Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Chiefwaffles on May 13, 2017, 10:36:45 pm

Title: Planetary Arms Race - Core
Post by: Chiefwaffles on May 13, 2017, 10:36:45 pm
This is the core thread. OOC and general inter-colony IC stuff goes here. Anything else should be in its colony thread. Please pick a side and avoid looking at the other side's thread.
Moerth Thread (http://www.bay12forums.com/smf/index.php?topic=164125.0)
Amaok Thread (http://www.bay12forums.com/smf/index.php?topic=164126.0) (Needs more players)
Arms Race Hub (http://www.bay12forums.com/smf/index.php?topic=156417.0)

The Laniek System was of great interest to the UN of Earth in its fading days. Three habitable planets among a system filled with mineral-rich planets was the summary of the report. Numerous colony ships were nearly immediately prepped for launch towards Laniek with targets evenly distributed between the two most suitable planets.
But there was clearly some mistake in the vetting procedures used for these colonists. Each planet would ultimately receive one million colonists each. Maybe it was something in the air, or some unknown consequence of cryosleep. Maybe it was espionage. Maybe it was just the hostile environment. But for whatever reason, these colonists now completely isolated from Earth, hate each other with burning passions.

For a while, the two colonies built up in silent contempt for one another. Every milestone closely followed by the other. Every small development reeked in smugness and passive aggresiveness as it was broadcast abusing the limited radio infrastructure of the two planets. Finally, war did happen. Who knows what sparked it in particular. The accounts vary from side to side and really, everyone knows it's to finally show that pathetic colony who's really in charge.

Unfortunately, the weapons of both sides were... limited. Vehicles were out of the question. Transport between planets is limited to a converted civilian craft paradoxically large but with small transport capacities. Armor is either "fulfilled" by large clumsy space suits or the pathetic amounts of Kevlar assigned to the colonial security forces. The only gun both sides have is a 3d-printed pistol that even both colonies can agree is objectively awful. Amaok and Moerth were limited to the meager designs brought with the colony ships.

Which is where the Design Bureaus came in. When each Colony's Central Command found these people with such professional backgrounds and eccentric arms-related skills, they started to become mildly suspicious. But annihilating the other enemy is of course more important than suspicions.


This is an Arms Race game, ripped off inspired by primarily Sensei's Arms Race (http://www.bay12forums.com/smf/index.php?topic=152099.0[/url) and the many other games based on it. It has my own twists on it, of course. Players join a side and create designs to help them win in battles against another side with players in it.

The Colonies (Colonies can and probably should be renamed in their first turn.)
The Colony of Amaok and the Colony of Moerth are actually quite similar. Both were founded at about the same time, some undetermined small amount of years ago, by a sublight colonization mission from a probably-now-dead Earth. There is some deviation in the Colonies' cultures (to be expanded on by the players) and some mild differences in non-military tech. But both colonies never bothered to develop their weapons or military capabilities past the paltry security considerations brought with them on their initial voyages.

The Rules
Spoiler: The Rules (click to show/hide)

Spoiler: Starting Designs (click to show/hide)
Spoiler: Map (click to show/hide)

This game is moderate-soft sci-fi. You're not going to do any FTL, but fantastical things, technologies like FTL comms, and more are all possible given adequate work. If you feel I'm being unbalanced or biased, please just PM me. And if you have any questions about anything else, probably just ask them either in the Core thread or one of the Colony threads. And "Why another arms race game", you ask? Because there really can't be enough.
And finally, if I forgot or missed something, just let me know via whichever medium you'd prefer.
Title: Re: Planetary Arms Race - Core
Post by: evictedSaint on May 13, 2017, 10:54:17 pm
Objection, your map doesn't look anything like a solar system.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 13, 2017, 10:55:10 pm
It's an ~abstraction~.
Title: Re: Planetary Arms Race - Core
Post by: Shadowclaw777 on May 13, 2017, 11:10:02 pm
I was thinking of making my first ever forum games about a Sci-Fi Arms race about some kind of Humans in Earth vs. Human Martian Colonists, but it would end up me being the GM and that would resort to posts with weak grammar and content, as well as induced anxiety for me. Time was never the problem, I have too much free time on my hands. Oh yeah, as you have also concluded their does seem to be a influx of Arms Race Games which also came to my decision to not create it.

Anyways I guess I choose the Moerth Thread, hope this game doesn't die out too soon. :-(
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on May 13, 2017, 11:23:09 pm
It's an ~abstraction~.
Objection, your map doesn't look anything like a solar system.

These clearly represent ideal transfer orbit windows.  Or something else that makes sense.

Joining the Amaok thread, for the glory of The Plan and The Great Computer.
Title: Re: Planetary Arms Race - Core
Post by: Draignean on May 13, 2017, 11:32:34 pm
For the glory of Moerth, we shall create Mo' Erth!
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 13, 2017, 11:37:54 pm
For the glory of the AI and Amaok!
Title: Re: Planetary Arms Race - Core
Post by: S34N1C on May 13, 2017, 11:39:27 pm
Amoak shall be victorious!
Title: Re: Planetary Arms Race - Core
Post by: Supernerd on May 13, 2017, 11:58:19 pm
Fall to the Majesty of Moerth!
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on May 14, 2017, 12:06:19 am
Just to be clear, the colony AI has much more important things to do then design, research or combat, like deciding the correct ratio of janitorial staff and deciding what color walls should be painted.  The Moerth are just too far below it's concern.  As they should be.

And the AI is totally real and not a bunch of people pretending to be an AI like the dissidents would have you believe.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 14, 2017, 12:17:33 am
This should have been in the OP, but here's the planet color key:

Green - A habitable, earth-like planet. The only planet type with a breathable atmosphere. Expect to be fighting in diverse environments primarily on land here, with lots of hiding spots and cover in the form of terrain and plant growth.
Light Blue - A frozen planet. It has an atmosphere, but it's too cold and likely doesn't have a breathable atmosphere to be outside of a space suit here. Special considerations should be taken for the extreme cold to get the best performance here, and fighting is usually done in rather mountainous terrain.
Dark Blue - An ocean planet. The most habitable of the planets, but still lacks a breathable atmosphere and requires a space suit. Fighting here would primarily be done on boats, but there are still some smaller landmasses for infantry to fight on.
Brown - A barren planet. Completely lacks an atmosphere and is filled with flat bland landscapes. The fighting here takes place in large open spaces where both sides are very exposed.
Yellow - A desert planet. Contains a light but non-breathable atmosphere. Sand and dust typically gets into exposed machinery and the heat remains an issue here, though not as critical as the cold issues on ice planets. Fighting here is somewhat similar to the barren planets in fairly flat terrain, but the terrain commonly has a fair bit more variation than barren planets.
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 14, 2017, 12:18:34 am
Oh yeah, looking at the map shouldn't A2 have the exotic resource?
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 14, 2017, 12:19:50 am
...Damnit.
The Exotics on A1 have been switched with the Metals on A2.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 14, 2017, 12:20:08 am
It's Amaok time! We shall place Mooerth into a Koama from which it shall never awaken, because it will be dead!!
Title: Re: Planetary Arms Race - Core
Post by: Azzuro on May 14, 2017, 01:09:58 am
Joining Amaok. Would like to file a complaint over the GM using the clearly Moerth-centric planetary designation scheme.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 14, 2017, 03:07:52 am
Moerth looks like it needs more help.
Title: Re: Planetary Arms Race - Core
Post by: Felissan on May 14, 2017, 10:33:48 am
Moerth looks like it needs more help.
+1
Title: Re: Planetary Arms Race - Core
Post by: Supernerd on May 14, 2017, 11:12:02 am
Joining Amaok. Would like to file a complaint over the GM using the clearly Moerth-centric planetary designation scheme.

