Released a new version. Its lighter on content than I'd like but I wanted to push out a bugfix and a few tweaks to version 1 creatures.
Fixed an oversight that caused female flumphs to have no colours.
Increased size of dire animals.
Increased population numbers across all creatures.
Added Behir creature.
Added Blight creature.
Added Bugbear creature and civilization.
Added Berserker Barbarian secret.
Added Bear-Totem Barbarian secret.
Added Eagle-Totem Barbarian secret.
Added Wolf-Totem Barbarian secret.
Added Bulette creature.
Added Dire Bulette creature.
Added Bullywug creature.
Added POWER to Fallen Angels.
Added Cambion creature.
A small progress post because I like to explain my design decisions:
First, I am pretty close to a release. There's still some to go but I could (emphasis on 'could') even do a release today. It will be a bigger release than the previous two, so it's why I want to talk about it.
Something I'd very much like to point out is that Azers being playable in fort mode was actually not intended. I even briefly removed [SITE_CONTROLLABLE] from them but then, thinking about it, made them playable again. So in the future all dwarves and dwarf-analogues whose entities are simply biome-shifted (sometimes not even that) clones of the vanilla DF dwarf will be playable. In the vein of talk about civilzations, this next release will be a bit civilization-heavy compared to the meagre two (Azer + Bugbear) so far. That's because I've:
-Made civilized versions of both Aarakocras and Bulliwugs. (The wild versions remain in the mod, so don't worry about that!)
-Am in the process of creating a Tanar'ri (aka Demons) civ who should act as a dangerous invading force.
-Will also add all Player's Handbook (5e) races as civs.
The third point is, I think, worthy of an explanation because it does mean there'll be Vanilla DF dwarves and Monstrous Manual Dwarves. The same also applying to Humans and Elves. The reason is thus: it lets me do a few changes I want to do to those races without breaking compatibility and also because I will be adding new weapons based on those available in D&D. This means that these civs will play a big role in disseminating those weapons in generated worlds.
Finally, more wild creatures for you to encounter and interact with are of course added, many fixes and tweaks were made and there's now not only a new metal, but two megabeasts and one semimegabeast in the pack.
Added Carrion Crawler creature.
Added Dire Carrion Crawler creature.
Fixed Behirs not having legendary climbing skill.
Beholders can now very rarely appear in cold surface biomes.
Chuuls can now also appear on saltwater wetlands.
Added Centaur creature.
Added Chimera creature.
Added Cockatrice creature.
Regular Angels are now benign
Reduced Healing Touch healing and cooldown.
Added Couatl creature.
Added Cyclops creature.
Added Darkmantle creature.
Death Tyrants can no longer be butchered.
Innate discipline has been given to various intelligent creatures to prevent problems.
Added Death Knight creature.
Added a civilized version of the Aarakocras.
"Wild" Aarakocras can't be played as an outsider anymore (this was shifted to the civilized version)
Added a civilized version of Bullywugs.
"Wild" Bullywugs can't be played as an outsider anymore for the same reasons as Aarakocras.
Based on finding on the forums, the severities of various interaction-caused syndromes have been boosted.
Gave Death Tyrants an "inner skull" body part that acts like a brain.
Fixed many, MANY broken material emission interactions in creatures. Whoops.
Added Demilich megabeast.
Fixed the two bugs pointed out in the thread.
All undead now take extra damage from silver.
Added Cold Iron mineral and metal.
Added a verbal requirement to many interactions.
Added Balor megabeast.
Added Barlgura creature.
Couatls can now appear in good deserts and tropical grasslands.
Cyclops can now appear underground, but rarely.
Basilisks can now appear in mountains.
Behirs can now appear underground.
Added Chasme creature.
Added Dretch creature.
Cambions now have black blood.
Added Glabrezu creature.
Added Goristro semimegabeast.
Alright, it took far longer than I'd like, but a new version is out. It contains... a lot of stuff, including a ton of entities (mostly traders unless you are playing as a thief, snatcher, or both) for the regular version.
