Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Errol on July 20, 2009, 06:55:51 am

Title: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Errol on July 20, 2009, 06:55:51 am
As the thread title says this is some idea I'm toying around with. The concept is simple - you fight opponent after opponent until you lose. Sometimes a powerful boss will appear but most times your opponents will be mooks.
I didn't work out the exact rules yet. Perhaps I'm using a d10. Perhaps not. I'm not exactly clear about the skill system either, but I'm sure I'll be able to find a solution of some kind.

Anyway. This time, I'll limit the number of players to four. This hopefully ensures frequent updates and the like and makes it easier for me, not to mention that many players tend to trash a single opponent in no time.

So, who's up for this?

- zchris13
- tehstefan
- Little
- Jack_Bread

Reserve:

- Pacho
- Luke_Prowler
- leafsnail

Bosses:

- kinseti
Title: Re: Idea/Possible Future Game: Boss Rush RtD
Post by: zchris13 on July 20, 2009, 07:49:15 am
YES

Umm...;(clearing throat) Cough cough. HACK. mumble.

So. Yes. Put me in. Please.

many players tend to trash a single opponent in no time.
Yeah, and then somebody rolls a 6, AFTER it's dead, and ends up exploding somebodies piratesprivates.
Title: Re: Idea/Possible Future Game: Boss Rush RtD
Post by: Errol on July 20, 2009, 08:50:30 am
Nice that you like it. Anyway, I chose to use a d6, and cut skills entirely. Or, that is, mostly. But you won't really get any bonuses from them, you will just be able to do stuff. So if you have the "Fire Magic" skill, you won't get a -2 penalty for doing stuff like that. But no skill levels. Skill tree is included, however.

Second, after each battle, the enemy will leave a certain amount of gold that will be split amongst the group depending on damage done (and healed). You can buy stuff with the gold, such as better items, potions or skills. In the beginning you will probably get some gold to outfit yourself, and after defeating a boss you can shop again.

Oh, and the enemies will be wacky, don't worry. :)
Title: Re: Idea/Possible Future Game: Boss Rush RtD
Post by: zchris13 on July 20, 2009, 10:03:21 am
Lizalfos? Please?
Haunters? Ghastly. I need a [Sith? Silph? Peanuts? Super?!?] scope!
Slimes!
Tentacle demons.
BALROGS.
Orcs.
Goblins.
Slimes.
Elves.
Jetpack Brutes.
The flood.
Metroids.
Space Pirates.
Random Cameos by other RTD gaming players and enemies past.
Random Pokemon.
Giant Haunted Pants.
Classic video gaming bosses.
Every King of Evil to have claimed or not claimed the title. (Sauron, Bowser, Ganandorf, Morgoth...)
Several different types of elves, high elves, dark elves, the naga, everything.
Japanese Schoolgirls. (so scary)
Traps. Lots of traps.
MAGMA.
LAVA.



Also, I want to be able to mutate my body in ludicrous ways.  Also, I want a plant growing out of my back like Ivysaur.
Title: Re: Idea/Possible Future Game: Boss Rush RtD
Post by: Errol on July 20, 2009, 10:37:47 am
Add to the list:

Random videogame cameos
Random Mega Man cameos
New Age Retro Hippies
Mrs. Cake
Surrealistic Stuff
Mushrooms
Ninjas
Pirates
Ninja Pirates
Ninja Pirate Zombie Robots
Pantheons
Oak trees
Obvious parodies
Lampshade
Helmut von Helmet
Giant Zombie Lampshades
Toaster/Lunchbox Demons (theoretically falls under "balrogs")
VN
Servbot Kamikaze Missiles
Ash Ketchum
Mrs. Cake
Galleons
Humongous Mechas
TV Tropes
Nazis
National Stereotypes
Mad Sciencists
The Bonne Family
Bola
Klaymoor
Leeroy Jenkins
Mrs. Cake
Divine entities

and we should be set. :)

For better visualization I intend to post a picture of your current enemy just so that you know what you're up to.

I'm not sure whether I can fulfill your additional requests. I'll see what I can do.
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: zchris13 on July 20, 2009, 02:26:33 pm
Both Kinds of Iron Man
And Ninja Pirates are a no go, man. It just wasn't ever funny.

Nazi's. Hmm...

Indiana Jones.
Random movie cameos
Random Star Wars cameos
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: Sean Mirrsen on July 20, 2009, 03:52:20 pm
Teletubbies.
Smurfs.
Gummi bears.
Random Microsoft products.
Dice.
Mortal Kombat characters.
More globally, MUGEN characters. (last I've seen it, there was a compilation with over one-thousand-and-something-hundred fighters.)
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: zchris13 on July 20, 2009, 04:17:12 pm
Power Rangers.
Soviets.
Japs.
Jerries
Slimes.
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: tehstefan on July 20, 2009, 06:23:25 pm
I want in on this madness, if I could reserve a spot that'd be great.
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: Little on July 20, 2009, 06:34:41 pm
A spot reserved in my name, please!
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: zchris13 on July 21, 2009, 12:13:16 am
Power Rangers.
Soviets.
Wait. Is there really a difference?
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: Sean Mirrsen on July 21, 2009, 12:51:44 am
The Soviets are ALL red.
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: Jack_Bread on July 21, 2009, 12:52:37 am
RESERVED.
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: Pacho on July 21, 2009, 01:32:58 am
D=  Missed out!

Can I be someone's doppleganger for when they meet their demise?
Title: Boss Rush RtD, full, starts.... soonish
Post by: Errol on July 21, 2009, 05:12:41 am
Oh yessss...

Also, I will now work out some concrete rulesss. Will be right back.

First of all, without skills, doing some stuff will prove to be difficult: Normal combat with weapons has -2 to accuracy while unarmed and thrown will have -1 to accuracy, but unarmed has -1 to damage as well. Every spell that is cast needs to pass a control roll. Spellcasting is no piece of cake, and under normal conditions (no skills) you have -2 to the control roll of the spell and -1 to all other spell-related rolls. But don't worry, your opponents will be weaksauces for the beginning.

Now for some pre-game stuff: Your group has 1000 gold to spend on the equip and skills. Group consent please :)

You can take the following skills :

Skill (Cost, effects, leads to)
Adventurer Work Ethic (100, none, leads to Resourcefulness, Theft (with Swiftness))
Basic Combat (150, +1 accuracy while fighting with weapons, leads to Heavy Melee Weapons, Ranged Weapons, Unarmed Combat, Shield Usage For Dummies, Light Melee Weapons, Thrown Weapons (with Resourcefulness), Exotic Weapons (with Resourcefulness), Staves (with Spellcasting))
Spellcasting (300, +1 to control roll of spell, leads to Healing Magic, Manipulation Magic, Damaging Magic, Staves (with Basic Combat), Little Dirty Tricks (with Adventurer Work Ethic))

You can also purchase some of the following stuff:

Weapon (Cost, special abilities)
Knife (50, -1 damage, very short range)
Rusty Short Sword (100, none)
Club (150, +1 damage)
Shortbow (150, ranged, infinite ammo)
Blade-on-a-stick (150, two-handed, unwieldy if unskilled (-1 acc), +1 dmg, -1 to opponents accuracy if he uses weapons)
Fairy wand (150, +1 to spell control roll, -1 to weapon damage, pink)
Gnarled wooden staff (150, two-handed, +1 to spell power)
Dwarf bread (30, thrown weapon, +1 bludgeon damage)
Klatchian Flamethrower (1000, OH GOD IT BURNS, wagon-mounted, +1 to damage and permanent burn effect)

Armor (Cost, special abilites)

Cloth robes (50, some protection against the elements)
Padded Armor (150, +1 against bludgeon damage)
Leather Armor (200, +1 against slash and pierce damage)
Padded Helm (100, +1 against anything aimed at the head)
Wooden Buckler (50, +1 to dodge against pierce attacks)
Reinforced Shield (200, +1 to dodge, eats a hand slot)

Suggestions for more weapons please?
Title: Re: Boss Rush RtD, full, starts.... soonish
Post by: serephe on July 21, 2009, 05:31:26 am
Allow guest players as bosses. :)
Title: Re: Boss Rush RtD, shopping time
Post by: Errol on July 21, 2009, 06:24:30 am
Neat idea. PM me with the boss idea. They're just beginning tho so don't overdo it. Plus, before a boss comes four mooks will first need to be faced.
Title: Re: Boss Rush RtD, shopping time
Post by: tehstefan on July 21, 2009, 11:24:40 am
I think that we at least need someone ranged with a bow, at least one person, otherwise we can't spread out as much.
Title: Re: Boss Rush RtD, shopping time
Post by: zchris13 on July 21, 2009, 10:13:03 pm
Yeah.

One person gets spellcasting.
The other 3 get combat.
1 person gets work ethic.

Don't know about armor.
Title: Re: Boss Rush RtD, shopping time
Post by: Little on July 21, 2009, 11:35:21 pm
Little

+1 Gnarled Wooden Staff
+Spellcasting

That fit with everybody?
Title: Re: Boss Rush RtD, shopping time
Post by: Luke_Prowler on July 22, 2009, 09:44:25 am
I wish to be put on the waiting list.

also, i find your lack of faith 40k references... disturbing
Title: Re: Boss Rush RtD, shopping time
Post by: tehstefan on July 22, 2009, 10:56:48 am
Tehstefan

+1 shortbow

that fine with everyone? I believe our total together is 600 all told.
Title: Re: Boss Rush RtD, shopping time
Post by: Leafsnail on July 22, 2009, 02:37:25 pm
Put me on the reserves, please (although I don't really expect to play).  Oh well, I'll check back on what horrors come out of this RTD anyway.
Title: Re: Boss Rush RtD, shopping time
Post by: zchris13 on July 22, 2009, 03:28:49 pm
Here's a look at a nasty creature from Ferin:

Spoiler (click to show/hide)
Yes please.
Title: Re: Boss Rush RtD, full, starts.... soonish
Post by: Enzo on July 22, 2009, 03:44:57 pm
Allow guest players as bosses. :)

If you're doing this idea, sign me up for it.
Title: Re: Boss Rush RtD, shopping time
Post by: Leafsnail on July 22, 2009, 04:10:20 pm
Can I assume that The Great Amphibious One is already on the list?
Title: Re: Boss Rush RtD, shopping time
Post by: zchris13 on July 22, 2009, 04:22:11 pm
Can I assume that The Great Amphibious One is already on the list?
Probably the endboss.
Title: Re: Boss Rush RtD, shopping time
Post by: Errol on July 23, 2009, 01:35:22 am
Well, having him would be unfair, as the players couldn't kill him. :(
Title: Re: Boss Rush RtD, shopping time
Post by: Jack_Bread on July 23, 2009, 04:30:36 am
This game needs moar healing. :|

Title: Re: Boss Rush RtD, shopping time
Post by: Sean Mirrsen on July 23, 2009, 05:18:27 am
The Great Amphibious One can still make it into the game though (and by that specific name).

Make him a recurring boss! Kinda like:

"Foolish mortals! You have defeated me in our previous fight, but you will have no chance of survival when I use... FIVE PERCENT of my power against you!!"

And so on, several times, until the players beat him at full power and he grants them some divine gifts before pulling the plug and regenning the world.
Title: Re: Boss Rush RtD, shopping time
Post by: zestorum on July 23, 2009, 07:44:26 am
Mace, Warhammer and a PowerGlove(Nes, anyone?)
Title: Re: Boss Rush RtD, shopping time
Post by: Errol on July 23, 2009, 08:54:45 am
The vendor is sold out, and has no potions of any kind currently. Maybe later.

If you want to heal as a skill, this is part of the spellcasting package.
Title: Re: Boss Rush RtD, shopping time
Post by: Leafsnail on July 23, 2009, 09:26:59 am
Are you planning to put any B!H thingies in as bosses?  You know, like the one in your avatar?
Title: Re: Boss Rush RtD, shopping time
Post by: Errol on July 23, 2009, 09:47:43 am
Perhaps. But I already have a really really long list of stuff I'd like to use as bosses/enemies (and Mr. Von Helmet simply is about the zaniest and purest mad sciencist around, which I love).
Title: Re: Boss Rush RtD, shopping time
Post by: Leafsnail on July 23, 2009, 10:06:41 am
Yeah.  And his Dirigible Doomsday is about the hardest mission around (well, the hardest I've completed - stupid Shark still has me stumped on her last mission).  Might be an interesting attack.
Title: Re: Boss Rush RtD, shopping time
Post by: Jack_Bread on July 23, 2009, 03:54:11 pm
I'm going with....
Spellcasting (for healin' shit)
Knife (for cuttin' shit)
and Cloth robes (for protectin' mah shit)
400... :\

Eh... If that's too much...
Adventure Work Ethic (for stealin' shit)
Knife (for purse-cuttin' shit)
150.... :\
Title: Re: Boss Rush RtD, shopping time
Post by: tehstefan on July 23, 2009, 08:12:52 pm
that only leaves 100 gp for the next person. Even if we did your 300 gp version. So, maybe just a weapon for now, or weapon and armor
Title: Re: Boss Rush RtD, shopping time
Post by: Jack_Bread on July 23, 2009, 08:55:44 pm
Update'd
Title: Re: Boss Rush RtD, shopping time
Post by: Errol on July 24, 2009, 02:09:40 am
Yeah.  And his Dirigible Doomsday is about the hardest mission around (well, the hardest I've completed - stupid Shark still has me stumped on her last mission).  Might be an interesting attack.

That shall be the doom of all you melee types.

Also, RELEASE MEIN ZEPPELINS!
Title: Re: Idea/Possible Future Game: Boss Rush RtD, reserve your slot! 3 left
Post by: zchris13 on July 24, 2009, 10:49:02 am
Power Rangers.
Soviets.
Wait. Is there really a difference?
The Soviets are ALL red.
This was great. Comedy gold.

How much is left for me to use?

Jack bread is using 150 or 400, tehstefan is using 150, little is using 450.
750. That's alot.

Zchris: 250
Jack: 150
Steven: 150
Little: 450

Here is the plan. I'll go beat up thugs with jack, and little and you will practice with moving targets. Supplied by little.
If we are in a city, that is.

If we are in the wilderness, Little and Steven will practice. Using moving targets.
But first, little makes me a beat stick/walking stick/sword.
Jack and I will go murder some animals.


First thing we need for the bow is to get you a bracer (+2/+1 on the damage roll from 1 while shooting bow.)
Title: Re: Boss Rush RtD, shopping time
Post by: tehstefan on July 24, 2009, 11:40:10 am
Stefan, not steven. Just clarifying here. And yeah. I would think this would be the best route to go. and hey, do we get experience for using our weapons? or do we have to buy all our class ups?
Title: Re: Boss Rush RtD, shopping time
Post by: Errol on July 24, 2009, 11:50:53 am
You have to buy your class ups. Second, you're put on rails. There are only missions that involve exploring a given dungeon, which makes you encounter a certain amount of mobs. You may perhaps revisit old dungeons at a point but expect certain changes.

At the moment, there's exactly one mission. Isn't it lovely! :D

The mission is:

"Recover Trinket"

The boss of Littledungeon has a trinket the mayor of Adventurersinn lost. Recover the trinket.

I assume you accepted. Now, a recap before we get headed for the dungeon...

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

Steven

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Now for some rules clarification:

- Basic Combat doesn't affect the accuracy of ranged weapons.
- Please, don't try to grind.

Okay, we'll get started tomorrow. No time left today.
Title: Re: Boss Rush RtD. Ready? Set?
Post by: Leafsnail on July 24, 2009, 04:35:00 pm
So wait, Stevan is going to bash things with a shortbow and no skills?
Title: Re: Boss Rush RtD. Ready? Set?
Post by: tehstefan on July 24, 2009, 08:01:43 pm
No, I'll shoot things with a shortbow and no skills.

Edit: With my quiver of unlimited arrows. Can't forget that.
Title: Re: Boss Rush RtD. Ready? Set?
Post by: zchris13 on July 24, 2009, 09:36:11 pm
Sorry about corrupting your name.
Title: Re: Boss Rush RtD. Ready? Set?
Post by: Errol on July 25, 2009, 01:59:17 am
DUNGEON ENTRANCE

You enter the dungeon. You're in a corridor with a door at the end. You enter it.

The next room is quite a lot larger. Suddenly, the MOB ALERT goes off. You scan the room, and you see...

A Safcon.

Is this some kind of joke, or something?


Accepting action now.
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: Sean Mirrsen on July 25, 2009, 02:35:31 am
Even though I'm not playing, I can't help but propose something. When you announce an enemy that isn't a commonly known creature/item (or even then), post a link to a Wiki entry, or at least a picture of it. For example, I don't know what a Safcon is, so I'll have to go google/wiki for it.
(edit: hm. A pokemon. Should've guessed.)
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: Errol on July 25, 2009, 05:13:59 am
Eh, sorry for that, but we have a party member that should know it. Small description:

Safcon: Cocoon Pokemon

Small, green cocoon pokemon, bug type. Only knows Harden. Cannot fight back.
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: Little on July 25, 2009, 02:35:55 pm
Shoot a fireball at it.
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: Leafsnail on July 25, 2009, 02:36:36 pm
Shoot a fireball at it.
It's super effective!

Sorry, someone had to say it.
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: theevilmonk on July 25, 2009, 02:40:08 pm
that's metapod in english yo. its only safcon in german
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: tehstefan on July 25, 2009, 03:04:23 pm
Fine. I won't shoot it. I just ready to shoot it, without shooting it.
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: zchris13 on July 25, 2009, 06:17:45 pm
I take it.  Please, dudes don't kill it.  It can only use harden, anyway.

What's not cool about using a bug as a hammer?
Title: Re: Boss Rush RtD. Go! Turn Zero.
Post by: Jack_Bread on July 26, 2009, 12:42:44 am
Tap it with my foot. If it begins to evolve, STARTLE IT WITH MAH KNIFE!
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Errol on July 26, 2009, 03:37:07 am
that's metapod in english yo. its only safcon in german

Well, I'm native German, so please disregard that fault.

Metapod from now on. Sorry. Gosh, I'm airheaded.

Also, using a bug as a hammer... let's just say that eventually it will use Struggle.

Anyway, the actions... well, yeah.

tehstefan: I just ready to shoot it, without shooting it.

Spoiler (click to show/hide)

zchris13: I take it.  Please, dudes don't kill it.  It can only use harden, anyway.

Spoiler (click to show/hide)

little: Shoot a fireball at it.

Spoiler (click to show/hide)

Jack_Bread: Tap it with my foot. If it begins to evolve, STARTLE IT WITH MAH KNIFE!

Spoiler (click to show/hide)

METAPOD (NPC): Harden.

Spoiler (click to show/hide)

You spot a door at the other side of the room.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Jack_Bread on July 26, 2009, 04:26:48 am
D:
Search metapod. Then SALVAGE IT'S COCOON WITH MAH KNIFE!
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Leafsnail on July 26, 2009, 05:16:55 am
Only in RTD can a fight with an enemy who can't attack end with a flaming party member and near fatal arrow strike.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Eagle on July 26, 2009, 09:23:07 am
Oh god this is hilarous. Posting to watch.

Also, you need to add GARY MOTHERFUCKING OAK to the enemies list. Preferably shows up when your're 3 hp away from death and right in front of a hospital.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Errol on July 26, 2009, 10:29:19 am
Next week I'm having vacations. Posting to say that.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: tehstefan on July 26, 2009, 01:51:45 pm
I knew I was going to shoot someone. In any case, I knotch another arrow, and grab the gold, then watch and laugh at dodge our flaming party member so he doesn't set me on fire.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Leafsnail on July 26, 2009, 03:09:09 pm
Remember what they taught you in school!  If on fire, run around in circles into other people!  Or something like that.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: zchris13 on July 26, 2009, 04:15:52 pm
I remember the words of Patches O'Houlihan, and dodge the flaming mofo.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Little on July 26, 2009, 07:57:13 pm
I hug my nearest teammate.  ;D
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: tehstefan on July 26, 2009, 08:20:22 pm
Ah, only in an RtD would flaming people hugging others be a concern.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: zchris13 on July 26, 2009, 09:05:42 pm
Ah, only in an RtD would flaming people hugging others be a concern.
DF has that too.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Enzo on July 26, 2009, 09:34:48 pm
I like how no one makes any effort to help the teammate on fire.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: zchris13 on July 26, 2009, 09:40:52 pm
I like how no one makes any effort to help the teammate on fire.
I'm just trying to avoid being set on fire.  I would help him, if I didn't already know that I would roll a 1 and be set on fire myself.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: tehstefan on July 26, 2009, 11:24:46 pm
no, that would be a two. Scoring a one would make you set yourself on fire with the added bonus of making him explode.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Leafsnail on July 27, 2009, 03:09:42 am
Well, 2 normally comes out as "You do pretty much nothing" where one is "You do nothing towards your goal and do something stupid and dangerous".
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: zchris13 on July 27, 2009, 10:29:00 am
Well, 2 normally comes out as "You do pretty much nothing" where one is "You do nothing towards your goal and do something stupid and dangerous".
Which tends to end in major bodily harm.  Or actually getting something done with a six on the dodge roll.
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: Errol on July 29, 2009, 12:33:19 pm
Good news - I've got hold of a computer with internet access, and therefore will be able to process the turn now.

zchris - I remember the words of Patches O'Houlihan, and dodge the flaming mofo.

