Bay 12 Games Forum

Other Projects => Other Games => Topic started by: Idiom on November 15, 2008, 11:24:32 pm

Title: Good Old Games
Post by: Idiom on November 15, 2008, 11:24:32 pm
I hate to advertise, but you can't miss this. It's like Steam or Direct2Drive, but done right.

Right here. (http://www.gog.com/en/about_us/)
Golden games at golden prices.

I've been waiting for this service to launch, and just remembered to check again. It's up! They'll have more games in time (XCOM is notably absent), so check their catalog on the occasion. I love their attitude:
"We believe that a DRM-free world would be a better place and that's why you won't find any DRMs or other intrusive copy protection in games available at GOG.com....Once you download a game, you can install it on any PC and re-download it whenever you want, as many times as you need, and you can play it without an internet connection....
For less than the cost of a lunch at some lousy diner you can own some of the greatest games of all time...


Don't criticize; play the game like it's 1995.  ;D
Title: Re: Good Old Games
Post by: Keiseth on November 16, 2008, 12:21:22 am
Advertisement accepted. Holy crap yes. Sacred, Jagged Alliance, Fallout, Gothic... I was just thinking that I wanted to play Jagged Alliance.

Would the kind readers here suggest which one I should start with? The first, I imagine? I wonder if the games are improved and not only compatible; like if I can run Fallout 2 in windowed mode...

Appreciated, Idiom! Many of these I've wanted to try. And no DRM makes Keiseth happy.

Edit: Anyone know if I get, say, Fallout 2, if the unofficial patch or mods or what not work as normal? If they're optimized I imagine the executables have been changed...
Title: Re: Good Old Games
Post by: Neonivek on November 16, 2008, 12:24:20 am
I am waiting for a few select games to get on there. for example if they ever get Dungeon Keeper Ill jump on that.
Title: Re: Good Old Games
Post by: Keiseth on November 16, 2008, 12:32:55 am
Oh, tomorrow I'm totally buying Sacrifice. I wanted that so bad; it's a mix of 3rd person and RTS. Looks really great.

I'd buy Dungeon Keeper II as well. This service blows Steam out of the water, I can tell. :D
Title: Re: Good Old Games
Post by: Antioch on November 16, 2008, 05:26:28 am
I thought jagged alliance is abandonware........
Title: Re: Good Old Games
Post by: Little on November 16, 2008, 06:19:00 am
So is XCOM.
Title: Re: Good Old Games
Post by: Jusal on November 16, 2008, 07:01:46 am
Heh, seeing Die By The Sword on that list brings back memories. T'was a hilariously brutal game back then, especially in multiplayer. In fact I think I still have it around here somewhere. I'm also fortunate enough to own legit copies of both the Dungeon Keepers as well as Giants: Citizen Kabuto.

At the moment Sacrifice appears the most inviting on that list. I remember having tried a few multiplayer matches' worth of it back in the day and it was mighty good. For once a game where the spells actually feel really powerful, rather than the basic Magic Missile tossing a whole lot seem to rely on.
Title: Re: Good Old Games
Post by: Soulwynd on November 16, 2008, 08:52:02 am
Abandonware isn't legal.

There isn't a set time period in which a game becomes abandonware, it might become public domain if people stop renewing their rights however.
Title: Re: Good Old Games
Post by: Neonivek on November 16, 2008, 10:25:51 am
So is XCOM.

No XCom isn't currently abandonware as it has been put up for selling by another company.

Basically if anyone is selling it cannot be abandonware.
Title: Re: Good Old Games
Post by: Davion on November 16, 2008, 03:30:24 pm
It'd be nice if they got Thief: The Dark Project on there, considering it's nearly impossible to play it on most computers these days without performing some kind of voodoo magic.
Title: Re: Good Old Games
Post by: Idiom on November 16, 2008, 03:47:55 pm
Heh, we should compile a list of what they are missing.
Title: Re: Good Old Games
Post by: Keiseth on November 16, 2008, 03:50:07 pm
It'd be nice if they got Thief: The Dark Project on there, considering it's nearly impossible to play it on most computers these days without performing some kind of voodoo magic.

Oh hell yes, Thief. I wouldn't mind seeing Baldur's Gate up there too. Since most of these games are published by interplay, I don't see why not. EA owns Westwood / owned Westwood, right? There was this awesome little action/adventure/RPG called Nox that I played to death back in the day. I still have it, sort of, but the multiplayer would be lacking players.
Title: Re: Good Old Games
Post by: Captain Hat on November 16, 2008, 03:57:02 pm
I've been there, its awesome. I think it would be beyond epic if they could get Baldur's Gate and its sequels to run on a modern internet connection.
Title: Re: Good Old Games
Post by: Davion on November 16, 2008, 06:02:38 pm
Also, Sacrifice is a great game. One of few games I have played over and over.

It also has a funny, well written manual which is pretty much nonexistent these days. I'd assume it's probably in PDF form for GOG, but it's still worth the read.
Title: Re: Good Old Games
Post by: Davion on November 16, 2008, 06:14:41 pm
It'd be nice to see Ultima 7 up there, and just make sure it can still be used in Exult.

Crusader series
Dungeon Keeper series
Thief Gold and Thief 2 Gold
Syndicate

Come to think of it any Bullfrog game
Title: Re: Good Old Games
Post by: Tormy on November 16, 2008, 07:33:28 pm
Come to think of it any Bullfrog game

Populous  :P

http://en.wikipedia.org/wiki/Populous

..and also Powermonger!

http://en.wikipedia.org/wiki/Powermonger
Title: Re: Good Old Games
Post by: JustOnePixel on November 16, 2008, 08:09:53 pm
Holy crap.  Evolva.  And Op. Flashpoint.  This is beyond awesome.

Now all they need is Rainbow Six Rogue Spear...
Title: Re: Good Old Games
Post by: Keiseth on November 17, 2008, 03:53:42 am
Bought Sacrifice. Love it so far. GOG worked pretty much as well as you'd hope, and I'm quite happy with it. Though I'm having trouble with my video card; something that isn't GOG's fault. All of the 2D objects in Sacrifice (nearly) are lacking transparency. The GOG forums supplied a few possible fixes, but it seems firmly rooted in the fact that Intel graphics are trash.

Anyway, I'm looking forward to seeing them get new games. I wonder if they'll get any old DOS ones... though their goal of making them XP/Vista compatible would be pretty much impossible I suppose.
Title: Re: Good Old Games
Post by: Jusal on November 17, 2008, 04:22:10 am
Thief 2 Gold

There's no such thing, unfortunately. Looking Glass Studios went out of business while developing it.
Title: Re: Good Old Games
Post by: Davion on November 17, 2008, 07:48:35 am
Thief 2 Gold

There's no such thing, unfortunately. Looking Glass Studios went out of business while developing it.

Ah, my bad. :(

I have Thief Gold, though it's sadly been reduced to a coaster because my graphic drivers are too up to date and it crashes to desktop every time.
Title: Re: Good Old Games
Post by: Neonivek on November 17, 2008, 06:54:51 pm
With all this praise of Bullfrog I cannot remember what was the flop Bullfrog produced that made EA terminate it...
Title: Re: Good Old Games
Post by: Idiom on November 17, 2008, 06:55:28 pm
Wait... Deus Ex is missing isn't it? But it's free on Gametap if I recall.

Syndicate! Yes!
Wish System Shock 1 & 2 were on there.
Title: Re: Good Old Games
Post by: Kagus on November 18, 2008, 10:49:21 am
With all this praise of Bullfrog I cannot remember what was the flop Bullfrog produced that made EA terminate it...

Dungeon Keeper 2, I believe.  A rather enjoyable game, but apparently not profitable enough for EA.


Ahh, Dungeon Keeper, Sacrifice, Giants: Citizen Kabuto, Thief...  Even just hearing those names makes me feel good.  I own all o' the bastards, except for Thief: the Metal Age.

And, apparently, Sacrifice II.  I didn't even know it existed until today.


EDIT:  Scratch that, I think I may have gotten some faulty info.  Damn, I really wanted to believe that.
Title: Re: Good Old Games
Post by: yamo on November 18, 2008, 12:12:26 pm
i think the first Might and Magic was/is the best crpg ever.
Title: Re: Good Old Games
Post by: Tilla on November 18, 2008, 03:03:56 pm
A 3rd big developer has  now joined GOG's roster, Epic Games is now there in addition to Interplay and Codemasters :D
Title: Re: Good Old Games
Post by: Neonivek on November 18, 2008, 07:41:24 pm
Whoa Dungeon Keeper 2 failed? Wow, that surprised me... It was probably one of the best classic games ever and definately one of the three best that Bullfrog made. (though I never played the first...)
Title: Re: Good Old Games
Post by: Torak on November 18, 2008, 09:39:19 pm
Whoa Dungeon Keeper 2 failed? Wow, that surprised me... It was probably one of the best classic games ever and definately one of the three best that Bullfrog made. (though I never played the first...)

DK2 was horrible.

Dungeon Keeper 1, though, is the adamantine wafer of gaming.
Title: Re: Good Old Games
Post by: Neonivek on November 19, 2008, 03:11:06 am
I only got to play the Second Dungeon Keeper anyhow...
Title: Re: Good Old Games
Post by: Keiseth on November 19, 2008, 09:43:31 pm
I thoroughly enjoyed DK2... what didn't you like about it? I never got DK1 working, so I'm pretty curious if you find it even better than I found DK2.
Title: Re: Good Old Games
Post by: Cthulhu on November 20, 2008, 07:35:33 am
I never played DK1, but I didn't like how goofy DK2 was.  If I'm a lurking underground evil, I don't want my minions to look like they were designed by the Aaah Real Monsters people, and I don't want the rest of the world to be big happy funland.  That's not fun.
Title: Re: Good Old Games
Post by: McDoomhammer on November 20, 2008, 08:09:29 am
I never played DK1, but I didn't like how goofy DK2 was.  If I'm a lurking underground evil, I don't want my minions to look like they were designed by the Aaah Real Monsters people, and I don't want the rest of the world to be big happy funland.  That's not fun.

