wtf is wrong with the first poster
To the trolls read the content mojong have a new space type of rpg-trading sim coming follow notch on twitter and youll see the info i expect he will annouce his new project in the next few days and yes this woudl appear to be his top secret project he has been working on some time ( nobodypro) you would be quite correct there
Troll refers to grammar nazis,
notch has a team of 12 programmers and artists now working for him so they are working on minecraft updates etc.What fenrif said has nothing to do with Jeb etc. or their capabilities. It's just that Minecraft is still missing so much despite being 'released'.
I Notch know no work on minecraft no more from the tweets but cadre entirity 12 programmers and artists are minecraft work from the tweets I think only Jeb from mojang and the tweets is working on minecraft now and the better than ever updates are good like on the tweets but the point is not that and notch from the tweets was working on it at a time and that time the updates were not many unlike the tweets but the tweets told of updates in high number but feature added value tweets of few this is why i say the sayings that I said but not on the tweets i sure scrolls coming along but from the tweets i think it negative game experience and bad cash value money to game purchase and also afterwards from the tweets seperate money exchange for virtuality cards game.
Troll refers to grammar nazis,Uh, no. Grammar nazis are completely unrelated to trolls.
Troll refers to grammar nazis
Stop whining about the grammar. You're only making Bay12 look bad
I don't think Notch is as bad as people think he is. He seems pretty competent at punching out game concepts and mechanics in very short periods of time and is pretty creative with his assets
Oh I understand why people think this of him, it's just an incredibly silly and short-minded reason.QuoteI don't think Notch is as bad as people think he is. He seems pretty competent at punching out game concepts and mechanics in very short periods of time and is pretty creative with his assets
It comes more from the fact that people see Notch's update speed as very slow and the fact that even independent modders have often seemed to work faster then his actual development team.
Good try, but YOU ADDED A PERIOD AT THE END, grasshopper.
His grammar-suck-fu is too strong for you.
Stop whining about the grammar. You're only making Bay12 look bad.
I don't think Notch is as bad as people think he is. He seems pretty competent at punching out game concepts and mechanics in very short periods of time and is pretty creative with his assets. Minecraft was a titan of a beast to handle, and for a guy forming his first company at the same time million of people are buying the game, this wasn't too bad. It surely didn't sink as expected of that situation. Not to mention 90% of those buyers being shit.
well minecraft is highly moddable and a lot of mods he and jeb and the new hires have incorparated into the game. As far as teh space game goes i think when he spikes his twitter feed his close to an annoucement.
I found another space exploration game coming up star farer seems to be moving along at a half decent pace
If he wants graphics type of inspiration check out pioneer
Anyhow I am still waiting for Notch's procedural card game that I doubt he will ever actually make. Though this topic isn't too helpful since I really got no information except that "it puts Spore to shame" except frankly... All games do that.
Heck I read Kenshi's "FAQ" and THE VAST MAJORITY is it saying how much better and different it is going to be then other games.
And of course, he's the one who basically made the 'pay now to get alpha' schtick famous, so why wouldn't he do that with his space game?Uh. I dunno about making it famous. I mean, his game sold a lot, but it wasn't the only major release with that model. How about Mount & Blade? That sold well enough and operated under the same principle before Minecraft. In a few ways, you could even say Minecraft followed what happened with M&B all too much (like incorporating neat mod ideas into the main game rather than refining stuff already there).
And of course, he's the one who basically made the 'pay now to get alpha' schtick famous, so why wouldn't he do that with his space game?Uh. I dunno about making it famous. I mean, his game sold a lot, but it wasn't the only major release with that model. How about Mount & Blade? That sold well enough and operated under the same principle before Minecraft. In a few ways, you could even say Minecraft followed what happened with M&B all too much (like incorporating neat mod ideas into the main game rather than refining stuff already there).
I wouldn't be so much concerned with feature completeness (I actually think Minecraft could use more features, like a combat system that isn't total crap) as with plain coding quality. I mean, for something that uses pixelated textures, blocks for its geometry, and relatively simple shading, Minecraft runs pretty shit, I'd say. Like it heats up the computer faster than Crysis 2, Skyrim or Mass Effect 3.
World size shouldn't factor into this. You don't store the whole world in your RAM and you don't render the whole world every frame. Heck, you're not even supposed to render all of what's in front of the player, just the parts that are visible.And of course, he's the one who basically made the 'pay now to get alpha' schtick famous, so why wouldn't he do that with his space game?Uh. I dunno about making it famous. I mean, his game sold a lot, but it wasn't the only major release with that model. How about Mount & Blade? That sold well enough and operated under the same principle before Minecraft. In a few ways, you could even say Minecraft followed what happened with M&B all too much (like incorporating neat mod ideas into the main game rather than refining stuff already there).
I wouldn't be so much concerned with feature completeness (I actually think Minecraft could use more features, like a combat system that isn't total crap) as with plain coding quality. I mean, for something that uses pixelated textures, blocks for its geometry, and relatively simple shading, Minecraft runs pretty shit, I'd say. Like it heats up the computer faster than Crysis 2, Skyrim or Mass Effect 3.
I once looked at this size scale thing, it ranged from stuff like atoms and such to universes. Minecraft world was about the size of Neptune. That might be a part of the problem.
I'm not sure where Kenshi fits into the discussion, but I've played Kenshi's demo, and it feels like a standard low-fantasy RPG set in a desert
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
It's stuff like this that makes me wish Notch would sit down and write out a design document for his games, and then stick to it.What makes you think he didn't? Because Minecraft? the game he started on a whim as a technical demo and feature creeped its way to success? No assumptions that after forming a company with multiple people and at least one guy skilled in management they would have discovered the magic of design documents?
The Terraria people are making a Space game which is frankly A LOT like Terraria.
It's stuff like this that makes me wish Notch would sit down and write out a design document for his games, and then stick to it.What makes you think he didn't? Because Minecraft? the game he started on a whim as a technical demo and feature creeped its way to success? No assumptions that after forming a company with multiple people and at least one guy skilled in management they would have discovered the magic of design documents?
Still looking forward to the game because it's not minecraft, no matter how much people fear it is.
The Terraria people are making a Space game which is frankly A LOT like Terraria.
Just a reminder that this is false - there's only one guy from the Terraria team and his job was art there. The rest are new people.
Also, like every game, I'll give this one a chance. Minecraft turned out well IMO and even if this doesn't completely deliver it will still have the potential to be great.
Eloraam (creator of the RedPower minecraft mod) has something similar (http://"http://www.eloraam.com/?p=152"), but considering the rest of the mod that already exists, it seems like it will be far more useful.
(...) it was a game with a laundry list of "coming-soon" features.
(...) it was a game with a laundry list of "coming-soon" features.
I can't help finding that discussion, and specificaly that sentence, terribly ironical on a bay12 forum...
I think Notch is more vulnerable to criticism on this because(...) it was a game with a laundry list of "coming-soon" features.
I can't help finding that discussion, and specifically that sentence, terribly ironic on a bay12 forum...
And I think it fully delivered on what it was supposed to deliver. Everything since has basically been gravy, and I don't begrudge his approach to that.
When you've essentially built a complicated lego set, I don't really mind if you're design principle is "lets add cool new blocks", because all I really want as far as new aspects of the game is some cool new blocks.
I think Notch is more vulnerable to criticism on this because
(i) He released his game as a commercial product
(ii) He moved his game to completed status when it's still clearly in alpha
(iii) His rate in implementing these features has slowed greatly since the first few months
Toady, as a freeware dev who maintains a consistent rate of progress and freely admits that his game's in alpha is much less vulnerable to criticism for lofty design goals.
