Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: MidnightJaguar on June 02, 2016, 01:44:27 pm

Title: Mainpiston 2.0: Epilouge
Post by: MidnightJaguar on June 02, 2016, 01:44:27 pm
The hunt it is ready? yes yes, HAHAHAHAHA! THEN LET US HUNT.

Spoiler: what? (click to show/hide)

Spoiler: the rules (click to show/hide)

Now I understand that since you will be boarding various planes and engaging in parachute drops and all that fun stuff, I can see that you would like guns, well don't worry we have guns.
Spoiler: armory (click to show/hide)

Now guns would be fairly useless if there weren't people to use them and those people would be useless if they didn't have any skill in the gun so.
Spoiler: stats and skills (click to show/hide)



Looking for about 7 people.
Title: Re: Mainpiston: Not a test game any more. 1/7
Post by: MidnightJaguar on June 02, 2016, 01:45:10 pm
Title: Re: Mainpiston: Not a test game any more. 1/7
Post by: MidnightJaguar on June 02, 2016, 01:50:21 pm
The wall of the dead and MIA.

Ohe Sukuodi: vanished after silent spook chased him

Thaddeus Vern: shrugged off this mortal coil after best doktor Damian decided to cut his hand off rather than actually fixing it.

Gregor Narwid: died after falling to his death from a Catalina after shoving a bisected Daemon off of the plane.

Varion Herendar: commited sepuku. It ended predictably.

Damian McWehrnecigul: Fell out of a one winged plane without a parachute

Adre Anadevsem: Bleed out after getting an arm misplaced in an engine explosion

Thaddius Vern: He fell out of the plane guess he's seeing his brother sooner than expected.

Izalis: Died after a massive morphine overdose in response too blowing off her own legs when she hit an engine one too many times.

Nikola: Died after his neck broke when a beast body slammed him.

Damion McWehrnecigul: Died after a daemon plane broke all of the bones in his 4 major limbs.

Adrian Peirce: Was torn to pieces by 13 .50 browning bullets firing at his unmoving form all at once.

Damien McWehrnecigul: Tried to force radio based marijuana onto a daemon mech plane and got shot with 13 .50 cal bullets for his troubles.

John Doom: Got his legs sliced off by a daemon mech and bled out.

Groo: fumbled a grenade toss and then fell right next to it. Got up two hours later though.

Chris Valentine: Was killed by a swarm of Daemon infused knife slivers impacting his face at extremely high velocity.

Rufferto: Bled out after swarm of daemon infused knife slivers turned his arteries and lungs into mincemeat.

Damiin McWehrnecigul: He had a really shitty day full of broken bones followed by a bunch of metal daemon splinters tearing straight through his chest.

Damiun McWehrnecigul: Well he got possed by a daemon and then said daemon jumped out of a window….well have you ever seen a bird slam into a window? Think that but, replace the bird with a person and the window with concrete.

Jhon Jhonovitch: Got turned into a beast by a failed integration attempt, and then promptly exploded once he realized what he was.

Jhoinic Jhonovitch: Fell to her death, after a parachute got pulled out of her hands by the forces of air restitance and gravity.

Adrian "mcfuckyou" McLeany: Got gut shot and then slammed into a metal wall at a quite dangerous speed headfirst….yeah, it wasn't pretty.

Daemian McWehrnecigul: After summoning a daemon made out of knives he ended up losing both arms and being disemboweled. Did I mention that he was an ice dragon while this was going on?

 Aigresaur: Became a literal Aigresaur after his beast side got the best of him and was tossed off the side of the cave.
Title: Re: Mainpiston: Not a test game any more. 1/7
Post by: spazyak on June 02, 2016, 02:06:17 pm
same as the first, varion blah blah blah.
Title: Re: Mainpiston: Not a test game any more. 1/7
Post by: MidnightJaguar on June 02, 2016, 02:13:24 pm
Do you want a shotgun or a rifle instead of the sniper rifle? You don't start with enough funds to get a sniper rifle and the light medical kit.
Title: Re: Mainpiston: Not a test game any more. 1/7
Post by: spazyak on June 02, 2016, 02:33:47 pm
Do you want a shotgun or a rifle instead of the sniper rifle? You don't start with enough funds to get a sniper rifle and the light medical kit.
Sure, rifl3.
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: TheBiggerFish on June 02, 2016, 03:09:50 pm
PTW.
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: Egan_BW on June 02, 2016, 05:07:08 pm
IN

Spoiler (click to show/hide)

Having returned a pair of airmen back to New York, Ohe decides, against his better judgment, to stick with them and their "friend" for awhile, and invites them onto his ship.
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: MidnightJaguar on June 02, 2016, 07:29:43 pm
Alright, I will be changing the armory around some pretty soon(on a phone right now so I'm not about to to attempt to go through all the formatting right now) so just be aware of that.
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: spazyak on June 02, 2016, 07:32:48 pm
Varion looks from the one creature that looks suspiciously like Gru to the man with thick glasses before shouting
Fuck! Not again!
(9sorry for spelling, had a cat attack me)

locate and secure one parachute
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: Pancaek on June 02, 2016, 07:59:20 pm
Temporary sheet. Probably won't change stats and skills but might change starting inventory when the armory changes.

Spoiler: sheet (click to show/hide)
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: syvarris on June 02, 2016, 10:01:17 pm
Oh hey, this started for real.  How did I not notice?

Well, my char's already in, so I'll wait until the armory's updated to buy stuff.  Something I forgot to reccommend is light body armor, something like a basic bulletproof vest and helmet.  Maybe 15 coins would be a decent price?
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: spazyak on June 02, 2016, 10:03:01 pm
Oh hey, this started for real.  How did I not notice?

Well, my char's already in, so I'll wait until the armory's updated to buy stuff.  Something I forgot to reccommend is light body armor, something like a basic bulletproof vest and helmet.  Maybe 15 coins would be a decent price?
k
15 sounds good, stops hand guns, reduces shot gun and rifle wounds, and snipers aren't significantly effected
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: MidnightJaguar on June 03, 2016, 01:47:46 am
There mostly fixed it. Also hate to burst your bubble but WWII didn't really have any effective bullet proof jackets. They had flack jackets that I'd be happy to add if you guys want me to.
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: Leonardo8 on June 03, 2016, 06:07:22 am
Sounds interesting, i'll make a sheet.I just need one clarification: how many initial points do we have?

Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: MidnightJaguar on June 03, 2016, 08:42:44 am
You start with zero points and have to take minuses to gain points in character creation. Of course once we start the game you will level up.
Title: Re: Mainpiston: Not a test game any more. 4/7
Post by: Leonardo8 on June 03, 2016, 11:34:43 am
Name: Gregor Narwid
Description: A bioccultist specialized in the weird interactions between demons and beasts, thhis mad scientist has come to this savage place to satisfy his curiosity. He is abot 30 years old, black hair and a scrawny beard.
Stats
Strength:+1
Intelligence: +2
Dexterity: -2
Resilience:+0
Perception:+1
Charisma:-3

Skills
Piloting:-2
Marksmanship:-2
Daemonism: +2
Doctor: -3
Beast mastery:+3
Engineering: -2

Inventory: what you have on you.
knife
aviators clothing
Beast kit.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: syvarris on June 03, 2016, 01:44:18 pm
Okay, Groo will buy a standard rifle with two spare mags and a frag grenade.

Also, since the minimum bonus is now -3, I'd like to drop Groo's. charisma and intelligence to -3, to increase his strength to +1 and dexterity to +0.  Also, drop Doctor, Beast Mastery, and Engineering to -3, while raising Piloting to -1, and Daemonism to +0.

Finally, I was looking at the other characters, and noticed that Varion (spazy's char) has and extra +1 in both stats and skills.  I think that's because we all got an extra stat point in the testing game?  Dunno if he's allowed to keep it.


((Also, we really need a doctor.  The only person with positive doctor skill is Varion, with +1.))
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: spazyak on June 03, 2016, 01:46:25 pm
We did have an extra +1 given for testing, if we are not allowed to keep it, that is fine.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: MidnightJaguar on June 03, 2016, 01:51:37 pm
If no one minds then I'd be fine with letting spayz keep it. think of that +1 as a reward for keeping your character alive through the test game.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: TheBiggerFish on June 03, 2016, 01:52:30 pm
It's a levelup.  Duh, guys.

I might whip up a sheet.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: Beirus on June 03, 2016, 01:57:30 pm
I want to get in on this. Gimme a minute or ten to whip up a sheet.

Spoiler (click to show/hide)
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: spazyak on June 03, 2016, 02:12:40 pm
If no one minds then I'd be fine with letting spayz keep it. think of that +1 as a reward for keeping your character alive through the test game.
Thanks dude
 :D
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: Beirus on June 03, 2016, 02:41:36 pm
I added in a sheet to my earlier post. There is a medic now. I'll add more to the inventory after I take a closer look at the armory.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: spazyak on June 03, 2016, 02:44:48 pm
I added in a sheet to my earlier post. There is a medic now. I'll add more to the inventory after I take a closer look at the armory.
if you're going to be the medic I may just be the engi with a sniper and a wrench to do little more then hit people with even though I have a knife...
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: Beirus on June 03, 2016, 02:52:32 pm
I added in a sheet to my earlier post. There is a medic now. I'll add more to the inventory after I take a closer look at the armory.
if you're going to be the medic I may just be the engi with a sniper and a wrench to do little more then hit people with even though I have a knife...
I meant a dedicated medic. Anyway, I'm going to need an assistant for all my (possibly inhumane) experiments involving Daemon/person interactions. You could probably help with that if you want.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: spazyak on June 03, 2016, 02:58:09 pm
I added in a sheet to my earlier post. There is a medic now. I'll add more to the inventory after I take a closer look at the armory.
if you're going to be the medic I may just be the engi with a sniper and a wrench to do little more then hit people with even though I have a knife...
I meant a dedicated medic. Anyway, I'm going to need an assistant for all my (possibly inhumane) experiments involving Daemon/person interactions. You could probably help with that if you want.
awesome. guess I am more of a combat medic.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: Pancaek on June 03, 2016, 03:38:03 pm
Say, are we going to have one plane for all of us, or multiple planes? I'm just not sure wether to go with flying, engineering or a combination of both, since we've got people with those skills already.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: MidnightJaguar on June 03, 2016, 03:42:10 pm
Essentially you all live in one plane while on missions however there are fighters stored in the Bombay as well as a rocket powered leech craft.
Title: Re: Mainpiston: Not a test game any more. 5/7
Post by: Pancaek on June 03, 2016, 03:51:06 pm
Wel, added +2 to piloting then. So we've got more than one person who can fly worth a damn.
Title: Re: Mainpiston: Not a test game any more. 6/7
Post by: MidnightJaguar on June 03, 2016, 09:22:53 pm
Should prove helpful for boarding to.
Title: Re: Mainpiston: Not a test game any more. 2/7
Post by: spazyak on June 03, 2016, 09:45:19 pm
Varion looks from the one creature that looks suspiciously like Gru to the man with thick glasses before shouting
Fuck! Not again!

locate and secure one parachute
This will definately be my first action of the game and to add onto it.
Shove any thing and anyone that gets in my way of obtaining a parachute.
Title: Re: Mainpiston: Not a test game any more. 6/7
Post by: MidnightJaguar on June 04, 2016, 01:51:14 pm
If no one else posts a sheet in a couple of hours we'll just start.
Title: Re: Mainpiston: Not a test game any more. 6/7
Post by: Pancaek on June 04, 2016, 02:05:23 pm
Would you mind if I changed Willhelm to Nikolai at the last minute? I just think an angry slav might make a cooler mechanic than a silent german.
Title: Re: Mainpiston: Not a test game any more. 6/7
Post by: Egan_BW on June 04, 2016, 04:35:14 pm
How about a silently angry slavic german?
Title: Re: Mainpiston: Not a test game any more. 6/7
Post by: MidnightJaguar on June 04, 2016, 05:13:43 pm
Would you mind if I changed Willhelm to Nikolai at the last minute? I just think an angry slav might make a cooler mechanic than a silent german.

go ahead.
Title: Re: Mainpiston: Not a test game any more. 6/7
Post by: Pancaek on June 04, 2016, 07:09:12 pm
Would you mind if I changed Willhelm to Nikolai at the last minute? I just think an angry slav might make a cooler mechanic than a silent german.

go ahead.
thanks
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: MidnightJaguar on June 05, 2016, 12:55:56 am
Right well, I'm just going to start and if someone else joins then I'll paradrop them in. Anyway first order of business since Ole has offered to let you guys onto his plane/flying boat (it's a low quality PBY Catalina (https://en.wikipedia.org/wiki/Consolidated_PBY_Catalina)) let's see if he can negotiate a lower price for buying the rest of the crews shares in the ship.
Having returned a pair of airmen back to New York, Ohe decides, against his better judgment, to stick with them and their "friend" for awhile, and invites them onto his ship.
[Ole charisma 1] To say that Ohe is a poor negotiator is to say that Stalin killed some people, it goes far but not far enough, by the time the negotiations are done Ohe has managed to raise the price of the crews shares to the equivalent of any of the other three planes he also is forced to give 2 .50 browning in the catalina's gun blisters and throw in the parachutes and the beasts he had in the hold for good measure.
Varion looks from the one creature that looks suspiciously like Gru to the man with thick glasses before shouting
Fuck! Not again!

locate and secure one parachute
This will definately be my first action of the game and to add onto it.
Shove any thing and anyone that gets in my way of obtaining a parachute.
[Varion charisma 5] Varion by dint of clutching the parachute he grabbed from the Catalina, hissing at everyone, and waving his rifle around in an agitated manner manages to hang onto the parachute.

That could've gone better, Ohe was supposed to let you guys have some money to spend on better weapons and upgrades for the ship but he kept on rolling badly.


Right so since only Ohe, Groo, and Varion know each other I'll let everyone else introduce themselves essentially the was this is going to work is that when, privateers need people for a crew and they are short on cash they essentially just put up a help wanted sign on their plane and wait for random schulmbs such as yourselves to show up.

[Edit] Do please let me know if you don't like how this was done.
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: spazyak on June 05, 2016, 09:28:51 am
Put on parachute, go see what people would be willing to give for it then go comfort Ohe.
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: renegadelobster on June 05, 2016, 10:24:22 am
Alright, Im'ma jump in on this

Spoiler: Thaddeus Vern (click to show/hide)
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: MidnightJaguar on June 05, 2016, 12:02:13 pm
You're in, since no one has actually left yet, you will simply be a late arrival to the meet and greet of down on their luck privateers.
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: spazyak on June 05, 2016, 12:25:00 pm
Varion glances about quickly making sure grue isn't next to him
Lemme be the first to say, as one experienced with working with Grue. NEVER LET HIM GET ANYWHERE CLOSE TO THE PILOT'S SEAT AT ALL COSTS!   Our survival may well depend on that alone, ane just to be carefull, I recomend securing your parachute now
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: renegadelobster on June 05, 2016, 12:26:26 pm
((Works for me! Thank you!))

See if I can help Ohe re-negotiate the terms of our contract. Hope I don't make it worse.

"Hey. Hi. Hi. You guys want some help? I can shoot real straight. That's a nice plane you guys got there. I know a bit about daemons. Help reinforce the plane I bet. That's helpful right? Names Thaddeus. What's your guy's names?"
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: spazyak on June 05, 2016, 12:30:18 pm
Names Variin, other members here are Ohe and Grue. Ohe's the blind one, grue is the one suffering from a shot gun lobotomy. I seem to be the only one left from the origional crew that survived unscaved.   
Title: Re: Mainpiston: Never let Ohe negotiate. 6/7
Post by: Pancaek on June 05, 2016, 12:56:54 pm
Nikolai is passing by the planes, toolbox in hand and looking over his new pistol. When his eye catches the help wanted poster on the catalina, he approaches and puts his pistol in the holster. After two unsuccesful tries he looks down and finally manages to put the piston in the holster.

"Oy, blin, that sure is a piece of work you're flying. Need someone to make sure it doesn't fall apart? Old Nikolai here is pretty handy with a wrench and some duct tape! I can also jump into the pilot seat if you ever need me to, no problem!"
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: spazyak on June 05, 2016, 01:06:11 pm
Sure, quick questions, how are you on slope surfaces with wind?
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: Beirus on June 05, 2016, 01:08:40 pm
An odd man with two kits in his hands approaches the plane after seeing the help wanted sign.

"Hey. I'm Damian. I fix people. And I'm good with daemons. You, with the head wound. You want it fixed? I'll do it for free if you all let me bunk here."

If Grue accepts, see if I can fix his wound. Or just tape something over it so it maintains a normal head shape.

((Fakedit: Dang it, Pan took my color.))
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: Pancaek on June 05, 2016, 01:13:16 pm
Sure, quick questions, how are you on slope surfaces with wind?
"Blin, that sounds like fun. Nikolai can handle any kind of slope! High slopes, low slops, slopes in the bushes. There is no slope that Nikolai cannot defeat!"
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: spazyak on June 05, 2016, 01:21:07 pm
Welp, welcome on.
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: Pancaek on June 05, 2016, 02:02:42 pm
((Fakedit: Dang it, Pan took my color.))
((Would you like green? If you do, I'll switch over to Tomato, since I've been using that in most games I'm in lately.))
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: Beirus on June 05, 2016, 02:04:28 pm
((Fakedit: Dang it, Pan took my color.))
((Would you like green? If you do, I'll switch over to Tomato, since I've been using that in most games I'm in lately.))
((Nah, I was just joking around because my avatar is green.))
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: Egan_BW on June 05, 2016, 03:33:04 pm
Ohe just sits in the corner and wonders where everything went so wrong.
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: syvarris on June 05, 2016, 04:14:55 pm
Upon hearing his name spoken by Varion, Groo shouts "Yay, friend!" and wraps him in a tight bear hug.

He completely fails to notice the person offering to fix his head wound.
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: Pancaek on June 05, 2016, 04:21:42 pm
Welp, welcome on.
"Thank you! Nikolai will make sure the rustbu- I mean airplane will not spontaniously tear itself apart, yes?"

Give the airplane a once-over, see if there's anything that really needs to be fixed.

Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: MidnightJaguar on June 05, 2016, 11:09:01 pm
((Works for me! Thank you!))

See if I can help Ohe re-negotiate the terms of our contract. Hope I don't make it worse.

"Hey. Hi. Hi. You guys want some help? I can shoot real straight. That's a nice plane you guys got there. I know a bit about daemons. Help reinforce the plane I bet. That's helpful right? Names Thaddeus. What's your guy's names?"

Sadly the rest of the crew has already sold the browning and parachutes and split, leaving all of you to your own devices.

An odd man with two kits in his hands approaches the plane after seeing the help wanted sign.

"Hey. I'm Damian. I fix people. And I'm good with daemons. You, with the head wound. You want it fixed? I'll do it for free if you all let me bunk here."

If Grue accepts, see if I can fix his wound. Or just tape something over it so it maintains a normal head shape.

((Fakedit: Dang it, Pan took my color.))

You would Fix Groo's gaping head wound, but Groo is completely ignoring you. You briefly wonder what amount of enter you would need to knock him out quickly. [doctor 4] While it's hard to read this anesthesiologist chart you reckon based off of his size and the fact that he's missing about half of his head that you would need a little less than a half tank of ether and oxygen to knock him out.

Upon hearing his name spoken by Varion, Groo shouts "Yay, friend!" and wraps him in a tight bear hug.

He completely fails to notice the person offering to fix his head wound.

Groo lumbers over to Varion and embraces him in a hug [intelligence 2] his two brain cells, still mourning the loss of their comrade fail to tell Groo's muscles to stop hugging and Groo [strength 6] [Varion strength 1] begins shouting about the wonders of friendship as Varion slowly suffocates under the hug.

Ohe just sits in the corner and wonders where everything went so wrong.
[Intelligence 5] You sit in the corner looking dejected, you ponder your life analyzing it and looking for what major mistake you made that caused you to become a legally blind, broke shroom addict. You're no psychologist but your pretty sure it was when you agreed to smuggle a shipment of shrooms into New York and ended up crashing into an abounded balloon observation platform. Somehow surviving this crash you were forced to consume about 75 pounds of shrooms when you ran out of emergency rations while waiting for rescue. That was bad trip. But you manage to not collapse to PTSD amazingly.

Put on parachute, go see what people would be willing to give for it then go comfort Ohe.

[Charisma 4] "Parachutes for sale! get a high quality parachute for sale right here, right now, low prices, I'll also accept trades of machine guns of about .303 caliber."
A man comes up and offers to buy the parachute for a .30 browning. He doesn't offer any ammo though.
You ask him to wait while you consider the offer and move on to comfort Ohe how is currently sobbing while remembering a traumatic event in his past. That seems very familiar for some reason.

[Charmisma 2] You attempt to comfort him saying that you know that things will work out eventually, but he just sobs ever harder completely ignoring your misplaced optimistic attitude. He doesn't look like he is overwhelmed by the Daemons of his past though so that's something. You would attempt to cheer him up more but you are suddenly engulfed in a bear hug by groo and begin suffocating.

Welp, welcome on.
"Thank you! Nikolai will make sure the rustbu- I mean airplane will not spontaniously tear itself apart, yes?"

Give the airplane a once-over, see if there's anything that really needs to be fixed.
[engineering 3] You aren't really sure as to whether anything major is wrong with the plane. It's probably because you were distracted by Lennie Groo attempting to hug someone to death.
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: Egan_BW on June 05, 2016, 11:20:14 pm
"Aaaaaa lord rng why have you forsaken me."

Spend some of my 20 gold on .30 ammo if Varion gets the gun.
Title: Re: Mainpiston: Never let Ohe negotiate. 7/7
Post by: spazyak on June 05, 2016, 11:20:55 pm
Varion struggles to scream out BAD GRU BAD! No hugging! Down boy down!!
If Gru releases or I manage to get out, check if we have any ammo for a .30 browning. if we do take it, if we don't refuse and resume putting on parachute.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: renegadelobster on June 05, 2016, 11:55:18 pm
((Well shit))

"Oh, those nice guys left already. I just wanted to talk to them. Oh, I'll be helpful! I'll see if anyone has some quick jobs and buy back the guns and parachutes. Or maybe I'll only make enough to buy myself a parachute. Who knows?"

Wander away, see if I can't convince someone to help me out by giving me some quick jobs to do for gold.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: MidnightJaguar on June 06, 2016, 12:11:42 am
((Well shit))

"Oh, those nice guys left already. I just wanted to talk to them. Oh, I'll be helpful! I'll see if anyone has some quick jobs and buy back the guns and parachutes. Or maybe I'll only make enough to buy myself a parachute. Who knows?"

Wander away, see if I can't convince someone to help me out by giving me some quick jobs to do for gold.
Your in New York, so there are plenty of quick jobs for someone of your skill set. The question is, how moral are you feeling today?
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 12:15:09 am
Answer-What involves the least amount of death?
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: MidnightJaguar on June 06, 2016, 12:18:20 am
Well the ones where you just beat some guy up arn't that dangerous but they don't pay much, 5 gold tops average of 3. As you fight better armed people the price goes up. Of course actual missions will probably pay more, but you might not want to try a true mission until you actually own a couple of air to air weapons, and parachutes those are probably handy, especially with Groo on board.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: renegadelobster on June 06, 2016, 12:28:23 am
((...ok, so I know this is a bad idea, and will likely kill off Thaddeus before the first mission starts, but, seeing as how he wants to help get more guns and parachutes, preferably the quicker the better, that's the one he would want. He doesn't have morals so much as, "Oh, don't do that. It angers people and sets beasts loose.". He's not amoral, he's just...not very smart.))
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: MidnightJaguar on June 06, 2016, 12:30:47 am
So do you want to beat people up? Or do you want to get in a gunfight?
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 12:36:46 am
based on grue's rolls I say we tell him to hug them to death... so beat people up it is!
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: renegadelobster on June 06, 2016, 12:40:54 am
((Sure, beat someone up. I feel like a gun fight may be a bit...too lethal right now. At least for starting out. Ask me again in a couple of missions. If Thaddeus survives that long))

Whee! Go punch people in the face. For money! Or, I guess, use my stunning Charisma to not get the shit kicked out of me

Edit: Nevermind, screw that. Use my Charisma and find a transport job for us. Preferably one WITH an escort. And that pays enough to get a different, less rusty, flying rust bucket.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 12:42:34 am
((we're going clubbing! I'll bring the clubs, you bring the seals!))
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: MidnightJaguar on June 06, 2016, 10:55:58 am
Ah right, forgot to mention yesterday that you could also fly this piece of junk as a completely unarmed transport. Would be dangerous though since almost everyone in the sky is armed or in an escort. If you do take a transport job though you should probably fly low and slow you'll be exposed to flying beasts but those can die to small arms if they board. Might lose some people but if you fly by night those are the risks one must take to turn a profit. You will make quite the pretty penny though. Enough to buy a better plane or fix up this one.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 11:22:09 am
how about we just get ductape and rope and tie down some people with rifles.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: Pancaek on June 06, 2016, 11:34:33 am
"Nikolai cannot see any pressing defects in airplane. It will fly just fine, probably. If anything breaks we can just fix in air, yes?"
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: MidnightJaguar on June 06, 2016, 11:38:05 am
"Nikolai cannot see any pressing defects in airplane. It will fly just fine, probably. If anything breaks we can just fix in air, yes?"
Yes, you can fix things in flight.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: syvarris on June 06, 2016, 02:09:58 pm
Groo whines a little as he releases the screaming Varion.

"Did Groo err?"
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 02:20:28 pm
You squeezed just a bit too hard, it's okay grue, it's okay. Now let's look for a peice of scrap metal to bandage that head wound
Varion pats grue's head on the non shotguned side.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: syvarris on June 06, 2016, 02:49:02 pm
Groo's frown immediately splits back into a beaming smile.  "Friend good!  Groo lucky to have tough friend!"
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: Beirus on June 06, 2016, 02:50:52 pm
While the others are trying to find a job, see if I can do some freelance doctoring to earn a bit of money for us.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 02:53:02 pm
Groo's frown immediately splits back into a beaming smile.  "Friend good!  Groo lucky to have tough friend!"
Varion chuckles a bit
Just here to help you all out. I'll keep ya safe.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: Egan_BW on June 06, 2016, 05:21:36 pm
I AM CAPTAIN AND THIS IS CAPTAIN PLAN:

Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 05:25:25 pm
no, the parachute is mine! I will shoot you unless I get grue's parachute instead!
The following is a bunch of dog like barcks and growls
BARK BARK BARK BARK GROWL!

But no seriously we didn't elect you as a captain.
I do agree with traiding in the parachute but let me do the talking, I want to get us some ammo for it.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: MidnightJaguar on June 06, 2016, 05:39:16 pm
Technically you guys are all partners in owning the plane. Including Groo although I'm not entirely sure how they got him to sign the document. This doesnt mean that you will be payed the same amount though that by order of the mayor of New York is merit based it simply states that none of you can actually dictate terms to the others.
Title: Re: Mainpiston: Never let Groo hug. 7/7
Post by: spazyak on June 06, 2016, 05:44:25 pm
Week end at burney'd it
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: MidnightJaguar on June 06, 2016, 08:11:19 pm
"Aaaaaa lord rng why have you forsaken me."

Spend some of my 20 gold on .30 ammo if Varion gets the gun.
You call up to the heavens about something called an RNG, the machine gun dealer looks conceded by this sudden besechment and looks at you in worried manner until he notices the pugent stench of shrooms that permates from your every pore ever since that piss poor landing.
How much do you want? The .30 caliber browning fires at a rate of 10 rounds per second, and 10 rounds cost 1 coin since your buying in bulk and they are belt fed. Also the rounds are in fact interchangeable with the rifle and assault rifles rounds.

Varion struggles to scream out BAD GRU BAD! No hugging! Down boy down!!
If Gru releases or I manage to get out, check if we have any ammo for a .30 browning. if we do take it, if we don't refuse and resume putting on parachute.
Groo releases you and you go to take inventory of the plane
You do in fact have some .30 ammo however it's for the pair of rear guns and they only have about 30 seconds of firing time. Do you still want the gun?

((Sure, beat someone up. I feel like a gun fight may be a bit...too lethal right now. At least for starting out. Ask me again in a couple of missions. If Thaddeus survives that long))

Whee! Go punch people in the face. For money! Or, I guess, use my stunning Charisma to not get the shit kicked out of me

Edit: Nevermind, screw that. Use my Charisma and find a transport job for us. Preferably one WITH an escort. And that pays enough to get a different, less rusty, flying rust bucket.


you would go do that but suddenly a pair of extremely dangerous looking men in black suits and wearing sunglasses suddenly walk onto the dock. You recognize them from a couple of shady jobs you did for them, they are OSS spooks. This can't be good. The spooks walk up to the general group and one of them reaches into his jacket and looks at the machine gun dealer. He makes a hurried excuse saying that if you want the machine gun then you should just call his shop and tell him you want it and quickly flees. The spooks look at the rest of you before one of them steps toward you and says
" You all should probably come with us to a place a little more private, we have a job to offer you." as he says this his partner reaches into his jacket again and something within his jacket begins to hum with quiet menace.

While the others are trying to find a job, see if I can do some freelance doctoring to earn a bit of money for us.
You would do this as well but seems as if a job has already found you.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: spazyak on June 06, 2016, 08:17:23 pm
Get the gun, Go with the strange man, gun at the ready in case he tries anything.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: Egan_BW on June 06, 2016, 08:20:27 pm
Ohe glares at the boogeymen with the annoyance of a thousand misfortunes.
"Alright then. Come on, Groo, let's talk to these 2spooky4me gentlemen."

Follow the spooks, dragging Groo along.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: renegadelobster on June 06, 2016, 08:50:43 pm
Thaddeus stares at the two new men, before finally the faintest glimmer of recognition appears in his eyes.

"Oh hi Mr. Oh-ess-ess man! I thought you never wanted to see me again? Ooo, will you let me shoot someone again? Or another beast? That was fun. Oh oh, will it be like that time where I shot that guy, he fell into that beasts mouth, then the beast choked on him? That was funny. We should do that again. Where are we going? Do you have soda there? I would like some soda right now. Would you like some soda? What about that one time we all got into the fight with..."

Walk. Talk Mr. Scareys ear off. Find out what !!FUN!! and exciting things we will be doing
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: Beirus on June 06, 2016, 09:39:31 pm
Damian watches the two spooks for a moment, his expression one of boredom.

"Oh gee, you guys are so spooky. Sooooo spooky. For a second there, I thought I had accidentally summoned a couple of spooky daemons. Do you have that material I wanted? No wait, those were different spooky guys. You all look the same to me. Normally I wouldn't want to work for somebody who doesn't let anyone see their eyes, but I guess we need the money. Lead on, Agent Smith. Or would you prefer Count Spookula?"

Go with the "spooks".
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: syvarris on June 06, 2016, 09:51:04 pm
Groo follows the green-speaker, whatever his name is.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: MidnightJaguar on June 06, 2016, 11:36:02 pm
Get the gun, Go with the strange man, gun at the ready in case he tries anything.
You follow along after the OSS agents, clutching your rifle for protection as you walk through progressively rougher areas, though wisely not pointing it directly at either of the agents, they don't take well to being directly threatened.

Ohe glares at the boogeymen with the annoyance of a thousand misfortunes.
"Alright then. Come on, Groo, let's talk to these 2spooky4me gentlemen."

Follow the spooks, dragging Groo along.
Ohe glares at the boogeymen with the annoyance of a thousand misfortunes.
"Alright then. Come on, Groo, let's talk to these 2spooky4me gentlemen."

Follow the spooks, dragging Groo along.


You temporarily take the place of George Varion and verbally prod Lennie Groo along. You hope there are some more shrooms in whatever place they are taking you to, your running rather low.

Thaddeus stares at the two new men, before finally the faintest glimmer of recognition appears in his eyes.

"Oh hi Mr. Oh-ess-ess man! I thought you never wanted to see me again? Ooo, will you let me shoot someone again? Or another beast? That was fun. Oh oh, will it be like that time where I shot that guy, he fell into that beasts mouth, then the beast choked on him? That was funny. We should do that again. Where are we going? Do you have soda there? I would like some soda right now. Would you like some soda? What about that one time we all got into the fight with..."

Walk. Talk Mr. Scareys ear off. Find out what !!FUN!! and exciting things we will be doing
[Charisma 4] [OSS agent's intelligence 5] While your endless chatter is irritating and less hardened people would probably crack and just tell you where you are headed these are hardened killers and they have listened to idiots chatter before, they know how to block it all out mostly by looking forward to the eventual silences that the need to breathe creates.

Damian watches the two spooks for a moment, his expression one of boredom.

"Oh gee, you guys are so spooky. Sooooo spooky. For a second there, I thought I had accidentally summoned a couple of spooky daemons. Do you have that material I wanted? No wait, those were different spooky guys. You all look the same to me. Normally I wouldn't want to work for somebody who doesn't let anyone see their eyes, but I guess we need the money. Lead on, Agent Smith. Or would you prefer Count Spookula?"

Go with the "spooks".
The agent's clearly don't care what you call them as long as you are following them and they continue to lead the way in stony silence.

Groo follows the green-speaker, whatever his name is.
Groo's duo of brain cells are clearly acting up again and he thinks he can hear color. Nevertheless he diligently follows Ohe and plods along behind the suited men.

Gregor is also carried by Groo, he clearly seems to have lapsed into a coma.

[ALL]

Coming to a very dingy looking apartment in a rough part of town the agents usher you in it, inside is a dingy looking poker table it's surface pitted with knife marks, covered in cigarette ash and stained with cheap beer, lying on top of this is a equally battered looking suitcase. The agents each take a seat right next to the table and usher the rest of you into the chairs spread around the table. Despite the gloom neither spook removes his sunglasses. The spook to the right of the brief case speaks first.
"Now we have a very important job for you all, in this case are the blue prints of a Norton bombsight a extremely accurate bombsight that will vastly increase the capabilities of our strategic bombers. The problem is that New York lacks the facilities to build it and we have to have it sent to Detroirt to be built and installed. Now the only reason that we are talking to you is because the Axis's islands know that we are moving it today, we have prepared a number of bombers and transports to move what the Axis thinks is the actual set of blueprints but in actuality the actual blueprints will be being flown very slowly and very low to the ground by you all. Now since I just reveled sensitive information if you do not accept this mission you will be killed by my silent partner over here. So what do you say ready to fly for your country? The second spook again reaches into his jacket and pulls out a heavy looking envelope and tosses it onto the table next the briefcase. The first agent laughs at it before continuing Of course we are also in the position to pay you very handsomely if you accept this mission and can complete it well, so let me re state my offer, do you want to have enough money to buy a new ship? Or do you want to be murdered and dumped off of the side of the island? It's entirely your choice.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: Egan_BW on June 07, 2016, 12:08:20 am
"What are you talking about? Obviously people talk in colors. Otherwise how would you know who is speaking?"
Ohe procures a rather thick novel, and turns to a page in which the protagonist speaks in a northern green accent.

"Anyway, spooks, I'm afraid that I'm going to have to accept your offer to murder me in cold blood. I'm awfully busy, you see."
Accept the offer.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: renegadelobster on June 07, 2016, 12:40:14 am
"Mr. Oh-ess-ess helping my country is always a good thing what kind of idiot would say no? Oh oh, next time can I be the person that shoots the idiot that says no and disposes of the body? I think it's funny when the beasts fight over the body and then usually one of them chokes on a part of the dead guy. Or gets eaten by another beast. What's your favorite beast? I like the ones that are kinda big and look like dogs kinda, but not too big, just like, big enough, you know? Like you could ride them around and people would run screaming from you and it would eat anyone you didn't like. Oh, and if they are multi-colored that's even better, the more colors the better. What about you? What colors do you like? This one time I got to a really really big one up close and it had lots of colors and..."

Accept of course. And talk. Talky talk talk. Use circular breathing to talk with out stopping to take breaths.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: Beirus on June 07, 2016, 02:41:32 am
"I'll go along with it, why not. But we need parachutes. One for each of us. Just incase, you know? It'd probably be better if we had to walk it there if we end up going down, rather than just losing that package in the wilderness."

I'm in. But I want parachutes.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: Pancaek on June 07, 2016, 04:24:01 pm
"Nikolai wants to serve his country, blin. But parachutes are important, yes."

In, but parachutes are wanted.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: spazyak on June 07, 2016, 04:28:41 pm
Keep oursss parachute, harm anyone who tries and takes its froms us, its our preciousssssss!!
Don't worry You'll get one.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: MidnightJaguar on June 07, 2016, 11:35:10 pm
"What are you talking about? Obviously people talk in colors. Otherwise how would you know who is speaking?"
Ohe procures a rather thick novel, and turns to a page in which the protagonist speaks in a northern green accent.

"Anyway, spooks, I'm afraid that I'm going to have to accept your offer to murder me in cold blood. I'm awfully busy, you see."
Accept the offer.
[Charisma 5] [spooks intelligence 4] The agent's are stunned by the sheer stupidity of this statement and fail to react in a violent way, clearly realizing that Groo and Thadeus are not perhaps not the only members of limited intelligence here, the speaking spook repeats his offer in very slow terms using expansive hand gestures and the occasionally foray into sign language, before drawing his pistol pointing it at your forehead when he gets to the part about killing you in cold blood. before asking,  "Now, Mr. Sukuodi are you sure that you are still busy?"

"Mr. Oh-ess-ess helping my country is always a good thing what kind of idiot would say no? Oh oh, next time can I be the person that shoots the idiot that says no and disposes of the body? I think it's funny when the beasts fight over the body and then usually one of them chokes on a part of the dead guy. Or gets eaten by another beast. What's your favorite beast? I like the ones that are kinda big and look like dogs kinda, but not too big, just like, big enough, you know? Like you could ride them around and people would run screaming from you and it would eat anyone you didn't like. Oh, and if they are multi-colored that's even better, the more colors the better. What about you? What colors do you like? This one time I got to a really really big one up close and it had lots of colors and..."

Accept of course. And talk. Talky talk talk. Use circular breathing to talk with out stopping to take breaths.
[Charimsa 3] [Agent intelligence 6] Your attempt to drive the agents insane through inane chatter is cut short when the silent agent suddenly produces from his jacket a vibrating Daemon knife and points it at you while holding a finger to his lips. It's pretty clear what he want's you to do.

"I'll go along with it, why not. But we need parachutes. One for each of us. Just incase, you know? It'd probably be better if we had to walk it there if we end up going down, rather than just losing that package in the wilderness."

I'm in. But I want parachutes.
"Nikolai wants to serve his country, blin. But parachutes are important, yes."

In, but parachutes are wanted.
The talking agent glances at you "Relax, you will all be provided with parachutes, we wouldn't want to risk damaging the blueprint if you crash now would we?

Keep oursss parachute, harm anyone who tries and takes its froms us, its our preciousssssss!!
Don't worry You'll get one.
You clutch your parachute to your chest and begin to hiss about precioness and asking the the spooks what in their pockets The agent looks at you and then at his silent partner and then suddenly starts ranting about everyone referencing some WWI vet named Tolkien these days. Not sure what that's all about.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: Egan_BW on June 07, 2016, 11:40:54 pm
"What are you, an idiot? I said I'm busy. I already told you my preference. What's the holdup?"
Speak.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: Beirus on June 07, 2016, 11:51:32 pm
Damian peeks up when the agent draws the knife, his interest drawn to it.

"Daaamn, that's a nice knife. Probably better than the ones in the store, right? Did you bind that daemon yourself?"

Yay, parachutes. I'm definitely onboard with this mission.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: renegadelobster on June 08, 2016, 12:52:12 am
There are many things Thaddeus doesn't recognize, but a daemon knife being pointed at him is something that is near universal. You can see his eyes glaze over and almost see the war going on in his head as he struggles between staying alive and asking about the knife. Unfortunately, the knife askers won.

"...which daemon and how hard was the ritual?"

Hopefully not his last words. After getting an answer, shut up. Even if there is no answer, shut up.
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: spazyak on June 08, 2016, 08:12:15 am
Ask the spooks what we need to do, silent my fellow team mates.
ok guys enough fooling around, we ne3d to get down to buisiness
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 08, 2016, 11:21:47 pm
"What are you, an idiot? I said I'm busy. I already told you my preference. What's the holdup?"
Speak.
You would rather flippantly insult the man holding the gun to you head, but you unfortunately were just tackled and got the wind knocked out of you by your resident field medic who is know lying uncurious next to you.
Damian peeks up when the agent draws the knife, his interest drawn to it.

"Daaamn, that's a nice knife. Probably better than the ones in the store, right? Did you bind that daemon yourself?"

Yay, parachutes. I'm definitely onboard with this mission.
The silent one nods slightly and points at the pic tograms he already made for Thadeus.
There are many things Thaddeus doesn't recognize, but a daemon knife being pointed at him is something that is near universal. You can see his eyes glaze over and almost see the war going on in his head as he struggles between staying alive and asking about the knife. Unfortunately, the knife askers won.

"...which daemon and how hard was the ritual?"

Hopefully not his last words. After getting an answer, shut up. Even if there is no answer, shut up.
[Charisma 5] [spook intelligence 6] Perhaps pleased by seeing that the threat proved effective in causing you to stop asking inane questions and start asking important ones, the silent spook reverses his grip on the knife and slams it into the table, he then begins to cut a detailed description of the daemon and the ritual into the table, clearly knowing about your difficulty reading the spook helpfully made it into picto grams, isn't that nice. Looking over it it would appear as if the ritual would be extremely hard and the daemon is a very high frequnecy daemon in fact it's so high the human ear can't even hear it that's going to mean some pricey specialty equipment if you want to follow a similar ritual.[+1 to doing that particular ritual with that particular frequency of daemon]
Ask the spooks what we need to do, silent my fellow team mates.
ok guys enough fooling around, we ne3d to get down to buisiness
Suddenly breaking the tense battle of wills between Ohe and the spook, you launch yourself at Ohe with a blood curdling cry [dex 4] and slam into him in an off centered manner, [strength 6] [ohe strength 3] luckily your sheer bulk slams Ohe out of his chair and leaves him sprawled on the floor with the wind knocked out of him. Unfortunately for you, you hit your head on the table [end 1] and have completely knocked yourself unconscious from the force of it.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: syvarris on June 08, 2016, 11:47:34 pm
Groo casually leans over and lifts Varion onto his shoulders in a fireman's carry.  Then he turns back to the spooks, with a smile on his face, and asks a question:

"Where Groo go?"

Well?  Where Groo go?
Title: Re: Mainpiston: Do what the SPOOKy men say. 7/7
Post by: renegadelobster on June 09, 2016, 12:02:59 am
((These spooks seem to have fairly high intelligence...))

"...huh...I didn't...do you have anymore items imbued that you would be willing to share about? What happens when someone is cut with that?"

Study the ritual and deamon. Learn. Don't get killed. Let's do this! Yeah! Hopefully half of us won't get killed like the test mission!
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Beirus on June 09, 2016, 12:09:53 am
"Neat! You have any tips for imbuing daemons into things? You ever try imbuing one into one of those endo exosuits? You think you could share some of your knowledge with me if we make it through this? Please?"

I have a few more questions. But I'll stop asking them if the Spook doesn't feel like answering me. Also study the pictograms of the ritual and daemon.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 09, 2016, 12:19:45 am
"Neat! You have any tips for imbuing daemons into things? You ever try imbuing one into one of those endo exosuits? You think you could share some of your knowledge with me if we make it through this? Please?"

I have a few more questions. Wonder if I could bind a daemon to the knife I currently have.
That is common knowledge any daemonist would already know. You can bind daemons into anything made of metal, however the stronger the daemon the higher quality the metal has to be in order to prevent shattering from the resonance. If the knife shatters the daemon is freed and bad things happen. Daemons knifes are extremely high quality steel in order to resist shattering.With the regular knife that you guys are given you could infuse it but it would only have a chance of containing a weak daemon and would only be able to guide the knife slightly, no rolling for daemonism instead of strength and dex instead it would give a bonus to dex on success i.e. nothing happens on a 4, a +1 on a 5 and a direct +1 on a 6, it wouldn't be able to block bullets and would risk shattering every time you used it.

((These spooks seem to have fairly high intelligence...))
Why would you want dumb spies?
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Beirus on June 09, 2016, 12:41:37 am
((Good to know. Didn't see any of that anywhere before, but maybe I just didn't look in the right place.))
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: spazyak on June 09, 2016, 05:11:17 am
((err woops never mind didn't read where I knocked myself unconcious)))
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 09, 2016, 09:05:29 am
((Good to know. Didn't see any of that anywhere before, but maybe I just didn't look in the right place.))
It's not in any particular place, since I wasn't really sure where to mention common knowledge such as this, so I'm just answering it as it comes up. Since this game is semi historical in terms of planes, weaponry, and general political atmosphere, I will also be doing the same thing if you guys are about to be screwed by something that the player wouldn't necessarily know, such as the fact that the .30 browning was considered a very high maintenance gun or that the Nordon bombsight's effectiveness was overestimated by Allied commanders.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 10, 2016, 12:05:19 am
Groo casually leans over and lifts Varion onto his shoulders in a fireman's carry.  Then he turns back to the spooks, with a smile on his face, and asks a question:

"Where Groo go?"

Well?  Where Groo go?
[Strength 3] Varion is a heavier than he looks and Groo just can't get a good enough grip to lift him up. Eventually abandoning that plan, Groo's duo of brain cells muster their effort to speak, and say "Where Groo go?" to the spooks. Both spooks look stunned for a moment by the fact that Groo actually spoke and almost a formed a complete sentence, before the gun wielding one recovers and says "Mr, uh, Groo, you all will be leaving very shortly, in fact as soon as your two daemonists stop staring at my partners knife, There is a loud thwack followed by a thump of someone's head hitting the table, the gun wielding agent glances at the scene to his left and says " actually when you all manage to pull your buddy's  hand free from that knife, then you all will be given the briefcase and sent on the mission."

((These spooks seem to have fairly high intelligence...))

"...huh...I didn't...do you have anymore items imbued that you would be willing to share about? What happens when someone is cut with that?"

Study the ritual and deamon. Learn. Don't get killed. Let's do this! Yeah! Hopefully half of us won't get killed like the test mission!
[Charisma 1] [intelligence 6] Apperntlly incised at your further questioning, the silent spook wordlessly cocks his arm back and [daemonism: 1+4=5]  hurls the knife which with an earsplitting screech embeds itself in your hand [no dex roll because of the five and the daemon infused knife] [resilience 1] and goes clean through your hand severing the tendons in it, and embeds itself in the table as well thus sticking your hand to the table, [resilience roll for pain 1] you immediately pass out from pain.

"Neat! You have any tips for imbuing daemons into things? You ever try imbuing one into one of those endo exosuits? You think you could share some of your knowledge with me if we make it through this? Please?"

I have a few more questions. But I'll stop asking them if the Spook doesn't feel like answering me. Also study the pictograms of the ritual and daemon.
Something tells you that you should probably stop asking questions right now. It's probably the dude with Daemon knife in his hand whose passed out from pain and is now lying on the table. Regardless you quickly look over the pictogram ritual. [+1 to doing that particular ritual with that particular frequency of daemon]


Varion attempts to regain conciseness [resilience: 3] He's still out for the count although he doesn't seem to be any worse for wear from that massive concussion he suffered.

Ohe spends the turn getting his breath back and tries thinking of new and creative words to use to insult Varion. [Intelligence 2] well he would except he can't think of any, clearly his creativity needs an infusion of shrooms to really think of something.

((So, quick question do you guys want 2 resilience rolls for wounds, one for determining how bad it is and the other for pain? Or just one that governs both?))
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Beirus on June 10, 2016, 12:17:28 am
Damian's eyes twinkle as he sees that one of his companions is wounded.

"Yay, now I get to practice my medicinal skills. You're my favorite spook. We'll be out of your hair as soon as we can remove that guy from the table. Don't worry, unconcious guy, it's just a flesh wound. I'll get you all patched up. Probably."

See if I can help get the unconcious guy off the table after the Spook takes his knife back. Then see if I can patch up his hand on the way to the plane.

((A pain management roll would probably be nice in most cases, but it also seems like rolling a 1 on a wound resistance check would still lead to major pain, even with a success on the pain resist roll. Unless you wanted to also factor in the numbness that comes with shock and use that as justification for ignoring pain on good rolls. Seems like it could get complicated though, or just downright ridiculous when someone rolls a 1 on resilience for the wound and a 5 on mental resilience, then just ignores the pain of a mangled limb while it bleeds out. Also, I feel that there would be a surplus of "Its just a flesh wound" jokes in that situation.))
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 10, 2016, 12:46:15 am
Also I feel like I should clarify how the resilience roll for determining how bad something is actually works. it's mostly just your luck with how bad the wound is, for example if you get stabbed in the chest and you roll a 5 for endurance you won't' be right as rain you just won't be massively hemorrhaging because the knife clipped an artery to your heart.  You will still have a knife in you chest and will probably die if you don't fix that soon, you just won't be in a ton of danger immediately. Now if something like the .50 cal anti tank cannon gets a hit on you end is just going to determine which body part is going to disintegrate. a 5 would be one of your leg's turning into lasagna and a 1 would be your head turning into a red mist.  Does that make sense/seem reasonable?
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Beirus on June 10, 2016, 12:55:18 am
((That sounds good, and it seems like a second resilience roll to deal with the pain would work in that case to hopefully give the character a turn or two to get somewhere relatively safer and get aid instead of becoming dead weight in the middle of a fight.))
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 10, 2016, 01:01:43 am
Alright, then the two roll system it is.

I retconned renegades' roll, but the result was still the same.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Beirus on June 10, 2016, 01:43:36 am
((Yay, that means I didn't lose my "willing volunteer" to practice medicine on. Er, I mean, aww, ren's character is unconcious. Darn. Well, at least now I get to see if Damian is a competent medic, or a "competent medic" like the ones from early Einsteinian Roulette.))
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Egan_BW on June 10, 2016, 09:26:26 am
((I don't think that you should roll Resilience to determine the severity of a wound. How tough you are has no impact on how squishy your flesh is.
Instead, the wound should depend on the attacker's roll, your dex roll to mitigate damage, or random chance, depending on the situation.
This is, of course, from the guy who tried to use X-Com style time units in an RTD, so pay no attention to the madman. :P))
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: spazyak on June 10, 2016, 09:31:02 am
Continue to be unconcious grumble of how screwed we are..
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: syvarris on June 10, 2016, 10:23:57 am
Continue trying to carry Varion
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Egan_BW on June 10, 2016, 04:25:39 pm
Slip out in the confusion and run very far away from these madpeople, never to return.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Pancaek on June 10, 2016, 04:27:06 pm
just sit there quietly and take in the madness. It's quite comfy in its own way.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 10, 2016, 07:54:09 pm
Damian's eyes twinkle as he sees that one of his companions is wounded.

"Yay, now I get to practice my medicinal skills. You're my favorite spook. We'll be out of your hair as soon as we can remove that guy from the table. Don't worry, unconcious guy, it's just a flesh wound. I'll get you all patched up. Probably."

See if I can help get the unconcious guy off the table after the Spook takes his knife back. Then see if I can patch up his hand on the way to the plane.

((A pain management roll would probably be nice in most cases, but it also seems like rolling a 1 on a wound resistance check would still lead to major pain, even with a success on the pain resist roll. Unless you wanted to also factor in the numbness that comes with shock and use that as justification for ignoring pain on good rolls. Seems like it could get complicated though, or just downright ridiculous when someone rolls a 1 on resilience for the wound and a 5 on mental resilience, then just ignores the pain of a mangled limb while it bleeds out. Also, I feel that there would be a surplus of "Its just a flesh wound" jokes in that situation.))
The spook pulls the knife out of Thadeuses hand and the wound begins bleeding now that the knife is no longer applying pressure to the artiers.  [medicine 2] you pay absolutely no mind to your patient and begin to consider how whether or not the table is going to be easy to repair.  [interior decorating 5] Hmm, in your opinion between the daemonic ritual scratched into the surface and the deep knife mark not to mention the blood stains the owner would be best served just tossing it in the trash.

((Looks like you are going to be an "competent medic" in the style of Faith.))
Continue to be unconcious grumble of how screwed we are..
[resilience 6] you wake up suddenly and bang your head on the table again [resilience 5] luckily aside from a bruise you're completely fine.

Continue trying to carry Varion
[perception 1] Groo completely fail's to notice that Varion is sitting up and rubbing his head and continue's his efforts to pick him up. [dex 1] His attempts to grab the medic fail when Groo trips over a chair and hit his head on the table on the way down[resilience 6] Luckily, there isn't enough brain matter in Groo's head to actually give him a concussion.

Slip out in the confusion and run very far away from these madpeople, never to return.
Ohe stares at the chaos and emitting a high pitched shriek runs out the door, the gun wielding spook shakes his head sadly and motions towards the silent spook who nods his head and quickly runs after Ohe. A minute later there is a loud scream and then the silent spook walks back in cleaning his daemon knife.

Ohe is MIA after going AWOL and is presumed dead. Egan if you wan't to make a new character you are of course free to do so.

just sit there quietly and take in the madness. It's quite comfy in its own way.
Nikolia shows significantly more sense than Ohe and simply watches the chaos unfold and notes down various details that he can later make fun of his teammates for, he thinks about what kind of insult would be fitting for a man with a knife wound to his hand. [int 3] He supposes simply saying Knife to meet ya while shaking his hand might work.

YOU ARE ALL GETTING THROWN ONTO THE PLANE NEXT TURN
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: spazyak on June 10, 2016, 08:05:20 pm
Try to fix up whom ever is still alive.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Beirus on June 10, 2016, 09:14:45 pm
((Bring me the adolescents in long pants!))

"Damn, that table is ruined. Oh! Your hand is still bleeding. My bad. Priorities."

Actually try to fix Thadeus' knife wound now that the more mportant damage to the table has been considered, unless the other guy manages to fix it. Preferably fix it once we get on the plane.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Egan_BW on June 10, 2016, 11:55:56 pm
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 11, 2016, 12:06:42 am
It'll make a nice companion for Groo. Welcome aboard. So that everyone meets you lets say that you snuck onto the plane thinking that it was full of candy while everyone was talking/being horribly murdered by the spooks. We shall have Groo be the first person to meet you.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Egan_BW on June 11, 2016, 12:11:09 am
While I'm not all there, I'm not motivated by candy, nor am I prone to assuming that random planes are full of it. I arrive under the impression that the owners of this plane are in need of occasional violence, and that they may stumble across piles of currency, which is a thing that I desire, as it gets me more knives usable for occasional violence.
TL;DR: I'm an adventurer.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: MidnightJaguar on June 11, 2016, 12:13:04 am
Fair enough I suppose having numerous people motivated solely by candy would be rather boring though, have fun explaining that rather complex view point to Groo.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: spazyak on June 11, 2016, 09:11:27 am
Just get on plane and take up my position near the back of the plane. Figure out what we're doing.
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: Pancaek on June 11, 2016, 09:24:45 am
Once I get thrown on the plane, do the pre-flight checks to see if all systems are a-go.
Title: Re: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: MidnightJaguar on June 11, 2016, 11:07:08 pm
((Bring me the adolescents in long pants!))

"Damn, that table is ruined. Oh! Your hand is still bleeding. My bad. Priorities."

Actually try to fix Thadeus' knife wound now that the more mportant damage to the table has been considered, unless the other guy manages to fix it. Preferably fix it once we get on the plane.

The interior decorating crises over you Drag Thadeuses unconscious body to the plane, and then set about attempting to actually preform medicine. [doctor 1] You know, looking this wound over his hand looks completly fucked up, like you can see all this red stuff and some bone. 'Man this can't be good'. you think and decide to show off your Greek by treating the wound using the one of the most advanced medical technologies available to the ancient greeks, amputation. Running over to Nikolia's engineering kit you shove him roughly out of the way and grab a rotary saw from it, running back to your uncurious victim patient you fire up the rotary saw and plunge it towards his wrist. The saw cuts through it like butter and now Thadeus is the proud owner of one hemorrhaging stump and a severed hand. You feel like you fucked up somehow.

((Okay, seriously what is up with this RNG?))

While I'm not all there, I'm not motivated by candy, nor am I prone to assuming that random planes are full of it. I arrive under the impression that the owners of this plane are in need of occasional violence, and that they may stumble across piles of currency, which is a thing that I desire, as it gets me more knives usable for occasional violence.
TL;DR: I'm an adventurer.

Having already sequestered yourself in the plane you decide to wait for someone to come along so that you can make your proposition of violence for money to someone. Eventually some does come along, unfortunately that someone is Groo. You attempt to explain you proposition to Groo. [Charisma 3] Why, hello Mr. Big man how are you? I saw on your window that you were offering money for killling? I have lots of knives can I help? [Groo intelligence 2] Groo's duo of brain cells is dazzled by the impressive display of wordplay and lets you join the crew.

Just get on plane and take up my position near the back of the plane. Figure out what we're doing.
You man a side gun blister and hear the crackling of the OSS agent over your radio. Alright listen up people you are going to take off now and fly towards Detroit we already marked it on your map so navigation shouldn't be a problem. Remember you're going to be flying low and slow so be prepared for beast attacks. Now get going. You also hear the revving of circular saw followed by a magical laughing. That can't be good.

Once I get thrown on the plane, do the pre-flight checks to see if all systems are a-go.
Bracing your self against the horror that the late Ohe would have inflicted on the cockpit you clamber into it, and begin the pre flight check [piloting 2] Ohe has covered everything in such a fungal mess it's nearly impossible to read the labels of the switches, you hope everything is still standard or else things might get dicey. ((note: the piloting roll did not affect the fact that the cockpit was a fungal mess, if you had rolled better you merely would have been able to figure out more of what each lever and switch did))

[Thaddeus resilience 6] You wake up, mercifully after the amputation, and feel slightly off balance and extremely dizzy, wait what is your hand doing over there?

[Thaddeus wounds: HE'S MISSING HIS FUCKING HAND!]
Title: Re: Mainpiston: This is why football players wear helmets. 7/7
Post by: spazyak on June 11, 2016, 11:14:25 pm
Make  a quick little pirate's hook thing by attacking a cleaver or knife to Thaddeus' stump. Fix him up otherwise before rturning to my isolation with me and my parachute of safety.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Egan_BW on June 11, 2016, 11:48:59 pm
Content in my righteousness, go find a quiet corner of the plane and admire my knives.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: syvarris on June 11, 2016, 11:51:04 pm
Content in my righteousness, go find a quiet corner of the plane and admire my knives.

NO.  Groo make new friend, Groo show it off! 

...Groo also grab lonely hand, and shake it with new friend.  Groo know this polite way to meet new friend!
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 11, 2016, 11:54:53 pm
((Seriously. I hope I'm not this bad at daemonism, but I'm not gonna test that on thad's hand replacement.))

Bandage Thad's stump, then assist with the hand replacement. Afterwards, go see if Nikolai would be willing to make a prosthetic hand for Thad. Put his rotary saw back first. If threatened, joyfully thank the person for volunteering for my less humane experiments. Offer to take the other hand off free of charge.

Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Egan_BW on June 12, 2016, 12:01:15 am
Adre yelps in pain as Groo grips their hand tightly, and places their other hand on the handle of a knife, but doesn't draw it yet.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: MidnightJaguar on June 12, 2016, 12:11:43 am
((Seriously. I hope I'm not this bad at daemonism, but I'm not gonna test that on thad's hand replacement.))

Bandage Thad's stump, then assist with the hand replacement.

Probably also should've mentioned it at some point but you can in fact make daemon infused prosthetics they roll on Daemonism and engineering and get installed with doctor. Note that none of these things have to be done by the same person. The Daemonism lets it be significantly more dexterous than a normal prosthetic of the time period and will act like a normal hand if all goes well. For normal prosthetics they roll on engineering to build them and medical to install them. You could also pay money and go to a hospital to get it fixed up. They tend to be pricey but very competent. The more advanced and completely experimental alchemy potions might also aid in fixing up wounds of this nature.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 12:25:13 am
((I'm gonna go edit my post.))
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Pancaek on June 12, 2016, 08:01:51 am
"This is bullshit. Where does the moss even come from? Idi Nahui."

Try to wipe away/pull off some of the moss so I can read the labels. Then do the pre-flight checks again.

After pre-flight checks, use some random scrap I find laying around to make a hook hand for our one handed teammate.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 12, 2016, 08:09:38 am
As varion heres the yelp he screams from down the ship
Grue too hard, down boy!
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: crazyabe on June 12, 2016, 09:13:41 am
PTW
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 01:39:04 pm
"Oh, I have an idea!"

Damian wanders over to Nikolai.

"Excuse me, Nikolai, was it? If you happen to have a moment of free time later, would you mind making a prosthetic hand for our stabbed crew member over there? If I infuse it with a daemon, he might be able to get full functionality from it. And two hands are probably better for fighting off beasts than one."
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Pancaek on June 12, 2016, 01:41:44 pm
"Prostethic hand?" He asks in between ripping fungus off of panels "Eh, I could always give try. Do we have some junk lying around here I could use? I don't think is good idea to use parts currently attached to plane, yes?"
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: renegadelobster on June 12, 2016, 02:12:07 pm
((Sorry, some shit came up and I didn't have time to grab my phone. Anyways.))

Threaten best doktor Damian with multiple stab wounds next time a glorious idea fills his pea brain. Just...sit in silence mourning the loss of my hand. Contemplate the idea of eating my own hand. Try to not die.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: MidnightJaguar on June 12, 2016, 03:42:30 pm
"Prostethic hand?" He asks in between ripping fungus off of panels "Eh, I could always give try. Do we have some junk lying around here I could use? I don't think is good idea to use parts currently attached to plane, yes?"
You have some spare parts for the engines in your kit and you could probably jury rig something with that it would cost you the use of those parts but that's a problem for another day, unfortunately you lack a welder in the light engineering kit, however since you have yet to leave you could run out of the plane and quickly rent a welder from someone on the dock. It's two gold per use.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Pancaek on June 12, 2016, 03:51:01 pm
"Hey, person. Nikolai can make hand, yes. But he will use up the parts from his toolkit and have to rent welder on the docks. Could be problem if airplane needs fixing later, yes? What do you say, maybe just make hook instead of prostethic?"
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 04:07:39 pm
((Psh, you were totally unconcious when I cut your hand off. You have no proof I did it. Other than the blood. And the bloody saw. And the witnesses.  :P))

"That may work, although he wouldn't be able to use it as freely as a daemon-infused prosthetic. Worth a shot, though."
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Pancaek on June 12, 2016, 04:13:27 pm
"Da, but I can always try making prostethic later, yes? When I don't have to use spare parts for airplane. Well, this airplane."
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 05:52:13 pm
"Yes, much more important to fix the thing that keeps us flying than to make a new hand. You have good priorities. My name is Damian, by the way. I don't think I properly introduced myself earlier."
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 12, 2016, 06:05:20 pm
Guys just calmn down and help me here, I want to make something like a metal cuff that comes together iver the end of his stump[, i want to weld a knife to the end of it. Mechanic, other doctor help me and for fuck sake no cutting off any limbs y'here?
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 08:08:58 pm
"Two things. First, try asking nicely and I'll help. Second, don't question my methods. Did you even bother to look at the wound? The tendons were torn to shit. He would never regain full use of the hand unless he spent the money on potions and treatments to heal it. It's more efficient to get rid of it and give him a new one. A daemon-infused prosthetic would allow him the same functionality as his old hand, and would be much easier to swap out for a more advanced hand with a higher frequency daemon in it that would most likely perform better than the original. More dextrous, less pain, and more durable. I know what I'm doing."
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 12, 2016, 08:36:26 pm
 Oh are we doing that thing where we says things in some arbitrary, numbered order? Okay! First. You never let me have a look. Two. We don't have neccessarily all the equipement to make a fully working daemon prosteicis on hand do we? I am more then hapoy to hear you out if I am wrong in that.
Also, three if we are going to be messin' with daemons I'd prefer to know all the risks as I'd hate to have a daemon on ship tearing things up on ship.
Four, Right now I'd prefer that we wait and get him something simple and combat effective before we try to make somethng more complex.
Five, if he needs a free hand for something like a shot gun, I am more then wiling to trade him my rifle for his shot gun, heck I'd even pay for the ammo I used 'cause I'm a nice guy.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: MidnightJaguar on June 12, 2016, 09:11:00 pm
Make  a quick little pirate's hook thing by attacking a cleaver or knife to Thaddeus' stump. Fix him up otherwise before rturning to my isolation with me and my parachute of safety.
[doctor 4] noticing that nothing is happening you sprint down the hall and grab a tourniquets from your light medical kit, while you don't get it perfectly positioned the flow of blood has slowed significantly…... and he's started going into shock.

((For shock, blood plasma like the type in both of docs medical kits should help.))

Content in my righteousness, go find a quiet corner of the plane and admire my knives.
You hide in the corner and admit your knives until a massive Groo suddenly appears in  saying how he is you friend and offering up Thaddeus's severed hand in a greeting. [intelligence 1] how nice.

Content in my righteousness, go find a quiet corner of the plane and admire my knives.

NO.  Groo make new friend, Groo show it off! 

...Groo also grab lonely hand, and shake it with new friend.  Groo know this polite way to meet new friend!

[Charisma 3] Groo is now friend…Happy to see you  and presents Thaddeus's severed hand to Adre. Adre kindly accepts the offering.

"This is bullshit. Where does the moss even come from? Idi Nahui."

Try to wipe away/pull off some of the moss so I can read the labels. Then do the pre-flight checks again.

After pre-flight checks, use some random scrap I find laying around to make a hook hand for our one handed teammate.

[Strength 2] This stuff is the very devil to get off and despite your best efforts it won't come off. [Piloting 1] you constant pulling has made everything even less recognizable you have no idea where anything is now.

[engineering 5] taking some leather straps from Adre's getup and a metal hook you found lying around you manage to construct a beautiful hook. Now he just needs a an eyepatch and he can be an air pirate rather than an air privateer. looking at the recipient again you begin to wonder if they will in fact survive long enough to receive the hook.

((Seriously. I hope I'm not this bad at daemonism, but I'm not gonna test that on thad's hand replacement.))
Bandage Thad's stump, then assist with the hand replacement. Afterwards, go see if Nikolai would be willing to make a prosthetic hand for Thad. Put his rotary saw back first. If threatened, joyfully thank the person for volunteering for my less humane experiments. Offer to take the other hand off free of charge.

[doctor 3] You dig through you bag cursing until you find a number of bandages while you attempt to staunch the bleeding with them the blood soaks through far too quickly and you can tell they arn't going to be at all effective in stopping the bleeding…hmm maybe you should actually have tried wrapping them tightly to it..
2/3's bandages remain.
((Faith strikes again))

((Sorry, some shit came up and I didn't have time to grab my phone. Anyways.))

Threaten best doktor Damian with multiple stab wounds next time a glorious idea fills his pea brain. Just...sit in silence mourning the loss of my hand. Contemplate the idea of eating my own hand. Try to not die.

[resilience 2] You would do all of these things but you start going into shock. This can not be good.
[Thaddeus's wounds] HE'S MISSING HIS FUCKING HAND partially tourniqueted and he's going into shock.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 12, 2016, 09:15:53 pm
Find something to Start a fire, Cautorize his wounds
Someone put your coat or a blanket ovee him, also might need to give him plasma and some blood, hopefully not...Grue, could you help apllie pressure to something? I need you to squeeze above the stumo of this man! Just be gentle, m'kay?
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 09:36:05 pm
((Damn work, making me miss a chance to reply before the update. So much character development lost. Also, MidnightJaguar, my action said bandage the stump, didn't it? I really don't care if Damian ends up just stuffing gauze on the wound and barely managing to stop the bleeding or not really being effective because of the 3, but I'd really like to see the results reflect the action I submitted. I'm not trying to be a dick, but it seems lIke you just ignored the content of the action. I don't know the challenges you face GMing this gamr, and I haven't run one myself so I can't relate, but it irks me to see my action and then see results that seem unrelated to what I was attempting. Really, I'm sorry for getting nitpicky and I don't mean to offend you, but I wanted to bring it to your attention.))
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Egan_BW on June 12, 2016, 09:43:21 pm
Calmly meditate on the nature of violence.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 12, 2016, 09:46:46 pm
((Damn work, making me miss a chance to reply before the update. So much character development lost. Also, MidnightJaguar, my action said bandage the stump, didn't it? I really don't care if Damian ends up just stuffing gauze on the wound and barely managing to stop the bleeding or not really being effective because of the 3, but I'd really like to see the results reflect the action I submitted. I'm not trying to be a dick, but it seems lIke you just ignored the content of the action. I don't know the challenges you face GMing this gamr, and I haven't run one myself so I can't relate, but it irks me to see my action and then see results that seem unrelated to what I was attempting. Really, I'm sorry for getting nitpicky and I don't mean to offend you, but I wanted to bring it to your attention.))
((Most I could personalh see coming from this is bandages wasted, some blood cleaned up)0
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 09:51:30 pm
((I'd be completely fine with that. Such is the nature of a 3. Hopefully it wouldn't be a majority of my bandages.))
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: MidnightJaguar on June 12, 2016, 09:56:36 pm
((Damn work, making me miss a chance to reply before the update. So much character development lost. Also, MidnightJaguar, my action said bandage the stump, didn't it? I really don't care if Damian ends up just stuffing gauze on the wound and barely managing to stop the bleeding or not really being effective because of the 3, but I'd really like to see the results reflect the action I submitted. I'm not trying to be a dick, but it seems lIke you just ignored the content of the action. I don't know the challenges you face GMing this gamr, and I haven't run one myself so I can't relate, but it irks me to see my action and then see results that seem unrelated to what I was attempting. Really, I'm sorry for getting nitpicky and I don't mean to offend you, but I wanted to bring it to your attention.))
Ah, my apologies, I'll go fix that.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: renegadelobster on June 12, 2016, 10:33:07 pm
Just...focus on not dying. Please. Just...just, don't die.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 12, 2016, 10:39:39 pm
Just...focus on not dying. Please. Just...just, don't die.
((don't worry if you go out we'll bqndage you up and jump start you by attaching jumper cabl3s to a car battery and your nipples...That's how it works, right?
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Pancaek on June 12, 2016, 10:44:30 pm
Nikolai throws his hands in the air. "I give up! Even though I am pilot I cannot even do something as simple as pre flight checks. Perhaps is brain damage, perhaps is universe of hating me. Either way, am no longer qualified to fly this thing, blin."

give up on pre flight checks or piloting this thing at all. Get some booze that will get me drunk.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 10:46:37 pm
Bandage it properly and tightly, preferably before someone burns it. Elevate the arm above the level of Thad's heart. Then give Thad some plasma to replace the lost blood and apply fast-acting sedative or anesthetic, because cauterization is gonna hurt. Remove the bandages if someone gets a viable tool for cauterization and has it working to the point they are ready to cauterize, but not before. Apply painkillers and more plasma afterwards.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 12, 2016, 10:59:00 pm
Okay all of you, just be quite. Someone get this man warm and covered. Some one keep the plane stable, someone get him plasma. Cautorizing the wound should help stop the bleeding and seal everythjng so it can be bandaged. Then, and let me make this clear, then we can talk of prostetics. No messing with daemonw kn the plain, you wanna do that, take two people good with guns go out there, do you thing.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: syvarris on June 12, 2016, 11:30:23 pm
Find something to Start a fire, Cautorize his wounds
Someone put your coat or a blanket ovee him, also might need to give him plasma and some blood, hopefully not...Grue, could you help apllie pressure to something? I need you to squeeze above the stumo of this man! Just be gentle, m'kay?

Overjoyed to be of use, Groo rushes over with a massive split in his face, or perhaps a wide smile.  "Groo help!"

Groo help!
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Beirus on June 12, 2016, 11:59:15 pm
Damian responds as he fiddles with the bandages.

"I'll pull the bandages off once you get something hot enough to cauterize the stump, and I'll give him some plasma to help once the bandages are secure. Until then, we need to keep the bleeding to a minimum by any and all possible methods, or he'll probably die before you get a fire started, and any plasma we gave him would just flow out. Speaking of that, after there is no longer a man bleeding out, I'm going to get back around to your hypocrisy of no daemons on the plane when you're perfectly wiling to make a fire inside an enclosed space that also might have munitions inside. They are at most equally as dangerous. Oh, and I quite enjoy numbered conversations. Makes things more concise without all the rhetoric."

((Yay, I got to fit in the thing I wanted to say before the update. If Damian survives long enough, I plan to have his speech become more and more concise and short as he loses his sanity through the side effects of practicing daemonism. Or loss of sanity for any other reason. Kind of like The Doctor talks.))
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 13, 2016, 12:05:14 am
I'd prefer not to start a fire I was hopeing we'd have some highvoltage filament, plus a fire is easier to out out and get rid of then a daemon.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: MidnightJaguar on June 13, 2016, 07:52:17 am
If you go through Nikolai's engineering kit you could borrow a butane torch. You could also attempt to jury rig a battery to act as electric cauterize toon kit although that does have decent chance of electrocuting him if if you fuck it up.
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: Egan_BW on June 13, 2016, 08:03:47 am
Find something to Start a fire, Cautorize his wounds
Someone put your coat or a blanket ovee him, also might need to give him plasma and some blood, hopefully not...Grue, could you help apllie pressure to something? I need you to squeeze above the stumo of this man! Just be gentle, m'kay?

Overjoyed to be of use, Groo rushes over with a massive split in his face, or perhaps a wide smile.  "Groo help!"

Groo help!
((I'm glad that I helped come up with the system over IRC though which Groo is about to ruin everything. [32]->[3]->[+0 to next roll]))
Title: Re: Mainpiston: This is why the ancient Greek medical texts fell from favor. 7/7
Post by: spazyak on June 13, 2016, 10:33:29 am
If you go through Nikolai's engineering kit you could borrow a butane torch. You could also attempt to jury rig a battery to act as electric cauterize toon kit although that does have decent chance of electrocuting him if if you fuck it up.
Butane torch sounds better.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: MidnightJaguar on June 13, 2016, 08:15:09 pm
Find something to Start a fire, Cautorize his wounds
Someone put your coat or a blanket ovee him, also might need to give him plasma and some blood, hopefully not...Grue, could you help apllie pressure to something? I need you to squeeze above the stumo of this man! Just be gentle, m'kay?

Overjoyed to be of use, Groo rushes over with a massive split in his face, or perhaps a wide smile.  "Groo help!"

Groo help!
Right so this is a situation where assistance rolls come into play which is totally something I thought long and hard about and totally did not just use the system that Egan and Syv came up with last night. :P
the way it works is that a it gives the person being assisted a -2 for a 1 a  -1 for a 2  a +0 for a 3 or a 4  a +2 for a 5 and +1 for a 6
Groo's "helping" [doctor 1] [Varion doctor 5] Groo's version of helping appears to be stumbling around getting in the way while singing about helping in a[charisma 2] slow and off key and generally grating rhythm. Varion rushes over and grabs the butane torch and a trowel, coercing Groo to hold the trowel while he heats it up, he lights the torch and works the flame over the metal surface of the trowel whistling a jaunty tune. When it finally heats up he quickly snatches it back from Groo before Groo can burn himself on it and still whistling plunges it down onto the bleeding stump and works it over, completely cauterizing the wound.  Shit. that does not seem to be enough he's still dying

Calmly meditate on the nature of violence.
[intelligence 2] You contemplate the nature of violence. It seems pretty fun
Nikolai throws his hands in the air. "I give up! Even though I am pilot I cannot even do something as simple as pre flight checks. Perhaps is brain damage, perhaps is universe of hating me. Either way, am no longer qualified to fly this thing, blin."

give up on pre flight checks or piloting this thing at all. Get some booze that will get me drunk.
You abandon the plane and decide to go to a nearby bar and get wasted, approaching the bartender you ask for a bottle of vodka, it's 2 coins and you happily pay. grabbing the booze you take a deep swig [resilience 6] Blin, you are still stone cold sober.

Bandage it properly and tightly, preferably before someone burns it. Elevate the arm above the level of Thad's heart. Then give Thad some plasma to replace the lost blood and apply fast-acting sedative or anesthetic, because cauterization is gonna hurt. Remove the bandages if someone gets a viable tool for cauterization and has it working to the point they are ready to cauterize, but not before. Apply painkillers and more plasma afterwards.
[doctor 4] You get the bandages set up elevate Thaddeus' arm and get some morphine into him until Varion is ready for the cauterization, then you yank the bandages out of the way and let Varion cauterize the wound, however it takes you a while to find a vein to poke the IV in and and when you finally do Thadeus is even more pale than he looked before.

Just...focus on not dying. Please. Just...just, don't die.
[resilience 2] You are still going into shock despite the best efforts of both doctors and nurse Groo. You must now pass a resilience roll by getting 4 or above



DUN-DUN-DUN
[Resilience 1] Thaddeus knows his time has come, everywhere he looks his vision fades and sensation distorts into a muffled pain and a terrible cold that seeps into him. In his delusions he cries out, like many dying men, for his mother and for water.  Dining that he has revived norther he gives off a terrible groan and Thaddeus, the most charismatic of the crew, dies.

((sorry renegade, the dice were not kind to you))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: spazyak on June 13, 2016, 08:22:29 pm
Damn it all!
Varion punches the ground before sighing
Might as well find something to do with his stuff. I vote sell most of it off to get guns and ammo for our plane.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: renegadelobster on June 13, 2016, 08:27:31 pm
((Ok, I know I made my sacrifice to RNGesus this week))

Spoiler: Thaddius Vern (click to show/hide)

New character sheet incoming. Please stand by. See help wanted sign. Wander over to plane. Freak out when I see my dead twin.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: syvarris on June 13, 2016, 08:42:52 pm
Groo stares at the corpse for a while, seemingly mourning the loss of an ally.  It takes awhile, but eventually he breaks his vigil to ask a question "How you sleep with eyes open?  Groo wish Groo could sleep while see."

Eventually, Groo will get bored and wander off.  He will find the cockpit, and remember his wonderful glory days of piloting and destroying planes.  He will attempt to relive these glory days.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: spazyak on June 13, 2016, 08:47:14 pm
Groo stares at the corpse for a while, seemingly mourning the loss of an ally.  It takes awhile, but eventually he breaks his vigil to ask a question "How you sleep with eyes open?  Groo wish Groo could sleep while see."

Eventually, Groo will get bored and wander off.  He will find the cockpit, and remember his wonderful glory days of piloting and destroying planes.  He will attempt to relive these glory days.
STOP THIS NOW! Any means short of killing
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: MidnightJaguar on June 13, 2016, 08:52:44 pm
((Ok, I know I made my sacrifice to RNGesus this week))

Spoiler: Thaddius Vern (click to show/hide)

New character sheet incoming. Please stand by. See help wanted sign. Wander over to plane. Freak out when I see my dead twin.
You char sheet has been accepted, consider your self currently staring in shock at your twins corpse.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: syvarris on June 13, 2016, 08:53:29 pm
"Yay, Groo love wrestling!"

Groo happily wrestles Varion with a smile on his face.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 6/7
Post by: spazyak on June 13, 2016, 08:57:42 pm
Yah...wrestle me...It'll be fine.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Egan_BW on June 13, 2016, 09:32:33 pm
"Ooh, are you fighting? Do you mind if I help?"
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Aigre Excalibur on June 13, 2016, 09:36:34 pm
ptw
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 13, 2016, 09:39:45 pm
"What...what...what the fuck. Who...how, who did this? Who cut off my brothers hand and then killed him? Which one of you monsters did this? And why are you looting him? You killed him and are looting him like he's some sort of beast! What is wrong with you all?!?"
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Egan_BW on June 13, 2016, 09:45:17 pm
Adre looks blankly at the corpse, which has barely been touched since he died, much less looted.
"Huh? No you can't have his loot. It's ours. Who are you, anyway?"
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 13, 2016, 09:53:25 pm
Before Grue does anything, Varion would try to put all the unease to rest
First, he got wounded...we did our best, I'm sorry to tell you that, as you can see...he didn't make it. His stuff is yours.
second, we are not fighting I'm just keeping Grue from the pilot's seat and saving our lives in doing so.
He takes a breath
Now no fighting or I'll kick you out of the plain with nothin' but a knife and a parachute. Now let's get going before we all get hurt fighting each other.
((i gotta get varion a duster.))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Egan_BW on June 13, 2016, 09:55:52 pm
When these two start fighting, draw four knives and throw them to pin Groo to the floor of the plane.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 13, 2016, 10:20:45 pm
Thaddius stares at Adre, pointing at his face, then down to his dead brothers several times before responding

"THAT'S MY FUCKING TWIN BROTHER! AND YOU LOT ARE STANDING OVER HIM ALL NONCHALANT LIKE! WHAT WENT SO HORRIBLY WRONG FOR HIM TO END UP LIKE THIS?!?
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Beirus on June 13, 2016, 10:24:25 pm
((I have the best threat ever now.))

"Can we not fight? Because if our other medic got hurt, I would have to be the one to fix everyone up afterwards. Also, guy that looks like the dead one, he bled out during treatment to repair a daemon knife injury given to him by someone much scarier than you, and who also happens to be paying us for this job."

Just stand back out of the way. Maybe grab a syringe with sedative inside. Just incase I need to sedate someone aggressive by injecting it into their carotid artery.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 13, 2016, 10:26:01 pm
Varion takes a deep breath before bellowing
Shut up all of you!
he pauses making sure all are listening, waving his gun around, still pointed at the ground to give emphasis to his words
 Grue, wait for me at the back of the plane. I'll wrestle you there. the rest of you, give the poor man his brother's stuff, seems he'll be serving us for some time anyways. Even if he is lying he will still serve us, at least without pay for this mission, that should cover the cost of his brother's stuff. If I hear any more words out of anyone you'll all be strapped to the wings as turrets. Am I clear?
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 13, 2016, 11:10:11 pm
Thaddius stands there glaring at everyone, with veins visibly pulsing and standing out against his skin, before he takes a deep breath and forces himself to calm down.

"...alright. Alright. Ok then. Fine. All I ask is that we give him a halfway decent burial somewhere. We can sell his stuff, I have my own kit for this. It's actually the same exact stuff he has. All I'd like to keep is his ammo. When we sell it, we use it for the plane. We both heard that there was some, ahem, secret work that the OSS needed done and to look for a plane similar to this. Now, I'm going to assume there was some foul play here. Or maybe medical malpractice from the looks of it. I will find out later. For now, let's cooperate, do this mission, and get paid. Deal?"
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 13, 2016, 11:23:09 pm
Deal, I honestly didn't do much to be honest, I tried to keep him alive when I found him here missing a hand...If you need a doctor call for me, names Varion.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Egan_BW on June 13, 2016, 11:26:57 pm
"...Hey Varion, did you forget? We were going to go fight Groo. He's probably in the cockpit by now."
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 13, 2016, 11:33:46 pm
It'll take him some time to figure out how to sit in it, we have at least 5 more minutes. Try not to wound him. He's still usefull.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 13, 2016, 11:56:05 pm
Sell my brothers rifle and shotgun. Find out how much a decent burial costs and how much to get more weapons/ammo for the plane. Make sure to grab my brothers parachute.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Egan_BW on June 13, 2016, 11:56:20 pm
"Varion, the whole point of fighting someone is to hurt them. That's, like, combat 101."
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 14, 2016, 05:09:53 am
((let's just give him a burial at air. Take of, get as high as we can go, shove him out the door over the city))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Pancaek on June 14, 2016, 11:43:53 am
Nikolai grabs his bottle of vodka and makes his way back to the plane.

"Fuck, guys, I tried to get plastered but this vodka is some weak shit. I-" He stops, looking at the dead twin and then the twin standing near the corpse. "Ooooi, blin. This vodka is stronger then I thought. What is it made of, hullicini...hallucino...drug potatoes? Never mind guys, looks like I got plastered all right, blin. I'll see if this baby can fly."

Now that I have vodka in veins my Slav genes must be activated, go do the pre-flight checks again. If cockpit is occupied, patiently wait for the occupant to leave while staying out of arm's reach.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 14, 2016, 07:33:10 pm
Groo stares at the corpse for a while, seemingly mourning the loss of an ally.  It takes awhile, but eventually he breaks his vigil to ask a question "How you sleep with eyes open?  Groo wish Groo could sleep while see."

Eventually, Groo will get bored and wander off.  He will find the cockpit, and remember his wonderful glory days of piloting and destroying planes.  He will attempt to relive these glory days.
STOP THIS NOW! Any means short of killing
[Dex 6] [Groo dex 3] Varion launches himself at the human gorilla and manages to slam into Groo before he can actually make it to the cockpit  and knocks the both of them down, unfortunately Groo likes to wrestle

"Yay, Groo love wrestling!"

Groo happily wrestles Varion with a smile on his face.
The street fighter music begins to sound as both opponents square up before launching themselves into each other
[dex 2] [Varion dex 2] both opponents never actually move choosing instead for the more traditional staring contest before the wrestling match
[endurance 3] [Varion endurance 2] Groo's naturally slowness act's to his advantage here while he does blink it's a second after Varion is forced to blink and he is declared the winner of the contest of wills, however once again abandoning tradition both sides then opt to actually get down to the business of hurting each other for fun.
[dex 1] [dex 2] or maybe not since Groo clearly existed by this battle of wills falls flat on his face [end 1] and the force of the fall manages to penetrate through the thick layer of bone Groo posses instead of grey matter and actually concuss the duo of brain cells making him become knocked unconscious he also broke his nose. While Varion continues to stand stock still without blinking clearly thinking he's in a rematch for the staring contest.

When these two start fighting, draw four knives and throw them to pin Groo to the floor of the plane.
well, you would do that, but you're not sure that a football tackle followed by a staring contest that inexplicably resulted in Groo knocking himself out on the plane's metal floor would actually count as fighting.

((I have the best threat ever now.))

"Can we not fight? Because if our other medic got hurt, I would have to be the one to fix everyone up afterwards. Also, guy that looks like the dead one, he bled out during treatment to repair a daemon knife injury given to him by someone much scarier than you, and who also happens to be paying us for this job."

Just stand back out of the way. Maybe grab a syringe with sedative inside. Just incase I need to sedate someone aggressive by injecting it into their carotid artery.
You root through your medical bag and find a syringe filled with morphine, twirling it in your fingers you wonder if you should also buy a gas mask. You remember you saw a one for 5 coins in a shop that you passed on your way to the plane.

Sell my brothers rifle and shotgun. Find out how much a decent burial costs and how much to get more weapons/ammo for the plane. Make sure to grab my brothers parachute.
You mournfully take up your brothers possessions and set about seeing if you could sell them since they are brand new and never used before you manage to get a full return on investment, taking the 20 coins you go to the nearest mortician. The man dressed very solemnly says that a decent burial would cost 7 coins and would consist of the body being cremated and then released by either the family or as part of the funeral service over the ground by bomber. There is also the cheaper option available to those who died as privateers or in the army where the body is wrapped in a parachute and dropped from a plane as a burial at air this is free if the parachute is provided or costs five coins if the parachute is not. ((all purchases that are not used and don't have too much blood on them can be sold for full price everything else will roll on charisma.))

Nikolai grabs his bottle of vodka and makes his way back to the plane.

"Fuck, guys, I tried to get plastered but this vodka is some weak shit. I-" He stops, looking at the dead twin and then the twin standing near the corpse. "Ooooi, blin. This vodka is stronger then I thought. What is it made of, hullicini...hallucino...drug potatoes? Never mind guys, looks like I got plastered all right, blin. I'll see if this baby can fly."

Now that I have vodka in veins my Slav genes must be activated, go do the pre-flight checks again. If cockpit is occupied, patiently wait for the occupant to leave while staying out of arm's reach.
Full of slightly alcohol induced vigor you stride triumphantly into the cockpit ignoring the strange table of Groo on the floor and snoring loudly with a bomb on his head and Varion staring straight ahead seeing nothing. [piloting 6] you look at the fungus covered and practically recognizable controls. Everything seems perfectly in order now, absolutely no one but you has any idea where anything is, but your beginning to see why Ohe liked that. It's a form of job security you suppose.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 14, 2016, 07:56:20 pm
Try not to die, just....try and keep people from dieing and make sure Grue is okay. Find a nice collar for Grue buddy.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 14, 2016, 08:16:00 pm
Wait, do you want to buy medical books? Because there are no medical books in the plane.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 14, 2016, 08:23:33 pm
Thaddius furrows his brow in thought. Thaddius and Thaddeus were the only family they each had left, and they were pretty much each others best, and only, friend. And Thaddeus did like to think of himself as a privateer of sorts. So a privateer burial it will be.

"...hmm." 

I have my own parachute, right? And Mr. Dead Twin over there had his own, right? Privateer funeral it is. He might be my brother, but I'm not above saving some money by just dumping him out of the plane and keeping his parachute. Anyways, it's not like Mr. Dead Twin will mind(he would). Be sure to give him a good eulogy. And blame the others for his death.

Before all of that though, look for armaments/ammo for said armaments, or anything else the plane might need for 20 coins.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 14, 2016, 08:25:43 pm
You actually don't have your own parachute, mostly because you came in after the OSS guys had distributed them.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 14, 2016, 08:31:55 pm
Wait, do you want to buy medical books? Because there are no medical books in the plane.
how much and would they provide a bonus. also go use the dead guys stuff to get two guns and some ammo for them to be used to protect the plane
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 14, 2016, 08:58:12 pm
((Ah, right. Im'ma edit my action then.

@Spaz Kinda beat you to it on that one. Currently looking at various armaments and other goodies for the plane.))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 14, 2016, 09:01:52 pm
((Ah, right. Im'ma edit my action then.

@Spaz Kinda beat you to it on that one. Currently looking at various armaments and other goodies for the plane.))
((cool, thank you, that will give me time to keep the plane in plane state))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 14, 2016, 11:18:07 pm
right, so what sort of thing do you want for the plane? Machine guns? Cannons? ammo?

Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Egan_BW on June 15, 2016, 01:53:31 am
right, so what sort of thing do you want for the plane? Machine guns? Cannons? ammo?
Plane wings sharp like katana.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 15, 2016, 06:29:20 am
((Meh..machine guns and ammo I guess. Dunno if cannons will be useful right now. ))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 15, 2016, 08:00:51 am
Well, if it's machine guns you want, the cheapest, ammo wise, is the .30 Browning which takes the same type of bullets as the rifle and the assault rifle. It's not as good as the .50 browning but it still packs some punch. The browning itself costs about 10 coins or about one parachute if the dealer has a surplus of Brownings. The ammo costs exactly the same as a standered round because it is a standered rifle round. They are however more poorly made and will cause problems with the gun if used in small arms.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: Pancaek on June 15, 2016, 12:11:22 pm
"Oppa, Nikolai knows how to fly plane now! I mean, this plane in particular, Nikolai know how to fly plane before this."
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: syvarris on June 15, 2016, 12:32:15 pm
Groo sleep happy.

((I vote for a cannon of some type, as ammo is expensive.  .303 is ten to the coin at best, and .50 bullets are each worth a coin.  If we use an automatic, we'll be hemorrhaging money.))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 15, 2016, 05:27:05 pm
((Hmm. Syv has a good point. What are my options as far as cannons go?))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 15, 2016, 09:38:31 pm
Try not to die, just....try and keep people from dieing and make sure Grue is okay. Find a nice collar for Grue buddy.
You would go racing towards the nearest sex shop to buy a collar, but you suddenly remember you have no money. You suppose that you could always steal one, but you somehow think that the spooks won't take kindly to the police being called on a privateer they are employing.

Thaddius furrows his brow in thought. Thaddius and Thaddeus were the only family they each had left, and they were pretty much each others best, and only, friend. And Thaddeus did like to think of himself as a privateer of sorts. So a privateer burial it will be.

"...hmm." 

I have my own parachute, right? And Mr. Dead Twin over there had his own, right? Privateer funeral it is. He might be my brother, but I'm not above saving some money by just dumping him out of the plane and keeping his parachute. Anyways, it's not like Mr. Dead Twin will mind(he would). Be sure to give him a good eulogy. And blame the others for his death.

Before all of that though, look for armaments/ammo for said armaments, or anything else the plane might need for 20 coins.

You look far and wide going into various shops and investigating a number of various cannons of wide ranging quality and caliber all are to expensive until you finally find a 15mm one within your price range. The smiling salesperson explains that it since it hasn't sold in 3 month and he needs the space for high quality 30mm cannon, he's being forced to sell it at a small loss. It's 20 coins and it comes with a complementary 70 rounds of ammunition. Do you take it?
You haven't taken off yet so can't do the rest of your actions.

Groo sleep happy.

((I vote for a cannon of some type, as ammo is expensive.  .303 is ten to the coin at best, and .50 bullets are each worth a coin.  If we use an automatic, we'll be hemorrhaging money.))

Groo begins to snore loudly. [Charisma 1] it sounds like a chainsaw having sex with a turboprop.

((Hmm. Syv has a good point. What are my options as far as cannons go?))
The one being sold to thaddius is the only one that's in your price range right now.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: spazyak on June 15, 2016, 09:47:16 pm
((egan feel free to run my char on here whil3 am away))
Offer the sex guys a...ahem, favor for it
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 15, 2016, 10:12:56 pm
Yes, I will absolutely take the 15mm cannon and ammo. Get it back to the plane. Put it in whichever empty weapon blister would make the most sense. Be sure to ask my teammates for help. Man that weapon when the plane is in flight.

Once in flight, do this:

Privateer funeral it is. He might be my brother, but I'm not above saving some money by just dumping him out of the plane and keeping his parachute. Anyways, it's not like Mr. Dead Twin will mind(he would). Be sure to give him a good eulogy. And blame the others for his death.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 16, 2016, 08:00:22 am
You could do something creative and stick the cannon in the front. And move the two .30 browning's to the waist blisters. Want to do that? It would give airplane more fire power in the front as well as providing protection for the sides. It would also be significantly more stucterally stable since the recoil is being braced against the entire plane rather than only part of it.

Wait, do you want to buy medical books? Because there are no medical books in the plane.
how much and would they provide a bonus. also go use the dead guys stuff to get two guns and some ammo for them to be used to protect the plane
They cost five coins each, and are specialized in a specific sort of injury, like broken bones (regardless of the location--it works for skull fractures and tib/fib breaks).  If you have a relevant book, you can roll intelligence as an "assist another" action, and apply the bonus to your med skill.

((My thanks to syv for help with the balancing.))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 16, 2016, 05:45:33 pm
You could do something creative and stick the cannon in the front. And move the two .30 browning's to the waist blisters. Want to do that? It would give airplane more fire power in the front as well as providing protection for the sides. It would also be significantly more stucterally stable since the recoil is being braced against the entire plane rather than only part of it.

...

((Yeah, that sounds good to me. To be honest, I'm not super familiar with this type of plane, so I'm more than willing to trust your judgment on this. Want me to edit the above into my action or is this good enough for you?))
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: MidnightJaguar on June 16, 2016, 05:48:12 pm
If you feel you should go ahead, but this is good enough for me.
Title: Re: Mainpiston: Rest In Peace Thaddeus. 7/7
Post by: renegadelobster on June 16, 2016, 06:10:21 pm
((Works for me!))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 16, 2016, 08:06:30 pm
((egan feel free to run my char on here whil3 am away))
Offer the sex guys a...ahem, favor for it
[charisma 2] Your attempts to exploit a loose definition of favor are foiled by the fact that the shopkeeper appears happily married at least judging by the numerous pictures of him and his wife ahem showng off some of the products. Your plot foiled you trudge gloomily over to the plane and climb abroad.
Yes, I will absolutely take the 15mm cannon and ammo. Get it back to the plane. Put it in whichever empty weapon blister would make the most sense. Be sure to ask my teammates for help. Man that weapon when the plane is in flight.

Once in flight, do this:

Privateer funeral it is. He might be my brother, but I'm not above saving some money by just dumping him out of the plane and keeping his parachute. Anyways, it's not like Mr. Dead Twin will mind(he would). Be sure to give him a good eulogy. And blame the others for his death.

For the sake of expediency lets just say that using Groo as a makeshift forklift and crane you manage to get the cannon installed in the Catalinas front turret without using an engineering roll and mount the other two guns on the waist blisters.


EVERYONE.

With the shopping done, the plane armed, and pleasingly drunk Nikolia pulls the control stick back and the Catalina with a somewhat worrying rattling in one of it's engines takes off heading towards Detroit city with it's valuable cargo and significantly less valuable crew. Once out of sight of the city, Nikolia drops down to low altitude and slows down to a more fuel efficient speed. Hopefully that will be enough.

THE MISSION HAS BEGUN…finally
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 16, 2016, 08:29:21 pm
Groo happily mans the new cannon, examining it and making pewpew noises while mock-firing it at whatever targets are convenient.  He also makes sure it's loaded.

The order of these actions is intentionally left unspecified.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 16, 2016, 08:37:44 pm
Help Nikolai with flying the plane.

After stealing Mr. Dead Twin's parachute, giving him a good eulogy, indirectly blaming everyone else and dumping the body.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 16, 2016, 10:15:36 pm
 Stick to the cargo hold going over the stuff we have, Try to keep grue from actualy firing the gun.
((guess who got wifi for the night, thanks to someone's unprotected wifi))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 16, 2016, 10:30:43 pm
Sit quietly and wait for the screaming to start.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 17, 2016, 07:13:45 am
Keep her steady, keep flying to our destination. Show my new copilot which button does what, so he doesn't have to figure it out by himself.

"Hello mister living Thaddius. What brings you to the cockpit?"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 17, 2016, 04:20:44 pm
"Hmm? Oh, ah, I'm used to flying the two of...hmm. I guess just myself now, but, anyways, I'm used to being the one flying everywhere. If you don't mind, I could be your co-pilot. It would be nice to do something familiar, take my mind off of what happened."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 17, 2016, 05:01:51 pm
"Sure thing, Tovarish, have a seat. None of the buttons are labelled and everything is covered in moss, but Nikolai has managed to work out what is which with the power of processed potato. Nikolai will be honest, plane has some worrying problems. But Nikolai tries not to pay too much attention, because paying attention will make sure universe pays attention too and then it is sure to break, blin."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 17, 2016, 05:18:02 pm
"That...makes an odd sort of sense. Alright. You lead and I'll follow. I'm...not the best at fixing stuff when it breaks, so if those problems start getting too worrying, I can stay piloting while you look into them."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 17, 2016, 05:19:45 pm
"Da, that sounds good tovarish. I will show you which button does which, yes? Just in case."

-edited action-
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 17, 2016, 06:36:53 pm
"Yes, yes it does. We may need to eventually look into cleaning this. Or not, it does have a certain charm to it. I think. Or maybe that's the mold infecting my brain."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 17, 2016, 07:06:18 pm
Go take inventory of what is in my medical kit and daemon kit. Not so much noting quantity as much as noting what different types of things I have.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 17, 2016, 08:10:00 pm
Groo happily mans the new cannon, examining it and making pewpew noises while mock-firing it at whatever targets are convenient.  He also makes sure it's loaded.

The order of these actions is intentionally left unspecified.
Groo lumbers to the front of the plane and into the forward turret where the cannon is mounted, he ignores the protests of Varion as he calls to Groo from the depths of the ship to make sure the cannon isn't loaded before playing with it, and happily squeezes the trigger while pointing the cannon at some vaguely threatening trees. The second the hammer hits the shell then suddenly a horrible screeching noises begins rining through everyone's earphones and Groo showing a surprising amount of sense stumbles away from the cannon as it suddenly begins to vibrate like one of the products at Varions favorite shop. with an inhuman screeching the daemon that seems to have been residing in the cannon twists the metal of the cannon and the interior of the nose turret it into an avatar for itself. Groo backs up while this it's doing this and manages to retreat to the pilots compartment just as Nikoli finishes explaining to Thadeus the finer points of the shroom covered cockpit.

Help Nikolai with flying the plane.

After stealing Mr. Dead Twin's parachute, giving him a good eulogy, indirectly blaming everyone else and dumping the body.


You dump your dead brother out of floor hatch in the back, [charisma 4] "and now I send my brother's body into the great unknown world of the land much as his soul goes into the great unknown world of the afterlife, and now after his unfortunate and enterilly preventable death, I shall walk this path alone."
everyone agrees it's a pretty good speech including Groo, who claps his hands in wonder at all of the big words like "body".

You then go and receive a crash course on shroom interpretation from Nikolai.

Stick to the cargo hold going over the stuff we have, Try to keep grue from actualy firing the gun.
((guess who got wifi for the night, thanks to someone's unprotected wifi))
You wander into the living quarters and stare in wonder at the massive quantities of shroom growing everywhere in the living quarters you turn to go and stop Groo but only make it to the pilots quarters before there is a earsplitting shriek and Groo stubmles back into the pilots quarters muttering about doing a bad thing.

Sit quietly and wait for the screaming to start.
You sit in the living quarters and then when you hear the earsplitting screech run into the [dex 5] pilot area with your knives drawn and an animalistic snarl on your lips. you know that screech means daemons are about.

Keep her steady, keep flying to our destination. Show my new copilot which button does what, so he doesn't have to figure it out by himself.

"Hello mister living Thaddius. What brings you to the cockpit?"
You keep the plane flying steadily when as your explaing what it means when the shrooms move a certain way to Thaddius you hear a loud screech and the front of the plane seems to wrap inwards part of the and about half the crew runs into the piloting area. You've either  drank way to much or something very bad is happening.

Go take inventory of what is in my medical kit and daemon kit. Not so much noting quantity as much as noting what different types of things I have.
You have the equivalent of a officers medical kit (http://www.mtaofnj.org/content/WWII%20Combat%20Medic%20-%20Dave%20Steinert/EquipmentOfWWIICombatMedic.htm#Medical%20Equipment%20of%20an%20Officer) in the medical kit. The daemon kit has number of tuning forks for various pitches and a simplistic and light(for 1940) radio equipment. It also includes a small kit of paint and paintbrushes because the GM occasionally forgets to mention certain basic things.
 
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 17, 2016, 08:32:06 pm
"AHHHWHATTHEHELLDIDYOUJUSTDO!?!"

Shotgun it till its dead. Unless our resident daemon experts want to do something about it. Shotgun anything/anyone the daemon forcibly inhabits, if shit goes catastrophically sideways.

After this crisis is taken care of, track down my twins hand to properly respect him and bury it, see if the resident chef will make me a handburger.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 17, 2016, 09:30:36 pm
Right so I was talking to renegade over IRC and realized that I kinda forgot to mention that the daemons are on the entire EM wavelength mostly in radio though they are fairly weak there and visual, this includes the visual spectrum where they can be summonund and infused into paintings or other drawings, for example using a ton of paint to paint a sharks head onto the fighter and rolling well during a dive would let you dive into a bomber and use the shark head to tear it to pieces without sacrificing you plane or slow it down so that boarding is easier. Or having a tattoo of a knife on you hand and using that to suddenly summon a knife during a fight. Things like that. Sorry I didn't realize this earlier I could have introduced it better. Yes I know vibrations and sound are different from EM radiation however the daemons don't really care about that.Why? you ask it's because they are daemons and break psychics. Because they are dicks like that. Think of them like a radio, they can convert vibrations into EM signals and vice versa so that's why they still have resonance and yet also can be summoned by EM radiation though visual stuff is the most likely to actually work.

So to summarize you can now mess with daemons through paintings and vibrations as well as using radio waves.


The downside to the painting daemons is they don't stick around as long as the sonic daemons they will fade after a single use and must be reapplied.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 17, 2016, 09:32:32 pm
Varion asks in that tired voice only a parent tired of their kids shot makes looking at grue
Grue. What happened?
This is why we don't mess with daemons, GO FIND SOME HOLY WATER OR SOMETHING
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 17, 2016, 10:24:11 pm
Damian comes rushing from his bunk when he hears the screeching, a manic look in his eye and his daemon kit in his hand, his medic kit slung over one shoulder.

"Daemon! I heard a daemon! I can do this! I have the kit!"

Think of ways to perform a quick and easy binding or controlling ritual to tame the daemon or think of some way to banish this daemon. Or to bind it to something lIke a quickly painted image of a sword on my hand. Oh, or to make it become a daemon infused hardsuit. Then do whichever one is more effective but still relatively quick in order to reduce the possibility of crewmembers getting injured or killed. If the binding or taming succeeds and somebody tries to damage my new toy, give them an injection of sedative to the carotid artery.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 17, 2016, 10:29:14 pm
Damian comes rushing from his bunk when he hears the screeching, a manic look in his eye and his daemon kit in his hand.

"Daemon! I heard a daemon! I can do this! I have the kit!"

Find a quick and easy binding or controlling ritual to tame the daemon or find some way to banish this daemon or bind it to something.
((I volunteer my knife to this))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 17, 2016, 10:33:49 pm
((If anything, I'd use my knife. But I kinda just want to paint a sword or something on my hand incase I lose my knife. I could still infuse a daemon for your knife later. If I manage to be more proficient at this than medicine, anyway. I'd much rather bind or control the Daemon so we have a golem.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 17, 2016, 10:55:12 pm
Name: Izalis
Description:
Spoiler (click to show/hide)
Izzie! Your friendly Mechanic and Fixer. Fixes Everything and Everyone.
Spoiler (click to show/hide)

Stats
Strength: -1
Intelligence: +2
Dexterity: -1
Resilience: +1
Perception: -1
Charisma: -1

Skills
Piloting: -3
Marksmanship: -3
Daemonism: -3
Doctor: +3
Beast mastery: -3
Engineering: +3

Inventory:
Light medical kit
Light engineering kit
spanner
aviators clothing / Jumpsuits!

+ Frying Pan & cooking gear.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 17, 2016, 11:04:04 pm
((If anything, I'd use my knife. But I kinda just want to paint a sword or something on my hand incase I lose my knife. I could still infuse a daemon for your knife later. If I manage to be more proficient at this than medicine, anyway. I'd much rather bind or control the Daemon so we have a golem.))
((you're choice dude))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 18, 2016, 12:04:03 am
This should help if you guys are confused about were you are on the plane.
Spoiler (click to show/hide)
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 18, 2016, 12:19:58 am
"Alright.
Who the fuck brought a Demon on board?! I'll fucking tear your neck out!"

Violently rip apart the Demon with a chainsaw before anyone can foolishly try to tame it.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 18, 2016, 12:21:56 am
Do I spawn on the plane? Also how do I make grenades?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 18, 2016, 12:33:02 am
((Good plan, but the daemon is actually part of the plane, specifically the bow turret right now. If the banishment doesn't work, I'd say rip it to shreds. I'll be unloading shot shells into it if it doesn't.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 18, 2016, 12:36:06 am
((Given that I rolled a 5 for dex a turn before you even started, I think I'll be acting first. And I don't care about any plans, I just want to kill it.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 18, 2016, 12:40:05 am
((Fine by me!  :) ))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 18, 2016, 12:41:12 am
Do I spawn on the plane? Also how do I make grenades?

Yes you spawn on the plane and you make grenades using what's in your medical kit and what's stored in the plane for right now which is currently ether, oxygen, (liquid as well) gasoline and finely crushed coal dust.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 18, 2016, 12:54:11 am
Do we have bottles lying around for molotov cocktails? Can I make steel cases for grenades proper?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 18, 2016, 09:09:29 am
Yes the glass bottles are free and are currently lying around the plane in various places. Steel cases, would need some scrap you could get scrap from some of the various parts in the engineering kit, or if you get the heavy engineering kit there is a large amount of scrap to use there which is replenished each mission.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 18, 2016, 10:05:51 am
"Oi Blyat, what the fuck."

Keep the plane steady. Read the instuments to see what the damage is.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 18, 2016, 10:46:20 am
Try not to get killed by any daemons on board. Examine surroundings for ship components or people in need of repair.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 18, 2016, 11:35:38 am
As the Daemon twisted the gunmetal into a horrible visage, Groo paused.  He utters a single phrase before fleeing: "...Did Groo err?"

Varion asks in that tired voice only a parent tired of their kids shot makes looking at grue
Grue. What happened?

Groo responds with a scared whine "Groo not knooow!  Groo just play with gun and gun get mad at Groo!"

Groo mopes about, and follows Varion.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 18, 2016, 10:31:44 pm
"AHHHWHATTHEHELLDIDYOUJUSTDO!?!"

Shotgun it till its dead. Unless our resident daemon experts want to do something about it. Shotgun anything/anyone the daemon forcibly inhabits, if shit goes catastrophically sideways.

After this crisis is taken care of, track down my twins hand to properly respect him and bury it, see if the resident chef will make me a handburger.

[daemon attacking with sound 4] the daemons screeching reaches a crescendo as it streches an arm towards you and launches a small pressure wave at you. [marksmanship 2]your fire your shotgun at the daemon in an attempt to interrupt the attack but you miss. [resilience 4] the pressure wave luckily grazes you and only pops your eardrums. I mean compared to what could of happened that could've ended very poorly. [resilience 1] You drop your weapon clutch you hands to your ears and start screaming before suddenly losing conciouness

Varion asks in that tired voice only a parent tired of their kids shot makes looking at grue
Grue. What happened?
This is why we don't mess with daemons, GO FIND SOME HOLY WATER OR SOMETHING
[intelligence 4] you're pretty sure that isn't going to work.
"Alright.
Who the fuck brought a Demon on board?! I'll fucking tear your neck out!"

Violently rip apart the Demon with a chainsaw before anyone can foolishly try to tame it.
[dex 6] [daemon dex  4] [strength 5]  [daemon end 1] You charge forward towards the twisted gun metal monstrifoty screaming something about a universal communicator as you do so you chainsaw drags along the side of the plane cutting a gash in it and as you get close to the daemon you easily dodge it's clumsy dodge and bring the chains saw in a horizontal slash cutting it in two and dropping each part to the floor. [daemon end 2] the daemon seems stunned by this new development and choose to just sit there while you back buffeted by the rather strong winds blowing through the plane now that there is a huge gash in it's thin skin. eh, some duct tape and it should be fine.


Damian comes rushing from his bunk when he hears the screeching, a manic look in his eye and his daemon kit in his hand, his medic kit slung over one shoulder.

"Daemon! I heard a daemon! I can do this! I have the kit!"

Think of ways to perform a quick and easy binding or controlling ritual to tame the daemon or think of some way to banish this daemon. Or to bind it to something lIke a quickly painted image of a sword on my hand. Oh, or to make it become a daemon infused hardsuit. Then do whichever one is more effective but still relatively quick in order to reduce the possibility of crewmembers getting injured or killed. If the binding or taming succeeds and somebody tries to damage my new toy, give them an injection of sedative to the carotid artery.
[intelligence 1] you charge forward towards the bisected daemon and implae yourself on one of the spikes that represents it's legs. [resilience 2] yep that's definitely going to hurt in the morning. ((it's an internal wound so someone else is going to have to take a look to figure out what the problem is.)) [resilience 5] That smarts but you can still function despite the massive pain and what your sure is probably pretty severe bleeding.

"Oi Blyat, what the fuck."

Keep the plane steady. Read the instuments to see what the damage is.
[piloting 5]
Well your losing airspeed due to the massive hole that's lowering the aerodynamic efficiency but your pretty sure that it will stay in the sky at least as long as the both engines keep running

Try not to get killed by any daemons on board. Examine surroundings for ship components or people in need of repair.
You wake from your shroom induced coma where you had been hiding inside the mushroom forest that is the ship's living quarters. Shaking odd the after effects of the trip. You head towards both and see a man stumbling with his hands to his ears and without any weapons before collapsing. your pretty sure you can't treat him for more than pain with the stuff you have in your light medical kit. Oh and someone else just impaled them selves on a next to unciounus Daemon…smart.

As the Daemon twisted the gunmetal into a horrible visage, Groo paused.  He utters a single phrase before fleeing: "...Did Groo err?"

Varion asks in that tired voice only a parent tired of their kids shot makes looking at grue
Grue. What happened?

Groo responds with a scared whine "Groo not knooow!  Groo just play with gun and gun get mad at Groo!"

Groo mopes about, and follows Varion.
You follow what Varion is doing. which is to say you do nothing.

Gregor Daemonism [4+2=6] with a blood maddened cry Gregor snaps out of his comatose state and charges the daemon brandishing a tuning fork. He strikes the Daemon with thinning fork as he charges it and uses his sheer weight and the fact that it's been cut in two to force it out of the plane as he fall he banishes the daemon just before he impacts the ground converting it's legs into normal metal once more.

Gregor is dead.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 18, 2016, 10:39:18 pm
Varion stands there, clicking his tounge as he looks at the carnage
And that is why we don't fuck with daemons on the plane. Well all of you who still can, get up and fix the plane. We'll comemorate the poor sod afterwards. Still, he saved our asses from a whole lotta trouble.
first order of husiness, pet grue and give him a treat
Help any wounded people, then go use ductape to fix the plane.
If I have time, write a eulogy for Gregor
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 18, 2016, 10:40:06 pm
Adre stands still for a moment, chainsaw still humming in their hand, and looks out of the gaping hole in the ship.
"That was kinda dumb. Bored now."

Back to my corner. Wait for inevitable beast attack. See if I can't loot some of Gregor's Demon equipment.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 18, 2016, 10:43:03 pm
"...gurgle..."

Wake up?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 18, 2016, 10:49:10 pm
Okay, to prevent this in the future I would politely request with threat of gun, that we do not mess with daemons. Also drag all wounded out away from this area torwards the back of the ship. I can work on them there.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 18, 2016, 11:07:33 pm
((Why was it an intelligence roll instead of a daemonism roll? Does think up a daemon ritual not roll daemonism?))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 18, 2016, 11:13:12 pm
Izalis drags Thaddeus Vern to safety and tries to stabilize them by injecting them with sodium thiopental morphine.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 18, 2016, 11:17:17 pm
((Why was it an intelligence roll instead of a daemonism roll? Does think up a daemon ritual not roll daemonism?))
I had it be modified by dameonism mostly because massive overshoots when it's something that involves thinking about something just don't really make any sense, not to mention I'm not really sure what say an 8 for a thinking about style roll would look like.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 19, 2016, 12:03:35 am
((Damn it. If I had known that, I would have just attempted to banish it using the stuff in my kit instead of trying to think of something. How was it modified, anyway? Just a straight +3 on a d36? Or the same thing as assist rolls? Because that seems pretty ineffective. As for the overshoots on thinking, why not just an effective but overly complicated plan that would usually take too long to be feasible.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 19, 2016, 12:18:40 am
((It was the same thing as an assist roll. I suppose I could do that for the overshoots on thinking it's just that I'm not entirely sure whether or not there would be much variation between a 6 and an 8 except in terms of over complication. Which could be amusing it just would mean that most of the time thinking rolls wouldn't be very useful for daemonism and beast mastery. Which if everyone is fine with that I'd be fine with doing that.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 19, 2016, 12:55:12 am
((So it would have affected the d6 roll, then? Or the d36 roll? Is there a d36 roll on stats? And if it is the d36 roll, why? It seems like that would have a miniscule effect compared to the effect that levels in daemonism would normally apply, which is what I had thought would happen after reading the description of daemonism on the first page. What did I roll for daemonism after modifiers, anyway? Just out of curiosity.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 19, 2016, 05:27:44 am
"oh, blin. Guys! I have plane under control! We have lost lot of airspeed, but we should be fine for now!"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 19, 2016, 09:53:37 am
((So it would have affected the d6 roll, then? Or the d36 roll? Is there a d36 roll on stats? And if it is the d36 roll, why? It seems like that would have a miniscule effect compared to the effect that levels in daemonism would normally apply, which is what I had thought would happen after reading the description of daemonism on the first page. What did I roll for daemonism after modifiers, anyway? Just out of curiosity.))

yes it affected the d6 roll, and I'm not sure what you mean by is there a d36 roll on stats. you got a 4 on daemonism after modifiers.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 19, 2016, 10:55:10 am
((MidJag, I recommend that in the future, you just roll daemonism for similar situations.  If you don't think daemonism's d6 system works logically for it, just roll it like a normal skill with the d36--it's still breaking the rules, which is bad, but at least it's not doing so in a way which is particularly dangerous.

Also, who was Gregor, and why'd he jump out of the plane?  Beirus plays Damian, and I don't see any other actions saying to capture the demon.  Was he an inactive player who was auto'd?))

Groo is currently just following Varion around like a lost puppy.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 19, 2016, 10:58:35 am
Yeah that sounds fair. Also Gregor was the character of leanardo8 who joined the very first day I posted the game and has not made an action since.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 19, 2016, 01:16:28 pm
((I misread the first post and thought the d36 table also applied to stats. And damn, so many low rolls. Fucking RNG.))

"That daemon wasn't one of mine.  Where did it come from? Also, ow, I think my insides are bleeding."

