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Other Projects => Other Games => Play With Your Buddies => Topic started by: Mephansteras on March 03, 2015, 01:01:59 pm

Title: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 03, 2015, 01:01:59 pm
Beta 15 is out and our old campaign won't be able to be upgraded in a non-buggy fashion, so...new game! My general plan is to try and replicate the soldiers we had from last time as best I can, but you can decide to make changes or go for new options as you wish.

(http://img.ie/images/30zld.jpg) (http://img.ie/)


Like last time, we'll be going Classic for this, which should be tough but quite doable. I'm going to be doing Pseudo Ironman, which is to say I'm going to allow myself the option of rolling back to a previous save if I hit a point where I'm playing horribly and really should have quit a while ago. Happens when I get too hungry or tired to think. I'll try not to use it too often and we won't be doing that within a mission, so if I have to back out it'll force me to redo everything as a disincentive to use the option much.

Long War itself is...extensive. So extensive I'm not even going to bother trying to write up all the changes. Pretty much everything has been tweaked, expanded upon, etc. Just...go look at the wiki (http://ufopaedia.org/index.php?title=Long_War) for it. Suffice to say that the LP is going to be rather different from a normal game of XCOM, even if the core of the game is the same.

As usual, you're welcome to sign up for soldiers, give me recommendations on what to do at a strategic level, and hopefully enjoy watching our troops splatter alien gore across the globe.

You may wish to work together to try and get a cohesive squad put together, but I'll work with whatever you guys give me. Due note that your squad will eventually need an officer, so one of you should plan on taking on that responsibility at some point (and therefore will not be MEC or Psionic). Squads start at 6 troops and can go up to 8.

Spoiler: Signup sheet (click to show/hide)

Long War Links
Soldier Classes (http://ufopaedia.org/index.php?title=Soldiers_%28Long_War%29)
Weapons (http://ufopaedia.org/index.php?title=Weapons_%28Long_War%29)
Equipment (http://ufopaedia.org/index.php?title=Equipment_%28Long_War%29)

Base Stats
Credits: §244
Income: §344
Meld: 105
Engineers: 14
Scientists: 17

Hanger
F.O. - "Swordsman" Kruger - Stingrays - 0 Kills - Crazysheep
F.O. "Dasher" Al-Ayesh - 0 Kills - Tiruin

Spoiler: Barracks (click to show/hide)




Memorial




I'm collecting the customization options here so people can more easily decide how they want their people to look. This will probably grow slowly. Note that in Long War there is also the sleeveless version of each armor for the lighter versions. We can also give any class all of the options, so there is even more customization options.

Spoiler: Basic Armor (click to show/hide)

Spoiler: Carapace Armor (click to show/hide)

Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 03, 2015, 01:06:00 pm
A few things for the new campaign that we should figure out.

First up: Second Wave options.

Here is what I'm thinking so far:
(http://img.ie/images/2015/03/03/311f936d10cf3ba30eb4d5d732fcc2c6.jpg) (http://img.ie/image/2tU)
Training Roulette is also an option I'm happy playing with, although it does limit how much planning you can do for your soldier builds. Let me know if you'd like that one or any of the other options (http://ufopaedia.org/index.php?title=Second_Wave_%28Long_War%29)

Commander's Choice is on so that I can give people the classes they want and so that I can remake our soldiers from the previous campaign a good bit easier. Can't change Country or Gender, but we can do everything else the same.



Next, starting Country. Unlike previous games, there are now Country bonuses in addition to overall Continent Bonuses. We only get the continent bonus once we've covered all of the council nations on that continent with satellites.
Here is the wiki page with all 36 possible bonuses (http://ufopaedia.org/index.php?title=The_Council_%28Long_War%29)
Let me know what you'd like.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on March 03, 2015, 02:16:39 pm
Token German Reporting for duty.

Spoiler: Birdvig (click to show/hide)

Not sure on Second Wave stuff, but I shall place a vote for our base to be in Europe.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on March 03, 2015, 02:24:38 pm
You know who Phobos is.

UK - Their Finest Hour
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: tryrar on March 03, 2015, 02:26:25 pm
American Sniper Reporting! :P

Rick "Fullshot" Marker
Gender:Male
Nationality:USA
Appearance:Caucasian with brown hair(and a random helmet)

Preferred Class:Sniper
Preferred weapon:Sniper Rifle
Preferred Equipment:SCOPE and nades(for emergencies)
Preferred Tactics:Parking in a good spot with plenty overwatch and putting huge holes in heads of aliens]Rick "Fullshot" Marker
Gender:Male
Nationality:USA
Appearance:Caucasian with brown hair(and a random helmet)

Preferred Class:Sniper
Preferred weapon:Sniper Rifle
Preferred Equipment:SCOPE and nades(for emergencies)
Preferred Tactics:Parking in a good spot with plenty overwatch and putting huge holes in heads of aliens

I'm not sure about aiming angles, but I support the others. I propose we set down in North America(specifically USA for the godly Special Warfare School)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RangerCado on March 03, 2015, 02:52:39 pm
Spoiler: Character! WEE! (click to show/hide)

As for country... knowing our struggle with the air game last time, I suggest Egypt: For the Sake of Glory.
My second pick would be UK: Their Finest Hour.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 03, 2015, 02:57:05 pm
I propose we start in Russia, with the Sukhoi Company's aid.

Since there's a pair of snipers right above me, I'll change my character.

Name: Urist Imiknorris
Gender: M
Nationality: Russian
Appearance: I volunteer for Skittle Squad (is eye-searingly bright cyan an option?). Make me look ridiculous, and give me a helmet.

Preferred class: Engineer
Preferred weapon: Shotguns!
Preferred equipment: Grenades! (the kill-things type, none of that sissy flashbang and smoke grenade crap)
Preferred tactics: Try to stay back and explode aliens until I run out of explode. Then rush in and start shooting.
Upgrade path: Sapper->HEAT Warheads->Will to Survive->Mayhem->Packmaster->Tandem Warheads

And a question that I can't find from the wiki: Which HEAT perk affects the Collateral Damage perk?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on March 03, 2015, 03:12:43 pm
I'll take my old dude back, except name him Twolio because... yeah.  Equally ugly armor and loved the helmet!  Brazil is nice but not required.  (EDIT:  Also, since he ended up with it anyway, mobility > will > else.)

Why Dynamic War?  Are you tweaking the .ini value on that since it replaced NSLW?

Country?  Too many good options, really.  Probably something that boosts the air game or gives a starting building set.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 03, 2015, 03:29:26 pm
And a question that I can't find from the wiki: Which HEAT perk affects the Collateral Damage perk?

I'm...honestly not sure.


Why Dynamic War?  Are you tweaking the .ini value on that since it replaced NSLW?

Partly I want to try it out, partly because I'm restarting in the middle of a good campaign and a shorter new campaign sounds nice. I could tweak the ini value if people don't want 50%, though.

Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on March 03, 2015, 03:30:41 pm
A fair answer!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Rince Wind on March 03, 2015, 03:54:54 pm
I really like Cinematic Mode as your soldiers don't seem so bad at the beginning with it.
I tried Long War with training roulette, because it was one of my favourite Vanilla options, but it was horrible (for me).

Name: Rince "Wizard" Wind (Rina if it is a girl)
Country: whatever
Class: Scout
Preferred Loadout: Shotgun, Flashbang, HE Grenade (or a stunner if needed)
Some bright color, bright green is nice, a basecap


Edit: I vote for Asia as the starting continent (and the one to cover in sats first), country...maybe Australia? Though 3 more steam vents sound really useful as well, even if you just use two but have a better chance of them not being far apart.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Cptn Kaladin Anrizlokum on March 03, 2015, 05:03:40 pm
Could I just have my old character ~rebuilt?

Also PTW.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Teneb on March 03, 2015, 05:12:03 pm
Name: Mister "Harlequin" Crow
Gender: Male
Nationality: Any
Appearance: Any

Preferred class: MEC (Pathfinder)
Preferred weapon: MEC weapons
Preferred equipment: Flamethrower as secondary
Preferred tactics: Will always use the flamethrower when possible.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 03, 2015, 05:13:53 pm
Could I just have my old character ~rebuilt?

Of course!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 03, 2015, 05:18:07 pm
I like the way you think, Deathsword. Once they're available, I plan to get MECT or get rekt.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 03, 2015, 05:19:28 pm
Could I have my old character (but this time in my nationality AND/OR BRITISH and as a Scout Sniper...Scout? :D
I did not yet read the OP. :x

Name: Mister "Harlequin" Crow
Gender: Male
Nationality: Any
Appearance: Any

Preferred class: MEC (Pathfinder)
Preferred weapon: MEC weapons
Preferred equipment: Flamethrower as secondary
Preferred tactics: Will always use the flamethrower when possible.
No fist of fury?

@tryrar: Your HTML link is broken :P
I would vote a YES for Training Roulette.
Asia is my vote.


Also, aw. The starting country does not include the Philippines...unlike the unmodded XCOM (judging from wiki).
 >.>
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on March 03, 2015, 05:19:49 pm
Pax Nigeriana

And I would like the same character.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Teneb on March 03, 2015, 05:24:41 pm
Name: Mister "Harlequin" Crow
Gender: Male
Nationality: Any
Appearance: Any

Preferred class: MEC (Pathfinder)
Preferred weapon: MEC weapons
Preferred equipment: Flamethrower as secondary
Preferred tactics: Will always use the flamethrower when possible.
No fist of fury?
Flamethrower. All the way.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 03, 2015, 05:51:39 pm
For Second Wave options, I'll vote for Damage Roulette and Absolutely Critical (in addition to the ones already chosen), and vote against Training Roulette.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 03, 2015, 05:54:03 pm
Also, aw. The starting country does not include the Philippines...unlike the unmodded XCOM (judging from wiki).
 >.>

The starting countries only includes Council Nations, which the Philippines has never been one of. The starting country is basically just which one you get a satellite over first, AND it gives a nifty bonus (which I liked to the wiki page for). Lots of options, there, even multiple for the same country in a lot of cases.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: IronyOwl on March 03, 2015, 05:57:14 pm
Quote from: Australia
All soldiers receive +5 ability points for stat rolls upon recruitment.
Oooooh, let's go here!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 03, 2015, 05:59:13 pm
Also, aw. The starting country does not include the Philippines...unlike the unmodded XCOM (judging from wiki).
 >.>

The starting countries only includes Council Nations, which the Philippines has never been one of. The starting country is basically just which one you get a satellite over first, AND it gives a nifty bonus (which I liked to the wiki page for). Lots of options, there, even multiple for the same country in a lot of cases.
I misunderstood a lot there. Oops. :-X Should've listened to that one voice wondering why the countries match satellite country-targets there.

I just really hope the expanded nationalities take in a ton of choices. :) Looking into the LW files--it is was(?) skewed towards having more American-origin than all others (in the presumably pre-Beta 15 files anyway). Which is a bit strange considering the international scope of XCOM.

Quote from: Australia
All soldiers receive +5 ability points for stat rolls upon recruitment.
Oooooh, let's go here!
...This. Australia is a nice place for training under lethal conditions, heat and spiders XCOM training grounds.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on March 03, 2015, 06:12:46 pm
Name: Quartz "Wrecker" Mace
Gender: Any
Nationality (in order of preference): France, Canada, Belgium, 'Murica
Appearance: Whatever for now

Preferred Class: Infantry
Preferred weapon: Assault rifles. Later on, heavy rifles would be preferred if my character has good enough accuracy.
Preferred equipment: Scope and grenade (flash bang, AP, HE, chem, ghost, or whatever else fits the mission)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Sheb on March 03, 2015, 06:18:04 pm
Name: Sheb "Backstab" McSheb
Gender: Male
Nationality: Belgian/German
Appearance: Uh, I don't care.

Preferred class: Assault
Preferred weapon: Pistol/Shotgun
Preferred equipment: Flashbang/Armor
Preferred tactics: Run and Flank
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 03, 2015, 07:07:45 pm
Current votes for Starting Country are:

North America - 1
  USA - Special Warfare School 1

South America

Europe - 3
  UK - Their Finest Hour 1 (.5)
  Russia - Sukhoi Company 1
 
Africa - 2
  Egypt - For the Sake of Glory 1
  Nigeria - ? 1
Asia - 3
  Australia - 3
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on March 03, 2015, 07:10:53 pm
+1 vote for the U.K.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 03, 2015, 07:15:39 pm
I'll switch my vote to U.K. AP might be more useful than increased accuracy.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 03, 2015, 07:16:42 pm
I'll switch my vote to U.K. AP might be more useful than increased accuracy.
Wouldn't a permanent stat-wide boost to everyone be better given that we can research most of the bonuses in the starting countries that way?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 03, 2015, 07:21:56 pm
Actually, yeah. Let's set up shop in Hell Australia. If we research Alien Materials ASAP we can get phoenix cannons for our fighters, so the early boost isn't as important.