I don't think the outside world was ever really glimpsed in DK2?  DK1 had each mission preceded by your advisor telling you in hilariously dry mode what a wonderful sparkly place each land was before each mission, and debriefing you by describing all the atrocities committed there in your name.  The tongue-in-cheek take on moral absolutism is integral to the game, and also the reason the censors didn't stop it ever hitting the shelves.

Not that you have to like that.  Just saying.
Title: Re: Good Old Games
Post by: Cthulhu on November 20, 2008, 08:20:03 am
The description is what I meant with the happy funland thing.
Title: Re: Good Old Games
Post by: Rhodan on November 20, 2008, 08:36:30 am
Dungeon Keeper I is still superior to Dungeon Keeper II in almost every aspect.  Although DK2 had sexier Mistresses.

Unlike DK2, DK1 had a much more subtle sense of humor.  Each creature just had it's own funny animations for certain actions, like Warlocks zapping their chicken into a dish, and Wizards tortured by being turned into a toad and back.
DK1 also had amazing music, and dungeons had this warm, glowy glow about them.  I don't think all the bloom effects in the world could simulate the radiant splendor of a treasure room in DK1. All this with silly sprites that turn to face you as you walk around.

To me, DK2 just looked cold and drippy.
Title: Re: Good Old Games
Post by: Servant Corps on November 20, 2008, 10:26:34 am
Trashing Happy Fun Land is fun!

But I don't actually see it as some sort of satire. Just a form of low humor.
Title: Re: Good Old Games
Post by: McDoomhammer on November 20, 2008, 04:28:05 pm
Trashing Happy Fun Land is fun!

But I don't actually see it as some sort of satire. Just a form of low humor.

No, I wouldn't go that far either.  Definitely some parody going on in DK1, though, even to the point of the protagonist of a certain series of well-known fantasy RPGs actually showing up as an enemy in the final level.

I spent many hours enjoying both, whatever their shortcomings.  I will concede that DK1's humour was more subtle and refined, though.  There was a definite shift in 2 towards the lower end of the scale, with silly cutscenes, fart jokes, slapstick and zany humour- not that I don't greatly enjoy watching my creatures dance to Disco Inferno when one hits the casino jackpot.  There was also a certain shift away from the dry wit of the Advisor, though not entirely.  I don't know, they would both be very different games if the focus was on being the black in a world of greys, rather than on wiping the self-satisfied smiles off those heroic jerk's faces.
Title: Re: Good Old Games
Post by: Pnx on November 20, 2008, 06:22:26 pm
If you think that's bad, you should hear what EA was going to do to DK 3. They were effectively going to turn it into a fairly generic strategy game... TOPSIDE!
Title: Re: Good Old Games
Post by: Neonivek on November 20, 2008, 06:29:17 pm
What were the actual improvements of Dungeon Keeper 2 over 1?
Title: Re: Good Old Games
Post by: Torak on November 20, 2008, 06:35:01 pm
What were the actual improvements of Dungeon Keeper 2 over 1?

Nothing? Except that the game was in 3d, everything else was worse/gutted.
Title: Re: Good Old Games
Post by: Captain Hat on November 20, 2008, 10:04:50 pm
Well, I got Operation Flashpoint, played in the single player campaign. I had the time of my life, and wondered just how great multiplayer would be.

I was not prepared to find ghost town servers populated with maps that held only the repetitive capture the flag game mode. And even when there was a co-op map to be found, our team was small and my comrades were ignorant of flanking maneuvers.

Why? Why? Captain Hat shouted "from top of lung" WHY!
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on November 20, 2008, 11:04:01 pm
Um...  Yeah, OpFlash is great, but Multiplayer games are hard to find.  Especially since Armed Assault/ArmA came out.
Title: Re: Good Old Games
Post by: Keiseth on November 20, 2008, 11:58:28 pm
What were the actual improvements of Dungeon Keeper 2 over 1?

Nothing? Except that the game was in 3d, everything else was worse/gutted.

Gold is now Gold + Mana, meaning your spells don't cost your valuable gold, and mana recharges. I'm aware of that much at least.
Title: Re: Good Old Games
Post by: Rhodan on November 21, 2008, 03:21:32 am
The possession of creatures got improved a bit, I think.  It was a lot easier to round up a squad, and some possession-only skills were quite useful. (Sniping with a Dark Elf, for example)

Making the game fully 3D made it look worse, though.  DK1 looked amazing.
I also don't like the Mana thing.  It seemed spells were less powerful in DK2, not to mention less awesome.

Still a fun game though, just doesn't live up to it's predecessor.
Title: Re: Good Old Games
Post by: McDoomhammer on November 21, 2008, 04:15:26 am
Better trap/door system, cool quasi-sandbox mode, much shinier graphics, new rooms and removed one or two that didn't work, same for creatures.  More creatures were taken out but there was still enough variety.  Also more variation in missions.

Edit:  Oh, and they added a stealth element in thieves/rogues.  And added a stunning mechanic so battle didn't come down to who drops more creatures in.
Title: Re: Good Old Games
Post by: Puck on November 21, 2008, 10:47:58 am
Don't know if it's been mentioned already, and if I got the facts straight, but this service is not only something to be happy about;

it was completely legal and non-complicated to download some of the games they offer. it probably isnt anymore. I remember downloading jagged alliance from the original developers site, for instance.

all in all its probably more good than bad, however  ;D
Title: Re: Good Old Games
Post by: Philosophical Gamer on November 22, 2008, 09:05:14 am
I thought jagged alliance is abandonware........

It's still being sold.  Also the source code has been open for tinkering since 2004 or so, and it's been updated and is even better (much better, if you can believe it) than it was when it was originally released.  Check out my blog post (http://www.philosophicalgamer.com/continuing-metamorphosis-jagged-alliance-2/) from a month ago with the skinny on where it's at now with development and where to get it.
Title: Re: Good Old Games
Post by: Mohreb el Yasim on November 23, 2008, 06:21:49 am
Abandonware isn't legal.

There isn't a set time period in which a game becomes abandonware, it might become public domain if people stop renewing their rights however.

not really, if i know it well it is 70 years after the last update when programs (and games too) become public domaine, or 70 years after the death of the author if it is in the rigths of the author.
at least in europe it works like that. there are no rigths to renew, it is not a mark thing it is more considered like an art thing. So until now i don't think any program become abandoneware. But normaly we call abandoneware programs wich aren't sold any way. (sometimes companys make them publi, but mostly not and in this case you have no way to get it legaly, good news no one seems to care about 15 years old games not sold sine 5 ...)
Title: Re: Good Old Games
Post by: Skyrage on November 23, 2008, 07:34:31 am
The 70 year old rule is just beyond the realms of retardness and should IMO be fully ignored. If a software cannot be bought anywhere then ignore the legal bureaucracy bullshit and just download to your hearts content. There is a difference between sensibility and stupidity.
Title: Re: Good Old Games
Post by: Mohreb el Yasim on November 23, 2008, 09:02:55 am
The 70 year old rule is just beyond the realms of retardness and should IMO be fully ignored. If a software cannot be bought anywhere then ignore the legal bureaucracy bullshit and just download to your hearts content. There is a difference between sensibility and stupidity.
you are rigth that it is bullshit like that, but that would be better if the law would take a better point on this question. I mean why deffend something you can't even buy. but law is not ready jet to change fast enougth with the world ... one day it will accept and legalize the things wich are logic ... at least i hope ...
Title: Re: Good Old Games
Post by: Rhodan on November 23, 2008, 02:43:27 pm
That's just silly.  If someone makes a product or service (in this case software), it is their right to sell it, not your right to buy it.  If they decide to no longer sell their software, or become unable to sell it, then though luck for you.  Why do people assume they're somehow entitled access to another person's product?

A few years ago they stopped selling my favourite flavour of Fanta.  But you don't see me stealing the last few bottles from people's fridge, or suing Fanta for not making that delicious, poison-green, bitter-sweet bubbling potion of Restore Happy.

It's a shame to see great games and books get lost because their creators abandon them.  That's why it's allowed to keep records for archiving purposes, and that's why they get released in the public domain after 70 years.  70 years is a bit short for software, though.  I'd say 15 years.

I'm not a saint when it comes to pirating.  I've ripped and burned many a .iso, went .rar at my maties and sailed the .7z's.  But I'd never pretend that it's all right to steal something just because the owner isn't selling it to me.
Title: Re: Good Old Games
Post by: Neonivek on November 23, 2008, 02:55:12 pm
"A few years ago they stopped selling my favourite flavour of Fanta.  But you don't see me stealing the last few bottles from people's fridge, or suing Fanta for not making that delicious, poison-green, bitter-sweet bubbling potion of Restore Happy."

That isn't EXACTLY the same deal... Though you are legally allowed to make your own version of Fanta even while they are selling it! Food is odd that way... (In fact Recipes have odd laws)
Title: Re: Good Old Games
Post by: Idiom on November 23, 2008, 05:39:46 pm
The way I figure it: if my friend who already has it is entitled to back-up copies, and I don't recall any laws dictating whose computer the copies can be kept on...
My friend has a right to download backups onto whatever computer he has permission from the owner to do so!  ;)

Really though, is it illegal to download a game with a questionable method when you already own it? Say your disk breaks, or is lost, or is irreparably damaged.
Title: Re: Good Old Games
Post by: Mephisto on November 23, 2008, 06:35:30 pm
I'm not presuming to know anything about the convoluted law processes going on, but I heard that you didn't buy the right to use any copy of the software you wanted, but you bought the storage media it comes on.

I tend to not think about it too much. If I want to download something I already own, I'll do it regardless.
Title: Re: Good Old Games
Post by: Tormy on November 23, 2008, 07:00:07 pm
Lads, yet another "oldie", but probably it's one of the best RPGs. Temple of Elemental Evil (http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(computer_game))
The official release is full with bugs, but the ToEE community is still very active, and the modders are fantastic.
Circle of Eight Modpack 5.5.0 has been released, and it's just pure awesomeness.  8)
Title: Re: Good Old Games
Post by: McDoomhammer on November 23, 2008, 07:31:56 pm
I'm not presuming to know anything about the convoluted law processes going on, but I heard that you didn't buy the right to use any copy of the software you wanted, but you bought the storage media it comes on.

