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Messages - Mephansteras

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1
Huh. Maybe I should get around to actually finishing the first Hades...

2
Yeah, I think Banished's big thing was just scratching an itch that nothing else at the time really did. A nice mix of simplicity and difficulty.

Manor Lord seems to have a lot more competition, so I'm not sure why it's getting quite so much hype.

3
Other Games / Re: Innkeep - Serve Ale. Be Jolly. Rob Your Guests.
« on: April 25, 2024, 09:33:17 am »
Nice, I was actually just wondering about this game the other day! Glad to hear you're still working on it.

4
Mafia / Re: Games Threshold Discussion and List
« on: April 09, 2024, 06:17:06 pm »
Well, nothing else is running or in sign-ups right now. I don't see why you can't throw up something and see who's interested.


On another note, I've cleared out the lists. Left EP's game in since he requested it. If you have something you want to add to the queue let me know.

5
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: April 08, 2024, 05:17:53 pm »
True, but I'm with Broseph on this one. This expansion is too much of a "that would be cool once in a while" kind of deal. And by "once in a while" I mean run rather than once in a while every game.

Doing an SCP/Lovecraftian based colony run is the kind of thing that I'd download a mod for and turn on if I felt like it, not something that I'd want to do so often that I'm willing to shell out money for a full expansion pack for.

Maybe I'll change my mind once I hear more about how it actually impacts your average colony. But so far it's just not getting my interest up the way the previous expansions did.

6
Mafia / Re: Games Threshold Discussion and List
« on: April 01, 2024, 12:25:13 pm »
Been a while since we've cleaned up the lists around here.

Do we want to clear the board and start over? For anyone who's still interested in something on the current lists, you're welcome to have me put them back.


Here are the current lists (for posterity if we do wipe them):

Games in Queue:
  • Choose-Your-Own-Mafia 5 - notquitethere
  • Dwarf Fortress Mafia 4 - Webadict
  • Haiku Mafia - ToonyMan
  • Skynet’s Seduction II - Skynet
  • Maximum Spin's Supernormal Mafia - Maximum Spin
  • Choose Your Own Spheres 2 - nqt
  • Bring your Own Monster - Elephant Parade
   

Games on Hiatus
   


Planned Games:
  • King of the Mafia
  • Devil Suits - FallacyofUrist
  • You Only Have One Shot - Webadict
  • Trouble in TolyK Town - Tolyk
  • Jim's Mafia idea - Jim Groovester
  • Forbidden Ritual - FallacyofUrist
  • BYORoguelike - Toaster and FallacyofUrist

7
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: March 18, 2024, 06:51:36 pm »
Yup. And, of course, you never hear about the well behaved ones.

8
Looking forward to it! I expect D-day is going to be pretty intense.

9
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: March 14, 2024, 07:25:26 pm »
Yeah, I'd love more stuff that makes the world map more alive and interactive.

10
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: March 13, 2024, 09:40:28 pm »
I probably won't bother getting that one for a while. Horror's not really my cup of tea. I do like that a lot of stuff I used to rely on mods for will be vanilla with 1.5, though!

11
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: March 13, 2024, 09:30:20 pm »
Didn't something like that happen with Gregtech mods in Minecraft? I thought I was in a wrong thread for a moment.

My understanding is that the Gregtech stuff was even more petty, since that was around 1 mod making things easier than Gregtech wanted and Gregtech then breaking stuff if that mod was active. But, yeah, I expect this pops up in any easy to mod game. Sad as it is.

12
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: March 08, 2024, 11:52:41 pm »
Yeah, it's all very stupid. The putting crashcode or save corrupting code into your mod thing, I mean.

I get hating it when people do gross stuff with mods, but that's just uncalled for. Publicly denounce the stuff you hate, sure, but to actively punish them for doing stuff you don't like? That's a bad, bad path.

As a perfect example of that, people are now freaking out about mods potentially having Malware in them. Which...yes, that was technically malware, but not the sort of thing people associate the word with. So I would not be surprised if there are now people who might have used mods who've now decided it's never worth doing because it might wreck their computer or steal their bank passwords or whatever.

13
Why should the bastards avoid combat a bunch? Every battle won counts as making the future invasion easier.

The basic idea is that we can make the biggest difference helping out at the LZ on landing day, so we want to be in decent shape for that.

Which is not to say we don't want any combat before that, but we don't want to get so trashed on a fight for a lesser combat that we can't help on the last big one. Right now we're 3/3 for Major Objectives, so anything else we do is gravy.

I'm all for hitting any soft targets we see in the next few days, and maybe one tougher one that we think will be either high impact or high payout. We were really trying to stay low right before the Depot fight so that we could be sure to take that out. Now that we've done that we can take some more risks, but don't want to over-do it.

14
Well...that was unexpected.

Drake is of two minds about it. Trading the Guillotine for a Crockett isn't terrible (though it'd be nice if we could somehow have gotten both mechs). On the other hand, he doesn't like being out of the loop on a plan like that. If that maneuver had cost the mech or even life of one of our other pilots, it would have been bad.

Initiative is good, but drama for the sake of drama gets people killed.

(From a reader perspective, that was pretty great!)

15
I'm in favor of day 7 for the Depot.

For action before then, if something soft shows up let's take it. But maybe no hard target attacks before we do the Depot, just to make sure that we're in decent shape for that objective. Bonus stuff is good, but not at the cost of our primary mission.

After the depot, we can take on stuff as long as we're fit for combat. Given the ramp up in combat chances one it's been hit, I figure we'll do at least one or two combats between day 7 and 10. I'd like to help with the LZ, but it really depends on what shape we're in by day 10.

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