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Dwarf Fortress => DF General Discussion => Topic started by: Rainseeker on March 23, 2012, 09:34:26 am

Title: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Rainseeker on March 23, 2012, 09:34:26 am
Hey guys!  Rainseeker here needs your help.  We're coming out with a new version of DF Talk soon, and I need some funny stories about the current releases to have context for the show.  Maybe I'll even include them in the show, who knows!

Rules: 
-Put comments in yellow. 
-Stories in white.
-All stories from the last 6 releases (or so) are welcome
-Hopefully they are at least slightly humorous!  Tragically so are even better!

-It's okay if you've already posted it somewhere else!

Thanks, guys!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Bohemian Ear Spoon on March 23, 2012, 08:44:56 pm
The Golden Axe

They envisioned starting small and poor, and staying that way for as long as possible while the outer defenses were built up. The Fortress of the Ringmartyrs was founded on a forested plateau in a warm climate with year-round rain, and lots of small lakes. Unlike most fortresses, there was no mining the first year, in fact, the dwarves lived without any stone at all for over a year while they set up their site plan.

While the carpenters chopped the massive amounts of logs needed for the all-wood above ground fort and stockade, the miners put their picks to work digging trenches to connect the nearby lakes into a wide, murky moat. Within this ring, the carpenters built up a huge wooden fortress, housing the Trade Depot, carpenter’s shack, and a craftworks station, along with all the necessities for the food industry – kitchen, still, farmer’s workshop, butcher and tanner. This large building also housed a few beds tucked in corners and some tables and chairs, and eventually the entire compound was roofed, at the cost of thousands of trees. It is amazing how much wood putting on a roof can use. (I solved this spectacularly in my current glorious fortress, Shootflukes, which should get a write up eventually.)

After two years of enforced poverty the central fort was walled and roofed, and a stockade wall circled the inner circumference of the moat. The miners finally breached the ground and began digging out the level just beneath the fortress. Hemmed in by the moat, this level became a series of large store rooms. Then the miners delved deep and began digging out a massive centrally open grand hall, about 10 levels below ground. Around this central hall, corridors led off into a new unique layout of workshops, small stockpiles, and housing. Yet the workshops sat idle, as all hands were put to work hauling, chopping, or digging, rather than building and increasing the fortress’ wealth. The second year, no migrants arrived at all, due to the lack of the finer things dwarves have come to expect in their fortresses. For the seven – now 16 – original Ringmartyrs, simple meals, beer in great quantities, and an above ground dormitory were all they needed.

That is, until one of the dwarves entered a strange mood. He demanded metal bars, and I did not want him to go mad, so I set up a wood furnace, smelter and forge for the express purpose of melting down the few nuggets of ore so far uncovered, one of which happened to be solid gold. The dwarf took the gold, and made the coolest golden battle axe of all time, with a picture of a cacao tree on its blade. This axe, worth over a hundred thousand dwarf bucks, increased fortress wealth one thousand percent, and suddenly the Ringmartyrs gained celebratory status. 25 new migrants immediately arrived, nearly tripling the population. And they were not all…

I worried that the sudden, vast increase in wealth would cause an unsavory element to look toward the Ringmartyr’s fortress with envy, so I needed to prepare. The walls, moat, drawbridge, and cage traps would thwart any invasion, so no military had been set up due to the high cost of weapons and armour, but the golden axe had ended the Ringmartyr’s subsistence living with a single whack. So the newly built forge was put to work outfitting a single squad, as usual with silver war hammers. This was done in the nick of time, not for an invasion, but because of a single stranger who came trundling towards the Ringmartyrs from the east.

He was a were-tortoise, and the moat did not stop him; he paddled across with leisurely ease. Nor did the cage traps thwart him, when he transformed into normal looking dwarf. The were-tortoise ran amok through the fortress, before being chased out and all over the map by the squad. They chased him for weeks, all over the place before eventually the golden axe managed to hew through the shell and destroy the forgotten beast. As the exhausted and wounded (bitten) dwarves trudged back to the fortress, night fell, and a full moon came out. No less than half the squad then transformed into were-tortoises and commenced slaughtering the populace.

Weeks passed as the dwarves and tortoises fought through the darkened halls. The population dropped from a high of over forty dwarves down to nine survivors by the time the lycanthropy had run its course. The were-beasts had decimated the fortress, but somehow, due to the golden axe, no doubt, dwarves still sought out a new life in the fortress the Ringmartyr’s built, and so the population began to rise again. Blood scrubbers, undertakers, and coffin makers were in great demand.

After the decimation, things started to turn around. A chamber was set aside for the victims of the were-tortoise, and it held over 60 coffins, many of which were for children and babies, the most fragile of dwarves. (Babies and children are not counted as population, so while the population was listed at 43 at the time of the lycanthrope infestation, the total population including kids, must have added another twenty, judging by the high number of short caskets.

The rain quickly washed away signs of the struggle, and after the mausoleum was completed and stocked with the dead, the fortress began to pick itself up. Forges rang out day and night outfitting the dwarves in iron, while the craftworkers worked overtime to have a big selection for that year’s trade caravan. When a small goblin band of ambushers arrived, the dwarves went about their business with little fear of attack. They were secure by moat, walls, and cage traps, which would easily hold the goblins at bay.

Being safe from invasion, however, id not prevent the conniving little brutes from causing trouble. They continuously ran about trying to catch any dwarf who ventured across the moat – for wood, fishing, to collect a dead dwarf from the garbage heap for burial, or just out for a walk, and so I determined to lure the goblins to their demise. The reborn fortress needed freedom to rebuild!

It would be a simple matter to let down the drawbridge, and allow the goblins to cross and trap themselves in the cunningly concealed falling cage traps installed just inside the main entrance. To be sure nothing went awry, I stationed the squad of dwarves on the other side of the bank of cage traps, so they could deal with any goblins who made it through the gauntlet. It would be a turkey shoot.

The bridge dropped, the dwarves moved into position. The goblins noticed the way was open and streamed towards the bridge. There were more than I thought, and there weren’t enough cages for them all, so it was a good thing the dwarven squad was waiting for them.

The goblins hit the bridge. The dwarves saw them coming, and ran past the waiting traps to meet them on the bridge. NO! A furious battle took place, and all 10 members of the squad were slain, and the few remaining goblins made it into the fortress from a small sortie door wedged open by the corpse of the captain of the guard, golden axe locked in his stiff dead fingers.

Soon all that remained of Ringmartyrs were the ghosts. It was a great experiment gone terribly awry. That damned golden axe cursed them all.

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Rainseeker on March 23, 2012, 10:31:48 pm
Nice first story!  Keep them coming, guys!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: tfaal on March 24, 2012, 01:37:27 pm
Nice first story!  Keep them coming, guys!
Quote from: Rainseeker
-Comment on other people's stories in white, so it's easy for me to filter.
Tsk tsk. :P
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Rainseeker on March 24, 2012, 01:54:11 pm
Nice first story!  Keep them coming, guys!
Quote from: Rainseeker
-Comment on other people's stories in white, so it's easy for me to filter.
Tsk tsk. :P

Yeah, yeah.  The first guy broke the rules so I reversed 'em.   :-\
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Bohemian Ear Spoon on March 24, 2012, 06:49:52 pm
Sorry, I don't know how to do things, my bad.  ;)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Rainseeker on March 24, 2012, 07:40:14 pm
No biggie!  It's probably for the best anyways.    ;)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Vargas Gray on March 29, 2012, 03:43:19 pm
Lets see if I can make a small contribution for your DF-talk. This happened over a year ago but still I remember this little event.   

Well event isn't really the correct way to describe it but rather a series of descriptive arts on a wall. I ordered a dwarf to engrave the main hallway, leading into the fortress's meeting hall, with some legendary quality engravings. So off he went, followed by his cuddly pet. And damn he worked his ass off with that hallway! And as the hours came and went something wonderful happened right at his feet! Kittens where born! Oh, the joy! The miracle! The happiness! The... yeah you get it.

The dwarf halted his work and stood there for a few second before he returned to work. About then I was struck with this notion that perhaps the dwarf immortalized the event through his splendid art! So I hit "k" and navigated it over the last engravings. Pure treasures of art that nifty little dwarf bestow on the fortress!

The first engraving depicted a lonely dwarf, the artist himself, curled up crying on the ground. It was raining. *Playing the worlds smallest violin*

The second engraving depicted the same dwarf being approached by a cat, his pet, and promptly adopted by the said cat. The dwarf where laughing and there where no more rain. *heavenly chorus*

The third engraving depicted the dwarf hugging and gently stroking the cat, both whom where happy.

The forth engraving depicted a mother cat surrounded by four kittens and a very proud and happy dwarf.     

It's so cute one could almost go "Aaaaaw"! But I got to say that one can never really stop to be amazed by Dwarf Fortress epic storytelling and randomized bad-assery!   
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Bohemian Ear Spoon on March 29, 2012, 06:23:39 pm
That is an awesome story Vargas G.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: kingfisher1112 on March 30, 2012, 10:17:08 am
A giant sponge. What happened was I underestimated it. It killed 3 of the starting seven. 7 years on, it wiped out a goblin siege.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Vargas Gray on March 30, 2012, 06:40:37 pm
A giant sponge. What happened was I underestimated it. It killed 3 of the starting seven. 7 years on, it wiped out a goblin siege.

Haha! Epic!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: underdark on March 31, 2012, 04:57:27 pm
It was the autumn of 254 in the fortress Isakbim.  Population 132.  A successful mining fortress, we had just hit and began production of candy arms and armor.  Having repelled a few sieges at this point, my military was 40 dwarves strong.  Until, that is the candy tube of death and despair was breached.  20+ demons poured forth.  Sending the entirety of the military to face them resulted in losing all 40 military dwarves and 15 civilians.  They killed one demon.  The emergency civil defense lever is pulled and the fortress living and main production areas are sealed off from the depths.  Ending pop: 73 dwarves (there was a birth during that event).  For another year they work fine, until a legendary +2 mason decides to throw a tantrum over the demons destroying a masterful door or something.  He decides that the best way to handle his tantrum is to destroy a draw bridge.  One of the very bridges keeping the demons from the fortress.  The demons pour forth, and destroy the fortress.  The mason?  He was the last to die, the demons took turns beating him for over a season before he died.  Thus ending Isakbim.

I suck at writing humor, but it should be noted that 2 military dwarves gave birth during the first demon engagement, the babies were promptly slaughtered after acting as ablative armor for the 2 sword-dwarves.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Garath on March 31, 2012, 06:52:15 pm
The fortress of Copperdust.

It was a good place, not too hilly not too flat, quite some woodland but also some variety, good metal deposits though a bit scarce on iron or flux, bet hey, we've seen worse places and we already found platinum. After digging out the massive cavern that would be our main storage area and the slightly less impressive place where the workshops would be, construction began on a wildlife funnel and a farm for brewing. Both worked out fine, but while the farm produced usable items, the traps did not.

Now you understand, There is nothing against eating the meat that tried to kill you, especially if they consciously tried to kill you, after all, it's a different species, but those hamster man and women, and so many of them.... We put em all in one cage and sprung em free somewhere far from the fort. This was near winter as I recall, the liaison had just visited.

Well, so the traps were next to useless with only hamster people walking about so they were removed. I mean yes we're brutal, but we're not cruel. The entrance was still trapped and we flushed out the occasional goblin or kobold thief. We knew they wouldn't make too much trouble yet, not enough wealth to get here yet, Not worth the traveling and the inevitable cost, since no fort is entirely undefended. so work on serious defences and militia training was put off, though the wardogs were breeding fine.

Shortly after the turning of the year though, a woodcutter spotted an elf and went over to say hello. We try to keep good relations with the elf people. We can sell them things no dwarf would buy, but they seem to treasure them.In return they bring strange creatures that are completely tame, wood that is smoother and more workable than any I've seen and the seeds to fuel an above ground farm. However, they are too arrogant by half. They may be masters of the wilds, but we are masters of the stone.

In any case, this was not an average encounter, it seemed, they were too early to be a caravan, and our nations were not at war as far as was known currently, us being an outpost where news is last to arrive. However, what happened was visible for some people and his screams were audible enough to make us lead the alarm gongs. Everyone went into the secure area of the fort. Rotting elf bodies and rotting goblin bodies quickly made a stake out on the entrance. The hamster people however were left alone. I can not gaze into the mind of one who sold his soul to darkness, but still, I wonder what they had offered to make him send this force to us. We freed them! with no torture, they were well treated!

It was a frantic time. Food and other things were well supplied, but we were overflowing. It had been counted on that we could trade crafts and other things back to the mountain homes, but the undead menace was spotted and no dwarf trader came anywhere near. Smart 'us', unfortunately for us.

It was at this time that the bloodless body of the old mayor was found. The new mayor managed to comfort the new widow, but it was a bleak sign. A vampire was in ourmidst. We had all heard the tales when we were young. One more dwarf died before the criminal was found. None other than the militia commander! his skills with a crossbow were unmatched, so noone had closely examined all the jewelry he owned. Now some of that looked suspiciously like dwarf bone and other parts. Oh, the other sapient trophies were no problem, many soldiers had a nice collection of elf ears, or human ears, but dwarf ones? Well, we had assumed his allegiance to many places was due to the nature of hunters to wander about, but oh well.

He was exiled from the fort. Legally we couldn't do more. That or some hammer strikes or prison, both of which he would survive. Some wanted the hammerstrikes first, but it was thought of as a great idea to let him fight the zombies.
The trap corridor had been enhanced by nor, getting to early summer. Cage traps, weapon traps and spearing traps were working together. To top it off, a smasher had been made. Now a normal raising bridge will crush things it falls on, but this one was designed to crush and to crush a lot. So where did it go wrong?

Well, everything went as planned and the 50 odd undead were down to 0 in no time, most of them crushed. "unfortunatedly" or so we thought at that time, the vampire was also crushed.

It was, and as a true vampire it rose from the grave. Insubstantial and untouchable it drifted through the fort, upsetting anyone who saw it. After the first drained corpse, we knew it was serious. Trying to engrave a slab proved fruitless, noone knew the real name.

Another army of walking dead arrived, another was found drained. In the end the area was abandoned. The ores were not worth it yet and we need an exorsism for that ghost. Our other goal was to learn about strange creatures and how to train them. With the only creature being the useless hamster man/woman this was discarded too.

Previous inhabitants are notified that this will not be the last outpost and you are welcome to try and join if it fancies you in the future.
Title: Good job! Now MORE! :D
Post by: Rainseeker on April 02, 2012, 12:35:38 pm
Nice stories, guys!  And for people who haven't posted, a couple of sentences are just as valid as longer stories.  Keep 'em coming!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Tweakd on April 02, 2012, 03:37:30 pm
Rin Breakfastvoice decided enough was enough. After 33 years a *minced fish* in the morning doesn't hit the mark and the time had come to venture into the wilds in search of a breakfast fit for his name. He would travel far and wide eating only the best that this world had to offer. Gathering some rations and his trusty bronze sword he headed out, perhaps somewhat unprepared. At the edge of town a fellow Human by the name of Rel Scribebolted shuffled around anxiously. Rin stopped to ask directions for the capital. "A few days travel to the east young adventurer! Perhaps I can show you the way?" asked Rel. Obviously Rel was fed up with the fish too. So the two set out through the desert.

The food and water had run out sometime before but no matter, they were near. Strapamazed finally came into view.

Empty houses and shops, crumbling structures and roads in need of repair. As far as they could see only decay graced their presence. Rin and Rel needed to eat and drink and turning back was not an option. Too far from anywhere they searched the ruined city. Nothing. His stomach began to protest.

But then Rin spotted something scamper down a flight of stairs. Taking chase he was greeted by the sight of a dozen stray cats and their offspring that had taken residence in the entranceway of the city's lower regions. "Well at least it's not fish!" No-one was around and one cat would not be missed. This would be the first meal. Following it down into the sunken stone structure he stood amongst them. They purred around his legs. He struck at the closest and it died instantly. Stuffing its corpse into his sack he was jumped on by another. The little bastards could scratch! He chopped another in half in self defense.

"Rin Breakfastvoice you will pay for your crimes!" Rel must have been a cat person. But the old man couldn't match the cat slayers speed or strength and was slain where he stood. The feline army kept coming and so armed with some food Rin decided to explore the sewers to find some water and prepare his dinner. Slamming the heavy stone door behind him the cats hissed on the other side.

He turned his back to the door. His gaze fell upon a small marble room crammed with treasures complete with sets of armour and finely crafted weapons and ammunition. Perhaps this expedition was worth it after all! He stepped forwards only to narrowly avoid a spear trap hidden under the floor. Taking another step he just evaded a second. The next step wasn't so lucky. Click. He felt a searing pain shoot up his leg as a spear completely pierced his foot. Somehow the sandals seemed like a good idea 3 days ago. Passing out from the pain he spent a number of hours unconsious on the floor. Rin woke up in agony and unable to stand. "Sod this place!"

He crawled to the door along the same path he entered fearing the next trap would finish him off. The pain was hard to ignore but he fought it off long enough to get back outside. Pulling himself along the warm stone floor under the desert sun took all his strength and determination. "How could this day get any worse?"

Well the answer came in a small furry 4 legged mammal. Or rather a pissed off group of them. As they drew close he passed out once more from the intense pain. They scratched and bit and scratched at his lifeless body. He would wake covered in blood, unable to escape and then succumb to the pain once more. Over and over.

No-one is sure how long he lay there. Minutes passed into hours of unbearable pain. It could have been days. They say he died of suffocation by the paws of the cat Glowmonks. But two things are certain. He forgot to eat the sodding cat. And he should have settled for fish.

http://dl.dropbox.com/u/877292/Rin%20Breakfastvoice.png (http://dl.dropbox.com/u/877292/Rin%20Breakfastvoice.png)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: EmperorJon on April 03, 2012, 06:08:54 am
Drink This Wine...

It was the spring of the year 167, and in the land they named The Hills Of Scribing there settled a fledgling Dwarf trading post. A population of at least 70, the wooden palisade surrounded a mix of log and stone surface houses and warehouses, and entrances to the subterranean dwellings below.
The people of this town, named Goldfire, were content to continue their lives as they had done for the past few years since the founding of the town; mining and smelting the abundant minerals, crafting the colourful rock into assortments of furniture and trade goods, and surviving off the fish of the local river, the plants which could be gathered or farmed above ground, and below-surface farms, as well as their own animal herds.
There had been no deaths, no disasters, indeed only 2 attacks. The first consisting of a Kobold thief, caught and caged while trying to steal gold trinkets, and the second being a Goblin ambush which was quickly routed by a combination of the trained Dwarven caravan guards, and the brave men and women who took up the crossbow and made their way to the palisade. In fact, the only injury to any of the inhabitants had been a slight cut on the Hunter-Militia-Commander's arm, where a bolt grazed him.
It was, however, the end of this spring, when everything changed.
Unbeknownst to the inhabitants of this idyllic quiet mining and farming town, one of the more recent migrants had a past slightly more shady... and longer... than anyone expected. He named himself as Domas Manorreigned, a humble 57-year-old ex-trader and accountant, skilled at negotiating deals, keeping records, and generally winning arguments and persuading people. In this especially he excelled, and soon trade with the other races was burgeoning more than ever.
This, however, was not his real name. His real name was Zefon Wetfigures, he who had sworn against the god Erib and had been punished, turned into a fanged creature who thirsted for the warm blood of others. He seemed different. Sure, yes, he was from the north. Strange folk those... perfectly find Dwarven lads and lasses, the lot of them, but strange. Different. Foreign. Still, despite his strangeness, none of them knew. None of them noticed. He was cunning, wise, and old... so very old. He had been born before time itself had been recorded, and had been a vampire for nigh on 100 years. He knew how to feed without killing, without arousing suspicion.
But then everything went horribly, horribly wrong.
At the end of that spring, an unfortunate spree of most ill timed events led to chaos in the fort. A siege of Goblins surrounding the walls, no traders for more than a year. Decent food and drink began to run low, and the population was growing unhappy. Early one morning, the sun yet to peak above the horizon, 'Domas' wandered through the livestock talking to the sentries on constant lookout for Goblins trying to break in or otherwise circumvent the wall. Animals were always strange around him too, it seemed they could tell something was wrong, and it was this morning that a Yak bull, with long horns, forced to trample the same small square of barren pasture day on day lost it. It gored him, breaking a rib and causing major damage to his lung. He gasped and blacked out repeatedly as his body tried to breathe but failed.
They took him to the hospital, where he underwent surgery and spent a long time in bed. He survived, although scarred, and did not suffer from infection. But the damage had been done; his blood had been spilled. Although it could not possibly be seen by the naked eye, the river was tainted, running red with the vampiric blood of Zefon Wetfigures. The river that, due to diminishing alchohol supplies, was the main source of water for the town.
From that day onwards the gates of Goldfire-On-The-Bloodwine never opened again.



Hope you enjoyed that. What was most amusing about it was I didn't find out this had happened until a Necromancer invasion refused to kill anyone. I thought, wait, are all my Dwarves undead? I was going to post a bug report, when I realised there was blood in the water in the well, and after checking the source and realising he was 50-something... with totally white hair and a former member of about 70 places, I realised what must have happened... legends mode confirmed this.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Garath on April 05, 2012, 04:07:00 pm
Wasprocks; A work in progress

We were sent into inhospitable territory by the bejeweled pages, The glorious mountainhomes, after the failure at Copperdust. Our mission is to establish a stronghold at the edge of goblin territory. We will receive few reinforcements and should expect heavy goblin pressence. We are not actually at war, but outposts like this will protect the citadels further inland. That being said, we're not just making a stronghold, we're making a death trap. The ground level will be closed off, the level above will have carved walls for marksdwarfs to shoot through. All will receive a roof to force the flying creatures through the few tunnels that will remain to the heart of the earth.

Defences were worked on early and traps were set. No able military arrived early on, but some capables from the older forts did make an appearance. This time things will be different. Goblin ambushes were soon to follow. We might not make golden statues, not much gold here, but our luxury of life spread fast, since a master brewer and a master cook have emerged now. We've gained an enormous amount of experience on training most of the creatures here. Cougars and Leopards, black mambas, king cobras, warthogs, falcons and a bit more. However, our efforts with warthogs were so succesful that the trade caravan now offers domesticated ones to us. Needless to say we got our own, but it is gratifying to see results.


We have done a lot of work and the walls are complete. An east-west corridor keeps the fort open to visitors, but it is heavily fortified. Quite a lot of the roof has been finished, there are lots of traps down. Marksdwarf walkways have been made, there are several barracks and a good archery range, archery towers, guard posts and more. We number just under 80 but the goblin ambushes extract their toll and work gets slow. However, the number of wildlife trying to cross our corridor means we get to practice with many species. A tiger was caught lately. A male, but still.


The way to our work, the roof, is safe, no goblin showed up on an aggressive flying creature yet and whenever they enter the corridors or the tunnels they lose, but it's defeating our spirits. Work is left unfinished. The metal industry has all but ground to a halt. There is a squad of spear dwarfs and a squad of marksdwarfs, but they can't be kept on active duty, we are too few in number and putting a roof up is more important right now. We were ordered to make one of the most defensible points in the history and we will, though we will not have the time to construct pits, drowning chambers and such. This place has to be huge, it has to be able to hold, hide and feed an army. It will be a sally point. We will outflank them in their own territory.


War cougars and war leopards now guard our borders. I hope the end of our work will be a quiet one. Almost every labor has been canceled except those related to direct survival and the completion of our goal. I am looking forward to the day that I can turn the controll of this place over to a military governor. I truly want to move on, and between attacks and sieges I'm dreaming of some quiet place, not too quiet, where I can get a couple of people to settle down, farm and smoke tobacco and kill any kobold that tries to steal my pipe...


Meanwhile, I'll make the greenskinned bastards pay for every inch they see. We already buried Bomrek, Torast.. was it Torast? and several more. No giving up, for the mountain homes!

_______

seriously, I wanted to make a deathtrap / horrible outpost, got a bit out of hand. My biggest enemy is FPS, going to keep updating
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Clownmite on April 05, 2012, 09:10:16 pm
Short story, and I'm sure its nothing unique:

Iton was everything a dwarf could aspire to be: strong, agile, charismatic, and skilled with a hammer. He enlisted in the militia upon arrival at Rosemountains and was soon elected mayor. After proving himself on the field of battle, he was promoted to the Captain of the newly formed Fortress Guard, and also given the honorary title of Hammerer. Over time, the fortress noticed some quirks about Iton. He refused to fight the undead horde as his comrades died around him, and neither did the undead make any attempt to attack him. He also refused to meet the Outpost Liaison, who had been following him dutifully around the fortress for years.

In a goblin ambush, Iton heroically defended the fortress entrance but took heavy injuries to his spine. He would never walk again. Soon after, he dragged himself to the barracks and was caught draining one of his fellow Fortress Guard members of blood! For reasons unknown, Iton made his way to the empty bedroom of another dwarf. As soon as he entered (outpost liason following happily behind), the dwarves locked the door shut.

Years passed. The Outpost Liaison tried as hard as he could, but he could not get through to Iton to begin their meeting. After about 36.06 ;) months, a slow realization dawned on Iton. "I'm.... I'm... NAKED!," he screamed, for his clothes had indeed rotted away. The Outpost Liaison could not console him. Iton descended into madness, babbling incoherently. The dwarves took this as their cue to release Iton from his confinement.

And that is the reason there has been a naked dwarf crawling around my fort for the past 5 years.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: McFlow on April 07, 2012, 12:57:15 pm
Okay, here it is. Short but fun!

McFlow is overseering his a fortress and his second siege ever arrives at the gates of The Righteous Incest, part of "The Familial Sack" civilization. He is masterfully prepared. Although the military only consists of seven dwarves total with mediocre training, fields full of cage traps and a spike corridor stand between The Righteous Incest's wealth of treasures and the siegers.

He orders the metalsmiths and woodburners inside, who have their workshops inside the outside walls, but outside of the trap system. ((I thought wood burning would cause smoke and had to be done outside, silly me.)) The spike corridor consists instead of firm stone is surrounded on all sides by a deep pit. The spikes are connected to a lever. No sieger will ever pass without falling into the depths of the mountain. Mc Flow smiles, and tells one of his minions to repeatedly pull the lever.

Combat reports start streaming in. A small and sturdy creature storms into the overseers office. "They're all dead! They're all dead!" The overseer bursts into laughter. "Lower the drawbridge. Collect the skulls of the siegers and make sure future enemies will know what they are messing with!" The other dwarf blinks quickly a few times and begins rapidly spewing words. "I am not talking about the siegers. The forgers of our metal! Urist McWeaponSmith, Urist McSmelter, all of them. They have turned into Urist McSpiked, UristMcSquatted, Urist McDead, Urist McBoneless."

The overseer facepalms.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TSTwizby on April 07, 2012, 06:38:50 pm
A bit of an old one this. Not particularly relevant to elements of the new versions, but kind of funny.

The curious incident of the demon in the wartime

On the fifteenth of Felsite of the year 10, a second vile force of darkness arrives. I quickly order the dwarves to stay in the fortress (luckily, all were already inside due to the large amount of labor necessary in hauling spare clothing to the trading depot to offload onto the elves) and lock all doors to the inside. I take a look at the invaders, noting that this time they had brought trolls and ogres, so I might need the second bridge I'd built as an extra precaution over the back door. I take a moment to order the levers that control these bridges pulled, and then return to my searching.
Along with about sixty assorted goblin lashers and hammer men, I see something called Snun Tospasuspsast, master. Curious, I view the creature.

An enormous eyeless lizard twisted into humanoid form. It has a bloated body. It's crimson scales are blocky and overlapping. Beware its poisonous sting! He is of average size.

I ignore the obvious contradiction inherent to the description, being used by now to artifacts which are engraved with images of themselves. I take a moment and look up the tileset on the wiki.

I return to dwarf fortress, hoping that, even if I don't survive, I can at least lose in a spectacular way.
Realising that this might not be the best attitude to have, I take a break for a few moments to pull myself together, ready to hold out for even more Fun in the future rather than settle for what little is available now. I'm not sure at this point exactly what demons can do, it being my personal policy that I not look up the details of creatures until after I've survived them or they've killed me. I assume for the moment that they are immune to traps and building destroyers, correctly as I saw later. At the moment, assuming it cannot fly due to a lack of wings, it has three potential entrance points: the front and back doors, and a door leading into a channeled out section beneath my front door. The last of these should not be a problem unless the demon either jumps off the cliff on the side of the channeled out side or is somehow knocked in. Just in case, I set a bridge to be built just inside the door. I unpause the game, spend a minute or so ordering my miners about, then check back on the surface to see what has happened. I notice that the front door has been broken by one of the trolls, though the bridge behind it is raised and intact, and that the demon is slowly advancing on the fortress. I also note, with some alarm, that the bridge in front of my back door isn't closed. I check the levers I had assigned pulled just in case, and both had indeed been pulled. I order the backdoor-bridge lever to be pulled again just in case. After a dwarf pulls it I wait a few moments, and still nothing happens. Deciding that there's no time to waste, I order the dismantling of the bridge and the construction of a new one a few tiles below it. I assign six dwarfs the mechanics, masonry and building design labors and turn off all the others to speed up time. I wait, my breath coming a little shorter and faster with every passing step, until the bridge is built and I order it linked to the lever that I had thought matched the old bridge. As I wait for this to take effect, I feverishly pound at the keyboard, ordering all three squads of military dwarves to the door, pulling all nonmilitary and nonmason/architect/mechanic dwarves deeper in the fortress. To save a little time I order some cheesemakers and waxworkers to carry doors down ahead of the bridge, hoping that if they didn't manage to construct the doors in time they could at least delay the demon a little in their death. At last the mechanic finishes his job, and I order the lever pulled. And the bridge retracts. At this point, all my hysteria drains away, replaced with a sort of cold acceptance that I've lost. I notice, uncaringly, that I had forgotten to release the cheesemakers and waxworkers from the burrow, as indicated by the numerous 'Urist McExpendable cancels construct Door' announcements crossing the bottom of the screen. I release the military from their task, deciding to allow them some last happy moments of freedom before the end.
I wait a few moments.
It occurs to me to wonder why the demon hasn't attacked yet.
I search the map. It doesn't appear to be on ground level. Wondering if it could indeed fly, I check to see if it was already slaughtering my dwarves, having flown in through a hole I'd made earlier in the roof to prevent cave adaptation. There are no reports of fighting, but I check the mountain anyway. Apart from a few stray trolls, a squad of goblins that seemed lost and a few stray yaks (tame) that had somehow avoided slaughter, there was nothing. Thoroughly confused, I checked the front door of my fortress. It was still closed tight. Finally, wondering if it had fled for some reason, I search through the units screen. I find it, and press c.

It was sitting at the bottom of a murky pool.

I wait for a few moments. It doesn't seem to be moving. I pause, set orders for my dwarves to build a new bridge, then return to the demon and resume play.

It sits there for about five minutes.

Not quite sure what to make of this, I decide to risk sending my military to attack a squad of goblin lashers that were wandering around their caged leader. They kill them without trouble and return to the fortress. I check up on the construction of the bridge, note that it is finished, and connect a lever to it. As the mechanic is at work, I see the last squad of goblins come in through the back door and run straight into my weapon traps. None of them is especially injured, and I am almost insulted when I check the reports to see how easily they dodged or blocked the best weapons I could forge. I lock the door leading into the fortress (not interrupting my mechanic, since the door is on the other side of the bridge I am working on) and the goblins turn around and walk right back through the weapon traps, taking a bit more damage. Ignoring them for the moment, I check the demon again, and see it still sitting at the bottom of the pool.
I decide that the best thing to do is to try and build a floor over the pond, trapping the demon inside. I'm still not sure what that would mean for the siege, but I could then spend a few years training up my military to finally kill it, or else digging down to the caverns so I can gather some spider webs and cage it. I release all my masons from the burrow, order my military to stand around the pond looking menacing, and order the masons to construct floors over the pond. I look for the last goblin squad, just in case they are still a danger, and see that they have fled the map and that the siege tag was gone. Disappointed, I note that the demon has also managed to pull itself away from the bottom of the pool and escape. I sadly cancel my military and mason's orders, and remove my citizens from the burrow.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: King_of_the_weasels on April 09, 2012, 06:53:07 pm
A few releases ago I had a pretty nifty fortress going on, it had a waterfall fountain in the dining room, that would lead into a big pool I had dug out below it, to collect all the water, there were also 2 openings else were that over looked the pool, and were there just to look nice I guess, so I built a pumpstack that was powered by a waterwheel, this pumpstack would carry the water from the pool and expel it back into the river (ie brook) and the brook had a moat dug out that was used to feed the waterfall fountain (it had to go through another level which I built somewhat of a pipe with walls for, then it would simply cascade down the dining room level then fill the pool.

The only problem was, the way the river (ie brook) froze, was that it would freeze the water leading to the wheel, that would pump the water out, but leave the part that fueled the waterfall unfrozen for a few turns more, this would lead to seasonal minor flooding (about 1-2 units of water) that would not only flood the fountain in the dining room, but also the two extra pool areas, which were mostly just traffic areas leading from the living, eating, sleeping area, to the work area.  This wasn't really a threat to the adult dwarves, but pretty much any time someone had a baby, they would get washed away into the below level pool every winter.