I tend to not think about it too much. If I want to download something I already own, I'll do it regardless.

I'm with you.  It seems like they want it both ways.  With DRM, we're not buying a disc with software, we're buying a right to use that software.  But if we try to obtain a replacement of that selfsame software, no, it turns out we were only buying the storage medium.
Title: Re: Good Old Games
Post by: Mephisto on November 23, 2008, 08:02:43 pm
Lads, yet another "oldie", but probably it's one of the best RPGs. Temple of Elemental Evil (http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(computer_game))
The official release is full with bugs, but the ToEE community is still very active, and the modders are fantastic.
Circle of Eight Modpack 5.5.0 has been released, and it's just pure awesomeness.  8)

Holy crap. I just reinstalled that yesterday. Great fun. I had to uninstall due to a bit of a patching mistake, but now that I know 5.5.0 is coming out soon, I'd rather not start a new game in case of save incompatibility.
Title: Re: Good Old Games
Post by: lumin on November 23, 2008, 08:18:37 pm
Lads, yet another "oldie", but probably it's one of the best RPGs. Temple of Elemental Evil (http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(computer_game))
The official release is full with bugs, but the ToEE community is still very active, and the modders are fantastic.
Circle of Eight Modpack 5.5.0 has been released, and it's just pure awesomeness.  8)

I've always thought about getting this game.  What's it like?  Is the gameplay like Baldur's Gate?
Title: Re: Good Old Games
Post by: Captain Hat on November 23, 2008, 10:00:52 pm
From what I've heard the gameplay style is turn based, like the old Gold Box games.
Title: Re: Good Old Games
Post by: Tormy on November 24, 2008, 08:23:42 am
Lads, yet another "oldie", but probably it's one of the best RPGs. Temple of Elemental Evil (http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(computer_game))
The official release is full with bugs, but the ToEE community is still very active, and the modders are fantastic.
Circle of Eight Modpack 5.5.0 has been released, and it's just pure awesomeness.  8)

I've always thought about getting this game.  What's it like?  Is the gameplay like Baldur's Gate?

Imho..better with the community mod at least.  :)
Hat - Yes the battles are completly turn based.
Here is a youtube movie movie, check it out [combat] -> http://www.youtube.com/watch?v=0211Q6SYtv4
Title: Re: Good Old Games
Post by: Antioch on November 24, 2008, 03:37:15 pm
That's just silly.  If someone makes a product or service (in this case software), it is their right to sell it, not your right to buy it.  If they decide to no longer sell their software, or become unable to sell it, then though luck for you.  Why do people assume they're somehow entitled access to another person's product?

A few years ago they stopped selling my favourite flavour of Fanta.  But you don't see me stealing the last few bottles from people's fridge, or suing Fanta for not making that delicious, poison-green, bitter-sweet bubbling potion of Restore Happy.

It's a shame to see great games and books get lost because their creators abandon them.  That's why it's allowed to keep records for archiving purposes, and that's why they get released in the public domain after 70 years.  70 years is a bit short for software, though.  I'd say 15 years.

I'm a saint when it comes to pirating.  I've ripped and burned many a .iso, went .rar at my maties and sailed the .7z's.  But I'd never pretend that it's all right to steal something just because the owner isn't selling it to me.

But pirating is not stealing, the only reason they say pirating is stealing is because companies do not get the money you would otherwise pay for the game. Sinds they don't get that money anyway because they are not selling it anymore, I don't see the problem :-\
Title: Re: Good Old Games
Post by: Captain Hat on November 24, 2008, 03:43:09 pm
That's just silly.  If someone makes a product or service (in this case software), it is their right to sell it, not your right to buy it.  If they decide to no longer sell their software, or become unable to sell it, then though luck for you.  Why do people assume they're somehow entitled access to another person's product?

A few years ago they stopped selling my favourite flavour of Fanta.  But you don't see me stealing the last few bottles from people's fridge, or suing Fanta for not making that delicious, poison-green, bitter-sweet bubbling potion of Restore Happy.

It's a shame to see great games and books get lost because their creators abandon them.  That's why it's allowed to keep records for archiving purposes, and that's why they get released in the public domain after 70 years.  70 years is a bit short for software, though.  I'd say 15 years.

I'm a saint when it comes to pirating.  I've ripped and burned many a .iso, went .rar at my maties and sailed the .7z's.  But I'd never pretend that it's all right to steal something just because the owner isn't selling it to me.

But pirating is not stealing, the only reason they say pirating is stealing is because companies do not get the money you would otherwise pay for the game. Sinds they don't get that money anyway because they are not selling it anymore, I don't see the problem :-\

I guess it's mostly to pay for the copyright, though software copyright is probably too long and restrictive at the moment.

Pirating games I can understand. Pirating large, several hundred dollar pieces of software seems rather unethical to me.  :-\
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on November 24, 2008, 04:41:46 pm
What about pirating Dwarf Fortress?
Title: Re: Good Old Games
Post by: Tormy on November 24, 2008, 06:24:45 pm
What about pirating Dwarf Fortress?

Consider yourself a nasty pirate if you haven't donated yet!  ;)
Title: Re: Good Old Games
Post by: Rhodan on November 25, 2008, 06:42:05 am
Stuff.

But pirating is not stealing, the only reason they say pirating is stealing is because companies do not get the money you would otherwise pay for the game. Sinds they don't get that money anyway because they are not selling it anymore, I don't see the problem :-\

They might not be selling it anymore, but they still own it, and still have the right to start selling it again.  Sites like Good Old Games are perfect proof of this.  They (in theory) lose money from all players that might have bought it, but already pirated it.
"They don't lose anything if I just take a copy of it." is a bit short-sighted and lacking in respect of other people's property.  I admit being guilty of the latter.
Title: Re: Good Old Games
Post by: Cthulhu on November 25, 2008, 07:02:38 am
What about pirating Dwarf Fortress?

Consider yourself a nasty pirate if you haven't donated yet!  ;)

I'm a bad, dirty pirate...  I think I need to be tied to the mast and given forty lashes.
Title: Re: Good Old Games
Post by: Sean Mirrsen on November 25, 2008, 08:10:49 am
It's the company's choice to not sell the game they own the rights to. If they are not selling it, and there is no other way to obtain it except just downloading it off somewhere, you may just as well do so. Think of it this way. Let's say a large company made use of some blueprints someone posted on the internet, and made a portable fusion reactor thing. And announced it. But they're hogging the final design to themselves, and will not let it go or put it to use. What stops the right-minded people of the Internet to put the same freely available designs to use and make such reactors for themselves? The company loses no money because they wouldn't gain any in the first place because they weren't selling, so it's their loss, and not our fault.
Title: Re: Good Old Games
Post by: Rhodan on November 25, 2008, 01:00:14 pm
Then the person who posted those blueprints on the internet is the legit owner of those blueprints, and that person is the one who has the final say on who gets to sell fusion reactors based on said blueprints.
Title: Re: Good Old Games
Post by: Sean Mirrsen on November 25, 2008, 01:28:04 pm
But he has no patent for it. And the company does, now.

If "I" were that man, I would put the blueprints out into the internet just because I would not want some company to hog the design to itself (because I know that happens often), but that's more or less beside the point here.
Title: Re: Good Old Games
Post by: Idiom on November 25, 2008, 10:45:57 pm
I'm not sure if this thread is going off topic.

They're getting a new game on the list every few days now. I think this service is going to be big.
Title: Re: Good Old Games
Post by: Neonivek on November 25, 2008, 11:06:19 pm
Some of these games I am surprised are going for so cheap... (I was actually surprised to see Ghost Master on the list... If only because I bought it and loved it! even though it was incomplete and effectively had a cliff hanger ending due to a level they never released)
Title: Re: Good Old Games
Post by: McDoomhammer on November 26, 2008, 06:46:27 am
Some of these games I am surprised are going for so cheap... (I was actually surprised to see Ghost Master on the list... If only because I bought it and loved it! even though it was incomplete and effectively had a cliff hanger ending due to a level they never released)

Gah!  Well, at that price, I think I will buy it anyway when I can affor to be distracted.
Title: Re: Good Old Games
Post by: Neonivek on November 26, 2008, 07:42:24 am
As a tip for Ghost master!

Replay levels and go for speed! generally speaking you get more gold ectoplasm beating levels quickly then you do taking you time making them all go insane and then afraid (especially since Insanity is very hard to get outside of dedicated insanity ghosts)

One hillarious fact about Ghost Master... EVERYONE in the game is Aquaphobic
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on November 26, 2008, 11:46:59 am
There's also a patch out for the game that you can apply before starting a new game that will allow you to bring your newer ghosts into older levels to replay them after you've beaten them.
Title: Re: Good Old Games
Post by: Neonivek on November 26, 2008, 12:08:22 pm
There's also a patch out for the game that you can apply before starting a new game that will allow you to bring your newer ghosts into older levels to replay them after you've beaten them.

Wow that makes collecting gold ectoplasm MUCH easier!... not sure it should be allowed
Title: Re: Good Old Games
Post by: KaelGotDwarves on December 05, 2008, 04:27:51 pm
BUMP.

So I lost my OFP cd so I bought it off them. In the beginning, because of how the non-DRM is handled, you can't play online with the initial install- but if you email customer support, they'll get back to you within days with a fix.

Definitely would buy from them again.
Title: Re: Good Old Games
Post by: lumin on December 05, 2008, 05:55:37 pm
I don't know if I like this new site.  I mean, what's going to happen to all of the abandonware sites?

Isn't free still better than cheap?
Title: Re: Good Old Games
Post by: KaelGotDwarves on December 05, 2008, 06:00:52 pm
I don't know if I like this new site.  I mean, what's going to happen to all of the abandonware sites?