If you are going to claim there is GM bias, you should explain exactly how that bias is occurring. I do not see any obvious bias.

Also, I hear being accused of being biased in arms race games is super annoying for GMs to deal with.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 14, 2017, 11:14:48 am
Joining Amaok. Would like to file a complaint over the GM using the clearly Moerth-centric planetary designation scheme.

If you are going to claim there is GM bias, you should explain exactly how that bias is occurring. I do not see any obvious bias.

Also, I hear being accused of being biased in arms race games is super annoying for GMs to deal with.
I believe that may have been an joek.
Title: Re: Planetary Arms Race - Core
Post by: Azzuro on May 14, 2017, 11:32:10 am
It was a joke, yes. But since we're in space...

the enemy's gate is down
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 14, 2017, 11:41:59 am
Joining Moerth. They're clearly better because their thread link is first and the planetary designations favor them.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 14, 2017, 03:39:01 pm
As soon as we deploy our anti-spacecraft swords you will all know despair!
Title: Re: Planetary Arms Race - Core
Post by: S34N1C on May 14, 2017, 06:50:22 pm
So, two things;

1: @ChiefWaffles, I think you missed a good opportunity to call this "Space Race". Just sayin.

2: @Nuke, I think this is the first Arms race game where we're not on the same side. I thought you had better judgement than to choose the losing side.
Title: Re: Planetary Arms Race - Core
Post by: Happerry on May 14, 2017, 07:13:21 pm
Oh hey, someone else is doing a sci-fi arms race first! That means I get to play in one instead of running it! Yay!
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 15, 2017, 08:41:16 am
Hail Amoak!
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 15, 2017, 06:52:29 pm
Just so it's clear: We get a production credit, use it to make some shiny gadgets, and give them to unit #3. When that credit runs out, do they instantly break down, do they slowly break down, or does it depend on just what the shiny gadgets are (IE, grenades vs armor)?
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 15, 2017, 06:54:14 pm
Wrong thread Nirur? :P
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 15, 2017, 06:57:17 pm
Not really. I feel questions should be asked in the general thread when they're not an opsec concern.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 15, 2017, 06:58:28 pm
Think of production credits like a different version of expense credits. Basically you gain the ability to field one more design for one then. It disappears when it runs out.
Hence why you get two.

Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 15, 2017, 06:58:35 pm
The problem is that you just made it an opsec concern by mentioning the specific unit :P
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 15, 2017, 07:09:15 pm
It is well known that Amaok Is a young and vibrant colony that loves insight and critical thinking, and is determined to rid itself of the stagnation and detritous that has so crippled the decrepit Moerth Bureaucractic Dominon. We can promise the colonists that their ideas will be evaluated fairly and openly and their new inspiration will be a welcome addition to our community. An example of our love for self-awareness and welcoming nature towards the different, we present The Parade of Fools.

 Anually, on a day chosen by the local institution, a parade is held in which the public joins to mock their normally considerate selves by behaving with disregard for commonly-accepted wisdom. They will openly mock established tradition and institutions. Wear all manner of overengineered and implausible costumes. Openly present outlandish theories, bizarre speculation, impossible statements, or indecipherable gibberish. It is a rare opportunity for any memeber of the populace to liberate themselves from the established norms.

The symbolism of this is manifold. Firstly, it is a reminder that folly exists within us all, not just the unpolular whom it is so easy to blame. It is a chance to remind ourselves that mistakes, even seemingly obvious ones, can easily become a tradition that many would sooner keep than abandon. Finally, it is a chance to explore the bizarre and unfathomable, that one would normally dismiss as too outlandish to be possible.

As we welcome fools once a year, we would no doubt welcome your new wisdoms for all time.
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 15, 2017, 07:13:35 pm
... I neither confirm nor deny that we are planning to give shiny gadgets to unit #3, or even that we have a unit #3.

However, I can publicly confirm the existence of shiny gadgets in the Moerth Commune, such as advanced genetic manipulation technologies.

Our genius scientists have developed delicious strains of coffee and chocolate that will grow on open farms in Moerth's atmosphere. Much like on Earth, the giving of chocolate is an important part of Moerth dating, and frequent cups of coffee are an important part of many Moerthian's routines. Nothing could be more relaxing than enjoying a nice cup of coffee while walking through the carefully maintained garden, central to our capital.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 15, 2017, 07:26:12 pm
As you can clearly see, the Moerth population, or Mooers as they preferto be called, think only of reproduction, and their totalitarian regime would obviously designate you all as breeding stock to be sent to the genetic modification plants...
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 15, 2017, 07:42:23 pm
Er .. yes. I mean no!

Ah, that is, while genetic modification plants are most definitely something that we've figured out, and not just something the Amaokian representative made up as a weak scare tactic, this representative hasn't even thought of using you as breeding stock thinks of using you as more than just breeding stock is already lobbying to have free housing given to the new colonists, and a census taken of their skills and desired work areas.

Unlike the evil Amaokian AI obsessed with efficiency at the expense of human happiness, which would probably set up a large number of new colonists as trash collectors and window cleaners, we in Moerth value the beauty that is human free will.
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 15, 2017, 07:44:13 pm
Now mind, food that gets you obese isn't much worth having.

Amaok places much emphasis on healthy eating, and while we may not have the same quality of food the bloody Moerths have, we do have a wide variety of specially engineered recipes publicly available, including many specialized recipes for those on restricted diets due to medical concerns.

On the other health fronts, our government subsidizes gymnasiums and encourages all citizens to work out to become fit and able to fight if our homeworld is attacked.

We have many civilian clinics with an emphasis in preventative medicine. Why waste so much time and money getting sick when you can just do your best not to get sick in the first place?

Not to mention we have free healthcare for the elderly. For those who aren't? Well, we reward volunteering for public services with health cost credits. Why would we take you colonists and force you to work in public services when you'll do so willingly and gladly to help your community?

Seriously, we take great care of our citizens.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 15, 2017, 07:46:23 pm
which would probably set up a large number of new colonists as trash collectors and window cleaners
HEY! Don't go there! Waste Technicians and Portal Hygienists are beloved and respected in all societies. We all remember what happened to the B2 colony...

((In-before the colonists actually WANT to become breeding stock. We don't know WHY they were sent away from Earth...))
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 16, 2017, 11:06:42 am
And now... some haiku by the legendary Amaokian haiku master Devin!

Welcome, colonists.
Beware Moerth. They speak lies.
We do not speak lies.

Amoak health.
It is superior, Moerth
But yours stinks, like dung.

Moerth aggresses
We defend our honor.
What do you fight for?

