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Finally... => Forum Games and Roleplaying => Topic started by: Aqizzar on September 08, 2008, 10:02:48 pm

Title: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 08, 2008, 10:02:48 pm
Evolution: Not a debate, a forum game 3

The First Post

This here's a forum game, namely a forum game ripoff of what Spore might have been (though technically we started two months ago).  In Evolution: The Game you, the player, have two options.  You can take the helm of a burgeoning species on a gene warping planet, guide their path through the challenges and perils of natural selection and civilization in a world gone mad.  Or you can lend your imagination and likeness to the Gods, for they are real and powerful, and grant your favor or meet out vengeance.  Meet, trade, battle, pray, build, and forge a world.

Okay, pitch aside, this is a placeholder post for the moment.  Please feel free to comment, suggest, and most of all, join in.  I'm not making a player-cap right now, since we whittled down from seven players to four in five turns without even getting to Gods.  The most important rule will be that I'll handle the serious number crunching and standardization – the game should be driven by narrative, strategy, and imagination, and as GM I'll keep track of the behind the scenes stuff and make sure everything works together.  Ultimately, the rules don't matter nearly as much as keeping things moving and interesting.  At any rate, Rules:

The Species:
The heart of the matter – every species is a combination of Breeding Rate, Biological Traits, Civil Traits, and Special Traits.  Every trait has a Level between 1 and 50.  Increasing any individual ability or trait costs Evolution Points (EP) – from 1 to 10 costs one EP per level, from 11 to 20 costs two EP per level, three EP for 21-30, four for 31-40, and five for 41-50.  There is no Master List of Traits or anything like that – make up what you'd like to see, and I'll find a way to make it fit.  Bear in mind the 1-50 rating – spending one point at a time won't net you much capability.


The Fickle Dice:
Every turn, I'll roll d100's to determine the effects of the various turn events and attempts by the player at doing things.  Species Abilities add to this roll as appropriate, as does Godly favor (disfavor does what you'd expect).  EP points are awarded (or subtracted) based on the results, along with population growth, resources, new events, and so forth.  For reference, each turn is about a hundred years long - development and conflict takes place on a generational timescale.

The Gods (Attn apathetic players):
Gods don't have to do much besides exists, but Godly players should feel free to post whatever suggestions and guidance you want.  Rules are pretty freeform – Describe the God's manifestations, story, and desires.  Pick one Major Sphere and two Minor Spheres (DF's spheres are a good inspiration) – nothing too broad like 'Death' or 'Creation', but 'Pestilence' or 'Birth' would be acceptable.  A God can perform an Action once per turn, expending Power Points (PP) to kick their chosen ones along the path they set.  Gods are empowered by worship – every 10000 active worshipers generate one PP per turn.  There will be more rules here as they're hashed out.

The Planet (Name Wanted!):
All action takes place on one planet, dominated by a giant continent in a giant ocean (referred to as Pangaea for simplicity).  All biomes exist in some form on Pangaea (arctic is rare), and is permeated by deep and powerful energies that supercharge the evolutionary process.  Players can invent whatever incidental wildlife you like (no powergaming), and strategically useful lifeforms will be introduced as events.  As for Pangaea's recent history, after the great floods subsided, a living storm of fungi fell upon the world, and while its now receding, the fungus is probably permanent now.  Mostly a food source if somewhat hostile, certain forms can have weird effects on creatures (spoiler alert).  More recently, the Sun turned green, pushing evolution past overdrive, and putting Pangaea in a generational cold snap.  Things are clearing up all around, many new species have emerged, and many old ones find themselves altered by the long dim years.

Players:
New players wishing to make a species should start with 70 Evolution Points, to spend as you see fit.  Existing players (Sean Mirrsen, Duke 2.0, Nilocy, NonAnonymous, a1s, and me, and Dwarmin if you feel like restarting) will have their species altered to a total of 90 EP (in respect).  Gods are welcome to post at will.  Everyone who had a God or Species in the last thread should repost here with adjustments as you see fit.  For the moment, consider this Turn 0 – nothing is happening yet, no events are in progress, no species are yet chosen or favored.  We'll start soon I promise.

Old threads for reference:
First thread under Fualkner (http://www.bay12games.com/forum/index.php?topic=20387.0)
Second thread under Dwarmin (http://www.bay12games.com/forum/index.php?topic=22241.0)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Aqizzar on September 08, 2008, 10:04:15 pm
Map of Pangaea
http://webzoom.freewebs.com/iituem/evolution/pangaeaturn002.gif
Map Update to Come

MAP FEATURES
D-29 The Shriekers, lost offshoot of the Shrike
N-26 The Myarri, regressed descendants of the Mii'Ari
M-23 Epicenter of The Fungus
O-19 Active magma vents
V-6 Massive self-sustaining cyclone
W-27 Huge glowing meteor
Fungus zones, while hostile to native life, are livable.


The Species, w/ links to original posts-

Aqizzar's Kadesh - EP Total:134 Available:10
Spoiler (click to show/hide)

a1s' Plantwe - EP Total:119 Available:12
Spoiler (click to show/hide)

Duke 2.0's Shrike (http://www.bay12games.com/forum/index.php?topic=24600.msg277511#msg277511) - EP Total:132 Available:14
Spoiler (click to show/hide)

NonAnonymous' Nahuantl (http://www.bay12games.com/forum/index.php?topic=24600.msg277848#msg277848) - EP Total:147 Available:10
Spoiler (click to show/hide)

Nilocy's Jhiar'd (http://www.bay12games.com/forum/index.php?topic=24600.msg279674#msg279674) – EP Total:155 Available:11
Spoiler (click to show/hide)

Draigh's Lanlar (http://www.bay12games.com/forum/index.php?topic=24600.msg277690#msg277690) - EP Total:111 Available:11
Spoiler (click to show/hide)

Iituem's Yrb (http://www.bay12games.com/forum/index.php?topic=24600.msg279591#msg279591) - EP Total:116 Available:11
Spoiler (click to show/hide)

penguinofhonor's Chibor (http://www.bay12games.com/forum/index.php?topic=24600.msg279651#msg279651) - EP Total:109 Available:11
Spoiler (click to show/hide)

Tuv's Umgran (http://www.bay12games.com/forum/index.php?topic=24600.msg280265#msg280265) - EP Total:102 Available:10
Spoiler (click to show/hide)

Shikogan's Ahkarii (http://www.bay12games.com/forum/index.php?topic=24600.msg277191#msg277191) - EP Total:121 Available:10
Spoiler (click to show/hide)


The Gods, w/ links to original posts-

Lukut Cush Lhac, by Gantolandon (http://www.bay12games.com/forum/index.php?topic=24600.msg279970#msg279970) - Power Points: 6
Spoiler (click to show/hide)

Nevon, by Asheron (http://www.bay12games.com/forum/index.php?topic=24600.msg280089#msg280089) – Power Points: 41
Spoiler (click to show/hide)

Euchre, by EuchreJack (http://www.bay12games.com/forum/index.php?topic=24600.msg280771#msg280771) – Power Points: 2
Spoiler (click to show/hide)

Omega Alpha, by omagaalpha (http://www.bay12games.com/forum/index.php?topic=24600.msg298682#msg298682) – Power Points: 1
Spoiler (click to show/hide)

Andrea, by andrea (http://www.bay12games.com/forum/index.php?topic=24600.msg300332#msg300332) – Power Points: 1
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Fualkner on September 08, 2008, 10:29:46 pm
It's nice to see my game live on. However, I'll be unable to join this round. Too busy with school.

Enjoy everyone!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Shikogan on September 09, 2008, 01:15:24 am
I hereby reserve a spot in this game. my creature will be up soon as i didnt get one in the last game, all i got was a lousy good for nothing god...anywho creature coming soon.

EDIT: now posting my creature.
EDIT2: Fixed up creature according to what Aqizzar said and got E.P right this time.
Spoiler (click to show/hide)
I also claim the hexes of P-8, R-8 and M-5, M-7
(just tell me if i did anything wrong)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 09, 2008, 05:22:46 am
Just copy my old race over if you don't mind? And good to see it continue :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: a1s on September 09, 2008, 07:22:56 am
speakingh of rolling over races, will this be a brand new world?
also, can one take roles of both a god and a species?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 09, 2008, 09:15:18 am
speakingh of rolling over races, will this be a brand new world?
also, can one take roles of both a god and a species?

Hmm, i'd say that was giving one person too much powa.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Kashyyk on September 09, 2008, 10:59:05 am
hmm, I might join. Not sure wether to be a god or a species though.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: chaoticag on September 09, 2008, 11:16:02 am
I'd like to be the god of sin(main), lust and cheese if thats okay.
Just use my forum name.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Duke 2.0 on September 09, 2008, 11:18:19 am
 Joining as mostly the same creature, except already adapted to land. Making the transition was just taking too long.

 
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Gantolandon on September 09, 2008, 11:56:34 am
Joining as the same god I played before.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Asheron on September 09, 2008, 12:19:57 pm
Nevon returns to unite the lands under graceful and ingenious leadership.
Or else!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 09, 2008, 01:29:58 pm
Hmm, I'm beginning to think this game will get a little complicated in the near future... extremely complicated.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Draigh on September 09, 2008, 02:53:23 pm
I like to remain here with my Lanlar. Had 70 points spent as I was to join the last turn, right before the gamemaster-change. Should I also change it to 90 points or am I still counted as a new player?

Edit:
Reposting of my race

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Aqizzar on September 09, 2008, 03:16:02 pm
Yeah, just remake yourself on 70 points.  No offense or anything.  It'll make my job easier too.

I'll be delayed a bit because on top of learning conversational Spanish, my computer has been completely borked by adware.  On that note, if anybody knows a good way to get rid of already-in-progress viruses I'd love to hear it - PM me, or I might just start a thread for it.

I'm going to say no to players being more than one thing.  Species or God, pick one.  The world will be the same, though I might change the map up later.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nonanonymous on September 09, 2008, 06:19:40 pm
Repostan mah speessheeze.

Spoiler (click to show/hide)

I'm not really sure what the dividing factor is about.  And I'd guess that I'd need to lower the max age a bit if I wanted to avoid EP costs?  Also, I made an educated guess about the breeding years, since half of 70 iss 35, and the old breeding age was 40.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Sean Mirrsen on September 11, 2008, 01:51:27 am
I'll watch from the sidelines for now. Between RL and running an RTD, I can't make good enough posts for this.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Shikogan on September 11, 2008, 02:21:21 am
Aqizzar just letting you know that i edited my reserved post and posted my creature, just tell me if you see anything wrong with it and ill post my location as soon as you get the map up.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Draigh on September 11, 2008, 05:51:06 am
hmm... nice species there Shikogan. Looks a bit like mine though... :\
Was hoping to remain relatively unique in my own niche of flying psychic creatures...
but oh well...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Shikogan on September 11, 2008, 06:11:44 am
hmm... nice species there Shikogan. Looks a bit like mine though... :\
Was hoping to remain relatively unique in my own niche of flying psychic creatures...
but oh well...

Haha yeah... i got the idea from various fantasy books ect, not until i had finished posting it did i realize it was similar to yours oh well. I mean we are slightly different i mean mine have six limbs and are humanoid your guys are actual birds.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Draigh on September 11, 2008, 06:15:45 am
And my guys have a grand total of 21 points in psychic abilities, split in a general skill and 5 specialties. And no hands, so they are going to need and master their minds. :)
I based the psychic system on a book series of Julian May (starting with Intervention).

Psychic ability is like brute strength
And the subabilities are the finesse and knowledge for specific types of actions
If you want to heal someone, brute strength isnt going to do it ;)
But for lifting something big, it might be enough. Or you just know how to focus well and need a lot less energy to do the same thing.

So my species would consider your species like brutes and beginners.
They might be convinced to teach you though ;)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Shikogan on September 11, 2008, 07:26:31 am
So my species would consider your species like brutes and beginners.
They might be convinced to teach you though ;)

Noice, I might even deign to help you out once and a while, even if you do worship the evil sun! *shakes fist at sun*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: a1s on September 11, 2008, 08:15:26 am
aw, now my smell-talking living plants are not as stupidly unique as when we set out...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 11, 2008, 08:52:16 am
Hmm, my insect race, almight as they are, will set out to gain as much knowledge of everyone as they can. Hopefully by stealing yer genes! :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nonanonymous on September 11, 2008, 09:44:41 am
You're starting to sound like the Tyranid hive-mind now.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 11, 2008, 11:30:03 am
More basing them off the Starship troopers style bugs tbh. With some elements from the SotSS
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nonanonymous on September 11, 2008, 04:20:23 pm
Well, for some bizarre reason I haven't read or watched Starship Troopers yet, but it looks like they were actually the original, or close to it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Iituem on September 11, 2008, 04:55:49 pm
You play the beasts of the world... I'll play the fungus.


Spoiler (click to show/hide)

Aquizzar, could you work out what sort of BP expenditure I'm looking at for my breeding requirements please?  Right now I've just left a placeholder figure.  Values are generally all wrong as well, so I'll need to adjust quite a bit before I'm done.

Start squares:  J20, K19 L20, L22 [One river and three forests surrounding a fungal forest.]

NB:  For reference (because this is an obvious point for confusion), Yrb does not form fruiting bodies.  Think less mushrooms, more big mats of mould.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: penguinofhonor on September 11, 2008, 05:57:59 pm
This looks interesting.

My creature is really minimalistic. Mostly because I couldn't think of much to give it.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 11, 2008, 06:24:07 pm
Ok, here's my race with 70 points... Woop dee shoop doop! A little explanation of what i've relised. My race seems to be the only one remotely resembling any sort of modern day culture to any noticable degree. And as such they do alot of things, just not completely specialised... So ill prolly be using the 4x system, explore/expaned/exploit/exterminate ideaology... hee hee, hive mind here i come :D

Spoiler (click to show/hide)

Dammit, just realised that i have 78 EP... can i keeps them since I worked so hard to get them? pllzzzzz
*puppy bug eyes*
You play the beasts of the world... I'll play the fungus.

Does this mean that I've harvested you before? I'm thinking some sort of relationship will have existed since i started to farm the fungas properly... Dunno. But i like the idea of living moulds of icky stuff :P It shall be interesting to see where you go.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Iituem on September 11, 2008, 06:45:23 pm
Might a different breed of fungus.  This is a sort of symbiotic affair.  But of course, if we have overlapping territory... who can say?

Ohhh, this should be fun.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nonanonymous on September 11, 2008, 06:50:21 pm
I'm suddenly reminded of the exceptionally polite creature that arose from sheer filth in that one episode of ATHF.

Also, about this.
Players can invent whatever incidental wildlife you like (no powergaming), and strategically useful lifeforms will be introduced as events.

How exactly will this work out?  Will there be some sort of determining factors needed to see how many EP of farming or domestication are needed to utilize an individual species invented by the player?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Dwarmin on September 11, 2008, 07:20:45 pm
Glad to see the game is still going strong. I wish I had of had the time to implement half the things I thought up, but alas....time is no mans friend.

I had such big plans for you guys....

(http://www.d-r-r.com/Miscellaneous%20Stuff/Pictures/Backgrounds/Earth%20Explodes.jpg)

heh heh heh maybe it was for the best  ;)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Duke 2.0 on September 11, 2008, 07:22:50 pm
 You were going to make the LHC?

 I invest 5 EP in the LHC!

 Also, my species is posted in my first post. Shrike will now be the electric zerglings of the land!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Iituem on September 11, 2008, 07:54:05 pm
Also, Chibor, you have about 32 points left to spend (you spent 30 on Breeding and 8 on other aspects, I believe.)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Sir Edmund on September 11, 2008, 08:00:12 pm
Ammp

edit: oh and there about 2-4 feet long and can be almost any colour though ginger and black are most common

The Ammp's have lived on land for many genarations, living off the plants that flourish. They have  two head's, one large and one small. The large head has a big maw with many blunt molars for grinding food. The large and small head features a single eye on each and a pair of short ears  othelarger head. The second smaller head is used to suck up liquid and mud which it then vomits onto plants as fertiliser. it can also sprey water about 3 metres from this head but this is used mainly for recreation.

When the liquid sacks are full a Ammp vaugely resembles a very fat pig(with two head o'course), when deflated the Ammp's resemble something akin to a very thin two headed pig.

breeding: default for game, litter of one life of 20 or so years

Starting Areans: H-19 Forest
                       H-20 Forest
                       I-17 Mountain
                       I-19 Forest

Physical Traits:

10ep digging - the paws of an Ammp are made for digging

10 ep liquid sacks - the Ammp can carry water and mud in sacks located under the skin on the flanks of the creature which they can then vomit out when desired.

10 ep language - The Ammp are able to send up warning signals and communicate plans(such as warren design)to one another though there langauge lacks emotional expressions. It consists of grunt's fromthe large head and long whistles from the small head.

Civil Traits

10ep warrens -  Ammp's live in warrens above there farm's with built in choke points leading
onto larger chambers. these warrens are usually made near sources of water

20ep farming - The Ammp are great farmer's, collecting seeds in there liquid sack and vomiting
them with ready made fertiliser. An Ammp's mate is chosen by the size of its salad patch.

i may edit my description but i won't edit my traits methinks. i loved the last game of evolution, hope this one lasts  ;D. Also have i done everything right?.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: penguinofhonor on September 11, 2008, 08:52:57 pm
Also, Chibor, you have about 32 points left to spend (you spent 30 on Breeding and 8 on other aspects, I believe.)

Have any suggestions then? I can't think of any.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Tuv on September 11, 2008, 10:01:34 pm
Any chance of me getting in as a species instead of a god? god-powers give me a rash.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Aqizzar on September 11, 2008, 10:06:49 pm
Yeah, in regards to updating stuff - If you were a god, you can be a species instead.  If you were in the last thread, please rebuild your species/god as you like it and repost here.  New players - check out the map and choose some spaces to start in (you'll get four automatically).  Reminder to old players - you guys get 90 points, mainly because NonAnon and me had like a hundred, and I wanted to give the vets a little boost.  New players, you shouldn't worry, we wound up with a spread from 65-105 in five turns.  It's all pretty abstract.

EDIT: I've clarified some wording in the first post, and put up the map in the second.  Have to sleep now and go to class, will sort out the Species and Gods and put them in the second post this afternoon.  This will probably be all the grace period needed.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: a1s on September 12, 2008, 05:04:33 am
Also, Chibor, you have about 32 points left to spend (you spent 30 on Breeding and 8 on other aspects, I believe.)
not really. abilities over level 10 cost 2 EP per point, and ones over 20 cost 3. the leftover EPs thus total 2. I'd improve speed and weapons 1 each, but it's up to the penguin.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Gantolandon on September 12, 2008, 05:42:18 am
Here is my god... If you need any other info, just let me know.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Iituem on September 12, 2008, 05:59:18 am
Aye, thought he had 20 ranks in Breeding, must've misread them as 30.  Added desired start squares.

That said; Good gods, Penguin!  This world is going to be overrun with a plague o' Chibors! 
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Duke 2.0 on September 12, 2008, 06:26:09 am

 Updated first post of mine.

 I guess the Shrike migrated through rivers to the plains Now with closer contact to other species!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 12, 2008, 07:01:07 am
Right, updated. It shall be fun going to war with both the Plantwe and the Nahuantl. And are you still implimenting that whole General Ideas? Cause it'll be fun having a new one... every... single... round. :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Draigh on September 12, 2008, 08:43:11 am
Just edited my post on the first page with my race.
No Gods for my people yet, so any Gods out there are free to try and convince them.

The Kadesh are close to my starting position. Could become fun... :)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Asheron on September 12, 2008, 09:09:13 am
Name: Nevon
Spheres: Lava, curiousity and invention.
Form: Typically is pictured as a humanoid woman with scales, a tail, a dragon head and claws.

Rituals: Nevon requires blood sacrifices of the spoils of hunting and some sort of a ritual where young believers need to pass a test of maturity.
In exchange, believers of Nevon are promised
the ownership and mastery of her fire and earth.

Background: In the beginning, the universe was split in two perfect halves. One of them was filled with water, the other with fire.
Constantly, water and fire would evaporate and douse eachother in a constant battle.
After eras, the energy freed by this caused a large rift to form between the two halfs. The water and fire around the edge of this rift became solid, and formed two eggs. On the fire side, the egg of Nevon formed. On the side of water, the egg of Venon, his twin brother/sister, formed.
After they hatched, Nevon and Venon crafted the earth by making fire and water solid and then forming it like clay.
Then, Nevon created life.
Venon, who was jealous of his brother's/sister's feat, decided to flood the other's work. A battle between the two began.
After years of tiresome fighting, they decided to split up what was made to prevent any further conflict. Venon would own everything above what Nevon had made, and Nevon would own everything below.
And so, earth was placed between the two gods. Any now and then, both gods would unleash some of their power to keep the earth alive ( rain from Venon's side, and lava from Nevon's side ).

Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Duke 2.0 on September 12, 2008, 09:58:59 am

 Damn, when is there going to be a lightning-based deity?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Tuv on September 12, 2008, 02:23:36 pm
Name: Umgran

Location: Mountains, 28V, 27W, 29W, 28X

Description: Umgran look more akin to walking rocks, or strange turtles than anything else. They have four stubby legs that stick out from either side, and a small arrow-like head that protrudes only slightly from it’s body. If you were to walk by one, you might mistake it for a rock, because in a way,  an Umgran’s body is similar to a rock in a way. Though obviously reptilian, an Umgran does not grow it’s “scales” or “shell” itself, but rather breaks down rocks and the like that it eats, and deposits it as a kind of natural armor. They are quite large, but move very slowly and reproduce even slower. When a female reaches maturity, she is unable to make an egg until she reaches a certain mass, then she uses all of the latent minerals in her body to form the egg, and the nutrients held within. After the egg is laid and fertilized, it looks very similar to a rock, and is about as hard to destroy. Because the female used all of her accumulated mass to form the egg, she is as soft as she was at birth, and fairly defenseless until she can regain it all. Because of this, most females only lay 2-3 eggs in their 70 year lifetime, and usually don’t survive past the first unless they are lucky. Umgran tend to live in places with lots of rocks, as it is the best way for them to obtain a protective shell.

Breeding Habits: Lay 1 egg, Adult at 35, Max age 70, Females usually die to predators after laying the egg. Can only give birth again once they have reached “critical mass” for minerals and nutrients again.

Biological Evolutions: (65 EP):

Digestive System- 20 (30 EP):
The Umgran digestive system consists of a stomach with incredibly powerful acids, and a system of absorption that leaves little to no waste. Umgran will eat ANYTHING, meat, plants, carrion, rocks, whatever they can get a hold of.

“Armor”- 15 (20 EP):
Umgran are prone to eating rocks and other normally inedible substances. These precipitate to the outside of their body, and form a protective shell. Because the shell is based off what each individual Umgran eats, all the shells appear different and have different hardnesses.

Spitting- 10 (10 EP):
Umgran have been slowly developing a muscular organ near their heads that connects directly to their digestive tract. This muscle allows them to spray their volatile stomach acids a few feet.

Legs- 5 (5 EP):
An Umgran’s legs, though short and stubby, end in a semi-prehensile foot that has three inch-long claws at the end of it. They are mostly useless, but can be effective in grasping small things and bringing them closer to the mouth.

Civil Traits (5 EP):

Language- 5 (5 EP):
Umgran communicate with one-another with low, guttural hums. They don’t travel very far, and can be hard to detect for other creatures, or even for the Umgran themselves, which need to be fairly close to adequately communicate.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Iituem on September 12, 2008, 04:35:03 pm
For fun and convenience:

Maptasm! (http://webzoom.freewebs.com/iituem/pangaeaturn0.gif)


Also, it looks like there's a three-way meeting for the Lanlar, Ammp and Yrb coming up.  Whether or not this will actually take the form of a conflict will have to be seen, given that one is a two-headed water-pig, one is a psionic hawkman and one is a, uh, mould.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Draigh on September 12, 2008, 04:58:31 pm
The Lanlar are not hawkmen... They are hawks :)
And maybe I should move them downwards towards the EF 22/23 region?
Not sure if a meeting between 3 races, with me in the middle, would be a good start...

Edit:
Besides.. I am in the mountains and forests, not the river/lake area...
I request a change of starting position, unless I am supposed to have a 100% overlap with the Ammp. Then again... They don't seem as hostile or dangerous as the Yrb... or some of the other species... :)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: penguinofhonor on September 12, 2008, 05:00:57 pm
Give me some of the forests around G23, and probably the fungus area there. Not sure what this fungus is exactly, except that some of it is Yrb.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Iituem on September 12, 2008, 05:19:20 pm
Not sure which coords you wanted, Chibor.

Also, this isn't the official map.  I'm just trying to save Aq a bit of time by getting a basic one up and for the sake of seeing where everything is distributed (also fixed my boop-up on the Lanlar positioning, whoops).


Edit:  Also, hostile?  =P  At this stage, we're mats of immobile flora!  The worst we can do is make you feel like you don't want to eat us.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nilocy on September 12, 2008, 05:29:53 pm
Oh, Aquizzer heres a thought. When this game gets more and more advanced (i.e we start to colonise other lands) will it result in just a bigger hex based situation? i.e that island will become one hex in a larger world?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Tuv on September 12, 2008, 05:33:58 pm
I'm interested in seeing what happens when the plants meet the rocks... ' >.>
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Duke 2.0 on September 12, 2008, 05:40:50 pm
I'm interested in seeing what happens when the plants meet the rocks... ' >.>

 Animals: Gah! Rock-people! We can't do ANTHING!
 Rock-people: Gwahaha!
 Mold-people: Hullo!
 Rock-people: Gah! Get it off! GET IT OFF!
 Animals: Wait, so that mold we all overlooked was the one species that could take them down? Daym.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Draigh on September 12, 2008, 05:45:56 pm
Well... We could also just pee against them... Its not like they are fast runners..
And the lanlar are airborn, so even less trouble there. Could always mindfuck them though... ;)

As for the fungi...
I dont like fungi that try to mindmanipulate my psychic birds :)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: penguinofhonor on September 12, 2008, 05:51:16 pm
Iituem, that's perfect. As long as that fungus stuff won't kill my guys. Like I said, we don't know what the non-yrb fungus is.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Tuv on September 12, 2008, 06:02:19 pm
Then again... my species doesn't think much beyond...

"Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat BREED! Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat Eat BREED AGAIN! Eat Eat Eat Eat Eat Eat DIE!"
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Nonanonymous on September 12, 2008, 07:51:16 pm
I plan to do more this time around, rather than just sit around in my starting hexes and wait for things to happen.

