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Messages - Yarlig

Pages: [1] 2 3 ... 7
1
Ahoy' various stuff kept cropping up and I wasn't able to play my turn. Apologies for keeping you guys waiting' please continue on from Eric's save. Good luck' kesperan.

2
Claimed the save' will start playing tomorrow hopefully' or the day after.

3
OK' I'll see if I can do something with it in free time.
(Also' good luck in the Museum Avo!)

4
It's alive again! please sign me up. It's been some time' could revisit this world' it's a good place for more casual adventures.

5
Great (not so much for Sug) first entry' this one. It's nice to get some gremlin lore. Very evocative artwork' too!

Here is the save: https://drive.google.com/file/d/14eh0Nhte0XLkhaW6GeqOFvv7vLzkwZsQ/view?usp=sharing

Sorry for the delay at the end' I didn't do much of what I originally set out to do but at least I managed to wrap it up somewhat. After an early scare I did my best to avoid dangerous situations' rather successfully. Muthkat survived his journey' actually none the worse for wear' and retired in Diptramples' just next door to the Museum. Four of his nine beak dogs survived too' but they disappeared near the end.

Fortresses visited:
  • Mosshill the Mines of Iron
  • Thiefguild
  • Free the Eggs
  • Stasismanors (surface only)
  • Watchfulpalace

Also' plump helmet men can't pet animals' which is just sad.

Also also' please sign me up for another turn!

6
Life's been pretty hectic lately and I didn't manage to play at all for the past few days' and very little since I posted the story in fact. At least I do have some free time now' so I'll try to buckle down and have the save up tonight' or tomorrow at the latest if that's okay.

What I did do: I submitted the corpse of Onul 'Duskboats' Tathkogan to the Museum along with two figurines pertaining to his life events. I also checked the rabbit's history; apparently he settled in Princetones in 710' and died of old age in 735. Also' when I threw his corpse across a room' it was bleeding. Which means the new exhibit is a perfectly fresh corpse of a rabbit.. who died more than three centuries earlier.. inside an unreachable pocket dimension. Freaky stuff' that! I wonder if THEWORM has something to do with it?

Also' I rolled a die' got transformed into a giant jumping spider' and when I retransformed' my gait was bugged; got rid of most of my stuff' but still have my speed down by half just from carrying seven celeries. Got some beak dogs for movement and protection at least' so there's that.

Also also' thanks for all the positive reaction to Muthkat! He was a fun character to design' but playing PHM is bloody hard. They are really fragile' and their simplified body structure means any damage to a limb is permanent and results in a loss of function. If you want to play a proper PHM adventurer' sell everything' deck out in full iron armor' and max out your defensive skills from the start at the expense of everything else' you'll need that methinks.

7
Alright! Here's the first part; it's pretty rushed' but better that than lagging behind with my writing as usual.
Also'
I have no mouth and I must sing – a mute bard’s tale
Muthkat Mothcat was a prodigy – he had an uncanny ear for music, an angel’s singing voice, and a sharp linguistic wit. He had all the makings of a great bard – but there was one problem.


Muthkat lacked a functioning mouthpiece.

Now, it has to be understood that plump helmet men being mute was in fact an evolutionary advantage – it prevented them from screaming in terror and alerting their ilk when devoured by a dwarf with great voracity and furious hunger. Evolution never meant plump helmet men to become bards.

It’s not that Muthkat did not try to perform despite being so hampered. In fact, his exaggerated gestures while singing and feeble attempts at playing a bagpipe, a trombone or a shawm were met with an uproar of laughter and earned him a reputation as something of a comedian, much to his chagrin.


So Muthkat decided to leave. Aware of the world’s dangers, and somewhat smaller than an adult dwarf, he purchased a set of chainmail overalls the local smith had made for his youngling, affixed a pot lid for head protection, grabbed a trusty trumped of his, and decided to depart the fortress of Princetomes the following morning.