Despite this it was one of my best fortresses, and lasted 4 years. 
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: riznar on April 10, 2012, 02:38:30 pm
This happened a few weeks and like 10 fortresses ago so I don't have names.

I had a vampire in my evil region fort.
 
I had a zombie apocalypse happen.
 
Since zombies ignored him I had him clean up until the next migrant wave came. This involved temporarily killing zombies and dumping them in a deep pit.
 
However, a zombie cow reraised while he was dragging it. The cow out-massed him, and when he fought it, it kicked him into said hole.

Which there was no way out from.
 
The irony being that the vampire actually started the zombie apocalypse by killing a child in its bedroom while I wasn't looking.

I got the message "No one even thought about migrating to such a death trap."
 
There, in that hole, the vampire had all of eternity to contemplate what he had done.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Garath on April 10, 2012, 06:44:57 pm
can I post some fiction on what CAN happen too (though dramatized)? It's not really fit for story board.

in any case:

this is a hypothetical thing, using an "exploit", noone did it yet afaik. Mostly because it is tedious and not worth it. Was done sometimes in adventure mode from rumors I heard. Dwarfs with little or no fat can survive extreme heat, since it is their fat melting that causes bleeding.
_____________________________________


The fort of Caveswallowed was having troubles. It was located at a volcano and the forges were runing day and night. However, the enemy hosts were endless. Goblins, Humans, Elves, Animal People... All were enraged at the lonely outpost that they all claimed was sitting in land that belonged to them. And while the smiths were the best and their armor and weapons without peer, they would always lose a dwarf or two during the battles, and migrants could not make it through the deadly rings of enemies. Slowly but surely, Caveswallowed would be worn away. Their only fail-safe defence was to flood the immediate area of the gate with magma. It had saved quite some migrants earlier, but now the sieges were too strong, too mobilized, everywhere.

Then, one season after no migrants had shown for a year, hearing of the fate of their predecessors, a large group was spotted. Nearly 40 dwarfs had arrived at a weak point in the siegers ring. Many cheered at the arrivals, they stood a good chance to reinforce the dwindling forces of the fort. Sunlight glinted of bronze, iron, steel and copper armor. Soon it looked hopeless enough. They made a fighting retreat, the steel clad fighters obviously being the backbone, but one by one they were cut down. It was down to the eleven steel clads and a handfull of the others by the time they got near the gates. By then their fate was sealed, they could not be allowed to lure this siege force into the fort. With a heavy heart the levers were pulled and the magma started flowing and the lava would soon incinerate the hillside. It was sad to lose such skilled fighters. They were down to 9 now, and chances of victory were non existent

Shortly after, screams went up near the entrance. The unprotected animal people died instantly. Goblins and trolls died in heartbeats. The better protected dwarfs took a heart rending minute to draw their last breath. As the screams of anguish died away, some inside silently prayed to Armok to watch over the souls of the valiant fighters, making sure they would never run out of booze or enemies in the time after. Then one screamed in terror and pointed at the red haze that had been the battlefield.

Through it a shape was aproaching. This could only be a demon, nothing could withstand the heat of the place. As it approached, everyone nervously gripped their weapons. Slowly eight more shapes materialized, four on each side. Had they survived so far only to die to this? But as the shape grew nearer the heated air started to stop playing tricks. The shapes stopped wavering and shrank down to dwarf size.

Nine dwarfs walked out of the crazy heat. Clad in steel and clothed in... what? was that the famed adamantine? It didn't show any change at all and was clearly what protected them from the glowing armor, hot enough to sear flesh. They looked emaciated to the point of death and for a moment every dwarf present wondered if he really was still alive, or if there was necromancy going on.

Then the leader... thing saluted.

"Litush Ilriden, reporting, with the, eh, magma squad."

Silence greeted his words.

"We were hired, and trust me we are not cheap, to fight here. As long as we are not submerged in magma more than our neck, our clothing and armor protects us. Our upper tissue is mostly gone though. But now, I'm dying for a drink. Who's the boss around here? We need quarters, supplies, a barracks of our own, more supplies and can someone get me a fucking drink!"
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: stopdroprole on April 14, 2012, 08:12:23 pm
Children all throw tantrums, but how many do you know that decide to KILL out of anger? My fort was running very smoothly until everyone decided to start giving birth! we had about 150 dwarves and 20 soldiers all suited with fine steel. Along with those dwarves were about 30 kids. Apparently i was a bad dad and they all began to throw tantrums, i thought it was just a kid thing so i promptly ignored it. Well that was until one went berserk on me! Now i didn't want to kill the poor thing but he was strangling all of my animals!!! But i figured he would just calm down eventually so i let him run his course. The very next thing he attacks is another kid! sending 3 other kids into tantrums! By this point i have had enough these kids would not make a mockery of my fort!! So what did do? Well what any good leader would do, send in the military! The battles didn't last long as each kid was brutally stabbed, clubbed, mangled, and sliced. this had unforeseen problems though, 15 out of my 20 military units go tantrum quickly destroying and slaughtering every living sole in my fort. Now it remains a ghost graveyard littered with bones of men, women and many children.       
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Andrew425 on April 23, 2012, 12:40:38 am
Here is my somewhat humorous contribution  (This was before there were automatic ramps next to ponds)

Urist McAxedwarf in the midst of chasing a goblin thief dodges into a pond. He drowns. Awwww

I then say hmm, he's the guy with the steel battleaxe, so I go try to find a way to get him out. Instead of just draining the pool into a cavern or something I decide that it would be best to pump the water out.

I assemble a screw pump and begin pumping, of course forgetting that the water will just flow back into the pool bringing my pumper with it. The first one with no swimming experience manages to drag himself out of the ramp. I'm ecstatic i've just developed a place to train swimmers! so about 6 dwarves with the pump labour come on over to it and get swished into the pool. They then drag themselves out and wait in line to try it again. Then along comes McLengedary Mason/Architect. (My only mason in a fort of 130 dwarves) He tries it out, gets swept back in and immediately gets frozen.

The battleaxe was never recovered.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Manze on April 23, 2012, 10:08:24 pm
In the fortress of Riddledrazor, things were getting hectic. A newly-elected mayor was mandating maces, regardless of the fact that precious little in the way of metals had been mined. A vampire was killing people left and right, leaving no clues as to who he is. Defenses are being made at an astonishingly slow rate. A well has just been set up, and food production is stabilizing. Some of the 54 dwarf children are finally reaching an age of use.

A bronze colossus arrives.

Charging at a fisherdwarf, he quickly strikes him down before turning on a planter. The pitiful military of 12 dwarves is sent out to hold it off while the dwarven caravan makes its way over. They reach him as he starts to strangle the planter. Striking ineffectively with iron maces, spears, and swords (and one steel war hammer), all looks hopeless.

Weeks pass. The dwarven caravan has left. The military has been bolstered with another fifteen dwarves, armed with whatever they could find (mostly more maces and obsidian swords). The collossus is still strangling that poor planter. Almost all of the military dwarves are legendary in their respective skill, yet none of them can even scratch the colossus.

Months pass. A human caravan arrives. The entire military consists of legendary weapon users, from swords to hammers to daggers. Planter still alive, somehow. Still being strangled. As the humans prepare to leave, a lasher is noted among their escort. After he refuses to assist the slaying of the colossus, his whip is forcibly removed and handed to a green recruit. The recruit, a brave young soul named Ideb, charges at the colossus with reckless abandon, flailing his whip left and right. The first strike fractures the colossus' right leg, while the second fractures its right arm. The rest of the military descends upon the weakened limbs, while Ideb keeps swinging recklessly. A short tie thereafter, he gets a lucky swing in and severs the colossus' head.

Shortly after the colossus is killed, the poor planter finally dies. Nobody ever found out from what.

Seriously, the colossus spawned and I thought I was done for. But no, he was content to spend two and a half seasons strangling a planter while I trained up my entire military on him, before I finally got a whip by killing a caravan guard.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: empfan on April 25, 2012, 08:06:20 pm
about a couple months ago, I had one ice block melt and had the tile sit there.  The next few months, it never stopped raining, and eventually the spot grew, and soon it flooded my entire fort, starting from the entrance.  I find this slightly funny, considering a single tile caused the Fun death of everyone drowning inside the fort.

Horrid humor, yes I know.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: negligible on April 28, 2012, 06:25:50 am
This story dwarf fortress was played in Masterwork version.  I will stick to the truth as much as possible, but I will add my own dialogue to add taste to the story and give my own thoughts on what happened, outside the fortress.  The constructions were inspired by the dwarf machinists of Dragon Age and Skyrim.  I hope you enjoy this story, it was my longest lasting and biggest fortress without using any external apps (except dtherapist)

                                                                                                                  The City of Subetoddom

Baronness:  Come here children, do not be alarmed.  Let me tell you a story to pass the time.

     A long time ago, there was a magnificent fortress built out of silver and gold; a wondrous and horrid tale of great riches and their inevitable downfall; built from the lives and deaths of hundreds of dwarves.  On the surface, the mega-construct was a sight to behold with 2 walls of defense made of pure silver, surrounding a tower, made out of pure gold, reaching 15 stories high; however, this is only the tip of the iceberg.  It is told that the tower stretched many miles deep to the great magma sea itself.  Today we will delve into a story, thrown into the records as a myth, of one of the first greatest civilizations that almost made and destroyed the world as we know it.  Every story has a beginning and an end, so grab a seat and immerse yourself in this tale.

     It was the beginning of the recorded world, many civilizations has started to become aware of the strength in numbers and fortifications.  The dwarves were a smart race and had a natural talent in masonry, but they were also cursed with small stature, making them easy prey for larger predators.  After being hunted from cave to cave, a group of 7 dwarves were forced to trudge the vast desert of "The Marked Hills."  When the caravan was about to lose all hope of finding safe haven, they came across a site with multiple oasis nearby.  There was no caves to seek shelter, but sand is also rock and stone withered down by many years of high winds and friction.  Luckily the dwarves moved with a savant with an unusual talent for smithing, a talent that was not known during those times.  He was able to use fire to hold the sand in place and create tunnels into the land.  Intrigued with the notion of sand turning to glass, the seven dwarves wasted no time in creating shelter from the cold desert nights.  The oasis provided enough water and wild life to sustain their lives, but like all sentient life forms on this world, they felt something was missing and wanted more from life.  So they started to dig.  In hopes to create a permanent home for themselves, they dug deeper to find a rock-bed.  It made them comfortable to know that the roof and floor was stable and not prone to collapse.  Each of them worked day and night, delighted that they can create a new home for themselves, they created storerooms, individual sleeping quarters, and masonry's.  Weeks past by.  The nearby oasis provided them with plenty of water and enough wild life to live comfortable and carefree; however, one night, a creature known as the white tigerman sneaked into their little haven, to scout and steal what he can.  They became aware of this and protected what little they had.  The seven dwarves came to the realization that they're not dreaming and that there were still beasts and large predators lurking out there to take what they want.  Reality hit them hard and they did not want to lose their home again.  They knew sooner or later, an evil darkness would come to prey on them.

      Dwarves may be small, but we are not weak and we are definitely not dumb.  So they started to build walls for defense and stonefall traps for any beasts lurking nearby, but that wasn't enough, they also knew that they can't live in peace with so few to protect their home.  So everyday, 2 of them would go scout the area to forge alliances with any neighboring villages that weren't hostile.  They wanted to create weapons to protect themselves, but the trees were too few, cactus was too frail, and stone was too heavy to create efficient weapons, but they had plenty of sand to create glass.  With the discovery of coal deposits and a the construction of furnaces, they were able to craft many items needed create a safe haven.  Soon they were able to build proper defenses and luxurious items for themselves and the scouts would find lost dwarves and trade caravans.  The small home created to live peacefully, would soon turn into a city with an armed militia...but a thriving city would only give evil creatures more to steal and pillage.
 
     The Marked Hills is a vast desert filled with nothing but sand and heat, the wildlife is scarce and dangerous, and the dryness makes water more valuable then gold; however, the land below the city of Subetoddom is a lot more generous and provided an abundant amount of resources to trade with other cities.  With the creation of glass products, trade caravans from other villages and cities would barter items and knowledge for trinkets made by the desert dwelling dwarves.  With the knowledge of forging, the city was able to make use of the large amount of mineral veins beneath their feet.  Records say that the city of Subetoddom was so rich, they didn't have enough space in their treasury to store all the silver and gold, so they used their metals to make their city more beautiful.  The walls and roads were crafted out of pure silver and made a tower out of gold to store their riches.  Sentient beings from all across the land would travel to this magnificent city, just to see a glimpse of its beauty.  Some would go to live their, others would go to trade, but most seemed inclined to destroy or take the city for themselves.  Such a gaudy display of wealth made many creatures despise these dwarves and the city soon found themselves sieged by armies from: white tigerman, war elephants, goblins, frog men, jaguar warlords, ferric elves, warlocks, orcs, undead, serpentmen, badgermen, raptormen, and even the fabled minotaurs and jotuns.  Most were all out with the intent to destroy this city and the dwarves hubris, but the humans were stricken by greed and wanted to capture the city for themselves.  For years, each species eyed the jewel on the Marked Hills, but the city was turned into a fortress and the outlying sands turned into a mass graveyard for any who tried to invade.  For every 10 fallen enemies, the city would lose 1.  The enemies weren't weak and they started building alliances among eachother to attack multiple sides at once.  Even though the city guards had higher ground, they were still few compared to the amount of evil that lurked beyond the gates.  How did this city stand so strong with such overwhelming forces, you might ask?  The city counselors were smart, they were using their brains and decided to create a strong medical branch within the city walls.  Constant attack and accidents among the miners, kept the hospital filled up and trained many dwarves to be proficient doctors.  As the years went on, more and more dwarves migrated into the city and with it, a stronger military.  Soon the city was becoming overpopulated and the miners had to start digging deeper, not knowing of the dangers that laid below.
     
     Wealth is a funny concept.  Every creature can succumb to greed and corrupt the core of their soul.  The city had more wealth then they could spend and controlled the trade caravans throughout the world.  The city was so self reliant it didn't even need to trade with other cities, so they decided to control wealth traded throughout the world...but that wasn't enough.  The city of Subetoddom became the most advanced city and there was nothing left to learn and since there was nothing to learn above ground, they wanted to learn everything below ground.  The various amounts of metals made the dwarves in this city want to dig deeper to find new metals and more of it.  Some miners were so focused on discovering new veins, they haven't touched the warmth of the great fire in the sky for years.  This brought an adaptation they never expected; the deep miners never used their eyes because it was so dark, so they soon grew blind and used their sense of touch and smell to navigate through the mines...until they came across a blinding light deep beneath the land.

     The blinding light was a gigantic cave covered in a type of glass we call crystal, light was somehow trapped within this cave and it reflected off every crevice in the vast cavern below.  This was a new place the dwarves never new about.  The new plant life and knowledge to be gained excited the whole city and wanted to discover the mystery to the crystallized lifeforms.  More then half the city created expeditions to harvest the plants and create living quarters in the new place.  Underlying rivers gave them a way to create energy through waterwheels and give them a much more efficient way to carry out manual labor.  Automatic machines gave the dwarfs more leisure and jumped with joy at the thought of this.  They started expanding and some dwarves created houses for themselves in what looked like a giant terrarium.  Everything was going well, until they discovered that the world below had lifeforms of its own.  Strange creatures started popping out of horizon; the scholars wanted to study the creature, not knowing of its malevolent nature.  The crystal chasm was soon abandoned to all civilians and city created a military base to keep the monsters away.  They created the base because the the city now had access to a forest, the world has not discovered yet.  Even with the new dangers, the dwarves wanted to dig deeper and learn what other secrets await.

End of Part 1.

Trying to remember my first fortress in this land is quite difficult and takes quite a while to remember what I was doing exactly.  It's a long story, just want to share my nerdiness with everyone.  :)
Part 2 will come up within the next day or 2.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TheCoolSideofthePIllow on April 29, 2012, 04:25:45 am
I don't often play Fort mode. It's too involved with what I feel is too poor control to really have the kind of Fun I want with it.

However, I found myself starting a Fortress Mode game after my last adventurer retired.

This has, so far, been the most successful fort I've ever made; it's survived 2 years already. They had their shares of ups-and-downs (the first set of settlers had to abandon it when all but 3 people died of thirst due to the lack of room to place stills), and there was a cave-in over the farming area that killed 3 of the current settlers to the reclaimed fort. One of which was an innocent bystander; the two miners whom collapsed the section of cave were told to do so, and the room below was kept off-limits until construction was over, but the miners died from standing on the material that fell, and a Legendary Cheesemaker (RIP Cheez Wiz) in a room below the room where the materials fell was killed when a small section of the roof collapsed from the weight above him.

However, some funny things have occurred through out this fortress's life:

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: nimbus25 on April 29, 2012, 06:37:56 pm
 alright couple things, 1. this is my first post so don't yell at me 2. this story might be lame, but it annoys me a ton...

in my newest fortress, setting up some stuff, trying to find 1st cavern as i probably missed it, and you know, running a fortress. suddenly a dwarf has a baby. i'm like "*sigh* time to make another living quarters". shortly later, another baby was born, so i made another living quarters. then it went on normally, for a while.

about 1 month later, another baby was born, then another, then another, then another, then another, like 8 babies in 20 real life minutes. i'm like "-.- you know how annoying you babies are"

shortly later, after the 1st breakout, i get like 8 more babies. i'm facedesking at the number of babies i have, currently the number is 23 babies, ALL from being born

and not only that, every single migrant wave is like 50% cooks, and i have like 8 fisherdwarves.

figurenotched, the fortress of babies, cooks, and fisherdwarves
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Eric-The-Red on April 30, 2012, 10:11:41 am
Hello, short time reader, first time poster. I have two kinda funny stories from different fortresses, one was from I was just starting and I didn't know much and the other was just a kinda "Meh, what the hell?" I don't have names, So they will be Fortress One and Fortress A.

Fortress 1

So, I'm going marrily along until I get this message "Id McCheese, Cheesemaker, is taken by a strange mood" I'm like "Oh, yay, an artifact is going to be made." So, I scroll over the workshop he commandeered and he had the wood he needed, but he was drawing pictures of quarries. I thought "Well, stone right?" I had stone, but he didn't get any, so I tried growing some quarry bushes in case thats what he meant. I found out later it was stone, that Dwarf was just odd. Well they didn't grow any, but I knew I had the farmers had the labor. So I waited him to go insane because there was nothing I could do. Well, he went berserk and was trying to kill people so I rounded up my military to kill him right away. Easy enough. And so, things went on as normal except for one thing - I didn't make him a coffin. Yes, I put him in an air tight corpse pile, and I mistakenly thought that was the end of it. Time went on, migrants came, children among them and others and then I see that this berserk cheesemaker has become a malevolent apparition and ripped off a child's leg. I was horrified.  Looked up what to do in this case... So I made the bastard a burial receptacle and he was put to rest, but the child was wounded. He was fine though, I had crutches, plenty of doctors, and a hospital. He was going to be fine after awhile.
Nope.
Kidnappers came in the night, avoided my traps and militia and took just that child, the limping weak child to be raised by goblins! I assume they're going to tell him that dwarves had ripped off his leg because they are evil creatures. Which is half true, it was an evil dwarf ghost after all.

And now the Fortress A.

I have learned from the mistakes of the past and have made a truly formidable fortress that would stand up to a goblin siege if I did indeed get one. I had about 80 or so dwarves and its been awhile, maybe 2 years, and no sign, not a kidnapper, not an ambush of goblins. I was not on an island, I got some goblins later, but just kidnappers, no ambushes or sieges. Moving on, I had 80 dwarves and the only trouble I've had was the death of a couple dwarves from a vampire (and one from a werenewt). I went looking, but I couldn't be arsed to look on the list so I just looked around my fortress for any strange dwarves in bedrooms for awhile. Then I noticed thusly, my expedition leader was dead. I was pissed, he was a legendary miner dwarf slated to become mayor. And then I noticed that my dwarves just held an election after his death for mayor. I ignored that for awhile and looked at the lists now more thoroughly and found the perpetrator. My dwarves elected a fucking vampire as the mayor, the vampire that has been picking them off and killed his only competition. I applauded him before I walled him up in a nice noble room, engraved and adorned beyond his expectations, with an office for mayorly work. So yes, my fortress had a vampire mayor and it actually got up to 120some dwarves. It was my most successful fortress yet. I'm still learning all the outs and ins, but just two kind funny stories from a newcomer to Dwarf Fortress. Hope you enjoyed them.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TheCoolSideofthePIllow on May 01, 2012, 03:05:57 am
I copied over my running fortress's save so I could play adventure mode to find the fort. When I got there, I expected to see a bunch of corpses and scattered goods. Instead, it seems, that almost every dwarf is still alive... However, over half the fortress's population was babies. So all the living dwarves I have found in my abandoned for adventure mode fort are babies crawling around XD
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: xandalis on May 01, 2012, 11:21:25 am
So, the following story is a dramatized version of the events that lead to my abandonment of the fortress, including a brief attempt to reclaim it. That attempted reclaiming also failed spectacularly, though mostly due to the insane amount of clutter that prevented any kind of functional fortress from being re-established.

Some time ago in a fortress, the name of which has been lost to the ages, things were going quite well for the dwarves who had settled there. For several years, the fortress was prosperous, attracting many other dwarves looking for a new life... Unfortunately, this was also the beginning of their downfall...

The following is extrapolation based upon what few documents or other forms of records that have been found:

About 2 years after the fortress was founded, one of the world's first vampires decided it would be an excellent new home. The vampire was soon discovered though, and entombed for all time, deep within the fortress. Unfortunately, the dwarves were ill-equipped to completely seal the vampire away...

Within a year of imprisoning the elder vampire, things started to go wrong. Seemingly small and insignificant things began to happen, each building upon the other. A few harvests rotted in the fields, even as they were being tended. Sometimes freshly slaughtered livestock rotted within hours. And then... Dwarves began starving. Not from lack of food, however... Details at this point begin to break down even further, but it would seem that in the 4th year food riots began to break out among the population. According to one dated ledger, there was more than enough unspoiled and edible food and drink for the dwarves. Yet still they rioted. A few would manage to find some scrap to eat, while others (even those who had just had a meal) were dying of starvation. Total anarchy soon set in among the 200 or so dwarves living there.

What happened after, has been pieced together from rumors, and may not be entirely accurate. A caravan from the mountainhome had come to trade, just like over the previous years. What they found on their last trip though, was a fortress in rapid decline. Dwarves, delirious from insatiable hunger, wandered around outside. Many were so far-gone that they could not even find the strength to eat food that was right in front of them. And all the adults seemed oblivious to the trader's arrival. The children however... They were another matter. When the children took notice, a feral gleam could be seen in their eyes. Some 30 to 40 of them, rushed the wagons, ganging up on the guards. Like a huge pack of wild dogs, they swarmed, dragging trained warriors down, beating them to death with whatever they could find as weapons. And then, they turned to the traders. Only one managed to escape, as the children then began tearing the wagons apart in search of food...

Rumor or not, after that season, no traders returned, striking the fortress from their planned routes. One adventurer ventured there a few years later, and miraculously returned alive. He reported that what appeared to be a specially sealed chamber, had been breached from within, the large steel doors blown outwards and off the hinges as if they were made of parchment. The heavy stone walls that had been built in front of the doors, shattered, seemingly before the doors had been breached, also being blown out and away from the chamber. Inside, the walls, floors, and even the ceiling, were covered with strange sigils and glyphs that did not match the surrounding area's designs. They were however, still clearly the work of a dwarf. There was one freshly-carved phrase that he could read however, "At last, they have paid in full for their arrogance." There was no sign of who carved it, nor were there any signs of the rest of those that had lived there, not even the bones of the dead...
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: slink on May 01, 2012, 12:37:00 pm
My fortress named Diamondclinch was more than 200 Dwarves strong when a Forgotten Beast somehow got into the central shaft that led down to the forges.  Diamondclinch was planned to be safe against external threat and was without a military presence.  I had no defense against this internal attack.  The Dwarven caravan had just been announced, so I made what I thought was a clever decision.  I ordered everyone past the depot, over the pit-bridges, through the trapfields, and out into the open.  I figured the caravan guards would handle the Forgotten Beast as it met them at the depot.  Most of my Dwarves made it out, however the Dwarven caravan seemed to have vanished.  I later found out that they had been ambushed at the edge of the map and promptly left.  I missed that fact in the deluge of announcements of jobs being cancelled due to the FB and the civilian alert.

So there everyone was, hanging out in the open while the FB loitered inside by the depot.  Finally I formed my seven miners into a squad and sent them after the FB.  They killed the FB with three or four of them dying.  I cancelled the civilian alert and Dwarves started pouring back into the fortress.  I thought everything was fine until I started getting a lot of notices about Dwarves dying of starvation.  I checked and about half of my population was still outdoors.  One of my miners had wrecked both bridges over the pits in a tantrum over his lost mining friends.  I hurridly ordered an emergency entrance to be mined out, but now I had massive unhappiness due to the additional deaths.  I had a nice dining room and plenty of delicious food and booze, so I thought things were looking up when the population seemed to be leveling off at about 100 after the tantrum spiral ended.  Coffins were being made, slowly, and burials were beginning to clear the corpse piles.

This is when another band of goblins attacked.  I had sealed the emergency entrance and gotten the bridges rebuilt.  I had not gotten them reconnected to levers, but I figured the trapfield would take care of this small band of goblins.  To my consternation, a goblin axelord tap-danced across all 21 rows of weapon traps.  I was watching at the time, and that was exactly what it looked like he did.  Once inside, he wreaked havoc and mayhem on the fragile stability.  By the time he got bored and left, there remained one adult male vampire locked in a room, one severely depressed adult female, and three unhappy children.  I have no idea why the goblin axelord left the latter four alive.

So there I was with a couple of hundred corpses, Dwarven and otherwise, and a one tantruming female to finish the coffin construction and burial detail.  She had gotten perhaps a dozen corpses buried when a Dwarven liaison arrived.  This is where the story gets funny.  The Dwarven liaison offered to make Diamondclinch a barony.  I pictured him standing there, making the usual speeches by rote, his eyes slowly widening as his surroundings sank into his awareness: Dwarven bodies stockpiled everywhere, dead livestock and rotting food scattered in the corridors, blood splattered on the walls, and one haggard female with three children screaming and crying.  When he gave his usual farewell, I imagined he was crossing his fingers behind his back when he said "our fortunes rise and fall together".
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Eric Blank on May 02, 2012, 01:07:20 am
In a recently deleted fortress, a heavily modded save, I had a ranger who was also a battlemage. Not surprisingly, one of the special magical abilities she possessed was the ability to conjure fireballs and fling them at enemies. Also not surprising for a fortress in between a desert and a grassland was the presence of vultures and buzzards. Again, unsurprisingly, this ranger generally loved to fling fireballs at the birdies whenever I ordered her squad to help exterminate them.

The first time this occurred, and the first time I learned of her inborn talents, soon after her migration, she managed to start a fire in the topside meeting area in the Hall of Stoneworkers. The fire was tiny and controlled, except that I didn't know about it initially and didn't react fully until a total of three dwarves had burned to death, including a child. Luckily there weren't any tantrums associated.

I continued to send her out to deal with the birds, starting several more spot fires that didn't result in any fatalities. One was ridiculously close to my animal pastures in the grasslands, but luckily some plant or another was in the way and only one soldier lost some fat off her torso. Inevitably though, all hell broke loose. After a long hiatus from military duties besides training, I finally opted to issue her sqaud with kill orders again to help deal with some particularly nasty badger and bird intrusions. She of course took to the grasslands side of the map after some buzzards, where she began flinging fireballs everywhere, starting a total of four separate brush fires. This wouldn't be so bad if there weren't thirty other soldiers and five or so civilians out there with her. I didn't find out what sort of mess she'd gotten us into until someone had died, and by then the fire in the most dangerous location had spread out to maybe 25 tiles in diameter, and seven or so soldiers were caught in the middle of this ring of death! I ordered everyone inside, of course, figuring that most of them would be fine if they just ran through it without stopping, and sure enough most were, but around 5-7 dwarves still burned to death that day.

The funniest part? One of the other rangers was a mother, carrying her infant around to teach her how to punch birdies. The mother burned to death in the fire, leaving her baby to fend for herself in the blazing infernos. Amazingly, this infant crawled right through a wall of flames, ever so slowly, I really belived she was a goner, but no. She was then caught in the crux between this wall of flames (Slower to propogate because of interfering bushes and such!) and another one, which she travelled through as effortlessly as the last. The child crawled all they way back to the fort and into the dining room, where she died of thirst a few months later. If the fires don't get ya, the fact that you can't eat or drink and nobody will help you will...

That damn battlemage never did get punished. She was our finest animal trainer, in charge of the badger pens. Never let her outside again, though.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Hanslanda on May 04, 2012, 08:59:32 pm
I wanted to show a friend of mine what DF was like, he is an older fella (I'm twenty), and he kept making Commodore jokes when I was playing.  On the fortress of Spinelashes, which I was currently playing, I had gotten my first really effective military put together.  So to provide my friend with a sense of the detail and immersion of DF, I selected a militia member.  She had lost a hand in a previous attack, and he was quite impressed that the game kept track of individual limbs.  Then I opened her thoughts, and told him that the white was a description of her.  He started reading it, and flipped out. He likened her description to Might and Magic, the original.  I said no, in that you had stats, and you made up a personality for your character.  In this game, your characters have a personality, and YOU HAVE TO ACCOMODATE them.  Not to mention trying the take advantage of their premade stats for their occupations...

Dwarf Fortress has just the right blend of game elements for full immersion in ASCII.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: shadow_archmagi on May 05, 2012, 11:03:16 pm
I had a nice little fort, and I was a little paranoid. It wasn't my first fort, and it was doing fairly well and I was hip to some of the community's tactics for avoiding disaster. So I had the only entrance to the fort be a single staircase than I deconstructed when not actively in use. We sold bins of mugs to everyone who came by, and all in all, life was pretty bearable inside the fort. The only snag was that I'd settled near a magma vent but hadn't found the time to clear out the fire imps.

So one day, a load of immigrants rolls up and I pick and choose the ones that I like because I've gotten a little bit jaded. It's just a game, after all. It makes perfect economic sense to consign the soapmakers to death. In fact, I figured I'd kill two imps with one soapmaker and have them all charge the monsters inhabiting the magma vent. So the woodworker goes into the fort and the soapmaker marches off to a fiery, explosive death. His camel goes too. The next day, the woodworker is sitting outside, having a break, leaning against the wagon, and she sees what happened. It turns out that one of the soapmakers was her husband. It turns out the camel was her beloved pet. It turns out that when a woman catches a whiff of the fetid stench of burning camel hair on the wind she gets a bit irate.

So she rips the wagon in half and starts punching the brewer, who was also enjoying a bit of fresh, camelful air. She breaks his arms, cracks his ribs, and punctures a lung before she calms down and walks away. The brewer is left lying on the ground, coughing up blood, and it begins to rain. So he's rolling around a pool of bloody mud, getting ready to die, when he's saved! One of the unemployed blacksmiths wanders over and drags him back to a spare bed and starts trying to nurse him back to health. They fall in love. She is not a very good doctor. He dies. She throws herself into the river.

Dwarf Fortress is one of those games where whenever I start to try to economize and find the most efficient route, it slaps my hand and reminds me that these are trying very hard to be real people
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: DwarfMeister on May 06, 2012, 10:37:03 pm
                                                                        The Fall Of The Guard

     Sparks flew from the steel pickaxe as Urist McMiner mined the granite stones. "If only...", he said to himself, "I didn't become a soberholic...". "You would've had a wife and kids to go back home to when you got out?", a familiar voice said to him. Spinning around, Urist was reminded of the chain that held him captive as the Captain of The Guard continued his disheartening speech. "If I had an ounce of Elf blood for every filthy animal that has said that!!! You sicken me!!!" continued the Captain of The Guard as he kicked dirt in Urist's face. Urist, painfully, got back up to his knees. "I beg you, Sir!!! Please!!! Give me another chance!!!", Urist begged. After a seemingly eternal silence, the Captain of The Guard spat and said, "The ONLY place that YOU are going is the gallows tomorrow after sunrise!!!". Urist wept as his daily meal of milk and a stale biscuit were thrown at him. "Eat up!!! You'll need your strength tomorrow!!!", the Captain of The Guard said mockingly, before he left.

     The sound of a screaming cat awoke Urist, early the next morning. He looked up, just in time to see the Captain of The Guard, standing above him, dripping the blood of a dead cat towards him. "Open wide!!!", the Captain of The Guard said, as he held Urist's mouth open. "Tastes good, doesn't it?", the Captain of The Guard asked him. Before Urist could answer, the cat's blood was inside his mouth, flowing down his throat. He choked as he formed the words, "N-No!!!". "Well...", the Captain of the Guard said, "I think you should be less worried about that cat and more worried about where you're going!!!". He left abruptly.