Quote from: changelog
Phoenix Cannon is back (replacing Phoenix Coilgun). It is available at Alien Materials and is probably a middling upgrade to the missiles -- it has base laser cannon armor piercing (enough to do full damage to Raiders) and slightly higher damage per second than Avalanche, and all the shots should mean it should provide more consistent results than the missiles.
Added foundry project "Phoenix Coilguns" that improves all existing Phoenix Cannon to Phoenix Coilgun stats and is available after researching Gauss Weapons.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on March 03, 2015, 07:51:43 pm
Penetrator weapons means we can much more effectively fight UFOs at the beginning. We'll get more missions: so more materials and XP.

5 stat points are not a lot, to be honest. More than made up for with the extra XP from more downed UFOs.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on March 03, 2015, 08:00:27 pm
c'mon, go nigeria, how can you say no to running speed!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on March 03, 2015, 08:53:11 pm
Could I just have my old character ~rebuilt?

Also PTW.

Same for my guy/gal.  Must be Aussie.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 03, 2015, 08:55:55 pm
c'mon, go nigeria, how can you say no to running speed!
Its a VERY hard comparison (for me anyway) :I
General +5 to stats given the lacking editing of personnel...or a PERMANENT +1 to MOVE for EVERYONE.
Sorry about caps.

...I am very much leaning on the bonus to move given how nightmarish it was, having slow operatives on an Impossible LW game.
The Chryssalids will tear you apart...faster!
but GAH. Hard decisions. :-\
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 03, 2015, 09:22:20 pm
I shall be an ass suggest something out of left wing just to see what people think:
How about we go with Japan and Ghost in the Shell Machine?

If we do, may I request to take one of the SHIVs that we get from this bonus:
Name: "Search()" Thunder-1 (in other words, just tack on the nickname and keep the original SHIV designation)
Gender: AI
Nationality: XCOM
Appearance: Default, unless there are new customisation options.

Preferred class: SHIV
Preferred weapon: Superheavy Plasma, of course, but the heaviest SHIV weapons you've researched.
Preferred equipment: Battle Computer + Holotargeter + Adaptive Tracking Pod
Preferred tactics: Suppress aliens and blood traitors, overwatch when situation calls for it. Not the designated tank.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on March 03, 2015, 11:19:18 pm
Sign me up as myself again.

I don't care about the build. Just pick for me.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 04, 2015, 02:18:17 am
I shall be an ass suggest something out of left wing just to see what people think:
How about we go with Japan and Ghost in the Shell Machine?
I did consider that as a viable option due to the reference it had to many very nice things but then the greater utility would always come first before the lesser, yet more fashionable idea.

Sign me up as myself again.

I don't care about the build. Just pick for me.
Meph! Can Jim be a mech which punches aliens and acts like a Guardian, able to take many blows like they were nothing? :D
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Beacon80 on March 04, 2015, 02:20:16 am
I'll join. No real preference on class.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 04, 2015, 02:34:57 am
I did consider that as a viable option due to the reference it had to many very nice things but then the greater utility would always come first before the lesser, yet more fashionable idea.
Eh, fair point. Although I find SHIVs to be rather handy early on.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RedKing on March 04, 2015, 09:54:37 am
Same character as previous campaign (and I had just made Sergeant too....)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 04, 2015, 10:24:53 am
I'll join. No real preference on class.

Character name and appearance?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on March 04, 2015, 04:05:32 pm
The starting S.H.I.V.s would be grand, but I am allergic to taking a permanent economic advantage when I could have a small increase in theoretical maximum potential that will likely never be attained due to insufficient funds.

Duuuuuuude, don't take the free robots, they be useless endgame. Think of the endgame man!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on March 04, 2015, 04:48:20 pm
The theory is that a stronger start will give you an initial advantage that propels you into a stronger endgame.

That said, unless you're using the SHIVs *solely* as a plasma sponge, I think you'd be better off with building the Japan bonus supersoldier into a debuff machine and letting rookies mooch off kills than taking SHIVs who are more like space fillers that don't get promotions.



I wouldn't take either one for this campaign, anyway.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Atomic Emu on March 04, 2015, 05:54:43 pm
Name: Atomic "Ninja" Emu
Gender: Male
Nationality: Czech
Appearance: Something like this (http://cloud-4.steamusercontent.com/ugc/531761112939265440/5A92B07A5C3CFE707E1BFB5D70DD75B02CD84528/)

Preferred class: Scout
Preferred weapon: Carbine
Preferred equipment: Flashbang + Smoke
Preferred tactics: Aggressive close-mid range flanking, using the grenades for protection


Feel free to change anything as necessary.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 04, 2015, 06:22:32 pm
Looks like Australia still has the most votes. I'll see about getting the game started and the first mission done shortly. Then we can see about our initial roster and getting everyone's soldiers in as best we can.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 04, 2015, 07:19:35 pm
The theory is that a stronger start will give you an initial advantage that propels you into a stronger endgame.

That said, unless you're using the SHIVs *solely* as a plasma sponge, I think you'd be better off with building the Japan bonus supersoldier into a debuff machine and letting rookies mooch off kills than taking SHIVs who are more like space fillers that don't get promotions.
Now I wonder if there's any scope to mod SHIVs to gain XP and promotions, lol.

But oh well. They'd be too strong if that was the case, and plasma sponge is already their designated callsign.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on March 04, 2015, 08:33:05 pm
The theory is that a stronger start will give you an initial advantage that propels you into a stronger endgame.

That said, unless you're using the SHIVs *solely* as a plasma sponge, I think you'd be better off with building the Japan bonus supersoldier into a debuff machine and letting rookies mooch off kills than taking SHIVs who are more like space fillers that don't get promotions.
Now I wonder if there's any scope to mod SHIVs to gain XP and promotions, lol.

But oh well. They'd be too strong if that was the case, and plasma sponge is already their designated callsign.
If you pursue the right research and engineering, they can be equipped to improve their stats and provide new abilities. Although MECs will outstrip then quickly in all those fields.

However, SHIVs cannot be mind controlled, while much more deadly MECs can. Worth a bit of consideration.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on March 05, 2015, 12:16:44 am
S.H.I.V.s have their uses, even endgame it can be nice to have someone completely expendable, but you always want your super-special-awesome heroes to be all of the everything.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: mainiac on March 05, 2015, 12:26:02 am
Dwarf me!

Amy Wong
Gender:Female
Nationality:USA
Appearance:Wears a camo style helmet at all times

Preferred Class:Scout
Preferred weapon: Some sort of assault rifle
Preferred Equipment: Motion sensors, motion sensors, motion sensors
Preferred Tactics: Use motion sensors
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 05, 2015, 12:26:12 am
SHIVs make nice pets.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 05, 2015, 01:33:38 am
Ok, I have done an initial remake of as many soldiers as I could easily. I tried to redo either as they were or if possible a bit more like the original request.

Here is what we have so far.

(http://img.ie/images/2015/03/05/70b204c2ebe89090e5d43ae7c6614c1c.jpg) (http://img.ie/image/2vY)

(http://img.ie/images/2015/03/05/ffd9ef30f093c8e35dece94917043533.jpg) (http://img.ie/image/2vm)

(http://img.ie/images/2015/03/05/7ad25f9a874b08b2e6d1214083f2c864.jpg) (http://img.ie/image/2v5)

(http://img.ie/images/2015/03/05/2be01e90c51055f2a771d32b5c9ad4e1.jpg) (http://img.ie/image/2vD)

(http://img.ie/images/2015/03/05/4c72bc241a7edfbc9a7e8777eb2fd145.jpg) (http://img.ie/image/2vF)

(http://img.ie/images/2015/03/05/fc66b5a9a7b8686ec63ae78e64d419a9.jpg) (http://img.ie/image/2vX)

(http://img.ie/images/2015/03/05/d3c0eb1a41aed733153fd6db60c14a1b.jpg) (http://img.ie/image/2vh)

(http://img.ie/images/2015/03/05/55828b090bff608b6ee3d755d6aeccbb.jpg) (http://img.ie/image/2vl)

(http://img.ie/images/2015/03/05/708e3a5bfd95aaa7eccf121b3875d4ef.jpg) (http://img.ie/image/2vo)

(http://img.ie/images/2015/03/05/9ab30d3f581b13c7cb50505d07626593.jpg) (http://img.ie/image/2vI)

(http://img.ie/images/2015/03/05/317d6f694a943ceea23c8620791f90fe.jpg) (http://img.ie/image/2ve)

(http://img.ie/images/2015/03/05/9d59903b0d596a92b0b066df582820c5.jpg) (http://img.ie/image/2vN)

(http://img.ie/images/2015/03/05/b78b73c533d47fae87f2cbe9ed1e0332.jpg) (http://img.ie/image/2vf)

(http://img.ie/images/2015/03/05/66e4e19b0bd5a50b49450c7a14361fe2.jpg) (http://img.ie/image/2vt)


And here is what we have in the Barracks right now
Spoiler (click to show/hide)

@Sheb: No male Germans or Belgians. See anyone you want on the roster?
@RAM: Got a preference on soldier? Wasn't able to remake her as she was, so...
@Tiruin: No Filipino soldiers this time, and no British girls. See someone else you'd like to claim?
@i2amroy: No male Egyptians, see someone else you want?
@Jim Groovester: Wasn't able to remake quite the same person. Preference on which soldier to take now?
@Burnt Pies: Wasn't able to remake quite the same person. Preference on which soldier to take now?
@Nidilap: We have an Irish guy, but he's not really well statted for an Assault. What would you like to do?
@Rince Wind: See someone you'd like?
@Urist Imiknorris: No male Russians. See someone else you'd like?
@Deathsword: See someone you'd like?
@Beacon80: See someone you'd like?
@RangerCado: Shortage of appropriate females for those countries. See someone else you'd like?


Everyone else...I'm out of time, so I'll try to get back to this tomorrow.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on March 05, 2015, 03:36:00 am
    So, as before - Lance Corporal; Holo Targetting
                          Corporal;           Shredder Ammo
                          Sergeant;          Will to Survive  This seems to have changed since 14
                          Tech Sergeant;   Danger Zone.

     Other decisions pending.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Rince Wind on March 05, 2015, 08:10:25 am
I'll take the female German private with very high mobility then, gotta get close to use that shotgun!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on March 05, 2015, 08:37:25 am
Actually, I believe one of the German Privates became Gisselle, due to a lack of male Germans for Krauss. Regardless, the return of Gisselle pleases me.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Sheb on March 05, 2015, 09:41:11 am
I'll take that Georgian guy then.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Teneb on March 05, 2015, 09:43:17 am
Meph: I'll take this one:
Quote
M   Private      Iran   Medium   High   4   Medium   High   Alive
If you don't mind.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 05, 2015, 09:52:33 am
I'll take the guy third from the bottom:
Quote
M   Private      UK   Medium   Medium   4   Very High   Medium   Alive
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 05, 2015, 10:12:45 am
I'll take the female German private with very high mobility then, gotta get close to use that shotgun!
Actually, I believe one of the German Privates became Gisselle, due to a lack of male Germans for Krauss. Regardless, the return of Gisselle pleases me.

Ah, yes, I seem to have missed Gisselle is the roster updates. Regardless, she's not the one Rince Wind wants, so it should all be good.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on March 05, 2015, 11:13:34 am
This is acceptable. Given that the Gunner is a support class, high mobility isn't a requirement. :p
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Rince Wind on March 05, 2015, 12:22:11 pm
Though a highly mobile gunner is a thing of beauty. :D And it helps as their heavy weapons slow them down anyway, though it is not as bad as with Rocketeers.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 05, 2015, 12:32:09 pm
Yeah. Giselle has a 14 mob and the other has a 15, so both really quick.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RangerCado on March 05, 2015, 01:43:38 pm
This should be fine Meph.

Quote
F   Private      Germany   High   Medium   4   High   Low   Alive
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 05, 2015, 01:47:47 pm
This should be fine Meph.

Quote
F   Private      Germany   High   Medium   4   High   Low   Alive

Sorry, that one is actually Giselle Krauss, I forgot to update the roster with her. Both German girls are now claimed, I'm afraid.

Anyone else look good to you?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Culise on March 05, 2015, 02:21:40 pm
Code: [Select]
F Specialist China High Medium 4 Low LowAlmost asking for a sniper or support class.  Lisa Chien, if you please. ^_^

Name: Lisa "Wildshot" Chien
Gender: Female
Nationality: China
Appearance: Black hair in a ponytail.  Whichever armor decs you prefer.