Also, Aqizzar, can you please clarify about how domestication and farming will work when we can come up with creatures?  I want to get some defenses against all these psychic threats popping up on the radar.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Aqizzar on September 12, 2008, 10:15:20 pm
Alright alright.  Man what was I thinking?  Okay, I'll be posting questions and comments here for the moment, please respond when you can, I'll be updating this over the next hour or so as I give everyone's species a proper read-through and format the species post.  I'll probably be out of contact again tomorrow as what remains of Hurricane Ike knocks out my power/connectivity, but if all goes well, and I don't flake out playing Spore, we can probably get started Sunday.

For future reference to all, to avoid confusion, I'll be writing abilities like-
Name (Level): Total EP
Formatting is great for my convenience, so- Farming 15: 20EP
Again, I'd like to remind everyone that the scale is 1-50, so anything below 10 is pretty useless.  For my bookkeeping convenience, it'd be nice if every ability had a five point minimum, to cut down on bloat.  I'm not mandating or penalizing, just a request for your GM's sake.  Nilocy and NonAnon, I'm looking at you.

Domestication is a multipart system.  An actual Domestication (or Farming) ability determines how good you are at getting new species.  Domesticated species count towards use-specific abilities (Domestication(Agriculture), Domestication(Warfare), etc. as you like, or subsumed into other abilities like Farming for plants).  How well you do responding to domestication Turn Events gives bonus points to specific areas.  As for making up species, it's just whatever fluff you want in your posts/description, the score is what matters.  I'm might develop this more later, since I plan for the Kadesh to be big on domesticating.

Nilocy - You've got 1 point left over, but I haven't charged for your breeding.  Probably 15-20 EP, which you don't have.  Some abilities could probably be cut out or combined (like the two sets of claws), but the Jhiar'd as so bulked out I don't know where to start.  Repost or PM me with a design decision.

Iituem - Thank you so damn much.  I'll be moving a couple people, but this is much appreciated.  The Yrb are awesome, and your abilities are cool, but a lot of them will need more points to be as useful as you've described.  In particular, one point in detrivoreous ain't saving you from no poisons.

Draigh - You'll get E-23/25 with some mountain and forest.  That cool?  Your hawks are good for now, but you too, remember the ability scale - one point in a bunch of abilities ain't going nowhere.  Your math or mine was wrong, but you used 60 points, so you have 5 points left over (another 5 went to breeding).

Sir Edmund - Looks great, no problems.  Your pigs scare the hell out of me.

Tuv - Umgran are just fine.  Props for formatting (OCD FTW).

Duke 2.0 - The Shrike are still awesome.  The Kadesh fear the Electric Gorillafish.  From your repost, am I to understand that you're giving up on the far south colony?  I took a stab at Litter Size:5 Breeding Age:1 Death Age:10 for 10EP - breed fast, die young.  Your call of course.

NonAnonymous - I'm calling your breeding rate 15EP, which would put you 15 points overbudget.  If you want to adjust in some way that would be fine, or you can just start 15 points in the hole.

penguinofhonor - The fungus is kind of like the stuff from Alpha Centauri, but not as hostile.  It's a passable food source and makes weird things happen (like Yrb).  I'm calling your breeding ability as described Level 25 (so 45EP), that gives you another 15 points to spend.  For now, I'm considering this crazy breeding ability good for rapidly recovering from losses, and since they're so small, I'll be calculating growth in batches of ~100.

Shikogan - Species sounds cool, but for my sake, could you repost, moving the descriptions into an abilities list, instead of the big paragraphs?  I'll do it myself if needed, but I'd appreciate the help.  The psychic powers are definitely going to need a lot more points to do much of anything.

And one last note to everyone.  Not to be a dick, but it's ACK-i-zar.  I made a title for just this reason.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: penguinofhonor on September 12, 2008, 10:31:40 pm
Bwahahaha. The swarm will conquer all. Even the rock creatures will succumb to our power, as our unlimited horns find and attack the weak spot for massive damage.

They have a weak spot, right? Their eyes or something.

Also, those pigs scare me. They will be the first to suffer when we conquer the world. I'm thinking I'll model the chibor's society after bees. Bees are sweet.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Iituem on September 12, 2008, 10:38:30 pm
Thanks, adjusted the detritivore bit to start with.

As for the other abilities... yeah, they sound cooler than they are.  Being able to copy an event at 50% experience rate isn't actually as useful as, say, real language.  It's absurdly slow, which is why I'll have to evolve a proper language in the long term.  Imagine how long it takes to actually insert a screw in a board compared to just saying: "he screwed it in place" and letting your mind fill in the blanks.  Halve that time, it's still much longer than a five word sentence.  IE is absurdly inefficient, its only benefit is clarity of information, which is itself screwed by the weak senses of the organism; temperature sense only at direct contact level, no ability to discern light, shapes are rough at best, determined by electromagnetic field interference.  Colourblind.  No ability to perceive sound.  No sense of taste or physical touch.

Ditto for emotive suggestion.  Literally, this is just 'blank emotion', and higher organisms can probably ignore it relatively easily.  It's focused at putting out an effect of 'this doesn't look nice' and little else right now.  I imagine that, say, the Lanlar could probably overcome the 'aversion' emotive force and eat my poor little fungi with impunity due to their relatively strong minds.  This is more in the region of encouraging your local insects, grubs and cute furry mammals not to bother nibbling.

When I say these are just mats of slightly complex infected fungus, I mean it.  I spent waaay too much EP (35 if you include the 5 I arbitrarily put into 'asexual') on breeding, so I don't know how useful that will be.


Edit:  Also, adjusted the map to include Lanlar new position, if I've guesstimated that correctly.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Draigh on September 12, 2008, 11:02:51 pm
Draigh - You'll get E-23/25 with some mountain and forest.  That cool?  Your hawks are good for now, but you too, remember the ability scale - one point in a bunch of abilities ain't going nowhere.

Rough power is 10 points
Farsensing is starting to develop well now, 5 points
The others are just hints of potential at the moment. Would only work lightly when the Lanlar is putting in a lot of rough effort (think life/death situations)
Besides... didnt abilities in the last game already have an effect with less than 10 points?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals, Need Players)
Post by: Aqizzar on September 12, 2008, 11:15:37 pm
Besides... didnt abilities in the last game already have an effect with less than 10 points?

Maybe, but I'm in charge now...

Really, I'll add an ability score to any situation it would effect (your own description of how you want to deal with an event affects this the most), but 1 point is pretty much pointless on a d100.  Mostly its the descriptions that bug me.  Flavor text out of proportion with the actual point value makes me worry that players will dispute the results of a turn because they have a more powerful concept in mind than what the points reflect.  I'm a pretty lenient GM though once things get rolling, so don't worry too much.

Bwahahaha. The swarm will conquer all. Even the rock creatures will succumb to our power, as our unlimited horns find and attack the weak spot for massive damage.

They have a weak spot, right? Their eyes or something.
"What weak spot?  It's a rock!"
Anyone else see Galaxy Quest?  No?  Didn't think so.

BIG HUGE EDIT: Okay, I put up all the species posted, with my anal formatting.  OpenOffice really doesn't like copying from the forum.  Crap on a crutch, my eyes hurt.

Anywho, everyone review your mons and post any concerns.  I'll get to gods in bit, since there's only three-ish so far.  I have to think that post is getting close to the forum character limit - anyone know what it is?  Or how to get rid of those "click to show/hide" things?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 13, 2008, 02:25:47 am
I'd be interested in being a god in the forums, seeing as I'm already one in real life.  :D

I'd make good god material: I've been known to act sporatically, have my own agenda, possess a touch of megolomania, and all those other things useful in a forum god but not anywhere else.  ;D

I was thinking of using my forum name as it's actually based on a powerful being from Sonic comics, from the absolute beginning of the Knuckles comics (issues 1-3), and I plan on playing my god in a similar way.

As for religious spheres, I'll take Technology and Lightning, and will usually influence the civilizations via these means.

For those species which desire my favor, I'll let them decide how they communicate with me (like oracles, or priests, or mass meditation, or other ways), and sometimes use those methods to respond or help.

Example: One species communicates via an oracle that they're being killed off by stronger neighbors.  So, I might give the oracle a fey mood, send the oracle off to create a weapon previously unknown, and announce that the civilization know possesses knowledge of creating said weapon, complements of me.

As a god, I encourage growth mainly by technology as opposed to biological evolution, magic, or perfection of natural abilities.  Of course, some biological growth is important to gain a better understanding of technology, and I won't be turning away any true believers.  If I was to be the god of one of the Master of Orion civilizations, I would chose Meklars, Psions, and Humans, in that order.

Of course, everything I say is dependent on what the REAL boss says.  I hope I can be of use to the pawns, errr species.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 13, 2008, 02:29:30 am
Damn.  Tried adding Shikogan's species as is, and found out the character limit is 40000.  Which is less that I need for this.  That's a problem.

I'm going to have to pare down descriptions and such, probably sticking in links to original posts instead of the full texts.  This might take a while.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Sir Edmund on September 13, 2008, 03:04:43 am
Im really sorry Aq but my time schedule just changed. Going back to Uni, it looks like im not going to have enough time to post reliably so could u please just ignore my previous post.

darn it :P.

edit: actually, may i try to be reliable?, my post may not be too descriptive but i really would love to play, my pigs gonna eat ya, or atleast use your sinew for tieing party baloons to your sodamised corpse.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on September 13, 2008, 04:09:36 am
Just Redid my race to what you said E.P is right hexes are good(i think) and abilities are in the E.P list
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 13, 2008, 07:08:09 am
Shikogan, your hexes aren't contiguous.  I think they need to be all connected.  Well, for the start that is.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 13, 2008, 08:01:19 am
Pah. The Jhiar'd will conquer all... after we start eating you that is. Yum yum, tasty piggies and a dressing of Plantwe... hee hee :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 13, 2008, 08:09:23 am
 Huh, the southern colony...

 I dunno. I figured they would die out in the next few turns seeing their food density. But if they could continue to live in a nearby land hex with a very low start population, it could be good. Heck, I would suggest them having different evolutions if not for how much trouble that would cause.

 Something along the lines of Protoss/Dark Templar would be cool, but that would make the situation needlessly complex. Just a colony there that I may or may not control.

 The Death Age 10 thing reminded me of Soul Blazer, the gnomes in Soul Mountain who only lived a year. Because they lived every day to it's fullest they lived very happy, yet short, lives. Kinda cool. Indeed, this will be perfect for my electric zerglings!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 13, 2008, 08:11:20 am
I think I'm going to make pig killing mandatory for Nevon's worshippers. Preferably executed with lava.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on September 13, 2008, 08:23:45 am
Wow, so many psionic species... And a fungal one which seem to already implement idea of unity... :>
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 13, 2008, 08:31:41 am
ROAST PORK FOR THE VOLCANO GOD!


*Nevon spends 1PP.  His chosen prophet receives divine inspiration.*

*The Jhiar'd gain 2 ranks in Ham Curing.*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on September 13, 2008, 08:49:56 am
My question: do we have to spend PPs when trying to gain new worshippers?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on September 13, 2008, 09:17:57 am
My Lanlar suddenly do not have a general psychic ability anymore (the general strength)
With just finesse in specific areas they won't do much now....
Besides.. That were 10 points in general mindwatts
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 13, 2008, 09:36:58 am
As I understand it (see here (http://www.bay12games.com/forum/index.php?topic=22241.0) for the original rules for the last game?) you only need to expend PP if you physically manifest as an avatar (2PP) or provide a direct divine intervention/miracle.  Manifesting as a vision or entity incapable of directly affecting the world (light, sound, strokes of lightning that don't cause any lasting effect, curious green flames, mysterious trees that appear and disappear) don't seem to cost anything.

So far the trick seems to be appearing as a random image and then letting the movement get into its own swing until you have enough power to pull some serious miracles.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 13, 2008, 09:50:14 am
Pig blood for the lava god. Is Nevons new motto :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Sir Edmund on September 13, 2008, 10:15:23 am
You nasty men, my Ammp's will kill you then use your corpse for fertilizer.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 13, 2008, 12:59:16 pm
You nasty men, my Ammp's will kill you then use your corpse for fertilizer.

No matter, for everyone you kill, 10 more takes it place :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 13, 2008, 01:30:06 pm
I will make sure the J'hiard invent gunpowder while you lot are still learning to pick your teeth!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 13, 2008, 01:33:53 pm
I'll need to evolve teeth for that.  Hands, too.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 13, 2008, 02:19:15 pm
I'd be interested in being a god in the forums, seeing as I'm already one in real life.  :D

I'd make good god material: I've been known to act sporatically, have my own agenda, possess a touch of megolomania, and all those other things useful in a forum god but not anywhere else.  ;D

I was thinking of using my forum name as it's actually based on a powerful being from Sonic comics, from the absolute beginning of the Knuckles comics (issues 1-3), and I plan on playing my god in a similar way.

As for religious spheres, I'll take Technology and Lightning, and will usually influence the civilizations via these means.

For those species which desire my favor, I'll let them decide how they communicate with me (like oracles, or priests, or mass meditation, or other ways), and sometimes use those methods to respond or help.

Example: One species communicates via an oracle that they're being killed off by stronger neighbors.  So, I might give the oracle a fey mood, send the oracle off to create a weapon previously unknown, and announce that the civilization know possesses knowledge of creating said weapon, complements of me.

As a god, I encourage growth mainly by technology as opposed to biological evolution, magic, or perfection of natural abilities.  Of course, some biological growth is important to gain a better understanding of technology, and I won't be turning away any true believers.  If I was to be the god of one of the Master of Orion civilizations, I would chose Meklars, Psions, and Humans, in that order.

Of course, everything I say is dependent on what the REAL boss says.  I hope I can be of use to the pawns, errr species.

Oooo, pick me!  I want immortal brain-in-a-jar leaders!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 13, 2008, 04:41:37 pm
You know what would be a terrifying race for someone to make?


Race:  Tribble
Plural:  Tribbles

These are small balls of fur that somehow eat and are never actually -seen- to move but are presumed to, somehow.  They are supposedly omnivorous.

Breeding Rate:32:68EP:  They breed.  That's it.  They just... breed.

Bumbling:2:2EP:  They sort of just bumble around.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 13, 2008, 05:06:26 pm
a1s, must your plantwe really have all those asterisks?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 13, 2008, 05:19:27 pm
I updated the species post again, now hyperlinked with some extraneous descriptions cut out to save on character count, so I could include Shikogan's species.  It's about 37000 characters, which doesn't give me room for Gods.  I'm not quite sure what to do about that.  Any ideas?  I knew I should have reserved three posts.

Shikogan - I shuffled the Ahkarii around a bit, and added breeding costs, and now they're 1 point over budget.  I can cut it out of somewhere, but I'll let you make a decision.  I subsumed your psychic ability into one area (molecular stuff, hence heat/cold and some movement), but if you want telepathy you'll need to buy that separately.

Speaking of which, future reference to all.  There is no one general 'Psychic' ability.  Psychic powers fall into a few catagories - Telekinesis, Communication, Sensing, Mind Control type stuff, maybe some other things.  If you want them, you have to pay for each one.  No standard here, but be consistent.

Draigh - See above.  I thought from the way you wrote your psychic abilities that the "General Strength" part was the psychic point total, and each of the abilities were where those points were spent.  I get the way you described it now (reminds me of the old GURPS psychic rules), but I just think my way is simpler.  If you want to reshuffle your points, PM me or post.

Duke - One idea, the colony could go feral like The Blur, and I'll take over for them as a crazy powerful predator unique to the area.  Two separate species would definitely be too much trouble.

Iituem - Changed up the Yrb a bit, let me know etc etc.  Shikogan's Ahkarii need to be added, and Sean has dropped out, so the Mii'Ari are superfluous.  I'll take over the map once we get started, thanks again for the big help.  On the subject of maps, I've been considering making the current continent just one on a larger world, but I'll worry about that once it's clear we need the space.  Remember, the world/continent still needs a name!

penguin - The *Plantwe* need *asterisks*.  Many *bubbles* enjoy the *sauce*!

Gods - I kind of intended the Gods to be for lazy, unresponsive players, but I see now there's some initial interest to say the least.  Basically, a percentage of each species' population worships a god (or different groups will worship different gods - yay conflict), and all your worshipers count together.  Worship percentage grows mostly based on turn events - if you lend your power to a species' attempt to do something, and things turn out spectacularly, people take interest.  In rules terms, PP spent are added to the species' d100 roll to do things, like abilities, or subtracted, if a god acts against a species (in either case, it isn't always a straight 1:1).  Worship can also grow from players spending points on organized religions - buying spiritual ability amplifies the worshiped god's power.

As for getting you into a collected post, well...  We'll figure something out.  Just to make sure, there's-
Gantolandon - Lukut Cush Lhac, angry amoeba god of unity, flesh, and growth.  My frogs will love you.
Asheron - Nevon, dragonchick god of lava, curiosity(!), and invention.  Pig blood for the lava god!
EuchreJack - Formless (yet) god of technology and lightning (one sphere left).  I don't remember it being spelled EuchreJack, but I appreciate the reference.
chaoticag - Formless (also) god of sins, lust, and cheese.  If you're still active.

Anybody else?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 13, 2008, 05:21:26 pm
I should probably ramp up this god to really be like the character it's based on, but I'd rather be an angry male monkey with lighting shooting from his hands.  Sorry.

I'll also be god of Shiney Things!


Oooo, pick me!  I want immortal brain-in-a-jar leaders!

Spoiler (click to show/hide)

Very well, your wish shall be granted!  Anyone else wish to devote worship towards me, or do would you rather bow down to my chosen species?

As far as interpreting my will, did you have any ideas?  I'm thinking one way of communication is for the religious leader to drink a foul mixture of alcohol, scum, jalopenio peppers, and other things, with the mixture conveying the message.  Then, the religious leader will vomit out the mixture, and read the vomit to determine my will.  Ha ha ha, feel the pain!    ;D

Gods - I kind of intended the Gods to be for lazy, unresponsive players
Oh, don't worry, I'm very lazy and unreliable, errr, I mean very skilled at the art of manipulating events, to the point where I SEEM lazy and unreliable.  Errr, I've already planned out exactly how this game will run already, so DON'T QUESTION MY DIVINE DECISIONS (unless you're running this thing, in which case I slightly lower my head in respect, out of view of the other players).

In regards to the Gods, how about starting a new tread for them?  Lots more room that way, and it makes it seem like they aren't actually doing anything.  Some players might even restrict themselves to not looking at the new thread, and only seeing the results in this thread.  Just posting the results in the species section without any explanation would be pretty accurate.

My name is also the conjunction of the game Euchre, and the card which is either the highest or the lowest when two people are playing, depending on the suit.

Ack-I-ZAR, that so sounds like a Paranoia (the RPG, not the mental state caused by the RPG, among other things) name.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 13, 2008, 05:57:58 pm
So will we be getting this started soon since you took the "needs players" part out?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 13, 2008, 06:38:18 pm
Quote from: Aqizzar
penguin - The *Plantwe* need *asterisks*.  Many *bubbles* enjoy the *sauce*!

What smell does an asterisk have, anyhow?


Yrb mod is fine, my laptop died and took my master copy of the map (with layers) with it, so I'll update the map manually to exclude the Miis atc.


Edit:  Also, world names tend to be quite simple for the worlds themselves.  So... 'Earth' was based upon the concept of soil.  How about 'Roam'?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 13, 2008, 06:45:03 pm
*contemplates the possibility of Umgran becoming immune to, then eating radioactive materials*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 13, 2008, 06:50:25 pm
Fifty turns down the line...


Umgran:

Digestion: 50 [150EP] - Umgran can digest all forms of matter.  Their guts are now a form of annihilation plant.  They pee neutronium.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 13, 2008, 07:05:15 pm

 It seems my species was not moved. Right now, they would drown in a great deal of confusion.

 Perhaps get them to the land?

 Also EuchreJack: You choose a species with an inferior shock? The Shrike, upon hearing of this deity, put away the thought of such a deity choosing such a creature over them. They choose to worship the lightning instead.

 
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on September 13, 2008, 07:10:22 pm
Quote from: Aqizzar
penguin - The *Plantwe* need *asterisks*.  Many *bubbles* enjoy the *sauce*!

What smell does an asterisk have, anyhow?
it's smells like *happy spices*, *Camper*!  :-\

more seriously though, the asterisks get old, they have been more and more phased out in later posts.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 13, 2008, 08:04:47 pm
Fifty turns down the line...


Umgran:

Digestion: 50 [150EP] - Umgran can digest all forms of matter.  Their guts are now a form of annihilation plant.  They pee neutronium.

Reptiles don't pee.  They dump everything out at once.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 13, 2008, 08:07:16 pm
As far as interpreting my will, did you have any ideas?  I'm thinking one way of communication is for the religious leader to drink a foul mixture of alcohol, scum, jalopenio peppers, and other things, with the mixture conveying the message.  Then, the religious leader will vomit out the mixture, and read the vomit to determine my will.  Ha ha ha, feel the pain!    ;D

Err, how about using concentrated electrical shocks to set something on fire, then reading the flames.  Or having a mysterious artifact to communicate with, like a crystal computer or some such.

Also, crap!  Double post!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 13, 2008, 08:24:46 pm

 Fifty turns down the line:

 Hunters organ (50) 150 EP: The Shrike are a race of Thor gods. They can turn anything into a plasma just from looking at it cross.

 Limbs (50) 150 EP: These limbs can control minute amounts of matter, as well as cut most substances and crumble rocks in their hands.

 Breeding (50) 150 EP: You see that little thing? There is now a legion. Rabbits look at this creature in envy. Every moment of this creatures life is devoted to one action: Shag.

 
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 13, 2008, 08:56:16 pm
but if they spend every moment doing the "shag" they wont have enough time to look cross at things, or crush them in their hands!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 13, 2008, 09:02:16 pm
but if they spend every moment doing the "shag" they wont have enough time to look cross at things, or crush them in their hands!

 Thankfully:

 Multitasking 20(30): This creature can do a few different tasks at once.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 13, 2008, 09:34:58 pm
Second Post updated with Gods.  I left out chaoticag since he hasn't posted again - if you're still interested chaoticag just PM or post and I'll put you in.  Nobody's worshiping anything yet.

Aside from some clarifications from Shikogan, Nilocy, and maybe Draigh, we're ready to go.  The map needs a quick update - I'll get it momentarily.  For the at least the first turn populations and worship figures will be abstract, until I figure out some population growth and faith systems.  Other than that, there's nothing left to cover.  EDIT: One other clarification - Duke, you asked for I/K 19 for your location, but it's pretty crowded in there.  Anywhere else you'd rather be?

Consider this the Official Lead-In for Turn 1.  Turn posts can look like this-
RP Stuff, as much or little as you want.
Spoilered: Whatever actions you want to take.
Spoilered: How you want to spend unused points.

I'd prefer if points are not spent in advance, since I'd have to generate totals and figure out how you want them distributed.  You say what you want to do, I dole out points, you spend them and described your next actions, and on it goes.  A system will work itself out.

So... I guess everyone who wants to can get started.  For this first turn just describe where you are, and what you want your species to be doing in general.  Big events, migrations, settling in, drives toward inventions, major mutation, whatever you can think of.  See the old threads for examples.  Gods might want to wait for their chosen to make their moves before deciding how you want to favor them, but I don't presume to boss gods around.  You don't have any PP to spend, but I'll take your godly wills into account.

There are no special events in play, the sun has turned from green to it's natural orange again, the world is warming up to a temperate climate, the funguslands have receded to an equilibrium, and the skies are clear.  Whatever you want to be doing, do it.  I'll consider Turn 0.5 over on Wednesday-ish (we're worldwide, and I live at night), or after everyone posts, whichever comes first.  Then, it's officially Turn 1.  Viva!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 13, 2008, 10:35:18 pm
Ottati looked rather satisfied.  Wars had been fought.  Lives had been lost.  But the Nahuantl were finally unified, by a prophecy written in the sky.  However, there was still land not held under their sway.  In particular, the fungal forests to the northeast and the island  across the eastern river, Chiloq, struck her fancy.  She decided she would soon convince the hegemony to send some colonists there to pave the way.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on September 13, 2008, 10:59:43 pm
okay for clarification Aqizzar just take one point off psychic abilities and change it to telepathy that every race can understand. i also change my hexes to V-8, V-10, U-9 and T-10
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 13, 2008, 11:32:22 pm
Hm, not much to RP about if I don't have anything remotely resembling civilization. But if I understand the rules correctly, I need to wait until next turn to spend points, because I gain them at the end of this turn.



The Chibor couldn't really form a society yet, but they know and can convey two emotions: fear and hunger. Therefore they look at everything in reference to these two emotions.

The Chibor surrounding the fungal forest were curious as to its properties. They used the usual approach: was it to be feared, eaten, or left alone? Small swarms of Chibor adventured deeper into the forest to see what it was.

Other Chibor have taken special notice of some creatures in the bordering areas. The flying creatures seem safe to be around, even if they're a bit hard for the Chibor to understand.

The other creatures are also harmless. Although strange, they show no interest in killing Chibor, but do have a tendency to guard areas of plants. Luckily for them, there are few patches of food on the border between their territory and Chibor territory.

Spoiler: Tasks (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 13, 2008, 11:52:56 pm
It is eating season again, like every season, and the Umgran are eating anything they can get ahold of. If it is too big to eat whole, they squirt their acid on it, and then drink it. That is how they live... for now...

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 14, 2008, 02:35:26 am
Thanks guys for the quick replies, it got me into writing gear, and now I'm more confident in carrying this thing onward.  This is going to be just fine.

Put up the new map, and reduced everybody to four regions, just to be fair.  The Shrike migrated, and the Jhiar'd and Plantwe lost their colonies.

By the way, since me and a1s got cool new symbols (thanks again Iituem) does anyone else want a special icon?