(6) You prepare to dodge Mr. F. Laming Mofo, but then get a better idea and assume a defensive stance.

tehstefan - I knew I was going to shoot someone. In any case, I knotch another arrow, and grab the gold, then watch and laugh at dodge our flaming party member so he doesn't set me on fire.

(2) You fumble the arrow, struggle to pick it up agan, try to take something that is already in the group inventory , get frustrated, and open the door. A goomba is behind. (Shuffling sideways. Mushroom. Squishy.)

Jack_Bread - Search metapod. Then SALVAGE IT'S COCOON WITH MAH KNIFE

(3) You look at the fainted metapod and determine that it has zero HP. You then try to salvage it with your knife but you can't see anything behind that big black bar that appears as soon as you try to salvage it, so you instead pick it up. Hammery!

Little - I hug my nearest teammate.

(5) You determine that Jack_Bread is the nearest teammate, and charge at him. Jack_Bread is terrified of you charging at him and (6) flees behind zchris13. You continue to charge at him obliviously, and subsequently get twisted into a ball (on fire) and thrown at the Goomba. The Goomba is throughly toasted. GROUP GOT 100 GP

A yellow hard hat with a cross on it falls from the ceiling and subsequently to the ground. It looks suspiciousss.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: tehstefan on July 29, 2009, 01:15:47 pm
Man. Maybe we should keep little on fire so we can use him as a ball of fire against our enemies. Heh.

I stay within shooting range of the Cross, and wait for a more exciting member of my team to investigate it. Heroism only gets you killed.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: zchris13 on July 29, 2009, 02:37:56 pm
Resume guard.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: Little on July 29, 2009, 04:35:40 pm
Uncurl and hug my nearest teammate.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: zchris13 on July 29, 2009, 04:51:34 pm
I change my action to throw little at the hardhat.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: Leafsnail on July 29, 2009, 07:11:11 pm
Wow, that was epic.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: Jack_Bread on July 30, 2009, 03:20:50 am
Eat the goomba... with my knife... don't eat the knife, though... use the knife to help me eat it... mmkay? Mmkay.

EDIT: D:
Fine... eat SOMETHING... with the above preferences.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: zchris13 on July 30, 2009, 10:54:14 am
I was going to use it as a projectile weapon, if you don't mind.

You know, like how I threw little at the goomba, I'm going to purchase throwing skill next chance I get.  Because I have no weapons, and adventure work ethic. So Makeshift weapons.
Title: Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
Post by: Errol on August 02, 2009, 12:47:41 pm
No turns today, and probably tomorrow. Too preoccupied playing Touhou. (And subsequently going insane. WTF is a perfectly reasonable reaction. I'm playing on Normal, mind you.)

/edit update: Time flew by today. Sorry. Trying to get the turn in tomorrow of course, shouldn't be long.
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: Errol on August 05, 2009, 04:00:40 am
Mwa ha ha! Turn's ready!

zchris - I change my action to throw little at the hardhat.

(3) You try to pick up Little. Ouch! Hey, he's ON FIRE! You throw miles short.

tehstefan - I stay within shooting range of the Cross, and wait for a more exciting member of my team to investigate it. Heroism only gets you killed.

(4) You, careful like you always are, wait patiently for the hard hat to move or anything. You detect that there's something below the hard hat, something that's hiding. You decide to back off slowly.

Jack_Bread - Fine... eat SOMETHING... with the above preferences.

(5) You look at your knife sadly. Sniff. Then you get an idea, wrench Little's staff out of his embrace, affix your knife to it with a roll of Metapod string, poke the knife into the roasted Goomba, hack him to pieces and roast the Goombamellows on Little. Mmm, Goombamellows. Next turn they're ready.

Little - Uncurl and hug my nearest teammate.

(1-1=0) Your futile attempts to get uncurled only result in getting curled even harder. You can't possibly hope to uncurl yourself now. You are alone in your small world of pain. Nothing near critical, heh.


Hard Hat (NPC)

(5) The thing below the hard hat reveals itself! It's... a Metool!

(http://gcnmario.free.fr/mugen/mtoolpic.gif)

Statuses, yes

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: Jack_Bread on August 05, 2009, 04:06:20 am
Tend to the Goombamellows! Make sure they turn out DELICIOUS!
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: Little on August 05, 2009, 04:29:15 am
Uncurl! UNCURL!
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: zchris13 on August 05, 2009, 06:28:11 pm
Punt little at the metool.
Because he is in a ball.
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: Errol on August 06, 2009, 01:17:47 am
That would most likely earn you a conflict with Jack_Bread. Not that I would be opposed to that.
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: Jack_Bread on August 06, 2009, 09:55:13 am
Punt little at the metool.
Because he is in a ball.
DON'T YOU WANT DELICIOUS GOOMBAMELLOWS, MAN?! ARE YOU CRAZY!?
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: Errol on August 07, 2009, 02:09:40 am
Would Mr. Tehstefan please submit an action until saturday?
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: tehstefan on August 07, 2009, 06:47:28 pm
I help tend to the goombamellows. Who wouldn't want delicious goombaness?
Title: Re: Boss Rush RtD. WTFBBQ - Turn Three.
Post by: Errol on August 08, 2009, 02:27:40 am
That was a rhetoric question, right? Anyway, you can rely on me doing the turn today. Around high noon, I think.

zchris - Punt little at the metool.
Because he is in a ball.

(2) After your last episode with Little you are a little reluctant to touch him, and the rest of the party doesn't seem to agree with your planned course of action, so you queue in for some goombamellows instead.

Little - Uncurl! UNCURL!

(3-2=1) You move a little, not achieving anything, and then you are knocked out cold with a punch.

Jack_Bread - Tend to the Goombamellows! Make sure they turn out DELICIOUS!

(2) You have no clue how exactly to roast Goombamellows. They nearly get shaken off by Little before...

tehstefan - I help tend to the goombamellows. Who wouldn't want delicious goombaness?

(6) ...tehstefan punches Little and knocks him out. Apparently tehstefan was a chef in his previous life, as under his guidance the 'mellows come out delicious, if a bit crunchy.

Metool (NPC)

(5) It sees nobody's attacking or being aggressive in any way, so it quietly snatches itself a former goombamellow/current piece of charcoal.

A note appears: "Sorry, had to do some business. Will arrive soon. Greetings, Boss"

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Metool: Pacified. Friendly.

Boss: Next turn.
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: tehstefan on August 08, 2009, 12:55:45 pm
I take one of the goombamellows, and munch on it. Delicious, if I do say so myself.

XD and sorry about knocking you out little.
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Jack_Bread on August 08, 2009, 02:52:24 pm
SLAUGHTER THE METOOL WITH MY KNIFE AND MAKE HARDHATMELLOWS.
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Little on August 08, 2009, 07:49:11 pm
Wake up.  ::)
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: zchris13 on August 09, 2009, 01:17:33 pm
SLAUGHTER THE METOOL WITH MY KNIFE AND MAKE HARDHATMELLOWS.
I think we could use the extra dice attack rolls.  So we shouldn't kill it.  Yet.
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Errol on August 11, 2009, 01:31:27 am
Besides, does anyone here know what exactly a Metool is? If yes, they would notice a tiny flaw in Jacks plan.
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: zchris13 on August 11, 2009, 11:23:26 am
Is it a cannonball wearing a hardhat from some sort of really trippy super mario?
▼Yeah, Megaman. That qualifies as a super trippy super mario.
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Jack_Bread on August 11, 2009, 11:25:19 am
It's from MegaMan. It's almost invincible when it's hiding.
Well...
DESTROY DUH GODLYNESS WHIT MAH KNIFE!
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Errol on August 12, 2009, 11:30:24 am
ZCHRIS WHAT THE FUCK GO POST AN ACTION ALREADY

*sigh*
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: zchris13 on August 12, 2009, 11:33:35 am
oOPS. Do nothing big.

I MEAN PREPARE FOR THE BOSS!! PREPARE FOR THE BOSS! EAT SOME HEALING GOOMBA MELLOWS!
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Errol on August 13, 2009, 04:40:30 am
On hold until I find my dice. Be patient.
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Leafsnail on August 13, 2009, 06:25:53 am
Random.org?
Title: Re: Boss Rush RtD. Little, the punching bag of the universe - Turn Four.
Post by: Errol on August 13, 2009, 06:27:25 am
No.
Title: Re: Boss Rush RtD. __WARNING__WARNING__ (Turn Five)
Post by: Errol on August 14, 2009, 08:41:43 am
zchris - I MEAN PREPARE FOR THE BOSS!! PREPARE FOR THE BOSS! EAT SOME HEALING GOOMBA MELLOWS!

(5) You quickly joink some of the mellows and munch on them. Indeed, they seem to have healing effects, your wounds are gone. Indeed, your regenerative capacibilities have temporarily improved!

Little - Wake up.

(4) You start to wake up and are successful at first, but then you remember the pain you were in while still conscious. You hesitate. Still, waking up would be easy (and a free action) now.

Jack_Bread - DESTROY DUH GODLYNESS WHIT MAH KNIFE!

(5) Rapidly losing interest for the goombamellows you sneak up on the eating Metool and SLASH! (6-2) You execute a perfect hit on the startled Metool. It's not badly damaged, but it still escapes from the lunatic with the knife (with the charcoal), and through the door.

No money gained. You have progressed one step towards 'evil'.

tehstefan - I take one of the goombamellows, and munch on it. Delicious, if I do say so myself.

(2) You aren't man enough to reach in the flames and rescue a goombamellow from the charcoaly death. And Jack_Bread still has the Knifestaff, so...

Metool (NPC)

Out an' away...

Boss

A multicolored swirly smoke cloud appears and engulfs half the room! When it's gone, you see the boss. It's...

an Elder New Age Retro Hippie!

Fight? (Yes/Of course)

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)

If kinseti wants to take over the ENARH, tell me!
Title: Re: Boss Rush RtD. __WARNING__WARNING__ (Turn Five)
Post by: Little on August 14, 2009, 04:50:49 pm
Wake up and CAST A FIREBALL!
Title: Re: Boss Rush RtD. __WARNING__WARNING__ (Turn Five)
Post by: zchris13 on August 14, 2009, 07:25:31 pm
Follow Metool!
Title: Re: Boss Rush RtD. Backfiring stuff - Turn One.
Post by: zchris13 on August 15, 2009, 05:29:22 pm
Also, you need to add GARY MOTHERFUCKING OAK to the enemies list. Preferably shows up when your're 3 hp away from death and right in front of a hospital.
Did we do this yet?
EDIT:Nuts. Doublepost.
Title: Re: Boss Rush RtD. __WARNING__WARNING__ (Turn Five)
Post by: tehstefan on August 15, 2009, 05:48:06 pm
Oh man. that'd be hilarious. as for my action

Man up and grab a goombamellow! Then watch the boss.
Title: Re: Boss Rush RtD. __WARNING__WARNING__ (Turn Five)
Post by: Errol on August 18, 2009, 02:27:29 am
Mr: Spiky Bread is responsible for our delay. I will wait patiently one, maximally two days.

WHY OH WHY?
Title: Re: Boss Rush RtD. __WARNING__WARNING__ (Turn Five)
Post by: Jack_Bread on August 19, 2009, 12:08:32 am
Thanks, zchris. ::)

Try to make the hippy trip out... WITH MAH KNIFE!
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Errol on August 19, 2009, 06:28:04 am
zchris - Follow Metool!

(2) You follow the Metool's tracks to a door, which appears to be very, very tightly shut and made out of steel.

Little - Wake up and CAST A FIREBALL!

You wake up. So far, so easy. You grit your teeth together and (5-1) manage to conjure up a fireball, even though it came out your ass. (6-1+1) Despite that humiliating experience the shot is well-aimed. (6-1) The ENARH seemed to have some magic resistance, but that didn't work out for him, as he is apparently weak to fire! (He should wash his clothing more.) The Elder New Age Retro Hippy has been immolated! He doesn't seem to be bothered that much by it, tho. Probably still stoned. Cost for destructive magic (for you) has been decreased by 100 gp.

Jack_Bread - Try to make the hippy trip out... WITH MAH KNIFE!

(5) Seeing Little use the Fart-Blaster (tm) on the filthy hippy, you join in and hack at his face! (5+1) The eye of the hippy has been slashed out! He screams in pain!

tehstefan - Man up and grab a goombamellow! Then watch the boss.

(1) As you try to man up, the delicious poor goombamellows burn to charcoal from Little's fireball. (Don't ask.) It also hit your eyebrows. You now have a fire phobia.


Boss


Elder New Age Retro Hippy - Blast Jack_Bread!

(6) The Hippy gathers his mojo and inflicts a serious trippin' curse on Jack_Bread. Basically, if Jack_Bread accomplishes anything now, it's a miracle. (4) So far, he isn't too affected by his wounds, but that's only a matter of time.

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: tehstefan on August 19, 2009, 11:09:27 am
Shoot him with mah arrows! But don't shoot my party members. Their good.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Little on August 19, 2009, 04:48:27 pm
Cast a fireball!
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: zchris13 on August 19, 2009, 06:16:20 pm
FLYING BACKFLIP KICK ATTACK, GO.

By this I mean do some sort of flippy jump spin kick attack thing off of the wall at the ENARH.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Jack_Bread on August 21, 2009, 05:22:19 pm
Fall over WITH MAH KNIFE!
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: zchris13 on August 22, 2009, 10:39:57 pm
Jack Bread, what does that MEAN?
EDIT:  he said it meant to fall over with his knife close to his body.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Errol on August 24, 2009, 02:04:32 am
SHE?

Er, well, I'm confused now. According to an elemental rule of the internet, the men are men, the women are men, and the children are FBI agents. Where do female users fit in? Under 'Misceallneous"?

On another note, away till friday.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Jack_Bread on August 25, 2009, 02:50:24 am
Yay!

Jack Bread, what does that MEAN?
EDIT:  She said it meant to fall over with her knife close to her body.
Quote from: Jack_Bread's profile
Gender:     Female
[ssssssss]Liar.[/ssssssssss]
Whoopsssssssssss. Forgot to change that.

EDIT:Trying to not be an idiot.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: zchris13 on August 25, 2009, 07:20:00 pm
Cast a fireball!
Fall over WITH MAH KNIFE!
FLYING BACKFLIP KICK ATTACK, GO.
By this I mean do some sort of flippy jump spin kick attack thing off of the wall at the ENARH.
Shoot him with mah arrows! But don't shoot my party members. Their good.
WE HAVE EVERYBODY.
Quote from: Generic RTD player
ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOllls!!!!!!
On another note, away till friday.
Oops.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Vlynndar on August 27, 2009, 03:47:15 am
...Which Friday?
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: zchris13 on August 27, 2009, 02:36:16 pm
I think this friday.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Errol on August 28, 2009, 05:51:01 am
I am ba-ack! Now please excuse me while I don earmuffs and go on an extended surfing session.

(Tomorrow, you will have rolls)
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: zchris13 on August 28, 2009, 09:31:14 pm
MedlymedlymedlymedlymedlyMEDLYMEDLYMEDLYMEDLYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAh.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Jack_Bread on August 29, 2009, 12:41:56 pm
lolbump
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: zchris13 on August 29, 2009, 06:41:20 pm
Yeah, it's totally tomorrow, and my backflip attack hasn't happened yet.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Errol on August 30, 2009, 02:35:51 am
Oh, shut up, all of you. You have managed to pester me into beginning to do the rolls. Great job.

zchris - FLYING BACKFLIP KICK ATTACK, GO.

By this I mean do some sort of flippy jump spin kick attack thing off of the wall at the ENARH.

(2) I'm pretty sure that this move is not supposed to involve you falling on your nose.

Little - Cast a fireball!

(Autofail) The Repetitive Action Monster scares you! You forgot to do anything!

Jack_Bread - Fall over WITH MAH KNIFE!

(3) What knife? I mean, it looks to you like you wield a dozen, and, wow, they have faces! Adorable cute little faces...

tehstefan - Shoot him with mah arrows! But don't shoot my party members. Their good.

(1) Wait a sec. Is that arrow... GYAAAAAAAAGH! THE ARROW IS ON FIRE! AAAAAAAAAAARGHGHGH!


Boss


Elder New Age Retro Hippy - AREA ATTACK!

(5) He casts Mass Entangle! Roll to avoid! (3) (4) (6) (2) zchris is caught at the hand. The vines appear to fear the immolated Little, so they are hesitant. Meanwhile, Jack_Bread and tehstefan are entangled. But, what... is that metal gleaming in Jack_Breads hands? Ayup, for some reason, he now brandishes TWO knives and hacks down all of the vines  'round him. Woah.

(3) The ENARH looks exhausted.

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)

OOC: The skill system I employ seems to fail somewhat. I resolve that by refunding Basic Combat, because I'm too lazy to apply maluses to nearly goddamn everything. Otherwise, skills are now gonna be somewhat more expensive, and you should get one magical item each soonish by finishing the quest, not to mention 'bout 500 GP or something.

Each of you will get some skills he can select based on your combat profile or something. I dunno.
Title: Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
Post by: Vlynndar on August 30, 2009, 02:40:50 am
Yes but.
I have to go for hours in a few minutes. How much longer will I have to wait before seeing what chaos ensues next?
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Errol on August 30, 2009, 03:17:37 am
Zero minutes.
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Vlynndar on August 30, 2009, 06:27:46 am
I have returned now.
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: tehstefan on August 30, 2009, 11:23:36 am
I shoot the flaming arrow anywhere near the hippie, just get it away from me!
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: zchris13 on August 30, 2009, 12:00:12 pm
BECOME ONE WITH THE VINES!!!
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Vlynndar on August 30, 2009, 04:21:11 pm
BECOME ONE WITH THE VINES!!!

[1] Tentacles.
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Jack_Bread on August 30, 2009, 04:33:49 pm
Go shank the hippy.
Then hug the adorable knives... WITH MAH KNIFE!

EDIT: Switcharoo
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Errol on August 31, 2009, 08:41:41 am
BECOME ONE WITH THE VINES!!!

[1] Tentacles.

No thanks. Tentacle rape on a male is icky. (But funny. Hmm...)
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: zchris13 on September 01, 2009, 08:09:42 pm
Bump? EDIT:  I mean what is holding it up?

Oh yeah I have that to.  It's a real pain.  School is so difficult after summer vacation.
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Errol on September 02, 2009, 09:44:08 am
My own laziness. :P Excuse me, but I just had to adapt to school. Again.
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Errol on September 03, 2009, 12:25:21 pm
I just wanted to do the turn, but then I noticed that Little's action is missing.
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: Vlynndar on September 03, 2009, 04:16:01 pm
If he fails to post: Flaming armadillo roll attack.
Title: Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
Post by: zchris13 on September 03, 2009, 06:27:37 pm
Seconded.

Little has not been on for 10 days.  We move without him.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Errol on September 04, 2009, 01:03:21 pm
You get your turn. It's nice to see that you care.

zchris - BECOME ONE WITH THE VINES!!!

(5) Despite the hippy proving where an union with nature can get you, and the vine making your hand go blue-white, you reach deep into you and somehow manage to contact the plant. You try to merge with it... (5) and succeed. You are now able to convert any of your limbs into vines, which is not only badass (as these vines also sport thorns), but also incredibly kinky, and you have a rose flower on your head. Oh well, no harm done.

Little - FLAMING ARMADILLO ROLL ATTACK.

(3) Little can't seem to rev up a spindash. Now if somebody shoved him...

Jack_Bread - Go shank the hippy.
Then hug the adorable knives... WITH MAH KNIFE!

(6) In your vision, real life and trip world merges. You see the hippy, and you execute a seven-hits combo the way you could only do in a dream. (3) (6) (3) (2) (4) (6) (6) You miss one time, and hit him for two superficial slashes, one not quite superficial slash and three critical hits. You lopped off his right lower arm, too (don't ask me how). After that, you cuddle your left knife with your right knife. You don't even feel the cuts you get, because in this moment, you're in total bliss. Unfortunately, as the hippy gets hit by the Little arrow (it's a long story) your trip ends, dumping you straight into the harsh reality.

tehstefan - I shoot the flaming arrow anywhere near the hippie, just get it away from me!

(6) In your panic, you aim at Little and shoot the flaming arrow with full force. Little is hit and sent flying... (6) towards the hippy, for massive damage. You hear a CRACK as the hippy's ribs burst under the pressure. The Elder New Age Retro Hippie coughs, and collapses dead.

Wohoo!

You got: TRINKET. Deliver it to the mayor for loot and moneys!
You got: 500 GP. In city, you will each get 1/4 of the group's total money, to do whatever you please.

A door appears at the end of the room, it is labeled 'EMERGENCY EXIT; IF THIS APPEARED THEN THE ROOM WILL COLLAPSE IN THREE TURNS. PLEASE EVACUATE IMMEDIATELY.

Boss


Elder New Age Retro Hippy - Ingest energy potion.

