Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: ThatAussieGuy on October 02, 2011, 10:03:57 am

Title: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 02, 2011, 10:03:57 am
Ladies and Gentledwarves, i present a new boardgame that you can play in your own mountainhomes - Dwarven Checkers!

First, dig out a large checkerboard pattern over an adamantine spire.  It should be entered from a staircase under it.
Spoiler (click to show/hide)

Next, excavate the level over it so it is completely flat.  After that,  you'll want to clear the level above this and cut out the outer edge of the room so it drops.  This will clear out the "open" spaces of the board below and leave the walls standing.

After this little bit of cave-in fun, cover the open spaces with magma-proof floor-grates (this is important) as seen below

Spoiler (click to show/hide)

So, "Aussie Guy"  you ask, "Just what do we do next?  This bit of construction seems random and pointless!".  Well, Urist McAudience, a little bit of dedicated engineering is required next.

On the level above the board, you want to dig out two more rooms with the same dimensions as the board below in parallel over it with channeled-out edges dropping into the gameboard.  Hatch them over and tie them to a lever each per "player".  Then, fill one tank with water and the other with magma.

Spoiler (click to show/hide)

We're now almost there, but we're still missing something... Oh yes, game pieces!  A quick dig down into the cotton candy spire will yield an amalgam of pieces for our game in a wide variety of colours.  However the bold dwarf sent in must be sealed in so they go straight to the board.  If you use a locked hatch, they get bored waiting while you make sure the piece-fetcher escapes and wander back to the box, upset that they can't play.

Once they are on the board

Spoiler (click to show/hide)

The game can begin!

"Red" as it is slower, moves first so it can settle in without just flowing straight out into the box the pieces came from.

Spoiler (click to show/hide)

"Blue", as it flows much faster, goes second (give a moment for the magma to settle on the level above and drip down the floorgrates so it can flow over the whole board)

Spoiler (click to show/hide)

Alas, after only a turn apiece, the game is over.

Spoiler (click to show/hide)
(NOTE:  ALWAYS stop the magma flowing before releasing the water or it'll create a wall and you'll only cast half the board)


The winner?  Why, the dwarves of course!  By a strange coincidence, a well-played game of dwarven checkers can clear out the entire group of checker pieces and leave the way open for a somewhat easier visit to the circus!  Oh well, make of that what you will i suppose.  The gameboard is also re-usable if necessary.  Just clear out the obisidon on the lower level of the board.



edit:  Here's a savegame for you to try at home - http://dffd.wimbli.com/file.php?id=5007

There are SIX notes scattered around the gameboard.  Four are on the level with the liquid tanks (or, "player level"),  Two VERY important ones are 5z-levels down below it.  F5 is the shortcut that will bring you back to the player level of the fort.




Edit:  Hell now belongs to ME.  There's a pleasant town and seaside in there, with clifftop picnicking and lakeside villas.

Good point, Loud Whispers. By taking over Hell, Aussie is now the HFS.
Title: Re: An Aussie Dwarf Project (That actually WORKS) - The Dwarven Checkerboard
Post by: sirdanilot on October 02, 2011, 10:12:27 am
Why, good sir, this is awesome !
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 02, 2011, 10:17:21 am
I'm prepping the savegame now (from just before the game's played so you lot can try it).  I'm just putting some notes around it to make it easier to play.

Savegame's up in the OP.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Tiruin on October 02, 2011, 10:29:18 am
Dwarves play checkers with the blood of the earth and the life of the land.

And they win everytime.




...

That explains why dwarves are good at trading, mercantilism and overall table games.

Edit: I forgot to say how great this is. I can't say anything else but this is beautiful.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 02, 2011, 10:35:24 am
Honestly, I'm surprised someone hasn't come up with something this simple sooner.  Also, I think i just turned the most feared action a dwarf-forter can make into a simple children's board game that anyone can win.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 02, 2011, 11:54:37 am
Next edition, dwarf chess ^~^
A king, a queen, and any other nobles you can find against... EVERYTHING :D :D :D
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 02, 2011, 12:10:28 pm
I tried not to, but then I accidentally the pony...
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Musashi on October 02, 2011, 12:41:01 pm
Big project: check.
Potentially dangerous to own dwarves: check.
Waste of time: check.
Generous use of resources: check.
Relative uselessness compared with other projects: check.
Deadliness: check.
Involvement of Hell: check.
Epicness: check.

*stamps ‼Dwarven Seal of Approval‼*
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Teneb on October 02, 2011, 12:48:59 pm
Congratulations sir! You've just made ‼SCIENCE‼ on new ways to kill clowns while making a megaproject!


I'll be using this
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 02, 2011, 06:33:44 pm
Big project: check.
Potentially dangerous to own dwarves: check.
Waste of time: check.
Generous use of resources: check.
Relative uselessness compared with other projects: check.
Deadliness: check.
Involvement of Hell: check.
Epicness: check.

*stamps ‼Dwarven Seal of Approval‼*

You forgot that i used magma AND water as well as lever-pulling.  And i didn't just involve Hell, I EMBARRASSED it. Completely. 


edit:

Next edition, dwarf chess ^~^
A king, a queen, and any other nobles you can find against... EVERYTHING :D :D :D

When the nobles start turning up, I'll wait till i have a full set for a game.  single-slot burrows should get them all into place for a game, right?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mitchewawa on October 02, 2011, 07:20:56 pm
They told me I was mad for playing checkers with the harbingers of death!

MAD!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 03, 2011, 12:54:35 am
I'm just about to play another round of Dwarven Checkers (had to savescum so i could give you guys a savegame to play with).  Then I'm gonna make myself a nice little town in the underworld.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Blade Master Model 42 on October 03, 2011, 03:31:26 am
This is nuts. In that special, awesome dwarfy way.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: AnimaRytak on October 03, 2011, 03:35:02 am
I'll have to play with this later.  Perhaps try a micro version for handling goblins.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 03, 2011, 03:40:23 am
I'll have to play with this later.  Perhaps try a micro version for handling goblins.

A bonus I discovered with the design is it messes with their pathing through all the odd angles.  If a demon goes in, it won't try and get out.  They'll just spread out through the spaces and just sit.  You'll also need a large board so they go in and spread out.  With a small board, they'll just go back down the entry stairway
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: hjd_uk on October 03, 2011, 06:26:58 am
Awesome.

"Urist McLeverPuller has completed creation of 20 Obsidian Statues of Clowns"
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: MadocComadrin on October 03, 2011, 07:46:38 am
Awesome.

"Urist McLeverPuller has completed creation of 20 Obsidian Statues of Clowns"

Now all you need to do is take two of those statues, put them on a strange, tall building, wait a few thousand years, then create a paranormal event!

There is no Urist, only Zuul!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 03, 2011, 09:34:16 am
Awesome.

"Urist McLeverPuller has completed creation of 20 Obsidian Statues of Clowns"

Now all you need to do is take two of those statues, put them on a strange, tall building, wait a few thousand years, then create a paranormal event!

There is no Urist, only Zuul!

I'll see what i can do about a tower in hell under Swordthunders.  It'll be a while though - the Dwarven Masonic Order of Cavern-Sealers (Swordthunders Chapter) are facing their greatest challenge;  Sealing off Hell.  Entirely around the edge of the map and flooring over the glowing pits.  They're dangerous to child-rearing dwarves, you know.  I want Hell to be a place where my dwarves can live in peace and harmony. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Tiruin on October 03, 2011, 10:19:39 am
I want Hell to be a place where my dwarves can live in peace and harmony. 

That sounds so wrong...

But you did end it all with a giant board game so...

 :)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 03, 2011, 12:23:45 pm
You need a medal.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Patroclus on October 03, 2011, 01:19:07 pm
  I want Hell to be a place where my dwarves can live in peace and harmony.

I do believe I have my first sig.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 03, 2011, 06:58:01 pm
But you did end it all with a giant board game so...

 :)
Putting it that way makes you sound like a 60s Batman supervillain.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 03, 2011, 08:27:38 pm
  I want Hell to be a place where my dwarves can live in peace and harmony.

I do believe I have my first sig.

I'm honored. 



But you did end it all with a giant board game so...

 :)
Putting it that way makes you sound like a 60s Batman supervillain.


It wasn't so much supervillainy as carnie-harking the latest boardgame all the dwarves will love.


Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 03, 2011, 11:24:00 pm
Well, a new little development.  I thought; "How can i truly insult hell in an amusing and dwarven way?".  And the answer has come to me - I'm not just gonna wall it off, I'm gonna floor off the Glowing Pits at the lowest point and build homes for my masons to live in while they make Hell safe for the entire fortress.

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 04, 2011, 12:06:11 am
I want to see a "cage" of walls and floors built overhanging a glowing pit.  That would have to be the single most terrifying thing in the world.  The pits are the deepest part of the world, underneath the soil, under the "underworld" of the caverns, under even the great magma sea and even deeper than hell itself.  The demons don't come from the pits, they wander hell itself and come from other areas of the world.  What is an glowing pit?  A swirling, softly purple glow in the darkness, deeper than any pit any dwarf or tectonics have even created.  And something must be down there.  The energy must come from somewhere.  What, in all of creation itself, could be lurking in the infinite depths that even a demon won't venture into?  What Old Gods lay sleeping?  What unrestrained, primeval energy billows up from the unknown depths?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 12:19:58 am
That is indeed a profound and clever idea.  But instead I'm going to turn Hell into a happy, fun place for dwarves to be safe.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Blade Master Model 42 on October 04, 2011, 12:35:16 am
I want to see a "cage" of walls and floors built overhanging a glowing pit.  That would have to be the single most terrifying thing in the world.  The pits are the deepest part of the world, underneath the soil, under the "underworld" of the caverns, under even the great magma sea and even deeper than hell itself.  The demons don't come from the pits, they wander hell itself and come from other areas of the world.  What is an glowing pit?  A swirling, softly purple glow in the darkness, deeper than any pit any dwarf or tectonics have even created.  And something must be down there.  The energy must come from somewhere.  What, in all of creation itself, could be lurking in the infinite depths that even a demon won't venture into?  What Old Gods lay sleeping?  What unrestrained, primeval energy billows up from the unknown depths?

And thus, Toady realizes what he needs to do to make hell terrifying again.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 12:43:43 am
Ahhh, dammit.  Much as i hate to say it, I think I'm gonna have to savescum and rebreach hell.  Somehow i got slaughtered down from 110 to 43 dwarves (I suspect there's an ambush squad in the hills outside somewhere still)  And a few dwarves got taken out by Red Demons.  Ah well.  Losing is still FUN!

Edit:  This is interesting - there's a sole Dwarf still in Hell.  And he's still diligently working to build my initial hellfortress.  I'm a little torn now.  Should i stay and watch this one dwarf build an outpost for future dwarves, or do i savescum and re-breach hell with a good 110-odd dwarves ready and raring to go with a better outpost in hell starting from the ceiling before building down to ground-level to wall off Hell itself?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 04, 2011, 12:57:24 am
Copy the world folder now, and you'll be able to savescum back to the status of the last save, and watch the one worker on the copy of the world.  Just don't exit DF before you copy the folders, leave it running.

And have him smooth and engrave the slade.  Can you do that?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 01:01:00 am
Copy the world folder now, and you'll be able to savescum back to the status of the last save, and watch the one worker on the copy of the world.  Just don't exit DF before you copy the folders, leave it running.

And have him smooth and engrave the slade.  Can you do that?

Sadly, i saved before i realised i only had 43 dwarves left.  And I've just told him to try now...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 04, 2011, 01:04:57 am
Losing is fun.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 01:11:06 am
Oh... Oh this is hilarious.  He actually did it


Spoiler (click to show/hide)

And to prove it was done in Hell
Spoiler (click to show/hide)

Ladies and Gentledwarves, I have not only insulted the Clown Car,  I just tagged Hell with dwarven graffiti.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 04, 2011, 01:15:32 am
...it doesn't tell what the two dwarves are doing.

If you were spraying graffiti on the wall of hell itself, what would you depict two dwarves doing?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 01:17:57 am
...it doesn't tell what the two dwarves are doing.

If you were spraying graffiti on the wall of hell itself, what would you depict two dwarves doing?

Honestly, i think the lack of detail just leaves it open to the imagination.  That or, the sole dwarf in hell is lonely.  And tagging hell just become even more hilarious.  The sole dwarf in hell is named Zasit Phrasedpainted
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 04, 2011, 01:22:16 am
...We need details of him now, plz.  This is prime material!  Screenshots everywhere!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 01:25:44 am
...We need details of him now, plz.  This is prime material!  Screenshots everywhere!

I've just reopened the floor hatch to hell and he's buggered off back to fort for a (admittedly well-earned) sleep.  There's a Pterosaur Demon harassing the Hellpost and the militia, what's left of it, are all in the hospital

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 04, 2011, 01:29:46 am
"He made a satisfying acquisition lately."  This is the dwarven way of saying "I busted my way into hell itself, took a piss on the wall, and then got bored and left.  A similar paraphrasing comes from "He has been satisfied at work lately."
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 01:34:15 am
Honestly i was fully expecting to see "Doesn't really care about anything anymore" somewhere in there.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 02:19:11 am
Before i savescum,  I just wanted to share something kind of hilarious.  There's a wrestler named Reg Nogolavuz (Riddlemines) being strangled by a Pterosaur Demon.  For the last few weeks, possibly months.  She's unconcious and is now possibly the most broken a dwarf can be without actually dying.


Spoiler (click to show/hide)

The only thing undamaged is her head.  If you can't make it out, she's currently quite content.  I want to know how she hasn't bled out from all the oozing parts.  She should be completely red and dripping from the neck down.

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 04, 2011, 02:26:05 am
I've heard that unconscious creatures have trouble dying until they regain consciousness.  In this case, the demon can't quite strangle to death, and managed to lock the dwarf in a "unconscious, so cannot die - being strangled, so cannot become conscious" loop.  Most creatures don't have [NO_EXERTION] flags.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 05:07:47 am
I'm savescumming, but i thought I'd leave the savegame as it currently is here for anyone wanting to try and reclaim the hell base with the 40-odd dwarves still alive.  Oh, and the militia's all dead or in the hospital

http://dffd.wimbli.com/file.php?id=5014
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 04, 2011, 11:20:26 am
What I find amusing about Zasit: "He is not a risk-taker"
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 04, 2011, 02:02:04 pm
What risk is there? It's just hell, it's not like we're talking about a band of enraged badgers. Wait...

I want to see a "cage" of walls and floors built overhanging a glowing pit.  That would have to be the single most terrifying thing in the world.  The pits are the deepest part of the world, underneath the soil, under the "underworld" of the caverns, under even the great magma sea and even deeper than hell itself.  The demons don't come from the pits, they wander hell itself and come from other areas of the world.  What is an glowing pit?  A swirling, softly purple glow in the darkness, deeper than any pit any dwarf or tectonics have even created.  And something must be down there.  The energy must come from somewhere.  What, in all of creation itself, could be lurking in the infinite depths that even a demon won't venture into?  What Old Gods lay sleeping?  What unrestrained, primeval energy billows up from the unknown depths?

Now we know where badgers come from...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Erkki on October 04, 2011, 02:13:06 pm
Banana wins!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 08:27:58 pm
That damn banana, it's from HELL! I tell you, HELL!!

I was rather annoyed last night as the game crashed twice and both times i lost an hour's work.  The first time i had to reload from just as i was building the room just under the breach into hell, but at least the second was from reaching the ground and partially-built.  Oh, THIS time I'm building straight down over a Glowing Pit.  My dwarves are flooring it over so i can build down into it safely as my outpost in Hell while they start walling it off.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 10:50:54 pm
Well, I've floored over the top of a Glowing Pit and now my Masons are building down into it

Spoiler (click to show/hide)

I've got them smoothing and engraving the walls of it just so Hell knows who owns it now

Spoiler (click to show/hide)

I like to think that "Udib Zommishthem's Rendition" is a crudely-drawn dwarf with the words "The Permanent Paperz woz 'ere!" under it
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 04, 2011, 11:03:06 pm
Man, I have to do something like this for my fort whenever I get done with my magma pump stack..
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 04, 2011, 11:44:58 pm
Oh, I'm saving the best part for after i seal off Hell completely.  You see, I'm fairly certain i can dig a straight channel down through the spire into hell.  Anything between the top of it and the surface is relatively easy with a few walls and a long vertical channel....  To hint at what I'm going to do.... Strawberry, anyone?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Eric Blank on October 04, 2011, 11:57:36 pm
You're... Going to create a cave-in?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 12:12:40 am
Not even close

edit:  Though i must admit, I'm thinking of using the ceiling-based entry as a base for building a network of weaponized droppable pillars made out of crafted walls.  THAT should help with the Clowns.  Suppose i should ask in-relation to that;  Do Demons set off pressure plates?  I know they have a [trap:avoid] tag, or something.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: SirAaronIII on October 05, 2011, 12:17:01 am
You're going to collapse the surface down to hell so we can have happy fun sunberry growing time.

You have my approval, for what it's worth.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 12:19:28 am
We have a winner!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: loser on October 05, 2011, 12:26:05 am
Abyssal Strawberry Wineries, celebrating the dwarven conquest of hell with every barrel.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 01:40:59 am
For everyone's amusement;  Dwarves dining in Hell  (Building rooms now that i've floored over the Glowing Pit on all levels)

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: proxn_punkd on October 05, 2011, 01:55:41 am
This sounds fascinating. I'm downloading your first save file as much for the sake of learning about how other people play the game as for the joy of playing a few rounds of checkers with the clowns.

One question: Could this system be modified for use with a curious structure instead of a cotton candy tube?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 02:03:26 am
Breaching the structure makes the Clowns rush up through the hole, I THINK (never found one myself),  So I don't see why not.  Just remember;  Magma first, then water.  otherwise the water will just flow down the stairs.  And close off the magma before pouring the water or it'll create a wall and you'll only hit half the board.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 05, 2011, 05:26:16 am
Hm.

On that note, when I colonize the hell, I definitely need to go and get some water down there so I can start a hell-farm.

Sladeshrooms and hellberry wine!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 07:34:08 am
My masons are progressing well.  I've gotten almost half of the west wall blocked.  Still got to do the upper-most z-level and extend it north once the rat monsters lurking there decide to leave.  Might get them started on the south wall in the mean time.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 05, 2011, 07:56:01 am
Have you considred making a pool of water in hell, opening it to the sky above and waiting for winter to freeze it?

Then you can say hell froze over.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 07:58:09 am
Have you considred making a pool of water in hell, opening it to the sky above and waiting for winter to freeze it?

Then you can say hell froze over.

Genius thinking, but it doesn't freeze in winter at Swordthunders.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ASCIt on October 05, 2011, 09:08:04 am
There issssss a reasssssson that the dwarvessssss are ssssssso keen on sssssealing off the glowing pitsssssss...

(http://img.ie/images/71051.png) (http://img.ie/)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 09:54:51 am
Actually,  I floored over one of them so my dwarves could live in it while walling off the rest of it.  There's three levels inside - a stockpile of stone, a level of bedrooms and a dining room, and the lowest level has a food stockpile and barracks for a militia squad.

Essentially, I turned one from a terrible fate to fall in into a happy home for my dwarves while they work.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 10:21:53 am
Just out of curiosity, do you guys want me to share a save every now and then of the current progress?  Right now my Masons (or as i call them; The Masonic Order of Cavern-Sealers) are spread over the South-West area of Hell, flooring and walling various sections.  I've got them focusing on the ground sections leading off-map to stop pesky ground-based demons spawning in.  Granted, I know what that'll probably cause to happen instead, but it'll help in the short-term.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 05, 2011, 01:57:56 pm
Maybe screenshots would do the trick. Could visualise the progress here and now.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 05, 2011, 02:20:36 pm
Indeed, I'd love to hear about it. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 05, 2011, 03:25:35 pm
This has really gone a long way.

You should breed animals (and dwarfs) in the pits where most of the demons were >:]
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 08:02:00 pm
Alright.  There's just a fair whack of ground to cover, that's why i was gonna offer the save. 





Here's what the Pit House looks like inside
Spoiler: Level 2 (click to show/hide)

Spoiler: Level 1 (click to show/hide)

There's a third level atop those, but all it's used for is to store the Gabbro used to build the walls.


This is the area outside the Pit House.  This was the first wall they did and it exents and spreads out on the levels above.  It still has the upper-most level to go though as i have the Masons walling off the map edges that have ground instead of Glowing Pits to keep most of the Demon types at bay.

Spoiler (click to show/hide)

This is a shot of the southern wall where you can see the spots with ground have been walled-up first
Spoiler (click to show/hide)

The south-west corner is moderately complete as well, again still got to do the top level as well as the south wall.  That gray line along the side of the image is all gabbro wall.

Spoiler (click to show/hide)


Finally, you may be wondering how I'm getting so much Gabbro for the walls.  Well...

Spoiler (click to show/hide)

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 05, 2011, 08:16:09 pm
Depends on how many z-levels you have to wall off.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 08:23:17 pm
Depends on how many z-levels you have to wall off.

There's five z-levels in Hell, at least the one under Swordthunders.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 05, 2011, 08:30:07 pm
Depends on how many z-levels you have to wall off.

There's five z-levels in Hell, at least the one under Swordthunders.

Hm.  It might not be enough then. You may have to use non-gabbro on other z-levels.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 08:32:54 pm
Nah, I'll just dig out another level of Gabbro.  There's one above the current quarry level i can dig out.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 05, 2011, 08:36:14 pm
Probably a good idea.  It'll give your non-legendary miners (if you still have any) some practice anyway.

Might want to build supports just to be safe, though I doubt it'll be a problem.  I built supports in my external mine because it has a weird problem with irrational cave-ins (it's connected damnit!  why is it falling?  Oh well).
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 05, 2011, 08:38:28 pm
Nah, I've done this before with a Cavern.  All you have to worry about is unwanted visitors spawning on the tops of walls.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 05, 2011, 11:23:26 pm
I built supports in my external mine because it has a weird problem with irrational cave-ins (it's connected damnit!  why is it falling?  Oh well).

I think back in 23a you had to build supports inside, as, was it 7x7 areas, would collapse in their own.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 06:05:07 am
Red Demon's frying some of my recruits at the moment.  They decided to go rushing after it BEFORE getting their gear.  the ground around the entry into the Pit House is gonna smell terrible.  Not that it probably wouldn't already with the dead Pterodactyl demon on the doorstep surrounded by it's goo.  I'm mildly concerned what may happen to anything that steps through that muck without shoes.  Might chain an animal atop it and see what happens.  Here, kitty, kitty...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 06, 2011, 06:18:39 am
I built supports in my external mine because it has a weird problem with irrational cave-ins (it's connected damnit!  why is it falling?  Oh well).

I think back in 23a you had to build supports inside, as, was it 7x7 areas, would collapse in their own.
I'm using the current version, haven't used any other version yet. 

Aside from the cave-in I had at the start of the map, I haven't had an indoors cave-in yet, just outdoors ones.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 07:01:24 am
Bug with your genned world, perhaps?  And the Red Demon's dead.  Took out half a militia squad though.  Replacements have been drafted and they've been issued crossbows as standard issue.  With bolts this time, after i remembered the ammo section.  It's currently Early Summer and I'm hoping for some migrants I can put into chain gangs building the walls induct into the Masonic Order of Cavern-Sealers as i lost a few to that damn Red Demon.  The militia should (in theory) be training now instead of rushing blind without getting their equipment first so i don't have another dwarven barbeque. 

Edit:  Yup, the recruits definitely have weapons now.  One just took out a beserk moody dwarf wearing nothing but an addy gauntlet (on his left hand, for the curious)  and a steel short sword.  I should probably trade for more metal as there's none in Swordthunders.  Despite what the world map promised me... >.>

Edit 2:  I have a jaguar with his paws covered in the pterosaur's goo.  Nothing bad's happened yet.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 06, 2011, 06:26:31 pm
Okay Aussie.  Think this'll work for me?

Spoiler (click to show/hide)

Naturally once my pump stack is finished (about a third of the way built, waiting on my Fikod Lindcatten-- my smithy whom is made of win and awesome for how fast and well he forges-- to create more iron blocks, corkscrews, and pipes) I'm creating a lot of iron grates to go with this.  Iron is supremely abundant here so it's not a drain on my resources.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 07:46:07 pm
You're pumping in from the sides?  Nooooo.  Odds are the fluids will meet in the middle and mix to make a wall.  Also, they're not large enough.  They'll only reach about half the board apiece before they settle.  Magma's a very slow-moving liquid and water tends to slow down around the 3/7 level quite a bit.  That's why you fill it from two levels above (the gameboard having an open carved-out z-level over the one with the grates)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 06, 2011, 08:19:56 pm
You're pumping in from the sides?  Nooooo.  Odds are the fluids will meet in the middle and mix to make a wall.  Also, they're not large enough.  They'll only reach about half the board apiece before they settle.  Magma's a very slow-moving liquid and water tends to slow down around the 3/7 level quite a bit.  That's why you fill it from two levels above (the gameboard having an open carved-out z-level over the one with the grates)
What if they were two z-levels high and both z-levels were full of liquid?  Hm. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 08:36:32 pm
Again, they'd fuse in the middle and create a wall.  By pouring them one at a time from overhead, they pass over the already-obsidianized spots to fill the still-empty ones and the floor grates keep anything from getting out.  You also want them coming in from below as the basic behaviour of the demon AI is to go up as high as possible (Probably so they path through your fort and murder everything they can).  they climb up into the gameboard and just sit twiddling their thumbs because they cant path any higher.  Coming in from the side, they MAY decide to go back out into the hallway.  Floodgates won't stop that as they're building destroyers.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 06, 2011, 08:48:23 pm
Oh, I see your confusion now I think. 

The liquids ARE one z-level above, not on the same level as the checkerboard.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 08:54:04 pm
Yes, pouring down is what you need.   You want a level in-between though.


Something like


Magma Tank  |  Water Tank.
Empty Space  (recommend just digging this out, cutting out around the edge of the floor and letting it drop to cave-in the board squares)
Surface (the level with the magma-safe floorgrates)
Gameboard (inside with the checkerboard walls)
Pathway up from the Spire  (You'll want a side path so a mason can go in and wall himself into the pathway before going down to let the demons in)

You should also go with excavated walls over built ones as I SWEAR I've seen a demon or something destroy a built wall.  Don't quote me on that though.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 06, 2011, 09:00:52 pm
I've never seen that happen when my place was attacked by building destroyers.

At any rate, I'll continue emptying out this level then but also build another level on top of it.  Would it work if I did this?

(image is horizontal)

EEDWWDE
FFUEEUF
FFFFFFF


To get them in to the checkerboard-- IE, a dip downward and then stairs up into the chamber, with a bridge to block off the stairs down on the far side (not the side with the magma)?  Or will they simply not go down a level like that to chase Urist McLivingBait?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 09:07:34 pm
They MIGHT, but you won't get all of them.  They'll sit at the "peak" in the corridor and spread out.  While some will chase Urist McBait, you'll get quite a few that simply go "screw this" and go back down to hell. If you give them a straight clear climb into the checkerboard, you'll get the entire clown car, guranteed.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Melissia on October 06, 2011, 09:10:01 pm
In that case, I'll pretty much be REQUIRED to build artificial walls unless I want to move it all. 

Which I don't.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 09:16:05 pm
Go with the artificial walls then.  They won't live very long anyway.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 06, 2011, 10:03:17 pm
Artificial walls can only be destroyed by caving them into a void, or by dwarven fingernails issues the deconstruction order.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 06, 2011, 11:30:20 pm
Artificial walls can only be destroyed by caving them into a void, or by dwarven fingernails issues the deconstruction order.

I always thought they just used their prehensile beards to wrap around the wall and compress it down to a single spherical stone?  That or headbutt the wall till it broke
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 07, 2011, 01:06:27 am
Actually, dwarven medical science has shown that a wall is just a mass of booze vomit with some pebbles stuck in the middle, and proclaimed "rock wall".  Don't ask how it's deconstructed...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 01:16:09 am
Well, killed a few Boiling Brutes that came calling.  I'd like to give particular thanks to one that just sat mid-air and let a marksdwarf level up on it before he finally managed to shoot it in the face and make it explode.  Also managed to leave a few Pterosaur Demons alone till they left of their own volition.  As for the walls, I've got the dwarves blocking up the north areas with ground on the edge tile (that's where most of the demons seem to be coming from.  I THINK the spawning process makes them appear well away from where the dwarves are clustered on purpose).
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 07, 2011, 01:41:54 am
Could you block the spawns by posting migrants in burrows at the edge of hell?  Would the spawn decide that nowhere was good, or would it just drop demons on your head?  So much science~
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 02:53:56 am
That is an interesting question.  I suspect if i built another Pit House somewhere around the north-east it would make them start coming out around the southern area more... Hmm..  At the moment, my Masons are concentrating on the West wall to get one side completely done (they're making okay progress between demons killing them in groups of 3 or 4 before the militia arrives and loses a few of their own).  Once that's done, i might get them all focussing on flooring over and building into a reasonably-sized Glowing Pit somewhere in the north-east area.

Edit:  Speaking of demons, Militia Commander Doren Domainhall, the Amazing Mountain of Roughness (and perhaps holder of the most dwarfy name ever that doesn't include magma)  just took down a Pterodactyl demon on his own without getting so much as a scratch.  If he didn't already have a title, I'd declare him Resident Badass.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 07:01:42 am
Just a minor update.  I had a pair of tame Gorillas chained outside the entrance into the Pit House because, who doesn't want Gorilla Guards in Hell? 
Spoiler (click to show/hide)

Sadly, the male of the pair, who I dubbed Mr Magilla for his size, got the business end of a Spring Green Devil throw.  That vertical red trail is his.  It doesn't show the body as it was flashing, but it wasn't a pretty end.  That swordsdwarf you see, Zanig Warmknives, recently joined the militia from a wave of migrants.  He made sure that Magilla was avenged.  The Swift Tombs surrounded the Demon and Zanig actually beat Doren to the kill.  There's promise in him, I reckon, if he survives long enough.  Those two amber demons are just the corpses by the way. 

And i suppose I should ask as I'm sharing ongoing progress on the wall;  Anyone want a dorfing?  Something I've never gotten to do for others before and it might help me keep track of which Masons are fairly old and which are the new draftees stepping in (and occasionally over)  the burning/boiling/rotting remains of the latest victims of a Demon visit.


Oh, and as to the wall itself;  Just the one picture, but it should give you an idea of progress.

Spoiler (click to show/hide)

I've nearly gotten half the western wall done.  I say half as that semi-molten rock wall goes down to the level of the stairs into the Pit House.  Under that to the north is another five z-levels.   Overall, I'd say I have a little more than that though.  Maybe about 1/7th or so of the entire perimeter, given random walls around the place put up to keep flightless demons out of trouble.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 07, 2011, 08:10:13 am
If you would be so kind, I'd appreciate if you could dorf me, preferrably a new mason from scratch. No prior mason-skill, just a new dorf.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 08:20:23 am
Done.  You're an Animal Caretaker that was drafted into the Masonic Order of Cavern Sealers.  Aka "I need more dwarves on the armok-damned wall!  Get to it!"

Spoiler (click to show/hide)

Oh and a bit of news:  The dwarves have completed the south-west wall.  They're now starting on the North-West section below that weird semi-molten area.  It's 5z in height, but only a quarter of the length for the West wall, so it shouldn't take as long.  Probably going to work my way around the map clockwise building the entire thing.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: FearfulJesuit on October 07, 2011, 08:33:42 am
I'd absolutely never have thought that anybody would invent a surefire way to make Hell harmless. Well done.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 08:41:33 am
Thank you.  It makes getting into hell easy as well as it kills EVERY demon in the Clown Car so they cant spread out around Hell.  All you get is the odd group of 3-5 of a single type of demon on the edge of the map.  If you're VERY lucky and none of your dwarves go near them, they eventually leave on their own. 

I'd also like to note that I haven't made Hell harmless, I've merely neutralized the initial demon rush.  I'm in the PROCESS of making Hell harmless with the wall around the perimeter.  Oh, and out of curiosity, would the Dwarven Checkerboard be Wiki-worthy under megaprojects or hell or something?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 07, 2011, 09:50:13 am
Spoiler (click to show/hide)

I have to say, I would probably have made him a military man. Mighty, almost never sick and slow to tire. Plus, I'm guessing that menacing stare could stop a bronze colossus in it's tracks. But still, thanks :D

EDIT: Fixed a typo
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 10:27:36 am
I might still when i get some migrants.  All i have is two squads at the moment.  I have 101 dwarves, but of that 29 are children and one is a severely crippled ex-hammer lord that i haven't the heart to put him out of his misery.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: PotatoLord on October 07, 2011, 12:18:18 pm
As for that previous quandary about demons destroying wall, IIRC building destroyers can destroy partially constructed walls, but not fully constructed walls. Those are more or less treated as natural terrain. (save in cave-ins, of course.)

Also, great job on this! Turning a wave of clowns into a game, and now turning hell into a peaceful outpost? This is dorfy. Thank you for your contributions to dwarf-kind.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 08:23:53 pm
As for that previous quandary about demons destroying wall, IIRC building destroyers can destroy partially constructed walls, but not fully constructed walls. Those are more or less treated as natural terrain. (save in cave-ins, of course.)

Aaah, that might be what happened with my fort.  Also, Mr. Magilla has a replacement - A Chimpanzee.  If you're wondering why I got these exotic animals, it's mostly because traders haven't always... returned from Swordthunders.  At one point the Trade Depot was on the front doorstep and a Siege turned up...  A few times traders have gone beserk because i wouldn't let them out to play with a Goblin Siege too.

Some Boiling Brutes appeared on the wall the Masons are currently working on in the NE corner.  They got battered around a bit without any real injuries before the Swift Tombs turned up and laughed at them before taking them to pieces VERY quickly.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 07, 2011, 08:35:33 pm
Seems like you'd just order a constant patrol at this point...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 08:37:41 pm
I prefer to keep the Swift Tombs at the Pit House as that's where demons generally make a bee-line for if they get aggro'ed by wandering dwarves.  I really should learn how to set up patrols though. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 07, 2011, 09:57:08 pm
Just wanted to share this little pic and tip-

When building a wall around the perimeter of a cavern or hell, whenever possible you should block off the "excess" wall you're not working on at present in case something... unfriendly spawns on it.  Case in point below.  Building down from the top instead up from the ground also prevents this, for ground-based critters anyway, but it's a lot slower as the dwarves cant stand atop the wall to build the gantry for the wall on that level.

Spoiler (click to show/hide)


Oh, and I've got 2/5 levels done on the NW wall now.  The third level's getting it's gantry and some of the wall done, the forth and fifth are slowly getting their gantry's built with the occasional bit of wall set up beside them  The Western Wall is almost complete.  Just the Fifth level and a bit of the Fourth to go.

Also, I'd like to share something I found amusing -  A Red Devil fighting a Duck.  Badly.

Spoiler:  Oh noes! (click to show/hide)

Spoiler: Huh.... (click to show/hide)

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 02:33:09 am
Ladies and Gentledwarves, I have now completed the Western Wall. 

Spoiler:  Level 1 (click to show/hide)

Spoiler:  Level 2 (click to show/hide)

Spoiler:  Level 3 (click to show/hide)

Spoiler:  Level 4 (click to show/hide)

Spoiler:  Level 5 (click to show/hide)

So now, there's a choice;  Do i build along the north side first, where I haven't really built much yet,  or along the south side where i have some half-finished walls already in place?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 08, 2011, 02:53:06 am
Get the south side. You can start focusing your military to a single area sooner.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 03:35:46 am
South it is, then.  Oh, the human caravan arrived and was surprised by a goblin ambush spawning right on top of them.  I sent the Flashes of Gravel, the topside squad, out to help, but by the time they got there there was only one merchant and swordsman left with a single cargo yak.  They immediately left, leaving the stuff on the dead yaks and traders for me to loot.  Same time next year and more of the same again please, humans!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 08, 2011, 07:01:19 am
Say... can humans distinguish between dozens of steel spears striking up from the ground and hidden gobbos stabbing them?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 08:15:22 am
I dont have the dwarfpower or the steel to set spear traps, sadly.  On the plus side, the dwarven caravan pissed off a group of Demons of Amber so they killed themselves violently.  Pity about the swordsdwarf in the caravan.  He basically became one big blood-filled blister from the boiling extract blast, poor bastard
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 08, 2011, 09:55:22 am
How did they piss it off? Is your trade depot in hell?

If not, you're doing it wrong.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 09:57:18 am
How did they piss it off? Is your trade depot in hell?

If not, you're doing it wrong.

They decided to leave my fortress via Hell because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.  And my Trading Depot isn't in hell - it's up in the main fortress in a colossal storage cavern so i don't have to lug stuff to it from all over the fortress


Edit:  Interesting little update - Doren, the badass militia commander, just got a faceful of fire from popping a Red Demon... and she's not dead.  She's lost the fat on her hand and thigh, her lower body is melted and she's pale, but she's made it back to the squad dorm and seems to be happily leading a demonstration.  Her bio's also now saying that she's "basically unbreakable".  And unburnable too, without her fat.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 08, 2011, 11:11:09 am
her lower body is melted and she's pale
Can you check the demon's skills somehow?  Was it an animal caretaker or a surgeon?  I think she's been spayed in the only way demons know how to do it.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 08:34:03 pm
her lower body is melted and she's pale
Can you check the demon's skills somehow?  Was it an animal caretaker or a surgeon?  I think she's been spayed in the only way demons know how to do it.

The sad thing is she was married with two kids.  The husband and kids are LONG dead.  I honestly have no idea how, but I'd guess either goblins, snatchers or demons. Possibly insane from moods gone wrong.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 08, 2011, 08:54:58 pm
Sounds like a stroll through legends mode~
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 09:16:14 pm
That'll be quite a long search - Swordthunders is about 15 years old and there have been a LOT of deaths.


edit:  I just saw how many coffins Swordthunders has - 712.  This place has officially beaten my old fort.  THAT one took about 20-30 years to get up to around 900+
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 10:26:40 pm
Alright, the mayor's displeased me now.  It's that crippled hammerlord, granted he has a title and 19 goblin kills, but he has motor AND sensory nerve damage as well as having lost the ability to grasp.  And he wants an iron bed.  Any ideas on how to respond to his demands in a prompt and final manner?

(Honestly, I'm not surprised he's the mayor though.  I removed all his jobs and left him wandering around the fortress.  He also keeps filling up the announcement screen with "cannot store owned item, too injured")
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 08, 2011, 10:29:32 pm
Well, obviously, either make him an iron bed of eternity (ie, tomb, lock him in and then put a slab above it) or... hmm... you have this conveniently placed HELL ITSELF to utilize!  WHY do you have to even think about how to handle this?!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 10:51:41 pm
Well, obviously, either make him an iron bed of eternity (ie, tomb, lock him in and then put a slab above it) or... hmm... you have this conveniently placed HELL ITSELF to utilize!  WHY do you have to even think about how to handle this?!

The problem's about to solve itself.  Probably.  Sakul Roomskinned, the Unwelcome Fork (and even more unwelcome Mayor) got herself locked outside during the current goblin siege.  I kinda wished they hadn't turned up right when the Elven Caravan had (again) as i really want to get some proper trade going to attract more slave labour potential masons
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 11:02:07 pm
I sent the Swift Tombs up to pay the Goblins a visit.  Only Doren actually got outside.

She'd already just gone through about eight trolls before i took a picture


She left the Goblin Hammerlord broken and unconcious while she slaughtered the others before coming back to finish him off last.  Because she knows no mercy, only stabbing.



edit:  Sakzul actually survived  (He's probably the only dwarf to survive being outside during a siege that wasn't Doren)  So i have a new job for him:  Hell Scout.  A one-man militia squad that will go say "howdy" to the next group of demons that rock up.  Preferrably something ground-based stuck on a wall that can throw fire...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 08, 2011, 11:07:09 pm
My first great supersoldier was a Doren...  He took his axe and cleaved war grizzlies in half, and their their elf riders into quarters and smaller.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 08, 2011, 11:51:47 pm
This Doren wields and Adamantine Pick and Iron Spear.  I used to be afraid of the demons.  Now i just send her in and they're dead in a few moments.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 09, 2011, 02:50:58 am
This Doren wields and Adamantine Pick and Iron Spear.  I used to be afraid of the demons.  Now i just send her in and they're dead in a few moments.

Yeah I think it's been the numbers all this time... Though I'm still cautious around them, like feeding a badger a cat kind of cautious.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 09, 2011, 03:33:44 am
I won't send him solo against a full group of five demons, but the odd lone one that gets to the Pit House gets a face-full of Doren's pick and spear (as long as it's not a Demon of Amber.  Those i leave be, even if they hassle my dwarves, as they seem to always somehow kill themselves). 

Oh, and I suppose you all want progress on the wall:

This is the south-east corner of the map.  I'm finally got construction on all five levels, now i just need to finish up the corner area and start building west (with some construction building from the south-west side in the opposite direction)

Spoiler:  Level 1 (click to show/hide)

Spoiler:  Level 2 (click to show/hide)

Spoiler:  Level 3 (click to show/hide)


Spoiler:  Level 4 (click to show/hide)


Spoiler:  Level 5 (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 09, 2011, 08:45:36 am
A small update, and a little sad - the Dwarves have left hell.  For a little while.  Red Devils did a number on my marksdwarf squad, by which i mean one exploding reduced their squad to zero, and I've realised that even with migrants, I'm slowly losing dwarves.  The population average when I started on the walls was about 100-110.  It's now around 70.  So the dwarves have sealed the hatches (with everyone out this time) , and they're preparing.  Any new dwarf gets drafted into the militia.  I'm going to spend a game year or so training hell into (as opposed to the usual out) of them.

My plan before going back in to wall off hell is this:

Four militia squads, two of which will be Marksdwarves to deal with Red Devils and Demons of Amber, the other two will wield any melee weapon they please.

I MAY train a fifth squad as a general fortress guard, but four squads is plenty as demons only appear in a spawn of five, and generally only one wanders over to the Pit House.  Dealing with all five at once WILL be an issue towards the last few sections of wall building due to the limited locations they can spawn at, hence the two marksdwarves squads.

A stable and safe population of at least 150 dwarves -
-20-40 will be masons,
-Another 15  or more will be dedicated haulers to keep the stone stockpiles set up at construction sites stocked. 
-Anyone else will be responsible for keeping the other dwarves fed, drunk or supplied with ammo and gear.

Also, can someone share a good design for a danger room that'll quickly train a full squad?


Also, I'm assuming trading a crap-ton of expensive goods will attract more migrants quicker?  Never really been sure for certain.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 09, 2011, 09:05:58 am
Why kill the existing demons with soldiers? I recall someone making a device that can even kill the first wave with extreme ease.

FAKEEDIT: Oh, right  ;)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 09, 2011, 09:20:29 am
Just to clarify:  I haven't scummed to an earlier save, I've just locked the doors.  Red Devils explode in a shower of flames that will utterly melt anything within about three tiles of them.  Demons of Amber have a boiling dust attack that's just as nasty, but they do tend to kill themselves.  There's also the fact that I only have the one militia squad now, and only one or two of them are higher than "Competent" in anything. 

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 09, 2011, 10:41:31 am
I meant you should re-prepare the checkerboard and let in any demons in the area. That way you'll be able to kill them easily, even without a proper militia, or risking a poor one.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 09, 2011, 12:05:16 pm
I meant you should re-prepare the checkerboard and let in any demons in the area. That way you'll be able to kill them easily, even without a proper militia, or risking a poor one.

He'll still have to bait it with something, and it's unlikely more than one or two demons will go for the bait
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 09, 2011, 07:54:03 pm
I couldn't bait five demons into the checkerboard, even if i wanted to - their first stop would be down into the Pit House for the closer property destruction.  They'd destroy the external hatches on the way back and probably just wander back out into hell.  And even if it DID work, I'd have to do that EVERY time a group spawned on the edge of the map.

Edit:  On a dwarfy note;  One of my wrestlers is organizing a Biting Demonstration for the Swift Tombs, and Doren's attending it.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 09, 2011, 08:29:16 pm
Start producing more wealth, it drives up your migrant waves and goblin invasions.  I do this with cloth crafts.  Prepare about 100 thread, 100 dye, and 100 cloth, and 100 dyed cloth.  Now, set your millstone, thresher, dyer, loom, and craft shop on repeat.  Milling and threshing aren't quality specific, so I enable my migrant workers with these tasks, but at max that consumes 5 dedicated dwarves who will pump out infinite value.  I use above-ground crops and have 2 5x5 farms set to grow rope reed and blade weed year-round.  Once you hit a certain point, the clutter value causes the industry to regulate itself, so no one workshop runs out of goods.  You'll also need a lot of bags for the dye, but that's not hard.

Get it set up, and you'll never want for a fresh dwarf or goblin~
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 09, 2011, 08:49:01 pm
Cheers.  Onwards, to cloth-based glory!

edit:  Oh, I'd like to add that I'm filling cages with the kittens roaming my fort and I'm gonna place them at building sites when i go back to building the wall in hell.  Pull the lever and instant demon distractions if my militia can't get to the masons in time.

edit 2:  One of the dwarf kids has at LEAST a dozen cats and kittens for pets.  Whooo wants cat roasts?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 10, 2011, 12:16:07 am
For everyone's amusement;  Dwarves dining in Hell

Why were there no 300 references in response to this? I am most disappoint.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 12:44:14 am
This is surprising because cats choose their owner, not the dwarves.  I can imagine this child walking around the fort, surrounded by dozens of adorable kittens that he absolutely hates, but they never leave him alone.  "I don't want your damn dragonfly corpse!  GET AWAY FROM ME!"
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Eric Blank on October 10, 2011, 12:51:09 am
Do him a favor and have them all assigned to a single-tile pasture over a pit that falls a straight 10 z-levels into your dining hall. The fighting that ensues will provide unimaginable benefits to the fortress, and certainly wouldn't give cat owners any negative thoughts!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 12:59:04 am
Do him a favor and have them all assigned to a single-tile pasture over a pit that falls a straight 10 z-levels into your dining hall. The fighting that ensues will provide unimaginable benefits to the fortress, and certainly wouldn't give cat owners any negative thoughts!


I think I know how I'm going to train my militia...  Alright lads, just wait in this room, pay no attention to the hole in the ceiling or the increasingly-loud angry meowing coming from it...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 01:06:25 am
Sounds rather similar to an idea of my own...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 01:12:04 am
Will 8z do for catsplatter, or should I increase the depth a few levels to guarantee kitty-kibble?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 01:15:22 am
Cats are a little small, makes them resistant to drops, but probably fine.  Not like you can't do it again, right?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: acetech09 on October 10, 2011, 01:16:23 am
kitty-kibble?

"'ey dear, m'breakfast tastes a bit off 'tis mornin"

"Ah, don' wory 'bout it, hon. 'tis finely minced."
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 01:21:25 am
Cats are a little small, makes them resistant to drops, but probably fine.  Not like you can't do it again, right?

Might put a circular saw trap under the hole with a dwarf repeatedly pulling the lever.  THAT should upset the recruits.  "meeeeeooowwwwwwwwwwww*BUZZZ**splatter*"


edit: the thought occurs that this may possibly be the most horrible thing I've ever designed....   :-\
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 01:31:18 am
I vote for a pasture zone.  1x1, using the same danger room design to force the military into the area.  The cats fight, and as they do, they die and cause immunity to trauma.  Plus, if you pet-lock the door, then it should cause no pathing issues.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 01:34:44 am
...You want me to organize underground cat pit-fighting to turn my militia into sociopaths who don't care about anything?  ???
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 10, 2011, 04:36:48 am
Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 04:41:07 am
Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?

It's like the caverns, but you only get 1-2 groups of 3-5 demons at any one time.  And the problem comes from the fact that as you lay a wall, it becomes an acceptable spawn point because it's flat ground on the edge of the map.  You can build from the top level down, and it is safer, but it's a lot slower as they have to build a single gantry tile at a time.  Baiting isn't really possible either, as it'll always come down to kill-or-be-killed the moment they catch their prey.  They don't often escape unless there's a large number of targets and the demon's slowed down by trying to pick it's next meal
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 10, 2011, 06:31:57 am
Sounds rather similar to an idea of my own...

Except it wouldn't be about raising a kid into an emotionless super-soldier. It would be about turning an adult dwarf into an emotionless super-soldier.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 08:52:13 am
Hell's quiet at the moment and the current demons flying around are up around the North-East area.  So I've got a small stockpile set up with both militia squads keeping watch while the Masons work on the south wall a bit.  The bottom level is complete, and the second level's not far behind.  Levels 3 to 5 kinda spread out in a 'V' shape  in regards to how much of them is left to build.

Edit:  Second level is now complete and they're building on the third.  A Pterosaur demon turned up to cause trouble, but the Swift Tombs hacked it to pieces.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 10, 2011, 09:50:19 am
Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?

It's like the caverns, but you only get 1-2 groups of 3-5 demons at any one time.  And the problem comes from the fact that as you lay a wall, it becomes an acceptable spawn point because it's flat ground on the edge of the map.  You can build from the top level down, and it is safer, but it's a lot slower as they have to build a single gantry tile at a time.  Baiting isn't really possible either, as it'll always come down to kill-or-be-killed the moment they catch their prey.  They don't often escape unless there's a large number of targets and the demon's slowed down by trying to pick it's next meal

And therefore not worth the effort to create a couple of "false" spawn points along your wall that simply lead into a walled and roofed off area where they can wander about for a while without doing any harm, or possibly into some repeater-run spike traps.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 09:58:19 am
Silly question.  Is Hell like the surface or caverns at this point where it only will have 2-3 groups of "wildlife" wandering at any specific time?