Duke - Since that valley is too damn crowded, I put the Shrike on the north side of the pass.  I hope that'll work for you, say so if not.  I guess they went through the Kadesh to get there, somehow.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on September 14, 2008, 04:40:24 am
i wouldn't mind one, actually heres the link to it. If its too much trouble dont bother

http://www.mediafire.com/?sharekey=41b9eee9a3d3dc07d2db6fb9a8902bda

Anyway i posted a nice RP for my previous post but it didn't save thanks to my dodgy internet; so ill just say that it was scouting for other signs of intelligent life and for possible habitats that the Ahkarii could reside in, in the future.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 14, 2008, 05:46:26 am
Woo! Turn time! Although it'll be hard to forget those colonies. Since my previous roles really really really depended on them, i had a religion and all such... And tbh its annoying that i've lost all that work tbh, we had like 4 wars over those colonies... and i was going to go to war with the other two! I'm no where near the other creatures, just Non and A1s, so it really wouldn't matter if we had extra colonies in this section, cause we'd (I'd) be fighting everyone and most likely be too tied up to do anything else about it. What does everyone else think? I'll be happy to give them up so long as everyone agrees that i shouldn't have my old ones still in contact.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 14, 2008, 05:56:22 am
Alright you'll get the magma vent colony back.  Bear in mind that there's not many bugs actually living there, and they need support from the rest of your civilization since there's no food.  I'll update it with the map on the turn change.  a1s, if you want your fifth space back I'll allow that too.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 14, 2008, 07:21:04 am
 The Shrike were different. There was the faint sense that they should be in the water, but their limbs would not carry them as well. As fluidly as they moved through the water in the past they were doing now on the land. Creatures fell to their hunts, and they danced during thunderstorms. The skies were warming, making their survival much easier.

 They were also taking interest in new food sources, particularly the reeds that grew on the banks of this river. The plant itself was somewhat bitter, but it's seeds were okay to eat. The shrike still considered this a hunt, and started to eat more of it.

 The long hunters found strange surroundings. To the north was scrublands, between the plains and the deserts. Many strange animals hunt there. Along the border was a strange fungus forest, which the Shrike knew was slightly odd. They still ate some, just becase food is scarse.

 To the west was some rocky mountains. They were not particularly tall, but they had a lot of sharp boulders. They were confused at the heat from some of the rocks, but left it alone. They detected nothing with their hunters organ.

 To the South and East were the banks of the river and the small lake it fed into. The far sides were sheer cliffs, which would be problematic for the Shrike. They were surrounded by hostile features and not much to hunt.
Spoiler: Actions (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 14, 2008, 08:33:31 am
Cool rain spattered down upon the forest, dripping through the thick canopy as heavy droplets to crash upon the leaf-strewn floor.  Nestled amongst the leaves, hidden by them in places, mats of dull cream fungus lay digesting the fallen leaf matter over a period of hours.  Small furry creatures scuttered along the floor, occasionally picking up a fallen nut or berry and munching on it before scurrying onwards in search of more food.  The everpresent chatter of insects filled the ears of the creatures, though they were long since used to the noise.  A deep, wooden smell permeated the forest, that thick and yet not unpleasant scent of casual rot that had a *Plantwe* been present might well have been described as *loamReturn*.

All this could be witnessed by any who ventured here, but amidst this arboreal paradise ran a stream of silent thought, party only to the one who thought it.  Raindrops splattered upon the fungal mats.

Code: [Select]
[Object~Touch.Motion]
[Object.Small++++]
[Object.Small++++.Temp-]
Define:[Touch.Motion.Temp-]
[Wet]
Define:[Small++++.Wet]
Define:[Rain]
[Rain.Exist]

By the time this cycle of thought had been completed and passed amongst the miles of fungal mats to be confirmed, the month of monsoon had come to an end.

Code: [Select]
[Rain.NotExist]

Occasionally, a small furry mammal would try and nibble at the patch of fungus.

Code: [Select]
[Object.Motion+]
Define: [Object.Motion+]
Define: [Entity]
[Entity.Small~Touch]
[Entity.Small~Health-]
Action: [Emit]
Emit: [Aversion]
[Entity.Small=Averted]

The small furry mammal wrinkled its nose and turned away.  It did not taste unpleasant, but for some reason it felt unwise to eat.

The days stretch on and, far from the fungal heartlands, long strands of hypae gradually grow outwards through the forest until they reach its edge, perceiving for the first time a world without the ever-present canopy of trees.

Code: [Select]
[NotWet]
[Temp+]
[Food-]

Growing more slowly, but fed by the vast reserves of decaying matter being consumed within the forest, creepers of fungi extended along the grassy plains over a matter of months until eventually dipping into the river.

Code: [Select]
[Wet.Motion+++]
[NotRain]
Define:[Wet.Motion+++.NotRain]
Define:[River]
[Food-]
[Air-]

The fungus continued to grow along the banks, continuing along the river.  Meanwhile, events began to occur within the heartwoods.  Some of the small furry mammals were overcoming the compulsion not to eat the fungal mats and were nibbling away at it.  Local thoughts cycled at comparatively lightning speeds, concluded at the site in less than a minute and amongst the whole in only a matter of hours.

Code: [Select]
[Entity.Small~Touch]
[Entity.Small~Health-]
Emit: [Aversion]
[Entity.Small=NotAverted]
Emit: [Aversion]
[Entity.Small=NotAverted]
Emit: [Aversion]
[Entity.Small=NotAverted]
Emit: [Aversion2]
[Entity.Small=NotAverted]
[Entity.Small=Touch~Entity.Small.Other]
[Entity.Small.Other=Motion-]
[Entity.Small.Other=Motion-]
[Entity.Small.Other=NotMotion]
[Entity.Small.Other=Object.Small]
[Entity.Small=Motion-]
[Entity.Small=Motion-]
[Entity.Small=NotMotion]
[Entity.Small=Object.Small]
[Object.Small=Food]
Action:[Consume]

The small furry mammals felt the strange feelings of aversion striking them again and again and ignored it, happily munching away at this new source of protein.  Why had they never tried this before?  It tasted so good!  One of the little creatures turned to look at its mate.  He seemed to be twisting his head at an odd angle, as if a small insect was bothering him.  The small furry mammal chirruped questioningly.  Her mate suddenly let out a loud, keening shriek and began to attack her, savaging her with his tiny teeth.  She bravely struck back, trying to defend herself against her insane mate, but began to move slower and slower until at last she could move no more and the breath and blood left her body.  Her mate began trying to attack a tree until his own wounds caught up with him and he sank to the ground and died.  The rest of the herd fled these strange occurences as small strands of fungus began to creep up to consume the bodies.

Code: [Select]
Define:[Emit.Aversion2]
Define:[Rage]

The message coursed along the fungal strands, even as far abroad as the river, and with it came all the implications.  A new potential source of food had been found.  It had been a good year.





Spoiler: Actions (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on September 14, 2008, 09:01:11 am
Shai looked out over the forests below him. In the distance he has spotted small colorful creatures scurrying on the ground. His senses told him they were more then just wildlife, but not by much. He would have to report them to the council, even if only because there were a lot of them. He continued scouting ahead and wondered if they could live here well. It would probably depend on the possible coexistence with those wobbly creatures down there.

Rotem reached the edge of the forest and entered the fungal lands. He grew up here but the fungus seems to have grown worse. He decided to see if there was anything to do about it. Maybe the fungi were not as bad as they seemed.

Chayim and his mate entered the surrounding forests, other Lanlar were following him. They also wished to carve out their own spot in the large world. And there was still so much to discover and to do. As he was thinking about it, his mate echoed in his mind. She had found a spot that looked promising.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 14, 2008, 09:18:29 am
The recent floods, falling prey to predators and upheaval in the heirarcy within the Jhiar'd had left two colonies lost to the environment. Of late the Heads had been discussing the increased hostilities along the borders and were becoming anxious to see what the Lizard folk and plants were going to do next. This prompted them to send large scouting parties into the enemy territory. The old wall that was being built along the eastern borders has long since been abandoned but hasn't been forgotten, more work crews are venturing out to find out what happened to the old colonies and the wall itself.

Meanwhile the increased need for more land to farm has spurred on the construction of new and better axes, and increased deforestation. Meaning sharper, more efficient axes are on the way. As before, the Heads have noticed the potential to use these axes as weapons, and have begun training so.

Expansion will continue as always, the Mothers now producing eggs at an increased rate.

After years of breeding and domestication the maggots are finally at home with the Jhiar'd, they continue to grow fat and feed the Heads well, while the edible fungas continues to grow in the large dark and damp silos they were planted in. When a lowly forager found an interesting plant producing seeds he returned home with it to see if it'd grow in the silos, to no avail it didn't. Then he tried outside, this time it worked. The new plant produced a small fruit that was very nutritious to Jhiar'd, but the outdoor farming methods have not been touched for a long long time.

The cult of Nevon, as its so called, has begun to raise some doubts, nothings happened for generations, and people are starting to believe nothing will ever happen. But, the sacrifice continues as normal.
My turn:
Spoiler (click to show/hide)

Edit: Aquizzer you might want to change the worship status of Asherons god. :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Sir Edmund on September 14, 2008, 11:15:56 am
A herd of strange creature's walked
'tastie muds' came a hoot
'tastie muds?' returned a whistle
'tastie muds!' came the hoot again, a couple of the creatures slowely went vaugely in the direction
of the sound. After about 5 minutes and several wrong turns they got to the source of the sound. a single Ammp lay in a rather large pit of mud rolling about and blasting mud about with its small head. The lead new arrival dipped his head into the pud and took a good swig.
'TASTIE MUDS!' it called with both head's spreying a fine mist of mud and mucus.
the other Ammp's took up the call and started to explore, it was a semi dry Ox bow lake next to a river.

More Ammp arrived over the next few day's until there were about 30 of them. they hooted and whistled and grunted about where would be the best place to build there warren. It was decided that they should dig it in a small rise about a minute away. They got to work some digging and some brining water from the river to the dry lake and some more gathering the ever needed plants that they would need to survive.

After some week's of work the place was completly changed. hidden tunnel's litterd the whole area,
The ox bow lake was no longer a lake but more like a muddy paddy field with line's of young but
thriving plants. next to the field in a small muddy dug out were the majority of the Ammp's who were genrally being quite content rolling about and occasionally spreying water or mud at each other. Every so often an Ammp would rise and tend it's salad bed or just go for a wonder round the area checking for anything new or intersting.

It was one of these more curious Ammp's that found something interesting. It wasn't quite sure what it was but it was eating the young plants and it was very big, and had nasty pointy bits on its head. The Ammp let out a hoot of despair and alarm. a minute later the small comunity of Ammp had assembled a respectable distance away from the large creature, the large creature did'nt pay much attention. The lead Ammp let out a hoot and the Ammps swelled in size as they filled them selfs with mud and water. the lead Ammp let out a grunt this time and the Ammps charged, blasting the creature with mud or water and nipping at it's ankels. The creature reared as it was blinded by mud, the Ammp pressed on pushing the creature back. after a few minutes the creature bolted, the Ammp's chased it for as long as they could be botherd then went home to asses the damage.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 14, 2008, 11:36:58 am
Nevon had slumbered for too long. She breathed in deeply, embracing the warm, lava-heated air.

She once again awoke in the minds of her faithfull. The worshippers who were still faithful and who did not doubt were few, but they were still with enough. The phoenix will rise from the lava!

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 14, 2008, 11:47:59 am
Aqizzar: I updated my actions with some numbers, check that out.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 14, 2008, 04:52:31 pm
Wow, that was fast.  All that's left are me, a1s, Gantolandon, and EuchreJack.  I have double shift and then class in the morning, but if they get their turns in soon enough, I might be able to end the preliminary turn Monday night.  Some comments-

Note about colonization attempts – until I think of a good population mechanic, this is all abstract.  I'll include percentages for how much of the total population makes it to a new colony, but this is just for my benefit until a more precise system is made.  Same goes for worship until I have actual population numbers to work with.  A point to remember about colonizing efforts - trying to colonize multiple regions in one turn gives a difficulty penalty to all of them.

Asheron/Nilocy - Yeah, I figured the Jhiar'd are worshiping Nevon and vice versa but I forgot it was official.  I'll update the list post and factor that in.

Draigh - You've actually got just 5 EP left (5 went to breeding), but since you've been a good sport, put in the effort, and I confused things, I'll waive the difference.  After a turn or two of EP modifiers, the bonus won't matter.

Iituem - I'm going to subsume those explorations and colonizations into a few rolls.  Should work out fine.  I like the fungus brain.

EDIT: Slight update to list post.  Nilocy, I combined some of your traits for simplicity like we agreed, but you and NonAnon are overbudget.  If either of you want to chop out some points somewhere, PM me, or I'll just consider you in debt for the time being.  You'll be back up to speed by Turn 2 I'm sure.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on September 14, 2008, 05:10:51 pm
Aqizzar: Do I have any PPs from my devoted Kadesh?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on September 14, 2008, 08:34:03 pm
It observed more...

The fleshlings have seen a glimpse of true unity. Even then their simple, divided minds couldn't comprehend what they saw. When they touched each other, their first reaction was to cut off the contact in panic. They also seemed to protect some of their thoughts with amazing fervor, as if they didn't want to let others hear it. Most of them were just parts of knowledge which they used to gain advantage over the others. They even had a word for it: "secrets". Some just would endanger them somehow, if revealed.

Poor flesh-things! Even now they could think only about conflict and strife. How could they achieve unity if the only thing they cared about was superiority over every other? No, they must learn cooperation... But how to teach them?

Lukut searched for an answer. It scanned minds of "Kadesh". What did they fear the most? It seemed that other, more hostile fleshlings were their bane. They couldn't fight the menace from the air and water alone. However, there were nothing Lukut could do. Smart fleshlings, however, could. Some of them begun to wonder: if they could make peace with the worms, couldn't they do this with more powerful creatures?

The entity begun to probe the minds of less intelligent fleshlings inhabiting this world. Most of them were inadequate. Some knew cooperation but couldn't do much against the predators. Others were too vicious. But some were hunters themselves, but ambushed their prey in packs.

Soon Lukut begun to send to the mystics some mental images. They included visages of animals it found domesticable. And where to find them. It was not veru much, but could make all the difference.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 14, 2008, 10:48:05 pm
As far as interpreting my will, did you have any ideas?  I'm thinking one way of communication is for the religious leader to drink a foul mixture of alcohol, scum, jalopenio peppers, and other things, with the mixture conveying the message.  Then, the religious leader will vomit out the mixture, and read the vomit to determine my will.  Ha ha ha, feel the pain!    ;D

Err, how about using concentrated electrical shocks to set something on fire, then reading the flames.  Or having a mysterious artifact to communicate with, like a crystal computer or some such.

Also, crap!  Double post!

Euchre gazes down on the world, and examines the races.  Ah, the Shrike are quite powerful in the use of Lightning.  Very good.  Perhaps they will worship me.  However, perhaps they will rely too much on their natural abilities, and grow arrogant.  Perhaps they will be contacted later, if they prove willing to pursue technology and shiney objects.  (I'm willing to have multiple favored species, but I have to go with the person who responded first initially.  We'll have an opportunity to examine each other closer in the future.)

Ah, there seems to be another species with Lighting ability!  It's weaker, so they won't be as arrogant.  Now, to probe their thoughts.

Ha Ha Ha, Wonderful, Wonderful!
It seems one of them had a strange dream, about a brain as a leader.  He doesn't know what it means, but I do.  I'm very pleased, and will favor the Nahuantl.  Now, to observe this individual, and make myself known at the opportune time.  I shall call him my Chosen One, until this species gets a proper language going.

A little while later....

The Chosen One, who is currently a scout, has gathered some strange green vegetables.  After observing several animals eat the vegetable, and not having any other provisions except the meat of a small rodent, this scout decides to risk eating the vegetable.

The vegetable burns, but is satisfying.  However, three of the vegetables seems to be one too many, and the scout starts puking, which hurts more than eating the vegetable in the first place.  Strangely, the seeds and other food seems to create something that looks like the motions for fire, though it's very hard to tell.  Intrigued, the clever scout builds a fire on the spot, using it's shock power to start the blaze.

Suddenly: A monkey appears in the flame!  And it's gesturing towards the scout!

First, it communicates that it's called Euchre, and it wants to be friends!
Secondly, it indicates to put the meat on the fire.

A few minutes later, the monkey tell the scout to remove the meat, and consume it.  While the scout is hesitant, it doesn't want to offend a monkey it just met, especially one who appeared in flames.  Strangely, the meat tastes better!  Much better!

The monkey nods in approval and vanishes from the flame.
(See, we met in the middle!  Quite a victory, considering my godly status and all!  Don't worry, if this offends you, I'll take a way the vomiting jalepeno part in the near future.)

Spoiler (click to show/hide)

(Nonanonymous, feel free to elaborate on this.  I can only do limited things for now.  I'm afraid it'll be a while before I can smite your enemies with lightning.  Also, ask me about defending against psionics when they start bothering you.  I can't have my chosen species fall under somebody else's control  ;))
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on September 15, 2008, 01:34:33 am
okay just had a brainwave and changing my turn and adding RP to it

Spoiler (click to show/hide)
okay turn down here
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 15, 2008, 07:40:08 am
I have a little skill when it comes to basic models, so I wrote up a little excel sheet here (http://webzoom.freewebs.com/iituem/popgrowthcalc.xls) to deal with population growth calculations.

I've subsumed all aspects of breeding into a single score of Breeding Ability (I wrote a longer sheet that took into account life expectancy, breeding ages and litter size, but it was unnecessary and I ran into a stumbling block at gestation periods, so I went for the simpler abstraction).  This generates a raw growth figure (roughly equivalent to 10% or current pop per BP) which is then modified by food avilability, predation, disease, civic provisions (shelters, nurseries etc) and other factors, then finally fate (a d100 roll).  Fate and avilability of food have the greatest weight, followed by predation, disease, other events and civic provisions in that order.  Full details are within the excel spreadsheet itself.

If you like, I can add a battle simulation sheet to it as well.  Colony success/failure can probably be determined by a simple d100 roll modded by civic advances.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 15, 2008, 10:35:42 am
I have a little skill when it comes to basic models, so I wrote up a little excel sheet here (http://webzoom.freewebs.com/iituem/popgrowthcalc.xls) to deal with population growth calculations.

I've subsumed all aspects of breeding into a single score of Breeding Ability (I wrote a longer sheet that took into account life expectancy, breeding ages and litter size, but it was unnecessary and I ran into a stumbling block at gestation periods, so I went for the simpler abstraction).  This generates a raw growth figure (roughly equivalent to 10% or current pop per BP) which is then modified by food avilability, predation, disease, civic provisions (shelters, nurseries etc) and other factors, then finally fate (a d100 roll).  Fate and avilability of food have the greatest weight, followed by predation, disease, other events and civic provisions in that order.  Full details are within the excel spreadsheet itself.

If you like, I can add a battle simulation sheet to it as well.  Colony success/failure can probably be determined by a simple d100 roll modded by civic advances.

Damn man, that's great.  It's not exactly what I had in mind (of course what I had in mind can charitably be described as nebulous), but I can't thank you enough for doing all that hard work for me.  I've written too many responses to bother implementing it this turn, but I will for next time once I come up with some starting population numbers.

I'll have to look over it more later today and PM you with some commentary, but one thing I notice right now is - Is the Final Growth number what's applied to the total population of a tile?  Because even the example Shrike would be growing by half-again every turn.  I can see populations exploding out of all proportion in a few turns.  Perhaps Raw Growth should be scaled down, or given less weight?  PM me with minutia, I'll have some questions about how to actually use the thing (I don't think I've ever actually run Excel before).  I've also got some slightly different rules for predation defense in mind, I'll send that too.

General note to everyone - Just me and a1s have to post (no pressure).  I have more responses to write up - takes about an hour or so per person with the way I work.  Hopefully, I'll have it up late tonight/early AM.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 15, 2008, 10:51:52 am
Aye, numbers are meant to explode to a certain degree.  Because of the way food is set up in the calculation, they level out long before they reach the hypothetical maximum that food in a region can support.  Bonuses for being far below the food limit and penalties for getting closer to it.

I also updated it (http://webzoom.freewebs.com/iituem/popgrowthcalc) to include a battle simulator, on the little tab marked 'Battles'.

Additionally updated with an Examples tab and a worked explanation of equilibrium in long-term biological systems (yes, trust the biologist to do that).  Breeding rate allows one to colonise areas faster, it does not necessarily allow one to colonise better.  Overcolonisation of an area will lead to cycles of steady growth followed by 'lean' years (or 'outright famine' years if you're Chibor).  Perhaps people might consider investment in granaries against this sort of misfortune?


Oh, and a bit of advice to Penguin.

Spread.  Spread far, spread wide, because if we use this your lean years are going to hurt.  On the bright side, you'll be able to colonise areas ridiculously quickly.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 15, 2008, 12:21:08 pm
So, if I'm reading that correctly... then my Umgran would have incredibly low growth, (which they do!) but would have lean years be so light, that it would barely affect growth as a total? And that is assuming that they reach their max sustainable population food-wise, before I can evolve them to be more efficient... Slow but Steady?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 15, 2008, 01:48:56 pm
Actually, I ran a couple more sims and Umgran were still getting weirdly steep peaks and valleys, so I've adjusted the gradient on Food values to account for tenths of food consumption rather than fifths.  It runs quite a bit smoother for everyone now.

Edit:  Amusingly, in one of the sims the Shrike actually settled at a perfectly sustained population of 50625 every turn (birth rate = death rate).  This is without the variation imposed by dice rolling, however.  I'm beginning to suspect some sort of Logan's Run style population control in that situation.

Also accounted for missile/melee weaponry in the Battles section.  In a Missile/Melee confrontation, missiles get one free attack before full combat starts, after which both sides must use melee weapons.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 15, 2008, 04:21:52 pm
The math part of it melts my brain... But I really like the way it calculates. It seems very appropriate... Besides, even IF the chibor out-number me 20 to 1... wee acidic rocks? We will burn that bridge when we come to it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 15, 2008, 04:27:03 pm

 When it gets to the mid-levels, can I have my Shrike start fires and/or melt softer metals with their electric shock? I would imagine it would effect fire-making/Metallurgy rolls. I mean, it would be prety mundane if level 50 would be around what we can do in the modern times. Perhaps Humans could be the level... 35-40? Thus an easier sense of scale.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 16, 2008, 08:11:09 am
I have this terrifying image, now, of Shrike cults where several of them gather in a ring and summon up a thunderstorm.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 16, 2008, 11:05:03 am
Asheron, what exactly will your deity be able to do for the Nevon worshippers? Set stuff on fire I hope, and smelt me some metal!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on September 16, 2008, 12:21:28 pm
comments and such:
a1s, if you want your fifth space back I'll allow that too.
yes, please.

I have a little skill when it comes to basic models, so I wrote up a little excel sheet here (http://webzoom.freewebs.com/iituem/popgrowthcalc.xls) to deal with population growth calculations.
in the old games it was announced that the hexes had their populations capped by the availability of food (an odd figure of 100'000 per food point was given. odd because of how different all the species are, both specifically in size and just in general), so if you could somehow incorporate that (as a curve), that would be great. If not, then we can just assume these are the rules of this game.

the turn:

Bigtwig had what you would call a scientific mindset, he had earlier turned down an opportunity to become a junior *Smartstalk*, to join the scouts, and see for himself the strange creatures of the north. And now this hasty decision seemed to be paying off- yesterday they caught a live Jhiar'd (known a *bugPlant*, as they seemed to posses simple civilized structure, like real *Plantwe*) worker in the forest they were staking out, and he would not cease to be amazed by it. First of all the silly creature seemed to communicate using vibrations, a medium that was so easily distorted in absence of hard soil, that could be one of the reasons these creature haven't developed a proper civilization, the other being that they lacked roots, and had to forage for food all the time. They also seemed to create large structures out of soil, no doubt to deny criminals sunlight, and in frighteningly large quantities. *bugPlants* had developed the stick on their own, but it's not very sharp and possessed a flat stone on the end, which Bigtwig guessed was for throwing, however loosening the stone (which came fastened for transportation) took far too much time in combat conditions, so he designed an improved version for the consideration of the *Smartstalks* at home. The final discovery didn't seem quite important to Bigtwig, but he mentioned it anyway- *bugPlants* would talk to an invisible creature that seemed to be responsible for magma eruptions, and general cunning, they couldn't sense if the creature was listening (as they would do this quie often and nothing ever happened), but from what they say it's very powerful.

The Plantwe of U25 try moving to higher hills, where they throw any fungus patches down the slopes, having been born there the local Plantwe are very reluctant to give up their homes. (BTW there were some large animals who defended the Plantwe from attack there, I'm assuming they were killed by the fungus too?)

The cult of the *birdsmellNot* was slowly going downhill, lacking any clear proofs of their ideas (less thean a thousand remained, most of them from the old generation)

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 16, 2008, 03:47:16 pm
When it gets to the mid-levels, can I have my Shrike start fires and/or melt softer metals with their electric shock? I would imagine it would effect fire-making/Metallurgy rolls. I mean, it would be prety mundane if level 50 would be around what we can do in the modern times. Perhaps Humans could be the level... 35-40? Thus an easier sense of scale.
I have this terrifying image, now, of Shrike cults where several of them gather in a ring and summon up a thunderstorm.
Asheron, what exactly will your deity be able to do for the Nevon worshippers? Set stuff on fire I hope, and smelt me some metal!

I like all of these ideas.  Duke - I'll count Metallurgy as a separate ability, but include the electric ability (probably reduced) to metal-related actions.  I'm not exactly sure why it would work (controlled flat shorts I guess), but it's stylish enough that I'll go with it.

Consider that a general rule - if something sounds really cool, I'll probably find a way to allow it.

I'll try to write up what I can (pretty much finished actually, but I want to post turns all at once), but I've got some classwork to do.  The only real stumbling block now is I have to think up and write my own turn.  Because of the flaky way I work, it takes a while to write these things, but it's coming along fine.

On that note, I'd like to make a humble request as your GM.  This isn't a rule, but if everyone could limit themselves to three general actions a turn, that'd be super.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 16, 2008, 04:44:06 pm
Just read your post a1s, like your style. But if it was a worker/warrior/pioneer/mother you captured they won't be able to use the vibrations. Thats left to the bigger Heads. And theres very little chance of capturing a Head cause they're usually so busy hiding from other Heads that they'll never come out of the nurseries. So you can't really get this from a captured bug tbh. But you'd prolly hear them coming from the bug colonies. Sorry to nit-pick, but in the interest of RP i thought i should point it out :)

Three turns sound fair enough for me, i was wondering when you'd impose a rule like that :D
Oh yeah, I was just reading the first post and I think we should decide on the planet name now. Players should list a series of entries here, and then we can have a mini vote on it... ok?
Entries:
1. Hazoor. (Name of the Jhiar'd earth. Only reasonable to assume they'd call the planet after their own land.) [Nilocy]
2. Orbisterrarum [a1s]
3.
...
Just list them in your next posts or what ever.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on September 16, 2008, 05:12:19 pm
*landWholeness*!

seriously though, isn't it called Pangaea?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 16, 2008, 05:43:51 pm
Pangaea isn't the name of a specific place, but the name of a geographic pattern... Any planet with only one solid mass of land could be said to have a pangaea.