There's no way he can do that. When he's dead, you know. But this action tells you that the hippy has something valueable on hand, so you know what to do...

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: tehstefan on September 05, 2009, 01:41:22 pm
LOOT! I try and loot him for his stuff.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Little on September 06, 2009, 03:48:10 am
Loot him first!
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Jack_Bread on September 06, 2009, 03:51:30 am
Loot him WHIT MAH KNIFE
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: zchris13 on September 06, 2009, 06:58:33 pm
Loot him with some VINES!!!!
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Vlynndar on September 07, 2009, 01:54:19 am
Whoa. Consensus.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: zchris13 on September 07, 2009, 07:35:51 pm
Well. What else were we going to do? Grab his dead body and drag him out the door, then loot him?

Oh, and having a flower on my head is LAME. Can I convince it to migrate down to the base of my neck/back area?
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Errol on September 08, 2009, 07:35:26 am
Try to, rosey. ;)
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: zchris13 on September 08, 2009, 02:30:55 pm
Please, call me Flower-face.

▼Yeah. That works.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Vlynndar on September 10, 2009, 05:43:17 am
He is the orchid facade.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: zchris13 on September 12, 2009, 03:08:58 pm
Well if everybody else is going to loot him, I might as well avoid the nasty potential that using my vines would entail and head out the emergency exit.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Errol on September 13, 2009, 02:32:31 am
I apologize for double-plus-terrible update speed, but, um... I've got visitors. Yeah.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: zchris13 on September 13, 2009, 06:20:32 pm
Ouch. I know how that is.  What type of visitors? Extraterrestrial, or Extrannoying?
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Errol on September 14, 2009, 09:42:03 am
The friendly but somewhat annoying type. I guess I'll do the turn, today or tomorrow (teachs thought tomorrow would be a great time for several tests)
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: Vlynndar on September 14, 2009, 10:39:36 am
Good luck with them.
Title: Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
Post by: zchris13 on September 15, 2009, 06:44:45 pm
Are they gone yet?
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 16, 2009, 10:47:42 am
...so much for my excuse. They were gone since sunday *rolleyes* To prevent any more setbacks, I'll begin instantly with the turn, and give the foolish promise that, if the stars align correctly, Turn Ten will come at the weekend.

Little - Loot him first!
Jack_Bread - Loot him WHIT MAH KNIFE
tehstefan - LOOT! I try and loot him for his stuff.

The three of you look at the hippy, then at each other, and then you all dash towards the hippy in order to be first to loot.
(3)(1)(5) Jack_Bread gets body-slam'd by the feral Little and suffers a major setback. Meanwhile, tehstefan dodges the two quarrelers and arrives at the corpse as first. (2) However, he only finds a strange pocket fluff in a pocket of the hippy's pants. Little arrives, and (4) snatches the hairband and some incense sticks off the hippy. Jack_Bread, who manages to get in looting mood despite the pain, (2) doesn't notice anything useful or knife-related.

zchris - Well if everybody else is going to loot him, I might as well avoid the nasty potential that using my vines would entail and head out the emergency exit.

Zchris, the unfazed, uses the emergency exit instead. (2) Nothing exciting happens, but the door was nearly rusted shut. You walk out of the dungeon at a leisurely pace. As you exit, you notice the Mayor standing outside. "Ah! Jolly good! Did you beat the vile treehugger and get me back my trinket? No? Someone else has it? Well, I'm waiting. You can ask me anything about our jolly little city."

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: zchris13 on September 16, 2009, 01:27:47 pm
My friends are apperently attempting to beat each other to death for your trinket. I recommend going inside and yelling at them for it. It might get it back for you.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 16, 2009, 01:31:31 pm
Why? Oh, no, they just want to get that other loot. The trinket is already in the inventory, and there's enough for everybody~ I intend to give you a magical item each, no matter who brings the trinket. It's gonna be 'Choose 4 from 10'~
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: zchris13 on September 16, 2009, 01:32:48 pm
Yes please? Can I have first choice?
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 16, 2009, 01:43:46 pm
Why, yes! Order of exiting, order of taking! Do you want to inspect and choose right now?
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: zchris13 on September 16, 2009, 01:45:39 pm
My action for the turn is photosynthesize

And yes, yes I do.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: tehstefan on September 18, 2009, 08:21:45 pm
I exit for now, no need to try and find other interesting things. Find Zchris.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 19, 2009, 02:03:03 am
Okay, here we have the ten items you may choose one from, just like all your teammates. However, I can't tell you what they actually DO, because... it's more fun this way.

1. A pair of strange goggles.
2. Two swords joined at their hilts with a chain.
3. A large, round brown hat with frog eyes on top.
4. A pair of black fingerless gloves.
5. A grayish cube with azure lines all over it.
6. A plain book with a yellow cover.
7. A deck of playing cards.
8. A book with a pentagram on it.
9. A beige computer keyboard.
10. A hand puppet with a musical instrument in its hands.

Choose... wisely. And don't ya dare to cross me, or steal from me, if you want to continue to live.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Vlynndar on September 19, 2009, 09:05:55 am
I'm not even playing, but I'm claiming the goggles.

Also, how can a DEITY be a reward for, well, anything.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 19, 2009, 09:40:28 am
An ARTIFICIAL deity, mind you. And it requires a good deal of effort to actually achieve anything with it ;)
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Luke_Prowler on September 19, 2009, 10:28:15 am
2. Two swords joined at their hilts with a chain.

Sword-chucks, yo.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: zchris13 on September 19, 2009, 03:20:05 pm
2. Two swords joined at their hilts with a chain.

Sword-chucks, yo.
Yo, vines.

Pair of strange goggles. Please
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 22, 2009, 07:44:34 am
Congraturations - you acquired PAIR OF STRANGE GOGGLES

You feel the urge to raise them triumphantly over your head, but resist it.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: eerr on September 22, 2009, 08:56:41 am
Congraturations - you acquired PAIR OF STRANGE GOGGLES

You feel the urge to raise them triumphantly over your head, but resist it.
the lens of truth?
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 22, 2009, 09:40:07 am
I dunno. Now, little and Jack_Bread still need to turn in their actions in order for us to move on...
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: zchris13 on September 22, 2009, 05:00:54 pm
Lens of Truth was some freaky shit.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Jack_Bread on September 23, 2009, 11:18:59 pm
Do something knife related.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Vlynndar on September 24, 2009, 01:20:26 am
Do something knife related.

[?] You high-knife everybody in the vicinity.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Errol on September 24, 2009, 09:14:44 am
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Title: Re: Boss Rush RtD. Somebody needs to read a looting manual (Turn Nine)
Post by: Vlynndar on September 24, 2009, 11:21:59 am
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.

Awesome.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Errol on September 26, 2009, 08:59:33 am
Little hasn't appeared for a long time, he gets GM'd. And... TURRRRRRN!

zchris13 - Photosynthesize.

(6) Photosynthesizing is a tricky subject - you require water, minerals, sunlight and carbon dioxide, among other things. You can get sunlight and carbon dioxide from the air, but the rest is a slight problem. You resolve this by putting roots. This allows you to photosnthesize a large amount of energy, but when you decide it's enough you realize you are stuck. In addition, you have throughly deprived the soil of any minerals and water it had, blighting the area you're in in the long run. May I suggest thinking out things properly before acting?

tehstefan - Exit, try to locate zchris.

(6) The door appears to be stuck again, you resolve this by ripping it straight out of the wall. Then you exit and look for zchris, who currently tries to get his feet out of the soil. You decide to mock him a bit. The mayor watches you intently, and then walks up to you and snatches your pocket fluff in a fluid motion. "Ah, my trinket!" he exclaims joyfully. "Thank you so much, adventurers! Archer guy, I reward thee 200 gold for bringing me the trinket!" Apparently zchris now has a score to settle with you.

Jack_Bread - Do something knife related.

(2) You consider high-kniving Little, (Common sense: 4) but decide that that would be silly, and instead head out the exit. You then join the other two members of the team.

Little (AI) - Haul the hippy corpse outside. Somehow. (Hey, it's a RtD!)

(5) With hidden telekinesis powers, you transport yourself and the hippy out of the dungeon and head to the mayor, who realizes that the party is complete. He awards Little 100 gold for slaying the hippy.

Mayor (NPC) - Exposition.

The mayor talks a bit about his town (which you are welcome to spend your time in), about the magical items (which interests you greatly, obviously), and on how pleasant his reunitement with his trinket is and how he needed it for world domination - wait, scratch that, you didn't hear anything!

Anyway, the rest is welcome to choose their items, in the order tehstefan - Jack_Bread - Little, and to ask the mayor some questions, as he is a BOTTOMLESS BARREL OF EXPOSITION! [/verres] And it's a free action.


Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: tehstefan on September 26, 2009, 12:09:31 pm
I TAKE THE SWORDCHUCKS YO!

I tried to resist them. I rolled a one.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Errol on September 26, 2009, 12:55:08 pm
Here yo are. Just... be careful with them, okay?
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: dragnar on September 26, 2009, 01:03:30 pm
You know, using swordchucks without slicing yourself to ribbons requires an IQ so low that the laws of physics cease functioning, you sure you fit that requirement?
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: tehstefan on September 26, 2009, 04:40:01 pm
I'll take a few lessons from fighter, that should solve things. Besides, I totally could get swordchucks skill. It is an RTD.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Jack_Bread on September 26, 2009, 05:14:44 pm
I want something to hold my metapod in. Preferably some sort of red and white orb which it can be sent in and out of with the press of a button. The orb should also hold it safely until I call it out and press the button on the orb.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: dragnar on September 26, 2009, 05:23:46 pm
... Isn't your metapod dead?
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Jack_Bread on September 26, 2009, 05:29:11 pm
... Isn't your metapod dead?
Quote from: Turn 2
You look at the fainted metapod and determine that it has zero HP. You then try to salvage it with your knife but you can't see anything behind that big black bar that appears as soon as you try to salvage it, so you instead pick it up. Hammery!
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: dragnar on September 26, 2009, 06:52:49 pm
ah of course, nothing dies in pokemon!
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: tehstefan on September 26, 2009, 07:34:49 pm
Not in the games, at least.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: zchris13 on September 26, 2009, 08:24:39 pm
What about Marowak?

And hey! You do not require minerals for photosynthesis.  Maybe for the maintenance of my leaves, but not for the act itself.  Also, the whole purpose of that was SOLARBEAM!!!!!!!!!!!!!!!!  Which I will be saving for later.

I can dig the consequences of a 6 on that though.  I retract my roots.  Using my innate squiggly abilities.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Errol on September 27, 2009, 01:58:39 am
Dude, your heavy-duty photosynthesis wears out your green parts like hundred times faster than any normal plant would manage. And of course, I'm talking about trace amounts here.

Also, for the sake of awesomeness, unless some reference gets in my way, this is based on the Pokemon Manga. Which does feature stuff such as Pokemon being cut in half. And vast government conspiracies.

Marowak... got used to seal away something (likely pokemon elder gods or something), which means that its ghost could continue to haunt the area. It is comatose, but not dead.


Jack_Bread, the mayor is afraid that he has no such thing, but once you get your Metapod patched up it should follow you regardless out of fear and knowledge it can't get away fast enough. He advises looking in the curiosities shop though.

Here's the mayor's eight remaining magical items:

3. A large, round brown hat with frog eyes on top.
4. A pair of black fingerless gloves.
5. A wooden cube with azure lines all over it.
6. A plain book with a yellow cover.
7. A deck of playing cards.
8. A book with a pentagram on it.
9. A beige computer keyboard.
10. A hand puppet with a musical instrument in its hands.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Leafsnail on September 27, 2009, 04:04:23 am
Ah yes, the manga version.  Always interesting to check the source to see what's been removed.

[In Pokemon's case, it seems to be "most of it"]
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Jack_Bread on September 27, 2009, 04:12:51 am
TH BLCK FINGRLSS GL0V3S WIL MAEK ME LOOOK AWSOME!!!! GET THM!!!
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Errol on September 27, 2009, 05:49:44 am
You help yourself to the black fingerless gloves. They make you look awesome, but you feel that some red clothing to go with it would make you look even more awesome.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: dragnar on September 27, 2009, 07:07:47 am
Come on, someone has to pick banjo the clown!
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Errol on September 27, 2009, 12:17:49 pm
All up to Little.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: zchris13 on September 27, 2009, 08:13:56 pm
You're still that mad scientist dude to me, Errol.

...

So... what sort of benefits do I get from that 6?  Yeah, the crazy "drain the life force from the earth to merge it with the energy of the sun" thing is totally understandable.  I can understand the need for nutrients to maintain my green bits.

So yeah. I will still
I retract my roots.  Using my innate squiggly abilities.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Errol on September 28, 2009, 05:33:31 am
You gain shitloads of energy, enough for multiple solar beams, but it might break out at inconvenient times.

/e: After seeing how fast RtDs such as Arcanum Octet update, I am slightly envious, but I can't decide for Little what bauble he'll take. He will be replaced, perhaps, in the near future. Why is he absent, anyway?
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: zchris13 on September 28, 2009, 08:36:26 pm
If it comes down to it, which I'm not saying it will, how will we kill of Little? Can I suck the energy out of him?
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Eagle on September 28, 2009, 09:00:01 pm
This is an RTD, so..... I roll to take control of little.

If successful, i choose #10 (grab it with telekinesis). Then try to uncurl. Again.


Hmm, I got the references to the hat, banjo, the sword-chucks, and i think i got the cards and the pentagram book refs. What are they all referencing?
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: zchris13 on September 28, 2009, 09:01:41 pm
Little has not been on for 2 weeks. I say we let someone else take over for him.

Or just kill him off.
Title: Re: Boss Rush RtD. Biobabble? (Turn Ten)
Post by: Vlynndar on September 29, 2009, 01:30:58 am
I'd volunteer. I'd even promise not to make those puns.

That would offer a nice way to make Little  disappear, though.
Title: Re: Boss Rush RtD. Turn 10.5 - post your goddamn actions already! New players!
Post by: Errol on September 29, 2009, 07:58:26 am
I'm now going to roll for taking control of Little.

Eagle - 5

Vlynndar - 6

Eagle takes over, but Vlynndar materializes anyway. As a separate entity of sorts. He's now called Dies-Horribly.

Little Eagle takes the hand puppet per telekinesis, and places it in his inventory. The uncurling will happen in the turn proper.

If you even succeed.

After Dies-Horribly/Vlynndar takes his item, I'll want to take actions.

Title: Re: Boss Rush RtD. Turn 10.5 - post your goddamn actions already! New players, too
Post by: Vlynndar on September 29, 2009, 10:42:33 am
If my sole reason for existing is a lethal pun, I'd need a keyboard. So that's what I'll be taking. You're welcome, mayor ;D

As for an action, I have no idea. "Die horribly" wouldn't be creative enough. Lessee. Ask about the keyboard and my name?
Title: Re: Boss Rush RtD. Turn 10.5 - post your goddamn actions already! New players, too
Post by: dragnar on September 29, 2009, 12:14:57 pm
Vlynndar- search for a sentient metal sphere. ;D
Title: Re: Boss Rush RtD. Turn 10.5 - post your goddamn actions already! New players, t
Post by: tehstefan on September 30, 2009, 12:04:12 am
I ask him why he wanted that lint so much, and admire my sword chucks.
Title: Re: Boss Rush RtD. Turn 10.5 - post your goddamn actions already! New players, too
Post by: Jack_Bread on September 30, 2009, 12:05:39 am
Go out on a date with my knifes. :)
Title: Re: Boss Rush RtD. Turn 11 - Immobile Count: 3
Post by: Errol on September 30, 2009, 01:01:47 pm
Checking turned in actions...
Jack_Bread - YES
tehstefan - YES
Vlynndar - YES
Eagle - YES
zchris - YES
Done.
Commencing turn...

WHY OH WHY DID I HAVE TO ROLL A 6 FOR JACK_BREADS ACTION


zchris13 - Retract roots using innate squiggly bits.

(2) You fail to retract your roots. You may require help.

tehstefan -  I ask him why he wanted that lint so much, and admire my sword chucks.

(2) The mayor doesn't answer your question, and you can't find a non-sharp surface on your sword chucks, so you only think fondly of them.

Jack_Bread - Go on a date with my knives.

(6) You go into the bush with your beloved knives. About 20 minutes or so later, you exit again, writhing in agony, demanding a medic and refusing to elaborate the details such as: "Why are your knives dressed up with dresses, and why are they ripped?" or "WHAT THE HELL WERE YOU THINKING?"

You have gained improptu tailoring skill.

Little Eagle  - Uncurl.

(6) With help of your trusty TK force (tm) you pull yourself apart. Only after succeeding in the heroic act you become aware that practically every joint you have and some you didn't even know you have became dislocated.

Dies-Horribly - Ask mayor about name and keyboard.

(4) You ask the mayor about your name, he says: "Apparently it's an ancient tradition, to name a baby according to the village's fortune teller's visions." He doesn't know much about the keyboard, except that it is exceedingly devastating, in the right hands.

Mayor (NPC) - Head back to town and stuff.

The mayor heads back to town, giving you a map for it, and decides to call a medic to help you.

Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)


Elder New Age Retro Hippie

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 11 - Immobile Count: 3
Post by: Jack_Bread on September 30, 2009, 02:37:48 pm
Wear gloves. Find medic and tell him to heal me. If he asks any questions poke him with my finger while whining "Shut uuuuuuuuuuup."
Title: Re: Boss Rush RtD. Turn 11 - Immobile Count: 3
Post by: tehstefan on September 30, 2009, 03:04:52 pm
Laugh at the horrible luck of Jack_Bread. Then try and unsharpen the handle of my swordchucks.
Title: Re: Boss Rush RtD. Turn 11 - Immobile Count: 3
Post by: dragnar on September 30, 2009, 03:23:39 pm
But that's the problem with swordchucks- there's a blade where the handle should be.
Title: Re: Boss Rush RtD. Turn 11 - Immobile Count: 3
Post by: Eagle on September 30, 2009, 04:15:54 pm
Pop joints back into place. Pull arrow out of ass. Get patched up by medic. Help zchris unroot with telekinesis.

Hmm, why doesnt my inventory have banjo in it? And wait, all joints UNHARMED? :P
Title: Re: Boss Rush RtD. Turn 11 - Immobile Count: 3
Post by: zchris13 on September 30, 2009, 04:56:11 pm
Go limp.
Title: Re: Boss Rush RtD. Turn 11 - Immobile Count: 3
Post by: Vlynndar on October 01, 2009, 01:03:50 am
>I'll wield my keyboard. I'll use it to make more deadly puns. Or, >get right hands.

Oh, and be on a lookout for mice. I need one of those too.
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: Errol on October 01, 2009, 08:25:04 am
Turn start. Soon.

Whoa, that was fast.

zchris13 - Go limp.

(4) You make a fairly convincing impression of being limp. This apparently makes your vines wither. You're still trapped but it should be possible to free yourself, somehow.

tehstefan - Laugh at the horrible luck of Jack_Bread. Then try and unsharpen the handle of my swordchucks.

(5) You laugh at the sorry mess once called Jack_Bread and proceed to find a stone. You then hack at the place that should normally have a hilt until it is dull enough for wielding, and repeat this with the other side.

You cleave 37 stones in half with this method, but the sword-chucks are now wieldable. You carefully stash your bow away and equip the sword-chucks.

Jack_Bread - Wear gloves. Find medic and tell him to heal me. If he asks any questions poke him with my finger while whining "Shut uuuuuuuuuuup."

(2) The pain is too unbearable for you to do anything major such as putting on gloves or moving around much, and the medic doesn't seem to arrive either.

Little Eagle  - Pop joints back into place. Pull arrow out of ass. Get patched up by medic. Help zchris unroot with telekinesis.

(6) You decide to use your telekinesis AGAIN, but you seem to be a little... excessive in it each time you use it...
You pop your joints back in place, but you use too much force and cause yourself unnecessary pain. Then, as you try to remove the arrow, you make it shoot straight out of your ass into the forest. Hopefully nobody will b- OH SHIT, SOMEBODY SCREAMED

Dies-Horribly -  >I'll wield my keyboard. I'll use it to make more deadly puns. Or, >get right hands.

Oh, and be on a lookout for mice. I need one of those too.

(5) Out of a stupid idea you type 'right hands' on your keyboards. There's an impressive show with zeros and ones, and then two detached right hands fall to the ground.

You then type 'mouse'. (1) You summon a feral pissed off Pikachu.

Medic (NPC) - Arrive. Get a pic of the situation.

(1) You hear a scream nearby as somebody is hit with the blunt end of a flaming arrow.

Pikachu (NPC) - Kill someone in a horrible fashion.

It turbo-rocket-headbutts Dies-Horribly! (5) He's hit right in the chest... (3) and seriously harmed, but still battle ready.

Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Pissed feral Pikachu

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: Eagle on October 01, 2009, 04:16:17 pm
Help zchris unroot(without tk). Crush pikachu with TK.
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: zchris13 on October 01, 2009, 04:39:11 pm
I USE A POKEMON MOVE OF THE GRASS TYPE THAT I AM DETERMINING NOW.