And if so, could you not construct a "holding area" with a roof and gate, bait a demon spawning (or two) into it, lock them in with a closed drawbridge, and potentially then work on construction with potentially fewer interruptions?

It's like the caverns, but you only get 1-2 groups of 3-5 demons at any one time.  And the problem comes from the fact that as you lay a wall, it becomes an acceptable spawn point because it's flat ground on the edge of the map.  You can build from the top level down, and it is safer, but it's a lot slower as they have to build a single gantry tile at a time.  Baiting isn't really possible either, as it'll always come down to kill-or-be-killed the moment they catch their prey.  They don't often escape unless there's a large number of targets and the demon's slowed down by trying to pick it's next meal

And therefore not worth the effort to create a couple of "false" spawn points along your wall that simply lead into a walled and roofed off area where they can wander about for a while without doing any harm, or possibly into some repeater-run spike traps.

I... hmm... That's not a bad idea.  The problem is that where they spawn is random,  but increasing your odds never hurts....  Even a few 2x1 spaces should do... MASONS!  To the walls for a redesign!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 10:33:21 am
Ladies and Gentledwarves, I give you...



(Theoretically) guranteed to keep the most dangerous of demons from spawning where you don't want them to, keeping them out of the way until they decide to leave of their own accord!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 10, 2011, 11:02:02 am
The downside being that the wall will never be complete enough to satisfy our need for perfection, unless you deconstruct that spawntrap and wall the spot up proper.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 11:15:01 am
It's a short term protection, I assume.  Once the other wall sections are complete, then the odd spots can be smoothed out.

Also, how to build gantries: Build a stairs and floor as normal, but some tiles AWAY from the work zone.  Build bridges to connect the scaffolding to the work zone.  Build walls as needed.  When you need to deconstruct, you can remove the 10 long bridges much faster than floor tiles, and then cave-in the scaffolding so that it collapses into a pile of stone.  Very quick cleanup, there.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 10, 2011, 11:43:00 am
SPLENDID.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 10, 2011, 08:29:39 pm
Ladies and Gentledwarves,


Also, I've got bridges being built as gantries along the south wall to see how that goes.  It's actually taking longer so far because of the need for an Architect (that and there's four near full-length bridges being built), but it may pay off in the long-term.  It was a nice thought, but it's far quicker just to set up a small stone stockpile by the construction site and let the Masons just lay a row of floors down to work on.  I don't really mind the gantries staying there on the wall.  It'll still be sealed, none-the-less.


It's a short term protection, I assume.  Once the other wall sections are complete, then the odd spots can be smoothed out.

That's exactly right.  Once the basic wall is done,  I'll go back and re-do the traps for a completely flat wall.


edit:  The third level of the South Wall is DONE. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 10, 2011, 11:40:16 pm
Remind me to hire all of you when I start up an engineering firm.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 11:42:15 pm
I'll send you my resume.  It's the skull of your pet, adorned with hanging rings of emeralds.  It's also mounted upside down and the cavity is filled with vomit.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 10, 2011, 11:47:18 pm
How would you like to be the leader of the design team?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 11:49:33 pm
I'll send you my response in the form of a sack made from the leather of your pet.  It won't be vomit-filled this time.  But it will be worse.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 10, 2011, 11:53:11 pm
By worse I assume you mean better.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 10, 2011, 11:56:28 pm
It's always better *corn cob pipe*
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 10, 2011, 11:58:24 pm
And a button nose?

Sorry, I couldn't resist. What was this thread about again?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 11, 2011, 01:05:28 am
And a button nose?

Sorry, I couldn't resist. What was this thread about again?

It was about Aussie guy dominating hell>:]
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 11, 2011, 01:46:10 am
And a button nose?

Sorry, I couldn't resist. What was this thread about again?

It was about Aussie guy dominating hell>:]

I prefer "embarrassing hell" or "insulting hell" myself.  Losing may be fun, but Winning is Satisfying
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 11, 2011, 05:53:12 am
And a button nose?

Sorry, I couldn't resist. What was this thread about again?

It was about Aussie guy dominating hell>:]

I prefer "embarrassing hell" or "insulting hell" myself.  Losing may be fun, but Winning is Satisfying

About time Hell had fun. Previously it has been merely satisfied.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 11, 2011, 07:05:12 am
I'm fairly surprised that, given Girlinhat's activity in this thread, there have been no dick jokes.

THE PHALLUS GODS ARE ANGRY.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 11, 2011, 07:55:20 am
After that, won't be long before Girlinhat demands (mandates?) AussieGuy to build a huge phallus to hang from the roof of hell...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 11, 2011, 08:17:55 am
Just got the fourth level done on the south wall.  Fifth one will probably be done sometime soon.  East or North next, guys?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 11, 2011, 10:11:08 am
Ladies and Gentledwarves, I have now contained half of the Happy Fun Stuff.

Spoiler:  Level 1 (click to show/hide)

Spoiler: Level 2 (click to show/hide)

Spoiler:  Level 3 (click to show/hide)

Spoiler:  Level 4 (click to show/hide)

Spoiler:  Level 5 (click to show/hide)

I'm saving the Glowing Pits for after the walls are done.  Their day is coming though...


Edit:  Extra happy news - One of the admanatine spires has a straight shot down into hell without curving about.  We're gonna have strawberries....
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 11, 2011, 10:34:53 am
Strawberries mean wine! Fruit, wine, sunlight and a warm climate all year around. Who would have thought that hell was so... elven?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 11, 2011, 10:38:16 am
Strawberries mean wine! Fruit, wine, sunlight and a warm climate all year around. Who would have thought that hell was so... elven?

Are you really so surprised?  I'm considering flooring every level in hell to build a dwarf city.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 11, 2011, 10:39:28 am
Seeing this has put everything i have ever done to shame and now i will go through my house systematically burning everything i own, running naked into the wilderness and either dying or conquering it in a style worth of this megaproject.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 11, 2011, 10:46:22 am
Seeing this has put everything i have ever done to shame and now i will go through my house systematically burning everything i own, running naked into the wilderness and either dying or conquering it in a style worth of this megaproject.

I think we need a checklist of what I've done with this little project:

I've broken the fear of the Clown Car.

I've walled over half the perimeter of Hell (and I'm still going)

I've got a viable 1x1 site for growing surface plants on the surface of the underworld (Though it'll probably take a while as I'll probably have to dig into the cavern layers to build a proper walled vertical channel.  THAT will be done after I've made the Happy Fun Stuff into a Happy Friendly Place as I'll need dedicated masons).

Have I missed anything?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 10:49:58 am
Seeing this has put everything i have ever done to shame and now i will go through my house systematically burning everything i own, running naked into the wilderness and either dying or conquering it in a style worth of this megaproject.
Make sure it is actual wilderness, and not this large park crap. Otherwise you may have some troubles with the rangers.

See: Testicle Tazers.

EDIT: I love how the highest voted thing is "BANANA". I love Bay12.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 11, 2011, 11:12:16 am
Seeing this has put everything i have ever done to shame and now i will go through my house systematically burning everything i own, running naked into the wilderness and either dying or conquering it in a style worth of this megaproject.
Make sure it is actual wilderness, and not this large park crap. Otherwise you may have some troubles with the rangers.
Siberia, Lapland or Northern Canada should be your friends here.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 11:21:48 am
Seeing this has put everything i have ever done to shame and now i will go through my house systematically burning everything i own, running naked into the wilderness and either dying or conquering it in a style worth of this megaproject.
Make sure it is actual wilderness, and not this large park crap. Otherwise you may have some troubles with the rangers.
Siberia, Lapland or Northern Canada should be your friends here.
One problem with that.


Seeing this has put everything i have ever done to shame and now i will go through my house systematically burning everything i own, running naked into the wilderness and either dying or conquering it in a style worth of this megaproject.
Gonna have some bits and pieces falling off.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 11, 2011, 11:34:00 am
I was considering the scottish moors actually. It's legal to wild camp up there! That and i can't get abroad too easily. Maybe if i just let myself float on a current using my bouyant rear end.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 11, 2011, 11:34:49 am
It's not dorfy until bits and pieces are falling off.

Also, might I suggest a large phallic shaped swimming pool?  Preferably built with retaining walls of expensive materials.  Gold or platinum should suffice.  It should be your preferred drowning chamber for nobles.  And the tip should lead to a glowing pit, where you can empty it into the deepest pits of the earth.

I'm tempted to say magma pool, but a swimming pool in hell sounds more hilarious.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 11, 2011, 11:37:51 am
It's not dorfy until bits and pieces are falling off.

Also, might I suggest a large phallic shaped swimming pool?  Preferably built with retaining walls of expensive materials.  Gold or platinum should suffice.  It should be your preferred drowning chamber for nobles.  And the tip should lead to a glowing pit, where you can empty it into the deepest pits of the earth.

I'm tempted to say magma pool, but a swimming pool in hell sounds more hilarious.

Not to mention the dwarfs getting happy thoughts from the mist.

"This place is pretty creepy and demons could come out and mutilate me at any second and- WOW! That's a nice Phallus!"
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 11, 2011, 11:41:34 am
It's not dorfy until bits and pieces are falling off.

Also, might I suggest a large phallic shaped swimming pool?  Preferably built with retaining walls of expensive materials.  Gold or platinum should suffice.  It should be your preferred drowning chamber for nobles.  And the tip should lead to a glowing pit, where you can empty it into the deepest pits of the earth.

I'm tempted to say magma pool, but a swimming pool in hell sounds more hilarious.

Mix platinum and electrum! Then you can use three precious metals!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 11, 2011, 11:51:53 am
Don't forget the maximum height tower above the hole so that you can hold a record sky-dive event when the noble of your choice "dedicates" the new farm plot. 

The initial liquid for irrigating the site does not have to be water.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 11, 2011, 12:25:26 pm
Don't forget the maximum height tower above the hole so that you can hold a record sky-dive event when the noble of your choice "dedicates" the new farm plot. 

The initial liquid for irrigating the site does not have to be water.

Drop a goblin from up there, you'll have a massive splatter down in hell.

"Before you throw me down, could you tell me how deep down this hole goes?"
"Yes. It goes all the way."

And eons after the fort crumbles, human archeologists find the site, and a hole in the ground. Imagine the looks on their faces when they find out it is literally a hole to hell!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 12:27:33 pm
Don't forget the maximum height tower above the hole so that you can hold a record sky-dive event when the noble of your choice "dedicates" the new farm plot. 

The initial liquid for irrigating the site does not have to be water.

Drop a goblin from up there, you'll have a massive splatter down in hell.

"Before you throw me down, could you tell me how deep down this hole goes?"
"Yes. It goes all the way."

And eons after the fort crumbles, human archeologists find the site, and a hole in the ground. Imagine the looks on their faces when they find out it is literally a hole to hell!
Imagine the look on their face when they see that the bodies are still falling, due to the air-time being so long.

"And here we apparently have some kind of thermally bonded stone. None of our tools can even chip this stuff an- OH GOD! THE BODIES! EVERYWHERE! OH GOD IT'S IN MY OATMEAL"
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 11, 2011, 12:27:38 pm
Why not aim the goblin into the eerie pits? A fate worse than death: Falling into the warp!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 12:29:05 pm
Why not aim the goblin into the eerie pits? A fate worse than death: Falling into the warp!
Gain horrible mutations praised gifts as a bonus!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 11, 2011, 12:41:40 pm
Why not aim the goblin into the eerie pits? A fate worse than death: Falling into the warp!
Gain horrible mutations praised gifts as a bonus!

I always felt dorfs could do with a few extra cancerous tentacles, all the better to force them to hold more crossbows with.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 12:43:23 pm
Why not aim the goblin into the eerie pits? A fate worse than death: Falling into the warp!
Gain horrible mutations praised gifts as a bonus!

I always felt dorfs could do with a few extra cancerous beards, all the better to force them to hold more crossbows with.
Fixed that for you.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 11, 2011, 12:45:23 pm
Why not aim the goblin into the eerie pits? A fate worse than death: Falling into the warp!
Gain horrible mutations praised gifts as a bonus!

I always felt dorfs could do with a few extra cancerous beards, all the better to force them to hold more crossbows with.
Fixed that for you.

This reminds me of a conversation i had elsewhere. People were discussing on how to make dwarves egg laying creatures. I put forward they they either detached their beard which grew into a dwarf after going  through a vermin style larval stage, or even better, the beard was in fact an ovipoitor and they would plant their faces in the nest box and sort of vomit out a clutch of eggs from within the beards confines. Followed by each egg if harvested contained 5 units of alcoholic yolk and albumen...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 11, 2011, 12:46:39 pm
I think a few sacrifices are in order for Aussie's almost total victory over Hell HApPy FuN d0RF LanD


I will begin by sacrificing two cats and one bob dylan CD.

PRAISE HIS AUSSIE ARSE!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 12:47:13 pm
Why not aim the goblin into the eerie pits? A fate worse than death: Falling into the warp!
Gain horrible mutations praised gifts as a bonus!

I always felt dorfs could do with a few extra cancerous beards, all the better to force them to hold more crossbows with.
Fixed that for you.

This reminds me of a conversation i had elsewhere. People were discussing on how to make dwarves egg laying creatures. I put forward they they either detached their beard which grew into a dwarf after going  through a vermin style larval stage, or even better, the beard was in fact an ovipoitor and they would plant their faces in the next box and sort of vomit out a clutch of eggs from within the beards confines. Followed by each egg if harvested contained 5 units of alcoholic yolk and vomit...
Fixed that for you.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 11, 2011, 12:48:23 pm
Stop fixing my suggestions into better things!

On the note of sacrifices: A quota of 10% of all migrants must be sacrificed from the highest peak of the highest tower into the lowest pits of hell to appease the lords below, Armok the god of blood and the great masters of the warp?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 12:59:43 pm
fix my suggestions into better things!

On the note of sacrifices: A quota of 100% of all migrants must be sacrificed from the highest peak of the highest tower into the lowest pits of hell to appease the lords below, Armok the god of blood, and the great masters of the warp?
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 11, 2011, 05:48:11 pm
fix my suggestions into better things!

On the note of sacrifices: A quota of 100% of all cats must be sacrificed from the highest peak of the highest tower into the lowest pits of hell to appease the lords below, Armok the god of blood, and the great masters of the warp?
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 06:17:27 pm
fix my suggestions into better things!

On the note of sacrifices: A quota of 100% of all cats must be sacrificed from the highest peak of the highest tower into the lowest pits of hell to appease the lords below, Armok the god of blood, and the great masters of the warp?
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I'm not sure if you changed anything  :-\
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: JDF117 on October 11, 2011, 07:45:03 pm
fix my suggestions into better things!

On the note of sacrifices: A quota of 100% of all cats must be sacrificed from the highest peak of the highest tower into the lowest pits of hell to appease the lords below, Armok the god of blood, and the great masters of the warp?
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I noticed you changed migrants to cats   :)
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 11, 2011, 07:48:55 pm
You're all terrible, awful, terrible, terrible hilarious people.   And we're building up the east wall.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 11, 2011, 09:30:22 pm
You're all Bay12 forumgoers.   And we're building up the east wall.

Implicit trollface here.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 11, 2011, 09:33:54 pm
fix my suggestions into better things!

On the note of sacrifices: A quota of 100% of all cats must be sacrificed from the highest peak of the highest tower into the lowest pits of hell to appease the lords below, Armok the god of blood, and the great masters of the warp?
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I noticed you changed migrants to cats   :)
Spoiler (click to show/hide)
Ah, OK.

You're all Bay12 forumgoers.   And we're building up the east wall.

Implicit trollface here.
http://www.youtube.com/watch?v=K0QHw7iy1Rg (http://www.youtube.com/watch?v=K0QHw7iy1Rg)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 11, 2011, 10:11:40 pm
This is becoming dangerously close to being a quote pyramid of FTFY's and trollfaces. Kill it with magma.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 12, 2011, 12:10:42 am
Mag ma magmaing magmamagma magma ma gmaing a magma magmagma ma GMA's and magmamagmas. Mag ma magma magma.
Magma magma magmagma magmagmagmagma magma mag ma magma.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 12:57:02 am
Alright, enough's enough.  As for the wall, I lost a mason.  He went berserk when he didn't get the stuff he wanted for a mood, so one of the Earthen Quills got to use him for target practice.  By target practice, I mean he beat his head in with his crossbow.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 12, 2011, 01:04:36 am
Mag ma magmaing magmamagma magma ma gmaing a magma magmagma ma GMA's and magmamagmas. Mag ma magma magma.
Magma magma magmagma magmagmagmagma magma mag ma magma.
You're reminding me of this (http://www.newgrounds.com/portal/view/455544) series, particularly the third (http://www.newgrounds.com/portal/view/468934) part.  (This is the same girl who did the Friendship is Magic Bitch flash)
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 03:32:51 am
Those demon spawn traps of Oaktree's have actually worked better than expected so far - I've only had a single demon attack since i set a few up.  They generally either spawn well away from the current building site, or inside one of the traps.

Congratulations Oaktree, you broke the random demon spawns of hell.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 05:07:52 am
You know how i told my miner to excavate an entire layer for stone to build the walls with?

Guess what?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 12, 2011, 07:42:12 am
Oh dear... That is disturbing on so many levels, and it especially disturbs that one level.
With that much mined space, you should have nice amounts of moods incoming.

Also, if/when Oliolli does something odd (becomes a legendary mason?), please let me know.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 08:04:01 am
Oh dear... That is disturbing on so many levels, and it especially disturbs that one level.
With that much mined space, you should have nice amounts of moods incoming.

Also, if/when Oliolli does something odd (becomes a legendary mason?), please let me know.

Oh... right.... uh.... Ololli's dead.  How long, I have no idea.  Though If I had to guess, he probably got killed by a demon before I backed out of hell to train for a bit.

Spoiler (click to show/hide)

By the way, as punishment for your little quote pyramid,  you're all getting dorfed as members of the Masonic Order of Cavern-Sealers.  Some of you are pre-existing masons,  some are you are random dwarves that were carrying stone to the stockpiles and had a useless profession.

Spoiler:  Girlinhat (click to show/hide)

Spoiler:  JDF117 (click to show/hide)

Spoiler:  Mego (click to show/hide)

Spoiler:  Necro910 (click to show/hide)

Spoiler:  Wannazzaki (click to show/hide)


Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 12, 2011, 08:06:54 am
AND I WILL REIGN SUPREME OVER MY NEW LORDLY KINGDOM OF HELL!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 08:09:48 am
AND I WILL REIGN SUPREME OVER MY NEW LORDLY KINGDOM OF HELL!

You wish.  I'm setting up tombs so that when you lot die, you'll have a coffin each on the gantries of the Walls.  How's THAT for slave labour?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 12, 2011, 08:13:00 am
I will haunt your cabinet.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 12, 2011, 09:20:06 am
Spoiler (click to show/hide)

Is... uhh... *clears throat*

Is that a massive room full of coffins?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 12, 2011, 09:23:55 am
Is... uhh... *clears throat*

Is that a massive room full of coffins?

I really hope he's burying pets in that fort. Oh god do I hope he's burying pets.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 09:29:04 am
Is... uhh... *clears throat*

Is that a massive room full of coffins?

I really hope he's burying pets in that fort. Oh god do I hope he's burying pets.

Spoiler:  Nope (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 12, 2011, 09:34:32 am
Is... uhh... *clears throat*

Is that a massive room full of coffins?

I really hope he's burying pets in that fort. Oh god do I hope he's burying pets.

Spoiler:  Nope (click to show/hide)

Being dwarfed really is a punishment in that hell hole... no pun intended. Assuming most of the coffins are filled that is.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 12, 2011, 09:36:12 am
Is... uhh... *clears throat*

Is that a massive room full of coffins?

I really hope he's burying pets in that fort. Oh god do I hope he's burying pets.

Spoiler:  Nope (click to show/hide)
Let's hope that's the only one which doesn't allow pets... Please, let it be so... I guess I should be happy for getting out of there when I could...

By the way, how many legendary miners?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 09:38:39 am
Is... uhh... *clears throat*

Is that a massive room full of coffins?

I really hope he's burying pets in that fort. Oh god do I hope he's burying pets.

Spoiler:  Nope (click to show/hide)

Being dwarfed really is a punishment in that hell hole... no pun intended. Assuming most of the coffins are filled that is.

Everything but the last three rows.  Took me AGES to get ahead of the corpse curve too after a few initial "fun moments".  That entire cavern was dug out when i started the fortress in case i needed the graveyard space.


And there were three.  One died somehow died in an exploratory dig of a candy spire (despite my telling him to dig ramps so he could get out).  Another died in the hospital because of an accident.  There's one left though.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 12, 2011, 11:10:03 am
Mag ma magmaing magmamagma magma ma gmaing a magma magmagma ma GMA's and magmamagmas. Mag ma magma magma.
Magma magma magmagma magmagmagmagma magma mag ma magma.
You're reminding me of this (http://www.newgrounds.com/portal/view/455544) series, particularly the third (http://www.newgrounds.com/portal/view/468934) part.  (This is the same girl who did the Friendship is Magic Bitch flash)
Spoiler (click to show/hide)
GRAPEFRUIT 663
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 12, 2011, 12:16:07 pm
Those demon spawn traps of Oaktree's have actually worked better than expected so far - I've only had a single demon attack since i set a few up.  They generally either spawn well away from the current building site, or inside one of the traps.

Congratulations Oaktree, you broke the random demon spawns of hell.

Glad to have helped.  You made the simplest implementation of the concept possible.

For the caverns my equivalent to the nooks are drawbridged on both ends and have side corridors with their own ditched bridges.  The side corridors are spike trapped and I put a door (going nowhere) at the end.  Connect to cavern and wait for FB to wander in to destroy the door.  Close drawbridge to cell and spike to bits.  Rinse with magma if beast had deadly blood, dust, etc. Repeat.  (Or simply lock them in and leave them there.)

I presumed something similar would work for demons.  But you just used it as a distraction to keep them away from your workers without needing to add all the bells and whistles to make it lethal to the demons.

(I also seem to recall a previous forum post that implied that if you kept a single demon of a group alive (presumably trapped somewhere) a new group would not spawn.)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 12, 2011, 12:56:05 pm
GOOD GRIEF SO MANY DEAD DWARVES D:

Damn, well I guess I should up the sacrifices.
I think 4 fortresses and a packet of Doritos should suffice.

...Does anyone smell something burning? :D :D :D
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 12, 2011, 04:14:10 pm
I notice that girlinhat's dwarf is listed as being creative. Sounds right. But Necro910's doesn't list a preference for magma. Something wrong there.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 12, 2011, 04:15:54 pm
I notice that girlinhat's dwarf is listed as being creative. Sounds right. But Necro910's doesn't list a preference for magma. Something wrong there.
THAT MAGMAR IS A SPY
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 12, 2011, 04:24:46 pm
I notice that girlinhat's dwarf is listed as being creative. Sounds right. But Necro910's doesn't list a preference for magma. Something wrong there.
THAT MAGMAR IS A SPY

Spycheck with a water pistol? ... or a raging torrent unleashed from the very heart of the mountain itself!


Anybody ever wanted to see kraken styled on the Watcher in the Water lurking in the caverns lakes?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 12, 2011, 04:39:45 pm
I notice that girlinhat's dwarf is listed as being creative. Sounds right. But Necro910's doesn't list a preference for magma. Something wrong there.
THAT MAGMAR IS A SPY

Spycheck with a water pistol? ... or a raging torrent unleashed from the very heart of the mountain itself!
Flood them WITH MAGMA.

If he survives, it is me. If it is not... the spy has been spychecked.

MMH HMM MMMF!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 12, 2011, 06:04:01 pm
Mego Cogtomus. I approve.

Wait a second... I AM NOT FEMALE! FUCK YOU!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 07:33:23 pm
Mego Cogtomus. I approve.

Wait a second... I AM NOT FEMALE! FUCK YOU!

You'll take the random dwarf I picked for you and LIKE IT!   :P



(I also seem to recall a previous forum post that implied that if you kept a single demon of a group alive (presumably trapped somewhere) a new group would not spawn.)

I can disprove that.  I've seen two different demon groups wandering around Hell at the same time.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 12, 2011, 07:38:09 pm
That looks like this (http://xkcd.com/221/) kind of random number generation.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 07:42:39 pm
That looks like this (http://xkcd.com/221/) kind of random number generation.

Actually, it was more "there's a dwarf carrying stone to one of the wall stockpiles, they'll do."
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 12, 2011, 08:34:22 pm
And the difference is?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 09:43:30 pm
And the difference is?

Would you rather I put you in the marksdwarf squad that's having trouble not shooting themselves in their own feet any time they use a crossbow?  And has had less than stellar performance (and survivability) in combat against goblins, let alone demons?  Toiling away on the Walls sounds a little better now, doesn't it?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 12, 2011, 09:48:46 pm
Dibs on Axe + Captain of the Guard.

If I'm the captain or if I'm receiving the axe... well, I'm not picky.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 12, 2011, 09:58:58 pm
Dibs on Axe + Captain of the Guard.

If I'm the captain or if I'm receiving the axe... well, I'm not picky.

The Captain of the Guard has been dead for some time.  I'd replace them, but all they seem to do is cripple the dwarves I actually need.

You got dwarfed when i did everyone else yesterday.  You're all on the wall as slave labour.  Though I am considering putting you all into a single militia squad just to see if you guys will survive or be slaughtered by goblins on the front doorstep amongst the literal dozens of goblin and troll skeletons.


When i form you all into a militia squad at a later date, (ie; when there's more migrants to stick on the wall as labour) you can be the psychotic axe-wielding militia captain.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 12, 2011, 10:10:03 pm
SLAVE LABOR!
SCORE~
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 12, 2011, 10:12:17 pm
Would you rather I put you in the marksdwarf squad that's having trouble not shooting themselves in their own feet any time they use a crossbow?  And has had less than stellar performance (and survivability) in combat against goblins, let alone demons?  Toiling away on the Walls sounds a little better now, doesn't it?

Actually shooting myself in the foot with a crossbow would be a more realistic interpretation of me as a dwarf. Great designs, terrible execution.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 12, 2011, 10:36:59 pm
Dibs on Axe + Captain of the Guard.

If I'm the captain or if I'm receiving the axe... well, I'm not picky.

Or you could give the axe to the Captain of the Guard, and girlinhat could receive it from him. She's not picky.

Ouch!

;)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 12, 2011, 11:06:02 pm
I think Aussie should make a militia squad composed entirely of Necro910 and Girlinhat. Nothing could stop all that awesome!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 12, 2011, 11:09:51 pm
Except it's not actually ME there.  It's just a dwarf wearing a costume.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 12, 2011, 11:34:46 pm
I think Aussie should make a militia squad composed entirely of Necro910 and Girlinhat. Nothing could stop all that awesome!
Woo! Axelords unite!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 13, 2011, 12:17:59 am
Damn dorf fortress, you scary.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 01:16:07 am
The east wall is now about half-finished.  All your dwarves are still alive and toiling away, too.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 13, 2011, 04:32:35 am
My beard hurts from hauling all of this congealed evil.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 05:01:37 am
The first three levels of the East Wall are done.  The dwarves are now building the gantries for the fourth and fifth levels.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Kogut on October 13, 2011, 05:34:30 am
post to watch
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 06:06:00 am
post to watch

Watch? WATCH?!

You can have a front-row seat!  TO THE WALLS WITH YOU!

Spoiler (click to show/hide)




Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 13, 2011, 06:10:13 am
Oh my, Aussie is going mad with power!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 08:15:13 am
Oh my, Aussie is going mad with power!

SILENCE! LEST I ENSLAVE YOU TO THE WALLS A SECOND TIME!


Seriously though,  the East Wall's coming along nicely.  The Fourth and Fifth levels are about half-done, but the gantries on them are pretty much complete and the nearby stockpiles are full.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 13, 2011, 09:30:52 am
Oh my, Aussie is going mad with power!

SILENCE! LEST I ENSLAVE YOU TO THE WALLS A SECOND TIME!

If you want to make a proper Oliolli II, you best hope he had some children :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Musashi on October 13, 2011, 09:37:46 am
You can also dwarf me if you want, I tend to die fast though  ;D
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 09:57:17 am
You can also dwarf me if you want, I tend to die fast though  ;D





Also for anyone who gets dwarfed, there's a special treat for if/when your dwarf perishes.

Spoiler (click to show/hide)

You get entombed IN the wall for eternity (there's a wall over the cursor, and that open spot will be replaced with a wall when you're interred)


Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 13, 2011, 09:58:54 am
You can also dwarf me if you want, I tend to die fast though  ;D





Also for anyone who gets dwarfed, there's a special treat for if/when your dwarf perishes.

Spoiler (click to show/hide)

You get entombed IN the wall for eternity (there's a wall over the cursor, and that open spot will be replaced with a wall when you're interred)
Satisfied  ;)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 10:02:20 am
As it's not apparent from the picture, thought i'd let you lot know that there's coffins set up in all the finished corners and your slave-masons dwarves have all been assigned one.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 13, 2011, 10:41:35 am
As it's not apparent from the picture, thought i'd let you lot know that there's coffins set up in all the finished corners and your slave-masons dwarves have all been assigned one.

Satisfied  ;)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Keldane on October 13, 2011, 10:54:57 am
Heh. I'd love to be Dorfed in this; it's too awesome to miss out on.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 13, 2011, 11:30:29 am
If you manage to find someone with personality traits similar to Oliolli's, you could make him/her Oliolli II, and say that the spirit of Oliolli possessed them.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 13, 2011, 12:09:48 pm
Yes, no matter how good you were in life, you'll still spend eternity in ‼hell‼
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 13, 2011, 12:12:21 pm
Yes, no matter how good you were in life, you'll still spend eternity in ‼the circus‼
Fixed that for you  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 13, 2011, 12:21:30 pm
Yes, no matter how good you were in life, you'll still spend eternity in ‼the circus‼
Fixed that for you  :P
Quit clowning around
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 13, 2011, 12:23:37 pm
Yes, no matter how good you were in life, you'll still spend eternity in ‼the circus‼
Fixed that for you  :P
Quit clowning around
Suck a fun stick  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 13, 2011, 12:28:56 pm
I feel sad, I have been on this thread since the beggining, and your damn immigrant control won't let me see the wonders of the dwarven checkerboard up close :(
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Vehudur on October 13, 2011, 03:49:55 pm
I'd love to be dwarfed.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Kirbypowered on October 13, 2011, 04:21:41 pm
I must be dwarf immediatly! wouldn't mind being dwarfed, whenever you've got the time. I mean, who wouldn't want to be a slave? Build amazing structures and never get credit? Count me in. :D
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 13, 2011, 07:15:00 pm
Hey Aussie, you know what would be even cooler? Making said Hell walls and fortress out of bone bricks.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 13, 2011, 07:49:33 pm
I'd rather see the hellwall out of wood.  Just seems insulting.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 13, 2011, 07:51:57 pm
I'd rather see the hellwall out of wood.  Just seems insulting.

Nooo. Ice!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 07:57:25 pm
I love that the first time I offered Dorfing, no-one's interested.  I star enslaving forumers to the wall as labour, suddenly everyone wants in.


Heh. I'd love to be Dorfed in this; it's too awesome to miss out on.


Yes, no matter how good you were in life, you'll still spend eternity in ‼the circus‼
Fixed that for you  :P
Quit clowning around

Oh, Khearn.... Let's see if you still think it's funny ON THE WAAAAALL!

Spoiler (click to show/hide)


I feel sad, I have been on this thread since the beggining, and your damn immigrant control won't let me see the wonders of the dwarven checkerboard up close :(

You know that is unfair.  Boys, rough him up, drag him down to Hell, and put him on the WAAAAAALLL

Spoiler (click to show/hide)


I'd love to be dwarfed.

And I'd love another dwarf on the wall. We both win!

Spoiler (click to show/hide)


I must be dwarf immediatly! wouldn't mind being dwarfed, whenever you've got the time. I mean, who wouldn't want to be a slave? Build amazing structures and never get credit? Count me in. :D

A volunteer?!... Alright, go down the staircase, pick up a set of masonry tools and build where I've designated.  Good luck and watch out for any demons coming from the north side.

Spoiler (click to show/hide)



Hey Aussie, you know what would be even cooler? Making said Hell walls and fortress out of bone bricks.

That would be terrifyingly awesome creepy.  I'm making Hell into a Happy Fun Place, I thank you very much!

Also, if your profession isn't a Mason, it means your dwarf just got designated you for masonry and engraving. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 13, 2011, 08:19:28 pm
All in all, we're just more bricks in the wall.

Seriously, you had that one coming.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 13, 2011, 09:14:17 pm

Oh, Khearn.... Let's see if you still think it's funny ON THE WAAAAALL!

Spoiler (click to show/hide)

I'm ecstatic!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 10:11:23 pm
The East Wall's almost finished.  Just got about 1/4 of the top-level wall and a bit of the fourth-level wall to go.  Then only the North Wall will remain...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 13, 2011, 10:55:18 pm
I want to be dorfed while there is still FUN to be had with the wall.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 13, 2011, 11:24:29 pm
Ladies and Gentledwarves, I now control 3/4 of Hell, if not technically more.  The North Wall's gonna be started with a few Oaktree Spawn Traps (tm), as I'm fairly certain the "default" spawn location is ground-level, and then I'll start the wall properly.  But first;

I want to be dorfed while there is still FUN to be had with the wall.

Fun? FUN?! TO THE WALL WITH YOU! Let's see how you find manual labour for fun!

Spoiler (click to show/hide)

Also, the map as it currently stands (with the freshly-finished East Wall)

Spoiler:  Level 1 (click to show/hide)

Spoiler:  Level 2 (click to show/hide)

Spoiler:  Level 3 (click to show/hide)

Spoiler:  Level 4 (click to show/hide)

Spoiler:  Level 5 (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 14, 2011, 12:58:36 am
I love that the first time I offered Dorfing, no-one's interested.  I star enslaving forumers to the wall as labour, suddenly everyone wants in.



I feel sad, I have been on this thread since the beggining, and your damn immigrant control won't let me see the wonders of the dwarven checkerboard up close :(

You know that is unfair.  Boys, rough him up, drag him down to Hell, and put him on the WAAAAAALLL

Spoiler (click to show/hide)


Miserable, tired and thirsty? Haunted by the dead?!!!?!?!?

Feels like home.
 
Also, I think everyone wants to see all of the !!FUN!! to be had by "volunteering" to the wall. Or like me, have a pick axe stuck in their head beard.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 14, 2011, 01:01:42 am
Also, I think everyone wants to see all of the !!FUN!! to be had by "volunteering" to the wall. Or like me, have a pick axe stuck in their head beard.
Lead me to glory and death!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 01:18:50 am
I'd like to thank you all for being volunteered by the Swift Tombs to help build the wall.  As a reward, everyone gets a short vacation.






Did you all enjoy it?  EVERYONE BACK TO WORK ON THE WALL!


Also, I think everyone wants to see all of the !!FUN!! to be had by "volunteering" to the wall. Or like me, have a pick axe stuck in their head beard.
Lead me to glory and death!

You're already in the fort and on the wall.  Glory is unlikely, but death has pretty good odds considering that i don't have effective demon spawn traps set up yet.


Also, we have had a few deaths.  Mego and Wannazzaki argued with a Spring Green Demon (ironically, an oversized humanoid koala) and lost.  They're being interred within the wall as we speak.  And sealed within the corners of it.  Mego, you got a nice coffin in the South-West corner. Wannazzaki you got the upper south-east corner.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 14, 2011, 01:20:54 am
Struck down by a giant demon koala...  Why... Why?  WHY?!  WHY COULDN'T IT HAVE BEEN ME?!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 02:30:31 am
We've lost another one - JDF117 was outside when a siege turned up on my doorstep. I locked the doors thinking everyone was inside, but I was wrong. 

Spoiler (click to show/hide)

For the record, a troll punched your head in. JDF117.  Once they leave, I'll go stick your body in it's little alcove in the Wall.

Update:  Necro910 got shot to death by goblins.  How he got outside, i have no idea.  It also seems I left one of the hatches unlocked and trolls are coming inside.  The Swift Tombs are on the way up, but it'll take them a while..

edit:  Uh-oh.  Goblins have found the front door.  This is gonna be unpleasant before the Tombs arrive...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 03:36:26 am
It's over.  VERY thankful that Doren is a fast runner.  I had a hallway full of goblins firing bolts and arrows at her with trolls surrounding her.  She didn't even have a scratch.  She SLAUGHTERED all of them though.  Her kill tally's now at 116 notable kills.

The Swift Tombs are presently guarding the security gate till I get new hatches installed.  The fortress lost about 12 dwarves in all (current pop is 78).

All the goblins and trolls have been accounted for, thankfully.

Have a picture of the aftermath


Don't think anyone else died LoudWhispers, your dwarf was also been killed and interred.  Didn't see what got you, though.  Hope seeing the wall in-person, as it were, was worth it  :P

Kirbypowered got attacked, but I think Doren saved him.

Edit:  Just looked and Kirbypowered's in hospital with a broken leg. 

I'd like to note that a couple of axedwarves in the Tombs got titles, and that if things truly had gone tits-up, I was actually prepared to use the Fortress Suicide Lever.  It's a lever tied to floodgates off the Reservoir in a small sealed bedroom that are connected to a channel dropping into the main hallway.  You can work out what it does.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 14, 2011, 06:31:31 am
Wow, we're losing forumites like...
..dwarves...

I love that the first time I offered Dorfing, no-one's interested.  I star enslaving forumers to the wall as labour, suddenly everyone wants in.

I was interested :( Shortly after I died, everyone else also wanted/were forced to endure part of the Fun.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 06:56:27 am
I love that the first time I offered Dorfing, no-one's interested.  I star enslaving forumers to the wall as labour, suddenly everyone wants in.

I was interested :( Shortly after I died, everyone else also wanted/were forced to endure part of the Fun.

You were too, my apologies.  I keep meaning to redwarf you, but I'm a little busy at the moment.  I promise there will be an Oliolli II soon.

Anyone else insane enough for another dwarfing?  Just got a few migrants in that should do well on the Wall.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 09:59:52 am
Speaking of insanity, Kirbypowered had a mood, but didn't get want he wanted.  He's wandering the fort babbling madly now. 
Spoiler (click to show/hide)

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 14, 2011, 10:02:43 am
Speaking of insanity, Kirbypowered had a mood, but didn't get want he wanted.  He's wandering the fort babbling madly now. 
Spoiler (click to show/hide)
So he goes insane screaming at people, and I get lined up against the wall?

Wait... something is off....
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 10:07:17 am
Speaking of insanity, Kirbypowered had a mood, but didn't get want he wanted.  He's wandering the fort babbling madly now. 
Spoiler (click to show/hide)
So he goes insane screaming at people, and I get lined up against the wall?

Wait... something is off....

The difference is you tried to argue with (I think it was)  Goblin Archers.  They didn't like your opinion about just who the hill belonged to.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 14, 2011, 10:17:31 am
Speaking of insanity, Kirbypowered had a mood, but didn't get want he wanted.  He's wandering the fort babbling madly now. 
Spoiler (click to show/hide)
So he goes insane screaming at people, and I get lined up against the wall?

Wait... something is off....

The difference is you tried to argue with (I think it was)  Goblin Archers.  They didn't like your opinion about just who the hill belonged to.
Ah, OK.

Now it makes sense to me.
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 10:25:08 am
Pretty much.  I'd also like to appologise for the lack of a magma pumpstack in Swordthunders.  I just don't have the metal veins to build one.  May take a crack at building one anyway once I've sealed off Hell.  Those Goblins are gonna burn... one day...

edit:  I'd like to note that Kivish Tongsbeast, a simple Clothier, just punched a Red Demon so hard it exploded.  AND HE LIVED.  Before anyone asks, he has no innate combat skills higher than "dabbling".  He lost a bit of his body fat, and he's pale, but i don't think he's gonna drop dead.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Keldane on October 14, 2011, 10:29:59 am
Couple of things I wanted to say. First, thanks for the dorfing, even if I'm not actually female. :P Second, this thread has inspired me to pick up DF again. I've never successfully got a fort past its third year, and I'm going to make that a goal this time.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 10:42:14 am
Couple of things I wanted to say. First, thanks for the dorfing, even if I'm not actually female. :P Second, this thread has inspired me to pick up DF again. I've never successfully got a fort past its third year, and I'm going to make that a goal this time.

The fort seems to have a lot of female dwarves.  I mostly just picked randomly and blindly for who got what. 

And you'll have a ways to go - My record is a 50-year fortress.  It was my first real fortress that I didn't get killed with some minor detail, like no farming.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: i2amroy on October 14, 2011, 10:51:08 am
I have got to say that this is pretty epic. It's cool to see "forumgoers" being enslaved and transformed into dwarves. Also I'm up for it if you want, it'd be interesting to see if I manage to accomplish anything before dying in some horrible way. :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 14, 2011, 10:56:04 am
Also I'm up for it if you want, it'd be interesting to see if I manage to accomplish anything before dying in some horrible way. :P
This is why dwarves even bother living together in a civilization, and also why they are all manic depressive alcoholics.  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: MadocComadrin on October 14, 2011, 10:58:33 am
You get the occasional short human mixed in with them too, simply due to the resemblance. XD
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 10:59:04 am
I have got to say that this is pretty epic. It's cool to see "forumgoers" being enslaved and transformed into dwarves. Also I'm up for it if you want, it'd be interesting to see if I manage to accomplish anything before dying in some horrible way. :P

Thank you for your complement.  NOW GET TO THE WALLS AND GET BUILDING!
Spoiler (click to show/hide)

Oh and Oliolli?  QUIT SLACKING AROUND BEING DEAD AND GET BACK TO BUILDING MY WAAAALLS!!
Spoiler (click to show/hide)


Finally, I had a thought that I found amusing:  If I conquer Hell and make it safe, considering it's apparently marked as "endgame" in the raws, does that mean I will have technically beaten and won Dwarf Fortress v0.31.25?


edit:

You get the occasional short human mixed in with them too, simply due to the resemblance. XD

You raise a good point.  TO THE WALLS WITH THE POSSIBLE HUMAN SPY!

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 14, 2011, 11:05:28 am
You don't "win" DF.  You simply "outrun the Fun another year".  Every action just adds a little bit of time to your inevitable fall.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 11:08:48 am
You don't "win" DF.  You simply "outrun the Fun another year".  Every action just adds a little bit of time to your inevitable fall.

I control Hell itself, my fortress is siege-proof (as long as I remember to lock the hatches >.>) and my dwarves are all happy with engraved bedrooms, dining rooms and hallways.  My militia are psychotic killing machines with beards that don't so much laugh at demons as mock them.  And I have an 8z-level cistern full of water that I'm not sure what to do with anymore.  And I did say "v0.31.25".  I have no doubt the necromancers and were-creatures in the next update will kick my ass and bring my fortress to ruin in some !!Fun!! way that'll probably end with flooding.  Or start with it.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: i2amroy on October 14, 2011, 11:13:03 am
I tend to think of FPS and human boredom being a built in part of the DF endgame that insures that you can never win. Eventually either your fort's population will grow to such immense amounts that your computer can't handle it, or you will get bored and destroy your fort in some extravagant way. Either way the game makes you lose in the end. :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 14, 2011, 11:19:51 am
You don't "win" DF.  You simply "outrun the Fun another year".  Every action just adds a little bit of time to your inevitable fall.

I control Hell itself, my fortress is siege-proof (as long as I remember to lock the hatches >.>) and my dwarves are all happy with engraved bedrooms, dining rooms and hallways.  My militia are psychotic killing machines with beards that don't so much laugh at demons as mock them.  And I have an 8z-level cistern full of water that I'm not sure what to do with anymore.  And I did say "v0.31.25".  I have no doubt the necromancers and were-creatures in the next update will kick my ass and bring my fortress to ruin in some !!Fun!! way that'll probably end with flooding.  Or start with it.
Hey...

I control Hell itself, my fortress is siege-proof (as long as I remember to lock the hatches >.>) and my dwarves are all happy with engraved bedrooms, dining rooms and hallways.  My militia are psychotic killing machines with beards that don't so much laugh at demons as mock them.  And I have an 8z-level cistern full of water that I'm not sure what to do with anymore.  And I did say "v0.31.25".  I have no doubt the necromancers and were-creatures in the next update will kick my ass and bring my fortress to ruin in some !!Fun!! way that'll probably end with flooding.  Or start with it.
That one time you forget, and a goblin gets in, and your legendary party dorf gets slain,

THERE.

WILL.

BE.

FUN.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 14, 2011, 11:26:22 am
When you make a fort Fun-proof, the game will find some way to cram Fun down your throat. Maybe a failed mood ending up in a berserk dwarf, maybe a random tantrum due to
your legendary party dorf
dying after a failed mood. Maybe an error in engineering.

IT.
WILL.
HAPPEN.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 14, 2011, 11:33:27 am
When you make a fort Fun-proof, the game will find some way to cram Fun down your throat. Maybe a failed mood ending up in a berserk dwarf, maybe a random tantrum due to
your legendary party dorf
dying after a failed mood. Maybe an error in engineering.

IT.
WILL.
HAPPEN.
Fun shall always be lurking around the corner
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 14, 2011, 11:53:58 am
Am i still alive by any chance?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Ibid Straydrink on October 14, 2011, 01:26:41 pm
I'm not sure I understand... you just lured the demons into a checker-board shaped room and let water and lava drip down on them through the grates above..?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 14, 2011, 01:28:22 pm
I'm not sure I understand... you just lured the demons into a checker-board shaped room and let water and lava drip down on them through the grates above..?
Water+Magma=Stone

Instant kill  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Keldane on October 14, 2011, 01:53:47 pm
I'm not sure I understand... you just lured the demons into a checker-board shaped room and let water and lava drip down on them through the grates above..?
Water+Magma=Stone

Instant kill  :P
Not just stone, but Obsidian, the most valuable form of stone. It's often worthwhile to find a way to mix them, if only for the mugs.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 14, 2011, 02:06:00 pm
Not just stone, but Obsidian, the most valuable form of stone. It's often worthwhile to find a way to mix them, if only for the mugs.
Do you actually go to all of the effort of obsidian farming just to create mugs that are 50% more valuable than marble?

Wow, that's.... dwarfy.

And not necessarily in a good way.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 14, 2011, 02:06:49 pm
I do, sometimes.  I usually artificially stock them in areas, for visual flavor.  More often it's statues though.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 14, 2011, 02:07:43 pm
Not just stone, but Obsidian, the most valuable form of stone. It's often worthwhile to find a way to mix them, if only for the mugs.
Do you actually go to all of the effort of obsidian farming just to create mugs that are 50% more valuable than marble?

Wow, that's.... dwarfy.

And not necessarily in a good way.
We make stone mugs.

From the scorched remains of Hell itself.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 14, 2011, 02:10:00 pm
Fun? FUN?! TO THE WALL WITH YOU! Let's see how you find manual labour for fun!
Everyzig has been quite content lately.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Kirbypowered on October 14, 2011, 02:46:08 pm
Well that was nice. I come back to see I was saved from murderous goblins only to go insane a little while later. What better way to die than while naked and babbling psychotically? I bet I would've made the greatest artifact wooden flute the world has ever seen, or whatever a Powered Kirby makes for a living. I did notice I owned a traction bench, though. What was that about?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 14, 2011, 05:18:48 pm
Sign me up.  I presume that despite my idea for demon containment I would have run afoul of authority at some point.  Maybe give me some Architect skill though??  ???

And no, Oaktree is not an elven name.  Thorin Oakenshield was a distant cousin!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 14, 2011, 05:46:38 pm
Hey Aussie, I'm not having Fun anymore. Can you make me have more fun?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 07:32:11 pm
Am i still alive by any chance?

All I can say is this - You are dead (http://www.youtube.com/watch?v=9pPQnhhUqtU)

You croaked in a demon attack, I believe.  Loud Whispers died the same time you did too.


Hey Aussie, I'm not having Fun anymore. Can you make me have more fun?

Fun? FUN?!! CEASE YOU TERMINAL REST AND GET BACK TO THE WAAAAALLLS!!

Spoiler (click to show/hide)


Sign me up.  I presume that despite my idea for demon containment I would have run afoul of authority at some point.  Maybe give me some Architect skill though??  ???

And no, Oaktree is not an elven name.  Thorin Oakenshield was a distant cousin!

Sure it's not. THROW THE ELVEN ARCHITECTURAL SPY ON THE WAAAAAALLS!

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 14, 2011, 07:40:28 pm
But I didn't mean to drop that block on the overseer from 4 Z-levels up!   :(
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 14, 2011, 07:52:33 pm
But I didn't mean to drop that block on the overseer from 4 Z-levels up!   :(
Nice try attempting to imitate a real dwarf, but we all know that wasn't you.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 07:55:02 pm
Kirbypowered, you finally died.  Of dehydration.  Guess running around babbling really works up a thirst.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 08:17:26 pm
Vehudur had a mood and made something out of bone!  Considering he used one of the Pit House craftshops, I'm sure it's something made of demon bones with images of edelrict horrors engraved over it...

Spoiler (click to show/hide)


....Or it could be made of badger bone, with rings of badger bone.  Godsdamnit, Vehudur. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 14, 2011, 08:24:19 pm
Vehudur had a mood and made something out of bone!  Considering he used one of the Pit House craftshops, I'm sure it's something made of demon bones with images of edelrict horrors engraved over it...

Spoiler (click to show/hide)


....Or it could be made of badger bone, with rings of badger bone.  Godsdamnit, Vehudur.

SEND HIM TO THE WALL. AGAIN.

