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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 15 16 [17] 18 19 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 105819 times)

Eric Blank

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Re: DF2013: The Succession World?
« Reply #240 on: March 06, 2013, 11:32:07 pm »

I recall doing a test regarding their ability to breed and the conclusion was that they DO need the CHILD tag for the eggs to actually hatch. Suppose we could run that test again, but meh.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

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Re: DF2013: The Succession World?
« Reply #241 on: March 07, 2013, 12:23:06 am »

I see them breed in world-gen all the time. They just can't hatch eggs in fort mode. With world-gen continuing between active sessions, they may well reproduce during the course of the game.

The whole dragon-socks thing I just mentioned because someone wanted to kill one and make a fireproof cloak. I'm fine with leaving the whole scale thing alone.

The main reason I don't want mods is so we can play with new mechanics, instead of immediately trying to mod based on what we know from 34.11. Remember that worlds generally generate with many separate dwarf kingdoms. Judging by devlogs, with the new faction and claim system it might be possible to provoke a war between 2 of them (probably with adventurers), thus allowing a completely vanilla player war.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #242 on: March 07, 2013, 11:23:17 am »

Dragonbone armor is fine too.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

mastahcheese

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Re: DF2013: The Succession World?
« Reply #243 on: March 07, 2013, 12:03:04 pm »

I'm with HugoLuman on this one, we should try out the new stuff before adding our own.
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The Derail Thread

Orange Wizard

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Re: DF2013: The Succession World?
« Reply #244 on: March 07, 2013, 11:16:14 pm »

Dragonbone armor is fine too.
I suppose (if necessary) we mod in a few adventure mode reactions like leather and bonecarving, that would be possible.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #245 on: March 08, 2013, 08:38:22 am »

I'd prefer we wouldn't, like the poll says.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Inarius

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Re: DF2013: The Succession World?
« Reply #246 on: March 08, 2013, 10:25:47 am »

Same for me. Can't we just play the game Toady proposes to us, first ?
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Giver99

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Re: DF2013: The Succession World?
« Reply #247 on: March 08, 2013, 03:31:01 pm »

Um hey how do i update my DF?
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SilverDragon

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Re: DF2013: The Succession World?
« Reply #248 on: March 08, 2013, 04:14:30 pm »

Download the newest .zip, but it hasn't updated in a goodwhile I think.
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Orange Wizard

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Re: DF2013: The Succession World?
« Reply #249 on: March 08, 2013, 06:26:24 pm »

I'd prefer we wouldn't, like the poll says.
Same for me. Can't we just play the game Toady proposes to us, first ?

Good point(s?). I suppose I'm just jumping ahead and 'assuming' Toady won't add cool things to adventurer mode, seeing as he hasn't done so for any update thus far.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #250 on: March 09, 2013, 05:53:16 am »

Uhm, climbing? Goblin towers, mountainhomes and elven retreats? New combat mechanics?
The update is going to be friggin awesome.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

WillowLuman

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Re: DF2013: The Succession World?
« Reply #251 on: March 09, 2013, 02:13:15 pm »

For one, it sounds like it will enable Assassin's Creed.

Climb up house in sneak, jump down on gobbos using the elemental power of surprise.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Mesa

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Re: DF2013: The Succession World?
« Reply #252 on: March 09, 2013, 02:31:19 pm »

Succession Worlds, coming soon to a world near you?
Sign me in, please.


But we've gotta wait for DF2013 to come around here first...
When is it happening anyway? Any rough estimates?
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Inarius

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Re: DF2013: The Succession World?
« Reply #253 on: March 09, 2013, 03:40:42 pm »

Last year, i used to say "mid-April".

I think now that it will be late May, or mid June. But it's only my opinion.
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mocman

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Re: DF2013: The Succession World?
« Reply #254 on: March 10, 2013, 03:41:39 am »

Could be fall (hopes not) but it will be out when it is out.

I believe this update introduces multitude trees is that true?
When this Succesion starts will there be a new tread? It would make it a lot neater
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Have a wonderful day
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