And a question that I can't find from the wiki: Which HEAT perk affects the Collateral Damage perk?
Why Dynamic War? Are you tweaking the .ini value on that since it replaced NSLW?
Could I just have my old character ~rebuilt?
Name: Mister "Harlequin" CrowNo fist of fury?
Gender: Male
Nationality: Any
Appearance: Any
Preferred class: MEC (Pathfinder)
Preferred weapon: MEC weapons
Preferred equipment: Flamethrower as secondary
Preferred tactics: Will always use the flamethrower when possible.
Flamethrower. All the way.Name: Mister "Harlequin" CrowNo fist of fury?
Gender: Male
Nationality: Any
Appearance: Any
Preferred class: MEC (Pathfinder)
Preferred weapon: MEC weapons
Preferred equipment: Flamethrower as secondary
Preferred tactics: Will always use the flamethrower when possible.
Also, aw. The starting country does not include the Philippines...unlike the unmodded XCOM (judging from wiki).
>.>
All soldiers receive +5 ability points for stat rolls upon recruitment.Oooooh, let's go here!
I misunderstood a lot there. Oops. :-X Should've listened to that one voice wondering why the countries match satellite country-targets there.Also, aw. The starting country does not include the Philippines...unlike the unmodded XCOM (judging from wiki).
>.>
The starting countries only includes Council Nations, which the Philippines has never been one of. The starting country is basically just which one you get a satellite over first, AND it gives a nifty bonus (which I liked to the wiki page for). Lots of options, there, even multiple for the same country in a lot of cases.
...This. Australia is a nice place forQuote from: AustraliaAll soldiers receive +5 ability points for stat rolls upon recruitment.Oooooh, let's go here!
I'll switch my vote to U.K. AP might be more useful than increased accuracy.Wouldn't a permanent stat-wide boost to everyone be better given that we can research most of the bonuses in the starting countries that way?
Phoenix Cannon is back (replacing Phoenix Coilgun). It is available at Alien Materials and is probably a middling upgrade to the missiles -- it has base laser cannon armor piercing (enough to do full damage to Raiders) and slightly higher damage per second than Avalanche, and all the shots should mean it should provide more consistent results than the missiles.
Added foundry project "Phoenix Coilguns" that improves all existing Phoenix Cannon to Phoenix Coilgun stats and is available after researching Gauss Weapons.
Could I just have my old character ~rebuilt?
Also PTW.
c'mon, go nigeria, how can you say no to running speed!Its a VERY hard comparison (for me anyway) :I
I shallI did consider that as a viable optionbe an asssuggest something out of left wing just to see what people think:
How about we go with Japan and Ghost in theShellMachine?
Sign me up as myself again.Meph! Can Jim be a mech which punches aliens and acts like a Guardian, able to take many blows like they were nothing? :D
I don't care about the build. Just pick for me.
I did consider that as a viable optionEh, fair point. Although I find SHIVs to be rather handy early on.due to the reference it had to many very nice thingsbut then the greater utility would always come firstbefore the lesser, yet more fashionable idea.
I'll join. No real preference on class.
The theory is that a stronger start will give you an initial advantage that propels you into a stronger endgame.Now I wonder if there's any scope to mod SHIVs to gain XP and promotions, lol.
That said, unless you're using the SHIVs *solely* as a plasma sponge, I think you'd be better off with building the Japan bonus supersoldier into a debuff machine and letting rookies mooch off kills than taking SHIVs who are more like space fillers that don't get promotions.
If you pursue the right research and engineering, they can be equipped to improve their stats and provide new abilities. Although MECs will outstrip then quickly in all those fields.The theory is that a stronger start will give you an initial advantage that propels you into a stronger endgame.Now I wonder if there's any scope to mod SHIVs to gain XP and promotions, lol.
That said, unless you're using the SHIVs *solely* as a plasma sponge, I think you'd be better off with building the Japan bonus supersoldier into a debuff machine and letting rookies mooch off kills than taking SHIVs who are more like space fillers that don't get promotions.
But oh well. They'd be too strong if that was the case, and plasma sponge is already their designated callsign.
M Private Iran Medium High 4 Medium High AliveIf you don't mind.
M Private UK Medium Medium 4 Very High Medium Alive
I'll take the female German private with very high mobility then, gotta get close to use that shotgun!
Actually, I believe one of the German Privates became Gisselle, due to a lack of male Germans for Krauss. Regardless, the return of Gisselle pleases me.
F Private Germany High Medium 4 High Low Alive
This should be fine Meph.QuoteF Private Germany High Medium 4 High Low Alive
F Specialist China High Medium 4 Low Low
Almost asking for a sniper or support class. Lisa Chien, if you please. ^_^Kinda late, but unless they've changed it from b14 I'm almost 100% sure it's HEAT Ammo.And a question that I can't find from the wiki: Which HEAT perk affects the Collateral Damage perk?I'm...honestly not sure.