     It was finally time for the gallows. The Captain of The Guard and a squadron of highly trained soldiers entered the dark, musty cell and unchained Urist. They brought him before the town and made a mockery of him as he awaited his execution. "Any last words?", the Captain of The Guard asked him as he grasped the execution lever. "Yes. Next time, let me live long enough to meet your new friends.", Urist said coldly. "Ha!!!" The Captain of The Guard retorted, "Like I'd let you meet ANY of MY friends!!!", as he pulled the lever, snapping Urist's neck.

     The Captain of The Guard turned around just in time to see a large horde of elves coming towards the fortress. "Elves?", he thought. "Ha!!! That's nothing!!! I'll mop the floor with 'em!!!". He called attention to his troops, who lined up for the upcoming battle. After giving a pep talk, he sent them on their way, only to see them get slaughtered by the demon army that had made a pact with the elves. "If only I had shown the elves more mercy in my days of glory...", he thought to himself. "You wouldn't be worried about how you just killed the only guy that could save you?", a cold, yet soothing voice said to him. He spun around to face an Elven archer whose crossbow was pointed at his neck. "You have shown no mercy.", the Elf said to him, "Now, I shall return the favor.". A wooden bolt escaped the crossbow, puncturing the captain's neck. He fell with a thud and that was the end of him.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: buckets on May 10, 2012, 07:27:08 am
I've always imagined that all sentients loathed my forts, only approaching it out of necesity.

No matter the fort, no matter the world, visitors would experience the same horrors.

The clucking, the squaking, the unending screeching!

The shell littered ground, crunching and poping horribly while dwarves move accross it. The air, thick with the scent of rotted eggs, would become a mist in the early mornings and late afternoon, leaving a sickly dull yellow stain on all it touched.

The dwarves, with armloads of eggs, would slowly trudge through the twisting sprawl of the fortress, near naked aside from egg biscut filled beards and egg roast stained chests. Cooks with stained hands would cower in the kitchens, surrounded by great piles of eggs, thier cheeks streaked with tears as they stewed egg after egg.  Brewers would be celebrated as heroes for their inablilty to make eggnog.

Traders would leave, carts bowing under the weight of a variety of egg based meals, full of stories about the fort that had eggs.

Eggs, by the Gods, eggs.

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Hanslanda on May 16, 2012, 11:16:25 pm
So, the mighty fortress of Decentspear was living up to its name and being... Well... Decent. Nothing too fancy, just mining out iron and making serrated disks, mostly.  I have a small courtyard walled off for the trade depot, with a second set of pathchanger walls outside my gates, to lead invaders over traps liberally sprinkled outside my fort. One day, the elves came a calling. 
I am not much of an elf hater, the whole eating people thing is... Eclectic, but my dwarves enjoy tossing goblins down a fifteen story shaft to their unavoidable doom.  To each his own.  I bring up some of our weakest booze in the worst pots, and a couple iron discs to the depot.  I pick out a bunch of things, and let them make a nice 5K profit.  Lucky little forestdwellers this day. I hit 't'.

Once a beautiful tree, but now a rude bauble fit only for your kind.
*eye twitch*
Sigh. Now why did you go and make me angry?  I'm not a nice overlord, I'm just relatively polite. And I've been training my conscripts quite thoroughly in the art of making holes in living things so the noises stop. Now my plan is to wait for the next caravan, and dump all this elven wood stuff on them as an offering.  All in all, not what I wanted, but it satisfied my bloodlust for awhile, til the next ambush at least.

 The trading system works great. When I'm paying attention. Four elves, three yaks and a water buffalo lost their lives due to my inattention.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Jwph on May 18, 2012, 01:12:46 pm
I started with 31.25 and I had watched a set of tutorial videos on youtube by 51ppycup so I had solid starting understanding and wouldn't just die right away.  When my first siege hit I had already built a drawbridge to lock up my fort and I had walls all around my pasture so I was completely safe.

It was around this time I started listening to the DF Talks and I got to #3 and felt kinda guilty listening to Toady talk about caves and it being bad from a design point of view if your first instinct is to wall yourself off from the fun stuff, plus the whole general "losing is fun" mentality sank in around then.  All throughout my childhood this had always been a big anxiety thing for me with video games where losing a life or getting a game over was a bigger deal than it should have, so at that point I decided "Forget this, I'm going to go out fighting even if I die."

I drafted my military and armed them up with what little I had, (I think it was mostly wooden weapons) I dropped the bridge and then charged them up to the surface.  It was about this time I looked in the upper right corner of the screen and noticed the *SIEGE* message had disappeared and there was nobody to fight anymore.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: chaosgear on May 18, 2012, 05:50:58 pm
In a recently deleted fortress, a heavily modded save, I had a ranger who was also a battlemage. Not surprisingly, one of the special magical abilities she possessed was the ability to conjure fireballs and fling them at enemies. Also not surprising for a fortress in between a desert and a grassland was the presence of vultures and buzzards. Again, unsurprisingly, this ranger generally loved to fling fireballs at the birdies whenever I ordered her squad to help exterminate them.

The first time this occurred, and the first time I learned of her inborn talents, soon after her migration, she managed to start a fire in the topside meeting area in the Hall of Stoneworkers. The fire was tiny and controlled, except that I didn't know about it initially and didn't react fully until a total of three dwarves had burned to death, including a child. Luckily there weren't any tantrums associated.

I continued to send her out to deal with the birds, starting several more spot fires that didn't result in any fatalities. One was ridiculously close to my animal pastures in the grasslands, but luckily some plant or another was in the way and only one soldier lost some fat off her torso. Inevitably though, all hell broke loose. After a long hiatus from military duties besides training, I finally opted to issue her sqaud with kill orders again to help deal with some particularly nasty badger and bird intrusions. She of course took to the grasslands side of the map after some buzzards, where she began flinging fireballs everywhere, starting a total of four separate brush fires. This wouldn't be so bad if there weren't thirty other soldiers and five or so civilians out there with her. I didn't find out what sort of mess she'd gotten us into until someone had died, and by then the fire in the most dangerous location had spread out to maybe 25 tiles in diameter, and seven or so soldiers were caught in the middle of this ring of death! I ordered everyone inside, of course, figuring that most of them would be fine if they just ran through it without stopping, and sure enough most were, but around 5-7 dwarves still burned to death that day.

The funniest part? One of the other rangers was a mother, carrying her infant around to teach her how to punch birdies. The mother burned to death in the fire, leaving her baby to fend for herself in the blazing infernos. Amazingly, this infant crawled right through a wall of flames, ever so slowly, I really belived she was a goner, but no. She was then caught in the crux between this wall of flames (Slower to propogate because of interfering bushes and such!) and another one, which she travelled through as effortlessly as the last. The child crawled all they way back to the fort and into the dining room, where she died of thirst a few months later. If the fires don't get ya, the fact that you can't eat or drink and nobody will help you will...

That damn battlemage never did get punished. She was our finest animal trainer, in charge of the badger pens. Never let her outside again, though.
What mod are you using that does that? I'm interested.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Finn on May 19, 2012, 01:51:14 am
It turns out that when a woman catches a whiff of the fetid stench of burning camel hair on the wind she gets a bit irate.

sig'd
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Raptor_a22 on May 27, 2012, 07:49:20 am
I may have found the most badass parrot in all of extistence!

I'm playing as per normal. I've just managed to get a self sufficient fortress and am currently making steel bolts for my squad of 10 marksdwarves, when I get a whole bunch of 'Urist McWorker cancels Job: Interrupted by Kea!' messages. This parrot managed to fly past all my defences, through the meeting hall and into my food stockpile without attracting attention! So I pause, find the damn parrot and decide that he's disrupting my fortress too much. I send my squad of 8 marksdwarves (equipped with my freshly made steel bolts) to kill it and remove the nuisance.

Check back a little later after seeing crossbow bolts flying everywhere AND THE PARROT IS STILL ALIVE! I examine it and find out:
- She has olive feathers
- She has peach coloured skin
- She has black eyes
- She is apparently gigantic with incredible muscles

Woah, watch out guys, we're dealing with a serious badass over here!

I decide to let my marksdwarves chase after it a little more, as they're firing up into the roof and the bolts are harmessly clattering to the floor instead of breaking on the walls.


A while later and an announcement comes up on my screen:
"A Kea has stolen *Dwarven Flour Biscuits [10]*!"
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Eric Blank on May 30, 2012, 06:52:19 pm
In a recently deleted fortress, a heavily modded save, I had a ranger who was also a battlemage. Not surprisingly, one of the special magical abilities she possessed was the ability to conjure fireballs and fling them at enemies. Also not surprising for a fortress in between a desert and a grassland was the presence of vultures and buzzards. Again, unsurprisingly, this ranger generally loved to fling fireballs at the birdies whenever I ordered her squad to help exterminate them.

The first time this occurred, and the first time I learned of her inborn talents, soon after her migration, she managed to start a fire in the topside meeting area in the Hall of Stoneworkers. The fire was tiny and controlled, except that I didn't know about it initially and didn't react fully until a total of three dwarves had burned to death, including a child. Luckily there weren't any tantrums associated.

I continued to send her out to deal with the birds, starting several more spot fires that didn't result in any fatalities. One was ridiculously close to my animal pastures in the grasslands, but luckily some plant or another was in the way and only one soldier lost some fat off her torso. Inevitably though, all hell broke loose. After a long hiatus from military duties besides training, I finally opted to issue her sqaud with kill orders again to help deal with some particularly nasty badger and bird intrusions. She of course took to the grasslands side of the map after some buzzards, where she began flinging fireballs everywhere, starting a total of four separate brush fires. This wouldn't be so bad if there weren't thirty other soldiers and five or so civilians out there with her. I didn't find out what sort of mess she'd gotten us into until someone had died, and by then the fire in the most dangerous location had spread out to maybe 25 tiles in diameter, and seven or so soldiers were caught in the middle of this ring of death! I ordered everyone inside, of course, figuring that most of them would be fine if they just ran through it without stopping, and sure enough most were, but around 5-7 dwarves still burned to death that day.

The funniest part? One of the other rangers was a mother, carrying her infant around to teach her how to punch birdies. The mother burned to death in the fire, leaving her baby to fend for herself in the blazing infernos. Amazingly, this infant crawled right through a wall of flames, ever so slowly, I really belived she was a goner, but no. She was then caught in the crux between this wall of flames (Slower to propogate because of interfering bushes and such!) and another one, which she travelled through as effortlessly as the last. The child crawled all they way back to the fort and into the dining room, where she died of thirst a few months later. If the fires don't get ya, the fact that you can't eat or drink and nobody will help you will...

That damn battlemage never did get punished. She was our finest animal trainer, in charge of the badger pens. Never let her outside again, though.
What mod are you using that does that? I'm interested.

It's a mod I made for myself. I have an uploaded version here. (http://dffd.wimbli.com/file.php?id=6378) Still very much in developement, but functional enough. No thread for it yet.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Silverlock on June 11, 2012, 07:08:48 pm
I haven't decided yet whether this is funny or grotesque -- some of both, I think -- but in my current nascent fortress I have a dog that killed a kobold but has since been killed by the kobold's reanimated right upper arm.  The battle of the body parts is still underway with several dwarves, dogs, boars, and "dog head skins" still participating, though, so stay tuned for the aftermath.

This just in -- the right upper arm has received its own name: Okunthad.  I have no idea what it means, but it looks cool to see "Okunthad, Lodofodloker's right upper arm" on the "Others" unit list.

The battle proceeds apace.

- - - - -

Later in the ongoing fighting, the battle has been joined by grizzly bear hair, ewe wool, and a gray langur head.  Lodofodloker's right hand -- now reduced to a single bone -- is still periodically reviving and rejoining the fray. My butchers and tanner are working full-tilt, new immigrants have been drafted into the military, and I am enjoying the irony of shooting bone bolts at the encroaching undead.

In a more serious note, I actually spotted two necromancers -- the Dwarf Ranger necromancer Astesh Geshudinen and the human necromancer Bese Omauti -- sneaking around, but my military squads were unable to perforate them.  The human in particular will suffer a long, tortuous death if he shows back up.

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: UltraValican on June 11, 2012, 07:42:45 pm
Here's a story about my first fortress in the new version.
I embarked in a haunted, frozen hellscape. Naturally my first order of business was to get sealed up, I set up a wooden palisade then forced the goats and such outside(didn't want starved goat zombies). Afterwards I put a roof over the palisade. Now, this took place in the span of about fifteen minutes, and just as I finished  up the "roof" of the palisade, they appeared. They , were giant zombified thrips( a type of insect). Just as they showed up, my dwarves decided to have a booze break. This would have been the end of it, but my abandoned farm animals put up a good chase. But just as the wall was being built, a thrip decides to fly past, and my dwarves fled back into the "fortress". I conscripted everyone and all hell broke loose. The zombfied thrips got torn apart by war dogs, but by the time it was dead 6 more showed up. My dwarves killed two before sustaining casualties, but then the thrips chitin began to rise. Soon my fort was one dwarf vs " a lot of animated skin and bones". But he kept on fighting without tire. I knew it was hopeless so I changed his profession to "survivor" and abandoned.

Here's a story about a yack in 31.25, that saved my low embark point fortress from a blood sucking nightwing.  I decided to embark in a haunted desert, everything was going well until a nightwing showed its ugly mug. I sent my spearman after it, and the spearmen promptly got his legs broken and his neck snapped in order to be used as a sippy straw for the nightwing. After, finishing up its dwarven shake it decided to accost a yak., but  it picked the wrong yak. The nightwing quickly pummeled the yak, but the beast of burden had a strong back and kept moving. The nightwing would attack the yak for "3 turns" then the yak would kick, and the knighwing would dodge or get bruised. The nightwing and yak danced across the desert dunes towards the edge of the map, and with one last kick, the nightwing dodged off the map, never to return.

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Silverlock on June 13, 2012, 05:03:01 pm
Had another odd incident today with another fortress: a Dwarven Child bit the front tooth of a blind cave ogre . . . from behind.  That is was one quick kid. 
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Noblaum on June 14, 2012, 07:57:34 pm
I have played this game for a very long time but always lost interest in my current fort and built a new one. This was a bit of an experiment, first to see if I could keep the fort alive, then to see how creatively it could die.

As many players know, every fort will inevitably collapse into chaotic mayhem and/or idiot miners digging into rivers and magma pools. I tried to see what would happen if I separated each dwarf to avoid tantrum spirals but take away any privileges to reduce requirement of supplies. I had multiple floors, the top floor for my delivery dwarf that would give the lower levels food and alcohol. I gave the delivery dwarf plenty of whatever it wanted and it was very happy. I put the other workers into slight shock by taking away beds, alcohol, etc. and putting out several ways for them to die to see when they would commit suicide... accidentally or otherwise. After one year I would "retire" the current workers (I had given them wives and taken their children for the next generation of workers) and the cycle began anew. I put the old delivery dwarf to work and selected a new one that was easily satisfied. None of the dwarves commit suicide although one went insane. Eventually the delivery dwarf accidentally stepped in a trap set up against animals. The dwarven population below multiplied and each level had increasing insanity. Eventually they snapped when one of the cats walked into a stonefall trap, killing one of the wives in the process. They killed each other and the last one alive managed to get out of his level. He killed the next caravan and walked into a group of undead gorillas.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Wyrmnax on June 25, 2012, 11:24:22 am
Had my dwarves mining the underground, preparing a great expansion for our dormitories.

They breached a lake, but it was no problem. The amount of water on it was little, and it would spread through the mining tunnel with no problems. And i was planning to make floors on the upper level to cover it anyway.

Winter came, making instant dwarven popsickles of the whole mining expedition.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: RealFear on June 28, 2012, 04:58:15 pm
One time, in adventure mode, i decided to just put all my skills into one weapon, and go on a rampage, so i went into a fortress and started killing all the royalty.
Now, somehow, I had managed to get some companions that didn't rebel and kill me if I hurt/killed someone from a fort, so they were guarding the door, and killing all the extra troops that tried to burst through the door. So, i wasn't fighting anybody too strong.
But even though they were not at all experienced fighters and at most had a dagger that was maybe iron if they were lucky, they eventually wore me down, and I was feeling the pain. I passed out and a child found me.
THIS KID HAD STABBED ME MORE THEN 20 TIMES BEFORE HE/SHE EVENTUALLY KILLED ME
So, as a result of this, I had the knowledge that I had been brutally murdered by a child with a knife.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Gamerboy4life on July 04, 2012, 05:13:19 pm
Had my dwarves mining the underground, preparing a great expansion for our dormitories.

They breached a lake, but it was no problem. The amount of water on it was little, and it would spread through the mining tunnel with no problems. And i was planning to make floors on the upper level to cover it anyway.

Winter came, making instant dwarven popsickles of the whole mining expedition.

Haha Oh LOL.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Steamswitch on July 08, 2012, 10:33:27 pm
Recovered from the diary of Istron Daringflames, the leader of Copperpinched about five hundred years ago.

"12 Malachite, 556: I sealed another vampire in that chamber. 15 of them. Will they ever stop coming? Well, at least it's cozy in there. I installed a window so I can see what they're doing."

"13 Malachite: Huh. So it turns out the vampires are now master carvers. And the whole place is covered in fantastic carvings of happy dwarves and vampires and pictures of kittens. Well, at least they're happy. Though, three of them spend lots of time in discussion about something. Wonder what- (the section is too smeared to be read)"

"15 Malachite: Now all of them talk. No more carvings. I sent one of our dwarves in there through an airlock. Turns out they're just as vicious. We need a bigger militia. There's also, a slight crack in the glass and they can reach their arms through..."

"? Malachite, 556: they escaped running for my life help help AAAGH BLOOD BLOOD ALL OVER HELPMEPLEASIMDYINGAAAGAGHG (blood smears for several pages)"

"18 Malachite, 1056: It's been around five hundred years since I became this. Now I truly now what immortality is like. Today I poisoned an an entire fortress with my blood. Now they can join me in eternity! Ah, what a feeling it is to be forever!"

"? Malachite, 556: they got me ow ow bridge leader blood blood blood nead more blood help me under a bridge militia leader nearby help executed trapped cavern sealed"

I tracked the guy down in Legends mode. He'd become a vampire and then gotten sealed inside a chamber inside the fortress of Steelsliming and had gotten his lungs pierced by a spear. Then he moped around for about a hundred years.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Headhanger on July 10, 2012, 04:47:54 pm
I had a perfectly functional fortress, but abandoned it because it was turning my stomach.

Everything was fine until I built a statue garden above-ground near the depot. Droves of cave-adapted dwarves flocked to admire the new meeting area, resulting in several puddles of vomit. Nice.

I was willing to wait until the rain washed it away, but then the local cats began to congregate in the statue garden as well. Then they started adopting dwarves and tracking vomit everywhere on their paws. Then they started hunting the vermin in my food stockpiles.

Vomit. In the food stockpiles.

This was before I had built enough barrels for everything, so the carp stews and strawberry roasts ended up being covered with vomit and then put into barrels when my carpenters finally got around to constructing them.

The mental image was too nauseating. I couldn't even bring myself to trade the contaminated food to the human merchants when they arrived.

Of course, worse things have happened since. But the memory of plump helmet biscuits smeared with vomit still makes me shudder, and I haven't been able to look at spreadable cheese the same way since.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Slayerhero90 on July 13, 2012, 10:20:54 pm
Dwarf Fortress is a funny story.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: groove on July 28, 2012, 06:48:31 am
Spoiler (click to show/hide)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Slayerhero90 on July 28, 2012, 12:09:38 pm
We had embarked upon a volcanic mountain. The the blood of our demonic ancestors was far too high up the obsidian spire. The miner and smith did not wish to trek up the tower. Then the idiocy-born atrocity occured. Our Mineking and Anvilking were almost instantly possessed. They decided to strike into the firecone, to shed the burning blood upon the forest. They, and one Slaughterking, burned to death, along with 4 or so cats. By this time, hellfire spread to grassland, igniting the growth. The smoke filled us, and we could scarcely breathe. The remaining four, we Timberqueen, Harvestking, Surgeking, and Highest King, fled from these deadly hills, the fire having passed. It had not become summer yet.

My modded race, the demonbloods, describe things strange-ishly.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Saithis on August 01, 2012, 10:13:07 am
Well, it all started long ago on my first expedition.  Back then I was just a wee lass, with barely a trace of ale in my beard.  We dug our way into the great ravine's walls and established a Fortress worthy of our ancestors.

You see, we began to set up a system of aqueducts and moats, both to feed the fortress with freshwater throughout the colder seasons and to protect against walking threats.  We thought it would be simple.  We thought it would be easy.  We set up a large resevoir, dug all of the piping and trenches through the Fortress that would be necessary.  It was only when we went to actually dig the connecting pipe that everything went horribly, horribly wrong.  Urist McDerp dug a channel straight from one end to the other, but unwittingly dug straight through an intervening corridor.

The Fortress flooded.  Panic ensued, and dwarves scrambled to save whatever could be saved, evacuate to the higher levels, and block off the precious, rare soil that our patch of land had, reserving it for farming use.  The emergency blockades were a success, but our homes now lay under water.  Disaster accompanied disaster, and the goblins arrived.  They penned us in.  We fought hard, and at the head was our Hunter and Captain of the Guard, a skilled crossbowdwarf.  Although we lost many lives and our food stocks were destroyed, the Captain drove off the goblins and stood victorious amongst their bodies.

We needed food.  The Captain knew there was only one thing he could do, and so he ventured into the small wood at the base of the mountain to hunt.  When the grey behemoths known as elephants tumbled out of the treeline at him, and he realized his arrows were gone, he did the only thing a brave dwarf could do: drop his crossbow and charge.

When the dwarves found him, he lay bloody and crippled amongst the bodies of four elephants, all slain with his bare hands.  His body and the bodies of the elephants were retrieved, but no matter how he was tended, he would not recover.  A few weeks later he died.  The Fort was saved from famine, but had lost a great hero in the process.  We only made it a few more seasons before the fort was abandoned, but the legend of Urist McMarksdwarf lasts forever in our hearts...
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Spooky on August 01, 2012, 07:53:44 pm
I tried my hand at fortressing for the first time in about a year recently. I greatly overexaggerated my skills when creating the world, and set savagery to high.

So, pick my spot out, and start digging out a cave for my dwarves to set up in. Meanwhile, I had seen some giant gray langurs in the distance, but thought nothing of it, not knowing what a langur is or what it was capable of. (note: this is a langur http://www.virtualimg.net/photos/registered_photos/1038-langur.jpg)

So, I'm minding my own business, mining and such, when I notice that a child had been struck down. I quickly move to where this tragedy had occured, and my screen arrived at my cave entrance in time for me to gape in a horrified manner at langurs literally shaking my mason to death, who they proceeded to throw down onto the slain child.

I quickly activated a small militia, but it was too late, a langur had found the only other child, ripped his arms off, then tackled him to death. By this time, more capable dwarves drove the langurs off, but I still chuckle occasionally how some over sized monkies were able to terrorize my fort and send it into a near-tantrum spiral.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: MasterMorality on August 07, 2012, 02:15:22 pm
The first time I played adventure mode after the curses, cities and temples had been added in, I traveled to the nearest city to the starting town. I arrived in the middle of some sort of civil war - every step was greeted with random combat logs from various different fights. People were running all over the place and attacking each other at random. They seemed mostly oblivious to me. I climbed to the top of a temple, got shot at by a hunter, hid away from the edges, and was then mobbed by acolytes that charged out of the hole in the ground they'd carved out and built a roof over. I got into a fight, dodged off the side, a stray arrow struck the guy attacking me, and I split my skull on the ground below. 

More recently, my entire fifty Dwarf fortress was annihilated when six giant lovebirds were caught by a cloud of demonic soot and turned into thralls. The only thrall that died, died because it was accidentally crushed under a drawbridge.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: chaosgear on August 10, 2012, 11:27:47 pm
I've been reading this thread since it started, and I finally have a story I find worth posting.

T'was a dark, stormy night. One lone adventurer, whose name was lost to anonymity, was wandering lost through a twisted, haunted swamp. He had encountered many terrors that night, such as undead crocodiles, zombie bandits, and Armok knows what else. But all of these previous foes were easily avoided or slain with little difficulty.

That is, until he heard a eerie cackling coming from all around him.

From every direction they came, faster than one can blink and out for his blood. The first came at him from behind, but his reflexes saved him as he whirled around, his blade outstretched. His shining sword sliced clean through the beasts arm, its hand sailing off in an arc. The creature screamed as it watched its severed hand land in a puddle, giving our hero a clean chop at its neck. Down it goes, head rolling through the muck.

Two more approach him from both sides. He quickly flings a fireball at one, igniting it and throwing it into a panic, and parries the blow of the other. He kicks the flaming one to the ground, then bashes the other one with his shield. With the beast stunned, he runs it through with his weapon, ending its life, then turns to the other. It gets off the ground, covered in burns and mud, and wails at him in a manner that would paralyze lesser men with fear. But not our hero. He shouts right back at the creature and charges, blade at the ready, and sweeps the things legs out from under it. It lands on the ground with a thud, and he drives his sword through the attackers head, slaying it easily.

As the cackling fades, he wipes the muck and water from he brow. "That was far too easy," he taunts. Then he hears a faint hum from behind and notices a faint purple glow. Before he can turn around, a zap hits him in the lower back, and numbness fills his entire body. His arms and legs go limp, and he falls onto his back. Unable to turn his head, he lays there, listening to a soft scuffling sound grow louder. "What coward dares to attack me with a paralysis spell from behind!?" The sound grows louder and closer. "Once this wears off, I'll see to it that you're turned into a bloody pulp!" He feels pressure on his chest. He manages to look down to see the severed hand of the first boogeyman crawling up his torso. "What kind of dark magic is this? And why a severed hand? What's the worst one hand can possibly do to me, even while I'm helpless? I'm-" Before he can finish, the hand pounces onto his face and grabs on tightly. He tries to breath in, but the hand has his nose and mouth held shut! He attempts a muffled scream and tries to flail his arms, but to no avail. His vision blurs, and eventually goes to black.

Such was the tale of Urist McAdventurepants.

I may have embellished a little too much, but that's the gist of it. That was the tale of how one of my most successful adventurers met one of the worst ends. It was in a pretty modded game.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Cthulufaic on September 06, 2012, 08:38:36 pm
  My adventurer started as a simple swordsman, slaughtering wildlife and creatures of the night with his mighty bronze short sword.
He got a quest from a lord, telling him to go kill a certain goblin at a camp.  I gleefully went onwards to the camp with my faithful companions, when at the camp we got a little surprise.  The goblin we had to kill was slow.  SO VERY SLOW.  We were running circles around it while wondering why it was so slow, and I came to the conclusion that he just had lots of bone crowns and rings and it finally weighed him down.
After we(I) slayed him, I found out that he was carrying not one, but TWO slabs engraved with magical powers!   Either the gob was a mage, or he couldn't read.   Both slabs gave me the same powers: control over salt.... what... the.... fuck?   I didn't even know there were powers besides necromancy, but as I found out the power of salt turns out to be a very powerful power indeed.  I could shoot crystaline salt web at foes to stop them dead in their tracks, I could hurl globs of salt at enemies, and I could breathe a great cloud of molten salt gas(which always hit me as well).    This proved out to be a sad power though, as my own molten gas cloud melted me while fighting some bandits.

(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Mel_Vixen on September 23, 2012, 03:43:51 pm
In a recent fort i settled in a terrifying Forest where kept raining fetid sludge. Said sludge had the effect that any exposed skin began to blister and i can only imagine that my dwarfs were not just mentally scarred from it. Still the Fort lived on and i thought this would be only a minor annoyance. Ho Boy was i wrong! After reaching 110 in Population (80 Grown ups 30 Children) i got my first real siege and i quickly deployed my Speardwarfs and and the Marksdwarf squad. The 10 of them took out 5 Snatchers and 2 Squads of heavy armed Goblin Ambushers (Hammers, Mauls, Longswords and 5 Marksgoblins) but my proud defenders got quite a beating.

At this time my overground Baracks where ready and Furnished so i decided to just mark that zone as Hospital too for the sake of the wounded. Turns out the blisters were so powerful that suddenly 80 Dwarfs including the Chief Medical dwarf plus his Assistant rushed in there to settle down between the sparse beds to take nice long "Rest from injury". Only child-labour was still working but those Children were up to no good. Not a single one butchered the Rams for Armok (and the dinnerplate) and neither was booze Brewed. So after 5 years of stout Holding out in this Wasteland my fort Grumbled to death because i was out of food.
 
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: b_knight286 on September 27, 2012, 04:17:54 pm
This.

http://www.bay12forums.com/smf/index.php?topic=34188.0 (http://www.bay12forums.com/smf/index.php?topic=34188.0)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Lee72 on October 15, 2012, 03:59:17 am
A Dwarven Tale

Once upon a time on a rather mild day in the recently established fortress known as Fikodedan, a small sturdy creature fond of booze and going by the name of Feb Odurinod sat upon an alder log and meticulously filed his copper pick ready for a good hard days mining. 

The labour that day consisted of channelling along the side of a beautiful deep brook that dropped off into a glorious waterfall which would in time fulfil the long term plans of a great hall below, where the dwarves would sit and eat and drink and make merry all the while looking upon the majestic water as it cascaded in front of them.

After an hour or so of mining an unfortunate accident occurred. The side wall of the channel collapsed and dragged Feb along with the rubble to the bottom of the waterfall where he lay with broken bones in agonising pain bleeding. Iton Rakustzal the miners buck rabbit who had been loyally bouncing close by, also fell but without luck and was taken by death that very day.
Refusing to be trapped in this predicament the Miner slowly made the  journey to the hospital that lay within the depths of the fortress.

There he lay in that hospital for over 1 year, slowly being mended and tended with soap and soft cloth made from llama wool and given cool refreshing water from the reservoirs below.

He made a full recovery in the month of Moonstone and was back to work quicker than a frog in a box!

With the Great Hall plans being put on hold for a year while Feb recovered in hospital he was once again put to work on the waterfall, yet with more precaution this time round! But luck was not on his side this day, and once again he fell from atop and once again he lay broken on the brook below, but this time he drowned and his body sat 7 depths below the surface of the water.
So it was the other dwarves couldn’t recover his corpse and Feb Odurinod the miner began to haunt the fortress and his ghost did befall a dark shroud upon the other dwarves which eventually drove a few of them insane which spiralled into a mass murder by which they did club each other with empty crossbows and destroy the cages that held tight 20 or so goblins and the fortress known as Fikodedan fell into ruin and was no more. 

(http://i305.photobucket.com/albums/nn211/wefatsdhgdhj/DFdwarf3033_zpsa40ff1e3.jpg)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: katana on October 25, 2012, 08:03:30 pm
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Sigged.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: 4533josh on October 26, 2012, 07:11:55 pm
There's one story which has stuck with me.
This was almost a year ago, so I'm lacking in detail.
My captain of the guard, a migrant I'd named Urist McDoodle, was dicking about in the gold plated room I'd put him in. He had NEVER seen combat, even my most lowly recruit had a kill or two under his/her belt, but McDoodle had gotten to his position through a booze explosion killing everyone else.
Suddenly, a dragon appears. No biggie, I think, and send out the militia. Our hero does the normal and examines statues.
A few seconds later, the militia are all dead. Apparently armour does nothing. So out goes Urist in the only Adamantium breastplate and shield, with the weapon that would go into the ages... A cat leather shoe.
He beat the dragon to death slowly, over about an in game week. At the end, he was immensely muscular and had no head fat left. The shoe, tattered to the point of being basically a strip of leather, earns the name Sharkshields. He goes on to defeat entire invasions single handedly, and the shoe is wielded by the baron as a badge of honour after I give Urist an Adamantium battleaxe, but not before it amassed a kill count close to 100.

Tldr: shoes are the deadliest force in the game in the hands of a drunk, undeserving mad-dorf.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: katana on October 26, 2012, 07:45:58 pm
There's one story which has stuck with me.
This was almost a year ago, so I'm lacking in detail.
My captain of the guard, a migrant I'd named Urist McDoodle, was dicking about in the gold plated room I'd put him in. He had NEVER seen combat, even my most lowly recruit had a kill or two under his/her belt, but McDoodle had gotten to his position through a booze explosion killing everyone else.
Suddenly, a dragon appears. No biggie, I think, and send out the militia. Our hero does the normal and examines statues.
A few seconds later, the militia are all dead. Apparently armour does nothing. So out goes Urist in the only Adamantium breastplate and shield, with the weapon that would go into the ages... A cat leather shoe.
He beat the dragon to death slowly, over about an in game week. At the end, he was immensely muscular and had no head fat left. The shoe, tattered to the point of being basically a strip of leather, earns the name Sharkshields. He goes on to defeat entire invasions single handedly, and the shoe is wielded by the baron as a badge of honour after I give Urist an Adamantium battleaxe, but not before it amassed a kill count close to 100.

Tldr: shoes are the deadliest force in the game in the hands of a drunk, undeserving mad-dorf.
Backpacks are still more legendary. How recent is this? I'm interested in how you managed to get him to equip that shoe.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: 4533josh on October 26, 2012, 07:57:45 pm

Backpacks are still more legendary. How recent is this? I'm interested in how you managed to get him to equip that shoe.


