Bay 12 Games Forum

Other Projects => Other Games => Topic started by: x2yzh9 on July 13, 2011, 02:45:30 pm

Title: UFO: Alien Invasion
Post by: x2yzh9 on July 13, 2011, 02:45:30 pm
Essentially it's a remake of X-com. The current (stable) version is 2.3, dev version is 2.4. It's free.

http://ufoai.ninex.info/wiki/index.php/News
Title: Re: UFO: Alien Invasion
Post by: Soulwynd on July 13, 2011, 03:02:23 pm
We know.

http://www.bay12forums.com/smf/index.php?topic=59762
Title: Re: UFO: Alien Invasion
Post by: x2yzh9 on July 13, 2011, 03:04:00 pm
Arghh, damnit. That's what I get for not looking back those pages...
Title: Re: UFO: Alien Invasion
Post by: lordcooper on July 13, 2011, 03:09:13 pm
I didn't.

This looks pretty cool, but is it playable/fun yet?
Title: Re: UFO: Alien Invasion
Post by: x2yzh9 on July 13, 2011, 03:32:33 pm
Yep, it sure is!
Title: Re: UFO: Alien Invasion
Post by: Flying Carcass on July 13, 2011, 08:08:39 pm
I enjoy UFO:AI and prefer its aesthetics to xcom's. (Aside from the sprite/3d model difference, I prefer the look of UFO:AI's human armor and weapons to xcom's.)
Title: Re: UFO: Alien Invasion
Post by: lordcooper on July 13, 2011, 09:30:24 pm
How does this compare to UFO Aftermath?
Title: Re: UFO: Alien Invasion
Post by: Soulwynd on July 13, 2011, 10:52:35 pm
UFO After* are much more polished.

This is really indie and on the works, but it has a gameplay a bit more faithful to x-com 1/2 while UFO:After* are more like x-com apoc with real time mode.

This will be a great xcom-like game when finished, but they do seem to be really slow at it. At least they are still going.
Title: Re: UFO: Alien Invasion
Post by: breadbocks on July 13, 2011, 10:55:09 pm
Yeah, After* is an evolution out of XCOM. AI is traditional XCOM.

I haven't played this in a few months. Is it any more done? Last I played, half the techs didn't have descriptions, and there were only 3 enemy ships.
Title: Re: UFO: Alien Invasion
Post by: Knight of Fools on July 13, 2011, 11:02:23 pm
I played it a while back and stopped because reactionary combat was screwy.  I don't know if they've fixed it, but it's still a fun game if you liked X-Com.
Title: Re: UFO: Alien Invasion
Post by: Soulwynd on July 13, 2011, 11:05:53 pm
I wouldn't say After* is an evolution, the turn-based mode in x-com apoc was an evolution, the real-time mode was an alternative. I like both modes, but After* actually simplified the real-time mode quite a bit and even more as it went on.

Plus After* slowly removed destructible terrain, aerial combat, one fire mode and so on until it basically became a Risk game on Afterlight. I couldn't enjoy the last one at all, even tho I tried a few times.
Title: Re: UFO: Alien Invasion
Post by: PrimusRibbus on July 14, 2011, 12:00:48 am
I played it a while back and stopped because reactionary combat was screwy.  I don't know if they've fixed it, but it's still a fun game if you liked X-Com.

Ah yeah, I stopped following UFO: AI when they completely broke combat reactions and then tried to claim it was a feature. Nothing turns me off to a game like a dev team that can't admit when they've made a mistake.
Title: Re: UFO: Alien Invasion
Post by: Toriad on July 14, 2011, 12:36:03 am
Nice find, also what exactly did they do wrong on the combat?