EDIT: umm... What sort of moves would you let me get away with, Errol?
On the same vine, what pokemon is my character most like.
By withered, do you really mean withered? It has a pretty negative connotation. Like wrinkly old people. Ew.

EDIT2: I would like to wiggle my way out of the ground now, with Eagles help.
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: Jack_Bread on October 01, 2009, 05:49:33 pm
METAPOD! I CHOOSE YOU!, then attempt to twitch across the ground to a medic.
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: tehstefan on October 01, 2009, 06:48:24 pm
TIME FOR SWORDCHUCKS!

Just kidding. I run up and try and kick the mouse. Seriously, its like a foot tall, I could probably punt it. That, and metal swords against electric pokemon just is asking for trouble.
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: dragnar on October 01, 2009, 07:25:16 pm
TIME FOR SWORDCHUCKS!

Just kidding. I run up and try and kick the mouse. Seriously, its like a foot tall, I could probably punt it. That, and metal swords against electric pokemon just is asking for trouble.
Using swordchucks is asking for trouble! How can you hope to wield them if you think before you act!
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: tehstefan on October 01, 2009, 11:31:54 pm
I made the hilts actually wieldable. When swordchucks come out, all logic is stopping, but that desperate desperate day is not this one.
Title: Re: Boss Rush RtD. Turn 12 - Masochism for experts
Post by: Vlynndar on October 02, 2009, 02:20:02 am
...That keyboard is pretty awesome. Type >faraday cage.
And step away from that Pikachu.
Title: Re: Boss Rush RtD. Turn 13 - Excessive applied force
Post by: Errol on October 02, 2009, 08:30:24 am
zchris, I'd guess you could get away with whipping, spike or petal related attacks. Vine whip, for example.

Withered means your roots are now dead, pretty much. (Don't worry, you can regenerate.)


zchris13 - I would like to wiggle my way out of the ground now, with Eagles help.
Eagle - Help zchris unroot(without tk). Crush pikachu with TK.

(3) (1) zchris prepares for wiggling himself out of the earth, as Eagle runs towards him and... stumbles on a rock, hitting zchris square center. (6) The force of the impact gets him out of the earth, but also knocks him out and gives Eagle a serious headache.

tehstefan - Just kidding. I run up and try and kick the mouse. Seriously, its like a foot tall, I could probably punt it.

(5) You run for the electric mouse and (1) miss it by a mile with your jump-kick. Goddamn little agile buggers... and now your leg hurts, too.

Jack_Bread - METAPOD! I CHOOSE YOU!, then attempt to twitch across the ground to a medic.

(5) You throw the Metapod at the Pikachu. (4) Metapod used Tackle! Pikachu takes some damage. You then carefully and slowly walk towards your estimated location of the medic.

Dies-Horribly - ...That keyboard is pretty awesome. Type >faraday cage.
And step away from that Pikachu.

You type 'faraday cage'. (6) A building comes down from the skies. Roll to dodge! (2) (5) (6) Pikachu is crushed by the giant slab of rock hitting its back. Metapod somehow manages to dodge and return to its master. tehstefan, guided by the Great Fighter in the skies, eviscerates any and all rock particles falling in his general victinity. He's now covered in a five cm thick layer of dust, but otherwise unharmed.
The building appears to be a café. The label reads 'Faraday Café'. It appears to be empty, and to have a large vertical hole.

Medic (NPC) - Treat self.

(6) The medic pulls the arrow out of herself and shoots it back to where it came from. (5) It nails Eagle's leg. She then proceeds to patch herself up with a bandaid and treat the injured Jack_Bread. (6) He's healed completely but I doubt he'll have any ancestors, the bandaid seems to be a little too tight for that, or for taking it off, for the matter. Jack also appears to have a tattoo on his right leg now. He's afraid to look.
Finally, she proceeds to go to the group, and announces: "I'm the medic the mayor sent. Don't mess with me, you see what that will yield."

Pikachu (NPC) - AIM FOR THE HORN. THUNDERBOLT, GO!

That's going to be a little difficult if you're a microscopically thin layer of stuff under a café.

Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Pissed feral Pikachu

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: tehstefan on October 02, 2009, 09:53:26 am
Best part about the rock falling, I got absolutely no experience from it. In any case

thank the great fighter in the sky, then try and order something at the cafe, see what they have. All that impossibly awesome rock slicing gets a guy hungry!
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Errol on October 02, 2009, 11:49:45 am
You'll need one more awesome feat and you'll get your goddamn 'Able To Use Sword-Chucks Without Actually Hurting Yourself Too Badly' skill.

Besides, you were possessed.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: tehstefan on October 02, 2009, 03:39:08 pm
Its okay, I was just joking. In any case, I just took it as I forgot that I got the bonus. Something like that.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Eagle on October 02, 2009, 03:58:51 pm
Apologize to medic. Ask her to pull the arrow out of my leg and patch me up also. Avoid setting her on fire.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Jack_Bread on October 02, 2009, 04:43:58 pm
Cry... just cry...

And name my Metapod "Glue"
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Vlynndar on October 02, 2009, 04:53:06 pm
...I LOVE my keyboard. About as much as Jack and his knives.

Join Stefan for a drink. Invite medic. Ask if she can cure damnation.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: zchris13 on October 02, 2009, 05:28:06 pm
You screwed up my status big time.  It should be:
Statuses

Zchris13

Spoiler (click to show/hide)
Where did I get duct tape?

Wake up.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Errol on October 03, 2009, 02:52:07 am
I have no freaking idea. Thanks for the fix anyway, statuses are the worst part of an RtD.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Vlynndar on October 03, 2009, 06:01:40 am
zchris - FLYING BACKFLIP KICK ATTACK, GO.

By this I mean do some sort of flippy jump spin kick attack thing off of the wall at the ENARH.

(2) I'm pretty sure that this move is not supposed to involve you falling on your nose.

<snip>

Statuses

Zchris

Status: Perfectly fine. Regenerative buff (+1). Hand entangled.
Skills: Adventurer Work Ethic
Equipment: Nope.
Inventory: Roll of duct tape

Falling on your nose results in obtaining duct tape.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Errol on October 03, 2009, 06:29:24 am
Please wait while I stitch together a logical explanation for this.

It's a roll of imaginary duct tape now, btw.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Vlynndar on October 03, 2009, 08:42:09 am
Yes. You should settle on one.

Also, how'd you like my new signature?
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Errol on October 03, 2009, 10:22:26 am
I can certainly agree about the watermelon part.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: zchris13 on October 03, 2009, 03:46:11 pm
I second the watermelons.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Jack_Bread on October 03, 2009, 04:38:02 pm
I don't like watermelons.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: zchris13 on October 03, 2009, 08:03:33 pm
I don't like watermelons.
Discuss.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Jack_Bread on October 03, 2009, 08:42:24 pm
I don't like watermelons.
Discuss.
They taste unpleasant.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Errol on October 04, 2009, 05:53:52 am
Nonsense.

(http://www.havenandhearth.com/forum/download/file.php?avatar=1188_1252422512.jpg)
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: zchris13 on October 04, 2009, 09:54:52 am
OMNOMNOMNOMNOM WATERY SWEETNESS
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Vlynndar on October 05, 2009, 12:28:02 pm
I will also type 'watermelon' on my keyboard.
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Jack_Bread on October 05, 2009, 06:59:00 pm
I WANT
UPDATE
I WANT
UPDATE
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Errol on October 06, 2009, 09:49:59 am
I WANT
MY GODDAMN PEACE AFTER AT LEAST SIX HOURS OF PRACTISE WORK

not some all-caps bread attack


(Don't worry, will deliver at some point soonish.)
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: zchris13 on October 06, 2009, 05:56:10 pm
Like now?
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: Eagle on October 06, 2009, 06:00:47 pm
What happens if we type in our names on the keyboard? Do we get clones?
Title: Re: Boss Rush RtD. Turn 13 - Excessive Applied Force
Post by: zchris13 on October 06, 2009, 06:01:54 pm
Whatever your name means. Most likely.  We would have to type our true names to get clones.

Or Errol would just roll for it.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Errol on October 07, 2009, 10:44:05 am
I'm gonna roll every single time the keyboard is used, for maximum hilarity. Also, turn upcoming... NOW.

zchris13 - Wake up.

(5) In a storm, the great tree will fall, but the grass will just bow. You wake up because all that energy creates a twitchy sensation, and dust yourself off. Ready to go, once again!

tehstefan - Thank the great fighter in the sky, then try and order something at the cafe, see what they have. All that impossibly awesome rock slicing gets a guy hungry!

(5) You offer a prayer to the great fighter in the sky. There is no reaction, but that's fairly normal for the Great Fighter. You then climb out of your hole and greet the café clerk. He looks spooked, but bravely remains at his post.

Jack_Bread - Cry... just cry...

And name my Metapod "Glue"

(2) Tears won't even express your emotions, and your Metapod is now christened 'Goo'...

Eagle - Apologize to medic. Ask her to pull the arrow out of my leg and patch me up also. Avoid setting her on fire.

(4) You try your best to apologize to the moody medic, and you barely succeed in explaining the situation. She agrees to treat you.

Dies-Horribly - Join Stefan for a drink. Invite medic. Ask if she can cure damnation.

(6) You decide to enter the café for a good old drink, and invite the medic, who is slightly reluctant to accept but joins you in the end. The clerk managed to recover from the shock of seeing the Dust Monster and now asks you what you want to order. tehstefan orders a chilly dog, Dies-Horribly orders three beers, which prompts tehstefan to order three beers too. The medic decides to get a Hakurei Burger, which Dies-Horribly chivalrously offers to pay, which earns him a slap on the face. You sit down at a table, discussing the situation and drinking entirely too much beer. LIQUOR HOLDING ROLL! (2) (1) (6) tehstefan hits the ground first, apparently this sort of situation isn't really his forte. The chilly dog really didn't help either. While the medic doesn't show any signs of the alcohol getting to her head, Dies-Horribly does, and tries to grope her. This results in Dies-Horriblys face getting firmly embedded into the furniture. The medic then sighs and exits the building.

Medic (NPC) - Treat the wounded.

(5) She makes a beeline for Eagle, hauls him to the nearest river, puts out his fire and puts healing salves on his joints. (Liquor after-effects roll!) (3) She then mutters some gibberish sounding like "mus... hellp Kag... kagyasssan..." and staggers away in direction café, visibly swaying.

Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Jack_Bread on October 07, 2009, 02:08:59 pm
Run around with my eyes closed swing my knives around.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: zchris13 on October 07, 2009, 03:52:02 pm
Errol, what should I do? I don't just want to sit around here, eating.

Although I am inclined to go have a talk with the medic. About... Stuff.

Medic stuff. Yeah.  Do that.

EDIT: catch her if she trips, stuff like that. Typical, "help the poor drunken, stumbling maiden to a place she can lie down, and puke her guts all over your nice sofa" situation
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Eagle on October 07, 2009, 04:36:00 pm
NOOO!! MY FIRE!! THE ONLY REMAINING EVIDENCE THAT LITTLE EVER PLAYED THIS RTD!!

If there are people besides the party in the cafe, tell them about the wonders of Banjo. Convert them so Banjo gains smiting power!

Also, type in "godspeed railgun" on the keyboard.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: dragnar on October 07, 2009, 05:02:12 pm
Having played scribblenauts, I recommend typing "mind control ray" and "cuthulu". 8)
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: tehstefan on October 07, 2009, 06:58:26 pm
I wake up! Considering I'm knocked out...
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Little on October 07, 2009, 11:24:24 pm
What I miss?
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Vlynndar on October 08, 2009, 01:08:43 am
(Wait, did I get two sixes in the same turn? Resulting in some beer, rejection and a smashed face?)
Well, I got's meself a scribblenauts keyboard!

And hey, hands off of my keyboard! If you insist you can get the right hands I made.

Anyway! I will... Let me think.

EDIT: Well, at least apologize to miss medic. I was drunk and didn't know what came over me.  And mention damnation.
Wait. It will be hard to talk with an embedded face. Maybe the right order is first to release my face and then talk.

And I've got a great idea for the keyboard. I'll save it for a special occasion.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Errol on October 08, 2009, 04:03:09 am
You got a six and an one, the medic got that second six.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Vlynndar on October 08, 2009, 05:15:18 am
Ah, excellent.

Would you allow me typing 'watermelon' as well, or need I save that for a different special occasion than the one I mentioned?
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Errol on October 08, 2009, 09:34:55 am
You get to type one thing per turn. So no 'watermelon' AND 'idiot' typing, but 'idiot eating a watermelon' would be legal. If you overdo the num of words, it will have hilarious consequences.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: zchris13 on October 08, 2009, 05:01:11 pm
What I miss?
Somebody jacked your spot.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Errol on October 09, 2009, 07:07:08 am
Guess what? I'll take actions from both Little and Eagle. The one who wins the roll gets to do the action.
Title: Re: Boss Rush RtD. Turn 14 - *hic* Wanna play cards?
Post by: Vlynndar on October 09, 2009, 09:11:23 am
Ooh, multiple personalities!
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: Errol on October 10, 2009, 11:49:03 am
I'm gonna roll every single time the keyboard is used, for maximum hilarity. Also, turn upcoming... NOW.

zchris13 - Catch her if she trips, stuff like that. Typical, "help the poor drunken, stumbling maiden to a place she can lie down, and puke her guts all over your nice sofa" situation. Also talk about medic stuff because you have time.

(2) You want to help the medic, but she just shoves you aside. You still follow her.

tehstefan - I wake up! Considering I'm knocked out...

(5) Despite being throughly boozeified you force yourself to wake up. You are still considerably drowsy.

Jack_Bread - Run around with my eyes closed swing my knives around.

(6) The decision stands - you will do something to divert your attention from life which has become extremely miserable lately so you pull out your knives and do kind of a wild, deadly tapdance. Until someone smacks you with the hilt of a bow.

Little Eagle - If there are people besides the party in the cafe, tell them about the wonders of Banjo. Convert them so Banjo gains smiting power!

(3) You talk to the clerk, but the clerk seems to be too scared for any of that Jehovah's Witnesses methods. Or not scared enough.

Dies-Horribly - EDIT: Well, at least apologize to miss medic. I was drunk and didn't know what came over me.  And mention damnation.
Wait. It will be hard to talk with an embedded face. Maybe the right order is first to release my face and then talk.

(4) You release your face from the table, it hurts like hell but you ignore that pain for now, then you set out to find the medic and apologize. She accepts but you aren't clear whether she actually understood you. Regardless, you ask her about a cure for damnation, and she replies with something that sounds like "Nomee... ash she vamp... livesh norsch-eas-s. Big fans-sy" - she pauses to smack Jack_Bread in the head with her bow - " 'ouse... nows 'er wai 'round faits. Needa g-gift... an' patienz. And di-plo-mas-si."

Medic (NPC) - Try to treat drunkenness.

(4) She decides the best cure for a drink too much is a good long sleep, so she takes one beneath a tree.

---

Nobody seems to have noticed that night already begun, and since nobody really wants to pull an all-nighter, you agree to finish this day and have a good night's sleep.

Next morning, the party awakens refreshened. The medic is nowhere to be found.

It's your choice. Do you want to go west to the town (to restock and potentially find the medic) or go north-east to meet the person the medic mentioned?


Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: zchris13 on October 10, 2009, 12:17:29 pm
Interrogate tree.

This is a vote for "find medic"
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: Jack_Bread on October 10, 2009, 02:43:58 pm
FIND THE BITCH/BASTARD WHO HIT ME AND SMACK HIM/HER BACK WITH MAH KNIFE!!
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: Eagle on October 10, 2009, 02:49:49 pm
Keep trying to convert people.
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: tehstefan on October 10, 2009, 03:37:06 pm
Go to the man the medic mentioned.
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: Vlynndar on October 10, 2009, 04:27:22 pm
This is another vote to go to the town. While the lady may be able to help, she needs compensation. And she might not be easy to communicate with. In the town we could learn more. Also, there's a medic.

I'll type "hangover cure". And "watermelon". We need breakfast.
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: Eagle on October 10, 2009, 04:41:13 pm
Go to town. CONVERT.
Title: Re: Boss Rush RtD. Turn 15 - The Scarlet Sun
Post by: zchris13 on October 10, 2009, 10:40:25 pm
Just thought about how "Scarlet Sun/Turn tail and run" sounds.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Errol on October 11, 2009, 11:06:12 am
zchris13 - Interrogate tree.

(4) You enter the (deserted) café and haul the softest cushions you could find outside, and a tea set too. You then threaten to poke the tree with the soft cushions. You don't understand Tree though - and even if you did, you wouldn't learn anything new.

tehstefan - Go to the man the medic mentioned.

(1) Jack_Bread insists that you don't leave, as you are suspicious of having KO'd him. And by 'insist', I mean 'free and haphazard shave'

You are now nicknamed Scarface.

Jack_Bread - FIND THE BITCH/BASTARD WHO HIT ME AND SMACK HIM/HER BACK WITH MAH KNIFE!!

(2) You piece together the clues. The only one having a bow is tehstefan. He additionally wants to leave in the wrong direction. You decide to threaten him a bit.

Little Eagle - Go to town. CONVERT.

(4) You joyously jig towards the city before the rest gets their act together. On the way, you manage to convince two travelers of Banjo's greatness.

Dies-Horribly - I'll type "hangover cure". And "watermelon". We need breakfast.

(3) You type 'hangover cure'. On the ground appears a brick labeled 'HANG'. There seems to be some curd smeared to its bottom.

When you wanna type 'watermelon', the damn thing doesn't respond. Apparently it's a once-per-turn item?

---

After this prep work, you set out for the village, westward. One hour later, you have arrived. The village isn't all the large, but it has some notable buildings:

- A casino. It has a fancy logo stating "SPIDER'S CASINO"
- A shop labeled "SECOND-HAND ADVENTURING GEAR"
- A shop labeled "MIMA'S MAGIC SHOP"
- A blacksmith's forge.
- A big fancy house, owned by Mayor.
- A pub named "The Prancing SpiderKitty"
- Some barracks. Noises of sparring people are heard.

The city is surrounded by a thick forest to the north, hills to the south and a malicious road to the west.

Where will you start your search?


Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

'Scarface' tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: tehstefan on October 11, 2009, 01:48:18 pm
Man, 5 cm of dust and he still gives me a shave? Still, that's an awesome nickname. So cool.

In any case, I go to the barracks, maybe I can train my bow and arrow skills there.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Jack_Bread on October 11, 2009, 03:05:35 pm
Buy a sewing kit.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Vlynndar on October 11, 2009, 04:58:33 pm
Type Kilt. That ought to help. And visit the magic shop. In reverse order. That is, go to shop before typing.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Eagle on October 11, 2009, 09:16:56 pm
Earn money by amusing the crowd by setting myself on fire. Keep converting people.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Errol on October 12, 2009, 03:22:41 pm
Info time. Basically, I will go on... a therapy for three weeks starting Wednesday. The catch? It's likely that I won't have internet access.

So, yeah, three week hiatus for this one.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Vlynndar on October 12, 2009, 03:28:12 pm
I wish you well.

Before I forget totally, I am still going to play the keyboard like a guitar one time.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Jack_Bread on October 16, 2009, 03:56:51 am
Lool.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Vlynndar on October 16, 2009, 10:21:32 am
Yes. That shall result in chaos.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: zchris13 on October 16, 2009, 08:45:44 pm
Isn't your name "Dies Horribly"?
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Vlynndar on October 17, 2009, 04:45:09 am
Why, yes it is.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Errol on October 22, 2009, 06:12:08 am
SURPRISE UPDATE INCOMING... wait, I spoiled it.

Long story short, my dad managed to find a solution to the internet problem. Slow, but it works.

Now, please excuse me, I've got to make up for ten days without the web and need to get back up to date. Expect the surprise update that nobody expected (not even the Spanish Inquisition) soon tho. You know my work ethics.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Vlynndar on October 22, 2009, 07:20:57 am
Good luck. Many things have happened in your absence.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: zchris13 on October 23, 2009, 08:53:26 pm
Good luck. Many things have happened in your absence.
For example, I kick ass.  Pics soon.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: Errol on October 24, 2009, 09:26:32 am
And you STILL HAVEN'T SUBMITTED AN ACTION.
Title: Re: Boss Rush RtD. Turn 16 - Nobody expects the... um... lemme try again.
Post by: zchris13 on October 24, 2009, 03:42:09 pm
Return tea set and pillows, ask about medic.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Errol on October 25, 2009, 09:32:47 am
UPDAET: Eagle now has to worry about many, many voices in his head - EVERY watcher can submit an action. Highest roll wins. Eagle gets a +1 bonus for his action.
Also, there are quite a number of NPCs you could talk to. They all know quite a bit and could provide a hint where to begin questing.

zchris13 - Return tea set and pillows, ask about medic.

(4) You think about your ill-gotten Maximum Comfort (tm) implements. You really should return them, you forgot that because there were more important things afoot. But then you remember that the clerk high-tailed it outta there after you slowly quit your sheganians. So you keep the Maximum Comfort (tm) implements for future utility.