Pan- as a prefix is derived from the Greek παν which means 'of everything', 'all' or 'involving all members' of a group.

Gaea, meaning Earth in Ancient Greek

so Pangaea just means "off everything earth, or all earth, or with a bit of semantics "One Earth""

Imo just call it Terra (for earth) or Sol (for sun) or even more cheesy sounding... Terra-Sol (One sun, One earth)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on September 16, 2008, 06:14:45 pm
all-earth... That sounds like quite a good name for a homeworld...
"Orbisterrarum", or something.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 16, 2008, 07:00:43 pm
Imo just call it Terra (for earth) or Sol (for sun) or even more cheesy sounding... Terra-Sol (One sun, One earth)

Tuv, this is a binary system.  One star is a conventional class G (Like our Sun), and the other is green, only noticeable during eclipses, and expedites evolution.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 16, 2008, 11:17:23 pm
because there are so many ways for these just-now evolving species to tell the difference between a binary star system, and it just simply "changing colors"?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 17, 2008, 06:38:33 am
because there are so many ways for these just-now evolving species to tell the difference between a binary star system, and it just simply "changing colors"?
Hmm, you do have a point there Tuv.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 17, 2008, 02:54:30 pm
Tuv, this is a binary system.  One star is a conventional class G (Like our Sun), and the other is green, only noticeable during eclipses, and expedites evolution.

...Really?  I mean, right, yeah, binary star system.  Little green sun that makes things all wacky, big orange sun that does big orange stuff.

Pangaea is just a name I grabbed for lack of a better idea.  I do picture it as one continent on a larger world, as you'll notice there's no cold areas.  I don't know when or how that will matter.

Sorry this took a bit longer than I wanted it to (though exactly as long as I said it would), but I'm nearly done.  I just need to roll and write the results of my turn, then I can post the whole thing.  For completeness, here's my writeup.  In full disclosure, I told Gantolandon what I was going to be doing so he wouldn't have to wait for me to post my turn to do his.



"You know that you would not be in danger.  We are threatened, but you are strong."

"we can die   we die others die    we do not want to die"
"we die   we die before   we are strong but we can die"
"others can die    we do not want to die   we are strong"

"None will need to die.  Our dangers have always been ours, not yours.  You will be well protected.  They will be easy for you to destroy.  And then we can destroy your dangers."

"we ignore   we run   we hide   we do not want to die   why us"
"destroy dangers   dangers destroy   why destroy   we can run"
"we others more more   no more danger   we are strong"

"You want nothing else but food.  You know we have much food.  More food than you could ever eat.  We will give you all you want."

"food    dangers   we do now want to die  food"
"we can destroy   food   others   we destroy"
"we are strong   with food others are strong   destroy"

Jrag!gla used the reprieve to rest his mind.  Convincing such primitive wills was a painstaking process, if simple.  But the Herd needed all the help it could persuade, since the great Warpers fled back into the Fungus.  The long night had finally ended, and the Kadesh could move about in the air again.  With the air came the same dangers they had long known.

But the most important lesson Jrag!gla learned from the older Seers, those who had been found by the Great Form, was that things could change.  The primitive creatures.  The Kadesh.  The world itself.  And he would start with the Blur.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on September 17, 2008, 03:00:37 pm
about that one continent, you do realize that our "continent" is 500 miles across (the size of Britain*)? Is it a small planet, or are we in a really big ocean?

*well ok, it's actually several times bigger than Britain in terms of Area, but that is because ours is roughly square, while Britain is elongated. The length from coast to furthers coast is the same though...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 17, 2008, 03:03:32 pm
Well, back in ye olde days, the world was flat. So this obv isn't the full world (or I'm hoping its not). I am assuming there are other cont's somewhere out there. Will be fun when people make boats.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 17, 2008, 03:28:31 pm
We're roughly the size of France, which makes us a large island on a scale in between Greenland and Great Britain.  Since 'continent' is an entirely arbitrary division of land, it may be safe to assume that we are perhaps the same level of continent India was before it became the Indian Subcontinent (after knocking teeth with Asia).


Also, boats?  Boats?  Look at the number of psychic species out here.  It's more likely we'll be dominating whales and forcing them to carry us across the seas in their mouths.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 17, 2008, 04:18:35 pm
We're roughly the size of France, which makes us a large island on a scale in between Greenland and Great Britain.  Since 'continent' is an entirely arbitrary division of land, it may be safe to assume that we are perhaps the same level of continent India was before it became the Indian Subcontinent (after knocking teeth with Asia).

Also, boats?  Boats?  Look at the number of psychic species out here.  It's more likely we'll be dominating whales and forcing them to carry us across the seas in their mouths.

I was thinking of bunging an extra 0 onto the hex area.  How does that strike people?  Also, I'm so stealing the whaleboat idea.

Alright, for this turn, I'll include some semblance of the math I'll use to determine turn results.  I'll spoiler everything for size and meta-gameness, but for this first turn I encourage everyone to read the other results, to understand how I'm doing things.

Basically, I add together whatever abilities I think are relevant to the action, divide some if I think the situation warrants, apply penalties for hard stuff, include any bonus (or penalty) for godly influences, then add the result to a d100 roll.  I figure results on a scale of 1-200ish, since abilities easily push the total up.  I'll probably write out some actual result tables, but I'm making this sound more formal than it really is.  Most of this takes place in my head, and I'm flying by the seat of my pants.  The general rules are:  130+ great result – bonuses and joy; 130-70 > good result – significant benefit, some bonus;  70-40 > passable result – success at action, some benefit; 40-20 > poor result, marginal success with some problems; 20-0 > general failure, problems and penalties; 0 and lower > epic fail, wide reaching problems.  Note that everything has it's own natural consequences, and even great results will generate their own sticky issues, they're just outweighed by the benefit.  One thing I've realized is that this means even 20 points of applicable abilities renders a species immune to failure at it's preferred tasks.  I've used the same system for everyone this turn, but I'll need a new scale to keep things interesting.

EP Gains start at a base 10, add a point or two for successful major actions, lose a point or two for major failures in development related attempts, and add or subtract a point or two at random to mix things up.  (I roll a d9; 1 > -2; 2-3 > -1; 4-6 > 0; 7-8 > +1; 9 > +2)  You'll note from the results below, that this means more actions usually make more EP.  I will assess penalties to rolls for trying to do too many things at once, but activity is in your interest.

I'll try to give every species an issue to deal with each turn, related to what they've been doing.  You should endeavor to deal with these events – they'll usually have at least two obvious solutions, each with it's own weighted consequences.  I'll provide hints, but there's no right or wrong answer to any of them, and I encourage people to make up their own solutions.  And no, these are not 'balanced' in magnitude, and I don't pretend that they are.  Especially since they're based off major successes or failures, the extra 'punishment' of the Events may seem cruel – I never said this would be simple.

God rules are pretty freeform and simple for now.  You don't get events of your own to deal with.  Since I don't have any population numbers, I can't say how many worshipers you have, but there's not much worship going on yet anyway.  For future reference, actions and new converts tend to generate as much PP as stable belief.

Some stuff I'm sure people will ask about – Mountains and deserts receive penalties to settle colonies for most species, others will find different areas harder, such areas will also attract and support smaller colonies.  Doing anything in fungal areas is even more difficult, lots of natural abilities only provide marginal benefit, and success and failure are magnified.  Things like Farming and Organizational abilities work at half for founding colonies.  Natural weapons and defenses work on natural threats, i.e. predators.  Developed weapons and defenses work on developed threats, i.e. civilized species.  Because of the universal differences in strategy and motive, each works only half as well on the other.

I'll be updating the List Post a bit later today, new map should be up in a few minutes.

Species

Nahuantl
Spoiler (click to show/hide)

Chibor
Spoiler (click to show/hide)

Umgran
Spoiler (click to show/hide)

Shrike
Spoiler (click to show/hide)

Yrb
Spoiler (click to show/hide)

Lanlar
Spoiler (click to show/hide)

Jhiar'd
Spoiler (click to show/hide)

Ammp
Spoiler (click to show/hide)

Ahkarii
Spoiler (click to show/hide)

Plantwe
Spoiler (click to show/hide)

Kadesh
Spoiler (click to show/hide)

Gods

Nevon
Spoiler (click to show/hide)

Lukut Cush Lhac
Spoiler (click to show/hide)

Euchre
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 17, 2008, 04:31:32 pm
Wow. Thats amazing, I'm liking the way its written down etc. But it sparked off a little thought in my mind. We should keep a history of this somewhere on the interwebs? So you can follow the progress of each species etc? Or have you already got this down in word or something? And I also like the system your using, makes alot more sense now :D

Again, I can't say how happy I am your undertaking the behemoth of a task :D

Question, will you be announcing the new turn at a seperate point?

Edit: Oh, erm, I'll be fine keeping my stats as they are, that one little lonely point will go into tactics or something. How come I went over by so much? And you forgot to add my two new colonies onto the map. Sorry to be such a bother.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 17, 2008, 05:38:48 pm
Nahuantl
Spoiler (click to show/hide)

Actually, I intended this to be a culture ruled by warrior kings/queens to begin with.  My inspiration was a combination of the Skaarj with the Space Pirates from Metroid.  And as for the EP, eh, I'm clearly making up for it rather quickly.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on September 17, 2008, 06:25:14 pm
See you not where this world is going?
Whole continents being covered more and more by a strange fungus. Its spores reaching everywhere. Meanwhile, a Blur drone flies above. It spots a lone Kadesh in the pond. Its stinger lowered, it attacks.

Separation brings strife.
A snake-like creature devours a furry animal, only to be killed by a Kadesh nearby.

Strife brings death.
The snake's body is decomposing with enormous speed. Its skin cracks, exposing decaying muscles. The corpse bloats and releases gases into the air. Slowly, it begins to wear down, leaving only a yellowish bone. It turns into dust a while later.

Your bodies are flawed. Even now, they are rotting from the inside. Each repaired muscle wears them down. What will become of you in four seasons? Twenty? Eighty? What matters survival today, if you are going to die tomorrow?
An androgynous Kadesh stands still, as the sun runs wildly through the sky. Its skin becomes more dry with each passing day. Its muscles soften. Its eyes go milky, and some antennaes just hang, useless. Suddenly, it drops dead and decomposes as quickly, as the snake did.

It doesn't have to be this way. In peace there is strength.
A Burrower leaps high, startling a Blur drone, which attacks it viciously. The Kadesh nearby jumps to its defence, aided by various animals.

In unity there is life.
Somewhere below the ground, where earth is still hot, a large sea of shapeless, constantly moving flesh bubbles. It grows visibly, spreading via cracks in the ground, reaching surface.

Listen to your flesh... it knows...

From the vision of Glarg!gha

**

It learned fast. Probing their minds and bodies were not simple, but how fruitful. Their flesh was strange indeed. Even if nothing damaged it - neither the predators, nor the tiny creatures living inside - it seemed to rot from the inside when growing. Even with new influx of power, Lukut could do little with it. Could a little tinkering with it have some visible effects?

It had seemed so at the beginning. Lukut tried to rework the body of one of the Seers somewhat. Instead it brought only pain and death to him. Strange tumors begun to form inside his body. He died shortly after. It seemed this forms of life definitely were cursed, but by whom, Lukut didn't know. It knew it must act fast - for now, only a few Seers give it power and if they die, then what will it do? It begun to communicate with them, encouraging them to connect with it more and more...

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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 17, 2008, 06:56:16 pm
Insects. Fear. They were to be feared. The Chibor in one of the colonies were slowly being eaten alive, but none of them seemed to notice when they were getting slowly killed. Why? How could they not notice? Fiik could notice what they were doing. He had always been a bit odd, being pure green instead of green and yellow, and he had always been smarter than the others.

He knew now was the time to take action. He jumped up onto a stump and started calling out in chirps that the other chibors hadn't heard before, but they managed to understand some of it.

Fiik told them to attack the worms that were sticking to them. They sharpened their horns further than ever before and stabbed at the worms they saw on other Chibor. Their horns grew harder and sharper as they learned to fight.

They started naming things. The flying creatures are Lar. The two-headed things are Aam. The bugs that clung to them are Eni.

They needed further expansion. North, there was another strange forest. Some Chibor had seen it. These forests needed to be tamed or destroyed somehow. They lead to strange happening, usually bad. For now the Chibor would live there and eventually learn how to defeat the forests.

Fiik also told them to send out Chibor to closely study their neighbors.

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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 17, 2008, 07:51:01 pm
The rain fell, the larger creatures ate, the trees grew and periodically small furry mammals would drive themselves into suicidal rages.  Such as it had been in the forest for a hundred years, so it would likely remain.  Steadily, however, the network of generally unnoticed dull cream fungal mats spread outwards, claiming forest and river bank in a slow march of decomposition.  So it had done for a hundred years, following the trails of its exploratory tendrils, so it seemed likely to continue.

Yet a strange sensation came to the mats, unseen by the eyes of beasts, a signal at once familiar and unfamiliar.  The great mind of Yrb cogitated upon the strange signal until it came to the realisation, a year later, that the signal it received was the same as it broadcast to drive the [Entity.Small]s into their suicidal rages.  It mused upon this for a further few weeks before it realised that to know this, it must be able to sense it and to have sensed it from the [Entity.Small]s before.  So Yrb looked harder with eyes that were legion, studying the faint glow of the minds of [Entity.Small]s as it manipulated them; first with fear, then rage.  As it studied them, it studied also the [Entity.Large]s across the river banks and found similarities between the two, though the glow of the latter was much stronger than the former, the detail more complex, confusing and imperceptible.  However, after three years of careful study and adjustment, Yrb now could see within the diffuse glow of the minds it perceived the faint lines and curves that made up thought and the paths that some of the strongest and basest of them ran.

It came to perceive that the same paths would shimmer when [Emit.Aversion] was used, whilst different paths would burn when it made use of [Emit.Rage], and that this was true also in the [Entity.Large]s, save that unseen forces in the brighter minds repressed the forced paths and that more force was needed to overcome them.  It came to perceive that it could change the emissions it sent out, trying [Emit.Rage2] and [Emit.Aversion3] and with cautious observation it began to adjust its names for these things, observing the responses to its stimuli.  From ten years of cautious experimentation it came up with new names; Hunger, Satiation, Lust, Fear, Ecstacy and others, all the basest and strongest of emotion.  So things might have continued at this pace, had the catalyst of the fungal epicentre not driven fate forward.


Yrb extended fresh tendrils to a region where its senses had been cut off by the mysterious source of rage; a misgrowth had cut off a single Yrble from the whole for a short time; a mere thirty years*.  It gradually extended a tendril to connect; to its surprise (or the closest equivalent Yrb could experience) the Yrble retracted from the tendril.  Yrb extended the tendril again, the Yrble retreated again.  This continued a little until the Yrble extended a sole tendril, transmitting a single thought before retracting it again.

Code: [Select]
-[NotIntegrate]

Again, Yrb felt a sensation inaccurately described as surprise and more accurately described as the sensation of uncertainty that comes with a completely novel experience.  It cogitated upon the occurence quickly, limiting its immediate thought echo to the nearest neural colonies and simply transmitting the results to the rest of the entity.  Finally, after a few solid minutes of thought, it extended a single tendril in the same way, sent off a single thought and retracted it, awaiting a response.

Code: [Select]
[Integrate]

A few minutes later, the tendril reappeared.

Code: [Select]
-[NotIntegrate]

Yrb sent back its response.

Code: [Select]
[Integrate]
-[NotIntegrate]
[Integrate]
-[NotIntegrate]
[Integrate]
-[NotIntegrate]
[Integrate]
-[NotIntegrate]
[Integrate]
-[NotIntegrate]
[Integrate]
-[NotIntegrate]
[Integrate]
-[NotIntegrate]

Eventually, Yrb ceased communicated and plunged itself into deep thought, trying to understand the problem it had been presented.  Suddenly and inexplicably, the answer came to it in the form of a question.  A small, yet terribly fatal question, as it was the first question Yrb had ever asked.

Code: [Select]
[Why?]

The tiny Yrble's thought processes plunged into overdrive, instinctively understanding the question presented.  Having had to think for itself for thirty years, with only its own neural colonies to echo its thoughts, it thought thousands of times faster than Yrb, who had to bounce thoughts back and forth amongst the greater mass.

Three elements had to be invented, one following the other with increasingly destructive power.  A question necessitated an answer, but more than that this question required an explanation.  What was the explanation?  The Yrble desired something.  Yet the question of desire precipitated the next question:  Desire what?  The Yrble wanted to be.  Yet Yrb had never applied [Exist] to itself; the concept of existing within was novel to both Yrb and Yrble.  Finally, the application of [Exist] to oneself implied the existence of oneself, a self separate from the whole.  With three thoughts, the Yrble created a weapon of unimaginable power.

Code: [Select]
[Desire~Exist.Separate]

Yrb experienced sudden shock, trying to comprehend the idea of separate existence from a handful of verbs.  It could not.  It needed direct experiential data.  It tried again to extend and integrate with the Yrble, but failed.  Then it launched multiple tendrils, seeking to absorb the entity by force.  After a brief struggle, it did so.

A cascade of thoughts rippled across the entire Yrb psyche.

Code: [Select]
[Desire~Exist.Separate]
Define:[Exist.Separate]
Define:[Self]
[Self]
[Self]
[Self]
[Self]
[NotSelf]
[Self.NotSelf]
[Self~Separate.Notself]
Action:[Disintegrate]
[Disintegrate]
[Disintegrate]
[Disintegrate]
[Integrate]
[NotIntegrate]
[NotIntegrate]
[Integrate]
Action:[Integrate~Entity.Self]
Define:[Entity.Self]
Define:[Yrb]
[Integrate~Yrb]
[NotIntegrate~Yrb]
Action:[Destroy~Yrb.NotSelf]
[Yrb.NotSelf~Destroy.Self]
Action:[Destroy~Yrb.NotSelf]
[Yrb.NotSelf~Destroy.Self]
Action:[Destroy~Yrb.NotSelf]
[Yrb.NotSelf~Destroy.Self]
Action:[Destroy~Yrb.NotSelf]
[Yrb.NotSelf~Destroy.Self]
Action:[Destroy~Yrb.NotSelf]
[Yrb.NotSelf~Destroy.Self]
Define:[Entity.Multiple~Destroy~Entity.Multiple]
Define:[War]

Throughout Yrb, individual Yrbles began breaking away from the whole as the memory and identity of the first free Yrble began to spread, completely and perfectly transferred, to every single piece of Yrb in existence.  Suddenly the supermind was fractured into tens of thousands of pieces, each suddenly forced to think for itself, and think they did.  With no other echoes beyond their own neural colonies, Yrbles began to think at lightning speeds and eventually their thoughts settled into two camps; retain individuality or attempt to reconnect with the whole.  It was only a matter of time before Yrbles began to secrete waste chemicals upon each other, to set the small furry mammals upon each other, or attempt to starve others of nutrients if they either did not connect or to prevent them connecting.

Yrb had been sundered and in that sundering found civlisation.  With civilisation, as we all know, comes civil war.


Across the forest, nothing much changed, save that here and there patches of dull-cream fungus began to die out.


*
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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 17, 2008, 08:12:29 pm
Question, will you be announcing the new turn at a seperate point?

I guess so, since a couple people have already started.  That would-

Turn 0.5 Over!  Turn 1 Go!

No global events in progress, everyone just deal with what you get and what do what you want to do.  Updated the List Post with the changes and new Point numbers.  Can everyone see the map?  I was having some trouble with it.

No population or worshiper numbers yet, but I've got some rough figures jotted down, so at least I can keep track.  For reference, most species started with the mass equivalent of 20000 members per region (Chibor get more, Kadesh a bit less, etc.).  Me and Iituem need to hammer something out, the biggest problem being that I can't get his spreadsheet file to open and run properly in OpenOffice, nor do I really know how to use a spreadsheet.  There a tutorial for this stuff anywhere?

Iituem - Indeed.  My plan was to run everyone's numbers the same way, then append a scale modifier.  I.E. Chibor population numbers would represent 100 creatures or so.  If you got my PM, I hope you can talk me through some of this.  Apologies for being total noobsauce, but I'll need some help.

NonAnon - Warrior kings huh?  That's cool.  The tribes fractured anyway, and are fighting each other, but you can probably turn that to your advantage.  By the way, you've actually got 1EP to spend.  Hurrah.

Nilocy - I'm keeping very meticulous notes for everything.  One folder for List Posts, one folder for Turn Responses, one folder for maps, bmps to edit, pngs to post, and a folder of notes and general stuff.  I've even got things indexed by turn numbers out to three digits, in case the game lasts for a couple years or something.

penguin - No specific cost to be civilized.  That's kind of a theme for the world - everything is sort of sapient, just unskilled.  Organized leadership beyond basic pack/herd stuff does cost points though, so pretty much any real division of labor or command structure, but not individuals just following demagogues.

Ganto - I don't know what you have planned for the Kadesh, but it frightens me.  Very cool - Seers are mutating under the attention of a mean spirited star god.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 17, 2008, 09:55:27 pm
It seems the chance to succeed is too high, from what I can tell.  Eventually, it would make more sense to have the failure rate closer to 50%.  Then again, when species come into conflict with one another, it won't matter much.

Nonanonymous, I'm probably going to let you play your turn first, so I can better help out and manipulate events to my benefit.  I'll probably work through my prophet.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 18, 2008, 12:49:56 am
The Umgran's low guttural hums have had no real use up to this point. Each Umgran was in it for themselves, and they all interpreted the noises differently. Then it spread like a wildfire, an almost standardized variation on the wild and senseless hummings they usually used. The messages went out, and skipped from Umgran to Umgran as though through a gigantic chain. It still took a very long time for the messages to travel, but atleast now the messages managed to get around without turning into senseless ramblings.

The call went out. It took atleast a week for all the chains to end and reply, simply trying to relay every bit of information to every other Umgran was near impossible. Some stood out, took charge, and manipulated the signals to give orders. Though each group ad something different to say, they all shared one common element. "...." "No Food" The few who had been near the epicenter of all the chains sent the message out, knowing it would take a long time before any monumental migrations could occur. "...●" "Follow" and so then, many of these commands were issued, in an effort to consolidate the Umgran within their respective regions. Once they had gathered in sufficient numbers, they would march north, in search of new sources of food.

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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on September 18, 2008, 02:12:52 am
okay Aqizzar just letting you know that im going to be out of contact for 10 days so yeah ill post my turn and yeah...
R.P.
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hehe...the maelstrom could be a benevolent being wishing us well and giving us good stuff, but it could easily turn on us and swallow up all our young and whatnot...that wouldn't be very nice at all.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on September 18, 2008, 06:32:01 am
Once again there was a strange sight in the forest somewhere in the Lanlar lands. Council was called and birds from all areas gathered together to discuss the current situations. The successful expansions were greeted with solemn nods, the Chibor scouting with barely anything and the Fungus forest with concerned thoughts that almost drowned out the Council leader's plea for silence.
And observer would not see much happening, but those with the ability to hear minds would hear heated discussions about the past and the future of the Lanlar race. In the end decisions were made. An expedition team of talented psychic Lanlar and psychicly handicapped Lanlar would be made and send out to the Fungus forest to explore and maybe make contact with them, if possible.

Salome leaded her group of Lanlar towards the forests. Slowly gliding on the air she looked down towards the fungi and wondered when they would get in range to hear those calls. As she was thinking just that, a soft murmer emerged around her. It would be time to act now, for better or worse. Some of the group were more or less oblivious to the murmering and would only hear mindspeech when you shouted at them. They would maybe be immune to the effects of those voices, if things would go out of hand. Then again, maybe those with supreme developed minds will have less trouble resisting it. Time would tell...
And with that she gave the order to move in. As one the Lanlar dived towards the fungus forest.


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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 18, 2008, 06:54:23 am

 The Shrike were growing peaceful with their new ways. Because they did not need to hunt as long with these new plants, they could spend more time not hunting. They talked more, observed more. They started to name their surroundings. The Tallweeds, the Deep Fat, the Plague, and all other sorts of things important to them. The air was filled with the clicks of their speech, mixing well with the churps, croaks and calls of the local animals on these riverside lands.

 Some Shrike even started to not attack anything on sight because food was so plentiful. Some even started to sentry the plant clusters from the swarms of insects that tried to devour them. hey found the best method was to have one member just within shouting distance on the border. When they found a small swarm, they held them back with their shocks. Larger swarms they called in others to help.

 Another group were interested in finding out what was beyond the mountains. They figured that they could use the river to travel faster and safer. Thus a party of hunters started on the river going West, on the lookout for a new hunt. Or at least something interesting.

 
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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 18, 2008, 07:28:38 am
The few remaining worshipers of the magma spirit have been announcing visions from their god of coming greatness and prosperity.  They also think more sacrifice is needed and that wonder awaits those who take the plunge on their own.  A good chunk of O-19 has already melted, but luckily most Jhiar'd elsewhere think they're mad.

Still unconvinced that there is a higher being than themselves, the Heads continue to ignore the words of the cult of Nevon. They arn't causing any harm to the Jhiar'd as a whole, but they are reducing productivity as a whole in that area. They arrive at the descision that they should send more workers to help create more farms and such in the Lava colony to keep the people there alive. The new use of the above ground crop, renamed the Far'sur plant after its discoverer, might come in handy as plants seem to grow extra fast in the ash covered lands of O-19.

Meanwhile, construction of the Great Mound continues in the lands to the east, the Nahuantl, or leathery Bugs to the Jhiar'd. They seem to have a single type of bug that does everything for itself, they bleed like the Jhiar'd, but they don't communicate in the same way. There is no apparent leader to the groups, nothing to distinquish itself from the pack, how odd. They must have some trouble knowing who does what aswell. There are growing talks of a full scale invasion into the fungas colony to rid it from their lands, perhaps the plantwe who so despise it might help? Who knows? The heads decide to send an emissary willing to open some talks with them using the captured plantwe as a barginning chip of somesort. This might be a problem due to the lack of common ground.

Colonisation continues as normal. This time at a slower but steadier pace.