Also: Aussie, a friend wants to know.  How are you for upper level over elaborate death corridors of high maintainence and autriums of ancestral pornography and decadence?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 08:28:54 pm
He's already back on it.  Sometimes I wish you could dispatch the Fort Guard yourself to administer beatings....
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Keldane on October 14, 2011, 08:29:34 pm
I haven't noticed myself mentioned. Am I still alive, and just quietly working away under the radar?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 08:31:53 pm
I haven't noticed myself mentioned. Am I still alive, and just quietly working away under the radar?


...relatively.  You're alive, but there's a Red Devil chasing you and a bunch of other Masons.  Really should've remembered to start top-down for the last wall...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 14, 2011, 08:32:57 pm
Yay, back on the wall-

WHAT THE FUCK YOU DORFED ME FEMALE AGAIN?!?!?!?!?!?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 14, 2011, 08:35:22 pm
He's already back on it.  Sometimes I wish you could dispatch the Fort Guard yourself to administer beatings....
You can get a closs effect using a small room and several livestock.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Vehudur on October 14, 2011, 08:36:52 pm
I'm sorry, it was all I could think of!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 08:40:56 pm
Yay, back on the wall-

WHAT THE FUCK YOU DORFED ME FEMALE AGAIN?!?!?!?!?!?

I'm beginning to think there AREN'T any male dwarves in Swordthunders, to be quite honest... >.>

No, wait I found one....
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 14, 2011, 08:48:09 pm
DIBS
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 08:50:32 pm
DIBS

You'll take what you're given and LIKE it!  Now get back to building the North Wall!

Damn uppity slave labour, I swear...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 14, 2011, 08:53:09 pm
I'm beginning to think there AREN'T any male dwarves in Swordthunders, to be quite honest... >.>

No, wait I found one....
Do away with him.
With only a few murders, you can have a fortress that will never have to deal with children!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 14, 2011, 08:58:53 pm
Murder? Just draft him into the military. Suicide by clown.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 14, 2011, 09:00:32 pm
Murder? Just draft him into the military. Suicide by clown.

How do you do that when all of the clowns are being baited into a giant drafts board of obsidianising death? You need to build a sacrifical tower above an eerie pit damnit!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 09:00:57 pm
Murder? Just draft him into the military. Suicide by clown.

Five words: Doren always gets there first.


Murder? Just draft him into the military. Suicide by clown.

How do you do that when all of the clowns are being baited into a giant drafts board of obsidianising death? You need to build a sacrifical tower above an eerie pit damnit!

You still get small groups that periodically spawn (and eventually depart if left alone) around the edge of the map.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 14, 2011, 09:38:20 pm
RIP Oaktree.  You should've stayed away from that Cinders Demon.  Game crashed.  Only lost about 10 mins, but at least Oaktree's not dead.  Yet...

Nevermind.  Oaktree died again.  From the looks of it, he went too close to the Demons of Amber hanging around on an isolated wall piece.  Musashi's dead too, but I don't know how he died.

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Vehudur on October 14, 2011, 11:24:01 pm
lol.   How's my dwarf doing?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 14, 2011, 11:26:32 pm
This is turning into a game of names, we've veered off the focus of conquering hell :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 12:02:47 am
This is turning into a game of names, we've veered off the focus of conquering hell :P

The North Wall's ongoing.  It's tougher as there's demon incursions occuring more often due to it being the last open wall.   I'm going to get them building from the top down, so that should reduce the danger a little.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 15, 2011, 12:24:58 am
This is turning into a game of names, we've veered off the focus of conquering hell :P

Hell has pretty much already been conquered.

After the walls are complete, what will the dorfed ones do exactly? Become military?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 15, 2011, 12:39:40 am
This is turning into a game of names, we've veered off the focus of conquering hell :P

Hell has pretty much already been conquered.

After the walls are complete, what will the dorfed ones do exactly? Become military?
Encase the entire world in stone. Create a giant statue in Hell, and one in the over world. Then proceed with covering the world in volcanic glass! THE WORLD SHALL KNOW THE POWER OF MAGMAAAAAAAAAAAAAAAA
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 12:47:49 am
This is turning into a game of names, we've veered off the focus of conquering hell :P

Hell has pretty much already been conquered.

After the walls are complete, what will the dorfed ones do exactly? Become military?

I have... plans for you all when the wall is complete, don't you worry...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 15, 2011, 01:11:15 am
I demand a duel against a demon.  Bring me... which are the ones that explode, again?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 01:31:39 am
I demand a duel against a demon.  Bring me... which are the ones that explode, again?

Red Devils explode in a cloud of dwarf-melting fire.  IF you can kill them.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 15, 2011, 01:57:53 am
BRING ME A RED DEVIL!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Eoganachta on October 15, 2011, 03:47:00 am
BRING ME A RED DEVIL!

Reminds me of the Black Russian from Blackadder.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 04:25:06 am
Had a moment of !!Fun!! just now.  I was setting up a Spawn Trap in a spotwhere I know demons usually enter on the north wall, when a group of Spring Green Demons popped in on the masons.  They didn't manage to kill anyone, The Swift Tombs were on standby nearby just in case this happened.  An axedwarf lost an arm, but they otherwise slaughtered them.

Oh, and  Roy (Possible Doppleganger) is now a very definite corpse because he got locked outside when a pair of Goblin Ambush squads turned up outside my fort. 


edit:  I've also discovered that flying demons can spawn over glowing pits if they're against the map edge.  Gonna have to build the wall down as low as it can go so I don't get demons flying around spooking dwarves from under the floors.


edit 2:  Why the hell have no less than SIX, count that SIX ghosts decided to camp on the one section of wall I need to finish to complete the Spawn Trap?  Even the Afterlife's against my plans to conquer Hell!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 15, 2011, 05:53:33 am
They have sinned, and after death their spirits have gone to hell. Simple as that.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 09:38:44 am
Had to retreat from Hell for a bit due to Demons infesting the wall where I was building (about 4-5 Spring Green Demons, Rat Demons and a Red Devil), but the dwarves are back and building once more. There's also only 57 dwarves left in the fort after the last goblin visit (no idea what 13-odd dwarves were doing outside at the time).  I'll have a look through the dwarf roster in a little bit to see who's still alive.  One or two of you did die, I do know that, but I cant remember who.

edit:

Here are the surviving forumgoers enslaved to the Wall

Oliolli II
Kogut
Keldane
Khearn
Vehudur
GirlinHat
MadocComadrin
Mego II
EveryZig  He just went beserk because he didn't get whatever he wanted for his Fey Mood.  Doren gave EveryZig a nice axe blade in the head to calm him down.

If you're not on the list, you're in a coffin.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 15, 2011, 09:45:17 am
I think it's my name. My name inevitably causes my dorf to die a violent death.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 09:49:42 am
I think it's my name. My name inevitably causes my dorf to die a violent death.

You've been dead a little while now.  You've also been properly sealed in the top level of the south-east corner.

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 15, 2011, 10:34:41 am
For bonus points, you should build "bracers" against the wall.
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Musashi on October 15, 2011, 11:03:31 am
I told you I die fast.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 08:22:11 pm
I told you I die fast.

Actually, I'm pretty sure you only died relatively recently. 

Also, it's rather annoying if a demon spawns on the wall - All construction gets halted because even if the demon's on the far opposite side of the wall, the dwarves go to build and go "ohshit, a demon!" despite it being quite a long way off.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Gamerlord on October 15, 2011, 09:08:00 pm
Dwarf me please! This is awesome! Just an idea: When you're done, remove every corpse from it's coffin in order to make lots of ghosts! e.g. more ghosts than dwarves!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 15, 2011, 09:12:05 pm
When it's done, post the save.  We have to decide what to do with this abomination.  I'm thinking "adventure mode gauntlet" myself.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 09:26:03 pm
When it's done, post the save.  We have to decide what to do with this abomination.  I'm thinking "adventure mode gauntlet" myself.

Of course!  I don't mind revealing that I myself plan to split the save into two for myself.  In one, the dwarves move EVERYTHING from the fort into Hell to live happily ever after.  In the other;  Four "volunteers" open the adamantine spires all the way down and dig for magma through the side...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: JDF117 on October 15, 2011, 09:26:15 pm
Also, it's rather annoying if a demon spawns on the wall - All construction gets halted because even if the demon's on the far opposite side of the wall, the dwarves go to build and go "ohshit, a demon!" despite it being quite a long way off.

  Think about how it is to the dwarf:
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 09:29:44 pm
Dwarf me please! This is awesome! Just an idea: When you're done, remove every corpse from it's coffin in order to make lots of ghosts! e.g. more ghosts than dwarves!


Ghosts? Hell is going to be a HAPPY place, dammit!  TO THE WALLS WITH YOU FOR YOUR IMPUDENCE!
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 15, 2011, 10:00:11 pm
Oh, and here's how the North Wall looks right now. 

Spoiler:  Level 5 (click to show/hide)


Spoiler:  Level 4 (click to show/hide)


Spoiler:  Level 3 (click to show/hide)


Spoiler:  Level 2 (click to show/hide)


Spoiler:  Level 1 (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 15, 2011, 11:14:09 pm
Let's see...

Thoroughly embarrass the clown car with MAGMA (and water)? Check.
Lead a successful expedition into Hell? Check.
Trap demons with an ingeniously-simple method? Check.
Build walls to keep out the demons that are no more than annoyance to you now? Check.
Build housing and workshops in the glowing pits? Check.

The only thing that could make this more epic is if you flooded Hell with magma for the hell (ucwatididthar) of it.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 12:12:01 am
Let's see...

Thoroughly embarrass the clown car with MAGMA (and water)? Check.
Lead a successful expedition into Hell? Check.
Trap demons with an ingeniously-simple method? Check.
Build walls to keep out the demons that are no more than annoyance to you now? Check.
Build housing and workshops in the glowing pits? Check.

The only thing that could make this more epic is if you flooded Hell with magma for the hell (ucwatididthar) of it.

Look at the previous page about me splitting the save-game when it's done.  I'd also like to declare myself King of The Dwarven Hell, if that's alright.

I'd like it noted that while many have fought hell with legions of military dwarves with minimal survivors just to breach Hell,  I only used one to kill the clown car (the sacrifical mason) and on-average I've only had three competent militia dwarves throughout my project in Hell to fend off demons with.  And it's now at the point where it's "sigh, some demons have come in.  Off you go, Swift Tombs" rather than "ohcrapohcrapohcrap, demons!".  Though, I admit I think part of the Clown Car is intended to spawn the local Hell's initial roaming demon population.   And I BROKE that well and truly.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 12:51:55 am
While I remember, I wanted to share a few notes I've discovered about Hell from my travels and labours

-The Clown Car is NOT infinite as some believe, though that's fairly obvious from the Checkerboard results.  The spawn size varies from about 20-40 demons of random types.

-New Demons will NOT spawn randomly around the perimeter, there are set spawn points they'll pop out from.  I found this out from certain spawn traps always being empty.

-New Demons that spawn in tend to be a group of 3-5 of a single type.  Sometimes they are mixed, but this is rare. 

-If you do not approach or aggro the demons, they will in general stay around the edge of the map where they arrived and eventually depart.

-Although there are a wide variety of species of Demon (I'm assuming), you'll only get about 5-6 different species in your Hell.  Watch the Clown Car when you make the breach and you'll get a good idea of what's going to be lurking down there.

-If your front door is locked, Caravans will path out via Hell.  It's quite strange to watch, frankly.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Gamerlord on October 16, 2011, 12:54:14 am
Dwarf me please! This is awesome! Just an idea: When you're done, remove every corpse from it's coffin in order to make lots of ghosts! e.g. more ghosts than dwarves!


Ghosts? Hell is going to be a HAPPY place, dammit!  TO THE WALLS WITH YOU FOR YOUR IMPUDENCE!
Spoiler (click to show/hide)

Holy crap... That personality describes me almost perfectly!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 01:24:34 am
It's the home stretch now.  I've only got to complete building up the left side of the wall on the top level as well as finish the gantries and then all that will be left is to build the wall over that northern glowing pit on the edge of the map (you can see the one I mean in the pictures above).
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 16, 2011, 02:00:50 am
This is simply awesome. In it's entirety.

I hereby present yoou with the Oliolli Meaningless Seal of Approval over the Semi-Official Ownership of Hell.
Spoiler (click to show/hide)

Along with a ☼Bloated Tuber Biscuit☼
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 03:53:40 am
This is simply awesome. In it's entirety.

I hereby present yoou with the Oliolli Meaningless Seal of Approval over the Semi-Official Ownership of Hell.
Spoiler (click to show/hide)

Along with a ☼Bloated Tuber Biscuit☼

Oh SWEET! A biscuit!

Ladies and Gentledwarves, as of now the fourth and fifth levels of the North Wall have been completed.  The dwarves have been ordered to commence work on the remaining open area of the third level over the Glowing Pit.  Hell is almost mine...


A worrying note though - I'm down to 46 dwarves and I haven't had any migrants in almost a year.  I suspect this is because I haven't done any real trading in a while, not to mention that the Goblins keep chasing off the damn trading caravans.   Then again, I haven't seen the Liason in a year or so...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 04:29:08 am
Two Levels Remain Unfinished...

One Level Remains....

edit:  Gah!  I'll get the dwarves going on the final level as soon as one of them GOES TO THE TRADE DEPOT SO WE CAN LOOK RICH TO MIGRANTS!

Edit 2: The dwarves are building it now...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Organum on October 16, 2011, 06:35:07 am
One Level Remains....

I read that and thought
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 06:54:35 am
One Level Remains....

I read that and thought
Spoiler (click to show/hide)

My favourite Zelda game!

As a reward - GET ON THE WAAALL!

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 07:22:58 am
Ladies and Gentledwarves, Kogul the Watching Mason has just laid the last wall. HELL IS SEALED!

First off, the savegame

Hell is Walled Off (http://dffd.wimbli.com/file.php?id=5072)

Second, pictures to prove it happened.

Spoiler:  Level 1 (click to show/hide)


Spoiler:  Level 2 (click to show/hide)


Spoiler:  Level 3 (click to show/hide)


Spoiler:  Level 4 (click to show/hide)


Spoiler:  Level 5 (click to show/hide)


Spoiler:  Level 6 (click to show/hide)


Spoiler:  Level 7 (click to show/hide)


Spoiler:  Level 8 (click to show/hide)


Spoiler:  Level 9 (click to show/hide)



Finally, I declare myself the King of Dwarven Hell, for I have claimed it for shits as well as giggles, and made it a safe place for all the dwarves of Swordthunders with a relatively small number of losses.

That's right, I've made the Happy Fun Stuff, a Happy Fun Place for my fortress.

And now...


All rise for the new anthem of Hell! (http://www.youtube.com/watch?v=pHVUmV4Uk2E&feature=fvst)

Last of all; Losing is Fun, but Winning is Satisfying
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 16, 2011, 07:54:21 am
Spoiler (click to show/hide)

(Yes, I gave it again)

So what now for the dwarfed ones?

I truly hope the answer isn't "Now, let's go practice medicine."
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 07:57:54 am
Spoiler (click to show/hide)

(Yes, I gave it again)

So what now for the dwarfed ones?

I truly hope the answer isn't "Now, let's go practice medicine."

First, they floor over the Glowing Pits.  Then.... well...

Edit:  Can someone do me a big favour?  Can someone grab the save and go through Legends to make sure that the Dwarf Civ is okay? Dwarf Caravan just turned up.  No liason, though...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: peskyninja on October 16, 2011, 08:52:14 am
Now we can start testing the effects of eriee glowing pits on our subjects.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 08:55:28 am
Now we can start testing the effects of eriee glowing pits on our subjects.

Been there, done that - The Swift Tombs and a few random dwarves are living right inside one.  If you mean pushing a dwarf into one, all that happens is "Urist McFallen has fallen into a deep chasm"


Oh and as a final insult, on top of everything else I've done, I'm going to have ALL of Hell smoothed over and engraved.  The Underworld will be covered with dwarven graffiti!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 16, 2011, 09:50:07 am
So now all named dwarves are stone detaillers?

The Medicine must wait...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: peskyninja on October 16, 2011, 10:09:00 am
Try thrwoing lava at the pits.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 16, 2011, 11:26:43 am
Quote from: ThatAussieGuy
Don't think anyone else died LoudWhispers, your dwarf was also been killed and interred.  Didn't see what got you, though.  Hope seeing the wall in-person, as it were, was worth it  :P

I go hiking... And come back to find I've died.

Bother.

Also I'm a ghost.


WOOOWOWOoOOOWowoOWOWOWOwoOWOooo
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 16, 2011, 11:35:23 am
**Congradulations for utterly dominating hell with your roflin checkerboard :D
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Musashi on October 16, 2011, 01:41:05 pm
*claps*
Now you've gotten rid of demons and sealed off Hell... I guess it's only a matter of days before the Heavens fall down and angels descend to punish you.  :D
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 16, 2011, 01:59:46 pm
*claps*
Now you've gotten rid of demons and sealed off Hell... I guess it's only a matter of days before the Heavens fall down and angels descend to punish you.  :D

Aussie prolly has another board game to deal with them.

DORF MONOPOLY
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 16, 2011, 02:10:51 pm
*claps*
Now you've gotten rid of demons and sealed off Hell... I guess it's only a matter of days before the Heavens fall down and angels descend to punish you.  :D

Aussie prolly has another board game to deal with them.

DORF MONOPOLY
Dorf Bingo? Dorf Scrabble? Dorf Life?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 16, 2011, 02:11:54 pm
Aussie prolly has another board game to deal with them.

DORF MONOPOLY
I could see Dorf Monopoly working. The invaders travel around a square dodge-trap path, with a group of marksdwarves on a platform in the center shooting at them. If they fall off, the stairs back up go through the 'jail' area, which is a hatch/pit trap for trapping small groups of enemies to use as military training later.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 16, 2011, 02:39:42 pm
Aussie prolly has another board game to deal with them.

DORF MONOPOLY
I could see Dorf Monopoly working. The invaders travel around a square dodge-trap path, with a group of marksdwarves on a platform in the center shooting at them. If they fall off, the stairs back up go through the 'jail' area, which is a hatch/pit trap for trapping small groups of enemies to use as military training later.

Land on go to collect your kitten.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: HorridOwn4ge on October 16, 2011, 02:45:46 pm
What about dwarven Magic the gathering?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 16, 2011, 02:53:36 pm
What about dwarven Magic the gathering?
Of dwarfemon.
Gotta cage em all!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 16, 2011, 02:57:31 pm
Loud Whispers, your sig (as well as my previous musical work for Failcannon) has inspired me:

Spoiler (click to show/hide)

Massive respect for the guy who embarrassed, conquered, and colonized Hell. *brofist*
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 16, 2011, 04:32:58 pm
Congratulations!  :D

How soon until the first batch of Hell Mead hits the dwarven dining room?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 16, 2011, 08:25:14 pm
Congratulations!  :D

How soon until the first batch of Hell Mead hits the dwarven dining room?

I've got a siege going at the moment, so I cant start digging yet.  I may give a few of the named dwarves mining duty to get it done.  The last Legendary Miner from the quarry level died a while ago.  It.... may have been my fault.  Forgot to check on him and he dug himself into an inescapable spot... He had his kid AND baby with him at the time... Whoopsy....
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 03:37:42 am
The goblin siege is now VERY dead and I've give mining jobs to a few random dwarves.  They're about to start channeling down from the surface
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: BCPowers on October 17, 2011, 04:34:40 am
I haven't explored too far into what dwarves can and can't do, but can anyone tell me if you can take this !!FUN!! checkerboard and move the pieces elsewhere in your fort? Kind of reminds me of Han Solo in Carbonite.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 04:40:55 am
I haven't explored too far into what dwarves can and can't do, but can anyone tell me if you can take this !!FUN!! checkerboard and move the pieces elsewhere in your fort? Kind of reminds me of Han Solo in Carbonite.

Anything that gets cast in obsidian just dies.  At best, when you dig the obsidianized spot, the corpse will appear.

Oh, and two pieces of good news guys - Three migrants turned up and the dwarves have finally started digging the Sunlit Passage. 
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: BCPowers on October 17, 2011, 04:45:40 am
Thanks for the quick intel. I will have to remember this method for dealing with them and other creatures. Sounds very dworfy.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 04:48:34 am
Thanks for the quick intel. I will have to remember this method for dealing with them and other creatures. Sounds very dworfy.

If you're building a Checkerboard, just remember that whatever enters needs to be from below.  It's much less of a headache getting them in.  I'm FAIRLY certain it'll trap goblins as well as Clowns during a Siege, I don't know the full range of their pathing.  For Clowns, it's easy because their default pathing seems to be "go straight up as directly as possible".  That's why they go right into the Checkerboard and just sit there doing nothing.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 05:01:37 am
Current depth of the Sunlit Channel:  Past the first Cavern Layer.

Levels dug down: 98/126

Incidentally, the spot I picked was quite lucky - I've only just brushed against the side of the first Cavern and at only two levels, so walling those over won't be a headache.  My only real concern is penetrating the middle of a Cavern and having to construct a tower of walls around it to keep out the local critters.


Edit:  God Dammit.  Jinxed myself, I swear.  Dug down slap-bang into the middle of an open area in Cavern Two.


Edit 2 as I don't want to triple-post.

Have a picture of my progress.  That's sunlight in Cavern Two.

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 17, 2011, 06:17:24 am
Can anyone else feel Toady's burning glare hating Aussie and furiously fixing the Clown's pathing and behavior so players need to come up with more elaborate and fantastic methods of screwing them?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 06:34:05 am
Can anyone else feel Toady's burning glare hating Aussie and furiously fixing the Clown's pathing and behavior so players need to come up with more elaborate and fantastic methods of screwing them?

I wonder how he'd react to seeing strawberries growing in Hell?  I'm down to just digging the channel between Caverns Two and Three now, by the way.  The farming site has been watered as a pond, so I just need to let it drain and set a farm plot down
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Musashi on October 17, 2011, 06:36:43 am
Can anyone else feel Toady's burning glare hating Aussie and furiously fixing the Clown's pathing and behavior so players need to come up with more elaborate and fantastic methods of screwing them?
The burning you feel? It is shame.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 17, 2011, 06:38:00 am
Can anyone else feel Toady's burning glare hating Aussie and furiously fixing the Clown's pathing and behavior so players need to come up with more elaborate and fantastic methods of screwing them?
The burning you feel? It is shame.

Opposed to say syphillis?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Musashi on October 17, 2011, 06:47:14 am
Can anyone else feel Toady's burning glare hating Aussie and furiously fixing the Clown's pathing and behavior so players need to come up with more elaborate and fantastic methods of screwing them?
The burning you feel? It is shame.

Opposed to say syphillis?
No, opposed to magma.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 07:07:12 am
A Forgotten Beast somehow got into the fortress through one of the cavern breaches.  Doren took it on herself and cut it to pieces.  It said to beware it's blood, but nothing bad's happened yet.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 17, 2011, 07:09:11 am
A Forgotten Beast somehow got into the fortress through one of the cavern breaches.  Doren took it on herself and cut it to pieces.  It said to beware it's blood, but nothing bad's happened yet.

Tonight we dine on hell!...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 07:20:06 am
A Forgotten Beast somehow got into the fortress through one of the cavern breaches.  Doren took it on herself and cut it to pieces.  It said to beware it's blood, but nothing bad's happened yet.

Tonight we dine on hell!...

Been there, done that joke days ago. Go look through page two or three for the picture I posted about that.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 07:42:13 am
Proper glorious hell-insulting update shortly.  I'm just waiting on a dwarf to come along and build the farm plot.  That is considered "outdoors" in hell...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: MadocComadrin on October 17, 2011, 07:55:11 am
Urist McCook: How long have you been down here in this quite literal hell, Urist McFarmer? Why don't you take a step outside?
Urist McFarmer: What'chu talkin' about? We're outside right now!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 08:04:59 am
Ladies and Gentledwarves, Hell is now officially my bitch

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oaktree on October 17, 2011, 09:28:10 am
Bees! Where are the bees!   :-\

We want a draught of Hell Mead dumped on our tomb!

Not to mention the science of finding out what Windmill power in Hell is...

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 10:07:55 am
Bees! Where are the bees!   :-\

We want a draught of Hell Mead dumped on our tomb!

Not to mention the science of finding out what Windmill power in Hell is...
OVER NINE THOUSAND

Can anyone else feel Toady's burning glare hating Aussie and furiously fixing the Clown's pathing and behavior so players need to come up with more elaborate and fantastic methods of screwing them?
The burning you feel? It is shame.

Opposed to say syphillis?
No, opposed to magma.
Mag ma magmamagma magm a magma magmamagma magma mag ma!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: MadocComadrin on October 17, 2011, 10:22:02 am
Magmamagma-magmamagma-magmamagma-magmamagma MAG-MA!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 10:25:01 am
Magmamagma-magmamagma-magmamagma-magmamagma MAG-MA!
Magma mag-ma magmamagma magma magma mag ma magmagma.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 10:27:39 am
God dammit, that's somehow put the Katamari song in my head.  Someone's getting a magma bath for that, even if I have to redwarf them (cant remember if Necro's still alive)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 10:29:35 am
God dammit, that's somehow put the Katamari song in my head.  Someone's getting a magma bath for that, even if I have to redwarf them (cant remember if Necro's still alive)
I ran at the goblins screaming magma because you failed to install magma defense weapons  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 10:32:34 am
Oh, that's right.  Remind me to make sure a Necro911 is stationed in Hell when I've finished flooring off the Glowing Pits and split the savegame.  He'll get some magma...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 10:34:20 am
Oh, that's right.  Remind me to make sure a Necro911 is stationed in Hell when I've finished flooring off the Glowing Pits and split the savegame.  He'll get some magma...
Ok, will do.

Can you put periods in names? I've never tried that before, now that I think about it  :-\

If so, can you do Necro910.4?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 10:46:37 am
Oh, that's right.  Remind me to make sure a Necro911 is stationed in Hell when I've finished flooring off the Glowing Pits and split the savegame.  He'll get some magma...
Ok, will do.

Can you put periods in names? I've never tried that before, now that I think about it  :-\

If so, can you do Necro910.4?


Willdo.  By the way, in all this time, I'm surprised no-one's made an Australian joke along the lines of "Normal people use game pieces, Aussies play checkers with live demons", or something similar along the old "this is a knife" joke
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 10:48:37 am
Oh, that's right.  Remind me to make sure a Necro911 is stationed in Hell when I've finished flooring off the Glowing Pits and split the savegame.  He'll get some magma...
Ok, will do.

Can you put periods in names? I've never tried that before, now that I think about it  :-\

If so, can you do Necro910.4?


Willdo.  By the way, in all this time, I'm surprised no-one's made an Australian joke along the lines of "Normal people use game pieces, Aussies play checkers with live demons", or something similar along the old "this is a knife" joke
Thanks.

Also,
"That's not a checkerboard, THIS is a checkerboard!"
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 10:54:43 am
"That's not a checkerboard, THIS is a checkerboard!"

That'll do nicely, thank you
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 17, 2011, 11:19:06 am
Loud Whispers, your sig (as well as my previous musical work for Failcannon) has inspired me:

Spoiler (click to show/hide)

Massive respect for the guy who embarrassed, conquered, and colonized Hell. *brofist*

It's beautiful ;_;
I'd add it to my sig IF WE DIDN'T HAVE A SIG LIMIT.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 17, 2011, 11:56:40 am
The sig limit is there for your protection.

Now let's see, what else can be done here?  We've already got hell itself neutralized, and strawberries growing on muddy slade.  I think the next logical step is underwater demon arena fights!  Start training dwarves in swimming, it's time to make a pool in hell, fill it with demons, and see how well they fight underwater.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 12:00:11 pm
The sig limit is there for your protection.

Now let's see, what else can be done here?  We've already got hell itself neutralized, and strawberries growing on muddy slade.  I think the next logical step is underwater demon arena fights!  Start training dwarves in swimming, it's time to make a pool in hell, fill it with demons, and see how well they fight underwater.
How about a magma fall over an eerie pit, and have fortifications surrounding it. Then have a constant hail of ballista bolts firing through it!

Clowntucky Flayed Mittens anyone?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 17, 2011, 01:38:10 pm
The sig limit is there for your protection.

Now let's see, what else can be done here?  We've already got hell itself neutralized, and strawberries growing on muddy slade.  I think the next logical step is underwater demon arena fights!  Start training dwarves in swimming, it's time to make a pool in hell, fill it with demons, and see how well they fight underwater.

Protection isn't fun :(

Also, how about turning hell into a water slide? :D :D :D
People queue up on top, bridge drops them, and they're pushed down by a current from flowing water into a nice pool.... Or a massive drop.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 17, 2011, 03:47:06 pm
A Forgotten Beast somehow got into the fortress through one of the cavern breaches.  Doren took it on herself and cut it to pieces.  It said to beware it's blood, but nothing bad's happened yet.

Sir! Mason khearn reporting! Sir, I'd like to volunteer to join a militia squad. um, the militia uniform does include boots, doesn't it?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 17, 2011, 03:47:48 pm
A Forgotten Beast somehow got into the fortress through one of the cavern breaches.  Doren took it on herself and cut it to pieces.  It said to beware it's blood, but nothing bad's happened yet.

Sir! Mason khearn reporting! Sir, I'd like to volunteer to join a militia squad. um, the militia uniform does include boots, doesn't it?

Boots? Them's good eatin'.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: khearn on October 17, 2011, 03:48:27 pm
The sig limit is there for your protection.

Now let's see, what else can be done here?  We've already got hell itself neutralized, and strawberries growing on muddy slade.  I think the next logical step is underwater demon arena fights!  Start training dwarves in swimming, it's time to make a pool in hell, fill it with demons, and see how well they fight underwater.

Mud pits! I want bikini demon mud wrasslin'! With strawberries and whipped cream!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 03:52:23 pm
The sig limit is there for your protection.

Now let's see, what else can be done here?  We've already got hell itself neutralized, and strawberries growing on muddy slade.  I think the next logical step is underwater demon arena fights!  Start training dwarves in swimming, it's time to make a pool in hell, fill it with demons, and see how well they fight underwater.

Mud pits! I want bikini demon mud wrasslin'! With strawberries and whipped cream!
I just pictured a giant flying blob of steam engulfing strawberries in a mudpit  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: deknegt on October 17, 2011, 04:36:21 pm
After checking this entire thread i can only say one thing to you Aussie...

Flying Vagina's, you have become my god!

Hell has been properly, pwned, tea-bagged and trolled.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 17, 2011, 05:53:22 pm
Now you need to build a max-z-level tower above the sunlight shaft, for the ultimate falling experience.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 17, 2011, 06:08:52 pm
Now you need to build a max-z-level tower above the sunlight shaft, for the ultimate falling experience.

And play requiem for a dream + the loudest dubstep you can find for a truly crap experience.

+falling kittens
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 17, 2011, 06:34:26 pm
No no no, mud wrangling (ucwatididthar) would be too enjoyable for the clowns. He has made Hell his bitch, so now he needs to torture it proper. Two words:

Waterfall mist.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 08:25:35 pm
No no no, mud wrangling (ucwatididthar) would be too enjoyable for the clowns. He has made Hell his bitch, so now he needs to torture it proper. Two words:

Waterfall mist.

Your ideas intrigue me and that one IS doable with a bit of channel-digging to get at the aquifer outlet I used to fill the checkerboard tank.

Now you need to build a max-z-level tower above the sunlight shaft, for the ultimate falling experience.

This one, I MIGHT do after flooring over the Glowing Pits.  That's going to take a fair while though.




The sig limit is there for your protection.

Now let's see, what else can be done here?  We've already got hell itself neutralized, and strawberries growing on muddy slade.  I think the next logical step is underwater demon arena fights!  Start training dwarves in swimming, it's time to make a pool in hell, fill it with demons, and see how well they fight underwater.


Demons are but a memory now, which was part of the point of taking Hell for all Dwarfdom.  Must remember to close off the Oaktree Spawn Traps, too to properly banish them from Hell.

By the way, does anyone still doubt that I am the King of Dwarven Hell after all I've done?  I'm having an adamantine throne surrounded by statues placed over a Glowing Pit in the center of Hell as we speak.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 08:55:55 pm
Oh, remember that Forgotten Beast who's blood didn't do anything to Doren? Well, let's just say I'm glade she wears full Adamantine armor

A Farmer wandered onto it without shoes (or, surprisingly, any clothes)


For the record, she died of suffocation.


edit:

Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoil
Post by: Sutremaine on October 17, 2011, 09:39:47 pm
Congrats on finally sealing off hell. How many dwarves did you lose working on the walls in the end?

And what were those Red Devils made of? Organics are a pain, exploders are a pain, but are there any that combine both?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoil
Post by: ThatAussieGuy on October 17, 2011, 09:55:16 pm
Congrats on finally sealing off hell. How many dwarves did you lose working on the walls in the end?

And what were those Red Devils made of? Organics are a pain, exploders are a pain, but are there any that combine both?

They're just a Body and Shell, I never looked closely.  The only thing that probably counts as both, or closes to it, are the Demons of Amber.  They have the full range of limbs, wings, etc, and a boiling dust attack.  Though, they do seem to kill themselves explosively 95% of the time.  By that I mean their limbs go sailing off in arcs for no real reason.  I suspect they're semi-vulnerable to their own Boiling Dust.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 17, 2011, 10:14:40 pm
Wait a second... There are KAMIKAZE DEMONS in Dwarf Fortress?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 10:18:45 pm
Wait a second... There are KAMIKAZE DEMONS in Dwarf Fortress?

No, they just have the ability to melt an entire squad of unfortunate militiadwarves if they all cluster around one when they kill it.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 17, 2011, 10:42:34 pm
So more like the bombs from Final Fantasy.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 17, 2011, 10:51:16 pm
Beings made of fire are known to explode.  Beings with a non-directed dust attack tend to kill themselves upon attacking.  This can cause strange suicide bombers as the demon breathes dust, kills itself in the process, and explodes.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 11:30:16 pm
You know, I'm almost tempted to PM Toady to tell him I finished Hell.  Considering it IS classed as the current endgame and all.  Not without the say-so of everyone here though. 

Oh, and because someone asked, I started with about 110 dwarves when I first entered Hell and I'm down to only 41.  That said, a LOT of deaths were from dwarves being locked outside during sieges and minimal migrant waves (generally only 5-6 per season).

I also have a windmill designated for construction in Hell near the strawberry farming plot, just to see what will happen.  I'll slap down a beehive there too shortly.  Just managing dwarves walling off the area around that syndrome beast.  A farmer suffocated near it, so I'm assuming he stepped in it's blood

edit: Oh, I forgot that I'm also having a restraint set down beside the blood pools.  Gonna tie a kitten to it for SCIENCE to see if it truly is the cause of their deaths.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 17, 2011, 11:35:54 pm
You know, I'm almost tempted to PM Toady to tell him I finished Hell.  Considering it IS classed the current endgame and all.  Not without the say-so of everyone here though. 

Oh, and because someone asked, I started with about 110 dwarves when I first entered Hell and I'm down to only 41.  That said, a LOT of deaths were from dwarves being locked outside during sieges and minimal migrant waves (generally only 5-6 per season).

I also have a windmill designated for construction in Hell near the strawberry farming plot, just to see what will happen.  I'll slap down a beehive there too shortly.  Just managing dwarves walling off the area around that syndrome beast.  A farmer suffocated near it, so I'm assuming he stepped in it's blood

edit: Oh, I forgot that I'm also having a restraint set down beside the blood pools.  Gonna tie a kitten to it for SCIENCE to see if it truly is the cause of their deaths.
You're going to end up having Toady give demons the ability to phase through objects  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 11:43:45 pm
You're going to end up having Toady give demons the ability to phase through objects  :P

Even I think that'd be a bit far and unfair.

A planter's dragging a stray cat down to be chained by a blood pool.  I'll keep an eye on the restraint to hopefully get pictures for Science.  Never had a proper syndrome beast in my fort before
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 17, 2011, 11:56:39 pm
The cat is in place.  Now we wait for it to take a step to the west or south...

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Gamerlord on October 18, 2011, 12:35:06 am
Quick question: Am I dead yet?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 18, 2011, 12:37:24 am
Toady reads the forums, rest assured.  He sorta does that "all knowing" thing, but never interferes in the afairs of mortals.  Until the insults start flying and he locks a thread.  Or ThreeToe, it's hard to tell who does the locking specifically.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 18, 2011, 12:39:57 am
Toady reads the forums, rest assured.  He sorta does that "all knowing" thing, but never interferes in the afairs of mortals.  Until the insults start flying and he locks a thread.  Or ThreeToe, it's hard to tell who does the locking specifically.

Ah, I see *cowers from the all-seeing Toady One*.


I've switched to a Pastured Cat as the restrained one just sat on the chained spot.  SCIENCE should occur shortly...

edit: Little bastard's sitting on the same spot as the previous one.  I've ordered a bunch of cats to be pastured there.  Now we'll see if it's contagious too!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 18, 2011, 01:32:49 am
We have a kill.  Delayed exposure and the game crashed (something about the blood tiles makes it consistently happen, so I'm not going near them again).  That WAS a fun little experiment.  Just did it to kill time while the Glowing Pits are covered


Uh-oh....

Incoming goblin siege, one of the hatches is broken (from a bunch of trolls that got past the Tombs, albeit not by much) and the Swift Tombs are all the way down in Hell. 

TAKING ALL BETS!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 18, 2011, 06:08:49 am
Incoming goblin siege, one of the hatches is broken (from a bunch of trolls that got past the Tombs, albeit not by much) and the Swift Tombs are all the way down in Hell. 

TAKING ALL BETS!

M agm am agmam agm amag mama gma.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 18, 2011, 09:45:12 am
Incoming goblin siege, one of the hatches is broken (from a bunch of trolls that got past the Tombs, albeit not by much) and the Swift Tombs are all the way down in Hell. 

TAKING ALL BETS!

M agm am agmam agm amag mama gma.
Ma Magma ma g ma magmagma magma magmamagma
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 18, 2011, 09:58:18 am
We have a kill.  Delayed exposure and the game crashed (something about the blood tiles makes it consistently happen, so I'm not going near them again).  That WAS a fun little experiment.  Just did it to kill time while the Glowing Pits are covered


Uh-oh....

Incoming goblin siege, one of the hatches is broken (from a bunch of trolls that got past the Tombs, albeit not by much) and the Swift Tombs are all the way down in Hell. 

TAKING ALL BETS!

Send in the plague kittens!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 18, 2011, 10:05:02 am
As it happened, I got semi-lucky.  The hatch got put in, but a single hammerlord got inside.  I honestly don't know how one of the inner hatches got captured, when neither of the outer ones were (Hence why only one actually got inside while the others stood around outside).  He killed a cat and a goat before Doren literally cut him to pieces.  All four limbs with at LEAST three different weapons (and in one case, punched an arm off with her FIST).  She's a walking killing machine now, and frankly somewhat scary.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 18, 2011, 02:39:02 pm
1) Killed clown car hilariously
2) Pwned hell
3) Insulted hell
4) Grew strawberries in hell
5) Created ultimate termidorfinator
6) Created endological kitten warfare
7) Profit.

WINNING
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 18, 2011, 07:33:49 pm
If you arrogantly display your dominance over Hell (read: Toady's domain) to Toady, he will make demon carp. YOU KNOW HOW THAT WILL END!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Tiruin on October 18, 2011, 09:16:46 pm
If you arrogantly display your dominance over Hell (read: Toady's domain) to Toady, he will make demon carp. YOU KNOW HOW THAT WILL END!

That, or the fact that since Toady knows that we can conquer hell now, future patches will bring the fury of the pits or who-knows-what-else to view.

Maybe it will just get worse...

But I'm still loving the checkerboard!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 18, 2011, 09:22:48 pm
You seem to forget that we're getting werebeasts and necromancers in the next update. If your forts are anything like mine then the number of corpses will only be rivaled by the number of vomit covered beards wallowing in the mud outside my defenses. The full moon will paint the party hall red.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 18, 2011, 09:25:48 pm
Actually, I think that since it to a Stupid Dwraven Trick to accomplish it, Toady won't be too worried.  Once hell is regularly and confidently conquered via raw axe power, then we'll see the difficulty upped.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 18, 2011, 09:27:14 pm
You seem to forget that we're getting werebeasts and necromancers in the next update. If your forts are anything like mine then the number of corpses will only be rivaled by the number of vomit covered beards wallowing in the mud outside my defenses. The full moon will paint the party hall red.
Oh god, the demons shall now bring curses. There will be that one that went the other way, that went the path less traveled, and lurks down in hell. That one, shall bring utter chaos upon the world.

FOREVER.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 18, 2011, 09:50:10 pm
Actually, I think that since it to a Stupid Dwraven Trick to accomplish it, Toady won't be too worried.  Once hell is regularly and confidently conquered via raw axe power, then we'll see the difficulty upped.

One guy actually did that a while back. He threw about 100 military dorfs at the clown car and took it down, and then proceeded to build a secondary fortress in Hell. I didn't actually post in the thread, so there's no hope of me finding it now, but it was in Dwarf Mode Discussion.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 18, 2011, 10:39:26 pm
Actually, I think that since it to a Stupid Dwraven Trick to accomplish it, Toady won't be too worried.  Once hell is regularly and confidently conquered via raw axe power, then we'll see the difficulty upped.

One guy actually did that a while back. He threw about 100 military dorfs at the clown car and took it down, and then proceeded to build a secondary fortress in Hell. I didn't actually post in the thread, so there's no hope of me finding it now, but it was in Dwarf Mode Discussion.

Wasn't that the guy who made the first outpost in Hell?



If you arrogantly display your dominance over Hell (read: Toady's domain) to Toady, he will make demon carp. YOU KNOW HOW THAT WILL END!

That, or the fact that since Toady knows that we can conquer hell now, future patches will bring the fury of the pits or who-knows-what-else to view.

Maybe it will just get worse...

But I'm still loving the checkerboard!


What's this "we"?  I built the walls and claimed Hell as my personal domain, YOUR dwarf died horribly at the hands of demons while acting as disposable labor on said walls  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Crazylemon64 on October 18, 2011, 11:32:26 pm
If there's any left, could you try caving in some candy canes into hell so your dwarves could live in them? Then, have water flow down the center, leaving a pleasant refreshing mist as it flows through. Of course, you'd have to somehow deal with the nearby magma syrup to prevent it making a mess of the place, but just imagine the thoughts from living in a candy house! Then engrave it, or something. Anything's better with candy.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 18, 2011, 11:44:43 pm
If you place a floor grate above a Glowing Pit, can demons spawn from it?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 18, 2011, 11:47:58 pm
If you place a floor grate above a Glowing Pit, can demons spawn from it?

They don't spawn in Glowing Pits - Only on walkable perimeter sections of the map.  Unless they can fly, that is.   Then they can spawn from anywhere on the map edge
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 18, 2011, 11:50:11 pm
They don't spawn in Glowing Pits - Only on walkable perimeter sections of the map.  Unless they can fly, that is.   Then they can spawn from anywhere on the map edge
Huh, so the giant glowing pits to deep hell are actually no more dangerous than a river. Strange.

Anyway, the lack of a need to floor them over means that you can construct the best waterfall ever without flooding hell.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Vehudur on October 18, 2011, 11:58:13 pm
Does the game actually remove whatever falls in a glowing pit (as far as liquids go) from your framerate?  Or is it secretly still there, gnawing on your framerate?

Also, would building a cave-in version of this checkerboard work?  Or do some Clowns crash the game when crushed still?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 12:00:21 am
They don't spawn in Glowing Pits - Only on walkable perimeter sections of the map.  Unless they can fly, that is.   Then they can spawn from anywhere on the map edge
Huh, so the giant glowing pits to deep hell are actually no more dangerous than a river. Strange.

Anyway, the lack of a need to floor them over means that you can construct the best waterfall ever without flooding hell.

Oh, I'm flooring them over.  When it's done I'll provide a save.  Mainly because I'm going to split it into two so my dwarves can all live happily in it AND FLOOD IT WITH MAGMAAAAAAAAA

Does the game actually remove whatever falls in a glowing pit (as far as liquids go) from your framerate?  Or is it secretly still there, gnawing on your framerate?

Also, would building a cave-in version of this checkerboard work?  Or do some Clowns crash the game when crushed still?

Anything that falls into a Glowing Pit just disappears, so I have no idea.... I think a small experiment is in order...

Cave-ins aren't an effective way to kill a Clown Car due to a bug with flame demons that will crash the game.  I actually had a clown car killing "piston" that probably would've worked if it wasn't for that bug.


Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 05:24:02 am
Just a small update



Also, "the carpenter Cog Lirkel has arrived".  Noble?

edit:  Whatever she is, a goblin siege spawned on two sides with her between them.  Hope she can run fast for the front door...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 19, 2011, 07:50:15 am
Also, "the carpenter Cog Lirkel has arrived".  Noble?

"A short sturdy creature, fond of drink and industry. Beware it's comfortable beds!"

I think it says that ("the carpenter Cog Lirkel has arrived") when you get a migrant wave of a single dwarf.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Kogut on October 19, 2011, 07:51:13 am
Also, "the carpenter Cog Lirkel has arrived".  Noble?

"A short sturdy creature, fond of drink and industry. Beware it's comfortable beds!"

I think it says that ("the carpenter Cog Lirkel has arrived") when you get a migrant wave of a single dwarf.

Diplomat with a skill.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 08:18:00 am
Also, "the carpenter Cog Lirkel has arrived".  Noble?

"A short sturdy creature, fond of drink and industry. Beware it's comfortable beds!"

I think it says that ("the carpenter Cog Lirkel has arrived") when you get a migrant wave of a single dwarf.

Diplomat with a skill.

Yeah, I saw that when i checked the units list.  For the record, he didn't get inside in time.

Also, I thought you'd all like to know that there's only two dwarves in The Swift Tombs now (and have been for some time).  Doren, you already know, and an Axe Lord named Shen Inktempted - the Ashen Labyrinth.  He has only one arm, but that arm's holding his named axe....

Oh and Doren's now up to 229 Named Kills  She also has a further 45 unnamed kills, most of which are demons.

Shen "only" has 84 named kills to his credit.


Oh, and I built a windmill in Hell - no wind current.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Keldane on October 19, 2011, 10:10:43 am
Oh, and I built a windmill in Hell - no wind current.

Don't windmills only work if there's absolutely nothing above them? Which, if I'm right, would mean you'd need an open 3x3 shaft all the way to daylight to get any wind down there.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 10:15:14 am
Oh, and I built a windmill in Hell - no wind current.

Don't windmills only work if there's absolutely nothing above them? Which, if I'm right, would mean you'd need an open 3x3 shaft all the way to daylight to get any wind down there.

There's not a demon's chance in my Hell of that happening with any of the adamantine spires in Swordthunders.  I got VERY lucky with the strawberry farm spot as-is.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 19, 2011, 10:28:23 am
Oh, and I built a windmill in Hell - no wind current.

Don't windmills only work if there's absolutely nothing above them? Which, if I'm right, would mean you'd need an open 3x3 shaft all the way to daylight to get any wind down there.

There's not a demon's chance in my Hell of that happening with any of the adamantine spires in Swordthunders.  I got VERY lucky with the strawberry farm spot as-is.

It adds character. Now you just need to change that farm to grow tulips, build some dykes and trade for clogs!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 19, 2011, 10:35:26 am
Oh, and I built a windmill in Hell - no wind current.

Don't windmills only work if there's absolutely nothing above them? Which, if I'm right, would mean you'd need an open 3x3 shaft all the way to daylight to get any wind down there.

There's not a demon's chance in my Hell of that happening with any of the adamantine spires in Swordthunders.  I got VERY lucky with the strawberry farm spot as-is.

It adds character. Now you just need to change that farm to grow tulips, build some dykes and trade for clogs!
We'll make millions off our first batch (http://en.wikipedia.org/wiki/Tulip_mania)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Shinotsa on October 19, 2011, 10:46:30 am
Oh, and I built a windmill in Hell - no wind current.

Don't windmills only work if there's absolutely nothing above them? Which, if I'm right, would mean you'd need an open 3x3 shaft all the way to daylight to get any wind down there.

There's not a demon's chance in my Hell of that happening with any of the adamantine spires in Swordthunders.  I got VERY lucky with the strawberry farm spot as-is.

It adds character. Now you just need to change that farm to grow tulips, build some dykes and trade for clogs!
We'll make millions off our first batch (http://en.wikipedia.org/wiki/Tulip_mania)

I'm glad other people know of possibly the best example of why human beings are innately as insane as this guy who won't stop mumbling to himself next to me in the library. Granted I'm used to regular internet people, not DF internet people. Seems to be a higher calibur around here.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 10:47:48 am
Oh, and I built a windmill in Hell - no wind current.

Don't windmills only work if there's absolutely nothing above them? Which, if I'm right, would mean you'd need an open 3x3 shaft all the way to daylight to get any wind down there.

There's not a demon's chance in my Hell of that happening with any of the adamantine spires in Swordthunders.  I got VERY lucky with the strawberry farm spot as-is.

It adds character. Now you just need to change that farm to grow tulips, build some dykes and trade for clogs!
We'll make millions off our first batch (http://en.wikipedia.org/wiki/Tulip_mania)

I'm glad other people know of possibly the best example of why human beings are innately as insane as this guy who won't stop mumbling to himself next to me in the library. Granted I'm used to regular internet people, not DF internet people. Seems to be a higher calibur around here.

He's probably just possessed.  Keep an eye out and see what he crafts.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 19, 2011, 10:49:26 am
Oh, and I built a windmill in Hell - no wind current.

Don't windmills only work if there's absolutely nothing above them? Which, if I'm right, would mean you'd need an open 3x3 shaft all the way to daylight to get any wind down there.

