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Dwarf Fortress => DF General Discussion => Topic started by: Pillbo on December 16, 2019, 08:32:20 pm

Title: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 16, 2019, 08:32:20 pm
The wiki hasn't been methodically updated in a long time, a lot of information is missing, incorrect or out of date with the current release.  If people are amenable to this thread being the place to discuss a community effort to update the wiki as much as possible I'll maintain a list of what needs to be worked on in this first post. Post anything that needs to be updated, suggestions to make articles better, !SCIENCE! that needs to be done, etc.  Also feel free to volunteer to tackle an update and I'll add your name to it so we aren't stepping on each other's toes.

I'll keep this updated as long as people show interest.

Original discussion started here. (http://www.bay12forums.com/smf/index.php?topic=174649.msg8061588#msg8061588)

DF-Wiki Style Guide for reference (https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Manual_of_Style)
DF-Wiki FAQ (https://dwarffortresswiki.org/index.php/DF2014:Frequently_Asked_Questions#Using_DF_Wiki_.28Editing_policies.29)
DF-Wiki community portal (https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.)

NEW STUFF TO v.47

UPDATES NEEDED

DWARVEN !SCIENCE! THAT NEEDS RESEARCHED

PAGES THAT NEED CLEANED UP AND/OR ORGANIZED

NEW PAGES

FINISHED (?)
Spoiler (click to show/hide)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on December 16, 2019, 08:40:18 pm
Reputation has a thread over here already: http://www.bay12forums.com/smf/index.php?topic=175195.msg8066903#new

There's also some book science that I did here, and that got incorporated into the wiki: http://www.bay12forums.com/smf/index.php?topic=174850.15 It's somewhat on hold as I just kinda search for the last two unlockable forms, and then I got distracted by reputation :p (If someone finds them, please just edit the page)

Mind, again, there's a difference to be made between not much on the wiki and not much in the game: Prophets just aren't that fascinating right now, and secret identities really don't get more interesting than the subsection in the reputation page.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 16, 2019, 10:02:28 pm
Some organization of existing correct information would be nice to see too. So many pages are long paragraphs that jump about between actual gameplay, bugs, workarounds for bugs, recommendations for Dfhack tools, workarounds for inefficient behaviour (even if intended), etc. All important, but as a noob, first thing I want to know is what button to push in a vannila interface.

But, yeah, first things first, get the correct info up. Will contribute depending on life, etc.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Scruiser on December 16, 2019, 10:23:45 pm
For Fortress Mode, the apparent inevitability of the raiding bugs and the extent to which they can corrupt a savefile is understated (I don't know this personally, but from reading forum posts here on it, either the wiki article vastly understates the bugs or the forums exaggerate them.)  If there is a way to avoid/work around them and still use the raids feature, it should be on the wiki.

Likewise for fortress mode, the stress page fail to fully emphasize how broken the current system is and it might be nice to have a list of all the little workarounds I have read on these forums.

Adventure mode has one massive page, which can stay (although for longer sections it may make sense to link to a separate page and only give a brief overview in the main page), but it would also be helpful to have lots of individual articles to make it more easily searchable. (I had to control-F my way through the page as opposed to searching in the search bar).
Among stuff that could use it's own page:

I am fairly new to the latest version of DF... I played some around 2 years ago and a lot 4 years ago.  So I don't know what the community knows well enough to take the lead on this project, but if there are specific science questions that others can confirm need answering I can spend a bit of time testing one or two of them.  Similarily, I am willing to edit the wiki itself, but I would like to have science and testing on the forums to link back to on the page discussions to document everything so there doesn't need to be any arguments or such.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 16, 2019, 10:36:44 pm
See, this is the problem. I agree stress is broken, but there are just as many posts on how it's broken as there are on how stress is actually manageable (with a whole bunch of posts in-between on how needs are somehow affecting stress even though, technically they're not). A huge amount of work that, come the next release, all needs to be deleted (and replaced with info on all-new bugs).

A link at the bottom of the page to the bug on the bug tracker marked "note, bugs exist" is all that's really needed. Along with a big note on the front page which says "note, Dwarf Fortress has bugs. Lots of them".

Otherwise we get yet another wall of text on how to work around problems that may or may not have already been fixed. And at the rate the wiki gets updated, likely for way too long.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Scruiser on December 16, 2019, 11:08:57 pm
I reread the Stress page again, and it looks like it has a link to another page that lists stuff out on how to manage it, so I guess my fault for reading comprehension fail there.  Still, the list of bugs for it is only a single bug, the corpse part issue, which vastly understates the problem, so I stand by my statement that the bug list could use at least a couple more sentences more fully warning the player.

I suppose waiting for the next release for stuff that Toady has confirmed he will rework in the near term is acceptable, but we should restrict that mindset to stuff that we are sure is getting changed soon.  Toady has confirmed the stress system is broken so I will accept you are right about that example overall... but for example, Adventure Mode, a lot of testing needs to be done on features that will stay relatively constant, because the new features that build off them will leave us with even more unanswered questions that could benefit from us having researched the currently unknown questions.

Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Flying Teasets on December 16, 2019, 11:51:23 pm
Uh, the wiki seems to be experiencing technical difficulties right now.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on December 17, 2019, 01:06:29 am
I’ll try to help somewhere with this.

The wiki also has a list of articles containing a {{verify}} token. Any of these articles can be looked over, as they basically need someone to do the science/find a better source for statements that are either made by assumption or rumors of unclear reliability. I’d advise anyone who doesn’t want to get in on the bigger quite advanced issues to take a look at this list. The wiki needs all help it can get, and even your personal !science!/in-game experience can be of much help.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on December 17, 2019, 05:57:22 am
For the armies thing...

http://www.bay12forums.com/smf/index.php?topic=163232.msg7390905#msg7390905
http://www.bay12forums.com/smf/index.php?topic=173484.msg7943628#msg7943628

Basically, the only things you can do right now is either to rescue the victims, or to go take a full army on by yourself. The reason for this is that armies have been in the game for quite a while, but they weren't really visible until the world activation, and are part of the aborted army arc. The rest of that arc should be in the release between the steam and the myth and magic update (so, getting your adventurer to become an army commander). You might technically speaking also be able to talk the commander into believing war is a hopeless endeavour, but that would require finding the commander to begin with, which right now is near-impossible.

As for combat, I suspect most of the stuff is on the wrestling page (https://dwarffortresswiki.org/index.php/DF2014:Wrestling) and it seems intended to have kisat dur (http://www.bay12forums.com/smf/index.php?topic=148015.0) copied from the thread to the wiki (https://dwarffortresswiki.org/index.php/DF2014:Kisat_Dur) page. If you want an easy but highly productive thing to start on, this would be a good task.

Do keep asking questions about worldgen activities, because it is hard for me to tell what you are looking for when looking at those pages.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Severedicks on December 17, 2019, 06:51:32 am
Stuff that needs expanding:

https://dwarffortresswiki.org/index.php/DF2014:Army (if you don't specify the namespace it somehow redirects to Military)
https://dwarffortresswiki.org/index.php/DF2014:Quester (diplomacy needs to be expanded, also maybe a mention in Siege)
https://dwarffortresswiki.org/index.php/DF2014:Agent
https://dwarffortresswiki.org/index.php/DF2014:Festival
https://dwarffortresswiki.org/index.php/DF2014:Reputation
https://dwarffortresswiki.org/index.php/DF2014:Claim
https://dwarffortresswiki.org/index.php/DF2014:Insurrection
https://dwarffortresswiki.org/index.php/DF2014:Kobold (what kobold sites look like)
https://dwarffortresswiki.org/index.php/DF2014:Cave (kobold caves)
https://dwarffortresswiki.org/index.php/DF2014:Trading (worldgen caravans, adventure caravans and suchlike)
https://dwarffortresswiki.org/index.php/DF2014:Historical_figure
https://dwarffortresswiki.org/index.php/DF2014:World_activities
https://dwarffortresswiki.org/index.php/DF2014:Emigration
https://dwarffortresswiki.org/index.php/DF2014:Hearthperson
https://dwarffortresswiki.org/index.php/DF2014:Performer (dance/music/poetry forms need to be expanded, can't believe no one posted any beyond Toady's early ones...)
https://dwarffortresswiki.org/index.php/DF2014:Market (there is no page for it, it redirects to Town and info is lackluster in that page)
https://dwarffortresswiki.org/index.php/DF2014:Faction
https://dwarffortresswiki.org/index.php/DF2014:Religion
https://dwarffortresswiki.org/index.php/DF2014:Memories
https://dwarffortresswiki.org/index.php/DF2014:Library
https://dwarffortresswiki.org/index.php/DF2014:Petition
https://dwarffortresswiki.org/index.php/DF2014:Legendary_artifact (worldgen artifacts)
https://dwarffortresswiki.org/index.php/DF2014:Citizenship
https://dwarffortresswiki.org/index.php/DF2014:Mission (little mention of how tribute exactly works?)

Also:

-Don't say "in the new version" or anything like that. The "new version" is nearly two years old (some of the stuff is five years old)
-Mention bugs if there are any, and ideally workarounds
-Don't say silly stuff like "candy", "clown" or "circus". No one's ever been spoiled by demons since DF2014. If you really must, say "HFS" like Toady, and only for demons. Adamantine hasn't been a spoiler for 10 years now
-Don't just link to a post, actually copy and paste the post and editorialize it. It's a wiki, not a links collection
-Lots of stuff you thought was true when you used to play the game in 2013 isn't true anymore. I know it's cumbersome but try to verify the stuff you write if time allows
-Try to search Toady's forum posts for stuff, especially in FotF he sometimes gives out a lot of information
-It seems everyone's on Reddit now, and you can find useful scattered info there. Of course, this being reddit, it's a pain to search and browse. One more reason to centralize all info on the wiki
-Most importantly: When I say expand, I mean add stuff like game screenshots, message logs, keybindings, actual examples: anything that reminds the reader that it's actually a game that you get to play, not just walls of text about an abstract simulator that people admire from apart in the MoMa but no one touches
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on December 17, 2019, 07:36:03 am
Uh, the wiki seems to be experiencing technical difficulties right now.

....By which I take it you don't mean 'random pages 404'ing when clicked on' yeah?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on December 17, 2019, 07:40:51 am
Uh, the wiki seems to be experiencing technical difficulties right now.

....By which I take it you don't mean 'random pages 404'ing when clicked on' yeah?
I think they do mean that, it's super frequent right now.

Severedicks, perhaps it is an idea for people to post questions that they have inside the discussion pages of those pages? Because again, it is not obvious whether it is because people are genuinely missing info, or because they don't realize the feature is half-implemented and thus not very interesting (in which case, do we need to write that down too?).

Edit: ah, you literally just want screenshots... I guess we'll have to wait until the wiki stablizes, because it is impossible to upload anything right now.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Severedicks on December 17, 2019, 07:55:44 am
I mean, ideally it would be neat to have very detailed and exact mechanics, like we have for hunger, thirst and drowsiness. But I get that not everyone is Quietust and not everyone has time to deeply investigate into a feature that may turn out to be indeed half-implemented. So failing that, yeah just screenshots and guides on how to do/view stuff (involving keybindings) are a decent fallback.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on December 17, 2019, 08:56:01 am
Still though, I tried to tackle the festival page... only to realize everything that could be said about them was already said. So I just kinda added paragraphs (so it's easier to tell their purpose) and emphasized that it's a half-finished feature.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 17, 2019, 02:43:52 pm
Updated with everything I've read so far, let me know if I missed anything.

Spoiler (click to show/hide)

I added those links, as far as prophets, secret identities, etc I don't want to make that decision because I have no idea. If the consensus among other players is that there's nothing to add there I'll move it or remove it.

Spoiler (click to show/hide)

Yeah, I see that a lot, feel free to post any links that needs cleaned and I'll add them to a list.

Spoiler (click to show/hide)

Is this a problem though? There's good and bad info spread everywhere on the internet about stress, people obviously want that info and it's not clearly stated in one location. Yes the version will update and hopefully stress is fixed, but people still play version 34, so why is it a problem if someone updates the wiki with a stress tutorial and a month later the new version requires a version of the page without it?  People can still learn about how to manage stress in 44.12 and the info is collected in one convenient location. 

It's only a problem if nobody maintains the wiki, that's the point of this thread.

Spoiler (click to show/hide)

Nice, once the wiki is back up if you could provide a link that would be helpful.

Spoiler (click to show/hide)

Great! I added a finished section, so people can still say if they think things need more work.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 17, 2019, 03:56:12 pm
I have a suggestion that I've not ever tried to add because it would be a lot of work.  I think every token (creature, entity, item, etc) should get it's own category page which contains a list of every creature/entity/item/etc that contains that token in the raws.  That way people trying to learn to modify raws can click a token on a Tokens page and see exactly what that would effect and get an idea of what the token is used for.

For example look at this  chunk of Entity Tokens (https://imgur.com/a/RomnvYe), none of this is clear, it should be re-written.  These two sentences reference 9 different tags with different attributes which apply to different creatures, it's not helpful if you aren't already in the know. But also, imagine you can click EVIL, SLOW_LEARNER, CAN_LEARN, PET, PACK_ANIMAL, WAGON_PULLER, MOUNT, MOUNT_EXOTIC and TRAINABLE_WAR and go to a category page which tells you every creature which that tag applies to.

Quote from: USE_EVIL_ANIMALS
Don't have it -> EVIL creatures skipped. If they have it, evil creatures with SLOW_LEARNER or without CAN_LEARN will be also available as pets (with PET), pack animals (with PACK_ANIMAL), wagon pullers (with WAGON_PULLER), mounts (with MOUNT or MOUNT_EXOTIC), and siege minions (with TRAINABLE_WAR or SLOW_LEARNER), even the normally untameable species.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 17, 2019, 04:48:33 pm
Are the entity raws posted on the wiki anywhere? Each creature has a wiki entry with its creature raws attached to the end. But civilized creature entries like "dwarf" are predominantly descriptions of the entity, not the creature. Seems odd to then conclude with a link to the creature raws and not the entity. If anyone were trying to learn anything about the main races using the wiki it'd be helpful to have both.

Bugs and their workarounds should be in a section at the end of the page and not mixed in with the rest of the text. Makes deleting them later much easier. We're having a community wiki push right now, but things will slow down again in a year or two.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on December 17, 2019, 09:23:23 pm
Note that there is a wiki board (http://www.bay12forums.com/smf/index.php?board=22.0). I'm totally fine with this thread being here if it gets more visibility this way. When it comes to reporting wiki issues, though, making a new thread in the wiki board will notify me right away (although do make sure you're not duplicating another thread). I didn't even know this thread existed until I was linked back to it from there.

At any rate, the wiki problem seems to have resolved itself. I don't actually know what caused it, so if you notice it again, leave a message on my wiki talk page (if you're able to), or post in the wiki board, or PM me if that doesn't work, etc.. I'll try to figure out how to prevent this if it happens again - sorry for the delay there.

Are the entity raws posted on the wiki anywhere? Each creature has a wiki entry with its creature raws attached to the end. But civilized creature entries like "dwarf" are predominantly descriptions of the entity, not the creature. Seems odd to then conclude with a link to the creature raws and not the entity. If anyone were trying to learn anything about the main races using the wiki it'd be helpful to have both.
They are accessible with DFRawFunctions (an extension we have on the wiki); however, the standing convention is to include creature raws on creature pages (similarly, the pages for dwarves, elves, etc. have the creature sidebar). I can try to piece together how to access the entity raws using the extension if you think that would be helpful, though.

For anyone less familiar with what templates/etc. are available:
-Don't say "in the new version" or anything like that. The "new version" is nearly two years old (some of the stuff is five years old)
Agreed. It's worth linking to the community portal (https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki:Community_Portal), specifically Rule T (https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki:Community_Portal#T) (we have namespaces for a reason!). For larger sections about things that were added in specific versions of "DF2014" (0.42.01, 0.43.05, etc), there's {{new in}} (https://dwarffortresswiki.org/index.php/Template:New_in). For smaller bits (e.g. sentences), {{version}} (https://dwarffortresswiki.org/index.php/Template:Version) works.
Quote
-Mention bugs if there are any, and ideally workarounds
Also link to them with {{bug}} (https://dwarffortresswiki.org/index.php/Template:Bug) to make it easier to figure out if they're fixed.
Quote
-Don't say silly stuff like "candy", "clown" or "circus". No one's ever been spoiled by demons since DF2014. If you really must, say "HFS" like Toady, and only for demons. Adamantine hasn't been a spoiler for 10 years now
For anyone concerned about giving away too much, there are some spoiler templates (https://dwarffortresswiki.org/index.php/Category:Warnings) you can use.
Quote
-Don't just link to a post, actually copy and paste the post and editorialize it. It's a wiki, not a links collection
--snip--
-Try to search Toady's forum posts for stuff, especially in FotF he sometimes gives out a lot of information
-It seems everyone's on Reddit now, and you can find useful scattered info there. Of course, this being reddit, it's a pain to search and browse. One more reason to centralize all info on the wiki
(do be careful to avoid copyright issues - there are also some basic citation templates (https://dwarffortresswiki.org/index.php/Category:Citation_templates) available)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on December 18, 2019, 05:33:15 am
Needing some minor !!SCIENCE!! done so the results may be transcribed later:

Quote from: Adventure mode/Companions
Your character will have a limit on the maximum number of companions, that is based on your reputation level and the Social Awareness attribute. With average social awareness and the maximum level of fame, the limit is 19 companions.