@i2amroy: No male Egyptians, see someone else you want?What, you mean I have to come up with some new horribly cliched soldier?!? :P
F Private Taiwan Medium Medium 4 Medium Medium Alive
@Jim Groovester: Wasn't able to remake quite the same person. Preference on which soldier to take now?
...I say start researching Xenobiology.
Tiruin, Burnt Pies, Nidilap, and tryrar, I don't have anyone with the nationalities you want left (or were suitable for your soldier). You can grab someone out of the what's left in the roster or you can wait for me to get some more soldiers in.Its...its ok. I'll just wait for either British/Filipino to pop into the roster. If ever we have enough money to spend on new recruits. Thanks though, for running this awesome thing. :)
crazysheep, do you want me to build a Shiv for you? Won't be right away, but I can do that if you prefer. Or you can claim a Pilot again.I'll go with the pilot, thanks Meph :3
Woah, hold on here. One may enlist as a pilot character?crazysheep, do you want me to build a Shiv for you? Won't be right away, but I can do that if you prefer. Or you can claim a Pilot again.I'll go with the pilot, thanks Meph :3
Woah, hold on here. One may enlist as a pilot character?No, not that pilot, but the interceptor pilots :P
When did they add the XCOM (Free version) Pilot to the game? (They only had a pistol...but still!)
My main wishes are female, eastern european and high/very high aim. Otherwise, I don't mind. Same name, skills and looks as last time, please.
Holy crap that's some long fatigue timers. Gonna need a lot of grunts to keep an operable squad running.
I think he means that there are less missions, so the fatigue times have been increased to remain relevant.Essentially this, sorry for my poor explanation.
I have a potentially insane idea for my soldier. Unfortunately, it requires that HEAT, flak, and shredder ammo all cooperate nicely together, which the wiki doesn't say (beyond AP, flak and shredder ammo items having "Can't stack with some other specialized ammo"), so I'll have to wait and see if some Science gets done.I believe that with the training roulette, it can happen--there are also items which give the desired attribute if the ability cannot be learned.
Three special ammo items -- Flak, Shredder and AP -- cannot stack.There goes that plan unless flak can stack with the shredder perk, in which case I should be golden.
Sign me up. :DReposting this just in case.
Name: Leaden 'Pencil_Art' Stik
Gender: Male
Nationality: Chinese or NZ.
Appearance: Default. I have no preferences maybe.
Preferred class: Medic
Preferred weapon: N/A
Preferred equipment: Medkit
Preferred tactics: Heals high priority team members. Tries to stay behind the front lines, such as with other support classes, but advances where needed.
+1 for Alien Weaponry from me.third'ing this.
Let's go with Alien Weaponry.
Alien Weapons, though it is kinda stupid to first research alien biology and then weapons, if you don't continue on the biology path.
@Tiruin: Sure. Dasher fine? We're based in Asia, so you get that immediately at least.♪~I get to be in the airforce~♫♪
http://www.reddit.com/r/Xcom/comments/2zc9fy/lw_b15_a_cautionary_tale_of_skipping_to_gauss/Pretty much. It's still possible in long war, but really requires you to min/max some of your other decisions. I'd be kinda hesitant at doing it during a mass-controlled LP.
You mean 1994 versus 2012? I consider it a faithful update logically streamlined to make sense and translate well to modern gaming. It's a blast to play and plays well. Unless you're super-hardcore attached to the old system, you'll like the new if you liked the old.Cool, I'll try it then. The only things that I miss terribly from the old system are time units, but from what I've seen Long War's movement system is more fluent than vanilla EW.
Long War is a mod for the 2012 version, and expands upon it in many new ways.
I consider the 2012 action system well balanced and sensible; the change (and many others) also cut out on a lot of micromanagement.Don't get me wrong. I liked the new game, the new time system was just my least favorite aspect. They did make a number of imporvements, gene mods and MECs for example, and controlling one crack-team of supersoldiers as opposed to 20 rookies is pretty cool too, but I just felt that time units allowed much more tactical flexibility than the 2 action turn. With the old system, you could pop out, shoot at an alien, and run back into cover and your ability to react was proportionate to remaining actions, but the new one isn't terrible. At least the cover system was pretty improved, and it wasn't as glitchy as the original (but not by much [/kidding]).
Beam Lasers to give the aliums all-round warm and fuzzies.One out of two ain't bad.
Xenoneurology. What do we lack for Adv. Lasers? What are the prospects for getting containment up and running?
Alien Materials. With all the people getting shot we should prioritize better armor. (and maybe pheonix cannons)
Was that my first mission? Golly, out for (more than) a month again.It's a pretty accurate intro for an assault.