Afterwards, you enter the pub, which is relatively empty thanks to it being morning. There's the bartender inside - an elderly man with a very serious look and an epic moustache - and then there's the people who are still/again drunk: an apparently underage, orange-haired and totally smashed girl, a depressed green-clad red-haired woman, a youthful man who looks like he just had the worst nightmare of his life, and finally a small ugly bad-mannered dog. You ask the bartender about the medic, and give her description. He looks at you a little strange before declaring that pretty much everyone here knows her and a good deal of the population owes them their lives. He also tells you she works at the apothecary of the village in the afternoon, most times anyway.

tehstefan - In any case, I go to the barracks, maybe I can train my bow and arrow skills there.

(5) In the barracks there are an unusual amount of beat-up looking soldiers, and the overall atmosphere is a little gloomy, but there's an instructor who shows you the basic knacks of archery, after examining you with a sad look. Since it's apparently a borderline emergency, he does this for free.

Jack_Bread - Buy a sewing kit.

(2) The only general store gets hastily locked as you approach.

Eagle - Earn money by amusing the crowd by setting myself on fire. Keep converting people.

(2) Problem 1: Magic is commonplace. People aren't gonna watch a burning man because twice weekly there's a pyromanic festival to be seen in which one orange-white girl incinerates a purple-black girl, or sometimes does more strange and inventive things to her. Or vice-versa.
Problem 2: There is no crowd.

Dies-Horribly - Type Kilt. That ought to help. And visit the magic shop. In reverse order. That is, go to shop before typing.
Before I forget totally, I am still going to play the keyboard like a guitar one time.

(5) You enter the magic shop. Inside, it is dark, gloomy and stale, like you'd expect from a magic shop. There's also the obligatory candles-in-skulls and stuffed alligators around. The shopkeep appears to be female,and is dressed like you'd expect it from a stereotype female magic user, but a much more covering and purple/green arrangement is used. After asking her, she is indeed Mima, and will be more or less happy to help you out with your problems.

The store keeps an amount of books (such as "Shou's Guide To Magical Lasers"), magical and occult indegrients, amulets, charms, and pretty much any magical service you'd imagine, even tutoring (it's expensive, tho)

You then decide it wouldn't be a good idea to do things with your keyboard as you've likely got a skilled wizard who does give you the creeps in front of you who might be unhealthily interested in adding the keyboard to her collection.

Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

'Scarface' tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Orange-Hair
Spoiler (click to show/hide)

Red-Hair
Spoiler (click to show/hide)

Depressive Soldier
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Vlynndar on October 25, 2009, 12:05:56 pm
Mima is she whom Medic mentioned? That is, she's the one who knows about damnation?

Tell Mima my name. Explain that I am doomed. Ask if I can be cured, and how. Tell her I'll be able to pay.
I hope a weapon of choice would be sufficient...

Oh, and someone please tell the red haired lady about the concept of colour coordination.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Eagle on October 25, 2009, 12:19:56 pm
Oh shit. Ive got voices.

Anyways, get a red cloak, find some orange sunglasses. Then set self on fire and go see why all the soldiers seem to be beaten up. Ask if they need something killed or any other help.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Vlynndar on October 25, 2009, 12:22:02 pm
One thing. If you allow everyone to control Eagle, with a +1 for Eagle's roll, wouldn't he, with sufficient players, get a 6 or 7 everytime? I'm hoping for a seperate roll. Or not.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Eagle on October 25, 2009, 12:25:25 pm
I think he'll roll separately for everyone that tries to control me, with a +1 bonus for me. Then roll for whatever action they wanted to do.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Errol on October 25, 2009, 01:23:00 pm
Just as Eagle said.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Jack_Bread on October 25, 2009, 03:42:02 pm
Use Adventurers Work Ethic to break into that shop and ask why the shopkeeper is always avoiding me and accuse him of cheating on me with another costumer.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: tehstefan on October 25, 2009, 04:14:35 pm
I practice more, wanting to use my bow to utterly dominate everything in my path. And to use swordchucks. Hopefully.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Jack_Bread on October 26, 2009, 10:57:24 pm
zchris13 has been muted  for 10 days for whatever reason.
Just warnin' yah. ;P
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Errol on October 31, 2009, 03:39:37 pm
We gonna make this happen tomorrow.
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: tehstefan on October 31, 2009, 03:55:40 pm
where doing this, where making this happen!
Title: Re: Boss Rush RtD. Turn 17 - I smell plot.
Post by: Eagle on October 31, 2009, 04:20:45 pm
LETS DO THIS
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Errol on November 01, 2009, 06:04:37 am
Other RtD players can also post actions for Eagle now, I've got some more info in my sig, other players get -1 to controlling Eagle.

zchris13 (AI) - Recruit drunks for epic questage.

(6) Because everyone knows that drunks make for good meatshields that nobody misses anyway, you recruit every single person in the pub, including the barkeep, the dog and the BLU spy.

You then march to the apothecary. It appears to be locked, but that's a minor concern for you! You command your soldiers to bust the door open.

tehstefan - I practice more, wanting to use my bow to utterly dominate everything in my path. And to use swordchucks. Hopefully.

(4) You get skilled at shooting inanimate defenseless targets. +1 to doing that.

Jack_Bread - Use Adventurers Work Ethic to break into that shop and ask why the shopkeeper is always avoiding me and accuse him of cheating on me with another costumer.

(1) As you want to knock your wound flares with pain.

You should just amputate the damn finger. You really do consider it.

Eagle - Anyways, get a red cloak, find some orange sunglasses. Then set self on fire and go see why all the soldiers seem to be beaten up. Ask if they need something killed or any other help.

(3) You beat up a hobo to get his soaked colorless piece of cloth, and declare it a cloak. He had no sunglasses though.
Thanks to your new cloak being soaked, you can't really ignite yourself again.
The soldiers you visit aren't to helpful, but apparently a nearby town has defeated the local army and is on the verge of conquering these lovely lands.

Dies-Horribly - Tell Mima my name. Explain that I am doomed. Ask if I can be cured, and how. Tell her I'll be able to pay.
I hope a weapon of choice would be sufficient...

(6) You tell Mima your story, as naturally an evil ghost wizard is somebody you can trust any day of the week.
She is interested. Even though she isn't the person you were looking for, (as practically all of the facts you know 'bout her are not matching), she nevertheless offers you an item of choice of the shop's stock if you're willing to play lab rat for a non-lethal experiment that would advance magic by a noticable degree.

Barkeep - Let's make this happen.

(6) He throws his cloak on a nearby rooftop and declares loudly that the denizens in the apothecary should surrender - or else...

Orange-Hair - Bust door open.

(6) Apparently Miss Orange Hairs awoke from alcohol-induced stupor, as she gets up and points in the general direction of the door. A large portion of the storefront and the nearby residential house explodes in tiny shrapnel. Including the door.
Somebody must have noticed this.

Red-Hair - Martial arts, go!

(3) She strikes a menacing, if impractical, pose.

Depressive Soldier - Stand guard.

(1) He collapses from tiredness.

Dog - Woof?

(4) Woorf! Oh, I mean, Woof!

Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

'Scarface' tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Orange-Hair
Spoiler (click to show/hide)

Red-Hair
Spoiler (click to show/hide)

Depressive Soldier
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Vlynndar on November 01, 2009, 07:51:53 am
I'll accept Mima's offer, as naturally an evil ghost wizard is somebody you don't refuse.
Maybe ask if she knows who can cure me.

And yes, I know the facts are not matching, but I have no clue where to find the good one.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Eagle on November 01, 2009, 02:22:45 pm
Convert the soldiers to Banjoism, promising them that Banjo will strike down the enemy army if they have faith. Then go and find the enemy army.



Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Errol on November 01, 2009, 03:13:11 pm
Small poll time - what do you like in the RtD, what don't you like? Oh, btw, anyone who doesn't answer gets a debuff.

Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Eagle on November 01, 2009, 03:17:17 pm
I see no poll.

Spoiler (click to show/hide)

EDIT: Derp de derp, pollin'.


I like how random it is, and how anything is possible. The only thing i dont like is how slow you update, but thats understandable, we all have stuff to do sometimes.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Errol on November 01, 2009, 03:57:31 pm
Well, duh. There's no wai I'm able to compress the poll in multiple choice.
Hm, I should focus on the basics again. Nothing like a bit of railroading to lead you to another good ol' boss rush... just kidding ^^
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Vlynndar on November 01, 2009, 05:09:54 pm
Bah, Touhou references. The only thing that springs to mind is 'bullet hell' and I don't even know if that's correct.

I like the style of writing, and the working of the keyboard. See Faraday Cafe. Or that door exploding.
You also manage to keep it clean and... forgot the word. You keep overview.
Nothing really that I don't like, it's a fun game.

And I enjoy the references I do get.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: zchris13 on November 01, 2009, 08:26:47 pm
I ENJOY THE TOTAL EPIC RANDOMNESS.  As long as there is a semblance of sanity, I am happy. You know, so that the whole "logic" thing still applies. I don't like it when reality starts to break down.  But still, the dice are king.

Also, recruiting drunks? That will work, I guess.

I JUST GOT UNMUTED IN THE LAST 2 HOURS. WEE.

My action is to walk, impressively, to the remains of the door. Announce myself. Boldly. Flatly tell my drunken followers to remain where they are, for the time being. Subtly hint the same to the non drunk crowd.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: dragnar on November 01, 2009, 09:35:06 pm
What's wrong with reality breaking down? (http://www.nuklearpower.com/2004/12/11/episode-490-going-up/)
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Jack_Bread on November 03, 2009, 04:06:14 am
I have to agree with zchris...
Randomness = AWESOME as long as it != LOL PIE BANANAS

Also, last moments montage with finger then amputate it.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: tehstefan on November 03, 2009, 10:50:52 am
I try shooting as something more hard to shoot at, like a moving target. Thats not um...alive. Yeah. No killing people. Yet.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Vlynndar on November 03, 2009, 02:05:28 pm
I try shooting as something more hard to shoot at, like a moving target. Thats not um...alive. Yeah. No killing people. Yet.

When we are in roughly the same place, I could throw my hangover curd around for you to shoot at.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Errol on November 03, 2009, 02:48:12 pm
I thought you wanted to shoot something dead.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: tehstefan on November 03, 2009, 06:47:59 pm
I want to shoot something dead, just not human. Or able to kill me. Yeah.
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: zchris13 on November 04, 2009, 05:02:10 pm
I'll accept Mima's offer, as naturally an evil ghost wizard is somebody you don't refuse.
Maybe ask if she knows who can cure me.

And yes, I know the facts are not matching, but I have no clue where to find the good one.
Convert the soldiers to Banjoism, promising them that Banjo will strike down the enemy army if they have faith. Then go and find the enemy army.
My action is to walk, impressively, to the remains of the door. Announce myself. Boldly. Flatly tell my drunken followers to remain where they are, for the time being. Subtly hint the same to the non drunk crowd.
Also, last moments montage with finger then amputate it.
I try shooting as something more hard to shoot at, like a moving target. Thats not um...alive. Yeah. No killing people. Yet.

5/5 GOGOGO
Title: Re: Boss Rush RtD. Turn 18 - My workload just doubled.
Post by: Errol on November 05, 2009, 02:15:29 pm
Unfortunately my internet buggered up on me this afternoon, and now it's rather too late.

I shall, however, honorarily disembowel myself if I don't do it tomorrow... about time really
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Errol on November 06, 2009, 11:25:16 am
Eagle suffers from a rare syndrome involving not enough voices in his head.

zchris13 - My action is to walk, impressively, to the remains of the door. Announce myself. Boldly. Flatly tell my drunken followers to remain where they are, for the time being. Subtly hint the same to the non drunk crowd.

(1) That banana peel on the ground thinks otherwise.

After falling on your back for massive hurtage, you look up and see the barrel of a gun. (3) You briefly consider ordering your troops to attack but after seeing that the soldier isn't alone, you just quietly surrender. You wave your troops goodbye as you are pulled inside.

tehstefan - I try shooting as something more hard to shoot at, like a moving target. Thats not um...alive. Yeah. No killing people. Yet.

(4) After considering the conudrum, you try to shoot a falling leaf, but fail. All the possible targets are simply too fast for you.

While retrieving your arrows you see zchris getting seized by the guards.

Jack_Bread - Also, last moments montage with finger then amputate it.

(3) The last moments montage makes you feel far too sad to amputate the finger you had so much good experiences with. *sniff*

Eagle - Convert the soldiers to Banjoism, promising them that Banjo will strike down the enemy army if they have faith. Then go and find the enemy army.

(4) Your not quite rousing or reasonable speech leaves the soldiers not quite convinced, but they swaer allegiance to Banjo regardless. All of the eight soldiers are now casual worshippers of Banjo as long as you are around.
Afterwards, you find the officer, beat him up, steal his clothes and order your army to advance eastward.

Dies-Horribly - I'll accept Mima's offer, as naturally an evil ghost wizard is somebody you don't refuse.
Maybe ask if she knows who can cure me.

And yes, I know the facts are not matching, but I have no clue where to find the good one.

(4) Mima appears to be pleased by your acceptance. She answers your quickly snuck-in question with "Well, look northeast of that forest behind the apothecary." Then, she leads you in the cellar downstairs.

Actually, the thing looks more like a cathedral than a cellar. You highly suspect that magic might play a role in that.

She leads you to a pedestal and shackles your feet to the ground. Then, she pushes a button on a remote, and the pedestal, as well as the surrounding ground, shoot up.

You are now on the pedestal, sitting in a spinny chair. There's a table in front of you with a deck of playing cards, the likes of which you have never seen before. There appears to be an intricate illustration on the table with places to place cards in. There's also a leaflet on the table, titled "Rules". There is also a blank sheet of paper, a pen and a die on the table.
Behind you is a big wall with a huge screen. The screen shows several numbers.

Looking over the table, you see a similar pedestal like yours in the distance. Between the two pedestals appears to be a large field of grass. The whole contraption is surrounded by... the Void.

Your screen flashes the words "S-S-S-S-STAAART"

Barkeep - Be confused.

(1) He scratches his head, argues with the soldiers and eventually gives up and goes back to the bar.

Orange-Hair - Go drink some more booze from portable giant barrel.

(4) Dangerously high blood level in internal alcohol system detected. Rectifying.

Red-Hair - Be confused.

(1) She collapses in tears.

Depressive Soldier - Be asleep.

(5) He really should apply for one of these relaxation courses - as an example, of course.

Dog - Follow zchris.

(5) The dog slips in undetected.

Statuses

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

'Scarface' tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Orange-Hair
Spoiler (click to show/hide)

Red-Hair
Spoiler (click to show/hide)

Depressive Soldier
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Vlynndar on November 06, 2009, 02:39:27 pm
Where did my keyboard go!?

Also, read rules. Probably 'read rules and s-s-start', if you are going to make me roll for reading the rules.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Errol on November 06, 2009, 03:59:38 pm
Can't have you simplyfying things too much. I'm positive you understand, the game you're in the process of trying to extract the rules of is wacky enough already.

To clarify, I roll for every single drawn card. Among others.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Vlynndar on November 06, 2009, 05:06:45 pm
I hope this isn't another reference, I have no idea what game this is.

Though I suppose I could improvise...
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: zchris13 on November 06, 2009, 06:29:31 pm
What it is, is "the only way to win is to not play" even though you lose then, too.

My action is, "Call me!".  To the ladies.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Jack_Bread on November 06, 2009, 06:39:51 pm
Punch wall then follow dog.
If I can't follow the dog, follow the barkeep.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Eagle on November 06, 2009, 11:59:39 pm
Keep converting soldiers as we go. Once we reach the enemy army, use telekinesis to drop something heavy on them. Like a mountain.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: zchris13 on November 07, 2009, 12:40:28 am
Keep converting soldiers as we go. Once we reach the enemy army, use telekinesis to drop something heavy on them. Like a mountain MY EGO.
RAEG. FIXED.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Vlynndar on November 07, 2009, 06:35:08 am
Keep converting soldiers as we go. Once we reach the enemy army, use telekinesis to drop something heavy on them. Like a mountain MY EGO.
RAEG. FIXED.

Would be fun if your roll was higher than his.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: tehstefan on November 11, 2009, 05:02:18 pm
I try and figure out whats going on with the people outside.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Errol on November 12, 2009, 04:41:09 pm
I apologize. I could have done the turn today.

Instead, I choose to doodle stuff, hunt the internet for the OST of an obscure bullet hell game (50% success, at least), and do homework.

Sorry!
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Vlynndar on November 12, 2009, 04:44:26 pm
I will forgive you if you tell me the name of the game you're looking to find the OST of.
Title: Re: Boss Rush RtD. Turn 19 - You should have seen the octo-ping-pong table...
Post by: Errol on November 13, 2009, 07:26:10 am
Seihou Shuusou Gyoku. It has both midis and wavs iirc. http://www.youtube.com/watch?v=xP1J3HM1JKM&fmt=18 (http://www.youtube.com/watch?v=xP1J3HM1JKM&fmt=18) This video contains both wav and midi in soundfile. I used Youtube to MP3 Converter on it, because that's the only damn thing I found.

Japanese 'sites have the whole OST - Example (http://zoome.jp/45284528/diary/516) - but I've not found a way to dl them. The BitTorrent link is defunct. The OST encompasses all of the vids with the robo maid main char as their pics.

Anyway, going to do turn in, say, two hours.
Title: Re: Boss Rush RtD. Turn 20 - Shitload of work redefined...
Post by: Errol on November 13, 2009, 10:39:26 am
Here goes, turn twenty!

zchris13 - My action is, "Call me!".  To the ladies.

(1) The ladies appear to have misinterpreted your statement, as you get a rock hurled at your face. You go down.

When you briefly fade back in, you hear words. Two voices... One of the voices is... familiar... "...okay, so that is settled. I'll get this rascal here and you get the archer guy." "I'm glad we came to an agreement." "Yes, indeed. Do you have any further requests?" "Yes, the usual fare." "Good, I'll have a rabbit deliver the crate with the poisons." "Ah, that reminds me. Got any booze?" At this point, you fade back to black.

When you wake - again -, you are on a meadow. A big meadow, at the foot of a huge... mountain? No, too smooth. A giant black rock monolith? And why can you see the stars?

Actually, you feel a little... something's wrong, you can't put your finger on it... Oh, you appear to be holding a note. On it a message is scribbled, in great haste apparently. It is clearly your handwriting, although you don't recall writing it.
The message is:

ONLY YOU CAN SAVE KEYBOARD

Huh. Cryptic.

tehstefan - I try and figure out whats going on with the people outside.

(1) You approach the site. And then, your common sense blacks out, and you walk up to the building, and then you wonder why you appear to have a hole in your leg...

You are seized too, while being incredibulously ponderous.

Jack_Bread - Punch wall then follow dog.
If I can't follow the dog, follow the barkeep.

(6) You punch the wall with all of your strength.

Drill Sign 'The Drill The Who Pierces Bhava-Agra'

You have no fucking idea how that happened, but a) the shop, and the building behind it, and the tree behind that building are gone and converted to (saw)dust. Second, your finger has converted to a... rock drill.

Pumped full of adrenaline, you abduct the barkeep, and run for the apothecary. The soldiers are paralyzed in fear.

Eagle - Keep converting soldiers as we go. Once we reach the enemy army, use telekinesis to drop something heavy on them. Like a mountain. (3+1)
zchris-tan: NO. USE THE EGO, LUKE... ERM, EAGLE. (1-1)

You are slightly disoriented, suddenly, and get a small pain in the head. You're not quite sure what the cause could have been, but you narrow it down to tiny spaceships farting in your brain, the side effects of telekinesis, and your teammates being in peril. Wait, the last one is silly. If anyone is in peril around your teammates it's the insurances.

(1) You manage to disprove Banjo's godliness thanks to incredibly overconvulted reasoning. Your army is confused, and you spend the rest of the turn reorganizing -

An ambush! Curse them!

Dies-Horribly -
Also, read rules. Probably 'read rules and s-s-start', if you are going to make me roll for reading the rules.
(5)

You read the rules. They basically amount to "Draw five cards at start, and one extra every turn. Playing the cards in the slots on the table-thing activates their effects. You may maximally play one summon per turn. You may 'inspect' one card per turn to see what it does. Two rolls, better wins. Depending on what slot you play cards in, effects may differ. You win if a) the opponent is annihilated, b) the sky is paved, c) the world is flooded with magma, or d) you find your magic artifact.

You therefore draw 5+1 cards. They are:

(3) an Ass Card
(5) a 'Night Of The Steampunk Zombies' summon
(4) an 'Kitten Geysir' spell card
(6) a 'Giant Enemy Bomber' summon
(2) a 'Get out of jail free' card
(1) a 'Vindovs Vista - Dracula Edition' coupon

Barkeep - Remember cloak. Retrieve cloak.

(6) He screams "CLOOOOOOAAAK! NOOOOOO!" He then takes out his spare cloak.

Orange-Hair - Go off for mysterious reasons (likely involving a knitting club)

(6) She uses a white-hole based propelling mechanism to shoot herself in direction of... a house 5m away. She then enters. Amazingly, nothing breaks.

Red-Hair - Find razor. Use razor to mutilate self.

