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Dwarf Fortress => DF Community Games & Stories => Topic started by: zazq on July 03, 2017, 08:35:35 pm

Title: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 03, 2017, 08:35:35 pm
Iggalfamthut "Traphorses", a community game without forges.
DWARF FORTRESS PeridexisErrant's Starter Pack 0.43.03-r09
 
In the realm of Snospdamon, in The Past Planes, upon The Swift Land, within the Desert of Champions, 7 dwarves travel from The Fiery Volcano, their dying civilization, in order to forge a new one; Iggalfamthut, “Traphorses”! 
 
Mighty heroes were they those seven.  Strong and brave, brash and headstrong.  Seven they were by number and their number of counting was seven.  They were:

Zaz Quell (Appraiser 1)
Mas (Mason 5)
Farm (Planter 5, Brewing 5)
Dig1 (Miner 5)
Dig2 (Miner 5)
Dig3 (Miner 5)
Dig4 (Miner 5)
 
These mighty heroes brought with them mighty supplies.  Yes, mighty indeed.  The heroic and fantastic supplies were:
 
04 picks
20 mushrooms
10 mushroom wine
05 mushroom seeds
Oh, and
324 logs.
 
You have arrived.  After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended.  Your party of seven is to make an outpost for the glory of all of Zirilstodir.  There are almost no supplies left, but with stout labor comes sustenance.  Whether by bolt, plow or hook, provide for your dwarves.  You are expecting a supply caravan just before winter entombs you, but it is Sporing now.  Enough time to delve secure lodgings, ere the leopards get hungry.  A new chapter of dwarven history begins here at this place, Iggalfamthut, “Traphorses”.
 
(http://i.imgur.com/9SLidTe.png)
 
(http://i.imgur.com/T0L0piA.png)
 
It is Spring 501.  There are no plants, no water, no flux, no forges, no goblinite, and 3 towers.  Strike the Earth!
 
Save: http://dffd.bay12games.com/file.php?id=12993
 
 
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 04, 2017, 09:30:02 am
The rules are simple, no making metal objects within the walls of Traphorses. Getting metal weapons and such from merchants is allowed though.

Here's Flamehorses if you want to read the previous story. (http://www.bay12forums.com/smf/index.php?topic=163741.0)

Gotta make a turn order:

1. VolcanoQueen (http://www.bay12forums.com/smf/index.php?action=profile;u=119401)
2. Derpy Dev (http://www.bay12forums.com/smf/index.php?action=profile;u=118344)
3. hun (http://www.bay12forums.com/smf/index.php?action=profile;u=114766)
4. puppyguard (http://www.bay12forums.com/smf/index.php?action=profile;u=117956)
5. MrLurkety (http://www.bay12forums.com/smf/index.php?action=profile;u=118354)
6. Alpha Loves You (http://www.bay12forums.com/smf/index.php?action=profile;u=118479)
7. bloop_bleep (http://www.bay12forums.com/smf/index.php?action=profile;u=118061)
8. pikachu17 (http://www.bay12forums.com/smf/index.php?action=profile;u=114304)
9. Moonstone_Flower (http://www.bay12forums.com/smf/index.php?action=profile;u=117493)

No more people can join. 'kay?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: MrLurkety on July 04, 2017, 04:17:10 pm
Ptw, so I remember my turn.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Immortal-D on July 04, 2017, 06:00:34 pm
So wait; is the rule 'no forges', 'no crafting metal', or 'no using metal' (goblinite)?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on July 04, 2017, 06:09:53 pm
Yes, I would also want to clarify this moment.

We don't have goblins around, so goblinite is irrelevant; but are we allowed to use things bought from caravans?
I propose to forbid any workshop operations, related to metals (mainly forge and smelter), but we still can use anything made of metall (bought weapon, constructions of metal bars, etc).
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 04, 2017, 06:37:01 pm
Yes, I would also want to clarify this moment.

We don't have goblins around, so goblinite is irrelevant; but are we allowed to use things bought from caravans?
I propose to forbid any workshop operations, related to metals (mainly forge and smelter), but we still can use anything made of metall (bought weapon, constructions of metal bars, etc).

Works for me.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 04, 2017, 08:00:11 pm
Smelting metal bars allows them to be used for moods, and that's important.  Metal bars are otherwise not very useful without a forge.  The rule should simply be "no forges".

the turn shall begin.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 04, 2017, 08:31:12 pm
Smelting metal bars allows them to be used for moods, and that's important.  Metal bars are otherwise not very useful without a forge.  The rule should simply be "no forges".

the turn shall begin.

Have fun with the first turn Zazq.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 04, 2017, 10:19:09 pm
Spring 501
 
The digging has begun.  I’ve made a spiraling hallway down 4z levels which we shall soon fill with traps.  At the bottom of this spiral shall be the trade depot.  Below is the first stone layer and i’ve designated rampwells to access lower levels.  Rampwells reduce lag!
 
We ought to use 2 square wide hallways because they both allow for dodging yet dwarves are always adjacent to a wall thus limiting their pathing choices.  2 square wide hallways reduce lag!
 
It is now summer.
 
One of our diggers is now queen.  She has inherited the title “Queen Derpydev”  As seems fitting for her position, she has become our legendary-in-the-making mechanic.
 
So totally almost ran out of booze and lost.  It was pretty frantic for a while there.  But now the still is up and operating and everything will be ok.  Dormitory set up layer -07, tavern set up layer -06.
 
It is now autumn.  2 seasons until zombie apocalypse. 
 
The dwarven caravan has arrived and ima ignore it.  Too much to do.  3 anti-zombie atom smashers have been set up in layer -01 with room between them for traps.  They are controlled by a lever on -05 labled “Lemme Smash”.  There’s also an alert also called “Lemme Smash” which should prevent dwarves from getting squished without interfering with fortress-internal activities.
 
A quantum stone/wood/gems stockpile has been created on -09.  Mason, Craft and Mechanic workshops are nearby.
 
It is now winter. 
 
AK THEY ARE EARLY!  A pile of gray langur zombies are making the mad dash into the atom smashers!  The alert has been sounded and the lever is set on repeat!  HERE WE GO!
 
Smush. No more zombies.  However i did watch a visiting human swordsman duck and weave his way through the active smashers.  They are clearly insufficient.  Atom smashers don’t leave any mess behind!  THEY REDUCE LAG!
 
It is now spring 502.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 04, 2017, 10:31:03 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

SAVE: http://dffd.bay12games.com/file.php?id=12995

To weather the zombie invasion that's going to happen first thing in spring:
1) set civilians to alert "Lemme Smash". 
2) wait until they are below layer -01.
3) set the lever labled "Lemme Smash" on layer -05 to repeat pull.
4) get lucky.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 04, 2017, 11:01:47 pm
Wait, is your turn done already? I was really hoping that you would be done tomorrow, cause I'm gonna be pretty busy then. Darn.

Oh well. Expect my turn to be done by Saturday or Sunday but no further.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Ggobs on July 05, 2017, 10:42:54 pm
ptw
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 06, 2017, 04:38:20 pm
So first things first, I am the queen. That's fine, not like you swapped my gender or anything. The awkward part comes in because I have a boyfriend who is apparently not important enough to earn any name beyond, "Dig3". This will change today. No longer will you be named Dig3, today you shall be named The Handsome One.

Now, some might call me insane. Some might call me overly ambitious. But I will state my plan now, I want a throne room carved out of the magma sea. It will be made entirely of obsidian and border an admantine vein. So I will, for this turn, try to find the the magma sea and dig to the bottom of the world, as well as securing the entrance a little better.

Now, the biggest problem with this plan is getting around caves. If we had infinite wood, the problem would be simple, make cage traps and a bridge wall to protect from FBs. But wood is limited. But there are also mushroom trees in caves, so we might regain the cost in wood. So I will make a few cages and hope for the best.

I am also building a bridge at the front that can be raised an make a wall just in case a zombie slips through or we encounter something we can't smash.

Oh well. This was just a bit of brainstorming before I actually take action, gonna do part of this before I go to bed.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on July 06, 2017, 05:56:31 pm
PTW, can't wait to see how this fort goes.

And can I be put in the turn list too?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 06, 2017, 06:16:14 pm
PTW, can't wait to see how this fort goes.

And can I be put in the turn list too?

Sure. Welcome to the madness!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 06, 2017, 10:33:00 pm
there is only 1 cavern layer btw.  however i made sure that our map contained cavern water and at least 1 adamantine vein. 
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 07, 2017, 11:34:17 am
So it turns out that the temple is named, "The Convent of Blood." Yeah that's normal.

So, we are digging the path down to the first cavern layer on layer 8. A bridge has been built and connected to a lever as an emergency wall against Forgotten Beasts. Said lever has been labeled, "Underworld Bridge."

Here we go, first cave!

Spoiler (click to show/hide)

They keep trying to reload the stone traps instead of the cage traps, so that might be problematic.

And new migrants as well! That bumps the population up to 33. The only real notable ones are two new miners, a couple of traders, and a high master pump operator. They did bring an annoyingly large amount of grazing livestock though.

Okay we already have a bunch of troglodytes. Ugh. Can't eat them, they aren't aggressive... What's the point!

A human bard decided to petition for citizenship in the last segment of dwarven civilization. Okay then sir, get hired.

So if I have to deal with being in charge, Zaz Quell has to be in charge of the items. He is now bookkeeper.

And a butcher was possessed by unknown forces and decided to make this... interesting relic.
Spoiler (click to show/hide)

Oh ****!

Spoiler (click to show/hide)

The local wereporcupine named Bora decided to sneak in and I didn't notice. Dig4 is there and noticed him at Lemme Smash. With no other choice, I pull the lever. Pulling the levers does nothing, and Bora pursues Dig4 but luckily loses him. Shortly afterwards he transforms back into a human.

Spoiler (click to show/hide)

Huzzah! One of those stone traps I complained about took him out! I now have a corpse to clean. Obviously the easy option is to atom smash his corpse. Wait... what happened to the lever? Okay, the lever seems to have spontaneously exploded. That's a problem.

That's pretty much the end of spring. I'll continue that madness later. I think I accidentally destroyed our defense with that lever? Maybe?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 07, 2017, 01:47:31 pm
what? 

down on the first stone layer was a lever, just north of the entrance spiral.  It was connected to the 3 raising bridges up on the layer near the surface. and a 1x1 retracting bridge just next to the lever.  You set the lever on repeat and all the bridges go up and down smashing things.  the 1x1 bridge is there so that you can see what state the bridges are in without having to change levels.  It had a labling note on the lever. 

did you deconstruct it instead of pull it?  that's like our main defense man.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 07, 2017, 04:00:14 pm
what? 

down on the first stone layer was a lever, just north of the entrance spiral.  It was connected to the 3 raising bridges up on the layer near the surface. and a 1x1 retracting bridge just next to the lever.  You set the lever on repeat and all the bridges go up and down smashing things.  the 1x1 bridge is there so that you can see what state the bridges are in without having to change levels.  It had a labling note on the lever. 

did you deconstruct it instead of pull it?  that's like our main defense man.

I think I made a typo. I meant to press c to cancel an order, but pressed x. That is the only way this makes sense.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 08, 2017, 07:43:34 pm
It was a horrifying moment when the undead came. I panicked. They had come. We weren't ready. I just destroyed our only defense by accident, and they came now of all times? I was afraid. I was already walling off the entrance, afraid that my efforts were in vain...

Then a monarch butterfly person marched in in front of a hoard of undead, waved, and left. I think this was a warning. I'm gonna fix that lever now.

As I was fixing said lever, three necromancers tried to sneak in but ran as soon as they were noticed. They were pretty close to the mangled corpse of that were porcupine, glad that his head was crushed so he can't be reanimated.

Dang it... these crundles are pretty annoying without good weapons. There are too many of them and they keep rushing through the cage traps. Oh well. We can tame them and then eat them.

The invasion continues as three crundles sit right at the entrance of the cave. All out war will start when someone gets around to loading those cage traps.

The fun thing about crundles is how weak they are compared to literally everyone... these dwarves are just killing them left and right.

Another bard joined the fort. His name was Clutchedchip. Which is pretty much the worst name ever. Still better than Robustrouted though, which happens to be the name of the other bard.

Alright, this crundle situation is getting out of hand. A carpenter by the name of Ilral just got seriously injured, and I don't have soap yet. Dang. Gonna get to work on a well next time, but I don't have time to continue anymore for now. Maybe I'll do a bit more tonight and finish summer.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 08, 2017, 09:46:32 pm
So reading through his injuries a second time, it turns out that Ilral was not harmed as badly as I thought he was. His lung was bruised, but besides that he was mostly just bitten in several places. Didn't even draw blood. Still, wells are important, and we need to get a water source.

Yet another Bard joins, this one is named Xah Reignfloors. Yup. That's the last visitor I'm letting join, unless we get a warrior of course.

Another migrant wave bumps us up to 43. I wish I could say someone interesting showed up besides a new mechanic. Though 9 beds is no longer enough and I'm making a lazy bedroom chamber.

Alright, a well area has been constructed. I hear what you're saying though: what about an actual well? Nah. I even went out of my way to submerge a bridge that can be used as a wall against FBs. I'll build a well later.

I took another dwarf that happened to be a novice organizer, named him Mr Busy, and made him the manager. Don't like that name? Tough. It's Mr Busy now.

Figured I should showcase the new atom smasher.

Spoiler (click to show/hide)

And I know what you're thinking: "Derpy Dev, you incredibly attractive mastermind, that's FOUR NEW LEVERS." That's right. One is for the cave bridge, one is for the surface bridge, one is for the well bridge and one is for the atom smasher. Don't worry, I've labeled them with shift+N. Now it's time to wipe all of that stuff in the corpse stockpile from existence before we get besieged by reanimated crundle scales.

Just as autumn hit and I was about to leave, a hoard of undead arrived, with a necro that decided to reanimate the crundle scales I was too slow to deal with. ****.

All right, everyone inside. We're closing up shop until they leave.

As all the random assorted crundle bits all ganged up on a single camel, I have to admit I felt a bit bad for the poor thing. I cried for the FPS as well.

Most of the undead were atom smashed, just like I should have done a while ago. But a couple of crundle scales slipped through and proceeded to beat a suicidal human lasher that tried to leave at the wrong time to death.

All right, I made a mistake. I forgot to link the bridge up front to it's corresponding lever. Luckily I noticed and that lasher is keeping the undead busy, so I can fix this before it is too late.

Things keep reanimating on the surface, but I see no necros above. Presumably he snuck in, but I can't find him...

All right, the gate is closed, that poor lasher is unconscious and over exerted from being pummeled by scales for over 50 combat pages, and the dwarves are locked underground. This is fine.

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 09, 2017, 09:56:21 pm
So last time I posted, three crundle scales were mercilessly pummeling a single human.

As the chaos was ensuing, merchants arrived. Oh god.

All right, they killed the crundle scales! That poor lasher left immediately, and probably won't be coming back for a while.

New migrants, bumped us up to 49 dwarves.

So... We're capturing a lot of untamable cavern beasts, mostly troglodytes. I'm pretty low on ideas about what to do with them. Hmm... the only idea I really have would be too make a massive tower and drop them off of the roof of it. But we need to do something with them so we can reclaim our cages.
By the way, forgot to mention this last time, but somebody made an artifact mechanism during the undead siege.

So... sadly it does not appear that my dream of building a throne room out of obsidian in the magma sea is gonna happen. The only cavern water on the map is not close enough to the edge to refill from off screen water sources, and there is only one cavern layer. So sadly, this dream does not appear like it can be a reality.

As I was writing this, a cold wind rushed over me. Winter had come.

Built another room on layer 8, specifically to house a loom and clothiers workshop.

Boom. Well built using the artifact mechanism.

Geeeeeeeeeeez.

Spoiler (click to show/hide)

I looked away for one second, and Zazq was beating a cave crocodile in a fight with minimal injury. Seriously, some of the reports say that its bites, "lightly tapped," him. Said cave crocodile survived the conflict and was caught in a cage trap, giving us a breeding pair.

And now we shall feed off of cave crocodile eggs. Not gonna forbid any of them because I'm pretty sure Zazq would actually kill me if I let a crocsplosion happen, and this recent incident has proven that he can.

One of the miners made an artifact obsidian door. We have a lot of doors here, so maybe we can place that in a random hallway. I'll let someone else decide where though.

The crundle war has begun again, this time with naked mole dogs thrown into the mix. They are actually attacking the crundles and making my job easier, so... I won't complain.

This is why I built a cavern bridge and well bridge. (http://imgur.com/a/9E2Wf)

So... ****. It got in. It is really fast. It proceeded to rip apart everyone. Everyone ganged up on it and beat it to death, but not before everyone inhaled its poisonous fumes. Said fumes causing everybody to rot alive.

Yeah... if there was ever a time to save scum, now is that time. The game autosaved before winter. So... should I just turn back the clock and pass the turn?

I have to copies of the game now: one were the forgotten beast came in, one where it winter just begun. Tell me what to do. We probably can make a turnaround... but most of the dwarves here are still gonna die. Or we can just go back to the end of autumn. Your choice guys.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 10, 2017, 12:51:51 pm
the only 2 dwarves that matter are zaz quell and queen derpy.  if they aren't rotting, or are going to survive the rotting, let's just keep going.  fuck the rest of those guys we can get more.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 10, 2017, 02:28:48 pm
the only 2 dwarves that matter are zaz quell and queen derpy.  if they aren't rotting, or are going to survive the rotting, let's just keep going.  fuck the rest of those guys we can get more.

Yeah, neither of our dorfings are dead or rotting. Neither are our lovers, which is also good. But we are still ten dwarves shy of what we used to have, and an untold number of others are rotting.

I made a hospital zone for all the rotting, and none of them can see. At all. There is more miasma then I have ever seen in one place in DF.

But... after a relatively short time, the doctors got there butts into gear and started working on the rotting situation. The only ones left in the hospital are the ones that require immobilization. Need to make a traction bench or two or ten.

Can't find any dwarven corpses anywhere. Just none. Presumably they all rotted into dust, so we're engraving slabs.

EDIT: found them in the surface corpse stockpile.

And that's my year's end. Time make some screenshots.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 10, 2017, 02:47:35 pm
Layer five is where we are dealing with the animals and levers, this includes the butcher and tanner workshops and the two pet cave crocodiles. The atom smasher is here as well.

Spoiler (click to show/hide)

The staircase that leads to the well is on Layer 6.

Layer 7 houses the new bedroom area and hospital, as well as a small corridor that I made for the slabs and coffins below the temple.

Spoiler (click to show/hide)

Layer 8 houses the random nonsense stockpile, the area I made for cloth, and the hallway the forgotten beast came through. Don't pull the bridge lever unless you want to reopen cavern access.

Spoiler (click to show/hide)

All Layer 9 has is a few blood splatters.

Layer 13 is where the cavern is. The only way to get in besides the lever is through the well, which might be immune to FBs anyway because of the artifact parts.

Spoiler (click to show/hide)

And on Layer 14 we have the well.

Spoiler (click to show/hide)

Below that is the cavern water I have tapped into, as well as the bridge wall that can be raised to block it off. Haven't pulled it, but we probably should if an FB comes.

Oh well. It's Hun's turn now. Here's the save, go get yourself a Dorfing and hope he doesn't die.

DAH SAVE (http://dffd.bay12games.com/file.php?id=13002)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on July 10, 2017, 05:00:15 pm
Cool, thanks Derpy Dev. I also agree with zazq that it is better not to savescum, unless there are no other ways to to save the fortress.
I expect to do my turn during the week.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on July 12, 2017, 06:23:43 pm
And so, I'm again the manager of the fortress!

And the first goal, to deal with those poor rotten guys. I designated a new hospital, and tried to provide it with all required supply. It is located at layer -7. We still have no powders and soap though.
Spoiler (click to show/hide)

I made a lot of splints, since the injured by fumes required immobilization of all limbs. They were literally covered by splints, I've seen a guy with 7 splints at once. But eventually, they all left the hospital. They look terrible, to say the least:
Spoiler (click to show/hide)
And we have about a dozen of such survivors. They seem to have no difficulties in working and no troubled in any other way, except that they all are blind.

All dead guys were buried in cemetery, the same layer -7. I placed all engraved slabs there as well.
Spoiler (click to show/hide)

By some reasons, Traphorses attracts huge amount of visitors:
Spoiler (click to show/hide)
And most of them ask for residence. I approve all petitions, so we have something like ~15 bards in the tavern. I hope they all will become citizens at the end, so we can use them in more useful ways.
On the positive side, we also have 6 mercenaries. They are not very well equipped, but are trained a bit and have metal weapon. I placed barracks near entering to the caves, layer -8. As the militia commander I chose the killer of FB, she also possesses the best military skills among all dwarves. I named her "Blind Commando".

We don't have access to the metals, but we can at least produce some bone/leather armor. The guy named "Bones Leather" was designated to this, he started working on the first pieces of bone equipment.

During the summer, we had a siege of undeads. Their forces were quite small and got smashed easily (no necromants were seen), but the "siege" tag stuck again. I'm unlucky with that. I ordered militia to kill wren recruit and monarch butterfly girl, who were counted as invaders, but that didn't help. Well, including all residents, we have 75 persons now, so probably it is not an issue to wait a year.  Would be nice to have caravans though.

I looted all vegetation from the caverns, mainly to refill wood stock and to get pig tail seeds. We can do textile now.

Otherwise, nothing important, I added some new stockpiles. One new artifact, an obsidian throne, incrusted with amethysts.

It is autumn now. I have no interesting ideas to implement, but I will come up with something.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 12, 2017, 06:55:16 pm
I've been testing out my bladed minecart traps in my own fortresses and they are pretty good at chopping everything smaller than a yak to pieces. Want me to post screenshots? I have created a method that activates them at the pull of a lever without power.

Actually, scratch that. Turning undead into smaller undead is probably a bad idea.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on July 13, 2017, 04:41:58 pm
At the end I didn't add anything interesting, I just continued to work on industries. I placed all kinds of new workshop zones here and there, we can do soap now, we have jewellery workshops, etc.

I've made a huge soil chamber on levels -1 through -4, for growing trees. On second thought, it was a bad idea, since it can increase lags, and we don't need much wood anyway, since we don't use forges. But it is too late, it is almost finished. Maybe we can pave it with stone later, or put some kind of huge art installation. I don't know.

New rooms for nobles at layer -6:
Spoiler (click to show/hide)
They are are assigned to Zaz Quell, me, our mayor and Blind Commando.

Zaz Quell made an artifact, congratulations.
Spoiler (click to show/hide)
An obsidian scepter with obsidian spikes.

I tried to equip properly our military squad, but it is not easy. Many human mercenaries dropped their weapon by unclear reasons, and do not want to wear leather/bone armor (I made it human size, and put "replace clothes" as well). Well, they are emergency meat shield anyway, our main hope is our traps.

We've catched male and female giant moles, I decided to breed them a bit for meat and hides. They live only 2-3 years, which guarantees fast growing up.

It is spring now. Keep in mind that cave entrance is open.

SAVE (http://dffd.bay12games.com/file.php?id=13011)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 13, 2017, 04:51:18 pm
Good job Hun! I don't think we really need more traps other than atom smashers right now anyway.

Your turn to play Puppyguard!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on July 13, 2017, 05:06:32 pm
Okay, starting my year now.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 13, 2017, 05:27:32 pm
Okay, starting my year now.

Good luck!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on July 13, 2017, 05:54:03 pm
I loaded up the save and a few days later these guys came along.
Spoiler (click to show/hide)
Later I was barraged by petitions.

One of the newcomers had a bit of too much booze and started a fist fight with a bard.
It did not end well. See for yourself.
Spoiler (click to show/hide)
Ouch...

Here I have created a device to capture wingless forgotten beasts as trophies.
Spoiler (click to show/hide)
By sealing the entrance to the caverns but leaving one open, the beast is forced to go up that way.
It finds a grate which it mercilessly attacks.
As soon as it begins to attack the grate, we pull a lever destroying the support underneath the beast, causing it to plunge into the pit, forever a trophy. It *is* possible to use this trap multiple times as long as you reset it, but there can only be one beast because of its usage of falling floors. (the first beast would be squished by the floor)

I'm about three months in.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 13, 2017, 06:19:18 pm
An FB trap... good job with that!

Remember that the FB that got in got in because it entered the map three inches from the place where the fortress connects to the cavern.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 13, 2017, 08:08:59 pm
does the cave-in trap deconstruct cage traps under it? or can we cage the beasts and release them other places? 

in a related note, if a building destroyer destroyed a built cage full of cats, does it release the cats?

i'm a big foggy on the mechanics of the forgotten beast catching cave in trap.  can i get a detailed thing?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 13, 2017, 08:17:50 pm
does the cave-in trap deconstruct cage traps under it? or can we cage the beasts and release them other places? 

in a related note, if a building destroyer destroyed a built cage full of cats, does it release the cats?

i'm a big foggy on the mechanics of the forgotten beast catching cave in trap.  can i get a detailed thing?

