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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: adwarf on July 19, 2014, 12:34:17 am

Title: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
Post by: adwarf on July 19, 2014, 12:34:17 am
Magma 6: Supreme Intelligence Agency
Magma 6 was founded in the year 4027 after the fall of Bronzefates at the hands of the hated Elves due to a rogue agent codenamed Slade. It has been some thirty-five years since the fall of Bronzefates and the world is drawing into a time of outward peace. Its during these times of peace that the roles of the dwarven intelligence agencies are so heavily required as nations do not have to invest so heavily in military might, and are free to reroute those funds to their own espionage programs. You six are new agents who have been recruited into MI6's service from among the agencies that it is meant to watch, your new tasks are numerous and highly dangerous, but for the sake of the Empire you are willing to go through anything for all of dwarvenkind. Will you manage to succeed in your role as a Magma 6 agent, or will the dangers of the job bring you down like so many others?

Spoiler: Character Creation (click to show/hide)

Spoiler: Organizations (click to show/hide)

Spoiler: The Code of MI6 (click to show/hide)

Spoiler: Combat Rules (click to show/hide)

Spoiler: Weight (click to show/hide)

Spoiler: Stealth System (click to show/hide)
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: Beirus on July 19, 2014, 12:48:44 am
My name is Bond. Urist Bond.

Name: Urist Granitefist
Gender: Male
Bio: Classified Information, Access Denied.
Former Organization: IDA
Trait: CQC Training
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: Orange Wizard on July 19, 2014, 01:00:58 am
Name: Barry McMurdoc
Gender: Badass
Bio: Classified Information, Access Denied.
Former Organization: JIO
Trait: Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: Tiruin on July 19, 2014, 01:12:08 am
Name: "Ira"
Gender: Female
Bio: Classified Information, Access Denied.
:(
Former Organization: JIO
Trait:
   - Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: Orange Wizard on July 19, 2014, 01:21:21 am
Former Organization: JIO
Trait:
   - Connections: You have connections with people higher up in Magma 6 giving you access to some unique options for your missions.
Copycat :P
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: Tiruin on July 19, 2014, 01:22:38 am
I had the thing on 'post to reply' ever since adwarf posted it :P
.. ..
O hey buddy! :D
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: Varee on July 19, 2014, 01:23:20 am
Name: V
Gender: Classified infomation, Access Denied
Bio: Classified Information, Access Denied.
Former Organization: Which Organization did your agent work under before being pulling into Magma 6? (see first spoiler). DSC
Trait: What sets you apart from the rest?
   - Stealth: +1 to stealth rolls
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: darkpaladin109 on July 19, 2014, 05:52:12 am
Name: Rakust Risilidr„th ((AKA Rakust Stealtreasure in DF dwarven :P))
Gender: Male
Bio: Classified Information, Access Denied.
Former Organization: DSC
Trait: - Expert Thief: +1 to pickpocket rolls
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: adwarf on July 19, 2014, 01:10:19 pm
All of you are accepted, one more application and we can get started.
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: BlitzDungeoneer on July 19, 2014, 01:21:28 pm
Name: Obok Belrelease
Gender: Female
Bio:[REDACTED]
Former Organization: IDA
Trait: Handgunner

Hello there.
Title: Re: Magma 6: The Dwarven Espionage RTD
Post by: The Froggy Ninja on July 19, 2014, 01:50:07 pm
Ptw.
Title: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: adwarf on July 19, 2014, 06:49:26 pm
The six of you arrive at Magma Quarters together aboard a military transport, its quite a pleasant ride all things told with the sounds of the steam engine and the engineers hard at work ever present. You are quite surprised when the transport veers off the road near Mount Blackstone, a volcano reported to have been emptied during the Age of Steam, its not long before you're surprised yet again as the transport takes you around a hill and straight forward into a tunnel with several dwarves standing guard around it. As the machine pulls into the tunnel and falls silent the dwarves fall in behind you, one of them pulling a lever that subsequently lowers several boulders down over the tunnel entrance, likely hiding it from prying eyes. The dwarven guards give you a wary glance before shouldering their weapons, pneumatic rifles with a compact design the likes none of you have seen before, and order you to disembark and follow them.

