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Does anyone feel that an economy run by coins is a waste of time and ore? It's just so much simpler to have an economy run by imaginary money. Then the dwarves don't waste time gathering coins and you don't have to make them.
Personally I suggest the removal of coins altogether, considering the alternative is so much more effecient. Does anyone agree with me?
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Removing of coins due to a placeholder economic system?
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Why not? Coins are fiddly little things, and there's really no point in having them.
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I think we should get rid of the invisible currecy and require the use of coins. Of course, Toady would have to make coins restack somehow.
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I've found giiving your dwarves chests and coffers gives them somewhere to put all their coins. Doesn't guarantee they'll use them but helps tidy up a little bit.
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quote:
Originally posted by Patarak:
<STRONG>Why not? Coins are fiddly little things, and there's really no point in having them.</STRONG>
Do you realize that you're getting rid of something for the sake of convenience, even though this certain thing will be required later?
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Yes, this game is in Alpha and we should remove all aspects of it that don't work 100% smoothly. It's not like they'll be improved upon in time.
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Why not just give them ATMs? That'll solve the problem.
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Until a dwarf smashes it in rage and spews coins all over.
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Clearly dwarven ATMs need to menace with spikes of something extremely durable.
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quote:
Thikud Kogabanath, Tax Collector has completed Alilvumom, Gleesavants, an economic recession.This is a recession. All craftsdwarfship is of the highest quality. It is studded with debt, decorated with inflation and encircled with mortgage crisis. It is made from reliance on credit.
On the item is an image of a dwarf and a dwarf in debt. The dwarf is overconfident. The dwarf is crying.
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I say load them into catapults as shrapnel. Along with the nobles.
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I think what is being suggested here is abstracting actual coins out from the game; this does have its' merits, but it's just not the same to find a -ATM card- as opposed to a hold filled with gold, silver, and platinum coins. I am respectfully opposed to this idea.
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i'm rusty on my folklore. don't dwarves have hordes that they amass wealth in? what we need is a horde stockpile that accepts coins, gems, artifacts, masterpieces etc. only nobles, bookkeepers and the like are allowed to transport items meant for the horde and if a common dwarf is caught picking up a horde item from ANYWHERE in the fortress the poor fool is beaten to within an inch of his or her worthless life. carrying items to the horde would be a high-priority task for the nobles and the fortress soldiers would hang around the horde stockpile unless stationed elsewhere. kobolds and other raiders would make for the horde first if one exists and if the fortress is attacked all non-military dwarves would run to protect the horde before defending the booze or the front door.
or maybe there could be an option in the game init that turns off scattering coins without turning off the economy or something.
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i would rather have coins than an abstracted economy. hoarding treasures and specially coins is very dwarfy, as it have been said. but restacking would be pretty high on my preiority list, that's for sure; it would be true for coins, but also seeds, bolts, etc...
Athmos
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I think removing coins as actual objects and abstracting them away would be a good idea, actually. Even if they restacked, that's alot of extra objects to track in a big fort.
Instead, the smelter should eat a bar and just add 500 coins total to your horde (maybe you should have to build a vault building, which kobolds could steal from). When dwarves get payed, it should add that much to their coffer (or stay in the bank if they don't have one, but the dwarf gets mad) automatically. Maybe the coin types could be abstracted away too, and it would just add say 7500 generic monies (or whatever) to your total every time you make gold coins.
When you visit in adventure mode, it should generate a big pile of coins in the vault (and coffers) for you to carry off if you want.
IMHO this would be much better then tracking a zillion piles of coins for no good reason.
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Ah, but you would lose the joy of historical coin collections. Imagine, if you shared a game where commemorative coins told the history of your people's slaughter.
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I'd like to remove them entirely but seeing as the economy will run without the printing of coins it leaves it up to the player to decide if xe wants to make coins in order to supply the economy or not.
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quote:
Originally posted by Hague:
<STRONG>Ah, but you would lose the joy of historical coin collections. Imagine, if you shared a game where commemorative coins told the history of your people's slaughter.</STRONG>
The hydra-faced coins of 1064...
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I make one stack of coins of every metal I have each year to get the maximum number of different coins. I'd be very sad if I could no longer do this.
BTW, do items that have been traded away appear in adventure mode? Because I want to make a numismatist adventurer.
[ January 24, 2008: Message edited by: DJ ]
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Don't remove coins!! Restack them!!!
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quote:
Originally posted by DJ:
<STRONG>
BTW, do items that have been traded away appear in adventure mode? Because I want to make a numismatist adventurer.[ January 24, 2008: Message edited by: DJ ]</STRONG>
They do. :)