Oh you can't capture an FB in a cage trap using cave ins. They don't fall unconcious. I thought the goal of this trap was to crush and kill the FB, not obtain.

I don't know about the cat question... usually when an FB shows up I think, "Oh darn," not, "Better shove it in a room full of cats."
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on July 13, 2017, 08:43:32 pm
Spoiler: Text version (click to show/hide)
Does this clarify things somewhat?
I can create an image version if this doesn't help.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 13, 2017, 08:52:50 pm
Spoiler: Text version (click to show/hide)
Does this clarify things somewhat?
I can create an image version if this doesn't help.

Still a bit confused, but I can just look at the save when you are done with your turn.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 13, 2017, 09:32:35 pm
ok there's a hole in which the FB falls into.  there's a building that's the lure, surrounded by walls/channels such that there is only 1 place for the FB to stand to smash the building.  there's a support holding up a constructed floor below that 1 place.  but i don't understand the diagonal reference, or the actual setup of the 0z layer stuff.  wouldn't you want a 3x3 pit?

P P P
P P P
P P P

then have the building at one side and the support at the other?

P B P
P P P
P S P

so the FB stands on the support, then you make it go away?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on July 16, 2017, 10:44:18 pm
I have decided we have too many troglodytes and not enough cages.
Instead of wasting valuable wood I simply freed up the existing cages with a chute to magma.
Spoiler: Chute entrance (click to show/hide)

A performance troupe arrived.
Spoiler: The humble murders (click to show/hide)

Then a forgotten beast and a titan attacked within a day of each other.
Spoiler: Titan (click to show/hide)
Spoiler: FB (click to show/hide)
The FB actually harmed itself with its own extract.
Spoiler: FB wounding itself (click to show/hide)

After that the undead came.
Good thing for me it happened on the last day of my year.

SAVE: http://dffd.bay12games.com/file.php?id=13015
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 16, 2017, 10:57:24 pm
Wait what was that about the Titan?

Oh well. MrLurkety's turn now. Have fun with the zombies.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 17, 2017, 12:46:47 am
i didn't lower the requirements for attacks in creation.  Its surprising that everything is coming to visit so early.  We're gonna run the world out of megas.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: MrLurkety on July 17, 2017, 09:09:16 am
Wait what was that about the Titan?

Oh well. MrLurkety's turn now. Have fun with the zombies.
I can't make it right now.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 17, 2017, 09:41:17 am
Wait what was that about the Titan?

Oh well. MrLurkety's turn now. Have fun with the zombies.
I can't make it right now.

Got it. Do you happen to be available, Alpha Loves You?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on July 17, 2017, 11:55:16 am
Wait what was that about the Titan?

Oh well. MrLurkety's turn now. Have fun with the zombies.
I can't make it right now.

Got it. Do you happen to be available, Alpha Loves You?
Baby you know it.
Hopefully I'll be able to start Wednesday, that OK?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 17, 2017, 01:20:24 pm
I can't make it right now.

Got it. Do you happen to be available, Alpha Loves You?
Baby you know it.
Hopefully I'll be able to start Wednesday, that OK?

Yup. Have fun!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on July 19, 2017, 04:23:59 pm
Prepare your butts fam

1st of Granite: Wow, you guys have really left me in the thick of it haven't you? This siege looks tough, best to leave it alone for now.
(http://i.imgur.com/lkSoQcQ.gif)
7th of Granite: Whoever invented the "Lemme smash" device deserves a big hug, we destroyed a 60 unit strong zombie army with only 3 causalities (mercs who arrived and were devoured by the hoard)
27th of Granite: So... Many... Petitions....
Also we're out of booze, time to make some more
19th of Slate: for some reason the well dried up, I built another and left some cage traps around it just in case.
26th of Slate:
(http://i.imgur.com/uo828ix.gif)
DEAR GOD!!!
1st of Felsite: So our "Human" invader has been bravely felled in combat via Axe to the chest. I assume that she was a warebeast that was only spotted once she turned back into a human. So mission accomplished Warebeast!
16th of Felsite: A mook was brutally murdered by one of our mercs for no reason, I think it was disobeying orders but still. R.I.P
Also, a Human consort arrived through the cavern layer, he was then brutally murdered by Troglodytes. This fortress is a real mystery.
9th of Hematite: The human traders have arrived, lets see what they brought.
14th of Hematite: I bough some food, cloth, and yarn, which we desperately needed because Puppyguard is making an artefact needing yarn.
19th of Hematite:
(http://i.imgur.com/NaOOFpA.gif)
By PuppyGuard
17th of Malachite: I think it was long past time that Our beautiful and merciful queen got her noble rooms before she ordered my execution had a quiet word with us.

I'll finish the year off tomorrow, until then guys

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 19, 2017, 04:30:38 pm
Yeah... sorry about that Alpha.

Also, I've heard of werebeasts arriving in human form before, but this is the only time I've actually seen it. Well, not seen it, but you know what I mean. That's two werebeasts in the world down.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on July 19, 2017, 04:57:25 pm
Yeah... sorry about that Alpha.

Also, I've heard of werebeasts arriving in human form before, but this is the only time I've actually seen it. Well, not seen it, but you know what I mean. That's two werebeasts in the world down.

Meh, don't worry about it, using the Lemme Smash was more then worth it.
Hopefully we get to use it on more stuff, because undead sieges and ware beasts aren't going to cut it anymore
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on July 21, 2017, 01:47:01 pm
does the cave-in trap deconstruct cage traps under it? or can we cage the beasts and release them other places? 

in a related note, if a building destroyer destroyed a built cage full of cats, does it release the cats?

i'm a big foggy on the mechanics of the forgotten beast catching cave in trap.  can i get a detailed thing?

Oh you can't capture an FB in a cage trap using cave ins. They don't fall unconcious. I thought the goal of this trap was to crush and kill the FB, not obtain.

I don't know about the cat question... usually when an FB shows up I think, "Oh darn," not, "Better shove it in a room full of cats."
If a creature can fall unconsious, then a cave-in will make it unconscious. No exceptions, though it might wake quickly. Do trap avoiders still activate pressure plates? If so, you could make it so cats and dogs will escape a cage and attack the FB if it steps on the pressure plate.
You can fill the FB containment pit with the troglodytes, so they will fight the FB, and give you back the cages.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 21, 2017, 01:55:12 pm
Do trap avoiders still activate pressure plates?

I've read this question on the wiki before and the answer is no.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on July 21, 2017, 04:19:56 pm
Only a small update today due to the game crashing and me having to restart from the last save:

25th of Malachite:
(http://i.imgur.com/sIIW0sh.jpg)
The crundle cage is complete, now we can dine on their delicious eggs forever
11th of Galena:
(http://i.imgur.com/1OkQeSb.jpg)
Here lies our gracious and majestic Queen Derpy Dev's royal chambers, and also to a lesser extent, our new captain of the guard's quarters.
1st of Limestone: Ilral, our carpenter who's currently possessed, requires a metal bar to finish the artefact, unfortunately, we cannot make anything metal on our sacred ground, so Ilral will just have to go insane
16th of Limestone: oh thank god, the merchants are here, there's no rule saying we can't buy metal bars is there? If there is I haven't seen it so i'm buying some, along with any wood and food they bring.
1st of Limestone:
(http://i.imgur.com/t01KtFU.jpg)
All that fuss over an animal trap  :-\
we also bought a lot of cloth, Food, booze, milk (there was a lot) and a breeding pair of Alpaca's and Peacocks.
I'm putting the peacocks with the crundles, can't see anything that can go wrong there
5th of Sandstone: migrants, we got:
1 x Stoneworker
1 x Armourer
1 x Child
1 x Glazer
1 x Bookbinder
1 x Trader
1 x Stonecrafter
1 x Carpenter
1 x Bone Doctor
1 x Fisherdwarf
1 x Dyer
Total dwarves up to 123

And that's were i'll end it today fam, i'll finish off the year tomorrow, promise this time
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 21, 2017, 06:26:32 pm
We should try to have spare metal bars from traders at all time to be safe.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 21, 2017, 10:13:31 pm
year 2?  123 dwarves? what are we doing right?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 21, 2017, 10:17:41 pm
year 2?  123 dwarves? what are we doing right?

I know, it's like, too perfect. Things should not be this good and it's worrying.

Maybe it's just the game forgiving me for the FB that blinded a good quarter of the fort.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on July 21, 2017, 10:36:27 pm
It's in large part the petitioners.

I've gotten over 80 population by second autumn with population cap set to 7 before (in a test fort).
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 21, 2017, 10:40:53 pm
It's in large part the petitioners.

I've gotten over 80 population by second autumn with population cap set to 7 before (in a test fort).

Good GOD.

Yeah, these petitioners are coming in like wildfire.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on July 22, 2017, 04:53:07 pm
Last part guys, grab a beverage and lets the finish the year:

23rd of Sandstone: I've restarted our soap industry and created a storage room for them and the 3 copper bars we bought from the merchants as backup for artefacts, hopefully 3 will be enough.
18th of timber:
(http://i.imgur.com/86KzZ64.jpg)
oh dear...
20th of Timber: Ok so somehow, we were able to push the FB into a built square and trap it
(http://i.imgur.com/rnSjGfs.jpg)
Ironically (I think) it was my dwarf who pushed it in, go me? I hope nobody gassed by the FB will die or start rotting.
4th of Moonstone: we broke into the trap and slaughtered the FB. Using myself as a test subject, I was able to tell that the gas from the FB was more or less harmless. No one was killed or injured during the attack.
6th of Opal: I've decided to let 5 crundle eggs hatch, just so we have a steady supply of actually tame crundles when ours die of old age.
2nd of Obsidian:
(http://i.imgur.com/1yUQD2p.jpg)
Oh armok, not again
3rd of Obsidian: It literally died in one attack, what a letdown :(
24th of Obsidian: Farm2 just made an artefact so uninteresting it doesn't even deserve a picture. Another letdown  :'(
28th of Obsidian: And just like that, the year is over. It's been quite the ride and it's been fun from start to finish (aside from that one time my PC crashed and I lost all the progress).
Here's the stat's:
(http://i.imgur.com/B4tUj16.jpg)
And here's the save: http://dffd.bay12games.com/file.php?id=13018

Thanks for letting me play guys, can't wait to see where the fortress goes  :D
 
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 22, 2017, 05:24:23 pm
Two FBs? Consider yourself lucky.

Alright Zazq, it's your turn!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 25, 2017, 06:23:05 pm
...huh what?  guess i need to catch up.  i promise you at least 1 season tonight.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 26, 2017, 12:13:27 am
SOMEONE played a year in 43.05 instead of 43.03, so i guess its a 34.05 fortress now.  Prepare for graphics pack glitches.

Iggalfamthut, “Traphorses” 1st Granite, 205, Early Spring.
Histories of Avarice and Resourcefulness

Zaz Quell, the legendary stonecrafter, looks up from the masterwork rock pot he was making.  Ya know what, we have enough pots.  You know what we don’t have enough of?  Books.
(http://i.imgur.com/GudDgR4.png?1)

Well that, and managemental organization.  First business is getting this random-ass nobility organized.  We got:

Our Glorious Leader Queen Derpydev, the leader of our civilization.
Perky Upstart Hun, our mayor, manager, broker, bookkeeper.
Meat Shield Beta, captain of the guard.
Our Medical Dwarf, Doctor Sock.
The 2 other squad leaders, Blind Commando and Frogmarch.

Immediately, a pile of necromancers show up to annoy me.
Human Xidel Ronumepxa
Armadillo Woman Zanor Disistustzal
Human Tikes Icopusan
Human Ala Thoncilba
Human Rura Ewomapo

They ran away without any problems.  Provided me the chance to identify our military personnel.  They are now designated as “Wardwarf”, regardless of their species.  We have 2 squads of 10 and 1 squad of 3.

Right, back to managemental organization.

Nobody Important Alpha, our dedicated stone detailer.
A Random Dwarf Puppyguard, our legendary… bone carver?
3 Miners, Dig1, Shovel and Pickle.
Lumber Jock, masterful carpenter.
Mas, legendary mason.
Tamer, our dedicated animal trainer.
3 Farmers, aptly named “Farm” “Farm 2” and “Gillywak”
Howerdem, the Brewer/Cook.
And our legendary mechanic, Valkenstein.

Oh an me, Combat Epistemologist Zaz Quell, right now a stonecrafter.

67 dwarf mooks, assigned all of the other labors.
15 non-com visitors who do nothing.
20 unnamed wardwarves (who are probably human)

For a total of 122.

The squads have been set to training.  The farms have been set to farming, our food and drink are in good supply.  The mooks have mechanics enabled so they can reload cage and stone traps, but the only mechanics workshop (on layer -9) is restricted to only Valkenstein, so that he alone makes the mechanisms.  A library has been set for digging.

I located the queen’s rooms on layer -14, and i’m moving her bedroom down there too because having a bedroom far away from the rest of the stuff is dumb.  We have 2 artifact doors, so she’ll probably get those.

Our library is up and running.  I have taken up residence, along with my scribe “Scribbles”.  Now begins the long process of making quires.

It is now summer.
THE DEAD WALK!  Xidel and Tikes came back with 30 zombies.  Lemme Smash procedures activated.  A zombie being hit by a weapon trap crashed the game.  Progress lost.

It is now summer.
THE DEAD WALK!  Tikes and Corust have come to visit, along with 30 zombies.  Lemme Smash procedures activated.  A zombie being hit by a weapon trap crashed the game.  Progress lost.

It is now summer.
Fastdwarf has been activated, all 4 weapon traps have been deconstructed.  Fastdwarf has been deactivated.  THE DEAD WALK!  Xidel has come to visit with 30 zombies.  Lemme Smash procedures activated.  This time some kangaroos appeared in the siege and Xidel animated them and our refuse stockpile.  Swarms of speedy minizombies are barreling through the smashers.  Military has been stationed at the trade depot.

Gah, Rura Ewomapo apparently snuck in when nobody was paying attention.  He’s in the crypt!  The crypt is full of zombie heads!  Divert half the military!  Gah, the heads are much more dangerous than the siege, divert ALL OF THE MILITARY!  RRRRR

Ok, siege over.  The smashers killed almost everything with the military on mop up.  The heads turned out to be no big deal, simply hard to kill.  No deaths, although a mook got bit in the hand.  Cage traps are being constructed to protect the crypts from sneaky necromancers. 

A caravan immediatly arrived.  I traded 15000 Urists of bracelets for bars, leather, cloth, and a book called The Human: Natural or Supernatural?  OH GOD I LOVE BOOKS.  Our library has 7 books.  I have decided to atom smash all the corpses because screw you necromancers.  I have also tied up a stray camel in the entrance to possibly notice sneaking villains.  The royal chambers are finally royal (by way of masterwork stonefall traps).

Queen Derpydev has this particular statue in her dining room.

“This is a masterful statue of Queen Derpydev created by Mas.  The item is a masterfully designed image of Queen Derpydev the dwarf and dwarves in obsidian by Mas.  The dwarves are refusing Queen Derpydev.  Queen Derpydev is weeping.  The artwork relates to the departure of the dwarf Queen Derpydev from the position of expedition leader of the Sack of Anvils in the late spring of 501.

Way to look at the down side there Mas.  Instead of getting a queen we lost an expedition leader…

It is now autumn.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on July 26, 2017, 12:29:42 am
SOMEONE played a year in 43.05 instead of 43.03, so i guess its a 34.05 fortress now.  Prepare for graphics pack glitches.
43.05?
Quote from: DF WIKI
In version 43.04 and 43.05, the game will crash if a trap component breaks from too much wear.
Looks like it's stonefall traps, cage traps, and bridges from now on.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 26, 2017, 08:13:27 am
SOMEONE played a year in 43.05 instead of 43.03, so i guess its a 34.05 fortress now.  Prepare for graphics pack glitches.

What? Uh oh.

Also... MLP meme. Just saying.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on July 26, 2017, 05:27:04 pm
PTW
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: zazq on July 28, 2017, 02:47:46 pm
life sucks.  here's the save.  its at the beginning of winter.

remove me from queue. 

goodbye forever.

http://dffd.bay12games.com/file.php?id=13024
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 28, 2017, 03:05:33 pm
life sucks.  here's the save.  its at the beginning of winter.

remove me from queue. 

goodbye forever.

http://dffd.bay12games.com/file.php?id=13024

...what? Are you okay dude?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on July 28, 2017, 03:06:43 pm
I loaded up the save - If you're still here - may I ask what the trouble is?

FPS seems kinda fine (Not sure for you, but my potato gets 14)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on July 28, 2017, 03:14:31 pm
Well, that was grim...
I'd say keep zazq on the list until his next turn just in case he does come back.
If not, bye zazq, thanks for all your work.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 28, 2017, 03:23:46 pm
Well, that was grim...
I'd say keep zazq on the list until his next turn just in case he does come back.
If not, bye zazq, thanks for all your work.

I'm mostly worried about the "Goodbye forever" part.

I'll keep you on the list until your next turn. But... bye Zazq. I hope everything's okay.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on July 28, 2017, 03:37:40 pm
I'm mostly worried about the "Goodbye forever" part.

Oh - I missed that.

We might want to keep an eye on his last active date.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on July 29, 2017, 07:49:57 pm
Oh well. The show must go on I suppose.

I'll get to work on my turn.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on July 31, 2017, 11:42:47 pm
It is really sad to see zazq go, I hope he is okay and he will come back. His turns were really cool all the time.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 01, 2017, 09:11:05 pm
An issue has arisen, that DF world file doesn't work for me. The game doesn't seem to acknowledge its existence. Can someone else download that version of Traphorses and see if it's just me?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Bearskie on August 02, 2017, 01:46:21 am
Works fine for me, aside from borked graphics. I used 7zip to extract the rar. Edit- forgot to mention I'm using 43.05
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on August 02, 2017, 11:27:59 am
Do you want someone to upload a zipped file of the save? (I'm assuming you have windows)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 02, 2017, 12:58:31 pm
Do you want someone to upload a zipped file of the save? (I'm assuming you have windows)

I use Windows, and I have 7zip. So it should work for me, don't know why it doesn't.

Oh well. Since it seems to be just me, I guess the version I got is corrupted or something. Either way I wasn't feeling to keen on doing a turn this time anyway, so I'll just skip. Your turn now Hun.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on August 02, 2017, 01:57:45 pm
May I be dwarfed as Pikachu17, shield dualwielder?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 02, 2017, 02:35:19 pm
What exact game /pack version do you use, Derpy Dev? I can check later with the same game version.
It is better to try figure out what's wrong now, otherwise you may not be able to play any turns in the future...

I won't play until weekends anyway, so no need to rush.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 02, 2017, 05:08:59 pm
What exact game /pack version do you use, Derpy Dev? I can check later with the same game version.
It is better to try figure out what's wrong now, otherwise you may not be able to play any turns in the future...

I won't play until weekends anyway, so no need to rush.

I've been procrastinating on downloading the newest Lazy Newb Pack for a bit now, so Lazy Newb Pack 43.3-r09. That means DF is in 43.03 as well.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on August 02, 2017, 05:41:06 pm
The save worked in 43.05 for me, so that might be the problem.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 02, 2017, 05:46:42 pm
I've been procrastinating on downloading the newest Lazy Newb Pack for a bit now, so Lazy Newb Pack 43.3-r09. That means DF is in 43.03 as well.
That's the thing.
Some of the guys (maybe Alpha Loves You?) played the fortress in 43.05, so the save upgraded the version and we all need to play now in 43.05.
My LNB 43.03 doesn't see the save anymore as well.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 02, 2017, 05:49:18 pm
I've been procrastinating on downloading the newest Lazy Newb Pack for a bit now, so Lazy Newb Pack 43.3-r09. That means DF is in 43.03 as well.
That's the thing.
Some of the guys (maybe Alpha Loves You?) played the fortress in 43.05, so the save upgraded the version and we all need to play now in 43.05.
My LNB 43.03 doesn't see the save anymore as well.

Darn. Guess I can't procrastinate anymore. Uuuuuuuuuuuuuuuuuuuuuuuuuugh.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on August 02, 2017, 05:50:58 pm
I tried the save after mine on 43.03 and it didn't run. Played my save on 43.03 as well so I have no clue what's happening.
Feel free to revert to the save before mine so we can keep playing. I'm not leaving the que and the only other thing we'll lose is zazq's final turn.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 02, 2017, 05:53:14 pm
I tried the save after mine on 43.03 and it didn't run. Played my save on 43.03 as well so I have no clue what's happening.
Feel free to revert to the save before mine so we can keep playing. I'm not leaving the que and the only other thing we'll lose is zazq's final turn.

I don't think that's necessary. As long as everyone updates, we should be fine, right?

May I be dwarfed as Pikachu17, shield dualwielder?

Sure, but I did not think we had a shield dualwielder. We can sort that out though when we deal with this save situation.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on August 02, 2017, 05:56:00 pm
I really hope so derpy dev. I really hope I didn't run the world.
The save works fine in 43.05, it looks like we'll just have to remove the weapon traps just to prevent any crashes.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 02, 2017, 05:58:04 pm
Yeah, let's just move to 43.05, it is the easiest way.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 02, 2017, 05:59:43 pm
I really hope so derpy dev. I really hope I didn't run the world.
The save works fine in 43.05, it looks like we'll just have to remove the weapon traps just to prevent any crashes.

dies inside because someone didn't capitalize my username My grammar nazi side has been broken.

But anyway, I don't know why we built those weapon traps in the first place. For one thing, we can't build any weapons out of anything but wood to begin with, and secondly, it's way more fun and effective to drop statues of zombies being crushed by statues on zombies.

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 02, 2017, 10:37:34 pm
Yeah, let's just move to 43.05, it is the easiest way.

I'm fine with migrating to 43.05, we should still be able to use stonefall traps.

dies inside because someone didn't capitalize my username
Hmm? derpy dev, what are you talking about?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 03, 2017, 08:26:34 am
dies inside because someone didn't capitalize my username
Hmm? derpy dev, what are you talking about?

Uuuuuuuuuuuuuuuuuuuuuuuuurgh  :'(

Ahem. I upgdated Lazy Newb Pack and it's working again. Yay!

Hun, do you still want to do your turn, or are you okay with me doing my turn instead now that LNP's functional for me again?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 03, 2017, 08:36:40 am
Sure, go ahead with your turn.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 03, 2017, 09:54:56 am
But anyway, I don't know why we built those weapon traps in the first place. For one thing, we can't build any weapons out of anything but wood to begin with
Well, wooden ones will still kill naked targets like damn keas, as well as being useful for dodge-me traps if the enemy is armoured.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on August 03, 2017, 03:08:31 pm
But anyway, I don't know why we built those weapon traps in the first place. For one thing, we can't build any weapons out of anything but wood to begin with
Well, wooden ones will still kill naked targets like damn keas, as well as being useful for dodge-me traps if the enemy is armoured.
Better yet, they can maim, but they won't get stuck, because no one will actually die from them.
Example:The hobo steps on the trap. The hits his hand injuring it. The dwarves have easier time killing him. And, as I said before, traps don't get stuck if they don't directly kill anyone, so wooden traps may actually be better at humoungous sieges than metal traps.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 03, 2017, 04:28:51 pm
Don't think you can make artifact wooden trap components, though. Closest might be artifact bone weaponry...

Might as well groom dwarves for artifact steel trap components to go with artifact mechanism to have something both not jamming and deadly, though this is obviously years off, not something you can set up in first granite.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 03, 2017, 10:29:11 pm
Spent a bit of time looking through the fort to get a grasp on what was going, but I think I get the situation.

1. The Handsome One is dead, so there goes my plans of getting my dorfing and him married.
2. It took me a bit, but I think I've gotten the hang of the cave in trap. I think. I might have to make another one just in case.
3. You have been dorfed, Pikachu17! Since I couldn't find a dual shield user, your dorfing is a swordsdwarf. Hope you survive!

Now it is early autumn now, so I will just play until I get to next years autumn.

For some reason, a bunch of wild giant moles are in with the tame giant moles, and now it's a mess because they're fighting the dogs. Time to send in our feeble military and hope they can deal with this nonsense.

Yeah, they dealt with that problem quick. The poor moles didn't stand a chance, I almost feel bad for them.

Now, because we have no metal, there is only one thing to do to make weapon filled minecart traps -- get glass. So we're making a glass furnace and then giant glass discs. I don't think glass is against the rules.