What, exactly, is the limit when assuming maximum (Legendary) social awareness, and fame? 
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on December 18, 2019, 05:15:54 pm
Does anywhere in the Wiki show you how you can rename buildings now?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 18, 2019, 06:09:18 pm
Started adding some sentences to museums, sculpture gardens and such to mention that they can be assigned to locations now rather than just individual dwarves or not at all. Will work through the various furniture/location entries to make sure the info is included in each part (slowly, but seems like fun so should get through all of it in a couple of days).

Will also do some testing at the weekend to see if non-assigned museums/gardens/etc actually do anything at all now (I'm thinking perhaps not, except as a place for kids to play).

Yeah, the renaming buildings function should be mentioned in all the workshop/lever/stockpile, etc. entries if it's not there already.

Also, agree with above, please don't make entries for demons, angels etc and then spoiler tag the entire thing. It's pointless. Legends Mode includes all the information on these entities these days, it's not secret and will only get more and more annoying come Mythgen.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 18, 2019, 07:26:29 pm
Touching on stress one more time:

For a bug that has such in depth work arounds and information, it could merit it's own page. Something like 'Managing Stress Guide for V44.12'. That's a pretty normal thing on standard wikipedia, and if we did that there would be no worries about it being left behind in the Stress page after the problem is fixed.

That said, I'm not arguing that it needs to be done, just that if someone wants to volunteer to collate that data and write it up they should feel free to.  As of now people are looking for that info constantly, that to me seems wiki-worthy even if it's going away soon.

I also agree on the spoilers issue, everyone knows about demons and adamantine, it accomplishes nothing to talk about it in code or put it in spoiler boxes.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 18, 2019, 07:40:18 pm
Touching on stress one more time:

For a bug that has such in depth work arounds and information, it could merit it's own page. Something like 'Managing Stress Guide for V44.12'. That's a pretty normal thing on standard wikipedia, and if we did that there would be no worries about it being left behind in the Stress page after the problem is fixed.

That said, I'm not arguing that it needs to be done, just that if someone wants to volunteer to collate that data and write it up they should feel free to.  As of now people are looking for that info constantly, that to me seems wiki-worthy even if it's going away soon.

I also agree on the spoilers issue, everyone knows about demons and adamantine, it accomplishes nothing to talk about it in code or put it in spoiler boxes.
The thing is, those workarounds are so incredibly un-fun ways to play the game. Lock people in a tiny tavern. Micro-manage this, micro-manage that. It's no surprise people on Reddit and such think the whole Locations system is broken when they see what lengths people go to to force their dwarves to be happy.

A quick raw change to make dwarves less vulnerable to stress works just as well and you can actually have fun playing the game.

Just worried that too much will turn new people right off playing at all. DF is already thought of incorrectly as a game that's "impossible to play without mods".
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Fleeting Frames on December 18, 2019, 11:02:57 pm
Related: Calculation value of armor quality and armor user level? And its status on wiki. (http://www.bay12forums.com/smf/index.php?topic=175229.0) - considered posting that in this thread, but reconsidered on account of the topic, properly pursued, being possibly large enough to get more replies than this thread has gotten yet. Still, contradictory incomplete information is :/
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on December 19, 2019, 01:14:40 am
I also agree on the spoilers issue, everyone knows about demons and adamantine, it accomplishes nothing to talk about it in code or put it in spoiler boxes.
Digging too deep should still be a spoiler. You can know about demons in legends and adamantine in economic stones without knowing about hollow spires.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 19, 2019, 04:01:33 am
I also agree on the spoilers issue, everyone knows about demons and adamantine, it accomplishes nothing to talk about it in code or put it in spoiler boxes.
Digging too deep should still be a spoiler. You can know about demons in legends and adamantine in economic stones without knowing about hollow spires.
You know worldgen dwarves are going to be able to dig too deep in the next version, right?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on December 19, 2019, 08:37:50 am
You know worldgen dwarves are going to be able to dig too deep in the next version, right?
We'll have to see how much info legends gives away.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on December 19, 2019, 11:39:30 am
Worldgen dorfs can already dig too deep. It's just that the clowns just stay there, rather than flood the world. The fortress I've seen (probably 0.40.24) was a reclaim of a site where the spire consisted of Unknown Material where it had been breached and then re-sealed, with a limited number of clowns in the fortress itself.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 19, 2019, 02:02:17 pm
The thing is, those workarounds are so incredibly un-fun ways to play the game. Lock people in a tiny tavern. Micro-manage this, micro-manage that. It's no surprise people on Reddit and such think the whole Locations system is broken when they see what lengths people go to to force their dwarves to be happy.

A quick raw change to make dwarves less vulnerable to stress works just as well and you can actually have fun playing the game.

Just worried that too much will turn new people right off playing at all. DF is already thought of incorrectly as a game that's "impossible to play without mods".

Withhold information because it's not fun enough? I don't understand that logic at all.  It's also very un-fun for new players to search forums and reddit to figure out how to solve these problems when there is a wiki that should be used as a single source of truth.  Why would you think changing the raws to make dwarves less vulnerable to stress wouldn't be the first and simplest solution in the stress guide?

Method 1 - edit these values in this file.

Method 2 - run remove-stress and fill-needs in DF Hack every few months.

Method 3 - run brainwash on troublesome dwarves.

Method 4 - Exile everyone in a bad mood & disable weather

Method 4-infinity - A bunch of micromanagement.

Right not the wiki simply says
Quote
Dwarves can quickly become stressed by exposure to corpses and body parts. Bug:7435

That's not how to operate a wiki, it's supposed to have detailed info to help people, this comment about a bug is at best not helpful for the current stress situation, at worst misleading about the the problem.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 19, 2019, 02:29:11 pm
Another Suggestion:

Zach and Tarn have drawn a lot of pictures of creatures for donors. I think we ought to try to add them to creature pages where they exist, like the troll page (http://dwarffortresswiki.org/index.php/DF2014:Troll) has.  Is there a collection of crayon art they've sent out somewhere?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on December 19, 2019, 05:08:40 pm
Worldgen dorfs can already dig too deep. It's just that the clowns just stay there, rather than flood the world. The fortress I've seen (probably 0.40.24) was a reclaim of a site where the spire consisted of Unknown Material where it had been breached and then re-sealed, with a limited number of clowns in the fortress itself.

Are we sure that breaching was a planned world-gen event? I could imagine there being a bug where generated fortresses accidentally break through spires upon site-map creation.

Oh, and as an argument against the HFS already being spoiled to all, have this recent reddit thread (https://old.reddit.com/r/dwarffortress/comments/e74ju1/the_fall_of_machinepages_aka_my_discovery_of_the/). A reminder that the categories of people who use the wiki and people who keep up with news (and thus spoilers) on the forum, are not fully overlapping.

Zach and Tarn have drawn a lot of pictures of creatures for donors. I think we ought to try to add them to creature pages where they exist, like the troll page (http://dwarffortresswiki.org/index.php/DF2014:Troll) has.  Is there a collection of crayon art they've sent out somewhere?

I don't think there is a collection of the crayon drawings other than the ones that are already on the wiki. I feel like this has been brought up somewhere else relatively recently, but my memory fails me... But it is a sound idea. I put mine up on the werebeast page.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 19, 2019, 05:33:06 pm
The thing is, those workarounds are so incredibly un-fun ways to play the game. Lock people in a tiny tavern. Micro-manage this, micro-manage that. It's no surprise people on Reddit and such think the whole Locations system is broken when they see what lengths people go to to force their dwarves to be happy.

A quick raw change to make dwarves less vulnerable to stress works just as well and you can actually have fun playing the game.

Just worried that too much will turn new people right off playing at all. DF is already thought of incorrectly as a game that's "impossible to play without mods".

Withhold information because it's not fun enough? I don't understand that logic at all.  It's also very un-fun for new players to search forums and reddit to figure out how to solve these problems when there is a wiki that should be used as a single source of truth.  Why would you think changing the raws to make dwarves less vulnerable to stress wouldn't be the first and simplest solution in the stress guide?

Method 1 - edit these values in this file.

Method 2 - run remove-stress and fill-needs in DF Hack every few months.

Method 3 - run brainwash on troublesome dwarves.

Method 4 - Exile everyone in a bad mood & disable weather

Method 4-infinity - A bunch of micromanagement.

Right not the wiki simply says
Quote
Dwarves can quickly become stressed by exposure to corpses and body parts. Bug:7435

That's not how to operate a wiki, it's supposed to have detailed info to help people, this comment about a bug is at best not helpful for the current stress situation, at worst misleading about the the problem.
Yes. So long as the options are clear, then yes of course it should be on the wiki. Too often it's written as "xyz is broken, micronanage in this insanely boring way to deal with it or the game won't work".
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Severedicks on December 20, 2019, 01:17:38 pm
Also, the DFHack wiki page is woefully undocumented. Should it just point to the manual on readthedocs? What about dfhack scripts that fix bugs, should they be mentioned?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 20, 2019, 05:58:43 pm
Also, the DFHack wiki page is woefully undocumented. Should it just point to the manual on readthedocs? What about dfhack scripts that fix bugs, should they be mentioned?

Sounds like a good idea to me. At least adding the helpful link to docs, but also a laymen's write up of useful commands and ways to use df hack would be great for a wiki.

Does anyone know how to remove this (https://dwarffortresswiki.org/index.php?title=DF2014:Animal_people&redirect=no)? It serves no purpose, it should just redirect you instead of having you click it yourself.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 20, 2019, 07:09:03 pm
I added a section for the managing stress discussion. I didn't make it it's own page because I need an account with a history to make one.  Please feel free to add anything you like to it, or clarify anything. I don't actually know the micromanaging ways of dealing with stress so I added the basic work arounds I could think of.

https://dwarffortresswiki.org/index.php/DF2014:Stress#Managing_Stress
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 20, 2019, 09:56:32 pm
I added a section for the managing stress discussion. I didn't make it it's own page because I need an account with a history to make one.  Please feel free to add anything you like to it, or clarify anything. I don't actually know the micromanaging ways of dealing with stress so I added the basic work arounds I could think of.

https://dwarffortresswiki.org/index.php/DF2014:Stress#Managing_Stress
Can exiled dwarves actually return in future migrant waves?

 I seem to recall some discussion of that and 1) It's not intended (so definitely is a bug if it happens) 2) Possibly doesn't actually happen at all, but exiled dwarves have been known to kind of turn up of their own accord. I imagine 2 means they're arriving as visitors (possibly bug).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: feelotraveller on December 21, 2019, 12:07:54 am
Also, the DFHack wiki page is woefully undocumented. Should it just point to the manual on readthedocs? What about dfhack scripts that fix bugs, should they be mentioned?
Sounds like a good idea to me. At least adding the helpful link to docs, but also a laymen's write up of useful commands and ways to use df hack would be great for a wiki.

Huh?  That page already contains the link to the documentation and has a section/comment on bugfixing.  In many ways it is an exemplary page in that it doesn't ramble about irrelevancies (unlike me  ;)). No point in repeating the commands and information contained in the manual that it already points to.

Quote
For an exhaustive list of and manual on the commands in the utility, see the documentation (link)

That sentence could perhaps be given a little more prominence by being its own paragraph, but that's about the only change I would personally suggest.

(There's also a dead link to Isoworld but I don't know about the status of that project and why it is missing a page: - at least in the short term - linking instead to http://dwarffortresswiki.org/index.php/DF2014:Utilities#Isoworld might make sense.)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 21, 2019, 01:50:30 pm
Can exiled dwarves actually return in future migrant waves?

 I seem to recall some discussion of that and 1) It's not intended (so definitely is a bug if it happens) 2) Possibly doesn't actually happen at all, but exiled dwarves have been known to kind of turn up of their own accord. I imagine 2 means they're arriving as visitors (possibly bug).

I've not experienced it, since I don't really exile, but I've read about it happening so I assumed that meant it was.  I can alter it and add a note.

Huh?  That page already contains the link to the documentation and has a section/comment on bugfixing.  In many ways it is an exemplary page in that it doesn't ramble about irrelevancies (unlike me  ;)). No point in repeating the commands and information contained in the manual that it already points to.

There are improvements that can be made. The Common Uses section should at least link to the relavent parts of the documentation, like in this section (http://dwarffortresswiki.org/index.php/Utility:DFHack#Adventure_mode). Right now most of it is just a list of things to look up on a different website, not super useful that way. 

If someone is up for the task making simpler to understand instructions on how to use DFHack commands they would be useful in the wiki. I've read a lot of the docs and still get confused trying to use certain scripts, much is written for people with an understanding of scripts and coding.

This is the bug section:
Quote
Many bugfixes are included with DFHack, but not enabled by default - check dfhack.init to see if the "tweak *" and "fix/*" lines are commented out. The Starter Packs enable all bugfixes by default.

This should be written for laymen.  Wikis shouldn't assume people know what a commented out line looks like, so minor clarifications would be very helpful. A lot of people wouldn't even know how to open an .init file because their computers don't default open them in a text editor.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 21, 2019, 01:56:42 pm
(There's also a dead link to Isoworld but I don't know about the status of that project and why it is missing a page: - at least in the short term - linking instead to http://dwarffortresswiki.org/index.php/DF2014:Utilities#Isoworld might make sense.)

I fixed this link.

+++++++

I also found this redirect page, this should not redirect to Mountain gnomes, because there are also Dark gnomes.  If nobody knows how to remove it I can try to figure it out in a couple days.  I think replacing it with simple links to the two gnomes would be good.

http://dwarffortresswiki.org/index.php?title=Gnome&redirect=no
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on December 21, 2019, 03:22:29 pm
(There's also a dead link to Isoworld but I don't know about the status of that project and why it is missing a page: - at least in the short term - linking instead to http://dwarffortresswiki.org/index.php/DF2014:Utilities#Isoworld might make sense.)

I fixed this link.

+++++++

I also found this redirect page, this should not redirect to Mountain gnomes, because there are also Dark gnomes.  If nobody knows how to remove it I can try to figure it out in a couple days.  I think replacing it with simple links to the two gnomes would be good.

http://dwarffortresswiki.org/index.php?title=Gnome&redirect=no

It is now fixed. The "Bear" page was already a similar disambiguation page, so I used that as a base.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 21, 2019, 05:44:33 pm
Can exiled dwarves actually return in future migrant waves?

 I seem to recall some discussion of that and 1) It's not intended (so definitely is a bug if it happens) 2) Possibly doesn't actually happen at all, but exiled dwarves have been known to kind of turn up of their own accord. I imagine 2 means they're arriving as visitors (possibly bug).

I've not experienced it, since I don't really exile, but I've read about it happening so I assumed that meant it was.  I can alter it and add a note.
If it's not on the tracker, it means no-one has been able to prove it, which generally means it doesn't exist. Best to be careful about adding stuff just based on forum talk.

You can add this one for exile bugs though:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=10848
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on December 22, 2019, 01:24:49 am
Does anyone know how to remove this (https://dwarffortresswiki.org/index.php?title=DF2014:Animal_people&redirect=no)? It serves no purpose, it should just redirect you instead of having you click it yourself.
https://dwarffortresswiki.org/index.php/DF2014:Animal_person does redirect as expected.
You linked to https://dwarffortresswiki.org/index.php?title=DF2014:Animal_people&redirect=no - the "redirect=no" parameter in the URL prevents redirects from redirecting, which allows you to view/edit them, but isn't the default. (Maybe you followed the "redirected from" link on the "Animal person" page, or a link provided by someone else?)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 23, 2019, 05:42:01 pm
Does anyone know how to remove this (https://dwarffortresswiki.org/index.php?title=DF2014:Animal_people&redirect=no)? It serves no purpose, it should just redirect you instead of having you click it yourself.
https://dwarffortresswiki.org/index.php/DF2014:Animal_person does redirect as expected.
You linked to https://dwarffortresswiki.org/index.php?title=DF2014:Animal_people&redirect=no - the "redirect=no" parameter in the URL prevents redirects from redirecting, which allows you to view/edit them, but isn't the default. (Maybe you followed the "redirected from" link on the "Animal person" page, or a link provided by someone else?)

When you click this in the search box it brings me to that page with that url.  I actually wind up at this page pretty regularly, I never think to search it singularly.

(https://i.imgur.com/QieZRVZ.png)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 23, 2019, 05:52:37 pm
Can exiled dwarves actually return in future migrant waves?

 I seem to recall some discussion of that and 1) It's not intended (so definitely is a bug if it happens) 2) Possibly doesn't actually happen at all, but exiled dwarves have been known to kind of turn up of their own accord. I imagine 2 means they're arriving as visitors (possibly bug).

I've not experienced it, since I don't really exile, but I've read about it happening so I assumed that meant it was.  I can alter it and add a note.
If it's not on the tracker, it means no-one has been able to prove it, which generally means it doesn't exist. Best to be careful about adding stuff just based on forum talk.

You can add this one for exile bugs though:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=10848

I'm not sure I completely believe that about the tracker, I've personally experienced bugs and never added them to the tracker because my bugtracker account never got approved and it was too much trouble to work out (whether or not that's a good excuse, it's reality and I'd assume it's common). I know I'm not alone, many redditors don't report things as most people there don't play without dfhack and therefore are told their bugs aren't considered tracker verifiable.  I changed the language and added that it needs verified (https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki:Community_Portal#V) and added it to research needed.

Quote from: Wiki FAQ
When in doubt, but you think it's useful information, just add it and someone will fix it later. If an item of information is not verified, it should be labeled for verification.