That said, I can't bring myself to dislike Notch or begrudge him for his success. As much as I can complain about his questionable design decisions and less-than-professional standards, he made a decent game in a criminally underrepresented niche. I certainly don't regret spending $13 on it, and I'm probably not alone in that ($26 is pushing the boundary of good taste, though).
Does someone want to explain what exactly the minecon thing was?
And I think it fully delivered on what it was supposed to deliver.
Surprisingly little assembler code went into this! Now to implement a BASIC interpreter for maximum Xzibit.
And I think it fully delivered on what it was supposed to deliver.
You are aware that we can objectively prove this because Notch stated a long time ago what Minecraft was 'supposed' to deliver. We don't even need to enter the realm of subjectivity.
Stop whining about the grammar. You're only making Bay12 look bad.
While you guys prattle on about petty, off-topic issues, Notch is actually making a space game. If you want to be butthurt about a super-rich developer, make another thread for it.They already have a third of the Minecraft thread. Although I gotta admit, theorizing how he would approach this, no matter how silly their reasoning is, seems to be the topic at hand. Even if it's profoundly boring.
While you guys prattle on about petty, off-topic issues, Notch is actually making a space game. If you want to be butthurt about a super-rich developer, make another thread for it.
I thought the thread was meant to be primarily about Twitter?
On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
While you guys prattle on about petty, off-topic issues, Notch is actually making a space game. If you want to be butthurt about a super-rich developer, make another thread for it.
I want books to be functional D:And I think it fully delivered on what it was supposed to deliver.
You are aware that we can objectively prove this because Notch stated a long time ago what Minecraft was 'supposed' to deliver. We don't even need to enter the realm of subjectivity.
** This is actually a legitimate example of irony. "A state of affairs that is the reverse of what was to be expected; a result opposite to and in mockery of the appropriate result". An optimisation (the appropriate result being fast code) is causing people to complain of lag (the reverse state of affairs). Now that is irony! (http://www.youtube.com/watch?v=WY_amJ0YZrM) :)I raise you an Ed Byrne. (http://www.youtube.com/watch?v=nT1TVSTkAXg)
While you guys prattle on about petty, off-topic issues, Notch is actually making a space game. If you want to be butthurt about a super-rich developer, make another thread for it.
its a shame that at the moment they are concentrating on trying to build upon the generic rpg elements that have been added than creating hundreds of new blocks to build with
I don't mind them, as long as they're not:
"Must... Do mission... Perfectly... For achievement...!"
For stupid generic stuff (Like walking 1000Km, killing 10,000 noobs, etc) I don't mind.
Unfortunately, Minecraft kinda diddled around and pretended to have achievements. I mean, an achievement for cutting your first tree down? ...Okay...
I don't think it'd be a big loss for SpaceGame not to have any achievements.
While that might be cool, somebody ought to fix redstone torch burnouts first, because after a torch burns out, any subsequent replacements of that torch will burn out immediately, forcing me to relocate the whole circuit elsewhere and use a ton of redstone repeaters.MUCH better tan making circuits
...this post should've been in Minecraft: The General Thread. >.>
The only thing I can remember about Scrolls is that it's a CCG MMO thing where you buy the game and then buy cards within the game. Am I misremembering this, or am I correct in thinking this is a terrible idea?
The only thing I can remember about Scrolls is that it's a CCG MMO thing where you buy the game and then buy cards within the game. Am I misremembering this, or am I correct in thinking this is a terrible idea?
Really?
That sounds like MTG Tactics.
Would it be to much douchery to ask what dead/dying indy game Notch is using for a spring board for this game?
I guess Pox Nora isn't dead or dying, but it can't be denied that Scrolls isn't the only CCG/MMO/TBS, even if it's an odd combo.
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I think this post is gonna turn into a general Notch thread.
Mars effect really?
Mars effect really?
No, not really. (It's an April Fools joke)
"A game ending that makes sense." Was a dead give away. Though it's kinda sad that it's totally believable as something Notch would do.
I don't think the ending comments were referring to Minecraft. They were more likely ripping on Mass Effect.
Anyone willing to make a proper thread for the game that actually has links, more information, and Grammar that doesn't make me want to rip my eyes out?
Edit: It already puts me off that this thread was created because of a few tweets.
Edit: It already puts me off that this thread was created because of a few tweets.
Edit: It already puts me off that this thread was created because of a few tweets.
People are dead fucking serious about his playful joking twitter. No surprise there.
Minecraft creator Markus 'Notch' Persson's next major project will likely be an open world space game inspired by classic trading sim Elite and cult sci-fi series Firefly.
Speaking in an interview with PC Gamer, Notch revealed that he hopes to make a space game in the same vein as David Braben's ancient 3D classic, but "done right".
"I want the space game that's more like Firefly," he explained.
"I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here."
Although he still hasn't decided for sure whether the idea will indeed be Mojang's next big title, he suggested that if it is, it will follow a similar development model to its breakout hit.
"The goal is to do it the same way I did Minecraft," he said.
"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."
He added that he wouldn't be put out if another developer takes the idea and runs with it before he has a chance to get started.
"If someone steals the idea before me, that's totally fine. I just want to play that game."
Notch then later clarified his stance on Elite via Twitter. "Please note that I did not wish to imply Elite wasn't done right. I wanted to imply it hasn't been done right since," he wrote.
I thought the entireity of information about this game was allready in this thread? Notch is making a space game with features such as *insert any feature found in any space game/show/book/movie. It's his secret project and he's tweeted about it. There are computers and programming in it for some reason. Though saying that I just googled it and found this:QuoteMinecraft creator Markus 'Notch' Persson's next major project will likely be an open world space game inspired by classic trading sim Elite and cult sci-fi series Firefly.
Speaking in an interview with PC Gamer, Notch revealed that he hopes to make a space game in the same vein as David Braben's ancient 3D classic, but "done right".
"I want the space game that's more like Firefly," he explained.
"I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here."
Although he still hasn't decided for sure whether the idea will indeed be Mojang's next big title, he suggested that if it is, it will follow a similar development model to its breakout hit.
"The goal is to do it the same way I did Minecraft," he said.
"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."
He added that he wouldn't be put out if another developer takes the idea and runs with it before he has a chance to get started.
"If someone steals the idea before me, that's totally fine. I just want to play that game."
Notch then later clarified his stance on Elite via Twitter. "Please note that I did not wish to imply Elite wasn't done right. I wanted to imply it hasn't been done right since," he wrote.
(Bolded for importance) Oh... Oh no.
"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."
Quote"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."
This caught my eye. Why would he need to charge right away, when hes got 100s of millions of dollars under his belt. :-\
Mojang is Indie in the most loose definition of the term. They have made enough money from Minecraft to go Triple A now, and anyone who thinks they have money issues is just plain stupid and wrong.
Probably trying to kill indie charm. A decent cause.
People need to learn it isn't a magical "Genre" (In fact it isn't a genre at all)
Quote"Just basically have me work on it for a while, and then we'll add people as needed, and try to charge as soon as possible, because it's probably going to be open ended sandbox game as well, so it doesn't need to be completed before people can play it."
This caught my eye. Why would he need to charge right away, when hes got 100s of millions of dollars under his belt. :-\
Mojang is Indie in the most loose definition of the term. They have made enough money from Minecraft to go Triple A now, and anyone who thinks they have money issues is just plain stupid and wrong.
Funny how one of the games that helped defined "indie" has become a fantastic antidote to its charms.
I mean, it's not even close to surprising, but it is ironic at least.
Mojang is Indie in the most loose definition of the term. They have made enough money from Minecraft to go Triple A now, and anyone who thinks they have money issues is just plain stupid and wrong.
Indie just means working independent from the big publishers. It doesn't really matter how much money you have to back it up yourself.
They stop being indie when they start working for (or become) a big publisher.Whats the qualifier for being a big publisher?