Looking forward to it. Subversion it is not, but I do like Sims and would love to play one from Introversion.sims -> prison
Will you have to segregate rival gang members to stop them shanking each other? Can I have an old-school "pit prison" where I just dump the meanest people society breeds and throw down supplies every few days and let them "manage" their own hell hole?
These are the questions that must be asked.
Will you have to segregate rival gang members to stop them shanking each other? Can I have an old-school "pit prison" where I just dump the meanest people society breeds and throw down supplies every few days and let them "manage" their own hell hole?
These are the questions that must be asked.
Looking forward to it. Subversion it is not, but I do like Sims and would love to play one from Introversion.
Will you have to segregate rival gang members to stop them shanking each other? Can I have an old-school "pit prison" where I just dump the meanest people society breeds and throw down supplies every few days and let them "manage" their own hell hole?
These are the questions that must be asked.
Oddly enough there are two other prison management games out there... and that is exactly what you try to do.
Did we have a thread for this before, or was that just commandeering the Subversion thread before it died?
I've said it before, but I'll say it again. I freaking adore the graphics style they went with in this game. I'm probably going to buy the game just because of that.This. Besides, I love the kind of game this looks like it will be.
Played it for like 4 hours and had an awesome conversation about DF and gaming in general with the developers at Rezzed. I only left out of a sudden sense of how rude I was being to other convention goers :-\
This is going to be absolutely fantastic.
Played it for like 4 hoursLucky bastard. Is it good?
Played it for like 4 hoursLucky bastard. Is it good?
Emotions in a top down prison simulator. Odd.Played it for like 4 hoursLucky bastard. Is it good?
Definitely. The campaign is thoughtful and can pack a surprisingly heavy emotional punch or two, the sandbox has loads of intricate systems working together to create a truly emergent experience, and it's just so darn purty :)
Highlighted the relevant part. Gaming event.Played it for like 4 hours and had an awesome conversation about DF and gaming in general with the developers at Rezzed. I only left out of a sudden sense of how rude I was being to other convention goers :-\
This is going to be absolutely fantastic.
wait..... wait... you have played this already ? O.o
Played it for like 4 hoursLucky bastard. Is it good?
Definitely. The campaign is thoughtful and can pack a surprisingly heavy emotional punch or two, the sandbox has loads of intricate systems working together to create a truly emergent experience, and it's just so darn purty :)
Did we have a thread for this before, or was that just commandeering the Subversion thread before it died?
Does the game have heart though?
Oh. GOD. Yes.
That sounds really bloody amazing.
Oh. GOD. Yes.
That sounds really bloody amazing.
This.
one thing im interested though is how in depth in each character ? will there be prison gangs, do prisoners or even guards have personality's and other stuff
Its Introversion. It will be detailed!But there may be delays due to almost running out of money at one or more points during the development. Hopefully not this much this time with the preorders and so on.
Today's bug: In the first major cutscene, everytime one of the characters blinks he gets a temporary bullet hole in his headHeehe.
I swear there is a mailing list somewhere on the forums, I signed upto that so as soon as the news is released today I will get a email saving my refresh key horrible torture :P
Also what time zone is the team in ?
What kind of prison will born from thederangedbrilliant mind of typical DF-players??? I kinda can't wait to know...
Alright, lets hope the Internet is listening. LETS DO THIS THING!
Prison Architect is now in Alpha! Sign up now at http://www.prison-architect.com
Ok, just read the 1000 dollar tier reward. Now, someone here needs to buy in to that tier and create a warden for the community. Something along the lines of Urist McUrist. And then think of a good power. Some ideas:
Tantrum Spiral: Riots spread faster but are more disorganized, decreaseing the risk of escape.
Hammerer: Warden can dole out beatings to subdue prisoners for any infraction.
So, when I go to their page, I still only see the "First Look" video.
When I try to go to their forums, they're down.
When I saw people talking about donation levels, I checked Kickstarter, and found nothing.
I can't help but feel like these people are trying very hard to *not* take my money. Well, except for the paypal button on the bottom of their homepage (which just takes me straight to paypal to hand them money, with no mention of what I might get for my generosity).
The pitch video is awesome. "Game Breaking Bugs" :Dprison HYPHEN ARCHITECT dot com is probably one of the more odd ways to end the video. :)
I had to stop me from laughing at work.
Things are probably overloaded, Script. Though not enough to go down if you could access it.
Aaaannnndddd bought. Let's try this out.Post updates for those of us stuck at work!
The first mission is... dark. Somehow. That art style somehow manages to be cartoony and gritty at the same time.
This game is bloody fun.
The first mission is... dark. Somehow. That art style somehow manages to be cartoony and gritty at the same time.
Water need a pump with large pipes running from it. Then use small pipes off the large ones to connect to fixtures.
As for running out of money, in the bottom right hand corner is a REPORTS folder. Click on one of the assignments(the one for $40,000 aligns with what you need to do anyway) and it gives you the cash so you can build the stuff.
also i have piped water to the 1 toilet for the 16 prisoners, do i need to pump the water back out ?
I can't figure out the pipe system. My toilet says it still needs water, but I have pipes hooked up.
Oh. God dammit.I can't figure out the pipe system. My toilet says it still needs water, but I have pipes hooked up.
You need a small pipe on the same tile as the toilet.
This game is hard. My prisoners start rioting all the time and their main complaint is that they're bored.The prisoners are... bored.
This game is hard. My prisoners start rioting all the time and their main complaint is that they're bored.The prisoners are... bored.
No shit. This isn't fucking Norway, man, this is goddamn 'murica and you're going to sit in your cell and like it, boy!
This game is hard. My prisoners start rioting all the time and their main complaint is that they're bored.The prisoners are... bored.
No shit. This isn't fucking Norway, man, this is goddamn 'murica and you're going to sit in your cell and like it, boy!
Yes, in 'murica prisons, your choices for entertainment are: being shived, being raped, being raped with a shiv, or being raped while being shived.
I wouldn't say fully. But working, sure.
I know its a bit late but im not sure why people are complaining at $30 being steep, i saw many people paying $30-40 for planetry annihilation and the game does not even exist yet! but with PA there is a fully working game.Oh the wonders of acronyms.
I know its a bit late but im not sure why people are complaining at $30 being steep, i saw many people paying $30-40 for planetry annihilation and the game does not even exist yet! but with PA there is a fully working game.
I'm definitely getting PA, but I'm still thinking about PA.Don't get PA! Pants Arachnids are terrible!
(http://i47.tinypic.com/302tidw.png)This game.
Well, you're not paying for an alpha game. You're paying for a finished game, and everything they do before that. It's not as if you have to re-pay for the full version.This, as well.
but am I the only one who feels this way? Am I being unreasonable here? Lowering the price as the game is finished seems like a middle finger to the early purchasers, but it staying as it is or perhaps even going higher is also really bad.I just paid $50. I am not just buying a product, I am supporting the development of said product. I feel confident that my money is helping to expedite and/or ensure a better product and/or delay release due to it being a better product and/or ensure it gets released at all.
Well, you're not paying for an alpha game. You're paying for a finished game, and everything they do before that. It's not as if you have to re-pay for the full version.Interesting point. I guess I'm just used to the minecraft model being very popular.
I don't believe Introversion counts as indie anymore. Personally, I think that even in this state the game is great, and considering that it's going to improve, I think my money was well spent.
Introversion has made Darwinia (an interesting thing), Uplink (one of the best hacking games I've seen), DEFCON (good multiplayer tactics game, of the nuke everything variety), and Multiwinia (multiplayer darwinia), Johbson.I know of them, and the games they make, I've just never personally played any of them.
I just realized something that strikes me... dunno, I guess I like it. This game looks like a flash game done by a professional studio. It's kept much of the simple interface and low-key graphics, but it's expanded to have more depth of play without adding more breadth of buttons to remember.
Well, you're not paying for an alpha game. You're paying for a finished game, and everything they do before that. It's not as if you have to re-pay for the full version.
Yeah, it strikes the same cord in me that Binding of Isaac did. I hate games that look and feel of Flash and I had the same initial reaction to both this and BoI...but I quickly came to over look BoI because I realized the simplicity of Flash allowed McMillen to really, really focus on the game play. Now it's one of my favorite games ever. Prison Architect has the same thing going for it.
Exactly.
To me.. an indie company is one that is independent.
Game looks fantastic and advertising the bugs is both refreshing and funny, but $30 is WAY too steep for an alpha indie title. I've read the PC Gamer interview where they say that if you pay less you're more likely to complain about the bugs but that seems like the complete opposite of what makes sense, surely expecting someone to pay $30 would imply its worth it? I've also heard people say they'll lower the price when the game becomes more finished, but thats even worse! Why would you treat your early customers like that? Buying before the game is done is supposed to be cheaper, not more expensive. Oh well, as they've said, they work closely with the Humble Indie Bundle guys, so I'll pick it up when its finished and on there, if they aren't lowering the price. A finished Prison Architect would be worth $20-$25 to me. For an unfinished alpha indie title, anything over 15 is too steep. I hate asking this, because its always a stupid question, but am I the only one who feels this way? Am I being unreasonable here? Lowering the price as the game is finished seems like a middle finger to the early purchasers, but it staying as it is or perhaps even going higher is also really bad.
Edit- And if they need money really badly, I wish they'd have a few tiers below 30 that maybe just has the music or something.
I think the main issue with the pricing is precedence. Indie companies tend to do the Minecraft payment thing, and big studios do the full price pre-order thing. Indie games are $20 at most, triple-A games are $50 - $60. Hardly anyone goes out of that range, because it's easy and expected. I'm alright with people breaking out of the cycle because, hey, capitalism.
What I don't want to see is some sort of extra charge for early access, especially if they're not going to be up front about it. Post-launch sales and price drops don't bug me one bit. If prices are going to change from now to launch, though, but be up front about it. Tell us why you're doing it, and how things are going to work out. With that information, I would gladly make an informed decision and I won't feel cheated if I prepurchase. If I wasn't given that information up front, though, in spite of my willingness to pay the prepurchase premium I would feel cheated. Really, though, if you want to have a prepurchase premium, isn't that what the payment tiers are for?
Of course, I'm basing this most of this on rumors about rumors. Is there any official word on what's going to happen?
I got a friend to let me demo PA on his laptop while he was over. Its cool, but I found the starting restrictions to be rather... hard. Less than 10K in cash to start a prison is really tough. Lol.
I appreciate the replies from both sides of the fence.I couldn't care less if they give it away for free in a few months. I have it now. A movie ticket costs me 10 dollars for less than 2 hours of fun. The full experience (drink, snack, popcorn, ticket) will cost me 3 times that. Looking at it from your 'only considering the monetary exchange and completely ignoring the development support aspect' angle I can safely say thati am getting a bargain for the hours and hours and hours I will be playing the game while it is in alpha. I am getting more therefore it is perfectly acceptable for me to pay for it.
To those who have bought it, if the price goes down in the future, would that bother you? I know all games get cheaper for the longer they've been released, but what I mean is instead of the standard 'cheaper price before release, then the standard price, and then it gets cheaper again over time', it skips the first step, the cheaper price one might expect with an alpha, and instead starts at full price in the alpha, and then gets cheaper the more its finished? I hope that made sense.
Would that bother you, where the early adopters are buying early to, instead of trying to find a good deal, are there to promote the company and the game? I'm seen alot of people say things like that, that the price point is for the hardcore fans, and is, as the developers said, a "quality bar."
I think its an interesting idea, to get the ones who really care about your game in first and then the people who just want to play a good game in later.
PCG: Isn’t $30 a little higher than normal for alpha or beta access?
MM: There are a couple of reasons for that. We’ve got a pretty close relationship with the Humble Bundle guys, and we were talking to them a lot about how they do things. Another is that we’re more interested in a smaller number of players that are more engaged in what we’re doing, than a huge audience that want to pay less. There’s a quality bar we’re putting in there.
Imagine the [alpha] went on sale for $10. This is all “ifs”, right? But imagine it goes on sale for $10 or $20, and people chose to buy it, and it doesn’t work for them, and they say, “This is bollocks. I hate this. It’s crap. It’s broken. It doesn’t work.”
Anyone else having an issue of not getting drains to work in the showers? Or is it supposed to fill up with water?I think you're supposed to place drains at the entrance to the showers so that it doesn't spill to other rooms.
Anyone else having an issue of not getting drains to work in the showers? Or is it supposed to fill up with water?I think you're supposed to place drains at the entrance to the showers so that it doesn't spill to other rooms.
Anyone else having an issue of not getting drains to work in the showers? Or is it supposed to fill up with water?I think you're supposed to place drains at the entrance to the showers so that it doesn't spill to other rooms.
Anyone else having an issue of not getting drains to work in the showers? Or is it supposed to fill up with water?I think you're supposed to place drains at the entrance to the showers so that it doesn't spill to other rooms.
This human speaks truth.
Also, has anyone else noticed their medical wards getting ridiculously full of already healed patients?
Do execution rooms do anything?
Agreed. I don't think prisoners ever get released in this version (I've never seen it or read of it happening at least), so they pile on until you can no longer sustain enough cash to build the cells, fridges and cookers and so on to support them. Then the tantrum spirals and budget woes begin. It'd be much less punishing if the wave came every 48 hours, with the number randomized between 0-8 so you don't always get a full load.
Agreed. I don't think prisoners ever get released in this version (I've never seen it or read of it happening at least), so they pile on until you can no longer sustain enough cash to build the cells, fridges and cookers and so on to support them. Then the tantrum spirals and budget woes begin. It'd be much less punishing if the wave came every 48 hours, with the number randomized between 0-8 so you don't always get a full load.
If this was an artsy game this would make total sense.
It would be a message about the prison system.
What if I have no middle mouse?Get a proper mouse.
Trackballs are amazing. Don't be hatin'. Hate on the devs for not letting you remap keys.What if I have no middle mouse?Get a proper mouse.
If you're using a trackpad try clicking both buttons at once.
I keep adding power station but they keep to get overloaded
What gives?
I'Ve three of them for just the starting kitchen and holding cell!!
Anyone used metal detectors much?
I think I need to...cause...my inmates keep ending up fully loaded...when fights go down its a gladiator arena to the max XD
Also need to reposition my kitchen it seems...which is where they get the knives is my understanding.
Not sure how they work exactly though!
Anyone used metal detectors much?
I think I need to...cause...my inmates keep ending up fully loaded...when fights go down its a gladiator arena to the max XD
Also need to reposition my kitchen it seems...which is where they get the knives is my understanding.
Not sure how they work exactly though!
Separate your kitchen and canteen with a gate set to staff only. It prevents their access to knives, but they seem to still occasionally smuggle a spoon. You can direct gurads to search a suspicious or upset inmate too!. I have been unable to properly set up metal detectors so far.
Out of curiosity, does it have libraries yet? Or are TV's and fist-fights the only option for entertaining your inmates?
My inmates never seem to watch any TV, despite being on the brink of revolution due to boredom.
Anyone used metal detectors much?
I think I need to...cause...my inmates keep ending up fully loaded...when fights go down its a gladiator arena to the max XD
Also need to reposition my kitchen it seems...which is where they get the knives is my understanding.
Not sure how they work exactly though!
Separate your kitchen and canteen with a gate set to staff only. It prevents their access to knives, but they seem to still occasionally smuggle a spoon. You can direct gurads to search a suspicious or upset inmate too!. I have been unable to properly set up metal detectors so far.
Yeah i have seen that...I have gotten into the practice of random searches though...just every time I have a lot of people in one area I pause and select most of them for searches.
They still manage to slip lots of stuff though...which I love...its one of those random elements that helps keep the game interesting.
Oh also search people when you get them in...cause I have found guns and knives and drugs and all kinds of crap on new people lol.
My inmates never seem to watch any TV, despite being on the brink of revolution due to boredom.
Large TVs don't work, if you're using those.
Well it said short pipes can't carry pressure too far....and apparently 3 small pipes between appliance and main line was too much. I'd test but I gotta knock off for the night.
Yeah this is promising but there's a lot of tweaking to do. After you use your grant money, you simply can no longer operate due to the influx of prisoners being greater than the amount you can expand with the money they give.
Hopefully there's some rehabilitation option, but it's also fun watching your prison descend into anarchy eventually.
Has anyone figured out how to set up the guard patrol routes yet? I tried again this afternoon and still couldn't figure it out. :-[
You can sort of do that with a metal detector. What it does is it'll alert guards to prisoners carrying something and the guards will automatically search them. I put one at my cafeteria entrance and found a hacksaw and a drill among the first 8 prisoners.Yeah i have seen that...I have gotten into the practice of random searches though...just every time I have a lot of people in one area I pause and select most of them for searches.
