Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Screech9791 on March 05, 2018, 07:31:15 pm

Title: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 05, 2018, 07:31:15 pm
Spreadsheet (https://docs.google.com/spreadsheets/d/1VirhizFAwv2cmdPThfnBk8LK7mj5FAk3zlad1zq8xdU/edit?usp=sharing)

(https://i.imgur.com/iYLn31J.png)

A forum game where you are tasked with defending a magic crystal that somehow is wanted destroyed by the attacking forces.

Before you start, you'll need some equipment.

You each have 100 points to spend on anything listed in the spreadsheet.

If you wonder why it's a bit empty, I'm working on it in real time. Don't panic.

Every third round will be a special round, and every eighth round will be a boss round.
Title: Re: The Great Wave Defence of Bay12ia
Post by: bloop_bleep on March 05, 2018, 07:56:20 pm
PTW
Title: Re: The Great Wave Defence of Bay12ia
Post by: Supernerd on March 05, 2018, 08:22:42 pm
Are the 100 points a per-person thing or for everyone to share?
Title: Re: The Great Wave Defence of Bay12ia
Post by: Screech9791 on March 06, 2018, 09:58:31 am
Per person.

I don't think people would be happy with only two people having some form of ranged weapon.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Supernerd on March 06, 2018, 05:21:37 pm
I'll take a Sniper Rifle and a Crowbar, saving the remaining 5 points for a later round.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Screech9791 on March 06, 2018, 05:53:05 pm
Weapons don't come with any ammo when bought besides a single magazine already loaded, so I'll use the remaining 5 for 8 sniper ammo.

You get points for contributing, so you don't ever have to worry about running out of points.
Title: Re: The Great Wave Defence of Bay12ia
Post by: UristMcChladni on March 06, 2018, 07:02:54 pm
Weapons don't come with any ammo when bought besides a single magazine already loaded, so I'll use the remaining 5 for 8 sniper ammo.

You get points for contributing, so you don't ever have to worry about running out of points.
How can we contribute? I'd love to rack up some points. I want to go harpoon and a second melee weapon. I'm trying to figure out if I should take a second weapon right away, and settle for an ax, or if I should hold out.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Supernerd on March 06, 2018, 07:07:41 pm
Didn't know that ammunition was a thing. I think you need to add ammunition costs to the sheet.
Edit: Nevermind. I just needed to scroll to the right.

Also, if you want a second weapon, I might recommend a crowbar. It has a special effect that makes it do tons of damage to small enemies, so the crowbar will remain relevant even after you can afford a higher grade melee weapon.
Title: Re: The Great Wave Defence of Bay12ia
Post by: UristMcChladni on March 06, 2018, 07:14:24 pm
Weapons don't come with any ammo when bought besides a single magazine already loaded, so I'll use the remaining 5 for 8 sniper ammo.

You get points for contributing, so you don't ever have to worry about running out of points.
How can we contribute? I'd love to rack up some points. I want to go harpoon and a second melee weapon. I'm trying to figure out if I should take a second weapon right away, and settle for an ax, or if I should hold out.
Scratch that, gimme a butcher's knife and a med kit and say hello to your new doctor.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Leodanny on March 06, 2018, 07:51:14 pm
Where do I find the weapon costs?
Title: Re: The Great Wave Defence of Bay12ia
Post by: Supernerd on March 06, 2018, 08:14:20 pm
Mouseover the cells on the spreadsheet.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Hibou on March 06, 2018, 09:17:28 pm
I'll hop in with a sledgehammer and molotov and become the dedicated stuff smacker.
Title: Re: The Great Wave Defence of Bay12ia
Post by: bloop_bleep on March 06, 2018, 09:34:03 pm
Am joining. Will decide what to spend points on soon.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Screech9791 on March 07, 2018, 06:59:00 am
How can we contribute? I'd love to rack up some points.
You get points for dealing damage, healing, and other stuff beneficial to the team.

