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Forum Games and Roleplaying / ARMs: Artificial Maidens
« on: October 04, 2023, 06:47:03 pm »ARMs: Artificial Maidens
Inspired by Haspen's RTD Starlight Mechanized Corps and notquitethere's Superhero Manager. With a bit of obscure and less obscure manga/anime references, and a bit of Maid RPG, all thrown in a pot and overcooked into what you see...
INTRODUCTION
This is the year 450 of the Naeran Calendar. It has now been 40 years since the Impact of the Phantasm Comet on the Moon of Naera, 40 years of a bitter conflict for survival between humanity and the Phantasmal Entities.
When all seemed lost, the apparition of the Maidens gave back hope to the people of Naera: using the powers of the Phantasm Element, these young girls were able to fight and destroy the until then invincible Phantasmal Entities. Thanks to them, the dream of eliminating the Phantasmal threat once for all seemed an attainable reality... until the apparition of the UPI, Unidentified Phantasmal Intelligence, reduced all these hopes to naught by near annihilating humanity. The Naeran only survived because the UPI then disappeared as suddenly as it had appeared.
Now in the current year 450, the Maidens have long since been phased out from the battlefield. They have been replaced by Artifical Maidens, called ARMs, biomechanical combat units near identical in power and appearance to the young girls they were based on. With the announcement of the 2nd Generation of ARMs, the Nagaea Reclamation and Counter-Phantasm Force (NRCPF) hopes to launch a counter-offensive to reclaim the lost territories, and maybe someday completely eliminate the Phantasm Menace.
Quote from: Naeran Timeline
0:
- Colonization of Naera by humans.
410:
- The Phantasm Comet strikes and shatters the Moon of Naera, contaminating it with the Phantasm Element.
- 80% of the Naeran population is wiped out by the fall of the infected shards, and the resulting side-effects of Phantasmal Contamination.
412:
- Confirmed hostile reports of the first Apparitions.
- Confirmed hostile reports of the first Spectres. Conventional weaponry having no effect on them, more territories are abandoned to Phantasmal Contamination upon Apparitions and Spectres sightings.
414:
- The entire surviving population is evacuated from Nagaea, the greater continent, to the southern islands of the Midaram Sea.
422:
- Awakening of the first Phantasmal Girl, before they were called Maidens: Lily Ayame the Maiden of Tiaris.
- In the wake of Lily Ayame's awakening, countless awakenings are reported among young girls born after the date of the Impact. The public starts calling these young girls fighting for the sake of humanity: Maidens.
- Incident Summerfall: Team Blue Summer falls to Phantasmal Contamination, becoming the first confirmed case of Fallen Maidens. They are only stopped by Team White Diamond, after their rampage caused the loss of three Maiden Teams and an entire city.
- Creation of the NRCPF -Nagaea Reclamation and Counter-Phantasm Force- to coordinate the operations of Maidens and prevent the apparition of Fallen Maidens.
- Creation of the NCG -Naeran Central Government-.
422-446:
- The southern coast of the greater continent is completely reclaimed and decontaminated.
- Phantasmal Technology allows for breakthroughs in countless fields, especially in bioengineering, and energy generation.
- The first generation of ARMs -Artificial Maidens- is deployed.
- Maidens are slowly phased out from the frontline.
446:
- Half of Nagaea is reclaimed.
447:
- Appearance of the UPI -Unidentified Phantasmal Intelligence-. Loss of contact with the NCG HQ based in Naegaea, as well as twelve fortified cities of the inner continent.
- Operation Kinghead: the entire NRCPF is mobilized to eliminate the UPI.
- Operation Kinghead ends in a devastating failure. Casualty rate among Maidens and ARMs is 9 out of 10. Casualty rate among standard personel is 99 out of 100.
- The UPI single-handedly reduces the past 25 years of reclamation to nothing, before suddenly disappearing.
450:
- The second generation of ARMs is deployed.
GAMEPLAY
The game will usually be split into two phases: Downtime and Mission.
Mission:
The phase during which your ARMs will fight Phantasmal Entities, help civilians, decontaminate the land, and possibly get maimed, traumatised, or lose their lives in the process.
Once a mission is selected, it keeps progressing without Commander input until the situation deteriorates or an objective is unsuccessfully reached. The Commander will then be able to decide whether to pursue or cancel the operation.
Downtime:
The phase during which your ARMs are supposed to rest, although in practice they may instead get to experience the joys of interpersonal drama, get put through rigorous training to increase their meagers chances of survival and success, or spend time on the operation table or in the incubators to recover from their grievous wounds. If they don't, maybe they will get to relax.
During Downtime, Handlers may assign their ARM to Downtime Activities such as Train or Rest.
Meanwhile, the Commander may use their allocated budget to improve facilities, pay for special treatment, develop equipment, or request new ARMs.
At the end of each Downtime, Maintenance costs are substracted from the team's Budget.
ARM CHARACTERISTICS
Spoiler: ARM SHEET (click to show/hide)
Spoiler: ARMS CHARACTERISTICS EXPLANATION (click to show/hide)
FACILITIES, MAINTENANCE, OPERATIONAL COSTS
Spoiler: Operational Costs (click to show/hide)
Spoiler: Facilities (click to show/hide)
Spoiler: Downtime Activites (click to show/hide)
DANGER, DIFFICULTY, WOUNDS
Spoiler: Danger Level (click to show/hide)
Spoiler: Difficulty Range and Tasks (click to show/hide)
Spoiler: Wounds and Flaw Limit (click to show/hide)
DOWNTIME
Spoiler: Skill Training and Cycles (click to show/hide)
Spoiler: Sharing Facilities (click to show/hide)
Spoiler: Phantasm Elements and Optimization (click to show/hide)
Spoiler: Recreational Leave (click to show/hide)
SPECTRE COMBAT
Spoiler: Spectre Combat (click to show/hide)
Spoiler: Spectre Class and Type (click to show/hide)
APPLICATIONS
Congratulation Officer, you have been put in charge of managing a team of 2nd Generation ARMs. There are two player roles.
Commander: the commanding officer in charge of an ARM Team. The one in charge of mission selection, team management, and expenses. This position can be swapped with another player at any moment.
Handler: an officer in charge of managing an individual ARM. The one to manage its schedule and routine, and the one responsible for its operational readiness and mental health. Handlers have a veto power, and are able to refuse that their ARM be included in a given Mission.
To join, fill in the player sheet.
We will be starting with a maximum of 3 ARM TEAMS, meaning a maximum of 3 Commander applications will be accepted. If the amount of Commander applications exceed 3, then the Commanders will be randomly chosen and the rest will become Handlers.
If for some reason we only have Handler applications, then Commanders will be randomly chosen.
Quote from: Player Sheet
Name: how are you called?
Desired Role: choose between Commander or Handler
Appearance: what do you look like? It can be as basic as eye color/hair color.
Background: how was your life until now? A survivor looking for revenge? A new idealistic recruit with a dream? A retired Maiden that couldn't give up the fight, even after losing your powers? A grizzled veteran who wants to finish the job?
Personality: what kind of individual are you? How do you see ARMs? Do you see them as humans, as tools?
Likes:
Dislikes: