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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Toaster on March 02, 2017, 01:28:06 am

Title: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Toaster on March 02, 2017, 01:28:06 am
Still lovingly ripped from Piecewise's Perplexicon (http://www.bay12forums.com/smf/index.php?topic=119572.0)!

Gooooood evening fans of magic and murder, and welcome to tonight's episode of Fields of Magical Murder!  Tonight's episode is a five-on-five Capture and Hold match!  Which team can control the points and slaughter the competition?  Find out after a brief word from our sponsors!

Welcome to the Fields of Magical Murder, a team deathmatch with modular magic!  It's still heavily ripped inspired by Perplexicon, but also tempered by The Pit of Magic (http://www.bay12forums.com/smf/index.php?topic=128459.0) and all the other wonderful people who have hosted Perplexicon games!

I'll try to not let this one die like Pit did; I hope you'll give me another chance.

Rules:
Team objective-based deathmatch with modular magic.  You can cast spells with any number of words up to your pool total.  Word order, what you are doing with your hands, which way you are facing or looking, and what you are thinking may matter.  Pool is refilled at the end of each turn, or by one point a turn if you are in combat.  Health is chunky salsa- no hit points here.

The map has four capture points.  To capture one, a player must start in the area of it, and spend their entire action converting it.  If interrupted in any way, the process will fail.  If it already belongs to the enemy team, converting it will first turn it neutral, and another turn must be spent converting it.  Three players working together may convert it all the way in one turn; two is not enough.  Capture points are indestructible and immutable, regardless of how much magic you throw at them.

Scoring is simple; hold two more than the opposing team at end of turn and earn one point.  Hold three more, two.  Hold all four at the end of the turn and earn three points!  First team to fifteen points is the winner.

Teams are of five players each and assigned randomly from the first ten entrants.  Unlike previous games, death does not kick you out of the game; you spend a turn respawning into the starting zone.  The starting zone is accessible via teleport, and heals anyone starting their turn inside, as well as reversing negative magical transformations.  As a counterbalance, no magic can be cast inside, except during the opening segment. 

During the first five turns, players may prepare inside the starting zone.  This opportunity allows for players to test magical words and create hopefully powerful items.  Team damage is prevented in there, and any negative magical effect is blocked automatically at no penalty.  After this, the game starts in earnest and magic is no longer allowed inside.

The book may change from time to time.  Such changes won't be announced, except in very unusual circumstances.

As this is a team game, if you wish to communicate with your teammates in spoilers, that is fine.  Labeling one containing an action as such is extremely appreciated, or I am liable to miss it.  I trust all of you as good faithful Bay Twelvers to not open spoilers of the opposing team.

Spoiler: A few more rules (click to show/hide)



Character Sheet:
Spoiler (click to show/hide)

Stats:
Spoiler (click to show/hide)




Spoiler: The Field Tome (click to show/hide)


Waitlist policy:  As teams should not be changing, there really isn't need of a wait list.  That said, if people really want on it, I could assign each team a couple alternates in case someone has to drop out.  It goes without saying that such an alternate should also avoid spoilers of the opposite team.



I've probably missed some obvious points, so if you have questions, fire away!  I will point out that I've made some extensive changes since Pit to the way some familiar words and concepts work in the interest of balance.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: Dermonster on March 02, 2017, 01:36:46 am
Fiiiine.


Name: Derm
Appearence: Listen. We both know it's the damn guy in a robe, let's not kid ourselves here.
Stats

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: AoshimaMichio on March 02, 2017, 01:39:32 am
Perhaps I should join out of principle...


Character Sheet:
Name: Enki
Appearence:
 (http://vignette1.wikia.nocookie.net/12kingdoms/images/6/69/Enki_kirin_en.png)
Stats
* Strength: -
* Dexterity: +
* Speed: +
* Endurance:
* Potency: +
* Will:
* Channelling:
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: Whisperling on March 02, 2017, 01:46:17 am
Name: Johnny

Appearance: An unnaturally thin man dressed in overly gaudy robes. Seriously, they've got sequins and everything.

Stats:

Strength:  --
Dexterity:  ++
Speed: 
Endurance:
Potency:  ++
Will:  --
Channelling:  ++
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: Dermonster on March 02, 2017, 01:55:21 am
You only get three maluses.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: TankKit on March 02, 2017, 05:02:38 am
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: OceanSoul on March 02, 2017, 06:16:56 am
Reserve me, I'll make a sheet very soon.

Name: Poe Pello
Appearance: Young man (about 20) with dark brown hair, wearing a blue hoodless robe. Often found holding a quill.
Stats:

Strength: --
Dexderity:
Speed: -
Endurance:
Potency: ++
Will: +
Channeling: ++
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: Coolrune206 on March 02, 2017, 08:38:16 am
((Might as well try it.))

Name: Jefro
Appearance: Fairly average, all things considered. If one were to look at him, they would see nothing remarkable. In fact, the most noticeable thing about him is how generally unremarkable hr looks.
Stats:
Strength: -
Dexterity: +
Speed: +
Endurance:
Potency:
Will:
Channelling: +
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: TheBiggerFish on March 02, 2017, 08:59:35 am
PTW definitely.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: FallacyofUrist on March 02, 2017, 09:51:08 am
Name: Mr. Smith
Appearance: A nondescript man with a hood.
Stats:
Strength: -
Dexterity: 0
Speed: -
Endurance: +
Potency: +
Will: +
Channeling: +
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: Toaster on March 02, 2017, 10:08:32 am
Name: Johnny

Appearance: An unnaturally thin man dressed in overly gaudy robes. Seriously, they've got sequins and everything.

Stats:

Strength:  --
Dexterity:  ++
Speed: 
Endurance:
Potency:  ++
Will:  --
Channelling:  ++

Derm is correct; you need to drop at least one plus and minus.


I'll go over the map shortly/when the game starts.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [7/10]
Post by: Shadowclaw777 on March 02, 2017, 10:43:45 am
Name: Bastien
Appearance: A slender young man with a hoodie with a bandana covering the mouth
Stats:
Strength: -
Dexterity: ++
Speed:
Endurance: +
Potency: ++
Will: --
Channeling:
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [7/10]
Post by: DolosusDoleus on March 02, 2017, 07:07:03 pm
Eyup.

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: Toaster on March 02, 2017, 07:40:33 pm
One more spot to go!
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [0/10]
Post by: Whisperling on March 02, 2017, 07:45:07 pm
Corrected sheet:

Name: Johnny

Appearance: An unnaturally thin man dressed in overly gaudy robes. Seriously, they've got sequins and everything.

Stats:

Strength:  --
Dexterity:  +
Speed: 
Endurance:
Potency:  ++
Will:  -
Channelling:  ++
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: Toaster on March 02, 2017, 07:46:39 pm
Looks good.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: OceanSoul on March 02, 2017, 07:56:52 pm
JUST in case anyone's confused, whisperling was allready put on the list, so there is still one slot.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: ATHATH on March 02, 2017, 11:26:20 pm
IN!

Reading OP...
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: ATHATH on March 02, 2017, 11:34:56 pm
Name: Good Guy Greg
Appearance:
Spoiler (click to show/hide)
Stats:
STR: --
DEX: --
SPD: --
END: --
POT: ++
WIL: --
CHA: ++++++++++++
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: Dermonster on March 02, 2017, 11:35:58 pm
Name: Good Guy Greg
Appearance:
Spoiler (click to show/hide)
Stats:
STR: --
DEX: --
SPD: --
END: --
POT: ++
WIL: --
CHA: ++++++++++++


A clear sign that you didn't read the OP.

Only three maluses.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: Toaster on March 02, 2017, 11:40:55 pm
While our contestants are getting ready, let's go over the map (http://i.imgur.com/5ZxSQNl.png), shall we?

Oh yes indeed!  While I'm sure our longtime viewers are familiar with the Bridges of Fun map- it's one of my favorites!- it never hurts to look over it again.  Starting from the left, we see the landing area from the safe zone teleport.  It's protected by quite the nice fortification wall, and well, we all know what happens if an enemy manages to make it back this far.

They meet the defenses!

But there's no need, of course, because the objectives are far off!  The bridge off the starter island leads to a much lower defensive wall.  It's a spot of cover for anyone behind it.

And it's almost always the last line of defense, because in front of the line is rough terrain, and hard for anyone under fire to move in!  Wouldn't want to cross that when the acid spiders are coming, would we?

Oh my, yes, that last match here was something, wasn't it?  Anyway, beyond that is the halfway stone wall that splits the north and south partitions.  Those two tunnels through it provide interesting engagement angles.

And in the south is the first capture point!  It's wide in the open, and always a favorite spot for murder.  In front of it are the floating crystals; much too far overhead for those stuck fighting on the ground.

Which is why we always hope someone learns to fly!  To the north, a big grassy field leads toward the spike pits!  I sure hope to see them fill with body parts again!  I don't think this map has ever been played without at least two deaths to them!

Right you are!  And from there, the three titular Bridges of Fun!  Starting from the west side and north down, we first have the Broken Bridge!

My favorite!  A group of floating disks, always seemingly enough there to make the path as long as no one is messing with them!  In the middle is another capture point!

Next is the Sturdy Bridge!  They say it can be broken, but I don't think I've ever seen it done!

Me either!  It's got our next point.

Finally, we have the Weird Bridge!  I'm not sure how you go down one side and end up in the other, but it happens!

One of the officials explained it to me once, and it gave me such a headache I had to lie down for a week!

Well, folks, we'll not submit you to that.  As you can see, the other half of the map is just mirrored and inverted.  And that's the map!  I think things are getting ready to begin, so let's hear from those sponsors real quick!
Title: Re: Fields of Magical Murder: A Perplexicon Game [Preparing...] [10/10]
Post by: Toaster on March 03, 2017, 12:38:03 am
It looks like one contestant has a couple typos on his next-of-kin information, but we can go ahead and get started while that's worked out!

On the West half, we have...

Mr. Smith!  Already forgotten what he looks like!
Enki!  Nice hair, man!
Larry Laffer!  Haven't seen a leisure suit like that in years!
Johnny!  He's sure dressed for the occasion!
Jefro!  Rounds out the team in averageness!

Let's hear it for these future victims!  Now facing them on the East half, we have...

Good Guy Greg!  Smoke em if you got em!
Sir Lootington!  Pip pip cheerio, good man!  Too bad you can't keep that cane in here!
Derm!  We've heard nasty stories about this guy.
Bastien!  Looks like he has something to hide.
Poe Pello!  A young man, with so much life no longer ahead of him!


Looks like two interesting teams, here!  We'll all get great pleasure from watching them die!

Remember folks; they get five rounds to prepare, and then it's on to the murder?

Five.. Four.. Three.. Two.. One..... GO!


West team is:
FallacyofUrist
Ao
Dolosus
Whisperling
Coolrune

East team is:
ATHATH
TankKit
Derm
Shadowclaw
OceanSoul

Game on!  You're offscreen in your respective safe areas until the end of five turns, in which you'll all be unceremoniously dumped out to the clouded area on your side of the map.  Team damage is off for now, but it is on once the game starts for real.  Feel free to use spoilers, though please make it obvious to me which spoiler your actual actions are in.

ATHATH, you can only have up to --- +++++ total across all your stats.  Need to fix that by the time the turn starts.


Also, a reminder:  Your pool is equal to three plus any plusses you have, so if you have Channeling +, that means you have four pool.  That's up to four words you can use at once.  If you're out of combat, you get fully refilled every turn, but in combat you regain one point per turn.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Dermonster on March 03, 2017, 12:48:24 am
"Righto, I've been round this block before. Gather round fellows, let me show you a neat trick. Otherwise, TEST TEST TEST, get this damn thing filled! Quantity over quality, we don't have much time!"

Honor system, people. Don't open spoilers by the other team.

Spoiler (click to show/hide)



(Due to previously unknown info, I have changed one channeling into potency, as the stats haven't been 'set in stone' yet. GM permission was given.)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 03, 2017, 12:56:30 am
I'll allow you to change sheets until the first turn is processed, yes.  I've made some rule notes and clarifications in the OP, mostly because I am good at writing things in my notes then never posting them in thread.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Shadowclaw777 on March 03, 2017, 01:58:32 am
"I find it best if we find out a consistent spell option among the words first, Also I'll try to go from the book's last words to first words if anyone cares"
Spoiler (click to show/hide)

(If anyone really cares about their action being really sneaky and savage than couldn't they just PM the GM their move?)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: TankKit on March 03, 2017, 02:57:56 am
"Oh no, I do hope there's a spell that allows me to get a cane in here! Hmmm, let's try... This!"
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Coolrune206 on March 03, 2017, 06:36:21 am
((Oh god I'm not on Derm's team. That means at some point in the game, I WILL be turned into a sheep.))

Jefro waves hello to his team.

"Hello."

He then stands around awkwardly for a bit.

"So... I think I just say some magic words... and things happen? Like, I think I can say a total of four?"

He looks sidelong at Enki.

"Hmmm.... would you care to be my test experiment? A yes is assumed, of course."

Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [9/10]
Post by: OceanSoul on March 03, 2017, 07:41:10 am
Name: Good Guy Greg
Appearance:
Spoiler (click to show/hide)
Stats:
STR: --
DEX: --
SPD: --
END: --
POT: ++
WIL: --
CHA: ++++++++++++


A clear sign that you didn't read the OP.

Only three maluses.
Also, he has 14 pluses and 10 maluses. Even if there wasn't a limit to the pluses/maluses, it couldn't be accepted.
"Oh no, I do hope there's a spell that allows me to get a cane in here! Hmmm, let's try... This!"
Spoiler (click to show/hide)
Spoiler: East Team (click to show/hide)


Toaster, If a spell would cause something harmful to any of us, would we at least be able to know what it is before the room negates it?
Spoiler: East Coast (click to show/hide)

That announcer sounds familiar... the first one, that is. Isn't he the guy from Mystery !!SCIENCE!! Theatre 3000?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: TankKit on March 03, 2017, 08:04:08 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 03, 2017, 08:36:45 am
I forgot to mention that you can come up with your own team names.


Editing's fine, but for my sanity's sake, please edit out your previous post so I don't double see actions.

Toaster, If a spell would cause something harmful to any of us, would we at least be able to know what it is before the room negates it?

Yes.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: OceanSoul on March 03, 2017, 09:02:11 am
I thought about making a team name, but I'd like to see what we get in these first few rounds first, in case we end up getting some defining spell, material, etc.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: AoshimaMichio on March 03, 2017, 10:51:45 am
"Thanks announcer, my hair is seriously cool!"



((Oh god I'm not on Derm's team. That means at some point in the game, I WILL be turned into a sheep.))

Jefro waves hello to his team.

"Hello."

He then stands around awkwardly for a bit.

"So... I think I just say some magic words... and things happen? Like, I think I can say a total of four?"

He looks sidelong at Enki.

"Hmmm.... would you care to be my test experiment? A yes is assumed, of course."



"It's not like I can stop you."

Spoiler: Wizards of West Coast? (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: FallacyofUrist on March 03, 2017, 11:41:09 am
"We're already fighting each other? Ugh."

Experimentation!

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Coolrune206 on March 03, 2017, 01:04:22 pm
"We're already fighting each other? Ugh."

Experimentation!

((On who?))
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: FallacyofUrist on March 03, 2017, 01:06:58 pm
((On nobody in particular. Straight up, if I must pick a direction.))
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 03, 2017, 01:17:35 pm
Word order, stance, intent, and facing may all influence what a spell does, depending on the words used.
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [7/10]
Post by: DolosusDoleus on March 03, 2017, 01:26:14 pm
"Larry Laffer at your service gentlemen"

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: ATHATH on March 04, 2017, 04:38:07 pm
New Stats:
STR: --
DEX: -
SPD:
END:
POT: ++
WIL:
CHA: +++

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Whisperling on March 04, 2017, 06:12:36 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: OceanSoul on March 04, 2017, 06:25:08 pm
New Stats:
STR: --
DEX: -
SPD:
END:
POT: ++
WIL:
CHA: +++

Spoiler (click to show/hide)
Also, that's everybody.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 04, 2017, 09:33:24 pm
Both teams begin in their respective spawn areas.  It's an area of quasidimensional space with ill-defined boundaries.  There's enough semblance of wall for those who wish to aim at one to hit one, but trying to discretely describe any areas is a waste of effort.  The safe areas exist outside the map; the clouded areas are where the teams spawn in when they leave the safe areas.

TEAM EAST

Spoiler (click to show/hide)

[Pot:4+2]

A shimmering image of a rather sizable bear appears before you, then fades away.

[Pot:6+2]

Another shimmering image; this one of the robiest robe that your robey eyes have ever laid their eyes on.  It's enough to make you weep when it disappears.

Man, you'd look fabulous wearing that.

[Pot:5+2]

Another image, this of a chain that looks like it'd hold up a battleship anchor.

[Pot:5+2]

An image of a fine set of rather large gloves.

[Pot:4+2]

An image of a cage fit for a zoo.


Spoiler (click to show/hide)

You stay inside the spawn area, since you're not allowed to leave yet.  You can still aim at a wall, though.

[Pot:6+2]

Your left arm is briefly covered with eldritch runes, but they fade away, seemingly without actual effect.

[Pot:6+2]

A teammate helpfully tells you that the same thing happened, except this time to your head.

[Pot:3+2]

This time, your torso.  In no case do you think anything stuck.



Spoiler: East Coast (click to show/hide)

[Pot:4+2]

Several sheets of a strange purple metal clatter to the floor in front of you.

[Pot:3+2]

A shimmering image of a wall appears before you, then fades away.

[Pot:1+2]

Nothing happens.

[Pot:4+2]

You cough, retch, and spew forth a big cone of nothing from your throat.

[Pot:2+2]

A grey fog appears over your right shoulder before dissipating into nothingness.



[Pot:2+2]

Several chocolate bars and assorted hard candies appear before you and plop to the ground in a sweet pile.

[Pot:5+2]

Several quite large sheets of rubber bounce to the ground in front of you, scattering everywhere.

[Pot:6+2]

A massive 10-foot boulder crashes to the ground hard in front of you.  Good thing this space is quasidimensional and stretches as needed, or you'd be running out of room fast.

[Pot:6+2]

This time dozens of 3-foot crystals appear in front of you, making an even bigger pile of crap.

[Pot:2+2]

You're almost relieved when this spell only makes a small bush sprout in front of you.


Spoiler (click to show/hide)


[Pot:2+2]

A grey fog appears above your right shoulder, but fades away.

[Pot:5+2]

A shimmering image of a giant man with rippling muscles appears.  He flexes at you as he fades away.

[Pot:2+2]

A shimmering image of a pole with an axe on the end appears, then fades.

[Pot:2+2]

As you speak the words, you are suddenly struck with a vision of a strange land, in which every being knows magic, where crystals and glass shine, and spells are as common as water.  It's as if you were transported to the birthplace of magic.  The vision fades, and you are back to where you started.

[Pot:3+2]

Nothing happens.


TEAM WEST

The first two of you square off at each other.


[Pot:5]

A well-made pair of steel gauntlets forms into being in front of you, then clatter to the ground. 

[Pot:5]

A magical sparkle spreads and covers your whole body, but fades away before doing anything.

[Pot:4]

A grey fog appears over your right shoulder, but fades without doing anything.

Spoiler: Wizards of West Coast? (click to show/hide)

[Pot:3+1]

You are swept away of a vision of a land of death.  Decay, rot, signs of the passage of life are everywhere.  Everything that you picture when you think of death is here.  It fades, and you are back to where you were.

[Pot:3+1]

A shimmering image of a long-shafted weapon with a blade at the end appears, then fades away.

[Pot:4+1]

Nothing happens.




[Pot:3+1]

A hand formed of a brownish liquid appears before you for a moment, before shooting off toward the east and exploding outward, leaving nothing but the smell of whiskey in the air.

Huh.


Spoiler (click to show/hide)

[Pot:6]

You're pretty sure you did the spell right, but nothing seems to happen.

[Pot:1]

This time, you just completely bungle it.


Spoiler: West (click to show/hide)

[Pot:3+2]

A glob of magma appears in front of you, then splashes to the ground with a hiss.   Eeep.

[Pot:5+2]

A shimmering image of a seriously large cage appears before you, then fades away.

[Pot:3+2]

Nothing happens.

[Pot:3+2]

A quivering glob of nothing shoots out from your right finger.

[Pot:2+2]

Eldritch runes appear for a moment on your right arm, then fade away without doing anything.



Looks like our contestants are playing with their new magic abilities!  I'm impressed no one managed to almost hurt themselves yet!

Yes, it is a surprise!  People do tend to focus magic power, sure, but everyone here is a complete weakling!  If they had an arm wrestling contest, everyone would lose!

Too right!




Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - Spawn Room (6 Pool)
TankKit: Sir Lootington - Spawn Room (5 Pool)
Derm: Derm - Spawn Room  (5 Pool)
Shadowclaw: Bastien - Spawn Room (3 Pool)
OceanSoul: Poe Pello - Spawn Room (5 Pool)

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - Spawn Room (4 Pool)
AoshimaMichio: Enki - Spawn Room (3 Pool)
Dolosus: Larry Laffer - Spawn Room (5 Pool)
Whisperling: Johnny - Spawn Room (5 Pool)
Coolrune:  Jefro - Spawn Room (4 Pool)

If you're not in combat, you get all your pool back at turn end.  Otherwise, you regain one point per turn.  If you're in the status as (3/3 Pool), you're in combat regen.  If you see just the maximum (3 Pool) you're at full regen.


This turn dedicated to Patrick Star (https://www.youtube.com/watch?v=RuJNUXT2a9U)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Coolrune206 on March 04, 2017, 09:49:43 pm
Spoiler: West Side, Best Side (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Dermonster on March 04, 2017, 09:59:16 pm
"Ooh, promising, promising. Keep it up, guys!"

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Shadowclaw777 on March 04, 2017, 10:19:25 pm
"Hmph, seems that everything we cast is just poofing away"
EDIT: "Fine, if you so on insist than I will just spam out words instead of any combos
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Dermonster on March 04, 2017, 10:21:45 pm
"Hmph, seems that everything we cast is just poofing away"

"An element is needed for shapes to work. Just find as many definitions as you can, we can make items along the way when we're free."


Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: OceanSoul on March 04, 2017, 10:36:37 pm
"An element is needed for shapes to work. Just find as many definitions as you can, we can make items along the way when we're free."

"Hmph, seems that everything we cast is just poofing away"

Elements are needed for Modifiers, not shapes. Though, a modifier may effect shape. Anyway, we have some nice words so far: good materials, a good body, and even a simple attack method on my part- breath attack.
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Person on March 04, 2017, 10:55:40 pm
Ah damn I missed the chance to apply for this. Well, PTW nonetheless. I've always liked these, and your book seems to be a good one.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: OceanSoul on March 04, 2017, 11:07:36 pm
Ah damn I missed the chance to apply for this. Well, PTW nonetheless. I've always liked these, and your book seems to be a good one.
Maybe you could apply as a backup, in case someone from one team drops out or cannot post actions for a certain amount of time.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: TankKit on March 05, 2017, 05:24:16 am
"Hmmm, I'm going to write all this down." Sir Lootington pulls a notebook out of his cape and starts writing down notes about what all the spells used on the east side do.

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: AoshimaMichio on March 05, 2017, 06:16:23 am
"This magic is different from what I'm used to. Try to not get wounded, people."

Spoiler: Wild West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: OceanSoul on March 05, 2017, 07:17:53 am
"Hmmm, I'm going to write all this down." Sir Lootington pulls a notebook out of his cape and starts writing down notes about what all the spells used on the east side do.

TankKit, Toaster said he would only do random words once, with ATHATH's action. If you want, I can choose some words for you...
Spoiler: East Frontier (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Toaster on March 05, 2017, 08:11:34 am
Actually,
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Coolrune206 on March 05, 2017, 09:41:57 am
"This magic is different from what I'm used to. Try to not get wounded, people."

Spoiler: Wild West (click to show/hide)
"Hey whoa whoa whoa. Don't mess with my gauntlets. I'm gonna be using those!"
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Dermonster on March 05, 2017, 09:54:12 am
"Hmmm, I'm going to write all this down." Sir Lootington pulls a notebook out of his cape and starts writing down notes about what all the spells used on the east side do.

"Dude, I already showed you a trick for that. Don't do it that way."
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: AoshimaMichio on March 05, 2017, 12:18:13 pm
"Hey whoa whoa whoa. Don't mess with my gauntlets. I'm gonna be using those!"

"Don't be such a baby. You can make another pair if this one breaks. Who knows, maybe I can improve them?"
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Coolrune206 on March 05, 2017, 12:22:21 pm
"Hey whoa whoa whoa. Don't mess with my gauntlets. I'm gonna be using those!"

"Don't be such a baby. You can make another pair if this one breaks. Who knows, maybe I can improve them?"
"By your own logic, you could make your own. I really would rather not having to spend more spell words to accommodate your screw-ups."
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: AoshimaMichio on March 05, 2017, 12:27:22 pm
"Don't be such a baby. You can make another pair if this one breaks. Who knows, maybe I can improve them?"
"By your own logic, you could make your own. I really would rather not having to spend more spell words to accommodate your screw-ups."

"Stop complaining before we even have results. I let myself to be your test subject, now let your gauntlets be mine."
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Coolrune206 on March 05, 2017, 12:44:09 pm
"Don't be such a baby. You can make another pair if this one breaks. Who knows, maybe I can improve them?"
"By your own logic, you could make your own. I really would rather not having to spend more spell words to accommodate your screw-ups."