Well hello there magma crabs. How the heck did you get inside? They aren't harassing anybody, but they are inside, which worries me because that means there is a way in from the magma sea somewhere that I'm missing. Where is it though?

That's gonna have to be it for now, I have started the construction of a magma kiln and built a magma glass furnace, but that's it for today. I'm too tired to do too much waiting around for something to happen, especially at 14 FPS. I'll try to get way more done over the weekend during the day.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 04, 2017, 05:41:48 am
Going to piston up magma?

Btw, worth knowing: a non-nethercap wooden pump can briefly pump magma/a wooden bridge can briefly hold it up. Useful if you have no axes to cut nethercap with and can't get yet make glass pumps since no glass fu...Though, charcoal is a thing, right.

yay magma crabs. look for vertical diagonal access.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 04, 2017, 08:28:56 am
Going to piston up magma?

Btw, worth knowing: a non-nethercap wooden pump can briefly pump magma/a wooden bridge can briefly hold it up. Useful if you have no axes to cut nethercap with and can't get yet make glass pumps since no glass fu...Though, charcoal is a thing, right.

yay magma crabs. look for vertical diagonal access.

Someone already did the job of digging out a safe chamber full of magma, but it is limited in size so I'll probably have to expand upon it.

One of the magma crabs actually got aggressive and attacked someone, but it didn't use its ranged attack so we're okay there. Other than that we've got two crabs in cages and one fire imp. The fire imp is what scares me.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on August 04, 2017, 12:50:02 pm
3. You have been dorfed, Pikachu17! Since I couldn't find a dual shield user, your dorfing is a swordsdwarf. Hope you survive!
I realized you probably wouldn't find a duel-shielder, as they don't appear naturally, but could you give him two shields instead of weapons?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 04, 2017, 01:00:24 pm
3. You have been dorfed, Pikachu17! Since I couldn't find a dual shield user, your dorfing is a swordsdwarf. Hope you survive!
I realized you probably wouldn't find a duel-shielder, as they don't appear naturally, but could you give him two shields instead of weapons?

Out of curiosity, how effective do you think that will be in combat?

Ahem. If you really want that, I'll move your dorfing to a dwarf that doesn't have really high sword skills.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on August 04, 2017, 01:40:59 pm
3. You have been dorfed, Pikachu17! Since I couldn't find a dual shield user, your dorfing is a swordsdwarf. Hope you survive!
I realized you probably wouldn't find a duel-shielder, as they don't appear naturally, but could you give him two shields instead of weapons?

Out of curiosity, how effective do you think that will be in combat?

Ahem. If you really want that, I'll move your dorfing to a dwarf that doesn't have really high sword skills.
To answer your question, I intend him to be tank that absorbs hits, while other dwarves attack/flee, although, he may occasionally get a lucky hit in.
Yes, I really want such a dwarf.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 06, 2017, 09:57:11 am
3. You have been dorfed, Pikachu17! Since I couldn't find a dual shield user, your dorfing is a swordsdwarf. Hope you survive!
I realized you probably wouldn't find a duel-shielder, as they don't appear naturally, but could you give him two shields instead of weapons?

Out of curiosity, how effective do you think that will be in combat?

Ahem. If you really want that, I'll move your dorfing to a dwarf that doesn't have really high sword skills.
To answer your question, I intend him to be tank that absorbs hits, while other dwarves attack/flee, although, he may occasionally get a lucky hit in.
Yes, I really want such a dwarf.

All right, you've been dorfed as the newest member of the dwarven military! Because of the lack of metal bars, we had to give him two copper shields instead. Hope you don't mind.

Since in my own experience I know that the best way to get stuff from merchants is by trading them masterpiece food, I've started that industry by building a second kitchen out of soap. Gustavo is now our chef in training. She's actually a human visitor that applied to citizenship at some point, so that's nice. Has a bunch of off map family members too, as well as an on map former apprentice.

Somehow, someway, we ran out of booze. That's a problem. I just started a constant production order to keep making booze, forever, till the end of time.

My bed is being replaced with the newest fortress artifact, a blood thorn bed! That sounds like something that's comfy when slept on.

All right, I'm done for now. I've sat here for about 30 minutes now and I've only gone through half a month. This lag is really bad, next time I'm gonna use DFhack to clean everything and then I'll probably kill some of these human visitors just for kicks.

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 07, 2017, 10:24:08 pm
All right game, you've forced my hand. I wasn't gonna go this far to bump the FPS above 20. But you've forced my hand. I'm gonna kill every single human that's not currently a citizen.

Prepare for the mass use of the exterminate command.

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand it doesn't work. Don't know what else to say about that, I used the exterminate him command and it didn't work, it killed no bloody humans, it doesn't kill dwarves, I know it has worked before but it's just calling a bunch of syntax errors right now. The FPS is stuck at 13 because DFhack doesn't freaking work right now. I don't understand. I'll try to play despite the lag and just do it, but geez it's pretty bad right now.

And a giant fire breathing swan arrived in the caverns right when I was thinking about how I needed to make an alternative path back and forth from the caverns. Uh oh.

It already set the caves ablaze and killed a guy, so that's pretty bad.

All right, I've never seen that before.

Spoiler (click to show/hide)

Dunno how I haven't, but I haven't.

So this guy is just pacing back and forth around the cavern entrance, which is bad for multiple reasons. For one thing, it restricts all cavern access until it's death. Secondly, if I just send the entire military it will light the moss ablaze and kill them all that way. There needs to be no unburnt moss, so I'm sending in one random mercenary as bait for it to light that area of the caves on fire, thus making it safe for the entire military to fight it there. He will die for the fort and he will die well.

Okay... so he died and got that area lit on fire, which is good and what I wanted. But the bad news is that there are two levers that control cavern access, one that lets FBs in and on that keeps them out...

I got them confused  :-[

Well now there is an angry fire breathing swan vs 23 military dwarves and humans, lets see how that goes.

So now that the majority of the military is on fire, Beta got a stab in that struck the heart and killed the beast! Unfortunately he and Pikachu17 are among the casualties.

The good news is that the FPS is now at a stable 25-30, the bad news is that over 20 people died to make that happen.

Spoiler: this is the cavern now (click to show/hide)

The rest is just random blood smears across the fortress floors, so I don't think you care about that.

Look at the bright side, we get to eat cooked forgotten beast tonight! I mean, not as cooked as we are, but... I'm gonna shut up now.

Well this is... interesting. There's this artifact scroll here called Classic Human. It's on fire. Artifacts don't burn away completely, right? So this scroll is pretty much on fire on a ramp forever, isn't it?

This is pretty much how I feel about this situation. (https://www.youtube.com/watch?v=vTwyaIo9ADk) I share my attitude with that king.

Welp, I've let in two FBs so far, wonder if next time I'll let in a third by accident...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 07, 2017, 11:36:28 pm
Ahh that sucks, but not as much as what happened to me one time.

I was playing a singleplayer fort and my dwarves would frequently go to the surface for logs, as I didn't trust the caverns because... y'know... FBs.

So I dug out skylights for my dwarves above the meeting hall so they would stop puking whenever they saw the sun. Some time later I got a message that a giant firebreathing oneeyed magpie was on the surface. It rushed my skylights and flew through them, and proceeded to blast flame into the heart of my fortress killing a quarter of my population, save for some lucky ones. I promptly threw my military at it but I had forgot shields so they fell quickly to its flames.

Soon it ran over to the workshops and started toppling them, and any other buildings in its path. I began throwing dwarves at it until it finally fell. When the smoke finally cleared I had lost over half my fort to the beast, so I put its corpse behind a window as testament to the lives that were sacrificed to defeat it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 09, 2017, 11:06:05 pm
So it turns out you can't dump artifact books, which sucks because one is on fire right now. I guess Classic Human can keep filling the fort with FPS mangling smoke for a little while longer.

So after the great swan incident, we've gone from 24 soldiers to 15. I should probably start training some more soldiers.

All right, why the frickedy-frack is everyone given the profession name, "Mook"? I can't tell who's useful and who can be sent to the military at a glance if I can't see their bloody profession! That means I'll have to sort through every bloody dwarf if I want to find out who can be sent to the army. There are situations where I'd be willing to do that, but not when gameplay is already at a snail's pace because I have less than 20 FPS on average...

I'm not sure when I, the forts best miner, had my mining duties disabled, but... that's a problem. I'm a miner again.

So I made a new burrow that more or less replaces Lemme Smash called Better Burrow. Basically it works the same but restricts cavern access. There is also a new path down to the magma that does not require dwarves to go through the caverns. Whoever thought of that design, thank you, you're a second place contender for sending dwarves to an FB related doom. I hate being first place xD

So this has gotta be the most racially diverse fort I've ever had. I don't mean that in a bad way, I like having so many humans around. But it's kind of a new experience on my part. I wonder if the same thing can happen with animal people...

Quote
Magma crab has given birth to triplets.

That happened in a cage too. We have a caged magma crab with four babies. Woe to the dwarf who opens the cage and has a bunch of crabs pour out.

Oh god, a bunch of these dwarves can't use their hands anymore and are dying of thirst cause nobody will help them drink... that's freaking messed up.

Oh no, I noticed that none of those dwarves that got killed by the swan are in coffins... yep, just as I feared. Their bodies were melted completely and couldn't be put into a coffin. Now I'm making them slabs a month late. Hope I can do that before they come back to literally haunt me.

I just laughed so hard upon realizing that none of the humans have clothes  ;D

Well we now have a breeding pair of giant cave spiders. Guess we're gonna mass breed those for a while and expect no consequences.

All right, that's gonna have to be it for today. I'm tired and although the FPS seems to have improved, it's still pretty bad. I'm gonna try to get my turn done by Monday, I hope I can do that instead of taking way longer than I should have. Sorry about that!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on August 10, 2017, 06:12:49 am
Keep those GCS's trained at all times. Those things are way worse then an undead seige!
Title: Re: Iggalfamthut "Traphorses", a community game without forge
Post by: pikachu17 on August 10, 2017, 03:51:56 pm
I feel your mook-related pain Derpy Dev.  In Simple Fortress, someone did the exact same thing. I understand calling them moods if they have no useful skills at all, but I found a bunch of "mooks" with useful skills, including not a few legendaries. And a few less-useful skilled mooks, but it is still nice to know specifically if it is a bowyer, as opposed to just saying "mook".
Title: Re: Iggalfamthut "Traphorses", a community game without forge
Post by: Derpy Dev on August 10, 2017, 10:51:43 pm
I feel your mook-related pain Derpy Dev.  In Simple Fortress, someone did the exact same thing. I understand calling them moods if they have no useful skills at all, but I found a bunch of "mooks" with useful skills, including not a few legendaries. And a few less-useful skilled mooks, but it is still nice to know specifically if it is a bowyer, as opposed to just saying "mook".

The worst part is that, for no reason I can possibly place, the majority of the fort are legendary observers. So everybody's tile is flashing because they all have a legendary skill.

So you know that large cavern area that got turned to ash? Good news everyone, it's finally regrowing!

Classic Human is still on fire after multiple months, just in case you are wondering. I've never seen one book smoke for so long...

So I built a little room for the cave spiders. Basically it's just a little hole filled with cage traps. I do this because in my experience, the only things that go crazy after becoming semi-wild are the ones big enough to take on a lot of dwarves, and since these guys are so hard to train, it doesn't hurt to be safe does it?

I just looked and realized that my artifact bed has an image of itself on it. I don't know why these things still surprise me  ;)

The gig is up my friends.

(http://i.imgur.com/KBK8pl5.png?1)

I was willing to accept that something miscellaneous happened to The Handsome One. But here I am, gazing upon evidence that he didn't die naturally, he was murdered. I don't know who is responsible for this travesty, but I have one thing to say.

(http://static.fjcdn.com/pictures/Mfw_631f13_5325931.jpg)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 11, 2017, 12:27:07 am
Darn it, BUSTED!

When I was digging out the FB containment trap the ceiling fell on a miner, I didn't realize it was him until now though.
since... one dwarf death was not significant I didn't bother to report it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 11, 2017, 10:07:26 am
Darn it, BUSTED!

When I was digging out the FB containment trap the ceiling fell on a miner, I didn't realize it was him until now though.
since... one dwarf death was not significant I didn't bother to report it.

...Derpy Dev has been triggered. Derpy Dev.exe has stopped working.

Derpy Dev has been angered, and Puppyguard will know the true meaning of pain.

Revenge will be sweet on the day it comes.

(https://68.media.tumblr.com/2ea890abdbc4252b3f4c19fdada12552/tumblr_ni9ichMoig1rawb5do1_500.gif)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 11, 2017, 10:36:51 pm
Operation Begins: Make Puppyguard Suffer

So it isn't enough to just kill him. That would be too easy. I must make him suffer as I have, and cause him to lose a lover.

First off, I have to see if he is currently single. He is, and to make things better he worships the goddess of justice Babin. How hilariously appropriate. Next, use DFhack gaydar to see if he is straight. He is. So I just need to find a straight woman within ten years of his age, marry them, then murder her. I was wanting a way to test this new trap design anyway.

I found a woman who will be wed to Puppyguard! She is 66 years old, which is only 6 away from Puppyguard's 72. She is straight, she has been renamed Puppytreat, and she will die. We aren't losing much, only another legendary observer, of which we have plenty, and a high master fish cleaner, which is effectively useless without a river. That makes her as useless as can be, which in turn makes me very happy.

These magma crabs keep giving birth in their cages. We should do something with them...

For the marriage chamber, I am making ten of the most romantic statues I can think of.

Spoiler (click to show/hide)

It has begun. I have turned off the library, tavern and church so Puppyguard and Puppytreat will always be in their respective rooms when not eating. And would you look at that, their rooms are directly adjacent to one another...

Hey, some of those trees that started growing in the underground tree farm have become actual trees. I'm gonna wait to give chopping orders until some more grow though.

Spoiler (click to show/hide)

And here I was thinking we were fresh out of werebeasts. Hello my smelly friend. I took the emergency action that is pulling the lever and locking her outside, unfortunately she killed the dwarf who spotted her though. Even more unfortunate is that she left the map without dying. Dang it.

Puppyguard seems to be very resistant to the idea of marriage, as neither he nor Puppytreat have spent much time in their bedrooms. Just marry her already, it's been a freaking month dude. Even more confusing is how they keep going to pray at the disabled church. I set the zone to inactive, do I have to delete it as well?

That seems to have fixed it. I deleted the zones and now they are spending more time in their rooms and just being idle in general. Perfect.

So this is a glitch that I was unaware of until now, but you know Tun right? That dwarf who got mauled to death by a were skunk? Well for some reason they aren't entombing her corpse and are telling me she is missing. Even after they moved her corpse to the corpse stockpile. So I'm just gonna have to engrave a slab and hope for the best.

Tun was finally found dead. I don't know why that took so long but okay.

Might as well show you that FB trap I built. You see these impulse ramps?

Spoiler (click to show/hide)

This is a similar design as the Hell's Bastions I built in Windlock, for anybody reading that. A floor grate is built above the ramps, with a minecart on top. At the pull of a lever the cart falls onto the impulse ramps, sending it flying along the tracks to collide with the FB while full of rocks. They each average at 1300 Urists, so they definitely have enough force to cause significant damage to an FB if it doesn't kill it outright.

Spoiler (click to show/hide)

Here are the floor grates and levers exactly one Z level above. The levers work as you'd expect, the top one activates the top HB and the bottom one activates the bottom HB. That human soldier you see there is a little fort life hack, I have a special squad called HB Duty set to have one guy stationed there at all times. In case of FB invasion, I lock the doors leaving him inside and set his squad to inactive, leaving him off duty and capable of pulling the lever immediately. This is only set up for the HB's at the moment.

So Hun, my favorite forum user, mind doing me a favor at your turn? The problem I've made myself is that I only have about five months left until autumn, the end of my turn. That is not enough time to get Puppytreat and Puppyguard from friendly terms to lover. That means that by the time they marry, I won't be in control of the fort, you will. So... I built this as a bribe in hopes that you'll murder Puppytreat when the time comes.

Spoiler (click to show/hide)

Pretty please  :D
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 11, 2017, 11:13:36 pm
uhh...
Okay...
pls don't send me cave exploring
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 11, 2017, 11:25:52 pm
uhh...
Okay...
pls don't send me cave exploring

Relax, I'm not gonna break the unspoken rule against killing dorfings. I'll just break your heart instead.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 12, 2017, 10:34:35 pm
So I noticed that Zazq has been in love with a farm girl since the beginning of this fort, so I decided to make a pre-honeymoon suite for them as well. Not all love has to be about revenge.

Not much has happened in about thirty minutes of play so far. Some guy in a mood needed a bowyer's workshop, so I built right next to the carpenter's workshop. Dunno why we didn't already have on of those. Other than that, I might as well show the new slab chamber.

Spoiler (click to show/hide)

You frickedy fracking idiot.

Spoiler (click to show/hide)

Really? A blowgun? A bloody freaking blowgun? Screw you Tulon, screw you.

I'll end this short one off by saying two things: first, I'll finish this tomorrow, so be ready for that Hun, second, Classic Human is still on fire.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 12, 2017, 10:51:48 pm
Maybe you should put classic human out in case someone dodges into it and catches on fire.

A simple way would to be designate a pit/pond zone above it and set it to pond.
Hopefully that should put it out.

If it's still on fire during my turn I'll just assume it's some sort of monument.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 13, 2017, 12:13:28 pm
Maybe you should put classic human out in case someone dodges into it and catches on fire.

A simple way would to be designate a pit/pond zone above it and set it to pond.
Hopefully that should put it out.

...nah. It's been on fire so long that it'd basically be a sin catch it out. Plus the water we have on the map is quite limited, we have the one cave pond that can't refill because it's not connected to the edge and that's it. Also I don't think I ever showed you what it looks like:

(http://i.imgur.com/vVdYiA5.png?1)

It's basically a romantic comedy.

Also, I took the liberty of breeding ostriches and camels. The ostrich eggs are being incubated now and we already have one camel calf. I also expanded the farm plot, giving us twice as much room to grow crops in.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 13, 2017, 12:52:11 pm
So Hun, my favorite forum user, mind doing me a favor at your turn? The problem I've made myself is that I only have about five months left until autumn, the end of my turn. That is not enough time to get Puppytreat and Puppyguard from friendly terms to lover. That means that by the time they marry, I won't be in control of the fort, you will. So... I built this as a bribe in hopes that you'll murder Puppytreat when the time comes.

Sure, will be done! How can I refuse after that great surface praise...
Maybe I should find a bride for my dorfing as well if he doesn't have one yet. Never did this kind of stuff before, time to learn something.

For the book, I think we should make nice room with pedestal for it. We can use it as our own analogue of Olympic fire. With a bit of literature taste in it.

I'm now travelling and doesn't have much time to play, but I really want to go back to Traphorses to see what's going on there. So, I either have to ask Derpy Dev for a favor of having 2 weeks turn, or just play a short turn, maybe a couple of months. Whatever guys suits you best.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 13, 2017, 12:58:56 pm
So Hun, my favorite forum user, mind doing me a favor at your turn? The problem I've made myself is that I only have about five months left until autumn, the end of my turn. That is not enough time to get Puppytreat and Puppyguard from friendly terms to lover. That means that by the time they marry, I won't be in control of the fort, you will. So... I built this as a bribe in hopes that you'll murder Puppytreat when the time comes.

Sure, will be done! How can I refuse after that great surface praise...
Maybe I should find a bride for my dorfing as well if he doesn't have one yet. Never did this kind of stuff before, time to learn something.

For the book, I think we should make nice room with pedestal for it. We can use it as our own analogue of Olympic fire. With a bit of literature taste in it.

I'm now travelling and doesn't have much time to play, but I really want to go back to Traphorses to see what's going on there. So, I either have to ask Derpy Dev for a favor of having 2 weeks turn, or just play a short turn, maybe a couple of months. Whatever guys suits you best.

Take your time. I've gone well over the one week limit this time out of sheer laziness, at least you have a legit reason. Also...

(https://media.tenor.com/images/baa0d94aaa9246d419e9254f4f678cf1/tenor.gif) meme thanks

If you need help on dwarf shipping the DFwiki page on marriage explains it pretty well.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 13, 2017, 01:44:09 pm
Spoiler: Rip Puppytreat (click to show/hide)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 13, 2017, 02:18:13 pm
Spoiler: Rip Puppytreat (click to show/hide)

That is an accurate representation of my thought process if I ever saw one.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 13, 2017, 11:06:04 pm
First off, there's a lot of vomit on the walls cause I sent the dwarves outside to build the bribe. I used DFhack to clean everything again.

I built some floor hatches that hopefully will fix the magma crab problem. There were some upward staircases directly over the magma sea that I covered up with forbidden hatches.

Also Hun, your dwarf is actually already married and has a daughter, though the mother is dead. I had a slab engraved to find out what happened. Says she, and I'm quoting here, "Died after colliding with an obstacle, slain by the crundle Bulbousserpents in the year 505." Did a crundle throw her or something? What happened there?

What the heck? Who is this heretic that dares to replace Hun as mayor? Kubuk? Bah, you are not my concern. Soon you will face the wrath of the one you offended, but that man is not me. You are for Hun to deal with.

Hey there. One last FB before I have to throw in the towel? I'm okay with that.

Spoiler (click to show/hide)

It doesn't seem to want to head into the fort right now, just chilling in the cavern pool at the moment. I'll keep an eye on it.

Actually this new mayor may prove to be quite annoying. Preference wise she likes coins, so she might mandate a bunch of those, which we aren't allowed to build in case you forgot. No smelting means no coins, and a coin loving mayor means trouble.

Mwahahaha Puppytreat and Puppyguard fell in love. I'm still gonna wait till they marry, which might be excessive at this point if I'm gonna be honest. Though that FB does make a convenient way to get her killed... Nah, I already promised Hun he could do it. And I think that FB is just gonna sit there until autumn.

Wait did they just marry? I swear they only fell in love like a month ago... that was quick. I dunno if it's rude for me to kill her now, since I let Hun... I still have a month and a half left, so I certainly have time... hmm...

Nah, I'm gonna use basic etiquette and let someone else kill her. I can't have all the fun!

Hey, we have a litter of baby cave spiders, three of them!

Okay, I'm kinda confused about how Puppytreat and Puppyguard went from lovers to married in about a month or two but Zazq and Morul have been lovers since before the Puppies even knew each other and still aren't married even though they are in a pre-honeymoon sweet as well.

I'm gonna end my year prematurely by one month because I'm out of time in the day. It's pretty late here and I should get to bed already. So I'm gonna upload the save but I need to say a couple of things first.

1. Zutu the toad FB is still in the caves. Watch it like a hawk.
2. I closed down the library, inn and temple so I could get the pre-honeymoon sweets working. That way the dwarves you're shipping are always in the same room together. But you need to remember to re-open them when you're done shipping.
3. I left you a surprise by the trade depot. It should be obvious.
4. Puppytreat is still alive. KILL HER.
5. And last but not least, you have been replaced as mayor by Kubuk Hun. Kill her if you want to.

Save (http://dffd.bay12games.com/file.php?id=13055)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 14, 2017, 03:39:22 pm
Great. Maybe I should send Kubuk and Puppytreat to kill that FB? In the best case, I would kill three birds with one stone.

As I said before, there may be a lag before I actually have some time to play.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 14, 2017, 03:55:32 pm
Great. Maybe I should send Kubuk and Puppytreat to kill that FB? In the best case, I would kill three birds with one stone.

As I said before, there may be a lag before I actually have some time to play.

That's fine and understood.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 19, 2017, 10:48:00 am
All right, why the frickedy-frack is everyone given the profession name, "Mook"? I can't tell who's useful and who can be sent to the military at a glance if I can't see their bloody profession! That means I'll have to sort through every bloody dwarf if I want to find out who can be sent to the army. There are situations where I'd be willing to do that, but not when gameplay is already at a snail's pace because I have less than 20 FPS on average...
Dwarf therapist → select all dwarves → right click → remove custom profession name → commit.

Unless, y'know, this was just RP.
Quote
This is a similar design as the Hell's Bastions I built in Windlock, for anybody reading that. A floor grate is built above the ramps, with a minecart on top.

Just checking that you're aware of this smaller design:
▒▒▒▒▒▒▒
▒╔▲▲▲╗▒▒▒▒
▒╚===╝X++
▒▒▒▒▒▒▒▒▒

FB comes to destroy the floodgate, gets minecart so far constantly kept at max speed to the face the moment floodgate is destroyed (the minecart will also spill the contents inside upon collision).

Adjust to have the card pass by sideways and do 270° turn on level below to crash into a wall if you want to only hit with contents.
Quote
Puppyguard seems to be very resistant to the idea of marriage, as neither he nor Puppytreat have spent much time in their bedrooms. Just marry her already, it's been a freaking month dude. Even more confusing is how they keep going to pray at the disabled church. I set the zone to inactive, do I have to delete it as well?