Added that bug, but again, everyone please feel free to add anything you know or find wherever it applies.  I only added my partial knowledge, I'm not claiming ownership of this piece of wiki.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 23, 2019, 06:53:28 pm
The only issue is that people come to believe that if a bug is mentioned on the wiki, Toady must know about it. And then make outraged posts that Toady still hasn't fixed something he knows nothing about. Post a bug and a save and someone with Dfhack will test it if it's something that needs testing (exiled dwarves returning certainly isn't, neither are most others).

No-one is going to delete a bug just because the op doesn't have the means to test it. That's why there's a file server full of bugged saves, so that people who are able to look at them (including Toady) can.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on December 23, 2019, 07:10:18 pm
Does anyone know how to remove this (https://dwarffortresswiki.org/index.php?title=DF2014:Animal_people&redirect=no)? It serves no purpose, it should just redirect you instead of having you click it yourself.
https://dwarffortresswiki.org/index.php/DF2014:Animal_person does redirect as expected.
You linked to https://dwarffortresswiki.org/index.php?title=DF2014:Animal_people&redirect=no - the "redirect=no" parameter in the URL prevents redirects from redirecting, which allows you to view/edit them, but isn't the default. (Maybe you followed the "redirected from" link on the "Animal person" page, or a link provided by someone else?)

When you click this in the search box it brings me to that page with that url.  I actually wind up at this page pretty regularly, I never think to search it singularly.

(https://i.imgur.com/QieZRVZ.png)

Hmm, yeah, this is a problem I caused when I moved the pages* over some week ago. It clearly didn't work out as intended. Redirects are tricky, sadly I can't really tell how to solve this either, but I am sorry for causing the problem to begin with.

*DF2014:Animal_people => DF2014:Animal_person
  v0.34:Animal_people => v0.34:Animal_person
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on December 24, 2019, 12:49:22 am

When you click this in the search box it brings me to that page with that url.  I actually wind up at this page pretty regularly, I never think to search it singularly.

-snip-

Hmm, yeah, this is a problem I caused when I moved the pages* over some week ago. It clearly didn't work out as intended. Redirects are tricky, sadly I can't really tell how to solve this either, but I am sorry for causing the problem to begin with.

*DF2014:Animal_people => DF2014:Animal_person
  v0.34:Animal_people => v0.34:Animal_person

Oh, thanks for the clarification - so it's actually the "Animal people" page that was the issue, not "DF2014:Animal people".
The main cause of this issue is that the move created a double redirect (Animal people -> DF2014:Animal people -> DF2014:Animal person). This is correct per the wiki's current redirect standards, but Mediawiki (our wiki software) has some bugs when it comes to dealing with double redirects. This is probably the most common problem you'll see with double redirects - i.e. when A redirects to B, and B gets updated to redirect to C, A is still cached and won't redirect to C properly. I "fixed" this by editing the page (https://dwarffortresswiki.org/index.php?title=Animal_people&action=history) a couple times, and searching seems to work for me now. I did identify a way to clear specific entries from the redirect cache, but it's a bit of a pain to do automatically. I could probably add a "fix this redirect" button on the "A" page pretty easily, though (I've just been too busy to get around to implementing it).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: UselessMcMiner on December 24, 2019, 02:17:09 pm
I just updated the wiki page on Emigration and added some known bugs. Is there anything else I should add?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on December 24, 2019, 04:48:23 pm
I just updated the wiki page on Emigration and added some known bugs. Is there anything else I should add?
Maybe add a note that returning dwarves requires testing. That way someone will get round to checking if it's really a thing.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on December 30, 2019, 01:50:32 pm
lethosor there appears to be a problem with account creation on the wiki. I get this every time I try to submit. There also might be something wrong with the confirmation captcha, I fixed one very minor thing today and I had to click through 12 capcha screens before it stopped just giving me a new one.

(https://i.imgur.com/OGCB3bK.png)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on December 30, 2019, 10:22:37 pm
I'm not sure what exactly is going wrong - from the logs (https://dwarffortresswiki.org/index.php/Special:Log?type=newusers), it looks like several people have been able to create accounts this month. Make sure you're only filling in the necessary fields - there might be a dummy checkbox or text field that only shows up if you have JavaScript disabled that causes the form to be rejected, so make sure you aren't filling that out if it shows up. Also, make sure you're not using the back/forward buttons in your browser - try opening the "obtain a token" link in a new tab if you haven't, then paste the token in the old tab.

If none of that helps, PM me and I'll create an account for you (and I should be able to exempt you from the captcha requirements too, while I'm at it).

The "12 captcha screens" issue is probably a Google thing - not much we can do there, sorry.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on January 05, 2020, 02:27:33 pm
If none of that helps, PM me and I'll create an account for you (and I should be able to exempt you from the captcha requirements too, while I'm at it).

The "12 captcha screens" issue is probably a Google thing - not much we can do there, sorry.

Tried again today and it worked fine on my first try, same with the captcha, thanks. Also thanks for fixing the Animal People redirect.

I just updated the wiki page on Emigration and added some known bugs. Is there anything else I should add?

Thanks. Severedicks what do you think? That was your suggestion so I don't know exactly what you think it needs. (is there a way to tag a user on the forums?)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: CLA on January 14, 2020, 11:22:27 am
This seems like a good place to post this suggestion:

Similar to the "new to DF" rectangle with a few relevant links on the wiki start page, it would be great to have a "new to DF wiki editing" section with links to wiki markdown, style guides do's and don't's and in my opinion most importantly an overview of all the templates and categories that are being used and a page on how to use them. The information is mostly scattered somewhere in the wiki, but a central place for reference that can be easily found from the front page would be great.


I wanted to realize this for years now, but I never found the time to do it.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on January 30, 2020, 06:52:16 am
Lots to do as of the new release. Altars and guildhalls and bastards and monasteries and nobles and mounting monstrosities, dragons and more.
But first, a quick question: how come 0.47.01 (and 0.44.11) are not identified versions by the {{version|0.xy.wz}} template?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on January 30, 2020, 11:16:13 am
So... I guess we're not getting a DF2020 namespace? :D
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Beag on January 30, 2020, 11:43:35 am
I'd personally like to see the adventure mode page updated. As well as some info on escaped necromancer experiments. And finally some info on the new generated structures.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on January 30, 2020, 12:10:39 pm
I am new to this. How should I organize the new interaction tokens associated with SUMMON_UNIT?

Various tags that I don't think are on/ are accurate on the wiki.
[I_SOURCE:EXPERIMENT]
[EXPERIMENT_ONLY]
[NIGHT_CREATURE_NIGHTMARE]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:SECRET_GHOUL_7:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
[SPREAD_EVIL_SPHERES_IF_RULER]
         [CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
         [CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT]
[UNIQUE_DEMON], [DEMON], [FEATURED_BEAST], maybe others that used to be generated and not raw.
[I_SOURCE:MEDIUM_CURSE][I_SOURCE:MEDIUM_BLESSING]
[IE_CREATURE_CASTE_FLAG:token]
            [CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE]
[IE_CREATURE_FLAG:token], [IE_FORBIDDEN_CREATURE_FLAG:token], [IE_FORBIDDEN_CREATURE_CASTE_FLAG:token]

HAS_ANY_SUPERNATURAL
ALL_CASTES_ALIVE
HAS_ANY_GRAZER
HAS_ANY_HAS_BLOOD
HAS_ANY_LOCAL_POPS_CONTROLLABLE
HAS_ANY_IMMOBILE
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
HAS_ANY_OUTSIDER_CONTROLLABLE
HAS_ANY_DEMON
HAS_ANY_FLIER
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_NIGHT_CREATURE
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
HAS_ANY_CARNIVORE
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
CAN_SWIM
CURIOUS_BEAST_GUZZLER
HAS_SECRETION
CURIOUS_BEAST_EATER
INTELLIGENT_SPEAKS
HAS_ROTTABLE
AQUATIC_UNDERSWIM
INTELLIGENT_LEARNS
HAS_ANY_RACE_GAIT
HAS_ANY_GRASP
HAS_ANY_SLOW_LEARNER
HAS_ANY_FLY_RACE_GAIT
CANNOT_BREATHE_AIR
CAN_BREATHE_WATER
CURIOUS_BEAST_ITEM
CURIOUS_BEAST
HAS_ANY_INTELLIGENT_LEARNS
SMALL_RACE
OCCURS_AS_ENTITY_RACE
HAS_ANY_VERMIN_HATEABLE
HAS_ANY_CURIOUS_BEAST
HAS_ANY_LARGE_PREDATOR
HAS_ANY_NATURAL_ANIMAL
HAS_ANY_BENIGN
BIOME_RIVER_TROPICAL_FRESHWATER
BIOME_RIVER_TEMPERATE_SALTWATER
BIOME_RIVER_TROPICAL_SALTWATER
BIOME_RIVER_TROPICAL_BRACKISHWATER
MATES_TO_BREED
TWO_GENDERS
HAS_FEMALE
HAS_MALE
HAS_ANY_UTTERANCES
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_FEATURE_BEAST
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_UNIQUE_DEMON
HAS_ANY_TITAN
HAS_ANY_MISCHIEVIOUS
HAS_ANY_NOT_LIVING
HAS_ANY_SEMIMEGABEAST
HAS_ANY_MEGABEAST
HAS_ANY_VERMIN_MICRO
HAS_ANY_POWER
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_NOT_FIREIMMUNE
HAS_ANY_NOT_FLIER
HAS_ANY_CANNOT_BREATHE_AIR
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Baffler on January 31, 2020, 03:27:44 am
I added a passage to the article for Mounts (https://dwarffortresswiki.org/index.php/DF2014:Mount) to mention the additions to adventure mode. There's also a new Rider skill that the Skills article doesn't mention (and seemingly has no article of its own,) but I am having trouble with creating a page for it.

Edit: I also see that there are forts built by aboveground civs (distinct from dwarven fortresses) that are mentioned on the Sites page, but don't have an article of their own and are redirected to the dwarfy kind where they're mentioned.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on February 01, 2020, 01:11:09 am
Lots to do as of the new release. Altars and guildhalls and bastards and monasteries and nobles and mounting monstrosities, dragons and more.
But first, a quick question: how come 0.47.01 (and 0.44.11) are not identified versions by the {{version|0.xy.wz}} template?
They need category pages for the links to not be red. Some examples: http://dwarffortresswiki.org/index.php/Category:Version

So... I guess we're not getting a DF2020 namespace? :D
Historically that has only been done for releases that broke compatibility. Also, it's a bit late to make a new namespace at this point, since DF2014 is being updated with 0.47 stuff. We could consider renaming it "current" or something, though.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: CLA on February 01, 2020, 08:51:20 am
Do the workshop templates get updated automatically from the raws? The craftsdwarf workshop has two new products (dice, altar) that should be added. I haven't found a way to edit the template so I assume it parses the information from somewhere else.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on February 01, 2020, 08:56:30 am
Just putting a notice up under 'needs further development'  here (https://dwarffortresswiki.org/index.php?title=DF2014:Bogeyman&curid=30961&diff=250100&oldid=250099), due to having run somewhat short on recall regarding specifics.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on February 01, 2020, 09:55:29 am
Do the workshop templates get updated automatically from the raws? The craftsdwarf workshop has two new products (dice, altar) that should be added. I haven't found a way to edit the template so I assume it parses the information from somewhere else.

Raws are stored in an extension, which needs to be updated. I'll try to do that today - thanks for the reminder.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on February 01, 2020, 10:31:51 am
Just putting a notice up under 'needs further development'  here (https://dwarffortresswiki.org/index.php?title=DF2014:Bogeyman&curid=30961&diff=250100&oldid=250099), due to having run somewhat short on recall regarding specifics.

The behavior difference between 0.47.01 and prior versions should probably be noted.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on February 01, 2020, 11:00:05 am
Just putting a notice up under 'needs further development'  here (https://dwarffortresswiki.org/index.php?title=DF2014:Bogeyman&curid=30961&diff=250100&oldid=250099), due to having run somewhat short on recall regarding specifics.

The behavior difference between 0.47.01 and prior versions should probably be noted.

To be precise, I was trying to note the two or so spheres of relevance to them, but blanked on the second. The (demon, sphere) pages are also relevant, IIRC.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 01, 2020, 07:24:04 pm
Just putting a notice up under 'needs further development'  here (https://dwarffortresswiki.org/index.php?title=DF2014:Bogeyman&curid=30961&diff=250100&oldid=250099), due to having run somewhat short on recall regarding specifics.

The behavior difference between 0.47.01 and prior versions should probably be noted.

There are a lot of changes from 44.12 to 47.01 that don't warrant a new namespace but I wonder if the 44.12 pages should be archived and kept as separate pages?  Would that be a ton a work lethosor?

Right now the wiki shows the versions as v0.47.01 · v0.34 · v0.31 · v0.28 · v0.23, but imo players will be using 44.12 for a while. Until  several versions of bug fixes come out and there is a stable LNP I don't think the bulk of causal players will switch to 47.01 for much longer than a quick investigation. If all the wiki pages update for how things exist in 44.12 I think it will be a pain in a lot of asses.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on February 01, 2020, 10:02:14 pm
There are a lot of changes from 44.12 to 47.01 that don't warrant a new namespace but I wonder if the 44.12 pages should be archived and kept as separate pages?  Would that be a ton a work lethosor?
Separate namespaces are how we keep older versions of pages. Granted, there are other ways to do it too (e.g. subpages), but namespaces are the cleanest solution we've come up with. Doing a migration like that is non-trivial, and would rapidly become more complicated as people make more changes to DF2014 pages.

Quote
Right now the wiki shows the versions as v0.47.01 · v0.34 · v0.31 · v0.28 · v0.23, but imo players will be using 44.12 for a while. Until  several versions of bug fixes come out and there is a stable LNP I don't think the bulk of causal players will switch to 47.01 for much longer than a quick investigation. If all the wiki pages update for how things exist in 44.12 I think it will be a pain in a lot of asses.
The same could have been said about 0.43 and 0.42. I don't really disagree, but I'd like to be consistent, and we didn't make new namespaces for those even though the same argument applies. (Basically, people are able to migrate from 0.44 to 0.47, but weren't able to migrate from 0.34 to 0.40, or 0.31 to 0.34.)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 02, 2020, 12:24:53 pm
The same could have been said about 0.43 and 0.42. I don't really disagree, but I'd like to be consistent, and we didn't make new namespaces for those even though the same argument applies. (Basically, people are able to migrate from 0.44 to 0.47, but weren't able to migrate from 0.34 to 0.40, or 0.31 to 0.34.)

I would have made the same argument for .43 and .42 if I was here to make it. I understand why the namespace exists, but in a game on it's fifth version since .34 it makes more sense to me to make a wiki page based on stable version not namespace. I saw someone mention they play .42 the other day, it'd be nice if they could see the wiki data from that version when looking something up, but not much will work the same in .47.

But whatever, I'm not interested in crusading for some huge change. I do think if we're bundling all those versions together that we should include info (where changes apply) from each stable version on a page. For example stress, aquifers, boogeymen, etc info from 44.12 should stick around on the page in a clearly labeled section for that version.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on February 02, 2020, 02:29:22 pm
it makes more sense to me to make a wiki page based on stable version not namespace
What do you mean by this? There are 5 namespaces on the wiki, corresponding to 5 major DF versions: DF2014, v0.34, v0.31, 40d, and 23a. That's how information is split up between major versions; are you picturing using something else instead of namespaces to do this?

Quote
I saw someone mention they play .42 the other day, it'd be nice if they could see the wiki data from that version when looking something up, but not much will work the same in .47.

But whatever, I'm not interested in crusading for some huge change. I do think if we're bundling all those versions together that we should include info (where changes apply) from each stable version on a page. For example stress, aquifers, boogeymen, etc info from 44.12 should stick around on the page in a clearly labeled section for that version.
There are some templates that might be useful:
https://dwarffortresswiki.org/index.php/Template:New_in
https://dwarffortresswiki.org/index.php/Template:Removed_feature

Using these a lot can get messy, though. I haven't been following DF changes closely; if there are a lot of major changes, a new namespace may be worthwhile. It would take some work to get the migration scripts working again, though.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 04, 2020, 09:54:51 pm
it makes more sense to me to make a wiki page based on stable version not namespace
What do you mean by this? There are 5 namespaces on the wiki, corresponding to 5 major DF versions: DF2014, v0.34, v0.31, 40d, and 23a. That's how information is split up between major versions; are you picturing using something else instead of namespaces to do this?

What I meant was that there are 5 stable versions since .34 in 2012 (40.24, 42.06, 43.05, 44.12, 47.xx)  I just think it would have made more sense to use those version numbers (v.40, v.42, etc) as namespaces instead of bundling by save comparability. Because the game changes a lot even if saves are comparable. I just didn't word it well.

It would also be interesting to have it as an archive of how the game has changed over time. But like I said, I'm also not interested in making a mountain of work and in most cases it's overkill. 
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: feelotraveller on February 05, 2020, 08:35:22 am
So double the size/work of the Wiki for the 0.001% of players using minor versions?  I wouldn't think that's a great allocation of resources (human or server).  To be honest prior to 47 being released about 99% of people would have been playing 44.12 and perhaps 1% combined for 44.09 (since 44.12 was so badly balanced) and 34.11.  Other versions would be played less than once in a blue moon, and would be done by people with knowledge of what and why. 

Things will be somewhat split between 44.12 and 47.xx until the latter stabilizes and games started in 44.12 get wrapped up by those who do not wish to migrate a save.  But that is a short term transition phase.  Barring massive problems with 47 just about no-one will be playing 44.xx in a years time.