There's not a demon's chance in my Hell of that happening with any of the adamantine spires in Swordthunders.  I got VERY lucky with the strawberry farm spot as-is.

It adds character. Now you just need to change that farm to grow tulips, build some dykes and trade for clogs!
We'll make millions off our first batch (http://en.wikipedia.org/wiki/Tulip_mania)

I'm glad other people know of possibly the best example of why human beings are innately as insane as this guy who won't stop mumbling to himself next to me in the library. Granted I'm used to regular internet people, not DF internet people. Seems to be a higher calibur around here.
Hello, again.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 19, 2011, 01:22:05 pm
Well played, Necro...

Also, windmills only require an above-ground tile in their center, the 8 "blade" tiles can be underground or inside, so long as the center is outside.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Keldane on October 19, 2011, 01:27:13 pm
Well played, Necro...

Also, windmills only require an above-ground tile in their center, the 8 "blade" tiles can be underground or inside, so long as the center is outside.

Really? Great to know! Hmm... A megaproject idea is forming...
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 19, 2011, 03:25:41 pm
Well played, Necro...

Also, windmills only require an above-ground tile in their center, the 8 "blade" tiles can be underground or inside, so long as the center is outside.

Really? Great to know! Hmm... A megaproject idea is forming...

Wind powered hell irrigation?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Keldane on October 19, 2011, 03:52:18 pm
I was thinking paving the sky with a 3- or 4-Z high grid designed to achieve maximum windmill saturation on a 4x4 embark, then funneling all of that power into a single central axle to see how much it comes out to. I suppose that could turn into windmill-powered hell irrigation later on.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 19, 2011, 04:18:27 pm
Actually, with enough Z space, you can fit one windmill into every single tile.  The blade tiles can overlap with neighboring center tiles without stopping them.  IE, you can "stairstep" windmills and they'll all function, even with heavy overlap.  Creative architecture and a horrid maze of axles can get you some massive power output.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 19, 2011, 08:14:30 pm
Actually, with enough Z space, you can fit one windmill into every single tile.  The blade tiles can overlap with neighboring center tiles without stopping them.  IE, you can "stairstep" windmills and they'll all function, even with heavy overlap.  Creative architecture and a horrid maze of axles can get you some massive power output.

And force goblins to run through it, getting mangled by large spoked wheels.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 19, 2011, 08:16:55 pm
Windmills are confirmed to do no damage.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 19, 2011, 08:33:08 pm
Windmills are confirmed to do no damage.

That is rather depressing.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 08:48:42 pm
Windmills are confirmed to do no damage.

I'm not at all surprised someone's taken the time to discover this


Oh, and my latest insult to the underworld has been made:

Spoiler:  Honey, anyone? (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 19, 2011, 09:35:20 pm
Now you just need tea, and then Hell will be fully submissive.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 09:47:00 pm
Well, the roulette of moods has landed on a 0 - A planter in the hospital is on his way to find someplace he can make something.  It'll take him a while though - he's paralyzed from the waist down (and was scheduled to have it fixed) and missing a hand.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Girlinhat on October 19, 2011, 09:48:35 pm
All the best artifacts come from the heavily injured.

In this case expect an amazing earring.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 10:06:29 pm
Uh-oh... he's sitting in the craftshop now muttering about stuff he needs that I definitely cant get him in time.  If he goes beserk and manages to actually kill someone, I'll be very surprised.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Mego on October 19, 2011, 10:33:07 pm
Urist McPlanter cancels Heal Grievous Wounds: Taken by strange mood.

I think "In Hell" is the new "In Space" meme.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: i2amroy on October 19, 2011, 10:36:23 pm
Oh, and my latest insult to the underworld has been made:
Spoiler:  Honey, anyone? (click to show/hide)

You know I'm not sure if that would be considered an insult or not. I mean after all Everything's Worse with Bees (http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingsWorseWithBees?from=Main.ptitle7lfbn5vy). (Don't click the link, you'll never escape!! :P)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 10:39:09 pm
I think you'll all be happy to know that at the moment there are roughly 45 ghosts infesting the fortress and a large majority of them are lurking around Hell.  Hell really IS other dwarves, I guess *rimshot*


Anyone got any ideas on how else I can insult Hell aside from flooring it over and living in it/filling it with magma?  Before anyone says "fill it with water", I plan to fill in a few of the deeper spots to give the dwarves a lake or two once the flooring is done.  It's going to be pleasant lakeside country by the time I'm done with Hell...


Oh, and my latest insult to the underworld has been made:
Spoiler:  Honey, anyone? (click to show/hide)

You know I'm not sure if that would be considered an insult or not. I mean after all Everything's Worse with Bees (http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingsWorseWithBees?from=Main.ptitle7lfbn5vy). (Don't click the link, you'll never escape!! :P)

Oh, don't worry.  my dwarfyness has already apparently extended to TVTropes (http://tvtropes.org/pmwiki/pmwiki.php/Awesome/DwarfFortress).  Also; whoever did that should probably update it for the latest insults to the underworld.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 19, 2011, 10:57:56 pm
I think you'll all be happy to know that at the moment there are roughly 45 ghosts infesting the fortress and a large majority of them are lurking around Hell.  Hell really IS other dwarves, I guess *rimshot*


Anyone got any ideas on how else I can insult Hell aside from flooring it over and living in it/filling it with magma?  Before anyone says "fill it with water", I plan to fill in a few of the deeper spots to give the dwarves a lake or two once the flooring is done.  It's going to be pleasant lakeside country by the time I'm done with Hell...


Oh, and my latest insult to the underworld has been made:
Spoiler:  Honey, anyone? (click to show/hide)

You know I'm not sure if that would be considered an insult or not. I mean after all Everything's Worse with Bees (http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingsWorseWithBees?from=Main.ptitle7lfbn5vy). (Don't click the link, you'll never escape!! :P)

Oh, don't worry.  my dwarfyness has already apparently extended to TVTropes (http://tvtropes.org/pmwiki/pmwiki.php/Awesome/DwarfFortress).  Also; whoever did that should probably update it for the latest insults to the underworld.

Turn it into a golf course!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: EveryZig on October 19, 2011, 11:02:44 pm
Uh-oh... he's sitting in the craftshop now muttering about stuff he needs that I definitely cant get him in time.  If he goes beserk and manages to actually kill someone, I'll be very surprised.
Have it dumped next to him, if he can't walk to go get it.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 11:03:58 pm
I think you'll all be happy to know that at the moment there are roughly 45 ghosts infesting the fortress and a large majority of them are lurking around Hell.  Hell really IS other dwarves, I guess *rimshot*


Anyone got any ideas on how else I can insult Hell aside from flooring it over and living in it/filling it with magma?  Before anyone says "fill it with water", I plan to fill in a few of the deeper spots to give the dwarves a lake or two once the flooring is done.  It's going to be pleasant lakeside country by the time I'm done with Hell...


Oh, and my latest insult to the underworld has been made:
Spoiler:  Honey, anyone? (click to show/hide)

You know I'm not sure if that would be considered an insult or not. I mean after all Everything's Worse with Bees (http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingsWorseWithBees?from=Main.ptitle7lfbn5vy). (Don't click the link, you'll never escape!! :P)

Oh, don't worry.  my dwarfyness has already apparently extended to TVTropes (http://tvtropes.org/pmwiki/pmwiki.php/Awesome/DwarfFortress).  Also; whoever did that should probably update it for the latest insults to the underworld.

Turn it into a golf course!


Alright.


The bridge will raise to the north and be activated by that lever.  What do you think it'd take to get a gabbro boulder into that Glowing Pit?  Par 4?
Spoiler (click to show/hide)


edit:  That planter went insane.  He's crawling around babbling now and making his way down into Hell.  I've got five dorfbucks that says he crawls into a Glowing Pit.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Wannazzaki on October 19, 2011, 11:12:58 pm
Hell is now a middle class dwarf holiday resort of mead drinking golfers with nothing better to do than chuck boulders into the nether. Kudos.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 19, 2011, 11:17:16 pm
Hell is now a middle class dwarf holiday resort of mead drinking golfers with nothing better to do than chuck boulders into the nether. Kudos.

Hey! That's LUXURY resort, thank you very much!
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Loud Whispers on October 20, 2011, 12:52:08 am
Hell is now a middle class dwarf holiday resort of mead drinking golfers with nothing better to do than chuck boulders into the nether. Kudos.

Hey! That's LUXURY SUPA FUN resort, thank you very much!

:)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 03:02:57 am
Oh, I just realised... I'm probably going to wind up making the Happy Fun Stuff the Happiest Place Under the Earth at this rate....
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: MadocComadrin on October 20, 2011, 07:23:56 am
Disney Hell?
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 09:10:17 am
Thought you guys might want to see a bit of progress while everything's quite and running smoothly in the fortress. 

Spoiler (click to show/hide)

I've floored over four of the twelve Glowing Pits now and I've got them smoothing over the floor in the corner as you can see.  When that's done, they're going to engrave it before moving on to the Glowing Pit to the right.

This is partly because, why not?, and to increase the fortress' value.  I fully intend to smooth and engrave ALL of Hell as well, by the way.  The reason they're smoothing and engraving that spot now is because I intend to fill that level fully with water and the level above to about 3/7 for a dwarven swimming pool.


I just told them to start engraving the floor and walls they already smoothed so it's all mostly one big job. 


Let's have a look at what they've done

Spoiler (click to show/hide)


Spoiler (click to show/hide)

I think Keldane just insulted Hell better than I ever could


edit: Well, this is a new one

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 20, 2011, 10:17:58 am
Spoiler (click to show/hide)
Wait, did he cancel his mood, or have a fist fight DURING his mood?

Either way, this guy just started a fistfight with genetics  :P
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 10:40:18 am
Spoiler (click to show/hide)
Wait, did he cancel his mood, or have a fist fight DURING his mood?

Either way, this guy just started a fistfight with genetics  :P

It... actually cancelled his mood, it looks like.  He's gone melancholic.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 20, 2011, 10:42:52 am
Spoiler (click to show/hide)
Wait, did he cancel his mood, or have a fist fight DURING his mood?

Either way, this guy just started a fistfight with genetics  :P

It... actually cancelled his mood, it looks like.  He's gone melancholic.
He is officially a badass. He cancelled his mood in order to beat the shit out of some random punk. LIKE A BOSS
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 10:49:36 am
Spoiler (click to show/hide)
Wait, did he cancel his mood, or have a fist fight DURING his mood?

Either way, this guy just started a fistfight with genetics  :P

It... actually cancelled his mood, it looks like.  He's gone melancholic.
He is officially a badass. He cancelled his mood in order to beat the shit out of some random punk. LIKE A BOSS

Not quite.  A; he was possessed into a tantrum fight, and B; all he killed was a Doe Rabbit.  Granted, he scratched it so hard in it's upper chest that it bled to death though.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Necro910 on October 20, 2011, 10:51:58 am
Spoiler (click to show/hide)
Wait, did he cancel his mood, or have a fist fight DURING his mood?

Either way, this guy just started a fistfight with genetics  :P

It... actually cancelled his mood, it looks like.  He's gone melancholic.
He is officially a badass. He cancelled his mood in order to beat the shit out of some random punk. LIKE A BOSS

Not quite.  A; he was possessed into a tantrum fight, and B; all he killed was a Doe Rabbit.  Granted, he scratched it so hard in it's upper chest that it bled to death though.
So he got possessed and ripped a rabbit's chest open? Still win to me
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 20, 2011, 12:40:49 pm
Hey Aussie, about your golf thing, I just remembered my ol' Helot pop control machine, basically, it was a retractable bridge, flinging burrowed unwanted dorfs into a large pit, with some very sharp spikes.

Replace dorfs with strawberries? :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 20, 2011, 07:26:00 pm
I found that link I was looking for.

http://www.bay12forums.com/smf/index.php?topic=65024.0 (http://www.bay12forums.com/smf/index.php?topic=65024.0)

From TvTropes, no less.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 07:41:22 pm
I found that link I was looking for.

http://www.bay12forums.com/smf/index.php?topic=65024.0 (http://www.bay12forums.com/smf/index.php?topic=65024.0)

From TvTropes, no less.

The first and the best *salutes*



Hey Aussie, about your golf thing, I just remembered my ol' Helot pop control machine, basically, it was a retractable bridge, flinging burrowed unwanted dorfs into a large pit, with some very sharp spikes.

Replace dorfs with strawberries? :D

I can certainly try.  I'm not quite sure if you can stockpile atop a bridge
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 20, 2011, 07:48:02 pm
I can certainly try.  I'm not quite sure if you can stockpile atop a bridge

This calls for !!Science!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 08:01:44 pm
I was looking through the engravings that have been done so far in Hell and I think this sums up my entire adventure in claiming Hell

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 20, 2011, 08:14:51 pm
That's Ok by me!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 08:26:21 pm
That's Ok by me!

That was a terrible, terrible, obvious joke.  You're bad and you should feel bad.  If your dwarf wasn't still alive and engraving floors in Hell, I'd dwarf you again for that.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 20, 2011, 08:35:11 pm
That's Ok by me!

That was a terrible, terrible, obvious joke.  You're bad and you should feel bad.  If your dwarf wasn't still alive and engraving floors in Hell, I'd dwarf you again for that.

I dunno, engraving floors in Hell really doesn't seem like a punishment to me. Personally, I would be ecstatic about engraving floors in Hell. I bet my dwarf (if she's still alive) would, too.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 08:49:52 pm
That's Ok by me!

That was a terrible, terrible, obvious joke.  You're bad and you should feel bad.  If your dwarf wasn't still alive and engraving floors in Hell, I'd dwarf you again for that.

I dunno, engraving floors in Hell really doesn't seem like a punishment to me. Personally, I would be ecstatic about engraving floors in Hell. I bet my dwarf (if she's still alive) would, too.

Mego II's still alive.  She's asleep at the moment, but she'll be back on floor detailing duty when she wakes up. 


And I'm still waiting for a dwarf to pull the damn bridge lever to reset it so I can try loading it with a gabbro rock.  Or at least try pasturing a kitten on it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 20, 2011, 10:05:10 pm
Mood updates on the named dorfs, possibly?

Also, sigging this:

Hell is now a middle class dwarf holiday resort of mead drinking golfers with nothing better to do than chuck boulders into the nether. Kudos.
Hey! That's LUXURY resort, thank you very much!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 20, 2011, 10:21:39 pm
Mood updates on the named dorfs, possibly?

Also, sigging this:

Hell is now a middle class dwarf holiday resort of mead drinking golfers with nothing better to do than chuck boulders into the nether. Kudos.
Hey! That's LUXURY resort, thank you very much!

I'm just going out for a bit, but I'll do an update on the named dwarves when I get back. I'm also honored to be sigged for the second time.


I'd also like to note that I'm having wood piles prepared so I can make lakeside villas for my dwarves - gabbro outsides with pleasant wooden interiors
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 20, 2011, 10:36:44 pm
How long until magma time?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Kogut on October 21, 2011, 02:31:35 am
Well, it's Dwarf Fortress. You can always find ways to exploit the game mechanics to do anything. I'm guessing you can use cave-ins and encasing stuff in obsidian to kill the demons without any bloodshed, but I don't find that particularly funny. No disrespecting the mad engineering feats I've seen, but I love the gorefest.
By the way, I had a legendary engraver that was activated while fleeing from a demon, he turned around and immediately ripped it apart with his bare hands. The battle was two lines long. It was one of the most awesome things I've seen. Then he ducked into magma.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: AussieGuy on October 21, 2011, 04:03:27 am
Well....this is awkward :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 21, 2011, 04:28:09 am
Well....this is awkward :P

IMPOSTER!  SLAY HIM WITH MAGMA!


Alright, if your name isn't on the list and you know you were dwarfed, you're in a stone box and not helping build my pleasant little sea-side town in Hell.

Organum
Kogut
Keldane
Khearn
Vehudur
GirlinHat
Mego II.


Anyone else is dead and (probably) buried.


edit:  Swordthunders is now a barony!  The recommended baron(ess) is the resident badass: Doren Domainhall, the Amazing Mountain of Roughness
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 21, 2011, 06:28:50 am
Organum
Kogut
Keldane
Khearn
Vehudur
GirlinHat
Mego II

CRAP! That's twice that I have died!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 21, 2011, 06:41:43 am
Organum
Kogut
Keldane
Khearn
Vehudur
GirlinHat
Mego II

CRAP! That's twice that I have died!

Cant remember how you died, but it was something that stood out at the time.  Failed Mood, I think.

Also, does accepting becoming a Barony affect the number of migrants you get (towards the positive, hopefully)?  I'm down to 36 dwarves and they don't seem to understand I want to trade with the caravans NOW
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 21, 2011, 06:45:00 am
If you do become a barony, make sure Oliolli III will become the baron (or baroness, as it may be), as you have gotten me killed twice, you owe me a third! (http://forums.steampowered.com/forums/v4_images/smilies/mad.gif)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 21, 2011, 07:13:02 am
If you do become a barony, make sure Oliolli III will become the baron (or baroness, as it may be), as you have gotten me killed twice, you owe me a third! (http://forums.steampowered.com/forums/v4_images/smilies/mad.gif)

Nope. Doren, the most badass dwarf in the fort, is the baroness.  You're welcome to try and take the title off her, if you dare.

Oh, GirlinHat?  Your dwarf was just taken by a fey mood. Looks like she's going for stuff from the storage warehouse though.

Congratulations, your dwarf is the first in a fair while that didn't go beserk, depressed or running around babbling

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oaktree on October 21, 2011, 11:46:48 am
I hope my stone box overlooks a demon graveyard.   :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 21, 2011, 11:50:43 am
I'm impressed. Girlinhat made an artifact. All I made was an engraving that people say is just Ok.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 21, 2011, 12:54:10 pm
Well, I did do a female dwarf goddess of power.  Girl power!

How have I not died yet?!  I was certain a mood would finish me off!  I would almost ask to be killed, except that would ruin the purpose of death!

Hmm, death by wearing a burning lignite crown...  Yeah, that's how I want to go.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 21, 2011, 12:57:33 pm
Well, I did do a female dwarf goddess of power.  Girl power!

How have I not died yet?!  I was certain a mood would finish me off!  I would almost ask to be killed, except that would ruin the purpose of death!

Hmm, death by wearing a burning lignite crown...  Yeah, that's how I want to go.
When Girlinhat dies, rest the crown on her head and ignite it  :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 21, 2011, 01:05:05 pm
Or let me go back in adventure mode, set it alight, and wear the damn thing!

(You actually can wear crowns, amulets, rings, and bracelets on the corresponding body parts!)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 21, 2011, 01:39:07 pm
ehehehehe... I knew that was coming the moment I saw what the artifact was. :P

You're too predictable, but a damn comedic genius.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 21, 2011, 01:42:00 pm
lignite ... crown to easy :P
Also Aussie you could try dumping some strawberries on the bridge, although kitties sounds like a lovely idea :D

Wonder if the dwarfs will mind though.... TONIGHT, WE DINE ON STRAWBERRIES! IN HELL! WITH RAINING KITTENS!

Time to make hell a real hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Zorae on October 21, 2011, 04:08:43 pm
Hmm, if you muddy the ground in hell would it be possible to grow Trees there? Having a forest/tree farm in hell would be awesome.

Also, when you do make your waterfall/lake be sure to fill it with tame carp. Then you could have carp living in hell. (If you're lacking carp then any fish would do I suppose, a generic fish pond in hell would be a similar level of awesomeness)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on October 21, 2011, 06:46:47 pm
Organum
Kogut
Keldane
Khearn
Vehudur
GirlinHat
Mego II.


Anyone else is dead and (probably) buried.

What killed off my dorf?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 21, 2011, 07:17:46 pm
Organum
Kogut
Keldane
Khearn
Vehudur
GirlinHat
Mego II.


Anyone else is dead and (probably) buried.

What killed off my dorf?


I THINK you had a fey mood that didn't get fulfilled.  You've been dead quite a while now.  Either that or you were dumb enough to be outside when a Goblin Suicide Brigade came to visit. (let's face it, anything willingly fighting the two dwarves in The Swift Tombs now just plain doesn't want to live anymore)



Hmm, if you muddy the ground in hell would it be possible to grow Trees there? Having a forest/tree farm in hell would be awesome.

Also, when you do make your waterfall/lake be sure to fill it with tame carp. Then you could have carp living in hell. (If you're lacking carp then any fish would do I suppose, a generic fish pond in hell would be a similar level of awesomeness)

If I knew how to capture fish (Anyone willing to share how, go right ahead and I'll do it) I would.  I've got a nice deep and isolated spot for a fishing pond in the south-east corner.  As for trees, I probably could, but I need all hands to get flooring over the Glowing Pits as well as smoothing/engraving the ground at the moment.  It'll be on my to-do list to try though.


Or let me go back in adventure mode, set it alight, and wear the damn thing!

(You actually can wear crowns, amulets, rings, and bracelets on the corresponding body parts!)

I dont have time at the moment, but I'll post the current save tonight so you can go looting for it.

ehehehehe... I knew that was coming the moment I saw what the artifact was. :P

You're too predictable, but a damn comedic genius.

Making a note:  When i get back tonight; enslave Eric Blank to the FLOOOOORS!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 21, 2011, 08:18:58 pm
To capture fish you need a river, a dam, and cage traps.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 21, 2011, 10:37:29 pm

ehehehehe... I knew that was coming the moment I saw what the artifact was. :P

You're too predictable, but a damn comedic genius.

Making a note:  When i get back tonight; enslave Eric Blank to the FLOOOOORS!

You mean dwarf me? Ok... Just not another Erica.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 22, 2011, 01:12:33 am

ehehehehe... I knew that was coming the moment I saw what the artifact was. :P

You're too predictable, but a damn comedic genius.

Making a note:  When i get back tonight; enslave Eric Blank to the FLOOOOORS!

You mean dwarf me? Ok... Just not another Erica.


Congratulations, I actually found a male dwarf in the fortress

Spoiler:  Eric Blank (click to show/hide)

Also, here's how the north-west corner currently looks. (The white floor is all engraved)

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 22, 2011, 05:20:52 am
ooOOOooOOOOooOOOOO!

I just plump helmeted my pantaloons.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 22, 2011, 06:59:26 am
The bottom level's now floored over.  The slaves masons are now smoothing over the slade floor and walls for engraving
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 22, 2011, 04:04:55 pm
The bottom level's now floored over.  The slaves masons are now smoothing over the slade floor and walls for engraving

If I wasn't already dead, I would be literally dying with joy.

One quick question though, once you've made your golf course, your magma river, water slide, residential area /w bees and hellberries, over vast amounts of engravings of dwarves utterly owning demons in hilarious ways in the center of hell, what a' ya gonna do?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 22, 2011, 07:11:41 pm
The bottom level's now floored over.  The slaves masons are now smoothing over the slade floor and walls for engraving

If I wasn't already dead, I would be literally dying with joy.

One quick question though, once you've made your golf course, your magma river, water slide, residential area /w bees and hellberries, over vast amounts of engravings of dwarves utterly owning demons in hilarious ways in the center of hell, what a' ya gonna do?

It's bad enough that you had to ask what you would do after making Hell get on its knees. The fact that the plan was brought up earlier only makes things worse.


One word:





MAGMA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 22, 2011, 08:19:26 pm
Once the masons are done engraving the lowest level, I'll fill it with water from the third cavern (the lake intersects the big quarry level in the north-east corner, so I'm building a channel to an excavated adamantine spire with a floodgate to -hopefully- keep it from overfilling)


Also, the dwarven caravan just spawned on the edge of the map, only to have a goblin ambush spawn literally on top of them.  Looks like the caravan guards have slaughtered them though and saved everyone except a single yak.  I'll send my condolences when I'm done looting everything of value that was stored on it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 22, 2011, 09:21:10 pm
Once the masons are done engraving the lowest level, I'll fill it with water from the third cavern (the lake intersects the big quarry level in the north-east corner, so I'm building a channel to an excavated adamantine spire with a floodgate to -hopefully- keep it from overfilling.


Also, the dwarven caravan just spawned on the edge of the map, only to have a goblin ambush spawn literally on top of them.  Looks like the caravan guards have slaughtered them though and saved everyone except a single yak.  I'll send my condolences when I'm done looting everything of value that was stored on it.

There is something wrong with your syntax. It is bugging me. (http://xkcd.com/859/)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 22, 2011, 09:31:03 pm
Once the masons are done engraving the lowest level, I'll fill it with water from the third cavern (the lake intersects the big quarry level in the north-east corner, so I'm building a channel to an excavated adamantine spire with a floodgate to -hopefully- keep it from overfilling.


Also, the dwarven caravan just spawned on the edge of the map, only to have a goblin ambush spawn literally on top of them.  Looks like the caravan guards have slaughtered them though and saved everyone except a single yak.  I'll send my condolences when I'm done looting everything of value that was stored on it.

There is something wrong with your syntax. It is bugging me. (http://xkcd.com/859/)

Whatever do you mean?... I didn't edit it or anything... *whistles nonchalantly*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 22, 2011, 09:47:51 pm
Oh, here's what's left of the lowest floor to go - the white 'doors' need to be smoothed (quirk of the tileset is that it uses doors as designators), the blue ones need to be engraved

Spoiler (click to show/hide)

Also, anyone know any good ways to encourage migrants?  I'm down to 34 dwarves (I was at 36, but a peasant got locked outside during that ambush and it seems the caravan guard didn't quite kill all the goblins.  The other was a failed mood that left a Boyer melancholic) and they seem to have stopped coming altogether (I'm not even getting the "your fortress attracted no migrants this season" message).  You'd think turning Hell into a resort would make them come in droves, if only out of perverse curiosity.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 22, 2011, 09:57:32 pm
Increase your fortress' created and exported wealth exponentially. And possibly invest in increasing the standard of living and ensuring the current residents are ecstatic at all times. Though it won't directly increase the flow of migrants, it will help prevent further losses to insanity. Work to prevent death where possible.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 22, 2011, 10:08:12 pm
Increase your fortress' created and exported wealth exponentially. And possibly invest in increasing the standard of living and ensuring the current residents are ecstatic at all times. Though it won't directly increase the flow of migrants, it will help prevent further losses to insanity. Work to prevent death where possible.

I've been checking and they're all pretty happy.  When i started Swordthunders, I got the masons to smooth and engrave the walls of all the bedrooms (they're only 1x3 in size, but they each have a bed, cabinet and door) and the dining hall, so by-and-large they're mostly constantly ecstatic.  There's plenty of booze and food as well, so I'm not too worried about a sudden drop in population from unhappiness.

I'd also like to note that GirlinHat has become a Legendary Engraver - she's knocking out masterpiece floors at a rate of about one every two seconds.  My theory is she's now so skilled she just stamps her foot down and lifts it to reveal a masterpiece of art
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on October 22, 2011, 11:14:14 pm
Also, anyone know any good ways to encourage migrants?  I'm down to 34 dwarves (I was at 36, but a peasant got locked outside during that ambush and it seems the caravan guard didn't quite kill all the goblins.  The other was a failed mood that left a Boyer melancholic) and they seem to have stopped coming altogether (I'm not even getting the "your fortress attracted no migrants this season" message).  You'd think turning Hell into a resort would make them come in droves, if only out of perverse curiosity.
How do you keep getting all those failed moods? I never seemed to get them myself. Do you not buy silk, or something?

If there is a siege at the time when migration would occur, the migration for the season can be skipped. The same applies to caravans.

Another way to get a higher population is not to send your dwarfs outside. (Of course, my experience with that was from the fortress defense mod, where 90% of caravans die from ambushes or sieges spawning next to them.)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 12:09:14 am
It's funny, you assume I use my foot :3
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 23, 2011, 12:14:45 am
I'd also like to note that GirlinHat has become a Legendary Engraver - she's knocking out masterpiece floors at a rate of about one every two seconds.  My theory is she's now so skilled she just stamps her foot down and lifts it to reveal a masterpiece of art

I propose that she's said "Fuck it, I'm gonna scribble and call it 'modern art.' Then they can interpret it however and it'll somehow seem like a masterpiece to them."

It's funny, you assume I use my foot :3

Well what the hell else could you use?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: JDF117 on October 23, 2011, 12:14:52 am
Oh, here's what's left of the lowest floor to go - the white 'doors' need to be smoothed (quirk of the tileset is that it uses doors as designators), the blue ones need to be engraved

Spoiler (click to show/hide)

Also, anyone know any good ways to encourage migrants?  I'm down to 34 dwarves (I was at 36, but a peasant got locked outside during that ambush and it seems the caravan guard didn't quite kill all the goblins.  The other was a failed mood that left a Boyer melancholic) and they seem to have stopped coming altogether (I'm not even getting the "your fortress attracted no migrants this season" message).  You'd think turning Hell into a resort would make them come in droves, if only out of perverse curiosity.

 Find someone good at gem cutting and gem setting and have him encrust stuff with gems (That he cut, preferrably. Use lower value gems first.)

 Also, studding and building high-quality armor/crafts with adamantine metal will also shoot value up like nobody's business, considering it's ludicrous 300x value modifier.

  A simple large gem's value can shoot upwards, letting even medium value encrusted ones hit over 6000 dorfbux.

 More value, more migrants.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 12:19:08 am
I already posted my spam-masterpiece-cloth-crafts idea a few pages back, takes 3 dedicated workers and giving your slave labor plant processing and milling, and produces infinite renewable wealth.

Also, I figure since it's me, I'm just going outside and rolling in some filth, getting nice and messy with blood and vomit and severed guts, and then trudging down to hell and smearing my ass over the floor (because we're all naked at this point, and probably covered in mess).  That seems like something I'd do.  In your mayor's room.  It's a picture of a goat and dwarves.  The dwarves are embracing the goat.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoiler
Post by: Sutremaine on October 23, 2011, 01:24:12 am
(I'm not even getting the "your fortress attracted no migrants this season" message)
I had that quite a few years after opening hell accidentally. The clown car was parked somewhere else so it wasn't the end of the fortress, and since then I've cleared out the demons that made up the initial rush. What did get the 'no migrants' message coming back was using Runesmith to genocide the demons that were floating around at the time, but I kept on getting it even after a couple of adamantine artifacts.

Even odder, another fortress in the same DF folder but in a different region (generated recently) is getting no migrants despite the civ sending caravans and me making over 75,000db of stuff in the first year and giving the caravan a nice profit. I'm still getting the 'no migrants' message. Maybe I'll generate another region and see if that's the same. It's all very odd.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 01:59:52 am
I already posted my spam-masterpiece-cloth-crafts idea a few pages back, takes 3 dedicated workers and giving your slave labor plant processing and milling, and produces infinite renewable wealth.

Also, I figure since it's me, I'm just going outside and rolling in some filth, getting nice and messy with blood and vomit and severed guts, and then trudging down to hell and smearing my ass over the floor (because we're all naked at this point, and probably covered in mess).  That seems like something I'd do.  In your mayor's room.  It's a picture of a goat and dwarves.  The dwarves are embracing the goat.

You've got two out of three right - you're all naked (and your feet are covered in demon goo from a Spring Green Demon corpse laying where all of you were smoothing and engraving) and there was a goat engraved on the floor.  The mayor's office was engraved decades ago.

Oh, and the bottom layer's completely done.  Time to prepare the water channel to fill the dwarven swimming pool!

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 03:36:40 am
The bottom level's now floored over.  The slaves masons are now smoothing over the slade floor and walls for engraving

If I wasn't already dead, I would be literally dying with joy.

One quick question though, once you've made your golf course, your magma river, water slide, residential area /w bees and hellberries, over vast amounts of engravings of dwarves utterly owning demons in hilarious ways in the center of hell, what a' ya gonna do?

It's bad enough that you had to ask what you would do after making Hell get on its knees. The fact that the plan was brought up earlier only makes things worse.


One word:





MAGMA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Quote from: Loud Whispers
magma river
.
Your ignorance, it ANGERS ME D:<
Plus Aussie, you should make your dwarves all shower before they step in the dorf swimming pool... You know, to stop all of the gloop and blood clogging it up. Who wants algae in their subterranean hell hot tub?!! 
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 04:25:39 am
Kogut, you didn't get what you wanted for a Mood, so you're currently running beserk through the fortress.  The Swift Tombs are on their way to hack your head open calm you down

edit:  Kogut's a lot calmer now.  He's also headless thanks to Doren's steel axe.  You should feel lucky, it's not often that she kills with that.  Usually she uses her adamantine pick or steel spear.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on October 23, 2011, 04:49:43 am
Kogut, you didn't get what you wanted for a Mood, so you're currently running beserk through the fortress.  The Swift Tombs are on their way to hack your head open calm you down

edit:  Kogut's a lot calmer now.  He's also headless thanks to Doren's steel axe.  You should feel lucky, it's not often that she kills with that.  Usually she uses her adamantine pick or steel spear.

Wait, she's running around with all three?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Kogut on October 23, 2011, 05:15:27 am
I think that failed moods are your main problem.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 05:17:42 am
I think that failed moods are your main problem.

That and the above ground massacres.

Something in the mist took Urist Lee....
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 06:10:16 am
Kogut, you didn't get what you wanted for a Mood, so you're currently running beserk through the fortress.  The Swift Tombs are on their way to hack your head open calm you down

edit:  Kogut's a lot calmer now.  He's also headless thanks to Doren's steel axe.  You should feel lucky, it's not often that she kills with that.  Usually she uses her adamantine pick or steel spear.

Wait, she's running around with all three?

Yup

I think that failed moods are your main problem.

Yup

I think that failed moods are your main problem.

That and the above ground massacres.

Something in the mist took Urist Lee....

That's much less of a problem now that the dwarves are too busy to go outside.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: peskyninja on October 23, 2011, 06:20:23 am
LOL, banana wins.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 07:00:56 am
LOL, banana wins.

BANNANA ALWAYS WINS
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Kogut on October 23, 2011, 07:37:39 am
I think that failed moods are your main problem.

Yup
But what you need? Yarn/silk?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 07:50:03 am
I think that failed moods are your main problem.

Yup
But what you need? Yarn/silk?

I'm not sure, but next time a trade caravan turns up, I'm going to buy a bit of everything from them to try and keep insanity down to regular Swordthunders levels.
Title: Re: An AussieGuy Project (That actually WORKS) - The Dwarven Checkerboard (spoilers)
Post by: Oliolli on October 23, 2011, 08:49:42 am
I control Hell itself, my fortress is siege-proof (as long as I remember to lock the hatches >.>) and my dwarves are all happy with engraved bedrooms, dining rooms and hallways.  My militia are psychotic killing machines with beards that don't so much laugh at demons as mock them.  And I have an 8z-level cistern full of water that I'm not sure what to do with anymore.  And I did say "v0.31.25".  I have no doubt the necromancers and were-creatures in the next update will kick my ass and bring my fortress to ruin in some !!Fun!! way that'll probably end with flooding.  Or start with it.
That one time you forget, and a goblin gets in, and your legendary party dorf gets slain,

THERE.

WILL.

BE.

FUN.

When you make a fort Fun-proof, the game will find some way to cram Fun down your throat. Maybe a failed mood ending up in a berserk dwarf, maybe a random tantrum due to
your legendary party dorf
dying after a failed mood. Maybe an error in engineering.

IT.
WILL.
HAPPEN.

It's finally happening! Fun is appoaching! BWAHAHAHA!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 09:09:52 am
Not really.  The population's only suffering from attrition due to a severe lack of migrants.  Worst comes to worse, I have to reclaim Swordthunders.  !!Fun!! would require a sudden event that slaughters most or all of the population at once.

edit: Uh-oh, Mego II's just withdrawn from society.  Surprisingly, he's avoided the masonry workshops in the Pit House and seems to be heading back up into the fortress.  I'm guessing he's going for a Craftdwarf's Workshop.  Yup, he's claimed a craftdwarf's shop and he's going to fetch stuff

edit 2: Uh-oh.  He's sitting in the workshop wanting cloth, skeletons and cut gems.  The elf traders just left, but there's a siege outside.  I'm hoping for the caravan to go beserk soon so I can "humanely" put them down and claim their stuff in the hopes of finding a cut gem
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 11:23:24 am
shinies precious i need shinies to make my best creation ever all will adore it and love me but i need shinies right now SHINIES!!!!!!!!!!

Loud Whispers, what I meant was, the answer to every question is magma. In this case, more magma. And then, some water. Obsidianize Hell.

This is a masterwork obsidian sword. It is crafted from Hell itself.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 12:18:35 pm
shinies precious i need shinies to make my best creation ever all will adore it and love me but i need shinies right now SHINIES!!!!!!!!!!

Loud Whispers, what I meant was, the answer to every question is magma. In this case, more magma. And then, some water. Obsidianize Hell.

This is a masterwork obsidian sword. It is crafted from Hell itself.

You mad dwo. >;D
Also, magma / 0 = 42 o_O
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Zorae on October 23, 2011, 01:21:10 pm
According to the wiki:

Spoiler (click to show/hide)

Doesn't matter that you have a hell resort or how wealthy your fortress is if nobody goes back to let the mountainhome how awesome your fortress is :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 01:23:48 pm
How sad... Back at the mountain halls only myths are told of brave dwarves conquering hell, spurred on by the legendary mad Aussie The evil. If only they knew.

ARMOK DAMMIT IF ONLY THEY KNEW!!!!!!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 01:37:12 pm
I just thought of something... but when you build a constructed floor on top of a metal vein and then deconstruct it, it reverts to layer stone, right?  Does this apply to slade as well, or is slade already the layer stone?  Also when you cast obsidian it creates an obsidian floor tile no matter what was originally under it, so could you cast obsidian over slade and then dig through it?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on October 23, 2011, 01:42:33 pm
I just thought of something... but when you build a constructed floor on top of a metal vein and then deconstruct it, it reverts to layer stone, right?  Does this apply to slade as well, or is slade already the layer stone?  Also when you cast obsidian it creates an obsidian floor tile no matter what was originally under it, so could you cast obsidian over slade and then dig through it?

What are you thinking? Terraforming hell? Or an effort to get slade boulders?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 01:47:50 pm
My stupid dorf beard senses are tingling.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 03:13:53 pm
Terraforming, mostly.  If you can convert a floor into obsidian, and dig into the floor, that should allow you to re-arrange hell.  And for that matter, if you're digging into a slade wall you should be getting slade boulders as well.  So both.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 03:39:09 pm
Wow. Now we're figuring out how to dig deeper than Hell?

Bay12: Where Hell is not even Digging Too Deep.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on October 23, 2011, 03:45:39 pm
Legend has it that designating ramps from below will allow you to dig out slade already. One sec, let me see if I can find the link.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 03:48:37 pm
ASCIt has confirmed that you can do this, but the hard part is getting UNDER the slade.  After all, if you're down there then you're probably just going further down, you don't want to go back up.  If obsidian will terraform (magmaform?) slade then you can dig down into slade.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on October 23, 2011, 03:49:44 pm
ASCIt has confirmed that you can do this, but the hard part is getting UNDER the slade.  After all, if you're down there then you're probably just going further down, you don't want to go back up.  If obsidian will terraform (magmaform?) slade then you can dig down into slade.

Ah, so THAT was the catch. Got it, thanks for clearing that up.

Of course, that means that all you need is a single tile of obsidian to get started, if that works...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 04:00:21 pm
Not quite.  If you obsidian the floor and dig into it, then you might receive a slade boulder.  Once you've dug into the slade, you'll be surrounded by 8 slade walls which you cannot dig into.  If you could dig sideways and them up into slade, that'd be alright, but you can only dig down into slade using obsidian (assuming that trick works) or up into an unexplored wall.  Slade quarrying will still be incredibly fickle, but if this works you may or may not be able to cast a whole layer of hell as obsidian and then mine out a whole layer of slade.  If that doesn't work, you should (in theory) be able to pick out 1 slade boulder per 9 tiles (as you dig one and expose 8 surrounding) and still get quite a bit of the stuff.

Now, with that in mind...  If you find a nice lair, you can dump items on it and they won't move due to the lair flag.  It should be possible to start a fort, mine out a lot of slade and candy, abandon, and have an adventurer go back and recover the slade and candy (tucking into platinum bins for minimal movement) and then carry it over to the lair.  Once you've stocked up a LOT of the stuff, embark upon the lair and recover the supplies your adventurers left for you.  Build a pure blue tower with slade cornerstones!  Without hacking!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 04:08:25 pm
Hacking is defined as a creative solution to a problem. Everything discussed in this thread has been hacking.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 04:12:11 pm
Hacking is more usually defined as cheating and using outside tools.  Obsidian and picks are provided in-game.  Exploit, maybe, but it requires no modding of any sort.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 23, 2011, 04:18:15 pm
I thought "hacking" was the act of chopping things into little bits and pieces with an axe  (http://forums.steampowered.com/forums/v4_images/smilies/confused.gif)

Also, love the "Terraform Hell" -thing  :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 23, 2011, 04:20:22 pm
No no no, you're getting that confused with family game night.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 23, 2011, 04:24:57 pm
No no no, you're getting that confused with family game night.
Life's a party
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 23, 2011, 06:41:32 pm
No no no, you're getting that confused with family game night.
Life's a party
And now death is as well!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 06:47:34 pm
I just thought of something... but when you build a constructed floor on top of a metal vein and then deconstruct it, it reverts to layer stone, right?  Does this apply to slade as well, or is slade already the layer stone?  Also when you cast obsidian it creates an obsidian floor tile no matter what was originally under it, so could you cast obsidian over slade and then dig through it?

This intrigues me.  I cant test it at the moment due to not being able to channel water and magma into Hell. Yet.  When I have a moment to cobble together some channels and floodgates for a controlled test, I'll perform !!Science!! to see what happens.  Though if it actually does gets me down through slade, there's no reason I cant keep digging one layer at a time (pour, cast, dig, repeat).
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 06:50:03 pm
At this rate you're going to find an even more underground hell so bad it makes hell look like.... Well everything in dwarf fortress is messed up but still.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 06:53:13 pm
At this rate you're going to find an even more underground hell so bad it makes hell look like.... Well everything in dwarf fortress is messed up but still.

Considering Hell is downright pleasant now, I'd expect to dig so deep that I'd pop out in the sky above Swordthunders.  The fort's front doorstep is almost covered with troll, goblin, yak, elf and human bones and there isn't a spot anywhere on the external map where you won't find the corpse of someone or something.  I've not only taken Hell, I seem to have swapped it with the surface.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 23, 2011, 07:02:16 pm
At this rate you're going to find an even more underground hell so bad it makes hell look like.... Well everything in dwarf fortress is messed up but still.
Hehe. Keep digging and you'll find yourself in Failcannon? :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 23, 2011, 07:05:35 pm
At this rate you're going to find an even more underground hell so bad it makes hell look like.... Well everything in dwarf fortress is messed up but still.
Hehe. Keep digging and you'll find yourself in Failcannon? :P
And eventually you'll dig deep enough to go down into Boatmurdered.

That's right, if you Dig Too Deep, you get stuck in a two-dimensional plane of magmaphants.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 07:05:58 pm
At this rate you're going to find an even more underground hell so bad it makes hell look like.... Well everything in dwarf fortress is messed up but still.
Hehe. Keep digging and you'll find yourself in Failcannon? :P

You'd find yourself in an elven retreat.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 07:09:16 pm
From this thread:

At this rate you're going to find an even more underground hell so bad it makes hell look like.... Well everything in dwarf fortress is messed up but still.
Hehe. Keep digging and you'll find yourself in Failcannon? :P

From the Failcannon thread:

Low FPS: The one thing deadlier than the HFS.

The HFS is deadly?  Nobody told me... *whistles nonchalantly*

Something tells me this was not coincidence.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 07:26:38 pm
DUN DUN DUNNNNN

Plot to derail thread detected.

Nuclear launch detected.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 07:27:30 pm
Good news:  The elf traders went beserk and the Swift Tombs hacked them to pieces.

Bad news:  It didn't happen fast enough, or they didn't have what was needed, and Mego II's gone melancholic.


Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 07:31:05 pm
At this rate, I'm on course for being the Andreus of Swordthunders.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 07:35:54 pm
At this rate, I'm on course for being the Andreus of Swordthunders.

More good news:  You didn't die the way the melancholic usually do.

Bad news: How you actually died was kinda hilarious


Incidentally, that Yak Cow is now known as Etewenami, or Scaleinsights
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 07:38:59 pm
OHamwahwbagwadwdahwohdmahgawdohmadwgGAAWD

Mego, you sure know how to die with dignity hilarity
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 23, 2011, 08:14:00 pm
Hehehe... Poor mego. Fun-seeker really was the best profession for you.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 08:14:14 pm
Requesting immediate and continual redorfing for more Fun and great justice.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Grath on October 23, 2011, 08:16:12 pm
Requesting dorfing. I want to be a part of this legend in the making.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:17:38 pm
Requesting dorfing. I want to be a part of this legend in the making.

You really don't ;_;
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 23, 2011, 08:19:03 pm
I also request re-dorfing now i don't have to be sealed in a wall until i die.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:21:28 pm
Well if everyone else wants to I want to be redorfed too :|
I just said 2 too many times.
I count 4 2's. Now that's 5, or 8? What if I carry the 0 to...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 23, 2011, 08:23:45 pm
Well if everyone else wants to I want to be redorfed too :|
I just said 2 too many times.
I count 4 2's. Now that's 5, or 8? What if I carry the 0 to...

It's over NINE THOUSAND
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:30:19 pm
Well if everyone else wants to I want to be redorfed too :|
I just said 2 too many times.
I count 4 2's. Now that's 5, or 8? What if I carry the 0 to...

It's over NINE THOUSAND

That too.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 08:31:11 pm
Good grief you lot are gluttons for trouble

Spoiler:  Grath (click to show/hide)

Spoiler:  Mego III (click to show/hide)

Spoiler:  Wannazzaki II (click to show/hide)

Spoiler:  Loud Whispers II (click to show/hide)


Oh, and Keldane's gone secretive.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:32:43 pm
HEY GUYS!! LOOK AT THIS DOOR!! THIS F***IN DOOR MAN!!! OH MY ARMOK JUST LOOK AT IT!! I COULD STARE AT IT ALL DAY!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 23, 2011, 08:34:42 pm
HEY GUYS!! LOOK AT THIS DOOR!! THIS F***IN DOOR MAN!!! OH MY ARMOK JUST LOOK AT IT!! I COULD STARE AT IT ALL DAY!

(http://1d4chan.org/images/3/3c/Eatfloodgate.jpg)

I prefer floodgates.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:38:46 pm
Spoiler: DOORS (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 08:45:20 pm
Uh-oh... Keldane's moping about in the mason workshop wanting stuff.  Looks like he's sketching pictures of stacked cloth, cut gems, rough gems, stacked leather, and a quarry.  I'm guessing by quarry he wants quarry bush berries? *scratches head*.  We should have everything else, except perhaps the cut gems.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 23, 2011, 08:46:12 pm
Uh-oh... Keldane's moping about in the mason workshop wanting stuff.  Looks like he's sketching pictures of stacked cloth, cut gems, rough gems, stacked leather, and a quarry.  I'm guessing by quarry he wants quarry bush berries? *scratches head*.  We should have everything else, except perhaps the cut gems.

Quarry means boulders i believe.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:46:52 pm
quarry = stone
Also the whole cut gem/rough gem  thing is a pain, I usually only have one or the other >_>
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 08:48:14 pm
I've given gemcutting duties to one of the metalsmiths as they're not doing anything at the moment.  Fingers crossed we won't lose another dwarf as there's only 25 left.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:49:37 pm
Aussie, dare I say, but I think at this point you actually need to look after your dwarves. More specifically, Doren.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 08:51:16 pm
Aussie, dare I say, but I think at this point you actually need to look after your dwarves. More specifically, Doren.

Doing the best I can.  And Doren's just fine.  She's happy as long as she spars, eats and gets to go outside to play with Goblins and Trolls when they visit semi-annually
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 08:54:01 pm
I prophesize that past page 42, the answer will be shown, and the fortress will rise from the mud!!!
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 23, 2011, 08:55:27 pm
Requesting to be dwarfed  :), even if it is the one that is horribly bound to die.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 09:00:11 pm
Requesting to be dwarfed  :), even if it is the one that is horribly bound to die.

Welcome to Swordthunders!  Now go build floors and/or cut gems for me!

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 09:04:09 pm
2 things I noticed:

1. I got sigged. First sig for me. WOO!

2. I finally got dorfed male. Third time is the charm.

Also, THIS F**KING DINING HALL IS AWESOME! I DON'T EVEN CARE ABOUT THAT NOISE OR THAT MIASMA!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 09:07:13 pm
I KNOW RIGHT! IT'S GOT THIS AWESOME DOOR IN IT!!
*Slams door on corpse*

:OOOOOOOOOOO
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 09:13:35 pm
That wasn't a corpse until you closed the door.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 23, 2011, 09:14:49 pm
TAKE 2
Quote from: Mego
That wasn't a corpse until you closed the large serrated disc.

TAKE 3
Quote from: Mego
That wasn't a corpse until you closed the door.
o-o

TAKE4
Quote from: Mego
That wasn't a corpse until you closed the door.
Who put a door on my corpse?

TAKE5
Quote from: Mego
That wasn't a corpse until you closed the door.
He tried to take my door.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 09:36:40 pm
Two sigs in one topic, within 10 posts of each other? Man what is wrong with you? I'm not even that funny.

Although if you would like to stroke my ego more keep sigging me, I guess I'm ok with that.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 23, 2011, 09:42:22 pm
Hey, this is MY forum thread.  Stroke my ego and quote me more than Mego or I'll see to it your dwarf spends the rest of their life living up in the fortress instead of a pleasant waterside villa in Hell!  And there's a phrase I never thought I'd say

Oh, and I wanted to share my latest insult to Hell.  The dwarves wanted adamantine, well they've got it now.