That seems to have fixed it. I deleted the zones and now they are spending more time in their rooms and just being idle in general. Perfect.
Yeah, location zones (and plant gathering (http://www.bay12games.com/dwarves/mantisbt/view.php?id=9414) ones) are a little odd. If you have several overlapping, they'll take part in the lowestmost one, unless it is temple and they're not religious.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 23, 2017, 06:07:37 pm
Nevermind.

I finally got home, but still things turned out to be really bad in terms of time. I will try to play a bit during next 2-3 days, before I pass my turn to the next player (with whatever progress I would have).
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 23, 2017, 07:29:45 pm
Nevermind.

I finally got home, but still things turned out to be really bad in terms of time. I will try to play a bit during next 2-3 days, before I pass my turn to the next player (with whatever progress I would have).


Got it. (Please at least kill Puppytreat before we have to give it to Puppyguard I MUST HAVE VENGEANCE.)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 25, 2017, 08:39:53 pm
The treacherous mayor Kubuk and Puppytreat were designated to their own military squad and sent to deal with FB. I was even so kind to let them have some weapons, so it was almost fair!

But well, before they actually had a chance to meet FB face-to-face, they got stomped by a giant cave toad.
Spoiler (click to show/hide)

FB is itself has a shape of toad, BTW.
Spoiler (click to show/hide)

Then I had to send a guy to verify the death of Puppytreat. And...
Spoiler (click to show/hide)

Derpy Dev must be satisfied by now.
Although the only effect on Puppyguard's mood I have seen was that he was "angry after being haunted by a dead spouse". Maybe I missed the time interval when he was bursting in tears and thought of suicide. Or maybe, he had tricked Derpy Dev and in fact felt absolutely nothing towards Puppytreat...

Meanwhile, mystical sight of ever-burning book deeply affected my dorfing. I decided to found the Fire Cult.
A central deity of the cult is Lurit Walledsilver, the deity I worship myself. She is associated with metals, fire, volcanos and mountains. We have 16 other dwarves among citizens who also worship her, and they are considered the cultists. There is a deity who fits Fire Cult even better (Wealthglowh the Hot Fires, associated with wealth and fire), but she is apparently a human deity, unknown to me and all dwarves.
We have started our activities from construction of our Temple:
Spoiler (click to show/hide)

See the fire imp behind the glass? We have a couple of artifact clothes and an artifact amulet, ignited by the imp, to provide us with sacral holy Fire. Initially I wanted to put Classic Human there, but it would be too dangerous for the haulers, also I had some troubles with setting up stockpile settings for it. Anyway, I ordered to pour some water on Classic Human, so it doesn't burn anymore. A couple of burning items in Fire Altar doesn't seem to affect FPS (I have about 40 all the time). But you can always extinguish burning artifacts if you really want. Damn heretics.

One random mook was sacrificed to the Fire (to provoke the fire imp), he burned to cinders. Also accidentally we burned a bin with tattered socks and trousers.

What shall I do next as the leader of the Fire Cult? Should we build more fire-based traps? Should we get an easier access to magma for fortress, for magma is an essence of Fire? Or have  I to take better care of all cultists and make sure they have an easy life and all needs satisfied? I will think of our development plan, but for now, it is time to hide again in the shadows. And to hope that Queen Derpy Dev is not going to banish our cult.

So, I played only few months and it is late winter now. We have 3 newborn giant cave spiders, maybe it's time to think of a silk farm. FB is still hanging at the same place in caverns, keep it in mind.
BTW, Derpy Dev, just read your note about the surprise by the trade depot. WHAT WAS THAT? I can't see a thing by now, it is empty, so I guess it is still a surprise. For someone else.

My daughter is 11, she is going to be adult soon. I hope nobody harm her before my next turn. I still need to find an appropriate spouse for my little girl.

The turn was short, but that's all I can do this time.
The save graphics was updated to Ironhand (starter pack 0.43.05-r08), if this is of any importance.

SAVE (http://dffd.bay12games.com/file.php?id=13077)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 26, 2017, 08:26:45 am
(http://img1.ak.crunchyroll.com/i/spire2/68c248f7f1ada4b8e546779a47d0188e1236254547_full.gif)thanks

Don't worry about me banishing your fire cult, but you might want to worry because Puppyguard's turn is next.

Also, if you still have the save... go to the Trade Depot, then go 1 Z level up. It spans a couple of levels, but you should notice.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 26, 2017, 08:44:44 am
Also, if you still have the save... go to the Trade Depot, then go 1 Z level up. It spans a couple of levels, but you should notice.

Oh, you meant THAT thing...
Yeah, this is really cool, it was a pleasure for my eyes all the time.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on August 26, 2017, 08:51:54 am
If you really want to torture Puppyguard, don't memorialize puppytreat - it might gradually drive him insane from the haunted negative thoughts.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 26, 2017, 09:09:15 am
If you really want to torture Puppyguard, don't memorialize puppytreat - it might gradually drive him insane from the haunted negative thoughts.

I did that already, but in any case it's Puppyguard's turn now, he would take care of all it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 26, 2017, 02:07:11 pm
If you really want to torture Puppyguard
Don't worry about me
My daughter is 11, she is going to be adult soon. I hope nobody harm her

Spoiler (click to show/hide)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 26, 2017, 03:26:53 pm
Don't you dare!

It's all DerpyDev's fault, I was a victim of circumstances!

Ok, take my wife, but not my little girl!..

Can we negotiate, damn it?!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 26, 2017, 07:55:09 pm
If you really want to torture Puppyguard
Don't worry about me
My daughter is 11, she is going to be adult soon. I hope nobody harm her

Spoiler (click to show/hide)

How dare you even consider-- *thinks for a second* actually that's pretty fair.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 26, 2017, 08:11:59 pm
What shall I do next as the leader of the Fire Cult? Should we build more fire-based traps? Should we get an easier access to magma for fortress, for magma is an essence of Fire?
Could build minecart-based (maybe decorative, maybe weaponized) magma misters. Something with fire that doesn't require tons of magma to haul up.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 27, 2017, 06:25:02 am
Could build minecart-based (maybe decorative, maybe weaponized) magma misters. Something with fire that doesn't require tons of magma to haul up.
The problem is that we are not allowed to use forges, so it is tricky to get magma-safe minecarts. I thought that nether-cap minecarts are magma-safe, but wiki says they are not.
And I don't think that caravans bring minecarts as well.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 27, 2017, 06:43:32 am
They do (Note to Urist--In which you express your frustration to your dwarves (http://www.bay12forums.com/smf/index.php?topic=63417.msg3463399;topicseen#msg3463399)), but you may have to specifically request it.

Though if you got magma up without minecarts, skidding misters don't require the minecarts to be magma-safe.

As for nether-cap, it'd normally be, but anything wooden falling into magma disappears from existence.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 27, 2017, 07:03:29 am
They do (Note to Urist--In which you express your frustration to your dwarves (http://www.bay12forums.com/smf/index.php?topic=63417.msg3463399;topicseen#msg3463399)), but you may have to specifically request it.

Though if you got magma up without minecarts, skidding misters don't require the minecarts to be magma-safe.

As for nether-cap, it'd normally be, but anything wooden falling into magma disappears from existence.

Hm, that's great news.
In any case, probably it is a good idea to start from lifting magma up, e.g. glass pump stack.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 27, 2017, 03:14:57 pm
Eh, if you plan on flooding the world, sure. Otherwise, the minecarts can carry their own magma :P
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 29, 2017, 05:40:53 pm
A dwarf died and I went and had a look at the combat logs to see what ended him.
Spoiler (click to show/hide)
One of the military dwarves killed him due to mandates not being fulfilled.
I was being flooded by job cancellations so I don't know what exactly was not fulfilled, only that 'mayor hun' was upset about something not being built.

Spoiler (click to show/hide)
It is time.

Blue: Levers, bridge and Executioner(some random farmer).
Red: Hun's 'precious' daughter and blind cave ogre that I dropped through a chute.
Spoiler (click to show/hide)
Originally my plan was to use a forgotten beast, but none of those seemed to be showing up, so I settled for a cave ogre.
Spoiler (click to show/hide)
Hun's daughter refused to fight the ogre when I activated the lever, so I set her as a militia captain in a brand new squad and sent her to fight the ogre. As soon as combat started I disbanded the squad and revoked her militia captain status. The ogre proceeded to strangle her to death.

I was going to verify the kill by sending someone in after caging the ogre, but suddenly I received a message:
Spoiler (click to show/hide)
I think the ogre verified the kill for me, how nice.

Hun's daughter is no more.
I've been busy lately so I'm only five months in.

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 29, 2017, 05:49:52 pm
Hun's daughter is no more.

(http://images.memes.com/meme/80743)

Ahem. I guess this is my fault for getting Hun involved...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 29, 2017, 06:07:33 pm
Hun's daughter is no more.
Spoiler (click to show/hide)

What have you just done...

Traphorses inevitably falls into vendetta spiral. Armok sees that it's not me who started it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on August 29, 2017, 06:40:58 pm
What have you just done...

Traphorses inevitably falls into vendetta spiral. Armok sees that it's not me who started it.

Well, someone must be punished for this.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 29, 2017, 07:40:55 pm
It must have been the giant cave toad, it started this by killing puppytreat.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on August 30, 2017, 03:02:06 am
*sneaks away hoping nobody decides alpha killed anyone important*
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 30, 2017, 08:32:16 am
*sneaks away hoping nobody decides alpha killed anyone important*

*grabs your shoulder as you attempt to leave* Where do you think you're going buddy? WE'RE IN THIS TOGETHER.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on August 30, 2017, 11:49:34 am
Yeah, it's time to choose your side and have FUN, Alpha Loves You!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on August 30, 2017, 12:52:24 pm
I have never had a turn. Am I on someone's side, and if so, whose side is it?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on August 31, 2017, 12:32:52 pm
The Liaison from the caravan wants to appoint us a barony.
Spoiler (click to show/hide)
We already have a queen though, how does that work?
One more thing, someone replaced hun as mayor, so I put hun back as mayor.

After many, many months of silence the forgotten beast Sutu Ustxuolnge has escaped from the caverns and into our fort. It killed a dwarf before falling into the cave-in trap.
Spoiler (click to show/hide)
I didn't activate the trap, it literally fell in.

Ah great.
Spoiler (click to show/hide)


It's in the fort now.
Spoiler (click to show/hide)
It flew into a dwarf named mas's room through the ceiling.
I've sealed off the room.

This is a disaster. I activated the minecarts hoping it will kill the monster. It didn't and some dwarves ran towards the caves to collect who knows what. The beast has killed four dwarves already with its webs, I had to lock the door so the dwarves would stop running to their deaths.

The beast has been caught!
Spoiler (click to show/hide)
I love bridges.

And with that, spring has arrived, marking the end of my reign.
SAVE (http://dffd.bay12games.com/file.php?id=13080)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 31, 2017, 04:36:16 pm
Well at least you can't say I'm the only one who lets FBs in.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on August 31, 2017, 06:35:02 pm
A gigantic starling?

I wonder if you could form the webs into an accretion disk.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 31, 2017, 06:44:19 pm
Two things:

One, it's Mrlurkety's turn, but if we don't get a response from him before September 4th the turn is getting passed on to Alpha.

Two, we're accepting new players again. Come one, come all! (It occurs to me, by the way, that I can't change the title because I didn't make the thread, Zazq did. So there's no way to telegraph that by changing the thread name. So tell a friend if you want them to join.)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on August 31, 2017, 07:18:03 pm
I'll bite. Sign me up!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on August 31, 2017, 08:07:11 pm
I'll bite. Sign me up!

Consider it done!

...because it is.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 02, 2017, 12:02:06 pm
I contacted MrLurkety, and he said he was skipping his turn. It's your turn Alpha!

Pick your side wisely.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Heliman on September 02, 2017, 01:27:37 pm
Heliman likes Traphorses for its mangled ghoul-dwarves.

Keep up the good work!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 02, 2017, 01:55:25 pm
Thanks derpy, I'll start tomorrow
I have no idea how to keep this civil war subplot going but I'll try :)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on September 02, 2017, 02:58:29 pm
If you go against puppyguard, you can argue that
Quote
We need a people's baron, not a murder!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 03, 2017, 06:01:52 pm
sorry fam, can't start today, will do tomorrow though, promise
And I do have a good idea to continue this loyalty saga we have going
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 03, 2017, 08:31:44 pm
sorry fam, can't start today, will do tomorrow though, promise
And I do have a good idea to continue this loyalty saga we have going

That's cool. Lord knows me and Hun took our time.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 04, 2017, 03:59:40 pm
Lets go Babies!

1st of Granite: A new year has set upon this hell. Our leaders, once devoted friends have begin warring against each other in a political game for control over the fortress. Our Beloved Queen Derpy Dev has commanded multiple deaths in grief over finding out the murder of her husband and now, no one is safe. I have decided to lay low with mine own beloved Doctor Sock but with our current situation being what it is, the eyebrows of suspicion are always raised. Yet still, not all is lost, for I have a cunning plan...
5th of Granite:
(https://i.imgur.com/XyvQ5wD.jpg)
This was made, I think it's nice.
16th of Granite: Work on the *Secret Project* Is going well, we also have a ton of completed works that have not been made into books yet. I will work on fixing that.
13th of Slate:
The first part of my *Secret Plan* is complete
(https://i.imgur.com/yG7V8wE.jpg)
It doesn't seem like much but trust me, these honeymoon suits will be awesome.
23rd of Slate: I needed a spare room to put all our mechanisms and junk in, so I found the perfect empty, unused room for them.
(https://i.imgur.com/0pSsyX6.jpg)
Hope whoever lives there likes mechanisms
12th of Felsite: A certain puppy may be happy to know I've made him a new living quarters. Hopefully we won't be needing the room to keep our mechanisms in.
25th:
(https://i.imgur.com/T3ryLRv.jpg)
Is this really something to be proud of?

And that puts a close to the first season, await the next tomorrow :)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 04, 2017, 04:12:01 pm
(https://i.imgur.com/XyvQ5wD.jpg)

You would not believe your eyes, if ten million fireflies...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on September 04, 2017, 05:52:05 pm
(https://i.imgur.com/XyvQ5wD.jpg)

You would not believe your eyes, if ten million fireflies...

Haha, nice one.
Great, now the image of singing Queen Derpy Dev and dancing fireflies around can't get out of my mind.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 04, 2017, 07:43:00 pm
Great, now the image of singing Queen Derpy Dev and dancing fireflies around can't get out of my mind.

I can't not sig that.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 06, 2017, 05:40:42 pm
This Turn has made me realise how terrible I am at keeping promises:
*Journal Entry 715*
Well, the first stage of my secret project is complete, my closest friends and family have all been moved into a secluded, sealable area of the fortress, hopefully this will give us a second chance should our dear queen do anything "Rash". As for making sure she won't do anything like that, hopefully the second part of the alpha plan will work as intended. I hate that it's come to this, I once called Queen DerpyDev one of my closest friends before, almost like a sister. But I cannot allow this insurgence to continue, no matter the cost, I WILL save this fortress, with her or from her.
*Entry Over*

28th of Felsite: The cool new honeymoon rooms are given out to the 8 lucky single dorfs. With some luck, we'll have some marridges before the year is out.
7th of Hematite: Hun just banned Amulets....
he until the traders arrive to un-ban them
9th of Hematite: The traders are here, you're an asshole Hun  >:(
15th of Hematite: Killed Sutu the forgotten beast, mostly just because I could, staying far away from the other one though.
18th of Hematite:
(https://i.imgur.com/3olJNXK.jpg)
Anyone who can make sense of that is welcome to write it down.
25th of Hematite: Traded with the humans, they didn't have much to offer but we did buy 130 Pond turtles.
(https://i.imgur.com/bWGIcOr.jpg)
6th of Malachite:
(https://i.imgur.com/4fTiZ1H.jpg)
I think I earned it
21st of Malachite: It appears that no one ahs been focusing on clothes production on this fortress for a long time. Too long. Since we have plenty of cloth i'm using it to make us some fresh robes.
28th of Malachite: Our Merciful Queen demands an Iron Armour stand in her quarters, for... some reason. But the tainted evil of the forge has no sway here, so she'll have to do without.
11th of Gelena: Built more of our graveyard, just because we had some free graves.

Ok Fam, next part coming soon
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 06, 2017, 06:32:19 pm
Aww, I was hoping we could find a way to utilize Sutu against goblins in the future.
or zombies, just as a disposal option.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 06, 2017, 08:25:18 pm
I don't know if it makes you feel better or worse, but it was beaten almost to death by the dwarf that released it, it was pretty pathetic. We still have one more, with webs, which we can use later if we want.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 06, 2017, 08:47:25 pm
28th of Malachite: Our Merciful Queen demands an Iron Armour stand in her quarters, for... some reason. But the tainted evil of the forge has no sway here, so she'll have to do without.

"You dare deny the request of your queen?" The mad monarch scowled. "Perhaps you were not as wise as I thought. But nevermind that, I have a new mandate for you," at this she leaned forward with a maniacal grin, "a gabbro coffin, to be placed in the quarters of Doctor Sock."

Yes I like roleplaying, why do you ask?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 06, 2017, 09:04:44 pm
I don't know if it makes you feel better or worse, but it was beaten almost to death by the dwarf that released it, it was pretty pathetic. We still have one more, with webs, which we can use later if we want.
Oh. Then it deserved to die.
It wasn't even worthy of being forced into a 1x1 room as a trophy.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 09, 2017, 05:18:02 pm
Part 3, coming right up:

Journal entry 716: The queen gave me a very... distressing order last night. While she took the news that her armour stand could not be made due to the laws placed by our Scholar Zazquill and HERSELF well, she instead demanded I create a tomb for my beloved husband Doctor Sock in case an "unfortunate accident" would befall him. I have long since been used to her jokes, long ago there was little a time when she did not jape and giggle at our elders and the nobles, with their games and their wars. But now she was an elder and a noble with her own games and wars, and the line between jape and murder was a line she was happy to blur. Suffice to say, telling Sock about our job tomorrow has put us both in a bad mood. Times like this make me almost hate being a royalist... and a loyal friend...
*Entry over*
2nd of Limestone: My secret project will have to wait as I have been instructed to create a tomb for my beloved. Production will continue soon .
9th of Limestone: Ok, secret project can continue, mine and Sock's graves have figuratively and literally been dug :(
14th of Limestone: The traders are here, hopefully they can help me save some time...
23rd of limestone: Secret projects final stages are underway, our the traders, hearing my plight were able to provide several of the items I was unable to craft. More good news, Puppyguards quarters are complete and he is happy, hopefully managing to return our hierarchy to a peaceful state. I've seen some bad looks from the queen in my direction though. I hope she's not thinking i'm choosing sides...
(https://i.imgur.com/Uc9ujRS.jpg)
2nd of Sandstone: Our Giant Cave Spiders are becoming increasing agitated by being kept in cages, they are beginning to kill and eat each other. I'll begin carving out an area for them. While I can't stand their disgusting form or their ability to turn my loved ones into mummified shells, being trapped in cages forever is still a horrible fate. Curse my empathy for these monsters.
11th of Sandstone: And thus, the merchants, who feel like my only allies, have left. I wish them well, but now with them gone, our queen is free to commit as many "accidents" as she wishes, without and witnesses. I pray my creation of Pup's quarters have not invited an accident upon me and Sock.  :-X
4th of Timber: The spider pit is almost complete
(https://i.imgur.com/T77uuhc.jpg)
Hopefully we'll have less spider cannibalism now
14th of Timber: Some naked mole dog puppies have just been born. Where you ask? Here:
(https://i.imgur.com/rdUf2wK.jpg)
In our main water supply....
Guess i'll be drinking ale for a while...

Final part coming soon fam, stay tuned for the EPIC ENDING
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 09, 2017, 07:06:19 pm
I have a feeling that your, "secret project" is a pit you'll dump me in. Your queen is not amused.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 09, 2017, 10:29:15 pm
That's some nice drama.

And poor spiders, they're disfigured into misshapen ís... Somebody didn't reset the tileset before uploading to you.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 10, 2017, 09:31:00 am
That's some nice drama.

And poor spiders, they're disfigured into misshapen ís... Somebody didn't reset the tileset before uploading to you.

Um... define reset?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 10, 2017, 02:09:15 pm
Um... define reset?
Change back to ASCII after changing it to Phoebus or whatever it is supposed to be in Alpha Loves You save.

Though it occurs to me that this is quite a misnomer if fort was started in whatever tileset it is supposed to be. 
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 10, 2017, 03:06:37 pm
Um... define reset?
Change back to ASCII after changing it to Phoebus or whatever it is supposed to be in Alpha Loves You save.

Though it occurs to me that this is quite a misnomer if fort was started in whatever tileset it is supposed to be.

...I just use ASCII always.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 10, 2017, 03:37:40 pm
every time I play we have a new problem with the fort.
I have no idea how bad a tileset problem is, but I can dump the saves here and leave the fort if it's a problem.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 10, 2017, 03:41:18 pm
every time I play we have a new problem with the fort.
I have no idea how bad a tileset problem is, but I can dump the saves here and leave the fort if it's a problem.

Not necessary. It's just a tileset problem. What's the worst that could happen?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on September 10, 2017, 05:56:20 pm
Yeah, sorry, I have never reset tileset to ASCII since we didn't have any agreement for that, and I also thought that people are ok to switch to whatever tileset they want...

I will do in future, if most of people prefer to play in ASCII.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 10, 2017, 07:24:06 pm
Yeah, sorry, I have never reset tileset to ASCII since we didn't have any agreement for that, and I also thought that people are ok to switch to whatever tileset they want...

I will do in future, if most of people prefer to play in ASCII.
Don't worry about it, its fine

I kind of like the lore of the fortress being that the GCS were so misshapen due to the rooms they're born "I" shaped anyway.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 10, 2017, 08:26:14 pm
Yeah, sorry, I have never reset tileset to ASCII since we didn't have any agreement for that, and I also thought that people are ok to switch to whatever tileset they want...

I will do in future, if most of people prefer to play in ASCII.
Don't worry about it, its fine

I kind of like the lore of the fortress being that the GCS were so misshapen due to the rooms they're born "I" shaped anyway.

If you're still using the breeding chamber I built for them, then we can just blame the mad queen.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 12, 2017, 12:40:15 pm
Sorry about the wait fam, work has been pretty bad lately, the final season will be uploaded tomorrow.
Sorry for everyone waiting for a turn
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 12, 2017, 01:33:45 pm
Sorry about the wait fam, work has been pretty bad lately, the final season will be uploaded tomorrow.
Sorry for everyone waiting for a turn

Again, did you see how long me and Hun took?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 12, 2017, 01:35:33 pm
Sorry about the wait fam, work has been pretty bad lately, the final season will be uploaded tomorrow.
Sorry for everyone waiting for a turn
Don't worry, you can take your time Alpha, your turns are always exciting!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 13, 2017, 04:52:47 pm
Final season:

Journal Entry 717: Our Queen has discovered my secret plan. I do not know how or from who, but I was summoned to her quarters this morning under the order of "Friendly chat". Upon entering her dining room, I was greeted by 6 human guards and Blind commando, all with bloodthirsty glares and drawn weapons. My heart leapt into my throat as I realised I had been found out. It was then when Queen Derpy Dev emerged from the shadows with an evil grin and eyes that would have looked more fitting to a goblin. Without a hint of malice, she questioned me on this secret project I had been working on, prying to see if I had been working on any deep holes to throw anyone in. With a sword at my throat and tears at my eyes (I'm proud enough to admit that) I took them to what I could finish of the project, namely:
(https://i.imgur.com/cUQV2Tt.jpg)
This large sealable chamber with beds, supplies and soon to be a tavern. In desperation I nicknamed it "The Alphazone" although its finished state would probably have had a far more boring name. Its designed to be able to keep a large amount of dwarves safely behind sturdy walls for a long time, just in case something terrible were ever to happen that we couldn't fight our way through.
The Queen, having escorted the guards along with me to the freshly smoothed chamber began to feel along the walls with her hands, sniffing the rocks and licking at faint Gold quartz that adjourned the walls. After a minute (or 10 for how long it felt with an axe at your neck) she turned around with her usual toothy grin and howled with laughter. I gulped, anticipating the worst as her cackle echoed through the room. Once she had calmed down, she turned to me, placed her hand on my shoulder and said in these exact words
"I almost sent Sock to gallows for the most boring reason"
My heart skipped a beat as said those words, the realisation of why I had not seen sock flayed and quartered inside the Queens room. As yet more tears started to well up in my eyes, the thought of the last person who would ever care for me were killed for my ambition, the queen snapped her fingers and left, along with Blind Commando and her 6 Guards. I could feel my spit turning to bile in my throat as my mind calculated what had just happened and that I was to blame.
At least it would have, until the door opened once again, as I turned to face the queen once more, I was met with Sock, bloodied and battered yet very much alive. Without another word he slumped besides me, bleeding and exhausted and put his arms round me. I did the same as we huddled in the dark, Sobbing, Greatful for the mercy Armok had given us...
*Entry Over*
27th of Moonstone:
(https://i.imgur.com/jkEsU9y.jpg)
Another Artefact, considering wood is VERY precious, i'll allow it this one time.
2nd of Opal:
(https://i.imgur.com/NYUaMIx.jpg)
What I would normally consider to be a good day, My beloved Doctor Sock has been elected our Mayor for this coming year. While I worry for his safety as Mayor, I have a feeling that Our queen may have voted for him personally as a weird way of apologising for last months transgressions. She always has had a weird sense of humour. In another news, PuppyGuard has been elected into Dukehood, and with the memory of Dear Puppytreats death still on everyone's mind, I fear this internal power struggle may only get worse...
24th of Opal: For some weird reason, Our Ostrich population has been often inside the new zone we made. I assume they are there to pick at our food supplies but if a they were to set up nests there, it couldn't hurt to have a few extra eggs for supper...
5th of Obsidian: Speaking of eggs, we have 12 new Crundlings been born this morning. Some may call me traitor but there is something Endearing about those adorable little monsters. Unlike our malformed Cave Spiders.
25th of Obsidian:
(https://i.imgur.com/uSaidfQ.jpg)
Hopefully, we shall have better reading material from this decision.
28th of Obsidian: And thus ends my reign as overseer of Traphorses of the year 509.  Here is our Stats.
(https://i.imgur.com/vMxzgSu.jpg)
And Here is our Save:
http://dffd.bay12games.com/file.php?id=13092

Thanks for having me play guys.
(sorry for secret project not being finished, I'm still a noob at architecture, anyone who finds any suspicious tunnels is free to do what they like with them)

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 13, 2017, 05:08:19 pm
Oh.