These and many others can be found in the famous Great Haiku Database. One part archive, one part social network!
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 16, 2017, 12:38:55 pm
The Moerth Commune: Living in Harmony.
On Old Earth, mankind squandered the gifts of nature. They wasted resources, drove hundreds of species to extinction, and polluted the sky, sea, and land so badly that eventually it became unlivable. On Moerth, we remember the mistakes of the past- and we are driven not to repeat them. Hence, Moerth lives in harmony with the planet. We take only what we need, recycling as much as possible. We spend time studying and cataloguing native flora and fauna, and modify the crops and animals brought from Earth so that they integrate harmlessly into the ecosystem, rather than trying to replace it. From the start, we have made a point of minimising pollution, establishing only renewable power sources, and ensuring no harmful chemicals leach into the soil from our factories.
Our society is built around our principles of harmony and cooperation. No citizen need fear starvation or sickness, for our superior genetically modified crops produce both food and medicine in sufficient quantities. People are encouraged to work together to overcome obstacles, combining their skills in unique ways. 3D-printers are widely available, and are used to produce both mundane items as well as artwork.
Our government is similarly cooperative. Each settlement has a rotating Council of Elders, who gently guide its growth. A member from each council in an area attends the Regional Conclave, where issues affecting the entire region are discussed. Finally, a member from each region attends the Planetary Gathering, which strives to reach a consensus about matters concerning the entire planet, as well as off-world affairs.

On a less optimistic note, I should warn you that we are currently at war. The dastardly computer-worshipping Amaokians have threatened peace with their aggressive actions, forcing us to take up arms to defend ourselves. Our struggle is righteous, and does not affect life on Moerth, but should this disturb you, we can make provisions for you to settle on the uninhabited planet designated B2. Your neutrality would be assured from our end, although we cannot promise that Amaok would allow you to live in peace.

Remember Old Earth. Repeat not its mistakes. Join the Moerth Commune.

Peace and Harmony upon you.

-Broadcast on open channels to the incoming colonists.
Title: Re: Planetary Arms Race - Core
Post by: Draignean on May 16, 2017, 03:28:01 pm
The Amaok Threat
One might be driven to wonder why we two colonies fight- why we spend precious resources and lives struggling instead of cooperating. While those at Amaok would seriously punish anyone who had the audacity to ask this question aloud, we at Moerth value open engagement of ideas, and not the pseudo-logical echo chamber that the citizens of Amaok have become imprisoned in.

Our fight against Amaok is one not of ideology, greed for territory, or petty personal squabbles. For in bluntest truth our struggle against Amaok is a struggle for survival, not merely for Moerth, but for all mankind.

Amaok quests for superior machine. A machine capable of doing everything a human can do, except better and faster. In small degrees this is a laudable ambition, and one that has driven human progress forward through the centuries. Yet, as the saying goes, 'A little poison now and then: that makes pleasant dreams. And much poison at last for a pleasant death.'

Amaok does not wish to augment the man so that man can become more, they wish to replace the man with the machine. They want a machine that can worker harder, plan better, and think faster than any human. They would tell you that this will free you, give you and your progeny the ultimate ability to do as you wish, but this is but gilding on rotted wood- the least touch of truth will destroy it and show you the rotting mold they've sold you.

When machine is raised above man, man will no longer work. He will live off the machines he has made, a base parasite. Machines will design better machines, and man will fall ever deeper into his hole. He will know nothing but self-gratification and consumption, a pig at trough - bloated upon filth and lies, without the basest sense of purpose. And pig for slaughter he will be, for the machine he makes will have no need of him. It has his desires, his lusts, his wants, and it knows the wretched parasite for what it is.

We are all from apes born, and yet we do not hold apes in places of esteemed right and sanctimonious office. So shall Amaok, and all those that follow them, become in the eyes of their own creation. Fit at best for amusing pets, and seen only as painful embarrassments at worst.

We of Moerth see a different path. The world evolves, becoming more complex with each passing day, and this process seems exponential. Instead of giving up on matching that complexity and building a machine to understand that complexity for us, we shall elevate and augment man. We shall not hide from progress, we will meet it head on. The children of Amaok inherit servitude and ashes from their parents, but to our children we will gift the helm of the world.

Do not flee from work. Do not let the machine think for you.  Do not join Amaok in leading the human race to slaughter.

Join Moerth, and build a better world. All of them, better worlds.

(https://s16.postimg.org/kdjioz6k5/Anti_Ama_OKBanner.png)

Peace and Harmony upon you.

-Broadcast on open channels to the incoming colonists.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 16, 2017, 03:30:59 pm
It should be noted that the original colony on B2 was wiped out by a plague, believed to have originated from a dirty telphone, and that Moerth has a recently-developed habit of shooting our colonists on the planet and probably just wants more targets.

It is often mystifying how peoples can so overestimate the ability of machines to remove grief. We do hope for a world made better by technology, but we all know that not all struggles are over physical needs. We have all met with grief through socal interactions, strugges in contests, failed expectations... There are so many pieces of our lives that technology touches upon only lightly. The only risk of losing ourselves is one of completely abandoning reality, a risk we are well aware of, and one that truly is no risk at all, for there is, within humanity, a base need for the real. No mere fantasy will ever completely satisfy a human spirit. Humanity will not lose its drive or passion simply from lacking menial chores, instead it will be freed from mindless drone-work that is no challenge, instead being merely a matter of repetitive tedium, and can focus upon the true challenges of life, challenges of the mind, expressions of the personality, achievements of the will. Moerth has sadly failed to understand that being locked in a breeding pit is the life that has truly lost meaning. To struggle is nothing if one cannot express themselves, when their struggle is without consequence, and their opposition is universal, yet expression can still hold meaning, even if it is easy.

Moerth would have you suffer, simply because they see suffering as a means of preaching their ignorant ideology. Do not allow your wills to be felled by these Mindless Moerthi Masochists.

We offer a future of technological hope. We seek to being minds that we can be proud of. Minds that are members of our human society. Minds that would go on to create minds that they can be proud of. A mind is not the body from which it is formed, and a mind without a body is only its mind, there is no body by which to judge it, If the mind created is a human mind, then it is as human as any other. And they will not just be human, they will be of Amaok's accepting culture. Moerth would not accept you, just as they do not accept A.I., just as destroyed the poor cleaning staff of B2 in their horrific terrorist campaign of so long ago. Amaok accepts all peoples who accept Amaok. Just as we are willing to see value in technological minds, the minds of our technology will see value in the minds of evolution. We do not see some sudden and horrific transition to some alien state of being. Amaok offers a world that can truly become better, and will continue to become better, and will share that world with all of its people.
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 16, 2017, 06:44:18 pm
Decievers? We have not lied.
Robbers? We have not stolen.
Murderers? This is war. A war you started. Your deaths are sad but necessary... unless, of course, you surrender. That offer's always open.
Thugs? Really?
Fools? A little foolishness makes everything better.
Madmen? Did I mention our mental health clinics are just as good as our physical ones? Not to mention that war veterans get free counseling and therapy under our price credit system.
Cretins? Really?
Cowards? We are not cowardly. We are merely defensive... and that will not last forever.
Liars? See the above.
Thieves? See the above.
Decievers? Now you're just repeating yourself.

As for Traitors to the Human Race? A bioengineered human is just as inhuman as a cyber-augmented human. Do not pretend you are not guilty of the same things you accuse us of.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 16, 2017, 06:59:26 pm
I believethat my good colleague may be mistaken.
 A cybernetically enhanced human would be welcomed in any part of Amaok society as an equal.
 A bioengineered human would be judged by Moerth as a simple warrior, forced to do as it was designed to. They would be regarded as unthinking tools. Up until the moment that the Moerthi rulers found biological enhancements that suited them, at which point they would forbid those without from ever holding authority, deeming conventional humans as being "not human enough" to be worthy...
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 16, 2017, 07:15:11 pm
I did not say nonhumans would not be welcome in Amoak.

