it always bothered me that attribute distribution on starting dwarves is so random. can your tool modify attributes as well?
What's the advantage of this over DFHack (https://github.com/DFHack/dfhack), which has most of the same functions and many others? Could they be integrated?Integrated: no - it's a separate program that is using fixed offsets for stuff.
Please, will there be a new version of this for 42.02?
Im pretty Sure the OP mod creator knows, but just for the hell of it. New version of DF is up. Ill test if it works.Of course, it should not work. Offsets in the new version has other))
After testing it wont work. Soon as you click connect just closes. Here is hoping mod creator updates it when he can.
Abdulov, could you be persuaded to put a simple installation tutorial in the OP, on the download page, and/or in the download .rar itself?
...That is to say, I don't remember where to stick things, and it's the most frustratingly simple problem to have; I can't find directions anywhere I'd usually look (OP, download page, or readme.txt). I'm sure I'll work it out this time, but it'd be awfully nice if I didn't have to.
Thanks!!
I find this tool to be simple and useful.
I have been trying to edit attributes with the (unofficial) Phoebus 42.03 graphic pack, and found that, although i can edit physical attributes, the mental/social ones doesn't change when i try to write then.
Would it be possible to add a function to more fine grainedly edit dwarves skills in a matrix, not entirely unlike Dwarf Therapist, except where you can actually change the values. There used to be a utility for that, but it has been long since abandoned. In addition, there's something broken with the dwarf properties editor in the embark thing, I can change the physical stats just fine, but any changes to the mental ones do not "stick". And even the physical stat changes seem to get wiped once I actually enter the fortress.
Looks pretty nifty. Awesome even, a lot of really good tools in there. Can't wait to check it out in detail! But I have quick question.. Is there a way to execute scripts, like say healunit or makelegendary, that sort of thing? Run .bat files that load a series of scripts? If not would that be an easy enough addition?
Looks pretty nifty. Awesome even, a lot of really good tools in there. Can't wait to check it out in detail! But I have quick question.. Is there a way to execute scripts, like say healunit or makelegendary, that sort of thing? Run .bat files that load a series of scripts? If not would that be an easy enough addition?
Unfortunately, there is no possibility to carry out third-party scripts, macros, add-ons or plug. And this possibility hardly appear in the future.
Thanks, error in the editor physical and mental attributes to be corrected.This tool is what I've been using to cope with adventure-mode races that can't open doors. A directional-pad that automagically sets the forms to your current coordinates and starts moving them single spaces would make the teleports much faster - it's only two spaces, but having to reenter every coordinate each time is tedious. Alternately if you can figure out the bit to set to give them that ability, that would work too :3 I mean I probably could... getting on that now
I do not have ideas how to make the interface more convenient, but I'll think of something for the next update.
just click here)Thanks, error in the editor physical and mental attributes to be corrected.This tool is what I've been using to cope with adventure-mode races that can't open doors. A directional-pad that automagically sets the forms to your current coordinates and starts moving them single spaces would make the teleports much faster - it's only two spaces, but having to reenter every coordinate each time is tedious. Alternately if you can figure out the bit to set to give them that ability, that would work too :3 I mean I probably could... getting on that now
I do not have ideas how to make the interface more convenient, but I'll think of something for the next update.
just click here)Aha! Maybe just a small hint on the side next to them that you can do that, then, or move it to a little button that says 'copy'. Completely overlooked it because the portion of my brain devoted to UI automatically went "greyed out, therefore non-interactive" Thank you for the quick reply :)Spoiler (click to show/hide)
Would it be possible to add a function to more fine grainedly edit dwarves skills in a matrix, not entirely unlike Dwarf Therapist, except where you can actually change the values. There used to be a utility for that, but it has been long since abandoned. In addition, there's something broken with the dwarf properties editor in the embark thing, I can change the physical stats just fine, but any changes to the mental ones do not "stick". And even the physical stat changes seem to get wiped once I actually enter the fortress.
Thanks, error in the editor physical and mental attributes to be corrected.
I do not have ideas how to make the interface more convenient, but I'll think of something for the next update.
Just out of curiosity, I noticed that Borland DLL in the folder, what exactly did you use to develop this?C++Builder 10 Seattle
That's the new version. I decided to abandon further support 0.40.24. DF Tool 1.54 the latest for 0.40.24.
http://dffd.bay12games.com/file.php?id=11419 (http://dffd.bay12games.com/file.php?id=11419)
Version 2.1 works with 0.42.02 and 0.42.03,worked all functions, except inventory editor.
Inventory editor isn't working, shows this.Soon there will be a new version
(http://i.imgur.com/ecn7vtk.png)
Any possibility to be able to change a dorf's sex and age during embark? Could allow for some interesting scenarios.Change the dwarf's orientation and gender is possible. It is also possible to change the names of the dwarves. However, need to make a new interface for the Attribute Editor.Current is not very comfortable, and there is no place for new functions. I will remake it. Regarding age, I'm not sure ...