After the current pit is floored over, they'll build a roof over this throne room as well as floor over the empty bit outside said throne room.  And yes, that wall is adamantine.  There's also an adamantine door ready for when the wall's done on both sides
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: loser on October 23, 2011, 09:51:37 pm
The first thing you've listed, that the dwarf was asking for, both (all three?) times was cloth.  Are you certain you have both plant fiber and silk cloth?

Was there not some bug that kept caravan-purchased cloths from being used in moods?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 23, 2011, 09:54:27 pm
Hey, this is MY forum thread.  Stroke my ego and quote me more than Mego or I'll see to it your dwarf spends the rest of their life living up in the fortress instead of a pleasant waterside villa in Hell!  And there's a phrase I never thought I'd say

Done.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 12:02:42 am
The thought occurs, as I watch the dwarves finish flooring over their fifth pit, that given the noticable lack of clothing worn by everyone except the Swift Tombs, I'm not only creating a luxury resort in Hell, I've also technically made it a nudist colony too...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoiler
Post by: Sutremaine on October 24, 2011, 12:03:08 am
I'm guessing by quarry he wants quarry bush berries?
Nope, he's drawing a picture of the thing that quarry bushes were named after.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 12:18:28 am
I'm guessing by quarry he wants quarry bush berries?
Nope, he's drawing a picture of the thing that quarry bushes were named after.

Someone stated that already, but again cheers.  I was fairly certain of that, but just wanted to make absolutely certain.

Oh, and the pit is done

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 24, 2011, 12:24:20 am
You ought cover them partially with grates so the ambient glow can light your resort.

And you really should spend some time on insuring you have plenty of mood-worthy goods lying around.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 12:36:33 am
You ought cover them partially with grates so the ambient glow can light your resort.

And you really should spend some time on insuring you have plenty of mood-worthy goods lying around.

I fully intend to buy a crap-ton of random items from the next trader that visits for that very purpose
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 24, 2011, 03:29:20 am
Assuming they make it all the way to the fort.

Also, if you still have any unnamed, non-champion dwarves, could you make one of them Oliolli III? You did Mego three times...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 06:08:20 am
For once we had a successful mood.  And a very weird artifact as a result


It's worth 1,892,400 dorfBucks, if anyone's interested.


Assuming they make it all the way to the fort.

Also, if you still have any unnamed, non-champion dwarves, could you make one of them Oliolli III? You did Mego three times...

I do, but I'm steadily running out of generically-named dwarves
Spoiler:  Oliolli III (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 06:09:27 am
.....Penguins?

Penguins in hell?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 06:11:30 am
.....Penguins?

Penguins in hell?

If i see some in a trader's goods, I'm gonna pasture them in Hell once I get the pool filled
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 06:14:59 am
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 06:24:15 am
Spoiler (click to show/hide)

Why do I get the feeling I've truly ruined the mystery, danger and excitement of Hell for everyone in favour of a chuckle at building a resort town in it?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 06:34:25 am
Spoiler (click to show/hide)

Why do I get the feeling I've truly ruined the mystery, danger and excitement of Hell for everyone in favour of a chuckle at building a resort town in it?

'Cus losing is fun... And winning is SATISFYING
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 24, 2011, 07:02:15 am
Ruined the mystery? Loss of danger and excitement? Thats such an understatement coming from one such as you, because of what you've done and many others, the Great Toad will have to make Hell more FUN in future versions!

My good man, you have invested in a wonderful property that pays back tenfold! You should be happy that your dwarves are enjoying themselves in Hell!

And on a side note, I should've specified my gender as a dwarf...Oh well. If its alright, can you not kill my little dwarfette intentionally? Wait, the nobles will handle it. O no...



And back on topic, it seems that you made a real nice bet over a game of Red vs Blue with the demons, you dealt with the devil and now have an empire!

Any chance that you may want to leave a small gap in your walls to let demons trickle in only to be slaughtered by your military? You know, to show them who conquered hell?


edit: It just hit me, isn't this eligible for a spot in the Hall of Legends?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 07:07:30 am
Ruined the mystery? Loss of danger and excitement? Thats such an understatement coming from one such as you, because of what you've done and many others, the Great Toad will have to make Hell more FUN in future versions!

My good man, you have invested in a wonderful property that pays back tenfold! You should be happy that your dwarves are enjoying themselves in Hell!

And on a side note, I should've specified my gender as a dwarf...Oh well. If its alright, can you not kill my little dwarfette intentionally? Wait, the nobles will handle it. O no...



And back on topic, it seems that you made a real nice bet over a game of Red vs Blue with the demons, you dealt with the devil and now have an empire!

Any chance that you may want to leave a small gap in your walls to let demons trickle in only to be slaughtered by your military? You know, to show them who conquered hell?


edit: It just hit me, isn't this eligible for a spot in the Hall of Legends?

I like to think of it as dealing with the devil and winning the deed to his property.

Oh, and there's a disproportionately large number of female dwarves in the fortress.  What you get is what there is, sorry.

edit:  If someone wants to nominate the Dwarven Checkerboard and me sealing off the walls of hell, go right for it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 07:24:02 am
*Whistles nonchalantly in the corner*
Sure :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 24, 2011, 07:35:41 am
I wouldn't call this discouraging.  We've seen what hell has to offer, and we've seen someone beat it.  Now we're going to waltz into a hollow spire and get our collective asses kicked.  Then we'll do it again, and only get our asses smacked.  And then again, and we'll defeat the demons even as our last dwarf goes insane.  Then we'll make our way into the pits themselves.  And through the process, we shall grow stronger, and more prepared for the horrors that Toady unleashes with every new release.

What doesn't kill us makes us stronger.  What does kill is makes us unstopable.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 07:38:32 am
I wouldn't call this discouraging.  We've seen what hell has to offer, and we've seen someone beat it.  Now we're going to waltz into a hollow spire and get our collective asses kicked.  Then we'll do it again, and only get our asses smacked.  And then again, and we'll defeat the demons even as our last dwarf goes insane.  Then we'll make our way into the pits themselves.  And through the process, we shall grow stronger, and more prepared for the horrors that Toady unleashes with every new release.

What doesn't kill us makes us stronger.  What does kill is makes us unstopable.

And down there you'll find my dwarven avatar sitting on an adamantine throne, eating strawberries and asking "what kept you?"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 08:08:38 am
I wouldn't call this discouraging.  We've seen what hell has to offer, and we've seen someone beat it.  Now we're going to waltz into a hollow spire and get our collective asses kicked.  Then we'll do it again, and only get our asses smacked.  And then again, and we'll defeat the demons even as our last dwarf goes insane.  Then we'll make our way into the pits themselves.  And through the process, we shall grow stronger, and more prepared for the horrors that Toady unleashes with every new release.

What doesn't kill us makes us stronger.  What does kill is makes us unstopable.

And down there you'll find my dwarven avatar sitting on an adamantine throne, eating strawberries and asking "what kept you?"

We will bring elves.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: MadocComadrin on October 24, 2011, 08:24:25 am
And down there you'll find my dwarven avatar sitting on an adamantine throne, eating strawberries and asking "what kept you?"

And my little Kobold adventurer will make off with one all of your ☼«☼adamantine socks☼»☼!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 10:37:09 am
Well this should be fun;

Eric Blank's been taken by a fey mood, a goblin siege has turned up on my doorstep, and I have a pasture with quite a few animals around a pond outside. 

The Swift Tombs are on their way up from the Pit House in Hell, but I don't think they'll make it in time to save those animals.  I'm curious to see if the pair of female Gorillas will stand a chance at all though.  Before anyone asks why I have a pair of tame gorillas, let's just say not all traders make it back safely.  Especially when I don't want them running out into a goblin siege.

Oh, Girlinhat appears to have died at some point.  I'm only aware of it now as her ghost just toppled a coffin in a fit of anger.  I have no idea where her corpse is or what killed her.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on October 24, 2011, 10:38:15 am
I'm guessing, since no conclusion to the contrary was ever stated, that my mood ended in unremarkable failure?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 24, 2011, 10:42:19 am
FUCKIN COFFINS!  Why don't I have one?  WHY?!  *smash harmless coffin that someone else is calmly enjoying*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 10:43:36 am
FUCKIN COFFINS!  Why don't I have one?  WHY?!  *smash harmless coffin that someone else is calmly enjoying*

You want a door?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 24, 2011, 10:45:21 am
FUCKIN COFFINS!  Why don't I have one?  WHY?!  *smash harmless coffin that someone else is calmly enjoying*

You want a door?
I think she wants a -<<phallus>>-
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 10:47:36 am
I'm guessing, since no conclusion to the contrary was ever stated, that my mood ended in unremarkable failure?

Wasn't yours the one that ended with Doren taking your head off with her axe?


Oh, and I found GirlinHat's... skeleton and worked out what killed her...

I did. 

I gave the order to wall in a bit of the old Checkerboard as it had leaked magma once (no real tragedy, just a mess) and it seems she walled herself on the checkerboard side...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 10:51:53 am
I'm guessing, since no conclusion to the contrary was ever stated, that my mood ended in unremarkable failure?

Wasn't yours the one that ended with Doren taking your head off with her axe?


Oh, and I found GirlinHat's... skeleton and worked out what killed her...

I did. 

I gave the order to wall in a bit of the old Checkerboard as it had leaked magma once (no real tragedy, just a mess) and it seems she walled herself on the checkerboard side...

._.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 24, 2011, 10:52:25 am
Oh, and I found GirlinHat's... skeleton and worked out what killed her...

I did. 

I gave the order to wall in a bit of the old Checkerboard as it had leaked magma once (no real tragedy, just a mess) and it seems she walled herself on the checkerboard side...
She wanted to play checkers.

FOREVERRRRR
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 10:55:12 am
What can I say except

Spoiler:  Ooops (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on October 24, 2011, 10:57:32 am
I'm guessing, since no conclusion to the contrary was ever stated, that my mood ended in unremarkable failure?

Wasn't yours the one that ended with Doren taking your head off with her axe?

Nope. I was the one who went secretive, then stood around yelling for gems. You suggested that it might be possible for me to complete my mood if you just cut a couple for me, and then everyone started talking about doors.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 11:01:00 am
I'm guessing, since no conclusion to the contrary was ever stated, that my mood ended in unremarkable failure?

Wasn't yours the one that ended with Doren taking your head off with her axe?

Nope. I was the one who went secretive, then stood around yelling for gems. You suggested that it might be possible for me to complete my mood if you just cut a couple for me, and then everyone started talking about doors.

Whoops, sorry!  Yeah, you're dead.  I think you went melancholic, from memory.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on October 24, 2011, 11:05:07 am
Nope. I was the one who went secretive, then stood around yelling for gems. You suggested that it might be possible for me to complete my mood if you just cut a couple for me, and then everyone started talking about doors.

Whoops, sorry!  Yeah, you're dead.  I think you went melancholic, from memory.

Aww. Did I at least leap to my doom down one of the not-yet-sealed glowing pits?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Girlinhat on October 24, 2011, 11:39:36 am
Well, that's not the most preferred way I would have liked to have gone, but it's a rather dwarfy way.  Just to confirm, was I magmatized or just left to rot?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 24, 2011, 03:21:44 pm
He found your skeleton, so you were left to rot. Life sucks in this fort sometimes. I'm sure it's just a matter of time till we all buy it. It seems that ThatAussieGuy can conquer hell, but can't handle simple things like moods or designating constructions without killing off his subjects.

He's had so many caravans slaughtered, how can he not have enough crap lying around to satisfy any mood?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Organum on October 24, 2011, 03:48:31 pm
Since we're asking, am I still alive? I think I arrived pretty late in the game, so I'm hopeful.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 04:00:08 pm
Since we're asking, am I still alive? I think I arrived pretty late in the game, so I'm hopeful.

We're hanging on the skin of our badger teeth totems.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 24, 2011, 06:13:18 pm
Since we're asking, am I still alive? I think I arrived pretty late in the game, so I'm hopeful.

We're hanging on the skin of our kitten leather socks.

FTFY.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 06:23:54 pm
Since we're asking, am I still alive? I think I arrived pretty late in the game, so I'm hopeful.

We're hanging on the skin of our kitten leather socks.

FTFY.
That's another thing I don't get, how do dwarves make leather without actually... Well tanning anything, and how do they not need to sow everything together? You'd think they genetically breed kittens in the shapes of socks.

WOOOOAOAHHOAAOH I'm onto something here.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 24, 2011, 06:30:24 pm
Since we're asking, am I still alive? I think I arrived pretty late in the game, so I'm hopeful.

We're hanging on the skin of our kitten leather socks.

FTFY.
That's another thing I don't get, how do dwarves make leather without actually... Well tanning anything, and how do they not need to sow everything together? You'd think they genetically breed kittens in the shapes of socks.

WOOOOAOAHHOAAOH I'm onto something here.
They use the oil in their beards to tan, and then use their beards to sew the leather  ;)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 06:40:08 pm
THE SOCK IS ONE WITH THEIR BEARD!!!

I really like the idea of genetically altered sock kittens. Seems dwarfy enough.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 24, 2011, 06:44:02 pm
I almost felt bad for being partially responsible for this thread's derailment.

Then, I noticed the topic was modding kittens so they were in the shape of socks. Continue.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 24, 2011, 06:53:57 pm
Spoiler: Need I say more. (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 07:45:59 pm
THE SOCK IS ONE WITH THEIR BEARD!!!

I really like the idea of genetically altered sock kittens. Seems dwarfy enough.

I always figured they skinned the kitten so expertly that it was all one piece.  Then they sewed it up and stuck their foot in it.



Since we're asking, am I still alive? I think I arrived pretty late in the game, so I'm hopeful.

Sad to say, you're dead.


Here's a list of everyone who is still alive and working on flooring over the pits or generally working in the fortress


Eric Blank
Khearn
Mego III
Oliolli III
Vehudur (fairly certain he's now the longest-surviving named dwarf since GirlinHat's dead)
Wannazzaki II
Grath
Loud Whispers II
Tiruin


If your name's not there and you were dwarfed at some point, you're in the cold hard ground or entombed in the wall.



He's had so many caravans slaughtered, how can he not have enough crap lying around to satisfy any mood?

Hey!  I don't slaughter caravans!  They just leave in less than ideal circumstances.  Generally via the spiritual plane...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 08:16:39 pm
Oh, good news Eric Blank:  You've started your Mysterious Construction!  I'll edit this post when it's finished

Spoiler:  The Trap of Nights (click to show/hide)

It would seem the queen of The Permanent Papers is, or at least was at one point, a blind human.  At least, that's what I'm guessing by "blind woman". 
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on October 24, 2011, 08:46:49 pm
With the merchants, instead of locking them in, you should let them leave... INTO HELL!
(Seriously, if demons don't kill them before they leave, it counts as 'leaving safely'  :P)

It would seem the queen of The Permanent Papers is, or at least was at one point, a blind human.  At least, that's what I'm guessing by "blind woman".
"Blind Woman" probably refers to a creepy eyeless night creature. Something like a female version of:
Spoiler:  This (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 24, 2011, 08:48:49 pm
He's had so many caravans slaughtered, how can he not have enough crap lying around to satisfy any mood?

Hey!  I don't slaughter caravans!  They just leave in less than ideal circumstances.  Generally via the spiritual plane...
I didn't mean that you slaughtered them. If so, I'd have said "He's slaughtered so many...". I just meant that so many have been slaughtered, and thus you should have access to their loot leftovers contents. They don't generally take that stuff with them to the spiritual plane.

I think I've only lost one dwarf to a failed mood in my current fort. He went moody just before a series of nasty ambushes and I got distracted. The rest of them have all found what they needed with little or no action on my part necessary, because I keep a large selection of stuff around. I think the only things I've needed to attend to were a couple that wanted rough gems and all of mine were already cut. But that was easy enough to fix. It's not that hard to keep stuff stocked for moods, just a little of each type of cloth, a little of each type of raw glass, and some stone/metal blocks. You can pick up all of those from the first few caravans. Everything else is stuff that's usually lying around any fort. Any fort beyond it's first year ought to have everything a moody dwarf is likely to need.

I did have a guy just yesterday who specifically wanted pig iron. His preferences said he liked it. I had forbidden all metal bars except for steel because he was a weaponsmith and I didn't want something lame like a lead sword. After I noticed what he wanted and unforbid the pig iron, he ended up making a large, serrated pig iron disc, which I promptly combined with a masterwork obsidian mechanism to make the final trap in my entrance. Everyone going in or out gets to admire it. I've never had a moody dwarf ask for something that specific that I didn't have handy, though. I'm not sure if I've been lucky, or if a dwarf will only want a specific type of item he prefers if you have some around. If I hadn't had any pig iron, I'm not sure if he would have just asked for any metal or if I'd have had to whip some up quickly. Considering how common preferences for a specific metal or gem is, I'd think we'd run into that all the time. I've seen plenty of dwarfs that like stones or gems I never see, but don't recall every having a moody dwarf asking for a blue diamond or stibnite blocks.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 09:03:59 pm
With the merchants, instead of locking them in, you should let them leave... INTO HELL!
(Seriously, if demons don't kill them before they leave, it counts as 'leaving safely'  :P)

It would seem the queen of The Permanent Papers is, or at least was at one point, a blind human.  At least, that's what I'm guessing by "blind woman".
"Blind Woman" probably refers to a creepy eyeless night creature. Something like a female version of:
Spoiler:  This (click to show/hide)

It says she was the king's consort.  I cant even try to think what happened in that bedroom...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on October 24, 2011, 10:01:05 pm
It says she was the king's consort.  I cant even try to think what happened in that bedroom...
No, he was her consort. She kidnapped him after he became king. (Because kidnapping princesses is for noobs.) It is a known bug that the legends mode confuses the timing of that kind of thing.
I do agree that is a rather worse fate than even a dwarf would wish upon a noble.


Hey, a question occurs to me:
Can flyers spawn above the 'ground level' on map edges (in hell and otherwise), and can caravans leave through floors on the edge that are above 'ground level'?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 24, 2011, 10:33:46 pm
It says she was the king's consort.  I cant even try to think what happened in that bedroom...
No, he was her consort. She kidnapped him after he became king. (Because kidnapping princesses is for noobs.) It is a known bug that the legends mode confuses the timing of that kind of thing.
I do agree that is a rather worse fate than even a dwarf would wish upon a noble.


Hey, a question occurs to me:
Can flyers spawn above the 'ground level' on map edges (in hell and otherwise), and can caravans leave through floors on the edge that are above 'ground level'?

Yes and yes.  I get a few Cinder Demons and Pterodactyl Demons spawning under one of the corners that I floored over early on.  Also, anything that's on the edge of a map is exitable at any altitude.  I kept getting demons spawning atop the walls while building them.  Thankfully, usually well away or on an isolated section so they couldn't do anything
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 01:13:04 am
Ladies and Gentledwarves,


The dwarves are going to floor over the Glowing Pit outside the Throne of Hell next (the interiour with the throne itself will remain open over the glowing pit) before continuing with the other four remaining Glowing Pits.


Oh and GirlinHat?  I found that you carved this some time before entombing yourself in the checkerboard


Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 25, 2011, 02:08:23 am
You better start getting migrants (or babies) soon, otherwise you will simply lose to attrition. Eventually you'll have only Doren left, and eventually Doren will run out of food/booze. Never underestimate attrition.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 02:25:44 am
You better start getting migrants (or babies) soon, otherwise you will simply lose to attrition. Eventually you'll have only Doren left, and eventually Doren will run out of food/booze. Never underestimate attrition.

I'm well aware of that.  Plan R is on standby.  Meaning Reclaim.


Oh and Khearn's been taken by a fey mood and claimed a masonry workshop.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 03:14:22 am
Okay, someone's died and I don't know who or where.  It wasn't a named dwarf, I can say that much.  It wasn't someone locked outside, or i'd have seen a combat report.  'tis a mystery.

Oh and Khearn?  You're currently sitting in the mason's workshop screaming for stuff.  One of the items is 'rock bars', which I'm fairly certain don't exist....  Scratch that, looking at the items in the shop, it seems he's missing leather.  I'm trying to get a tanner's workshop and leatherworkers workshop up ASAP.  Certainly enough roaming animals about in the fortress...

edit:  Damn.  Khearn's melancholic.  21 dwarves now, not including Khearn.

At least the tanners and leatherworks should keep this from happening again (I know, I know - I should've set them up sooner)

edit 2: A minor -MINOR- ray of hope - the message "your fortress attracted no migrants this season" appeared.  For the first time in a loooong while. 
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 25, 2011, 04:04:30 am
Out of those 21, how many are soldiers?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 04:37:22 am
Out of those 21, how many are soldiers?

Two.  Been that way for ages.


On another note; what would you guys say is a bigger insult to build with in Hell?  Adamantine or Wood from the surface?  It's something I need to know for a minor bit of artwork in the Underworld.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 25, 2011, 04:40:09 am
Adamantine or wood you ask?

Both.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 04:55:42 am
Maybe that missing dwarf was a suicidal dwarf that jumped into a glowing pit?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 05:06:05 am
Maybe that missing dwarf was a suicidal dwarf that jumped into a glowing pit?

I'm beginning to think you hope that your dwarf will take a long drop down one of the pits... 
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 05:07:27 am
Maybe that missing dwarf was a suicidal dwarf that jumped into a glowing pit?

I'm beginning to think you hope that your dwarf will take a long drop down one of the pits...

Is that a threat?!!
(Clings onto door)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 25, 2011, 05:50:07 am
Before we meet a disaster, why not treat our fine surviving dwarves to the Amontillado treatment?

Wall up everything until we have a sustainable food/drink area!  :D

But...We only have about 19 workers and 2 soldiers right? How is morale doing? Anyone verging on the unhappy point?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 05:54:32 am
Before we meet a disaster, why not treat our fine surviving dwarves to the Amontillado treatment?

Wall up everything until we have a sustainable food/drink area!  :D

But...We only have about 19 workers and 2 soldiers right? How is morale doing? Anyone verging on the unhappy point?

Unhappiness isn't a possibility in the fortress - Legendary fully-engraved Dining Room, LOTS of varied booze and food, and all the bedrooms are engraved.  I could lock them all in a room, murder every animal in the fortress (all 300 of them) before their eyes and they'd probably still think how nice it was that they slept in a bedroom like a personal palace.

I do agree the dwarves deserve some amenities though.  I've suspended the current Pit flooring and gotten them building small 4x4 (interior) villas for them to live in.  There's certainly plenty of spare furnishings... >.>

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 06:11:10 am
Before we meet a disaster, why not treat our fine surviving dwarves to the Amontillado treatment?

Wall up everything until we have a sustainable food/drink area!  :D

But...We only have about 19 workers and 2 soldiers right? How is morale doing? Anyone verging on the unhappy point?

Unhappiness isn't a possibility in the fortress - Legendary fully-engraved Dining Room, LOTS of varied booze and food, and all the bedrooms are engraved.  I could lock them all in a room, murder every animal in the fortress (all 300 of them) before their eyes and they'd probably still think how nice it was that they slept in a bedroom like a personal palace.

I do agree the dwarves deserve some amenities though.  I've suspended the current Pit flooring and gotten them building small 4x4 (interior) villas for them to live in.  There's certainly plenty of spare furnishings... >.>
But does that include doors?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 06:19:40 am
Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 06:29:48 am
Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

Because my pantaloons command it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Captain Mayhem on October 25, 2011, 06:58:28 am
Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.
Because I want to be the first to complain to the Lord of Demons that he really should put up a garden in this neighbourhood. Maybe a playground, for the children. And that I can't get a clear signal on my TV from 100+ meters below ground.

(I know I don't have a dwarf, but still)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 07:02:00 am
Oh and a picture of the first hellvilla

It's a 4x4 gabbro-and-slade room with an engraved wall and floors.  This 'street' of them will overlook a lake that's coming whenever I can get around to digging open the nearby adamantine spire and build a channel to over the lower area

Spoiler (click to show/hide)



(I know I don't have a dwarf, but still)

You do now

Spoiler:  Captain Mayhem (click to show/hide)

Just so you know, the Lord of Demons is now myself, since I technically own Hell now.  Or possibly Doren, going by her kill list.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 25, 2011, 08:26:49 am
So how many unnamed dwarves are stil left, excluding Doren and the other soldier?

Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

In spite of me being the first, and at that point only, one to volunteer to be dorfed, you've killed me twice. I deserve some compensation.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 08:33:46 am
So how many unnamed dwarves are stil left, excluding Doren and the other soldier?

Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

In spite of me being the first, and at that point only, one to volunteer to be dorfed, you've killed me twice. I deserve some compensation.

Err.... Don't want to burst your bubble here....
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 08:36:07 am
So how many unnamed dwarves are stil left, excluding Doren and the other soldier?

Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

In spite of me being the first, and at that point only, one to volunteer to be dorfed, you've killed me twice. I deserve some compensation.

It's open to everyone.  Oh, and there's only 19 dwarves now, but I have no idea how they're dying.  There's no announcements, or combat reports.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 08:40:22 am
So how many unnamed dwarves are stil left, excluding Doren and the other soldier?

Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

In spite of me being the first, and at that point only, one to volunteer to be dorfed, you've killed me twice. I deserve some compensation.

It's open to everyone.  Oh, and there's only 19 dwarves now, but I have no idea how they're dying.  There's no announcements, or combat reports.
Aussie... Keep all the dwarves together, preferably in a sealed bubble for a while. Something foul is afoot.
Maybe hell is cursed...
(Irony)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 08:43:53 am
I'm ordering the beds removed upstairs to try and encourage them to move down to the Pit House homes to try and keep an eye on them all.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 08:45:32 am
I'm ordering the beds removed upstairs to try and encourage them to move down to the Pit House homes to try and keep an eye on them all.

Tried just assigning them to bedrooms in the safety of hell?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 25, 2011, 09:01:19 am
Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

Life is too quick. Dwarves are dying here and there and words travels as fast as a burning elf (I can't believe I said that.) so no migrants in some time, we may have a problem, internally that is.

Oh, and every dwarf that dies does not go to hell for some reason, the home is there to remind them of their accomplishment. Armok has a better place... *Smiley removed*

Edit: who are the survivors? out of 19 we have maybe half of them named. Lets fill the roster  :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 09:03:39 am
I'm ordering the beds removed upstairs to try and encourage them to move down to the Pit House homes to try and keep an eye on them all.

Tried just assigning them to bedrooms in the safety of hell?

Oh, no, that would be smart!

*facepalm* 


Strangely, there's just enough bedrooms in the Pit House for every dwarf.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 09:07:30 am
I'm ordering the beds removed upstairs to try and encourage them to move down to the Pit House homes to try and keep an eye on them all.

Tried just assigning them to bedrooms in the safety of hell?

Oh, no, that would be smart!

*facepalm* 


Strangely, there's just enough bedrooms in the Pit House for every dwarf.

The eye of Sauron Toady has seen this.

The !Fun! is beginning.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 09:13:51 am
I'm ordering the beds removed upstairs to try and encourage them to move down to the Pit House homes to try and keep an eye on them all.

Tried just assigning them to bedrooms in the safety of hell?

Oh, no, that would be smart!

*facepalm* 


Strangely, there's just enough bedrooms in the Pit House for every dwarf.

The eye of Sauron Toady has seen this.

The !Fun! is beginning.

Considering the world's lifetime isn't even in the triple-digits (current year is 78 and Swordthunders started in 34) and there's about 920 graves that are full, with no master of the civ except the liason, I can't help but wonder if I've driven the dwarves to extinction.  Again.

I really should let the world generator run for a millenia or two to make sure there's a thriving civilization of dwarves...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 09:28:16 am
I start in year 2... And "Usually" don't have a problem.
You might just be having some bad luck :(

!!IDEA!!

If your home civ was isolated on an island, they'd be invincible and be able to still reach you :O
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 09:40:29 am
I start in year 2... And "Usually" don't have a problem.
You might just be having some bad luck :(

!!IDEA!!

If your home civ was isolated on an island, they'd be invincible and be able to still reach you :O

I'll try to remember that for another time.  Just from memory, reclaiming spawns a new dwarf civilization, doesn't it?  I have no intention of abandoning my hellfort deliberately, just want to know if and when the last dwarf dies.

Oh, and I have a name for my sunny lakeside underworld town - Helliopolis!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 10:01:48 am
You're naming it after a greek siege tower? o_O

Makes sense I guess ^_^
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 10:03:20 am
You're naming it after a greek siege tower? o_O

Makes sense I guess ^_^

Heliopolis was a city.  The direct translation is "Sun City", according to Wikipedia
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 10:14:30 am
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on October 25, 2011, 12:33:22 pm
i have the game that image was lifted from xP

anyways: Karakzon for dorfing if you get a spare mason.

Would love him to build his own house personaly, with a small mud floor garden and personal still in his cellar in hell.
After wich a lever to seal his door and shake his fist as the young dorfs run past his house like a grumpy old codger.
Unless youde like to hang this from the roof of hell somewere with the still being closest to the ceiling.

Retirement and family planning. In hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 12:41:31 pm
i have the game that image was lifted from xP

anyways: Karakzon for dorfing if you get a spare mason.

Would love him to build everyone a house personally, with a grand, wide royal roof with magnificent statue gardens, and personal stills in every cellar in hell.

Manual labour and family<---- There is only one family in hell. The others died. In hell.

ftfy.
AOM ftw.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoiler
Post by: Sutremaine on October 25, 2011, 02:44:01 pm
Eventually you'll have only Doren left, and eventually Doren will run out of food/booze.
Doesn't matter any more. Dwarves who become military elites get all their labours deactivated, but they can be reactivated if the dwarf is taken off active duty.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoiler
Post by: Loud Whispers on October 25, 2011, 03:21:10 pm
Eventually you'll have only Doren left, and eventually Doren will run out of food/booze.
Doesn't matter any more. Dwarves who become military elites get all their labours deactivated, but they can be reactivated if the dwarf is taken off active duty.

We're talking about the long term, since no dwarves are migrating/being born, one by one the dwarves will perish (and Doren being so far the toughest and most likely last survivor) would be clambering through empty hallways, in the pitch black darkness of hell, killing everything that would dare fight her, haunted by her fellow dwarves, until eventually, the piles of food become scraps, and the scraps rot away.

Then she perishes.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 25, 2011, 04:04:35 pm
Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

It doesn't matter who you give it to. Nothing matters. We're allll going to die!

How the hell could you not have any leather??? Every non-elven caravan carries bins and bins of it. You must have tons of it lying around outside from dead caravans. Aw hell with it, it's just not worth it any more. Nothing is worth it any more. We're all going to die!

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 04:06:55 pm
Alright, the first gabbro villa is coming along nicely.  The first person to come up with a reason for why their dwarf should get it that makes me laugh the hardest wins the first dwarven dream-home in Hell.

It doesn't matter who you give it to. Nothing matters. We're allll going to die!

How the hell could you not have any leather??? Every non-elven caravan carries bins and bins of it. You must have tons of it lying around outside from dead caravans. Aw hell with it, it's just not worth it any more. Nothing is worth it any more. We're all going to die!

Khearn, calm down before I throw a boulder at your skull.
We're all going to die. The question now is, how can we prolong death for as long as possible, and will we be able to buy immortality with our deaths?!!

Those are the questions we need. And as long as we can stick together, no more dwarves should mysteriously disappear....
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 25, 2011, 04:13:21 pm
Why bother trying to prolong your worthless life? Without any leather to make my masterpiece, life just isn't worth living any more. You can all just go to Hell...  er, wait a minute... that's not right, we're already there. We're living in Hell! And you want to prolong it?? Death is the only way out of Hell, I tell you. There's just no point in going on like this. We're all going to die, and death shall make us free from Hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 04:14:53 pm
I've already died.

I'm still in hell.

We're never leaving hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoiler
Post by: Sutremaine on October 25, 2011, 04:31:05 pm
Then she perishes.
Of AussieGuy's boredom, since it would be the easiest hermit challenge ever.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 25, 2011, 05:58:17 pm
Has Doren ever had a strange mood? If not, she's doomed, DOOMED I SAY! We're all DOOMED! DOOMED to a life with no leather! Woe! Woe!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 25, 2011, 06:22:23 pm
Has Doren ever had a strange mood? If not, she's doomed, DOOMED I SAY! We're all DOOMED! DOOMED to a life with no leather! Woe! Woe!

Someone didn't eat their Cheery-o's this morning.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oaktree on October 25, 2011, 07:23:44 pm
Dwarves from the Town Down Under (the Magma Sea).   ::)

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 07:27:31 pm
Has Doren ever had a strange mood? If not, she's doomed, DOOMED I SAY! We're all DOOMED! DOOMED to a life with no leather! Woe! Woe!

No and quite frankly, I really doubt any god, spiritual or fell being would go near Doren lest she took her spear or adamantine pick to them.




i have the game that image was lifted from xP

anyways: Karakzon for dorfing if you get a spare mason.


Everyone's got a few mixed jobs now as there's so few left

Spoiler:  Karakzon (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 25, 2011, 07:30:46 pm
Has Doren ever had a strange mood? If not, she's doomed, DOOMED I SAY! We're all DOOMED! DOOMED to a life with no leather! Woe! Woe!

Someone didn't eat their Cheery-o's this morning.

Oh and Khearn?  You're currently sitting in the mason's workshop screaming for stuff.  One of the items is 'rock bars', which I'm fairly certain don't exist....  Scratch that, looking at the items in the shop, it seems he's missing leather.  I'm trying to get a tanner's workshop and leatherworkers workshop up ASAP.  Certainly enough roaming animals about in the fortress...

edit:  Damn.  Khearn's melancholic.  21 dwarves now, not including Khearn.

Of course I didn't eat my Cheery-o's this morning. I wanted to eat them out of a magnificent stone cereal bowl that menaces with leather spikes, but we didn't have any leather. What's the point if there's no leather? I'll never eat Cheery-o's again. Or anything else for that matter. It just wouldn't be the same. Woe!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 25, 2011, 07:31:43 pm
rock bars are stone blocks.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoiler
Post by: Sutremaine on October 25, 2011, 08:00:42 pm
'Rock bars' are generally metal bars. Blocks are always specified as an artifact ingredient.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 08:02:23 pm
rock bars are stone blocks.

quarry is a stone boulder, dunno what a block is
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 25, 2011, 08:05:23 pm
rock bars are stone blocks, metal bars are "Shining metal bars". I have tested this, producing blocks when they want rock bars causes them to rush over and grab them. take my word for it here.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 25, 2011, 08:24:29 pm
Yeah, it was going to be a kind of blocky stone cereal bowl. With a picture of Doren in amethyst. And a picture of a caravan being slaughtered by goblins just outside the front gates. A caravan that was no doubt carrying bins full of leather! Leather that could have been used for the spikes on the bowl! LEATHER!!

‼LEATHER‼




BTW, don't take me too seriously, ThatAussieGuy. I'm just role playing and giving you a hard time. ;)
"Memento mori"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Vehudur on October 25, 2011, 08:29:14 pm
How's my dwarf doing?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 08:42:06 pm
How's my dwarf doing?

Probably killed in some gratuitous, voilent way.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 08:50:23 pm
How's my dwarf doing?

She's ecstatic at the moment.  And I don't mind Khearn.  You were melancholic after all.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 25, 2011, 08:50:48 pm
How's my dwarf doing?

Probably wandered outside during a goblin siege.

Let's be honest here.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 25, 2011, 09:00:50 pm
Oh, there's now four Villas.  Three that are almost fully-furnished (Just waiting on dwarves to go get some tables out of the dining hall up in the fortress) and one that's under construction.

Spoiler (click to show/hide)

Those three finished ones belong to Loud Whispers II, Captain Mayhem and the third one down the bottom was given to Eric Blank because that dwarf is an INSANELY good engraver.  He's earned it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 25, 2011, 09:11:19 pm
w00t! Now I can lock everyone outside!

...

If only there was anyone outside.

Hell is a lonely place right now
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 25, 2011, 09:26:13 pm
Those three finished ones belong to Loud Whispers II, Captain Mayhem and the third one down the bottom was given to Eric Blank because that dwarf is an INSANELY good engraver.  He's earned it.

What? All of his engravings are blanks! Mine were at least Ok!

No respect. I don't get no respect.

Nor any LEATHER!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 26, 2011, 12:46:57 am
Has Doren ever had a strange mood? If not, she's doomed, DOOMED I SAY! We're all DOOMED! DOOMED to a life with no leather! Woe! Woe!

No and quite frankly, I really doubt any god, spiritual or fell being would go near Doren lest she took her spear or adamantine pick to them.

Bah! They'll just fool her by saying "Hey! How would you like to make a legendary weapon to use? It would be cool! Just let us help, and go get some leather..."
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 26, 2011, 02:58:42 am
Looking forward to the survivor update, who lives and how many? How many months until the next wave?  :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 26, 2011, 03:02:10 am
Looking forward to the survivor update, who lives and how many? How many months until the next wave?  :D

Next... wave?... Migrants haven't dared come to Swordthunders in years.  Next time the dwarf caravan turns up, I'm going to bloody well make sure they get inside, get given stuff, and make it safely off-map in the hopes that ONE migrants might come.

edit: The dwarven caravan's turned up and enter Swordthunders safe and sound.  If I have to, I'll clear every job to get someone trading.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 26, 2011, 03:20:35 am
Fill the outside with cage traps. Then no ambushers can make it to the caravans.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 26, 2011, 04:28:18 am
Fill the outside with cage traps. Then no ambushers can make it to the caravans.

I'm not letting my guys anywhere near the front door with the fort's low population.  The only dwarves that go outside are Doren and Shen, and even then it's only to deal with Goblins.


I also have good news for the four of you guys living in the completed Hellvillas;  You now have a table each with a few more stockpiled for the next few as they're built. Oh, and the north 'beach' area is almost ready to be filled with water.  Just a few more damp squares to dig through.

The cavern lake has been breached and it's pouring rather slowly into the appropriate beach space.  Albeit rather slowly.  I may close off the water flow and build a few walls in the Adamantine Spire to try and encourage the water to travel more... directly.

 
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Captain Mayhem on October 26, 2011, 05:37:57 am
Those three finished ones belong to Loud Whispers II, Captain Mayhem and the third one down the bottom was given to Eric Blank because that dwarf is an INSANELY good engraver.  He's earned it.
Score!
I also have good news for the four of you guys living in the completed Hellvillas;  You now have a table each with a few more stockpiled for the next few as they're built.  Oh, and the north 'beach' area is almost ready to be filled with water.  Just a few more damp squares to dig through.
Double score!

Spoiler (click to show/hide)

Quick question: How big is Doren's kill list now?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 26, 2011, 08:02:34 am
Spoiler (click to show/hide)

Quick question: How big is Doren's kill list now?

Happy to entertain!

And I just looked myself out of curiosity.  Quite a bit larger than even I thought it would be - She's at a whopping 312 notable kills now, with a further 49 assorted nameless creatures and demons.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 26, 2011, 10:38:42 am
Minor update - Managed to pierce the cavern lake without drowning a dwarf by using... (Loud Whisper's gonna love this..) A door.  Though it did require Grath swimming through 7/7 water to the exit stairs for a good ten squares or so.

Once the initial burst of water that went through the door before it shut has subsided, I'm going to get a mechanic to hook the door up to a lever so I can open it safely.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 26, 2011, 11:30:29 am
For future reference, the order is usually:
1) Hook up control device to a lever
2) Breach water supply

It wouldn't surprise me at all if the dwarf trying to hook up the door insists on working from the side of the door that the water is on. I can see an endless stream of him opening the door to get to his preferred side, being washed down the hallway until the door closes, then going back to the door to try the same thing again. We are talking about a dwarf here. :)

I don't know that it will happen, but I'd have hooked up the lever first, so that it couldn't happen.

So, have I died of thirst./hunger/suicide yet?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 26, 2011, 12:56:32 pm
Minor update - Managed to pierce the cavern lake without drowning a dwarf by using... (Loud Whisper's gonna love this..) A door.  Though it did require Grath swimming through 7/7 water to the exit stairs for a good ten squares or so.

Once the initial burst of water that went through the door before it shut has subsided, I'm going to get a mechanic to hook the door up to a lever so I can open it safely.

 *8)*

YEAAAAAAAAAAAAAARHHH
Plus, as long as no one died, I think the beach was a success.
I think I speak for us all when I say, hell, all your beach are belong to us.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: gzoker on October 26, 2011, 06:11:59 pm
Build a large welcome sign from microline, when you will have enough dwarfs.
If some migrants show up, can I be dwarfed too? I enjoy this thread so much.

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 26, 2011, 08:46:41 pm
Build a large welcome sign from microline, when you will have enough dwarfs.

Aaand the first thing anyone entering Failcannon sees is...
Spoiler (click to show/hide)

Aussie, can you beat that?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 26, 2011, 08:55:41 pm
Small question: Did you name everyone in the fort? If we won't have any new dwarves coming in and there is a likely case of death as we have about ~100 z-levels to ourselves and the upper earth, could every dwarf be named? (Excluding those already Legendary if need be.)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 26, 2011, 09:49:49 pm
Small question: Did you name everyone in the fort? If we won't have any new dwarves coming in and there is a likely case of death as we have about ~100 z-levels to ourselves and the upper earth, could every dwarf be named? (Excluding those already Legendary if need be.)

There's.... *checks* 5 generic dwarves left.  Gzoker, you've been dwarfed

Spoiler:  gzoker (click to show/hide)



Aaand the first thing anyone entering Failcannon sees is...
Spoiler (click to show/hide)

Aussie, can you beat that?

I'm using adamantine floors to create the word "SWORDTHUNDERS" on the ground in Hell with a wooden background.  So far they've gotten a bit of "SWO" done.  It's not a high priority as I'm getting the villas and lake done at the moment.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 26, 2011, 09:52:44 pm
OH NO HE DIDN'T :O
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 26, 2011, 10:00:44 pm
There was no accidental typing inside the quotes.  YOU SAW NOTHING! NOTHINNNNNG!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 26, 2011, 10:03:15 pm
There was no accidental typing inside the quotes.  YOU SAW NOTHING! NOTHINNNNNG!

I saw it all. To me it looked like for a moment you had developed a split personality ^_^
ThatAussieGuy vs THATAussieguy ;P

Also hey, the view count on this is almost over 9000
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 03:21:07 am
Just wanted to share this while the dwarves are busy with their designated chores

Spoiler:  SWO(rdthunders) (click to show/hide)

The brown squares are wood from the surface.  The letters are adamantine.  On the surface of Hell, outside the Throneroom.  How do you like THESE hell-grown strawberries, Mego?   8)


edit:  Oh, and here's a look at the finished first set of Hellvillas.


There are two, count that; two, that are empty at the moment (one of them obviously being the one lacking most of it's furnishings), so here's how to decide who gets one of them. (the other is going to the dwarf that survives getting the water from the lake into the Hellbeach).

I want a good, funny name for the beach, or the lake beside the villas.  The one that makes me chuckle the most gets their dwarf a shiny new stone lakeside villa.  As the two that are empty are the ones on the corner, you even get to pick if you want the one facing the lake or not.  If you don't have a dwarf, there's still six generically-named dwarves in the fortress.


Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on October 27, 2011, 06:27:55 am
Armoks Beach of sunshine dwarves.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 06:28:15 am
Hell's Deep?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 27, 2011, 07:04:22 am
Helliopolis beach of sunshine and moonshine.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: gzoker on October 27, 2011, 07:10:17 am
Call it Miami Beach.

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 08:35:54 am
Ladies and Gentledwarves;


Water's still settling, but it should rest right around the depth I was hoping for - 3/7 on the upper layer so dwarves can learn to swim.

edit:  As for the contest I gotta give it to Karakzon.  "Armok's Beach of Sunshine" made me laugh.

Spoiler (click to show/hide)

Oh and Loud Whispers?  Your dwarf managed to open the door sealing off the water AND make it to safety, so he gets a villa, but Karakzon gets to pick first.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Captain Mayhem on October 27, 2011, 08:54:57 am
Las Psalmas. Insult hell with some religion while we're at it.

Late submission, but ahwell :)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 08:58:16 am
Las Psalmas. Insult hell with some religion while we're at it.

Late submission, but ahwell :)

I like it, but still gotta go with Karakzon's as it has a touch of the good ol' dwarven naming convention of silly names for insane creations. like The Hidden Fun Stuff for Hell, etc.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 08:59:23 am
Doors wouldn't dare harm me. >:P<
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 09:03:55 am
Doors wouldn't dare harm me. >:P<

I have to concur - I took the time to re-title your dwarf.  She's now the Lord of Doors.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 09:31:26 am
I took the time to re-title your dwarf.  She's now the Lord of Doors.

I would sig that if it didn't look so out of context ;P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 09:40:04 am
Well, so far today I've made a beach in Hell, built half an 'R' out of adamantine, and I'm still building more high-end real estate in Hell so that my dwarves can live in happy subterranea luxury for the rest of their days.  There's a goblin siege on the doorstep, but I'm half-convinced they're tourists on holiday that don't understand Hellopolis is a PRIVATE resort.  Doren's been dispatched to act as doordwarf and shoo them away.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 27, 2011, 10:11:33 am
I took the time to re-title your dwarf.  She's now the Lord of Doors.

I would sig that if it didn't look so out of context ;P
Remember,

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 10:18:19 am
Tried, but I ran out of characters, and I don't want to get rid of my current sig... Just yet :P

Now lets follow the tracks just a 'bit more.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 27, 2011, 10:25:31 am
Tried, but I ran out of characters, and I don't want to get rid of my current sig... Just yet :P

Now lets follow the tracks just a 'bit more.
Use tinyurl.com, and use a sigtext thread to make room in your signature  :)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 10:30:16 am
Tried, but I ran out of characters, and I don't want to get rid of my current sig... Just yet :P

Now lets follow the tracks just a 'bit more.
Use tinyurl.com, and use a sigtext thread to make room in your signature  :)

Compromised ;P
Ikled means whispers in dorfish apparantly, also Aussie, could you give us an update on the graveyard? It just looked... Well... I see dead people lol
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 10:35:00 am
Tried, but I ran out of characters, and I don't want to get rid of my current sig... Just yet :P

Now lets follow the tracks just a 'bit more.
Use tinyurl.com, and use a sigtext thread to make room in your signature  :)

Compromised ;P
Ikled means whispers in dorfish apparantly, also Aussie, could you give us an update on the graveyard? It just looked... Well... I see dead people lol


There's 44 ghosts roaming around Swordthunders.  They're mostly harmless.  I have interred one or two dangerous ones though.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on October 27, 2011, 10:38:31 am
Beach side villa please. Hopefully so long as it dosent flood.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 10:43:45 am
Beach side villa please. Hopefully so long as it dosent flood.

Done.  and it's lake-side.  The beach is on the north side of Hell, the villas overlook what's going to be a nice lake in the south-west area
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on October 27, 2011, 10:45:12 am
Thankys.
I shall decorate my doorway with used *Green Glass Vials* for the hell's milkman to pick up later.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: peskyninja on October 27, 2011, 10:47:05 am
Can someone give a briefing of what the hell is happening here?
(no way I'm going to read 50 pages of old jokes. :P)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 10:53:14 am
Can someone give a briefing of what the hell is happening here?
(no way I'm going to read 50 pages of old jokes. :P)

Let's see if my list of Insults to Hell is up-to-date...

I made the much-feared Clown Car into a simple game of checkers that anyone can make and play

I built a set of bedrooms, workshops, a small barracks, dining room and food storage INSIDE a Glowing Pit (Hence the name 'Pit House') and made the obligatory 'dining in Hell' joke.

I walled off the edge all around with far fewer dwarven casualties than you might think (Almost all the deaths were from being locked outside during goblin sieges)

When a few guys started going crazy with a quote stack, I forcibly dwarfed them and enslaved them to building the wall as masons

I dug a channel straight down and grew strawberries

I'm flooring over the Glowing Pits and smoothing/engraving all of Hell bit-by-bit in dwarven graffiti

I've raised bees for honey

I've filled the north side with water to create a pleasant beach

I've built one-room villas around what will be a pleasant lake for my dwarves to live in

I've declared myself King of Dwarven Hell

I'm having the dwarves use adamantine floors to mark the work "SWORDTHUNDERS" on Hell's surface to show just who it belongs to (with a border around the letters made of wood from the surface)

I think I'm missing a few of the insults to Hell I've made.  Anyone remember the others?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Patroclus on October 27, 2011, 11:13:29 am
You should move your trade depot down there, let the merchants know they're getting a hell of a deal.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 11:40:34 am
Oh hey over 9000 views xD

Also, you forgot the windmill experiment, as well as the penguin artifacts, and of course everyone following the chronicles of the two military dwarves roaming the fort.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 27, 2011, 12:15:56 pm
You should make a hospitalin hell as well.

"Oh, they're gonna have to glue you back together... IN HELL!"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 12:57:11 pm
You should make a hospitalin hell as well.

"Oh, they're gonna have to glue you back together... IN HELL!"

*Proceeds to recover wounded and bring into hell*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 27, 2011, 01:24:44 pm
Urist McSoldier wakes up on the battlefield as a beautiful dwarven maiden picks him up and starts carrying him away. "Ach, Ye must be a Valkyrie taking me to Valhalla!". "No," she replies, "I'm taking you to Hell."
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: peskyninja on October 27, 2011, 01:31:31 pm
Aussie, what is your FPS?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on October 27, 2011, 01:37:18 pm
Urist McSoldier wakes up on the battlefield as a beautiful dwarven maiden picks him up and starts carrying him away. "Ach, Ye must be a Valkyrie taking me to Valhalla!". "No," she replies, "I'm taking you to Hell."