My positive contribution on namespaces would be to suggest that whenever the next namespace gets added it should not be coined after a year.  New players seeing 2014 may think that the information/version is very out of date in 2020 - not that anyone thought it would end up like this.  Rather some thematic name -  steam (or boiler...) or MM (for myth and magic) or Urist (suggesting the end of an era) or...  Just a suggestion that might pay off in 10 or 20 years.  :)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 05, 2020, 02:26:08 pm
So double the size/work of the Wiki for the 0.001% of players using minor versions? I wouldn't think that's a great allocation of resources (human or server).

It would be more work to retroactively create pages for the old versions now but it shouldn't be that much extra work when new namespaces are created. I doubt the entire wiki is recreated by users when a save-breaking update comes. I'd guess those pages take in the history and edits from the previous namespace's version of the article. It would also make sense if you could load the same article files in different namespaces, for instance if an article like Worms has no change from version to version.

All the articles were already created for all previous versions and the entire history of a wiki is saved and viewable, so I don't see how it would be any extra server size or work to have them more easily accessable. You could make a similar argument about the articles for v.23 still being easily accessed in a namespace.  Less players are using v.23 than v.42 but I'd still prefer v.23 is always kept there for documenting the changes over time.

Like I said, it's not worth making a big deal out of now. But personally, I would like to be able to see more previous versions in the wiki for curiosities sake.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: KillerClowns on February 05, 2020, 03:06:03 pm
Anyone got dibs on starting the "Experiment (https://dwarffortresswiki.org/index.php/DF2014:Experiment)" page for the wiki? I'm using compressed saves, so I don't have sample RAWs, which would seem useful, but I might at least set up a stub with a brief explanation on what those wacky names in the Adventurer Mode start screen are.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 05, 2020, 04:25:27 pm
Anyone got dibs on starting the "Experiment (https://dwarffortresswiki.org/index.php/DF2014:Experiment)" page for the wiki? I'm using compressed saves, so I don't have sample RAWs, which would seem useful, but I might at least set up a stub with a brief explanation on what those wacky names in the Adventurer Mode start screen are.

Sounds like you're the perfect person to get it started!
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: KillerClowns on February 06, 2020, 12:13:39 am
Someone beat me to it by the time I got home.

I did, however, take time to extract some sample RAWs (https://pastebin.com/i3nCPL49) and do (minimal, initial) clean-up on them. It might be worth posting them, as is done for angels, as examples of the commonalities in experiments. Or at least, it provides some idea of what is universal among experiments.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on February 06, 2020, 08:58:44 am
Ah, sorry, I was the one who did it, but more info is really needed. Just put up your raws and everything's going up milhouse for the wiki. :)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Untrustedlife on February 06, 2020, 05:46:45 pm
Someone beat me to it by the time I got home.

I did, however, take time to extract some sample RAWs (https://pastebin.com/i3nCPL49) and do (minimal, initial) clean-up on them. It might be worth posting them, as is done for angels, as examples of the commonalities in experiments. Or at least, it provides some idea of what is universal among experiments.

found a new token in those raws i think:
NO_GENDER

Also,
[NIGHT_CREATURE] token with no arguments
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on February 07, 2020, 09:41:46 am
Someone beat me to it by the time I got home.

I did, however, take time to extract some sample RAWs (https://pastebin.com/i3nCPL49) and do (minimal, initial) clean-up on them. It might be worth posting them, as is done for angels, as examples of the commonalities in experiments. Or at least, it provides some idea of what is universal among experiments.

found a new token in those raws i think:
NO_GENDER

Also,
[NIGHT_CREATURE] token with no arguments
NO_GENDER is quite an old tag.
Do you have any idea what NO_GENDER does?

Also, the I:SOURCE EXPERIMENT has a link to one of my posts. I don't know for sure what it does, as I haven't experimented with it, and that post was more, I found this new tag, here's what I assume it does.
Could that link be removed or changed to a post that explains what it does?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Untrustedlife on February 07, 2020, 12:03:22 pm
Someone beat me to it by the time I got home.

I did, however, take time to extract some sample RAWs (https://pastebin.com/i3nCPL49) and do (minimal, initial) clean-up on them. It might be worth posting them, as is done for angels, as examples of the commonalities in experiments. Or at least, it provides some idea of what is universal among experiments.

found a new token in those raws i think:
NO_GENDER

Also,
[NIGHT_CREATURE] token with no arguments
NO_GENDER is quite an old tag.
Do you have any idea what NO_GENDER does?

Also, the I:SOURCE EXPERIMENT has a link to one of my posts. I don't know for sure what it does, as I haven't experimented with it, and that post was more, I found this new tag, here's what I assume it does.
Could that link be removed or changed to a post that explains what it does?

I updated the wiki with what Tarn said about experiments. I think what you said about I_SOURCE:Experiment is pretty on point, i tried testing experiments myself but . think i screwed up because when i added it my necros didn't even bother making towers anymore. very strange behavior.


ANyway heres what tarn said:
Quote
Artifact etc. magical stuff is all on the giant table for the magic release, but no idea what we'll support on the first go.

The SYN_CONCENTRATION_ADDED tag was a precaution after I had one bug with effects not fully manifesting due to low levels.  It may not be necessary, but I decided to give everybody a full dose of the juice until I could get a closer look at it.

EXPERIMENT_ONLY: Rather than just a source, it should probably be mixed with USAGE_HINTS somehow, but it has to be starker in stopping it from being used outside the experiment context.  It's just a cludge for the mix there since I didn't have time to do better.  It stops the use in play and also encourages the usage specifically to create experimental population.  Theoretically, though I didn't check this, if you have an invader in w.g. that does experiments, they should apply any modded effect that has EXPERIMENT_ONLY and an ADD_SYNDROME effect, no matter what it is, to make whatever kind of army (though these armies will probably be treated as less than intelligent/soulless in some contexts since they are expected to be zombieish.)  An "invader that does experiments" here is a UNIQUE_DEMON with deformity or chaos (and the demonic experiments param is set) or anybody with NIGHT_CREATURE_EXPERIMENTER, who also knows a relevant interaction.  I'm less sure about the demons -- they can know lots of secrets since they get them for free through spheres, but I don't know how easy it is to link one of these ghoul-type interactions to them.  Doing it as a deformity or chaos I_SOURCE:SECRET/IS_SPHERE may work.

The ghoul interactions get applied in world gen. And so they must work. Though not nessessarily user_defined. As far as i can tell.
If you want you can update the link to that FOTF reply. But i think its fine.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on February 10, 2020, 09:36:45 am
Ok, I declare https://dwarffortresswiki.org/index.php/DF2014:Intrigue the central villains-related-stuff page.

I need someone to help with filling out the dwarf mode section, as I haven't properly played fort mode this version yet. Also linking up the page with the rest of the wiki. And in general, if you are reading this page what kind of questions pop up?

To explain, I have been helping out with Legends Browser, so I now know quite a bit about the different plots and strategies and such in world gen, but it is very much a heap of data, so I am not sure what to prioritize. Furthermore, we got a ton of knowledge from the devlogs, but again, how to structure it? So if we have some key questions people want answered then it'll become easier to figure out how to structure that information.

(Though, part of the problem here is that due the limited interaction it's "mostly a giant mush of data until we add more structure" as the release notes say...)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Nopenope on February 10, 2020, 01:15:26 pm
Alright here's some stuff that needs to be detailed:

-Monastic orders (expand current pages, update pages for Pilgrims and Monks)
-Mercenary orders (current page for Mercenary just mentions the visitor type)
-Merchant companies and counting houses
-Adv mode guildhalls
-How religions are formed and spread, prophets arise, holy cities get founded, people get persecuted, etc.
-The whole "account" system and how it relates to various acts of sabotage, corruption, etc.
-Private city towers
-Intelligent undead ("lieuteneants")
-Abominations/experiments
-New and revamped bogeymen
-Civs breaching into hell in worldgen
-Specific kinds of demons/evil and their related effects (nightmare -> bogeymen, death -> zombies)
-Bandit forts
-How "evidence" works
-New relationship stuff
-Slow/fast aquifers
-New character/party creation screen in adv mode
-Alliances
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on February 10, 2020, 03:01:02 pm
Is tactical mode in adv mode on the wiki?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on February 10, 2020, 03:09:32 pm
if it is, it's on https://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode somewhere... That page really really needs to be split up :s
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on February 10, 2020, 03:14:20 pm
if it is, it's on https://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode somewhere... That page really really needs to be split up :s
I searched for 'tactical' on that page and did not find it.
It also need to mention the changes with curses, that some can be from dice, and that you can only get one from a statue of your god's religion.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on February 10, 2020, 05:15:31 pm

found a new token in those raws i think:
NO_GENDER

NO_GENDER is quite an old tag.
Do you have any idea what NO_GENDER does?


*facepalm* Apart from  the obvious (https://dwarffortresswiki.org/index.php/DF2014:Creature_token#NO_GENDER), I think you mean? Not really, no...that is, me neither.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on February 10, 2020, 05:50:50 pm

found a new token in those raws i think:
NO_GENDER

NO_GENDER is quite an old tag.
Do you have any idea what NO_GENDER does?
*facepalm* Apart from  the obvious (https://dwarffortresswiki.org/index.php/DF2014:Creature_token#NO_GENDER), I think you mean? Not really, no...that is, me neither.
Hmm... I'm not sure why I said that. I should have been able to look it up on wiki even then. Maybe I meant to write some other token, but wrote the same one as the first one?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 10, 2020, 08:26:06 pm
I plan to collect all the new suggestions for v.47 and add them to the main post soon. I started a new job a few weeks ago and haven't had much spare time.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on February 11, 2020, 09:22:10 am
EDIT: Looks like a resolution from upstairs occurred  - I'll be slightly more careful with wiki formatting in future, obvs.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Doorkeeper on February 11, 2020, 03:46:47 pm
@Silverwing235: The submitted raws were messy, they had a couple non-raw characters from the extraction process. There was an = sign that transformed the unnamed param (for the template) into a named param which caused the error. Make sure to clean up the code and preview your edit before submitting. Also the raws are all examples of experiments, not nightmares. I fixed and moved them to the correct article, but next time please don't copypaste raw extracts before checking if they've been cleaned or not, and cleaning them if it's required. No worries.

@Pillbo: you can check off kobold caves from the list.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on February 13, 2020, 04:14:51 pm
Do dice not have a page yet?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Doorkeeper on February 13, 2020, 04:46:41 pm
https://dwarffortresswiki.org/index.php/DF2014:Divination_dice (https://dwarffortresswiki.org/index.php/DF2014:Divination_dice)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 17, 2020, 12:05:50 am
Updated the main post.

I'd personally like to see the adventure mode page updated. As well as some info on escaped necromancer experiments. And finally some info on the new generated structures.

What are the new structures you're referring to? So I can add them to the list.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on February 18, 2020, 12:07:36 am
The raw examples for the experiments (http://dwarffortresswiki.org/index.php/Experiment) show them having associated spheres (deformity, night), and I suspect the other new night creatures might too; when we obtain raw examples for all of them we should make sure to update the sphere page (http://dwarffortresswiki.org/index.php/Sphere).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on February 18, 2020, 10:58:16 am
While poking around in Legends Viewer (thanks, Kromtec) I have discovered the goals Attain Rank in Society, and Bathe World in Chaos, therefore am calling dibs on a  little update! (https://dwarffortresswiki.org/index.php/DF2014:Personality_trait) Don't expect anything too amazing, though...
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: kennoot on February 21, 2020, 08:58:21 pm
Hey, would it be helpful for me to list the age at which a creature reaches full size? Some animals take, say, a year to reach adulthood, but 2 years to reach full size, and knowing that is important for the meat industry.

To that end, would editing the animal template to include a "Full size at x years" make it so all articles with that template have that field?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on February 21, 2020, 10:18:12 pm
Wouldn't that be the `Adult at` age listed on the animal pages?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: feelotraveller on February 21, 2020, 10:34:45 pm
Hey, would it be helpful for me to list the age at which a creature reaches full size? Some animals take, say, a year to reach adulthood, but 2 years to reach full size, and knowing that is important for the meat industry.

To that end, would editing the animal template to include a "Full size at x years" make it so all articles with that template have that field?

Yes, it would be useful.

Wouldn't that be the `Adult at` age listed on the animal pages?

No animals keep growing after becoming adult.  I think the most extreme example is http://dwarffortresswiki.org/index.php/DF2014:Dragon (http://dwarffortresswiki.org/index.php/DF2014:Dragon) but it happens commonly.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on February 23, 2020, 09:30:38 am
I believe there was  a list (https://dwarffortresswiki.org/index.php/Category:Verify) asked for at some point, which was overlooked, IIRC.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: jecowa on February 29, 2020, 02:08:33 am
Could a mod/admin delete the [imghttps://dwarffortresswiki.org/index.php?title=DF2014:Instrument&action=edit]http://Instrument[/img] page? And maybe move the plural version to the singular name to comply with rule N (singular names) while you're at it.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: feelotraveller on March 01, 2020, 05:08:28 am
The advanced world generation page http://dwarffortresswiki.org/index.php?title=DF2014:Advanced_world_generation (http://dwarffortresswiki.org/index.php?title=DF2014:Advanced_world_generation) is missing information on some of the new parameters, specifically

[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]

Presumably the settings are 1 for on and 0 for off.  If anyone feels confident that they know what each does it would be useful information to add.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on March 01, 2020, 07:02:06 am
The advanced world generation page http://dwarffortresswiki.org/index.php?title=DF2014:Advanced_world_generation (http://dwarffortresswiki.org/index.php?title=DF2014:Advanced_world_generation) is missing information on some of the new parameters, specifically

[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]

Presumably the settings are 1 for on and 0 for off.  If anyone feels confident that they know what each does, it would be useful information to add.

Slightly confusing wording there.....each, you say? You do know that demon and necro experiments are  more or less the same thing (https://dwarffortresswiki.org/index.php/DF2014:Experiment), right? And yeah, AFAIK, I can confirm that all are binary toggles.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: feelotraveller on March 01, 2020, 07:56:51 am
I say each because these are the (copy-pasted) tags/switches provided by Toady in world_gen.txt.  But maybe he's confused about it?  I posted here because I don't know much about the workings of these parameters in the hope that someone else who did might pick up the slack.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on March 01, 2020, 08:27:04 am
I say each because these are the (copy-pasted) tags/switches provided by Toady in world_gen.txt.  But maybe he's confused about it?  I posted here because I don't know much about the workings of these parameters in the hope that someone else who did might pick up the slack.
Ah. That aside, if anything, there doesn't seem to be much to know from my experience - its just on/off switches for mostly  necromancy (https://dwarffortresswiki.org/index.php/DF2014:Magic#Night_creatures)  and  divination-focused (https://dwarffortresswiki.org/index.php/DF2014:Dice) stuff ATM - portents of mythgen and the Big Wait, I'd have thought.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: George_Chickens on March 02, 2020, 02:42:00 am
All the curse sections need a ton of work. There also is no template for v47.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on March 07, 2020, 08:44:06 am
Nice as the new interaction examples (https://dwarffortresswiki.org/index.php/DF2014:Interaction_examples) page happens to be...there's no actual explanation about what interactions are, either. As a semi-layperson, my reading has led me to infer that they're mostly used in  creature modding (https://dwarffortresswiki.org/index.php/DF2014:Modding#Modding_creatures), correct? But beyond that, there's no explanation on that page, or anywhere else that that kind of explanation might be likely to be.   
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on March 11, 2020, 05:54:21 pm
Nice as the new interaction examples (https://dwarffortresswiki.org/index.php/DF2014:Interaction_examples) page happens to be...there's no actual explanation about what interactions are, either. As a semi-layperson, my reading has led me to infer that they're mostly used in  creature modding (https://dwarffortresswiki.org/index.php/DF2014:Modding#Modding_creatures), correct? But beyond that, there's no explanation on that page, or anywhere else that that kind of explanation might be likely to be.
Huh, you're absolutely right. Huh.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: spiderApocalypse on March 13, 2020, 03:41:23 am
Hey, i posted this on the reddit bi-weekly thread two times and got no answer. Maybe people in this thread can answer and/or do something about it.

At https://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode#FAQ, on the subject of vampires we can read : " Your strength, agility and toughness are doubled. They're still fixed forever, so, again, be prepared "

However at https://dwarffortresswiki.org/index.php/DF2014:Vampire#Adventure_mode, we can read : " Physical attributes such as endurance are still able to increase after becoming a vampire ".

Which one is true ? If someone knows, could we fix this issue ?


Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on March 13, 2020, 03:47:32 am
Ooh. Extra pressure.
In yesterday's podcast Toady said "we'll make a tutorial for the basics, but nothing can replace the wiki!".

https://literate-gamer.zencast.website/episodes/172
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Strangething on March 14, 2020, 12:02:28 pm
How up-to-date is this page?

http://dwarffortresswiki.org/index.php/DF2014:Known_bugs_and_issues

It's linked from the reddit sideboard, so it probably gets a lot of traffic.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on March 15, 2020, 12:44:02 am
How up-to-date is this page?

http://dwarffortresswiki.org/index.php/DF2014:Known_bugs_and_issues

It's linked from the reddit sideboard, so it probably gets a lot of traffic.
Mostly not updated to reflect changes in 47.x. Especially in the "new" and "lingering" bugs.

At a glance, some have been fixed outright (ex-spies for example) and some like the raiding crashes have seen improvements which makes them happen less often (indeed, not sure if anyone's posted a raiding crash from a world generated in 47.04 without any prior corruption - people on the tracker referring to "my" crash still happening and such indicating otherwise. Toady said that if a save is already corrupted it would probably stay that way).