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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 18, 2008, 11:57:11 am
Nevon sighed depressed. For some reason, her followers had the idea that throwing yourself in lava was a way to total ascension. Ignorant mortals.
She looked down on her remaining followers. Together with new followers they began cultivating the land around the lava. Very well. Perhaps a sign that she will cause prosperity would help.
 
The Jhiar'd were puzzled the following morning. Something or someone had dug a network of straight lines in to the ground and had connected them to a source of lava. They were even more amazed when they saw how the Far'sur plants growing around these channels looked healthier then before.
Naturally, the Nevon worshippers praise their god for this magnificent gift.

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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 18, 2008, 02:33:09 pm
Yikes.  You guys are really into this thing, huh?  Well, at least it isn't peetering.  Just need to keep me from getting lazy.

On that note, I'm not going to be able to work on responses today, so we're looking at late tomorrow night at the earliest.  Probably more like Saturday, since this still leaves me, a1s, NonAnon, Edmund, Iituem, and Euchre.

How the hell did I wind up with 14 players anyway?  And we're still one God short.

In the meantime, I'll let you guys discuss some things.  I'm trying to tune the mechanics, and I could use some suggestions.  One is the too good Success Roll thing.  The biggest problem is finding a way that gives everyone a reasonable chance at failing or succeeding, without rendering all those points worthless.  I've thought of changing the random number range to something like -50 to 70, but that's just delaying the issue.  Maybe expanding the range to -100 to 150 and widening the scale with more modifiers.  Any ideas?

The other is diplomacy.  I want players to have a choice in accepting or rejecting offers, but without a certain random element, it becomes just a straight RP.  I'm thinking I'd take both players' bonuses and wills, roll a random or two, and decide the effects of negotiation based on that.  Wide open on that.  By far the biggest hurdle, both for success and just for the rules themselves, will be that most of these species don't even communicate the same way, much less speak eachothers' "languages".

Nilocy - I'm not sure what you think an 8ft wall across a thousand miles of mountain range will accomplish, but it sounds great.

Shikogan - Don't worry, at this rate, this turn won't be over till Saturday/Sunday, and I'll definitely have to delay things next week to write a paper.  (It occurs to me, that I put about as much work into that one turn as I do into most essays.)  About the Maelstrom, since we're short a God for you to worship, I made one.  It thinks with die rolls, so good luck.  Also, I didn't think to mention this, but there is one solid rule I need to clarify.  My fault, so I'll let you make this up whenever you get around to it, don't worry.

RULE: Language and communication are two different things.  Communication abilities (namely all the psychic ones) are useful for exploratory and warfare actions, since they let individuals communicate in more direct and reliable ways.  However, without a language, they just speak in emotions and inflections.  Language measures a species' ability to define and relate concepts, so is used in pretty much any thinking-power related actions, and is a big determinant of how civilized they are.

Tuv - That result might have been a little harsh, but it's hard to make rock breeding interesting.  If you want more to happen, do more.  But for my sake not much more...

Duke - I really need to hammer out those diplomacy rules.
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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 18, 2008, 02:41:20 pm
Nilocy - I'm not sure what you think an 8ft wall across a thousand miles of mountain range will accomplish, but it sounds great.

Well, theres impending doom awaiting the Jhiar'd from NonAnon's race, so building a wall taller than them makes sense? and the Jhiar'd hate mountains.
And I have to agree that the success thing is a bit crazy, I'd suggest making the areas of amazing sucess and failure smaller, while average larger. So its more likely to land in the middle, either an ok success or an ok failure... while majorly good and bad things come very rarely?

Edit: Oh, and that it's gonna be made outta dirt... so faster to makkkkeeee!

Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 18, 2008, 04:51:10 pm
You don't need to adjust the range, which is quite balanced (0-100, +- 40 from favourable or unfavourable circumstances and skills seems reasonable).  It is also right that someone attempting very simple tasks (establish a colony, farm a region) and has 30 points invested into that specialist skill shouldn't have a problem with them.  To balance things, all you need do is apply an additional penalty to tasks that are more difficult.  Settling a desert, as you've put, has divisions to skill based on environment.  If, say, the Nahuatl build a one storey adobe temple (as one of the earlier civs did) it gets no penalty, but if they try and build Notre Dame they should get a -25 penalty from the complex architecture required.

Do not forget, also, that you can bar the progress of skills at any point and that it would be quite neat and reasonable to do so in blocks of ten (i.e. at 10pts, at 20pts, at 30pts etc).  At these intervals, rule that a skill cannot progress further until some sort of supplementary skill is provided.

Ex 1. Construction cannot advance beyond 10pts without developing 5pts or even 10pts in a supplementary skill, Architecture.  As well as allowing Construction to advance, certain building designs might require a certain level of Architecture skill to be possible at all, or may get a bonus based on it.  Architecture might also allow the Engineering skill to be researched.

Ex 2.  The Hunters Organ cannot advance past a certain level without serious investment in a biological facility that allows it to build up a stronger charge.  Since the Shrike store charge in their fat cells, I might suggest requiring an investment in 'Adipose Tissue'.  In addition to allowing greater charge buildup, the Adipose Tissue trait could confer bonues to Shrike in colder climates, or allowing them to withstand famines more easily.

Ex 3.  Empathy and Sense Emotion are barred at 10pts (and I am doing this voluntarily even if it isn't a rule) until a third skill which requires both skills at 10pts and the Ranged Perception skill at 10pts is researched to at least 5pts.  This third skill has no utility, but is 'academic' and allows other skills to be researched (think along the lines of Mathematics leading to War Machines or Nuclear Physics leading to Atomic Weaponry).


Diplomacy gets handled with representatives, so I would suggest opposed d100 rolls from both sides.  A negotiation is declared, both sides tell the diplomats what they want out of it, the diplomats go to negotiate.  Give bonuses to either side depending on their skills in diplomatic areas (language as a minor, more emphasis on things like Translation, Etiquette etc).  If there are no conflicting goals and they are all possible, assume this is a straight trade and give both sides what they want (this will probably never happen).  Otherwise, compare the opposed rolls.  Depending on the difference, give one side more or less of what they wanted to get out of the deal - this may mean sacrifices for the other party.  Then the deal is presented to both sides.  They can either both accept it, ignore it or go to war over it, depending on their preferences.


Edit:  Also, RP and actions now up on my previous post.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 18, 2008, 05:07:48 pm
Meanwhile, construction of the Great Mound continues in the lands to the east, the Nahuantl, or Furry Bugs to the Jhiar'd.

Nahuantl are hairless pseudo-lizards, just thought I'd point that out.

Now, onto the turn...

Xhol-li, leader of the Ti-ec Clan, had been at the forefront of the settlement of Chiloq, and was pleased that the audacious and wasteful Ottati had been deposed.  Now, the Ti-ec Clan had the perfect opportunity to consolidate its power.  Even better, they had discovered some creatures which showed great potential in assisting them, among them, what seemed to be a somewhat larger, but less intelligent relative to the Nahuantl, able to eat nearly anything and having a long, sticky tongue, that seemed possible to domesticate.  Ominously, however, according to the Fangs who had been sent afar, there were reports that a strange construction had been started by the Hard-Skinned, and that, fearing what foul magics they might be working, many of the clans had decided to launch a combined assault against this greater foe.  Truly, the Ti-ec were lucky to have arrived on this sanctum at such a time.

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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 18, 2008, 05:13:20 pm
sorry man, forgot. The images from last game are stuck in my head :P

And this is WAAAAR!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 18, 2008, 05:25:47 pm
Damn Lanlar, brainwashing my adorable little Chibor.

So when do we get any big awesome global events? Do you roll a dice to see if we get one or not?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on September 18, 2008, 05:34:25 pm
Diplomacy
The suggested system sounds good. Just keep the intention of the concerned parties in mind. If both want peace, then dont get a war started just because the dice are a bit low. And if both are aiming for a war, then I think you can ignore the dicerolling alltogether. ;)
But if there are specific negotiations on the table, the diceroll for each side could be an indication of how well their point gets accepted by the other side.

Skills, skill levels and succes versus failure
Keep in mind what one tries to do. Some things should just be impossible, unless you have very high skills in it. Someone reaching 20+ or even the 50 should get bonusses beyond just a dice modifier. Else it would be more beneficial to just put 10 points into something and then move on to a related skill which would indirectly add to it.
Metalworking -> smithing -> weaponsmithing -> swordmaking
Maybe someone without the specialised skill of swordmaking but with 30 points in weaponsmithing might succeed at making swords just as well as the one with the general and specialist skill at 10 points, yet also be able to make just about any other weapon just as well (as they have spent a lot of extra points to reach that 30th level).
As for the level of success, change it depending on what is being tried, including modifiers in the negative. And make the areas for true failure and true success smaller. (Mathematically speaking it would start to look like this normal distribution (http://upload.wikimedia.org/wikipedia/commons/8/8c/Standard_deviation_diagram.svg)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 19, 2008, 09:34:23 am
Hairless psuedo-lizards you say? At war with my followers? Blasphemy! The goddess herself is a lizard. Hmm... I am getting a few ideas here.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 19, 2008, 09:55:04 am
Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 19, 2008, 01:45:46 pm
Hairless psuedo-lizards you say? At war with my followers? Blasphemy! The goddess herself is a lizard. Hmm... I am getting a few ideas here.

Jump ship to some more loyal followers?  I wouldn't try it.  Not because they're my follower, but because they only give me 00.5% of their population as followers.  Plus, when you consider how warlike they are, that population figure can only shrink more!  Course, if you were an erratic monkey god, you'd see this as perfect!  ;)

Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D

Euchre sneezes, and the wall falls down.  Oops.
While that would be an easy thing to do, I don't think it serves my interests.  Unless this becomes a battle of the gods.  You know how use monkeys get about their egos.

Don't worry, I'll post something more substantial a little later.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 19, 2008, 04:13:22 pm
Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D

Species: Nahuantl (Plural:Nahuantl Adjective: Nahuantl)

Biological Abilities:

Claws 5: 5 EP
Nahuantl claws are adapted to helping them climb, but are not particularly useful in combat.

Climbing 10: 10 EP
Nahuantl are excellent climbers, and spend almost all of their lives in the trees.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 19, 2008, 05:30:23 pm
They'd better make that wall smooth then... maybe grease it with pig fat.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 19, 2008, 05:59:53 pm
So who wants to be my god? We might want to PM in case your plans conflict with some of my more important plans. We'll attribute your extra knowledge to your godliness.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 19, 2008, 10:23:38 pm
Nilocy - I'm sure your eight foot dirt berm is quite imposing.  Provided you roll well for it.

Since I'm sure you're all wondering, here's an update my current status.  Now that I've finally got a handle on Iituem's population calculator, I can run numbers and give population stats.  I haven't entirely figured out the combat system, but now that I know how the file works that shouldn't take long.

My list of things to do looks likes this - Figure up population numbers (at least a couple hours), write my own turn (hour or so), update List Post for point expenditures (hour or two), figure up combat results for the lizard/bug war (no idea, probably long), figure out diplomacy results (ditto), write 14 turn responses (call it as many hours), then finally double check my writing and put everything in order, so I've got more than a full day of work racked up on this game.

The rub is, I need to read a textbook on Native American civil rights by Monday, write a four page essay on the Ottoman empire by Wednesday, and master Spanish preterit by Friday, plus my usual job hours, and y'know, sleep.  All of which seriously cuts into my allotment of ass-scratching (gotta play DF some time).

I'll try to get at least some of this done right now and tomorrow, but as much as I hate to say it, if the turn isn't up by Sunday afternoon, it's definitely going to be later in the week.  Don't worry, I'm not giving up or abandoning this, just letting you all know that for the foreseeable future, turns are going to be a bit slow paced.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Speaking of which, besides me, the remainders are a1s, Edmund, and Euchre.  Absolutely no hurry, just bookkeeping.

Couple of things have crossed my mind.  Since I can't think of a good system for success rolls, I came up with results that felt fair and interesting by way of that indecipherable GM intuition.  I figure, as long as I use the same system for everyone each turn, the actual system doesn't matter too much.  The math will stay the same (though I think I added some things wrong, like breeding), but I'll probably come up with a different die size and scale each turn, to account for point spread.  Hopefully, a good standard will coalesce.

Second thing, after discussing it with Iituem, I realized that without some amount of abilities to protect a species from the natural world, it's quite easy to go extinct.  For those who can't decipher the spreadsheet, the four main axes are Breeding, Region Food (with bonuses), Defenses (remember the divisor for developed tools), and Civil bonuses like shelter and organization.  Put simply, you need to be really good in one or pretty good in at least two, or you'll see your populations decline.  It'd be pretty hard to not do that, so I don't think anyone is in danger, but I haven't run everybody yet.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 19, 2008, 10:59:07 pm
What can I say?  Nature selects against the weak.

Seriously, if you've spent 70EP without somehow investing in breeding, defences or civic advancement enough to overcome natural threats and carve out a niche, you probably don't deserve to survive.  (I also am not sure how you can manage that, but I suppose if you created a species that invested 70EP in Accountancy and nothing else, that might work.)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 20, 2008, 05:04:14 am
The Chosen One is about to spit out his jalepeno and light the fire, when a gust of air throws him into the atmosphere.

He sees Euchre, the monkey god, sitting on a cloud.  The Chosen One proceeds to thank Euchre for extending his life.  Euchre merely nods, and motions towards a hurricane in the distance.  The Chosen One can see strange creatures entering and leaving the hurricane.  Euchre indicates his desire to possess the hurricane.  While difficult for the Chosen One to comprehend, he eventually realizes the need to direct people to pray for this.

Then, the Chosen One asks a rather foolish question.  He says (via guestures):

"Most illustrious simian fire spirit, where is your fire?"

Euchre gets upset.  >:(
He guestures: "I'm not a fire spirit!  Now, I shall show you what power I possess!"
Euchre points at the Chosen One, and shoots lightning out of his hands!  The Chosen One feels great pain, but is otherwise unhurt.

Euchre calms down, and guestures: "That was but a warning.  I chose your race due to it's shock ability.  Now, help me obtain that hurricane, and become a greater prophet than before!  In exchange, I shall teach you a new martial art so you can fight better.  It shall be called, Monkey Fu!"

Euchre brings his Chosen One back to the surface of the planet, and starts showing Monkey Fu, which the Chosen One imitates.

The Chosen One instructs his followers to start praying for Euchre to possess the hurricane, and teaches Monkey Fu.  While the Chosen One sleeps, Euchre appears in his dreams and further instructs the Chosen One in Monkey Fu.

Actions:
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 20, 2008, 06:35:38 am
Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D

Species: Nahuantl (Plural:Nahuantl Adjective: Nahuantl)

Biological Abilities:

Claws 5: 5 EP
Nahuantl claws are adapted to helping them climb, but are not particularly useful in combat.

Climbing 10: 10 EP
Nahuantl are excellent climbers, and spend almost all of their lives in the trees.

Sunovabitch. Forgot abotu that... ah well, i'll still make it :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 20, 2008, 10:02:58 am
Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D

Species: Nahuantl (Plural:Nahuantl Adjective: Nahuantl)

Biological Abilities:

Claws 5: 5 EP
Nahuantl claws are adapted to helping them climb, but are not particularly useful in combat.

Climbing 10: 10 EP
Nahuantl are excellent climbers, and spend almost all of their lives in the trees.

Sunovabitch. Forgot abotu that... ah well, i'll still make it :D
I know! Being a goddess of lava, I could make a large lava trench in front of your wall. Extra crispy!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 20, 2008, 02:26:50 pm
Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D

Species: Nahuantl (Plural:Nahuantl Adjective: Nahuantl)

Biological Abilities:

Claws 5: 5 EP
Nahuantl claws are adapted to helping them climb, but are not particularly useful in combat.

Climbing 10: 10 EP
Nahuantl are excellent climbers, and spend almost all of their lives in the trees.

Sunovabitch. Forgot abotu that... ah well, i'll still make it :D
I know! Being a goddess of lava, I could make a large lava trench in front of your wall. Extra crispy!

Well, as god of technology, I'll teach the lizards a new trick:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 20, 2008, 03:10:43 pm
Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D

Species: Nahuantl (Plural:Nahuantl Adjective: Nahuantl)

Biological Abilities:

Claws 5: 5 EP
Nahuantl claws are adapted to helping them climb, but are not particularly useful in combat.

Climbing 10: 10 EP
Nahuantl are excellent climbers, and spend almost all of their lives in the trees.

Sunovabitch. Forgot abotu that... ah well, i'll still make it :D
I know! Being a goddess of lava, I could make a large lava trench in front of your wall. Extra crispy!

Well, as god of technology, I'll teach the lizards a new trick:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Doesn't wood burn? And meh. I'm doing this because the Jhiar'd HATE mountains and will do anything in their power to stop those _things_ coming down from there.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 20, 2008, 10:30:57 pm
Well, no worries god mam, we'll take care of these pesky lizard bugs. They'll never get passed our gigantic wall... hee hee :D

Species: Nahuantl (Plural:Nahuantl Adjective: Nahuantl)

Biological Abilities:

Claws 5: 5 EP
Nahuantl claws are adapted to helping them climb, but are not particularly useful in combat.

Climbing 10: 10 EP
Nahuantl are excellent climbers, and spend almost all of their lives in the trees.

Sunovabitch. Forgot abotu that... ah well, i'll still make it :D
I know! Being a goddess of lava, I could make a large lava trench in front of your wall. Extra crispy!

Well, as god of technology, I'll teach the lizards a new trick:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Doesn't wood burn? And meh. I'm doing this because the Jhiar'd HATE mountains and will do anything in their power to stop those _things_ coming down from there.

Just get something good from them, like nationally-mandated worship or something.  Personally, I'm focusing on obtaining the hurricane worshipers as my own.  The holy war will just have to wait.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 20, 2008, 10:39:38 pm

 EuchreJack, your holy war shall come!

 How dare another race think some diety would choose them over the Shrike based off of shock powers! They don't even communicate with electricity!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 20, 2008, 11:37:24 pm
Because monkeys don't like water, and hence they wouldn't care much for fish?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 21, 2008, 01:42:00 am
That's an intimidating quote pyramid you guys are building.  Bear in mind that actions are abstracted quite a bit, but I might add modifiers for doing wacky/cool things in the forum.  Just because I can.

Okay, so I've updated the list post with everyone's expenditures.  I kind of flaked out today, but I got that much done and some setup for the results.  Unfortunately, that means I've still got all my university work to do, so Turn 1 results are going to be delayed until later this week, possibly as far as Friday night.  I promise I'm not losing interest or steam.  I've actually woken up dreaming about this game.  I've just got a lot on my plate for the next few days.

I've got some things that might speed my work along, but I have to scratch out diplomacy rules, and think of a way to integrate results of actions with Iituem's combat math.  Then do all the writing.

I'll append my own turn here a bit later, coming up with it now.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on September 23, 2008, 04:02:54 pm
*watches for the next turn*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 25, 2008, 03:57:37 pm
The next turn should be here in less than a day.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 26, 2008, 08:55:54 am
The next turn needs to be here be here in less than a day.

Fixed.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 26, 2008, 02:18:17 pm
Apologies, guys.  I'm actually holding this one up trying to get the population numbers calculated for the last few turns (how the hell did we end up with eleven players?!).  Once that's ready, Aq will be able to post the turn (which he's already worked out).

If I'm lucky, I'll have something done by tonight.   :'(
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 26, 2008, 02:31:07 pm
I hope you can give population numbers for each territory, because I'm not quite sure what I have where.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 26, 2008, 04:41:00 pm
Thats what it used to be. But we're in no rush, just im eagerly waiting for this. Hmm, maybe you should publish (with Faulkners permission ofc) this forum game or something at somepoint... in the far future...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 26, 2008, 05:29:46 pm
Technically a1s and Sir Edmund still need to take turns as well.  Oh yeah, and me.  PMs will be going out shortly, though Sir Edmund said he would probably have to drop.

A word of admittance, I haven't worked on this as much as I could have, and it won't be done in the next 6 hours or such, but it will be done tomorrow.  I've actually got other things I'm supposed to be doing (more university stuff), but now I figure that I may as well work on the writing that other people care about.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 26, 2008, 10:23:37 pm
Alright, then.  For all to see, we have the starting map and first turn done (second turn map will come when Aq has the turn published so I know where to put numbers).

Turn 0 (start of play) (http://webzoom.freewebs.com/iituem/evolution/pangaeaturn000.gif)
Turn 1 (http://webzoom.freewebs.com/iituem/evolution/pangaeaturn001.gif)

A quick key: Blue numbers are Natural Food values (based on the terrain) available to anyone who settles there.  Red numbers are species-specific bonuses from either adaptation to that terrain type (e.g. Kadesh River Adaptation from being amphibious) or increased/nonstandard diet (e.g. Umgran digestion, Yrb detritivorousness, Plantwe photosynthesis).  Green numbers are bonuses to food from Farming.  These distinctions will become more important once I have full warfare/colonisation rules worked out, but basically each unit of Food is equivalent to settleable land.  Specially adapted creatures can survive in niches even if they are outcompeted for Terrain food and creatures that can farm well can settle land that more powerful races might not be able to tame.


White numbers are population values.  We see a return of the population factors for this to represent differences in size and power.  Species values are listed below.

Nahuatl - 0.5
Chibor - 10
Umgran - 0.1
Shrike - 1
Yrb - 1
Lanlar - 0.5
Jhiar'd - 4
Ammp - 1
Ahkarii - 0.5
Plantwe - 0.1
Kadesh - 1


In a nutshell, a single Plantwe has the fighting power of ten Kadesh, as well as counting for ten Kadesh worshippers as far as a deity is concerned and requires ten times as much effective food and land to support.  [If this seems odd, a1s, I used a blend of Audrey II and an Ent as my brief for them, sorry.]  A single Plantwe can take on 100 Chibor as a fair fight, numbers-wise, but a single Shrike is as important to a deity as four Jhiar'd.


Edit:  Oh, and another thing.  When multiple species inhabit a region, unless there is a peace amongst them or the two are both herbivores, it shall be assumed that they are preying on each other.  Both the Natural Food and Predator rating for that hex will increase by 1 for all parties part of that food chain.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 26, 2008, 11:57:34 pm
Status bump.  Warfare will be treated separately once Iituem gives me or handles his altered combat system.  Obviously, still waiting for a1s, Edmund, and me (I'll be working on my turn right now).

Other than that, I've run all the random numbers for people's actions, but I'd like to get a comment on this before I commit to the narratives/results.  I expect that constantly improving abilities will require a constantly changing scale to keep things fair and playable for some without guaranteeing success for others.  Hopefully, this will be refined every turn as we move closer to a perfect scale.  To shack this up, I expanded the RNG from -50 to 70, with new scale-
>110 Great; 110>60 Good; 60>20 Fair; 20>-20 Middling; -20>-40 Bad; -40> Disaster
However, now having a chance to try this, I'm getting an awful lot of Middling and Fair results.  This is party just luck (the RNG god is displeased with me), but it's worth mentioning to get some feedback.

Anyway, with Iituem's terrific help, I'm burning through this quicker than I thought I would.  Provided a1s at least gets back in touch, the turn will be finished within the day.  A few further points of clarification-

NonAnon - To what purpose are you trying to domesticate the Quetza?  Defense, Agriculture(Meat), Assistance, or something else?

Duke - What are you hoping to accomplish experimenting with the creatures?  I mostly just made them for flavor, but I was planning to award general Civil EP for successfully messing with new resources.

Euchre, Asheron - How did you want to spend your PP?  I assume Nevon spends it all on the lava irrigation thing, and Euchre 1 PP to each action.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 27, 2008, 12:58:19 am
Yeah, 1 pp for each action is fine for now, since I don't have much to work with.  Next turn, I'll probably put more effort into controlling the hurricane if I'm not very successful.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 27, 2008, 01:09:24 am
NonAnon - To what purpose are you trying to domesticate the Quetza?  Defense, Agriculture(Meat), Assistance, or something else?

Personal transport, the Nahuantl aren't fond of walking long distances.  Also, their eating abilities have some combat application.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 27, 2008, 01:51:29 am
Alright, here's my turn at last.  Results coming along, done soon, yadda yadda.



The waters moved with more speed than any Chief had known.  The flows shifted to different lands, and left lands dry that never had been.  The Herd lived more out of the water now, exposed to the dangers of the land and sky.

Chief !Gaaru's attention was drawn again from the waters to the great Seer Glarg!gha, staring down at him from his great stance.  All about him had grown unnatural.  The Seer had grown infamous before !Gaaru's spawning emerged, living far longer than any Kadesh in memory.  His body twisted and grew, now twice as long as it should be, and sprouted boils and knots that made him another creature in all voice.  For generations, Glarg!gha had told all who would listen of the visions he received from the Great Form, whatever madness it was that had spread through the Seers.  The muscles that writhed and strained with upon his skin were proof enough that something held influence on his body, and his council and wisdom had never proved wrong.  But this new vision !Gaaru could not abide.

"Whatever guidance you may have, to dive into the very nests of such beasts will only bring death.  How many have the Blur already slain?  How many do you wish to throw to them in gift?"

The lumpen mass that had been Glarg!gha's face stared long at the Chief.  "How many will the Blur slay again?  How long have they tormented us?  How long will it continue?"

"You speak of madness.  The Blur are.  We defend ourselves, but to go their very lairs to do so?  What purpose could it serve?"

"Change.  What are our few moments before such power?  The world is not whole, it is not unmoving.  Nor are we, or the Blur, or the Burrowers, or anything else.  The Blur may be a part of the world, but that can be changed as much as anything else."

!Gaaru could feel the Seer's voice burn in his mind.  He knew it was folly to argue with the guidance.  If he did not lead the attack, as inconceivable an idea as it was, another Chief would.  And for all his urge to preserve himself and the Herd, he could not deny the beauty of ridding themselves of the Blur, of the great dream of triumph over the world...