Preferred class: Gunner (since we have a couple snipers already)
Preferred weapon: LMG (but feel free to switch to a SAW for missions where move/fire ability and general mobility are important, like Bomb Disposal)
Preferred equipment: Aim/Crit booster + Battle Scanner
Preferred tactics: Hang back, providing battlefield support
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on March 05, 2015, 02:26:33 pm
         F   Private      Montenegro   Medium   High   4   Low   High   Alive
         F   Private      Nigeria   High   High   4   Low   Medium   Alive

One of these two please. Probably the Nigerian, to make up for us getting the wrong country... Also my previous character had high starting aim...
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on March 05, 2015, 03:42:46 pm
And a question that I can't find from the wiki: Which HEAT perk affects the Collateral Damage perk?
I'm...honestly not sure.
Kinda late, but unless they've changed it from b14 I'm almost 100% sure it's HEAT Ammo.

@i2amroy: No male Egyptians, see someone else you want?
What, you mean I have to come up with some new horribly cliched soldier?!? :P

I'll take:
F   Private   Ireland   Medium  Medium  5  Low  High   Alive

Will post the exact name/look combination later today when I get a chance to mess around in the character editor.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RangerCado on March 05, 2015, 04:05:25 pm
Dang it. :(

Uh… I guess i'll go all average stats and hope for more accuracy and mobility then.
Quote
   F   Private      Taiwan   Medium   Medium   4   Medium   Medium   Alive
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on March 05, 2015, 08:27:07 pm
@Jim Groovester: Wasn't able to remake quite the same person. Preference on which soldier to take now?

Eh just give me any old dude then and then I'll see what I can make from their stats.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on March 05, 2015, 09:59:07 pm
Ok, here we go:

Name: Shamrock Ádhúil (Note, you need to type the accent as the accented character [no auto-replace stuff] but XCOM will accept it)
Nickname (once she gets it): "Lucky"
Eventual Class: Infantry
Weapon: Assault Rifle type for now, gonna switch to Battle/Heavy rifle type once we've got lazors
Armor: Tac vest for now
Accessories: Laser Sight + Medkit. Switch to Scope + Laser Sight once a Scope is avaliable

Voice: English (Australian)  [No female English (Irish) :(]
Race: 1
Head: 2
Skin Color: 6
Hair/Helmet: 5
Hair Color: 15
Armor Deco: 1
Armor tint: 31
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 05, 2015, 10:35:04 pm
(http://img.ie/images/2015/03/06/3413bbc236dc8d2f2a50432aef1d3efd.jpg) (http://img.ie/image/2Kq)

(http://img.ie/images/2015/03/06/bd8507d0ef9f5001265e5a2c4a785099.jpg) (http://img.ie/image/2Kx)

(http://img.ie/images/2015/03/06/ec7b9760807a622e5d933952fc53eac4.jpg) (http://img.ie/image/2K9)

(http://img.ie/images/2015/03/06/d5eae89c690fe6b54d3fef8c52e9ea34.jpg) (http://img.ie/image/2KB)

(http://img.ie/images/2015/03/06/bf3b241b7956786fb20a21995e4b2ef9.jpg) (http://img.ie/image/2Kc)

(http://img.ie/images/2015/03/06/985e75b0207a642f859843885ab2e24f.jpg) (http://img.ie/image/2Kk)

(http://img.ie/images/2015/03/06/0840f5ce81eded33cef5fd82121c4ae5.jpg) (http://img.ie/image/2KQ)

(http://img.ie/images/2015/03/06/ab0c1bd750448e0836709d1417c149cc.jpg) (http://img.ie/image/2KR)

(http://img.ie/images/2015/03/06/53e0dca9521d501f9f0c364b917cbe0b.jpg) (http://img.ie/image/2KS)

(http://img.ie/images/2015/03/06/8e7dd35944fb193707e87a3cde6da788.jpg) (http://img.ie/image/2KU)

(http://img.ie/images/2015/03/06/972ceb48d2022e916b9976043e91bb38.jpg) (http://img.ie/image/2Ki)


Spoiler: Updated Roster (click to show/hide)



Ok, that's pretty much everyone now.

Tiruin, Burnt Pies, Nidilap, and tryrar, I don't have anyone with the nationalities you want left (or were suitable for your soldier). You can grab someone out of the what's left in the roster or you can wait for me to get some more soldiers in.

crazysheep, do you want me to build a Shiv for you? Won't be right away, but I can do that if you prefer. Or you can claim a Pilot again.

Everyone - If you want changes to your soldier, just let me know what you want done.

And with all that out of the way, let's start the game, shall we?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: tryrar on March 05, 2015, 10:44:19 pm
Whichever leftover that is good statted for a sniper I'll take, and adjust name as needed (if female, Name of Rachel)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 05, 2015, 10:49:48 pm


(http://img.ie/images/2015/03/06/66fa95a9c70580c1c2a806eab75bb9b9.jpg) (http://img.ie/image/2K4)
(http://img.ie/images/2015/03/06/6d4d09f04c776db5f74589b89cea4643.jpg) (http://img.ie/image/2KA)
(http://img.ie/images/2015/03/06/a83a3507d0c03ca831cacee7e762f981.jpg) (http://img.ie/image/2KE)
(http://img.ie/images/2015/03/06/541a1d62465d3769a9a76e2730b264ec.jpg) (http://img.ie/image/2KL)

[/hr]

(http://img.ie/images/2015/03/06/076741b4db83abb1505eb4a8852ef1b7.jpg) (http://img.ie/image/2KY)

I thought for sure I was a goner.

We had just finished a successful mission against an alien Abduction vessel that had landed. Captured the thing virtually intact! And then the aliens struck back.

They did something new.

It was a giant...explosion of what I can only assume was psychic energy. It seems to have ripped me into some sort of parallel universe. I woke up in my bed, the day when the summons of the Council first came. When I was first called to be the Commander of X-COM.

And called I was. It was the same...almost. But so many little things are different this time. I can only wonder what it all heralds.


Our base is in Asia this time, rather than Africa. Australia is providing our initial primary funding, as well as some excellent troop training.
(http://img.ie/images/2015/03/06/a7c021b4a2bc20fb0793a527ca74f314.jpg) (http://img.ie/image/2Km)

As before, there was Bradford with a briefing on the first mission. All sectoids, as expected, and an easy enough victory for the troops. They even captured some Meld!
(http://img.ie/images/2015/03/06/52d3efd043427a49198b6192146f4344.jpg) (http://img.ie/image/2K5)
(http://img.ie/images/2015/03/06/aef09fe21450c3f498eefee3c4765a45.jpg) (http://img.ie/image/2KD)
(http://img.ie/images/2015/03/06/4478a1917c9aa054fc7d3b3ffd9bf809.jpg) (http://img.ie/image/2KF)
(http://img.ie/images/2015/03/06/93e25e9ba954163e6b7b23fa053af014.jpg) (http://img.ie/image/2KX)
(http://img.ie/images/2015/03/06/766c2c96dfadd3c5aa7bdaa09fc8cb85.jpg) (http://img.ie/image/2Kh)

The world situation is pretty stable. Panic is a bit high in Mexico and Brazil, but otherwise well under control.
(http://img.ie/images/2015/03/06/0859ae498799169946718d53238e7ca4.jpg) (http://img.ie/image/2Kl)

Vahlen, of course, wishes to know what we shall focus our research on first
(http://img.ie/images/2015/03/06/ba6a0dfc25a89bc589b6e92a3a01271c.jpg) (http://img.ie/image/2Ko)

And the base layout is a bit different, as you'd expect. Nice to have a nearby Steam Vent, although it'll mess with the Satellite Uplink block a bit.
(http://img.ie/images/2015/03/06/1a88a4704d382586e1525dc5ab9c7c74.jpg) (http://img.ie/image/2KI)


I also toured the Barracks and spoke with the soldiers. So many familiar faces, but many new ones as well. I can only wonder at the different threads of their past that either led them here again, or didn't. None of them seem to remember that other world.

What is real? It must have been. How else could I know so many of these people who I have never met before in my life? I remember sending them out, watching them fight, promoting them. Watching some of them die.

I can only hope that with all the changes around me I can use my experience to do better.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 05, 2015, 11:04:06 pm
ALIEN MATERIALS

Let's get us some early air superiority!

Also, I think instead of going with Will to Survive, I'll take Repair and occasionally bring an Arc Thrower with me (especially if I'm being deployed alongside either a MEC or SHIV).
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on March 05, 2015, 11:05:51 pm
I hear Xenobio first isn't the way to go any more, so I'll go ahead and throw a vote at Alien Materials. FUGGIT XENOBIO ALL DAY ERRY DAY

Can't wait for Portent to roll around so you can try to get me killed!

Also, go ahead and put me down for Sapper first pick, not that you'll need that for a while.  I'll have to think about the changed perk tree.


EDIT:  UI, you and I are going places.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on March 05, 2015, 11:19:14 pm
...
Notice how Alien Materials is in red? That means that we can't do it right now. :P

I say start researching Xenobiology.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 05, 2015, 11:22:33 pm
Oh, I was looking at Alien Weaponry. In that case, Xenobiology.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on March 06, 2015, 01:56:24 am
...I say start researching Xenobiology.

 Agreed.  +1
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 06, 2015, 02:14:38 am
/me returns from bad net zone (thankful that her net was stable in the last...night :I )

Aww fish. Someone got the German recruit mirroring my past Meph'LW game. xD

Quote
Tiruin, Burnt Pies, Nidilap, and tryrar, I don't have anyone with the nationalities you want left (or were suitable for your soldier). You can grab someone out of the what's left in the roster or you can wait for me to get some more soldiers in.
Its...its ok. I'll just wait for either British/Filipino to pop into the roster. If ever we have enough money to spend on new recruits. Thanks though, for running this awesome thing. :)
Back to the reserve crew for me. :'(
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Remalle on March 06, 2015, 02:42:31 am
Alien Weaponry!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 06, 2015, 02:51:35 am
crazysheep, do you want me to build a Shiv for you? Won't be right away, but I can do that if you prefer. Or you can claim a Pilot again.
I'll go with the pilot, thanks Meph :3

As for research project, let's do Alien Weaponry.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 06, 2015, 02:53:50 am
crazysheep, do you want me to build a Shiv for you? Won't be right away, but I can do that if you prefer. Or you can claim a Pilot again.
I'll go with the pilot, thanks Meph :3
Woah, hold on here. One may enlist as a pilot character?
When did they add the XCOM (Free version) Pilot to the game? (They only had a pistol...but still!)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Pencil_Art on March 06, 2015, 02:55:09 am
Sign me up. :D

Name: Leaden 'Pencil_Art' Stik
Gender: Male
Nationality: Chinese or NZ.
Appearance: Default. I have no preferences maybe.

Preferred class: Medic
Preferred weapon: N/A
Preferred equipment: Medkit
Preferred tactics: Heals high priority team members. Tries to stay behind the front lines, such as with other support classes, but advances where needed.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 06, 2015, 03:07:15 am
Woah, hold on here. One may enlist as a pilot character?
When did they add the XCOM (Free version) Pilot to the game? (They only had a pistol...but still!)
No, not that pilot, but the interceptor pilots :P
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Rince Wind on March 06, 2015, 09:47:14 am
Weapons all the way, we can always stun us some aliens later.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Powder Miner on March 06, 2015, 03:43:38 pm
Oh hey, you got Fiamma (Fiamme works just as well :p) basically the exact same. Nice.
(blow some aliens UP maybe)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on March 06, 2015, 04:25:01 pm
I worry that I may be confused for other soldiers, maybe blue hair would help... or green maybe?

Xenobio.