Better off linking to the bug tracker (on the wiki and at Reddit) to indicate the status of bugs. Kind of defiies point of having a bug tracker if you're having to do double the work to manually update the wiki each time. The intro is good and is really all that's needed.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on March 16, 2020, 07:44:34 am
*fires flare (http://www.bay12forums.com/smf/index.php?topic=145317.msg8106941#msg8106941)*
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Meridian on March 18, 2020, 03:57:21 am
I'm not sure how new the token are, but Descriptor Shape Token (https://dwarffortresswiki.org/index.php/DF2014:Descriptor_shape_token) is probably in need of an update due to how various tokens get used and the presence of them.
[CATEGORY:] (Simple, Dice), [FACES:], and any others would probably be good areas to explore.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on March 18, 2020, 05:51:33 am
 Some (https://dwarffortresswiki.org/index.php/DF2014:Impala_man)  boilerplate (https://dwarffortresswiki.org/index.php/DF2014:Spider_monkey_man) in need of refinement.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: jecowa on March 18, 2020, 10:40:31 am
I think I found some data that hasn't been current since version 0.28, but I don't know enough about the subject to correct it. The "Cost of Items (https://dwarffortresswiki.org/index.php/DF2014:Metalsmith%27s_forge#Cost_of_Items)" section.

Quote
The cost of a weapon or piece of armor in metal bars can be calculated by using material size/3 and rounding down, with no item costing less than one metal bar.

I don't think Material Size (https://dwarffortresswiki.org/index.php/40d:Material_size) has existed since DF v0.28.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on March 18, 2020, 01:15:26 pm
Going by the description on the material size page, I'm pretty sure it is still a thing (at least the part about different items returning different amounts of metal when melted). From the history (https://dwarffortresswiki.org/index.php?title=40d:Material_size&action=history), it looks like the page was moved from the main namespace when the 40d namespace was created, and maybe should have been migrated to newer namespaces too.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: jecowa on March 18, 2020, 01:48:18 pm
I kind of thought all articles were migrated automatically, so this one must have been purposefully excluded.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on March 18, 2020, 02:55:30 pm
It's done by a bot, and the bot that did it in 2010 probably doesn't exist anymore. From the edit summary, "moved Material size to 40d:Material size: 40d namespace migration", it's hard to tell if it was done before or after a 40d -> v0.31 copy. I wasn't even around in the v0.31 days, so for all I know, all v0.31 (DF2010 at the time) pages were created manually and that one got missed.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on March 18, 2020, 04:03:00 pm
I'm not sure how new the token are, but Descriptor Shape Token (https://dwarffortresswiki.org/index.php/DF2014:Descriptor_shape_token) is probably in need of an update due to how various tokens get used and the presence of them.
[CATEGORY:] (Simple, Dice), [FACES:], and any others would probably be good areas to explore.
Roger roger! (https://dwarffortresswiki.org/index.php?title=DF2014:Descriptor_shape_token&diff=251613&oldid=244971)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Meridian on March 21, 2020, 04:24:03 am
I'm not sure how new the token are, but Descriptor Shape Token (https://dwarffortresswiki.org/index.php/DF2014:Descriptor_shape_token) is probably in need of an update due to how various tokens get used and the presence of them.
[CATEGORY:] (Simple, Dice), [FACES:], and any others would probably be good areas to explore.
Roger roger! (https://dwarffortresswiki.org/index.php?title=DF2014:Descriptor_shape_token&diff=251613&oldid=244971)

oh my god. a savior
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on March 21, 2020, 04:16:13 pm
I'm not sure how new the token are, but Descriptor Shape Token (https://dwarffortresswiki.org/index.php/DF2014:Descriptor_shape_token) is probably in need of an update due to how various tokens get used and the presence of them.
[CATEGORY:] (Simple, Dice), [FACES:], and any others would probably be good areas to explore.
Roger roger! (https://dwarffortresswiki.org/index.php?title=DF2014:Descriptor_shape_token&diff=251613&oldid=244971)

oh my god. a savior

;) The WORD token still needs researching, though. I would assume its tied someway to what words(symbols) the entities prefer, but I'm not sure.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on March 28, 2020, 07:22:11 pm
On a few of the above ground crops that can be brewed, what does the phrase "However, it is not as delicious as any of the underground crops." actually refer to mechanically?
Rat weed and prickle berries for example.

It links to the page on alcohol, but there's no reference to "deliciousness" there.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: jecowa on March 28, 2020, 07:43:40 pm
When Shadowfury333 originally added that sentence (https://dwarffortresswiki.org/index.php?title=v0.31:Prickle_berry&diff=117567&oldid=106428), he linked "delicious" the the "value (https://dwarffortresswiki.org/index.php/v0.31:Item_value)" article. For processed plants, it looks like underground plants have a higher multiplier than above ground plants.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on March 28, 2020, 08:03:47 pm
When Shadowfury333 originally added that sentence (https://dwarffortresswiki.org/index.php?title=v0.31:Prickle_berry&diff=117567&oldid=106428), he linked "delicious" the the "value (https://dwarffortresswiki.org/index.php/v0.31:Item_value)" article. For processed plants, it looks like underground plants have a higher multiplier than above ground plants.
So, dwarves get some kind of happy thought bonus to drinking expensive booze?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Rekov on March 28, 2020, 11:54:19 pm
Out of curiosity, what is the rationale when it comes to creating a new namespace vs. updating the old one? Are we just updating the most recent articles from here on out, and the versions for super old DF are legacy remnants?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: jecowa on March 29, 2020, 12:16:41 am
New namespace is when the community decides. I think traditionally it's when save files from the previous version don't work in the new version. I think the idea is that we can update the old ones to correct information on them, but it's kind of a pain to make edits to multiple versions of a page.

I think there's getting to be too many versions of articles. There's a bunch of articles that have hardly any changes between 0.28, 0.31, and 0.34. There's no reason to make a new copy of an article for something that had few or no changes to it between Dwarf Fortress versions.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on March 29, 2020, 03:17:51 am
When Shadowfury333 originally added that sentence (https://dwarffortresswiki.org/index.php?title=v0.31:Prickle_berry&diff=117567&oldid=106428), he linked "delicious" the the "value (https://dwarffortresswiki.org/index.php/v0.31:Item_value)" article. For processed plants, it looks like underground plants have a higher multiplier than above ground plants.
So, dwarves get some kind of happy thought bonus to drinking expensive booze?
I 2010 they might have. I've seen it claimed that meal value affecting the amount of satisfaction a dorf gains from a meal, but only if it contains a favorite ingredient. If that's correct, it wouldn't be much of a stretch to guess the same might apply to booze (which would presumably result in Sunshine lovers being happier, or average, than Gutter Crouor lovers, but what about the weirdo water lovers? I don't think water has any value?).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on March 29, 2020, 03:31:56 am
When Shadowfury333 originally added that sentence (https://dwarffortresswiki.org/index.php?title=v0.31:Prickle_berry&diff=117567&oldid=106428), he linked "delicious" the the "value (https://dwarffortresswiki.org/index.php/v0.31:Item_value)" article. For processed plants, it looks like underground plants have a higher multiplier than above ground plants.
So, dwarves get some kind of happy thought bonus to drinking expensive booze?
I 2010 they might have. I've seen it claimed that meal value affecting the amount of satisfaction a dorf gains from a meal, but only if it contains a favorite ingredient. If that's correct, it wouldn't be much of a stretch to guess the same might apply to booze (which would presumably result in Sunshine lovers being happier, or average, than Gutter Crouor lovers, but what about the weirdo water lovers? I don't think water has any value?).
Seems that "valuable" would be a more useful word. It does make a difference when people look it up. From "no point as plump helmet wine is just easier" to "wouldn't want to trade with this, but then, you wouldn't rely on booze for trade anyway".

But would need science, probably involving Dfhack extracted numbers to check how true it is, and I wouldn't wan t to change it without proof.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: feelotraveller on March 29, 2020, 12:30:24 pm
When Shadowfury333 originally added that sentence (https://dwarffortresswiki.org/index.php?title=v0.31:Prickle_berry&diff=117567&oldid=106428), he linked "delicious" the the "value (https://dwarffortresswiki.org/index.php/v0.31:Item_value)" article. For processed plants, it looks like underground plants have a higher multiplier than above ground plants.
So, dwarves get some kind of happy thought bonus to drinking expensive booze?
I 2010 they might have. I've seen it claimed that meal value affecting the amount of satisfaction a dorf gains from a meal, but only if it contains a favorite ingredient. If that's correct, it wouldn't be much of a stretch to guess the same might apply to booze (which would presumably result in Sunshine lovers being happier, or average, than Gutter Crouor lovers, but what about the weirdo water lovers? I don't think water has any value?).
Seems that "valuable" would be a more useful word. It does make a difference when people look it up. From "no point as plump helmet wine is just easier" to "wouldn't want to trade with this, but then, you wouldn't rely on booze for trade anyway".

But would need science, probably involving Dfhack extracted numbers to check how true it is, and I wouldn't wan t to change it without proof.

Science has been done a long time ago (for both food and alcohol).  The value of the alcohol stack the dwarf is drinking from determines the strength of the good thought they get, assuming they have a preference for it in the first place. Last time I checked it was still working that way, although I haven't bothered confirming for 47.xx. 

This information is already in the wiki here: http://dwarffortresswiki.org/index.php/DF2014:Thought#Nourishment (http://dwarffortresswiki.org/index.php/DF2014:Thought#Nourishment) so rather than needing proof it needs disproving if you wish to change it.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on March 29, 2020, 04:45:22 pm
When Shadowfury333 originally added that sentence (https://dwarffortresswiki.org/index.php?title=v0.31:Prickle_berry&diff=117567&oldid=106428), he linked "delicious" the the "value (https://dwarffortresswiki.org/index.php/v0.31:Item_value)" article. For processed plants, it looks like underground plants have a higher multiplier than above ground plants.
So, dwarves get some kind of happy thought bonus to drinking expensive booze?
I 2010 they might have. I've seen it claimed that meal value affecting the amount of satisfaction a dorf gains from a meal, but only if it contains a favorite ingredient. If that's correct, it wouldn't be much of a stretch to guess the same might apply to booze (which would presumably result in Sunshine lovers being happier, or average, than Gutter Crouor lovers, but what about the weirdo water lovers? I don't think water has any value?).
Seems that "valuable" would be a more useful word. It does make a difference when people look it up. From "no point as plump helmet wine is just easier" to "wouldn't want to trade with this, but then, you wouldn't rely on booze for trade anyway".

But would need science, probably involving Dfhack extracted numbers to check how true it is, and I wouldn't wan t to change it without proof.

Science has been done a long time ago (for both food and alcohol).  The value of the alcohol stack the dwarf is drinking from determines the strength of the good thought they get, assuming they have a preference for it in the first place. Last time I checked it was still working that way, although I haven't bothered confirming for 47.xx. 

This information is already in the wiki here: http://dwarffortresswiki.org/index.php/DF2014:Thought#Nourishment (http://dwarffortresswiki.org/index.php/DF2014:Thought#Nourishment) so rather than needing proof it needs disproving if you wish to change it.
Thank you. That is actually what I asked originally as the article doesn't actually link to this page and the value page doesn't mention it at all. It's just a random word "delicious"with a meaningless link to anyone without this knowledge.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on April 09, 2020, 09:29:30 am
Hey, guys, I am going a bit mad. The fuel and metal industry pages say that one wood results in one charcoal, but I thought that these numbers got changed with the release that gave us multi-tile trees? My fortress fell yesterday, and I kinda wanted to do adventurer now, so I am kinda hoping maybe someone with a working metal industry could double-check the numbers (the wood burning reaction is not in reaction_smelter.txt)?

https://dwarffortresswiki.org/index.php/DF2014:Metal_industry
https://dwarffortresswiki.org/index.php/DF2014:Fuel

For that matter, didn't the results from melting down ores also change?

(If you just put it in this thread I can change it, if the wiki software is too intimidating)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: pikachu17 on April 09, 2020, 11:23:25 am
Don't know about melting down, but I'm pretty sure one log results in one charcoal.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on April 09, 2020, 11:47:27 am
Like pikachu17, I believe 1 log -> one charcoal (or ash), but I admit to never having verified it. When it comes to ores, I thought it was about 4 bars per ore, but there might be probabilities in there, at least when you can get mixed bars. I believe that in a time before (my) time mining resulted in one stone per tile which resulted in one bar per stone, but that was reduced to approximately one stone per 4 tiles (except candy, slade, and gems), with a corresponding increase in the ore yield.

And, yes, of course you've gone a bit unhinged: you're still hanging around this madhouse...
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on April 09, 2020, 03:21:00 pm
I guess I'll need to run a fort later. I just remember that one of the big reactions to the 3d trees was 'ye gods, so much wood', followed by 'ye gods, more blocks from a single rock and more iron from a single ore', and I thought charcoal from wood was among those things.

Yes, in 40d the likelyhood of a rock being produced was tied to your miner's skill level, to the point that a legendary miner would always 100% leave behind a rock (and thus a legendary miner was preferred for certain rare materials). That's become a flat percentage somewhere, actually let me check the release notes, .34.08, the minecart release, trees were after that. Given finding metals in 40d was near impossible, and in .31 metals were everywhere, it makes sense as a balance tweak.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: feelotraveller on April 09, 2020, 06:59:16 pm
I can confirm from personal observation that one wood -> one charcoal (or one ash, alternatively).  Ores always produce 4 bars of their primary metal but there are certain that additionally have a percentage chance (per bar) of producing an extra bar of a different metal.  So, for example, tetrahedrite produces 4 copper bars but also 0-4 silver bars when smelted.  Galena is another that springs to mind...
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on April 12, 2020, 10:25:18 am
Hm... I must have confused things then.

I've been poking all the pages related to religion today, among which assigning them all the religion category (https://dwarffortresswiki.org/index.php/Category:DF2014:Religion). Other things include a description of .47 religion forming, a shrine section under temple, and general trying to make sense of pilgrim, prophet, monk and priest (though this is a work in progress...). I also did some DFHack poking at the entities and updated the guild/guildhall pages accordingly (guilds are formed in craftmanship valuing civs, and always have 4 positions unless a fortmode guild).

I'm having some trouble with mercenary orders though, and made a thread (http://www.bay12forums.com/smf/index.php?board=12.0) for that in the adventurer mode forum.

I kinda want to put the bandits and criminal organizations into the criminal page, as there's two types of bandit groups(nomadic and the fort creating kind), and I think all of them are related to criminals. And after that there's merchant companies...
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on April 12, 2020, 11:53:50 am
After having poked around sites, entities and their relations as DF structure research, I've found that nomads seem to get connections to sites, presumably for criminal activities, given their corruption induction, etc., and can have a large number of such connections.

Criminals seem to be more site based, but can operate over several sites as well (criminals, in particular, can be fully incorporated into other criminal organizations). I've also seen that site governments have had their fingers in the pie, with one or both criminal flags set in relations, but haven't examined what types of governments these are (it could be restricted to necros, for instance).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on April 13, 2020, 10:09:37 pm
Aquifers page could do with a complete overhaul. As the bane of many players' existence for many years, the first thing any new player is going to see with a quick Google search is "whatever you do turn off aquifers" followed by further checking of the wiki which confirms their aquifers-are-complicated fears.

Right now, almost the entire page is dedicated to the very rare heavy aquifer (something for thrill seekers to hunt down and try) and nothing but a side comment about what to do with the regular type normal players will be encountering most of the time (dig it, profit).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on May 10, 2020, 03:08:24 am
Under performance it says:
"
"While one would assume a larger dance floor would increase the chances of dancing, it does the opposite. This is presumably a bug."

Good example of useless heresay that prevents people from enjoying the game. Is there a link to the bug report at least? Dfhack data analysis?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on May 10, 2020, 03:45:00 am
Under performance it says:
"
"While one would assume a larger dance floor would increase the chances of dancing, it does the opposite. This is presumably a bug."

Good example of useless heresay that prevents people from enjoying the game. Is there a link to the bug report at least? Dfhack data analysis?
Speculation: The hearsay might stem from dorf's inability to seek out others, but rather just select a random tavern location to go to, and a large tavern might mean dorfs would be spread too thin to form groups. If that's the case, the recently modified behavior of seeking out others might invalidate the comment.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on May 10, 2020, 03:57:11 am
Under performance it says:
"
"While one would assume a larger dance floor would increase the chances of dancing, it does the opposite. This is presumably a bug."

Good example of useless heresay that prevents people from enjoying the game. Is there a link to the bug report at least? Dfhack data analysis?
Speculation: The hearsay might stem from dorf's inability to seek out others, but rather just select a random tavern location to go to, and a large tavern might mean dorfs would be spread too thin to form groups. If that's the case, the recently modified behavior of seeking out others might invalidate the comment.
Seems a reasonable assumption. If there had been a link of any kind we could have edited this to say, working now. But now I guess we just have to wait until whoever wrote it explains why they wrote it. Never noticed this before or after, but then, never carried out the science.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Su on May 10, 2020, 05:47:44 am
Aquifers page could do with a complete overhaul. As the bane of many players' existence for many years, the first thing any new player is going to see with a quick Google search is "whatever you do turn off aquifers" followed by further checking of the wiki which confirms their aquifers-are-complicated fears.