"Stop complaining before we even have results. I let myself to be your test subject, now let your gauntlets be mine."
"I believe I was also YOUR test subject. Please operate by your OWN logic."
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: AoshimaMichio on March 05, 2017, 12:48:14 pm
"By your own logic, you could make your own. I really would rather not having to spend more spell words to accommodate your screw-ups."

"Stop complaining before we even have results. I let myself to be your test subject, now let your gauntlets be mine."
"I believe I was also YOUR test subject. Please operate by your OWN logic."
"At least this won't hurt you."
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Coolrune206 on March 05, 2017, 12:57:54 pm
"By your own logic, you could make your own. I really would rather not having to spend more spell words to accommodate your screw-ups."

"Stop complaining before we even have results. I let myself to be your test subject, now let your gauntlets be mine."
"I believe I was also YOUR test subject. Please operate by your OWN logic."
"At least this won't hurt you."
"On a physical level. On an emotional level, I would be distraught. Place my gauntlets back on the ground BEFORE you annihilate them."
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: DolosusDoleus on March 05, 2017, 01:04:32 pm
Spoiler: West is Best (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: ATHATH on March 05, 2017, 01:19:08 pm
Spoiler: East (click to show/hide)

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: ATHATH on March 05, 2017, 01:33:19 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Whisperling on March 05, 2017, 01:40:36 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Toaster on March 05, 2017, 07:09:17 pm

Spoiler (click to show/hide)


EDIT:  Oh hey, that's erryone.

EDIT2:  Just kidding; miscounted spoilers.  Missing FallacyofUrist.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: ATHATH on March 05, 2017, 07:25:14 pm

Spoiler (click to show/hide)


EDIT:  Oh hey, that's erryone.

EDIT2:  Just kidding; miscounted spoilers.  Missing FallacyofUrist.
Spoiler: East Side (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: Toaster on March 05, 2017, 07:42:59 pm
Spoiler: ATHATH (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 2 [4 turns to prepare!]
Post by: FallacyofUrist on March 05, 2017, 11:10:10 pm
"Huh. Booze!"

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 06, 2017, 12:47:50 am
I'm doing the turn instead of going to bed like I should be.  I blame all of you.


TEAM EAST


[Pot:3+2]

A shimmering image of a nice pair of greaves.

[Pot:5+2]

An image of a massive cow, with practically pulsating udders and tenderlions.  You might just be projecting your lack of breakfast a bit.

[Pot:3+2]

This is a shimmering image of a snake.

[Pot:2+2]

This one... looks like it's flying.  A little blurry, but it has feathers and a beak.

[Pot:6+2]

The image you get with this one is of a mighty warhammer.  It looks like Sauron should be slinging this around.



[Pot:4+2]

A grey fog starts to settle in over your right shoulder, but dissipates harmlessly.

[Pot:5+2]

This gets you the same result.

[Pot:5+2]

And again, the same result.


Magic sucks, man.


Spoiler (click to show/hide)

You don't have scales or anything, but the weight doesn't seem really unusual.  It's hard to tell, but it seems to dent a bit easily.  You heft a sheet, but they're big enough so that holding it is awkward.

[Pot:6+2]

A magical sparkle seems to envelop your left arm.  It flashes with a gleam and is gone.

[Pot:3+2]

A grey fog appears over your right shoulder and vanishes without doing anything.

[Pot:1+2]

Faint eldritch runes come into being on your left leg, but recede and vanish.

[Pot:4+2]

The magical sparkle returns, this time covering your whole body.  It too flashes into a gleam and goes away.

[Pot:1+2]

This time the magical sparkle is on your left leg.  It seems to merely fade from view.


Spoiler (click to show/hide)

[Pot:2+2]

A bar of silver forms in front of you, then thuds to the floor.

[Pot:6+2]

A loud buzzing fills the room.  **SAFETY PROTOCOLS ENGAGED**

Everyone sees a second, ghostly version of you casting this spell, then getting blasted backward by some sort of invisible force of impact.  The real you is unaffected.  Huh; guess that's what they mean by team damage is off here.

[Pot:5+2]

A teammate whose attention was attracted by the result of the last spell informs you that eldritch runes briefly covered your head, but faded away.

[Pot:3+2]

This gives you the shimmering image of a bear.  Roar.

[Pot:1+2]

A few anemic sparks and electrical buzzes vaguely menace the air in front of you.


Spoiler: East (click to show/hide)

[Pot:6+2]

A massive gust of outrushing air staggers you, but you keep your feet.

[Pot:6+2]

There's another buzz as the safety protocols engage again.  You watch ghost you summon a rather worryingly large amount of magma which falls and burns your legs off.  It's not something you ever want to see again.

[Pot:2+2]

A few bricks made of foam flup to the ground in front of you.  It's almost disappointing after watching a phantom version of yourself suffer excruciating burns.

[Pot:3+2]

A large lump of flesh forms in front of you then spluts to the ground.  Ewww; it's alive.  And oozing a bit.

[Pot:6+2]

A rather massive chunk of obsidian appears in front of you, then falls straight down; right onto the flesh mass.  SPLAT.

GROSS.  It's all over your legs!  This is worse than magma!


TEAM WEST

Spoiler: West Side, Best Side (click to show/hide)

[Pot:2]

You get what looks like a steel polearm of some type for a toy soldier.  Cute.

[Pot:1]

This is a shimmering image of a complete blob.  Boo.

Spoiler: Wild West (click to show/hide)

You pick up the gloves, causing Jefro no small amount of consternation, then try a spell.

[Pot:1+1]

Nothing happens.  Hrm.  Dropping the gloves, you move on.

[Pot:5+1]

FWOOSH goes the stream of magma shooting out of your right finger.  It's a good thing you didn't aim that at anyone.


Spoiler: West is Best (click to show/hide)

[Pot:5]

A bit of quivering nothing hovers in front of you for a second, then shoots toward your closest teammate.

[Pot:1]

Maybe something happened in the space in front of you?

[Pot:4]

You cough and retch, and hack up nothing.  Hmmm.

[Pot:4]

A quivering mass of nothing shoots out in a cone shape in front of you.

[Pot:1]

Something moved in front of you.  Probably.


Spoiler: West (click to show/hide)

[Pot:2+2]

A shimmering image appears before you.  Something short, narrow, and pointy, with a wider bit at the end?

[Pot:2+2]

Another image; this of something hand-shaped but maybe wearable?

[Pot:6+2]

OH JESUS FUCK THAT'S A HUGE FUCKING COCKROACH!  You let out a high-pitched squeal before you realize it was just an image that faded.

[Pot:5+2]

A sizable chunk of ice appears before you and chunks to the ground.  Brrr.

[Pot:2+2]

A loud buzzing breaks out.  **SAFETY PROTOCOLS ENGAGED**

You see a ghostly version of you sucked forward into whatever you summoned, with one other teammate losing footing and smashing into you.  After a moment, the two of you then drop into a dazed heap.

Huh.


[Pot:6+1]

You mind travels to an existence of endless green; trees, plants, vines, animals, and creatures of all types everywhere.  Everything is verdant and growing.  Nature at its most primal, untouched by the ravages of machine.  You fade back into reality, with a whiff of wet leaves still in your nose.

[Pot:2+1]

A silvery metal... something appearing in your face before immediately exploding and showering you with shards.  Good thing it wasn't big, whatever it was. Stung a bit; doesn't look like the safety mechanism protects you from every bump and scrape.


Oh look, several instances of spawn protection!  Oh, that magma one looked delightful.  It would have made the highlight reel for certain!

Let's just hope someone does it again for real!  It's always hilarious to see someone suffer and die because of their own mistake!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - Spawn Room (6 Pool)
TankKit: Sir Lootington - Spawn Room (5 Pool)
Derm: Derm - Spawn Room  (5 Pool)
Shadowclaw: Bastien - Spawn Room (3 Pool)
OceanSoul: Poe Pello - Spawn Room (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - Spawn Room (4 Pool)
AoshimaMichio: Enki - Spawn Room (3 Pool)
Dolosus: Larry Laffer - Spawn Room (5 Pool)
Whisperling: Johnny - Spawn Room (5 Pool)
Coolrune:  Jefro - Spawn Room (4 Pool)


And that's what happens if you do something too dangerous to yourself or teammates.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: Dermonster on March 06, 2017, 01:08:23 am
"Oh my! This is fantastic! Let's see what I can cook up here. You guys, keep testing words! Focus on the first two pages, favoring the first."

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: AoshimaMichio on March 06, 2017, 01:41:58 am
"See, nothing happened. I don't get why you complain so much."

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: Coolrune206 on March 06, 2017, 06:24:13 am
Spoiler: Westeros (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: OceanSoul on March 06, 2017, 08:39:26 am
Spoiler: EAST (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: Dermonster on March 06, 2017, 08:44:31 am
snip

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: OceanSoul on March 06, 2017, 09:15:08 am
snip

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: FallacyofUrist on March 06, 2017, 10:13:45 am
"Ideas, forming within my brain!"

Spoiler: HAIL WEST (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: ATHATH on March 06, 2017, 11:04:22 am
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game [Sign up now!] [7/10]
Post by: DolosusDoleus on March 06, 2017, 02:10:31 pm
Spoiler: Westernization (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: Shadowclaw777 on March 06, 2017, 07:15:56 pm
Spoiler: East will rise again! (click to show/hide)
Edited
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: OceanSoul on March 06, 2017, 07:30:54 pm
Spoiler: East will rise again! (click to show/hide)

Edit, to avoid double posting:
Also, we're all just waiting on TankKit and Whisperling right now.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: TankKit on March 07, 2017, 07:57:06 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: Dermonster on March 07, 2017, 08:00:21 am

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: TankKit on March 07, 2017, 08:19:46 am

Spoiler: The Easty Guys (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: OceanSoul on March 07, 2017, 08:34:23 am

Spoiler: The Easty Guys (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: Toaster on March 07, 2017, 09:17:13 am
Just waiting on Whisperling.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: TankKit on March 07, 2017, 09:19:21 am

Spoiler: The Easty Guys (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: Whisperling on March 07, 2017, 05:11:11 pm
Spoiler: Westerly (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 3 [3 turns to prepare!]
Post by: ATHATH on March 07, 2017, 06:16:34 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 07, 2017, 07:15:05 pm
If you change your action, please edit your previous ones out, or make sure the most correct one has the word "action" in the spoiler title, or some other way of making it obvious.  If you don't do this and I run the wrong action, I'm very unlikely to do takebacks, especially if new information is revealed.

(If I do the turn and I honestly messed something up, please tell me!  I made plenty of small to medium mistakes in the last game I ran.)

TEAM EAST


And now for something completely different!

[Pot:1+2]
[Will:5-2]

The magic reacts unexpectedly; you feel it resisting your desires.  It catches you off guard and don't feel you completely succeeded in bending the power to your will, but it nevertheless takes hold.  A magical sparkle covers your whole body, then flashes into existence.  Your flesh shivers and shudders, then shifts form.  Your skin takes on several new colors and textures, looking variously silvery, gleaming of black stone, and... slightly translucent?  Most notably, some of the areas look... well, it's very hard to describe, but they seem to have some sort of energy to them.  It doesn't feel strongly under your control, though, and you don't think this transformation will last.

Spoiler: EAST (click to show/hide)

[Pot:5+2]

The protection activates again.  A phantom version of yourself is hit by a burst of darkness that appears in front of you, then collapses weakly to the ground when the spell fades.

[Pot:4+2]

Spoiler: Note (click to show/hide)

A decent-sized chunk of a dull silvery metal thunks to the ground in front of you.

[Pot:2+2]

You see a vision of a land of death and decay.  Everything is dying, rotting, succumbing to the passage of time.  Bones, fungus, rot, everything looks old.

[Pot:2+2]

This nets you a few strips of leather.

[Pot:2+2]

Another vision, almost the opposite of the first one you saw.  Everything is teeming with life and greenery.  Plants, animals, nature at its most healthy, primal, and fecund.


Spoiler: East (click to show/hide)

[Pot:1+2]

A fine, well detailed, ornately embroidered robe pops into existence with a magical flash.  It'd be a great robe if you were ten years old; as it is, it's awfully small.

[Pot:2+2]

An iron bar appears in front of you and thuds down.

[Pot:3+2]

This gets you a nice puff of fire.  It's not quite close enough to get your eyebrows, but you definitely felt the heat.

[Pot:1+2]

A small pane of glass pops into being.  Rather unsurprisingly, it shatters when it hits the ground.

Spoiler: East will rise again! (click to show/hide)
Edited

[Pot:1+2]

This gets you a chunk of bright orange plastic.

[Pot:5+2]

A burst of pure noise leaves your ears ringing.  Several teammates glare at you in annoyance.

[Pot:6+2]

A massive bale of cloth thwaps down onto the ground in front of you.  You wish you had a bit of that in your ears prior to the other spell.


[Pot:6+2]

You get a vision as well; one of a dimension of raw uncontrolled energy.  Fire, explosions, and destruction fills the air; boulders are exploding at the slightest touch, and anything surviving has massive gashes and craters.  The air is full of lightning and ash.

[Pot:2+2]

Another vision; this time, you see a blacksmith pounding away at a broadsword, while in the background, a mounted knight leads a charge against a legion of swordsmen.

[Pot:4+2]

You summon quite the sizable chunk of ice.  Cool.

[Pot:6+2]

A flurry of magical sparkles and flashes fill the air in front of you.  There's enough that it's hard to look at them.

[Pot:5+2]

A large drop of clear liquid forms in front of you and splashes down.  Is that vodka?  Good thing you have the ice!  Now all you need is a twist of lemon.  What's the word for fruit again?


TEAM WEST


You do just that.

[Pot:4+1]

Still nothing.  Maybe you should try something else?

[Pot:4+1]

A grey fog appears over your shoulder.  Unlike previous times, it seems to settle into your shoulder.  You can't see it, but you feel it's still there.

Spoiler: Westeros (click to show/hide)

Jerk teammate.

[Pot:5]

This gets you a shimmering image of a pair of horns.

[Pot:3]

This shimmering image is... a stick or something with a blobby thing on the end?  It's kinda blurry.

[Pot:5]

This image is a dog!  Bark!

[Pot:5]

And this one's a dagger.

Spoiler: HAIL WEST (click to show/hide)

[Pot:2+1]

This gets you the same vision of the forest again.

[Pot:4+1]

This is a shimmering image of a boomerang.  It doesn't come back when it vanishes.

Spoiler: Westernization (click to show/hide)

[Pot:4]

You summon magma mixed in with... something that almost immediately turns to steam as the magma hits it.  You quickly step back.

[Pot:5]

Now you summon a nice fireball.  This also fails to injure you, but not by much.  You step back again.

[Pot:6]

This gets you a large chunk of glass that shatters when it hits the ground; again, none of the shards hit you.  Seriously?  You're running out of room to step back.

[Pot:3]

A small chunk of copper?  You're almost shocked when you get something not dangerous.

Spoiler: Westerly (click to show/hide)

[Pot:2+2]

A series of eldritch runes forms on your right arm.  It fades slightly, but remains.

[Pot:2+2]

A small hunk of silvery metal appears before you and plunks to the ground.

[Pot:4+2]

BUZZZZZAAAAAAAP goes the electrical discharge in front of you.  The smell of ozone fills the air.

[Pot:6+2]

You're not sure what happens until a helpful teammate tells you a magical sparkle covered your head briefly.



Starting to see some combinations!  Will they figure it out and stop being magical idiots?

Well, they might figure it out, but that second one is too much to ask for!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - Spawn Room (6 Pool)
TankKit: Sir Lootington - Spawn Room (5 Pool)
Derm: Derm - Spawn Room  (5 Pool)
Shadowclaw: Bastien - Spawn Room (3 Pool)
OceanSoul: Poe Pello - Spawn Room (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - Spawn Room (4 Pool)
AoshimaMichio: Enki - Spawn Room (3 Pool)
Dolosus: Larry Laffer - Spawn Room (5 Pool)
Whisperling: Johnny - Spawn Room (5 Pool)
Coolrune:  Jefro - Spawn Room (4 Pool)


GM Note:  If you summon anything physical, you need to specify that you're picking it up and/or equipping it.  Otherwise, it stays there.  Anything you summon that nobody touches disappears after a few turns because I'm not keeping track of every little thing that gets summoned.  You can say "cast such spell and equip the result" and that works fine.


No.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: Coolrune206 on March 07, 2017, 07:23:32 pm
Spoiler: West Virginia (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: FallacyofUrist on March 07, 2017, 07:31:22 pm
"No! Work, ya bloody spell!"

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: Dermonster on March 07, 2017, 07:39:57 pm
"Interesting. It seems my preconceptions may be flawed. Time to assume the pose!"

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: Shadowclaw777 on March 07, 2017, 07:57:47 pm
Edited: derped
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: OceanSoul on March 07, 2017, 07:59:48 pm

Shadow, your spoiler's broken. When you fix it, please change the words you say in it.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: ATHATH on March 07, 2017, 08:55:42 pm
Spoiler: East Side (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: TankKit on March 08, 2017, 03:14:25 am
"Oooooh, intresting."
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: AoshimaMichio on March 08, 2017, 03:50:00 am
Spoiler: West (click to show/hide)

"Hey announcer, stop being a dick! I would like to see you working out mostly unknown magic system in matter of seconds!"
Title: Fields?
Post by: DolosusDoleus on March 08, 2017, 03:23:35 pm
Spoiler: West Africa (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: Toaster on March 08, 2017, 03:43:53 pm
While waiting for the last action, I'd thought I'd post a map with grid lines to roughly show what I had in mind for movement.

Spoiler: Map, spoilered for big (click to show/hide)

The red lines are each one area.  You can move one area in a turn and still act, or move two without acting.  To capture a point, you must begin the turn next to the point and do nothing else but capture the area.  Any interruption will cancel it.


If we get the last action soon, I can get the turn up right away.  Otherwise, it'll be late tonight or early tomorrow.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 4 [2 turns to prepare!]
Post by: Whisperling on March 09, 2017, 04:56:24 pm
((Really sorry about holding you guys up. Reaction time should hopefully improve as of tomorrow, though, since the workload is probably going to lessen.))

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 09, 2017, 08:09:18 pm
Any consensus on team names?

TEAM EAST


[Pot:4+2]

A shimmering bit of nothing appears then shoots toward a teammate.  You think it was Greg, who is closest to you?

[Pot:1+2]

Shimmering bits of nothing appear directly in front of you and to the two sides, then shoot off weakly straight away from you.

[Pot:1+2]

This time it shoots due right.

[Pot:4+2]

A shimmering bit appears, hovers for a bit, then vanishes.  Huh.

[Pot:2+2]

This time it shoots up and left, right where you are looking.  Hmmmmmmm.


Your transformation shudders, shrinks, and vanishes in a burst of sparkles; leaving nothing behind.



[Pot:1+2]

A small lump of copper appears and plops to the ground.

[Pot:3+2]

A pile of sand appears and falls over the copper lump, covering it like so much cat litter.

[Pot:1+2]

A nugget of gold appears and splats into the sand.  Not quite buried treasure, but you'd take it anyway.

[Pot:5+2]

Now the sand is covered in blood.  This got less fun quickly.

[Pot:1+2]

The final contribution to the pile is a chunk of steel.


Spoiler: East Side (click to show/hide)

[Pot:6+2]

Nothing happens.  Huh.

[Pot:1+2]

It's hard to tell, but you think an area in front of you briefly flickered and darkened.

[Pot:5+2]

The magical suppression system kicks in again.  You watch as your phantom self summons a large green cloud large enough to touch him; the phantom self immediately doubles over, coughing and vomiting.  Whoops.


Spoiler (click to show/hide)

[Pot:3+2]

This gets you an interesting mixed drink: booze, ice chunks, and strange flashes of what looks like magical energy.  You can't resist bending over and taking a quick taste; not exactly lemon twist, but there's some kind of flavor there!

[Pot:2+2]

Again you see the vision of the knights on the battlefield.  The knight charge seems to be doing well against the swordsmen, but they have pikemen pushing up from behind.

Edited: derped

[Pot:2+2]

Your whole body is suffused with magical sparkles.  The settle in and mostly fade, but not completely.  They seem to be waiting.

[Pot:3+2]

A sizable chunk of concrete crashes down.

TEAM WEST

Spoiler: West Virginia (click to show/hide)

[Pot:2]

Something appears in the air in front of you and thwips down.  Looking closer, it looks like a tiny pair of horns.  Maybe you could put them on a kitten or something.

[Pot:4]

In the air a few feet in front of you, a dog forms and... clanks down in front of you?  Looks like a beagle, but with steel fur and steel-enhanced skin.  It sniffs the ground, then walks up to you and wags its metallic tail.

You put on your gauntlets.



[Pot:1+1]

Again you see the vision.  It's cloudy this time, but it could be because you don't feel you did a good job casting the spell.

[Pot:5+1]

A bit of nothing appears right in front of you and explodes nothingness in your face.


Spoiler: West (click to show/hide)

"Hey announcer, stop being a dick! I would like to see you working out mostly unknown magic system in matter of seconds!"

[Pot:4+1]

From the ground a plant quickly grows.  It turns into a tree, bearing a single fruit.  The fruit falls from the tree, which turns into a cloud of moths and fades away.  The fruit splits open, revealing a dagger inside.  The handle is carved wood, with what look like druidic engravings.  The blade is chitinous, looking quite sharp.

Huh.  Neat.

I'll grant that's a pretty nice weapon you've got there!  But is it enough?


Spoiler: West Africa (click to show/hide)

[Pot:4]

A glass boomerang appears in the air in front of you, about five feet away.  It immediately starts falling- oh crap!

[Dex:1]

NOPE.  Not only does it shatter, but you manage to scratch yourself on the pieces as you faceplant on your dive.  You're pretty sure the only reason you aren't bleeding everywhere is because something about this spawn area protected you.

[Pot:1]

Yep, that's some kind of shimmering blob.

[Pot:3]

This shimmering image is a little more in focus, but it's still hard to tell what it is.  It's long-ish, straight, and looks weapon-y.


((Really sorry about holding you guys up. Reaction time should hopefully improve as of tomorrow, though, since the workload is probably going to lessen.))

Spoiler (click to show/hide)

((All good man))

Poking and scratching them doesn't work.  Poking the nearest teammate just gets you an annoyed glare.  Willing it to activate looks to be the trick, as the runes seemingly start reading themselves off, and activate.

Activating them gives you a vision of a land of death and decay.  There are rotten corpses, bleached skeletons, fungal fields; everywhere signs of decay and the end of life.  It fades, and the runes are gone.

[Pot:4+2]

A large pillar of concrete crashes down in front of you.

[Pot:3+2]

This gets you a couple nice sheets of leather.

[Pot:4+2]

Everything you've summoned so far- and your shoes- is covered by the splash of blood that produces.  Ugh; looks fresh.

[Pot:6+2]

**ACTIVATING SAFETY PROTOCOLS**

You watch a ghostly version of yourself summon a blinding light; bright enough to leave your phanton grasping at his eyes and sporting a new sunburn.

[Pot:3+2]

A foul-looking cloud of greenish gas appears before you.  You quickly step back away from it.  The bloody bit on the concrete pillar it touched darkens slightly.


Now comes their last chance to prepare!  Are they ready?

Ready to die, certainly!  I'm looking forward to some real carnage!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - Spawn Room (6 Pool)
TankKit: Sir Lootington - Spawn Room (5 Pool)
Derm: Derm - Spawn Room  (5 Pool)
Shadowclaw: Bastien - Spawn Room (3 Pool)
OceanSoul: Poe Pello - Spawn Room (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - Spawn Room (4 Pool)
AoshimaMichio: Enki - Spawn Room (3 Pool)
Dolosus: Larry Laffer - Spawn Room (5 Pool)
Whisperling: Johnny - Spawn Room (5 Pool)
Coolrune:  Jefro - Spawn Room (4 Pool) [Steel Gauntlets]


At the end of the next turn, you're dumped into the starting area.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: Shadowclaw777 on March 09, 2017, 08:15:34 pm
Err my turn and action didn't happen, did I something wrong?
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: Toaster on March 09, 2017, 08:24:12 pm
Ooops.  Check again!


That's why I ask people to double check me; I do make mistakes.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: Coolrune206 on March 09, 2017, 08:25:35 pm
Spoiler: Kanye (West) (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: Dermonster on March 09, 2017, 08:41:36 pm
"Well well well. Time's almost up, best get those last few bits in before I have to improvise in the field."

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: OceanSoul on March 09, 2017, 08:55:59 pm
Spoiler: EAST!!! (click to show/hide)

Nothing to see here...
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: FallacyofUrist on March 09, 2017, 09:45:03 pm
"We aren't prepared at all, are we?"

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: DolosusDoleus on March 09, 2017, 11:09:04 pm
Spoiler: West Indes (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: ATHATH on March 10, 2017, 03:45:21 pm
Spoiler: East (click to show/hide)

I won't be able to regularly post until next Tuesday night. I nominate Derm as GGG's controller until I get back.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: OceanSoul on March 10, 2017, 04:14:35 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: AoshimaMichio on March 10, 2017, 04:42:11 pm
Spoiler: Western Architecture (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: Whisperling on March 10, 2017, 11:22:41 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: Toaster on March 11, 2017, 11:11:13 am
Just waiting on TankKit, I believe.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: OceanSoul on March 11, 2017, 11:46:35 am
Just waiting on TankKit, I believe.
Shadowclaw777, too.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: Shadowclaw777 on March 11, 2017, 11:50:55 am
Just waiting on TankKit, I believe.
Shadowclaw777, too.
Nope my action was the first one posted after the update
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: OceanSoul on March 11, 2017, 12:50:45 pm
Just waiting on TankKit, I believe.
Shadowclaw777, too.
Nope my action was the first one posted after the update
Though it was a copy of your previous action, my bad.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 5 [Get ready...]
Post by: TankKit on March 12, 2017, 12:26:48 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 12, 2017, 01:20:56 pm
TEAM EAST

Spoiler (click to show/hide)

[Pot:5+2]

You see a shimmering image of a magnificent hippopotamus.  It looks quite hungry hungry.

[Pot:5+2]

This gets you an image of a quite large bat flapping about, echolocating things.

[Pot:6+2]

Ever seen any Monty Python?  Know that giant foot that comes crashing down on things?  That's what this looks like.



[Pot:5+2]

A little bit of nothing flops out of your right hand.

[Pot:6+2]

Nothing shoots straight up.

[Pot:1+2]

Really hard to tell what happened with this one.  You think it stayed nearby?

[Pot:6+2]

A little bit of nothing explodes quite a lot in your face.  Good thing it's not actually anything.

[Pot:6+2]

More bits of nothing shoot straight down.


Spoiler: EAST!!! (click to show/hide)

[Pot:5+2]

A 5-foot femur crashes to the ground in front of you.  Huh.

[Pot:6+2]

A chunk of unformed ceramic cracks to the ground, bouncing off the bone.

[Pot:2+2]

A few small planks of wood join the pile.

[Pot:5+2]

You're just barely able to jump back from this one; a splash of acid covers the pile and starts eating away at the organics.

[Pot:1+2]

This gets you a few scraps of cloth.

Spoiler: East (click to show/hide)

You put on the robe.  Well, you try at least; it won't wear as a robe, but you manage to tie the sleeves around to give you a bit of a jaunty half-cape.

[Pot:6+2-1]
[Will:5]

This spell gives you a surprising amount of trouble.  First, something about the cape clearly does not like something about the spell you are casting; there is magical interference coming from it that hinders the spell.  Second, the magic itself doesn't want to be forced into this shape, but by sheer force of will you make it behave.

Magical sparkles flow out across your whole body, then burst into light.  Your skin takes on two hues; one a metallic dull grey, the other tinted with the same energetic look Derm had earlier.  It's a bit hard to maintain; this aura won't stay forever.

[Pot:5+2-1]

Neither your robe nor your aura like this spell.  Your innate magical talent is sufficient to override their objections, though.

A dark glow fills the air as a skull appears.  A spine-shaped shaft comes down from it, while a wicked blade juts out of the back of the skull.  It leaves you with a grim-looking guisarme.  It's fairly sizable, as well.  The skull's eye sockets look a lot darker than they really should.



[Pot:5+2]

Magical sparkles celebrate you creating a mixed pile of sand, ice, copper, and booze.  Hmm.



TEAM WEST

Spoiler: Kanye (West) (click to show/hide)

They would fit (though be really really small), but you've got no way to affix them.  And even if you could work the metal, they're too small to go around its neck.  They're smaller than your pinky.

[Pot:1]

You just completely miscast this spell.


[Pot:2+1]

Well, now you have a glass puppy of your own!  It licks your foot.  Jefro's glass dog comes over, and there is much sniffing of each other.  Yours wants to play.

Spoiler: West Indes (click to show/hide)

[Pot:4]

A human torso made of gleaming crystal thuds down before you.   It'd be a decent art piece, you suppose.

[Pot:1]

Nope.  Whatever cool spell you wanted isn't happening.

Spoiler: Western Architecture (click to show/hide)

You shove the knife to your side, in case you need it.

[Pot:6+1]

You see an image of a giant cube.  Briefly you think that one of these could be controlling your fate.  But that'd be silly.

Right?

[Pot:4+1]

Sweet!  Nunchucks!  Just need to combine this with the sword word and you'll be golden!

[Pot:6+1]

That's quite a big chain.

Spoiler: West (click to show/hide)

[Pot:5+2]

A green, foul looking liquid splashes down in front of you.  You're glad you jumped back in time, because that looks dangerous.

[Pot:4+2]

A boulder lands in the puddle.

[Pot:6+2]

A giant mass of flesh lands in the puddle as well.  It starts immediately corroding the flesh.  You REALLY don't like the way the flesh is pulsing in response.

[Pot:5+2]

Several large chunks of neon green plastic land in the puddle.  It's not affected.

[Pot:4+2]

Another liquid splashes down.  Smells like gasoline.  You wonder what happens when you mix gas and acid, but nothing terrible seems to be happening.  Probably best not to drink it.




There's a cheery little *ding* noise.

And that's it!  Game on!


All ten of you are dumped out of the safe area and into the actual map in your respective bases.  Facing toward the center is a tall defensive wall, with easy access to the top on your own end.  There are crenelations for protection on top; looks like it could be easily held against siege.  The wall is curved, and to get toward the center there are walkways around the wall, leading toward the bridge leading off the island.  Behind the wall there is a large box labeled "ARMORY;" any gear you stow in there will stay there and available.  It's empty now, though.

Facing away, toward the edge, there are two crystal towers with a faintly glowing sphere on top.  Something tells you those are automatic defensive turrets.

The arena itself is a series of stone islands floating in a void.  Better not fall off the edge.


We are ready to go, ladies and gentlemen!  What strategies will our teams use?  Who will conquer the Fields of Magical Murder?


Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - East Base (Ethereal-Steel Aura [5 turns], 6 Pool) [Ethereal Half-Cape]
TankKit: Sir Lootington - East Base (5 Pool)
Derm: Derm - East Base  (5 Pool)
Shadowclaw: Bastien - East Base (3 Pool)
OceanSoul: Poe Pello - East Base (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Base (4 Pool)
AoshimaMichio: Enki - West Base (3 Pool) [Druidic Dagger, not equipped]
Dolosus: Larry Laffer - West Base (5 Pool)
Whisperling: Johnny - West Base (5 Pool)
Coolrune:  Jefro - West Base (4 Pool) [Steel Gauntlets]


It's on for real now!  No more danger protection.  And yes, before you ask, there is team damage.

Go!
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Dermonster on March 12, 2017, 01:36:19 pm

"CYKA BLYAT!"
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: DolosusDoleus on March 12, 2017, 01:45:52 pm
Spoiler: West Nile Virus PLAN (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: OceanSoul on March 12, 2017, 02:17:07 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Dermonster on March 12, 2017, 02:21:03 pm

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: OceanSoul on March 12, 2017, 03:07:34 pm

Spoiler: EastsaE (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Dermonster on March 12, 2017, 03:19:05 pm

Spoiler: EastsaE (click to show/hide)

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: OceanSoul on March 12, 2017, 03:47:18 pm

Spoiler: EastsaE (click to show/hide)

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Coolrune206 on March 12, 2017, 04:09:26 pm
Spoiler: West is on the move (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: ATHATH on March 12, 2017, 06:53:37 pm
Toaster, what happened to my last action?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Toaster on March 12, 2017, 07:09:32 pm
It was eaten by a gremlin.  I have fixed it.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: AoshimaMichio on March 13, 2017, 01:22:54 am
Spoiler: Western Master (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: FallacyofUrist on March 13, 2017, 08:35:58 am
((Did my puppy come with me?))
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Toaster on March 13, 2017, 09:07:30 am
Anything that you created got dumped out with you.  Anything not interacted with will disappear shortly, so if you want it, grab it.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: FallacyofUrist on March 13, 2017, 09:56:31 am
"Who's a good boy! You are! Now please help me murderize the east side."

John tries to get the puppy to follow him as he does other stuff.

Spoiler: Other Stuff, West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Toaster on March 14, 2017, 11:42:08 am
Got 6/10, I believe.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Whisperling on March 15, 2017, 01:13:19 pm
Spoiler: Wizards of the West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Coolrune206 on March 15, 2017, 01:29:51 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Dermonster on March 15, 2017, 01:45:11 pm
Shadow, ATH, and tank

Pls review EAST plan and sumbit your action.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Shadowclaw777 on March 15, 2017, 02:51:19 pm
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Toaster on March 17, 2017, 10:05:41 am
Team East:  Still waiting on ATHATH and TankKit.  Since it's been a while, I'll go ahead and accept substitute actions for them so we can get moving.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Dermonster on March 17, 2017, 01:11:10 pm
Team East:  Still waiting on ATHATH and TankKit.  Since it's been a while, I'll go ahead and accept substitute actions for them so we can get moving.

Just have them follow my plan if you would.

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: TankKit on March 17, 2017, 01:27:03 pm
...Due to some unforseen dificulties, and a very angry friend, I'm afraid I won't be able to continue playing this game.

Don't ask what happened.

Seriously.

Don't ask.

Please.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: OceanSoul on March 17, 2017, 01:29:17 pm
...Due to some unforseen dificulties, and a very angry friend, I'm afraid I won't be able to continue playing this game.

Don't ask what happened.

Seriously.

Don't ask.

Please.
What DIDN'T happen?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Toaster on March 17, 2017, 02:48:39 pm
No problem; sorry to hear that.  I'll ask Person if he wants in.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Toaster on March 17, 2017, 03:03:59 pm
Person has replaced TankKit.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 0 [GO!]
Post by: Person on March 17, 2017, 04:58:11 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 18, 2017, 02:04:42 pm
Sir Lootington shivers and shakes a bit, then looks somewhat different.  Hmmm.


TEAM EAST
"CYKA BLYAT!"
Spoiler (click to show/hide)
Spoiler (click to show/hide)

All of Team East charges across the stone bridge.  Across the bridge is a much larger island.  The first thing they see is a small curved and raised fortification, smaller than the one on the home island.  This one is about four feet high, with a solid wall on the defending side and a shallow rise on the central-facing side.  There are a few sets of stairs on the defending side to allow easy access up and across.  Derm breaks south, while Bastien, Poe Pello, Sir Lootington, and Greg all veer north.  They all go north dammit I checked this like five times

The next area is a large section of rough terrain.  Instead of the packed earth at the front, this is loose gravel, small rocks, and sandy catches.  One could run across it with no issue if they weren't, say, having horribly destructive spells chucked at them.  Running and dodging across this terrain is a recipe for tripping.

The group reaches the far end of their respective halves of this rough terrain.  A large stone wall looms ahead, splitting the island horizontally.


TEAM WEST

Spoiler: West Nile Virus PLAN (click to show/hide)
Spoiler: Western Master (click to show/hide)

Larry and Enki sprint across the bridge and into the southern half of the rough terrain.  Enki can't get his fog cloud to do what he wants.

Spoiler: West is on the move (click to show/hide)

Jefro runs across the bridge, making it all the way to the northern fortification wall, taking cover behind.  He breaks out the magic.

[Pot:2]

A tiny pair of bracers appears in front of Jefro.  It hovers there for a second before shooting straight up.  A breeze catches it and Jefro loses sight of them.

"Who's a good boy! You are! Now please help me murderize the east side."

John tries to get the puppy to follow him as he does other stuff.

Spoiler: Other Stuff, West (click to show/hide)

The puppy licks John's leg, then follows him up on top of the fortifications.  It's really a nice vantage point up here.

[Pot:6+1]

John and his puppy are joined by a huge wolf, as tall as he is.  Its flesh is glassy, and sparks of electricity arc between its strands of fur.  Its regal head looks around the battlements, then focuses on you.  It doesn't look impressed.

The puppy's tail goes between its legs.

Spoiler: Wizards of the West (click to show/hide)

Johnny jogs up to the southern half of the fortifications, takes cover, then starts spellcasting.

[Pot:2+2]

Magical runes etch themselves into his right arm.  They fade, but not completely.

[Pot:3+2]

Your left leg is covered with magical sparkles, but they fade and disappear.


Not a bad start!  One side is rushing while the other is preparing!  Which will work out better?

No telling until we see more!

Well, we always hope to see mangled limbs!

Too right!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - East Rocky Field, North (Ethereal-Steel Aura [5 turns], 6 Pool) [Ethereal Half-Cape]
Person: Sir Lootington - East Rocky Field, North (5 Pool)
Derm: Derm - East Rocky Field, South  (5 Pool)
Shadowclaw: Bastien - East Rocky Field, North (3 Pool)
OceanSoul: Poe Pello - East Rocky Field, North (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Base, Battlements (4 Pool)
AoshimaMichio: Enki - West Rocky Field, South (3 Pool) [Druidic Dagger, not equipped]
Dolosus: Larry Laffer - West Rocky Field, South (5 Pool)
Whisperling: Johnny - West Outer Fort, South (5 Pool)
Coolrune:  Jefro - West Outer Fort, North (4 Pool) [Steel Gauntlets]
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Coolrune206 on March 18, 2017, 02:32:26 pm
Spoiler: Weeeeeest (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Dermonster on March 18, 2017, 02:43:54 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: OceanSoul on March 18, 2017, 03:03:52 pm
Spoiler: North-East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: FallacyofUrist on March 18, 2017, 04:33:11 pm
"Right... ho."

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Toaster on March 18, 2017, 08:45:15 pm
Minor correction to the East turn.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: OceanSoul on March 18, 2017, 08:50:06 pm
Spoiler: East Wind Academy? (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: AoshimaMichio on March 19, 2017, 11:40:02 am
Spoiler: Westwood style (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: ATHATH on March 19, 2017, 09:50:15 pm
Sorry about my lateness; I'll catch up now and then post.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: piecewise on March 19, 2017, 09:57:02 pm
Toaster is running a Perplexicon game? Oh my!



Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: ATHATH on March 19, 2017, 10:06:23 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: ATHATH on March 19, 2017, 10:06:46 pm
Toaster is running a Perplexicon game? Oh my!
How did you not notice this until now?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Person on March 20, 2017, 08:55:50 am
Spoiler: Your Eastliness (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: piecewise on March 20, 2017, 09:59:28 am
Toaster is running a Perplexicon game? Oh my!
How did you not notice this until now?
I run 4 games while in med school. I don't generally spend my time browsing the forums...or looking at literally anything besides my threads.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: TheBiggerFish on March 20, 2017, 10:00:39 am
Toaster is running a Perplexicon game? Oh my!
How did you not notice this until now?
I run 4 games while in med school. I don't generally spend my time browsing the forums...or looking at literally anything besides my threads.
....How do you even run four games?!
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Dermonster on March 20, 2017, 10:02:43 am
Toaster is running a Perplexicon game? Oh my!
How did you not notice this until now?
I run 4 games while in med school. I don't generally spend my time browsing the forums...or looking at literally anything besides my threads.
....How do you even run four games?!

Well, he is a skeleton.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Shadowclaw777 on March 20, 2017, 10:32:34 am
Spoiler: East! (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: DolosusDoleus on March 22, 2017, 07:20:13 pm
I could have sworn that I posted my action earlier. Oh well...
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Toaster on March 22, 2017, 07:23:46 pm
Just waiting on Whisperling then.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Whisperling on March 22, 2017, 10:30:37 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 23, 2017, 12:47:47 pm
TEAM EAST


Derm finishes his run at the base of the capture point.  The capture point is a stone obelisk about three feet high sitting on a pentagonal stone base.  Standing on the base itself, one can feel its aura.  The base has some faint runes of protection inscribed upon it; you feel that nothing will destroy this.  This point is set in a wide empty area.  To his left is a large stone wall; there is a tunnel through it on this end.

He does some quick magic as he focuses on the point.

[Pot:2+2]

This produces a simple set of leather gloves.  Beats nothing?  He slaps them on.

[Pot:5+2]

A massive pair of thick leather leggings appears.  Uhhh... they're awfully big.  They could be worn, but they'd make running really hard.  Sure you want to put them on?

[Pot:3+2]

A fine image of a mace appears.

Spoiler: North-East (click to show/hide)

Poe Pello takes his time a bit, so that he can work in some magic.

[Pot:5+2]

This gives an image of a massive pyramid.  Wonder what's buried inside?

[Pot:2+2]

This looks like some teeth.  Maybe really sharp ones?

[Pot:6+2]

You behold massive and perfect bracers.  You'd think they could reflect nuclear missiles.

[Pot:4+2]

A large and powerful looking mace.

[Pot:4+2]

This last image is a bold and powerful warhorse.


Spoiler: East (click to show/hide)

It's more of a skull polearm, but sure.

Greg runs past Derm and into the field beyond.  It is also a wide open area, but floating overhead is a series of crystals of various colors.  They are floating out of reach, probably 15 to 30 feet overhead.  To his left is a second tunnel through the stone wall.

At the end of the field is a wide canyon, with three bridges crossing it.  One looks sturdy, one appears to be a loose collection of floating blocks, and the last... is really hard to look at.  Somehow it starts on the right side of the island, goes right out into the abyss... but also ends on the left side across the canyon.  How... how?

Spoiler: Your Eastliness (click to show/hide)
Spoiler: East! (click to show/hide)

Sir Lootington and Bastien run past Derm and through the tunnel heading south.  The tunnel is not very big, but it's enough for two people to pass comfortably.  Emerging from it, they find themselves in a grassy field.  There is green everywhere, with several small scrubby bushes peeking out of the grass.  It's very peaceful.


TEAM WEST

Spoiler: Westwood style (click to show/hide)
I could have sworn that I posted my action earlier. Oh well...
Spoiler (click to show/hide)

Enki dashes up all the way to the capture point in the southwest of the map.  He prepares himself for capturing it, and is quickly joined by Larry.

Spoiler: West (click to show/hide)

(I'm going to assume you meant move east, since west is backwards)

Johnny starts with a spell.

[Pot:6+2]

A dark shining shape forms before him.  It coalesces into a massive dangerous-looking halberd.  The shaft is made of bone, with ornamentation of skulls.  The blades are made of wickedly sharp shining crystal.  It looks like an extremely effective and deadly weapon... for someone nine feet tall.  It's awfully big for a normal-sized person; with his noodley muscles, he's not even sure he could use it as a weapon at all.

Johnny hefts it anyway, and hauls it with him toward the front lines.  He makes it to the southern capture point before dropping the massive weapon beside the point to free himself for more magic.

[Pot:4+2]

Magical sparkles cover his entire torso, then fade out.

[Pot:2+2]

The same thing happens with his right arm.

Spoiler: Weeeeeest (click to show/hide)

Jefro heads into the grassy field, ready to work magic.

[Pot:3]

This results in an odd thing; it appears to be a whip made out of ceramic.  The whip part is slightly segmented, but one good whip with it will probably destroy it.

[Pot:3]

You are rewarded with another vision of the plane of nature of whatever this happens to be; you're not really sure.

"Right... ho."


[Pot:1+1]

This gives you some kid-sized steel gloves. They're pretty useless since they don't flex any.

The wolf is disinclined to follow.  The puppy rapidly follows you, however; seems you've made a friend.


Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - East Floating Crystals (Ethereal-Steel Aura [3 turns], 6 Pool) [Ethereal half-cape, Deathtouched guisarme]
Person: Sir Lootington - East Grassy Field (5 Pool)
Derm: Derm - East Capture Point  (5 Pool) [Leather Gloves]
Shadowclaw: Bastien - East Grassy Field (3 Pool)
OceanSoul: Poe Pello - East Capture Point (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Outer Fort, North (4 Pool)
AoshimaMichio: Enki - West Capture Point (3 Pool) [Druidic Dagger, not equipped]
Dolosus: Larry Laffer - West Capture Point (5 Pool)
Whisperling: Johnny - West Capture Point (5 Pool) [Massive Deathtouched crystal halberd]
Coolrune:  Jefro - West Grassy Field (4 Pool) [Steel Gauntlets]



For clarity's sake, the two bridge capture points are the North and South capture points.  The two on the flanks are the East and West capture points.

Also, I will be away from mid-Saturday until sometime Wednesday.  If you get your actions in fast, I'll do another turn before I go.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: OceanSoul on March 23, 2017, 01:22:05 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: Coolrune206 on March 23, 2017, 02:03:42 pm
Spoiler: Jefro of the West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: AoshimaMichio on March 23, 2017, 02:49:09 pm
Spoiler: West wind (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: Toaster on March 23, 2017, 03:07:57 pm

Spoiler: East answer (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: Dermonster on March 23, 2017, 03:09:14 pm


Capture my point. No use hiding it, it's pretty obvious.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: Person on March 23, 2017, 04:14:51 pm
Spoiler: From the East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: Dermonster on March 23, 2017, 04:51:50 pm
Spoiler: From the East (click to show/hide)

Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: FallacyofUrist on March 23, 2017, 10:50:31 pm
Spoiler: Oh, West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: ATHATH on March 24, 2017, 02:23:47 am
Spoiler: East (click to show/hide)

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: DolosusDoleus on March 24, 2017, 12:21:18 pm
Spoiler: The Western Hemisphere (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: Toaster on March 24, 2017, 12:53:19 pm
Just need two more.  If the actions are posted in the next ~20 hours from this post, I should be able to get another turn up before I go.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 2 [Advancing]
Post by: Shadowclaw777 on March 24, 2017, 05:51:32 pm
Spoiler: Eastern Dominance! (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 1 [Opposing Strategies]
Post by: Whisperling on March 25, 2017, 07:23:10 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on March 29, 2017, 09:58:55 pm
TEAM EAST

Spoiler: East (click to show/hide)


With Greg leading him a bit, Poe charges under the crystals and heads out onto the bridge.  It's a strange thing; calling a bridge is a misnomer because there's no one construction.  It's just a long series of blocks of various sizes, mostly easily large enough for one to stand on, with a few even larger.  There are enough of them and they are close enough together that hopping from one to the other is trivial.  However, they aren't fixed in place.  When one is jumped onto, it dips down a bit before returning to its preferred position.  Looks like harder blows could move them farther away.

Regardless, crossing to the capture point in the middle is simple enough, though doing this while under attack would be tricky indeed.  As they aren't, they safely land on the central block.  Unlike the others, this one appears firmly stuck in place, though there isn't anything obvious for it to be stuck on.  Both of them can feel the aura of the capture point.

Greg, as he got there first, is able to squeeze in some magic.

[Pot:4+2-1]

Despite the objections from his aura, his spell results in a rather large pair of knee-high boots.  Well... they're sort of boots.  They actually have a protrusion coming out the sides up to the knees, that when put together form a short narrow wall.  They could be used as mobile cover if one squatted, though it'd be low cover... and they're kind of bulky.  Greg straps them on; no amount of mental willing makes them do anything interesting.  Maybe the other spell?

[Pot:5+2]

This creates a rather large bat whose skin is grey and rocky... a concrete bat?  Disappointingly, it chitters and flies under the bridge, ignoring his desires.


(Actually capturing the point takes the entire turn; can't move and capture)

Capture my point. No use hiding it, it's pretty obvious.

Derm places his hands on the capture obelisk and concentrates.  The orb on top of the point slowly fills with color until it flashes with light, and Derm feels a positive magical energy, signalling him that the deed is done.


*EAST POINT NOW CONTROLLED BY EAST TEAM*

Spoiler: From the East (click to show/hide)

Sir Lootington runs toward the other bridge capture point.  The first part he treads carefully, because the field is littered with pits, and each pit filled with shining steel spikes.  Probably not a good idea to fall in one.

Past that is the foundation of another bridge.  This one is quite traditionally bridge-y; about ten feet wide along its span, with a small raised platform in the middle where the capture point rests.  There aren't any railings, though, so caution is advised.

Lootington makes it to the capture point.

Spoiler: Eastern Dominance! (click to show/hide)

Bastien follows behind Lootington and sees pretty much the same.  They stand at the South point together... just in time to see a brownish cloud racing directly toward the point?

[Lootington Dex:4+1]
[Bastien Dex:1+2]

Sir Lootington neatly sidesteps the cloud, while Bastien is barely clipped by it.  There seems to be no effect except a lingering scent of booze, and the cloud dissipates after it hits the point.


TEAM WEST


Spoiler: West wind (click to show/hide)

Enki wastes no time focusing on the West capture point.  In no time, it falls under his team's sway.

*WEST POINT NOW CONTROLLED BY WEST TEAM*

Well, that was easy.

Spoiler: Jefro of the West (click to show/hide)

Jefro grabs the weird whip and heads toward the South point, magicking all the way.

[Pot:6]

A hand-shaped brownish cloud appears before him for a moment before heading straight toward the South capture point.  Where there are now two people standing?

[Will:3]

You might have winged one of them, but it didn't seem to do anything.

Spoiler: Oh, West (click to show/hide)

No enemies are close, so Mr. Smith just moves forward some and spells.

[Pot:6+1]

Um.  This results in a wolf... you think.  It's hard to tell, because its legs and tail are thick chains.  Its body also appears to be wrapped chains, with a chain head attached.  Its fur is tiny strands of chain.  Each gold-colored chain ripples in the breeze, causing a light dust to trail behind it, like some sort of pollen.

It sniffs the ground with a clinking of chain, leaving a powder residue behind.  Oooookay?


Spoiler: The Western Hemisphere (click to show/hide)

Well, Enki has that covered, so you make with the magic instead.

[Pot:5]

Magical runes etch onto his right arm and settle in.  Neat.

[Pot:4]

A magical grey fog appears over his right shoulder, but fades without effect.

[Pot:1]

Magical flatulence.


Spoiler: West (click to show/hide)

Johnny moves forward, keeping pace with Jefro (which places him in the Steel Pits on the west side).  There are indeed two enemies on the bridge.  Noting this, he settles in for magic.

[Pot:6+2]

Oh look, another giant halberd you can't use.

[Pot:6+2]

This gives you a (still rather large) steel boomerang.  The edges are a bit sharp, though clearly the heft of the weapon is its biggest threat... and probably detriment, because it's going to be hard to throw.


Point capturing!  Violence!  We're off for real now!

Indeed!  Ineffective violence, but that's what we've come to expect here!

We'll see what happens next; I'm thinking things are about to get serious there at the South Point!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - North Capture Point (Ethereal-Steel Aura [2 turns], 6 Pool) [Ethereal half-cape, Deathtouched guisarme, Rubber wallboots]
Person: Sir Lootington - South Capture Point (5/5 Pool)
Derm: Derm - East Capture Point  (5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (3/3 Pool)
OceanSoul: Poe Pello - North Capture Point (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Rocky Field, North (4 Pool)
AoshimaMichio: Enki - West Capture Point (3 Pool) [Druidic Dagger, not equipped]
Dolosus: Larry Laffer - West Capture Point (5 Pool)
Whisperling: Johnny - West Steel Pits (5 Pool)
Coolrune:  Jefro - West Steel Pits (1/4 Pool) [Steel Gauntlets, Ceramic whiplike thing]


I'm back!


How are the split combat actions?  Are they clear or should I combine them?  Those in combat, do note your pool totals; you're now in combat regeneration.

East, please double check that you're all where you expect to be.  I butchered your locations in my mind and had to redo a chunk of your turn.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: Shadowclaw777 on March 29, 2017, 10:10:15 pm
Spoiler: Time to get serious! (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: Dermonster on March 29, 2017, 10:20:27 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: AoshimaMichio on March 30, 2017, 12:26:11 am
I'm in right place but not sure where everyone else is.

Spoiler: West Wind (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: Person on March 30, 2017, 04:09:27 am
Spoiler: Point of the East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: Coolrune206 on March 30, 2017, 05:26:40 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: OceanSoul on March 30, 2017, 06:42:22 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: FallacyofUrist on March 30, 2017, 12:27:10 pm
Spoiler: West Supreme! (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: ATHATH on March 30, 2017, 10:33:12 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: Toaster on April 02, 2017, 03:42:56 pm
Just waiting on two.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Onset of Violence]
Post by: DolosusDoleus on April 02, 2017, 03:49:35 pm
...goddamnit.

Spoiler: West Wing (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Replacement Needed]
Post by: Toaster on April 05, 2017, 05:05:34 pm
Whisperling is up for replacement, if anyone is interested in joining Team West.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 3 [Replacement Needed]
Post by: flabort on April 05, 2017, 08:53:10 pm
I come, having traveled to lands unknown, after my long travels away from Bay12, called by the sound of [REPLACEMENTS]. I can take over Johnny.

Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on April 05, 2017, 10:23:22 pm
Flabort has replaced Whisperling.




TEAM EAST

Spoiler: Time to get serious! (click to show/hide)

[Speed:4]

Bastien makes the magic happen.

[Pot:4+2-1]

The magic resists happening somewhat, though.  Despite this, he creates an iron-skinned hippo with streaks of that energetic halo.  It doesn't look interested in the proceedings, as two members of team West come in and knock over Sir Lootington.  Oh dear.


Derm runs out onto the bridge without a point.  As he runs along it, he feels mildly disoriented; how DOES it do what it does?  Magic is strange.


Spoiler: Point of the East (click to show/hide)

Sir Lootington focuses on capturing the point.  He focuses a little too hard, because he almost doesn't notice Jefro bearing down on him.  He gets hit on the leg and goes down hard.  Larry interposes himself between Lootington and the capture point.


Here's the thing: there's not really any sturdy position on the bridge, since nothing about the bridge with the north point is sturdy.  The best you can do is all the way where the "bridge" begins.

[Pot:4+2]

An obsidian wall springs up, neatly blocking off easy access to the bridge.  From on top (it's about six feet high) one could easily jump across, but getting off the bridge to the top of the wall will be extremely difficult.  As far as the next farther option?  The only conceivable place would be on the point platform itself.  So you try that.

[Pot:3+2]

A wall of that odd purple metal pops up on the northwest side of the platform.  It's not going to completely block movement, but it's going to make it hard.


Spoiler: East (click to show/hide)

Greg goes for the capture.  With no one disrupting him, he is able to do so easily.

*NORTH POINT NOW CONTROLLED BY EAST TEAM*


TEAM WEST

Spoiler: West Wind (click to show/hide)

[Pot:3+1]

Enki waves his hands for magic, and a pair of gloves of what appears to be woven moss appear.  Nodding, he slips them on- soft yet usable.

[Pot:2+1]

This gets some sort of shimmering image.  Uh... wider at the bottom, narrow at the top?

He grabs his dagger and heads toward the forming scrum on the bridges.


...goddamnit.

Spoiler: West Wing (click to show/hide)

[Jefro Speed:3+1]
[Larry Speed:3+1]

Jefro and Larry charge across the bridge, intercepting Sir Lootington before he can capture the point.  Jefro, in particular, cracks his odd whip.

[Jefro Dex:4+1]
[Lootington Dex:3+1]

[Jefro Str:6-1]
[Lootington End:4-1]

Jefro smashes the whip into Lootington's right leg, shattering the whip into thousands of pieces and knocking Lootington to the ground.

Larry moves to guard the point itself.



Spoiler: West Supreme! (click to show/hide)

The wolf ignores you.

[Pot:2+1]

A puppy!  A puppy that appears to be formed out of clouds of... plants?  And the clouds are shaped like pyramids; he has a pyramid head on a pyramid body, with little pyramid ears and pyramid legs.  He even has a little pyramid tail wagging at you, with little... pollen? Spores? Bits floating off in tiny clouds.

It's the weirdest thing you've ever seen, and you're standing next to a golden chainwolf.


I come, having traveled to lands unknown, after my long travels away from Bay12, called by the sound of [REPLACEMENTS]. I can take over Johnny.


((Obviously, you are in.  Like Person, you can have a full respec when you die.))

Johnny shimmers and subtlety changes. 

[Pot:2+2-1]

Despite the spell not liking itself, magical runes try to force themselves onto your right arm.  They lack the power to force back the existing runes.

You give the fight on the southern bridge the stinkeye.


Violence!  Oh yes!  That looked like it hurt!

A fight of pairs!  Will we see our first death here?

Oh, I dearly hope so!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - North Capture Point (Ethereal-Steel Aura [1 turn], 6 Pool) [Ethereal half-cape, Deathtouched guisarme, Rubber wallboots]
Person: Sir Lootington - South Capture Point (5/5 Pool)
Derm: Derm - Non-Euclidean Bridge  (5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (3 Pool)
OceanSoul: Poe Pello - North Capture Point (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Rocky Field, North (4 Pool)
AoshimaMichio: Enki - West Crystal Field (3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - South Capture Point (5/5 Pool)
Whisperling: Johnny - West Steel Pits (5 Pool)
Coolrune:  Jefro - South Capture Point (2/4 Pool) [Steel Gauntlets]



Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Dermonster on April 05, 2017, 10:35:53 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: OceanSoul on April 05, 2017, 10:47:17 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Dermonster on April 05, 2017, 10:56:44 pm
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: OceanSoul on April 05, 2017, 11:10:42 pm
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Shadowclaw777 on April 05, 2017, 11:14:36 pm
Spoiler: Eastern Adjustment (click to show/hide)
Nothing happen with the spoiler Derm, you were just were seeing things
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Dermonster on April 05, 2017, 11:15:11 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

please fix that spoiler D:
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Dermonster on April 05, 2017, 11:25:19 pm
Spoiler: Eastern Adjustment (click to show/hide)
Nothing happen with the spoiler Derm, you were just were seeing things

Spoiler (click to show/hide)

Well shit can't delete this now.

Damn this forums lack of tools.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: ATHATH on April 05, 2017, 11:48:43 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Dermonster on April 06, 2017, 12:01:03 am
Spoiler: East (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: ATHATH on April 06, 2017, 12:08:27 am
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Toaster on April 06, 2017, 12:09:20 am
Spoiler: East (click to show/hide)

Spoiler: Note to ATHATH (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: flabort on April 06, 2017, 12:18:33 am
Well, that didn't work.
Spoiler: West Wanderers? (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Coolrune206 on April 06, 2017, 05:06:02 am
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: AoshimaMichio on April 06, 2017, 11:37:34 am
Spoiler: West Wind (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: ATHATH on April 06, 2017, 06:33:12 pm
Spoiler: East (click to show/hide)

Spoiler: Note to ATHATH (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: DolosusDoleus on April 06, 2017, 07:09:04 pm
Spoiler: West Coast Surfer Bros (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: FallacyofUrist on April 06, 2017, 08:10:47 pm
"Awww... who's a good boy!"

Hug both the puppies!

Spoiler: More Importantly... (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Toaster on April 06, 2017, 11:54:05 pm
Spoiler: West Coast Surfer Bros (click to show/hide)

Spoiler: Note to Dolosus (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: DolosusDoleus on April 06, 2017, 11:55:33 pm
Spoiler: West Coast Surfer Bros (click to show/hide)

Spoiler: Note to Dolosus (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Person on April 07, 2017, 01:12:09 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: Toaster on April 07, 2017, 08:00:49 am

Spoiler: Question to Ocean (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 4 [Two Pair]
Post by: OceanSoul on April 07, 2017, 08:24:59 am

Spoiler: Question to Ocean (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on April 07, 2017, 02:16:53 pm
TEAM EAST


[Derm Speed:5]

Derm stares over at Larry and prepares his magic.

[Pot:3+2]
[Dex:3+1]

A wall made of green acid appears before Derm and launches itself toward Larry.  Uh, they're actually all kind of close together with your allies...

Spoiler: Eastern Adjustment (click to show/hide)

[Bastien Speed:4]

Before you can consider messing with the hippo, you find yourself under fire from a wall of acid!

[Dex:2+2]

You fling yourself to the side and narrowly avoid it.  If it had been aimed square at you, it would have clipped you.

You turn toward the hippo, which gives Larry an opening to attack.

[Dex:2+2]
[End:2+1]
[End:4+1]

You realize what is happening too late to do anything about it.  You are sucked up into the spot where the attack hit, compounded by all the bodies flying into you.  At the end, the group is dumped into a big pile, with you near the top, dazed.  {-1 next roll}


The hippo was unfazed by this attack, and instead headed east to avoid people.


Spoiler: East (click to show/hide)

[Greg Speed:3]

Time to test with this aura!

[Pot:4+2-1]

Your existing aura doesn't like this spell, but succumbs to it.  The existing aura flares and vanishes, while magical sparkles cover your body and settle in.  You go ahead and activate the result.  Your skin turns grey and metallic, much like the previous one, but without the magical sheen.  Huh.

[Dex:3-1]
[End:2]

Distracted by the fancy magic, you barely notice the attack aimed at you, and it smashes directly into your face before you can move.

A point of nothingness explodes into a singularity, sucking you up into a ball.  It smashes you around the center for a moment before discharging and dropping you roughly on the ground.  You are too dazed to consider more magic... except to notice that your cape and guisarme are gone.


More magical testing, hiding behind this wall.

[Pot:4+2]

This gets you a nice shimmering image of a tower shield.

Spoiler: Note to Ocean (click to show/hide)

[Pot:3+2]

This gets you an image of a giant insect.  Well, giant as far as insects are concerned.

[Pot:5+2]

That's quite a large wolf.

[Pot:2+2]

A bit blurry... maybe some sort of thick wooden weapon?

[Pot:1+2]

Even blurrier.  Long and thin, something?


Also, something unseen from the west attacks Greg.  Whatever it was beat him up a bit then dropped him on the ground.  That's probably a bad thing.




[Lootington Speed:3]

A wall of acid flies over you.  Good thing you were prone!

[Str:2-2]

It doesn't save you from from becoming another member of the manpile, thanks to Larry's attack.

[End:4-1]

You end up under a couple people and a bit shaken.  Thoughts of magic are out of your head.


TEAM WEST

Spoiler: West Wanderers? (click to show/hide)

You do a lil' magic.

[Pot:5+2-1]

Something about the magic dislikes itself, but you force it to cooperate.  The result is a steel greatsword, with a crossguard and grip formed out of a dark hardwood.  It looks like something you'd see on display in a noble's quarters, but it does look quite serviceable.

Grabbing it, you walk on to the south bridge.  Wow; looks like they're having fun without you.


Spoiler: West (click to show/hide)

[Jefro Speed:2+1]

[Dex:4+1]

You easily sidestep the acid aimed at Larry.

[Str:2-1]

Your teammate's attack, however, is not dodged.  You are yanked into the growing manpile.

[End:5]

You're lying on the side a bit, annoyed but unhurt.  Wrong team!


Spoiler: West Wind (click to show/hide)

Enki heads north along the edge of the void.  The other team must have been busy; the easy access to the "bridge" has been walled off with obsidian.  You could climb and jump, but it'd be tricky.  There's another purple wall near the point itself.  Hmmm... yes, there's someone peeking out up at the north point you can see.

[Enki Speed:3+1]
[Enki Pot:2+1]

[Dex:4+1]
[Will:6]

Something about the word combination feels awkward, but it resolves into a point of nothingness shooting directly toward Greg's face.


Spoiler: West Coast Surfer Bros (click to show/hide)

[Larry Speed:3+1]

Larry realizes that he's under direct acid assault!

[Dex:5]

Larry dodges hard and is able to avoid the attack.  It flies into the void and dissipates.

Lootington looks pretty tied up with Jefro, but Bastien is here and just looked away, so you point your right arm at him and will it to activate.

[Dex:6]

The runes on your arm burst into being, reading themselves off.  A point of nothingness flies the few feet required to slam into Bastien before he can react.  It sucks him inward, but the force is enough to pull at you too!

[Str:1-2]
[End:6+1]

Your weak and flimsy self is immediately pulled in, slamming into Bastien.  More bodies come in, and when the pile is dropped, you're on top, but unhurt.



"Awww... who's a good boy!"

Hug both the puppies!

Spoiler: More Importantly... (click to show/hide)

The puppies are hugged.  This agrees with them, though the latest one is like hugging a cloud.  You do not hug the wolf; considering how it looked at you, this seems like a good idea.

[Pot:1+1]

This gets you a minuscule steel chainwhip.  It looks perfect for a Barbie BDSM party.   Sighing, you head off toward your destination; it's a bit of a hike from here.


Oh, the violence!  It gives me great joy to see such aggression!

The only thing better is witnessing so much failure to injure!

That is correct!  I bet several of our contestants wish they had done more damage with that.

We'll see where this goes!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - North Capture Point (Steel Aura, 5/6 Pool) [Rubber wallboots]
Person: Sir Lootington - South Capture Point (5/5 Pool)
Derm: Derm - Non-Euclidean Bridge  (3/5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (3/3 Pool) {Dazed, -1 next turn}
OceanSoul: Poe Pello - North Capture Point (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Grassy Field (4 Pool)
AoshimaMichio: Enki - West Crystal Field (1/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - South Capture Point (5/5 Pool)
Flabort: Johnny - South Capture Point (5 Pool) Druidic Steel Greatsword]
Coolrune:  Jefro - South Capture Point (3/4 Pool) [Steel Gauntlets]


Now that was an interesting turn to run.  Please check my math and make sure I didn't miss anything!
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: Coolrune206 on April 07, 2017, 02:26:22 pm
Spoiler: West is best (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: AoshimaMichio on April 07, 2017, 03:10:06 pm
Spoiler: West Windwalker (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: Dermonster on April 07, 2017, 03:17:01 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: OceanSoul on April 07, 2017, 04:26:16 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: Rethi-Eli on April 07, 2017, 05:00:28 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: Person on April 07, 2017, 05:51:42 pm
Spoiler: Goddamn it of the East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: Shadowclaw777 on April 07, 2017, 05:52:15 pm
Spoiler: Eastern Embarrassment (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: flabort on April 07, 2017, 08:16:31 pm
Success on the weapons front.
Spoiler: Wild Westeners (click to show/hide)
Spoiler: Toaster (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: Toaster on April 08, 2017, 12:11:11 am
Spoiler: Toaster (click to show/hide)

Fixed.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: DolosusDoleus on April 08, 2017, 07:25:43 pm
Spoiler: The Wild West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: ATHATH on April 09, 2017, 03:33:38 am
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 5 [Giant Manpile]
Post by: FallacyofUrist on April 10, 2017, 08:57:59 pm
Spoiler: Annoyed West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Pre-Turn 1 [5 turns to prepare!]
Post by: Toaster on April 11, 2017, 10:58:07 am
TEAM EAST


[Speed:5]

[Pot:2+2]

You conjure up a magma wall and aim it at Johnny, trying to catch him before he can reinforce his teammates.

[Derm Dex:4+1]
[Johnny Dex:2+1]

The wall impacts right where he's standing.  Ooo, that looks painful.

You shift toward the west side.


Despite the madness around you, you have a few moments of peace and quiet to delve into the mysteries of magic.

[Pot:6+2]

You get a shimmering image of a mighty spear.  This could really be a knight's lance.

[Pot:4+2]

You think the air across the bridge around Johnny shimmered?  It's hard to tell.

[Pot:5+2]

The air around Greg shimmers.

[Pot:3+2]

The air surrounding you in a wide area shimmers a bit.

[Pot:6+2]

A bit of nothing forms a circle around you and shoots outward all around.


Interesting.


Spoiler: Goddamn it of the East (click to show/hide)

[Speed:3]

Your attack plans are hampered by burning magma dropped on you.  You should probably extract yourself.

[Dex:2+1]
[Str:6-2]

You flail around a bit, but you are able to pull yourself out of the magma and back a bit to a sitting position.  It's hard to see or concentrate.

Spoiler: Eastern Embarrassment (click to show/hide)

[Speed:1]

[Dex:1+2]
[Str3-1]

You can't quite manage to separate yourself from Jefro, but you can at least get off a spell.

[Pot:5+2]
[Dex:3+2]

You conjure a massive wall of a foul green acid and fire it straight toward Larry.

[Larry Dex:2]

Bullseye.

Spoiler: East (click to show/hide)

[Speed:2]

Greg is out of sight behind the wall before you can get your spell off.  You wait a moment but he doesn't pop back up.  With a small shrug, you try not to completely waste your time.

[Pot:4+2]

You're now standing beside a puddle of liquid.  It smells like gasoline.


TEAM WEST

Spoiler: West is best (click to show/hide)

[Speed:6+1]

Jefro begins punching the closest enemy, which happens to be Bastien.


Then your teammate tries to drop magma on your head, forcing you to roll away.  Bastien rolls with you, leaving the two of you still tangled.


[Jefro Dex:5+1]
[Bastien Dex:3+2-1]

[Jefro Str:1-1]

Unfortunately he can't get the leverage to do much beside tickle his nose.

Spoiler: West Windwalker (click to show/hide)

[Speed:5+1]

That wall shouldn't be hard to climb, right?  It's only about as tall as you.

[Str:1-1]

You end up flat on your back, wondering where the floor went.


You could jump from the side of it, but it'd be a much harder jump.

Success on the weapons front.
Spoiler: Wild Westeners (click to show/hide)

[Speed:1]

Your plan to save your teammates is interrupted by a wall of magma impacting the ground under your feet.

[End:6]

AAAAAAAAAAAAAAAA

You're a bit stuck half in and half out; your right leg is already burned and will probably melt off if you don't move it fast.


Spoiler: The Wild West (click to show/hide)

[Speed:3+1]

You roll out of the pile and leap to your feet, ripping off magic as you go.  As the power builds, it occurs to you that Jefro's still in the pile.

[Pot:4]

You summon a nice wad of magma above the pile, mixed in with something that immediately ignites... then the whole burning mass drops on all three of them.


[Jefro Dex:4+1]
[Bastien Dex:4+2]
[Lootington Dex:1+1]

Bastien and Jefro roll themselves away.  Lootington doesn't.

[End:5-1]

The magma mostly lands on his face and left arm.  He'd probably be screaming if his head wasn't covered in burning magma.


[End:5+1]

Karma for endangering your teammate is swift, because a massive wall of acid appears and flies at you faster than you can do anything about it.  You turn away enough to save your face, but your left side takes the brunt of it.  Your entire left side gets a wonderful chemical burn, especially your leg.



Spoiler: Annoyed West (click to show/hide)

(You might want to check your relative positions.)

[Pot:2+1]

What you get is a puppy, running around slowly and barking slowly.  It's metallic and has sword-limbs and a sword-tail, and a cool sword pattern on its coat.  Uh.

You might have better luck if your spell was cast better.

You and your growing horde of puppies head on to the steel pits.  The new one is noticeably lagging behind.


Horrible burns!  I love it!

They'd only be sweeter if that guy burned his teammate too!

Maybe next time.  We can only hope!  Our lovely viewers love a good team kill!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - North Capture Point (Steel Aura, 5/6 Pool) [Rubber wallboots]
Person: Sir Lootington - South Capture Point (5/5 Pool)  {Left arm burned, Head burned and stuck in magma}
Derm: Derm - Non-Euclidean Bridge  (1/5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (1/3 Pool)
OceanSoul: Poe Pello - North Capture Point (5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Grassy Field (4 Pool)
AoshimaMichio: Enki - West Crystal Field (2/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - South Capture Point (4/5 Pool)  {Left leg burned, Left arm lightly burned}
Flabort: Johnny - South Capture Point (5/5 Pool) Druidic Steel Greatsword]  {Right leg burned}
Coolrune:  Jefro - South Capture Point (4/4 Pool) [Steel Gauntlets]


How's the format working for you folks?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Dermonster on April 11, 2017, 11:11:31 am

Format's working fine! Keep up the good work!
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: OceanSoul on April 11, 2017, 11:53:19 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Dermonster on April 11, 2017, 11:55:56 am

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: AoshimaMichio on April 11, 2017, 11:59:50 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Dermonster on April 11, 2017, 12:14:10 pm
On an unrelated note, why does the title of the turn always have the 'Pre-Turn 1 [5 turns to prepare!]' title?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: OceanSoul on April 11, 2017, 01:01:42 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: AoshimaMichio on April 11, 2017, 01:11:38 pm
On an unrelated note, why does the title of the turn always have the 'Pre-Turn 1 [5 turns to prepare!]' title?

Because instead of hitting Reply, Toaster quotes some earlier turn. That causes post title being different from actual thread title.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Toaster on April 11, 2017, 01:24:11 pm
I've been asked about pool regeneration and if it's possible to focus it.  Let me try to clarify:

If you are not in combat, you regain all pool every turn.  This is represented by a single number in your pool description. (eg 4 Pool; max only.)

If you are in combat, you regain one pool per turn, at the end of the turn.  This is represented by two numbers in your pool description. (eg 2/4 Pool; current (after regen) and max.)

Combat is generally defined by intent.  If you intend to harm someone, you are in combat, even if you totally fail to do so.  As for the defender, they are generally considered in combat if they had to make some sort of defensive roll.  That said, if you accidentally injure an enemy, you're still in combat.

Focusing regen... I suppose it's allowed, but it's a bit redundant since missing a full turn of combat would allow you to reach full anyway.  I will still allow it, with the following effect: if you focus regen, and are still considered in combat (forced defense rolls, most likely), you will regain two pool.

To go from in to out of combat, you must pass one full turn without being in combat.  At the end of that turn, you then switch to full pool.

There may be magical ways to alter pool regen.

On an unrelated note, why does the title of the turn always have the 'Pre-Turn 1 [5 turns to prepare!]' title?

Because instead of hitting Reply, Toaster quotes some earlier turn. That causes post title being different from actual thread title.

Yep.  I always quote the previous turn so the status block is intact.  Also, I am lazy.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Coolrune206 on April 11, 2017, 01:26:32 pm
"I'll be borrowing that, Larry."

Spoiler: Jefro (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Dermonster on April 11, 2017, 02:17:10 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Shadowclaw777 on April 11, 2017, 02:46:46 pm
Spoiler: Eastern Tactics (click to show/hide)
Edited: Fixed
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Toaster on April 11, 2017, 07:09:21 pm
Spoiler: Eastern Tactics (click to show/hide)

Spoiler: East note (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: flabort on April 11, 2017, 10:22:37 pm
Spoiler:  West Wonders (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Person on April 12, 2017, 12:14:25 pm
Spoiler: Eastern Stuff (click to show/hide)

Dice, can I please do magic stuff at some point? I hope that's not too much to ask.

Edit: Nvm, just double checked scoring rules. We all good.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: DolosusDoleus on April 12, 2017, 06:25:20 pm
Spoiler: West Germany (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Toaster on April 13, 2017, 08:46:04 am
Just missing two.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: flabort on April 13, 2017, 08:51:02 am
You can say their names. FalacyOfUrist and ATHATH. It's not like it will summon a demon :P
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: OceanSoul on April 13, 2017, 09:12:50 am
You can say their names. FalacyOfUrist and ATHATH. It's not like it will summon a demon :P
    /\__/\       WHO DARE SUMMON ME,
<{ ò   ó }>   THE MIGHTY, INSIDUOUS
    \_O_/       FATHOTHU?!?!
       \/
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Toaster on April 13, 2017, 09:23:04 am
You can say their names. FalacyOfUrist and ATHATH. It's not like it will summon a demon :P

not if I was too lazy to do more than count
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: FallacyofUrist on April 13, 2017, 09:39:33 am
Spoiler: Hail Westfathofulu. (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: ATHATH on April 14, 2017, 12:21:04 pm

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 6 [Word of the Day: Wall]
Post by: Toaster on April 14, 2017, 03:05:20 pm
Spoiler: Note to ATHATH (click to show/hide)

Turn tonight.
Title: DERM DERM DERM DERM DERM
Post by: Toaster on April 14, 2017, 10:27:01 pm
TEAM EAST


[Speed:4-1]

You fire off your spell.

[Pot:3+2]

There's a loud grunt of surprise to your west.

Quite a lot of gasoline now covers the platform.  From behind the wall you didn't get wet, but you do notice that the purple wall got splashed... and the splashed parts are dissolving rapidly.  Well, that's a thing.  Backing up further behind your shrinking cover, you try another spell.

[Pot:3+2]
[Will:2+1]

Something in the spell resists this configuration of words, and you almost lose concentration.  Fighting back, you take what you can and force it to happen.  A magical sparkle covers your whole body and settles in, ready to activate.



[Pot:6+2]

You summon a shimmering image of a massive torso.  It flexes its pecs at you.

Spoiler: Eastern Tactics (click to show/hide)
Edited: Fixed

[Speed:3]

You focus on avoiding attacks that never come.  Mostly your enemies just injure themselves.

Spoiler: Eastern Stuff (click to show/hide)

[Speed:3]

[Dex:2+1]
[End:4-1]

A few globs of magma burn your left leg a bit.  It's not really anything compared to the rest of your injuries, but you need to avoid further damage to it.

[Str:5-2]
[Dex:6+1]

With a jerk and a twist, you manage to free yourself from the cooling magma.  Where's Jefro?  Dancing away from magma?  Take this!

[Pot:6+2-1]

You conjure bolts of lighting, firing off in four directions; straight at him as well as due right, left, and backwards.  The spell does seem to be going a bit out of your control, as some bolts arc upwards as well.  Regardless, they pound straight toward Jefro... who flings himself down in avoidance.  Damn it!

The other bolts don't hit anyone, but everyone's ears are ringing; that was a whole lot of lighting.




[Speed:1]

[Dex:2-1]

Quite a lot of gasoline spews onto the platform.  Your legs are quite soaked.  Hmm.

TEAM WEST


[Speed:2+1]

You line up your spell and cast.

[Pot:5+1]

You shoot a gout of gasoline at the north point, soaking quite a good portion of the point.

[End:6]

A concussive blast goes off right in front of you, despite your cover.  You grunt loudly and get blasted flat on your back again.  Oof.

A puppy that looks like a cloud of pollen and spores licks you.  Whatever.

((PS: if you want to jump, please specify if you want to try to climb the wall first and jump from there (easier jump) or do it from the side of the wall (no climb, but harder jump) ))

"I'll be borrowing that, Larry."

Spoiler: Jefro (click to show/hide)

[Speed:4+1]

You back off from Bastien and line up your attack.

[Pot:6]

A flaming burst of magma appears, all right; five feet from your face and dropping straight down.  You backed off too far!  Oh crap, it's spreading!

[Dex:2+1]

You stumble backwards, somehow losing your shoes to the spreading magma.  In your haste to avoid it, you don't get significantly away... but it does leave you off balance when the lightning comes.

[Dex:6+1-1

You fling yourself straight down.  There's enough electricity flowing by that some still arcs toward you, stunning you a bit. [-1 next turn]

Spoiler:  West Wonders (click to show/hide)

[Speed:5]

You opt for a more defensive move.

[Pot:3+2-1]

Magical sparkles cover your body, despite resistance from... your sword?  They burst into action, granting you a strange aura that seems to turn your flesh both cold as ice and strangely metallic.  In addition to this, it appears the top layer is strangely gaseous.  It's hard to test what this does, because your hands immediately clamp down on your sword, despite your attempts to unclench your grip.  Hrm.

Your leg still hurts.


Spoiler: West Germany (click to show/hide)

[Speed:3+1]

You line up your attack on the stuck Lootington.  A solid hit here could be fatal.

[Pot:4]

A blob of magma appears before you... and immediately detonates.

[End:2+1]

Your head and body are consumed in pain as magma is splattered all over them.  You fall backwards, screaming.

Spoiler: Hail Westfathofulu. (click to show/hide)

[Speed:3-1]

You line up an attack against Greg, standing there in the open.

[Pot:5+1]

Something in the magic is incompatible, and you can feel at least one word burning off.  Despite this, the spell takes hold.  Your right leg is covered in a magical sparkle, which activates in a flash.  Your leg transforms into a steel cagelike framework, not entirely unlike a leg of the Eiffel Tower.  It still does all its leg duties.  Uhhh... oops?

You advance through the spike pits, but there's no enemy nearly close enough to hit with a throw.  Maybe if you had a baseball.  Also, Enki's here flat on his back; one puppy licks him.  The sword puppy is way behind, still slowly coming.


Looks like a few of our contestants need to review their magical basics!

Or at least test with something a bit less self destructive!

I was so hoping to see someone melted too!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - North Capture Point (Steel Aura, 6/6 Pool) [Rubber wallboots] {Legs soaked in gasoline}
Person: Sir Lootington - South Capture Point (1/5 Pool)  {Left arm burned, Head burned and stuck in magma}
Derm: Derm - Non-Euclidean Bridge  (5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (3 Pool)
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  [Dented sheet of purple metal]

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 4 Pool)
AoshimaMichio: Enki - West Steel Pits (1/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - South Capture Point (3/5 Pool)  { Body burned, Head burned, Left leg burned, Left arm lightly burned}
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 5 Pool) [Druidic Steel Greatsword]  {Right leg burned}
Coolrune:  Jefro - South Capture Point (3/4 Pool) [Steel Gauntlets]  {-1 next turn to all rolls}

This turn brought to you by Bach (https://www.youtube.com/watch?v=QLj_gMBqHX8)

Also note at some point I had Enki listed as Crystal Field when he should be Steel Pits.  I have fixed that.


Spoiler: HOLY SHIT A MAP UPDATE (click to show/hide)

Don't expect lots of those, but I figured I owed you at least one.  The scrum at the south point is not very relative.


As always, check for errors.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Dermonster on April 14, 2017, 10:49:00 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: flabort on April 15, 2017, 01:11:29 am

Spoiler: West Korea? (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Shadowclaw777 on April 15, 2017, 01:30:04 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: AoshimaMichio on April 15, 2017, 02:45:33 am
"Fire in the hole!"

Spoiler: West Wind (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: OceanSoul on April 15, 2017, 07:09:24 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Toaster on April 15, 2017, 07:29:42 am

Fixed
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Dermonster on April 15, 2017, 09:49:20 am

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: OceanSoul on April 15, 2017, 09:58:44 am

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Coolrune206 on April 15, 2017, 10:00:46 am
Spoiler: West Virginia (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: FallacyofUrist on April 15, 2017, 12:31:23 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Person on April 15, 2017, 04:11:59 pm
Spoiler: Inaccuracy of the East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: ATHATH on April 15, 2017, 10:33:49 pm

Spoiler (click to show/hide)
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Toaster on April 15, 2017, 10:48:10 pm
Spoiler: Inaccuracy of the East (click to show/hide)

Spoiler: A small note to East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: flabort on April 18, 2017, 08:56:49 am
*pokes Dolosus*
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: DolosusDoleus on April 18, 2017, 01:00:39 pm
But I already poste-SON OF A *flips table*.

Spoiler: Western Apathy (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: flabort on April 18, 2017, 01:26:36 pm
But I already poste-SON OF A *flips table*.

Spoiler: Western Apathy (click to show/hide)
Spoiler: Concern (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 7 [Failures in Magma]
Post by: Toaster on April 18, 2017, 02:59:29 pm
Turn tonight.
Title: I see a little silhouetto of a man
Post by: Toaster on April 18, 2017, 11:01:23 pm
TEAM EAST

[Speed:6]

Jefro needs to die, and you know how to do it in style.

[Pot:2+2]

You summon a juvenile bear that looks straight off a death metal album, with exposed bones, steely skin, and wreathed in flame.  It hovers there for a second before launching itself at Jefro.

[Dex:4+1]

Direct hit!  He's down and the bear is sitting on him.



[Speed:4]

Larry blew himself up some more, so now's a good chance for a finisher, right?

[Pot:6+2]
[Dex:4+2]

You summon a thick wall of acid, aimed straight at the prone Larry.  It melts him, leaving nothing but a rush of power for you.  A mercy kill, really.

Bastien has one point to spend!

Spoiler: Inaccuracy of the East (click to show/hide)

[Speed:5]

You're a bit distracted by a flying bear, but you make your move.

[Pot:5+2-1]

There's a solid gust of air that pushes you back and puts Johnny on his back foot, but it's not directed enough to really cause havoc.

You edge away from the center of violence... as Johnny comes charging in.

[Dex:6+1]

Despite your incredible reflexes, he still manages to nick your arm.  It stings.  He then summons a bow made of leather; you're not sure the purpose of that.



[Speed:3-1]

Will this clean the gas?

[Pot:5+2]

A small point of nothingness appears before you.  Oh shit.

[Str:5-2]
[End:6]

It detonates, immediately sucking everything nearby into it... starting with you, the gas, chunks of the melted wall, and finally your buddy Greg.  You grit your teeth and scream in determination; once the spell finally lets you go, this results in you landing face down beside Greg in a puddle of gas, but otherwise generally uninjured... though you're going to be bruised.

And then a flaming puppy flies in.

KABOOM.

[End:6]
[Dex:6]

Greg's body shields you from the worst, but the blast's concussion sends you flying toward the edge, forcing a quick grab to stop you from going over.  However, your clothes are now on fire.  Better deal with that.


Spoiler: East (click to show/hide)

[Speed:2]

Enki's past the wall and charging.  Better make this count!

[Pot:3+2]
[Dex:3-1]

Something about this spell conflicts with itself, but you succeed at firing it off.  Unfortunately, all it succeeds in doing is stopping Enki before he gets here.

Meanwhile, your buddy Poe is summoning trouble.

[Str:3-1]
[End:4]

You go flying toward him, joining him, the gas, and the rapidly dissolving chunks of purple metal in banging around the central point.  Once you're dropped (with Poe on top of you) you stop a moment to watch the birdies spin.  {-1 next roll}

Oh look, there's a shiny birdy!  Looks like fire!

KABOOM.

[End:1-1]

Your body does a great job of protecting Poe, and completely fails at protecting you.  Multiple internal organs rupture from the force of the blast, leaving you a flaming corpse.

Good Guy Greg has died!



TEAM WEST


Spoiler: West Wind (click to show/hide)

[Speed:5+1]

You'll have that wall!

[Str:4-1]

Hurrrr good enough.  0 for style, but you made it.  What about this jump?

[Dex:3+1]

Got it!  You charge across, headed for the point.  Hopefully Mr. Smith can make your job easy... OH CRAP!

[Dex:4+1]
[End:6]

An unusually dark glob of magma appears right in front of you, and you barely avoid running head-on into it.  It's still enough to stop you in your tracks, a couple hops from the capture platform.  It drops, most of the mass sloughing off into the void below you.  It smells unusually bad.

Meanwhile, your enemies get sucked into a small mass then exploded.  Maybe it's a good thing you didn't get all the way onto the platform; you could feel the suction from here.


[Speed:2-1]

You focus hard at the northern point.  This is made slightly easier when all the gas plus the two enemies get sucked into the middle.

[Pot:2+1]
[Will:5+1]

A burning puppy (but not troubled about that] appears in front of you, dropping odd-looking embers.  It hovers for a second, then shoots laser-straight at the gasoline, which having just been agitated is in a bit of a vapor.

KABOOM.

One's sent flying and the other is flattened.  You feel a rush of power!

Mr. Smith has one point to spend!

But I already poste-SON OF A *flips table*.

Spoiler: Western Apathy (click to show/hide)

[Speed:6+1]

You focus on destroying the eastern menace.

[Pot:6-1]

You summon a much larger and much more burning glob of magma... which also detonates in your face.

[End:5+1]

You do your best to shield yourself, but there really is a lot of magma.  This time, your right leg gets burned... and you take magma right in the eyes.  You go down screaming, clawing at your face in a futile effort to save your eyes.

[Dex:2-3-1]

There's a sudden severe burning, and you pass out from shock, never to wake up.

Larry Laffer has died!

Spoiler: West Korea? (click to show/hide)

[Speed:2-1]

Lootington blows some wind at you; it's a bit annoying, but not enough to stop you from going for the kill.

[Dex:5+1]
[Str:3-2]

The blow is accurate but Lootington's dodge is quite fast; the end result is a harmless scratch to his unburned arm.  This sword is awfully hard for your weak noodly arms to use, really.  Maybe a spell followup?

[Pot:2+2]

Your magical assault creates a leather shortbow.  Oops?

Spoiler: West Virginia (click to show/hide)

[Speed:1+1-1]

[Dex:1+1-1]

Your retreat is cut off by a bear hurtling at you.  You're too distracted to dodge, and it slams directly into you.

[End:5-1]

You're knocked flat on your back, and you've got burns on your chest... and now there's a flaming bear sitting on you.  It's not a very big bear, but it's a pretty freaking scary looking bear.


Oooh yes, folks!  Not one but two deaths to start with!  This is looking to be a fine event today!

Indeed!  Such self-harm will surely make the highlight reel!

Always a crowd pleaser, that.  Now which team can leverage this change of events better?



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - DEAD
Person: Sir Lootington - South Capture Point (1/5 Pool)  {Left arm burned, Head burned}
Derm: Derm - Non-Euclidean Bridge  (1/5 Pool) [Leather Gloves]
Shadowclaw: Bastien - South Capture Point (1/3 Pool)
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {!!On Fire!!}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 1/4 Pool)
AoshimaMichio: Enki - North Capture Point (2/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - DEAD
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 4/5 Pool) [Druidic Steel Greatsword]  {Right leg burned}
Coolrune:  Jefro - South Capture Point (4/4 Pool) [Steel Gauntlets]  {Light burns on chest}


And we have our first death!   ATHATH and Larry, as a reminder, you'll spend next turn respawning and will appear off map in your safe zone.  As with all deaths, you may move a single stat +/- from one stat to another if you like.  Fallacy and Shadowclaw, you may add + to any stat you choose.  If you choose Channelling, it'll add to both current and maximum pool.


You may notice that Johnny got a speed penalty when Larry didn't for the initiative rolls despite having the same leg injury; this is because Johnny moved in his attack and Larry did not.   "When using it" is a bit subjective for legs, but hopefully that's obvious enough.


Also, wow, I actually had to check my melee rules.   Dex vs Dex to hit, ties to attacker, defender winning by one is a partial dodge.  Defender winning by 3+ results in a counterattack attempt, if they are in a position to do so.



EDIT:  Fixed Enki's recorded position
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Dermonster on April 18, 2017, 11:23:18 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: flabort on April 18, 2017, 11:30:38 pm
Spoiler: West Dakota? (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Coolrune206 on April 19, 2017, 05:29:12 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Shadowclaw777 on April 19, 2017, 07:13:16 am
Edited
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: OceanSoul on April 19, 2017, 08:08:05 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: FallacyofUrist on April 19, 2017, 09:12:12 am
"Haha! Puppymancy is best mancy!"

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: OceanSoul on April 19, 2017, 09:25:35 am
"Ever heard of Mancy-Mancy?

...

...me neither".
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Dermonster on April 19, 2017, 09:36:06 am

Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Toaster on April 19, 2017, 10:11:05 am
Since someone asked;

Quote
You get two stat plusses to start with, distributed as you please.  You may put a minus in a stat to put a plus somewhere else, repeated up to three times.  At creation, -- and ++ are the limits, with the exception of Channelling; that is uncapped.

If you kill an enemy, you may distribute an additional +, up to three times.  Getting a stat to +++ from ++ requires spending two kill points; Channelling is again the exception here.  These are lost on death.  When you respawn, you may move one + around if you wish. (This allows some form of respec, but nothing drastic.)

You can save a point if you like.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: AoshimaMichio on April 19, 2017, 11:39:22 am
Spoiler: Wilder Things in West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: flabort on April 19, 2017, 01:35:42 pm
If Dolosus + AthAth don't want to respec, do they still need to post?
Also, besides those two, we just need Person, then we get the turn in record time ;)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: DolosusDoleus on April 19, 2017, 03:45:58 pm
I'm not gonna respec.

Spoiler: Kanye West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Toaster on April 19, 2017, 04:15:47 pm
I'm not gonna respec.

Spoiler: Kanye West (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: ATHATH on April 19, 2017, 08:39:38 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Dermonster on April 19, 2017, 08:57:17 pm
Spoiler: East (click to show/hide)

Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: Person on April 20, 2017, 10:43:39 pm
Spoiler: East (click to show/hide)
Sorry about this taking so long.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 8 [Still Even]
Post by: flabort on April 21, 2017, 08:56:37 pm
By my count, that's everyone. Unless there's something in East side that needs addressing still; but all players have posted.  :P
Title: Don't you... forget about me.
Post by: Toaster on April 21, 2017, 09:18:13 pm
TEAM EAST


You concentrate on the proper application of magical force.

Edited

[Speed:1]

Jefro fails to de-bear himself.  Good thing, because Johnny just melted your teammate, leaving you awfully alone in the south.  Wait, do you really want to tackle someone with a bear sitting on him?  You go for a few kicks instead.

[Dex:1+2]

[Str:1-1]

Between you not wishing to aggravate the bear and his wriggling, you don't actually hurt him.


[Speed:5]

[Dex:1]

You totally fail to put out the flames.  Panicking, you focus on that magical sparkle, which bursts into being.

You feel your body shifting, and indeed, you transform into a giant bird.  Spreading your wings, you flap hard and take to the skies.  You fly, a flaming Icarus, to the far side of the crystal field before you feel your magic fading.  You land as you revert to your original form, the sparkle fading away.

[End:3]

Too bad you're STILL ON FIRE and it HURTS

Spoiler: East (click to show/hide)
Sorry about this taking so long.

((No problem))

[Speed:6]

That sword Johnny has looks pretty sweet.  You'll have it.

[Dex:1+1-2]

Unfortunately, he sees you coming and moves to counter.

[Dex:4+1]
[End:3-1]

The sword bites into your right leg, your pants turning red.

[Dex:4+1-1]
[End:2-1]

The pain distracts you long enough for Johnny to line up an attack.  He opens his mouth unnaturally wide and spews forth a cone of greenish chunks, which start hitting you dead center.  Each one shocks and stuns you, locking you in place while the liquid burns away first your shirt, then the flesh on your chest.  The pain only lasts a few seconds before everything goes black.

Sir Lootington has died!



TEAM WEST

Spoiler: West Dakota? (click to show/hide)

[Speed:5]

Sir Lootington makes it easy by charging right at you!

[Dex:2+1]

His injuries slow him down, and he telegraphs his attack enough to open himself up to a defensive strike.

[Dex:6+1]
[Str:4-2]

You step aside and sweep low with the sword.  You have trouble managing the mass of the sword, but your aim is true and you gash his leg nicely.

His poor maneuvering leaves you time for your own magical assault!

[Pot:4+2-1]
[Dex:6+1]

Your sword dislikes something in this spell, but your raw magical power makes up for it.  You cough, shudder, then open your mouth to spew a torrent of... pyramidal chunks of cracking greenish liquid at Lootington.  He stands there as he is repeatedly pelted by the chunks, each bursting against him, releasing a burst of electricity while dissolving clothing and flesh.  The torrent continues until he collapses lifeless to the ground.

Nice.

Johnny has one point to spend!



[Speed:5+1]

[Str:2-1]

Your laughable attempt to de-bear yourself does nothing but annoy the bear.  He swings at you.

[Bear Dex:1]
[Dex:1+1]

[Bear Str:3]
[End:1]

The bear's attack is weak and poorly aimed, but your dodge attempt is almost as bad.  It rakes its bony claws down the side of your face, which starts bleeding profusely.

Oh look, here comes Bastien, with a kick-a-man-while-he's-down look in his eyes.

[Dex:3+1]

His wimpy kicks merely tickle you.


"Haha! Puppymancy is best mancy!"


Instead of attacking you, Poe turns into a flaming bird and flies off.  You lean over to pet your puppies; hey, the slow one finally caught up!

Spoiler: Wilder Things in West (click to show/hide)

[Speed:3+1]

You jump onto the central platform right as Poe turns into a flaming phoenix and flies away.  Huh.  Well, you are right next to the capture point...





The two dead players respawn in their respective off-map spawn areas.  (Remember, you can't cast in the spawn areas any more; you'll have to move to the base first.)


More death!  How glorious!

Chalk up another kill for acid, aye?

It's always a fun way to go.  East may have one more point, but their position is weakening a bit.  Can they defend their holdings?




Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - East Spawn Area (6 Pool)
Person: Sir Lootington - DEAD
Derm: Derm - Non-Euclidean Bridge  (5 Pool) [Leather Gloves] [Focusing Pot]
Shadowclaw: Bastien - South Capture Point (2/3 Pool) [+1]
OceanSoul: Poe Pello - East Crystal Field(2/5 Pool)  {Chest burned, !!On Fire!!}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (3/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - West Spawn Area (5 Pool)
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 1/5 Pool) [Druidic Steel Greatsword]  {Right leg burned} [+1]
Coolrune:  Jefro - South Capture Point (4/4 Pool) [Steel Gauntlets]  {Light burns on chest, Head bleeding}

I've started marking people who have bonus points, so their enemies know who the priority targets are.  Remember that unlike most Perplexicon games, they aren't actually worth more to kill; killing them just makes them lose all bonuses.

Person, since you replaced in, you have this one chance to fully respec if you'd like.

If Dolosus + AthAth don't want to respec, do they still need to post?

Nah.  They can't actually act this turn, so they just appear in the off-map respawn area.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Coolrune206 on April 21, 2017, 09:36:37 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Shadowclaw777 on April 21, 2017, 09:37:13 pm
Spoiler: Another Eastern Pun (click to show/hide)
Edited: Nothing was wrong with the spoiler, nothing at all.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Dermonster on April 21, 2017, 10:00:28 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: flabort on April 21, 2017, 10:29:57 pm
Spoiler: Weirdest West (click to show/hide)

Are the transformations still in effect? They seem to have vanished from the statuses.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Toaster on April 21, 2017, 10:47:53 pm
Are the transformations still in effect? They seem to have vanished from the statuses.

Which ones?  The bird form only lasted the turn, but if I missed one, please tell me.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: flabort on April 21, 2017, 11:01:22 pm
Are the transformations still in effect? They seem to have vanished from the statuses.

Which ones?  The bird form only lasted the turn, but if I missed one, please tell me.
My magnet-ice one, the enemy's steel aura, my team-mate's leg.

Edit: Never mind, they are still there, I just didn't see them because I was looking in inventory. Oops.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: AoshimaMichio on April 22, 2017, 01:48:38 am
Spoiler: Victorious West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: flabort on April 22, 2017, 02:10:26 am
Spoiler: Victorious West (click to show/hide)
Spoiler: For west eyes only (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: AoshimaMichio on April 22, 2017, 03:15:33 am
Spoiler: Victorious West (click to show/hide)
Spoiler: For west eyes only (click to show/hide)
Spoiler: Western conspiracy (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: OceanSoul on April 22, 2017, 07:17:00 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Toaster on April 22, 2017, 08:39:00 am
I was asked if damage over time effects keep a player in combat regeneration.  I thought about it, and the answer is yes, for one extra turn past the start of AoE.  To make sure that's clear, let's example:


In one turn, A sets B on fire,  B runs away, and A does not pursue.  Normally, at the end of the next turn, both A and B would out of combat regeneration.  However, since A is burning, A remains in combat regeneration until the end of the following turn- even if A burns for five turns, it's still only one extra turn.

Another example:

Turn 1:  A sets B on fire.
Turn 2:  B blasts A five squares away.
Turn 3:  Neither A nor B reengage.  Both A and B are out of combat regeneration at the end of this turn.

Since the damage over time effect started two turns before combat ended, its extra turn effect didn't apply.




Clear as mud?  It gives DoT a nice niche effect as a "parting shot."


Free hint: not every fireball is going to set someone on fire.  Poe Pello burned because he was soaked in gas.  The typical "fireball to the face" is going to scorch and be done.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: DolosusDoleus on April 22, 2017, 08:49:17 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Person on April 22, 2017, 01:47:45 pm
Edit: Ignore this.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Shadowclaw777 on April 22, 2017, 01:54:40 pm
FFFF damn it. Well, I'd like that full respect you offered. Here's the new sheet which I guess everyone should be able to see.

Name: Person
Appearance: Vaguely British looking and male, but otherwise exceedingly difficult to describe.
Stats:
Strength: --
Dexterity: ++
Speed:
Endurance: --
Potency: ++
Will: -
Channeling: +++

And now the action, which not everyone should be able to see.
Spoiler: Eastern Revival (click to show/hide)
Spoiler: Eastern Plotting (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: ATHATH on April 22, 2017, 02:38:18 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Dermonster on April 22, 2017, 03:19:15 pm
FFFF damn it. Well, I'd like that full respect you offered. Here's the new sheet which I guess everyone should be able to see.