The highlight of this version is the Tanar'ri entity, a late-game sieger with very powerful castes. If you are playing on the No Civs version, don't worry because all demons also appear as independent creatures or, in some cases, megabeasts. Not even neutral regions are safe, for the demons can (very rarely) appear there too!
Speaking of, the mod now has megabeasts! Specifically 2 megabeasts (the Demilich and the Balor), and 2 semimegabeasts (the Goristro and the Marilith).
Added Carrion Crawler creature.
Added Dire Carrion Crawler creature.
Fixed Behirs not having legendary climbing skill.
Beholders can now very rarely appear in cold surface biomes.
Chuuls can now also appear on saltwater wetlands.
Added Centaur creature.
Added Chimera creature.
Added Cockatrice creature.
Regular Angels are now benign
Reduced Healing Touch healing and cooldown.
Added Couatl creature.
Added Cyclops creature.
Added Darkmantle creature.
Death Tyrants can no longer be butchered.
Innate discipline has been given to various intelligent creatures to prevent problems.
Added Death Knight creature.
Added a civilized version of the Aarakocras.
"Wild" Aarakocras can't be played as an outsider anymore (this was shifted to the civilized version)
Added a civilized version of Bullywugs.
"Wild" Bullywugs can't be played as an outsider anymore for the same reasons as Aarakocras.
Based on finding on the forums, the severities of various interaction-caused syndromes have been boosted.
Gave Death Tyrants an "inner skull" body part that acts like a brain.
Fixed many, MANY broken material emission interactions in creatures. Whoops.
Added Demilich megabeast.
Fixed the two bugs pointed out in the thread.
All undead now take extra damage from silver.
Added Cold Iron mineral and metal.
Added a verbal requirement to many interactions.
Added Balor megabeast.
Added Barlgura creature.
Couatls can now appear in good deserts and tropical grasslands.
Cyclops can now appear underground, but rarely.
Basilisks can now appear in mountains.
Behirs can now appear underground.
Added Chasme creature.
Added Dretch creature.
Cambions now have black blood.
Added Glabrezu creature.
Added Goristro semimegabeast.
Added Hezrou creature.
Added Manes creature.
Angels and Fallen Angels should have feathered wings now.
Added Marilith semimegabeast.
Added Crawling Claw vermin.
Added Quasit creature.
Banshees no longer have legs.
Length of Crazed effects reduced.
Added Shadow Demon creature.
Added Succubi/Incubi creature.
Various syndromes and interactions are now tagged with a type of damage, and some creatures are immune to specific types.
Added Vrock creature.
Added Yochlol creature.
Added Tanar'ri civilization.
Added Hill Dwarf civilization.
Added Mountain Dwarf civilization.
Added High Elf civilization.
Added Wood Elf civilization.
Aarakocras now are adults at age 3 and die between 30 and 45 years old.
Added Drow civilization.
Added Lightfoot Halfling civilization.
Added Stout Halfling civilization.
Added Human civilization.
Changed the Beholder's nullification cone to remove CAN_SPEAK instead of lowering mental attributes.
Added Dragonborn civilization.
Switched to using creature variations to thin files.
Added Forest Gnome civilization.
Added Rock Gnome civilization.
Added Half-Elf civilization.
Added Half-Orc civilization.
Added item-thief version of the Half-Orc civilization.
Added Tiefling civilization.
Added item-thief version of the Tiefling civilization.
Added Splint Armor armor.
Added Club weapon.
Added Greatclub weapon.
Added Handaxe weapon.
Added Light Hammer weapon.
Added Throwing Glove weapon.
Added Javelin ammunition.
Added Throwing Dagger ammunition.
Added Throwing Handaxe ammunition.
Added Throwing Light Hammer ammunition.
Added Quarterstaff weapon.
Added Sickle weapon.
Added Dart ammunition.
Added Sling weapon.
Added Sling Bullet ammunition.
Added Glaive weapon.
Added Lance weapon.
Added Rapier weapon.