They still manage to slip lots of stuff though...which I love...its one of those random elements that helps keep the game interesting.
Oh also search people when you get them in...cause I have found guns and knives and drugs and all kinds of crap on new people lol.
I think the game should implement a processing center, where new inmates go/get searched/get assigned cells and such.
Sorry if its been asked, but 15 pages is 15 pages, is this game worth my 30 bucks?
It sounds like the game needs it as badly as DF needs the pop_cap .ini line.
Has anyone figured out how to set up the guard patrol routes yet? I tried again this afternoon and still couldn't figure it out. :-[
Sorry if its been asked, but 15 pages is 15 pages, is this game worth my 30 bucks?
Shades can you play devils advocate and tell him why he SHOULDN'T buy the game?
Edit: can anybody tell me the dl size, turns out my net is going to be a bit limited for a while.
Anyone else didn't get the alpha-wiki/forum access username/Pass after buying it?You can get the forum and wiki access too. You have to register an account on the forum then go here (http://www.introversion.co.uk/prisonarchitect/developer/register.html) and do what it asks.
Huh, was wondering about all the bugs ya folks were talking about... Price going up on release?Sorry if its been asked, but 15 pages is 15 pages, is this game worth my 30 bucks?
It REALLY is up to you.
Remember you are buying an alpha. There are not a lot of games out there with "Must buys" during alpha.
Are the save files in plain text?
Are the save files in plain text?
Yup. Ctrl + f search for 'finance' and changer the balance to whatever you want. You can also allow all buildings/objects/staff from the start by changing all the 'Progress 0.00000's into 'Progress 1.00000's.
I think ideally the prisoner intake rate would be matched against your number of cells, as balanced by your performance rating.
Except this one is cocaine and sharpened spoons.
Is anyone else getting a problem where lots of prisoners are missing their families?
I've tried to alleviate it by creating phone booths, but they don't seem to want to use them.
QuoteI think ideally the prisoner intake rate would be matched against your number of cells, as balanced by your performance rating.
I think it's true to life though that prisons (here in 'Murica) will always get more than they can handle. I think that's their intention in how they modeled things. Have the devs said that prisoners are even intended to leave? One would think if they are, the would list their sentence and term of imprisonment when you selected them.
New bit of news: The devs are planning on releasing at least one more execution method. The only one they've confirmed is this one:Is this a joke or serious? Please the latter.Spoiler (click to show/hide)
Appearantly, the Authanasia Coaster is real.
Wiki: http://en.wikipedia.org/wiki/Euthanasia_Coaster (http://en.wikipedia.org/wiki/Euthanasia_Coaster)
As for using it in the game, I doubt it. I'm thinking more along... gas chamber. Mwhahahah! 8)
I have unsolved murder. Is there a way of solving it?Build a morgue?
Alright, so I had most of my prison in one huge super building, and guys in the holding cells are spontaneously conjuring power drills out of thin air.
And no matter how many drains I put in the showers ( I covered every inch of flooring with them >:( ) mass flooding occurs.
Alright, so I had most of my prison in one huge super building, and guys in the holding cells are spontaneously conjuring power drills out of thin air.Yay Alpha!
And no matter how many drains I put in the showers ( I covered every inch of flooring with them >:( ) mass flooding occurs.
I hope they keep the sort of "No space, everything sucks" aspect of the game as it goes on with no possible way to avoid trouble (as in... you are GOING to have riots)I agree.
There is a reason why it is "Prison" Architect and not "Fantastic Funland" Architect.
I think later you'll have plenty to do with your existing prisoners, what with gang dynamics and all, you won't want for overcrowding, you'll be busy enough dealing with shivs and drug lords already in place.And also shived drug lords and drug lords with shivs?
So I hope all those save file configuration options get put up front when we start a sandbox game.What savegame customizations are these now? I'd quite like if I could slow down the prisoner input a bit until I get a handle on the game.
So I hope all those save file configuration options get put up front when we start a sandbox game.What savegame customizations are these now? I'd quite like if I could slow down the prisoner input a bit until I get a handle on the game.
Can you, say, turn off prisoner intake and run the game for a few days and then turn it on? Given 3 days to prepare I'd be on much better footing.
Or can you turn off prisoner intake after you've already gotten some prisoners?
And turning it back on restores the task? Excellent.QuoteCan you, say, turn off prisoner intake and run the game for a few days and then turn it on? Given 3 days to prepare I'd be on much better footing.
Or can you turn off prisoner intake after you've already gotten some prisoners?
Both work. When you turn it off it seems to simply nuke the "X hours until prisoners arrive" task.
Apparently, you can build a large pipe and then build walls, but you cannot build a wall and then pipes. I think this is a bug?
So you can't build a pipe through a wall but you can build a wall around a pipe? Seems a bit strange. Either way you can just put a small pipe in the wall which works fineApparently, you can build a large pipe and then build walls, but you cannot build a wall and then pipes. I think this is a bug?
The pipe thing is NOT a bug...but the developers said they might change it.
The reasoning being that a main water line is a very large and intrusive thing. Walls are built on foundations. Its not being able to make a main pipe though a foundation. Not a bug.
It's a bit hard to drill a perfectly pipe shaped hole in the foundation, but it's much easier to let concrete flow around a pipe. Also, making a pipe go under a wall would require digging a pit on both sides, and then shoving the pipe through, which is a bit hard.So you can't build a pipe through a wall but you can build a wall around a pipe? Seems a bit strange. Either way you can just put a small pipe in the wall which works fineApparently, you can build a large pipe and then build walls, but you cannot build a wall and then pipes. I think this is a bug?
The pipe thing is NOT a bug...but the developers said they might change it.
The reasoning being that a main water line is a very large and intrusive thing. Walls are built on foundations. Its not being able to make a main pipe though a foundation. Not a bug.
This argument still strikes me as nonsensical since you can do the very same thing with a massive power line, running it 'under' an existing foundation which is in fact just as hard as running a water line.It's a bit hard to drill a perfectly pipe shaped hole in the foundation, but it's much easier to let concrete flow around a pipe. Also, making a pipe go under a wall would require digging a pit on both sides, and then shoving the pipe through, which is a bit hard.So you can't build a pipe through a wall but you can build a wall around a pipe? Seems a bit strange. Either way you can just put a small pipe in the wall which works fineApparently, you can build a large pipe and then build walls, but you cannot build a wall and then pipes. I think this is a bug?
The pipe thing is NOT a bug...but the developers said they might change it.
The reasoning being that a main water line is a very large and intrusive thing. Walls are built on foundations. Its not being able to make a main pipe though a foundation. Not a bug.
I wonder how they will balance free time in the future.On the other hand, the more free time they have, the less that they want to escape.
My bet is that giving your prisoners a lot of free time means they have a lot of planning time.
I wonder how they will balance free time in the future.On the other hand, the more free time they have, the less that they want to escape.
My bet is that giving your prisoners a lot of free time means they have a lot of planning time.
Chris Delay used his time on stage to demonstrate new features coming to Prison Architect in "probably" a month. One was default locked doors that guards will need to open. Sounds simple, but it changes a lot. Opening doors can take up a lot of a guard's time, and the repercussions can alter the entire design of your prison.
Another feature was tunnelling. It's not realistic, but films like Shawshank have made it prison lore. Your prisoners will pretend to be asleep but secretly be digging tunnels, and they'll try to shift dirt in the yard. They even collaborate and dig tunnels quicker together, the rogues.
Another feature is riots. If prisoners needs aren't met, they'll riot: huddle, hop up and down in rage and duff up any unfortunate guards. You can lose control of entire sectors of a prison to riots. And when you have no guard presence in a sector, a fog of war will creep in and gradually obscure the area. You'll have no idea what's going on in there.
Sectors gripped by riots turn red. Prisoners barricade doors. Guards won't obey your order to go in there. "It's above their pay grade," Delay quipped. "They're not going to go in there because they're going to get dead."
So you call the Riot Police, who are armoured, armed and tough. And you call some paramedics. And maybe a fire engine. Then you need to set about reclaiming the sectors of your prison.
Another feature Introversion is chewing over is gangs. Several iterations have been tried already, apparently. "But it just doesn't work yet," Delay said. He also mentioned contraband, but said it was another "very very difficult" mechanic to implement. Contraband could be thrown over walls or smuggled in through visitation rooms, then dished out via the laundry system. It's complicated.
Chris Delay demonstrated riots and tunnelling and locked doors and patrol routes during the session. The video of that will be uploaded probably next week. If you want a glimpse at the future of Prison Architect, watch it. Morris and Delay are also lovely and chatty, so it's entertaining as well.
I never got far, but will it be possible to make a columbian prison or do you have to treat your residents well?
How viable is the dark ages prison - that being, you toss everyone into a brick room, lock the door, and put one booze-sodden guard in a wooden stool with a big brass keyring to make sure none of the bloodsplatter drips through the bars?
It's fine if they kill each other. But is it possible to build a secure enough doorway that they can't kill the guards, then?
Penalty for dead prisoners? Give me a harsh reprimand and a bonus under the table for letting scum take care of scum :P
It's fine if they kill each other. But is it possible to build a secure enough doorway that they can't kill the guards, then?
From what I can tell there is no penelty in having terrible prisons. So a great trick would be to intentionally try to get prisoners to escape and riot so you can continue making money.
How viable is the dark ages prison - that being, you toss everyone into a brick room, lock the door, and put one booze-sodden guard in a wooden stool with a big brass keyring to make sure none of the bloodsplatter drips through the bars?
Incidentally, the game earned $100,000 worth of preorders in 72 hours. Which, by Kickstarter standards, is pretty tame. But Introversion is thrilled since it's probably the most money they've ever made outside of an official release.
Its $30 in the alpha so that only diehard fans get it now and people don't get disillusioned and pissed that the game is entirely unfinished and reduce total future sales (I don't think its that much of a concern really, but that's their logic to some extent).
It will probably be cheaper at release (even if its only $5 cheaper).
Incidentally, the game earned $100,000 worth of preorders in 72 hours. Which, by Kickstarter standards, is pretty tame. But Introversion is thrilled since it's probably the most money they've ever made outside of an official release.
Novel concept here. Release something... get paid? Not ironic that a developer has "Delay" in his name.Another 6 months and Introversion would have usurped 3dRealms in terms of non productivity.
Glad to see they are finally releasing anything. I've been saving up this pile of rage for a while, so now that I've got it off my chest....The game looks very interesting, but at a high price point. I was really expecting it to be in the $15 range in Alpha, but if it takes $30 alphas for them to finish it so be it, they'll get my money.
Oh, I never even noticed the Grants section of the reports. x.x I was doing all of my building on the initial ~9k you get on starting.
Depends on how extensive the modding abilities are.In fact I could see a subversion type game made using the look and feel of prison architect with some tweaks and the addition of floor selection.
Edit: Oh, I never even noticed the Grants section of the reports. x.x I was doing all of my building on the initial ~9k you get on starting.
congratulations if you managed that.
Edit: Oh, I never even noticed the Grants section of the reports. x.x I was doing all of my building on the initial ~9k you get on starting.
So is a death pit where prisoners are kept to kill eachover viable right now ? So just building a airlock and stopping guards would be good enough?
Also will guards go and get them selfs healed up in a medical office ?
I was very very frugal. Had 2 guards, 2 cooks, 1 warden and all the basic (very basic) facilities with about $500 to spare.Edit: Oh, I never even noticed the Grants section of the reports. x.x I was doing all of my building on the initial ~9k you get on starting.
How O_o ...... I could barely do anything until I found the grants (and later the workshop)
Wait the workshop has a use ? O.o
Also, they give your prisoners access to weapons, so consider that.
You REALLY need some sink in that kitchen ???
Too bad there's no narcotics in the game though.There aren't? I thought that was part of the contraband system, them smuggling things like weapons and such in.
Too bad there's no narcotics in the game though.There aren't? I thought that was part of the contraband system, them smuggling things like weapons and such in.
I read that, and thought you were referring to circulating it through the water system at first.Too bad there's no narcotics in the game though.There aren't? I thought that was part of the contraband system, them smuggling things like weapons and such in.
Probably? But not the kind of mind-bending hallucination that leads to mass acts of violence, like you see in SuperJail. It'd be funny to see LSD circulating through your prisons and having the inmates go berzerk.
I read that, and thought you were referring to circulating it through the water system at first.Too bad there's no narcotics in the game though.There aren't? I thought that was part of the contraband system, them smuggling things like weapons and such in.
Probably? But not the kind of mind-bending hallucination that leads to mass acts of violence, like you see in SuperJail. It'd be funny to see LSD circulating through your prisons and having the inmates go berzerk.
I'm already installing cocaine and shiv dispensers. Is nothing good enough for you people?!Do they dispense both cocaine and shivs, or are they sold separately?
I'm already installing cocaine and shiv dispensers. Is nothing good enough for you people?!Do they dispense both cocaine and shivs, or are they sold separately?
Here's a question. Why will none of my three chefs GO FUCKING COOK FOOD BECAUSE IT IS EATING TIME AND THERE IS FOOD IN THE FRIDGE AND WHY WON'T YOU COOK IT?!
I have sinks and I have 10 trays on the serving line. The problem is they have placed 2 ingredients on to cook and they will not move the cooked food onto the serving line and then after a while they throw it away.Here's a question. Why will none of my three chefs GO FUCKING COOK FOOD BECAUSE IT IS EATING TIME AND THERE IS FOOD IN THE FRIDGE AND WHY WON'T YOU COOK IT?!
check you have enough trays, they will cook at the last time possible to fill the trays and nothing more, it seems.
and sinks if you have red things around.
I have sinks and I have 10 trays on the serving line. The problem is they have placed 2 ingredients on to cook and they will not move the cooked food onto the serving line and then after a while they throw it away.Try re-designating your canteen, they randomly turn into kitchens sometimes. (I swear, some of these bugs must have been put in intentionally...)
The game's engine solidity (in spite of bugs) impresses me. I do hope in the future introversion looks into licensing it to other devs so we can get hospital-HYPHEN-architect or even dungeon-HYPHEN-architect (not related to DROD)
This (http://www.folkingmetal.com/pickors/swedish-prisoners.jpg) should totally be possible.
Some inmates aren't locked in their cells during the night, but instead of escaping, killing, or stealing stuff, they make cake and watch TV.
Probably because of the Nice Management = Nice Prisoners rule that should hopefully get more expansion in this game. If you're nice enough the prisoners will see you as reasonable and decide that they probably should stay.This (http://www.folkingmetal.com/pickors/swedish-prisoners.jpg) should totally be possible.
Some inmates aren't locked in their cells during the night, but instead of escaping, killing, or stealing stuff, they make cake and watch TV.
That's adorable.
I also feel like that would never happen in american jails...
Probably because of the Nice Management = Nice Prisoners rule that should hopefully get more expansion in this game. If you're nice enough the prisoners will see you as reasonable and decide that they probably should stay.This (http://www.folkingmetal.com/pickors/swedish-prisoners.jpg) should totally be possible.
Some inmates aren't locked in their cells during the night, but instead of escaping, killing, or stealing stuff, they make cake and watch TV.
That's adorable.
I also feel like that would never happen in american jails...
It looks like a funny game with lots of potential, but it's definitely an alpha with all the bugs.
This build contains an update to the guard control system allowing you to assign guards to a specific sector and give them patrols to walk. You can adjust the prisoner intake rate and there's some mystery additions to the food system too!
God damn it, I was supposed to get some work done today. And then I see this thread bumped. With news of an update.Pretty much my sentiment.
Welp, there goes the afternoon.
"Mystery additions to the food system" sounds more accurate than was probably intended.
Or you can just go with it. 6 hours free time + 2 hours food, looped three times a day. They'll sleep when they feel like it.
Or you can just go with it. 6 hours free time + 2 hours food, looped three times a day. They'll sleep when they feel like it.
That's less a prison and more a holiday.
We've now introduced a "fog of war" which kicks in when your guards abandon a wing. The new CCTV system gives you some coverage, but prisoners have a habit of finding the blind spots!
We've also created an automated system for handling the personalisation of prisoners and prisoner bios. This allows you to update your entry as many times as you like. If you have bought the name in the game tier please take a couple of minutes to complete the form.
Ok, that Fog of War is dead sexy.
(although that could be the way zoning is done)
Wouldnt it have taken less time to just check the website, instead of writing a post, waiting for a response? As an extra bonus, you wouldnt have gotten two posts, wondering why you're asking silly questions.
He's trying to get you to install him as your main entrance, it's a cunning plan.No, its just a very clever halloween costume.