 I honestly couldn't tell you. I'm pretty sure he either grabbed the closest thing to hand or just took off the shoe and equipped it. He definitely wasn't wearing it after the dragon. I think it was 0.31.04, as that matches the approximate time, and I know it was right after 40d, but it could be a few versions either way. I have the save somewhere on my hard drive amongst my many backups, I'll see if I can get it. I'll have to try and test to get the right version though, so give me a few days.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: wer6 on October 27, 2012, 09:19:32 am
an elven advuntureri just started on masterwork i aimed for getting  to my old fortress what i didnt realize during my fortress's demise i accidently collapsded  the living quarters on ht eelven caravan as i got there  i had 12 followers they are fully trained in dealing with necro towers. ( i killed of 2 o them and got a book incase i want to go bat shit rogue)i went into the fortress the death of my fortress was dragons " tons of em" drof skeletons everywhere as i walk in i see: 10  dwarven archers i used steel arrows to kill them off: as my armor  blocked it all only my lower body was relativly unprotected with  leather pants strangly enough everything glanced except when the arrows hit my knee ( not shitty arrow in knee joke) those moon arrows didnt doo much besides cause a little motor damage. as i fought threw: there was a  dwarf: my old overseer waiting: he apparently was making some kind of last stand i strangeled the fucker: no dwarf will get in the way of a elf that wants admo clad. as i was litterly 5 feet away from the armory my knee exploded. apparently a  moon arrow struck it: a  moon arrow made of mithril i immedatly fell and went unconsisous due to pain when i woke up i see my knee attacking me and my assaliant was a necromancer i shot one arrow at it and it  caused his skull  to  fly off in a rc: he was still alive i was a bit scared now as a shattered knee and a guy with out a skull is a bit Lovecraft to me. another arrow killed him i decieded too pull out one arrow i pulled out the moon arrow and another one came and killed me " a wooden moon arrow cause me to some how caused my other knee to explode propelling me  and i went right into a "noble room" i built. at this point i knew i was doomed because in order to escape i need to step on the pressure plate which was hooked up to the adamantine spears i stayed there because i have enough food to ast about 12 months and the blood from where the  nobles whee whould last a long time too. then: a fucking kobold jumped on the pressure plate causing  both of us to get speared: the damned kobold got it to the heart while i got it to the groin. the spear also had forgotten beast blood which causes complete necrosis.i slwoly died with my lower body decomposed i decided to escape and on the pressure plate again. it only managed to pierce a foot. i slowly crawled out with my legs just as bad as it was. i managed to get out of the  fort and   i thanked my self because of no bogie men and only one kind of night troll but: losts of vampires and were ebasts: it was full moon and i woke up to my leg being bitten off by a were dragon i managed to get werebeastdem "(YYYYUUUSSS!) i crawed away bearly though and i decided to use the power at a last minute when i really need it. i barely crawled back to town and retired there as some kind of weird pheaseant that whould beg for money for a doctor as i  completely forgotten the were beast par.

 later i played dwarf fortress for a little bit and found out she got a sliver arrow to the knee which made her loose the last of her blood

i bet  the RND god wanted me to ever regret getting leather pants, with poorly made arrow in the knee jokes: by the dozens of them.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: 4533josh on October 27, 2012, 05:38:50 pm
 I found the save file and managed to smooth out the story. This was quite a while ago, so i got some details mixed up, and the save I found was (I think) right after the dragon attack. The shoe was in fact named "the Fortune of Angels" (Osram Sedil) and the fortress called Sharkarmors. The wielder was not in fact my militia commander, McDoodle, as he was in a different fortress. (However, take a look at my current militia commander, As Glorylashed the Walled Renown of bones. (As Anilmeng Adilelbel Osod)
The version required is 31.25 legacy, and here is the save file in question https://dl.dropbox.com/u/48449227/region2.zip
Enjoy, it's currently in the middle of a siege ;).
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Aseaheru on October 30, 2012, 09:28:11 am
this is verry short as it is almost nothing:

i genned a world, and was looking at the gods as usual, when i noticed two dwarven gods. the first, Slash, was god of murder and the second, a female whos name i forget, was goddess of something similar.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Kav on October 31, 2012, 03:52:45 pm
This is one of my friend's stories. I think it's his best one.

There once was a problem noble in an established fortress. The tradition in that fortress was to unleash a cage full of captured goblins in their room while they were sleeping as guards waited outside the door.

But this noble was not going to go quietly.

The fighting started at the onset of winter when the 3 goblins attacked him in his bedroom. The 4 of them tumbled all over the bedroom and blood was tracking all over the floor. Days went by. One of the goblins was left unconscious in the bedroom and the fight spilled over into his office. More days passed. The two goblins are now tag teaming him from the point of exhaustion and blood is covering everything in the room. Eventually he kills one of them in the dining room. Weeks have gone by and the brutal bear handed fighting continues. The remaining two have hardly a bone left that isn't broken. Most of the Noble's fingers are broken. Everything he owns is stained with goblin blood and the walls are painted with it.

Finally, after the guards had listened to an entire season of nonstop brutal fighting the Noble's room went quiet. All of the goblins were dead. He had killed them with his bear hands slowly over the course of an entire season. He was exhausted, hungry, thirsty, and had more broken bones to even count. With nothing else to be done the guards unlocked the door and let him out.

The blood soaked Noble proceeded to the mead hall.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: wer6 on October 31, 2012, 03:55:06 pm
that sounds awesome
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Aseaheru on October 31, 2012, 03:55:39 pm
that... is one awesome noble...
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Kav on October 31, 2012, 04:03:55 pm
I have another about a true hero

A dragon had arrived. Peasants out farming, gathering lumber, and fishing were all scrambling to get inside the fortress walls. Many were struck down by the dragon's flames. Amidst the chaos one final large group made it over the drawbridge before it went up... But how? The dragon was almost inside. Was he out chasing a brave peasant leading them away? An investigation was in order.

The dragon was unconscious. A bolt had struck his right eye and he lay there while the remaining peasants filtered in. But how? There were no crossbow dwarfs in the fortress guard. After the dragon was captured by the traps under the fortress the investigation continued.

They found the body of a lone fallen hunter near where the dragon had fallen unconscious. He alone had stopped the dragon long enough to save the rest. Prior to his final stand the hunter's wife and child had been struck down by the dragon. He didn't want anyone else to have to die.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Petrifyer on November 02, 2012, 09:53:20 am
I have one about a certain artifact people gotinto a craze about.

Recently, one of my moody dwarves made a cedar splint called 'Azuzsiknug' or 'Somberdwellings'. Most moody dwarves after this became obsessed with this splint. The next artifact, an amulet, had a picture on a gem of the dwarf creating this splint. 10 out of 15 of the engravings on my wall became images of Somberdwellings. I decided to engrave the nobles' bedrooms, but they ended up being of this freaking splint. Even the floor engravings were mostly of Somberdwellings. And then they became obsessed with plump helmets, too,  :-\

Did anyone else have a similar situation to this?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Petrifyer on November 02, 2012, 12:46:43 pm
Another one for you all. Recently after the splint craze, my dwarves struck against a cavern underground. And, following this, a forgotten beast woke up. It wanted breakfast.
Licesi Necarithi Garetho Rayafa
A towering one-eyed lizard. It has a pair of long antennae and it has a bloated body. Its mauve taupe scales are jagged and set far apart. Beware its poisonous sting!

It commenced in climbing my stairs and entered my sandstone dining room, rampaging and killing most of the populace. Shortly after this, my legendary +3 miner entered with his copper pick from the embark. Keep in mind he is over 100 years old. This dwarf, named Stukos Syruppelt, mined most of this forgotten beasts limbs, making it so the walls were drenched with beast blood. The only limb not damaged after this was its right front foot, which still sustained a tiny straight scar. However, Stukos passed on, leaving a corridoor of dwarves running away to the dead end which lay ahead. The beast shambled along aimlessly before beign attacked by the mayor and her baby. The mayor viciously defends her people, punching and scratching the beast, as they roll away along the floor. Eventually, the beast takes the mayor down by her fourth finger, left hand with its right front leg and tearing her right upper arm, severing many nerves. The battle still rages on (it's actually happening while I type). The beast becomes enraged as the mayor bites on to the upper body of the beast. The baby watches from a few meters away. The mayor loses her grip, and the beast bends the mayor's legs. The mayor bites and latches on again, this time to its right rear foot. And the farmer comes to the rescue, flailing wildly and launching himself at the beast. Meanwhile, the beast decides there is a bigger threat to attack present: The Mayor's baby. The baby is shattered, literally, and keeps crying while some sort of dwarven mess looking a bit like the mayor watches. The farmer punches many times, continuously bruising muscles as he defends the mayoress. The beast is weak at this point, only able to take the farm down for a few moments and bruise a few muscles. The farmer, on the other hand, is feeling as fresh as a plump helmet. The only thing people are worrying about now is food and drink, as they are all starving in the dead-end. And, suprisingly, the farmer is eventually struck down by the beast. The beast, now bent backwards and mangled, grabs the mayor by the tongue. The mayor is killed in a final amazing hero scene, having her skull kicked and shattered and her brain sailing off in an arc across the room, hitting someone in the upper body. And a brawl starts in the end of the coridoor. On the bright side, a mandate ends. The animal caretaker, weak and shattered from the brawl in the back, attacks the beast. She dies. The beast then attacks the baby. The baby puts up a fight, but is knocked unconscious and left there. The beast proceeds towards the end of the room, towards the starving people there. Meanwhile, trolls decide to come up and join the party on the main layer. Yes, the beast was not attacking my main fortress, only the place where most people were. Now, up top everyone is starving to death slowly as a troll comes down the coridoor. The troll is attacked by a doctor and the cook, both starving. The troll is rather hungry too. The forgotten beast, meanwhile, is surrounded by dwarves and attacked. The troll strangles the next mayor. The beast crawls along and rampages, looking like a zombie (its upper body is town open. Its upper body is dented. Its upper body is bruised. Its head is bruised etc.). Flies swarm the fortress. The beast decides the finish the baby, suffering the EXACT same fate as his mother and propelling across the room. Most people have escaped the coridoor now, but the mechanic seems to be pretty pi**** off at the beast, launching himself straight at it. And dieing. The coridoor is mostly vacated, and the beast tries to crawl along it. Chaos and tantrums litter the fortress, and people decide to eat bones to survive, as well as the farm's plump helmets, which grow just in time to save people. But the farm is running out. The beast is making its way towards the doors. Children run, screaming. The gem cutter decides to attack the beast. Tantrums unfold. The gem cutter propells across the room. Chaos unfolds. Everything falls apart. Society collapses. The beast, now horrifically maimed, attacks the gem cutter again, killing him. The broker/miner suddenly appears, charging across the room with her copper pickaxe! The beast struggles to battle this armed force, but manages to bend some limbs backwards. Tendons are torn on both sides, but the miner dies, the only force left that could save the fortress. However, our doctor from the troll incident steps up to the beast. By now, the beasts upper body has fixed itself back together (???). The doctor flees the beast, unable to fight. The flies descend. The beast enters the stairwell and ascends to the main fortress, attacking a mother and baby. The chef and other people close in on the beast, however, being bitten and scratched. The miasma, not being stopped by the single miasma vent far away, builds up. The beast puts up a huge fight, not gving in. It is attacked from two sides by people, yet remains solid as it kills two people. The huge cloud of miasma spreads everywhere except the dining room. It obscures the fields and dwarves. The cloud dissipates suddenly, and the mob is again revealed fighting the beast. Flies swarm the place, and the beast does not give up. Deaths appear everywhere, and the beast still does not give in. Blood lines the walls of the fortress. The beekeeper flanks the beast with the shearer, and still does not die. Tons of people close in on it, all starving and thirsty. People start going insane. I am not going to start a new world until I see this beast die. Alas, it's not going to happen. So, I'm going to watch until perhaps the beast flies upwards to destroy the next caravan (and flies into my traps, which are full of serrated blades). And so, as I wait, a goblin disarms one of my traps. The miasma builds up again. The beast still lives on, badly injured, having most limbs and body parts dented or crushed. Severed body parts arc constantly across the fortress, covering the fields in blood. The beast is obscured in miasma, while dwarf corpses litter the coridoors. Remaining dwarves are either inside; starving and dehydrating, or outside; starving and drinking river water. The miasma is following a pattern of building up and then drawining all at once out of the vent and exit. Body parts sail off outside of the cloud of miasma. The beast lives on. It emerges as the cloud dissipates, and dwarves attack it at once. The animal trainer is taken down by her earring. People die horrifically as the cloud once more builds up. The beast ventures the wrong way, into the path of a hunting dog. The dog is then strangled. The beast is getting worryingly close to the only other exit apart from the one I want it to go through. It gets close to the miasma vent, slowly. Meanwhile, a crazy soap maker goes around strangling babies. The beast shambles past the vent, luckily. Everyone is dieing. The hunter throws her baby at the beast and bashes the beast with her crossbow. Meanwhile, the battle is obscured by miasma. The miasma clears, and the beast is revealed. Alone. I end up hoping the beast goes towards the entrance, where my only ballista lies, loaded with a single bolt. As this all happens, somebody gets into a fell mood. A giant olm appears. The beast appears in the farms, launching people across the land, leaving a horrible trail of blood where they fly. I hoped at the beginning that I could add another engraving on my history wall. One of my legendary +3 miner striking down this beast. I was wrong. The beast continues to rampage. The fell dwarf claims a butcher's shop, and then 'collects' his dwarf, beginning his creation. The beast goes EXACTLY where I hoped it would, up the stairs. It only need to go up once more. But it didn't. It went back into its home cavern, leaving my fort in a state of probable disrepair. The beast didn't die - it probably has a place in the book of legends now.

And that was my story. The fell dwarf made a dwaf bone shield called 'Nalthishrigoth' or 'Menacedcrafts'. This story was rather lengthy, but it was mostly battle recounts anyway. There is a moral, though. It is...

DON'T GO INTO CAVERNS WITHOUT A SERIOUSLY POWERFUL ARMY! SERIOUSLY, DON'T!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: wer6 on November 02, 2012, 02:21:31 pm
that is one hell of a long story.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Petrifyer on November 07, 2012, 11:32:04 am
that is one hell of a long story.

Indeed.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: wer6 on November 08, 2012, 06:44:48 am
i wish i have a stories.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: ThurisLord on November 09, 2012, 05:18:45 am
While I haven't been playing long enough to gain a really funny fortress/adventurer story, something happened while messing with arena that made me laugh.
I spawned a ettin and 100 adders in the circular part in the center, expecting a mass slaughter of adders. The adders won with about 45 casualties. 100 adders>megabeast
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Slayerhero90 on November 09, 2012, 11:21:25 am
Arena mode is awesome.

I spawned multiple seperate groups. First was about 20 hunting riflemen. Then 36 shotgunners. It was a draw. The shotguns would blast away anyone who got too close, but the rifles somehow reloaded faster. Then I put my laser riflemen and improvised handcannoneers in the fray, and unconcious people flew everywhere. The Dragons, robots that fly and breath fire, entered on the tower in the fortressy area. Smoke, purple dragon hydraulic fluid, blood, broken bullets, and corpses lay everywhere.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Lee72 on November 10, 2012, 07:36:22 am
I created a quick embark to try out the CLA Graphic pack and this is what happened!

As soon as the dwarves arrive on the map a Skunk appears, and starts attacking my group, then a large flock of Kea swoop over the wagon and steal a bronze battle axe.
My dogs kill 3 of them, and the other Kea began to flee.
I send my miner off to dig down so i can quickly get my gear below, as the flock of Kea are still lurking about.
I send the woodworker off to cut some trees and 2 alligators come from nowhere and kill him after chasing him around the map for a while.
Then the Kea fly over to the woodworkers corpse and steal his Bronze Pick and Spider Silk Hood! (Why he had a pick is a mystery)!

(http://i305.photobucket.com/albums/nn211/wefatsdhgdhj/worstdfplace3-1.jpg)
(http://i305.photobucket.com/albums/nn211/wefatsdhgdhj/worstdfplace5-1.jpg)
(http://i305.photobucket.com/albums/nn211/wefatsdhgdhj/worstdfplace-1.jpg)


Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: anthony62490 on November 10, 2012, 02:27:22 pm
I have a funny story. Before you ask, I have no idea how the mayor survived this ordeal. He should be dead.

Quote
The great fortress of Slysteel was doing very well by its fifth year. We had ample food and a bustling metal industry. We were just putting the finishing engravings of the great warrior Tekkid McBadass in our new living quarters. The site we picked out was home to an absurd amount of gold; more than we knew what do do with, actually. So you might say that things were gong pretty well.

We all could feel that it was almost time to elect a mayor. So we set about at once plating the nobles' quarters in gold. Everything was covered in the stuff. It had golden floors, golden chairs, golden cabinets, golden walls... The dwarf who was elected mayor would surely be living in the lap of luxury. It was enough to make any dwarf hungry to take up politics.

There was one other thing that our fortress had been blessed with, and his name was Doc. At least, that's what we all called him. We were fortunate to have stumbled across the finest doctor in the world. He could mend broken bones, stitch up cuts, and perform complex surgery with his eyes closed. Yes, he was a true miracle worker. So you can imagine his dismay when our manager walked into  Doc's room and found a corpse. Doc's pale, lifeless body had been completely drained of blood. None of us had any idea what could have killed a dwarf in such a manner, and no one was around to witness the crime. It was a puzzling mystery.

After a short and sad burial ceremony, we took up our ballots and voted on a mayor. There were several appealing candidates, but most of us were content to vote for our freshly appointed expedition leader. He was a strong, authoritative man who had taken over after our previous leader was smeared across the countryside by a ferocious were-weasel. You can imagine our surprise when he, after being appointed mayor, promptly jumped into the crowd and drained the blood of one of our best Craftdwarves. We were all so stunned at this turn of events that we all stared in bewilderment as Urist McVampyfangs took a seat in his golden throne as mayor of Slysteel.

There was no sheriff in our fortress and no jail, so no formal conviction could be made. But a small group of us refused to let this injustice go unpunished. We were still hurt by the loss of Doc, whose body was barely cold. Vengeance was in order. We decided that an “unfortunate accident” was in store for our new leader. While our beloved mayor was sleeping, I took the liberty of “securing” his door. A team of five dwarfs tunneled through the stone directly above the mayor's golden palace and weakened a chunk of rock. We could hear him. He was awake, and he was not happy. We could hear him pounding on the door, demanding to be let out, but there was no one around to hear him. With one last mighty swing of the pick, the rock was dislodged and the vile murderer was crushed under the weight of the sparkling, golden ceiling...

Miraculously, McVampyfangs survived the “accident.” He was in a bad state, but for all intents and purposes, he was alive. Both of his legs had been shattered and he had lost all use of his jaw. He was placed in the care of our new Head Medical Dwarf, Nursie McFumblefingers. After several months of setting the bones and re-breaking them after they healed poorly, Nursie gave up and had his legs amputated. What a bitter irony, we all thought. If only Doc been around. He could have fixed him up.

McVampyfangs remains our mayor to this day. He doesn't govern too much; he mostly just lays in his golden palace and stares at the hole where his ceiling used to be. And wouldn't you know it? We haven't had to put up with a single mandate in years!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Petrifyer on November 10, 2012, 07:05:23 pm
Hey, guess what? Another one!

Basically, there was a Giant Sponge in one of the 3 branches off of my lake (perfect map choice ^_^). The Giant Peach-Faced Lovebirds, however, did not like it. In fact, they didn't like it so much that one of them dived towards it and attacked it. Soon after this, another dived and attacked. More and more of these Lovebirds dived and attacked this indestructible Giant Sponge. By the time I decided to write this down, 8 of these were latched on firmly to the Giant Sponge. To be honest, I was surprised they didn't drown or anything. It was also a good thing, because those lovebirds seemed to attract the carp, saving me a whole lot of grief fun.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Lee72 on November 11, 2012, 01:30:41 pm
I put 2 Vampires in a new squad, so I could move them to a lever room and lock the door. After the squad was created a wave of 6 goblins arrived. I sent the vampires out to the battlefield, and they basically punched the goblins to death over a period of 5 minutes. I was pissed on Gin at the time and couldn't stop laughing!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: LHLF on November 15, 2012, 01:15:02 pm
Well, I started playing Dwarf Fortress last week, and yesterday I witnesses the final months of my first fortress.
Since I am still a beginner, I don't have incredible stories of demons and necromancers or involving pumping magma all over. Actually, I am yet to find any magma. Nevertheless, I thought it was quite a first game, since it lasted long 4 game years, and decided to share it here. I apologize for not being as epic as the other ones, but I thought it was loads of FUN.

DWARF FORTRESS DISLIKES CAREFUL NEWBS


I did not take all the reviews saying that this was an absurdly complex game lightly, so I did not try the game before reading about it a lot (but I don't know the HFS yet, so I still have lots to discover!). I bought the "Getting Started With Dwarf Fortress" book, which I cannot recommend enough. The book actually helped me get through the basics almost painlessly and in a few hours I had my fortress running with a self sufficient food production, crafts and booze being prepared, everyone had their own room, it was a dream.
My stock was neatly organized in appropriate stockpiles, I had tons of barrels and hordes of migrants kept coming in. I already knew how to customize their professions, so I had a fraction of the population focused on hoarding and the other fully focused on their specialties.
Needless to say, being a first timer, it felt truly joyous. I read stories of how people usually had everyone die of thirst and starvation in a few days, so I felt good! I thought "well, this fortress might actually WORK!", so i decided to do everything as perfectly as I could, and started digging a lot to find gems and ores. I couldn't wait to make my own metal weapons and armor!
One day, a "Ñ" appeared on the corner of the map. It was a giant ape. I was terrified. When the game was unpaused, it turned back into a human and went home! What about that luck?? It felt like the world wanted me to have this chance to thrive.
Time passed and my population increased to 78 dwarves. It was around that time that an "evil force of darkness" first appeared. It was a small handful of goblins, and it did not seem that menacing. HOWEVER, the book had taught me the basics and I had not yet continued to read. Since no beginner will manage to learn how to build defences and armies while fumbling with the controls and UI, these aspects were only covered later by the book. The author assumed that you would die countless times before understanding those first topics.
In other words, there I was, with 78 dwarves, with NO moat, NO bridge, NO gate, NO traps, NO army and NO weapons, with three tiles large entrance just invitingly gaping towards the goblins. I panicked, I didn't know what to do. I didn't even know about burrows to make my people hide. Needless to say, they massacred us. My population fell from 78 to 33 dwarves in a few minutes, until i actually managed to build a wall and keep them away. They gave up and went home.
I felt stupid, but didn't give up. In a few minutes a bunch of migrants came and I have almost 50 people again. Then they came again. and butchered my dwarves once more. Once again I managed to lock some of them some levels below and waited for the goblins to go away. Now I had 28 dwarves left. I couldn't even find a corpse that was WHOLE in the coffins, everyone that died was dismembered. I noticed it was time to read some more.
I read the book all the way to the end, and learned about the burrows, and the moats, and the bridges, and the levers, and armies, and nobles (insert endless list here). And felt that NOW I was prepared.
So I built my moat. I thought that it would take too much time dig one bigger that the size of the first level of my fortress, so later I discovered I had sun shining through a line in the roof of my fortress (yay! I'm stupid!). Nevertheless, Now I had a bridge and the goblins came again, and they couldn't reach me, HA! Ignorant fools, thought I, how dare they think I would be such an easy target.
And I thrived once more. The population soared to 95 dwarves, and I started building all sorts of workshops, even though I was still unable to use most of them. I finally found ore, but still had to establish a melting system, but I wanted to find magma for that, so that I could same more wood. I was greedy.
Then, the game decided to scare me, and sent a minotaur to visit me! I wanted to save everyone, so I sounded the alarm and waited for everyone that was outside to enter, but it was darn FAST. Also, I had sounded the alarm, which also evacuated everyone from the dining room, where the LEVER WAS. He got in.
It started to bang on the head of a child dwarf while I tried to create an improvised army and sent them after him with my fingers crossed. My army took the long way to where it was, but I was flabbergasted by how many beating that child was managing to receive. Then I discovered that the Minotaur was armed with a SOCK (no, really) and it was actually getting TIRED of beating the child so much. My army got there and beat the minotaur to a pulp with their bare hands in seconds, and my fortress was saved. It was very funny "Nice one, DF, you actually scared me this time!", I thought.
I kept going with my new projects, which were to make an underground bedroom and workshop level, to then dedicate the first level to the military, as proposed by the book. I felt victorious.
Then, another force of darkness appeared. Dragons. 6 of them. But they couldn't fly according to the description and they were far away. This time, I was prepared! I had made a different burrow including the room where the lever was so that it wouldn't be empty after the alarm. Everyone got in, now I only had to give the order: "PULL THE LEVER".

WHERE IS IT? WHERE IS THE LEVER????

Only a mechanism stood in its place. did it break? Did I order it to be taken apart by mistake??? This can't be happening.
I ordered the bridge to be destroyed while I checked how many enemies I was facing.

65 GOBLINS and 6 DRAGONS, including a GOBLIN LORD. I felt the game had decided to give me a message:
My time had come.

I shouldn't have tried to survive, and now all I could do was to watch the results of my newbieness. Obviously I couldn't destroy the bridge on time. I also wasn't able to lock the door leading to the room where the stairs were, because I had  MOAT passing tight over it, creating a gap that I couldn't fix, lest the moat be rendered useless.
The dragons entered through the moat and found the corridor that led directly inside the level where all dwarves were gathering (another result of my badly designed defenses), while the three goblin armies swarmed throught the main entrance. Everyone in the first and third levels were mangled, dismembered and smashed in seconds. Leaving only 4 people on the second level.
The dragons liked my cemetery on the third level and just decided to chill out over there, while the goblins, after killing the remaining cats and chickens, entered the mayor's room (the most beautiful room I had) and stayed there as well, all of them. The remaining 4 dwarves,which included the mayor, were terrified and refused to leave the second level and die honorably. They started throwing tantrums and then the first one went mad and ran around naked endlessly through the mining corridors. The mayor after throwing a bunch of stuff around died of thirst, making the doctor mayor. He thought that this was his last chance to shine as an important person and started banning exports and requiring things to be built.
The third one, the miner, had a baby, then went mad, took all her clothes and ran, assuming the place of the other raving mad, which died of hunger. Then the mad miner rushed inside the farm, and killed herself with a bunch of seeds. I actually have the screenshot saying that. Then the doctor died while the baby was "quite content lately". Then the baby died of thirst.

This was the end of Edtûlvabok, my first fortress.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Jetman123 on November 25, 2012, 02:10:55 pm
-snip-

You poor, poor newbie. I mean that honestly. All that prep... If only you had read Boatmurdered! It's never too early to start building up defenses. Oh well. Losing is fun, and there goes your first helping of it!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Arquestro on November 26, 2012, 02:57:48 pm
Ironic short-story.
Once, my leatherworker had fey mood and after two month of hard leathercrafting he created the most expensive artifact quiver in my fortress...
Then later, after 3 years there was a goblin ambush near my fort...And after blood-dust-and-kitten battle between my brave warriors and these filthy goblins, my greatest legendary leatherworker was laying on the hospital bed, loudly moaning: there was a silver arrow in his lower spine... After a month of that battle, the quiver was stolen by mysterious adventurer...

P.S.:True Game Story. :)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Arquestro on November 27, 2012, 01:36:41 am
Offtop: Was listening to Rolling Stones's 'Wild Horses' - instead of "Wild Horses" in chorus i heard "Dwarf Fortress"
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: LHLF on November 28, 2012, 08:13:03 am
-snip-

You poor, poor newbie. I mean that honestly. All that prep... If only you had read Boatmurdered! It's never too early to start building up defenses. Oh well. Losing is fun, and there goes your first helping of it!

The worst part was that I HAD READ Boatmurdered!!! Nevertheless, I still didn't know how to make bridges and moats and I was too concentrated In trying to do more and more things inside the fortress... well, at least it was a nice lesson, hahaha
After that I embarked on a non-evil biome that, somehow, had necromancers and I succumbed to a zombie spiral. It was funny actually.
Now I finally got the grips on my fortress, on my third try. I have a moat, a wall with fortifications and walkway above it, and a nice army with iron armor and weapons. Now the goblins are just a joke. I will probably be dismembered when some forgotten beast appears or when I discover the HFS down there.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Jetman123 on November 28, 2012, 02:28:36 pm
The worst part was that I HAD READ Boatmurdered!!! Nevertheless, I still didn't know how to make bridges and moats and I was too concentrated In trying to do more and more things inside the fortress... well, at least it was a nice lesson, hahaha
After that I embarked on a non-evil biome that, somehow, had necromancers and I succumbed to a zombie spiral. It was funny actually.
Now I finally got the grips on my fortress, on my third try. I have a moat, a wall with fortifications and walkway above it, and a nice army with iron armor and weapons. Now the goblins are just a joke. I will probably be dismembered when some forgotten beast appears or when I discover the HFS down there.

Don't get cocky! Goblinite may be an excellent source of minerals, but there'll always be another challenge, unless you're spectacularly lucky enough not to have any megabeasts or the like. The biggest danger after any military engagement is of course the tantrum spiral. Take lots of steps to prevent it. Your dwarves must be happier! _Happier!_
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: LHLF on November 29, 2012, 02:08:10 pm
The worst part was that I HAD READ Boatmurdered!!! Nevertheless, I still didn't know how to make bridges and moats and I was too concentrated In trying to do more and more things inside the fortress... well, at least it was a nice lesson, hahaha
After that I embarked on a non-evil biome that, somehow, had necromancers and I succumbed to a zombie spiral. It was funny actually.
Now I finally got the grips on my fortress, on my third try. I have a moat, a wall with fortifications and walkway above it, and a nice army with iron armor and weapons. Now the goblins are just a joke. I will probably be dismembered when some forgotten beast appears or when I discover the HFS down there.

Don't get cocky! Goblinite may be an excellent source of minerals, but there'll always be another challenge, unless you're spectacularly lucky enough not to have any megabeasts or the like. The biggest danger after any military engagement is of course the tantrum spiral. Take lots of steps to prevent it. Your dwarves must be happier! _Happier!_

Thanks for the tip! I already had major problems with tantrum spirals in my first fortress (after the first attack) and now I am pretty rigid on my life quality standards for my dwarves. Everyone (EVERYONE) has their own private room with door and cabinets on the way. All living quarters (nobles or not) have been smoothed (walls and floor). there is a huge amount of food and drink (always more being made), there is plenty of soap and the entertainment rooms (statue garden and dining room) are smoothed and engraved.
I know that this is not enough yet, but I'm hoping it will hold the unhappiness at bay for now :)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: ThurisLord on December 03, 2012, 05:07:47 am
I recently saw a gem while looking through my legends mode. A colossal megabeast I made was killed by a modded race, but the race had abuse bodies. Despite its size(25000000), they somehow managed to hang it from a palm tree with a rope reed fiber rope.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Argembarger on December 03, 2012, 12:42:02 pm
The year was 551. It was the Age of Myth. Seven dwarves trudged across the plains to establish a stronghold at the base of The Tepid Spike. The area was of grave military importance for their civilization. It bordered not only the goblins, but also two necromancer towers. The dwarven civilization, The Silver Goblet, had been harassed by goblins and the undead for hundreds of years, but that was to end with this fortress.

The fortress site contained a volcano, for quick magma forge construction. Between directly fighting off incursions, and exporting masterful arms and armor back to The Silver Goblet, it was the hope of the Dwarven King that, with this fortress, his civilization could turn the tide of this war.

Unfortunately, somehow, there had been a mix-up when the expedition was organized. Instead of a crack squad of battle-hardened veterans ready to secure the volcano for migrants, The Silver Goblet sent out a rag-tag band of craftsdwarves and merchants who, upon arrival, sought to exploit the mineral wealth of the region for their own profit.

The bureaucrat responsible for this mix-up was summarily executed. We hope.

And so, Leafbarrel was founded, and it flourished for a time. The early crafts and clothes exported by the fortress attracted sixty migrants, and magma forge designs were drawn up. Miners dug down, looking for the precious metals and gems necessary to fuel a jewelry industry.

It was around that time that the wild animal corpses littered around the countryside began rising up from the dead.

In a moment of panic, the zero-kills fisherdwarf militia commander drafted every able-bodied dwarf into the military and sent them, equipped with whatever they could find, against the rotting abominations. Sixty half-naked dwarves, soaked in dirt, alcohol, and plump helmet juice, ran screaming out of the fortress, fists clenched and ready for punching.

The shambling bodies went down quickly, even to the weak jabs of untrained peasants. The dwarves spread out over the hills, looking for whoever was responsible for this desecration. All they managed to find were the footprints of a human, and meanwhile, the corpses, one by one, kept returning to life behind them.

While easy to kill, these frail zombies occasionally landed a lucky blow or bite.

One by one, dwarves started getting injured. Soon, dwarves started dying.

Dwarves were forced to start fighting against their own zombified comrades-in-arms, which were fresher and tougher undead than the wild animals they had been fighting previously.

And so, after two seasons of stomach-churning combat, victories became Pyrrhic and the necromancer was never once seen.

Named arms and upper torsos crawled alongside skeletal water buffalo into the entrance of the fortress and began to hunt down the remaining survivors.

