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Author Topic: Space Haven - RimWorld inspired spaceship colony sim.  (Read 83106 times)

Mephansteras

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #120 on: December 21, 2017, 12:07:04 pm »

Nice. Glad to see some progress on this!
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #121 on: January 26, 2018, 10:32:06 am »



We've been working on furthering our building mechanisms this first month of 2018. As we have started to get a better feel for the different systems in our game we have also started to think more about the real core of the game. One thing we knew we wanted to have was the expansion of a ship, being able to expand your base and get more room for new buildings is essential for any good building game! We thought about different approaches to this, but in the end we wanted to try to have it as free as possible and let the player design his own ship from the hull up.



We ran into a pretty tricky problem since being in space means the hull walls should be kept intact when expanding, otherwise very important gases like oxygen and temperature will leak out and kill the crew! Also, in its current state our game differs from Spacebase DF-9 by not having the inner walls be the same as the outer hull walls. Because of this we had some issues but fortunately we managed to solve them. The screenshot above has a small "possible size of ship" - limit, so don't worry about that.

Take a look at videos posted here to see how it all plays out:
http://bugbyte.fi/forums/showthread.php?tid=451
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #122 on: March 14, 2018, 04:50:46 am »



Greetings!

We have spent the past couple of months progressing quite well with Space Haven. We started focusing on game play and right now we're improving the UI to look much better! We have made a lot of progression regarding the AI of characters, they are now acting self-preserving and trying to stay out of trouble as much as possible. This really improved game play a fair bit already!

Sorry it is taking so long, but we absolutely have to nail the game play or otherwise all work will be for nothing. There just isn't any room to give out a mediocre game. I know a lot of you must be yearning to know when the game comes out, but I do not have a definite answer yet. I can say that the game is starting to be playable now, we have played it for up to 1 hour already ourselves. It needs more content and more overall improvement though, but we're getting there! I will soon post new screenshots once we get the UI update ready, that will make the game look even better than before.


Phyllis, the pilot of a mining pod, arrives to the air lock with resources to unload. Phyllis is going to grab a bite to eat before heading out again.

August, the engineer, loads the core module of a newly captured ship and powers up the ship. Lights flicker as power is distributed to different parts of the ship.

Ronna goes spacewalking to fetch a mining pod, she then docks it at the spaceship hangar area.

Godfrey, the captain, looks busy at the bridge. He's not really busy though, he just wants to avoid heavy lifting at the docking area.


Meanwhile, we spent time to set up a dedicated home page for the game, and also social media channels. So definitely check them out and give your favorite channel a follow below!

https://www.reddit.com/r/SpaceHaven/
https://twitter.com/SpaceHavenGame
https://www.facebook.com/BugbyteGames

And last but not least, check out the cool home page we set up for Space Haven. It has a lot of info about the elements in the game:

http://bugbyte.fi/spacehaven/
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Shadowgandor

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #123 on: March 14, 2018, 05:45:43 am »

Looking good! Keep up the good work :D
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askovdk

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #124 on: March 14, 2018, 05:56:38 am »

This looks very nice.  :)
One suggestion that I think would fit this game very well is to do ‘space hulk mining’ instead of asteroid mining.
(By space hulk I mean a huge lump of old spaceship derelicts being smashed together by gravity for a long time).

You start with a small scavenger ship/station, but pry of metal and basic resources from the hulk to expand. Inside the hulk you may then find functional parts that can be researched and integrated into the station. (See Scavenger SV-4 : http://www.bay12forums.com/smf/index.php?topic=169448.0 for an excellent 3-tier research design).
This should split the gameplay into a mostly safe base (unless you start serving unresearched biological samples in the canteen), and a mostly unsafe hulk where situations constantly arise.

It’s just an idea, but in this time where so many excellent games are made, then you will need something to make you special.
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Mephansteras

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #125 on: March 14, 2018, 11:20:10 am »

Shaping up quite nicely!
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Tiruin

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #126 on: March 15, 2018, 01:57:32 am »

o_o

I'm telling all my friends again about this.
Shaping up quite nicely!
Indeed ♥ The pixels are lovely! The storytelling is lovely. The assumed competence of people (but they're being lazy in the tiny amount of time we're introduced to them) is lovely! :D
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Ai Shizuka

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #127 on: March 15, 2018, 03:56:51 am »

This looks...incredibly promising.


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Majestic7

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #128 on: March 15, 2018, 10:21:23 am »

Do crewmembers have distinct personalities? For example, a lazy guy taking more breaks or a meticulous dude working till he drops from exhaustion?
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Radsoc

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #129 on: March 15, 2018, 01:32:35 pm »

Looks interesting, subscribed. No Steam release plans?
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #130 on: March 16, 2018, 05:04:36 am »

Do crewmembers have distinct personalities? For example, a lazy guy taking more breaks or a meticulous dude working till he drops from exhaustion?

Yes, that is our goal. We want create some uniqueness to the characters and how they interact with other characters. Crew member have skills and traits, things they are good at and things they are bad at. We will also try to create some light relationship simulations like in Rimworld. Crew members wanting to go eat with someone they like, sleep with someone, stay away from Fred who is an asshole. Things like that!
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #131 on: March 16, 2018, 05:07:29 am »

Looks interesting, subscribed. No Steam release plans?

Steam, of course! Still open how we will do the initial launch, it might be through a Kickstarter to gather testers that way, or a Steam early access. But our plan is to make some type of early adopters scenario, and get those first players to guide us further for a full release.
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jocan2003

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #132 on: March 16, 2018, 04:50:02 pm »

Looks interesting, subscribed. No Steam release plans?

Steam, of course! Still open how we will do the initial launch, it might be through a Kickstarter to gather testers that way, or a Steam early access. But our plan is to make some type of early adopters scenario, and get those first players to guide us further for a full release.
Since you now are here, you have to consider us as early early birds :)
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smjjames

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #133 on: March 16, 2018, 05:24:16 pm »

Definetly interested in this.
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AdmiralGeezer

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Re: Space Haven - A game inspired by Rimworld, FTL and original X-COM.
« Reply #134 on: March 19, 2018, 07:30:29 am »

Looks interesting, subscribed. No Steam release plans?

Steam, of course! Still open how we will do the initial launch, it might be through a Kickstarter to gather testers that way, or a Steam early access. But our plan is to make some type of early adopters scenario, and get those first players to guide us further for a full release.
Since you now are here, you have to consider us as early early birds :)

If anyone is interested in testing and really likes games like Rimworld and such I'd encourage you to mail us at support@bugbyte.fi
We're going to need first testers. But please just do this if you are committed to give us feedback too, and you respect our wishes to keep the game under wraps until we are ready to show it in a broader way.
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