Name: Person
Appearance: Vaguely British looking and male, but otherwise exceedingly difficult to describe.
Stats:
Strength: --
Dexterity: ++
Speed:
Endurance: --
Potency: ++
Will: -
Channeling: +++

And now the action, which not everyone should be able to see.
Spoiler: Eastern Revival (click to show/hide)

Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Person on April 22, 2017, 04:19:52 pm
All right all right I'll change it. You can get rid of those quotes now. I guess I'll be a muscle wizard after all. Apparently I misread the stat rules a fair bit at first.

Name: Person
Appearance: Vaguely British looking and male, but otherwise exceedingly difficult to describe.
Stats:
Strength: ++
Dexterity: ++
Speed:
Endurance: +
Potency:
Will: --
Channeling: -

Spoiler: Eastern Revival (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: OceanSoul on April 22, 2017, 04:23:53 pm
All right all right I'll change it. You can get rid of those quotes now. I guess I'll be a muscle wizard after all. Apparently I misread the stat rules a fair bit at first.

Name: Person
Appearance: Vaguely British looking and male, but otherwise exceedingly difficult to describe.
Stats:
Strength: ++
Dexterity: ++
Speed:
Endurance: +
Potency:
Will: --
Channeling: -

Spoiler: Eastern Revival (click to show/hide)
Remember, you can only move 1 stat point on death/rebirth.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: Toaster on April 22, 2017, 07:43:44 pm
Remember, you can only move 1 stat point on death/rebirth.

While this is true, I gave Person (and Flabort) one chance at a full respec since they replaced in and didn't necessarily start with the character they wanted.