Right now, almost the entire page is dedicated to the very rare heavy aquifer (something for thrill seekers to hunt down and try) and nothing but a side comment about what to do with the regular type normal players will be encountering most of the time (dig it, profit).

how's this? i didn't really add that much, and the bulk of the page is still about the heavy aquifer, but it should be a little less heavy-specific.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on May 10, 2020, 05:59:24 am
I think we need a string dump for v0.47.04:
https://dwarffortresswiki.org/index.php/DF2014:String_dump
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: therahedwig on May 10, 2020, 10:58:10 am
We don't actually. It's a little confusing, but the actual string dump is stored here and then templated into the main string dump page: https://dwarffortresswiki.org/index.php/DF2014:String_dump/raw

It is up to date as far as I know...
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on May 10, 2020, 01:58:19 pm
Yeah, it was last updated 5 days before 0.47.04 was released: https://dwarffortresswiki.org/index.php?title=DF2014:String_dump/raw&action=history
There's no indication of the exact version that was used to generate it, but it was likely 0.47.03, and I don't expect there to be significant differences between it and 0.47.04.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on May 10, 2020, 04:26:45 pm
Aquifers page could do with a complete overhaul. As the bane of many players' existence for many years, the first thing any new player is going to see with a quick Google search is "whatever you do turn off aquifers" followed by further checking of the wiki which confirms their aquifers-are-complicated fears.

Right now, almost the entire page is dedicated to the very rare heavy aquifer (something for thrill seekers to hunt down and try) and nothing but a side comment about what to do with the regular type normal players will be encountering most of the time (dig it, profit).

how's this? i didn't really add that much, and the bulk of the page is still about the heavy aquifer, but it should be a little less heavy-specific.
That's much better. Should be easy enough to add in any extra tips and things that people find when working with regular aquifers now.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Su on May 12, 2020, 04:09:58 am
are danger rooms worth keeping around? i understand that due to the risk of fatalities they're currently worse than useless when compared to sparring.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on May 12, 2020, 04:37:27 am
are danger rooms worth keeping around? i understand that due to the risk of fatalities they're currently worse than useless when compared to sparring.

I've been using some kind of danger room in my most recent fort, and it seemingly works. I use very crappy wooden trainings spears, with only one for each trap and fully armored dwarves. The dwarves are sparring at the same time, though, so discerning which is the primary source of their growth is difficult. It also wears their armor and shields down. Even if setups such as mine are possible, more !science! is needed.

By the way, I moved the former Shrine article to Shrine (megabeast) and set up a disambiguation page also referring to the Temple article. More info about temple-shrines (both fortress and adventurer mode) is still needed, but hopefully it should be a step in the right direction.

Edit: Combat wear is another feature in dire need of more information, and incorporation into the tutorials. It is mentioned on the Wear article (http://dwarffortresswiki.org/index.php/DF2014:Wear), but not given much attention. Considering how important it probably is (I've had combat reports with armor being torn apart, especially goblin's, followed by higher lethalithy rates) it really deserves to be addressed in articles about military design (http://dwarffortresswiki.org/index.php/DF2014:Military_design#Best_Uniform). Are light wooden shields still superior to non-adamantine metal ones when they risk breaking in the midst of conflict?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: mightymushroom on May 15, 2020, 08:45:41 am
Someone without a wiki account (thank you for your work!) respectfully making recommendations:

Construction#Order of construction (http://dwarffortresswiki.org/index.php/DF2014:Construction#Order_of_construction) says that constructions are built in LIFO order but in my observation they appear to be nearest-to-dwarf order (assuming equal accessibility). Can someone take a second look?

--------

Armor#Size, permit, and layering armor (http://dwarffortresswiki.org/index.php/DF2014:Armor#Size.2C_Permit.2C_and_layering_armor) could use a thorough scrub, or possibly even removal/merging on the grounds of being a less accurate duplication of #Equipping clothing section immediately above. "Under the old system" and cloak wearing habits of "old dungeon masters" have been there since the v0.31 page. A little further on it says more testing is needed for fortress mode and this appears to be of equal antiquity (note, there is a Verify tag in the Equipping clothing model above). How clothing/armor fits is complicated enough without digression into the past.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Fleeting Frames on May 15, 2020, 09:41:47 am
Hm. Testing, it seems it uses closest to dwarf when distances are unequal, and LIFO when distances are equal (same equidistant dwarf and material location used for test with wall placement order swapped between two tests).

Second, yeah, DF2010 is old enough that it should be removed. Partially done (left up the Urist McNoPants thing for someone else to test.)

PS: You can make edits without account, though that publicly exposes your IP.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on May 15, 2020, 12:00:14 pm
Construction handling was changed mid 0.40.X (.19 or so). Prior to that the jobs were (usually) allocated (but not necessarily finished) based on the order in which they were defined, and the jobs were performed by masons/carpenters depending on the material (I assume smiths took care of metal), rather than a construction "hauler" job.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: adseaghtrnjty on May 18, 2020, 03:31:05 pm
What does everyone think about questions asked here or in /r/dwarffortress (not official) that go into more detail into the mechanics of the game? Right now, for example, there's a question about what happens to items you sell to other civilizations. There's a bunch of questions about the vanilla game that you can't find on the wiki, and I was wondering whether the wiki should include more in depth information on the game. For example, on /r/dwarffortress, there's a question about what happens to the items you trade with other civilizations. Do they use it, does it just despawn? etc. It's not my question, if you must know, but these kind of questions are things anyone would think, but you would have to ask them instead of them being documented already. The wiki feels full of incomplete information or perhaps just full of basic information.

So is the wiki for basic information on the game or a complete source of information on the game?

That is all for now.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on May 18, 2020, 05:19:36 pm
What does everyone think about questions asked here or in /r/dwarffortress (not official) that go into more detail into the mechanics of the game? Right now, for example, there's a question about what happens to items you sell to other civilizations. There's a bunch of questions about the vanilla game that you can't find on the wiki, and I was wondering whether the wiki should include more in depth information on the game. For example, on /r/dwarffortress, there's a question about what happens to the items you trade with other civilizations. Do they use it, does it just despawn? etc. It's not my question, if you must know, but these kind of questions are things anyone would think, but you would have to ask them instead of them being documented already. The wiki feels full of incomplete information or perhaps just full of basic information.

So is the wiki for basic information on the game or a complete source of information on the game?

That is all for now.
Stuff which isn't on the wiki is generally stuff that isn't known since it's really hard to test. It's not left out because someone thought people didn't need to know. That and really new stuff that people just haven't gotten around to checking yet.

Toady's the only person who can answer the simulation questions with any real degree of accuracy (and even then it'd be "this is how it's supposed to work, there may be bugs"). If you wanted to add something no-one knows, ask in fotf and go straight to the wiki when the answer comes and add it.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on May 18, 2020, 06:16:47 pm
My thoughts on the matter: if there's information missing from the wiki, add it. That's why it's a wiki! (Of course, that's assuming the information is available - if not, a talk page or a forum thread like this one would be a good place to discuss.)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on May 21, 2020, 08:08:40 am
Some information on attack modifiers from a DF Talk:
Quote from: http://www.bay12games.com/media/df_talk_21_transcript.html
So right now you have four choices. You don't have to take any of them. You can just do a regular attack which in general will take three steps in and three steps out, or you can do a quick attack which will be two steps in and two steps out. Sort of like a jab or a little stab or something. But that decreases the velocity of your attack by fifty percent so you wouldn't be able to penetrate maybe even certain leather armours or whatever with your dagger or whatever. And so if you want to do a little, little jab though, and get it in quickly before the, before the person lands an attack, and you think you can get some mileage out of that then you can do that. You can also do a heavy attack which makes it four steps in and four steps out but increases the velocity by fifty percent. And then there's the wild attack which is kind of a roll of the dice, you do two steps in and then something like five steps out. So you're just kind of going in really fast, you get the velocity bonus, but you have a minus to hit. And you also become unbalanced and unsteady for some turns while you're recovering. So that people can hit you easier but if you really have a... if it's a desperate thing, you can do that.

And then the final option we have was a precise attack. It's five steps in so you are really taking your time and you get an increased roll which kinda increases everything about the attack. [...] And then the final option in the menu is the, the option to set it as a multiple attack and then you can go in and then add another action like a moving away or climbing while you're doing this one attack. Or you can choose another attack if you want to do something like stab, stab two daggers at once. The penalties are massive so it's, it's not something you really wanna do. It's more for like, stylishly stabbing somebody a bunch of times when they're unconscious. Or when you're sneaking up behind them and you wanna jab two daggers in their ribs or whatever. [...] Then you can go ahead and take the massive, kinda seventy five percent cut to your roll or whatever [...]

To summarize:
Quick = -50% velocity
Heavy = +50% velocity
Wild = +50% velocity, -accuracy, unbalanced during recovery (easier to hit)
Precise = increased roll (accuracy+damage?)
Multi = -75% roll?

Might need to do some science to determine what values were actually implemented.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: octain on May 23, 2020, 06:04:31 am
Can I make a suggestion for the Wiki? On pages that have items, could we include the stockpile/s go in? I was thinking they could go in the table on the right.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on May 28, 2020, 07:42:40 am
Can I make a suggestion for the Wiki? On pages that have items, could we include the stockpile/s go in? I was thinking they could go in the table on the right.

Quoting this not because I've reached the level where I know how to edit wiki templates, but as it is a good idea I don't want to bury.


I added the new night creatures to the "Creature" page (http://dwarffortresswiki.org/index.php/DF2014:Creature). Once again was I reminded of how barebones the infected ghoul article (http://dwarffortresswiki.org/index.php/DF2014:Infected_ghoul) is, not to mention the nightmare one (http://dwarffortresswiki.org/index.php/DF2014:Nightmare)... There are articles, though, perhaps the top post could be updated to include them? It seems it hasn't been in a while.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Defensive kobra on May 30, 2020, 01:58:20 pm
a thing i think should be included in the wiki that would make the adventurer mode section a lot better (but not nessesarily related to the newest release) is a table that shows how many skill points / attribute points you need to spend to reach certain skill levels or certain levels of abillity as just a sort of general utillity, not knowing exactly what you can and cannot make with the character creator before you get started can be a bit frustrating, such a tool would be really helpful and would be rather easy to research.

Another addition i think would be very useful, for the creature token page https://dwarffortresswiki.org/index.php/DF2014:Creature_token (https://dwarffortresswiki.org/index.php/DF2014:Creature_token) instead of clicking on the blue token just leading you back to the same page and the same spot, each should link to the category page where creatures containing that token, so for instance instead of linking you to https://dwarffortresswiki.org/index.php/DF2014:Creature_token#LAYS_EGGS (https://dwarffortresswiki.org/index.php/DF2014:Creature_token#LAYS_EGGS) it links you to https://dwarffortresswiki.org/index.php/Category:DF2014:Milkable (https://dwarffortresswiki.org/index.php/Category:DF2014:Milkable) An link linking you to the same page and the same place on the same page feels kinda pointless
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on May 30, 2020, 03:41:31 pm
a thing i think should be included in the wiki that would make the adventurer mode section a lot better (but not nessesarily related to the newest release) is a table that shows how many skill points / attribute points you need to spend to reach certain skill levels or certain levels of abillity as just a sort of general utillity, not knowing exactly what you can and cannot make with the character creator before you get started can be a bit frustrating, such a tool would be really helpful and would be rather easy to research.

Good idea. I did some (https://dwarffortresswiki.org/index.php?title=DF2014:Adventurer_mode_character_creation&curid=40640&diff=252825&oldid=251923), but now have to respect my sleeping schedule. Feel free to fill in while I'm gone.

Quote
Another addition i think would be very useful, for the creature token page https://dwarffortresswiki.org/index.php/DF2014:Creature_token (https://dwarffortresswiki.org/index.php/DF2014:Creature_token) instead of clicking on the blue token just leading you back to the same page and the same spot, each should link to the category page where creatures containing that token, so for instance instead of linking you to https://dwarffortresswiki.org/index.php/DF2014:Creature_token#LAYS_EGGS (https://dwarffortresswiki.org/index.php/DF2014:Creature_token#LAYS_EGGS) it links you to https://dwarffortresswiki.org/index.php/Category:DF2014:Milkable (https://dwarffortresswiki.org/index.php/Category:DF2014:Milkable) An link linking you to the same page and the same place on the same page feels kinda pointless

Yeah, the problem is that there is no category pages for most of the tokens, it's mostly just the ones that existed way back in the 2D versions when the raws where way simpler. It could be done, of course, but would require a fair share of work and maintenance.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on May 30, 2020, 04:57:38 pm
Another addition i think would be very useful, for the creature token page https://dwarffortresswiki.org/index.php/DF2014:Creature_token (https://dwarffortresswiki.org/index.php/DF2014:Creature_token) instead of clicking on the blue token just leading you back to the same page and the same spot

For reference, that gives you a URL you can use to link directly to the token, which is useful in some cases. (It would definitely be possible to have some other icon do this, though.)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on June 10, 2020, 06:20:09 am
I did a write-up on starting a new namespace for the Premium release. I didn't want to clutter this thread though (and wanted higher visibility) so I put it in its own thread (http://www.bay12forums.com/smf/index.php?topic=176640).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Rekov on June 10, 2020, 11:32:16 am
Is the Premium release not going to break saves?

Anyways, we really need a systematic way for going about this.

What if we created a new quality level called "needs review" or something similar. We put all of the current DF2014 articles into that quality level. And then we only take articles back out once they've been reworked and/or checked over. You could make a procedure for that too. An article has to be checked over by X number of people before it's let back out of the box.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Shonai_Dweller on June 10, 2020, 05:32:02 pm
Is the Premium release not going to break saves?
It's not planned to break saves, but it needs to be good so saves will be broken if it's necessary. Was the last thing Toady said on the matter.

Big Wait is planned as a proper save-breaking update/rewrite.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on June 10, 2020, 05:54:50 pm
Anyways, we really need a systematic way for going about this.

What if we created a new quality level called "needs review" or something similar. We put all of the current DF2014 articles into that quality level. And then we only take articles back out once they've been reworked and/or checked over. You could make a procedure for that too. An article has to be checked over by X number of people before it's let back out of the box.

The question is how to see whether X people have checked it over. Most "objects" (e.g. creatures, materials) require much less attention than, say, the artifact article, so the amount of checks would also have to vary.

I'm definitely for some other procedure than the top post of a forum thread, as those require frequent attention, and Pillbo is seemingly busy at the moment. This is fully understandable, but it is for the best if a community project doesn't balance on top of one single person.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on September 01, 2020, 05:38:20 am
*bump*

Found another old "wiki project", that is some kind of DF community project hosted on the wiki, in form of the Bloodline Succession League (https://dwarffortresswiki.org/index.php/Bloodline:Succession_League). It hasn't been updated in any way since 2013, and is thus in all likelihood dead. Considering I've previously encountered the Ark Project (https://dwarffortresswiki.org/index.php/Modification:Ark_Project), equally run-down and written in present-tense, I worry that there are more of these lurking in the corners of the wiki, filled with outdated info. This is not the most worrying thing; they have avoided revision for so long, and so they must be well-hidden even to the wiki-users (and newbies) they could possibly confuse. Still, they are yet another thing to put on the todo-list.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Jundavr on September 01, 2020, 07:36:14 pm
Another thing that needs to be updated is the Need page (https://dwarffortresswiki.org/index.php/DF2014:Need). A lot of info about that is already confirmed but not added there.

Some texts on how to fulfill certain needs are marked as uncertain, and some stuff is outright missing, such as "see great beast". Some are incomplete, such as "help somebody", that can be fulfilled by a leader holding a meeting with an unhappy dwarf and by anyone rushing to defend someone who got into a fight (another behavior that I believe needs further documentation).


There's also the Facet page (https://dwarffortresswiki.org/index.php/DF2014:Personality_trait#Facets), specifically the "effects" tab of each value.
A lot of the personality values affect how susceptible dwarves are to stuff, on emotional and historical levels, and most is missing from there. In fact, the page even acknowledges that but doesn't specify the details on the respective traits. For example, it's written that dwarves with very low LOVE_PROPENSITY don't form bonds and those with a higher value make bonds more easily, but that isn't described in the "effects" tab of the trait itself.

I believe there's a demand for !SCIENCE! on how and what changes the personalities of dwarves, and the probabilities relating such changes. I've seen dwarves who love nature stop caring about it after being rained on, and dwarves who absolutely despise nature start holding it in the highest of regards after the same event. Also, gaining family members seems to always raise TRANQUILITY and LOVE_PROPENSITY. As another top of the head example there's the ever famous miasma of psychological doom, that causes otherwise unstressable dwarves to become whiny pushovers and break down easily by raising their STRESS_VULNERABILITY to the maximum level.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: BlueManedHawk on October 18, 2020, 05:23:20 pm
I'd like to make a note of something:  The wiki says on https://dwarffortresswiki.org/index.php/DF2014:Trading#Merchant_mood (https://dwarffortresswiki.org/index.php/DF2014:Trading#Merchant_mood) that

Quote
Dwarven merchants start off wanting about a 100% profit, maybe a little more.

However, I was able to get a few trades with zero profit margarine for anybody while the merchant was only "willing to trade".

I'm not quite sure what to make of this, but I thought I'd put it here, since it seems somewhat relevant to this.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Su on November 05, 2020, 02:44:43 pm
Intrigue#Fortress_mode, justice, and the dungeon master all need some love. some science i performed today: interrogating the "wrong" dwarf doesn't seem to have any negative effects.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: MC on November 08, 2020, 09:42:24 am
A page on how to actually complete the various agreements or quests you receive in adventure mode could be useful.