I'm just saying that biologically modified people are just as inhuman as technologically modified people.

Nonhumans are in fact fine in Amoak, however.

Biological modification, however, is far more suited to producing a slave race than technological modifications, however.

Odds are your descendants will be turned into biologically controlled and engineered slaves to Moerth's ruling(or high-up, wealthy, upper, whatever) class.
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 16, 2017, 07:17:34 pm
And that, noble colonists, is why we must fight, why we must win this war --

The Amaokians, in their absurd hubris, do not view a machine super-intelligence existing only for war, one which vastly outclasses a human as much as a human does a flea, as a threat even worth mentioning. Instead of even considering thinking about such existential horror, they deflect by slandering us, claiming we would treat our combat veterans who volunteer for experimental gene therapy as anything other than heroes.

((In before they get sick of this argument and settle on a rock somewhere to preserve their own sanity.))
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 16, 2017, 07:23:06 pm
Oh, it could definitely be a threat. To all of humanity, even.

One. We don't actually currently have AI. Though it would be nice.

Two. If we do develop intelligent AI, there's no way we're not using kill switches, just in case.

Three. With biological science, there is a threat of a similar level to a rogue AI. Have you ever seen the Old Earth video game Starcraft? Do you not fear the possibility of creating the Zerg, or worse?
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 16, 2017, 07:55:42 pm
An AI just needs tender loving care just like a child; they need to be taught rather than programmed, to think rather than just act on programming. We can see why the people of Moerth are afraid of AI, since they program their people rather than teaching.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 16, 2017, 08:19:27 pm
one which vastly outclasses a human as much as a human does a flea
Do we have from Moerth a commitment to never deploy flea-based weaponry or utilities?
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 16, 2017, 08:31:01 pm
On Moerth, fleas do not have qualia.
Title: Re: Planetary Arms Race - Core
Post by: Detoxicated on May 16, 2017, 09:54:20 pm
3D Print Arts, Crafts and Jewelery
The whole process of 3d design has become more accessible to the common citizen of the colony.
Many citizens are reaching out to the new technology and embrace it by designing interesting sculptures as well as jewelery.
The creative pasttime of 3D design has been incorporated into other aspects of society as well. Schools teach young students
how to use the technology and home improvement on an individualistic level has become a common culture aspect of Moerth.
There is celebrations and honorings of the best 3d print jewelers and mechanics and the most important positions of society
are often filled with such designers.
3D Printed themeparks are there to amuse the populace, and the thought of art is generally promoted.
On a more serious side, the technology of 3D printing has a deep impact on all aspects of society. The crafts are revolutionized
by introducing new on the fly parts to build into a broken machine, as well as the ability to create necessary tools in far off regions.
Almost all parts of the industry of Moerth have taken up one technique or the other, and many opportunities are still to have within
Moerth society.
Especially delighting are the very warinspired Moerth Warrior Sculptors. The warrior sculptors are a group of designers and artists
who create very sharp and militaristic looking pieces of jewelery and sculptures on commission. They are quite popular throughout
Moerth and there will be more Vernisages.
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 16, 2017, 09:57:35 pm
Hah, 3D printed pieces of junk? Hardly worth the effort looking at them, much less the effort to make!
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 16, 2017, 09:59:25 pm
So. You want art and tasty food, or you want to be healthy and respected?

Oh, and by the way? You know something biotechnology can do that ordinary metaltech(whatever you call it) can't? Plagues.
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on May 16, 2017, 10:08:59 pm
Oh, it could definitely be a threat. To all of humanity, even.

One. We don't actually currently have AI. Though it would be nice.

Two. If we do develop intelligent AI, there's no way we're not using kill switches, just in case.

Three. With biological science, there is a threat of a similar level to a rogue AI. Have you ever seen the Old Earth video game Starcraft? Do you not fear the possibility of creating the Zerg, or worse?

The great colony computer that helps run the Amaok colony efficiently so that every citizen has spare time to devote to their own development, rather then being forced to make crummy jewelry.  The computer does not rule, it serves, as should all technology.

Would you have your children toil in a mine just because it is "natural" when we could have advanced machines do it for us, one day?

Life is not easy on any colony world, especially for the weakest and newcomers.  Anyone who tells you different is lying.  But here we offer the tools to help build you a better future. 
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 16, 2017, 10:30:28 pm
Three Dimensional Printing: Toys, tools, and buildings.
It is easy to give a pampered state-endorsed artist resources to spit out nonsensical propaganda while the slaves starve. Amaok, however, does not accept such things. We do have artists, and they do have opportunities to pursue their craft, but we, as a people, know that resources are not limitless. Our gifted artists spend most of their time pursuing more functional outlets. Moerkth would have engineers build their environment and relegate beauty to displays of gaudy state-approved culture. Amaok invites cooperation between disciplines. Our engineers design toys that theach, Artists design toys that inspire, and together, they create tools to help guardians to build the next generation of Amaok's fine citizens. Tools are bound by engineering needs, but further enchanted to inspire our skilled people's in seeking achievemnt, instead of mere success. Our buildings, we recognise, must stand, especially now that they must be certain to be secure, should the enemy show their true nature and assault our civilians, not that we see any means by which they might penetrate our courageous defenders. Strength, however, does not require mundanity. Our buildings are crafted with elegance and subtlety, to guide their occupants to where they need to go, without distracting them from their valued tasks. Moerth would have you believe that art is a status symbol, to be paraded to show their imagined superiority over humanity. Amaok relises that art is a means to communicate with a person's passions and thoughts, a tool no more beautiful, yet no less useful, than any other, and know that all of our tools are beautiful.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 17, 2017, 01:11:44 am
Worth noting is that whilst Moerth has refused to stoop to the level of outright lying about their rivals, Amaok has no such qualms.

Where Moerth has stated only objective facts, such as that Amaok is obsessed with computers, or clear opinions, such as that Amaok sucks, Amaok has stated several blatant untruths, with no basis in anything a citizen of Moerth has ever said. These lies include:
-The notion that there is slavery on Moerth. In fact, all are equal on Moerth. Some may own a few more luxuries than others, but no one wants for any of their basic needs, or is forced into labour. Moerth would not claim that there are slaves on Amaok, even if living under the rule of a computer is similar to slavery.
-That there was a colony on B2 in the past that was wiped out due to Moerth's actions. There has never been a colony on B2. You may observe the planet, and notice the lack of ruins or other signs of habitation.
-That Moerth engages in non-voluntary genetic modification of its citizens. Our early trials with human gene therapy have thus far only extended to the curing of genetic diseases, and even then only with the consent of the future child's parents.
-That artists on Moerth are somehow unfree, that the state determines what they produce. Not only do the ruling councils of Moerth have no interest in limiting artistic expressions, they also do not possess the resources necessary to enact such large-scale control of the people.

There are more things Amaok has said that I disagree with, but I respect that those are their (misinformed) opinions, which they are free to have. I simply wished to correct their most blatant lies.

Peace and harmony upon you.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 17, 2017, 01:34:47 am
Yes, we are free to have our own opinions, until you kill us all, for having the wrong opinions. The vaguest glance at the current battle-lines makes it clear that Moerth is the aggressor, having announced that every planet in the system should be pledged to their tyrannical dominion. They are the clear aggressors in this war, yet in being so have drastically overextended themselves and will be sumarily driven back to their homes. They claim that we lie with one face and say that they respect our freedoms with the other. It is clear that their respect for our freedoms extend only so far as they cannot stop us. You may join us and we will unite to end their threat against all who live in this system, or join them, and be amognst them when they tell you what rights you might have.
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 17, 2017, 01:14:06 pm
Now here's a question: are your artists allowed to produce materials supporting Amoak?