...I actually thought you were making a death trap. Also, I have apparently become a Game of Thrones villain. This is fine.

All right, it's Bloop_Bleep's turn! I don't know if you have a dwarfing yet, feel free to get yourself one.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on September 13, 2017, 10:45:12 pm
Dang, I have to do two succession forts at once now. I'll start in a couple days.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 13, 2017, 11:15:32 pm
Dang, I have to do two succession forts at once now. I'll start in a couple days.

You know, nobody likes the idea of slowing down not one, but two succession forts... so let's try something different. My turn comes directly after yours, so how about I do mine and then pass it on to you if you're done with your other succession fort. Then you pass it on to Hun and the order proceeds as usual. Sound good? It is your choice in the end after all, not mine.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on September 14, 2017, 01:15:49 am
Sure. I'm not sure what I would work on in this fort right now, anyway.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 14, 2017, 08:36:27 am
Sure. I'm not sure what I would work on in this fort right now, anyway.

Then the mad queen will get to work.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 14, 2017, 02:40:33 pm
*Audibly gulps*
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 14, 2017, 03:01:55 pm
"Y-you wouldn't kill your duke, would you?"
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 14, 2017, 03:51:59 pm
"Y-you wouldn't kill your duke, would you?"

"Kill him?" The queen laughed. "No no no, I wouldn't kill him. His body will stay in tact." She grinned like a hungry wolf that had found an injured deer, "But his mind will be broken."
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on September 15, 2017, 12:44:52 pm
"Y-you wouldn't kill your duke, would you?"

"Kill him?" The queen laughed. "No no no, I wouldn't kill him. His body will stay in tact." She grinned like a hungry wolf that had found an injured deer, "But his mind will be broken."
So... His body will be tactful?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 15, 2017, 01:28:48 pm
"Y-you wouldn't kill your duke, would you?"

"Kill him?" The queen laughed. "No no no, I wouldn't kill him. His body will stay in tact." She grinned like a hungry wolf that had found an injured deer, "But his mind will be broken."
So... His body will be tactful?

The queen opened her mouth to speak, but then closed it. "First off, how dare you."

Second, my friend, I feel bad for your first dwarfing dying so quickly, so you now have a new dwarfing, a human bardess. The mad queen has plans for her, don't worry.

They say that I'm mad. They say that their queen is losing her mind. They're probably right but I'll have them killed anyway. All these minecarts are starting to look like the letter y, the cave spiders look like the letter i and these war dwarves are watching demonstrations on how to bite people. I'm either hallucinating or this world is crazier than me.

A bunch of giant moles and a random military dwarf just keeled over, presumably because of old age. Or maybe the gods are telling me not to do what I'm trying to do right now. Meh.

Now, for my current plan, I need a statue of a god, a test subject, and a room. Hmm... I wonder what room I could use? Actually, I found one. It had Alpha's name carved into it, but it will do.

The god I picked was Babin, god of justice. Or perhaps I should have picked a god who would be more okay with this admittedly rather immoral act, but whatever.

Now we need a test subject. I would use Puppyguard, but... I don't wanna give him super powers. So I picked a human bard named Pikachu17. Rubal knows why she was named that.

Now that I've explained the material list, here is the room:

Spoiler (click to show/hide)

There is a temple called, "The Simple Test" built around the statue dedicated to Babin, a small pile of beer and forgotten beast meat, and Pikachu17. Over the next few months, she will be driven insane by sleeping on the floor, having no social contact, and a stunning lack of chairs or mugs. Why am I doing this? Ask Bloop_Bleep.

That's all for now, just want you to know my plans.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 15, 2017, 03:33:33 pm
I'd give it at least five years minimum before this would drive Pikachu17 insane, with something like 6/7 chance for him to become happier with time instead of sadder.

Though nice handling of craziness =) I take it must be spring?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 16, 2017, 09:58:20 pm
I'd give it at least five years minimum before this would drive Pikachu17 insane, with something like 6/7 chance for him to become happier with time instead of sadder.

Though nice handling of craziness =) I take it must be spring?

Yup. Early spring. The sky is beautiful and positively nauseating.

Also, the game crashed and I lost a bunch of stuff, so that sucks. Thanks terrible computer.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on September 18, 2017, 03:41:52 pm
I'd give it at least five years minimum before this would drive Pikachu17 insane, with something like 6/7 chance for him to become happier with time instead of sadder.
First off, why are you trying to make me crazy?
Second, if adult dwarves act similarly to Dwarven children, just put me in an empty room with no food, no drink, and no exit. If I'm close to death from hunger or thirst, put some food or water in the room, then block the room again. Eventually, I should go crazy from lack of food, ETC.
Also, why am I helping you make me insane?

Oh, and I'm taking a turn to return the favor. I may not be able to make you more crazy, but you will wish I had.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 18, 2017, 06:10:31 pm
I'd give it at least five years minimum before this would drive Pikachu17 insane, with something like 6/7 chance for him to become happier with time instead of sadder.
First off, why are you trying to make me crazy?
Second, if adult dwarves act similarly to Dwarven children, just put me in an empty room with no food, no drink, and no exit. If I'm close to death from hunger or thirst, put some food or water in the room, then block the room again. Eventually, I should go crazy from lack of food, ETC.
Also, why am I helping you make me insane?

Oh, and I'm taking a turn to return the favor. I may not be able to make you more crazy, but you will wish I had.

There are experiments that have been done that suggest a dwarf that throws a tantrum will knock over temple statues and become a vampire. Basically you're a test subject.

Also, welcome aboard!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 18, 2017, 07:47:44 pm
@pikachu17: Yeah, perhaps (haven't tested, but seems like that has no good thoughts). Current setup has a temple to pray at and statue to admire, though.

One could use unassign bedroom and lock the dwarf into a burrow with food/drink just outside - they'll leave the burrow when starving/dehydrating, but not before. Avoids risk of "oops, corpse".
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 18, 2017, 08:04:24 pm
I really want to join this, it seems really fun! Unfortunately, I can't seem to get the file depot to work for me, so I wouldn't be able to give you guys the save.  :'( For now, PTW, I guess. Can't wait to see what happens.  :D
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 18, 2017, 10:17:10 pm
I really want to join this, it seems really fun! Unfortunately, I can't seem to get the file depot to work for me, so I wouldn't be able to give you guys the save.  :'( For now, PTW, I guess. Can't wait to see what happens.  :D

Hmm... what do you mean you can't get it to work? Having trouble uploading or something else?

I had a horrible dream last night... I dreamt I fell five stories down into my own temple and got injured, and then got death glares from Doctor Sock... not sure what his problem is.

The dream did give me a flash of inspiration though. Five Z-levels above the temple and directly over the food supply of Pikachu is a pit that I will dump animals into. Directly underneath this pit are two upright copper spears that will impale the creatures when they land. They'll die, they'll rot, and they'll drive Pikachu crazy that much quicker.

Uh oh, that didn't work at all; I think its body got atom smashed when it hit the spikes because the creeping eye completely vanished upon hitting the ground. Time to throw in another!

Again, the creeping eye just completely disintegrates upon hitting the ground, leaving nothing to rot. Let's throw in one of the crundles this time, maybe that'll give better results.

Crundles are the other end of the spectrum. First off, the spears almost never hit them. Second, the two crundles I've thrown down haven't died, they just get badly bruised at the bottom and/or have a few limbs explode into gore. No casualties yet.

So I've thrown this crundle in the pit twice now, but she keeps crawling out so I've thrown her in a third time. Why won't she just die already? Fourth times a charm.

And finally, after being thrown into the pit five different times, a crundle dies... and vanishes from existence. Maybe I'm just going crazy and there's a pile of dead bodies down here, but to me it looks like they're being disintegrated. We gotta find a different way to make Pikachu go insane.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 18, 2017, 10:23:51 pm
I really want to join this, it seems really fun! Unfortunately, I can't seem to get the file depot to work for me, so I wouldn't be able to give you guys the save.  :'( For now, PTW, I guess. Can't wait to see what happens.  :D

Hmm... what do you mean you can't get it to work? Having trouble uploading or something else?

It wouldn't let me log in. I assumed it was just me being an idiot and forgetting my password, so I changed my password. I never got any email back with the new password, so now I'm kind of stuck.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 18, 2017, 10:29:08 pm
I really want to join this, it seems really fun! Unfortunately, I can't seem to get the file depot to work for me, so I wouldn't be able to give you guys the save.  :'( For now, PTW, I guess. Can't wait to see what happens.  :D

Hmm... what do you mean you can't get it to work? Having trouble uploading or something else?

It wouldn't let me log in. I assumed it was just me being an idiot and forgetting my password, so I changed my password. I never got any email back with the new password, so now I'm kind of stuck.

That's problematic to say the least. Wish I could help you there.

You can upload DF world files onto Google Drive though, so that's a possibility.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 18, 2017, 10:47:02 pm
I really want to join this, it seems really fun! Unfortunately, I can't seem to get the file depot to work for me, so I wouldn't be able to give you guys the save.  :'( For now, PTW, I guess. Can't wait to see what happens.  :D

Hmm... what do you mean you can't get it to work? Having trouble uploading or something else?

It wouldn't let me log in. I assumed it was just me being an idiot and forgetting my password, so I changed my password. I never got any email back with the new password, so now I'm kind of stuck.

That's problematic to say the least. Wish I could help you there.

You can upload DF world files onto Google Drive though, so that's a possibility.
Alright, I think I've got Google Drive set up. I've got to go right now, but I'll be back on tomorrow.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 18, 2017, 10:48:15 pm
I really want to join this, it seems really fun! Unfortunately, I can't seem to get the file depot to work for me, so I wouldn't be able to give you guys the save.  :'( For now, PTW, I guess. Can't wait to see what happens.  :D

Hmm... what do you mean you can't get it to work? Having trouble uploading or something else?

It wouldn't let me log in. I assumed it was just me being an idiot and forgetting my password, so I changed my password. I never got any email back with the new password, so now I'm kind of stuck.

That's problematic to say the least. Wish I could help you there.

You can upload DF world files onto Google Drive though, so that's a possibility.
Alright, I think I've got Google Drive set up. I've got to go right now, but I'll be back on tomorrow.

I'll put you on the list now, I guess we're no longer holding Zazq's spot...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 18, 2017, 11:07:55 pm
Why don't you just have the military kill crundles and dump the corpses next to pikachu?
If that isn't possible(which I thought it was but I haven't tried it in a while) you could also try removing the spikes, I think the bodies may be getting stuck inside the spikes.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 19, 2017, 08:44:38 am
Why don't you just have the military kill crundles and dump the corpses next to pikachu?
If that isn't possible(which I thought it was but I haven't tried it in a while) you could also try removing the spikes, I think the bodies may be getting stuck inside the spikes.

Well they're our crundles.

Also I'll dismantle the spikes and see if the corpses are there.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 19, 2017, 08:49:56 am
You could also hover the traps with 't' beforehand?

It wouldn't let me log in. I assumed it was just me being an idiot and forgetting my password, so I changed my password. I never got any email back with the new password, so now I'm kind of stuck.
Myself, I never got the activation email so while I can log in I can't upload. Thus I use mega (though gwolfski complains about not using dffd).
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 19, 2017, 09:16:46 am
You could also hover the traps with 't' beforehand?

I love this community because nobody questions me impaling random animals in the temple of the justice god.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 19, 2017, 12:28:46 pm
Well, Vlad the impaler was a judge, amongst other things.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 19, 2017, 12:53:50 pm
Well, Vlad the impaler was a judge, amongst other things.

Presumably, he was a judge and an impaler.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 19, 2017, 02:45:05 pm
Impaling animals is fun!
IN DWARF FORTRESS, anyway.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 19, 2017, 02:49:09 pm
Impaling animals is fun!
IN DWARF FORTRESS, anyway.

hee hee... ya... only in Dwarf Fortress.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 19, 2017, 04:10:23 pm
In one season the fortress went from a game of thrones plotline to an unholy animal sacrifice temple.

I approve
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 20, 2017, 05:59:37 pm
Last night, the mad queen had a dream. She saw massive glass pillars that reached the heavens, and she dreamed that she was looking down from the top of it, and gazing upon an ocean of magma...

That morning, the queen settled herself on making that dream a reality. Much glass would be made.

First, let's go and deal with the justice temple situation.The big problem is that, for whatever reason, Pikachu17 decided to escape and flee to the less justicey temple and pray. A wise decision, but not one that would save her. GET BACK IN YOUR TEMPLE.

Now, my order to create one metric butt ton of glass has not yet been validated, because Hun is a bit too busy praying in that fire temple of his. I should light it on fire at some point... maybe later. For now, I'll do this the old fashioned way and just tell them to gather glass on repeat.

Hmm... I noticed that someone turned off job cancelation announcements. I turned them back on, and...

GOOD LORD.

Why the hell are these two idiots spam trying to do this job and failing? In the ten seconds those announcements were back on for, the took up I kid you not 15 pages of announcements. Good lord... they have to die. Stodir and Belza have to die.

I could do something crazy like feed them to the resident FB, but that's too hard at a dire time like this. I'm stationing them under the atom smasher.

In other news, I need sand more than I need milled plants, so I canceled that manager job.

Also, those two idiots have been purged from reality, forever, until the end of time. They aren't coming back. THIS IS WHAT YOU GET FOR BEING STUPID.

By the way, a creeping eye corpse can be found if you examine the upright spikes with T. Dunno where the crundle and creeping eye went though...

People are starting to ask questions about those two idiots... I guess they didn't forget those two existed Doctor Who style. Guess I'm engraving slabs for them.

I made a new room next to our 800 log strong quantum wood stockpile. It's mostly there to hold a second ashery, but it does have a slight... issue.

Spoiler (click to show/hide)

I may have made a slight error. Let's never speak of this again.

"I feel so good!" Pikachu17 says while surrounded by dead, rotting animals.

Every once and a while life gets me down, but then I see Puppytreat's mutilated corpse lying in the water supply and I can't help but smile.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 20, 2017, 06:11:20 pm
Every once and a while life gets me down, but then I see Puppytreat's mutilated corpse lying in the water supply and I can't help but smile.
Yeah, same here, but then I remember 'the handsome one' and the floor meeting for the last time.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 20, 2017, 06:13:37 pm
Every once and a while life gets me down, but then I see Puppytreat's mutilated corpse lying in the water supply and I can't help but smile.
Yeah, same here, but then I remember 'the handsome one' and the floor meeting for the last time.
(http://myriamsmemeoftheday.weebly.com/uploads/7/7/8/8/77889656/thomas-sees-triggered-trent.jpg)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 20, 2017, 07:31:59 pm

"I feel so good!" Pikachu17 says while surrounded by dead, rotting animals.


I feel like this is an accurate summary of the life of the typical dwarf.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 20, 2017, 07:36:04 pm

"I feel so good!" Pikachu17 says while surrounded by dead, rotting animals.


I feel like this is an accurate summary of the life of the typical dwarf.

Dwarves have the amazing ability to be completely immune to PTSD and trauma of any kind.

...actually, that would be awesome. If your dwarves could get PTSD after traumatizing events. Then again, it might discourage players from being immoral, which is bad.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 20, 2017, 07:41:50 pm

"I feel so good!" Pikachu17 says while surrounded by dead, rotting animals.


I feel like this is an accurate summary of the life of the typical dwarf.

Dwarves have the amazing ability to be completely immune to PTSD and trauma of any kind.

...actually, that would be awesome. If your dwarves could get PTSD after traumatizing events. Then again, it might discourage players from being immoral, which is bad.

That'd be pretty cool. It would probably be pretty difficult to keep most of your dwarves from being traumatized, though, when they're dealing with vampire serial killers, waves of zombie emus, and randomly generated monstrosities crawling out of the caverns.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 20, 2017, 08:19:47 pm
Cancellation spam typically means burrows. Check yours? (Though nobody in their right mind would make a burrow include the atom-smasher...right?)

I see no errors in specific for that part of the picture *confused*.

People can be changed by trauma. On the bottom, it'll progress through stuff like "getting used to tragedy" to "doesn't care about anything anymore" or something like that, iirc (see your siege-killing squads for particulars). This makes them just more resistant to trauma and alcohol-dependent; the opposite of disorder if you're a dwarf.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 20, 2017, 08:30:06 pm
I see no errors in specific for that part of the picture *confused*.

Then I won't tell you where it is, it'll kill your brain and you can't unsee it.

Cancellation spam typically means burrows. Check yours?

I did notice that a burrow was active shortly afterwards because it was causing a different issue with mining... oh Jesus I didn't need to kill them. Just think of all the people I've unnecessarily atom smashed.

(Though nobody in their right mind would make a burrow include the atom-smasher...right?)

You speak nonsense to the mad queen.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 21, 2017, 08:14:10 pm
So you basically made it a challenge by telling me I couldn't drive Pikachu17 insane. I put her in the military, then told her her armor should replace her clothes without assigning her armor. Long story short, she is now sitting naked in the temple of the justice god. If this doesn't work, I'll make fortifications people can look at her through so they can laugh at her. That should work.

All right, let's talk about this good forts main problem: lag. There are 52 human visitors here, and I'm certain they're at least partly responsible for my 10 FPS. Solution: Murder.

The plan is simple, by making clever use of burrows I can separate the guests from the citizens. I'll put the guests in a room that's next door to Ludosm, the resident web throwing FB. I'll release the FB in a controlled fashion into the guest quarters and watch the fireworks. Then, if I'm feeling really clever, I can booby trap the room Ludosm is in, ending that ticking time bomb at the same time. No more lag, no more FB the army is literally incapable of killing, win win all round.

I'm not sure the miners realize they're digging out a murder chamber.

This project will be putting Alpha's survival chamber to good use though, I will be relocating all the regular dwarves that won't be murdered there. Well, all except one. Somebody needs to release Ludosm, am I right?

One by one, all the poets are migrating to the new tavern, despite the fact that they can hear a giant starling scratching at the walls.

So apparently they all go at once if you flat out delete the old tavern. I'll remake it later.

And it is happening. I've had all the guests moved to one chamber, and I personally will pull the levers responsible for their demise. In just one moment...

*sniff sniff*

Ooh, dinner's done. I'm gonna go eat now.

Next time: Derpy Dev has fifty people executed for existing.

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 21, 2017, 08:20:09 pm
I approve of guest lag extermination.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 21, 2017, 09:35:16 pm
Hey... I don't wanna cause alarm, but Hun's been a bit inactive. Everything okay pal?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on September 22, 2017, 12:38:25 am
We don't want to lose another one. zazq was enough...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 22, 2017, 11:09:17 am
Well as much as I want to sit back and wait for Hun to come back, I do believe the show must go on. In all likelihood Hun's internet is down or they're out of town. Or heck, maybe they did decide to just quit.

So back to the mass murder of guests.

(https://i.imgur.com/VooseJG.png?1)

That is the guest room, and to the south you can see the giant starling Ludosm. The open blue bridge will wall off the area when closed, and the closed bridge will release the beast. I personally am going to close the first lever right now.

The area has been walled off by the lever's first pull. Also, unintended consequences but a pet giant mole was standing on the bridge and long story short it no longer exists.

And the second lever was pulled as well. Ludosm was also standing under the bridge when the lever was pulled, but luckily it just broke the bridge.

(https://i.imgur.com/wLhCAw5.png?1)

Bwahahahaha.

Uh oh.

(https://i.imgur.com/T4MLToa.png?1)

The red exclamation point is Ludosm, who is enraged, which also means it can't shoot webs, which kinda betrays the point.

It's almost halfway through the guys and has left its rage, but it isn't looking too hot.

Spoiler (click to show/hide)

(https://i.imgur.com/7eWfHit.png?1)

Bwahahahahaha!

And thirty-eight pages of combat later, it is done.

(https://i.imgur.com/lkobHDe.png?1)

Let it be said that the Mad Queen one that day.

...the best part is that this is still spring. That's right, it's only been three months and I've already killed fifty people.

This is going to be fun.

BTW: I do have a saved version of all 38 combat pages, if you're interested tell me and I'll post it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 22, 2017, 11:53:58 am
While there are other options to boost fps, I approve of your plans of insanity (though making pikachu17 meet other people naked will give them happiness, I expect) and murder (the (mostly) dwarven visitors are kind of eh, when you have migrants - the slightly superior skill doesn't compensate for the wait, though they can have potential of getting foreign weapon preferences without any murder).
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 22, 2017, 02:12:17 pm
 :D
SO MUCH SILK!!!
Now we merely have to trap the beast and we can sacrifice more guests for more silk!
obviously there is a better way, but this is more fun...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 22, 2017, 02:19:56 pm
...wait, I just had a horrible thought. Guests can't become ghosts, right?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on September 22, 2017, 02:34:01 pm
I believe that visitors can't, but merchants can. You can give the visitors slabs just to make sure.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 22, 2017, 02:38:32 pm
I believe that visitors can't, but merchants can. You can give the visitors slabs just to make sure.

The wiki says it only happens to creatures in your civilization, so we should be fine.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on September 22, 2017, 04:14:07 pm
Were any of the visitors in our civilization? After all, you can be in the Dwarven civ without being dwarves.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 22, 2017, 05:04:17 pm
Were any of the visitors in our civilization? After all, you can be in the Dwarven civ without being dwarves.
I'd guess at least some probably were, being mostly dwarves.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 23, 2017, 01:41:17 pm
I am glad the Alphazone got used for something, I take it the FB is now trapped inside it?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 25, 2017, 11:58:50 am
I am glad the Alphazone got used for something, I take it the FB is now trapped inside it?

No, the FB is in an entirely different chamber that is right above where it was held before.

I also checked, and about eight guests were listed with the rest of the dead that I could memorialize. So I assume that those are the only ones I need to deal with.

Ah, summer. How I hate thee.

I looked at Ludosm's inventory and it's basically a list of names. The names of everybody it ripped the heart out of is catalogued in blood.

(https://i.imgur.com/7czlOvm.png?1)

Really dude? The tavern has only been open for five seconds after it's entire population was executed by the Mad Queen, and you immediately come here for a cup of booze?

On her way into the fortress, she even passes a giant wooden skull. Still hasn't turned back.

(https://i.imgur.com/L4BPCUP.png?1)

Dude! Why! What! No!

Ahem. I tracked down the wardwarf in question, and he said he, "punished someone with a beating." That was a beating all right. All right, I won't judge. I only judge those who's lives are meaningless too me.

Hello human merchants! Totally didn't just murder fifty of your buddies.

Wow, the human diplomat had nothing to say. No trade agreements, no world news, he basically just came to say hi. I feel like I should let him say hi. To Ludosm.