Isn't free still better than cheap?
That's kind of like asking what will happen to all the *usual methods* sites, etc...

Abandonware is abandonware because it was "abandoned" by the initial publisher and game creator. Otherwise you're merely pirating an old game.

I bought off GOG to show support of OFP to Codemasters - obviously the games on GOG aren't abandonware, because GOG got the distribution rights from the original game publishers. If you want to support these "good old games" you might as well but if not, a pirate is you :P
Title: Re: Good Old Games
Post by: Virtz on December 05, 2008, 06:33:09 pm
I don't know if I like this new site.  I mean, what's going to happen to all of the abandonware sites?

Isn't free still better than cheap?
First of all, not every game can get the GOG treatment for various reasons. There might be no methods available of getting them to run in XP/Vista without their source code (which may be lost or unavailable), their license owners may be unwilling to allow them to be sold on whatever conditions GOG puts out, etc.. So abandonware sites will always be able to cover games that really remain abandoned forever and they'll just keep the now-commercial entries there with downloads disabled (at least the abandonware sites that care to remain legal anyway).

Second, it's actually free and often troublesome versus cheap, trouble-free and with various extras. This would really interest me, for example, if they offered an XP-compatible WH40k: Chaos Gate, which apparently doesn't have any real XP fix anywhere, or maybe Star Fleet 2, which is out of synch on modern computers, even with DosBox, or perhaps Dungeon Keeper, which also has some speed problems with modern hardware. I consider it more like paying for making them playable on modern computers without problems than paying for the games themselves.
Title: Re: Good Old Games
Post by: lumin on December 05, 2008, 06:41:48 pm
I didn't notice that they all run in XP and Vista.  I take my words back, $10.00 for a hack-less install is worth the price of admission.   ;D
Title: Re: Good Old Games
Post by: Torak on December 05, 2008, 06:50:56 pm
While time has no price, fifteen seconds of googling for a way to make a game work in xp is not worth ten dollars.
Title: Re: Good Old Games
Post by: Virtz on December 05, 2008, 06:55:45 pm
While time has no price, fifteen seconds of googling for a way to make a game work in xp is not worth ten dollars.
Except not every game has such a solution or the solution doesn't solve all problems. For example, getting certain dos games to run at an appropriate frame rate without sound stuttering at all times can be difficult to impossible.

EDIT: Although, for clarity, I haven't tried GOG myself yet, as I haven't seen a game I was interested in and wasn't able to run decently before (yet). I'm just going by what I've heard from others.

And going by what sorts of games they list, it's possible they'll never actually touch any of the more issue-prone DOS games and get those running in proper frame rates. But there's still hopes they'll fix some win32/95 games that have serious issues on XP and where nothing short of emulation can currently help.
Title: Re: Good Old Games
Post by: Torak on December 05, 2008, 07:07:28 pm
Except not every game has such a solution or the solution doesn't solve all problems. For example, getting certain dos games to run at an appropriate frame rate without sound stuttering at all times can be difficult to impossible.

Pressing a function key enough times fixes that in DOSbox. It doesn't shouldn't cost money to fix such small issues like that.
Title: Re: Good Old Games
Post by: Skyrage on December 08, 2008, 04:59:06 am
Well, I ended up buying Freespace 2 for a friend mainly. Course I can just download it for myself as well - but nevertheless, it saves a lot of hassle not to mention I now am guaranteed to find a place which has the game should I ever lose it.
Title: Re: Good Old Games
Post by: Tormy on December 08, 2008, 09:42:24 am
Ah these games are brilliant, I've just played with part 2. and part 3. yesterday:
The Gobliins series! (http://www.mobygames.com/game-group/gobliins-series)  8)
Title: Re: Good Old Games
Post by: Kagus on December 08, 2008, 10:00:55 am
The Gobliins series! (http://www.mobygames.com/game-group/gobliins-series)

Bwahaha, man, that has been ages.  I'd completely forgotten about that.  I played that thing on an old sneak preview CD waaay back when.  Didn't get to play the full game, but I did play what I could as many times as I could.
Title: Re: Good Old Games
Post by: lumin on December 08, 2008, 11:00:27 am
While time has no price, fifteen seconds of googling for a way to make a game work in xp is not worth ten dollars.

I'd be willing to bet its worth ten dollars to enough people for GOG to make a healthy profit.
Title: Re: Good Old Games
Post by: Sean Mirrsen on December 08, 2008, 11:14:24 am
Well, DOSBox isn't perfect. Some games outright refuse to run properly on it in any case (from what I experienced, Into the Void and Hyperspeed run too slow, and no amount of cycle increases help). There are some windows games that don't work for XP or Vista (Evolution is one).
Title: Re: Good Old Games
Post by: Tilla on December 10, 2008, 03:01:11 am
While it may not be worthwhile to you Torak, I personally could not be offered a high enough price not to buy a version of Fallout that runs well all the time and supports Interplay in their recovery so they can make more cool stuff in the future. None of it has DRM and all of it comes with extras too, such as the Fallout bible included with the games in that series.
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on December 10, 2008, 03:13:48 am
While it may not be worthwhile to you Torak, I personally could not be offered a high enough price not to buy a version of Fallout that runs well all the time and supports Interplay in their recovery so they can make more cool stuff in the future. None of it has DRM and all of it comes with extras too, such as the Fallout bible included with the games in that series.


Heh, keep in mind that the current Interplay is nothing like the Interplay that made all those good games back then.  The current Interplay is the one that sold out and made a string of travesties of the old series while closing down the studios that originally made them and then eventually drove themselves to bankruptcy.  Also, the Fallout license is now owned by Bethesda.  The only thing Interplay has to do with Fallout is the license to make a MMORPG. 

http://en.wikipedia.org/wiki/Interplay (http://en.wikipedia.org/wiki/Interplay)
Title: Re: Good Old Games
Post by: Sean Mirrsen on December 10, 2008, 05:40:27 am
I don't care who owns the license to Fallout, all that matters is the people who made Fallout. It's the same situation with Total Annihilation - Atari owns the license, but GPG has the people who made it, and so people who want a good RTS will support GPG, not Atari.
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on December 10, 2008, 05:50:36 am
Well, that will be hard considering that the people that made Fallout are distributed all over the gaming industry now.  Some have even left it altogether I believe.  I know Leonard Boyarsky is working at Blizzard now, and Tim Cain is working at Carbine Studios.

Though if that wikipedia article is right, Chris Taylor, (Not the Total Annihilation Chris Taylor, the Fallout Chris Taylor) and David Anderson are back at Interplay now.  Unfortunately Herve Caen, the guy that led Interplay into bankruptcy in the first place is still there as well.
Title: Re: Good Old Games
Post by: Skyrage on December 10, 2008, 06:06:17 am
Chris left GPG? o.o
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on December 10, 2008, 06:11:27 am
Read my post again.  Not http://en.wikipedia.org/wiki/Chris_Taylor_(game_designer) (http://en.wikipedia.org/wiki/Chris_Taylor_(game_designer)) but http://en.wikipedia.org/wiki/Christopher_Taylor_(game_designer) (http://en.wikipedia.org/wiki/Christopher_Taylor_(game_designer))
Title: Re: Good Old Games
Post by: Skyrage on December 10, 2008, 06:13:47 am
Aha...never knew there were 2 Chris Taylor in the game industry - got a bit confused there...
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on December 10, 2008, 06:16:13 am
Well they both made one really good game and then fell into mediocrity.  :(
Title: Re: Good Old Games
Post by: Tormy on December 13, 2008, 12:24:58 pm
I would like to mention yet another golden oldie!
Wizardry VI: Bane of the Cosmic Forge (http://en.wikipedia.org/wiki/Wizardry_VI:_Bane_of_the_Cosmic_Forge)
This game is a must have to play for RPG fans.  8)

---

The Gobliins series! (http://www.mobygames.com/game-group/gobliins-series)

Bwahaha, man, that has been ages.  I'd completely forgotten about that.  I played that thing on an old sneak preview CD waaay back when.  Didn't get to play the full game, but I did play what I could as many times as I could.

Check out this gameplay video!  ;D
http://www.youtube.com/watch?v=6jyTORpJKtA
Title: Re: Good Old Games
Post by: Mohreb el Yasim on December 13, 2008, 12:36:49 pm
Well, DOSBox isn't perfect. Some games outright refuse to run properly on it in any case (from what I experienced, Into the Void and Hyperspeed run too slow, and no amount of cycle increases help). There are some windows games that don't work for XP or Vista (Evolution is one).
"Evolution: the game of the inteligent life" are you thinking about ... good news it works actualy, you just need to:
left click on the .exe select "Compatibility" (the 3d one i think) panel and then choose "run in 256 color" mode and it will work ...
hope it helped ...
Title: Re: Good Old Games
Post by: Tilla on March 26, 2009, 04:29:33 pm
Thread necromancy!

Today GOG.com announced a new publisher partner - Ubisoft!

From the letter:

 With the agreement, we're releasing Beyond Good and Evil®, Prince of Persia: Sands of Time™ and IL-2 Sturmovik™: 1946 for $9.99 each. Other classic Ubisoft titles like Heroes of Might and Magic®, Tom Clancy's Ghost Recon®, Tom Clancy’s Rainbow Six® and Far Cry® will be added in the coming weeks.
Title: Re: Good Old Games
Post by: Keiseth on March 26, 2009, 05:06:50 pm
That's fantastic news. Especially Heroes of Might and Magic. I didn't even know Ubisoft owned that now.

GOG is great already. Got a lotta good things on sale, stranger.
Title: Re: Good Old Games
Post by: Mephisto on March 26, 2009, 05:11:51 pm
Ghost Recon? Far Cry? Classics? I must be getting old... I didn't think they were old enough to be considered classics.
Title: Re: Good Old Games
Post by: umiman on March 26, 2009, 05:15:11 pm
Ghost Recon? Far Cry? Classics? I must be getting old... I didn't think they were old enough to be considered classics.
You think that's bad, wait till the kids refuse to believe you when you tell them you had a Walkman as a kid.
Title: Re: Good Old Games
Post by: Idiom on March 26, 2009, 05:17:50 pm
Wow. My old thread from like nearly half a year ago is still here.