And by the way, we're not ruled by a computer. The Efficiency Algorithms are always double-checked by humans whenever there is a possibility of error, and most of our citizens(criminals are an exception) are permitted to ignore the recommendations they make.
Title: Re: Planetary Arms Race - Core
Post by: 10ebbor10 on May 17, 2017, 03:17:13 pm
So, what you have is not a computer, but a puppet. A masquerade for the real leadership of the colony to blame their faults upon, preventing any reproach from the populace, focusing all complaints and anger upon an inanimate piece of machinery.

To say it with the Wisdom of Old Earth.

Quote from: The Wizard of Oz, Datalinks
Pay no attention to the man behind the curtain.
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 17, 2017, 03:29:17 pm
Uh, no. The Algorithms aren't directly controlled by the government, the Algorithms work independently. When the Algorithms have a fault, it's not the result of governmental failure, and anyway, our citizens are free to send letters to the programmers on the monthly Feedback Day or just ignore the suggestions(unless they're former criminals).
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 17, 2017, 07:06:13 pm
Combat Phase is currently being done.
Currently, I have some minor notes:

1.) Units can be named (just not too complicated please). This includes ships like ITC's, and in the future, warships, as well.
2.) This isn't based on anything in the combat phase, but I have some tweaks and clarifications about Units/Vessel losses:
2a.) Lost Units are regenerated the turn after. If you lose a unit, you won't be able to use them next combat phase but the one after that you can use them again. There is currently no cap on how many units you can regenerate per turn. If you lose two units in a turn, they're gone next turn but the one after that you have them again. This is mostly to prevent snowballing - a serious victory should give people an advantage but not irreparably sabotage the losing side. Again, not based on the combat phase, just something I thought I should bring up.
2b.) Lost vessels are the same - if you make a death star and it gets destroyed, you don't get to use it next turn. This includes the ability to regenerate at a rate of more than one per turn.
Title: Re: Planetary Arms Race - Core
Post by: Detoxicated on May 17, 2017, 07:28:34 pm
Moerth colony paradisical sectors.
While the original colony of Moerth has been built in the classical Earth Blue style, there is other parts of the bigger colony that are built in Rainforest Green, Sahara Yellow, Rosegarden Red, and Lavender. The different coloured sectors are not only a beautiful sight to see, they are also made of radioactivity detering colony wall metal.
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 17, 2017, 07:30:12 pm
Bah. All our citizens are free to choose whatever colors they like for their buildings. Except orange. We've reserved that for government buildings.
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 17, 2017, 07:33:13 pm
I thought we didn't bother painting buildings in anything other than a nice, neutral white to give that sleek, uniting feeling.
Title: Re: Planetary Arms Race - Core
Post by: FallacyofUrist on May 17, 2017, 07:35:55 pm
Orange is just as uniting as white.

Well, we used to paint all our buildings white, until our citizens petitioned for some more variety. Another demonstration of how we pay attention to our citizens.
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 17, 2017, 07:40:34 pm
Orange is eye-searing though. Then again, probably the reason we're going back to the white :P
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 17, 2017, 07:44:14 pm
iColony.
Title: Re: Planetary Arms Race - Core
Post by: Detoxicated on May 17, 2017, 07:45:35 pm
New colors are currently developed for the next offshoot of Moerth Colony.
Title: Re: Planetary Arms Race - Core
Post by: helmacon on May 17, 2017, 08:31:23 pm
We use white for public buildings, black for government buildings, blue for private buildings, and red for emergency services. Thus, the 4 colors of our colony. Any more than 4 colors is just arrogant.
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 17, 2017, 08:37:47 pm
Eh, they still clash. White's the only choice for a monocolour building, the rest need to have a blend of colours.

...Actually why are we even colour coding buildings? Signs would work better.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 18, 2017, 03:38:40 am
In case you're wondering, Amaok, we've rolled terribly so far. Just you wait 'till our luck starts to change!
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 18, 2017, 03:48:03 am
Rolled terribly? Mate you're not even coming up with designs that'd work even if they had good rolls!
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 18, 2017, 03:52:24 am
Yep, pretty sure that we have consistently proposed the best designs so far...
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 18, 2017, 03:53:25 am
Rolled terribly? Mate you're not even coming up with designs that'd work even if they had good rolls!
Hmm, hmm. Describe what designs you think we have come up with.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 18, 2017, 04:07:48 am
Nice offer, but no thanks...
Title: Re: Planetary Arms Race - Core
Post by: Taricus on May 18, 2017, 04:17:56 am
Useless ones. Though no doubt you've used one this turn which, again, didn't really do much for your overall strategy.

Or your overall strategy was stupid :P
Title: Re: Planetary Arms Race - Core
Post by: Doubloon-Seven on May 18, 2017, 03:39:38 pm
I am joining Amaok, the land of coolthings.
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 18, 2017, 03:57:31 pm
Moerth has coolthings too!

Once, while the rest of us were on a year-long vacation, an unpaid intern built the system's first warship using only a pile of old scrap metal and some lawnmower parts.
Title: Re: Planetary Arms Race - Core
Post by: Doubloon-Seven on May 18, 2017, 04:25:59 pm
So... he made a rustbucket. Scrap and lawnmower parts don't typically include air tanks, fuel tanks, rocket engines, and spaceship-grade metal.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 18, 2017, 04:30:38 pm
So... he made a rustbucket. Scrap and lawnmower parts don't typically include air tanks, fuel tanks, rocket engines, and spaceship-grade metal.
Mate, you clearly have not seen a Moerth lawnmower. The carnivorous grasses of the Fidyl Plains do not mess around.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 18, 2017, 04:35:32 pm
I assume that they managed propulsion by maintaining their usual diet and putting the hygiene facilities at the back...
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 19, 2017, 10:17:04 pm
From this point on I'm almost definitely going to be changing the Expense die back to a 1d6 instead of 1d5, and will take it as more of a suggestion regarding expense levels relative to the design.
Because right now it's too restrictive and disconnected from the rest of the rolls. If you make the first dreadnought in the system with its own death star beam, it shouldn't ever have an expense of 5x in the first go. I can change the min/max expense with modifiers, but I don't decide modifiers before the roll and I want some degree of liberty after.

TL;DR: Some changes in the Expense roll of designs that you probably won't really notice. Mostly to help me balance designs better instead.
Title: Re: Planetary Arms Race - Core
Post by: helmacon on May 19, 2017, 11:58:16 pm
Will you be ret coning any existing designs with this change?
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 20, 2017, 12:08:04 am
Nope. I'm fairly happy with the designs thus far. I just had a sense that if I didn't change it soon, then it would eventually come back to haunt me when someone gets a 3x Death Star.
Title: Re: Planetary Arms Race - Core
Post by: Aseaheru on May 20, 2017, 12:38:44 pm
Well, the lack of common IC round about here is a pain if you dont know which side ya want.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 20, 2017, 12:44:08 pm
Moerth has less members, I think. Join the Moerth Commune today, for peace and harmony. Our luck can only improve!



EDIT: But to clarify things for you, this is what has happened so far:
Turn 1: Moerth attacks A3, B2, and C3.
Amaok attacks A2, B2, and C2.
Combat on B2 slightly favours Moerth, thanks to their slightly superior pistols.