(5) Being insulted by a man, being fired, and centuries of getting bullied finally take their toll. She sobs, enters the next weapon store... and doesn't exit again.

Depressive Soldier - Have nice, relaxing dreams.

(1) He screams and wakes up, and goes into the nearest building. Sounds of ripping fabric can be heard.

Dog - Hiiiiiiiiiiiiide.

(1) The moment everyone notices the smell from an unprocastrinatable business affair he gets found, and brought into the Happy Fun Relaxation Chamber 3000.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

'Scarface' tehstefan

Spoiler (click to show/hide)

Eagle

Spoiler (click to show/hide)

Dies-Horribly

Spoiler (click to show/hide)

Medic

Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Orange-Hair
Spoiler (click to show/hide)

Red-Hair
Spoiler (click to show/hide)

Depressive Soldier
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

'Rabbit' Soldier 1, 2, 3, 4

Spoiler (click to show/hide)

'Rabbit' Commander

Spoiler (click to show/hide)

AMBUSHERS
Can Soldier 1, 2, 3, 4, 5, 6
Can Knight 1, 2
Title: Re: Boss Rush RtD. Turn 20 - Ominosity is brewing. And total randomness too.
Post by: tehstefan on November 13, 2009, 11:20:21 am
I try and figure out where the heck I am. What fun.
Title: Re: Boss Rush RtD. Turn 20 - Ominosity is brewing. And total randomness too.
Post by: Jack_Bread on November 13, 2009, 12:16:51 pm
Cram various herbs into the barkeep's mouth.
Try to force em' down with my knife.
Title: Re: Boss Rush RtD. Turn 20 - Ominosity is brewing. And total randomness too.
Post by: zchris13 on November 13, 2009, 04:30:20 pm
Inspect monolith.
Title: Re: Boss Rush RtD. Turn 20 - Ominosity is brewing. And total randomness too.
Post by: Eagle on November 13, 2009, 05:57:32 pm
Have soldiers form a defensive square. Use telekinesis to crush can soldiers; try to capture one of the knights alive.
Title: Re: Boss Rush RtD. Turn 20 - Ominosity is brewing. And total randomness too.
Post by: Vlynndar on November 14, 2009, 05:44:02 am
Please, zchris, save the keyboard!

I shall play the 'Night Of The Steampunk Zombies' summon in the middle slot.
Inspect Kitten Geysir card (which isn't in the status) and play the Ass card (to the left of the zombie card), if it doesn't count as a summon.

Also shout "SAVE THE KEYBOARD" in the walkie talkie.
If allowed.
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: Errol on November 14, 2009, 09:53:21 am
Whoops. Sorry. I shall correct this, and, perhaps, even do the next turn.

As perhapsed:

zchris13 - Inspect monolith.

(6) It's a black monolith. It is perfectly smooth and extends all the way up to the stars, apparently. No, wait. It is just a thousand feet high. At the top, there seems to be something blinking.
You decide to touch it. You can feel strong magical energy pulsing through it, waiting to be channeled.
You try to converse with the rock. To your surprise, it kind of works. You are far from fluent in rock, but from what he tells you are a) the servant of the rock's master, b) a large donkey or c) obliged to find the Crystal Skull.
You ponder on it, and eventually decide that b) is the most likely.
There's a 'ploing'. You seem to have acquired donkey ears.

tehstefan - I try and figure out where the heck I am. What fun.

(2) The answer to this question eludes you. The secret of the Basement Monks' secret still, however, doesn't.
You are then stuffed into a bag, and apparently hauled around for what seems like months. Eventually, you are put down and manage to not open the bag with your tools at hand, at least not without potentially cutting yourself into ribbons.
The bag opens anyway. You appear to be in a sort of matrix.

A rabid mole appears before your eyes.

Jack_Bread - Cram various herbs into the barkeep's mouth.
Try to force em' down with my knife.

(3) You search your pockets, find some weird green stuff and smash it into the Barkeep's face. Most of it lands on the moustache or on the right eye, but some seem to have gotten through.

Eagle - Have soldiers form a defensive square. Use telekinesis to crush can soldiers; try to capture one of the knights alive.

(3) Defensive square! DEFENSIVE SQUARE! LISTEN DAMNIT!

The soldiers huddle together to achieve a defensive mess. You are in the middle of it.

You see no reason to kill your own soldiers, so you try to claw out your way, and achieve it, and you get an arm and your head out of the mess.

The cans don't appear to charge.

Dies-Horribly - I shall play the 'Night Of The Steampunk Zombies' summon in the middle slot.
Inspect Kitten Geysir card (which isn't in the status) and play the Ass card (to the left of the zombie card), if it doesn't count as a summon.

Also shout "SAVE THE KEYBOARD" in the walkie talkie.
If allowed.

(6) You search for the middle slot. There's a big red circle with a card slot in it, so you simply jam it in.
A holo-screen in front of you displays "MODUS OPERANDI SET: NIGHT OF THE STEAMPUNK ZOMBIES"
The helpful text below it states that all of your cards are going to be steampunk zombie themed now, and the normal effect of Night of the Steampunk Zombies will happen too.
The holoscreen shows a large grid. Blue dots appear all over the grid.
As you take the Kitten Geysir card and say 'Inspect' info about it flares up on the holoscreen. It states:
"Kitten Geysir: Instant spell. Spouts a large fountain of water from a 1x1 square and deals heavy damage to the inhabitant.
Spawns 1d6 kittens and 2d6 kitten corpses around the fountain each turn for the next 3 turns.
Current modus spawns 1d6 robokittens and 2d6 zombie kittens instead.
You play the ass card in a slot in the left of the red circle. The holoscreen informs you the card you just played is an infinitely activatable support card, and that it will affect your future hand cards.

After all of the hard work, you shout your line into the walkie-talkie. There appears to be no response.

Oh, you nearly forgot to draw a card. In your haste, you draw two. They are:

(6) Heavy Weapons Turtle (Summon)
(1) Longcat-flail (Equipment)

Barkeep - Realize situation he's in, and lead Jack_Bread in glorious charging motion through the door.

(2) He's too busy wiping his face and actually staying on.

Rabbit Squad - Laugh at free comedy.

(3) They peek from behind their improptu fortifications and lose some of their fear.

Can Ambushers - Imitate example of meatbags.

(3) Their defensive huddle looks too much like a square.

??? - Okay, the game is on.

There appears a blue glow from the other pedestal. The blue glow manifests itself into... something.
There appears a huge amount of weakly glowing red dots on Dies-Horriblys screen. And one normal strength violet dot.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13
Spoiler (click to show/hide)

Jack_Bread
Spoiler (click to show/hide)

'Scarface' tehstefan
Spoiler (click to show/hide)

Eagle
Spoiler (click to show/hide)

Dies-Horribly
Spoiler (click to show/hide)

Medic
Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

'Rabbit' Soldier 1, 2, 3, 4
Spoiler (click to show/hide)

'Rabbit' Commander
Spoiler (click to show/hide)

Army of Eight
Soldier 1, 2, 3, 4, 5, 6, 7, 8

In Huddle formation.

AMBUSHERS
Can Soldier 1, 2, 3, 4, 5, 6
Can Knight 1, 2

In Huddlesquare formation.

Rabid Mole
Spoiler (click to show/hide)
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: zchris13 on November 14, 2009, 12:24:26 pm
Equip goggles.
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: Errol on November 14, 2009, 01:15:20 pm
A) That would be a free action and B) you already have them on due to GM deciding to save some time orsuch.
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: zchris13 on November 14, 2009, 01:16:30 pm
Unequip goggle. Equip goggles. Compare.

sprout flowers on my donkey ears.

Commune with grass and soil.
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: Vlynndar on November 14, 2009, 01:24:40 pm
Play Kitten Geysir and Longcat flail, next to eachother (right of the zombie card).
Inspect Heavy Weapons Turtle.

Examine playing area?
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: Eagle on November 14, 2009, 04:43:11 pm
Wait, which soldiers are mine? The rabbits? Or the unnamed ones?

Anyways, form up a better defensive square. Ready weapons. Diplomacy if possible.
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: Errol on November 15, 2009, 04:51:25 am
The unnamed ones. The rabbits are the guards of the 'apothecary'
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: Eagle on November 15, 2009, 02:17:44 pm
Ah i get it now. K, im unconfused now. Proceed with plan.

Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: tehstefan on November 15, 2009, 11:40:03 pm
Stare at rabid mole, and shoot with with mah bow if it does anything threatening. Like, jump at me with teeth bared.
Title: Re: Boss Rush RtD. Turn 21 - Damn, it's on.
Post by: Jack_Bread on November 16, 2009, 02:00:23 pm
Teach the barkeep dog tricks. Reward him with not being severely beaten.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Errol on November 17, 2009, 12:59:59 pm
Yarr!

zchris13 - Unequip goggle. Equip goggles. Compare.

Commune with grass and soil.

(2) You can't see any difference... but this might be because you're staring into empty space.
You don't understand soil (besides, 95% of it is not printable), and the grass is way too unattentive. You stomp it a few times for that.

tehstefan - Stare at rabid mole, and shoot with with mah bow if it does anything threatening. Like, jump at me with teeth bared.

(5) You setup for a staring match with the mole, and ready an arrow in case he decides to cheat.

Jack_Bread - Teach the barkeep dog tricks. Reward him with not being severely beaten.

(6) Remembering your old resolve, you CHAAAAARGE into the apothecary while your rider lasers down any resistance. The barkeep directs you in the direction of the Happy Fun Chamber, which you storm. Inside it is the dog. You very quickly teach it the tricks "Leeroy Jenkins", "Spaced Out Man" and "Gastrointestinal Nuke". Even though you appear to have a scrap of violet-red cloth in your mouth, you managed to make your point very clear.

Eagle - Anyways, form up a better defensive square. Ready weapons. Diplomacy if possible.

(4) With you out of the way, the soldiers form a better defensive huddlesquare and poke their weapons to the outside. You step ahead and tell the cans you want to meet their leader.

Dies-Horribly - Play Kitten Geysir and Longcat flail, next to eachother (right of the zombie card).
Inspect Heavy Weapons Turtle.

Examine playing area?

(1) You have the brilliant, if you do say so yourself, idea to combo the longcat-flail with the kitten geysir. Unfortunately, the slot you played them at was "Delay 5 turns"

AAAAAAAAAAAAARGH!

The heavy weapons turtle description was 404'd and replaced with a TMNT fanfic. After reading 100 words of it, you resolve to find a bucket of nuclear brain bleach.

(5) As you return with the bleach and miraculously apply it somehow without going insane, you remember you wanted to inspect the playing field. The weak red dots advance cautiously but are beaten back easily without loosing very many steampunk zombies. You look back at the other pedestal, and it appears to have gotten an upgrade. Two bright blue dots are gleaming on it. Then, you see the violet dot, and curiously decide to see what it is. It's name appears to be 'Vine Elemental' (2) You can't see how this would possibly be relevant at all. Instead, you resolve to draw your card.
It is:

(1) DdoS carpet bombing

Barkeep - Charge and clear the way.

(4) He goes back into proper mounting position, draws his cane and lasers the first rabbit to approach. And the second. And anything in his way. At least with the shots that don't miss.

Rabbit Squad - Cautious advance...

(4) They decide to change gears to 'uncautious retreat' after getting overloaded with too much focused light for their own good.

Can Ambushers - React to meatbags' advances.

(3) The language barrier is great, which might be the main reason why they are currently manufacturing a ladder.

??? - Do turn and all that.

The pedestal appears to be more fortified.

Dog - React to rescue in cynic manner.

(4) He slowly walks for the barkeep and sniffs his butt, which yields him a mug of beer.

Rabid Mole - CLAAAAAAAAAWS

(3) The rabid mole advances! This allows tehstefan to get a relatively easy shot in. (6) The mole is hit and catapulted backwards by the force of the blow.

It has been struck down!

Only to be replaced by three more moles.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13
Spoiler (click to show/hide)

Jack_Bread
Spoiler (click to show/hide)

'Scarface' tehstefan
Spoiler (click to show/hide)

Eagle
Spoiler (click to show/hide)

Dies-Horribly
Spoiler (click to show/hide)

Medic
Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

'Rabbit' Soldier 1, 3, Commander

Nonfactor.

Army of Eight
Soldier 1, 2, 3, 4, 5, 6, 7, 8

In Hedgehog-with-a-cold formation

AMBUSHERS
Can Soldier 1, 2, 3, 4, 5, 6
Can Knight 1, 2

Building a ladder.

Rabid Mole 1, 2, 3

Rabid.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Jack_Bread on November 17, 2009, 02:08:45 pm
Hee hee... "Gastrointestinal Nuke"
Okay, try out "Leeroy Jenkins". Then milk the nearest mammal.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Vlynndar on November 17, 2009, 03:57:41 pm
Okay, um. I forgot which slots are still open. I'll play the DDoS card in the leftmost available slot.

CHARGE!

Oh, and mind the walkie-talkie.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Eagle on November 17, 2009, 04:29:35 pm
What weapons do my soldiers wield?

Try to communicate telepathically with the can solders/knights. If that fails, DESTROY THEM. WITH TELEKINETIC FIRE.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Vlynndar on November 17, 2009, 05:52:47 pm
What weapons do my soldiers wield?

Try to communicate telepathically with the can solders/knights. If that fails, DESTROY THEM. WITH TELEKINETIC FIRE.

No. First feed 'em milkshakes and icecream. THEN use telekinetic/pathic fire. The combined brainfreeze and burn hurts.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: zchris13 on November 17, 2009, 06:19:22 pm
Hey, Errol. WTF am I supposed to do here?
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Errol on November 18, 2009, 10:57:32 am
You got the note, right? Only you can save keyboard, so you better get moving. And look for it. Prolly in the center, the center always has something interesting.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: tehstefan on November 18, 2009, 03:56:05 pm
I try and shoot a mole, and then use my swordchucks if they try and double team me.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: zchris13 on November 18, 2009, 04:09:15 pm
What center? Of the meadow? And why should I care about some damn keyboard.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Errol on November 18, 2009, 05:05:31 pm
'cuz Dies will whack you horribly over the head if you don't. And - plot point spoiler - his success is connected to yours. And not. At the same time.

Alternatively, just go and look for things to kill. That would place you in a classic Boss Rush.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: zchris13 on November 18, 2009, 05:07:14 pm
Determine shape of meadow.  Determine what type of center would be best to find. (centroid, some other stuff, Algebra II and Geometry II which I don't remember and didn't do respectively...)

Go to said center.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Vlynndar on November 18, 2009, 06:09:01 pm
Please, do it for me.

For the good of all of us.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: zchris13 on November 18, 2009, 06:18:19 pm
It's going to kill you one day, you know that.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Errol on November 18, 2009, 06:21:02 pm
Haha, indeed it will.

What weapons do my soldiers wield?

2 halberds, 1 club, 2 heirloom swords that normally hang over the oven, 2 heirloom katana that see regular use, 2  carp bone crossbows, 1 klatchian flamethrower.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Vlynndar on November 18, 2009, 06:45:42 pm
But it will be cruel and unusual.

Also, you had all opportunity to get 'except the ones who are dead' in your reply somewhere.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: dragnar on November 18, 2009, 07:17:55 pm
Please, do it for me.

For the good of all of us.
Except the ones who are dead.
But there's no sense crying over every mistake, you just keep on trying till you run out of cake...
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Eagle on November 18, 2009, 08:06:48 pm
I name my soldiers, along with my earlier stated action. The 2 wielding katanas shall be my sergeants

Club: Robby
Halberd 1: Johnny
Halberd 2: Tommy
Sword 1: Sammy
Sword 2: Bobby
Katana 1: Magnus von Magnusson
Katana 2: Max Fightmaster
Crossbow 1: James
Crossbow 2: Smith
Flamethrower: Demolitions Expert Nobby
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Errol on November 19, 2009, 08:57:06 am
Tip: You have eight soldiers. One of them therefore dual wields.

Probably Nobby, but if anything, he quadruple wields.
Title: Re: Boss Rush RtD. Turn 22 - Failed a common sense check
Post by: Eagle on November 19, 2009, 07:00:07 pm
Tip: You have eight soldiers. One of them therefore dual wields.

Probably Nobby, but if anything, he quadruple wields.

Dammit, you noticed.  ;D Yep, give the crossbows to Nobby, no Smith or James.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 20, 2009, 03:32:10 pm
To-morrow~ And, right now~

zchris13 - Determine shape of meadow.  Determine what type of center would be best to find. (centroid, some other stuff, Algebra II and Geometry II which I don't remember and didn't do respectively...)

Go to said center.

(3) You can't survey the whole damn meadow, but you determine that you stand at the one end of the thing, and therefore should walk away from this end. This might even be the correct direction, provided the whole thing is not too fractal.
(1) As your bad luck wills it, you run into a steampunk zombie elephant eviscerating some redshirts! It notices you!

tehstefan - I try and shoot a mole, and then use my swordchucks if they try and double team me.

(5) As the moles appear to be confused, you pretend they are a rock and shoot one of them. It's a clean shot, and it dies quickly. You ready another arrow, as the moles don't seem to do anything particular...

You may attempt to shoot twice next turn.

Jack_Bread - Okay, try out "Leeroy Jenkins". Then milk the nearest mammal.

(1) You scream "Leeroy Jenkins!!!" The dog pretends to not notice you, and the barkeep facepalms, as your loud command attracts a very furious medic who seems to have her clothing ruined by a mad idiot rushing through the front door. She does not appear to be very receptive to diplomacy, or excuses. She wields an enormous longbow and an entirely unsettling silver scalpel.

Eagle - Try to communicate telepathically with the can solders/knights. If that fails, DESTROY THEM. WITH TELEKINETIC FIRE.
I name my soldiers, along with my earlier stated action. The 2 wielding katanas shall be my sergeants

Club: Robby
Halberd 1: Johnny
Halberd 2: Tommy
Sword 1: Sammy
Sword 2: Bobby
Katana 1: Magnus von Magnusson
Katana 2: Max Fightmaster
Crossbow 1, Crossbow 2, Flamethrower: Demolitions Expert Nobby

(3) You try communications once more but fail once more, so you activate your TK powers and try to telekinetically burninate your opponent! You also name your troopers and split them in three squads (grunts, guard, and nobby), and order them to attack! Unfortunately, this takes up all your precious time you scheduled for TK burning.

Dies-Horribly - Okay, um. I forgot which slots are still open. I'll play the DDoS card in the leftmost available slot.
CHARGE!
Oh, and mind the walkie-talkie.

The slots are quantum, essentially. So you reach out to the far left and place the--
DUN DUUUUUUUUUUUN!
(http://i138.photobucket.com/albums/q279/FFXIsKegan/gutsmans-ASS.gif)
It's Gutsman's ass! It has some SHAVING CREAM on it (not pictured)! This makes things more unsettling by the tenfold.
You attempt to ignore the vile thing (3) and find yourself unable to see through it, so you just slam the DDoS card in a random slot to the left. (5) Fortunately, it was the right one. You played it in the LEFT FLANK slot. There will be a DDoS carpetbombing in the left flank for now, making it entirely unusable.
You pick up the walkie-talkie again (5) and notice that it has several different settings, such as SLEEPER, ARMY and OPPONENT. It also has an on/off switch, which was set to off. After facepalming, you switch it on and command your ARMY to charge the opponent while staying off the left flank.
Memory roll: (1) You forget to draw a card AND to inspect some card of yours. Silly you!

Barkeep - Try to talk Jack_Bread out of doing even more stupid things.

(2) It's too late! Instead, he takes a few very, very cautious steps back.

Squad Grunts - ATTAAACK!

(6) In a great and furious charge, the grunt squad storms the ladder-building can soldiers. They strike down most of them in a matter of seconds, albeit with some serious collateral.

Squad Guards - Guard the sarge.

(1) They end up asking everyone who the sarge actually is, and fail to find him.

Squad Nobby - Mwahahahahaha...

(3) Nobby sets up the flamethrower and the (repeater) crossbows. This will take a while...

Can Ambushers - React to meatbags' silly antics.

(1) They assume no ill will from your side and continue working on their ladder, which works slightly unwell thanks to lack of hands.

??? - Third turn, amirite?

A summoning occurs. A helpful window spouts out that ??? has summoned a Sub Commander, Princess Tenko.

Dog - Obey orders!

(3) It sees no reason to search for chicken right now, so it remains put.

Rabid Moles - Waltz in and surround!

(2) They appear to be bickering who gets to attack the left and who attacks the right.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13
Spoiler (click to show/hide)

Jack_Bread
Spoiler (click to show/hide)

'Scarface' tehstefan
Spoiler (click to show/hide)

Eagle
Spoiler (click to show/hide)

Dies-Horribly
Spoiler (click to show/hide)

Medic
Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

'Rabbit' Soldier 1, 3, Commander

Nonfactor.

Army of Eight

Grunt Squad

Spoiler (click to show/hide)

Guard Squad

Spoiler (click to show/hide)

Nobby Squad
Spoiler (click to show/hide)

In No-Formation

AMBUSHERS
Can Soldier 3, 5
Can Knight 1, 2

Building a ladder.