He's trying to get you to install him as your main entrance, it's a cunning plan.
Well it appears to be spreading. 6 of my 8 prisoners are currently doors.
I honestly can't wait until they add gangs. Making your prisoner happy and therefore peaceful is entirely too easy.
Heh, yeah free time is OP at the moment. I have a schedule of two meals a day, two hours sleep time at night, and free time the rest of the time. Except for the occasional new arrival stirring up things, its a paradise.
Heh, yeah free time is OP at the moment. I have a schedule of two meals a day, two hours sleep time at night, and free time the rest of the time. Except for the occasional new arrival stirring up things, its a paradise.
If your prisoners are having a good time, and not shanking each other, you are clearly doing something wrong ;)
What are you talking about?
Never had an issue with the money, myself.
Never had an issue with the money, myself.
I thought the game had this thing where eventually you would get more prisoners then you had the ability to construct more prison and hire more personel.
They must have long fixed it if you had no money problems.
Yeah, they fixed that a while back. It's a lot more enjoyable now that you don't get 20-30 prisoners a day :PNever had an issue with the money, myself.
I thought the game had this thing where eventually you would get more prisoners then you had the ability to construct more prison and hire more personel.
They must have long fixed it if you had no money problems.
How long until someone mods in Superjail?this game should've been Superjail Architect from the beginning :D
http://www.youtube.com/watch?v=qqEwjPIHHIc&feature=related
Also, you can designate everything as a workshop and collect big bucks.And then suddenly everyone starts fighting with powered tools. Wonder how that could happen.
He probably meant before you get prisoners.Also, you can designate everything as a workshop and collect big bucks.And then suddenly everyone starts fighting with powered tools. Wonder how that could happen.
So how do you handle 'dead' prisoners? Prisoners that are no longer active. They dont roam, their needs dont change.If memory serves, you can select them, right click on a cell, and a guard will come to escort them to that cell.
Oh cool. Wii bit click intensive, especially since the medical ward makes them all zombies.So how do you handle 'dead' prisoners? Prisoners that are no longer active. They dont roam, their needs dont change.If memory serves, you can select them, right click on a cell, and a guard will come to escort them to that cell.
It's a bug.
= Fog-of-war overhaul in response to community feedback
- Areas hidden by fog-of-war are now rendered in darkened greyscale instead the solid roof effect
- Walls, floors and Static objects under fog-of-war remain visible but greyed out.
- Guards and Cctv now have a longer view range
- The Chief has a long view range
- Workmen, Cooks and Doctors have a short view range
- The game is now more permissive when loading corrupted saved games. It will no longer crash.
Errors in the save file will be reported to debug.txt.
SillinessWell you're entitled to your opinion. I happen to disagree on nearly every point, but have no interest in discussing it with you really. If you feel that way, you're welcome to stop purchasing alpha software.
By large, B12 forums are largely pro indie gaming, but I think people need to step back a second and look at the larger picture.
QuoteBy large, B12 forums are largely pro indie gaming, but I think people need to step back a second and look at the larger picture.
Bay12 games is not really what I'd call "Pro Indie" as much as I'd call them "Pro-gimic"
You have to try HARD to filter what it is about a game that makes it good outside of buzz words on here.
As well the knee Jerk reaction to looking at a game in purely gameplay related aspects is usually met with hostility as well. Since most people will take it as an attack.
Did this game look good to me when I heard of people talking about it? Absolutely. When I actually did my research and looked at it being played? No it looked a bit boring to me and the game already shows how it will pan out since the tech tree is finished, as well the inmates (one of the big things people advertised) were just so lifeless.
In fact the first disapointment I saw was that Prisoners just magically get weapons by being in areas where they can get weapons.
It goes to show that no matter how hyped something is, trying to be impartial for even a second can find things you would have fallen into.
How do you not understand that an alpha is by it's very definition not feature complete? Judging a WIP game by the features that have not yet been implemented is plain stupid.
I mean, Shakespeare didn't just write "Shall I compare thee to a Summer's day?" and then freak out and decide to scrap it because there's only one line there and where are the other thirteen lines and omg this is utter shit what kind of sonnet has only one line. No, he wrote the rest of it. And apparently some people think it was good.
As said before, it's an alpha, it will get better
How do you not understand that an alpha is by it's very definition not feature complete? Judging a WIP game by the features that have not yet been implemented is plain stupid.
Withholding purchace because what is in the game now is bland and uninteresting is hardly a bad choice.
There is a long history of overpromised/under-delivered games. Fable series is a good example, as well as Spore, etc - games all which didn't nearly live up to their hype.
What's even more scary is games that really don't make many promises, because then they can never underdeliver. The way I interpret the PA blog is that it is an amorphous blob at this point, with only a few central ideas. Their response to Alpha 3 kinda cements that - change a major feature around due to community whining. At this point, it is just as likely that there will not be the larger tech tree and better inmate characters if people don't get really vocal about it.
Not at all. Making your mind up that it sucks and will always suck is very silly though, especially when you're presenting false and/or currently unverifiable assumptions as facts.
As I read it, a lot of the dislike was because of the flat prisoners. I think that prisoner background is a planned feature.QuoteAs said before, it's an alpha, it will get better
Some aspects, others not so much. Since a lot of the major "Not possitives" of the game are that of design not of non-inclusion.
To put it into perspective. When you looked at "Shall I compare thee to a Summer's day?" you should not expect Shakespear to suddenly change that line to Winter.
QuoteNot at all. Making your mind up that it sucks and will always suck is very silly though, especially when you're presenting false and/or currently unverifiable assumptions as facts.
On the contrary. If the reason you don't like the game has to do something with the design that shows little sign that it will change. Then comming to the conclusion that you will never like it, is hardly an illogical assumption.
Going as far as to say it will "never be good" is also not a too illogical given that its exact opposite is considered appropriate in polite conversation.
Heck every single time someone brings up a point, a point that isn't meant to change, people just say "It will get better". As in they are expecting large fundemental changes to just how the game is. Not every game can be Dwarf Fortress.
Ohh nothing I was speaking in general.
If you want to know what I dislike about Prison Archetect that won't likely change. Just the overall feel. It isn't my sort of game.
I think we as PC gamers are sending a strong message to developers right now.
You cannot go from making these BROAD generalizations, about the game
QuoteYou cannot go from making these BROAD generalizations, about the game
You are making things up.
I think Neonivek just enjoys coming in to let us all know he thinks a game is terrible because its just not his kind of game.
It would be a good idea to stop the e-peen contest and get back to some actual discussion
This outburst of unbridled positivity is brought to you, as always, by Neonivek ;D
"But Forsaken AND Nenjin both said you hate Prison architect and they read what you wrote"Amazing. You've just berated someone for 'making things up' and now you're making up entire future conversations.
No it looked a bit boring to me
In fact the first disapointment I saw
the game now is bland and uninteresting
I like how the game looks, but why is it little expensive for this type of games? Is there something that I am missing?Its expensive because they don't just want everyone and their oranges to try the alpha builds and then say it sucks because its missing a,b,c,d,e,f,g and also h.
I like how the game looks, but why is it little expensive for this type of games? Is there something that I am missing?
I like how the game looks, but why is it little expensive for this type of games? Is there something that I am missing?Little expensive even at the cheapest tier?
Its "expensive" cause it can be...though when main stream big name games that are shallow and shitty go for $60+ on the regular I am not sure how $30 for a full game + early access to alpha/beta stages is exactly expensive.
Plus...as was ninja'd above...the main aim was to make it less available to everyone to avoid bad peer to peer reviews due to alpha state...
Lots of people dont understand that alpha means unfinished these days.
Usually companies reward people for supporting games in the initial phase with lower prices not higher...And in return they get bad reviews because of all the bugs in their alpha.
Usually companies reward people for supporting games in the initial phase with lower prices not higher...And in return they get bad reviews because of all the bugs in their alpha.
But people picking it up because it's cheap will be dissuaded, which is the real problem.
Besides, as it is I think it's reasonably priced as it is. I've played it for at least 20 hours.
1) Graphics are placeholder quality. GUI is above average but still needs some work. I really doubt they will improve basic graphics beyond where they are now... they've never really said it's much of a priority, at all. There are thousands of games on google play/itunes for <$5 with much better graphics and polish.
Not to mention a lot , lot more indie games for cheap with fantastic graphics. I specifically have Vessel in my mind when I'm thinking of this.
2) The first PA demo was displayed at a gaming convention, and the public was allowed to play it. A casual google search reveals the first gameplay video was in Nov 2011... so what the public is seeing now is a game with a year of development. We can consider the 11/11 version to be the true "alpha" - and I am not impressed by differences between what we currently have , and what is released now.
So, in my estimation of this being a game development cycle of 3 years, this should be worth 1/3 of the final value. I put the final value at around $40 maximum, so this "alpha" should be priced at no more than $13.50. I can tell you one thing - with the current amount of well funded games coming out from the kickstarter frenzies of lately, PA will be irrelevant if they can't launch in a timely manner.
3) There are serious holes in the game play experience. Prisoners with no history, no differentiating personalities, and no release date. Seriously - why hasn't this been prioritized? Why is fog of war more important than this? That's like playing dwarf fortress without the ability to mine. What happened to getting core gameplay in place and working first?
4) I think Introversion is getting greedy. 99% of people reading this post is just going to dismiss this claim, but if you want to do your own research, you can start here. Keep in mind it's two people, they've earned several hundred thousand dollars so far off their alpha. http://www.pcgamer.com/2012/10/31/prison-architect-introversion-console-microsoft-sony/ (http://www.pcgamer.com/2012/10/31/prison-architect-introversion-console-microsoft-sony/)
1) Graphics are placeholder quality. GUI is above average but still needs some work. I really doubt they will improve basic graphics beyond where they are now... they've never really said it's much of a priority, at all. There are thousands of games on google play/itunes for <$5 with much better graphics and polish.
Not to mention a lot , lot more indie games for cheap with fantastic graphics. I specifically have Vessel in my mind when I'm thinking of this.
2) The first PA demo was displayed at a gaming convention, and the public was allowed to play it. A casual google search reveals the first gameplay video was in Nov 2011... so what the public is seeing now is a game with a year of development. We can consider the 11/11 version to be the true "alpha" - and I am not impressed by differences between what we currently have , and what is released now.
So, in my estimation of this being a game development cycle of 3 years, this should be worth 1/3 of the final value. I put the final value at around $40 maximum, so this "alpha" should be priced at no more than $13.50. I can tell you one thing - with the current amount of well funded games coming out from the kickstarter frenzies of lately, PA will be irrelevant if they can't launch in a timely manner.
3) There are serious holes in the game play experience. Prisoners with no history, no differentiating personalities, and no release date. Seriously - why hasn't this been prioritized? Why is fog of war more important than this? That's like playing dwarf fortress without the ability to mine. What happened to getting core gameplay in place and working first?
4) I think Introversion is getting greedy. 99% of people reading this post is just going to dismiss this claim, but if you want to do your own research, you can start here. Keep in mind it's two people, they've earned several hundred thousand dollars so far off their alpha. http://www.pcgamer.com/2012/10/31/prison-architect-introversion-console-microsoft-sony/ (http://www.pcgamer.com/2012/10/31/prison-architect-introversion-console-microsoft-sony/)
You have brilliantly demonstrated why the Alpha cost was designed around attracting a smaller audience before the final version was released.
Hey Knight of Fools... I have this great idea for a game... I don't have art assets, gameplay, a story or anything like that yet... I'm in pre-alpha... What I do have is this single blank piece of paper...
Would you like to buy in for $100? I'm keeping the price high so I can attract a smaller audience of people that will understand its not finished yet. Obviously having less avaliable to offer than prison architect I should charge more right?
Broken logic is broken.
I will eventually get it because I like the idea but I still think the pricing is pretty brutal.
You have brilliantly demonstrated why the Alpha cost was designed around attracting a smaller audience before the final version was released.
Hey Knight of Fools... I have this great idea for a game... I don't have art assets, gameplay, a story or anything like that yet... I'm in pre-alpha... What I do have is this single blank piece of paper...
Would you like to buy in for $100?
What is the current definition of alpha? I would argue that the definition of alpha is not absolute.
Ten years ago , alphas were distributed only to PAID playtesters and maybe friends and family of the devs. Betas were meant to be small scale public tests, and often time the beta testing would reside solely in the hands of the paid playtesters. Games were meant to be released finished,considering the limited ability to patch even in the early 2000s, so there was a lot more work "behind the scenes" than what we see today.
So, nowadays, consumers PAY to be alpha testers. Alpha can represent anything from a basic mock up tech demo with mock-up everything to a game that is 98% complete (like minecraft was). Any game released nowadays is unfinished - everything gets at least one or two patches after release. So , if a game 95% done is "finished", that means an alpha can be "finished".
Therefore, I choose to think of an alpha as buying a playable portion of a finished game I think it should be priced and judged relative to amount of content it has compared to other games - "finished" or "unfinished" in it's niche.
1) Graphics are placeholder quality. GUI is above average but still needs some work. I really doubt they will improve basic graphics beyond where they are now... they've never really said it's much of a priority, at all. There are thousands of games on google play/itunes for <$5 with much better graphics and polish.
Not to mention a lot , lot more indie games for cheap with fantastic graphics. I specifically have Vessel in my mind when I'm thinking of this.
2) The first PA demo was displayed at a gaming convention, and the public was allowed to play it. A casual google search reveals the first gameplay video was in Nov 2011... so what the public is seeing now is a game with a year of development. We can consider the 11/11 version to be the true "alpha" - and I am not impressed by differences between what we currently have , and what is released now.
So, in my estimation of this being a game development cycle of 3 years, this should be worth 1/3 of the final value. I put the final value at around $40 maximum, so this "alpha" should be priced at no more than $13.50. I can tell you one thing - with the current amount of well funded games coming out from the kickstarter frenzies of lately, PA will be irrelevant if they can't launch in a timely manner.
3) There are serious holes in the game play experience. Prisoners with no history, no differentiating personalities, and no release date. Seriously - why hasn't this been prioritized? Why is fog of war more important than this? That's like playing dwarf fortress without the ability to mine. What happened to getting core gameplay in place and working first?
4) I think Introversion is getting greedy. 99% of people reading this post is just going to dismiss this claim, but if you want to do your own research, you can start here. Keep in mind it's two people, they've earned several hundred thousand dollars so far off their alpha. http://www.pcgamer.com/2012/10/31/prison-architect-introversion-console-microsoft-sony/ (http://www.pcgamer.com/2012/10/31/prison-architect-introversion-console-microsoft-sony/)
An alpha, as in the logic of many game compagnies, is the time during which modifications are made to core gameplay. Beta's when the bugfixing begins. Unfortunately this started to blur when you got after 1.00 content patches creeping into beta, as well beta's being started early for marketing reasonsQuote2) The first PA demo was displayed at a gaming convention, and the public was allowed to play it. A casual google search reveals the first gameplay video was in Nov 2011... so what the public is seeing now is a game with a year of development. We can consider the 11/11 version to be the true "alpha" - and I am not impressed by differences between what we currently have , and what is released now.
So, in my estimation of this being a game development cycle of 3 years, this should be worth 1/3 of the final value. I put the final value at around $40 maximum, so this "alpha" should be priced at no more than $13.50. I can tell you one thing - with the current amount of well funded games coming out from the kickstarter frenzies of lately, PA will be irrelevant if they can't launch in a timely manner.
What state is this game in at the moment? I haven't really been following it, but it looks really cool.Its in alpha. Pretty cool alpha, with videos and stuff, but right now it seems to have the simcity problem of running out of things to do eventually.
When you're playing it normally, I think there's plenty to do. When you're playing it in sandbox mode however, it has issues. A lot of the point of the game is wrapped up in getting to a fully functional prison. So once you've done that you've kind of run out of things to do. The game isn't really ready for persistent gameplay right now.
My $0.02? It's fun, but I'd hold off on buying it until after a few more patches come down.
Wait what? So the price will drop once it comes out of alpha?I think that is the general consensus.
Wait what? So the price will drop once it comes out of alpha?I think that is the general consensus.
It's expensive in alpha to discourage the hordes of people buying it then complaining about it not being the best thing evar.
Wait what? So the price will drop once it comes out of alpha?I think that is the general consensus.
It's expensive in alpha to discourage the hordes of people buying it then complaining about it not being the best thing evar.
Wait what? So the price will drop once it comes out of alpha?I think that is the general consensus.
It's expensive in alpha to discourage the hordes of people buying it then complaining about it not being the best thing evar.