Just lacking one.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: flabort on April 22, 2017, 09:09:27 pm
If I do die, I won't NEED to move more than one point ;)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: ATHATH on April 23, 2017, 12:32:28 am
Shift my malus in STR over to WIL.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 9 [The Phoenix]
Post by: FallacyofUrist on April 24, 2017, 08:22:30 am
Right ho. Sorry. Can't post on Sunday.
~~~
Spoiler: To the West! Or not. (click to show/hide)
Title: I come from a land down under
Post by: Toaster on April 24, 2017, 03:04:33 pm
TEAM EAST

Spoiler: Another Eastern Pun (click to show/hide)
Edited: Nothing was wrong with the spoiler, nothing at all.

Adjusted.

[Speed:1]

While Jefro's getting up, Bastien tries his own magic.

[Pot:5+2]

Oh look, your own steel lance much like the one Derm made.  It's also really heavy and unwieldly due to its size.  Sure you want it?

You go to disarm Johnny, despite Derm having already done half the job quite well.  He's charging at you, but you grab at him first.

[Dex:5+2]
[Str:2]

You grab him, but the sword just sticks to his hand; odd.

[Str:4]

He totally fails to break the grapple you have him in now.



[Speed:3]

Derm unleashes his focus on his magical assault.

[Pot:4+2+1]
[Dex:2+1]

A massive spear- more of a lance- forms in the air and streaks off toward Johnny.  You squint, and you think it blasted his arm off.  Nice.

Chuckling, Derms walks off the bridge to the west and makes himself a weapon.

[Pot:2+2]

He summons and scoops up a steel mace.  It's not big but it's perfectly serviceable.



[Dex:3]
[End:4]

You finally manage to get the flames out, and manage to do so without seriously burning yourself any more.  You still smell like a cookout, though.

[Pot:6+2]

You are surrounded by a beautiful shimmering image of a majestic bird; it's like you're standing at the center of it.


Spoiler: East (click to show/hide)

Remembering you can't inside the spawn area, you pop into the starting fort.  From there, you lay down some magic.

[Pot:5+2]

A magical sparkle envelopes your whole body, then bursts into being.  Your flesh takes a metallic tone of steel and hardens.  Smiling, you try the next step.

[Pot:2+2]

Well... it's no mighty steed, but it's a small horse with the same metallic flesh as you.  Can you ride it?

[Dex:1-1]

Turns out that trying to mount a horse with no tack is rather difficult, and also you're terrible at this.  You end up flat on your back with the horse running off toward the battlefield.




Sir Lootington respawns as Person, now only vaguely British.  He plops down in the respawn area.


TEAM WEST

Spoiler: West (click to show/hide)

[Speed:1+1]

Jefro attempts to defeat his nemesis with his bear hands.

[Pot:3]

Jefro shoots a multitude of very thin chains made of ice.  They are flimsy but many, and enough of a shock that the bear falls over backwards, pawing at them.  It's clear that they won't stop him for long; it's enough time that he can stand up.  Now what?


Spoiler: Weirdest West (click to show/hide)

[Speed:1-1]

Johnny moves to assist his teammate, but is interrupted by a flying steel lance.

[Dex:2+1]
[End:5]

Johnny tries to evade, but it's as if the lance homes in on him at the last minute.  It smashes into his left arm; his metallic flesh can't stop it, and the lance severs the arm near the shoulder.  It continues onward, carrying the arm into the void. Johnny howls in rage and continues his attack; while he managed to keep his sword, it's suddenly very hard to use with only one arm.  That said, the distraction gives Bastien time to close the distance and go for the grapple.

[Dex:4+1]
[Str:3-1-1]

He tries to disarm Johnny, but the sword sticks to Johnny's cold metallic hand.  His grip's enough to block the sword being used against him, though.

[Str:3-1-1]

Can't kick him off either.

Spoiler: Victorious West (click to show/hide)

With no one to stop you, you remove East's control of the northern point.

*NORTH POINT NOW CONTROLLED BY NO TEAM*

Keep this up and it will belong to your team.


You warp out of the spawn area, reappearing at the home base.  Charging, you make it all the way across the bridge and to the northwest battlements.

Spoiler: To the West! Or not. (click to show/hide)

Spoiler: Note (click to show/hide)

[Pot:2+1]

This gets you a silver... piglet puppy.  It's got four short legs, floppy ears, a curly tail, a fairly flattened snout... yeah, it's a pigdog.  The other puppies immediately accept it as one of their own.  You've got quite the pack going.


West removes East control from the north point!  What will happen next?

I think we'll start a puppy store, that's what's next!

That one does like his puppies, does he not?



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - East Home Base (Steel Aura, 6 Pool)
Person: Sir Lootington - East Spawn Area
Derm: Derm - West Crystal Field  (1/5 Pool) [Steel Mace, Leather Gloves]
Shadowclaw: Bastien - South Capture Point (1/3 Pool) [+1]
OceanSoul: Poe Pello - East Crystal Field(5 Pool)  {Chest burned}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - West Outer Fort, North (5 Pool)
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 2/5 Pool) [Druidic Steel Greatsword]  {Right leg burned, Left arm gone} [+1]
Coolrune:  Jefro - South Capture Point (1/4 Pool) [Steel Gauntlets]  {Light burns on chest, Head bleeding}


I'm realizing how bad I am at keeping tenses straight here.  I tend to do second person in solo events and third person, but usually I just muddle it up.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Coolrune206 on April 24, 2017, 03:10:44 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: OceanSoul on April 24, 2017, 03:20:09 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Dermonster on April 24, 2017, 03:39:49 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: AoshimaMichio on April 24, 2017, 04:01:41 pm
Spoiler: West something (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: FallacyofUrist on April 24, 2017, 04:25:22 pm
Spoiler: West Puppymancy! (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: flabort on April 24, 2017, 07:15:08 pm
Spoiler: Western Wounded (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: ATHATH on April 24, 2017, 10:03:42 pm
Shouldn't my spell(s) have changed my status at the bottom of the turn?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Toaster on April 24, 2017, 10:38:24 pm
Fixed.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: ATHATH on April 24, 2017, 10:46:57 pm
Spoiler: East (click to show/hide)

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Toaster on April 24, 2017, 11:04:06 pm
Spoiler: Answer (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: AoshimaMichio on April 24, 2017, 11:32:41 pm
Spoiler: West COMMUNICATIONS (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: flabort on April 24, 2017, 11:42:47 pm
Spoiler: West COMMUNICATIONS (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: DolosusDoleus on April 25, 2017, 09:12:18 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Toaster on April 25, 2017, 03:36:21 pm

Spoiler: Answer (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: flabort on April 25, 2017, 04:20:09 pm
Is it Person and Shadowclaw we're waiting on? I think it is.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Shadowclaw777 on April 25, 2017, 06:37:50 pm
Spoiler: Eastern Progression (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Person on April 25, 2017, 06:47:10 pm
Spoiler: Eastern Lateness (click to show/hide)
Will try to get in sooner next time.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 10 [A Small Reversal]
Post by: Toaster on April 25, 2017, 07:00:47 pm
Is it Person and Shadowclaw we're waiting on? I think it is.

You are (were) right.  Guess that means I have to run a turn now!

Spoiler: Eastern Lateness (click to show/hide)
Will try to get in sooner next time.

I'm happy if everyone is in within 48 hours, though the sooner everyone is in the sooner I can start a turn.
Title: He's a long tall Texan, and he rides a big white horse
Post by: Toaster on April 25, 2017, 08:10:21 pm
TEAM EAST


Your bridge is under attack!  This cannot stand.

[Speed:4-1]

[Pot:4+2]

Damn.  He dodges away barely, but he's certainly pushed back.  You move forward to engage...


A quick charge lands you at the western point, in enemy control.  Speaking of enemies, Larry shows up just as you do.  You stare him down.

Spoiler: East (click to show/hide)

Let's try that again.

[Pot:6+2]

Dammit.  Another huge lance.  What about the horse?

[Pot:6+2]

The magic swirls together into a huge shape, which bursts into being.  Standing before you is a massive but exquisitely majestic warhorse.  It stands well above your head, draped in shining finery depicting an unknown coat of arms.  It is clad in fine steel armor, and kitted with the finest saddle and tack.  Truly, this is a horse fit for an world-conquering emperor.  Is it fit for you?  It'd certainly have no trouble if you wielded that monster lance.  You decide to go for it.

[Dex:5-1]

Ooof... huff... woof.  You can feel the horse rolling its eyes at you, but you manage to get up.  You brace the massive lance against yourself; it's clearly not troubling the horse any; you think it could carry three of you all in full plate and not break a sweat.  You trot toward the battlefield, heading south since you don't think a horse would like that broken bridge.

The small horse has no interest in following.


Spoiler: Eastern Progression (click to show/hide)

Spoiler: Note response (click to show/hide)

[Speed:4]

[Dex1+2]

Jefro punches you in the head a few times; good thing he hits like a four year old.  You retaliate by trying to smash the two of them together.

[Str:5]
[Dex:3+2]

You swing Johnny around with ease, but Jefro is quick enough to dodge back.

[Str:4]

Johnny wriggles in your grasp, but you hold him firm.


Spoiler: Eastern Lateness (click to show/hide)
Will try to get in sooner next time.

You pop back into the arena and head toward the south point, catching up with Greg on his... frankly ridiculously massive horse.



TEAM WEST

Spoiler: West (click to show/hide)

[Speed:4+1]

A few punches should help your teammate break that grapple.

[Dex:5+1]
[Str:2-1]

Your blows are accurate but feeble.  They're not enough to distract him from his grip.

[Dex:6+1]

He immediately retaliates by trying to hit you with Johnny, but you dodge backwards.

Then your "buddy" helpfully drops a spell in your lap.

[Dex:2+1]

You dodge out of the way, but not fast enough.  Something clear touches you and you are rebounded hard off it.  You go skidding backwards, dangerously close to the edge of the platform.  Thanks, pal!


Spoiler: West something (click to show/hide)

Now to just finish capturing this point...

[Dex:3+1]

You're barely able to jump backwards in time as a pyramid of lava appears right next to you!  It crashes to the ground and surrounds the point with cooling lava.  It'll be safe by next turn, but here comes the culprit...

Spoiler: West Puppymancy! (click to show/hide)

[Speed:2-1]

Poe's on the bridge before you can get your spell lined up.  You focus on the target...

[Pot:1+1]

An arm's length fizzy cloud that MIGHT be a booze-shaped puppy appears in front of you and splats forward a bit before diffusing into mist.  Well, that was a bad cast.


Spoiler: Western Wounded (click to show/hide)

[Speed:1]

You wish to hold Bastien for Jefro; that's easier said than done, since Bastien has the upper hand. You challenge his grip.

[Str:4-1-1]

Tricky with just one arm.  You go for magic.

[Pot:5+2]

Something almost immaterial forms about five feet in front of you.  Unfortunately, that's right about where Jefro is standing.  Oops?  He fails to dodge and is knocked backwards by it.

Whatever it is, it's still there.  Some sort of big crate or container?  It's really hard to see.




You charge southeast to defend your point.  Good thing, because Derm has arrived!  You stare him down.


Now that's a fine horse!

And a finer example of friendly fire?

Oh, not that much.  Nobody got maimed!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - East Outer Fort, South (Steel Aura, 6 Pool) [Huge Steel Lance]
Person: Sir Lootington - East Outer Fort, South
Derm: Derm - West Capture Point (5 Pool) [Steel Mace, Leather Gloves]
Shadowclaw: Bastien - South Capture Point (2/3 Pool) [+1]
OceanSoul: Poe Pello - North Capture Point (3/5 Pool)  {Chest burned}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 1/4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (3/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - West Capture Point (5 Pool)
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 1/5 Pool) [Druidic Steel Greatsword]  {Right leg burned, Left arm gone} [+1]
Coolrune:  Jefro - South Capture Point (2/4 Pool) [Steel Gauntlets]  {Light burns on chest, Head bleeding}
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: Coolrune206 on April 25, 2017, 08:30:19 pm
Spoiler: Best Western (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: Toaster on April 25, 2017, 08:39:30 pm
Just realized I forgot to update the status block.  That's fixed.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: Dermonster on April 25, 2017, 08:52:48 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: OceanSoul on April 25, 2017, 08:55:54 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: flabort on April 25, 2017, 09:52:27 pm
Spoiler: West Jet Airlines (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: Shadowclaw777 on April 25, 2017, 10:56:31 pm
Spoiler: Eastern Ecocide (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: Person on April 26, 2017, 12:00:38 am
Spoiler: Eastern Tactics (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: FallacyofUrist on April 26, 2017, 09:01:15 am
Spoiler: Annoyed West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: AoshimaMichio on April 26, 2017, 09:41:20 am
Spoiler: West wind (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: DolosusDoleus on April 27, 2017, 08:18:54 am
Spoiler: Adam West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: flabort on April 29, 2017, 12:29:26 pm
*pokes ATHATH*
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: ATHATH on April 29, 2017, 05:14:25 pm
Spoiler: Overdue East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 11 [Stablemaster]
Post by: Toaster on April 30, 2017, 06:04:47 am
Might be tomorrow before I can update.
Title: What do you get if you cross an elephant and a rhinoceros? Elephino
Post by: Toaster on May 01, 2017, 03:41:18 pm
TEAM EAST


[Derm Speed:1]

Before you can attack, Larry tries a spell on you.

[Dex:3+1]

Quickly stumbling back, you barely avoid being trapped in a plastic cage he summoned.  On your back foot, you can't react before he tries to push it over on you.

[Dex:6+1]

That you dodge with ease, opening you up to return fire.

[Pot:4+2]

Opening wide, you let forth a torrent of sound. Larry bends under the sonic assault, giving you an opening to strike!

[Dex:6+1]
[Str:3-1]

It's not a hard blow, but it's a direct hit; he sinks to his knees.  Smiling, you follow up with another spell.

[Pot:5+2]

This gets you a rather massive steel tower shield.  It's the kind you plant in the ground then fight behind; trying to maneuver it with one hand is asking a whole lot.  You grab it anyway, propping it on the ground a bit.


[Speed:3-1]

Enki is quicker on the draw.

[Dex:5]
[End:5]

He shoots a wide stream of acid at you, which you fail to dodge. It stings like hell especially where it's already burned, but you grit your teeth and ignore the pain.

[Pot:4+2]

Your return spell just gives you a vision of a world of destruction, where things are exploding and burning; a world of chaos and impermanence.  Not really what you wanted.


Spoiler: Eastern Ecocide (click to show/hide)

[Speed:3]

Before you can cast your spell, there's a sudden burst in the air.

[Dex:2+2-1]
[Str:4]

It knocks the two of you down; it takes all of your grip to maintain the lock.  Now on the ground, you try your spell anyway.

[Pot:4+2]

A magical sparkle covers your whole body, then suddenly bursts to light.  Your skin takes on a metallic hue, and you notice the cold of Johnny's flesh less.... and the two of you stick together hard.  Uh oh.  Think you can move to get a grip going?

[Str:2]

Nope: you're stuck fast.

Spoiler: Eastern Tactics (click to show/hide)

Let's try this one.

[Pot:2]

This gets you a hilariously tiny guisarme.  Lacking a need for a toothpick, you leave it and keep moving.

Spoiler: Overdue East (click to show/hide)

[Speed:6]

As you move in, you ready your first spell.

[Pot:4+2]

It's too far to see any result, but that doesn't stop you trying again.

[Pot:6+2]

The rush of power you feel tells you this was a success!  One more for luck?

[Pot:4+2]

Something tells you that was less successful.  You advance regardless.

Good Guy Greg has one point to spend!


TEAM WEST

Spoiler: Best Western (click to show/hide)

[Speed:5+1]

You get up and start to move toward the scrimmage, which something happens nearby.

[Dex:1+1]

Something bursts in the air nearby, knocking you backwards again; this time you stumble at the ledge.  Panicking, you make a desperate recovery attempt.

[Dex:2+1]

You just manage to grab on to the edge... when it happens again.

[Dex:1+1]

This burst knocks you clean off.

AAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.......

Jefro has died!


Spoiler: West Jet Airlines (click to show/hide)

[Speed:6]

He's already holding you.  You try to break out instead, since your sword arm is secured.

[Str:1-1-1]

Nope.  Still hard with one arm.

Restrained as you are, there's no way to dodge the sudden burst in the air.  It knocks both of you down, but Johnny maintains his grip.  He then takes on a metallic aura... which results in the two of you sticking together hard.  Oh dear.

He tries to shift his grip, but is unable to do so.


Spoiler: Annoyed West (click to show/hide)

Maybe you should summon a stick for fetch?  Regardless, you feel your power returning.

Spoiler: West wind (click to show/hide)

[Speed:3+1]

It's probably that East guy walking up on you now.  You assume your best finger gun.

[Pot:2+1]
[Dex:5+1]

An unusually wide stream of acid streaks out and splashes over your target.  You clearly hit him and it hurt him, but it didn't appear to do appreciable damage.  Unless that point where he sort of zones out counts.


Spoiler: Adam West (click to show/hide)

[Speed:4+1]

[Pot:5]

A large plastic cage appears in front of you, which Derm barely dodges out of.  Thinking quickly, you try to push it over on top of him.

[Dex:2]

He dodges it easily, looks at you, and opens his mouth.

[End:4+1]

He lets forth an unnatural scream, not unlike a banshee.  You slap your hands over your ears and grit your teeth, but it's enough so you're unprepared for his charge.

[Dex:1-1]
[End:1+1-1]

Though it's not a strong blow, it's square on your head and you lean in to it.  It drops you to your knees and leaves your ears ringing even more.  {-1 rolls all next turn, further -1 initiative}


Oh, lovely knockoff kill there!  The crowd loved that one!

It's always a favorite!  It's nice to see solid melee attacks as well!

If it had only been a bit more solid.  We want to see grey matter!

Assuming there's any in there, of course.  Ha ha ha!




Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - East Grassy Field, South (Steel Aura, 1/6 Pool) [Huge Steel Lance] [+1]
Person: Person - East Grassy Field (5 Pool)
Derm: Derm - West Capture Point (1/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 1/3 Pool) [+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest burned}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (1/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - West Capture Point (4/5 Pool)  {-1 rolls all next turn, further -1 initiative}
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 2/5 Pool) [Druidic Steel Greatsword]  {Right leg burned, Left arm gone} [+1]
Coolrune:  Jefro - DEAD


If Derm has rolled better on strength, we may have seen our first one hit melee kill.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Coolrune206 on May 01, 2017, 03:46:32 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Dermonster on May 01, 2017, 03:54:20 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: OceanSoul on May 01, 2017, 04:37:34 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Dermonster on May 01, 2017, 04:47:47 pm

Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: OceanSoul on May 01, 2017, 05:02:04 pm

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: FallacyofUrist on May 01, 2017, 06:14:54 pm
Spoiler: Revenge of the West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: flabort on May 01, 2017, 06:58:16 pm
Spoiler: Magnetic West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Person on May 01, 2017, 10:44:47 pm
Spoiler: Person (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: ATHATH on May 02, 2017, 12:09:11 am
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: AoshimaMichio on May 02, 2017, 01:01:59 am
Spoiler: Wild West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Toaster on May 02, 2017, 12:46:25 pm
Looks like a couple issues with this turn:

1)  I used Person's old incorrect sheet.  He no longer has a useful weapon.

2)  I forgot to account for the aura interaction in the wrestling match.  As such, they're nicely stuck together, and Bastien failed to put Johnny in a chokehold.


If I missed anything else, please let me know.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Dermonster on May 02, 2017, 02:56:10 pm
Didn't Dolosus use a spell? Why is he at max pool?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Toaster on May 02, 2017, 03:02:40 pm
Didn't Dolosus use a spell? Why is he at max pool?

Good catch; corrected to 4/5.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Person on May 02, 2017, 03:42:12 pm
Spoiler: Change of the East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: flabort on May 02, 2017, 07:42:10 pm
Spoiler: Magnetic West (click to show/hide)
Looks like a couple issues with this turn:
2)  I forgot to account for the aura interaction in the wrestling match.  As such, they're nicely stuck together, and Bastien failed to put Johnny in a chokehold.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Toaster on May 05, 2017, 09:44:50 am
Missing Shadowclaw and Dolosus.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Shadowclaw777 on May 05, 2017, 10:56:41 am
Spoiler: Eastern Advances (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: DolosusDoleus on May 05, 2017, 03:51:09 pm
Spoiler: The West Pole (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Toaster on May 05, 2017, 04:15:25 pm
Turn sometime.  May be late weekend.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: flabort on May 09, 2017, 07:26:09 am
Turn sometime.  May be late weekend.
Reminder that you're not waiting on players, and weekend is over.
Real life may be interfering, of course, but I just figured the reminder would be good.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 12 [Whack]
Post by: Toaster on May 09, 2017, 12:41:33 pm
Nope, please do poke me if I'm behind!  Keeps me honest.


Starting now; hopefully I can get through it without being distracted too badly.
Title: Re: What do you get if you cross an elephant and a rhinoceros? Elephino
Post by: Toaster on May 09, 2017, 01:52:48 pm
TEAM EAST


[Speed:5]

You move to end your opponent, but he somehow manages to blurt out another spell even as you swing again.

[Dex:3+1]
[Str:6-1]

[End:5]

His spell spews electricity at you, which you manage to take with little more than gritted teeth and adrenaline.  You must have channeled your pain into this blow, as it's far more solid than the last.  With a crack of bone, Larry is knocked out.  Finishing him should be trivial.


Spoiler (click to show/hide)

You do your best to avoid incoming attacks.  Good plan, because there are several.

[Dex:3+1]

The first one; a huge gasoline wolf?  Anyway, it's aimed poorly, and you sidestep it with ease as it flies off into the void.  Next comes your close-by enemy.

[Dex:1+1]
[End:5]

He must have read your defense, because he slashes at you with his dagger and connects.  It's not a bad scratch, but you're bleeding a bit on your face.  Maybe you'll get one of those badass dueling scars.


Spoiler: East (click to show/hide)

You CHAAAAARGE onward, pushing hard onto the bridge, where Bastien is grappling his foe.

Spoiler: Change of the East (click to show/hide)

Greg pushes ahead as you slow down to cast a bit.  You need a weapon.

[Pot:4]

Better.  You now have a serviceable steel poleaxe. You grab it as you get close to the bridge.

Spoiler: Eastern Advances (click to show/hide)

[Str:2]

You are still unable to break the grip long enough to shift around.  Perhaps there's another way?



TEAM WEST

Spoiler: Revenge of the West (click to show/hide)

[Speed:6-1]

You line up on your distant opponent as he moves to avoid incoming attacks.  Let's see just how well he can dodge.

[Pot:6+1]
[Will:1+1]

A massive wolf formed of a clear liquid- smells like gas- appears before you, then fires off unsteadily toward Poe.  You miss by several feet; damn it.

Spoiler: Wild West (click to show/hide)

[Speed:1+1]

Your teammate misses by a lot as you close in to stab Poe a few times.

[Dex:4+1]
[Str:4-1]

You catch him once across the face, drawing blood.  Probably not enough to slow him down but you've certainly got his attention.



You focus on your magic as your opponent struggles in vain to separate himself.

Spoiler: The West Pole (click to show/hide)

[Speed:6+1-1-1]

Despite the pain and the little birds circling your head, you manage to squeak out a spell just as Derm brings his mace in for another blow.

[Pot:4-1]

[Dex:4-1]
[End:2+1-1]

You see your spell having little effect just as Derm's blow knocks you out with a crack.


Jefro pops back into existence in his team's spawn area.

Ouch!  That had to have hurt.

Can he finish the job, though?



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - South Capture Point (Steel Aura, 2/6 Pool) [Huge Steel Lance] [+1]
Person: Person - East Steel Pits (2 Pool) [Steel Poleaxe]
Derm: Derm - West Capture Point (2/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 2/3 Pool) [+1]
OceanSoul: Poe Pello - North Capture Point (2/5 Pool)  {Chest burned, Face bleeding}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 1/4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (2/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - West Capture Point (3/5 Pool)  {Fractured skull, unconscious}
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 3/5 Pool) [Druidic Steel Greatsword]  {Right leg burned, Left arm gone} [+1]
Coolrune:  Jefro - West Spawn Area (4 Pool)


Sorry for the slow turn.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Dermonster on May 09, 2017, 02:07:17 pm
I should have two pool, right? Making turn with that assumption.

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Toaster on May 09, 2017, 02:18:39 pm
Oops; corrected.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: OceanSoul on May 09, 2017, 03:05:30 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Dermonster on May 09, 2017, 03:33:13 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: OceanSoul on May 09, 2017, 03:51:29 pm
Spoiler: East (click to show/hide)
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Person on May 09, 2017, 05:22:27 pm
Given that you're using my muscle sheet(which has -1 to channeling), my max pool should be two. I am of course aware that I got it all back due to out of combat regen. I'm nothing if not honest about this stuff.

Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: ATHATH on May 09, 2017, 06:05:25 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Toaster on May 09, 2017, 09:48:41 pm
Given that you're using my muscle sheet(which has -1 to channeling), my max pool should be two. I am of course aware that I got it all back due to out of combat regen. I'm nothing if not honest about this stuff.

Arrrr.  Also fixed.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: AoshimaMichio on May 10, 2017, 12:45:45 pm
Enki's face twitches at sight of blood.

Spoiler: Wicked West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: FallacyofUrist on May 10, 2017, 12:54:06 pm
Spoiler: West Puppymancy (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Coolrune206 on May 10, 2017, 01:58:12 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: DolosusDoleus on May 10, 2017, 02:58:12 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: OceanSoul on May 10, 2017, 03:18:32 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: flabort on May 10, 2017, 08:24:26 pm
Ocean, I accidentally opened your spoiler - closed it immediately without reading it, but starting your spoiler with a "W" threw me off.
Spoiler: West Pole (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: AoshimaMichio on May 10, 2017, 11:06:24 pm
Ocean, I accidentally opened your spoiler - closed it immediately without reading it, but starting your spoiler with a "W" threw me off.

Same happened to me too. We of the Western team claim Capital W letter as our own. You eastern losers are not allowed to use it.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Shadowclaw777 on May 10, 2017, 11:53:14 pm
Spoiler: Eastern Deception (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: OceanSoul on May 11, 2017, 06:01:24 am
Ocean, I accidentally opened your spoiler - closed it immediately without reading it, but starting your spoiler with a "W" threw me off.

Same happened to me too. We of the Western team claim Capital W letter as our own. You eastern losers are not allowed to use it.
Will fix and let you have my W's, but on terms that the limit is not using W as the first letter of the spoiler, rather than in general.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: AoshimaMichio on May 11, 2017, 07:33:50 am
Works for me.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: OceanSoul on May 11, 2017, 09:32:21 am
Works for me.
You just HAD to make use of your leading W's allready, don't you?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Dermonster on May 11, 2017, 09:36:40 am
Well, you can pry my linguistic freedom from my cold dead hands.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: AoshimaMichio on May 11, 2017, 10:16:34 am
Works for me.
You just HAD to make use of your leading W's allready, don't you?

What? No, it was totally unintentional.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Coolrune206 on May 11, 2017, 10:24:24 am
Works for me.
You just HAD to make use of your leading W's allready, don't you?

What? No, it was totally unintentional.
Well, it does seem you're doing it on purpose.
Wait, now I'm doing it too.
Whatever.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: OceanSoul on May 11, 2017, 10:27:51 am
Works for me.
You just HAD to make use of your leading W's allready, don't you?

What? No, it was totally unintentional.
Well, it does seem you're doing it on purpose.
Wait, now I'm doing it too.
Whatever.
VVhen are you guys gonna stop?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: AoshimaMichio on May 11, 2017, 10:29:42 am
With things going like this? Probably until Toaster posts.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Dermonster on May 11, 2017, 10:33:28 am
Well, I guess I'll just make my next spoiler start every word with a W now.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Coolrune206 on May 11, 2017, 10:36:16 am
Well, I guess I'll just make my next spoiler start every word with a W now.
Why would you do such a thing?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Dermonster on May 11, 2017, 10:41:13 am
Well, I guess I'll just make my next spoiler start every word with a W now.
Why would you do such a thing?

Would you believe contrarianism and spite?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: OceanSoul on May 11, 2017, 11:42:35 am
Well, I guess I'll just make my next spoiler start every word with a W now.
Why would you do such a thing?

Would you believe contrarianism and spite?
If I would, I couldn't.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: flabort on May 11, 2017, 06:50:37 pm

Would you believe contrarianism and spite?
The first one, yes. The second one? Not so much.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 13 [Blunt Force Trauma]
Post by: Toaster on May 12, 2017, 02:10:37 pm
Damn, you guys got done fast and slipped it past me.  Shame!


I'll try to knock it out tonight.
Title: Knock knock. Who's there? Puma. Puma who? Puma pants
Post by: Toaster on May 12, 2017, 09:21:32 pm
Reminder:  Overdrive is two points per plus.  There's no limit to how many points you can spend that turn, but regardless of amount there's a three turn cooldown.

TEAM EAST


[Str:5-1+1]

You crush his skull with a juicy crunch.   Welp, that's that.

Derm has one point to spend!

Spoiler: East (click to show/hide)

Spoiler: Note (click to show/hide)

[Speed:3]

CHAAAARGE!

[Dex:2+1]
[Str:2-1]

Despite being stuck to Bastien and missing a limb, he damn near dodges you.  As it is, you just kind of poke him a bit.

And your lance sticks to him.  Shit.


Spoiler: East (click to show/hide)

You charge the point, arriving just behind Greg.

[Dex:1+2]
[Str:1+2]

It's not a direct hit, but you cause him to bleed more.  Oh wait, now your weapon is stuck too.



[Speed:2-1]

Your opponent sneaks in a spell before you.

[End:2]

You're zapped some, dazing you.  [-1 rolls rest of turn]  He follows up with a kick.

[Dex:6-1]
[End:3-1]

It's enough to knock you over.  With a growl, you fire back.

[Pot:4+2-1]

Literally.  Sadly, he manages to dodge it.  You've lost your chance to move around him, but you do bounce back to your feet.



Spoiler: Eastern Deception (click to show/hide)

[Speed:5]

You're getting away from him NOW, especially since he's casting another spell.

[Str:1-1+1]

It's no good; he's getting his spell away.  He summons a chunk of steel which immediately explodes onto both of you.

[End:3+1]

Your metallic flesh helps, but it can't stop every shard.  Your chest is bleeding now.



TEAM WEST

Spoiler: Wicked West (click to show/hide)

[Speed:1+1]

You're faster on the draw, so your spell gets fired first.

[Pot:3+1-1]

Oddly, your gear doesn't seem to like this spell; you can feel its interference.  The result is a small cone of electricity that zaps your opponent, clearly dazing him.  You go for the SPARTA kick.

[Dex:6+1]
[Str:4-1]

It's no jiu jitsu, but he ends up flat on his back; you weren't THAT close to the edge.  He opens his mouth and spews fire at you.

[Dex:4+1]

You quickly dodge out of the way as best as you can, feeling quite a bit of heat.




Spoiler: West Puppymancy (click to show/hide)

You pet puppies and feel your magic returning.

Spoiler: West (click to show/hide)

Life?  This can't be much of a life if you're just doomed to die over and over until you meet some arbitrary goal decided without your consent.  You don't even know how you got here.

Anyway, you get to the outer fort.  [I moved you to the southern side since that's where you were.  If you wanted to go north instead, tell me and I'll retcon it.]


CRUNCH.

Larry Laffer has died!

Spoiler: West Pole (click to show/hide)

[Speed:5]

He tries to get away from your magic, but in vain.

[Pot:1+2+1-1]

The magic tries to get away from you (with your sword actively resisting), but you force it to cooperate.  A chunk of steel forms right beside both of you... and explodes in both your faces.

[End:5] 

Seems like shards are a bit more focused on you- damn magnets!  Your chest is bleeding too.  Crap; here comes Greg, mounted on a magnificent warhorse.

[Dex:6+1-1-1]

You do your best, but can't quite dodge.  However, all he manages to do is get his lance stuck to you.  Oh boy, here comes another.

[Dex:2+1-1-1]
[End:4]

He catches you in the chest again; not hard enough to severely wound you but you're now bleeding more.  Hmmmm.   Oh good, his weapon is stuck too.


Ooooo!  Now that's a head blow!

It's always nice to see a skull caved in.  Now can this mess at the south go anywhere?

It's going on the highlight reel!



Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - South Capture Point (Steel Aura, 1/6 Pool) [Huge Steel Lance] [+1]
Person: Person - South Capture Point (2 Pool) [Steel Poleaxe]
Derm: Derm - West Capture Point (1/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 1/3 Pool) {Chest bleeding}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest burned, Face bleeding}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (1/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - DEAD
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 1/5 Pool) [Druidic Steel Greatsword]  {Right leg burned, Left arm gone, Chest bleeding in two places} [+1]
Coolrune:  Jefro - West Outer Fort, South (4 Pool)

Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: OceanSoul on May 12, 2017, 09:36:45 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: Dermonster on May 12, 2017, 09:40:18 pm



:v
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: ATHATH on May 12, 2017, 10:03:04 pm
Spoiler: Weast (East) (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: Coolrune206 on May 12, 2017, 10:16:51 pm
Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: Toaster on May 12, 2017, 11:31:08 pm
Spoiler: Weast (East) (click to show/hide)

Weast?  What kinda compass are you reading?
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: Dermonster on May 12, 2017, 11:34:31 pm
Spoiler: Weast (East) (click to show/hide)

Weast?  What kinda compass are you reading?

I think it has an adittional 90 degree angle.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: flabort on May 13, 2017, 12:09:05 am
Spoiler: Magnetic West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: AoshimaMichio on May 13, 2017, 12:42:53 am
Spoiler: West (click to show/hide)

Spoiler: West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: DolosusDoleus on May 13, 2017, 11:42:46 am
Spoiler: Woe is West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: AoshimaMichio on May 13, 2017, 12:39:56 pm
Spoiler: Woe is West (click to show/hide)

Spoiler: West Worries (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: Person on May 13, 2017, 01:03:36 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: Shadowclaw777 on May 14, 2017, 03:45:46 pm
Spoiler: Eastern Regret (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: Toaster on May 15, 2017, 10:24:33 am
One short.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 14 [Success and failure]
Post by: FallacyofUrist on May 15, 2017, 11:49:01 am
Spoiler: West. For real. (click to show/hide)
Title: What did the fish say when he swam into a concrete wall? Dam.
Post by: Toaster on May 15, 2017, 02:54:11 pm
TEAM EAST


[Speed:3-1]

Circling your opponent for an opening is interrupted by an incoming light... wolf?

[Dex:1]
[End:4]

Staring transfixed, you don't even attempt to dodge as it zeros in on you and detonates.  The intense burst of light causes some flash burns on your arm and chest, as well as momentarily blinding you.  The pain on your chest is becoming rather intense. 

You ignore the pain and try to hit your opponent as best you can without sight.

[Dex:6-2]

[Pot:1+2]

Avoiding a melee attack by hearing it coming, you use the sound to aim your spell.  There's no shout of pain, however, so you're not sure how much good you did.

Your vision returns but still with heavy afterimages.  [-1 dex for vision next turn]


With no interference, you turn the West point neutral.  Just a bit more time and it'll belong to your team.

Spoiler: Weast (East) (click to show/hide)

[Speed:1]

Person stole your kill.  Jerk.

Spoiler: East (click to show/hide)

[Speed:4]

A quick jerk to unstick your weapon...

[Str:4+2]

No problem.  Now to reapply it.

[Dex:1+2]
[Str:6+2]

It's not the cleanest hit, but it goes through his chest wall and various vital organs.  He pales and fades away, releasing all the stuck people.

Person has one point to spend!


Spoiler: Eastern Regret (click to show/hide)

[Speed:3]

Person makes this easy by slicing open his chest.  As he fades, so does his hold on you.  You stand up.


TEAM WEST

Spoiler: West (click to show/hide)

You're jealous of puppymancy, and want to get in on the action.

[Pot:3]

This gets you... well, its proportions say puppy, but the size of a full grown dog. It has the essence of magma, but of magma that's cooled off somewhat.  It really appears to be a magma puppy someone stretched out without adding any actual material to make up for the increased volume.

For its part, it appears unperturbed.