Head towards the back of the plane. Give myself some morphine for the pain if I need it. Just enough to dull it, not enough to put me in a loopy state of mind where I can't function. Try to assist with any medical procedures to fix me.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 19, 2016, 01:27:04 pm
The D36 table does apply to stats. The only thing it doesn't apply to is the daemonism and beast mastery. I'm sorry if I've been really unclear. How about for future rolls of this nature I will take syv's advice and simply roll daemoism. It wil be the d36 for thinking about stuff daemonism because I'm not really sure how the more ridiculous overshoots would look.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 19, 2016, 09:20:44 pm
((I misread the first post and thought the d36 table also applied to stats. And damn, so many low rolls. Fucking RNG.))

"That daemon wasn't one of mine.  Where did it come from? Also, ow, I think my insides are bleeding."

Head towards the back of the plane. Give myself some morphine for the pain if I need it. Just enough to dull it, not enough to put me in a loopy state of mind where I can't function. Try to assist with any medical procedures to fix me.

I'm morphining you right? Poke and prod around to see if there's any more bits to fix.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 19, 2016, 09:33:02 pm
((I misread the first post and thought the d36 table also applied to stats. And damn, so many low rolls. Fucking RNG.))

"That daemon wasn't one of mine.  Where did it come from? Also, ow, I think my insides are bleeding."

Head towards the back of the plane. Give myself some morphine for the pain if I need it. Just enough to dull it, not enough to put me in a loopy state of mind where I can't function. Try to assist with any medical procedures to fix me.

I'm morphining you right? Poke and prod around to see if there's any more bits to fix.
((Nah, Thad is renegade's character. Mine is Damian.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 19, 2016, 11:13:20 pm
Help Damian instead since Thad doesn't need much help. Drug him good with those sweet painkillers and examine for fixable damage
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 19, 2016, 11:47:27 pm
Varion stands there, clicking his tounge as he looks at the carnage
And that is why we don't fuck with daemons on the plane. Well all of you who still can, get up and fix the plane. We'll comemorate the poor sod afterwards. Still, he saved our asses from a whole lotta trouble.
first order of husiness, pet grue and give him a treat
Help any wounded people, then go use ductape to fix the plane.
If I have time, write a eulogy for Gregor

You turn grab a handful of shrooms, the only food items on this plane right now, that are growing on the wall and [dex 5] toss it into Groo's open mouth. Groo [end 4] when you ask him what he's seeing he says flying thing, so he's probably fine. ((note: these kinds of rolls were purely for comedic purposes.))

you go over and help Damian not die.

you don't have time to do the rest of you actions right now.


Adre stands still for a moment, chainsaw still humming in their hand, and looks out of the gaping hole in the ship.
"That was kinda dumb. Bored now."

Back to my corner. Wait for inevitable beast attack. See if I can't loot some of Gregor's Demon equipment.
You go back to your corner in the back of the plane and sharpen some knives. Gegor unfortunately brought his gear with him when he jumped out of the plane.

"...gurgle..."

Wake up?
[resilience 2] a thin stream of drool comes out of mouth matching the rapidly clotting thin stream of blood from you ears.

Thaddius status: unconscious and deaf.
((MidJag, I recommend that in the future, you just roll daemonism for similar situations.  If you don't think daemonism's d6 system works logically for it, just roll it like a normal skill with the d36--it's still breaking the rules, which is bad, but at least it's not doing so in a way which is particularly dangerous.

Also, who was Gregor, and why'd he jump out of the plane?  Beirus plays Damian, and I don't see any other actions saying to capture the demon.  Was he an inactive player who was auto'd?))

Groo is currently just following Varion around like a lost puppy.
Groo follow's Varion around watching the large bird multi colorod cartoon bird that is perched on Varions head. [int 2] Groo's neurons happily conclude that they are now in toontown.


Izalis drags Thaddeus Vern to safety and tries to stabilize them by injecting them with sodium thiopental morphine.
((I misread the first post and thought the d36 table also applied to stats. And damn, so many low rolls. Fucking RNG.))

"That daemon wasn't one of mine.  Where did it come from? Also, ow, I think my insides are bleeding."

Head towards the back of the plane. Give myself some morphine for the pain if I need it. Just enough to dull it, not enough to put me in a loopy state of mind where I can't function. Try to assist with any medical procedures to fix me.

I'm morphining you right? Poke and prod around to see if there's any more bits to fix.
Help Damian instead since Thad doesn't need much help. Drug him good with those sweet painkillers and examine for fixable damage
For internal wounds you guys might want to roll for diagnosis especially if the wound seems unclear, however this is a fairly obvious wound since it went straight through you and has two holes that match up I had you guys roll for diagnosis at +4 since the wound was pretty clear cut.
[doctor 5] It would appear as if the bar has clipper some arteries in you stomach and has also ht your bowels this would be a problem with infection but luckily your an Ally privateer in WWII and you didn't have lunch, a massive amount of penicillin when you get home should do the trick.

[Varion assist roll 3] [Izalis assist roll 1] [Damian doctor roll 6] Keeping a clear head despite the disturbingly large amount of blood pouring from his wound. Damian injects himself with a bit to much morphine while barking orders , luckily it take a bit to set in so for this turn he will still be normal, he sends Varion scurrying for a long rod of metal and Nikolias blowtorch and manages to fend off Izalis attempts to attempts his leg in the name of saving him for a stew. When Varion returns Damian seizes the blow torch and rod himself and lights the blow torch heating the metal rod rapidly before plunging it into his hemorrhaging wound. [resilience 5] "OH SWEET JESUS THAT HURTS!" you think but you grit your teeth and manage to avoid screaming or passing out from pain, so that's something.

Damian status: cauterized abdominal wound, still hurts a hell of a lot don't move much or it'll tear it, doped up [+2 to resilience for pain next 3 turns -2 to anything that requires a clear head]]
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 19, 2016, 11:50:44 pm
Try, try again to wake up. Or have good dreams. Either way works really.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 20, 2016, 12:05:55 am
Steal borrow Deamean's Daemimaonsim Kit while he's all doped up.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 20, 2016, 12:25:11 am
"Hey look, I am competent at medicine. Neat. And you, stop eyeballing my kit. We don't need a repeat of the daemon incident. I'mma go to sleep now. Please don't move me too much, or the wound might reopen."

Clutch my daemonism kit and medical kit possessively. Cuddle with them and sleep.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 09:57:09 am
Go ducttape up the hole in the plane
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 20, 2016, 10:28:43 am
Is the plane daemon free yet? If not, why are we all not doing combatty things?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 10:40:32 am
Is the plane daemon free yet? If not, why are we all not doing combatty things?
((it's gone we lost a crew member because he charged it and they both fell out of the plane))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 20, 2016, 10:55:43 am
Groo watches as the pretty birdy lifts off from Varion's head and flies through the plane.  His mouth splits into a wide smile, and he joyfully runs after it until it leads him to Adre.

"...KITTY!"

Pet the adorable giant kitty that's sharpening its claws!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 11:01:01 am
oh dear.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 20, 2016, 04:02:40 pm
"Comrades, how are things outside of cockpit? I am keeping plane in control for now, which is not easy with big hole in plane."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 05:29:20 pm
We lost another. I got grue high... so far he seems the same. Interesting, subject appears so stupid halucinogens have no effect.
Will test later with more halucinogens
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 20, 2016, 05:31:25 pm
"Nikolai cannot hear you very well over the rattling of the entire plane. Did you feed the big guy haliconu...halico...drugs? Is that a good idea, tovarish?"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 05:35:12 pm
Varion speaks more loudly
Ubject experiencing no apparent change in behavior, must experience an altered state of perspective normaly. We also lost a guy to a daemon
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 20, 2016, 05:47:11 pm
"Well, at least he isn't getting angry! Who did we lose?"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 05:52:44 pm
I think our engineer
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 20, 2016, 06:21:28 pm
"...blin. Not a good time to lose engineer."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 06:22:29 pm
"I got it, seems simple enough, guess I can work on improving my engineering skills after this."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 20, 2016, 06:26:25 pm
"Nikolai can also repair things, but Nikolai is currently doing best to keep plane flying. Try to keep her from falling apart, eh tovarish?"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 06:50:29 pm
I'll do my best.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 20, 2016, 06:55:46 pm
((You didn't lose your engineer, you lost your daemonist/beastmaster, which has probably overall increased our chances of survival.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 06:58:20 pm
((You didn't lose your engineer, you lost your daemonist/beastmaster, which has probably overall increased our chances of survival.))
((oh, well...I feel a lot better then)
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 20, 2016, 07:48:40 pm
((Except in missions where we'll be fighting beasts, which he probably could have tamed or helped us to kill them more effectively.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 07:54:39 pm
((Except in missions where we'll be fighting beasts, which he probably could have tamed or helped us to kill them more effectively.))
(If they're bags we're fine. Varion has experience with those and the butt of his gun)
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 20, 2016, 09:24:30 pm
((But what if they're sacks, which I have been told are different from bags?))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 09:36:43 pm
((But what if they're sacks, which I have been told are different from bags?))
((They all die the same, backs you chrush, sacks you cut...there is a very bad castration, or vesectomy, joke in there.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 20, 2016, 09:38:46 pm
Go ducttape up the hole in the plane

Find scrap metal, or failing which, scrap wood to help patch the hole. Maybe nail the plane plaster in place rather than taping it..

"Anybody else needs repairs?"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 09:43:09 pm
Varion points to the hole in the plane
I do miss my old flyin' fortress. That was one strong plane till Grue took a wing off while fighting pirates. We still got 'em though, we still got 'em.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 20, 2016, 11:04:10 pm
Try, try again to wake up. Or have good dreams. Either way works really.
[resilience 1] You sleep very deeply [-2 to future resilience rolls to wake up your probably going to be passed out  for 2 more turns so just enjoy the ride through dreamland I guess.]
[int 3] You dream that you are flying catalina endlessly through the sky there is nothing interesting to look at and even the shrooms seem to be rather dull to look at, sigh.

Steal borrow Deamean's Daemimaonsim Kit while he's all doped up.
You surreptitiously walk over to Daemians still form and attempt to stealborrow his kit [dex 5] [Damian perception 1] while he is fast asleep you gently move his hands, which are lying protectively on top of the Daemon kit, out of the way, careful to not to disturb his wound and quietly move back over to you spot, smiling you go back to sharpening you knives until you see a hallucinating gorilla come lumbering towards you.
"Hey look, I am competent at medicine. Neat. And you, stop eyeballing my kit. We don't need a repeat of the daemon incident. I'mma go to sleep now. Please don't move me too much, or the wound might reopen."

Clutch my daemonism kit and medical kit possessively. Cuddle with them and sleep.
You arrange the medical bags behind your as a crude pillow and hold the daemon kit in your arms. you drif off to sleep lulled by the morphine and the exhaustion of the agony you just went through.

Go ducttape up the hole in the plane
[engineering 3] You find the duct tape but you can't get the damned thing to unstick from the rest of the roll.

Groo watches as the pretty birdy lifts off from Varion's head and flies through the plane.  His mouth splits into a wide smile, and he joyfully runs after it until it leads him to Adre.

"...KITTY!"

Pet the adorable giant kitty that's sharpening its claws!
Groo embracing the hallucinations lumbers over to the giant kitty and attempts to grab it so that he can pet it [dex 5] [Adre dex 4] Groo lunges towards the Kitty cat and [strength 4] [Adre strength 2] engulfing it in his huge arms Groo manages pinning Adre's arms to it's sides groo manages pat it on the head briefly before realsing it and wandering away.

Go ducttape up the hole in the plane

Find scrap metal, or failing which, scrap wood to help patch the hole. Maybe nail the plane plaster in place rather than taping it..

"Anybody else needs repairs?"
[engineering 3] Okay well you get some scrap metal from the kitchen you had to dissemble the oven for it but oh well and get enough that it might act as a safety railing at the least but you can't really figure out how to put it all together yet.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 11:09:05 pm
I got a plan! Duct tape the duct tape roll with another duct tape roll so the duct tape roll(s) don't fall off the plane and stop working like duct tape should do (everything!)
Or you know just unravel a bit more tape a cut it off with my knife, but one way is more boring then the other.[

Don't do the above until gure buddy's safety is secure! Protect Grue with my knife
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 20, 2016, 11:09:51 pm
"Don't fucking touch me."

Throw a knife into Groo's left knee.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 20, 2016, 11:16:32 pm
Hey, be nice to Grue, if you want him off you just tell him.
He's like a big dull dog.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 20, 2016, 11:32:38 pm
Groo happily giggles and stumbles away from the giant kitty, following his hallucinations whereever they take him.  Dex roll to dodge despite being unaware, due to unstable gait?

((MidJag, in answer to your PM'd questions, Groo would probably just assume the kitty was scratching him, and either gingerly hold its paws away if it didn't hurt much, or violently smash the kitty's skull in if it hurt a lot.  Strangling would also have been fine, yes.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 20, 2016, 11:36:32 pm
Welp, just ride this out. Probably safer here, than in reality at the moment.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 21, 2016, 07:45:35 am
New plan:

Find a piece of canvas, stretch it across the giant hole at the front of the plane. Tape or nail the sheet in place. Then try reinforcing the structure around it with metal bars.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 21, 2016, 08:02:58 am
...  Dex roll to dodge despite being unaware, due to unstable gait?
Works for me. Its groo and he's hallucinating I couldn't think of a better combination to create an unstable gait.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 21, 2016, 08:18:59 pm
((That's not rolling to dodge though, just an inherently difficult target.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 21, 2016, 10:17:27 pm
I got a plan! Duct tape the duct tape roll with another duct tape roll so the duct tape roll(s) don't fall off the plane and stop working like duct tape should do (everything!)
Or you know just unravel a bit more tape a cut it off with my knife, but one way is more boring then the other.[

Don't do the above until gure buddy's safety is secure! Protect Grue with my knife

[dex 4] Seeing Adre grab a knife from his bandolier you cross the space and move yourself into the path of the knife before Adre can bring his arm around to the throw…unfortunately it's Adre your talking to and he throws the knife into your lower abdomen rather than Groo's instead. [resilience 2] a worrying amount of blood leaks from the wound. [ resilience 2] You begin to scream for a doctor extremely loudly .


"Don't fucking touch me."

Throw a knife into Groo's left knee.
[dex 6] you to attempt to throw the knife into Groo's abdomen but it ends up in Varions abdomen instead. Funny how that works.

Groo happily giggles and stumbles away from the giant kitty, following his hallucinations whereever they take him.  Dex roll to dodge despite being unaware, due to unstable gait?

((MidJag, in answer to your PM'd questions, Groo would probably just assume the kitty was scratching him, and either gingerly hold its paws away if it didn't hurt much, or violently smash the kitty's skull in if it hurt a lot.  Strangling would also have been fine, yes.))
You wander away in you hallucinogenic haze and turn when Varion starts screaming. Did Kitty do a bad thing?

Welp, just ride this out. Probably safer here, than in reality at the moment.
[int 1] The dream suddenly turns into a nightmare your brother's soul has come back from the dead and is tearing your plane apart out of anger for you not shilling out for his funeral. Cackling he throws your dream body into a black room completely featureless and lacking a floor as an endless array of beasts ceaselessly devour Thadeusses one handed corpse as his ghost cackles with sadistic glee at you terror and horror. He begins to laugh particularly hard when you start sobbing after seeing the corpses eyes become home to a half earth worm half blender beast tunneling through the soft tissues and making the moth move in horrific parody of speech before slithering out again. That one would haunt your nightmares if it wasn't doing that already.

New plan:

Find a piece of canvas, stretch it across the giant hole at the front of the plane. Tape or nail the sheet in place. Then try reinforcing the structure around it with metal bars.
[engineering 1] you find a ripped and tattered piece of canvas that Ohe seems to have used for holding shrooms, you go to nail the canvas to the plane and hit you hand with the hammer [resilience 2] breaking you thumb [resilience 4] holy mother of god that hurts. You let out a small whimper of pain.

[perception 2] through your pain the sky and ground looks clear to you.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 21, 2016, 10:19:59 pm
cautirize wound,  bandage self up.
Varion speaks in a very pained tone as he tries to rais his rifle with one hand while clutching at his wound with the other.
Okay, grue. Grab me a welding torch, and bring it here. You, back the hell away!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 21, 2016, 10:26:03 pm
"That was kinda dumb of you. Shouldn't be surprised that you get stabbed when you put your body in the path of a moving blade.
Sorry."


Assist Varion with bandaging himself. Make sure to pull my knife out before I let him bandage up the wound.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 21, 2016, 10:40:12 pm
((Would you guys prefer to have throwing weapons roll on dex and strength or just dex?))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 21, 2016, 10:43:24 pm
((Dex pls :P))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 21, 2016, 11:14:47 pm
Jusf don't stab Grue, there are better ways to get him off you, plus I need him for something.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 21, 2016, 11:21:35 pm
"People will never learn if I don't stab them after they misbehave. Your pet warbeast could use some discipline, if you ask me.
Here, let me help you with that."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 21, 2016, 11:46:43 pm
curl into a ball and whimper
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 22, 2016, 12:02:52 am
Happy thoughts! Think happy thoughts! Like the time we narrowly got away from those beasts that mimicked people's voices. Or the time we found that dead beast that had a small fortune in gold in it and we lived like kings for a couple of months.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 22, 2016, 01:56:29 am
Continue sleeping off the morphine. Dream of practicing daemonism and creating a successful hybrid organism of daemonism and medicine.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 22, 2016, 11:42:11 am
"That was kinda dumb of you. Shouldn't be surprised that you get stabbed when you put your body in the path of a moving blade.
Sorry."


Assist Varion with bandaging himself. Make sure to pull my knife out before I let him bandage up the wound.
((Just so you know, pulling the knife out will make him bleed more.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 22, 2016, 02:40:12 pm
Still just keeping her steady. Keep on chugging to our destination. How are my instruments looking, and how are the skies looking?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 22, 2016, 08:19:11 pm
Groo spins around upon hearing Varion gasp, and rushes to his side.  "What happen?!"

He rushes off shortly afterward, to get a welding torch for Varion.

Find a welding torch for Varion!  Bring it to him!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 22, 2016, 08:59:02 pm
Grue, buddy, I saved you. Be a good boy now.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 22, 2016, 09:35:58 pm
cautirize wound,  bandage self up.
Varion speaks in a very pained tone as he tries to rais his rifle with one hand while clutching at his wound with the other.
Okay, grue. Grab me a welding torch, and bring it here. You, back the hell away!

"That was kinda dumb of you. Shouldn't be surprised that you get stabbed when you put your body in the path of a moving blade.
Sorry."


Assist Varion with bandaging himself. Make sure to pull my knife out before I let him bandage up the wound.
[Adre medical 2= indirect -1 to Varion's medical roll] [Varion medical roll 1] Varion is clearly not thinking clearly from the blood loss lets Adre pull the blade out before Varion even has bandages in his hand much less ready to shove into the wound, blood starts pouring out of the wound seems his iliac artery was clipped by the knife and he's bleeding rapidly. [resilience 6] despite the massive hemorrhaging Varion manages to keep himself conscious and clear headed though he's getting pale and his hands start shaking. This can't be good.

curl into a ball and whimper
you curl up into the fetal postion and clutch your thumb and making a high pitched keening sound.

Happy thoughts! Think happy thoughts! Like the time we narrowly got away from those beasts that mimicked people's voices. Or the time we found that dead beast that had a small fortune in gold in it and we lived like kings for a couple of months.
[int 3] With a sudden flash the nightmare is replaced with you  once again flying the plane endlessly by your self. Well this is better, boring but better.
((Your waking up next turn))

Continue sleeping off the morphine. Dream of practicing daemonism and creating a successful hybrid organism of daemonism and medicine.
[int 4] You dream of making an artificial daemon infused arm not a very ground breaking procedure but certainly impressive.

Still just keeping her steady. Keep on chugging to our destination. How are my instruments looking, and how are the skies looking?
[piltoing 6] Judjing by the mold you'd say that everything is going surprisingly well the engines are running worringlly hot  since they have to be at combat speed to keep you airspeed past stall point and your airspeed is worringlly low but given that the plane is missing it's nose everything seems pretty okay.
[Perception 3] Everything seems okay ish but you can't really tell.

Groo spins around upon hearing Varion gasp, and rushes to his side.  "What happen?!"

He rushes off shortly afterward, to get a welding torch for Varion.

Find a welding torch for Varion!  Bring it to him!
[dex 4] [perception 4]
Groo runs to Nikolias tool kit and manages to find the torch though it take him a while, walking back he proudly presents it  to Varion. Who is now sitting in a pool of his own blood and with a bloody knife in Adres hand.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 22, 2016, 09:40:58 pm
"Where... Did I put those bandages..."

Stuff him full of cloth bandages.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 22, 2016, 09:47:40 pm
"Where... Did I put those bandages..."

Stuff him full of cloth bandages.
Cautorize the wound first, scream as loud as I can
Doctorrrrrrrrrr!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 22, 2016, 09:49:36 pm
((Damian is thinking clearly now, right? If so, I'll help.))

Wake up. Go fix Varion with cauterization and whatever else I need to do. No amputation this time. And get my daemonism kit back.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 22, 2016, 11:11:23 pm
Fuss around like a worried puppy, but avoid being a nuisance.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 23, 2016, 10:09:46 am
Wake up? After that, go and help Nikolai in the cockpit.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 23, 2016, 09:51:44 pm
"Where... Did I put those bandages..."

Stuff him full of cloth bandages.
[doctor 4] you stuff the original knife wound full of bandages while that seems to have slowed the bleeding Varion seems to be thinking a lot less clearly than everyone thought and just evsicerated himself.
"Where... Did I put those bandages..."

Stuff him full of cloth bandages.
Cautorize the wound first, scream as loud as I can
Doctorrrrrrrrrr!
[doctor 1] As you stare at you wound you suddenly realize that the best way to help get the cauterizing iron bar to fit in there would be to make the wound bigger. seizing the knife from Adre you drag it along your abdomen exposing and slicing up your intestines and they come spilling out of you abdomen. [resilience 6] displaying an amazing amount of endurance Varion manages to keep himself conscious and mostly clear headed [-1 to actions requiring logical thought,] [look you got a 6 but that's a lot of blood you've lost] though he grows ever paler. At least the major arterial bleeding has stopped and he has a plasma bag in him.

((Damian is thinking clearly now, right? If so, I'll help.))

Wake up. Go fix Varion with cauterization and whatever else I need to do. No amputation this time. And get my daemonism kit back.
You are clear headed and have a lingering +1 to end though each turn you move you will have to do a resilience roll. Not this turn though since I didn't tell you that until now.
[doctor 4] you crawl over to Varion who seems to have just disemboweled himself for some reason and get a plasma bag in him though it takes a while you also manage to partially cauterize the iliac artery just before Adre stuffs bandages into it sealing the artery and stopping that major bleeding. Now if only Varion hadn't just sliced his gut open… hmm, so that's what happened to you banana.

Fuss around like a worried puppy, but avoid being a nuisance.
Groo dances around emitting a high pitched keening noise when Varion disembowels himself.

Wake up? After that, go and help Nikolai in the cockpit.
Gratefully tearing your self away from you strange dream you go to the cockpit just as you hear the sound of a beasts howl the sound of metal tearing and the plane starts losing airspeed and altitude.

[EVERYONE]
With a bloodcurdling roar two beasts come out of nowhere and fly through the gaping front hole of the plane folding back their wings as they land. no one got a good look at them since everyone but the pilots are in the back of the plane, and the pilots are flying with the door shut they just saw it through the windows
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 23, 2016, 10:09:38 pm
"Fortuitous. This is no longer my problem. Oh violence, bend to my will, follow my blade, rend my enemies. I will spill blood today, one more step. Reach heaven through violence.
Open the door to the front of the plane and stand just inside the room. Hold three smaller knives in the left hand, one larger dagger in the right. If one strikes, dodge and counter-strike with the dagger. If they both stay back, throw all three knives at the closer one. If both attack, retreat back through the door. If they have a ranged attack, take cover beside the door and attack if they come through.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 23, 2016, 10:34:57 pm
Attempt to apply pressure to self, Try not to bleed out. Shoot any beasts that come here. Stay still for doctors but try to keep grue safe!
Everythings...reeeeaallly dizzzyyyyy
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 23, 2016, 10:40:33 pm
Fix Varion, dangit. No amputation or disembowlement. Maybe just stuff the guts back in and suture him up.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 23, 2016, 10:42:22 pm
"SONOFABITCHISTHISPLANECURSED?!?!?"

Shotgun time! Don't shoot my teammates. Only, like literally, only take a shot if no teammates are in the way.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 23, 2016, 11:01:09 pm
Groo follows the kitty and uses his rifle to support it!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 24, 2016, 11:13:02 pm
"Fortuitous. This is no longer my problem. Oh violence, bend to my will, follow my blade, rend my enemies. I will spill blood today, one more step. Reach heaven through violence.
Open the door to the front of the plane and stand just inside the room. Hold three smaller knives in the left hand, one larger dagger in the right. If one strikes, dodge and counter-strike with the dagger. If they both stay back, throw all three knives at the closer one. If both attack, retreat back through the door. If they have a ranged attack, take cover beside the door and attack if they come through.
[perception 1] The beasts look completely harmless you grin in misplaced confidence Perfect, a worth warm up, for my ascendent to heaven.
[dex 5]  you confidentially dash towards the unarmed beasts and attempt to slash the larger of the two of them with your larger dagger [beast 1 dex 5] It artfully dodges away from your knife with a hiss it extends it's seemingly harmless neck towards you one of it's mouths snapping at you , [neck stretching ability 2] well it seems to have gotten a bit stiff from all that flying around in the meantime you dodge back towards relative safety of the door.

Attempt to apply pressure to self, Try not to bleed out. Shoot any beasts that come here. Stay still for doctors but try to keep grue safe!
Everythings...reeeeaallly dizzzyyyyy
[resilience 1] you begin to feel dizzy and not fully there oh dear you think you heart is failing. You attempt to plead with Damian to try to save you in some way but all he does is flip you off and curse you for eating you banana. your vision fades and you die.

Varion is dead.
((That plasma bag you had in your arm gave you a +1 to shock and you still roll a 1? Also plasma bags give you a +1 to resilience if you are currently bleeding they give a +2 to resisliance if you arn't bleeding and whole blood like the stuff that they take directly out of you gives you a +2 to resilience for shock regardless.))
Fix Varion, dangit. No amputation or disembowlement. Maybe just stuff the guts back in and suture him up.
[doctor 2] Actually fuck him, the man ate your banana he clearly had disembowelment and cardiac arrest coming.

"SONOFABITCHISTHISPLANECURSED?!?!?"

Shotgun time! Don't shoot my teammates. Only, like literally, only take a shot if no teammates are in the way.
[perception 2] you don't get a good look at the beasts but you fire your shotgun at them all the same.
[marksmanship 4] [beast resilience 3] Your shotgun's blast booms through the plane as you fire on the larger beast the close range and the fact that your using buckshot cause a fist sized hole to be punched through the thick hide of the beasts chest but it bleeds surprisingly little seems you missed it's heart.

Groo follows the kitty and uses his rifle to support it!
[perception 3] the beasts seems to be of vastly different shapes but right now Groo is currently devoting an entire neuron to worrying about Varion and the other one is conceded with holding the assault rifle the right way around.
[marksmanship 4] [beast 1 resilience 6] You unleash a salvo of fire on the beast when it tries to uncoil one of it's necks after Adre depleting your entire clip, followed by the characteristic ping of the Garnad's clip ejecting, and filling it with holes unfortunately you missed three shots and it manages to twist fast enough that 5 bullets that actually hit impacted with the thickest bone plate, this is not sufficient to actually shatter the bone plates enraged by this attack the beast uncoils it neck. [Beast ability 4] [Groo dex 2] Groo watches calmly as the beasts head snakes away from the rest of it's body and latches onto his arm.

[Everyone]

The plane is still losing airspeed and altitude someone should probably check what wrong with the engines.


Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 24, 2016, 11:35:03 pm
((Groo doesn't have an assault rifle.  Also, wow, this game is lethal, though I don't think any death hasn't been avoidable.  Except Groo's.))

How nice of the cute little hampster, putting its head where it can easily be shot!  Reload and shoot it in the head.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 24, 2016, 11:35:48 pm
whoops sorry about that.

EDIT: fixed
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 24, 2016, 11:37:49 pm
((Aww, dang it. Guess that was the end of my good rolls. Sorry Spazyak, I tried. Hey MJ, did I get my daemonism kit back? Gonna be hard to do my stuff if I didn't.))

Paint myself up with the image of the strongest, most fearsome beast I can. Like a Dragon or something. Then imbue a daemon into the paint.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 25, 2016, 12:13:17 am
"AAAAAHHHH!!!!!"

Moar shotgun tiem!!! Work that pump and unload into the beasties.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 25, 2016, 12:56:50 am
(Bah, it's fine. Next char I'm just doing a sniper and staying as far away as I can from anyone else)
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 25, 2016, 05:55:46 pm
Double-mobius-piledrive five knives into it's skull.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 26, 2016, 01:00:49 am
((Groo doesn't have an assault rifle.  Also, wow, this game is lethal, though I don't think any death hasn't been avoidable.  Except Groo's.))

How nice of the cute little hampster, putting its head where it can easily be shot!  Reload and shoot it in the head.
[beast strength 5] [Groo resilience 3] The beast thrashes it's head around slamming Groo into the bulkheads of the catalina however it only manages to further open the wound causing more bleeding [resilience 5] Groo just endures the pain without so much as a grunt. [dex 3] Groo manages to fumble his second mag out of his bandolier but he can't quite fit it into his gun angered by this he goes for the old fashioned bash it's brains out [strength 6] [beast 1 resilience 4] With a roar of anger Groo reverse his rifle into one hand and holding it like a club brings it down in one mighty stroke on the beasts head managing to stun it through it's thick skull but also cracking his rifle's butt in the process
[Beast 1 is stunned it receives a -1 penalty to all rolls] [Well now it's dead so that's even more of penalty to it's rolls]
[beast 2 marksmanship 6]  [beast resliance 5] the beast launches the bone spike and it puts more force than is useful for it threatening to collapse it's ballon like interior, somehow the membrane holds and the beast is fine. [Groo resiliance 5] The bone spike is also launched into Groo's chest it breaks a couple of ribs when it clips it but that's better than puncturing a lung [resilience 5] Groo doesn't really notice all that much.
((Aww, dang it. Guess that was the end of my good rolls. Sorry Spazyak, I tried. Hey MJ, did I get my daemonism kit back? Gonna be hard to do my stuff if I didn't.))

Paint myself up with the image of the strongest, most fearsome beast I can. Like a Dragon or something. Then imbue a daemon into the paint.
((uhh, you sure you want to attempt this without the heavy daemon kit? Because without that it converts the roll from having direct bonus to an indirect bonus with only a +2 to it.))
Just say whether or not and I will edit in the response.

Alright then daemonism [1+3=4] You paint a smoldering iron onto your hand it's small but should do the job for smaller wounds. You feel slightly tired but it passes after a moment.

"AAAAAHHHH!!!!!"

Moar shotgun tiem!!! Work that pump and unload into the beasties.
[marksmanship 5] You realize the use of the shotguns unusual pump action and start pumping while holding down the trigger. You discharge your entire tube expect for one shot into the beast 1 [ beast one resilience 1] The beasts chest collapses having been weakened by the rifle fire and shotguns shell and it collapses as it heart fails and organs rupture. Good job. [Beast marksmanship 5] It launches a spike directly into you chest through the bulkhead [resilience 2] You suddenly can't breath well. [Resilience 3] You manage to choke out medic

Double-mobius-piledrive five knives into it's skull.
[dex 4] [beast 1 dex 5] It moves it's skull out of the way before you can punch it. Then it's chest explodes from Thaddidius shotgunning.
[Beast 2 marksmanship 1] It's bone spike launcher has a mustle spasm and it impacts the beast's one's Adre fighting head causing it to slump forward before it can do anything to Adre. [That was nice of it]
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 26, 2016, 01:05:55 am
Kill! Kill!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 26, 2016, 01:51:27 am
((Which part? The painting or the imbuing? Either way, I want to at least have my kit back.))

Edited previous action:
Just get my daemonism kit. Paint a heated cauterizing rod on my hand and imbue a daemon into it. If I need the heavy kit for that too, then just be ready to start treating any of our crewmembers who get wounded, starting with the most grievous injuries.

Present action:
Treat Thad. Give him morphine first, and have a cauterizing rod heated, whether the one I painted or one that I had to get someone to heat. Have plasma bags ready. Then remove the spike, cauterize the wound, bandage it, and give plasma as necessary.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Aigre Excalibur on June 26, 2016, 02:15:30 am
fix my own thumb.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 26, 2016, 11:50:51 am
"...medic?"

Medic? Get away from the beast, find some place somewhat safe for a medic to work on me. If able to, reload the shotgun. Otherwise let the medic do their job.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 26, 2016, 12:51:53 pm
Finish reloading the rifle, then finish murdering the last beast, via headshot.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 27, 2016, 12:20:03 am
Kill! Kill!
[dex 3] Howling in ecstasy you throw one of your knives at the beast…It narrowly misses. Then you get covered in gore and you howl even louder.

((Which part? The painting or the imbuing? Either way, I want to at least have my kit back.))

Edited previous action:
Just get my daemonism kit. Paint a heated cauterizing rod on my hand and imbue a daemon into it. If I need the heavy kit for that too, then just be ready to start treating any of our crewmembers who get wounded, starting with the most grievous injuries.

Present action:
Treat Thad. Give him morphine first, and have a cauterizing rod heated, whether the one I painted or one that I had to get someone to heat. Have plasma bags ready. Then remove the spike, cauterize the wound, bandage it, and give plasma as necessary.

[doctor 2] You stare at Thaddius with blank incompreshsion what did he say? Something to do with the letter "m" Monkey perhaps? You arn't really sure how a monkey is supposed to help the knife in his chest nevertheless you diligently scour the mushroom forest/creq quarters for a monkey. There are many strange things in there but you don't see a monkey. Damn

fix my own thumb.
[doctor 6] You bind your thumb with a splint while your at it you also bind the rest of your fingers…wait.
wounds[ broken thumb=fixed though the rest of your fingers are also bond up to making ti rather hard to use that hand] ((Just get anything above a three and it'll get fixed.))
"...medic?"

Medic? Get away from the beast, find some place somewhat safe for a medic to work on me. If able to, reload the shotgun. Otherwise let the medic do their job.
[Resilience 2] "Fuck, I my twin dies and now I have a bone spike could this day get any worse?", you think as the knife in your chest stabs into you as you struggle to breath. ((An oxygen mask would do you good. So would fixing your lung but that's a bit beyond the abilities of the light medical kits.)) [-2 to actions next turns actions.] you do manage to crawl back to the door but thats mostly because the beast is a bit conered with the fire Groo is laying down.
[Wounds: bone spike in chest fair amount of bleeding, trouble breathing currently unknown exactly whats wrong will have to pass resilience rolls to ignore the pain as well as being able to breathe oxygen mask will give +2 to the resilience for the breathing.]

Finish reloading the rifle, then finish murdering the last beast, via headshot.
Finish reloading the rifle, then finish murdering the last beast, via headshot.
You reload the rifle and point it towards the beast Marksmanship you empty half your clip into the beast beast 2 [-1 small target] [marksmanship 5] Groo places a single shot into the beasts center of mass since it seems to lack all cephalization what's so ever. [resilience 1] The ballon like beast explodes from within showering Adre with gore and generally making a mess.


[Everyone] THE PLANE IS STILL MOVING TOWARDS THE EARTH…you might want to try to clip onto  line and crawl out there to fix the engine otherwise well you guys have about three more turns before parachuting becomes likely to kill you. Crash landing is an option though, you'll have to get lucky with a clearing but it is always an option.

Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 27, 2016, 12:37:39 am
"*cough cough*...is it...me...or is...the...plane tilting?...*cough cough...wheeze*"

Give the medic the bird. Explain to them I don't want to meet my brother again so soon. I would really appreciate it if they could keep me from dying.

Also, ask loudly why the plane is tilting.

If I am able after getting doctored on, go and take over flying for Nikolai.


((EDIT: Heh. Fine, fine, I'll be nice))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 27, 2016, 01:19:38 am

Keep trying to help Thad in the previously mentioned manner or by getting him an oxygen mask. But if he flips me off or is rude, don't give him morphine before any painful treatments.

Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 27, 2016, 10:36:59 am
Groo wanders back to Varion, and politely asks his corpse to bandage him up.

Also, if I'm understanding the turn correctly, Groo has three magazines--one empty, one with three shots, and one with a full eight.  He'll reload the empty one with four shots from the full one, and leave the three-round mag in his gun.


BAIL OUT BAIL OUT BAIL OUT

WHILE WEARING A PARACHUTE
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 27, 2016, 10:50:20 am
"Blin, guys, we are still losing speed and altitude! We need to get engines fixed, or we are going down!"

Is there some kind of autopilot here? If yes, put it on and go try to fix the engines, making sure to clip onto a line so as to not fall out of the plane.

If not, keep flying it as best I can.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 27, 2016, 10:51:08 am
Go EVA and fix those engines with my great -1 Engineering skill!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 27, 2016, 10:59:42 am
Sorry, forgot to add this into the turn, for Groo his wounds are three broken ribs[resilience roll for breathing every two turns since he got that 5 for pain+risk of further damaging it if he gets another hit to the same area] and some bleeding [fix it in five turns and shock won't be an issue].

Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 27, 2016, 01:55:43 pm
Go EVA and fix those engines with my great -1 Engineering skill!
((Stop that, Egan!  Using stupidity and incompetence to doom our teammates is my thing!))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 28, 2016, 01:06:50 am
"*cough cough*...is it...me...or is...the...plane tilting?...*cough cough...wheeze*"

Give the medic the bird. Explain to them I don't want to meet my brother again so soon. I would really appreciate it if they could keep me from dying.

Also, ask loudly why the plane is tilting.

If I am able after getting doctored on, go and take over flying for Nikolai.


((EDIT: Heh. Fine, fine, I'll be nice))

Resilience 4

You call very loudly to the medic to hurry the hell up but he currentlyl is to busy staring at his medical equipment like he’s never seen it before.

Keep trying to help Thad in the previously mentioned manner or by getting him an oxygen mask. But if he flips me off or is rude, don't give him morphine before any painful treatments.



Doctor 3
You abndon the search for a monkey and go back to grabbing an oxegen tank and cautery iron then you stop and stare at them, contemplating the meaning of life as Thadeus makes ever increasing attempts to get your attention.
Groo wanders back to Varion, and politely asks his corpse to bandage him up.

Also, if I'm understanding the turn correctly, Groo has three magazines--one empty, one with three shots, and one with a full eight.  He'll reload the empty one with four shots from the full one, and leave the three-round mag in his gun.

BAIL OUT BAIL OUT BAIL OUT

WHILE WEARING A PARACHUTE

Groo gets a bad feeling about this and jumps out the Catalina plane with a parachute . He watches as a huge explosions rocks the plane and sends it spiriang towards the earth as he floats slowly down towards the earth. He will land in two turns.
"Blin, guys, we are still losing speed and altitude! We need to get engines fixed, or we are going down!"

Is there some kind of autopilot here? If yes, put it on and go try to fix the engines, making sure to clip onto a line so as to not fall out of the plane.

If not, keep flying it as best I can.

You guys have yet to buy an auto pilot, so you decide to keep flying the plane
[Piloting 5] You keep the plane steady despite the failing engines if your all going to crash you are going to crash with style. Well you would except that now half the wing is gone. Now might be a good time to bail out.

Go EVA and fix those engines with my great -1 Engineering skill!
[Engineering 2] You clip on and climb out onto the wing of the plane the wind buffeting you and causing the tools you stole from Nikolias toolbox to jagle around you. You stare at the engine. You have no idea what the hell is wrong with it but that doesn’t stop you from tinkering around with it it makes even more of a sputtering noise that doesn't sound good.
[Reisilance 3] You watch as your own arm goes sailing away [resilience 2] you scream for a medic as you attempt to crawl back inside the now completely unstable plane
[wounds Adre is MISSING THEIR FUCKING ARM: bleeding out in at most three turns.]


Izalis is compelled by the powers that be to hopefully fix the plane before you all die.

[Engineering 1] Seizing the heaviest wrench she has the engineer whacks at the sputtering engine as hard as she can. This is clearly to much for the engine and it explodes in a shower of burning fuel and pistons. [Resilience roll 2 ]She looks down and sees that her legs are falling away to the ground below along with most of the wing. [resilience 5] she console herself with the fact that she will never have to worry about shaving them again as she drag herself back to the plane and once she's aboard loudly screams for a medic. [Resilience for shock 2] She goes into shock immediately after saying that.

[She's got two turns at the most before She bleeds out. That is some major arterial bleeding right there.]

EVERYONE: the plane is about to crash in a lethal way unless you bail out in a turn. Make your peace.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 28, 2016, 01:08:29 am
((seems everyone is fucked, nice to know I wasn't the only one :P
Hey, quick question. How much would it cost for a sword? For my next char of course))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 28, 2016, 01:11:55 am
medic
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 28, 2016, 01:13:45 am
Bailbailbailbailbailbail. Try to land near teammates. Rip the sleeves off my shirt/jacket/whatever upper garment and shove it into my sucking chest wound. Maybe it will help?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 28, 2016, 01:17:16 am
"Oops, sorry. Got distracted by the plane blowing up. I'll fix you and the others on the ground if we make it."

Oh, for fuck's sake. Grab the oxygen tank, cauterizing rod, and any spare medical or daemonism kits, grab my parachute, and bail out. See about healing folks when I land. Oh, and grab the briefcase with the mission objective if nobody else grabbed it. If I can't carry all that, tie the spare kits together with their straps to the briefcase, wear my parachute, and forget about the cauterizing rod and oxygen tank so I have a free hand to pull the cord on my chute.

((I'm half tempted to say "Fuck it" and chance binding a powerful daemon to the plane in order to try to make it a mech or giant hardsuit that could mitigate the crash, even knowing about the indirect roll and only +2 bonus. Would I get a bonus for using multiple daemon kits?))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 28, 2016, 01:25:14 am
((You'd get more paint))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 28, 2016, 01:28:44 am
((It'd probably take too long to paint the plane mid-fall, though. And I guess our plane is so shitty it wouldn't stand up to containing a strong daemon, right? Didn't we have fighters at some point? Why didn't anybody use those to evac?))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 28, 2016, 06:27:54 am
((...Forgot about it, actually. I believe it's just one in the hold of the plane.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 28, 2016, 08:22:03 am
Bail out. Curse a lot on my way out.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 28, 2016, 02:05:35 pm
Groo smiles and watches the plane crash.  Once he hits the ground, he heads to regroup with his buddies.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 28, 2016, 11:03:01 pm
((seems everyone is fucked, nice to know I wasn't the only one :P
Hey, quick question. How much would it cost for a sword? For my next char of course))
swords would be about 2 coins though it would be rather unwieldy with a -1 for a short sword  and a -2 to a long sword when using it on the plane. Spears would have similar charectiecs but would also be useful for fighting beasts

medic
You call for a medic. Reciving no help you sit on the floor watching as the blood of your arm pools and grin manically for you are getting a hell of warriors death [Resilience 1] You keep the smile on your face as your vision fades and you die laughing.

"Oops, sorry. Got distracted by the plane blowing up. I'll fix you and the others on the ground if we make it."

Oh, for fuck's sake. Grab the oxygen tank, cauterizing rod, and any spare medical or daemonism kits, grab my parachute, and bail out. See about healing folks when I land. Oh, and grab the briefcase with the mission objective if nobody else grabbed it. If I can't carry all that, tie the spare kits together with their straps to the briefcase, wear my parachute, and forget about the cauterizing rod and oxygen tank so I have a free hand to pull the cord on my chute.

((I'm half tempted to say "Fuck it" and chance binding a powerful daemon to the plane in order to try to make it a mech or giant hardsuit that could mitigate the crash, even knowing about the indirect roll and only +2 bonus. Would I get a bonus for using multiple daemon kits?))
[Dex 1] You run to the briefcase but the plane tilts slightly and you end up falling out the nose of the plane without your chute. You hit the ground just before Thaddius.
((the dice were not kind.))
Bailbailbailbailbailbail. Try to land near teammates. Rip the sleeves off my shirt/jacket/whatever upper garment and shove it into my sucking chest wound. Maybe it will help?
[dex 1] You try to  run for your parachute but in your panic to escape you end up jumping out of the plane without your chute. You impact the ground with a rather sickening crunch right after seeing Damian impact.

((sorry about that ren the dice were not kind to you either))
Bail out. Curse a lot on my way out.
[dex 4] it’s close but you manage to bail out  before the plane gets too low and pull your ripcord immediately it hurts but it’s better than being dead.

“BLAYD BLYAD BLYAD, WHO WAS THE MORON WHO BLEW UP THE PLANE?”
Groo smiles and watches the plane crash.  Once he hits the ground, he heads to regroup with his buddies.
With a stupid on his face Groo watches as the plane crashes into the ground. He will land in a turn.

AIGRE:
[Medical 1]  Deciding to get this over with quick, you inject your self with a massive overdose of morphine and drift away from it all.


EVERYONE who's left: you watch as the plane crashes to the ground. The briefcase will have survived. So you might want to go retrieve that or get shot by some angry OSS spooks.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 28, 2016, 11:57:44 pm
((...Did anyone aside from Pancaek and I survive?  Wow.))

When Groo lands, he continues towards the wreck.  If he happens upon any of his teammate's corpses, he'll loot them.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 29, 2016, 12:05:53 am
Name: Rufferto
Description: Vaguely hispanic man, soft-spoken and helpful. Glad to help out with most things, but he swears off firearms. Things are haunted, you know. He's apparently an old friend of Groo, though confirming that with said inhuman monster may prove difficult.

Stats
Strength:     -1
Intelligence: +1
Dexterity:    +1
Resilience:   -1
Perception:   +0
Charisma:     +0

Skills
Piloting:     +1
Marksmanship: -2
Daemonism:    +0
Doctor:       +1
Beast mastery:+0
Engineering:  +0

Inventory:
service knife
backup service knife
emergency backup service knife
chef's knife
aviators clothing
medkit
medical book: laceration
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 29, 2016, 12:13:38 am
((...Did anyone aside from Pancaek and I survive?  Wow.))

When Groo lands, he continues towards the wreck.  If he happens upon any of his teammate's corpses, he'll loot them.

((Yup, you two are the only ones left. Make the most of it))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 29, 2016, 12:43:41 am
((what about a hand axe?))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 29, 2016, 12:44:44 am
like a one handed hatchet style thing? or a two handed axe?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 29, 2016, 12:45:42 am
like a one handed hatchet style thing? or a two handed axe.
1 handed hatchet. Or an ice climbing pick sorta thing.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 29, 2016, 01:00:35 am
No dex penalty and two coins.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 29, 2016, 01:05:32 am
For 3 coins could I get a collar and a leash? Or for a leather duster like that of a cow boy?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 29, 2016, 01:14:31 am
leather duster sure. collar and leash why would you need that? Beasts just need brain surgery.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 29, 2016, 01:16:16 am
leather duster sure. collar and leash why would you need that? Beasts just need brain surgery.
Trust me, it's not for the beasts.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: spazyak on June 29, 2016, 01:20:13 am
ame: Adrian Peirce
Description: Youn looking though definately showing that he has had quite a few close calls with beasts, he isn't a looker or a talker and his first instinct when he sees a beast is to kill it, and with demons it's to run then kill it if he can.  Infact stabbing/shooting/maiming is usualy his first answer, what you wanted an actual storu? This guy is just a blood thirsty sob who likes hunting. He wasn't around for the begining of the whole Beast and demon invasion, but he sure as hell enjoys it. He loves the  hunt and the thrill of being a member of a flying band of merry misfits and buccaneers jusg adds on. Though he does not know how to use the plane at all.
Infact this man is basicaly there for the hunt. He's a huntsman at heart and little more.
When he isn't flying in a plane he wears a black shirt with a duster and some basic pants.

Stats
Strength:+1
Intelligence: 0
Dexterity: +1
Resilience:+1
Perception:0
Charisma:-3

Skills
Piloting:-3
Marksmanship:+2
Daemonism: -2
Doctor: +2
Beast mastery:-2
Engineering: +1

Inventory: what you have on you.
knife (if I can trade this in for a large collar and a leash that is fine. You know, like the ones from Varion's favorite shop)
aviators clothing
Sniper
Hand axe (hatchet)
Leather duster.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 29, 2016, 01:41:05 am
any dex penalty for using a polearm defensively in close quarters?
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 29, 2016, 04:42:43 am

Name: Damion McWehrnecigul
Description: Damion looks like his brother Damian. His eyes are blue

Like his brother, he has devoted his life to his twin focuses of Daemons and Doctoring, to the exclusion of pretty much everything else. His greatest interest lies in the interactions of daemonic forces aND humans, and he dreams of one day creating a breakthrough fusion of these forces that allows a human conciousness to control a body filled with the might of daemons. He was often used by his brother to practice treating wounds, and is more resilient as a result.
Stats
Strength: 0
Intelligence: 0
Dexterity: 0
Resilience: +3
Perception: -3
Charisma: -3

Skills
Piloting: -3
Marksmanship: -3
Daemonism: +3
Doctor: +3
Beast mastery: -3
Engineering: -3

Inventory: what you have on you.
knife
aviators clothing
Light medical kit
Amateur Daemon kit
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 29, 2016, 08:11:03 am
After Nikolai untangles himself from his parachute, he looks over to the far-off crash site of the plane. He puts his hands on his head, distraught.

"Oi, Blin! My vodka was in there."

He unholsters his sidearm, and makes starts off towards the the wreck, head hung low.

Continue towards the wreckage. If I come across any of my former teammates, check to see if they are dead. If they are, loot them. If they are not, see how badly they are doing.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: renegadelobster on June 29, 2016, 10:34:00 am
((Wait, shit. He didn't have his brothers parachute on already? Damnit.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 29, 2016, 10:39:17 am
((parachutes are too bulky to wear inside the plane without suffering a dex penalty.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: crazyabe on June 29, 2016, 11:24:27 am
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 29, 2016, 12:12:29 pm
((This is mostly advice for Spaz, because Egan's already aware, but it's best if you can start with high skill levels.  +1 basically grants you a 50/50 chance of success, but failure chance decreases by the same amount each level, so higher levels are disproportionately rewarding.  Also, most skills (not stats, though) are only really needed by a couple people, and are therefore quite dumpable.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Egan_BW on June 29, 2016, 12:35:42 pm
((+1 is about as good as +0 is bad, which is surprisingly much, given how things have been going with that as the average. :P
Also, I chose a bunch of +0, -1, and +1s because Dev reminded me that he likes generalists, and I wanted to prove him wrong utilize his wisdom.))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 29, 2016, 09:11:43 pm
((...Did anyone aside from Pancaek and I survive?  Wow.))

When Groo lands, he continues towards the wreck.  If he happens upon any of his teammate's corpses, he'll loot them.
Groo wanders towards the wreck after landing and [perception 1] completely fails to notice the two corpses, and their plethora of mostly broken equipment instead he frolics through the viscera of the two deceased airmen. For the purposes of this mission not taking forever though Groo manages to find his way to crash site and meets up with Nikolia.

After Nikolai untangles himself from his parachute, he looks over to the far-off crash site of the plane. He puts his hands on his head, distraught.

"Oi, Blin! My vodka was in there."

He unholsters his sidearm, and makes starts off towards the the wreck, head hung low.

Continue towards the wreckage. If I come across any of my former teammates, check to see if they are dead. If they are, loot them. If they are not, see how badly they are doing.
You landed farther away from the corpses but you manage to make it to the crash site you just followed the trail of smoke rising out of the treetops without getting eaten by beasts, you meet up with Groo.


Name: Rufferto
Description: Vaguely hispanic man, soft-spoken and helpful. Glad to help out with most things, but he swears off firearms. Things are haunted, you know. He's apparently an old friend of Groo, though confirming that with said inhuman monster may prove difficult.

Stats
Strength:     -1
Intelligence: +1
Dexterity:    +1
Resilience:   -1
Perception:   +0
Charisma:     +0

Skills
Piloting:     +1
Marksmanship: -2
Daemonism:    +0
Doctor:       +1
Beast mastery:+0
Engineering:  +0

Inventory:
service knife
backup service knife
emergency backup service knife
chef's knife
aviators clothing
medkit
medical book: laceration

[Accepted]

ame: Adrian Peirce
Description: Youn looking though definately showing that he has had quite a few close calls with beasts, he isn't a looker or a talker and his first instinct when he sees a beast is to kill it, and with demons it's to run then kill it if he can.  Infact stabbing/shooting/maiming is usualy his first answer, what you wanted an actual storu? This guy is just a blood thirsty sob who likes hunting. He wasn't around for the begining of the whole Beast and demon invasion, but he sure as hell enjoys it. He loves the  hunt and the thrill of being a member of a flying band of merry misfits and buccaneers jusg adds on. Though he does not know how to use the plane at all.
Infact this man is basicaly there for the hunt. He's a huntsman at heart and little more.
When he isn't flying in a plane he wears a black shirt with a duster and some basic pants.

Stats
Strength:+1
Intelligence: 0
Dexterity: +1
Resilience:+1
Perception:0
Charisma:-3

Skills
Piloting:-3
Marksmanship:+2
Daemonism: -2
Doctor: +2
Beast mastery:-2
Engineering: +1

Inventory: what you have on you.
knife (if I can trade this in for a large collar and a leash that is fine. You know, like the ones from Varion's favorite shop)
aviators clothing
Sniper
Hand axe (hatchet)
Leather duster.

[Accepted] I suppose you can trade the knife for a collar.


[Accepted]


Those of you who would like to join will either meet the survivors in Detroit or if this mission looks like it's going to take a bit will be added in during the mission.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Beirus on June 29, 2016, 10:36:52 pm
((Hey, did you miss my sheet or was there something wrong with it?))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 29, 2016, 11:00:03 pm
Whoops, sorry about that.


Name: Damion McWehrnecigul
Description: Damion looks like his brother Damian. His eyes are blue

Like his brother, he has devoted his life to his twin focuses of Daemons and Doctoring, to the exclusion of pretty much everything else. His greatest interest lies in the interactions of daemonic forces aND humans, and he dreams of one day creating a breakthrough fusion of these forces that allows a human conciousness to control a body filled with the might of daemons. He was often used by his brother to practice treating wounds, and is more resilient as a result.
Stats
Strength: 0
Intelligence: 0
Dexterity: 0
Resilience: +3
Perception: -3
Charisma: -3

Skills
Piloting: -3
Marksmanship: -3
Daemonism: +3
Doctor: +3
Beast mastery: -3
Engineering: -3

Inventory: what you have on you.
knife
aviators clothing
Light medical kit
Amateur Daemon kit

[Accepted]
Not sure how I missed that.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 30, 2016, 12:29:12 pm
"Oh, blin. Well, Grue, let's look for the briefcase, da?"

Look for the briefcase in/around the wreckage
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 30, 2016, 01:07:57 pm
"Okay!"

Find the briefcase, and/or dead buddies to loot!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 30, 2016, 02:00:08 pm
The plane is smashed to pieces.

"Oh, blin. Well, Grue, let's look for the briefcase, da?"

Look for the briefcase in/around the wreckage
"Okay!"

Find the briefcase, and/or dead buddies to loot!
[perception 3] Groo's duo of neurons fail to spot anything interesting.
[perception 5] You manage to find briefcase but nothing else. You also stumble upon a number of knives and a large amount of blood the seems to be pooling out from a smashed in part of the tail that you assume is Adre and a very grisly looking corpse that you assume is Izzie. It's head and chest seems to have been smashed in by the force and there is still a number of morphine syringes sticking in the corpses arm…. well at least she didn't suffer. her medical kit's glass bottles look to have been smashed to pieces but the stitches and tourniquet look to be in decent shape. Her engineering kit is crushed within the plane. You also find the survival kit's map of balloon sites. If you can get to one you should be able to find a radio there and hail a rescue plane.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 30, 2016, 02:16:34 pm
Groo looks around the crash site again, searching for any ammo, either from pockets or the MGs.

Groo'll follow Nikolai if he heads anywhere.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 30, 2016, 02:34:12 pm
Wait a little while for groo to loot the plane further. While he's looting, look at the map and orientate myself. Once Groo is finished, head over to the nearest balloon site.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 30, 2016, 03:10:01 pm
Groo looks around the crash site again, searching for any ammo, either from pockets or the MGs.

Groo'll follow Nikolai if he heads anywhere.

[perception 1] Groo completely fails to notice the containers filled with ammo next to the two .30 brownings. Instead he digs around the wreckage for some shrooms and stuff's a large amount into his pocket for safe keeping eating a couple as he goes. [end 4] oh look Kitty has a big boo boo

Wait a little while for groo to loot the plane further. While he's looting, look at the map and orientate myself. Once Groo is finished, head over to the nearest balloon site.
[int 3] Man this map is hard to figure out…. OH! that's why, you were holding it upside down. You quickly rectify this situation. [+1 to effective intelligence stat for future attempts to read this map]
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 30, 2016, 03:13:36 pm
Groo continues searching around while waiting for his last standing buddy to go somewhere.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on June 30, 2016, 03:28:01 pm
"Blin, maps are hard. We should really make small rectangle that tells you correct way automatically."

Attempt to read the map again. If I manage to deduce the way to the nearest balloon site, go there.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on June 30, 2016, 03:49:02 pm
"Blin, maps are hard. We should really make small rectangle that tells you correct way automatically."

Attempt to read the map again. If I manage to deduce the way to the nearest balloon site, go there.
[int 5] Ah, that was the trick you call to Groo and the two of you set off for the balloon site. THe joinery goes quite fast almost like your until you hear a loud snarl, that is very terrifyingly close. [perception 3] you don't see anything, though that doesn't mean something isn't there.
Groo continues searching around while waiting for his last standing buddy to go somewhere.
[perception 5] Groo searches around and finds a man surrounded by sausages with his eyes close and a bent and twisted rifle. Good thing the magazine is still fine. he ejects it and pockets a full magazine he also finds a large amount of ammo from the two machine guns though they run a %25 percent risk of damaging the gun when used. They have rather low quality powder. [perception 3] Groo also fails to notice anything.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on June 30, 2016, 03:52:01 pm
Wee!  Groo is ready with his rifle, prepared to fend off any angry hampsters that may attack!
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 01, 2016, 09:55:14 am
"Ah, blin."

Get out my m1911 and make sure I've chambered a round. Shoot anything that is not Groo and looks like it wants to kill me. In fact, even if doesn't look like it immediatly wants to kill me, shoot it anyway, unless it's Groo.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 01, 2016, 01:46:36 pm
With a sudden scream the beast suddenly appears out of nowhere and tries to bite Groo's gun.

Wee!  Groo is ready with his rifle, prepared to fend off any angry hampsters that may attack!
[marksmanship 4] Groo is ready to fire and he looses two shots towards the beast as it charges towards  his gun. [beast dex: Yeah, some beasts you meet might be able to briefly move fast enough to dodge one or two bullets. though they will be tired a suffer a dex and strength penalty if they do so. 5] The beast seems to blur and with a massive boom the beast is next to Groo and trying to grab his gun. [Groo  strength 2] [Beast strength 6] The beast Grabs the gun from Groo's limp hands form and smashes Groo in the face with the rifle but. [resilience 6] Luckillly Groo manages to move his arm into the path of the clubbed rifle and only suffers a hairline fracture to his left arm.[resilience 6] which he doesn't even notice.
"Ah, blin."

Get out my m1911 and make sure I've chambered a round. Shoot anything that is not Groo and looks like it wants to kill me. In fact, even if doesn't look like it immediatly wants to kill me, shoot it anyway, unless it's Groo.
You draw you m1911 from your holster and aim at the beast that is currently trying to  beat Groo to death with his own gun. [marksmanship 6] [beast resilience 1] You fire you entire clip into the beast's spry frame, putting four shots into it's back you finally end it's suffering with two bullets to the head. never can be too careful with beasts.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 01, 2016, 02:19:38 pm
"Idi nahui, urod! Blin!

Groo, tovarish, how are you doing?"

Reload pistol, then check up on Groo. Also check to see if the beast is well and dead, and if it has anything that could serve as loot.

Try to move away from from this spot and go onwards to the balloon site as soon as possible.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 01, 2016, 04:23:38 pm
Groo smiles. "Groo good!  This is fun!"

Groo retrieves his rifle, and switches to a mag with four rounds in it.  And he follows Nikolai, of course.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 01, 2016, 04:36:19 pm
"Idi nahui, urod! Blin!

Groo, tovarish, how are you doing?"

Reload pistol, then check up on Groo. Also check to see if the beast is well and dead, and if it has anything that could serve as loot.

Try to move away from from this spot and go onwards to the balloon site as soon as possible.

Cursing vehemently you reload your pistol and look over the beast [perception 6]"AHHHHHAH!  IT MUST HAVE TWITCHED! KILL IT!" You put another two round's into what's left of it's head just for good measure. You also stomp it's rib cage in just to be safe. As for loot, the beasts genetic material might be useful to any beast masters you meet. They also might become available in the armory if you manage to bring it back though beasts don't like it when you carry around dead beasts. Other people might also attempt to take the dead beasts off your hands.

Groo smiles. "Groo good!  This is fun!"

Groo retrieves his rifle, and switches to a mag with four rounds in it.  And he follows Nikolai, of course.
Groo obedientlly follows Nikolai. Exchanging his 6 round mag for a 4 round mag.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 01, 2016, 04:45:49 pm
Idly unload three rounds from the six round mag, and put them into the currently empty mag.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 01, 2016, 05:22:19 pm
Yeah, nah. Leave the beast where it is and head out for the nearest balloon site.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 01, 2016, 08:18:48 pm
aww, no risk takers?
Also to help everyone keep track of ammo an I'll be changing the char sheets for ammo and permanent injuries.
Idly unload three rounds from the six round mag, and put them into the currently empty mag.
Groo loads his magazine with 3 rounds and loads his rifle again

Yeah, nah. Leave the beast where it is and head out for the nearest balloon site.
You ignore the beast and get to the fulton balloon site. There is also a hot air balloon but it's slower and much more vulnerable to popping while it gets set up, though it doesn't rely on another plane being around.

You two hear two more bloodcurdling roars. [perception 3] From somewhere.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 01, 2016, 08:43:28 pm
Groo keeps watch for more beasts, and shoots them if he sees any.  He'll also move wherever Nikolai tells him to move, like into a balloon basket.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 02, 2016, 03:09:37 pm
Groo keeps watch for more beasts, and shoots them if he sees any.  He'll also move wherever Nikolai tells him to move, like into a balloon basket.
[Perception 2] their growls seem to be moving away.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 02, 2016, 03:21:38 pm
"Groo, Tovarish, do we stay here and hope for a plane to fulton us? Or try to get the balloon going right now?"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 02, 2016, 03:37:41 pm
Groo scowls, gears clearly turning in his head as he considers the question.  "Groo... not feel-ton plane?  Groo like to fly planes, not feel them!  And Groo not that heavy!"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 02, 2016, 03:48:20 pm
"Groo is quite slim, I agree Tovarish. Let Nikolai rephrase. Does Groo want to wait for plane to come pick us up, or does Groo want to fly in balloon right now?"
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 02, 2016, 03:56:30 pm
Groo's face brightens, and he gestures upwards with his arms "Groo want to fly now!"

"...Where is Tovarish?  Groo not see him."
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 02, 2016, 03:59:48 pm
"Silly Groo, you are tovarish. Means friend in Nikolai's home.

Allright, let's try to get the balloon going before more monster come, yes?"

Let's get this balloon going, with me and Groo in it, before more nasties come to munch our faces.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 02, 2016, 04:09:18 pm
"Ohh, Groo understand.  Tovarish imaginary friend!  Groo used to have those, but they died."

Stand guard while Nikolai sets up the balloon.  Don't help with it.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 02, 2016, 08:11:26 pm
"Ohh, Groo understand.  Tovarish imaginary friend!  Groo used to have those, but they died."
Stand guard while Nikolai sets up the balloon.  Don't help with it.
With an angry roar the [perception 2] indistinct  beast charges out the underbrush and Groo immediately fires on it [marksmanship 4] [beast resilience 3] the two .30 bullets slam into one of its heads killing that head not affecting anything else.
"Silly Groo, you are tovarish. Means friend in Nikolai's home.

Allright, let's try to get the balloon going before more monster come, yes?"

Let's get this balloon going, with me and Groo in it, before more nasties come to munch our faces.
[Engineering 3] your attempts to get the balloon going were unsecussrufl since you got the burner set up but you can't figure out how to connect the propane tank to it. Blin.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 02, 2016, 08:17:01 pm
More bullets solve everything!

...Except balloons not being set up.  Continue to not help with that.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 03, 2016, 07:16:07 am
"Blyad."

Continue trying to get the balloon set up, should be easier now that part of it is done already, eh?

Make sure Groo is also in the balloon if I manage to lift off this turn.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 03, 2016, 08:53:53 am
More bullets solve everything!
...Except balloons not being set up.  Continue to not help with that.


[Marksmanship 5] you fire your last bullet in the clip straight into the center of mass of the beast [beast resilience 5] the bullet only managed to take out one of its back up hearts. Dex 2 you fumble the reload nearly dropping it. [Beast dex 6] the beast body slams into Groo sending him tumbling along the ground [resilience 3] breaking an arm as he goes. before turning towards Nikolia.
"Blyad."

Continue trying to get the balloon set up, should be easier now that part of it is done already, eh?

Make sure Groo is also in the balloon if I manage to lift off this turn.

[Engineering yournunder stress right now so it's not any easier it just will make the 3 act like a 4 if get another three: 5] you finish getting the balloon setup in record time and turn to the beast that just body slammed Groo away from the balloon.[marksmanship 4] you discharge half your clip into the beasts faces hoping [beast resilience 6] the heads bones plates begin to crack under the hail of semi arum attic fire but nothing else happens.

Might or might not Should be able to post another turn before tonight.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 03, 2016, 11:04:52 am
"Groo, tovarish, I really need you to get up and into this balloon right now!"

Unload the rest of my magazine into the beast. If Groo makes it into the balloon, set off together immediatly.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 03, 2016, 12:07:41 pm
"Groo, tovarish, I really need you to get up and into this balloon right now!"

Unload the rest of my magazine into the beast. If Groo makes it into the balloon, set off together immediatly.
[Marksmanship 6] you unload your entire clip into the beast devoting two shots to the body and one to a head and then draw your knife. [Beast resilience 4] the beast shudders slightly as the one of the billets breaks a head bone plate and punctures a backup pair of lungs. [Beast dex 1] the beast charges Nikolia but gets caught up in its own legs and goes down in a heap. Taking advantage of this opportunity Nikolia few crisply reloads [dex 6] he manages to reload and even does a showy twirl once he gets the magazine in.

((Apologies syv just don't have time to wait right now please let me know if you don't like the way this autoing was done))

[resilience 4] Groo shakes his head and stands up from glaring at his broken arm as he attempts an awakard [dex effective skill -1 because of broken arm]one handed reload for the 4 shot round.[ Dex 3] he manages he manages to get the magazine in but he can't revoke the rifle.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 03, 2016, 01:24:22 pm
((Sure, sure, autoing is fine.  Schedules are difficult to work with.))

Groo gets into the balloon, and then tries to shoot the beast some more.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Pancaek on July 03, 2016, 03:05:22 pm
Unload rest of magazine into beast if it attempts to get up. Help Groo get in the balloon and set off as soon as he's in.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 03, 2016, 06:27:01 pm
((Sure, sure, autoing is fine.  Schedules are difficult to work with.))

Groo gets into the balloon, and then tries to shoot the beast some more.

[Dex 2] Groo is hundred by his broken arm as he shambles towards the plane, and he doesn't make it anywhere close to the plane. [Dex 3] he manages to pull the bolt back though and recoil the gun and he begins to fire again. [Marksmanship effective skill is +2 due to then penalty of havin one broken arm and firing a rifle. 5] amazingly Groo manages to fire the rifle accurately and unloads 4 round in a tight grouping into the beasts abdomen. [Beast 6] the bullets destroy the remaining backup organs not that the beast really cares right now since its primary organs are still fine.
Groo watches as the beast slams into Nikolia.
Unload rest of magazine into beast if it attempts to get up. Help Groo get in the balloon and set off as soon as he's in.
[Marksmanship 2] you fire 4 shots but your beginning to panic at this point because the beast just got up again, and they all miss. [Beast dex 5] the beast gets to its feet shakes it many heads and begins to gather speed again. [Beast dex 6] the beast enraged now the beast continues to charge forward completely forgetting its heads and instead opts for the tried and true body slam[ dex 2] Nikolia competition fails to get out of the way instead only slightly moving away. The beast slams into him [resilience 1] Nikolias is slammed by the beast his neck fractures from the impact and his limp form tumbles away.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 03, 2016, 06:38:11 pm
((Oh, wow.  Does operating the balloon from here require any rolls?  If so, Groo's scrood.))

Okay, would using a knife one-handed get a penalty?  Or the pistol Nikolai dropped?  If not, Groo gets mad and charges the beast with his knife.  He'll try to get close to Nikolai's corpse, within pistol-grabbing range.

If one-handed weapons still get a penalty, reload the rifle and kill the damn thing.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 03, 2016, 06:52:47 pm
((operating the balloon requires no rolls since Nikolia already set everything up all Groo has to do cut the line and let the winds carry him to Detroit.))

((The pistol would have a penalty though it would only be a -1))
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 03, 2016, 07:17:37 pm
((And the knife?  Does it get a penalty?  I'd assume not, since knives aren't typically wielded with two hands, but I'm just making sure.))

If the knife takes a penalty too, rifle.  If not, knife.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: MidnightJaguar on July 03, 2016, 07:40:46 pm
((The knife takes no penalty especially though your moves will be somewhat limited.))

((Oh, wow.  Does operating the balloon from here require any rolls?  If so, Groo's scrood.))

Okay, would using a knife one-handed get a penalty?  Or the pistol Nikolai dropped?  If not, Groo gets mad and charges the beast with his knife.  He'll try to get close to Nikolai's corpse, within pistol-grabbing range.

If one-handed weapons still get a penalty, reload the rifle and kill the damn thing.

[dex 4] [beast dex 3] with a roar of rage to rival he beast own Groo draws his knife and charges the beast while he doesn't make it to the pistol Groo manages to successfully engage with the beast before it can fully recover from its charge. Still roaring Groo stabs his knife into the beast [strength 5] beast [resilience 2] the knife cuts through numerous redundant organ systems and gets at the heart of the problem. The beast heart. The knife stabs into the beast primary heart propelled by Groos brute strength and ifnlicts a mortal wound on it.

Beast wounds massive bleeding and its out of redundant hearts. It's got one more roll to try to kill.

[Beast resilience 6] the beast turning to attempt to kill the one that's killed it lunges [beast dex 1] it only serves to further impel its heart on Groos knife and with a scream it dies with Groos arm shoved halfway into its chest still clutching his knife.
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 03, 2016, 08:29:05 pm
((HAHAHAHA! Yes!  I expected Groo to die, 'cause we've got a 90% death rate in this round alone.  Just... yes!))

Groo'll chop off a small piece of the beast and keep it.  He'll also toss Nikolai's corpse into the basket (and grab the pistol) before cutting the rope and flying away.

"Come on Tovarish!  We're all gonna fly home together!"

Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: Devastator on July 03, 2016, 09:41:23 pm
The high lethality of this game looks attractive.

Spoiler: charsheet (click to show/hide)
Title: Re: Mainpiston. Now with a 92% lethality rate
Post by: MidnightJaguar on July 03, 2016, 09:53:57 pm
((HAHAHAHA! Yes!  I expected Groo to die, 'cause we've got a 90% death rate in this round alone.  Just... yes!))

Groo'll chop off a small piece of the beast and keep it.  He'll also toss Nikolai's corpse into the basket (and grab the pistol) before cutting the rope and flying away.

"Come on Tovarish!  We're all gonna fly home together!"
Groo grabs the beast heart whilen his arm is till inside it and forcefully yanks his arm out pulling the heart out with his arm and his knife.  He grabs his friends corpse and whistling a [charisma  1] truly attrcious rendition of a cheery tune he grabs the pistol and the spare mags and sllings the lot into the balloon before cutting the cord and flying away.


several EXTREMLLY boring hours later

Groo arrived in Detroit and meets then OSS agents and happily present the battersd briefcase to them. They both shrug at the lack of the plane and everyone else but they accept the package. Before giving you the money to buy a new plane and ten coins for you to spend for yourself before kicking you out of the shady apartment they chose this time.

The high lethality of this game looks attractive.

Spoiler: charsheet (click to show/hide)

[Accepted]
Title: Re: Mainpiston: Mission 1: The Idiot Express.
Post by: syvarris on July 03, 2016, 09:57:00 pm
Groo sells the light engineering kit Nikolai had, along with his remaining booze and the beast heart.  How many coins does that get him?
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: spazyak on July 03, 2016, 09:58:44 pm
((So, we new mens get in?))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 03, 2016, 10:03:14 pm
Yes give one sec while I write an introduction

After Then damaged engineering kit for an additional five coins and the beast heart for best the meta is real low quality armory addition Groo begins to wander aimlessly around  for several months until his good friend tovarnish suggests that he join up with the people in yet another shady apartment it would appear as if they are rather sad mostly because they are privateers without a plane. Tovarnish suggests that you share the money with them and help them but a plane.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: spazyak on July 03, 2016, 10:12:01 pm
((okay, but preliminary action.))
Tackled Grue, put collar on him. check if collar ahs a bell on it
then go see if anyone needs anything killed.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Beirus on July 03, 2016, 10:57:14 pm
Go do some freelance doctoring or daemon imbuing to earn money while I let the others sort out the plane situation.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: syvarris on July 03, 2016, 11:06:52 pm
((Cleared up the selling with MidJag in IRC.  Groo sold the engi kit for 5 coins, the heart for 4, had 1 from Nikolai, 10 from mission payment, and 5 kept from char gen.  25 total.))

For the levelup, Groo puts two stat points into strength, going to +2, and one point in daemonism and piloting each, for +1 and +0 respectively.

As for purchases, he buys a daemon mace, one 30rnd assault rifle mag, and two pistol mags, for a total cost of 24.  He unloads the 30rnd mag to refill all his standard mags, leaving him with four 8 round mags and ten loose rounds.

...Oh, and he completely ignores the collar tomfoolery.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 04, 2016, 10:50:37 am
Before anyone does anything though you all should probably buy a plane the options currently are a near pristine flying fortres that's [perception 4] vibrating slightly and the salesmans says he's feeling charitable and wants to get rid of the plane quick. So he's selling it for cheap. A rather dingy looking Avri Lancaster (https://en.m.wikipedia.org/wiki/Avro_Lancaster) that missing its front guns and a Similarly dingy looking Short Sunderland.


Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: spazyak on July 04, 2016, 10:56:55 am
((Let's totaly just get a fleet of cessnas))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Devastator on July 04, 2016, 10:59:08 am
I'm for the Sunderland, it's tougher than the Lancaster if slower.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: spazyak on July 04, 2016, 11:07:00 am
I'm for the Sunderland, it's tougher than the Lancaster if less well armed.
((I support this))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Egan_BW on July 04, 2016, 11:24:34 am
Daemon-infested flying fortress!
However entertaining that would be, let's go for the Sunderland.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Beirus on July 04, 2016, 01:22:00 pm
((Even though it probably won't get enough votes, I vote for the flying fortress.))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: spazyak on July 04, 2016, 01:31:54 pm
((Even though it probably won't get enough votes, I vote for the flying fortress.))
((this actualy))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 04, 2016, 03:07:04 pm
So currently the votes it at 2 for the Sunderland and 2 for the Flying Fortress. Is that correct?
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: crazyabe on July 04, 2016, 03:14:04 pm
I Vote We take the Flying Vibrator Fortress.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: syvarris on July 04, 2016, 03:21:06 pm
Sunderland!  We got a bargain bin Daemon infested machine gun last time, and it resulted in the whole plane going down.  Let's not repeat that incident.

Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 04, 2016, 03:43:52 pm
Time to flip for it... Right well I flipped for it and it looks like the B17 won.

You all hand the money over to the salesman who laughs and takes off running the second you pay him calling over his shoulder to enjoy the flight. That was rather odd, collectively shrugging your shoulder you all clamber aboard the board which suddenly Comes alive the plane it self seems to shake and suddenly an otherworldly voice screams at you. WHY ARE YOU HEAR?
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: crazyabe on July 04, 2016, 03:50:28 pm
Sunderland!  We got a bargain bin Daemon infested machine gun last time, and it resulted in the whole plane going down.  Let's not repeat that incident.

Just a Thought, But don't you think he "might" have been talking about the Plane YOU Voted on? Having a Demon Infested Plane Could be Fun, on the Other hand if the Plane Literally Falls apart Under you because of how low quality is was...
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: syvarris on July 04, 2016, 04:07:52 pm
Yes I am, you fool.

15:09:59 <MJ> Considering that's the same words that the salseman who sold them the cannon that turned into a daemon used. I'm hoping they pick up on that.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 04, 2016, 04:24:13 pm
I really do reveal far to many secrets over IRC.  Although both options are gonna come with their fair share of problems. Though the daemon one is going to have more FUN problems than others. Greater rewards to.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Beirus on July 04, 2016, 05:12:20 pm
((Damn it work, making me miss everything.))

Since we'll have a Heavy Daemon kit, enchant Groo's katana with a suitable daemon.

Then, in regards to the plane situation:

Handle it with my +3 Daemonism if we don't have anybody charismatic enough to placate the plane. Handle it by calming it down or making frequencies to make it happy and mellow, like the soundwave version of cannabis. Only if the plane is going to kill us, though. Otherwise let others handle it and stay quiet. If the cannabis frequency works, then try to tame the daemon.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: spazyak on July 04, 2016, 05:27:48 pm
((Damn it work, making me miss everything.))

Handle it with my +3 Daemonism if we don't have anybody charismatic enough to placate the plane. Handle it by making the daemon my bitch, that is. Only if the plane is going to kill us, though. Otherwise let others handle it and stay quiet.
((I can use the collar on it))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Devastator on July 04, 2016, 05:29:58 pm
Hmm, I had the count at 4-3 for the sunderland, but I'll go with it if it keeps things moving.

..and didn't notice that spazyak changed votes, making it 3-3.  doah.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Egan_BW on July 04, 2016, 06:31:00 pm
Elbow Vincent in the ribs to get him to negotiate. If he fails or refuses;

((Damn it work, making me miss everything.))

Handle it with my +3 Daemonism if we don't have anybody charismatic enough to placate the plane. Handle it by making the daemon my bitch, that is. Only if the plane is going to kill us, though. Otherwise let others handle it and stay quiet.
[ASSIST]
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Beirus on July 04, 2016, 06:36:22 pm
((Does anybody else want to talk to the plane first? To see if we could coexist or something?  You know, before I do daemonism things that may remove any option of talking to the sentient plane.))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 04, 2016, 06:38:29 pm
((Also if you guys fuck up the banishing, which is likely since its way out of your league, you are all probably going to die.))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Egan_BW on July 04, 2016, 06:40:58 pm
Surprisingly, my +0 Cha isn't our highest. Make Spaz do it.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Devastator on July 04, 2016, 06:45:30 pm
Someone not me do the talking.  Spaz sounds good.

And if we get it off the ground, Doomguy is wearing a parachute the whole time onboard.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: spazyak on July 04, 2016, 06:46:36 pm
Someone not me do the talking.  Spaz sounds good.

And if we get it off the ground, Doomguy is wearing a parachute the whole time onboard.
My charisma is the worst of the group.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: crazyabe on July 04, 2016, 06:47:50 pm
*I* Could do the Talking, I do have a Three in it I Think.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Devastator on July 04, 2016, 06:53:03 pm
*I* Could do the Talking, I do have a Three in it I Think.

Sounds good.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Egan_BW on July 04, 2016, 06:56:14 pm
Someone not me do the talking.  Spaz sounds good.

And if we get it off the ground, Doomguy is wearing a parachute the whole time onboard.
My charisma is the worst of the group.
Tied with two others.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 04, 2016, 07:17:58 pm
Actions please?
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Devastator on July 04, 2016, 07:23:51 pm
Board the plane after vincent converses with it.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Beirus on July 04, 2016, 07:42:33 pm
((I don't want to banish it, I want to tame it. Or at least make it amicable to us. Maybe by using the pitchforks to produce whatever frequency causes it to feel happy or mellow. Like the soundwave version of weed.))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Devastator on July 04, 2016, 07:56:17 pm
((That sounds like a very good way to compensate it for it's co-operation.))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: MidnightJaguar on July 04, 2016, 07:57:31 pm
oh, well taming isn't even an option with your levels of daemon tech right now. But just trying to calm it down a bit, is a little more double than banishing it. though not by much. Either way if you fuck it up I would personally recommend running.
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: syvarris on July 04, 2016, 08:56:22 pm
Elbow Vincent in the ribs to get him to negotiate. If he fails or refuses;

((Damn it work, making me miss everything.))

Handle it with my +3 Daemonism if we don't have anybody charismatic enough to placate the plane. Handle it by making the daemon my bitch, that is. Only if the plane is going to kill us, though. Otherwise let others handle it and stay quiet.
[ASSIST]

Groo gasps upon seeing this man.  Then, Groo does a flying tackle-hug into him.

"RUFFERTOOOO!"

Edit: Formally saying that I want to unbuy the daemon mace, and give fifteen of the resultant coins to Beirus, so that he can upgrade his kit into a professional kit.  The remaining five coins go toward buying a katana and the materials to enchant it.

Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Beirus on July 04, 2016, 09:21:30 pm
((Hey MJ, would it make my action any more effective if I struck the pitchfork on part of the plane to get the vibrations to travel more directly to the daemon?))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: crazyabe on July 04, 2016, 09:26:00 pm
[joke]((If You are Using Pitch forks, make Sure you have Torches Available as well!))[/joke]
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: syvarris on July 04, 2016, 09:44:47 pm
((Hey, Bei.  I'm talking with MJ in IRC, and he said that I could retcon my purchase of a daemon mace, and get my 20 coins back.  Then, I could donate fifteen coins to you (enough to upgrade your amateur daemon kit to a professional one), and spend the remaining five on a katana + ritual materials.  The only request I have is that you use those materials to enchant the katana with a daemon spirit.  Are you okay with this deal?))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Beirus on July 04, 2016, 09:49:44 pm
((I'm 100% okay with that. We gonna get you a sweet daemon katana.))
Title: Re: Mainpiston: Now with a 92% lethality rate
Post by: Egan_BW on July 04, 2016, 10:39:51 pm

Groo gasps upon seeing this man.  Then, Groo does a flying tackle-hug into him.

"RUFFERTOOOO!"
Rufferto looks surprised and pleased to see Groo, but Groo is unsurprisingly fast, and Rufferto doesn't have time to say anything before being tackled, and presumably the events of the next turn occur.
Events which, by the sound of IRC, are going to be catastrophic! Look forward to that!
Title: Re: Mainpiston: Planes, are they all just daemons in disguise?
Post by: MidnightJaguar on July 05, 2016, 12:27:51 am
Vincent:
[charisma 2] hello Mr.Daemon we were just coming into to fly you around since we just bought you from this one salesman. Do you mind The daemon pauses one second before screaming  YES ah shit.

((Damn it work, making me miss everything.))

Since we'll have a Heavy Daemon kit, enchant Groo's katana with a suitable daemon.

Then, in regards to the plane situation:

Handle it with my +3 Daemonism if we don't have anybody charismatic enough to placate the plane. Handle it by calming it down or making frequencies to make it happy and mellow, like the soundwave version of cannabis. Only if the plane is going to kill us, though. Otherwise let others handle it and stay quiet. If the cannabis frequency works, then try to tame the daemon.


Cackling about having the daemon kit you set to work first the katana must be infused with the right alloy of metal and taking the small smelting kit you combine the katanas metal with the daemon frequency metal. Then you go about setting the right frequency in order to call the daemon from the ether [daemoism 3+3=6] you would nearly melt the katana with the vibrations but luckily your training kicks in an and you change the frequency before the the katana snaps in two. When the resonance treatment is done you examine the blade listening for the tell tale hum of a daemon residing within. Well, the blade looks sharper than the normal store bought one and the daemon seems a little hungrier but aside from that it looks good. Smiling you hand the blade over to Groo who happily accepts.

walking over to the plane again you hear a resonant YES followed by a lot of very creative cursing of Vincents and the shouts of SWEET CHRISTMAS as Doomguy, Adrian and Vincent run like hell away from the plane. Seems like it time for the relaxing frequency setting your channel to 420 Hz [dameonism 6+3=9] [daemon roll 6+4=10] You vigorisully offer weed over the airwaves but it seems the daemon is clean and seems to be angrier now that you just tried to push some weed onto it. Having no other option you grab the heavy daemon kit's away kit and head towards the daemon [dex 2] [daemon metal manipulation 6] You runs towards the daemon infused plane but are caught flat footed when the side of the plane suddenly extends forward with terrifying velocity, you try to dive out of the way but the daemon clearly expected that move and shifts the metal slightly so that you still get hit by it. The force of the blow smashes you along the hard concert of the airfield and sends you tumbling along as though you had just been in motorbike crash. [resilience 2] all 4 of your major limbs were broken and your pretty sure that you broke at least 3 ribs You are also missing the skin on your back and have a lot internal bleeding. [resilience 1] Groaning you close your eyes and pass out.


Groo gasps upon seeing this man.  Then, Groo does a flying tackle-hug into him.

"RUFFERTOOOO!"
Rufferto looks surprised and pleased to see Groo, but Groo is unsurprisingly fast, and Rufferto doesn't have time to say anything before being tackled, and presumably the events of the next turn occur.
Events which, by the sound of IRC, are going to be catastrophic! Look forward to that!
Groo slams into you and you both go down in a tangle of limbs. What a good friend your pretty sure he didn't even break any ribs this time.

Elbow Vincent in the ribs to get him to negotiate. If he fails or refuses;

((Damn it work, making me miss everything.))

Handle it with my +3 Daemonism if we don't have anybody charismatic enough to placate the plane. Handle it by making the daemon my bitch, that is. Only if the plane is going to kill us, though. Otherwise let others handle it and stay quiet.
[ASSIST]

Groo gasps upon seeing this man.  Then, Groo does a flying tackle-hug into him.

"RUFFERTOOOO!"

Edit: Formally saying that I want to unbuy the daemon mace, and give fifteen of the resultant coins to Beirus, so that he can upgrade his kit into a professional kit.  The remaining five coins go toward buying a katana and the materials to enchant it.



[dex 5] [strength 6] [Ruferto resiliance 6] Groo slams into Ruferto like a runway extremely happy train, and hugs him a little bit to tightly luckily Ruferto is used to these "hugs" and shows no sign of discomfit from Groo's bone crushing embrace.


EVERYONE:
The daemon is clearly a little pissed off with all of this and quickly begins to twist and morph becoming a 4 armed humanoid figure with numerous turrets embedded in one pair of hands, and a sword and shield in the other pair of hand. Not to mention the ungodly amount of noise that's emanating from it.

This could become a problem.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Devastator on July 05, 2016, 12:40:04 am
"Rookies".

Doomguy grabs vincent, and walks over to the pile of gear that is the professional kit.

"Make a deal with it"

Doomguy then grabs the kit and throws it away from the plane.

"Something about us not fucking with it if it doesn't fuck with us."
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: spazyak on July 05, 2016, 01:19:27 am
Back off head for highground,
If talking fails do following.
aim for knee joint then sprint away perpendicular to the creature


Adrian would run back trying to find higher ground screaming out
Doom guy, folow me, aim where I aim, shoot when I shoot. Holefully together we can cripple it. Rest of you fan out and keep apart, aim for joins on legs and shoulders first.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Egan_BW on July 05, 2016, 02:01:08 am
"... Fine, I'll handle it."
Rufferto walks out into the open where the demon can see him.

"Hey, I'm sorry it ended up like this. Surely we can all just calm down a little and talk about this."
Reason with the monster!

((Spaz! No shooting until we talk!))
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Beirus on July 05, 2016, 04:09:45 am
Try to wake up. If everyone else fails, try the 420 frequency again if I can manage with the last of my strength. Hope someone gets me to a hospital.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: MidnightJaguar on July 05, 2016, 10:43:59 am
Just so everyone knows where they are, Vincent Doomguy and Adrian are all in hiding in a hanger that is a little ways away from the Daemon. Groo and Ruferto, you two are currently sheltering behind a service truck. Damian is currently in a pool of blood, in the middle of the runway. The heavy daemon kit's away kit is also lying away from Damian but is also still on the runway.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: syvarris on July 05, 2016, 01:14:10 pm
Try to wake up. If everyone else fails, try the 420 frequency again if I can manage with the last of my strength. Hope someone gets me to a hospital.

((All four of your limbs are broken, but you're still trying to get the daemon mech high?  Points for persistence, I suppose.))

"Rufferto!  Groo missed you so much, thought you died!  Groo found cool stuff, like katana and--Oh!  Groo show you shiny Groo found in park!"

Oblivious to the the daemon mech, Groo runs off, dragging Rufferto with him.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Egan_BW on July 05, 2016, 03:55:02 pm
"It's good to see you too, friend, but can it wait for a minute? I need to fix our plane."
Try to slip out of Groo's grasp.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: MidnightJaguar on July 05, 2016, 11:13:08 pm
"Rookies".

Doomguy grabs vincent, and walks over to the pile of gear that is the professional kit.

"Make a deal with it"

Doomguy then grabs the kit and throws it away from the plane.

"Something about us not fucking with it if it doesn't fuck with us."


You grab Vincent's semi comatose form and attempt to force words out his mouth. Suddenly he speaks [charisma 3] Or well he would speak but instead he suddenly collapses in a heap and thin stream of drool comes out of his, mouth…that wasn't very useful.

Back off head for highground,
If talking fails do following.
aim for knee joint then sprint away perpendicular to the creature


Adrian would run back trying to find higher ground screaming out
Doom guy, folow me, aim where I aim, shoot when I shoot. Holefully together we can cripple it. Rest of you fan out and keep apart, aim for joins on legs and shoulders first.

[int 1] This sounds like a great idea, you aim your rifle at the daemons knee [marksmanship 5] The bullet puts a neat little hole in the left knee of the mecha and does absolutely nothing else. the daemon shifts it's gaze from the prone Damian to you and your friends. Crap.

Try to wake up. If everyone else fails, try the 420 frequency again if I can manage with the last of my strength. Hope someone gets me to a hospital.
[resiliance 6] You wake up suddenly and feel no pain...thats' probably the shock setting in [resilience 6] grunting you attempt to roll towards the ddaemon box [eery limb broken -3 to effective skill dex 1] You completely fail to get close to the box and instead are left screaming in the same pool of blood you were in before.

[1 turn before bleed out]


Try to wake up. If everyone else fails, try the 420 frequency again if I can manage with the last of my strength. Hope someone gets me to a hospital.

((All four of your limbs are broken, but you're still trying to get the daemon mech high?  Points for persistence, I suppose.))

"Rufferto!  Groo missed you so much, thought you died!  Groo found cool stuff, like katana and--Oh!  Groo show you shiny Groo found in park!"

Oblivious to the the daemon mech, Groo runs off, dragging Rufferto with him.

"It's good to see you too, friend, but can it wait for a minute? I need to fix our plane."
Try to slip out of Groo's grasp.

[strength 4] [Rufferto strength 1] Oblivious to his friends request, Groo easilly maintains his hold on rufferto as he runs along the runaway back towards the city of Detroit.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: syvarris on July 05, 2016, 11:17:33 pm
Groo continues dragging Rufferto to a park, where he searches for a shiny he found yesterday.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: spazyak on July 05, 2016, 11:22:54 pm
Sprint away from the plane and towards the exit of the hangar in a winding zigzag motion, then move to the right and torwards cover. once Doom guy has it distracted pop out and aim for the head
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Devastator on July 05, 2016, 11:28:58 pm
"Rip and Tear!"

Sprint up to it while it's aiming at Spaz and dive through the legs, crotchstabbing with the chainsaw.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Egan_BW on July 06, 2016, 12:25:28 am
Get dragged while making halfhearted complaint. It's not like I wanted to talk to that thing really.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Beirus on July 06, 2016, 12:30:11 am
((I fucking hate Dex rolls.))

Try again. Or try using the vibrations of my screams to the same effect. Or just die so Damien can take my place.

And here's my character sheet for Damien:
The exact same as Damian and Damion, but with orange eyes. His inventory includes a daemon knife, with the extra 5 tokens going towards making the knife stronger to contain a stronger daemon.

Damien action if you'll let me do that:
420 frequency all the way.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: spazyak on July 06, 2016, 12:44:56 am
((try a diffferent frequency going from 8404, 867, 530, 900, 812, 134, 666))
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: MidnightJaguar on July 06, 2016, 08:35:20 pm
Groo continues dragging Rufferto to a park, where he searches for a shiny he found yesterday.
Groo drags Rufferto over to the indrustial park of the Clark park completely obvious to the scream of sirens heading towards the airfield, where he points in the vernal direction of a pond and say's Shiny.
Get dragged while making halfhearted complaint. It's not like I wanted to talk to that thing really.
[Charisma 2] You say nothing as you are dragged along. Oh well.
Sprint away from the plane and towards the exit of the hangar in a winding zigzag motion, then move to the right and torwards cover. once Doom guy has it distracted pop out and aim for the head
[dex 1] You trip and stumble failing to the payment and cracking your head on the concrete [resilience 2] stunning you [-1 to anything requiring a clear head] with a shriek of metal as the arms are moved into position the daemon takes aim[marksmanship 5]. The daemon cackles as the machine guns begin to fire spewing lead and death directly at the prone Adrian  [Resilience 3] the .50 bullets chew up Adrians body blowing off his legs first and continuing up his body until Adrians corpse is lying in a pool of his own organs and limbs.


"Rip and Tear!"

Sprint up to it while it's aiming at Spaz and dive through the legs, crotchstabbing with the chainsaw.
[dex 1] [resilience 3] You run up to the Daemon chainsaw held high but end up tripping and opening up your knee when you foolishly brin your hands down to catch yourself and with them the chainsaw. . [resilience 4] "BAD BAD CHAINSAW"  . The daemon finishing it's onslaught of bullets at Varion [dex 4] turns and brings the massive sword crashing down upon your prone and bleeding form. [resilience 3] You only lose both your lower legs due to rolling ever so slightly as the massive sword swung towards you.

[two turns until bleed out]

((I fucking hate Dex rolls.))

Try again. Or try using the vibrations of my screams to the same effect. Or just die so Damien can take my place.

And here's my character sheet for Damien:
The exact same as Damian and Damion, but with orange eyes. His inventory includes a daemon knife, with the extra 5 tokens going towards making the knife stronger to contain a stronger daemon.

Damien action if you'll let me do that:
420 frequency all the way.

[resiliance 4] [dex 1] With your last breath you sit up and scream at the sky. The sky fails to scream back.

Accepted

No

You will have to come in with the Military police wave. Which is next turn.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: crazyabe on July 06, 2016, 08:38:04 pm
I RUN AWAY FROM THE ****ING PLANE!
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Egan_BW on July 06, 2016, 08:50:07 pm
"Very shiny, Groo. We should find a place to sit down."

Disentangle self from Groo, loiter in park until this madness passes. If any park benches are handy, sit on one of those instead of a fallen tree.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Devastator on July 06, 2016, 09:04:39 pm
Hmm.. Two legs good, no legs bad.

two wounds, two hands.  Try to reduce bleeding with pressure as best I can.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: spazyak on July 06, 2016, 09:09:28 pm
Name: Chase Valentine
Description: This man just like shooting people for money. Old people, kids, adults, dogs, cats, doesn't matter, he just likes killing. He also has something to do with the military police, mainly that he follows them cause that means more killing with less moral dilemmas, as if a sociopathic murderer could have any.
Stats
Strength:+0
Intelligence: +0
Dexterity: +0
Resilience:+1
Perception:+2
Charisma:-3

Skills
Piloting:-4
Marksmanship:+4
Daemonism: -3
Doctor: 0
Beast mastery:+0
Engineering:-3

Inventory: what you have on you.
knife
aviators clothing
sniper
thermite
Axe
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Egan_BW on July 06, 2016, 09:10:53 pm
((*Smug british accent* You enjoy all the killing, that's why!))
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: spazyak on July 06, 2016, 09:18:00 pm
((*Smug british accent* You enjoy all the killing, that's why!))
((giggity?))
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: syvarris on July 06, 2016, 09:58:01 pm
"Oh!  Groo make seat!"

Groo draws his katana and chops down an adjacent tree.  Then, he sits on the trunk and calmly observes the Shiny.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: Beirus on July 06, 2016, 10:17:52 pm
((So now I can act, right?))

Get to the Daemon kit and use the 420 frequency on the plane mech.
Title: Re: Mainpiston: Planes, are they all just Daemons in disguise?
Post by: MidnightJaguar on July 07, 2016, 09:50:06 am
Name: Chase Valentine
Description: This man just like shooting people for money. Old people, kids, adults, dogs, cats, doesn't matter, he just likes killing. He also has something to do with the military police, mainly that he follows them cause that means more killing with less moral dilemmas, as if a sociopathic murderer could have any.
Stats
Strength:+0
Intelligence: +0
Dexterity: +0
Resilience:+1
Perception:+2
Charisma:-3

Skills
Piloting:-4
Marksmanship:+4
Daemonism: -3
Doctor: 0
Beast mastery:+0
Engineering:-3

Inventory: what you have on you.
knife
aviators clothing
sniper
thermite
Axe

[Accepted]
Title: Re: Mainpiston: Here comes the incompetent cavalry
Post by: MidnightJaguar on July 07, 2016, 01:49:09 pm
With a scream of sirens and the squeal of tires the Military police(MP) arrive in four jeeps and quickly unload their gear as they attempt to take shelter. [daemon marksmanship 3] The daemon points it's hands at the MP's but completely misses them. Marksmanship
Group 1
[bazooka man (BM) 1: marksmanship 4] [ammo carrier (AC) 1: dex roll 4][daemonist dex 1] [daemonist resilience 3] [Driver 1: marksmanship 3]
Cursing to himself at the size of the daemon the BM fires at on of the machine gun arms hoping to put on out of commission before they fire again. The rocket impacts the Daemons shield and destroys it. Seizing the opportunity the daemonist try’s to run for the daemon hoping to banish it, but trips and ends up breaking his nose on the pavement. The Driver also takes a shot with the Jeep’s HMG putting holes in the daemons sword but doing little else.
Wounds: fine
Group 2
[ BM  2: marksmanship 1] [ BM 2: resilience 3] [AC 2: resilience 2] [Daemonist resilience 6] [Driver 2: resilience 6]
The BM tries to shoulder his gun but accidently pulls the trigger as the bazzoka is pointed at the ground sending the rocket into the ground and blowing off the BM’s legs, filling the AC with shrapnel and puncturing his lung,  but only managing to temporarily stun the Driver and daemonist.
Wpunds BM’s is missing both legs but the bazooka is mostly okay. He’s got two turns before bleeding out.
Group 3
[BM 3: marksmanship 1] [ BM 2: resilience 4] [AC 3: resilience 6] [Beast Master (BeM) resilience 3] [Driver 3: resilience 3]
Group Three’s BM suddenly distracted by the explosion from the group to his left fails to notice that his bazooka is pointed directly at the jeep, and pulls the trigger. The rocket detonates the jeep and blow the arm off the Driver who was standing closest, Blow the eardrums out of the daemonist who cackles, the shrapnel grazezes the arm of the AC and embeds itself in the BM’s arm.
Wounds: Driver’s arm is blown off going into shock in one turn. Will have to start passing resilience rolls immediately after that. Daemonist is deaf, BM has shrapnel in his arm. Gonna be a problem only if he tries to move.
Group 4
[BM 4: marksmanship 5]  [daemon resilience 5] [AC 4: dex roll 4] [BeM 1+2=3] Driver [dex 1] Group 4’s BM ignores the screams and explosions of his buddies as he lines up a shot on the daemons screaming face. The rocket screams away and arcs past the destroyed shield into the daemon face. The daemon just laughs though. And the BM curses to himself as his loader stuffs another round into the tube. The beast master is suddenly paralyzed with fear and then suddenly everyone is blinded by the sudden release of tear gas thrown by their Driver.

Group wounds blinded by tear gas -2 to effective skill with marksmanship or anything that requires unobstructed sight.
I RUN AWAY FROM THE ****ING PLANE!

Suddenly waking up from you coma you attempt to run into a place where the Daemon can't see you [dex 4] daemon perception 3] you manage to sprint out of sword range before the daemon notices you.

"Very shiny, Groo. We should find a place to sit down."

Disentangle self from Groo, loiter in park until this madness passes. If any park benches are handy, sit on one of those instead of a fallen tree.
Notcing that there is a perfectly fine looking park bench next the tree Groo just carved into a seat you move over there, and relax, listening to the sound of distant explosions.
"Oh!  Groo make seat!"

Groo draws his katana and chops down an adjacent tree.  Then, he sits on the trunk and calmly observes the Shiny.

[daemonism 6+1] Groo goes silent and stares at a tree before moving in sudden blur and carves a seat out of the tree...somehow.  Feeling rather fatigued Groo wanders over to his new throne and watches the Shiny.

Hmm.. Two legs good, no legs bad.

two wounds, two hands.  Try to reduce bleeding with pressure as best I can.
[resilience 2] your shock continues to worsen and you fear that you will be going to the big gun range in the sky soon. [Doctor 5] Ignoring the pain and the ever worsening cold, you grab both legs in your massive hands and try to apply pressure to them it works surprisingly well. Congrats you just bought your self another turn to live. Asuming that you keep passing resilience rolls.

Two turns till bleed out.


((So now I can act, right?))

Get to the Daemon kit and use the 420 frequency on the plane mech.
[dex 5] You sprint away from you incompetent comrades and aim for the away Kit grabbing it before the Daemon has even noticed you, [Daemnosim 1+3=4] [Daemon 6+4=10] you attempt to calm the daemon with your late brothers kit but the daemon is clearly not having any of it and offhandedly points one of it’s machine gun arms at you [marksmanship 5] [resilience 5] The bullets tear into you turning your organs into paste and but giving you one turn to contemplate just how badly your life has screwed up.

Wounds: Shredded: One turn left to live.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: spazyak on July 07, 2016, 01:54:54 pm
((actually that brings up an ideal could I trade in the hatchet for a gasmask?))
Walk into the back of the place, fire a shot at the daemon, then move out and to a window to fire in through that.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: Devastator on July 07, 2016, 02:54:48 pm
Continue holding on to legs.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: MidnightJaguar on July 08, 2016, 09:30:34 pm
[Daemon marksmanship 5] The daemon sprays the groups with MG fire.
Group resilience
Group 1
[BM : res 1]
[AC : res 6]
[Daemonist: res 1]
[Driver : res 5]

 [ammo carrier (AC) 1: dex roll Dex 6] [Driver 1: marksmanship 2]
The BM and daemonist both get very unlucky and each take a bullet to their chest killing them.  The AC ignores his buddy’s death and grabs the bazooka from his friends limp hand slamming a shell into it as he goes and tosses it to the Driver who is still sheltering behind the shot up jeep.
Wounds: Fine except 2 of their budies are dead.
Group 2
[BM: res 2]
AC: res 5
[Daemonist: res 5]
[Driver: 6]
The BM takes a bullet to his arm which tears it off and leaves him with rather heavy bleeding the rest of the group gets lucky isn’t hit.

Daemonist Dex 4  the daemonist gets close to the daemon but not close enough to try banishing it just yet.

 [Driver: Marksmanship 5] the driver grabs the bazooka from the limp hand of the BM and fires at the daemon it slams into the face of the daemon [resilience 5] The daemon also shakes this one off but it clearly is a little bit shaken by the accuracy.

[AC dex 4] He hands the rocket to the Driver who shoves it into the pipe.

Wounds bleeding out next turn guaranteed.: AC is  going into shock in 2 turns.

[Group :3]
[BM res: 5]
[AC res: 5]
[BeM:  5]
[Driver: 4]


[Driver resilience for shock 1]

No one is hit but the Driver’s ends up getting suppressed receiving a -1 to skill for all actions, while being suppressed he goes into severe shock and dies.
Beast master  beastmastery 1+2=3
the BeM does nothing due to shellshock.

The BM chooses to not move his arm for fear of opening an artery without a medic nearby.
Wounds: BeM is deaf, BM has shrapnel in his arm. Gonna be a problem only if he tries to move.
[Group 4]
[BM: resilience 5]
[AC: res 3]
[BeM: res 5]
[Driver: res 5]
 None of the people in Group 4 choose to fire due to not being able to see at all.


((actually that brings up an ideal could I trade in the hatchet for a gasmask?))
Walk into the back of the place, fire a shot at the daemon, then move out and to a window to fire in through that.

((Sure))

[marksmanship 6] You put a perfect shot into the daemons face. Which does nothing except anger it.


Continue holding on to legs.
[resiliance 3] Your grip gets weaker and you feel yourself further slipping into shock.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: spazyak on July 08, 2016, 09:42:20 pm
Chuck thermite at the daemon., grab the nearby corpses and wounded who can't fireof the military police and book it out of there. Drop the wounded outside and carry the dead to an  alley way for subsequent looting if no one is paying attention to me.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: Beirus on July 08, 2016, 10:03:26 pm
((Can my new guy show up now?))

Get in there, grab Damien's Daemon knife and imbue a daemon into it, then try to get any surviving daemonists to assist me with the 420 frequency.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: MidnightJaguar on July 08, 2016, 10:10:22 pm
yes.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: syvarris on July 08, 2016, 10:21:23 pm
Groo continues resting, eventually falling asleep watching the tranquility of the lake from his masterfully carved and comfy chair.

((How many of the MPs are even left alive now?  I'm really happy Groo didn't fight.))

Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: MidnightJaguar on July 08, 2016, 11:53:52 pm
about 12. Not all of those 12 are fit to fight though. 4 of those 12 are also incapacitated by tear gas, though that does mean that they are harder to hit.
Title: Re: Mainpiston: Here comes the incompetent cavalry.
Post by: Devastator on July 09, 2016, 06:48:52 pm
Try to hold on
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: MidnightJaguar on July 10, 2016, 01:29:55 am
[Daemon marksmanship 5]

Firing solely at the relatively uninjured men of Group 3 The daermon goes for kills this time around

Group 3 Resilience
[Driver 2]
[AC Resilience 4]
[BM resilience 2]
The driver screams as his lower body falls away and the BM gets killed by another round slicing off roughly half of his body length wise. The AM only losses a hand though [med 6] which he manages to tourniquet it using one hand and his mouth not the most sanitary of methods but it certainly gets the job done.

Group 1

[Driver marksmanship roll 3] He still seems a little hesitant to fire his new bazzoka after what happened the first go round.


Group 2

The BM dies of blood loss

[AC Med 4] He puts a blood bag into himself and manages to keep shock away a while longer. He’s still bleeding though.

[Driver marksmanship 4]
The Rocket screams away taking off the sword arm.

[AC dex 5] He slams yet another rocket into the pipe.


[Daemonist dex 5] The dameonist gets up to the daemon before it can refocus it’s fire on him or reshapes it’s metal to crush him, and attemtps to banish the daemon daemoism 5+2=7 Daemon 2+3 Cutting his way to the control cables he quickly grabs his tuner out of the box and sets it to the ear piercing volume for banishment, the daemon shrieks the entire figure horribly contoring with every pitch and variation of volume the dameonist makes in his tuner, before finally the daemon loses it’s grip with it’s anchor and dissipates.  The entire mecha it’s final form that of groutesque human face horribly contoreted with pain and rage seemingly attempting to consume the daemonist who is huddled in the middle where the tongue would be now teeters and topples over.

Well guess you need a new plane


None of the other MP’s do anything, mostly because they are either dead or still stumbling around in a fog of tear gas, they have been getting really unlucky with those wind rolls.


Chuck thermite at the daemon., grab the nearby corpses and wounded who can't fireof the military police and book it out of there. Drop the wounded outside and carry the dead to an  alley way for subsequent looting if no one is paying attention to me.

You would do this except that the daemon is dead and the MP’s are gathering their own wounded.

((Can my new guy show up now?))

Get in there, grab Damien's Daemon knife and imbue a daemon into it, then try to get any surviving daemonists to assist me with the 420 frequency.

You would also do this except that the daemon is dead. Damnit.

Groo continues resting, eventually falling asleep watching the tranquility of the lake from his masterfully carved and comfy chair.

((How many of the MPs are even left alive now?  I'm really happy Groo didn't fight.))


Groo kicks back and relaxs on his chair, it’s amzainglly comfy and lacking splinters, he mutters osmehting about shinies before falling asleep, waiting for the rest of the group to stop dying.

Try to hold on
[resilience 1] Your grip further weakens and blood comes pouring out of your legs, gasping you try to squeeze them shut again but the terrible cold and the weakness of you muscles is too much, with a shuddering groan you die.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: Beirus on July 10, 2016, 01:55:07 am
((The one fucking time it fails a roll! God damn it! Fucking RNG!))

((And now that that's out of the way, how does the dead daemon stop me from doing the first part of my action with the knife?))
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: syvarris on July 10, 2016, 10:38:51 am
Groo pops awake and hurries away to the daemon's death site, disappointed about missing a fray when he gets there.  Oh well--might as well loot the dead!
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: spazyak on July 10, 2016, 11:14:26 am
Head into the tear gas to help recover wounded and nab any loose lootables,  then go to the dead non military police and nab their lootabkes,  and then go search through the planes daemons remains.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: MidnightJaguar on July 10, 2016, 11:53:05 am
((The one fucking time it fails a roll! God damn it! Fucking RNG!))

((And now that that's out of the way, how does the dead daemon stop me from doing the first part of my action with the knife?))


It doesn't I just wrote the turn at like 1 AM CT and didn't want to be too tired to give you a  cohesive description if something interesting happened, I'll roll for it now.

 You grab the knife and the bullet damaged away kit, you might wan't to buy a replacement for that, and bring it back to your late brothers(?) apartment which already has managdto get grafittit sprayed onto the door…It might not be the best idea to leave your shit here for any long period of time, your hands shaking slightly you attempt to force a daemon from the ether into the enhanced knife, daemonism [5+3=8] hearing the familiar shriek that means a daemon now inhabits the knife you tenatilly pick it up you instantly feel a sudden surge of power as the knife reshapes violently reshapes it self into a wicked looking sickle. The daemon due to the improved nature of the knife is massively powerful, capable of reshaping the knife according to the whims of the user, this includes firing parts of it at high speed and expanding it into a buckler to block bullets or other objects. I'll let you figure out the cost to your body once you use it to much got to preserve some sense of discovery.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: MidnightJaguar on July 11, 2016, 01:30:57 am
Head into the tear gas to help recover wounded and nab any loose lootables,  then go to the dead non military police and nab their lootabkes,  and then go search through the planes daemons remains.
[random luck that the bullets didn't destroy everything: 1] Seems the daemons bullets absolutely shredded everything.

Groo pops awake and hurries away to the daemon's death site, disappointed about missing a fray when he gets there.  Oh well--might as well loot the dead!
Groo wakes from his nap unfortunately the daemon's bullets seem to have made most loot unusable. Damn
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: Beirus on July 11, 2016, 02:07:28 am
((Aww, I missed the turn. At least I got a sweet knife. Hey MJ, did you want me to submit the full character sheet for Damion? It's the same stat and skill wise as Damien, which I guess you probably figured out already. How much high quality daemon metal could I buy with 20 coins? Or could I use it as a down payment on a good plane?))
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: MidnightJaguar on July 11, 2016, 02:16:37 pm
I would appreciate it if you did post a character sheet, just for the record.

You could buy 4 units of metal how many units each weapon or armor piece requires well that depends on the weapon or armor piece. As for the down payment…..no not even close.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: spazyak on July 11, 2016, 02:35:12 pm
Grab the shredded stuff, I will find a use foor them, then go help with moving wounded and see what further assistance the military police need
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: MidnightJaguar on July 11, 2016, 09:57:37 pm
Grab the shredded stuff, I will find a use foor them, then go help with moving wounded and see what further assistance the military police need
You collect the shredded stuff and pile it into your groups apartment. It would appear as if the MP's need no further assistance and upon seeing two spooks approaching you rapidly gather their dead and wounded and leave.



THIS IS IMPORTANT!

The spooks amble up to your group one stays silent as per usual while his partner speaks glancing at paper in his hand as he does so, judging by his face he does not look happyHmm, 6 military police dead a runway out of commission for the next week. I would shoot the idiots who had done this but it seems the daemon has already done a very nice job of that by itself. Spooting Groo the agent seems to calm slightly. Ah, Mr.Groo good to see that your penchant for survival continues to manifest, though it seems you have brought a friend, perhaps this one will prove more durable., restoring his stormy demeanor he glances around at the the carnage  Now since we might actually be able to salvage something useful from that daemon plane the agency is willing to reimburse you for that plane


YOU NOW HAVE THE SAME TWO OPTIONS as before minus the daemon infested plane.

A rather dingy looking Avro Lancaster (https://en.m.wikipedia.org/wiki/Avro_Lancaster) that missing its front guns and a rusty looking Short Sunderland.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: spazyak on July 11, 2016, 10:03:08 pm
Offer the spooks some of the demon plane remains
if they don't take it try to forge some of it into armor
sort through the MP Dead if i still have any and their shredded stuff.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: Beirus on July 11, 2016, 10:29:17 pm
((Here's the sheet. Adjusted the inventory to account for the daemon, I think it should be correct.))

Spoiler (click to show/hide)

((How many units for a chest piece with arms? How about for one full arm covering? How about a Doctor Octopus style harness with Manipulator arms/tentacle things? And how many for a helmet?))

Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: MidnightJaguar on July 11, 2016, 10:45:14 pm
Let me see. For a chest piece with arms that's going to be about 8 pieces. 2 for one arm 4 for the chest piece and 2 for the other arm. The doc oc style thing would require a more alloy than there is in Detroit right now and a helmet would cost about 5 alloys. I'm assuming this is a full face plate helmet with chain mail also covering your neck.


Also important note:daemon armor might end up killing you if you wear too much of it and it's too powerful, so choose wisely as to what should be armored and remember that every type of armor has a weakness.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: Beirus on July 11, 2016, 11:07:22 pm
((Would a strong enough daemon allow the armor to shapeshit as well, like a daemon arm covering to block bullets and attacks or maybe to fire out like a grappling hook?))
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: syvarris on July 11, 2016, 11:21:49 pm
Groo smiles and waves when the spook recognizes him, before going back to petting Rufferto's head.  So soft!

Also, I vote for the Short Sunderland.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: spazyak on July 11, 2016, 11:24:03 pm
I vote Sutherland
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: MidnightJaguar on July 12, 2016, 05:52:07 pm
The Short Sunderland seems to be the current unanimous decision here. I'll let people vote for a couple more hours, and then write the turn.
Title: Re: Mainpiston: Ding Dong the daemon is dead.
Post by: Beirus on July 12, 2016, 07:24:30 pm
Sunderland.
Title: Re:Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: MidnightJaguar on July 12, 2016, 11:59:33 pm
In near unanimous agreement, the group hands over the cash to the trader who shows you onto to the tarmac where the flying boat is waiting, while it looks rusty and probably not seaworthy it should at least fly, probably.

The agents come up again causing the entire runway to once again become completely deserted. Interesting choice of plane, though it might be useful for the type of work you will be doing right now, we've received word that the Germans are transporting a what has been determined to be mildly interesting beast and it sounded like the perfect kind of mission for you lot. The convoy should be lightly guarded with at most two bombers serving as an escort. Should be simple enough, essentially get in grab the beast or just crash the plane into the ground and collect whatever survives and get out. Your standard privateer work. Any questions?
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: syvarris on July 13, 2016, 01:47:35 pm
((Honestly, if this doesn't end in four planes going down, I'll be rather surprised.))

Groo stays silent.
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: MidnightJaguar on July 13, 2016, 01:55:08 pm
((Well the highest piloting skill anyone has is a +1 so that's entirely possible.))
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: spazyak on July 13, 2016, 02:01:06 pm
Go search through gubbins I be grabbin' earlier, then go be a porate cause a pirate is free
)ARRRRRRR
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: MidnightJaguar on July 13, 2016, 11:25:22 pm
((Honestly, if this doesn't end in four planes going down, I'll be rather surprised.))

Groo stays silent.
The spook also stays silent as he waits for any questions.
Go search through gubbins I be grabbin' earlier, then go be a porate cause a pirate is free
)ARRRRRRR

Your gubbins are at the apartment, not that they would be useful unless you had a heavy engineering kit, The spook politely ignores you running around screaming, ARR I'M A PIRATE, ARR ME HEARTIES, THAR BE TREASURE IN THOSE SHIPS.