Check every weekend for sales. They get some good sales going on the occasion.
Title: Re: Good Old Games
Post by: Neonivek on March 26, 2009, 05:26:32 pm
Ghost Recon? Far Cry? Classics? I must be getting old... I didn't think they were old enough to be considered classics.

Videogames arn't like books where they can sell of years and years after they are released.

For the most part, with exception, once a game is out for 2 years it stops selling.

In fact it is one of the major reasons why people support Abandonware despite its dubious legalities. You either pay tons of money buying it from a collector or you hope that it is released as a classic, though GOOD LUCK if it wasn't downright popular.
-Though some people don't know that some developers are more then willing to send you a copy of any game they make no matter how old... Though I only know ONE that does that. That is how I got this 10 year old game.

People have already moved that games should be given a shorter time period before it is considered "Free" (or whatever the term is) from 50 years due to the way the game market works. I am not sure about it though as once Games FINALLY close the Graphics wars (due to graphics being incapable of getting better) perhaps games will have more lastability.
Title: Re: Good Old Games
Post by: Sordid on March 26, 2009, 05:38:42 pm
I am not sure about it though as once Games FINALLY close the Graphics wars (due to graphics being incapable of getting better) perhaps games will have more lastability.

I doubt there will ever be such a point. Yes, today's games can render almost photorealistic imagery, but only in a very limited way, both in scope and in interactivity.
More to the point, I don't think it's graphics quality that determins a game's lastability but rather the amount and quality of actual content. Graphics are just presentation of that content. If graphics had any influence on game lastability, surely modern games would last many times longer than old classics, yet the exact opposite is true, at least in my experience.
Title: Re: Good Old Games
Post by: Neonivek on March 26, 2009, 05:41:45 pm
Quote
More to the point, I don't think it's graphics quality that determins a game's lastability but rather the amount and quality of actual content

It is more that Graphics is what "Dates" a game and seperates the difference between an "Old game" and a "New Game". Once that factors out we could start seeing a shift in game focus away from technical graphics as the community matures.

Also while there will only be improved graphics eventually the improvements will be meaningless (probably around the time Crysis or Heavy Rain graphics become standard... after that... Graphics don't make significant improvement).

"If graphics had any influence on game lastability, surely modern games would last many times longer than old classics, yet the exact opposite is true, at least in my experience"

Your kinda thinking... hmm... a bit off. Modern games put more on a focus on graphics then many of the classics seem to be today. When people play Classics they ignore technical graphics and when people buy modern games they are seeking the "Next evolution in gaming". So it is more about how the market treats them both then Graphics having a moon like pull on the tide that is our wallets.

There are MANY lost gems that never became classics as well though.

My idea is that once games cannot seperate themselves from technical supperiority then they will have to shift their focus in gameplay (Well once the community realises that "Hey, even though this game has twice the graphics it doesn't have twice the worth). which will make the production of lasting classics more frequent.
Title: Re: Good Old Games
Post by: Sordid on March 26, 2009, 06:05:48 pm
It is more that Graphics is what "Dates" a game and seperates the difference between an "Old game" and a "New Game". Once that factors out we could start seeing a shift in game focus away from technical graphics.

Not really. Look at something like, say, WoW. The graphics were crap even when it was released, bad graphics alone won't make a game dated.

Quote
Also while there will only be improved graphics eventually the improvements will be meaningless (probably around the time Crysis or Heavy Rain graphics become standard... after that... Graphics don't make significant improvement).

Oh I beg to differ! Where are the cities with hundreds of thousands of unique inhabitants living their lives and interacting naturally with each other? Where is fluid dynamics, truly flowing rivers, real rain collecting in the gutters? Where are deformable objects made of realistic materials? The only way to do any interaction with the environment more complicated than bumping things around is to script it. My guess is that the development will shift from how well you can render your imagery to what that imagery can be of, but it will not stop.

Quote
Your kinda thinking... hmm... a bit off. Modern games put more on a focus on graphics then many of the classics seem to be today. When people play Classics they ignore technical graphics and when people buy modern games they are seeking the "Next evolution in gaming". So it is more about how the market treats them both then Graphics having a moon like pull on the tide that is our wallets.

Given that people buy new games far more than old ones, I'd say it's quite obviously your thinking that is off.

Quote
There are MANY lost gems that never became classics as well though.

Exactly my point. Some game become classics and are played for years and years while similarly looking games from the same period are forgotten. Graphics are irrelevant for lastability.

Quote
My idea is that once games cannot seperate themselves from technical supperiority then they will have to shift their focus in gameplay (Well once the community realises that "Hey, even though this game has twice the graphics it doesn't have twice the worth). which will make the production of lasting classics more frequent.

And my idea is that such a day will never come. There is always going to be something to improve.
Title: Re: Good Old Games
Post by: Neonivek on March 26, 2009, 06:20:56 pm
Quote
Look at something like, say, WoW

WoW was made in 2004... Hardly old for what I am refering to a 20 year span and it is hardly in the Technical graphic department even to some games that are comming out now. (Namely MMORPGs...)

Quote
Where are the cities with hundreds of thousands of unique inhabitants living their lives and interacting naturally with each other? Where is fluid dynamics, truly flowing rivers, real rain collecting in the gutters? Where are deformable objects made of realistic materials?

Already on its way and some of these are already here. Don't expect these to take more then 10 years.

Though your forgetting something. When you have Hundreds of NPCs interacting with eachother... The millionth doesn't matter. Which is what I am saying. At some point each improvement however dramatic is going to be meaningless.

Though I said "Technical Graphics".

Quote
Graphics are irrelevant for lastability

Part and Whole huh? Though by Gems I wasn't refering so by Graphics.

Quote
There is always going to be something to improve

and as I said it isn't that they cannot improve, it is that the significance of such improvement will become less meaningful.

Edit Addition: Hmm rereading this I am worried that I am speaking in an overly antagonising way. I do not mean to do so and I hope to keep this conversation civil and enjoyable.
Title: Re: Good Old Games
Post by: Sordid on March 27, 2009, 03:09:58 am
WoW was made in 2004... Hardly old for what I am refering to a 20 year span and it is hardly in the Technical graphic department even to some games that are comming out now. (Namely MMORPGs...)

What other games do you know from 2004 that still sell? I have no idea what that second sentence even means.

Quote
Already on its way and some of these are already here. Don't expect these to take more then 10 years.

Some examples? Because I kinda... can't quite think of any.

Quote
Though your forgetting something. When you have Hundreds of NPCs interacting with eachother... The millionth doesn't matter. Which is what I am saying. At some point each improvement however dramatic is going to be meaningless.

Yeah, the difference between a million and a million and one NPCs doesn't matter. The difference between a million and two million, however, does.

Quote
Though I said "Technical Graphics".

Yes, you did. But you forgot to explain what you mean by that, since it's not a term that is commonly used or understood.

Quote
Part and Whole huh? Though by Gems I wasn't refering so by Graphics.

Yes, I know. Again, exactly my point.

Quote
and as I said it isn't that they cannot improve, it is that the significance of such improvement will become less meaningful.

On the contrary, the changes that are about to come are going to have a huge impact, because unlike previous improvements they will affect the gameplay. The difference in gameplay between a recent installment of the Need for Speed series and the first or second one is non-existent. But a  world with a million of unique NPCs living their lives, for example, doesn't need predefined or randomly generated quests, the world will provide you with an infinite amount of stuff to do via the interactions of the NPCs in a completely natural way. You could have actual politics and allow players to maneuver themselves into positions of power, etc.

Quote
Edit Addition: Hmm rereading this I am worried that I am speaking in an overly antagonising way. I do not mean to do so and I hope to keep this conversation civil and enjoyable.

Likewise. I've been told I often act in an antagonistic way, even though I don't mean to.
Title: Re: Good Old Games
Post by: Micro102 on March 27, 2009, 03:24:32 am
hmmmmmm....lot of the same games as gametap except for $50 a year i get to play all of them plus newer games. i think ive played around 60 games so far.....thats 300-600 dollars. and gametap brings out a new game every week


also the sooner they make a 0 NPC MMO with perfect physics (right down to molecular physics so stuff can dent, break, become magnitized!) the better, like real life without the consequnce of dieing. well, as far as real life goes into midevil times
Title: Re: Good Old Games
Post by: Neonivek on March 27, 2009, 03:29:18 am
Quote
Yeah, the difference between a million and a million and one NPCs doesn't matter. The difference between a million and two million, however, does

Naw because the User is incapable of truely exploring even a million NPCs it could have an infinate amount and offer no significant advantages.
Title: Re: Good Old Games
Post by: Sean Mirrsen on March 27, 2009, 03:34:34 am
Already on its way and some of these are already here. Don't expect these to take more then 10 years.

Some examples? Because I kinda... can't quite think of any.
Uh... Dwarf Fortress? Surely you must have heard of it.

And regarding the millions of NPC's.. surely the user will not be able to really interface with them all, but the mere fact that they are there will add depth to the game. There's difference between a million and two million unique NPC's, because if it's a game of that scale, you'll probably be killing some of those. ;)
Title: Re: Good Old Games
Post by: umiman on March 27, 2009, 03:45:57 am
Sims 2 was released in 2004...

It still tops sales charts today.
Title: Re: Good Old Games
Post by: Sordid on March 27, 2009, 04:21:00 am
Quote
Yeah, the difference between a million and a million and one NPCs doesn't matter. The difference between a million and two million, however, does

Naw because the User is incapable of truely exploring even a million NPCs it could have an infinate amount and offer no significant advantages.

Suuuure, and 640kB ought to be enough for everybody, eh? :D

Already on its way and some of these are already here. Don't expect these to take more then 10 years.

Some examples? Because I kinda... can't quite think of any.