It should be noted at this point that, during the militia commander's draft, the dwarven expedition leader had not been exempt from combat duty. After being disemboweled and returning to life as a zombie, the honor of leading the fortress had been bestowed upon a jeweler.

The sleepiest jeweler in the world.

This jeweler had slept through every bit of the undead invasion, from the very beginning. He didn't know the position into which he had been thrust. He just slept. And slept.

A few weeks after the invasion had begun, the legendary miner who had single-handedly dug out the entire fortress limped into the jeweler's bedroom. Missing a foot, his arm bleeding and mutilated, the dwarf patiently waited to <Attend a Meeting> with the jeweler while, outside, his brothers and sisters were being slaughtered.

Weeks passed. The miner's patience held firm. The jeweler slept on.

Months passed. The fighting died down. All the miner could hear through the locked door was shuffling and moaning.

The jeweler finally woke up to find a haggard, bloody, manic dwarf standing in his room.

After congratulating the jeweler for the promotion, the miner threw a tantrum, planting his pick in his esteemed leader's skull, mutilating the brain.

Explorers to the ruins of Leafbarrel will note a masterfully carved escape tunnel leading from the jeweler's bedroom to the other side of the volcano, and rumors abound of a stout, alcoholic hermit living somewhere in the mountains who'll kill you in your sleep.

Especially if you're wearing jewelry.

Edit: Grammar fixes.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: endoric on December 03, 2012, 11:08:42 pm
I am new to this game.  its freaking crazy.

The newly arrived administrator strolled into the fortress of Chensheduzol (Chanceoils) with the latest immigration wave.  Her arrival was long awaited since the expedition leader's organizational skills and piss-poor management was rapidly sending this potentially great fortress down the gutter.  As she stepped out of the bright sunlight and into the safe and comfortable shade of the entrance tunnel the first thing she noticed was a Giant Jabberer the size of sixty dwarfs running straight at her and the second thing she noticed was its giant beak ripping off her arm.

As she lay face up rapidly loosing blood the Jabberer vomited and died atop her.  As the fortress butcher excitedly dragged the Jabberer's corpse away to the butcher shop for processing he commented to himself "Oh good the new manager is here, even as a corpse she could do a better job than the current fool."
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Jetman123 on December 04, 2012, 12:47:09 pm
-snip-

I'm grinning right now. Your writing style makes the story even more hilarious.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Argembarger on December 05, 2012, 01:30:50 pm
Seven intrepid dwarves strike the earth in a frozen, haunted, evil tundra. While the dwarves are desperately shooting off zombie animals from the south, a giant horned owl zombie chews Doren the Peasant's foot into a pulpy paste. Doren lies alone outside in the cold, hearing the bitter wind howl—or are those the ice wolf zombies, coming back for seconds?—for an entire miserable week, until his foot heals enough for him to limp inside the hole that the dwarves had dug and stashed their booze in with great haste.

The fact that his fellow dwarves cared about alcohol more than his life is too much. In an empty hallway, with no one else around, Doren the Peasant throws a tantrum, smashing Tosid the Stonecrafter's skull and killing him instantly. Snapping out of his tantrum, Doren realizes the severity of what he'd done, and decides to hide Tosid's body in the storage room.

"As long as no one ever has to go into our only storage room (which contains every object we brought with us) for any reason whatsoever, no one will ever find out what I did. I am a genius and there isn't a single flaw in this plan." -Doren McLogic

Urist the Miner immediately discovers Tosid's body, and tries to convince the leader (and hunter) Drovok to take up the mantel of Sheriff and dole out some Dwarven justice. Drovok agrees, but he needs an office, bedroom, and dining room in order to file the necessary paperwork for Dwarven justice.

While digging out a proper office and jail for Drovok, a troll from the depths decides to camp in the tunnel behind Urist. Drovok descends to deal with the trespassing beast, and in two seconds ends up overpowered, being slowly strangled to death in the staircase.

Hearing his friend's frantic gurgles, Urist desperately runs out to try to save his comrade, but the troll gores him through the lung, picks him up, breaks his arm, throws Urist against the wall and then smashes his skull in, killing him and splattering Urist's dwarf blood all over the hallway. Drovok soon dies of blood loss and oxygen deprivation there on the staircase.

Four dwarves remain: a novice carpenter, a novice mason, a novice grower and a novice brewer. Unskilled, without a leader, one of them a known, unrepentant murderer, will these brave souls survive the trial of the terrible tundra?



...

No. The answer is no.

The ice wolf zombies got them. The troll kept them from escaping to the cavern layer.

Doren escaped when the fortress fell, though.

I don't really know how I feel about that.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: callisto8413 on January 28, 2013, 07:10:26 pm
First time poster...and have only been playing the game for a few weeks but two things have happened, one funny, the other kind of touching.

I have played the game a couple of times (and failed) but finally got down to business with Mirrorseeds, The Halls of Beers.  Yes, well, the name could have been better.  But I have figured out how to make a hospital, dig wells, make a jail, assign nobles, so on. 

After a fight with some monsters in some underground caverns, which had to be sealed off because dwarves just kept GOING in there, I noticed one of my soldiers in the hospital had a visitor - a kid.  I realized, one, that the soldier was a female and she was also a mother.  And the toddler was not going anyplace - he was waiting by her side until she healed.  Luckily, my hospital was pretty well stocked and I had two dwarves who knew enough about medical science to clean her up, bandage her and kept her fed.  She recovered and they both went back to living normal lives. That is the touching story - but also surprising.  I knew married people shared the same bed and that the wife carried the babies around but this seemed so...emotional.

The funny story is when I appointed my first sheriff.  I gave him his own bedroom, office, dining area, and made a jail (linking it to the office so he could watch the prisoner if need be).  To make him happy I put a statue in his bedroom.  Now, this was before I started to notice that I could get details about tables, statues, engraved walls, so on.  So I started touring my fortress, finding some of it interesting, some of it confusing, and some of it (like the engraved walls) dealing with current events.  And I noticed some of the statues, like the one I put on top of the fortress, were either a single dwarf, or groups of dwarves.  And one of the statues in the statue garden was a pig.  Now, we did have two pigs and a few boars and one boar HAD become a pet.  So I was not that surprised.  I know their art may reflect events and feelings.   I have seen the recorded history of Boatmurdered....elephants...(shiver)  And I started to wonder..naaa..they would not put a pig statue in the sheriff's bedroom.  Would they?  They engraved whole walls about his appointment!  Why would do that?

So I zinged down to the floor where the sheriff's bedroom was and looked.  Yeah.  Pig statue.  I thought that was one of the funniest things in the world. 


 
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Crazy Horse on February 01, 2013, 10:54:42 pm
So a legendary surgeon wanders in out of the cold and is warmly received as the Chief Medical Dwarf with charge over all the bruised organs and broken fingers an active and healthy Urist will inflict himself with. Regrettably, he soon needed immediate termination after his medical practices proved to be too robust for even dwarven standards of medicine. His process consisting of careful diagnosis, suturing, cleaning and the taking of brisk notes before, finally, removing all the blood from the patient's body.

I probably should have been more suspicious with a ridiculously over-qualified Super Doctor just showing up at my backwoods fort and being unable to properly answer where he went to medical school or even exactly which migration wave he arrived with. I could have at least taken an interest when every patient sent down to the remote hospital level was found shortly after drained of all blood. In any case, I eventually happen upon a commotion in the hospital by chance. A one-legged retired axedwarf is hopping furiously away from his hospital bed with the good doctor still hovering over it. A quick look at the axedwarf's medical history reveals a temporary Vampire profession tag boldly declared on all the doctor's notes. Now this, at last, does indeed ring an alarm bell.

I quickly throw a drawbridge and lever together in a dead end and assign him to pull the lever, sealing him off until a suitable fate could be devised. In this fort the dwarven justice system is even more ineffectual then the dwarven medical system and it was up to me to oversee his death. But how? The Doom Titan, of course!

The Doom Titan was made of doom and shot webs of doom. Mercifully, his short-lived rampage ended with him getting stuck in the pig farm chamber with only porcine casualties to decorate his name. A quick wall-in saved the day yet meant the only way to lure him from A to B was to mine a passage to him at the cost of a dwarf's life. Perfect! I order a more suitable containment chamber to be created for the Titan and nearly connected to my pig-farm and have the Doctor sent to mine the last two fateful blocks. A few weeks later he actually finds the time to equip a a pick and obey his own separate squad's orders to be stationed at the correct spot.

He mines one block before eying the last and pausing, perhaps contemplating the unseen implications of this game's intro video. Now, he decides, is the perfect time to invoke the power of The Dwarven Break-Time.

These addle-brained, sock-hoarding, soap-eating drunkards have unionized. They have done so despite being completely devoid of slightest the organizational abilities. And yet, the union stands, the sole purpose of which is to erect a scared institution of Break Time whose hallowed allowances cannot be commandeered by such mundane things as work schedules, invasions or urgent militarily commands.

I can only watch and wait helplessly as he strolls up to the barracks amidst my militia training busily next to their commander who is passed out drunk on his bed. He is the sole competent warrior among them and the very hero who single handedly brought down the great Minotaur Gore of Thundering with no more then a spear and a wooden shield while the rest of the dwarves cowered behind the walls. And now he has the vampire in bed with him.

Panic. Pause game. Give vamp movement order. Give militia movement order. Oder bed deconstructed.

Nothing doing. With his deed done the Doctor swaggers out of the barracks leaving my militia recruits dumbfounded. One of them helpfully finds the time to avenge the beloved commander by filing an accusation against the Doctor for the crime. A second accusation for the murder is filed against our Lord Idiot Mayor himself and is signed by none other than that criminal mastermind the Vampire Doctor.

Bastard. The cheeky, cheeky bastard. The fate which awaits him is far too terrible for me to even know what it is yet.


Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Aseaheru on February 01, 2013, 11:16:15 pm
i like.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: anthony62490 on February 02, 2013, 01:52:08 pm
Bastard. The cheeky, cheeky bastard.
I love vampire stories. No matter how many I hear, there is always a sense of suspense.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: mavj96 on February 07, 2013, 07:33:21 am
20 wrastling dorfs vs 1 cave crawler

cave crawler =c
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Big_James_B on February 15, 2013, 01:45:48 am
I call this story...The Trousers of Slaying or How We Spent One Day Playing DF (this anecdote is a collaborated effort; me and a friend found this out).

A little note - from what I remember this story was "created" in DF ver. 31.25; but it is awesome and needs to be told to the community, even if it doesn't really fill the criteria...

Me and a friend had spent a hard day at school, and since it was the weekend I decided to tutor him on the finer aspects of adventurer mode in the current release at the time. It failed and ended up us creating a world and taking various adventurers to their deaths without even leaving the first town/castle.
I create a dwarf and place ALL possible skill points in axe - I believe he was a demigod - and head off towards the nearest building. There was the usually "slum" population within this one building and I soon got choppy with my axe. After killing one or two humans, and retreating a few spaces away, I started to strip down and throw all of my clothing and possessions - apart from my axe - at the civilian vigilantes chasing me. A lone child was with them for some reason.
Looking back, Urist McCrazyDwarf rips his trousers off and throws them at the child...piercing the child's chest, lung and lodging into the wound. My friend I and stared at the attack description for a few seconds, went to the "announcements/feedback" menu and re-checked the attack description. Yep, we'd just pierced someone's lungs with a pair of trousers - with about ten spaces between us and absolutely no skill with throwing.
And do you want to know something? This crazy dwarf managed to survive that vicious encounter with the lynch mod and cause many a havoc across the world. Alas, the other stories are not as memorable as this one. This story had led me to edit the threats.txt with one that references this character and his trousers.

And another one - this one from the slightly modified release just before 34.11. I call this story...The Master Crossbowman.
After spending a year or two not playing DF, I finally decide to check it out again. A new version you say? Excellent! I download and re-download all the graphics, mods, etc., I had before - only the "upgraded" versions - and begin to play again.
After a month or so I introduce the game to a few of my friends, and since we've got a few sections of school where we're free to do what we want, they proceeded to play vanilla DF adventurer mode. There was much FUN to be told in the group. All my friends would do is attack the first town they were dropped in.
It turns out one friend had managed to create a character who could defend himself against most of the inhabitants without too much trouble. He wiped out 99% of the town and his darkened shadow fell across the last building, which housed the few remaining humans of the village. He bursts through the door, sword in hand, and slashes at the closest villager, cleaving his head clean from his shoulders. He turned too late upon hearing the cocking mechanism of a crossbow and felt the stabbing pain of something impaling his head, throwing him back outside and onto the mud. But, luck was with him! The crossbow bolt had only "grazed" the character in pure Skyrim style. Unfortunately, the crossbowman walked up to his unconscious body and shot one more bolt into the characters abdomen - which killed him instantly.

Edit: I could write them in total narrative but only if encouraged to.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Slax on April 14, 2013, 05:57:44 pm
Don't remember what release this was but here we go.

The Hilltop of Hate

Ah, dear dwarves. What a home you had built for yourself up on a not too steep hilltop. Trade was blooming, children were being born, drinks were had on a daily basis and work was rigorous and plentiful. A fully natural tower provided with beautiful stone to welcome above-worlders. And best of all, NO ELVES for miles upon miles!

The upper levels held farms and workshops. Going down you'd find a beautiful and intriguing spiral well section between the main stair shafts. Down farther were fine lodgings, astute offices and tombs for heroes. At the very bottom, of course, a legendary food hall filled to the brim with the most masterful of engravings and statues. History! Avarice! Food and beverage worth dying for. Behind the food hall, storage, a kitchen section and the great distillery.

In the depths you'd find pastures, recreation and the ever expanding barracks. Perhaps the occasional spelunker. Indeed, life was good.

However, the hilltop itself had been cursed long ago. Once sullied it could never become clean. Never! Blood spilled would seep and spatter over stone and ground for all of eternity. In scorching sun or freezing winter, the liquid seemed to have a life of its own. The red blob would grow with each passing year. More and more, wider and wider. From dire animals to invaders to skulking filth, they all fed the mountain and soon the rock, hauled and formed, polished and perfected, would all be red with grime and gore. The hilltop would overflow, drowning the nearby boulders and trees in flowing muck and grit. Traders would stir in their boots as they neared the pure red trade depot. Dwarves who'd go outside... well, let's just say they had a special look in their eye once they came back down. No amount of water would clean them ever again. The dwarves eventually grew frigid at the idea of going outside. But the trade, and the hunters, and the legacy! Newcomers would be welcomed by sour faces. Get in, quick! Don't look! Don't speak! Yes, this grinding torture grew more and more as work stagnated with time. Recreation became dull for the dwarves. Drinks gave no pleasure. Food without taste. The militia stirred, relentlessly planning the next slaughter. The depths would only satiate their bloodlust momentarily. Verily, the curse had taken effect as the gore eventually came dripping down the stairwells. Dwarves would idly stare at the madness. Vanquished foes would haunt them all, creeping, sticking, smelling. Forever.

A diplomat arrived from the mountain homes. In good spirits, he rushed past the cursed hilltop with a smile to go find the leader of this odd dwelling. Count! Baron! Titles were to be handed out. NO. There would be no more growth. The leader, also part of the militia, cut the spine out of the diplomats body as he left with little understanding of what had been going on. Chaos ensued. Brother fighting brother, children dismembered by their parents. The madness grew with haste and unnatural vigor. Tantrums erupted at the sight of blood and death. No safety. Nowhere to hide. Traders arrived and what remained of the militia, plus the dwarves skilled in barter, would pour from the stairwell only to claim another life. Dwarves, humans. No one could put an adequate fight. The mountain fed and overflowed more and more. Rivers would run red. Dwarves would sleep and wake in filth, hatred and crusted innards. Miasma filled the halls, constantly. Engravings disappeared under the spray of blood. What had been created over the years, swallowed by a curse. The accursed hilltop of hate, silent once more.

Not really a FUNNY story unless you like strange bugs. Buuut, you know.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: laularukyrumo on April 16, 2013, 10:56:33 pm
Not really a funny story -yet-, but I'm about to attempt my first water-based project (well, not counting simple aquifer penetration).

Draining the ocean.

And then strip mining an entire Z-level with an aquifer.

Prepare the scuba gear.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: AJRed on April 22, 2013, 07:31:03 pm
Ive decided to kill  my king. My plan is to put a military dwarf in a cage for 2 weeks or however long. And then unleash the insane starving comando dwarf on the king.

Any thoughts?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Dante on April 27, 2013, 10:46:22 pm
I started in a Terrifying glacier biome. Wasn't quite quick enough to get to the cavern water, and two of my starting seven died of thirst, reanimated, and attacked the others. I managed to trap them, but there were only two survivors of the grisly fight - a miner and a bookkeeper.

After that, I noticed that I had forbidden some of the starting supplies to speed up the digging-in process, and forgot to unforbid them. Including half my alcohol barrels. Damn.

Eventually, the miner snapped in his misery, threw himself off a ledge, and died inches away from the bookkeeper. Urist McNumbers looked on with a serene smile - he has been ecstatic lately. He had a fine drink recently.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: SalmonGod on April 30, 2013, 02:23:25 am
Was doing a community fort.  Someone asked to be dorfed as Killer Pete, to work as a bone carver and doctor.  Shortly after the request, a legendary bone carver migrated to the fort.  Perfect.  I put him to work in the hospital.  There he was always busy tending to the wounded and diseased, of which there was never a shortage.  I never had greater use for a skilled bone carver than for a skilled doctor.  I wrote multiple updates that involved Killer Pete complaining about how he was attracted to the death of the place and thought it a perfect location for pursuing his craft, only to be denied the opportunity.

Cloutwheel was a militia captain who, after years of service, was the only soldier with no kills to his name.  Shouldering his pathetic reputation for so long drove him to fell mood.  He ambushed poor Killer Pete on his way to retrieve water for a cast.  Turned him into an artifact dwarf bone table "The Sickness of Squandaries".  How fitting that Killer Pete should end up making finer bone craft than he would ever know.  I put the table on display by the entrance to the hospital, where it was often admired by those most in need of the comfort of fine craft.  It also reminded everyone the ruthlessness of their new hammerer, Cloutwheel.

This is the story I always tell the uninitiated when I want to demonstrate the richness of the DF's procedurally generated tales, and my favorite personal experience with the game thus far.

Original Writing Here (http://www.bay12forums.com/smf/index.php?topic=71025.msg1947929;topicseen#msg1947929)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Sashoke on May 02, 2013, 02:18:37 pm
[This fortress was played using the Fortress Defence mod]Ancientanvil was a thriving smithing city, population 96 dwarves, 32 assorted animals, and an army of 10 legendary Axelords, all equipped with steel gear. They were the best of the best, Legendary axemen, legendary shield users, legendary armor users, legendary fighters, and legendary dodgers. They had protected the city from everything it ever faced, up until now.
It was a snowy evening in Ancientanvil, the normal clanging of hammers from the forge could be heard down below, and the usual hustle of activity along the market floor. The guards were on watch duty, and spotted something small running across the snow tundra in front of them. 5 of the dwarves went out and saw that it was a Fireimp baby snatcher! Protect the children! My soldiers quickly dispatched it, and then 2 more of its like, I took careful note that the fire imps breathed fire, and had caused part of our forest to smolder. About a month later, things got a bit heated, quite literally. From inside the city, the ground could be felt trembling, heavy stomps from overhead. The mythical beasts of legend, Jotunar, were sieging the city. All guards were quickly positioned in the main gate behind the traps, and a make shift militia of peasants and crafts dwarves were thrown into a last minute squad, and the now total of 20 dwarves sat behind the closed gate, waiting for their enemy. Moments later, flames ripped through the solid oak gate, incinerating 5-6 of the unarmed militia dwarves instantly, the gate flew off its hinges, and immediately the trees around it exploded in flames. The battle had begun. A dwarves caravan that had been docked in the city at the time, quickly fled into the deepest corner of the trade depot room, but it was not ignored, one of the massive Giants charged in and began combatting the caravan guard, they deeply wounded it, but were killed in battle. At this time all but out 5 finest soldiers were left, fighting to the last breath, at the main stairway that led down to the civilians below. They were killed, but not before leaving their enemy battered bloodied, and otherwise immobile. 3 giants were left, and my entire armed forces wrecked. The 3 giants who were still alive war now laying their, over exterted, writing in their own blood and guts, but not dead yet, and slowly were crawling towards the civilians bunker. I threw everyone into a squad, and ordered them to  charge, un armed, unarmoured, they ran and began punching, kicking, biting, scratching, whatever their dwarves muscles were capable of, they swarmed 2 giants and all went to town. But the sheer size of the giants is what stopped the fight from ending there (WIki says they are 1000x bigger then a dwarf) and the battle raged on for months. 4 months later, 3 giants still left, and only 6 of my dwarves left, all of which were put into a militia and were currently wrestling the giants. Everything on the map was over exerted, writing around in ash from the fires, and trying to breath, as their enemy limply attempted to smash them into oblivion with nothing but brute strength. It was a a battle of legends, but eventually the 2 giants were slain, and 3, now legendary wrestlers, stood triumphantly above their corpses, more like lay onto of them bleeding and crying. But where was the 3rd giant? thats when I saw it, it was the giant who had strayed from its path to engage the merchants. It was not laying their bleeding, every bone in its body broken but its head, all organs destroyed, laying in-between 2 merchants yaks, who were taking turns kicking it to death. it was hilarious, I cried out laughing and then realized the yaks too, were over extorted, bleeding, and on the brink of death. So here lay the shambles of a once great city, 3 dwarves unconscious, and some yaks kicking a giant to death, but thus was not the end of it, no no, more FUN was inshore for us. My 3 dwarves managed to recover enough to begin walking around, trying to clean corpses, but I put them off duty, ordered them to go into the food storage, and just relax until the could move again. Well such luxury was not permitted, as moments after the last giant was brutally kicked to death by the yaks, a forgotten beast emerged from our caverns. A massive rat! It breathed poisonous vapors and fidgeted and squirmed. I mustered my men, and sent them out to die. At this point I noted that only 2 wrestlers were seen charging forth, but I did not think much of it, assumed he died of his wounds. The 2 wrestlers were almost instantly killed by its vapors, and what luck I had, for as soon as the 2 died, Immigrants came! immigrants of the boat load! They all poured into my gruesome blood covered city, and were all immediately formed into a ransack militia, and sent into battle!- and were all instantly killed by vapors.. I sit here. Defeated, no dwarf alive. But then I remember, the game stops automatically when all dwarves are killed, I quickly hit u and see that I have one dwarf left! The 3rd wrestler who was not seen charging to his death! And coincidentally was also our mayor, and was now barricaded in his royal quarters, surrounded by as much food and drink as he could ever wish for. This mayor was a god send, his cowardice and stupidity led to the temporary survival of Ancientanvil, so I quickly forbid his steel door, and waited. During this wait I looked at his wounds, and found that he was missing an arm and a leg, war wounds from the battle that had taken place. He was periodically go in and out of consciousness, to eat, drink, and then go to sleep again on his bed. This kept up for roughly a year until merchants came. More dwarves merchants, and as soon as they arrived, so did another siege, not of deadly Giants, but night wings. Horrible flying batmen who carried steel armaments, and were highly trained warriors. The siege flooded through the abandon gates and met the caravan guard (which was also the previous caravans guard, for some reason they never left) a force of 6 moderately trained poorly equipped dwarves guards stood in the way of a night wing siege. I sat on the edge of my seat as the dark blue "N's" advanced on the guards. It was a battle of legends. The dwarven guards miraculously fought off the night wings and retook their posts. For the next year or 2 the Dwarven guards stayed there, for reasons I know not, perhaps they knew of the lone dwarf with missing limbs, holding up in there and they wished to aid until more immigrants arrived, but all I know is they are the saviors of Ancientanvil, or at least it seemed like it at the time, because a forgotten danger had been.. well, forgotten, AGAIN. thats right, our Ratty beast friend was still roaming the bloodied halls, and had grasped the scent of dwarf... The forgotten beasts soared through the main hall and ripped into the dwarven guards, tearing them to shreds, and killing the merchants as well. He now sat guard at the entrance of the city, idly milling about, until a SECOND forgotten beast came. A fox with large mandibles and webs! It immediately routed straight for the Rat beast, and the 2 locked into an epic battle of the ages. The fox emerged victorious, he had cleaved the Rats head straight off with his mandibles, after ensnaring him in webs. But he was not without injuries, for the boiling extract of the Rat beast had peculiar symptoms. Mainly leading to every single body part of the fox turning red and died almost within seconds of the symptoms occurring. So here I sat, one dwarf, locked in a noble room, with no leg or right arm, and no more guardians of our city. I sat there in disbelief of the roughly 3 hour journey that had just unfolded, but it was not the end (holy shat I know right) a goblin ambush of roughly 10-15 goblin lashers appeared, revealed by the traps at the gate. They pounced into the city and then quickly began milling about. There was nothing for them to attack, so they soon left. So there he still lived, our miraculous mayor. By this time, roughly 80 dwarven ghosts were inhabiting my city, and were probably what was scaring away any future immigrants, and were honestly really freaking me out as well, even if they were only Ns. But one of these ghosts was more vicious, more malice then the others, he seemed out the mayor, drifted through the steel door, and killed him in his sleep. Thus was the end of an epic marathon of FUN and !!FUN!! for Ancientanvil.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: silentveteren on May 02, 2013, 08:42:16 pm
Two Funny Stories

The Stray Water Buffalo Cow grabs The Stray Water Buffalo Bull by the tongue with her left rear leg!
I was looking at the reports to see if any of my cattle were fighting, and low and behold, this beauty showed up, For The Lulz!

The Story Of a Vampiric Hero

The Prosperous fortress of Dumattusung were VERY prosperous We had a golden chair i couldn't trade anyone, but was worth ~ 110000, 1/4 of my entire fortresses worth, but we had a problem, Dwarves kept disappearing, and a strange miner was carrying the corpses over to the refuse heap. The Dwarves, being Dwarves, did not comment on this until they stumbled on many sets of remains in a corpse heap away from the main fortress. The People wanted to kill the vampire, but the mayor was a Smart Dwarf, and built a room for the vampire, and blocked the exit off. The people then used this vampire as the perfect accountant for quite some time. Things were peaceful for a time, but then a Horde of Vile Evil shows at our gates at the same time as a human caravan. Wanting to save the human caravan, in order to take the goods, of course, left their gate open until the last moment. Then the mayor laughed at the horde that was preparing to charge the gate, flipped the lever. And waited.... And waited... And forgot that he had not hooked up the lever to the gate! The goblins saw this, and charged in a huge mass. The mayor made a strategic retreat, and ordered his dwarven warriors forward. A Massive battle ensued, but the goblins had a clear advantage of numbers, even clogged in a tight hole with marksdwarves shooting arrows from above, and speardwarves holding them in a bunch near the gate. The mayor saw all was lost, and ordered his peasants to arm themselves and charge forward! Being Dwarves, they decided that they wanted the equiptment OUTSIDE the walls, and kept trying to get to them, instead of the huge stockpile of arms and armor just below their feet. The mayor saw this and dispaired. Until he remembered the vampire! He quickly ordered the wall to be torn down, and granted the vampire the treasured Nimar Akgos, a marvelous iron crossbow said to have slain a mighty titan! This and a promise that the vampire would have his pick of virgins and blood from every citizen, excluding himself, of course, if only he would turn the tide of the battle. The vampire took the crossbow, and went outside towards the battle. The dwarves were breaking, and seeing the vampire free, began to flee. The goblins howled in joy, and started to run forward, only for each one to be taken down by the vampire! The vampire was launching bolt after bolt into the mass, and almost every one was a kill. The goblins began to break, and the vampire, out of bolts, charged with his Pike (He was a Skilled Pikemen when he came to the town, and i was like, saweeeeet, and of course, there cant be a catch for that...) and began wholesale slaughter of the puny goblins. Even the great troll Surgeon Kutsmob, was unable to stand before this vampire! Unbeknownst to all but the mayor and the last of his guard, they began to reasemble their crossbows, and set up a ballista near the gate. The vampire drove the goblins away, and came to take his prize. The mayor stood next to the ballista, and ordered it pointed towards him. The Vampire, being a Dwarf, thought nothing of this, and demanded his pick of the virgins. One of these Virgins, Ablel Oslanstinthad, Daughter of the Renowned WeaponSmith Ber Oslanstinthad, who was one of the victims of the vampire o ya, forgot to mention that the vampire killed my legendary weaponsmith... Fired the ballista straight into the face of the vampire. The vampire was killed instantly from the impact. The dwarves began to celebrate! for both the horde and the vampire were slain! But this would not be Dwarf Fortress if this were so, and Fun began to realize that the vampire was slain! They regrouped and charged the walls, slaughtering all the celebrating dwarves before the mayor realized what was happening. And so concludes the story of a Hero Vampire
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Dante on May 04, 2013, 03:05:04 am
[fifteen hundred words with no line breaks]

what
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Urist Mc Dwarf on May 04, 2013, 06:08:15 pm
Short epic tale

The Elf hater Azuz began a slow walk towards the mighty fort Doomcorpse The Angry Pall which broke into a run. At last he was here!

Slowly again, he approached the gate and told of his skills of woodcutting, burning the wood, and making the ash into lye. so he took his axe and went down into the caverns when a horrid forgotten beast attacked. He ran but was cornered. on one side was a high drop, two were walls, and the fourth led to the monster. He stood determined to face his fate. It attepted to bite him but he dodged, and then struck back with his axe. And so an epic battle began. for three days and three nights they fought, till the beast lay with its legs mangled and it's organs spilled, bleeding from a thousand gaping wounds.
 Azuz calmly stepped forward, despite his broken shoulder and leg and his torn face. He was exhausted and starving, but the monster was not dead yet. it tore off part of his leg, but he might still survive, if only, if only, allies got to him in time. but then it struck again and he dodged. Off the cliff. Into deep water. Twelve stories below. 
RIP Azuz. A mighty hero. I forged aI forged an appriate burial, complete with high value items, traps, and guardians  
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Raxor on May 12, 2013, 08:21:19 am
My first goblin theif, he stole my only pickaxe (i hadn't found anything sutable to get another) but i had no miilitary at all, so i sent a group of unarmed dwarves to dipatch him. the goblin promptly punches one of them in the face, killing him instantly (somehow he suffocated) the next dwarf grabbed the goblin theif, by the eyeball with his eyeball, (blinding the goblin in the process) and throws him in a nearby river... i was left pickaxe-less.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Doomhammer on May 14, 2013, 01:20:02 pm
Just got a new one

So I've started out a new fortress somewhere up north. No mountainside nearby so I burrowed in. Got everyone nice and underground, miners digging stockpiles too large.
By the time they're ready, it's summer. A wave of migrants appear. Nothing big. 4. As soon as they hit the map, one of them, a lye maker, instantly goes berserk and start chasing a panicked migrant all around the map.
Guess he knew what was coming to him: Stone Detail Duty.
First time this happens to me. Bug or something?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Julien Brightside on May 19, 2013, 09:58:33 am
In my newest fort I had the "friendly trader" appear at the edge of the screen. That is not very useful, but it didn't bother me much.
Then a werehorse appeared, bit my trader and ran off.

A month later that trader turned into a werehorse himself.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Azrathud on June 09, 2013, 09:32:09 pm
Tatònul was a not a smart dwarf, and so he thought it was in his best interest to migrate to a hole in the wall in the middle of nowhere. He was wrong. Due to his slight knowledge in the way of ranged weapons the company carpenter made him a shoddy crossbow, and a ragged looked dwarf lead his horse to a dark corner of the fortress. Later, he was supplied with some bone bolts and a freshly made quiver and he was promptly recruited into the militia. Besides Tatònul, there was only one other militia dwarf, Alekakrul, who recieved the first forged object: a iron battle axe.

As the crossbowdwarf stared dumbly at the archery target, the expidition leader shook his head in dismay. "Dwarf!" He said. "Get to work."

The crossbow dwarf said with a restrained expression on his face, "I'm trying." And he glared at the target some more.

And so Tatònul stared at an archery target for many days.

And that was how it was decided that he was to practice on the local wildlife. His first target was a lonely wombat, and he was able to pin-cushion the animal well enough. Afterwards his killings gained momentum, killing for meat, glory, and pleasure. wren men, owls, and thieves all fell down under his aim.

Eventually he grow confident in his skill and yet a another daily foe entered his territory: A giant mantis. This beast was about the size of a full-blown llama but green.. and with barbs.

As the first bolt missed its mark, the mantis dived from the sky and plowed the dwarf over. The oversized bug dug his forearm into his left hand and wrenched, and the hand plopped off and hung on the barbs of the forearms of the mantis. Tatònul became pale; he was stunned to the his left hand now a bloody stump. The mantis gave a screech of victory and slashed off his right hand.

The axeman was not far away, and he certainly heard the screech. His axe uselessly tapped against the bug, and only managed to scare it away.

Tatònul awoke on the hospital a few days later. His stumps were crusted with blood and no repair was done to them. The rot luckily never came and he promptly went to fetch his crossbow... and failed.

And that's how Tatònul came a melee fighter.