Seeing that there are no more questions, the talking spook herds the the crew onto the plane and slams the door.
YOU ARE ALL NOW ON THE PLANE. NOW COMES THE IMPORTANT QUESTION, WHO IS GOING TO TRY TO FLY IT?
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: Beirus on July 13, 2016, 11:32:13 pm
((Damn, missed another turn while trying to decide what armor I wanted. I figured out I want two arms, though, so hopefully I can survive long enough to buy and imbue them. Unless you'd be kind enough to let me retroactively purchase them and imbue daemons into them?))
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: syvarris on July 13, 2016, 11:44:07 pm
Rufferto will, of course!  Groo will drag him up to the cockpit and assist his flight, just like the good 'ol days!
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: MidnightJaguar on July 13, 2016, 11:52:59 pm
((Damn, missed another turn while trying to decide what armor I wanted. I figured out I want two arms, though, so hopefully I can survive long enough to buy and imbue them. Unless you'd be kind enough to let me retroactively purchase them and imbue daemons into them?))

((You'd need engineering to make the arms anyway. You might want to hold off.))
Title: Re: Mainpiston: Mission 2: Mauling the Militarized Merchant Machines.
Post by: spazyak on July 14, 2016, 12:09:12 am
Grab me gubbins and remains of the last crew if I can, then go stow away in back of plane with parachute. Point gun at anyone nearby
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: MidnightJaguar on July 15, 2016, 02:18:15 am
Rufferto will, of course!  Groo will drag him up to the cockpit and assist his flight, just like the good 'ol days!
Right because none else has posted any actions preventing this from happening and some one needs to fly the plane I'll just roll with it
[groo helping 3] gives a +0 to effective skill [Rufferto piloting 1] Rufferto slides into the cockpit seat and goes through a rapid and mostly unhelpful preflight checklist with his trusty co pilot Groo….This would probably gone better if Groo could in fact read, but nevertheless this lack of ability does not hinder Rufferto's efforts to fly the plane. Instead Rufferto simply displays incredibly poor flying instincts when while attempting to pull the nose of the plane up in order to take off,  during one of the planes skips, he instead suddenly pushes the control stick forward and to the side, slamming the boat back into the runway and [resilience roll 2] destroying the rotors, engines, and wings but leaving the crew and fuselage intact.
Grab me gubbins and remains of the last crew if I can, then go stow away in back of plane with parachute. Point gun at anyone nearby
You would do this expect that the Rufferto attempts to take off and manages to completely destroy the planes wings and engines.

Terrible Things Here.
Your plane is totaled and ruined beyond all possible hopes of repair. The engines are torn apart and ailerons are completely non responsive due to having the control cables severed when the wings slammed into the ground. Thus you must now sell the plane for scrap and go with the Avro Lancaster.
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: syvarris on July 15, 2016, 02:02:26 pm
"Yaaay!  We're best pilot!"

((MainPiston bomber death count: 5/5))
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: spazyak on July 15, 2016, 02:08:05 pm
Loot the plain remains
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: TheBiggerFish on July 15, 2016, 02:36:32 pm
What...What happens if you run out of planes?
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: MidnightJaguar on July 15, 2016, 02:44:52 pm
Then you're going to have to start stealing them/rob a bank/beg the OSS to give you money for flying machines you are clearly unqualified for. Or just go join another group that has a plane.
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: syvarris on July 15, 2016, 03:09:54 pm
((I think he means "What happens if all the planes on the island are destroyed".  At the rate we're going, it's not entirely impossible that we'll end up crashing every single one of them. ;) ))
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: MidnightJaguar on July 15, 2016, 03:26:56 pm
Ah, then you're going to need to walk to New York, and get planes from there.
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: Egan_BW on July 15, 2016, 05:45:54 pm
...walk?
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: MidnightJaguar on July 15, 2016, 06:30:22 pm
It's more like a death march, but you are walking.
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: spazyak on July 15, 2016, 06:37:54 pm
It's more like a death march, but you are screaming, crying. and shitting yourselves all at once.
ftfy
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: MidnightJaguar on July 16, 2016, 01:28:05 am
Alright so you managed to successfully sell the scrap for the Avro. You now have the Avro. Now, who is flying it this time?

Loot the plain remains
You already sold them.
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: Egan_BW on July 16, 2016, 01:35:56 am
Get groo to do it.
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: spazyak on July 16, 2016, 01:42:41 am
Get groo to do it.
i support this
Title: Re: Mainpiston: Mission 2: Someone Forgot That They Were Flying On Inverted.
Post by: syvarris on July 16, 2016, 11:33:56 pm
Groo will happily fly the plane!  He's happy his skills are being recognized!
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: MidnightJaguar on July 17, 2016, 12:09:57 am
Get groo to do it.
Get groo to do it.
i support this
Groo will happily fly the plane!  He's happy his skills are being recognized!

[piloting 1] clearly the dice just hate, you no two ways about it.  Groo amazingly has been promoted to pilot after the rather disastrous  epxperince with Rufferto. Groo clambers happily into the piloting seat and working mostly off of blind instinct and muscle memory manages to start the plane up. However, as he begins to taxi towards the runway, Groo suddenly notices a terrible thing.  A squirrel like beast peacefully digging into the ground in it’s eternal and doomed search for fish and less doomed search for places to store nuts. Maddened by the hideous tentacled sight of the squird and forgetting all of the tentets of safe piloting, not that he ever learned them anyway, Groo slams the throttle forward and chases the squird around the tarmac cutting wildly across the airport in his addled quest for blood, this goes on for several minutes, before the squird finally spots an opening in the form of a space between two hangers and dashes in between, howling with rage and forgetting the rather wide wingspan of the bomber Groo gives chase in the Avro smashing the wings into the two hangers,[resilience 2] The plane wings are torn off and you're fairly sure that this plane isn’t going to fly again.


Terrible Things Here.

After Groo's unsuccessful chase of the terrible beast the ever present OSS spooks once again approach, neither of them look very happy. The speaking spook approaches you  visibly fuming before launching into a tirad against your groups piloting skills."YOU IDIOT'S DO YOU KNOW HOW MANY PEOPLE YOU COULD HAVE KILLED DOING THAT OR HOW MANY PLANES YOU MIGHT HAVE WRECKED? WE ARE IN THE MIDDLE OF A FUCKING WAR AND WE CAN'T HAVE YOU ALL WRECKING EQUIPMENT AND WASTING MEN. The agent takes a deep breath and proceeds in a much calmer voice.and that is you are all being demoted to domestic duties The agent produces a photo and passes it around the group. This man is the Howard Splint nicknamed one eye due to losing an eye in knife fight when he was younger. He is the leader of the gang the irons. Ordinarily we wouldn't care but the Splint lately has been rumored to be getting friendly with a suspected Nazi agent, and we are becoming concerned that they might be planning some sabotage. We would ordinarily have the police take care of it, but we are trying to not let the Germans know that the agent's identity has been comprimised, thus you are going to make it look like a standard gangland shooting. You will be given appropriate attire of the Iron's rival gang, the Steel's and told to walk in to their main hideout and shoot the place up." Any questions?


tldr:
Alright so, as a result of you burning through planes like no one's business the OSS has decided to cancel your current mission and demote you to domestic work until you manage to prove yourself by killing some people the OSS doesn't like. Such as the head of a gang in Detroit which the OSS has heard is becoming rather chummy with a nazi agent.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: Egan_BW on July 17, 2016, 12:33:24 am
Get Groo to do it again.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: spazyak on July 17, 2016, 01:50:44 am
Go find someone who needs help killing someone else.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: MidnightJaguar on July 17, 2016, 11:38:21 am
That would be the OSS….please hold while I go and rewrite the turn so that you guys can actually react to the new in character.
done.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: spazyak on July 17, 2016, 03:12:41 pm
Go find this nazi scum lord then! Hunt for scetchy looking people but do not attack...yet
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: syvarris on July 17, 2016, 03:24:22 pm
Yes!  Groo will murder and kill whoever needs murdering and killing!  While wearing the pretty outfit the OSS guy gave him!
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: MidnightJaguar on July 17, 2016, 06:47:43 pm
Go find this nazi scum lord then! Hunt for scetchy looking people but do not attack...yet

Yes!  Groo will murder and kill whoever needs murdering and killing!  While wearing the pretty outfit the OSS guy gave him!
((hold your horses))
The speaking spook seeing that there are no further questions hand's you the standard outfit of the steels, it consists of Jeans and shirt with two metal buttons sewn onto it and ushers you into your apartment, to get dressed. Once dressed the spook ushers you into a nondescript car and orders you to drive to the main hideout of the Irons. Once there you all wait stay in the car looking over the area. [perception 4] You all notice 3 people lounging around in the shade by the entrance. You can't tell what they are armed with though.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: syvarris on July 17, 2016, 06:54:43 pm
Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: spazyak on July 17, 2016, 06:57:17 pm
Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist bug keep distance, particularly the same distance as a frag blast diameter
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: Egan_BW on July 17, 2016, 07:39:12 pm
Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist Groo's Marksmanship rolls.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: syvarris on July 17, 2016, 10:09:22 pm
((It might be healthier to assist his throw, what with him having +4 markmanship and +0 dex.  Or not, ones are funny. ;D ))
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: Beirus on July 17, 2016, 10:15:24 pm
Get in cover and out of range of any accidental explosions. Once the sentries are gone and the coast is clear, move up to the other side of the door with my daemon knife. Stay away from any windows. If we need to finish off the sentries, have my knife fire off a few slivers of metal at the enemy vital spots, like necks or eye sockets.
Title: Re: Mainpiston: Mission 2: The terror of the squird
Post by: Egan_BW on July 17, 2016, 10:15:28 pm
((Both because assisting a marksmanship roll is inherently funny, doubly so if it's a -2 assisting a +4, and because you did it to me. :P))
Title: Re: Mainpiston: Mission 2: A legend falls.
Post by: MidnightJaguar on July 18, 2016, 01:01:45 pm
Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
[dex 1] Groo grabs his frag grenade from his belt and pulls the pin, but fumbles the release and up slamming it down towards his feet, Groo attempts to run from the greened [Dex 1] and falls flat on his face next to the grenade. Ah geez.

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist bug keep distance, particularly the same distance as a frag blast diameter
[dex 6] You burst out of the rear window of the car away from the Groo and his grenade and do an impressive cartwheel past the lounging gangsters. It takes them a second but they quickly recognize the flash of the steel buttons and grab their guns. uh oh

Groo gets out and takes cover behind the car.  Then, he tosses his frag grenade at the trio of people and picks off and survivors with his pistol.  Once they're all dead, he moves up adjacent to the building's door, katana drawn.
Assist Groo's Marksmanship rolls.
[dex 2] you manage to take a couple of steps before the grenade goes off. not that it helps much.  added in later because you've actually got not half bad odd's of surviving a grenade especially when you can get a little way away. [resilience. 6] rufferto is fine if only for a couple of disturbing holes in his shirt.
Get in cover and out of range of any accidental explosions. Once the sentries are gone and the coast is clear, move up to the other side of the door with my daemon knife. Stay away from any windows. If we need to finish off the sentries, have my knife fire off a few slivers of metal at the enemy vital spots, like necks or eye sockets.
[Dex 6] you smash through the front window of the car and cower in between two parked cars hopefully the gangsters can't get an angle on you.




Terrible Things Here.

The Grenade goes off with a loud boom shattering the windows of the nearby cars and peppering the area with shrapnel, Groo is killed nearly instantly from the overpressure, everyone else is fine. Although just about everyone in he building has figured out that something shit is going down and the sentries are grabbing their guns.
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: spazyak on July 18, 2016, 01:29:40 pm
Stay in cover and shoot anyone who comes near me work way torwards grue corpse and his lootables
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: syvarris on July 18, 2016, 02:31:56 pm
((Not even an end roll, or daemonism to use the katana?  Ah well.  Groo was fun while he lasted.))
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Beirus on July 18, 2016, 03:37:21 pm
Have my knife fire a shard at each thug outside. Aim for the neck/throat, and have the shards ricochet upwards into the thugs' brains. If it doesn't kill them quickly, hopefully it'll disable them and impair their ability to call for help. Try to stay at least somewhat in cover while doing this incase they notice me.
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: MidnightJaguar on July 18, 2016, 10:35:55 pm
Right sorry about going back on my self. But I looked up some more grenade stats and really Rufferto actually had odds for surviving his predicament, so when I rolled resilience got a 6 and is mostly fine.
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: MidnightJaguar on July 19, 2016, 09:17:40 pm
Stay in cover and shoot anyone who comes near me work way torwards grue corpse and his lootables
you get close to the Groo's corpse but don't unite make it there, You also take a shot at the Goons, [marksmanship 5] [resilience 2] You shoot the last of the thugs and he takes a mortal wound to his throat, blood spurting out of his throat. Yeah your pretty sure people know that they are being attacked.

Have my knife fire a shard at each thug outside. Aim for the neck/throat, and have the shards ricochet upwards into the thugs' brains. If it doesn't kill them quickly, hopefully it'll disable them and impair their ability to call for help. Try to stay at least somewhat in cover while doing this incase they notice me.
[daemonism 3+3=6] Your knife laucnes a large amount of small splinters of metal at the group [resilience 4] [resilience 6] [resilience 4] The first goon already bleeding from his neck due to Vincent's spiner fire and he goes down under the wave of splinters, the second one manages to keep himself out of danger by shoving the third one in front of him and hiding as the third one is killed by the splinters, deprived of daemonic enegery the splinters fall to the ground. Geez you feel a bit tired from that.
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Egan_BW on July 19, 2016, 09:22:04 pm
Go retrieve Groo's corpse so we can give it a suitably gratuitous funeral.
Don't let the loot-drunk hunter steal from my friend. Maybe stab him a little bit if he doesn't get the message.
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: spazyak on July 19, 2016, 09:39:29 pm
Take Grue's Everything, shoot Egan if he attacks me then hack his head off if he is still alive.
Then focus on the Irons and shoot them if there are any around
if there are none near me loot grue's everything and give beirus the katana
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Beirus on July 19, 2016, 10:16:23 pm
Kill the last Iron with more slivers. And if the other two crewmembers keep looting or fighting amongst each other instead of killing the remaining enemy with a gun, and the ones who are probably about to come out of the house, I'll kill them both with my daemon knife. Also, get Grue's katana if I can when there are no enemies around, on account of being the resident daemonist and being able to get the most out of it, and not just because I want to go Samurai X on some gang members. Offer to place it back with his body whenever we bury him, if we actually get through this.

((It's funny because we'll probably kill each other before the Irons do.))
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: spazyak on July 19, 2016, 10:22:32 pm
Dibs on the guys stuff, except for his sword, you can have his sword. any of you fight back and I'll make sure my next shot doesn't hit your throat."
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Egan_BW on July 19, 2016, 11:00:13 pm
"Fuck off, ya magpie. He was my friend, and I'm not letting you loot him."
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: spazyak on July 19, 2016, 11:02:20 pm
All are equal in death, All deserve the same treatment, lest we all be unequal. Is that what matters most? Freedom and equality? Your friend is no different than the men we hunt and kill in death
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Egan_BW on July 19, 2016, 11:05:19 pm
"fucking asshole."
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: spazyak on July 19, 2016, 11:26:54 pm
I bet these men haad families and are only messing with nazis to get themselves a better lease on life. To them we are the evil ones. Think before you act as I could make you an enemy just as easily as I made them an enemy
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Beirus on July 19, 2016, 11:59:23 pm
"Could the two of you please save your philosophical bullshit for when we're not in fucking combat? As in, before we end up equally as dead as him?"
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: spazyak on July 20, 2016, 12:52:51 am
I simply state my terms.
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Beirus on July 20, 2016, 01:24:57 am
"State terms later. Shoot Irons now."
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 20, 2016, 12:53:08 pm
Go retrieve Groo's corpse so we can give it a suitably gratuitous funeral.
Don't let the loot-drunk hunter steal from my friend. Maybe stab him a little bit if he doesn't get the message.



[dex 4] [Valentine dex 4] With a cry you lunge forward towards Valentine who manages to get his sniper rifle up into the classic bayonet block Valentine realizing that his sniper rifle would be less than useful at melee range drops it and draws his tomahawk squaring up for a fight.

Take Grue's Everything, shoot Egan if he attacks me then hack his head off if he is still alive.
Then focus on the Irons and shoot them if there are any around
if there are none near me loot grue's everything and give beirus the katana

Rufferto gets to close to use your sniper rifle so you go for the tomahawk instead.

Kill the last Iron with more slivers. And if the other two crewmembers keep looting or fighting amongst each other instead of killing the remaining enemy with a gun, and the ones who are probably about to come out of the house, I'll kill them both with my daemon knife. Also, get Grue's katana if I can when there are no enemies around, on account of being the resident daemonist and being able to get the most out of it, and not just because I want to go Samurai X on some gang members. Offer to place it back with his body whenever we bury him, if we actually get through this.

((It's funny because we'll probably kill each other before the Irons do.))

[Daemosim 2+3=5] You launch a single sliver [Iron's ressiliance 1] he drops dead of his spinal cord being severed. [Dameosim 4+3=7] summoning your rage at your feuding teammates, you launch roughly half of your knife worth of splinters at your knife fighting teammates [rufferto resilience 2] The splinters tear a hole in Ruffertos chest severing mulpitlie artier is and collapsing ruffertos lung, [resilience 1] rufferto collapses from his wounds and passes out. [Valentine resilience 1] Valentine stares in horror at the mass of splinters as the come barreling into his head, putting dozens of holes through his brain before returning gore soaked to Damion. Valetnines lifeless corpse topples to the ground. Damion feels extremely tied and at this point want's to lie down and sleep.




Terrible Things Here.

The windows of the warehouse like building explode outwards from rifle fire, as the gangsters fire towards Damian [Gangster marksmanship 2] The first one's  shot completely misses.  [marksmanship 3] The second one experiences trigger finger paralysis and can't take the shot.
Title: Re: Mainpiston: Mission 2: A Legend Falls.
Post by: Egan_BW on July 20, 2016, 12:55:08 pm
Die?
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: syvarris on July 20, 2016, 02:33:43 pm
((This is amazing.   There were three foes, without armor or serious weapons.  Yet, we're already at 3/4 deaths, entirely due to teamkilling.))
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 20, 2016, 10:53:26 pm
Stay in sturdy cover. Try to recuperate my energy. Use the daemon knife/buckler to block attacks if I have to. And if all else fails and I'm about to die, send the daemon knife into my bloodstream as miniscule fragments and have it merge with my body. Let the daemon take care of the gangsters.

((It was inevitable when you consider the three team members who were left.))

((Warning: This action may be subject to edits in the near future.))
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 21, 2016, 09:17:18 pm
Die?
[resilience 1] sure.

Stay in sturdy cover. Try to recuperate my energy. Use the daemon knife/buckler to block attacks if I have to. And if all else fails and I'm about to die, send the daemon knife into my bloodstream as miniscule fragments and have it merge with my body. Let the daemon take care of the gangsters.

((It was inevitable when you consider the three team members who were left.))

((Warning: This action may be subject to edits in the near future.))
You cower further behind the car hoping it's steel frame will shield you from the two marksmen, [marksmanship 2] The first sniper misses yet again. [marksmanship 4] The sniper bullet tears through the realitivlly flimsy car metal and aim at Damion [daemonsim 4+3=7] The knife moves in a blur shifting into it's buckler form and defeclting the bullet back towards the sniper despite it missing the sniper is nevertheless freaked out enough to start screaming about a daemonist. [resilience 4] You sink down to the asphalt utterly drained by this action. From the busted windows you hear someone calling to you.

HEY DAEMONIST, SURRENDER BEFORE I START ACTUALLY TRYING TO KILL YA.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 23, 2016, 12:21:52 am
Autoed please inform the GM about the quality of the auto.

Damion, groans inwardlly at this somewhat lackluster threat and calls back, [charisma 1] FUCK YOU. I KILLED YOUR FRIENDS I CAN KILL YOU TO. In response the door burst open and five mob members run out one carrying a pair of handcuffs and the rest carrying bats. [GOON dex 5] [Damion subterfuge 5] They cross the area effortless and one of them quickly tackles you slapping the cuffs onto your existed figure before standing you up and forcing you to walk unsteadily towards the door. Though not before you managed to quickly hide your knife in the folds of your iron uniform, [goon strength 6] one of the goons a huge man who appears to be somewhat emotionally upset about something suddenly snaps when he sees the bodies of the gang members and turns to face you rage in his eyes, he screams something about his little brother that you can barely understand through his thick country accent before he hefts his baseball bat and slams it 5 times into the side of your lower leg. [resilience 2] [resilience 2] Your leg snaps from the repeated assault and you drop to the ground screaming, [strength 6] The Goon smiles slightly and  braces your leg on the curb of the road before slamming the baseball bat into your other leg [resilience 2] breaking it in half and causing the bone to nearly poke through the skin, You continue to scream louder. The other gangster hurriedly calm the baseball madman down before dragging you into the warehouse and then shoving you roughly into a chair lit by a single extremely bright light.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Egan_BW on July 24, 2016, 12:54:02 am
Name: Jhon Jhonovitch
Description: A beast-herder from the faraway, frigid land of Canada. Gruff, Grizzled, etc.
Stats
Strength: +1
Intelligence: -1
Dexterity: +2
Resilience: -1
Perception: -1
Charisma: -1

Skills
Piloting: -1
Marksmanship: +0
Daemonism: -3
Doctor: +1
Beast mastery: +3
Engineering: -3

Inventory:
Knife
Foreign Aviation Clothing
Wooly Fluffy Comfy Parka
Badass Cowboy Hat
Beast Kit
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 24, 2016, 01:37:52 am
Damiin remains quiet in the chair after his screaming stops, recovering his energy and biding his time. He idly wonders who will be interrogating him.

Recover energy. Wait.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 24, 2016, 12:08:39 pm
Name: Jhon Jhonovitch
Description: A beast-herder from the faraway, frigid land of Canada. Gruff, Grizzled, etc.
Stats
Strength: +1
Intelligence: -1
Dexterity: +2
Resilience: -1
Perception: -1
Charisma: -1

Skills
Piloting: -1
Marksmanship: +0
Daemonism: -3
Doctor: +1
Beast mastery: +3
Engineering: -3

Inventory:
Knife
Foreign Aviation Clothing
Wooly Fluffy Comfy Parka
Badass Cowboy Hat
Beast Kit

[Accepted]

Damiin remains quiet in the chair after his screaming stops, recovering his energy and biding his time. He idly wonders who will be interrogating him.

Recover energy. Wait.
[resilience 3] You manage to mostly stop your screaming and wait as your interrogator walks over holding a rather nasty looking Iron bar. He has one eye and asks Who sent you?
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: crazyabe on July 24, 2016, 10:06:34 pm
((I Just Remembered that I was Involved in this.))
I Draw my Swords And Charge in From some Questionable Direction.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 24, 2016, 11:14:39 pm
Damiin eyes the bar for a moment, wondering how much of a beating he would have to endure  before his energy recovered enough to slaughter these picks that broke his legs. Suddenly, an idea popped in to his head. "You are Herr Splint, yes? I have a message for you."

Try to recover energy and stall. How's my energy?
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 24, 2016, 11:57:34 pm
((I Just Remembered that I was Involved in this.))
I Draw my Swords And Charge in From some Questionable Direction.
[Dex 6] [strength 1] You dash across the street and slam your shoulder into the door attempting to burst it open instead you just make a lot of noise and, [resilience 5] slightly bruise your shoulder.

Damiin eyes the bar for a moment, wondering how much of a beating he would have to endure  before his energy recovered enough to slaughter these picks that broke his legs. Suddenly, an idea popped in to his head. "You are Herr Splint, yes? I have a message for you."

Try to recover energy and stall. How's my energy?
[Charisma 6] Yeah I'm howard splint, what's the fucking message this display of bravado from a man with two broken legs and hands are handcuffed behind a chair stuns the mob boss to the point where he doesn't hit you with an iron bar for now though he seems a bit pissed at the bravado.


((Your energy is better, one more turn and you could try the daemon knife integration thing again with a 1/6 chance of success, Your hands are behind you back though so doing enough fine control to use it in gun mode is gonna be tricky. I feel like I should add that even if you do fail you're still going to do a lot damage,probably))


((Right so sorry about this but I'm going to be very busy this week and thus MP updates might be slightly spotty. There will definitely be updates this week, but I can't promise they will be every day.))
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 25, 2016, 12:28:04 am
((It's a sickle shape, though. If it's positioned right, I don't need to aim. I can just fire slivers along the edge in a crescent shape and drop everyone in front of me. I may pass out, but the mission would be complete and hopefully rescue would be soon.))
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 25, 2016, 07:12:54 am
((Fair point I need to write down the sickle shape part then. You still need to wait though since you burned energy when you blocked that bullet.))
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 26, 2016, 11:36:57 am
Actions?
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: crazyabe on July 26, 2016, 11:38:52 am
Charge Again!?!
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 26, 2016, 12:54:24 pm
"I'll need a moment to translate the message. Some of the words don't have the same meaning in English."

Still trying to recover energy.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 26, 2016, 01:16:43 pm
Charge Again!?!
[Strength 2] You slam into the door again, and utterly fail to damage it in anyway.

"I'll need a moment to translate the message. Some of the words don't have the same meaning in English."

Still trying to recover energy.
[charisma 5] this response placates the gangsters, and splint doesn't hit you.




Terrible Things Here.

what the fuck was that. Splint says in response to the massive bang on the door, one of the gangsters wanders over to the door and get's into a firing position.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 26, 2016, 01:29:19 pm
((Ok, how's my energy now?))
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 26, 2016, 01:36:35 pm
You're welcome to try. you'll still have a resilience roll if you roll to high but only on an 8 or 9.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: crazyabe on July 26, 2016, 03:55:20 pm
One more Try... Wait Did I even try the knob? I'd better do that Before I Ram the Door again!
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 26, 2016, 10:30:32 pm
"That must be the kill squad I'm supposed to warn you about. I would have done it sooner, but you broke my fucking legs. That wasn't the most important part of the message, though." Damiin waited a moment to see how they would react, an evil grin slowly creeping across his face. "The important part of the message was: BURN IN HELL, YOU NAZI-LOVING FUCKS! AHAHAHAHA! AMERICAAAA!"

If they buy the kill squad thing, try to recover some more energy before uttering the last sentence and blasting them. If they don't buy it and Splint is going to hit me or worse, blast them! Blast them now while they're still mostly grouped up.  Try to get the splinters to rebound and hit the thug by the door and any other gang members too, and maybe to break my handcuffs as well if it won't cost me a finger or worse.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 27, 2016, 11:39:59 pm
One more Try... Wait Did I even try the knob? I'd better do that Before I Ram the Door again!
You turn the door knob and the door opens up [sniper marksmanship 4] [resilience 3] You take a bullet to your shoulder that only manages to hurt a lot and pass through the other side of your shoulder missing the major artiers [resilience 2] You scream like a little girl and then fall backward.

"That must be the kill squad I'm supposed to warn you about. I would have done it sooner, but you broke my fucking legs. That wasn't the most important part of the message, though." Damiin waited a moment to see how they would react, an evil grin slowly creeping across his face. "The important part of the message was: BURN IN HELL, YOU NAZI-LOVING FUCKS! AHAHAHAHA! AMERICAAAA!"

If they buy the kill squad thing, try to recover some more energy before uttering the last sentence and blasting them. If they don't buy it and Splint is going to hit me or worse, blast them! Blast them now while they're still mostly grouped up.  Try to get the splinters to rebound and hit the thug by the door and any other gang members too, and maybe to break my handcuffs as well if it won't cost me a finger or worse.
[charisma 2] They don't seem too convinced especially, a Splint raises the bar out of his anger for the at the insult. [dameonsim 1+3=4] You send a wave of splinters towards the gangsters and [Splint resilience 4] [gangsters ((just made it an average for my sanities sake))  resilience 2] The wave of splinters sends the goons down to the ground with numerous injuries and reducing their number to 3. Splint is largely fine though.

 uh right so I kinda fucked up here when I said no resilience roll I meant that if you sent say a single set of splinters at say splint, doing something like what you just did would still need a resilience roll regardless of what you rolled, since you are still not yet at full strength. I gave it to you this time just to move the turn along but from now on just now that if you aren't at full strength big stuff like that is risky.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: crazyabe on July 27, 2016, 11:55:40 pm
Remove Shirt, Tie Shirt over Bullet Hole, Grit Teeth, Draw Sniper Rifle, Shoot that F***er.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: Beirus on July 28, 2016, 12:01:59 am
((Good to know. And darn, I was hoping I'd do more damage. The good are effectively neutralized though, right?))

Fire splinters at Splint.
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 28, 2016, 12:09:09 am
((The scout goons are essentially down, there are three who are injured pretty severally but not dead yet they have glove guns and baseball bats, splint is fine and extremely pissed and there are two sniper goons who are unaffected though. Also you're running low on energy again You're not out completely out because of the 4 and me not counting the true energy costs this time because of the poor explanation, but it's low.))
Title: Re: Mainpiston: Mission 2: Teamkilling FTW.
Post by: MidnightJaguar on July 29, 2016, 05:28:43 pm
Remove Shirt, Tie Shirt over Bullet Hole, Grit Teeth, Draw Sniper Rifle, Shoot that F***er.
[doctor 4] you tear off your shirt and then tear it up so that it forms a bandage and then tie the shirt bandages onto your shoulder slowing the bleeding considerably. Your're gonna have to change those bandages eventually though. Ignoring the clouds of slivers flying around the warehouse and putting holes in everything. [Marksmanship 4] [sniper one resilience 6] [resilience 4] You fire a shot into the snipers arm but it's only a flesh wound.



((Good to know. And darn, I was hoping I'd do more damage. The good are effectively neutralized though, right?))

Fire splinters at Splint.
[Splint str: 5] [Damion resilience 5]  Splint slams the Iron bar into Damions jaw breaking a number of teeth and his jaw, [resilience 4] Damion screams again through the mangled jaw but maintains his focus enough to attempt Daemonism. [dameonism 6+3=9] You feel the daemon cackle in happiness as you angrily pour energy into the knife preparing to launch nearly the entire blade at the gangsters the knife responds to your actions and flattens out into inky matte black pool as splint brings his bar back for yet another crushing blow, With a scream of rage you unleash the daemon and 90% of it splinters into a countless amount of metallic and jet black splinters which inflict hundreds of pinhole sized wounds onto splint he looks down at these hundreds of bleeding holes before slowly dropping the bar and dropping to the ground, the splinters not yet sated by Splints blood  swarm into the dying gangsters embedding themselves into their bodies. [meele mobster resilience roll 4] They also expire from this con tuned onslaught. [sniper 1 dex roll 5] [sniper 2 dex roll 4] The first sniper ducks down behind a handy barrel and is fine and the other sniper only recivices a dozen pin holes in his leg when he was slow about dodging one of the clouds. You feel that you might have burned through a lot more energy than would be recommended [resilience 2] You suddenly feel a burning sensation in your left arm, looking behind you with your rapidly swelling jaw you can see the arm become brittle and hard as cracks spread through it and you scream in pain when your entire arm begins to separate from itself the tendons and and muscles separating and cracking into the their base cellular components eventually becoming a mass of red white pigment that begins to fly around the room along with the splinters. You look at your arm. You're bleeding rather heavily. Fuck.
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: spazyak on July 29, 2016, 05:36:08 pm
A person that looks like varion named nioran  randomly appears
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Beirus on July 29, 2016, 05:36:28 pm
((Shit. Lemme get Damian 5 ready.))
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: crazyabe on July 29, 2016, 05:40:47 pm
I Wait for Those splinters to Either Stop moving, or Come after me, Either way I ain't going in there.
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Beirus on July 29, 2016, 09:37:14 pm
((The only good thing about losing my arm is that now my remaining hand isn't handcuffed to anything.))

Remove the daemon knife from my clothing. Have what's left of the knife vibrate itself or otherwise heat up enough to cauterize the wound of my missing arm. If that doesn't work, try to tear off some clothing and apply pressure to the wound.
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on July 30, 2016, 09:50:03 pm
A person that looks like varion named nioran  randomly appears
The mission is almost over then everyone can spawn. Two turns at most.
I Wait for Those splinters to Either Stop moving, or Come after me, Either way I ain't going in there.
You wait, those splinters are still not stopping.

((The only good thing about losing my arm is that now my remaining hand isn't handcuffed to anything.))

Remove the daemon knife from my clothing. Have what's left of the knife vibrate itself or otherwise heat up enough to cauterize the wound of my missing arm. If that doesn't work, try to tear off some clothing and apply pressure to the wound.
[dex 1] The splinters now uncontrolled due to failing that resistance roll slam into your chest as you fruitlessly attempt to move out of the way but you are hampered by both legs begin broken. You stare down in shock as your own creation flys away, to add insult to injury some of the bone fragments of your own arm have embedded themselves in your chest. That is the last sight you see as you fall off the chair and slam into the concrete,blood oozing out of the dozens of holes in your chest.

((Why do dex rolls hate you?))




[Sniper 1: dex 6] The sniper does an impressive somersault out of the way that accidentally slams his head against the end of a barrel [resilience 3] stunning him slightly.

[Sniper 2 dex 6] Clearly thinking he is in the circus rather than running for his life the second sniper effortlessly dances past the clouds of splinters but loses his sniper rifle in the processes.
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: crazyabe on July 30, 2016, 09:55:37 pm
I Look in, and try to Shoot another Fucker(or end the first one)
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Beirus on July 31, 2016, 07:17:06 pm
((So those splinters forcefully entering my body seems like it would have been the perfect time for my assimilation last resort action that we talked about before. What happened to that?))
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on July 31, 2016, 09:58:08 pm
I Look in, and try to Shoot another Fucker(or end the first one)
You recycle the bolt take a breath and fire at the stunned sniper [marksmanship 6] You fire twice at the sniper [resilience 6] The stunned sniper suddenly gasps as both of his ears fall to the ground. [sniper 1 dex 2] The stunned sniper is to slow to dodge the swarms of the splinters and loses his legs. He falls to the ground screaming [sniper 2 dex] The second sniper continues to spin gracefully past the splinters seeing his brother fall to the ground lacking legs, he calls to you in a thick country accent as he dodges yet another swarm Don't shoot I, I'll give up if you can go help my brother.

((So those splinters forcefully entering my body seems like it would have been the perfect time for my assimilation last resort action that we talked about before. What happened to that?))
((They were traveling at high speeds and you didn't have control over them at that point. If you had gotten managed to preserve some semblance of control over it than you could have done it whenever. When the daemon splinters stop though one of the new Damions would be able to grab the hilt of the knife, and possibly repair it. Like you might have been able to do it if they had actually gotten stuck inside you but they weren't they just shot through you.))
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Beirus on July 31, 2016, 10:54:29 pm
((Alright, I'll throw a sheet up for Damiun in a bit. Um, is there anything I could have him buy that would be good at preserving body parts for a bit? Like a cooler and ice or something? I want to try some daemonic/medical experiments, and I think there were a few corpses laying around.))
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: crazyabe on July 31, 2016, 11:05:41 pm
Wait for After the Storm of pointy bits has gone past again, then take out that guy's knees.
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on July 31, 2016, 11:41:26 pm
((Alright, I'll throw a sheet up for Damiun in a bit. Um, is there anything I could have him buy that would be good at preserving body parts for a bit? Like a cooler and ice or something? I want to try some daemonic/medical experiments, and I think there were a few corpses laying around.))

Sure, how big of a cooler do you want? One big enough to carry whole bodies around or just big enough for like a couple of limbs?
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on August 01, 2016, 01:18:24 pm
Wait for After the Storm of pointy bits has gone past again, then take out that guy's knees.
You wait freed of it's host the daemon should eventually get bored and go back wherever the hell it comes from. You reckon that since the spinters already seem to be only half heatedly trying to kill the snipers this will be about one more turn.

[marksmanship 2] You completely miss the sniper as he spins and dodges the swarms swearing at you.


[legless sniper resilience 1] With a gasp the sniper begins to go in into shock immediately and falls uncurious. Seeing easy prey the swarm slams through his head killing instantly. Prompting a scream of anguish from his brother.

[Sniper 2 dex 3] The sniper isn't quite fast enough and his side gets badly scratched when he tries to once again dodge out of the way. He also looks really pissed that you just tried to shoot him.
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on August 03, 2016, 12:13:48 am
Actions?
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Beirus on August 03, 2016, 01:51:18 am
((Do I get one? Thought I died. Totally willing to make a last resort action with my dying breath though.))
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on August 03, 2016, 09:42:57 am
Eh, well Crazy seems to have gone braindead again, if he doesn't post in a while then I'll auto him, the mission is over once this sniper is either dead or captured.
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Egan_BW on August 03, 2016, 02:36:30 pm
Sniper: randomly bleed to death so we can get on with it (https://youtu.be/l1YmS_VDvMY).
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on August 03, 2016, 03:15:38 pm
Alright, I'll end it and then introudce the thing. This taking far to long anyway
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Beirus on August 03, 2016, 03:18:38 pm
((Just so I can spawn in, the sheet for Damiun will be the same as Damiin, with gold eyes. I would have posted it, but I've been travelling.))
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: Egan_BW on August 03, 2016, 03:46:18 pm
((Here's my sheet again, given you haven't put in in the OP yet.))
Spoiler (click to show/hide)
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: syvarris on August 03, 2016, 05:34:52 pm
((I think the changing of the system might render those sheets invalid.  Primarily through the removal of -3 stats.))
Title: Re: Mainpiston: Mission 2: Finally got to show off what daemoism overshoots can do.
Post by: MidnightJaguar on August 03, 2016, 10:15:58 pm
the lone remaining sniper so upset by the death of his brother suddenly suffers a sudden heart attack, and drops dead.

A sound effect plays (https://www.youtube.com/watch?v=-YCN-a0NsNk) but you're just guessing that's just your latent schizophrenia finally manifesting itself

Coming back the agents are pleased with the head of splint, though the speaking spook looks saddened briefly when you mention that Groo died.


((I think the changing of the system might render those sheets invalid.  Primarily through the removal of -3 stats.))
aww, it was going to be a surprise.


Right so I've noticed that the missions for MP have had a ludicrously high fatality rate with about one survivor per mission, this was a little higher than I intended and I'm beginning to think it might be because the system that I'm using right now is rather fail happy, this would be fine if the players had other advantages over their enemies such as increased durability or temp death or better weapons than the ones the enemies get, but unfortunately the world of MP has none of these things available to the early players. Therefore I was thinking of using PW's system the one that he used for ER for everything except Daemonsim and beast mastery.

All characters that survived will be allowed to restat of course.

when I say That we re using ER's system however I'm just talking about the general idea that instead of directly affecting the chances of an outcome the levels instead affect how the rolls are interpreted, the higher the better. the level up system and charen system will still remain the same.


If this also doesn't fix it or you don't think I interpret the rolls consistently do please let me now.


Also strength is now also the thing that controls how good you are at melee weapons dex is now useful for throwing things and dodging.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: syvarris on August 03, 2016, 10:30:05 pm
((Wait, are we using the same leveling system?  I recommend against that; ER's leveling system was good for ER, because when it was implemented there were tons of people with lots of spare levels, and all the newbies were grunts.  It's slow progression, and limits specialization and skill for newbies--neither of which are good traits for an entirely newbie team, IMO.))
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 03, 2016, 10:41:28 pm
Whoops let me try to make the post a little clearer.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: spazyak on August 03, 2016, 11:09:02 pm
I'll post char sheet tomorrow
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: syvarris on August 04, 2016, 05:38:24 pm
I am not sorry.

Spoiler: GROOVY TREE! (click to show/hide)
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Egan_BW on August 04, 2016, 06:46:52 pm
((No mention of the death of his good friend? D:))
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Dustan Hache on August 04, 2016, 07:20:29 pm
Spoiler:  MEDIC-K (click to show/hide)
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Egan_BW on August 04, 2016, 08:09:46 pm
Ugh, fine.

Changelog: even worse of a pilot, no longer a medic because screw you guys.
Spoiler (click to show/hide)

MJ, tell me if 4 Tokens is alright for a .45 revolver. Also, tell me what kinds of beasts I could get for >6 Tokens, and how much it would cost to rent a workshop with the equivalent to a beast kit.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Beirus on August 04, 2016, 09:43:26 pm
((Darn rule change. Screw it, I'm going Full Metal Daemonist. Could I get a daemon arm and daemon leg unimbued for 10 tokens each?))

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: spazyak on August 04, 2016, 10:10:15 pm
((Sorry if I won't have a character sheet up, got a really bad middle ear infection. I can't hear anything and my balance has gone to shit))
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: syvarris on August 04, 2016, 10:27:00 pm
((@Dustan
Your stats are fine, but you skills have one too many negative levels (you only need six negative levels for two +2s, you have seven), and I'm fairly certain you can't put stats down to -3.  I'm not completely sure because daemonism and beast mastery use a different system from the other stats, but I imagine they're locked to -2 minimum like everything else.

If you keep piloting at -1, put engineering down to -1, and leave daemonism and beast mastery at -2, you can start with your two primary skills at +2 without any long term inefficiency.))
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Dustan Hache on August 04, 2016, 10:38:08 pm
((@Dustan
Your stats are fine, but you skills have one too many negative levels (you only need six negative levels for two +2s, you have seven), and I'm fairly certain you can't put stats down to -3.  I'm not completely sure because daemonism and beast mastery use a different system from the other stats, but I imagine they're locked to -2 minimum like everything else.

If you keep piloting at -1, put engineering down to -1, and leave daemonism and beast mastery at -2, you can start with your two primary skills at +2 without any long term inefficiency.))
(One, you are not the GM. Two, the skill/stat cap is stated to be -3 to+4 in OP. Three, I still need to know how much my dart gun will run me before I solidify my build.)
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 05, 2016, 12:17:43 am
My apologies I should have explained this sooner.

I am not sorry.

Spoiler: GROOVY TREE! (click to show/hide)
[Accepted]

Spoiler:  MEDIC-K (click to show/hide)
Well you have two options, you could make a semi auto or single shot style air gun style dart gun yourself materials for it would be about 5 coins but you would need a  a heavy engineering kit in order to do that which you don't have or seem specialized in. Or you could hire someone to build you a single shot style one.

tldr you could buy an air powered one for 9 coins and a set of 7 darts for one coin.

Also I'm getting rid
Ugh, fine.

Changelog: even worse of a pilot, no longer a medic because screw you guys.
Spoiler (click to show/hide)

MJ, tell me if 4 Tokens is alright for a .45 revolver. Also, tell me what kinds of beasts I could get for >6 Tokens, and how much it would cost to rent a workshop with the equivalent to a beast kit.
4 tokens is fine for .45 revolver takes longer to reload and one less bullet so it seems fairly balanced. As for the beast, I would suggest a couple of bags for now. Don't worry next mission is a beast mission perfect for the aspiring beast master.

((Darn rule change. Screw it, I'm going Full Metal Daemonist. Could I get a daemon arm and daemon leg unimbued for 10 tokens each?))

Spoiler (click to show/hide)
When you say inert do you mean unimbued?

((Sorry if I won't have a character sheet up, got a really bad middle ear infection. I can't hear anything and my balance has gone to shit))
Damn, dude, from experience, ear infections suck. Hope it gets better soon.

((@Dustan
Your stats are fine, but you skills have one too many negative levels (you only need six negative levels for two +2s, you have seven), and I'm fairly certain you can't put stats down to -3.  I'm not completely sure because daemonism and beast mastery use a different system from the other stats, but I imagine they're locked to -2 minimum like everything else.

If you keep piloting at -1, put engineering down to -1, and leave daemonism and beast mastery at -2, you can start with your two primary skills at +2 without any long term inefficiency.))
(One, you are not the GM. Two, the skill/stat cap is stated to be -3 to+4 in OP. Three, I still need to know how much my dart gun will run me before I solidify my build.)

I'm sorry this is my fault. I was going to update the OP today to reflect the new ruleset but I didn't have time. Both daemonsim and beast mastery are locked to -2 minimum. This is partly so that you don't end up killing the entire party when you roll a negative 1, but also because otherwise it's needlessly confusing and complex.Again my apologies, I'll go fix that now.

EDIT: OP has been updated. Or at least it should have been updated.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Beirus on August 05, 2016, 12:43:09 am
((Yeah, I meant unimbued. My phone autocorrected it for some reason.))
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 05, 2016, 12:45:27 am
Just making sure. But yeah 10 coins per is fine for unimbued limbs with nothing special about them.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Beirus on August 05, 2016, 12:49:43 am
((Could I get them upgraded or modified if I get more coins?))
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 05, 2016, 12:53:39 am
Probably. Would be cheaper and more FUN to ask a friendly engineer to do it, but yeah you could probably do that.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Beirus on August 05, 2016, 12:57:54 am
((Works for me. Do we get a turn or two of actions before we try to go on another mission? I want to imbue my stuff and  try to get that knife.))
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 05, 2016, 01:00:17 am
Yes.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Dustan Hache on August 05, 2016, 06:52:57 am
Sheet edited, though I never intended to use daemonism or beast mastery (hence having -3 in both. It freed up some other stats for usage.)
On top of that, I added the dart guns cost, and the number of darts I was able to buy with my remaining money to the post. Check it over to make sure it matches up.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 05, 2016, 11:50:35 am
Spoiler:  MEDIC-K (click to show/hide)
[accepted]

((Darn rule change. Screw it, I'm going Full Metal Daemonist. Could I get a daemon arm and daemon leg unimbued for 10 tokens each?))

Spoiler (click to show/hide)
[accepted]
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Dustan Hache on August 05, 2016, 01:59:55 pm
so jag, when does the next round start?
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 05, 2016, 03:01:14 pm
That depends do you mean by next round? Like when is the next turn coming? Or do you mean when is the next mission starting?
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Dustan Hache on August 05, 2016, 03:36:29 pm
supposedly the next mission, unless you intend to toss me into the middle of a ongoing one?
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: spazyak on August 05, 2016, 03:42:11 pm
Spoiler: char sheet (click to show/hide)
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: MidnightJaguar on August 05, 2016, 03:54:05 pm
A couple of people need to do stuff so the mission should start in a couple of turns.
Title: Re: Mainpiston 2.0: Hopefully with a slightly lower fatality rate this time.
Post by: Egan_BW on August 05, 2016, 07:40:51 pm
Fuck bags. Those things are useless. Get me one dog-sized beast and let me stick a big damn dart thrower on it. And a workshop so I can have some semblance of a chance of success.
And change that Beast Kit on my sheet to a light one. I changed it after you said that you'd make the Beast Kit 10GP. But then you didn't. >:(
Title: Re: Mainpiston 2.0: An interesting beast.
Post by: MidnightJaguar on August 06, 2016, 12:55:45 am
Fuck bags. Those things are useless. Get me one dog-sized beast and let me stick a big damn dart thrower on it. And a workshop so I can have some semblance of a chance of success.
And change that Beast Kit on my sheet to a light one. I changed it after you said that you'd make the Beast Kit 10GP. But then you didn't. >:(


Right so essentially you only have the cash to purchase a small dog sized beast. Luckily Detroit has a number of Canadians in it and you were able to [charisma 5] successfully beg a single use of a normal beast kit out of a college. Though you get the feeling this offer might not always be open. [Beast mastery 6+3=9]

You stand in your friends beast laboratory, despite being a beast master yourself you half expected a dark and dreary dungeon with slathering beasts in cages all around and a single flickering lightbulb lighting up the scene. Well it turns out that flickering lightbulbs and beasts staring at is not conducive to a successful surgery, so instead it is clean white room with several extremely bright lights pointing at the beast on table. You take a deep breath as you look at the unconscious beast on the table, you glance at the aray of drills knives saws and assorted surgical instruments arraigned on the table before you and the jars of organs arranged tastefully off to the side. Endless potential is within these jars just waiting for something to happen. You feel it would be dishonest to the beasts true nature to not oblige this potential. Cacklinging you take the drill in your hands rev it up and push it into the creatures skull, the part where you were supposed to drill helpfully marked in black sharpie. The Drill jerks slightly as it bites into the skull, but the bit continues on. You stop, not wanting to do any more damage to the brain than needed. You stop once you penetrate the duramatter and take a long and slender grabbing rod. Not caring about possible damage to the brain at this point you roughly reach in and grab the hive mind organ, a glowing and vaguely disturbing thing to look at. It looks something llike dozens of lips constantly whispering even once severed from the brain along with an equal number of what look like ears.

    Shrugging your shoulders at the complex anatomy of beasts you steady yourself and taking a mirror you carefully draw a drill site onto your own head just where the two parts of the frontal lobe come together, injecting yourself with a quick dose of local anesthetic you rev the drill up and plunge it into your own head again stopping before damaging your own membrane. Taking a pair of forceps you carefully push the quivering organ into your own brain. You can't feel anything due to the anesthesia and lack of sensory nerves in your brain but there is something undeniablly disturbing about seeing an organ forcibly shoves it's way in between the bridge of your frontal lobe. you carefully suture both wounds up and then look at the tools you have available.


 Your laughter becoming a little more beastile you take your knife and cautery and slice open the the beasts belly. Cauterizing the few bleeding vessels, seems even the base beasts have fairly impressive coagulantents, you begin to stuff mutagenically treated organs into the beast. Cackling in an ever increasing crescendo you watch as the organs whrite and squirm into the beast, you abruptly black out. When you awaken the beast is sutured up it, sports an impressive new bone dart shooter, it's belly seems a bit fatter than before and you have no fucking clue what the hell you just stuffed into that thing.


Spoiler: charsheet (click to show/hide)
[accepted]
Spoiler: char sheet (click to show/hide)
[accepted]
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 06, 2016, 03:37:57 am
Go imbue my arm and leg with the heavy daemon kit. Then go look at the site of Damiin's demise.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 06, 2016, 03:42:36 pm
Thank the based dice. Reach out and connect with the beast and see what kinds of orders it's responsive to. Maybe this will help to figure out what organs I put in it, too, assuming that I hooked them all up right.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 06, 2016, 03:57:18 pm
Go where ever I am told to go,otherwise search for anyone needing a mover to help move stuff
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 06, 2016, 06:56:35 pm
Patiently await my orders.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 06, 2016, 07:03:08 pm
Take inventory; How much equipment was looted off of Groo (or destroyed), and what does he have left?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 06, 2016, 07:29:20 pm
Don't stand near damnainain for no reason.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 07, 2016, 02:00:19 am
Go imbue my arm and leg with the heavy daemon kit. Then go look at the site of Damiin's demise.
[arm 6+4=10] resilience 1 [leg 2+4=6] [resilience 1] oh geez [50/50 odds due to only slightly overshooting the second time [1]] aw fuck.

You begin the ritual for summoning a daemon into this world, luckily your dead brothers stuff hasn't been looted yet and thus the inheritance is still there. You reach over to the tuning fork and ritualistically strike it against you inert arm. You then whack it with a ball peen hammer a couple of times and gauge the ring of the metal, turning your tuner to a set and predetermined frequency you turn it on and it begins to emit a high pitched wail calling a daemon to this world, seeing the sensors suddenly point into the redone signifying an extremely powerful daemon coming towards you merely cackle and begin the complex and convoluted flux of chords, notes, melodies and of course large amounts of blood needed to draw the daemon into the metal. Your arm begins to react as it goes becoming fluid and tentacle like at an instant and razor sharp in another, you feel incredibly tired and not entirely sure that you can handle another one like that. You turn to your leg and repeat the proceed to come to draw in another daemon. however as you donate yet another chunk of your energy to the new stronger and faster daemon you pass out when you awaken something feels wrong you suddenly can't feel your daemon arm any more. You suddenly notice that you can't feel your body any more either, you watch in horror as your traitorous body suddenly rises up, and begins to limp out the door.

((Yeah…you might want to make another damian soon))


Thank the based dice. Reach out and connect with the beast and see what kinds of orders it's responsive to. Maybe this will help to figure out what organs I put in it, too, assuming that I hooked them all up right.

[beast mastery 6+3=9] You feel the organ writhing against your skull slightly as you suddenly see through the beast eyes. You go completly unresponsive as you completely assume the body of the beast. First off everything fucking hurts like hell. second of all.
It seems to have a bone spike shooter
explosive guts…seriously this thing could make a decent mine
a telescoping head
a couple of redundant organs.
It also seems a lot more intelligent than when you first bought it. Even now you can feel it's intelligence pushing against yours. It's pushing a worrying amount actually. I wouldn't stick around long.

Patiently await my orders.

You stand around outside the apartment when suddenly damion dives through the window, and lands with a sickening thunk on the ground.


Go where ever I am told to go,otherwise search for anyone needing a mover to help move stuff
You would, but Damion seems to have just committed suicide. [perception 4] Wait, did his metal arm just twitch?

Take inventory; How much equipment was looted off of Groo (or destroyed), and what does he have left?
He's got the m1911 and the clips his body shielded it
The rifles toast it got turned into a wreck from the grenade
The katana [luck 1] got looted because it was shiny and lying in the middle of the street.
Most of the shrooms are currently making a party a lot more interesting though a small colony is currently sustaining itself on the blood on Groo's flight jacket and is growing inside it.

Don't stand near damnainain for no reason.
Your're already on the other side of the city but nevertheless the beast your controlling moves a couple of steps to the further away.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 07, 2016, 02:12:30 am
"Damn, I put explosives in there? Easy now..."

Hop out of its mind and give it a treat for it's trouble.
Afterwards, go out and look for a job.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 07, 2016, 02:25:43 am
Spoiler (click to show/hide)

Go inside, imbue my arm and leg with a single daemon. Then go look at the site of Damiin's demise and see if he had anything interesting on him, and check the quality of his body.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 07, 2016, 05:05:55 am
ooh, a new corpse to practice on! Go down and examine the guy who apparantly committed suicide. Check them for anything valuable and then start extracting their kidneys.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 07, 2016, 07:39:36 am
Welp guess I ought to put damian out of his pain, unless he says something
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 07, 2016, 10:48:48 pm
Groo wanders into the building, looking at the devastation his team left.  Is anything salvageable inside?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 08, 2016, 12:23:53 am
"Damn, I put explosives in there? Easy now..."

Hop out of its mind and give it a treat for it's trouble.
Afterwards, go out and look for a job.

You withdraw your consioncess and stagger around for a second, disoriented from seeing from through your own eyes again, once you've made sure all your parts are where you last left them, you paw through the light beast kit until you come to the bag labelled milk bone beast treats,underneath it says made with real human bone marrow. You toss one to the beast and it happily snaps it up. Using some of the bone treats you lure the beast into a cage and load it into the van that your friend helpfully provided for you, you make a mental note to send him a coin as reimbursement for gas money once you get some cash to your name again. You think it's unlikely that you will find a job for your services in the rather upperclass neighborhood your friend lives in and thus begin to drive to the seedier side of town.

Spoiler (click to show/hide)

Go inside, imbue my arm and leg with a single daemon. Then go look at the site of Damiin's demise and see if he had anything interesting on him, and check the quality of his body.
[Accepted]
You would do this, except that your brother just stood up again. He's clearly seen better days.

ooh, a new corpse to practice on! Go down and examine the guy who apparantly committed suicide. Check them for anything valuable and then start extracting their kidneys.
You meander over to the corpse [perception 4] Only thing he's got on him is a daemon infused arm and leg….wait did he just twitch? You move close but are suddenly taken aback when the corpse raises up and begins to stagger towards Adrian.

Welp guess I ought to put damian out of his pain, unless he says something
You don't think he's going to say anything what with the copious amounts of blood oozing out of the group near his face, [marksmanship 3] You put a bullet with your m1911 into his chest. Nothing happens for a second until suddenly the daemon arm suddenly slams upwards and jerks the rest of the body up, it begins to advance slowly towards you like a puppet on a string the the human limbs flailing around in random matter. You see his ribs poking out of his chest obviously due to the force of the impact and his face is horribly smashed, you watch as a chunk of skull falls away exposing part of his brain.

Groo wanders into the building, looking at the devastation his team left.  Is anything salvageable inside?
Groo bypasses the police tap and looks around the scene [luck 2] Just about everything but the hilt of damiens scythe, which seems to have been kicked under an empty box and forgotten, about as evidence. Don't worry the hilt is considered part of the knife it's just that it's size has been significantly reduced.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 08, 2016, 12:57:20 am
Give Damiun a wide berth and head into the apartment to get my limbs imbued. Gotta fight daemons with a single daemon, evenly distributed between two limbs. And a weapon, if I can find it. Go see where Damiin died to see if he had any weapons.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 08, 2016, 06:14:51 am
back away, fire aiming for His head,specificaly at the hole to his brain.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 08, 2016, 10:14:29 am
zombies animated by daemon infused limbs? I am not impressed.
knock him out again with a morphine dart and go for the kidneys again!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 09, 2016, 10:10:48 am
Give Damiun a wide berth and head into the apartment to get my limbs imbued. Gotta fight daemons with a single daemon, evenly distributed between two limbs. And a weapon, if I can find it. Go see where Damiin died to see if he had any weapons.
[daemonsim 6+4=10]You infuse the daemon into both of the limbs, they end up both being much stronger and significantly faster than a normal human limb, and both posses slight shape shifting,



back away, fire aiming for His head,specificaly at the hole to his brain.
[marksmanship 3] You put a glancing shot into the side of it's head it doesn't seem to mind.
zombies animated by daemon infused limbs? I am not impressed.
knock him out again with a morphine dart and go for the kidneys again!
[marksmanship 5] You put a shot right into his chest, the zombie doesn't seem to care though.

The limb zombie takes a staggering step towards you, the the arm forming a long bladed sword. without warning the daemon leg leaps forward and the zombie hurls it self at Adrian. [zombie 5] [dex 4] Adrian dives out of the way as the zombie brings it's sword arm swinging by,  Adrian manages to get away with only a slight cut on his side, he is know within melee range of the zombie.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 09, 2016, 11:23:57 am
I want those kidneys damit! Cut the zombie open with my scalpel and get to it, moving or not!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 09, 2016, 11:51:51 am
Sprint back and fire at his arms.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 09, 2016, 02:34:42 pm
Head over to the airport and make a nice sign from cardboard and sharpie.

Quote
BEASTMASTER LOOKING FOR JOB
VERY FEROCIOUS BEAST W/ POWERFUL SPUR LAUNCHER
RATES NEGOTIABLE
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 09, 2016, 05:52:42 pm
Groo takes the knife hilt, and wanders off to find the OSS.  Once found, he tells them he was gonna kill the bad people, but they already died before Groo got there.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 09, 2016, 06:33:01 pm
So I have successfully imbued limbs, a +4 in daemonism, and a heavy daemon kit. How's my energy? If it's good, get what I need and go tame those rogue limbs. Then collect those limbs. If it isn't enough, rest.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 10, 2016, 01:16:20 am
I want those kidneys damit! Cut the zombie open with my scalpel and get to it, moving or not!
[str 3] You run up to the zombie, and attempt to cut into it's back instead of cutting out it's kidneys like you expected to, you end up completely missing. 'It's a lot easier to cut these things when they aren't moving around.' You think.

Sprint back and fire at his arms.
[zombie 1] [Adrian dex 2] Adrian attempts to sprint away from the zombie as it stands there gathering strength for it's next lunge, but he is still nursing the cut on his side and doesn't end up moving away, nevertheless he turns to fire his rifle at the monster [marksmanship 6] Putting two rounds into the joint where the metal meets flesh causes the metal to writhe around the areas where it's joint is damaged [daemon resilience 5] the daemon manages to successfully draw on the concrete around it to repair itself though.

Head over to the airport and make a nice sign from cardboard and sharpie.

Quote
BEASTMASTER LOOKING FOR JOB
VERY FEROCIOUS BEAST W/ POWERFUL SPUR LAUNCHER
RATES NEGOTIABLE
[engineering 2] You borrowed a sharpie from your friend before you left, but you clearly didn't borrow you're friends skill with writing, By the time you've finished scribbling out the various misspellings and problematic turns of phrases, [3 minutes earlier] No I can't just say powerful bone, people might get the wrong idea,[present time] the sheet of cardboard has become so saturated with marker that's it's solid black and droplets of sharpie are beginning to drip onto your hands and the marker has run out.
Groo takes the knife hilt, and wanders off to find the OSS.  Once found, he tells them he was gonna kill the bad people, but they already died before Groo got there.
Groo wanders around [luck 5] by sheer chance he manages to meet the OSS spooks right as they are walking out of yet another seedy apartment carrying a pair of briefcases. While the speaking spook is momentarily taken aback by your sudden reappearance he quickly recovers and saying Don't worry about it Mr. Groo, we all have jobs like that. Just congratulate the rest of the team on the good work and move on. Now it's a good thing you showed up anyway, since we need a new set of privateers with ground experience to pick through some ruins and net uncle sam a beast egg. At least we think it's going to be an egg, you might need to actually grab the mother itself if it looks like a mammal base. Alternatively, we have a couple of Fith columisnts we've identified in the criminal world, and we would appreciate you clearing house so to speak.

So I have successfully imbued limbs, a +4 in daemonism, and a heavy daemon kit. How's my energy? If it's good, get what I need and go tame those rogue limbs. Then collect those limbs. If it isn't enough, rest.
In a word, your energy is shit. So you rest.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 10, 2016, 01:33:49 am
Shoot the zombie in the joints and just keep running away.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 10, 2016, 07:45:36 am
"Gee, I sure should have figured out exactly what I was going to write ahead of time. :/
Oh well, as my mother used to say, there's always another way of getting hired to herd horrible monsters. Or something like that."


Time to start asking around in person.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 10, 2016, 03:24:32 pm
Agh, I don't have time for this! AMPUTATE THE DAEMON LEG!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 10, 2016, 04:13:08 pm
Spayz currently the best higher ground is to go into a apartment. Currently the set of buildings that will cause the least conflict upon entering is the one you have a room in. The zombie is curentlly between you and the building.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 10, 2016, 04:24:49 pm
Spayz currently the best higher ground is to go into a apartment. Currently the set of buildings that will cause the least conflict upon entering is the one you have a room in. The zombie is curentlly between you and the building.
(action edited)
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 10, 2016, 04:34:18 pm
Rest some more. By the heavy daemon kit with all the supplies I need for taming a daemon ready to go just incase a zombie comes in. Actually, could I set a trap for a daemon to bind it in place if it entered the room?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 10, 2016, 09:27:23 pm
"Groo have lots of ground experience!  Groo can't buy bed.  Who does Groo kill?"

OSS Talking
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 10, 2016, 10:36:31 pm
Shoot the zombie in the joints and just keep running away.
[marksmanship 1] Panicking slightly you miss your shot and the sniper rile bullet embeds itself into the zombies chest. [zombie 2] [dex 2] Deciding that discretion is the better part of valor, you duck a slice from the zombie and but make little headway against the zombies speedy limping.

"Gee, I sure should have figured out exactly what I was going to write ahead of time. :/
Oh well, as my mother used to say, there's always another way of getting hired to herd horrible monsters. Or something like that."


Time to start asking around in person.
[charisma 4] You call out that you are beast master with a powerful beast several times it all proves fruitless until an extremely panicked looking man who thrusts some money into your hand and says that he'll give you more if you to fight the three guys charging down the alleyway you were lurking in.

Agh, I don't have time for this! AMPUTATE THE DAEMON LEG!
[str 5] You launch into a frenzy of cutting with your scalpel as the zombie single mindeddlly charges Adrian. You manage to flay the flesh from the bone, but you have no idea what how you are going to cut the bone using your scalpel.

 
Rest some more. By the heavy daemon kit with all the supplies I need for taming a daemon ready to go just incase a zombie comes in. Actually, could I set a trap for a daemon to bind it in place if it entered the room?
You flip through some scholarly daemonism periodicals you brought with you as you wonder how your going to explain the broken window to the landlord. [charisma 3] Saying that a daemonist did it should work. You can never trust those bastards.

You could probably make such a thing. Though it would require some engineering skill.
"Groo have lots of ground experience!  Groo can't buy bed.  Who does Groo kill?"

OSS Talking
"Right, well the main man we want you and by extension anyone who you know to kill is a man by the name Felix Mueller."He holds up a black and white mug shot featuring a man with a square face, short dark hair, and and a number of scars on his knuckles.  "We've received word that he is currently attempting to smuggle partial schematics of a one of our Nordon bombsights. We clearly can't have that so we need you and who ever else you wan't to come with you, to intercept the shipment."
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 10, 2016, 10:41:37 pm
Why it's simple voice in my head, I don't have to! I just have to cut the tendons and cartilage holding the bones together away, and the leg will fall right off! Continue cutting until aforementioned tendons and cartilage are severed from the bones at the joint!
(knowledge of anatomy for the win!)
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 10, 2016, 11:01:31 pm
Why it's simple voice in my head, I don't have to! I just have to cut the tendons and cartilage holding the bones together away, and the leg will fall right off! Continue cutting until aforementioned tendons and cartilage are severed from the bones at the joint!
(knowledge of anatomy for the win!)
Assist by distacting the zombie by continuing to remain out of arms reach and shooting at it's limbs. nope nothing can go wrong there
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 11, 2016, 08:15:31 pm
"Okay!"

Groo takes the mugshot if offered, and then starts wandering around the city until he runs into either the guy he needs to kill, or someone who looks like they might help him kill the guy.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 11, 2016, 08:26:07 pm
Jhon grabs the cash that the man is offering.
"...Fine. You better pay up later though."

Set the cage on the ground, and smoothly slide open the door. Make contact with the beast just enough to tell it not to wander off and not too kill anyone that's not hostile.
As for myself, take aim at these fellows, and yell the following at them.


"Hey you kids! Why don't you hold up and we can talk about this!"
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 11, 2016, 10:49:18 pm
Rest if I still need more energy. Otherwise, get the equipment and go tame those rogue limbs. Preferably from a decent distance away, if I can.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 12, 2016, 12:00:45 am
Why it's simple voice in my head, I don't have to! I just have to cut the tendons and cartilage holding the bones together away, and the leg will fall right off! Continue cutting until aforementioned tendons and cartilage are severed from the bones at the joint!
(knowledge of anatomy for the win!)
[str 5] You hack at the connective tissue of the hip joint, after much sawing and hacking you successfully cut the bone away at the joint. The leg falls away and the zombie turns toward you, identifying you as you a greater threat.  [Zombie 4] [dex 3] The zombies blade turns into a whip and wraps around your leg as you try to dive out of the way.

Why it's simple voice in my head, I don't have to! I just have to cut the tendons and cartilage holding the bones together away, and the leg will fall right off! Continue cutting until aforementioned tendons and cartilage are severed from the bones at the joint!
(knowledge of anatomy for the win!)
Assist by distacting the zombie by continuing to remain out of arms reach and shooting at it's limbs. nope nothing can go wrong there
[marksmanship 1] [Dustan ressiliance 5] Your’re shot overpenetrates the zombies sternum, and narrowly misses Dustan as he attempts to pull his leg from the zombies grasp.

"Okay!"
Groo takes the mugshot if offered, and then starts wandering around the city until he runs into either the guy he needs to kill, or someone who looks like they might help him kill the guy.
Groo’s  aimless wanderings eventually take him back to his apartment. Where a shiny man is hugging an angry man.

Jhon grabs the cash that the man is offering.
"...Fine. You better pay up later though."

Set the cage on the ground, and smoothly slide open the door. Make contact with the beast just enough to tell it not to wander off and not too kill anyone that's not hostile.
As for myself, take aim at these fellows, and yell the following at them.


"Hey you kids! Why don't you hold up and we can talk about this!"
You set the beast on the ground and tell it to not kill anyone. You draw your revolver and aim it at the three goons. They freeze when they notice the gun, The one in the center of the trio speaks, "Hey, buddy, we don't want no trouble. We're just trying to settle things with our friend here."

Rest if I still need more energy. Otherwise, get the equipment and go tame those rogue limbs. Preferably from a decent distance away, if I can.
Well you aren’t at 100% but your  good enough to move around, and could at least attempt it.

Taming and banishment must involve psychical contact.  Need that extra oomph in order to really shake the daemon up.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 12, 2016, 12:33:11 am
Try to us knife as a bayonet to stab the zombie's sword arm.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 12, 2016, 08:23:08 am
A wonder it's still standing, concidering it's missing a leg. Oh well, amputate the whip-arm in the same fashion as the leg. failing that, kick the other leg out from under the bastard.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 12, 2016, 12:37:41 pm
"Ah, so it may be. But this 'friend' of yours just so happened to give me a lot of money to tell you lot to leave him alone. So scram."

Vague threats!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 12, 2016, 12:54:35 pm
Welp, if they're hugging, they're probably not good assassins.  Keep wandering.  Maybe Groo will find a nice doggy to pet!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 12, 2016, 02:05:05 pm
Rest up a bit more. Be prepared to use the 420 frequency to calm the daemons if they start to target me.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 12, 2016, 05:42:56 pm
Try to us knife as a bayonet to stab the zombie's sword arm.
[str 1] You slam the knife onto your sniper rifle and charge forward missing horribly and impaling Dustan [resilience 3] In the muscle of his left upper leg.
A wonder it's still standing, concidering it's missing a leg. Oh well, amputate the whip-arm in the same fashion as the leg. failing that, kick the other leg out from under the bastard.
[zombie 4] [resilience 5] The zombies whip arm contracts on your foot and you suddenly feel as though the inside of the whip has become sharper. [str 2]  Your attempts to hack the arm off are foiled as you fruitlessly try to free your leg.

Also for clarification the zombie has a hold of you right lower leg. Right by the ankle.

"Ah, so it may be. But this "friend" of yours just so happened to give me a lot of money to tell you lot to leave him alone. So scram.

Vague threats!
The goon [perception 4] Doesn't seem all that phased by the gun or the threats
Look, we don't care if you keep the money we just want to talk to our friend. He smiles widely.
Welp, if they're hugging, they're probably not good assassins.  Keep wandering.  Maybe Groo will find a nice doggy to pet!
[luck 5]  Groo's random wanderings through the city, eventually bring him to a stray black dog of indeterminate breed that he happily pets.

Rest up a bit more. Be prepared to use the 420 frequency to calm the daemons if they start to target me.
Stretching back yo pick up the daemonism periodical you dropped and go back to reading about how to lay traps.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 12, 2016, 05:47:16 pm
"Ey, don't stab the doctor here! I already got enough trouble cutting this corpse up!"
Kick the damn leg out from under the damn zombie so it loses balance! it'll either go down and become a easier target, or let go and attempt to stabilize itself with it's arms.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 12, 2016, 05:56:19 pm
"Look, son. I could understand if you're making a counteroffer, but I'm not usually in the business of screwing over people who pay me. And I recommend if you think you know where your head is, not to waste my time. Either leave, or lets get to business, one way or the other."

Command the beast to take aim and be ready to take the speaking dude's head off.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 12, 2016, 06:53:16 pm
Fuck, umm sorry, just  hold that whip still.
try to damage the zombie's whip.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 12, 2016, 07:12:50 pm
Groo gasps, and then makes a sound approximating a 'squee'.  "Doggy!  I'm gonna call you Rufferto!  Here, Rufferto!"

Feed the nice doggy a little bit of (human) Rufferto's flesh which Groo totally looted from the gang base, then continue along, (doggy) Rufferto in tow.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 12, 2016, 09:11:48 pm
Read more about traps while recovering energy. See if there is anything I could quickly set up in the apartment that could immobilize or tame the daemon limbs. Also, see if the results are in this periodical about that study "they" totally did on the amount of time it takes for a daemon limb to expend it's energy while possessing a corpse.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 12, 2016, 11:11:13 pm
"Ey, don't stab the doctor here! I already got enough trouble cutting this corpse up!"
Kick the damn leg out from under the damn zombie so it loses balance! it'll either go down and become a easier target, or let go and attempt to stabilize itself with it's arms.
[zombie 5] [ Dustan resilience 2] The whip tightens around your foot as the blades become sharper easily slicing through flesh and bone, severing your foot from the rest of your body. You scream in agony, as you reflexively pull your stump away from the contracting whip as it absorbs your foot and seems to anchor itself further into the late Damains shoulder.

"Look, son. I could understand if you're making a counteroffer, but I'm not usually in the business of screwing over people who pay me. And I recommend if you think you know where your head is, not to waste my time. Either leave, or lets get to business, one way or the other."

Command the beast to take aim and be ready to take the speaking dude's head off.
At the suggestion of your hostile intent your beast perks up and growls at the goon, the goon snarls back. You get a sudden suspicion that something is right behind you. enemies beast mastery [6+1=7] [resilience 3] Something suddenly slams into your back cutting it up and knocking you to the ground, it's still clinging to you. At this sound the rest of the goons charge you The speaking one cackling screaming it always works and charges while the one to his side produces his switchblade and charges. The one on the left however is still staring straight ahead.


Fuck, umm sorry, just  hold that whip still.
try to damage the zombie's whip.
[str 2] With a cry of rage your charge towards the zombie and begin to poke ineffectually at the zombies whip.

Groo gasps, and then makes a sound approximating a 'squee'.  "Doggy!  I'm gonna call you Rufferto!  Here, Rufferto!"

Feed the nice doggy a little bit of (human) Rufferto's flesh which Groo totally looted from the gang base, then continue along, (doggy) Rufferto in tow.
Groo tosses a the piece of meat that he had in his pocket to the  mutt, which happily snaps it up and wags it's tail. It seems to like the name and follows along behind Groo. As he continues to saunter along, oblivious to the stares at his bloodstained head.

Read more about traps while recovering energy. See if there is anything I could quickly set up in the apartment that could immobilize or tame the daemon limbs. Also, see if the results are in this periodical about that study "they" totally did on the amount of time it takes for a daemon limb to expend it's energy while possessing a corpse.
You read along, well it looks like you need access to the some spare bits of metal in order to build a really good trap, in a pinch you could probably build one by smashing up furniture in the apartment, though you might get fined for that. Lets see in the periodical it says that the daemon tends to leave as soon as it's amputated however the daemon tends to get bored and leave once everyone around it either runs away and it can't easily catch them or everyone in sight distance dies. Interesting.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 12, 2016, 11:38:06 pm
Back away and fire my entire load (giggity) at the zombie
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 12, 2016, 11:40:03 pm
PURIFICATION IN PROGRESS (https://youtu.be/Q6GD9uZq5kQ)

>Jhon: Shoot the damn thing. REPEATEDLY.
>Beast: Take left gangster's head off with a dart. Physically block the other two's advancement.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 12, 2016, 11:42:18 pm
Groo continues wandering until he finds something interesting, be that his target or potential allies.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 13, 2016, 08:55:55 am
"Ey, don't stab the doctor here! I already got enough trouble cutting this corpse up!"
Kick the damn leg out from under the damn zombie so it loses balance! it'll either go down and become a easier target, or let go and attempt to stabilize itself with it's arms.
[zombie 5] [ Dustan resilience 2] The whip tightens around your foot as the blades become sharper easily slicing through flesh and bone, severing your foot from the rest of your body. You scream in agony, as you reflexively pull your stump away from the contracting whip as it absorbs your foot and seems to anchor itself further into the late Damains shoulder.
(I Dislike how you are completely ignoring my actions, and instead giving the zombie my action instead. I should be able to kick the bastard even with a whip wrapped around my leg! also, you have given my action to it TWO TIMES now.)
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 13, 2016, 03:10:43 pm
I'm sorry, I looked at it again, that the zombie should have fallen down so how about this I'll rewind time to the point where you chopped off it's leg, and have the zombie fall over when that happens you can have 2 new actions based on the zombie now being knocked over.

As for the zombie getting initiative twice, it's because it was just continuing an action it had already started. Which was contracting the whip around Dustans foot.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 13, 2016, 03:15:33 pm
nExt to turns, use knife bayonette to stab at its whip sword arm.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 13, 2016, 03:18:52 pm
I suppose that's a bit fairer.
New action: Attempt to cut the whip off my leg and pull the coils away. Daemon metal is animate if I remember correctly, but at the same time by making itself flexible it has to soften itself. use that against it!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 13, 2016, 03:21:24 pm
It's not wrapped around your leg anymore, time has been reset to the beginning of when you cut off it's leg.
Oh and sorry about this spayz but when I was looking at the turn again and looking at the source material for Damians arm, full metal alchemist, since he said lets get full metal daemonist I assumed that he would like it to be the same look and amount of replacement. I realized that poking at the arm isn't going to damage it since it's metal and mounted to his body like this.

Spoiler: large image (click to show/hide)
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 13, 2016, 03:30:08 pm
It's not wrapped around your leg anymore, time has been reset to the beginning of when you cut off it's leg.
Oh and sorry about this spayz but when I was looking at the turn again and looking at the source material for Damians arm, full metal alchemist, I realized that poking at the arm isn't going to damage it since it's metal and mounted to his body like this.

Spoiler: large image (click to show/hide)
(That's... going to be significantly harder to disconnect. especially if it is mounted at the shoulder where the joint is.)
Attempt to find a way to cut the metal arm away, noting how it is mounted carefully. Don't actually attack yet, though.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 13, 2016, 04:14:34 pm
It's not wrapped around your leg anymore, time has been reset to the beginning of when you cut off it's leg.
Oh and sorry about this spayz but when I was looking at the turn again and looking at the source material for Damians arm, full metal alchemist, I realized that poking at the arm isn't going to damage it since it's metal and mounted to his body like this.

Spoiler: large image (click to show/hide)
(That's... going to be significantly harder to disconnect. especially if it is mounted at the shoulder where the joint is.)
Attempt to find a way to cut the metal arm away, noting how it is mounted carefully. Don't actually attack yet, though.
[int 1] clearly throwing it into a meat grinder is the best way to get rid of it though you aren't sure where to find. Or how you would get it into the meat grinder.
In the mean time the zombie seems to recover from it's stunned state.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 13, 2016, 04:42:25 pm
It's not wrapped around your leg anymore, time has been reset to the beginning of when you cut off it's leg.
Oh and sorry about this spayz but when I was looking at the turn again and looking at the source material for Damians arm, full metal alchemist, I realized that poking at the arm isn't going to damage it since it's metal and mounted to his body like this.

Spoiler: large image (click to show/hide)
(That's... going to be significantly harder to disconnect. especially if it is mounted at the shoulder where the joint is.)
Attempt to find a way to cut the metal arm away, noting how it is mounted carefully. Don't actually attack yet, though.
[int 1] clearly throwing it into a meat grinder is the best way to get rid of it though you aren't sure where to find. Or how you would get it into the meat grinder.
In the mean time the zombie seems to recover from it's stunned state.
retreat and find something like a sledgehammer.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 13, 2016, 04:44:57 pm
Shoot the other arm at the joint
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 13, 2016, 04:47:54 pm
Shoot the other arm at the joint
By other arm you mean the fleshy one right?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 13, 2016, 05:31:53 pm
Shoot the other arm at the joint
By other arm you mean the fleshy one right?
I thought both were metal,  okay non fleshy one then
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 13, 2016, 07:36:00 pm
It's not wrapped around your leg anymore, time has been reset to the beginning of when you cut off it's leg.
Oh and sorry about this spayz but when I was looking at the turn again and looking at the source material for Damians arm, full metal alchemist, I realized that poking at the arm isn't going to damage it since it's metal and mounted to his body like this.

Spoiler: large image (click to show/hide)
(That's... going to be significantly harder to disconnect. especially if it is mounted at the shoulder where the joint is.)
Attempt to find a way to cut the metal arm away, noting how it is mounted carefully. Don't actually attack yet, though.
[int 1] clearly throwing it into a meat grinder is the best way to get rid of it though you aren't sure where to find. Or how you would get it into the meat grinder.
In the mean time the zombie seems to recover from it's stunned state.
retreat and find something like a sledgehammer.
[luck 5] You run into the apartment complex and run down into the boiler room. While there isn't a sledge hammer there is a massive wrench that should do the job nicely.

Shoot the other arm at the joint
[marksmanship 4] You fire a shot into the zombies daemon arm [resilience 2] The hole the sniper rifle makes is only partially repaired with concrete, changing the caliber of hole the bullet made from .32 to something approaching a .22. The zombie emits a growl of anger and lashes it's arm into a long and thin sword.

[zombie 6] [dex 2] The zombies sword whips through the air slamming into Adrians arm as he clumsily attempts to move out of the way and slicing his right arm off. Adrian backs away again screaming.

Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 13, 2016, 07:45:44 pm
Run away, draw pistol, and fire at it. "me-m-meeeeedddIIIIICCCC!"
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 13, 2016, 08:27:06 pm
Medic senses tingling! GO GRAB THAT ARM AND GET IT SEWN BACK ON TO THE POOR SOD THAT JUST LOST IT!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 13, 2016, 08:53:26 pm
That's not gonna help. For one there isn't enough stuff in the light medical bag to help reatach arteries. And for two The tech for reattaching nerves and letting him continue to use that arm doesn't exist. At least right now

You do have tornoquiets though.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 13, 2016, 09:31:00 pm
((Is my energy full yet? I need to know if I should to try to rescue them or keep reading. Also, do my leg and arm give me a Dex bonus? Because if not, fuck banishing or taming because I'd probably have a Dex roll.))
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 13, 2016, 09:43:28 pm
It's not full yet (getting pretty close though). You rolled a ten, it takes a while to get back to full from a ten. Also only one leg is daemon infused so no bonus to dex or anything like that….makes you better at kicks though.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 13, 2016, 10:36:08 pm
((Dang it. Also, what does the slight shapeshifting let me do?))

Calmly close my periodical, set it down, and grab the gear that I need for taming or calming the daemon. Head to a window or a roof where I can see the fight without being in range of attacks, then use the 420 frequency to calm that daemon down. If I fail and the daemon notices me, get ready to try to forcibly tame it. Block any of its attacks with my daemon arm, through daemonism.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 13, 2016, 10:37:38 pm
That's not gonna help. For one there isn't enough stuff in the light medical bag to help reatach arteries. And for two The tech for reattaching nerves and letting him continue to use that arm doesn't exist. At least right now

You do have tornoquiets though.
I never said I would sew it back on functionally, just enough to slow the bleeding and apply a tourniquet to.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 14, 2016, 01:09:06 am
Groo continues wandering until he finds something interesting, be that his target or potential allies.
[luck 2] Nothing particularly interesting happens. Though Groo  and Rufferto do seem to be wandering away from Steel territory. +1 to meeting his target. -1 to meeting allies.
PURIFICATION IN PROGRESS (https://youtu.be/Q6GD9uZq5kQ)

>Jhon: Shoot the damn thing. REPEATEDLY.
>Beast: Take left gangster's head off with a dart. Physically block the other two's advancement.

[marksmanship 2] You try to swing the revolver towards the beast but can't get an angle on it. [enemy beast mastery 2+1=3] the beast further tears your back apart and wraps it's tail around your gun arm.
[beast mastery 1+3=4] [ressiliance 2] The beasts low powered shot impacts into the enemy beast master and embeds it self in the beast masters stomach. It also stands in the way of the others, however it's only the size of a small dog. He doesn't really notice, what with the whole possessing his beast thing. The other enemies start sprinting down the alleyway clearly intending to finish what their friend started.
Run away, draw pistol, and fire at it. "me-m-meeeeedddIIIIICCCC!"
[dex 5] You run like hell away from the daemon [marksmanship 4] While running like hell you turn and fire two shots at the daemon arm.[resilience 6] The daemon regenerates from the bullet wound's sucking up a sizable portion of cornet and further embeds itself into the shoulder of the late damian.
Medic senses tingling! GO GRAB THAT ARM AND GET IT SEWN BACK ON TO THE POOR SOD THAT JUST LOST IT!
[Dex 1] You trip while trying to run into the zombies melee to retrieve the arm, that Adrian lost. [zombie 3] The zombie arm converts from a long sword into a long thin arm with a steely maw on the end and bites into your left arm. You scream as you feel your Humurus fracture.
((Dang it. Also, what does the slight shapeshifting let me do?))

Calmly close my periodical, set it down, and grab the gear that I need for taming or calming the daemon. Head to a window or a roof where I can see the fight without being in range of attacks, then use the 420 frequency to calm that daemon down. If I fail and the daemon notices me, get ready to try to forcibly tame it. Block any of its attacks with my daemon arm, through daemonism.

((Slight shapeshifting would be like making your fingers into lock picks or sharpening them into a blade, or like I dunno making spikes on your arm or something, stuff like that. Not making your entire arm a sword or making it into a whip or stuff like that.))

with a sigh you set down you periodical after book marking your page and calamlly gather your equipment before heading to the window, you are check to make sure you are completely out of range of an attack before turning on the radio to this (https://www.youtube.com/watch?v=zaGUr6wzyT8), and beginning the 420 frequency. [daemonsim 2+4=6] [daemon arm 6+4=10] The daemon does not seem to be pleased with your offers of sonic happiness and crushes Dustan's arm bone into even more pieces.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 14, 2016, 02:48:51 am
420 HARDER!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 14, 2016, 07:54:29 am
continue running like hell to a hospital after unloading all i have into the zombie
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 14, 2016, 12:37:21 pm
Use superior weight and strength to force the beast to the ground, and shoot at the humans. Beast should enter melee with the beastmaster.

UNLEASH THA BEAST
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 14, 2016, 02:36:27 pm
Groo continues wandering!  He is Groo the Wanderer, after all!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 14, 2016, 03:56:23 pm
Get away, get away fast! try to keep my limbs as intact as possible!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 14, 2016, 11:09:04 pm
420 HARDER!
[daemonism 4+4=8] [daemon 5+4=9] You attempts to exert enough bob marly vibes onto the zombie fail yet again.

continue running like hell to a hospital after unloading all i have into the zombie
[markmasnhip 6] You fire your entire clip into the zombie and then throw the gun itself at it. [resilience 2] The zombies 6 bullet holes remain for now. [dex 5] [luck 3] No hospital or aid comes into sight despite you frantic sprinting and screaming…though you seem to be have sprinted into a nicer part of town. [resilience 1] You're legs go weak and you collapse against a wall as you're body goes into shock.

Use superior weight and strength to force the beast to the ground, and shoot at the humans. Beast should enter melee with the beastmaster.

UNLEASH THA BEAST
[beast mastery 6+3=9]  Oh deary me. Seeing that you are currently screwed at by just about anyones standards you decide to do the two things that essentially all beast masters tell you to never do. One you let the beast do whatever it wants to do, without any input from you and two by doing this you let the beast's personality thats currently hiding your mind out this may or may not have some interestingly mutagenic effects depending on how you roll. [int 1]…oh dear  With a snarl the beasts personality takes over and you howl in rage as you roll over and [str=6] proceed to bash the enemies beasts brains in with the butt of your revolver You feel your tendons break in your arm but you don't particularly care. [beast 6] Your beast is a blur as it fires it's head into the throat of the leader while shooting it's bone dart into the head of the the beast master. Once it retracts it's head, the beast easily evades [beast dex 5] the clumsy attempts of the mobster to hit it [ criminal dex 3] and tears his throat out. Meanwhile you have gone stark raving mad as your body begins to morph in response to the hive mind organ infiltrating you.((due to having a -1 to int and rolling a 2] Your eyes narrow to slits and you begin to shudder violently before your arms violently twist backwards and your chest balloons outwards filling with stomach acid. You then savage the corpse of one of the gangsters for more material Large spikes of bone protrude from your raw and bloody back and your knees audibly break as your body shifts into a quadrepedpedal form. With a snarl the two beast retreat away from the site of carnage as the sounds of police cars scream down towards the site of the carnage.

You no longer have any control of your body….or mind for that matter.

Groo continues wandering!  He is Groo the Wanderer, after all!
[luck 4] ooh flashy cars are heading that way.


Get away, get away fast! try to keep my limbs as intact as possible!
[dex 6] Tearing away whats left of your arm from the daemons maw, you sprint like hell away from the daemon.



The daemon seeing that it's kinda stuck and annoyed with the bullet holes int it's form, departs from the arm.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 14, 2016, 11:13:06 pm
Go grab the daemon metal arm and leg. Hack the arm off with my daemon arm if I need to. Offer to infuse the arm for whoever needs a replacement arm.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 14, 2016, 11:13:14 pm
Hope A nice man tries to help me
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 14, 2016, 11:40:50 pm
[Metagaming: 5].  Head the opposite direction--they must be running away from somebody really powerful, who can help Groo!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 15, 2016, 11:29:15 am
>Boot mind in safe mode.
>Perform system recovery.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 15, 2016, 11:50:00 am
Stop the bleeding from my arm, gather up the amputated limbs, and try to find a buyer in the medical community before they start to decay. it's either that or finding a freezer.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 15, 2016, 09:55:34 pm
Go grab the daemon metal arm and leg. Hack the arm off with my daemon arm if I need to. Offer to infuse the arm for whoever needs a replacement arm.
[daemonsim 2+4=6] You sharpen your fingers to razor sharpness and plunge them into the flesh as you brutally tear your way through the corpse. the corpse ends up with a missing about a third of its chest. But you end up with the arm and leg.

Hope A nice man tries to help me
[luck 5] As you wait for death, a door next to you suddenly opens and a man carrying a doctors kit walks out, apperntlly returning from a house call, he glances in your direction and notices the copious amounts of blood pouring out of you. Bye God, what happened? He cries as he tears off his belt and fastens it around your arm, you only weakly respond as he grabs a long and thing mirror handle from his bag and uses it as a torsion device to stop the hemorrhaging. [resilience 6] You manage to stay lucid enough to reply when he talks to you he notes this as a good sign, until you abruptly pass out. You wake up several hours later in a hospital bed, with a bandage around your stitched up stump IV's in your arm and a doctor saying your lucky to be alive.


[Metagaming: 5].  Head the opposite direction--they must be running away from somebody really powerful, who can help Groo!

You wander away from the sounds of carnage. [luck 3] You are now in rival territory. +1 to finding his target -1 to finding potential allies.

>Boot mind in safe mode.
>Perform system recovery.

((Eh, why not someone might as well participate in the carnage.))

You come to, you are currently a hulking acid spewing quadruped, along with your small beast. There are a large amount of men in blue suits. They seem to be screaming something about beasts. This makes you angry.

((it's kinda like a survival mission. Have fun.))


Stop the bleeding from my arm, gather up the amputated limbs, and try to find a buyer in the medical community before they start to decay. it's either that or finding a freezer.
[medical 1] You attempt to bandage your arm but in your haste to stop the bleeding you don't tie it tightly enough and they end soaking through. You tell your self not to panic though, you have plenty of supplies left.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 15, 2016, 10:09:17 pm
/sv_cheats on
/explode
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 15, 2016, 10:18:09 pm
Go see where Damiin died, look for anything interesting inside or on his corpse. Like money or daemon metal.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 15, 2016, 10:24:29 pm
Thank the doctor and try to tell him all that happened in the following
"A, uh, daemon was making people undead via some metal prostetics. I was trying to help a guy in disabling the things and removing the prostethips. One of them removed the guys arm and cut mine off, I don't know if my rifle is there, I just ran fire my hand gun into him trying to do my best to help the other guy, I was no use dead for him. I went to get help and stay alive to warn others."
Tell him the location and askif there is anyway I can repay him
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 15, 2016, 10:48:30 pm
Name: Jhoinic Jhonovitch
Description: She's a gun for hire, and has a very large gun. And another equally large gun.
Stats
Strength: +1
Intelligence: -2
Dexterity: +0
Resilience: +0
Perception: +0
Charisma: +1

Skills
Piloting: -2
Marksmanship: +2
Daemonism: +1
Doctor: +0
Beast mastery: -1
Engineering: -2

Inventory: 4 GP
Sweet-Ass Cowboy Hat
Handsome Trenchcoat (fur lined!)
Aviators Clothing
Naval Sabre (-2 GP)
Magnum (-6 GP)
Another Magnum (-6 GP)
36 Magnum Bullets (-2 GP)
Knife

Let's go see what jobs are available to an enterprising mercenary like me.

Intelligence: -2
Following this "Groo" person seems like a great idea!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 15, 2016, 11:23:35 pm
Let's go see what jobs are available to an enterprising mercenary like me.

Groo has a job available!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 16, 2016, 12:44:06 pm
Stop the bleeding, use a tourniquet to slow it enough to bandage.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 16, 2016, 12:47:21 pm
Let's go see what jobs are available to an enterprising mercenary like me.

Groo has a job available!
Does Groo have paymoney?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 16, 2016, 04:06:14 pm
"Spooky men have pay money!  Give Groo lots when Groo kill!"
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 16, 2016, 06:38:52 pm
"Now yer talkin'! One hired gun coming up!"
Jhoinic winks at Groo.
"You'll have to pay extra for the other gun."
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 16, 2016, 10:24:36 pm
/sv_cheats on
/explode

You explode covering the police in stomach acid, Your former beast also explodes covering the police in shrapnel and bone splinters.

Go see where Damiin died, look for anything interesting inside or on his corpse. Like money or daemon metal.
[luck 1] Unfortunately the police investigation is in full swing by this time and they seem to be looking at your bloodstained body somewhat suspiciously.

Thank the doctor and try to tell him all that happened in the following
"A, uh, daemon was making people undead via some metal prostetics. I was trying to help a guy in disabling the things and removing the prostethips. One of them removed the guys arm and cut mine off, I don't know if my rifle is there, I just ran fire my hand gun into him trying to do my best to help the other guy, I was no use dead for him. I went to get help and stay alive to warn others."
Tell him the location and askif there is anyway I can repay him

The doctor calmly writes all of this down on his notepad. Well the stitches were free however we have a couple of choices for prosthetics, the doctors coughs and looks somewhat awkward. We can give you a normal mechanical hook prosthetic it is essentially a hook pulled by your muscles free of charge. Unforutnelyl the rest of our prosthetics are to complex and difficult to make to provide free of charge. the cheapest is 10 coins and that is unfortunately unimubed.

((hint: Damian seems to be willing to offer imbue a better prosthetic))

Stop the bleeding, use a tourniquet to slow it enough to bandage.
you partial tourniquet the blood flow, enough to get bandages around it and stop the bleeding.

Name: Jhoinic Jhonovitch
Description: She's a gun for hire, and has a very large gun. And another equally large gun.
Stats
Strength: +1
Intelligence: -2
Dexterity: +0
Resilience: +0
Perception: +0
Charisma: +1

Skills
Piloting: -2
Marksmanship: +2
Daemonism: +1
Doctor: +0
Beast mastery: -1
Engineering: -2

Inventory: 4 GP
Sweet-Ass Cowboy Hat
Handsome Trenchcoat (fur lined!)
Aviators Clothing
Naval Sabre (-2 GP)
Magnum (-6 GP)
Another Magnum (-6 GP)
36 Magnum Bullets (-2 GP)
Knife

Let's go see what jobs are available to an enterprising mercenary like me.

Intelligence: -2
Following this "Groo" person seems like a great idea!

[Accepted]

Let's go see what jobs are available to an enterprising mercenary like me.

Groo has a job available!
Does Groo have paymoney?
You meet Groo.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 16, 2016, 10:33:52 pm
Now that that's done, grab all severed limbs and dropped items, then get to the nearest hospital with them. Sell off the leg, and return the arm to it's owner if I find them.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 16, 2016, 10:52:41 pm
 This:
"Sorry, chap but I will have to refuse, I'll see what my friends can do first, if you are interested in doing more then house work and earning more pay then you can join the company I work for."
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 16, 2016, 11:03:54 pm
Just go back to the apartment and read my periodical.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 16, 2016, 11:13:42 pm
Groo heads out to find his target, along with his two trusty sidekicks!  Should go quickly, considering he's gotten a +2 to finding the guy.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 17, 2016, 08:45:32 pm
Follow the grue.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 17, 2016, 11:45:30 pm
Now that that's done, grab all severed limbs and dropped items, then get to the nearest hospital with them. Sell off the leg, and return the arm to it's owner if I find them.
Well, the thing is medical schools prefer corpses that are not sliced and diced or are massively tainted by being possessed with a daemons or beast mastery. Luckily you remember this before you randomly walk up to the medical school carrying a corpse that has it's major internal organs spilling out into the street. You also don't manage to make it through the door with the arm, because hospitals tend to frown on you carrying random arms into the hospital. Though they do ask if you want to get the bloodstained bandages looked around your arm looked at and stitched up.

This:
"Sorry, chap but I will have to refuse, I'll see what my friends can do first, if you are interested in doing more then house work and earning more pay then you can join the company I work for."
The doctor politely declines your offer. Saying that he is perfectly satisfied with his house calls and practice.

Just go back to the apartment and read my periodical.
You quickly leave before any starts asking any akward questions such as why one of your arms is covered in blood and go back to your apartment, picking up you periodical you resume where you left off. Oh so thats how you your supposed to hit the resonance piece.
((The periodicals work like medical textbooks this one works for daemon traps, essentially, roll mind to get a dynamic bonus. Higher int gives you a greater range to get a bonus in. +3 essentially makes it guaranteed except for rolling a one and a possible chance of getting a +2 dynamic bonus if you roll a 5. +4 is guaranteed and possible chance of a getting a +2 dynamic bonus with a 4/5.))

Groo heads out to find his target, along with his two trusty sidekicks!  Should go quickly, considering he's gotten a +2 to finding the guy.
[luck 3+2=5] Groo, Rufferto, and Jhoinic wander through the seedy part of Detroit they pass a number of angry looking people with fairly vicious beasts standing around until the finally come to a 5 story apartment complex at the very outskirts of the city. Jhoinic is fairly sure that their target is at the top floor. The question is, how are they going to get there?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 17, 2016, 11:48:44 pm
Knock?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 17, 2016, 11:50:24 pm
Knock?

Yeah!  And ask for the guy we have a picture of--show it, so they know who we're talking about!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 18, 2016, 09:27:51 am
rest , get the mans business card, before searching for the group dustan
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 18, 2016, 10:45:49 am
There's currently two groups which one are you looking for? Groos group or dustan and Damian?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 18, 2016, 10:51:29 am
There's currently two groups which one are you looking for? Groos group or dustan and Damian?
Dustan
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 18, 2016, 10:39:41 pm
Knock?

Yeah!  And ask for the guy we have a picture of--show it, so they know who we're talking about!

You both confidently walk up to the with floor of the apartment, and knock on door 546. a man opens the door but doesn't take it off the chain lock. he doesn't look like the man in the photo, but you confidently present.the photo of Felix Mueller and explain you looking for him, he stares at you for a second before slamming the door in your face you hear him [perception 3] yell something to someone.

rest , get the mans business card, before searching for the group dustan
You rest up before finding you way back to the apartment.


Right, so sorry about this, but I will be away from my computer for all of Friday and in all probability all of Saturday as well. There will be no new MP turns during this time. Sunday will see a return of the normal schedule.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 18, 2016, 10:57:40 pm
"Welp, time for the killing!"
Flying quad drop spinkick the door the fuck down and put some fucking fire down onto that apartment.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 19, 2016, 03:40:28 pm
"Groo is helping!"

Help the spinny kicky girl!  Kill everything else!  Especially our target!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 21, 2016, 09:19:34 am
Spoiler (click to show/hide)

Cookie for the one who can figure out what I'm trying to say.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 21, 2016, 09:50:07 am
open the minibar and give booze to the doctor.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 21, 2016, 12:29:11 pm
Spoiler (click to show/hide)

Cookie for the one who can figure out what I'm trying to say.
"I'm back, bitches"?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 21, 2016, 04:04:49 pm
Spoiler: cookie (click to show/hide)

On that note, actions?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 21, 2016, 04:32:18 pm
ob nob nom
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 21, 2016, 05:08:57 pm
Rest and recover energy if I need to. If my energy is full, see about imbuing a daemon into the unimbued leg. Carefully!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 21, 2016, 11:01:18 pm
ob nob nom
:D

"Share with Groo!"
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 21, 2016, 11:04:44 pm
"No. Mine."
Om nom nom.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 21, 2016, 11:10:05 pm
"Welp, time for the killing!"
Flying quad drop spinkick the door the fuck down and put some fucking fire down onto that apartment.
Munching on a cookie that sponteouslly manifested in you hand, you entertain the notion of sharing with Groo before banishing it from your ming and[str 6] smashing down the door of the apartment, firing your revolver at the man, who is in the processes of grabbing a shotgun from the table [marksmanship 5] [resilience 1] You fire a single shot directly into his head, his brain explodes out the back of his head and splatters the wall behind him with grey matter and blood.

"Groo is helping!"

Help the spinny kicky girl!  Kill everything else!  Especially our target!

[dex 1] Groo stumbles and trip, bumping into Jhonic and not managing to move past the doorway. As the universe takes pity on the poor cookie less Groo a half cookie also spontaneously manifests in Groo's hands which he happily munches on as[luck 4] the sound of pistol fire booms through the room as bullets punch their way through the drywall.

open the minibar and give booze to the doctor.
Minibars don't exist yet. They weren't invented until the 1970's. Also, I thought that you were back with Damian and Dustan….not that the hospital would have a minbar in it anyway.
Rest and recover energy if I need to. If my energy is full, see about imbuing a daemon into the unimbued leg. Carefully!
You'r not gonna want to imbue a limb until it's actually attached to someone.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 21, 2016, 11:20:04 pm
"Damn I'm cool."
I say it's time to GTFO, and I'll shoot anyone who disagrees!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 21, 2016, 11:32:04 pm
((You said I was at the apartment))
wander up to dustan and check on him

"Sir, I ummm a could use a new arm."
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 21, 2016, 11:53:20 pm
((Right, my apologies, I was just confused about who you were referring to when you said, doctor.))
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 22, 2016, 01:40:50 am
"Hey, I've got an arm over here. Probably the one that cut yours off over here. If we can get somebody to attach it, I could imbue it so you'd have a functional arm. Probably better than functional if you could control it, actually."

See about painting myself up like a powerful, flying beast. Like a dragon. Actually, see if somebody left a periodical or picture book around here about neat beasts to get ideas from. Don't actually paint myself yet though if I do find pictures to get ideas from.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 22, 2016, 11:24:31 pm
Was that our target?  If not, continue inside and kill our target (and everyone else).

If so, are there other people inside, with guns and such?  Follow along after the girly girl if so, otherwise go grab the shotgun real quick before following her.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 22, 2016, 11:42:36 pm
"That'd be umm pretty nice really. Is the thing dead?"
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 22, 2016, 11:49:19 pm
"The daemon left it. Guess it got bored. Should be safe to attach."
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 22, 2016, 11:56:18 pm
"Well if I die send my stuff to the doctor that saved m'life."
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 23, 2016, 12:01:13 am
"Damn I'm cool."
I say it's time to GTFO, and I'll shoot anyone who disagrees!

[dex 3] You barely make it out of the frame of the door. [luck 2] [resilience 4] [ressilance 2] A bullet clips your arm doing little bleeding but causing you to scream in pain.

((You said I was at the apartment))
wander up to dustan and check on him

"Sir, I ummm a could use a new arm."
You walk up to Dustan and poke him a little….he seems a little unresponsive right now.

"Hey, I've got an arm over here. Probably the one that cut yours off over here. If we can get somebody to attach it, I could imbue it so you'd have a functional arm. Probably better than functional if you could control it, actually."

See about painting myself up like a powerful, flying beast. Like a dragon. Actually, see if somebody left a periodical or picture book around here about neat beasts to get ideas from. Don't actually paint myself yet though if I do find pictures to get ideas from.
[luck 2] you don't find any pictures of beasts or dragons or anything like that, seems it's going to hinge on your imagination.

((note, the roll you get when painting will influence the overall look and power of the creature, so if you just want to make it a vauge archetype thats fine))

Was that our target?  If not, continue inside and kill our target (and everyone else).

If so, are there other people inside, with guns and such?  Follow along after the girly girl if so, otherwise go grab the shotgun real quick before following her.

That was not your target.

Groo, returns fire at the wall, emptying half his clip into the bullet ridden wall. [luck 6] [enemy resilience 6] you hear a cry of pain from the room and the sound of glass breaking. [dex 4] Groo manages to get to the table but not pick up the shotgun.

((So the apartment essentially opens into the dining room which Groo is standing in, Rhiana is standing in the door way of the apartment, and there is an unknown man firing at you from somewhere to the right of the dining rooms wall.

((sorry about the short turn description, AP test tomorrow, busy studying. Next turn should be longer.))
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 23, 2016, 06:36:48 am
Groo fires a single pistol bullet through the wall, before grabbing the shotgun and going through whatever door or hallway is on the right side of the room, clearing with the shotgun.  Upon seeing a person, he gives them pellets to the face.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Dustan Hache on August 23, 2016, 09:09:00 am
But I don't have his arm, because hospital wouldn't let me bring it in! It's outside on the sidewalk.
Also, Get some wound care from them. How long have I been bleeding?
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 23, 2016, 09:48:47 am
Actually none of you are bleeding right now, your arm is crushed and tornlquited thoug and your  leg also hurts a lot but you got it to stop bleeding as well. Might be best to go the hospital for that arm though. Or at least stich your leg up.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 23, 2016, 10:37:37 pm
Shoot the mans.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 23, 2016, 10:56:08 pm
Find that prosthesis that was spoken of
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 23, 2016, 11:21:38 pm
((I will be Daemian DaVinci, greatest body painter ever!))

"I have the prosthesis with me. It won't do you any good if you can't find someone to put it on first, though. I'll keep it safe until then, incase the daemon decides to reinhabit it."

Paint myself up as a powerful, durable, flight-capable, human-sized beast with natural weapons (like fire breath). Like a Draconian, but 10 times more badass.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 23, 2016, 11:49:17 pm
Groo fires a single pistol bullet through the wall, before grabbing the shotgun and going through whatever door or hallway is on the right side of the room, clearing with the shotgun.  Upon seeing a person, he gives them pellets to the face.
[luck 1] Groo hears a scream, much higher pitched than before, that quickly turns into a wet gurgling sound, followed by a lot of shouting, a door slams open and you hear the sound of someone running down the hall. Groo hears a another gun shot followed by a thump. catiouslly advancing Groo grabs the shotgun from the table and bursts open the door, sweeping the room with the shotgun. All there is is the bathroom with a broken window some blood spatters on the floor leading to the window and lots of holes on the opposite wall.


But I don't have his arm, because hospital wouldn't let me bring it in! It's outside on the sidewalk.
Also, Get some wound care from them. How long have I been bleeding?

Actually none of you are bleeding right now, your arm is crushed and tornlquited thoug and your  leg also hurts a lot but you got it to stop bleeding as well. Might be best to go the hospital for that arm though. Or at least stich your leg up.

You also pick up the arm and bring it Adrian, holding it in your arm.
Shoot the mans.
You glance out the doorway and see a man running down a hallway, after hearing a door slam shut, [marksmanship 5] [running man resilience 1] Smiling slightly to your self you line up your revolver with the mans head and pull the trigger, watching in satisfaction as a massive hole is blown out the back of his head and his lifeless corpse drops to the ground.

Find that prosthesis that was spoken of
You grab the currently inanimate Daemon arm off the ground and hold it up to Dustan, he seems a a little busy staring at your original and by now completely drained of blood arm. You back away a little.

((I will be Daemian DaVinci, greatest body painter ever!))

"I have the prosthesis with me. It won't do you any good if you can't find someone to put it on first, though. I'll keep it safe until then, incase the daemon decides to reinhabit it."

Paint myself up as a powerful, durable, flight-capable, human-sized beast with natural weapons (like fire breath). Like a Draconian, but 10 times more badass.
[4+4=8] walking up to the apartment, you strip down and taking a brush, a mirror and lots of paint, you adorn yourself with the paint, giving yourself durable leather wings like a bat, a powerful looking tail seemingly wrapped in razor wire and with a slight coating of frost on it. Claws looking sharp enough to tear through steel, and breath that seems to be able to freeze things. The dragon you are currently painted as All in all the painting turned out pretty well. The paint is mostly blue and and white with some greys mixed in, giving you the appearance of weird looking drowning victim with scales painted on.

Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 24, 2016, 12:08:14 am
((Yo MJ, didn't I grab the daemon arm and leg like two or three turns ago? I'm pretty sure I did. Also, how long does the transformation from the painting last?))
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 24, 2016, 12:13:03 am
Find more mans to shoot.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 24, 2016, 12:13:27 am
Grab my old arm, slap him with it, then hand him the new one to work on
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: syvarris on August 24, 2016, 07:33:15 am
Groo leans out the window, checking if there's a fire escape or some other safe way to descend.  If there is, he'll use it (and take any opportunity to shoot a fleeing person).  If there isn't, he'll shoot any fleeing/bleeding/pancaked person he can see below, then leave the room.

If Groo does leave this turn, he'll check the corpse of the man the girl shot, to see if they're the target.  If not, he'll leave the building and check the corpse of whoever jumped.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: MidnightJaguar on August 24, 2016, 08:14:16 am
((Yo MJ, didn't I grab the daemon arm and leg like two or three turns ago? I'm pretty sure I did. Also, how long does the transformation from the painting last?))
The transformation will last has a chance to last three turns if you roll a 9 or 10 Anthony else but a 5 will likely last 2 turns. And if you get a 5 it will last two turns but not require as much energy.

As for the daemon arm I thought you had just wanted to slice it off the corpse and leave it on the ground. Though if you actually want to carry it around that's fine to. Dustan will need access to the daemon arm if he's going to give spayz a new arm.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Beirus on August 24, 2016, 04:28:30 pm
((I had meant to make it clear that I was carrying the arm and leg. That was the whole reason I cut the arm off. I'll give it to them whenever they actually go to do the surgery, but I wanted it in my possession up to that point.))

Imbue a daemon into my painting.
Title: Re: Mainpiston 2.0: Yet another instakill.
Post by: MidnightJaguar on August 24, 2016, 11:10:39 pm
Find more mans to shoot.
[Int 1] You decide that the logical way to go about this is to walk through the door the man just ran out of because clearly thats the one that that will have mans in it. Inside the door you find a mortally wounded wo-man clutching her throat as blood burbles out of her with every pours out of it. She glances up at you as you walk in her eyes wide in shock and fear as you walk in, she trys to move away but is to weak from blood loss as you walk up to her, press your pistol to her head, and pull the trigger.

Grab my old arm, slap him with it, then hand him the new one to work on
[str 3] You stumble trying to grab the arm from Dustan, ignoring him you walk over Damian who is currently standing stark naked in the apartment covered in blue paint. Muttering to yourself about crazy daemonsits you grab the daemon arm from the pile of clothes in the corner of the room and walk over to Dustan handing him the arm.
Groo leans out the window, checking if there's a fire escape or some other safe way to descend.  If there is, he'll use it (and take any opportunity to shoot a fleeing person).  If there isn't, he'll shoot any fleeing/bleeding/pancaked person he can see below, then leave the room.

If Groo does leave this turn, he'll check the corpse of the man the girl shot, to see if they're the target.  If not, he'll leave the building and check the corpse of whoever jumped.
Looking out the window  Groo notices that there is a fire escape leading straight to the ground. he also notices a man running away from the fire escape, shouldering his newfound shotgun Groo sights up on the fleeing man [marksmanship 6] and fires a single shot directly at the mans head [resilience 1] ((…sweet jesus what is up with these dice.)) A cluster of pellets impacts the mans head, tearing a bloody hole into it and dropping him to the ground. Groo calmly descends the ladder and walks over to the man, well it's kinda hard to tell because the picture of him didn't have a hole in his face but it's definitely your man alright. Now, where would those blueprints be?

((I had meant to make it clear that I was carrying the arm and leg. That was the whole reason I cut the arm off. I'll give it to them whenever they actually go to do the surgery, but I wanted it in my possession up to that point.))

Imbue a daemon into my painting.
The daemon is already imbued into your painting, sorry I didn't make that clear last turn. Your're again at full energy since you arn't in combat  or on a true mission right now. The way it works is that the painting determines the daemons power, and the roll in the field determines how much energy your giving the daemon so that it can animate the painting. Note the more impressive the transformation the more energy the daemon needs animate it.
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: Egan_BW on August 24, 2016, 11:15:03 pm
"What was I thinking! I coulda cut her head off and saved a bullet!"
Three bullets down, 9 to go!
Title: Re: Mainpiston 2.0:An interesting beast.
Post by: spazyak on August 24, 2016, 11:26:07 pm
Go slap Damian and tell him to get some clothes one with my bloodless arm. Go tell that other guy, what was his name? Ohh dustan right? Slap him till he works on me daemon arm
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Beirus on August 25, 2016, 12:01:06 am
Paint a high quality daemon knife onto a piece of paper or book cover or something like that. And if somebody tries to slap me because they can't tell the difference between two names that start with a D, punch them in the gut with my daemon arm, using daemonism.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: syvarris on August 25, 2016, 11:14:47 am
Groo loots the body of anything interesting, like another pistol, and then cuts off the man's head.  He sticks it in his backpack then wanders away to find the OSS spooks, showing them the head as proof of his success.

Oh, and he tries to find Rufferto, too.  Keep the doggy safe.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 26, 2016, 12:09:00 am
Go slap Damian and tell him to get some clothes one with my bloodless arm. Go tell that other guy, what was his name? Ohh dustan right? Slap him till he works on me daemon arm
[str 5] Using the severed arm for extra reach you slap Damain in the face he turns to face you his eyes flashing in anger. he turns pulls his dampen arm back and his eyes briefly flashing with an organge flame slams his fist into your gut. You drop to your knees vomiting.
Paint a high quality daemon knife onto a piece of paper or book cover or something like that. And if somebody tries to slap me because they can't tell the difference between two names that start with a D, punch them in the gut with my daemon arm, using daemonism.
You get slapped and decide the best action is to punch the dude in the gut . [daemonsim 2+4=6] [Adrian resilience 1] Damian pulls his arm back and delivers a single powerful blow with the force of a professional boxer to Adrian Adrian drops to the ground vomiting and curls up into a ball, as Damian shakes his head at his own tiredness, and picks up his brush again.


"What was I thinking! I coulda cut her head off and saved a bullet!"
Three bullets down, 9 to go!
…I honestly have no idea what this action means. Neverthless, you feel proud of your basic ability to count.


Groo loots the body of anything interesting, like another pistol, and then cuts off the man's head.  He sticks it in his backpack then wanders away to find the OSS spooks, showing them the head as proof of his success.

Oh, and he tries to find Rufferto, too.  Keep the doggy safe.

Groo finds another pistol completely empty, and spare clip. [str 3] Groo hacks at the head but can't quite sever the tough tendons in the neck, however while he's doing this Rufferto shows up and starts gnawing on the corpses intestines. Good dogie.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: spazyak on August 26, 2016, 05:34:19 am
Aim vomit at him. craw away from the daemonist who refuses to be of use to the medic
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: syvarris on August 26, 2016, 10:24:24 am
Good doggy!  Rufferto gets a pat on the head, then Groo finishes decapitating the corpse.  He'll also tear off any easy meat to keep for Rufferto later, if it won't slow him down.  After the head's detached, and maybe some meat grabbed, Groo will head back to the OSS spooks.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Egan_BW on August 26, 2016, 12:34:40 pm
Looks like the Grue has wandered off, guess I should go follow it.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Beirus on August 26, 2016, 01:39:17 pm
Go rest to fully recover my energy, away from the idiot who slaps people instead of asking nicely.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: spazyak on August 26, 2016, 02:22:51 pm
Oye, Nekkid boyo, get some damn clothes on! We don't run a strip club here.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Beirus on August 26, 2016, 02:34:17 pm
"It gets in the way of my painting. And it looks more like a shitty bar from all the vomit on the floor. Try to slap me again and I'll rip your last arm off. Now quit bothering me while I'm working. Go bother the damn medic to put the prosthesis on."
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 27, 2016, 12:20:38 am
Aim vomit at him. craw away from the daemonist who refuses to be of use to the medic
[resilience 6] [Damian dex 3] You stand up, stare and stare at Damian for a solid five seconds, before sticking a finger down you throat and vomiting onto Damians legs and feet. He curses at you as the acid burns into his skin and he runs to the bathroom to wash it off. You then proceed to Dry heave for a solid five minutes before weakly crawling or more accurately half falling down the stairs of the apartment, and weakly pawing at the foot of the currently Braindead Dustan.

Good doggy!  Rufferto gets a pat on the head, then Groo finishes decapitating the corpse.  He'll also tear off any easy meat to keep for Rufferto later, if it won't slow him down.  After the head's detached, and maybe some meat grabbed, Groo will head back to the OSS spooks.
[Str 6] Groo expertlly finishes cutting off the head and proceeds to butcher the remains, disemboweling the corpse and leaving the entrails for Rufferto.He also slices off some choicer cuts for treats later….The police are gonna have an interesting time with the autopsy.

Looks like the Grue has wandered off, guess I should go follow it.
You meet up with Groo as he finishes slicing up the corpse keeping parts of the rib bones and their meat and abs as dog treats.

Go rest to fully recover my energy, away from the idiot who slaps people instead of asking nicely.
When you walk out of the bathroom you are pleased to see that Adrian is once again gone. You sit down in the least vomit covered area, the couch, and go back to thinking about how the hell you are going to explain all of this to the landlord.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Egan_BW on August 27, 2016, 12:35:45 am
"Great! Now for the paying-part!"
Get mony.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: syvarris on August 27, 2016, 02:03:11 pm
"Great! Now for the paying-part!"
Get mony.