Also I'm touching up the needs page a little bit.

Finally I don't know where this would even go, and despite looking into it it's really hard to reproduce, but a lot of things that cause "bad thoughts" don't necessarily have to actually cause bad thoughts. some combinations of personality, experiences, facets, or whatever can cause dwarves to get happy thoughts from normally negative events like people dying, miasma, nudity, crowded tables, sentient corpses, etc.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Libertine Angel on December 31, 2020, 01:49:02 pm
I've added a section to the Justice page for Interrogation, it's only a few sentences so far but it's better than nothing.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on January 02, 2021, 03:20:21 pm
We seem to have something of a problem:

Quote
It is likely that dice with more sides have more extreme effects: dice with fewer sides than 12 cannot cause the stronger effects (shown in bold), both good or bad.

...the entire list, like it or not, is in bold ATM. Suggestions?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on January 02, 2021, 07:49:44 pm
It would be helpful to link to the page you're talking about - https://dwarffortresswiki.org/index.php/DF2014:Die in this case.

The bold was originally added to some list items in this revision: https://dwarffortresswiki.org/index.php?title=DF2014:Die&diff=250225&oldid=250205
And it looks like you then made everything bold in this revision: https://dwarffortresswiki.org/index.php?title=DF2014:Die&diff=253926&oldid=253922
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Iä! RIAKTOR! on January 02, 2021, 08:52:14 pm
When Sphere page will get effects of spheres? Like list of spheres that make regions into evil, spheres that add HFS experimenting or summoning or UL et cetera.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: A_Curious_Cat on January 03, 2021, 03:10:45 am
When Sphere page will get effects of spheres? Like list of spheres that make regions into evil, spheres that add HFS experimenting or summoning or UL et cetera.

Huh?  I didn’t know that was in, already!  I thought regions being tied to different spheres (instead of just “good”, “neutral”, or “evil”) wasn’t coming until after the Big Wait.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on January 03, 2021, 04:05:07 am
When Sphere page will get effects of spheres? Like list of spheres that make regions into evil, spheres that add HFS experimenting or summoning or UL et cetera.

Huh?  I didn’t know that was in, already!  I thought regions being tied to different spheres (instead of just “good”, “neutral”, or “evil”) wasn’t coming until after the Big Wait.

There’s the specific effects of SPREAD_EVIL_SPHERES_IF_RULER (https://dwarffortresswiki.org/index.php/DF2014:Creature_token#SPREAD_EVIL_SPHERES_IF_RULER) and then there’s the bogeymen (https://dwarffortresswiki.org/index.php/Bogeyman) presumably being restricted to nightmare-aligned evil regions. I don’t recall how this works, whether it’s intristic to NIGHT_CREATURE_BOGEYMAN or if it’s a combination of the former and the bogeyman’s sphere alignment. Also, the devpost says they were restricted to ”certain primordial evil regions and nightmare demons”. The nightmare demon part is obviously about those spreading the sphere, but are the primordial evil regions also aligned, or do they simply have a toggle allowing boogiemen? It’s not clear.

Oh, and deities can gift secrets of their spheres to their believers. In vanilla, it’s used for granting the secrets of life and death/necromancy.

I think that’s it though, the new necromancer stuff is handled by other tokens.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Fleeting Frames on January 03, 2021, 05:19:54 am
We seem to have something of a problem:

Quote
It is likely that dice with more sides have more extreme effects: dice with fewer sides than 12 cannot cause the stronger effects (shown in bold), both good or bad.

...the entire list, like it or not, is in bold ATM. Suggestions?

I took the liberty of unbolding the two that were originally not bolded, as lethosor outlaid. Better would be to do the advmode verification testing, though (albeit personally I'm unexperienced with adv mode, so maybe someone else can do that).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on January 07, 2021, 01:11:53 pm
I just rewrote the Development Arc (https://dwarffortresswiki.org/index.php/Development_arc) page. I did not have much info about the old "arc system" as I wasn't here back then to remember it. The pages for specific arcs also need a rewrite, or be merged into the Development Arc page. They're all very short and stub-like.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on January 10, 2021, 06:52:48 pm
Updated the  Valley Herb  (https://dwarffortresswiki.org/index.php/DF2014:Valley_herb) page with something long-planned - since 43.05, in fact. Sanity-test as you wish.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on January 11, 2021, 12:49:46 pm
Hey all, I stopped following this for a while because it seemed people were just listing pages that needed updates but few edits were being made. I'll come through soon and update the main post and get things current.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Libertine Angel on January 17, 2021, 02:15:41 pm
Searching for "Plot" currently redirects to Farming, does anyone else think it might be sensible to set up a disambiguation page for people who are looking for Intrigue plots rather than Farm plots?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Su on January 19, 2021, 11:49:27 pm
Searching for "Plot" currently redirects to Farming, does anyone else think it might be sensible to set up a disambiguation page for people who are looking for Intrigue plots rather than Farm plots?

how's this? https://dwarffortresswiki.org/index.php/Plot
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Pillbo on January 26, 2021, 05:48:20 pm
Can I make a suggestion for the Wiki? On pages that have items, could we include the stockpile/s go in? I was thinking they could go in the table on the right.

Quoting this not because I've reached the level where I know how to edit wiki templates, but as it is a good idea I don't want to bury.

Another addition i think would be very useful, for the creature token page https://dwarffortresswiki.org/index.php/DF2014:Creature_token (https://dwarffortresswiki.org/index.php/DF2014:Creature_token) instead of clicking on the blue token just leading you back to the same page and the same spot, each should link to the category page where creatures containing that token, so for instance instead of linking you to https://dwarffortresswiki.org/index.php/DF2014:Creature_token#LAYS_EGGS (https://dwarffortresswiki.org/index.php/DF2014:Creature_token#LAYS_EGGS) it links you to https://dwarffortresswiki.org/index.php/Category:DF2014:Milkable (https://dwarffortresswiki.org/index.php/Category:DF2014:Milkable) An link linking you to the same page and the same place on the same page feels kinda pointless

These are two things I've been wanting to do for a long time but it seems like a large chore. I'd like to do this for all tokens, not just creatures, is there any simple way to create a category page from all known Tokens and then populate it from the raws that token appears in? I can imagine a script that could do it with the raws themselves but I don't know how it would work in on a wiki.

Maybe we could also make a template sidebar for items/objects (like creatures have) that holds the common item info like the translations, description, the stockpile it belongs to, possible materials, tile, image from the premium release, possible workshops it can be made in, etc?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on January 30, 2021, 05:39:09 am
{{old}} is a very practical template to use whenever a new update comes up, to remind that a certain article needs updating when you don’t have time/done the research yet. I feels like it’s lacking a way to refer to which version changed things up though, as if you had that other users could look at the right release information to make the change/know which science to do.

I.e. in addition to
Quote
This article or section may need to be updated due to recent changes.
there should be e.g.
Quote
This article or section may need to be updated due to changes in 0.47.05 (http://dwarffortresswiki.org/index.php/DF2014:Release_information/0.47.05).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on January 30, 2021, 11:49:00 am
{{old}} is a very practical template to use whenever a new update comes up, to remind that a certain article needs updating when you don’t have time/done the research yet. I feels like it’s lacking a way to refer to which version changed things up though, as if you had that other users could look at the right release information to make the change/know which science to do.

I.e. in addition to
Quote
This article or section may need to be updated due to recent changes.
there should be e.g.
Quote
This article or section may need to be updated due to changes in 0.47.05 (http://dwarffortresswiki.org/index.php/DF2014:Release_information/0.47.05).

Added: https://dwarffortresswiki.org/index.php/Template:Old (there was already support for adding details, but this flows a bit better for "changes in v0.xx.xx", although it only supports a single version).  Thanks for the suggestion!

These are two things I've been wanting to do for a long time but it seems like a large chore. I'd like to do this for all tokens, not just creatures, is there any simple way to create a category page from all known Tokens and then populate it from the raws that token appears in? I can imagine a script that could do it with the raws themselves but I don't know how it would work in on a wiki.

Maybe we could also make a template sidebar for items/objects (like creatures have) that holds the common item info like the translations, description, the stockpile it belongs to, possible materials, tile, image from the premium release, possible workshops it can be made in, etc?

Searching the raws is currently done with a custom extension: https://github.com/quietust/DFRawFunctions
The raws are stored on disk on the wiki, and are also used for pages like https://dwarffortresswiki.org/index.php/DF2014:Cat/raw. There are several layers of templates that pull from the raws in order to generate sidebars on pages like https://dwarffortresswiki.org/index.php/DF2014:Cat, but most raw-dependent categories are also added from these templates. https://dwarffortresswiki.org/index.php/Template:CreatureInfo_v0.40 is one that categorizes pages, and it is typically invoked from https://dwarffortresswiki.org/index.php/Template:Creaturelookup/0, which actually looks up the relevant data from the raws.

While it would theoretically be possible to categorize pages based on everything in the raws, that would clutter the category lists and add a lot of maintenance overhead for maintaining the category pages (like https://dwarffortresswiki.org/index.php/Category:DF2014:Grazer), so I would recommend not doing that except for traits of creatures that are definitely useful to search by.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: BlueManedHawk on February 12, 2021, 12:22:36 pm
Hi.  I use the wiki a lot, and I feel like I should make my voice heard.

Firstly, I think that the main page of the wiki isn't great.  The term "Dwarf Fortress Wiki" should be larger, and the organization of the various things on the page isn't the best.  I think that the pages new players will need immediately (which is currently just an orange-outlined box) should be right at the top, and among the four articles there should be a fifth article containing important notes, such as "There is no way to win and hundreds of ways to lose." and "You should always set up things (such as a farm, a milatia, a hopstital, etc.) before you need it.".  Under that would be the quote and image of the day, followed by extremely useful articles below.

Second, I'm not a fan of the current rating system for articles.  I think that the guidelines for article rating are overall too vague, and there aren't enough ratings.  I personally think that a rating system that goes "tatterred, normal, well-crafted, finely-crafted, superior, exceptional, masterwork, artifact" would be best, with "tattered" being used for unfinished articles, and "artifact" being reserved for articles that are important enough to be on the main page. 

Third thing:  I'm not sure what I think about spoiler tags.  There are certainly plenty of things that seem like they should be experienced first-hand, but what those things are seems somewhat difficult to pinpoint in a way that everyone agrees on.  Furthermore, I fear that having spoiler tags can make it seem like the game is more linear than people expect, which could turn people off from the game.  Additionally, I think that a consistent list of spoiler-prevention words such as "clowns", "candy", and "circus" needs to be kept.  I also think that it may be a good idea to state when people should look at spoilery articles; for example, the page for adamantine could say at the top "This article contains minor spoilers.  You should wait until you see an announcement that looks like this before continuing:  [Raw adamantine!  Praise the miners!]".

Fourth thing:  I feel that the Wiki needs to be promoted in more places, such as in #df-questions in the Kitfox discord and in the biweekly DF questions thread on the subreddit.

Fifth thing:  I think that it would be nice to have various things, such as creatures, metals, stones, gems, etc. under "subnamespaces", if that's a thing or possible.

Sixth thing:  I would like to see a dark mode available on the wiki, since most dark mode extensions distort the colored text.

I hope that this didn't come off as rude.

EDIT:  I forgot to mention that I would like to see the current captcha system replaced with something less intrusive, since ReCAPTCHA is run by Google, and Google is a terrible company.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on February 12, 2021, 08:21:27 pm
Firstly, I think that the main page of the wiki isn't great.  The term "Dwarf Fortress Wiki" should be larger, and the organization of the various things on the page isn't the best.  I think that the pages new players will need immediately (which is currently just an orange-outlined box) should be right at the top, and among the four articles there should be a fifth article containing important notes, such as "There is no way to win and hundreds of ways to lose." and "You should always set up things (such as a farm, a milatia, a hopstital, etc.) before you need it.".  Under that would be the quote and image of the day, followed by extremely useful articles below.
The design has gone through several iterations. Not saying it's "perfect" by any means, but there have been a number of compromises made to balance overall appearance and positioning of important information. I personally think the orange box is close enough to the top and stands out enough that it's fairly easy to find.

A page like the one you described could be useful. I'm not sure if there is one already.

Quote
Second, I'm not a fan of the current rating system for articles.  I think that the guidelines for article rating are overall too vague, and there aren't enough ratings.  I personally think that a rating system that goes "tatterred, normal, well-crafted, finely-crafted, superior, exceptional, masterwork, artifact" would be best, with "tattered" being used for unfinished articles, and "artifact" being reserved for articles that are important enough to be on the main page. 
We did go from 4 to 5 at one point, but decided we didn't need more at the time. It is subjective, yes, but 8 would take up a lot of space, and I'm not seeing a strong reason to exactly match DF's item quality scale.

Quote
Fourth thing:  I feel that the Wiki needs to be promoted in more places, such as in #df-questions in the Kitfox discord and in the biweekly DF questions thread on the subreddit.
The questions threads already link to the wiki (example from yesterday (https://www.reddit.com/r/dwarffortress/comments/lhys5s/biweekly_df_questions_thread/)). I haven't really monitored the Discord channel you mentioned much, but it could be worth adding references to the wiki there if there aren't any already. It's not something that can be done on the wiki side, though.

[/quote]
Fifth thing:  I think that it would be nice to have various things, such as creatures, metals, stones, gems, etc. under "subnamespaces", if that's a thing or possible.
[/quote]
That's not a feature that exists, unfortunately.

Quote
Sixth thing:  I would like to see a dark mode available on the wiki, since most dark mode extensions distort the colored text.
It has been suggested a few times. There might be a wiki extension we could install for it, but if the colored text you're referring to is in the articles themselves, it would almost certainly have the same issue. (Are you referring to the "article version" box, snippets of DF-style inline text, or something else?)

Quote
EDIT:  I forgot to mention that I would like to see the current captcha system replaced with something less intrusive, since ReCAPTCHA is run by Google, and Google is a terrible company.
The wiki relies heavily on Google ads to keep the servers running. It might be possible to replace ReCAPTCHA; the only usable alternative I'm seeing that our extension (https://www.mediawiki.org/wiki/Extension:ConfirmEdit) supports is https://www.hcaptcha.com/, and I'm not sure if our version of the extension supports it, but it might work as a replacement.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: BlueManedHawk on February 12, 2021, 09:21:52 pm
The [main page's] design has gone through several iterations. Not saying it's "perfect" by any means, but there have been a number of compromises made to balance overall appearance and positioning of important information. I personally think the orange box is close enough to the top and stands out enough that it's fairly easy to find.

A page like the one you described could be useful. I'm not sure if there is one already.

Alright, then.  I guess the main page works fine for now, and while I would like to see it revised a bit more, I don't want to disturb anybody.

Quote
We did go from 4 to 5 [quality levels] at one point, but decided we didn't need more at the time. It is subjective, yes, but 8 would take up a lot of space, and I'm not seeing a strong reason to exactly match DF's item quality scale.

Alright, after taking this into consideration, I have a new proposal:
- "Tattered" would be used specifically for stubs and unfinished things.
- "Well-crafted" would be the default, used for things like articles on specific stones, gems, creatures...pretty much anything there's a lot of.
- "Finely-crafted"  would be used for the above things, but really notable examples, such as obsidian, star sapphires, fire men, etc.
- "Superior" would be used for things that aren't the most important, such as dice, taverns, hotkeys, etc.
- "Exceptional" would be used for things that are important, but not important enough to be directly linked on the main page, such as megabeasts, trading and caravans, þe hidden fun stuff, etc.
- "Masterwork" would be reserved for things that are important enough to be linked to on the main page, such as the military, dwarves, fun, etc.

I think that this is a fine amount of granularity, since six is a nice number (https://seximal.net) and it follows the scheme in DF pretty well.

I've also realized that this is more of an importance indicator than a quality indicator.  Maybe it could be implemented alongside the current system, although the current system works fine as-is.

Quote
[Subnamespaces is] not a feature that exists, unfortunately.

Dang.  Would there be some other way to sort them?

Quote
[Dark mode] has been suggested a few times. There might be a wiki extension we could install for it, but if the colored text you're referring to is in the articles themselves, it would almost certainly have the same issue. (Are you referring to the "article version" box, snippets of DF-style inline text, or something else?)

I'm specifically referring to DF-style inline text.

Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on February 12, 2021, 11:14:32 pm
Alright, then.  I guess the main page works fine for now, and while I would like to see it revised a bit more, I don't want to disturb anybody.
I'm not opposed to revisions - if we can make it easier to navigate, that's fine by me! I just don't think there's a need for a major redesign, or the controversy that could come with a major redesign. But it's a wiki, and it can be changed.

Quote
Alright, after taking this into consideration, I have a new proposal:
- "Tattered" would be used specifically for stubs and unfinished things.
- "Well-crafted" would be the default, used for things like articles on specific stones, gems, creatures...pretty much anything there's a lot of.
- "Finely-crafted"  would be used for the above things, but really notable examples, such as obsidian, star sapphires, fire men, etc.
- "Superior" would be used for things that aren't the most important, such as dice, taverns, hotkeys, etc.
- "Exceptional" would be used for things that are important, but not important enough to be directly linked on the main page, such as megabeasts, trading and caravans, þe hidden fun stuff, etc.
- "Masterwork" would be reserved for things that are important enough to be linked to on the main page, such as the military, dwarves, fun, etc.

I've also realized that this is more of an importance indicator than a quality indicator.  Maybe it could be implemented alongside the current system, although the current system works fine as-is.
I was also about to point out that the current system is more of a quality (or sometimes completeness) indicator than an importance indicator (the criteria for "masterwork" do mention importance a bit, but there are several other criteria as well).