Rabid Mole 1, 3

Rabidly arguing.

Steampunk Skelephant

Seriously.


GLOBAL ANNOUNCEMENT: FROM NOW ON, PLAYERS IN 'THE GAME' MAY DRAW UP TO TWO CARDS EACH TURN.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 21, 2009, 11:31:53 am
Also, just to set a few things clear... I DO roll for what the other player draws. I have a separate action file and all that for him, for Kanako's sake!
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: tehstefan on November 21, 2009, 01:29:48 pm
I shoot both the moles, as they've shown to be mah enemies! Resort to sword chucks if attacked directly.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: zchris13 on November 21, 2009, 02:47:40 pm
Zombies are ground type.  SSSSSSSSOOOOOOOOOOOOOOOLLLLLLLLAAAAAAAAAARRRRRRRRRRRRBBBBBBBBBEEEEEEEEAAAAAAAMMMMMMMM
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Vlynndar on November 21, 2009, 05:13:23 pm
What, Princess Tenko?

I'll set the walkie-talkie to sleeper and say hi. Also, SAVE THE KEYBOARD.

If I know about his existence, I'll tell my army not to attack him. Unless they are attacked by, say, solar beams.

And play Vindows Vista to my right. Vampires have no reflection. So they won't be fooled by tricks with mirrors. Logicgism!

What happens if I play an additional summon-card? Or in a different slot?
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Jack_Bread on November 21, 2009, 06:16:06 pm
Smile and nod while preparing knives for COMBAT.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Eagle on November 21, 2009, 07:49:29 pm
Telekinectically burninate remaining cans. Have soldiers wipe up any that survive. Then use power of Banjo to heal wounded soldiers, and loot the bodies.

Robby gains nickname "Righty"
Tommy gains nickname "Lefty"
Johnny gains nickname "Ol' One Eye"

Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 22, 2009, 05:54:41 am
What happens if I play an additional summon-card? Or in a different slot?

Steampunk Zombie Night is your MODUS OPERANDI card. It determines the general theme of all your summons and other stuff, in addition to acting like a normal summon. You can therefore summon more cards (and as slots are quantum, as many as you like), but they will be steampunk zombie themed. Ergo, steampunk vampire Vista. Confused yet?

Oh, and there will be a small pop quiz, as I don't want to update right after turning on the PC...

What are Mimigas?
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Vlynndar on November 22, 2009, 07:10:26 am
I can't answer that without using google or similar.

I, however, imagine them to be small and puppet-like.

What happens if I play "Giant Enemt Bomber"? I mean, without rolls. Then my cards will be giant enemy bomber themed? Or is it a steampunt giant enemy bomber with a zombie crew?

And summoning more cards is different from taking two at the start of each turn?
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 22, 2009, 08:23:54 am
If you replaced the steampunk zombie card with the giant enemy bomber card, I imagine that you'll... well, everything has to be giant enemy bomber themed, right?! I haven't really thought about that.

But, if you played it in any other slot, you'd get a steampunk giant enemy bomber with a zombie crew. I think.


I arbitrarily say that you can play one summon per turn. And infinite spells and combos. If you want to get your entire hand empty, combo it all into a card... with potentially hilarious results.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: zchris13 on November 22, 2009, 12:14:07 pm
Yeah.  Playing the Steampunk zombie card in that slot is like combo-ing everything off of that card, amiright?
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Eagle on November 22, 2009, 12:22:13 pm
MIMIGAMAS ARE FROM CAVESTORY. I LOVE THAT GAME. IT IS AWESOME.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: zchris13 on November 22, 2009, 12:34:24 pm
I'm going to need another boss to fight, errol.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 22, 2009, 12:54:15 pm
MIMIGAMAS ARE FROM CAVESTORY. I LOVE THAT GAME. IT IS AWESOME.

Correct.

First assumption of zchris, that's essentially the case. Although the influence is usually gonna be weaker than if you combo'd directly.

Second assumption - ever tried arguing with an elephant?


You will be returned to your regularily scheduled update tomorrow.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: zchris13 on November 22, 2009, 02:15:01 pm
I was going to say that I need another one because I'm using one of my energy points on a solarbeam.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Vlynndar on November 22, 2009, 04:11:14 pm
Zchris. That's MY elephant. Finding the keyboard might be easier if you didn't attempt to murder it.

Or: If you want another bossfight, I could send some Giant Enemy Bombers your way.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: zchris13 on November 22, 2009, 04:17:59 pm
Okay.  But I rolled a 1 on that luck roll!  ACTION CHANGE SOON.

EDIT: The elephant has noticed me.  This is not good.  I don't want to hurt your game, vlynndar, but maybe you could send me a message or something over the intercom.  Although how would you know I was there? It's not like you can tell anything from your screen.

Errol? What do i do?
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Vlynndar on November 22, 2009, 06:07:46 pm
According to my action, "I'll set the walkie-talkie to sleeper and say hi. Also, SAVE THE KEYBOARD.

If I know about his existence, I'll tell my army not to attack him. Unless they are attacked by, say, solar beams."

Yea. I'm not trying to break the game by knowing you're there, but maybe I could say something like "Oh my, haha, I hope you're not where I think you might me, Mr Radio-man. It would sure suck if one of the elephants thought you were an enemy. Haha, or got on the left flank! This is so silly and fun!"
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: zchris13 on November 22, 2009, 06:09:12 pm
FLEE FOR MY LIFE
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Vlynndar on November 23, 2009, 09:41:49 am
FLEE FOR MY LIFE

Just remember, right flank good, left flank bad. But the forecast is kittens on the other side.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 24, 2009, 03:23:10 pm
Sorry about the excessive delay, but school, at the moment, just needs to hammer the point home, or so it seems. Eleven examinations two hours each and twice weekly for a total of more than one month filled with big whammers remaining? Madness! (Oh, and Latin coming up tomorrow. Here's hope I still have that table with all the suffixes...)

Not to mention that, if I get more than a few C's, my parents... won't like it, so, you see, I'm permasmashed, more or less. I spend the entire evening trying to recover ;_;
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Vlynndar on November 24, 2009, 04:09:39 pm
Good luck, Errol.
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 25, 2009, 07:32:25 am
It wasn't Latin, it was maths.

;_;
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Vlynndar on November 25, 2009, 04:33:13 pm
... Oh no.

How did it go? ...Or is it in terms of what could be salvaged?
Title: Re: Boss Rush RtD. Turn 23 - The Naked Heaven Fox?!
Post by: Errol on November 26, 2009, 07:36:21 am
B, I say. Going into major stuff unprepared is my normal modus operandi.  :P
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: Errol on November 28, 2009, 01:28:08 pm
PLEASE, ALL WATCHERS, LURKERS AND SIMILAR SIMULACRUMS. This RtD seems to have an exceptionally high amount of views, and I ask thee, why?

Q: How over-the-top and Touhou-referential will it go?
A: WHO KNOWS?

I'm trying to get a surprise guest in here... hehe

zchris13 - FLEE FOR MY LIFE

(2) The only option when spotting a steampunk skelephant is to RUN FOR YOUR LIFE. Unfortunately for you, the skelephant is faster.

tehstefan - I shoot both the moles, as they've shown to be mah enemies! Resort to sword chucks if attacked directly.

(1) Unfortunately for you, you shoot the first shot into orbit and the second one in your foot. This leads the moles to think that you are, actually threatening.

Jack_Bread - Smile and nod while preparing knives for COMBAT.

(5) You put on your best slasher smile, whip out your knives, remove any rests of fabric from them, do your best spinny trick and STRIKE A MENACING POSE.

Eagle - Telekinectically burninate remaining cans. Have soldiers wipe up any that survive. Then use power of Banjo to heal wounded soldiers, and loot the bodies.

Robby gains nickname "Righty"
Tommy gains nickname "Lefty"
Johnny gains nickname "Ol' One Eye"


(6) Psh! Why burninate when you can ATOMIZE? You summon a TELEKINETIC SUN, maintain the pressure for some seconds, and detonate it. (6) (5) By a miracle, all of your soldiers survive, and are not harmed, save for the light irradiation. Unfortunately, the can knights seem to be heat immune, even though the can soldiers were atomized.

You think you can remember this technique... if it didn't drain that much, it would be alright...
Struck by a fey mood, you take your cape, color it pitch black (with ash!), paint a few white dots on it (with white ash!) and declare it your CAPE FULL OF STARS. Never has a more badass cape even existed! (In your humble opinion, anyways.)

You then declare all of this to be Banjo's doing. All of your men, and the two cans, convert.

Dies-Horribly - I'll set the walkie-talkie to sleeper and say hi. Also, SAVE THE KEYBOARD.

If I know about his existence, I'll tell my army not to attack him. Unless they are attacked by, say, solar beams.

And play Vindows Vista to my right. Vampires have no reflection. So they won't be fooled by tricks with mirrors.

Logicgism!


(2) The walkie-talkie appears to be JAMMED by JAM-FLAVORED SHAVING CREAM! How the jam-flavoring got there, don't ask.

Condemned to isolation, you place the card. (5) A hideous tome summoning steampunk vampire Bill Gates knockoffs appears somewhere on the right side of the field.

Be most cautious. These do only distinguish between living and unliving, though they won't stray far from the tome (usually)

You then draw your obligatory two cards.

(1) UristMcArglebargle
(4) Homing ToonyTunnelLaserCraft3000

You save up your investigate for the next turn, to investigate twice.

Barkeep - Prepare for combat due to lack of options.

(5) He readies his cane, and takes out a smallish object, just in case.

Medic - Collect self, ready self for combat.

(5) She gets back to srs mode and says with perfect calmness: "I am... ah, screw that. All you need to know is that I'm good enough with a bow to shoot down the moon." With that line, the small room you are in dissolves into nothing as you get transported on a slab of rock orbiting earth.

Thankfully, you are ADVENTURERS!. You can breathe in space.

Squad Grunts - Wipe as being told.

(3) They take the best decision - leaving the work to the boss.

Squad Guards - Find sarge!

(4) They discern their sarge, finally. They recognized his particular style of magic.

Squad Nobby - If it ain't overkill it ain't worth it.

(2) He looks at the *Hell's Tomakak*, and tries to scribble notes, but can't find his notebook. His movements become increasingly hectic.

Can Ambushers - Call for reinforcements, and a translator.

(4) They escape. They will probably call the artillery.

??? - t#4

The shaving cream appears to be altered a little.

Dog - Do as masters do.

(5) A conspicious belly growling can be heard.

Rabid Moles - Resume argument.

(2) They are rather caught up in the argument whose their life insurance will cover this.

Steampunk Skelephant - ATTACK

(3) zchris barely dodges the furious abomination to nature.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13
Spoiler (click to show/hide)

Jack_Bread
Spoiler (click to show/hide)

'Scarface' tehstefan
Spoiler (click to show/hide)

Eagle
Spoiler (click to show/hide)

Dies-Horribly
Spoiler (click to show/hide)

Medic
Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

Army of Eight

Grunt Squad

Spoiler (click to show/hide)

Guard Squad

Spoiler (click to show/hide)

Nobby Squad
Spoiler (click to show/hide)

In No-Formation

AMBUSHERS
Can Knight 1, 2

Running for the hills, and calling in reinforcements.

Rabid Mole 1, 3

Rabidly arguing.

Steampunk Skelephant

Seriously.
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: ToonyMan on November 28, 2009, 03:54:48 pm
Activate (4) Homing ToonyTunnelLaserCraft3000!
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: Vlynndar on November 28, 2009, 05:44:09 pm
Hey! That's my card! But do it anyway. In the left slot. But examine it first, and Urist McArgleBargle.

And lather face with tasty cream.
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: Jack_Bread on November 28, 2009, 06:20:22 pm
USE MAH KNIVES AS NEEDLES AND FIX UP HER CLOTHING COMBATTATLY.
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: tehstefan on November 28, 2009, 08:45:06 pm
Shoot them again! Naows!
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: Eagle on November 28, 2009, 11:48:35 pm
Heal up the soldiers with the power of Banjo. Then advance down the path, cautious of any more ambushes/artillery strikes.

ROW ROW FIGHT THE POWAH
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: zchris13 on November 29, 2009, 08:08:33 pm
Activate (4) Homing ToonyTunnelLaserCraft3000!
THAT'S WHAT I WAS THINKING!!!

Also, Do this.
Boss


Elder New Age Retro Hippy - AREA ATTACK!

(5) He casts Mass Entangle! Roll to avoid!

EDIT: ERROL IS ONLINE?!?!

ROOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLS

EDIT2: I bet we don't have everybody or something dumb and I look like an idiot don't I.
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: Errol on November 30, 2009, 04:31:00 pm
If there's one thing I can say it's that it sure as hell won't be today, or tomorrow. (Based on GMT.) Day after tomorrow, mmh, I'll see what I can do.

The unfortunate thing is that I've got an idea for another RtD/forumgameesque spooking my head. And if I give in, shit will collapse. Big time.
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: zchris13 on November 30, 2009, 04:34:08 pm
Don't you dare.  This is just getting interesting.
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: Errol on November 30, 2009, 04:38:09 pm
You do camp this thread like a vulture, don't you?

Mmh, I wonder, would it be wise to make a fixed update schedule?
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: zchris13 on November 30, 2009, 04:43:17 pm
No.  Make a schedule, but keep it loose. But not too loose.
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: Errol on December 03, 2009, 11:40:50 am
Behold! I have settled on a schedule plan.

Twice weekly. Tuesday/Friday.

(Tell me if I messed up Thursday/Tuesday again...)
Title: Re: Boss Rush RtD. Turn 24 - Earth in a pot
Post by: zchris13 on December 03, 2009, 05:37:31 pm
What? Did you forget the days of the week AGAIN?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 04, 2009, 01:21:05 pm
zchris13 - Entangle Massive Object.

(2+1) You stick your thumb in the ground. A single vine entangles the skelephant's right tusk.

tehstefan - Shoot them again! Naows!

(3) You nearly hit them.

Jack_Bread - USE MAH KNIVES AS NEEDLES AND FIX UP HER CLOTHING COMBATTATLY.

(2) You leap forward! The medic leaps back!

Eagle - Heal up the soldiers with the power of Banjo. Then advance down the path, cautious of any more ambushes/artillery strikes.

ROW ROW FIGHT THE POWAH


(5) You call upon the power of Banjo to heal your grunts. Some minor wounds disappear. You then try to order your soldiers, but Nobby doesn't move. Pssh.
So you leave your personal guard behind and advance with the cannon fodder.
A helpful sign points out civilization is just a turn's travel away.

Dies-Horribly - Hey! That's my card! But do it anyway. In the left slot. But examine it first, and Urist McArgleBargle.

And lather face with tasty cream.


(6) With a dramatic gesture, you EXAMINIFY the card. The text reads:
"Semisuicidal autonomous lasercraft. Will lock on to a foe and barrage them with FoS's, Votes and Homing Lasers until it dies. Then, it will try to lock on to another target, which usually takes a while."
Attached is a list of successful and unsuccessful usages. You don't even bother. You just place the card on the field.
UristMcArglebargle's description consists of a simple sentence: "Did You Just Eat Cthulhu?"
You see no need to place it down, and instead draw your obligatory cards.

(6) Lightning Grid
(2) Folding Chair

(5) You then courageously wipe the cream off Gutsman's ass, lather your face with it and pull out your trusty shaving knife, to be used for... AWESOME SHAVING!

Barkeep - HOMING LASEEEER

(1) The cane sizzles and dies down. Barkeep is not amused.

Medic - Go for the BOMB ARROWS!

(1) It falls about ten feet short.
If you strap explosives to an arrow, it will be heavier. Duh.

Squad Grunts - Follow sarge.

(4) They follow.

Squad Guards - Guard sarge.

(2) They try to get Nobby to follow instead, without success.

Squad Nobby - Scribble! SCRIBBLE!

(1) He finds his notebook - and then accidentially triggers the flamethrower. It is incinerated!


??? - num 5

A helpful notice tells you that ??? has summoned a sub-sub-CO, Hyperactive Boxing Kitten.

Dog - UNLEASH.

(2) The dog does not see a tree, therefore, no dice.

Rabid Moles - Decide on faceclawing.

(6) They charge you, one taking the other piggyback. The 'rider' holds a big stick. The sight is too terrifying.

You have a deja-vu of the worst sort.

Steampunk Skelephant - TUSKES

(2) The one vine is strong enough to keep the skelephant in place.

Suddenly, a FREAKIN' LASER vaporizes the skelephant. It came from that other monolith.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13
Spoiler (click to show/hide)

Jack_Bread
Spoiler (click to show/hide)

'Scarface' tehstefan
Spoiler (click to show/hide)

Eagle
Spoiler (click to show/hide)

Dies-Horribly
Spoiler (click to show/hide)

Medic
Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

Army of Eight

Grunt Squad

Spoiler (click to show/hide)

Guard Squad

Spoiler (click to show/hide)

Nobby Squad
Spoiler (click to show/hide)

In No-Formation

AMBUSHERS
Can Knight 1, 2

Running for the hills, and calling in reinforcements.

Rabid Mole 1, 3

Piggyback CHAAARGE!

Steampunk Skelephant

Laser'd.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 04, 2009, 02:51:51 pm
Okay, examine the get out of jail free card and the laser grid card.
No idea if I should play anything. Suggestions?

Also I fear those rotating laser cannons. Or was is the HomingToonyTunnelLaserCraft3000?

Oh wait, also fix the walkie talkie.

Man I seem to want to do a lot...
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 04, 2009, 03:05:38 pm
That was the laser cannons. The ToonyTunnelCraft (usually) doesn't target your own units.

Don't worry about turn size.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 04, 2009, 04:09:54 pm
AHH Who's side am I on in this battle?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 04, 2009, 04:24:25 pm
You're theoretically a minion of Vlynndar's enemy.

Practically, you're free to do what the heck pleases you.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: tehstefan on December 04, 2009, 04:26:38 pm
Hehe. I'm going to totally die but hey.

Use swordchucks, on these creatures!
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 04, 2009, 04:27:57 pm
I want a report on all enemies in my LoS.  Or at least a list.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 04, 2009, 04:32:09 pm
I want a report on all enemies in my LoS.  Or at least a list.

Vaporized skelephant. Some dead redshirts. In the far distance, some steampunk braineaters that just mill around. An eerie presence somewhere in the east. Far behind you, a few redshirts, possibly led by the sub- or sub-sub-CO.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 04, 2009, 04:40:54 pm
Who's the sub sub CO subordinate to?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 04, 2009, 04:59:25 pm
Man, we've got to get the walkie-talkie working.

By the way, good avatar.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 04, 2009, 04:59:57 pm
I get myself mixed up with ToonyMan because of it.  I need to change.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Jack_Bread on December 04, 2009, 05:22:28 pm
Wait for the bomb to go off, then try again.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: ToonyMan on December 04, 2009, 05:27:48 pm
I get myself mixed up with ToonyMan because of it.  I need to change.

I hear John's Dad is a little bit of a badass. (http://www.mspaintadventures.com/?s=6&p=002861)
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 04, 2009, 05:34:28 pm
You think I should? It would be pretty cool...
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: ToonyMan on December 04, 2009, 05:38:42 pm
You think I should? It would be pretty cool...

You should crop it, looks all compressed.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 04, 2009, 05:57:50 pm
IF I HAD SOMETHING THAT COULD EDIT GIFs WITHOUT SCREWING THEM UP, I WOULD

Perchance you can help?

Mostly I'm looking for the old one, where he just wipes the floor with the imps with the fake handcuffs.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: ToonyMan on December 04, 2009, 06:02:03 pm
I don't know how to crop and keep it animated without going with human error so here:
Spoiler (click to show/hide)

.....and you edit your post.  :V
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 04, 2009, 06:05:03 pm
Mostly just looking for a freeware program.  I know there is at least a couple.  Help?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 05, 2009, 07:35:12 am
Who's the sub sub CO subordinate to?

The Sub-CO. Duh.

QUIT DERAILING MY THREAD WITH MSPA (even though it is awesome and I made multiple shoutouts to it), THANKS!


On a sidenote, I always thought Dad was cool. Perhaps moreso before he started punching people through the wall.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 05, 2009, 10:42:58 am
IDE/THEORY: Sub-CO is that Tenko girl, CO is my opponent. I shall call him/her/it... No idea. Is it Mima?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 05, 2009, 12:44:14 pm
Which side does it belong to, Errol?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 05, 2009, 03:33:14 pm
No. The CO is a possible summon slot, and pretty much the right hand of the PLAYER. It is not to be confused with the CHAMPION slot.

What side with the what now?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Eagle on December 05, 2009, 03:49:23 pm
Keep healing and following the cans.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: tehstefan on December 05, 2009, 05:41:41 pm
I feel so mundane. Everyone else is doing crazy stuff, and I'm fighting two rabid moles. and losing!
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Jack_Bread on December 05, 2009, 05:56:59 pm
Mostly just looking for a freeware program.  I know there is at least a couple.  Help?
GraphicsGale let's you crop all the frames of a GIF image.
But you can't save it as a GIF unless you buy it...
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Eagle on December 05, 2009, 07:03:38 pm
I feel so mundane. Everyone else is doing crazy stuff, and I'm fighting two rabid moles. and losing!