Buuuuuuuuuut I'm already at war with Puppyguard because of my, and I'm quoting here, "negligence of dwarven safety," and, "sadistic enjoyment of pain." I know, right?

(https://i.imgur.com/MxmjSle.png?1)

At One With The Movement Of Animals is the only book I've ever seen that talks about migrating animals maliciously.

At the current moment, we have 42 clear glass blocks and lunch is done. I'll be done for now, I'll probably continue later though.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on September 25, 2017, 01:36:38 pm
If you don't want captains of the guard to kill random people, first fulfill as many mandates and demands as you can, and second, make the captain of the guard someone who is too weak to beat them to death.
Although, sounds like the last guy he killed was a mook, so all good. If the mook was pikachu17's friend or family, make sure to show him the mooks rotten corpse.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on September 25, 2017, 02:08:53 pm
This is probably a bad idea for the survival of this fort, but go ahead and set me for a turn, if you would.

If the mook was pikachu17's friend or family, make sure to show him the mooks rotten corpse.

Sometimes I'm not sure what to feel about these things.  This is not one of those times.

I am amused.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 25, 2017, 02:21:33 pm
This is probably a bad idea for the survival of this fort, but go ahead and set me for a turn, if you would.

You've been added to the queue!

Also, there's no more room in said queue. So we won't be accepting anybody new for now.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 25, 2017, 05:39:05 pm
Ludsom: Starlings are quite intelligent. This one even knows how to count!

Ah, I see you enabled the justice system.

And hm, how do you write a cruel/malicious book "At One with the movement of Animals".

*ponders*

I have come upon an answer and it is indeed malicious =( I think everyone shall be happier if I don't post it.

@pikachu17: Demands don't trigger beatings, just unhappiness.

If you lock the police into their rooms, requested punishement is even happiness neutral, as the 'criminal' gets a good thought about avoiding punishment while the mandater gets a bad thought about them evading justice.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 25, 2017, 05:50:32 pm
I have come upon an answer and it is indeed malicious =( I think everyone shall be happier if I don't post it.

Do it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 25, 2017, 06:26:30 pm
PMed you the answer.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 25, 2017, 07:01:09 pm
Wow, the human diplomat had nothing to say. No trade agreements, no world news, he basically just came to say hi. I feel like I should let him say hi. To Ludosm.
Do it. >:D
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 25, 2017, 07:28:48 pm
Do it. >:D

Hmm... I hate to break character, but the Mad Queen is not that mad. She knows that'd start a war with one of her best sources of metal, the other being dwarves.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 25, 2017, 07:32:34 pm
Do it. >:D

Hmm... I hate to break character, but the Mad Queen is not that mad. She knows that'd start a war with one of her best sources of metal, the other being dwarves.

All right then. In all honesty, I have no idea why I wanted that to happen. I just kinda did.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 25, 2017, 07:41:00 pm
Do it. >:D

Hmm... I hate to break character, but the Mad Queen is not that mad. She knows that'd start a war with one of her best sources of metal, the other being dwarves.

All right then. In all honesty, I have no idea why I wanted that to happen. I just kinda did.

For the same reason I killed 50+ people: FOR THE LULZ BWAHAHAHAHA!

...speaking of though, that did literally nothing for the FPS. I think the bulk of the problem is A: fort age and B: the 133 pets. I can fix the ladder by mass slaughtering about half of them. We don't need this many crundles when we only have four nest boxes. Heck, we don't even need this much food!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 25, 2017, 07:46:17 pm
Just shove them in cages, that's what I do.

Not because I don't have the heart to kill them but because it's more fun to watch 100 animals be shoved into a one tile cage.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on September 25, 2017, 07:54:26 pm
it's more fun to watch 100 animals be shoved into a one tile cage.
...

How the heck?

How is that even possible?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 25, 2017, 08:34:45 pm
it's more fun to watch 100 animals be shoved into a one tile cage.
...

How the heck?

How is that even possible?

There's a quantum stockpile that contains 800+ logs and rocks, so honestly this doesn't surprise me.

I had fun once by stuffing a cage with the troglodytes I kept catching in an in game year. I released them all by the trade depot and it brought the merchants to their knees.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 28, 2017, 08:56:57 pm
So! In the last three days, I've been in a bit of a life or death struggle with lag. I've used DFhack to clean up the immense amount of vomit and slaughtered a load of animals, but it's still pretty slow. It is now early autumn, and let me show what I've been doing with all that glass.

Spoiler (click to show/hide)

It's only one wall at one side. Eventually, it will include walls at all side and a path into the fort from a ramp. This path will be completely sealed off to avoid it being flooded with magma. Oh, and did I mention? In the end, this entire place will be surrounded with 5 Z-level high glass walls that will be filled with magma. The fort will be secure, and a ghastly fate will await at the bottom for any fiend foolish enough to assault Traphorses...

Other than preparations for future projects, not much has happened. An artifact was made that shows me being crowned queen, but other than that, nothing new. I'll make a new post when something actually noteworthy happens!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on September 29, 2017, 03:16:17 am
Hm. Is that vectorcurses16x16?

I think you did read of my lag-fight in Bloodyhells, though shame retirement didn't work for your fort...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 29, 2017, 04:07:50 pm
Hm. Is that vectorcurses16x16?

I think you did read of my lag-fight in Bloodyhells, though shame retirement didn't work for your fort...

Nah, this is Nagidal24x24. His shaded tileset is the best.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 29, 2017, 06:28:25 pm
So! Late autumn! You may be wondering, what have I been doing? Well, let me start by telling you a story. A few turns ago, presumably last time it was Puppyguard's, someone carved the words, 'Pup Rules!' into the earth. This was problematic for me because it endorsed my arch enemy. I couldn't stand for it. At first, I was going to just deconstruct it, but I didn't like this plan. And then I noticed the builder's tragic mistake: those weren't walls built, they were just mined around. I could engrave them.

Spoiler (click to show/hide)

I appreciate the help with this one Alpha. Your amazing engraver skills were put to good use.

Oh, and for whoever built this, don't even consider trying to deconstruct those walls. I left a little... surprise in there. So you'll face the wrath of the Mad Queen if you dare to undo her art.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on September 29, 2017, 08:37:24 pm
If you find a dwarf with high Introspection, please dwarf me as "Hydrangea".  Preferrably a female who will not marry.

Excuse me while I quietly throw my lot in with Queen Derpy.

[...]
Oh, and for whoever built this, don't even consider trying to deconstruct those walls. I left a little... surprise in there. So you'll face the wrath of the Mad Queen if you dare to undue her art.

*Moonstone_Flower pokes Derpy Dev with a spellchecker and a spelling "nazi"*

I hope you mean "undo".  <full_sincerity>I don't know what "undue" could mean in this context.</full_sincerity>
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 29, 2017, 08:47:56 pm
If you find a dwarf with high Introspection, please dwarf me as "Hydrangea".  Preferrably a female who will not marry.

Excuse me while I quietly throw my lot in with Queen Derpy.

[...]
Oh, and for whoever built this, don't even consider trying to deconstruct those walls. I left a little... surprise in there. So you'll face the wrath of the Mad Queen if you dare to undue her art.

*Moonstone_Flower pokes Derpy Dev with a spellchecker and a spelling "nazi"*

I hope you mean "undo".  <full_sincerity>I don't know what "undue" could mean in this context.</full_sincerity>

...well now I feel dumb.

Grumble grumble, I'll see if I can find a dwarf that fits the bill next time I open up Traphorses.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 30, 2017, 11:57:13 am
So! I can't find a female dwarf with high introspection because Dwarf Therapist needs to be reinstalled. If you think I know why, you're gravely mistaken. Sorry!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on September 30, 2017, 12:37:05 pm
So! Late autumn! You may be wondering, what have I been doing? Well, let me start by telling you a story. A few turns ago, presumably last time it was Puppyguard's, someone carved the words, 'Pup Rules!' into the earth. This was problematic for me because it endorsed my arch enemy. I couldn't stand for it. At first, I was going to just deconstruct it, but I didn't like this plan. And then I noticed the builder's tragic mistake: those weren't walls built, they were just mined around. I could engrave them.

Spoiler (click to show/hide)

I appreciate the help with this one Alpha. Your amazing engraver skills were put to good use.

Oh, and for whoever built this, don't even consider trying to deconstruct those walls. I left a little... surprise in there. So you'll face the wrath of the Mad Queen if you dare to undo her art.
Well, I guess there's no way to play it nuteral now.
That engraving is really funny though
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Puppyguard on September 30, 2017, 07:50:02 pm
Haha, very nice engraving. It probably won't be noticed by the dwarves much since they don't go down there often.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on September 30, 2017, 08:05:05 pm
So! I can't find a female dwarf with high introspection because Dwarf Therapist needs to be reinstalled. If you think I know why, you're gravely mistaken. Sorry!

The profiles in-game say things like "values introspection"(for example, my "avatar" in Cloisterphrases has a profile that states "sees introspection as important"), although going through all of them can be a bit daunting depending on how many dorfs we have.  Which raises the question...

How many dwarfs are there right now?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on September 30, 2017, 11:46:06 pm
So! I can't find a female dwarf with high introspection because Dwarf Therapist needs to be reinstalled. If you think I know why, you're gravely mistaken. Sorry!

The profiles in-game say things like "values introspection"(for example, my "avatar" in Cloisterphrases has a profile that states "sees introspection as important"), although going through all of them can be a bit daunting depending on how many dorfs we have.  Which raises the question...

How many dwarfs are there right now?

At the present moment? 119. This is why I wanted to do it with Dwarf Therapist, but since it's not working...

Yeah, you'll have to wait till next turn. Mine's almost over anyway, planning on finishing it tonight anyway. Bloop_Bleep's next, and then comes... actually, wait, the order seems to have been butchered. I might have to micromanage a few things.

Haha, very nice engraving. It probably won't be noticed by the dwarves much since they don't go down there often.

Seriously? That's what you say? You're not supposed to be a good sport about this! You're supposed to curse my name for humiliating you, swearing revenge, maybe killing some dwarf the queen is a friend of in rage. Can you give me the satisfaction that comes from slightly miffing you?

And my turn is over, but so is the day. I'll tie up tomorrow and show you what I've been up to in the past couple of months, as well as give you a bit of a list of some things bloop_bleep should know.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 01, 2017, 08:37:04 am
So, first off, here's what I spent the last couple of months working on: an expansion to the tree farm!

That's right, because the tree farm wasn't big enough. Now it isn't quite done, there are still a bunch of floor tiles hanging over that'll block tree growth. So, bloop_bleep, would you mind finishing this up for me?

Spoiler (click to show/hide)

That's only one of three unfinished Z-levels, but this gives you a good idea of where it is.

So, next order of business, Pikachu17 is still not quite crazy. She's currently locked in her room with a slowly dwindling supply of booze, a dead naked mole dog and a living but wild one. You might have to unlock the doors long enough to get more in there at some point. So keep an eye on it, 'kay?

Spoiler (click to show/hide)

Third, actually use the tree farms. When I started my turn, it looked like nobody had chopped down some of the trees in years. So chop down them trees!

Fourth and final, there are a bunch of orders to continually create glass blocks, potash, pearlash, collect sand, etc. Basically everything we need to auto produce glass blocks with no input. Just leave em going, by my next turn we should have enough blocks.

So here you go bloop_bleep! (http://dffd.bay12games.com/file.php?id=13109) Get yourself a dwarfing and have fun!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on October 01, 2017, 11:30:40 am
At the present moment? 119. This is why I wanted to do it with Dwarf Therapist, but since it's not working...

That's a lot of dorfs.  I was genuinely curious, by the way, it wasn't some pseudo-passive rubbish.  Honestly, I wouldn't want to look through more than a dozen or so - and even that is a lot of fiddling around.

... Actually, now that I think about it, this save is 0.43.05, yes?  Is there actually a DT version for it now?  Gonna go check the git.

Haha, very nice engraving. It probably won't be noticed by the dwarves much since they don't go down there often.

Seriously? That's what you say? You're not supposed to be a good sport about this! You're supposed to curse my name for humiliating you, swearing revenge, maybe killing some dwarf the queen is a friend of in rage. Can you give me the satisfaction that comes from slightly miffing you?

And my turn is over, but so is the day. I'll tie up tomorrow and show you what I've been up to in the past couple of months, as well as give you a bit of a list of some things bloop_bleep should know.

See, this is why I love magma you people.  This made my day.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 02, 2017, 10:34:34 am
Erm, the tileset seems to be not displaying properly on my computer.

Like, it's in ASCII (which I use) but all the characters are wrong.

Looking back at your screenshots I realize that they have the same problem as well.

How to fix?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 02, 2017, 10:50:08 am
Erm, the tileset seems to be not displaying properly on my computer.

Like, it's in ASCII (which I use) but all the characters are wrong.

Looking back at your screenshots I realize that they have the same problem as well.

How to fix?

There's pretty much nothing we can do for it now other than just remember to only use ASCII in the next incarnation. Sorry!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on October 02, 2017, 10:53:51 am
Erm, the tileset seems to be not displaying properly on my computer.

Like, it's in ASCII (which I use) but all the characters are wrong.

Looking back at your screenshots I realize that they have the same problem as well.

How to fix?
Its all part of the law.
The mad queen's sins are so horrific, Armok curses our fort to look like a living nightmare where nothing makes sense.
Also the tileset, but nothing we can do about that.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: hun on October 02, 2017, 12:51:45 pm
But that is really easy to fix. Lazypack can do it in one click, basically: you need to change tileset to ASCII and choose 'yes' when he ask you about updating saves.

Here is the fixed save (http://dffd.bay12games.com/file.php?id=13113), if bloop_bleep haven't started his turn yet.
At least it seems to be OK on my PC.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 02, 2017, 12:59:39 pm
The mad queen's sins are so horrific, Armok curses our fort to look like a living nightmare where nothing makes sense.
What do you mean "look like"?  :P

I have started my turn, but haven't done much yet so I'll use hun's save instead.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 02, 2017, 04:49:48 pm
Sorry for double post, but does anyone know whether webs fall by themselves? Or do you have to use a retracting bridge under them?

I'm asking because I'm thinking of making a silk farm, but waiting for a giant cave spider to go wild on its own would take too much time, so I'm considering using one of our gobbos as bait.

I tried testing in arena, and the answer seems to be that, in fact, webs do not fall by themselves, but it might be different in fort mode.

EDIT: Or, I could use just use Ludosm. Hmmm......

EDIT 2: Yup, I'm using Ludosm. Crazy? Yes. Do I care? No.

EDIT 3: I have a (very) crazy idea, but we need a renewable water source. I... don't think we have it, but I want to make sure with all you guys.

Like, this project is going to take a LOT of water. It might even completely drain that small cavern lake we have.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 02, 2017, 08:14:43 pm
I have started my turn, but haven't done much yet so I'll use hun's save instead.

Wait go back to this. What do you mean by this, may I ask?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 02, 2017, 08:24:51 pm
I have started my turn, but haven't done much yet so I'll use hun's save instead.

Wait go back to this. What do you mean by this, may I ask?

I mean I did start doing stuff, but I didn't accomplish much so I decided to use hun's fixed save instead.

...

What did you think I meant?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 02, 2017, 09:03:13 pm
I have started my turn, but haven't done much yet so I'll use hun's save instead.

Wait go back to this. What do you mean by this, may I ask?

I mean I did start doing stuff, but I didn't accomplish much so I decided to use hun's fixed save instead.

...

What did you think I meant?

Oh! Oh I feel dumb now, I didn't notice Hun's post xD

I thought you meant from Hun's last turn. Carry on.

Also, nice work Hun. We appreciate it!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 02, 2017, 11:00:23 pm
Oh well. So long, spíders!

(Not like I don't have a 0.42.06 LNP set aside for the sole purpose of fixing graphics packs/tilesets back to normal, but hey.) 

@bloop_bleep: It'd be responsible and sane decision to set aside enough water for hospitals.

It's up to you whether you want to do that, though.

As for the webs, wiki states "Note that a simple pit in the harvesting chamber will not work--the bridge is required to cause the "web objects" to drop to the next level (and stack)." (http://dwarffortresswiki.org/index.php/Silk_farm).

Beyond that, they won't normally be placed when there's already one on tile iirc, so to speed collection along and stack several on single tile making them fall is somewhat helpful.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 03, 2017, 12:24:15 am
@bloop_bleep: It'd be responsible and sane decision to set aside enough water for hospitals.
What do you mean "responsible" and "sane"? This is Dwarf fucking Fortress.

The only water we have on the whole map is in a small cavern lake, which isn't even connected to the border, so (I think?) can't refill.

And, of course, there's no water on the surface.

Is there any possible way to get a renewable water source without hacking? If not, could I pleeeeeeaase set some water source tiles around the cavern border?

BTW, my idea is spoilered down below. The small embark size (thus little lag) and ready availability of magma is perfect for its design.

Spoiler: Get ready for it... (click to show/hide)

Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 03, 2017, 12:07:27 pm
I think it can't refill, but I'd try exposing small section to the surface and seeing if rains refills it, then kill the process. Since the biome is warm, you probably can't freeze-multiply it. However, looking at the map, you possibly could retire the fort and embark nearby once or twice till you reach river to create a water tunnel that leads back to the fort and then use adventure mode to get the water to fill a cistern on embark via stepped reservoirs.

(Judging by the quote of zazq in the OP, lack of water is intended part of the challenge, but it's up to the other players whether they want that challenge and if you want to be responsible and sane.)

Spoiler: "reply to spoiler" (click to show/hide)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 03, 2017, 12:51:21 pm
The only water we have on the whole map is in a small cavern lake, which isn't even connected to the border, so (I think?)
Is there any possible way to get a renewable water source without hacking? If not, could I pleeeeeeaase set some water source tiles around the cavern border?

Hmm... the Mad Queen is considering your request...

I want to just say yes... but we know this isn't that easy. What we need is a challenge that you must overcome in order to do this. I'll think about a challenge idea, but does anybody else have any ideas for potential challenges?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 03, 2017, 01:15:59 pm
Uh -- I messed up with the tree farm excavation project and Doctor Sock was crushed in a cave-in.

Was a pretty big cave-in too. Basically a large chunk (7 x 20 or something like that) of the floor just came crashing down through several z-levels. Caused quite a bit of dust.

It felt vaguely satisfying....

EDIT: K, silk farm chamber is dug out, baited, and smoothed. Time to release Ludosm.

EDIT 2: Is it okay if I use the miner nicknamed "Shovel"? He probably won't survive his initial encounter.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Alpha Loves You on October 03, 2017, 02:58:05 pm
Uh -- I messed up with the tree farm excavation project and Doctor Sock was crushed in a cave-in.
Wut
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 03, 2017, 03:00:24 pm
Uh -- I messed up with the tree farm excavation project and Doctor Sock was crushed in a cave-in.
Wut

Yeah. Sorry.

Fake-edit: Oh wait, wasn't he your dwarfing's husband? Well, guess I'm not neutral anymore.

EDIT: Initial attempt was botched due to me pulling the wrong bridge lever. Dig task canceled before the entirety of Ludosm's fury was unleashed upon the fortress. Guess I must have written the notes wrong.

Oh well. Here goes attempt two...

EDIT 2: Second guy is called Pickle.

EDIT 3: Huh. Interesting. When I forbade all the doors in the bait passage, Ludosm did nothing. As soon as I unforbade one of them Ludosm came streaming down the hallway like a lightning bolt. Didn't try to attack the miner yet, which was odd, but it might decide to so soon enough.

Ah, wait, it just started spraying webs at the miner. Glorious.

Oh god, it bit off his head in one hit. Jesus.

EDIT 4: I have decided that me, personally, will be the one to lock in Ludosm. Though by god, the thing is *slow* at destroying doors. Probably should have put less bait.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on October 03, 2017, 06:11:28 pm

Fake-edit: Oh wait, wasn't he your dwarfing's husband? Well, guess I'm not neutral anymore.


It begins again.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 03, 2017, 06:39:51 pm
*yawns* I was awoken by the sound of hatred and revenge. Point me towards the object of your displeasure.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on October 03, 2017, 11:56:12 pm
How many miniature civil wars are even going on in this fort now?

Oh god, it bit off his head in one hit. Jesus.

まみモグモグw
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 04, 2017, 12:21:03 am
Computer crashed and reverted the save back to when I had just completed the chamber. Lost a lot of my progress planning my secret project as well.

Also:
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 04, 2017, 06:16:02 am
Could it be that some of those doors have ramps before them? Doors with ramps on both sides are untargetable by building destroyers, even when unforbidden.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 04, 2017, 08:21:59 am
How many miniature civil wars are even going on in this fort now?

Not enough.

Computer crashed and reverted the save back to when I had just completed the chamber. Lost a lot of my progress planning my secret project as well.

Also:

Sorry about the crash and over-sized tree farm!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 04, 2017, 09:19:00 am
Couldn't you do the project above ground?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 04, 2017, 10:05:11 am
Could it be that some of those doors have ramps before them? Doors with ramps on both sides are untargetable by building destroyers, even when unforbidden.
No, Ludosm *was* destroying the doors (the doors had damage indicators when I hovered over them with 't'), it was just very slow.

Couldn't you do the project above ground?
I could, but it's significantly harder than doing it below ground, since you have to come up with all the materials and build up all the scaffolding. Plus the water & magma pumps would be taller.

I'll see if I can find some other, perhaps taller free space to dig it out, but on a 1x1 embark, there's not many options.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 04, 2017, 10:10:42 am
Wait, doors have damage indicators when they are knocked down by a building destroyer?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 04, 2017, 10:20:11 am
Yep. Goes from x to X to XX before it disappears and Ludosm moves on to the next door.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 04, 2017, 11:00:22 am
Huh, I thought it was a 2x2 embark from the OP.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 04, 2017, 11:05:34 am
Oh, yes it is, actually. I for some reason thought it looked like a 1x1. Still not a lot of available space.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 05, 2017, 10:14:06 pm
Yep. Goes from x to X to XX before it disappears and Ludosm moves on to the next door.

Wow, that's really cool. Didn't know that happened honestly.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 06, 2017, 12:16:24 am
Update time! I'm not gonna roleplay it because I'm too lazy for that right now.

So, I loaded up the save, and thought about stuff I could do.
The first thing I thought of (because someone mentioned it earlier) was a silk farm.

Though not with our tame giant cave spiders. That would be too easy. I will instead use the feral and bloodthirsty bird-beast we currently have contained, because Dwarf Fortress.

I found a nice open area I could use and immediately began digging it out. I built a bunch of levers outside the entrance and linked them up to bridges I had placed inside. I began mass-producing doors and placing them as bait in the hallway leading right up to the room Ludosm was contained in.

(https://i.imgur.com/SRev3qP.png)

(Note: This snapshot was taken before the crash. In my second attempt there were many fewer doors.)

I then burrowed my dwarf near the levers and set their profile to only allow me.

(https://i.imgur.com/Cv4EZOh.png)

It was time to release the monster. My dwarf enlisted a miner known as Shovel to do so, making sure not to reveal the exact specifics of the job.

(https://i.imgur.com/FqtRMxk.png)

He didn't last long.

(https://i.imgur.com/uYp8rIU.png)

(Yes, that's right. Ludosm bit off the head of the miner in one hit both before, *and* after the crash.)

After Ludosm had broken his way through the initial few doors, it caught sight of the squad I had stationed in the silk chamber and began squirting gooey, viscous liquid everywhere. The squad was quickly caught in the spray and immobilized.

(https://i.imgur.com/i26ZidD.png)

The silk farm was operational.

I then reset the levers' profiles to allow everyone and put the production lever on repeat.

Note: Whatever you do, DON'T PULL THE LEFT TWO LEVERS NEXT TO THE SILK FARM. One of them releases Ludosm back into the hallway, making the silk farm unoperational but otherwise doing nothing of substance. The other one will release Ludosm into the fortress. I've made notes so you shouldn't get confused.

Current date is the 20th of Late Spring.

For those who are curious, this is the specific cave-in that killed Doctor Sock.

(https://i.imgur.com/HcyE1Lz.png)

And this is how much dust it caused.

(https://i.imgur.com/sEUFGa6.png)

In other news: I recently solved a major problem in my 3D printer design and felt euphoria for the next half hour -- the same kind I get after solving a difficult math problem. I just have to figure out where to place a couple things and then everything should be all set for construction. I should probably get around to making a design post sometime soon, but I'm going away for a couple days and don't know if I'll have the time.

EDIT: Whoops -- I just realized the cave-in dust picture was the wrong one, because of the wrong sapling characters. Oh well.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 06, 2017, 04:09:40 am
That's a lot of doors. I've read lesser amount of doors stopping the hfs cold due pathing bugs!

You could have kept Shovel completely safe with old "dig through a bridge from below on ramp" trick. It's extra effort, but you could.
Well, bye, innocent shovel.