It's an interesting idea, anyway, although I'm not sure that we need a sixth ranking enough to warrant the effort to roll out such a change. (And a minor point: we've abbreviated some due to space constraints, e.g. "finely crafted" is "fine", and I'm not sure if "well" would work, er, well in this context.)

Quote
Quote
[Subnamespaces is] not a feature that exists, unfortunately.
Dang.  Would there be some other way to sort them?

We already have categories and infobox templates for all of the things you mentioned. For instance, https://dwarffortresswiki.org/index.php/DF2014:Lapis_lazuli has a "Gems" box at the bottom and is in the https://dwarffortresswiki.org/index.php/Category:DF2014:Gems category. (Yes, I know that last link looks like a sub-namespace, but the second colon is just part of the page title; we have custom templates to handle categories, but supporting that type of title for regular pages is harder.)

In this case, adding {{gems}} to the bottom of the page is all that's necessary - likely similar for other pages, but you can click the "edit" tab and scroll down to the bottom of the text editor if you're curious. Also, feel free to add this if you notice it missing from any pages that it should be on (it's a wiki :) )

Quote
I'm specifically referring to DF-style inline text.
Ok, thanks, that helps. Do you have a screenshot of the issue handy?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: clinodev on February 13, 2021, 07:37:43 am

Quote
Fourth thing:  I feel that the Wiki needs to be promoted in more places, such as in #df-questions in the Kitfox discord and in the biweekly DF questions thread on the subreddit.
The questions threads already link to the wiki (example from yesterday (https://www.reddit.com/r/dwarffortress/comments/lhys5s/biweekly_df_questions_thread/)). I haven't really monitored the Discord channel you mentioned much, but it could be worth adding references to the wiki there if there aren't any already. It's not something that can be done on the wiki side, though.


On the reddit side, it's mentioned in the Questions Thread, and then in the sidebar multiple times as well. We consider the wiki a critical resource, and try to encourage everyone to search it carefully before asking questions in the Questions Thread (because answering "how dorf dig" too many times tends to wear down volunteer helpers.) Our efforts are thwarted, alas, by the fact that hardly anyone reads the sidebar.

On the Kitfox Discord side, the wiki gets linked and referenced pretty much constantly, as you can imagine. It's pinned in #df-questions already but I've added a newer pin to move it up the list, and pinned it in #df-discussion as well. I've inquired about adding the Wiki link to the #df-questions channel topic text as well.

Insomuch as I can speak for both the subreddit and the Discord, it's very much in our interests to encourage the use of the wiki as much as possible, for simple manpower reasons beyond it being indisputably the best source for DF information. If you (or anyone else,) have any further suggestions for how we can better promote it, feel free to contact us via modmail on reddit or me directly on reddit or discord.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: clinodev on February 13, 2021, 07:53:27 pm
(https://i.imgur.com/vcDzxzl.png)

There we go, the new pin and new channel text.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Nopenope on February 24, 2021, 08:25:11 pm
This has been said elsewhere, but a good way to obtain some info about the game is to look at the posts made by Toady One and Quietust - by definition whatever they say is true. Also trawl some 'research' or 'science' threads on the forums and reddit and so on. Just copy and paste it all to the wiki.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on February 28, 2021, 12:14:29 am
Just copy and paste it all to the wiki.

For anyone taking this advice, I would encourage you to take a look at this discussion (https://dwarffortresswiki.org/index.php/DF2014_Talk:Stress#SalfordSal_and_0.47.05) first - make sure the information you are including is up-to-date.

(A minor side comment: Quietust is not actually a DF dev, although much of his research is accurate.)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Tsov on March 01, 2021, 05:09:13 pm
I added a bunch of articles - it's crazy how many features from the latest version were missing. They're mostly stubs but hopefully they will push people to add to them.

Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on March 22, 2021, 07:55:12 pm
Grasshoppers can now be caught in animal traps as of 0.47.05. I updated the grasshopper (https://dwarffortresswiki.org/index.php/DF2014:Grasshopper) page, but I'm not sure how to update the raws.

Also, the displayed raws on the grasshopper page (and others) contains "1 kph" at the beginning, which actually belongs to the previous creature's (giant moth) climbing gait. I suspect an automated process is being used to divide up the raws, which can hopefully be changed to divide after the newline instead.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on March 22, 2021, 08:37:08 pm
I suspect an automated process is being used to divide up the raws, which can hopefully be changed to divide after the newline instead.

Correct, it is https://github.com/quietust/DFRawFunctions. But changing it unfortunately introduces the opposite issue, because relevant text is sometimes added before raws. I believe the decision was made to assume that text corresponds to the object following it because that is the case more often.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on March 22, 2021, 10:03:09 pm
Correct, it is https://github.com/quietust/DFRawFunctions. But changing it unfortunately introduces the opposite issue, because relevant text is sometimes added before raws. I believe the decision was made to assume that text corresponds to the object following it because that is the case more often.

That wouldn't even fix it, because the split actually belongs between comments. Can it not make an exception for text on the same line as a tag?

Here's the relevant part of the raws:
Code: (creature_bug_slug_new.txt) [Select]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph

Grasshoppers were sponsored by the generous contributions of the Bay 12 community.

Bernard Suits

[CREATURE:GRASSHOPPER]
[DESCRIPTION:A tiny insect which uses its powerful legs to leap and make noise.]

It just needs to split after the "1 kph" instead of before it.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on March 22, 2021, 10:51:34 pm
Oh, that exception might be possible. It has been a while since I've looked at the parser, though.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on May 30, 2021, 11:43:16 pm
Clothing size limits for dwarves on List of creatures by adult size (http://dwarffortresswiki.org/index.php/DF2014:List_of_creatures_by_adult_size) are wrong. Dwarves can't actually wear emu man (52,500) armor. I'm not sure where "Too small for dwarf-sized armor and clothes = 50,001" was even derived from.

Repost from another thread:
Toady's exact words:
Quote from: http://www.bay12forums.com/smf/index.php?topic=140544.msg6843526#msg6843526
It looks like 6/7 < size < 8/7 are the limits.

That means the size limits for dwarves should be 51429 to 68570 (not 50002 to 69998 as the size page implies.) Either there's a bug or something's misunderstood if 52500 is too small.

Does it work the other way where 52500*8/7 = 60000, and that would have to result in 60001 to be worn? That is, 52501 could be the minimum size for dwarves? Then the largest size would be like 69999 or 70002. Someone's going to have to mod creatures to test.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on June 02, 2021, 06:31:37 am
Clarification from Toady on the armor sizes:
For small/large, the formula I see is
wearer creature size <= item creature size * 6/7 means the item is too large
and
wearer creature size >= item creature size * 8/7 means the item is too small
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on June 02, 2021, 07:22:56 am
Clarification from Toady on the armor sizes:
For small/large, the formula I see is
wearer creature size <= item creature size * 6/7 means the item is too large
and
wearer creature size >= item creature size * 8/7 means the item is too small
Which translates to: Strictly greater than 7/8 * wearer creature size up to, but not including, 7/6 * wearer creature size when your focus is shifted to the potential wearer from the item worn (which is what Bumber suggested two posts back, with the clarification from Toady [in the text quoted, but outside of the snippet quoted] that the exact quotients belong to the "does not fit" side).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: BlueManedHawk on June 02, 2021, 04:32:15 pm
[url txt=The page on wagon structures]https://dwarffortresswiki.org/index.php/DF2014:Wagon_(embark)[/url] claims that it's possible for dwarves to embark into a volcano, but there isn't any source listed.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Bumber on June 02, 2021, 07:57:21 pm
The page on wagon structures (https://dwarffortresswiki.org/index.php/DF2014:Wagon_(embark)) claims that it's possible for dwarves to embark into a volcano, but there isn't any source listed.

Best source would probably be the acknowledged bug report: https://www.bay12games.com/dwarves/mantisbt/view.php?id=9598

Could throw in a known bug entry at the bottom of the wiki page while at it.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Nopenope on July 02, 2021, 07:01:48 pm
This is going to be yet another of those "Nopenope rants about the wiki and the dying community", but I can't help it if I encounter gems like this (http://dwarffortresswiki.org/index.php/DF2014:Agent):

Quote
Traitor dwarves were added with the first villainy update. At the time of this edit, next to nothing is known about them except that the concept exists.

So, how long has it been since the "time of this edit"? Has anyone bothered to check what traitor dwarves are at all in that time?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on July 02, 2021, 09:31:24 pm
It was added in this edit (https://dwarffortresswiki.org/index.php?title=DF2014:Agent&diff=253341&oldid=249780), which basically merged in a separate "Traitor" page with less information than that.

The wording could stand to be improved. Maybe this would be a good opportunity for the {{stub}} template to draw attention to the fact that the topic needs more research. I imagine it's not a particularly easy topic to research, so it's understandable that it hasn't been documented (especially if people don't realize that content is missing).
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: PatrikLundell on July 03, 2021, 07:17:25 am
The closest thing to Traitor I know of is corrupted citizens, and there's some knowledge about those (such as they not having any defense against corruption beyond an opposed roll against the corrupter based on essentially fixed factors, and that there are no repercussions at all for failing a corruption attempt: just try again later, for as many times as it takes, as the target never reports the attempt).

Corrupted citizens are legion and hand artifacts over to Villain agents en masse. Supposedly corruption should also allow Villains to engineer coups and the like, but I don't think that's been implemented in player fortresses (this appears in Legends Mode reports for other sites).

You also have non spy enemy spies in the form of (usually) goblin civ members that are also members of performance troupes that report the location of traps they've seen in the fortress as soon as they leave the map (and trying to kill those non spy spies often result in loyalty cascades, so you tend to have to use engineering to remove them).

It can be noted that I've failed to ever uncover any enemy spy who's the real deal, as every one of the ones I've seen have been Villain agents, with not a single enemy civ spy.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Su on November 08, 2021, 10:18:47 am
is there a page listing what the default glyphs are for everything? most items have an example in their infobox or on their page, but as far as i can tell there's nothing along the lines of "list of things by glyph" or anything like that.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on November 08, 2021, 12:15:30 pm
is there a page listing what the default glyphs are for everything? most items have an example in their infobox or on their page, but as far as i can tell there's nothing along the lines of "list of things by glyph" or anything like that.

There is: https://dwarffortresswiki.org/index.php/DF2014:Tilesets
What terms did you search for? It can be practical info to set up redirects.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Su on November 11, 2021, 01:01:25 am
oh, whoops. that's embarrasing. i thought about looking at the tilesets page but figured it would just be for the graphical tilesets. thank you!

i searched for "tile" and "glyph" before looking at individual pages to see if they had a link to a list.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Silverwing235 on November 20, 2021, 03:03:39 pm
Apologies if this isn't the right place for it, or if its already being addressed, but it turns out the wiki is in somewhat desperate need for art pieces for its sole use, as the result of a  copyright kerfuffle (https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki_talk:Copyrights) started by Meph's recent take down of their tileset.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: jecowa on November 20, 2021, 04:51:07 pm
Are you talking about taking down the crayon art from the devs?
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: voliol on November 20, 2021, 05:11:39 pm
Are you talking about taking down the crayon art from the devs?

Nope, I don’t even think anyone considered that considering it’s as close to official art we have (yet).

The issues are related to a certain user (Zippy) uploading loads and loads of images without getting the licenses (from what we’ve found as of yet), meaning we will have to remove them. The ”started with Meph’s recent takedown” means it is what prompted the work to start, but it’s otherwise not related at all, just that ”copyright” and ”Dwarf Fortress” are common topics. I personally wouldn’t say the wiki is in desperate need without them, but especially the animal man and giant animal articles will become more desolate, so if that could be prevented by custom-made art that would be cool.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: BlueManedHawk on January 04, 2022, 07:59:39 pm
Hi.  I was looking through my previous ideas in this thread, and damn were they not great.  I have some more thoughts, and I promise that I've thought through these ones this time.

First off:  tutorial unification.  Currently, tutorials exist on the wiki as a scattered collection of pages without much connection, which is not as useful as it could be.  What I propose is the creation of a pair of user manuals for Fortress mode and Adventurer mode intended to be read from front to back (the old tutorials could be merged into these manuals, or just archived).  Maybe the Fortress mode manual could take someone from embark to breaching hell, and the Adventurer mode manual could take someone from character creation to defeating a vault.  The rest of the wiki would continue to function as a reference manual to be dipped into on an as-needed basis.  (I'm stealing the idea of a separate user manual and reference manual from Vim, by the way.)  Now, I realize that this would obviously be kinda a fucknormous project, perhaps unrealistically so, and in some part due to the fact that neither mode is particularly linear.  This may not be possible.

Second thing:  I don't really think that having a separately-maintained namespace for each major version of the game is the best way to solve the problem of older versions.  Instead, what I feel would be better is to have the null namespace (is that the correct name?) be used for whatever the current version is, and have guides be available on the main page for using older versions.  I don't think this on its own is enough, though, so I think that to improve this, each page documenting a game feature should have a history section detailing the history of that feature.  Now, I realize that this would be a complete overhaul to the way that the wiki works, and it could definitely be completely impractical.  There's also the fact that something would need to be done about the old pages, and I'm not sure what the best method would be.  This may not be possible.

Third thing:  I don't really see what the point is to having a separate page for each and every stone/gem/tree/creature/etc. when it seems to me that it would be better to unify them into a single list page with subpages for particularly notable examples.  With how many similarities there are between a lot of these pages, compressing them seems like it wouldn't be too difficult, just tedious.  Of course, we'd then need to figure out what to do with the old pages.

Final thing, and this is kinda what ties all these suggestions together, because this assumes that they all got implemented:  I don't think the main page is as good as it can be.  However, unlike the previous time I complained about the main page, I now have a kinda-sorta fleshed-out idea of what I think an improved main page would look like.  At the top, in an extremely conspicuous box, would be links to the user manuals for Fortress and Adventurer mode.  Under than would be the quote and picture of the day side-by-side, and then several boxes for things like core gameplay mechanics, lists of things like stone and gems and trees and whatever, guides to previous versions, external links, and probably some other things that I haven't thought of yet.  I do, however, realize that this would probably be a very controversial change.

One last thing:  It appears that <ref></ref> tags don't work on the wiki, which seems rather inconvenient.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: lethosor on January 05, 2022, 12:51:55 am
One last thing:  It appears that <ref></ref> tags don't work on the wiki, which seems rather inconvenient.

This is provided by a third-party extension - it's not a native Mediawiki feature. We do have our own {{cite}} and related templates here: https://dwarffortresswiki.org/index.php/Category:Citation_templates - they are primitive compared to the extension, but can be useful if you just want to link to where something came from.

I think your ideas are generally good. Anything drastic should have more discussion, and also likely requires a significant time committment.

I think pages for indivual items (stones, creatures, etc.) make sense for a couple reasons:
- determining which things are "important" enough to have their own page is very subjective. Not everyone will agree on this.
- combining everything into larger pages will produce, well, larger pages. This is more taxing on both the wiki and readers. We've had issues with particularly large pages like https://dwarffortresswiki.org/index.php/DF2014:Creature taking too long and failing to render entirely, and that one doesn't contain nearly as much information as what's in the sidebars of each creature page.
- individual pages are easy to search for. Yeah, we can redirect every creature to a single "creature" page, and redirects come up in search results too, but then we have to set up thousands of redirects. (We already do, in a sense, to redirect from the main -> DF2014 namespace, so it's really just the migration that would take some effort here)

Speaking of namespaces, for the next major migration, I'm thinking of naming the new namespace "Current" and copying the last DF2014 revisions into an old namespace (probably "v0.47"). Clearly the "DF2014" name didn't age well. In the past, the newer namespace has been created as a copy of the old one (e.g. copying all DF2012 pages into DF2014), but this has the disadvantages of breaking page history and preventing people from effectively editing/reading the new namespace until the process is done.

I'm not saying we have to keep everything the same - just thinking that consolidating every historical version of every page into a single page sounds like a lot of manual work. (Plus, some pages refer to mechanics not present in the newer version, and would need some extra templating or wording to make this clear, while it's already fairly clear with the current namespace setup.)
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: BlueManedHawk on January 05, 2022, 04:57:35 am
One last thing:  It appears that <ref></ref> tags don't work on the wiki, which seems rather inconvenient.

This is provided by a third-party extension - it's not a native Mediawiki feature. We do have our own {{cite}} and related templates here: https://dwarffortresswiki.org/index.php/Category:Citation_templates - they are primitive compared to the extension, but can be useful if you just want to link to where something came from.

Oh.  Huh.  I didn't know that the cite template existed, and I'm not sure how it completely went under my nose.  Sorry about that!

Also, you've convinced me that having pages for individual items like stones and creatures is probably for the best—I noticed that my own computer does seem to struggle a little bit with the creature page as-is.  However, I do still think it might be a good idea to have them as subpages of their main page instead of separate pages in the general namespace, though I do realize that that would be a lot of effort for something that's honestly quite minor.
Title: Re: LET'S FIX THE WIKI! - A DF COMMUNITY PROJECT
Post by: Doorkeeper on February 04, 2022, 02:07:28 am
I haven't gotten a response yet in the wiki, so I'll ask here... I completely understand if it went unnoticed. I made a request about 3 weeks ago regarding a change to the CSS, which only an administrator can edit. More info can be found here (https://dwarffortresswiki.org/index.php/MediaWiki_talk:Common.css#Horizontal_lists).