On the bright side for that dwarf, at least hes got a good one liner in right at the start and she should actualy remember to feed him and bring him drink.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 27, 2011, 06:23:07 pm
Urist McSoldier wakes up on the battlefield as a beautiful dwarven maiden picks him up and starts carrying him away. "Ach, Ye must be a Valkyrie taking me to Valhalla!". "No," she replies, "I'm taking you to Hell."

On the bright side for that dwarf, at least hes got a good one liner in right at the start and she should actualy remember to feed him and bring him drink.

If it's Doren picking up the injured dwarf, she'd probably cleave his head in instead.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 06:45:18 pm
Urist McSoldier wakes up on the battlefield as a beautiful dwarven maiden picks him up and starts carrying him away. "Ach, Ye must be a Valkyrie taking me to Valhalla!". "No," she replies, "I'm taking you to Hell."

On the bright side for that dwarf, at least hes got a good one liner in right at the start and she should actualy remember to feed him and bring him drink.


If it's Doren picking up the injured dwarf, she'd probably cleave his head in instead.

At least she fixed the rot....
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 27, 2011, 06:46:59 pm
Urist McSoldier wakes up on the battlefield as a beautiful dwarven maiden picks him up and starts carrying him away. "Ach, Ye must be a Valkyrie taking me to Valhalla!". "No," she replies, "I'm taking you to Hell."

On the bright side for that dwarf, at least hes got a good one liner in right at the start and she should actualy remember to feed him and bring him drink.


If it's Doren picking up the injured dwarf, she'd probably cleave his head in instead.

At least she fixed the rot....
Amputation of the brain: The quickest solution to tumors.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 06:49:35 pm
Step 2;

Place in dwarven wine barrel.

You've just created the first dwarf head in a barrel, and the thing is, it probably would work, the dwarf would just need refilling of his booze barrel every now and then, maybe a few plump helmets added in the mix.....
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 07:58:21 pm
Aussie, what is your FPS?

Averaging just shy of 20, but it's down to 15 due to the water in the beach still settling a bit.

You should move your trade depot down there, let the merchants know they're getting a hell of a deal.

I actually need it where it is (right next to a colossal storage cave just under the surface) because I have so few dwarves, but If I had a proper fortress population, I would



You should make a hospitalin hell as well.

"Oh, they're gonna have to glue you back together... IN HELL!"

This is something I WILL do for the sake of keeping all the dwarves close together.  The hospital's all the way up in the fortress right now.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 27, 2011, 09:14:04 pm
Any further mysterious vanishings?

And it's good to see that at least I survived the dreaded Artifact Trial and solidified my dwarfdom. And even got a room! Best overseer EVER. I just got 4/7 5/7 of my starting 7 cobalds killed in my latest fort, and haven't even set up a masons shop outside the little hovel for the two survivors, so the other ~20 cobalds are living in a dank pit.
Also, I lol'd heartily to hear of GIH's demise and coffin-stomping riot. The general comedy of this thread is immense.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 09:16:52 pm
The whole thread is founded on the basis of conquering one of the most dangerous forms of !!FUN!! with a dwarven board game.


What did you expect? :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 09:32:14 pm
Any further mysterious vanishings?

Still a nice stable 19 dwarves.

Oh, I also have most of the first 'R' done in SWORDTHUNDERS now.  Just waiting on the dwarves to make more adamantine wafers.

edit:

Here's a picture of what'll be the nice lakeside town in the south-west area

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 09:41:51 pm
It's a good thing you didn't call it the AssaultAssaulted the ancient dwellings of seasonalanvils :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 27, 2011, 09:42:34 pm
Is there a possibility that the lack of migrants is due to opening Hell? Since opening Hell is supposed to be endgame, perhaps the game stopped worrying about sending migrants, because you were supposed to die quickly.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 27, 2011, 09:49:01 pm
Well he did receive the "The fortress attracted no migrants this season" message recently, which strongly implies that the migration function is still active. I think it's just a matter of having not exported anything in a while/caravans not even leaving the map alive.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 09:51:23 pm
Well he did receive the "The fortress attracted no migrants this season" message recently, which strongly implies that the migration function is still active. I think it's just a matter of having not exported anything in a while/caravans not even leaving the map alive.

No, I saw the dwarven caravan safely to the map edge the last time it arrived.  That's supposedly tied to getting migrants (they see your created wealth and go "holy armok, that place was loaded!" when they get home.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 27, 2011, 09:53:14 pm
More like, "Holy Armok, they conquered, embarrassed, and colonized Hell!"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 09:54:45 pm
More like, "Holy Armok, they conquered, embarrassed, and colonized Hell!"

More like, "Holy Armok, dead people everywhere! A ghost stole my cat!

...

Oooo are those straberries? :3"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 27, 2011, 09:56:56 pm
Just noticed my Title as a dwarf  :D

Am I wearing a red shirt? You know, to show off that I've been in Hell? (And if I ever get wounded you won't see the blood?)



If you can, could you upload the map so we could all see it?

~~~

44 ghosts...Are they roaming in the fort or down in the depths?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 09:58:24 pm
You... You want to wear a red shirt?


Been nice knowing you.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 10:01:16 pm
More like, "Holy Armok, they conquered, embarrassed, and colonized Hell!"

More like, "Holy Armok, dead people everywhere! A ghost stole my cat!

...

Oooo are those strawberries? :3"

actually, with the workshop and habitation levels of the actual fort mostly empty, they've been overrun by the 310 animals residing in Swordthunders.


Spoiler:  The Habitation Level (click to show/hide)

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 10:02:46 pm
If you can, could you upload the map so we could all see it?

~~~

44 ghosts...Are they roaming in the fort or down in the depths?


They're roaming everywhere.  I'll post overview pics of Hell in a moment




Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 27, 2011, 10:08:03 pm
Well he did receive the "The fortress attracted no migrants this season" message recently, which strongly implies that the migration function is still active. I think it's just a matter of having not exported anything in a while/caravans not even leaving the map alive.

No, I saw the dwarven caravan safely to the map edge the last time it arrived.  That's supposedly tied to getting migrants (they see your created wealth and go "holy armok, that place was loaded!" when they get home.

Well, you did at some point in the last 6-8 pages. I just read it...

edit 2: A minor -MINOR- ray of hope - the message "your fortress attracted no migrants this season" appeared.  For the first time in a loooong while.

There we go. Page 45. Well... I suppose it's not all that recent, but I would still count it.

ehehe, loving the little streak of blood running halfway across hell on level 2 :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 10:08:33 pm
Well it's nice to just wake up in the morning, admire a door, drink some nice -

Spoiler: ... (click to show/hide)

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 10:22:35 pm
Well it's nice to just wake up in the morning, admire a door, drink some nice -

Spoiler: ... (click to show/hide)

Spoiler (click to show/hide)

About 80-90% of those are Doren's handiwork.  She's at 374 notable kills now by the way.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 10:27:02 pm
I can just imagine should the fortress ever start generating more dwarves again, the amount of goblin bone crafts you'll be throwing at elf traders;P

Elf: Sooooo..... We got this giant badger, and we liekz yo mo ethical works. Please don't kill us.

Dwarf: I'll trade you that badger for this 'ere mug.

Elf: wait but-

Dwarf: THIS HERE MUG.

Also have another. And another.
And another.
*One season later*

TAKE ALL THE DAMN MUGS
*Pulls the lever*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 27, 2011, 10:44:02 pm
Let's take a look at what the masons have been engraving on the lakebed

Spoiler (click to show/hide)

Spoiler (click to show/hide)

A. Purring.  Maggot?  I cant decide if this is another proper insult to hell, or if Mego would be due a magma bath, were there any spare dwarves.


edit: THIS is goddamn hilarious, especially the name.  (It's also on what will be the lakebed)

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 27, 2011, 10:57:44 pm
Aren't purring maggots just adorable! Plus, I think it's.... Both lol. Mego is trolling hell :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 03:27:08 am
Dwarf caravan arrived.  I gave them about 15,000 dB worth of stuff (mostly metal trap components like serrated disks), so I don't think I can do much else to encourage migrants except maybe grabbing the liaison by the throat and yelling "SEND MORE GODDAMN DWARVES TO MY HAPPY HELL-DWELLING PARADISE!"

Oh and I've completed most of the 'D' now. Well, designated it to be built, anyway.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 28, 2011, 04:30:02 am
Oh and I've completed most of the 'D' now. Well, designated it to be built, anyway.

Designations, also known as the largest part of the work in any construction project.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 28, 2011, 06:33:34 am

Welcome to Swordthunders!  Now go build floors and/or cut gems for me!
You... You want to wear a red shirt?


Been nice knowing you.
Spoiler (click to show/hide)

Wow, only read my dwarf now, love the characteristics. Do we have nobles?

By upload map I meant uploading it to the DF Map archive. But the pictures also work as well, very epic ones! And only now I wonder why in hell does hell not have any horrifying engravings except for the colorful pits and funny inhabitants?

Hows about the idea of opening hell to the light? Hell is now above ground  :D

Can't wait to see the SWORDTHUNDERS welcome sign.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 06:59:56 am
Hows about the idea of opening hell to the light? Hell is now above ground  :D

Did that ages ago.  I used the 1x1 lit spot to grow strawberries, remember?

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 28, 2011, 07:09:50 am
Aren't purring maggots just adorable! Plus, I think it's.... Both lol. Mego is trolling hell :P

u mad, hell?

*engraves the following image next to the maggots*

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 07:19:53 am
This is a masterwork image of a troll, surrounded by demons.
The troll is laughing.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 09:36:24 am
I'm up to the 'H' now in 'Swordthunders'.  There's a goblin siege on my doorstep and humans have arrived to trade.  Hope I remember which one to offer goods to and which one to offer Doren and Shen to...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 28, 2011, 09:52:24 am
I'm up to the 'H' now in 'Swordthunders'.  There's a goblin siege on my doorstep and humans have arrived to trade.  Hope I remember which one to offer goods to and which one to offer Doren and Shen to...
WHY NOT BOTH?

How are my throws spoiled? HOW DARE YOU INSULT ME, THEY ARE FRESH FROM THE BOWELS OF THE EARTH!

I SHIT ON YOU WITH THEM!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 09:55:34 am
._.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 09:57:05 am
I'm up to the 'H' now in 'Swordthunders'.  There's a goblin siege on my doorstep and humans have arrived to trade.  Hope I remember which one to offer goods to and which one to offer Doren and Shen to...
WHY NOT BOTH?

How are my throws spoiled? HOW DARE YOU INSULT ME, THEY ARE FRESH FROM THE BOWELS OF THE EARTH!

I SHIT ON YOU WITH THEM!

Bwahahahah.  I meant The Comedy of Scorching, though I suspect you know this...

Spoiler:  Necro 911 (click to show/hide)

Now get to work engraving and flooring over Pits, or you'll be sent up to live in the fortress with the wild animals instead of a nice lakeside Gabbro Villa in Hell!

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 09:58:40 am
You know there's something wrong when you get kicked out of Hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 10:02:03 am
You know there's something wrong when you get kicked out of Hell.

I'm surprised no-one's commented on me forcibly dwarfing people as slaves for my labours in Hell.  In most forts, it's nice gift by request.  In Swordthunders, it's slave labour with the only the low population keeping them from working in life-threatening conditions
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 10:04:17 am
You know there's something wrong when you get kicked out of Hell.

I'm surprised no-one's commented on me forcibly dwarfing people as slaves for my labours in Hell.  In most forts, it's nice gift by request.  In Swordthunders, it's slave labour with the only the low population keeping them from working in life-threatening conditions

I don't think there's a single fort that's not run like soviet magma Aussie.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 10:23:43 am
Whoopsy.  Human merchants went beserk/stark raving mad because they were locked in during a Goblin Siege.  Looks like you got your wish, Loud Whispers - Doren and Shen are discussing trade agreements with them now.


Should I be worried about the lone sane Human Spearman making a run for it outside the fortress?  Wondering if it'll be worse if he makes it back, or if he never comes back at all...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 28, 2011, 10:29:25 am
I'm up to the 'H' now in 'Swordthunders'.  There's a goblin siege on my doorstep and humans have arrived to trade.  Hope I remember which one to offer goods to and which one to offer Doren and Shen to...
WHY NOT BOTH?

How are my throws spoiled? HOW DARE YOU INSULT ME, THEY ARE FRESH FROM THE BOWELS OF THE EARTH!

I SHIT ON YOU WITH THEM!

Bwahahahah.  I meant The Comedy of Scorching, though I suspect you know this...

Spoiler:  Necro 911 (click to show/hide)

Now get to work engraving and flooring over Pits, or you'll be sent up to live in the fortress with the wild animals instead of a nice lakeside Gabbro Villa in Hell!
Detests toads? Likes crowds? YOU PIECE OF-
 Wait... HE HAS PURPLE EYES

Everything is fine now  :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 28, 2011, 10:31:43 am
When smouldering dorfs crawl in frantically patting out flames in their trouser legs after a brief stint in the sun, blaming underground conditioning...yeah

They will obviously need to be fully encased in armour like so.

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 28, 2011, 10:32:14 am
Oh god, alcohol made me post in the wrong thread D:...enjoy random cool image >.>
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 10:34:04 am
Oh god, alcohol made me post in the wrong thread D:...enjoy random cool image >.>

Someone's been drinking too much water from the beach in Hell.  I had it designated as a water source, but I'm worried about the blend of demon goo and extracts in the water.  It'll probably put hairs on their chests.   Right before the water melts out through said chests.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on October 28, 2011, 10:36:31 am
Oh god, alcohol made me post in the wrong thread D:...enjoy random cool image >.>

Someone's been drinking too much water from the beach in Hell.  I had it designated as a water source, but I'm worried about the blend of demon goo and extracts in the water.  It'll probably put hairs on their chests.   Right before the water melts out through said chests.

It put's hair on everyones chest around the drinker.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 28, 2011, 10:37:41 am
Oh god, alcohol made me post in the wrong thread D:...enjoy random cool image >.>

Someone's been drinking too much water from the beach in Hell.  I had it designated as a water source, but I'm worried about the blend of demon goo and extracts in the water.  It'll probably put hairs in their chests.
Fixed.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 10:39:10 am
Okay, seriously though - Do I let the human spearman (probably) get away alive after all his caravan-mates have gone insane or beserk and been slaughtered by Doren and Shen, or do I send them after him to finish the job and the caravan just winds up as missing?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 28, 2011, 10:42:10 am
Okay, seriously though - Do I let the human spearman (probably) get away alive after all his caravan-mates have gone insane or beserk and been slaughtered by Doren and Shen, or do I send them after him to finish the job and the caravan just winds up as missing?
Eh, he's insane. I don't think it actually matters at this point, so do whatever you like.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 10:43:31 am
Okay, seriously though - Do I let the human spearman (probably) get away alive after all his caravan-mates have gone insane or beserk and been slaughtered by Doren and Shen, or do I send them after him to finish the job and the caravan just winds up as missing?
Eh, he's insane. I don't think it actually matters at this point, so do whatever you like.

No, he's sane and going to make a beeline for the mapedge the moment I unpause.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 28, 2011, 10:45:32 am
If he lives: humanite.

If he dies: other trade goods.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 28, 2011, 10:46:55 am
Okay, seriously though - Do I let the human spearman (probably) get away alive after all his caravan-mates have gone insane or beserk and been slaughtered by Doren and Shen, or do I send them after him to finish the job and the caravan just winds up as missing?
Eh, he's insane. I don't think it actually matters at this point, so do whatever you like.

No, he's sane and going to make a beeline for the mapedge the moment I unpause.
Ok, let him live. That way you can get moar CHEEEEEEESE!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 28, 2011, 12:16:26 pm
I would say permit him to escape. It wouldn't change anything at this point; if he dies and they want to siege for killing the caravan, they'll siege. If he lives and they want to siege, they'll still siege. But if he lives to report your wealth and they don't want to go to war then they may send larger caravans.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on October 28, 2011, 12:18:55 pm
What's Doren's kill count? Is she about to hit a milestone? If she's sitting at 399, let her have the at-bat so she can join the 400-club. Otherwise let him go.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: peskyninja on October 28, 2011, 12:20:47 pm
Throw him on a eerie pit.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 01:29:50 pm
Let him go home, he might even cause a loyalty cascade:3
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 28, 2011, 07:14:18 pm
Oh Jegus, loyalty cascades. That's the last thing this fortress needs.

The first thing it needs is more Hell-beach-front villas.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 07:14:59 pm
Oh Jegus, loyalty cascades. That's the last thing this fortress needs.

The first thing it needs is more Hell-beach-front villas.

HUMAN loyalty cascade, just to clarify :]
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 08:22:10 pm
Oh Jegus, loyalty cascades. That's the last thing this fortress needs.

The first thing it needs is more Hell-beach-front villas.

Your dwarf already has one, Mego.  Mego III's living in one of the western ones near the staircase up to the fortress/Pit House


What's Doren's kill count? Is she about to hit a milestone? If she's sitting at 399, let her have the at-bat so she can join the 400-club. Otherwise let him go.

it's at 401 and rising now that she's clearing out the last few Trolls of the siege
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 28, 2011, 08:42:12 pm
What's Doren's kill count? Is she about to hit a milestone? If she's sitting at 399, let her have the at-bat so she can join the 400-club. Otherwise let him go.

it's at 401 and rising now that she's clearing out the last few Trolls of the siege

Tell them our trolls are better. (http://tvtropes.org/pmwiki/pmwiki.php/Main/OurTrollsAreDifferent)

I mean, we graffiti HELL ITSELF with trolololololol.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 08:52:04 pm
There's no troll like a trollollo trolollllololollllllol
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on October 28, 2011, 10:30:18 pm
Could you post the character sheets of our warriors? Unless I missed it somewhere in the thread, it would be nice to see how they've grown.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 28, 2011, 10:57:10 pm
Could you post the character sheets of our warriors? Unless I missed it somewhere in the thread, it would be nice to see how they've grown.

There's not much to see - Shen Inktempted, the Ashen Labyrinth is a Legendary Axedwarf, Hammerdwarf Speardwarf, Armor-User, Shield-User and Fighter as well as a High Master Wrestler, Professional Biter, Grand Master Striker, High Master Kicker, Grand Master Dodger and dabbles in Carpentry, Engraving and Masonry.  He also only has one arm and 207 Notable Kills with a further 10 other kills

As for Doren Domainhall, the Amazing Mountain of Roughness, She's a Legendary Axedwarf, Hammerdwarf, Speardwarf, Shield-User, Armor-User, Fighter, Wrestler, Striker, Kicker, Dodger, Organizer, Observer, and Teacher.  Also a Master Misc. Object User, Accomplished Biter and Dabbling Swordsdwarf.  Her notable kill count is 404 with a further 50 Other Kills of which most are demons.  Doren has no serious wounds, save for a couple of scars and she's lost the fat off of her upper and lower body, as well as her left hand and upper-right leg
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 28, 2011, 11:00:17 pm
Shen for mayor!

Noble has declared new mandate: SKULLSS OF ENEMIESSSS
£:
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 29, 2011, 10:20:43 am
Well, one minor bit of good news - I'm slowly getting through the backlog of Diplomats waiting to speak to Doren. We're down to... *checks* four waiting to see her.  Better than it was - I just sorted three of them, so that makes a total of seven.


edit:

I've done something that may live on in infamy.  It didn't start out that way, and I didn't realise the horror of what I'd actually created until it was partly finished.  I may never forgive myself for this...


Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 29, 2011, 10:28:43 am
I can imagine a bunch of diplomats queuing in front of a dwarf covered in blood and trophies...

Doren: WHO'S NEXT D:<

Diplomat: About your situation...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 29, 2011, 10:35:55 am
I can imagine a bunch of diplomats queuing in front of a dwarf covered in blood and trophies...

Doren: WHO'S NEXT D:<

Diplomat: About your situation...
Her office is on the floor above the Habitation Level.  You've SEEN what they have to go through to get to it.  Feral animals, ghosts and the skeletons of a dozen goblins and trolls that have been dead for at least a decade, and at the end of it all is a dwarf in full adamantine armor with at least three weapons, all of which she's named and probably have at least 100 kills apiece.  I'm surprised they manage to enter her office without dropping dead in fear.

edit:  I was wrong - three weapons and a shield.  Attempting to scroll down her inventory crashes the game.  If I'm right, (as all the inventory she should have is accounted for on the first page), She's covered in so much blood, gore and ooze it brings the world to a screaming halt at the mere thought of it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 29, 2011, 10:59:23 am
Wut about her one armed friend shen? :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on October 29, 2011, 12:30:52 pm
does that mean if she walks through a puddle and gets clean, that if you look at said puddle itll crash the world?
mind, least then you could hack clean it and up your fps.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Frying Doby on October 29, 2011, 04:14:01 pm
Just read through the thread and I have to say: "WOW" and "Is there still a nameless dwarf for me in that lovely strawberry-paradise?"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 29, 2011, 08:17:22 pm
Just read through the thread and I have to say: "WOW" and "Is there still a nameless dwarf for me in that lovely strawberry-paradise?"

Yup.  You're now the fortress' frycook

Spoiler:  Doby, Fry Cook (click to show/hide)

For the record; there's three unnamed dwarves remaining in the fortress
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 29, 2011, 10:32:53 pm
Down to dealing with the last Liason now.  Semi-hoping this might be what's keeping migrants from spawning. 
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 30, 2011, 12:57:10 am
Seven years liaison buildup -> seven years bad luck with the ladiesmigrants! :P

How many lodgings have been completed so far?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 30, 2011, 01:00:41 am
Seven years liaison buildup -> seven years bad luck with the ladiesmigrants! :P

How many lodgings have been completed so far?

Ten, so far.  The dwarves are current flooring over a Glowing Pit and they're about half-done with it.  After that Pit's floored over, I'll get them building more Hellvillas.

Oh, and the last liason left.  Fingers crossed...  ::)


edit:  A bit of minor good news for the fortress - I've finally gotten around to having a memorial slab engraved for the one bastard ghost that keeps making my dwarfs throw tantrums.  Just waiting on someone to place it in the graveyard now.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: sniken on October 30, 2011, 05:28:01 am
Read every post in this thread now, and there is so much legendary work I don't know where to start.

Hold your dwarven head low and proud aussie!

Testing out the checkers game now, first try they ran of through the pump stack. walled off and the two last game pieces are placing them self on the game board now :)

Any unnamed dwarfs doing slave work armoks will to make hell a cozy place?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 30, 2011, 05:43:25 am
Read every post in this thread now, and there is so much legendary work I don't know where to start.

Hold your dwarven head low and proud aussie!

Testing out the checkers game now, first try they ran of through the pump stack. walled off and the two last game pieces are placing them self on the game board now :)

Any unnamed dwarfs doing slave work armoks will to make hell a cozy place?

You read ALL of them? You sir, are worthy of Obtaining a Hell strawberry.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Elmach on October 30, 2011, 06:15:07 am
Dorf me please!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 30, 2011, 06:15:49 am
Dorf me please!

Have you read ALLLLL of the pages? :3
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Elmach on October 30, 2011, 06:19:28 am
Dorf me please!

Have you read ALLLLL of the pages? :3

I've read pages 1-55, and about a quarter of page 56. I'm having trouble from there on; the posts just aren't appearing!

So much epic is in this thread, I can't think of any suggestions.

EDIT: Actually, I read about all of page 56. It's so hard to tell how much of a page you've read when the posts don't render!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 30, 2011, 06:23:46 am
I don't think there's much you can do with hell now....


...


Wait Aussie, is this in a cold/temperate/freezing biome? *Ice in hell :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Darkening Kaos on October 30, 2011, 06:25:42 am
There had better be an esky and and a barbie in the picnic area or the yobs will revolt!

Darkening Kaos, CIS, LUD.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 30, 2011, 06:33:39 am
Read every post in this thread now, and there is so much legendary work I don't know where to start.

Hold your dwarven head low and proud aussie!

Testing out the checkers game now, first try they ran of through the pump stack. walled off and the two last game pieces are placing them self on the game board now :)

Any unnamed dwarfs doing slave work armoks will to make hell a cozy place?

First off; welcome to the thread.

Second; welcome to the Masonic Order of Cavern-Sealers.

Spoiler:  Sniken (click to show/hide)


Now, no sign of any migrants, sadly.  I'm gonna upload the current save,  If anyone could have a poke around and see if they can find a cause with DFHack or any other tool, I'd appreciate it.

http://dffd.wimbli.com/file.php?id=5125



Wait Aussie, is this in a cold/temperate/freezing biome? *Ice in hell :D

Nope, Temperate.  Nothing freezes in Winter at Swordthunders.  My current plan is to finish flooring over Hell and building enough Hellvillas for everyone.  Then I'm going to split the save so I can flood the whole goddamn place with magma
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 30, 2011, 06:58:44 am
Spoiler:  Sniken (click to show/hide)

Huh? There are still men in Swordthunders? How..? When..? From where..?

Wait Aussie, is this in a cold/temperate/freezing biome? *Ice in hell :D

I actually suggested that some time ago.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 30, 2011, 12:36:33 pm
I just realized that something is terribly wrong here. Swordthunders is mostly women. They have conquered Hell. Shouldn't male migrants be bumrushing the place?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 30, 2011, 12:43:07 pm
I just realized that something is terribly wrong here. Swordthunders is mostly women. They have conquered Hell. Shouldn't male migrants be bumrushing the place?
:P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 30, 2011, 12:55:05 pm
...........

WAAATCH IIITT

*Kicks Mego and Necro*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 30, 2011, 01:08:23 pm
Oh you, Necro.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Frelus on October 30, 2011, 01:53:42 pm
(http://h5.abload.de/img/oh_you18ab.jpg)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 30, 2011, 02:06:18 pm
I don't think I'd be bumrushing any woman that took part in the conquest of hell.
Now, Rumrushing may not end too badly, as long as the rum you bring is good compared to what they have.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Frying Doby on October 30, 2011, 03:05:33 pm
Thanks for dorfing me as the lead-loving Fry-cook with Paint in her name.

If those other guys knew what they´re eating. :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 30, 2011, 07:29:51 pm
So what's the verdict with the savegame?  Anyone managed to have a poke at it and see if anything's bugged?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 30, 2011, 07:44:31 pm
I've been a bit too busy today to play any DF. I'll check on it as soon as I have time.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 30, 2011, 08:07:01 pm
I haven't looked yet, but since ive got it downloaded I don't have much excuse not to. I'll check it out now.

Well, I dunno what could possibly be keeping migrants away other then possibly the OVER TWO THOUSAND CORPSES LITTERING THE HALLS AND THE SURFACE, plus the 2300 body parts. Or possibly the multitude of ghosts floating around.

Maybe it's all the cats. Or the rabbits. Or cavies... You know what breeds like rabbits? Cats, cavies and rabbits. No wonder my brand new CPU gets 13-17 FPS on this save!

And what's with the enormous 7 z-level cistern? I want to pull all the levers until I find out which one operates those floodgates :P
Wait... Think I found it. "The Final Resort?" No, that says it operates the two on the right... Oh god I just flooded the entire fortress and trapped Doren in that control room. I suppose it was obvious she'd be the one to kill them all, but she could have let Shem in! He was right outside the door! Well, he did make it to that little room at the very top of the staircase alive.
Wait... Now how will I find out what all those other levers do!?
Spoiler (click to show/hide)

Wow that's a nice waterfall... of stray animals falling and exploding!




I don't really see anything specific that could be preventing migrants. You can try exporting as much crap as the caravans can haul though. And clean up the clutter. Perhaps the game doesn't like having to deal with so much clutter...
There really aren't any direct diagnostic tools for these situations, sadly. DFhack, DFusion... They're really just meant to change the game, not give you information. And DFusion is mostly malfunctional anyway.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 30, 2011, 10:02:08 pm
I haven't looked yet, but since ive got it downloaded I don't have much excuse not to. I'll check it out now.

Well, I dunno what could possibly be keeping migrants away other then possibly the OVER TWO THOUSAND CORPSES LITTERING THE HALLS AND THE SURFACE, plus the 2300 body parts. Or possibly the multitude of ghosts floating around.

Maybe it's all the cats. Or the rabbits. Or cavies... You know what breeds like rabbits? Cats, cavies and rabbits. No wonder my brand new CPU gets 13-17 FPS on this save!

And what's with the enormous 7 z-level cistern? I want to pull all the levers until I find out which one operates those floodgates :P
Wait... Think I found it. "The Final Resort?" No, that says it operates the two on the right... Oh god I just flooded the entire fortress and trapped Doren in that control room. I suppose it was obvious she'd be the one to kill them all, but she could have let Shem in! He was right outside the door! Well, he did make it to that little room at the very top of the staircase alive.
Wait... Now how will I find out what all those other levers do!?
Spoiler (click to show/hide)

Wow that's a nice waterfall... of stray animals falling and exploding!




I don't really see anything specific that could be preventing migrants. You can try exporting as much crap as the caravans can haul though. And clean up the clutter. Perhaps the game doesn't like having to deal with so much clutter...
There really aren't any direct diagnostic tools for these situations, sadly. DFhack, DFusion... They're really just meant to change the game, not give you information. And DFusion is mostly malfunctional anyway.

Someone found the Suicide Lever... What caused the stray animals to fall and explode though?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 30, 2011, 10:08:54 pm
If the animals were pushed off a high ledge, the impact can literally shear off limbs and send them flying in all directions (which is actually what happens a lot in real life too - There are stories of rugby players without the protection of tons of muscle having bones sheared off just by colliding with another player, or the classic case of SPULAT)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 30, 2011, 10:30:39 pm
Exactly. They fell down some shafts in the general vicinity of the main stairwell and exploded on impact.

Strangely, not a single dorf died during the flooding. Some huge number of cavies (lots of cavies...), rabbits, cats, and goats drowned or blew apart when they collided with the only obstacle they couldn't dodge - the ground.

But time may well be your greatest resource. Perhaps after completing all your current tasks you could turn off invasions, run it for a couple seasons (so the goblins can blow off that last bit of steam before they accept the "no invasions" order), and then just let it run for as long as possible, perhaps exporting a ton of goods.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 30, 2011, 10:39:52 pm
Dwarf Ninja cancels SPUHLAT, defying gravity.

Dwarf Ninja dodges colliding with the ground.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 30, 2011, 10:58:58 pm
Exactly. They fell down some shafts in the general vicinity of the main stairwell and exploded on impact.

Strangely, not a single dorf died during the flooding. Some huge number of cavies (lots of cavies...), rabbits, cats, and goats drowned or blew apart when they collided with the only obstacle they couldn't dodge - the ground.

But time may well be your greatest resource. Perhaps after completing all your current tasks you could turn off invasions, run it for a couple seasons (so the goblins can blow off that last bit of steam before they accept the "no invasions" order), and then just let it run for as long as possible, perhaps exporting a ton of goods.

Might just do that.  Also going to run the clean tool in DFHack later, or I'll NEVER get rid of all the bodies and pieces cluttering up the outside.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on October 30, 2011, 11:04:27 pm
DFcleanmap only removes the blood stains. Do you have one that legitimately removes the corpses? Perhaps the immolate function would burn away most of them...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoiler
Post by: Sutremaine on October 30, 2011, 11:14:57 pm
There's an autodump function that teleports items marked for dumping to the floor tile the cursor is on (autodump). There's also an option to poof dump-marked items out of existence (autodump destroy), but going through the game itself will ensure that the items get taken out of existence properly.

The first option removes the 'dump' status and adds the 'forbidden' status, and doesn't cancel any Dump Item jobs that might be on any of the items.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 30, 2011, 11:18:30 pm
Or you could add in the bone brick reaction from Battlefailed/Failcannon, and have your masons on repeat make bone bricks. Have an above-ground fortress made out of bones, and a fortress in Hell made out of wood.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 31, 2011, 08:00:35 am
Or you could add in the bone brick reaction from Battlefailed/Failcannon, and have your masons on repeat make bone bricks. Have an above-ground fortress made out of bones, and a fortress in Hell made out of wood.

Tempting, but I don't want my meager 19 dwarves going anywhere above ground where they might get hurt.  Oh, and what happened with your own examination of Swordthunders, Mego?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 31, 2011, 10:17:34 am
Minor update on the fortress - I've built two more Hellvillas that just need furnishing,  the dwarves have floored over 3/4'ers of the current Pit they're working on (same one I mentioned recent;y), the adamantine SWORDTHUNDERS sign is now up to the 'N', and I've expanded the clifftop picnic area to four tables.

No-one's died, save a goblin ambush that poppped up on the front doorstep.  You'd think the hundreds of skeletons laying there would dissuade them from coming after a few decades of Doren outright slaughtering them.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on October 31, 2011, 10:45:03 am
It's the goblin way of population control. When dwarves would apply magma, goblins send out sieges or ambushes.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 31, 2011, 12:57:39 pm
Well then why don't we help the goblins die? :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 31, 2011, 01:00:27 pm
Well then why don't we help the goblins die? :P
Wait... so we're being kind?

GOD DAMN IT EVERYTHING I WORK FOR IS A LIE
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 31, 2011, 01:01:35 pm
If you're going to help people die, you might as well have !FUN! and do it in the most messed up and malicious ways possible. It's only fair for both parties.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 31, 2011, 01:04:47 pm
If you're going to help people die, you might as well have !FUN! and do it in the most messed up and malicious ways possible. It's only fair for both parties.
Oh god. The DF omniverse is just one giant S&M club. I'm to go back to my magma cocoon now.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on October 31, 2011, 01:07:17 pm
We don't have caged goblins yet.

...

Dammit bay 12.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on October 31, 2011, 04:59:47 pm
If you're going to help people die, you might as well have !FUN! and do it in the most messed up and malicious ways possible. It's only fair for both parties.
Oh god. The DF omniverse is just one giant S&M club. I'm to go back to my magma cocoon now.
Except in DF 'S&M' is short for for Spikes, Demon, Magma.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on October 31, 2011, 05:18:23 pm
If you're going to help people die, you might as well have !FUN! and do it in the most messed up and malicious ways possible. It's only fair for both parties.
Oh god. The DF omniverse is just one giant S&M club. I'm to go back to my magma cocoon now.
Except in DF 'S&M' is short for for Spikes, Demon, Magma.
*magma cocoon opens Alien style*
MAGMA? MAGMAAAAAAA?!
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 31, 2011, 06:22:14 pm
Or you could add in the bone brick reaction from Battlefailed/Failcannon, and have your masons on repeat make bone bricks. Have an above-ground fortress made out of bones, and a fortress in Hell made out of wood.

Tempting, but I don't want my meager 19 dwarves going anywhere above ground where they might get hurt.  Oh, and what happened with your own examination of Swordthunders, Mego?

I've been busy. I sent off my college application today, so some of the stress is off now.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 31, 2011, 10:13:31 pm
Oh dear.  A full-blown siege has turned up on my doorstep and Doren's the only one able to fight (Shen's asleep down in the Pit House).  She just hacked a troll into so many pieces with her axe that while watching it, it looked like it exploded (pieces flew off in every direction)

edit:  The siege is VERY dead.  And Doren's now at 443 Notable Kills, for anyone wondering
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on October 31, 2011, 10:40:20 pm
Is VERY dead a quantifiable amount? If so, what is the exact measurement?

This calls for !!Science!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 31, 2011, 10:47:07 pm
Is VERY dead a quantifiable amount? If so, what is the exact measurement?

This calls for !!Science!!

Dead is getting punched in the brain through the skull.  VERY dead is when Doren hacks a troll apart so fast that pieces go flying off in every direction almost simultaneously to the point that it looks like they exploded.  It can also be defined by a single dwarf wielding three weapons and reducing a full goblin/troll siege of about 30-odd units (including a full squad of marksgoblins) to pieces.  Lots and lots of pieces that cannot possibly be anything except dead.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on October 31, 2011, 11:08:09 pm
Lots and lots of pieces that cannot possibly be anything except dead.
Until the next update.  :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Muttonhawk on October 31, 2011, 11:11:58 pm
It can also be defined by a single dwarf wielding three weapons and reducing a full goblin/troll siege of about 30-odd units (including a full squad of marksgoblins) to pieces.

So... said dwarf is carrying an extra weapon in the mouth, pirate style? How's its biting skill?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on October 31, 2011, 11:28:38 pm
It can also be defined by a single dwarf wielding three weapons and reducing a full goblin/troll siege of about 30-odd units (including a full squad of marksgoblins) to pieces.

So... said dwarf is carrying an extra weapon in the mouth, pirate style? How's its biting skill?

Her biting skill is Accomplished, actually.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on October 31, 2011, 11:46:17 pm
So... said dwarf is carrying an extra weapon in the mouth, pirate style? How's its biting skill?
Not mouth wielding, because she can also bite enemies.
By the sound of her results, it is more like this:
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 01, 2011, 12:08:20 am
So... said dwarf is carrying an extra weapon in the mouth, pirate style? How's its biting skill?
Not mouth wielding, because she can also bite enemies.
By the sound of her results, it is more like this:
Spoiler (click to show/hide)

That's just silly - I reckon she wields it with a prehensile beard
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on November 01, 2011, 12:35:03 am
That's just silly - I reckon she wields it with a prehensile beard
Have you read the experiments that were done with modded prehensile beards?
The dorfs would wield things with their beards and wear gauntlets on them, but the change also worked against them as many dorfs would bleed out after blows to the beard.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 01, 2011, 07:13:51 am
That's just silly - I reckon she wields it with a prehensile beard
Have you read the experiments that were done with modded prehensile beards?
The dorfs would wield things with their beards and wear gauntlets on them, but the change also worked against them as many dorfs would bleed out after blows to the beard.

This sounds realistic enough to me.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 01, 2011, 08:19:39 am
That's just silly - I reckon she wields it with a prehensile beard
Have you read the experiments that were done with modded prehensile beards?
The dorfs would wield things with their beards and wear gauntlets on them, but the change also worked against them as many dorfs would bleed out after blows to the beard.
Then what about goblin-saved dwarves who shave?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 01, 2011, 08:32:57 am
Another siege turned up - this one was ever so slightly more humiliating as it was Shen (the one-armed axelord) who dealt with it solo.  That pit's almost done now, and the SWORDTHUNDERS sign is up to the second 'D'.  I think I'm going to turn off invasions as it's just silly at this point, and I want to go get some surface wood without fearing for the nineteen dwarves getting locked outside during an ambush when Doren or Shen are nowhere nearby to help.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 01, 2011, 01:48:40 pm
Is VERY dead a quantifiable amount? If so, what is the exact measurement?

This calls for !!Science!!

Dead is getting punched in the brain through the skull.  VERY dead is when Doren hacks a troll apart so fast that pieces go flying off in every direction almost simultaneously to the point that it looks like they exploded.  It can also be defined by a single dwarf wielding three weapons and reducing a full goblin/troll siege of about 30-odd units (including a full squad of marksgoblins) to pieces.  Lots and lots of pieces that cannot possibly be anything except dead.

Miracle Max: He probably owes you money huh? I'll ask him.
Inigo Montoya: He's dead. He can't talk.
Miracle Max: Whoo-hoo-hoo, look who knows so much. It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do.
Inigo Montoya: What's that?
Miracle Max: Go through his clothes and look for loose change.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 01, 2011, 02:01:42 pm
Is VERY dead a quantifiable amount? If so, what is the exact measurement?

This calls for !!Science!!

Dead is getting punched in the brain through the skull.  VERY dead is when Doren hacks a troll apart so fast that pieces go flying off in every direction almost simultaneously to the point that it looks like they exploded.
Eventually Doren will become so skilled, she will be able to make them actually explode by punching them a certain way. Then Doren will gain the ability to make the explode with her mind. After that... THE WORLD
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 01, 2011, 05:09:14 pm
Is VERY dead a quantifiable amount? If so, what is the exact measurement?

This calls for !!Science!!

Dead is getting punched in the brain through the skull.  VERY dead is when Doren hacks a troll apart so fast that pieces go flying off in every direction almost simultaneously to the point that it looks like they exploded.
Eventually Doren will become so skilled, she will be able to make them actually explode by punching them a certain way. Then Doren will gain the ability to make the explode with her mind. After that... THE WORLD

And then... THE UNDERWORLD!

Oh... right...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 01, 2011, 05:51:12 pm
The question now is whether she could hit a legendary dodger.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 01, 2011, 07:05:08 pm
Immediate testing is required. AUSSIE! A SAVE!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 01, 2011, 08:16:08 pm
Immediate testing is required. AUSSIE! A SAVE!

You already have one!

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 01, 2011, 08:27:02 pm
I think he desires one from after the siege. Not really necessary. What are Doren's skill xp/skill level amounts right now according to therapist, and her armor and weapons? It can be tested in the arena. :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 01, 2011, 08:41:22 pm
I think he desires one from after the siege. Not really necessary. What are Doren's skill xp/skill level amounts right now according to therapist, and her armor and weapons? It can be tested in the arena. :P

I spoil you guys, I swear

Latest Savegame (http://dffd.wimbli.com/file.php?id=5136)

Oh, and a few pictures in this update



Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 01, 2011, 10:44:21 pm
Damn impressive.

I may well try to conquer hell myself in this new fort. Not yet set up for any sort of combat, though. Frost wyrms kicking some dorfy ass with no consequences to themselves. Yet. Maybe I should toss them in to fight the demons before letting the militia in.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 01, 2011, 11:34:13 pm
Damn impressive.

I may well try to conquer hell myself in this new fort. Not yet set up for any sort of combat, though. Frost wyrms kicking some dorfy ass with no consequences to themselves. Yet. Maybe I should toss them in to fight the demons before letting the militia in.

No checkerboard?  I am quite disappointed.  What's the point in breaking hell with a fun bit of simple engineering if no-one else is going to do it after you've demonstrated it?

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 01, 2011, 11:42:40 pm
Well someone posted in here claiming they would try it. I haven't even started planning yet though; right now I'm trying to survive a tantrum spiral (By cheating :P)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 01, 2011, 11:47:21 pm
Well someone posted in here claiming they would try it. I haven't even started planning yet though; right now I'm trying to survive a tantrum spiral (By cheating :P)

Go with my old standby - Lock the tantrummers in the dining hall and draft the victors into your militia
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 02, 2011, 12:10:22 am
Go with my old standby - Lock the tantrummers in the dining hall and draft the victors into your militia

Didn't even have the chance to build a dining hall (let alone any doors...) Whole place has gone to hell by now though. Runesmith can't cheer them up that effectively. They revert to their old emotional state very quickly. 3-4 more deaths now, including one poor kobold that everyone hated for some reason. She took a beating from plenty of tantrumers, and eventually got killed. R.I.P. kobold whose name we cannot pronounce.

Looks like conquering hell would have been far, far easier than trying to build a fortress over a 6 z-level aquifer. spent the whole first year getting to stone, and I paid for the missing time when invaders turned up.

I would like an image of a kobold (a "k") in orthoclase on my villa's floor please, if you ever get the chance for such petty things. :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 12:42:28 am
I would like an image of a kobold (a "k") in orthoclase on my villa's floor please, if you ever get the chance for such petty things. :P

You'll have to settle for three renditions of Swordthunders being settled, a picture of that adamantine statue of little penguins, several images of bolts (the image of the local government), a specific dwarf coming back from the dead as a ghost in the year 35 (which seems to be the popular choice for engraving), and an image of a pointed star.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 05:56:47 am
I would like an image of a kobold (a "k") in orthoclase on my villa's floor please, if you ever get the chance for such petty things. :P

You'll have to settle for three renditions of Swordthunders being settled, a picture of that adamantine statue of little penguins, several images of bolts (the image of the local government), a specific dwarf coming back from the dead as a ghost in the year 35 (which seems to be the popular choice for engraving), and an image of a pointed star.

No Cheese? No Checker Board? Dwarves, I am disappoint.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 06:34:53 am
He got a picture of that damn penguin statue though.


Also, I have to admit something - I used DFHack to clean the place up and autodump the corpses off the front doorstep.  I haven't saved yet, so if you want me to undo it, I will.  It's bumped me up from 12-13fps to 16.  If you want to know HOW I got rid of the corpses, well let's just say that the Magma Flow counts as a floor for Autodump.

So, do I leave the place cleaned up and tidied, or do you prefer the Hellhole it had become, laden with corpses with discarded clothing everywhere through the Habitation Level, animal corpses and skeletons filling the halls and demon goo and dwarf blood throughout Hell?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 06:56:19 am
I vote hell hole, and should the dwarves ever repopulate....

BUILD A WALL OF cORPSES
[OR just dump loads of corpses on top of walls :P]

'Cept for the blood, I really don't mind if you clear that out or not
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on November 02, 2011, 08:34:12 am
Shame you couldnt turn all the corpses into bones and build a bone wall or figure/statue. :P
....
Obsidianise a spot in your hell lake and build yourself a throne room/palace of bone?
 or find another spot to make a magma lake and do it their. more hell esk.

The bone halls of ThatAussieGuy Lord and master of hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 02, 2011, 08:46:02 am
Go with my old standby - Lock the tantrummers in the dining hall and draft the victors into your militia

Didn't even have the chance to build a dining hall (let alone any doors...) Whole place has gone to hell by now though. Runesmith can't cheer them up that effectively. They revert to their old emotional state very quickly. 3-4 more deaths now, including one poor kobold that everyone hated for some reason. She took a beating from plenty of tantrumers, and eventually got killed. R.I.P. kobold whose name we cannot pronounce.

Looks like conquering hell would have been far, far easier than trying to build a fortress over a 6 z-level aquifer. spent the whole first year getting to stone, and I paid for the missing time when invaders turned up.

I would like an image of a kobold (a "k") in orthoclase on my villa's floor please, if you ever get the chance for such petty things. :P

Pun intended?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Shinotsa on November 02, 2011, 09:36:46 am
He got a picture of that damn penguin statue though.


Also, I have to admit something - I used DFHack to clean the place up and autodump the corpses off the front doorstep.  I haven't saved yet, so if you want me to undo it, I will.  It's bumped me up from 12-13fps to 16.  If you want to know HOW I got rid of the corpses, well let's just say that the Magma Flow counts as a floor for Autodump.

So, do I leave the place cleaned up and tidied, or do you prefer the Hellhole it had become, laden with corpses with discarded clothing everywhere through the Habitation Level, animal corpses and skeletons filling the halls and demon goo and dwarf blood throughout Hell?

Teleport everything to a single tile to be obsidianized, then save scum until that rock is made into a masterwork statue. Place in a visible location so that your dwarves constantly pass by a massive statue with charred goblin bones and half-melted armor in it. Then again I'm not sure if that would reduce FPS the same as the game might pull some shenanigans as it does and just pretend like the items still exist.

You already have demons encased in obsidian, why not do the same to all of your enemies?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 10:14:25 am
I've saved it as-is with the front doorstep cleaned of corpses and the FPS is averaging 17-18 now instead of 11-13. 

And now for a proper update on Helliopolis and flooring over the Glowing Pits


I still need a name for the lake.  Something dwarven and silly for preference.

And now for some close-ups of the new groups of one-room Hellvillas

Spoiler: Western Villas (click to show/hide)

Oh, and here's a pic of progress on the 'SWORDTHUNDERS' sign and the current Glowing Pit being floored over beside it

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 10:16:48 am
Strawberry Honey Lake?

WE REQUIRE MORE HELL INSULTS.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 10:21:58 am
Strawberry Honey Lake?

WE REQUIRE MORE HELL INSULTS.

Oh, I just thought of one.  The south-west Hellvillas are now the Sunshine Apartments.  The
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 02, 2011, 10:24:30 am
How do you dig slade? And get slade boulders? It's buggin' me.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on November 02, 2011, 10:26:10 am
How do you dig slade? And get slade boulders? It's buggin' me.

Girlinhat and I had a discussion about this earlier, and apparently it requires getting underneath the slade to start with - so it requires a bugged world. Then you can ramp up into the slade and get boulders that way.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 02, 2011, 10:33:03 am
How do you dig slade? And get slade boulders? It's buggin' me.

Girlinhat and I had a discussion about this earlier, and apparently it requires getting underneath the slade to start with - so it requires a bugged world. Then you can ramp up into the slade and get boulders that way.
Hmmm...
If I turned the floors into obsidian, channeled, then odsidianized the wall underneath, would that work to get down?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 10:37:18 am
How do you dig slade? And get slade boulders? It's buggin' me.

Eh?  I haven't been digging slade.  Closest to it would be flattening the ramps so I can smooth and engrave the floors in the Hellvillas.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Shinotsa on November 02, 2011, 10:45:04 am
Brandywine lake? Nothing like referencing fat, complacent midgets AND alcohol when talking about a dwarven resort. Needs moar Tolkein references. Maybe you could even make a "forest" area or park by muddying some slade and putting some paths and picnic tables in it while waiting for the trees/moss to grow.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 10:48:52 am
Brandywine lake? Nothing like referencing fat, complacent midgets AND alcohol when talking about a dwarven resort. Needs moar Tolkein references. Maybe you could even make a "forest" area or park by muddying some slade and putting some paths and picnic tables in it while waiting for the trees/moss to grow.

Already put in a picnic area overlooking the beach atop a cliff.  Also, it looks like nothing will grow in hell on its own.  I've got some mossy cavern floor from some mud, but considering it became muddy a good 5 game years ago, or longer, and nothing's sprouted....