"Yes!  Monies!  Come on, Rufferto!"

Monies!
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: spazyak on August 27, 2016, 02:09:45 pm
Go get a good prostethis from that nice house doctor, offer him my pistol and what ever ammo I have for it, take both the metal arm and the old arm with me
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Beirus on August 27, 2016, 02:46:16 pm
Guard the prosthetics I took from my late brother. Slappy McVomit can't have one now. And see about painting that daemon metal knife on a book cover now.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 27, 2016, 07:00:00 pm
"Great! Now for the paying-part!"
Get mony.

"Great! Now for the paying-part!"
Get mony.
You both happily return to the OSS, the talky one raises an eyebrow at the severed head Groo happily displays but shrugs and gives you both 6 coins.


Go get a good prostethis from that nice house doctor, offer him my pistol and what ever ammo I have for it, take both the metal arm and the old arm with me
You crawl over to the hospital again and after a lot begging and offers of fire arms you manage to get a daemon arm that has slightly subpar strength and reflexes compared to your original one. It's good enough to shoot, though it might be a problem in melee.
Guard the prosthetics I took from my late brother. Slappy McVomit can't have one now. And see about painting that daemon metal knife on a book cover now.

[Daemonism 5+4=9] You started this painting out humbly a simple matte black utilitarian knife, that all you were going to paint. In retrospect huffing daemon based paints while staring at a book of illustrations of knives for inspiration was not the best idea. But oh well. The knife you have created looks like an unholy combination of sharp object everywhere except the hilt it looks extremely heavy, but something tells you throwing the knife would have an interesting affect. Of course it might also be because you hapazdrlly scrawled throw it and see on the back of the book and ended it in a crude smiley face that turns into an absurdly detailed rendition of a gaping carnivores mouth gaping half way through.

…also there is a lot of dripping paint on the ceiling.

You also feel like you should lie down somewhere that isn't covered in paint and take a nap.


Dustan suddenly goes into a coma.

[player dustanhanche has left the game.]


Hey, so would you guys like the char sheets to be in a spoiler on the bottom of the page? Or do you like it the way it is now?
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Beirus on August 27, 2016, 07:15:09 pm
((Character sheets would be more work, but it would probably make it easier for us to keep track of our stuff quickly. Still, we could always just go check the first page. Do whatever you feel is best.))

Go take a nap, guarding my stuff.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 27, 2016, 07:28:50 pm
((Also, the OSS will be approaching you with a new mission soon i.e. the next two turns or so. Finish whatever it is you need to do and be ready. This one should be hopefully be a bit more complex.))
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Egan_BW on August 27, 2016, 07:45:17 pm
((It's fine as it is.))
Spend newfound mony on booze and wenches!
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: spazyak on August 27, 2016, 07:56:46 pm
Rob dustan of his stuff
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: syvarris on August 28, 2016, 07:38:56 pm
Groo will use five of his six coins getting the daemon knife reforged, or if that's impossible, he'll buy and enchant a katana for the five coins.  He'll use the remaining token to buy some sort of chest rig which can hold all of his weapons in easy grabbing position.

Also, you didn't add the pistol he looted from the dead guy to his inventory.  Assuming you also didn't add the spare magazine he got with it, Groo now has three seven round M1911 mags, and two M1911s loaded with seven rounds each.  And a shotgun loaded with 4/5 rounds.


((Notable: Groo currently has our highest piloting skill, at a whopping -1.  Let's hope that mission doesn't involve planes, yeah?))
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 28, 2016, 11:33:47 pm
((Character sheets would be more work, but it would probably make it easier for us to keep track of our stuff quickly. Still, we could always just go check the first page. Do whatever you feel is best.))

Go take a nap, guarding my stuff.
You clutch the book to your chest as you lie down on the couch and take very long nap. Which soon turns into you being woken up at about 2 AM with the sound of drunken revelry as Jhoinic bursts into the room singing loudly and with her face smeared with lipstick. You curse vehemently, as she stumbles into the bedroom and slams the door. You hear a crash that was probably some of the paint cans you were storing in there falling over.
((It's fine as it is.))
Spend newfound mony on booze and wenches!
You take a night on the town while Everyone goes about their business, You come to in the morning, You are completely covered in multi colored paint. You also vaguely feel like you might have made some interesting designs last night. Mostly because you have no idea why your knife is covered in blue blood.
-6 coins +1 one good time.

Rob dustan of his stuff
You rob the coma victim of his
 semi auto dart gun and 6 darts loaded with morphine.
Light medical kit.

Groo will use five of his six coins getting the daemon knife reforged, or if that's impossible, he'll buy and enchant a katana for the five coins.  He'll use the remaining token to buy some sort of chest rig which can hold all of his weapons in easy grabbing position.

Also, you didn't add the pistol he looted from the dead guy to his inventory.  Assuming you also didn't add the spare magazine he got with it, Groo now has three seven round M1911 mags, and two M1911s loaded with seven rounds each.  And a shotgun loaded with 4/5 rounds.


((Notable: Groo currently has our highest piloting skill, at a whopping -1.  Let's hope that mission doesn't involve planes, yeah?))
Groo get the katana.((the knife would have had issues given the fact that one it's original owner is dead and thus the daemon probably isn't going to take to kindly to being reformed with out the original person who claimed it being there to do it, you could have still reforged it it just would have probably been needed to be  re-enchanted, though if the repair roll had gone well it could've been fine as well.)) [daemonism 4+1=5] You take the katana out, of it's infusing area. and examine it, it's a extremely sharp blade that should give you the edge in a sword fit and let you block a couple of bullets. In other words it's the same as a store bought katana just cheaper.
Groo also buys a quick draw chest rig.


((Relax, there are some planes, but you won't be flying them.))
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Egan_BW on August 29, 2016, 12:11:26 am
Welp, I spent it all? Time to- take a nap.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: spazyak on August 29, 2016, 09:54:29 am
Go give the doctor the medical kit
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 29, 2016, 02:58:28 pm
Welp, I spent it all? Time to- take a nap.
((Did you not want to spend all of the mini mission wealth? I had just thought from your action you had wanted to.))
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Egan_BW on August 29, 2016, 03:22:15 pm
Well, obviously I wanted to spend as much of it as possible, I just think that 6GP in a night is a bit unfeasible. Unless I was gambling.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 29, 2016, 03:33:36 pm
All I will say for now is gambling on illegal beast fights is always fun.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: Beirus on August 29, 2016, 04:14:08 pm
Grab my stuff and go look for a job. See if anyone wants any daemons imbued or painting done, as long as they provide the supplies and a modest fee.
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: spazyak on August 29, 2016, 04:15:48 pm
o see who needs help with any thing
Title: Re: Mainpiston 2.0:Yet another instakill
Post by: MidnightJaguar on August 29, 2016, 11:50:38 pm
Welp, I spent it all? Time to- take a nap.
Yes you did indeed spend it all. You immediately fall back asleep.

Grab my stuff and go look for a job. See if anyone wants any daemons imbued or painting done, as long as they provide the supplies and a modest fee.
[charisma 2] No one seems to want a picture made by a paint covered man. Phooey.

o see who needs help with any thing
Go give the doctor the medical kit
You give the doc the light medical kit as a token of gratitude for saving your life and fixing you up with a daemon limb. He looks thankful and insist you take 5 coins as payment.

While everyone is milling about the OSS walk up to you. The talky spook actually looks slightly tired for once, as though he's been up for far to long. Well gentlemen,  he glances around and notices Johnic  my apologies, and ladies of course. we know that you all seem to be well aquatinted with daemonsim, so we are going to be sending you on a mission that should be right up your alley.  He produces a grainy photograph from his jacket holds it up This, is the last picture we have of one of our balloon testing sites. We were researching the use of daemons to create a better flack jacket for our airmen, but we have completely lost contact with our base. Ordinarilly we would suspect the Nazis but our spies report no sudden flurry of radio transmissions and the British assure us that no one of their double agents have heard anything. So you are going to be parachuted in to the base to see what the hell happened there. You will all be given flare guns and a fulton lift pack for pick up. Any questions?
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on August 29, 2016, 11:54:24 pm
*Snore*
Yeah, she's not waking up for awhile.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on August 29, 2016, 11:54:57 pm
"Yes!  Isn't Rufferto cuuute?!"

Groo picks up the dog and holds it out towards the talky spook while saying this.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 29, 2016, 11:58:45 pm
See if I can get claws for 5 monies for myself and have demon hand fingers sharpened into points, if not spend 3 on sniper ammo, 2 on the pistol.
((sorry about double post, it's been a long week with little sleep and bad health))
"So we're hunting demons in a place experimenting with demons and people? Goody. Tell me beasts too?"
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on August 30, 2016, 12:24:04 am
"Can we keep what we find? Like neat daemon objects? I could always use more."

Make sure I have all my gear, think about all the neat daemon stuff I might find while I wait for the mission to start. Oh, and grab what I need for the 420 frequency. This place must be full of daemons who need to learn how to not worry, be happy.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 30, 2016, 07:58:21 am
See if I can get claws for 5 monies for myself and have demon hand fingers sharpened into points, if not spend 3 on sniper ammo, 2 on the pistol.
((sorry about double post, it's been a long week with little sleep and bad health))
"So we're hunting demons in a place experimenting with demons and people? Goody. Tell me beasts too?"
Define claws, like beast claws or just like sharpend metal mounted to your daemon hand.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 30, 2016, 08:08:53 am
See if I can get claws for 5 monies for myself and have demon hand fingers sharpened into points, if not spend 3 on sniper ammo, 2 on the pistol.
((sorry about double post, it's been a long week with little sleep and bad health))
"So we're hunting demons in a place experimenting with demons and people? Goody. Tell me beasts too?"
Define claws, like beast claws or just like sharpend metal mounted to your daemon hand.
Beast claws
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 30, 2016, 08:24:54 am
Beast claws would cost more than five coins.(since they come with a strengthening augment for your bone, tendon, ligament, and muscle so that you can really do some damage with your new biomettalic claws.) you could have someone sharpen your daemon hands finger to be more like knives though.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 30, 2016, 09:21:18 am
Beast claws would cost more than five coins.(since they come with a strengthening augment for your bone, tendon, ligament, and muscle so that you can really do some damage with your new biomettalic claws.) you could have someone sharpen your daemon hands finger to be more like knives though.
Oh, I was just going of the 5 token beaat mod, okay, well then guess I can go ammoe and has beast hand sharpened into knives
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 30, 2016, 09:52:29 am
hmm, I need to change some stuff in the armory and make stuff a bit more clear.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on August 30, 2016, 05:18:54 pm
Demon hand, Beast hand!
Demon eye, Beast eye!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 30, 2016, 05:21:57 pm
Hmm now to just get some honeybadger armor
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 30, 2016, 11:08:14 pm
Right well figuring out the armory, is more of a weekend thing to do. So I'll get back to that during the weekend. Anyway have a turn.

*Snore*
Yeah, she's not waking up for awhile.
You snore loudlly. Some one bangs on the wall of your apartment and yells for you to keep it down.

"Yes!  Isn't Rufferto cuuute?!"

Groo picks up the dog and holds it out towards the talky spook while saying this.
The spook stares at the large black dog Groo just lifted easily into the air, as it pants and looks happy despite the blood coating it's muzzle.
((forgot to mention this, but Rufferto is about the size of a German sheered and has the same general shape.))
Yes, very cute, Mr. Groo The agent wryly observes.

See if I can get claws for 5 monies for myself and have demon hand fingers sharpened into points, if not spend 3 on sniper ammo, 2 on the pistol.
((sorry about double post, it's been a long week with little sleep and bad health))
"So we're hunting demons in a place experimenting with demons and people? Goody. Tell me beasts too?"

We have heard no reports of beasts, but's it's a fairly low altitude station so anythings possible. I would be surprised though, probably the worst you'll see beast wise is a group of bags.


"Can we keep what we find? Like neat daemon objects? I could always use more."

Make sure I have all my gear, think about all the neat daemon stuff I might find while I wait for the mission to start. Oh, and grab what I need for the 420 frequency. This place must be full of daemons who need to learn how to not worry, be happy.

That depends on what you find, any blue prints or notes that you see will be factored into how much you get paid, as for any daemon items, we keep anything imbued, research and all, but if you find some empty stuff then feel free to pocket it.

You grab the heavy daemon away kit and stuff it full of sonic weed, i.e. bob marly records. Your ready.



((Is everyone ready to go?))
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on August 30, 2016, 11:12:02 pm
Completely miss briefing, keep sleeping on the way there.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 30, 2016, 11:16:29 pm
((So I have ammo and I have my daemon hand sharpened?))
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 30, 2016, 11:35:07 pm
I forgot to ask, do you want to sharpen you fingers your self or have some else do it? The difference is about 2 coins. 1 coin is the base for buying the right tools for sharpening ones daemon metal fingers. 3 coins is to have some one do it perfectly and making them quite sharp.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 30, 2016, 11:44:22 pm
I forgot to ask, do you want to sharpen you fingers your self or have some else do it? The difference is about 2 coins. 1 coin is the base for buying the right tools for sharpening ones daemon metal fingers. 3 coins is to have some one do it perfectly and making them quite sharp.
3 for perfect sharpening, 1 coin for ammo into both sniper and pistol.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 31, 2016, 12:00:09 am
Taking three coins you go to a metal workshop. The man behind the counter stares at you when you tell him you want to sharpen the fingers of your daemon arm into claws. But when you lay three coins on the table he shrugs and agrees to sharpen them. Once he's finished you look at the result. He's done an extremely good job, the claws gleam in the light and look very sharp. You test them on a piece of wood he helpfully produces. [Str 5] You make some pretty deep gouges into the wood. Neat.
You also buy sniper ammo and pistol ammo at the gun store. Though didn't you gift the pistol to the doc in order to get the daemon arm?
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 31, 2016, 12:50:21 am
oh yah forgot
buy more sniper ammo then.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 31, 2016, 07:19:20 am
Gotcha.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on August 31, 2016, 10:36:25 am
Groo ready!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on August 31, 2016, 12:21:42 pm
Mcfuckyou ready.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 31, 2016, 02:47:59 pm
Groo ready!
Is Groo brining Rufferto?
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on August 31, 2016, 07:59:13 pm
Yes, he must become a salty dog!  We arr air pirates, after all!

...I mean, yes, Groo will just find another Rufferto after this one inevitably dies.  That's basically how he treats all his friends and allies.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on August 31, 2016, 10:37:32 pm
So I'm really sorry about this, but I do not have enough time today to start the mission or do a turn. Things should be back to normal by tommorow. Sorry.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 01, 2016, 03:12:40 pm
Hey, you've been pretty reliable for awhile.  Everyone needs breaks now and then, plus it's nigh impossible to update every day so consistently for a long time.  Even PW missed some updates.  And most Heph updates. >:(
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 01, 2016, 03:16:30 pm
Take as long as you need, we can wait.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 01, 2016, 09:43:36 pm
Hey, you've been pretty reliable for awhile.  Everyone needs breaks now and then, plus it's nigh impossible to update every day so consistently for a long time.  Even PW missed some updates.  And most Heph updates. >:(

Take as long as you need, we can wait.
Your too kind so have an update. One where I'm not writing it at 11 PM and barely conscious. Hurrah.

Completely miss briefing, keep sleeping on the way there.
You slumber through the increasingly loud yelling of the speaking spook to wake. Barelly stirring when in desperation he starts firing his pistols into the ceiling. Eventually the spook gives up and motions for Groo to carry you into the plane. You awaken suddenly as a gruff man unceremoniously shoves you out of plane with Groo coming right after you. You watch as Groo suddenly appears along side you his eyes squeezed shut as he focuses on the herculean task of counting to three. ONE…….TWO……he pauses momentarily as he seems to summon some deep reserve of strength. THREE! he happily exclaims as he pulls the rip cord and is seemingly yanked up wards. You yourself pull your rip cord as well, wincing as the parachutes straps pull against your bruised ribs.
Groo ready!
Mcfuckyou ready.
I'm just gonna assume Damian is ready.

The plane you are in is a C-47 Skytrain You all vibrate slightly from the shudders of the poo engines and listen to the scream of the engines. Your gear's clink together from the straps attached to your parachute as you all stare at the glowing red light. Seeing that you are over your target the pilots flip a switch and and the light switches to green as an inspirational song (https://www.youtube.com/watch?v=5HtVYr9aKRM) comes over the speaker.  The sergeant stands up and opens the door, you all slightly wince as the icy wind cuts into your exposed face. One by one each member jumps out of the door their silk canopies opening far below.  Finally Rufferto securely wrapped and strapped into a blanket is pushed out of the door. His parachute opening automatically from the altimeter strapped to it. You all land on the large platform at the front entrance of the base. Strangely the base seems to be lacking the runway you typically see on these things, must be an older model. The base is a massive partly metal partly floating rock structure. It appears to be partially hidden in clouds as everywhere you look milky white surrounds you. There are to be numerous Zeppelin tethers attached to the rock. Holdovers from an earlier age it seems.  It's laid out so that you all landed on a flat metal outcropping marked with a massive white X on it. Your guessing that it was probably the platform for parachutist and a marker for Fulton systems. At the far end of the outcropping of metal there is the front door of the base it's painted in a patriotic American flag. Seems that the scientists had a lot of time on their hands.


Groo frees Rufferto from his blanket imprisonment and he seems a bit skittish.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 01, 2016, 09:57:47 pm
"Ok, awake now."

Kick the goddamn door down and shoot the things!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 01, 2016, 10:19:55 pm
Move about the area in a circle searching for signs of violence before taking up place beside the door.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 01, 2016, 11:23:57 pm
Groo feeds Rufferto some treats to comfort him, then draws his blade and a pistol, following his allies.  He'll shoot/stab whatever enemies appear, as appropriate.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 01, 2016, 11:41:43 pm
Check for signs of daemonic activity cautiously, preferably with the assistance of my daemonism. Let the others take care of any physical confrontations so I can save my energy, but defend myself and fight back with daemon limbs or that book knife as a last resort if threatened.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 03, 2016, 12:45:16 am
"Ok, awake now."

Kick the goddamn door down and shoot the things!
With a cry you slam into the door [str 1] you do nothing but end up further bruising you side. Somewhat sheepishly you try the handle, it easily swings open, revaling a darkened room, that you guessing is some form of lobby, from the vague shapes you can see. You don't actually enter the room for now.

Move about the area in a circle searching for signs of violence before taking up place beside the door.
You don't see any signs of violence on the platform your on. Shrugging your shoulders you take up position next to the door were Jhonic is standing.

Groo feeds Rufferto some treats to comfort him, then draws his blade and a pistol, following his allies.  He'll shoot/stab whatever enemies appear, as appropriate.
Groo tosses a bit of viscera to Rufferto which he happily wolfs down. He seems to have calmed down again. Groo also stands right behind Jhonic, peering into the gloom.

Check for signs of daemonic activity cautiously, preferably with the assistance of my daemonism. Let the others take care of any physical confrontations so I can save my energy, but defend myself and fight back with daemon limbs or that book knife as a last resort if threatened.
You decide to send out a small ping to determine if there are any daemons in the area [daemonism 4+4=8] This small ping turns into a massive sonic boom, your equipment flickers with needles in the danger zone as your mind is subjected to the reverberations and answers of many daemons all at once throughout the base. A few are off the charts in size compared to your response. Must be whatever the researchers were working on. [resilience 6] You screw your eyes shut and focus on the compartmentalizing the noises and regaining some control overself. It seems to work pretty well, though you notice you seem to be crying blood right now.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 03, 2016, 12:55:11 am
((That's not good!))

Onward! Wield pistol and sword indoors.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 03, 2016, 09:42:42 am
Onward! Wield pistol and sword indoors.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 03, 2016, 12:30:27 pm
bash and rend at the door
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 03, 2016, 01:24:31 pm
"Keep your eyes open. This place is lousy with daemons, including some really powerful ones."

Wipe the blood away. Follow behind the others, try to recover my energy.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 03, 2016, 06:59:48 pm
Onward! Wield pistol and sword indoors.

You and Groo walk into the room and try flick the light switch, the lights flicker for a second but eventually turn, illuminating a worrying scene. At one end there are chairs and a single table pilled into a makeshift barricade, on the other side of the door right next to the lights switch there is a man missing half of his head with a pistol in his hand. The man is dressed in a bloodstained US air force officers uniform.

bash and rend at the door
[str 3]You beat at the wide open solid metal door with your gun and do absolutely no damage to it.

"Keep your eyes open. This place is lousy with daemons, including some really powerful ones."

Wipe the blood away. Follow behind the others, try to recover my energy.
You wipe the blood from your eyes onto your jacket sleeve and follow after Groo and Jonhinc. You take it slow trying to recover from that massive back blast. Your feeling pretty damn tired.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 03, 2016, 07:59:41 pm
Walk in, take his pistol, search his pockets for ids, documents, letters, pictures of loved ones, and keys :-\
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 03, 2016, 10:07:29 pm
Shoot the zombie. (?)
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 03, 2016, 10:37:15 pm
After teammate actions have resolved, dismember the corpse.  If Rufferto doesn't think it smells too bad or anything, harvest some Ruff treats.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 04, 2016, 03:47:23 am
Keep recovering energy. Stay behind the others.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 04, 2016, 03:23:58 pm
Walk in, take his pistol, search his pockets for ids, documents, letters, pictures of loved ones, and keys :-\
You begin to strip the body, you find that he has multiple what look like stab wounds in his lower torso. He has a card identifying him as chief inspector.  You also find his wallet in his left pants pocket in it is a picture of what you assume of him and his wife. He seems to have an daemon eye in the picture. His pistol is empty though. Looks like he was one of those save a bullet for your self types.

Shoot the zombie. (?)
You walk up and shoot the corpse in the chest. It puts a decent hole in him but doesn't do much else. He looks pretty dead.

After teammate actions have resolved, dismember the corpse.  If Rufferto doesn't think it smells too bad or anything, harvest some Ruff treats.
Taking your extremely bloody knife you [str 3] Manage to get his left arm most of the way off. Rufferto seems to be shying away from the corpses meat, though.

Keep recovering energy. Stay behind the others.
You chill, your feeling better but still winded.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 04, 2016, 03:30:54 pm
"I've a feeling having demon infused stuff here is going to be an issue."
Take his pistol stuff and move on to the barricade, bash it down.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 04, 2016, 04:51:34 pm
Silly GM, Groo has a sword!  He doesn't need to use the daemon in it to chop off the limbs.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 04, 2016, 08:56:33 pm
Move forward and shoot the stuff.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 04, 2016, 09:35:24 pm
"I'd recommend not touching anything made of daemon metal. If it's imbued, the daemons might try to leech your energy. And I sensed some rather large, powerful daemons in here. If one of the rooms starts talking, don't aggravate it."

Keep resting and following the others.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 04, 2016, 10:26:03 pm

Silly GM, Groo has a sword!  He doesn't need to use the daemon in it to chop off the limbs.
((heh, whoops))

[str 3] With a might whack you get the arm off, and with two more whacks manage to get the the head off. The rest of the body remains resolutely un mangled though.

Move forward and shoot the stuff.
"I've a feeling having demon infused stuff here is going to be an issue."
Take his pistol stuff and move on to the barricade, bash it down.
You loot his empty pistol and his holster.
[str 4+1=5]
assist by Jhoinic 5=+1 With the help of Jhoinic You clear the barricade away and open the door. The scene is rather worrying a man missing his left arm at the elbow is slumped against a wall his left arm also has a knife stuck in it, A daemon arm lies right next to him covered in blood. He is in a large hallway there are three doors on each side and one at the end.

"I'd recommend not touching anything made of daemon metal. If it's imbued, the daemons might try to leech your energy. And I sensed some rather large, powerful daemons in here. If one of the rooms starts talking, don't aggravate it."

Keep resting and following the others.
You continue to rest up, your feeling better but not great.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 04, 2016, 11:01:00 pm
[Int: 5 (!)]
"H- Heyyyy. That seems suspisis. Suspicious."

Blow the hell out of that demon arm!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 04, 2016, 11:31:48 pm
"Groo mad now!  GROO KILL CORPSE!"

FUCK THIS BODY AND ITS STILL ATTACHED LIMBS!  ALL OF THEM, OFF!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 05, 2016, 08:57:48 am
poke the demon arm and if it does nothing take it, find a back pack to store all my loot
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 05, 2016, 07:41:05 pm
[Int: 5 (!)]
"H- Heyyyy. That seems suspisis. Suspicious."

Blow the hell out of that demon arm!
[marksmanship 4] You fire a glancing shot into the daemon arm. It does little but mar the surface of the arm.

"Groo mad now!  GROO KILL CORPSE!"

FUCK THIS BODY AND ITS STILL ATTACHED LIMBS!  ALL OF THEM, OFF!
[str 6] With a roar of animalistic rage Groo slams the katana into the corpse severing the left leg in one mighty blow. Howling as his ire is further inflamed by the lack of severed limbs he hacks the right leg off with two more savage hacks. Frustrated beyond description at this last unsecured arm Groo throws his katana away and drawing his knife strips the ligaments away from the joint before finally tearing off the mostly severed arm with his bare hands. His fury still not satiated he drops his knife and with his teeth and hands disembowels the limbless corpse still howling like a wolf, before stomping the chest in.

Rufferto is currently on the other side of the room attempting to hide behind one of the chairs.

poke the demon arm and if it does nothing take it, find a back pack to store all my loot
You poke at the daemon limb with your fleshy hand. The severed arm feels like it's buzzing when you touch it, as though it has some subtle vibration.
 

Damian meanwhile continues to rest, right now he's feeling good to go.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 05, 2016, 07:44:53 pm
Move on, do not touch the demon arm with my demon arm
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 05, 2016, 07:58:13 pm
"Fucking not going to ambush me later."

Shoot the limb point blank until it can no longer function as an arm. Without touching it with the gun.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 05, 2016, 08:51:20 pm
Groo stands there for several more seconds, growling at the ruined corpse.  Then he sees Rufferto cowering, and his expression turns upside down--almost literally--with joy.  "Rufferto!  Bad corpse dead now!"

Groo then recollects his katana and Rufferto, then procedes to give the latter some intensive cuddling.  I suppose he wanders into the hallway while doing so.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 06, 2016, 10:02:03 pm
Move on, do not touch the demon arm with my demon arm
you open the door at the end of the hall, inside of it is a  heavy duty door with a number of hard hats and gas masks along with the words danger do not enter with out protective equipment.

Groo stands there for several more seconds, growling at the ruined corpse.  Then he sees Rufferto cowering, and his expression turns upside down--almost literally--with joy.  "Rufferto!  Bad corpse dead now!"

Groo then recollects his katana and Rufferto, then procedes to give the latter some intensive cuddling.  I suppose he wanders into the hallway while doing so.
Groo lumbers over to Rufferto who is clearly happy that the corpse is no longer recognizable as human happily accepts the cuddling from Groo as he wanders down the hall after Adrian.
"Fucking not going to ambush me later."

Shoot the limb point blank until it can no longer function as an arm. Without touching it with the gun.
You settle down for an interesting bit of target shooting. It takes in total 6 six shots from the your pistol but you manage to get to render the arm completely useless as an arm. Mostly because you just put 6 six shots into it's joint.

Damian meanwhile continues to follow and relax, he's officially feeling 100% okay.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 06, 2016, 10:40:44 pm
Don protective equipment, follow the others. Keep an eye out for non-infested loot. Blast any hostile daemons with the 420 frequency.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 06, 2016, 10:51:22 pm
Put the protective gear on.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 06, 2016, 11:42:01 pm
Armor get!  Is there any protective gear for Rufferto?  Wrastle him into it if so!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 06, 2016, 11:47:54 pm
Get ye gas mask. Advance.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 07, 2016, 08:20:39 pm
Armor get!  Is there any protective gear for Rufferto?  Wrastle him into it if so!

You slip put your gear on, [luck 4] Looking around in the space you see a note taped to a locker inside the locker is a strange looking gas mask, Making use of Damian to read the note to you you learn it says.

Joe,
Heres that gas mask the Colonel requested, fuck if I know why he wants to be able to take his dog into the foundry but when he asks just give him this.

Grinnig happily you attempt to shove it onto Ruffetro well the mask was clearly designed for a smaller dog than Rufferot and it takes a lot force and dangling meat in front of him to get the mask on. Five minutes and quite a lot of lockers smashed apart later. Ruffferto's face has been crammed into the mask and he is now safe from whatever gasses are in there. He looks ridicules and keeps pawing at the mask but he's safe.
Don protective equipment, follow the others. Keep an eye out for non-infested loot. Blast any hostile daemons with the 420 frequency.

Put the protective gear on.

Get ye gas mask. Advance.
You strap on the gas mask and put the hard hat on. At the bottom of the of shelf you notice a wool covering for your feet and a larger one for your helmet, shrugging you slip it over. pulling the door open you wander into a smallish metal foundry, the furnaces still burned out and the metal formed into useless slag.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 07, 2016, 08:27:52 pm
"Boring! Boring. Why won't the bad things just come out so I can shoot them?!"

Bang metal sword on a wall to make it vibrate at a nice frequency, and try to draw some demons out of hiding.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 07, 2016, 09:14:36 pm
Grab some slag and inspect it, try to figure out what metal it was and ready my rifle.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 07, 2016, 09:55:46 pm
Groo makes a loud, almost high pitched noise, and picks up Rufferto for some more cuddling.  He's so adorable in the ill-fitting gas-mask!

If hostiles are sighted, he'll drop the dog (dogs always land on their feet, right?) and headshot it with his pistol.  If the hostiles fail to go down, use the daemon katana.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 07, 2016, 09:59:33 pm
Chillax hostile daemons with the 420 frequency from behind the others.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 08, 2016, 12:01:21 am
"Boring! Boring. Why won't the bad things just come out so I can shoot them?!"

Bang metal sword on a wall to make it vibrate at a nice frequency, and try to draw some demons out of hiding.
[3+1=4]

You pound on the side of the wall with the pommel of your sword, through the sudden pull on your energy your pretty sure that you just attracted a couple of daemons to you.

Grab some slag and inspect it, try to figure out what metal it was and ready my rifle.
You wander over to the slag and inspect it [int 6] Well, clearly this metal is composed entirely of metal of some kind, probably the kind that's used to make daemon metal. How the hell theres so much of it is clearly because the lizard people have been holding out on the rest of the world.

Groo makes a loud, almost high pitched noise, and picks up Rufferto for some more cuddling.  He's so adorable in the ill-fitting gas-mask!

If hostiles are sighted, he'll drop the dog (dogs always land on their feet, right?) and headshot it with his pistol.  If the hostiles fail to go down, use the daemon katana.
Groo embraces Rufferto in a hug. Snuggling him tightly he scans the foundry….Yup everything seems pretty much in order the vats have stopped moving theres a dead guy walking towards Groo…wait. [marksmanship 3] Groo's shot impacts the zombies head destroying the brain but little else.


Chillax hostile daemons with the 420 frequency from behind the others.
[daemonism 4+4=8] [daemon 4+2=6] Your powerful Bob marly vibes slam into the daemon calming it into a placid state, as Groo shoots it in the head.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 08, 2016, 12:05:22 am
"Hells yeah! Now this is more my style!"

FAN THE HAMMER THAN DRAW AND FAN THE HAMMER ON THE OTHER ONE THEN DRAW AND CUT IT IN HALF
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 08, 2016, 12:06:21 am
GRAB THE SLAG SO I MAY RELEASE IT TO THE PUBLIC AND DEFEAT THE EVIL LIZARD PEOPLE! GLORY TO ARSTOTZKA! THE COUNTRY OF FREE HUMANS!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 08, 2016, 12:13:47 am
"Try to sever any daemon metal pieces of the zombies. Without contact to the body, it should be unable to keep animating it."

Recover energy if I need to, stay behind the others. Or keep up the frequency if more daemons show up and it won't completely drain my energy on an overzealous attempt (don't do it if an overshoot would drain all my energy.)
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 08, 2016, 09:16:07 am
Sword the zombie!  Delimb it!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: TheBiggerFish on September 08, 2016, 09:44:00 am
((@spazyak:You mean Arstotzka?))
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 08, 2016, 09:57:43 am
((@spazyak:You mean Arstotzka?))
((oh thanks))
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 08, 2016, 11:05:20 pm
"Hells yeah! Now this is more my style!"

FAN THE HAMMER THAN DRAW AND FAN THE HAMMER ON THE OTHER ONE THEN DRAW AND CUT IT IN HALF
[marksmanship 2] You fan the hammer delivering a rapid but extremely inaccurate stream of fire from your revolver. You put a single hole in the zombies torso, Cursing you reholster it as the zombie continues to stand stock still. You pull your other revolver up [marksmanship 2] and manage to put one more hole in the zombies torso making an even match. Grumbling under your breath about damn spaghetti westerns, you draw your sword and charge.

GRAB THE SLAG SO I MAY RELEASE IT TO THE PUBLIC AND DEFEAT THE EVIL LIZARD PEOPLE! GLORY TO ARSTOTZKA! THE COUNTRY OF FREE HUMANS!
I think I've done a poor job of setting the scene. You are currently examining a large metal vat, in which there is a large amount of what is probably daemon metal which you are currently standing next to, though there is a number of pig iron like bars of probably daemon metal on the floor.

"Try to sever any daemon metal pieces of the zombies. Without contact to the body, it should be unable to keep animating it."

Recover energy if I need to, stay behind the others. Or keep up the frequency if more daemons show up and it won't completely drain my energy on an overzealous attempt (don't do it if an overshoot would drain all my energy.)
Eh, it's only one fairly weak zombie. It's not draining that much energy you just need to keep rolling to keep it calm. [daemonism 5+4=9 daemon 2+2=4] good job, it's still calm.

Sword the zombie!  Delimb it!
Groo charges forward at the stock still zombie drawing his sword as he lets out a battle yell. [daemonism 3+1=4] groo's slice neatly opens the zombies left arm up, but does little else. The zombie also doesn't particularly care.

((pretty tired today, so if something doesn't make sense let me know and I'll fix it tomorrow))
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 08, 2016, 11:18:02 pm
Grab some pig iron if I can then with normal human arm, find something to stache them in
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 08, 2016, 11:41:41 pm
Grahh!  Disarm it entirely!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 09, 2016, 10:01:13 am
"Rules of Nature!"
Yes, yes! Split it wide open!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 09, 2016, 04:08:01 pm
Keep calming the zombie. Or if it's dead, use my knowledge of daemonism to evaluate that metal. If it is unissued daemon metal, take some.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 10, 2016, 12:11:49 am
Grab some pig iron if I can then with normal human arm, find something to stache them in
[Str 2] The bar's are a lot heavier than the look, and being able to use only one hand doesn't help.


Grahh!  Disarm it entirely!

daemonsim[2+1=3] Groo's katana makes a light cut into the zombies arm further damaging it but failing to sever it.


"Rules of Nature!"
Yes, yes! Split it wide open!
[str 5] You slice your naval saber into the zombies stomach, opening it's guts up.

Keep calming the zombie. Or if it's dead, use my knowledge of daemonism to evaluate that metal. If it is unissued daemon metal, take some.
[daemonsim 6+4=10] [daemon 4+2=6] You continue to keep the daemon in a fairly placid state.


((sorry for the short update. really busy, if it's something egregious again just point it out and I'll fix it.))
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 10, 2016, 09:43:45 am
Help the others rend the demon to bit, use knife and demon hand
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 10, 2016, 10:24:24 am
Groo stops hacking at the zombie, just staring at it instead.  He pokes its forehead, blinks a couple of times, then shrugs and walks past the thing.

Ignore the zombie, go exploring the area behind it for loot!  And bunnies!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 10, 2016, 02:29:04 pm
"And they run when the sun comes up!"
WITH THEIR LIIIVES ON THE LINE! ALIVE!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 10, 2016, 02:37:12 pm
Keep calming the zombie.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 10, 2016, 04:35:00 pm
Help the others rend the demon to bit, use knife and demon hand
[str 1] you sprint forward waving you knife around and end up completely missing ever swipe and you nearly end up stabbing Jhonic.

Groo stops hacking at the zombie, just staring at it instead.  He pokes its forehead, blinks a couple of times, then shrugs and walks past the thing.

Ignore the zombie, go exploring the area behind it for loot!  And bunnies!
Becoming bored with the zombies lack of response, Groo looks around the small foundry, Theres a number of pig iron bars assembled like this
Aside from that there are some huge furnaces, and a conveyor belt that seems to head deep into the rock itself. [perception 1] Aside from that there is absolutely nothing interesting at all, even the corpse looks boring.


"And they run when the sun comes up!"
WITH THEIR LIIIVES ON THE LINE! ALIVE!
[str 6] Hacking into the stationary corpse again, you cut deeper into the stomach, it takes a couple of solid slices but you manage to completely bisect the zombie and watch as it stumbles to the ground.

Keep calming the zombie.

[4+4=8] [1+2=3] You happily keep the zombie calm, you feel like whistling a along to the song honestly. Though, you are beginning to feel a touch hungry.

You feel a sudden cessation as the daemon suddenly leaves. Seems your allies killed the thing.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 10, 2016, 05:02:15 pm
"Woo! That was fun."
Reload x2. Hack the metal bits off the corpse and loot them before spaz does, tha magpie.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 10, 2016, 05:29:33 pm
Grab pig iron bars, call dibs on next zombie on punishment of death
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 10, 2016, 05:53:53 pm
Go check out those metal bars, using my knowledge of daemonism to see if they are daemon metal, and take some if they're not possesed.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 10, 2016, 07:22:05 pm
"Rufferto!   Where is the bunnies?!  Find bunnies, boy!"

Examine Rufferto.  Tell him to find bunnies, then faithfully follow him to them!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 10, 2016, 11:01:05 pm
"Woo! That was fun."
Reload x2. Hack the metal bits off the corpse and loot them before spaz does, tha magpie.
You dump out the empty shells and reload, your revolvers, this ammo heavy style is metaphorically bleeding you dry, though it seems to be keeping things from literally. Drawing you naval saber you disjoint legs from the hip bone, and sling them across your back. You hear a faint buzzing behind your back, it's vaguely annoying.

Grab pig iron bars, call dibs on next zombie on punishment of death
[str 5] This time you properly set your feet and show good posture as you pickup one of the bars tie a strap around it and sling it over your back, theres a vague buzzing behind your head, as though a bee is just behind your head.

Go check out those metal bars, using my knowledge of daemonism to see if they are daemon metal, and take some if they're not possesed.
[daemonism (knowledge) 1+4=5] You look over your equipment and examine each bar of metal in the line, imeedetelly your equipment starts acting up, warning lights start randomly flashing up as a number of dials begin to fluctuate randomly, yeah, that's not supposed to happen even with normal daemon weirdness.

"Rufferto!   Where is the bunnies?!  Find bunnies, boy!"

Examine Rufferto.  Tell him to find bunnies, then faithfully follow him to them!
Rufferto does not fucking like that body, he's growling though through the distorted nature of the gas mask it's pretty adorable, and the hair on his back is raised. Perhaps the bunnies are in the body? Ah, the bunnies must be hiding within the body so that they could be safe.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 10, 2016, 11:06:30 pm
"SHUT IT!"
Hit the metal legs against the ground to counter their vibration.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 10, 2016, 11:49:18 pm
Well, clearly that corpse needs to be thoroughly dismembered, and then hacked apart so that Groo can search its insides!  Those clever little bunnies, you never know where they'll hide!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 11, 2016, 12:20:18 am
Raise sniper and move forwards
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 11, 2016, 09:39:32 pm
"SHUT IT!"
Hit the metal legs against the ground to counter their vibration.
Yeahhhh, thats essentially not gonna work. I mean you can try it but it would kinda be like trying to preform brain surgery with nothing but a hammer.

Well, clearly that corpse needs to be thoroughly dismembered, and then hacked apart so that Groo can search its insides!  Those clever little bunnies, you never know where they'll hide!
[str 3] Drawing your katana you hack the left arm off the corpse.

Raise sniper and move forwards
You draw you sniper rifle, the daemon still making a buzzing in your ear and look around [perception 5] You see a door on the far end that looks unlocked, a door on the other side that looks locked, probably the supervisors office judging by the fact it says supervisor at the top and then a long tunnel with mine carts at the end.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 11, 2016, 09:44:57 pm
"Dibs on whatever's in there!"
Destroy the door to the supervisor's office, then destroy the contents of the supervisor's office until it is rendered inanimate.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 11, 2016, 10:05:28 pm
Nope! I will fucking shoot you. Mine. It's mines, it's mine preeeeccioouusss loots

Race after Egan, if he gets to the door first, slam the butt of the rifle into the back of his legs, duck inside, and close the door.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 11, 2016, 10:11:24 pm
"Stop messing with the hazardous metals, you stupid, shiny-obsessed fucks!"

Stick with Groo. Try to carefully get a better idea of what exactly is wrong with the metal here through daemonism. Could it be a single large daemon imbued through the single pieces? Or a more intelligent smaller daemon in each?
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 11, 2016, 11:35:07 pm
Well, clearly that corpse needs to be thoroughly dismembered, and then hacked apart so that Groo can search its insides!  Those clever little bunnies, you never know where they'll hide!
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 12, 2016, 06:01:44 pm
"Dibs on whatever's in there!"
Destroy the door to the supervisor's office, then destroy the contents of the supervisor's office until it is rendered inanimate.
[dex 3] You catch up to Adrian, right after his failed attempt to head but the door. Laughig historically you calmly walk over to the door and attempt to kick it down [str 2] The door remains resolutely unopened.

Nope! I will fucking shoot you. Mine. It's mines, it's mine preeeeccioouusss loots

Race after Egan, if he gets to the door first, slam the butt of the rifle into the back of his legs, duck inside, and close the door.
[dex 6] You out pace Jhonic and are the first to earn the privilege of slamming face first into the door. [resilience 3] you rebound off the door with an almighty crash. Your a little stunned but otherwise arn't hurt.

"Stop messing with the hazardous metals, you stupid, shiny-obsessed fucks!"

Stick with Groo. Try to carefully get a better idea of what exactly is wrong with the metal here through daemonism. Could it be a single large daemon imbued through the single pieces? Or a more intelligent smaller daemon in each?
[daemonsim 3+4=7] You cautiously take a clamp and hook it up to one piece of the vibrating metal, then you take another clamp and hook it up to the other piece of vibrating metal. Seeing that you still can't make heads or tails of it you shrug and taking a pointed metal out of it's cradle and stab it into your arm. Immedetlly you get a bunch of disjointed images along with sudden flashes of pure rage and terror, rotting bodies being stuffed into body bags, creatures stumbling around as blood pouring from their eyes and nose as they howl and scream. Other creatures lie slumped over seemingly dead dried blood around their mouth and running from their ears. You feel something even worse coming your way, and quickly pull the wire from you, shaking your head as the blood runs down your arm mixing with your body paint. What the fuck was that.

Well, clearly that corpse needs to be thoroughly dismembered, and then hacked apart so that Groo can search its insides!  Those clever little bunnies, you never know where they'll hide!
Groo meanwhile continues to hack at the body, blissfully unaware of the resident daemonsints screams. [str 6] Whistiling merrily Groo Slice and Dices the corpse carving the chest into a number of chunks and systematically cutting off the remaing limbs. while he's opening up the chest he hits something hard in the mans shirt pocket, pulling it out he finds a shredded ID card and a key.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 12, 2016, 06:19:56 pm
"Bloody hell. Magpie getting a bit carried away, yeah? Hahaha!"
Shoot the lock out with one bullet.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 12, 2016, 06:46:42 pm
Assist in shooting the lock, then tear open the door, literaly if possible, and enter
"MINE MINE MINE MINE MINE MINE Mine mine mine  mine mine mine " BREATh "Mine MINE MINE mine Mine"
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 12, 2016, 09:11:49 pm
"Groo find shiny!  Good boy, Rufferto!"

Collect the key and shredded ID, then give Rufferto a treat, for being such a good doggy.  After, go wander after the Amazon and Magpie.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 12, 2016, 09:25:37 pm
Analyze the frequency that the metals are vibrating at. Then tag along with Groo.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 13, 2016, 10:14:20 pm
"Bloody hell. Magpie getting a bit carried away, yeah? Hahaha!"
Shoot the lock out with one bullet.
[luck 1] The bullet rchotetes off the lock, [luck 3] grazing you with metal fragments. You try the lock again, it's completely frozen. Fuck.

Assist in shooting the lock, then tear open the door, literaly if possible, and enter
"MINE MINE MINE MINE MINE MINE Mine mine mine  mine mine mine " BREATh "Mine MINE MINE mine Mine"
[str 3] Your frenetic shoulder bashes have little effect on the door.

"Groo find shiny!  Good boy, Rufferto!"

Collect the key and shredded ID, then give Rufferto a treat, for being such a good doggy.  After, go wander after the Amazon and Magpie.
You grab the key and shredded ID and stick into your pocket, you then toss a treat to Rufferto, which bounces of his nose because he's still wearing the gas mask. Shrugging your shoulders you come up just as Jhonic tries to shoot the lock off a door and ends up freezing it instead.

Analyze the frequency that the metals are vibrating at. Then tag along with Groo.
[5+4=9] You still have no idea what the frequency is so it's back to the old stab things into yourself and see what happens, though this time your feeling a lot more risky and go for poking it into your face. [resilience 6] Your mind begins to melt and warp on itself as you are again assaulted with sheer horror, this time the feeling is different the daemons memories horrifying though they are seem weaker, another beings memories come to the forefront, this has fewer images instead, Instead you see a distorted inhuman face made of steel scream D͢͜I̵҉̧̛͘E̵̢͜͏!̷͟͠͞ ̷̕Y̸͘Ó̧͝͞U͏́͘҉ ̴͠Ţ̷͏R̨҉̷̢̀À̶͘͞Ì̴̧͝͡T̴̡͜͟͝O͘͢҉̸R̴͘̕͡O̶̡̢͞U̷͘͘Ś̴̷͜͢ ̸̛W̷̶̛͜Ò̕͡͞R̢̀͘͡M̶̀̀ and then suddenly you are in agony. You scream as your body feels as though hundreds of nails are driven through it. Through the pain you think you can just make out a number hovering in your line of vision. Screaming in agony you take a staggering step forward, with each step the nails are driven deeper into your psyche, but you press on until you can finally make out the swirling ever shifting numbers 5̶̡̡͡͞4͟͜͏҉5̵̡̀͜͞.͏̸̡͡3̵́͜͡6̷͘7̴̶̛8̴̡̕͜ 545.3678

moaning from the torment, you pull the metal from your face and are suddenly brought back to reality and  watch as blood pours from your nose and eyes. YOu cough up bloody mucus stare at it for a second and then fall face first onto the floor, barely conscious.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 13, 2016, 10:24:32 pm
"Fuck it all."
Sit on top of Damamainaionm and guard him.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 13, 2016, 10:35:21 pm
I'mma just rest here on the floor now.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 13, 2016, 10:59:16 pm
Point sniper right against lock, fire
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 13, 2016, 11:41:27 pm
"Fuck it all."
Sit on top of Damamainaionm and guard him.

Follow this girl like a lost puppy.  Upon seeing Daenyan's wounds, fuss over him worriedly (but no touching).
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: MidnightJaguar on September 14, 2016, 10:39:17 pm
"Fuck it all."
Sit on top of Damamainaionm and guard him.
You crouch over the daemonisnt. You swivel your two guns around making a beep noise every time you reach the end of your swivel.

I'mma just rest here on the floor now.
You cough up some more blood and try to make yourself comfy in the sandy floor. Another wave of pain comes over you [resilience 2] You shudder uncontrollably your daemon limbs put deep gouges in the sand, before vomiting up a mixture of blood and bile. Something tells you this might become unpleasant if you don't do something soon.

Point sniper right against lock, fire

Your sniper rifle easily penetrates the lock and destroys the latch. [luck 1] you hear the sound of something shattering. Shrugging your shoulders you push door open revealing a completely dark room, [perception 4] with two dark shapes crouched in the back.

"Fuck it all."
Sit on top of Damamainaionm and guard him.

Follow this girl like a lost puppy.  Upon seeing Daenyan's wounds, fuss over him worriedly (but no touching).
Groo, follows Jhonic like a metaphorical lost puppy while Rufferto follows Groo like a literal lost puppy. Clucking like a massive blood-soaked mother hen, Groo examines Damian without touching him, he seems to be bleeding from his eyes and nose and vomiting up blood.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Egan_BW on September 14, 2016, 10:46:01 pm
Jhonic pokes Demnonom in the ribs.
"I've got no clue what's wrong with you. Sucks?"
Try to figure out some way to help Deamamoninm, but don't do it yet.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: spazyak on September 15, 2016, 12:17:47 am
Walk forwards, sniper at ready , shoot the things if they prove hostile
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: syvarris on September 15, 2016, 09:19:38 am
"Shiny guy, nooo!"

Hold Rufferto in front of Demniant's face to comfort him.

Back away like Darnian said to do, while hugging Rufferto for comfort.  If he gets back up, chop off his daemon limbs with the daemon katana.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 15, 2016, 09:41:08 am
"I have a *cough* favor to ask of you all. Stand back a bit while *hack* I try something. And if I don't survive it, please take *cough* care of any of my brothers that show up. Their names should be some variation of *hack* Damian. Our parents weren't very original. If I do die, and my body gets back *cough* up, cut off the daemon limbs. Should stop any possession. And, uh, thanks for giving a shit."

Modify the 5453678 frequency with my 420 frequency and use it on myself.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley.
Post by: MidnightJaguar on September 15, 2016, 10:01:20 pm
Jhonic pokes Demnonom in the ribs.
"I've got no clue what's wrong with you. Sucks?"
Try to figure out some way to help Deamamoninm, but don't do it yet.
[int 5] Clearlly he's been infected with something, you don't how he got infected but it seems to probably be lethal eventually and somehow related to daemonism. Hmm, if it's related to daemonism, would that mean that a frequency would work?

Walk forwards, sniper at ready , shoot the things if they prove hostile
You take a step forward [dex 4] A long tendril of metal shoots out from the darkness and clips you, though the force sends you spinning to the side of the doorway. [luck 4] You fire blindly into the darkness the flash illuminating a bloodstained figure sitting in the chair, his daemon arm shifting spasmodically.

"Shiny guy, nooo!"

Hold Rufferto in front of Demniant's face to comfort him.

Back away like Darnian said to do, while hugging Rufferto for comfort.  If he gets back up, chop off his daemon limbs with the daemon katana.

Groo backs up clutching a worried Rufferto for comfort, as Damian conctrates moves a lot of dials on his equipment and stabs a metal rod into his arm.

"I have a *cough* favor to ask of you all. Stand back a bit while *hack* I try something. And if I don't survive it, please take *cough* care of any of my brothers that show up. Their names should be some variation of *hack* Damian. Our parents weren't very original. If I do die, and my body gets back *cough* up, cut off the daemon limbs. Should stop any possession. And, uh, thanks for giving a shit."

Modify the 5453678 frequency with my 420 frequency and use it on myself.
[daemonism 6+4=10] You take a deep breath, which is somewhat spoiled by the bloody coughing fit that this causes, and taking a notepad begin to write down some complicated equations using the best writing material at hand, occasionally coughing to replenish your supply, you quickly work out a way to do it, at least you think you do, it's kinda hard to tell what with the bouts of ever increasing pain that slams into you. Hurridelly you twist the knobs into the right positions and with shaking fingers stab a metal rod into your arm before taking out a a blunt from your special stash. Lighting it, you inhale and let the frequency out.

IMPORTANT FOR EVERYONE.
The frequency resonates through the entire base Damian goes completely unconscious, and the daemon Adrian was fighting seems to be quietly jamming out to some nice music. The entire base is completely silent for a second, as though a noise that you hadn't even noticed was there in the first place was gone. Then you suddenly hear an incredibly deep voice seeming to resonate from within the rocks on the base themselves.

DON'T WORRY ABOUT A THING the inhuman voice, warbles out perfectly in time to some unheard beat. The base begins to shudder, as though the force keeping it up has suddenly become distracted.

''CAUSE EVERY LITTLE THING GONNA BE ALRIGHT
The floor shifts slightly sending everyone to the floor.

SINGING DON'T WORRY ABOUT A THING
The base begins to descend picking up speed slightly,


you have five turns to find parachutes or brace for impact.

Damian wakes up in a classy Victorian style parlor room, there are two chairs facing each other a roaring fire to his side, and a table with two glasses on it off to the right side.
Title: Re: Mainpiston 2.0:Mission 3: Investigative Daemonism
Post by: Beirus on September 15, 2016, 10:02:57 pm
((I totally called it. Also, sorry. Somebody please save me.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 15, 2016, 11:16:04 pm
((Must every mission end with us crashing?  We stopped flying planes so this wouldn't happen, but nooo, the entire island needs to crash.  >.>))

Start dragging Darnations out, hopefully with the amazon's assistance.  Were fultons or something dropped with us, or are we just fucked?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 16, 2016, 12:19:32 am
Back through to the otherside of the door and fire two more shots then go rush for parachute
"WE GOT A DAEMON HERE!"
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 16, 2016, 01:03:17 am
"Fuuuuuck."
Welp. Get outside and find some fulton devices.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 16, 2016, 07:48:23 pm
"Well, this is a welcome change from the complete darkness that usually happens when I over do it. A nice place to wait out the time until I inevitably die due to circumstances that I have no control over but probably set into motion. Story of my life." Damian says to nobody in particular as he walks over to one of the empty chairs.

Have a seat. Pour two drinks. Relax. See if anyone else shows up. Offer them a drink.

Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 17, 2016, 11:43:02 pm
whoops sorry about missing the turn yesterday, got home at like 1:30AM. Didn't really feel up to writing a half decent turn then.

((Must every mission end with us crashing?  We stopped flying planes so this wouldn't happen, but nooo, the entire island needs to crash.  >.>))

Start dragging Darnations out, hopefully with the amazon's assistance.  Were fultons or something dropped with us, or are we just fucked?
[str 1] Man, Damian and his gear is a lot heavier than he looks, Groo makes a staggery half step towards the door before dropping Damian to legs onto the floor again.
((Fultons and parachutes are on the base, they are essentially emergency equipment on non entirely floating rock bases kinda like life boats.))

Back through to the otherside of the door and fire two more shots then go rush for parachute
"WE GOT A DAEMON HERE!"
[marksmanship 2] you fire a single shot into the head of the zombie, though nothing appears to happen. The zombie appears to be pretty damn chill right now. Your not sure how long thats gonna last. [dex 5] You run from the doorway and back towards the door labeled emergency at the end of the hallway opening it you see several rows of parachutes.

"Fuuuuuck."
Welp. Get outside and find some fulton devices.
You walk outside and see a box labelled emergency fulton strapped to the side. It seems to have parachute straps for it.

"Well, this is a welcome change from the complete darkness that usually happens when I over do it. A nice place to wait out the time until I inevitably die due to circumstances that I have no control over but probably set into motion. Story of my life." Damian says to nobody in particular as he walks over to one of the empty chairs.

Have a seat. Pour two drinks. Relax. See if anyone else shows up. Offer them a drink.



You sit down and pour two drinks you are about to take a sip from your glass when the door opens revealing a figure in formal evening wear.
 The daemon is a roughly humanoid creature, it is completely stark red on one side of it's body while the other side is a stark blue, though neither color seems to be the original color of the skin tone, each side seems to be a incredibly dense number of small constantly shifting wave like bands around each half of the daemons body at least the parts you can see. After a moment, the figure standing stalk still, the air thrumming from sound the mesh parts around the face revealing the features of young man with grey skin.  His face is that of an young man though his veins are worryingly visible and his expression is pained. He speaks. Ah good you already poured, terribly sorry about the wait. I was briefly indisposed. As he says this a crack seems to form around his scalp, the daemon stops and seems to concentrate, the crack vanishes again. Wincing, the daemon sits down and picks up his glass.  Now, what exactly was I infected with?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 18, 2016, 08:41:59 am
Grab a parachute and go outside putting it on.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 18, 2016, 11:40:18 am
((Since MJ isn't counting down for us: we have four more turns to get parachutes or brace.))

Keep dragging the guy with the expensive and shiny limbs outside!
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 18, 2016, 12:51:55 pm
((Heh, I saw that edit, MJ.))

"I'm not too certain, but judging from the information and memories I acquired earlier, it seems to be a sound-based disease generated by an at least partially sentient weapon. It seemed to kill many daemons. I don't know how it works, exactly, but I would hypothesize it's bonding to the metal in me, specifically in my blood, to resonate throughout my body. Its intent seems to be to kill daemons, but judging from the behavior of the beings we encountered, I'd guess it killed the host with daemonic augments and drove the daemons insane as they possessed the husk. The frequency I used on us should have slowed down the disease, but I'd need time to develop an actual cure if I can't find someone else with the relevant knowledge."

"And if I may, sir, let me apologize. They always taught us that daemons were mindless creatures, like animals, aside from the very large ones that showed sentience. The memories have proven this wrong. I am truly sorry for binding you and taking you away from your life. If we survive whatever catastrophe is sure to occur with my luck, I'll spread this knowledge to others so that hopefully such infringements on the freedom of a sentient species may stop, and I'll try to help you in any way I can, to make your stay here more comfortable if I cannot find a way to safely send you back. Perhaps there might even be a way for our species to work together, to the benefit of both, if your species ever forgives us. But if I do die at some point in the near future, I want you to know that I am sincerely sorry."

"How rude of me to forget introductions, though. My name is Daemian McWehrnecigul."

Talky stuff, hopefully without CHA roll. Offer a handshake after the introduction if the daemon accepts.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 18, 2016, 01:08:37 pm
Follow the instructions on the fulton device.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 18, 2016, 02:32:22 pm
whoops sorry about missing the turn yesterday, got home at like 1:30AM. Didn't really feel up to writing a half decent turn then.

((Must every mission end with us crashing?  We stopped flying planes so this wouldn't happen, but nooo, the entire island needs to crash.  >.>))

Start dragging Darnations out, hopefully with the amazon's assistance.  Were fultons or something dropped with us, or are we just fucked?
[str 1] Man, Damian and his gear is a lot heavier than he looks, Groo makes a staggery half step towards the door before dropping Damian to legs onto the floor again.
((Fultons and parachutes are on the base, they are essentially emergency equipment on non entirely floating rock bases kinda like life boats.))
Yeah, I think I explained this poorly.For fultons to work you need to radio somebody an SOS. You also have hot air balloons if your feeling desperate.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 18, 2016, 09:46:12 pm
Grab a parachute and go outside putting it on.
[dex 5] you grab a parachute and walk outside as you clip it on.

((Since MJ isn't counting down for us: we have four more turns to get parachutes or brace.))

Keep dragging the guy with the expensive and shiny limbs outside!
[str 4] Groo mutters under his breath as he manages to drag Damian to the front office.

Follow the instructions on the fulton device.
You look over the instructions on the device, it has a picture of a person talking into a radio with and under it says, send out an SOS to contact planes for pickup.

((Heh, I saw that edit, MJ.))

"I'm not too certain, but judging from the information and memories I acquired earlier, it seems to be a sound-based disease generated by an at least partially sentient weapon. It seemed to kill many daemons. I don't know how it works, exactly, but I would hypothesize it's bonding to the metal in me, specifically in my blood, to resonate throughout my body. Its intent seems to be to kill daemons, but judging from the behavior of the beings we encountered, I'd guess it killed the host with daemonic augments and drove the daemons insane as they possessed the husk. The frequency I used on us should have slowed down the disease, but I'd need time to develop an actual cure if I can't find someone else with the relevant knowledge."

"And if I may, sir, let me apologize. They always taught us that daemons were mindless creatures, like animals, aside from the very large ones that showed sentience. The memories have proven this wrong. I am truly sorry for binding you and taking you away from your life. If we survive whatever catastrophe is sure to occur with my luck, I'll spread this knowledge to others so that hopefully such infringements on the freedom of a sentient species may stop, and I'll try to help you in any way I can, to make your stay here more comfortable if I cannot find a way to safely send you back. Perhaps there might even be a way for our species to work together, to the benefit of both, if your species ever forgives us. But if I do die at some point in the near future, I want you to know that I am sincerely sorry."

"How rude of me to forget introductions, though. My name is Daemian McWehrnecigul."

Talky stuff, hopefully without CHA roll. Offer a handshake after the introduction if the daemon accepts.
[charisma 4] Before launching into your speech, you decide to take a quick hit from your special stash to calm your nerves, this makes your speech a little slurred and you aren't quite sure he got everything. The
/?
So what your saying, Mr McWerenghul, is that I am slowly dying of a a weapon. That you infected me with? And somewhere in that mass of slurring and revelry you apologized for binding me to a set of limbs?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 18, 2016, 09:54:36 pm
Well fucking radio a plane, then. Exactly how we were supposed to get out of here originally.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 18, 2016, 11:11:33 pm
((Three turns.))

Take one of the parachutes and clip it on.  The do the same for Rufferto.  And then for Daeninny.  And then drag Daemingy outside.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 18, 2016, 11:24:54 pm
http://Wait for orders, maybe go see if any lootables, precious lootables, are nearby[/bb]
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 19, 2016, 12:23:51 am
((That's certainly an interesting use of bbcode tags.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 19, 2016, 01:01:20 am
"The weapon infected us. Or mostly me, I guess. It'll be easier if I show you. This is where it happened, and the aftermath."

Show the daemon the memory from the weapon and the aftermath of the infection to the point where I lost consciousness. Include the processing of the memories acquired from the weapon and daemons, and the emotions that came with processing that information. Like the remorse. Don't try to make the daemon actually feel any of the emotions in those memories, though. Just show the information, don't try to force any decision on him.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 19, 2016, 05:39:56 am
((That's certainly an interesting use of bbcode tags.))
((oh hell, I did that last night while extremely tired, must've his img instead of bold.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 19, 2016, 08:57:37 pm
Well fucking radio a plane, then. Exactly how we were supposed to get out of here originally.
[dex 1] You take off spiriting towards radio room, except you end up in the kitchen, your not entirely sure how you did that.

((Three turns.))

Take one of the parachutes and clip it on.  The do the same for Rufferto.  And then for Daeninny.  And then drag Daemingy outside.

Groo grabs the three parachutes clipping one onto himself, the second onto Rufferto and the third onto the softly muttering form of damian. [str 4] Groo drags Damian the rest of the way outside.

http://Wait for orders, maybe go see if any lootables, precious lootables, are nearby[/bb]
You stand around outside, your not seeing much in the way of valuables, theres a hot ir balloon in a crate, a fulton system, and a Groo and company, but your pretty sure that you can't steal them.

"The weapon infected us. Or mostly me, I guess. It'll be easier if I show you. This is where it happened, and the aftermath."

Show the daemon the memory from the weapon and the aftermath of the infection to the point where I lost consciousness. Include the processing of the memories acquired from the weapon and daemons, and the emotions that came with processing that information. Like the remorse. Don't try to make the daemon actually feel any of the emotions in those memories, though. Just show the information, don't try to force any decision on him.
You give a brief description of what you experienced, detailing the memories you ripped from the daemon infused brick, as well as as the emotions you felt once you processed the information, though you arn't quite sure if he believed the remorse part. The daemon, stares at you for a long moment, the cracks on his face becoming deeper and deeper, before he speaks in a low and slow voice.Leave my company, I need a moment to gather my wits.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 19, 2016, 09:06:57 pm
Uhhh... grab a parachute, get outside.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 19, 2016, 10:29:28 pm
Does jumping off the edge of the island next turn have any penalty compared to jumping this turn?  Like, if there's a lot of intervening ground that needs to be crossed?

If so, does Rufferto's parachute have an altimeter-device thingamajigger to make it auto open, like last time?  I'm guess not, 'cause Groo, but might as well ask.  If not, Groo will clip Rufferto onto himself and then jump.  If so--or if Groo thinks so--Groo will toss the doggy off the island and then jump after him.  Oh, and throw Derminated off with Rufferto if these are the auto-opening sort.

If there's no penalty to jumping next turn, open the hot air balloon crate.  With the katana, if necessary.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 20, 2016, 12:33:38 pm
Well if your leaving via hot air balloon next turn then it will take longer to get out of beast range. so is everyone taking the hot air balloon and floating home? Or are people doing different plans?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 20, 2016, 12:52:20 pm
"Take all the time you need. If there'should anything you need, or memories you want to see, just let me know."

Give the daemon some space.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 20, 2016, 02:00:47 pm
steal groo
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 20, 2016, 09:51:26 pm
steal groo

If this means anything like "harm Groo": Shotgun Magpie.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 20, 2016, 10:09:34 pm
Uhhh... grab a parachute, get outside.
[dex 4] completely befuddled You jog back to the parachutist pad.

Does jumping off the edge of the island next turn have any penalty compared to jumping this turn?  Like, if there's a lot of intervening ground that needs to be crossed?

If so, does Rufferto's parachute have an altimeter-device thingamajigger to make it auto open, like last time?  I'm guess not, 'cause Groo, but might as well ask.  If not, Groo will clip Rufferto onto himself and then jump.  If so--or if Groo thinks so--Groo will toss the doggy off the island and then jump after him.  Oh, and throw Derminated off with Rufferto if these are the auto-opening sort.

If there's no penalty to jumping next turn, open the hot air balloon crate.  With the katana, if necessary.
Well if your leaving via hot air balloon next turn then it will take longer to get out of beast range

Does that count as a penalty? If so just tell me and I'll edit it in.


"Take all the time you need. If there'should anything you need, or memories you want to see, just let me know."

Give the daemon some space.
You respectfully retreat from the sitting room, and go out the door nearest to, you, emerging into a breakfast room in charming blue and white.


steal groo
steal groo

If this means anything like "harm Groo": Shotgun Magpie.
[dex 3] [Groo marksmanship  5]  [Adrian resilience 4] You charge Groo screaming, I'M JUST GOING TO STEAL YOU AWAY!  Groo showing the instincts of a big game hunter, snatches his shotgun from the rig on his chest and quickly takes aim, he fires, the buckshot slamming into Adrians stomach, putting 8 holes into him, and knocking him down He screams quite loudly.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 20, 2016, 10:13:34 pm
Craw away, try not to die and patch self up. Weap that I failed to steal Groo's heart...and that I am shot.
Override:  shoot anyone who isn't a doctor and tries to to touch me, ignore above,
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 20, 2016, 11:10:47 pm
((One turn.))

Nope, that's fine.  I just wanted to know in case I was missing something like "The edge is a hundred meters from where you are, so you'll have to pass a dex roll to get there/drag Daemniart there"--I've been assuming the edge of the island is close enough to jump off without a roll of some sort.  Since that assumption is apparently correct:

Does Rufferto's parachute have an altimeter-device thingamajigger to make it auto open, like last time?  I'm guess not, 'cause Groo, but might as well ask.  If not, Groo will clip Rufferto onto himself and then jump.  If so--or if Groo thinks so--Groo will toss the doggy off the island and then jump after him.  Oh, and throw Derminated off with Rufferto if these are the auto-opening sort.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 21, 2016, 08:14:52 am
((One turn.))

Nope, that's fine.  I just wanted to know in case I was missing something like "The edge is a hundred meters from where you are, so you'll have to pass a dex roll to get there/drag Daemniart there"--I've been assuming the edge of the island is close enough to jump off without a roll of some sort.  Since that assumption is apparently correct:

Does Rufferto's parachute have an altimeter-device thingamajigger to make it auto open, like last time?  I'm guess not, 'cause Groo, but might as well ask.  If not, Groo will clip Rufferto onto himself and then jump.  If so--or if Groo thinks so--Groo will toss the doggy off the island and then jump after him.  Oh, and throw Derminated off with Rufferto if these are the auto-opening sort.

Nah it would be pretty hard for even Groo to miss the altimeter device they're fairly bulky and obvious devices.... Though him turning it on would be another matter. But these parachutes are just your standered run of the mill parachutes. They don't have the altimeter stuff on them. Thus,

Groo showing supposing foresight clips Rufferto into his chest and then takes a running leap off the platform leaving Damian on the ground next to him. Deploying his parachute as soon as he's clear of the platform, as he gently drifts to the ground with a somewhat frightened Rufferto he thinks that this situation seems quite framiliar for some reason.


((This did not count as the next turn))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 21, 2016, 11:42:25 am
((Welp, there goes my ride. Would someone please be kind enough to jump off with daemian and open his chute for him?))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 21, 2016, 04:19:51 pm
Do I have a parachute? I don't think I do, so I'll grab demdommdom and jump off the edge with him, using his parachute to slow both our falls. I'll just be sure to maintain a death grip on him while I pull the cord.
That's how that works, right?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 21, 2016, 04:38:39 pm
((Thanks, Egan.))

Just keep waiting on the daemon. Look around the breakfast room.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 21, 2016, 05:02:28 pm
((I assure you, it is an entirely selfish measure. There's no time to take the parachute off of you, after all. :D))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 21, 2016, 08:15:17 pm
Groo pats Rufferto on the head, and removes the doggy gas mask so he can feed it a treat.  "Good Rufferto!  Next time, you can do it yourself!  Groo not taught, so had to jump lots before Groo figured it out."

Remove Rufferto's mask, add it to inventory.  Then walk away from the falling island.  Watch it land; would it be possible to get back up there and recover Spazy's body?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 22, 2016, 07:36:36 am
ugh, sorry about the lack of turn yesterday, internet stopped working when I went to post the turn. Will post turn when I get home.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 22, 2016, 08:29:39 pm
Craw away, try not to die and patch self up. Weap that I failed to steal Groo's heart...and that I am shot
[Medical 4] You tear apart your inner shirt and shove it into the hole, you seem to mostly stop the bleeding though a fair amount of blood is still leaking out.  You weep once you finish this. You watch the ground get ever closer to you, the daemons rumbling rendition of Bob Marellys greatest hits continuing to blare at you. [resilience 1] The force of the island crashing slams you into the metal wall, head first….yeah, even Groo might have had some trouble shaking that one off.

Do I have a parachute? I don't think I do, so I'll grab demdommdom and jump off the edge with him, using his parachute to slow both our falls. I'll just be sure to maintain a death grip on him while I pull the cord.
That's how that works, right?

you drag the limp body of Damian off and shove him off the platform as you jump off you self, You hold onto his unconscious body and pull the cord praying your strength hold out. [str 1] The force of the parachute opening tears it out of your hand and you watch in horror as Damian is jerked out of your grip. You look down, well at least you last sight is a beautiful view of an untamed forest.


Groo pats Rufferto on the head, and removes the doggy gas mask so he can feed it a treat.  "Good Rufferto!  Next time, you can do it yourself!  Groo not taught, so had to jump lots before Groo figured it out."

Remove Rufferto's mask, add it to inventory.  Then walk away from the falling island.  Watch it land; would it be possible to get back up there and recover Spazy's body?
Groo remove Ruffertos mask and, and sticks it into the nebulous subspace called the inventory, he turns and walks away at a brisk walk from the falling island, he stares at it as the island slams into the ground. the ground shakes with the movement.

((Thanks, Egan.))

Just keep waiting on the daemon. Look around the breakfast room.
You look around the breakfast room, it's decorated in white lines over the table blue wallpaper and an oven to the at the corner of the room, the room has a medium sized metal chandelier at the top of it, the candles blazing away with a blue flame….wait. This realization by the daemon striding out, his human face cracking in a dozen places light pouring through in between the cracks. The daemon hurls a glove at you, before speaking his voice crackling with energy and emotion. I challenge you to duel for honor. As the challenged party you shall have the privilege of choosing the weapons.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 22, 2016, 08:58:15 pm
Assume dead until further notice
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 22, 2016, 09:06:40 pm
((Those are some horrible rolls.  I feel bad for Egan.  Not so much Spazy because you kinda brought that on yourself, but still.))

Watch the girl with the guns fall from the sky, and loot her entire invdntory for great justice.  Then start looking for a way to climb back up the island.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 22, 2016, 10:18:54 pm
((aaaaaaaa im salty))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 22, 2016, 10:31:54 pm
((Would you feel better if we found a snail to pour you on?))

"Maces. Like knights did. I guess we go until the other yields or can no longer fight?"

Maces. It's time to d-d-d-d-dddd-duel! Follow proper procedure, but try to make it quick and knock his weapon away once the duel starts.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 23, 2016, 06:20:13 am
((ah well, if anything at least the demons being noble and letting you choose a weapon))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 23, 2016, 08:52:08 pm
Assume dead until further notice
Your pretty dead.

((Those are some horrible rolls.  I feel bad for Egan.  Not so much Spazy because you kinda brought that on yourself, but still.))

Watch the girl with the guns fall from the sky, and loot her entire invdntory for great justice.  Then start looking for a way to climb back up the island.
Groo watchs as a screaming figure slams into the groundnjust in front of him blood and organs squiting out from the [luck 5]. Shrugging he grabs whats left of the body, slotting the revolvers into holsters on his rig, and garabbing the saber and its scarbard he attaches it to his belt.


((Would you feel better if we found a snail to pour you on?))

"Maces. Like knights did. I guess we go until the other yields or can no longer fight?"

Maces. It's time to d-d-d-d-dddd-duel! Follow proper procedure, but try to make it quick and knock his weapon away once the duel starts.
this duel shall be fought till submisom . the daemon says with a slighr smirk.
Proudly select mace as your weapon. The daemon stares at at you for a long second beffore muttering sometjing aboutnhaving somemin the bacl and walking off. He returns in a second and presnets the two maces. You grab one noting its heft. You both walk down to the cellar of the house. The daemom reaches int his poket an draws an small stopwatch Setting it for ten seconds he places it on the ground after drawing a large circle in the dirt floor of the cellar. there are two way to lose this duel, stepping out of the ring or by submitting.


((Apologies for this turn being full of writing mistakes, I suck at writing on phones))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 23, 2016, 11:34:22 pm
"Aww, Groo like angry gun girl." says the beastman as he begins looting her corpse, his progress slightly slowed by the frightened canine still strapped to his chest.  "Now it just you and Groo, Rufferto.  Oh, and Tovarish!" he mutters while stripping the choicest bits of meat away, to give to Rufferto later.

Then he stops.  He slowly looks around.  "Tovarish?  Where are you?  TOVARIIIIISH!".  With dawning horror, Groo realizes he forgot about Tovarish, and as he looks up towards the top of the island, he remembers exactly where.

Don't forget to grab the choicest cuts from the corpse!

But yeah, start climbing back up the crashed island.  Need to rescue Tovarish ASAP.  This is more important than the meat.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 23, 2016, 11:52:41 pm
"Very well. Let's begin, then."

Wait for the duel to actually start, then try to disarm the daemon or aim for the daemon's midsection to try and knock him out of the ring. Hopefully I'm competent at this with my +4 Daemonism, and not in a way that's going to piss the daemon off.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 24, 2016, 09:27:32 pm
"Aww, Groo like angry gun girl." says the beastman as he begins looting her corpse, his progress slightly slowed by the frightened canine still strapped to his chest.  "Now it just you and Groo, Rufferto.  Oh, and Tovarish!" he mutters while stripping the choicest bits of meat away, to give to Rufferto later.

Then he stops.  He slowly looks around.  "Tovarish?  Where are you?  TOVARIIIIISH!".  With dawning horror, Groo realizes he forgot about Tovarish, and as he looks up towards the top of the island, he remembers exactly where.

Don't forget to grab the choicest cuts from the corpse!

But yeah, start climbing back up the crashed island.  Need to rescue Tovarish ASAP.  This is more important than the meat.

Grabbing his knife Groo slices off parts of the thighs and sides from the ribs, before pocketing them and wandering towards the crashed isle. It's a sad sight, the metal struts have crumpled into the rock, with has partly embedded itself in the ground, giving the entire island  a lopsided feel.
[dex 3] Groo starts walking towards the wreckage, he starts to scramble up the mountain rocks, he doesn't make much progress though when his climbing disturbed a pile of rocks on the underside, he dodges out of the way just in time but it's close. Also rufferto looks sad that Groo is leaving him on the ground.

"Very well. Let's begin, then."

Wait for the duel to actually start, then try to disarm the daemon or aim for the daemon's midsection to try and knock him out of the ring. Hopefully I'm competent at this with my +4 Daemonism, and not in a way that's going to piss the daemon off.
The daemon watches his eyes narrowing into slits as he waits, his face distorts briefly as he hefts the mace. You nervously heft your own mace. You glance at the stopwatch 3 seconds left. 2 seconds, 1 second. The stopwatch rings loudly [dex 5] [daemon dex 1] The daemon charges at you somewhat clumsily as you quickly close the gap, you swing your mace at its hand [daemonism 3] [Daemon dex 5] The daemon quick as a snake dodges out of the way of your blow, and counterstrikes with a swing at your leg [daemon str 1] [dex 4] The daemon is clearly not used to using such a hefty weapon in a duel and merely swipes the air as you dodge out of the way.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 24, 2016, 09:57:36 pm
Who said Groo would leave Rufferto on the ground?  I never said to unhook him, did I?

Regardless, Groo continues climbing up.  If need be, he'll be ready to solve dangerous things via daemon katana.  Chopping falling rocks apart with an evil artifact while climbing with a dog strapped to one's chest is a great idea!  A Groo idea!
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on September 24, 2016, 10:24:02 pm
Smite Groo for desecrating my corpse!
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 25, 2016, 01:26:59 am
Continue trying to disarm the daemon or maneuver him out of the ring.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 25, 2016, 02:14:16 pm
Who said Groo would leave Rufferto on the ground?  I never said to unhook him, did I?

Regardless, Groo continues climbing up.  If need be, he'll be ready to solve dangerous things via daemon katana.  Chopping falling rocks apart with an evil artifact while climbing with a dog strapped to one's chest is a great idea!  A Groo idea!

oh yeah, whoops, never mind then, Rufferto is instead strapped to your chest. [dex 4] Groo continues to clamber up the unsteady mountain, he doesn't dislodge anything time, and but only manages to make it a little farther up the mountain, up above him he can see the original platform he jumped off of. To the right and up above him, he can see a mass of twisted metal that seems to have opened up when the base crashed.

Smite Groo for desecrating my corpse!
[divine power 5] he receives a painful static shock on the next piece of jagged metal he touches. He yelps in pain.

Continue trying to disarm the daemon or maneuver him out of the ring.
[daemonism 5] [daemon dex 1] you slam you mace towards the daemons mace as he recovers from his missed swing, knocking it out of his hands. [ daemonsim 3]  [daemon dex 4]The daemon easily ducks the next blow that comes his way [daemon dex 4] and grabs the mace from the floor. He takes a step back clearly impressed by your move.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 25, 2016, 02:44:25 pm
Continue trying to knock the daemon out of the ring or disarm him again.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 25, 2016, 02:52:54 pm
Keep on heading up.  Groo's pretty much a monkey, really.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 26, 2016, 07:33:21 pm
Continue trying to knock the daemon out of the ring or disarm him again.
[daemon str 6] [dex 3] The daemon sweeps his mace in a chrushing blow for your chest, you stumble out of the way and the mace loses most of its momentum through your thick flight jacket you bruising you shoulder and sending you stumbling. You manage to recover before you get in danger of going out of the ring. [daemonism 6] [ daemonism dex 6] You retaliate with a cry swining your mace in a brutal two handed swing for the daemons arm. The daemon notices your overly telegraphed move and deftly falls back, watching your swing miss him completely.

Keep on heading up.  Groo's pretty much a monkey, really.
[dex 2] Groo continues his climb up as he climbs though he manages to dislodge yet another piece of rock [daemonsim 6+1=7] drawing his katana Groo half slices half bats the rock out of the air in front of him, in a flurry of movement Groo then uses his katana as a partial climbing ax slamming its blade into the rock and metal as he ascends in a frenzy of steel striking rock and the howling of a terrified Rufferto. He clambers onto the final platform where there is door half hanging on its hinges and collapses, exhausted from his frenetic climb up.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 26, 2016, 07:58:06 pm
Continue dueling the daemon.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 26, 2016, 08:38:22 pm
((That was awesome, if OP.))

Search for Tovarish!  And if any random corpses are found, loot them!
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 26, 2016, 10:16:31 pm
((That was awesome, if OP.))

Search for Tovarish!  And if any random corpses are found, loot them!
Yeah, I might need to dial back Groo's 7's a bit, Groo only has a 5 katana after all, it's good but not Rules of Nature good.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 27, 2016, 09:32:36 pm
Continue dueling the daemon.
[daemonsim 1] [daemon dex 1] Your feeble blow is only matched by the daemons pathetic dodge. You both stare at each other for a moment mutually humiliated, after a moment of silence in memory of your shared moment of mutual incompetency the daemon launches himself at you. [daemon str 2] [dex 5] You leap out of the way of the daemons blow, and launch a counter attack [daemonism 6] [daemon dex 3] your mace slams into the daemons leg your mace encountering a weird resilience when it hits the daemons leg, The daemon wobbles for a second but manages to hop back away from you. His face cracks deepen ever more.  His eyes narrow into slits.

((That was awesome, if OP.))

Search for Tovarish!  And if any random corpses are found, loot them!

[perception 5] Groo, looks around exhausted after his climb, he notices a faint cry for help coming from door that seems to have been bared shut. On the top it says  bar-rrr-ack. Groo reads out. He thinks about this unfamiliar word for a moment, [int 5]  It must be where machine guns go to lie down when they hurt.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 27, 2016, 10:10:53 pm

Knock the daemon out of the ring now! End this.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 27, 2016, 11:29:51 pm
"Tovarish?  Is that you?  Mean bars trap machine guns when sleepy, no fair!"

The door is barred, you say?  Well, this has a clear solution, doesn't it?  Daemon katana.  Same as every other problem.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 28, 2016, 08:28:01 pm

Knock the daemon out of the ring now! End this.
[daemonism 1]  [daemons dex 6] You dive for the daemon seeking to psychically force him out of the ring while he's still off balance from the bash to his leg, instead you completely miss him as he jukes out of the way using slamming his arm into the back of your head and sending you stumbling out of the ring. The daemon stands up the cracks on his face getting shallower and eyes becoming more humanoid. Technique is lacking, but theres a foundation in there, you can follow the rules of combat at least. The daemon stops and stares at you for a second before asking in a slow and deliberate manner, Where did you learn all of this?

"Tovarish?  Is that you?  Mean bars trap machine guns when sleepy, no fair!"

The door is barred, you say?  Well, this has a clear solution, doesn't it?  Daemon katana.  Same as every other problem.
[daemoism 4+1=5] With a mighty yell and form that would do a samurai proud Groo slams the daemon katana into the thin wooden door repedetlly, the daemon infused metal easily cutting through the area around the door and opening up a way past the obstruction which turns out to be a set of bunk beds and crawls through the hole, Rufferto in tow. On the other side of the barricade a man dressed in bloodstained janitors clothing sits holding in a shotgun in an iron grip and pointing it at Groo. He is surrounded by mattress piled behind him. Presumablly against another door at the end of the wall.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 28, 2016, 09:49:15 pm
Fire at grue if he attacks, otherwise try and get past him. To the outside
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 28, 2016, 11:20:31 pm
Groo stands there staring at the man, clearly confused "...Where is Tovarish?  Groo come to save Tovarish..."

If the man shoots, block as many pellets as possible with the katana while diving out of the way, and then quickdraw one of the revolvers and headshot the guy.  If he aggressively charges into melee in a hostile way, decapitate him, but if he just wants to leave, that's fine.

If instead he acts sanely and doesn't do anything aggressive to the heavily armed beastman, ask him about Tovarish and search the room if he's okay with it.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 29, 2016, 08:02:49 am
The man shrugs.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 29, 2016, 09:52:34 pm
Really really sorry about this, but theres not going to be a turn tonight. Papers and tests due tomorrow and having to get up early tomorrow the perfect trifecta for making midnight jaguar become to busy to do a turn today……Really sorry guys. this weekend might be a touch dicy, so expect slightly shorter and possibly less coherent turns. Again, I'm super sorry, just don't have time today.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 29, 2016, 10:40:16 pm
((Good luck with your papers and tests.))

"You probably won't like the answer. Part of learning to be a daemonist was that we had to learn to use the types of weapons that are usually imbued. Broadswords, longswords, maces, flails, those kinds of things. We also had to learn to play instruments to study resonance. I learned violin, piano, and trombone. My dad taught me the rules of dueling. I have a lot of brothers who wanted to be daemonists, and our dad taught us the rules so we didn't kill each other while practicing. You can check my memories of you want to verify any of it."

More talking. Just facts, not trying to sway the daemon.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on September 30, 2016, 03:04:14 pm
Fire at grue if he attacks, otherwise try and get past him. To the outside
You walk carefully past the heavily armed man with a horribly mangled face and a steel plate screwed into the back of skull. You walk outside and stare down the paracpice that Groo clambered up to.

Groo stands there staring at the man, clearly confused "...Where is Tovarish?  Groo come to save Tovarish..."

If the man shoots, block as many pellets as possible with the katana while diving out of the way, and then quickdraw one of the revolvers and headshot the guy.  If he aggressively charges into melee in a hostile way, decapitate him, but if he just wants to leave, that's fine.

If instead he acts sanely and doesn't do anything aggressive to the heavily armed beastman, ask him about Tovarish and search the room if he's okay with it.

You ask about Tovarish but the man doesn't respond instead he walks out side the corridor and stare out towards the forest that the island crashed into. Groo looks around the room. There's not a lot there that hasn't been hapharzlly piled into a barricade on either side of the room. Groo hear a distant thump from the other side of the barricade at the far end of the room.

((Good luck with your papers and tests.))

"You probably won't like the answer. Part of learning to be a daemonist was that we had to learn to use the types of weapons that are usually imbued. Broadswords, longswords, maces, flails, those kinds of things. We also had to learn to play instruments to study resonance. I learned violin, piano, and trombone. My dad taught me the rules of dueling. I have a lot of brothers who wanted to be daemonists, and our dad taught us the rules so we didn't kill each other while practicing. You can check my memories of you want to verify any of it."

More talking. Just facts, not trying to sway the daemon.
((Thanks dude. The tests went really well actually.))
The daemons eyes once again narrow into slits and cracks begin to appear on his face his gloved hands  begin to have blue and red light shining through. Your assumption is correct, I don't like that answer that you were trained in the fine art of dueling for such a crude purpose as better utilizing me. What happened to your sibilings?

Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on September 30, 2016, 03:13:45 pm
Return to room, slowly, keep shot gun at ready incase the weird man tries anything. Attempt to salvage what ever I can into a nice neat pile. DO NOT TAKE ANYTHING AGAINST THE BACK WALL
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on September 30, 2016, 05:11:08 pm
"We were trained to duel to preserve our safety, not to better use daemons. We could have learned how to use the weapons without it, and probably had more than a few fatalities. Not that it matters much now. Five of my brothers are dead. Within the past week, actually. From what the letters told us, the first one fell out of a plane. The second one angered a daemon inhabiting a plane. The third got shot trying to calm the daemon down. The fourth died on a mission, taking out many enemies of our country before his weapon perforated him in the chaos. And the last one, I saw what was left of him. He overtaxed himself, spending too much energy to imbue daemons into his arm and leg. They possessed him and killed him. I saw his possessed husk, fighting two people trying to stop it. The others should still be alive. But I've lost too many brothers to a practice I found out was not what we thought. There is nothing worth enough to justify enslaving other beings that can think and feel. Their lives were wasted committing crimes against your people, and I am sorry."

Talky stuff. Then sad Damian is quiet, remorseful. But still not trying to influence the daemon, just sad at the actions of his brothers. Let one manly tear slide down his cheek.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on September 30, 2016, 11:22:06 pm
Aww.  Head back out, and look for any corpses still lying around on the surface.  Failing that, look for a hot air balloon crate.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 02, 2016, 12:07:10 am
Return to room, slowly, keep shot gun at ready incase the weird man tries anything. Attempt to salvage what ever I can into a nice neat pile. DO NOT TAKE ANYTHING AGAINST THE BACK WALL
Well theres some empty bed frames and general bedroom accouterments, sheets and pillows and things like that. Theres also a couple dozen foot lockers. Most of the foot lockers are pilled against the back wall.

Aww.  Head back out, and look for any corpses still lying around on the surface.  Failing that, look for a hot air balloon crate.
Groo walks out to the peripice ignoring the sounds. He sees a trail of blood leaking out of some structure above him, and [perception 5] See a distant figure of some fabric drapped across the tree. Next to the peripice he sees a a stray human arm. Presumably it's owner is somewhere in the mass of twisted metal that is the bowels of the base now.

"We were trained to duel to preserve our safety, not to better use daemons. We could have learned how to use the weapons without it, and probably had more than a few fatalities. Not that it matters much now. Five of my brothers are dead. Within the past week, actually. From what the letters told us, the first one fell out of a plane. The second one angered a daemon inhabiting a plane. The third got shot trying to calm the daemon down. The fourth died on a mission, taking out many enemies of our country before his weapon perforated him in the chaos. And the last one, I saw what was left of him. He overtaxed himself, spending too much energy to imbue daemons into his arm and leg. They possessed him and killed him. I saw his possessed husk, fighting two people trying to stop it. The others should still be alive. But I've lost too many brothers to a practice I found out was not what we thought. There is nothing worth enough to justify enslaving other beings that can think and feel. Their lives were wasted committing crimes against your people, and I am sorry."

Talky stuff. Then sad Damian is quiet, remorseful. But still not trying to influence the daemon, just sad at the actions of his brothers. Let one manly tear slide down his cheek.
[Charisma 1] You burst into tears sobbing pathetically when you get to the part about your brother  falling out of the plane.
((You are literally recounting what would be among the most tragic events of your life and all of it happened less than a week ago. Theres gonna be a char roll with that…..unless you come up with a REALLY good reason why that shouldn't bee the case.))
The daemon disdainfully stares down at you disdain onto his face. Pull yourself together human, have you daemonists cast off all sense of dignity as well as honor?
Alright I suppose that's a good enough reason.

You stare into the distance with a thousand yard stare as you reminisce on fallen brothers. The daemons faces cracks become less noticeable. Hmm, I find myself somehow doubtful that trainging with weapons that you damonists infuse our kind into was not related to learning to utilize us better. but go on, show me your sincerity….summon your thoughts so to speak. haha.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 02, 2016, 08:36:37 am
Grab some blankets and what ever that fabric the groo sees, back out, try to tie the blankets into a rope.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 02, 2016, 10:30:35 am
((Aww, no loot. :( ))

Search for surviving escape equipment, like a hot air balloon, or fulton or something.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 02, 2016, 02:26:07 pm
((Yo MJ, what about how daemonists in general, and especially Damians, are expected to have short, violent lives? They expected it growing up.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 02, 2016, 03:56:27 pm
((Hmm, wouldn't the shock and sheer tragedy that would arise from the fact that they all died so closely in time to each other still cause some heightened response?))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 02, 2016, 04:49:34 pm
((He would have been with his family for all those deaths before he showed up, though, so he should have at least been able to get to a more stable place with support, and the knowledge that it was expected. The only one he actually saw dead was Damiun, and that was pretty obviously caused by a known hazard of being a daemonist. He and his brothers have come to accept that they are pretty much daemonist lemmings, likely to die swiftly for the stupidest of reasons. He'd miss them, sure, but he also has 20 or so more brothers that all look almost alike. Besides, some of those brothers he lost were responsible for him losing an arm and a leg. His family doesn't really respond to losing one of their own with sadness, they know there is nothing they can do to change the situation, and there areally still plenty more of them to avenge the dead ones if necessary. It's why they are so willing to throw their lives away. His family is kind of fucked up. That's why they produce so many daemonists.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 02, 2016, 10:34:05 pm
((Wait, what?  There's at least twenty-one brothers who all look alike?  Damn their mother must be tired.  Either that, or their father has a harem and some really dominant genetics.  ::) ))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 03, 2016, 12:43:33 am
Grab some blankets and what ever that fabric the groo sees, back out, try to tie the blankets into a rope.
[engineering 5] You get the knots tied up with no fuss whatsoever, making  someone payed attention during the knotting course in boy scouts.
((oh yeah, spayz, sorry about not noticing this when you first sent me your sheet, but you kinda got how low the maluses can go wrong, you can only go down to a -2 with the new system, sorry about not pointing that out sooner.))
((Aww, no loot. :( ))

Search for surviving escape equipment, like a hot air balloon, or fulton or something.
[Perception 5] Man RNJesus loves guys tonight.
Groo spots some hotairballoon equipment up above him, it seems to be about two levels up.


((He would have been with his family for all those deaths before he showed up, though, so he should have at least been able to get to a more stable place with support, and the knowledge that it was expected. The only one he actually saw dead was Damiun, and that was pretty obviously caused by a known hazard of being a daemonist. He and his brothers have come to accept that they are pretty much daemonist lemmings, likely to die swiftly for the stupidest of reasons. He'd miss them, sure, but he also has 20 or so more brothers that all look almost alike. Besides, some of those brothers he lost were responsible for him losing an arm and a leg. His family doesn't really respond to losing one of their own with sadness, they know there is nothing they can do to change the situation, and there areally still plenty more of them to avenge the dead ones if necessary. It's why they are so willing to throw their lives away. His family is kind of fucked up. That's why they produce so many daemonists.))

((Wait, what?  There's at least twenty-one brothers who all look alike?  Damn their mother must be tired.  Either that, or their father has a harem and some really dominant genetics.  ::) ))
Syv actually brings up a good point. how does that even work? I mean like in terms of ages and biology….because man that's a  bit hard to wrap my head around….they could be like a couple of sets of quadruplets or something though odds for that happening are low to say the least…..hmm, I'm to tired to figure out how that would work right now..hmm, if possible would you mind explaining this strange family tree please?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 03, 2016, 12:49:50 am
((They were born in five sets of quintuplets. Each one has a different eye color, and there are slight physical differences between sets.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on October 03, 2016, 01:09:07 am
((That's what they think. They're actually the product of a secret government cloning program to create the ultimate deamominainst.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 03, 2016, 06:30:44 am
((The ammount of stress from repeated quintuplit births would absolutely destroy the poor woman...hell the last kid could just walk right out of there.))
Tie one end of the blacket rope to the edge of the drop.



Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 03, 2016, 11:28:58 am
Let's get that crate down here.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 03, 2016, 09:23:32 pm
((The ammount of stress from repeated quintuplit births would absolutely destroy the poor woman...hell the last kid could just walk right out of there.))
Tie one end of the blacket rope to the edge of the drop.
[engineering 1] try as you might you just can not tie a good knot.
Uh spayz would you mind fixing your sheet?.

Spoiler: sheet as it stands now (click to show/hide)
You can only go down to -2 in the new system.

It's my fault for not pointing this out sooner so I'll have the rolls stand as they are.

Let's get that crate down here.
[dex 6]

With the grace of an gorilla Groo deftly climbs up the up to the crate and shoves it off…right next to pinheas. The balloon lands with a massive thump causing Phineas to nearly fall off the edge in surprise. It's down though.

((They were born in five sets of quintuplets. Each one has a different eye color, and there are slight physical differences between sets.))

((A moment of silence for their poor probably dead by now mother and finnneeee I suppose those are good enough reasons change it. An incredibly unlikely reason but hey, it's a reason.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 03, 2016, 09:36:43 pm
Sure drop the plus one to strength so charisma can be at -2, and drop marksman down to zero and drop doctor to -2 and beast to -2


Just jam some of the jagged metal no doubt sticking out through the cloth and try and bend and bash the end of it to prevent the blanket from falling off
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 03, 2016, 10:36:03 pm
Groo uses his daemon katana to open the crate.  Then, without taking actual action, Groo wonders about how to set the balloon up.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 03, 2016, 10:44:57 pm
((I'm waiting for it to be changed before I post an action.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 03, 2016, 11:04:12 pm
Dialoge has been changed.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 03, 2016, 11:55:58 pm
"Okay. I don'the know how coherent they'll be. And I should probably wake soon, we weren't exactly in a good situation when I passed out, and it probably hasn't improved."

Reminiscing time. First, the memory of watching Damian and Damien fighting with maces until Daemian's arm broke. Then the scolding from dad about how important our family is to each other and how hurting each other didn't help any of us. Then the lecture on how death in pursuit of a greater goal was noble, and death by irresponsible sparring wasn't. Then dad teaching us how to duel, and reminding us that it was important to know how to fight without daemons, since we may not always have them or be able to rely on them. And the utility of beating up pompous rich kids in duels to knock them down a peg when our honor was insulted. And that ought to cover it.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 05, 2016, 09:01:32 pm
Sure drop the plus one to strength so charisma can be at -2, and drop marksman down to zero and drop doctor to -2 and beast to -2


Just jam some of the jagged metal no doubt sticking out through the cloth and try and bend and bash the end of it to prevent the blanket from falling off

[str 5] After a lot of clanging, banging, and cursing, you mange to get the blanket rope securely fastened to the island.

Groo uses his daemon katana to open the crate.  Then, without taking actual action, Groo wonders about how to set the balloon up.
[Groo str 6] Groo uses his daemon katana to hack the crate open cutting the wires that tie the lid down in a couple of whacks. He also puts deep gouges in the wood as well. [int 5] Groo isn't entirely sure but he thinks that if took the smelly stuff and used a match while holding the big baggy thingie over  it something good might happen.

"Okay. I don'the know how coherent they'll be. And I should probably wake soon, we weren't exactly in a good situation when I passed out, and it probably hasn't improved."

Reminiscing time. First, the memory of watching Damian and Damien fighting with maces until Daemian's arm broke. Then the scolding from dad about how important our family is to each other and how hurting each other didn't help any of us. Then the lecture on how death in pursuit of a greater goal was noble, and death by irresponsible sparring wasn't. Then dad teaching us how to duel, and reminding us that it was important to know how to fight without daemons, since we may not always have them or be able to rely on them. And the utility of beating up pompous rich kids in duels to knock them down a peg when our honor was insulted. And that ought to cover it.
[int 4]  taking a breath you summon the images the memories playing front of you like a movie projection screen. Though it’s not in black and white, Weird. You start with the memory of your first duel with your brothers using maces.

You stare across at the opponent your about to engage in battle over cereal rights, your younger brother Damien, he glares back at you across the room, the bowl of cereal that you both claim as yours placed safely to the side of the room. Your brother comes at you screaming a high pitched battle cry his mace comically large in his child-sized hands. You heft your own mace and dodge back from Damien his mace crashing into the floor boards leaving yet another dent in the incredibly dented wooden floors. You slam your mace into Damien as he attempts to pull his mace back into the ready position after his wild blow fails.  Your blow slams into Damiens upper arm breaking his humerus with a loud crack, He cries out in pain dropping his maces handle and clutching his arm screaming,  DAD! DAMIAN BROKE MY ARM AGAIN!  The door to your blow slams open and the imposing figure of your dad looming in the door, his  eyes flashing with anger. “WHAT DID I TELL YOU KIDS ABOUT DUELING OVER CEREAL?” He yells at you as he takes a strip of gauze out of his pocket and grabs a piece of destroyed furniture in this case a chair of which there are many in the daemonst household and fashions it into a makeshift splint, his voice becomes softer and calmer as he comforts Damiaen, Hey come on sport chin up, you’ll be fine, a couple of weeks in a cast and you’ll be right as rain.  He helps your brother out of the room, The memory distorts slightly as it suddenly cuts to your father standing in front of his assembled sons, "look kids" he says, his deep voice rumbling, "I know you all want to practice  your melee skills but don’t fight using actual weapons, the only time your allowed to get hurt is when a noble cause calls for it, cereal is not a noble cause, and breaking your brothers arms and legs over it doesn’t’ help anyone. He glares at you in particular, Got it?"

The memory flashes backwards a year or two ago when your Dad first taught you all how to duel


ALRIGHT KIDS LISTEN UP!, your dad is currently dressed in a military uniform and he has a large bag slung over his shoulder,  YOU WILL BE DAEMONSITS THAT’S WHAT I AM AND THAT’S WHAT YOUR MOTHER WAS, HOWEVER DAEMONSITS  ARE NOT ALWAYS GOING TO HAVE ACCSSES TO DAEMONS BECAUSE SOMETIMES THEY’RE ABOUT TO KILL YOU AND YOU REALIZE THAT PERHAPS IT WOULD BE BETTER TO USE THE  LARGE MEDIVAL WEAPON YOU ARE HOLDING IN YOUR HAND LIKE A LARGE MEDIVAL WEAPON. Now we are going to learn how to fight, so here he slings the bag off his shoulder and dumps it’s contents onto the ground, dozens of blunted swords spill from the sack like the gifts of a demented santa Clauses presents. "Alright kids pick the weapon you like, preferably one that you can actually hold damian, he smiles and winks at your brother, no holding a one handed sword with two hands and swinging it like a mace does not count as “holding” it."

The memory begins to distort and imbues you with a kind of dull drudgery as you speed by the monotonous training, to you as a teenager. 
Your memory suddenly stops on one of the happiest moment in your life, The day that you  realized that if you in fights in duels with kids outside of your family your dad wouldn’t get as a mad.
The scene changes into a picture of you walking to the steel shops.
Hey look, its one of the daemon kids, why are you here did your mother realize that she had another five ugly bastards and kick you out to make room? Fuck off you say in response to one of the jeering kids as you pass by the private school on the way to pick up yet more metal for your fathers endless experiments, Well, I’m not sure why I should after all your dad never did stop after he had the first five now did he?the kids continue to jeer.  It’s at this insult to families honor that you snap reaching in your trench coat that you always wear in the chilly Chicago fall you draw the two three pound maces that you always have strapped to your side for just this kind of occasion you draw them and toss one of them to the rich kids calling, "ALRIGHT THAT’S IT! I’m challenging you to a duel." The kid fumbles the weapon in surprise; I suppose I’ll oblige he replies. You square off as the other kids form a circle around you. The kid charges at you clearly not used to holding maces and his attacks are clumsy and slow you but your not great at dodging either, he gets a hit into your shoulder leaving you with a bad bruise as you fall back, and bring the weapon through a swipe into his knee his leg nearly collapses but luckily nothing seems to break, the kid backs off clearly worried about this now and acts much more defensively treating the mace like a sword, you snicker quietly, the fool, You make a feint that he falls for and then slam the mace into his other leg hitting a nerve and sending him to the ground as his leg collapses, You hold the mace over his head, yield you say voice heavy with anger. The boy sobbing at this point respectfully throws his mace and yields away curling into a ball from the pain, whistling you grab your mace stuff it back into trench coat wincing as it tugs at your bruised arm and precede with your way as the rest of the boys cluster around your former opponent. You scratch your head you know, you honestly can’t remember what exactly happened after that. You’re not quite sure what. You dismiss the memory and face the daemon, The daemon looks at in you in an pensive way, A man willing to fight for honor, perhaps there is something to you after all.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 05, 2016, 09:14:40 pm
Climb down my blanket rope to where ever the hell it goes.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 05, 2016, 09:44:47 pm
Groo sits and stares at the opened box for several minutes.  Eventually, his lonely brain cell comes to the startlingly intelligent conclusion that Groo should really not try to set up a hot air balloon.  Several more minutes of standing and staring follow; how can Groo get it to fly, then?  A second intelligent thought eventually passes through his mind: find someone else who can set it up.  And Groo knows just the person, the one he met while riding the last hot air balloon he was in.

"TOOOVARRIIIIISH!  Groo need help with floaty basket!"
Go find Tovarish!  And keep an eye out for any other shinies that might be lying around, while at it.

((Spaz, Groo is currently on the island.  The one that you're climbing off of.  And before that, he fell from the sky.  Not sure what you're going for, there.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 05, 2016, 09:51:33 pm
Groo sits and stares at the opened box for several minutes.  Eventually, his lonely brain cell comes to the startlingly intelligent conclusion that Groo should really not try to set up a hot air balloon.  Several more minutes of standing and staring follow; how can Groo get it to fly, then?  A second intelligent thought eventually passes through his mind: find someone else who can set it up.  And Groo knows just the person, the one he met while riding the last hot air balloon he was in.

"TOOOVARRIIIIISH!  Groo need help with floaty basket!"
Go find Tovarish!  And keep an eye out for any other shinies that might be lying around, while at it.

((Spaz, Groo is currently on the island.  The one that you're climbing off of.  And before that, he fell from the sky.  Not sure what you're going for, there.))
((I thought you climbed up here though))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 05, 2016, 09:55:43 pm
((Yeah.  He jumped off with a parachute, then immediately climbed back up as soon as the island landed.  That wouldn't be particularly obvious to your char, though the used parachute would be.

Still not sure what your goal is.  Trek across the beast infested wilderness to another place that has a disassembled hot air balloon?))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 05, 2016, 10:30:29 pm
((Yeah.  He jumped off with a parachute, then immediately climbed back up as soon as the island landed.  That wouldn't be particularly obvious to your char, though the used parachute would be.

Still not sure what your goal is.  Trek across the beast infested wilderness to another place that has a disassembled hot air balloon?))
((Get an ideal where we are
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Egan_BW on October 06, 2016, 02:05:23 am
HEY JAGUAR WHEN ARE YOU GOING TO UPDATE THE ARMORY?!?!?! :D
#GentleProdding

Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 06, 2016, 09:06:14 am
Armory will be updated this weekend, will add in the beast mods add in radios and change the assault rifle to a Thompson sub machine gun more historically accurate. And I guess a shield as well.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 06, 2016, 10:09:06 pm
"I am glad you think so. I must wake now though, and see what kind of situation we are in. I hope that you will help me, or at least not fight me, while I try to get us somewhere safe. I wI'll return as soon as I am able to continue our discussion, if you would be amenable to that."

Time to wake up. See about shape-shifting daemon arm and leg to have climbing spikes or something so I can safely climb down the tree. If I fall, activate draconic transformation to absorb the impact. Preferably not doing anything that completely drains my energy and causes me to be possessed like Damiun.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 07, 2016, 12:22:43 am
Climb down my blanket rope to where ever the hell it goes.
You climb down the rope to the bottom of the  of the newly made mountain theres not much there just a lot of random debris…wait, what was that sound?

Groo sits and stares at the opened box for several minutes.  Eventually, his lonely brain cell comes to the startlingly intelligent conclusion that Groo should really not try to set up a hot air balloon.  Several more minutes of standing and staring follow; how can Groo get it to fly, then?  A second intelligent thought eventually passes through his mind: find someone else who can set it up.  And Groo knows just the person, the one he met while riding the last hot air balloon he was in.

"TOOOVARRIIIIISH!  Groo need help with floaty basket!"
Go find Tovarish!  And keep an eye out for any other shinies that might be lying around, while at it.

((Spaz, Groo is currently on the island.  The one that you're climbing off of.  And before that, he fell from the sky.  Not sure what you're going for, there.))
Groo meanders along in his search for Tovarish, [dex 5] As he climbs the various areas in his search for Tovarish, he literally stumbles upon a discarded daemon arm it's owner a smashed mess oozing out of a crumpled bulkhead. Groo picks it up and examines it, it's in fine condition despite the mangled state of it's owner.


"I am glad you think so. I must wake now though, and see what kind of situation we are in. I hope that you will help me, or at least not fight me, while I try to get us somewhere safe. I wI'll return as soon as I am able to continue our discussion, if you would be amenable to that."

Time to wake up. See about shape-shifting daemon arm and leg to have climbing spikes or something so I can safely climb down the tree. If I fall, activate draconic transformation to absorb the impact. Preferably not doing anything that completely drains my energy and causes me to be possessed like Damiun.
I will do my best, for if you die I will surely expire. Just go out the front door that should return you to consciousness.
You wake up, HOLY FUCK THAT'S A LONG FALL, are the first words that come to mind as you stare down the length of the massively tall oak tree that you are currently dangling from hurriedly you [daemonism 1+5] use your powerful hand and foot and their mild shape shifting ability to climb down.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 07, 2016, 05:20:37 am
Gun out, gun ready, look around worriedly. Shoot any beasts or zombies, run away from demons back up to groo
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 07, 2016, 06:01:17 am
Climb the wreckage (or blanket rope) to try and regroup with any survivors with the help of my daemon limbs. Preferably without burning too much energy.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 07, 2016, 10:02:49 pm
Yayy!  Pocket the arm, then continue wandering and loudly shouting for Tovarish to come help set up the balloon.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 08, 2016, 04:43:12 pm
Gun out, gun ready, look around worriedly. Shoot any beasts or zombies, run away from demons back up to groo
[perception 2] You don't see anything as you look around wildly, suddenly a beast that looks like a cross an ostrich and a bobcat thats on steroids. It's long hairless neck ends in a feline mouth filled with far to many teeth as it runs at you on it's four legs. It's got a number of holes along it's side. it comes at you screaming in a weird distorted way.  You curse as you scramble away from trying to get enough distance to bring your gun to bear [beast dex 3] [marksmanship 3]  The beast gets close up to you as you try to bring your gun to bear on it. [dex 1] [beast strength 3] The beasts barrels into you, it's flexible neck biting into your left arm.

Climb the wreckage (or blanket rope) to try and regroup with any survivors with the help of my daemon limbs. Preferably without burning too much energy.
You start walking towards the wreckage, when you hear a loud yell followed by a beasts scream.

Yayy!  Pocket the arm, then continue wandering and loudly shouting for Tovarish to come help set up the balloon.
Groo slides the arm into the space between the clipped on Rufferto and Groo's chest. It vibrates in a relaxed state.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 08, 2016, 05:13:34 pm
use body weight and arm to pin it to the groune
Jam the shot gun into its body and fire, if  its still alive, do ot again,

Phineas realy wishes he had his crowbar on him.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 08, 2016, 09:58:41 pm
earing the same scream and roar that Damian did, Groo perks up.  "Tovarish?  Tovarish, Groo save you!"

Head to the edge, and carefully aim and fire a single magnum round into the head of the beast that's assaulting [Spazy's char].  Don't risk falling over if the edge is precarious or something, though--Groo might risk that for Tovarish, but not some random stranger.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 08, 2016, 11:38:28 pm
Upon hearing the noise, Damien sighs. "I should have just stayed asleep." He mutters before diverting his course to go check out the noise.

Go check out the source of that noise. If the others have fired and the beast still isn't dead, shift my arm and behead it. Block any stray shots coming at me with my shifting arm.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 10, 2016, 12:30:56 am
use body weight and arm to pin it to the groune
Jam the shot gun into its body and fire, if  its still alive, do ot again,

Phineas realy wishes he had his crowbar on him.
[str 2] [beast str 3] Your attempts to pin the beast to the ground and discharge you shotgun into it are subverted by the beast biting down harder onto your arm and breaking the bones, you scream in pain.

earing the same scream and roar that Damian did, Groo perks up.  "Tovarish?  Tovarish, Groo save you!"

Head to the edge, and carefully aim and fire a single magnum round into the head of the beast that's assaulting [Spazy's char].  Don't risk falling over if the edge is precarious or something, though--Groo might risk that for Tovarish, but not some random stranger.
[marksmanship 3] Groo's shot is pretty far away but he manages to hit it in front left leg [beast resilience 3] it starts to bleed about the standard amount for a high caliber round.

Upon hearing the noise, Damien sighs. "I should have just stayed asleep." He mutters before diverting his course to go check out the noise.

Go check out the source of that noise. If the others have fired and the beast still isn't dead, shift my arm and behead it. Block any stray shots coming at me with my shifting arm.
You run up to the beast
[daemonsim 5+4=9] With a scream of rage your arm shifts your fingers forming into spikes you charge at the beast your arm curled back in a powerful punch,  your fist slams into the beasts head tearing it off the beasts neck as your arm smashees through it like a runaway freight train as well as tearing a massive hole through Phineases arm, impaling your fist into the ground underneath the arm and the head. you feel utterly exhausted, like you just want to fall down and sleep for a couple of hours exhausted.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 10, 2016, 02:16:16 am
"Damn, overdid it. Sorry 'bout your arm. At least you aren't going to get eaten by a beast."

Climb the blanket rope to see what's going on. Utilize daemon arm and leg for assistance if necessary, as long as it won't burn too much energy.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 10, 2016, 12:40:05 pm
Wait for Demwin and Spazguy to climb up.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 10, 2016, 01:22:25 pm
Knock some of its teeth out for clecting and climb up.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 10, 2016, 11:48:29 pm
"Damn, overdid it. Sorry 'bout your arm. At least you aren't going to get eaten by a beast."

Climb the blanket rope to see what's going on. Utilize daemon arm and leg for assistance if necessary, as long as it won't burn too much energy.
[str 5] fighting the complaints of your aching muscles you barely manage to haul yourself up to platform Groo initially climber up to before just decding that sitting against the bulkhead and resting is a good idea. Man you are tired.

Wait for Demwin and Spazguy to climb up.
Groo waits, ppetting Rufferto in his carrier harness.

Knock some of its teeth out for clecting and climb up.
you grab a stray tooth from the crushed mass of the head and then try to haul yourself up one handed [str 2] You collapse to the ground the first pull, knocking the wind out of you, you feel a little light headed you look down at your barely attached arm, thats a worrying amount of blood seeping out of you….Might want to address that sooner than later.



((oh yeah, armory has been updated.))
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 11, 2016, 05:41:15 am
Try to stop the bleeding.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 11, 2016, 12:26:48 pm
"Shiny guy!  Groo can't find Tovarish!  And Groo not know how to make floaty balloon floaty!  Tovarish always do it for Groo!"

Groo whines at Demnemniant about his hallucinations.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 11, 2016, 10:03:34 pm
"Maybe the new guy could help if you go get him. I'm just gonna stay here for a minute or two and keep watch...on the back of my eyelids."

Rest, recover energy.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: MidnightJaguar on October 11, 2016, 10:37:12 pm
Try to stop the bleeding.
[doctor 5]

Drawing your knife you shred your flight jacket into a strips and and grab a branch from the forest floor, tying an akward knot you pull the ton quiet on your arm and using the branch as a lever tighten it as much as you can. You examine it, it's not perfect and your still leaking a little bit but it'll do.

"Shiny guy!  Groo can't find Tovarish!  And Groo not know how to make floaty balloon floaty!  Tovarish always do it for Groo!"

Groo whines at Demnemniant about his hallucinations.
Groo, pokes at the sleeping shiny guy repeatedly whining about Tovarish being lost.
"Maybe the new guy could help if you go get him. I'm just gonna stay here for a minute or two and keep watch...on the back of my eyelids."

Rest, recover energy.
You nod off. [Int 5] Your dreams are suprisinglly pleasant. Though they are all populated by some mysterious figure who refers to himself as Tovarish.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: syvarris on October 11, 2016, 11:52:14 pm
Drag shiny metal guy over to the parachute crate.  Maybe softly rub his head agaibst it--that's how intelligence works, right?
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: Beirus on October 12, 2016, 12:05:37 am
See if this Tovarish guy can offer any helpful info about what to do when I wake up. Or on how to set up a parachute. Other than that, keep sleeping.
Title: Re: Mainpiston 2.0:Mission 3: Weaponized Marley
Post by: spazyak on October 12, 2016, 08:40:52 am
Try to get up to the rest of the guys
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past
Post by: MidnightJaguar on October 12, 2016, 10:46:22 pm
Drag shiny metal guy over to the parachute crate.  Maybe softly rub his head agaibst it--that's how intelligence works, right?
Groo slowly drags Damian over to parachute crate, and rubs his head against it, nothing seems to happen. Though Damian starts screaming in his sleep so thats something.

See if this Tovarish guy can offer any helpful info about what to do when I wake up. Or on how to set up a parachute. Other than that, keep sleeping.
[int 6] You chase along after this mysterious figure but every time you get close enough to him he vanishes, cackling about Groo being cursed. On the third try he stops suddenly confused what? your not Groo. wait…. he vanishes. He seems to have a fairly thick Russian accent. He suddenly appears again a his neck twisted at an unnatural angle, a strange worm like beast slithers in and out of his eyeless head.  I REMEMBER YOU! YOU WERE ON THAT еба́ть PLANE WEREN'T YOU? at this he vanishes again. A a battered, red steel tool box appears where he was.

Try to get up to the rest of the guys
[int 3] You rack your brains for something you learned about how to pull your self up while lacking arms, something about knots and a friend….unless that was from that one shop you worked at.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 12, 2016, 11:36:19 pm
Groo feeds Rufferto some treats to comfort them.  Then gives a couple treats to Daermin for comfort.  Groo then fidgets nervously for a few minutes, before getting the bright idea to let Rufferto snuggle with Darmations as the best comfort of all--which he promptly does by tying the dog to the guy.

Oh, he'll go pull screamy rope guy up too.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 13, 2016, 12:10:50 am
Grab the toolbox and wake up. Check my energy.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 13, 2016, 05:32:39 am
Grab hols of the rooe with good arm and tug on it a couple times and scream for the others to pul on the rope
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 13, 2016, 07:20:14 pm
Groo feeds Rufferto some treats to comfort them.  Then gives a couple treats to Daermin for comfort.  Groo then fidgets nervously for a few minutes, before getting the bright idea to let Rufferto snuggle with Darmations as the best comfort of all--which he promptly does by tying the dog to the guy.

