Can someone help me?
I just joined the game, and spawned in some ruins of a great ancient city. Its creepy really. Passing house to house with signs plastered everywhere and the signs only point to a time when many people lived here and did things. But there was this one building with a giant sign with name LIO on it.
I think I am in the ruins of LIO, I am lost, I have looted what I could out of empty house and deserted streets.
But now, I think someone maybe following me here in the RUINS, please, if anyone can, please read this as an SOS,
someone please help me get out of these ruins.
IGN- GOACBC
Looking through the Reddit, it seems that Lio has basically disbanded, due to inherent flaws in the leadership and governments system. I did find a map though.
(http://i.imgur.com/dV6zMOy.jpg%27)
Just joined Dumathoin yesterday. Thought I'd try and make an album.
All 60(?) screencaps:
https://imgur.com/a/jbk6c
Dumathoin is big. Really big. You just won't believe how vastly, hugely, mindbogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to Dumathoin, look...
(https://i.imgur.com/SANuIDrh.png)
(https://i.imgur.com/qxvLqX5h.png)
(https://i.imgur.com/YmGFdvlh.png)
(https://i.imgur.com/Sfcpmeuh.png)
The main Cavern is so big I can't render it fully from the edges.
This is a mountain home worthy of Dwarves.
We need immigrants.
*Sees pictures*
I'll be right over. I'll just have to see if I can find it...
Coordinates would be appreciated.
WARNING: BRAGGING AHEAD
I can do construction pretty well. I'm actually currently building a dwarven city, for an adventure map with a friend of mine. The map probably won't be done for some time, however.
I can do anything that needs doing. Are there just empty rooms I can claim? And do we have a fortress administration?
Beginning my own tale of the server, I have all the luck of spawning in the middle of a Notch-forsaken desert, or the Iron Desert as I later found out to be named. I darted towards the nearest body of water I could find, being a natural-born pirate and all, and swam through it until I reached mountains. Climbing the mountains, they led me back to the desert, but also to a Turkish farm (no really; it says that it was owned by the Ottomans), and a great opportunity to practice my pirating skills as I took my fill of wheat (replanted, of course, I'm not an evil pirate).
Deciding that Istanbul was not constant or noble enough, I then followed the hills until I reached some seaside town that I couldn't get the name of. Nice place, but it was basically a ghost town when I reached it, so I pressed on. After swimming a bit, that being a few hours, I reached a distant island, and a road. The road lead to Liberty, but I couldn't make heads or tails of it, and got stranded in a forest, and eventually fell down a mine shaft. It was here that, after mining six iron ingots and some coal, I crawled out of the shaft, into the middle of a forest, and set up base in a tree.
(http://i1018.photobucket.com/albums/af305/Cogmeister/2013-10-03_233426_zps3a540cb2.png)
(http://i1018.photobucket.com/albums/af305/Cogmeister/2013-10-03_233453_zpsd4448033.png)
Not much, but not too shabby for having went through what is in essence a very non-solo friendly server alone for two days straight without dying. I'll also be ready by the time you bay people actually find me (if you wish to set out a search party), with an iron blade at hand to fend off those of ill will. I'll proably try searching for the mountain home once I build up enough food to go exploring again. Maybe collect wood too. Lots of wood.
So, if you ever needed a deposed noble/former mayor/grandmaster mason/architect/mechanic/siege engineer/wood cutter/swordsman/ship captain/explorer/magician/con artist/negotiator/magic girl tamer/pirate extraordinaire, Namkob (that's me) is currently in the forest near the entry road to Freedon. Second eye not included.
Oh, and by edge of the road, which edge do you mean again?
I had a chance to talk to GoldMiner this weekend. I think he is a little nervous about all this new Bay12 activity - he's excited to have new citizens, but he also has a pretty strong vision of what he wants his stronghold to look like, and he doesn't want us building willy-nilly. If you read the CivCraft reddit, these communities all have rather strict rules, and his are more open than others (for instance, many cities charge rent for giving you a plot of land to build on), but we need to pay attention.
So here's some rules of the kingdom that we need to get straight going forward:
- the server is old, has a lot of bored players, and that means griefing*. Since it is impossible to reinforce an entire underground fortress, he wants the stronghold kept secret
- Please do not post coordinates in threads, or mention the cities/ruins it is connected to. It is in a remote location for a good reason.
- Please do not build outdoor structures that might advertise the presence of a civ in the area
- Don't go provoking other cities or people. Keeping the fort secret means giving others absolutely no reason to come looking for us. If you pearl someone, take the pearl as far away from Dumathoin as you can, as the pearls are trackable and friends of the pearled will come for them. Do not leave it in/near the city!
- If in Mumble, please keep an eye on who is in the channel, and watch what you say if you don't recognize the occupants
- If you want to build something in the city, talk to GoldMiner first. He already has many plans for many areas, and he hates to pull down other people's work - but he will and has.
- All work in the city needs to be dwarven-style and fit in with GM's style. Obviously from the pics, you guys better like cobblestone! :) Oh, and GoldMiner hates birch wood and jungle wood for some reason - avoid using it, heh.
Housing - he said it would be OK if we established Bay12 housing district over near the public mines, where Werty and I (Cynrh) have ours. This is a large cavern/quarry about half way between the main open area (with market and rails) and the public mines. It's the cavern you cross using two raised platforms and they are linked by a sagging wooden bridge. We can grab housing space along/inside the walls. Since the 'plots' are not marked off (maybe we can figure something out), please be careful not to dig into your neighbor and try to keep the houses modest for now. Do not build upwards past the ceiling - the ceiling is already extremely close to open sky above. If we need to expand the cavern we will likely do so to the east and/or downwards - I think it'd be pretty cool if we had 2-3 'tiers' of housing space, going downwards? So as an early project, we may want to start digging out the floor of the cavern to expand (I know Goldminer is ok with that, he mentioned that this area was intended to be a quarry down to the bedrock).
Pic from the album of our area for housing (https://i.imgur.com/fYdOwLVh.png). Werty's front door is on the right in the hall just behind the camera; my house is to the immediate left. The blue spot in the distance is the east wall, and is the best lateral direction to expand our area, so avoid building on that wall.
*Just read the civcraft reddit, it is pages and pages of conflict, with griefers, squabbles, and city on city harrassment. The civcraft map is just littered with dead cities, many of which had a history of griefing that brought them down. GoldMiner wants to avoid all that.
How is XP earned on this server? I see there's some kind of "bottle XP" mod, but I don't see what's been altered in terms of gaining it in the first place.
Also, say hello to the newest residents of Dumathion, Mr. and Mrs. Rockadoodle.
(http://tnypic.net/lwn4l.png)