To this day he fights foes of the fortress by biting, kicking, and weakly grappling other foes. He even managed to kick a forgotten beast to its demise. Yes, Tatònul became a hero.

He was not a smart dwarf, but, then again, the militia doesn't need smart dwarves.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: jrmy on June 27, 2013, 03:35:38 am
I'm not sure what release this story comes from. I think it was the first release with those major changes to how targeting worked in adv mode combat.

one of my weapon smiths was struck by a fey mood and grabbed some bars of adamantine - and made a warhammer (of course ::)). not funny in itself, really, except the artefact was called "tiredwines". thinking it was at least kind of amusing, I checked his personality/current mood page and found that he had been bored with the lack of variety of drinks lately. what makes it perfect is that, at that point, I wasn't making fortresses with above-ground farms, meaning my alcohol stockpiles featured dwarven wine almost exclusively.

coincidence, of course - which makes it pretty amazing.

tl;dr pure coincidence constructs a narrative where a weapon smith, bored with the wine in the fort, takes revenge by depleting a valuable metal to make a useless weapon and calls it "tiredwines".
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Juxtap0se on June 28, 2013, 07:28:10 am
Hey folks I'm new to both DF and these forums. Anywho, I just channelled out my very first moat. I was so proud of it! Unlike many of the other things for this game, I didn't have to look up how other people did it. Unfortunately, I forgot that water freezes in the winter and some goblin snatcher came by to grab up a child! I guess this is the fun I keep hearing about?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Slayerhero90 on June 28, 2013, 10:52:46 am
Hey folks I'm new to both DF and these forums. Anywho, I just channelled out my very first moat. I was so proud of it! Unlike many of the other things for this game, I didn't have to look up how other people did it. Unfortunately, I forgot that water freezes in the winter and some goblin snatcher came by to grab up a child! I guess this is the fun I keep hearing about?
That is just a TASTE of the fun you'll have.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Loyalty on July 10, 2013, 10:08:55 pm
I'm not the most experienced player, but some funny things happened I still can't believe.
I think I have 2 good stories. Both about fortresses and dwafs I forgot the names of long ago.

1.
It was a normal fortress at an optimal embark site. A river, enough iron and much wildlife.
After a while it happened that a titan chosed on visiting the fortress. Unfortunately he was able to breath underwater so he planned on using my water systems. My soldiers were already ready to attack him once he came out, but he didn't. He stayed at the entrance and didn't move. For nearly 3 years. Then a necromancer came and with him some zombie alligators. By the time he already left the map one of the alligators decided to attack the stuck titan and so woke up a long forgotten giant. I expected him to attack my fortress, but instead he went to the army of undeads and killed every single one all over the map. I was grateful, but I knew he was going to attack my fortress now. After killing a giant horde of undeads I had to kill him. It took 10 good equipped and trained soldiers a whole season to kill the already injured titan. They just weren't able to kill their dear friend.
In the end I build 2 memorials at my main entrance, so that every single dwarf and caravan could see the ex-guardian of the fortress.

2.
It was one of my first fortresses, pretty much like the one above, but I made something wrong with my defences, so I actually had none. when I saw a goblin army rampaging in my fortress it was to late to close the hole in my walls. I knew the fortress was dead and just watched it happening.
But then somtehing completly unexpected happened: Every single goblin vanished in the caverns. Only their trolls were left in front of my sleeping chambers and training rooms. The ways into the caverns were sealed off by blind cave ogres. 3 dwarfs stayed alive. While dodging the trolls they stayed alive until the next migrant wave came. it looked like I could repopulate my fortress, but then another siege happened and that time everyone was slayed.

And a small adventurer story: I woke up with an arrow in my head -> Dead.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: PatriotSaint on July 14, 2013, 12:48:49 pm
I'm generally new t Dwarf Fortress, I've been lurking but finally delved in a week or 2 ago.

I had a good idea of where and how to settle, and I can generally find a nice spot, but I think I must have revised my embark gear and skills a million times, and I'm still not sure I'm happy with it yet.

Anyway, on my first fortress, (during which I was at least competent enough to know how to get everything inside, everyone safe, a wall up, fortifications, blah blah blah) I brought a copper crossbow and something like 50 copper bolts <_< for my hunter (competent marksdwarf, mind you), who of course proceeded to try to go all gun-fu and shoot at 6 different wombats at the same time. He must of thought he was some sort of Bruce Willis or something, but from an aerial view he was Sir Urist Drunk McTriggerhappy.

Needless to say, I lost 50 bolts for a few wombats. I then proceeded to make an entire new Large world and find the perfect embark spot, where naturally, I forgot to bring an axe and abandoned the fortress (I know, I know). I promptly remembered I could have deconstructed the wagon as I arrived in the main menu...

I think I took a break from DF for a few days after that.

Oh, by the way, there are Grasshopper Men standing around, should I be worried?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: IronTomato on July 23, 2013, 07:51:19 am
My adventurer was hungry, but he had no food. Fortunately, there was a hippo by a river in the distance. I came up behind it and slashed it in the throat. I then remembered a moment too late that cutting throats didn't instantly kill in DF, so the hippo proceeded to knock me down and curbstomp my head.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Lalasa on July 24, 2013, 10:17:55 pm
Ber Adillogem was wandering down the mining tunnels like any child normally did in Fishmine.  A skinny two-year old, he was very proud to totter about independently without his mommy carrying him around.  Imagine how grown up everyone must see him!

Suddenly, a tiny red-scaled imp jumped at him, and Ber dodged out of the way.  What nerve this creature had!  Anger made Ber's cheeks flush red in the dark subterranean gloom as his thoughts roiled.  Beady eyes glimmered in the dark, taunting the tiny dwarf gleefully in response.  Unprepared, the crundle could only stagger back as Ber socked him in the leg.  Hissing like a tea kettle, its claws groped out for Ber, but they only scratched the air.  Likewise, Ber's tiny fist also missed his opponent, but this only served to anger the toddler.  With his left arm, Ber snagged the crundle by the thumb and flipped the creature upside down before pummeling it to the floor.  The crundle's shrieks are swiftly interrupted with punches to the leg and arms. 

Unsatisfied with mere bruises, Ber locked the crundle's left ankle in his right arm in a joint lock that would make any dwarven warrior proud. He cleanly snapped the bone, crumbling it to mere pieces.  Continuing to make grabs for the poor cavern creature, the child followed up with two jabs at the crundle's right leg and then grabbed the imp by its precious horn with his right upper arm.  Angry that its beauty could be marred by the wrath of a mere tot, the crundle lightly raked its claws along Ber's foot, leaving a light bruise, but it's enough to get Ber to let go- only to prompt a punch in the leg and a grab on the crundle's finger.  Roaring like an axedwarf about to charge a forgotten beast in the bowels of the caves, Ber rocketed his small fist at such a speed at the crundle's wrist that it shatters on impact as if a pick had smashed it. 

Without hesitation Ber then sank his small front teeth deep into the critter's abdomen, latching on firmly and giving a violent shake, which blended the crundle's last lunch around inside his guts.  As if this weren't enough, Ber promptly grabbed the crundle's tongue with his right lower arm while punching its spine and scratching through the crundle's horn cleanly in half.

Pain and shame flickered through the crundle's entire being!  It could never show its face in crundle society now that it had only a horn and a half!  But its attempts to scratch Ber were too feeble, and Ber instead locked the crundle's right hand in his arm, crushing the crundle's wrist in his tiny elbow!  Ber then smashed the same hand again with his fist, shattering it twice!

Halfheartedly grabbing the thoroughly beaten-up crundle, Ber decided that its time for lunch.  He dropped the mutilated imp on the cold floor and headed back up towards the dining room.  He couldn't wait for a nice mug of dwarven ale.  Exploring the tunnels was quite fun after all!  Perhaps he'd do it again!

A crundle weakly crawled along the tunnel floor.  Both of its wrists were broken, its ankle was pulverized, and its horn was snapped.  Oh, how badly the horn looked!  Screeching alone in the dark, the crundle cursed in crundle screams that lamented the fracturing of its beautiful horn by a two-year old toddler.  Its wailing and gnashing were met by nothing but silence.

This is a true story about a child that was attacked by a crundle in Fishmine's mining tunnel and made it seriously regret its choice of victim.  If you would like to see the combat reports I based my narrative off of, I have saved them as images and can always upload them.
 
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: sandant on July 28, 2013, 12:02:50 pm
A message appeared on my screen, The forgotten beast Orgigialx has appeared, a massive, hairy, undulating, lobster that clicked as it moved and breathed fire. The horn sounded all the civilians rushed from the cavern to their burrows, the last dwarf out sealed the iron hatches covering the stairwell to the cavern to buy time for the military, he then dashed down the hallway and sealed another set of iron doors, however as he passed, he failed to notice the Dwarf child on the wrong side of the hallway, trying to drag an iron breastplate. The child looked up from his task to see that the mighty iron doors were forbidden to be opened, at this moment he heard the first BANG on the iron hatches behind him. with a look of Child like fascination he heard the hatches get slowly torn apart by massive, hairy claw, then in a gout of flame the beast emerged. It sprayed a massive gout of fire straight at the child who did what any child would, dodge out of the way , dash along the side of the hallway, and begin to punch the beast in its front leg, repeatedly, rolling and dodging all of the claw strikes, and fiery breath. Eventually the young, and luckily female Dwarven child was kicked in the inner thighs, so hard it propelled her down the hallway into a stone wall knocking her unconscious,  the beast, feeling spiteful that day, inhaled deeply, and released a torrent of fire, engulfing the child's body, at that moment, the military, (Fresh from the entire game of monopoly they must have been playing to take so long), arrived and in a short battle, a spear dwarf shoved his steel spear into the crack in the legs chitinous plating, brought the beast down so the Axedwarves could finish it. The crack was made by a small dwarfs fists. The Chief medical dwarf was able to recover the body of the small dwarf, but it was burned beyond the point of repair, so it was placed in the tomb intended for the future Baron, and so it lies to this day, the AbbeyedAbby of Ages still refuses to fall, for too many have died trying to construct it.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Copperfield on July 31, 2013, 02:45:39 pm
It was my first fortress that i managed run in a semi-functonal fashion. The dwarves were content, the militia had 10 people of mismatched armor and weapons, but then again, i had only experienced 1 small goblin siege, and wasn't to worried. My only problem was that i had found no metals, and was completely dependent on importin weapons, and foodstuff and brew stuff, which we paid for with stone crafts, and believe me, we had a lot of stonecrafts.

When we struck a cave, i decided to move my farm plots underground(for safety i though) and cleared the cavern of the throglodytes and the troll we found there, without a single bruise. We discovered water(i wasn't able to get a well up and running, but the dwarfs didn't seem to mind that much and just walked to the water hole we found in the caverns.) and the dwarfes vere content, although a bit poor, but our legendary engraver kept them entertained with countless engravings of himself killing a dingowoman 100 years prior(about 60% of the engravings were about that incident).

I felt really safe, and had about 130 dwarves, which i though was quite amble, we hunted in the caverns for food and got water, farmed in the caverns and imported food and some weapons. Then the first annoyance struck, the horrible cave spider, which killed 8 dwarfs in the caves until i realized it, and then fled before my militia got there. After that, the caves were quiet, and my hunters killed most of the dangerous beasts in their hunting trips, including cave spiders.

Mining under the cave, we stumbled upon a rock that would free us from the labour intensive work of crafting stone goods. A gleaming yellowish metal, easily workable and quite valuable, we had struck gold!

The metalsmith eagerly started working on the gold, haven been un-employed mostly due to the lack of metal for a good while. We made everything out of gold, a golden throne for the mayor, and a golder sarchophagus for our legendary engraver, complete with gold statues, a golden door and also a throne for his mausoleum, which made him quite happy. Coin minting was also started, minting 17000 gold coins to spend next time the merchants would arrive, and started crafting gold crafts. The drawbridge guarding the entrance would help keep any goblins away anyway, with the militia and traps. The mausoleum was also trapped and the coin vault.

But the inexperienced dwarves had discounted the horrors that could strike at them from underground. A forgotten horror, shambling on mettallic 4 legs and spewing sticky spiderous webs was seen approaching the stairway leading from the caves and to the settlement, and the heroic militia went downstairs immidieately, hoping to dispatch the beast right outside the stairway, and clear the area for the inevitable corpse hauling(those unfortunate enough to be on the farms and gathering water). For the next ten seconds, a fierce if a bit one-sided battle took place, as the militia, stuck in spider webs spewed by the abomination, got torn to shreds faster than i could have imagined. The beast immidieately went up the stairs, and into our living quarters, a collection of 30 2x2 rooms in which most of the dwarves lived, and carnage began. Immidieately sealing the doors from our 1st utility area and the living quarters, we were also cut off from our gold mines, food and water supply and living quarters. The 50 dwarves that were in the living area(renovators, people living there and looters that got there before i closed it) were completely at the beasts mercy.

When the population had dropped to about 60, i realized casualties had mostly stopped. Brave dwarves had been able to get hits on the beast, breaking various body parts, including all of it legs, immobilizing it. It could still strike and spew spider webs though, and the dwarves hiding in various rooms were dying of dehydration and insanity.

I drafted a 30 man militia and tried to kill the beast, but since it was in a 1 tile wide corrider, and spewed web that task proved impossible, and although only a few of the militia men died from the beast, most were stuck in it's webs until they went insane or died from dehydration. It was about the same time dwarfs on the upper floors decided to throw tantrums, one of them managing to destroy the drawbridge just in the nick of time to open up the way for a goblin siege.

The goblins were led by a fearsome and heroic goblin axemaster(who gallantly struck down infants and children with his own hands, and one mumbling lunatic) and ran amok among the upper levels, when things quieted down, i had 5 dwarfs letft listed as non-dead. Three of them turned out to be missing, and one was the mayor, who decided that after a day's hard work, he should go and grab one beer. He stood up from his golden throne and went upstairs. The goblins were still inside the fortress though, but i guess they got awestruck at the golden mausoleum because they were content with staying there. So he drank his beer quite comfortably and then decided to start walking around the premises. He was eventually killed by one of the trolls the goblins had brought with them, who apperantly had a longer attention span than the goblins, and i had one dwarf remaining.

That lone survivors story is a bit gruesome, he had both of his legs broken and was unconcious, and was beeing carried to the hospital when the carrier was attacked and killed by a berzerk dwarf, who then promtly committed suicide by running into the money vault and activating all the traps. The goblins were upstairs but content in the mausoleum, the forgotten beast was broken but breathing downstairs in the apartments.

No one could help him, heal him or nurse him, and he was completely immobilized, but he felt quite fine, since he was the mayor now, things were going to be run by him. He had the greatest office/bedroom/dining room in the fortress, a golden throne and 17.000 coins all for himself, with tons of beer and food to keep him alive for years, or at least, until the next caravan came. With his money he would be able to settle himself quite well off in a sane, safe town. So he was happy. I like to think that it was some strange mental affliction that caused him to die from thirst there on the floor, alone and abandoned, his boody broken but with an ecstatic smile on his face.


Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Aseaheru on August 01, 2013, 10:00:26 am
Did you remember the pressure-removers?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: ImagoDeo on August 31, 2013, 10:25:08 pm
Urist McAdventurer was brave and bold and knew exactly where to go for adventures of epic proportions. He had heard legends of Badace of Butter, a fortress far to the southwest, and believed the tales of vicious adamantine blades and shining breastplates of the glorious metal. Even the stories of a forgotten beast couldn't keep him away, and so, in the summer of 16 he left his friends and family and set out alone to reach the fortress.

His travels were mostly uneventful, for he was a skilled swordsdwarf and no bogeyman could possibly match him in martial talent; but one incident deserves a brief mention.

A few dozen miles before Badace of Butter - at least, according to the map he had with him - a door in the side of a cliff caught his attention briefly. I haven't heard of any other fortresses, he thought. Maybe this is the place? He wandered forward and opened the door.

Nothing stirred inside the ruin. No adamantine sparkled from the depths. Even so, Urist was curious, so he ventured forward.

The rock fell too fast for him to dodge out of the way. It smashed into his thigh, shattering the bone and knocking Urist to the ground. His last thought before he blacked out was, No! Not this way...

And yet he awoke again several hours later. The pain was almost unbearable, but he managed to pull himself out of the fortress and stop the bleeding. His leg was clearly not going to work quite right for some time, but at least he could move. This place won't defeat me, he told himself. He walked painfully back into the forbidding doorway and explored the entire fort without incident, finding some halfway decent armor and food before leaving.

The next few days he spent traveling, and finally arrived in the vicinity of Badace of Butter just as summer was ending. His leg had healed almost completely and he was fighting fit again. Unintelligent dwarves milled around outside and couldn't offer him any help, so he threw open the door in the face of the cliff and stepped boldly into the darkness.

The cage trap almost got him, but he saw something glinting in the shadows above just before he took another step. Carefully now, he said to himself. Slowly and cautiously, he made his way around all the traps and descended the central staircase. He explored a number of side passages but found nothing interesting until he reached what was obviously the workshop level. The remains of a looted stockpile lay down one passageway, so Urist headed that direction.

The legends were true! He found an adamantine spear lying on the floor in the main hallway after he stepped past a babbling idiot of a manager who had clearly been underground for far too long. It's all mine, McAdventurer thought as he looted the stockpile. He found an adamantine helm besides and quickly put it on, knowing how valuable his skull was.

Let's go see about those workshops, he thought.

The first workshop contained adamantine greaves and a nice steel shield.

The second workshop contained the forgotten beast.

Urist McAdventurer panicked when he saw the beast bite the workshop's owner's head clean off in one chomp. He ran back down the corridor toward the main staircase, not even daring to look over his shoulder.

But then he stopped himself. I'm better than that, he thought. I will NOT leave that abomination alive!

He charged back down the hallway. The beast had moved into the looted stockpile and was menacing the babbling manager. Urist fell on it in a rage, stabbing it over and over with the spear despite his lack of experience. It ignored him, preferring to munch quietly on the manager as Urist annihilated its internal organs.

After twenty or thirty hits, the beast finally groaned and died. Urist shouted in triumph and proceeded to butcher the beast. He thought about taking its carapace, but since the monstrous thing weighed too much, he left it behind and took some meat as his only souvenir. The manager had died, but that was OK; now Urist could tell the whole world about his conquest and not worry about some fool spoiling his glory by revealing the actual details of what had happened.

He had to murder a fellow dwarf to seize his adamantine breastplate, but when he left the fortress, he was clothed head to foot in Adamantine - and even wearing a beautiful Adamantine crown worth a kingdom or two. Nothing could have gone better. He was a sight to see - bloodspattered but majestic, ready to share the news about his beastslaying.

Several miles to the south, Urist found a river. He tried to cross the river. The current swept him downstream over a waterfall.

He drowned.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: ImagoDeo on August 31, 2013, 11:28:31 pm
My first goblin theif, he stole my only pickaxe (i hadn't found anything sutable to get another) but i had no miilitary at all, so i sent a group of unarmed dwarves to dipatch him. the goblin promptly punches one of them in the face, killing him instantly (somehow he suffocated) the next dwarf grabbed the goblin theif, by the eyeball with his eyeball, (blinding the goblin in the process) and throws him in a nearby river... i was left pickaxe-less.

Pure gold. Urist McStaredown.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: callisto8413 on September 13, 2013, 01:53:49 pm
The Tale of the Vampire Book Keeper!

   The Fortress of Dedukvutok Deduk Akim was founded with the idea that those who ruled would know true power.  The power to control those below them.  A class system was needed.  One that would allow a few to live in wealth and luxury.  So a three tier society was made.
   
   The Surface Dwellers, those who toiled with the soil, handled animals, and crafted wood would be the lower class.  They were forced to live outside, in huts and lean tos, working in open air workshops.   A small diner was made for them, packed with tables and chairs, on a dirt floor.  A few lucky ones would live inside, their beds in the pig pens, as the construction of the outside buildings were never fast enough to house their growing numbers.

   The Stone Class, those who worked with ores, metals, stone, and gems, lived a few levels down.  They had their smoothed out one room apartments, with a bed and cabinet.  They even had tables assigned to them in the dining areas.  Sadly there was never enough tables and chairs for them as the peasants never seemed to work fast enough to fulfill the job orders.  Their work areas were all inside and they were even allowed to have their spouses live with them.  Sometimes they had to go outside to work on a building or wall.  And a few enjoying fishing.  But most of the time they enjoyed a nice sun free lifestyle.

   The Nobles, mostly made up of Administers at first, have three room apartments.  Their walls and floors were engraved, their needs met as quickly as could be.  Deep down they lived inside the Fortress, away from the crowds and noise of the workshops.

   A hospital was soon dug out and a barracks, with a squad of soldiers called the Stone Cutters.  A inside well was designed after the first winter.  Slowly mines reached down into the earth like spider webs, slowly expending, growing, searching for wealth.  A protective wall was started, a jail dug out, and the Sheriff was soon Captain of the Guard.  A Mayor was soon elected but everybody knew he was nothing but a puppet of the Nobles.

   Life moved along.  The Fortress grew rich on tourists mugs and well designed mechanisms.  Wood, seeds, booze was imported, with some weapons and metal bars.  There was plenty of trees available but the workers never seemed to have enough time to cut them down.  Funny enough this seemed to please the Elves.  Prey was hunted, fish were reeled in, and fields were harvested.  The stockpiles groaned with the food and drinks produced daily. 

   The Surface Dwellers learned to live in the harsh sunlight, frequent rain fall, and snow storms that hit during the winter.  The Stone Class enjoyed their work, their nice bedrooms, and good living standards.  The Nobles...well, they did whatever Nobles did with paperwork.  Everybody was well fed, the still was able to keep up demand much of the time, and the traders were always welcome.  The immigrate waves grew bigger with each year and the population grew.

   A few people went insane, driven by strange moods, but that’s normal for Dwarfs.  But after the second peasant was found dead, blood drained from the body, people started to suggest that there may be a vampire among the populace.  True, the two victims were just Surface Dwellers but the Nobles decided they had to do something about it.  It was bad for public relations and if too many of the lower class were killed who would cook, clean, and be told what to do?

   Records were examined, backgrounds were checked, people were questioned.  Soon it was found that a hunter, using the false name of Athel Isonlitast, was the vampire!

   Now that he had been found what would they do with him?  The Nobles were on the spot.  They were to become a Barony very soon (in fact they had already passed on the name of suggested candidate to the Mountainhomes) and felt any black mark on the Fortress’s reputation would throw a wench into the works.  What to do?  What to do?  Kill him?  Recruit him as a soldier and allow him to eat peasants when he needed to?   

   Than they came up with a brilliant idea!   They swiftly recruited the vampire, had him position himself in the book keeper’s apartment, who they fired, and walled him in.  The vampire, not the now ex-book keeper.  Than they made the vampire the NEW book keeper!  A never resting, never eating employee!  True, one day, when his cloths all rotted away, he would very likely go insane.  But that was nit-picking.

   They would also have to shout to communicate with him but it was felt by all to be the best solution.   A vampire book keeper!  Think of the tourism!  The public relations!  Dwarfs For the Ethical Treatment of Monsters would give their Fortress Five Stars!

   And everybody was happy!   Well, not the Surface Dwellers who still worked in muddy fields, lived in huts with up to eight other Dwarfs, and  had a small diner in which you had to climb over others just to get to one of the four chairs.  But the Stone Class and the Noble Class were happy and, you know, they’re the only ones who truly count!  Even the ex-book keeper went back to being a Miner and, therefore, a good standard of living.

   So now the vampire works at his desk, his fingers stained with ink and not blood.  And on the surface above the peasants grumble about how they can now say, without fear of contradiction, that one of their bosses IS a blood sucker! 

The End.
   
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: chaosgear on September 13, 2013, 08:27:26 pm
...any black mark on the Fortress’s reputation would throw a wench into the works.
Huehuehue...
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: callisto8413 on September 14, 2013, 07:40:55 am
...any black mark on the Fortress’s reputation would throw a wench into the works.
Huehuehue...

And my next story will deal with that wench..er..I mean the new Baroness.  :D

EDIT: I made a copy of the game file and abandoned the Fortress to look at the legends and history.  It seems the first Kings of the Dwarfs were...mostly....vampires.   ???

Not finished reading it but so far..very interesting.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: callisto8413 on September 15, 2013, 03:19:53 pm
The Tale of the Wench in the Works.

   The Fortress of Dedukvutok Deduk Akim was doing pretty well.  The Miners had sensed the caverns near some of the deeper tunnels and a air lock system, using a trapdoor and a regular door (to keep away the pets) was being installed.  Once in place they would break open the wall and see what they could see.

   There had already been an accidental breeching before this but it had been quickly walled up.  The Fortress at the time had neither the need or the military might to explore such a dangerous area.  Now it felt comfortably secure and was about to have one of it’s members appointed as a first TRUE Noble.  A Baroness!  What city would not feel pride?

   As they waited they worked day and night.  Mugs were made, wood was burned, and food was cooked.  There was some complaints, as no ore or coal had been found ANYWHERE in the deep levels of the earth and the metal industry was only able to work with imported bars.  This meant many Stone Class workers (those of the Middle Class) had few jobs and found themselves just hanging about, gossiping around the booze barrels, complaining about all the free time they had.

   On the surface the farmers, woodcutters, and hunters worked day and night, in the rain and in the snow, trying to fulfill all the projects they had been given.  It was never ending - seeds to plant, sheep to shear, new animals to butcher, walls to build, roofs to put up, logs to burn, stone to haul, and meals to make.

   The day of the appointment finally arrived and Baroness Sazir Nazomonul, formally the manager,  now stepped forward to turn the Fortress into a Barony.  She was also given a Champion, picked at random by tossing a rock into one of the crowded hallways, to who would help train the soldiers. 

   She of course demanded a tomb, which was her right, and handed down mandates, which was also her right.  Like the Mayor’s mandates sometimes they could be fulfilled and sometimes not but at least they created work for the laborers and that was a good thing.

   The Baroness’s tomb was easy to throw together.  They had a room already dug out and smoothed.  They tossed in a few statues and a coffin.  Done.

   Funny enough, during all this, ANOTHER vampire was found among the populace.  But the Nobles now knew how to handle this!  They entombed him and made him the manager.  As he had made some friends while living among the living it was decided one of the walls would be fortified - so that friends could chat with him through the arrow slits.  Sadly, he was walled up without his pet.

   The peasants had mixed feelings about this.  They did feel a tad safer.  But now they had TWO vampires in the chain of command.  Seemed wrong somehow.

   Soon the Baroness demanded a glass weapons rack for her dining room.  Well, they were able to get the material, much to the happiness of one of the Stone Class who gleefully worked to make a wonderful glass weapons rack.  He was only an Engraver but Rith Mafolurist was happy to try his best. 

   True, they had to import the material as nobody seemed to want to make it locally.  Not enough bags somebody reported.  But the peasants were always complaining about something.   They complained about animal attacks, about vampire attacks, and about houses with no walls.  Bloody peasants!

   Soon the Glass Weapons Rack was presented to the Baroness, placed in her dining room just as she had asked, replacing the old one.

   Which did nothing to please the Baroness.  She threw a fit.  A tantrum to be honest.  A very loud one.  In public.  At the Fortress’s well.  In front of everybody. 

   It seems her words had been misheard.  She had wanted a Crystal Glass Weapons Rack.  Not a CLEAR Glass Weapons Rack.  She ordered the death of the poor Dwarf.

   Luckily the Nobles had never supplied the Hammerer with a hammer.  A tad embarrassing but in private most of the Nobles felt that KILLING somebody was just a tad too much.  There was a perfectly functional jail.  If a tunnel with three ropes could count as a jail.

   Still, those in the past who had been jailed had survived.  The City Guard were not mean.  They gave the prisoners water and none had died from abuse.  The City Guard did not train as much as the Stone Cutters and therefore gave relatively light beatings. 

   In the end the Engraver went unpunished and new job orders were sent out.  FIND ROCK CRYSTAL!   Find it NOW!

   The Miners worked overtime to dig wider and deeper.  Looking for rock crystal.  They found many stones, some precious, some not, but they found no rock crystals.  Nor did they find ore or coal, much to their disgust.  The Baroness’s mandate was still in effect and the longer it took to carry it out the louder and more dangerous her tantrums would become.

   It was felt that something had to be done with the Baroness.  Something soon.  Something that could not be traced to anybody.  Meetings was held in the dark mines.   Notes were secretly passed back and forth between the Mayor and the Militia Commander.  Even the two vampires were consulted.  Plans and plots were created, examined, and rejected.  Whatever happened had to be final.  She had to die but no evidence should be left behind.  She could not just go “missing“.  She may come back as a ghost.  She had to die but also be found so as to be placed in her tomb.

   Than there was her husband.  What to do with him?  Would he start a riot?  Almost everybody was related.  What could be done to keep the damage down to a minimum?

   One of the vampires, being old and wise, made a suggestion which he whispered through the wall that keep him away from the pulsing necks of the living Dwarfs. 

   “If you kill her, that's it.  No chance of being the capital.  Ever.”

   The Nobles grumbled and whined but realized that, yes, the vampire was right.  Off the Baroness and that would kill any chance of them every attracting the other Nobles and, one day, the King. 

   "Do we WANT the King here?" asked the Mayor after draining his marble mug of wine. "I thought the whole point was to be in charge.  Not to be ordered about."

   The Captain of the Guard coughed and added, "She is throwing things at people."

   The voice of the vampire once again drifted over the meeting from the stone wall as if somehow leaking through the invisible cracks.  the other vampire seemed to be more of a listener but the Nobles could almost feel his presence, as if he was behind the other vampire, supporting him silently.

   "You can be a second rate independent city state.  Or the Capital of one of the most powerful Kingdoms of Dwarfkind.  With access to the ears of the King."

   The Nobles, in the end, agreed to wait.  It was decided to recruit the Baroness's husband as a Militia Captain, to keep an eye on him, and to try their best to make the Baroness and future Nobles happy.  It would require purchasing items nobody needed or wanted, to keep the stockpiles well supplied but if it meant REAL, long reaching, total power...

   And so the Baroness, who many of the peasants called the 'Third Blood Sucker', was kept in her position.  The new military squad, the Surface Grunts, trained in a room in which the Baroness's husband would notice, as he trained his soldiers, the Clear Glass Weapons Rack.  He knew it was a message.  But who was it directed at?

   The outside walls grew, slowly encircling the outdoor slums.  They also grew upwards, as fortifications were made.  There was talk of a drawbridge and towers for archers.  Of course, more houses, diners, and workshops would need to be built.  And more living spaces for the inside populace.  Babies were being born at an amazing rate.

   One of the upper levels was even being cleared out when it was noticed that cave moss and plants were growing in its soil.  The exposure to the caverns, twice, had released spores into the chambers and hallways.  It would make safe pastures for the growing herd of sheep.

   The air lock, forgotten by all but the Nobles, was kept available.  For future use.  Just in case.

The End.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Sam on October 10, 2013, 04:53:08 pm
It was my first fortress that i managed run in a semi-functonal fashion.


Story of my beard. Hello, my name is Sam.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: mastahcheese on October 11, 2013, 01:34:29 am
PTW
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: miauw62 on October 19, 2013, 12:13:28 pm
A funny story, I have one.

I've recently started playing DF again, breaking the infinite cycle of "I'll wait for the next update".
Either way, I was talking to some friends at school (They're not really DF fans.) and mentioned that 75% of my fort got wiped out by an ambush that I had to send all my dwarves out to fight for. (THIS did catch my friend's attention :P). I also mentioned that all of my remaining dwarves are either insane or unhappy now. Upon which he suggested hiring a clown to cheer them up. As I said, he didn't know what "clown" means in DF, so I explained it to him. Pretty funny I guess.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Icecoon on October 29, 2013, 04:22:11 am
One of my dwarven babies got involved in a combat in my fortress after one of my dwarves got berserk because I was unable to give him the required materials for his grand legendary artefact project. He attacked the baby, so I called in the military, because I feared he would kill him. Well it ended unexpectedly. I do not have a screenshot, so it happened like this:

Urist McBerserk punches the Dwarven baby in his left arm, bruising the muscle.
Dwarven baby kicks Urist McBerserk in his head, bruising the muscle, jamming the skull through the brain and tearing the brain.

Urist McBerserk has been struck down!?
Well, what the...

I hope the baby will pull through, it received a serious beating before that Chuck Norris like kick.  :D
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: DrakeSays on November 18, 2013, 09:04:33 pm
Okay, so after a lot of practice i got a TON of progress made. It was going well, and i had 30+ Dwarves, before realizing i had a herd of angry elephants at the door (I had some... Troubles with them in this world.) I went to tunnel out the back and then i realized, i had built the fort on a cliff because it was asthetically pleasing. (As pleasing as you can get with ASCII.) Four of the dwarves died before they realized there was a cliff there, and the rest died when the elephants got in. Special Mention goes to Thomas the Archer (Nickname for him, i can't remember his real name, but it was Mcsomething,) Who was killed by a FLAMING PIECE OF FLYING WOOD that effectively gutted him. Bled out over the course of several minutes after hit happened. Probably the best death i've ever had.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Raunyc on December 02, 2013, 03:12:03 am
Sorry if I'm digging this up, but I figured I had a great story to add.