Happy holidays!
This isn't Linux compatible, is it?
This isn't Linux compatible, is it?You can pretty much do everything with dfhack too, although I don't think there's a user-friendly interface for all of the options this tool offers yet.
Both DFHack and DF Tool are extremely useful and I applaud everyone who has worked on each of their development. However I am missing DF Tool a bit: no release for .05, and now .06 is out too. Will this utility be updated?Of course.
Finally I found the time for a new version. It should all work. I'm working on an improved editor dwarves before planting (new features to change the gender, orientation, name) and the function of instant treatment for both modes.
I also need the tool for 0.42.06 version. Dying here to edit my character's equipment since the lack of ability to create/smith yer own metal stuff in adventurer mode. :'(You can do that though, check my sig :).
I also need the tool for 0.42.06 version. Dying here to edit my character's equipment since the lack of ability to create/smith yer own metal stuff in adventurer mode. :'(You can do that though, check my sig :).
Is this version is backwards compatible with 42.05?No, but it's easy to fix. I should add to the next update.
Is this version is backwards compatible with 42.05?No, but it's easy to fix. I should add to the next update.
will the update work on both versions? sorry if its a stupid question.Is this version is backwards compatible with 42.05?No, but it's easy to fix. I should add to the next update.
Yes.will the update work on both versions? sorry if its a stupid question.Is this version is backwards compatible with 42.05?No, but it's easy to fix. I should add to the next update.
I used this tool to do some crafting tests (http://www.bay12forums.com/smf/index.php?topic=156521.msg6832291#new), it was very useful (particularly changing the starting dwarf number and attributes).Attribute Editor has undergone great changes. So, thinking that someone ask to add it to the fortress mode, but only after the update :)Tomorrow will be a new version.
I would also suggest making the attribute editor available in fortress mode, if it's not a complicated change.
The program is written in C ++. Offsets are fixed...
...No pun ni offense intended lethosor!
tried using the settings/indexes for df 40.24 and (semi obviously) the newest feature doesn't quite work, odd values appear for analytical to social awareness. marrage/romance settings might be off due to my side, was hoping this tool would help me debug that.The program for the game version 0.42. * Should not work with 0.40.24. So I left the two download links. This is what I have written more than once.
Uh, is this still alive? Kinda need it for DF 0.43.02.I am already working on it.
Updated to 0.43.03.
Thank you. Tomorrow correct these errors.Updated to 0.43.03.
*strips his adventures from most of the admantine and ischronite especially and hands all the adamantine and a lot of custom slightly-better-than-adamantine on the ground gear to AbdulovHell*
Literally just woke up and saw this. Thank you! :)
EDIT: Also so much this right now: https://www.youtube.com/watch?v=u2W1Wi2U9sQ
EDIT2: Uhm I got this error: "Access violation at address 0040A9B4 in module 'DFTool2.4.exe'. Write of address 00000000." upon trying to load my inventory.
EDIT3: Dropped some items so only crappy gauntlets and gloves were in my hands and finally got my ischronite gloves and gauntlets by turning the crappy quality and materials of the items (yak leather gloves and copper gauntlets).
Updated archive. Now everything should work ...
There's no time to thoroughly test.
Can you send me the archive with your game (game+save)?Updated archive. Now everything should work ...
There's no time to thoroughly test.
Thanks, tested it yesterday and this time it managed to load pretty much all I was wearing on my lower and upper body though I still got the same error 0040A9B4 upon load and so things were missing from everywhere else. Not that big of a deal as long as I can drop the stuff and only have the item in question in hands to modify and those are usually gauntlets, gloves and mittens.
Can you send me the archive with your game (game+save)?Updated archive. Now everything should work ...
There's no time to thoroughly test.
Thanks, tested it yesterday and this time it managed to load pretty much all I was wearing on my lower and upper body though I still got the same error 0040A9B4 upon load and so things were missing from everywhere else. Not that big of a deal as long as I can drop the stuff and only have the item in question in hands to modify and those are usually gauntlets, gloves and mittens.
http://dffd.bay12games.com
Hey, may I include this in MasterworkDF, next to the other utilities like Therapist, dfhack, etc. ?Of course. :)
Is this available for 34.11? I like it old school ;)No, but it can be done later. Although I do not have time to release an update to 0.43.05...
Hey AbdulovHel, how close are you to making it so that the functions work? I loved this forever ago, but, well... I can't justify using this if the only functions for in-game play are.... Pause and unpause.Hello. I don't have much time to work on the programm and my motivation isn't that high to do so.:( But I found two vectors that alow me to repair functionality. I will try to update this before New Year.