Added Trident weapon.
Added War Pick weapon.
New version released!
Corrected civilized Aarakocra plural.
Corrected Yochlol adjective.
Added Barbed Devil creature.
Added Bearded Devil creature.
Added Bone Devil creature.
Added Chain Devil creature.
Added Erinyes creature.
Added Horned Devil creature.
Added Ice Devil creature.
Added Imp creature.
Added Lemure creature.
Added Pit Fiend megabeast.
Added Spined Devil creature.
Added Baatezu civilization.
Tanar'ri civ is no longer a snatcher + thief. Instead they have lost CAN_SPEAK which should make them hostile to all.
All fiends can now spawn in very large numbers in the Underworld. This will probably make the map's bottom easier, but also more flavourful.
Improved many entities by tweaking ethics values and by setting up proper positions.
The Bugbear/Half-Orc entity can now start in, and settle, many more biomes. Is now both ambusher and sieger. Removed skulking. Are only active in Autumn now. Have proper values and positions. Can now produce mercenaries. Other minor changes.
The Bullywug entity will now only usually spread to areas with lots of freshwater, meaning wetlands, rivers and lakes. Tweaked their values. Other minor changes.
The item-thief variant of the Tiefling entity now builds dark fortresses. Is now ambusher and sieger. Starting biomes now Any Wetland, Any Desert, Tundra. Can also settle on Any Grassland, Any Savanna, Any Shrubland, Any Forest (incl. Taiga). Can make steel. No longer builds castles. Other minor changes.
Drow entity now has proper positions and can make steel.
Made a layer-linked entity for bugbears.
Centaurs now no longer roam about and have their own entity.
Cyclopes now have physical stats and personalities.
Cyclopes can now also be found as part of a civilization as well as in the wild.
Added diplomats to all entities, so that you can kill them and trigger wars. Also end them.
Various projectile interaction materials should now go away over time.
Fallen Angels are now immune to psychic effects.
Added an interaction that allows undead to be revived. Only the Death Tyrant had an animation interaction, so only it gets this new ability.
Flying Swords, Beholders, Spectators, Death Tyrants, Flumphs, Banshees and Demiliches now are TRAPAVOID.
Added the Double Axe weapon.
Added the Bolas ammo for the Throwing Glove.
Added the Spiked Chain weapon.
Added the Hand Crossbow weapon.
Added the Heavy Crossbow weapon.
Added the Punching Dagger weapon.
Added the Falchion weapon.
Added the Dire Flail weapon.
Added the Heavy Flail weapon.
Fixed Throwing Glove plural.
Added the Striking Gauntlets weapon.
Added the Spiked Gauntlets weapon.
Added the Guisarme weapon.
Added the Hooked Hammer weapon.
Added the Kama weapon.
Added the Kukri weapon.
Added the Longbow weapon.
Added the Composite Longbow weapon.
Added the Longspear weapon.
Added the Nunchaku weapon.
Added the Ranseur weapon.
Added the Sai weapon.
Added the Sap weapon.
Added the Scythe weapon.
Added the Composite Bow weapon.
Added the Shuriken ammo.
Added the Siangham weapon.
Added the Bastard Sword weapon.
Added the Two-Bladed Sword weapon.
Added the Urgrosh weapon.
EDIT: I forgot to type this when I first posted, but there is more to come of course. I'll be skipping the actual historical dinosaurs, since there are mod packs that already do them better, but the next version should have more creatures than this one. I dunno when I'll start making the setting-specific versions of the various races, so the poll stays up for now.
Alright, I went and made a new version for balancing purposes. It makes changes only to Cyclopes and Byeshk, and includes no new content.
Cyclopes of all varieties now only have CAN_LEARN instead of both INTELLIGENT, CAN_LEARN and CAN_SPEAK.
Cyclopes of all varieties had their size reduced from 5 million cm³ to 900 thousand. For reference, a human is 70 thousand. While this means that their true size won't be reflected, it was a needed change due to the advantage DF's combat gives to big creatures.