His last night at home, Muthkat had a peculiar dream. He was wandering winding, narrow hallways, not dissimilar to those of his home. A lone dwarf was dashing to and fro, ranting about worldview issues and asking Muthkat questions that he, surprisingly enough, was physically incapable of answering.

Not wanting much to do with the scene, Muthkat wandered on in search of an exit, of which he found none. He opened mostly every door he encountered, but they generally led to sparingly furnished rooms. Some of those in turn contained recently deceased farm animals. Muthkat unexplainably knew the full name of every one he found.


After some consideration, he pocketed a dead rabbit by the name ‘Onul Tathkogan’ and continued on his trek, composing musical pieces along the way to pass time.

Muthkat was getting restless. It seemed like days had passed, and yet he was still walking in circles, unable to find an exit. In fact, he was quite certain there was none. He was trapped forever, him, a maddwarf and Onul Tathkogan.


Muthkat woke up with a start. ‘Thankfully, t’was all just a dream’, he thought.

Onul’s unmoving eyes were peeking at him from his backpack.

8
I think I've been trapped in the very same fort! I did something similar to get out!

Another cheat I've learned since then is
Reveal
then use the Look cursor to find the surface and then use Flashstep and you teleport to the spot you are looking at
Yeah' this fort is a deathtrap; at least it gave me my submission right away' so there's that. Thanks for the tip' frankly reading this thread I'm thinking I should get more acquainted with DFhack at some point' it gives you many possibilities indeed. All those adventurer dynasties' taking over kingdoms' it really makes the adventurers feel like Greek demigods' like they were truly meant to have a deeper influence on the world aside from killing folks.

Also' I'm at the Museum's doorstep' will submit tomorrow and then probably just wander around the world' exploring. Got injured pretty badly along the way' but managed to hobble all the way to civilization. Grinding your stats when playing an armorless joke character is bad for your health' kids!

9
So I have only just started and managed to spawn in a fortress with no exit. I don't know how to DFhack' so I just retired' made another adventurer from elsewhere' and added my old character to the party to teleport out. Hope that's not a problem. I set the new bloke on fire' for the record' so I'll only be playing one character. Expect an introductory update soon.

10
Alright! I might be somewhat busy during the coming week' but I should be able to fit in a casual playthrough. Finding out what were those terrible good things Eric did sounds like a plan.

11
Frankly' gnomes' inability to open doors shouldn't be much of an issue' since:
a) we don't have bogeymen in this world;
b) one can always throw an opener character into the party.
Although' playing handicapped like that would pose an additional challenge for the willing. It's an open question anyways.

Good luck out there' Bralbaard! Hopefully your gremlin ends up dying of old age' not being eaten by some thrall.

12
What in the actual bloody hell is happening. Never thought it's possible for an age to be named after anything outside the primary races or megabeasts. I also thought back to the HoP incident' and I think the game should've recognized an 'Age of Planegifts' at some point; since it didn't happen back then' probably there was some DFhack dark magic involved this time.

How about we make gnomes playable' then? Guess it'd make for an interesting experience playing as one of those tiny useless critters' especially so if one of them ended up playing the oxang' probably larger than itself' to recruit Kol.

13
The bodypartless zombies may just be undead skins' I remember having some problems with those I raised in the fort where TimelessBob's character died.
EDIT: This one: http://www.bay12forums.com/smf/index.php?topic=175875.msg8301837#msg8301837

Also' please sign me up for another turn. A lot has changed in the world' I'm interested in checking it out firsthand again. Though mayhaps I should try to finish my stories first' it's been.. three years of me lagging with the very first one? Not very efficient at writing alas.

14
Maybe just move the exhibits to one of the neighboring settlements? Diptramples has a keep' although it's cluttered with assorted items (mostly hoarded there by me' frankly; Nom the Cheese still lurks there). Could clean it up in between turns' if the community deemed it appropriate. It would require some lore twiddling as to why the collection was relocated' but would be far more functional most likely.

15
DF Community Games & Stories / Re: The Hall of Legends, 5th ed. revised
« on: December 31, 2022, 02:53:06 pm »
Once again' +1 for Thob!

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