96kB http://www.geocities.com/jifodus/CMVPlayer.zip MD5: BFB1E2DCE5378EADEE9CBA5AE2280792 (Version 1.2.0.4)
P.S. I'd post tutorials myself, except I usually abandon my fortress after the game crashes and I loose a lot of progress. I've only once had a 5+ year fortress which I killed off by mining to the Adamantium.
P.P.S. Since I am paranoid, I did run my program through http://virusscan.jotti.org/ and nothing was found, but you still should be careful and check it yourself anyway.
P.P.P.S. Please read the ReadMe.txt it has the currrent limitations and issues. Most of those will go away when I get around to correcting them. But I have other projects/assignments that I need to take care of first. It took about 3 days, with about 3 weeks between the second and third day.
P.P.P.P.S. Also, I only get 4.2MB of transfer an hour from geocities, and I'm too lazy to find some place else. Another note, geocities might disable hot-linking on it so if it doesn't work, copy and paste the link into the address bar and it should work.
[ April 14, 2007: Message edited by: Jifodus ]
[ April 21, 2007: Message edited by: Jifodus ]
[ April 21, 2007: Message edited by: Jifodus ]
[ April 24, 2007: Message edited by: Jifodus ]
We should definitely set a utils page on the wiki, or a web site...
And is it something for which you would release the source code ? Or you plan to keep developping ?
Also apparently you have decoded the format of the movies... Can you provide some informations ?
Maybe Toady can re-release his official CMV player, updated to the new file format, when the new version is put out?
Btw, flap, do you check your PMs?
If I find how to do that I will.
quote:
Originally posted by Jifodus:
<STRONG>Can you send me the videos? Maybe I can add support to my player.</STRONG>
[ April 20, 2007: Message edited by: JT ]
(Same Link As In First Post)
(Same Link As In First Post)
[edit]Also, the CMV Player seems to use as much CPU as possible, especially when paused. When paused, is the program actually just looping through a do-nothing loop infinitely until the player makes a command, or does it make use of an event timer? I notice that whenever I pause the movie, my CPU fan (ordinarily quite quiet) starts spinning faster and faster in response to the perceived load.
[ April 21, 2007: Message edited by: JT ]
quote:
Originally posted by JT:
<STRONG>[edit]Also, the CMV Player seems to use as much CPU as possible, especially when paused. When paused, is the program actually just looping through a do-nothing loop infinitely until the player makes a command, or does it make use of an event timer? I notice that whenever I pause the movie, my CPU fan (ordinarily quite quiet) starts spinning faster and faster in response to the perceived load.</STRONG>
Yes. I do use a do nothing loop. Though I'm eventually gonna use timers to do the partial speed playback, and use GetMessage instead of PeekMessage when it's paused (zero/near zero usage then). But first I have to time the frame rate so the partial speed actually makes sense. I also find that-needing-to-get-down-to-1/8-to-actually-be-able-to-see-what-is-going-on annoying too. ;)
EDIT : The latest version seem older than your last post. So you might have solved that issue already. If so, sorry for the inaccurate advice.
With the new movie released by Toady, I have a suggestion ! (But I don't thnik that it would be new...) :
-Go forwars/backward 10 by 10, 100 by 100, 1000 by 1000 frames.
[ May 16, 2007: Message edited by: flap ]
Something may be wrong with your PC...
And I still need to improve the user interface before I can get more advanced playback options. The good news is that I've been partially working on that (through another DF utility/application I'm working on), and most of the interface code can be rewritten with that.
Jaqie:
DF tends to crash because:
1) I tend to keep my laptop unstable.
2) I do unstablizing things to the game.
Not really my computer, just some habits I have.