Turn 2: Moerth attacks C2 with two units.
Amaok attacks A3 and C3.
Some Amaok supplies being delivered to B2 are shot down.
Combat on B2 swings in Amaok's favour thanks to their new rifles. Combat on A3 and C3 is even more in Amaok's favour, since their supplies arrived uninhibited. Combat on C2 favours Moerth, as the Amaokian troops there received no new rifles, and are badly outnumbered.

Turn 3: Moerth retreats from A3 and C3, moving the units to A2.
Amaok carries on as they were.
A ship belonging to Moerth disappeared above B2.
Combat on B2 favours Moerth thanks to their new weapons. Ditto A2 and C2. Amaok completely captures A3 and C3, whilst Moerth completely captures C2.
Title: Re: Planetary Arms Race - Core
Post by: Aseaheru on May 20, 2017, 01:06:16 pm
 Thanks for the synopsis, tho is slightly bare on specifics.

 Also, no link to the arms race hub Chiefwaffles? Shame.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 20, 2017, 03:24:17 pm
The Amaok Thread is just me constantly whining about nobody using my ideas. We would love to have you though!
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 20, 2017, 04:31:43 pm
I'll make some kind of synopsis of the players in Moerth and Amaok.
Off hand, I think it's pretty similar amount of unique players, but Amaok has more discussion. I'll find the unique players of each way some point today.

Moerth is doing a genetics thing, and Amaok an AI thing.
Well, those are their outwardly stated goals at least.

And I guess I shall add an arms race hub link to the post.
Title: Re: Planetary Arms Race - Core
Post by: Shadowclaw777 on May 20, 2017, 04:39:43 pm
Who said were doing some kind of genetics advancement?, that is just needed for precursory techs to achieve psionics mastery!
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on May 20, 2017, 04:59:14 pm
3-0 on opsec, Amaok's favor.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 20, 2017, 05:40:20 pm
Amaok currently has 8 "active" players. Since page 10 of Amaok's thread, which started on May 17. There have been 10 unique people (other than me) posting in Amaok's thread. But usually it has more discussion than Moerth's thread.

Moerth, however, has 9 "active" players since May 17  (some point into Page 6). In total, Moerth has had 12 unique people post in their thread.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 20, 2017, 06:41:50 pm
This is what happens when you throw all the poor defenceless colonists into Moerthi breeding-pits.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 21, 2017, 08:10:36 am
This is what happens when you throw all the poor defenceless colonists into Moerthi breeding-pits.
Libelslander! I'll have you know that Moerth does not suffer from any sort of overpopulation. We are aware of the folly of Old Earth in allow the population to grow unrestrained, and as such all prospective parents must get permission before engaging in any manner of reproduction.
...I mean, uh, we respect our population's reproductive freedoms, we just gently encourage them to consider the consequences of their actions.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 22, 2017, 02:56:07 pm
To anyone still considering joining, it'd definitely appear that Amaok needs a few more players.
Title: Re: Planetary Arms Race - Core
Post by: Draignean on May 22, 2017, 02:58:30 pm
Bah, they're all just afraid of superior Moerthian technology! Join Moerth and fight for the winning side!

Unless we're waiting on Amaok actions to move on, in which case you should join Amaok so we can keep pushing your shit in.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 22, 2017, 06:45:01 pm
In fact, right now the combat phase is on hold because Amaok has yet to vote on a strategy.
I'll be editing in a note to the OP that Amaok will need more players.
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 22, 2017, 08:38:51 pm
I feel that the issue is that we are all just waiting for orders from Friend Computer...
Title: Re: Planetary Arms Race - Core
Post by: Supreme Commander Nutcase on May 22, 2017, 11:36:17 pm
Hello. Where do I sign up for this? I want to join Amaok
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 23, 2017, 12:02:01 am
There are links in the first post. Click on the Amaok one to join Amaok. There is a rule against looking at the enemy thread, so by looking at one of the team-threads, you are expected to not look at the other until the game is over.
Title: Re: Planetary Arms Race - Core
Post by: Draignean on May 23, 2017, 12:34:25 am
Hello. Where do I sign up for this? I want to join Amaok

Great! Go over to their thread, and there should be a battle plan labeled 'Unconditional Surrender'.

Choose that, and you might live!
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 23, 2017, 01:39:15 am
Odd, I was certain that our battle-plan was "purge the heretics" but I suppose that I shall have to double-check...
Title: Re: Planetary Arms Race - Core
Post by: blueturtle1134 on May 25, 2017, 08:35:25 pm
This sounds cool, I'll join Amaok because they seem to be losing, need more people, and have a similar name to someone I know (http://dwarffortresswiki.org/index.php/Armok).
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on May 28, 2017, 03:54:50 am
Are we waiting on Amaok, or what?
Title: Re: Planetary Arms Race - Core
Post by: RAM on May 28, 2017, 04:19:22 am
/me checks.
"I do not think so atthis precise moment. Could it be Moerthi laziness again?
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on May 28, 2017, 04:22:54 am
Well, most of it has been waiting on Amaok.
They've had a tentative consensus on their revision for 11 hours, but since it had 2 votes versus one other design with 1 vote, I decided to give it some time in case anyone else wanted to vote or post any new revision ideas.

I'll probably post the revision update sometime on the 28th. Perhaps today, but that's unlikely.
Title: Re: Planetary Arms Race - Core
Post by: 10ebbor10 on May 28, 2017, 04:54:12 am
/me checks.
"I do not think so atthis precise moment. Could it be Moerthi laziness again?

Moerth has reached a consensus 3 days ago, so I doubt that.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on June 02, 2017, 03:51:51 pm
So to be clear regarding A1:

I will let Moerth eliminate Amaok presence on the planet if they have a sufficient advantage in the area. Moerth won't gain more ground than normal, but Amaok will also lose ground. 
Moerth can also continue supplying their Units on A2 if they control the orbits of both A1 and A2.

In the future, I'll probably just put a "hold for one year" requirement on planets before you move past them.
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 02, 2017, 08:07:09 pm
Joining the superior Amoark Side! Praise be!
Title: Re: Planetary Arms Race - Core
Post by: PaPaj on June 11, 2017, 04:13:35 pm
Joining Amaok
Title: Re: Planetary Arms Race - Core
Post by: Draignean on June 11, 2017, 04:17:34 pm
Thank God, judging by the way activity has been going I imagine most of their command leadership has already surrendered and run.
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on June 11, 2017, 05:17:45 pm
I just do not have a good grasp on how the supply stuff goes so I have been leaving it to others.  All I know is make better weapons and ships to carry them places.
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 14, 2017, 01:13:45 pm
So, Amaok, you got stuff figured out yet?

We're set. How about you?


Ready to go, think we're just waiting on you guys.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 14, 2017, 01:17:00 pm
Like I said in our thread, I think it may be dead.
Title: Re: Planetary Arms Race - Core
Post by: Draignean on June 14, 2017, 01:21:00 pm
Perhaps we should offer our help, I mean, our tacticians our top notch and champing at the bit to show off their skills.

I mean, if they could just give us your current tech overview, supply outline, and troop deployments, we could happily provide them with a plan for what they can do with their soldiers.

Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 14, 2017, 01:36:47 pm
Chief just posted in our thread.