Race for the steam vent!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 06, 2015, 05:19:00 pm
After a bit of discussion, Dr. Vahlen and I settle on Xenobiology
(http://img.ie/images/2015/03/06/302dd8848f6305dcd3aff2c731ea99fd.jpg) (http://img.ie/image/2r2)

I then do a tour of the Hanger and order two of the interceptors fitted out with Stingray missiles
(http://img.ie/images/2015/03/06/695b280bb210bf418ca244637b40c570.jpg) (http://img.ie/image/2r6)
@crazysheep: Let me know which pilot you'd like and if you want any changes made

I was also introduced to another of our soldiers. One I hadn't known in that other universe, but I am sure he will do well.
(http://img.ie/images/2015/03/06/13ecf47b9275ba6fd2af5b7ca0406aa3.jpg) (http://img.ie/image/2rP)

Some time passes and our first alien scout craft is spotted over Australia. We send up an interceptor after it
(http://img.ie/images/2015/03/06/2d28687376c5e8e3b4bc85670972114f.jpg) (http://img.ie/image/2rC)
(http://img.ie/images/2015/03/06/d3d19940da70b4c6ebac817b9f70a1aa.jpg) (http://img.ie/image/2rZ)

He hits it a few times, but sustains a bit of damage and then loses contact.
(http://img.ie/images/2015/03/06/70232f0f98531c00d4bf48e5054c81db.jpg) (http://img.ie/image/2rg)

A second interceptor is sent up, and this one manages to down it!
(http://img.ie/images/2015/03/06/becb2e4aefbd874c4be1577d33d8d667.jpg) (http://img.ie/image/2rj)
(http://img.ie/images/2015/03/06/097d1ad6551bf0fb7364b05acc657b45.jpg) (http://img.ie/image/2ru)
(http://img.ie/images/2015/03/06/6955ebd2d2cbadec6e00422eaea1d4dc.jpg) (http://img.ie/image/2rT)

We gear up a squad. Time for these troops to start seeing some action!
(http://img.ie/images/2015/03/06/5ba731d8fe4d2fb6b956d816ffb32f0d.jpg) (http://img.ie/image/2rV)

Geared up, our rookies head out on Operation Lazy Calm
(http://img.ie/images/2015/03/06/2cc83e63ed4a87e4552e6dd7bd5b4035.jpg) (http://img.ie/image/2rp)

Spoiler: Operation Lazy Calm (click to show/hide)

Spoiler: Soldiers (click to show/hide)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on March 06, 2015, 06:07:22 pm
Giselle is proud of you. Excellent mission ladies.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Rince Wind on March 06, 2015, 07:23:45 pm
Well, at least I will have lightning reflexes the next time I try something like this.
But 2 Kills and the right to carry a shotgun are worth a couple days in the sickbay.
Now...did we get those good looking nurses back as well?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 06, 2015, 08:54:26 pm
I'll go with "Swordsman" Kruger, and Stingray missiles will do fine till we get to laser cannon, thanks :)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Powder Miner on March 06, 2015, 11:42:44 pm
A. Aw yis, still get to splosions
B. I'm really liking the heavier narrative element-- it was what made me enjoy the first XCOM run you ran so much, and here I enjoy it as much if not more.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on March 07, 2015, 01:10:55 am
Some soldier are out for a longer time span, some fake injuries and go on holiday because their will is tanking.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Burnt Pies on March 07, 2015, 03:58:55 pm
My main wishes are female, eastern european and high/very high aim. Otherwise, I don't mind. Same name, skills and looks as last time, please.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 08, 2015, 11:27:36 pm
My main wishes are female, eastern european and high/very high aim. Otherwise, I don't mind. Same name, skills and looks as last time, please.

I've got the girl from Montenegro, but the rest of the available females are middle eastern or African. The Montenegro one has medium aim, not sure if you want her, one of the other soldiers, or just wait for some more recruits to show up.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RedKing on March 09, 2015, 01:46:19 pm
Holy crap that's some long fatigue timers. Gonna need a lot of grunts to keep an operable squad running.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Teneb on March 09, 2015, 05:14:15 pm
On the other hand, it will help getting everyone who signed up to do some fighting.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Pencil_Art on March 09, 2015, 11:02:01 pm
Holy crap that's some long fatigue timers. Gonna need a lot of grunts to keep an operable squad running.

That would be Long War doing it's work.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 09, 2015, 11:10:06 pm
Actually, it's the second wave setting Meph chose, Dynamic War.

LW default fatigue is something like 5 days. Dynamic War incorporates a scaling factor to speed up the campaign, while increasing fatigue duration by the same factor for balance.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: mainiac on March 10, 2015, 04:17:00 pm
What do you mean by increased scaling factor?  This is something that helps the player?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 10, 2015, 05:02:05 pm
I think he means that there are less missions, so the fatigue times have been increased to remain relevant.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 10, 2015, 08:36:53 pm
I think he means that there are less missions, so the fatigue times have been increased to remain relevant.
Essentially this, sorry for my poor explanation.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 11, 2015, 02:30:59 am
@Meph: Just to clarify, if you get ANY Filipino soldier (female), then could that be my character (if ever; though I doubt it'll even occur in the first half-year due to expenditure issues and...well, LW: Dynamic War REALLY scales on the funding problems :/), as a Scout-Sniper? Thanks ahead!
Them raws really have tiny percentages for many, MANY countries. And the USA still comes out on the top percentages! xD
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 11, 2015, 05:22:47 am
I have a potentially insane idea for my soldier. Unfortunately, it requires that HEAT, flak, and shredder ammo all cooperate nicely together, which the wiki doesn't say (beyond AP, flak and shredder ammo items having "Can't stack with some other specialized ammo"), so I'll have to wait and see if some Science gets done.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 11, 2015, 05:23:59 am
I have a potentially insane idea for my soldier. Unfortunately, it requires that HEAT, flak, and shredder ammo all cooperate nicely together, which the wiki doesn't say (beyond AP, flak and shredder ammo items having "Can't stack with some other specialized ammo"), so I'll have to wait and see if some Science gets done.
I believe that with the training roulette, it can happen--there are also items which give the desired attribute if the ability cannot be learned.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 11, 2015, 05:29:37 am
I know, and I'd be able to get HEAT and Shredder as perks, but the item descriptions lead me to believe that Flak and Shredder might not stack, which would reduce the effectiveness of my crazy plan (Maximum MEC support shenanigans with Collateral Damage + HEAT Ammo + Shredder Ammo + Flak Ammo + Holo-Targeter). If they don't stack I'd have to give up either shredding or catching fliers in the AoE.

EDIT: Oh wait, there it is, right in the b15 changelog.
Quote
Three special ammo items -- Flak, Shredder and AP -- cannot stack.
There goes that plan unless flak can stack with the shredder perk, in which case I should be golden.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on March 11, 2015, 08:55:54 pm
...can laser use the special ammunition?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 11, 2015, 09:28:14 pm
Except for reaper rounds and the damage boosters, all ammo types are usable by all weapon tiers.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 11, 2015, 09:43:00 pm
I would have preferred flak ammo to nullify or reduce the flying defence bonus, rather than dealing extra damage. Would rather be able to hit heavy floaters reliably, rather than have a small chance to deal more damage.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on March 12, 2015, 01:17:33 am
The perks (or perks + 1 ammo item) should indeed all stack just fine with one another from what I'm seeing. Assuming they implemented Flak the same as HEAT ammo (which is what the change log points to "New Item: Flak Ammo. [...] Works like HEAT Ammo") it should stack just fine.

That said note that currently being shredded has no effect on the bonus damage from HEAT ammo or Flak ammo. The bonus damage from shredded is applied to the post-armor modified damage number, but happens before the HEAT ammo (and probably Flak ammo) bonus damage is added on top as a flat bonus.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 16, 2015, 11:50:00 pm
I know we'll need as much air power as possible, so we use some of our funding to order a new interceptor
(http://img.ie/images/2015/03/17/a621ac37802f7268847a75a0fc5fd1dc.jpg) (http://img.ie/image/6eJ)

I also want to get a leg up on our research, so I use the remaining funds to start building a Laboratory and a new generator
(http://img.ie/images/2015/03/17/fe404cd1c2b98bdc182b106301f2315a.jpg) (http://img.ie/image/6eK)
(http://img.ie/images/2015/03/17/ec86180e28c2ab4dcc5911d6d55e1ebb.jpg) (http://img.ie/image/6ea)

With those projects underway, things quiet down for a bit. Of course, the Aliens were hardly going to leave us alone for too long. We get word that Canada is under attack.
(http://img.ie/images/2015/03/17/4df42b723d68b4c3b77d27e0d81c8b3c.jpg) (http://img.ie/image/6eH)
(http://img.ie/images/2015/03/17/6eb2310afb8b3bdab788d11f2979d71c.jpg) (http://img.ie/image/6eO)

Time for more of our rookies to get some combat experience against the aliens!
(http://img.ie/images/2015/03/17/276c249379b71b6b2276e87b489c45c1.jpg) (http://img.ie/image/6ed)

Geared up, the troops head out for Operation Devil's Empire
(http://img.ie/images/2015/03/17/8b5b38e300db2cafbb96b498d467e91e.jpg) (http://img.ie/image/6eG)


Spoiler: Soldiers (click to show/hide)

A week passes, and we get word that Argentina has abandoned us. Not wholly unexpected, though it was still disappointing to hear.
(http://img.ie/images/2015/03/17/60dbdc2c2ac77cf79b3e825ec2c012ff.jpg) (http://img.ie/image/6fs)

The fission generator completes a few days later.
(http://img.ie/images/2015/03/17/4dfa349f05f3a17fe4d151e65b658d59.jpg) (http://img.ie/image/6f0)
(http://img.ie/images/2015/03/17/f96d9dbd0367699e08dadff6c147c311.jpg) (http://img.ie/image/6f3)

Dr. Vahlen informs us shortly afterwards that the research into Xenobiology is complete
(http://img.ie/images/2015/03/17/e4651e766866b4d2238593925a7ee8c9.jpg) (http://img.ie/image/6fu)
(http://img.ie/images/2015/03/17/b4553230216317e904b1db7209e98893.jpg) (http://img.ie/image/6fT)
(http://img.ie/images/2015/03/17/f7091154cfa7488bead4668df23e629d.jpg) (http://img.ie/image/6fV)

Excellent. Now, what to focus on next?
(http://img.ie/images/2015/03/17/91c51b8c74d8662130f1b11ecc8cb8b0.jpg) (http://img.ie/image/6f9)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Pencil_Art on March 17, 2015, 12:07:01 am
Sign me up. :D

Name: Leaden 'Pencil_Art' Stik
Gender: Male
Nationality: Chinese or NZ.
Appearance: Default. I have no preferences maybe.

Preferred class: Medic
Preferred weapon: N/A
Preferred equipment: Medkit
Preferred tactics: Heals high priority team members. Tries to stay behind the front lines, such as with other support classes, but advances where needed.
Reposting this just in case.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on March 17, 2015, 12:24:36 am
Let's go with Alien Weaponry.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on March 17, 2015, 12:29:18 am
+1 for Alien Weaponry from me.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 17, 2015, 03:22:25 am
+1 for Alien Weaponry from me.
third'ing this.
We need a serious firepower boost. :-\

Also, it looks like we're hard for cash.

Meph: Make my character into an airforce pilot instead! Any free aircraft (Asia based, if ever)
It'd hurt to try to get that extremely tiny percentage of even getting a Filipino soldier, seeing the raws and the many percentages ._.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on March 17, 2015, 03:27:53 am
Let's go with Alien Weaponry.

     Jumps on bandwagon.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Sheb on March 17, 2015, 07:26:19 am
I feel like I spend most of my time in the medbay in all your campaigns :p. I feel like my nickname (once I get one) should be 'Doc' or something.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Rince Wind on March 17, 2015, 07:55:53 am
Alien Weapons, though it is kinda stupid to first research alien biology and then weapons, if you don't continue on the biology path.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on March 17, 2015, 08:26:13 am
Alien Weapons.  You rocked the meld out of that mission.

Alien Weapons, though it is kinda stupid to first research alien biology and then weapons, if you don't continue on the biology path.