Oh, he'll go pull screamy rope guy up too.

Taking the bag of treats Groo grabs a handful of juicy meat and thrusts it into Damians mouth, noticing that he doesn't seem to be chewing and thus gaining the full advantage of the meaty tang, Groo manually moves Damians jaw up and down which also effectively silences the screams, before tossing some to rufferto. Groo also clips Rufferto onto Damains pachute clips. Rufferto seems somewhat confused about being strapped to this new person but he seems to accept it after a few more treats.

[str 4] Groo heaves and strains on the rope pulling it hand over hand slowly drawing Phineas to the top.
Grab the toolbox and wake up. Check my energy.
[int 3]You pick up the toolbox and look around…wait….how do you wake up from here? You're in an empty void with nothing but the toolbox for company now...As you think this the toolbox seems to rattle slightly.

Grab hols of the rooe with good arm and tug on it a couple times and scream for the others to pul on the rope
You grip the rope and are slowly hauled up by Groo.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 13, 2016, 07:36:14 pm
Go help grue set up the hot air baloon
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 13, 2016, 08:02:47 pm
Open the toolbox. If nothing else interesting happens, wake up. Actually, try to wake up anyway.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 13, 2016, 08:06:16 pm
With nothing better to do, Groo wanders around shouting for Tovarish to come set up the hot air balloon.  And he stays far away from the edge and other dangerous things, mostly through sheer luck rather than any self-preservation instinct.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 14, 2016, 03:10:00 pm
Go help grue set up the hot air baloon
[Engineering 5] you quickly set about the arcane task of setting up the hot air balloon. While it's a little awkward to set up the balloon one handed with occasional use of Groo as an anchor  you manage to set everything up and get the balloon inflated in record time.


Open the toolbox. If nothing else interesting happens, wake up. Actually, try to wake up anyway.
[Int6]As you open the toolbox a bottle of vodka sails out and smashes into your head followed shortly after by a maassivly oversized wrench. You black out when the wrench hits your head and when you wake up your in the real world. You have a surprisingly tasty meat of some kind in your mouth and Groos dog fastened to you. The dog is currently licking at your face. You feel like you have some mild idea as to how to set up a hot air balloon.
You feel pretty okayish in terms of energy.
With nothing better to do, Groo wanders around shouting for Tovarish to come set up the hot air balloon.  And he stays far away from the edge and other dangerous things, mostly through sheer luck rather than any self-preservation instinct.
Groo wanders around the destroyed compound in a mild daze. Barely noticing when the one armed man walks up and thrusts a rope into his hands, the rope briefly struggled for a while but Groo managed to tame it it until the one armed man comes back.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 14, 2016, 03:16:40 pm
"Oh!  Tovarish set us up the balloon!  So nice."

Shout out thanks to Tovarish, wherever he is, then get in the balloon.  Drag anyone who needs help getting in, in.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 14, 2016, 03:30:21 pm
Get in the balloon with Rufferto.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 14, 2016, 03:44:15 pm
Rope guy shakes head at Grue pointing to himself, he seems quite upset
do a quick search around the area for loot or supplies, if I somehow can get back to my secret hidey hole of oh fuck I am going to die, go carry/toss the foot locker to the hot air baloon,
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 16, 2016, 12:28:10 am
"Oh!  Tovarish set us up the balloon!  So nice."

Shout out thanks to Tovarish, wherever he is, then get in the balloon.  Drag anyone who needs help getting in, in.

Groo gives thanks to Tovarish ignoring ropy mans gestures, and clambers aboard the balloon.

Get in the balloon with Rufferto.
It's a little awkward climbing into the balloon with Ruferto haphazardly strapped to your chest but you manage it all the same.

Rope guy shakes head at Grue pointing to himself, he seems quite upset
do a quick search around the area for loot or supplies, if I somehow can get back to my secret hidey hole of oh fuck I am going to die, go carry/toss the foot locker to the hot air baloon,
You look around the area but don't see anything particularly valuable looking and you would grab some supplies but theres already enough in the balloon to last you for a long time. Returning back to room you grab the foot locker and slowly drag it back to the hot air balloon. Your not entirely sure if the balloon will acutely lift off with the foot locker on board, but you'll be dampened if you don't try.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 16, 2016, 12:41:45 am
Get in the hot air baloon.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 16, 2016, 12:48:46 pm
Now that Daefitty is awake, he doesn't need Rufferto anymore.  Groo detachs the dog from him and reattachs it to himself.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 16, 2016, 11:11:43 pm
Get in the hot air baloon.
You climb into the hot air balloon next to the foot locker it's a bit cramped between Groo Rufferot Damian and the massive foot locker, but you still fit.

Now that Daefitty is awake, he doesn't need Rufferto anymore.  Groo detachs the dog from him and reattachs it to himself.
You reattach Rufferto to you. He seems much happier strapped to your chest than to Damians chest.

Everyone ready to lift off?
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 16, 2016, 11:22:54 pm
yep
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 16, 2016, 11:41:53 pm
Liftoff time.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 16, 2016, 11:51:50 pm
Yesss!
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 17, 2016, 06:29:19 pm
yep

Liftoff time.

Yesss!

The balloon slowlly lifts into the air as Phineas pulls down on the burners cord. Once you are all safely above the trees Damian engages the fan and the balloon slowly begins to drift towards Detroit, Phineus scribbles down some calculations, with a favorable wind you should get to Detoriot in a couple of hours, he shrugs and settles back to relax in the wicker basket as the balloon gently drits towards Detroit.

Several hours the cramped and somewhat bored team disembarks back in Detroit and are confronted by the spooks.  The talking spook looks, some what concerned.What the hell happened back there? You were supposed to request pickup when you discovered what happened. Now one of our scouts is telling us that they heard a massive crash near where the island was.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 17, 2016, 06:34:04 pm
Explain to them, in written form, what happened. And request a new arm. Then go search through the foot locker
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 17, 2016, 07:18:04 pm
"It crashed. Your weapon infected everyone. That's why you lost contact. It got me too. I have the command frequency for it, if either of you would be willing to help me develop a cure before it kills me. And I can explain more, but I'd like to not be infected and liable to die before that."

For the love of RNGeesus, don't make it a Charisma roll.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 17, 2016, 11:45:02 pm
"Groo found new guns!"

Groo strikes a heroic, non-threatening pose with his two new revolvers.  Rufferto is still securely strapped to his torso, of course.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 19, 2016, 10:58:17 am
Explain to them, in written form, what happened. And request a new arm. Then go search through the foot locker
[charisma 1] your attempts at recounting the tale of the base spiraling into madness, quickly becomes a fairly explicit set of memoirs about that one time you got fucking hammered and decided it would be a good idea to try and make love to a beast…Whoops.


"It crashed. Your weapon infected everyone. That's why you lost contact. It got me too. I have the command frequency for it, if either of you would be willing to help me develop a cure before it kills me. And I can explain more, but I'd like to not be infected and liable to die before that."

For the love of RNGeesus, don't make it a Charisma roll.
Hmm, the brass did say something about the weapon being out of control, but, only one way to find out. My partner will oversee the curing processes walk with him please. The silent spook motions for you to follow and starts walking towards a government issued car.


"Groo found new guns!"

Groo strikes a heroic, non-threatening pose with his two new revolvers.  Rufferto is still securely strapped to his torso, of course.
That's very nice Mr. Groo, were did you get them? I seem to recall one of your tea mats having a similar pair.




((Sorry about missing yesterdays turn, It was late and the browser crashed and I didn't have the energy to rewrite it.))

Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 19, 2016, 11:03:07 am
Explain that it was worth it and both I and the beast were verry happy then go scavenge through the foot locker.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 19, 2016, 12:47:35 pm
((I suggest you write the turns in a text editor before posting; it makes it much more difficult to lose the post, and I find it to be easier anyway.  I recommend Notepad++ (https://notepad-plus-plus.org/download/v7.1.html), since it's pretty awesome, and is really good about preserving your text files, but really any editor works.))

"Uh-huh!  Girlie flew from sky and went pop on ground.  Groo do that before, but Groo always get up?"

Ahem.  Payment?
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Egan_BW on October 19, 2016, 01:05:13 pm
Enter THE WALL
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 19, 2016, 01:39:19 pm
Go with the spook, get cured.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Egan_BW on October 19, 2016, 02:19:01 pm
Oh yeah, THE WALL will also be getting a blubber beastmod, and will run around in a loincloth instead of a flightsuit.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 19, 2016, 07:18:23 pm
Explain that it was worth it and both I and the beast were verry happy then go scavenge through the foot locker.
[charisma 4] You add a postscript detailing you interpreted the beasts movements and sounds as a sign of consent  and sign your name illegibly.
 You then open up the foot locker it's filled with clothes initially and your heart sinks but as you move the clothes aside you find a fascinating tidbit next to a picture of the officers wife is a spare hand for a daemon arm. This one seems optimized for extremely dexterous work if the impressive repair work done on the clothes is any indication.

((I suggest you write the turns in a text editor before posting; it makes it much more difficult to lose the post, and I find it to be easier anyway.  I recommend Notepad++ (https://notepad-plus-plus.org/download/v7.1.html), since it's pretty awesome, and is really good about preserving your text files, but really any editor works.))

"Uh-huh!  Girlie flew from sky and went pop on ground.  Groo do that before, but Groo always get up?"

Ahem.  Payment?
((thanks for the advice and the recommendation.))
In a suprsinglly sophisticated move Groo coughs and holds out his hand.
Ah, yes payment, well that is an interesting question there because while managed to apperntlly mostly discern what happened there you also manged to bring the entire island down along with the scientests notes.  Hmm he takes out five coins and hands them, to Phineaus,  Good job on surving, Mr. he pauses for a moment in the effort of recollection  Phineas, theres five more if you would hand over that arm. Mr. Groo if you would please surrender that Daemon leg you have on you then you’ll end up with ten coins.  He calls out to his partner  If, Mr.Mcwerenghul happens to survive the curing process give him however many coins you think is nessacry after hearing what he has to say.

Enter THE WALL
bucknaked  you burst through a nearby fence with your great shield screaming OH YEAH! The spook stares at you for a second before shrugging and motioning you towards the group.
Go with the spook, get cured.

you walk with the spook towards the car, as you get into the passenger seat theres a sudden blur of motion in next to you and you black out. You wake up to find your self strapped to a table theres a three tubes stuck in your arm and an everpresent noise that seems to be radiating from the silent spook. The silent spook has exchanged his suit for a set of scrubs with blood stained gloves. He holds up a laminated chart in one hand.

(https://s-media-cache-ak0.pinimg.com/originals/45/f3/3a/45f33a67b0a715f7b67e01dce08e9cc4.jpg)

bending down he takes a tube out of your arm at the same time as the sound shuts off. [Resilience 2] Yah, that’s definitely a 9. You manage to gasp out nine and he shakes his head in disappointment. He reinserts the tube as the sound resumes. The pain disappears and exhausted you collapse. The spook pulls his mask down and speaks, his voice horribly distorted.

Thę oṕera͟tio͠n is ͢mơre͢ c͏o̸mpl̛ic̴ate̶ḑ ̛t̢han ͜w͟e͢ ̧e͠xp̨ect̀ed̷.͢ ́We ̧ar͜e͢ h͝avin͟g t͏ro̕ub̀l͠e ́re̴m͠o̸vin̨g t҉h͡e d̸a͝em͞ơn͡s ̸e͟s̛sence̛ fr̷om t͞h̨a͢t ǫf t̕he w͠eap̡o͏n̕s̀. Ẃe͢ a̷re f̢a҉ced with ̡tw̡o̸ ơpt̡io̵ņs͞,͘ we can ͠e̵nd̛ ͟t̵his òp͞eration ͏now màk̷in̛g͜ y͡o͞u͢ aǹ ̵ásym̷ptơm͜a̢t͘ic͏ ca̕r̸ri̵èr̡ ǫf t͡h͠e̶ ҉we͘ap̛o͜n o̸r we͡ ͡càn ̡a͏t҉te̷m͡pt to ͢c̴o͠m̛pletel͠y e͠rad͢i̧c͏atȩ ̴the w̴eap͞ǫns ̕sigńat͘u͟r̢e͝ ̵fr͢om ͟you and͠ yo͢ur͘ ͜daemo͘n̶ l̕im̴b̕s. We d̢on't ̕thin̡k͘ we n͞eed t̴o m̷en̛ti͢o̸n w͘hi̡ch wi̕l͢l̕ b̛e m͝or̴e pe̵r҉il͞o̸us̸ ͟f҉o͝r ̕y҉o͏u.̡
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 19, 2016, 09:04:36 pm
"Okay!"

Groo returns the leg, and is quite happy with his ten coins.  Edit: Oh, and for his levelup Groo will put one point in perception (bringing it to +0), and the other stat point will be put in endurance (so it can go to +3 next level).  Both skill points will be invested in daemonism, bringing it up to +2.

((Question for other players: What things would you guys be interested in buying from Groo?  He's got two M1911s with three spare mags, two revolvers with two reloads, a shotgun, and a currently non-functional daemon knife hilt +9 (?).  I'd like to get another ten coins so Groo can purchase bone plates, but selling to other players is always preferable to NPCs.  Any offers?

Question for MJ: How much is the market price for buying revolvers?  And how expensive is the ammo?

Trivialedit: That is by far the most practical pain chart I've ever seen.  It actually questions based on a valid, understandable metric.  Most are bullshit "Does it hurt a little bit, or a lot?" things.))
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 19, 2016, 09:08:15 pm
"Okay!"

Groo returns the leg, and is quite happy with his ten coins.

((Question for other players: What things would you guys be interested in buying from Groo?  He's got two M1911s with three spare mags, two revolvers with two reloads, a shotgun, and a currently non-functional daemon knife hilt +9 (?).  I'd like to get another ten coins so Groo can purchase bone plates, but selling to other players is always preferable to NPCs.  Any offers?

Question for MJ: How much is the market price for buying revolvers?  And how expensive is the ammo?))
((I still want the knife, syv. Need to get stuff and payment sorted out first, though.))
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 19, 2016, 09:55:00 pm
Ask them to give me the daemon arm to replace my injured arm, I want something for repair and dextrous work.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Egan_BW on October 19, 2016, 10:03:07 pm
((syv: I can give you two GP, three more GP if I ever survive to get paid, and one mission of personal tank services for that knoife. Using a hilt as a weapon is a proud dark souls tradition, after all. Or at least I hope it is.

MidnightJaguar: At +3 Str does the greatshield require two hands to use or just one? At +3 Str can I still carry it in one hand and attack with the other, without using it to defend?))

THE WALL runs up to Speaking and waves, then holds his shield between them.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 20, 2016, 01:32:18 pm
Daemian's eyes light up when he hears the spook speak, his interest making him completely forget about the situation he is in. "Your voice. You fused with a daemon? Or are you a daemon in a human body? Actually, I suppose it doesn't matter. Your business is your own. I only ask out of professional curiosity. Well, and a healthy dose of childlike fascination. One of my brothers dreamed of accomplishing such a fusion before he died. But I suppose my current predicament is more immediately pertinent than my questions."

"What if you integrate it? Shouldn't be as dangerous to me as trying to remove it, and not as dangerous to others as me carrying it without control. I have the control frequency of the weapon, and a modified version that I rigged by combining it with an old family frequency. The modified version served to drastically slow the progress of the infection back when we were on the base. If you use the modified version, it might make it easier by pacifying the infection. A side effect of using that frequency is that it also brought me into contact with the daemon inhabiting my arm and leg. I'm sure you are aware of the sentience of daemons, and since he would inadvertently share any consequences of my decision, I would like to discuss the options with him before I make a choice, if that would be alright and you could keep me alive while I'm unconcious. I'll need a blunt, though. Should be one in the top pouch of my pack. I think that's part of how I made the link the first time."

If it is okay with daemon spook, spark up a blunt and go talk to the daemon. Please don't let it be a CHA roll.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 21, 2016, 12:25:34 am
"Okay!"

Groo returns the leg, and is quite happy with his ten coins.  Edit: Oh, and for his levelup Groo will put one point in perception (bringing it to +0), and the other stat point will be put in endurance (so it can go to +3 next level).  Both skill points will be invested in daemonism, bringing it up to +2.

((Question for other players: What things would you guys be interested in buying from Groo?  He's got two M1911s with three spare mags, two revolvers with two reloads, a shotgun, and a currently non-functional daemon knife hilt +9 (?).  I'd like to get another ten coins so Groo can purchase bone plates, but selling to other players is always preferable to NPCs.  Any offers?

Question for MJ: How much is the market price for buying revolvers?  And how expensive is the ammo?

Trivialedit: That is by far the most practical pain chart I've ever seen.  It actually questions based on a valid, understandable metric.  Most are bullshit "Does it hurt a little bit, or a lot?" things.))
((Indeed.))

Groo, hand over the leg

the revolver would sell for lets's see, it's relatively undamaged aside from the fall Jhoninics soft body cushioned the guns fall luckily enough  and let's see most people would give you 5 coins for the reovler it's buy price is 6 coins and ammo is 2 coins per 36.

Ask them to give me the daemon arm to replace my injured arm, I want something for repair and dextrous work.
An uinbuied standard arm is ten coins.

((syv: I can give you two GP, three more GP if I ever survive to get paid, and one mission of personal tank services for that knoife. Using a hilt as a weapon is a proud dark souls tradition, after all. Or at least I hope it is.

MidnightJaguar: At +3 Str does the greatshield require two hands to use or just one? At +3 Str can I still carry it in one hand and attack with the other, without using it to defend?))

THE WALL runs up to Speaking and waves, then holds his shield between them.
I think I told you this on IRC a while ago but just in case that's a product of my sleep deprived imagination it's 2 hands for carrying you can like slam it down and take cover and all that though.))

You run up to speaking spook and wave and then hide behind you sheild, he stares at you quizikelly.
Yes?


Daemian's eyes light up when he hears the spook speak, his interest making him completely forget about the situation he is in. "Your voice. You fused with a daemon? Or are you a daemon in a human body? Actually, I suppose it doesn't matter. Your business is your own. I only ask out of professional curiosity. Well, and a healthy dose of childlike fascination. One of my brothers dreamed of accomplishing such a fusion before he died. But I suppose my current predicament is more immediately pertinent than my questions."

"What if you integrate it? Shouldn't be as dangerous to me as trying to remove it, and not as dangerous to others as me carrying it without control. I have the control frequency of the weapon, and a modified version that I rigged by combining it with an old family frequency. The modified version served to drastically slow the progress of the infection back when we were on the base. If you use the modified version, it might make it easier by pacifying the infection. A side effect of using that frequency is that it also brought me into contact with the daemon inhabiting my arm and leg. I'm sure you are aware of the sentience of daemons, and since he would inadvertently share any consequences of my decision, I would like to discuss the options with him before I make a choice, if that would be alright and you could keep me alive while I'm unconcious. I'll need a blunt, though. Should be one in the top pouch of my pack. I think that's part of how I made the link the first time."

If it is okay with daemon spook, spark up a blunt and go talk to the daemon. Please don't let it be a CHA roll.
T̴alk Lat̵e̛r.̀ ͏O͜per͟a̛t̨iòn mus̡t be͝ ͞done͘ s̸oo͠n
The silent spook shrugs grabs a sheaf of paper labelled patient consent form and a pen from the operating table and quickly forges your signature….wait how did he now that was your signature. Shaking it off you politely ask for a blunt but he just shakes his head and presses a button on the large machine next to him as a very familiar rythem begins to emanate from him…when you wake up the daemon is sitting in the living room in a dressing robe and looks fairly tired.  Yes? What is it now human.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 21, 2016, 12:44:57 am
"Oh, just our continued survival. I am currently being treated for the weapon's infection. We had two options. Finish the treatment and be a carrier for the infection, possibly transmitting it to others without our control even though we would suffer no side effects , or try to eradicate it and probably die in the process. And by probably, I mean almost certainly. I suggested a third option, that the infection be integrated into me. It's less risky than eradicating it, and safer for others since we would not be spreading it uncontrollably. It may even be beneficial to us, but it at least won't be hazardous. I merely stopped by to ask for your opinion, since this decision affects you as well. And I wanted to thank you for helping me earlier, getting down from that tree. Time is of the essence, though. The infection could still kill me if we do not choose a treatment path quickly."

Civil information giving, hopefully without a CHA roll. When I get the daemon's answer, wake up.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 21, 2016, 09:38:19 am
Ask them to out the daemon arm I found on my hans.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 21, 2016, 11:37:31 am
Groo will sell both his revolvers and all the ammo for them, then buy a bone plate beast modification for himself, and a case of ten shotgun shells.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 22, 2016, 01:32:20 am
"Oh, just our continued survival. I am currently being treated for the weapon's infection. We had two options. Finish the treatment and be a carrier for the infection, possibly transmitting it to others without our control even though we would suffer no side effects , or try to eradicate it and probably die in the process. And by probably, I mean almost certainly. I suggested a third option, that the infection be integrated into me. It's less risky than eradicating it, and safer for others since we would not be spreading it uncontrollably. It may even be beneficial to us, but it at least won't be hazardous. I merely stopped by to ask for your opinion, since this decision affects you as well. And I wanted to thank you for helping me earlier, getting down from that tree. Time is of the essence, though. The infection could still kill me if we do not choose a treatment path quickly."

Civil information giving, hopefully without a CHA roll. When I get the daemon's answer, wake up.
You leave me in an unenviable position. I can not in good faith become a carrier for such an act would be of grave subterfuge, to make this plauge non existent in myself would mean I would likely die in this processes and I'm sure that you humans would still somehow find a way to weaponize my very corpse. I see that hybridization is my only option. Take my benediction and go.  His voice dripping with scorn. Respectfully nodding your head you  dive through the door again waking up from the dream, the spook is staring at you." W͟h͘at̴ ̸i͞s͟ y̴o̸ur d͞ȩcis̸i̶o̡n "

Ask them to out the daemon arm I found on my hans.
You have your mangled arm replaced with a daemon arm and the dexterous hand.

Groo will sell both his revolvers and all the ammo for them, then buy a bone plate beast modification for himself, and a case of ten shotgun shells.
Groo sells both the revolves and buys a bone plate beast mod When he wakes up he has several large surgery scars on whats left of his head and his chest.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 22, 2016, 02:35:33 am
"Integrate it. I just hope we survive. Maybe that frequency I gave you will help."

Integrate it.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 22, 2016, 10:36:15 am
Purchase a flak jacket and see if anyone will sell me one of those water proof tarp capes that can also be made into an improptu tent for a token...a trenchcoat also works
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 22, 2016, 02:38:11 pm
Go outside and play with Rufferto.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 23, 2016, 01:50:51 am
"Integrate it. I just hope we survive. Maybe that frequency I gave you will help."

Integrate it.
The spook shrugs his shoulders in affirmation and the sound from the spooks chest suddenly increases in frequency followed swiftly by the feeling that your veins are on fire, your screaming reaches the pitch of vibrations from the spooks chest when suddenly he smacks his forehead in remembrance and presses down on the plunger for your anesthesia, you mercifully pass out. When you wake up every inch of your body hurts even the daemon legs and you have numerous rows of small  stitches along your chest and your arm…and you leg and what looks like welding and grinding work on the daemon limbs. The spook is now wearing extremely bloodstained and scorched scrubs and looks exhausted.
Purchase a flak jacket and see if anyone will sell me one of those water proof tarp capes that can also be made into an improptu tent for a token...a trenchcoat also works
You buy a flack jacket and then buy one of these? (https://s-media-cache-ak0.pinimg.com/564x/ae/47/f8/ae47f8c791c5796a9ac49e8476c2a677.jpg)

Go outside and play with Rufferto.
Groo wanders outside of yet another shady apartment and goes to play fetch with Rufferto. He throws the human radius he keeps for just such occasions around with his dog. the perfect image of peace.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 23, 2016, 08:26:25 am
Yes
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 23, 2016, 05:06:45 pm
"I woke up, and I can still feel pain, so I guess the procedure worked. Looks like it was pretty extensive. What all did you do? Oh, and thank you, both in general for your aid and for presumably saving my life or bringing me back to life during that procedure."

Yeah, now I want info on what I can do. SUPERDAEMONIST!
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 23, 2016, 10:41:09 pm
Just a Groo and his dog, and the remains of their departed friends.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 24, 2016, 12:40:37 am
Yes
Yes
okay.

"I woke up, and I can still feel pain, so I guess the procedure worked. Looks like it was pretty extensive. What all did you do? Oh, and thank you, both in general for your aid and for presumably saving my life or bringing me back to life during that procedure."

Yeah, now I want info on what I can do. SUPERDAEMONIST!

W͡ell̸ th̛e̷ o͏pera̕t̕io̶n w͝as͏ fai̛rly ́ex̧t̕en̛s͝i͘ve,̡ ͘bu̸t ̸w̛e̵ ҉are fa̷i͞r҉l̡y s͝u̵r͡e ̨that ͡you ͝m̀ày̶ now͡ ̶tal͠k t̵o͡ ̀d͞a̧e͡mon̷s ͠as̸ ͏w̕e͘ll a̸s͡ ͞conv͞e̴rs̷e wįth͘ t̸h҉e ͏w͡ea͏p̀o͞n̛. ͝Th̵e͟re we͏re ̕how̵ève͏r ͘some̵ u̸n̵expect͟ed ͏c͢o̕m̀pl̵i͘c͡a͘t̕ion̶s ͟i̴n ͠t͞h̴e ̴h̴yb̕rid͢įz̵a̵ti͢on ͠p̵rocess͝es.͞ S͢uff͟i̢c̴e t̸o͠ ͢s̛a̵y gr̷a̵p͡p͘li̡ng ͘with̷ bl̢oo̷d ̴i͏s̕ ͜n͝ot ͠ea̢s̷y an͜d ͘w͜e apolo̧giz̨e ҉f̵or t͞h҉e̷ ́s̕ơm̕ewh̴ąţ ͏s͟h͘o͡ddy s̵titc͢hi͡n͟g o̕n̶ y͏ou̕r left le̴g.̴ ̧H͠o̡wév҉er͠, ͟W̢e͟ ͜e̛x̶p҉e̛ct ͝t͞ha͠t҉ as ̛yo̧ưr bod̀y҉ ̷c̨ont͝inu͜es̸ ̀to ͡ac̡cum̢ul͏a̴t͘e to͢ ̕t̸h̀e wèa͘po͡n y̴ou͡ wil̶l̡ g҉ai̶n ͡be͢tt͢er u͢se͟ o̧f̢ ̨it.̢

Just a Groo and his dog, and the remains of their departed friends.
As Groo and Rufferto play fech with some bones and the tower stands there living up to his name. A third spook approaches and nods to the speaking spook who is idillly stripping his pistol. The speaking spook nods back and reasamblles his gun standing up. the new spook speaks in a midatalantic accent My friends partner is currently indisposed, so I will be his replacement for now. Would any of you fine chaps be interested in taking out some Nazi cargo planes?
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 24, 2016, 01:25:05 am
"I can talk to daemons? Fantastic! I suppose now would be the time to give you the mission report, but I was wondering if you would be willing to stick around after and talk. I still have questions for you if you would be willing to answer them."

"I pinged the base when we arrived, picking up multiple daemon signatures and a few very large ones. I suppose one of those was probably the weapon, and another was the daemon used to keep the base aloft. When we first entered the base, we were greeted by the sight of a man who appeared to have blown off part of his head which held a daemon eye. As we proceeded further, we encountered another corpse who seemed to have cut his daemon arm off before he died. We encountered one possessed corpse, controlled by the imbued daemon, which attacked us in a frenzy. I kept it docile with a frequency while the others hacked it to pieces, literally. We passed through a smelting room with many bars of daemon metal on the floor. They were all buzzing, an effect of the weapon as I came to find out. I performed an experiment to try to determine the frequencies the metals were affected by, by jamming a metal wire into my arm. The first attempt flooded my mind with the last memories of the daemons the weapon was used on. So much anger and death. It seems the weapon infected the host, and in the process of killing them it drove any imbued daemons insane if it didn't kill them outright. My second experiment was more productive, as I jammed the wire into my forehead and saw the intelligent weapon. It shouted at me, trying to kill me. It was angry, but that anger was undirected and it lashed out at everything. It killed the workers in the facility. I got infected, but I managed to obtain the frequency. I combined it to make the modified frequency I gave you. I used it, and I think I overdid it. The last thing I heard before falling unconcious was a very loud voice saying that everything gonna be alright. I think that was the daemon keeping the base aloft. I'm not sure what happened after, as I was inside my mind talking with the daemon in my arm and leg. We dueled, I showed him a few memories, and then I woke up to find myself in a tree. I climbed down, went to save someone from a beast, climbed the remains of the base, got in the air balloon and we headed back with the weapon and possessed both neutralized. If you send a team, you might still be able to retrieve notes or plans before the beasts take it over."

"But I'd like to make a suggestion. I saw what that weapon did to daemons, and it seemed as cruel as some of the things I've heard that the Nazis do. But my modified frequency worked to neutralize a very powerful daemon and the other daemons in range. What if you base the new weapon off that frequency. Make the weapon a transmission vector that doesn't kill off the host, and amplifies the effect of that frequency to pacify all the enemy daemons hearing it. The enemy loses their daemon tech and their will to fight, the daemons aren't killed, and you get hostages to get information from."

Mission debriefing. Go slow, enunciate, get all the info conveyed. And with the suggestion, don't try to convince him to do it. Just throw it out there. Don't need no CHA rolls up in here.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Egan_BW on October 24, 2016, 03:40:56 am
Poke Speaking.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 24, 2016, 09:01:28 am
Wander about, see who needs any help fixing planes
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 24, 2016, 01:56:59 pm
Groo blankly stares at the new spook for several long seconds, before giving a happy, uncomprehending response: "Okay!"
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 25, 2016, 12:34:01 am
"I can talk to daemons? Fantastic! I suppose now would be the time to give you the mission report, but I was wondering if you would be willing to stick around after and talk. I still have questions for you if you would be willing to answer them."

"I pinged the base when we arrived, picking up multiple daemon signatures and a few very large ones. I suppose one of those was probably the weapon, and another was the daemon used to keep the base aloft. When we first entered the base, we were greeted by the sight of a man who appeared to have blown off part of his head which held a daemon eye. As we proceeded further, we encountered another corpse who seemed to have cut his daemon arm off before he died. We encountered one possessed corpse, controlled by the imbued daemon, which attacked us in a frenzy. I kept it docile with a frequency while the others hacked it to pieces, literally. We passed through a smelting room with many bars of daemon metal on the floor. They were all buzzing, an effect of the weapon as I came to find out. I performed an experiment to try to determine the frequencies the metals were affected by, by jamming a metal wire into my arm. The first attempt flooded my mind with the last memories of the daemons the weapon was used on. So much anger and death. It seems the weapon infected the host, and in the process of killing them it drove any imbued daemons insane if it didn't kill them outright. My second experiment was more productive, as I jammed the wire into my forehead and saw the intelligent weapon. It shouted at me, trying to kill me. It was angry, but that anger was undirected and it lashed out at everything. It killed the workers in the facility. I got infected, but I managed to obtain the frequency. I combined it to make the modified frequency I gave you. I used it, and I think I overdid it. The last thing I heard before falling unconcious was a very loud voice saying that everything gonna be alright. I think that was the daemon keeping the base aloft. I'm not sure what happened after, as I was inside my mind talking with the daemon in my arm and leg. We dueled, I showed him a few memories, and then I woke up to find myself in a tree. I climbed down, went to save someone from a beast, climbed the remains of the base, got in the air balloon and we headed back with the weapon and possessed both neutralized. If you send a team, you might still be able to retrieve notes or plans before the beasts take it over."

"But I'd like to make a suggestion. I saw what that weapon did to daemons, and it seemed as cruel as the things I've heard that the Nazis do. But my modified frequency worked to neutralize a very powerful daemon and the other daemons in range. What if you base the new weapon off that frequency. Make the weapon a transmission vector that doesn't kill off the host, and amplifies the effect of that frequency to pacify all the enemy daemons hearing it. The enemy loses their daemon tech and their will to fight, the daemons aren't killed, and you get hostages to get information from."

Mission debriefing. Go slow, enunciate, get all the info conveyed. And with the suggestion, don't try to convince him to do it. Just throw it out there. Don't need no CHA rolls up in here.
You talk slowly working through the pain as you go, the daemonist spook seems to be following along until you get to the suggestion of the pacification frequency the spook stares at you for a second and and sadly shakes his head saying, if o̸n̸ly ̴that ̢w̷er͝e tru͢e under his breath. Rekovering he reaches into his pocket and takes out 10 coins and hands them to you. P̛aym҉e͝nt
Poke Speaking.
The speaking spook stares at you as walk up to him and poke him in the chest. He stares at you before taking a step backwards and drawing an envelope and pencil from his pocket.
 He draws an envelope from his coat pocket. In the further if you wish to gain my attention simply make some noise with you shield or I will break your finger. In order to communicate with me, please write down what you wish or at least draw a simple picture.
Wander about, see who needs any help fixing planes
The spook calls out to you.
Mr. Ah, Phineaus, please refrain from leaving the area until after I finish this briefing there is a amount of sensitive information at play here.
Groo blankly stares at the new spook for several long seconds, before giving a happy, unconprehending response: "Okay!"
Wonderful, now gentlemen the main problem we have right now is that the Germans are currently transporting a piece of one of their varied superweapons by plane. Now the only reason that we now this is because we cracked their code, but we don’t want  the Germans to now that, so you gentlemn will be in charge of bringing down or stealing that piece of blueprints and making it look like a pirate attack, don’t worry about flying we already have a pilot lined up.  Any questions before we embark?
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 25, 2016, 01:01:20 am
Sit down and go eat
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 25, 2016, 08:10:09 pm
Daemian sighs when he sees the spook's response. "Too much to hope for, I guess. So, I wanted to ask earlier, are you fused with a daemon? Or a daemon in a human body? Or something like that?"

After getting an answer, Daemian speak again. "And one more question. Would you be willing to teach me? You seem like a very knowledgeable and advanced daemonist, and also probably one of the few people that would have some idea of what I can do now. I want to learn how to use my new abilities better, and how to better utilize daemonism without completely burning myself out. I promise I'll work hard."

Talking to the spook, asking questions. Still not wanting a CHA roll.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 26, 2016, 06:52:28 am
Daemian sighs when he sees the spook's response. "Too much to hope for, I guess. So, I wanted to ask earlier, are you fused with a daemon? Or a daemon in a human body? Or something like that?"

After getting an answer, Daemian speak again. "And one more question. Would you be willing to teach me? You seem like a very knowledgeable and advanced daemonist, and also probably one of the few people that would have some idea of what I can do now. I want to learn how to use my new abilities better, and how to better utilize daemonism without completely burning myself out. I promise I'll work hard."

Talking to the spook, asking questions. Still not wanting a CHA roll.

An ̡a҉d͏m̧iràble ͜g̕o͘a͏l tho̢u͜gh, ͏pe̕rh͡ap͏s i҉t ͟shall̕ èven̵tua̕llý b̧ea̢r̕ f͏r̢u͝i͟t͞.͡ In te̛r͞ms of wh̶át͞ w͢e are̴ t͝h͜ou͏g̀ḩ, ͡w̸e a҉rę ͞mèr͟e̡ly huma҉n l͞i͜k̷e a̕ll ͜o̧f u͝ś.̢  ͘ the spook chuckles at this  ́P̨e͟r͘h͟ap͡s̸ if y͢o͝u or͠ ̕o҉ne͘ o̶f̀ ̵y̶ou̵r͝ brothe̸r̢s ̧a̢s̴ks͠ us ͠l͡ater t̢h̀an ͠p͘er̷ha͝ps s̷u͠c̡h ̨p҉e͠r̷ception̕s̢ ͜mig͏h̨t ̧be ch́an̕ged.
͘
͢T͘o thi̧s s̀eço̵nd ͘re͞q̨uest͝ I g̴i̡v͡e̡ ̀th͏e̢ same͝ an͠s̢we̸r͞, perh͝a̶p̷s̕ ͢a ͜l̷ìtt͝le ̀bít of ̢fi͟elḑ ͟tes̀t͏i̶n̴g would ́d̀o͏ ͢you͢ ͠we͠ll.

Without another word the Spook presses a button on the machine attached to the IV's on your machine and you suddenly wake up being forcibly tossed into an Avro Lancaster by yet another spook.

Sit down and go eat
Groo and Tower are also here.


You sit down by a the new spooks car and chow down on a sandwich that you were handed upon your return. As you wait the new spook checks his watch and begins to usher you all towards an idling plane on the runway. As you all begin to amble you way towards the plane you all feel a sudden degree of urgency pre mate the air and you all quickly hasten your stride Groo moving especially quickly. As you get to the plane an Avro lancaster quick nimble and a little flimsy all things considered. A black government issue car suddenly screeches to a halt the doors open and a dazed Damian is pushed out the back door onto the tarmac. The car peels away again leaving you in silence. Without pausing the new spook picks damian up easily and at all not bothered by the weight tosses him up and into the Avro before slamming the door. you are all left in the stunned silence until the radio crackles to life a thick southern drawl is heard. This is your pilot speaking, if you boys would please quit standing there and get seated we might not miss the war.

((Sorry about not posting earlier network acted wonky))
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Beirus on October 26, 2016, 07:41:26 pm
Go get seated. Grumble about not even getting a chance to buy anything with my pay.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 26, 2016, 09:31:37 pm
Groo stations himself at the front gun turret.  He'll ensure Rufferto is safely strapped to his torso once more.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 26, 2016, 10:07:24 pm
Go move to the cabin to assist the pilot if need be.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 27, 2016, 12:22:54 am
Go get seated. Grumble about not even getting a chance to buy anything with my pay.
You grumble to yourself about spooks being bastards whith their timetables, and secrecy, and fast acting sedatives and hurling you into planes while your still recovering from said sedatives nonsense. nonsense.

Groo stations himself at the front gun turret.  He'll ensure Rufferto is safely strapped to his torso once more.
Rufferto is once again clipped onto Groo this makes holding the gun awkward Fairlly awkward as Groo is currently in the front ball turret with the approximate personal space of between man and dog being fuck all.

Go move to the cabin to assist the pilot if need be.
You go into the cabin and take a seat in the copilots seat.

The tower stands unmovinglly by the leech craft.

the pilots voice comes over your head seat If you boys are all strapped in let's see what this bird can do! The plane takes off easily, and launched into the sky. A few more boring hours later and the pilot comes on the radio Now, if your friends intel is right, we should just need to fly through this fog bank and we should see the convoy. Now we should be coming in behind them. So if your buddy in the front turret could get ready to lay em out we might be able to come out ahead.

Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: Egan_BW on October 27, 2016, 12:31:55 am
Climb into the leech craft and prepare to hit the big red button within.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 27, 2016, 05:58:00 am
Continu to assist pilot.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: syvarris on October 27, 2016, 09:41:42 am
Reluctantly, Groo will release Rufferto with a pat on the head.  That done, he'll ready the nose gun and start firing as soon as an enemy plane comes into view.
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: MidnightJaguar on October 28, 2016, 12:12:04 am
Climb into the leech craft and prepare to hit the big red button within.
you, clamber into the leech craft your massive shield clanging on it's narrow sides. you strap into one of the three seats and wait the button staring seductivlly at you.

Continu to assist pilot.
You pull up a chair next to the pilot and stare at him as he ready to step in the second he has a problem. The air is suddenly filled with gunfire and the sound of Rufferto howling in surprise. The pilot curses and suggests that you might want to either get to a gun and start shooting or take that leech craft into the plane.

Reluctantly, Groo will release Rufferto with a pat on the head.  That done, he'll ready the nose gun and start firing as soon as an enemy plane comes into view.
Groo realses Rufferto and the dog gratefully sits by Groo near the front turret. The cloud clears and suddenly a Heinkel He 177 is just in front of you. Groo opens up on the planes midsection [marksmanship 5] [plane resilience 2] his .30 machine gun tearing into the planes back turret gunner wounding him horribly as the the bullets tear into him the entire plane shudders slightly.  [Tail gunner marksmanship 3] [plane resilience 4] he tail gunner lands a couple of mostly superficial hits to the wings. [front turret marksmanship 4] [plane resilience 4] The Avro shimmies slightly and the pilot curses as the turret gunner places shots into the underside of the avro Damaging little of vital importance though, your pretty sure your rest bunk is kindling at this point.



Spoiler: reference photo (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 3: The Ghost of Missions Past.
Post by: spazyak on October 28, 2016, 12:24:04 am
Ready to pilot the leech craft when given the go signal to the target
Title: Re: Mainpiston 2.0:Mission 4: Well your privateers arn't you? Go pirate some Nazis.
Post by: syvarris on October 28, 2016, 12:05:33 pm
((I googled the bomber we're fighting.  It apparently has substantially larger guns than us.  O.O))

Keep firing!  Take out the tail gunner next!

Oh, if Deafcon wants a gun, he can just take whatever.  Groo won't stop him; Groo's too busy shooting nazis.
Title: Re: Mainpiston 2.0:Mission 4: Well your privateers arn't you? Go pirate some Nazis.
Post by: MidnightJaguar on October 28, 2016, 01:33:51 pm
Spoiler (click to show/hide)
Heinekel picture.
Title: Re: Mainpiston 2.0:Mission 4: Well your privateers arn't you? Go pirate some Nazis.
Post by: Beirus on October 28, 2016, 07:37:03 pm
See if I can borrow a pistol or revolver from Groo, loaded, then grab a parachute and get in the leech craft.
Title: Re: Mainpiston 2.0:Mission 4: Well your privateers arn't you? Go pirate some Nazis.
Post by: Egan_BW on October 28, 2016, 10:02:45 pm
I ain't waiting for some shriveled dumb mutant! Hit tha button!
Title: Re: Mainpiston 2.0:Mission 4: Well your privateers arn't you? Go pirate some Nazis.
Post by: MidnightJaguar on October 29, 2016, 01:25:30 am
Ready to pilot the leech craft when given the go signal to the target
You nod towards the pilot, and run to the leechcraft from the pilots seat you dodge around the massive hole in the floor of the bunk room where the 20 mm hit the plane and clamber into the leech craft.

((I googled the bomber we're fighting.  It apparently has substantially larger guns than us.  O.O))

Keep firing!  Take out the tail gunner next!

Oh, if Deafcon wants a gun, he can just take whatever.  Groo won't stop him; Groo's too busy shooting nazis.

[Marksmanship 3] [plane resilience 4] The sound of Groo's staccato firing reverberates through the plane the bullets slamming into the glazed glass of the tail gunner and crazing, protecting the gunner but but restricting his vision. He returns fire [marksmanship 2] The panic of being shot at along with his partly blinded nature sends his shots flying wide and well away from the Avro. [dorsal front turret gunner marksmanship 4] [Avro resilience 6] The German turret gunner fires into the Avro the shots mostly just end up damaging the rear turret as the Avro gets closer.

See if I can borrow a pistol or revolver from Groo, loaded, then grab a parachute and get in the leech craft.
You grab a pistol from Groo who is currently laughing his head off and burst firing at the Avro while Rufferto whines and keens. you grab the pistol from Groos pack and take off running for the leech craft, you [dex 5] grab a parachute as you go in your mad dash shrugging into it as you go for the leech craft you clamber the min plane and just manage to haphazardly strap yourself to the seat as the impatient WALL slams his hand onto the big red button releasing the leech craft from the bomb bay.

I ain't waiting for some shriveled dumb mutant! Hit tha button!
You press the button once everyones here real sing the leech craft from it's bomb bay holding and dropping you. The rocket motor engages slamming you into your seats as the acceleration presses on you. It's up to Phineaus now.


((The leech craft is currently hurtling towards heinkel at great speed you have two options ram the plane from behind ((Not recommend with this plane)) or you can essentialy pull up along side it and cut or bash your way into the plane and then release the leech craft((recommended with this plane)) ))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on October 29, 2016, 01:36:12 am
((Also, approach from the top, the enemy plane has a turret on the bottom.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on October 29, 2016, 02:08:05 am
((It has two turrets on top...))!
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on October 29, 2016, 10:11:23 am
Pilot the leechcraft into the rear of the plane seeing as the gunner was taken out and there is probably a good sized hole now.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on October 29, 2016, 10:44:32 am
((Groo has knocked out the top rear turret.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on October 29, 2016, 11:17:48 am
((Groo has knocked out the top rear turret.))
((oh  then let's just ram that then.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on October 29, 2016, 01:38:56 pm
Groo will focus fire on the second top turret, hopefully taking it out before the leech craft gets itself shot down.

((You probably don't want to ram.  If you ram, and the plane goes down, you all die.  Also, ramming will seriously disrupt the aerodynamics of the bomber.  Though, I suppose you only have one pilot, who can't pilot both the leech and bomber, so maybe you're kinda just screwed either way.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on October 29, 2016, 04:26:58 pm
((Unless we just jack the bomber. Either way, please don't ram it. I want to live, and the best chance of that is hoarding the plane.))

Wait to board. Once we board, take down hostiles using the pistol with my daemon arm while utilizing cover, like the Tower's shield. Use daemon arm and leg to block incoming attacks if I can't avoid then. If I end up in free fall somehow, activate parachute. If I end up in an incredibly dangerous situation that isn't covered by my other actions, activate draconic transformation.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on October 30, 2016, 01:22:06 am
Pilot the leechcraft into the rear of the plane seeing as the gunner was taken out and there is probably a good sized hole now.

[piloting 5] You expertly guide the leech craft so that it's right next to the cracked and destroyed turret [The Wall str 6] The wall hefts his massive shield and brings it crashing down not onto the cracked glass. it shatters with the crunch of glass and the taken off balance the Wall tumbles into the plane from the momentum of his shield followed shortly after by Damian. After a second hesitation you abandon the leech craft and dive into the turret as well. The leech craft veers away and crashes into the forest below.


Groo will focus fire on the second top turret, hopefully taking it out before the leech craft gets itself shot down.

((You probably don't want to ram.  If you ram, and the plane goes down, you all die.  Also, ramming will seriously disrupt the aerodynamics of the bomber.  Though, I suppose you only have one pilot, who can't pilot both the leech and bomber, so maybe you're kinda just screwed either way.))
[makrsmanship 4] [plane ressiliance 4] Groo unleashes a hail off bullets upon the cupola that houses the gunner the bullets slam into the reinforced glass, the glass cracks in a couple of places but the gunner can still see pretty well. [Tail gunner marksmanship 3] The tail gunner blindly fires his cannon in the general direction of the leech craft at the guidance of his cremates. Not that he hits anything he is firing through an extremlly cracked piece of already not very clear glass. The dorsal gunner also fires hoping his remote control gun might help [marksmanship 4] [piloting 6] The tracers get close to the leech craft but Phineaus manages to juke and jink away from the torrent of death, stressing the frame and and rattling the people inside it a bit.

((Unless we just jack the bomber. Either way, please don't ram it. I want to live, and the best chance of that is hoarding the plane.))

Wait to board. Once we board, take down hostiles using the pistol with my daemon arm while utilizing cover, like the Tower's shield. Use daemon arm and leg to block incoming attacks if I can't avoid then. If I end up in free fall somehow, activate parachute. If I end up in an incredibly dangerous situation that isn't covered by my other actions, activate draconic transformation.
you tumble into the turret right after the wall. [marksmanship 6] You fire your entire clip at the front dorsal turret gunner [FDRTG resilience 6] missing every single solitary shot by a mile, it might have helped if you hadn't squealed like a little girl and flinched every time you fired. The [FDRTG marksmanship 4] fires a couple of shots down range in response as he clambers out of his turret to face these new boarders. The walls shield takes the shots as it blocks a good half of the hallway down the plane.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on October 30, 2016, 01:28:19 am
"WHEN YOU COME TO IT AND YOU CAN'T GO THROUGH IT AND YOU CAN'T KNOCK IT DOWN, YOU KNOW THAT YOU FOUND, THE WALL!"
Charge!
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on October 30, 2016, 02:09:16 am
Move to shoot any hostiles with shot gun, if the wal takes care of them then just start looting
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on October 30, 2016, 12:22:55 pm
((Damn it, meant to use daemonism with my daemon arm to shoot. It's the only reason I didn't use my fleshy arm. Guess I should have made that clearer. Guess I can throw the gun at someone.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on October 30, 2016, 12:51:09 pm
Finish off the tailgunner then!
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on October 30, 2016, 11:42:05 pm
"WHEN YOU COME TO IT AND YOU CAN'T GO THROUGH IT AND YOU CAN'T KNOCK IT DOWN, YOU KNOW THAT YOU FOUND, THE WALL!"
Charge!
[dex 4] Very slowly you begin to walk forward your massive shield slowly making its way inexorbially towards the FDRTG as he calls out in German. You are about a a fifth of the the way to him. [FDRTG marksmanship 3] He fires off three bullets from his luger bullets impact the edges of the shield richoteing off it's edges. The rear ventral gunner also appears carrying a shotgun. He doesn't take shot though because the pilot [heinkel pilot piloting 2] suddenly bring the heinkel around in a steep turn a risky maunder in this bomber and pulls up. Clearlly trying to outmaneuver the Avro and get it's ventral guns on it.

Move to shoot any hostiles with shot gun, if the wal takes care of them then just start looting
[marksmanship 5] [FDRTG resilience 6] You fire you shotgun at the FDRTG and the pellets slam into the airman's leg, he staggers and leans against the bulkhead blood oozing down his trouser leg.

Finish off the tailgunner then!
[makrsmanship 6] [heinkel ressilaince 2] Groos wild bursts of firing impact with the tail gunners cupola and finally fragment the hardened glass filling the gunner inside with .30 caliber holes. The heinkel turns shaprlly and pulls up gaining altitude as it's engines scream up to their red lines.


Damian continues to advance behind the Walls shield.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on October 30, 2016, 11:45:47 pm
Tank.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on October 31, 2016, 11:54:21 am
Shoot at any turrets which are still firing, or shoot the front dorsal turret if none are.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on October 31, 2016, 12:29:52 pm
if var enemy=alive{
Shoot shank loot;
}else
{Loot;
}
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on October 31, 2016, 01:07:55 pm
*twitch*

if (enemy==alive){
    shoot();
    shank();
    loot();
}
else{
    loot();
}


Fix'd.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on October 31, 2016, 01:18:31 pm
*twitch*

if (enemy==alive){
    shoot();
    shank();
    loot();
}
else{
    loot();
}


Fix'd.

If my programming teacher saw my quick and rushed work he'd be ashamed of me
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on October 31, 2016, 01:47:54 pm
Throw the gun at the rear ventral gunner with my daemon arm. USING DAEMONISM! Continue hiding behind cover.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 01, 2016, 12:57:51 am
Tank.
[dex 3] The wall slowlly staggers forward once again. He makes a little more progress this time truly living up to his namesake.

Shoot at any turrets which are still firing, or shoot the front dorsal turret if none are.
[FVTG marksmanship 5] [Avro resilience 5] The Ventral turrets cannon turn towards the Avro and the gunner takes careful aim before unleashing the full force of the twenty mm cannon on the british bomber. The explosive rounds damaging one of left exterior engine of the Avro but for now it continues to sputter on though theres a worrying amount of smoke coming from it and you can hear the pilot muttering about fire risks. The sharpenel also misses Groo and rufferot but turns the walls next them into swiss cheese ruffferto barks in worry as a he gets minor cuts form the. [marksmanship 2] [plane resssilaince 3] Groo returns fire the machine gun blazing away as it discharges its lethal load towards the heinkel, the cupola around the pilot is damaged but he can still see and shoot.

*twitch*

if (enemy==alive){
    shoot();
    shank();
    loot();
}
else{
    loot();
}


Fix'd.

If my programming teacher saw my quick and rushed work he'd be ashamed of me
I'll admit to having all the programming knowledge of a fish so forgive me if I miss some obvious jokes I could have made with the set of instructions.

You mechanically raise the shotgun and with a blank stare fire at the FDRTG [marksmanship 4] [FDRTG resilience 5] You shotgun fire is inaccurate and only a stray ball wings him in the leg leaving a harmless if painful flesh wound.

Throw the gun at the rear ventral gunner with my daemon arm. USING DAEMONISM! Continue hiding behind cover.
[daemonism  5+4=9] Your arm swings back to throw and the entire world seems to go into slow motion and a weird techno sound suddenly comes from nowhere, as you realse the gun it blurs forward as though shot from a rifle and tears off the [ressilaince 6]right foot of the rear ventral gunner he stares at the stump in shock as he falls backwards into the relative cover his cupola provides, the gun travels onwards through the plane and [enemies luck 5] missing all of them and flys through another bulkhead, your pretty sure you heard a thunk when it hit the ground but you might just be imagining it. You feel pretty knackered and duck behind the tower again as the luger toting dorsal gunner [marksmanship 1] completely misses every shot he fires the rounds coming dangerously close to the foot less ventral gunner.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 01, 2016, 01:06:10 am
Count effective enemies. If there's only one left, drop the shield and run forward to grapple him.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 01, 2016, 09:37:41 am
Keep shooting until nobody is shooting back!
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 01, 2016, 09:51:30 am
Keep shooting until nobody is shooting back!
this
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 01, 2016, 10:39:28 am
Hide behind cover, recover energy.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 01, 2016, 11:14:00 pm
Count effective enemies. If there's only one left, drop the shield and run forward to grapple him.
[dex 5] [ gunner dex 1] The wall plants his shield and making a break for it as the gunner reloads he's not gonna be making a track record any time soon, but he gets there in time to grab him [gunner str 6] [wall str 4] The wall grabs for the gunners shooting hand, but the gunner manages to keep a hold of the gun. He's sweating though and clearly is surprised by the amount of strength in the Walls wiry form.
The footless ventral gunner takes his knife and [medicine 3] cuts a strip off his trouser leg but doesn't actually tie it on right now. He also moves his shotgun closer to him as he watches the wall and his friend grapple.
Keep shooting until nobody is shooting back!
Groo fires upon the Front ventral gunner again as the plane continues to climb.[marksmanship 2] [Heinkel resilience 2] Groos fairly innacruate volley impacts the reinforced window of the plane fracturing it and sending dozens of glass shards into the Gunner. He responds with a vengeance [marksmanship 4] [Avro 3] The gunner returns fire sending fire into the damaged engine and heavily damaging it as it explodes into flames you hear a Sweet christ in fucking heaven! over the radio, as the pilot [piloting 1] keeps the plane in the air but miscalculates his feathering of the engine causing it to reduce it's drag slightly but not by a lot. The engine also is still on fire seems the fuel has yet to be switched off.


Keep shooting until nobody is shooting back!
this
Phienaus fires at the Luger toting gunner as he's closest [marksmanship 3] Well The wall's grappling with him and your not entirely sure if firing a shot would be the best idea whith allies in front of you.

Hide behind cover, recover energy.
You hide behind the walls discarded shield and recover energy.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 01, 2016, 11:16:16 pm
Crush his head.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 01, 2016, 11:29:45 pm
Is that turret still firing?  If so, keep shooting it.  If not, go strap on a parachute and a dog.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 01, 2016, 11:32:53 pm
Continue recovering in cover.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 02, 2016, 12:40:40 am
Loot!
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 02, 2016, 11:11:56 pm
Crush his head.

[str 2] [DG str 2] The wall keeps the luger out of the way of the his body but can't quite maneuver well enough to try for a headsmash.

Meanwhile the Footless Ventral Gunner attempts once again to staunch the bleeding from his stump. [medicine 2] try as he might he just can't get a knot tied around the stump of his foot.


Is that turret still firing?  If so, keep shooting it.  If not, go strap on a parachute and a dog.
[marksmanship 4] [Heinkel ressiliance 1] The glass collapses under Groo's steady barrage of fire and shatters inwards the gunner dying as the bulleets tear into his body. The entire heinkel shutters as bullets tear into it's superstructure. The heinkel levels off and flies over the Avro now out of Groo's guns angles [Avro piloting 1] the pilot tries yet again to feather the now engulfed in flames engine and watches horrified as the fire begins to spread to the second engine. Damn, this is gonna be a bad un.


Continue recovering in cover.

You keep recovering from energy, your feeling a touch better.


Loot!
Well theres not a lot to loot, though in the bomb bays welded shut doors theres a mysterious red tarp with a massive swastika over it


Spoiler: heinkel reference (click to show/hide)

The wall and all the living Germans are at the front of the bomber. Phineaus is in the bombay and Damian is hanging around the back like the glass cannon he is.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 02, 2016, 11:18:15 pm
Strap on parachute.  Strap on dog.  Prepare to jump.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 02, 2016, 11:40:17 pm
Continue recovering and gauge my energy.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 03, 2016, 12:29:05 am
https://youtu.be/8D4eH76nwEg?t=1m48s
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 03, 2016, 12:56:22 am
Let's see what's under tarp number 1! (https://youtu.be/UzOdDKaYJvU)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 04, 2016, 12:35:34 am
Strap on parachute.  Strap on dog.  Prepare to jump.
Groo knows to get out while the gettings good, grabs a parachute hanging by him and his dog strapping both to himself he pops open the emergency hatch as the pilot attempts one more try to stop the fire from spreading [piloting 1]  The pilot pulls at the fuel switches for engine three watching in horror as the fire spreads to the wings and begins to heat up the fuel tanks near the wings. his voice comes over your ear BAIL OUT BAIL OUT! He yells abandoning the controls before the fire can reach the fuel tank. The uncontrolled plane begins to spin. Groo is knocked out of the plane and begins to tumble to earth yet again. Old hat at this Groo pulls his ripcord and gently floats to the ground. [Pilot dex 4] ((this is because he spent his time trying to fix the plane rather than escape)) you see the pilot go tumbling out to he also pulls his parachute

Continue recovering and gauge my energy.
You keep ducking and covering behind that shield. Your feeling half decent, another two turns and you'll be golden, but one more should be fine as long as it's not excessive.

https://youtu.be/8D4eH76nwEg?t=1m48s
[Str 6] [Gunner str 6] You both launch into a elaborately choreographed fight scene filled with witty banter that neither of you understand and is intercut with elaborate gun play as you both mutually miss pistol shots out of respect for each others skill. By the end of this romping adventure the gunner has two black eyes and the Luger has one round left.

pVentral Gunner medicine 4] He finally gets his torn quiet on and mostly tightened and the bleeding reduced to a more sustainable level. He breaths a sigh of relief.
Let's see what's under tarp number 1! (https://youtu.be/UzOdDKaYJvU)
'AND BEHIND CURTAIN NUMBER ONE IS' you yank off the tarp to reveal an abomination against humanity.' Jesus, christ what the hell is this thing' there is a cage under the trap though it's not padlocked clearly it's mostly just to provide a case for the human abomination. It clearly was or is human that much you can tell beyond that you have no idea. It's limbs are stretched and contorted with hideous metal pistons stretching between limbs, working them mechanically forward and backward with each breath the creature takes. The torso and head have been fused together the head seeming to have been absurd by the torso's expansion save for one eye which seems to have been sewn into the center of the chest and stares out from the center of the chest as you watch it blinks at you. dozens of what you assume to be blood filled tubes are haphazardly stuck into the bloated torso of the creature and from within you hear some deep moaning sound when the creature seems to breath.
Spoiler: char sheets (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 04, 2016, 01:11:17 am
This turn doesn't look very finished, so following action:

punch h .
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 04, 2016, 06:31:54 am
Shoot it! For the love of all that is good, shoot the damn thing! Put it out of its misery
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 04, 2016, 01:00:07 pm
Groo dusts himself off, gives Rufferto a treat, then starts walking to meet up with the pilot.  He'll have his 1911 and katana readied.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 04, 2016, 01:09:43 pm
Continue hiding and recovering.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 04, 2016, 11:25:03 pm
Find a convenient hole in the hull to throw him out, then punch the gunner.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 05, 2016, 01:41:48 am
Shoot it! For the love of all that is good, shoot the damn thing! Put it out of its misery
Overwhelmed by a feeling of pity you heft your shotgun, [int 4] not entirely sure where to shoot it but you guess that the eye is probably the best place to shoot, at least it'll stop staring at you then. You place the shotgun right in front of the eye, it seems to widen briefly perhaps what ever little humanity is in there still recognizes the sight and then close it's eye  The shotgun and the entire abomination shudders under the impact of it the buckshot and a moaning is heard deep inside it. There is a large hole where the eye was revealing off to the center of it a small organic looking orb with dozens of wires and catheters snaking off it. As you peer into the hole you also see a human brain hooked up to some of the wires and tubes. You heft your shotgun again and take care of the brain putting the thing out of it's misery.

Groo dusts himself off, gives Rufferto a treat, then starts walking to meet up with the pilot.  He'll have his 1911 and katana readied.
Groo, dusting himself off hands Rufferto yet another human bone treat which he happily accepts and then begins to wander around pistol and sword at the ready looking like an anarchistic and culturally confused swashbuckler. He calls out for the pilot and then sees him drift gently down somewhat near to Groo near a clearing. Groo begins to walk that way and eventually meets up with him, the pilot has a pistol out and is looking carefuly around. Well, shit, I've never been down to the surface before, but I remember that during basic training they said your best bet was flagging down other planes. Think those boarders have a shot at seizing control?

Continue hiding and recovering.
You keep turtaling, you are a fine example of duck and cover.

Find a convenient hole in the hull to throw him out, then punch the gunner.
[str 4] [str 2] You bash the Gunners head into a wall a number of times while you Scream about one or the other breaking first. The gunner goes down in a heap with a severe concussion. You [str 4] [str 1] You turn and deliver an uppercut as the Ventral gunner tries to bring his gun up to blow you away, you grab the shotgun from his dazed form and smash the but of it into his face. He also goes down but with a fractured skull to boot.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 05, 2016, 04:01:38 am
Go crack the pilot's skull.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 05, 2016, 07:26:01 am
go search farther into the plane
if I see people, shoot them
if I see dead people, loot them
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 05, 2016, 12:31:51 pm
Groo shrugs.  "Maybe we ask when they come down?"

He then dutifully marches after the flying bomber.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 05, 2016, 12:51:41 pm
Follow behind others from a distance, recovering. If we get attacked, defend self with daemon arm and leg and get to cover. If the foe is in melee range, instead pulp his head and/or chest with my daemon arm.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 06, 2016, 01:44:26 am
Go crack the pilot's skull.

Whistiling you go to throw open the door to the pilots chamber (Rear dorsal gunner) [RDG marksmanship 5] [resilience 5] the luger round puts a flesh wound into your side as you throw open the door. You insticitvlly fall back to the relative safety of the door frame.

go search farther into the plane
if I see people, shoot them
if I see dead people, loot them

You go further back into the bowels of the plane. It seems aside from a shipment of fruit and vegetables you see little in the bombing area. Moving backwards you come upon the corpse of the tail gunner. You find a luger pistol and a spare clip of ammo attached to his belt.


Groo shrugs.  "Maybe we ask when they come down?"

He then dutifully marches after the flying bomber.
The pilot stares at Groo for a second before shaking his head in disbelief and walking after Groo. [perception 5] You see a number of bags startled by something going on in the forest East of you, the plane is heading north. The pilot curse and draws his holstered pistol.

Follow behind others from a distance, recovering. If we get attacked, defend self with daemon arm and leg and get to cover. If the foe is in melee range, instead pulp his head and/or chest with my daemon arm.
You follow behind the wall, but do not get shot at because you are behind and in cover when the wall opens the door.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 06, 2016, 10:09:14 am
Go assist the with taking out the pilots, when pilot is down go pilot the plain to be above the other plane.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 06, 2016, 03:26:29 pm
"Stay behind Groo."

Groo watches the bags carefully, but continues on his way.  If the bags attack, he'll shoot them down and slash any that get close.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 06, 2016, 04:36:40 pm
Find something small to throw. If the enemies are still alive but can't shoot me, smash their heads in with my daemon arm, but don't use too much energy.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 06, 2016, 10:26:39 pm
Crack some 'eads.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 07, 2016, 12:48:20 am
Go assist the with taking out the pilots, when pilot is down go pilot the plain to be above the other plane.
[Dex 1] You go sprinting down the corridor and smack you head on a door frame as you go spinning you around disorienting you.
"Stay behind Groo."

Groo watches the bags carefully, but continues on his way.  If the bags attack, he'll shoot them down and slash any that get close.
The bags seem to be diving at something, but are otherwise keeping their distance, Groo continues to march onwards the pilot following behind with his pistol.
Find something small to throw. If the enemies are still alive but can't shoot me, smash their heads in with my daemon arm, but don't use too much energy.
[daemonism 3+4=7] Grabbing a pencil from the map room you lean your daemon arm out of the door way and hurl it toward the wounded Gunner [gunner resilience 6] The pencil tears into his wounded torso embedding into him like a javelin, He screams in agony.  You fell kinda tired but okayish.

Crack some 'eads.
[Gunner marksmanship 2] The gunner misses his shot [str 3] you lunge across the room and crack him in the face. [Gunner resilience 3] He's dazed but not out for the count.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 07, 2016, 12:55:42 am
Steady self and keep going to the pilots, help take them out
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 07, 2016, 12:58:15 am
Finish him! Fatality!
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 07, 2016, 01:56:32 pm
Once out of sight of the bags, Groo stops.  He turns to the pilot, a mildly confused expression on his face.  "Where Balloon?  Groo always leave by balloon, because plane always crash."

Hopefully follow the pilot to a balloon site.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 07, 2016, 10:18:57 pm
Recover in cover. Find something else to throw just incase, but don't throw it unless one of my teammates is going to get killed, and try not to use too much energy.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 08, 2016, 01:41:12 am
Steady self and keep going to the pilots, help take them out
[dex 4] You stumble along making a decent amount of progress towards planes cockpit…it's probably helped by the fact that the plane is doing a dive right now.

Finish him! Fatality!
[str 2] [str 3] You try to slam the unfortunate gunners head into the wall of the plane but he's having none of it, he's shot full of holes his legs don't work and and he has a pencil stuck in his his intestines, but man this guy has some impressive upper body strength. the pilot takes a hand away from his controls and grabs for his pistol [dex 1] As he draws his pistol it he squeezes the trigger out of nerves and it discharges into his leg [resilience 1] It goes straight into his femoral artery. Blood begins to rapidly hemorrhage down his pant leg dripping onto his seat. He instinctively grasps at his right leg attempting to slow the rate of blood loss and lets go of the stick, the heinkel begins to nose downwards.

Recover in cover. Find something else to throw just incase, but don't throw it unless one of my teammates is going to get killed, and try not to use too much energy.
You grab a pen from the side of the desk you are still cowering behind and use it as cover. You hear the retort of a luger and then The plane starts to tip. Shit.



Once out of sight of the bags, Groo stops.  He turns to the pilot, a mildly confused expression on his face.  "Where Balloon?  Groo always leave by balloon, because plane always crash."

Hopefully follow the pilot to a balloon site.
The pilot pulls out a map with a number of sites on it. He also draws a sextant and his watch and glances at the position of the sun. Haven't done this since piloting school. [int 3] He, begins to write down a lot of magical numbers and symbols that Groo doesn't understand, judging by the pilots expression though he doesn't seem to be getting anywhere quickly.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 08, 2016, 10:35:44 am
Groo calmly paces little circles around the pilot, while softly humming and petting Rufferto.  Hopefully one of them will spot any beasts before they attack.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 08, 2016, 12:35:00 pm
Get to the cockpit now! Fix the nose dive and level out the plane
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 08, 2016, 01:17:11 pm
Use my daemon arm to throw the pen at anyone trying to attack our pilot who is trying to stabilize the plane, like the German pilot or gunner if they somehow become a threat with no mobility, numerous bullet wounds, and a pencil in their intestines. Aim for the head or vitals. Consciously try to not burn too much energy on the throw. Otherwise, recover energy in cover.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 08, 2016, 08:36:45 pm
PUUUUUUNCH
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 10, 2016, 12:50:32 am
Groo calmly paces little circles around the pilot, while softly humming and petting Rufferto.  Hopefully one of them will spot any beasts before they attack.
[preception 6] [Rufferto perception 3] Groo keeps a careful eye on the forest. He thinks he might see some movemnet over in the trees by the clearing they are in but he's not sure. Rufferto just looks like his standard level of unease. The pilot mutters to himself and tries to get the calculations to work out. [int 1] In frustration he tears up the paper and starts again. God, damn useless navigators always getting in the way when you're trying to have a bit of fun with a lady friend, never there when you stuck on the god damn surface.

Get to the cockpit now! Fix the nose dive and level out the plane
[dex 5] Slipping and stumbling you manage to make it to the pilots seat shoving the hemorrhaging pilot out of the seat and grabbing the controls [piloting 4] You firmly grasp the blood soaked stick and pull up with all your might, slowly the massive behemoth of of German steel begins to pull up and level out. You feel everyone breath a sigh of relif and then the Wall and the shot to hell gunner go back at it.

Use my daemon arm to throw the pen at anyone trying to attack our pilot who is trying to stabilize the plane, like the German pilot or gunner if they somehow become a threat with no mobility, numerous bullet wounds, and a pencil in their intestines. Aim for the head or vitals. Consciously try to not burn too much energy on the throw. Otherwise, recover energy in cover.
Well the pilots [medicine 4] cutting his pants leg up and trying to stuff it into his bullet hole right now. He doesn't look like much of a threat and the other dude is either dead or unconscious you can't tell.

PUUUUUUNCH
[str 5] [str 1] The knockout punch slams into the gunners head putting him down for the count…..he might also be dead, it's hard to tell with the thick clothing on.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 10, 2016, 12:53:44 am
Use knife to cut the necks of all the nazis, and throw their bodies off the plane.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 10, 2016, 12:55:43 am
Check the bodies for guns, gear, blueprints, etc, before they get thrown off the plane. And keep the pilot alive for the spooks to interrogate if they want, preferably by aiming his own Luger at him with my daemon arm, out of his reach, or tying him up with rope using my daemon arm and holding a pen menacingly in my daemon hand near him. They might pay us more for a prisoner.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 10, 2016, 12:57:22 am
Try to locate the remains of the crashed planes
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 10, 2016, 12:58:41 am
NJust keep the fucking plane from crashing and pilot it over to the other plane
((The other plane crashed like two turns ago.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 10, 2016, 01:01:58 am
How much will you protest if Egan cuts the pilot's throat berius?
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 10, 2016, 01:06:04 am
NJust keep the fucking plane from crashing and pilot it over to the other plane
((The other plane crashed like two turns ago.))
((oh...well fuck))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 10, 2016, 01:08:38 am
((Moderately, MJ. Mostly just lamenting the lost possible pay. And the possible info we lost that could help the war effort.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 10, 2016, 10:46:12 am
Groo turns to watch the area the disturbance came from, but if it doesn't show itself to be anything for a couple second he'll return to his little patrol circles.

"Groo knooow!  And they keep dying whenever Groo come to ground!  Why Groo always only one alive?  Living not hard!"
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 11, 2016, 01:59:41 am
Use knife to cut the necks of all the nazis, and throw their bodies off the plane.
You grab a knife and begin cutting throats and dumping bodies after Damian strips them.
Check the bodies for guns, gear, blueprints, etc, before they get thrown off the plane. And keep the pilot alive for the spooks to interrogate if they want, preferably by aiming his own Luger at him with my daemon arm, out of his reach, or tying him up with rope using my daemon arm and holding a pen menacingly in my daemon hand near him. They might pay us more for a prisoner.
[medicine 1] The pilot figures he might as well get this over with rather than have to deal with the pain and agony and chill of bleeding out. He goes for the gun.
[Damian dex 1] [pilot dex 5] As damian dives for the pistol the pilot is already there and presses the pistol to his skull, without a moments hesitation the pilot locks eyes with you and pulls the trigger. He collapses in a heap, blood and brains dripping from the hole in his head.

Well you would do the rest of that except he just shot himself in the head.  In the meantime you strip the bodies as the wall makes sure that they were dead. You get a half empty medics pack, the morphine syretts missing, in place of them there is an M&M business card.  How odd. You also turn up a safe in the navigators compartment, you find a bullet riddled rifle byt the rear dorsal gunners area. You also find the keys to the cage of the dead abomination, as well as a sheaf of blood stained documents on the pilot.
Try to locate the remains of the crashed planes
[perception 2] You look around but you don’t see the plane anywhere, hmm, this might require some searching.

Groo turns to watch the area the disturbance came from, but if it doesn't show itself to be anything for a couple second he'll return to his little patrol circles.

"Groo knooow!  And they keep dying whenever Groo come to ground!  Why Groo always only one alive?  Living not hard!"
[perception 2] He doesn’t see anything now, [Rufferto perception 5] but Rufferto is growling and pointing east, something is definetlly up, Groo hefts his shotgun and gets ready. [Pilot int 4]  Well I’m pretty sure that’s right,  can’t say I’m positive though.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 11, 2016, 09:10:09 am
Groo readies his shotgun, and makes sure his katana is ready to be drawn if needed.  If the beast goes for the pilot, Groo'll shoot it and body block it.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 11, 2016, 09:12:30 am
Take a nice nap.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 11, 2016, 09:55:33 pm
"Damn, I was hoping a live Nazi would be worth something to the spooks. Still, we've got what we need. The spooks should be able to get plenty of use out of the papers and the corpse. Should be fine to head home after we find the others. I'm going to see about cracking that safe. Nice job getting control of the plane. Just get us home on one piece and we can get paid." Daemian says to Phineas before leaving the cockpit. He stops in the navigator compartment by the safe. Since he has a moment of peace, he decides to try out his new abilities. Hello. he sends into the daemon infused object that he selects.

Time to test out my new abilities. See if the safe or bullet riddled gun are daemon infused. If so, greet them. If not, greet the daemon in my book knife drawing. And if we are in immediate danger of crashing somehow, bail out and pull my parachute. If I don't have time to do that, activate dragon transformation.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 12, 2016, 06:59:42 pm
Sorry about missing yesterdays turn. I was waylaid on my quest to write the turn by a set of Wizards and my phone battery.

Groo readies his shotgun, and makes sure his katana is ready to be drawn if needed.  If the beast goes for the pilot, Groo'll shoot it and body block it.
Groo hears a loud snort from where Rufferto points at him, suddenly a bull like beast comes charging out of the underbrush, It’s sides are seemingly growing a long set of vines from it. [Marksmanship 3] Groo fires his shotgun into the head of the bull like creature, it’s bone plates audibly crack about half way but it doesn’t even slow down,[dex 4] Groo hurls himself out of the way of the charging beast, he pick himself back up as the creature comes back around and snorts the vines shifting into a writhing mass as it gathers up it’s strength again.

Take a nice nap.
You lie down and fall asleep near the dead abomination, hopefully it won't be  featuring it self in any of you nightmares.

"Damn, I was hoping a live Nazi would be worth something to the spooks. Still, we've got what we need. The spooks should be able to get plenty of use out of the papers and the corpse. Should be fine to head home after we find the others. I'm going to see about cracking that safe. Nice job getting control of the plane. Just get us home on one piece and we can get paid." Daemian says to Phineas before leaving the cockpit. He stops in the navigator compartment by the safe. Since he has a moment of peace, he decides to try out his new abilities. Hello. he sends into the daemon infused object that he selects.

Time to test out my new abilities. See if the safe or bullet riddled gun are daemon infused. If so, greet them. If not, greet the daemon in my book knife drawing. And if we are in immediate danger of crashing somehow, bail out and pull my parachute. If I don't have time to do that, activate dragon transformation.
Neither the safe or the gun seem to be daemon infused, though you feel some faint draw of daemon when you touch the safe. Perhaps something is in there?

You hail the daemon in you knife. An explosion of color assaults your eyes in response into you, you can just make out the words HELLO as the letters burn themselves into your corneas.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 12, 2016, 07:50:42 pm
Groo's eyes narrow as he meets the beast's gaze.  Calmly, he holsters his shotgun, taking his katana into both hands.  He squares his stance as the beast digs into the ground, and growls a guttural challenge back at the monster.

Groo meets the beast's charge with one of his own, attempting to decapitate the thing with one precise slash.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 12, 2016, 08:20:05 pm
Go drop some fultons and circle about, take the time to look about the cockpit for lootables
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 12, 2016, 08:40:25 pm
((Well screw you too! >.<))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 12, 2016, 08:56:01 pm
((Well screw you too! >.<))
((Can't really do anythig for you, most I could do is drop some supplies off and hope))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 12, 2016, 09:00:30 pm
You could drop off some Fulton balloons. They come standered with most planes. I'll let you know specifically if they don't.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 12, 2016, 09:10:15 pm
You could drop off some Fulton balloons. They come standered with most planes. I'll let you know specifically if they don't.
Oh okay then.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 12, 2016, 09:10:31 pm
((Groo always finds his way back, though. As much as I'd like to save Groo, the longer we spend trying increases the chance of the cataclysmic fuckup we seem to suffer every mission.))

I would like to speak with you more, once we get somewhere safe, if that would be alright. Daemian sends to the daemon in the book knife before looking at the safe.

Open the safe with my daemon arm (with daemonism), in a way that won't do excessive damage to the plane, or any damage if I can help it. Say hello to whatever daemon object is inside.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 14, 2016, 01:05:33 am
Groo's eyes narrow as he meets the beast's gaze.  Calmly, he holsters his shotgun, taking his katana into both hands.  He squares his stance as the beast digs into the ground, and growls a guttural challenge back at the monster.

Groo meets the beast's charge with one of his own, attempting to decapitate the thing with one precise slash.
Drawing his katana, Groo charges at the beast [daemonsim 3+2=5] [Beast resilience 4] Groo charges at the beast, and jumps up his katana slamming into the thick bone plates that make up the beasts neck. It cuts a little more than halfway through the extremely thick  bone and sinew and the bull continues it's wayward charge bleeding heavily from it's neck, as it goes though it's vines fan out to sucker punch or entangle Groo [Groo dex 6] [vines 5] Groo dances away from the vines but one of them still lands a glancing blow on his side…that ones going to hurt in the morning. The pilot fires his pistol into the beasts side as it turns [marksmanship 6] [beast ressilaicne 4] The .45 bullets slam into the side of the beast tearing away a couple of vines and perforating it's liver, it continues to bleed. The pilot needs to reload next turn.
Go drop some fultons and circle about, take the time to look about the cockpit for lootables
You fly over to the [piloting 6] and drop you fultons over the area where Groo and the pilot are fighting for their lives. The balloons gently drift to the ground on their parachutes…You swing around to inspect where they landed oops, that one might have got stuck on a tree.

((Groo always finds his way back, though. As much as I'd like to save Groo, the longer we spend trying increases the chance of the cataclysmic fuckup we seem to suffer every mission.))

I would like to speak with you more, once we get somewhere safe, if that would be alright. Daemian sends to the daemon in the book knife before looking at the safe.

Open the safe with my daemon arm (with daemonism), in a way that won't do excessive damage to the plane, or any damage if I can help it. Say hello to whatever daemon object is inside.
The mass of color slams into you again. THAT IS AN ACCEPTABLE AGREEMENT.

[4+4=8] You wind up a release a vicious roundhouse into the safes door, it crumples and your fist carries through it narrowly missing whatever was in the safe and slamming through the safes back door and the planes wall before finally coming to a halt.




The wall continues to sleep his slumber undisturbed by any dreams.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 14, 2016, 01:08:55 am
Find some music to play while I wait for grue to find the fulton, check how much fuel we have
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 14, 2016, 01:11:25 am
zzz
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 14, 2016, 01:12:37 am
Daemian opens the safe, reaching in to make contact with the object inside. Hello.

See what is in the safe. Greet it with my abilities.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 14, 2016, 12:55:45 pm
With an enraged feral scream, Groo charges back after the beast before it can recover, aiming to finish his attack on its neck.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 14, 2016, 09:23:05 pm
Find some music to play while I wait for grue to find the fulton, check how much fuel we have
You glancing around the plane you see a large magnetic tape with the words zwingend notwendig nacho Reienfolge von Führer on it.  Stretching you manage to push what you think is the play button. Immedietlly this (https://www.youtube.com/watch?v=05eVjgMEuWs) begins to boom through the plane.

zzz
You sleep through the sound of Wagner now blasting through the plane. You mutter in your sleep as shrieking women in viking helmets come sweeping through your mind.

Daemian opens the safe, reaching in to make contact with the object inside. Hello.

See what is in the safe. Greet it with my abilities.
You reach in and find a pair of what appear to be earrings, but they look ilke they might be for looping about your ears? You say hello all the same. Who the bloody hell are you? you hear two different yet extremely similar voices chime in.

With an enraged feral scream, Groo charges back after the beast before it can recover, aiming to finish his attack on its neck.
The beast turns around and faces Groo again, Groo screams in defiance and rage and charges forward the bull becoming huge as the vines growing from it fan out to add width to it's charge. [daemonsim 4+1=5] Groo charges forward his katana slicing through the protective fan of vines and slamming into the beasts neck [beast resilience 1] The katana easily cleaves through the neck of the beasts and it comes off it's momentum propelling it forward as it dies.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 14, 2016, 09:29:34 pm
Hey, if nothing else, them nazis have good taste in musac.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 14, 2016, 09:40:07 pm
Start humming noisily and, presumably, horribly.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 14, 2016, 09:40:35 pm
Groo stands above the beast's corpse for a couple seconds, watching and waiting for it to show more signs of life.  Once he's confident it won't be getting back up, his angry expression flips back to a joyfully dopey one.  "Good boy, Rufferto!  Groo not see beastie!" he says, feeding another treat to the utterly terrified canine strapped to his chest.  He gives Rufferto a hug with his free arm, petting the dog's head as he turns to the pilot.  "Pilot know where to go yet?"

He then starts hurriedly butchering some of the Beast's corpse while waiting for a response.

Groo's gonna cut out any valuable bits of the beast that he can get to.  Also, the entire head, 'cause why not?  After he's done, he'll do as the pilot tells him, presumably either getting into a fulton or chopping down the tree the one fulton got stuck in.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 14, 2016, 10:18:12 pm
"Crap, they're British." Damian mutters to himself before continuing to "speak" with the daemons. My name is Daemian. I suppose the two of you are siblings? What are your names? And do you know where you are?

Talking to Daemons. And it's simple questions, not trying to be persuasive or anything, please don't give me a CHA roll.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 15, 2016, 12:55:00 am
((Two posts in one day? What madness I say.))

Hey, if nothing else, them nazis have good taste in musac.
Your dream self shrugs and goes on a rollicking adventure with the women, carrying away the souls of the battle dead to Vallahalla …or maybe you got carried away to it? All you know is that there was a lot mead involved.


Start humming noisily and, presumably, horribly.
[charisma 3] You begin humming in the most boring and dull manner possible, if the wall wasn't asleep then he would have already passed out from boredom.

Groo stands above the beast's corpse for a couple seconds, watching and waiting for it to show more signs of life.  Once he's confident it won't be getting back up, his angry expression flips back to a joyfully dopey one.  "Good boy, Rufferto!  Groo not see beastie!" he says, feeding another treat to the utterly terrified canine strapped to his chest.  He gives Rufferto a hug with his free arm, petting the dog's head as he turns to the pilot.  "Pilot know where to go yet?"

He then starts hurriedly butchering some of the Beast's corpse while waiting for a response.

Groo's gonna cut out any valuable bits of the beast that he can get to.  Also, the entire head, 'cause why not?  After he's done, he'll do as the pilot tells him, presumably either getting into a fulton or chopping down the tree the one fulton got stuck in.
[str 6] Groo takes the katana and with skill of an expert butcher quickly and efficiently dismembers the beast he frees a bone plate and grabs a vine tendrils He also collects a large amount of beast meat for Rufferto. The pilot shakes his head st this Well, I suppose we best be getting that fulton down, before another one of them things comes along. Groo nods I'm assuming that Groo would use daemonism to use it just because otherwise good luck chopping the tree down. [daemonism 1+2=3] The daemon is clearly tired from all of this and the swing only takes a small piece out for the trunk., Groo is a bit tired himself and the daemon completely misses the tree barely missing the pilot who was wise enough to stand outside the blood circle.

"Crap, they're British." Damian mutters to himself before continuing to "speak" with the daemons. My name is Daemian. I suppose the two of you are siblings? What are your names? And do you know where you are?

Talking to Daemons. And it's simple questions, not trying to be persuasive or anything, please don't give me a CHA roll.
Well, Mr.Damian why the hell you asking all these questions. you hear a set of subdued whispering. The voices both come back very suspicious now …You a copper?

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 15, 2016, 01:16:29 am
Damian chuckles for a moment at being mistaken for a cop. "Fuck the coppers. Always sticking their noses where they don't belong, investigating "strange persons" just because of where they hang around or how they look. He sends back.

More daemon talking. It's a statement, not persuasion.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 15, 2016, 12:12:45 pm
(("It's not persuasion, it's just a statement that happens to be exactly the right thing to persuade them into liking me!"))

Groo will try cutting the tree down again, this time using his full +2 to daemonism.  Unless the reduced daemonism bonus is due to being tired, in which case he'll shoot the branch off the tree with his M1911.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 15, 2016, 12:42:39 pm
(("It's not persuasion, it's just a statement that happens to be exactly the right thing to persuade them into liking me!"))

Groo will try cutting the tree down again, this time using his full +2 to daemonism.  Unless the reduced daemonism bonus is due to being tired, in which case he'll shoot the branch off the tree with his M1911.
Whoops,  that's more due to me being tired than Groo. Sorry about that I'll fix it.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 15, 2016, 12:57:32 pm
(("It's not persuasion, it's just a statement that happens to be exactly the right thing to persuade them into liking me!"))

((It's Daemian's actual belief. He isn't lying or trying to manipulate them.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 15, 2016, 01:31:15 pm
(("It's not persuasion, it's just a statement that happens to be exactly the right thing to persuade them into liking me!"))

((It's Daemian's actual belief. He isn't lying or trying to manipulate them.))

Except that they have no reason to trust you.

Also daemonism fixed it. Sorry about that.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 15, 2016, 02:18:13 pm
(("It's not persuasion, it's just a statement that happens to be exactly the right thing to persuade them into liking me!"))

((It's Daemian's actual belief. He isn't lying or trying to manipulate them.))

Except that they have no reason to trust you.

Also daemonism fixed it. Sorry about that.
((They can be suspicious, Daemian doesn't care. It's a statement to give them information on his views. It's their call to trust it or not. Daemonism fixed what?))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 15, 2016, 02:38:44 pm
((In that case, you're free to not try to be charismatic, but that means you'll automatically fail at it~))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 15, 2016, 02:43:53 pm
((In that case, you're free to not try to be charismatic, but that means you'll automatically fail at it~))
((Nah, I can just try to not persuade them of anything. I've already got precedent in my interaction with the daemon in my limbs.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Egan_BW on November 15, 2016, 06:15:30 pm
((If we're just going by precedent we should excuse you from having to roll anything other than your Daemonism.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 15, 2016, 06:39:34 pm
((If we're just going by precedent we should excuse you from having to roll anything other than your Daemonism.))
((That's what I've been saying! Glad to see you agree. :P But anyway, I don't have a daemon tooth yet so CHA rolls are still something I need to avoid.))
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 16, 2016, 12:12:44 am
Damian chuckles for a moment at being mistaken for a cop. "Fuck the coppers. Always sticking their noses where they don't belong, investigating "strange persons" just because of where they hang around or how they look. He sends back.

More daemon talking. It's a statement, not persuasion.
Alright, so your not a copper. Fine, but if you aren't a copper then what the fuck do yah want?

(("It's not persuasion, it's just a statement that happens to be exactly the right thing to persuade them into liking me!"))

Groo will try cutting the tree down again, this time using his full +2 to daemonism.  Unless the reduced daemonism bonus is due to being tired, in which case he'll shoot the branch off the tree with his M1911.
[daemonism 1+2=3] Groos chop again takes out a tiny sliver of tree. Groo shakes the katana around…maybe it's defective? Shrugging his shoulders he goes for a tried and true method, guns. [marksmanship 2] The shot hits but the branch but fails to make a decent impression. The pilot joins in [marksmanship 4] It takes him a couple of tries but he eventually manages to shoot the branch off and watch as it crashes to the ground. Nice shootin, if I do say so myself.

The plane continus to buzz along blasting Wagner and the wall keeps napping.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 16, 2016, 12:17:12 am
Go pick upthe guyswhen they set upthe fulton and fly home.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 16, 2016, 12:54:39 am
"I want to know if you know where you are and what you can do."

More talking.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 16, 2016, 01:06:08 pm
With the pilot's assistance, Groo will strap into the fulton (double checking that Rufferto's safely attached to him), and ride his way to freedom!
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 17, 2016, 01:13:35 am
Go pick upthe guyswhen they set upthe fulton and fly home.
[piloting 2] You barelly avoid snagging the ling in your prop and have to do an emergency maneuver to keep from killing you all. shaking your head to clear it you try again [piloting 4] You manage to get it hooked on and Groo and the pillot are yanked to safety.

"I want to know if you know where you are and what you can do."

More talking.
Now why the hell do yah want to know that? We's good honest citizens is all yah need to know….unless yah got a certain fellow who needs a bit'a boshing?

With the pilot's assistance, Groo will strap into the fulton (double checking that Rufferto's safely attached to him), and ride his way to freedom!
With the officers help Groo, Rufferto and the pilot strap into their fulton chutes and are carried away into the plane from the ground. Groo even manages to keep hold of the beast parts he severed and butchered.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 17, 2016, 01:53:19 am
((What is boshing? Do you mean bashing? I'm gonna assume you mean bashing.))

"You're both stuck in a pair of what seem to be earrings. I think your bashing days might be behind you, unless you can do something really amazing with those rings. But you two seem like the type that wouldnt mind a bit of morally ambiguous work. We just finished appropriating this plane, stick with me and maybe we'll run into something else that might require knowledge of dubiously legal things. Although it would help to know what those earrings do."

More talking. If we arrive next turn, pocket the rings.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 17, 2016, 10:05:02 am
Go help grue and the pilot up, if possible. Then get flying home
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 17, 2016, 03:40:21 pm
Yeah, uh, we can climb in ourselves.  Maybe the pilot should just man the controls? >.>
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 18, 2016, 04:26:16 pm
ugh, really sorry about missing that turn. Enlgish project kinda snuck up on me and next thing I know it's 2 AM.

((What is boshing? Do you mean bashing? I'm gonna assume you mean bashing.))

"You're both stuck in a pair of what seem to be earrings. I think your bashing days might be behind you, unless you can do something really amazing with those rings. But you two seem like the type that wouldnt mind a bit of morally ambiguous work. We just finished appropriating this plane, stick with me and maybe we'll run into something else that might require knowledge of dubiously legal things. Although it would help to know what those earrings do."

More talking. If we arrive next turn, pocket the rings.
Look, mate tell you the truth, we're both in a spot of bother right now, just can't seem to figure out where the hell either of us are. Perhaps you can help us out? To tell the truth neither of us quite now what's going on we had a bit of whiskey while we laid low and the next thing we know we both wake up in different rooms with some newfangled sound emitting contraption putting each others voices into the room between the two of us.

You pocket the rings.

Go help grue and the pilot up, if possible. Then get flying home
Uhh, yeah, you kinda need to be piloting. So we'll have them pull themselves out. The get in so you set course for home.


Yeah, uh, we can climb in ourselves.  Maybe the pilot should just man the controls? >.>
[str 4] Groo manages to pull himself into the back of the plane the pilot follows along.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: syvarris on November 18, 2016, 06:26:35 pm
Groo looks around in confusion upon boarding the plane.  "Why is radio nazi so mad?"

Groo will pet Rufferto a bit, then let him run free.  Little doggy deserves it, after that whole fiasco.  He'll then go to find Daemead and get his pistol back.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: spazyak on November 18, 2016, 06:30:19 pm
Send the following morse code message by repeatedly turning on and off the radio through out the ship:This is your captain speaking, we are going to ummmmmm have a nice flight home. temperature outside is a ummmm balmy seventy degrees out. ummm terbulance shouldn't be too bad. comolimentary snacks will be provided from stewardish grue.

get us home
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: Beirus on November 18, 2016, 08:13:10 pm
Damian keeps a hand on the rings in his pocket to maintain the conversation. "It's not good news. You're in a different world now. Those rooms you're in are the mental representation of the physical rings you're bound to. Seems like they're meant for communication. Anyway, I know a guy that might be able to help you two out once we get back."

Get the original pilot to handle the radio for landing and whatnot. Keep talking to the daemons. And go find Groo's pistol to give it back.
Title: Re: Mainpiston 2.0:Mission 4: Well you're privateers aren't you? Go fight some Nazis
Post by: MidnightJaguar on November 19, 2016, 07:00:33 pm
Groo looks around in confusion upon boarding the plane.  "Why is radio nazi so mad?"

Groo will pet Rufferto a bit, then let him run free.  Little doggy deserves it, after that whole fiasco.  He'll then go to find Daemead and get his pistol back.
Groo lets Rufferto of the chest rig and the dog happily scampers about the plane free to run around at last. He looks happy, but clearly would like some beast meat.

Send the following morse code message by repeatedly turning on and off the radio through out the ship:This is your captain speaking, we are going to ummmmmm have a nice flight home. temperature outside is a ummmm balmy seventy degrees out. ummm terbulance shouldn't be too bad. comolimentary snacks will be provided from stewardish grue.

get us home

You send the mission
- .... .. ... / .. ... / -.-- --- ..- .-. / -.-. .- .--. - .- .. -. / ... .--. . .- -.- .. -. --. --..-- / .-- . / .- .-. . / --. --- .. -. --. / - --- / ..- -- -- -- -- -- -- / .... .- ...- . / .- / -. .. -.-. . / ..-. .-.. .. --. .... - / .... --- -- . .-.-.- / - . -- .--. . .-. .- - ..- .-. . / --- ..- - ... .. -.. . / .. ... / .- / ..- -- -- -- -- / -... .- .-.. -- -.-- / ... . ...- . -. - -.-- / -.. . --. .-. . . ... / --- ..- - .-.-.- / ..- -- -- -- / - ..- .-. -... ..- .-.. . -. -.-. . / ... .... --- ..- .-.. -.. -. .----. - / -... . / - --- --- / -... .- -.. .-.-.- / -.-. --- -- .--. .-.. .. -- . -. - .- .-. -.-- / ... -. .- -.-. -.- ... / .-- .. .-.. .-.. / -... . / .--. .-. --- ...- .. -.. . -.. / ..-. .-. --- -- / ... - . .-- .- .-. -.. / --. .-. ..- . .-.-.-
But no one but the pilot seems to understand it.

In response he laughs but acts very protective of the radio. He then proceeds to jeolosully guard the radio until you come into radio range of the runway. Runway? He listens for second and then says Roger that Runway. This is Jermiah Chorshaw, Password for our mission is Epislon niner inner I repeat Epislon Ninner Ninner color of the day is blue. Also be advised we have a biological competent on board. It seems to be dead though. The antiaircraft guns stand down and you are allowed to land on the runway. Which you proceed to do.

Damian keeps a hand on the rings in his pocket to maintain the conversation. "It's not good news. You're in a different world now. Those rooms you're in are the mental representation of the physical rings you're bound to. Seems like they're meant for communication. Anyway, I know a guy that might be able to help you two out once we get back."

Get the original pilot to handle the radio for landing and whatnot. Keep talking to the daemons. And go find Groo's pistol to give it back.
The pistol is currently on the surface…because you threw it through the bulkhead. Anyway the plane has landed you have a turn to grab what you want before the spooks and a bunch of guys in 1940's era hazmat suits come in.
[/quote]
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 19, 2016, 07:05:41 pm
((You seem to have accidentally killed a [/quote] tag, there.))

Aww, poor Rufferto.  Most of Groo's meat is human meat, but he'll let Rufferto gnaw on the beast head a little bit, while he tries to grab as much of the looted nazi equipment as possible.  Gotta replace that pistol, after all.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 19, 2016, 07:07:01 pm
Go pick up the cage with the dead beast in it, and carry it through the streets until I find some spooks.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 19, 2016, 07:24:30 pm
Go help Groo get a new pistol. And take one for myself. Like the one the pilot shot himself with. Also, grab pencils, pens, and other improvised throwing weapons.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 19, 2016, 07:30:45 pm
Take the music tapeand radio if I can. Go through out the plane and do one last look through for lootables
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 19, 2016, 07:34:38 pm
((I like how a mere thirty minutes after the game's been updated, every player has already posted their action.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 19, 2016, 07:59:07 pm
((Maybe we'll get lucky and get another update, like that one day.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 19, 2016, 07:59:43 pm
((that would be nice))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 19, 2016, 08:06:57 pm
((I like how a mere thirty minutes after the game's been updated, every player has already posted their action.))
((That's what happens when everyone in the game are obsessive lurkers.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 20, 2016, 03:36:13 pm
((You seem to have accidentally killed a [/quote tag, there.))

Aww, poor Rufferto.  Most of Groo's meat is human meat, but he'll let Rufferto gnaw on the beast head a little bit, while he tries to grab as much of the looted nazi equipment as possible.  Gotta replace that pistol, after all.
You grab two Lugers and Tyler Rufferto gnaw into the beast head. He seems to enjoy it a lot.
 
Go pick up the cage with the dead beast in it, and carry it through the streets until I find some spooks.
Uhhhhh, yeah I might have explained this poorly. But it's a Nazi abomination not the beast and there's a bunch of men in hazmat suits and the spooks running over to plan right now to pick up that specific object....and pay you for it of course.

Take the music tapeand radio if I can. Go through out the plane and do one last look through for lootables

The radio is integrated into the plane. I suppose you might be able to take it out but it would be wouldn't work unless you also jury rigged up a battery for it.

Go help Groo get a new pistol. And take one for myself. Like the one the pilot shot himself with. Also, grab pencils, pens, and other improvised throwing weapons.
You grab a Luger for yourself and give let groo have the other two. You grab a two pencils and a pen as well as a compass.

As you do this the Side door of the the plan slams open and five men in hazmat suits storm in carrying crow bars and a saw as well as two of them push info a finery in in their gas masks giving them a somewhat intimidating  presence


The spooks come in right after them dressed in their standered suits

Excellent work gentlemen. Shame about the plane but excellent work.

Spoiler (click to show/hide)

I'm actually going for two updates today so if you guys could get them in sooner than later that would be awesome.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 20, 2016, 03:44:23 pm
Take the radio,we must never give up our wagner.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 20, 2016, 04:37:00 pm
Daemian moves over to the daemon spook, whispering so hopefully he isn't overheard. He doesn't want his new things taken away before he can figure out what they do, after all. "I found a pair of daemon objects aboard the plane too, in a safe. The daemons inside seem to be related, not sure if that has any effect on what the items do. But they mentioned a room next to the room they each occupy, along with some sort of device that allows them to communicate with each other. I think that room might be the space for a person's mind to occupy, and these rings might be a communication device. Would you mind helping me verify it? Oh, and it seems like the daemons were criminals in their world. Might not want to affect any sort of authoritative air if you communicate with them." He politely asks the daemon spook.

If daemon spook agrees to help me test, let the daemons in the rings know we're gonna try to figure out what they do. Give daemon spook one of the rings. Use the other ring and send a generic thought: Testing, one, two, three, testing. If that doesn't work, try it verbally.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 20, 2016, 05:09:11 pm
Just grab the Wagner tape, continuing my characters' recent trend of collecting classical music.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 20, 2016, 05:14:48 pm
I seem to remember there also being a shotgun on one of the nazis, so grab that too.  Then leave the plane with Rufferto, making sure to take the beast head.

((I figure we can redistribute the guns after we get paid.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 20, 2016, 05:17:08 pm
Just grab the Wagner tape, continuing my characters' recent trend of collecting classical music.
Phone is already has that. You want to try take it from him?

I seem to remember there also being a shotgun on one of the nazis, so grab that too.  Then leave the plane with Rufferto, making sure to take the beast head.

((I figure we can redistribute the guns after we get paid.))
The wall is clutching the shotgun.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 20, 2016, 05:19:45 pm
Oh, I am? Just throw it full force into Groo's face then.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 20, 2016, 05:39:33 pm
Smile and thank the wall for the shotgun.  Toss him a treat, too.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 20, 2016, 06:12:33 pm
protect the wagner protect it with life and arm
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 20, 2016, 10:24:53 pm
Take the radio,we must never give up our wagner.
protect the wagner protect it with life and arm
[Engineering 3] You manage to get the radio out of it's case but your not sure which wires to disconnect, since you can't read German.
Imeddietlly after that you grab the Wagner tape and curl into a ball hissing about the precious. The hazmat teams stares at you and theres a flurry of activity as everyone checks their gas seals.
Daemian moves over to the daemon spook, whispering so hopefully he isn't overheard. He doesn't want his new things taken away before he can figure out what they do, after all. "I found a pair of daemon objects aboard the plane too, in a safe. The daemons inside seem to be related, not sure if that has any effect on what the items do. But they mentioned a room next to the room they each occupy, along with some sort of device that allows them to communicate with each other. I think that room might be the space for a person's mind to occupy, and these rings might be a communication device. Would you mind helping me verify it? Oh, and it seems like the daemons were criminals in their world. Might not want to affect any sort of authoritative air if you communicate with them." He politely asks the daemon spook.

If daemon spook agrees to help me test, let the daemons in the rings know we're gonna try to figure out what they do. Give daemon spook one of the rings. Use the other ring and send a generic thought: Testing, one, two, three, testing. If that doesn't work, try it verbally.
Currentlly the trio of spooks are all standing in a group but luckily neither of the other two care that your whispering very audibly in the daemons spooks ear.

T̡h͟e͜re͜ ́w̕as t̷al̡k ͞òf suc͝h ̧th͜ings͘ ̢a͢mon͝g ̕t̛h̕e̴ B͡r̛it͝i̛s͘h. S͠ee҉ms̀ ͟t͞he ͟Axi͡s͡ m͢an͘a̛g͡e҉d̵ t́o ͟c͟apt̸ure a̴n exa̧m̸p͞l͏e. ̧I s̕u̵p̴p̵os̛e a ̧f́įeld ͟tes̕t wòu͜ld͘ be ͜u̸sef̀u͞l.

You take the earing and hold it near your ear it immediately clamps down onto your ear hard enough to draw blood. Thinking seems to draw no response. You decide to talk out loud. Ye̛s,́ ye̢s ̶I ̸can ḩear ̕you. You hear the spooks voice almost as though he was talking in your ear. Though it's with a strange cockney accent. You also feel a touch tired.

Oh, I am? Just throw it full force into Groo's face then.
[str 5] [Groo ressiliance 6] The wal lefts the Shotgun in a two handed throw and hurls it at Groo. It slams into Groos' face and bounces off. Leaving a massive bone bruise on his face like someone hit him with a pipe but doesn't damage much else.

Smile and thank the wall for the shotgun.  Toss him a treat, too.

Groo completely ignoring the fact that a shotgun from a just slammed into his face thrown from a weightlifter and gives the wall a gap toothed grin before tossing a chunk of meat to the Wall.



Observing the proceeding after quietly talking to the pilot and Phineus for a couple of minutes the spooks speaks  up as the Gas masked figures begin to wheel the abomination out of the plane, and observes rather dryly.
I see that you gentlemen have everything well in hand, and thus payment is order he brings out a small bag from his pocket. Let's see. Mr. Groo if you'll hand over those beast parts that will net you 7 and you will receive 3 coins for excellent marksmanship. Mr. Phineaus for managing to not crash the plane despite the pilots unfortunate suicide and bringing the abomination home mostly intact you receive nine coins, though perhaps not doing such a…through job killing it would be more useful. Mr. Wall, you will receive a grand total of 8 coins as well for assisting in the capture of the plane. Though it would have been useful to perhaps capture one of the soldiers rather than killing all of them Mmm? As for you Mr. Damian, I can see that  you clearly would prefer to hang onto your daemonic fashion accessory. You receive 3 coins for your marginal assistance in the taking of the plane. If there are no further questions we will be going now.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 20, 2016, 10:42:16 pm
lvl up: +5 dex, +5 marksmam

Purchases:
7 get finger of human hand tipped with claws
3 get battery and pack to hold radio in, get someone more competent then I to hooke it all up.

Action:
Just cut all the wirses, we can figure out which connect to which later.

Apollagize for killing the thing and write down an apollagy about how it looked to be in pain and had puppy dog grue eyes.

Also go try and sharpen the daemon hand fingers into claws and lightly poke the local daemonologist and point to the hand and make talking motions

See what I am purchasing for 3 tokens

Wagner is love, wagner is life

Be the wagner

Proect your wagner

Venorate the god-wagner


Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 20, 2016, 11:06:01 pm
((The last time one of your characters tried to get a nonverbal message across to Daemian, he got punched in the gut. I'd recommend you use your words.))

((Edit: MJ has informed me your character is mute. Nevermind.))

"That depends on your partner. I understand you are both very busy men, but if he were willing to keep the other ring, it would permit us to stay in contact on missions. It might even prevent catastrophes like the ones I heard occurred before I got here. And it would be nice to be able to get advice from a more experienced daemonist, if you would be amenable to that." Daemian says, the last part of the statement directed at the daemon spook. "If not, I don't know that I'd have more use for them than you would. You can have them for seven coins."

Talking stuff. If daemon spook doesnt want to keep in contact, remove my ring and give it to them for seven coins. Then greet the daemon in Phineas' hand, see what it's like.

Level up: +2 Charisma, +2 Engineering
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 20, 2016, 11:08:26 pm
"No. Murder good."

Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 20, 2016, 11:34:17 pm
"Yaaay, Groo get more money!  C'mon Rufferto, Groo has great idea!"

Take the trade, putting Groo to 10 tokens.  Go get the lugers and shotgun valued, but don't sell them.  Yet.

As for levelup, Groo will put both stat points in resilience, getting him to +3 resilience.  Yay for tankiness.  The two skill points are TBD.


((Reminder that we get double levelups in Mainpiston, due to the death rate.  Spaz, you've only done half your levelup.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 21, 2016, 04:13:27 pm
Hey, egan what's your level up? Also spayz you need to finish your level up. You've only done half.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 21, 2016, 05:46:41 pm
Hey, egan what's your level up? Also spayz you need to finish your level up. You've only done half.
Oh? +5 to daemonism
+5 to str
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 21, 2016, 05:51:20 pm
Strength x2

Daemonism
Beast mastery
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 22, 2016, 12:48:18 am
lvl up: +5 dex, +5 marksmam

Purchases:
7 get finger of human hand tipped with claws
3 get battery and pack to hold radio in, get someone more competent then I to hooke it all up.

Action:
Just cut all the wirses, we can figure out which connect to which later.

Apollagize for killing the thing and write down an apollagy about how it looked to be in pain and had puppy dog grue eyes.

Also go try and sharpen the daemon hand fingers into claws and lightly poke the local daemonologist and point to the hand and make talking motions

See what I am purchasing for 3 tokens

Wagner is love, wagner is life

Be the wagner

Proect your wagner

Venorate the god-wagner




"No. Murder good."



Phineaus severs the wires for the radio thus cutting the actual radio out of the plane. He is then waylaid by the wall.
[Wall Str 6] [Phineas str 6] The Wall lunges for the Wagner tape. Phineas refuses to let go and it turns into an epic tug of war match. The two contestants slamming each other into the bulkheads as they grapple for control. Clearlly the walls gym membership has paid off and he quickly establishes the upper hand, tearing the tape out of phineauses grasp. THE WALLLLLL He roars triumphantly.
Recovering from this emotional shock he goes and gets a battery and a big backpack to hold onto the radio. He spends three coins on this purchase. He also goes to a somewhat shady doctors, office and buys a beast arm.

((The last time one of your characters tried to get a nonverbal message across to Daemian, he got punched in the gut. I'd recommend you use your words.))

((Edit: MJ has informed me your character is mute. Nevermind.))

"That depends on your partner. I understand you are both very busy men, but if he were willing to keep the other ring, it would permit us to stay in contact on missions. It might even prevent catastrophes like the ones I heard occurred before I got here. And it would be nice to be able to get advice from a more experienced daemonist, if you would be amenable to that." Daemian says, the last part of the statement directed at the daemon spook. "If not, I don't know that I'd have more use for them than you would. You can have them for seven coins."

Talking stuff. If daemon spook doesnt want to keep in contact, remove my ring and give it to them for seven coins. Then greet the daemon in Phineas' hand, see what it's like.

Level up: +2 Charisma, +2 Engineering

Hm̷m͜,̴ ͞I ̧a̕m ҉b҉u̢s͝y,̢ ̢and͜ ͏would҉ ̧th͢u̢s̶ ͜bę un̡able ͢t͏o ̕offȩŗ ̡mu̢c͝h ̀in̵ ̧the ̧w͠ay of a̸ḑv́i͜c͡ȩ. I c͟o̧u͡ld̛ ͟gi̸ve͡ t͞h̵is de̴vi̢ce tǫ ̧an͏ ͝às̀s̸ist͏ant͞ t́hǫugh. ̢Is ̸th͏a̶t a̵n̛ a̛c̷cep̡t͟able arrang͘ȩmén̡t̨?̵


You also contact the daemon in Phineauses hand. Oh, hello Deary, come for some of grandma's cookies?

"Yaaay, Groo get more money!  C'mon Rufferto, Groo has great idea!"

Take the trade, putting Groo to 10 tokens.  Go get the lugers and shotgun valued, but don't sell them.  Yet.

As for levelup, Groo will put both stat points in resilience, getting him to +3 resilience.  Yay for tankiness.  The two skill points are TBD.


((Reminder that we get double levelups in Mainpiston, due to the death rate.  Spaz, you've only done half your levelup.))
Groo takes the trade and then takes the shotgun and lugers to a gunshop. Hmm, the salesman tells Groo first of all…why dos the shotgun have all this splintering on the butt, and why is there all of this blood on all of them? Recovering from his shock at the bloody mess that's smeared all over the guns. Hmm, I'll give you 2 and a 1/2 each for the pistols. Not a lot of call for Lugers right now I'm not sure if the bloods gonna help or hurt the sale. As for the shotgun, it would help if I knew why it's so banged up on the but and why it's got Nazi markings on it.

Groo also hears a voice telling him he should decided what the two skill points are going to be.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 22, 2016, 10:11:30 am
Get beast arm on in place of human hand and make sure demon hand is in place

Phineus looks at the Wall for a long time before hissing out WWWWRRRRYYYYYYYY! (https://m.youtube.com/watch?v=pywjdJ7P-7o)

You can probably assume what I want to do to the wall ((here's a hitn, the red text is a link)

Also shouldn't my str, daemonis, and marksmanship be +1on the char sheets at the end of your posts and dex be at 0.



Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 22, 2016, 11:44:46 am
"I think that would work. I suppose your assistant could always give you the device if I encountered an issue that required more nuanced advice than they could provide, right? If so, I agree." Daemian responds to the spook before looking at Phineas. "You can go take the radio back in a bit. If you want me to do this, you need to hold still." He states. While that sounds wonderful, I'm afraid I can't this time. You see, your new lodgings are in the limb of one of my allies. The good thing is that you are in his hand, so you could probably still bake and cook if you wanted to. I understand this may be confusing for you, but I wanted to ask you to aid my ally however you can. Daemian sends to Granny daemon. "Alright, you can go kill thathe other guy. Or take the radio back. Or whatever." He says to Phineas.

Mostly talking stuff, then go see if there's a police auction going on where I could buy Damiin's knife fragments.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 22, 2016, 12:06:02 pm
((Do any of you want a luger or the shotgun?  Or should I just sell the guns?  We can share the proceeds, since I don't think there's anything I want to buy immediately anyway.))

"Groo crew kill lots of nazis, take plane and guns!  Groo think Wall hit nazi over head with shotgun, like this!" he mimes bashing a head in with the shotgun.  "Oh... what if Groo keep nazi shotgun, but give Groo shotgun?'

Explain the blood and bashing marks.  Then ask if they will accept the non-nazi shotgun, while Groo keeps the nazi shotgun.

As for skillpoints, both go to piloting.  I have the distinct feeling our pilot's gonna get himself killed eventually.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 22, 2016, 07:06:35 pm
If by "eventually" you mean right now. You realize that I have +3 str, right?

Purchase for 7 tokens a human-mod beast arm, and pay an extra 3 tokens to make it as strong as possible.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 23, 2016, 02:00:03 am
Get beast arm on in place of human hand and make sure demon hand is in place

Phineus looks at the Wall for a long time before hissing out WWWWRRRRYYYYYYYY! (https://m.youtube.com/watch?v=pywjdJ7P-7o)

You can probably assume what I want to do to the wall ((here's a hitn, the red text is a link)

Also shouldn't my str, daemonis, and marksmanship be +1on the char sheets at the end of your posts and dex be at 0.
(The stats were indeed off, but don't worry I fixed it.))
After sitting patiently for about 25 minutes while the wall goes and gets a beast arm attached to him you lungs for him beast arm outstretched  [Str 1] [Wall str 6]  with a scream of give me that radio back you lungs towards the wall. He easily blockd the blow with his sheild and when your claws get stuck in it reaches around and with his own beast arm slashes your beasts arms tendons and your left Achilles tendons in one graceful sweep. Your arm goes limp your muscles having nothing to pull against and you collapse to the ground to the ground screaming. The wall shakes his head sadly as he walks away.

"I think that would work. I suppose your assistant could always give you the device if I encountered an issue that required more nuanced advice than they could provide, right? If so, I agree." Daemian responds to the spook before looking at Phineas. "You can go take the radio back in a bit. If you want me to do this, you need to hold still." He states. While that sounds wonderful, I'm afraid I can't this time. You see, your new lodgings are in the limb of one of my allies. The good thing is that you are in his hand, so you could probably still bake and cook if you wanted to. I understand this may be confusing for you, but I wanted to ask you to aid my ally however you can. Daemian sends to Granny daemon. "Alright, you can go kill thathe other guy. Or take the radio back. Or whatever." He says to Phineas.
Mostly talking stuff, then go see if there's a police auction going on where I could buy Damiin's knife fragments.
Oh such a polite young man. Take care dearie don't worry about my I have my Knitting and kitchen to keep me occupied.
After that you ignore the. Screams and roars of THE WALL and make your way to the hated pigs.
((Do any of you want a luger or the shotgun?  Or should I just sell the guns?  We can share the proceeds, since I don't think there's anything I want to buy immediately anyway.))

"Groo crew kill lots of nazis, take plane and guns!  Groo think Wall hit nazi over head with shotgun, like this!" he mimes bashing a head in with the shotgun.  "Oh... what if Groo keep nazi shotgun, but give Groo shotgun?'

Explain the blood and bashing marks.  Then ask if they will accept the non-nazi shotgun, while Groo keeps the nazi shotgun.

As for skillpoints, both go to piloting.  I have the distinct feeling our pilot's gonna get himself killed eventually.

Ah, so your privateers eh? Well some customers like things like that. All that swashbuckling and shit. But regardless I think an offer of 6 coins for your "Groo gun" would be fine.[\blue]
If by "eventually" you mean right now. You realize that I have +3 str, right?

Purchase for 7 tokens a human-mod beast arm, and pay an extra 3 tokens to make it as strong as possible.

You buy the arm. But  it would appear as if the surgeons don't sell upgrades for  that cheap.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 23, 2016, 08:40:01 am
"WHEN YOU COME TO IT AND YOU CAN'T GO THROUGH IT AND YOU CAN'T KNOCK IT DOWN-"

Use my shield to gradually roll the prone phenonrze over to the edge of the platform.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 23, 2016, 10:04:48 am
Unload my shot gun and grab hold of something
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 23, 2016, 12:57:29 pm
Groo will unload the three rounds from his shotgun, then sell it for six coins.  He'll keep the lugers for now, and buy however much luger ammo a coin gets him.  Two mags?

Then he'll leave and go find some member of his team.  Daearth?
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 24, 2016, 12:33:42 am
So is there an auction going on? Or a chance they'll let me buy the fragments before the auction?
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 24, 2016, 01:20:48 am
Ugh okay so there was going to be a turn today. But then thanksgiving prep happened. Day after Tommorow if I have time I'll try to do a double turn to make up for it. I might also miss tommorow as well because of thanksgiving, but I'll try to get a turn out tomorrow despite this. Again sorry about missing the turn.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 24, 2016, 11:19:26 am
((Heh, no need for the profuse apologies; to my memory, you have a nigh-perfect record of updating every day.  Taking a holiday off is to be expected.  Enjoy your break! :) ))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 26, 2016, 12:45:17 am
((Heh, no need for the profuse apologies; to my memory, you have a nigh-perfect record of updating every day.  Taking a holiday off is to be expected.  Enjoy your break! :) ))
Thanks, I did indeed enjoy it.
"WHEN YOU COME TO IT AND YOU CAN'T GO THROUGH IT AND YOU CAN'T KNOCK IT DOWN-"

Use my shield to gradually roll the prone phenonrze over to the edge of the platform.
[str 3] you slowly but surely begin to push the prone phineas towards the  edge of the tarmac and thus towards the edge of the island.
Unload my shot gun and grab hold of something
[Str 1]
In the turmoil of being shoved toward the edge of the island Phineaus ends up discharging his shotgun into the ground

Groo will unload the three rounds from his shotgun, then sell it for six coins.  He'll keep the lugers for now, and buy however much luger ammo a coin gets him.  Two mags?