Cyclopes had their armour options restricted.
Cyclopes had their armour options restricted.
Byeshk is now somewhat less valuable (50 to 25).
Byeshk can no longer be used to make armour, ranged weapons (ammo is still possible) or scaled items.
Byeshk is now rather rare instead of absurdly common.
Byeshk actually had a frequency of 100, which is why it was everywhere. I reduced to to 30.
Cyclopes are much smaller as a way to balance them out especially due to them being, as mentioned previously, a test run on giant civs. Considering they are on the short end of the giant size spectrum, this change is pretty damn important. Them losing the capacity to speak (which in itself was an oversight) will reinforce their status as a "loner" type of creature, even as a civ.
EDIT: Finally, the next update will be a big one. A really big one. The biggest one, you might say.
Finally, finally updated Monstrous Manual. Amazing, I know.
In the future I'll do smaller updates themed around specific things instead of just trawling through the books in order.
Added the following dinosaurs from the Primal mod: Allosaurus, Ankylosaurus, Plesiosaurus, Pteranodon, Triceratops, Tyrannosaurus Rex. Thanks Enemy Post!
Removed secrets temporarily to rework them.
Added Air Elemental creature.
Added Earth Elemental creature.
Added Fire Elemental creature.
Added Water Elemental creature.
Added Empyrean creature.
Added Fallen Empyrean megabeast.
Aboleths are now covered in dangerous mucus.
Nearly all intelligent creatures can now pet.
A lot of fiends can now be adventurers.
Added Ettercap creature.
Added Ettin creature.
Aarakocras can now summon air elementals.
Cloakers can now summon illusory phantasms.
Version 10 is out. Now with no crashes at all!
Merged Half-Elves, Half-Orcs and Tieflings into the Human creature.
Merged Half-Elves into the Elf creatures.
Merged Half-Elves into the Drow creature as Half-Drow.
Tieflings now only exist as the "Thiefling" civ, which is now a snatcher civ.
Half-Elves and Half-Orcs no longer exist as independent civilizations.
Merged Mountain Dwarves and Hill Dwarves into a single creature with each race being a different caste.
Merged High Elves and Wood Elves into a single creature with each race being a different caste.
Merged Rock Gnomes and Forest Gnomes into a single creature with each race being a different caste.
Merged Lightfoot Halflings and Stout Halflings into a single creature with each race being a different caste.
Merged Bugbears into a new Goblinoid creature.
Added Gnoll civilization.
Added Orc civilization.
Added Troll creature.
Added Worg creature.
Cyclopes are no longer a civilization.
Tieflings and Cambions can now appear as "minions" for fiendish civilizations.
Added Half-Dragon caste to the human civilization.
Tagged humans as playable, but they have no unique mechanics outside of their creatures.
Added steel-making to a lot of civilizations.
New version is out!
Fixed Earth Elementals having the wrong name.
Added Galeb Duhr creature.
Added Gargoyle creature.
Added Dao creature.
Added Djinn creature.
Added Efreet creature.
Added Marid creature.
Added Hell Hound creature.
Made Blights more resilient.
Doppelgangers can now become residents of forts.
Decreased population numbers for all creatures. They were too many. Still more than vanilla (which I think are too low), though.
Added Invisible Stalker creature.
Dretch farts (and vrock spores) should no longer have the lethality of liquid nitrogen.
Dragonborn are now immune to their own poison/acid.
Update out, crashes fixed.
Fixed bugs, crashing has stopped.
Disabled all summoning interactions because of DF bugs.
Slightly reduced Ettin & Cyclops size to account for other giants being added.
Added Svirfneblin caste to Gnome creature.
Added Faerie Dragon creature.
Added Flameskull creature.
Added Fomorian civilization/creature.
Added Gas Spore creature.
Added Shrieker "tree".
Added Violet Fungus creature.
Added Ghost creature.
Added Ghoul creature.
The plan now is to work on a separate mod titled "Teneb's Mod Compendium" that will basically be a repository for minor stuff that I make.