Anyone who's posted their loadouts has already been added.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Maximum Spin on March 07, 2018, 07:07:07 am
I'll take a harpoon, an AP mine, and a coupla rocks. Time to hunt some whales.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Screech9791 on March 07, 2018, 08:11:54 am
Got it. Added.
Title: Re: The Great Wave Defence of Bay12ia
Post by: King Zultan on March 07, 2018, 09:37:34 am
I'll take an assault rifle, a carpenters hammer, and extra ammo.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Leodanny on March 07, 2018, 09:42:14 am
I will get a sawn off shottie and 20 ammoes.
Title: Re: The Great Wave Defence of Bay12ia
Post by: Screech9791 on March 07, 2018, 10:03:47 am
Added.

Since we now have over 5 people, this will begin shortly, as in whenever I can be bothered to set up wave 1.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 07, 2018, 10:14:45 am
Spreadsheet (https://docs.google.com/spreadsheets/d/1VirhizFAwv2cmdPThfnBk8LK7mj5FAk3zlad1zq8xdU/edit?usp=sharing)
Wave 1
Enemies left: 20
Crystal Health: 1000

Just outside the play area, some enemies come in from drop pods. You see roughly 20 of them come from the sky.

They appear to have their guns pointed towards the crystal and it's defenders.

You stand near the crystal in a circle formation.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Leodanny on March 07, 2018, 10:31:03 am
Load da shottie. Unless it was already loaded.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Maximum Spin on March 07, 2018, 10:46:25 am
Put the AP mine somewhere that will be in my line of harpooning so I can harpoon something and drag it onto the mine.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Hibou on March 07, 2018, 11:23:52 am
Brandish my sledgehammer and move to the bottom of the northern staircase.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 07, 2018, 11:32:19 am
Load da shottie. Unless it was already loaded.
All weapons come loaded.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: UristMcChladni on March 07, 2018, 12:26:18 pm
Crouch behind something and wait for somebody other than myself to get shot.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 07, 2018, 05:16:13 pm
Tactics:

I'll stay at my current elevated position and use the Sniper Rifle to take aim at the biggest enemy that I can target accurately.

The sniper rifle is to be fired at enemies until the clip runs out, or something noteworthy happens.
The crowbar is to be used if an enemy gets within melee range of either myself or the crystal.
If the enemies are able to actually shoot me, I'll duck behind cover and re-assess the situation.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 07, 2018, 06:11:38 pm
At least half of the players have replied, enough for me to think about an update.

Spreadsheet (https://docs.google.com/spreadsheets/d/1VirhizFAwv2cmdPThfnBk8LK7mj5FAk3zlad1zq8xdU/edit?usp=sharing)
Wave 1
Enemies left: 17 (-3)
Crystal Health: 1000
Put the AP mine somewhere that will be in my line of harpooning so I can harpoon something and drag it onto the mine.

You put your mine on the eastern staircase. An enemy comes within pooning range, and you skewer it on your harpoon, killing it. For some odd reason, the harpoon phases through dead enemies.

Brandish my sledgehammer and move to the bottom of the northern staircase.
You move to the bottom of the northern staircase with your sledgehammer out.

Crouch behind something and wait for somebody other than myself to get shot.
You crouch behind a stone fence. Since someone got killed via pooning, I'll count that as the "stop waiting until someone gets shot" part. Unfortunately, no friendlies are injured, but you rush in and slit an enemy's throatneck.

Tactics:

I'll stay at my current elevated position and use the Sniper Rifle to take aim at the biggest enemy that I can target accurately.

The sniper rifle is to be fired at enemies until the clip runs out, or something noteworthy happens.
The crowbar is to be used if an enemy gets within melee range of either myself or the crystal.
If the enemies are able to actually shoot me, I'll duck behind cover and re-assess the situation.
Until wave 3, all enemies will be generic. Special enemy variations may exist every know and then, but it's mostly just regular enemies on regular rounds.

Anyways, you snipe an enemy through the skull, netting you a kill.