In Long War it lets you trade sectoid corpses for scientists via Council requests.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 17, 2015, 10:20:09 am
Let's research alien-made alien killing devices.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 17, 2015, 11:08:10 am
After a short discussion we decide to focus our research efforts on Alien Weaponry
(http://img.ie/images/2015/03/17/d3508fe5d9c400f1eaa12caa4e80d806.jpg) (http://img.ie/image/61r)

And a quick status update for the base
(http://img.ie/images/2015/03/17/848c40475150d1fb662ed50ed2fa1475.jpg) (http://img.ie/image/67M)
(http://img.ie/images/2015/03/17/e680eea9a1203eab1fcdb1580d41bf47.jpg) (http://img.ie/image/672)


@Tiruin: Sure. Dasher fine? We're based in Asia, so you get that immediately at least.
@Sheb: Mummy, perhaps?
@Pencil Art: I have you in my list, I just don't have any available Chinese or NZ characters available. You can check the roster in the OP and claim any unnamed soldier on the list, or you can wait until I get some new recruits to see if we get one you want.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Karkov on March 17, 2015, 01:45:50 pm
Ach, you moved threads on me.  PTW.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Pencil_Art on March 17, 2015, 10:05:48 pm
Thanks, Mephansteras.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on March 18, 2015, 01:49:29 am
@Tiruin: Sure. Dasher fine? We're based in Asia, so you get that immediately at least.
♪~I get to be in the airforce~
And have an aeronautical degree~

Woohoo! \o/

Thanks Meph. :)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on March 18, 2015, 01:42:23 pm
I wonder if it's worth trying to rush gauss instead of lasers?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on March 18, 2015, 02:16:49 pm
http://www.reddit.com/r/Xcom/comments/2zc9fy/lw_b15_a_cautionary_tale_of_skipping_to_gauss/
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on March 18, 2015, 02:18:51 pm
http://www.reddit.com/r/Xcom/comments/2zc9fy/lw_b15_a_cautionary_tale_of_skipping_to_gauss/
Pretty much. It's still possible in long war, but really requires you to min/max some of your other decisions. I'd be kinda hesitant at doing it during a mass-controlled LP.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on March 22, 2015, 07:04:49 pm
     *Pacing back and forth in the Ready Room waiting for shit to go down*
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: mainiac on March 22, 2015, 08:19:57 pm
Dont worry we will be ready to go out and eat plasma soon.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on March 22, 2015, 08:28:35 pm
Yeah, I've got a mission run. Just need to do the write-up once I get a chance.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on March 26, 2015, 09:45:38 am
I finally gave in last weekend and bought this game, and got another reminder just how crappy my PC is. This LP is pretty much my gameplay experience. I've spent way too much time in the last few days playing the XCOM Long War Slideshow. At least the air game's the only real-time gameplay aspect.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on April 16, 2015, 07:06:46 pm
How is that write-up coming?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on April 17, 2015, 02:46:46 pm
Just out of curiosity, how does Long War new XCOM compare to the very first X-com? I've started playing through the originals and was wondering if I should try Long War when I'm done with those.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on April 17, 2015, 02:50:11 pm
You mean 1994 versus 2012?  I consider it a faithful update logically streamlined to make sense and translate well to modern gaming.  It's a blast to play and plays well.  Unless you're super-hardcore attached to the old system, you'll like the new if you liked the old.

Long War is a mod for the 2012 version, and expands upon it in many new ways.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on April 17, 2015, 02:54:54 pm
You mean 1994 versus 2012?  I consider it a faithful update logically streamlined to make sense and translate well to modern gaming.  It's a blast to play and plays well.  Unless you're super-hardcore attached to the old system, you'll like the new if you liked the old.

Long War is a mod for the 2012 version, and expands upon it in many new ways.
Cool, I'll try it then. The only things that I miss terribly from the old system are time units, but from what I've seen Long War's movement system is more fluent than vanilla EW.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on April 17, 2015, 02:56:24 pm
I consider the 2012 action system well balanced and sensible; the change (and many others) also cut out on a lot of micromanagement.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on April 17, 2015, 03:08:00 pm
I consider the 2012 action system well balanced and sensible; the change (and many others) also cut out on a lot of micromanagement.
Don't get me wrong. I liked the new game, the new time system was just my least favorite aspect. They did make a number of imporvements, gene mods and MECs for example, and controlling one crack-team of supersoldiers as opposed to 20 rookies is pretty cool too, but I just felt that time units allowed much more tactical flexibility than the 2 action turn. With the old system, you could pop out, shoot at an alien, and run back into cover and your ability to react was proportionate to remaining actions, but the new one isn't terrible. At least the cover system was pretty improved, and it wasn't as glitchy as the original (but not by much [/kidding]).
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on April 17, 2015, 06:48:56 pm
You should look at Xenonauts then.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on April 17, 2015, 09:16:23 pm
Sorry, folks, got caught up in an epic game of Crusader Kings 2.

But I've been itching to play more X-Com lately, so I'll be getting back into this very soon.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on April 18, 2015, 02:13:45 am
I dislike the loss of freedom. It is a fun game, don't get me wrong, but it is a bit... 'small' compared to the original. Base design may well be more meaningful, but maybe not, it no longer represents a combat-map building affair but you get adjacency bonuses and you avoid simply repeating identical bases in different locations. I dunno, I think I prefer the old bases. Base placement is an irritating loss, transit is still a factor and you have no control over it. Radar coverage is simplified, probably for the best there. The economy.. I miss being able to invest in fabrication as an economic venture, and products are sort of magical now and poorly explained as to how they come into being... The engineer and scientist limits are basically caps on your progress that force you to generalise and limit your growth, which is a bit irritating to be told what to do like that. The aircraft seem a bit tame, there are no real revolutions there and you only ever have a single transport, which seems artificially frustrating and it is invulnerable, which is probably for the best... Combat seems a bit more methodical to me. You have these crazy abilities that you need to use and cover is basically everything if you fail to kill everything before it can act. So you end up constantly looking for the specific circumstances in which you are optimal. The original, well, I really disliked the vision mechanics and almost necessary manipulation of such, but the ability to manipulate the terrain, especially in apocalypse, was just brilliant, and really hasn't been matched since except in speciality things like Dwarf Fortress... So I feel that there was more tactical flexibility and, I guess, at any given moment there were more... 'correct answers' if you will...

So really, the best remark I can come up with is that the new game is small. It is compact, so you can get more compare to what you put in, but there is much less of it.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Twinwolf on April 25, 2015, 01:48:31 pm
PTW

Name: Ashley <Don't care about the nickname, you pick> Haverford
Gender: Female
Nationality: Any
Appearance: Black hair of medium length, white, Caucasian, green armor tint.

Preferred class: Any
Preferred weapon: Any
Preferred equipment: Any
Preferred tactics:
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 04, 2015, 09:06:48 pm
[I'm back! I....don't remember too well what happened for this set of images, but I'll do the best I can. We may rush through a bunch of it, though, to get things going again.]


The aliens try to scout over Australia but we drive them off.
(http://img.ie/images/2015/06/05/3540e41b8f19d522b22473d021b4c4b7.jpg) (http://img.ie/image/Z52)
(http://img.ie/images/2015/06/05/5dc9b9be3c0b6fdb940cc85af01d2c62.jpg) (http://img.ie/image/Z56)
(http://img.ie/images/2015/06/05/a7d65febedc1745b442db3d5069634a3.jpg) (http://img.ie/image/Z5P)
(http://img.ie/images/2015/06/05/443124402696ef8a93e0cb53bff7931e.jpg) (http://img.ie/image/Z5C)

Things are then quiet for a little bit. Japan and France are interested in our Sectoid corpses, which we exchange for more skilled Scientists. Vahlen is quiet excited, as our Laboratory should be up and running in a short while.
(http://img.ie/images/2015/06/05/09dbcdbace6d907675160a48652040cb.jpg) (http://img.ie/image/Z5Z)
(http://img.ie/images/2015/06/05/5f15762927c697a104554acc202048df.jpg) (http://img.ie/image/Z5g)
(http://img.ie/images/2015/06/05/4c16a316da610f77d6a9949fc40de96a.jpg) (http://img.ie/image/Z5j)
(http://img.ie/images/2015/06/05/d77ce47a4368ba26aff2e29084688af3.jpg) (http://img.ie/image/Z5s)

Of course, the Aliens aren't going to leave us be for that long. An urgent message arrives from the Council
(http://img.ie/images/2015/06/05/a581bdbf4d9e5ff6204dc7ceaf3a9214.jpg) (http://img.ie/image/Z50)

A UN Official, huh? I can't help but smile. I know exactly who we're going in to save.
(http://img.ie/images/2015/06/05/05df3310db75e73a2f234a26f2a612f7.jpg) (http://img.ie/image/Z53)

I have some of our veterans gear up. They have orders to be extra careful with the VIP on this mission.
(http://img.ie/images/2015/06/05/061e777525eea41891ebcb58180f1829.jpg) (http://img.ie/image/Z5u)
(http://img.ie/images/2015/06/05/afa51ab44a3b194d5b27b7b980ec46c2.jpg) (http://img.ie/image/Z5T)


Spoiler: Soldiers (click to show/hide)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on June 04, 2015, 11:01:46 pm
It's a shame you didn't do this mission on the latest version of b15, because you would've gotten Private Friendly as a soldier as well.

On the other hand, all the thin men would've dropped in cover, so it's a mixed bag.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on June 05, 2015, 01:16:43 am
Need more funk.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Remalle on June 05, 2015, 02:13:23 am
Cool, update.  Lone Wolf for me, I think.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on June 05, 2015, 07:17:31 am
     Holo-targetting for Kaos, he shall provide valuable data for the rest of the squad.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 06, 2015, 10:54:01 am

Some soldier updates
(http://img.ie/images/2015/06/06/eb8aeac4ba92b93fb034f88aa954b880.jpg) (http://img.ie/image/Zh0)
(http://img.ie/images/2015/06/06/afbfab8173fc9c88de74e6c80b7b8718.jpg) (http://img.ie/image/Zh3)
(http://img.ie/images/2015/06/06/857f8afa7d6253a5aa23e1d042d25adc.jpg) (http://img.ie/image/Zhu)

And looking forward to future expansions I order Shen to build an access lift to the next layer of the base.
(http://img.ie/images/2015/06/06/0f75972fc6cf85ed620927eeec82cd11.jpg) (http://img.ie/image/ZhT)
(http://img.ie/images/2015/06/06/198323f0280637b670b3f5ae14929ecb.jpg) (http://img.ie/image/ZhV)

We also trade a few more sectoid corpses in for another scientist
(http://img.ie/images/2015/06/06/672579fd6854f3f0d480a96a4911eeb3.jpg) (http://img.ie/image/Zhp)
(http://img.ie/images/2015/06/06/2b5993b49f504274b28fc09c03c3817f.jpg) (http://img.ie/image/Zhq)

And not long after we get word that the Aliens are attempting abductions in Nigeria. We assemble a team and order them to head out on the double!
(http://img.ie/images/2015/06/06/e8898d7550cfed6b8fa60740a41b5675.jpg) (http://img.ie/image/Zhx)
(http://img.ie/images/2015/06/06/12535a5f5f89a4f939ebe77ae1ea3477.jpg) (http://img.ie/image/Zh9)
(http://img.ie/images/2015/06/06/0d8e92aa6c2ab263941c6e3c32de077c.jpg) (http://img.ie/image/ZhB)
(http://img.ie/images/2015/06/06/acf9ea7316ea3af4ba4646e9d4b724f4.jpg) (http://img.ie/image/Zhc)

Spoiler: Operation Purple Skull (click to show/hide)

Spoiler: Soldiers (click to show/hide)

We use the funds from the abduction to order another interceptor. Our air game could certainly use the help.
(http://img.ie/images/2015/06/06/0fdedca8037908397b933e0f7da1d44d.jpg) (http://img.ie/image/ZlP)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 06, 2015, 11:10:56 am

The next few days are pretty uneventful. The lab is finished, much to Dr. Vahlen's satisfaction.
(http://img.ie/images/2015/06/06/959aa7f7005fabec7bf1f67f132db412.jpg) (http://img.ie/image/ZId)
(http://img.ie/images/2015/06/06/d455ec54600551a8661438637e6270b7.jpg) (http://img.ie/image/ZIG)

Our new Interceptor arrives, bringing us to a full compliment of 6 fighters over Asia
(http://img.ie/images/2015/06/06/cf885645169d61805971eebdb12ef5ed.jpg) (http://img.ie/image/ZIW)

And the Access lift is completed, opening up a new layer of the base for construction.
(http://img.ie/images/2015/06/06/23d5f4f4ba9408d1127cb18d6ba8b8e4.jpg) (http://img.ie/image/ZIb)

Finally, the month ends with the usual meeting with the Council. They are most pleased with our progress to date. I can only hope future meetings go so well.
(http://img.ie/images/2015/06/06/c42b4e28b1a853e212e313cd67427bb5.jpg) (http://img.ie/image/ZIr)
(http://img.ie/images/2015/06/06/2ee5cf8fba526dd0b2a50ae35ec74b4b.jpg) (http://img.ie/image/ZeM)

With the additional funds I order a second Satellite Uplink built as well as excavations towards the steam vent on the second level. We'll need that power soon, I'm sure.
(http://img.ie/images/2015/06/06/abc3242570b37db21701dacef03edf6e.jpg) (http://img.ie/image/Ze2)
(http://img.ie/images/2015/06/06/f2e051dfebf520c632a47c243134d2f3.jpg) (http://img.ie/image/Ze6)

A short time later Dr. Vahlen informs me that the preliminary research into the Alien Weapons has been completed.
(http://img.ie/images/2015/06/06/ac5c27425cf33ef6e3a52be569c332d6.jpg) (http://img.ie/image/ZeP)
(http://img.ie/images/2015/06/06/dba3eff02818d60ece0226aee3672a0b.jpg) (http://img.ie/image/ZeC)
(http://img.ie/images/2015/06/06/464b0a4b5e1d0b831534f7517af5a390.jpg) (http://img.ie/image/ZeZ)

We'll have to decide what to focus our research efforts on next.
(http://img.ie/images/2015/06/06/f5b1b9587582f35144d8fe66f36a1c89.jpg) (http://img.ie/image/Zeg)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on June 06, 2015, 11:36:23 am
Huh. I did not expect this to return.