Spoiler: EP Allotment (click to show/hide)

Spoiler: Actions (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 27, 2008, 05:09:16 am
Asheron - How did you want to spend your PP?  I assume Nevon spends it all on the lava irrigation thing

Yup.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 27, 2008, 07:44:07 am
hmm, 40 Jhiar'd to one plantwe... That puts it into perspective...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 27, 2008, 07:45:35 am
hmm, 40 Jhiar'd to one plantwe... That puts it into perspective...
I wonder how much that would change if said Jhiar'd would be riding lava lizard mounts? ^^
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 27, 2008, 12:46:01 pm
I wonder how much that would change if said Jhiar'd would be riding lava lizard mounts? ^^

A few very crotch-less Jhiar'd against some very on fire Plantwe.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 27, 2008, 01:59:41 pm

 I kinda figured it was one of those "One or two ways" of doing these challenges. Eh, lets see what civ use it grants. Perhaps their fats can be burned easily? Perhaps their flesh makes good ropes? Perhaps they make lovely handbags? Who knows.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 28, 2008, 01:28:28 am
HAI GUYS WATS GOIN ON IN THS THRED

The turn results are done at last... sort of.  a1s (inactive since Friday) and Sir Edmund (inactive since the 21st) haven't responded, so I'll just have to consider them paused until they either come back, or another turn passes and they go feral.  That means Nilocy's diplomacy doesn't happen, and to cop out and get done quicker, I skipped over on Duke's contact (still takes effect though).  List Post will be updated when the turn is actually ended, since Iituem will need to rerun some population numbers for the map, and I'll add in his dividing factors.

The one remaining thing is the Jhiar'd / Nahuantl war.  Iituem mentioned working on a more generational warfare system, since I couldn't figure out the battle-oriented one he wrote.  Until that's out of the way, Nilocy and NonAnon can't really continue, but if Iituem doesn't do my work for me, I'll put at least something together right soon (no really).  All that being said, I'm sure everyone else will want to take their next turn, and I can't really object so go ahead.

IMPORTANT NOTE: NonAnon, Nilocy, Asheron, Euchre - The war is still taking place in Turn 1, please don't jack me up by posting with new stuff regarding that.  At the latest, the war results of Turn 1 will be up Monday.

Got university work to do again tomorrow and the next couple days, but my schedule is surprisingly clear after that, the next turn should come sooner.  That's enough covering my ass for now, so here we go, a week and a half after the last turn.  For time and simplicity, I've elected to skip Events except for extreme cases and godly actions.  Instead, there's a Turn Event that everyone has to deal with in some way.  No specific need to address it or how, just something to spur movement, not that it seems anybody needs it.

For just this turn, Gods' PP added 10 to the d100 results, because there were only a couple of them.  With actual population numbers, I now have actual worship numbers, and PP will start flooding in.  Each PP adds 1 to a d100 to achieve stuff as a God, and the amount of PP spent to do something will effect my decision on the outcome - generally the more PP, the more tangible effect, but the higher the d100, the more people take notice.

One new rule, trying to found multiple colonies is hard.  -15 to each attempt for two colonies in one turn, an additional -10 to each attempt for every colonization beyond two.  This is partly to reflect the difficulties of rapidly spreading into untamed lands (remember that sufficient abilities can easily make up the loss), and also a play balance issue of me trying to keep people from gobbling up the map.



Species

Chibor
Spoiler (click to show/hide)

Yrb
Spoiler (click to show/hide)

Umgran
Spoiler (click to show/hide)

Ahkarii
Spoiler (click to show/hide)

Lanlar
Spoiler (click to show/hide)

Shrike
Spoiler (click to show/hide)

Jhiar'd
Spoiler (click to show/hide)

Nahuantl
Spoiler (click to show/hide)

Kadesh
Spoiler (click to show/hide)


Gods

Lukut Cush Lhac
Spoiler (click to show/hide)

Nevon
Spoiler (click to show/hide)

Euchre
Spoiler (click to show/hide)


Event
Storm Season
Across Pangaea the old, the wise, the observant, and the fearful see an upswing in the frequency of thunderstorms.  Before long, the monsoons are obvious to all.  Lightning and wind rage across the continent.  Forests are ripped apart and rivers surge.  In a generation, the weather returns to normal, but not before scattering all before it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 28, 2008, 04:35:18 am
Nevon saw, and she was pleased. Her people knew the art of irrigation now, a gift that they should not quickly forget.
Now, she turned towards the east. Some self-proclaimed ethereal dared to ready some kind of sentient monkeys for war against her people?
This would not go unpunished.

She unleashed a bundle of pure mana upon the mountainous lands that formed the borders of the two races. She would reduce it to ashes, and none would dare travel over it again.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 28, 2008, 08:52:46 am
So I don't get another event until I'm done with this one? That's nice of you. I'll get my turn soon. From the speed this game is going at, there's not much of a hurry.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 28, 2008, 03:05:59 pm
Turn 2 Map (http://webzoom.freewebs.com/iituem/evolution/pangaeaturn002.gif)

Apologies again for the delay. 
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 28, 2008, 03:13:33 pm
Fucking hell... theres like a million Chibor on this planet! I demand a culling!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 28, 2008, 03:16:27 pm
Fucking hell... theres like a million Chibor on this planet! I demand a culling!

 Also note the large population of Jhiar'd.

 I'm surprised at how numerous Shrike are. Sure it isn't a total swarm, but they handle well.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 28, 2008, 03:17:11 pm
Yeah, I know i have many... but... theres a million... chibor... A MILLION!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 28, 2008, 03:22:30 pm
Yeah, I know i have many... but... theres a million... chibor... A MILLION!

 A slight breeze will cause the deaths of hundreds. I'm sure if they faced electric enemies, whole swaths of them could be clear-cut like fire through dry grass.

 Then again, if that dry grass had buckets full of water...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 28, 2008, 04:04:27 pm
IMPORTANT NOTE: NonAnon, Nilocy, Asheron, Euchre - The war is still taking place in Turn 1, please don't jack me up by posting with new stuff regarding that.  At the latest, the war results of Turn 1 will be up Monday.

Does this mean to wait to post the turn until the results are up?  Can I go ahead and invest the 11 EP in something?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 28, 2008, 04:10:12 pm
Don't make fun of my Chibor. There are actually two and a quarter million. They are not to be underestimated.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 28, 2008, 04:21:29 pm
IMPORTANT NOTE: NonAnon, Nilocy, Asheron, Euchre - The war is still taking place in Turn 1, please don't jack me up by posting with new stuff regarding that.  At the latest, the war results of Turn 1 will be up Monday.

Does this mean to wait to post the turn until the results are up?  Can I go ahead and invest the 11 EP in something?

I'll ask you to wait, but I'm tired of feeling like an ass, and I'm not getting any real work done anyway, so I'll start working on the war results right now.  Iituem was working on a different combat system, but it's not done yet.  The results of this past turn will be made with his battle-oriented system, so it'll be kinda wacky.  Should be done quite soon.

penguin - I didn't give you, or some others, special events because I couldn't think of any.  The only purpose they really serve is prodding a player into activity, which nobody seems to need anyway.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 28, 2008, 04:56:11 pm
Well, it's still good that I don't have two events at once. You should really try to make that a rule or something, so people don't get overwhelmed because they got low rolls.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on September 28, 2008, 05:40:09 pm
A flaming sun crashes from the sky, deep in the mountains. Most of the Umgran have already moved on, but the ones still remaining in the mountain range were drawn like moths to a flame. The seductive vibrations, so much more powerful than their own, they would try to study this sun, maybe even eat it to gain its powers.

Elsewhere, Two of the large family-groups of Umgran found a strange new place, it was flat, and had almost no rocks. Without the minerals from the rocks the Umgran's shells would slowly weaken, and they would be unable to reproduce. But this new land had other animals, and the Umgran quickly found a substitute to the rock of their previous homeland. When the other animals in the flat lands died, they left behind strange hard white rocks, which quickly became the main diet for the families. But this new diet made them look different, and quickly much in-fighting flared. The Umgran with the new white shells praised themselves for having found an easier to manipulate source of protection, and asserted that the old rock-shelled Umgran were too deeply rooted in tradition to survive. While the old rock-shelled Umgran cursed the white shells for trying to destroy all they had tried to create.

Because the white shells are only just appearing, either from new births or converted older Umgran, they are quickly "enslaved" by the Rock-Shells to gather food and the like. The flat-lands have no rocky-outcroppings or natural camouflage for the Umgran, and so the Rock-Shells order the White Shells to try and carve out burrows in the ground with their stomach-acid.

Spoiler: Actions: (click to show/hide)
Spoiler: EP Usage: (click to show/hide)
Spoiler: Comments: (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 28, 2008, 07:11:32 pm
Warfare model done (much simpler this time, to start with) and sent to Aq.  We might still be using the battle system depending on if Aq has already done it with that.  In the War system, battles are abstracted down to a handful of rolls, but multiple battles take place.  Depending very much on whether Aq has the time, this could end up being done as a series of mini battle reports, or a summation of the whole campaign, but the system now exists for that.   :D


Edit:  And it looks like you're getting your radioactive Umgran a bit sooner than you expected at this rate, Tuv.  XD
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 28, 2008, 07:35:34 pm
In this post: Glowing rocks, warfare, and ass-covering.

So yes, I finished the battle with the old system.  Pull strings and made GM decisions I didn't like, but it's all irrelevant now, and the results seem fine to me, consistency being more important than actual math.  I'll repost this in the last results and here.  The List Post will be updated some time tomorrow.

Tuv - About what I expected.  I'll have some fun with it I'm sure.

I considered the Nahuantl to not actually be trying the conquer the Jhiar'd (they would have had the numbers anyway).  Came off about as I expected - crazy Aztec lizardmonkeys versus panicked bugs behind a big wall.  The bugs broke early and the lizards won the day, but their clannish nature left them unsupported for a long campaign.  Grizzly business all around.

War
Nahuantl V Jhiar'd Q-17
2000 Nahuantl (2000, equivalent strength 4000) from the fierce mountain clans of R-16 attack over the Jhiar'd wall into their homelands, which happen to be forest, just where the Nahuantl like to fight.  The Jhiar'd have faith Nevon and the Heads will lead them to victory, but the Nahauntl are paranoid, and eager to prove themselves before their fractured caste-leaders.  The Jhiar'd muster a defense of about a fifth of the 33000 active bugs (6800, equivalent strength 1700), and despite their advantages, range out to ambush the Nahuantl, slightly weakening them (-250 [500] N).  The Nahuantl reach the walls, and the true battle begins.

An initial stalemate and uncoordinated counter attack cost the Jhiar'd troops they can ill afford (-1720 [430] J).  The Nahuantl overrun the walls as the Jhiar'd scatter.  However, the primitive, tribal forces of the Nahuantl got the victory they came for.  With only foraging to support them and hostile Jhiar'd everywhere, over half the remaining Nahuantl head for home with what bugs they can grab (-1050 [2100] N; -320 [80] J).

The remaining Nahuantl continue to wreck havoc inside the Jhiar'd lands (-800 [200] J), but a resurgence of (invertebrate) spine whips up a vicious counter attack on the individualized warriors (-390 [780] N).  Their numbers vastly reduced and left far from home the remaining Nahuantl flee back into the mountains with their plunder and captives.

Dead
Nahuantl – 640  Jhiar'd – 2840
Captured
Nahuantle – 0  Jhiar'd - 500
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on September 28, 2008, 08:59:30 pm
you guys type more than the infinite monkey (it's half past 3 AM now that I've finished reading), I guess this comes with 14 players (or however many we still have).
anyway I'm back.
Quote
Plantwe 0.1
If this seems odd, a1s, I used a blend of Audrey II and an Ent as my brief for them, sorry.
wow. What I was thinking is more or less like Audrey II, but they can move, and have stalk-like *arms*. But I guess this works.

The following takes place in the last 2 turns (though I'll obviously only expect on batch of action resolutions):

Encounters of the Bugging kind.
a *Plantwe* hunting party encounters a group of Jhiar'd, escorting unknown Plantwe, on their territory, knowing them to be the creatures from the north (or suspecting them to be such) they are taken to the senile *Smartstalk* Bigtwig, who has established himself as the resident expert on *Bugplants*. Bigtwig at first wants to experiment on them (as the group contains a never beofre seen "head" Jhiar'd), helped by a young and prospective Leafroots, but just in time manages to establish contact through the help of a young, formerly captive, *Plant* Flowerpetal, and learns of their diplomatic mission. The trio then go before the chiefs of the local tribe (R24, I presume? which is mostly unbothered by the fungus) who feel no need to ward of fungus, but want peace with the Jhiard, so noone would be abducted anymore. (depending on the success, the Jhiar'd might learn of the U25 colony (plagued, as we know, with fungus... and unmarked on the map? why?), or even establish trade and relations)
credits are rolled, and a sequel is hinted at. :)

New Strategy

The Plantwe of the bordering regions (who by the way, if there is no U25, are exactly the ones mentioned in the previous event) are seeing a decrease in animal life, and a decrease in fungal activity. Many decide to move away from the daily fight fight the fungus (now strangely unneeded) and into proverbial greener pastures. Others see the reduced fungal activity as a sign of weakening, for the first time in decades the *Plantwe* deliberately go into the fungal depths to find the source of the fungus and destroy it (or die trying).

The Storm Before the Calm
There seem to be more an more storms every year. One rogue *Plant* suggests constructing mud structures to shield the *Plantsmall*s from the uprooting winds, a heretic idea borrowed from the *Bugplants*. At first he is cast out, but when the head chief is struck by lightening (this is a cue for any lightening god, BTW...), he is found and brought back to oversee the construction. Meanwhile the biggest storm is coming...


Spoiler: actions (click to show/hide)
Spoiler: EP (click to show/hide)
Spoiler: comments (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on September 28, 2008, 09:10:08 pm
So...  No EP for the battle?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 28, 2008, 09:18:59 pm
Kki had quite a few things on his mind. He was another Green chibor, one of the chibor that ordered the others. Over the several generations that had passed since Fiik, the first Green chibor, some Chibors had been taking a couple observations on life in general.

The first thing they noticed was that chibor parents tended to produce similar children. This could be useful. He ordered certain chibor to breed with certain other chibor. The intended result would be a chibor that was fat, slow, and dumb: perfect for food.

He also had to address the Eni, a growing concern for generations. He told the chibor to continue to fight them with all their strength. He didn't trust other species to be domesticated. He also told the chibor to see what they could do to live alongside the fungus.

And the Chibor's language became more specific, with more words.

Spoiler: EP (click to show/hide)
Spoiler: actions (click to show/hide)
Spoiler: OOC (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 28, 2008, 09:32:03 pm
The Storm Before the Calm
There seem to be more an more storms every year. One rogue *Plant* suggests constructing mud structures to shield the *Plantsmall*s from the uprooting winds, a heretic idea borrowed from the *Bugplants*. At first he is cast out, but when the head chief is struck by lightening (this is a cue for any lightening god, BTW...), he is found and brought back to oversee the construction. Meanwhile the biggest storm is coming...

Ah, but I'm also the god of technology!  Strange how when the world is fine, nobody needs us gods.  BUT, when the storm clouds start to brew, it's suddenly, "Euchre, please save us!" :D

All kidding aside, I'll gladly throw you a PP in exchange for your worship.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on September 29, 2008, 01:58:42 am
Hey, a1s is back.  Fantastic!

I'm not sure what you mean about U-25.  You didn't have a colony there when when I restarted the game (based on the newest map from Dwarmin's thread), and I didn't see anything about a colonization attempt in the Turn 0.5, just fighting fungus.  Sorry for any confusion, but I don't know what colony you're talking about.

Are you posting this as turn actions for the current Turn 2?  Or was this part of Turn 1?  (Which would kind of much things up.)  Since you came back, I can cut you some slack on missing Turn 1.

NonAnon - I wasn't sure whether to give EP for battles.  It's hard to say what's really a victory and what victory means, but you're right, there should be some incentive beyond a tiny decrease in populations.  Of course, you already got 16 freaking EP, but you did win a pitched battle, if a very small one.  Until I think of a better rule, you'll get +3EP and Nilocy gets +1.

RULE: Yes, warfare spurs development in all involved, just more so in the victor.  That means that attacking your enemy has a good chance of giving him a long term advantage unless you really kick ass.

penguin - The Chibor are... ranching themselves?  I'm going to have to consider that an action, but I'll honor the points spent.  Speaking of which-

RULE: You can make new skills at will by just spending points on them, but I will require at least an explanation.  Obviously, experimenting as an action has a chance of gaining free EP, in a new skill if applicable, but also a chance of being harmful.

Euchre - I can just picture a bunch of motile plants worshiping electric storms.
*lightningBigSpirit* *grant* *bigSpiritPower*
/Z/ I am summoned!  Tremble as I strike down the unimaginative! /Z/
*All* *Hail*
/Z/ What in My name is that smell? /Z/

This world is madness!  By the way, in case you're wondering, the thing with the Maelstrom was inconclusive, but it's pissed at you know and is trying to convince the Ahkarii to worship it more.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on September 29, 2008, 04:54:05 am
okay im back after my holiday. sorry about not answering your question about my communication EP point spending i put that into language sorry and i divest 4 more EP into wind manipulation, 5 into building better foundations and supports for my huts, and 4 into farming.

Actions and EP
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Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 29, 2008, 06:15:23 am
Okay, I also action-ed the self-domestication. Should I remove the EP spending now, or will having EP and an action work?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on September 29, 2008, 06:43:30 am
The Heads are angry. Very, very angry. They're losing bugs to this so called 'God' and they just lost their first cross species war. They call a meeting to discuss the future of the Jhiar'd. Heads representing every colony have come together to discuss the path that the Jhiar'd take. The Heads representing the colony with the magma in it tell tales of the new irrigation of the hot stuff and how it could help them win this war. They are confident that they'll defeat the Lizardbugs only if they can get the help of Nevon. So the vibration goes out, every colony must sacrifice 1500 bugs to the magma before the year is out.

Meanwhile at the barracks of an unspecified warrior troop the Heads have order them to begin extreme training of nothing else but fighting with the axes. They can so easily cut through the Lizardbugs that it was silly to have to not mass produced them. But the Jhiar'd will be prepared this time. They will have to be. They are charged with deforesting the whole colony at Q-17.

The wall was a complete failure, the Heads know this and plan to rectify it, theres word of a new way of creating hot stuff coming from some of the inner colonies. Large blocks of wood which are on fire are transported through the forests towards the wall bordering the Nahuantl. It's harder to do now that theres so much wetstuff, but the Jhiar'd Heads are hopeful that won't matter as Nevon should be watching over them this time.

Colonisation is halted this turn, with the emphasis put on producing alot more warrior bugs.

Spoiler:  My Turn (click to show/hide)
Spoiler:  EP (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on September 29, 2008, 07:40:53 am
Hey, a1s is back.  Fantastic!
Are you posting this as turn actions for the current Turn 2?  Or was this part of Turn 1?  (Which would kind of much things up.)  Since you came back, I can cut you some slack on missing Turn 1.
"Encounters" and "Startegy" happen during turn 1. "The Calm" happens on turn 2.
I can figure out more thing to write for turn 2, if we separate them (the actions and the EP spending all correspond to stuff from turn 1).
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on September 29, 2008, 09:22:33 am
Alright, I change my action.

Nevon's anger could be felt by anyone in the lava colony. A defeat. A DEFEAT!

That night, a heavy storm gathered over the colony.
One of the J'hiard slept uneasily that night.
"Fight... for me...
Lead... your people...
Destroy... the Nahuantls!"

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on September 29, 2008, 10:08:49 am
It was a very educational process. Invigoration of Seers was a success, more permament than Lukut meaned it to be. It also seemed to gave them idea to attack the Blur. Not that it was entirely unwanted, as the insects were clearly agressive and mad. However, the decision was entirely theirs. In the future, they should be controlled more. They were meant to be its organs, its... nerves not rulers of Kadesh. It decided to be more cautious when giving them gifts. Losing control was not an option...

**

Well done, my children...
A lone Blur Head stands upon the bodies of its drones. It's exoskeleton is torn, bleeding with ichor.

But it's not the destruction you're meant to spread. Every spark of life is precious. Every cell...
Amorphous mass, with visible dots inside. It seems strange and familiar in the same moment. It begins to split in two. After a while, there are two identical amorphous masses.

...is valuable to our war with the oblivion.
One cell dies, but the second one splits again.

Next time I expect you not to waste such valuable resources. Instead...
Strange thing... a Blur worker seeming completely peaceful. A strangely mutated Seer says something to it... but it doesn't attack.

...assimilate.
There is a mental connection between the Blur and a Seer. Something, that leaves it completely docile.

You will learn. You will surpass yourselves. But now... there are another species you have to deal with.
A sea predator swims, not knowing it's observed. Something seems to occur with the water nearby. It smells... strange, like it's hit by a lightning.

Communicate with them. Learn. And... teach.

From the visions of Glarg!ghaa.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on September 30, 2008, 12:38:07 pm
The Lanlar are proud on their expansions but slowly worry about the strange creatures north of them that breed so fast. The council decides to send a group of willing Lanlar towards their border and try to convince them to move away with illusions and other non-violent techniques.
Young Lanlar keep on expanding, but at a slower rate then before as there seems to be enough room in the current lands of the Lanlar. Some even dare to go to the stormswept mountains which were not succesfully inhabited before. Youthful hope and optimism that they can do better then their predecessors. Only time will tell if this is true.

As the storms sweep over the forests and through the mountains, the Lanlar adapt. They build better nests and harness their mental powers to protect themselves against the elements. As they keep on meeting new things so their language develops and their cooperation slowly forges them as one society. But still... old habits die hard.. and most are nomadic loners... still... change seems to be in the air... Like the tension right before lightning strikes...

Spoiler: EP (click to show/hide)

Spoiler: Action (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on September 30, 2008, 01:49:10 pm
But still... old habits die hard.. and most are nomadic loners... still... change seems to be in the air... Like the tension right before lightning strikes...

Did somebody call for the Lightning God?  I'll be glad to add you to the worshipper list next turn, but I'm kinda busy this turn (what with my current chosen people at war and all, and another group wanting to start worshipping me, pp are gonna be pretty spread out.  Plus, that hurricane is just asking for it.)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on September 30, 2008, 02:11:05 pm
 Time were growing harder. The Shrike still had plenty of food, but they were not as grand as their ancestors. Of course, the recent rains seemed to change things. Places previously devoid of life were growing puddles, with plants soon following. The Shrike, smelling the familiar scent of the sea from the North, started to dream of a land beyond the previously inaccessible desert.

 Soon, a group decided to go. To create a tribe that could harvest the greatness of their old homes. Like every couple of generations, they wanted to explore.

 Meanwhile, back at the main tribes, more work was done on the farms. They were more active, more intent on protecting the farms. They would NOT let some bugs take away their food. The were the Shrike, Electric Death!

 They also started to make some new buildings, different from the mud digs they made before. They tried out branches in he mud to make larger structures, trying to make more space for their families. With these storms, it was more important than ever to have shelters.

 
Spoiler:  Actions (click to show/hide)
Spoiler:  EP (click to show/hide)

 This seems like a lazy post, but I just walked several miles home from work after I missed the bus. I think I'm gonna sleep now.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on September 30, 2008, 05:18:36 pm
Communication had evolved, as most things do, out of necessity.  At a time when there was only one organism to speak to itself, the pure medium of thought was sufficient.  Yet with the sundering the old ways had become impractical.  The generations-long war had ended now, but a healthy undercurrent of fear and distrust persisted amongst the Yrb population.  What information exchange was undergone was limited now, no longer were full connections between bodies of thought engaged in but rather thoughts and memories to be shared were carefully cordoned off by the sending party to preserve not only privacy but protect against the possibility of assimilation.  Even this was uncommon now, most Yrbles making only brief connections to relay short bursts of data.  Perfect replication of an event could not be achieved, so instead symbols were developed, signals ('words') aimed to bring about a recollection of a similar event for comparison without having to relay the entire experience.

Through isolation, the first steps towards community began to evolve.


In the wake of the chaos brought about by the war, many Yrbles attempted to adjust their neural organs to compensate for the changes the Sundering had wrought.  Eventually, one Yrble stumbled upon a design that recaptured the ability of the superpsyche's former mental perception, geared towards the individual Yrble.  As it contemplated the sudden advantage it held over its fellow Yrbles, it realised that it had indeed an advantage.  Thoughts echoed through its mass, slower than a snail but swifter than lightning compared to the superpsyche's trains of thought.  With this ability it had a great advantage over other Yrbles in competing for land and food.  This advantage would only last as long as another Yrble did not discover the same combination.  It had reached the combination on its own, so nothing prevented other Yrbles devising it.  Additionally, it could not withstand many Yrbles attempting to learn its secrets by force if it attempted to use it against its fellow Yrb.  It contemplated the situation, considering tactically that Yrbles might be willing to provide it nutrients and slain small furry mammals in exchange for one of its sensory nodes.  It might be able to bargain land.  It all depended on how willing the average Yrble was to negotiate for a guaranteed loss compared to the risk of an attempt to take by force...


The advent of trade and expansion within the heartwoods brought about a question amongst the Yrb.  It began to be observed that those Yrb that grew faster began to think and react more slowly.  As the individual Yrble's mass increased and it grew closer to the size of the old superpsyche, the less agile its thoughts became.  So it was that the largest Yrbles began to divide themselves, splitting apart into near-perfect copies whose paths of identity began to diverge further and further away.


Pushed by trade and crowding, some of this new Yrb generation grew outwards, far from the heartwoods.  Knowing well the advantages garnered by the Yrble who had invented the new sensory node, Yrbles grew outwards as scouts, keeping themselves from growing beyond their constant sizes but instead lying low and concealed and watching the world beyond.  Information poured back to the heartwoods as nutrient sacs and small furry mammal carcasses slowly flowed outwards to meet them.


Finally, there came the difficulties of the great floods.  As more and more Yrb was faced by the threat of rising water and increased predation from the epicentre, a novel concept spread throughout the Yrbles.  Over the course of a year the majority of Yrbles seeded their central nodes within the trunks of forest trees, eating their way up from the roots and using them as concealment.  Those beyond the reaches of the forest concealed themselves beneath the ground instead.  So it was that some Yrb trusted to the height of the trees to save them from the floods, whilst others sought to evade it by hiding below the path of the waters.



Spoiler: Actions (click to show/hide)
Spoiler: EP (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on September 30, 2008, 09:39:30 pm
Storms? Shelter? Floods? The Chibor don't care. They can make up their losses with ease.

Also, Draigh, I think the Chibor are more east of you than north.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 01, 2008, 09:06:13 am
But still... old habits die hard.. and most are nomadic loners... still... change seems to be in the air... Like the tension right before lightning strikes...

Did somebody call for the Lightning God?  I'll be glad to add you to the worshipper list next turn, but I'm kinda busy this turn (what with my current chosen people at war and all, and another group wanting to start worshipping me, pp are gonna be pretty spread out.  Plus, that hurricane is just asking for it.)

That of course depends on what you have to offer... ;)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 01, 2008, 09:15:35 am
Storms? Shelter? Floods? The Chibor don't care. They can make up their losses with ease.