You're forced to follow them in silence for a good while, the tunnel ahead twisting and turning sharply while narrowing to allow only three people to walk abreast at any time, an attempt to prevent any vehicles from transporting people further in most assuredly. After what feels like an hour of walking the tunnel opens up into a decent sized cavern with a large gate made of obsidian on the far side, and strangely enough standing before it is a stooped dwarf whose beard and hair are a pale white. Pushing himself upright with his walking stick the dwarf calls out,

"Welcome agents, I'm glad to see that you all made it here in one piece, you'd be surprised at the number of new agents who managed to get here missing an arm, a leg, and even a few who were missing their heads. I am the director of MI6, Volkan Strongaxe and I welcome you to Magma Quarters, Magma 6's base of operations and the nation's most cutting edge research facility. As agents you are free to roam much of the base as you see fit though keep in mind some areas are off-limits even to you, as for your first mission I expect you six to find your way to Briefing Room 3 once you've settled in."

With that Strongaxe bows slightly, slaps his walking stick on the floor, and turns just in time to watch the obsidian gates slide open to reveal the inside of this long silent volcano now turned into what looks like a bustling city. Facilities are carved into the sides of the chamber, while buildings made of rough cut bricks and even lumber lie scattered about the bottom of the chamber revealing a floor of solid obsidian that's been paved over in places to create roads or railways leading out of the chamber in numerous directions. You're all ushered inside the gates, and left to stare in awe for a good while as the gates shut behind you, by the time you recover from this glorious sight you find the soldiers and the Director have long since moved on.

However you are not completely lost as nearby you find a map pointing to several areas of the base, the Director said to get settled in and you likely need some gear for the coming mission ...

Areas of the Base Open for Visit
Armory - Magma Quarters armory, likely to contain every weapon, gadget, and toy an agent would need in the field.
Medical Ward - The Medical Ward, those in need of treatment should probably head here.
Living Quarters - It would seem Magma Quarters contains numerous apartment complexes and barracks within it, you think it'll take some time but you could probably find your room.
Workshop Quartz - Workshop Quartz is listed as being the Workshop open to members of Magma 6 who rank Initiate Agent to Quartz Tier Agents.
MQ Command Center - The MQ Command Center is the area data is analyzed, and the operations of MI6 are coordinated from.
Briefing Rooms - Briefing auditoriums set off to the side, you assume their purpose is to brief agents and teams on their coming missions.


Spoiler: Barry McMurdoc (click to show/hide)

Spoiler: 'Ira', Tiruin (click to show/hide)

Spoiler: Agent V, Varee (click to show/hide)


Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Varee on July 19, 2014, 07:58:28 pm
Wait sleepy pistol is not silented.... why isnt a stealthy weapon suppressed atleast

V head to the armory to get gear up before proceeding to the workshop.
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Parsely on July 19, 2014, 08:10:29 pm
PTW
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Orange Wizard on July 19, 2014, 09:02:56 pm
Follow V to the armoury, to obtain some better equipment.
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Beirus on July 19, 2014, 10:04:48 pm
To the armory. I'm going to need a better knife than this one if I plan on fighting with it. Preferably something that won't break after a few stabs or slashes.
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: BlitzDungeoneer on July 20, 2014, 02:19:39 am
To the armory.
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Tiruin on July 20, 2014, 02:48:34 am
Get to the Armory, search for any concealable weapons.
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Salsacookies on July 21, 2014, 09:37:00 am
Can I be on the waitlist?
Name:Urist McTough
Gender:Male
Bio:CLASSIFIED:URIST MCTOP SECRET
Former Organization:DSC
Trait:Sturdy- +3 starting HP
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Varee on July 21, 2014, 08:41:53 pm
((Darkpaladin is missing what should we do?make hime stand idle?))
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: adwarf on July 21, 2014, 08:48:45 pm
((Darkpaladin is missing what should we do?make hime stand idle?))
Its fine, I don't really have the time to update this for a day or three right now so he has plenty of chances to post an action before then.
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: darkpaladin109 on July 21, 2014, 08:52:13 pm
Go to armory, look for gadgets that could be used to bring items directly to me.
Title: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: adwarf on July 23, 2014, 06:17:10 pm
Entire Group
All of you have pretty much the same idea, and head for Magma Quarter's Armory immediately to start gearing up for your coming mission, some of you looking for better weapons and others gear or gadgets. You only walk a few feet towards the Armory before the path listed forces you to board these large flat bedded carts that immediately start moving once you're all on board, the cart zips off down the tunnel at a far faster pace than you could walk but just slow enough not to knock you off balance. The tunnel is barren of all, but the sparse lava lanterns that are made to light it which is quite different from the sight you get when the cart pulls to a stop at the tunnel entrance, stopping just in time to connect with a ramp leading down into the chamber beyond.