Sectoid corpse requests come from Xenobiology, which we have.In that case going for Alien Materials is the better call then.
What version of b15 are you playing on? Since I've got an assault again maybe I'll see what build I can come up with.
Spoiler: Can we still apply? Screw it, applying. (click to show/hide)
Rickenbacker's waiting on promotion? What's her choices?Steadfast, Covering Fire, and Executioner. Same choices Villiams had after her last mission.
B15e is posted in the optional files section; it's "basically complete" but the devs went on vacation right after releasing it so they wouldn't have been able to put out emergency patches. It doesn't need them, though.
Bloody Aliums, don't mind them attacking Melbourne, the massive herds of hipsters could do with thinning out a bit, and it was nice of them to destroy a few coffeedumpsshops, but they really needed to die much quicker.
Alien Materials +1
What version of b15 are you playing on? Since I've got an assault again maybe I'll see what build I can come up with.
The latest. b15d2.
OTS in top right corner.
Xenoneurology.This; unless we don't have the containment chamber present yet :-\ (if we do, this is where my vote lands).
In b15 doesn't UFO analysis provide extra resources for crash recovery? If that's the case I would say go with that.From what I know, it modifies it to have a somewhat moderate %+ bonus to the recovery, but it...pays back in the long-run more than the short-run. {Though, UFO analysis does give our fighters somewhat of an advantage, too, and that -one- missle hit does make a difference between a splash, a crash, or your fighter being knocked out for good}.
Voting for UFO analysis unless Xenoneurology can provide more of a lasting benefit given the...linear way research goes (one at a time)
...I totally forgot that we don't have munitions which turn the tide in that ratio. Thanks Toaster! :)Voting for UFO analysis unless Xenoneurology can provide more of a lasting benefit given the...linear way research goes (one at a time)
If we want to buff the air game, we go Advanced Lasers for laser cannons. The analysis can wait until we have the research base to knock them off in two days or less.
"This time I got Toaster killed. Woo!"You made my day. XD
F | Private | Iran | High | Low | 3 | Very High | Medium | Alive |
Spoiler (click to show/hide)
Shredder, I choose you!Spoiler (click to show/hide)
@Thels: We have 0 Assault Corporals at this point. Heck, we just now got more than one Corporal period.
F | Private | Iran | High | Low | 3 | Very High | Medium | Alive |
Okay, guys, I know I'm the biggest target in the squad but what the hell.....?They aren't all standing at the same distance from the camera. Look at the feet and you'll notice that it's a wedge formation, your guy is really the same size as the other guy on the right.Spoiler (click to show/hide)
Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.
Okay, guys, I know I'm the biggest target in the squad but what the hell.....?They aren't all standing at the same distance from the camera. Look at the feet and you'll notice that it's a wedge formation, your guy is really the same size as the other guy on the right.Spoiler (click to show/hide)
Alright, then I will go with Will to Survive. A psi infantry might be a little odd, but there are some psi abilities that might be very useful at certain times, like when I'm out of ammo but need to contribute to the squad, or when I've moved up and can't shoot twice.Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.
I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
Also If you take Regen Biofield it can synergize well with my planned Mobile Cover GoliathAlright, then I will go with Will to Survive. A psi infantry might be a little odd, but there are some psi abilities that might be very useful at certain times, like when I'm out of ammo but need to contribute to the squad, or when I've moved up and can't shoot twice.Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.
I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
It also makes me harder to kill, which I love.
Spoiler (click to show/hide)
Note on Heat Ammo, but it does trigger and do full damage on anything that does damage with your gun. This means that, for example, flush shots that would normally only do 1 damage in exchange for their ~90% hit chance still do like 5 damage to mechanical units (this is even better if you pick up danger zone and mayhem, since your suppression becomes a 6 damage guaranteed hit AoE on all mechanical units in it). It also pierces all armor, meaning it's great for bursting mechtoid shield bubbles.But then you can't bullet wizard! That build gives you a guaranteed hit AoE that makes all subsequent shots on those units stronger and more likely to hit!
Of course shredder is definitely much more helpful early, but if any later gunners feel like building for the long game it's definitely something to keep in mind.
That seems sensible.Do IDoes Villiams still have crazy-high will?
Just letting you know my next choice is Will to Survive.Could you give that perk to the thread?
Just letting you know my next choice is Will to Survive.Could you give that perk to the thread?
Well since it seems to be an inverse relationship Executioner would probably have resulted in the thread springing to life with everyone, even Toady One worshipping the results daily.Just letting you know my next choice is Will to Survive.Could you give that perk to the thread?
Hmmm. Can you tell if it is working?
Just be thankful I didn't choose Executioner.......