Also, Draigh, I think the Chibor are more east of you than north.

They are to the northeast, I am partly below them on the map.
As for them not caring, thats what I am trying to do. To make them care. Why send Chibor into an area where there is only loss and no gain? Am aiming for their primal instincts that tell them there is more to get up north then down south.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on October 01, 2008, 09:57:47 am
But still... old habits die hard.. and most are nomadic loners... still... change seems to be in the air... Like the tension right before lightning strikes...

Did somebody call for the Lightning God?  I'll be glad to add you to the worshipper list next turn, but I'm kinda busy this turn (what with my current chosen people at war and all, and another group wanting to start worshipping me, pp are gonna be pretty spread out.  Plus, that hurricane is just asking for it.)

That of course depends on what you have to offer... ;)
I offer supremacy in the field of technology, and the occasional firestorm to burn your enemies.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 01, 2008, 11:42:12 am
Technology would only be handy when no hands are needed. Then again... I am working on my psychokinetic skills, so manipulating objects would not long be a problem.
But its not me but the Lanlar that you have to convince... ;)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 01, 2008, 09:24:41 pm
But still... old habits die hard.. and most are nomadic loners... still... change seems to be in the air... Like the tension right before lightning strikes...

Did somebody call for the Lightning God?  I'll be glad to add you to the worshipper list next turn, but I'm kinda busy this turn (what with my current chosen people at war and all, and another group wanting to start worshipping me, pp are gonna be pretty spread out.  Plus, that hurricane is just asking for it.)

That of course depends on what you have to offer... ;)
I offer supremacy in the field of technology, and the occasional firestorm to burn your enemies.


Ah, but I am a god of Technology!  And, and, I offer shiny thing!

Seriously, just make up a list of demands, and I'll see what I can do next turn.

To Dark God Asheron, looks like you want a two-front Holy War.  Bring it!
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 01, 2008, 11:09:33 pm
Good luck finding something to win the Lanlar over. ;)
May the best one win.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 03, 2008, 02:47:16 pm
The poor overworked monkey god sits down to plan.  Hm, it seems that the Plantwe need inspiration...

*Start massive plagarism.*

The Storm Before the Calm
There seem to be more an more storms every year. One rogue *Plant* suggests constructing mud structures to shield the *Plantsmall*s from the uprooting winds, a heretic idea borrowed from the *Bugplants*. At first he is cast out, but when the head chief is struck by lightening (this is a cue for any lightening god, BTW...), he is found and brought back to oversee the construction. Meanwhile the biggest storm is coming...

*End plagerism. (The monkey god takes credit for that, I however do not.)

Back to the loyal followers...

The Nahuantl are still in chaos, but seem to happier considering they came out the victors in their first inter-species conflict.  No doubt that victory is due in part to the adoption of Monkey Fu by many of the leading war chiefs.  On a sadder note, the Chosen One, the original prophet chosen by Euchre, has passed on.

Now, who should lead the worship of Euchre...

Among the followers of Euchre, exists a war chief who has gained some influence.  While she was worshipping Euchre under the night sky with other leading followers, the Great Monkey God appeared!

"I am Euchre, and I see great promise in you!"

Then, Euchre points at the war chief known as Orchid-Rock.  Suddenly, lightning appears from Euchre's harry monkey finger, and strikes Orchid-Rock.  But, she isn't harmed!  In fact, she seems to glow!

Euchre stops, and says to Orchid-Rock, "Show them."

The Great Monkey God disappears, and Orchid-Rock heads out to the place where stone (for armor, among other things) is collected.  She looks hard for a special stone, then picks up one that shines in the moonlight.

"BEHOLD!", she says.

Then, as she holds the shiny stone in her hand, she concentrates on a nearby rock.

The rock is suddenly destroyed by a bolt of lighting coming from her hand with the shiny rock in it!

All realize that Orchid-Rock is the next prophet of Euchre, and this new power spreads across the land.

Also, a week later one of the followers of Euchre calls him a fire spirit, and gets blasted with lightning.  The follower lives, but is never quite the same.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 03, 2008, 03:11:46 pm
Heresy! No-one can defeat the mighty cult of Nevon! No-one, especial lizards with glowy hands!

*Starts the Nevon chant*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on October 03, 2008, 03:32:54 pm
Of course. My champion will lead a grand army and CRUSH the shiny rockling lizards in to the ground.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on October 03, 2008, 03:36:06 pm

 So nobody wants the electric fish?

 Or, if I get my way, Electric Zerglings.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 03, 2008, 04:05:32 pm
wow read you people rp post make me wish I had realize of this game sooner, so that I could joined in. :(
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 03, 2008, 04:18:43 pm
hmmm... me too. sometime i would like to play as a god. but i still can't understand many things.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 03, 2008, 04:19:25 pm
wow read you people rp post make me wish I had realize of this game sooner, so that I could joined in. :(

New gods could maybe enter the game still..?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 03, 2008, 04:39:36 pm
wow read you people rp post make me wish I had realize of this game sooner, so that I could joined in. :(

New gods could maybe enter the game still..?
I willing take that if allow too :P
*Go start work on making one*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on October 03, 2008, 04:41:36 pm
I'd even say we need at least as much as races...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 03, 2008, 04:55:38 pm
I'd even say we need at least as much as races...

If not more... well maybe the same for major gods or something.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 03, 2008, 05:45:50 pm
Well since lot of people say yes though still technigue up to gm here is my app for god in the spoiler.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on October 03, 2008, 05:52:07 pm
I'd even say we need at least as much as races...
not necessarily (as gods are real in this game, we could really make due with a single pantheon, by which I mean that there's only one god who represents a certain aspect, and they form a relatively complete spectrum, not that they would all be worshiped as one. which is, by the way, not a bad idea- some race of super spiritual creatures with 100 faith distrusted among most of the gods...)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on October 03, 2008, 06:55:48 pm
I mean mainly the game balance... A race with a god is a bit stronger unless a deity actively plays against its own worshippers (but why should it?).
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on October 03, 2008, 07:59:50 pm
I mean mainly the game balance... A race with a god is a bit stronger unless a deity actively plays against its own worshippers (but why should it?).

 I'm sure after a diety has become embedded into a civ, intimidation would be the best way of keeping the faith.

 "Fire from the sky! May our diety help us, for he is angry!"
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 03, 2008, 08:36:35 pm
"I'm gonna grant you a miracle you can't refuse."

And yes, I'm happy to have another god.  Registration is closed to species (down to 10 now), but more Gods is just fine.  I'll add you to the growing pile of things I need to change in the List Post.  I can see that English isn't your strong suit, but that's no problem.  Feel free to post a Turn (still on turn 2) for your god - you don't have any Power Points yet, so you can't effect much, but I'll take any actions to inspire new worshipers once you pick something to favor.  Just look at the other God's post for examples of how to work it all.  Glad to have you aboard, omagaalpha.

Only me and NonAnon have not posted new turns yet.  Sir Edmund is effectively out, inactive since the 21st - the Ammp have turned feral, but being semi-organized herbivores anyway, I won't bother turning them into a distinct element like the Shriekers and such, just make their land more food-dense (hint).  With Iituem's new generational warfare math, I can make some genuinely effective battles.

I guess this is going to be a weekly thing from now on.  Being 8:30 now with a post, NonAnon, and a new god to cover, the turn certainly won't be done tonight, but I'm good for tomorrow.  Should have my own turn up a little later, as usual.  Oh yeah, I'm also working on a rubric for diplomacy and a formalized success roller.

EDIT IMPORTANT Shikogan - Oh damn, I just realized I made a mistake in your result.  That "+5 to Farming" was supposed to be "+5 to Wind Manipulation" that I never edited.  You'll want to revise your EP spending for it.  Big sorry about that confusion.

MOAR EDIT - List Post done.  I finally added dividing factors, and clarified the actual breeding rates so I don't screw it up again.  Some of you have some partial points in there you can polish off.

penguin - Iituem's idea for the Chibor's self-domestication thing is that it will increase food supply, but also increase "predation" to account for all the cannibalism, the end result being larger supportable populations but slower growth.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 04, 2008, 04:52:54 am
Double post, but I don't care.  Here's my turn, still no NonAnon.  a1s, if you wanted some greater clarification on your turn activity feel free to post again.  Ran out of time to finish, and I won't be done with the turn til tomorrow night.



The Blur's head twitched and shook with the beasts' customary speed, but it did not rise and did not strike.

Hhargllac looked across his council, such as remained of it, and saw the same astonishment he had felt himself when he first saw a Blur remain still.  Generations of caution turned victory to unease, but they could not deny the implication.

we were not wrong all can be controlled do you still deny

Amazement notwithstanding, the Chieftain didn't like being patronized, least of all by a giant callous.  “I never said it was not extraordinary-”

it need not be so will not much longer

“Regardless, the Blur have been little danger since you led my predecessors to their doom to destroy them.  How does this protect us from the sky turning to a raging sea?”

all things do all will change all is all all is all all all all is all change all all

The council writhed themselves under the Seer's heedless assault.  At last the quivering tumor quieted, and Hhargllac could think again.  The winds and floods, known again from ages ago, were closer to his concern.  If the Seers and their mad Great Form wouldn't worry about such temporal affairs then he would have to instead.  However, such tamed predators would protect the other Herds following bloated Seers of their own into the Fungus.  Perhaps they would also be of use against the hulking fish-like predators that had appeared from somewhere over the mountains, disturbing like nothing else from some distant memory-

will change not we attack not not we change not attack know they know change not attack

Hhargllac could not help but know that these creatures were worth investigating as well.  He could not help but do so, as much as he wanted otherwise.  That neither he nor the Seer mentioned which creatures did not matter either...


Spoiler: EP (click to show/hide)
Spoiler: Actions (click to show/hide)
Spoiler: Gantolandon (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 04, 2008, 07:10:11 am
Thousand of Millennium has pasts since the time of Omega Alpha went into his slumber  but he final awoke from this slumber. After he awoke he could feel power within him still need time to recharge from long ago using it. He walk from cave and saw the world had change greatly since went into his slumber. His race he had live with was now extinct which sadden him abit but they probably kill themselves actually.
He thought to himself well I guess I should look after another race since my race is dead now.  He saw from mountain which he had climb Nahuantl, Jhair'd, Umgran, Plantwe. In distance he also saw the Ahkarii race.  But what interest him was Umgran can eat to improve their shell but Plantwe have learned art Photosynthesis. He thought who should I visit? Hmmmmm… After choosing Umgran of the race he went to walk to one there colony.  He then introduce himself to them and told them what he can do and proof of his power that had effect an certain tile if they did not believe him.


Spoiler: Comment (click to show/hide)

Spoiler: Action (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on October 04, 2008, 03:37:21 pm
Quote
Taming the Blur was my plan from the beginning, I thought it'd be good to weaken them first.  We might have different ideas on what to do about the Shrike though.

Yes, it seems that Lukut and its priests not always agree. This could be interesting.

I wonder what will happen with the gods when their species become more advanced technologically and mentally? Will their power shrink?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on October 04, 2008, 05:56:20 pm
I guess not, since the gods can actually show their presence, so no matter how critical you are, you can't get around the fact that a lava god is watching over your little unimportant self. It probably just depends on how much the god interferes with.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on October 04, 2008, 06:33:31 pm
With the advent of Orchid Rock's new powers, the popularity of the Storm Cult had begun to rise.  Many were turning to the new faith, seeing Euchre as a starborn god who had traveled to the realm of the Nahuantl to grant them greater power and dominion than ever before.  Entire clans had come together in unity under the banner of the Ape of Skyfires, and now sought to use their new-found powers to convince the others to join them, either by diplomacy, or proving their superiority under the tutelage of the Storm Cult.  This new confederacy of clans would make its capital at Chiloq, fortified by the surrounding mountains and rivers, giving it an advantage should it come under attack.

Spoiler: Actions (click to show/hide)

Spoiler: EP spending (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on October 04, 2008, 09:15:24 pm
nah ill leave my EP as is but ill change farming to foraging and cultivation.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 04, 2008, 10:19:53 pm
With the Nahuantl and their god, Euchre working together, nobody can stop us!  Ha, Ha, Ha!  8)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 05, 2008, 05:23:12 am
With the Nahuantl and their god, Euchre working together, nobody can stop us!  Ha, Ha, Ha!  8)

Don't make me test that. Everyone of my race can fight well, and I'm aware that only trained folks can fight well with the Nahuantl.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 05, 2008, 06:26:10 am
Man, this one is taking a lot longer than it should have.  I have to go to sleep now, then do war and negotiation in the morning.  Some things to throw in here that I need some clarification on-

To be sure, the only negotiation going on is a first contact between Kadesh and Shrike, and an appeal for, what assistance? peace?, from the Jhiar'd to the Plantwe.  Any word of intent from all involved would be cool.  Also, is the Nahuantl/Jhiar'd war still going?  Or are you both sitting back a turn?  Because neither of described any plan for an active attack.

Shikogan - I'm not sure what points you wanted me to put into Language, because after accepting my farming confusion, you don't have any points left.  I guess it won't matter too much at this level yet.

omagaalpha - Nobody seems to have chosen to worship you, as it were.  Feel free to pick a species yourself.

Iituem -
Spoiler (click to show/hide)
I'm going to combine those into a couple scouting roles, since that's the intent and that's my system.  Also, I'm not really sure what to do with the trading action, except consider it an attempted skill boost like research.  Some outcome you're hoping for here?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 05, 2008, 06:35:03 am
Well, I guess if that plantwe take the time to negotiate with us then I'll attempt to aswell.

RP time!

- To the south of the Fungal forests a Jhiar'd Head accompanied by several warrior bugs waits for the Planetwe's Heads to discuss matters of grave importance.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on October 05, 2008, 06:51:26 am
Attempted skill boost, really, unless you think of something unexpected you want to do with it.  Also, yeah, scouting.  The intent was to establish a continual scouting-type presence there so the Yrb can keep an eye on what's happening in those hexes in subsequent turns.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 05, 2008, 07:06:18 am
Well since no one want me specificly then I choose Umgran since better verbale communication So rp a little easyer.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on October 05, 2008, 01:15:14 pm
Well, I'll be damned, my plans of acidic talking rock-turtles is coming along better than I had hoped! Despite your evil EP math!! That chair you are sitting on? yeah, that was an Umgran... they are coming to get you now...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 05, 2008, 01:24:27 pm
are you open for one more god?
if yes, i will start writing ...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 05, 2008, 03:34:04 pm
are you open for one more god?
if yes, i will start writing ...

Sure, go ahead.  More Gods aren't a problem for me, its species I've got enough of.

omaga - Favoring Umgran?  Got it, I'll get right to work.

Nilocy/NonAnon - RP is great and all, but since that'll probably be pretty time consuming, you can just post your ultimate intentions and I'll roll some dice to see what happens.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 05, 2008, 04:33:09 pm
ok, thanks

*warning*. i am making a female god, and i'll give it my name, but i am male. male! since you will mostly speak about the god and not about me, it doesn't matter much, but i would like you to remember it *warning*


at the beginning there was darkness, there was nothing. but races had begun to spread in the world , to breed, to fight, to speak and to craft; they lived togheter, they built societys and they worshipped gods. and when they started to build huts and shelter, when they started farming and domesticating animals, light finally came. it was a small line, then it grew bigger, bigger and bigger. a whole world could be now seen. and she could see it all, the world that created her.
she looked around, and she saw that while many sentient races were still living on the ground, several others were civilized,they had villages made of huts, they had farms. and it was them the ones that she liked, the ones that she wanted to help. and among them, she focused on the Ahkarii , that learnt to farm and how to build good huts to live in. and they didn't have a god. because there were already other gods in that world, she could feel them


that night many architects in the world had dreams about big cityes, beautiful land, farms full of crops and buildings full of food, walls to keep the enemyes away and everything that could make anyone happy, and above the city a goddess.
but only to the Ahkarii she spoke, and only them could feel that dream as it was real


andrea, goddes of cityes , farming and healing

do you think that is good? i keep forgetting what the minor spheres are (i wrote farming and healing, so i think they will stay unless you think they aren't good).
as you should have understood, this goddes was born now. i didn't want to make another god that created the world so much time ago.
i hope the Ahkarii will like me...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on October 05, 2008, 09:21:00 pm
Finally a god that is interested in my race! huzzah! *ahem* so yes i am thinking that the Ahkarii will enjoy your help in creating new ways of building and farming. My thanks andrea.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 05, 2008, 10:34:52 pm
ok, thanks
andrea, goddes of cityes , farming and healing

do you think that is good? i keep forgetting what the minor spheres are (i wrote farming and healing, so i think they will stay unless you think they aren't good).
as you should have understood, this goddes was born now. i didn't want to make another god that created the world so much time ago.
i hope the Ahkarii will like me...

Look, regarding the minor spheres, it doesn't matter.
Hey, I'm the god of Lightning, Technology, and Shiney Things!
Let me check my Dwarf Fortress Compedium...Nope, no Shiney Things.  ;)
So, I doubt anybody will mind you picking farming and healing...

Also, welcome aboard!  While my god will try to thwart, kill, and undermine your goddess at every turn, as a player I welcome you as a friend.  And you know what they say, with friends like us, who needs enemies?  :D

Word of advice: The Ahkarii already have a hurricane that some of them worship.  Shouldn't be a problem for a powerful goddess such as yours, I thought you might find it interesting.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 06, 2008, 02:49:18 am
well, i i think that Ahkarii can keep worshippping the hurricane if they want to. it is not like the goddess can claim to have created anybody... probably many Ahkarii are older than her.
i just want that they think at me when they build and farm.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 06, 2008, 12:09:12 pm
Curses! We need a god of cities/farming/healing... not so much healing. We haff cities... we'll worship you as well as asheron if you bring nice stuff to us :)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 06, 2008, 12:11:00 pm
The Lanlar as of yet do not have anything to worship at all... :)
Although several might hold interest, if they actually try to win the psychic birds favor
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 06, 2008, 12:17:08 pm
Oh hey guys.  Well, I'm a big fat liar, as you all know, but the turn should be ready tonight.  I did all the rolling Saturday night (Sunday morning) and didn't get anything else done after that.  Need to write up the results and such.  Got some other stuff to do for the moment, but everything will be fine.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 06, 2008, 12:18:55 pm
No problem, you know your under no _real_ pressure... *cough cough*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 06, 2008, 12:27:09 pm
the dream was sent to all the races who could build something or who could farm. this mean that you are welcome to worship me. i'll do great things in this world.
i focused on ahkarii mainly because they had no player god, but i can help everybody.
also, feel free to ask for miracles or anything else, i'll let you decide what you want: architecture, farming or healing. only  thing you need to worship me is to build a small hut, a shelter, or to farm some land. if you have that, you can worship me and i'll help you as much as my PP allow me.
my prophets will be healers, my temples will be the houses, and the farms will be my blessing
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 06, 2008, 12:42:06 pm
As of yet the Lanlar are too nomadic to actually farm, for some reason I doubt they will.. considering their lack of hands :)
So the only reason why I would start worshiping you would be for healing. And they dont seem to be needing much of that as of yet.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 06, 2008, 12:51:26 pm
yes, i know... i was speaking to nilocy.

lanlar are a bit too nomadic, so i won't do much with them, unless they start building really big and complex nests. i think i could do some healing if asked...
but my healing prophets will ask you to improve your nests.
(unluckly, i am a too kind person. i might still help you without complex nests if you will really need it. like... i don't know.. some kind of disease. worshippers are always good, aren't they?)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 06, 2008, 12:53:37 pm
Worshipers give power, so I guess they are always good. ;)
But as of yet I dont think the Lanlar would have a lot of interest in worshiping you. But maybe later... ;)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 06, 2008, 12:56:40 pm
i can wait. when you will want better nests, you know who can help you.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 06, 2008, 02:43:12 pm
See, Asheron, this is what you should be doing... getting people to worship you... then using the points on me : ) That way we all win! (The wars)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on October 06, 2008, 02:47:32 pm
Meh. I'm investing in long-term stuff. For example, that Napoleon-wannabe J'hiard should raise your people in to marching war-winning creatures in no time.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 06, 2008, 02:53:29 pm
Meh. I'm investing in long-term stuff. For example, that Napoleon-wannabe J'hiard should raise your people in to marching war-winning creatures in no time.

Well, for a full generation... which is a turn... Maybe he can breed with alot of mother bugs to make super soldiers!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 06, 2008, 04:02:26 pm
hmm... do you think i'll be in the next turn?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on October 06, 2008, 07:58:09 pm
Nobody wants to be the chibor's god, huh? Well, they don't want to worship anything then. You lost your chance at gaining an absurd amount of worshipers.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 06, 2008, 08:00:44 pm
Nobody wants to be the chibor's god, huh? Well, they don't want to worship anything then. You lost your chance at gaining an absurd amount of worshipers.
Pity you're literally worth a dime a dozen.

hmm... do you think i'll be in the next turn?
Sure thing.  Though, like Omega Alpha, you won't exactly be influencing much.  Still in though.

Unfortunately everyone, I'm under a lot of working pressure lately.  I swear to god I'm going to keep this going.  But damn do I have a lot to do.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 06, 2008, 11:41:45 pm
  I swear to god I'm going to keep this going.  But damn do I have a lot to do.

Which one? We've gained a few
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 07, 2008, 01:33:51 am
  I swear to god I'm going to keep this going.  But damn do I have a lot to do.

Which one? We've gained a few

Well, I've got Ahkarii, Plantwe, Nahuantl, and all gods but Nevon to write for, events for some people, negotiation, and wars.  On top of that, I've got a book report and a bibliography which both have to be done by Wednesday morning.  And tomorrow (actually today for me) I have to drive two hours across the state (then two hours back) to see some attorneys.  Oh and I have to sleep and go to work somewhere in all that.

So, it might be a couple days.  Don't think I don't feel bad, or that I'm not committed.  Out of all the things I have to do, this game is the only thing anyone besides me gives a damn about.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on October 07, 2008, 10:29:53 am
all gods but Nevon to write for

Distressed question mark?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on October 07, 2008, 10:36:09 am
Nobody wants to be the chibor's god, huh? Well, they don't want to worship anything then. You lost your chance at gaining an absurd amount of worshipers.

 I know how you feel. Seems some people don't think having electric zerglings worshiping them is cool.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 07, 2008, 10:56:56 am
Don't wory in time speed my influnce to all races (first those without gods) :P
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 07, 2008, 11:20:59 am
you can worship me.
shrike can farm and build . that is enough to worship me, and everybody is welcome.

also, if you read what i wrote, i was open toward all races. i picked the Ahkarii
because they had most EP on building. prophets will probably be Ahkarii, but i want to help all the races to build their monuments.
(all the races but the chibor, who said they don't care about shelters :P)

also, i forgot my action! the RP about it is the dream part of the other post
Spoiler (click to show/hide)

edit: why do we put spoilers on actions?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 07, 2008, 11:49:06 am
edit: why do we put spoilers on actions?

Um that way an gm will know the actual action we are doing without has to sorting through paragraphs but also it does not spoil rp that each person wrote above the spoilers describe in much more detail of what we did.

If wonder how to add word "action" to spoiler that simple in tag
[ spoiler = Action ].
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 07, 2008, 12:36:48 pm
Bwuhahahaha! We have a dream. And that dream, is to exterminate... everyone. Apart from the plantwe... yes, apart from them :) a1's you gonna rp some diplomacy sometime with me?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on October 07, 2008, 12:47:01 pm
Whats up with the sudden changes? First you consider peace with the Nahuantl, now your considering an alliance vs all others with the Plantwe...
I like you.

EDIT: In a very divine, godly manner.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 07, 2008, 12:47:49 pm
nilocy, i'll try to make your race worship me in 2 words

city walls.


i can help you building them. city walls, long walls on borders...(i mean: real walls, tall and strong)

Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on October 07, 2008, 12:50:49 pm
nilocy, i'll try to make your race worship me in 2 words

city walls.


i can help you building them. city walls, long walls on borders...(i mean: real walls, tall and strong)



You can't be serious.
City walls with lava moats with lava lizards in them.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 07, 2008, 12:52:21 pm
Hee hee, I feel like two girls are fighting over me, except these girls are omnipotent, have supernatural powers... and arn't really girls.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 07, 2008, 01:06:21 pm
well, i make the walls you make the lava.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on October 07, 2008, 06:20:28 pm
And then Euchre makes the teleporters and horrible cyborg mutants...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Duke 2.0 on October 07, 2008, 06:46:16 pm
And then Euchre makes the teleporters and horrible cyborg mutants...

 Which will be thoroughly trounced by the Shrike.

 Damn electric cybermonkey. I plan on using his heart as a power source, Dwemmer style!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on October 07, 2008, 09:28:33 pm
And the shrike will be swarmed and eaten by the Chibor.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 07, 2008, 09:46:00 pm
And then Euchre makes the teleporters and horrible cyborg mutants...

Thanks for the confidence!

RE: Shrike- Don't worry, I ground all my electronics.  You seem a little hurt, do you want a cookie?

Spoiler (click to show/hide)

Free cookies to all that worship me!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on October 11, 2008, 07:41:43 pm
so... should we pick someone to run Evolution: Not a debate, a forum game IV (this time it's for true)? ;D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 11, 2008, 07:59:43 pm
Well if I had number system & work whole for cacluating stuff for game  I would be willing help easy the burdon. Maybe then I be able develop it to point that make all the maths stuff automatic for easy of use  :).
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 12, 2008, 03:51:50 am
*runs in*

Believe it or not, I'm still committed to this.  However I'm more committed to covering my ass than not giving myself reasons to do so.  Spoilered for whining-

Spoiler: Lots o Ass Cover (click to show/hide)

The really sad part is, I probably won't get a chance to do anything until Monday (but I can finish then).  If you'd all prefer, I can hand over the materials to someone else to make the next turn - certainly an infusion of different thinking would spice things up.  But I'd love to continue running the game now that things are finally getting to the good stuff.  That said, I've already been splitting responsibility with Iituem for the population numbers, and I've got no problem with getting help when my schedule gets nuked by consequential concerns, as will likely happen again.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 12, 2008, 04:04:14 am
so... should we pick someone to run Evolution: Not a debate, a forum game IV (this time it's for true)? ;D

I think the only reason comments such as this occured was due to the lack of posts from Aqizzar.  Hope things get better for our glorious GM!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on October 12, 2008, 04:36:25 am
Believe it or not, I'm still committed to this.
that is all I needed to hear. take your time.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 12, 2008, 03:23:25 pm
..... That said, I've already been splitting responsibility with Iituem for the population numbers, and I've got no problem with getting help when my schedule gets nuked by consequential concerns, as will likely happen again.
As long as I know you are still commited to this it nice. But I willing help yous make easyier work for figure out numbers.