This game is still being developed so lot of core mechanics are fleshed out but totally unbalanched.
In example you need almost one cook each four-five prisoner to maintain them all fed, and costs/revenue still don't make any sense
else, you're nearly stuck once you've used all the starting money.Government Grants got me a good way towards a functional prison personally.
I haven't tested the new build yet, but if you need money, you can use workshop (basically, it makes that 1 tile = 10$ a day). I used that to double the money you get from prisoners, else, you're nearly stuck once you've used all the starting money.
Yep. The current implementation is that each workshop tile generates money every day. Prisoners never travel to a workshop; you can build a totally-enclosed prison on half the map, designate the other half of the map as a massive workshop, and be rolling in cash the next day.
In the future, workshops will have to be occupied by prisoners. Presumably, they'll grant extra money, but in return will give prisoners easy access to power drills and other concealed weapons. Not that it really matters when you can drop a metal detector at the exit and catch them all...
But aren't prison shanks traditionally made out of non-metallic items?Yes, but these are stolen tools, silverware, and knives.
Since it takes years to reach parolee status, I think its a none issue.
Hopefully there's also a complex system for prisoners to die in prison. Disease, old age, malnutrition (including hunger strikes!), etc.Fixed.
Also a potential to be released after re-trial and discovery of innocence or something. Extremely rarepresidentialPrime Minster pardons.
Hopefully there's also a complex system for prisoners to die in prison. Disease, old age, malnutrition (including hunger strikes!), etc.
Also a potential to be released after re-trial and discovery of innocence or something. Extremely rare presidential pardons.
Isn't the game based on US prisons more than UK ones? This is why gangs and whether or not to include rape have come up (both not really present in UK prisons). Even the smallest hints of gang culture and everyone involved gets split between different prisons. Without gangs defending their own rape isn't tolerated by the other prisoners.Hopefully there's also a complex system for prisoners to die in prison. Disease, old age, malnutrition (including hunger strikes!), etc.Fixed.
Also a potential to be released after re-trial and discovery of innocence or something. Extremely rarepresidentialPrime Minster pardons.
Isn't the game based on US prisons more than UK ones? This is why gangs and whether or not to include rape have come up (both not really present in UK prisons). Even the smallest hints of gang culture and everyone involved gets split between different prisons. Without gangs defending their own rape isn't tolerated by the other prisoners.Hopefully there's also a complex system for prisoners to die in prison. Disease, old age, malnutrition (including hunger strikes!), etc.Fixed.
Also a potential to be released after re-trial and discovery of innocence or something. Extremely rarepresidentialPrime Minster pardons.
Also the whole death row thing should have given that away.Not sure how I forgot that.
On the bright side, it does serve as a fairly effective deterrent to normal folks if you know going to prison likely involves being murdered after several gang rapes.Because of cinema and other media a lot of people in the UK think our prisons are the same.
I think I overdid the security. I mean, the prisoners are basically incapable of doing anything seriously dangerous, but then again the prisoners are basically incapable of doing anything seriously dangerous. It's boring!1. Make an annoying schedule
I saw "IndieVideoGamePiracy" on one of my (minsec) prisoners. Can't remember how long it sentence was.The sentence for Indie is 4 years, and (non indie) is 3 years.
Ah...Have you tried editing the save file?
It doesnt seem like you can cheat in PA anymore.
Ah...Have you tried editing the save file?
It doesnt seem like you can cheat in PA anymore.
did that work?
I just did it in my game. Are you sure you're editing the right save file?
I just did it in my game. Are you sure you're editing the right save file?
Are you on a mac too?
Now on Steam!
- Fixed: All entities could become trapped in a Medical Bed
Chris Delay's Prison HYPHEN Architect colon Alpha Part 1
There's a bug I found the last time I played. Doesn't seem to be addressed by the patch notes and it pretty much ruined my game.
Don't put storage rooms against the edge of the map. Any items placed there become inaccessible by everyone if their tile touches the edge of the map. Even if you destroy the construction, the item is still physically on the property...which means any builders will try to use that object first, won't be able to and your stuff will get built sporadically if at all.
There's a bug I found the last time I played. Doesn't seem to be addressed by the patch notes and it pretty much ruined my game.
Don't put storage rooms against the edge of the map. Any items placed there become inaccessible by everyone if their tile touches the edge of the map. Even if you destroy the construction, the item is still physically on the property...which means any builders will try to use that object first, won't be able to and your stuff will get built sporadically if at all.
Did you report this?
They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.
From what I'd seen from the video it looks more like 50% less scheduled free time to me, but laundry also works for a title.Well, 100% less free time :P
They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.
Yeah, don't hold your breath for it. Introversion creates games on a schedule that only Valve would be envious of
Unlike Valve though, they tend to be short on money, which makes it a bit harder to make things constantly.They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.
Yeah, don't hold your breath for it. Introversion creates games on a schedule that only Valve would be envious of
Fixed for accuracy
A two man team (Maybe 3 now.....) has earned over $1,800,000 off a game with really only 1 year of development. Not to mention a lot of money from all the rest of their games.Unlike Valve though, they tend to be short on money, which makes it a bit harder to make things constantly.They haven't shared anything like that, no. I'd say it's probably going to take them another year, or more.
Yeah, don't hold your breath for it. Introversion creates games on a schedule that only Valve would be envious of
Fixed for accuracy
Weren't they going to reuse some of the code from that to make another game? I remember that being mentioned at some point.I think I read the same thing too, but I understood it as they learnt new things rather than using the same code.
They also developped a game for 3 years before abandoning it.They could have released an alpha and still earned a half million off it.
Honestly, if more developers could man up and say, "This just isn't fun" and not sell it after three years, we'd have fewer Duke Nukem Forevers and more Prison Architects.
Weren't they going to reuse some of the code from that to make another game? I remember that being mentioned at some point.
Call me crazy but the more it goes the more i see some *introversion* in this game, schedule, task, personality, while working on this title they are indeed learning new stuff they would be able to apply in introversion. Basicly the more i see this game the more im hungry for introversion... one day it will come and i am glad to see this game flourish too :)Quoting myself since it answer some of the question about the other 3 year game wich was called introversion, and yes it was abandoned because the scope of the game was a too big challenge for their competence, bare with me im not saying this in a negative way because introversion freedom, design and goal was very very big. Think of it as a DF scope project ( i mean think of DF once complete not the current state, see how big the scope was? ). Toady learn and work small steps by small step and keep working on it, but let's be honest toady has a steady-ish income that allow him to focus all his time to DF while they dont have the same chance and knowledge. Hell toady is one of a kind and my *personal indie hero devloper*.
They also developped a game for 3 years before abandoning it.They could have released an alpha and still earned a half million off it.
[A two man team (Maybe 3 now.....)
Question: I have prison labor researched, but I'm not sure how to get the lazy bums to become groundskeepers and janitors. Help?Janitors: Make a cleaning supplies closet.
Just caught that :P Wow, so epic. Half the administrative staff murdered during a riot. That almost reaches DF-levels of story generation.
Glad this thread exists.I had a tantrum like that... now half my prison is always rioting even if i have the infrastructre to plase them always... but,... they just keep on fighting and fighting.... and the cry their need isnt filled out...
I haven't played Alpha 10 yet; last one I played was 9. Hoping that the temperature system will make things a bit more manageable. Glad to see the deterrence factors working in the video--my biggest problem in this game was always having a few prisoners with all needs at Critical, and they wouldn't take care of anything because they were too busy constantly fighting.
So its just like real prison then? :PGlad this thread exists.I had a tantrum like that... now half my prison is always rioting even if i have the infrastructre to plase them always... but,... they just keep on fighting and fighting.... and the cry their need isnt filled out...
I haven't played Alpha 10 yet; last one I played was 9. Hoping that the temperature system will make things a bit more manageable. Glad to see the deterrence factors working in the video--my biggest problem in this game was always having a few prisoners with all needs at Critical, and they wouldn't take care of anything because they were too busy constantly fighting.
Edit: Also, the bangup and lockdown alarm. Is that bugged, or is my game just screwing with me?i noticed that when you close the research screen you have the chance to hit "bangup/lockdown" too, as they are right below the close button for the research screen.... what is quite annoying that they get pressed too then.
Project HYPHEN Architect-Now with X% more Y! :P
Other than that this game is really cool, probably wont buy it but I like watching LP's of it.
When will this game be finished? Any date, this year, next year, anything?
Project HYPHEN Architect-Now with X% more Y! :P
Other than that this game is really cool, probably wont buy it but I like watching LP's of it.
Sorry I try to keep it interesting :p
So first at some point the shotguns and pistols we find about sometimes will be useable by guards and prisoners so you will be able to have perimeters where if a prisoner goes there the guards will shoot.Or the guards will get shot.
-Prisoner sentences now count down, and when they've done their time, they'll leave the prison and eventually exit the map.
Happy incarceration.
-Prisoner sentences now count down, and when they've done their time, they'll leave the prison and eventually exit the map.
Happy incarceration.
hurra as well for this.
how do you recognise the escaping from the free?
If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :DThis in Introversion. They breathe bugs.
Duh, it isn't a bug, it's a feature. Rotting dead bodies on the road.If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :DThis in Introversion. They breathe bugs.
Now with 5% more dead escapees!Duh, it isn't a bug, it's a feature. Rotting dead bodies on the road.If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :DThis in Introversion. They breathe bugs.
He was just faking death to escape. Sneaky bastards.Now with 5% more dead escapees!Duh, it isn't a bug, it's a feature. Rotting dead bodies on the road.If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :DThis in Introversion. They breathe bugs.
I hope he knows how to put his head back on his neck after that though.That has GOT to be a thing.He was just faking death to escape. Sneaky bastards.Now with 5% more dead escapees!Duh, it isn't a bug, it's a feature. Rotting dead bodies on the road.If you watch the video the morgue truck leaves a body in the road. I love how the developers are like, eh, close enough, we'll fix it :DThis in Introversion. They breathe bugs.
It's a lot like DF in that sense. What PA lacks compared to it is the 3rd dimension. PA also still lacks a lot of cosmetic/non-essential things. It may not get those, who knows.I thought that at first, then I realized 3rd dimension wouldn't add anything to the game, unlike DF. There is no digging, and you can build another building instead of putting a 2nd floor. It would just be a cosmetic change, and with the graphics, it's easier to read in 2D.
There's that delicious distance-optimisation to think of. Putting two cell blocks, one stacked on top of the other, results in shorter travel distances than building another cell block next to the first.It's a lot like DF in that sense. What PA lacks compared to it is the 3rd dimension. PA also still lacks a lot of cosmetic/non-essential things. It may not get those, who knows.I thought that at first, then I realized 3rd dimension wouldn't add anything to the game, unlike DF. There is no digging, and you can build another building instead of putting a 2nd floor. It would just be a cosmetic change, and with the graphics, it's easier to read in 2D.
It's a lot like DF in that sense. What PA lacks compared to it is the 3rd dimension. PA also still lacks a lot of cosmetic/non-essential things. It may not get those, who knows.I thought that at first, then I realized 3rd dimension wouldn't add anything to the game, unlike DF. There is no digging, and you can build another building instead of putting a 2nd floor. It would just be a cosmetic change, and with the graphics, it's easier to read in 2D.
I guess it is boring if nothing goes wrong? :)It's fine to a certain extent. Sometimes it's fun just watching your well-poled machine run.
Then, suddenly, it gets boring, and you purposely make everything go to shit.
A bit like DF, in that sense.
Plus there's just the pure visual aesthetic, some people do enjoy that.It's also simpler for the players to understand. I've heard a fair few complaints about how DF handles the world in slices.
Intro vision Software:Today's bug. Prisoner tunnelled out of perimeter wall and rather than running to freedom, stopped and handcuffed himself.
I think they're predicting possible updates.Nope. (https://twitter.com/IVSoftware/status/372290132839510016)
I think they're predicting possible updates.Nope. (https://twitter.com/IVSoftware/status/372290132839510016)
I think they're predicting possible updates.Nope. (https://twitter.com/IVSoftware/status/372290132839510016)
Well, we've known escapes would be added eventually. This isn't an alpha update that's available to us yet. ;)
Thankfully there is no Liberal Crime Squad. Yet. I fear that they would not take kindly to that sort of thing.Makes me wonder if we'll ever get breakouts being orchestrated from the outside (not including smuggling tools).
It's really wonderful how every alpha update has just made the game better, and better and better.\Feature updates usually do.
Ya know...Thankfully there is no Liberal Crime Squad. Yet. I fear that they would not take kindly to that sort of thing.Makes me wonder if we'll ever get breakouts being orchestrated from the outside (not including smuggling tools).
Maximum security is just hard mode and doesn't always work well if you have a mixed prison. I have never been able to fully segregate and still function.
It clearly isn't QUITE ready for purchase.
Would be interesting if one of the elements they added was prisoner wealth...I mean would be interesting to have some rich business man bribe you to build him a luxury cell or something of the sortItalian Job much?
Would be interesting if one of the elements they added was prisoner wealth...I mean would be interesting to have some rich business man bribe you to build him a luxury cell or something of the sort
well damn, having only 2 presses and saws doesn't pump out money quick enough to really let me recover my funds from my building spree. This is especially important as my prison seems to be boiling over, and I need to figure out remedies.Prisoners will get undressed for designated shower time but not if they just want to shower during free time in my experience.
Also, this might be a bug, but it seems my prisonors aren't changing clothes, even though I have a staffed laundry going. What gives?
Maybe I am wrong but I think they have mentioned fleshing out the contraband "economy" as time goes on...they recently put in a supply and demand model for it sooo yeah
is a doggy lookititI wouldn't point and stare at the dog like *bites your finger off*
So pudgy.
I'm having trouble finding tutorials, but my google-fu is weak. Where are some ones for complete beginners? I've had this game practically since release and never been able to get into it xDThe same way one learns to play Dwarf Fortress.
I'm having trouble finding tutorials, but my google-fu is weak. Where are some ones for complete beginners? I've had this game practically since release and never been able to get into it xDThe same way one learns to play Dwarf Fortress.
Trial and error. Mostly error.
hope the dogs solve the problem of the prisoners tunneling out of there cells each night...
Put a fence around your cells (at least), and do a shakedown (search of your cells) every few days. Your guards will find tunnels and mark them as fixing, and the cell won't be used until it's fixed by workers.
The fences are free, and give you time to find the tunnels before they reach freedom. 3-5 tiles away from the walls should do it.
hope the dogs solve the problem of the prisoners tunneling out of there cells each night...
Solve? Oh no. Never. Just help.
I would say grab a highly rated prebuilt starter prison and see how things work. They tend to be balanced.
Put a fence around your cells (at least), and do a shakedown (search of your cells) every few days. Your guards will find tunnels and mark them as fixing, and the cell won't be used until it's fixed by workers.
The fences are free, and give you time to find the tunnels before they reach freedom. 3-5 tiles away from the walls should do it.
I just wait for everyone to be at breakfast or something, then mass-order to search the cell-blocks. You'll still find the tunnels, but the prisoners themselves aren't searched (which is what makes them so mad). I never order searches of prisoners manually at this point, since metal detectors and dogs basically deal with it for me.
I'm pretty sure there was a thing in the changelog about not every single prisoner would think of escaping at once or something.Only clever prisoners try digging out now, and only 5%-20% of your prisoners has that trait. They also need digging tools.
I'm pretty sure there was a thing in the changelog about not every single prisoner would think of escaping at once or something.Only clever prisoners try digging out now, and only 5%-20% of your prisoners has that trait. They also need digging tools.
Additionally, dogs can find tunnels, but will only reveal them when the prisoner happens to be digging at the time.
And? You usually have some dog in the kennel, so they'll catch the prisoner. Then you just search the toilets like you have to do anyway.I'm pretty certain dogs only do the barking and the detecting when they're not resting. In an optionally managed system, there should be no nonrusting dogs in the kennel.
Does anybody know whether the Electric Chair is useful now? AKA: can i kill annoying prisoners finally?
- The ability to set doors to be open or shut depending on the time of day.
I think it's generally good to bolt all internal interarea doors open, unless there is a riot or something?- The ability to set doors to be open or shut depending on the time of day.
This. ALL OF MY THIS. Having my door between the cell block and canteen open automatically at lunch time would be awesome, and speed things up. You could have it hooked up to a central security computer which could maybe be hacked by particularly techy inmates.
Why would any sensible prison have their main computer attached to the Wifi. (Or really any computer network). Closed circuit exists for a reason.