Hm, seems like the silk farm suffers from the dual problems of needing to atomsmash your legendary warrior to stop and needing Ludsom to move 1 tile to enclose them in.

....

......I'd wall off the lever that releases Ludsom back into fortress.

As for the screenshots, I look at the characters on walls, myself, to determine tileset mishaps. Though there are some that are almost the same with only like few tiles changed from vanilla (i.e. several tilesets in tileset repository change 255 to be pillar tile to have one different from O.)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 06, 2017, 08:52:20 am
......I'd wall off the lever that releases Ludsom back into fortress.

I'd re-label it Atom Smasher and wait.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 06, 2017, 11:58:51 am
Hm, seems like the silk farm suffers from the dual problems of needing to atomsmash your legendary warrior to stop and needing Ludsom to move 1 tile to enclose them in.
Yeah, I fixed those things after I made the snapshot. Ludosm is now completely trapped and the squad is stationed near the middle of the room instead of the corner like it was before.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 06, 2017, 07:45:44 pm
Time for my printer design!

Spoiler (click to show/hide)

And here's the linkings:
Code: [Select]
Print lever (performs function when switched to open): Linked to A and B
Machine 1 (sends open when R1 becomes empty, sends close 100 ticks later): Linked to A, B, C, and D.
Cleanup lever (performs function when switched to open): Linked to E.

Don't have time to write up an explanation right now. Think about it yourself for a while before I post it!

EDIT: The hanging doors in the printer area (above the floodgates) are each individually linked to levers that control which tiles are to be printed in the current layer.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 07, 2017, 07:00:01 am
Yeah that should work.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Bearskie on October 07, 2017, 07:25:04 am
But can you do it without forges?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 07, 2017, 08:50:30 am
But can you do it without forges?

Yeah, we have plenty of clear glass for the magma and water pump stacks.

...that doesn't count as a forge, right?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 07, 2017, 12:51:16 pm
So uh, role call, who is on Derpy Dev's side, and who is on Puppyguard's side?
I think I am on Puppyguard's side.

Bloop_bleep, is Pikachu17 still going insane, or did you let him free?

Also, advance warning, I may have to play Necrothreat, instead of this.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on October 07, 2017, 01:56:58 pm
So uh, role call, who is on Derpy Dev's side, and who is on Puppyguard's side?
I think I am on Puppyguard's side.

I'm still not entirely sure whose side I'm on. I think I'm leaning a little bit towards Derpy Dev's side, though.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 07, 2017, 02:49:06 pm
I think I am on the opposite side that Alpha is on.

We really need to make a compilation of all revenge and other negative actions done between players, so we can see who is where on the political spectrum.

EDIT: I haven't touched pikachu17. I might if it turns out I'm on his side.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 07, 2017, 03:25:49 pm
EDIT: I haven't touched pikachu17. I might if it turns out I'm on his side.

Oh that reminds me. You're, like, feeding her, right? Just checking every once and a while to make sure she has food and drink?

Also, since you have water now anyway, you can replace her booze with it to remove that happy thought.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 09, 2017, 01:18:10 pm
I'm on Puppyguard's side. Derpy Dev was the agressor. Also, Derpy Dev is trying to make me crazy, just because I pointed out that he misspelled something.
Didn't bloop_bleep kill Puppyguard's husband?
I think Alpha is on Puppguard's side.
Who else is there?
Also, am I saying the wrong name? Is the premier non-Derpy Dev side Puppyguard?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 09, 2017, 02:18:27 pm
I killed Alpha's husband.

Also, apparently I'm on Derpy Dev's side. You're not going free anytime soon, I guess.

Yes, the original conflict was between Derpy Dev and Puppyguard, so you're saying the right names.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 09, 2017, 08:01:08 pm
So, there's something I wanted to ask you guys. This is a remake of another succession fort, and I thought it was obvious that when this one falls to one of our revenge plots going too far, we were going to do another one.

So, I found a mod that I've been trying out for a bit that I would like to try for the next incarnation when we get too it. Is anyone here opposed to a modded succession fort? The mod in question is a cave expansion mod called What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0;topicseen).
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 09, 2017, 08:10:42 pm
So, there's something I wanted to ask you guys. This is a remake of another succession fort, and I thought it was obvious that when this one falls to one of our revenge plots going too far, we were going to do another one.

So, I found a mod that I've been trying out for a bit that I would like to try for the next incarnation when we get too it. Is anyone here opposed to a modded succession fort? The mod in question is a cave expansion mod called What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0;topicseen).
Not at all. I've already internalized most of the characteristics of pretty much all of the base game creatures, so it should add an extra level of challenge.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 09, 2017, 10:50:43 pm
(Hopefully) final design kinks and details worked out. 'Tis time to plan out exactly where I'm going to place everything, then construction can start.

EDIT: Ummmm... I decided to check, and it turns out pikachu17 has died. Yeah.... Still consistent with which side I'm on, so that's a bonus, I guess.

Fakeedit: Oh wait... but I can see him alive in his chamber! Was there a second pikachu that died? His profession was "Meat Shield." I think I have to reread this fort's history, since I seem to be forgetting a lot of stuff.

EDIT 2: Update on pikachu17's mental state. She seems to be getting mostly bad thoughts, but she's getting some inebriation and admiration thoughts as well. Might have to modify that.

EDIT 3: Done some more designing.

Basically, the spacial accommodations are thus:


Also, I've designated a channel to be dug in pikachu17's room for a well and ordered all her booze dumped. (The room was conveniently placed over the cavern lake.)

You will remain sober until your mind and your beard shrivel away from the lack of alcohol.

EDIT 4: Here's some screenshots.

Level 0
(https://i.imgur.com/qb8Ubkg.png)
This is the bottom level of the tree farm. The four channeling designations are where I'm going to route power down through the tree farm floor -- from left to right, they are for Machine 1, the pump between the water reservoir and the printer space, the water pump stack, and the magma pump stack.
Level 1
(https://i.imgur.com/VyMCVdO.png)
Here we see the magma reservoir on top of the printer space and the magma pump connected to it. Also next to it is the 3x5 space I allotted for "Machine 1" from the linking description.
Level 2-3
(https://i.imgur.com/6xMbOkE.png)
Here we have the magma pump next to a room where the hanging doors (level 2) or hanging floodgates (level 3) will be.
Level 4
(https://i.imgur.com/5saeEcB.png)
This level is a little more complicated to explain than the rest. The weirdly-shaped space I ordered to dig out around the printer space is the water reservoir -- I originally planned it to be the same size and shape as the printer space but I decided to make it look this way to save space. The three lines of designations between the two spaces are, from left to right, the channel to pump water into the printer space, the
water pump stack, and the magma pump stack.
Level 5-7
(https://i.imgur.com/uNUXmZ7.png)
This is pretty basic -- just the last 3 levels of printer space and the water & magma pumps.

EDIT 5: I'm ordering the alcohol itself to be dumped out of the barrels right in front of pikachu17's face for extra shock value.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Imic on October 10, 2017, 01:22:44 am
PTW
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 10, 2017, 08:40:51 am
23x24x7? That's larger than I expected, that's larger than most forts. You could literally print a fortress!

...Might be good idea to print workshop complexes taking advantage of obsidian-casting to shorten travel paths between raw material and workshop. Not aesthetic by itself, but useful.

Okay, 15x15x4 is somewhat smaller,  but still big enough for any production chain optimization several times over.

Nice layout on printer, I'm assuming you're planning it to work in successive casting layers?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 10, 2017, 09:37:00 am
So, there's something I wanted to ask you guys. This is a remake of another succession fort, and I thought it was obvious that when this one falls to one of our revenge plots going too far, we were going to do another one.

So, I found a mod that I've been trying out for a bit that I would like to try for the next incarnation when we get too it. Is anyone here opposed to a modded succession fort? The mod in question is a cave expansion mod called What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0;topicseen).
I'm not opposed. Are we going to add any other mods? I can't think of any I'd like at the moment, but other people might like some mods added.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 10, 2017, 12:44:33 pm
So, there's something I wanted to ask you guys. This is a remake of another succession fort, and I thought it was obvious that when this one falls to one of our revenge plots going too far, we were going to do another one.

So, I found a mod that I've been trying out for a bit that I would like to try for the next incarnation when we get too it. Is anyone here opposed to a modded succession fort? The mod in question is a cave expansion mod called What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0;topicseen).
I'm not opposed. Are we going to add any other mods? I can't think of any I'd like at the moment, but other people might like some mods added.

Well, if anyone here has a suggestion for another one, tell me!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 10, 2017, 02:06:15 pm
Actually, I just thought of one; Fortress Defense.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on October 10, 2017, 02:52:25 pm
A modded sequel sounds awesome. I don't have any suggestions at the moment, but if I think of any, I'll mention them.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 10, 2017, 05:18:37 pm
For What Lurks below, I suggest aiming to embark with at least 2 dry and 2 wet caverns on embark for more variety. PatrikLundell's biomemanipulator can help with this, though it's still probably going to require fair amount of trying I guess. At least others won't be knowing what reveal reveals, though it might be best to write a dedicated script for finding good embark sites for this.

Furthermore, if already using his scripts, using regionmanipulator to have a 9-biome embark with a moderate-sized central spire, maybe surrounded by circular river sounds quite nice option for semi-natural fortress following the pattern of landscape. Since using what lurks below, better do that on a cave. With kobolds in it, if next version.

(Having all other neighbours available as decent options for sieges or trades who also will not die or get into catfight with each other also sounds nice.)

((Tbh, it's not following the theme of "game without forges", but I've been thinking of a medieval town/balkanization/iterated partially-overlapping embarks themed succession in next version once first few fixes are done and dfhack is updated as well.))
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 10, 2017, 08:04:21 pm
For What Lurks below, I suggest aiming to embark with at least 2 dry and 2 wet caverns on embark for more variety. PatrikLundell's biomemanipulator can help with this, though it's still probably going to require fair amount of trying I guess. At least others won't be knowing what reveal reveals, though it might be best to write a dedicated script for finding good embark sites for this.

Furthermore, if already using his scripts, using regionmanipulator to have a 9-biome embark with a moderate-sized central spire, maybe surrounded by circular river sounds quite nice option for semi-natural fortress following the pattern of landscape. Since using what lurks below, better do that on a cave. With kobolds in it, if next version.

(Having all other neighbours available as decent options for sieges or trades who also will not die or get into catfight with each other also sounds nice.)

((Tbh, it's not following the theme of "game without forges", but I've been thinking of a medieval town/balkanization/iterated partially-overlapping embarks themed succession in next version once first few fixes are done and dfhack is updated as well.))

(Has literally never used any of the tools you mentioned before)

I have a habit of playing DF with literally zero extensions xD I'll have to look all of those up and see how they work.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 10, 2017, 08:35:05 pm
Ctrl+F PatrikLundell here (https://www.reddit.com/r/dwarffortress/comments/71nc69/biweekly_df_questions_thread/dndfeze/?context=3) to see me listing links. His work is without a doubt the current pinnacle of pre-embark/during-worldgen site adjustment, though there are few things outside the purview of his scripts such as converting magma pipes to volcanoes. Doesn't need to keep using dfhack to keep the changes, btw.

All what I've listed is possible in vanilla unmodded DF without tools as well, but really, incredibly, nightmarishly difficult to generate all at once (irl months to create, compared to minutes with the tools). Fortification of Nuts (http://www.bay12forums.com/smf/index.php?topic=155898) might come in closest, though it was modded.

While my solstice chronicle embark technically can have 9 biomes on 1x1 with purely stock DF, only 3 of those are on actual ground and 1 overlaps with others. I abandoned going for 6+ when I couldn't get an embark smaller than 3x1 with five booze land biomes. Now, when somebody asks for cliffs in worldgen thread, I'm like "on the one hand, could spend hours generating a proper sharp cliff, and on the other hand could simply point them to tool that can put one almost anywhere via just max width river+mountain."

I haven't really explored the full possibilities available with his tools, but they also includes things like populating missing 20% of species, uniform fortress construction, land features completely unavailable in vanilla such as small valleys and hellholes to caverns or deeper and reanimating good embarks with living creatures and syndrome rain/cloud.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 10, 2017, 08:50:30 pm
Ctrl+F PatrikLundell here (https://www.reddit.com/r/dwarffortress/comments/71nc69/biweekly_df_questions_thread/dndfeze/?context=3) to see me listing links. His work is without a doubt the current pinnacle of pre-embark/during-worldgen site adjustment, though there are few things outside the purview of his scripts such as converting magma pipes to volcanoes. Doesn't need to keep using dfhack to keep the changes, btw.

All what I've listed is possible in vanilla unmodded DF without tools as well, but really, incredibly, nightmarishly difficult to generate all at once (irl months to create, compared to minutes with the tools). Fortification of Nuts (http://www.bay12forums.com/smf/index.php?topic=155898) might come in closest, though it was modded.

While my solstice chronicle embark technically can have 9 biomes on 1x1 with purely stock DF, only 3 of those are on actual ground and 1 overlaps with others. I abandoned going for 6+ when I couldn't get an embark smaller than 3x1 with five booze land biomes. Now, when somebody asks for cliffs in worldgen thread, I'm like "on the one hand, could spend hours generating a proper sharp cliff, and on the other hand could simply point them to tool that can put one almost anywhere via just max width river+mountain."

I haven't really explored the full possibilities available with his tools, but they also includes things like populating missing 20% of species, uniform fortress construction, land features completely unavailable in vanilla such as small valleys and hellholes to caverns or deeper and reanimating good embarks with living creatures and syndrome rain/cloud.

Thanks, I'll look into that!

Actually, I just thought of one; Fortress Defense.

It took a minute to find this, but when I did...

Good lord, this sounds like the hardest mod in existence. If we do use it, we'll certainly do challenge mode because harder is better 100% of the time.

Also, if anyone else has a mod to suggest, please provide a link!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 10, 2017, 09:02:55 pm
If using fortress defence, if I dimly recall correctly it's both part of MWDF and their civs have the annoying settings of lack of unique spawning biome limitations (I think I worked with ...Feryakin? Feldakin? (Don't recall the exact name cleary) on a small world map with all fort defence civs over discord where that came up.)

If painting the world map on your own, might want to mod their start tiles to be biome-limited so that one can isolate their civs from each other (but not from your embark site, of course, a concern massively lessened in next version). While at it, might also do that for goblins, while at it, due them having same problematic tendency of stealing places you intended for dwarves or humans. Though, given I don't think there are 20+ biomes in vanilla, it's going to be bit tricky to manage even with that.

...

Oh yeah, regarding all those mods: It's going to remove pyLNP's ability to easily adjust graphics sets and tilesets that change raws. There might be other merge-tools for combining mods that are smarter, maybe (I'm not 100% certain), but tileset/graphics set used is something better to consider before generation.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 12:18:43 pm
Progress report!

I am currently one month into construction, and in this time I seem to have accomplished more than I did in three months with the silk farm.

I have already dug out the housing for both pump stacks, though digging out the power path is slow going and requires a lot of careful thinking to make sure that no dwarves get stranded. The tree farm power conduit is built and its connections to where the pumps will be placed are almost built. The surface windmill system is well under way; I have 2 windmills up out of 9. A significant portion of the printing area and the water reservoir has been dug out. I haven't started on the hanging doors & floodgates yet, but I will get to that soon. I have completely dug out and built Machine 1 and already have started linking some of the pressure plates in the water reservoir.

And in all this time I still haven't succeeded in getting pikachu's well up.

She's currently "Thirsty." I'll have to keep a close eye on her to make sure she doesn't dehydrate.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 11, 2017, 12:19:43 pm
Progress report!

I am currently one month into construction, and in this time I seem to have accomplished more than I did in three months with the silk farm.

I have already dug out the housing for both pump stacks, though digging out the power path is slow going and requires a lot of careful thinking to make sure that no dwarves get stranded. The tree farm power conduit is built and its connections to where the pumps will be placed are almost built. The surface windmill system is well under way; I have 2 windmills up out of 9. A significant portion of the printing area and the water reservoir has been dug out. I haven't started on the hanging doors & floodgates yet, but I will get to that soon. I have completely dug out and built Machine 1 and already have started linking some of the pressure plates in the water reservoir.

And in all this time I still haven't succeeded in getting pikachu's well up.

She's currently "Thirsty." I'll have to keep a close eye on her to make sure she doesn't dehydrate.

This will certainly make her crazier faster.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 12:21:53 pm
Progress report!

I am currently one month into construction, and in this time I seem to have accomplished more than I did in three months with the silk farm.

I have already dug out the housing for both pump stacks, though digging out the power path is slow going and requires a lot of careful thinking to make sure that no dwarves get stranded. The tree farm power conduit is built and its connections to where the pumps will be placed are almost built. The surface windmill system is well under way; I have 2 windmills up out of 9. A significant portion of the printing area and the water reservoir has been dug out. I haven't started on the hanging doors & floodgates yet, but I will get to that soon. I have completely dug out and built Machine 1 and already have started linking some of the pressure plates in the water reservoir.

And in all this time I still haven't succeeded in getting pikachu's well up.

She's currently "Thirsty." I'll have to keep a close eye on her to make sure she doesn't dehydrate.

This will certainly make her crazier faster.

Well, actually, I just checked her status screen, and apparently she's getting a lot of "gratitude" thoughts from receiving water.

I better build that thing fast.

EDIT: So uh, I got an announcement saying some animals were starving, so instead of sorting out all the grazers I just decided to pasture everything in the tree farm.

And released some creeping eyes by accident. This should be fun...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 11, 2017, 12:40:31 pm
Progress report!

I am currently one month into construction, and in this time I seem to have accomplished more than I did in three months with the silk farm.

I have already dug out the housing for both pump stacks, though digging out the power path is slow going and requires a lot of careful thinking to make sure that no dwarves get stranded. The tree farm power conduit is built and its connections to where the pumps will be placed are almost built. The surface windmill system is well under way; I have 2 windmills up out of 9. A significant portion of the printing area and the water reservoir has been dug out. I haven't started on the hanging doors & floodgates yet, but I will get to that soon. I have completely dug out and built Machine 1 and already have started linking some of the pressure plates in the water reservoir.

And in all this time I still haven't succeeded in getting pikachu's well up.

She's currently "Thirsty." I'll have to keep a close eye on her to make sure she doesn't dehydrate.

This will certainly make her crazier faster.

Well, actually, I just checked her status screen, and apparently she's getting a lot of "gratitude" thoughts from receiving water.

I better build that thing fast.

For the love of Armok woman, will you quit looking at the positive side of things and go crazy!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 11, 2017, 01:10:14 pm
Progress report!

I am currently one month into construction, and in this time I seem to have accomplished more than I did in three months with the silk farm.

I have already dug out the housing for both pump stacks, though digging out the power path is slow going and requires a lot of careful thinking to make sure that no dwarves get stranded. The tree farm power conduit is built and its connections to where the pumps will be placed are almost built. The surface windmill system is well under way; I have 2 windmills up out of 9. A significant portion of the printing area and the water reservoir has been dug out. I haven't started on the hanging doors & floodgates yet, but I will get to that soon. I have completely dug out and built Machine 1 and already have started linking some of the pressure plates in the water reservoir.

And in all this time I still haven't succeeded in getting pikachu's well up.

She's currently "Thirsty." I'll have to keep a close eye on her to make sure she doesn't dehydrate.

This will certainly make her crazier faster.

Well, actually, I just checked her status screen, and apparently she's getting a lot of "gratitude" thoughts from receiving water.

I better build that thing fast.

For the love of Armok woman, will you quit looking at the positive side of things and go crazy!
But look how thin I am getting from this diet food! And look how pretty the rotting pile of corpses is! How can I feel unpleasant? This is a great looking temple!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 01:12:55 pm
Oh, I also released some magma crabs.

And a troll.

And possibly a blind cave ogre.

Just thought you would want to know.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 11, 2017, 01:16:01 pm
Oh, I also released some magma crabs.

And a troll.

And possibly a blind cave ogre.

Just thought you would want to know.

Sweet unmerciful Armok what have you done.

For the love of Armok woman, will you quit looking at the positive side of things and go crazy!
But look how thin I am getting from this diet food! And look how pretty the rotting pile of corpses is! How can I feel unpleasant? This is a great looking temple!

The mad queen slams her head into her artifact bed multiple times, clearly at her wit's end.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 11, 2017, 01:25:41 pm
For the love of Armok woman, will you quit looking at the positive side of things and go crazy!
But look how thin I am getting from this diet food! And look how pretty the rotting pile of corpses is! How can I feel unpleasant? This is a great looking temple!

The mad queen slams her head into her artifact bed multiple times, clearly at her wit's end.
Rather ironic that when Derpy Dev tries to make me crazy, SHE is the one at her wit's end, isn't it? The power of positive thinking!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 11, 2017, 01:46:49 pm
Oh, I also released some magma crabs.
In the booze stockpile or tree farm? Or both?

(The crabs probably got to making crabs immediately too.)

Still, nice progress bloop_bleep. For the hanging doors and floodgates, have a tip: You can dig downstairs into natural floor, floor it over, build your floodgate/door/pressure plate/etc, and then quickly mass-deconstruct all floors to replace them with downstairs that water can pass through, but that you can still walk over to link things to buildings.

Linking, though...is still going to be annoying though, depending on setup. Maybe best not to wait with it until the whole thing is finished, since then you have 450 item long list to scroll through, but just do it line by line last 15 items every time (can't link all doors up in 1 paused segment anyway since operated by mechanisms blocks movement.)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 01:48:41 pm
In the tree farm.

It's on fire now.

Everything is burning.

EDIT: Made a pond zone in an attempt to contain it. Maybe I should also channel out a firebreak?

EDIT 2: Oh god they're not digging WHY AREN'T THEY DIGGING SHIT SHIT SHIT
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 11, 2017, 02:10:32 pm
Too hot walkable floor, can't path to dig designation. Could also make firebreaks with building dirt floors.

Also, lol'd @attempting to put out entire surface-scale fire with buckets.

I think it is best to abandon the tree farm to magma crabs for now.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 02:14:35 pm
It actually looks like they were just too busy with other stuff, even when I put 1 dig priority.

I'll have to either let the tree farm burn to a crisp or savescum from last save.

EDIT: In my defense, it was only a few tiles big when it started out.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 11, 2017, 02:42:10 pm
It actually looks like they were just too busy with other stuff, even when I put 1 dig priority.

I'll have to either let the tree farm burn to a crisp or savescum from last save.

EDIT: In my defense, it was only a few tiles big when it started out.

LET IT BURN.

Also, screenshots?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 02:46:30 pm
Here you go.

(https://i.imgur.com/aXTjCiK.png)

The problem with letting it burn is it will eventually get to the machinery I built in the tree farm.

I might just savescum, but I won't if y'all don't want me to.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 11, 2017, 02:59:49 pm
Here you go.

(https://i.imgur.com/aXTjCiK.png)

The problem with letting it burn is it will eventually get to the machinery I built in the tree farm.

I might just savescum, but I won't if y'all don't want me to.

Nah, let it happen. Really, the only thing I'm worried about is the animals, and even then we probably needed to cull their numbers anyway, just not with fire.

And I'll be honest if you don't want your machinery to burn build it out of non-flammable stuff in non-flammable places :P
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 04:04:53 pm
Axles have to be made out of wood, and the surface of the tree farm was the most readily available place to build the conduit.

Culling with fire is the best kind of culling.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 11, 2017, 04:06:06 pm
Axles have to be made out of wood, and the surface of the tree farm was the most readily available place to build the conduit.

Ah. I haven't often experimented with them, so forgive my ignorance in this regard.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 04:37:31 pm
Currently the number of fire deaths is up to around 10, all of which are animals.

The encroaching wall of fire has reached my machinery and set fire to at least one axle. I've never actually seen a building on fire before -- red, orange, and yellow tiles flash along its length. It's actually pretty cool.

Fire has also started to lick at the trees and some leaves are burning already. I'm waiting for the cave-in spam to come in any second now.

EDIT: Yup, all my axles are gone now. Some gears collapsed too for.... reasons? The tree farm has been completely reduced to a bloody firepit now. Gonna take ages to get all the saplings back.

EDIT 2: And now I get a fucking weregecko.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on October 11, 2017, 06:15:45 pm
EDIT 2: And now I get a fucking weregecko.

It could be worse, I guess? It could be a wererhino or wereboar.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 11, 2017, 06:42:47 pm
I killed it with 3 deaths and severe wounds to a dwarf who's probably been bitten. I hope he dies, because I'm in no mood to deal with this shit.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 11, 2017, 07:52:44 pm
I killed it with 3 deaths and severe wounds to a dwarf who's probably been bitten. I hope he dies, because I'm in no mood to deal with this shit.