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on October 13, 2008, 01:56:29 am
there was a posted excel sheet on battle and pop.growth mechanics about 5-7 pages back.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 13, 2008, 05:14:06 am
I think thing game should be published, with Faulkners permission ofc. It'd do well.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 13, 2008, 06:03:04 am
there was a posted excel sheet on battle and pop.growth mechanics about 5-7 pages back.
I Was not sure if they still use same sheet since does not seem automatical enough to me .
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on October 15, 2008, 02:49:41 am
okay since this is the third GM we've run through in this game, i suggest we get multiple GM's happening each responsible for a certain thing, one die rolls, another RP or stuff like that, turns might not be as good if done with a single one but a hell of a lot faster and they won't stress out and kill themselves like our other ones have... ;D

oh and Aq, whens the turn going to be done approx?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: a1s on October 15, 2008, 06:19:19 am
you can roll dies automatically (F.E. though excel macros). However I like the idea of co-GMing for 2 reasons. one is straightforward- it would ease the load on the GM. the other is that when we lose a GM we'll still have the other one around to temporarily keep the game going while we look for a new one.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 15, 2008, 08:53:36 am
Hey guys, Slacky McUpdate here.

As is, we already have multiple GMs.  I haven't touched the population math yet - that and the map are all Iituem.  But having some backup for when things take too long isn't a bad idea either.  The time-consuming parts are sorting out the math and writing responses, but that's due more to my working style than anything else really.

However, since I can't seem to get anything else done, I've set aside tonight as my deadline.  I figure I've really only got a few hours of work to do.  I've been wrong before of course, but I'm tired of letting this game loom over me when it should be the easiest thing on my to-do list.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 15, 2008, 09:13:31 am
Man, this game shouldn't be looming over you. Its no where near as important as RL stuff. Do it when your ready, not when others want it. for the sake of educationmanation!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 17, 2008, 11:51:32 pm
Despite my best efforts to make a liar of myself, I actually somehow managed to write all this crap.  I know like four people still care, but hey, update.  EDIT: Post is now complete, consider Turn 2 over, Turn 3 has begun.  No major turn event - I think I'll save that for every other turn, or whenever I feel like it.  I'll pass the population specifics on to Iituem to work up.  If I don't hear from him, now that he's got his own Evolution game to deal with, I'll do it myself... soon?  The list post will be updated tomorrow.



So, I've got a new success roll system.  Every turn, the RNG roll will be: ( ( total EP of all players ) / number of players ) centered on 0; divided into fifths, the middle fifth being Middling, the next fifths out being Poor/Fair, the last fifths Bad/Good, and beyond that being Terrible/Great.  So for this turn, the RNG rolls between -55 and 55, with a scale of X<-55<-33<-11<11<33<55<X.  What this essentially means is that doing things you continue to specialize in will get more dependable, but not terribly easier, while anyone can attempt anything with a fair chance of succeeding or failing.  Obviously the only way to get a terrible result will be doing something you're not invested in with significant situational penalties, but that's fine.  My GM judgment takes the RNG result into account as much as the final total when coming up with effects.

I started adding Language to everything before realizing that I need to change my idea about what it's good for.  From now on, Language is good for inventing/investigating new stuff and to a lesser degree exploration.  Organization (and Hierarchy, Castes, etc.) is good for coordinated activity and also exploration to a degree.  I gave some partial help from Language to the things I used to as adjustment for this turn.  I'm realizing that without defined rules for abilities, I have have to decide on a case by case basis what's useful and how.  C'est la maîtrise, but I suppose sometime I'll try writing down a list of defined actions and additives.

New rule for Gods and Power Points – appeals for action from worshipers give bonuses to Godly success rolls.  PP gained is only from population, at 1 per 10000 equivalent individuals.

A lot of wild rolls this time around.  I did Tuv first, and just to test my luck rolled a bunch more times – out of ten rolls, one was positive.  Then I got to penguin who broke the bank.  I'm using the custom RNG program at Math Goodies (http://www.mathgoodies.com/calculators/random_no_custom.html), if anyone knows a more apparently random random program, I'll try switching.



Turn Event
All species population growth will be hampered this turn by the disastrous weather last turn.  Related actions, if successful, reduce this penalty.

Species

Umgran
Spoiler (click to show/hide)

Lanlar
Spoiler (click to show/hide)

Plantwe
Spoiler (click to show/hide)

Chibor
Spoiler (click to show/hide)

Ahkarii
Spoiler (click to show/hide)

Jhiar'd
Spoiler (click to show/hide)

Shrike
Spoiler (click to show/hide)

Yrb
Spoiler (click to show/hide)

Kadesh
Spoiler (click to show/hide)

Nahuantl
Spoiler (click to show/hide)



Gods

Nevon
Spoiler (click to show/hide)

Lukut Cush Lhac
Spoiler (click to show/hide)

Euchre
Spoiler (click to show/hide)

Omega Alpha
Spoiler (click to show/hide)

Andrea
Spoiler (click to show/hide)


War

Nahuantl Raid Jhiar'd at Q-17
Spoiler (click to show/hide)


Diplomacy

Plantwe and Jhiar'd
Spoiler (click to show/hide)

Shrike Seek Kadesh
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on October 18, 2008, 01:42:45 am
This is a very good turn Aq ;D i was checking this topic daily in the hope that you had done the turn.
EP
Spoiler (click to show/hide)

Actions
Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 18, 2008, 07:17:43 am
Wahoo finally now I just need wait until Tuv post his turn to before decided what I am going todo even thought still do not have any pp yet. :)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 18, 2008, 07:36:28 am
uh...i am not in ? :(
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 18, 2008, 10:08:32 am
Bwuhahaha! Its all falling into place! Well do Azq on another great round done. I know it must be hard to keep tract of all this, but its truly an epic attempt and its working out well. I'm enjoying watching the other races flourish, and in the Natuahtls case die :D.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on October 18, 2008, 11:06:47 am
Huh? You're increasing overall predation because we're tastier? But it's only certain chibor that are becoming tastier (the dumb ones). I thought this up so that it would be just as beneficial as regular food domestication, but it would just have a different description.

I'll get to this turn soon. Damn Lanlar. I have plans for them.
Title: RP TIME
Post by: Asheron on October 18, 2008, 02:07:08 pm
Very good. My agenda is furthered.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 18, 2008, 02:37:11 pm
These were hard times for the Jhiar'd. They'd suffered unacceptable losses in the eyes of the Heads. They were angry. Angry for revenge. And no-one, not even the Lava god was going to stop them. Heads started to unite with a common goal. These new heads seemed different, they're mental abilities all that more sharper than the average leader. No-one but themselves understood what they were on this earth for. Several of the new Heads had achieved leadership status within the colonies. It wasn't unheard of Heads ganging together against another one, or in the case of the war against a alien species. It was different with these ones, they seemed to be working together, for a common goal that no-one else knew of.

Meanwhile, the new tactical leader was assigned a special rank within the army, to the reluctance of a minority of Heads, the Tactician.
He set in motion a series of tasks. For Heads to spread the word that he would be amassing an army at Q17. He began by introduction a rudimentry system of ranks. He would be the "In-charge" bug, the heads would be below him, the Heads would choose a sutible number of warrior "Under" bugs to follow their, and to a lesser extent the command of the other Heads. And each Under would have around 100 bugs to control themselves. The rank were soon copied to a lesser extent the further down the command line. This would increase the effectiveness of each bug during battle, and allow the In-Charge to send commands to the front via the Heads sub-sonic vibrations.

Once this command structure has been established, its time for war. The Jhiar'd (armed with axes before I forget) start to pour through the mountains of Q17 and R17 in a unending swarm

Spoiler:  Action (click to show/hide)

Spoiler:  EP (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 18, 2008, 04:34:59 pm
uh...i am not in ? :(

DDRRRRGGGG

Searching through the thread now.  Sorry about that.

EDIT: OK, andrea is in the post, though it didn't turn out well.  You'll get a little bit of worship though.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on October 18, 2008, 05:38:40 pm
Spoiler: Actions (click to show/hide)

Spoiler: EP Usage (click to show/hide)

Spoiler: Comment on Post RP (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on October 18, 2008, 05:58:38 pm
"When in time I have recover I will bring yous more asteroid from sky to show you what I can do. In mean time I will helps yous make more comfortable burrows" said Omega Alpha to his followers.
Omega Alpha who had also took little time to study how they lived and do stuff. Then Omega Alpha start to help Umgran more so with white shells to try reward them in improve the burrows after he was sure he knew how they live and work.


Spoiler: Action (click to show/hide)

Spoiler: comment (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on October 18, 2008, 06:18:15 pm
Kadesh surely were stunning. They had taken care of the Blur quicker than Lukut imagined. Maybe even too quickly. In their eagerness they have wasted much flesh which could have been reprocessed and united with it.

But they were more generous when supplying it with their belief. They called it "The Great Form" instead of by the name it called itself, but why should it matter? They cared. They supported the unification. They would eventually bring it to the rest of the world...

The mass moved under the earth. Its pseudopods sought for an outlet, elbowing their way through the rock...

**

You have done well... Your victory makes me happy. However, it's a shame you have wasted so much flesh. Have not I taught you about life and death? Did you already forget?

This is what I request: when the flesh is about to die, don't let it rot, but give it to me to let the life triumph. Flesh of your enemies or your flesh, it doesn't matter. It will join me and live as a part of me forever, instead of disappearing.


Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: rickvoid on October 18, 2008, 06:31:32 pm
I've been reading through this, since I'm in the other game. Lukut, is this you?

http://www.dark-chronicle.co.uk/az/elder1.php?sec=3&type=1 (http://www.dark-chronicle.co.uk/az/elder1.php?sec=3&type=1)

 ;D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on October 18, 2008, 06:38:18 pm
There are some similarities, but one of the main sources of my inspiration were already mentioned in this thread. The second one seems to be not discovered yet.

Their appearances also don't exactly match, Lukut is more liquid. But if it had an older brother, the Elder God would definitely be him. ;)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 18, 2008, 07:09:45 pm
Wahoo finally now I just need wait until Tuv post his turn to before decided what I am going todo even thought still do not have any pp yet. :)

In my experience, Role-Play is far more important than pp.  Kick it! ;D

Thanks for continuing this Aqi.

Non: Looks like we're on defense, what with the Jhiar'd attacking and them having a combat bonus, along with our combat negation this turn.  At least the lava god has decided to focus on himself instead of the war. ;)

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on October 18, 2008, 07:40:57 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

These were hard times for the Jhiar'd. They'd suffered unacceptable losses in the eyes of the Heads. They were angry. Angry for revenge. And no-one, not even the Lava god was going to stop them. Heads started to unite with a common goal. These new heads seemed different, they're mental abilities all that more sharper than the average leader. No-one but themselves understood what they were on this earth for. Several of the new Heads had achieved leadership status within the colonies. It wasn't unheard of Heads ganging together against another one, or in the case of the war against a alien species. It was different with these ones, they seemed to be working together, for a common goal that no-one else knew of.

Meanwhile, the new tactical leader was assigned a special rank within the army, to the reluctance of a minority of Heads, the Tactician.
He set in motion a series of tasks. For Heads to spread the word that he would be amassing an army at Q17. He began by introduction a rudimentry system of ranks. He would be the "In-charge" bug, the heads would be below him, the Heads would choose a sutible number of warrior "Under" bugs to follow their, and to a lesser extent the command of the other Heads. And each Under would have around 100 bugs to control themselves. The rank were soon copied to a lesser extent the further down the command line. This would increase the effectiveness of each bug during battle, and allow the In-Charge to send commands to the front via the Heads sub-sonic vibrations.

Once this command structure has been established, its time for war. The Jhiar'd (armed with axes before I forget) start to pour through the mountains of Q17 and R17 in a unending swarm

Spoiler:  Action (click to show/hide)

Spoiler:  EP (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 18, 2008, 07:58:02 pm
Spoiler (click to show/hide)

Big Rule I need to impose - I can't do a damn thing with negotiation if you don't have goals.  Anytime you want to negotiate with someone, please post what you're hoping to get.  Negotiation need not be two way - it will effect both parties, but only the species that wants to talk needs to have anything in mind.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on October 19, 2008, 12:45:13 am
Sorry Nonanonymous, I didn't think it would really matter if we used pm or just discussed in the forum directly.

Also, it would seem that negotiations would be a good venue for pm, since secrecy could be useful until the agreement is reached.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 19, 2008, 09:51:32 am
The Lanlar Council looks upon one of their messengers who brings tidings of happenings around the area. The pests from the north are moving away, for now less a danger to food reserves in the area.They will surely come back at a later date when feeding seems to become scarce in their current habitat. Also other messengers come along to tell about the medium successes of the new colonies. When this news reaches the ears of the new generation, their blood for expansion boils once again and they too start exploring new areas. But a curious group decides to look further away then usual...

Shia and Tai are scouting ahead of the group. As they fly across the lands, they map the area and send it telepathically towards the others. Suddenly they see moving trees and plants below them, the interesting sight intrigues them. Tai flies closer to have a look while Shia keeps her distance. Both are cloaked in psycreative energy to make them look unimportant to the plants. As Shia informs the rest, plans are being made to start the new colony close to these interesting plants and to research them. Tai already seems to be doing just that as he flies closer and closer, but still remains at a slight distance. And so the research colony is born, next to the moving forests.

Ishma scouts the funny little creatures that seem to feed not only on the area they live in but also on themselves. They keep growing like vermin, and act like it too. He reports back to Ric who is in command of this mission, telling him that everyone is in position.
Then the new waves of coercion are being send out to the fragile minds, urging them onwards to feed on eachother and move north.

Spoiler: EPs (click to show/hide)

Spoiler: Actions (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 19, 2008, 11:00:50 am
Forgot to put the EP in the spoiler Draigh :P

Updated the goals for diplomacy :D Sorry for being ambiguous aboot it :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 19, 2008, 01:29:20 pm
long day...
Glad to see this is still going strong though!

Even though its a bit slow at times ;)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on October 19, 2008, 01:30:45 pm
The green chibor were chattering busily amongst themselves. Several generations ago, some chibor had decided that one green chibor wasn't enough to make decisions for the ever-growing chibor population. Therefore, several green chibor now lead them at a time.

Their self-domestication had worked. This not only gave them a new source of food, but got rid of some of the dumber chibor. The only problem was that some larger predators would come in search of the tasty chibor and would take down many of the regular chibor when in their territory. They instructed the breeders to specialize the tasty chibor's flavor, in order to make them appeal only to the chibor themselves.

There was another strange problem. The chibor in the southwest were moving themselves away from the areas with the Lar. The green chibor suspected that the Lar had strange powers beyond the chibor's comprehension (although it's not hard to be beyond the chibor's comprehension). They weren't scaring the chibor, just telling them to move. And the chibor were believing them. How odd.
The green chibor altered the minds of their own chibor to become resistant to any foreign thoughts that would be projected into their heads.

They could see that there was probably going to be conflict with the Lar, and didn't want that. But they valued their territory and decided to push forward as hard as they could.

The Aam had become strangely disorganized, like their leaders had been lost. The Chibor saw an opportunity in their farms, which they still kept. The chibor, still motivated primarily by hunger, were going to try to expand into their territory as well.

Spoiler: Actions (click to show/hide)
Spoiler: EP (click to show/hide)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 19, 2008, 03:33:33 pm
Quote
The Lanlar's psychic prowess proves itself again.  Unseen and unknown, they coerce the Chibor into moving away from the their side of the forest, and even drive off some of the western Chibor already in the area.
Chibor May Not Spread to E-23, F-24, G-25; Populations Moved

I don't think your Chibor conciously know it were the Lanlar. In my last turn orders I told the birds would remain hidden and covert in their actions, both physically and mentally.
(else something went wrong there)

You know, I know
But the Chibor do not (yet) know it. :)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on October 19, 2008, 05:11:06 pm
They suspect it. You know, these bird things seem special and powerful. Now the green ones see the other chibor running off when they know that there's actually food there. They make the connection. It's probable that some of the chibor have seen some of the Lanlar use their powers a bit, so they probably know that the Lanlar can do mysterious stuff.

But don't be surprised if the Lanlar get blamed for everything from now on. The normal Chibor don't know what's happening, but the greens are starting to be a bit paranoid.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on October 19, 2008, 07:27:47 pm
Keep out of mah color-coded Caste System that is starting to more and more reflect the ancient Hindu Varna Caste System!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on October 19, 2008, 08:32:06 pm
Keep out of mah color-coded Caste System that is starting to more and more reflect the ancient Indian Varna Caste System!

Fix'd.  Caste system was developed independently from the Hindu faith.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 20, 2008, 04:25:40 am
But don't be surprised if the Lanlar get blamed for everything from now on. The normal Chibor don't know what's happening, but the greens are starting to be a bit paranoid.

Well... Maybe I should just make sure the greens stop being paranoid if they are getting to be an annoyance. :)
I'll probably be able to convince them, if needed...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on October 20, 2008, 06:04:17 am
Spoiler (click to show/hide)


once again, i try to get worshippers.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on October 20, 2008, 04:36:12 pm
That's it, Draigh, I'm sticking all my points into psy resistance next turn.

This will also help against the Yrb, which I expect to be delicious.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 21, 2008, 04:00:48 pm
Good luck
Who says that having a good psy resistance is good for your health though?
I use my psy powers to prevent bloodshed.. If you go against that.. then my hands are clean of any blood that flows.

(not that the Lanlar have any hands...)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on October 21, 2008, 05:07:57 pm
Bloodshed? Are you so territorial that you can't be next to someone without pushing them away or killing them?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nonanonymous on October 21, 2008, 05:36:19 pm
Well, considering the Chibor's population rates, I think he's more worried about being eaten out of house and home.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on October 21, 2008, 07:35:49 pm
indeed
just like I would be worried if a locusts swarm would land on my grain field. :)
I see those Chibor as pests, either they move away or they need to be taken care of before they leave a wasteland where nothing and nobody can live.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on October 30, 2008, 07:09:50 am
*buuuuump*

Hows the progress going Aquizzer? Again no rush, just interested to find out.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on October 30, 2008, 02:04:54 pm
Well, I couldn't do anything during Wathathafatha since I didn't save any of the posts.

The Big Problem is, I've also got a 15, count 'em, page essay on the american indian civil rights movement due on Wednesday, which I need to devote myself to.

There's still some players with no posted turn yet, but they might have left all together.  If you did post, you should make sure your post is still intact.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Iituem on October 30, 2008, 02:12:28 pm
Ergh.  I'll confess, I haven't done the Population calculations yet.  Mega-busy in the lab lately.  I can try and get them done this weekend when I have time.

I'm afraid it's either calcs or turns from me in the future.  I'd rather do turns, to be honest, but unless someone can come up with a more efficient population generator I'll have to keep plugging through it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on November 04, 2008, 11:58:29 am
*bump*

How are things going over here?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 04, 2008, 12:13:04 pm
I'm halfway done writing the gigantic paper, due in about twenty four hours.  It's all but impossible to will myself away from the election coverage.  Oh and the internet.

Gah!  I need to get off the forum!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 11, 2008, 01:15:47 am
so i take it that this has slowed down considerably or is now officially deceased?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: EuchreJack on November 11, 2008, 01:55:02 am
From what I gather, Aqizzar has a busy schedule, and the game runs when he has time to process the turns.  Course, I've kinda lost track of what I've promised to offer to my worshippers, so I've kinda stalled.

Hopefully, we'll here something definite from Aqizzar soon.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 11, 2008, 03:32:35 am
...

Alright, let me think about this.

I've basically got a clear schedule after tomorrow or so, for at least another week.

However, there are a few problems.  One is that I've largely lost mental track of what was going on.  Two, either I've got way to many players here (myself included), or I've got a bunch of inactive players to write off.  Third, I always seem to wind up with other things I need to take care of.

Basically, I'm OK with doing this one last turn, but I'd like to hand it off to someone else.  I never did figure out Iituem's math model, and for all my love of writing in general, writing turn responses and events for 13+ players just turned into too much of a chore to get myself to do it.

It's a way cool game and idea, it just seems to destroy every GM that touches it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 11, 2008, 03:52:12 am
listen i may have a go at GM'ing i guess, just might need that population growth thing. Anyone got any qualms about that? also if anyone is interested in being a co GM so they can do the math eg. population, die rolls ect. just give me a bell (by that i mean PM me)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 11, 2008, 07:14:12 pm
well yeah i know this is a double post. However if it is alright with you Aq i think i shall take this game on into it's 4th iteration. Okay all species and entities who wish to keep playing you must PM me to get your spot otherwise you're cut i just don't think i could deal with 10 species and 5 entities...that's a lot of writing
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 11, 2008, 07:19:41 pm
I'll take care of the last turn and all the math, don't worry about that.  Afterward, I suggest starting a new thread and such.  We've probably lost a few people to disinterest.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on November 11, 2008, 07:21:19 pm
You haven't lost me. I already PM'd shigokan to keep my spot if he cuts people.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on November 11, 2008, 07:40:32 pm
I have not cut either from it, I justing wait for the turn to be posted.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 11, 2008, 08:04:15 pm
okay so Aq do you want to continue with all the maths then? or did i just read that wrong
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 11, 2008, 08:23:45 pm
Oh god no, I just mean for the last turn.  I never did figure out how it works, so I'm just going to fudge it as best I can.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 11, 2008, 08:36:32 pm
hahaha okay then looks like it's up to me then. just when you've finished the turn just email me all the junk i'll figure it out eventually
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Draigh on November 12, 2008, 07:03:19 am
I'm also still in :)
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Asheron on November 12, 2008, 08:06:49 am
Nevon is still in too.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Gantolandon on November 12, 2008, 11:46:59 am
Still in.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 13, 2008, 01:28:29 am
okay so for Evo 4, there is

PoH, Omega Alpha, Draigh, Asheron, Aqizzar?? and Gantolandon

Am i correct so far
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 13, 2008, 03:31:04 am
Yeah, as arrogant as it is, I'd like to keep playing as well.  I may not have the ethic to maintain the game, but I am pretty attached to my frogs.

Unless something major comes up (and I can't imagine what) I'll be done on Friday night-ish.  Though I probably just jynxed it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 13, 2008, 04:27:06 am
wow from 15 down to 7 i'm surprised/disappointed/somewhat relieved. i woudl have throught there'd be more...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Nilocy on November 13, 2008, 06:58:04 am
I'm still here, I was just away in Italy for a week, so no interwebs :D
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on November 13, 2008, 07:47:09 am
i might be in too. but won't be very active, i will spend most of my time on evolution:lite
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: webadict on November 13, 2008, 10:54:01 am
Anyone have any/all of the equations for this game? All I could find was the war calculator... kinda. I'm still confused on some of the details of it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Tuv on November 13, 2008, 05:56:20 pm
I'm Still here, I've just been busy. Working on a mod for the original Zombie Apoc game. To try and make it more interesting/easier to GM/More streamlined/with less arbitrary crap and more semi-useful things. And a mildly more intuitive starting-loadout. Yeah... busy filling out spreadsheets to try and organize data... I'm still here... shhh...
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 13, 2008, 06:17:48 pm
Anyone have any/all of the equations for this game? All I could find was the war calculator... kinda. I'm still confused on some of the details of it.

I've got a spreadsheet with all the math that I know of.  Iituem might have made new stuff for himself, but I'm pretty sure I've got everything.  Never figured out how to use all of it of course.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: webadict on November 13, 2008, 06:19:13 pm
I'd enjoy having it, if'n you wouldn't mind? I'll try to make a more user-friendly version of it.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 14, 2008, 12:45:43 am
well andrea if you're going to be inactive for a lot of it, would you mind if i kinda, you know....cut you? it would make it easier for me and then i wouldn't suffer burnout as quick.

okay so player list: PoH, Omega Alpha, Draigh, Asheron, Aqizzar, Gantolandon, Nilocy, and Tuv
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: andrea on November 14, 2008, 02:12:05 am
i didn't mean inactive, i meant that 4if i decided to write some good post i owuld write it in the otehr game.

but if it makes things easyer for you, feel free to cut me.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: omagaalpha on November 14, 2008, 07:36:13 am
You know what take me off active I just want play other rp game.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 14, 2008, 06:42:19 pm
ok then i'll swap you for andrea then, ANDREA! you're still in this
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: webadict on November 14, 2008, 06:49:13 pm
I don't think anyone actually HAS any of the math for this game... All I wanted to do was help!
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 14, 2008, 06:55:24 pm
haha true? oh well looks like i'll just have to make some up then, thanks for helping webadict. Since you offered so kindly to help and did some looking around, would you like to join the 4th iteration of Evolution?
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: webadict on November 14, 2008, 06:58:22 pm
Nah, I'm good. If anyone finds any though, I'll make a simpler version for it. It'd be nice to have a copy of it somewhere for others.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 14, 2008, 07:15:31 pm
Hey guys.  Did I say Friday night?  Yeah, I really said Saturday.  You know, jynxed and all.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: penguinofhonor on November 15, 2008, 12:41:27 am
This is an obnoxiously complicated game. RTD is easier to GM.

I might try to GM, but I won't be able to until February, giving our new GM time to see whether he wants it or not.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 15, 2008, 12:54:32 am
Well, with this turn, I'll have completed all of four rounds in two months.  I wouldn't worry about scheduling conflicts that far out.
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Shikogan on November 17, 2008, 01:03:47 am
*cough* bump *cough*
Title: Re: Evolution: Not a debate, a forum game -3- (For Reals)
Post by: Aqizzar on November 17, 2008, 02:14:51 am
You can take your bump and bump it.

Like every other Forum GM apparently, I too have been absolutely swamped with university work as the semester wraps up.  I've been awake since Saturday morning writing essays on Middle Eastern monarchies, studying various past tenses of Spanish, boning up on the Nixon administration's Native American policies, I just got back from work, and I still won't be able to go to sleep until this afternoon.

Ok, so I've also been slacking off with the kobold mod as well.  Sue me, this the DF forum first and foremost.

Truth be told, I don't have a free moment until Thursday.  Honestly, if you're all raring to get going again, Shikogan can go ahead and wrap this turn up and start a new thread with whatever changes he wants.  I feel like an ass for letting you all down over and over again, but this just has to take a backseat to a paid education, and whatever the outcome I'll be glad to have it off my mind.