Uh... Dwarf Fortress? Surely you must have heard of it.

I thought we were talking about graphics and its improvements. I don't see how DF enters in that. Like, at all. ;)

Quote
And regarding the millions of NPC's.. surely the user will not be able to really interface with them all, but the mere fact that they are there will add depth to the game. There's difference between a million and two million unique NPC's, because if it's a game of that scale, you'll probably be killing some of those. ;)

Wouldn't that be a bit of a waste? I can think of far more interesting things to do with a million living NPCs than killing them. :P

Sims 2 was released in 2004...

It still tops sales charts today.

Only because until recently EA kept releasing expansion packs for it.
Title: Re: Good Old Games
Post by: Tormy on March 27, 2009, 10:05:06 am
Quote
Look at something like, say, WoW

WoW was made in 2004... Hardly old for what I am refering to a 20 year span and it is hardly in the Technical graphic department even to some games that are comming out now. (Namely MMORPGs...)

Huh, WoW was mentioned in this thread? I thought that we are talking about 10+ years old games here.  :D
Title: Re: Good Old Games
Post by: Sowelu on March 27, 2009, 12:27:24 pm
Quote
And regarding the millions of NPC's.. surely the user will not be able to really interface with them all, but the mere fact that they are there will add depth to the game. There's difference between a million and two million unique NPC's, because if it's a game of that scale, you'll probably be killing some of those. ;)

Wouldn't that be a bit of a waste? I can think of far more interesting things to do with a million living NPCs than killing them. :P

Best Civ or Populous game ever.  "You start with humanity consisting of tribe of a thousand people all alone in the world.  By the end of the game, the world's population will be over a million unique individuals...all existing in real time.  All thinking.  All living."  When the sequel bumps that up to ten million, yup, that's still an improvement!  How will the gameplay be really different from faking it?  I don't know, that remains to be seen.

Or imagine a city of a million, where you can go into any floor of any building in the whole city, and see evidence that unique, individual people live there, every one tracked in realtime.  Now expand that to a whole countryside, where people in different regions have different cultures...
Title: Re: Good Old Games
Post by: Micro102 on March 27, 2009, 02:01:14 pm
2 million NPCs would be nice....as it would mean even if you met 1000 NPCs everytime you played there would be trillions of different story lines to do. especially if the things you do/say with/for/to these NPCs effected the world and other NPCs

too bad we will have to wait a few hundred years
Title: Re: Good Old Games
Post by: KaelGotDwarves on March 27, 2009, 03:11:46 pm
For the record, TES:2 Daggerfall is the RPG I know with the most depth and NPCs running around. I wish RPGs still had such a deep world. Fuck shiny 3d graphics and tiny games (fallout3) that take 20 hours to finish - I want 6 months of adventuring and getting lost in a world.
Title: Re: Good Old Games
Post by: Sordid on March 27, 2009, 03:30:02 pm
Nah-uh, I totally disagree. Daggerfall has breadth rather than depth. The world is huge but empty, with points of interest dotted around the vast bleak nothingness. There are thousands of NPCs, but apart from the plot-related ones they are carbon copies of one another. There's only a few different quests that are generated over and over again.
Title: Re: Good Old Games
Post by: KaelGotDwarves on March 27, 2009, 03:33:56 pm
You don't think with today's technology a company like Betheda can't make a world as large as Daggerfall filled to the brim with interacting NPCs - considering they forgo shiny graphics?

They COULD, but won't.

Hence Toady :P
Title: Re: Good Old Games
Post by: Sowelu on March 27, 2009, 03:52:30 pm
See, here's the thing with graphics.

For the graphics engine, you keep your best-and-brightest up to date on industry developments and what the newest software techniques are, and you dump a load of time into making sure it works on as wide a variety of modern hardware as possible.  It's difficult, but the method behind managing a group to develop a good graphics engine is well-known.  It's kind of a solved technical issue.

For the actual art resources, you get some good artistic directors that can bring people together (very important), and then you throw manpower at them as hard as you can.  Good, skilled manpower, but still, once you have direction, it's shee number of skilled artists that determines how much you can put in there.

Actual design needs good designers--and GOOD designers are still incredibly rare in this world.  And to generate that much content, you need good writers--and I daresay it's WAY harder to manage writers than artists.  It's gotta be.  That's the only way to explain games like Fallout 2.  (Good art directors are just as hard to come by, really...which means you can have shiny graphics that still don't mesh or aren't attractive or are boring.)

I don't think anyone knows of a good, solid method of designing good games, or creating good writing.  Interactivity is really hard and it's a design challenge as much as a technical challenge.  Hey, I hate games with good graphics and poor gameplay as much as anyone else--but I think my point is that you can take any game, well-designed or badly designed, and give it awesome graphics and an awesome graphics engine by throwing money and people at the problem.  Designers and writers are still very limited.  You CAN'T take a poor design and make it better by throwing resources at it, but you can make it pretty.

It's not that they're focusing all their resources on graphics instead of design.  It's that there's not enough good designs to go around I think.
Title: Re: Good Old Games
Post by: Sordid on March 27, 2009, 04:08:04 pm
You don't think with today's technology a company like Betheda can't make a world as large as Daggerfall filled to the brim with interacting NPCs - considering they forgo shiny graphics?

They COULD, but won't.

Hence Toady :P

I don't see why they should forgo shiny graphics for that. It was all procedurally generated and cobbled together from only a few different models and sprites. You could do the same with today's graphics, in principle (as opposed to what they did for MW and Oblivion, ie. design every city by hand). Granted, you'd need a supercomputer to run TESII sized cities in TESIV quality graphics, but hey, it's the way of the future.
Title: Re: Good Old Games
Post by: Micro102 on March 27, 2009, 07:18:13 pm
a room full of like, 20 super computers is suppose to be equal to a brain. maybe they should just invent a way to plug a game straight into our heads
Title: Re: Good Old Games
Post by: Sean Mirrsen on April 01, 2009, 02:24:53 am
If we have that kinda technology, we won't use it for that. Instead we'll play games created entirely by our imagination. There are only two problems with imagination - you can't get a good grasp on the controls, and you can't get a picture to stay in your memory. If we can output subconscious visuals to a screen, and control subtle brain processes with a gamepad, gaming will largely move away from game design. Everyone will design such a game that fits his own standards. Multiplayer might be an issue though. :)
Title: Re: Good Old Games
Post by: Sordid on April 01, 2009, 03:09:40 am
If we have that kinda technology, we won't use it for that. Instead we'll play games created entirely by our imagination. There are only two problems with imagination - you can't get a good grasp on the controls, and you can't get a picture to stay in your memory. If we can output subconscious visuals to a screen, and control subtle brain processes with a gamepad, gaming will largely move away from game design. Everyone will design such a game that fits his own standards. Multiplayer might be an issue though. :)

Well if you're going to go that route, then why bother with monitors and gamepads at all? Just figure out how to artificially induce lucid dreaming and bam, there you go.
Title: Re: Good Old Games
Post by: ¿ on April 01, 2009, 03:22:22 am
Arizona Neuroscientists found ultrasound remote controls to be to humans what infared remote controls is to a TV. I'm waiting for Apple to buy this and make the iDream. Civilization will collapse as we know it because people are too busy forever screwing their imaginary boy/girl friends in their machine induced lucid dreams. I've never wanted to be a part of the destruction of civilization more.
Title: Re: Good Old Games
Post by: Sean Mirrsen on April 01, 2009, 03:59:15 am
Arizona Neuroscientists found ultrasound remote controls to be to humans what infared remote controls is to a TV. I'm waiting for Apple to buy this and make the iDream. Civilization will collapse as we know it because people are too busy forever screwing their imaginary boy/girl friends in their machine induced lucid dreams. I've never wanted to be a part of the destruction of civilization more.
What was that song? "It's the end of the world as we know it, but I feel fine!" Although "fine" would be understating it a bit. :P
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on April 01, 2009, 04:17:31 am
It's already been done.  Honest, you should spend hours searching for it.
Title: Re: Good Old Games
Post by: Sordid on April 01, 2009, 04:45:05 am
Arizona Neuroscientists found ultrasound remote controls to be to humans what infared remote controls is to a TV. I'm waiting for Apple to buy this and make the iDream. Civilization will collapse as we know it because people are too busy forever screwing their imaginary boy/girl friends in their machine induced lucid dreams. I've never wanted to be a part of the destruction of civilization more.
What was that song? "It's the end of the world as we know it, but I feel fine!" Although "fine" would be understating it a bit. :P

This one?

http://www.youtube.com/watch?v=OENjixZd_Oo

Dang, how do you embed flash videos? >:(
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on April 01, 2009, 04:49:19 am
Rick roll?
Title: Re: Good Old Games
Post by: Sordid on April 01, 2009, 04:50:54 am
Rick roll?

Click and you'll find out. :P
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on April 01, 2009, 04:53:23 am
... Nah.

I actually like that song, but it's the principle of the thing.
Title: Re: Good Old Games
Post by: Sean Mirrsen on April 01, 2009, 05:48:00 am
Youtube links should include the name of the video they link to. Just sayin'.
Title: Re: Good Old Games
Post by: Neonivek on April 01, 2009, 07:25:11 am
If they ever get Majesty in GoGs tell me.
Title: Re: Good Old Games
Post by: Sean Mirrsen on April 01, 2009, 08:12:30 am
I think it's been released as freeware not a week ago, you should go check its website - http://www.majestyquest.com/ (http://www.majestyquest.com)


toad: bad link fixed
Title: Re: Good Old Games
Post by: Keiseth on April 01, 2009, 02:59:57 pm
Anyone know if Septerra Core is any good? I had heard of it prior, but only in passing, on my way to try Fallout.
Title: Re: Good Old Games
Post by: Mephisto on April 01, 2009, 04:14:12 pm
From the little bit I played (read: five minutes), it was decent. It felt "slow" if I recall correctly.
Title: Re: Good Old Games
Post by: Sordid on April 01, 2009, 04:43:58 pm
More importantly, it felt like a console RPG, because that's what it's been designed to rip off. *shrug* If you're into that kind of thing...
Title: Re: Good Old Games
Post by: Micro102 on April 02, 2009, 12:33:53 am
If we have that kinda technology, we won't use it for that. Instead we'll play games created entirely by our imagination. There are only two problems with imagination - you can't get a good grasp on the controls, and you can't get a picture to stay in your memory. If we can output subconscious visuals to a screen, and control subtle brain processes with a gamepad, gaming will largely move away from game design. Everyone will design such a game that fits his own standards. Multiplayer might be an issue though. :)

Well if you're going to go that route, then why bother with monitors and gamepads at all? Just figure out how to artificially induce lucid dreaming and bam, there you go.

dude, if we could plug in straight to a game with our mines, we could feel pain and go unconsius when killed...or laugh when we flick those dam cats all over the place because they can stop us by being adopted
Title: Re: Good Old Games
Post by: umiman on April 02, 2009, 12:50:08 am
Hmm... interesting question.

