quote:
Originally posted by Toady One:
mechanism quality determines the skill with which the weapon is "swung" or "fired" by the weapon trap
Masterpeice mechanism = ?Legendary weapon skill?
Heh, even simple spears would be a menance... Masterpeice mechanism with a pair of masterpeice weapons. By the miners! :eek:
quote:
Originally posted by Mechanoid:
<STRONG>Masterpeice mechanism = ?Legendary weapon skill?</STRONG>
I think masterpeice mechanism would be around proficent and artifact mechanisms would be legendary.
If the mechanism quality has no effect then perhaps Toady should consider making it such that mechanisms are made without a quality modifier for future versions. Until he does that I will believe that quality mech makes a difference in how a trap behaves.
I always thought it was merely for happy thoughts, now I might redo a few key traps. Thanks for the info Toady.
quote:
Originally posted by Toady One:
<STRONG>According to the code [...] However, I'm not sure when that went in. It's probably in the current version, but there's a chance it's just in the unreleased one.</STRONG>
Toady, you really, really need to put the code into a version control system. In my opinion. It just hurts me to read that quoted section.
Really. It may seem like overkill for a one-man-band software developer, but it could save your {hair/butt/sanity} some day. A little bit of bother each day to save yourself a tremendous amount of trouble someday. And it makes it easy to answer questions like "when did this go in? is it in the most current release? did I fix bug #1273?"
Do think about it, please.
0x517A5D
What's even better is how it gracefully handles multiple engineers working on the same source. Over the course of 3 months and 120,000 lines of code we never once got into a situation where we stepped on each other's toes.
If you are already using some method of version control then please disregard this. As a newcomer to the industry myself I'd never appreciated the benefits such a system could provide. But now I know, and there's no going back :)