Well it does start off with prisoners en-route, despite being only an empty field.Why would any sensible prison have their main computer attached to the Wifi. (Or really any computer network). Closed circuit exists for a reason.
why would your prison be sensible
Not if you turn prisoner intake off at the beginning.Well it does start off with prisoners en-route, despite being only an empty field.Why would any sensible prison have their main computer attached to the Wifi. (Or really any computer network). Closed circuit exists for a reason.why would your prison be sensible
I might try to make a maximum security wing later. Any suggestions on how I should handle them?
It's things like this why I love Introversion:Why don't real prisons do this?
http://www.youtube.com/watch?v=Qx7KU2S_fbQ#t=69
They do, Actually, I'm pretty sure that the movie is a direct reference to these guys (http://en.wikipedia.org/wiki/CPDRC_Dancing_Inmates)It's things like this why I love Introversion:Why don't real prisons do this?
http://www.youtube.com/watch?v=Qx7KU2S_fbQ#t=69
Is there anyway to deal with construction workers getting caught on doors. When my prisoners first show up and the doors start closing workers start to get hung up in doorways. Things look open but they get stuck on the doors. I can't figure out how to get them loose so I wind up sacking them.
Force the door open?I've got guards and the door is open. The worker gets hung up in the open door, right on the corner. They just will not move. It's lead to me hiring several extra workers at the start to try and build absolutely everything I can before prisoners show up because this bug starts wiping out my workforce fast once the doors start to open and close.
Or hire guards, who should open them.
This game is on sale on Steam, is it worth getting?Yes.
- Janitor prisoner jobs: Janitor prisoners seem to help the janitors instead of working on their own (probably unintended), sometimes they will follow the janitor outside of your prison and they will suddenly realize they are near the edge of the map / they are free, and just run away.I've not had problems with this when I've zoned my gate as staff only (which requires it being a double gate). I recall prisoners going to get ingredients from boxes which are outside unless you do this, also.
ah! new version is now.I'd figure performance optimization would be a massive bug fix.
no bugfixes in notes, tho.
Anyone having a problem with the game crashing in the intro video? I also can't kill the process in task manager.The fact that you can't kill it in task manager means its likely waiting for some hung kernal resource, which is usually the result of a bad driver. Try updating your drivers?
I must ask, do medium prisoners just not take/have contraband in a15? I know in a14, low prisoners were quite insistent on taking everything, repeat offenders, despite the multiple punishments. Quite the tunnelers too...
Something be wrong with my game or is this normal?
-post
So I'm running into a serious problem with occupancy. After I hit about 24 prisoners, I need to take a few days to get everything locked down, get my income up high enough to build more cell blocs, etc. When I turn occupancy back on, I go from getting 8 prisoners to 18 in one go, and I literally cannot afford to build cells as fast as they keep shoving prisoners on me. Is this normal? A bug?
I have this game. I'm not exactly good at it though.Who cares if you mess it up? Just back up the folder and try it. If it breaks, delete and copy.
Has anyone here tried modding? I want to try, but I'm afraid I'll mess up the game by extracting the main.dat files wrong.
I have this game. I'm not exactly good at it though.Make sure you're reading current modding instructions, not ones made during Alpha 14 or earlier.
Has anyone here tried modding? I want to try, but I'm afraid I'll mess up the game by extracting the main.dat files wrong.
They walk one direction to the shower and then the opposite direction to leave the cells? And the guards have to walk all the way down the cell block to break up fights? If they go down someone has to rescue them by walking all the way down the cell block? That is one dangerous prison.Its a expansion into Medium sized start from Silent Greens in the workshop, with modifications (the solitary block was not there in the original map, among other minor things)
Santa and his elves are forcing the prisoners to make presents.Magical presents that let the AI properly segregate prisons.
Wait, can you do the reverse and take a min-sec prisoner and make them high-sec and earn more money for them?
Prisoners already have varied temperaments though. It's actually a smooth gradient rather than being one of three possibilities. The Min/Nor/Max sec stuff is just for grouping, as far as I can tell.Dunno, I find there's quite a big difference if I'm filling my prison with max as opposed as med. They're really more violent, and I have to put much more guards.
Yes, that would be the case, but the tolerances of the prisoners is more varied that just being either minimum, medium, or maximum security.Prisoners already have varied temperaments though. It's actually a smooth gradient rather than being one of three possibilities. The Min/Nor/Max sec stuff is just for grouping, as far as I can tell.Dunno, I find there's quite a big difference if I'm filling my prison with max as opposed as med. They're really more violent, and I have to put much more guards.
Kotaku is pretty godawful if that's their excuse for gaming journalism. Can't tell if the writer was being silly on purpose or was really believing their own BS.I think this is unfair given how a lot of his criticisms are considered valid by the developers and will disappear as new features are included.
Remember how fun Prison Tycoon is??
One of the reasons developers pre-release games is to create a community around their titles and involve players in the development process. After hearing concerns about the very existence of a prison simulator, I decided to play it extensively and to start a conversation (in the comment section below) about the political and ethical implications of the game.
For some reason I can't get any sheet metal imported. After building a workshop and setting prisoners to work there no sheet metal gets delivered and they just end up hanging out in the workshop and then eventually stabbing each other to death with powertools out of boredom. Anyone else getting this?The delivery/storage area, are they restricted? That is where the sheet metal end up going.
Nope. They're behind jail doors but I have guards set right near them. The trucks just aren't coming with any sheet metal in them. Wood logs getting turned into wood planks works fine but for some reason they won't import any metal whatsoever. I'll try with a new prison and see if I get the same result.For some reason I can't get any sheet metal imported. After building a workshop and setting prisoners to work there no sheet metal gets delivered and they just end up hanging out in the workshop and then eventually stabbing each other to death with powertools out of boredom. Anyone else getting this?The delivery/storage area, are they restricted? That is where the sheet metal end up going.
It's possible that they'll work on wood before making metal thingies. I'd try getting rid of all your logs.That's probably it then because in every case I had wood present. Just curious, which one is more profitable? Considering that wood requires an extra step (cutting down trees) I would assume wood planks sell for more but then again license plates require the press machine. Speaking of which they should really change the requirements for workshops to be just a saw machine instead of both the pressing machine and saw machine because if you chose to just use carpentry the other table just takes up space.
It's possible that they'll work on wood before making metal thingies. I'd try getting rid of all your logs.That's probably it then because in every case I had wood present. Just curious, which one is more profitable? Considering that wood requires an extra step (cutting down trees) I would assume wood planks sell for more but then again license plates require the press machine. Speaking of which they should really change the requirements for workshops to be just a saw machine instead of both the pressing machine and saw machine because if you chose to just use carpentry the other table just takes up space.
Oh, armed guards. Nice.Eventually they're supposed to have weapons that aren't shotguns based on the look of the weapon rack, but only the shotguns are working right now.
Yup and they are rather overzealous. If you have weapons free prepare for bloodbaths of the worst kind. Also Supression now slows down prisoners terribly....really really terribly.How does Suppression works ? I haven't time to play right now.
What does the taser upgrade do?You have a tazer upgrade that gives tazers to armed guards, and one that gives it to guards and dog handlers.
Yeah, I meant the second one on the tree. So, for dog handlers eh? I suppose it could prevent situations like this one dead-but-reanimates-to-get-into-fights dog I have laying around after its handler got killed.What does the taser upgrade do?You have a tazer upgrade that gives tazers to armed guards, and one that gives it to guards and dog handlers.
Tasers are a oneshot weapon that knocks a prisoner unconsious and then need 1 hour to recharge.
Tazers are more of a "I'm alone and there's two or more prisoners after me" weapon. You reduce your attackers by one and survive long enough for backup.
- A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release
Previously one year sentence = 36 game hours (1.5 days)
Now one year sentence = 120 game hours (5 days)
Quote- A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release
Previously one year sentence = 36 game hours (1.5 days)
Now one year sentence = 120 game hours (5 days)
Hmm, I don't know how I feel about this. This'll slow down the game, because you'll hit your prisoner cap faster, and bring in new prisoners slower. They really should add a new game speed along with this. Even 3X still feels slow in the scope of things.
Quote- A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release
Previously one year sentence = 36 game hours (1.5 days)
Now one year sentence = 120 game hours (5 days)
Hmm, I don't know how I feel about this. This'll slow down the game, because you'll hit your prisoner cap faster, and bring in new prisoners slower. They really should add a new game speed along with this. Even 3X still feels slow in the scope of things.
Have you used the previous version at all? Before, you'd get prisoners in the process of learning a trade and they'd leave before finishing. They need to stick around.
The reform system WAS a bit broken.Quote- A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release
Previously one year sentence = 36 game hours (1.5 days)
Now one year sentence = 120 game hours (5 days)
Hmm, I don't know how I feel about this. This'll slow down the game, because you'll hit your prisoner cap faster, and bring in new prisoners slower. They really should add a new game speed along with this. Even 3X still feels slow in the scope of things.
Have you used the previous version at all? Before, you'd get prisoners in the process of learning a trade and they'd leave before finishing. They need to stick around.
I did, but the reform system was broken for me, and classes wouldn't start. Either way, I've wanted a faster speed for a while, and this only adds reason for it.
Yeah, I did stop it so I could build the whole thing. It's just that I've always had my first load of prisoners be 8 of them. Hence my surprise when there was 13.
Tried it again, and my prison was fucked right from the get-go.
Make the prison, use grants to make some extra cash to finish it off, have 8 cells, will expand to accommodate more prisoners later, since only 8 prisoners arrive the first time.
Then, prisoners start arriving. Yay! Wait, why's there a second truck?
Seems they have changed it. There were 13 prisoners, and I didn't have the money to even make a holding cell :I
Well.
I had an unusual glitch where a prisoner was found with a spoon, and so cuffed.
Thing is, he was never uncuffed. He stayed there, well past his original 3-year sentence, in cuffs, refusing to move, starving, needing a crap, needing a shower, without privacy, comfort...
Cuffs are like some sort of magical torture device in this.
My favourite bug of the day:I had this bug as well, except there were six dead guards in the beds, after my nearly prison-ending riot. AFAIK you don't actually need a medical bed for doctors to heal people, so all of them were decomposing in the infirmary until I decided to throw out all of the 100+ corpses from the mass riot.
I had an early skirmish with some max sec prisoners that left a few dead, including one guard. Eh, that's too bad, but it happens. The dead prisoners were stored in the morgue, while the guard apparently died in a medical bed. The prisoners were taken out to a waiting hearse, as expected.
The dead guard, however, remained in a medical bed. For several weeks, his presumably decomposing body lay in respite, surrounded by the doctors that failed to save him. Nobody tried to move his body.
The best part? The hearse kept circling. Every few minutes, like a vehicular vulture, it circled the prison, waiting to see if anyone wanted to bring out the body.
Sadly, I fixed the bug by dismantling the bed. Watching that hearse do laps of my road was mildly hilarious!
Happens, another solution is to click on the guy and right click elsewhere, to move him. A guard will come by and fix him.Well.
I had an unusual glitch where a prisoner was found with a spoon, and so cuffed.
Thing is, he was never uncuffed. He stayed there, well past his original 3-year sentence, in cuffs, refusing to move, starving, needing a crap, needing a shower, without privacy, comfort...
Cuffs are like some sort of magical torture device in this.
I've had that happen. Just save and quit, when you boot the game up it should fix itself.
Fed prisoners are content prisoners.An amount of unfed prisoners on the other hand, are an incoming riot if you don't get on with the foodening.
Does water act as a completely impermeable barrier? Because I tried adding water, and it's resulted in a large part of the map being covered in the stuff, but enough room for a small prison half-enclosed with water.
It might be fun to get a huge riot or 2 going though. So now you know how.Fed prisoners are content prisoners.An amount of unfed prisoners on the other hand, are an incoming riot if you don't get on with the foodening.
I have a 20X20 holding cell, if you count the walls.No, keep the holding cell. Reserve space is always good.
Should I reuse the space when I get around to building a cell block?
If you are really in need of space... but what about when you decide to expand your prison? Are you going to immediately turn off incoming prisoners once you fill up your cell blocks? (You still should have a holding cell somewhere, especially if things break.)I have a 20X20 holding cell, if you count the walls.No, keep the holding cell. Reserve space is always good.
Should I reuse the space when I get around to building a cell block?
Ok, everyone who takes the kitchen course is failing, what the heck am I doing wrong?Follow one of the dudes taking the course and see what he does.
Man, when Max-sec riots, it riots hard. I've been messing around with the island map in the workshop, and a tiny riot started in the cleaning cupboard, apparently by 11 people or so.
It ended with about 20 dead prisoners and 13 dead guards, and some rather injured dogs. I should've gotten body armor a bit sooner, methinks.
Man, when Max-sec riots, it riots hard. I've been messing around with the island map in the workshop, and a tiny riot started in the cleaning cupboard, apparently by 11 people or so.Oddly enough all of my riots seem to start in the shower. It must be the time of day when the prisoners are generally grumpy and all in the same place.
It ended with about 20 dead prisoners and 13 dead guards, and some rather injured dogs. I should've gotten body armor a bit sooner, methinks.
Might be cause most of us are inclined to make em small.... I also put toilets in my shower.Man, when Max-sec riots, it riots hard. I've been messing around with the island map in the workshop, and a tiny riot started in the cleaning cupboard, apparently by 11 people or so.Oddly enough all of my riots seem to start in the shower. It must be the time of day when the prisoners are generally grumpy and all in the same place.
It ended with about 20 dead prisoners and 13 dead guards, and some rather injured dogs. I should've gotten body armor a bit sooner, methinks.
Might be cause most of us are inclined to make em small.... I also put toilets in my shower.Hey, the showers were plenty big enough when I built them. It's just that my prison capacity has increased tenfold since then.
I replaced shower time with freetime for this, its resulted in much less shower congestion but also sporadic fights. The latter might just be the maxsecs though.Man, when Max-sec riots, it riots hard. I've been messing around with the island map in the workshop, and a tiny riot started in the cleaning cupboard, apparently by 11 people or so.Oddly enough all of my riots seem to start in the shower. It must be the time of day when the prisoners are generally grumpy and all in the same place.
It ended with about 20 dead prisoners and 13 dead guards, and some rather injured dogs. I should've gotten body armor a bit sooner, methinks.
Is it working as designed when I have literally zero income when I'm in debt?Theres probably a bunch of things trying and failing to purchase because you're in debt (Possible one of the following: Ingredients, sheet metal, tazers, body armor, cloned area items and materials, forestry trees), which for some reason stall all the money. Borrow a bank loan for a moment and see if things clear up.
I have 7K of debt, and I'm supposed to get 5k a day in income. But I get nothing. And it's only been while I've been in debt.
Patch day. Doesn't look like a whole lot of new content, more administrative changes. I'm still holding out for a second floor one day.Not a lot of new content?
Patch day. Doesn't look like a whole lot of new content, more administrative changes. I'm still holding out for a second floor one day.Not a lot of new content?
The fucking national guard will execute everyone if you don't get your prison under control during a riot, and if you fail then you can be THROWN INTO YOUR OWN PRISON.
It isn't exactly hard to escape in any case since the AI doesn't really cope well with you doing unexpected thingsPatch day. Doesn't look like a whole lot of new content, more administrative changes. I'm still holding out for a second floor one day.Not a lot of new content?
The fucking national guard will execute everyone if you don't get your prison under control during a riot, and if you fail then you can be THROWN INTO YOUR OWN PRISON.
all things considered, this just gives you a reason to build an easy escape route
- Fixed : Having negative cash reserves stopped hourly cashflow from happening
They've just added "adventure mode" to alpha 20 :)Howsat work then?
Not very much. You can confuse the guards and escape though, and it might get expanded upon later.They've just added "adventure mode" to alpha 20 :)Howsat work then?
Ah, I've watched the update video since then.Not very much. You can confuse the guards and escape though, and it might get expanded upon later.They've just added "adventure mode" to alpha 20 :)Howsat work then?
What, you don't see the point of being able to interact with your prison as a prisoner?
Granted, it's pretty bare-bones, but that doesn't make it pointless, any more than the Chicago Pile was pointless because it couldn't destroy a city.
(yes I just compared Prisoner Mode with nuclear weapons development, fuck you)
I like it. It's like in Roller Coaster Tycoon how you can ride your own ridesRCT 3 maybe. Not in 2 which was of course the best one because nostalgia points.
IMO, what this game needs are gangs.I recall gangs being something they want to work towards. So at least they're going to be in. You know. Eventually.
All respectable prisons have them!
What, you don't see the point of being able to interact with your prison as a prisoner?
Granted, it's pretty bare-bones, but that doesn't make it pointless, any more than the Chicago Pile was pointless because it couldn't destroy a city.