If we have a theoretical game that runs solely on our imagination, we'd basically have a perfect fantasy simulator. I use the term fantasy here to mean dreams, not swords and elves. If we could somehow be connected to the games much like in the matrix, what motivation would we have to not leave them? As a person, you will draw no benefit from leaving a perfect dream as the perfect dream represents everything you want to be without the "real" troubles of life. Sure, it isn't the "real" world, but there's no difference between the "real" world and the virtual world to you as a person. In short, what motivation would people have to not just game forever?

Which begs the question, since we probably won't have robots attending to our fertilization needs, will the human race face extinction with the development of mind-melding gaming technology?
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on April 02, 2009, 03:10:36 am
Hmm... interesting question.

If we have a theoretical game that runs solely on our imagination, we'd basically have a perfect fantasy simulator. I use the term fantasy here to mean dreams, not swords and elves. If we could somehow be connected to the games much like in the matrix, what motivation would we have to not leave them? As a person, you will draw no benefit from leaving a perfect dream as the perfect dream represents everything you want to be without the "real" troubles of life. Sure, it isn't the "real" world, but there's no difference between the "real" world and the virtual world to you as a person. In short, what motivation would people have to not just game forever?

Which begs the question, since we probably won't have robots attending to our fertilization needs, will the human race face extinction with the development of mind-melding gaming technology?

No, it'll just bring back arcades.
Title: Re: Good Old Games
Post by: FoboslC on April 02, 2009, 05:50:28 am
No it wont. People are weak. 99% of population will prefer lying in the chairs, living in th world of their dreams, with no needs, no problems, You get it.
Title: Re: Good Old Games
Post by: Nilocy on April 02, 2009, 06:14:00 am
Until they find that they must be fed something other than fantasy bread and water. And eventually starve an die in the most horrific way ever, WITHOUT EVEN KNOWING IT!
Title: Re: Good Old Games
Post by: FoboslC on April 02, 2009, 06:22:36 am
Not really. its possible to feed humans, without it wantin.
Title: Re: Good Old Games
Post by: Sordid on April 02, 2009, 07:36:43 am
But it costs money.
Title: Re: Good Old Games
Post by: Sean Mirrsen on April 02, 2009, 08:20:14 am
What money? When everyone is playing games to their hearts' content? Well, society would fall apart, and the world would be inhabited by robots - and robots won't need no money.
Title: Re: Good Old Games
Post by: Sordid on April 02, 2009, 09:07:58 am
Robots also cost money. :P
Title: Re: Good Old Games
Post by: Micro102 on April 02, 2009, 10:31:14 am
Hmm... interesting question.

If we have a theoretical game that runs solely on our imagination, we'd basically have a perfect fantasy simulator. I use the term fantasy here to mean dreams, not swords and elves. If we could somehow be connected to the games much like in the matrix, what motivation would we have to not leave them? As a person, you will draw no benefit from leaving a perfect dream as the perfect dream represents everything you want to be without the "real" troubles of life. Sure, it isn't the "real" world, but there's no difference between the "real" world and the virtual world to you as a person. In short, what motivation would people have to not just game forever?

Which begs the question, since we probably won't have robots attending to our fertilization needs, will the human race face extinction with the development of mind-melding gaming technology?

i human mind cant simulate more then 1 persons persons personality, as that would require a second brain. plus nothing would be unexpected
Title: Re: Good Old Games
Post by: Virex on April 02, 2009, 12:06:53 pm
i human mind cant simulate more then 1 persons persons personality, as that would require a second brain. plus nothing would be unexpected

Tell that to persons with a split personality. If they've got it badly, they can have several fully fledged personalities running about...
Title: Re: Good Old Games
Post by: Sordid on April 02, 2009, 12:59:07 pm
i human mind cant simulate more then 1 persons persons personality, as that would require a second brain. plus nothing would be unexpected

So I guess your dreams are incredibly boring, since you know in advance what's going to happen, eh? ::)
Title: Re: Good Old Games
Post by: Micro102 on April 02, 2009, 02:27:38 pm
sooooo, you dont want to be able to control whats gonna happen in a game made up from your mind? ok

*enter worst fear here, then add pain*


split personality is one at a time. you cant have 2 going at once.
Title: Re: Good Old Games
Post by: Ioric Kittencuddler on April 02, 2009, 04:06:00 pm
Really, it's simple.  They'd just be in arcades, and then they'd be like, 100 dollars for 30 minutes, and you'd spend all your money on it, then get kicked out.  Then go into withdrawal, and people would sue.
Title: Re: Good Old Games
Post by: Neonivek on April 02, 2009, 05:18:41 pm
So it seems that Majesty didn't go freeware and that website was a link to a Pirated version (corrected to be the official site where it is obvious it isn't freeware now)

So Once again, if GoG gets Majesty... A message would be nice.
Title: Re: Good Old Games
Post by: Sordid on April 02, 2009, 07:00:17 pm
So it seems that Majesty didn't go freeware and that website was a link to a Pirated version (corrected to be the official site where it is obvious it isn't freeware now)

(http://img.photobucket.com/albums/v489/Sordid/PythonFacepalm.png)
Title: Re: Good Old Games
Post by: KaelGotDwarves on June 15, 2010, 09:26:41 pm
B-B-B-BUMP!

I just bought MoO1+2 off GoG.

For the sake of not spamming new topics, what RPGs or other games did you guys buy from GoG that I might consider getting? I'm itching for something old than I might have missed (Like Arcanum)
Title: Re: Good Old Games
Post by: Soulwynd on June 15, 2010, 09:51:38 pm
B-B-B-BUMP!

I just bought MoO1+2 off GoG.

For the sake of not spamming new topics, what RPGs or other games did you guys buy from GoG that I might consider getting? I'm itching for something old than I might have missed (Like Arcanum)
These 3 are worth looking into:

Arx Fatalis;
Realms of Arkania 1, 2, & 3
Outcast
Title: Re: Good Old Games
Post by: Deadmeat1471 on June 17, 2010, 01:42:51 am
This is my favorite site on the internets. All the classics i ever wanted i was able to grab for about £2-£5 each!!! and more than that, more are being constantly added!

5 thumbs up.
Title: Re: Good Old Games
Post by: olemars on June 03, 2011, 11:19:10 am
Ultranecro, but GoG just hooked up with the EA back catalog. Which means they put Dungeon Keeper, WC: Privateer and Ultima Underworld 1&2 up for sale today with more to come.

The Dungeon Keeper is the DOS version, but it's still Dungeon Keeper. Downloading now.

Edit: Oh my, Sid Meier's Alpha Centauri is going to be in the next batch of games.
Title: Re: Good Old Games
Post by: Fikes on June 03, 2011, 12:00:08 pm
Ultranecro, but GoG just hooked up with the EA back catalog. Which means they put Dungeon Keeper, WC: Privateer and Ultima Underworld 1&2 up for sale today with more to come.

The Dungeon Keeper is the DOS version, but it's still Dungeon Keeper. Downloading now.

Edit: Oh my, Sid Meier's Alpha Centauri is going to be in the next batch of games.

Great news all the way around! Do all these games work fine in Win7?
Title: Re: Good Old Games
Post by: olemars on June 03, 2011, 12:15:35 pm
The DOS games come with preconfigured dosbox, never had any trouble with those. Only games on GoG I've had some difficulties with (and then only minor trouble) are the games from the win95/early directdraw generation, like PlaneScape:Torment, Fallout and similar isometric games.
Title: Re: Good Old Games
Post by: jmancube on June 03, 2011, 02:13:05 pm
Once they get Alpha Centauri, it will be mine :)  I played that game ages ago, but I lost my copy. One of the best games ever.
Title: Re: Good Old Games
Post by: Micro102 on June 04, 2011, 12:31:49 am
Gametap used to have all those games (thief, baldurs gate, ultima, and pretty much every one listed on this thread) but sadly the companies withdrew selling rights.

I don't think we will be seeing them on this site either.
Title: Re: Good Old Games
Post by: Tilla on June 04, 2011, 04:06:40 am
Gametap used to have all those games (thief, baldurs gate, ultima, and pretty much every one listed on this thread) but sadly the companies withdrew selling rights.

I don't think we will be seeing them on this site either.

You are wrong then if you think you won't be seeing them, they've already put two of the Ultima games and both Baldurs Gates up.
Title: Re: Good Old Games
Post by: olemars on June 09, 2011, 10:55:35 am
Bump to celebrate the rerelease of SMAC (http://www.gog.com/en/gamecard/sid_meiers_alpha_centauri) (no Alien Crossfire though, not yet anyway), which happened about 5 minutes ago. Crusader: No Regret Remorse as well, which I vaguely remember as a good but insanely hard game.
Title: Re: Good Old Games
Post by: Fikes on June 09, 2011, 11:06:57 am
Crusader AND SMAC!?