Beam lasers.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on June 06, 2015, 12:22:03 pm
Beam lasers sound good, need to step up the alien killing effectiveness.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on June 06, 2015, 12:39:41 pm
Giselle shall take Flush. Play checkers with Villiams in the infirmary.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on June 06, 2015, 02:56:22 pm
Take covering fire, play checkers while comatose, advocate xenoneurology from grave.
Did I just come out of a month-long coma?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on June 06, 2015, 10:26:51 pm
     Beam Lasers to give the aliums all-round warm and fuzzies.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: scrdest on June 07, 2015, 04:45:56 am
     Beam Lasers to give the aliums all-round warm and fuzzies.
One out of two ain't bad.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on June 07, 2015, 08:16:54 pm
Did you upgrade to the latest version of Long War (i.e. beta 15d2)? Because if you have I'd like to swap Shamrock over to the new British English voice from the Australian one.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on June 09, 2015, 05:00:31 am
Lasers!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 09, 2015, 01:22:01 pm
After a fairly short discussion we agree to work on beam weapons. I know how successful they'll be on the battlefield, and I don't really want to waste any time getting them out in the hands of our troops.
(http://img.ie/images/2015/06/09/343530a8a3eabc01c03cb326ed8bc23b.jpg) (http://img.ie/image/Z8h)

Speaking of, we have a few soldier updates
(http://img.ie/images/2015/06/09/b2ed03d0a3967f836f287d999fcd688a.jpg) (http://img.ie/image/Z8l)
(http://img.ie/images/2015/06/09/ab3081b6a250dec4e7a15cdfcdb380db.jpg) (http://img.ie/image/Z8o)

I also order Shen to start work on some new equipment to help our soldiers out against the aliens.
(http://img.ie/images/2015/06/09/9c3786461399d592e242cf072afc0e54.jpg) (http://img.ie/image/Z8I)
(http://img.ie/images/2015/06/09/5aae6a6345619b2a2c950d61a52d7bf0.jpg) (http://img.ie/image/Z8e)
(http://img.ie/images/2015/06/09/ac9dd64a76620587238f1a9cbc2da1f0.jpg) (http://img.ie/image/Z8N)

His men also continue the excavations on the second level.
(http://img.ie/images/2015/06/09/a576c8dce2ec058962446d0893c73fe1.jpg) (http://img.ie/image/Z8f)

In the midst of our base management the aliens decide to do a hit and run on Australia. I order the interceptors up to hopefully take it down, or at least drive it off.
(http://img.ie/images/2015/06/09/2cfb896ac2f78e5a1279ccf7902b3ede.jpg) (http://img.ie/image/Z8t)
(http://img.ie/images/2015/06/09/31b228b130d60e14dd2202dbddf2e8d3.jpg) (http://img.ie/image/Z8w)
(http://img.ie/images/2015/06/09/1e3febd4c63bf566f9298d252b83ce06.jpg) (http://img.ie/image/Z81)
(http://img.ie/images/2015/06/09/c008b45fdc29621b8730e6ad017fcf10.jpg) (http://img.ie/image/Z87)

We manage to drive it off, but sustain more damage than I'd like to our own aircraft
(http://img.ie/images/2015/06/09/efafdce94d845b03a7ac52a04af0cf8e.jpg) (http://img.ie/image/Z88)

Almost immediately afterwards another alien craft shows up on radar. This one is big, and headed low
(http://img.ie/images/2015/06/09/7df0403c2e0da4932680f8d95e0a0de8.jpg) (http://img.ie/image/Z8n)
(http://img.ie/images/2015/06/09/1108a7a76cf1c9a0c6477b3cffbe799e.jpg) (http://img.ie/image/Z8v)

An abductor landing in Melbourne. Time to get the troops geared up and out there!
(http://img.ie/images/2015/06/09/d0e442bdbb1d12ccaea6c5198b5b28bd.jpg) (http://img.ie/image/Z8y)
(http://img.ie/images/2015/06/09/7d8fab08c3d721c9b5ecc5801eb698a6.jpg) (http://img.ie/image/Z8z)

Kaos will be leading this one, with a mix of Seasoned troops and a pair of rookies.
(http://img.ie/images/2015/06/09/bb1d396c6c0fab8cff72816a5f13309a.jpg) (http://img.ie/image/Z8J)


Spoiler: Soldiers (click to show/hide)

Australia requests some of the weapon fragments we've recovered to improve thier own forces. While we will need quite a few, we could also really use more Engineers so we take the offer.
(http://img.ie/images/2015/06/09/2361b86a112cf1d5ec1149b9137e957d.jpg) (http://img.ie/image/Zno)
(http://img.ie/images/2015/06/09/5d14326723f1f6b5fc775f29dad220fb.jpg) (http://img.ie/image/Zne)

Shen reports that our new equipment is completed and ready for use
(http://img.ie/images/2015/06/09/ee106a49abd832443b48d8f276beb585.jpg) (http://img.ie/image/ZnN)
(http://img.ie/images/2015/06/09/9e734bd2f4ae20291faa8c1138931248.jpg) (http://img.ie/image/Znf)
(http://img.ie/images/2015/06/09/04d6046a07ccceb59442007a27d6243b.jpg) (http://img.ie/image/Znt)

The next few days pass uneventfully, until Vahlen reports that our Beam Weapon research is complete!
(http://img.ie/images/2015/06/09/5fe3a40b03124747e60d6f3c54031523.jpg) (http://img.ie/image/Znw)
(http://img.ie/images/2015/06/09/ec5ffc2ff57197f25ef814d018af3e02.jpg) (http://img.ie/image/Zn1)

Now, what to focus on next?
(http://img.ie/images/2015/06/09/c8bfaf973a057bebe9b8a9b1b1635e8a.jpg) (http://img.ie/image/Zn7)



Also, here is the list of all soldiers waiting on Promotions:
Rina Wind
Jane Rickenbacker
Vector Space
Quartz Mace
Jack Raven
Max Greene
Amy Wong
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Sheb on June 09, 2015, 01:33:30 pm
Let's go for exp. warfare. We need those foundry upgrade!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 09, 2015, 01:57:05 pm
Xenoneurology.  What do we lack for Adv. Lasers?  What are the prospects for getting containment up and running?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 09, 2015, 02:10:33 pm
Xenoneurology.  What do we lack for Adv. Lasers?  What are the prospects for getting containment up and running?

Alloys, mostly. We have 19 before building any basic laser weapons and we need 30. So unless we can take down some UFO's soon it'll be awhile.

Containment up and running should be possible sometime soon, I think, if we want to go that route.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on June 09, 2015, 02:13:21 pm
Alien Materials. With all the people getting shot we should prioritize better armor. (and maybe pheonix cannons)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on June 09, 2015, 08:44:19 pm
Was that my first mission? Golly, out for (more than) a month again.

What version of b15 are you playing on? Since I've got an assault again maybe I'll see what build I can come up with.

Alien Materials. With all the people getting shot we should prioritize better armor. (and maybe pheonix cannons)

Also this.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on June 09, 2015, 08:45:36 pm
Was that my first mission? Golly, out for (more than) a month again.
It's a pretty accurate intro for an assault.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: SOLDIER First on June 09, 2015, 09:31:58 pm
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on June 10, 2015, 04:05:32 am
     Bloody Aliums, don't mind them attacking Melbourne, the massive herds of hipsters could do with thinning out a bit, and it was nice of them to destroy a few coffee dumps shops, but they really needed to die much quicker.

     Alien Materials +1

Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on June 10, 2015, 05:01:35 am
Alien brain thingie.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on June 10, 2015, 05:13:25 am
I'm torn between Alien Materials and Sectoid Autopsy. One could improve our overall tech progress, the other would give us more stuff from council nations... hmmm.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 10, 2015, 07:57:46 am
Sectoid corpse requests come from Xenobiology, which we have.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on June 10, 2015, 08:11:17 am
Rickenbacker's waiting on promotion? What's her choices?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on June 10, 2015, 08:55:20 am
Sectoid corpse requests come from Xenobiology, which we have.
In that case going for Alien Materials is the better call then.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 10, 2015, 09:33:06 am
What version of b15 are you playing on? Since I've got an assault again maybe I'll see what build I can come up with.

The latest. b15d2.


You're in luck, I actually have an unclaimed guy from the UK.

Rickenbacker's waiting on promotion? What's her choices?
Steadfast, Covering Fire, and Executioner. Same choices Villiams had after her last mission.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 10, 2015, 09:35:39 am
B15e is posted in the optional files section; it's "basically complete" but the devs went on vacation right after releasing it so they wouldn't have been able to put out emergency patches.  It doesn't need them, though.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 10, 2015, 09:43:26 am
B15e is posted in the optional files section; it's "basically complete" but the devs went on vacation right after releasing it so they wouldn't have been able to put out emergency patches.  It doesn't need them, though.

Hmm, I'll have to check that out.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on June 10, 2015, 10:37:52 am
I'll go with steadfast then.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: SOLDIER First on June 10, 2015, 02:46:25 pm
     Bloody Aliums, don't mind them attacking Melbourne, the massive herds of hipsters could do with thinning out a bit, and it was nice of them to destroy a few coffee dumps shops, but they really needed to die much quicker.

     Alien Materials +1


Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on June 10, 2015, 06:56:07 pm
Executioner for me.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on June 10, 2015, 10:54:27 pm
What version of b15 are you playing on? Since I've got an assault again maybe I'll see what build I can come up with.

The latest. b15d2.

I don't know which version Gunslinger and Ranger were rolled into a single perk, but by the time my dude gets to either of those perks you'll probably be up to date on the latest version.

So let's go with:

Spoiler (click to show/hide)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Powder Miner on June 16, 2015, 09:40:52 am
Is Fiamma still wounded?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on June 17, 2015, 06:37:53 pm
I'd say Alien Materials, but we're definitely gonna want to pick up experimental warfare not long after that.

Also yay, level up! (And boo, injured for a month. :().
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 18, 2015, 01:11:12 pm

After a bit of discussion we decide to focus on Alien Materials
(http://img.ie/images/2015/06/18/7d9fef783f6b827bff41e734f32ebdef.jpg) (http://img.ie/image/ZWS)

Some soldier updates
(http://img.ie/images/2015/06/18/2afdb5f30860946bb01447225b360935.jpg) (http://img.ie/image/ZWk)
(http://img.ie/images/2015/06/18/2728ff9dc8b6a9e338f8d9984dab43c0.jpg) (http://img.ie/image/ZWQ)
(http://img.ie/images/2015/06/18/ca303409f1d63b659fa536b3e3f3fbee.jpg) (http://img.ie/image/ZWR)

I then have Shen start work on some of the new laser weapons. We can't make much, but every one counts.
(http://img.ie/images/2015/06/18/83c070056cef59da03edb3748d1893a8.jpg) (http://img.ie/image/ZWU)
(http://img.ie/images/2015/06/18/3b763f2b2919adcf08a379c6be5a5a64.jpg) (http://img.ie/image/ZWi)

I also have him build a satellite. Should have had him do that a while ago but...
(http://img.ie/images/2015/06/18/d248524fd05e926a36efd2d84375d671.jpg) (http://img.ie/image/ZW4)

Mexico is now looking for sectoid corpses. We have plenty of those and not enough scientists, so I'm happy to do the exchange.
(http://img.ie/images/2015/06/18/5e82b1296d6e30501751109be749e046.jpg) (http://img.ie/image/ZWA)
(http://img.ie/images/2015/06/18/bf3a13312e5be2370996e8df895425be.jpg) (http://img.ie/image/ZWE)

This second offer from them isn't as good, but we'll take it anyway.
(http://img.ie/images/2015/06/18/07f40a3892bbc2b7c3fb3b5ffae88bf1.jpg) (http://img.ie/image/ZWL)
(http://img.ie/images/2015/06/18/f02c41e9a6746841ace65eba995c2484.jpg) (http://img.ie/image/ZWY)

Our new Satellite Uplink is up and functioning. Won't have any satellites for it for a while, but at least the option is there now.
(http://img.ie/images/2015/06/18/ff104cb5612e792964ca88a11c8e8ef1.jpg) (http://img.ie/image/ZWm)
(http://img.ie/images/2015/06/18/a88c33f02cc3549ed3d817b1e9f14baa.jpg) (http://img.ie/image/ZW5)