(yes I just compared Prisoner Mode with nuclear weapons development, fuck you)
There's just no interactivity. You can't choose to punch a guard, fight a prisoner, steal, escape or any of that. I sorta figured a feature like that would be worth waiting on supporting features.
It would be kind of fun to load into an existing prison as a prisoner though, as long as you have the power to do stuff.
You might even say it's in alpha. ;)What, you don't see the point of being able to interact with your prison as a prisoner?
Granted, it's pretty bare-bones, but that doesn't make it pointless, any more than the Chicago Pile was pointless because it couldn't destroy a city.
(yes I just compared Prisoner Mode with nuclear weapons development, fuck you)
There's just no interactivity. You can't choose to punch a guard, fight a prisoner, steal, escape or any of that. I sorta figured a feature like that would be worth waiting on supporting features.
It would be kind of fun to load into an existing prison as a prisoner though, as long as you have the power to do stuff.
It's completely unfinished.
*Shrug* Havn't they released a number of completely, utterly unfinished features before now?
But they got a point eventually.Staff rooms (or was it security?) had no point for a number of versions.*Shrug* Havn't they released a number of completely, utterly unfinished features before now?
I think most of what they released has actually has had a function and a point.
Jesus Christ guys, yes, I know it's unfinished. I watched the ****ing video. I question why you release a completely, utterly unfinished feature. He said because he didn't want them game to just "end." Who in the right mind would key their warden around the prison, fulfill no needs and do nothing is beyond me though.They haven't 'released' anything. You're playing a game which is in alpha development. Every so often they take a snapshot and send it out/make it available to backers. Not everything will be implemented in a 'feature complete' way in between snapshots.
It's be like Toady putting in Adventure Mode with nothing to kill and no way to attack. But please, continue to pile on as though you're saying anything that is informative or clever.
Foundations connecting to any previous foundations (fully constructed or otherwise merely planned/building) will destroy the wall of that connecting portion.No, only overlapping foundations will destroy walls. Put two foundations touching (but not overlapping), and they'll respect walls. You might need to extend one wall or the other to do this for odd-shapes however.
You can fix this by going to materials and manually building a wall where you want it to be after the foundation-structures have been fully built.
Remember not to feed them or give them beds. They've been bad people, afterall.Just make a big box full of armed guards.
OK it's been a month already. Where is alpha 23? *refreshes youtube channel page 20 times in an hour*
You sure it wasn't a NAND gate he mentioned there, jhxmt? It kinda sounded like it to me, but I don't know a ton about logic gates in the first place. It was still pretty cool though.
It looks like one of those perpetually in development things. They'll probably keep working on it for as long as people keep buying it.
It's pretty playable right now. I usually only fool with it every fifth release or so.
not large piping through walls made sense to me actuallyhttp://www.ianvisits.co.uk/blog/wp-content/uploads/2014/06/Green-Lane-sewer-TBM-naming-competition_143084.jpg
i mean the description is "large enough to crawl through" or something like that
how do you slap that under a wall without tearing down the wall first
tunnel under it?
not large piping through walls made sense to me actuallyPipes are usually underground no matter the size.
i mean the description is "large enough to crawl through" or something like that
how do you slap that under a wall without tearing down the wall first
tunnel under it?
In case this never came up, here's an article from back in January criticizing the handling of a prison game . http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131/all. Here's a video response from the developers. https://www.youtube.com/watch?v=netYNUAq_ZQ&list=UUuWAgvyiWcBeZ8sT0sJZyBgIt most definitely did come up.
In case this never came up, here's an article from back in January criticizing the handling of a prison game . http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131/all. Here's a video response from the developers. https://www.youtube.com/watch?v=netYNUAq_ZQ&list=UUuWAgvyiWcBeZ8sT0sJZyBgIt most definitely did come up.
It was also completely stupid thing for someone to come after PA for.
Link to the relevant page in the thread please?
Link to the relevant page in the thread please?
It was brought up around January of this year. Discussion on the page following.
http://www.bay12forums.com/smf/index.php?topic=116914.msg4950640#msg4950640
Update 24 has dropped.Spoiler (click to show/hide)
Buy the surrounding land.
- Prisoners will now be assigned to Rehab programs more reliably, when addicted/alcoholic/withdrawn
Holy crap, legendary prisoners are nuts! I had a pair arrive and managed to throw them into a special isolated super-max area. The pair of them have killed about 10 guards so far, all of them armed or the emergency riot police. I can literally do nothing but throw them in their cells until they starve to death, because they won't even cooperate long enough to eat a meal at this point.
Man, having money with lowsec is difficult.Change em to maxsec after you get em. Super effective fraud.
Man, having money with lowsec is difficult.Change em to maxsec after you get em. Super effective fraud.
Sexual assault? No thank you. I can laugh at somebody getting murdered in my prison, but sexual violence has no place in this game.It most definitely has one. Sexual violence is a very real issue in prisons - moreso than massive riots that kill dozens of people and destroy the entire prison, at any rate. Prison Architect is a game that shows the player and, sometimes, allows them to orchestrate the horrors of first-world prisons.
Shhh, speak not that name except in a whisper....I'll meet you halfway with a stage whisper.
26 dropped, looks to be a bug bash update.Indeed it is. Fixed some important stuff as well.
I hope they add corruption at some point; after all that is how a lot of stuff gets smuggled into prisons. Likewise, there should be a possibility of guards getting abusive and leaving it up to you how to handle it. That is another major problem in US prisons/jails according to FBI investigations.But they aren't trying to model US prisons.
But they aren't trying to model US prisons.
But they areYou haven't seen Introversion rebuttal video about that article then. That quote is an assumption.
http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131
"Introversion decided, nevertheless, to set their game in a nation modeled after the U.S."
The idea of the game came from Chris touring Alcatraz here in the US...and the game is focused on a lot of the US prison system issues
But they are
http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131
"Introversion decided, nevertheless, to set their game in a nation modeled after the U.S."
The idea of the game came from Chris touring Alcatraz here in the US...and the game is focused on a lot of the US prison system issues
Saying you are not in the USA while everything in the game points towards being in US is pretty lame.*siiiiiiiiiiiigh*
General impression from American media...Which is not a realistic impression of actual US prisons.
You can build a medieval hell hole of a prison. No food, no family visitations, ect...There is, or was when I last checked.
The problem is as people start dying (and they will die a lot once fights start, which will be always) it counts against your prison management score. If it gets low enough, the prison is taken from. Do REALLY bad, and you end up playing yourself in your own prison. I don't know if there's any way to opt out of that.
[My prison] was more successful than actual prisons I've designed. It fell apart when a riot broke into the armory, turns out we carry an infinite rack of shotguns[...]
So... my holding-cell prison worked really well. Like, REALLY well. My biggest bottleneck was actually phones, of all things. I could produce enormous amounts of food for prisoners, and stuff them into large enclosures of just beds, and got actually ridiculously high ratings. It was more successful than actual prisons I've designed. It fell apart when a riot broke into the armory, turns out we carry an infinite rack of shotguns, but with this new knowledge I think I could design something VERY stable and productive.
How is 3000 or 10000 related to the prisoners you have?Those are the amounts you are fined/given as a bonus for prisoners granted parole.
Optimum reoffending chance to do is very very close to 23%. Assuming the prisoners' chance of reoffending is totally even. Obviously it actually depends on the distribution of reoffending chances though, in order to maximise the number of money made.Yes, but it appears to be on a ticked slider, so 20% seems to be the key.
MATHS (http://www.wolframalpha.com/input/?i=y%3D%281-x%29*3000%2Bx*-10000)
Appears to be a flat number based on all prisoners. Which means your min-sec might actually become profitable again when you can churn them out quickly and get the monies.How is 3000 or 10000 related to the prisoners you have?Those are the amounts you are fined/given as a bonus for prisoners granted parole.
Derp.How is 3000 or 10000 related to the prisoners you have?Those are the amounts you are fined/given as a bonus for prisoners granted parole.
How many deadThe failure condition for deaths is X deaths over Y time, specifically a high number of deaths in a single 24 hour period. Even after you meet it you get more time to rectify the situation I believe. A low but constant death toll will not trip the failure condition.snitches/copsprisoners is too much anyways? Is it based on number of deaths over X time period? Or a total max?
Cool. Then my snitches gonna be getting stitches. Cause we don't provide protective custody anymore.How many deadThe failure condition for deaths is X deaths over Y time, specifically a high number of deaths in a single 24 hour period. Even after you meet it you get more time to rectify the situation I believe. A low but constant death toll will not trip the failure condition.snitches/copsprisoners is too much anyways? Is it based on number of deaths over X time period? Or a total max?
How good is this game? Is it similar to DF? I'm considering buying it, since it's on steam sale. Or, is there a cheaper place to get it?
Introversion have never made a bad game, I am confident in saying.Man now i just god damn wish subervsion would be a thing.... maybe after prison architect? Someone has to hope...
Unless you count Subversion, which created a bunch of really great tech demos but wasn't ever actually released.
I'm pretty sure Subversion was permanently shelved so Prison Architect could exist.Not permanently.
Nonsense, first you decide the amount ofcowbellvuvuzela, and then you figure out if you're writing a song or buying a farm.
To adjoin a foundation to an existing wall, drag the foundation next to the existing wall, not on top of it. Graphically it will look like you've planned a double wall but once it's built the second wall will be a floor.
Started a new prison, left intake on, lowsec only. Did not build the holding cell or anything else for weeks.
There is a logistics panel you can go to now that shows you what rooms are connected to what services...have you checked that to see if the rooms are connected to the right service areas?Yes, I have specifically doodled with that logistical stuff. The one screwing up is adjacent to the one it doesn't feed. There is a clear yellow line going to it in the foodie logistics.
wow, no holding cells or food for minsec, eh?You'll have to separate them by security zone, if you want to kinda properly use holding cells. Clarification: Everyone will still dogpile a single holding cell of their security clearance, totally ignoring the other... or alternating between the 2(or more), like a massive herd of migrating bison that occasionally shivs some of its own while migrating.
I've been running a high-density medsec prison, everyone in holding cells. About 36 to a cell was my design, with a giant kitchen and a central yard.
Unfortunately the multiple holding cell thing isnt working out, it is mainly putting prisoners in the first cell even though it is over-full, and only a few in the second and third cells. I'm thinking I might have to join them into a single circular cell, or something like that.
Either this or separate them by security zone.
Wait, if you build *absolutely nothing* and hire *noone* wont they just stay in handcuffs forever? Couldn't you just fire all your construction workers and leave continuous intake on, leave them in cuffs standing in the delivery zone, and collect moneys?They will starve. Apparently some of them will be uncuffed for some reason or another, so you will need some guards. Put your delivery area in a room.
Not a starving-in-handcuffs minsec, but just a regular campground sort of thing.
So... a couple bugs that are annoying me and maybe someone else noticed these?I tried saving and loading. That is kinda my go-to fix, for most things. It eventually started to work right later on. I forgot if I did anything specific.
Any programs that involve my Foreman or Chief (Tazer class, workshop) get a "NO TEACHER" alert unless I undesignate their offices.
Cameras that are placed in narrow hallways don't seem to work most of the time (maybe because they can't rotate?).
My cameras can see through walls sometimes though. (or at least see through foggy walls and make them not so foggy.)Ah, sorry, didn't clarify. Separate rooms.
- Prisoners in solitary confinement or locked-down in their own cells will now have meals brought to them
This should prevent prisoners starving to death in solitary.
Just curious to see, but where are you guys at in terms of funding? I just picked up this game a little while ago and got my funding up from the base 30,000 to just over 500,000 starting my fourth prison!
Well, guards still try to get Tazer Safety whatsisname at 6am which aborts instantly after charging $$$ (as it has to be in work hours or something), and have to be moved manually to another time.
And parole wants to start at 6am also? Nobody's awake at that time and the prisoners don't awaken/leave their cells either :/ I'm not going to change my regime just because of that... I guess I'll also have to manually set parole hearings.
Send them to bed earlier so they fix their sleep needs earlier.
Send them to bed earlier so they fix their sleep needs earlier.
The buggers just mill around the cell not sleeping!
Send them to bed earlier so they fix their sleep needs earlier.
The buggers just mill around the cell not sleeping!
I have seen plenty of prisoners sleep before 10pm on free time if the need is high enough...never heard of the 10pm-8am thing
I have seen plenty of prisoners sleep before 10pm on free time if the need is high enough...never heard of the 10pm-8am thing
- Prisoners will now sleep when in their cells at any time between 10pm and 8am, if they need to
[o][o][o][o] . [o][o][o] . [o][o][o][o]
[o] . . . . . . [o] . . [o] . .
[o] . [o][o] . [o] . [o] . . [o] . [o]
[o] . [o] . . [o] . [o][o] . [o] . [o]
. . [o] . . [o] . . . . . . [o]
[o][o][o] . [o][o][o][o] . [o][o][o][o]
[o] -- six separate offices, technically each 4x4.
. -- staff room snaking between the offices, sofas fit in the two 2x2 spaces.
Technically it could fit two separate staff rooms, but I don't think has any advantages? And I dont think there are more than 6 office requirements for the staff, so this should fit all of their needs within an 8x15 foundation.What, was there something in the video that wasn't in the patch notes? How they handled death row seems pretty reasonable to me. What did people want instead? a system where you can randomly execute prisoners at a whim?Its called armed guards. Its got the same hands on feel to executions, without any of the paperwork. Or well, you can make it random.
after all im a Prison Manager and want to run an efficient prison not drop everything because Heinz Mcmurderpants gets a date with the ropemakers daughter.
-snip-Guess deathrow is just an issue they have some strong feeling about and try to thread really carefully around it. Trying not to sell it off as yet another "feature", tying to add some wight to it. But then again that was the first patch video I saw from them so I really have no idea how seriously they usually treat other new features.
-snip-Look at it this way - deathrow is the endgame material for PA. You go for it only when you can afford for your whole prison to be locked down. And the final product is sort of a mini special event where you take a step back and contemplate a little. But that's just my take on it. To each his own
They talk about the why's of new content EVERY SINGLE VIDEO. Where have you been for the past 2 years? Obviously not in prison or amongst the general populace of *insert any country here*.
Welcome to Europe. The way Europeans view certain topics isn't the same as it is in America. No one is trying to convert you to an anti-capital-punishment viewpoint, you're just experiencing a cultural difference that you have not been previously exposed to.
Lets all move on? No big deal. Nothing to see.
I start a new prison with each new release, so I have not seen this feature in action yet. My current theme is that of a Las Vegas Hotel. I'm bringing in the low-sec first, they will be the cooking and cleaning staff. Next will be the med-sec, whom will be the basic tenants or guests.
After that I'll start introducing high-sec, they'll be the entertainment. I'm going for an MGM Grand thing here, with a boxing arena. I'll give them open access to a high-sec workshop or cleaning closet to make sure they are all armed, and then let them go at it in their own yard. I think the challenging part will be feeding them safely.
Did any of you actually watch the patch video? The whole point is, executing someone in a prison is hard work. It costs millions IRL, and people on death row can sometimes spend years going through appeals before being executed. The point is, they want it to be hard to accurately reflect the situation in the real world. Did you seriously think that killing someone should be something that you can do with the flick of a switch? A human life is important, and as much as this is a game they also want to talk about real issues, and I'm glad that they are moving towards that. You guys can have your arcade murder mode, but I honestly am glad they took a serious stance towards a serious thing.
Welcome to Europe. The way Europeans view certain topics isn't the same as it is in America. No one is trying to convert you to an anti-capital-punishment viewpoint, you're just experiencing a cultural difference that you have not been previously exposed to.I feel like the synopsis of this and several previous posts on this topic amounts to: to some people, multiple homicides in prison is fun/funny but killing a person via the death penalty isn't. I'm sure I'm biased by my culture and all that, but I can't help but feel that is an odd bit of cognitive dissonance, and one that it's fair to say that the game designers seem to have, as well, based on how they've approached topics in different videos.
Lets all move on? No big deal. Nothing to see.
Welcome to Europe. The way Europeans view certain topics isn't the same as it is in America. No one is trying to convert you to an anti-capital-punishment viewpoint, you're just experiencing a cultural difference that you have not been previously exposed to.I feel like the synopsis of this and several previous posts on this topic amounts to: to some people, multiple homicides in prison is fun/funny but killing a person via the death penalty isn't. I'm sure I'm biased by my culture and all that, but I can't help but feel that is an odd bit of cognitive dissonance, and one that it's fair to say that the game designers seem to have, as well, based on how they've approached topics in different videos.
Lets all move on? No big deal. Nothing to see.