Both awesome games. I tried to get Crusader working through DOS box a couple years ago and it was too laggy. Anyone able to say how well these work?
Title: Re: Good Old Games
Post by: olemars on June 09, 2011, 11:45:35 am
Don't know about crusader, might buy it later. SMAC seems to run perfectly.
Title: Re: Good Old Games
Post by: KaelGotDwarves on June 09, 2011, 12:04:19 pm
If you haven't played SMAC, you simply need to play Alpha Centauri.

It's everything that was good about Civ games done sci-fi and more.
Title: Re: Good Old Games
Post by: Fikes on June 09, 2011, 12:23:25 pm
I would say Alpha Centauri is better than any Civ game. It stands the test of time just fine too, with only a handful of features you will miss from the newer games (such as how airplanes are handled). Even if you don't think those games are that great, buy it and play it on easy. The special project videos and in game quotes are worth the price of admission. Period.
Title: Re: Good Old Games
Post by: KaelGotDwarves on June 09, 2011, 12:41:09 pm
I'm pretty sure I've spent more time on SMAC than almost any other single game, except maybe Guild Wars.
Title: Re: Good Old Games
Post by: Sordid on June 10, 2011, 09:46:55 pm
The DOS games come with preconfigured dosbox, never had any trouble with those.

Well actually I got Dungeon Keeper off GOG and I had to tweak the config to make it run decently. It ran fine in the default low-res, but in high-res it was insanely laggy. I just used my default config (with everything on "auto") with it and that improved performance dramatically.
Title: Re: Good Old Games
Post by: Xinvoker on June 10, 2011, 09:54:56 pm
I bought Creatures 3 on gog.com and I'm currently playing it. No nostalgia involved as I'd never played it before. To be honest, I'm having more fun connecting the various machines than breeding the Norns themselves, although I haven't gotten the Splicer machine yet. I'd rather breed my super-norns than modify them with the genetics kit, feels a bit like cheating.
Title: Re: Good Old Games
Post by: Taricus on June 11, 2011, 07:03:39 pm
Just a bit of advice with SMAC, apparently there's some entries for SMAX factions in there.
Title: Re: Good Old Games
Post by: KaelGotDwarves on June 11, 2011, 07:13:31 pm
Out of any videogame enemy, I have never joyously obliterated anyone as much as I gleefully enjoyed annihilating Miriam of the Lord's Believers.
Title: Re: Good Old Games
Post by: umiman on June 11, 2011, 07:19:55 pm
Out of any videogame enemy, I have never joyously obliterated anyone as much as I gleefully enjoyed annihilating Miriam of the Lord's Believers.
Really? She's the most sane out of all the leaders though.

And for a religious faction she seems to be pretty moderate... especially compared to the planet tentacle lovers.
Title: Re: Good Old Games
Post by: Wravburn on June 11, 2011, 07:21:20 pm
I played the hell out of SMAC, had some trouble running it later, so it faded out. I never played Alien Crossfire though, am a bit disappointed it isn't added. Guess I'll have to have some more patience.
Title: Re: Good Old Games
Post by: olemars on June 11, 2011, 07:23:25 pm
Just a bit of advice with SMAC, apparently there's some entries for SMAX factions in there.

Uh, what exactly does this entail?
Title: Re: Good Old Games
Post by: Taricus on June 11, 2011, 07:26:30 pm
That they either had to take it out or they used a version that had SMAX installed. It's the facedit file the loose entries are in.
Title: Re: Good Old Games
Post by: Wravburn on June 11, 2011, 07:32:53 pm
A quick search on the GoG forums gives the following :

http://www.gog.com/en/forum/sid_meier_s_alpha_centauri_/expansion_included/page1

http://www.gog.com/en/forum/general/why_no_ea_expansion_packs/post75/?staff=yes

Apparently there are no EA expansion packs available yet:

An official answer?

"We know that you guys want the expansion packs. We're doing what we can, but can't comment on anything right now. Rest assured we'll let you know anything we do as soon as we can."


That means the vanilla games were published before the talks about the expansions were finished. You can judge that depending on how jaded you are.
Title: Re: Good Old Games
Post by: KaelGotDwarves on June 11, 2011, 07:55:39 pm
Out of any videogame enemy, I have never joyously obliterated anyone as much as I gleefully enjoyed annihilating Miriam of the Lord's Believers.
Really? She's the most sane out of all the leaders though.

And for a religious faction she seems to be pretty moderate... especially compared to the planet tentacle lovers.

In the datalinks she disdains her own people as serfs to be used as religious pawns. In the manual which included a backstory of the Unity breaking up and assassination of the Captain, she was painted as nearly clinically insane. Miriam didn't give a shit about the possibility of the remnants of humanity dying a horrible fiery death - it was all God's will. I'll tell you what though, she really believes she's doing god's work. My attitude towards her isn't helped by the fact that she'd declare vendetta on me, University or Gaia, every game for being blasphemers.

Yes, nothing is black and white in the SMAC universe but Miriam really pushes it.

Lal/Peacekeepers is the only guy that can be generally painted as the 'good'/sane guy. He's the one that sacrifices his love so that the Unity could split safely and get all the ungrateful assholes down to Planet. He's constantly jewed by the fact that he has to be the now defunct UN on a new planet.

Also, canon-wise, Dierdre/Gaias brutally crush the Spartans with mindworms, and it's widely believed that Santiago and perhaps Yang had a hand in killing the Captain and sabatoging the mission as they viewed the other factions as too weak.

I seem to remember as the Gaians start Transcendence by merging with the consciousness of Planet, Zhakarov starts losing his shit. 

The backstory is actually really cool and I recommend anyone interested to hunt it down.
Title: Re: Good Old Games
Post by: Taricus on June 11, 2011, 07:59:57 pm
Hey, the cyborgs were never evil :(
Title: Re: Good Old Games
Post by: KaelGotDwarves on June 11, 2011, 08:17:21 pm
I didn't follow too closely the canon after SMAX, but the Cyborg faction was after freedom from the oppression of humans, so depending on the means - I believe her datalinks quotes were more about AI consciousness and civil disobedience to humans.
Title: Re: Good Old Games
Post by: kg333 on June 11, 2011, 10:13:27 pm
Out of any videogame enemy, I have never joyously obliterated anyone as much as I gleefully enjoyed annihilating Miriam of the Lord's Believers.
Really? She's the most sane out of all the leaders though.

And for a religious faction she seems to be pretty moderate... especially compared to the planet tentacle lovers.

In the datalinks she disdains her own people as serfs to be used as religious pawns. In the manual which included a backstory of the Unity breaking up and assassination of the Captain, she was painted as nearly clinically insane. Miriam didn't give a shit about the possibility of the remnants of humanity dying a horrible fiery death - it was all God's will. I'll tell you what though, she really believes she's doing god's work. My attitude towards her isn't helped by the fact that she'd declare vendetta on me, University or Gaia, every game for being blasphemers.

Yes, nothing is black and white in the SMAC universe but Miriam really pushes it.

Lal/Peacekeepers is the only guy that can be generally painted as the 'good'/sane guy. He's the one that sacrifices his love so that the Unity could split safely and get all the ungrateful assholes down to Planet. He's constantly jewed by the fact that he has to be the now defunct UN on a new planet.

Also, canon-wise, Dierdre/Gaias brutally crush the Spartans with mindworms, and it's widely believed that Santiago and perhaps Yang had a hand in killing the Captain and sabatoging the mission as they viewed the other factions as too weak.

I seem to remember as the Gaians start Transcendence by merging with the consciousness of Planet, Zhakarov starts losing his shit. 

The backstory is actually really cool and I recommend anyone interested to hunt it down.

I've read the backstory originally published with the game (http://www.firaxis.com/smac/story.cfm), describing the events prior to Planetfall, and Yang, Miriam, and Santiago are definitely cast as the villains in that.  However, I think umiman may have been referring to later on in the game.  Miriam seems to be the only one asking about the ethics of the super-technologies that the other factions accept nearly without reservation (Bulk Matter Transmitter comes to mind).  Lal expresses concern during the Mind/Machine Interface tech, but still uses it, and seems as easily blinded by his UN mandate as Miriam does early on with her religious dogma.

Being able to effectively relate or refute almost any of the factional philosophies is one of the reasons I like SMAC so much, though, and part of why I've never had much interest in the expansion.  The original was a beautiful balance of current human philosophies each pushed to just slight enough of an extreme to make it easy to like or dislike each one on personal preference.

KG
Title: Re: Good Old Games
Post by: umiman on June 11, 2011, 10:43:47 pm
Yeah.

I never read the backstory and only went with what the game actually tells me. From what I saw, Miriam was the only one who would go "wtf are we doing with these godmode powers?" Everyone else was like "lololol we are godmode screw everyone because we are god". I remember first started the game as Morgan cause you know... business and money is how I roll. I'm sure you guys all know how Morgan turns out. (I WILL RULE PLANET MUAHHAHAHAHAHAA!!!!!!!)

So I still definitely think Miriam is the only one that didn't let impending omnipotence get to her head.
Title: Re: Good Old Games
Post by: KaelGotDwarves on June 11, 2011, 11:42:50 pm
As I saw it, it was more as though the idea of humanity achieving godlike abilities was an affront to her and her factions' belief in god rather than an ethical quandry.
Title: Re: Good Old Games
Post by: olemars on October 11, 2011, 01:12:18 pm
Posted this in the happy thread, but needs to be here too: GOG just added Little Big Adventure (http://www.gog.com/en/gamecard/little_big_adventure) to their portfolio, and the sequel will be added soon.
Title: Re: Good Old Games
Post by: Itnetlolor on October 11, 2011, 03:12:46 pm
What was initially going to be a 1-shot thread, I mentioned another very fun Tetris variant from DOS days, and has had modern reboots as well. Good ol' Atomic Tetris (http://www.bay12forums.com/smf/index.php?topic=94610.msg2675740#msg2675740).

You'll learn to hate the Idiot (Crazy Ivan) and the S 9or Z?) curse as well. You'll be destroying your keyboard in rage was your buddies (or computer) hit you with plague after plague in this game. Sorry, but Atomic Tetris is 2-player only, no computer player.