The chamber itself is a beautiful thing, a granite cavern the size of a four story house almost completely devoid of any kind of furnishings, the only things in the room are a wooden desk with near a dozen bookshelves around it on the far side, and a number of levers and turn wheels to the sides of the room. Walking down into the chamber you find a wizened old dwarf bent over the desk on the far side of the chamber, and three younger dwarves standing off to the side as if waiting for the man's orders. Looking up at you the old dwarf speaks,

"Ah new recruits here to get gear I would think, if you're confused as to how I know that Command informed me you were coming, its a bit disconcerting at first, but you'll get used to Command knowing far more than they should. Well then let me explain to you all a little bit about how Magma 6 works internally, we use a rank system to determine what gear agents have access to and to obtain that gear we use a requisition points system with each item costing a certain amount and with missions giving you more points to spend. Its proven rather effective at keeping our more valuable gear in hands of those who are definitely going to keep them.

You six are Quartz Agents, the lowest rank in Magma 6 and as thus the rank with access to the least amount of gear, and to only the most basic workshop areas of the base. Of course along with this you also are given easier missions, though to be honest they're just as deadly as any you will take part in so caution is still important. To start out with all of you have four requisition points to spend, so use them wisely. Fellows raise up the Quartz Agent Selection!"

With that last sentence the three younger dwarves spur into action running to the side of the room where they start pulling levers, and spinning the turn wheels as fast as they possibly could. Over the course of the next few minutes you watch as a section of the floor pulls down into the floor, and pulls aside to let a platform covered in weapon racks, and display cases come up to take the place of the granite floor.

Quote from: Quartz Agent Equipment
Weapons:
P.A.R. Model 43 [Atk: 6, Atk. Speed: 3, Ammo: 6/6, Reload: 3 Turns, Ranged, Silent] (3 Requisition Points)
Ferret Pneumatapistol [Atk: 6, Atk. Speed: 1, Ammo: 1/1, Ranged, Silent] (2 Requisition Points)
The Sleeper Pistol Mk. III [Atk: 2, Atk. Speed: 1, Ammo: 3/3, Ranged, Knockout, Silent] (2 Requisition Points)

Serrated Obsidian Combat Knife [Atk: 4, Atk. Speed: 2, Melee, Brittle] (2 Requisition Points)
Serrated Obsidian Hatchet [Atk: 8, Atk. Speed: 1, Melee, Brittle](3 Requisition Points)
Iron Stiletto [Atk: 2, Atk. Speed: 2, Melee] (1 Requisition Points)

Armor:
Nightskin Suit [Armor: 1, Night Stealth Aid] (2 Requisition Points)
Plated Leather Armor [Armor: 2] (2 Requisition Points)
Reinforced Copper Infantry Suit [Armor: 3, Noticeable (3 Requisition Points)

Gadgets: (2 Requisition Points for all of these)
Grapnel Launcher [Used to fire a grappling hook a long distance.]
LRG Headset [Gives +2 to your perception rolls.]
Mk. II Disruptor [Roll a 1d10 when used for everyone effected by the blast radius, on a 5 or higher someone is incapacitated for a turn.]

Areas of the Base Open for Visit
Armory - Magma Quarters armory, likely to contain every weapon, gadget, and toy an agent would need in the field.
Medical Ward - The Medical Ward, those in need of treatment should probably head here.
Living Quarters - It would seem Magma Quarters contains numerous apartment complexes and barracks within it, you think it'll take some time but you could probably find your room.
Workshop Quartz - Workshop Quartz is listed as being the Workshop open to members of Magma 6 who rank Initiate Agent to Quartz Tier Agents.
MQ Command Center - The MQ Command Center is the area data is analyzed, and the operations of MI6 are coordinated from.
Briefing Rooms - Briefing auditoriums set off to the side, you assume their purpose is to brief agents and teams on their coming missions.