It's a whole different issue...but I think anyone who connects simulated people with real people need to adjust their view on things. Video games only teach you how to kill people if you connect virtual people with real people (though many studies have shown that video games don't lead to violent people...probably because they recognize the difference)Well, reckon there are already pre-existing problems if someone equates games = real life in the first place...
Though, it might be harder to tell the difference once they create the super awesome Virtual MMO, modern job simulator edition that everyone will be clocking in for after work/school.That sounds like fun, getting people to do data entry for 4 hours a day after they're done working, at a subscription of course.
Though, it might be harder to tell the difference once they create the super awesome Virtual MMO, modern job simulator edition that everyone will be clocking in for after work/school.That sounds like fun, getting people to do data entry for 4 hours a day after they're done working, at a subscription of course.
Were these complaints also levied at DF after mermaid bones were modified so that mermaid genocide machines were less profitable?
I don't understand all the vitriol about the devs being somber about something that is, to be honest, pretty damn serious and topical. It's not like the game has been negatively affected, so why harrumph over a few moments of silence/vigil in a dev video?
Were these complaints also levied at DF after mermaid bones were modified so that mermaid genocide machines were less profitable?
I don't understand all the vitriol about the devs being somber about something that is, to be honest, pretty damn serious and topical. It's not like the game has been negatively affected, so why harrumph over a few moments of silence/vigil in a dev video?
Mostly because it feels/seems fake and misplaced...which is annoying to me. My original complaint was simply that I felt it was excessive and silly to add 8 steps or whatever it is to the death penalty process just to try and make you feel bad or whatever the goal was...its stupid and 99% of people will just click through it without a thought...if they think so negative and strong about it they will just never use it...because it is a hidden little feature that doesn't show up in the build menu as to offend people
You can now make luxurious cells. Huzzah! They can even get mail delivery.This just makes me want gangs more.
So we've got some feedback loops introduced in this one. Misbehaving prisoners will get a lower security score and shittier cells leading them to misbehave more, but if you can set them on the straight and narrow then the same systems will work to make them calmer.
I think the thing I like most is the information we're getting about how well behaved each prisoner is, which will help in manually assigning security levels.
So we've got some feedback loops introduced in this one. Misbehaving prisoners will get a lower security score and shittier cells leading them to misbehave more, but if you can set them on the straight and narrow then the same systems will work to make them calmer.
I think the thing I like most is the information we're getting about how well behaved each prisoner is, which will help in manually assigning security levels.
Misbehaving prisoners in my prison get solitary. Then executed. I don't fuck around with scum.
The hilarious thing is that my well behaved prisoners get pampered. I make sure they have showers and everything.
I hope they'll give more personality to the staff. Things like sadistic guards beating prisoners and stuff. And we'll have to deal with them or something.
I think the devs' take on prisons is kinda... left-wing. You know, a place of rehabilitation and reform. My prison is looking like an utopia now but I know there are many dystopian prisons out there. Death penalty is a step towards introducing the grim and dark realities but I haven't gotten there yet.
I think they are trying to use elements from fiction similar to Fallout's retro-futuristic reality.
So we've got some feedback loops introduced in this one. Misbehaving prisoners will get a lower security score and shittier cells leading them to misbehave more, but if you can set them on the straight and narrow then the same systems will work to make them calmer.
I think the thing I like most is the information we're getting about how well behaved each prisoner is, which will help in manually assigning security levels.
Misbehaving prisoners in my prison get solitary. Then executed. I don't fuck around with scum.
The hilarious thing is that my well behaved prisoners get pampered. I make sure they have showers and everything.
You say hilarious I say, an accurate representation of the state of the US prison industry, just replace executed with "shoved in the SHU for 23 hours a day for the rest of their prison term".
Which is totally what I do with my supermax dickbags to be fair. The only exit to the SHU in my prisons is a long corridor with a pair of armed guards stationed. Because they keep roid raging and tearing the doors down.
Suddenly this is about the US? That was a strange turn.
It's still Alpha, so we'll see. It's not like I'm asking for the implementation of prison rape here. The game is great as it is anyway.
When it comes out has nothing to do with the state its in. You can be in alpha for ages and then skip beta entierly and be released if you think its reasonable to do it. (this is more of a beta now though, if they said they aren't trying to break everything this time)
It's still Alpha, so we'll see. It's not like I'm asking for the implementation of prison rape here. The game is great as it is anyway.
I dont think the game is anymore in alpha. They will be releasing it in few months
Suddenly this is about the US? That was a strange turn.
Yeah ignore me, I misread your post. :PSuddenly this is about the US? That was a strange turn.
I was directly referencing a statement about US prisons...sooo yes?
Don't think they plan on Z-levels.
Also, I can't seem to recruit informants. I looked at the wiki and it says to basically keep people in solitary long enough and as long as they don't have the Stoical reputation, you can eventually recruit them. I've had people in solitary for up to 24 hours and yet I couldn't find any potential informants.
You have sneaky snitches.Late, but... each snitch has some kind of suspicion bar. There are 2 meters on it. (I havn't actually loaded this game up since the last time, I'm assuming it hasn't changed much.)
Does anybody know of a way to remove the awful fucking bios?what? you mean the backer bio crap? no, unfortunately. And yes they are bad
Hm. Is there any way to prevent tunnels without shakedowns every night?
I have dog handlers patrolling around my cell blocks all night, and they've never thrown up anything but false alarms, but I've had two prisoners escape already.
This actually gives me an idea; what if you have an inner ring of large pipes around your prison? Would the tunnelers hit it and get stuck?No. As I understand it, large pipes just make it easier to move through those tiles. If the pipes don't go the way the tunneler wants to go, he wouldn't follow them.
This actually gives me an idea; what if you have an inner ring of large pipes around your prison? Would the tunnelers hit it and get stuck?No. As I understand it, large pipes just make it easier to move through those tiles. If the pipes don't go the way the tunneler wants to go, he wouldn't follow them.
I believe there is a type of wall you can build the extends below ground. They will automatically try to path around it, so you could theoretically make a choke point that all tunnelers will dig through. Just periodically check that one point. Would require a bit of setup though.Perimeter wall.
E: also, nobody seems to be interested in the education programme, which sort of sucks.You're oppressing your prisoners too much. They need to have a low repression to take classes.
Keeping in mind that said wall does not PREVENT tunneling under, and if the only way around the wall is a very long way off then they will indeed take the time to go under instead.I believe there is a type of wall you can build the extends below ground. They will automatically try to path around it, so you could theoretically make a choke point that all tunnelers will dig through. Just periodically check that one point. Would require a bit of setup though.Perimeter wall.
Ah, that might explain it. After some fights in the canteen I thought it a good idea to permanently station an armed guard in the middle of the canteen...E: also, nobody seems to be interested in the education programme, which sort of sucks.You're oppressing your prisoners too much. They need to have a low repression to take classes.
Hm. Is there any way to prevent tunnels without shakedowns every night?1. Metal detectors are absolutely required. Put em at the entrances to the cell block and/or if you have some sort of mega cell block, put em at the entrances of places that generate tools like the canteen or workshop.
I have dog handlers patrolling around my cell blocks all night, and they've never thrown up anything but false alarms, but I've had two prisoners escape already.
I do have metal detectors at every cell block. And I'll move the dogs inside, I guess. I didn't realize they only work if somebody is actively digging.
Huh, I don't remember ever having a dog find a tunnel. I have had patrols circling cell blocks on those games I just leave on for the day. Even back before I tightened things up, dogs ain't the ones to find tunnels.I do have metal detectors at every cell block. And I'll move the dogs inside, I guess. I didn't realize they only work if somebody is actively digging.
They don't. If they pass over a tunnel where a prisoner is actively digging, they will immediately reveal the entire tunnel system however.
There's a very small chance they'll send up a false positive and flag a tunnel where there isn't one while they are on patrol, but a real tunnel system will send up many flags if you send your dogs sniffing around. You can use the placement of large pipes and perimeter walls to direct where tunnels are likely to form, and then concentrate patrols there.
GANGS!...partially implemented gangs. From the sounds of it right now they're just eventual mini-riot generators.
GANGS!...partially implemented gangs. From the sounds of it right now they're just eventual mini-riot generators.
"I think our fans have a right to know that you're depressed" - Mark Morris, IntroversionIs it me or has the ramble intro been longer recently?
"I think our fans have a right to know that you're depressed" - Mark Morris, IntroversionIs it me or has the ramble intro been longer recently?
"What are those two prisoners doing in that cell?"
"Nothing. Just hanging out."
"Huh..."
This half of the prison is the Tunnel Snakes. This half is the Vault Dwellers. Begin!I'd love a fallout conversion mod actually. Unfortunately the prisoner behavior doesn't work well for it I think
This half of the prison is the Tunnel Snakes. This half is the Vault Dwellers. Begin!I'd love a fallout conversion mod actually. Unfortunately the prisoner behavior doesn't work well for it I think
I guess? Just having people selling things doesn't mean it's a statement about capitalism. Also in what capitalist system can you just bring in some thugs to a public park and charge admission? Is that a thing?
All of the industry is state owned. Is that a political state!ent?
Gangs seem to be spreading REALLY slowly in my prison, which sort of sucks. Maybe I'm just impatient, though.It takes time. Only the gang leader can induct new members and it takes a lot of time for them to convince other prisoners to join. If the gang leader isn't in the prison yet, the only way to get new members is through intake which is also slow.
Dunno how to stop people from dying, they're always dead before I realize what's happening. And they're often ex law enforcement and snitches (always both, somehow), and I don't bother to check new arrivals.If you're not using CIs to reveal traits then they'll keep dying. You need to use a CI to reveal traits on people and then put at-risk prisoners in special custody zones away from everyone else.
Prisoners with too much suppression will not learn for crap.Boo-Hoo, this is a prison not a school.
Sure, I know what "secure" is about, which makes my problem all the more baffling. IIRC I've first spotted this in my shower building. It's a fully functional building, one 2 space wide entry that exits immediately to a fenced (outside) corridor which connects it to a different parts of the prison. But unless I use doors like I said I use them, the building will flash yellow. Note, only the building, note the corridor also. I mean, you'd think if the building was really an escape route, the corridor would also flash yellow, right? But the corridor is considered and actually is secure, as the shower SHOULD be.The schedule and canteen problems are probably because of the secure problem, which is causing the prisoners to be locked in their cells, I'm pretty sure. Get a fence up around the building (in addition to the corridor) and it should work out. I generally have this problem early on with my prisons and putting a fence around everything is usually what makes things work again.
The only thing that makes a tiny bit of sense right now is there's large pipe inside shower, supplying water to shower-heads (but not all, majority is connected with small pipes). So prisoners could theoretically escape through them? If they dig a hole in the ground? Dunno, never had such escapes. But even then the whole damn door issue makes zero sense. Not to mention my laundry room has the same exact problem but it doesn't even have large pipe in it so that makes the whole damn pipe thing moot.
And nope, no bangup. I'll get screenshots soon-ish.
You have all the zones set correctly? Max, min, staff only, shared, etc? Is there a staff only zone between cells and canteen?Yup, no problem there.
The schedule and canteen problems are probably because of the secure problem, which is causing the prisoners to be locked in their cells, I'm pretty sure. Get a fence up around the building (in addition to the corridor) and it should work out. I generally have this problem early on with my prisons and putting a fence around everything is usually what makes things work again.Hm, iirc I did usually put fence all around, yes, and not this time. Annoyed as I may be because I've constructed the whole thing specifically to forgo the block of fence, I'll give it a try and hope this will do the trick.
IIRC canteens also give the no prisoners assigned warning if there are cells assigned but they have no prisoners in them.Hmph, well that's a bit silly imho, but what can you do.
[img width=1024]bigpic[img]I've had 200 dead in a day. The key point is keeping it tidy one day affairs. Finish it quick. Free Fire in force.
Hoooo boy. What a mess. At highest point, 35 rioters. Called riot van, but things calmed down when they arrived. I have no bloody idea why, but final result was 12 dead prisoners, 11 guards, 2 dog handlers, 1 armed guard and a gardener.
Prisoners were quite content up to that point actually. Seems like the cause was a deadly combination of instigator(s), gang members, volatile prisoners and a cop killer. And I'm pretty sure there was some friendly fire after I gave the shooty guy freefire order and he was quite happy to aim at the biggest crowd. Could be that gang members, which I finally have 4 and 1 (had 1 more) tried to take over the yard? Dunno. Fun times!
I feel like you would need to start from scratch on a new prison to really get the gangs rolling.Oh yeah. And if you get unlucky you can really get screwed over early on if gangs show up too soon. I did my normal thing where I intake ~8 guys to a holding cell with basic facilities. One of the guys happened to be a gang leader and another was a pretty tough guy that the leader made into a lieutenant. I had fights and several murders within a few days
How can you prevent escapes without micro?
I generally use full search and solitary for all crimes so there's a natural cell rotation, but I still get a few escapes every now and then.
My two armed guards patrol the outside but they generally can't respond fast enough.
3: Sleep time = Digging time(At least I think it is how this works...). Typically, prisoners will sleep on their own in freetime between 10pm and 8am (well somewhere inbetween there...) I've only been giving 1-2 hours of actual sleep schedule and the rest of the morning as free time. Could be considered cheaty. (Used to be lockdown = sleep time too)Prisoners will dig instead of sleep if their freedom need is high enough.
Ah, I have excessive amount of yard/free time then. But prisoners still occasionally try, with their bare hands. They don't get more then 1 tile away from the toilet, what with cell rotation measures in place.3: Sleep time = Digging time(At least I think it is how this works...). Typically, prisoners will sleep on their own in freetime between 10pm and 8am (well somewhere inbetween there...) I've only been giving 1-2 hours of actual sleep schedule and the rest of the morning as free time. Could be considered cheaty. (Used to be lockdown = sleep time too)Prisoners will dig instead of sleep if their freedom need is high enough.
One thing I do is have dogs patrolling around the walls of my prison blocks. Most of the time when they detect tunnels it'll be a false alarm, but if you check the area around it and get the tunnel flag again, its time to search or uninstall toilets.
Hm, I do do most of that stuff, including dog patrols inside cells. I might have to add some extra metal detectors in some places, though.Yup, workshop's wooden tool might be one of the biggest factors to escapees if you don't game the system with a segregated mega holding cell+amenities area.
Workshop thing is problematic :/
eh, i just make solitary 1-tile. my two-tile solitary cells are that big because else it would look ugly :vEh, my prison pop is typically over 500 and I'm currently leaving intake on, getting 30-50 prisoners a day. Turn over and successful parole needs to be a little on the high side. A good riot every now and then is also great. Messy affair though.
serves them right, tbh.
i have one prisoner who is a perpetual solitary machine. he gets put in solitary, damages the door, racks up more solitary, gets angrier, damages more, etc. he has stoic and volatile i think.
My opinion on dogs patrolling around the wall/outside the cell block, it is pointless, flags go away if you pass by it on screen so they don't accumulate if you casually pass by it while being the architect. You are not the warden, unless you want to be. You can't really be bothered to run 2-3 cell block shakedowns... every time your dogs throw up a flag right? (Shakedowns/Cell block searches are not 100% chance on finding tunnels, so if you want 100%, you gotta search more then once or to manually go through all the toilets yourself.)
Dogs detecting tunnels are micro, full of false positives and unnecessary waste of kennel space.
Yes, I know I used to do this too, but I have had zero results cause I NEVER act on dog flags and there were maybe these 3 times they threw up +10 flags over a small area... but I left it on overnight... and the prisoners already escaped or was hit by cell rotation.
i just fit my cells with phone booths
they dig out when they have unsatisfied freedom, and phone booths are a device that reduce freedom, so
(But, kitchen fires are ok, since I brought in some firemen. They live in the kitchen now.)
I thought about that, but nah, firemen are(But, kitchen fires are ok, since I brought in some firemen. They live in the kitchen now.)
What, no sprinkler system?
huh... they should really put in constant costs for emergency services. I mean why hire doctors and build medical wings when you can just have some paramedics for free?I thought about that, but nah, firemen are(But, kitchen fires are ok, since I brought in some firemen. They live in the kitchen now.)
What, no sprinkler system?dirt cheapfree and are actually mobile. It may or may not come in handy. I'd rather go for live-in firemen though, given my options.
My prison has tons of sprinklers!The tooltip is fairly clear... "Sprinkler - Cost $20 - Automatically sprays the area with water in the event of a fire."