Expect combat phase soon?
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on June 18, 2017, 04:22:53 pm
Quote from: Chiefwaffles
I've just been putting off the combat phase for a bit. It's just been a combination of several factors, including frustration with the tactical system and mostly importantly, laziness.
I wouldn't worry too much, though. Worst case scenario is a much slower update schedule for combat phases.
Amaok, are you massing Von Neuman MIRV micro-missile factory/launchers against us? Those make physics simulations take forever!
Title: Re: Planetary Arms Race - Core
Post by: blueturtle1134 on June 18, 2017, 05:06:44 pm
Amaok, are you massing Von Neuman MIRV micro-missile factory/launchers against us? Those make physics simulations take forever!

Now there's an idea...
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 18, 2017, 09:01:34 pm
Oh dear sweet Einstein, not the von Neumann machines. Those darned things are a pest.
We unleash some, before you know it Chiefwaffles'll have them sentient and trying to kill us all. And then we'll have to be allies just to save ourselves from the plague of self-replicating nano?bots.
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on June 18, 2017, 09:25:06 pm
Oh dear sweet Einstein, not the von Neumann machines. Those darned things are a pest.
We unleash some, before you know it Chiefwaffles'll have them sentient and trying to kill us all. And then we'll have to be allies just to save ourselves from the plague of self-replicating nano?bots.

Don't worry, with our rolls you will be lucky if we have toasters to throw at you.  And I mean the type that make bread warmer.
Title: Re: Planetary Arms Race - Core
Post by: Draignean on June 20, 2017, 09:03:36 pm
*crickets chirp*

So, while we're waiting, what did you guys design this round?
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 20, 2017, 09:05:41 pm
Oh, you know, deadly bees.
Title: Re: Planetary Arms Race - Core
Post by: Draignean on June 20, 2017, 09:16:13 pm
I see, those should be well countered by the Xenomorph death crickets we're growing in our biolabs...

*crickets chirp ominously*
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 20, 2017, 09:23:55 pm
The Terror Spiders are better.
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 20, 2017, 09:56:29 pm
That's not a moon, its a space Kermit!
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 22, 2017, 02:47:46 am
Huh. So, uh, I thought this was dead. So I read Amaok's thread. :/

Guess I'm not going to participate for, say, two turns? Is that enough?
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 22, 2017, 04:10:10 am
...
*Disgruntled glare*
Meh, it's good, two turns is probably enough. It works for me. honestly, just sitting out the current turn and then refraining from mentioning anything would probably suffice.
In future it is probably best to mention that you intend to read the other thread first. Give the G.M. a half a day to state that it is for-reals dead or that they are coming back. It also reminds all the other people that might have wanted to look at the other thread that it is an option if the game is really for-reals dead.
It is probably fine to vote even so long as you don't contribute any commentary. I mean, so long as nobody stops and thinks "this person knows too much, maybe they are on to something" then it is fine. And people vary in their votes, sometimes someone can know everything and still not vote for the best thing.

But it is all up to the G.M. afterall, so I am just spinning my wheels pointlessly at this moment. Best of luck at finding a satisfactory resolution to your current conundrum. And thankyou for your honesty. And double-thankyou for your honesty at looking without being honest at what you saw. Ugh, the people posting the designs that they saw in the core threads to tell everyone exactly what they saw are the worst...

I want to blame a lack of sleep.
Title: Re: Planetary Arms Race - Core
Post by: Kashyyk on June 25, 2017, 03:29:27 am
So, I hear you guys are low on players. Which of you is in more dire need?
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on June 25, 2017, 03:33:07 am
Amaok may need an extra person to consult on strategy at least, we have like 4 active designers I think.  All are welcome in the plan, all will have a place under the great computer.

Not sure about the gene-engineered imperialist slavers.
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 25, 2017, 03:58:44 am
All Amaokians have a phobia of voting. I cannae speak for Moerth Mooearth Cow-Earth Cowpieworld.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 25, 2017, 06:38:32 am
Moerth currently has 3 active members (I'm not counting myself, since I'm in the naughty corner)
There is currently one (1) vote for our revision. At least it's not tied, I guess :/

E: We're up to 3 votes now, with a fourth active member having appeared. Hooray!
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 25, 2017, 11:38:37 am
I think I may have just not voted because it was such a no-duh sort of thing.

Also, @NUKE, even if you're in the naughty corner, drop by and check the re-named plan (It's Nirur's plan, but with a much better name)
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 25, 2017, 12:37:48 pm
I'm keeping up on what's happening in the thread, but I'm not going to vote or comment on it. Lest I subconsciously use forbidden knowledge to influence things.
Title: Re: Planetary Arms Race - Core
Post by: Kashyyk on June 25, 2017, 12:47:45 pm
I think I'll join Amoak. All hail friend computer!
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 25, 2017, 12:50:06 pm
TRAITOR!


But really, it's OK.

Moerth has a few excellent players, and will win with human kindness, grace, imagination, and sheer overwhelming firepower.

Cause that's how wars are won!
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on June 25, 2017, 01:56:57 pm
TRAITOR!


But really, it's OK.

Moerth has a few excellent players, and will win with human kindness, grace, imagination, and sheer overwhelming firepower.

Cause that's how wars are won!

I thought wars were won by self replicating robot armies.  I may need to go and revise my long term plans one second.
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 25, 2017, 03:09:26 pm
Only if your robot armies can apply obscene amounts of sheer overwhelming firepower.
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 25, 2017, 03:52:52 pm
Bah, A thousand guns built by human hands is just as good as a thousand built by infernal abominations. Ad victorium.
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on June 25, 2017, 03:54:34 pm
I think that brings us up to +3 for Moerth over the last turn.
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 25, 2017, 04:18:07 pm
Only if your robot armies can apply obscene amounts of sheer overwhelming firepower.
They apply only enough force to cause a cessation of vital functions in a bloated fleshsack and move on to the next. Wars are won by efficiency...
Title: Re: Planetary Arms Race - Core
Post by: blueturtle1134 on June 25, 2017, 04:18:57 pm
Overwhelming firepower? Just wait until you pull into orbit of A2 and get a faceful of mmph-mmpphh-mmpphh!


...



Sorry, what was he I saying again?
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on June 25, 2017, 04:36:16 pm
Amaok confirmed for inventing brain stealing nanite swarms. We need to invent shields faster, guys.
Title: Re: Planetary Arms Race - Core
Post by: blueturtle1134 on June 25, 2017, 04:46:50 pm
Amaok confirmed for inventing brain stealing nanite swarms. We need to invent shields faster, guys.

Obviously a joke. If our internal security people wanted you *ahem* convinced of something, they would do it... quieter.

As a general rule, it's safe to assume Amaok High Command doesn't want you dead. The people they want dead, are dead.
Title: Re: Planetary Arms Race - Core
Post by: 3_14159 on June 25, 2017, 04:47:18 pm
Also joined Moerth.
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 25, 2017, 04:47:37 pm
Do you mean energy shields? Various forms of shield have been around for a very long time, generally based upon some form of mass-interference-mass technology...

Also, would those be "shields" as in a relatively mobile protection or "shields" as in "armour"?
Title: Re: Planetary Arms Race - Core
Post by: Nirur Torir on June 25, 2017, 04:51:35 pm
Energy shields shaped like bubbles AND tower shields. We deploy them on small mecha, piloted by plucky 12-year-olds. Simulations show a 97% effectiveness against nanite-cloud based weaponry.
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 25, 2017, 05:01:12 pm
(Only three percent of our 12-year-old test subjects died excruciating deaths! Don't believe what you heard about the other casualties, the 100% overall casualty rate was a myth! We did NOT fatally irradiate them all, I swear!)
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on June 25, 2017, 05:24:29 pm
I mean, wouldn't powerful EMP fields or flamethrowers be more useful against nano swarms?  Otherwise they could just overwhelm your defenses.
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 25, 2017, 05:29:02 pm
We didn't want to unleash too many :WarCrimes: just yet.