Spoiler: Barry McMurdoc (click to show/hide)

Spoiler: 'Ira', Tiruin (click to show/hide)

Spoiler: Agent V, Varee (click to show/hide)


Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Parsely on July 23, 2014, 06:18:28 pm
Man this game sure is awful.
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: Beirus on July 23, 2014, 06:45:40 pm
Urist requisitions a Serrated Obsidian Combat Knife and a Nightskin Suit.
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: Orange Wizard on July 23, 2014, 08:29:03 pm
Baryy will grab an LRG headset and the Ferret Pneumatapistol.

Man this game sure is awful.
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: F.O.E. on July 23, 2014, 08:32:18 pm
Waitlist me.

Spoiler (click to show/hide)
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: Tiruin on July 23, 2014, 09:29:31 pm
Man this game sure is awful.
Y u so mean. :I

Requisition Nightskin Armor; Grapnel Launcher.

Ask what the mission availability is.


Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: adwarf on July 23, 2014, 09:31:54 pm
Man this game sure is awful.

Man this game sure is awful.

What did I do? ;-;
Title: Re: Magma 6: The Dwarven Espionage RTD, Introduction
Post by: Parsely on July 23, 2014, 09:59:47 pm
Man this game sure is awful.

Man this game sure is awful.

What did I do? ;-;
Bwaahahahaa! >:3
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: Varee on July 24, 2014, 01:17:47 am
I grab night skin and more ammo for sleepy pistol and head to workshop area
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: BlitzDungeoneer on July 24, 2014, 03:01:12 am
Take a grapnel launcher and Plated Leather Armor. Head to Workshop Quartz.
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: Orange Wizard on July 24, 2014, 03:32:19 am
Man this game sure is awful.

Man this game sure is awful.

What did I do? ;-;
Nothing!

I don't actually agree with him. Also, I think he's just trolling.
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: Parsely on July 24, 2014, 04:05:38 am
Nothing!

I don't actually agree with him. Also, I think he's just trolling.
I'm not trolling. D: It was just a joke, I didn't mean to upset you adorf-chan.. ;-;
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: darkpaladin109 on July 29, 2014, 09:40:58 am
Grapnel Launcher, LRG Headset.
Title: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
Post by: adwarf on July 29, 2014, 10:11:17 am
Urist Granitefist
You're one of the first ones to reach the equipment racks, and the first one to get their gear chosen as you take one of the obsidian knives, and the Nightskin suit as your equipment. You take them over to the desk, and the old dwarf marks of the requisition points by your name in his ledger before saying you're free to go where you will.

Obtained Serrated Obsidian Knife, and Nightskin Suit.

Barry McMurdoc
Unlike your fellow agent Urist Granitefist you decide to grab a utility item in the form of the LRG headset along with a weapon in the form of the Ferret Pneumatapistol to give you a bit of a ranged element. With those in hand you check out your gear with the old dwarf, and head on to your next location ...

Obtained LRG Headset, and Ferret Pneumatapistol.

'Ira'
You decide that your knife is enough, and take a Nightskin suit and one of the grapnel launchers from the racks which you proceed to sling over your shoulder as you head to clear your purchases with the Quartermaster. Like the others you are quickly given the go ahead, and leave to go to your next destination.

Obtained Nightskin Suit, and Grapnel Launcher.

Agent V
You grab a Nightskin suit, and then head over to the Quartermaster to ask about getting some more ammunition for the Sleeper pistol. The dwarf shakes his head, and states that due to finite resources every agent is given some ammunition for their weapons before heading out on missions but due to the scale of Magma 6's operations and the secretive nature of it as well they are rather strapped for resources in some areas.

Obtained Nightskin Suit.

Obok Belrelease
You decide to requisition the plated leather armor unlike many of your fellow agents who took the Nightskin suits, alongside that you take the grapnel launcher before checking out your gear and making for Workshop Quartz. You take the rail-line back to the hub, but instead of standing around like the others you make immediately for the workshop which you are taken to by another rail-line though the cart on this one is barely big enough to carry three people unlike the grand thing that carried you to the armory. The area you enter is far from grand, the size of a small storage house the workshop is rough hewn from the rock of the dead volcano, the room itself is filled with three workbenches, a line of lockers on the far wall, and crates of various bits and pieces scattered around the room.