... Outside, on the grass and next to the trees. I don't feel like they're ever explained properly >.>
(https://upload.wikimedia.org/wikipedia/commons/a/ae/Smokey3.jpg)My prison has tons of sprinklers!The tooltip is fairly clear... "Sprinkler - Cost $20 - Automatically sprays the area with water in the event of a fire."
... Outside, on the grass and next to the trees. I don't feel like they're ever explained properly >.>
So... yes they are?
Doesn't flooding an area pretty much destroys anything electrical?I'm pretty sure not. Maybe the electrical object has to be broken by other means(like a pissed off prisoner), before fun things happen.
Doesn't flooding an area pretty much destroys anything electrical?Water touching electrical equipment used to start a fire but does not do so since they put in the event system.
Part of me is like "So Subversion now, yeah?" but another part of me fears to dream that dream again.
Honestly, I was never sure what they were on about there. I think everyone expected a classic heist game, distilled in the form of Monico, Invisible Inc, Payday, and a bunch of other things I cant remember the names of from DOS and C64 days.
I can't help but think about linked games now.
I haven't had the time to test it yet. Someone mind telling what are the major differenes to the last version excluding the escape mode?Mostly the big new additions are campaign mode and some bug squashing.
Guns are very OP in the hands of prisoners.
Guns are very OP in the hands of prisoners.
It is almost like guns are some sort of projectile weapon that allows you to send a hunk of metal moving at a speed greater then sound into someone at the squeeze of a trigger.
:P
Bad joke aside, what do you mean by this?
You need Work time to run classes. Except for Guard Tazer certification.And parole hearings.
You should consider expanding the shop, based on the number of prisoners you have in total. When it gets to the hundreds, it could get swarmed. Well, if those prisoners have ways to obtain money anyways.I believe the devs said that visitation provides money in the update video when the feature was released.
Mail and work provide money, maybe visitation too. I'm unsure of that last one though.
IIRC you need a shop big enough to support a MINIMUM of 3 guys... IIRC, as said. The more the better though. Also, prisoners buy things during work (because that is also when the shop is open because it is run with prison-work) so if prisoners have programs to attend to during that time, they will pick them over buying stuff. ALSO - they need MONEY to buy stuff. And they get money by working... It's a fun circle.It's actually two.
Guns are very OP in the hands of prisoners.Looks like that's been fixed. Actually, they've been nerfed pretty heavily.
Guns are very OP in the hands of prisoners.Looks like that's been fixed. Actually, they've been nerfed pretty heavily.
- All ranged weapons now have limited ammo.
Nb you can press G to drop the current weapon.
- Shotgun : 6 shots
- Pistol : 6 shots
- Tazer : 1 shot
- Assault rifle : 30 shots
It needs a willpower bar or something so that punishment / solitary has a meaningSuppressed prisoners are less likely to start trouble.
Multi Holding Cells really only work when you run a multi security level prison. Each security level gets their own mega holding cell.
If say, you only ever bring in maxsec, you can only have 1 holding cell.
I have found the flaw with big dorms combined with excessive punishment times for attempting escape.Its not like solitary is particularly difficult to fit anywhere, though.
Found a tunnel in one of the dorms, over 60 guys need to be in solitary for over 100 hours(time added cause of rioting over their tunnel too...). My capacity is only around 40.... and I have an average of 20-ish in solitary all the time.
My solitary is luxurious and 3x3. And yea, its mostly just a matter of ordering them to be built, rather then the room. (I have a huge section marked out just for solitary on the other side of the road.)I have found the flaw with big dorms combined with excessive punishment times for attempting escape.Its not like solitary is particularly difficult to fit anywhere, though.
Found a tunnel in one of the dorms, over 60 guys need to be in solitary for over 100 hours(time added cause of rioting over their tunnel too...). My capacity is only around 40.... and I have an average of 20-ish in solitary all the time.
My solitary is luxurious and 3x3. And yea, its mostly just a matter of ordering them to be built, rather then the room. (I have a huge section marked out just for solitary on the other side of the road.)
There really is no other sane gameplay mechanic way to use long solitary hours though.
There is no point to solitary punishment when problem prisoners are going to come out angry and looking for a fight. They'll be back there in no time and the prisoner will eventually end up dead and/or continue being a disruptive little bastard.
That is a stupid cycle to perpetuate... when you know why the prisoner is acting up, but you continue to do the same thing to encourage it anyways. At least you don't have to micromanage the fix.
Except prisoners have traits like stoic/fearless. I have armed guards patrolling the cells too.
Seriously though, luxury solitary works for me and my playstyle. Forever angry prisoners ain't a problem to micromanage... and a +24 hour timeout keeps them out of trouble for that long.
a big problem was also constructing the thing. the copying feature has a size limit and builders kept getting themselves/materials stuck at any point where two walls intersected, or they wouldnt get anyone stuck at all, which is just as bad because you have to deconstruct one of the walls for them to be able to build on that tile.Build along '1 line' at a time to prevent that. Wait till they build the wall up before adding in the next set. Far less micromanagement shenanigans to deal with. Or I guess build it unevenly, which is like blasphemy to me.
even with like a hundred builders it took AGES.
ah, I thought legendaries/supermax were a step up from high-risk/maxsec. no extra funds from that prisoner type?You don't get to know which ones they when they show up, so nope.
ah, I thought legendaries/supermax were a step up from high-risk/maxsec. no extra funds from that prisoner type?
EDIT: The sad thing is that I've still yet to get a gang leader after all this playtime. Still need to section out some common rooms or something, specifically for the gangs to takeover... Bastards are pretty rare.
Also, I need that auto-rebuild/auto-rehire thing from escape mode in my life.
You don't actually get different amounts of money for higher security prisoners any more. You get a higher initial intake bonus for high sec but once they're in all prisoners pay the same to maintain.ah, I thought legendaries/supermax were a step up from high-risk/maxsec. no extra funds from that prisoner type?
You get the money from the security you assign them (supermax $ = maxsec $). Which I guess is why everyone who plays this sets everyone to at least Max. Traits give no extra cash.
I'm actually too lazy to micromanage it, though I do think the exploit should have been a feature. Simulates corrupt management practices.
Is there an escape penalty? Maybe one could operate a low cost "revolving door" prison and hit whatever the maximum daily escapes are. Then collect more intake bonuses the next day.
Gangs are srsbsns, man. Its why they're optional in the first place.Meh, I've adopted already. The bitching is pretty much part of the acclimation process here. Lowsec guys could always use a shotgun blast to the face every now and then anyways. Some of them could even survive one.
Just got my first murdered snitch in my prison. Since I did not have informant I have'nt discover that he was one before this murder. Funnily, three participants in the murder becameYou've gotta give em time to acquire information. The best snitches are the in-prison murderers who have over 100 years. You won't even feel bad if they get found out.hypocriticalconfidential informants. They're pretty dumb though, they didn't reveal any unknown traits and one ratted on himself...
What is your regime like? If you have a shower time, yes, that middleright shower is way too small for 60.
Packed like sardines.
I kind of thought the game was a bit too clean to the point where it felt disconnected from what sometimes goes on in real prisons
More along the lines of 'we think this is controversial', so we are making it cumbersome and annoying. I have better ways to 'execute' prisoners anyways... and I can choose who for any number of petty reasons.
Developers have said multiple times it's mostly based on a fictionalized (TV and Movie) United States prison system. Although as development went on, more and more research was done so it's probably often based on the real world as well. But they often said, as a new feature was added, "We wanted this cause of Shawshank Redemption." Or "We saw this in Oz."
Then of course everything is viewed through a UK mindset as well. So things like the death penalty mechanics are given a bit more drama than a US mind might give.
Developers have said multiple times it's mostly based on a fictionalized (TV and Movie) United States prison system. Although as development went on, more and more research was done so it's probably often based on the real world as well. But they often said, as a new feature was added, "We wanted this cause of Shawshank Redemption." Or "We saw this in Oz."
Then of course everything is viewed through a UK mindset as well. So things like the death penalty mechanics are given a bit more drama than a US mind might give.
WOMEN. (are now ingame as a prison setting, like wardens)
Also, more modding stuff.
The concept of all female gangbangers is... new. Also, will mother snitches get shanked? I will find out. (Havn't watched the video yet.)
baby snitches. 2 year olds will say ANYTHING.I wonder if we can see babies assaulting prisoners/other babies with various objects, and how the game will handle that.
I can only assume that men and women are basically exactly the same and it is purely aesthetic.Women can show up with babies, and mothers are basically a new unit class with an entirely different AI. Apparently even though women are less capable in a fight (in the game) they're more likely to kick off and riot over some things.
^ Quote Fail
I'll tell you all about the atrocities I can commit once I get home and give it a good try. (Problem is I'll have to spend at least a little bit of time to build a new game/prison for em.)
Rioting moms versus shotguns and dogs sounds amazing. Do they carry their babies while fighting?
Female Names-in-the-gameWorst part of the new update.
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
Go to http://www.prison-architect.com/register to do this.
Bullfrog
One step closer to that which should not be named....
One step closer to that which should not be named....
Magma?
if theyre trying to make me make my solitary cells more than a single tile with a toilet on it, i dont negotiate with terroristsThey just want them to have a roof, i think.
if theyre trying to make me make my solitary cells more than a single tile with a toilet on it, i dont negotiate with terroristsThey just want them to have a roof, i think.
i'm fine, then.Why not add in some quality zero cells for the unruly prisoners?
i just wish they'd stop introducing slightly annoying features and fix some of the bullshit in this game, such as the cell quality system (dont have quality 0 cells? LETS PUT YOUR ENTIRE PRISON INTO THE HOLDING CELL!) and supermax/protective custody prisoners getting put in shared cells.
Could someone suggest to me a way to play this game? I've played it months ago but after a few games I noticed something:
- Accepting prisoners when I was ready for them was far too easy.
- Having prisoners come in regularly was far too hard, and would eventually cause me to close the prison. It didn't feel like I accomplished anything.
- Prisoners are far too docile, even taking a ton of max security prisoners and basically torturing them and treating them as slaves wasn't enough for them to go full riot mode and try to break out.
because it's obnoxious?i'm fine, then.Why not add in some quality zero cells for the unruly prisoners?
i just wish they'd stop introducing slightly annoying features and fix some of the bullshit in this game, such as the cell quality system (dont have quality 0 cells? LETS PUT YOUR ENTIRE PRISON INTO THE HOLDING CELL!) and supermax/protective custody prisoners getting put in shared cells.
So, I've officially finished a prison. I set out with an idea of what it was going to look like and I achieved that. Its a small (well, it didn't end up that small) minimum security prison with a somewhat softer attitude towards the prisoners.
Its on sale in the Humble Bundle Store right now. (https://www.humblebundle.com/store/prison-architect)
Update: Humble Bundle have failed to send me my key. Iiiits support time!That's never happened to me before. Do you have an account?
Update: Humble Bundle have failed to send me my key. Iiiits support time!That's never happened to me before. Do you have an account?
They've mentioned that PA is essentially what [REDACTED] was supposed to be.Really? Because they are wildly different concepts...
They've mentioned that PA is essentially what [REDACTED] was supposed to be.Really? Because they are wildly different concepts...
Also, looks like we'll never get those improvements to deployment that would let me exclude supermax prisoners from shared areas :/Make a separate hallway/room between shared area and supermax. Designate that as no prisoners allowed.
Seriously, what the hell is REDACTED ?Subversion.
Seriously, what the hell is REDACTED ?Subversion. It was a planned game where you would infiltrate fully simulated buildings by disabling alarms or using explosives or whatever and steal or accomplish some other objective. It was supposed to have realistic physics, simulated alarm systems, wiring, phone lines, etc. Do you could do some real mission impossible shit.
It doesn't work. Supermax prisoners will always eventually get put into a cell in the shared area. Especially with the cell quality system which makes no real sense...Also, looks like we'll never get those improvements to deployment that would let me exclude supermax prisoners from shared areas :/Make a separate hallway/room between shared area and supermax. Designate that as no prisoners allowed.
If that doesn't work... you'll have to accept that supermax can access public areas or build a whole separate wing that could accommodate everything.
Same principal applies to snitches, if you even bother to protect em. (Though, there is a mod that could auto-sort em for ya.)
EDIT: Well it does work, I mean if it doesn't work for how you've designed your prison.
true that. the LIDAR thing looks like a tech demo with little interesting gameplay tbh. Its very pretty though
I never played it. Did it have anything other than story? I still maintain that the so-called 'walking simulator' genre are barely games. I'm thinking of such classics as The Path and Firewatch.true that. the LIDAR thing looks like a tech demo with little interesting gameplay tbh. Its very pretty though
They could do what The Witness did. Make a story and that's the game.
Woop, now they can focus on something more interesting than prisons hopefully.Like a gimmicky walking simulator and/or a puzzle game?
Yeah I'm not really excited about the silly cave explorer thing. It didn't look remotely interesting.Woop, now they can focus on something more interesting than prisons hopefully.Like a gimmicky walking simulator and/or a puzzle game?
Apparently the cave game has already been decided by poll, tho.Sadly that will probably be the first introversion game I skip then.
decided by poll
Everyone says democracy is a good idea but I think we know deep down it's ass. As soon as it's implemented everyone goes straight to work trying to subvert and neuter it.
Everyone says democracy is a good idea but I think we know deep down it's ass. As soon as it's implemented everyone goes straight to work trying to subvert and neuter it.
Everyone says democracy is a good idea but I think we know deep down it's ass. As soon as it's implemented everyone goes straight to work trying to subvert and neuter it.Is that not true of monarchies, communism, and dictatorships? Any time there's a path to power, people will try to find a way to fit themselves in.
I want Airport Architect next!
My foundation education program is starting out really well. Results of the first class: 1 dead teacher.
Ah well you know, baby steps. I can't fault a dev coming off a very successful multi-year project for taking a year or two do to stupid, experimental games to recharge their batteries. I'm guessing at least one reason they're indulging projects like that bomb defusing game is scope: it's pretty tight. PA was like "hey we need to simulate 1,000,000 things." The LIDAR and bomb defusing games are probably a lot easier to conceptualize, dev for and release on a short schedule. Hopefully while they're doing that, Chris' brain is cooking up the next big thing in the background.
Turns out empty prisons can be profitable, if you have some forestries, a gardener (or two, in my case) and some workers. The green figure in the pic is much lower, cause it has more guards and workers then when I made 6500$ on a day. I'm just about to start accepting prisoners.
I want subversion next. :'(All of my money i tell you.
Ooh! Looks like guard towers and snipers are totally worth it.
Snipers can fire through fences, but not into any area that's considered indoors. And yes, that tactic of preventing tunnels works and I use it myself.
Also, put showers into your cells (you can use the same tile as the toilet, I also put a sprinkler on this tile) and replace your shower time with lockup.
Also, put showers into your cells
I think what you meant to say was put your prisoners in 24 hour solitary confinement in 1X1 cells.
I think what you meant to say was put your prisoners in 24 hour solitary confinement in 1X1 cells.
Again with this "cell" business. Maybe for maxsec prisoners this is profitable. I'll probably have to buy some land and expand a maxsec wing as some of my normal prisoners are getting too rowdy for general population.
How do you feed them when they are on full time lockdown? I assume a guard brings them food? Does this not get expensive in terms of staff required?
I don't think K9s surpress at all. Or at least not significantly.
Another important thing is the well-fed buff.
-Fuckin' ZOOM TO MOUSE CURSOR UWEEEEOOOOOUWEEEOOOO (as a setting.)
EDIT: what I really don't get though, is that even though they got a few nice common rooms, with pool tables, tv, weight benches and all, my prisoners rather hang out on the canteen's benches during their free time than using the common rooms. I'm contemplating installing timed automatic doors on the canteen to lock them out outside of chow times.
Right, so Hospital Architect next please? Thanks.I'd play this
Right, so Hospital Architect next please? Thanks.I'd play this
So uhh... it's not over? Was playing with the new update with Guard needs. It doesn't totally work. I found that you can't assign a kitchen to a staff canteen, but the only way to get trays reliably cleaned and set out is to have an unassigned kitchen. .
If you're going for reform, you basically just want to avoid armed guards and sniper towers completely, except in your maxsec/entrance hall/etc. Although I do have armed guards patrol the canteen just before the prisoners go to sleep.
HospitalizeI'd jump on that.Right, so Hospital Architect next please? Thanks.I'd play this
There's something you have to do to assign a cellblock to a canteen. You have to go to the food distribution overlay view to do it IIRC.Oh, I know about that. It turns out the confusing layout of my prison had just caused me to miss a gap in the fence around those cells... whoops.
-snip-
I remember being able to track contraband back to its source and once I eliminated most of the sources, I had no problems. I never had it mysteriously appearing for no reason