Uh oh. For starters: lock him in a room, alone, and never let him out.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 11, 2017, 07:53:03 pm
I was going to suggest deconstruct the axle-supporter below or above, but seems like you already had that happen on its own.

I take it the surface is in active use from the weregecko?

@Derpy_Dev: Yeah, making it fireproof would have been possible by using stone mechanisms instead of axles at the cost of more power and labour consumed (or 1-tile obsidian casting, or nethercap axles), but inside of fortress is normally supposed to be safe and not on fire, so why brother?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on October 11, 2017, 08:16:06 pm
I killed it with 3 deaths and severe wounds to a dwarf who's probably been bitten.

Is it at all possible to sacrifice feed him to Ludosm? If not, quarantine him now.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 12, 2017, 04:12:29 pm
Get Pikachu17 bitten by a were-gecko, then lock him in a room with all his family members.
After going back to his regular form, he should be sad from all the dead relatives.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 12, 2017, 05:05:30 pm
Get Pikachu17 bitten by a were-gecko, then lock him in a room with all his family members.
After going back to his regular form, he should be sad from all the dead relatives.

Many thanks for the advice on how to make you go insane.
I shall take it into consideration.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on October 12, 2017, 05:48:19 pm
Get Pikachu17 bitten by a were-gecko, then lock him in a room with all his family members.
After going back to his regular form, he should be sad from all the dead relatives.

Many thanks for the advice on how to make you go insane.
I shall take it into consideration.
What am I here for, other than helping other people make me crazy?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 12, 2017, 06:02:29 pm
Warning: If you do get pikachu17 bitten by a werebeast, make sure you strip him naked. Otherwise, he may to become ecstatic from putting on nice things.

Killing family members is not the real prize, especially as he gets happy thoughts from talking to them before. The real prize is being haunted by them, provided he doesn't care about that or anything anymore.

You could try old girlinhat strat of assign war animal and butcher as well.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 12, 2017, 06:27:54 pm
Warning: If you do get pikachu17 bitten by a werebeast, make sure you strip him naked. Otherwise, he may to become ecstatic from putting on nice things.

Killing family members is not the real prize, especially as he gets happy thoughts from talking to them before. The real prize is being haunted by them, provided he doesn't care about that or anything anymore.

You could try old girlinhat strat of assign war animal and butcher as well.
He's already stark naked, presumably for extra bad thoughts. Though he seems to have gotten used to it, because his screen has a whole bunch of "he felt nothing to be uncovered".

As for the weregecko -- I went away from the game for some time, and so I forgot to note down the name of the possibly infected dwarf when I came back..... I'm sure it'll be fiiiiiine.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 12, 2017, 08:20:12 pm
1. She. Pikachu17's dwarfing is a girl.

2. As for the plan to get her bitten by a werebeast in an attempt to drive her crazier, you know why we're doing this right? I could have sworn I explained this already.

As for the weregecko -- I went away from the game for some time, and so I forgot to note down the name of the possibly infected dwarf when I came back..... I'm sure it'll be fiiiiiine.

The mad queen stares in utter shock for a good few minutes before making a straight b-line towards her panic room. "I'll be in my bunker."
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 12, 2017, 10:40:00 pm
Autumn has come and with it comes another update!

These past two months have been slower than the first, what with the wildfire and werebeast and whatnot. Most of the work that has been accomplished has simply been digging and smoothing the various chambers.

"But bloop_bleep, why are you smoothing them? It doesn't really matter!"

DOES MY MENTAL WELL-BEING MATTER TO YOU? DOES IT?

*ahem*

I have also started to build walls to prepare for placing the hanging doors/floodgates.

(https://i.imgur.com/HVTefXx.png)

(You can also see the water reservoir, with all the pressure plates built and linked up.)

I have also dug out and smoothed the lever room for the 3D printer.

(https://i.imgur.com/YZyo9MS.png)

I did the math, and building all the levers and linking them up is going to take almost 700 mechanisms. I have queued an infinite order to prepare, but I'm not sure it'll be enough. (Do we even have 700 stones?)

I also did some wrangling with Machine 1 -- specifically, I was trying to find a way to make sure the minecart stops in the right places, since even the lowest roller setting is too fast. I tried putting track stops down, but apparently neither rollers nor pressure plates could be built on top of track stops. I found a way to make it work eventually, though, so I'm happy.

Progress on the pumps continues slowly, mainly because of a quirk with ramps (ramps only work when they're next to a wall, not a raised floor) that was causing pathing issues. I tried building stairs from above but a stone was on the tile where I was supposed to designated an up stair, and since my dwarves couldn't path to the tile yet to remove the stone, I couldn't build the stair. I then tried building stairs from below, in the caverns, but it's considerably slower since my dwarves have to walk much longer.

As the surface power array, I currently have 8 out of 9 windmills. The machinery is currently active, but I haven't linked up the pump stacks yet so I might need more power.

My goals to attain by winter:

EDIT: Oh, I forgot. I decided to mine into Ludosm's old room to loot the bodies.

(https://i.imgur.com/CRLDCnO.png)

I mean, we can't just let it go to waste, right?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 13, 2017, 09:33:11 am
So you've decided to use walls instead of downstairs.

Very well.

But, bloop_bleep, with the pattern you build walls in, you're going to have trouble with building the rest of walls. Already, the one in NE corner is suspended indefinitely and needs to have one adjacent tile deconstructed.

And good point on mechanism number - at 1 job a day, it's going to take over two years. Might be better to hyperoptimize stone industry for just rock mechanisms beforehand. Doors and floodgates could be made from glass, perchance.

I wonder if any of the bards had any last thoughts of note to note. No writing materials, sadly.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 13, 2017, 10:01:29 am
Wait wait wait wait.... you can build stuff on top of downstairs?
When did this happen?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 13, 2017, 10:04:16 am
Oh, I also released some magma crabs.
In the booze stockpile or tree farm? Or both?

(The crabs probably got to making crabs immediately too.)

Still, nice progress bloop_bleep. For the hanging doors and floodgates, have a tip: You can dig downstairs into natural floor, floor it over, build your floodgate/door/pressure plate/etc, and then quickly mass-deconstruct all floors to replace them with downstairs that water can pass through, but that you can still walk over to link things to buildings.

Linking, though...is still going to be annoying though, depending on setup. Maybe best not to wait with it until the whole thing is finished, since then you have 450 item long list to scroll through, but just do it line by line last 15 items every time (can't link all doors up in 1 paused segment anyway since operated by mechanisms blocks movement.)

No idea if bloop_bleep will see this post instead of having me on ignore, though, since they didn't see the one I'm quoting :v
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 13, 2017, 10:10:07 am
Oh, sorry. I either didn't read the rest of your post or forgot about it.

I'll try to do that with the rest of the scaffolding I build.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 13, 2017, 10:15:09 am
Heh. Well, it's unusual at least. Usually, authors are super thristy for feedback.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 13, 2017, 10:17:31 am
No, really, I am. I just responded to the first part of your post, and neglected to read the rest.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on October 13, 2017, 02:30:23 pm
Someone asked about allegiences?

If you find a dwarf with high Introspection, please dwarf me as "Hydrangea".  Preferrably a female who will not marry.

Excuse me while I quietly throw my lot in with Queen Derpy.

Also, if high introspection is no good, put me up as a glassmaker.  I shall demonstrate the glory of beautiful glass.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 13, 2017, 04:33:15 pm
Also, if high introspection is no good, put me up as a glassmaker.  I shall demonstrate the glory of beautiful glass.

Sorry I was never able to deal with that BTW.

EDIT: Oh, I forgot. I decided to mine into Ludosm's old room to loot the bodies.

(https://i.imgur.com/CRLDCnO.png)

I mean, we can't just let it go to waste, right?

Cool. What are you going to do with the bodies? Just gonna atom smash them?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 13, 2017, 04:54:40 pm
Nah, they're going up to the ever-growing corpse pile upstairs.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on October 13, 2017, 07:33:12 pm
Also, if high introspection is no good, put me up as a glassmaker.  I shall demonstrate the glory of beautiful glass.

Sorry I was never able to deal with that BTW.

Worry not, my liege, I understand and sympathise.  (I really do.)

/me gives a sweeping bow to Queen Derpy.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on October 15, 2017, 07:45:12 pm
Nah, they're going up to the ever-growing corpse pile upstairs.

Neat.

Worry not, my liege, I understand and sympathise.  (I really do.)

/me gives a sweeping bow to Queen Derpy.

Double neat *bows neatly*

So where exactly are you in the year, may I ask?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 19, 2017, 09:36:51 pm
Sorry. Some life shit happened and I wasn't able to make an update in some time.

Anyway, I'm four months into construction.

First off, I was a little wary of the digging down stairs method because I wasn't sure if walls could be placed on dug out down stairs. So I decided to test it out by digging a down stair in a hallway. Turns out, I can designate walls, but I can't designate doors. (It was next to a wall, so it wasn't that. It just says "Blocked.")

So, I just decided to continue with the constructed wall method. Here are the pics of the two wall layers:

Spoiler: Wall snapshots (click to show/hide)

Another important thing is the brand-new mechanics sweatshop, designed to churn out thousands of mechanisms per month. (It's currently operating at less-than-full capacity since not all the workshops have been built.) It is a great new state-of-the-art design, and is definitely not OSHA-approved.

Spoiler: Mechanics sweatshop (click to show/hide)

As it turns out, I was able to designate the entire lever room before I even built the sweatshop. There still needs to be a lot of mechanisms made for the connections and for the floodgates, though, so it's good that I built it.

Here's the lever room, as it currently stands.
Spoiler: Lever room (click to show/hide)

Towards the end of the month I realized that I need to start making a *vast* quantity of various glass items like corkscrews, blocks, tubes, doors, and floodgates. I had already put in the work orders, but I had nowhere near the required collecting or melting capacity. Thus I decided to create yet another sweatshop.

Spoiler: Glassmaking sweatshop (click to show/hide)

Gotta keep them dirty peasants occupied, eh?

EDIT: So a bit of an update on side things.

I actually did not get cave-in spam during the tree fire. Turns out the fire just burned some leaves and branches (as well as all the saplings) and left everything else intact. Some saplings have begun to regrow and some one z-level tall trees have sprouted. It's back in business!

Also, the whole pikachu situation. Yeah, it's not working. Her stress level is at -99999 according to the labor manager included in DFHack, even though she's getting *only bad thoughts* with the exception of a "legendary meal" and an "euphoric due to inebriation." (Doesn't make sense, the last one. She only has the well -- perhaps it was from before I built it?) She continues to comment philosophically on her situation while not being affected emotionally by it whatsoever.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on October 19, 2017, 10:20:17 pm
Silly bloop_bleep*. You need to build a floor on top of the downstair, then build the door, then remove the floor. You can't go straight on top of downstair!

Though, doors on top of downstairs are not that useful for dwarves, behaving kinda like hatches that also block horizontal travel over them when locked.

And, aw, you're in that mess of building walls 1 at time. Un-fun-fun...Perhaps could create a script that suspended walls that would block things further from being constructed.

Your mechanic sweatshop is an unexpected solution, though I'd suggest making it more vertical and have more than 1-wide entrance for 72 dwarves is probably going to hurt fps. Didn't think you'd get 700 mechanisms in your remaining time with 1 shop, but somehow it didn't occur to me that one can have more than 1.

RE:pikachu

Mmm. Tried chaining them up?

* Said in jest, not actually meaning it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on October 20, 2017, 12:36:56 am
Silly bloop_bleep*. You need to build a floor on top of the downstair, then build the door, then remove the floor. You can't go straight on top of downstair!

Though, doors on top of downstairs are not that useful for dwarves, behaving kinda like hatches that also block horizontal travel over them when locked.

And, aw, you're in that mess of building walls 1 at time. Un-fun-fun...Perhaps could create a script that suspended walls that would block things further from being constructed.

Your mechanic sweatshop is an unexpected solution, though I'd suggest making it more vertical and have more than 1-wide entrance for 72 dwarves is probably going to hurt fps. Didn't think you'd get 700 mechanisms in your remaining time with 1 shop, but somehow it didn't occur to me that one can have more than 1.

RE:pikachu

Mmm. Tried chaining them up?

* Said in jest, not actually meaning it.

Shit. Well, my OCD would be calmer if I kept it consistent, so I'll just keep doing the walls.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on October 26, 2017, 11:22:44 am
/me pokes the thread with a piezoelectric speaker.

Here's hoping everything's fine.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 07, 2017, 01:23:20 pm
Okay so what's going on right now bloop_bleep? Anything new you want to report?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on November 07, 2017, 01:32:04 pm
Sorry, was pretty busy lately, and the game crashed once setting me back by 2 months, so progress has been pretty slow.

Anyway, I'm about halfway through winter. Update soon.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 07, 2017, 06:20:01 pm
Sorry, was pretty busy lately, and the game crashed once setting me back by 2 months, so progress has been pretty slow.

Anyway, I'm about halfway through winter. Update soon.

Cool. Just like making sure this community fort isn't, you know, dying or dead.

Hmm... idea, how about the next one have a 1 week time limit, so everyone gets to do as much as they can in one week?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on November 08, 2017, 10:26:46 am
Well, that is how most community fortresses do it, unless you mean a in-game week.
I'd be fine with one real week to do it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on November 08, 2017, 01:30:34 pm
Well, that is how most community fortresses do it, unless you mean a in-game week.
I'd be fine with one real week to do it.

I think he means that everyone gets to perform as much as they can (perhaps greater than a year) as long as they hand their save in on time. I might be wrong though.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 08, 2017, 01:54:42 pm
Well, that is how most community fortresses do it, unless you mean a in-game week.
I'd be fine with one real week to do it.

I think he means that everyone gets to perform as much as they can (perhaps greater than a year) as long as they hand their save in on time. I might be wrong though.

That's exactly what I mean!
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on November 08, 2017, 07:57:36 pm
I think he means that everyone gets to perform as much as they can (perhaps greater than a year) as long as they hand their save in on time. I might be wrong though.

That's exactly what I mean!

That sounds interesting, in theory, but it could cause things to run quite slowly - and, worse, can lead to burn-out for some players.  Maybe set a maximum in-game time limit, something like three or four years?  If you're not setting a maximum on game time, I'd suggest lowering the outerworld time to three or four days.

What would the "thing" be for the next one?  Currently we have "no forges"...  I forgot the previous one.

P.S.  Ah, there was one succession game that did this, but with an allotted time of one day.

P.P.S.  Not opposed, just offering unsolicited input in True Arse Fashion.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 08, 2017, 08:17:32 pm
I know we're adding some mods, What Lurks Below and Fortress Defense were the two we were using I think.

But a challenge could be added as well so I'm into suggestions.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on November 08, 2017, 08:20:19 pm
What would the "thing" be for the next one?  Currently we have "no forges"...  I forgot the previous one.

Last thing was "no mechanisms." Was called Flamehorses for the volcano. Next thing could be making an entirely above-ground (or at least no revealed Dark tiles) fort like with Ineth Zafal. Or perhaps with no restrictions but a definite goal, like making the greatest library in the world; I don't know for certain.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on November 09, 2017, 01:39:56 am
/me facepalms hard

That's right, I'd forgotten about the mods already.  I'm bloody thick sometimes.

Library sounds interesting!  I remember reading Breadbowl as it was going.  Inverse-pyramid tower fortress is a possibility as well.  *Drools*  Underground used only for excavation, materials, and storage, perhaps?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on November 09, 2017, 01:45:14 am
@Moonstone_Flower: For what's it is worth, in Succession World the rule of 1 week no in-game limit resulted in mostly shorter (than 1 year) adventure and fort mode turns, though Sanctume and I both used several years for our forts.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on November 09, 2017, 04:55:32 pm
What would the "thing" be for the next one?  Currently we have "no forges"...  I forgot the previous one.

Last thing was "no mechanisms." Was called Flamehorses for the volcano. Next thing could be making an entirely above-ground (or at least no revealed Dark tiles) fort like with Ineth Zafal. Or perhaps with no restrictions but a definite goal, like making the greatest library in the world; I don't know for certain.
No picks? Or no cutting down of trees?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on November 09, 2017, 05:29:15 pm
No picks is fine by me. I wouldn't like no tree-cutting though since I wouldn't be able to make my dwarfy contraptions without axles  :P
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 09, 2017, 06:39:23 pm
No picks is fine by me. I wouldn't like no tree-cutting though since I wouldn't be able to make my dwarfy contraptions without axles  :P

Okay not no picks because we got a cave expansion mod here. No tree cutting would be... annoying at best.

How about this: no butchering?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: bloop_bleep on November 09, 2017, 06:43:37 pm
No picks is fine by me. I wouldn't like no tree-cutting though since I wouldn't be able to make my dwarfy contraptions without axles  :P

Okay not no picks because we got a cave expansion mod here. No tree cutting would be... annoying at best.

How about this: no butchering?
Eh, not much of a challenge since a steady food supply is easy to get through farm plots.

How about the opposite instead -- no farming or plant gathering? We live solely off of meat.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 09, 2017, 07:22:10 pm
Eh, not much of a challenge since a steady food supply is easy to get through farm plots.

How about the opposite instead -- no farming or plant gathering? We live solely off of meat.

That would be hell.

I love it.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on November 09, 2017, 07:29:01 pm
How about the opposite instead -- no farming or plant gathering? We live solely off of meat.

*Twitch*

Edit:  Wait a sodding minute.  How would we get booze?  Trading only?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 09, 2017, 07:50:37 pm
How about the opposite instead -- no farming or plant gathering? We live solely off of meat.

*Twitch*

Edit:  Wait a sodding minute.  How would we get booze?  Trading only?

Well... I just so happen to be working on a mod to brew alcohol from meat... so...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on November 09, 2017, 07:52:38 pm
Wait... What?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 09, 2017, 10:06:59 pm
Wait... What?

You heard me right. Don't think I don't take my meat seriously.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Maximum Spin on November 09, 2017, 10:09:30 pm
Meat-exclusive *and* all animals pet-available at all times.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on November 09, 2017, 11:46:10 pm
[...] Don't think I don't take my meat seriously.

So... many... jokes...

That aside, adding that kind of thing on top of the mods and whatever overarching structural goal/limit may be a bit much, no?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on November 10, 2017, 12:32:20 am
No picks is feasible if you settle on a cave  in 1 cavern world, or multiple cavern world with downward passages or chasms connecting them.  Might need to  hack/do initial dig of connecting all 3 caverns, and possibly sea and hfs below, to the surface.

Could even be fun to settle on a kobold cave with the update.



I'm not sure where axles are necessary in lieu of rollers of gear assemblies, but both windmills and water wheels require wood to build, so it'd mean being dependent on caravan for imports. Though not much of a dependence; don't need that much power after all.

Therefore, no woodcutting/no axes should also accompany no trading - maybe do that with dead civ and everyone else at war with you. Beds can be obtained by moods and everything else can be made from aluminium.

Hm, pair that "no migrants" condition with creating adventurers of, retiring and marrying off two pairs of animal men. Could be neat to see how long till the last dwarf in the last dwarf settlement on war with all sides dies.



The alcohol from meat is kind of neat, but kinda defeats the point of the challenge in no farming or plant gathering. It's like deciding to do a game without forges and then having ash+bone or superwood armor and weapons that are structurally equivalent to steel.

Though that reminds me of something I saw on the scenario generator - settle on a glacier, everything must be built above ground.

Can do aboveground farming in there with air biomes, but OTOH no water. Still, once that is done the challenge is not much. Unless there's fundead birds in air, which would make settlement and expansion harder.



Initially interesting idea - how about aboveground settlement, no walls or gates, traps or anything blocking line of sight or substantially movement i.e. basically enemy army can see dwarves from any direction they approach from and then don't need to divert their path and can walk straight to them.

Wouldn't stay challenging, though, past certain point it is "just send in the army". A sense of progression could be given if only gear permitted is ones taken off visitors or invaders, though that's pretty much "no forges 2: don't forge harder". Maybe just using foreign weapons in military exclusively?



There's the old vjek's challenge embark to Pseudo, the core of which was deadly hot, deadly rain, reanimating, no water or metals on map. dry caverns and no magma sea. It'd pretty much trivialize killing sieges, though, unless they're fire-resistant sieges.


One more, I guess, though this doesn't appeal much: Try to fulfill what the diplomat asks for like Atolaslob. For every unfulfilled request, fulfil dwarven justice and execute the dwarf with the highest skill in labour that could have produced the request.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on November 20, 2017, 10:08:58 pm
/me pokes the thread with a 128KB SIMM.

Status update, bloop_bleep?  You didn't get consumed by horrors of the deep, did you?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 26, 2017, 05:06:31 pm
So... you can manage this without me for a bit, right? Seems stuff has grinded to a halt anyway. (http://www.bay12forums.com/smf/index.php?topic=168395.0)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on November 27, 2017, 04:37:18 pm
Maybe we can make the gimmick of the new fort be our dwarves being bandits who raid other places?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on November 27, 2017, 07:41:48 pm
Maybe we can make the gimmick of the new fort be our dwarves being bandits who raid other places?

+1
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: VolcanoQueen on November 28, 2017, 01:04:32 am
Maybe we can make the gimmick of the new fort be our dwarves being bandits who raid other places?

That seems like fun. +1
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on November 28, 2017, 08:21:14 am
Maybe we can make the gimmick of the new fort be our dwarves being bandits who raid other places?

I dig that :D
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Stoat tales on November 28, 2017, 06:02:40 pm
PTW
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on November 28, 2017, 06:34:04 pm
Ooooh, +1 to the bandit idea now that the Linux builds are available.  Of course, this hinges on having dfhack or DT...
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: pikachu17 on November 28, 2017, 07:49:31 pm
Why does it hinge on DT and DFhack?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on November 28, 2017, 08:34:36 pm
Playing without Manipulator or DT is unbearable with any more than a dozen dwarfs for me now that I've been spoiled by them.  Without them, I'm likely to either shove all migrants into the military or activate every labour on them.

Also:
Why does it hinge on DT and DFhack?

I said "or".  :(  DT hasn't even had an update for 0.43.05 yet(or I somehow completely missed it despite checking github on occasion).
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: ☼Another☼ on November 29, 2017, 07:04:38 pm
I believe that the newest version of DT works for 44.xx, but I may be wrong.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on November 30, 2017, 05:19:44 am
You missed it, Flowey. Here's a linux pack (http://www.bay12forums.com/smf/index.php?topic=163211.msg7627501#msg7627501)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Moonstone_Flower on December 01, 2017, 12:40:55 am
Oh, hm...  I've never used LNP.  Strange that there's nothing on DT's github repo about 0.43.05...  I always did a clone-and-build for DT myself.  Guess I'll try to rip the DT copy out of the LNP, then.  Anyone know what happened to the git repo?

That aside, what happened to this fort, seriously?

P.S.  Never would have thought I'd be called Flowey.  I want to hug the poor bastard

P.P.S.  That post is from about five days ago... did it only now hit?  *Checks the git again*  Git's still claiming "up-to-date".  Edit:  Is this (https://github.com/splintermind/Dwarf-Therapist) still the correct repo?  It hasn't had a commit for almost a full year, now, and that's the one that shows up on searches.  Bloody-  Found it. (https://github.com/Dwarf-Therapist/Dwarf-Therapist/releases)  That explains a lot.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Fleeting Frames on December 01, 2017, 02:02:50 am
You're right that this fort sort of died. Who has the turn, again?

Your reaction is cute.
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on December 01, 2017, 01:17:53 pm
You're right that this fort sort of died. Who has the turn, again?

Your reaction is cute.

Bloop Bleep, who may or may not be the entire reason that I'm gonna more properly enforce a one-week limit in the next fort  >:(
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: jecowa on December 10, 2017, 05:13:54 am
I used Traphorses for a comparison image for TwbT, in case you're interested.

Spoiler: farm screenshot (click to show/hide)
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: jecowa on December 10, 2017, 09:45:17 am
Starting to get questions about the fort design if anyone here wants to talk about the fort with others:
https://www.reddit.com/r/dwarffortress/comments/7isqjf/what_is_it_that_twbt_text_will_be_text_does_to/

Why a 2-tile-wide path to the trading depot? Is it part of the challenge?
Title: Re: Iggalfamthut "Traphorses", a community game without forges.
Post by: Derpy Dev on December 10, 2017, 06:48:51 pm
Starting to get questions about the fort design if anyone here wants to talk about the fort with others:
https://www.reddit.com/r/dwarffortress/comments/7isqjf/what_is_it_that_twbt_text_will_be_text_does_to/

Why a 2-tile-wide path to the trading depot? Is it part of the challenge?

Zazq did it because if i remember, he said it reduces lag. Honestly I would have just used three.