As you enter three bored looking workers look over, and a smile spreads across ones face as he rushes over to you, the dwarf is heavily grease stained with fiery red hair, and a beard combed and styled into three points. The dwarf speaks up as he draws close,

"Welcome to Workshop Quartz, I'm foreman Ulif. We don't get many people down here, because the agency doesn't currently have a lot of Quartz level agents not to mention all the facilities are superior to ours, but when we're asked to do something we do our best. What have you come here for, do you want a weapon modification? Custom gadget? We can even make you a weapon from scratch if you describe what it you want to do, but those aren't ready for a while and you'll need to pay some requisition points to get them once we're done. Sadly this entire place runs on an economy with those requisition points.

Our agents aren't nearly as well equipped sometimes as they should be ..."

Obtained Plated Leather Armor, and a Grapnel Launcher.

Rakust Risilidr,,th
The Grapnel Launcher, and LRG headset seem like the best choice to you so you take those and checkout with the Quartermaster before joining the others on the cart back to the hub. When you arrive you watch Obok walk off, but remain behind with the others trying to decide where you should had next.

Obtained Grapnel Launcher, and LRG Headset.

Quote from: Quartz Agent Equipment
Weapons:
P.A.R. Model 43 [Atk: 6, Atk. Speed: 3, Ammo: 6/6, Reload: 3 Turns, Ranged, Silent] (3 Requisition Points)
Ferret Pneumatapistol [Atk: 6, Atk. Speed: 1, Ammo: 1/1, Ranged, Silent] (2 Requisition Points)
The Sleeper Pistol Mk. III [Atk: 2, Atk. Speed: 1, Ammo: 3/3, Ranged, Knockout, Silent] (2 Requisition Points)

Serrated Obsidian Combat Knife [Atk: 4, Atk. Speed: 2, Melee, Brittle] (2 Requisition Points)
Serrated Obsidian Hatchet [Atk: 8, Atk. Speed: 1, Melee, Brittle](3 Requisition Points)
Iron Stiletto [Atk: 2, Atk. Speed: 2, Melee] (1 Requisition Points)

Armor:
Nightskin Suit [Armor: 1, Night Stealth Aid] (2 Requisition Points)
Plated Leather Armor [Armor: 2] (2 Requisition Points)
Reinforced Copper Infantry Suit [Armor: 3, Noticeable (3 Requisition Points)

Gadgets: (2 Requisition Points for all of these)
Grapnel Launcher [Used to fire a grappling hook a long distance.]
LRG Headset [Gives +2 to your perception rolls.]
Mk. II Disruptor [Roll a 1d10 when used for everyone effected by the blast radius, on a 5 or higher someone is incapacitated for a turn.]

Areas of the Base Open for Visit
Armory - Magma Quarters armory, likely to contain every weapon, gadget, and toy an agent would need in the field.
Medical Ward - The Medical Ward, those in need of treatment should probably head here.
Living Quarters - It would seem Magma Quarters contains numerous apartment complexes and barracks within it, you think it'll take some time but you could probably find your room.
Workshop Quartz - Workshop Quartz is listed as being the Workshop open to members of Magma 6 who rank Initiate Agent to Quartz Tier Agents.
MQ Command Center - The MQ Command Center is the area data is analyzed, and the operations of MI6 are coordinated from.
Briefing Rooms - Briefing auditoriums set off to the side, you assume their purpose is to brief agents and teams on their coming missions.



Spoiler: 'Ira', Tiruin (click to show/hide)

Spoiler: Agent V, Varee (click to show/hide)


Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 1: Armory Access
Post by: Varee on July 29, 2014, 10:37:08 am
If I cant spend point to get only ammos I will just get a spare gun ....
Head for the meeting room and look for any reference to Black Water.
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
Post by: darkpaladin109 on July 29, 2014, 09:31:47 pm
Briefing room, wait for briefing to mission.
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
Post by: Beirus on July 29, 2014, 09:56:20 pm
To the briefing room!
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
Post by: Orange Wizard on July 29, 2014, 10:13:25 pm
To the briefing room!
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
Post by: Tiruin on July 30, 2014, 03:10:14 am
Head to Briefing room!
Title: Re: Magma 6: The Dwarven Espionage RTD, Turn 2: Gearing Up
Post by: BlitzDungeoneer on July 30, 2014, 03:48:41 am
"Damn... Don't have any of those right now. Well, I'll swing by when I have some."
To the briefing room!