And this doesn't need Tolkien.  It needs Ludicrous Dwarven Naming.  Armok's Happy-Sunshine Beach is the popular cleaning spot now.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 11:05:29 am
HAPPY FOR THE HAPPY GOD!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 02, 2011, 11:18:21 am
HAPPY FOR THE HAPPY GOD!
JOY FOR THE JOY THRONE
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 11:40:02 am
HAPPY FOR THE HAPPY GOD!
JOY FOR THE JOY THRONE
And so they lived happily ever after, and nothing voilent happened.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on November 02, 2011, 06:16:57 pm
You should give the beach a dwarfish name like AleLaughed the Waves of Merriment
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 02, 2011, 08:02:19 pm
How about Helluva Beach?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 02, 2011, 08:03:26 pm
How about Lake Eyre? The lowest point in Australia and the largest lake (when it is full).
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 02, 2011, 08:07:53 pm
That would be great, seeing as Australia is Down Under.

AKA Digging Deep.





AKA HELL!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 08:27:46 pm
How about Lake Eyre? The lowest point in Australia and the largest lake (when it is full).

Done. 


How about Helluva Beach?

It was already named.  The beach was called "Armok's Happy-Sunshine Beach" a while ago when I filled it with water
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 08:30:12 pm
Build wooden "boats" attached too moorings on the lake [wooden planks connecting the dock to the boats as well as providing support]
-Could even have em flooded a bit, and have sea faring dwarves living inside the boats... Sailing in hell :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on November 02, 2011, 08:37:24 pm
Build wooden "boats" attached too moorings on the lake [wooden planks connecting the dock to the boats as well as providing support]
-Could even have em flooded a bit, and have sea faring dwarves living inside the boats... Sailing in hell :D
Make a cruise ship! Have a on-board swimming pool (3 or 4 deep so your dwarfs can actually swim in it) and put floors on top of supports to serve as brightly colored umbrellas.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 02, 2011, 08:42:19 pm
Build wooden "boats" attached too moorings on the lake [wooden planks connecting the dock to the boats as well as providing support]
-Could even have em flooded a bit, and have sea faring dwarves living inside the boats... Sailing in hell :D
Make a cruise ship! Have a on-board swimming pool (3 or 4 deep so your dwarfs can actually swim in it) and put floors on top of supports to serve as brightly colored umbrellas.

Not only do they work as umbrellas, but if any demons manage to show up again, they'll destroy the supports and drop the floors on their heads. It's an umbrella AND a building-destroyer trap!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 08:42:57 pm
Build wooden "boats" attached too moorings on the lake [wooden planks connecting the dock to the boats as well as providing support]
-Could even have em flooded a bit, and have sea faring dwarves living inside the boats... Sailing in hell :D
Make a cruise ship! Have a on-board swimming pool (3 or 4 deep so your dwarfs can actually swim in it) and put floors on top of supports to serve as brightly colored umbrellas.

No room, for one, sadly, not to mention they can swim at the beach.  The depth is 3/7 on the upper level of the water-filled area.

edit:  It's now literally impossible for Demons to get into Hell.  They've been well and truly evicted and they're never coming back.  This is a happy place! (http://www.youtube.com/watch?feature=player_detailpage&v=WIIvpPGYjLs#t=22s)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 08:44:48 pm
So no dwarves needing a bigger boat to fend off hell carp? Aussie I am dissapoint :{
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 08:46:53 pm
So no dwarves needing a bigger boat to fend off hell carp? Aussie I am dissapoint :{

There aren't any carp on the map.  I've looked.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 02, 2011, 08:47:59 pm
Maybe pasture war dogs in the lake until they become  8) sea dogs? :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 02, 2011, 10:21:00 pm
No dogs, either.  A LOT of cavies and rabbits though.  They're breeding like, well... you know, too.

I think I've just about done everything possible to Hell that anyone would ever want to.  Aside from flooding it with Magma, and that's still on the to-do list when the flooring is done.  The only things I haven't done are because of the map's climate, and we all know I would've If I could've.

I think we can safely say now that I'm the King of Dwarfy Hell.  Prepare more villas for my dwarves and make ready the magma to seal them all in them!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 02, 2011, 10:54:57 pm
And then, do this again, but in a freezing climate. Aquifer for the checkerboard water.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 03, 2011, 02:04:55 am
Could I get a biiiig favour from anyone artistically inclined (or at least in possession of photoshop or something similar)? Could someone get the final frame of the 'FUN' comic from the magma wiki and add a fiery hellish background to it?  I think it would sum up this thread rather nicely
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 03, 2011, 06:04:37 pm
I may attempt this. It's all fun and games until dwarves take over your parcel of hell and steal all the fun for themselves. :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 04, 2011, 12:16:58 am
I may attempt this. It's all fun and games until dwarves take over your parcel of hell and steal all the fun for themselves. :P

Then it's utterly dwarven in it's madness!

Nothing interesting happening - yet.  I've got the dwarves smoothing/engraving the lakeside and waiting for them to finish flooring over the current glowing pit so they're free to start building the channel that will carry water to the lake...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 04, 2011, 10:26:55 am
Ladies and Gentledwarves; I give you...

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 04, 2011, 11:22:22 am
Next the wooden base.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 04, 2011, 02:20:52 pm
Here's the image you asked for. Hope it's to your liking.

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Wannazzaki on November 04, 2011, 02:21:55 pm
Here's the image you asked for. Hope it's to your liking.

Spoiler (click to show/hide)

BOXES OF FUN!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: sniken on November 04, 2011, 02:58:54 pm
Ladies and Gentledwarves; I give you...


You sir just won one small piece of the internet, it is so beautiful, yet so wrong. i cringe when i see how you spread the precious candy on the floors of hell.
Remember, for every adamantine armor and sword you make, you save noble and urist lifes

how about adding crude and dwarven style "take that clowns!!11!!one!one" under that?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 04, 2011, 05:36:56 pm
OH DEAR GOODNESS IT'S HORRIFIC
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 04, 2011, 08:15:24 pm
Here's the image you asked for. Hope it's to your liking.

Spoiler (click to show/hide)

You took the time to make the Fun Boxes and throne an adamantine blue.  It's even better than I could've hoped for, thank you very much

I just disabled invaders (let's face it anyway; they're only a nuisance and something for Doren or Shen to have fun with at this point), so in a few seasons when I'm sure goblins aren't going to visit, I'll get some woodcutting going.


Ladies and Gentledwarves; I give you...


how about adding crude and dwarven style "take that clowns!!11!!one!one" under that?

I have plenty of adamantine (something like five spires of the stuff, and I don't think I've used what I've taken from the three spires I've excavated so far), so I may just do this for one final insult before the magma
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 04, 2011, 10:18:00 pm
I was doing some work on the quarry level and noticed this


I think that's... a quarter?  a third of it all?  Close to half?  And you all said it was overkill...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: The Master on November 05, 2011, 09:38:39 pm
I was doing some work on the quarry level and noticed this


I think that's... a quarter?  a third of it all?  Close to half?  And you all said it was overkill...
HEY LOOK! THERE'S A FACE IN THAT PICTURE! :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 05, 2011, 09:45:41 pm
I was doing some work on the quarry level and noticed this


I think that's... a quarter?  a third of it all?  Close to half?  And you all said it was overkill...
HEY LOOK! THERE'S A FACE IN THAT PICTURE! :P

I WARNED YOU ABOUT THE HFS BRO
I TOLD YOU DOG
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: The Master on November 05, 2011, 09:48:35 pm
I was doing some work on the quarry level and noticed this


I think that's... a quarter?  a third of it all?  Close to half?  And you all said it was overkill...
HEY LOOK! THERE'S A FACE IN THAT PICTURE! :P

I WARNED YOU ABOUT THE HFS BRO
I TOLD YOU DOG
...What?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 05, 2011, 10:26:16 pm
I was doing some work on the quarry level and noticed this


I think that's... a quarter?  a third of it all?  Close to half?  And you all said it was overkill...
HEY LOOK! THERE'S A FACE IN THAT PICTURE! :P

I WARNED YOU ABOUT THE HFS BRO
I TOLD YOU DOG
...What?

Agreed.  I mean, Hell is mine now.  The only thing down there to fear is me now, I guess.

...wait, have I made myself the dwarf equivalent of the devil by claiming Hell as my own? 




The lakebottom is engraved and I'm building a channel to fill the lake.  If I've done it right, floodgates should kick in automatically to prevent flooding.  If I'm wrong, I really hope the dwarves are quick on pulling the lever.  Oh, and there's now one pit left to floor over.  I'll do a proper update with pics soon, maybe later tonight.





Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 06, 2011, 08:46:58 am
This will be, most likely, the first of three final updates,  as I'm fairly certain that I've done everything to Hell that can be done.  If it were a person, it'd be curled up in the fetal position.  Dwarves would be standing over it.  And, of course, the dwarves would be laughing.


First off, here's the lakebed ready to be filled


Next up,
Spoiler:  The Dwarven Aquaduct (click to show/hide)

and finally;


As for the SWORDTHUNDERS sign, the dwarves are currently logging with an elf-hating vengeance outside to get enough wood for the border.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 06, 2011, 12:43:06 pm
May the dorf be with you, oh conqueror of the infinite armies and master of the un-tameable. :P

This is indeed a grand achievement. Have you uploaded to the DFMA yet?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: EveryZig on November 06, 2011, 01:10:40 pm
I thought you named it Lake Eyre?

If not, there is also my suggestion on page 62.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 06, 2011, 07:58:20 pm
I thought you named it Lake Eyre?

If not, there is also my suggestion on page 62.

Oh, I think I did too.

May the dorf be with you, oh conqueror of the infinite armies and master of the un-tameable. :P

This is indeed a grand achievement. Have you uploaded to the DFMA yet?

I actually don't know how.  I'll work it out once I've gotten everything done so the map that goes up on the DFMA will be the finished version
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 06, 2011, 08:53:54 pm
The lake of golden soaps?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 06, 2011, 09:00:46 pm
I'm filling Lake Eyre now.  I had to sacrifice a kitten to do it.  Well, I say 'sacrifice' but what I mean is it got into the channel after following a dwarf in as he linked up the floodgates and I couldn't be bothered getting the little bugger out before PULLING THE LEVER.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 06, 2011, 10:02:08 pm
Why did you consider getting the kitten out, rather than putting ALL of the cats/kittens in the channel with it?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 06, 2011, 10:07:22 pm
Why did you consider getting the kitten out, rather than putting ALL of the cats/kittens in the channel with it?

....Damn, didn't think of that.


Okay so far the lake has been filled, buuuut Grath is in hospital.  He and Karakzon, hereafter known as "the dumbasses", opened the doors into the aquaduct and got a facefull of water that knocked them off the walkway.  Karakzon's fine with minor injuries, but Grath has a broken ear and leg.  He was also starving and thirsty by the time he was hauled off to hospital, so it's even-odds of him surviving.

edit: I was wrong - Karakzon's hospitalized too with a broken arm and leg.  She's also starving and thirsty.  I'll keep an eye on the pair of them with fingers crossed that someone will take the time to deliver water and food to them.  Really should move the hospital down into Hell too >.>....
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 06, 2011, 10:10:14 pm
Kittens that swim? Plus, how do you break an ear?:P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 06, 2011, 10:11:44 pm
Do we still have a steady head-count of 19?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 06, 2011, 10:16:40 pm
Do we still have a steady head-count of 19?

We do, but I'm worried about Grath and Karakzon being in hospital while starving and thirsty.  Just hoping someone will keep them fed and drunk while they recover

edit:  I just cleared Doby the Fry Cook's labor menu down to cooking, taking care of the wounded and hauling food.  He didn't have a current job, so that might get him up and tending to the dumbasses
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 06, 2011, 11:50:44 pm
Well, the dwarves are uncaring bastards.  RIP Grath and Karakzon.  Both died unconcious in hospital of either starvation or dehydration.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 07, 2011, 12:45:39 am
I feel your grief. Or am I feeling your agitation at losing yet more of your labor force? It's hard to tell...

I too am about to lose a dwarf to crappy medical care; One of my rangers that caught an FB syndrome was never treated besides being cleaned. Everything is rotten, and apparently he's slowly losing blood. He's gone from perfectly fine, to faint, and now flashing pale. The end is nigh, dear Rovod.
The good news? He doesn't have any friends whatsoever, in a fortress where 2/3s of the populace is idling at any given time. I've crammed him between a rock and a hard place (some walls and a door) because he was stuck in that corner anyway, and the miasma was killing the other dorfs using the beds. Can't dig it out to drop him a z-level, or drop anything near him, because of an inconveniently placed aquifer.

Oh damn. The instant I unpaused the game, like literally the next frame, he died "of infection". Huh.
He had dog mammaries in his backpack. :o
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 07, 2011, 03:31:54 am
All my dwarves seem to have become loners.  They don't really care about anyone else except themselves.  They're very happy though. 


Progress on the last pit is going okay, though I keep getting them to do other small tasks like mass-smoothing/engraving of areas.  I'm also making something that should give you all a small chuckle too.  Oh, and I've planned a grand ending to the fortress that DOESN'T involve magma (though I will show the magma-filling ending too), but should be deemed satisfying.  I will, of course, put up a savegame before I execute it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on November 07, 2011, 04:28:27 am
sounds grand, shame i died before the end :/ hope you get more migrants since you turned seiges off x)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 07, 2011, 05:52:45 am
sounds grand, shame i died before the end :/ hope you get more migrants since you turned seiges off x)

There haven't been any migrants to Swordthunders in about... 30-40 years now, I think.

Nothing interesting happening at the moment.  All just stuff-in-progress.  Oh, there was one small thing; Loud Whispers II got stung by a hell-raised honeybee.  She's fine though.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 07, 2011, 07:11:15 am
Suggestion, let my dwarf do the helpful, low priority work (hauling, healthcare...). I do not want to lose my title as "Possibly Doomed"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 07, 2011, 01:19:33 pm
sounds grand, shame i died before the end :/ hope you get more migrants since you turned seiges off x)

There haven't been any migrants to Swordthunders in about... 30-40 years now, I think.

Nothing interesting happening at the moment.  All just stuff-in-progress.  Oh, there was one small thing; Loud Whispers II got stung by a hell-raised honeybee.  She's fine though.

I like to imagine Loud Whispers II drawing a £: face in the ground of hell with the bee's juicy guts :P

Well, the dwarves are uncaring bastards.  RIP Grath and Karakzon.  Both died unconcious in hospital of either starvation or dehydration.

I think a death in their sleep was a far greater mercy than a frail and broken life in hell :[

I add the hell part because you've made it such a nice place, and the shock of recovering in luxury conditions could destroy their very personalities...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 07, 2011, 09:48:53 pm
sounds grand, shame i died before the end :/ hope you get more migrants since you turned seiges off x)

Well you're not entirely gone...

(http://i1093.photobucket.com/albums/i434/AusDorf/ghostofkarakzonII.jpg)


Oh and it looks like Tiruin's become a master engraver - he's stamping out masterwork engravings left and right by the dozen.  Also, due to poor planning on my part, Eric Blank's corner-of-the-wall coffin is underwater.  Whoops
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 07, 2011, 10:16:14 pm
Okay, NOW I've definitely made the worst insult to Hell any of us could ever possibly make

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mapleguy555 on November 07, 2011, 10:20:21 pm
Ze Insult is the wood stockpile.
It should burn up :>
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 07, 2011, 11:03:14 pm
You need an adamantine fist with its middle finger extended.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 08, 2011, 02:39:16 am
And once you're ready there, you should deconstruct the walls and seal hell off again. It'll be like nothing happened.

...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 08, 2011, 04:12:43 am
I'd love to think the "Doby Logematol has created a masterpiece" means half of the whole screen.


Epic, cotton candy lined with wood  :)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 08, 2011, 05:54:40 am
Ladies and Gentledwarves...



Hell is now safe


I'll give a save in a moment for you guys to tinker with, but it won't be the 'final' one before !!Fun!!.  Still got to finish off the wooden border around the SWORDTHUNDERS sign and one or two other minor things

have a savegame to toy with!

http://dffd.wimbli.com/file.php?id=5161
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 08, 2011, 03:09:24 pm
Aussie, I hope you know we're just going to use the save to release more demons xD
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 08, 2011, 08:29:14 pm
Aussie, I hope you know we're just going to use the save to release more demons xD

This is why we can't have nice things.  I turn the feared Underworld into a pleasant seaside community and you all just break down the walls to let the demons back in.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 08, 2011, 08:47:00 pm
Aussie, I hope you know we're just going to use the save to release more demons xD

You misspelled Bay12ers.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 08, 2011, 11:34:11 pm
Soon... everything will be ready...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 08, 2011, 11:57:49 pm
Aussie, I hope you know we're just going to use the save to release more demons xD

This is why we can't have nice things.  I turn the feared Underworld into a pleasant seaside community and you all just break down the walls to let the demons back in.

So you're saying if given an infinite supply of houses made of precariously stacked cards, you would not think about toppling at least a few hundred? :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 09, 2011, 12:02:33 am
Well, let's kick off the penultimate update before I do some very final things to the place


First off, I upgraded the channel used to fill Lake Eyrie

Spoiler (click to show/hide)

This was used to fill in that valley in the south-east corner to make...


And of course, the SWORDTHUNDERS sign has finally been completed

Spoiler:  SWORDTHUNDERS (click to show/hide)

Finally, the savegame so you can all have fun with the finished town and seventeen living dwarves.  All that's really left to do is engrave everything, but the dwarves are already doing that.
Swordthunders/Hellopolis, safe and happy in Hell (http://dffd.wimbli.com/file.php?id=5164)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 09, 2011, 12:06:55 am
I don't think you'll be getting any sea monsters of whales any time soon, but vermin sized fish definitely ;]
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Kogut on November 09, 2011, 03:26:30 am
Now do it without obsidian!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 09, 2011, 04:35:52 am
Suggestion: Find Cinnabar. Make a giant & outlined in that right next to the swordsdwarf right below the Adamant SWORDTHUNDERS. Any color & would be fine but violet may make it look better  :D (now are there any violet colored rocks?)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 09, 2011, 04:39:38 am
Well, I'm filling Hellopolis with magma.  Tiruin, you valiantly let yourself get melted in the name of digging open a spire into the magma sea
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 09, 2011, 05:12:26 am
Well, I'm filling Hellopolis with magma.  Tiruin, you valiantly let yourself get melted in the name of digging open a spire into the magma sea

Yes! Earned my title  :D

Did I melt slowly or just disappear in the magma?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 09, 2011, 05:27:28 am
Well, I'm filling Hellopolis with magma.  Tiruin, you valiantly let yourself get melted in the name of digging open a spire into the magma sea

Yes! Earned my title  :D

Did I melt slowly or just disappear in the magma?

I only saw the announcement - bled to death.  I'd say you died slowly with melting bits
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 09, 2011, 08:52:49 am
Spoiler:  SWORDTHUNDERS (click to show/hide)

ThatAussieGuy has engraved a masterpiece!

"On the floor is the word Swordthunders and a dwarf in adamantine. The dwarf is striking a menacing pose."
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 09, 2011, 09:50:57 am
Very good! I think ill open up the save again tonight and flood the fortress, just for fun :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 09, 2011, 10:04:41 am
Very good! I think ill open up the save again tonight and flood the fortress, just for fun :P

Wasn't one pull of the Suicide Lever enough for you?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 09, 2011, 06:00:13 pm
Very good! I think ill open up the save again tonight and flood the fortress, just for fun :P

Wasn't one pull of the Suicide Lever enough for you?

Needs more Faillever.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Geen on November 09, 2011, 07:04:19 pm
I declare !!WIN!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 09, 2011, 07:58:21 pm
Now do it without obsidian!

What obsidian?  I mined out an entire level of Gabbro and used that to build everything.


Very good! I think ill open up the save again tonight and flood the fortress, just for fun :P

Wasn't one pull of the Suicide Lever enough for you?

Needs more Faillever.

If you really want to try it, the Lever of Final Resort is on the level above F1
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 10, 2011, 12:14:46 am
Now do it without obsidian!

What obsidian?  I mined out an entire level of Gabbro and used that to build everything.

Krrhm... Do you happen to remember the mechanics of your invention? You know, the thing that killed the clown car? As I recall, it involved some obsidian.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 10, 2011, 08:32:18 pm
STILL waiting for Hell to finish filling with Magma.  I sent Mego III to dig out the last adamantine spire and whack a hole to the magma sea to speed things up a little.  Sadly, Mego III; Glutton for Punishment, bled to death for his efforts.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 10, 2011, 08:35:19 pm
Quote from: Universal Sergeant
These dwarves are droppin like flies!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 10, 2011, 08:49:51 pm
You know what to do.

It starts with an 'M'.

And ends with "ego the IV".
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 10, 2011, 09:21:29 pm
You know what to do.

It starts with an 'M'.

And ends with "ego the IV".
If it doesn't end in "agma", it will end in an IV for you.
(http://a.deviantart.net/avatars/t/h/thisismyseriousface.gif)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 10, 2011, 09:48:55 pm
You know what to do.

It starts with an 'M'.

And ends with "ego the IV".
If it doesn't end in "agma", it will end in an IV for you.
(http://a.deviantart.net/avatars/t/h/thisismyseriousface.gif)

Sigged.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 10, 2011, 10:32:43 pm
You know what to do.

It starts with an 'M'.

And ends with "ego the IV".
If it doesn't end in "agma", it will end in an IV for you.
(http://a.deviantart.net/avatars/t/h/thisismyseriousface.gif)

Sigged.

Hellopolis is slowly flooding with magma, the dwarves are probably all doomed and you want back IN?!...


Alright then



edit:  Oh and here's how Hellopolis looks right now.  Necro910 should enjoy these pics


Spoiler:  Northern Hellopolis (click to show/hide)


Spoiler:  Southern Hellopolis (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 10, 2011, 10:44:33 pm

But I'm a dumb male. You asshole.

Oh well, at least my (fourth) death will be swift!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 10, 2011, 11:18:51 pm

But I'm a dumb male. You asshole.

Oh well, at least my (fourth) death will be swift!

Hey! There were only two unnamed dwarves left.  Also, I've got 20 dorfbucks that say you get trapped in your Hellvilla by the magma and starve to death slowly.

edit:  I've also made a fascinating discovery of what's most likely a bug.  If you obsidianize water that's on an engraved floor, it engraves the cast obsidian

Spoiler (click to show/hide)

I've also discovered that magma on it's own destroys engravings, but leaves the smoothed floor
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 11, 2011, 01:22:56 am

But I'm a dumb male. You asshole.

Oh well, at least my (fourth) death will be swift!

Hey! There were only two unnamed dwarves left.  Also, I've got 20 dorfbucks that say you get trapped in your Hellvilla by the magma and starve to death slowly.

edit:  I've also made a fascinating discovery of what's most likely a bug.  If you obsidianize water that's on an engraved floor, it engraves the cast obsidian

Spoiler (click to show/hide)

I've also discovered that magma on it's own destroys engravings, but leaves the smoothed floor
If Necro911 is still alive, trap him in the magma for me  ;D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 11, 2011, 01:29:49 am
I've got something special in mind for Necro911...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 11, 2011, 01:36:30 am
Thanks to my lack of understanding how bridges retract, my attempt to fling you into the magma only resulted in you flying up into the ceiling one level above.  You were stunned and bruised, but otherwise fine.


Also, 'woot, 1000 posts'.  I'll put a little special update up momentarily


How could I give an epic ending for the militia dwarves and myself, considering that there are no more invasions?  Yes, that's right.  Myself.


Spoiler:  That Aussie Dwarf (click to show/hide)

Well, the only thing left of Hell is the Glowing Pit beneath the Throne of Hell.  And no-one knows what's down there.  I think me, Shem and Doren visit and make it my Summer Home

Spoiler (click to show/hide)

All that supported the Throne of Hell was a single pathway.  That was removed by Shem and off we went.

Spoiler (click to show/hide)


If you listen through the throneroom door into the abyss, you'll probably hear the sound of the three of them fighting and building a pleasant little cottage and garden.  All built around the Throne and it's spoils


Spoiler (click to show/hide)

Engraved over the door to what was the throneroom is a simple message in dwarven for any that might live to see it before magma seals the paradise away from any who might crave it for their own.  Translated, it reads as follows

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 11, 2011, 06:50:48 am
Oh dear.  Necro911 has passed on.  And not from his beloved magma either



I'm not cold-hearted though - I've ordered the door removed on your Hellvilla and set Necro911's corpse as forbidden.  Eventually the magma will claim it
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 11, 2011, 09:00:43 am
Who still live? Once hell is as full as it will get, you should turn invaders back on and wait for the few remaining ones to get killed by gobbos.

Is Oliolli III still alive, or am I long dead (again)?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 11, 2011, 12:24:29 pm
Engraved over the door to what was the throneroom is a simple message in dwarven for any that might live to see it before magma seals the paradise away from any who might crave it for their own.  Translated, it reads as follows

Spoiler (click to show/hide)

I was expecting:
"My name is ThatAussieGuy, king of kings:
Look on my works, ye Mighty, and despair!"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 11, 2011, 01:55:23 pm
It's... It's so beautiful... :(

I hope I die defending a door from magma.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 11, 2011, 06:31:20 pm
Requesting that my dwarf is not a part of the magma !!FUN!! and be left in the upper fort. I have a plan for an epic storyline of my unkillable dwarf.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 11, 2011, 07:05:48 pm
Requesting redwarfing, if anyone is still open or alive. Wanted to die aboveground for some reason.

So from the last 16 (after my last death) that leaves us to...how many now?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 11, 2011, 08:46:00 pm
Engraved over the door to what was the throneroom is a simple message in dwarven for any that might live to see it before magma seals the paradise away from any who might crave it for their own.  Translated, it reads as follows

Spoiler (click to show/hide)

I was expecting:
"My name is ThatAussieGuy, king of kings:
Look on my works, ye Mighty, and despair!"

That's... damn, I really should've gone with that Ozymandias quote.  Oh well.


Requesting redwarfing, if anyone is still open or alive. Wanted to die aboveground for some reason.

So from the last 16 (after my last death) that leaves us to...how many now?

12 dwarves left now.  None are left unnamed after Tiruin II's creation


Requesting that my dwarf is not a part of the magma !!FUN!! and be left in the upper fort. I have a plan for an epic storyline of my unkillable dwarf.

I don't have any more dangerous jobs to issue, so he'll probably be safe. 



edit: Oh, I forgot to mention that Gamerlord died in service to the fortress.  And by that I mean he cracked open an adamantine spire into the magma sea so Hellopolis would fill faster and melted down into a dwarven slurry.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 12:25:44 am
Mego, you're in trouble - Kogut's ghost just battered you so hard he tore off your left leg at the thigh. You're lying crippled and faint in the still, so at least it's unlikely it'll get infected with so much alcohol nearby
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 12, 2011, 01:21:28 am
According to !!GHOST SCIENCE!!, ghostly amputation is 100% sterile, safe, and effective. Unless it's the head they decided to amputate...

Has my dorf survived to this point? Did I at least die in an ironic or otherwise humorous manner?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 02:23:05 am
According to !!GHOST SCIENCE!!, ghostly amputation is 100% sterile, safe, and effective. Unless it's the head they decided to amputate...

Has my dorf survived to this point? Did I at least die in an ironic or otherwise humorous manner?

Your dwarf is still alive and well.  He's currently sitting in the fortress dining hall eating a meal and surrounded by the feral animals that live in it. Mostly rabbits and cavies with the odd cat or kitten.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 12, 2011, 03:38:37 am
If possible, seal Oliolli III into the third cavern layer. Give him an axe, pick and an anvil and let him live his life out down there.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 04:26:24 am
If possible, seal Oliolli III into the third cavern layer. Give him an axe, pick and an anvil and let him live his life out down there.

Never penetrated the caverns except for a few accidental breaches when I was digging down to the magma level.  They were sealed off immediately and I'm leaving them that way.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 12, 2011, 04:43:15 am
If possible, seal Oliolli III into the third cavern layer. Give him an axe, pick and an anvil and let him live his life out down there.

Never penetrated the caverns except for a few accidental breaches when I was digging down to the magma level.  They were sealed off immediately and I'm leaving them that way.

Replacement invaders if unsealed? Oh, wait...  :-\
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 12, 2011, 07:46:38 am
Wait, so what's happening to all of the dwarves?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 08:30:08 am
Wait, so what's happening to all of the dwarves?

I left it running unattended for a while, and a few have died (I'm guessing they went magma swimming, or something)

The real irony is how many are left in the fort's final hours

Spoiler (click to show/hide)

The remaining dwarves are as follows

Spoiler (click to show/hide)

Sadly, though gzoker's not long for this world - he got trapped in his Hellvilla when the magma reached it.  On the plus side, he's got plenty of company...

Spoiler (click to show/hide)

Should I show him mercy and ask him to disassemble his door?

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 12, 2011, 08:48:59 am
Make me a militia dwarf! [If thats alright that is...]

Also, let him live as his brothers and sisters have. A slow death by dehydration and hunger is not one that a dwarf takes, if there was ever an option of suicide then that would do but sadly luckily; dwarves are honor-bound.

Release the magma.

~~~

Although I think we need his say on it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 08:50:19 am
I'm leaving it paused, in case gzoker wants to weigh in on how his dwarf should perish before it starves to death
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 12, 2011, 10:59:00 am
Here Lies the HFS
~~~R.I.P~~
~~~GG~~~
~~~LULZ~~
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 08:34:26 pm
I decided to let gzoker go explore the magma sea in his final moments

Spoiler (click to show/hide)

but he decided to take the coward's way out

Spoiler (click to show/hide)

At lease the eight ghosts haunting him will keep his corpse company.  Yes, that's right.  Eight ghosts.  Some of them are stacked on top of eachother.  They're all still in his Hellvilla hovering around his corpse.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 12, 2011, 08:35:29 pm
You should've destroyed your graveyard first.

MOAR GHOSTS!!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 08:43:35 pm
You should've destroyed your graveyard first.

MOAR GHOSTS!!!

Uh-uh.  There's already at least one violent ghost lurking in the fortress and only six live dwarves left.  Those are not good odds, especially since I want to see Hell completely filled with magma and it's taking ages
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 12, 2011, 08:46:14 pm
You should've destroyed your graveyard first.

MOAR GHOSTS!!!

Uh-uh.  There's already at least one violent ghost lurking in the fortress and only six live dwarves left.  Those are not good odds, especially since I want to see Hell completely filled with magma and it's taking ages

Any possible way in the end...?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 12, 2011, 11:07:08 pm
Quick question about something that will be important rather shortly - will a door with no roof over it stop magma from flowing down from the z-level above it?  If not, bye-bye Pit House...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 13, 2011, 12:36:59 am
Good question. I think it will though, and with fluids failing to move diagonally to other z-levels you should be fine.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 13, 2011, 01:04:21 am
Good question. I think it will though, and with fluids failing to move diagonally to other z-levels you should be fine.

The magma's at 7/7 on the level with the doors, so we'll find out shortly, I guess. 

edit:  Here's an overview of how Hell looks at the moment.  The magma is 7/7 deep on the level shown, if you cant make it out.

Spoiler (click to show/hide)


Huh, there's now only five dwarves.  And there's magma at the door leading out from the Pit House into the rising magma sea of Hell.  I think we've just had our first reported case of genuine dwarf suicide in Dwarf Fortress.  It was Doby that died, for the record.

The remaining five dwarves are;

Eric Blank
Oliolli III
Wanazzaki II
Mego IV
Tiruin II
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 13, 2011, 03:13:44 am
Well, we have an answer to the magma question - Doors do block magma from above.  Just starting to get 1/7 magma tiles resting atop the doors
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Frying Doby on November 13, 2011, 07:48:26 am

Huh, there's now only five dwarves.  And there's magma at the door leading out from the Pit House into the rising magma sea of Hell.  I think we've just had our first reported case of genuine dwarf suicide in Dwarf Fortress.  It was Doby that died, for the record.


What did you expect, taking away my kitchen.
Only one thing left to do....Frying myself as the pinnacle of my work.
My only regret is that nobody was able to taste it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 13, 2011, 09:50:46 am
I go away for half an hour, and what do I find when I come back?  Eric Blank's missing BOTH of his legs, Oliolli III nearly bled to death (I assume from the LONG trail of blood I followed) from the loss of her arm (it's rotting in her bedroom), Mego IV's missing his left leg and has a bruised lower body, and Wannazzaki II's perfectly healthy.  What the hell happened?  It was either battering ghosts, or one HELL of a drunken orgy. (There weren't any combat reports - I checked)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 13, 2011, 10:20:48 am
Oliolli III nearly bled to death...

So Oliolli III survived? As some sort of one-armed, extra-traumatized badass?

Hmm, Eric will not have an easy time, neither will Mego. Wannazzaki will survive for now, and will still be very capable of working. How's Tiruin?

Also, do dorfs get bad thoughts from their own body parts rotting after losing them? When friends start to rot, they "Have to endure the decay of a friend", is there something similar for body parts?

EDIT: In addition, I would appreciate the current character pages.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Kogut on November 13, 2011, 11:12:52 am
Oh dear.  Necro911 has passed on.  And not from his beloved magma either



I'm not cold-hearted though - I've ordered the door removed on your Hellvilla and set Necro911's corpse as forbidden.  Eventually the magma will claim it
Muhahahahha!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 13, 2011, 03:39:31 pm
NOOOOOOOO! Not the legs! I'm doomed! :'(

You do have a hospital with crutches and someone on duty, right?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 13, 2011, 03:40:22 pm
NOOOOOOOO! Not the legs! I'm doomed! :'(

You do have a hospital with crutches and someone on duty, right?

Roast your legs on a magma spit :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 13, 2011, 04:31:54 pm
NOOOOOOOO! Not the legs! I'm doomed! :'(

You do have a hospital with crutches and someone on duty, right?

Roast your legs on a magma spit :P

Omnomnom.

Diary of Mego IV, Olympic Magma Swimmer

I don't believe it. Not only did Swordthunders conquer and abuse Hell, but it is now filling it up with magma. I must tell others of this achievement. But, the thought of Hell being opened scared away any dwarves that might have immigrated here. There's another slight roadblock to my spreading of the story:

THAT FUCKING GHOST RIPPED OFF MY LEG!

I must leave this place, less I become one of the haunts here as well. I have made it to the upper level of the fort. My one good leg is weakening, and the wound on the other is shooting pain through my body. But still, I must survive. The story must be told. My ancestors gave their lives for this fort. I will not let them be forgotten.

I have heard that the Mountainhomes have developed a new medical procedure that could be of use to me. That is where I must go. Perhaps then, I could start an expedition to build a fort equal in stature to Swordthunders.

This is my dream. I must make it happen.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Karakzon on November 13, 2011, 04:37:21 pm
to be honest, if you can, save one soul to spread the word that hell had its ass handed back to it in a paper bag :)
its the kind of thing thats a tradition from boatmurderd.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 13, 2011, 04:38:58 pm
Mego, the olympic magma swimmer... YOU SHALL RUN THE DORF MARATHON!
TELL THE TALE!

OF THE DWARVES WHO DINED IN HELL!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 13, 2011, 04:43:06 pm
Mego is quite content. He got his leg ripped off by an asshole ghost lately. He admired a fine dining room IN HELL lately.

to be honest, if you can, save one soul to spread the word that hell had its ass handed back to it in a paper bag :)
its the kind of thing thats a tradition from boatmurderd.

Yes, if that one dwarf could be mine, it would make for awesome storytelling later.

If I do end up dying, BODY SURF!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 13, 2011, 07:52:13 pm
Honestly, odds are that Wannazzaki II will be the survivor, barring a ghost battering him.  He's perfectly healthy.  Mego, there IS a hospital but no-one has any medical training in the slightest.  Not to mention you'd probably die waiting for food and water in the hospital bed.

Diary of Mego IV, Olympic Magma Swimmer
 Perhaps then, I could start an expedition to build a fort equal in stature to Swordthunders.

This is my dream. I must make it happen.

I DARE you to lead a reclamation expedition to Swordthunders after Hell is full of Magma (Or heck, even do a succession game of it).  You can... probably drain most of the magma out of Upper Hell into a Glowing Pit.  Where and how, I won't tell though.


I'll post the character sheets momentarily


Spoiler:  Eric Blank (click to show/hide)

Spoiler:  Mego IV (click to show/hide)

Spoiler:  Oliolli III (click to show/hide)

Spoiler:  Wannazzaki II (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 13, 2011, 08:05:12 pm
!!Mego!!:

CHALLENGE PRESENTED:

DO YOU ACCEPT??
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 13, 2011, 08:28:24 pm
*hits the big red button*

CHALLENGE ACCEPTED!

(as long as I don't have to maintain the thread - one is enough)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 14, 2011, 04:48:39 am
I think...I died without mention  :'(

Edit: How many months until winter falls? Are we returning to the Earth by its congealing blood or in battle like the dwarves of old?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 14, 2011, 04:59:01 am
There's PLENTY of food and booze, Tiruin died a fair while ago I believe I lost a few to ghosts that were never reported, I only saw the remaning population afterwards.  I'm desperately trying to seal the Pit House stairwell as doors do NOT block liquids from above.    Thankfully, all we're getting at the moment is the odd stray 1/7 tile and I managed to seal the southern entrance without incident.  The north entrance is a little more of a problem.  As for the HOW you've all been dying, it's been mostly the violent ghosts or magma accidents.

I've also noticed that the magma flow has kind of... levelled out where it is, so I'm going to tweak it a little.  By digging a channel from the old magma pumpstack that filled the checkerboard into one of the Spires.  THAT should get the magma flowing a bit faster.  Sort of fitting, really.  Hell started with a Checkerboard, and now it'll be (kind-of) used to end it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 14, 2011, 06:07:51 am
I have bad news.


Also, I have some good news


edit:

edit 2:  Okay, I need an outside perspective.  The magma seems to have stopped rising and I don't know why.  I'm uploading the save for anyone willing to take a look and see what they think

http://dffd.wimbli.com/file.php?id=5182
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 14, 2011, 11:07:18 am
Diary of Oliolli III:

Large portions are ruined

...project beginning today. I pray to Akim...

...project worked, and people are now being drafted to build walls...

...

Entry 76: Oliolli II died today. I decided to take upon myself the name of Oliolli III, to honor...

...thunders is now completely doomed. The last few who could have saved us entered the glowing pit. Doren, Shen and ThatAussieGuy, you will be missed.

...

...n ghosts, thing took my arm. Also ran into Mego IV, missing a leg and Eric Blank, poor thing had lost both his legs.

Entry 88: Wannazzaki II is dead. I ran into his rotting, miasma-spewing corpse just a moment ago. Can't say I feel sorry. Leaves three of us. I'm guessing I will be the last one, no way to know for certain though.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: narhiril on November 14, 2011, 12:38:26 pm
The clowns don't simply destroy the floor grates?

I have been playing around with breaching the HFS and systematically "dealing" with the initial onslaught, and encasing them all in obsidian seems a much more elegant solution than pulling them all into a room and dropping a giant pillar of earth on their heads (I actually did this, but it locked my game up for some reason >.<).

I've been working on a few "hidden" creatures for my mod that wander around down there.  Basically, hell, once breached, behaves just like the other cavern levels, with wildlife "wandering" on through the edges - only the "wildlife" happens to be the clowns.  Adding different "varieties" of wildlife down there in the raws seems to work just fine, in my experience, showing up in the world sites and pops list as "unnumbered."  However, they don't seem to ever be friendly with the other denizens of hell, which usually means that anything wandering onto the map down there will get curbstomped in a hurry unless it's obscenely powerful.  I haven't played around with adding [AT_PEACE_WITH_WILDLIFE] - I'm curious as to whether or not this will keep them from attacking the clowns.

Ultimately, I want to turn hell into a sort of "end game" cavern level - a final challenge to a fortress that has overcome all other challenges, with all the rewards associated with that.  It's been difficult to reliably test these concepts without a method for actually getting down there and staying alive long enough to observe wildlife patterns, but this checkerboard system might be just what I need for it. 

Also, another curious thought.  I imagine that adding plant life to hell will not result in anything happening on its own down there because of lack of suitable soil, but I wonder if adding a "hell" plant will make it spontaneously start to grow if you breach hell and then create a mud patch.  If so, this would be a great idea for an easter egg - Kill demons, breach hell, get rewarded by (otherwise unavailable) demonic grapes.  Again, just me thinking out loud here, but hopefully this little device will give me a way to test out some of these ideas.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 14, 2011, 12:57:42 pm
Kill demons, breach hell, get rewarded by (otherwise unavailable) demonic grapes.

Demonic grape wine: rivalling Sunshine since 2011!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: i2amroy on November 14, 2011, 01:18:34 pm
Kill demons, breach hell, get rewarded by (otherwise unavailable) demonic grapes.
Demonic grape wine: rivalling Sunshine since 2011!
I'm actually planning on adding this in in my next update of my mod (link in my sig). Still not sure if it works or not though.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 14, 2011, 07:49:38 pm
The clowns don't simply destroy the floor grates?

I have been playing around with breaching the HFS and systematically "dealing" with the initial onslaught, and encasing them all in obsidian seems a much more elegant solution than pulling them all into a room and dropping a giant pillar of earth on their heads (I actually did this, but it locked my game up for some reason >.<).


I can answer both the question and your problem.

One:  Building-Destroyers cant break anything on the z-level above them.  You can also exploit the hell out of this by making your front exterior entrance a set of stairs leading up through a lockable floorhatch - Trolls won't be able to do diddly-squat to your fort.

Two:  There's a bug with, I THINK, Fire elemental demons that causes the game to crash when they're seperated from their flames.  I've tried the pillar-o'-earth myself.  It even worked perfectly, save for that damn bug.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 15, 2011, 05:50:08 am
So, anyone had a look at the save and gotten any ideas why the magma seems to have stopped rising?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 15, 2011, 06:52:16 pm
So, anyone had a look at the save and gotten any ideas why the magma seems to have stopped rising?

Hell is pissed.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 16, 2011, 06:44:16 am
I'm seriously considering grabbing the pre-"Flood Hell with Magma" save in order to do a slight redesign that might prevent this - screw pumps set in the top of each admantine spire to pump magma into the spire and down to Hell.  Would that improve the flow rate at all over the current method of having hacked holes in as many levels of each spire as possible?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 16, 2011, 07:41:24 pm
Possibly, but by how much I'm not sure. Screw pumps may not increase the flow by any noticeable amount if they're pumping down a hollow tube. I haven't tested this, but it seems unlikely to do anything.

tl;dr: Go for it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on November 17, 2011, 01:29:03 pm
I think that the main thing that will happen is screw pumps will pressurize the magma, from what I've read. Not sure exactly what effect this will have, but in my experience, pressurized water likes to spread really fast... If the magma does the same, it may be the solution to your troubles.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 17, 2011, 01:39:06 pm
Sounds about right.

Magma for the magma gods!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 17, 2011, 06:36:48 pm
Sounds about right.

MAGMA!!!!! for Necro!

FTFY
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 17, 2011, 07:54:52 pm
I think that the main thing that will happen is screw pumps will pressurize the magma, from what I've read. Not sure exactly what effect this will have, but in my experience, pressurized water likes to spread really fast... If the magma does the same, it may be the solution to your troubles.

That was my thinking too.  Very well, as the council of dwarven lunatics has agreed;  REWIND TIME FOR ENGINEERING MADNESS AND MAGMATASTIC FUN!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Gurges on November 17, 2011, 08:21:08 pm
I may have missed some detail of construction, but might it be draining out the throne room pit?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 17, 2011, 08:23:10 pm
I may have missed some detail of construction, but might it be draining out the throne room pit?

A fair question, but no.  I covered the throne room up on top and if it was the fault of that pit, It would be a good z-level deeper than it currently is.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 18, 2011, 06:33:20 am
REWIND TIME!

So...do we have any resurrected dwarves that are unnamed for those viewing this legendary thread?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 18, 2011, 07:32:24 am
I haven't done the rewind yet.  I decided to let it run a little longer, just in case it suddenly started filling again.  Sadly, the fortress is utterly, irredeemably screwed.  The ghosts have killed Oliolli and Mego IV, and Eric Blank's sort of... well... let's just say he's not going to be smoothing or engraving anything unless he uses his teeth and tongue



Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 18, 2011, 08:27:13 am
Oh, you lot have to see this.  Eric, your ass is haunted.  By just about EVERY ghost in the fortress that isn't in Hell, I'd wager.



Spoiler:  More Ghosts! (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Edit: Tiruin, I found Tiruin II's corpse - He's lying on the table in the manager's office.  His head is also on the table, presumably beside his body.  I'd say ghost-battering was the likely cause of death



edit 2:


God. Dammit.

(http://i1093.photobucket.com/albums/i434/AusDorf/RIPSwordthunders.jpg)

I wanted Eric Blank to pull The Lever of Last Resort, but noooooo.  He had to sit and conduct his meeting with the 40-odd ghosts haunting him instead of screw over the fortress completely.  Whichever ghost killed him, because I know he was stable despite his injuries, You. Bastard.

It's not done yet, though.  I'll fire up the pre-magma save tomorrow and see about getting screwpumps into the admantine spires to increase the magma flow into Hellopolis.

If anyone wants a copy of the world savegame as-is for a reclaim, let me know and I'll post one.  Hell IS mostly full of magma, but I can offer a tip to get rid most of it (Stopping the flow in the spires, however.... well you're on your own there)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 18, 2011, 02:59:57 pm


Spoiler (click to show/hide)


God. Dammit.

(http://i1093.photobucket.com/albums/i434/AusDorf/RIPSwordthunders.jpg)

I wanted Eric Blank to pull The Lever of Last Resort, but noooooo.  He had to sit and conduct his meeting with the 40-odd ghosts haunting him instead of screw over the fortress completely.  Whichever ghost killed him, because I know he was stable despite his injuries, You. Bastard.



MuHAHAHA! Now I've had my revenge! THAT's what you get for not having leather around when I needed it for my artifact! YES! it was ME who organized all of the ghosts! It was ME who tore Turin II's head off!

MUAHAHAHA!!!

Ah, revenge, sweet revenge!

I hope you've learned your lesson. The next time, just get me some LEATHER!!!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 18, 2011, 03:05:29 pm
Code: [Select]
And so ends the tale of Swordthunders. A fortress that managed to breach hell, kill the demons and wall the underworld in. The fortress was made fun-proof,
but even so, the dwarven numbers dwindled. No matter what was done, dwarves kept on dying, until none were left.
Hell had won once again, since hell... Hell never changes.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: UristMcFan on November 18, 2011, 06:25:29 pm
I've never seen so many ghosts. I've certainly never seen ghosts cause a fortress to die by just killing all it's members. So you conquered hell, and then it looks like you were cursed.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 18, 2011, 06:52:08 pm
Code: [Select]
And so ends the tale of Swordthunders. A fortress that managed to breach hell, kill the demons and wall the underworld in. The fortress was made fun-proof, but even so, the dwarven numbers dwindled. No matter what was done, dwarves kept on dying, until none were left. Hell had won once again, since hell... Hell never changes.

Nah, they can always send more dwarves to reclaim the place.

I've never seen so many ghosts. I've certainly never seen ghosts cause a fortress to die by just killing all it's members. So you conquered hell, and then it looks like you were cursed.

I admit, serial-killer ghosts are a new one for me too.  Pretty sure it was mostly one specific ghost that would haunt a dwarf, batter him/her to death, then move onto the next one.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: anumari on November 18, 2011, 08:55:06 pm
i would like to be dwarfed for the rewind, also you should build this http://imgur.com/nqfS9

also i have read every post, i started last night....
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 18, 2011, 08:59:55 pm
i would like to be dwarfed for the rewind, also you should build this http://imgur.com/nqfS9

also i have read every post, i started last night....
Unfortunately, blood is not a liquid. It is more of a... paint? However, the best substitute would be...
Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 18, 2011, 09:05:36 pm
Muahahaha! I managed to survive the longest, for once.

I was hoping I'd get to pull the lever anyway, though.

Who the hell could my dorf been trying to conduct meetings with? A liaison? Ghosts wouldn't normally be able to have meetings with the mayor.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 18, 2011, 09:08:47 pm
Muahahaha! I managed to survive the longest, for once.

I was hoping I'd get to pull the lever anyway, though.

Who the hell could my dorf been trying to conduct meetings with? A liaison? Ghosts wouldn't normally be able to have meetings with the mayor.
"Mayor... we would like to file a complaint"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: anumari on November 18, 2011, 09:13:40 pm
Unfortunately, blood is not a liquid. It is more of a... paint? However, the best substitute would be...
Spoiler (click to show/hide)

this should be fixed. but magma painted with blood would work just as well.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 18, 2011, 10:46:16 pm
Muahahaha! I managed to survive the longest, for once.

I was hoping I'd get to pull the lever anyway, though.

Who the hell could my dorf been trying to conduct meetings with? A liaison? Ghosts wouldn't normally be able to have meetings with the mayor.

The liason kept trying to meet with Eric while he was shambling around the fortress on the stumps of his arms
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 18, 2011, 11:26:33 pm
Muahahaha! I managed to survive the longest, for once.

I was hoping I'd get to pull the lever anyway, though.

Who the hell could my dorf been trying to conduct meetings with? A liaison? Ghosts wouldn't normally be able to have meetings with the mayor.

The liason kept trying to meet with Eric while he was shambling around the fortress on the stumps of his arms

We need this drawn.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Akhier the Dragon hearted on November 19, 2011, 12:19:05 am
This is an awesome thread, I should know, I just finished reading it from start to finish in only a couple hours.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 19, 2011, 12:32:27 am
Muahahaha! I managed to survive the longest, for once.

I was hoping I'd get to pull the lever anyway, though.

Who the hell could my dorf been trying to conduct meetings with? A liaison? Ghosts wouldn't normally be able to have meetings with the mayor.