Another Medium UFO incoming on Australia. Maybe this time we'll actually manage to down one of the things.
(http://img.ie/images/2015/06/18/5db43887baacc3fcbc93e98a8ea45d62.jpg) (http://img.ie/image/ZWD)
(http://img.ie/images/2015/06/18/783630681a4366c450e9f7c6b8494100.jpg) (http://img.ie/image/ZWF)
(http://img.ie/images/2015/06/18/5ab5d888de702a77ac376cdc87bc6704.jpg) (http://img.ie/image/ZWX)
(http://img.ie/images/2015/06/18/675954f5aed051683339c0446b26b4c9.jpg) (http://img.ie/image/ZWh)
(http://img.ie/images/2015/06/18/7662870f5387155df170269109f23aab.jpg) (http://img.ie/image/ZWl)

We deal some good damage to it, and it flees before our second fighter can even engage. Frustrating. Our air force is getting chewed up but we're not getting the downed UFOs we need for Alloys.
(http://img.ie/images/2015/06/18/856ca74cbedbf346bf4f9074cc3cde8d.jpg) (http://img.ie/image/ZWo)
(http://img.ie/images/2015/06/18/99b87adc40785338621e5cec5a953b84.jpg) (http://img.ie/image/ZWI)

It seems that the aliens are busy. Right after we lose sight of that UFO word comes that the Aliens are attacking India!
(http://img.ie/images/2015/06/18/604f51f0a699f82501e32716a8c26a84.jpg) (http://img.ie/image/ZWe)

Rickenbacker will be leading this team out on Operation Cold Whisper
(http://img.ie/images/2015/06/18/92cb68c80e8fefeb433668516975655f.jpg) (http://img.ie/image/ZWN)

(http://img.ie/images/2015/06/18/3b26d1ba98c75c4293778f58783bb170.jpg) (http://img.ie/image/ZWf)

Spoiler: Operation Cold Whisper (click to show/hide)

Spoiler: Soldiers (click to show/hide)

The Officer Training school is now available to us. We'll have to get that built soon.
(http://img.ie/images/2015/06/18/3700ba2370db8d6f19dd49a0ac692fb1.jpg) (http://img.ie/image/Zbm)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: GiglameshDespair on June 18, 2015, 02:35:38 pm
Opportunist.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on June 18, 2015, 05:09:12 pm
Much as I want to be an Officer again, I feel that we can wait until we have mined out the perfect location for it...
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 18, 2015, 06:42:21 pm
Rickenbacker is our first Corporal!
(http://img.ie/images/2015/06/19/7d9cf427629c677f0862db0ed96f61b5.jpg) (http://img.ie/image/Zbn)

Speaking of digging and the OTS: We have enough money and power to do at least one construction project if we wish. But, what? Where do we want to expand to and what do we want to focus on? We could do OTS on the far right, and Alien containment below that. Or we could add an access lift down and build a Foundry on the 3rd level, right side. That might require another power station, though, which we could add to the column on the left.
(http://img.ie/images/2015/06/19/cda9d1644fa925f63863a5e27a4c6d26.jpg) (http://img.ie/image/Zbv)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Culise on June 18, 2015, 06:44:38 pm
Well, we've got Flush and Holotargeting gunners, so let's use that 74 accuracy for a suppression build.  Finish the set with Covering Fire.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on June 18, 2015, 08:55:26 pm
OTS in top right corner.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on June 18, 2015, 09:27:21 pm
OTS in top right corner.

Yeah, let's do this. Gotta get Squad Size I going. If you're in b15e gotta get the Command perk going too.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Powder Miner on June 20, 2015, 02:36:26 pm
Gimme Ranger. Hunkering down doesn't really suit Bruciare, and while the HEAT Warheads are certainly tempting, Ranger gives +1 damage to everything, including rockets, so that's a nice little boost.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Atomic Emu on June 22, 2015, 01:38:05 pm
I think Damn Good Ground is the best for me.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 22, 2015, 07:01:32 pm

A few soldier updates
(http://img.ie/images/2015/06/23/bee018cd14e077cd16ac0fbc194e244c.jpg) (http://img.ie/image/g6d)
(http://img.ie/images/2015/06/23/cb233b575efc5366efd93eea31700c1a.jpg) (http://img.ie/image/g6G)
(http://img.ie/images/2015/06/23/c4bcde57eeee3deb1f796ca012f7af99.jpg) (http://img.ie/image/g6W)

After a bit of thinking, I've decided to go ahead and get the Officer Training School going. Larger squad sizes will be incredibly helpful and having a good core group of officers should make the troops more effective all around.
(http://img.ie/images/2015/06/23/7c1728d6e27f1a103757fe2c886d7fa5.jpg) (http://img.ie/image/g6b)
(http://img.ie/images/2015/06/23/3502186434509879ed9e6bccc523857e.jpg) (http://img.ie/image/g6r)

The next two days pass uneventfully and Vahlen informs me that we've completed our initial research into the Alien Materials. Time to figure out where we're going to focus our efforts next.
(http://img.ie/images/2015/06/23/81b64589ba6181c4e7086c10b324d828.jpg) (http://img.ie/image/gPM)
(http://img.ie/images/2015/06/23/796688ceb04ece99682449005cacd7b2.jpg) (http://img.ie/image/gP2)
(http://img.ie/images/2015/06/23/a9933e021f02fdabfe1bdf1c550da1e5.jpg) (http://img.ie/image/gP6)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on June 22, 2015, 07:05:03 pm
I'd say experimental warfare, working on the next tier of weapons early is very helpful later.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 22, 2015, 07:12:03 pm
Xenoneuro or Improved Body Armor are the only real choices here.  Them plus Advanced Body Armor/Beam Lasers should be our next four techs.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on June 22, 2015, 08:43:54 pm
Xenoneurology.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on June 22, 2015, 10:21:11 pm
In b15 doesn't UFO analysis provide extra resources for crash recovery? If that's the case I would say go with that.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on June 22, 2015, 10:39:09 pm
Xenoneurology.
This; unless we don't have the containment chamber present yet :-\ (if we do, this is where my vote lands).

In b15 doesn't UFO analysis provide extra resources for crash recovery? If that's the case I would say go with that.
From what I know, it modifies it to have a somewhat moderate %+ bonus to the recovery, but it...pays back in the long-run more than the short-run. {Though, UFO analysis does give our fighters somewhat of an advantage, too, and that -one- missle hit does make a difference between a splash, a crash, or your fighter being knocked out for good}.
I'm ambivalent towards this, but I do know UFO Analysis is quite much among the 'shortest research time projects' list.
Voting for UFO analysis unless Xenoneurology can provide more of a lasting benefit given the...linear way research goes (one at a time)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: crazysheep on June 23, 2015, 03:19:06 am
Let's go with Xenoneurology and see how the aliens like electricity.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on June 23, 2015, 04:07:31 am
Sign me up for team Foreign Brains. Stunning can be useful on occasion, it can offer better odds than weapons with unreliable damage, and interrogations are always fun...
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on June 23, 2015, 05:05:02 am
    Let's hack out alium brains with a spoon and study that grey matter.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 23, 2015, 01:00:15 pm
Voting for UFO analysis unless Xenoneurology can provide more of a lasting benefit given the...linear way research goes (one at a time)

If we want to buff the air game, we go Advanced Lasers for laser cannons.  The analysis can wait until we have the research base to knock them off in two days or less.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on June 23, 2015, 09:11:41 pm
Voting for UFO analysis unless Xenoneurology can provide more of a lasting benefit given the...linear way research goes (one at a time)

If we want to buff the air game, we go Advanced Lasers for laser cannons.  The analysis can wait until we have the research base to knock them off in two days or less.
...I totally forgot that we don't have munitions which turn the tide in that ratio. Thanks Toaster! :)

Swap my voting back to Xenoneurology
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 24, 2015, 10:35:22 am
We still need the containment, and we'll have to get the autopsies done before we can get the interrogations, but once we have a decent capture economy going we'll have a nice stream of rewards coming on; those scientists will really kick our research into gear; not to mention research credits.

Also, once we capture a Muton we can get Alien Grenades.

Note:  We don't need a containment for the above.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: BFEL on June 24, 2015, 03:18:46 pm
Can I be put in as a High Defense, High Health Male Gunner?
I want to be MECH'd later as the ULTIMATE mobile cover.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 24, 2015, 03:24:42 pm
Sure, check the OP. That barracks has all the available soldiers, just pick a rookie without a name. I have Commander's Choice enabled so I can give you a gunner no problem.

Also, it helps if you put in a request using the signup sheet format. Makes it easier when I'm customizing the character.

-------

I have an update for everyone played and screenshotted. Should be up tonight. Just need to finish doing the write-up. We got to do Portent. Yay!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 26, 2015, 03:48:36 pm
"This time I got Toaster killed.  Woo!"
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on June 26, 2015, 03:54:51 pm
At least my own character, Giselle Krauss is in the medbay and can't be hurt in there!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Tiruin on June 26, 2015, 09:15:13 pm
"This time I got Toaster killed.  Woo!"
You made my day. XD
Would be funnier if Meph actually did this but he's awesome. But it somehow still made me laugh. :P
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Thels on June 28, 2015, 02:18:49 am
You know you need more Assaults! Mind if I claim this soldier and make her one?

FPrivateIranHighLow3Very HighMediumAlive
Spoiler: Signup sheet (click to show/hide)
Her health is a bit low for an Assault, but the Mobility is awesome. I hope she survives.

EDIT: Actually, since she has high Accuracy, could just give her an Assault/Laser Rifle until she has Close Encounters, which allows her to move in, shoot, and get out more safely.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on June 28, 2015, 04:00:24 pm
You could go for a longer-ranged rifle flanker assault with Hit and Run.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Thels on June 28, 2015, 06:33:19 pm
Maaaybe, but I like my assaults up close and personal.

Hmm, that said, with her higher aim, that could be more beneficial.

Do we have two decent Covert Operatives right now? Else it could be worthwhile to pick up Steadfast and Hit & Run instead of CCS and CE, and focus on that. It would still make her a decent pop in, shoot, pop out character, though she'd be nearly useless against flying targets...
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 28, 2015, 09:04:35 pm
After some discussion, we settle upon Xenoneurology. The sooner we start capturing aliens the sooner we can learn more about them.
(http://img.ie/images/2015/06/29/2b1b05e5e8a708d3d1ab2fe224c60d7c.jpg) (http://img.ie/image/gZ0)

Brazil wants meld. While I am loathe to part with any of it, I eventually decide that the deal is good enough. We need scientists more at the moment.
(http://img.ie/images/2015/06/29/c18e7bba73147267533907bc84709c25.jpg) (http://img.ie/image/gZ3)
(http://img.ie/images/2015/06/29/7a667f0d9a11d675e2472fa17f214db1.jpg) (http://img.ie/image/gZu)

A request from the council...
(http://img.ie/images/2015/06/29/d8f30acb31d72e133c6c71078156049b.jpg) (http://img.ie/image/gZT)

Oh. Hello, Portent. We're doing this now, are we? Well...I know what we'll find out there, but might as well go pick up the pieces. Can't let the aliens have free run.
(http://img.ie/images/2015/06/29/8c6df7fcc56d5aa1f765d75ac48579bb.jpg) (http://img.ie/image/gZV)

I make a few executive decisions regarding some promotions. I want only our experienced troops on this one.
(http://img.ie/images/2015/06/29/1fa00375d720e49bc91336d491993361.jpg) (http://img.ie/image/gZp)
(http://img.ie/images/2015/06/29/e9a129d6f3cf496a42c5aac9fcac3661.jpg) (http://img.ie/image/gZq)
(http://img.ie/images/2015/06/29/d9adb45bb45cac69cf2da4aefb4aeef8.jpg) (http://img.ie/image/gZx)
(http://img.ie/images/2015/06/29/0b552be455847e8a08fc33a0f8d07ac8.jpg) (http://img.ie/image/gZ9)

I have Kaos gear up the squad and get under way.
(http://img.ie/images/2015/06/29/fa059cd58f250ecb41339f1c95e796e6.jpg) (http://img.ie/image/gZB)

Spoiler: Operation Broken Fear (click to show/hide)

Spoiler: Soldiers (click to show/hide)


@Thels: We have 0 Assault Corporals at this point. Heck, we just now got more than one Corporal period.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on June 28, 2015, 11:47:24 pm
     Okay, guys, I know I'm the biggest target in the squad but what the hell.....?
Spoiler (click to show/hide)

Spoiler (click to show/hide)
     Shredder, I choose you!
     And over a month of hospital food - I'm gonna be an angry trooper when I get back on active duty.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Thels on June 29, 2015, 03:46:43 am
@Thels: We have 0 Assault Corporals at this point. Heck, we just now got more than one Corporal period.

