BIRDFALL! Put a turkey hen in a single tile room with a locked door. Instead of walls, have the area channeled out and over a meeting area below it. New turkeys are born, everything enrages, and they dodge into the meeting area below. For greater effect, use several such rooms, each with a chained turkey hen.
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.Dwarf Fortress- where nightmare fuel always is recycled into business plan.
Birdfall sounds like some kind of Biblical plague.
This will happen. Only one question:No need for the males being anywhere near. All creatures in DF reproduce by long distance spores (or magic).
Does the male turkey need to have access to the hens and eggs for them to hatch, or does he just need to be on the map? I plan to make a 1-square pasture space on the nest box, assuming that will work, as well as tightly closing and forbidding the doors.
Fun will be had, One way or another.
Death count: 15 poults. 7 bleed-outs, 8 suffocations.
Poults are so small they will only drop skulls on death, so be sure to put craftsdwarf's workshops close to your birdfall.Wish you could make gear from skulls specifically. Elf skull helms, pauldrons, and all that stuff.
On the other hand, this is excellent for training bone carvers and having loads of free junk (namely, poult totems) to sell to the caravan.
Poults are so small they will only drop skulls on death, so be sure to put craftsdwarf's workshops close to your birdfall.Wish you could make gear from skulls specifically. Elf skull helms, pauldrons, and all that stuff.
On the other hand, this is excellent for training bone carvers and having loads of free junk (namely, poult totems) to sell to the caravan.
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.
If you build several cages, you can designate one for each season so you'll know when to harvest the lot two years down the line.That's...
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.
Tame animal corpses cannot be butchered - this would only work with wild turkeys, and wild animals don't claim nest boxes.
If you build several cages, you can designate one for each season so you'll know when to harvest the lot two years down the line.That's...
That's actually a brilliant and obvious solution for me.
In all seriousness, I always forget which poults are how old. That's a good plan!
I'm pretty dumb like that. :-X
Wish you could make gear from skulls specifically. Elf skull helms, pauldrons, and all that stuff.
And apparently, blue peahens are better than turkeys so I'm switching my bird farms over to those. They're only slightly smaller, but they grow to full adult size in one year instead of two years.Ducks, on the other hand, are almost completely useless, all they butcher into is a skull. >:(
He was referring to the attempt to make crafts out of the wanton bloodshed afterwards. You can have your rain of birds but you can't do anything useful with it.If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.
Tame animal corpses cannot be butchered - this would only work with wild turkeys, and wild animals don't claim nest boxes.
Since when did wanton bloodshed need to make sense?
If they fall deep enough and land on a person, will they damage them?If the bits can't be used to make crafts, I think I'll do this. Even if it isn't damaging... there's gonna be a giant turkey drop-tower somewhere around my fortress. It will happen. The dropzone can be sort of like a welcome mat, with more blood, bones, and concussion possibilities.
If so, build several 50z level over your entrance and use them to rain down feathery bombs onto goblins.
Turkey poult #428 collides with an obstacle.
The goblin swordsmans head takes the full force of the impact, jamming the skull trough the brain.
I just stuff all the poults into a single cage until they're older and have more meat on them.But where's the fun in that?
If you build several cages, you can designate one for each season so you'll know when to harvest the lot two years down the line.
I made the drop-tower about 12z high at the first drop point. Only two hens were left when I built it, and one quickly dodged away from her poults, falling off. I'll need to get some more hens from the next caravan, if I can get any more caravans.Have a vault full of skulls.
From the poults that already fell, I've gotten mutilated corpses, a variety of limbs, and beaks. Lots of beaks. The products can't be used for anything, nor are any poult corpses so far butcherable, but the tower's pretty cool.
I caged up all of the poults left over. I'm debating between letting them mature, selling them, or throwing them into the river. Any solution promises Fun.
Awesome, thanks. I was worried I was going to sit on a pile of useless feathers for a couple of years only to find that they don't grow in cages, then slaughter the lot for their skulls. Pity skulls can't be made into stuff other than totems atm though. No skull thrones yet, outside of a stupendously lucky moody dorf or somesuch.Drop skulls on invaders! bwahahah.
The spinning !!turkey polt skull!! hits the marksgoblin in the upper body, crushing the third floating rib and tearing the heart!Not sure.
Ah well, if only. How high does the tower have to be for turkeys to explode into gibs on impact?
Would this work to keep the hen from dying?Not sure about that tbh... Won't the chicks spawn on top of the mother, start berserking over the lack of space since they're all crammed onto one tile, and beat the shit out of each other/the mother?
. = empty space above a long fall
# = wall
d = locked door
n = nest box
c = chain the hen is attached to
######
d c n .#
######
Allright what about this the ultimate Butcher fowl battery ever
z-level = 0
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#.CND#
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z-level = -1
######
xxxxxD
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Going to the hallway which leads towards the butcher shops, leatherworkers craftdwarf workshops etc.
Will this work?
z-level = 0
######
#.CND#
######
z-level = -1
######
xxxxxD
######
It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
While I can't find the thread, this concept has already been considered for use in military deployment.
You have created the most dwarven idea ever.It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
While I can't find the thread, this concept has already been considered for use in military deployment.
...With magmaYou have created the most dwarven idea ever.It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
While I can't find the thread, this concept has already been considered for use in military deployment.
...With magmaYou have created the most dwarven idea ever.It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
While I can't find the thread, this concept has already been considered for use in military deployment.
Now it's the most dwarven idea ever!
We can drop goblins in there during the winter, and then drop the elves in during the spring!...With magmaYou have created the most dwarven idea ever.It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
While I can't find the thread, this concept has already been considered for use in military deployment.
Now it's the most dwarven idea ever!
Not until we find a way to chuck the resulting mess (Preferably while they're all still beating the living daylights out of each other) at elves. Then it'll be the most dwarven idea ever
One day, I'd love to write that I bought an entire shipment of goods from the elven caravan...with ten bins of elf skull goblets :3
I use turkeys to test my traps, which has left me with about 500 disabled turkeys, shitting out more turkeys. When the goblins come, they'll be devoured by the crippled turkey swarm.