The liason kept trying to meet with Eric while he was shambling around the fortress on the stumps of his arms

We need this drawn.
GOD DAMN IT SCANNER

Y U ZOOM IN x35?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 19, 2011, 01:22:25 am
I've just grabbed the appropriate savegame (Just after I'd completed Hellopolis), so I'll fire it up later tonight and start figuring out how to start pumping red-hot molten !!Fun!! into Hell.

edit:  Here's the world of Swordthunders post-fortress collapse

http://dffd.wimbli.com/file.php?id=5192
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 19, 2011, 05:05:46 am
Requesting re-dwarfin!! Glad to die at one of the most visited places in the fort, or did the ghost-manager order a job "Kill nearest Dwarf" to be done?

Anyway, the fact that we did not die to magma, nor to the horrid demons, nor to pathetic goblins or cave-ins or supply shortage stands. We died because of ourselves, our dead came back to haunt us...

From Hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 19, 2011, 08:18:00 am
Does this seem anti climatic to anyone? :[
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: UristMcFan on November 19, 2011, 10:30:55 am
I think once you've beaten colonised hell, the game doesn't have much left to throw at you. Also serial killer ghosts are quite cool.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Akhier the Dragon hearted on November 19, 2011, 11:57:23 am
It would have been less anticlimatic is some darn migrants came. As it is the happy town in the save split would slowly become a place only inhabited by ghosts instead of just partially. If new dwarves arrived thought then hell could truly become a thriving place full of life.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 19, 2011, 12:53:31 pm
I think once you've beaten colonised hell, the game doesn't have much left to throw at you. Also serial killer ghosts are quite cool.

It can still throw stuff at you. It threw the no-migrants trap at Aussie, leaving him with a steadily-diminishing population.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 19, 2011, 02:22:45 pm
If my dorf is still alive in this save, lock him in his room with a few brewskies and a few fungi to eat when the magma comes. Let him deconstruct the door once the magma is surrounding the villa.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: peskyninja on November 19, 2011, 04:45:08 pm
Can I be dorfed?
Any important job (mason, metalsmith, blacksmith, weaponsmith...)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 19, 2011, 05:47:51 pm
If my dorf is still alive in this save, lock him in his room with a few brewskies and a few fungi to eat when the magma comes. Let him deconstruct the door once the magma is surrounding the villa.

EVERYONE IS DEAD.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Frying Doby on November 19, 2011, 06:08:26 pm
If my dorf is still alive in this save, lock him in his room with a few brewskies and a few fungi to eat when the magma comes. Let him deconstruct the door once the magma is surrounding the villa.

EVERYONE IS DEAD.

Who is?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 19, 2011, 07:24:51 pm

EVERYONE  IS DEAD.

You know we are talking about a post-embark [post-fortress] right? Seven new dwarves in which we requested re-dwarfing?  :)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 19, 2011, 07:26:12 pm
If my dorf is still alive in this save, lock him in his room with a few brewskies and a few fungi to eat when the magma comes. Let him deconstruct the door once the magma is surrounding the villa.

EVERYONE IS DEAD.
I thought he was savescumming to an earlier save...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 19, 2011, 07:30:28 pm
Well if this is reclaim, I demand a lord of doors! :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 19, 2011, 10:50:57 pm
This is a savescum.

They are not all dead, Dave.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 19, 2011, 11:30:29 pm
It is indeed a savescum, and I've just loaded it. Here's our current list of living dwarves (Seventeen in all)

Doren Rothiton Edosonol Dumat
Shem Likotbecor
Vehudur
Tiruin
Loud Whispers II
Eric Blank
Mego III
gzoker
Oliolli III
Wannazzaki II
That Aussie Dwarf, King of Hell and the Underworld
Necro 911
Sniken
Doby
Onul Limulkas
Cilob Urrithfikod
Captain Mayhem

A couple of new readers wanted dwarfing, so they'll get the two unnamed.  As always, Shen and Doren have earned the right to keep their own names due to their staggering kill counts

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 19, 2011, 11:37:31 pm
I think once you've beaten colonised hell, the game doesn't have much left to throw at you. Also serial killer ghosts are quite cool.

It can still throw stuff at you. It threw the no-migrants trap at Aussie, leaving him with a steadily-diminishing population.

I'm partly certain that that was my own doing.  The year is only 91, and I have 930 filled coffins in the fortress, not counting unrecoverable corpses.  Going by the math, I think I ran the dwarf civ into extinction.  For the second fortress in a row.  I really should let the world gen spin for a millenia or two so there's a good-sized civilization to murder my way through, I mean, encourage to apply their trades to my masterpieces of engineering and masonry.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 19, 2011, 11:57:34 pm
Keep me in my room when the magma comes, and lock me in with some plump helmets and cheap booze.

Let my flesh be scorched from the bones.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 20, 2011, 02:33:37 am
Slabs + Engravers?  :D

And we have invaders still on right?

You know, there should be quick-links on the first page to important events (including the time warp) so future readers won't miss out, we have a lot of goodies in store!

Also, requesting to be made into a recruit if possible. For invaders...If possible.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 20, 2011, 02:36:43 am
I think once you've beaten colonised hell, the game doesn't have much left to throw at you. Also serial killer ghosts are quite cool.

It can still throw stuff at you. It threw the no-migrants trap at Aussie, leaving him with a steadily-diminishing population.

I'm partly certain that that was my own doing.  The year is only 91, and I have 930 filled coffins in the fortress, not counting unrecoverable corpses.  Going by the math, I think I ran the dwarf civ into extinction.  For the second fortress in a row.  I really should let the world gen spin for a millenia or two so there's a good-sized civilization to murder my way through, I mean, encourage to apply their trades to my masterpieces of engineering and masonry.

This is why we can't have nice things in BattlefailedSwordthunders, someone will just wind up filling it with corpses.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 20, 2011, 02:46:13 am
By the way, if there IS a reclaim at some point, I expect to be dorfed as well.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 02:55:27 am
By the way, if there IS a reclaim at some point, I expect to be dorfed as well.

Once I've filled Hell with magma and ruined it for everyone, I'll put up a savegame and it'll be in the hands of anyone crazy enough to launch a reclaim of Swordthunders.


This is why we can't have nice things in BattlefailedSwordthunders, someone will just wind up filling it with corpses.

I can't help it if all my fortresses result in the extinction of the dwarven race through self-inflicted genocide via a colossal tantrum
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Varsar on November 20, 2011, 06:05:40 am
Thanks, this really taught me a lot on dwarfgeneering, and taunting hell never was this fun!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 06:30:45 am
Well, the preparations for flooding Hellopolis are well under way.  Thought I'd share some pics so everyone can see what's going on

First off, I extended the Vertical Axle down another 2z to the Quarry and ran a long horizontal axle across it to provide power to everything using gearboxes with branching axles
Spoiler:  The Hellpump gears (click to show/hide)

To the south, is the highest pump and one on the z-level under it (not shown.  It's under the upper gearbox of the pair)
Spoiler (click to show/hide)

To the north and a z-level down (basically, right under where the vertical axle stops) is the third screwpump with an open vertical channel leading down to where the fourth one is being built.  I haven't ordered an axle to be built yet as I want the other ones finished first.
Spoiler (click to show/hide)

Once I have the three finished pumps powered, I'll Pull the Lever and we'll see how we go.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 06:36:31 am
Thanks, this really taught me a lot on dwarfgeneering, and taunting hell never was this fun!

Glad to help.  As a special treat, I'll even show you all how to abuse an aquifer for power.  Simply dig down into an aquifer from above so you create a pool.  Breach the aquifer at two seperate points and they'll flow between eachother like a river.  Stick some waterwheels over it and you have free constant power with a stable output that doesn't fluctutate.

Spoiler:  Upper Aquifer Engine (click to show/hide)


Spoiler:  Lower Aquifer Engine (click to show/hide)

This thing's given me a stable 6,000uW since I built it decades ago.  Always turning, never even dipping a single digit.  The levers on the middle level cut the power at the overhead axle on the Upper level, by the way.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 06:46:21 am
Aussie you mad devil! (All pun intended)
Stop winning Dwarf Fortress!

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 08:30:51 am
Magma has been poured and Science has been cast - pumped magma flows faster than freely-roaming magma.  I'll do pics later
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 20, 2011, 03:34:35 pm
Spoiler (click to show/hide)

Maybe, but extremely doubtful. One can set up dozens of nestboxes and set female dwarvs to lay eggs (maybe 2-3 each just to get things going), and from what I've heard they will go lay the eggs. I have no idea if the eggs will hatch if the woman is no married, nor what the mother will do (sit on them vs. go back to work.) You'll probably have to forbid them afterwards too.

If they DO hatch without mother and father being married, then Swordthunders will be overpopulated in a couple years. If not, then there will be no children.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 03:36:47 pm
Spoiler (click to show/hide)

Maybe, but extremely doubtful. One can set up dozens of nestboxes and set female dwarvs to lay eggs (maybe 2-3 each just to get things going), and from what I've heard they will go lay the eggs. I have no idea if the eggs will hatch if the woman is no married, nor what the mother will do (sit on them vs. go back to work.) You'll probably have to forbid them afterwards too.

If they DO hatch without mother and father being married, then Swordthunders will be overpopulated in a couple years. If not, then there will be no children.

I tried that once, the married couples ignored the nest boxes and spawned dozens of babies instantly. Every year. Needless to say, I was slightly surprised.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: UristMcFan on November 20, 2011, 07:25:29 pm
Spoiler (click to show/hide)

Maybe, but extremely doubtful. One can set up dozens of nestboxes and set female dwarvs to lay eggs (maybe 2-3 each just to get things going), and from what I've heard they will go lay the eggs. I have no idea if the eggs will hatch if the woman is no married, nor what the mother will do (sit on them vs. go back to work.) You'll probably have to forbid them afterwards too.

If they DO hatch without mother and father being married, then Swordthunders will be overpopulated in a couple years. If not, then there will be no children.

I tried that once, the married couples ignored the nest boxes and spawned dozens of babies instantly. Every year. Needless to say, I was slightly surprised.
That sounds... interesting. If you have invasions off (or can survive under seige)then if you can provide the food for 12 years you could have a dwarven population explosion. Does this mean that next release you can exhaust a civilisation like ThatAussieDwarf, and then repopulate it before quitting, and having your ex-fortress spread across the map?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 20, 2011, 07:27:10 pm
Spoiler (click to show/hide)

Maybe, but extremely doubtful. One can set up dozens of nestboxes and set female dwarvs to lay eggs (maybe 2-3 each just to get things going), and from what I've heard they will go lay the eggs. I have no idea if the eggs will hatch if the woman is no married, nor what the mother will do (sit on them vs. go back to work.) You'll probably have to forbid them afterwards too.

If they DO hatch without mother and father being married, then Swordthunders will be overpopulated in a couple years. If not, then there will be no children.

I tried that once, the married couples ignored the nest boxes and spawned dozens of babies instantly. Every year. Needless to say, I was slightly surprised.
That sounds... interesting. If you have invasions off (or can survive under seige)then if you can provide the food for 12 years you could have a dwarven population explosion. Does this mean that next release you can exhaust a civilisation like ThatAussieDwarf, and then repopulate it before quitting, and having your ex-fortress spread across the map?
This is just asking for an ethnic cleansing fort.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 07:37:59 pm
Spoiler (click to show/hide)

Maybe, but extremely doubtful. One can set up dozens of nestboxes and set female dwarvs to lay eggs (maybe 2-3 each just to get things going), and from what I've heard they will go lay the eggs. I have no idea if the eggs will hatch if the woman is no married, nor what the mother will do (sit on them vs. go back to work.) You'll probably have to forbid them afterwards too.

If they DO hatch without mother and father being married, then Swordthunders will be overpopulated in a couple years. If not, then there will be no children.

I tried that once, the married couples ignored the nest boxes and spawned dozens of babies instantly. Every year. Needless to say, I was slightly surprised.
That sounds... interesting. If you have invasions off (or can survive under seige)then if you can provide the food for 12 years you could have a dwarven population explosion. Does this mean that next release you can exhaust a civilisation like ThatAussieDwarf, and then repopulate it before quitting, and having your ex-fortress spread across the map?
This is just asking for a ethnic cleansing fort.

Now why would you want to do that? SPREAD THE DWARVES ACROSS THE WORLD! HELL SHALL FEAR OUR MIGHTY CHECKERBOARD BABIES!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 20, 2011, 07:53:44 pm
Spoiler (click to show/hide)

Maybe, but extremely doubtful. One can set up dozens of nestboxes and set female dwarvs to lay eggs (maybe 2-3 each just to get things going), and from what I've heard they will go lay the eggs. I have no idea if the eggs will hatch if the woman is no married, nor what the mother will do (sit on them vs. go back to work.) You'll probably have to forbid them afterwards too.

If they DO hatch without mother and father being married, then Swordthunders will be overpopulated in a couple years. If not, then there will be no children.

I tried that once, the married couples ignored the nest boxes and spawned dozens of babies instantly. Every year. Needless to say, I was slightly surprised.
That sounds... interesting. If you have invasions off (or can survive under seige)then if you can provide the food for 12 years you could have a dwarven population explosion. Does this mean that next release you can exhaust a civilisation like ThatAussieDwarf, and then repopulate it before quitting, and having your ex-fortress spread across the map?
This is just asking for a ethnic cleansing fort.

Now why would you want to do that? SPREAD THE DWARVES ACROSS THE WORLD! HELL SHALL FEAR OUR MIGHTY CHECKERBOARD BABIES!
Make ALL the dwarves have giant brown beards! Then spread them THROUGHOUT THE WORRRRRLLLLLDDDD

The army arc is going to be epic. Conquering the world then purging elves? CIRCUS YES
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 07:58:21 pm
Future generations of humans, long since spreading across the world, will find magnificent spires of adamantine amongst large seas of magma, admist mighty chaotic ruins.

[Drunken and horrific screams roar from the darkness below]



Oh you're screwed. You just woke up the Dwarves. You'd best turn around, lock your door, and go to sleep. At least that way you're going to be unconscious when they get you.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 20, 2011, 08:01:38 pm
Good point, Loud Whispers. By taking over Hell, Aussie is now the HFS.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 08:07:36 pm
Good point, Loud Whispers. By taking over Hell, Aussie is now the HFS.

I hope these quote's end up on the OP.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 09:01:31 pm
Good point, Loud Whispers. By taking over Hell, Aussie is now the HFS.

I hope these quote's end up on the OP.

Done.  Also, I did tell you all I was the new King of the HFS.


Here's how the magma progress looks so far


Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 20, 2011, 09:16:18 pm
Is Necro911 in his villa as I've requested?  :)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 09:23:06 pm
Is Necro911 in his villa as I've requested?  :)

A warren has been set up in his villa, he'll be assigned when the magma's a little closer so he doesn't die of dehydration
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Necro910 on November 20, 2011, 09:41:28 pm
Is Necro911 in his villa as I've requested?  :)

A warren has been set up in his villa, he'll be assigned when the magma's a little closer so he doesn't die of dehydration
Danke  :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 20, 2011, 09:41:34 pm
Am I still around as a vengeful ghost? Anyone mysteriously lost any arms yet?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 09:47:44 pm
Am I still around as a vengeful ghost? Anyone mysteriously lost any arms yet?

Not that I'm aware of.  I think the murderspiral was the result of the few remaining dwarves being alone on their own a lot, allowing the violent ghosts to attack.  That and they all had a dozen of them following them around the fortress.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 09:51:55 pm
Am I still around as a vengeful ghost? Anyone mysteriously lost any arms yet?

Not that I'm aware of.  I think the murderspiral was the result of the few remaining dwarves being alone on their own a lot, allowing the violent ghosts to attack.  That and they all had a dozen of them following them around the fortress.

Well... That's messed up.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 09:55:52 pm
Am I still around as a vengeful ghost? Anyone mysteriously lost any arms yet?

Not that I'm aware of.  I think the murderspiral was the result of the few remaining dwarves being alone on their own a lot, allowing the violent ghosts to attack.  That and they all had a dozen of them following them around the fortress.

Well... That's messed up.

You think that's messed up, but didn't bat an eyelid at Eric Blank having 40-odd ghosts harrassing him when he was the last one left?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 09:59:14 pm
Am I still around as a vengeful ghost? Anyone mysteriously lost any arms yet?

Not that I'm aware of.  I think the murderspiral was the result of the few remaining dwarves being alone on their own a lot, allowing the violent ghosts to attack.  That and they all had a dozen of them following them around the fortress.

Well... That's messed up.

You think that's messed up, but didn't bat an eyelid at Eric Blank having 40-odd ghosts harrassing him when he was the last one left?

No no, not that, I was talking about the dwarves.

Spoiler (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 20, 2011, 10:23:27 pm
Am I still around as a vengeful ghost? Anyone mysteriously lost any arms yet?

Insert Homestuck reference here.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 20, 2011, 10:45:53 pm
Aussie, have you tried locking wild animals in HFS and have them create some sort of demented wildlife reserve in hell? Maybe even grow trees and stuff? :D

Wild bunnies in hell :3

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 20, 2011, 11:32:22 pm
Aussie, have you tried locking wild animals in HFS and have them create some sort of demented wildlife reserve in hell? Maybe even grow trees and stuff? :D

Wild bunnies in hell :3


Bit difficult to do that now with Hell filling with magma.  Also, what did Necro do THIS time?

Oh, and I wanted to share something I just saw. 

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 21, 2011, 12:25:14 am
...It's on fire? My guess then it's not going to melt.

EVER. Perpetually on fire. That sounds quite awesome.

Quote from: Dwarf Guide
"...And to your left, is Khearn's coffin, forever burning since the dawn of time, it is said he shall rise again one day to lead the dwarves to the surface..."


Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 21, 2011, 01:10:42 am
On-topic stuff:

Could a checkerboard be built around a mysterious construction and work the same way? I don't see why it wouldn't, but I don't have a whole lot of experience with HFS.

Spoiler: Off-topic (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 21, 2011, 01:17:16 am
On-topic stuff:

Could a checkerboard be built around a mysterious construction and work the same way? I don't see why it wouldn't, but I don't have a whole lot of experience with HFS.

Spoiler: Off-topic (click to show/hide)

Since they both tend to path upwards, and a sacrificial dwarf or too doesn't hurt, don't see why not.
(Though I'd guess you'd have to build the checkerboard inside it, or find some awesome way to do it, otherwise they might just spread out and avoid the obsidianisation).

Spoiler: ERH WUT NAOW (click to show/hide)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 01:34:25 am
I'm sorry Necro.  Your dwarf was busy making booze when the magma reached his Hellvilla.  He's safe and sound in the fortress.  Unfortunately, Sniken and Shen are both trapped in their Helvillas with magma surrounding them. 

As for progress; There's now magma around ALL the hellvillas and covering the lake.  It's DEFINITELY faster with pumped magma.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 21, 2011, 01:46:25 am
I'm sorry Necro.  Your dwarf was busy making booze when the magma reached his Hellvilla.  He's safe and sound in the fortress.  Unfortunately, Sniken and Shen are both trapped in their Helvillas with magma surrounding them. 

As for progress; There's now magma around ALL the hellvillas and covering the lake.  It's DEFINITELY faster with pumped magma.

Behaves like pressurized water 'dunnit?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 05:33:27 am
Only 1z left to fill with magma now...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Varsar on November 21, 2011, 06:54:44 am

Glad to help.  As a special treat, I'll even show you all how to abuse an aquifer for power. 

Once again, thanks, this beats my windmills anytime, unless there is no aquifer, of course
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 10:02:05 am
Oh. Oh sweet Armok... What have I done?!


Spoiler (click to show/hide)

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Musashi on November 21, 2011, 10:44:43 am
Oh. Oh sweet Armok... What have I done?!


Spoiler (click to show/hide)
... is that a bad thing?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: peskyninja on November 21, 2011, 10:48:47 am
 :o
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 10:54:53 am
Here's the save with Hell full of magma.  The pumps are still going, but I've designated the appropriate lever to be pulled to cut the power to them.

http://dffd.wimbli.com/file.php?id=5199


Oh. Oh sweet Armok... What have I done?!


Spoiler (click to show/hide)
... is that a bad thing?
Nope


I officially declare Hell beaten. And insulted.  Horribly, horribly abused and insulted.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 21, 2011, 12:13:05 pm
I thought you had already beaten hell. And insulted it. Horribly, horribly abused and insulted it.

Spoiler (click to show/hide)

Necro would be proud.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 21, 2011, 12:54:23 pm
Motion to declare ThatAussieGuy as the winner of Dwarf Fortress.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 21, 2011, 01:56:31 pm
Motion to declare ThatAussieGuy as the winner of Dwarf Fortress.

I somehow recall Aussie losing, then savescumming. And me and Necro assuring everyone that eventually he would lose.

[insert Told You So here]
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 21, 2011, 02:04:13 pm
Everybody loses. This is indisputable. But Aussie managed to win before he lost.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Musashi on November 21, 2011, 02:35:12 pm
Motion to declare ThatAussieGuy as the winner of Dwarf Fortress.
Motion seconded.
Your move, Hell!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 21, 2011, 03:48:51 pm
Oh, and I wanted to share something I just saw. 


I have a coffin, yet I'm still a ghost? Maybe I'm a ghost because I have a ‼coffin‼ instead of a coffin?

But what makes you think it's on fire? I don't see anything in the screenshot to indicate that it is? I guess that gray stuff around it is smoke, but are you sure there isn't anything else around it that is burning?

Or did someone forget to close the lid? :-/

Or is it just due to my ghost's temperament?
Quote from: 2 Thessalonians 1:8 (paraphrased)
In flaming fire taking vengeance on them that have not LEATHER!!!!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 21, 2011, 05:07:32 pm
All in favor of Aussie being declared the winner of Dwarf Fortress?

Aye!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Darvi on November 21, 2011, 05:08:55 pm
Even TvTropes thinks that he is a magnificent bastard. *cough*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 07:55:02 pm
All in favor of Aussie being declared the winner of Dwarf Fortress?

Aye!

Awwww, you guys!  Someone might wanna go update the TVtropes Dwarf Fortress Awesome page entry for the checkerboard.  Or Hell in the main page.



Oh, and I wanted to share something I just saw. 


I have a coffin, yet I'm still a ghost? Maybe I'm a ghost because I have a ‼coffin‼ instead of a coffin?

But what makes you think it's on fire? I don't see anything in the screenshot to indicate that it is? I guess that gray stuff around it is smoke, but are you sure there isn't anything else around it that is burning?

Or did someone forget to close the lid? :-/

Or is it just due to my ghost's temperament?
Quote from: 2 Thessalonians 1:8 (paraphrased)
In flaming fire taking vengeance on them that have not LEATHER!!!!


There was indeed smoke and fire around your coffin, but I couldn't figure out what was burning.  I never said anything about a ghost though.  I even checked the ghost list to be sure there wasn't one.   Incidentally,  Sniken's roaming the fortress as a "Restless Haunt troubling past acquaintances and relatives".
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on November 21, 2011, 08:52:53 pm
I'm not a ghost now? Bummer. Vengence was fun!

:)

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 09:29:21 pm
For the hell of it, I pulled The Lever of Final Resort and flooded the fortress.


I may save it once the water's settled and make it the savegame for you loons to try and reclaim from - the water's flowing down to the magma forge level down the big vertical axle shaft, so the worst it can do is settle on the disused magma forge level and the open quarry level.

edit:  For some weird reason, I keep getting animals plummeting down the axle shaft to their explosive deaths.

Spoiler (click to show/hide)

The tally's up at three cavies, five goats, a rabbit, and thirteen cats.  The real mind-boggler is that the axle shaft isn't vertical all the way to the surface - about half-way up the current level shown it travels horizontally so it doesn't go through the cavern layers.

Oh, and I'm down to 219 animals in the fortress. Down from close to 250-300.

edit:  We did lose a dwarf to the suicide lever.  Tiruin decided he was going to confuse the hell out of me by dying from asphyxiation.  I have no idea where he ended up either.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 21, 2011, 10:14:17 pm
You act like exploding animals is a bad thing.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 10:26:36 pm
You act like exploding animals is a bad thing.

I'm not.  I'm just confused as to how the water flow got them from the surface to that point in the staircase down to Hell.

edit:  gzoker took a leap down the axle channel. 

Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: restricted on November 21, 2011, 10:58:14 pm
I'm not.  I'm just confused as to how the water flow got them from the surface to that point in the staircase down to Hell.

edit:  gzoker took a leap down the axle channel. 

I do believe you've found the apple in the Garden of Eden...

Now you must weaponize it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 21, 2011, 11:19:57 pm
I'm not.  I'm just confused as to how the water flow got them from the surface to that point in the staircase down to Hell.

edit:  gzoker took a leap down the axle channel. 

I do believe you've found the apple in the Garden of Eden...

Now you must weaponize it.

I think it's weaponized enough.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: restricted on November 21, 2011, 11:23:08 pm
I think it's weaponized enough.
I meant to make it a goblin trap or something. The current deaths seem unintended, and I think it'd be awesome if it was made into a goblin/elf/migrant trap.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 21, 2011, 11:25:30 pm
I think it's weaponized enough.
I meant to make it a goblin trap or something. The current deaths seem unintended, and I think it'd be awesome if it was made into a goblin/elf/migrant trap.
But... It's already claiming the lives of random people. WHAT MORE DO YOU WANT?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 21, 2011, 11:28:06 pm
The fortress is half-flooded, Hell is full of magma and abuse, and I unwittingly created a waterfall that is systematically killing the animals that lived in the fortress one-by-one.


I'd say my work, and fortress , are done here.

This is the worldgen with Swordthunders having been abandoned so it would stay half-flooded on the upper levels and offer a challenge
http://dffd.wimbli.com/file.php?id=5202

Though I don't want to start it, I heartily endorse anyone insane enough to launch a reclaim.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: restricted on November 21, 2011, 11:38:31 pm
But... It's already claiming the lives of random people. WHAT MORE DO YOU WANT?
NEEDS MORE BRONZE COLOSSUS

EDIT: I'm feeling like ripping my hair out tonight. Let's see if my pre2005 desktop can handle the spot.

EDIT2: It froze. Now to see whether it crashed or is very slowly processing my request...

EDIT3: [DFHACK]# die. But wait, I can't do that, because DFHack is stuck on [DFHACK]# clean all

EDIT4: Note to self, don't try clean all absent mindedly on DF Hack when world is loading cause it will probably make a big crash.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: restricted on November 22, 2011, 01:51:55 am
Was going through legends on Swordthunders world (could not get reclaim to work :( ) when I found this gem:

Spoiler (click to show/hide)

I now have a new favorite demon, beyond the tentacle ones.

Further investigation shows Swordthunders was attacked by gods after its destruction as well (?)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 22, 2011, 02:07:57 am
Further investigation shows Swordthunders was attacked by gods after its destruction as well (?)

Great job Aussie, you pissed the gods off.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 22, 2011, 03:10:50 am
edit:  For some weird reason, I keep getting animals plummeting down the axle shaft to their explosive deaths.

Spoiler (click to show/hide)

The tally's up at three cavies, five goats, a rabbit, and thirteen cats.  The real mind-boggler is that the axle shaft isn't vertical all the way to the surface - about half-way up the current level shown it travels horizontally so it doesn't go through the cavern layers.

I suppose it's time for another round of "I told you so's?" :P

When I decided to pull that lever, I noticed they pour down that shaft in a manner that makes me confidence that a mathmatical equation could be devised to relate fatalities to the volume of water flowing through in a given amount of time.

Spoiler: Math is !!FUN!! (click to show/hide)

Also, that bitch ruined my beautiful artwork and then made us all dance to "Shake That Ass" with her! SHE MUST PAY!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 22, 2011, 04:43:29 pm
edit:  For some weird reason, I keep getting animals plummeting down the axle shaft to their explosive deaths.

Spoiler (click to show/hide)

The tally's up at three cavies, five goats, a rabbit, and thirteen cats.  The real mind-boggler is that the axle shaft isn't vertical all the way to the surface - about half-way up the current level shown it travels horizontally so it doesn't go through the cavern layers.

I suppose it's time for another round of "I told you so's?" :P

When I decided to pull that lever, I noticed they pour down that shaft in a manner that makes me confidence that a mathmatical equation could be devised to relate fatalities to the volume of water flowing through in a given amount of time.

Spoiler: Math is !!FUN!! (click to show/hide)

Also, that bitch ruined my beautiful artwork and then made us all dance to "Shake That Ass" with her! SHE MUST PAY!

We destroyed her people, evicted the survivors, turned their hellish landscape into a dwarven paradise, and before comepletely owning it with madness, magma and strawberries, dorfed it beyond recognition.
And you still feel, after all this has been done, that she deserves to pay for cleaning up some graffiti?

I wholeheartedly approve.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on November 23, 2011, 06:42:59 am
Wohoo, died in magmaeey soup!

Are we heading for a reclaim yet? I have a tiny inkling that there is something missing in this epic tale.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 23, 2011, 07:07:16 am
I'll check what an adventurer can find there.

Are we heading for a reclaim yet? I have a tiny inkling that there is something missing in this epic tale.

This is the worldgen with Swordthunders having been abandoned so it would stay half-flooded on the upper levels and offer a challenge
http://dffd.wimbli.com/file.php?id=5202

On the topic of an adventurer: The first thing I noticed, is that there is no dwarven civ. One human, one elf, no dwarven. You killed 'em all!

So begins the adventure of 'Oliolli' 'Boreroofs' Aguvfatab!

Spoiler (click to show/hide)
Built on the base of Oliolli I.
Spoiler (click to show/hide)
Named after him as well. (He was always Oliolli, not Oliolli I)

Once again, I am the first in the fray.

Oliolli started too far away from Swordthunders. Instead, he stayed the night in another fortress of Aussies.
Spoiler (click to show/hide)
The fortress was abandoned... suddenly. I've found half-mined stone here.

Damn cave-croc...
Spoiler (click to show/hide)

Oliolli II coming:
Spoiler (click to show/hide)
Not exactly the stats of the actual Oliolli II, but I need a chance at survival. (If you want to see Swordthunders)
Spoiler (click to show/hide)

Better starting spot, near a human fortress.

"Ab Estebe: Oliolli II... Your parents must have been interesting!"

Oliolli II reaches Swordthunders, after two days of goblin-infested wilderness... And the game crashes. And the game almost crashes.

Fun fact: 6 trolls named Estrur have died in Swordthunders. 2 of them were killed by Doren, one by Shem and one by a human. That one human killed 7 trolls and three gobbos. Apparently she was with the caravan of 83. Despite her badassness for a caravan guard, she never made it back home. She worshipped the deity of longevity.

GAH!
Spoiler (click to show/hide)
WHAT!? WHERE!?! HOW!?!

The outside looks like what it is: a battlefield.
Spoiler (click to show/hide)
Unfortunately I can't seem to find any armor that is large enough for me. Only small armor.

Winter came while I was here: I saw a murky pool flash-freeze.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 23, 2011, 10:02:12 am
Wohoo, died in magmaeey soup!

Are we heading for a reclaim yet? I have a tiny inkling that there is something missing in this epic tale.

I've kinda been trying to hint for one of you guys to start and lead one.  I've done all I can for the fortress.  Put it up in the community thread and make a community game out of it if anyone does start one though.  I think that's about the only thing I couldn't do to Hell, as I am but one King of Hell and HFS.

edit:  Looking forward to seeing more of your exploration as an adventurer, Ololli
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 23, 2011, 11:23:40 am
Well, I'm stopping for today, my adventurer just woke up after sleeping a few hours (in one of your bedrooms in fact). The two companions, both already battle-hardened, were nowhere to be seen. I'm guessing they're still alive.

Seriously, where did all the human trader's guards die? I couldn't find human-fitting armor anywhere!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: sniken on November 24, 2011, 01:47:57 am
Awesome, having a look around in the save before flooding the upper area.
Shame my dear dorf is dead, any idea how it happened?

One thing i noticed in the save: Necro911 is standing in a still, making precious alcohol, and he is sharing one square with 7 other ghosts, guess they are thirsty?

Had Gzoker make a stone slab for my sad ghost

This is a well crafted schist memorial to Sniken Logemlolok.
The slab reads: "In memory of Sniken Logemlolok / died 93 / Friend of sheep(...?)"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 24, 2011, 07:38:50 am
Something from Legends: Apparently, Oliolli III killed "Gamerlord". I'm sorry about that.

More adventuring:

Apparently, apart from the entrance, the entire fort is ful of water: My character is swimming part of the time, and is completely covered by water. There is a room, which is so full of water I couldn't even explore it, and exploring the lower levels is out of the question.
Spoiler (click to show/hide)
What is that room full of water?

The fort is also full of trees. I couldn't visit a bedroom due to a spore tree in front of it. I tried to burn it... twice.

Spoiler (click to show/hide)
I opened a door I shouldn't have opened. Good chance I'll never make it out of here. My companions may soon be dead.

I made it... for now. I took a staircase to an upper level, but my companions are still down there, as well as a massive amount of water.
From there I made it to a lower level. This fort is a maze! Anyway, both my companions are MIA.

Spoiler (click to show/hide)
Survivors! The baroness and an engraver!  Yes, THE baroness. She won't talk to me though...
The engraver is "Vehudur". I asked her about the surroundings... Apparently she would need to be "home" to know about the area. I wonder, does "home" mean Aussies Luxury Resort or the mountainhome?

Uhh... A FB is fighting an engraver. Not Vehudur though. It is Vehudur... The engraver is doing well: already managed to chop off a leg with a carving knife. And somehow, The Baroness is also MIA.

Well, this sucks... The FB, Sox, is a grime-and-filth lobster.

I play very little adventurer, so i can honestly say this is the most awesome thing I have ever done in Adventurer:
Spoiler (click to show/hide)

The game crashed. My last save had been in the living quarters. I'll see about retrying all that later.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 24, 2011, 08:20:29 am
There is a room, which is so full of water I couldn't even explore it, and exploring the lower levels is out of the question.
What is that room full of water?

Spoiler (click to show/hide)
I opened a door I shouldn't have opened. Good chance I'll never make it out of here. My companions may soon be dead.

Congratulations, you found the Cistern of Death.   I have no idea HOW a FB got into the fortress, though.  There's nowhere one can get into the fortress from the caverns.  MAYBE if it could fly, but it would still wind up on the quarry level deep underground.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mapleguy555 on November 24, 2011, 11:34:35 am
Oh Armok. FB's have gained the ability of Teleportis from the demons D:
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 24, 2011, 02:51:55 pm
I've noticed that living things can teleport around after abandon. I've encountered it in some of my own forts.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 24, 2011, 02:57:21 pm
I've noticed that living things can teleport around after abandon. I've encountered it in some of my own forts.

Minatour... Steel battle axe... Rabbits....


Anyways, who wants to start a reclaim game? :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Keldane on November 24, 2011, 09:12:11 pm
I've noticed that living things can teleport around after abandon. I've encountered it in some of my own forts.

Minatour... Steel battle axe... Rabbits....


Anyways, who wants to start a reclaim game? :D

Reclaim succession game?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 24, 2011, 09:18:42 pm
Anyways, who wants to start a reclaim game? :D

Reclaim succession game?

I'm in for this, as long as I don't have to maintain the thread.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 25, 2011, 12:30:34 am
I may also be interested, as long as I'm not starting it or in the first few.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 25, 2011, 12:49:41 am
So Oliolli (jegus I see why Necro has trouble) wants to not only be the first overseer, but also maintain the thread? Awesome!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 25, 2011, 07:45:49 am
Not exactly what I said. (http://www.youtube.com/watch?v=gvdf5n-zI14)

__________________________________________________________________________________________

I'm afraid I won't have much time to explore Swordthunders with Oliolli in the coming days, maybe even a week.
I'm having exams in school, so those will take up some time.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 26, 2011, 06:34:42 am
Well, I scrounged some time to explore Swordthunders. After the game had crashed, I had to make my way back to where I was. Unfortunately, Vehudur and Doren were nowhere to be found. A FB was there though, and I managed to kill it. Reg Lekzaneg lost a masterwork, somewhere, somehow. Found some long downward shaft, apparently made for a vertical axle.

My troops found me. The three of us started down the shaft. We will see what is down there...

Mist, clothes and small armor. Continuing down.
I made it to the bottom of that shaft. The floor was 2/7 full of water, but there were floor hatches to a lower level nearby. Continuing...
Same happened again.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 26, 2011, 08:57:21 am
Well, I scrounged some time to explore Swordthunders. After the game had crashed, I had to make my way back to where I was. Unfortunately, Vehudur and Doren were nowhere to be found. A FB was there though, and I managed to kill it. Reg Lekzaneg lost a masterwork, somewhere, somehow. Found some long downward shaft, apparently made for a vertical axle.

My troops found me. The three of us started down the shaft. We will see what is down there...

Mist, clothes and small armor. Continuing down.
I made it to the bottom of that shaft. The floor was 2/7 full of water, but there were floor hatches to a lower level nearby. Continuing...
Same happened again.

I'd hazard a guess that your PC can't cope with the sudden amount of flowing magma being generated when you reached the magma sea.  I drained it a bit around each of the pumps, so it'd all be slowly refilling. Where was the room with 2/7-deep water?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 26, 2011, 11:46:58 am
Actually, the "Same happened again" meant another small room 2/7 full of water, and floor hatches. Sorry for any misunderstanding.

The room was at the bottom of a some sort of shaft, 3-4 up/down stairs in a nearly-square formation. Also included short path north, then east to a vertical axle. No idea where the axle was going.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Eric Blank on November 26, 2011, 01:33:39 pm
I'd also enjoy trying to reclaim this horrid little fortress, but I wouldn't have time to manage the thread... hmm... What can be done with this...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 26, 2011, 03:14:27 pm
I'd also enjoy trying to reclaim this horrid little fortress, but I wouldn't have time to manage the thread... hmm... What can be done with this...

Well that's also my problem :/
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 26, 2011, 03:18:09 pm
Perhaps Aussie should manage the thread?

I realized how bad of an idea that would be just after I typed it.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 26, 2011, 03:25:05 pm
Perhaps Aussie should manage the thread?

I realized how great of an idea that would be just after I typed it.

I TOTALLY AGREE.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 26, 2011, 08:39:40 pm
Perhaps Aussie should manage the thread?

I realized how great of an idea that would be just after I typed it.

I TOTALLY AGREE.

Oh no-no-no.  I built the damn place, so it wouldn't be fair - I know where everything is and what all the levers do.  I'm not going to deprive any of you the surprise of finding out.  There aren't any that would utterly ruin a reclaim (anymore.  I dealt with them before saving), but they would provide a few moments of excitement.


Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 26, 2011, 11:04:08 pm
Perhaps Aussie should manage the thread?

I realized how great of an idea that would be just after I typed it.

I TOTALLY AGREE.

Oh no-no-no.  I built the damn place, so it wouldn't be fair - I know where everything is and what all the levers do.  I'm not going to deprive any of you the surprise of finding out.  There aren't any that would utterly ruin a reclaim (anymore.  I dealt with them before saving), but they would provide a few moments of excitement.

You could still manage the thread.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mapleguy555 on November 26, 2011, 11:34:20 pm
Wheres the blasted save? C:
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 27, 2011, 12:20:41 am
The fortress is half-flooded, Hell is full of magma and abuse, and I unwittingly created a waterfall that is systematically killing the animals that lived in the fortress one-by-one.


I'd say my work, and fortress , are done here.

This is the worldgen with Swordthunders having been abandoned so it would stay half-flooded on the upper levels and offer a challenge
http://dffd.wimbli.com/file.php?id=5202

Though I don't want to start it, I heartily endorse anyone insane enough to launch a reclaim.

Last post on the last page at 50 per.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 27, 2011, 02:18:14 am
Wheres the blasted save? C:


So you're managing the thread? Excellent...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 27, 2011, 02:52:11 am
Is that how we're doing it? Next person to post in here starts the Swordthunders Reclaim thread?

See you guys later.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 27, 2011, 06:27:34 am
Alright, I'll start and keep an eye on the reclaim thread, but I'm not taking a turn.  Whoever wants to lead the initial expedition, let me know before I start it and I'll PM them when the thread's made.


Here's the reclaim save again.
http://dffd.wimbli.com/file.php?id=5202
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 27, 2011, 08:26:32 am
It's done: I started a reclaim thread.

http://www.bay12forums.com/smf/index.php?topic=96916.0

Come one, come all. Volunteers are welcome and encouraged
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on November 27, 2011, 11:38:10 am
I'm actually tempted to start it: then I could say I was first in the fray all three times :D

Aw, nuts... Loud Whispers started already?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 27, 2011, 11:49:27 am
I'm actually tempted to start it: then I could say I was first in the fray all three times :D

Aw, nuts... Loud Whispers started already?

 First! :-*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: HiritconOvermindGibbross on November 29, 2011, 10:11:24 pm
Can I be dwarfed.
I want a Male Dwarf.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 29, 2011, 10:24:21 pm
Can I be dwarfed.
I want a Male Dwarf.

Do you know what happens to people who don't read the entire thread before posting?

Spoiler (click to show/hide)

Seriously, this isn't a very long thread. I shouldn't be having to tell you that the fort has ended, and that a succession reclaim game has started up. In fact, the link to the reclaim is 3 posts above yours.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: HiritconOvermindGibbross on November 29, 2011, 10:26:53 pm
Can I be dwarfed.
I want a Male Dwarf.

Do you know what happens to people who don't read the entire thread before posting?

Spoiler (click to show/hide)

Seriously, this isn't a very long thread. I shouldn't be having to tell you that the fort has ended, and that a succession reclaim game has started up. In fact, the link to the reclaim is 3 posts above yours.

I did read it and I still want a dwarf in the reclaim.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on November 29, 2011, 10:42:57 pm
So why post the request here then?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: HiritconOvermindGibbross on November 29, 2011, 10:46:40 pm
So why post the request here then?

ok sorry
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 30, 2011, 01:07:45 pm
Just putting it up here that every reclaim is going hilariously wrong :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 30, 2011, 07:12:46 pm
Just putting it up here that every reclaim is going hilariously wrong :D

You misspelled perfect.

And now Aussie is sitting in the dark, whispering quietly to himself, all according to plan...
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on November 30, 2011, 07:23:25 pm
Just putting it up here that every reclaim is going hilariously wrong :D

You misspelled perfect.

And now Aussie is sitting in the dark, whispering quietly to himself, all according to plan...

How do you actually plan for something like this? :P
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Mego on November 30, 2011, 07:29:52 pm
Ask Aussie. He plays Xanatos Roulette.

EDIT: Wrong trope >_<
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Oliolli on December 01, 2011, 02:34:27 pm
Hmm, according to TVTropes (I know, not exactly the best source out there) Rommel once said that if he had to take hell, he would use the Australians to take it, and the New Zealanders to hold it. I figured that there lies the reason why Aussie eventually was beaten up by the Fun: he didn't turn Swordthunders over to ThatNewZealanderGuy when he had taken hell.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Loud Whispers on December 01, 2011, 02:35:32 pm
Hmm, according to TVTropes (I know, not exactly the best source out there) Rommel once said that if he had to take hell, he would use the Australians to take it, and the New Zealanders to hold it. I figured that there lies the reason why Aussie eventually was beaten up by the Fun: he didn't turn Swordthunders over to ThatNewZealanderGuy when he had taken hell.

*Nods solemnly*
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on December 01, 2011, 07:36:17 pm
Hmm, according to TVTropes (I know, not exactly the best source out there) Rommel once said that if he had to take hell, he would use the Australians to take it, and the New Zealanders to hold it. I figured that there lies the reason why Aussie eventually was beaten up by the Fun: he didn't turn Swordthunders over to ThatNewZealanderGuy when he had taken hell.

What do you mean "beaten up by the fun"?  The moment I sealed off the walls of Hell, I won.  There were no more demons, only me insulting the place left right and center.  Besides, I'm half-new-zealander anyway so the point would be moot regardless.

If you mean the declining population, that started WELL before I breached Hell.  I ran the civilization to extinction via a tantrum spiral, regular goblin sieges (idiots kept wandering outside by the dozen) and not even a century of the world existing.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: khearn on December 01, 2011, 08:08:50 pm
I ran the civilization to extinction via a tantrum spiral, regular goblin sieges (idiots kept wandering outside by the dozen) and not even a century of the world existing.

Not to mention a lack of LEATHER!!!!

;)
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: weq15 on January 04, 2012, 06:35:02 pm
i would like to be dwarfed for the rewind, also you should build this http://imgur.com/nqfS9

also i have read every post, i started last night....
Unfortunately, blood is not a liquid. It is more of a... paint? However, the best substitute would be...
Spoiler (click to show/hide)
anyone here know any codemonkeys
to make a "liquid blood mod"
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Farmerbob on January 12, 2012, 09:20:40 pm
Bravo!

This is similar in a lot of ways to what I tried to do, but yours actually works!

http://dffd.wimbli.com/file.php?id=4596

Here's the result of my attempt, lol.  I tried to drop the magma and the water simultaneously.

I also used 30 retracting bridges to release the water and magma simultaneously.

It DID kill the beast, but it took several years to clean up the mess afterwards.

The biggest problem with a megaproject on this save is that they are the last dwarves on earth.

The bug I thought I was reporting actually ended up being normal, somehow.  Apparently kittens are good swimmers.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Vehudur on January 12, 2012, 10:00:16 pm
I went back through and read most of the thread...

and I'm not clear why I died.  Did the FB get me?
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: ThatAussieGuy on January 12, 2012, 11:31:42 pm
I savescummed at one point when the dwarves all died, so I think you actually survived.  Come join the reclaim succession thread, Vehudur.  Mitchewawa's just managed to secure most of the fortress
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Sanctume on July 15, 2017, 01:34:21 am
I was able to download ThatAussieGuy Photobucket album "Swordthunders" where all the Dwarven Checkerboard images are. 
I also copied the images to Dwarven Checkerboard imgur album (http://imgur.com/gallery/s6M0F). 
Added PDF Version: DF ThatAussieGuy Dwarven Checkerboard (PDF) (http://dffd.bay12games.com/file.php?id=13013)
Updated link to save file.  I removed the quote of the OP:

Ladies and Gentledwarves, i present a new boardgame that you can play in your own mountainhomes - Dwarven Checkers!

First, dig out a large checkerboard pattern over an adamantine spire.  It should be entered from a staircase under it.
Spoiler (click to show/hide)

Next, excavate the level over it so it is completely flat.  After that,  you'll want to clear the level above this and cut out the outer edge of the room so it drops.  This will clear out the "open" spaces of the board below and leave the walls standing.

After this little bit of cave-in fun, cover the open spaces with magma-proof floor-grates (this is important) as seen below

Spoiler (click to show/hide)

So, "Aussie Guy"  you ask, "Just what do we do next?  This bit of construction seems random and pointless!".  Well, Urist McAudience, a little bit of dedicated engineering is required next.

On the level above the board, you want to dig out two more rooms with the same dimensions as the board below in parallel over it with channeled-out edges dropping into the gameboard.  Hatch them over and tie them to a lever each per "player".  Then, fill one tank with water and the other with magma.

Spoiler (click to show/hide)

We're now almost there, but we're still missing something... Oh yes, game pieces!  A quick dig down into the cotton candy spire will yield an amalgam of pieces for our game in a wide variety of colours.  However the bold dwarf sent in must be sealed in so they go straight to the board.  If you use a locked hatch, they get bored waiting while you make sure the piece-fetcher escapes and wander back to the box, upset that they can't play.

Once they are on the board

Spoiler (click to show/hide)

The game can begin!

"Red" as it is slower, moves first so it can settle in without just flowing straight out into the box the pieces came from.

Spoiler (click to show/hide)

"Blue", as it flows much faster, goes second (give a moment for the magma to settle on the level above and drip down the floorgrates so it can flow over the whole board)

Spoiler (click to show/hide)

Alas, after only a turn apiece, the game is over.

Spoiler (click to show/hide)
(NOTE:  ALWAYS stop the magma flowing before releasing the water or it'll create a wall and you'll only cast half the board)


The winner?  Why, the dwarves of course!  By a strange coincidence, a well-played game of dwarven checkers can clear out the entire group of checker pieces and leave the way open for a somewhat easier visit to the circus!  Oh well, make of that what you will i suppose.  The gameboard is also re-usable if necessary.  Just clear out the obisidon on the lower level of the board.

edit:  Here's a savegame for you to try at home - http://dffd.bay12games.com/file.php?id=5007

There are SIX notes scattered around the gameboard.  Four are on the level with the liquid tanks (or, "player level"),  Two VERY important ones are 5z-levels down below it.  F5 is the shortcut that will bring you back to the player level of the fort.

Edit:  Hell now belongs to ME.  There's a pleasant town and seaside in there, with clifftop picnicking and lakeside villas.

Good point, Loud Whispers. By taking over Hell, Aussie is now the HFS.
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Tiruin on July 15, 2017, 01:43:33 am
I was wondering why it seemed this was necro'd, then I remembered most recently in 2017 that Photobucket decided(?) that any images to be linked anywhere else is for 'premium service'.

Thanks for what you did, Sanctume. c:
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Bearskie on July 15, 2017, 02:23:48 am
edit:  Here's a savegame for you to try at home - http://dffd.wimbli.com/file.php?id=5007

You forgot this: http://dffd.bay12games.com/file.php?id=5007

Hail Sanctume!
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Sanctume on July 15, 2017, 02:30:42 am
Thanks Bearskie, updated with current link to save file.
Also fixed link and added PDF Version: DF ThatAussieGuy Dwarven Checkerboard (PDF) (http://dffd.bay12games.com/file.php?id=13013)  :D
Title: Re: An AussieGuy Project - The Dwarven Checkerboard and siezing the HFS (spoilers)
Post by: Bearskie on July 15, 2017, 02:32:25 am
*Raises pitchfork* PDF link no work!