Managed to get a pop of around ~120 everything going great, then a Forgotten Dimetridon showed up with it's poison cloud and went rampant as they do...   So I had my army destroyed by this foggy beast, except for one dwarf, who had been sleeping in the barracks... he came to during the fight, as everyone else ran about in a panic.  This lone dwarf, an axdwaf at the time ran at the forgotten beast as though it was nothing. Well he lost his left leg and right arm in a few instances. He however continued to fight, ignoring the "flesh wounds" and strangled the beast down, at this point everyone else in the fort had been killed by the poison fog...  So this lone dwarf spent 3 seasons choking the forgotten behemoth, until the dwarven caravan showed up to finally dispatch it (I had made many enemies along the way, and all the migrants died to the fog running in...) then once the beast was dead, fell the the floor unconscious. 

Not once since have I had a dwarf live up to this legendary wrestler, but I have hopes.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: 593shaun on December 02, 2013, 02:18:45 pm
I once had the weirdest experience with a bandit camp.

I was fighting off a large group of bandits, and had almost killed them all off, when the leader showed up. He appeared to be a legendary maceman, and I was pretty certain I was about to die, being surrounded by bandits with their leader charging in. As I finished off a couple more bandits, the leader reached me. He swung twice, breaking my left leg, and some ribs. After doing this, a notification popped up stating that he had died of old age. Sure enough, when I closed the message he was dead. I didn't get any credit for the kill, and I couldn't finish the quest.

Also, once I was fighting a titan--I believe it was made of some sort of stone--and it tore off my leg. In response to this, I hacked off his arms, which I believe he had four of, grabbed one, and proceeded to beat it to death with it.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: chaosgear on December 02, 2013, 03:19:01 pm
Sorry if I'm digging this up, but I figured I had a great story to add.
Impossible. The thread is stickied. Rather than dying and getting buried, this thread is hung by a noose above town square for all to see until someone comes by to poke it with a stick.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: MDFification on December 02, 2013, 06:57:20 pm
This was back in the beginning of Necrochambers, our succession fort (which we pass on along every time someone dies horrifically).

I was under attack by the undead. Many of the undead. Our count and the military had sallied forth to kill them some goblins, slaughtered their way through a siege, then realized that a necromancer was hiding somewhere nearby. As I had a lot of war dogs trained, this was a very bad thing.
So my military had become undead. The goblin that had been besieging us became undead. The Ettin who had wandered into the siege and was promptly beaten to death by goblins became undead. Basically, I wish that my fort hadn't been surrounded by body parts and corpses when the necromancers showed up.

So I decide to turtle and wait out the undead siege until a caravan or ambushers show up and take care of it for me. But then I got a migrant wave. And in that migrant wave was a lone stonecrafter and legendary marksdwarf named Urist Headshoots the Sing of Hell. This guy was hardcore; he had 12 kills including 7 goblins and 2 giant scorpions by the time he showed up.
So Headshoots Van Hellsing over here just kills a good 26 undead before running out of bolts. He calmly strides across the now-zombie free plain towards the fort.

While watching this, I hadn't been paying attention to my stocks, and my fort starved/tantrumed to death.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Humdilla on December 04, 2013, 03:15:05 pm
The curious incident of the demon in the wartime

Hah! Nice title!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: robertmanbob on December 24, 2013, 12:30:07 am
This literally just happened to me:

THE TUNDRA TITAN SHINEBO HAS COME! A GIGANTIC THREE-EYED STEGOSAURID!IT HAS A BROAD SHELL AND IT EMANATES A Aura of giving and kindness! ITS DARK JAGGED SCALES ARE RIGID AND OVERLAPPING.

Some kind of evil twisted santa! Ill update this when the fight ends.

Update: After brutally murdering my boar, my two legendary macemen ran up and SLAUGHTERED the titan... Santa is really weak. He lost to a military commander holding 2 babies.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TD1 on December 25, 2013, 01:17:16 pm
This literally just happened to me:

THE TUNDRA TITAN SHINEBO HAS COME! A GIGANTIC THREE-EYED STEGOSAURID!IT HAS A BROAD SHELL AND IT EMANATES A Aura of giving and kindness! ITS DARK JAGGED SCALES ARE RIGID AND OVERLAPPING.

Some kind of evil twisted santa! Ill update this when the fight ends.

Update: After brutally murdering my boar, my two legendary macemen ran up and SLAUGHTERED the titan... Santa is really weak. He lost to a military commander holding 2 babies.

So in your fort a legendary fighter used her babies as dual-wield maces and used them to slaughter Santa Claus? I salute you, sir. I salute you.

In one of my forts, a dwarf, perfectly sane, went up to his own squad of ten, then slaughtered them. He then killed all the military, whilst ecstatic. He then proceeded to kill all of the fort apart from a few-maybe ten. He was eventually killed by a Titan, but by then the tantrum spiral was unstoppable. At the end, only one was left. The mayor, one of the original seven. He was near misery-and therefore death-from the miasma, but then the migrants arrived! Never have I been happier to see their grimy faces. So, with the newly made haulers clearing the fort of corpses, the mayor got better. Fort recovering, but a close shave. And I still don't know why that one dwarf decided, rather calmly and coldly, to kill everything.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Elephant Parade on December 31, 2013, 12:04:27 am
Posting to watch.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Urist Mc Dwarf on December 31, 2013, 10:03:11 am
This literally just happened to me:

THE TUNDRA TITAN SHINEBO HAS COME! A GIGANTIC THREE-EYED STEGOSAURID!IT HAS A BROAD SHELL AND IT EMANATES A Aura of giving and kindness! ITS DARK JAGGED SCALES ARE RIGID AND OVERLAPPING.

Some kind of evil twisted santa! Ill update this when the fight ends.

Update: After brutally murdering my boar, my two legendary macemen ran up and SLAUGHTERED the titan... Santa is really weak. He lost to a military commander holding 2 babies.

So in your fort a legendary fighter used her babies as dual-wield maces and used them to slaughter Santa Claus? I salute you, sir. I salute you.

In one of my forts, a dwarf, perfectly sane, went up to his own squad of ten, then slaughtered them. He then killed all the military, whilst ecstatic. He then proceeded to kill all of the fort apart from a few-maybe ten. He was eventually killed by a Titan, but by then the tantrum spiral was unstoppable. At the end, only one was left. The mayor, one of the original seven. He was near misery-and therefore death-from the miasma, but then the migrants arrived! Never have I been happier to see their grimy faces. So, with the newly made haulers clearing the fort of corpses, the mayor got better. Fort recovering, but a close shave. And I still don't know why that one dwarf decided, rather calmly and coldly, to kill everything.
What mods do you have?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TD1 on December 31, 2013, 03:08:16 pm
None. I don't understand it. Weird.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: forfor on January 20, 2014, 12:30:20 pm
I was hunting a vampire, and located him in a building with a few generic villagers. I was all geared up for a many round combat. After calling him out, first turn of combat, the generic farmer next to him punched him in the head "the vampire is surprised by the ferocity of his attack." He broke his head, and bruised his brain, killing him. Bam. In the very first turn of combat the mighty vampire who had killed over 1000 people had been felled in a single round of combat by a punch from a lowly farmer.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: MerkerBenson on January 20, 2014, 12:51:34 pm
o, new DF player here. Just decided to try the game a week ago and now I'm fascinated with it. It's brilliant! Really got interested in it after watching SilverDragon's LP of the game.
Well, long story short, I installed PeridexisErax's Dwarf Starter Pack and started my first fortress without much reading of the wiki.
That being said my fort at first was in danger of dying of thirst and starvation, but fortunately a few caravans arrived and after several failed experiments(I had assigned some1 without an appraisal skill so blind trading) I managed to supply the fort for some time.
A migrant wave arrived, a weretoad or something along those lines arrived as well and killed one dwarf instantly before being chased away by my rag-tag squad.
Eventually I got the grasp of the economy and I was getting rich, the area I was in was filled with coal, iron bearing rock, flux stone, gems, so I even started making steel bars, but my source of cash were the porcelain crafts, as I had a master clayworker. We only lacked a water source, but imports and eventually a plump helmet farm took care of that. One of my weaponsmiths went into the artifact mood and made a iron cool mace, which I gave to my militia commander. I had also preemptively built a huge wall around my fort so I felt relatively safe, enough that I decided to go straight to steel armor instead of making some fast iron armor and weapons, and I forgot to set my squad to train.
As my fort population reached 50, a minotaur showed up... I thought "meh, nothing got past the walls, this guy won't as well". But he proceeded to completely destroy my walls and started murdering my dwarves. I mobilized the squad of 7 untrained dwarves immediately...and they immediately died, even my mace wielding militia commander. I drafted one of the new migrants, who was a mace expert and told him to take some of that steel chainmain that had been built....he died. I eventually managed to get everyone into a burrow on the lowest level of my fort, about 30 dwarves left. The minotaur was content to clear my fort of all constructions and then camped the office of the expedition leader...who was waiting for the outpost liaison to come to a meeting...in a dormitory bellow, while the outpost liaison happily went past the pile of corpses at the entrance and waited in the meeting hall, completely oblivious to the minotaur rampaging through my base...
The minotaur and the outpost liaison occupied the first level for a couple of months, meanwhile the survivors were dying of thirst and hunger, and going insane. I released the burrow hopping at least one might survive. Well they killed each other on the way to the food pile near the entrance, and the minotaur killed a few more before going to an unfinished portion of my fortress and camping there. The outpost liaison got killed either by the minotaur or the insane dwarves, couldn't figure it out, or maybe he just left. In the end there was only one dwarf, and he became the expedition leader, so he was happy, and so he happily started to haul the corpses to the refuse pile, waiting for the next wave of migrant with hope.
That didn't last long because a goblin ambush happened right in the fort...and an arrow hit the last dwarf of my fort in the head..

The end of the beginning :)

Cheers
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: DogsRNice on January 21, 2014, 08:27:09 pm
"this sand is ugly looking lets leave"
thus is the fate of 5 dwarven settlements managed by me  ;)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Dirst on February 12, 2014, 10:34:11 am
I'm still fairly new to DF, making newbie mistakes like forgetting to tell my military to actually follow the training schedule, but there was one fortress that I am sure I executed as well as any expert could have.

All of those months of meticulous planning were about to pay off.  Urist McForesight had agonized over every detail of the manifest before setting out from the Mountainhome, and his comrades’ grumbling would come to an end when the new outpost had every needed thing in exactly the right amount.  Even the exasperating argument over bringing ducks instead of hens would be vindicated.

“Stop the wagon!” he shouted.

“Right here?”

Urist didn’t like having his orders questioned.  “Yes!  Right here.  This very spot, this very time, this is where the history of our brave new fortress begins.”

“The oxen don’t like it, but as you wish.”

The seven stalwart Dwarves looked upon the land that would be their new home.  Six of them had no idea what made this spot so important, so Urist explained.  “That there will be the entrance to our grand fortress.  The steep slopes above it will allow our marksdrarves to rain death upon our enemies while safely behind fortifications.”

“We could see that just as well from, say, over there,” offered one of the others, pointing to a spot closer to the entrance.

“We could,” Urist continued, “but then you wouldn’t be able to see in the same glorious vista where our littoral defense towers will rise to rain even more death upon our enemies.  This is the only place you can stand and have a good view of where all the emplacements will be.  And I see sand over there, and clay, and dolomite, so –”

“Literal defense towers?  Has anyone ever used a figurative defense tower?”

“Littoral, coastal, in shallow water.  When this frozen lake thaws in the spring, it will make the towers unassailable!  All of you, just take a moment to picture our invulnerable fortress.”

“You’re right, this is a great spot to see the whole landscape.  It will make for a glorious engraving, but –”

“But what?  It’s the perfect place for a fortress!  Wait just a moment longer, and the sun and shadows will be just right to showcase this place's magnificence.  Wait for it.  Wait for it…”

And just then the ice of the frozen lake gave out beneath the Dwarves.  Unfortunately, the spot that Urist chose for the fort’s history to begin was several wagon-lengths from the shore.  It turned out that Urist was right that ducks were a better choice of egg-layers than hens, for only the ducks survived the plunge.

There was a lake biome occupying about a quarter of my embark site, and since the climate was temperate all of the water was frozen as the game started.  The wagon started out parked on the frozen lake despite there being plenty of nice, solid ground available.  I set up an “everything” stockpile and an “everything” pasture onshore, then unpaused the game.  About three seconds later the lake thawed and swallowed up pretty much everything except the ducks.

Edit: typo.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TheFlame52 on February 19, 2014, 07:20:05 pm
So in your fort a legendary fighter used her babies as dual-wield maces and used them to slaughter Santa Claus? I salute you, sir. I salute you.
Sig'd
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: xxseuzxx on February 25, 2014, 08:56:46 pm
i forgot to pretty much lay traps near the magma channel feeding the forges and furnaces,a group of magma crabs somehow managed to climb into the platform  and machine gun every furnace operator to death,also then climbs a fire imp that eventually burned every non fire proof living thing in the forge platform...so im stuck waiting for migrants to use as furnace operators.
id rather not talk about the ensuing tantrum spiral that i will face
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: callisto8413 on March 05, 2014, 02:25:33 pm
I was very busy today.  Killed two Forgotten Beasts, worked on expanding the magma powered metal industry, and had to deal with a group of human traders, with yak pack animals, all at the same time.  So when everything calmed down and I sent one of my militia squads to help the hunters and their dogs wipe out the crundles who were attacking Dwarfs trying who were just collect resources I kind of took it easy.  Though, to be honest, I got really pissed off when they also KILLED one of my valuable puppies.   Kittens, sure.  Kids, I have a dozen of them.  But the dogs are useful!  Leave Them Alone! 

So here I was exploring the bodies, making sure my Dwarfs picked up ammo when I noticed that the human caravan was heading down to the caverns to exit the Fortress.  What.  What?  What?!?! 

I have, to date, killed three Forgotten Beasts.  I know, for a fact, that there is another fourth one running around.  And while I have killed off the elk birds and many of the crundles, who all taste delightful by the way - the kids love them, I know for a fact that there are other scary things down there.

If they can't find the edge of the map, and get killed, will I be blamed?

Not that I am really worried about a human invasion.  Be a change of pace, to be honest.  But if I am going to be blamed for something at least let it be for something I really did.  Know what I mean?

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Scotsmen on March 16, 2014, 10:39:11 pm
So, my first fortress ended due to a tantrum spiral caused by a goblin raid. Except, it didn't, because I abandoned before the spiral had run it's course, thinking, "Heck, they're all gonna die anyway". My mistake. Because I abandoned, some of the dwarves survived. So, in my next fortress, the first migrant wave includes a family of dwarves from my first fortress. And they're all miserable, due to the tantrum spiral in my first fortress. The father proceeded to go berserk, but I quickly put him to sleep, with a miner who I drafted into a temporary squad. Unfortunately, the mother then threw multiple tantrums, eventually causing yet another tantrum spiral. That's the story of how my second fortress fell, due to the fall of my first fortress.

This game never ceases to amaze me.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: xpi0t0s on April 03, 2014, 07:22:29 am
Not a patch on others' stories, but here are a couple from my current fort, "Nilmat/HammerBent" (named after a hammer I have, which is, er, bent.  It was randomly generated, but it resonated, so I kept it).


I was getting a surprisingly high number of deaths so I did a vampire sweep and found I had three on site.  Splendid.  Well, I only need one, so here are the last thoughts of one of the other two.

"Mmm, trading, I've always wanted to give that a go.  Might get to m-eat some interesting(ly flavoured) people.  Let's have a look at the depot (I wonder what that bridge is for).  Ooh, the depot's made of silver.  Nice, shiny.  And I've got a room here, too, right next to the depot.  What's that...oh, the bridge is raising.  Never mind, nobody knows my, er, secret yet, so I'll just see what's in this room.  Hey, a caged minotaur!  Nice."

*clunk*

"Er, nice minotaur.  Niiiice minotaur.  Niiiiice mi--"
#



I tried to dispatch the second surplus vampire in the same way, but he won the scrap.  Took two minotaurs to dispatch him and he still took one of them out.  The third is now happily trading.
#


Some snapshots of the conversation with my baron:

"Make me some toy boats!"
"Make me some war hammers!"

"Make me some toy boats!"  Er, you know I can only request crafts in general don't you?  And boats only come out occasionally?  And I've already got enough to satisfy the elves for the next 200 years?  (Yes, I know, but they bring me Valley Herbs, so it's either Golden Salve or we have to import a mountain of meat for Prepared Meals.)
"Make me some war hammers!"  Well, OK, these will be helpful.

"Make me some toy boats!"  More?  Look, you've got several to play with, and I know your bath isn't *that* big cos I built it myself.
"Make me some war hammers!"  Still helpful.

"Make me some toy boats!"  What's with this?  And you won't let me export them so it's not as if I can swap them for the cheese you crave.
"Make me some war hammers!"  OK, I've got my full quota of masterwork war hammers now, thanks.

"Make me some toy boats!"  Sigh...
"Make me some war hammers!"  You know I'm only going to assign this job to the PFY and immediately melt them, don't you?  Oh, you do.  And you're not unhappy about it either. So why do you get in such a strop if I don't make them in the first place?

"Make me some toy boats!"
"Make me some war hammers!"
Look, I tell you what.  Why not go and discuss all these toy boats with the trader?  I'm sure he'll work out a good deal with you, then we can at least swap them for cheese.

"I'm not tired!"
Damn.  OK, I'll unforbid that door, very briefly, just long enough for you to move a bit.

Baron: "Hey, nice bridge!"
Me: "No, Urist McRandomPassingDwarf (even though you can't exactly be randomly passing a lever in a cul-de-sac), don't brush past that lever!  No!  I said DON'T....oh..."

*splat*
#


I'm thinking of erecting Baron McToyBoatFetish's memorial stone in the new mayor's bedroom.  "Crushed by a drawbridge" surrounded by several forbidden toy boats might just give him a hint.  However I did assign someone from Dwarf TheRapist's 150-159 section, so perhaps he'll drop dead before I get bored with his requests.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Knick on April 07, 2014, 10:29:35 am
This happened some time ago.

The overseer of the fortress decreed that a ramp shall extend from the topmost layers of the fortress to the nethermost magma furnaces just above the magma sea.  The ramp shall be build, in a straight diagonal line, through the layers of rock regardless of terrain.  Where the ramp would break through caverns, it shall be built, rather than carved. 

Upon completion, a barracks was constructed and manned near the portion of the ramp which extended through the caverns, to ensure the safety of the fortress as a whole. 

Regrettably, a forgotten beast managed to infiltrate the grand ramp.  A forgotten beast whose primary attack consisted of spitting webs.  In sort order, the protective squad was largely incapacitated.  Civilians then attempted to recover the wounded, and more importantly, recover the possessions of those who were struck down. . .

Meanwhile, the King under the Mountain was fuming in his chambers.  He had been demanding an adamantium bed for quite some time now.  In a rage, he wandered the empty great hall, bellowing for dwarves to attend to him.  He wandered the corridors to the empty workshops, screaming for his subjects.  He passed through silent meeting halls, legendary dinning rooms, and endless stockpiles of food, drink, and crafts, without so much as a glimpse of another dwarf. . .

At the same time, the wounded and blinded forgotten beast, legs broken, claws shorn off, reduced to only one mode of attack, continued to spit webbing at the dwarves.  All two hundered dwarves including babies and children, starving and thirsty, trapped in a never ending, fruitless struggle to escape the webs of the incapacitated forgotten beast.

In the end, about fifty dwarves died.  I killed the FB by conscripting every dwarf to become a wrestler, in the hopes one of them would kill the beast.  In the end, I believe it was a crossbow bolt that did the trick.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: xpi0t0s on April 08, 2014, 07:38:11 pm
Another one from Hammerbent.

A kitten or two accidentally got locked in my goblin death trap (where they'd be released from cages into a pile of weapon traps).  Well, I say "accidentally", but you know.  (Edit: With some caged gobbos.)

Anyway the inevitable fight happened and I thought I'd have a look at the logs to see how Tiddles toddled off this turf.  What I found made my jaw hit the ground.

The kitten swings the Goblin Axeman round by the foot.

Whoever likes drawing pics please draw that one.  I *must* see that.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Darthania on April 17, 2014, 10:20:28 am
One of my speardwarves has a pet bunny called Erush Spearwipes. I like to imagine he uses it to clean off his spear :D
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: mate888 on May 06, 2014, 09:01:49 pm
So, I just recently reclaimed an old fortress I had called Datan (IronMark), and it fell on a... Let's say fun way.
I had a lot of plump helmet men and women because, mushroom men! Awensome! And they also worked as a food source. But then they begun outnumbering my dwarves, and I just stood there looking at my militia being brutally murdered by a bunch of pink shrooms with arms and legs...
I now know how to control the population, but everytime that an unexpected combat log appears, my first reaction is: "Oh, God, the revolution is starting! Is starting!"
Just Dwarf Fortress, man. The only game that can make you paranoid of shrooms rebelating aganist mandwarfkind.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TheFlame52 on May 07, 2014, 02:52:25 pm
I had a forgotten beast made of sand with deadly dust. My forts is completely unprepared, with no real weapons or soldiers. I expected the worst. I sent my makeshift crossbow squad to kill the beast. It ran up to one imp, used its dust, and promptly exploded. Thank Armok. I don't think anyone got caught on the blast.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: magmaholic on May 24, 2014, 03:03:00 am
My whole fortress was killed by monkey monsters.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Shaggard on June 19, 2014, 09:53:25 pm
There was this one thing, back on one of my earlier successful fortresses. I'd taken joy in the splendor of cave fish man Imperialism for a time, but had grown tired of their scaled presence in what was clearly the location of my soon to be underground bath house. I had the military purge the native fish man population with their assorted weaponry, as I'd yet to have figured out the assignment of arms, or even actual training, within the military.

Needless to say, a bunch of haphazardly armed, poorly trained dwarves managed to slaughter the majority of the scaled ones, and there only appeared to be one survivor from the former colony of dirty lake dwellers. An elite cave fish wrestler was deep underwater, doing whatever cave fish people do in their spare time. I considered Operation Dwarven Post-Imperialism a fine success, and proceeded to ignore the presence of the elite wrestler until a short time later.

The events that followed could only be explained in that, terrified of forgotten beasts as I was, I had yet to build a military that could actually confront one. It would be fair to say that had a forgotten beast ascended the poorly thought out chute to my excessively engraved outpost, there would be little remaining of it to visit as an adventurer. When I saw the notification regarding it's appearance, I had begun pondering how my next fortress would be, as I had no illusions in regards to my chances of survival. The attack never came, though. For whatever reason, he had never risen up the fairly simply pathing to my domain, and only two seasons later did I realize why, upon accidentally pressing "r".

That son of bitch had been wrestling the displaced elite fish man wrestler for half a year, and dammit if the fish man wasn't doing most of the bruising. This eldritch abomination had been this cave dweller's personal punching bag, and his talents as a fish man wrestler had evolved what one could usually assume to be a short, bloody scuffle, into a stalemate that lasted months, years. My fortress died from a goblin invasion before the fight managed to conclude, but I'd like to imagine that, as fortress after fortress passes by, they continue their struggle for the claim of the cavernous deeps.

Anyhow, long story short, don't fuck around with cave fish men.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Baleur on June 20, 2014, 01:59:55 pm
Haha that is amazing.
Their wrestling goes on throughout history, many migrants take up residence in the fort, their civilization falls, new migrants take over.
The wrestling never ends.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Eric Blank on June 20, 2014, 02:17:42 pm
Well, unfortunately the cave fish man will die of old age. And that will end the battle.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Dirst on June 20, 2014, 02:19:47 pm
Haha that is amazing.
Their wrestling goes on throughout history, many migrants take up residence in the fort, their civilization falls, new migrants take over.
The wrestling never ends.
The elite cave fish man wrestler strangles the forgotten beast!                                  x4294967296
The elite cave fish man wrestler collapses!
The elite cave fish man wrestler has died of old age.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Shaggard on June 20, 2014, 09:28:11 pm
Well, unfortunately the cave fish man will die of old age. And that will end the battle.

I figure that's the only equivalent to a "no contest" in Dwarf logic.

(Edit) (http://1.bp.blogspot.com/-u7Za0ZZcSFo/UWrargJu7kI/AAAAAAAAJHc/zgH_xSZHaBk/s1600/El+Lucha+Monstruo+-+The+Fishman.jpg)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Oris Mador on June 26, 2014, 07:48:51 am
This little excerpt is from my first fortress Dangerpages (Kezatmorul).
It was a very odd experience I think.

In 252 The Mirror of Razors of The Basement of Dashing founded Dangerpages

In 253 I passed over all kinds of cloth in an elven caravan in favour of a Giant Echidna. One of my 2 miners then went into a strange mood demanding yarn and silk cloth. After discovering in a frantic rush how to make these things he created my first artifact: Claspreleased the Sculpted Silk, a shale throne.
In the winter of that year another dwarf created Growlgleam the Library of Armories, the single most epicly titled larch grate I've ever seen. Then someone died of thirst because I forgot to brew alcohol and water apparently freezes in winter.

In 254 Swallowedhollow the Magical Strikes was created by a bone carver. They were puppy bone pants that menaced with spikes of puppy bone. Bloody comfortable by all accounts too.
I was haunted by the dwarf who died of thirst whose corpse I never found and thus learned my lesson about memorial slabs. She vandalised the first one before it could be engraved.
A kobold thief was accidentally crushed by a drawbridge in the middle of a theft.
The population flourished with over 110 members. Only thieves and snatchers ever turned up. My military was entirely composed of wrestlers handpicked from the finest fisherdwarves and haphazardly equipped with piecemeal bone armour. They succeeded in apprehending (brutally disassembled with bare hands) a single goblin snatcher before she could reach the edge of the map. Immediately after that my fort was besieged.
I raised my drawbridge and waited. The siege ended with a few unfortunate merchants and their guards from the mountainhomes dead. I pledged to honour their memory by making the best possible use of their worldly possessions.

In 255 Dangerpages once again faced an alcohol shortage, this time due to available barrels being taken due to overzealous meal production. Masterpiece roasts though.
Then began The rampage of Ngoplex Lowpears the Loyal Meadow-scrap of Mongrels.
My army of wrestlers and marksdwarves (with no bolts because I forgot quivers) leapt into the fray.
Of note about this particular titan: he breathed poison and was immune to pain.
14 Dwarves 12 War Dogs and at least a few chickens later he bled to death, killed by Kikrost Theatershock, an animal trainer I'd hurriedly conscripted after one of my squads was wiped out. This after he'd lost enough blood to fill a small pond, and accrued a laundry list of injuries and scars long enough to require scrolling on more body parts than I even realised he had.
Then my fort descended into chaos.
Miasma everywhere.  Coffin production nonexistent.
People dying of thirst. Parties at the shale table.
One dwarf recovering in the hospital in a bed with 2 corpses on it.
A new mother threw a tantrum, destroyed my entrance bridge while standing on it, fell into the defensive ditch, calmed down then straight away went berserk and tore apart her child.
As there was no end in sight to the constant stream of stark raving madness, melancholy, parties, and berserk fury I abandoned the settlement to reclaim it in the future.

That was my first encounter with FUN in Dwarf Fortress. My only regret was not striking magma and dying horribly that way.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TD1 on June 26, 2014, 09:42:17 am
In 253 I passed over all kinds of cloth in an elven caravan in favour of a Giant Echidna. One of my 2 miners then went into a strange mood demanding yarn and silk cloth. After discovering in a frantic rush how to make these things he created my first artifact: Claspreleased the Sculpted Silk, a shale throne.
In the winter of that year another dwarf created Growlgleam the Library of Armories, the single most epicly titled larch grate I've ever seen. Then someone died of thirst because I forgot to brew alcohol and water apparently freezes in winter.
Then someone died of thirst because I forgot to brew alcohol and water apparently freezes in winter.
Then someone died of thirst because I forgot to brew alcohol
I forgot to brew alcohol
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: nimbus25 on June 26, 2014, 01:07:44 pm

I forgot to brew alcohol
Hey, forgetting to brew alcohol isn't TOO bad, as long as you make enough of it, and check Z Status every now and then.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Oris Mador on June 26, 2014, 06:12:40 pm

I forgot to brew alcohol
Hey, forgetting to brew alcohol isn't TOO bad, as long as you make enough of it, and check Z Status every now and then.
I blame migrants with children and my own general ineptitude. And parties.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Uncertain on June 30, 2014, 01:23:38 am
My latest fort, The Dungeon of Dumplings, was my longest-running, wealthiest, most adventure-ridden and catastrophe-stricken fort yet. About six years in I'd decided to build my first-ever pump stack to see if I might be able to construct a magma moat, "waterfall" and specialised smelting reservoir.

Windmills were constructed and walled off above a system of connected gears, and the shaft meant to house the pump stack had largely been mined out. Unfortunately, despite having played DF on and off for years, I hadn't seen enough sieges to realise that wealth attracts them, so my fort was poorly defended and intricately engraved. The pump stack ended up being postponed for four years or so while I scraped through the inevitable and relentless goblin onslaught and set up a military of any worth.

Eventually I found that my military had become tough enough to take on minotaurs, squads of goblin riders and the like, so I decided to get back to work on the stack. Only the last couple of floors around the middle of the stack still needed mining, so the dwarves got to it, only to reveal that an open expanse on the third cavern layer had been wedged in the middle of the stack's design the entire time.

Seeing as a decade or so had passed since my fort was founded, my vampire King had died in the caverns long ago, and insects still picked at his marrow somewhere in those depths. Those layers had been sealed off immediately afterward, but somewhere in the region of eight forgotten beasts had accumulated down there over the years. Now that the layer had been breached again, my military immediately disregarded their burrow assignment and instead charged heartily into the subterranean labyrinths in search of precious, precious bolts.

Most of the forgotten beasts were fairly run-of-the-mill, and none sounded deeply threatening, but for one: Tig, an enormous earthworm made of kunzite, a type of gem, and exuding a noxious gas. I wasn't sure I could crack kunzite, and hoped that Tig would be satisfied to wallow in the thick pools he'd been spotted in.

I'd never attempted to control the caverns before, and my recent martial victories had made me brave, so I decided to remove the burrow restriction, let my greedy dwarves run amok and if they wound up impaled on each other then be it on their own heads. I constructed walls and doors before my new breach point to dwarven the place up a bit, and awaited the approaching battle-wails of the caverns' terrible promise.

Every few minutes, a new forgotten beast charged toward the breach with its utmost fury, and was put to death with deft ease. The outlook was surprisingly good, and although we were under perpetual siege, we now had as much forgotten beast meat, bone and silk as we could eat, three cavern layers of fresh water and native gold, and we'd finally put the vampire King to rest in his stupendous tomb. As the flow of beasts steadily reduced to nothing, I ordered the last cavern walls erected, the doors replaced and the military back to the fort proper.

The final beast, Tig, came barrelling down from an unsurveyed hill North of the breach, skimmed straight over the cavern wall in a shimmering frenzy of purple gas and immediately set about savaging every dwarf within reach of the entrance. I'd hoped he'd gone home. I set the military on him immediately, and without a second thought they barged toward the monster from both sides. The area was engulfed in great gusts of excreted gas behind which the foray was soon hidden, but V seemed to show that the gas didn't have any immediate effect aside from numbness.

After a minute or so, the smog began to clear slightly, revealing the smashed carcass of the kunzite earthworm and a few incapacitated dwarven victors. My medics dragged them back up the pump shaft to rest in fine hospitals, but as I followed them I noticed that the worm's gas seemed to have risen from the caverns all the way up the shaft and through the rest of the fort.

Eventually I realised that this was the dreaded necrotic gas, that half my military was rotting alive in their beds, and that the purple mist wafting throughout my fort was the miasmatic stench of the warriors' rotten bodies being dragged around. One of the surgeons braved the purple fog of his hospital to diagnose one of them, finding that every part of his body, inside and out, was in an advanced stage of rot, but had nevertheless set out to save his life by scheduling major surgery on every piece of the guy from eyeballs to innards. Upon checking the diagnosed dwarf more thoroughly, I discovered that he was also the very macedwarf who had struck the killing blow to Tig.

Years later, after most of the gas victims had suffocated in their own stinking mire, I happened to notice one of my old masons wandering around. I hadn't seen him in ages, and had assumed he was dead, so I looked him over. He turned out to have been another victim of the gas attack, but the surgeon had actually gone ahead and done the daft amount of surgery necessary to save him, presumably over the course of 2-3 years. He had full-body scarring, permanently mutilated, but he was alive, he could finally walk around, and now could be a mason again. I was so pleased.

Later in the same fort, one dwarf lying in hospital with a broken leg woke up and decided he was going to make an artifact, leg be damned. He commenced to slowly hobble back and forth between the sprawling stockpile layer and the tannery, gathering one bone at a time from the refuse pile in the corner and dragging it back as the other dwarves milled past his open agony in polite ignorance. It was painful to watch the poor fool, every time he'd finally make it back to the workshop, sweating and groaning, he'd immediately set out again for just one more bone. He almost passed out from the effort.