Not really. Im just walking along trying to find things to fight.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 06, 2009, 09:07:27 am
I feel so mundane. Everyone else is doing crazy stuff, and I'm fighting two rabid moles. and losing!

Not really. Im just walking along trying to find things to fight.

And I'm just playing multiplayer Patience/Solitaire/Whateveryoucallit.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 06, 2009, 09:13:57 am
Look, you're about to bring out swordchucks. There's no way that's mundane.

B'sides, story, reunification and ensuing epic battle's all planned out already. Everyone has a purpose! ...sorta.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 06, 2009, 09:27:56 am
Do I have a purpose? Am I at least a pawn in your plot? The tiniest cog in the clockwork of your masterpiece?

Did Skelly got vapourized in vain?

(Did I just mix the english ou with the american ize?)
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 06, 2009, 10:57:23 am
Vaporized skelephant.  Some dead redshirts.
In the far distance, some steampunk braineaters that just mill around.
An eerie presence somewhere in the east.
Far behind you, a few redshirts, possibly led by the sub- or sub-sub-CO.
Who's side is the sub sub CO on?
The stempunk zombies belong to BRO here, avoid them.  zombies!!!!
Eerie presence WHAT?!?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 06, 2009, 11:41:06 am
Vaporized skelephant.  Some dead redshirts.
In the far distance, some steampunk braineaters that just mill around.
An eerie presence somewhere in the east.
Far behind you, a few redshirts, possibly led by the sub- or sub-sub-CO.
Who's side is the sub sub CO on?
The stempunk zombies belong to BRO here, avoid them.  zombies!!!!
Eerie presence WHAT?!?

I TOLD you about the vampires, bro!

Subsub CO - same as SubCO.

Everyone has a purpose, Vlynndar, and yours bears the name Yama Xanadu. Wait, that was enough spoilers.

Screw that. Anyone else want cryptic hints on their destiny?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 06, 2009, 11:44:18 am
Infest skelephant
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 06, 2009, 11:51:10 am
Wait, the vaporized one?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 06, 2009, 12:07:12 pm
Yes, Errol, I already knew that I was doomed.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: tehstefan on December 06, 2009, 04:01:58 pm
Okay you may be right. Bringing out the sword chucks is in no way intelligent or mundane. But with my five centimeters of dust, and my sword chucks, nothing can stop me!
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 06, 2009, 09:56:43 pm
Let's pretend that it got disassembled instead, 'K?

Let's just say that beam weapons wouldn't really VAPORIZE a skeletal creature, it would pass straight through! Maybe dealing a little damage here and there, but really? Vaporized?

More like disassembled.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 07, 2009, 01:34:59 pm
The ToonyTunnelMiningLaserCraft3000 strikes The Skelephant in the upper body!
It explodes in cogs!
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 07, 2009, 02:21:22 pm
Let's pretend that it got disassembled instead, 'K?

Let's just say that beam weapons wouldn't really VAPORIZE a skeletal creature, it would pass straight through! Maybe dealing a little damage here and there, but really? Vaporized?

More like disassembled.

You. Underestimate. The. Beam. It is, like, doomsday device strength.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 07, 2009, 05:18:38 pm
Let's pretend that it got disassembled instead, 'K?

Let's just say that beam weapons wouldn't really VAPORIZE a skeletal creature, it would pass straight through! Maybe dealing a little damage here and there, but really? Vaporized?

More like disassembled.

You. Underestimate. The. Beam. It is, like, doomsday device strength.

Okay, so how am I supposed to defeat this?
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: zchris13 on December 07, 2009, 06:04:03 pm
I got it.  Don't worry.  Okay... so... go fight something, I guess.
Vaporized skelephant.  Some dead redshirts.
In the far distance, some steampunk braineaters that just mill around.
An eerie presence somewhere in the east.
Far behind you, a few redshirts, possibly led by the sub- or sub-sub-CO.
These are all enemies, correct?  Go investigate the zombies.

Continue walking away from where I started in the meadow.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Errol on December 08, 2009, 02:44:41 am
Let's pretend that it got disassembled instead, 'K?

Let's just say that beam weapons wouldn't really VAPORIZE a skeletal creature, it would pass straight through! Maybe dealing a little damage here and there, but really? Vaporized?

More like disassembled.

You. Underestimate. The. Beam. It is, like, doomsday device strength.

Okay, so how am I supposed to defeat this?

They don't aim. They rotate, and only shoot when there's plot device or something in front of them that isn't too far away (read: as long as you are staying away from the metaphorical penalty area, you are fine), they also are not able to defend against aerial attacks. Be creative.

zchris, the redshirts and related beings are not hostile. And, if Vlynndar manages to fix the walkie-talkie, he can tell his guys to not attack the guy with the goggles.
Title: Re: Boss Rush RtD. Turn 25 - Anticlimax?
Post by: Vlynndar on December 08, 2009, 11:42:52 am
the guy with the goggles.

The guy with the goggles and the donkey ears and a rose blooming through his cranium.
Title: Re: Boss Rush RtD. Turn 26 - Screwdriver, please.
Post by: Errol on December 08, 2009, 01:40:46 pm
I'm cutting out the damn statuses for now. I just want this to be done.

zchris13 - Continue walking away from where I started in the meadow.

(4) Okay, that's no difficult task. You manage to not mess it up. So you walk further away from your starting position. You can see a pyramidal structure made out of black rock somewhere in the distance. BORING.
So you decide to mess around with your goggles. (6) You see a large quantity of buttons and other switches mounted on the side of the goggles, so you naturally flip all of them. A HUD appears in your view. It reads:
ENEMY RADAR - TURNED ON
DANGER RESPONSE EFFECT - TURNED ON
HEAT VISION - TURNED ON
VELOCITY METER - TURNED ON
VITALITY FUNCTIONS - TURNED ON
INFODUMP DELUXE - TURNED ON
...and so on. It clogs up a significant part of your vision, so you punch the goggles. It seems to fix the effect.

tehstefan - Use swordchucks, on these creatures!

(3) You carefully take out the swordchucks, groom them, dust them off and polish them. These things take time, y'know.

Jack_Bread - Wait for the bomb to go off, then try again. 

(4) You spend the wait time playing Rock-Paper-Scissors with yourself, but it always comes up tied in KNIFE-KNIFE.

Eagle - Keep healing and following the cans. 

(5) "Heal! Heal! Heal! Man, that gets boring. Heal!" Oh well, you get clerical experience outta it.

And lo, you arrive on the streets of CAN TOWN. To your left, the training fields are situated. To your right, the city hall is situated. If there's anyone causing it, he's at city hall, you guess.

Dies-Horribly - Okay, examine the get out of jail free card and the laser grid card.

Oh wait, also fix the walkie talkie.

Man I seem to want to do a lot...


(4) The get out of jail free card appears to be a normal get out of jail free card in that it allows you to escape from any situation that confines you. It also, coincidentially, was the one used by Chuck Norris to win the Annual Poker Tournament back in '96.
The lightning grid card appears to cause a large amount of lightning shooting rods to emerge from the ground that establish lightning connections to each other. Collateral inevitable.

(5) You TAP Gutsman's Ass to make it disappear (shudder) and remove the renmant shaving cream. You test it by screaming 'SAVE THE KEYBOARD' in the sleeper channel. It appears to work.

You then draw stuff...

(4) Velvet Shooting Star
(2) Green Uno Nine


Barkeep - Fix cane by banging it on medic.

(5) After one SMACK to the medic, the thing fires off a laser, so it is completely functional!

Medic - Use the RANDOM ARROWS!

(5) She fires a barrage of three random arrows.

(1) The first one transforms into a toad.
(4) The second one temporarily blinds Jack_Bread.
(6) The third one flies off into space.

(knifing: 3) Jack_Bread doesn't see a damn thing.

Squad Grunts - Continue following.

(5) They follow with utmost discipline.

Squad Guards - Get Nobby to follow already.

(6) They use some improptu engineering to transform the flamethrower into a rocket-driven... thing, and ride it with the paralyzed Nobby.

Squad Nobby - Stare in disbelief.

(1) He is too shocked to do even that.

??? - turn number six, let's get dangerous

??? has ordered his army to advance.

Dog - Find a treee.

(5) He finds a tree at the edge. That tree subsequently gets blown away.

Rabid Moles - Chaaaaaaaaaaaaaaarge!

(3) They tone down their speed a little, lest they get grinded into meat.
Title: Re: Boss Rush RtD. Turn 26 - Screwdriver, please.
Post by: tehstefan on December 08, 2009, 04:24:17 pm
Go swordchucks! Whoo!
Title: Re: Boss Rush RtD. Turn 26 - Screwdriver, please.
Post by: dragnar on December 08, 2009, 05:11:00 pm
Can other people still suggest actions for eagle? If so, become mayor of can-town.
Title: Re: Boss Rush RtD. Turn 26 - Screwdriver, please.
Post by: Jack_Bread on December 08, 2009, 08:03:36 pm
While I'm still blinded, choose random direction and CHAAAAAAAAAAAAARGE.
When I'm not blind, choose direction of Medic and CHAAAAAAAAAAAAAARGE.
Title: Re: Boss Rush RtD. Turn 26 - Screwdriver, please.
Post by: zchris13 on December 08, 2009, 08:10:16 pm
Examine Radar?

I really need to get to that medic.  Get this donkey ears fixed.  Get some booty.  Usual things with hot medics.
Title: Re: Boss Rush RtD. Turn 26 - Screwdriver, please.
Post by: Eagle on December 08, 2009, 08:34:09 pm
GAIN POWER BY COMBINING WITH THE VOICES IN MY HEAD. BECOME MAYOR OF CAN-TOWN.

If anyone resists, toss em away with TK.
Title: Re: Boss Rush RtD. Turn 26 - Screwdriver, please.
Post by: Vlynndar on December 09, 2009, 08:01:20 am
OKAY!
Strategy time. I have no idea what cards are in play and in my hands, but:

Rejoice that the Kitten Geyser finally deploys.
Giant Enemy Bomber card on Night of Steampunk Zombies.
Velvet Shooting Star on right flank (if combinable, tell vampires to watch out)(channel 'army')
Urist McArgleBargle in the slot left by Gutman's ass.

Walkie talkie: Army: CHARGE! Don't mess with the goggle man! Vampires, watch out!  Bomber, bomb Laser turrets! Sleeper: You! With the goggles! I'm on your side!  Enemy: LEEEROY!


where doing it man

where MAKING THIS HAPEN
Title: Re: Boss Rush RtD. Turn 27 - PSYCHE
Post by: Errol on December 15, 2009, 11:28:01 am
zchris13 - Examine Radar?

(3) The radar doesn't yield that much information you didn't know. It shows some dots where you sensed the eerie presence from. It also shows an energy signature ahead...

But you get an headache from staring at it.

tehstefan - Go swordchucks! Whoo!

(6) Ladies and gentlemen, it's time for the annual 'Who can slice the mole the thinnest' contest.

tehstefan wins by a margin, even though the jury nearly disqualified him for all the dust.

Jack_Bread - While I'm still blinded, choose random direction and CHAAAAAAAAAAAAARGE.
When I'm not blind, choose direction of Medic and CHAAAAAAAAAAAAAARGE.


(5) Medic is OVA DERE! GRAAAGH!

Your suspiciously flawless two-knife technique - far better than a human should be able to achieve, and far, far better than a blind human should be able to achieve - (5) tears her guard and her scalpel down, but doesn't seem to cut through the cloth. Magical reinforcement?

Eagle - GAIN POWER BY COMBINING WITH THE VOICES IN MY HEAD. BECOME MAYOR OF CAN-TOWN.

If anyone resists, toss em away with TK.


(1) You proclaim yourself MAYOR of CANTOWN. Unfortunately, someone seems to disagree.

The sky grows cold like frozen icing. Wind begins to howl. Lightning strikes the trees and transforms them into gargantuan cakes. Then, a lighting bolt strikes the earth in front of you, and a human emerges from the earth, clad from head to toe in plates of icing menacing with spikes, candles decorating the helmet. In one hand he wields the warhammer of cheesecake, in the other the frozen torch of sugar. He lets his voice boom.

"I am Fission. Cake-mage extraordinaire. General of Cantown. Subordinate to the Mayor. You shall not usurp the position if the mayor."

And with that, it's on.

Dies-Horribly -  OKAY!
Strategy time. I have no idea what cards are in play and in my hands, but:

Rejoice that the Kitten Geyser finally deploys.
Giant Enemy Bomber card on Night of Steampunk Zombies.
Velvet Shooting Star on right flank (if combinable, tell vampires to watch out)(channel 'army')
Urist McArgleBargle in the slot left by Gutman's ass.

Walkie talkie: Army: CHARGE! Don't mess with the goggle man! Vampires, watch out!  Bomber, bomb Laser turrets! Sleeper: You! With the goggles! I'm on your side!  Enemy: LEEEROY!

where doing it man

where MAKING THIS HAPEN


(4) Okay. Take this. It's all over!

Your deployed cards strike!

(5) The opponent's laser cannons are destroyed, his life vial halved!
(3) His Sub-Sub-CO is distracted by the Zombie Steampunk Longcat Flail Geysir!
(1) UristMcArgleBargle eats Gutsman's ass! Man, that's gross.
(2) The velvet shooting star is a twinkle in the sky!... takes a time, apparently, oh well.

You contact your army and order to CHAAAAARGE! You watch the field. It appears they are making good progress. Local islands of resistance exist, particularily around the Sub-CO. But overall, you estimate that next turn, your opponent is down for good.

You figure you don't need to draw stuff anymore. It's all over soon, anyway.

Barkeep - Deploy mysterious device.

(6) It hums mysteriously.

Medic - Engage melee.

(1) Complete knifelock.

Squad Grunts - ENFORCE.

(4) They scare the regular denizens of cantown. A bit.

Squad Guards - GUARD.

(2) They figure the hills might be a better place to be.

Squad Nobby - ohgod

(4) He might need professional help.

??? - turn number seven - ohsnap?

??? does not appear to be pleased that he has to use his good cards.

Perfect... FREEEEEEEEZE!

Vlynndar's whole army is frozen solid.

Dog - Bark and yelp helpfully..

(2) Woof!

Rabid Moles - Two-claw attack.

Does not appear to be appliable anymore.

Statu- OHPSYCHE

(http://img265.imageshack.us/img265/6687/siki1.gif)

You are now this girl.

>
Title: Re: Boss Rush RtD. Turn 27 - PSYCHE
Post by: Errol on December 15, 2009, 11:30:30 am
(for those wondering wth just happened, this is now a mspaesque until you advance the plot in it. everyone may suggest shit, and players will be more likely to get their suggestions heeded. daily update now, but 1-2 panels max.)
Title: Re: Boss Rush RtD. Turn 27 - PSYCHE
Post by: tehstefan on December 15, 2009, 01:04:09 pm
SWORDCHUCKS FTW! 8D

Okay. Uh, look around?
Title: Re: Boss Rush RtD. Turn 27 - PSYCHE
Post by: Errol on December 15, 2009, 02:42:01 pm
> Okay. Uh, look around?

(http://img46.imageshack.us/img46/984/siki2.png)

This is your ROOM, or, as you prefer to call it, your OFFICE. You keep a BOOKSHELF here, which is stocked with various BOOKS you have taken an INTEREST to and some MISCALLNEOUS KNICKKNACKS. Then there is your OFFICE TABLE, on which there are various SPELLCARDS and a JUDGEMENT ROD, complete with an OFFICE CHAIR. There is a DOOR to the BALCONY and a DOOR leading to the CORRIDOR. You also have an EMPTY PICTURE FRAME around here which you've been meaning to fill for a while, but so far, you haven't got a PICTURE good enough to deserve this honor.

But perhaps you should introduce yourself first. You are...

Wait, what was your name again?
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on December 15, 2009, 05:45:28 pm
>Disregard that bullocks.  Stand on the balcony.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Eagle on December 15, 2009, 09:19:32 pm
>You are NAMELESS. Kick the door to the balcony OPEN and proceed to stand on the balcony in an EXTREMELY AWESOME MANNER.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on December 15, 2009, 09:35:57 pm
>You are NAMELESS. Kick the door to the balcony OPEN and proceed to stand on the balcony in an EXTREMELY EXTRAVAGANTLY PREPOSTEROUS MANNER.
Quite.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Jack_Bread on December 16, 2009, 04:20:12 am
>Attempt to find your 2 Knives of +3 Clothes-Rending. Also, you're NAMELESS.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Vlynndar on December 16, 2009, 05:38:55 am
>Ellen.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Errol on December 16, 2009, 01:00:25 pm
>Ellen.

(http://img215.imageshack.us/img215/9070/sikino.gif)

OVERRULED.

(http://img710.imageshack.us/img710/5608/siki3.gif)

Your NAME is now NAMELESS.

>Attempt to find your 2 Knives of +3 Clothes-Rending.

(http://img13.imageshack.us/img13/1759/sikihow.gif)

Can I get some of the stuff you are smoking?

>You are NAMELESS. Kick the door to the balcony OPEN and proceed to stand on the balcony in an EXTREMELY EXTRAVAGANTLY PREPOSTEROUS MANNER.

You don't want to ruin your FURNITURE. You will, however, OPEN THE DOOR AND STAND ON THE BALCONY IN A FAIRLY NORMAL WAY.

(http://img52.imageshack.us/img52/1920/siki4.gif)

You've got an ace view of the lands of the dead from this balcony. It is beautiful, beautiful enough to distract you from your work. Fortunately, today is your day off. Or, rather, today you've got no work to do because the ferryman is slacking off again. All the same, but you are going to have to LECTURE her at some point. Which you look forward to.

>
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: dragnar on December 16, 2009, 01:11:02 pm
>contemplate job.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Jack_Bread on December 16, 2009, 05:51:55 pm
>Sure you can.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Eagle on December 16, 2009, 07:51:04 pm
>hand out OUTRAGEOUSLY punishing BEATINGS
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: tehstefan on December 16, 2009, 08:47:12 pm
Practice your LECTURE skill. If its in all caps its bound to be important!
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on December 17, 2009, 04:53:36 pm
==>
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Errol on December 18, 2009, 07:19:01 am
>Sure you can.

(http://img12.imageshack.us/img12/1916/sikiwhee.png)

wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

>contemplate job.

(http://img12.imageshack.us/img12/5342/siki5.png)

You hold one of the most important in the LAND BEYOND THE RIVER, what with being the JUDGE OF THE DEAD and all. You can clearly distinguish between GUILTY and NOT GUILTY, and your word is law. Sometimes, you go into the WORLD OF THE LIVING to LECTURE people about their FAULTS. And what STRANGE AND INVENTIVE PUNISHMENT awaits them if they continue to sin. But, today, no poor souls cross the river, because, as mentioned before, the FERRYMAN is slacking off.

>hand out OUTRAGEOUSLY punishing BEATINGS

(http://img215.imageshack.us/img215/9070/sikino.gif)

No. Not the time for that. The only thing you could agree with would be whacking people with your JUDGEMENT ROD, and that's only really funny after everyone had a coupla glasses.

Practice your LECTURE skill. If its in all caps its bound to be important!

Well, there is always time for LECTURING.

(http://img34.imageshack.us/img34/1959/siki9.png)

Screw using the stairs. You can fly.
==>
(http://img13.imageshack.us/img13/8553/siki8.png)

==>
(http://img12.imageshack.us/img12/5143/siki7.png)

==>
(http://img130.imageshack.us/img130/8220/siki6raw.png)

The only problem would be that there is nobody around, DEAD OR OTHERWISE, for you to LECTURE. And LECTURING the DESK DRONES became boring ages ago.

(I'm aware that the art style is anything but consistent. Deal with it.)
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: dragnar on December 18, 2009, 02:42:27 pm
>Go yell at Charon.(or whatever the ferryman's name is)
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on December 18, 2009, 03:50:30 pm
Be sick as hell.

tehehe.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Jack_Bread on December 20, 2009, 04:30:55 am
>Lecture yourself.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on December 23, 2009, 04:04:32 pm
Go get a snack.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Errol on January 01, 2010, 06:01:31 am
Officially on hiatus.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on January 01, 2010, 01:47:18 pm
>throw a fit because of lack of updates
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Jack_Bread on January 02, 2010, 05:42:39 am
>Cancel hiatus: Tantrum
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on January 10, 2010, 12:35:16 pm
Hey Errol, what are the odds of my character getting those ass ears removed?

And how would you recommend that coming about?
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on January 17, 2010, 05:27:27 pm
If it's not broke, don't fix it.
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Errol on January 18, 2010, 10:42:36 am
/e: I don't run two RtDs simultaneously, and I want to try a different style for one (semirealistic/RtDX), but the MSPA will be continued here (http://www.bay12games.com/forum/index.php?topic=48129.0).
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: zchris13 on April 20, 2010, 08:03:47 pm
Status?
Title: Re: Boss Rush RtD - MSPA Intermission. (T27/Psyche)
Post by: Eagle on May 03, 2010, 12:36:11 am
LIVE AGAIN