I like it, especially the point of room value when using doors versus a staircase.
Posting to watch. This is some serious !!science!! going on here. Make us proud.
This changes a lot. For maximum room value walls should be two tiles thick.
- The direction of engraving does affect the result. If the engraving task is completed from outside the room, only the smoothing is counted to room value and EV will be left out.
This changes a lot. For maximum room value walls should be two tiles thick.
- The direction of engraving does affect the result. If the engraving task is completed from outside the room, only the smoothing is counted to room value and EV will be left out.
This changes a lot. For maximum room value walls should be two tiles thick.
- The direction of engraving does affect the result. If the engraving task is completed from outside the room, only the smoothing is counted to room value and EV will be left out.
Or you can force the engraver(s) to do their job from inside the room. The empty space behind the wall doesn't have any effect, only the direction.
In fact, this discovery is quite crucial since somebody may want to cramp all the noble rooms together, like I do. I usually tend to smooth all the noble rooms but try to avoid the engraving of the rooms that doesn't really need it. Because of this I have usually went with the walls 2 tiles thick to separate a noble room that shouldn't be engraved from a room that should be. Now, with this information, you can just lock the "lesser" noble rooms for the duration of engraving. Or even better, lock the engravers inside the room(s) you want to be engraved... :D
EDIT: Oh, and this behavior was somewhat known already, though nobody has, AFAIK, actually confirmed it by research before...
FYI, I added a link to this thread in the "Room (http://dwarffortresswiki.org/index.php/DF2012:Room)" DF wiki entry.
Keep up the good work! :)
And some general rules I have discovered:Is GR a new term? I didn't see it listed.
- The value of furniture used to create the room doesn't affect GR.
And some general rules I have discovered:Is GR a new term? I didn't see it listed.
- The value of furniture used to create the room doesn't affect GR.
It's not listed yet in the first post since I want to have a bit more concrete data to add first. If certain term is not listed in the first post then you should be able to find the explanation in the blog. Of course, you can also just ask here.Sorry, I can't get into blogs from work. I will have to check it out from home sometime.
This is also easier to test by looking at guildhall/temple values.
Instead of testing further, can you provide shot of your room that uses 3500 instead of 2500? That value would more or less sync with second stage of gap reduction.
%%%%%Where the tiles in lime green are defined as part of the room.
%.θ.%
%...%
%...%
%%┼%%
.....
%%%%%
%.θ.%
%...%
%.%.%
%%┼%%
.....
Am I correct in assuming the tile behind the door counts as an edge tile for purposes of GR? And that leaving that tile as a wall would solve the issue?
Does this mean the optimal way of doing a "suite" like this is digging stairs down and instead of having the suites on the same z-level, have a central staircase and each room on a different level? How much actual advantage is gained by doing this?
Do you have any data on the value of constructed rooms? For example, is there a value difference between a room made of constructed boulder walls vs. a room made of constructed block walls of the same material?