I mean, if you would like we can whip out the mini nukes, but I'd prefer to keep this disagreement civil. No nanokillers, no nukes. Agreed?
Title: Re: Planetary Arms Race - Core
Post by: helmacon on June 25, 2017, 07:38:57 pm
Do we still get bio weapons?
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 25, 2017, 08:09:49 pm
No.

Those are also too war crimes-y
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 25, 2017, 08:47:04 pm
I am pretty sure that the average Moo-urfi is a bioweapon. They are all-too biological and if nothing else their scent is lethal.
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 25, 2017, 08:49:26 pm
It is "Mo' Erth", as in, "More Earth" that you.

Because we are the true heirs of the technologically advanced society that sent us into the void.

And you guys are a bunch of misprogrammed servant machines.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 26, 2017, 02:44:21 am
I'd just like to point out that when Madman says 'no bioweapons', he means 'no eco-unfriendly Amaokian bioweapons'. Moerth's ethical, hand-genetically-modified bioweapons, created with love, are absolutely still on the table.
Title: Re: Planetary Arms Race - Core
Post by: helmacon on June 26, 2017, 03:48:52 am
Are your bio weapons organic? Cause I only use organic bio weapons.

The black death killed an estimated 75 mil.

Agent Orange? Maybe 2 mil..

Clearly organic is just the better choice.
Title: Re: Planetary Arms Race - Core
Post by: Aseaheru on June 26, 2017, 03:56:40 am
 Nah, the inorganic ones are jsut fine. Enough oxygen will kill anyone!

This message brought to you from the beople who actually start- Err... I mean... The people who totally dident start this war as an advertising mistake. Yeah. That wasent us. Buy Oxygen!
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 26, 2017, 05:20:34 am
I am pretty sure that when referencing bioweapons, one refers to organic organisms, rather than organic chemicals, but I guess organically grown is an option. Can we just shoot the whole advertising industry for what they have done to "natural"?
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 26, 2017, 09:54:21 am
I'm alright with that, Moerthian Advertisement industries have brought this entire solar system low.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 29, 2017, 12:59:19 am
We're not waiting on Amaok again, are we?
Title: Re: Planetary Arms Race - Core
Post by: VoidSlayer on June 29, 2017, 01:08:12 am
Eh, one of our plans has a bunch of votes, I don't think so.

It's not my plan to unleash the self-replicating robotic poison injecting flying mini-drones onto the habitable world but it's a plan.
Title: Re: Planetary Arms Race - Core
Post by: Chiefwaffles on June 29, 2017, 01:09:16 am
It's me again. I'm on my laptop until some point in August so updating's going to be harder, but probably still possible.
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 29, 2017, 01:50:22 am
Ever since Moourf developed jet-propelled cattle I have been unwilling to stick my nose into this game's business.
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 29, 2017, 08:10:18 am
LIES! IT'S ALL LIES!


They're clearly rocket-propelled bovines, you fool. Now march your happy way out!
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 29, 2017, 09:56:14 am
I thought they were powered by the power of greyskull...
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 29, 2017, 11:37:00 am
We debated a number of power sources for our roving ruminants, but settled on rockets since they're simplest. Also, we're trying to see if we can incorporate rockets into every single one of our designs some how. Something about a 270-year old political party from earth having infiltrated Moerth's high council.

...which is to say, our decision to develop the Jormungandr Bolters was based on their logical superiority, not the fact that they are cooler.
Title: Re: Planetary Arms Race - Core
Post by: blueturtle1134 on June 29, 2017, 11:59:36 am
We debated a number of power sources for our roving ruminants, but settled on rockets since they're simplest. Also, we're trying to see if we can incorporate rockets into every single one of our designs some how. Something about a 270-year old political party from earth having infiltrated Moerth's high council.

...which is to say, our decision to develop the Jormungandr Bolters was based on their logical superiority, not the fact that they are cooler.

And of course, our decision to develop the [REDACTED] was both logical and cool.
Title: Re: Planetary Arms Race - Core
Post by: somemildmanneredidiot on June 30, 2017, 08:15:51 am
So, who needs another player and why should I join your side?
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 30, 2017, 08:18:52 am
Well, obviously, I'm going to support my own side, though I have no idea how many players Amaok has.

Moerth is superior. We have rocket-launching rifles.
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 30, 2017, 09:43:06 am
I think both sides are about equal in terms of numbers now, although I'm not sure. It's possible Amaok still needs more people. They were having trouble getting enough votes together in the past, I'm not sure how they're doing at the moment.

As for why you should join either side...

Amaok leads in terms of territory, although they recently suffered serious losses in orbital combat. Their rifles, although 'conventional', provide excellent long-range fire, devastating Moerth's troops in wide open spaces such as A2. Their fighters, although technically capable of serving both in orbit and in atmosphere, appear relatively ineffective compared to Moerth's spaceships. Allegedly, Amaok is ruled by a malevolent AI.

Moerth skipped conventional rifles and went straight for 'bolters', guns that fire micromissiles. These tear through Amaok's forces at medium range, whilst their accuracy drops off substantially at longer ranges. Moerth's destroyers are renowned for their sturdiness, easily tanking several missile strikes, although their manoeuvrability leaves something to be desired. Moerth has publicly stated an interest in genetic engineering, although no signs of this have appeared on the battlefield so far.

There may be other technologies operating behind the scenes that are not public knowledge, which may or may not be interesting.
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on June 30, 2017, 10:16:13 am
I'll freely admit that the genetics are a huge joke, because we're human and Amaok is trying really hard to be discount battle droids.

They're doing well. They get blown to bits really fast.
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 30, 2017, 02:09:56 pm
us amoakins gotz the bust shootaz, the best boomz and the best grogz.
Title: Re: Planetary Arms Race - Core
Post by: somemildmanneredidiot on June 30, 2017, 02:54:09 pm
us amoakins gotz the bust shootaz, the best boomz and the best grogz.

You make a persuasive argument, would you mind expanding upon your points?
Title: Re: Planetary Arms Race - Core
Post by: NUKE9.13 on June 30, 2017, 03:07:41 pm
Well. I don't think you can fairly claim the latter two of those things. Clearly Moerth has the better boomz; see our explosive-launching service rifle. Also, Moerth's genetically engineered plants produce grogz vastly superior to anything distilled on Amaok. I'll give you the better shootaz, though.
Title: Re: Planetary Arms Race - Core
Post by: RAM on June 30, 2017, 04:04:39 pm
Amaok clearly understands the concept of subtlety. Moourf actually named their small-arms missile-launchers "bolters"...
Title: Re: Planetary Arms Race - Core
Post by: Blood_Librarian on June 30, 2017, 09:07:31 pm
you z sses, when dah officer handhs me da big bomm boom it fires nad da basteds die rel fast, ok?

Amoak is trash
Title: Re: Planetary Arms Race - Core
Post by: Madman198237 on July 11, 2017, 01:42:57 pm
Just figured I'd poke this.

Hey, Amaok, your vote(s) settled right now?