Well, I'm going with this character regardless (updated a bit from the previous post):

FPrivateIranHighLow3Very HighMediumAlive
Spoiler: Signup sheet (click to show/hide)

I'm torn between taking Steadfast and Hit and Run, and sticking to Assault Rifles due to her low health, or going for the up close and personal CCS and CE, and switching to Shotguns at that point. On the other hand, as an Assault, she should get decent health upgrades, and she's currently like what, 1 hp under average?

What builds are Sheb McSheb and Jim Groovester currenty going for?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on June 29, 2015, 08:30:31 am
IMO, Steadfast is pretty underwhelming if you're not psi, and if you have low will already it's not going to help enough.

CCS/CE are pretty stellar perks, and if you have the mobility to abuse CE, it's a near-Hit and Run.  Just grab Extra Conditioning at the end to shore up your HP pool and you'll be good to go.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Thels on June 29, 2015, 08:37:26 am
It depends on if there's a good covert operative already. If there is, then she's better off with CSS+CE and gearing up for close combat shotgun duty.

If there's not, then her mobility could make her a good candidate. Steadfast can be very important for not panicking at the right moment, to hack those arrays, whereas CCS is actually a liability, as you can't turn it off mid-mission, and when you're out of ammo, you can't Run & Gun to hack the next array. CCS also doesn't synergize all that well with Hit & Run, making Steadfast the superior choice.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Orb on June 29, 2015, 01:31:56 pm
Steadfast is also nice because when you get hit by reaction fire there's no chance of panicking when you reach your target.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on June 29, 2015, 03:55:27 pm
Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on June 29, 2015, 04:14:27 pm
     Okay, guys, I know I'm the biggest target in the squad but what the hell.....?
Spoiler (click to show/hide)
They aren't all standing at the same distance from the camera. Look at the feet and you'll notice that it's a wedge formation, your guy is really the same size as the other guy on the right.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on June 29, 2015, 04:17:13 pm
Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.

I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on June 29, 2015, 08:34:32 pm
     Okay, guys, I know I'm the biggest target in the squad but what the hell.....?
Spoiler (click to show/hide)
They aren't all standing at the same distance from the camera. Look at the feet and you'll notice that it's a wedge formation, your guy is really the same size as the other guy on the right.

     Ahem.....Perspective can go fuck itself, Escher style.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Quartz_Mace on June 30, 2015, 01:41:26 pm
Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.

I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
Alright, then I will go with Will to Survive. A psi infantry might be a little odd, but there are some psi abilities that might be very useful at certain times, like when I'm out of ammo but need to contribute to the squad, or when I've moved up and can't shoot twice.

It also makes me harder to kill, which I love.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: BFEL on July 01, 2015, 11:38:39 am
Are we going for psionics? If we are, I'm thinking of going for will to survive for the Will bonus because my character's will would be pretty high. If not, I'll take an offensive perk but I'm not sure which yet.

I plan on using all of the available tools, yes. Which soldiers get what depends on what the player wants. (Psi, Mech, Genetics, etc)
Alright, then I will go with Will to Survive. A psi infantry might be a little odd, but there are some psi abilities that might be very useful at certain times, like when I'm out of ammo but need to contribute to the squad, or when I've moved up and can't shoot twice.

It also makes me harder to kill, which I love.
Also If you take Regen Biofield it can synergize well with my planned Mobile Cover Goliath

Speaking of which:

Spoiler (click to show/hide)

Also scratch my previous order for a high defense/health guy, MECing erases that stuff, go high will because that is apparently unaffected,

Spoiler: Perk Progression (click to show/hide)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on July 01, 2015, 05:38:16 pm

Some soldier updates
(http://img.ie/images/2015/07/01/16c0af3a73b465e0ebf405269fb61b27.jpg) (http://img.ie/image/gsr)
(http://img.ie/images/2015/07/01/0103457185e77ddb483f5a4490e93541.jpg) (http://img.ie/image/g0M)

And with our stocks of alloys a little replenished I order some more laser weapons built. Shen also informs me that the first batch is ready for field use.
(http://img.ie/images/2015/07/01/f05d1d130c0449c08149850abdb222bc.jpg) (http://img.ie/image/g02)
(http://img.ie/images/2015/07/01/a715abf6f9062f6d428231dde2d0ec15.jpg) (http://img.ie/image/g06)
(http://img.ie/images/2015/07/01/10c48a135e717f44251881c67cdfd7ad.jpg) (http://img.ie/image/g0P)
(http://img.ie/images/2015/07/01/4ddd3b50a7ede30f1bfd8b81a434e2f7.jpg) (http://img.ie/image/g0C)

A few days pass and the Council presents us with their report on our progress. Pretty good so far, I'd say. But things haven't started to get really nasty, yet.
(http://img.ie/images/2015/07/01/d81c7c410baaa96b5b705ad5caf659e2.jpg) (http://img.ie/image/g0Z)
(http://img.ie/images/2015/07/01/e63001fd469802abc1cdf740e33cde53.jpg) (http://img.ie/image/g0g)

Oh, hello. Shoot that thing down, we need more alloys!
(http://img.ie/images/2015/07/01/b89a58e6520a456fd54f6d04437f01ef.jpg) (http://img.ie/image/g0j)
(http://img.ie/images/2015/07/01/9a64e53e84cda50b6e4e18aa039ff176.jpg) (http://img.ie/image/g0s)
(http://img.ie/images/2015/07/01/26830a050816cb4d66a66d4994958413.jpg) (http://img.ie/image/g00)

A landing! Even better!
(http://img.ie/images/2015/07/01/44e1124920968243e4ea945ec8f1031c.jpg) (http://img.ie/image/g03)

Villiams, get a squad ready. Time to snag ourselves some alien tech.
(http://img.ie/images/2015/07/01/1f95de83a294f058b8f63ff0c1c6dfe5.jpg) (http://img.ie/image/g0u)

Spoiler: Operation Hidden Crown (click to show/hide)


Spoiler: Soldiers (click to show/hide)


As an unfortunate note after that fight our only Laser Rifle is damaged beyond use. Shen informs me we'll need to set up a specialized Repair Bay to get it back up and working again. Seems odd that the Workshop can't do that but...we start working towards building one. We need those weapons!
(http://img.ie/images/2015/07/01/0cb42fcf5ddc80389ebfd0a18d50b8a4.jpg) (http://img.ie/image/g3L)
(http://img.ie/images/2015/07/01/a7ee56883f2530bd7821c87b3a446e71.jpg) (http://img.ie/image/g3Y)
(http://img.ie/images/2015/07/01/3a68162349563c1d581bb919e5d3bb15.jpg) (http://img.ie/image/g3m)

We also get a Fission Generator building to provide the necessary power for the new facility.
(http://img.ie/images/2015/07/01/e909f477a90003c118034d9ad9cbb429.jpg) (http://img.ie/image/g35)
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on July 01, 2015, 07:03:38 pm
Let's get some Shredder Ammo on "Diesel" Krauss. I'd suggest a better nickname, but it makes me smile. Therefore, it is a good nickname. Anyways, I'm certain that the only reason she panicked was because she didn't want to go back to the medbay. Nobody likes the medbay. NO ONE.

Continue to visit Villiams. Bring the checkers board and the head of a sectoid stolen from the scientists to cheer her spirits.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Jim Groovester on July 01, 2015, 10:01:36 pm
Spoiler (click to show/hide)

Seeing this reminds me of this classic picture (http://imgur.com/WLUJeHg), and how it needs to be updated to include the laser rifle being broken as well.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on July 01, 2015, 10:12:28 pm
Team Coma lives again!!! I even managed to get a rifle into the hospital.

Opportunist for Villiams.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: i2amroy on July 04, 2015, 02:23:11 am
Note on Heat Ammo, but it does trigger and do full damage on anything that does damage with your gun. This means that, for example, flush shots that would normally only do 1 damage in exchange for their ~90% hit chance still do like 5 damage to mechanical units (this is even better if you pick up danger zone and mayhem, since your suppression becomes a 6 damage guaranteed hit AoE on all mechanical units in it). It also pierces all armor, meaning it's great for bursting mechtoid shield bubbles.

Of course shredder is definitely much more helpful early, but if any later gunners feel like building for the long game it's definitely something to keep in mind.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: BFEL on July 05, 2015, 06:26:21 pm
Note on Heat Ammo, but it does trigger and do full damage on anything that does damage with your gun. This means that, for example, flush shots that would normally only do 1 damage in exchange for their ~90% hit chance still do like 5 damage to mechanical units (this is even better if you pick up danger zone and mayhem, since your suppression becomes a 6 damage guaranteed hit AoE on all mechanical units in it). It also pierces all armor, meaning it's great for bursting mechtoid shield bubbles.

Of course shredder is definitely much more helpful early, but if any later gunners feel like building for the long game it's definitely something to keep in mind.
But then you can't bullet wizard! That build gives you a guaranteed hit AoE that makes all subsequent shots on those units stronger and more likely to hit!
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Toaster on July 06, 2015, 04:05:48 pm
If you're not going bullet wizard (and HEAT gunners are great when the Cyberdisks come around) then Flush + HEAT is a super useful combo for offing Seekers.


Also, Sapper Sapper Sapper Sapper Sapper Sapper Sapper
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on July 06, 2015, 04:24:42 pm
Mrow? I didn't realize HEAT could be so important...

Is it too late to request HEAT for Giselle instead?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Thels on July 06, 2015, 05:14:40 pm
Honestly, it's what is more important to you.

Shredder Ammo leads into the Bullet Wizard build. Basically, you combine Suppression + Danger Zone + Mayhem + Holo Targeting + Shredder Ammo.

Suppression itself always succeeds. If your opponent provokes a reaction shot, then that shot is based on your hit chance, but it's not the important part.
Danger Zone applies Suppression to a group of targets close to each other, instead of just 1 target.
Mayhem deals 2 damage to all Suppressed targets.
Holo Targeting applies a +10 aim bonus to hit all Suppressed targets.
Shredder Ammo causes all Suppressed targets to take more damage.

Thus, the combination of perks allows you to AoE debuff groups of aliens with 100% chance of success. It's a great support build.

Flush and HEAT Ammo are more for dealing damage, which can also be really useful, but it depends on what you want to go for. Support or dealing damage.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: birdy51 on July 06, 2015, 07:11:48 pm
Well... I've already taken Flush. So having Heat Ammo and Flushing mechanical things might not be a bad idea.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on July 18, 2015, 06:44:56 pm
Yeah, I can give you HEAT.

Officer Training School will be done shortly. Do Rickenbacker and Villiams still want to be our first officers?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: RAM on July 18, 2015, 08:45:34 pm
That seems sensible. Do I Does Villiams still have crazy-high will?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on July 18, 2015, 09:58:48 pm
That seems sensible. Do I Does Villiams still have crazy-high will?

Yeah, she's got one of the better wills.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on July 18, 2015, 11:03:09 pm
    Just letting you know my next choice is Will to Survive.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: BFEL on July 19, 2015, 02:26:42 am
    Just letting you know my next choice is Will to Survive.
Could you give that perk to the thread?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Darkening Kaos on July 19, 2015, 02:53:46 am
    Just letting you know my next choice is Will to Survive.
Could you give that perk to the thread?

   Hmmm. Can you tell if it is working?

   Just be thankful I didn't choose Executioner.......
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: BFEL on July 20, 2015, 05:08:40 am
    Just letting you know my next choice is Will to Survive.
Could you give that perk to the thread?

   Hmmm. Can you tell if it is working?

   Just be thankful I didn't choose Executioner.......
Well since it seems to be an inverse relationship Executioner would probably have resulted in the thread springing to life with everyone, even Toady One worshipping the results daily.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Urist Imiknorris on August 19, 2015, 08:57:17 pm
Meph, could you please take In The Zone for bigger update chains?
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: Mephansteras on August 20, 2015, 10:44:48 am
Sure.

Sorry about the Hiatus everyone. Haven't forgotten about this, I've just had my free time seriously curtailed this past month with my sister ending up in the hospital. I'm hoping this will start to get back to normal sometime soon, but it could be a few more weeks.
Title: Re: XCOM: Long War - Beta 15 Campaign
Post by: mainiac on August 20, 2015, 11:11:01 am
Dont worry, she will come out of the hospital stronger then ever and then go kick some alien ass.