I spent ages trying desperately to get this legend what he needed, even weaving silk cloth from forgotten beast webs just for him, but he insisted on yarn thread, and my other dwarves absolutely refused to shear the llama. In the end, after I'd given up, locked the tannery door and hadn't heard from him for a while, I tried to find him to see if he was still sane, but he wasn't on the units list. I checked the locked tannery, and nobody was there. He'd completely disappeared.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: EinsteinSatDown on July 05, 2014, 07:25:31 pm
Found an entertaining tale while perusing the legends of my new world.
I do not recall all the names, so I'll stick to the basics.

The first king of The Sepia Daggers(Most prominent dwarven civ), marries in year 1. His wife becomes the high priestess(or something) of the Temple(of something).
Seven years later, the king profanes the temple, and is cursed to become a were-pangolin.

For the next ten years the former king butchers and devours a menargy of animals(A whole moose included).He also attacks humans and dwarves, without them sustaining injuries.
Three times his curse is passed on.

He is finally struck down by another dwarf, ending his torment.

His wife, meanwhile, decides to learn the secrets of immortality.
She becomes a full fledged necromancer, claiming a tower and writing books like a fiend.

The year is 250. The first king lies dead, a failure to his people.
His wife, whose temple he has profaned, is 355 years old, and still alive.

An amusing tale it was.

EDIT: After viewing the OP, more substance may be needed in my story. Will include details and alter the format once I get the chance to do so.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: de5me7 on July 08, 2014, 07:24:15 pm
The Weremongoose Child Oma Betaktkesmel has come!

It is muscular

It is thirsty for Blood and Flesh!

year one, so i recruit everyone into the militia and order the charge. Some seem to just run away scared.

Tulon Durmthkat the wrestler has been struck down! Iral Itonudesh has been struck down! etc

and then..

Oma Bekatkesmel, Weremongoose Child has transformed in to a human!

A human child no less, that ran away.

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: TD1 on July 09, 2014, 12:40:17 pm
Is this the new version?

You should totally chase that thing as an adventurer :P
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Julien Brightside on July 15, 2014, 04:22:23 am
My latest fort, The Dungeon of Dumplings, was my longest-running, wealthiest, most adventure-ridden and catastrophe-stricken fort yet. About six years in I'd decided to build my first-ever pump stack to see if I might be able to construct a magma moat, "waterfall" and specialised smelting reservoir.

I really liked the part where the surgeoon operated on every part of the poor dwarfs body.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Gojira1000 on July 16, 2014, 10:28:20 pm
Dorfs never forget.

My original embarkation broker, a sad little sack named Zuglar Bootlocked, was never much good at her job. Nor ever on time at the trade depot. In the second migrant wave a new, shiny, businesslike dwarf arrived, with better skills and a habit of arriving on time for work.

Guess who got the job?

Three years later the stonemasons are engraving the new, expansive dining hall. One mason, in a fit of epic schadenfreud, produces the following:

Engraved on the floor is a masterfully designed image of Zuglar Bootlocked the dwarf and dwarves by Fikod Ducimalus. The dwarves are refusing Zuglar Bootlocked. Zuglar Bootlocked looks dejected. The artwork relates to the removal of the dwarf Zuglar Bootlocked from the position of broker of the Purple Lashes in the midspring of 77.

Best part? Zuglar gets to stare at that every mealtime as she chokes down another plump helmet.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: mate888 on July 20, 2014, 12:19:57 pm
Dorfs never forget.

My original embarkation broker, a sad little sack named Zuglar Bootlocked, was never much good at her job. Nor ever on time at the trade depot. In the second migrant wave a new, shiny, businesslike dwarf arrived, with better skills and a habit of arriving on time for work.

Guess who got the job?

Three years later the stonemasons are engraving the new, expansive dining hall. One mason, in a fit of epic schadenfreud, produces the following:

Engraved on the floor is a masterfully designed image of Zuglar Bootlocked the dwarf and dwarves by Fikod Ducimalus. The dwarves are refusing Zuglar Bootlocked. Zuglar Bootlocked looks dejected. The artwork relates to the removal of the dwarf Zuglar Bootlocked from the position of broker of the Purple Lashes in the midspring of 77.

Best part? Zuglar gets to stare at that every mealtime as she chokes down another plump helmet.
Hey, that is not funny, that's sad.
Altough, fun and other person's sadness are not very easy to differenciate to us, is it?
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: mastahcheese on July 22, 2014, 12:32:16 pm
I had a great time playing last night.

Genned a new world, the two powers consist of a dragon and a forest Titan.
Dragon died in the year 25, never got a single kill to his name.
The forest Titan lived through worldgen, to 125. He almost single handly exterminated the elf population (data export confirmed only 4 elves were still alive).
Made an elven bowman, the only two sites the elves still had were a pair of camps, many days travel to the south-west, halfway across the continent. Each had a population of 1 elf. One had the Queen, the other held the Druid.
So my bowman travels for days to reach the shrine of the Forest Titan, and when I get there, I can't find him.
Try looking around, nothing. There's a single, deep shell print from the Titan in the ground, but no further tracks, and I made sure to put levels in tracking.
So I wander around to see if it's roaming the countryside, The Brilliant Jungles, but every group I come across are trolls. I take them out, find their camp, and still haven't found this stupid Titan.
So I head back to the shrine, eating troll meat and drinking water from the nearby stream, and climb up a pillar and sleep on top of it.
Morning comes, I climb down and sneak around.
I see the sight radius of something approaching, I try to smell it, but the wind is going the wrong way.
I approach it, hoping for the Titan, and got a thrips woman.
Meh, I'm an elf.
So I start up a conversation with the thrips woman, which goes about like this.
Me:"Any problems lately?"
"Same as ever."
Me:"Know anything about the place?"
"Nope."
Me:"So what do you do?"
"Im a peasant"
Me:"Sure is nice to be outdoors."
...
Me:"Fine weather we're having"
...
Me:"Say, you don't know where the Titan is, do?"
"In the early spring of 125, he died after colliding with an obstacle."
My jaw drops, and I stop.
The Titan fell before I got there, he must have spawned on a pillar, and, having no arms, from being a blob, couldn't climb down.
He then, being made of water, couldn't survive the impact.
...
Me:"Goodbye"
I walk back over to the shell print.
He was water, there was no body.
I stepped on the track until it was unintellegible, and proclaimed my ownership of the site, which the thrips woman didn't mind.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Daonitre on August 13, 2014, 02:59:16 pm
Year 200, in a world full of epic battles a new claim staked for the mightiest of the Dwarven kingdoms. Intended to house the forward advance against the centralized Goblin states, the dreams were quickly dimmed as others in their civilization wiped clean the green filth from the mountainside. Turns out, all world attacks were automatically winning (bug). So the embark went from 2 strong goblin factions nearby to none in under a year.

Iron, flux, and electrum though! Surely there must be a use for this site still! ... The mayor demands an excess of crafts - and so it is done. A small militia begins to train. The miners are restless, and so are provided some iron caps and allowed to delve deeper.
"MAGMA SEA!? But we are only 15 layers into the earth!" screams the lead miner, "It's a magma tube!" And so they quickly begin carving a foothold into the base of the cavern to put the wonderful site to better use.

2 years later, The small claim is now the center of all trade in the world. (or so I like to think) 120 dwarves eagerly dragging the iron, flux, electrum and newfound gold from the depths and near surface to the piles near the magma forge line where the greatest of legendary crafters and smelters create the greatest wonders this world has ever seen. In only 3 years after arrival the site boasts a created wealth of greater than 2 million. No cloth for this civilization - a request for garments in the homeland had been requested and the fortress happily donated (traded for far too steep a price, they really wanted those garments) every garment but their socks. Instead, these people prefer the natural protection of leather.A little trick i'm surprised more people don't know - forbid all cloth garments while having ample amounts of leather garments available and people will happily drop their current gear and pick up some decent protection... admittedly it isn't cheap to get that much leather, but it's worth it as you'll see.

In year 204, finally, a Forgotten beast! The small militia had now turned into a useful army, clad in layers of expertly crafted steel over quality leather and wielding the mightiest of silver warhammers and steel short swords. The first to reach the beast cowers in fear - for while he has trained for so long.... he has never imagined such a sight! The giant creature made of green glass, with uncountable legs and 4 horns on it's head spits a web immobilizing the hapless sworddwarf and proceeds to make quick work of him. The junior militia is called as well, but this time a plan is formed. The miners with their steel helms and breastplates line up on a wall clutching the masterful picks. The cutters line up opposite with same armor and expertly crafted axes. The marksdwarf militia... decided they wanted to hunt on the surface for some reason and when hearing the war bell dropped everything and began running in circles like the idiots we all know those ranged wussies to be. The Commander steps forward in her full masterwork suit and challenges the beast.

The beast charges, and is caught in the trap... but again the sight of a rotting Ettin corpse outside the front gate is no match to what they now beheld; everyone ran in different directions. The monster jumps from dwarf to dwarf, webbing and biting. Biting and goring. ... The Commander seeing the disarray suddenly catches hold of his wits and jumps on the mighty foe - swinging the mightiest silver warhammer for what seems like ages (5 pages of reports in fact). Every swing but a glance off the mysterious green glass. As the army becomes aware of the situation, the beast catches a bolt to the horn: a chip! Seeing his chance, the commander takes a bite out of a leg. This is obviously what stunned the creature.

"WE HAVE A CHANCE!" someone yelled, as everyone else descended on the creature quickly. The armor continued to hold tough as shortswords, warhammers, child fists, and a few bolts from that single marksdwarf later... wait. Child fists? Sure, the creature is dead but.... "URIST! GET UPSTAIRS!" The slightly bruised and poked 11 year old happily runs up the steps to throw a party in the topside statue garden. Turns out he'd been attacked 7 times, 5 were dodges/misses, one bruised his arm, and the last a gore in his leg that was "softened" by the leather covering... didn't even need the hospital. (...EDIT: on the 4th read through I feel this needs a bit more explanation for those wondering about the mechanics behind it... this idiot child was the son of the militia commander. Obviously he wanted to be like his mom.)

In the year 205 the fortress Zonborush, Helmrake, was declaired the new capital. Besides becoming the most peaceful location, it was also wealthier on it's own than any other nation combined and ready to prove it by embarking into the forbidden lands....

I would normally continue playing until its defeat or jumping into a higher evil level (this one was savage I believe) - but we got some really nice updates and I'm planning on streaming a fresh fort in a day or 2. If you're curious about the Ettin... there's a post about it in the bugs forum (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7161#c28460). I meant to type like 4 lines... turns out this is kind of fun (though not as fun as DF itself, hope you enjoyed the story!)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Aquathug on August 14, 2014, 08:03:52 pm
So, my king just arrived. Pretty nice that his title was 'king vampire'; makes it easier to figure out those damn 'whodunits'

Spoiler (click to show/hide)

So lets check his kill list...

Spoiler (click to show/hide)

 :o

http://youtu.be/Lct6x-XqWrw
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Routaran on September 04, 2014, 05:04:53 pm
Fortress Pothole - A sad dwarven tale.

They had a great start, food was good, dwarves were all drunk all the time and feeling brilliant. Traders came in, the dwarves sold them prepared food for all sorts of raw mats like leather, raw glass, bars of shiny metals, etc.
The furnaces were burning, the craftworkshop was churning out legandry craftworks, the jewel crafters couldn't keep up with the riches the miners were bringing out from the deep.
They even had 3 squads of military engaged in training, with routine messages about how some dwarf had just become a Battle Axe master or a Swordsman!
Fortress Pothole was truly becoming an impenetrable fort! Even a draw bridge had been built at the entrance, which could be raised at a moments notice from the barracks where there was always a presence!

Then on a fine summer afternoon, goblins were spotted outside the fort! They surrounded a poor unarmed fisherman and murdered him. The soldier dwarves were overcome by bloodlust and all 15 charged out of the fort to avenge their fallen brother. The commander, as he outnumbered the goblin filth 3 to 1, felt confident of victory. It is said that one of the axemen screamed "Tonight I spice my meat with goblin blood!" as he charged out of the gates onto the field of battle.

Sadly, what the commander forgot, was that he had instructed all of his troops to use wooden training swords and axes so they wouldn't hurt each other in training. He didn't instruct his troops to arm themselves with real weapons before charging out. While these 15 soldiers had the tenacity and courage of hundred goblins each, the utter and complete lack of intelligence could not be overcome.
What followed was the worst massacre in the history of Fort Pothole. All 15 dwarves were slain in a matter of seconds as their wooden swords and axes shattered against the armour of the goblins.

"The worst massacre on the history of Fort Pothole" was sadly, a short lived record that lasted only a couple minutes. Overcome by the terror, after witnessing their army meet a horrific end, none of the remaining dwarves were able to muster the courage to go to the barracks, and pull the lever to raise the drawbridge. The remaining goblins made their way into Fort Pothole, where 30 odd dwarves were to meet an unceremonious end at the tip of some goblin blade.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Illogical_Blox on September 08, 2014, 02:47:40 pm
Dorfs never forget.

My original embarkation broker, a sad little sack named Zuglar Bootlocked, was never much good at her job. Nor ever on time at the trade depot. In the second migrant wave a new, shiny, businesslike dwarf arrived, with better skills and a habit of arriving on time for work.

Guess who got the job?

Three years later the stonemasons are engraving the new, expansive dining hall. One mason, in a fit of epic schadenfreud, produces the following:

Engraved on the floor is a masterfully designed image of Zuglar Bootlocked the dwarf and dwarves by Fikod Ducimalus. The dwarves are refusing Zuglar Bootlocked. Zuglar Bootlocked looks dejected. The artwork relates to the removal of the dwarf Zuglar Bootlocked from the position of broker of the Purple Lashes in the midspring of 77.

Best part? Zuglar gets to stare at that every mealtime as she chokes down another plump helmet.
I had a similar story - my dwarves have carved two images of each other. One of a normal, hard-working farmer, and one of, very oddly, a miner (one of my original seven, carved by another one of the original seven, also a miner) - surrounded by a plant (not rock, or ore), that I have never heard of or grown.
They also carved a hamster, presumably something the carver likes. Really weirdly, the first statue I made was of... a leech. Just a leech. WHO LIKES LEECHES?!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Illogical_Blox on September 08, 2014, 02:48:59 pm
Oh, yeah, and now I have 5 identical images of the symbol of the Gem of Trenches, another dorf civ. I suspect double agents...
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Kryxx on September 10, 2014, 01:13:19 pm

So I finally got a decent start on my 3rd try.  I made it to the Trading caravan. (I learned to make a depot!).  I figured out the drawbridge to get ready for all of it.

Trading is done, I even pad the merchant to get better prices and stuff for next time.

Merchant packs up to leave, and news travels fast. Nearly immediately here comes the werebeast.   I find some random person to pull the lever, and I hit my panic alert for dwarves to run inside.

My expedition leader was outside I think picking flowers... and is now pushing them daisies.

However... dwarves don't run as fast as a Wereantelope.   The lever got pulled, a bit late after terror wore off.

I'm not sure how a creature without bi-cuspids/Canines, infect dwarves but.. it happened.

So there is now a fort ruled by dwarven Wereantelopes.

I did sit there in fascination, laughing and horror as I realized that dwarves really are comedians.

Edit:
Wait now that I think about it.  I did sell that huge (like 13000r) weight statue of a Wearbeast.  Maybe that was a sign
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Illogical_Blox on September 14, 2014, 12:01:37 pm
My brother had a funny miner story - the Tale of Sleepy Rock!

A miner went to mine in the mines. He mined a single tile. He fell asleep. A second miner came up, walked into the tile that had just been mined, and mined a single tile. He fell asleep.

What is this rock doing?!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: PsychoAngel on September 17, 2014, 07:16:21 pm
I remember once during an adventurer run when I was playing a wrestler. I was walking into a goblin bandit camp to see what I could do to quell the fears of the nearby towns. I sneaked up to a guy, and silently punched him in the neck. His neck proceeded to fly off in an arc, only the neck, no head.


Goblin necks for only $9.99! Order today! (Head not included)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Illogical_Blox on September 21, 2014, 09:51:15 am
I noticed that there was a honey badger corpse in my stockpile, so I checked wounds. Sure enough, two dogs were bruised and one was missing a single toe. I check the combat logs, and discovered an interesting story. Two dogs had intercepted the honey badger, and had attacked. They had badly beaten it when my carpenter/woodchopper came charging over. He didn't even use his axe (he may actually have been the one without an axe); he siezed it by a toe (!), hurled it to the ground, and punched it so hard that its head EXPLODED. It got off ONE attack, that missed.

Badass bro.
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: wickys on September 30, 2014, 04:41:05 pm
So... You want to hear a story, eh? One about legends? Haha, have I got a story for you! Helmsdeep... This is our home. But make no mistake - this is not a fortress of peace and love. They say it's a wasteland, that it's dangerous, that only a fool would search for something of value here. Then perhaps I am a fool. But do not be fooled by what Helmsdeep appears to be. There was a legend... Many people tell it. The legend of the Champion. My father would always go on about the Champion; even with his dying breath. Advanced fighting tactics. Infinite wealth. Fame. Power. Women. So you can understand why some little kiddos who hear the stories grow up to migrate to Helmsdeep. Well, I have a story you may not believe. But I tell you it is true. The legend of the Champion is real! And he is here in Helmsdeep. And a... let's call it a 'guardian angel,' appeared to guide the Champion to his victory. The tale begins right here Helmsdeep, with the brave Champion, the guardian angel and most importantly, me...

Our military was absolutely amazing. They were peasants and farmers before they were drafted into a makeshift militia to deal with some goblins. They were given all the copper armour and weapons we had, which wasn't much, but they smote down the enemy with ease.
The first squad of seven men were ordered to train nonstop in the barracks for three years. And for three years no threat came to our fortress, no goblins, no beasts, only happy caravans.
Until one day, an Ettin appeared on the map, hungering for our riches and our blood. It had two heads and a giant club. And for a moment I thought it was over. The squad had barely any new equipment. Aside from copper gloves and greaves, marksdwarves still had bone crossbows with bone bolts, and our dwarfs-at-arms still had the copper spears and swords from the first caravan 3 years ago.
The squad, The Creative Entries, was sent to fight the giant monster. It was bashing on our front door when The Entries engaged it from behind. The three marksdwarves began shooting at it just like they trained in the archery ranges. It didn't even have time to turn around its two ugly heads and look upon its demise. Soon, it's legs were shattered by countless sharpened bone bolts and it fell over. A hammerdwarf wielding the only bronze warhammer in the fortress hit it with ferocious determination on its head, which promptly exploded.
The beast was gone and meat and mead was shared amongst new tales in the dining hall.
The fortress was safe once more. But not for long.
You see, the death of the Ettin must have sparked some controversy in the monster world. Maybe it was because it died by a bunch of tiny men and women with bronze weapons and pig tail clothing, or because we dragged it to the underground refuse pile, leaving it to rot amongst dogs and hens and llamas and not bothering to even engrave a memorial slab in its name.
So whatever happened in the year between the Ettin attack and what would come next, it pissed off some of the historical creatures of this world.
Because the next uninvited guest was nothing more than a DRAGON!..

At that point a second squad was made to live and train deep underground near our strip mines. Because if we ever breached a cavern and would wake up a Forgotten Beast we would need that close-by squad. This squad, The Seals of Sensing was much smaller: only brandishing 5 farmers and potashmakers. Nevertheless they were given the old equipment the Entries used. Because by this time a caravan from the Mountainhome came and traded us some fine iron and steel weaponry and armour.

All squads were ordered up to the surface, stationed near the hidden exit door to fight the dragon. We all knew if that bastard came near our front gate, the fortress would burn. They needed to fight it in open field, where they can spread out and suffer minimal casualties.
It took quite a bit of time for the Seals to pack up food and water and move up the surface. By that time the dragon was almost touching the Trade Depot.....
Before it stepped into a wooden cage we had set up for goblins.
What!
The front drawbridge was lowered and a man dragged the dragon-in-a-cage to the Colliseum cage stockpile. But the Colliseum was designed for goblins and dwarves and elves to fight it out, not an enormous fire breathing dragon. So we needed to get rid of it outside the fortress.
We would release it in the middle of an open field that lay before the gates of Zonthol, Helmsdeep. It took forever to drag it all the way outside, and then to build a platform to pit it out from.
But when the time came, the military was stationed in a circle around the pit area, marksdwarves furthest away, least armored a bit closer, and steel armoured dwarves up front in melee range.
But now we needed some poor sod to drag a dragon-in-a-cage up a wall and then have it dropped down below. A mason, who thought his life was somewhat bland since he arrived in Helmsdeep, wanted to give it a go. Probably thought he'd be a hero. Well... goddamnit he was.

His name was Zasit Desisoltar and he built some fine floors in the first weeks of Helmsdeep. He dragged the cage up to the edge of the wall that was built in the field, and opened it. Instantly, he and some of the dwarfs-at-arms were shrouded in fire and smoke. In one move, the dragon clawed his arms off and his head last. He would be remembered in a glorious tomb deep underground. But the beast fell down and was engaged by twelve angry and vengeful dwarves.
The dragon breathed fire at them but the army was trained incredibly well and began shooting volley after volley of bone encrusted bone bolts into the beast's legs and chest, swords and spears and axes were thrust upon hardened scales. The dragon was furious and set the entire field alight but they knew how to move quickly out of the burning patches of grass. Not one dwarf caught fire and soon enough the broken and flailed legs of the dragon gave way and it fell down to the ground. It took several more blows to its scaly head with an iron axe, before Lokum Dakostïlun, the same dwarf whose hammer broke the Ettin, destroyed the dragon's thick skull and small brain.
Victory once again, but this time not without a cost...

Zasit Desisoltar was a very popular person in the mead halls of Helmsdeep, often cracking jokes and discussing ways to kill elves with his bare hands with the woodcrafters and farmers. Word of his death hit us hard.
We lost hope in the survival of this fortress. It was said Zasit was an indestructible dwarf, and his years of masonry made him hardened and his skin tough against all danger.. The only reconciliation we had was that he would be buried in a glorious tomb, with statues and masterful engravings of our history.
The military returned to their barracks and continued training.
Lokum Dakostïlun was named Captain of the Guard and Champion of Helmsdeep for his continued efforts for the survival of our people. He was given a splendid house adorned with decorated beds, cabinets and statues of himself.
He also was given the second artifact of the fortress:
Honestswayed the Fleshy Seas, a sheep wool trousers encrusted with pear cut black pyropes. On it is an image of Renownedcharmed the almond wood crutch(The first artifact) in sheep wool.
He also bestowed the name Shearflags the Judge of Fighting upon his bronze warhammer.
Life was good for the heroes of the fort. But for us common people, things were getting really sweaty.
Everyone was very unhappy. Nothing was enough to calm down our feelings. The death of the mason was almost like the death of a deity. It was unthinkable. Some people threw tantrums and assaulted others. This was reported to the hammerer, who dealt out the according punishment. Few were beaten, most were imprisoned for years or longer. My friend Id Zonstin was a peasant. He was locked up for 4 years, but when he should have been released he never came back. I later found his coffin in the catacombs.
Any one who met the iron gauntlet of the hammerer would need to be taken up in the hospital with broken bones and cut tissue. One of the marksdwarves of the Seals of Sensing threw a tantrum and attacked the baroness of Helmsdeep herself! He was killed by none other than Lokum Dakostïlun. He was purely dedicated to our protection.
After a while we decided that we should move on with our lives. Slowly everyone returned to their daily cycle.
But one day Helmsdeep would meet its biggest and most dangerous enemy in its entire history. No ettin or dragon could match up against the age old creature born in a time before time that made its way to Helmsdeep...

But we killed a dragon! What could pose a threat to us now? We could focus on exporting riches to the mountainhome and prove Helmsdeep a suitable location for our king and queen.
We have high quality beer, high quality mead, meat, plump helmets and bread and a legendary dining hall. A huge hallway with smooth gneiss floors and masterful engravings showing the construction of artifacts, the founding of Helmsdeep and the killing of the dragon.

Halfway through Hematite, when the river flourished with exotic fish, we were attacked again. Not by an ettin, not by a dragon, but an enormous roc. A flying beast that dwarfed many dragons. It came flying in from the west near the river. We later found three corpses of fishermen. The other two that were fishing there were never found. Both squads were ordered for full alert and they marched outside with spears and axes to search the beast and kill it.
It took forever before they returned that we thought it was over. But not soon enough the rhythmic marching of steel boots echoed once more in our halls.
The killer of the great beast this time was Ushrir Clinchcloister a legendary swordwielder. And heavy drinker haha!

The Creative Entries and the Seals of Sensing have proven they are a mighty and fearsome force.  Even against the countless goblin attacks we endured. Soon enough there was no cause for alarm when the goblins attacked. We knew that we were protected by the finest dwarves in the realm! No more beasts came, only pathetic goblins. Hundreds of goblin bodies lay outside our gates rotting.
Helmsdeep was deemed safe and rich enough to be the new Mountainhome. The Queen and the royal court came here to live and rule the dwarven civilization of the Lone Tongs.

But soon after, things went very downhill.

Each goblin attack we defended against was no more than thirty goblins and trolls combined. But this time, now that we are the new Mountainhome, the forces of evil sent their biggest army yet. 350 Goblins, trolls, kobolds and humans were coming for our flesh and money. We didn't know there were so many. We didn't even know we were under attack at all. The forward scouter got an arrow between his eyes and could not warn us. Only until it was too late, until the trolls were bashing on our doors and the halls fell silent in fear, was the military called in. This time there was panic. And a lot. Dwarves crawled over eachother to get to the lower levels of the fort and barricade themselves in their room, in the mines, in the stockpiles.... It was all in vain. I ran outside, an outside I had not seen for 10 years. I knew we could not stop them this time. All of us thought the military was an indestructible force and could take on any army, but I knew the only engagements that were fought were like a cat fighting a rat. The soldiers equipped hardened steel and boiled leather. The goblins only had copper shreds of metal and rags of clothing. But this time it was different. The last thing I saw before I ran through the mines and out of the fort was twelve fully armoured dwarves stationed before the secondary exit ready to move outside. They had no idea.

I climbed ontop of the mountain we carved into and ran to the top. When I got there I hid in some bushes and looked back over the field. What I saw confirmed my greatest fear: a force we could not defeat has come for Helmsdeep. And they will take it.

The battle surprisingly lasted more than 2 hours. The newest recruits were the first to go. They did not have the reflexes to dodge bolts and sword slashes. The three oldest and best trained warriors: Lokum, Ushrir and Zulgar the speardwarf took down combined more than 60 goblins before retreating. Zulgar did not make it inside. He had the most goblin kills to his spear and was another legend in our lore.
Eventually the trolls broke down the drawbridge and the goblin masses flowed inside. I could only imagine the carnage that must have went on in our halls. I left the site of Helmsdeep. To return another day and see what has become of our Mountainhome.

---Half a year later---

I stayed in the nearby Human town of Oiledmirrors for 6 months before deciding to go back to Helmsdeep. I debated long with myself if I should return. It could still be a dangerous place, taken over by goblins and trolls and the like. But a dwarf could not die above ground, and I was not a young dwarf. I decided that if Helmsdeep would kill me, atleast I would die in or near my home.
I took the same path I took six months ago, through the forests and plains, to arrive once again at Helmsdeep. But no one was there. Not a single sound to be heard. The ruined drawbridge was removed and a new door was placed where the old great dacite door once stood. It was locked. But still no sign of goblins. The skeletons of dead goblins lay everywhere around the entrance and in the field. I decided I should try the secondary exit where the military usually exits through when they go out to fight. It wasn't locked. I entered cautiously and saw the barracks and jail of Helmsdeep. I never did see that in my years as civilian. It looked like a nice room. Except it was completely empty. No beds, no cages, no nothing. Just walls and the silence of cold stone. If I listened hard enough I thought I could hear the sounds of the soldiers practicing in there. I walked through the doorway to the main hall, expecting to see either tons of goblins or goblin corpses. But nothing. All the seats, tables, statues and lights were gone.
The main hall was the biggest room I had ever seen in my life. If you sat at one end of the tables, the dwarf at the other end could not hear you no matter how quiet it was or how hard you yelled. And now it was completely empty. And any time I took a step it made a freakishly loud echo. I was in a hall that was built to fit two hundred loud and drunk dwarves. And I was completely alone.

What was even more peculiar was that the grand staircase was caved in completely. There was no getting downstairs from here. I could have left now, to go back to Oiledmirrors never to return here. But I didn't. Instead I yelled. Asked if anyone was listening. A survivor, a goblin or a deity... Anyone.

I stood there in the great hall for what seemed like hours until suddenly the walls opened. A dwarf stepped out of the opening and ushered me inside quickly. Her name was Udil and she asked me what I was doing here. I explained to her I was once a gem cutter in this fort but she didn't believe me, so I told her all about our history: about Lokum and the dragon, about Zuglar and his spear 'The Blunt Craterous Den'. And about the fall of Helmsdeep. The goblin army that came for our lives. She began tearing up when I mentioned all these things to her. She also lived in Helmsdeep as a stone engraver and she told me everything that happened after the doors were broken down:


When Ushrir and Lokum came back from the battle, covered in blood and cuts and walking around the main hall the people knew it was lost. They scrambled downstairs where they thought there was safety.
The duke and the mayor had been working together with the stonemason to design a mechanism that would secure our survival if the fort would be breached. They built a collapsible roof above the grand staircase piled with rocks and boulders hauled from the mines. When most of the dwarves made it inside the lever activating the mechanism was pulled and the staircase was covered in rock.
About 30 dwarves were left upstairs, most were already imprisoned but some were trampled and knocked unconscious by the stampede.
At this point 160 or so dwarves were in the lower levels of the fort. The bedrooms, the catacombs, the forgeries and the mines. The mines were quickly shut down and blocked off in fear of an attack from underground. The worst thing however was that the food stockpile was on the upper level which was now blocked off. There still were some auxiliary food barrels down here, but nowhere enough for so many dwarves. It took 5 weeks for the food and booze to run out. A lot of food was reserved to sustain Lokum in the hospital. Soon enough people went crazy. They started throwing objects at other dwarves, who in turn got even more annoyed. A full brawl erupted as people bashed each other to death and began to eat each other. The sworddwarf Ushrir Clinchcloister went absolutely mad. He had an already fragile mind from seeing his comrades die in battle and the hunger and riots were the final straw. He snapped. He slashed the head off any dwarf who touched him in one strike. In the end he completely lost it. He killed everyone he saw. Man, woman, child. None were spared Ushrir's insanity. Lokum was being treated in the hospital, of which the doors were locked to prevent the masses from breaking in. After 5 days he was healed up enough that he could function normally again.

Udil was hiding in her room with her bed propped up against the door. For two days a dwarf kept banging on her door shouting that he 'wants to eat her flesh'. The shouts were interrupted by a loud bang and a POP. Lokum opened the door and rescued Udil. Nobody but Udil, Lokum and the insane Ushrir was alive at this point. Lokum said he had to kill Ushrir if he wanted to protect her and the survival of the fort. Udil watched from the staircase as Lokum charged upon Ushrir, his former squadmate. Ushrir struck first, but Lokum evaded the sharp steel sword and counterstruck with his legendary hammer. It was easily evaded. Ushrir slashed and stabbed with unknown ferocity but Lokum was trained and could parry or evade every attempt. Lokum found an opening at shattered Ushrir's legs in one fell swoop. He fell to the ground with his face hitting the stone and the battle seemed over.

Suddenly though, Ushrir regained his senses and aimed his sword at Lokum's unguarded knees. Both were now on the ground but Ushrir knew no pain anymore. He took Lokum's bronze warhammer and struck it down upon Lokum's head. Even with a steel helmet his skull was crushed and brainmatter exploded across the room. Udil quickly fled up the stairs.

She checked every day to see if Ushrir had starved to death. It took 3 weeks. After the death of Ushrir she was the only dwarf remaining in the fortress. The trolls could not move the heavy cinnabar rubble covering the stairs and the army retreated from Helmsdeep. But she never knew. She started cleaning up. Every body was sent down the lava chute near the smelters. Every piece of equipment, clothing, furniture was incinerated. Leaving only a bed, cooked dwarven meat and 200 engraved slabs.

Now I join her. It's 2 months later. The food is long gone. No sign of civilisation has yet come to Helmsdeep. We are doomed to die here. Just like the 200 dwarves we once talked with, laughed with and worked with.
You wanted to hear a story? Well this was my story.

Death catches up to us all.



**These events have all actually happened in my fort**

DISCLAIMER: Some elements may be exaggerated
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: Julien Brightside on October 03, 2014, 05:39:38 am
That was a great story wickys.

Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: wickys on October 03, 2014, 08:22:40 pm
That was a great story wickys.

thanks!
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: razor871 on October 18, 2014, 07:13:42 am
I reckon that this image explains the story by itself pretty well:

(http://i.imgur.com/HdAM3CZ.jpeg)
Title: Re: Share Your Funny Stories With Me! (Help DF Talk)
Post by: bersaelor on October 31, 2014, 11:30:47 am
My favorite Story is not so much a story but a fight that really happend:
 (I'll post the screenshot of the fighting scene, it's just too good)

(https://pbs.twimg.com/media/BdyQs-VIcAApzI2.png:large)

I too, would vomit, after having my tongue ripped out by a drunk, stinking dwarf.