Then he'll leave and go find some member of his team.  Daearth?
Groo hands over the guns and buys his ammo. He then wanders over to Damian as he squares his shoulders and heads towards the police auction.

So is there an auction going on? Or a chance they'll let me buy the fragments before the auction?
You ask around for when the police auction is. It seems that your in luck, they are auctioning off your bothers possessions since the case is closed. Your pretty sure that they won't sell it early it being an auction and all.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 26, 2016, 01:10:11 am
Just keep myself from getting shoved off the island.

 throw knife (which should be dex I think) at the wall using daemon hand

use beast hand to dig into ground
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 26, 2016, 10:59:15 am
((...Stored strength, Spazy?  Did you get confused about which game this is?))

Groo will happily great Dimaen, and start following him like puppy, occasionally stopping to give his actual puppy some petting.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 26, 2016, 11:32:35 am
((...Stored strength, Spazy?  Did you get confused about which game this is?))

Groo will happily great Dimaen, and start following him like puppy, occasionally stopping to give his actual puppy some petting.
((on the character sheet it says my daemon handbhasnstored energy in it))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 26, 2016, 12:07:22 pm
((I could be mistaken, but I think that means it's store bought, and its power level is 5, like standard store bought daemonism stuff.  Beast mods likely have similar power levels decided upon installation, as beast mastery uses the same system as daemonism.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 26, 2016, 12:20:37 pm
((I could be mistaken, but I think that means it's store bought, and its power level is 5, like standard store bought daemonism stuff.  Beast mods likely have similar power levels decided upon installation, as beast mastery uses the same system as daemonism.))
((ok, my bad))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 26, 2016, 01:53:04 pm
Syv is correct that means that it's store bought.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 26, 2016, 04:37:23 pm
Keeping the shield between me and Pheonas, keep pushing him until he's right at the edge.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 26, 2016, 04:49:43 pm
Welp, wait until the fragments come up for auction. Pat Groo on the head for luck. Place a first bid of 2 coins. Go up to 7 if bidding actually occurs for unusable fragments of a criminal's knife. If it goes up to 7, ask me again then.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 27, 2016, 01:39:20 am
Just keep myself from getting shoved off the island.

 throw knife (which should be dex I think) at the wall using daemon hand

use beast hand to dig into ground

[str 2] Your beast hands twitting fails to grab onto the floor with any force.
[dex 6] Wall resilience  You try to hurl your knife into the Wall it hits his face hilt first and bounces off out of your reach[Wall resilience 6] The wall just grunts in response to the knife impacting his jaw and keeps on moving….must have really boosted poise.

((...Stored strength, Spazy?  Did you get confused about which game this is?))

Groo will happily great Dimaen, and start following him like puppy, occasionally stopping to give his actual puppy some petting.

Keeping the shield between me and Pheonas, keep pushing him until he's right at the edge.
[str 5] The wall shoves his sheld forward until the prone and rolled phineaus is teetering right on the edge.
Welp, wait until the fragments come up for auction. Pat Groo on the head for luck. Place a first bid of 2 coins. Go up to 7 if bidding actually occurs for unusable fragments of a criminal's knife. If it goes up to 7, ask me again then.
You square your shoulders and head into the hives nest of the enemy the police station. You stomp into the station your blood boiling with rage. What kind of right do these pigs have to put good people like my brother under investigation just as we got past the mourning and hold. You think as you make your way towards the auction room. As you walk towards the open door marked auction an officer trips and stumbles into. [Charisma 1] Your rage at the police erupts GET YOUR GODDAMN HANDS OFF ME YOU FUCKING PIG. you scream at the officer. The entire police station turns towards you, a couple of the officers reach for their nightsticks while several of the more worried ones take a step back and begin to reach for their revolvers but don't draw them yet. Groo on the other hand is giggling as rufferto runs in circles around Groos legs.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 27, 2016, 01:45:11 am
Ry and keep from falling to death. Fuck it, the wall can get the wagner tape. I'll find some more good classical music, just try to keep from falling.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 27, 2016, 02:09:47 am
"LOOK DOWN AND SEE YOUR DEATH, SCRUBLORD! INCHING CLOSER, CLOSER, EVER CLOSER TO YOUR DEATH."
The Wall's arm begins to glow faintly, and takes on a less threatening posture, in hilarious contrast with the Wall's overall stance.

"H͝ưh.͘ ̶My.̛.. ̡arm ͏thi̢nk҉s t͏h̸at ̨I ̕s̀hǫuld͏n͟'t̶ ̕kill you̴.̛ ̢I'͢ll ̡be ne͏e͘d͝i͏n̶ǵ p̀eơple l͝i̕k͟e you͏,̀ who̸ ̛wat͜c͜h͏ ̸my͡ b͏a͜c̕k͠.
̢Şo ͘h̨erȩ's͠ ̴t́h͠é ḑe͜a̷l:͟ ̴I g̵iv̢e y̸ou̕ y҉oùr̕ ̢lif͜e̷ ́no̷w̷, ͜I̴ ͘ke̷e̛p ţh̶e ̷ta̶pe,͟ ̧a͢nd ͟w͏e ͞w̕on't͢ ҉k͘eep ̨fighting͟ e̡a͏ch͏ ̛ot̛ḩèr.̢"


Make sure to grab the knife he threw and the shotgun he's barely holding on to, for both of our safeties. Then let him go.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 27, 2016, 02:22:52 am
"Holding an auction for my brother's things. The fucking nerve." Damian mutters as he continues to make his way to the auction.

Brush it off and go to the auction.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 27, 2016, 02:26:15 am
Phineus nods a bunch.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 27, 2016, 03:26:09 pm
"Awww, look at Rufferto!  He's so cuuute~!"

Groo keeps playing with Rufferto, and tries to follow Daemain too.  If any police come up to him, he'll pick up Rufferto and hold him out to the officer, offering to let them pet the nice doggy.

Hopefully they won't care about his blood and paint drenched clothing, or the veritable armory carried beneath...
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 28, 2016, 01:29:02 am
Ry and keep from falling to death. Fuck it, the wall can get the wagner tape. I'll find some more good classical music, just try to keep from falling.
You regretfully concede the Wagner tape to THE WALL. Now that you think about it, that arm looks weird as hell and non standard, why did they put all those bioluminescent sacks on it? You disregard the thought when the sets his sheild down, so that it relies on it's simple girth to keep from tipping over, and reaches his arm over to grab your shotgun. You hand it over and he pulls the sheild back. letting you gratefully flop away from the edge. He hands the shotgun back over to you onc


"LOOK DOWN AND SEE YOUR DEATH, SCRUBLORD! INCHING CLOSER, CLOSER, EVER CLOSER TO YOUR DEATH."
The Wall's arm begins to glow faintly, and takes on a less threatening posture, in hilarious contrast with the Wall's overall stance.

"H͝ưh.͘ ̶My.̛.. ̡arm ͏thi̢nk҉s t͏h̸at ̨I ̕s̀hǫuld͏n͟'t̶ ̕kill you̴.̛ ̢I'͢ll ̡be ne͏e͘d͝i͏n̶ǵ p̀eơple l͝i̕k͟e you͏,̀ who̸ ̛wat͜c͜h͏ ̸my͡ b͏a͜c̕k͠.
̢Şo ͘h̨erȩ's͠ ̴t́h͠é ḑe͜a̷l:͟ ̴I g̵iv̢e y̸ou̕ y҉oùr̕ ̢lif͜e̷ ́no̷w̷, ͜I̴ ͘ke̷e̛p ţh̶e ̷ta̶pe,͟ ̧a͢nd ͟w͏e ͞w̕on't͢ ҉k͘eep ̨fighting͟ e̡a͏ch͏ ̛ot̛ḩèr.̢"


Make sure to grab the knife he threw and the shotgun he's barely holding on to, for both of our safeties. Then let him go.
You slam the shield into place keeping him in place and then grab the shotgun and knife. After you do that you let him not fall off the edge.

"Holding an auction for my brother's things. The fucking nerve." Damian mutters as he continues to make his way to the auction.

Brush it off and go to the auction.

Seeing that you arn't about to draw any weapons or are about to start anything the police relax a slight bit, but several of the larger officers break off and follow you into the auction room, their faces are set in grim lines. A number of other people file, in several of them giving you sidelong glances which you pointetedlly ignore.

"Awww, look at Rufferto!  He's so cuuute~!"

Groo keeps playing with Rufferto, and tries to follow Daemain too.  If any police come up to him, he'll pick up Rufferto and hold him out to the officer, offering to let them pet the nice doggy.

Hopefully they won't care about his blood and paint drenched clothing, or the veritable armory carried beneath...
A younger officer approaches you, he tips his hat to Groo and politely pets the happy doggy on the head.  He speaks in a polite and respectful tone. Why yes he is very a very cute dog. But, ah sir, but do you perhaps need a drive to the hospital? That's an awful lot of blood on you. He glances up at Groo's smiling face. He turns ever so slightly green.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 28, 2016, 02:03:02 am
gather up stuff, get wound fixed, Wander off and go try to find more music tapes or someone selling them.

Concider publishing beast story under title of Beauty And The Beast: Homecoming.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 28, 2016, 02:06:13 am
Wait for the fragments to go up for bidding. Start bidding at 2 coins, or 1 if nobody else has bid. Go up to 7. Check again with me if it goes higher than 7. They'require useless fragments for most people, so I'm not sure if they'd even go for that much, but I want them.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 28, 2016, 01:43:04 pm
"Silly officer, that's beast blood!  Groo is fine, Groo take lots of trips to surface!  Oh, Groo have to go, before he loses damdem.  C'mon Rufferto!"

Groo tells the officer the above, then runs off after Demdam.  He'll watch the auction for fun stuff, like guns!

((MJ, you may wish to reread your post.  Remember what I said about midnight writing being non-ideal?))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 28, 2016, 07:54:50 pm
Ah dammit it, fixed it up and added a bit more stuff to the various turn descriptions.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 28, 2016, 11:13:08 pm
Give Pingas back his knife and shotgun.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 29, 2016, 01:01:29 am
gather up stuff, get wound fixed, Wander off and go try to find more music tapes or someone selling them.

Concider publishing beast story under title of Beauty And The Beast: Homecoming.

You gather your stuff that wall tosses to you and then crawl to the nearest field tent to see about getting your tendons reattached to muscles. The medics look up from the forms they're filling out, and after inquiring what the hell happened to you give you to which you respond with a simple shrug, they shake their heads and give you a form, stating that you give the hospital the right to preform experimental treatments with the grafting of beast flesh to damaged tissue to promote faster healing, you sign mostly because they don't really give you a choice and they give you a shot of morphine. You wake up a while later with a set of stitches on your heel the skin around the stitches curiously discolored to a bright blue and your beast arm seems to have had some beast tissue stitched onto it. Shaking off the aftereffects of the anesthesia you get up and hobble out of the hospital, it seems whatever weird substance they injected into your heel seems to have worked, you've already got pretty good funcotnallity, your sure that by the time the next mission occurs you'll be right as rain, for now at least as long as you don't go spiriting anywhere or run a couple of marathons you'll be fine.

You see a music store, and they seem to sell a few music tapes, thought they seem to be kinda rare. What genera do you want?

[charisma 5] You write several impassioned letters to publishing companies about publishing the masterpiece you call Beauty and The Beast: Homecoming, after several encoregements to try each companies competitors you finally are reffered to a company that claims to specialize in such mansupricts. Beat incorporated. They write back on somewhat stained and rumpled paper saying that they would love to publish the book, but they feel that perhaps such a book would be better published after the War when paper will be in greater supply and the public will have more spending money.

Wait for the fragments to go up for bidding. Start bidding at 2 coins, or 1 if nobody else has bid. Go up to 7. Check again with me if it goes higher than 7. They'require useless fragments for most people, so I'm not sure if they'd even go for that much, but I want them.
You go to make a bid of 1 no one else seems to bid on it and the auctioneer is about to say sold when the officer you insulted and then followed you in calls out two. in response you raise your bid to 3, and the police man reciprocates raising it to 4. you call out 6. The police man clearly satisfied decides to let you have it at 6, and walks away smugly.


"Silly officer, that's beast blood!  Groo is fine, Groo take lots of trips to surface!  Oh, Groo have to go, before he loses damdem.  C'mon Rufferto!"

Groo tells the officer the above, then runs off after Demdam.  He'll watch the auction for fun stuff, like guns!

((MJ, you may wish to reread your post.  Remember what I said about midnight writing being non-ideal?))
I see, uh well have a good day, uh sir. the rookie glances over to an older member of the force. He gestures at the lack of blood on the floor before just shrugging and making a go ahead signal. the rookie turns back to the oblivious Groo Uh, enjoy the auction sir. he lowers his voice and says in a whisper and tell your friend to not insult the whole station next time.
Groo watches the auction noticing how livid Damian turns when he buys the knife a six coins. Groo watches the auctions proceedings he sees a small 2 shot derringer come up for sale. It's starting bid is 2 coins.

Give Pingas back his knife and shotgun.

The wall hands over the knife and shotgun and then watches Phineaus crawl away.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 29, 2016, 01:17:42 am
The legend never dies!
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 29, 2016, 01:25:55 am
Get some swing music (must say parlov stellar has warmed me up to swing music)

Also go buy some ingredients for a cake
We're going to go indulge grandma daemon and make a cake for the team.

Cooking for psychoes starring granda Daemon and her mute deary

Filmed infront of a live horrified audience.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 29, 2016, 11:04:44 am
Groo, not understanding how to bid, just shouts "Want!", but otherwise fails to achieve anything.  Instead, he keeps following the Draemin.  He'll also accept the offer for the knife hilt.

"Oh, Deaner, friendly officer said whole station hate you.  Groo wonder why, Daener and police all so nice, not even shoot Groo..."
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 29, 2016, 11:14:56 am
"I hate them too. But you're my friend, Groo. And they are jackasses who wouldn't pick a fight they couldn't win without grievous losses. They'd rather butt in to a law-abiding daemonist's business repeatedly. Hey, that knife handle you have looks neat though. I'll give you two coins for it."  Daemian replies, ignoring the incorrect name.

Leave the police station. Give Groo two coins if he wants them for the daemon knife handle. Go back to the apartment and make contact with the daemon in the knife handle.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 29, 2016, 12:00:47 pm
Get some swing music (must say parlov stellar has warmed me up to swing music)

Also go buy some ingredients for a cake
We're going to go indulge grandma daemon and make a cake for the team.

Cooking for psychoes starring granda Daemon and her mute deary

Filmed infront of a live horrified audience.


What kind of cake do you want? and if it's a human cake how do you want to go about obtaining the ingredients .
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 29, 2016, 03:25:03 pm
black forest, portal variety.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on November 29, 2016, 11:09:53 pm
The legend never dies!
You fulfill the legend of the walls. By standing perfectly still with your feet together and arms outstretched and not moving on a semi deserted  street corner with a pilots cap at your feet and the sheild half resting half strapped to your outrstreched and slightly glowing beast arm. Amazingly no one seems to be that interested in the half naked man holding a tower sheild.

Get some swing music (must say parlov stellar has warmed me up to swing music)

Also go buy some ingredients for a cake
We're going to go indulge grandma daemon and make a cake for the team.

Cooking for psychoes starring granda Daemon and her mute deary

Filmed infront of a live horrified audience.

You purchase some swing music (https://www.youtube.com/watch?v=bY2B4h_lNgU) and some ingredients for Black forest cake, [int 6] You and the granny daemon set to work assembling and baking the cake, in the merry chaos of making it you think you might have added a fair bit of kirsch but oh well, it's all just flavor in the end. In a complex bit of sign language the granny daemon communicates how happy she is to be baking again.


Groo, not understanding how to bid, just shouts "Want!", but otherwise fails to achieve anything.  Instead, he keeps following the Draemin.  He'll also accept the offer for the knife hilt.

"Oh, Deaner, friendly officer said whole station hate you.  Groo wonder why, Daener and police all so nice, not even shoot Groo..."
After the awkward moment where the auctioneer momentarily stops his chatter and looks at groo in confusion before continuing, Groo hands over the knife handle and receives the two coins in return.

"I hate them too. But you're my friend, Groo. And they are jackasses who wouldn't pick a fight they couldn't win without grievous losses. They'd rather butt in to a law-abiding daemonist's business repeatedly. Hey, that knife handle you have looks neat though. I'll give you two coins for it."  Daemian replies, ignoring the incorrect name.

Leave the police station. Give Groo two coins if he wants them for the daemon knife handle. Go back to the apartment and make contact with the daemon in the knife handle.
You hand over the coins and receive the knife handle. It takes a couple of times to get a response from the knife handle but you eventually hear a faint moan followed by. God damn, what the hell did I drink last night. I feel like every wave of my being is pain right now. Where the hell am I, why is the last thing I remember stabbing a guy in a warehouse. Alright keep it together just need to shift frequencies a bit and they'll never know it was me then I'll find someplace where I can get a stiff drink and then try to patch up the shattered pieces of my self….oh god damn it, where the hells the rest of me. The voice trails off as if suddenly realizing you are there. What the hell do you want I'm in the middle of realizing that I misplaced 70% of myself.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 30, 2016, 12:26:28 am
I want to know if you want to be whole again, since I believe I have your missing pieces. There are two condition before I help you pull a reverse Humpty Dumpty. The first is that you will not harm me, ever. I'm not looking to mimic my brother that you killed. The second is that you will work with me and support me, not hinder me. I need a weapon, and you are powerful enough that I think it would be beneficial to work together.

Dealing with daemons the polite way.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on November 30, 2016, 06:04:20 am
Go gather everyone up to eat cake.

Try and find some  plates and silverware for everyone.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 30, 2016, 07:08:18 pm
Go find some energy-rich foods to fuel my prodigious metabolism.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on November 30, 2016, 11:22:33 pm
Groo stares at Demdam, increasingly confused as he listens longer "But... Groo already Demdaem's weapon and friend!  And Groo not harm Deamdaem ever!  Groo can't do that now, but Groo still want all his pieces!"  He seems to be on the verge of tears.

;-;
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 30, 2016, 11:43:03 pm
Groo stares at Demdam, increasingly confused as he listens longer "But... Groo already Demdaem's weapon and friend!  And Groo not harm Deamdaem ever!  Groo can't do that now, but Groo still want all his pieces!"  He seems to be on the verge of tears.

;-;
((The italics is supposed to be thoughts, syv.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on November 30, 2016, 11:44:29 pm
((syv asked in IRC, and MidJag claims that demomin speaks aloud while speaking to demons.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on November 30, 2016, 11:55:19 pm
((Oh. Would have been nice to know, if only to avoid the issues my phone has with formatting the text. It doesn't like the italics button.))

"I'm talking to the knife, Groo. You have all your pieces. I think."
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 01, 2016, 12:31:51 am
I want to know if you want to be whole again, since I believe I have your missing pieces. There are two condition before I help you pull a reverse Humpty Dumpty. The first is that you will not harm me, ever. I'm not looking to mimic my brother that you killed. The second is that you will work with me and support me, not hinder me. I need a weapon, and you are powerful enough that I think it would be beneficial to work together.

Dealing with daemons the polite way.
Well look, I'll try okay? But let me tell you, your brother was really overtaxing himself was a bit unstable you know what I mean? But as long as your saner then your brother I suppose we can reach an agreement. at this point Phineaus runs up and drags you and the teary eyed Groo over to the plane, where he silently presents a slice of black forest cake to you.


Groo stares at Demdam, increasingly confused as he listens longer "But... Groo already Demdaem's weapon and friend!  And Groo not harm Deamdaem ever!  Groo can't do that now, but Groo still want all his pieces!"  He seems to be on the verge of tears.

;-;

Groo is sad. Phineaus runs up to Groo and drags him and Damian towards the plane and presents them both with a slice of cake.

((Oh. Would have been nice to know, if only to avoid the issues my phone has with formatting the text. It doesn't like the italics button.))

"I'm talking to the knife, Groo. You have all your pieces. I think."
((Sorry about that, I thought I told you about that when I told you about the weapon abilities, but clearly I was mistaken. My apologies.))
Go gather everyone up to eat cake.

Try and find some  plates and silverware for everyone.

You find some plates and silverware lying around in the officers mess hall, you grab them, and take them back to where the cake is now. Right next to the captured meshermit. You lead the the wall back to the cack, seeing him savor the flavor of the delicious cake and then you run off to fetch Groo and Damian.


Go find some energy-rich foods to fuel my prodigious metabolism.
You, alerted by your finelly tuned senses, namely Phineaus tapping you on the shoulder and making an eating motion and a flying motion with his hands, to the fact that there is some form of food near the plane. You follow Phineaus back to the plane and find glorious cake as Phineaus runs off to find Groo and Damian.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on December 01, 2016, 12:42:49 am
Eat slice of cake and play the music I have. Give everyone a thumbs up.

after everyone is done eating see about getting some scrap metal from the german plain and using it to armor the back of and toes of boots or shoes.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on December 01, 2016, 01:18:22 am
The Wall eats most of the cake before everyone else gets there.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on December 01, 2016, 11:09:53 am
Groo forgets his sadness upon seeing the cake, and hurries to gobble down whatever is left!
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 01, 2016, 09:24:23 pm
Reforge the knife if Phineas let's me borrow his light engineering kit. If not, take my cake to the apartment to try and heal the daemon using the heavy daemon kit. Eat the cake afterwards as a reward.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 01, 2016, 09:40:53 pm
So you just want to repair the knife? Not actually put a new daemon in?
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 01, 2016, 10:06:15 pm
((I was gonna see if the handle daemon would spread into it.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 01, 2016, 10:57:20 pm
If it's just repair the knife then engineering and light engineering kit is the stat for it and equipment for it.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 01, 2016, 10:59:06 pm
If it's just repair the knife then engineering and light engineering kit is the stat for it and equipment for it.
((I thought you said I could use daemonism to have the knife pull itself back together, it would just take energy. Back when I asked about the knife the last time.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 01, 2016, 11:13:54 pm
Hmm, I'll check then. But I feel like I never actually gave an answer either way. Did you ask about it IRC or in the thread?
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 01, 2016, 11:23:09 pm
((IRC.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 01, 2016, 11:54:26 pm
Okay, I just combed through a bunch of logs. Nearest thing I could find was commenting on the fact that putting two daemons in the same object top of each other makes things fun. You mentioned wanting to reforge the knife, but I didn't see a response, and there's nothing saying anything about the knife putting itself toghether with energy in my notes.

link (https://abbradar.net/erlogs/2016-10-13.tx)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 02, 2016, 12:02:40 am
((Guess I misremembered. Anyway, I guess I'll just reforge it or try to go heal the daemon with frequencies.))
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Aigre Excalibur on December 02, 2016, 01:31:59 am
Name: Aigresaur
Description: Rawr Rawr Rawr It's an Aigresaur
Stats
Strength: +1
Intelligence: -2
Dexterity: -1
Resilience: +1
Perception: -2
Charisma: +2

Skills
Piloting: -2
Marksmanship: -2
Daemonism: -1
Doctor: -2
Beast mastery: +3
Engineering: +1

Inventory: what you have on you.
knife
aviators clothing
whatever you bought from the armory.
Beastmaster Kit
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 02, 2016, 10:54:31 pm
Eat slice of cake and play the music I have. Give everyone a thumbs up.

after everyone is done eating see about getting some scrap metal from the german plain and using it to armor the back of and toes of boots or shoes.


The Wall eats most of the cake before everyone else gets there.

Groo forgets his sadness upon seeing the cake, and hurries to gobble down whatever is left!
    Phineas slots the tape into the radio, sets it down on the ground next to the cake grabs a slice for himself and starts up the swing party. While the Wall eats about 6/10's of the cake in a somewhat messy fashion and then goes off next to the plane to admire his shield. Groo soon arrives and consumes almost the entire rest of the cake leaving just enough for two small slices or one largish slice.

    Groo full of cake and a little tipsy decides that what he really wants to do is dance. But dancing to swing music without a partner is a somber business and Groo is clearly in no mood for that. What he needs, is a dance partner. He first tries his luck with a Groo's best friend, his loyal dog Rufferto. Unfortunately, as Groo soon discovers, dogs are terrible at dancing. Making his excuses [charisma 4] Rufferto no good dancer, Groo find good dancer is who is not a Dogie.

    Then, Groo tries Phineas but he seems to be busy banging on his shoes with a hammer. But Groo doesn't let the silent treatment get him down. He knows what he'll do, he'll see if THE WALL likes to dance. Groo stumbles his way over to the wall, but THE WALL just hides behind his shield and glares at Groo when Groo says, Groo want to dance. Can Walls dance?

    Groo is undeterred however, because he knows what to do in these dire situations, he'll do he'll ask his friend Demeainon to dance. But he seems to be busy with hitting some pieces of something together while using an acetylene torch to connect them with strips of shiny stuff. Despondent, Groo is on the edge of tears when he suddenly spots salvation. A man holding a sign with the words Aigresaur on it, dressed in the standered bulky aviator wear. Groo is overjoyed to see a partner, he rushes over to the man and without waiting for introductions grabs him and begins to dance as the music reaches a fevered pitch. Eventually however the song ends and Groo is heartbroken to stop dancing. In an effort to keep this new and somewhat bewildered and confused dance partner Groo holds his arm up as though he were announcing the winner in a colosseum and says to the rest of the team Groo found dance partner, Groo want him on team? Can Groo bring him onto team? This is followed by a general shrugging of shoulders and the presenting of the last small slice of cake to the new comer.


[engineering 4] Grabbing a couple of thin metal brides from the kit as well as an acetylene torch and a hammer you begin the boring work of patching the small fragments together. It takes about 30 minutes and Groo seems to pass you become dejected when you ignore him after he approached you with some offer to dance  while you were working on slotting in a particularly fiddly piece, but you manage to get it done. It's a little haphazard in places and your sure that if the daemon wasn't inhabiting the knife it would break apart the second you used, but it's enough that your pretty sure the daemon could fix it himself from here. You grab yourself a slice cake leaving a thin slice for whoever wants to clean up the mess  THE WALL made when he devoured most of the cake. Phineas then returns and silently grabs the hammer and torch from you before going into the plane and returning with a couple of pieces of steel. He then takes his boots off and sets about trying to hammer the steel into mildly protective curves around the toe and a little bit of the heel of the boot. [Phineaus engineering 4] He gets the toes to turn out all right, but he just can't get that heel down.  The boots end up being pretty shiny on their toes due to the steel pieces pounded onto them.

Name: Aigresaur
Description: Rawr Rawr Rawr It's an Aigresaur
Stats
Strength: +1
Intelligence: -2
Dexterity: -1
Resilience: +1
Perception: -2
Charisma: +2

Skills
Piloting: -2
Marksmanship: -2
Daemonism: -1
Doctor: -2
Beast mastery: +3
Engineering: +1

Inventory: what you have on you.
knife
aviators clothing
whatever you bought from the armory.
Beastmaster Kit
[ACCEPTED]

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on December 02, 2016, 11:12:42 pm
Time for another nap! The life of THE WALL is a simple one.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on December 02, 2016, 11:49:09 pm
Just bend some metal around the back of the leg with a bit of overhange above the heel that should help
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on December 02, 2016, 11:54:54 pm
Groo bored again.  Groo go find spooks!  They always fun, ask Groo to kill bad people.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 03, 2016, 12:31:12 am
"Is that better?"

Asking the daemon. If it needs energy to repair the blade, donate some of mine. Or go use the heavy daemon kit to strengthen it.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Aigre Excalibur on December 03, 2016, 02:39:44 am
Aigresaur eats the cake happily and decides to love partner Groo. Huggle the Groo if it lets me.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 03, 2016, 11:31:52 pm
Time for another nap! The life of THE WALL is a simple one.
satisfied with his successful demolition of the cake, THE WALL leans his shield against the plane and is soon fast asleep beneath his makeshift lean to.
Just bend some metal around the back of the leg with a bit of overhange above the heel that should help
[engineering 4] You get the metal strip into the shape of a shin guard and drill a couple of holes to serve as holes for the straps, you get those tied on as well. The overall effect is a little uncomfortable and bulky, but your shins feel pretty protected against cutting attacks.


"Is that better?"

Asking the daemon. If it needs energy to repair the blade, donate some of mine. Or go use the heavy daemon kit to strengthen it.
The daemon voice sounds pained
Yeah....that helps. Fuck that hurts…damn dope would be nice right now….okay, I can do this just need to.  The daemon abruptly stops talking. [daemon med roll: 6] Suddenly you feel utterly exhausted, it’s a struggle to stay standing at this point. At the same time an blood chilling screech resounds through your head as the knife fuses itself back together. It looks good as new.
Groo bored again.  Groo go find spooks!  They always fun, ask Groo to kill bad people.
Groo with Rufferto at his side and Aigresaur clutching to his back like a remora hitching a ride on a shark wanders towards one of the dingy aparemtents the spooks like to meet in.

   After a couple minutes of walking Groo and co arrives at the apartment. The new spook is seated at the scarred up poker table this time.

Ah hello, Mr. Groo. He says, he glances at the man clinging to Groo, and this must be Mr.Aigresaur I presume. You’ve picked a good time for dropping by, you know. Recently we found an old abandoned building that’s on the surface, from what we can determine from Arial photography, there’s a beast lair down there. Judging from the size, shape, and general amount of bones near this building we can assume that it’s a probably a somewhat strong beast and thus useful to the war effort, your job will be to retrieve that beast and any others that catch your eye, No Mr. Groo we don’t care if their dead or alive, but you will receive a larger reward if your bring them back alive or at least in mostly one piece. As for getting there and back There’s an old airstrip a couple of miles from there and you should be able to land your plane down there It’s somewhat overgrown though, so be careful about the landing.
Aigresaur eats the cake happily and decides to love partner Groo. Huggle the Groo if it lets me.
Aigresaur wolfs down the cake and then sprints over to give a hug to Groo.  Latching on like a lamprey, he clings to Groo’s adomen as he slowly lumbers after Ruffferto towards one of the many dingy apartments the group always seems to find the spooks at.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on December 03, 2016, 11:58:23 pm
Go find a spook.

"S͜pook͘. P͡risc͢i̕lla wa͘n̕t̡s̛ ͝m͞ore ͏go̧l͠d͡, ̶so͏ ͜g̛ive TH͏E W̛A̕LL ̀a ͠job̵."
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on December 03, 2016, 11:59:44 pm
Go find a spook.

"S͜pook͘. P͡risc͢i̕lla wa͘n̕t̡s̛ ͝m͞ore ͏go̧l͠d͡, ̶so͏ ͜g̛ive TH͏E W̛A̕LL ̀a ͠job̵."
We're off the find the wizard, the wonderfull wizard of loot
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Aigre Excalibur on December 04, 2016, 07:13:54 am
Go get suited up and be ready for the embark.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on December 04, 2016, 09:24:02 am
"Okay!"

Okay!
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 05, 2016, 01:46:17 am
I think you took a bit too much. I'm really tired. And I'm guessing the others have all run off to find another job. I'm gonna try to recover a bit before we get into trouble." Daemian sends to the knife daemon.

Time to get some rest. Actually, this would probably be a good time to check on the Weapon and limb daemon. Smoke and go talk to them in my head while I recover. Mainly just seeing if they're alright, and what the Weapon is like.

"Just checking in. I hope everything is alright here. How are the two of you getting along? And my name is Daemian." He says once he enters his mental space, greeting the daemon and introducing himself to the Weapon.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 06, 2016, 01:53:03 am
Go find a spook.

"S͜pook͘. P͡risc͢i̕lla wa͘n̕t̡s̛ ͝m͞ore ͏go̧l͠d͡, ̶so͏ ͜g̛ive TH͏E W̛A̕LL ̀a ͠job̵."
We're off the find the wizard, the wonderfull wizard of loot

The spook jerks his finger at the figures of Groo and Aigresaur , Groo is of course standing around with an absent smile on his face and Aigresiour is patting himself down as he realizezes he’s still wearing his flight suit and it’s not just some weird dream. “If you want work there’s a beast that those two are going to to try to capture.”
Go get suited up and be ready for the embark.


"Okay!"

Okay!


I think you took a bit too much. I'm really tired. And I'm guessing the others have all run off to find another job. I'm gonna try to recover a bit before we get into trouble." Daemian sends to the knife daemon.

Time to get some rest. Actually, this would probably be a good time to check on the Weapon and limb daemon. Smoke and go talk to them in my head while I recover. Mainly just seeing if they're alright, and what the Weapon is like.

"Just checking in. I hope everything is alright here. How are the two of you getting along? And my name is Daemian." He says once he enters his mental space, greeting the daemon and introducing himself to the Weapon.
You decide to visit the daemons place. You take a massive hit from the special blend and then the whole world slowly fades away, replaced by the sitting room in the daemons house. The daemon is once again sitting in the room The room itself has many holes punched in the walls and several of them have been hastily repaired and covered over in wall paper. The daemon stares at you, before asking in a somewhat unhappy way, his face visibly cracking. “Why am I living with this buffoon? It was bad enough by myself, but this I just can’t stand” Then suddenly you hear a door slamming and the sound of something shattering COMPANY?. The daemon clearly on the verge of some violence,  manages to compose himself. Yes, company  he says, clearly exasperated. And please tell me that was not my china. AH, SO THAT’S WHAT YOU CALL IT, I JUST USED IT FOR CUTTING FRUIT IT WORKED POORLY. The daemon’s well what look like eyes on a mask flash with anger. You should have let this half sentient abomination kill us. He whispers to you as the weapon walks in. The weapon is a massive pile of frequencies towering above you and is completely stark red, his frequency is very slow though for a daemon, exactly in time to your heart…weird, his face makes no sense of course and he is stark naked. HELLO Mr. DAMIAN he shouts. I AM WEAPON NUMBER 3B#453 BUT YOU CAN CALL ME WEAPON OR 53 FOR SHORT. He punches a wall for emphasis on short sending plaster raining to the floor, the daemon does not flinch when he does this, instead just staring straight at you with angry eyes.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on December 06, 2016, 01:55:02 am
Phineus shrugs and then nods before walking over next to grue
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Aigre Excalibur on December 06, 2016, 04:46:36 am
Go Capture the beast. Follow Groo onto the plane and watch him drive. Strap self down. Don't touch buttons with my epic piloting skills.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: MidnightJaguar on December 06, 2016, 06:43:22 pm
Alright so, the rest of this week and the next week I'm going to be very busy with exams and studying for exams. Updates will likely be sporadic.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Beirus on December 06, 2016, 07:22:26 pm
((Good luck with your exams, MJ.))

"You've never dealt with children before, have you daemon? Let me see if I can make this situation a bit more manageable." Daemian says to the daemon before turning to the Weapon. "53. First, I want to say thanks for doing so well helping me talk to other daemons. I'm proud of you. But it seems we need to set some rules. No more breaking the house. It makes me sad to see it broken like this, and it makes Mr. Daemon mad. If you want to punch something, I think i can make something for you to punch. Also, no more taking or using Mr. Daemon's things without his permission. And no more breaking his things. It is not considerate. If you want your own things that you can break, then tell me what you want and I will try to make it for you."

Conversation. Really hoping there won't be a CHA roll, but I can't really argue against it without knowing how 53 perceives Daemian. Anyway, you said Daemonism was for making things in the mental realm, right? Daemonism up a reinforced punching bag or training dummy for 53. Also Daemonism up new china for Mr. Daemon, and any non-dangerous stuff 53 asks for.
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: syvarris on December 06, 2016, 08:02:33 pm
Groo leads the way back to the plane, and will get into the pilot's seat.  Unless interrupted, or distracted by a squirrel or whatever, he'll fly the plane to the team's destination.

"Oh, Groo miss plane!"
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: Egan_BW on December 06, 2016, 08:11:12 pm
Copiloting time!
Title: Re: Mainpiston 2.0:Mission 4: Well that wen't amazingly well, didn't it?
Post by: spazyak on December 06, 2016, 08:26:52 pm

get in the plane before grue!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast.
Post by: MidnightJaguar on December 08, 2016, 02:20:02 am
Phineus shrugs and then nods before walking over next to grue

Copiloting time!


get in the plane before grue!

Phineaus, sprints ahead of the lumbering Groo and dives into the pilots seat. He clutches the conrtos and is clearly not going to budge, The Wall also decides take the nose gunners seat next to Phienaus as there is no copilots seat. Dejected Groo wanders to the cleared out bomb bay waits there.
 
Go Capture the beast. Follow Groo onto the plane and watch him drive. Strap self down. Don't touch buttons with my epic piloting skills.
Anywhere you want to sit in particular? Theres the tail gunner if you want an actual seat and the turret gunners if you prefer the standing gun.Theres also a seat in the rear ventral gun and a added on one in the front ventral gun. Finding none of those to your liking you could also just hold onto something in the bomb bay. Damian is there right now with clearly high as a kite.


((Good luck with your exams, MJ.))

"You've never dealt with children before, have you daemon? Let me see if I can make this situation a bit more manageable." Daemian says to the daemon before turning to the Weapon. "53. First, I want to say thanks for doing so well helping me talk to other daemons. I'm proud of you. But it seems we need to set some rules. No more breaking the house. It makes me sad to see it broken like this, and it makes Mr. Daemon mad. If you want to punch something, I think i can make something for you to punch. Also, no more taking or using Mr. Daemon's things without his permission. And no more breaking his things. It is not considerate. If you want your own things that you can break, then tell me what you want and I will try to make it for you."

Conversation. Really hoping there won't be a CHA roll, but I can't really argue against it without knowing how 53 perceives Daemian. Anyway, you said Daemonism was for making things in the mental realm, right? Daemonism up a reinforced punching bag or training dummy for 53. Also Daemonism up new china for Mr. Daemon, and any non-dangerous stuff 53 asks for.
((thanks))
The daemon looks a little disappointed to hear that, BUT MR. DAMIAN, SURELY YOU WAN'T ME TO DESTROY? IT'S MY PURPOSE IS IT NOT?  though he perks up when you congratulate him on his good work THANK YOU MR.DAMIAN. Coming up with a solution as to the weapons peculiar urges you decide to summon up a training dummy. [daemonism 6+4=10] The dummy that is summoned is 7 feet high and is a near exact replica of michelangelos David except that it is composed of solid steel, and is wearing a leather breastplate. The daemon stares at you as the floor boards it's on top of start sagging before giving away and send the dummy crashing into the basement below. Dropping his smashed plates 53 drops down the hole after his new object of destruction. You feel pretty tired not as much as you would in the real world but it's not nothing. Either way, you take a breather and listen to the sounds of a solid steel statue being batted around the room. The daemon stares at you his anger evident on his face.No, I have not dealt with children before, my wife was barren. His inhuman face seems to take a somber tone the frequencies shifting around into a somber and more reflective tone.

Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 08, 2016, 02:24:38 am
Start plotting a course and getting on our way.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 08, 2016, 02:49:18 am
Start cleaning up the bloodstains. By letting my arm slurp them up, of course.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 08, 2016, 03:42:35 am
Strap down in the forward gunner's seat where I can see everything. Be ready to go fix jams and malfunctions with my +1 engineering skill.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 08, 2016, 08:08:19 pm
Groo will wait in the bomb bay, playing with Rufferto.  Both he and Ruffs will be wearing parachutes for the whole ride.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 09, 2016, 12:59:40 am
"Perhaps this is fate's way of giving you that opportunity. You could teach the Weapon. Teach him to control himself and act with restraint. You seem to be pretty good at that considering you haven't tried to kill me yet. Maybe teaching him to duel would help him learn control. And he may grow smarter as he gets stronger, so it wouldn't be too different from raising a child." Daemian says to the daemon as he recovers. "I'll make some new china for you once I get the energy, and then I can see about patching those holes."


It takes a daemon to raise a weapon. If I recover enough energy, see about getting the daemon a new set of china.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 09, 2016, 08:36:09 am
I really like this video about non-pilot airmen manning the guns. https://www.youtube.com/watch?v=ueBSG97qkSc
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 10, 2016, 02:05:06 am
Start plotting a course and getting on our way.
[piloting 4] You take a pencil out and chart a course that should take you around most of the beast hot spots that you know of at least. With that boring task done you get to the fun part. You grab the controls and race through the preflight it's not like you can understand any of the checklist, it's all in German anyway. Tossing it aside you act on your general ideas of the rules of avionics and mange to get the plane started and warmed up. You taxi down the runway and take off into the wild blue yonder. As you fly you look around, Seems a couple of bags are around but they don't seem to be doing much. You eventually see the airfield the name FORD clearly emblazoned on it. Taking a calming breath you set the plane down in the overgrown runway. You check your map, the building looks to be about 1 mile away.

Start cleaning up the bloodstains. By letting my arm slurp them up, of course.
I believe we already discussed this on IRC. To recap, give it a mouth or some aviolis or something and then you can do that.

Strap down in the forward gunner's seat where I can see everything. Be ready to go fix jams and malfunctions with my +1 engineering skill.
YOu strap into the Ventral gunners seat since THE WALL and Priscilla are already in the Front gunners seat. You watch as some bags fly around. Nothing that threatening though. Their just bags. And theres only like five of them. Unlike when theres a big swarm, when you'd get a hundred of the fuckers, could strip a cow to the bone in seconds.

Groo will wait in the bomb bay, playing with Rufferto.  Both he and Ruffs will be wearing parachutes for the whole ride.
Groo and rufferto both strap into parachutes, Groo reaches into his pocket and after a little bit of rummaging around extracts a rib bone from it and begins to play fetch with Ruffferto using it.

"Perhaps this is fate's way of giving you that opportunity. You could teach the Weapon. Teach him to control himself and act with restraint. You seem to be pretty good at that considering you haven't tried to kill me yet. Maybe teaching him to duel would help him learn control. And he may grow smarter as he gets stronger, so it wouldn't be too different from raising a child." Daemian says to the daemon as he recovers. "I'll make some new china for you once I get the energy, and then I can see about patching those holes."


It takes a daemon to raise a weapon. If I recover enough energy, see about getting the daemon a new set of china.
The daemon makes a sound that you assume is a sigh,Why, must I always play the maid to your mistakes? But you seem too now what this is and thus out of a lack of anything else, I will teach the weapon to duel, if it's old enough to destroy my house it's at least old enough to learn how to fight me over it. Perhaps in time and with education he will eventually make a useful scribe. Or become knowledgeable in the natural sciences. The daemon stares at you his frequencies shifting in a barely controlled meter.  But, if this things utterly destroys this house, because you misjudged it's nature. The next time you come here, only one of us will leave hear alive. My family has owned this house for three generations, I will not see it destroyed piecemeal by whatever ruffian you drag in.

I really like this video about non-pilot airmen manning the guns. https://www.youtube.com/watch?v=ueBSG97qkSc
I watched it. Was pretty interesting.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 10, 2016, 03:13:51 am
Load gun and wait near the exit.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 10, 2016, 02:20:57 pm
Groo exits the plane, not strapping Rufferto to himself quite yet, and looks around for beasts to kill.  For now he'll keep his katana at the ready, but won't preemptively shoot anything.

((I just checked, Groo should have 17 coins, should have the normal shotgun removed, and have three more loose shotgun rounds.  Also, two luger mags, one of which would be loaded into the empty luger.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 10, 2016, 04:22:36 pm
Ah, damn it. Fixed, sorry about that.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 10, 2016, 08:29:45 pm
"We should go make sure 53 is aware of how things are going to go." Daemian replies, ignoring the daemon's threat for the moment as he makes his way to the basement. "53, we're here. Please stop hitting things so we don't get accidentally hurt." Daemian loudly announces as they get closed to where the Weapon is. "So, here is how things will work. You will refrain from destroying this house any further. It has sentimental value to Mr. Daemon, who still hasn't seen fit to tell me his name, and I'm afraid continued destruction may drive him mad. Then I'll have to deal with his outrage and I will be very unhappy. In return, he will teach you how to duel to teach you control. He will also be responsible for teaching you other things as you grow. Think of him like a parent or mentor. And do not kill him. Also do not let him kill you." Daemian pauses for a moment to let the Weapon process the information before continuing. "You said you were made to destroy, and you are. But you cannot destroy anything from in here, and you shouldn't destroy anything here because it would upset Mr. Daemon. What you can do is help me to destroy my enemies. The most effective way I can think of, short of being able to actually attack with your power or use it to imbue objects to use, is for you to provide energy for me to use the daemon tools that I have. If you could do that, it would be very helpful. Do you have any questions?"

Talky stuff. If my energy fully recovers, see about making some fine china for Mr. Daemon with daemonism.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 11, 2016, 02:47:31 am
Load gun and wait near the exit.
You lock and load and stand by the door.

Groo exits the plane, not strapping Rufferto to himself quite yet, and looks around for beasts to kill.  For now he'll keep his katana at the ready, but won't preemptively shoot anything.

((I just checked, Groo should have 17 coins, should have the normal shotgun removed, and have three more loose shotgun rounds.  Also, two luger mags, one of which would be loaded into the empty luger.))
Groo steps out of the plane, and for the first time that he can remember, intentionally sets foot on the ground.


"We should go make sure 53 is aware of how things are going to go." Daemian replies, ignoring the daemon's threat for the moment as he makes his way to the basement. "53, we're here. Please stop hitting things so we don't get accidentally hurt." Daemian loudly announces as they get closed to where the Weapon is. "So, here is how things will work. You will refrain from destroying this house any further. It has sentimental value to Mr. Daemon, who still hasn't seen fit to tell me his name, and I'm afraid continued destruction may drive him mad. Then I'll have to deal with his outrage and I will be very unhappy. In return, he will teach you how to duel to teach you control. He will also be responsible for teaching you other things as you grow. Think of him like a parent or mentor. And do not kill him. Also do not let him kill you." Daemian pauses for a moment to let the Weapon process the information before continuing. "You said you were made to destroy, and you are. But you cannot destroy anything from in here, and you shouldn't destroy anything here because it would upset Mr. Daemon. What you can do is help me to destroy my enemies. The most effective way I can think of, short of being able to actually attack with your power or use it to imbue objects to use, is for you to provide energy for me to use the daemon tools that I have. If you could do that, it would be very helpful. Do you have any questions?"

Talky stuff. If my energy fully recovers, see about making some fine china for Mr. Daemon with daemonism.
While its a struggle to be heard over the sounds of a solid steel statue being slowly pummeled into a piece of scrap metal.  [charisma 6] Your fairly sure that 53 gets the message but it's hard to tell, he doesn't seem to stop pummeling the statue, however he does seem to slow down his pummeling. 53 responds I DON'T KNOW ABOUT THAT SIR! I'M NOT ENTIRELY SURE I CAN PROVIDE ENERGY!….SPEAKING OF SIR WHAT IS ENERGY? BUT ARE YOU SURE I CAN'T DESTROY ANYTHING OUTSIDE? I HAVEN'T TRIED YET!

Your feeling better, but not 100% pretty close though, [int 4] your guessing that the fact that your in your head is letting you either spend less energy or recover from it faster, you can't tell nor do you have any idea why. Home field advantage perhaps?

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 11, 2016, 03:14:32 am
Go forth and Tank.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 11, 2016, 10:20:52 am
Go forwards and support
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 11, 2016, 02:05:29 pm
Groo will boldly lead the way to the team's goal, to the best of his ability!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 11, 2016, 02:49:25 pm
"Hmm, maybe you can. We will test it later, in a safe, controlled environment where I can get medical attention if something goes wrong. Or in a dangerous, uncontrolled environment if I have no other options. Energy is...hard to explain. It's like power. It lets you do things. I'm sure Mr. Daemon will teach you about it." Daemian replies to 53 before stopping for a moment. "I think it's time for me to wake up. The others have probably gotten a job and flown us there while I was asleep. Or more likely crashed on the way. You two be nice to each other. No more unwarranted destruction of Mr. Daemon's things." He says before heading for the front door.

Wake up, go with the others. Stay in a safe spot, like the back or middle of the group.

"What'd I miss? What are we supposed to get paid for this time?"
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 11, 2016, 11:27:17 pm
We're here already, without any glorious air combat?

Go forth and catch em all. Stay a safe distance behind the wall.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 14, 2016, 03:50:19 pm
Go forth and Tank.

Go forwards and support

Groo will boldly lead the way to the team's goal, to the best of his ability!

We're here already, without any glorious air combat?

Go forth and catch em all. Stay a safe distance behind the wall.


You all collect into a group after a moment Damian joins you as well. Groo of course leads from the front, galumphing confidently forward holding his shotgun as though it were a swagger stick and going HUP HUP HUP endlessly. The wall meanwhile swivels around while holding his shield, paranoid that he can't block everything all at once. Phineaus meanwhile stays near the middle clutching his shotgun and staring around at the trees. Aigresaur meanwhile hides behind the wall walking cirlces around him so that he's always behind the wall. Damian freshly awakened from his drug induced nap, is safely tucked in the center of this motley group. As the group urged on by Groo's misremembered and off beat call and responses, wanders through the black forest, you come upon a clearing. In it sits a dead large deer like beast though it's hard to make out any fine details with all of the bags swarming over it. Near it there are a large amount of tracks


"Hmm, maybe you can. We will test it later, in a safe, controlled environment where I can get medical attention if something goes wrong. Or in a dangerous, uncontrolled environment if I have no other options. Energy is...hard to explain. It's like power. It lets you do things. I'm sure Mr. Daemon will teach you about it." Daemian replies to 53 before stopping for a moment. "I think it's time for me to wake up. The others have probably gotten a job and flown us there while I was asleep. Or more likely crashed on the way. You two be nice to each other. No more unwarranted destruction of Mr. Daemon's things." He says before heading for the front door.

Wake up, go with the others. Stay in a safe spot, like the back or middle of the group.

"What'd I miss? What are we supposed to get paid for this time?"
YES SIR! 53 replies enthusiastically as he slams his fist into the training dummy. The daemon winces at the noise before glancing around the carnage and ruefully shaking his head. He begins to walk down towards the basement where 53 is while you see yourself out. Namely by opening the door and striding confidently into the inky blackness…..your never quite sure why you always wake up in the sitting room yet exit out the door, but that seems to be the way things work here.

Waking up from where you've been lying in the bomb bay you brush the ash off your clothing and causually make your way to the rest of the group, slipping into the middle between Phineaus and the wall.



Sorry about not updating for a while, exams and all, normal updates will resume Friday.



Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 14, 2016, 03:52:16 pm
Duck behind THE WALL!
and open fire on the bags, if anyone gets close enough for melee go try to brag one with my claw hand and stab it with the other hand
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 14, 2016, 06:47:18 pm
Face enemy and hold down right click.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 14, 2016, 08:05:36 pm
Groo holsters his shotgun, and starts taking out bags with his .45 pistol.  He'll protectively wield his sword in his off-hand, but dodging behind the wall is preferable to parrying a blow.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 15, 2016, 12:41:25 am
This beastmaster kit... what does it do anyway?
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 15, 2016, 01:38:40 am
((I think it lets you tame a live beast, and possibly perform field surgery on beast corpses to get the neat parts outo of them. If they corpses aren't completely destroyed by gunfire, anyway.

Also, MJ, I think you might need to edit the daemon knife info in my sheet since the daemon fixed it.))

"Hey, you all healed up in there? We might be getting into a fight soon and I'll need your assistance." Damian sends to the daemon knife as he watches his surroundings and those bags on the corpse apprehensively.

Check up on the knife daemon. Stay in the middle of the group, or at least behind the Wall. If those bags attack us and get into melee range, or if something else sneaks up on us ans gets into melee range, carve them up with my knife wielded by my daemon arm. Double daemonism combo! And hopefully some sort of useful benefit over wielding it with my fleshy arm.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 15, 2016, 06:19:11 pm
All clustering around a wall? So much for combat spacing.

set down a bear trap equivalent. Stand behind it and be bait. Shake butt to entice the quarry.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 15, 2016, 07:27:07 pm
All clustering around a wall? So much for combat spacing.

set down a bear trap equivalent. Stand behind it and be bait. Shake butt to entice the quarry.
((truely the perfect action, may I sig this?))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 15, 2016, 10:30:14 pm
This beastmaster kit... what does it do anyway?

It comes with a variety of ropes, nets, and large syringes filled with fast acting tranquilizers….. try not to overdo those. In addition to that it comes with bone saws, a couple of scapels that resemble a butchers cleaver along with some other knives and grabbers at the bottom of it all is a reciprocating rotary saw with a huge battery. It's also got a variety of acids to chew through metal, in a little pocket by the side of it, theres a see through plastic case with a business card on it. It reads we understand that beast anatomy is vastly varied, in the event that you encounter a beast that you are unable to dissect or capture please contact this number at the first available opportunity. It also lists a radio frequency and the words. We Deliver.


((I think it lets you tame a live beast, and possibly perform field surgery on beast corpses to get the neat parts outo of them. If they corpses aren't completely destroyed by gunfire, anyway.

Also, MJ, I think you might need to edit the daemon knife info in my sheet since the daemon fixed it.))

"Hey, you all healed up in there? We might be getting into a fight soon and I'll need your assistance." Damian sends to the daemon knife as he watches his surroundings and those bags on the corpse apprehensively.

Check up on the knife daemon. Stay in the middle of the group, or at least behind the Wall. If those bags attack us and get into melee range, or if something else sneaks up on us ans gets into melee range, carve them up with my knife wielded by my daemon arm. Double daemonism combo! And hopefully some sort of useful benefit over wielding it with my fleshy arm.

Also Daemon knife info has been fixed, Berius sorry about that.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 17, 2016, 02:47:08 am
Duck behind THE WALL!
and open fire on the bags, if anyone gets close enough for melee go try to brag one with my claw hand and stab it with the other hand

You were already clustering by the THE WALL so it’s more just hiding.  [Marksmanship 3] You fire wildly at the bags it hits about 5 bags on the outskirts of the beast carcass but sends the rest into a frenzy. They swarm at the group. [Beast arm str 3] You try to grab a couple of them, but they are far too nimble.  In retaliation some of the bags try to swarm you [bags 1] [dex 4] The bags swarm is weak and scattered you even manage to crush a couple as you go.

Face enemy and hold down right click.
The wall puts up his shield, and braces as the swarm of bags slam into him [bags 3] They slash at him but it seems his shield mostly manages to send them breaking around him like a rock.  He does get a couple of superficial scapres though.
The bags loop around for an attack[ bags 2]  [str 2]Their swarm is even less cohesive but  the wall barely shifts the shield around.

Groo holsters his shotgun, and starts taking out bags with his .45 pistol.  He'll protectively wield his sword in his off-hand, but dodging behind the wall is preferable to parrying a blow.
Groo pulls his pistol and starts doing some target practice. [Marksmanship 2] Groo takes out a couple of the bags. But there’s still about 3
All clustering around a wall? So much for combat spacing.

set down a bear trap equivalent. Stand behind it and be bait. Shake butt to entice the quarry.
You do the sexy wiggle dance as bags swarm around you.  You also toss a net at them. [Str 6] It captures about 2/5’s of the bags and sends them tumbling to the ground.

((I think it lets you tame a live beast, and possibly perform field surgery on beast corpses to get the neat parts outo of them. If they corpses aren't completely destroyed by gunfire, anyway.

Also, MJ, I think you might need to edit the daemon knife info in my sheet since the daemon fixed it.))

"Hey, you all healed up in there? We might be getting into a fight soon and I'll need your assistance." Damian sends to the daemon knife as he watches his surroundings and those bags on the corpse apprehensively.

Check up on the knife daemon. Stay in the middle of the group, or at least behind the Wall. If those bags attack us and get into melee range, or if something else sneaks up on us ans gets into melee range, carve them up with my knife wielded by my daemon arm. Double daemonism combo! And hopefully some sort of useful benefit over wielding it with my fleshy arm.
[daemonism 2+4=6] Your knife shifts into a long almost flyswatter like contraption and takes out a number of bags.





There’s about a 2 score bags left the rest are either dead or captured. Aigreasur has about a dozen in his net.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 17, 2016, 02:52:28 am
Shield bash.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 17, 2016, 03:00:50 am
Rip and tear!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 17, 2016, 09:28:22 pm
Groo shoots an annoyed look at his pistol, then holsters the weapon with a shrug.  He firmly grips his daemon katana with both hands, then lets loose an angry war cry and starts cleaving bags to pieces!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 17, 2016, 09:44:57 pm
Swat them bags.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 18, 2016, 12:57:09 am
Duck and Cover away from the bags. Keep spewing out more traps at any that try to chase me.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 18, 2016, 02:49:25 am
quote author=Egan_BW link=topic=158543.msg7297461#msg7297461 date=1481961148]
Shield bash.
[/quote]
You bash at the bags with your shield [str 6] Screaming like a madman you and Priscilla swing your shield around with both hands slamming it into bags as  they try cut into it by the end of it. By the end of it you kill about a little more than half a dozen bags.
Rip and tear!
[str 2] Your clumsy attempts to tear the bags apart are easily dodged by the bags.
Groo shoots an annoyed look at his pistol, then holsters the weapon with a shrug.  He firmly grips his daemon katana with both hands, then lets loose an angry war cry and starts cleaving bags to pieces!
[daemonism 5+2=7] Groo hefts his katana and with a blood curdaling scream of rage begins to  angrily swing his katana around as though he were a samurai fighting off huns. He  takes out few bags though less than Damian. [Bag 2] [Groo dex 6] He easily sidesteps a bag counter attack and they go sailing by.

Swat them bags.
[3+4=7] Your knife forms into a slightly better fly swatter making holes in it self that allow it to become wider all around and move faster, you wave it around and  manage to down a few more bags than you did last time, you also feel a bit more tired. Nothing too bad though.

Duck and Cover away from the bags. Keep spewing out more traps at any that try to chase me.
[dex 2] You try to run out of the swarm and are entierlly unsuccseful in this endeavor  as you get lost amid the swirling bags panicking you throw you another net  net [str 3] It goes sailing by most of the bags getting a single bag that’s tardy in it’s dodge.


Theres about  a score of bags left and they break and flee, scattering into the air and dispersing to hiding places. You can now more clearly see the beast corpse though it seems to be mostly bone now, seems the bags had been there for a while. On the other hand theres a bunch of tracks so maybe someone can track the beast that killed it?


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 18, 2016, 02:54:12 am
What else do I have in this thing besides nets?

Spew nets galore to trap ALL THE BAGS. Then find a cattle prod equivalent to stun and shock the captured bags into submission!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 18, 2016, 02:58:24 am
Tank.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 18, 2016, 02:15:06 pm
Groo finds Rufferto, and gives him a treat while checking him over for injuries.  If puppy is fine, Groo will go over to the big beast corpse and try to butcher what little remains.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 18, 2016, 10:58:35 pm
Recover energy.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 18, 2016, 11:43:39 pm
Reload, count shells left
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 19, 2016, 01:38:31 am
What else do I have in this thing besides nets?

Spew nets galore to trap ALL THE BAGS. Then find a cattle prod equivalent to stun and shock the captured bags into submission!

The bags that aren't in the net have already flown away.  As for what's in the beast kit.

And as for what to do about the bags you have a couple of options You can drag them with you,…or perhaps ask The Wall to help drag them he's the strongest, you can set up a marker and leave them here to come back for, or you can do some field surgery to tame them right now.

This beastmaster kit... what does it do anyway?

It comes with a variety of ropes, nets, and large syringes filled with fast acting tranquilizers….. try not to overdo those. In addition to that it comes with bone saws, a couple of scapels that resemble a butchers cleaver along with some other knives and grabbers at the bottom of it all is a reciprocating rotary saw with a huge battery. It's also got a variety of acids to chew through metal, in a little pocket by the side of it, theres a see through plastic case with a business card on it. It reads we understand that beast anatomy is vastly varied, in the event that you encounter a beast that you are unable to dissect or capture please contact this number at the first available opportunity. It also lists a radio frequency and the words. We Deliver.

Tank.
You hunker down by your shield and hide there. You don't see any threats around but that's nothing a healthy does of paranoia can't fix.

Groo finds Rufferto, and gives him a treat while checking him over for injuries.  If puppy is fine, Groo will go over to the big beast corpse and try to butcher what little remains.
Rufferto seems mostly fine, seems he was smart enough to crawl into a hollow tree trunk when the bags started swarming. Smart dooogie.

Groo goes and begins to try and butcher the the beast [str 6] Groo expertly chops the mostly skeletal remains into various bits and pieces, even making a [int 2] horribly misspelled carving of Ruffertos name into one of the femurs. Rferaetios it proudly reads.


Recover energy.
You stare around nervously for any new enemies while you try to recover some energy, you feel a bit better. you'd rate your self as okayish.

Reload, count shells left
You reload, you've got 6 shells in the magazine, and 4 looses shells in your pocket.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 19, 2016, 01:45:23 am
((so got bored and decided to google Rferaetios I gqot a portugese company that manufactures refractory materials))
Move to watch the bags in the bag. If  beasty boi fails to tame them or contain them, start ripping and tearing with knofe and claw.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 19, 2016, 01:46:45 am
Hang bag o' bags over shoulder, whistle, follow tracks.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 19, 2016, 02:30:21 am
Hang bag o' bags over shoulder, whistle, follow tracks.
((Bagception!))

Continue recovering. Stick with the others, in the middle of the group.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 19, 2016, 03:00:29 am
Hand the bag of bags over to The Wall.

Gather all the traps and stuff and follow along.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 19, 2016, 10:13:50 am
(the beast master should totaly create a bag in a bag in a bag in a bag in a bag))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 19, 2016, 03:39:38 pm
((Modify a Bag to be super big so that it can carry a Bag full of smaller Bags.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 20, 2016, 01:59:59 am
((so got bored and decided to google Rferaetios I gqot a portugese company that manufactures refractory materials))
Move to watch the bags in the bag. If  beasty boi fails to tame them or contain them, start ripping and tearing with knofe and claw.
((intresting, considering I literally just typed that in at random))
You stare enthralled at the bags as they struggle in the net, though it seems as though they can not break through. You continue to stare enthralled until Aigresaur shoves the net filled with bags into a burlap bag and hands it to The Wall.

Hang bag o' bags over shoulder, whistle, follow tracks.
You put the bag on you shoulder, noting that it is surprisingly light, seems the bags don't weight that much. [charisma 1] You whistle tunelessly yet somehow somberly as you begin to follow the tracks.

Hand the bag of bags over to The Wall.

Gather all the traps and stuff and follow along.


You give the net of bags over to the wall after placing the bag filled net in a tough bag so that they won't shred the walls bare back. You then heft the beast masters kit and fall into line behind the wall as he follows the tracks.


It takes 10 minutes of walking, during which time everyone becomes heartily sick of the walls whistling but they finally come to the busted open gate that proclaims FORD Motor Companies. It seems to be a village of some kind, though your not entirely sure why it's here, Factory village maybe? Regardless, there is cracked asphalt and rusting model T's parked all along the street leading to the town hall. There are twelve standing houses, left all of them bear signs of beast infestation, namely lots of weird looking vines and the occasional neon colored blood stain on the houses, The crown jewel of the beast hives though is what clearly used to be a city hall or possibly a church, it's hard to tell under the vines, it is completely overgrown with vines and new tree growths as well as having only two entrances to the interior one hole in the vines at the very top about 4 stories up and the second is a thinner set of vines at the ground floor. The other houses are similar states, having few entrances and vines growing all over the place. Nothing seems to be moving right now.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 20, 2016, 03:07:12 am
Find a clearing set, down a lure and surround it with bear-traps or net-traps or something. Then move a safe distance away to see what comes out of the woodworks.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 20, 2016, 08:19:37 am
Move behind the wall and prepare to fire if need be
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 20, 2016, 07:19:18 pm
Groo pauses just outside the gate to try and affix Rufferto's new nametage to the doggy's collar.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 20, 2016, 08:52:46 pm
Get into cover. Recover energy if I need to. If I get attacked, defend myself with the daemon knife.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 20, 2016, 11:45:36 pm
TANK
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 21, 2016, 03:29:40 am
Find a clearing set, down a lure and surround it with bear-traps or net-traps or something. Then move a safe distance away to see what comes out of the woodworks.
[engineering 6]  You grab a tons of chunks of long pig, assorted beast chunks, and some mushrooms from you resident butcher, Groo, and quicklly pile them in the center of the street. Right next to several of the model T’s. In a frenzy of engineering  energy you  string nets up between model T’s  and create an overcomplicated series of trip wires attached to a variety of nets and various places where you have placed syringes. All which are tied to one single Model T abandoned in the center of the of the road. By the time you finish all of this frantic trap making, you notice a lot of weird shapes lurking near the doorways as well as the subtle sound of feathers ruffling. [Dex 4] You decide that now might be a good time to hightail it out of here, you take off running but stumble as you run and nearly fall, slowing your progress towards the comforting bulk of the wall and causing you to only get half way there.


Move behind the wall and prepare to fire if need be
You sidle up next to the wall and aim your shotgun downrange towards running Aigresaur and the traps.
Groo pauses just outside the gate to try and affix Rufferto's new nametage to the doggy's collar.
Groo possessing a suprsing amount of creativity, [engineering 6]  ties the entire femur bone to Ruffertos’ collar, Rufferto barks once as he collapses to the floor unbalanced from the weight and length.

Get into cover. Recover energy if I need to. If I get attacked, defend myself with the daemon knife.
You hide behind the wall as Aigreasur lays down a variety of traps and then starts running as several shapes begin to form in the doorways. 
TANK
You stand proudly your shield hefted confidently as two of your teammates cower behind you.


From the center building you hear a loud shriek and what sounds like a saw of some kind cutting into wood. Though for now all but one of the beasts seem to be ignoring the bait. The one of that is interested slowly and carefully makes it's way forwards.  this one is roughly that of a ferrets body shape but is about a big as a bobcat and has several open sore on it's skin, the entire creature has a strangely slivery sheen to it, as it slinks towards the traps. [dex 1] It fails to dodge out of the way of a tripwire connected to a syringe and it jabs into it. [resilience 5] The creatures seems completely unaffected for some reason. [group perception 5] Maybe it's fur had something to do with it? It did seem to shrink down where the syringe hit.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 21, 2016, 03:37:20 am
TAAAAAAANK
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 21, 2016, 04:42:52 am
Keep running for the wall. Try to stay low and/or rolltododge if I end up in the line of fire.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 21, 2016, 10:03:04 am
Fire at any beasts movring torwards our group
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 21, 2016, 03:17:09 pm
"Good dogge!"

Groo will play with Rufferto, helping the pup learn to compensate for the excessive weight of his new nametag!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 21, 2016, 03:21:23 pm
Cut down any beasts that attack our group and get into melee range. Block any ranged attacks aimed at me with the knife.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 22, 2016, 03:00:31 am
TAAAAAAANK
You stand fast as everyone else cowers near you. [Str 5] You don’t even flinch when Aigresaur rams into you at top speed and collapses to the ground when slams into your shield.
Keep running for the wall. Try to stay low and/or rolltododge if I end up in the line of fire.
[dex 6] You stumble along and crash into the wall as you run into THE WALL
Fire at any beasts movring torwards our group
For now they mostly seem to be investigating the bait. And growing angry with the traps.
"Good dogge!"

Groo will play with Rufferto, helping the pup learn to compensate for the excessive weight of his new nametag!
Groo begins to frolick and tries to get Rufferto to play with him. [Rufferto int 3] It takes a while but seems to be beginning to figure out how to compensate for it. He should eventually figure it out on his own at this point. He gives Groo a happy bark as he looks up at Groo from his somewhat unsteady feet.
Cut down any beasts that attack our group and get into melee range. Block any ranged attacks aimed at me with the knife.
Right now the beasts seem to be looking at the bait with caution. But there is a lot of noise coming from the city hall.



The ferret like beast [dex  4]slinks through the rest of the traps fairly efortellslly,  though it does get a cut from a sloppy dodge past some cheese wire. However it does not seem at all woozy.  It gets to the meat.  Two more beasts suddenly charge out of the shadows. One is built like a bull, but with many more spikes on it’s head and the entire beast is colored fire truck red. Really the entire beast is built like a big armored car, with bone plates that have grown at bizarre angles jutting from it’s skin. It also has a layer of what looks like a skirt  of thick skin that seems to hang down from it’s torso. It charges into the traps bellowing at the top of it’s lungs.  [Str 4] It gets momentarily caught in a net, but it bulls through it and towards the bait, scaring the ferret like one away from the bait. [Group perception 6] The second one is more subtle, it’s the same color as the ever present vines and it’s difficult to see you can only see it when it moves and even then it’s more like the background slightly shifting than any clear outline of a beast.  It doesn't seem to care about the bait though and  instead just stares at the group….Is it inflating?

In the meantime a wall near the top of the community center begins to crack and spall. Sending brick and shingles to the ground below as a great roar far outweighing the bull like beasts roar sounds from the wall. Sounds like whatever’s in there is waking up and breaking out.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 22, 2016, 03:15:39 am
"WHEN AN UNSTOPPABLE FORCE MEETS AN UNMOVABLE WALL, THE UNSTOPPABLE FORCE FUCKING STOPS."

If you want to get past me, you better learn to shatter steel, because that's the weakest part of THE WALL!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 22, 2016, 04:23:22 am
We have razor wire?

Deploy cheese wire on our immediate flanks, and hide behind THE WALL and other team mates.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 22, 2016, 09:16:28 am
Fire at any beasts movring torwards our group
x2
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 22, 2016, 10:51:45 am
Cut down any beasts that attack our group and get into melee range. Block any ranged attacks aimed at me with the knife. Or dodge if I can't block. Push off with my daemon leg for better dodging. If my life is in severe danger of ending, activate dragon painting, freeze breath my attackers, and fly back the way we came.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 22, 2016, 01:37:35 pm
((Everything THE WALL says is solid gold XD ))

Groo continues to play with Rufferto, safely outside the village and unaware of his team's impending danger.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 23, 2016, 03:06:45 am
"WHEN AN UNSTOPPABLE FORCE MEETS AN UNMOVABLE WALL, THE UNSTOPPABLE FORCE FUCKING STOPS."

If you want to get past me, you better learn to shatter steel, because that's the weakest part of THE WALL!
You stand there screaming defiance at the world in general and Aigresaur in particular as he runs around placing razor wire to the left and right of you.
We have razor wire?

Deploy cheese wire on our immediate flanks, and hide behind THE WALL and other team mates.
You have some razor wire. Not a ton though.
[engeineering 4] You run out of wire as you place the razor wire and end up not having enough to reinforce the wire. After that you hid behind the Wall as he screams at you about unstoppable forces and Walls. and then someone discharges a shotgun right next to your ear, and you can't really hear anything.

Fire at any beasts movring torwards our group
x2
[marksmanship 1] Phineasuses shotgun roars right next to the Walls ear, deafening him, and completely missing the charging beast.

Cut down any beasts that attack our group and get into melee range. Block any ranged attacks aimed at me with the knife. Or dodge if I can't block. Push off with my daemon leg for better dodging. If my life is in severe danger of ending, activate dragon painting, freeze breath my attackers, and fly back the way we came.

[beast marksmanship 2] with the force of .50 cal bullet the bone dart, bliztes past you and destroys a young tree behind you. You dive to the ground hiding behind the wall again.
((Everything THE WALL says is solid gold XD ))

Groo continues to play with Rufferto, safely outside the village and unaware of his team's impending danger.
Groo is mindless of the screaming about being shot at that damian is doing, or the roar of a Phineauses shotgun as it spits lead at the charging bull like beast. [rufferto int 5] Rufferto has completely figured it out at this point. Being just as agile as he was.


The wall at the top is near totally cracked, flames spurt from various cracks in the wall. Meanwhile the bull like beast has abandoned the bait clearly finding it unsatisfactory and charges. [str 2] Though it gets somewhat entangles in a net, slowing it down significantly, as it tries to fight it off. Meanwhile the ferret like beast has fled, or at least vanished from sight, and the vine colored beast seems to have deflated again it doesn't seem to have moved though. 
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 23, 2016, 03:13:39 am
Try to shoot the beast in the net with a non leathal shot.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 23, 2016, 04:34:26 am
While hiding behind THE WALL, make rawring mating calls to agitate the attacking thingies.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 23, 2016, 10:22:11 pm
Continue taking cover behind the Wall, attacking any melee aggressors with my daemon knife and dodging or blocking ranged attacks. Wait for the big beast to emerge. Summon my book knife after telling the book daemon that I need its help and cooperation.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 23, 2016, 11:38:51 pm
"What are you doing?!  Help me!  This crazy kook just started attacking me, I'm the president of the United States, you should help me!"

Persuasion roll.  Otherwise, just focus on not being killed by Mirella--no retalitation for now.

((Apologies for brevity.  Busy day.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 23, 2016, 11:43:43 pm
((Seems like it, syv. I want to assume that's for another game, but it's funnier to assume Groo is having a mental breakdown.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 23, 2016, 11:49:10 pm
((Seems like it, syv. I want to assume that's for another game, but it's funnier to assume Groo is having a mental breakdown.))
((I mean we are gettjng attacked by a beast, guess its name is now mirella.

Also I wonder the same, my first thought was "wow, grue is oddly cognicient today))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 24, 2016, 03:08:42 am
Try to shoot the beast in the net with a non leathal shot.
[str 1] [marksmanship 6] [ressilliance 5] The bull like beast lumbers forward still entangled in the net, you sight up and fire two shots into the beasts legs, but between the range and the indistinct outline of the creatures legs due to it's skirt you don't think that you end up getting any good hits on the beast. Though it's skin skirt has a number of buckshot sized holes.


While hiding behind THE WALL, make rawring mating calls to agitate the attacking thingies.

[Charisma 3] Your mating calls are certainly attractive, You can tell from the way the bull like beast puts a bit more effort into straining at the net, but your not quite sure they are entirely on pitch. Since it clearly isn't putting everything it's got into charging the walls shield.
Continue taking cover behind the Wall, attacking any melee aggressors with my daemon knife and dodging or blocking ranged attacks. Wait for the big beast to emerge. Summon my book knife after telling the book daemon that I need its help and cooperation.
You keep hiding behind the wall and grab the book knife from you backpack. Sir yes sir, what do you need sir? I am well versed in knives and the throwing of said knives. is the resounding reply.

The wall continues to tank. Groo continues to play with Rufferto…..though the observant might notice that his insane dialoge has even less relevance to his situation than normal. Must be the shrooms in his coat.



The vine colorod beast is once again inflating, and the top story of the vine covered building collapses outward in an explosion of flame. A great bear like beast but bigger stands framed in the hole in the wall as the rest of the room within is engulfed in flames. IT opens it's mouth and there is slight pause before a great gout of flame erupts from it's mouth and and the small biological buzz saw's embedded int it's front legs begin to spin up before it jumps to the ground, landing lightly for a creature of it's size. Your not entirely sure why it didn't just break it's legs from the 30 foot fall but you not really in the mood to find out right now. On the bright side the sudden appearance of this new challenger causes the vine colored beast to flee.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 24, 2016, 03:17:59 am
"I WAŃT̨ ͞I͢T.̶ S͢T͢E͢AL ̛T͜H͢AT̛ GIA͠ǸT ̀B̛ÉAST ͡FÓR ̕T̢HE̸ S͘W̨E͜ET ̡DO͠L͜LAR͡ C̡ÓI̕ǸS͞."

TANK
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 24, 2016, 09:52:58 am
If there's something in one of the nets, and it's nearby - like pushing against THE WALL's shield kind of near, stick it full of tranquilizers.

Make more animal sounds: This time, try to intimidate and challenge. Hide behind THE WALL and make it look like that big thing is making animal challenges at the surrounding beasts.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 24, 2016, 10:37:42 am
Shoot the Guy!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 24, 2016, 11:43:47 am
"Bad Mirella, get her Rufferto!  Save president Groo, president Groo make more guns so ruffy puppies shoot more bad Mirellas!

Groo continues to play imaginary games with his dog, completely oblivious to the danger nearby.

((Yeah, that was my post for Kindred.  Whoops. >.> ))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 25, 2016, 09:27:55 pm
"I WAŃT̨ ͞I͢T.̶ S͢T͢E͢AL ̛T͜H͢AT̛ GIA͠ǸT ̀B̛ÉAST ͡FÓR ̕T̢HE̸ S͘W̨E͜ET ̡DO͠L͜LAR͡ C̡ÓI̕ǸS͞."

TANK

You brace your legs and stare hard at the beor as you scream at it. Behind you Aigresaur makes beast calls and Damian continues to cower, seemingly engrossed in one of those conversations that only he can hear. The bull beast is also charging at you.

If there's something in one of the nets, and it's nearby - like pushing against THE WALL's shield kind of near, stick it full of tranquilizers.

Make more animal sounds: This time, try to intimidate and challenge. Hide behind THE WALL and make it look like that big thing is making animal challenges at the surrounding beasts.

[charisma 6] [bull beast bravery 4] You howl and screech at the same time a difficult feat for human vocal cords, but are successful in making a challenge to the bull like beast, However it doesn't seem to be that intimated by the bulk of the wall though it slows it's charge slitghlly just in case it needs to flee.

Shoot the Guy!
[beast str 6] [marksmanship 6] [beast resilience 5] The beast finnaly tears free of the nets confining embrace and begins it's charge towards you, in a panic you fire a shot into the beasts head and but it doesn't seem to slowdown.


"Bad Mirella, get her Rufferto!  Save president Groo, president Groo make more guns so ruffy puppies shoot more bad Mirellas!

Groo continues to play imaginary games with his dog, completely oblivious to the danger nearby.

((Yeah, that was my post for Kindred.  Whoops. >.> ))
((I figured.))
Groo continues to train Rufferto as to how to hunt frenzied imaginary vampires, he's quite proficient at it, easily shutting down the vampire when she lunges for president Groo.


The beor unleashes a loud cry followed by a goat of flame from his mouth and the appearance of small pinholes on it's sides, with a cry it begins a charge towards your position. It will arrive in two turns.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 25, 2016, 09:32:02 pm
CAN'T BREAK THIS WALL
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 25, 2016, 09:58:01 pm
Keep shooting! aim for the legs
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 25, 2016, 11:45:04 pm
"I need you to tell me the best way to take out a charging beast with a thrown knife without damaging its brain. And this will probably hurt, but I need a knife to throw."

Summon one knife from my book painting. Get instructions from the book daemon if they are helpful, then throw the knife at the beor using my daemon arm. Aim for the throat, spinal cord, or vitals.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 26, 2016, 10:07:13 am
Groo looks around, suddenly realizing he and Rufferto are alone.  Of course, judging by the gunshots and roars nearby, that will change soon.

Draw the daemon katana and a 1911, then charge over to assist the team!  Take a shot at the charging beast, aiming for a leg.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 27, 2016, 03:39:13 pm
((Forum was being weird, wouldn't allow itself to be postedt until the colors within the quote was removed. Which is also why this turn is late.))


CAN'T BREAK THIS WALL
[str 5] [wall resilience 5] [beast str 5]((…holy shit that was a lot of fives)) The beast slams into the Walls shield, it’s horns embedding themselves in the shield as the wall by some feat of strength still clutches to his shield, is lifted bodily up and carried along on the beasts rampage.

Keep shooting! aim for the legs
[marksmanship 2] Your shot goes wide and the bull like beast keeps going and as it slams into the wall, you dive out of the way [dex 3] Your foot gets  kicked by a powerful hoof in your dive as the beast passes with it’s passenger but your makeshift steel toed boots keep you from any serious harm.
"I need you to tell me the best way to take out a charging beast with a thrown knife without damaging its brain. And this will probably hurt, but I need a knife to throw."

Summon one knife from my book painting. Get instructions from the book daemon if they are helpful, then throw the knife at the beor using my daemon arm. Aim for the throat, spinal cord, or vitals.
Well sir, I would suggest that you throw a knife at it’s legs, or perhaps throwing it in such a way that the knife thunks into it’s vital organs.  And my apologies sir, but I’m not sure why needing a knife to throw would. He suddenly cuts off and your head is filled with a wordless scream of agony that lasts for 30 seconds until he finally finds words and begins to scream  SWEET FUCK MY HAND WHERE THE FUCK HAS MY HAND GONE? FUCK! WHAT THE HELL WAS THAT?  This soon degenerates into him simply sobbing as you hurriedly cut off the connection. But hey, you got a nice if paint spattered bowie knife.

Deciding that you’ll deal with your consciousness latter you hurl the knife at the beor  [6+4=10] your arm blurs fast enough  it spins you around and with the crack of  the breaking sound barrier the knife hurtles towards the beor with the force of an AP .50 cal [resilience 1] The knife slams into the beors face shattering it’s head with the force of the initial impact and travels lengthwise through the entirety of the beor emerging out the other side in a messy explosion of blood, brains,  and entrails. The beors corpse takes another staggering step from sheer momentum and then keels over. 


You stare at your triumph, nearly giddy, [resilience 4] until you slowly sink to the forest floor, too tired to even stand.
Groo looks around, suddenly realizing he and Rufferto are alone.  Of course, judging by the gunshots and roars nearby, that will change soon.

Draw the daemon katana and a 1911, then charge over to assist the team!  Take a shot at the charging beast, aiming for a leg.
With a roar of realization matched by Ruffertos howl, Groo draws his katana and his pistol looking like for all the world like a modern day swashbuckler. Groo lumbers into place, and takes aim with his pistol. [marksmanship 1] [beast resilience 5] Groo’s shot is a glancing hit and does little but a flesh wound to the beast. Groo watches as the wall is lifted off his feet screaming YOU CAN’T BREAK THIS WALL....BUT YOU MIGHT BE ABLE TO MOVE IT![/size]



So to recap in case this turn was confusing, the wall is currently hitching a ride on the bull like beast, and the Beor just got pulped by a really lucky shot…which damian didn't die to somehow.




Spoiler (click to show/hide)


Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 27, 2016, 03:41:13 pm
Groo begins laughing maniacally, as he holsters his pistol and grips his katana in both hands. 

Groo charges directly towards the bull, intending to cut off as many legs as possible.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 27, 2016, 03:58:26 pm
Pick up Damian and hoist him over my shoulders, move him towards the wall and grue. keep claw hand free so that, if worse comes to worse, I can use Damian as a shield and strike with the claws
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 27, 2016, 09:12:52 pm
Place Pricilla inside the beast's spinal cord.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 28, 2016, 03:14:00 am
Recover energy. If my life is in immediate danger or Phineas tries using me as a shield and puts me in danger, go draconian and lash out my attacker with my barbed tail and frost breath. Maybe throw in a few claw swipes and bites too.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 28, 2016, 03:34:22 am
Groo begins laughing maniacally, as he holsters his pistol and grips his katana in both hands. 

Groo charges directly towards the bull, intending to cut off as many legs as possible.
[daemonism 3+2=5] [beast resilience 1] With the laugh of a madman, Groo  calls upon the daemon within his blade and charges the beast being half being pulled and half directing the blade. It stirkes into the beast just after it kicks the wall, and with a single blow cuts through the beasts right front leg. The beast goes down in a heap from the imbalance of the weight of it’s massive form.  It’s not dead though.

Groo feels somewhat tired, but nothing too bad.

Pick up Damian and hoist him over my shoulders, move him towards the wall and grue. keep claw hand free so that, if worse comes to worse, I can use Damian as a shield and strike with the claws
[str 4] You lift the limp form of Damian up and take a couple of steps to towards the now rolled over bull.  Damn those metal limbs make him heavy. He summons the energy to groan at you as you move him.

Place Pricilla inside the beast's spinal cord.
[str 1] [beast str 4] [wall resilience 6] in the midst of the beast thrashing around the wall makes a fateful mistake, he takes his beast arm away from the shield to go for a slash of the beasts spinal cord, just as the bull like beast throws it’s head and flings the wall to the ground overcoming his human limbs strength. The Wall instead of being trampled to death instead only takes a blow to his leg hard enough to make a simple fracture in his left femur. He is sent rolling away, by the force of the blow, out of immediate danger though.


Recover energy. If my life is in immediate danger or Phineas tries using me as a shield and puts me in danger, go draconian and lash out my attacker with my barbed tail and frost breath. Maybe throw in a few claw swipes and bites too.
Damian recovers enough to look a bit more energetic.  Having the energy to groan when Phineas lifts him off the ground. Looks like he will be able to stand up on his own in a turn.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 28, 2016, 03:38:36 am
No matter. Rip and tear at its leg stump.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 28, 2016, 07:00:21 am
Throw more nets and attack with more tranquilisers!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 28, 2016, 09:16:21 am
Keep away from the beast till  Damian is awake again
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 28, 2016, 11:04:01 pm
Groo keeps laughing and hacking at the beast!  Disarm it!  Unhand it!  Dehorn it!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 29, 2016, 02:19:16 am
No matter. Rip and tear at its leg stump.
[resilience  5] You slowly drag your self along the ground towards the beast and the manic Groo,  [str 4] You stab your beast arm into the beasts stump and tear it off screaming  THE WALL DOESN’T NEED TO WALK. BECUASE WALLS DON’T MOVE!
Throw more nets and attack with more tranquilisers!
[str 5] You hurl your net at the beast and it wraps around it’s remaining legs perfectly [beast str 2] The net begins to tear a bit but, it holds for now. Undaunted you hurl yourself, at the beast, holding a syringe that’s got a tube the size of three fingers and a needle that resembles a roundel dagger.  [beast mastery 2+3=5] [beast resilience 1] Jabbing your way past the bone plates, you stab the syringe directly one of the beasts major veins, and eyeballing the amount squeeze in just the right amount of tranquilizer into the beasts blood stream. You watch as it stops it’s thrashing and goes still. It does seem to still be bleeding a lot though, you reckon about two turns before it dies.

Keep away from the beast till  Damian is awake again
[str 2] You struggle to stay standing with the burden of Damian on you, However he seems to wake up now.
 
Groo keeps laughing and hacking at the beast!  Disarm it!  Unhand it!  Dehorn it!
[daemonsim 5+2=7]  [beast resilience 2] Continually laughing, Groo hacks his katana down towards the thrashing beast. One swift chop, takes the small little horns and a good bit of the skulls bone plate off the of the beast, while the next one takes the left rear leg of the beast. Right after that a net goes hurtling by Groo and he Aigreasur stabs the beast with a huge syringe.  Groo feels quite tired now. That hasn’t stopped his cackling though.




The beast seems to have gone still courtesy of the huge ass syringe sticking out of it’s chest. The rest of the beast seem to have scattered.  The beors corpse is still cooling, occasionally giving a little spout of flame from the ground around it.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 29, 2016, 02:36:00 am
((Huh. I thought Groo had grabbed rope from somewhere at some point. Would have made this so much easier. Also, MJ, what do you mean by Daemian waking up? He didn't pass out this time.))

"Damn, wish we had some rope. So, any of you folks want to take a shot at butchering that beor? If you fuck it up, we probably won't get paid. Might be better to haul the carcass back to the plane and let the spooks sort it out. That bull is probably worth some tokens too."

Go retrieve that bowie knife I threw if it is retrievable, along with any intact portions of the brain, entrails, and other gore that it tore out if I can get some coins for them. Recover more energy. Let the book daemon know I'll patch it up when we get home, and that it did a good job. Also, stay away from the bull beast.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 29, 2016, 02:43:09 am
Start dragging corpses back to the plane, try to contact people using the radio or rather try to get the frequency and such while shoving the microphone into THE WALL!'s face
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 29, 2016, 04:39:50 am
"FULTON IT."

Rip my shield off of the beast's face, and have a lay down on top of it.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 29, 2016, 09:05:31 am
Why stop at just brains and gore?

Dismember all the limbs from the beast for use later as spare parts for our own beasts.

If Daiman permits, we should preserve brain and heart as well for PARTS AND SCIENCE!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 29, 2016, 01:29:27 pm
((Daemian doesn't care what you do with the bull corpse. The issue is that if you mess up on butchering the beor, we don't get paid. He wants to be paid.))

"Oh, you brought a Fulton? Because I didn't, and I don't really feel like wandering through the wilderness to find a Fulton kit and drag it back. Hell, wasn't there a little village or research facility or some shit we were supposed to visit before we went beast hunting?"
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 29, 2016, 02:00:13 pm
Groo cut up beastie!  Groo helpful, and good at cutting!" He smiles wide and pops some long pork jerky into his mouth to emphasive his point.

Groo will go help by butchering the beor's corpse!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 29, 2016, 04:17:29 pm
((I feel like this could go really badly. I also remembered I have the daemon phone and could probably get the spook's assistant to get a plane to drop a Fulton for us and pass back to pick up the beor. Although I think of Aigresaur helps Groo butcher, they might be able to pull it off if the bonus is dynamic.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 29, 2016, 06:16:02 pm
Phineous motions to his radio he has
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 29, 2016, 07:56:45 pm
"ET PHONE HOME."
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 29, 2016, 10:56:39 pm
"Rawr Rawr Rawr I'm an Aigresaur!"
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 30, 2016, 04:04:25 am
((Huh. I thought Groo had grabbed rope from somewhere at some point. Would have made this so much easier. Also, MJ, what do you mean by Daemian waking up? He didn't pass out this time.))

"Damn, wish we had some rope. So, any of you folks want to take a shot at butchering that beor? If you fuck it up, we probably won't get paid. Might be better to haul the carcass back to the plane and let the spooks sort it out. That bull is probably worth some tokens too."

Go retrieve that bowie knife I threw if it is retrievable, along with any intact portions of the brain, entrails, and other gore that it tore out if I can get some coins for them. Recover more energy. Let the book daemon know I'll patch it up when we get home, and that it did a good job. Also, stay away from the bull beast.
((Ah, sorry that was unclear, I just meant that you had recovered enough energy to stand on your own power. Poor choice of description on my part.))

Some what unsteadily you follow the bowie knifes trail of through the underbrush until you come across a massive oak, the knife seems to have impacted in the center of the trunk and has competlly crumpled up. It more resembles a metal slug than anything else, the blade nearly flat and wrapped against the hilt. As for what’s on the knife itself, it’s just blood, the actual gore mostly seems to have come out the rear of the beast before splattering on the ground by it.  You continue to recover more energy and feel a bit more steady on your feet.

You contact the book daemon. He still seems to be sobbing, but stops when you tell him good job and that you’ll try to fix him up when you get back to base. GOOD JOB? WHAT THE HELL DID YOU DO TO ME? WHY THE FUCKING HELL DID YOU CUT OFF MY DAMN HAND? AND WHY ARE YOU the demon pauses for a second clearly thinking about something, before continuing in a truly horrified voice”...going me to heal me a new hand, wait, I’m not here to act as an advisor for knives, I’m some kind of farm animal aren’t I, existing solely to be harvested for parts.” The daemon pauses again before starting to sob again and moans, “Please just kill me then. Don’t drag it out like this.  Please.”

"FULTON IT."

Rip my shield off of the beast's face, and have a lay down on top of it.
You retrieve you shield and relax on top of it’s battered surface. Completlly ignoring Phineaus

 
Start dragging corpses back to the plane, try to contact people using the radio or rather try to get the frequency and such while shoving the microphone into THE WALL!'s face
Everyone else seems kind of busy trying to hack the beasts apart so in the intrest of not getting hacked to bits you just try to get the frequency right [int 6] You manage to get the frequency nailed down, you get some weird interference from a couple of other stations but the sound qualities pretty good in total. The wall however totally ignores you. The radio operator is a little confused about the silence and background noise. Anyone there? Whats all that noise? Any one copy?

Why stop at just brains and gore?

Dismember all the limbs from the beast for use later as spare parts for our own beasts.

If Daiman permits, we should preserve brain and heart as well for PARTS AND SCIENCE!

[str 3+2(due to ] assist roll [Groo str 5] There is precious little of the beors internals left that would be considered enough to preserve a knife moving at about mach 3 really does a number on the internals.  Between the two of you though you manage to salvage enough bits of flame making organs that the Agents might actually pay you. Everything else is blasted beyond recognition
 
Groo cut up beastie!  Groo helpful, and good at cutting!" He smiles wide and pops some long pork jerky into his mouth to emphasive his point.

Groo will go help by butchering the beor's corpse!
please see Aigres post.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 30, 2016, 04:38:00 am
Make Phenus drag me on my shield like a sled, back to the plane.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 30, 2016, 10:05:26 am
hand the wall back to the plane hand him the radio
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 30, 2016, 11:14:30 am
What about the externals, can we preserve chunky limbs for science?

Haul the loot back to the plane, make the other muscle people help.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 30, 2016, 04:53:17 pm
Groo and Rufferto will help haul everything back to the plane!

((It occurs to me.  We're pirates, yes?  We could totally call that delivery number, then steal their plane and everything onboard.  Not something to do right now, but maybe later.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 30, 2016, 05:12:58 pm
"That wasn't your purpose, but my life was in danger and I had to improvise.  Besides, I have an idea of how I might be able to make it up to you."

Recover energy. Go with the others in the middle of the pack. Help carry stuff if they need me to and it won't burn my energy.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 30, 2016, 05:21:09 pm
Groo and Rufferto will help haul everything back to the plane!

((It occurs to me.  We're pirates, yes?  We could totally call that delivery number, then steal their plane and everything onboard.  Not something to do right now, but maybe later.))
((We are more privateers, as in we do stuff for money))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 31, 2016, 12:30:27 am
((We're neither. we are, in fact, slaves to the OSS.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 31, 2016, 12:42:45 am
((They wouldn't pay slaves, though. We're more like plow-sharers, or those folks that worked for the mills and factories back in the 19th and early 20th centuries that lived in the company-owned villages.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 31, 2016, 12:43:17 am
((We're neither. we are, in fact, slaves to the OSS.))
((Oh....so we should rebel?))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on December 31, 2016, 03:53:04 am
Make Phenus drag me on my shield like a sled, back to the plane.

Deciding that you shall return both with your shield and on it, you lay on your shield as Phineaus strains and heaves at your shield, before finaly giving up exhausted.

hand the wall back to the plane hand him the radio
[str 5] [Groo str 4] You pull on the walls shield and with the help of Groo you manage to Drag the walls shield and the wall back to the plane. You hand him the radios mic.


Groo and Rufferto will help haul everything back to the plane!

((It occurs to me.  We're pirates, yes?  We could totally call that delivery number, then steal their plane and everything onboard.  Not something to do right now, but maybe later.))
You help Phineaus drag the Wall back to the plane.


What about the externals, can we preserve chunky limbs for science?

Haul the loot back to the plane, make the other muscle people help.

[str 6] You finish dismembering the beor, not exactly the most difficult dissection job and grab what's left of the limbs from the be ors corpse, you sling them over your back and move onto the bull like. Seeing that most of the limbs have already been severed the you pick them up and haul them to the plane.


"That wasn't your purpose, but my life was in danger and I had to improvise.  Besides, I have an idea of how I might be able to make it up to you."

Recover energy. Go with the others in the middle of the pack. Help carry stuff if they need me to and it won't burn my energy.

 THEN WHAT THE HELL IS MY PURPOSE.

Ignoring this, you cut the link again, and grabing the flame system from the beor you sling it over your back.


you all dump your various loots and  into the cargo hold of the plane.

Everyone ready to go?




((They wouldn't pay slaves, though. We're more like plow-sharers, or those folks that worked for the mills and factories back in the 19th and early 20th centuries that lived in the company-owned villages.))
Funny you should mention that, the town you guys are in right now is supposed to be the remains of a company owned village.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on December 31, 2016, 03:59:13 am
Go home, get monies.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 31, 2016, 10:30:54 am
Fly home, make grue the co pilot, Play us some victory music.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on December 31, 2016, 12:06:40 pm
Stash all the loot and spare parts in the cargo hold, maybe secure it with rope or duct tape. Then secure self to the gunner seat above the cockpit.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on December 31, 2016, 12:14:27 pm
((Aww man, I should have seen if there was a salvageable Model T or something while we were there. I'd doubt there was, but still. Could have had a classic car. And then modified it into a daemonmobile.))

Good to go. Make sure I'm wearing a parachute. Then recover energy on the flight back.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on December 31, 2016, 12:36:09 pm
((Aww man, I should have seen if there was a salvageable Model T or something while we were there. I'd doubt there was, but still. Could have had a classic car. And then modified it into a daemonmobile.))

Good to go. Make sure I'm wearing a parachute. Then recover energy on the flight back.
((I don't wish to push our luck))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on December 31, 2016, 01:58:54 pm
Yep, all ready to fly home for late Christmas!  Groo love Christmas, he's gotta get a good gift for Rufferto.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 01, 2017, 03:23:10 am
Go home, get monies.
You strap into the plane.
Fly home, make grue the co pilot, Play us some victory music.

After looking around a bit you find another tape, this (https://www.youtube.com/watch?v=-NQ55Qp78mo) one has beethoven on it. You plug the radio back into the planes speaker system and begin to blast music through the the plane. After that you start flying back to the base. [piloting 4] you see a couple of bags again, but that only increases your mood, as you buzz happily along the clouds, until you finally land at your base again.


Stash all the loot and spare parts in the cargo hold, maybe secure it with rope or duct tape. Then secure self to the gunner seat above the cockpit.
You grab the loot and store it in the repurposed bomb-bay and then you clamber into the front gunners chair.
((Aww man, I should have seen if there was a salvageable Model T or something while we were there. I'd doubt there was, but still. Could have had a classic car. And then modified it into a daemonmobile.))

Good to go. Make sure I'm wearing a parachute. Then recover energy on the flight back.
You stumble onto the plane, making sure that you grab the parachute from the bulkhead.
Yep, all ready to fly home for late Christmas!  Groo love Christmas, he's gotta get a good gift for Rufferto.
Groo climbs into the plane and straps into the pilots seat as


When you all land on the ground there is the general hubbub of the man in hazmat suits grabbing the beast enterials and then hightailing it. However this time the men seem to be acting with a bit more urgency than usual the spooks seem curiously absent. In their place strides a man dressed up as a very ragtag Santa begins to stride toward you, As you get closer you recognize him as the daemon spook dressed up in as santa.  HO̸ ͞HO͝ ̴HO ͜M̵ERR͝R̨Y̵YY̶ ̀C͢H̵RIS͘TM̧A͡S̨! ̀ so҉rry͝ a҉bo͝ut ̷b͜ein̢g ̨la͢t͠e, ̴but y͏o̢u̶ s͟ee͡me҉d͝ som̕ęw͡hat bu̴sy̡.̷ ͞We ̴t̛ooḱ ͏th̷e̕ o͏p͢p͢o̕r̛t̡un͡i̡ty̴ of͝ ́ge͜ttiņg ̶y̧ou͏ s̨o͘m̵e̴ p͟re̷se͏nts. D̛o͘n't w̛o̕r̨r̛y,͟ ̡n͞ot̸hing̷ ̴t̀o̕o d̴angero̡us….̨.͟mơs̡tl͠y͢ At this he opens up his bag revealing a number of wrapped up boxes within.   He hands them out to each person. Groo recives a very small package, and the spook tosses a bit of unidentifiable meat to Rufferto. He moves onto Phineaus,which is a similarly small present. It also has a small bottle wrapped and attached to the present. He then moves to the wall handing over a small bottle with the name tag, for Pricilla on it. HE then moves onto Damian,  He hands over a medium sized package it has a name tag on it but instead it only has the words, treat it well on it. Finnlaly he comes to Aigreasur  He then hands over a very long package to him, it says nothing but mod
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 01, 2017, 03:30:06 am
"Priscilla wonders if THE WALL also gets a present. THE WALL does not care, is wall."

Examine substance inside the bottle, then stow it for later.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on January 01, 2017, 03:39:48 am
((Happy new year, y'all.))


Open my present. Make contact and say Hi. Go see about painting the knife picture into a daemon metal golem. Buy the additional paint or shade of paint for daemon metal if I need to with my payment from the mission. Wish the book daemon Merry Christmas and summon the golem if I have the energy to not have a chance of dying, after ordering it not to harm me of course. Merry Christmas.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 01, 2017, 03:43:19 am
Open the present and taste the bottle, wave good by to satan claus
(Merry x-year also I have something I so want to make on this that will make up for the lack of strength of the daemon hand))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 01, 2017, 03:43:36 pm
Yayy!  Open present, then get paid!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 02, 2017, 04:58:49 am
"Priscilla wonders if THE WALL also gets a present. THE WALL does not care, is wall."

Examine substance inside the bottle, then stow it for later.

A͡h w̶e͞l͏l ҉we tho͘u̕g͞ht that ̸you̴r̛ gi̷ft ͘w̕ou̸ld̷ ̴ac̷t͜ a͠s the w̕all̷s ͟g̷i̡ft̀ ͘as̴ ͢we͢ll. ͢Y͘ou̡'̷l̨l see҉ ́w͜haţ w͟è me҉a҉n ̧i͟f y̵ou͟ ͘ȩnd u͟p ͢dr҉i̕nki͘n̶ģ it͡.

You tear of the christmas themed packaging, festooned with a cartoonish reindeer like beast with leathery wings and a psychotic looking Santa holding a sack filled with firearms, and stare at the glass bottle inside. [int 2] You peer closely at it. Maybe it’s a fine wine?


((Happy new year, y'all.))


Open my present. Make contact and say Hi. Go see about painting the knife picture into a daemon metal golem. Buy the additional paint or shade of paint for daemon metal if I need to with my payment from the mission. Wish the book daemon Merry Christmas and summon the golem if I have the energy to not have a chance of dying, after ordering it not to harm me of course. Merry Christmas.
You open your present, inside it is a an old style ring.
You here a somewhat distraught female voice. Who the hell are you? What have you done with my husband?  You quickly cut the connection again. And set about modifying the painting of almost every knife in existence into that of a daemon mech. Returning to the aparement you collect your paints. [Daemonism 5+4=9] It’s  tough working around all the knives but something posses you and when the fervor clears you have made a somewhat disturbing looking mech it ssems to be somehow made of knives, though at the same time it looks like some of the knives are stabbing the the mech as well. Disregarding this worrying fact you decide to summon the daemon mech. With the horrible sound of screaming the daemon is shoved into reality. It staggers around for a second seeming to need to orient itself with the real world and clearly in a lot of pain. It's about 8 feet in height, and is roughly humanoid, though instead of smooth metal it seems to be instead a number of knives, several of which seem to jab into it with it's every move. You great it with a customary, Merry Christmas, It stops staggering around before it seem to recognize you. [Daemonism 2+4=6] [daemon power 1+6=7]   It lurches towards you disregarding your will, screaming   YOU! YOU! YOU DID THIS TO US YOU MOTHERFUCKER. WE ARE GOING TO TEAR YOU APART![/glow] as it charges towards you in it’s knify glory
 [dex 2] you clumslly dodge out of the way of it’s outstretched arm  as it charges into a building, seeming to cut into the brick without really slowing down...or at least you think you do until you look down at your arm and see your non daemon arm lying just where you dodged.


Open the present and taste the bottle, wave good by to satan claus
(Merry x-year also I have something I so want to make on this that will make up for the lack of strength of the daemon hand))
You take a sip of the bottle. It would appear to be extremlly highgrade alcholol, high enough to make a Molotov cocktail in it, or diluted could have quite a few parties. You also open the present, it’s a small very high RPM rotary saw. Perfect for fine metal working and some mild sculpting. You wave goodbye as Santa Claus hightails it back to his government issued car. This santa has a very modern slay.


Yayy!  Open present, then get paid!

Groo tears his box open to reveal a .22 caliber two shot derringer with 12 bullets included. He then chases after the now radpilly retreating santa calling  Groo needs chirstmas bonus.


Everyone who is not Damian heres a faint scream a couple of blocks away. Santa while previously he was just observing the proceedings and didn't seem to care when Damian wandered off by himself, Now suddenly stops and begins to sprint towards his car before diving in and zooming off towards the sound.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on January 02, 2017, 11:00:12 am
Open the present! If it's a living thing, welcome my new friend!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on January 02, 2017, 02:59:35 pm
((I was supposed to order it not to harm me and wish it Merry Christmas before summoning it, MJ. You know, when it was still easier to control. Because of this exact thing happening.))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 02, 2017, 03:03:50 pm
Slowly head over torwards the source of the screaming.
+2 to piloting (so it should be at 10/15 to +3)
+1 to dex
+1 to strength (should put it half way to +2)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 02, 2017, 03:30:51 pm
Groo will chase car faithfully!

"Groo want coins!  Groo need to buy Rufferto doggy gift!"
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on January 02, 2017, 11:20:29 pm
"Ow, damn it. That was my arm! You only lost your hand, and I'm trying to give you a body to make up for it. You have the material, I can give you the energy to shape it to whatever form you want if you stop trying to kill me."

+2 Cha
+2 Engineering

I never thought I'd knowingly choose to make a CHA roll, but I have almost no options. Keep running while talking though, or just run if I can't manage to speak clearly. Haul ass back to where the others were. Block any attacks using my daemon knife.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 03, 2017, 12:22:00 am
"QUIET, PRISCILLA. MONEY IS NOT EVERYTHING."

Go eat something massive and delicious from a Diner.


+2 Str
+1 Piloting
+1 Beast Mastery
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 03, 2017, 03:16:53 am
Groo will chase car faithfully!


"Groo want coins!  Groo need to buy Rufferto doggy gift!"
Groo runs after the car as the spook careens down the streets of detroit [dex 2] Clearlly Groo is not the terminator and can't keep up with car. it soon leaves him in the dust as the spook calls out the window. D̡ON̡'́T W͝OR͝RY ̶MR̵. ́ĢROO,̛ YO͞U̶'L̨L͟ ͘BE̸ PAI҉D A͢S̡ ͟S̨O͠ON̢ ͢AS͟ ̛W̛E ͘G̕E͞T T̨HI҉S ̨L̀IT͞T͡LE͡ ̶P͏R͜O͟B̶ĹE͜M TAK͢ĘN̴ ÇAR͢E̴ OF.

Open the present! If it's a living thing, welcome my new friend!
You open it up, inside is a long snake like beast. It has three eyes, and the markings of a cottonmouth, muscly and a razor sharp tail. It seems to be ready to go for taming.

Slowly head over torwards the source of the screaming.
+2 to piloting (so it should be at 10/15 to +3)
+1 to dex
+1 to strength (should put it half way to +2)

You begin to saunter after the sound. It should take another two turns of walking, since time is slowed right now.

"Ow, damn it. That was my arm! You only lost your hand, and I'm trying to give you a body to make up for it. You have the material, I can give you the energy to shape it to whatever form you want if you stop trying to kill me."

+2 Cha
+2 Engineering

I never thought I'd knowingly choose to make a CHA roll, but I have almost no options. Keep running while talking though, or just run if I can't manage to speak clearly. Haul ass back to where the others were. Block any attacks using my daemon knife.

[Cha 2] You would give a very clever and impressive speech but your kinda occupied with screaming about your arm being gone. Irony is a cruel mistress. You keep running though clutching your bleeding stump. [dex 5] You put some distance between your self and the daemon mech as it stamps out of the wall it cut through. roaring with anger and pain, the daemon mech again charges forward before hurling it's arm open wide and disgorging a wave of knives from it's body Screaming in agony as it does so. [daemonism 5+4=9] You knife expands flattening into a buckler which moves with inhuman speed knocking the wave of knives out of the air and shielding your various internal bits. Your exhausted though and it's a struggle to keep moving as the daemon seems to recover from the amount of pain it just experienced. You hear the screech of tires taking something round the bend a bit sharp. your not sure how close it is, your hearings not great from all the screaming.


"QUIET, PRISCILLA. MONEY IS NOT EVERYTHING."

Go eat something massive and delicious from a Diner.

+2 Str
+1 Piloting
+1 Beast Mastery


You plunk a coin down and order a sandwich with everything they have on it, when they stare at you in confusion you gesture at all of the various meats they have behind the counter for the sandwiches. You sit back and watch as the attendants scramble about piling layer upon layer of bread meat and cheese onto the sandwich until it more closely resembles the leaning tower of piza than a sandwich.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 03, 2017, 03:26:31 am
Nom nom nom.

And add my levelup to the the characters spoiler, please.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 03, 2017, 03:31:40 am
Keep walking and load the shotgun while I am at it
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 03, 2017, 03:43:38 pm
Continue chasing that car down!  Groo may have forgotten why he was chasing it, but that doesn't matter!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on January 03, 2017, 03:54:54 pm
Keep trying to pacify the daemon with words. Keep running though. Make use of cover. If he isn't pacified, go draconian since you said that it doesn't cost energy to activate. Even if it does cost a little, I'm out of options so do it anyway. If the golem gets close, hit him with my freeze breath. Try to block any projectiles with my tail and wings, or any available cover.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on January 03, 2017, 06:58:36 pm
love the snakey, pet it, feed it, and name it Pete! Slippery Pete!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 04, 2017, 02:08:56 am
Nom nom nom.

And add my levelup to the the characters spoiler, please.

You begin to chow down on the monster sandwich. It is delicious, and you have eaten half of it so far. continue? y/n

Keep walking and load the shotgun while I am at it
You continue to down the streets of detroit and reload your shotgun. Several of the pedestrians and onlookers give a brief glance over as you do this before shrugging and completely ignoring you, clearly it's a tough part of town.

Continue chasing that car down!  Groo may have forgotten why he was chasing it, but that doesn't matter!
[dex 6] Groo chases after the rapidly disappearing car as it takes off veering around traffic. he just barely keeps it in sight and he bowls over quite a few people as he goes. It finally stops three blocks down. and the daemon gets out his customary suit completely disheveled and missing his hat and sun glasses. he draws a long tube out of his pocket and points it at the daemon mech, as it finishes it's death hug and glances at it. Then he draws aa tuning fork and some from of gun from his jacket lightly tapping it with the tuning fork and pointing it at the mech. The golem immediately shifts it's focus towards the spook Roaring in anger.


Keep trying to pacify the daemon with words. Keep running though. Make use of cover. If he isn't pacified, go draconian since you said that it doesn't cost energy to activate. Even if it does cost a little, I'm out of options so do it anyway. If the golem gets close, hit him with my freeze breath. Try to block any projectiles with my tail and wings, or any available cover.
[cha 4] You manage to stop screaming and manage to gasp out, Hey? Why don't we try to talk this out, first of all I'm truly sorry for ending up cutting off your hand. But why don't we just all calm down and in a little bit I can give you the energy to fix your self up again.  [daemon being pissed off 5] The daemons clearly still a little pissed off to say the least. and it screams in frustration as it begins it's charge again. [dex 2] you slow you pace as the blood continues to hemmoraghe  out of your arm gotta calm down a little. Out of options you go draconic. You scream in agony as your mouth lengthens and grows a set of sharp teeth and your core suddenly is freezing as though ice water where in your veins and you feel yourself growing a tail and wings forcefully growing out of your back as your muscles begin to grow. The transformation is fast though you are left without a single shred of surplus energy. [resilience 5] You manage to keep moving though and shake off the terrible tiredness that descends upon you. As the daemon charges Still cursing your name. As the golem charges you inhale deeply and feel something catch in your chest before exhaling and sending a blast of cold towards the daemon. [daemon str 4] It keeps on moving not even slowing down from your ice. It charges at you sweeping it's arms horizontally at you as though in a spiky hug. [dex 2] Your new form is clumsy and slow and you fail to get entirely out of the way of the death hug. It's arms slice through your tough skin as though it was butter even tearing your daemon arm away and hurling it away from the rest of you. Blood begins to pour from these two newly opened wounds. Something tells you, your arn't long for this world. From your right you hear a car door slamming. and the daemon suddenly seems to be occupied with spook.
love the snakey, pet it, feed it, and name it Pete! Slippery Pete!
You pet the snake but it mostly just hisses at you, maybe you should do the taming first? Then Slippery Pete will truly be the best of friends.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 04, 2017, 02:12:27 am
YES
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Beirus on January 04, 2017, 02:23:32 am
Knowing that they might be his last, Daemian tries to form words. "If I don't make it, please give my stuff to my brother."

Fuck it. Freeze breath my open wounds shut. Potential frostbite is better than bleeding to death. If I'm attacked, try to control the daemon to stop or somehow borrow energy from the limb daemon and weapon to do something miraculous. Hope for a miracle at this point, basically.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 04, 2017, 02:38:37 am
Be ready for anything. Continue walking
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on January 04, 2017, 10:56:13 am
Tame Slippery Pete, and love it lots.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 04, 2017, 01:25:23 pm
"Now Groo does what Groo does best!"

Since the car has come to a stop, Groo draws kis daemon katana and charges, completely eviscerating the vehicle!  After all, why else would he be chasing something?
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 05, 2017, 01:55:33 am
YES
You continue to devour the sandwich in a messy manner as the rest of the patrons ignore you. A man with a beast arm and incredibly dented and scorched, massive shield walking into your diner is business as usual. Being this close to the airport they get privateers and others of similar cloth all the time.

Knowing that they might be his last, Daemian tries to form words. "If I don't make it, please give my stuff to my brother."

Fuck it. Freeze breath my open wounds shut. Potential frostbite is better than bleeding to death. If I'm attacked, try to control the daemon to stop or somehow borrow energy from the limb daemon and weapon to do something miraculous. Hope for a miracle at this point, basically.
[resilience 2] In a last ditch effort at preserving your life you try to breath your ice breath over yourself, you manage to ignore the pain and shock long enough to take a deep gasping breath and try to blow it in a steady stream onto the stumps that are one your hand, but it comes out as a more of a ragged cough than a steady stream and you don’t get it sealed up very much, exhausted, you collapse to the floor as your vision begins to fade and your muscles begin to fade. You hear sudden clatter of many knives collapsing to the ground and you suddenlly feel wait paint run around you. As you begin to drift away to whatever awaits you, you feel a hand on your shoulder and you gasp. I bequeath everything over to my brother. Treat them well.

Be ready for anything. Continue walking
You keep walking, no one pays you any mind though again and you come upon a massive Dragon thing slowly disappearing to reveal the mutilated form of Damian. The spook has steam coming off his body, and Groo has an oil splattered katana embedded in the spooks’ cars engine.

Tame Slippery Pete, and love it lots.
[beast mastery 2+3=5] Slicing open the head of slippery pete you extract the main mass of the hive hive mind and then taking a mirror and a steady hand you stuff it into your own brain. You quickly wake Slippery Pete up and begin to pet him, showering him with adoration.

"Now Groo does what Groo does best!"

Since the car has come to a stop, Groo draws kis daemon katana and charges, completely eviscerating the vehicle!  After all, why else would he be chasing something?
[daemonism 4+2=6] With a cry Groo charges forward and while the spook's distracted with the daemon Groo slices his katana downwards cutting into the engine and sending oil and steam everywhere. Seems Groo managed to cut into the radiator well as slice into a piston. The car is a generic inline six black ford. Government plates. The spook ignores Groo though, and seems to tense up as the daemon hurls a knife at him before suddenly seeming to blur and catch it in midair. Tapping it with his tuning fork the daemon recoils and the spook blurs again seeming to reapier next to the daemon before grabbing some strange device out of his coat and slamming it into the golems chest. There's  complete silence and the daemon seems to slowlly collapse clearlly a little confused as it dies. Clutching at the strange device as the knives that compose it’s being fall apart and turn back into paint. The spook adjusts his tie and shakes his head sadly before walking over to the bleeding out Damian and listening to him intently as he dies. After Damian has breathed his and the dragon form begins to fade. The spook gets up and collects the the two daemon limbs, and a suddenlly producing a knife and cutting the attached daemon leg off. He also grabs a ring from Damians finger and his knife. As the spook begins to walk back to the car he suddenlly seems to realize that it has a massive cut into it with the katana still sitcking out and a proud Groo still trying to pull it out. He stares at it for a long time before saying Mr. Gr̀o͟o,̛ ̴why͢ di͘d҉ ̴y̡o̶ú de͘stro҉y t҉hi̕s̶ car̡?
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 05, 2017, 02:00:29 am
Get a fork and scoop up all the bits that inevitably fell out of the sandwich. Also buy a cookie for desert.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 05, 2017, 02:33:31 am
Just watch and shoot anyone that goes to attack me
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 05, 2017, 01:53:32 pm
Groo looks up at the spook, then back down at the car, then back up at the spook, then down at the car.  He stares at it for a couple of seconds, before his gaze returns to the spook, and he answers with a simple shrug.

Finish yanking the katana out!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on January 05, 2017, 02:05:26 pm
Make Slippery Pete do tricks to see how strong he is! Maybe have him find a small animal to overpower and devour.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 06, 2017, 02:45:01 am
Get a fork and scoop up all the bits that inevitably fell out of the sandwich. Also buy a cookie for desert.
Taking a fork from the table near you, you use finish devouring the few chunks of meat left on your plate, and the go back to the counter. You select a macadamian white  cookie from the shelf and attempt to pay with another coin but the cashier stops you.  Your coin payed for it already. she says as you sit back down at the table and devour your cookie.
Just watch and shoot anyone that goes to attack me
You watch as the dragon completes its transformation in the mutilated form of Damian. Nothing tries to attack you.
Groo looks up at the spook, then back down at the car, then back up at the spook, then down at the car.  He stares at it for a couple of seconds, before his gaze returns to the spook, and he answers with a simple shrug.