One of them tries to shoot you, but they have garbage aim and an equally garbage weapon.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Leodanny on March 07, 2018, 06:13:34 pm
sit on the crystal and fire at enemies.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 07, 2018, 06:54:10 pm
Where is the updated map?
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Maximum Spin on March 07, 2018, 07:08:53 pm
Keep stabbin the whales.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: bloop_bleep on March 07, 2018, 07:59:05 pm
By "generic enemy", do you mean human, or what? What kinds of weapons do they have?
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: King Zultan on March 08, 2018, 01:46:11 am
Get behind some cover and shoot the enemies from there.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Hibou on March 08, 2018, 02:01:31 am
Move up to the enemies and start bringing the hurt. (With the sledgehammer.)
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 08, 2018, 07:27:29 am
(https://i.imgur.com/iYLn31J.png)

Spreadsheet (https://docs.google.com/spreadsheets/d/1VirhizFAwv2cmdPThfnBk8LK7mj5FAk3zlad1zq8xdU/edit?usp=sharing)
Wave 1
Enemies left: 12 (-5)
Crystal Health: 1000

sit on the crystal and fire at enemies.
Where is the updated map?
It's in this post.
Also, since your last post said to "just shoot people until one of them tries to hit you", you take a shot at an enemy, ripping through their armor.
By "generic enemy", do you mean human, or what? What kinds of weapons do they have?
They're generic humans with generic guns with generic armor.
Get behind some cover and shoot the enemies from there.
You run up to cover, and fire 3 rounds at one enemy before firing another 3 at another enemy, getting you 2 kills.
Move up to the enemies and start bringing the hurt. (With the sledgehammer.)
You crush the skull of one enemy, and throw another enemy into space with another sledgehammer swing.

edit: shit misclicked post
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 08, 2018, 08:46:49 am
I think you accidentally posted the old map again. It doesn't include player or enemy locations or anything different. At least as far as I could see.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: King Zultan on March 08, 2018, 09:07:40 am
Keep shooting the enemies from cover.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 08, 2018, 09:24:25 pm
I will continue with the previous plan, boringly shooting an enemy with the sniper rifle.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 09, 2018, 11:40:44 am
I think you accidentally posted the old map again. It doesn't include player or enemy locations or anything different. At least as far as I could see.
Unless something in the battlefield changes, like an object appearing, then I'll change it.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: UristMcChladni on March 09, 2018, 04:13:05 pm
Continue to stab.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 09, 2018, 05:16:43 pm
How are we supposed to know where the enemies are located on the map? This would be important for tactical positioning and aiming molotovs and stuff.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: HugeNerdAndProudOfIt on March 09, 2018, 08:04:39 pm
Can I join, in between waves or something?
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Hibou on March 10, 2018, 07:45:02 pm
I move up and start hammering away at the nearest baddies.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Maximum Spin on March 10, 2018, 10:52:50 pm
I have not yet stabbed a sufficient number of whales. This will be rectified immediately.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 12, 2018, 04:03:24 pm
Is this game still a thing?
Despite my perceived snarkiness, I am actually still interested in this game.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 13, 2018, 09:01:39 am
I blame life issues.

Feel free to rehost it if you like, though.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 13, 2018, 04:43:19 pm
Well... maybe if enough players were really into this thing. I did sort of think of a number of tweaks that could be made to this thing.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 14, 2018, 03:10:56 pm
Like what?

Also, I'll give you spreadsheet change permissions in case you want to host it for me, if I can find some way to add editors.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Supernerd on March 14, 2018, 04:23:10 pm
In the event that I want to take control of a game like this, I would probably scrap the spreadsheet altogether and make my own system. I'd probably let players use their points to research new things though I am a bit foggy on precisely how it would work.

I would also be more secretive about what hazards the players would be up against. One of the biggest mistakes a GM can make in my opinion, is giving players information when it would be more fun for them if it came as a surprise, or if they can figure it out for themselves with clever observations.

I would also need to mark where every enemy is located on a map. I think I already mentioned why I would want this to be a thing.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: Screech9791 on March 16, 2018, 07:26:02 am
Got it.
Title: Re: The Great Wave Defence of Bay12ia - Wave 1
Post by: RoseHeart on April 03, 2018, 05:15:59 am
Hmm.