Spoiler: Magnetic West (click to show/hide)

[Speed:2]

First is to dodge the poleaxe that Person unstuck from you.

[Dex:3-1]
[End:2]

Well, that saves you the trouble of dodging the rest.

Johnny has died!  His bonus point is lost.



Spoiler: West. For real. (click to show/hide)

[Speed:4-1]

With one more quick puppy pat, you restart your long range bombardment.

[Pot:6+1]

A massive wolf of brilliant light forms before you and shoots off in the direction of Poe.

[Will:5+1]

You hit him dead center and the wolf detonates in a brilliant burst.  You might have tagged Enki too; oops?



Spoiler (click to show/hide)

[Speed:1+1]

As you look for an opening, your teammate hits your opponent with an explosion of light... at very close range to you.  Crap!

[Dex:3+1]

You step back just in time to avoid the brunt of the attack, but there are some after-images in your eyes that make it hard to see. [-1 to aiming this turn]  Looks like Poe got it a lot worse, though.  You move in for the kill.

[Dex:1+1-1]

He must have heard you, because he sidesteps the slash and counters with fire.

[Dex:2+1]

You feel the heat, but it's not enough fire to burn you.




Larry pops back into the spawn area with a sound like "blep."



Another kill!  That was a bit of a dogpile, was it not?

I do believe the dogpile is in another place.

Quite right you are!  Good thing his puppies didn't see him blow up that wolf.




Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - South Capture Point (Steel Aura, 1/6 Pool) [Huge Steel Lance] [+1]
Person: Person - South Capture Point (2 Pool) [Steel Poleaxe] [+1]
Derm: Derm - West Capture Point (5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 1/3 Pool) {Chest bleeding}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest heavily burned, Left arm burned, Face bleeding, -1 dex for vision next turn}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 1/4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (2/3 Pool) [Druidic Dagger, Druidic Gloves]
Dolosus: Larry Laffer - West Spawn Point (5 Pool)
Flabort: Johnny - South Capture Point (Gaseous Icy Magnet Aura, 1/5 Pool) [Druidic Steel Greatsword]  {Right leg burned, Left arm gone, Chest bleeding in two places} [+1]
Coolrune:  Jefro - West Outer Fort, South (4 Pool)

Quote from: Control Point Status
North: Neutral
East: East
South: Neutral
West: Neutral


Flabort, remember you have this one chance at a full respec since you replaced in.

For the record, Blind is -2 melee dex, -3 ranged dex, and makes long range attacks impossible for anything requiring sight.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: Coolrune206 on May 15, 2017, 03:06:06 pm
Spoiler: West Reinforcing (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: Dermonster on May 15, 2017, 04:06:21 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: FallacyofUrist on May 15, 2017, 04:20:21 pm
Spoiler: West is still best (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: OceanSoul on May 15, 2017, 07:01:26 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: FallacyofUrist on May 15, 2017, 07:19:35 pm
Spoiler: note to GM (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: flabort on May 15, 2017, 08:34:55 pm
Spoiler: Respawn West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: AoshimaMichio on May 15, 2017, 10:58:26 pm
"Watch where you are shooting at!"

Spoiler: West Spoiler (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: ATHATH on May 15, 2017, 11:04:35 pm
Spoiler: Wandering East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: AoshimaMichio on May 16, 2017, 12:20:24 am
I almost got a case of Wandering Eye (https://www.youtube.com/watch?v=P99bYXNBAhQ).
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: Person on May 16, 2017, 08:40:00 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: DolosusDoleus on May 16, 2017, 11:38:08 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: Toaster on May 18, 2017, 08:13:23 pm
Just missing one.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: Dermonster on May 18, 2017, 08:24:30 pm
I believe it's shadowclaw.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 15 [Lightwolf and Poleaxe]
Post by: Shadowclaw777 on May 18, 2017, 08:25:39 pm
Spoiler: Eastern Supremacy (click to show/hide)
Title: Our cruisers can't repel firepower of that magnitude!
Post by: Toaster on May 19, 2017, 01:19:18 pm
Note:  In the last turn's status block, I had listed South point as East controlled.  Upon further review, I couldn't find anywhere it had been flipped at any point in either direction.  If I am wrong, please correct me.



TEAM EAST


Despite a Westerner running straight past you, you're still undisturbed enough to capture the point!

*WEST POINT NOW CONTROLLED BY EAST TEAM*


[Speed:6-1]

Enki comes in for another stab.

[Dex:4-1-1]

He cuts another line on an arm, but it just annoys you.  Time for a counter!

[Pot:3+2]

A burst of sound leaves your ears ringing and Mr. Smith clutching your ears.   Your eyes are still watering, but you can see well enough now.

Spoiler: Wandering East (click to show/hide)

Spoiler (click to show/hide)

Let's see, who is closest?  That guy who keeps taking pot shot at Poe!  You CHAAAARGE him!

[Dex:6]
[Str:3-1]

Well, you clip him, but he rolls with the blow and doesn't look seriously hurt.  You wheel around and prepare for another attack.



With the immediate threat gone, you sneak in some science.

[Pot:2]

You get a tiny metallic pair of... wings?  It's hard to see; they're toy sized.

Spoiler: Eastern Supremacy (click to show/hide)

You just have to do everything yourself, don't you?

*SOUTH POINT NOW CONTROLLED BY EAST TEAM*



TEAM WEST

Spoiler: West Reinforcing (click to show/hide)

Enki needs your help; you better move east.  First magic, though!

[Pot:1]

Something that looks like magma that's supposed to be a... something appears, then just collapses.  Crap.  Anyway, you move on up to where Derm has just finished capturing your point.

Spoiler: West is still best (click to show/hide)

Your puppy time is rudely interrupted by a mounted knight charging you down.

[Dex:6]
[End:3+2]

You move to dodge, but it's not good enough; the flat of his lance clips you and merely gashes your arm.  It stings, but you'll live.

He ends his charge and faces you.  Your puppies scattered away from the horse and don't look like they're going to help.

Spoiler: West Spoiler (click to show/hide)

[Speed:5+1]

Before he can attack you, you go in for another stab.

[Dex:4+1]
[Str:2-1]

You nick his arm, but it barely registers.  Damn!

[End:2]

As if venting his frustration, he unleashes a burst of sound that completely throws you off. [-1 rolls until end of next turn.]


You pop out of the spawn area at a run, and keep running toward the West capture point, which is rightfully yours.  You make it as far as the outer fort walls.



A different looking Johnny respawns on the east.


East team earns two points!

And the east team is on the board!  Oh, we're getting interesting!

Where do you think the west team will counter?

I don't know, but they better act fast.  The fight in the north could go either way!




Quote from: Team East, 0 Points
ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 2/6 Pool) [Huge Steel Lance] [+1]
Person: Person - South Capture Point (2 Pool) [Steel Poleaxe] [+1]
Derm: Derm - West Capture Point (5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 3 Pool) {Chest bleeding}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest heavily burned, Left arm burned, Face bleeding}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 2/4 Pool) [+1]
AoshimaMichio: Enki - North Capture Point (3/3 Pool) [Druidic Dagger, Druidic Gloves] {-1 rolls until end of next turn}
Dolosus: Larry Laffer - West Outer Fort, South (5 Pool)
Flabort: Johnny - West Spawn Point
Coolrune:  Jefro - West Outer Fort, South (4 Pool)

Quote from: Control Point Status
North: Neutral
East: East
South: East
West: East

Reminder:  If a team controls two more control points, that's 1 point per turn.  Three more (as is the case now), 2 points.  Control all four points and that's three points a turn.  We're playing until 15.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Coolrune206 on May 19, 2017, 01:24:10 pm
((My action was to, if I was unable to close the distance, cast a spell while doing as much as running as possible. I'd very much rather do that than simply run. Sorry if this is inconvenient.))
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Toaster on May 19, 2017, 01:27:25 pm
Not inconvenient at all; I misread your post.  Fixed, though random.org did not favor you.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Coolrune206 on May 19, 2017, 01:53:03 pm
Spoiler: West rebuttal (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Dermonster on May 19, 2017, 02:13:51 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: OceanSoul on May 19, 2017, 03:42:29 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: flabort on May 19, 2017, 08:12:27 pm
Spoiler: West Vengence Spirit (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: ATHATH on May 19, 2017, 11:05:04 pm
Spoiler: WAAAAAAAAAAGHing East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Dermonster on May 19, 2017, 11:05:43 pm
Make sure you label your spoiler.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: DolosusDoleus on May 20, 2017, 09:52:35 am
Spoiler: Spaghetti Westerns (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: AoshimaMichio on May 20, 2017, 01:55:33 pm
Spoiler: Call of the Wild West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Person on May 21, 2017, 09:36:10 pm
Spoiler: Academy of the East (click to show/hide)

Edit: Changed it. Ah well.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Dermonster on May 21, 2017, 09:37:50 pm
Spoiler: Academy of the East (click to show/hide)

Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: FallacyofUrist on May 22, 2017, 08:48:22 am
Spoiler: West! (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Shadowclaw777 on May 22, 2017, 02:08:21 pm
Spoiler: Eastern Aptitude (click to show/hide)

Question: Is it possible to "undue" capturing your own point, in a way of making it neutralized?, in an effort to pointlessly extend the game.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Dermonster on May 22, 2017, 02:10:41 pm
Do not.

Also, Person, please read my respond spoiler.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Toaster on May 22, 2017, 04:31:44 pm
Will try to get to this soon.  Might be tomorrow.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Person on May 22, 2017, 04:44:24 pm
Changed my action.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Toaster on May 23, 2017, 09:24:53 am
Question: Is it possible to "undue" capturing your own point, in a way of making it neutralized?, in an effort to pointlessly extend the game.

No.
Title: I would walk 500 miles and I would walk 500 more
Post by: Toaster on May 23, 2017, 10:50:14 am
TEAM EAST


You duck behind your shield and choose to weather his onslaught first.  The boom and the thunks as your shield is pelted with chunks tell you this was a good idea.  Ducking back out, you rip off a spell.

[Pot:2+2]

You let loose another sonic screech; the way he curls up tells you you had success.  It's only logical that you follow up with a mace strike.

[Dex:5+1]
[Str:5]

You slam him with a body blow; the pleasing crack tells you you've broken at least one rib.



[Speed:5-1]

You cast just as he does.

[Pot:2+2]

You certainly do burn him, at least.  That said, he made himself a friend.

Spoiler: WAAAAAAAAAAGHing East (click to show/hide)

[Speed:4]

You run him down before he can move.

[Dex:4]
[Str:3-1+1

He tries to dodge, but to no avail.  You clip his arm again; pretty sure you drew blood that time.


Spoiler: Academy of the East (click to show/hide)

Edit: Changed it. Ah well.

Spoiler: Note (click to show/hide)

Let's try again on weaponry.

[Pot:2]

What a cute little halberd!  Leaving the toy behind, you advance... well, you could actually go north or south from here.  Where did you want to go? **

Spoiler: Eastern Aptitude (click to show/hide)

You sneak some magic into the quiet moment.

[Pot:5+2]

It's hard to describe a hippo as majestic, but this one is doing its best.  A massive winged hippo with golden skin comes into being in front of you.  It snuffles and looks around a bit; the look it gives you makes it clear taming it without the right tools (or magic) is out.  Shrugging, you instead try to put pressure on your bleeding wounds. You rip off your already torn shirt and try to fashion it into a bandage; you end up having to use your pants as well.  You're glad you put on clean undies this morning.



TEAM WEST

Spoiler: West rebuttal (click to show/hide)

Derm quickly ducks behind his rather massive shield, but you're ready to cast anyway.

[Pot:6]

A massive wolf of what appears to be relatively cool magma appears right in front of your face... then detonates.

[End:4]

Thankfully the magma isn't extremely hot, but you still end up flat on your back with burns on your face and chest.

[End:2]

Derm doesn't help by screaming at you, leaving you distracted with painful ringing ears.  {-1 non-end rolls until end of next turn}

[Dex:3+1-1]
[End:6]

A nasty crack sings a song of broken ribs to you.  You grin crazily and ignore the extra pain as you leap to your feet.

Spoiler: West Vengence Spirit (click to show/hide)

(Leaving the spawn room to the main island is considered a move, so you're still in the base part)

You pop over to the map and open up with magic.

[Pot:5+1]

Your right arm flows with magical runes, which settle in.  Nodding, you fire another.

[Pot:3+1]

A magical sparkle covers your whole body, then settles in, waiting.

Spoiler: Spaghetti Westerns (click to show/hide)

You make it to the west point in time to see Derm deliver a nasty hit to Jefro.  He'll pay for that.

Spoiler: Call of the Wild West (click to show/hide)

[Speed:4+1-1]

You fire off a spell just as Poe does.

[Pot:3+1+1-1]

Seemingly boosted by your gear, a rather large jackal appears.  It's bigger than any jackal you've seen, but it looks oddly thin and weak.  It also looks rather feral and natural; how a jackal looks more feral you're not sure, but it certainly pulls it off.  You can't focus on that just yet, since you're dodging the fireball he put out.

[Dex:3-1]
[End:1]

Well, not really.  You're actually burned quite badly on your left leg; the pain distracts you from following up.

The grey fog on your shoulder suddenly comes back and pops.  A chunk of steel pops into being and clangs onto the ground.   Okay?


Spoiler: West! (click to show/hide)

[Speed:3-1]

He's on you before you can reposition.

[Dex:4]
[End:5+2]

He clips you again; this time it leaves a mark.

Oooh, that had to have hurt!

It's always good to see ribs cracking in the morning!

Yes, and when we can have a dose of people hurting themselves, it's a good day!




Quote from: Team East, 4 Points
ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 1/6 Pool) [Huge Steel Lance] [+1]
Person: Person - South Capture Point (2 Pool) [Steel Poleaxe] [+1]
Derm: Derm - West Capture Point (4/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 3 Pool) {Chest bandaged}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest heavily burned, Left arm burned, Face bleeding}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 3/4 Pool) {Right arm bleeding} [+1]
AoshimaMichio: Enki - North Capture Point (1/3 Pool) [Druidic Dagger, Druidic Gloves] {Left leg burned}
Dolosus: Larry Laffer - West Capture Point (5 Pool)
Flabort: Johnny - West Home Base (5 Pool)
Coolrune:  Jefro - West Capture Point (1/4 Pool) {Light burns on head, Light burns on chest, Broken Rib}

Quote from: Control Point Status
North: Neutral
East: East
South: East
West: East


I'm changing the generic "distracting pain" penalty to -1 non-end rolls.

** Note for everyone:  Where the bridges connect in the middle, that point is considered adjacent to both sections.  That means moving off the bridge to either north or south is considered one move.

Map grid for reference (http://i.imgur.com/yH7cTJr.png)  Is that clear?


Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: Dermonster on May 23, 2017, 11:18:58 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 16 [First Score] [W0-E2]
Post by: AoshimaMichio on May 23, 2017, 01:03:21 pm
"Oh you motherfucker!"

Spoiler: Western Druid (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Toaster on May 23, 2017, 01:22:34 pm
Forgot to update title (and flavor); East is now up by 4.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Dermonster on May 23, 2017, 04:34:14 pm
Forgot to update title (and flavor); East is now up by 4.

There's also the scores in the team status section.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: FallacyofUrist on May 23, 2017, 04:36:18 pm
Spoiler: Annoyed West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: flabort on May 23, 2017, 07:28:42 pm
Well, not the result I expected for spell #2. Interesting - if that wasn't a mistake, I'll have to make note of that in the public words.
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: ATHATH on May 23, 2017, 08:34:43 pm
Spoiler: Weary East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Toaster on May 23, 2017, 08:58:12 pm
Spoiler: Weary East (click to show/hide)

Spoiler: ATHATH (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Coolrune206 on May 24, 2017, 06:12:09 am
Spoiler: WrestleMania West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: ATHATH on May 24, 2017, 05:24:55 pm
Spoiler: Weary East (click to show/hide)

Spoiler: ATHATH (click to show/hide)
Spoiler: Wondering East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: flabort on May 24, 2017, 09:00:31 pm
Spoiler: Eating West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: OceanSoul on May 25, 2017, 08:55:35 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Toaster on May 25, 2017, 10:05:40 am
Spoiler: Weary East (click to show/hide)

Spoiler: ATHATH (click to show/hide)
Spoiler: Wondering East (click to show/hide)
Spoiler: Answer (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Shadowclaw777 on May 25, 2017, 05:14:44 pm
Spoiler: Eastern Excitement (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Toaster on May 25, 2017, 08:37:56 pm
Just waiting on Person and Dolosus.

Mod note:  I'll be out of town Tuesday-Saturday, so there won't be any updates during then.  If you have any burning questions I might check the thread a couple times, but a PM is more likely to get my attention.
Title: Weehawken
Post by: DolosusDoleus on May 26, 2017, 08:14:56 am
Sorry mates. RL things, you know?

Spoiler: West World (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. Turn 17 [Jousting Jackal] [W0-E4]
Post by: Person on May 27, 2017, 03:03:04 am
Spoiler: East (click to show/hide)
Title: Charleston, Charleston, made in Carolina
Post by: Toaster on May 27, 2017, 10:27:27 pm
A partial turn got eaten, but I think all the important bits are there.


TEAM EAST


Spoiler: Note (click to show/hide)

[Speed:4-1]

[Dex:5-1]

You easily dodge a stab from Enki; his jackal friend laughs at him.

[Pot:3]

He sidesteps your anemic magma blob.  Maybe it's laughing at both of you?


Spoiler: East (click to show/hide)

Your quantum movement from last turn resolves to north.  Please (everyone) try to be more specific in the future.

[Speed:1]

You charge to the bridge... oh yeah, there's a wall here.  No problem, you got this!

[Str:3+2]

You climb it like it's not even there.

[Dex:1+2]  //honestly you can't fail this jump without a penalty

The jump's pretty unimpressive.  If it wasn't an easy jump you might have taken a plunge.  As is, it was so easy you can finish your charge.

[Dex:4+2]
[Str:3+2]

Enki isn't ready for you, and you land a chop with the poleaxe on his arm.  He grimaces and grabs his reddening sleeve.


Spoiler: Eastern Excitement (click to show/hide)

He's watching you closely... but you go for it anyway.

[Dex:2+2]

You land the mount, but barely.  He immediately starts trying to buck you off.

[Dex:3+2]

You ride it like a rodeo star, even fixing your stance in the process.  But now what?  He's still fighting you, and yelling orders at him does nothing.



Again you yield initiative to shield against the bigger threat.  Unfortunately this gives Jefro an opening.

[Dex:2+1]
[Str:3]

He starts grappling you, and is clearly going for a chokehold; he's almost there too.  Larry's aiming a spell at you now!

[Dex:2+1]

It's a good thing your shield was aimed that way, or you would have gotten a piece of that.   Now can you deal with Jefro?

[Dex:1+1]
[Str:3]

The crack of his arm and loosening of his grip says yes.  You're not able to get your spell off, though.

Spoiler: Wondering East (click to show/hide)

[Speed:1-1]

You wheel to charge again and OH GOD HUGE FIREBALL

[Dex:1]
[End:5]

It impacts you square in the chest, giving you some delicious burns.  A judicious slapping ensures that you don't completely ignite, but it's all you can do to not fall off your horse; you've lost your initiative here.



TEAM WEST


Spoiler: Western Druid (click to show/hide)

[Speed:6+1]

You encourage the jackal to join in the murder.  It starts baying; is that good?

[Dex:1+1]

Or maybe it's just laughing at your terrible aim.

[Dex:5+1-1]

Meanwhile, you lazily sidestep a small magma blob.  You two aren't impressing the crowds.

[Dex:3+1-1]
[End:5]

Aarrgh!  Person comes at you from behind and chops into your arm.  It's hurt pretty bad.


Spoiler: Annoyed West (click to show/hide)

[Speed:4-1]

You yodel skillfully.  Greg's well-trained and battle tested mount is unphased.  Plan B?

[Pot:5+1]
[Will:2+1]

Going with the grand tradition of wizards everywhere, you shoot a massive fireball at your foe.  This one is especially burny, and also well aimed.  You give him several nice burns, and put him off his attack.  He's still mounted, though.


Casty walky

[Pot:2+1] I think

A grey fog settles in on your right shoulder.  Hmm.

[Pot:1+1]  Pretty sure.

A tiny bone (you think) glove appears and tinks down.  It whistles a bit.

Spoiler: WrestleMania West (click to show/hide)

[Speed:2+1]

You go for the grab on Derm, who just moved his shield more against Larry.

[Dex:5]
[Str:4-1]

You're able to grapple Derm, but your chokehold isn't firm enough to actually strangle him... yet.  Your teammate unsuccessfully tries to fry both of you.

[Dex:1]
[End:1]

Then Derm breaks your left arm.  Aaaargh!



Spoiler: West World (click to show/hide)

[Speed:1+1]

You focus hard on your quarry and unleash a spell.

[Pot:4]
[Will:2]

Derm's able to duck back behind the shield and avoid your nice fireball.  Probably good, because Jefro was grappling him.


Ouch!  That mace is doing some work.

It sure is!  They could use him up north; they're having trouble.

Ooo, not any more!  That'll give Enki some trouble.




Quote from: Team East, 6 Points
ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 2/6 Pool) [Huge Steel Lance] [+1] {Light burns on head, Burns on chest, Light burns on left leg}
Person: Person - North Capture Point (2/2 Pool) [Steel Poleaxe] [+1]
Derm: Derm - West Capture Point (5/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]
Shadowclaw: Bastien - South Capture Point (Steel Aura, 3 Pool) {Chest bandaged}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest heavily burned, Left arm burned, Face bleeding}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 1/4 Pool) {Right arm bleeding} [+1]
AoshimaMichio: Enki - North Capture Point (2/3 Pool) [Druidic Dagger, Druidic Gloves] {Left leg burned, Right arm badly lacerated}
Dolosus: Larry Laffer - West Capture Point (3/5 Pool)
Flabort: Johnny - West Outer Fort, North (5 Pool)
Coolrune:  Jefro - West Capture Point (2/4 Pool) {Light burns on head, Light burns on chest, Broken Rib, Left arm broken}

Quote from: Control Point Status
North: Neutral
East: East
South: East
West: East



Double check turns and such; I lost a bit of turn and may have missed bits recovering it.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Dermonster on May 27, 2017, 11:14:43 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Person on May 28, 2017, 12:27:17 am
Spoiler: Eastern Execution? (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Coolrune206 on May 28, 2017, 07:26:50 am
Spoiler: Western Desperation (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Toaster on May 28, 2017, 08:01:08 am
Spoiler: Western Desperation (click to show/hide)


Spoiler: Note (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: AoshimaMichio on May 28, 2017, 08:14:51 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: flabort on May 28, 2017, 08:42:22 am
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: FallacyofUrist on May 29, 2017, 10:41:49 am
Spoiler: Western Melee (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: DolosusDoleus on May 29, 2017, 11:41:07 am
Spoiler: The Pacific NorthWest (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: ATHATH on May 29, 2017, 04:24:58 pm
Spoiler: Wincing East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Shadowclaw777 on May 30, 2017, 01:16:51 pm
Spoiler: Eastern Forms of Media (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Dermonster on May 30, 2017, 02:00:52 pm
Spoiler: East (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: OceanSoul on May 30, 2017, 02:56:07 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: ATHATH on May 30, 2017, 08:13:03 pm
Hey, Derm, whatever happened to starting your spoilers with words that begin with "W"?
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Dermonster on May 30, 2017, 08:13:54 pm
Hey, Derm, whatever happened to starting your spoilers with words that begin with "W"?

Blew my load in one go. It's spattered mess will remain forever.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: flabort on May 30, 2017, 10:57:15 pm
How about "Weak Academy of the East"? or "Wimpy Academy of the East"?  :P
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Dermonster on May 30, 2017, 11:27:10 pm
Currently beating the shit out of ya'll, so.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: FallacyofUrist on May 31, 2017, 05:15:16 pm
At least until I shoot you with a flaming puppy.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T18 [Derm's Bonecracker] [W0-E6]
Post by: Toaster on June 05, 2017, 05:43:00 pm
That's everyone; when I have some time in a row I'll knock out this turn.  May be a day or so.
Title: Mod is a lazy bum
Post by: Toaster on June 06, 2017, 05:58:50 pm
TEAM EAST


[Speed:6]  //Hurrah 3 way speed tie

Everyone moves at once; you swinging your mace at Jefro, Larry casting, and Jefro attempting to move you.

[Dex:5+1]
[Str:3+1]

[Str:3]

[Dex:3+1]

You break his arm again.  Probably should have aimed elsewhere.  Meanwhile, he starts edging you toward the edge of the map; he's got a long way to go, but it's enough to move you away from your shield.  Thankfully you're still able to duck that fireball that Larry sends at you.



Spoiler: Eastern Execution? (click to show/hide)

[Speed:4]  //Yielding to Ocean per your description (you are tied)

Poe missed his spell; can you finish him off?

[Dex:6+2]
[Str:1+2+1]

You take his left leg off.  Well, that's quite the start.


Spoiler: Wincing East (click to show/hide)

[Speed:1]

Mr. Smith gets the drop on the horse, but the horse retaliates with a swift kick; you heard bone crack from up here.  Time to follow up!

[Dex:2]

You poorly aim the strike, and he rolls away with ease.  You even left yourself open for a counter, but he was in no position to attempt it.

Spoiler: Eastern Forms of Media (click to show/hide)

You'll make this hippo thing work.

[Pot:6+2]

A brilliant magical sparkle rapidly envelopes you and bursts with magical energy.

You turn into a pair of golden wings.  Not sprout a pair; you are a pair of wings.  Shit.

You try to revert it and can't.  Double shit.

Without limbs, you fall off the hippo.  You do find that you can flit around a bit, though, so that's something.




[Speed:5-1]

Enki's friends are all west of center, so the choice is easy.

[Pot:2+2]

It's a nice fireball, but Enki dodges it easily.  Hopefully Person can do it.


TEAM WEST

Spoiler: Western Desperation (click to show/hide)

[Speed:5+1]

Everyone moves at once; Derm swinging at you as you try to move him.

[Dex:6]
[End:1]

[Str:3]

You're able to shift Derm a bit toward the edge, but it's a long way to go.  Meanwhile, he breaks your arm in another place.  It doesn't make your arm any less usable, but the pain is extremely distracting now.

And Larry missed.



[Speed:1+1-1]

Poe comes in first with a spell.

[Dex:6+1-1]

You dodge it skillfully.  Next!

[Dex:6+1-1]
[End:1]

Despite your best efforts, Person lops off your left leg.

...

AAAAAAAAAAA

The jackal starts sniffing your lost leg.



That glove wouldn't fit on one finger.  You stuff it in a pocket anyway; it feels airy.

[Pot:1+1]

Well, now you have a matching tiny polearm.  It's all steel and bone and glows with an sickly inner light.  Want to keep it?  It might work as a letter opener.

[Pot:1+1]

This gets you a shimmering image.  What is it?  No idea.

Magic isn't going your way.


Spoiler: Western Melee (click to show/hide)

[Speed:5-1]

You go for a swift kick on the horse.

[Dex:2]
[Horse Dex:2]
[Str:2-1]

You connect, but do little more than annoy it.  It goes to kick you back.

[Horse Dex:4]
[Dex:3]
[Horse Str:6]
[End:1+2]

This leaves on your back staring at the sky; you're pretty sure its monster kick broke several ribs.  Oowwww.

[Dex:5]

You quickly roll away from Greg's attempt to put you under.  Ow, that stings!


Spoiler: The Pacific NorthWest (click to show/hide)

[Speed:5+1]

You ready another spell as Derm and Jefro grapple.

[Pot:4]
[Will:2]

Derm ducks it, despite Jefro being attached.  Probably because it would almost certainly have burned Jefro if it hit Derm.

And there's our first dismemberment!

You owe me a drink; I called leg!

That you did, sir.  One of the finest to you after this match is over!





Quote from: Team East, 8 Points
ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 3/6 Pool) [Huge Steel Lance] [+1] {Light burns on head, Burns on chest, Light burns on left leg}
Person: Person - North Capture Point (1/2 Pool) [Steel Poleaxe] [+1]  ODCD:3
Derm: Derm - West Capture Point (5/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]  ODCD:3
Shadowclaw: Bastien - South Capture Point (Is Golden Wings, 3 Pool) {Chest bandaged}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest heavily burned, Left arm burned, Face bleeding}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 2/4 Pool) {Right arm bleeding, Broken Ribs} [+1]
AoshimaMichio: Enki - North Capture Point (3/3 Pool) [Druidic Dagger, Druidic Gloves] {Left leg severed, Right arm badly lacerated}
Dolosus: Larry Laffer - West Capture Point (1/5 Pool)
Flabort: Johnny - West Grassy Field (5 Pool) [Tiny Deathtouched Glove]
Coolrune:  Jefro - West Capture Point (2/4 Pool) {Light burns on head, Light burns on chest, Broken Rib, Left arm repeatedly broken}

Quote from: Control Point Status
North: Neutral
East: East
South: East
West: East
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Dermonster on June 06, 2017, 06:04:38 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Shadowclaw777 on June 06, 2017, 06:16:19 pm
Spoiler: Eastern Sadness (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: flabort on June 06, 2017, 06:20:08 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Dermonster on June 06, 2017, 06:20:49 pm
Spoiler: Eastern Sadness (click to show/hide)


Spoiler: east (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Coolrune206 on June 06, 2017, 06:25:19 pm
Spoiler: Western Question (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: flabort on June 06, 2017, 06:39:02 pm
Spoiler: Western Question (click to show/hide)
Spoiler: Reply (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Shadowclaw777 on June 06, 2017, 06:56:25 pm
Spoiler: Eastern Sadness (click to show/hide)

Spoiler: east (click to show/hide)
Spoiler: Eastern Reply (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Coolrune206 on June 06, 2017, 07:07:10 pm
Spoiler: Western Retaliation (click to show/hide)

((Let's hope this'll work.))
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: OceanSoul on June 06, 2017, 08:48:36 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: AoshimaMichio on June 07, 2017, 09:35:10 am
Spoiler: West is legging it (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Person on June 07, 2017, 11:55:43 pm
Spoiler: East (click to show/hide)
Title: Wut
Post by: DolosusDoleus on June 08, 2017, 02:41:43 pm
Spoiler: A West Side Story (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: Toaster on June 09, 2017, 07:31:04 pm
Just lacking two; sending PMs.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: ATHATH on June 10, 2017, 08:12:52 pm
Spoiler: (A)wakening East (click to show/hide)

Dat feeling when your horse does more damage to your target in a single counterattack than you've done to that target over the course of several turns of trying to kill him tho.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: FallacyofUrist on June 11, 2017, 04:18:15 pm
Spoiler: Whoops, West (click to show/hide)
Title: So many broken bones
Post by: Toaster on June 12, 2017, 09:17:54 am
TEAM EAST


[Speed:5]

Can you get a one-armed man off you?

[Str:4]

Easily.  Now to end him.

[Dex:1+1[Called shot]-1[/abbr]]

This he dodges easily.  Crap.

Larry runs up to you, casts a spell, then grimaces.  Uh... okay.

[Dex:4+1]

Larry tries and fails to reestablish his grapple.


Spoiler: Eastern Sadness (click to show/hide)

You quickly realize that casting is rather impossible without a mouth. Something about the magic must need to focus through it?  You briefly wonder how you can even breathe, but you quickly remember the words of advice you were given before you came here:

"Don't second guess magic." Null says

((Hint: the respawn area both heals and removes transformations.  You'd have to take the time to go there and back, of course.))

You fly around in a circle until you see the hippo: he's still near the middle of the bridge.



He's bleeding quite a bit.  Making a mess, really.

[Speed:4-1]

Enki, despite his horrible wounds, hop-charges you.

[Dex:5]

It's easy to dodge a hop-charge.  You fire back with your spell.

[Pot:6+2]

You conjure a massive fireball that relieves you of eyebrows.  It somehow manages to not kill Enki, though he's clearly medium-well now.

Spoiler: East (click to show/hide)

[Speed:1]

Wow, that was a huge fireball!  He's still not dead though!  Can you fix that?

[Dex:4+2]
[Str:2+2]

No, but you get his arm off.  He'll be dead soon.


Spoiler: (A)wakening East (click to show/hide)

[Speed:5]

[Will:5-1-1]

You try to encourage your horse to kick Mr. Smith again.  The horse seems reluctant, but must see that Mr. Smith already tried to attack him one.

[Horse Dex:5]
[Horse Str:5]

Ahhh, the sweet sound of arm bones cracking.  You briefly wonder what your purpose is here; the horse is doing all the work.


TEAM WEST


You tuck the tiny weapon away somewhere convenient.  No, not there, pervert.

[Pot:1]

The magic kind of sputters and flits out.  Man, you're no good at this.

You make it to the edge of of the "bridge" to the North Point.  There's a small wall here, but you could jump from the top easily.  You can see the fight going poorly for your teammate.


Spoiler: Western Retaliation (click to show/hide)

[Speed:1+1]

[Str:4-1-2]

Derm disrupts your planning by easily breaking your grapple.

[Dex:5]

His follow up mace strike is easily dodged, but the sudden move hurts like hell.  Your plan affected, now what?  Reestablish grapple?

[Dex:6-1-2]

No go.

Spoiler: West is legging it (click to show/hide)

[Speed:5+1]

Can magic save the day?

[Pot:5+1]

The magic attempts to target your missing leg and fizzles.  Oh well, so much for that plan.  Well, Poe is about to attack you; you go after him.

[Dex:4+1-2]

He sidesteps you easily, and in return gives you a massive fireball.

[End:5]

It's a wonder this didn't barbecue you; as it is you're now covered in painful burns.  You don't think you're much longer for this world, though Person seems intent on fixing that.

[Dex:4+1-1-2]
[End:6-1]  //Random.org is screwing with everyone; it keeps you alive then I rolled "Left Leg" as a target four times in a row.

He chops off your right arm.  Your blood loss is becoming fatal.


Spoiler: A West Side Story (click to show/hide)

[Speed:3+1]

What can you do about this jerk?

[Pot:1]

You give yourself some heartburn.  Ugh.


Spoiler: Whoops, West (click to show/hide)

[Speed:4-1]

Greg gets the horse to go in for a stomp this time.

[Dex:1]
[End:2]

The horse stomps down directly on your left arm; the loud crack is quickly drowned out by the rush of pain.  You jump up, howling, but are in too much pain from your now multiple fractures to try your plan right now.


Oh sure, now there goes an arm!

He's half the man he used to be!

Yes, yes, so he is.  Many mangled limbs this round!

At this rate, Team East is about to clinch victory if West doesn't do something fast!



Quote from: Team East, 10 Points
ATHATH: Good Guy Greg - West Steel Pits (Steel Aura, 4/6 Pool) [Huge Steel Lance] [+1] {Light burns on head, Burns on chest, Light burns on left leg}
Person: Person - North Capture Point (2/2 Pool) [Steel Poleaxe] [+1]  ODCD:2
Derm: Derm - West Capture Point (5/5 Pool) [Steel Mace, Leather Gloves, Steel Barrier Shield] [+1]  ODCD:2
Shadowclaw: Bastien - South Capture Point (Is Golden Wings, 3 Pool) {Chest bandaged}[+1]
OceanSoul: Poe Pello - North Capture Point (1/5 Pool)  {Chest heavily burned, Left arm burned, Face bleeding}

Quote from: Team West, 0 Points
FallacyofUrist: Mr. Smith - West Steel Pits (Steel Cage Right Leg, 3/4 Pool) {Right arm bleeding, Broken Ribs, Left arm broken} [+1]
AoshimaMichio: Enki - North Capture Point (3/3 Pool) [Druidic Dagger, Druidic Gloves] {Left leg severed, [Unusuable!]Right arm severed[/abbr], Covered in burns, Bleeding out: 3 turns}
Dolosus: Larry Laffer - West Capture Point (1/5 Pool)
Flabort: Johnny - West Steel Pits (5 Pool) [Tiny Deathtouched Glove, Tiny Deathtouched Polearm]
Coolrune:  Jefro - West Capture Point (3/4 Pool) {Light burns on head, Light burns on chest, Broken Rib, Left arm repeatedly broken}

Quote from: Control Point Status
North: Neutral
East: East
South: East
West: East


Reminder; the game is until 15 points.


Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: AoshimaMichio on June 12, 2017, 09:32:32 am
"Sky Emperor save me!"

Spoiler: Death Scream of West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: FallacyofUrist on June 12, 2017, 11:38:59 am
You forgot to give me another pool point.
Spoiler: Agonized West (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Dermonster on June 12, 2017, 01:59:06 pm
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: flabort on June 12, 2017, 03:14:46 pm
Spoiler: Western Distraction (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Person on June 14, 2017, 10:14:05 am
Spoiler: Even more attacking (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Coolrune206 on June 14, 2017, 02:11:55 pm
((My pool did not increase. Is there a reason for that, or can I cast as if there were 3?))
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Toaster on June 14, 2017, 03:23:26 pm
Several updates to status block; I mostly forgot to check it.  People who have posted should probably double check.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Shadowclaw777 on June 16, 2017, 05:48:09 pm
Spoiler: Eastern Deprivation (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: OceanSoul on June 16, 2017, 08:14:52 pm

How is the next game gonna work, Toaster? Will it be any different? You could put only a single point on the next map. Maybe make 3 or 4 teams, instead of 2. Will the word list be rearranged or otherwise altered?...and so on.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: DolosusDoleus on June 16, 2017, 09:16:40 pm
Spoiler: SouthWest Airlines (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Toaster on June 18, 2017, 10:40:34 pm
Need ATHATHATHATHATHATH and Coolrune.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T19 [Didn't Need That Leg] [W0-E8]
Post by: ATHATH on June 19, 2017, 01:56:13 am
Spoiler: (A)wakening East (click to show/hide)

Sorry about my absence.
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Coolrune206 on June 19, 2017, 11:44:34 am
Spoiler: Panicking West Dude (click to show/hide)
Title: Re: Fields of Magical Murder: A Perplexicon Game. T20 [Or That Arm] [W0-E10]
Post by: Person on June 27, 2017, 03:59:38 pm
Poke.