Finish yanking the katana out!
[str 1] Groo strains and strains, but the katana is stuck fast in it. Watching Groo's increasingly upset expression the spook eventually sighs in exasperation, before grabbing the katana and easily yanking it out of the destroyed engine. He sighs again M̶r.̧ Gŗơo͏, ̸in͟ ̴the̢ ͠f̧utur̀e̡ ́we ̢wo̡ul͘d aṕp̧re̴c̸įat͜ę ҉i̸t́ ̨i͝f ́you̴ would ͢refrai̴ņ ͝from̴ de͢st̸r̵o͞y̢i̛ng͢ gov͡ern͢me͘nţ ̢p̴rop͟er̨ty. He bends down again and pulls the hood up before examine the damage. He sighs, before walking around the back and extracting an attaché briefcase from the trunk of the car before placing the limbs into the briefcase and walking away and pocketing the bloodstained knife ring and earring. He puts on his sunglasses and places his hat on his head. 

Ńow ̴geńt͝l̕eme͏n we suggést we̛ w̛al̷k ͜to t̀he ͏ai̷rp̕o͢r̷t a̡nd́ we c̢an ҉d҉eal ͠ou͘t̕ p̶a̸y͞m̧e҉n͘t̢.͞ ͡Our p͡artners͞ ̧sh҉o̢ul͘d b̨e͝ ͏ther̕e͝ ҉alr̶ea͢dy̴.͝

Make Slippery Pete do tricks to see how strong he is! Maybe have him find a small animal to overpower and devour.
You toss slipppery pete a couple of cans you find lying around the base and watch as he easily crushes them. Well that's something, now to see if theres any small animals about [luck 1] all you find is a couple of springs lying around near some of the planes.

As you watch a government issue car pulls up. Two spooks in suits step out, and begin to walk towards you in a friendly manner.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 06, 2017, 02:46:32 am
Head with the spooks!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 06, 2017, 12:47:53 pm
"Okay!

Follow the nice spook.  Oh, and check for Rufferto, he didn't get lost in the chase, did he?  Dogs are good at chasing cars, but maybe Groos are better.

((Edit: Oh, congrats on one hundred pages!))
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 06, 2017, 03:40:41 pm
That done, head back to the plane for a powernap.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 07, 2017, 05:06:09 pm
Head with the spooks!
You follow along after the spook ignoring the sirens that are approaching the old apartment.
"Okay!

Follow the nice spook.  Oh, and check for Rufferto, he didn't get lost in the chase, did he?  Dogs are good at chasing cars, but maybe Groos are better.

((Edit: Oh, congrats on one hundred pages!))
((Thank you. It's been a fun hundred pages.))

Rufferto was keeping pace until he got within a block of the daemon golem, and then wisely hightailed it back around the corner. Dogs don't like daemons. All the high-pitched noises mess with them. Now that all the excitement has died down he's following after Groo.

Groo follows after the spook, at a steady trot as the sound of police sirens grows louder.
That done, head back to the plane for a powernap.
Satiated you wander back to the heinkel to slumber until you are called upon again. You curl up on top of your shield and are soon fast asleep. When you way up you will find 6 coins stacked near you.



The spook after leading everyone away from the police sirens and back to the planes and reuniting with the other spooks. the gun spook. speaks up. Well Genetlemen, we have examined the beast parts and there is good news, due to the butchery efforts of both Mr.Groo and Mr. Aigresaur, you managed to secure both the fire organs as well as collect what was left of the beor, for the you are both  receiving 6 coins . Mr. Phineaus and Mr. Wall for killing the bull like beast and helping to further our understand of the way the work. You will also be receiving 6 coins. Enjoy, oh and if any of you see a man who looks similar to the late Mr. Damian, please send him to my partner, he's likely the late Mr. Damians next of kin.
With this the spooks get into their car and drive off after distributing the coins.

((If you have not already done so, please level up. Rules for doing so are in the OP.))
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 07, 2017, 07:29:20 pm
Groo's gonna go sell his two lugers, hopefully for at least five coins, and then he'll go buy himself a pair of wings for 27 coins.  If he has any money left over, he'll spend it on a Christmas gift for Rufferto.  Maybe a beast mod, if he can afford anything.

As for the levelup, all points to endurance and marksmanship.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 07, 2017, 07:38:28 pm
Buy a coat of white fur and a mouth for Priscilla, costing 1+2 coins. 5 coins remain.
Could I get anything to improve the melee power of my arm for 5 coins? More muscles? More spikes? Maybe some limited morphing ability?
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 07, 2017, 09:33:19 pm
Purchase a case of shotgun shells for 2 coins save the rest
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Aigre Excalibur on January 08, 2017, 07:31:56 am
Follow Spook, Bring Pete!
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: MidnightJaguar on January 09, 2017, 09:35:50 pm
Groo's gonna go sell his two lugers, hopefully for at least five coins, and then he'll go buy himself a pair of wings for 27 coins.  If he has any money left over, he'll spend it on a Christmas gift for Rufferto.  Maybe a beast mod, if he can afford anything.

As for the levelup, all points to endurance and marksmanship.
Lugers are gonna be 3 coins each. Captured German weaponry is always a nice bit of prestige. Groo wanders over to the gun store and hands the pistol over in exchangee for a total of six coins. Groo bids goodbye to the guns garnering a slightly bemused smirk from the cashier as he leaves and crosses the street to the beast surgery center. Nearly, running into The Wall as he goes to get Priscella a tune up.  Unperturbed by this near collision Groo heads into the beast clinic and after signing a mountain of waivers with an X. Groo is lead into the operating theater and pass’s out. When he wakes up he has a pair of wings and a ravenous hunger. After snacking on the massive plate of cookies the clinic has in the foyer. Groo then goes to the beast section of the clinic with Rufferto. For two coins he buys a little used beast mod and mildly experimental beast mod for improved smell. Which given his already sensitive nose should allow Rufferto to track things quite well.

Buy a coat of white fur and a mouth for Priscilla, costing 1+2 coins. 5 coins remain.
Could I get anything to improve the melee power of my arm for 5 coins? More muscles? More spikes? Maybe some limited morphing ability?

You head into the beast surgery center nearly bumbping into Groo After breiflly inquring within the beast surgery center over what sort of procedures they do for five coins you find that they can do more spikes mostly embedded into the  the knuckles of the beast arm, in such a way that they extend when curled into a fist and a certain muscle flexed and sharper claws for 5 coins.  Does that sound good?

Purchase a case of shotgun shells for 2 coins save the rest
You wander into the gunshop and after a brief spate of confusion and aggravated pantomiming over what exactly you want, you manage to walk out of the store the proud  owner of a case of shotgun shells.
Follow Spook, Bring Pete!

The spooks have already hopped into their car and driven off, but you have Pete see if he can track them.  He sniffs around for a bit and quickly seems to identify the smell of the spooks. But seems to begin to lose it when all of the cars begin to criss cross in the traffic of the city.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: Egan_BW on January 09, 2017, 09:46:42 pm
MOAR SPIKES for five it is then.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: syvarris on January 09, 2017, 10:06:42 pm
Groo will exit the clinic and play with Rufferto while testing his new wings, flying around and hovering just above the doggie.
Title: Re: Mainpiston 2.0:Mission 5: Roast Beast
Post by: spazyak on January 09, 2017, 10:16:55 pm
Get ahold of some springs, some metal, some wire, a knife blade, and straps. Work on making what is effectively a switch blade mounted on the wrist. The blade folds out when the latch released when the wire is pulled and then a spring pushes a tab up into place to hold the blade in place, the wire will be tied around the middle finger so that a flick of the wrist will push the blade out. To fold up the blade the latch that prevents the blade from moving would need to be lowered down and folded back into place where it will be held down by the latch the cable releases.
This is meant to be mounted on the lower arm near the wrist on the daemon hand
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Aigre Excalibur on January 10, 2017, 09:09:37 am
Head to the beast surgery centre... Inquire if there's a way to make pete faster or more killy.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 10, 2017, 10:48:11 pm
MOAR SPIKES for five it is then.
You decide that having spikes is always useful and hand over the five coins. They nod and usher you into an operating theater, where you get a quick IV jab and the next thing you know you have spike knuckles and a couple of various spikes on the far side of your arm.
Groo will exit the clinic and play with Rufferto while testing his new wings, flying around and hovering just above the doggie.
Groo returns to the privateers section of the airport. Streching his wings out he gives a powerful flap as he lifts into the air, doing a couple of quick spins and generally enjoying himself as Rufferto barks excietedlly at Groo.
Get ahold of some springs, some metal, some wire, a knife blade, and straps. Work on making what is effectively a switch blade mounted on the wrist. The blade folds out when the latch released when the wire is pulled and then a spring pushes a tab up into place to hold the blade in place, the wire will be tied around the middle finger so that a flick of the wrist will push the blade out. To fold up the blade the latch that prevents the blade from moving would need to be lowered down and folded back into place where it will be held down by the latch the cable releases.
This is meant to be mounted on the lower arm near the wrist on the daemon hand

[engineering 5]
After wandering around the base and collecting the nessacary materials for your wrist blade, you manage to create a spring blade mounted on your wrist in the style of asssins creed. Ezio would be proud.
Head to the beast surgery centre... Inquire if there's a way to make pete faster or more killy.
At the beast surgery center the lady behind the counter glances at your beast kit and says. Well, we have certainly have some extra fangs, some spikes and a number of blades for you beast. Those do tend to cost some coin though. Course you could always use that beast master kit to do it yourself. Up to you.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: syvarris on January 10, 2017, 11:46:28 pm
Groo swoops down to pick up Rufferto, then goes flying back into the sky to explore the city.  He'll sing some happy song about exploration while doing so, whatever comes to mind!
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Egan_BW on January 10, 2017, 11:48:41 pm
Go find a spook to poke for more money.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: spazyak on January 11, 2017, 12:10:28 am
Go  look about for things to cook with or people to help
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Aigre Excalibur on January 11, 2017, 08:03:51 am
Beastmaster tinker:

We may not have all the materials for this yet, but we'll setup and start making plans for the following:


This will be a beastmaster feasibility study. If possible, make prototypes.

Amniotic Stemcell (placenta) regeneration treatment: Our beast will have a gland full of stem cells that make more stem cells that stimulate rapid tissue healing.

Fang Projectile System 1: Acid Sacs: Similar to the red wood ant or Anthia Beetle: Fires a liquid acid projectile as an attack.

Fang/spike Projectile System 2: Solid projectile fang or spike launcher with toxin delivery: Delivered through Elastic Mechanical Force, using the body's muscles as a crossbow.

Toxin Cocktail for spikes and fangs: Modeled after the black Mamba Which uses a combination of Neurotoxins, Cardiotoxins and Fasciculin (muscle) toxins to disable victims really quickly.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 12, 2017, 01:11:38 am
Groo swoops down to pick up Rufferto, then goes flying back into the sky to explore the city.  He'll sing some happy song about exploration while doing so, whatever comes to mind!
Groo grabs rufferto attaching him to his customary place on Groo's rigging and flying up into the Detroit sky. He waves to a couple of bored looking sentries stationed on top of several skyscrapers. They give an answering wave as. Flying on Groo begins to sing in an off key way about the wonders of exploration going something like this.
♩                                                   ♩
GROO!!                                          Groo!!                                                        |: ... :|             

                             ♩                                       ♩      ♪      ♫
                          Groo!!                                  Groo love  exploring!                    |: ... :|       

             


Go find a spook to poke for more money.
You look around for a spook, and see the telltale signs of one. Namelly the beast spook looking around while standing by the car. You walk over and ask about money. He looks at you for a second and then looks around seeing the coast is clear he says. Well, old sport, if you want to make some money, theres always something to be had in the arena.

Go  look about for things to cook with or people to help
Well you could always flag down Groo and make some long pig. But as for general things to cook, you head into the grocery store. Looking around you see that most of it is plant material of some kind. But the grocer seeing your a privateer, quickly beckons you away from browsing the vegetables to a number of strange and unusual meats. Direct from the beast colleges. High quality beast meat. Good for the adventurous.


Beastmaster tinker:

We may not have all the materials for this yet, but we'll setup and start making plans for the following:


This will be a beastmaster feasibility study. If possible, make prototypes.

Amniotic Stemcell (placenta) regeneration treatment: Our beast will have a gland full of stem cells that make more stem cells that stimulate rapid tissue healing.

Fang Projectile System 1: Acid Sacs: Similar to the red wood ant or Anthia Beetle: Fires a liquid acid projectile as an attack.

Fang/spike Projectile System 2: Solid projectile fang or spike launcher with toxin delivery: Delivered through Elastic Mechanical Force, using the body's muscles as a crossbow.

Toxin Cocktail for spikes and fangs: Modeled after the black Mamba Which uses a combination of Neurotoxins, Cardiotoxins and Fasciculin (muscle) toxins to disable victims really quickly.
By prototyping you mean install into Pete right?

Also I feel as though I've explained beast mastery poorly. One of the ways that you can upgrade your beast is to pay the price listed on a beast part in the armory and thus get a guaranteed upgrade. The other way is to use your beast master kit and to roll beast mastery. Failure will result in well failures while overshoots tend to result in getting more than you bargained for.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: spazyak on January 12, 2017, 01:21:25 am
Go get some beast meats to cook up and soak in that booze to make into some steaks for the crew
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Egan_BW on January 12, 2017, 02:09:36 am
W̶è̡ ̴̢h͝͏a̵̕v̀͝e̛̕ ̡͢͞a̸ǹ̡ ̛͟͜ą̡͜r̸͟e̡ņą̸̕?

asking
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Aigre Excalibur on January 12, 2017, 02:11:03 am
How big is Pete?
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: syvarris on January 12, 2017, 03:01:10 pm
Groo finishes his song with a "So Grooo, Loooove, Exploooriiiinnggg!", smiling widely as Rufferto joins in with some happy howling.  "Good doggy!" he says, tossing a chunk of meat to the hound.  He fails to notice that the wind rips it away from the pair before coming anywhere close to Rufferto's face.

Groo will practice aiming and firing his weapons, in particular the derringer, while flying around.  Is he finally fast enough to outpace those damn squirrels?!
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 12, 2017, 05:43:38 pm
How big is Pete?

Pete is about 10 ft long.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 12, 2017, 11:57:52 pm
Go get some beast meats to cook up and soak in that booze to make into some steaks for the crew
You purchase a slew of beast meats for a coin and soak it in the booze before borrowing a stove from the mess kitchen. [Cooking 3] Well you will let it roast for a while. Steaks should be done in a turn.


W̶è̡ ̴̢h͝͏a̵̕v̀͝e̛̕ ̡͢͞a̸ǹ̡ ̛͟͜ą̡͜r̸͟e̡ņą̸̕?

asking
We do indeed have an arena. Though it's well past it's prime from before the war started. You can make a bit of coin fighting some beasts. Though I do ask, try not to kill the beasts, Now a days they mostly use the arena as a training ground for the up and coming beast masters.


Groo finishes his song with a "So Grooo, Loooove, Exploooriiiinnggg!", smiling widely as Rufferto joins in with some happy howling.  "Good doggy!" he says, tossing a chunk of meat to the hound.  He fails to notice that the wind rips it away from the pair before coming anywhere close to Rufferto's face.

Groo will practice aiming and firing his weapons, in particular the derringer, while flying around.  Is he finally fast enough to outpace those damn squirrels?!

In a dive yes, Groo is fast enough to catch squirrels. Well…sorta, they might be able to juke but he can certainly catch up. Anyway back to pot shots. [marksmanship 2] on his first Dive Groo  manages to put a .22 round into the squirrels leg. Sending it to the ground [marksmanship 6] His second dive he manages to put a round squarely between the squirrels eyes during his braking action. He then tries doing some more highflying with his shotgun. [marksmanship 4] and is rewarded with squirrel falling out of the tree missing a large chunk of it's side. Finally he goes down to a slightly shorter range and then tries his pistols. [marksmanship 1] and ends up missing. Though by the end of all of this sharpshooting he's fairly confident he's gotten a general feel for shooting while in flight.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Egan_BW on January 13, 2017, 12:05:32 am
"W̷ha̕t͢ȩv̸͏er,̧̨ ̵̨n͢e̷r̷̡d̨̢̡.͜"

Go test those new claws on something.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 14, 2017, 12:07:15 am
"W̷ha̕t͢ȩv̸͏er,̧̨ ̵̨n͢e̷r̷̡d̨̢̡.͜"

Go test those new claws on something.
As you wish. But do keep my offer in mind.


You go and look for a tree to claw up, finding one in a public park you decide to claw into it. [str 5] Drawing back a powerful swipe of you claw, your serrated claws plunge into the tree, leaving a deep gash where they hit, much like an axe blade. You nod, impressed with your new claws.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: syvarris on January 14, 2017, 02:27:44 pm
Groo's gonna fly to the edge of the island, then look down.  Could he fly back up from down there?  If so, he'll start exploring underneath the city, looking at the underside of the island.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: spazyak on January 14, 2017, 02:29:08 pm
Finish cooking and begin to set up the table.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Aigre Excalibur on January 15, 2017, 06:00:27 am
Hunt for game animals to feed to Pete. Try to make Pete bigger.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 16, 2017, 03:03:23 am
Groo's gonna fly to the edge of the island, then look down.  Could he fly back up from down there?  If so, he'll start exploring underneath the city, looking at the underside of the island.
Groo can fly down the side of the island. But bear in mind that the

Groo flys over to the edge of the island, he's peered over the edge many times but this time it lacks that innate fear of falling that he typically experiences. judging that he can return back up Groo goes soaring downwards he looks over the strange geography of the underside of detroit. It resembles a upside down and moss covered mountain and Groo can see what look like caves near his altitude. Go into them?

Groo is also getting tired, he should probably land within a turn or else he will begin to glide down towards the ground.  Though he can also stress himself ((str roll)) to gain altitude.

Finish cooking and begin to set up the table.
You take the well done beast steaks off the grill and set the table in the style of barbecue picnic. You put on your chefs hat and complementary  apron and ring the dinner bell.


Hunt for game animals to feed to Pete. Try to make Pete bigger.

[luck 3] You find a small mouse in the park which pete quickly snatches up.

Do you want to use beast mastery to make him bigger?
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: syvarris on January 16, 2017, 02:48:30 pm
Groo can fly down the side of the island. But bear in mind that the

((That the...?))

Groo will land in the caves, giving himself a rest!  Go forth and explore with Rufferto, katana and 1911 readied!
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: spazyak on January 16, 2017, 03:00:29 pm
Gather everyone for food eating!
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 16, 2017, 03:49:33 pm
Groo can fly down the side of the island. But bear in mind that the

((That the...?))

ah, that initially read but bear in mind that the cities kinda look like upside down mountains and that he would not be able to return ih flew to say to the very bottom. I deleted that because it sounded awkward and I guess I didn't completely delete that part. Sorry about the confusion.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: MidnightJaguar on January 17, 2017, 12:44:24 am
Groo can fly down the side of the island. But bear in mind that the

((That the...?))

Groo will land in the caves, giving himself a rest!  Go forth and explore with Rufferto, katana and 1911 readied!

Groo lands on the outlying cave and rests for a bit, though Rufferto seems to be wanting to go back to the top of the city. He's looking longingly upwards. Groo however continues onwards into the shallow cave here. Once his eyes adjust he sees that there is not much to look at. Aside from a strange neon rainbow colored mushroom that glows slightly The cave is mostly just empty.


Gather everyone for food eating!

You grab the comatose Aigresaur and gently roll the sleeping Wall over to the table. You set the plates in front of them and wait for the smell of the beast stakes to wake them up. Well that and the fact that spook car has pulled up. Maybe they want to have some steak too?
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: Egan_BW on January 17, 2017, 12:48:14 am
WALL is full and is able to sleep through food smells.
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: spazyak on January 17, 2017, 12:56:19 am
Get the Spooks too to also eat
Title: Re: Mainpiston 2.0: A Winged Gunman and a Spiky Wall Walk Out of a Beast Clinic….
Post by: syvarris on January 17, 2017, 12:45:45 pm
Groo will take the mushroom and rest if he needs it, then he'll fly back to the bomber.
Title: Re: Mainpiston 2.0: Nazis and tunnels
Post by: MidnightJaguar on January 17, 2017, 09:36:05 pm
WALL is full and is able to sleep through food smells.

The wall continues to doze, though he does get a lot of weird dreams about steaks telling him what mission he's going on.

Get the Spooks too to also eat

You invite the spooks over to the table. They all pull up chairs and sit down while the daemon and shooting spook both, grab plates and dig in the other spook politely waits for Groo to show up before digging in. finishing quickly, the shooting spook speaks up.  Well, Gentelemen, first off, thank you Mr. Phineus for the steaks. Secondelly, we have received word of a possible nazi third column that is hiding within the cave systems of chicago. You task will be to fly to Chicago and see if one can eliminate them in a subtle manner. We don't want to start a panic after all. You will receive more information as to how to get to into the tunnels once land at Chicago. Please finalize your preparations as you will leave in an hour ((Next turn if everyone is ready)). Oh and one more thing, succeed on this mission and you will be promoted from domestic work and sent into the war effort.

Groo will take the mushroom and rest if he needs it, then he'll fly back to the bomber.
Groo takes a knife and severs the mushrooms from the cave wall stuffing them into one of his numerous pockets. After taking a long break and snaking on some of his meat, Groo is recovered enough to  fly all the way back up to the the surface and return to the plane. Once there he grabs twos steak and messily devours one while feeding the other to Rufferto.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 17, 2017, 09:47:18 pm
Groo will give Phineas a big hug, and hand him the mushroom he found.  Then he'll get in the cockpit and fly off.  Presumably to Chicago.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 17, 2017, 09:48:49 pm
Copilot!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 17, 2017, 09:58:26 pm
Go check on the different parts of the plan, see if anything needs patched up, and then get ready to help pilot if need be.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 18, 2017, 03:06:35 pm
Retroactively, use beastmastery to make Pete Bigger and give it a ranged spine attack like a hydralisk!

Then get to thee plane, keep Pete in the cargo bay, keep it happy.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 19, 2017, 01:16:41 am
Groo will give Phineas a big hug, and hand him the mushroom he found.  Then he'll get in the cockpit and fly off.  Presumably to Chicago.
Groo gives a hug to Phienaus and hands the neon rainbow mushrooms over to phienas before clambering into the pilots seat and heads off. [piloting 6] After a number of looped loops and the narrow avoidance of beasts along with some minor damage to one of the planes wings, Groo manages to land the plane in Chicago airport Ohare.
Copilot!
You clamber into the front gunners seat and begin to wave the gun around until priscilla tells you to stop acting so foolish.
Go check on the different parts of the plan, see if anything needs patched up, and then get ready to help pilot if need be.
Everything looks good on the plane, well except for the shattered plexiglass shards everywhere
Retroactively, use beastmastery to make Pete Bigger and give it a ranged spine attack like a hydralisk!

Then get to thee plane, keep Pete in the cargo bay, keep it happy.

[2+3=5] taking a long knife and gigantic needle you first anethseiate Pete, before slicing his belly open laughing quietlly to yourself you reach into a organ filled jar which continues a very long something, it seems to resemble an intestine but much thinner and has a number of dangling skin flaps from it. Stuffing it into the form of your snake you quickly sew him with a bit of the old cat's gut, before turning your attention to his dorsal area, taking a scalpel as long as a machete you open up the back of the snake and stuff a long and thin spike shooter into it.

After that sudden distortion in time and space you carry the now very hungry pete into the cargo bay and begin to feed it beast steaks and a number of long pig parts, trying to disregard the fact that Groo seems to have a disturbing number of severed hands about his person. Pete seems to enjoy this treatment growing slightly. He will be fully grown by the time you get to Chicago.



After Groo's slightly overenthusistic and bumpy landing, a man in a very fancy suit walks up to you, Ah, you must be the people Washigton sent to get rid of this mess. Come with me As the group begins to walk along to one of various rundown building holding a tunnel the official explains the situation,We first found out about this when one of our production facotires was damaged almost beyond repair, we initially assumed anarchists of course, but our forensic specialists assured us it was a German made coal bomb, and would have been well beyond the means of any archaist groups here, well that and the fact that none of them took credit for the attack. Which was something of a blessing honestly as it meant we could just say it was an unfortunate accident and move on. No need to cause a panic haha. But regardless we don't know the force estimation of these rats aside from the fact that they seem to have basic training in explosives. and we seem to be at the most likely tunnel point he says as he finally stops his inseseent babbling as he opens the door of the diplaidated apartment and pulls open the trapdoor under it This apartment used to have a basement section, not sure if the lights work down there. Also, we are fairly sure they actually just busted through a wall from a cave side to get to into the apartment so keep alert for any holes in the wall, thats where your men will be. He says as he hands you all some flashlights as you all climb down the ladder. Turning them on you are standing in a dimly dusty room that has a large track coming from one ladder to the closed door.
Spoiler: heinkel reference (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 19, 2017, 07:35:42 am
Search for edible organics (besides the team) to feed to Pete as a snack. Also strap in and enjoy the ride.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 19, 2017, 05:08:27 pm
Groo will lead the way with his shotgun and katana drawn, bashing down the door and attacking any nazis he finds on the other side!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 19, 2017, 05:40:05 pm
Get ready to shot gun people, if they get into melee grab someone by their throat after releasing the hidden blade
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 19, 2017, 08:48:14 pm
TANK
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 20, 2017, 12:34:05 am
((Here's a sheet.))

Spoiler (click to show/hide)

Go find out what happened to Daemian
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 20, 2017, 01:24:25 am
Search for edible organics (besides the team) to feed to Pete as a snack. Also strap in and enjoy the ride.
Pete is fully grown now, he's 23 feet in length. You and Pete follow Groo and the rest of the party into the workshop.
Groo will lead the way with his shotgun and katana drawn, bashing down the door and attacking any nazis he finds on the other side!
[str 1] With a yell Groo slams into the door bouncing off of it, before shaking his head a little bit and meekly opening the door shining the flashlight around. Opening up the door, he finds a dusty and dilapidated workshop. There is a rusting circular saw in the table in the middle of the room and on the cork board by the right wall there are a number of places for holding tools.
[percpetion 4] Groo, looks around an observes a number of dusty and faint footprints leading towards the door on the right of the workshop. Rufferto seems to sniff around, but can't seem to get a good hold of anything. Though he does growl at some of the
Get ready to shot gun people, if they get into melee grab someone by their throat after releasing the hidden blade
You also walk into the workshop. and stare at the footprints.

TANK
You hold your shield up and move into the workshop.

((Here's a sheet.))

Spoiler (click to show/hide)

Go find out what happened to Daemian

[accepted]

After receiving word of the death of a number of your brothers you have come to Detroit for the express purpose of collecting his effects. After some asking around and a couple of bar fights due to said asking around. You a couple of bruises wiser have managed to a track down the band of privateers to a little used airstrip on the very edge of Detroit. There you see a man in a businesses suit a hat and dark sunglass standing by the edge of the island looking outwards. He turns towards you as you approach. A͏h͘,͏ ỳo͢u mu͢s̀t ̶bè ͜t͢h̢e̛ l̛ate M͟r͝.̢We̡r͘e̢hghu̷ll͏s b̧rother. ̷Co͞m͟e ҉t͟o͠ collect̨ ̴h̢is͢ effe͠ćts ̨I̕ assum̴e?҉



Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 20, 2017, 01:38:32 am
What did we do with that bag of bags that Aigre captured last mission? Did we sell those?
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 20, 2017, 01:47:44 am
"Your voice...You're the-Ahem, I mean, yes. Do you know how he died? The last couple of letters he sent home were very interesting. And do you know anything about the crew he flew with? I need a job, so I might as well sign up with them when I find them." Daemien's eyes sparkle with interest for a moment upon hearing the spook speak before he manages to compose himself and speak of business.

Conversation stuff.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 20, 2017, 03:02:16 am
Pete and Aigresaur take position behind THE WALL.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 20, 2017, 02:25:44 pm
Search through for loot!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 20, 2017, 02:31:11 pm
TANK
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 20, 2017, 02:34:10 pm
What did we do with that bag of bags that Aigre captured last mission? Did we sell those?

They aren't tamed and no one seemed to want to carry them around so they're currently back in Detroit by the plane.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 20, 2017, 02:39:27 pm
What did we do with that bag of bags that Aigre captured last mission? Did we sell those?

They aren't tamed and no one seemed to want to carry them around so they're currently back in Detroit by the plane.
(Let's hope they don't get out and cause trouble...

From the makers of sneks on a plane we bring you bags on a plane))
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 20, 2017, 02:47:01 pm
"Let's get 'em, Rufferto!"

Screaming loudly, Groo will charge through the door the footsteps lead to, and through every other door that dares to try and block his path, until nazis are found and butchered!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 22, 2017, 02:29:26 am
"Your voice...You're the-Ahem, I mean, yes. Do you know how he died? The last couple of letters he sent home were very interesting. And do you know anything about the crew he flew with? I need a job, so I might as well sign up with them when I find them." Daemien's eyes sparkle with interest for a moment upon hearing the spook speak before he manages to compose himself and speak of business.

Conversation stuff.
Y͡es͢,҉ ̶I̶ ͝wa̢s al̴way͝s̀ ̸t͜o͜l̕d ̡I ͡ha̢d̵ a͠ ̶distǫr̸t͢i̕v̷e҉ ̡v̷oi͞c͠e̸, ̷nȩv̧er̴ ͞t̵ho̸ugh̷t ͜m̵u͠ch͞ ̛o͜f́ it ̡m͞y͟s̢e͢l̵f̀, ̴b͡u̡t ęn̢o̸u̡g̛h a̛bǫu͢t͝ ͏m̸y҉ vo͡i͜c̀e͏, yo͠ur̛ br҉other ́dięd̷ ҉ơf b͡l͝o̶o̸d̡ l̴os̷s̵, ͏m̀ostly d͡u̷e͏ ̛to̢ lo҉s̵in͠g a̷ ͢nųmber ͝o͠f͞ ̵limb̶s ̨af̢t̢e͜r̡ t͢ur͢nin͝g ͞i̛nt̴o͠ a ̸dr̛a͜g͞on aņd͜ ͡fiǵht͏in̡g͟ a knįfe go͠ĺem ҉h̛e͝ s̕ummo̢ned҉ ͟a̛nd ͡c͡o͟mplete̶ly̨l fa̢il͝ed to c̷o͏n̸t͜ro͜l͜. ̀ ͟A̸ ̨t̀r̵a̕g̷įc a͘ccįdeņt. ͡As͏ ͢for͟ th͞e ͝cre̕w͟,̕ c̀ur͝r͢en̴ţl͏y̢ ̡they w̕ęre ̨s̴en̸t t̡o ̸Chi̶cag̨o to ̀h̢e̸l͢p ̵ćle̢ań h̨o̸use i͡f ͜yo͝u̡ follo̢w w͡ha͏t I mean. ̢ ̧Th̴e’ll͜y b͠e b͢ac̷k in a̧ ҉d͠a̴y͢ ̴o̧r͡ so̵ at ̢ḿo͞st̷.͞ ̴I’m͞ ̴s͞ure̷ ͢th̶e͡y̛’d̷ b҉e̵ h͝appy to g̵ain another dae̸m̡on͡i̵st̨.

Search through for loot!

You don't see much of anything as you look through the cabinets. There’s the saw and whatever rusty mechanism it’s connected and you suppose that you could disassemble it.


TANK
You follow behind Groo and Rufferto as they go through the two rooms with unnering accuracy.

Pete and Aigresaur take position behind THE WALL.

Both you and your giant snake follow behind the wall as he begins to crawl through the tunnel.
"Let's get 'em, Rufferto!"

Screaming loudly, Groo will charge through the door the footsteps lead to, and through every other door that dares to try and block his path, until nazis are found and butchered!
With a scream of rage that echo’s through the rooms. Groo begins to charge into the other room following the faint trail of footsteps. While he looses it a couple of times Ruferto seems to have latched onto some sent and unerringly seems to be lead onwards. Through two more rooms Rufferto leads Groo to a small hole in the wall. It’s cramped narrow and dark. [Perception 6]  From the tunnel Groo hears the sound of German drifting it the tunnel.  It sounds alert. With less screaming now, Groo begins to crawl through the tunnel .as Rufferto follows him as does the wall and Aigresaur.


Groo emerges from the small tunnel into a medium sized cavern poorly light by a number of dim lightbulbs attached to a set of eltrical lines on the end of the room, [Nazi marksmanship 5] [Groo resilience 6] The Cavern is suddenly filled with the sound of gun fire as German crouched behind an overturned table takes aim at the closest light in this case Groo. The 30 mm rounds are fired at Groo as he sends three shots downrange only one of which actually impacts Groos' head, and is stopped by his bone plate, cracking it a little bit. Everyone else scrambles for the nearest piece of cover, with the wall turning to face the shot. and Aigresaur hiding behind him.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 22, 2017, 02:34:36 am
Charge down the gun nazi and hit him with an absurd 8-hit combo using Priscilla.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 22, 2017, 11:30:59 am
Catch up to the others and start help shoot up nazis and fuck them up if they get into melee
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 22, 2017, 03:35:23 pm
Groo follows behind THE WALL, charging out from behind it once THE WALL gets into melee range!  Two hands on the katana, CLEAVE AND SLASH!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 22, 2017, 08:11:05 pm
Pete will use suppressive fire with his spine projectiles to provide cover for charging allies to let them close with the Nazi.

Aigresaur becomes one with Pete, the battlemeld helping with Pete's coordination and aim.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 22, 2017, 08:41:38 pm
"Sounds like something he'd do. Hell, it was somewhat surprising to the rest of us that it wasn't sooner, judging by the rate at which our other brothers died.. What all did he leave me?"

More Talky stuff.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 23, 2017, 07:36:28 pm
"Sounds like something he'd do. Hell, it was somewhat surprising to the rest of us that it wasn't sooner, judging by the rate at which our other brothers died.. What all did he leave me?"

More Talky stuff.
Yès͏,̡ ̛y͡ou͞r br͝ot̶her̡ l͟eft y̢o͠ų so͡me ̢vari͟o͟ųś tr̀i̧n̢ket̕ş as ͠we͝lĺ a͜s th̸e h̸eav̢y̶ ̀Da̧emon ki̴ţ,̶ h̴e̢ l͢ef̧t̕ ͜yo͡u ̴á da͞ȩmo͡n̶ kn̷if͠ę, Which he produces from his coat pocket and hands to you ,̧ ͝A̴ ve͢r̷y͟ ̴ah͠e̡m͟, ̨i̡ntȩr̵es͏tin͠g ͘s͝et̨ ̷o͘f̶ ͟d̛a̶em̡on a̷rm a҉nd̛ l̴e̡g.̧ A̸s we͡l͜l ͜as ́a ̧si̴n̵gle ̵r̸i͠n͞g.͢ He ͏al͠s̴o͏ ҉an͜oth́er ͟un͞im͞bưe̵d̛ lèg͡ a̵nd̸ a͝n a ͟l͝ęft arm̨. As he says this he walks over to a car, which he seems to have had parked nearby and produces a briefcase, which he casually hands to you, you grunt. It's quite heavy.
Fixed up daemon knife.

Daemon metal left arm
Daemon metal right leg
got a ten collectively mild shape shifting increased strength.

Charge down the gun nazi and hit him with an absurd 8-hit combo using Priscilla.
[str 2] The wall begins to slowly advance towards German as he's pinned down by Aigres covering fire fires a three shots into the ever more battered sheild. With a slow and lazy swipe of priscila [dex 3] He takes a long chunk of flesh out of the mechanics arm causing him to scream and drop the gun.

Groo follows behind THE WALL, charging out from behind it once THE WALL gets into melee range!  Two hands on the katana, CLEAVE AND SLASH!
Groo gets behind the wall as he slowly moves up towards the German. As he drops his gun, Groo steps out from behind the wall roaring and sends his katana in one huge two handed sweep of his blade [6+2=8] [ressiliance 5] The mechanic falls to the ground as his legs are taken off. And he lays on the ground screaming and clutching at his stumps. 
Pete will use suppressive fire with his spine projectiles to provide cover for charging allies to let them close with the Nazi.

Aigresaur becomes one with Pete, the battlemeld helping with Pete's coordination and aim.

[beast mastery 2+3=5] [ressiliance 6] You slip into pets mind and feel yourself seeing everything in thermal as your nose fills with alien scents. Your head begins to fill with a subtle whispering, hunger. Meat? and you feel some vague sensation in your jaw. Ignoring these sensations you focus on aiming petes bones spike. The spikes thud into the wall of the by the
mechanic and you can see his heat and scent signature crouche down again, unable to leave his cover as the wall approaches. You come out of your meld as the nazi's legs are severed.

Catch up to the others and start help shoot up nazis and fuck them up if they get into melee

You cath up to the rest of the group right as Groo finishes slicing the guys legs off.

You all hear a lot of yelling down the connecting tunnel. There seems to be a lot of people running around.


[spolier]
Spoiler (click to show/hide)


((sorry about the inconsistent updates lately. this week will be better.))
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 23, 2017, 08:05:36 pm
Finnish off any remaining Nazis and hide behind Gru and the WALL!
then go search through the nazis
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 23, 2017, 11:30:13 pm
Groo will use his Daemon katana to separate the 30mm cannon from any mounting it had, then he'll holster the blade so that he can wield his new gun with both hands, using THE WALL as a mount if it's too heavy to carry unassisted.

Armed with his new weapon, he'll atart laughing and screaming for the nazis to come play, while advancing behind THE WALL.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 23, 2017, 11:34:15 pm
"FUCK YOU, NAZIS! GET OUT HERE AND GET REKT!"

Advance.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 24, 2017, 12:14:50 am
Alright, this is entirely my bad and I'm really sorry about the confusion. But that was not actually supposed to be 30mm canon. That was just supposed to be a rifle rouns I fucked up with the calibers I initially wrote it as .30 caliber, then I remembered that the germans use millimeter and then neglected to change it 9mm again really sorry. But look on the bright side a 30mm cannon would have probably killed Groo.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 24, 2017, 01:01:19 am
Suppressive fire into the tunnel. If team mates try to run into the tunnel, make them keep their heads down.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 24, 2017, 04:39:16 pm
"His letters mentioned a few interesting things about daemons. He also mentioned the complications that arose during the modification. Is there a specialist you would recommend to get the limbs installed? Or would you be able to do it?"

See about getting daemon limbs installed.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 24, 2017, 07:42:47 pm
((Ahhh, that makes more sense, I had been surprised that Groo had survived a 30mm.  I just figured the bone plates were ridiculously effective, though in hindsight the fact that THE WALL's shield worked at all should have tipped me off.  Oh well, Groo'll still grab the gun and turn it against the nazis.))
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 25, 2017, 01:47:33 am
Finnish off any remaining Nazis and hide behind Gru and the WALL!
then go search through the nazis

Walking over to the screaming mechanic, you stare at him silently as he screams and presumablly begs for help in German. He clutches your leg looking up at you pleadingly. You kick him away before bending over  and [str 6] Taking your beast arm you swipe through his throat, and he begins to buck and heave before eventuallly collapsing to the ground never to rise again. Once he's stopped twitting you go through his pockets. You find a coin and a small wrench for your collection. That done you hide behind The Wall.

Groo will use his Daemon katana to separate the 30mm cannon from any mounting it had, then he'll holster the blade so that he can wield his new gun with both hands, using THE WALL as a mount if it's too heavy to carry unassisted.

Armed with his new weapon, he'll atart laughing and screaming for the nazis to come play, while advancing behind THE WALL.
Grabbing the rifle from the mechanic Groo begins to call GROO WANT'S TO PLAY WITH NAZIS! WHO WILL PLAY WITH GROO? as he advances behind The Walls comforting bulk. [Marksmanship 3] [resilience 1] Using his captured rifle, Groo leans out from behind the wall and fires a shot toward the machine gunners, the carrier goes down with a bullet to to his gut as the other two hunker down and resume firing.

"FUCK YOU, NAZIS! GET OUT HERE AND GET REKT!"

Advance.
You scream defiance and begin to move up. As Aigresaur launches a set of bone spikes just over you head, as you hear the crack of one flying just above you. You scream an insult of FUCKING WATCH WHERE YOU POINT THAT THING! THE WALL DOESN'T BROOK WITH BACKSTABBERS But you continue to move up the narrow tunnel opening up to a well lit cavern with a number of bulbs strung up along the ceiling. In the center is a large pile of powder and set of wires and various other gizmos. Theres also a set of Nazis who have set up a machine gun [marksmanship 4] 14 7.52 bullets slam into the wall and the shield shakes and you can see a visible dent as it takes the blows. Seems it might be needing some repairs sooner than later.


Suppressive fire into the tunnel. If team mates try to run into the tunnel, make them keep their heads down.
[Beast mastery:4+3=7] The ache in your jaw is fully present now, and the whispering seems to have become more prevalent. But you press on. and over activating Petes tired muscles have a quick succession of bone spikes launch from him down the hall.


"His letters mentioned a few interesting things about daemons. He also mentioned the complications that arose during the modification. Is there a specialist you would recommend to get the limbs installed? Or would you be able to do it?"

See about getting daemon limbs installed.
Th̨er͟e͏ ͞is͞ ą wo͏nde̸r̵ful̨ s͡pec͜ia͡l͞is͟t͡ f̀or̢ ́l͜im̡bs͏,̸ he͠ŕe,̡ thoug̀h̕ I͘ ̢f̛ea̕r̕ as tḩou̢g͠h ̴hìs ͝de͟si͘g̕ns ̷t̛e͝n͝d to ̸b̕é ̢ŗa͟t͏h͏e͟r̴ ͝d̕uļl̨..͠ I̴ co͏ul̶d a͝l̴wa͘ys ̶try̧ ͠m͜y h̀a̢n̛d̴ at̨ it.



Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 25, 2017, 02:31:24 am
"I AM THE LAAAAAWWWWW!"

Charge down the machinegun and knock it over. Discard shield and start fucking up nazis in melee.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 25, 2017, 10:37:50 am
Move behind the WALL and give him covering fire for his assault on the machine gun
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 25, 2017, 01:14:15 pm
Move behind THE WALL and fire more spines at the machine gunners. Aim to kill.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 25, 2017, 06:33:04 pm
Sling the rifle and charge forward with the wall!  Swording time!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 25, 2017, 07:32:55 pm
"If it wouldn't be too much trouble, I would appreciate it if you could install the daemon limbs. The unimbued ones too if it wouldn't be too much trouble."

Get daemon limbs installed.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 27, 2017, 07:27:16 pm
"I AM THE LAAAAAWWWWW!"

Charge down the machinegun and knock it over. Discard shield and start fucking up nazis in melee.
[Marksmanship 6] [str 2] The gunners still keeping their heads down from the barrage of fire coming at them. As the wall gets closer the bullets slam into the shield with increasing fervor as the gunner completely abandons discipline. and just pours lead, the walls shield dents ever more the and nearly breaks from the onslaught, but hold out long enough for the wall to slam his sheild into the machine gun as Groo pops out from behind you and starts slashing. You've got the feeling that your shield is not long for this world at this rate.

Sling the rifle and charge forward with the wall!  Swording time!
[daemonsim 3+2=5] [Loader ressiliance 4] Popping out of the walls failing cover Groo slips around gun emplacement The sword managing to cut deeply into the arm of the loader as the gunner takes off running down the tunnel. [dex 5] Quickly vanishing into the gloom, though he's still visible to Aigres melded thermal vision.

Move behind the WALL and give him covering fire for the assault on the machine gun
[Marksmanship 5] [gunner resilience 6] Keeping behind the Walls sheild you inch out and your shotgun roars as you pump it rapidly sending buckshot, the gunners duck but overall, keep their heads together, they've seen worse fighting the russian war bears on the eastern front, and keep pouring lead into the oncoming wall.
Move behind THE WALL and fire more spines at the machine gunners. Aim to kill.
[beast mastery 5+3=8] [Nazi resssiliance 6] Pete once again strains his tired muselces, launching his bone spikes again and again until to the pointn of deterioration. Meanwhile the Voices in your head build to a crescendo. KILL Eats Hungry Lights bad HAIRLESS ONES. The Bones spikes launch a massive number of arrow like darts as they smash into the Gunners makeshift barricades. The gunshot loader takes the brunt of the fire shielding his comrades with his body. The rest of the gunner crew is lightly injured. Taking shrapnel from the bone spikes in the arms.

"If it wouldn't be too much trouble, I would appreciate it if you could install the daemon limbs. The unimbued ones too if it wouldn't be too much trouble."

Get daemon limbs installed.
W̕o͘n̢der̕ful he says as in a blur of movement you wind up with a needle stuck in your vein, you stare at it for a moment as you slowly collapse.
Spoiler (click to show/hide)


((God damnit, sorry about missing all these turns, have been weirdly busy lately.))
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 27, 2017, 07:30:00 pm
Claw
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 27, 2017, 07:36:15 pm
Devour
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 27, 2017, 09:02:48 pm
Slash, stab, and claw people, try to capture one to force feed the shrooms I have
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 27, 2017, 11:53:46 pm
Slash
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 27, 2017, 11:57:19 pm
Sleep. See if anything happens or when I wake up.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 29, 2017, 01:53:15 am
Claw
[str 4] As the German falls to the ground screaming from his chest wound and lack of an arm, the wall finishes the job by cutting his head off with one swipe from Priscilla.
Devour
Severing your meld with Pete, you charge across the room and giving into the voices start stuffing your mouth with his intestines, pulling the long links out of his abdomen and wolfing them down splattering your face with congealing blood.
Slash, stab, and claw people, try to capture one to force feed the shrooms I have
[str 4] Jumping onto the bandwagon of corpse disfiguration, you cut his guts open spilling them onto the floor.

Slash
[daemonism 3+2=5] [ressiliance 2] With another slash, Groo takes off the nazis arm and puts a deep slash in his leg as he tries to back off. He goes down screaming and The Wall takes off his head silencing his screams.


Sleep. See if anything happens or when I wake up.
You slumber, your dreams vaguely intermixed with pinpricks of pain that you do your best to ignore and have a nightmare about a weird worm thing crawling in and out of your one of your brothers eyes. As you come to the first thought that hits you is overwhelming pain caused by the fact that all of your limbs were just amputated and replaced with dameon filled versions, the second thought, is that the arm is pitted and scarred but also generally seems weightier as though it's become buffer, and it feels like something has been shoved in there.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 29, 2017, 02:08:58 am
Welp time to start looting the dead and butchered bodies
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 29, 2017, 04:12:41 am
I meant that PETE should get a nice feast for all his hard work.

Pete: DEVOUR

Aigresaur: check corpses for interesting parts. Eat the tastier parts.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 29, 2017, 03:49:10 pm
Feed Priscilla some manflesh. THE WALL does not care for manflesh, he much prefers submarine sandwiches.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 29, 2017, 08:14:33 pm
Yes, Groo need more gun despite his overuse of katana.  Let the looting commence!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 29, 2017, 08:18:40 pm
"Anything I should know about these limbs? The arm feels different."

Ask questions. Greet the daemons in the knife, ear loop, and the ring and introduce myself.
Title: Re: Mainpiston 2.0: Mission 6: cannibalism for everyone
Post by: MidnightJaguar on January 30, 2017, 01:33:00 am
Welp time to start looting the dead and butchered bodies
Well theres the machine gun. Seems a little heavy but nothing too bad, however Groo seems to want it a lot right now. Theres also a lueger in the gunners holster. Aside from that theres always some nazi internal organs if you want them.

I meant that PETE should get a nice feast for all his hard work.

Pete: DEVOUR

Aigresaur: check corpses for interesting parts. Eat the tastier parts.
After an arm is sliced off by The Wall during the feasting Pete is able to get his mouth and around it swallow the arm whole Meanwhile you pick through the corpses, while you are initially unable to decide which piece looks the best but after much advice and recipe swapping with your fellow cannibals you eventually settle on his pancreas.

Feed Priscilla some manflesh. THE WALL does not care for manflesh, he much prefers submarine sandwiches.
Taking a claw you easily tear open the other nazis rib cage and let Priscilla munch to her hearts content on the rich feast of organs that is the human abdomen. You also delimb the corpses for if anyone wants to carry a snack on the go.
Yes, Groo need more gun despite his overuse of katana.  Let the looting commence!
[str 5] with a heave and grunt of effort, Groo begins to carry the machine gun, while he's not gonna be ramboing it, he can easily carry it from point A to point B and set it up there. The MG has about 100 rounds left in it's belt.

((Also I forgot to mention this last turn so, but Groo is feeling a fair bit tired.))
"Anything I should know about these limbs? The arm feels different."

Ask questions. Greet the daemons in the knife, ear loop, and the ring and introduce myself.
Th̨e͘ d͠aemon a̛r̕m̀ wa̴s ̨a ͡we̡aker͜ th̶a͠n ho͘pe҉d ̵fo͏r͝, ̕im͟p̕ròvisa͟ti̢on ҉was̡ ̕n͠e͠cęssary. Y̸oư ́s͘h͘o̷ul͠d̶ b̀é fin͘e,́ ̸a̧nd ̸h̷ave͝ so̷me ̛im̶p͝ro͝v̴éd sh̢ap͠e̵ shfi͠t́i̢ng a͜bi̸lit̛i͘es i҉n͘ yo͜ur҉ ̧arm.͏ As for̸ ̸the̴ ̨da̧emons̵ ̨i͞n͘ ͡y͏o͘u͘r arm, ҉u̕nk̀n͢own,͘ w͝e hav͟en't c̸h͏ecke͝d҉ y͡e̡t.

Heh, I guess the last one died eh? ello, who the hell are you? Your a new one, who are you?

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 30, 2017, 01:36:55 am
How well would THE WALL be able to carry a machinegun like that?
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 30, 2017, 09:25:23 am
Quite well, he could totally go ramboing it.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on January 30, 2017, 09:44:29 am
Keep all the meat for snacks later. Is Pete's hunger satiated? Keep feeding Pete Manflesh.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 30, 2017, 10:50:00 am
Take the Luger and follow the Wall
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 30, 2017, 02:57:35 pm
Could Groo mount the MG on THE WALL, thus making use of THE WALL's +4 str and his own +3 marksmanship?  If so, try to do so.  If not, just morosely let the wall have the thing and use a rifle to kill Nazis.  In either case, ONWARD TO MORE MURDER!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 30, 2017, 03:07:31 pm
"Ah. Well, thank you for helping me and installing the limbs. I guess I'll check up on the daemon in them once I settle things with the ones in these objects."

"He's dead. I'm his brother."

"The brother of the dead guy you used to work with."

"My name is Daemien. My brother was the one who contacted you before, but he died."

Talking to daemons.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: MidnightJaguar on January 31, 2017, 01:36:34 am
Could Groo mount the MG on THE WALL, thus making use of THE WALL's +4 str and his own +3 marksmanship?  If so, try to do so.  If not, just morosely let the wall have the thing and use a rifle to kill Nazis.  In either case, ONWARD TO MORE MURDER!
You try to mount the gun onto the wall but he keeps moving away saying that Walls arn't deaf. Saddened Groo sets down the gun and grabbing his rifle runs off down the tunnel, emerging to daylight, there is a strange looking plane, it seems to lack wings and has it's propeller mounted on top of it, how strange. The weird plane is slowly beginning to spin.  Meanwhile about five nazis have actually taken up proper sandbagged positions, and the one closest to the chopper seems to be carrying a flamethrower.

Take the Luger and follow the Wall
You pick up the lueger and shove it into your pack while the wall stands around.

Keep all the meat for snacks later. Is Pete's hunger satiated? Keep feeding Pete Manflesh.
Keeping all the meat would require hauling around one and a half adult humans worth of meat. You could just bring an arm and a leg if you want. Also Pete seems pretty satisfied with his arm for now. You still hear some voices though.

"Ah. Well, thank you for helping me and installing the limbs. I guess I'll check up on the daemon in them once I settle things with the ones in these objects."

"He's dead. I'm his brother."

"The brother of the dead guy you used to work with."

"My name is Daemien. My brother was the one who contacted you before, but he died."

Talking to daemons.

Hah, knew it, he always struck me as the kind to just up and die without even saying goodbye. So what happened to him? Oh that tosser? What happened to him? The coppers send him dancing on nothing? Oh, terribly sorry for your loss. A pleasure to meet you though Mr. Daemien.


Name: Groo V3
Stats:
Strength:+1
Intelligence:-2
Dexterity:+1
Resilience:+3 ( 2 points invested)
Perception:+0
Charisma:-2

Skills:
Piloting:+1
Marksmanship:+3 (2 points invested )
Daemonism:+2
Doctor:-2
Beast mastery:-2
Engineering: -2


Beast Mods:
Bone plates
Wings


Inventory:
Bloodsoaked aviator's clothing
An excessive amount of Shrooms in pockets. currently growing on the blood on his flight jacket.
Cowboy hat
Badass longboat…covered in gore and paint.
Quick-access chest rig
Gas mask (Not worn)
Bone Plate Beast Mod.
Nazi rifle (bolt action) 4/5
M1911 [1/7], 3 spare 7rnd mags
Nazi shotgun [3/5]
13 shotgun shells
Combat knife
5 katana just as good as the store bought version for a fraction of the cost.
2 shot .22 derringer 0/2: 12 shots remaining.

0
unknown key found
Shredded ID card, came from leg daemon zombie.
Rufferto his loyal dog. Black German shepherd like mutt.
Gas mask for Rufferto. Comically small. Not on him right now.
parachute strapped to Ruferto
Some more treats,


Parachute strapped to Groo.

Status:
Rufferto is not strapped to Groo right now.
Description:
Nobody is quite sure what this is.  Top scientists have suggested that it's some sort of humanoid, possibly a crossbreed of some kind, but it has a face that look like it's been dragged along ten miles of bad road and an ever-present smile.

Rufferto description: His collar has a femur with a Rferaetios inscription inexpertly attached to it. He's completely adapted and learned to compensate for it.



Name: Phineas
Description: ex pilot and a bit skilled at fixing his plane. Tought by his ol' pap from the great war when young and wished only to be a pilot just llike him.
About twenty years old
Stats
Strength:+2
Intelligence:+1
Dexterity: 0
Resilience:+1
Perception:+0
Charisma:-2

Skills
Piloting:+2 (2 points in it)
Marksmanship:+1
Daemonism: +0
Doctor: -2
Beast mastery:-2
Engineering: +1

Inventory: what you have on you.
knife bounced away not near him right now.
aviators clothing-Flack jacket and helmet.
Shot gun  6/6 shells.  loose shells i.e. not in
Light enginering kit (10)
Luger 8/8
also now includes a high speed rotary saw with various different bits on it.
blanket rope, expertly tied.
6 coins.
Mostly put toghether radio
Beast arm on right arm. Claw variant. Got a small amount of discoloration around the arm
his left heel has a small amount of discoloration in it. It's a more of a darker shade than normal, as though its been dyed.
survival poncho can be made into a tent in a pinch.
Steel toed boots, toes are alright but he just can't get that heel to turn out right. somewhat shiny.
Neon rainbow mushrooms. Collected form a cave beneath Detroit.
Metal shin guards. (On him) little scuffed up.
Assassins creed style wrist blade. Mounted on daemon arm.

Extremely explicit manuscript detailing an amorous adventure between you and a beast.
dexterity daemon hand and lower arm, good for stitchinging sewing clock repair and things that require a lot of fine coordination. Not so great with the brute force. Standard store bought power [5]


Name: THE WALL
Description: Creepy bald guy with a facial tattoo. He actually looks pretty skinny with now a fair bit of padding on him, but the huge piece of metal he's hauling around shows that he's deceptively strong. Doesn't speak except to yell about THE WALL.
Stats
Strength: +4
Intelligence: -2
Dexterity: -2
Resilience: +1
Perception: -1
Charisma: -2

Skills
Piloting: +1
Marksmanship: +0
Daemonism: +1
Doctor: +1
Beast mastery: +1
Engineering: +0
Inventory:
8 GP
knife
aviators clothing not being worn.
Hugeass tower shield (-15) (very damaged needs repairs soon)
insulation beast mod (-3)
Beast arm (-7) Perfect condition (Claw variant) bio luminescent arm. Modifications: Spikes in knuckles and sharper claws The spike knuckles are activated by flexing a specific muscle. Modifications also include a coat of white fur and a mouth
Music tape  zwingend notwendig nacho Reienfolge von Führer Wagners- Die Walkure

Strange glass bottle, was given as a present by the spook dressed as Santa Claus.

MG 17 (one hand) (100 rounds left)

STATUS: Doin fine

Name: Aigresaur
Description: Rawr Rawr Rawr It's an Aigresaur
Stats
Strength: +1
Intelligence: -2
Dexterity: -1
Resilience: +1
Perception: -2
Charisma: +2

Skills
Piloting: -2
Marksmanship: -2
Daemonism: -1
Doctor: -2
Beast mastery: +3
Engineering: +1

Inventory: what you have on you.
knife
aviators clothing
6 coins

Beast Mastery: Currentlly tamed

long snake like beast named sneaky pete. It has three eyes, and the markings of a cottonmouth, muscly and a razor sharp tail.


Beastmaster Kit--It comes with a variety of ropes, nets, and large syringes filled with fast acting tranquilizers….. try not to overdo those. In addition to that it comes with bone saws, a couple of scapels that resemble a butchers cleaver along with some other knives and grabbers at the bottom of it all is a reciprocating rotary saw with a huge battery. It's also got a variety of acids to chew through metal, in a little pocket by the side of it, theres a see through plastic case with a business card on it. It reads We understand that beast anatomy is vastly varied, in the event that you encounter a beast that you are unable to dissect or capture please contact this number at the first available opportunity. It also lists a radio frequency and the words. We Deliver.

 Name: Daemien McWehrnecigul
Description:  His eyes are green. His face seems slightly off, even though no disfigurement is apparent. He has a lean build.

He has devoted his life to his single focus of Daemons, to the exclusion of pretty much everything else. His greatest interest lies in daemonic phenomena.
Stats
Strength: 0
Intelligence: +1
Dexterity: 0
Resilience: +2
Perception: -2
Charisma: -2

Skills
Piloting: -2
Marksmanship: -2
Daemonism: +4
Doctor: -2
Beast mastery: -2
Engineering: -2

Aviators clothing
Knife
10 coins.
Imbued daemon limbs arm leg: Status: The Weapon infection is still active: Something else might be there.
unimbued daemon limb arm leg
Ring: Damian received it as a christmas gift
knife repaired rolled 9
Daemon Earing. You seem to remember your brother mentioning giving an earing to somebody.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Egan_BW on January 31, 2017, 01:51:56 am
Grab machinegun in offhand and follow Groo. Hold machinegun sideways, gangster style, and hose down Nazis with unreasonable firepower.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: spazyak on January 31, 2017, 08:41:06 am
Follow the wall, focus fire on the flame thrower guy
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: syvarris on January 31, 2017, 04:09:26 pm
Groo will reload his 1911 as he takes cover, and then start using it to pop Nazi heads!
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Beirus on January 31, 2017, 04:20:27 pm
He gave a daemon-what we refer to you and folks like you as- a body in our world. Then the daemon tore him open."

"He gave one of your people a body to interact with our world. Then they cut him open. I wasn't aware that was how daemons showed their thanks."

"It's okay, ma'am. He died doing what he loved. Might I ask your name? And is there anything I could do to make your stay here more bearable? From what my brother told me before he died, you should have your own room or house, but is there anything I could add for you?"

More daemon talking.
Title: Re: Mainpiston 2.0: Mission 6: Nazis and Tunnels.
Post by: Aigre Excalibur on February 01, 2017, 07:46:45 am
Haul a limb as loot. Follow THE WALL and Groo. Lay beartraps to cover our rear. Have Pete provide forward covering fire as necessary.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and horrible burns.
Post by: MidnightJaguar on February 03, 2017, 01:22:12 am
Grab machinegun in offhand and follow Groo. Hold machinegun sideways, gangster style, and hose down Nazis with unreasonable firepower.
[marksmanship 3] Waving your gun wildly you fire a good 25 shots all over the place, you don't manage to actually wound anyone but all the same two of the nazis towards the front do duck as well as cause your allies to reconsider your sanity but on the whole it doesn't work. [FG marksmanship 3] [dex 1] [resilience 5] The flame truppen sprays fire towards the wall, but his clumsy and slow roll out of the way, leaves him vulnerable to the brunt of the  fire, the jet of flame splashes all over him, Completely engulfing him in flame, The Wall screams in agony, before beginning to stop drop and roll, his lack of clothing aiding him in extinguishing the fire, while Priscillas fur does not help. Phineaus pitches in as well helping to beat off the fire, By the time he’s managed to extinguish himself as well as phienaus aiding in the fire he is horriblly burned having a set of massive burns all along his front side where the fire intially struck and the horriblly singed fur on priscilla, and yet he continues to breath,....mostly by gasping for breath but hey breathing is breathing. The very act of movment is pain though.
Follow the wall, focus fire on the flame thrower guy
[Marksmanship 1] Your shot goes way wide, just missing the wall as he rolls around on the floor screaming. And then you notice that The WAll is curretnlly a !!Wall!! And begin to help beat the fire out.
Groo will reload his 1911 as he takes cover, and then start using it to pop Nazi heads!
[Dex 6] Groo dives behind a hefty toolshelf and reloads his m1911. Before leaning around he begins to take potshots at the two nazis closesest to him. [marksmanship 2] [resilience 1] Groo fires off three shots, while two of them endue going wide one of them slams into the soldiers  chest, he gasps for air and sinks behind the sand bags again. Groo ducks as the return fire comes in.
He gave a daemon-what we refer to you and folks like you as- a body in our world. Then the daemon tore him open."

"He gave one of your people a body to interact with our world. Then they cut him open. I wasn't aware that was how daemons showed their thanks."

"It's okay, ma'am. He died doing what he loved. Might I ask your name? And is there anything I could do to make your stay here more bearable? From what my brother told me before he died, you should have your own room or house, but is there anything I could add for you?"

More daemon talking.
Ah, he seemed the type. but don't worry buddy, I'm definitely not that type. You hear a slight smile in his voice.
 Ah, well, James yah deaf, hear that? His brother got himself killed. Hows about that bet now?  Ah lay off, I told you that screaming had some tin' tah do with it. And how does he explain that God awful roaring? That couldn't been him.
Well, my name is Delourus Habadaway, as for where I am to be frank it is rather similar to my family house, with the obvious lack of my family. Though  I don't suppose they would much appreciate being dragged here, they saw it as a blessing when my husband was taken after all.
Haul a limb as loot. Follow THE WALL and Groo. Lay beartraps to cover our rear. Have Pete provide forward covering fire as necessary.
You grab a limb and stuff it into your head, while the voices are still there a bit, giving into that hunger seemed to help a bit, though now your jaw does hurt a bit. [Engineering 2] AS you lay the traps to the back of the tunnel system, you nearly end up getting your own leg caught in the trap when one spring slips as you try to prime and the jaws snap shut just above your hand….after quikclly making sure that all of your hands are still there. Shaking it off you meld with pete once agiain and [3+3=6] [FG ressiliance 3] You launch a set of bone spikes at the flammethrower weilding solider. And he takes a spike to his arm. He screams and ducks behind cover, stopping his stream before the wall is completlly engulfed in flames. The whispering once again gets a little more intense and your jaw aches, as though something were worming it’s way into it. [Nazi spy #1 marksmanship 3] [Pete ressiliance 6 ] One of the Germans crouhced behind the sand bag takes a shot at him with his lueger but manages to only shave off a scale with his round, while the rest begin to try to fall back towards the whrilly plane now that the MG has been taken out.


Spoiler: charsheets (click to show/hide)

((sorry for the sporadic updates, been a bit sick and a bit busy.))
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 03, 2017, 01:33:00 am
"Bitch! I'M THE WALL, AND I'M GONNA MAKE YOU PAY FOR IT!"

Drop everything, stand in the open, and pop a "well what is it" pose.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 03, 2017, 10:48:50 am
Go back to shooting, back away from the wall
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 03, 2017, 03:11:23 pm
More bullets to nazi heads!  Screw cover, Groo is booletproof!  Groo will take their weird plane for his own!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Fire, Lots of Fire.
Post by: MidnightJaguar on February 04, 2017, 02:01:31 am
"Bitch! I'M THE WALL, AND I'M GONNA MAKE YOU PAY FOR IT!"

Drop everything, stand in the open, and pop a "well what is it" pose.
[resilience 6] Ignoring the agony that is doing anything involving movement, the wall slowly picks himself up and slowly moves his arms wide as he unsteadily takes a step forward. He tries to yell, something about being the wall but it comes across as more of a raspy cough that sends you back to the floor wheezing. No one actually bothers too take a shot at the burn victim.
Go back to shooting, back away from the wall
[marksmanship 6] [FG ressiliance 1] [luck 1] You fire your shotgun and it slams into , into the FG's flame backpack, and it explodes violently spraying oil and inert gasses flame everywhere. The FG guy stunned by the sudden explosion of the aerosol gasses spraying around, ends up squeezing his trigger a little bit as he collapses, The remaining liquid in his line sprays out, and ignites on the pilot light, igniting the aerosolized oil that was just sprayed everywhere and setting the entire cave ablaze. He begins to roll around screaming as he begins to burn to death.
More bullets to nazi heads!  Screw cover, Groo is booletproof!  Groo will take their weird plane for his own!
[marksmanship 1] [FG ressiliance 2] Groo sights his luger up on the FG His bulllet is far to the side as it just skims off the metal canisters of the flamethrower mans tank. [Makrmsnaship 3] [resilience 4] The spy fires a round at Groo but it's stopped by his chest bone plate. It cracks a little bit though.


So the fire is in the center of the room and spreading across the bags and tables.

Groo and the Wall are the closest to the fire, with the nazi spy on the same side of the fire as them, the other nazis can't shoot at them, due to the smoke and flames that are currently emanating from them. The flames look fierce, but no one is sure whether the suddenly roaring fire will actually affect the helicopters flying.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 04, 2017, 09:48:16 am
Fall back and drag the burn victim out of here (The Wall that is, not the nazis).
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 04, 2017, 02:24:13 pm
"Rrarrgh!  Fire not stop Groo!"

Holster the pistol, draw the katana and hold it with both hands.  THEN CHARGE THROUGH THE FIRE AND EMBRACE RAGE, TEARING THROUGH THOSE STUPID NAZIS WHO THINK FIRE WOULD STOP A GROO!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 04, 2017, 03:27:03 pm
"I'll think about it. You already killed one of my brothers, if I remember the letter right."

"Probably was him. Doubt he went quietly."

"Mrs. Habadaway, what is your husband's name? I'll try to keep an eye out for him. If he was taken to this world, I might be able to find him."

More daemon talking.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 05, 2017, 05:44:15 am
Charge. Devour. (meld instructions)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 07, 2017, 12:47:35 am
Fall back and drag the burn victim out of here (The Wall that is, not the nazis).
You fall back and begin to drag the wall back, as he fires his machine gun into the flames. [luck 6] He hears the sound of metal being punctured by a number of rounds followed by a slight change in pitch of the helicopters whirring blades.

"Rrarrgh!  Fire not stop Groo!"

Holster the pistol, draw the katana and hold it with both hands.  THEN CHARGE THROUGH THE FIRE AND EMBRACE RAGE, TEARING THROUGH THOSE STUPID NAZIS WHO THINK FIRE WOULD STOP A GROO!
[resilience 5] Groo charges through the flames, and emerges with smoke and embers clinging to his, clothing. He charges forward and with a howl worthy of a norse berserker hurls himself at the nearest nazi, [nazi saboteur marksmanship 1] the pilots startled by the sudden appearance of a katana wield bersker from the flame sends his shotgun shots wide as Groo charges him [daemonism 5+2=7] [resilience 3] Groo's wild slash, slams into nazis right arm as he throws it up and in block, The katana bites into his shotgun leaving him with nothing but two halves  between the stock, and long shallow cut down his uniform. he recoils. grasping for his pistol. The other nazi points his own pistol at Groo. [makrmsmasnhip 4] [daemonism 2+2=4] Groo's katana suddenly blurs, deflecting the shots away from him though one does graze his leg. Groo feels a fair bit tired.

"I'll think about it. You already killed one of my brothers, if I remember the letter right."

"Probably was him. Doubt he went quietly."

"Mrs. Habadaway, what is your husband's name? I'll try to keep an eye out for him. If he was taken to this world, I might be able to find him."

More daemon talking.
That was the old me, I've been born again, had time to reconsider my life.

Oi well I dunno what he did, but sure didn't sound human. Capital chap though.

Phineaus, he was taken a long time ago though. If you ever happen to see my daughter as well tell her that mommy is going to find her.
Charge. Devour. (meld instructions)
Pete slithers forward, and recoils initially at the sight of the flames, [beast mastery 1+3=4], but soon begins to worm his way around the flames, keeping well away from them, as they overwhelm his heat sensitive vision. He arrives just in time to see some the weird and whirly plane sway a little bit and some fluid begin to leak down the side of the whirly bird.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 07, 2017, 01:41:42 am
Move back to support Grue and the beast master in shooting up nazis
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 07, 2017, 08:04:51 pm
Groo quickdraws a pistol and headshots the armed nazi immediately.  Then he finishes chopping the other nazi to pieces.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 07, 2017, 10:20:19 pm
"I'll consider it. I have a few other things to take care of now, so I'll be going. My name is Daemien, by the way."

"He was. I have some other things to attend to, so I'll be going now. I'm Daemien, by the way."

"I'll keep an eye out for him, and your daughter as well, Mrs. Habadaway. I have to take care of some other things now, but I'll check up on you when I get the chance."

Time to get high and see what's in my limbs.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 10, 2017, 01:01:46 am
Devour. (Pete) Shoot spines in the general direction of the enemy if we can't get through the flames or if it looks like they will shoot us before we can devour them.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 10, 2017, 02:01:08 am
Move back to support Grue and the beast master in shooting up nazis
You drop the chared Wall and move back to the firefight. The flames are still burning, and you arn't quite sure that you can take a good shot without either crossing the  [luck 6]
Groo quickdraws a pistol and headshots the armed nazi immediately.  Then he finishes chopping the other nazi to pieces.
[marksmanship 1] [nazi resilience 2] Whipping out his pistol Groo fires a one handed shot at the nazi, but he ends up pulling the trigger prematurely from all the excitement going on around him, and ends up putting a round into his leg instead of his head. He screams in an annoying way and fires his pistol at Groo [marksmanship 1] but is clearly disgracted by the pain of getting shot in your leg and his pistol shots go wide as he dives for cover. [Daemonism 2+2=4] [ nazi resilience 3] [nazi marksmanship 4] [resilience 6]  Groo's one handed hacking with the Katana ends up putting a nasty looking gash in his leg, and the mans shot hits Groo's chest cracking the bone plate a bit more, one or two more pistol hit and he feels as though it might crack. Groo feels a bit more tired by this.
"I'll consider it. I have a few other things to take care of now, so I'll be going. My name is Daemien, by the way."

"He was. I have some other things to attend to, so I'll be going now. I'm Daemien, by the way."

"I'll keep an eye out for him, and your daughter as well, Mrs. Habadaway. I have to take care of some other things now, but I'll check up on you when I get the chance."

Time to get high and see what's in my limbs.
Yes, I believe your brother had a similar name. Some kind of inside joke?


Good name, that… There is pause as the daemon thinks. That's pretty similar to yah brother. Yah ever get mixed up?

Thank you good sir.
You light up your standard issue daemonist special blend, and go to visit the lalaland. You once again wake up in the familiar chair here, but things are much different, the entire house seems a little dilapidated and less rigid then it did before. Well that and the fact that theres a guy you've never seen before in the chair. There is a black bag near him and he seems to be wearing a white lab coat….wait. You must be Mr. Damian. I presume?

Devour. (Pete) Shoot spines in the general direction of the enemy if we can't get through the flames or if it looks like they will shoot us before we can devour them.
Pete snakes forward, [beast mastery 3+3=6] [Nazi perception 2] Slithering around the flank the two Nazi's are busy fighting the screaming culturally gestalt barbarian, He sneaks up wraps his coils around the nazi who Groo just shot at. [Pete str 6] [nazi str 1] Quick as a flash Pete, wraps his coils around the Nazi and begins to squeeze chrushing his chest down and stopping his diaphragm from working, while his powerful further affect the blood flow to his heart, the Nazi falls unconscious. One more round of squeezing and he's dead. You head really hurts now with all the whispering, and your sure that your jaw feels loose now.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 10, 2017, 02:35:25 am
"The most recent to come here, yes. You may be referring to my brother that died recently. He mentioned a couple of people that inhabited these limbs, but he didn't mention you. Who are you? How did you get here?"

Meeting new people.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 10, 2017, 03:53:33 am
Spike that other nazi then nom nom the one we have coiled up. Eating should make everyone feel better.

Aigresaur will run up and stab the coiled up Nazi with a tranquilizer, or any other debilitating drugs we can find to help with the squeezing process.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 10, 2017, 01:46:46 pm
Rargh.  Both of those chumps are torn up pretty bad, so Groo will leave them to bleed out and hop into the plane.  Find the pilot!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 10, 2017, 03:45:12 pm
Welp, Time to go search about the non burning area for anything of interest
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 12, 2017, 03:12:35 am
"The most recent to come here, yes. You may be referring to my brother that died recently. He mentioned a couple of people that inhabited these limbs, but he didn't mention you. Who are you? How did you get here?"

Meeting new people.
Ah, well sorry for your loss, but still the fact that your here is wonderful news, perhaps you can tell me a little about this patient. He's currently mostly insensible, and well the other fellow has not been the most helpful in telling me the history of him. As for myself I am Dr. Crowley. As he says this theres a slight gleam in his inhuman eye.

Rargh.  Both of those chumps are torn up pretty bad, so Groo will leave them to bleed out and hop into the plane.  Find the pilot!

Abandoning the two nazi's to their fate Groo runs to the whirlybird and climbs in, the pilot turns towards you calling something in German and then freezes for a second before slapping his seat belt off and dropping the plane back to the ground. He faces you before pulling his knife from his belt and dropping into a crouch, his knife held up defensively.
Spike that other nazi then nom nom the one we have coiled up. Eating should make everyone feel better.

Aigresaur will run up and stab the coiled up Nazi with a tranquilizer, or any other debilitating drugs we can find to help with the squeezing process.
[beast mastery 6+3=9] [int 1] As the Pete suffocates the nazi and launches his spike you suddenly feel very odd, as though your some part of your head has just fallen off, you then collapse to ground and begin to writhe as you feel you body begin to rearrange it self. The whispering surrounds you. As this happens, increasing in crescendo as the changes  set in until every voice booms through your head with the force of a battering ram. Your legs begin to fuse together, the flesh bubbling and boiling as it fuses together becoming a long snake like tale, your mouth warps you feel tendrils forcing your jaw forward as sharp teeth fill your now unhinged jaw. You go blind as your eyes rework themselves under the influence of the tendrils in your head, and just as suddenly you can suddenly see again as your vision suddenly resembles that of a thermal camera and scents flood your nostrils, or rather whats left of your nostrils as they recede back into your face as it elongates, your arms also change, becoming thin and with sharp bones edge ding on them with powerful muscles coiled around you, your back bulges as it suddenly has a set of bone spikes protruding from it. You are a beast now, and it's time to kill everything.

Welp, Time to go search about the non burning area for anything of interest

Well if the beast master guy just turning into a half snake thing with bone arms and a spike shooter on his back counts as interesting then theres certainly that.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 12, 2017, 04:23:43 am
"I feel a new hunger, don't you, wall?"

Remove wall's burnt bits, try to restore him to working order. If I need to put a bit more beast in him, so be it.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 12, 2017, 04:50:37 am
"The daemon is the insensible one, right? The Weapon should be the other one. My brother mentioned him. He's young, and his whole existence was geared towards destruction before a fragment was integrated here. My brother mentioned he seemed simple, only focused on fighting and destroying. The daemon, did he tell you his name? Was it Phineas Habadaway? I would like to see him."

Talky stuff. Go see the mental patient.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 12, 2017, 11:25:52 am
Nope, nope, NEWP! Whole lotta no. Get out of there and back to the wall. Have shot gun at the ready to shoot if he attacks me
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 12, 2017, 01:21:18 pm
He only has a knife?  Just shoot him in the face.  If he dies, climb into the pilot seat and start figuring out how to fly this thing.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 15, 2017, 01:59:05 am
"I feel a new hunger, don't you, wall?"

Remove wall's burnt bits, try to restore him to working order. If I need to put a bit more beast in him, so be it.
beastmastery to modify doctor roll. [beast mastery 3+1=4] [doctor roll 4+1] As the wall collapses seeming to be content with his misery Priscilla seems to awaken, working quickly, she begins to devour the most serious burns on the walls chest and his arm and legs, Acting as a crude debrding as well as taking a fairly hefty chunk of muscle out as the rest of her arm seems to writhe, parts of her beginning to integrate into the walls using the wall groans in pain, as Priscilla eats her through the burns. By the end, Priscilla, has replaced the chest and arm skin of the wall with a strange and writhing version that very closely resembles Priscillas flesh, though the underlying muscle is still human for now. the legs are still a bit burned though.
"The daemon is the insensible one, right? The Weapon should be the other one. My brother mentioned him. He's young, and his whole existence was geared towards destruction before a fragment was integrated here. My brother mentioned he seemed simple, only focused on fighting and destroying. The daemon, did he tell you his name? Was it Phineas Habadaway? I would like to see him."

Talky stuff. Go see the mental patient.
Yes the daemon was the insensible one, very weak and feverish. Never got his name. Could always ask him yourself though. You walk up the stair and gently creak open the door of to the bedroom, the daemon is there, with huge jagged lines down his face, he appears to be bed ridden, and the The Weapon is huddled by the foot of his bed, protecvilly guarding the daemon from any further harm. You arn't the one who reduced me to this, what happened to him?
Nope, nope, NEWP! Whole lotta no. Get out of there and back to the wall. Have shot gun at the ready to shoot if he attacks me
You fall back from the newly formed snake like monster. You point it at the beast but for now he seems mostly occupied with tearing the remaining nazis to shreds….you have never seen a mans skull actually be embedded in his body before. Impressive.
He only has a knife?  Just shoot him in the face.  If he dies, climb into the pilot seat and start figuring out how to fly this thing.
[marksmanship 3] [daemonism 5+1=6]  Groo looses a shot at the nazi, but his knife blurs and deflects it away from him, with a yell he charges towards Groo.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 15, 2017, 01:24:38 pm
Block any incoming hits with the katana, keeping his knife away, and then drop the pistol and draw the shotgun.  Shoot him point blank with it, and if he tries to attack the gun itself, parry him with the katana.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 15, 2017, 01:37:45 pm
Just pump some extra energy into the legs, and try to stand.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 15, 2017, 03:14:45 pm
Back away from the wall too, while I am at it. Wait to see if he becomes a horrible monster too, if not lead him back to the snake and protect self from the snek
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 15, 2017, 04:47:52 pm
"My brother? He's dead. Killed by a daemon golem. Although I believe I may be able to help you. He did mention a similar situation concerning a daemon in a knife that was able to reconstruct itself using his energy. You can use mine to try to pull yourself together if it would help. I would like to know your name, though. My brother mentioned you never told him. And would you happen to know a Phineas Habadaway?"

Let the daemon use some of my energy to fix himself, preferably not enough to kill me or cause permanent harm, though.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 16, 2017, 05:28:29 am
Kill everything. (leave friendlies alive)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 18, 2017, 02:17:40 am
Block any incoming hits with the katana, keeping his knife away, and then drop the pistol and draw the shotgun.  Shoot him point blank with it, and if he tries to attack the gun itself, parry him with the katana.
[daemonism 4+1=5] [daemonism 3+2=5] The pilot charges forward, his knife seeming to bend ever so slightly as he slashes, But the katana seeming to move by it's own accord still parries it. [str 5] [daemonsism 4+1=5] [daemonism 1+2=3] As Groo trys to level his shotgun at the pilot, the pilots knife seems to have just enough of a bend to knock the shotgun away before Groo can line up a shot.
Just pump some extra energy into the legs, and try to stand.
[beast mastery 6+1=7] [doctor 2+2=4] Priscilla ends up getting a fair bit of healthy skin and muscle off of the walls legs, but it ends up getting covered over enough to stand up and limp around.
Back away from the wall too, while I am at it. Wait to see if he becomes a horrible monster too, if not lead him back to the snake and protect self from the snek
Well the Wall looks weird as fuck right now, but monstrous would be a fairly cruel term. He manages to stand up at least.
"My brother? He's dead. Killed by a daemon golem. Although I believe I may be able to help you. He did mention a similar situation concerning a daemon in a knife that was able to reconstruct itself using his energy. You can use mine to try to pull yourself together if it would help. I would like to know your name, though. My brother mentioned you never told him. And would you happen to know a Phineas Habadaway?"

Let the daemon use some of my energy to fix himself, preferably not enough to kill me or cause permanent harm, though.
Shame, He gasps for air for a second before recovering, he was someone to talk to at least, as for your question the name Phineaus Habdway…Habdaway, why yes, I did know a Hadbway, was taken well before me though.

Kill everything. (leave friendlies alive)
For now it's fine, as you manage to distract yourself from the delicious scent and heat signature of your friends by swallowing the other two nazis. But their gone  now, and the others look tasty.


((And super busy week is finally done.))
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 18, 2017, 02:35:18 am
"Rawr."

Go harvest some of Aigre tasty genetic material.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 18, 2017, 08:52:41 am
Help the wall with gun fire.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 18, 2017, 09:16:20 pm
GRAAHHH.  GROO HAS HAD ENOUGH, FORCE THE KNIFE AWAY WITH THE KATANA, AND THEN SHOVE THE SHOTGUN DOWN THE NAZI'S THROAT!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 18, 2017, 09:31:58 pm
I have jokes I could make and euphamisms to say but I am afraid I'd get in trouble
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 18, 2017, 09:56:05 pm
"That's a shame. I promised his wife I would try to find him. Guess I'll have to keep looking. But you answered my question. Use as much of my energy as you need, but don't take it all or you might just end up in the same state if I die."

Let the daemon use my energy to repair himself.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 18, 2017, 11:02:49 pm
nom some Nazi Calcium. And get nice chetin and keratin carapaces on Aigresaur and Pete. Use beastmaster skill to evolve.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 20, 2017, 02:21:21 am
"Rawr."

Go harvest some of Aigre tasty genetic material.
[aigrebeast marksmanship 2] The Aigrebeast heaves in a huge breath, visibly inflating as it launches a spike, sending it flying away and into a wall. The wall moves forward in his own slow way, still a bit stiff from the sudden beast debridment, moves towards the reeling Aigrebeast  [str 4] [aigrebeast dex 5] As the Aigrebeast tries to slither away, Priscillas claws rake into his flesh, inflicting minor wounds onto his flank. Pete lunges at the wall Jaw unhinged str

Help the wall with gun fire.
[Marksmanship 5] [Aigrebeast ressiliance 2] You pump two rounds into the beast that was your former comrade. It shrieks as the buckshot slams into it side, though it manages to stay up, pete on there other hand is clearly pissed and launches a bone spike at you. the spike sails through the air [Pete marksmanship 3] [resilience 5] the round deflects harmlessslly off your flack jacket.

GRAAHHH.  GROO HAS HAD ENOUGH, FORCE THE KNIFE AWAY WITH THE KATANA, AND THEN SHOVE THE SHOTGUN DOWN THE NAZI'S THROAT!
[Daemonism 6+2=8] [5+1=6] Groo's katana sings through the air, vibrating as it goes and slams into the Pilots knife, while the knife seems to curve into a thin style of a scimitar in an attempt at a block, the katana slams into the knife and knocks it completely out of the nazis hand, sending it flying away. With his counter slice, the nazi's fingers go fall from his hand.  While Groo feels rather tired by this sudden and violent swing he has strength enough to grab his shotgun. [Str 1] [Nazi 5] As he tries to force it into the nazi's throat he dodges neatly and grabs the shotgun with his fingerless hand while hitting Groo in the nose with his palm. Groo barely manages to keep control of the shotgun under this furious assault.


nom some Nazi Calcium. And get nice chetin and keratin carapaces on Aigresaur and Pete. Use beastmaster skill to evolve.
Well you would try this, if you hadn’t just been shot and then forced to dodge away from The big humans traitorous claws.

Go harvest some of Aigre tasty genetic material.
[/quote]


"That's a shame. I promised his wife I would try to find him. Guess I'll have to keep looking. But you answered my question. Use as much of my energy as you need, but don't take it all or you might just end up in the same state if I die."

Let the daemon use my energy to repair himself.


[daemonism 6+4=10] Taking a deep breath you hover your hands over the daemons prone form and exhale slowly, trying to visualize energy flowing into the daemon, it seems to work initially, you continue to exhale, but when you go to inhale you suddenly find that you can’t stop exhaling, your breath keeps coming out in a contious jet, you try to move your arms but find that you cant move them either, you watch in horror as your energy flows into the daemon your vision going darker and darker until you pass out.  You awaken, on the floor of the fireplace room,  the doctor standing over you with a hand pump.  [shadow=beige] Nearlly thought we’d lost you there. [/shadow]

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 20, 2017, 02:27:46 am
BEAST
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 20, 2017, 02:35:32 am
Offer genetic material to THE WALL. Love the wall and lick it silly if it accepts and plays nice.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 20, 2017, 10:22:31 am
continue to assist the wall
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 20, 2017, 10:35:23 pm
JUST SHOOT HIM
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 20, 2017, 11:42:01 pm
"He drained too much. I'll recover. How is the daemon doing?"

Recover energy.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 20, 2017, 11:46:44 pm
Offer genetic material to THE WALL. Love the wall and lick it silly if it accepts and plays nice.
Giggity?
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 22, 2017, 01:05:26 am
BEAST
Drawing back priscilla the wall gives a roundhouse punch to the serpent that's trying to constrict him. [str 6] [dex 6] The wall slams his hand forward ctchig the beast in the side and tearing a large number of protective scales off his side.

"He drained too much. I'll recover. How is the daemon doing?"

Recover energy.
Oh why he's doing quite well, I had to restrain him in fact, was worried that he'd hurt himself in this sudden rush of energy.
You mostly focus on breathing and remembering to not die, yeah, that's good, in and out, in and out.
Offer genetic material to THE WALL. Love the wall and lick it silly if it accepts and plays nice.
YOur genetic material is your internal organs in this case. But anyway you try to even lope the Wall in your loops of coils, but he fends you off with a roundhouse

JUST SHOOT HIM

[str 6] [str 6] Groo swings the shotgun around causing it to discharge away from moth of the men as they grapple for control of the shotgun, neither making any progress in their struggle.


continue to assist the wall
[marksmanship 6] [Pete ressiliance 1] YOur shotgun roars as it sends two rounds of buckshot towards Petes head, 90% of each round impacts dead on the mark, mashing his head into paste. The Aigrebeast roars in anger.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 22, 2017, 01:07:12 am
Squeeze THE WALL silly and love it roughly.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 22, 2017, 01:19:44 am
((Did you miss my action?))
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 22, 2017, 01:39:04 am
sorry, fixed.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 22, 2017, 02:48:00 am
Separate the Aigrebeast into two easily manageable halves. Harvest genetic material.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 22, 2017, 04:08:41 pm
"WHY NAZI NOT DEAD YET?!"

Okay, stab him then!  He can't really defend against that since he lost his knife!  Damn the exhaustion, Groo has +3 Endurance!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 22, 2017, 04:17:23 pm
Continue shooting!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 22, 2017, 05:02:23 pm
"I definitely overdid it. Couldn't stop the transfer of energy once it started. Hopefully he can use the excess energy for something constructive. Also, I happen to have an extra daemon metal arm and leg. I was going to propose the idea once the daemon was better, since my brother mentioned that there was a bit of discomfort over the daemon sharing space with 52. I was thinking that 52 could move over to my other arm, and you could move into the leg if you wanted your own space for research or something. It'll have to wait until I have the energy to do more than focus on not dying, though."

Bed rest and conversation.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 24, 2017, 10:02:24 pm
Squeeze THE WALL silly and love it roughly.

Separate the Aigrebeast into two easily manageable halves. Harvest genetic material.

[Aigrebeast str 4] [Wall str 2]  The Aigrebeast darts forward seeking to envelop him in it's coils, The Wall stikes back though, Prsicillas slamming into the unscaled side and puncturing the intestinal tract of the aigresaur. the aigrebeast, wraps itself around Priscilla and starts slowly trying to overcome her strength. The wall roars in anger and grabs his knife out. [str 4] [ressiliance 3] He emdes the knife deep into the flesh of the aigrebeast but misses his vital organs, as it continues to try to neutralize the threat of priscillas claws.

"WHY NAZI NOT DEAD YET?!"

Okay, stab him then!  He can't really defend against that since he lost his knife!  Damn the exhaustion, Groo has +3 Endurance!
[daemonism 2+2=4] [ressiliance 4] Groo offhandidlly slashes his daemon katana at the struggling pilot, the pilot sticks his wounded hand up before the hit can connect with his face and ends up getting his entire palm slashed open, blood drips down from the wound, collecting on the ground as the two men continue to struggle, the nazi going for any other desperate emote shifts his weight [Nazi str 3] [Groo str 2] and manages to get Groo to stumble back a bit, though neither of them let go of the shotgun.

Continue shooting!
[marksmanship 1] Your shotgun spray goes wide, slamming into the side of the fuel tank and flames to shoot up in an impressive display of pyrotechnics.

"I definitely overdid it. Couldn't stop the transfer of energy once it started. Hopefully he can use the excess energy for something constructive. Also, I happen to have an extra daemon metal arm and leg. I was going to propose the idea once the daemon was better, since my brother mentioned that there was a bit of discomfort over the daemon sharing space with 52. I was thinking that 52 could move over to my other arm, and you could move into the leg if you wanted your own space for research or something. It'll have to wait until I have the energy to do more than focus on not dying, though."

Bed rest and conversation.
Hmm, an interesting thought, though judging from what I've seen of the one you call 52 are you sure he's capable of living by himself? I have been with him only briefly, but he does not strike me as the most independent. As for myself though, a small area for some of my research would be nice, if likely little visited.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 24, 2017, 10:14:59 pm
You know what, use daemon hand to throw the knife at aigreosaure...Aigreasuare, aigreotops? What ever, something aigre and dino sounding...just aim for the eyes
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 25, 2017, 02:38:44 am
Priscilla? Still covered in spikes, yo.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 25, 2017, 03:25:06 am
"As long as it serves to make my leg and arm functional, it doesn't bother me if you or 52 do not use the space much. Perhaps there would be a way to connect it to this space so that you could move between them freely without further stretching the daemon and weakening him. What type of research do you do, anyway?"

Talking.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 25, 2017, 03:17:25 pm
Groo angrily stares down at the maimed nazi, panting with his katana poised for another blow, yet remaining still.  After a long deliberation, he slowly moves his other hand to point outside the vehicle, growling something unintelligible at the man.

If the nazi decides to be a brave fool, and does anything aside from run the hell away, decapitation.  If he does remember discretion, Groo will collect his dropped knife, then get into the cockpt and start trying to figure out how one flies this thing.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on February 26, 2017, 02:35:26 am
You know what, use daemon hand to throw the knife at aigreosaure...Aigreasuare, aigreotops? What ever, something aigre and dino sounding...just aim for the eyes
[dex 5] [ressiliance 1] You hurl your knife at the aigrebeast, it tumbled end over end before slamming point first into just above the eye socket  of the snake, it's bones stopping it from penetrating further blood pours down though, and blinds it's eye all the same.

Priscilla? Still covered in spikes, yo.

Ah yes, in that case [str 6] [aigrebeast str 1] With the spikes Priscilla has poking out from her everywhere, she begins to thrash about, further impaling the aigrebeast on her spikes, the aigrebeast is also prevented from brining it's bones spikes to bear on phineaus or the wall, beging overly preoccupied with beginning to bleed to death, seems the spikes and knife wounds are beginning to take their tole.

"As long as it serves to make my leg and arm functional, it doesn't bother me if you or 52 do not use the space much. Perhaps there would be a way to connect it to this space so that you could move between them freely without further stretching the daemon and weakening him. What type of research do you do, anyway?"

Talking.

Well to be honest, if we were not in those limbs, I'm not sure if they would work, though I would of course be willing to try such an experiment. As for my own research, I would like to research the nature of this prison that we seem to reside in.

Groo angrily stares down at the maimed nazi, panting with his katana poised for another blow, yet remaining still.  After a long deliberation, he slowly moves his other hand to point outside the vehicle, growling something unintelligible at the man.

If the nazi decides to be a brave fool, and does anything aside from run the hell away, decapitation.  If he does remember discretion, Groo will collect his dropped knife, then get into the cockpt and start trying to figure out how one flies this thing.
The nazi, clearly of the intelligent sort of spy rather than a true fanatic, decides that Germany is not something worth getting decapitated for by a crazed swordsman and stumbles out of the helicopter into the flaming, smokey, and monster filled hell that is the cave. Groo ignoring all of this, and the horrified cursing of the German as he begins to try to slip by the flames smoke and monsters.  [int 4] [piloting 6] Groo's lonely brain cell knows exactly what to do to make this funny plane fly, all he has to do is pull on this lever here, hit this button here, flood the engines with fuel at this point, violently throw the stick to the left ignoring the horrible screeching of metal as the landing gear scrape on the rough cave floor and viola, the helicopter sansa a landing gear is now tilted nearly horizontally as it zooms away from the cave, the sudden injection of air from this maneuver sending the flames in the cave ever higher.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on February 26, 2017, 11:25:50 am
Well, avoid the flames and I dunno, finish off the aigre beast
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on February 26, 2017, 05:38:27 pm
Please make sure to add that daemon knife to Groo's inventory, I said he'd grab it before leaving.

Groo will fly the weird plane back into the city and land it where he normally finds the spooks.  Or as close as it can come, I'm not sure how big a helicopter this is.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on February 26, 2017, 05:52:35 pm
Throw the Aigrebeast off the island.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on February 27, 2017, 06:02:59 am
Snuggle THE WALL and drag it down in bitter vengeance!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on February 27, 2017, 10:20:22 am
"Sounds interesting, and useful if understanding how you arever bound here could allow me to use my energy better to manipulate and transform my limbs. If you would like, I can share the information I know, and a hypothesis or two. I would like to ask that you reside in whichever limb you are linked to when we go on assignments if it requires you there to function. From the stories my brother has written, having functional limbs is rather important when encountering life or death situations which occur with greater frequency than you might assume."

More talking and resting. How's my energy doing?
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 01, 2017, 12:51:43 am
Well, avoid the flames and I dunno, finish off the aigre beast
[marksmanship 1] Your shot goes completely wide, one of the bullets putting a flesh wound in the walls human arm. He gives you a glare after the Aigrebeast falls off the edge. To which you sheepishly shrug.
Please make sure to add that daemon knife to Groo's inventory, I said he'd grab it before leaving.

Groo will fly the weird plane back into the city and land it where he normally finds the spooks.  Or as close as it can come, I'm not sure how big a helicopter this is.

fixed
Helicopters about 50 ft long and 14 ft high wing spans about 20 ft. So It'll fit in most places you want to put it..I mean a city street is about out, but an airfields gonna be fine, you could also slot it down in a clearing on ground missions if you want to keep it.
[piloting 2] Groo's goes on a wild and buzz saw like ride, barelly keeping his helicopter stable as it limps back to chicago, a couple of times he has to fire the front machine gun to ward off some of the bags, entrusting the control of the plane to his trusty copilot Rufferto, After a couple of near distaters, where it becomes obvious that Rufferot does not in fact posses the anatomy to fly the helicopter, Groo usurps permanent control as acting pilot and manages to set the helicopter in the center of the airfield. The daemonspook, who has been quietly watching a man who looks strangely like Damian slowly surround himself with a growing pile of buts, approaches looking a little conceded. Ah, ̕M̕r͢.̨ G͜r͏o͜o…́.̵w̛here is͘ ͏t͢he r͝ęşţ òf ̵t̀h̀ȩ c͢rȩw?̡ I͜ ̧wo͢uld h̵a̛t̶e̢ t̀o̧ he͠ar of̸ ̕yet̨ ̴àn͝o̢t̶h͠er un̶ti̡me͘l̕y̵ ̢de̴m͞is͠e̡ ̴o̡f̀ t͝he̵ ͡r̨es͢t ͝of͠ ͝y̢our c͏r̢e̕w̨.

Throw the Aigrebeast off the island.
[str 1] With a grunt of effort, the Wall slowly begins to push the serpent back, you feel your str weaken, but Priscilla takes up the slack, slamming herself into the side of the cave a number of times to dislodge the treacherous serpent, and w
Snuggle THE WALL and drag it down in bitter vengeance!
[str 1] You wrap your coils around Priscilla one more time, but She bashes her self against the cave wall and try as you might, you just can't hold on. You are sent flailing over the edge, you slam into the ground with a bloody splat. You are dead.

"Sounds interesting, and useful if understanding how you arever bound here could allow me to use my energy better to manipulate and transform my limbs. If you would like, I can share the information I know, and a hypothesis or two. I would like to ask that you reside in whichever limb you are linked to when we go on assignments if it requires you there to function. From the stories my brother has written, having functional limbs is rather important when encountering life or death situations which occur with greater frequency than you might assume."

More talking and resting. How's my energy doing?
Your energy aint bad, aint good either.

A hypothesis would be always appreciated, as well as information. I shall do my best to man such a limb, though I will admit I am not much of a fighter.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 01, 2017, 12:58:21 am
well...hmm go search about for loot before trying to find the way out of here?
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 01, 2017, 01:09:26 am
GUD. Prey slaughtered. Time to return home.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on March 01, 2017, 01:46:56 am
RIP. Haunt The Wall.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 01, 2017, 01:59:42 am
RIP. Haunt The Wall.
Absorb its soul.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 01, 2017, 05:57:13 pm
"What?  Rufferto right here, helped fly Groo back!" says the beatman, quickly scooping up Groo and presenting the dog to the spook.  He holds the canine out for a few seconds, before noticing the daemonist hanging around--at which point he promptly drops Rufferto and rushes over.

"Oh, oh!  Dremnemen!  Groo not see you in awhile, where you been?"

Go speak to Damnimnem.  Groo will reload his various weapons as he does so.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 01, 2017, 06:24:29 pm
Spoiler: Wall o' explanation (click to show/hide)
Take my time explaining things to science daemon. Do not speak too quickly, and make sure to take plenty of pauses so he can absorb the information. It's a lot to say, but I'm not trying to rush it.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 01, 2017, 06:54:58 pm
RIP. Haunt The Wall.
Absorb its soul.
Steal their souls
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 02, 2017, 01:07:21 am
well...hmm go search about for loot before trying to find the way out of here?

you cast about for any loot, in a box marked. Notverpflegung you break it open to discover a couple of wrapped boxes and a couple vials of white powder marked Kokain. Stowing them into your pocket you look around for anything else of value, Well the German seems to have disappeared in the smoke, but you doubt he'll be putting up much of  a fight. Continuing your search you grab a spare lueger, and find 5 sticks of TNT in a different box. Good thing the fire never reached it eh? Sticking them in your backpack you walk over to the wall who seems to have finished his reflection on the nature of humanity and go back to the surface of chicago.

GUD. Prey slaughtered. Time to return home.

RIP. Haunt The Wall.

RIP. Haunt The Wall.
Absorb its soul.
Sasitifed with your work, you collect Aigreianity as it floats around making spooky ghost noises and sit down by the large burning center of the cave to see if meditation will restore your humanity to you. It seems to help especially when you clear your mind by flexing your hand closed, it seems the reflex helps, and when you stand up you feel inverted again.

"What?  Rufferto right here, helped fly Groo back!" says the beatman, quickly scooping up Groo and presenting the dog to the spook.  He holds the canine out for a few seconds, before noticing the daemonist hanging around--at which point he promptly drops Rufferto and rushes over.

"Oh, oh!  Dremnemen!  Groo not see you in awhile, where you been?"

Go speak to Damnimnem.  Groo will reload his various weapons as he does so.
The spook just sadly shakes his head as he bends down to pet the startled pooch. Groo runs over to Damien and begins to shake him violently, to which he just mumbles something about the nature of the universe being metaphysical limb boxes.

Spoiler: Wall o' explanation (click to show/hide)
Take my time explaining things to science daemon. Do not speak too quickly, and make sure to take plenty of pauses so he can absorb the information. It's a lot to say, but I'm not trying to rush it.
Once you finish your rather lengthy dissertation on the perceived nature of the universe to the daemon he's quiet for a while Hmmm, interesting, yes I did meet a fellow with a very nice voice, it sounded like it came from fine stock, very unlike your standard human voices. hmm, don't ask him yet, I'd like to try several experiments myself, perhaps proof that I know what I am talking about would better convince him.
As you say all of this, you have the vaguest sensation that some is trying to shake you awake….either that or the bottle of scotch the Daemon gave you starting to kick in.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on March 02, 2017, 05:30:20 am
Cam I respawn as nazi
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on March 02, 2017, 11:13:20 am
Signing up as OPFOR

Name: Hans-Dietrich Genscher, Hero of the Third Reich
Bio: Hans was drafted into the Luftwaffe at the age of 16. He also served as a sapper in the battle of Berlin. He was also a member of the Nazi Party when it was fashionable to be one.
https://en.wikipedia.org/wiki/Hans-Dietrich_Genscher

Stats
Strength: 1
Intelligence: 1
Dexterity: 1
Resilience: 1
Perception: -2
Charisma: -2

Skills:
Piloting: 2
Marksmanship. 2
Daemonism: -2
Doctor: -2
Beast mastery. -2
Engineering: 2
 


No real nazis he says. I'll find something else.

Name: Aigresaur MK2
Description: The world is actually populated by very prolific Aigres. These things are everywhere and in everyone! This version is a Daemonic Beastmaster!

Stats
Strength: 1
Intelligence: 2
Dexterity: -2
Resilience: 1
Perception: 1
Charisma: -2

Skills
Piloting: -2
Marksmanship: -2
Daemonism: 4
Doctor: -2
Beast mastery: 4
Engineering: -2
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 02, 2017, 03:53:18 pm
start heading back to the plane and then to hell home.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 03, 2017, 01:33:19 am
Signing up as OPFOR

Name: Hans-Dietrich Genscher, Hero of the Third Reich
Bio: Hans was drafted into the Luftwaffe at the age of 16. He also served as a sapper in the battle of Berlin. He was also a member of the Nazi Party when it was fashionable to be one.
https://en.wikipedia.org/wiki/Hans-Dietrich_Genscher

Stats
Strength: 1
Intelligence: 1
Dexterity: 1
Resilience: 1
Perception: -2
Charisma: -2

Skills:
Piloting: 2
Marksmanship. 2
Daemonism: -2
Doctor: -2
Beast mastery. -2
Engineering: 2
 


I believe we have already discussed this on IRC Aigre.
In short, actual nazi no, because it would make no sense, most any other flavor of fascist or other radical political organizations gonna be okay.

start heading back to the plane and then to hell home.
clutching your new found loot You go back to the plane and hang out there while everyone else seems to stare listlessly at the fire.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Aigre Excalibur on March 03, 2017, 01:44:22 am
See other part of post

Name: Aigresaur MK2
Description: The world is actually populated by very prolific Aigres. These things are everywhere and in everyone! This version is a Daemonic Beastmaster!

Stats
Strength: 1
Intelligence: 2
Dexterity: -2
Resilience: 1
Perception: 1
Charisma: -2

Skills
Piloting: -2
Marksmanship: -2
Daemonism: 4
Doctor: -2
Beast mastery: 4
Engineering: -2
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 03, 2017, 02:29:21 am
((That's not how skills work, Aigre. The only way to start with a 4 is to have -2 in all other skills. The cost for each increase is equal to the level you are trying to reach, if I remember right.))

"Alright. I guess I'll leave you to your own devices. I'll try to come back in a while to see if the daemon has recovered, but for now I think someone is trying to wake me up. I'd rather not have my neck sore if they shake too hard. I'll try to visit again before we leave on a job, to see about getting you your own room."

Wake up. Ask Groo who he is and why he's shaking me.

"Are you Groo? My brother mentioned you. Please stop shaking me."
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 03, 2017, 08:24:45 pm
Groo's face twists into a disturbing mockery of a pout. "Ehh?  Drimdramdroom not remember Groo?  But we've been on so many adventures, died a lot, mostly drimnimin, but still!  How could you forget?!" he whines sadly.  After a pause, he suddenly smiles and exclaims "Oh, Groo knows!" and immediately drops a large and heavy dog on top of Daemien's head.

Dropping Rufferto on the daemonist, in hopes of jogging his memory with adorable.  Force him to appreciate the soft cute doggy.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 03, 2017, 08:47:06 pm
Go drag the other back to base
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 03, 2017, 10:14:46 pm
Home! Money!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 04, 2017, 02:29:18 am
See other part of post

Name: Aigresaur MK2
Description: The world is actually populated by very prolific Aigres. These things are everywhere and in everyone! This version is a Daemonic Beastmaster!

Stats
Strength: 1
Intelligence: 2
Dexterity: -2
Resilience: 1
Perception: 1
Charisma: -2

Skills
Piloting: -2
Marksmanship: -2
Daemonism: 4
Doctor: -2
Beast mastery: 4
Engineering: -2
That's not how skills work dude, to quote from the OP

Going from +0 to +1 costs one point while going from +1 to a +2 costs two more points for a total of 3 points, while moving from a +2 to a +3 costs costs 3 more points for a total of 6 points and moving from +3 to +4 costs 4 points for a total of 10 points, each -1 gives you point and you can decrease a stat or skill to a -2. and you get two points per mission. The highest level is a +4.

((That's not how skills work, Aigre. The only way to start with a 4 is to have -2 in all other skills. The cost for each increase is equal to the level you are trying to reach, if I remember right.))

"Alright. I guess I'll leave you to your own devices. I'll try to come back in a while to see if the daemon has recovered, but for now I think someone is trying to wake me up. I'd rather not have my neck sore if they shake too hard. I'll try to visit again before we leave on a job, to see about getting you your own room."

Wake up. Ask Groo who he is and why he's shaking me.

"Are you Groo? My brother mentioned you. Please stop shaking me."
Well you would say this but Groo just dropped a dog onto and you are currently suffocating on fluff. Gentlly pushing the dog off of you, you are suddenly confronted with the face of Groo, it's a not a pretty face to say the least, there is a gleam of the bare metal plate that composes his forehead horribly dented and bloodstained with the metal beging to have the flesh grow up and around the edges of it, the rest of his face is little better, his nose broken, and missing a number of teeth.  Jezz, your brothers letters did not quite convert the exact details of him.
Groo's face twists into a disturbing mockery of a pout. "Ehh?  Drimdramdroom not remember Groo?  But we've been on so many adventures, died a lot, mostly drimnimin, but still!  How could you forget?!" he whines sadly.  After a pause, he suddenly smiles and exclaims "Oh, Groo knows!" and immediately drops a large and heavy dog on top of Daemien's head.

Dropping Rufferto on the daemonist, in hopes of jogging his memory with adorable.  Force him to appreciate the soft cute doggy.
Groo tosses his dog onto the face of the the dazed daemonist, after he manages to recover from fur induced asphyxiation, Damian just stares at Groo for a while. He seems to recognize you at least.
Go drag the other back to base

Home! Money!

You and the wall jump into the plane and fly to Chicago, dragging your loot with you. The spooks have shown up once agin. Ah, hello gentlemen. Good hunting?



So, I'm gonna be out of town for the weekend and monday, there will be no MP updates during that time.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 04, 2017, 08:33:22 am
Phineous smiles and nods quickly before holding out his hand

Get monies?
  See about selling the dynamite for 2 tokens a stick, the luger for 5 tokens, sell light engineering kit for 10 tokens (keep the saw though),  sell the survival poncho for how ever much I can, sell radio for 5 tokens, that should put me at 48 tokens (more if depending on the poncho) w
Then get paid for the mission and put all tokens into getting endo exoskeleton. Tell me how much I have remaining


Skill upgrades: 5 into piloting, 5 into marksman
Stat uogrades: 5 into dex, 5 into perception.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 04, 2017, 02:35:08 pm
+10 Int
+5 Marksmanship
+5 Engineering

Priscilla twitches in just the same way that human arms don't.
"GOLD."
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 06, 2017, 09:45:02 pm
((I find it remarkable that, despite this system specifically using single points rather than multiples of five, people still think it's the latter.))

Groo will put two points in Endurance, two points in Marksmanship.  Yay max skills!  Then he'll go wander off to find the spooks and get money, being bored with the quiet daemonist.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 06, 2017, 10:04:42 pm
((I find it remarkable that, despite this system specifically using single points rather than multiples of five, people still think it's the latter.))

Groo will put two points in Endurance, two points in Marksmanship.  Yay max skills!  Then he'll go wander off to find the spooks and get money, being bored with the quiet daemonist.
I only did it so I could spend 3/5 of a point into working torwards piloting, honestly a dumb thing as I could have waited...infact I should have 2 points somewhere else...ah well
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 06, 2017, 10:12:32 pm
Daemien waits until Groo has left, watching him before speaking to the daemon spook. "I guess I'll be working with him and the others, then? I think I got everything sorted out in the limb. When I get my energy back, would you be willing to help me transfer one of the daemons to another limb? And possibly the Weapon too?"

Talk to daemon spook and rest to recover my energy.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 08, 2017, 10:02:05 pm
Phineous smiles and nods quickly before holding out his hand

Get monies?
  See about selling the dynamite for 2 tokens a stick, the luger for 5 tokens, sell light engineering kit for 10 tokens (keep the saw though),  sell the survival poncho for how ever much I can, sell radio for 5 tokens, that should put me at 48 tokens (more if depending on the poncho) w
Then get paid for the mission and put all tokens into getting endo exoskeleton. Tell me how much I have remaining


Skill upgrades: 5 into piloting, 5 into marksman
Stat uogrades: 5 into dex, 5 into perception.
2 coins for dynamite is fine. Lugers gonna be 3 coins. Engineering kit is 6 coins. survival ponchos gonna be like a coin. radio is 3 coins. You still want to sell everything?
The shooty spook wanders over to you and tosses seven coins to you.

((I find it remarkable that, despite this system specifically using single points rather than multiples of five, people still think it's the latter.))

Groo will put two points in Endurance, two points in Marksmanship.  Yay max skills!  Then he'll go wander off to find the spooks and get money, being bored with the quiet daemonist.
Groo receives seven coins from the spooks.

+10 Int
+5 Marksmanship
+5 Engineering

Priscilla twitches in just the same way that human arms don't.
"GOLD."

The daemon spook chuckles Always direct Mr. Wall. Very well, 7 gold for your services.

Daemien waits until Groo has left, watching him before speaking to the daemon spook. "I guess I'll be working with him and the others, then? I think I got everything sorted out in the limb. When I get my energy back, would you be willing to help me transfer one of the daemons to another limb? And possibly the Weapon too?"

Talk to daemon spook and rest to recover my energy.

Y̵es ̛y̶ou ̕wi͠ll ͠b͡e̡ ̢wo̸rkin̕g͝ w̡ith ̧h͘im̡ an͡d ̶th͟e ̛ot̵her ́t̷w͠o ̀ơve͏r ͡t͡h͜e̢re͢, M̢r͏. ͏G̨ŗo͘o i͘s͞ ̡a̡ lit͡t͢le ̵sl͠ow҉ ̶at t҉i̛me̛s͡ t́em̷per͢e̵d ̢o͏f ͏c̛ou̸r͏se͟ by his͡ homic͠idal̢ ̢r̨ages҉, ͟t̛h͏e̢ m̀an ́wi͠t͏h t͝h͟e͡ ̸shi̵él̵ḑ ͡i͞s҉ ̷c͠all͘ed͟ t͞he͘ ̡Wall, ҉hi͞s͝ a͢rm ͠is͠ a̶ bi͘t ͘s̵m̸àrt̕e̸r̷ tha͏n͜ hi͝m sǫ ̶i̶f y͟ou̴ neęd s̷ǫmethi̷ng͏ ̷done͟ talk͘ to h͘e̢r, ҉as f͝or ͝th͡e̵ ̴n͝o͞ŕm̡àl look̷i͝ng ̸fel͘l̡o͜w,͡ ̶h͘i҉s͜ ̕n҉a͢mȩ ̵i͠s҉ P͞h̷i̵n̛a҉uś, hę l̸ik̸es to͜ b́a͘k͞e, ҉ tr̛y ̸n̸ot t̕o ̷c͢ri͜t͠i̕z͜e͝ ͡h̷im t́o̸ ha͡r͢s͜h͝l͠y,͏ ͟I ͟un̢d͡ers͘t͢a͞nd t̷h̛at͞ ̛he's tr͠y̵i̷ng ͢to ke͟ep̶ ̸h̶is a͢r̷m̴ ̢h̸ap̢p͞y̸.̀ ͘Ás ̸for̀ ̀ỳou͘r͟ own ̢e͡n̕de͏a͡vors̀.̵ ̡I͘ ̧wo͡uld ͟b̨e ͞hap̡p͞y̢ t͘ǫ ̶as̕s̛is̕t̷ in ͘t͡he ͝en̡d͘ea͏v̵o͞rs ͘o̡f̸ ̸a͏ fe͢ĺl̛ow͏ daemo͟n҉is̡t҉.̶


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 08, 2017, 10:21:30 pm
Sell the stuff, should put me at 30, 43 with my monies,  then sell the flack jacket I have which, if it sells at full price will put me at 50 enough for the exo endoskeleton, if it sells for half that should put me at around 47, in which case go beg from the others for 3 monies.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 08, 2017, 11:43:40 pm
Groo will happily give three coins to his companion, if he needs them!  Then he'll go and spend a couple coins on daemon paints, and give his new spinny plane a badass paintjob!  Maybe hotrod flames.  Or bunnies!  Or flaming bunnies!

Of course, he'll roll daemonism for this, with everything that implies.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 09, 2017, 10:08:44 pm
Get someone to stick more metal on my tower shield. Done!
Afterwards, get someone to look at my mortal wounds.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 09, 2017, 10:58:46 pm
"Thank you. I'll need to recover my energy first, though. Would you mind indulging my curiosity while I recover? If my questions make you uncomfortable or are too personal, I will not press the issue. Anyway, the researcher daemon made an interesting comment about your voice, said you sounded like you were of fine stock. Would I be right in guessing that your voice is so distinctive because the manner in which daemons create speech, or even just the frequency they exist at, doesn't interact properly with human or organic vocal cords?"

Speak to spook, recover energy.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 11, 2017, 01:09:23 am
Sell the stuff, should put me at 30, 43 with my monies,  then sell the flack jacket I have which, if it sells at full price will put me at 50 enough for the exo endoskeleton, if it sells for half that should put me at around 47, in which case go beg from the others for 3 monies.


Walking into the general store, you happily dump all of your wordily possessions onto the counter and rub your fingers toghter when the shopkeeper stares at you. Several minutes later you are walking out of the shop with 47 coins, After dropping to your knees and begging for money in pantomime you manage to get Groo to give you three coins. You then take your newfound wealth to the hospital and after waving your hands about and pointing at the illustrations of endo exo suits around the offices you manage to make your point felt that you would like to have an endo exo suit. The doctor in charge shoves a very long and complicated form at you. IT's final section of this is in light of the fact that whosoever consents to this operation will be sealed within this suit until wars end, as well as concerning the daemonic nature of various parts of this suit. The signee does still give consent. At the bottom of this is a simple yes or no and a check box beside each.


Groo will happily give three coins to his companion, if he needs them!  Then he'll go and spend a couple coins on daemon paints, and give his new spinny plane a badass paintjob!  Maybe hotrod flames.  Or bunnies!  Or flaming bunnies!

Of course, he'll roll daemonism for this, with everything that implies.

[daemonism: 6+2=8]

Groo buys a gallon of daemon paint for 4 coins total. taking a brush he begins to paint a setting of idyllic joy, a picture of bunnies set aflame, the flesh of the some of the bunnies melting off, other bunnies though seem to be untouched by the flames that surround them merrily grazing as the multicolored fires consume their brethren. Other bunnies seem responsible for the fire, some holding molotovs while the other is in a mini fire suit and and holds a flamethrower which he douses the rest of the rabbits with the multicolored fire.


Get someone to stick more metal on my tower shield. Done!
Afterwards, get someone to look at my mortal wounds.


You toss five coins to a man with a welder and a determined expression on his face and leave him to his business. Aftewards you head into the hospital and watch as the doctors have a heart attack at your emergency treatments. Eventually tiring of their tired, the doctors poke you with a needle and strap a mask to your face and the next thing you know, your burns don't hurt anymore, you have dozens of beast and human flesh stitches all across your body where they integrated parts of priscilla into you in a more permeant manner. Your face is also scared up, though it's not as bad as it was.

