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Author Topic: Stone Age Design Game (War - Turn 9 - Design Phase)  (Read 26766 times)

RAM

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Re: Stone Age Design Game (War - Turn 7 - Design Phase)
« Reply #150 on: May 14, 2016, 12:42:14 am »

Drag sheet: tie together notched sticks to make sheet. Attach rope to sheet. Attach handle to rope.
 Put stuff on sheet, push handle to drag stuff on sheet. Make able to use many to carry big thing. Help carry injured peoples and bad peoples and loots.
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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 7 - Design Phase)
« Reply #151 on: May 15, 2016, 08:37:06 pm »

Design Phase Results

Memory Holder
Dust from Pain Light is used to mark a surface to hold images using finger or stick.  Currently use flat rocks.  Dust rubs off or blurs onto surface over a short amount of time.  Leaves help slow down, but still occurs over time.  Rocks in leaves carried by Neigh shake enough to last only slightly shorter than normal.  This combines to mean that map of nearby areas clear, but with distance grows unclear.  (Pain Light, Flat Rock, Stick)

Begin Revision Phase

Turn 0
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
Turn 6

Thank you, I'll add this to the OP.
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Aseaheru

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Re: Stone Age Design Game (War - Turn 7 - Revision Phase)
« Reply #152 on: May 15, 2016, 09:14:40 pm »

Revise memory holder to use soft clay and specially pointed sticks?
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Kashyyk

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Re: Stone Age Design Game (War - Turn 7 - Revision Phase)
« Reply #153 on: May 16, 2016, 03:53:42 am »

Revise memory holder to use soft clay and specially pointed sticks?

This. Use a flat stone as a base, with a layer of clay over it. Scratch out the clay with a pointed stick to draw on it. If you want to "reset" the picture, just flatten it back out again.
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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 7 - Revision Phase)
« Reply #154 on: May 17, 2016, 02:26:07 pm »

Revision Phase Results

Better Memory Holder
Clay put on rock and marked using stick.  Can become flat with time, but far slower than Pain Light dust rubbing off.  When return, Pain Light dust put into gaps to increase ability to see.  (Pain Light, Clay, Flat Rock, Stick)



War

Other tribe encountered again.  This time things go differently.  Other Tribe has Pointy Sticks of their own, but with really sharp black rock at end.  Neighs deal damage, but new pointy sticks deal more damage to them.  Manage to push them over crossing area at big river, but at great cost.  Other tribe remains on that side, preventing crossing.  Group stays on our side to prevent their crossing.

Others determined as home being over river.  Scouts can't find another place to cross, but do manage to create map of surrounding area. (Warscore: ??%)





Tribe

Creation of memory holders allow hunters to find way back easier and find prey easier.  Allows for tribe to grow bigger and maintain defense of crossing.

Spoiler: Your Tribe (click to show/hide)

Spoiler: Other Tribe (click to show/hide)



Begin Design Phase
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Ultimuh

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #155 on: May 17, 2016, 03:17:02 pm »

Well I suppose it can't hurt to try once more..

Name: Stargaze
Description: All one has to do is to stand, sit, or simply lie down on the ground on a clear night and look up.
Resources: Open terrain, the top of a hill achieves the most optimal results.
Additional Info: Consuming "special" plants during or before the gazing, might cause unexpected results.
« Last Edit: May 17, 2016, 03:18:48 pm by Ultimuh »
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Urist Mc Dwarf

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #156 on: May 17, 2016, 03:28:13 pm »

Name: Crossblocker
Description: trees placed on top of each other so long bit goes sideways. Others placed so long bit goes down in front and behind. Tied together, mud put over. Make hard to cross.
Resources: trees, vines, mud

Aseaheru

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #157 on: May 17, 2016, 04:21:46 pm »

Ah, Zan, you may want to note that out pointy sticks have a pointy rock at the end. I dont think its currently being taking into account.


Anyways! Design time!

Name: Floaty skin basket
Description: A frame of branches with skin stretched over in the shape of a big bowl intended for 3-5 hunters to sit in and use flat wood to push water with. Skin may be coated with clay on inside. Intended to be able to be carried by one man on back. With this we can cross water in place that is not crossing area, although without neigh. Attack from behind and from front at same time. Our fishing people could also use them for getting swimmers.
Resources: Rope, Clay, sticks, skin(if we havent yet figured out how to take skin off animals before eating I will be amazed)
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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #158 on: May 17, 2016, 04:26:56 pm »

Ah, Zan, you may want to note that out pointy sticks have a pointy rock at the end. I dont think its currently being taking into account.

I did take that into account.  You are just using regular rocks while they are utilizing obsidian.
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Aseaheru

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #159 on: May 17, 2016, 04:31:43 pm »

Fair enough. We have any volcanoes on our side of the river?
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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #160 on: May 17, 2016, 05:26:29 pm »

Fair enough. We have any volcanoes on our side of the river?

None your scouts have discovered, yet.
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Asgarus

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #161 on: May 17, 2016, 05:42:13 pm »

Lookout platform
1. Use ropes and nets to bring big sticks and men onto tree..
2. Make platform by binding big sticks together
3. ?
4. Profit! See as far as if standing on high hill!
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crazyabe

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #162 on: May 17, 2016, 05:51:50 pm »

Have an Overly complex Design ment for the war.
Name: "BIG" Rock Throw thing
Description: Put Two logs Together With the Top one being 3/4ths of the way across the Bottom, Then Remove A Chunk of the One on top's Far end, Lightly Cover Removed Chunk with Wet Clay. TO USE: Fill Far End With Pots Full of Painlight Covered Wood or Stones, Push Down Near end, If work Things Go Flying Farther then can throw.
Resources: Logs (2), Clay, Sharp Rocks, AMMO: Stones, Sharp Rocks, Pots>!!Wood!!
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High tyrol

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #163 on: May 17, 2016, 07:11:28 pm »


[/quote]
Name: Crossblocker
Description: trees placed on top of each other so long bit goes sideways. Others placed so long bit goes down in front and behind. Tied together, mud put over. Make hard to cross.
Resources: trees, vines, mud
ops 1+ to crossblocker then
« Last Edit: May 17, 2016, 09:30:38 pm by High tyrol »
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Zanzetkuken The Great

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Re: Stone Age Design Game (War - Turn 8 - Design Phase)
« Reply #164 on: May 17, 2016, 08:41:55 pm »

1+ all

Only 1 design in the design phase during wartime.  Only in peace do you have 3 designs/turn.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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