"Thank you. I'll need to recover my energy first, though. Would you mind indulging my curiosity while I recover? If my questions make you uncomfortable or are too personal, I will not press the issue. Anyway, the researcher daemon made an interesting comment about your voice, said you sounded like you were of fine stock. Would I be right in guessing that your voice is so distinctive because the manner in which daemons create speech, or even just the frequency they exist at, doesn't interact properly with human or organic vocal cords?"

Speak to spook, recover energy.
Th̕at͏ wo̧u̧ld̸ b̀e a͜n̸ ҉a̡s͝tu҉t̛e ͞li͘n͞e o̵f ́re͢a͡so̷n͜in͠g,͜ ̢w͏e͠ ̴woul̢d ̸say.͜ ͡N͝ot en͝ţįrel͞y cơŕr̵e҉c̸t bu͞t ast͟u̶t͝e̡ ͡non͡eth̷e̷le̸s̢s.͜ O̵ne c̢o͡uld͝ ̕a͏l̛so sa̕y th͢at̨ ͠w͏e ̶ar͡e͏ ̶of ͡a ҉b̡i̸t ̴o̡f ͠m̵i͡xe͝d st̸ock͟. ͘Bu̴t ͟hi̛s fin̶e ͜sto̷c͜k c͢om̛me̷nt͡ i͝s ̢certa̢i͞n̡ly f̧lattering͟. I͟ ẃo̧uld ́a̛s̢k t̸ha̕t y͡ou͜ ho͟ld ̨your͞ q̶u͞e̕st͟i͞o̶n̢s ̸u͟n҉t̵i̶l w͏e are i̧n҉ ̧a m҉oŗe̴ ̷p̶r̶iva͝t̢e pl̕ac͜e͜. ̵Ce̛rt́a͜i͢n҉ se̴crets̨ ̛are ͠not̷ ͡the҉ be͝st to ͞be ͢vo̵i͜ce̵d i͢n ̕th҉e͞ op̕en ͢air̢ y̷ǫu se̕e̛. As he says this he becones you towards the spooks car.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 11, 2017, 01:15:15 am
Groo's gonna take his spunnyflane out on a joyride around the city!  Learn how capable it is in the sky!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 11, 2017, 09:50:10 am
Sign yes and agree, suit up
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 11, 2017, 11:22:03 pm
Attempt to figure out how much shorter I could make my machinegun's barrel without breaking it. Rendering its accuracy to be shit does not count as breaking it.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 12, 2017, 12:30:56 am
"Ah, right. My apologies, my curiosity got the better of me."

To the spook car. Is my energy any better?
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 14, 2017, 01:45:09 am
Groo's gonna take his spunnyflane out on a joyride around the city!  Learn how capable it is in the sky!

Taking his self-proclaimed, spunnyflane out for a spin, [piloting 6] Groo puts the spunnyflane through it's paces, it seems to climb pretty well and has pretty good maneuverability, but to say that it could fight off a fighter would be a lie. It's small enough to fit into most forest clearings, as well as dodge around some of the higher up buildings and Groo with his traditional recklessness nearly crashes it a couple of times as he jinx around buildings and dodges other planes.

Sign yes and agree, suit up
Taking a deep breath you sign yes, ad nod your head in agreement towards the doctor. The doctor nods and be cones you along, you walk towards the operating table where, even now the orderlies are fin shin g up wheeling in mechanical pieces and a beast with a long stinger stands by it's handler looking at your wearily. Near him a daemonist is connecting a set of wires to face concealing helmet, one reminiscent of a knights helmet though it seems to lack eye holes, instead possessing a very slight indentation about where the eyes would be. You lie down on the operating table and are strapped down as the stinger hovers over you. You might feel a slight pinch.  The beast master says as the beast stinger pierces into your chest. you buck against your restraints as it suddenly feels as though you've been stabbed, but gradually the pain fades away to a mild dull throb, and then that fades away to a complete numbness. The now masked doctor walks over. He sees the confusion in your eyes and moves to placate you. Relax Mr. Phineaus you are in good hands, the operation requires a certain level of consciousness to properly integrate with the daemons, but not to worry, you shouldn’t feel a thing.  As he says this another surgeon also in his white scrubs and yellow gloves, selects a scalpel and cautery knife and begins to carve your arm open, you reflexively try to move your arm, but find that you can’t. Content to watch, and mostly having  nothing else to do but watch, you stare at the doctors as they busy around,  flaying your limbs open and drilling in metal plates on top of them,  you watch as they move inwards, opening up the skin holding your ribs in place and replacing them with beast bone that subtly writher and squirms as it’s sewn inside you. As they finish they roll you over and do the same to your spine, it integrating as the beast parts come into a more welcoming environment more metal plates are screwed into the bone. Then the daemonist comes into play he taps each plate with his tuning fork and suddenly the air is alive with vibration, as the orderlies add ever increasing pieces of metal, and pistons are embedded in the muscles of your arms.  Then the doctors move on, they take your eyes, slowly and silently plucking them from your head, and place what you assume to be the helmet onto your. As the helmet is placed on your head, someone whispers to you.  Relax, they will be stored on a beast until you request use of them again. . Followed by the sound of the helmet being ratcheted shut In your visionless void and now senseless void you seem to float for an unknown amount of time. But suddenly you hear a muffled voice of,  There, that should do it and a suddenly noise fills your head, lacking eyes you don’t know how long it lasts, aside from you feel as though your head may burst from this noise,  it’s the kind of noise from a crowded stadium, but hooked up to a amplifier and pumped into your brain. Eventually one voice breaks through and quiets all the others.  Ah,  fuck, just when I think I’m finally fucking free, I get dragged back here, just my fucking luck. Well what the hell do we have here? No vision? This won’t fucking do at all.  Alright  A slight change in pitch comes over and you feel a sudden sensation of pressure, it suddenly passes and you gaze out from your strapped down table, the doctors and nurses gathered around you eagerly. The head surgeon takes off his mask when he sees you begin to move your head and the beast eyes that are embedded in the metal of the helmet begin to gaze out upon the world in their own suspicious way  Gentlemen, I believe this operation was a successes, any questions Mr. Phineuas?


Attempt to figure out how much shorter I could make my machinegun's barrel without breaking it. Rendering its accuracy to be shit does not count as breaking it.
engineering

Well let's see, [engineering 2] Well your pretty sure that you could cut it somewhere, Maybe somewhere near the end of the barrel?

"Ah, right. My apologies, my curiosity got the better of me."

To the spook car. Is my energy any better?
You get into the spook car as he peels out of the airport and ends up back a federal building, quickly crossing through it with you in tow he escorts you to an unmarked door which he unlocks and ushers you through, inside it is a daemon lab. He speaks finally. Wha͏t i͜s̸ ̢i̕t ̛tha͠t̶ ̛y̢ou͢ a͟s̵k us?̀  Your energies at tip top now.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 14, 2017, 08:52:47 am
give them a thumbs up and try to find a mirror
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 14, 2017, 04:01:53 pm
Groo's gonna keep flying, and if he doesn't see anything particularly interesting on the surface, he's gonna fly around below the island.  Are there any caves large enough to land the spunnyflane inside?  Land inside one.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 15, 2017, 10:53:17 pm
give them a thumbs up and try to find a mirror
You flash a thumbs up at the doctor, as the orderlies scramble around unlatching your now metal sealed form from the operating table. one of the nurses wheels a full length mirror over as you push your aching muscles up from the table, listening to the curiously clear sound of the .

You are now a six foot tall, your head resembles a long pig nosed knights helmet with hoses that you presume to be your rebreather air supply connected to the back of your head has two beast eyes embodied in it, and a two what look like porthole apertures surrounding them. You get the instinctive sense that you could contract them to shield the eyes at the cost of decreasing your peripheral vision.

Your torso is a segmented block of armor, enough to move if not particularly smoothly, Your arms have a couple of metal piston points poking out of the armored shell that embeds itself in your flesh.

The daemon in your head speaks up as you examine yourself. Alright, well if the bastards arn't going to release me any time soon, I might as well get fucking comfortable, so, who are you?

Groo's gonna keep flying, and if he doesn't see anything particularly interesting on the surface, he's gonna fly around below the island.  Are there any caves large enough to land the spunnyflane inside?  Land inside one.
After circling around for a while Groo sees absoutlyly nothing of interest on the surface and heads over to the cave system, theres three caves that he can immedetlly see that look as though the spunnyflane would fit, nudging it into the cave he gets out and examines it. There seem to be two tunnels branching off from each other.


Spoiler (click to show/hide)

Alright, I'm really sorry I've been so inconsistent with turns lately. Should be better about it now.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 15, 2017, 11:15:59 pm
(It is fine midnight. It is fine, I can wait for such a fine game as this)
Phineas would grunt a couple times as he'dspeak to the daemon in his mind
Wow that sounds really emo now that I think about it
His thoughts sounding particularly brittish to to daemon
"Well my fine dispossessed voice, I am Phineas Rex. I was once a pilot though it seems those days have reached their end  since I have this...peculiar band of scoundrels. Though I do not mean such a term harshly, I do believe I am both of those. I appolagize if you are not happy with your accomadations in here. I wish that you come to fidn it a nice and welcoming place"
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 15, 2017, 11:38:33 pm
"Can you contact daemons in the place they come from? And what happens to daemons when we banish them, or they dissipate without energy? Do they go back home?" Daemian seems to be almost vibrating with excitement and eagerness, taking visible effort to make sure he only asks a few questions at a time.

Talking about daemons.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 15, 2017, 11:53:41 pm
Groo disembarks from the spunnyflane with Rufferto, and looks around at his surroundings with a wide smile.  He pats his dog on the head, and says "Rufferto, Groo think this make perfect secret club house!  Let's explore, maybe there's secrets and loot!"

With that, he charges forward into the tunnel on the right, katana and 1911 drawn.  He'll adventure around until he finds something, or feels like he's explored all the tunnels.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 17, 2017, 12:55:50 am
(It is fine midnight. It is fine, I can wait for such a fine game as this)
Phineas would grunt a couple times as he'dspeak to the daemon in his mind
Wow that sounds really emo now that I think about it
His thoughts sounding particularly brittish to to daemon
"Well my fine dispossessed voice, I am Phineas Rex. I was once a pilot though it seems those days have reached their end  since I have this...peculiar band of scoundrels. Though I do not mean such a term harshly, I do believe I am both of those. I appolagize if you are not happy with your accomadations in here. I wish that you come to fidn it a nice and welcoming place"
((I'm Just changing the text color just so it's more distinguishable, does not reflect a change in tone or anything like that.))

Oh someone with culture, wonderful, well that’s more than I can say about the last guy. Bastard went to exlusivlly bars, never even bought a recoding with an opera. Sigh, but it’s not so much acomidation as it is a gilded cage [color]

"Can you contact daemons in the place they come from? And what happens to daemons when we banish them, or they dissipate without energy? Do they go back home?" Daemian seems to be almost vibrating with excitement and eagerness, taking visible effort to make sure he only asks a few questions at a time.

Talking about daemons.
The spook is visibly troubled by the question and takes a moment to respond.


T̶he͞ ̴e̸ţe̷rnąl ͝q̷uest̵ion.̡ To͞ m̴ake a ͝c̕om͞pl͢e̶x ̧q̧úe̴s̷t҉i͠o͟n ̸şi͡mpl̷e͜, ͢w̴e͜ do҉n̢’͡t́ ́k҉ǹow̕. ̨B̷ut t͡o ̷g͠i͜ve͝ ̡t͘h̸e̴ ̸com̢p͠lic͞at̕ed̡ ͜q̷u̴e͟s̷tion͝ an ́aṕp͢r͘o̢p̶r̕i͘a͞te̛l͏y ͘c̡ompl̀ex q͠ues̀tio͏n͘,͘ ͟we ́hąve̢ s͡ev͜eral ideas̨. ͘T̀he͠r̡e a͏r̴e̛ ͢m̢any͢ ͢who sa̧y̷ ̶t͡hat͟ ̡a҉ll̡ dae͟mo͘n̸s͝ ͜who ar̸e̶ su҉mm̡one̵d ̀h͞ęr̷e͝ ar̨e҉ ̵doǫme͏ḑ to҉, ̕w̧e ͜s̸u̴ppo̶şe ͘d̷i̛e͝ w͜òúl̀d̨ ͢be͜ ̀a ̀cor̛r͏ec̨t̴ t͞erm͜, ̡d̶i̛e if͟ ̧th̴ey͡ ̢ar͏e ev̀er ͢a̢l͡low͏ed͝ ̕t͠o͟ d̡issipat͜e ̴o͠r ͢l̴e̶a̡ve͏. Mor̵e o͘ptimís͘ti͏c̵ o͜n̛e̴s̛ sa̡y͜ ţhat ͞da͡em̛on͢s̶ sím͝ply̕ ͢are̵ ́r̸e͏t͝ur̨ńe͠d ͘b͟a̧ck̸ ͟t͟o͡ t͘h͝e̸i̸r ow̴n ẃo͏r͜ld͘ ̸if̴ thęy ͢are ̀b͘an͠is̵h̡e͞d,̨ w͟h̨il͘e̴ ͜b͞ein͞g͏ ćòn͜s̛íde͞r͠e͢d ͜d̡ead ̧fo͟r ̸a͢l҉l ҉int̶e̛n͟ts ͟and͟ pu҉r̷p͞o͠şes i͏f ̡a̡l҉ļowe͟d ̶to͏ di̕ssip̶a̛te.̡ ͢Whil̶e t̷h̕e f͟r͏ing̸e ͞g͞rou̶p ins̶ist̸ ͡t̢ha͞t͝ èv̀ȩn͝ ̀t̕h̴r͞ough diss̢ip͠a͝ti͢on͟ da̢emons ̸a̵r̢e͡ al̕l̸owed ̕home,̸ t͟h͡e ̵b͠unch̡ of҉ che͡erf̛u̸l͠ ͏m͏a̷dm͜e̴n. ͢
́
̶
P̷e̕r͡s̷o͟nally͘,̢ we ̨a͏r̛è ̶of̕ ̡the opi̵ni̷o͝n ͟o̧f̸ hope̴ t̴he o̶p͟t͠imis̕t͘s̵ a̢re͏ r̀ight̵ ̵wh̕ile ̡o̧peratińg͜ ͜u̡n̕d̡e̢r҉ t̛h̛e ̛a̶şs͝u͢mpt͟io͞n ͝the mơre͡ ̀p͢e͠s̡simi͘sti̛c ͘wi͢l̕l b̶e pr͘oven͏ ̛r͢i͜g҉h̴t͟.̧ .


Groo disembarks from the spunnyflane with Rufferto, and looks around at his surroundings with a wide smile.  He pats his dog on the head, and says "Rufferto, Groo think this make perfect secret club house!  Let's explore, maybe there's secrets and loot!"

With that, he charges forward into the tunnel on the right, katana and 1911 drawn.  He'll adventure around until he finds something, or feels like he's explored all the tunnels.

Groo draws his katanas and guns and starts wandering through the cave, he’s about to give up from bordom when he suddenly spots a trail of blood heading deepr into the cave, following it he comes upon a human corpse, torn apart by a beast along with signs of a small beast nest, bioluminescent and strangely fleshy vines crawling along the cave wall, some slowly beginning to engulf the corpse. Theres another two tunnels one has significantly more vines in front of it, to the point where the cave walls would resemble more a jungle. The other is much more barren with nothing but a few vines creeping around the
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 17, 2017, 01:21:20 am
"No!  This meat Groo and Rufferto's now!"

Groo will chop off the vines attached to the corpse, and set about looting it and then butchering it.  He'll feed a bit of the meat to Rufferto, then start exploring the more open tunnel.  The nest itself is left alone, of course.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 19, 2017, 02:04:55 am
"No!  This meat Groo and Rufferto's now!"

Groo will chop off the vines attached to the corpse, and set about looting it and then butchering it.  He'll feed a bit of the meat to Rufferto, then start exploring the more open tunnel.  The nest itself is left alone, of course.

Angry at the strange foliage trying to take Groo's and Ruffertos meal, both bark angrily at the vines,  before Groo draws his katana and slashes it into the vines. [str 6] The katana easily severs the vines from their meal, and Rufferto falls to it, devouring the body's torso as Groo finishes butchering the limbs. As his dog finishes Groo tears open the mans jacket to find a wallet with a coin in it, however there is no other identifying information in the wallet. No cards or papers whatsoever. Ignoring this, Groo wanders along the more open tunnel, as he walks he begins to notice things within the vines, a severed hand, clutching a pistol. an arm lacking everything else stuck to the ceiling. Clearlly whatever came through has been here a while. He continues to walk though the tunnel leading to a small pile of corpses, about five maybe. The corpses have been formed into a circle, and there seems to be something in the center of it.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 19, 2017, 02:59:21 am
((Where'd everyone else go?  Groo's little excursion was just meant as a way to pass time while they got their stuff done...))

Shoot the thing with the shotgun!  If it clearly isn't dead, shoot a few more times, before stabbing it with the katana a few more times.  Even if it isn't clearly alive, stab it a few times anyway.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 19, 2017, 07:53:27 am
Go walk about and find grue
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 19, 2017, 01:59:08 pm
"The death of my brother nearly broke the daemon in his limbs. It may have been due to the link between them, and I hope that banished daemons return home as well, but if that's the kind of fate a dissipated daemon faces, I can't help but feel bad for them. If they do return home, hopefully they have the knowledge there to fix them."

"Looks like I've recovered my energy. I want to move the Weapon into my arm and the new daemon into my leg. There are concerns that the Weapon is not mentally ready to live on his own, and the other daemon stated that he would like to be able to check up on the original daemon, so I would like them to be linked so that they can travel between the limbs. It may be more difficult, but it is what they want. More like making additions to a house than giving them each a new house. You think you could help me do it?"

Little bit more talking.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 20, 2017, 12:54:55 am
((Where'd everyone else go?  Groo's little excursion was just meant as a way to pass time while they got their stuff done...))

Shoot the thing with the shotgun!  If it clearly isn't dead, shoot a few more times, before stabbing it with the katana a few more times.  Even if it isn't clearly alive, stab it a few times anyway.
The thing is an egg, or at least it looks like an egg, with a number of long intestinal like tubes running from it into the human corpses slashed open abdomens. Groo pumps two rounds into and the sphere ruptures as the buckshot tears into it. Spilling a small horribly deformed fetus like thing out onto the corpses.  Theres a loud shrieking from deeper within the caves, and Rufferto starts to whine, while shying back towards the path leading to the helicopter.


Go walk about and find grue

Groo's in a cave underneath detroit right now. You walk to the airfield though. You don't seem to get as tired as you would expect walking to the airport.

"The death of my brother nearly broke the daemon in his limbs. It may have been due to the link between them, and I hope that banished daemons return home as well, but if that's the kind of fate a dissipated daemon faces, I can't help but feel bad for them. If they do return home, hopefully they have the knowledge there to fix them."

"Looks like I've recovered my energy. I want to move the Weapon into my arm and the new daemon into my leg. There are concerns that the Weapon is not mentally ready to live on his own, and the other daemon stated that he would like to be able to check up on the original daemon, so I would like them to be linked so that they can travel between the limbs. It may be more difficult, but it is what they want. More like making additions to a house than giving them each a new house. You think you could help me do it?"

Little bit more talking.
Hm̛m̨,͡ a̵n i͠n͜tres͘t͠in̢g̴ r̵e͢qu҉es̀t he pauses and thinks for a moment, before smiling showing, off strangely shiny white teeth. Bu̡t w҉e͢ ͟t̸hin҉k th̀at ̵wę ͠c͏ould͏ ̵h͝e̸ĺp̶.͜
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 20, 2017, 12:56:35 am
This time I think I'll get an enormous salad, rather than sandwich.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 20, 2017, 03:18:21 am
"What is it, Rufferto?  Did you find something?  Did Draemitten fall off island again?!"

Rush back to the spunnyflane with Rufferto, we need to rescue our daemonist!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 20, 2017, 11:25:11 pm
This time I think I'll get an enormous salad, rather than sandwich.

You once again return to the dinner where you initially ordered your sandwich. The lady glances up You again? Well your tabs still good, wadda want? The wall stares at her, before priscilla subtly writhes again, glowing as she does so, and the wall speaks. ONE HUGE SALAD PLEASE the waitress, unfazed by the volume, scribbles the order down before calling to the kitchen. Hey Joe! We got one of those special orderes. You hear a large amount of cursing in a heavy if completely unplaceable accent and the sound of a large bowl being thrown into the counter.

Several minutes later a huge salad bowl is carried out by the waitress, enjoy she says as she leaves you to your massive salad, covered in ranch and croutons.

"What is it, Rufferto?  Did you find something?  Did Draemitten fall off island again?!"

Rush back to the spunnyflane with Rufferto, we need to rescue our daemonist!
Groo sprints after Rufferto asking ever more urgent questions as the two run down the hallways. Rufferto reaches the helicopter first, scampering into the still open door, Groo arrives shortly after, still completely oblivious to the ever louder sounds behind him. Eager to save his daemonist friend, Groo quickly starts up the helicopter and flys out of the cave.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 20, 2017, 11:34:31 pm
Groo will fly around for a bit, desperately searching for the fallen Daemonist, before eventually despairing and flying back to the airbase he started at.  Then he'll wander off to find his surviving teammates.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 21, 2017, 12:10:05 am
((Dang, thought I had posted this for the last turn.))

Daemon and Weapon transfer time.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 21, 2017, 12:14:04 am
Hmm, what to do, what to do.
.oh I know, lets go read some fine literature and cook books
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 21, 2017, 01:18:00 am
NUTRITION
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 24, 2017, 12:07:23 am
Groo will fly around for a bit, desperately searching for the fallen Daemonist, before eventually despairing and flying back to the airbase he started at.  Then he'll wander off to find his surviving teammates.
Groo takes his spunnyflane out, of the cave hovering low of over the treetops, and widly zigzagging high in the sky as he searches for his fallen friends. Eventually however niehter he nor Rufferto are able to find the daemonist and in despair he glumly flys back over to the airport and disembarks from his spunnyflane, before wandering into the same diner the wall is in.

((Dang, thought I had posted this for the last turn.))

Daemon and Weapon transfer time.
The two  of you walk along,  until you come to a room with a thick heavy door, opening it you come to a strange cross between a surgical thearter and a padded and carpeted room whith a small ring cut in the carpet. The sppok has you lie down on the table, before what appears to be a saw with a megaphone strapped to the motor, drilling it into the arm of you you hear a sudden screaming as the saw cuts off a small  cross section of your, before the spook takes a welding torch and hurrdilly welds it into another section of your daemon leg.  It’s at about this point that the schreecing in your head reaches a fevered pitch, and the spook slips an IV into you.  You wake up later, with functioning if somewhat ugly welded limbs and an aching head and ears. Though judging by the smile on the spooks face it seems things went well.

Hmm, what to do, what to do.
.oh I know, lets go read some fine literature and cook books

Taking you massive form, you decide to head to a public library to check out a book, your heavy and rather loud metal form causing the wood flooring creak ominously as the librarian politely ignores the loud sounds that echo through the library. Finding the filing cabinets containing the catalogue you discover a problem, your hands are too thick to open the filing cabinet doors.

   You sigh, the subtle sound amplified ten fold by the daemons in your helmet, and lumber over to the librarian who looks up in a  somewhat terrified way.  You pause as you consider the problem of your new fingers not being deft enough to perform the complex movements required of sign language. Suddenly the daemon is in your head. I might have a solution to this problem you face, if your’re willing to help me out later.


NUTRITION

The wall’s human side begins to messily devour his salad with lettuce and dressing flopping everywhere on the table, Priscilla on the other hand daintlly absorbs the vegetative snack, taking care to not get any smeared on the table.

((Since it seems like everyone is mostly ready, the mission briefing will begin in a turn. Do let me know if you are not ready thou


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 24, 2017, 12:40:46 am
Agree to the daemon inside
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 24, 2017, 03:25:33 am
Groo will glumly take a seat near THE WALL, and snack on some of his long pork reserves, feeding some to Rufferto.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 24, 2017, 02:52:50 pm
"GROSS. GET SOME REAL FOOD."

Order two hamburgers for Groo and his dog.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 24, 2017, 04:06:32 pm
"Thank you. I hope the daemons and Weapon made it through the ordeal alright." Daemien thanks the spook.

"Is everyone still alive in there?"

Check on the daemons and Weapon, preferably by just touching my limbs or something to communicate instead of going into my mental space.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 26, 2017, 09:31:48 am
Agree to the daemon inside
Alright, so I'll be act as a voice, provided that you help me out with some ah, problems I might have every now and then. you quickly agree to this, and the daemon speaks to the librarian I WOULD, oh sorry, library, I would like to check out a book on gourmet cooking, unfortunately my hands seem to be a bit large to open the

Groo will glumly take a seat near THE WALL, and snack on some of his long pork reserves, feeding some to Rufferto.

Groo sadlly sulks over to a seat right next to the diner bar. Reaching into his pocket he feeds some of the less immedietlly identifiable bits of people to Rufferto while dejectedly chewing on a bit of finely minced liver he had prepared for an occasion like this.
"GROSS. GET SOME REAL FOOD."

Order two hamburgers for Groo and his dog.
you request two hamburgers, and which are cooked with a side order of completlly unintelligible cursing. The wall places one of them the floor where it is happily devoured by Rufferto. The other is ignored by groo as he enjoys his cannbalisitic snack.


"Thank you. I hope the daemons and Weapon made it through the ordeal alright." Daemien thanks the spook.

"Is everyone still alive in there?"

Check on the daemons and Weapon, preferably by just touching my limbs or something to communicate instead of going into my mental space.
You touch your limbs to your own limbs, and the voices respond.

SIR YES SIR I AM COMPLETLLY ALIVE SIR.

Mr. Damian, I would request that you not do that again. The daemons voice is stiff and clipped, as though attempting to control himself.

Why thank you Mr. Damian, I am indeed alive, my room is rather nice.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 26, 2017, 08:59:32 pm
"Oooh!  Good Wall!"

Groo happily devours his hamburger, only slightly more messily than Rufferto.  He's clearly forgotten all about his earlier sadness!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 26, 2017, 09:18:34 pm
Wander about and look for others, try and show them my new voice!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 27, 2017, 03:48:10 pm
Wander about and look for others, try and show them my new voice!
You find the others in a dinner where Groo is just finishing up his hamburger and the Wall is devouring the last of his salad. Ah friends, how are you on this fine morn? Your Groo and the Wall briefly wave before going back to eating.
"Oooh!  Good Wall!"

Groo happily devours his hamburger, only slightly more messily than Rufferto.  He's clearly forgotten all about his earlier sadness!
Groo messily devours his hamburger as one of the spook's walks in, dragging a comatose Damian in with him. He tips his hat to the lady as the dinner quickly becomes deserted. Sorry about that ma'am we needed to talk to these en. Ahem, gentlemen this mission will be a little different from the last couple you have done, for one thing you wil not be in friendly territory, you will be in Occupied France, specifically an island off the coast of Paris. We've heard the Nazi's have set up a beast lab in there, your job is make sure nothing gets done in there. We will explain a bit more once you get to Britain. But for now any more questions?
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: syvarris on March 27, 2017, 06:59:29 pm
"Uh-huh!  Is there water off coast?  Groo thirsty now."

Ready.
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: spazyak on March 27, 2017, 07:03:35 pm
Ready for happy murder fun time!
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Egan_BW on March 27, 2017, 09:31:17 pm
"WE LIKE KILLING NAZIS. HEARD A RUMOR THAT THEY HAVE NO SOULS. AND EAT MANFLESH LIKE BEASTS AND GROO."
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: Beirus on March 28, 2017, 05:17:18 pm
"If their base happens to get blown up or otherwise destroyed beyond repair, do we get paid more? Not saying it will, but I figured I'd ask just in case. My brother mentioned the destructive coincidences that sometimes happen around this group."
Title: Re: Mainpiston 2.0: Mission 6: Nazis, Tunnels, and Horrible Burns.
Post by: MidnightJaguar on March 28, 2017, 10:17:21 pm
"Uh-huh!  Is there water off coast?  Groo thirsty now."

Ready.

Slightlly confused the spook stares at Groo for a moment before responding, yes Mr. Groo there is of course off the coast, though not the kind I would suggest drinking.

Ready for happy murder fun time!

You nod you armored head happily.

"WE LIKE KILLING NAZIS. HEARD A RUMOR THAT THEY HAVE NO SOULS. AND EAT MANFLESH LIKE BEASTS AND GROO."
The spook smiles at hearing this. Ah good, I see your bloodlust has not abated.


"If their base happens to get blown up or otherwise destroyed beyond repair, do we get paid more? Not saying it will, but I figured I'd ask just in case. My brother mentioned the destructive coincidences that sometimes happen around this group."

Good question Mr. Werenghul. I can only answer as probably, the brits will be the ones actually paying you this time, washington is wanting for closer coordination between all branches.  The spook sighs at this Which means I'll be dealing with the idiots at MI6. But regardless, they'll be paying you so ask them.



With that you are all ushered into the helicopter and sent off too London. After a several hour flight where Groo pilots his spunnyflane to the right airport and sets his helicopter down, a well dressed man appears. Wonderful, you must be the team that the americans are sending. Ah, and give my regards to reginald when you get back tell him that we're still cleaning up that mess he made. He pauses while Damian asks his question again excellent question my good man, we would of course like some of the jerries industry destroyed, but above all we would like you all to retrieve some documents and samples from a number of beasts, a couple of captives here and there would not go unappreciated either. However a word of warning, you will be infiltrating this place during the beast experimentation period at the lab. Be careful.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on March 28, 2017, 10:38:34 pm
((So I am able to speak now, correct?))
Geat ready and head off. Test my new found strength on something metal
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on March 28, 2017, 11:26:30 pm
((Correct, the daemon is currently acting kinda like a text to speech program though in your case it's more thought to speech.))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on March 29, 2017, 12:32:22 am
((Correct, the daemon is currently acting kinda like a text to speech program though in your case it's more thought to speech.))
((Okay))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on March 29, 2017, 11:04:17 pm
((So I am able to speak now, correct?))
Geat ready and head off. Test my new found strength on something metal

You nod you head in agreement and clomp back to the spunnyflane, bending a metal pipe as you go.



Taking note of the new orders you all clamber into the helicopter and take off, Groo takes the helicopter off and flies it towards the German base,  hovering it near the cloud cover as the party surveys the landing site, there’s a short airstrip with a retaining cable offset the base and a thick covered bridge that connects the airstrip to the rest of the base.  The roof’s look strong enough that a helicopter could land on it. Oddly there doesn’t seem to be any sentry’s or guards stationed outside. Groo lands on the airstrip and the party disembarks from the helicopter staring at the thick reinforced door that marks the start of the covered bridge.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on March 29, 2017, 11:08:09 pm
Oh, I forgot the christmas present I got. Let priscilla chug the whole thing.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on March 30, 2017, 10:21:39 am
Groo will disembark, and walk right up to the door.  Then he'll take out his katana, and cut right through the lock, immediately loosing a battlecry and charging in.

I keep forgetting to mention this, but I want Groo to use the shapeshifting powers of the daemon knife to attach it to his gun hand's wrist.  Sort of like an Assassin's Creed hidden blade, except not mechanically designed to spring out.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on March 30, 2017, 10:23:14 am
after grue breaks open the lock, rip it off the hinges and throw it at who ever seems to be of the biggest risk. Then run up and punch them if they are still alive
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 01, 2017, 02:21:56 am
You charge
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 01, 2017, 02:25:34 am
Tank while also Rambo.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 01, 2017, 08:37:22 am
Loot the scientist
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 01, 2017, 01:48:15 pm
Dismember the scientist, then kick open the doors!

((Nice one, had me going for a moment.  >.<))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 01, 2017, 02:59:35 pm
Pick up some pencils or other small, throwable objects incase I need them later. Follow the others.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 02, 2017, 11:35:52 pm
Tank while also Rambo.
You hold your shield up in one hand and your machine gun in the other and stride confidently forward after Groo.

Loot the scientist

You look around in the nazi's torso but don't find anything particularly valuable. But certain that you want something you sling the torso onto your back and keep walking.

Dismember the scientist, then kick open the doors!

((Nice one, had me going for a moment.  >.<))

[str 1] Groo only manages to take off a pinky finger from the scientist before Phineaus grabs the body and slings it onto his back. Charging forward Groo kicks open the door to find that the entire room is engulfed in flames, and a flame trooper being disemboweled by a beast engulfed in flames, Groo watche as both man and beast eventually stop moving and go still still locked in turmoil as they die. Theres a door that could be reached without venturing into the flames while two more are within the flames one on the left and the other on the right.

Pick up some pencils or other small, throwable objects incase I need them later. Follow the others.
You grab a couple of spare lock pieces and shove them into your pocket.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 02, 2017, 11:37:40 pm
Through that door!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 03, 2017, 05:41:07 am
punch the non burning door and throw the door knob at anything angry and opposed to us. Then punch said thing a couple times just to be sure
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 03, 2017, 09:22:58 am
"Careful, Rufferto!  Fire is hot!"

Charge into the heat to retrieve the flame trooper, and drag him back out.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 03, 2017, 11:01:42 am
Follow Priscilla through the door. If we find enemies, carve them up with my daemon knife. If they have something that would make melee combat too risky, or there is too much distance to cover where they could shoot me, throw a lock piece at them while hiding behind The Wall's shield.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 05, 2017, 12:47:16 am
Through that door!
You run through that door right after phineuas to find another room, this one in better shape save for a bisected man in the center, he's not dressed in any uniform you've seen before, it seems to be some kind of rubber suit maybe, lots of places where hoses could be attached, everything in this room is more administrative as well. So you're not sure how he got here.
punch the non burning door and throw the door knob at anything angry and opposed to us. Then punch said thing a couple times just to be sure
[str 5] You punch the non burning door straight in the knob and it slams open easily revealing a bisected man in a rubber suit as the wall and the new Damian come up behind you.
"Careful, Rufferto!  Fire is hot!"

Charge into the heat to retrieve the flame trooper, and drag him back out.
[ressiliance 5] With an animalistic roar Groo rushes into through the flames and seizes the flame trooper, and ignoring the incredible heat that  drags him back out. Looking for all the world like a insane fireman, his jacket smoldering and what is left of his hair singed as he cradles the disemboweled man in his arms before roughly tossing him onto the floor. Rufferto shies away from the burnt organs. The man groans something in German before falling back weakly grasping at his stomach.
Follow Priscilla through the door. If we find enemies, carve them up with my daemon knife. If they have something that would make melee combat too risky, or there is too much distance to cover where they could shoot me, throw a lock piece at them while hiding behind The Wall's shield.
You follow the Walls better half through the door to see the strange rubber suited man.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 05, 2017, 11:10:22 am
"They seem to be doing a good job destroying the facility themselves. Maybe we could just go back home and get paid."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 05, 2017, 11:21:51 am
"The spooks still want their notes, though.
And since this seems to be going well so far, I can only guess that whatever beast is killing all of them probably made a nest out of those notes. According to my brother's letters, this group can't have an easy mission. Except that one with the fire bull. He said that was easy."

Search the room for valuable intel.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 05, 2017, 01:10:44 pm
Loot the bisected man then go search for other doors to punch open.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 05, 2017, 03:31:58 pm
Finish off the flame trooper, then loot him.  Is Groo finally gonna get a flamethrower?
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 05, 2017, 11:42:47 pm
"They seem to be doing a good job destroying the facility themselves. Maybe we could just go back home and get paid."

"The spooks still want their notes, though.
And since this seems to be going well so far, I can only guess that whatever beast is killing all of them probably made a nest out of those notes. According to my brother's letters, this group can't have an easy mission. Except that one with the fire bull. He said that was easy."

Search the room for valuable intel.
You look around paging through the German documents for anything that looks like what the spooks want. While you can't read German you do recognize the trappings of bureaucracy. You grab a couple of letters and stuff them into your bag just in case they end up being important.
Loot the bisected man then go search for other doors to punch open.
Theres not much to loot except for the mans suit itself, it seems to be form fitting and very tight…in fact now that you look at it looks almost like it's fused to the skin itself. Curious.
Finish off the flame trooper, then loot him.  Is Groo finally gonna get a flamethrower?
Taking his katana Groo puts the man out of his misery, before examining him. His flamethrower seems mostly functional, picking up the heavy backpack Groo sloshes it around. It seems about half full.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 06, 2017, 12:02:59 am
Head deeper into the facility, continue to be a living battering ram
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 06, 2017, 03:02:34 pm
Tank. Except for people who would rather rush ahead and not have a tank to protect them.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 06, 2017, 03:09:01 pm
Follow the group. Keep an eye out for useful notes or files that the spooks would want.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 06, 2017, 03:40:16 pm
Groo isn't actually strong enough to easily carry the flamethrower's tank, so he'll drag it safely outside the building, then rush to catch up with the group.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 09, 2017, 12:05:45 am
Head deeper into the facility, continue to be a living battering ram
You charge through the room, bashing down a second door, you emerge into a different room, as you charge through the thin office door you are confronted with a small mail room. You charge through it scattering papers until you suddenly come upon a hole in the floor and your armored foot is caught in it, as you clang to the floor.
Tank. Except for people who would rather rush ahead and not have a tank to protect them.
You follow after the exo endo suit at a much more sedate pace. Arriving just as he seems to have realized that his foot is stuck in a hole in the floor.
Follow the group. Keep an eye out for useful notes or files that the spooks would want.
You follow coming upon Phineus
Groo isn't actually strong enough to easily carry the flamethrower's tank, so he'll drag it safely outside the building, then rush to catch up with the group.
Groo drags it outside and loads it onto the spunnyflane before rushing over to the rest of the group.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 09, 2017, 12:15:19 am
Gather up all the papers that "look important".
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 09, 2017, 12:53:01 am
get my foot out and go lootthose rooms for important documents.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 09, 2017, 10:57:32 pm
Look for other exits from the room, and any nazis that need to be decapitated.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 09, 2017, 11:41:07 pm
Continue looking for important papers or things I could possibly sell and/or throw at enemies.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 10, 2017, 11:19:24 pm
Gather up all the papers that "look important".
You run through the mail room grabbing up papers and feeding them to Priscilla, with instructions to regurgitate them later.
get my foot out and go lootthose rooms for important documents.
[Str 6] Placing your hands near you foot, you pull hard and with a tearing sound the metal peels back, making an even bigger hole. In the darkness you can see a faint glint of something off to the side, and maybe a small amount of movement? Hard to tell.

Look for other exits from the room, and any nazis that need to be decapitated.
Well theres the floor that Phineus just tore up. Would be big enough to fit through at this point. Theres a door to the left and and another to the right.

Continue looking for important papers or things I could possibly sell and/or throw at enemies.

You grab a couple of pencils and a several old style pens. You grab a sheet of paper that's strangely labeled in several languages. [int 4] You can stretch your english enough to guess that it says important, and something about testing and subjects. Beyond that you arn't quite sure.




From the floor below a foul stench emanates up from it. None of you can quite place it, beyond it smelling vaguely like rust.
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 10, 2017, 11:25:32 pm
Make the hole big enough for the others to fit through
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 10, 2017, 11:42:48 pm
See if I can make Priscilla do that morphing thing that she did after she drank the potion.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 11, 2017, 04:15:15 pm
Help Phineas widen his hole.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 11, 2017, 04:30:48 pm
Help Phineas widen his hole.
giggity
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 11, 2017, 05:23:19 pm
Be prepared to kill any threats that come out of the hole with my daemon knife. Also ponder what the ring is supposed to do.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 12, 2017, 08:56:13 pm
Make the hole big enough for the others to fit through
[str 4] With Groo's help and the strength of your muscles you manage to tear that hole a new hole and make it big enough that you can all fit in there. With the increased light you can better make out the form on the bottom of the room, but it's a tall ceiling, and you can only make out that it's got a strange skin color, all striped black and white and you think that glint was from a series of chains on it. It seems try to shy away from the light.
See if I can make Priscilla do that morphing thing that she did after she drank the potion.
[beast mastery 6+1=7] Priscillas legs pull morph from her body and the eye opens, at the same time both of your eyes close and you can feel your body lock up. All of the sudden Priscilla falls from your body, and through her eyes you feel as though you could move around using them…the feet feel strangely grippy, like you would imagine a gecko's foot would feel.
Help Phineas widen his hole.
[daemonism 4+2=6] Groo takes his katana and begins to slice longways down metal as Phineaus pulls on them between the
Be prepared to kill any threats that come out of the hole with my daemon knife. Also ponder what the ring is supposed to do.
[int 1] Your pondering only leaves you with a headache, maybe pounding the ring against your head and muttering think think think to yourself was not the best idea.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 12, 2017, 09:06:58 pm
lower the others in, if the beats seems violent start cuching stuff at it
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 12, 2017, 09:07:47 pm
Go down the hole and crawl onto the ceiling. Take a look around the room. If it seems fairly clear, crawl to right above the beast down there, and drop down to pierce its spine with my spikes.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 13, 2017, 12:31:58 pm
Be lowered into the hole, shotgun and katana pointing at the beast.  If it makes any aggressive actions, unload into its face, and defensively use the katana to parry.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 13, 2017, 01:38:20 pm
If the beast attacks the others entering the hole, throw a lock piece at it with a daemon arm. Once it's dead, or if it isn't hostile, follow the others into the hole.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 15, 2017, 01:11:40 am
lower the others in, if the beats seems violent start cuching stuff at it
You sling your rope down and acting as an anchor point start lowering people in. The beast seems to do nothing, and you don't hear the tell tale signs of Groo being violent, so you refrain from hurling things.

Go down the hole and crawl onto the ceiling. Take a look around the room. If it seems fairly clear, crawl to right above the beast down there, and drop down to pierce its spine with my spikes.
You crawl over and hang from the ceiling on your many segmented limbs, with your beast eyes you can easily penetrate the gloom, as you look closer you realize it's a woman, or at least whats left of a woman.

Her head is horribly misshapen, the entire skin and muscle of the head has been peeled back, and yet there is no blood, a metal drill has been screwed into her head, and you watch as it slowly drills ever so slightly more into her head. An eye has been torn out, and lies on a gauze pad in the cell, still connected to the head, idly gazing at you. His stomach is horribly distend, the skin threatening to tear at any moment and beneath her striped clothing you can see something glow from underneath the taut skin. The neck is surpissingly intact, as is the mouth, though she seems to be lacking a couple of teeth. From where you hang you can see that her legs are broken as well, a strange apparatus attached to them. There are two thick chains holding her arms to the floor.

Regardless you attempt to fall onto the beast [Dex 3] You bounce around on the wall before managing to embed your self into floor of the cell. You feel your self sigh in disappointment. 

Be lowered into the hole, shotgun and katana pointing at the beast.  If it makes any aggressive actions, unload into its face, and defensively use the katana to parry.
You rapel into the room shotgun primed and katana poised for a strike at any threats, all the strange creature does is moan and try to move away from you, the chains restraining hem from doing that though.

If the beast attacks the others entering the hole, throw a lock piece at it with a daemon arm. Once it's dead, or if it isn't hostile, follow the others into the hole.
 
The thing does not seem hostile and you follow down after the others. you are confronted with a similar sight once you eyes adjust.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 15, 2017, 02:14:35 pm
What may have been a glorious creature, ruined by the cruelty of man. Kill it, and absorb what essence I can.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 15, 2017, 02:32:25 pm
Ignore the mutilated woman and search the room for treasure!  Or at least another exit
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 15, 2017, 03:02:32 pm
climb down
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 15, 2017, 03:20:17 pm
Keep a good distance from the mutilated person. Look for important documents.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 17, 2017, 11:27:16 pm
What may have been a glorious creature, ruined by the cruelty of man. Kill it, and absorb what essence I can.
[str 4] Through Priscilla's eyes the wall watches as she stabs the creature with her spikes and begin to gnaw on it, the creature doesn't seem to react, and priscilla continues to worm her way ever deeper in. She'll be finished and able to see what she got in a turn.

Ignore the mutilated woman and search the room for treasure!  Or at least another exit

groo finds a heavy barred door, in the dim cell, beyond it he can hear a commotion, and a couple of loud bashes and some loud bangs.

climb down
YOu jump down out of the way of the rest of the group and examine the mutilated corpse of the women with the rest.

Keep a good distance from the mutilated person. Look for important documents.
Horrified you back away and stumble into an operating cart, scattering a number of instruments and folder. You pick it up and stuff it into your suit.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 18, 2017, 09:31:58 pm
"A fray!" Groo shouts happily

Get to opening that door, via katana if necessary.  Then charge in and join the fray, hacking and shooting whoever's closest!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 18, 2017, 10:21:55 pm
Help Grue out with punching door and what ever is beyond
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 18, 2017, 11:00:40 pm
Follow the others through the door if they need help with fighting. Use thrown items against ranged enemies that are threatening me and the knife against melee enemies. Also use the knife to block projectiles if necessary.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 20, 2017, 12:36:50 am
"A fray!" Groo shouts happily

Get to opening that door, via katana if necessary.  Then charge in and join the fray, hacking and shooting whoever's closest!
[daemonism 2+2=4] With a a cry Groo slices into the lock of the door managing to weaken it's retaining bar. The Phineaus with his iron fist slams into the door and bursts it open. Groo follows after and unleashes a battle cry of RUFERTOO! and runs forward unloading his shotgun in the general direction of the figures, [marksmanship 1] [resilience 5] Groo's shot clips the side of one the backpack wearing figures, the one to the far right.
Help Grue out with punching door and what ever is beyond
You draw your arm back and throw a powerful punch into the weakened door, [str 4] The punch slams into the door, busting open the weakened lock, and throwing the door open to a scene of carnage, backlit by fire and smoke 7 figures grapple with each other, surrounded by a mess of detritus and multicolored blood.

4 of the figures are horribly mutated much like the woman and a lll the remains of a striped uniform on them, One mutated figures skin and muscles seem to have degenerated to the point of them hanging loosely along the body a gaping wound is also apparent in it's abdomen, sporadically long spiky tentacles snake from where figures abdomen, another appears to be mostly bone, as though wearing an organic suit of armor and lumbers slowly towards the group, stoping every two steps to take a gulp of air, audible over the sound of the battle the sound of a bone snapping sounding as well, the third, appears to have become mostly eyes, it's every step taken and punch thrown causing the rest of it's eyes to flinch in pain, and yet the baton never seems to hit it.  The final one seems to hang back slightly, it is skeletally thin, but it's head is drastically oversized, and enforced with iron bands, you watch as it pounds it's head against the shield of a backpacked figure. Using it's head like a mace.

The 3 other figures are armed with batons metal shields and strange backpacks and seem to be using them against the other figures . The backpacks have several hoses trailing from the back of them, and what look like a male and female head on each hose. One of the mutated figures sensing an opening snakes a long spiked tentacle from it's ropy body and sends it hurling towards an opening, immediately the back pack comes alive, the hoses uncoiling and protectively blocking the blow, you hear a crackle and watch as the tentacle drops from the mutated figures body, smoke pouring from it as the figure roars in pain.

Follow the others through the door if they need help with fighting. Use thrown items against ranged enemies that are threatening me and the knife against melee enemies. Also use the knife to block projectiles if necessary.
You stumble out after the other two eager ones. and watch as the combatants seem somewhat engaged right now. Though Groo just shot one of them so you'll see how this goes.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 20, 2017, 12:43:12 am
Groo will fire the shotgun again, aiming at tentacle dude's tentacle wound!  He'll stay out of the thick of it for now, using his katana defensively.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 20, 2017, 06:49:06 am
Punch the guards!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 20, 2017, 09:43:48 am
Finish eating and return to the wall. Drop down the hole and spray machine gun on everything.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 22, 2017, 12:40:44 am
Groo will fire the shotgun again, aiming at tentacle dude's tentacle wound!  He'll stay out of the thick of it for now, using his katana defensively.
[marksmanship 3] [tenctaly ressiliance 1] Groo's shot goes into the ropy mutants wound and comes out the back, the hole  becoming even bigger, and the mutant dropping to the floor as it's leg's collapse, it's spinal cord having been is torn to ribbons. The guard formerylly fighting it moves to assist the other guards in fighting the other mutants, and help fight Phineaus.
Punch the guards!

[str 4] [Guard's backpack 6] With a cry of rage magnified by the daemon to an earsplitting level, you charge forward drawing your arm back for a powerful punch. AS you get within a 5 foot distance to the guard, the tentacles of the backpack shootout wrapping around your foot and pulling it out from under you.
Finish eating and return to the wall. Drop down the hole and spray machine gun on everything.
You finish subsuming the corpse [ressiliance 4] [beast mastery 2+1=3] Priscillias burps and bubble floats out of her mouth. it floats around for a moment before popping and spattering the ground with stomach acid….weird. Undanundted Priscilla clambers back over to the wall and reattaches herself to him. The wall opens his eyes and stretches before grabbing his shield and MG and jumping down the hole, as he runs outside and takes aim however a voice, unlike any he's heard before including Priscillas, suddenly fills his head. No, no, friend. Yes, friend. [int 3] and also manages to freeze his trigger arm.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 22, 2017, 07:55:03 am
Keep punching and kicking, grab the tenctacles, and yank up and then down on them in a whiping motion.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 22, 2017, 02:41:53 pm
"WHO."
Discard the MG and shield-charge a nazi. Can't parry a wall of metal!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 22, 2017, 09:50:43 pm
Holster the shotgun, and then follow the wall in while twohanding the katana!  Start severing the backpack tentacles!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 22, 2017, 10:15:41 pm
See if I can touch one or more of those backpacks and order it to bind its wearer, preferably without getting shocked. I want a meatsack targetprisoner to mutilate vent my disgust at their treatment of people at interrogate. Use daemon knife to defend myself from attacks.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 24, 2017, 09:20:13 pm
Keep punching and kicking, grab the tenctacles, and yank up and then down on them in a whiping motion.
[str 1] [tentacles 1] You try to grab the tentacles as it retracts. Grabbing hold you apply far too much force and end up crushing the tip off of the tentacle, leaving the rest to drag around the ground, you grab weakly for it but end up missing it.
"WHO."
Discard the MG and shield-charge a nazi. Can't parry a wall of metal!
The voice resounds in your head, and your left eye suddenly focuses on the bone mutant. us Your left eye goes back to normal just as quickly as you drop the MG and grab your familiar shield. you charge forward, [str 4] [tentacles 1] The tentacles of the guard deploy as always but you plow through them, and smash into the guard, knowing him flat on his. Back. [resilience 1] He's got the wind knocked out of him and he lies there for a moment, the tentacles waving around uncertainly.
Holster the shotgun, and then follow the wall in while twohanding the katana!  Start severing the backpack tentacles!
Groo slings the shotgun over his back. and two hands the katana, Screaming he charges the guard closets too him. [daemonism 6+2=8] [tentacles 5] Groo, charges along swinging his katana in a whirlwind of death, as the tentacles dance and weave with him sacrificing themselves to proctet their wearers. The mutants wisely back off as the Groo charges in. Soon, Groo is surrounded by 12 different extremely damaged tentacles from the backpack and a very panicked guard. The tentacles move stiffly and jerkily as though Groo has damaged some part of their mechanisms. Groo feels pretty tired.
See if I can touch one or more of those backpacks and order it to bind its wearer, preferably without getting shocked. I want a meatsack targetprisoner to mutilate vent my disgust at their treatment of people at interrogate. Use daemon knife to defend myself from attacks.
[dex 6]  [daemonism 5+4=9] [backpacker int 3] You charge towards the unoppied guard and dive towards him, the tentacles protectively deploy and you grab hold of on as it strikes towards you. immediately your mind is flooded with sensations of drowning, but you push through and begin to exert your will on the daemon. Inside your mind you  hear the weapon roaring happily, as he begins to make mery chaos inside the backpack. The tentacles writhe around, before suddenly wrapping around the guard. You feel incredibly tired and just want to lie down.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 24, 2017, 09:40:22 pm
"Abominations are friends! Crush the skinheads!"

Use the shield the crush the downed nazi under me. Then pick back up and push the next one.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 24, 2017, 10:37:37 pm
Start puching the other baddies
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 25, 2017, 07:27:15 pm
"Ahahaha!  Nazi dies now!"

Quickdraw a pistol and headshot the now undefended nazi at point blank, then swap to the shotgun and assess the situation.  Katana is readied defensively.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 25, 2017, 11:53:08 pm
Try to recover some energy. If necessary, use the daemon knife to defend myself and the Nazi. Can't get info out of a corspe.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 26, 2017, 05:44:07 pm
"Abominations are friends! Crush the skinheads!"

Use the shield the crush the downed nazi under me. Then pick back up and push the next one.

[str 6] you pull your shield and hold it by the end, before hefting it above your head as though You give the winded guard one final look before slamming it onto his body, crushing his skull and ribcage. The wall roars trimphunatlly before. pulling his bloodied shield above his head and charging towards the bound nazi by Damian. 
The voice resounds in your head again.Wait, we want this one. Might be useful, don't .Kill. yet?
Start puching the other baddies
You look for more nazis to punch, and see the one surrounding Groo with his backpack tentacles. You charge towards him the demon releasing a cry that shakes the room. [str 6] [tentacles 2] Easilly stomping through the stiff and slow moving tentacles and slam your fist into his face. slamming him into the floor and splitting his head open.


"Ahahaha!  Nazi dies now!"

Quickdraw a pistol and headshot the now undefended nazi at point blank, then swap to the shotgun and assess the situation.  Katana is readied defensively.
[marksmanship 3] [resilience 3]  Groo grabs his pistol from his belt and looses a quick shot at the guard. It slams into his knee, causing him to collapse to the ground. The tentacles writhe and move towards Groo. [Dex 4] groo nimbly scampers out of the way calling NAZI TAG IS EASY NOW!

Try to recover some energy. If necessary, use the daemon knife to defend myself and the Nazi. Can't get info out of a corspe.
Forcing yourself to stand, and not fall, you hold the daemon knife in a shaking hand and point it towards the oncoming wall calling out. Wait, wait, we can can get some info out of him.. The wall doesn't stop, but he does slow down his advance somewhat. You still feel incredibly tired.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 26, 2017, 05:48:10 pm
Phineus gives a fist pump before screaming out
"Guess I gave him a splitting head ache! ...Too much?"
Say above bad pun then search the nazi
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 26, 2017, 06:02:27 pm
Pick the MG back up and poke the alive backpacker's face with it.

Detach and bore into his brain to get his memories directly.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 26, 2017, 06:10:15 pm
"Priscilla, would you *yawn* please get your host to stop poking my prisoner? He still *yawn* has feelings. Like pain and terror, which I intend to help him fully experience."

Keep recovering energy in a safe place. Hide behind cover if necessary. Daemon knife for defense if I really need it.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 26, 2017, 06:12:14 pm
Priscilla flips Deambaion off.

"Rude."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 26, 2017, 06:16:04 pm
"Hmm. The spook told me that Priscilla was the more reasonable one. I guess that was only by comparison, not on an absolute scale."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 26, 2017, 06:20:57 pm
"You annoy everyone."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 26, 2017, 06:25:30 pm
"Seems the intelligence is limited too. Maybe it's split between arm and host? You do know that everyone means more than the two of you?"
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 26, 2017, 06:29:31 pm
"I'm not here to argue with you, you know. Get on with it, or get out of the way."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 26, 2017, 06:32:46 pm
"I'll need my energy back if I want to get creative with the mutilating. I caught him, so he is mine.
I believe privateers call it "Dibs", or the "Finders Keepers" rule."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 26, 2017, 06:38:19 pm
"Slow. I'll handle this. Save your strength."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 26, 2017, 07:08:30 pm
"Fine. I'm too tired to stop you right now, anyway. I want the backpack, though."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 27, 2017, 07:35:49 pm
Shotgun the nearest fighting nazi!  If no nazis are still up, then shotgun any mutants that attack anyone!  Otherwise, just be ready for combat, and scan for new targets.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on April 29, 2017, 01:07:23 pm
Phineus gives a fist pump before screaming out
"Guess I gave him a splitting head ache! ...Too much?"
Say above bad pun then search the nazi
The demon resounds in your head. Sounding strangely amused. Word play, how nice. Anyway so who's the guy who's head you just knocked off?

As you listen to the demon you look over the guard, He's got the damaged backpack, but you arn't sure if you should try to take it off right now. He's got the baton, and the shield, but aside from that not much else.

"Priscilla, would you *yawn* please get your host to stop poking my prisoner? He still *yawn* has feelings. Like pain and terror, which I intend to help him fully experience."

Keep recovering energy in a safe place. Hide behind cover if necessary. Daemon knife for defense if I really need it.
Conceding the point to the man with the shield, you move over by the open door of a cell and rest, you keep your knife close to you though, glancing at the mutants every now and then. You raise an eyebrow when priscilla crawls off the walls body and moves towards the nazi, before going back to watching the mutants. the bone one and the massive headed one are standing stock still while the rope one is trying to stand on legs that don't work, you watch as it burbles in frustration, before an abdomen tentacle snakes out and cruses it's legs off, letting it stand on it's ropy arms.

Pick the MG back up and poke the alive backpacker's face with it.

Detach and bore into his brain to get his memories directly.
Priscilla flops off the wall, producing a flurry of raised eyebrows for those with eyebrows and nonnegative intelligence. Priscilla scuttles of the wall, towards the guard, who watches helplessly as Priscilla slams a talon into his head causing him to stop moving, and then beginning to move hive mind into his brain. [beast mastery 3+1=4] [int 2] Priscilla manages to extract a fairly recent set of memories, but trying to sort through the mass of random thoughts and events proves far more difficult and leaves the Wall with a strange wanting for dressing in black leather and seigheiling. A voice chimes in. perhaps we could help with that? I have some skill in sifting through memories.

Shotgun the nearest fighting nazi!  If no nazis are still up, then shotgun any mutants that attack anyone!  Otherwise, just be ready for combat, and scan for new targets.
Groo cradles his shotgun in his arms as he waits for anything to happen, but a voice suddenly booms through his empty head. Thank you for your help, though I fear our psychical friend will not be as much help any more Groo feels a sudden wave of shame. But who are you and what are you doing here?

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on April 29, 2017, 01:11:59 pm
Keep recovering energy, go get that undamaged backpack from the daemonist I subdued once Priscilla is done doing whatever she is doing. Don't actually put it on yet, though.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on April 29, 2017, 02:08:15 pm
It would be good to learn.

Accept help.

((You sure do like ghostly voices, don't you MJ.))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on April 29, 2017, 02:44:29 pm
Take the Shield and baton then burst through the nearest door to continue caving heads it
"Guard, Nazi...being attacked by his...subjects."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on April 30, 2017, 09:41:05 pm
Groo looks around for the source of the voice, randomly swinging his shotgun around and shouting

"Huh?!  Who is there?!  More Nazi?!  Groo kills nazis!"
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 01, 2017, 09:34:37 pm
Keep recovering energy, go get that undamaged backpack from the daemonist I subdued once Priscilla is done doing whatever she is doing. Don't actually put it on yet, though.
You wander over to the backpack and examine it, certainly seems to have daemons in it. A pretty strong one at that.

It would be good to learn.

Accept help.

((You sure do like ghostly voices, don't you MJ.))

((When people keep sticking hive minds and daemons in their bodies it just sorta happens.))

Priscilla sends a message in the affirmative to which she receives the voice again. Wonderful. the voice fades for a moment and then comes back. Here, try this  [int 5+0=5] Priscilla sifts through the memories, feeling them much more organized this time. She flashes through the guards memories of the past 24 hours. A normal day, patrol the halls keep out of the scientests way,  sudden klaxon blaring through the building put on grab shield and baton, run forward, into main lab, escape attempt by some new beast? One of the subhumans? Bah, laugh normally such things easy, watch as it suddenly breaks through wall, grabs friend through his back pack. Horrible shrieking, Daemons? Try to grab him, sudden lights go out. Retreat back with comrades back to B cell, keep the milder experiments there. Good place to hold out, fuck they're out too. Fight, sudden appearance of different figures? Reinforcments? Daemonist runs over grabs you. Terror. beasts arm, detaches.

Take the Shield and baton then burst through the nearest door to continue caving heads it
"Guard, Nazi...being attacked by his...subjects."
Nazi, Hmm, one of those black wearing blokes? What do they want with these freaks?
You take the shield and baton, engulfing the baton in your oversized hands, the shield is a bit small for your standards more resembling a spartans shield than the tower shield that The Wall has. You charge down the corridor, and slam into the door. [str 2] You crash into the wall but don't bust it open the metal screeches and you make a huge crash.

Groo looks around for the source of the voice, randomly swinging his shotgun around and shouting

"Huh?!  Who is there?!  More Nazi?!  Groo kills nazis!"
The voice chuckles ah, no nazis. Merelly a victim of one. Though if you want to kill them, they are right over there. Groo's arms suddenly swing towards a door at the far end of the wall.

Hey, so I'm gonna have AP exams throughout the next two weeks, updates will be a bit more sporadic than the usual, not that they haven't already been. However at the end of these two weeks things should resume their normal daily pace.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 01, 2017, 10:16:57 pm
Get someone to help with the door
"What we're here to find out."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 01, 2017, 11:21:57 pm
Groo, laughing, will charge to the door and breach using his standard method--the ridiculously sharp daemon katana.  Then he'll charge inside and start blasting at anything which moves, with his shotgun.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 02, 2017, 04:21:46 am
Informative and nutritious. Thank you.

While we're knocking around in this guy's brainspace, take a look at the connection to the beast backpack. You know, say hi.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on May 04, 2017, 03:05:13 pm
Keep recovering energy. If it won't take more energy than I recover, say hello to the daemon in the backpack.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 06, 2017, 01:32:55 am
Get someone to help with the door
"What we're here to find out."
you turn your armored head  over your shoulder as the demon calls. HEY WHATS YOUR NAME, GET OVER HERE AND HELP. Once you slam the door open you hear a scientist scream something to which the daemon responds. Oh yeah, this reminds me, I had some business here once. I could translate.

Groo, laughing, will charge to the door and breach using his standard method--the ridiculously sharp daemon katana.  Then he'll charge inside and start blasting at anything which moves, with his shotgun.
Hearing the call for assistance Groo draws his katana and charges towards the door. [daemonism 1+2=3] [Phineaus str 5] Groo's katana cuts into the door just a little bit this time, but Phineaus takes his fist and slams it into the door, bursting it open. inside is a group of men in white lab coats banging on the opposite door, They turn as the door slams open, and watch in horror as Groo gives them a big grin and hefts his shotgun. [marksmanship 3] [ressilliance 2] Groo's first blast slams into one the scientests side, spilling his intestines on the floor. Another one turns before cowering down and screaming something in German.


Informative and nutritious. Thank you.

While we're knocking around in this guy's brainspace, take a look at the connection to the beast backpack. You know, say hi.
beast backpack? It's daemon dude.
[int 2+2=4] pocking around a bit more priscilla finds that the backpack was given to this guard when he joined up and was used for training and as a panic button for riots and any other problems that might occur.

Keep recovering energy. If it won't take more energy than I recover, say hello to the daemon in the backpack.
You recover as you rest and wait. as you wait you reach out and touch the backpack. Immedetlly your head is filled with sobbing. MY BABY WHAT DID YOU DO TO MY BABY? WHERE IS SHE?
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 06, 2017, 07:48:27 am
Phineus holds his hand up in front of grue
"Translate for them please."
Restrain  Groo while the daemon talks to the scientists
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 06, 2017, 01:17:25 pm
I mean that while I'm wrist deep in the brain of this demon's master, I should be able to use that connection as a proxy to command the demon. Tell it to release its master and enter a base state where it can accept a new master. I have +1 Demonism.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on May 06, 2017, 01:54:15 pm
((Quit trying to jack my loot, Egan. :P I didn't burn a good chunk of energy guaranteeing one would be in pristine condition just so someone else could take it.))

"Ma'am, I don't know what happened to your child. Did you have her when you were summoned? Do you know where you are?"

More recovering, more daemon talking.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 06, 2017, 02:24:34 pm
((You can still have it, I just want to see if this works.))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 06, 2017, 08:06:54 pm
Groo stares at Phineus' raised hand for a couple seconds, clearly confused, but he quickly recovers and shouts "Sword need no translation!  Sword universal!  Hahahaha!"

Holster the shotgun and start butchering nazis.  Fleeing ones first, then cowering ones.  Ignore any that Phineus has already grabbed or otherwise controlled; Groo is no kill stealer!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 12, 2017, 11:23:53 pm
Phineus holds his hand up in front of grue
"Translate for them please."
Restrain  Groo while the daemon talks to the scientists
[str 5] [dex 4] Phineaus divesat Groo his armoered bulk smashing into Groo, he only manages to get an arm around Groo's leg but that's enough, he howls in confusion and his hand twitches for his shotgun as the scientists continue to franticlly beat the door down. You hear the daemon wrly comment. Well if you still want to know as you fight this galoot, that one is begging for mercy, that is saying fuck you the third reich is winning, the other one is screaming at the guy who just said that to shut up, and the rest are too busy screaming.

I mean that while I'm wrist deep in the brain of this demon's master, I should be able to use that connection as a proxy to command the demon. Tell it to release its master and enter a base state where it can accept a new master. I have +1 Demonism.
Ah, sorry, so it can't really release it's master, for a couple of reasons that you can probably begin to figure out from Beriuses interactions with them, but There is one way to do it. you could have it kill the guy and or order it to cut itself off of the guy, since your essentially using your daemonism but having the daemon think you are it's master. wanna do that?

((Quit trying to jack my loot, Egan. :P I didn't burn a good chunk of energy guaranteeing one would be in pristine condition just so someone else could take it.))

"Ma'am, I don't know what happened to your child. Did you have her when you were summoned? Do you know where you are?"

More recovering, more daemon talking.
The women still sounds hysterical? Summoned? I wasn't summoned. Who who who are you?
Groo stares at Phineus' raised hand for a couple seconds, clearly confused, but he quickly recovers and shouts "Sword need no translation!  Sword universal!  Hahahaha!"

Holster the shotgun and start butchering nazis.  Fleeing ones first, then cowering ones.  Ignore any that Phineus has already grabbed or otherwise controlled; Groo is no kill stealer!
Groo is tackled from the side, and his left leg is pinned to the ground by the bulk of phineaus arm. He growls and reaches for his katana, pondering his next move.



AND WE ARE BACK!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 12, 2017, 11:37:11 pm
Keep Grue from killing them, take his shot gun and put it against the head of the one saying the third reich is winning
"Tell them if they want to live they'll all shut up and gather their stuff. They're prisoners now."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 13, 2017, 12:57:52 am
If you think I can figure out why it can't release the guy, you're wrong and I'm dumb. And then you said it basically can? So, uh, tell it to release the guy.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on May 13, 2017, 03:36:41 pm
"My name is Daemien. What is yours?"
Guess I'll have to take this slow. Keep recovering energy.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 13, 2017, 04:38:22 pm
Escape
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 14, 2017, 10:01:46 pm
Keep Grue from killing them, take his shot gun and put it against the head of the one saying the third reich is winning
"Tell them if they want to live they'll all shut up and gather their stuff. They're prisoners now."
Well you would do this except Groo just severely damaged your hand with his katana,your head is also filled with dozens of voices screaming.
If you think I can figure out why it can't release the guy, you're wrong and I'm dumb. And then you said it basically can? So, uh, tell it to release the guy.
((Sorry about being unclear on that, ah essentially the daemon won't abandon the master, but you can tell it to sever itself from it.)) [daemonism 2+1=3] You hear a high-pitched sobbing within your shared consciousness, but the backpack flops about, not accomplishing much.
"My name is Daemien. What is yours?"
Guess I'll have to take this slow. Keep recovering energy.

In a very calming voice, you ask the women for her name, in a slightly less hysterical tone of voice the women responds,  Olivia, ah, why are you here?
[/quote]
Escape
Groo's brain switches from fight to flight and he begins to thrash about in Phineaus grasp, and in desperation, he grabs his katana by the hilt  and unsheathes it, before stabbing it down towards phineauses hand, [daemonism 6+2=8] [phineaus resilience 3] Groo's katana penetrates into the metal that makes up phinesues wrist, penetrating into the bone and before embedding there. The daemon gives a scream of pain and releases Groo clutching at the hand the katana still stuck into the wrist and preventing the muscles from retracting, keeping the hand open. Groo scrambles away, clutching at his precious shotgun.


The scientests take this opportunity to resume banging on the door. really putting their all into it this time.


Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 14, 2017, 10:29:25 pm
Why are you crying? Please, release.

Again tell the demon to let go, but maybe gentler this time.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 15, 2017, 05:38:14 am
Just drag the nazis with me and leave the damn room, if groo attacks throw something at him
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 15, 2017, 08:18:09 am
Retreat back the way we came, using wings to go faster, while firing shotgun blasts at any exposed flesh on Phineas (or use the bolt action rifle if he's completely metal).  If he manages to close into melee, use the daemon knife to disable his other arm, or to damage his head if it's vulnerable.

"GIANT METAL MAN IS TRAITOR!  IT PROTECTS NAZIS FROM GROO!  GROO KILL IT!"
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 15, 2017, 08:31:36 am
The corpse(?) that the other two members of the party are currently attending to gurgles and spits out a word to Groo.
"Busy."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on May 15, 2017, 09:31:30 am
Damien removes his hand from the backpack for a moment. "Groo! Phineas! Stop fighting! We need the Nazis alive. I'm sure the spooks will let you kill them after they talk to them. We get less money if they're dead." After that, he resumes talking to the backpack daemon. "I'm here to stop bad people. The same ones that took you from your daughter. I can explain how they did it, but you won't like it. And these people also made my own kind into monsters."
Keep taking it slow. Is my energy full yet?
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 17, 2017, 12:29:57 am
Why are you crying? Please, release.

Again tell the demon to let go, but maybe gentler this time.
prisicilla makes calming noises, speaking slowly, before gently trying again, [daemonism 2+1=3] Nothing happens again and you feel the daemon beging to go from sadness to anger. You arn't him, are you?
Just drag the nazis with me and leave the damn room, if groo attacks throw something at him
Lacking any form of or other restraint that would allow for such a thing as well as lacking the ability to both hold a scientist and throw something at Groo you opt for  the closest nazi and a glass bottle As Groo's shot pings off of your arm, you hurl the bottle at him. [str 4] [dex 1] The bottle smashes into Groo's broad forehead, the force of it putting a crack in Groo's bone plate, and embedding shards of glass in his face. He roars in anger and staggers about, blood streaming down his face.

Retreat back the way we came, using wings to go faster, while firing shotgun blasts at any exposed flesh on Phineas (or use the bolt action rifle if he's completely metal).  If he manages to close into melee, use the daemon knife to disable his other arm, or to damage his head if it's vulnerable.

"GIANT METAL MAN IS TRAITOR!  IT PROTECTS NAZIS FROM GROO!  GROO KILL IT!"
[dex 5] Groo's wings unfurl to their full length, and he hurtles down the hall screaming, as he flys he shoulders his bolt action rifle and takes aim. [marksmanship 2]  Groo's shot hits the armor of phineus, The high-powered bullet just skimming the thinner piece of armor that covers the shoulder joint. Phineaus hurls a glass bottle at him, which Groo fails to dodge out of the way and gets hit in the face with, leaving him staggering around and half blind.

Damien removes his hand from the backpack for a moment. "Groo! Phineas! Stop fighting! We need the Nazis alive. I'm sure the spooks will let you kill them after they talk to them. We get less money if they're dead." After that, he resumes talking to the backpack daemon. "I'm here to stop bad people. The same ones that took you from your daughter. I can explain how they did it, but you won't like it. And these people also made my own kind into monsters."
Keep taking it slow. Is my energy full yet?

((Should, be in just gonna er on the side of yes even if turn wise it didn't work out exactly. I mean two weeks is a pretty long time to wait. ))
TLDR:
yes
Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 17, 2017, 02:01:34 am
No, I am myself. I do have his body in pretty mint condition, if you want to join me in the skull. I can imagine you'd appreciate having a real body?
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on May 17, 2017, 02:15:19 am
((Yay. Also, would you mind giving me a response from the daemon for the stuff I asked?))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 17, 2017, 03:01:53 am
Groo flutters around Priscilla and Dremeln, screaming and flailing at his bloody face.  "Crazy metal traitor man stole Groo katana!  And attacked Groo!  And saved Nazis!  ...From Groo!  Groo need to kill it, but how?!  Metal man bulletproof and took katana!"

Fly around the portion of the team that isn't Phineas and scream continually.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 17, 2017, 05:34:27 am
Continue to walk off dragging the nazi sto the exit, have the demon  interrogate  him about what they were doing here, if groo attacks go throw more stuff at him
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 17, 2017, 03:06:01 pm
Priscilla turns slightly to look over her shoulder wrist? Her eyes track the metal traitor dragging scientists away, and the corpse speaks.

"Looks like he's doing his job to me. Besides that it's not my problem. You can borrow Wall's shield if you like."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 18, 2017, 02:10:44 am
((Yay. Also, would you mind giving me a response from the daemon for the stuff I asked?))
Ah, sorry about that, not sure how I missed that action.

Ah, well she wasn’t taken....I don’t think......It’s all rather confusing now. you hear te panic come back into her voice.

No, I am myself. I do have his body in pretty mint condition, if you want to join me in the skull. I can imagine you'd appreciate having a real body?
YOU KILLED MY CHILD!  You, You bastard, HOW COULD YOU? [Daemonism 2+1=3] [daemon 4+2=6] the backpack wriths, throwing Priscilla off and sending her across the room, the tentacles pickthem selves up and begin writhing towards Priscilla.

Fly around the portion of the team that isn't Phineas and scream continually.
Groo flits around Priscilla and her brain feast in a frenzy screaming the top of his lungs about traitors. He breiflly stops when Priscilla gets sent flying away, but then resumes the screaming, this time including tentacles in the traitor list.
Continue to walk off dragging the nazi sto the exit, have the demon  interrogate  him about what they were doing here, if groo attacks go throw more stuff at him
I'm not sure I understand, what exit are you talking about? You came in through a hole in the floor and the only other door you've opened continued a locked door door and the scientests.
Well anyway, you take the scientist back to the  [charisma 6] You slam the nazi into the bulwark, the  daemons voice ringing through the enclosed cell. The daemon screams at the scientists in german. WHAT THE FUCK WERE YOU DOING HERE? WHO THE FUCK ARE YOU, WHAT THE HELL WERE ALL THESE MUTANTS, FROM? WHAT DID YOU DO TO THEM? The nazi cowers under the barrage of questions, and you slap him, forgetting that you are currently encased in a metal exo suit. [str 6] [resilience 3] with the slap the mans jaw dislocates and hangs loosely from his jaw, as he stares at you in agony, clutching at his mouth.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 18, 2017, 05:43:21 am
Punch the door open and continue to drag him with me.. See how much damage would be caused by taking the katana out.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 18, 2017, 08:09:09 am
"Evil nazi backpack!  Groo will save fluffy!"

Groo still has that daemon knife, he'll take it to the backpack, stabbing and smashing it until it stops moving (and then a little more, for catharsis).
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on May 18, 2017, 01:00:26 pm
"Groo! Stop! And leave the metal man alone. Live Nazis will get us more money, and the spooks might let you kill them later. Plus I'll buy you a treat when we get back home. The backpack won't hurt them. Priscilla, please stop angering the daemon. I'm the daemonist, let me do my job." Daemien shouts to the others, huffing in irritation before turning back to the backpack.

"Hmm, I think I know what happened. The Nazis that trapped you made you think one of them was your baby so you would protect them. We can talk through this as long as you need, but I need you to stop attacking the others around you right now. They tend to get a bit...proactively defensive when they think they are threatened."

Shouting at idiots, more daemon talking, defend the backpack with my daemon knife if necessary, preferably redirecting any projectiles or attacks back at any aggressors, calm backpack daemon down through my abilities if absolutely necessary and if it won't waste too much energy for me to still be able to defend myself in the near future.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 18, 2017, 07:14:38 pm
*Hiss*

Reattach and spray the backpack with MG bullets until it stops moving.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 21, 2017, 12:53:36 am
Punch the door open and continue to drag him with me.. See how much damage would be caused by taking the katana out.
You punch open the door away from all the crazy people fighting each other and open a door leading to a new hallway. AS for the katana, [doctor 5] well it's gonna hurt for sure, you're pretty sure that taking it out would give you the use of your arm back, but might cause you to start leaking hydraulics and blood if your screw up the removal.
"Evil nazi backpack!  Groo will save fluffy!"

Groo still has that daemon knife, he'll take it to the backpack, stabbing and smashing it until it stops moving (and then a little more, for catharsis).
[daemonism 2+2=4] With a cry Groo draws the daemon knife and charge for the backpack, Damien suddenly steps in the way, and his eyes seem to go completlly unfocuesed, Groo charges towards him anyway, Groo’s knife bending ever so slightly, Berius knife suddenly splits into dozens of incredibly thin tendrils, that embed into Groo’s body.
"Groo! Stop! And leave the metal man alone. Live Nazis will get us more money, and the spooks might let you kill them later. Plus I'll buy you a treat when we get back home. The backpack won't hurt them. Priscilla, please stop angering the daemon. I'm the daemonist, let me do my job." Daemien shouts to the others, huffing in irritation before turning back to the backpack.

"Hmm, I think I know what happened. The Nazis that trapped you made you think one of them was your baby so you would protect them. We can talk through this as long as you need, but I need you to stop attacking the others around you right now. They tend to get a bit...proactively defensive when they think they are threatened."

Shouting at idiots, more daemon talking, defend the backpack with my daemon knife if necessary, calm backpack daemon down through my abilities if absolutely necessary.
Seeing that diplomacy has failed you step forwards towards the charging Groo and prepare to recive him.
[daemonism 4+4=8] [Groo daemonism 2+2=4] [ressilliance  4]Almost moving under it’s own power your daemon arm snatchers the knife from it’s sheath,and thrusts it towards Groo, the tendrils easily slipping by Groo’s gaurd, and stabbing into his upper body, the bone plates in his chest shattering under the force of the blow, and the other tendrils stab into his arms, tearing apart mucles and tendons, causing Groo’s left arm to fall to limply to his sides and his other arm to be impaled by the spikes. The two men stare at each other, Damien feels very tired, while Groo is only a bit tired.
*Hiss*

Reattach and spray the backpack with MG bullets until it stops moving.
Priscilla hurridelly scuttles back up to the wall, who has by now fallen down the hole in the floor, and is lying face down on the dead mutant, She hurridlly scuttles over and reatches and with a roar of rage the wall stands up, screaming CAN’T KNOCK DOWN THIS WALL! He takes aim with his MG [marksmanship 3] and does his best Rambo impression, while spraying lead everywhere, several bullets are deflected by the tendrils of the knife forming into a small shield, and one of the bullets grazes Groo’s bone plates on his side, but fails to crack it.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Beirus on May 21, 2017, 02:07:23 am
"That. Is. ENOUGH! I'M TRYING TO HELP SOMEONE IN EMOTIONAL DISTRESS! THE NAZIS MADE THE DAEMON LIKE THIS, AND YOU WANT TO KILL HER FOR IT? QUIT YOUR FUCKING SHIT! BAD GROO!" Daemien screams at Groo and the Wall.

If they back off, go try to talk to the backpack daemon like I wanted to last turn and recover energy. If they insist on pushing me, then use the knife tendrils, sonic cannon, whatever. I'm hoping I won't die from exhaustion, but if I'm going to burn out, I'm taking them with me. As in, complete destruction of their bodies. Use my rage for extra power if possible. If it wouldn't kill me to do it, I'd be fine with just disabling Groo's arms and killing Priscilla/The Wall, but nevermind if that would still kill me. No kill like overkill, after all. Try to draw on Weapon or Daemon power for energy if possible. And apologize to my daemons and 52 for failing them, and for the trauma they might end up going through from my death. Let them know I'm also sorry that I couldn't stop myself from trying to protect the backpack daemon. All I wanted was a new backpack, and I'm fucking fed up with people interfering. Oh, and apologize to the spook/spook's assistant through the earing. See if he can take care of my stuff until a family member shows up to claim it if any of it makes it back. And if at any point in my action the ring would be useful, use it since I still don't know what it does. 
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 21, 2017, 03:12:23 am
The demon is still attacking me, I presume? In that case, daemoin is actively protecting something that's now trying to murder me. So spray him down with MG. Can't block rapid, high-caliber bullets while you're tired. Also holding up the shield in the other hand, obviously.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 21, 2017, 06:03:36 am
"WHY, DEMNYAMNEM HURT GROO?!  DAEMINAZI?!?!"

OOC I'm not terribly into teamkilling, but, I mean, Groo's not exactly the sort who gets stabbed and then decides "Oh, he's my ally".  So...

Groo's going to immediately retreat, flapping his wings at full force, while forming the knife into a shield or something to block any attacks.  He'll simultanously blast at Dremenimimi's head with his shotgun.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 21, 2017, 06:25:39 am
Head down the hall way
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 24, 2017, 12:26:13 am
"That. Is. ENOUGH! I'M TRYING TO HELP SOMEONE IN EMOTIONAL DISTRESS! THE NAZIS MADE THE DAEMON LIKE THIS, AND YOU WANT TO KILL HER FOR IT? QUIT YOUR FUCKING SHIT! BAD GROO!" Daemien screams at Groo and the Wall.

If they back off, go try to talk to the backpack daemon like I wanted to last turn and recover energy. If they insist on pushing me, then use the knife tendrils, sonic cannon, whatever. I'm hoping I won't die from exhaustion, but if I'm going to burn out, I'm taking them with me. As in, complete destruction of their bodies. Use my rage for extra power if possible. If it wouldn't kill me to do it, I'd be fine with just disabling Groo's arms and killing Priscilla/The Wall, but nevermind if that would still kill me. No kill like overkill, after all. Try to draw on Weapon or Daemon power for energy if possible. And apologize to my daemons and 52 for failing them, and for the trauma they might end up going through from my death. Let them know I'm also sorry that I couldn't stop myself from trying to protect the backpack daemon. All I wanted was a new backpack, and I'm fucking fed up with people interfering. Oh, and apologize to the spook/spook's assistant through the earing. See if he can take care of my stuff until a family member shows up to claim it if any of it makes it back. And if at any point in my action the ring would be useful, use it since I still don't know what it does. 

[daemonism 6+4=10] Realizng that your time may well be up you bid farewell to the daemons the sound of the weapon softly crying and waving you goodbye as the other two daemons comfort him stays with you as you block the bullets the walls fires at you. With a cry of rage you grab your daemon knife in your human hand, and point you daemon arm towards the wall. You also  bid farewell to the spook, and you can hear his bizarre voice crack with emotion as he bids you goodbye. [Wall resilience 4] The Walls ears rupture and he falls to his knees as his teeth shatter and his shield has dozens of micro fractures in it, and blood pours from his mouth, With your own mouth now contorted into a snarl as the skin on you begins to vibrate and slough away You point the knife at Groo and  [Groo resilience 4] The shards fly into Groo's other arm, tearing the arm off  it, Groo howls and clutches at his arm as blood begins to pour down it. [Damian ressilaicne 2] Damians eyes close one final time as his skin entirely sloughs off into a pile on the floor, the sound of daemons surrounding him, as the last bit of his skin sloughs off something seems to vibrate and then vanish.
((sorry berius.))
The demon is still attacking me, I presume? In that case, daemoin is actively protecting something that's now trying to murder me. So spray him down with MG. Can't block rapid, high-caliber bullets while you're tired. Also holding up the shield in the other hand, obviously.
[marksmanship 6]  The wall holding his shield up holds his trigger down and spews lead towards the suicidal daemonist, Damians limbs suddenly block the spray, the arm flattening and forming a shield as it receives the high caliber bullets. The bullets penetrate deeply into the arm but just barely are slowed.

"WHY, DEMNYAMNEM HURT GROO?!  DAEMINAZI?!?!"

OOC I'm not terribly into teamkilling, but, I mean, Groo's not exactly the sort who gets stabbed and then decides "Oh, he's my ally".  So...

Groo's going to immediately retreat, flapping his wings at full force, while forming the knife into a shield or something to block any attacks.  He'll simultanously blast at Dremenimimi's head with his shotgun.
Groo flys down the hallway, [marksmanship 2] His shots again by absorbed by the dameon limbs of damian, the knife shards the damian sends Groo's way, tear off Groo's arm and cause him to roar in rage as he clutches at it.

Head down the hall way
You head down the hallway, ignoring the sounds of the fight echoing towards you. You see the mutants hurriedly freeing other mutants, they turn and stare at you as you drag the nazi after you, him weakly clutching at his mouth, the bone encased one echoes in your head, we could interrogate that one for you.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: Egan_BW on May 24, 2017, 12:32:09 am
Pounce forward and eat Daemaoianm's brain while it's still fresh, preserving as much as possible. Also consume the rest of his flesh to make replacements for myself.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: spazyak on May 24, 2017, 07:27:31 am
Drop the scientist
"He's yours."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: syvarris on May 24, 2017, 07:46:30 am
Groo will collect his severed arm and give it to Rufferto, then wander back over to Dearmition's body and give a low whine.  Maybe he'll try and use daemonism to attach one of the now unused daemon limbs to his arm stump.

"Groo feel funny..."
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast.
Post by: MidnightJaguar on May 27, 2017, 12:02:19 am
Pounce forward and eat Daemaoianm's brain while it's still fresh, preserving as much as possible. Also consume the rest of his flesh to make replacements for myself.
[beast mastery 1+1=2] [doctor 1]
Priscilla shakes her head in a disoriented manner, and then lunges towards the the cooling corpse of the deceased daemonist. Both endeavors prove rather unproductive as due to her massive headache she can't seem to find the head of the corpse.
Drop the scientist
"He's yours."
Wonderful, the mutants seem to go silent again, and the scientist begins to clutch at his head and bang it against the floor.
Groo will collect his severed arm and give it to Rufferto, then wander back over to Dearmition's body and give a low whine.  Maybe he'll try and use daemonism to attach one of the now unused daemon limbs to his arm stump.

"Groo feel funny..."

daemonism 3+2=5] [doctor 4] Groo tosses his severed arm to his faithful dog, and sets about trying to attach the daemonist severed limbs to his own, while he doesn't have much luck with actually getting it to stop bleeding the daemon limb does seem to respond, allowing him the funcotinallity of his arm.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on May 27, 2017, 12:15:43 am
Continue exploring the place
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on May 27, 2017, 12:38:09 am
Groo will calmly sit down next to Daemiun's corpse, and pet Priscilla while she works.  Adorable.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on May 27, 2017, 12:41:32 am
You mean wristache, right?

Oh well. Grab five of deamoinm's coins and toss five to groo. Also grabbing his ring.
Maybe the beastmaster kit has a handy manual that could show me where the damn head is on a melted corpse. I'm sure that comes up a lot in this profession.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on May 29, 2017, 01:26:18 am
Continue exploring the place
You move on shouldering away the seizing nazi as a faint scream echoes through your head. You look around, theres a couple of signs that the daemon confidently informs you say, labs non sentient beasts armory..

Groo will calmly sit down next to Daemiun's corpse, and pet Priscilla while she works.  Adorable.
Groo plops down next to prisscilla, and watches as she works, blood still trickiling down his arm. He's beginning to feel a little light headed.

You mean wristache, right?

Oh well. Grab five of deamoinm's coins and toss five to groo. Also grabbing his ring.
Maybe the beastmaster kit has a handy manual that could show me where the damn head is on a melted corpse. I'm sure that comes up a lot in this profession.

[beast mastery 4+2] Paging through the beast masters kit, despite priscillas ringing wrist ache,  there is indeed a handy manual that shows how to collect the brains of a melted man, granted it also goes into details about how get the voices in your head to shut up for a minute, but your fairly sure that those two arn't related. Regardless after locating the head, turns out it tends to collect right near the heart, Priscialla collects and stores the brains of damian, deciding that she will look through the memories at a later date.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on May 29, 2017, 05:46:18 am
Break the door down and enter
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on May 29, 2017, 11:45:03 am
Use a bit of Daeaeaeamon's flesh to patch up Groo's arm.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on May 29, 2017, 06:20:52 pm
Allow the adorable fluffy to heal Groo.  Scratch it behind the... whatever appendage that has an itchy spot behind. 
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on May 30, 2017, 12:28:02 am
Break the door down and enter
You smash the door labelled labs and find that it it appears to be an initial large room, with a massive machine in the center which you can't tell what it does from the distance, from the other side of the room theres a set of tables, with one particually massive one taking the center of the room, while it clearly used to have a creature on it as evidenced by the blood on the floor, the creature is nowhere to be seen. Though theres a door off it's hinges towards the rear of the lab.

Use a bit of Daeaeaeamon's flesh to patch up Groo's arm.
[doctor 5] [beast mastery 6+2=8] Priscilla scuttles over to the hemorrhaging Groo before extending a prosicibus from her mouth and sticking it into one of the gaps between where Groo's stump is and the daemon limb, before extruding some of the late damians flesh into the gap and stopping the bleeding, watching as the hive minded flesh bond and integrates to Groo's flesh and daemon hand creating strange and interesting scars and shapes…it also moves a writhes a little bit of it's own volition, but that's probably fine.

Allow the adorable fluffy to heal Groo.  Scratch it behind the... whatever appendage that has an itchy spot behind. 
Groo watches as priscilla stops the bleeding, and rufferot licks the blood off of himself as Groo dilly scratches stretches priscillas wrist. Her finger taps rapdilly in time with the scratching.

Going to have to take a short break, should be no more than a couple of days.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on May 30, 2017, 09:07:09 am
Go through the door way, be ready to continue punching stuff
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on May 30, 2017, 09:13:23 am
Mmm, a spark of life? not only is this fine, it's desireable! Cultivate the stuff connecting Groo to the daemon arm into a true daughter.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on May 31, 2017, 11:48:38 am
Groo will let the soft work, and call Rufferto over to get some petting.  He'll also retrieve his arm from Rufferto's jaw.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on June 03, 2017, 10:52:41 pm
Go through the door way, be ready to continue punching stuff
stomping through the smashed lab you walk through the open door, emerging into a mass of corpses all fused together into a strange almost egg like structure, it's a little taller than you are but you can't see within nor can you see how deep into the room it goes. From within there is a deep rumbling sound, like heavy breathing.

Mmm, a spark of life? not only is this fine, it's desireable! Cultivate the stuff connecting Groo to the daemon arm into a true daughter.
[beast mastery 2+1=3] The spark of life wriggles a little bit, and gerarlly looks adorable to the eyes of priscialla, but fails to evolve into anything greater right now, perhaps it just needs some time to settle in?

Groo will let the soft work, and call Rufferto over to get some petting.  He'll also retrieve his arm from Rufferto's jaw.
Groo pets rufferto, and retrieves his arm, which tries to attach to his daemon arm without any success, his dream of triple wielding will have to wait.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 03, 2017, 10:56:01 pm
"Hello?"
Be ready to fight back if needed
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on June 03, 2017, 11:31:28 pm
"Good Soft!  C'mon Rufferto, let's find Groo sword!"

Groo cheerfully thanks Priscilla while getting up, then loots Daemien's 9-knife.  He'll form both that knife and his other into Assassin's Creed style hidden blades, then go running after Phineas with his bolt action rifle ready.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 03, 2017, 11:35:39 pm
Grab the leftover demon kit and try to use it to create some quick-and-dirty demon ears. Just infused bits of steel stuck into my wrist so I can hear again.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on June 04, 2017, 11:41:53 pm
"Hello?"
Be ready to fight back if needed
You call out to the mass, and the breathing seems to increase rap dilly, before turning into a piercing cry that echoes through the halls.

"Good Soft!  C'mon Rufferto, let's find Groo sword!"

Groo cheerfully thanks Priscilla while getting up, then loots Daemien's 9-knife.  He'll form both that knife and his other into Assassin's Creed style hidden blades, then go running after Phineas with his bolt action rifle ready.
Groo grabs the knife and wraps it's incredibly pliable metal around his wrist, the thing humming with power. He then begins to charge towards phineus, using his wings for extra speed, Groo suddenly hears the sound of shriek as he hurtles towards phineaus, arriving at the egg like structure with his bolt auction rifle pointed at it.

Grab the leftover demon kit and try to use it to create some quick-and-dirty demon ears. Just infused bits of steel stuck into my wrist so I can hear again.
[daemonism 5+1=6] Grabbing a piece of metal that's fallen from daemonic you stab it into your human wrist and infuse it with a daemon, after a lot of painful turning the piece and a buzzing that your positive can't be good for your bone structure you can finally hear again, it's horrifically tinny but hey it works. just in time to hear a schreech in come down the hallway, Priscilla seems to not like the screeching.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 05, 2017, 05:44:39 am
Punch it, and punch anything that tries to mess with me.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on June 05, 2017, 03:37:21 pm
Quickly fly over to Phineas, tear the katana out (perhaps using daemonism to make it come out easier), then fly back away and out of range.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 05, 2017, 10:43:17 pm
Remind myself of my general surroundings. And figure out if that one voice in my head is still there. And ask it if I can get some more voices, it's nice to have company.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on June 06, 2017, 11:40:19 pm
Punch it, and punch anything that tries to mess with me.
[str 2] You shove your free hand into the mass of flesh up to the wrist and root around before tearing it out again, whatever is in there it's in deep while it's difficult to still feel any sensation through your hands you have the distinct impression that thing inside of it, is going to be about a forearms length in. You suddenly hear an answering shriek coming from the opposite direction.
Quickly fly over to Phineas, tear the katana out (perhaps using daemonism to make it come out easier), then fly back away and out of range.
[str 2]  [daemon ism 2+2=4]  Groo flys over and grabs the katana, before giving a firm heft, it's still stuck, but the hole it's in seems a little wider, maybe with some determined wiggling it could pull out.
Remind myself of my general surroundings. And figure out if that one voice in my head is still there. And ask it if I can get some more voices, it's nice to have company.
You are standing in a hallway with several prison style portals in it, all steel doors with viewing ports. While the voice in your head seems to have left, Priscialla seems to be wanting to go down the hallway that Groo and Phineaus went down, saying something about the ones being there.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 06, 2017, 11:42:21 pm
Yeah...you know what, time to back away and just wander deeper into this place
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on June 08, 2017, 09:12:35 pm
((I can't help but imagine Groo standing horizontally on Phineas, feet planted on his arm, tugging desperately at the katana while Phin screws around with the fleshmass obliviously.  It's an entertaining image.))

Get that darn katana out!  Rip and tear!  Then flee back to THE WALL and its soft.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 08, 2017, 11:04:44 pm
That sounds suspiciously like the GM trying to keep the party together, so obviously head in exact opposite direction.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on June 09, 2017, 11:11:45 pm
Yeah...you know what, time to back away and just wander deeper into this place
decding that it might not be best to deal with whatever is in that egg thing or whatever is rushing towards the egg you decide to head deeper within the facility, bursting open a side door you run out of it, Groo still clinging to your arm as you jog onwards down a hallway. Emerging into a room containing gas masks and hazard suits. Theres another door leading onwards.

((I can't help but imagine Groo standing horizontally on Phineas, feet planted on his arm, tugging desperately at the katana while Phin screws around with the fleshmass obliviously.  It's an entertaining image.))

Get that darn katana out!  Rip and tear!  Then flee back to THE WALL and its soft.
[str 5] [daemonism 3+1=4] Groo gives a massive heave, before tearing the katana out of phineuses hand, it cutting slightly as it does so, on the plus side for phineaus, now he can actually use the hand, on the minus side now he's bleeding. The deed done, Groo spreads his wings and flaps back to the wall, rufferto still clutched to his chest.

That sounds suspiciously like the GM trying to keep the party together, so obviously head in exact opposite direction.

deciding that voices arn't that important, the wall turns around and marches down the hallway where the scientests were, arriving to find the door battered down and bloodstreaking the door, Priscialla scuttles towards the blood and inhales deeply, before pointing a finger down the hallway. Groo flies over to join you.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 09, 2017, 11:38:53 pm
Tear up one of the hazmat suits into a bandage and patch up hand, glare angrily at groo
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on June 10, 2017, 08:44:09 pm
Groo happily flits in front of THE WALL, and happily waves his katana at the man.  "Groo have katana again!  Yay!"

Greet THE WALL, but before becoming actually helpful he'll wander off again and eventually return to the Daemonist's corpse.  He will then proceed to loot everything of value that hasn't already been taken; the limbs and earrings, I believe.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 10, 2017, 08:55:37 pm
Please actually move the stuff I looted off of daemoon into my inventory spoiler.
I looted the coins, demon kit, and christmas present ring, leaving the limbs, the demon knife, and the earring for Groo to loot. I also gave groo five of those coins.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on June 12, 2017, 12:26:51 am
Tear up one of the hazmat suits into a bandage and patch up hand, glare angrily at groo
[doctor 6] You tear the suit into shreds and tie it to your hand taking some time to make sure that it's tight enough as you glare at the rapidly retreating form of Groo. You've gotten the bleeding to stop now.

Groo happily flits in front of THE WALL, and happily waves his katana at the man.  "Groo have katana again!  Yay!"

Greet THE WALL, but before becoming actually helpful he'll wander off again and eventually return to the Daemonist's corpse.  He will then proceed to loot everything of value that hasn't already been taken; the limbs and earrings, I believe.

Groo collects his loot


Please actually move the stuff I looted off of daemoon into my inventory spoiler.
I looted the coins, demon kit, and christmas present ring, leaving the limbs, the demon knife, and the earring for Groo to loot. I also gave groo five of those coins.


sorry. I'll move it.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 12, 2017, 09:55:20 am
Go search about the room
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on June 13, 2017, 06:24:09 pm
Search in a completely different area than the other two.

Actually, no, release Rufferto and tell him to lead Groo to shinies!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 13, 2017, 09:46:38 pm
Search in the same place as Groo.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on June 20, 2017, 05:18:45 pm
Go search about the room
Trusting in your suit to protect you from whatever is in there you push through the airlock, inside there are a number of surgical drapes around a bed inside the room next to it is a collection of documents next to stack of petri dishes and sample tubes.
Search in a completely different area than the other two.

Actually, no, release Rufferto and tell him to lead Groo to shinies!
[rufferto perception 1] Ruffertos hypersensitive nose perks up, detecing a faint scnet of something down the opposite hallway, he barks twice signaling Groo to follow him and takes off, Groo chasing after him, as he rounds a corner he sees Rufferto suddenly sliding back along the corridor on his side yelping in pain a huge roar of a beast follows and a massive multi tentacled monstrosity rounds the corner, it has a beak at the center of it's face, and four massively thick legs the tenteclales surround it's face like some mockery of of a seanemone.

Search in the same place as Groo.
The wall runs down the hallway after Groo as he chases Rufferto, He too skids to a stop as the tentacled monstrosity appears around the bend.


Hey so sorry the updates have been so lacking lately, I got a summer job that's been messing with my sleep schedule and just havn't had the energy to do the turns, but I've mostly gotten that figured out now so we should go back to the more frequent updates.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 20, 2017, 05:40:28 pm
Grab the pitri dishes and documents, then head out and rejoin the others
((it's fine, good to see yeh back))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 20, 2017, 07:33:40 pm
Sever the nerves that the beast uses to control its tentacles. Once it's immobilized I'll decide what to do with it.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on June 22, 2017, 09:27:44 pm
Groo roars in rage, aerially charging forward while blasting the thing nonstop with his shotgun!  Upon collision, he'll start hacking and cleaving with his two daemon wristblades.  Nobody hurts Rufferto!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: PaPaj on June 22, 2017, 10:45:06 pm
where do i sing up for this?
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 22, 2017, 10:45:54 pm
Right here!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on June 24, 2017, 12:13:34 am
Grab the pitri dishes and documents, then head out and rejoin the others
((it's fine, good to see yeh back))
You grab the petri dishes and the documents, the daemon notes that they seem important, before beginning to wander back to towards the sound of gun fire and roaring which in a near pavelonian response you associate with your friends. You come upon the wall and Groo locked in combat with a tentacled beast.
Sever the nerves that the beast uses to control its tentacles. Once it's immobilized I'll decide what to do with it.
[beast str 4] [wall resilience 6] [str 3] [beast ressiliance 4] The beasts charges forward the tentacles around it's mouth writhing as it slams into the walls shield, the tentacles snaking around to clutch the wall as the beasts beak embeds itself in the walls shield, Priscilla springs to life as the rest of the wall contends with holding up the beast, fending off the advances of the beast and keeping any of the tentacles from actually impacting the walls bare flesh.

Groo roars in rage, aerially charging forward while blasting the thing nonstop with his shotgun!  Upon collision, he'll start hacking and cleaving with his two daemon wristblades.  Nobody hurts Rufferto!
[marksmanship 4] [ressilaince 1] Groo flys forward with a howl of rage blasting away with his shotgun as he flies forward, the heavy shot slams into the beasts body, tearing it's heart and lung apart, for a moment the beast slumps all life gone from it, but just as suddenly it picks back up with renewed vigor, the priscilla going back to her defensive work. [daemonism 1+2=3] As Groo slams into the beasts, which is now pouring a coupious amount of blood, he pulls his two wrist blades from his wrist and starts trying to cut, finding that they don't seem to be keeping any edge, the one he snagged from damian actually doing the least, deforming like clay.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 24, 2017, 12:41:01 am
Welp, time to stash away the petri dishes and such and go punch the shit out of this tentacle beast
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on June 24, 2017, 10:48:26 pm
Grah!  Just leave the useless daggers stuck in the thing, and pull out a REAL weapon--the katana!  Then hack and slash until the thing stops moving!  And maybe a bit longer!
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 24, 2017, 10:54:11 pm
Take full advantage of the fact that melee attacks use strength, and that I have +4 strength, and that originally +4 was described as making you always succeed barring pretty strong extenuating circumstances. And sever its nerves.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on June 24, 2017, 11:06:44 pm
((You are just the worst :) )
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on June 24, 2017, 11:21:52 pm
((Not worse than ye, ya magpie <3))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on July 05, 2017, 04:20:45 pm
Welp, time to stash away the petri dishes and such and go punch the shit out of this tentacle beast
You stuff the petri dishes away and look over the documents as the daemon in your suit translates. From what you can gather they sound like the documents the spooks were asking for.
[str 4]  You slam your foot into the beasts head and it splatters into gore.
Grah!  Just leave the useless daggers stuck in the thing, and pull out a REAL weapon--the katana!  Then hack and slash until the thing stops moving!  And maybe a bit longer!
[daemonism 2+2=4] Groo's katana slides out of it's sheath and slices into the beasts belly while it doesn't go deep it's enough to completely disembowel Groo still feels happy to contribute.
Take full advantage of the fact that melee attacks use strength, and that I have +4 strength, and that originally +4 was described as making you always succeed barring pretty strong extenuating circumstances. And sever its nerves.
[str 5] [ressiliance 2] Prisiclla reaches out and slams her talons into the monsters neck severing the spinal column.the beast drops to the ground it's brain no longer linked to it's body. Groo stabs it again just for good measure anyway and Phineaus smashes it's head open with his foot.

Right so I'm sorry for the long silence on this but I just don't find MP all that fun to run anymore, you guys are great and all but three people is just hard to make any more missions for. So what I'm going to do if there an no objections is to finish this mission and then I'll right up an epilogue for the game.

Spoiler (click to show/hide)
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on July 06, 2017, 12:05:00 am
I am fine. Get out with the petri dishes and such.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on July 06, 2017, 07:31:49 am
Groo will quickly grab Rufferto's wounded body, and rush back to the spunnyflane while comforting him.  Rufferto needs to get fixed!

((Yeah, I'm fine with wrapping things up.))
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on July 06, 2017, 01:56:20 pm
Recover what's left of the beast's brains. Eat whatever flesh I have room for, grab the rest for later. I guess Phoonaus completed the mission objective, so head back to the spunnyflane. Invite those nice beast mutant people to come back with us.

Only problem is that I wanted more stat points and money to make Wallcilla even more stupid OP.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on July 08, 2017, 01:09:29 am
I am fine. Get out with the petri dishes and such.
You grab the petri dish and join the crew in the exodus from the doomed lab, following after Groo as he flies up and out of the cell where you all initially found the beast women and following him to the helicopter.
Groo will quickly grab Rufferto's wounded body, and rush back to the spunnyflane while comforting him.  Rufferto needs to get fixed!

((Yeah, I'm fine with wrapping things up.))

Groo engulfs Rufferto in his arms and clutches him protectivlly to his chest before spreading his wings and hurtling back the way he came emerging out of the lab in record time, and whirling back into the spunnyflane. Throughout this he constantly whispers in a worried voice to Rufferto about everything going to be okay. He anxiously awaits for his team mates to arrive.
Recover what's left of the beast's brains. Eat whatever flesh I have room for, grab the rest for later. I guess Phoonaus completed the mission objective, so head back to the spunnyflane. Invite those nice beast mutant people to come back with us.

Only problem is that I wanted more stat points and money to make Wallcilla even more stupid OP.
Priscilla slithers in and devours the brains of the beast while the wall hefts whats left of the corpe up onto his shoulder and slowly lumbers after Groo, walks after Groo. As he walks Priscilla asks the beast mutant people if they need to be transported somewhere else, she only hears what  she thinks might be laughter before hearing that they can find their own way to more civilized places, the voices do add however that one of their number will come as a gesture of good will. As she hears this the ropy mutant appears from nowhere and begins to slouch along with Priscilla and the wall.




The motley crew is soon all piled into the helicopter leaving only one real question, who's driving?
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on July 08, 2017, 01:13:41 am
Well, apparently Pheoneouaes has the highest skill so I'll let him fly and slap away Groo if he tries to fly instead.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on July 08, 2017, 01:33:32 am
Try not to kill us all in flying back
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on July 08, 2017, 11:30:13 pm
Groo's fine with not flying, he's too distracted with comforting Rufferto.  Not quite distracted enough to forget about that flamethrower he looted before, he'll make sure that's securely inside.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on July 14, 2017, 10:01:10 am
quote author=Egan_BW link=topic=158543.msg7505465#msg7505465 date=1499494421]
Well, apparently Pheoneouaes has the highest skill so I'll let him fly and slap away Groo if he tries to fly instead.
[/quote]
The wall relizes that the giant slab of metal that is his team mate is apperentlly quite he flyer and allows him into the pilots seat, Wallscilla claiming the copilots seat for themselves.
Try not to kill us all in flying back
Clambering to the front of the cockpit you begin the pre flight checklist while Groo drags a massive flamethrower into the back of the helicopter.
Groo's fine with not flying, he's too distracted with comforting Rufferto.  Not quite distracted enough to forget about that flamethrower he looted before, he'll make sure that's securely inside.

Groo drags the flamethrower all the way into the spunnyflane before sliding the door shut and turning to hug and whisper calmly to him as the helicopter lifts off Rufferto


The tentacle mutant as well hauls itself on board and the spuny flane takes off from the doomed lab, and after several hours of flight lands on the tarmac on London,  There is of course an immediate group of rubbersuited men who swarm the helicopter but stop once they see the tentacle mutant, the beast spook of course confidently strides over and takes the documents from Phineauses hands,   gentlemen, I see that you have lost yet another Mcwerenghoul, and I wish to offer Mr. Groo medical care for his dog, but you were able to retrieve the documents, excellent news. However who or what is this beast here and why is it here?
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on July 14, 2017, 02:01:28 pm
"IT IS A FRIEND. ONCE WAS HUMAN, NOW BEAST. NAZI EXPERIMENTS. INTRIGUING."

+2 Intelligence
+2 Beast Mastery
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on July 14, 2017, 02:31:34 pm
"It's true."
+1 daemonism, +1 marksmanship, +2 Charisma
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: MidnightJaguar on July 24, 2017, 10:12:40 pm
"IT IS A FRIEND. ONCE WAS HUMAN, NOW BEAST. NAZI EXPERIMENTS. INTRIGUING."

+2 Intelligence
+2 Beast Mastery


"It's true."
+1 daemonism, +1 marksmanship, +2 Charisma

The spook pauses for a moment before saying. I see. his eyes go unfocused and he stands rigididlly in place, as the mutant seems to communicate with him, they stand like that for a while, before his eyes become focused again and his body relaxes. Well it seems by bringing back this mutant you have done a useful service to the country. Perhaps, hmm, they might become an ally.[/color] He and other two spooks motion towards a closed door and they speak as one now genetlemen if you will please step this way.


Alright everybody shows nearly over, just need you guys to post what the long term goals for the characters were both during and after the war and I'll write an epilogue sorta thing. Sorry for taking so long to post this last turn, I was on vacation last week.
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: spazyak on July 24, 2017, 10:41:42 pm
Continue to fly and punch things apart through out the war, maybe get some front line action. After war work on planes and design new and better ones, or just stick with Grue and help him out
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: syvarris on July 25, 2017, 10:55:15 pm
Short term, Groo wants to get Rufferto healed.  Long term... maybe get a sandwich?  Groo hungry.

After the sandwich, he'll continue fighting in the war, and any other war or mercenary group he can find.  Side isn't really important, though Groo will always try and fight for the good guys, he's trivial to trick.  Also, it doesn't really matter whether he's on your side or not, just how close he is to things important to you...
Title: Re: Mainpiston 2.0: Mission 7: the lab of the beast. Looking for players.
Post by: Egan_BW on July 25, 2017, 11:10:27 pm
Having obtained some twisted variation of enlightenment, Wallcilla realize that continuing direct conflict is pointless. Rather than committing violence for coins, they will now do beastmods and related services on stable land for coin. They remain at the service of the spooks foremost, and provided they survive that long, they hone their skills to the point of joining them, as an equal.
Title: Re: Mainpiston 2.0: Epilouge in progress
Post by: MidnightJaguar on August 08, 2017, 12:29:54 am
the epilogue is about 50% done, sorry for it taking so long everyone. But it's getting there.
Title: Re: Mainpiston 2.0: Epilouge in progress
Post by: Egan_BW on August 08, 2017, 12:51:04 am
Oh yeah, and I want a hoagie.
Title: Re: Mainpiston 2.0: Epilouge in progress
Post by: spazyak on August 08, 2017, 10:25:24 am
Take your time
Title: Re: Mainpiston 2.0: Epilouge
Post by: MidnightJaguar on October 11, 2017, 02:58:19 pm
Okay, so, my apologies for taking three ish months to finish up the half. I started college and only recently got enough time to work on it. But, it's done now. So behold, the epilogue!


Phineas spent the rest of the war acting as a pilot for ground attack fighters, his massive and well armored frame providing him protection from the small arms of ground troops.  Due to his impressive number of combat missions, Phineas was also often shot down in his fighter, earning him a moniker: "The Falling Anvil"... never said to his face, of course. Despite his propensity for crashing planes, Phineas was promoted up the ranks of the Air Force, eventually becoming one of the ace pilots who helped hold back Hitler's mech during the Battle of the Bulge.  While he ended up being shot down yet again during that battle, the Falling Anvil managed to bail out and fight on inside one of the left legs of the mech, reinforcing a weakened british unit already engaged inside.
 
After the war, Phineas took up mercenary work with Groo, playing all sides of the field by accepting contracts from the US, her allies, and the new Soviet Union.  While Phineas generally seemed to be nothing but an apolitical mercenary willing to kill anyone for a buck, there was talk in many intelligence circles of him being well connected with an influential daemon's rights group, taking a disproportionate number of contracts which served their goals.  These rumors were never substantiated one way or another before he retired from the mercenary world in the traditional way—having his old friend Wallscilla fake his death, in exchange for information on the Soviet beast bomb programs.  Phineas, under an assumed name and with a false moustache painted onto his massive exo suit, ended up with a job as designer for military aircraft.  While his designs were rejected as being too unwieldy in a dogfight, they were later adapted into a jet powered ground attack aircraft with a daemon integrated targeting system, ironically dubbed "The Anvil" in his old persona's honor.





The McWehrneciguls' progeny quickly managed to make a name for themselves.  During the war many of the McWehrneciguls were drafted into the daemon research industry; in particular, Damien, the eldest surviving brother, became an apprentice of the daemon spook he worked under while a mercenary.  In time, Damien was made a full spook by the OSS, later to be renamed the CIA.  Near the end of the war, most of the brothers were part of the assault on Mecha Hitler during the battle of the bulge.  While many fell in battle, their efforts were vital to help hold the mech still while ground troops swarmed into it.  Damien himself was one of the few brothers who was instead assigned to the pacific front, learning the tools of the trade from the daemon spook as they helped survey possible city hopping sites.  Damien was also there on the day the BED Bomb dropped, a single biological ball made of beast meat and daemon metal which ended up completely absorbing the city of Nagasaki before erupting in a massive fireball visible from the distant island farms that surrounded it.

After the war, the remaining members of the McWehrnecigul family became vocal advocates for human-daemon relationships, several becoming politicians who worked for peaceful integration, though others took on a more militant approach. This schism soon split the family itself and soured relationships between the brothers. However, after nearly a decade of infighting and arguing, the McWehrneciguls succeeded in beginning the process of integration of humans and daemons. Damien himself was noted for extensive research in human and daemon interactions, and was instrumental in the creation of the so-called sonic paths, psuedo portals that allowed humans to explore the daemons' home and vice versa. It was this discovery that was considered a turning point in human daemon relationships.



Groo, after rushing Rufferto to the hospital and waiting many agonizing hours for the news on his dog, was happy to be informed that Rufferto was stable. Once assured that his beloved dog was happy and healthy, Groo threw himself back into the war effort.

During the War, Groo become noted for three things: His seemingly indestructible nature (he was declared dead so often that he was eventually just permanently listed as MIA to save on bookkeeping time), his marksmanship (one particularly well-known rumor claimed he had won an artillery duel by killing the artillerymen with his sniper rifle), and how he was homicidally protective of his dog.  One story goes that Groo, having hidden in the brush after being injured and disarmed of everything save for his derringer, brazenly attacked a Nazi patrol after seeing the commanding officer take a shot at Rufferto.  Supposedly he shrugged off multiple shots to the chest from the officer's luger before stealing a daemon knife and using it to butcher the entire patrol.  Groo was never actually recognized for any of these acts though, as far too frequently there were too few survivors on either side for any tangible reports to filter back to base. Plus there were all those nasty rumors about where he got his dog treats.

After the war, Groo found employment as a mercenary, fighting for the highest bidder regardless of side.  As his wealth and fame as a marksman grew Groo began to change, always buying the latest beast mods available from his old friend the Wall.  Groo became a walking and semi-talking biological tank, little more than a ball of hardened flesh and bone, bristling with weaponry and wielding an Auto cannon in two long tentacles that replaced his hands, with even more weaponry of various sorts stored within his cavernous interior.



Wallscilla decided to settle down when the rest of their group went off gallivanting through the sky. Realizing that there was far more and furthermore, far safer money to be made by providing augments to those who wanted it, Wallscilla established a thriving beast mod practice during the war. Their practice did some contract work for the government, of course, providing mass produced augments for the standard GI, while simultaneously making a name for themselves as being very skilled in providing custom jobs for any spooks and mercenaries willing to pay.  Groo regularly visited between his mercenary jobs with Phineus, and his increasingly inhuman form was a familiar sight around the airports of Chicago. Wallscilla’s economic success was to them finally completed when they got around to buying out the sandwich shop they frequented back in their mission days.

Despite the success of the business and the sandwich shop, Wallscilla was bored by the job eventually.  Having spent many years honing their skills in both the crafting of beasts and augments and the use of them, Wallscilla was able to easily join the new CIA’s beast department as an active spook.  Once in the CIA, Wallscilla would soon rise to the top of their field as both a designer of augments and an excellent field tester, having transformed their own body into a platform designed for testing their own augments.  By the end of their life, they had created multiple functional clones in order to continue development on the BED BUG, a massive new defense system created to thwart the soviet BED bombs.
Title: Re: Mainpiston 2.0: Epilouge
Post by: Egan_BW on October 11, 2017, 04:03:46 pm
By the end of their life, they had created multiple functional clones in order to continue development on the BED BUG, a massive new defense s

Mid-word seems like a perfect time to end the game forever. ;P
I'll just imagine that a WALLCILLA clone killed the writer as he was writing in order to protect the secret.

Also this means that I've gotten a Xan victory.
Title: Re: Mainpiston 2.0: Epilouge
Post by: MidnightJaguar on October 11, 2017, 06:56:43 pm
Damn, that bit must have not gotten when I copy and pasted from the word doc. Anyway, it's fixed. Sorry about that.
Title: Re: Mainpiston 2.0: Epilouge
Post by: spazyak on October 11, 2017, 07:27:08 pm
Phineas, under an assumed name and with a false moustache painted onto his massive exo suit, ended up with a job as designer for military

Can I sig his
Title: Re: Mainpiston 2.0: Epilouge
Post by: MidnightJaguar on October 11, 2017, 08:24:47 pm
Of course.