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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 847697 times)

Dorsidwarf

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5820 on: September 30, 2018, 06:18:15 am »

Things I've done thus far:

     4. Caused the guy to throw a tantrum and double all of his prices


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Mephisto

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5821 on: September 30, 2018, 08:54:38 am »

It's not like that was my goal. He just really hates critical feedback,  I guess.
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GiglameshDespair

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5822 on: September 30, 2018, 10:56:51 am »

What game was this, then?
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Mephisto

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5823 on: September 30, 2018, 12:29:07 pm »

Enjoy, I guess. He seems to have realized that the whole price doubling thing was bullshit and has reverted it, but here's the DTRPG update I received:

Quote
Dear purchaser, it is with great regret I inform you K&L prices went up due to some folk misusing the launch sale to deliberately attempt to smear the game's image. As some of you may already know K&L was a the fruit of 3 years of hard labor and had the goal of being that quality RPG for only a few bucks. Unfortunately there won't be any sales anytime soon. Sincerely - Felix

Want to read more? The guy's fairly prolific on Reddit but you won't find much - he deletes his threads when people call him on anything or submit real feedback.

Search for user EquisDigitalStudio on https://redditsearch.io with the time period bumped up to see the game in all of its... glory?

If you don't want to do that, how about checking out this little teaser instead?
« Last Edit: September 30, 2018, 12:41:20 pm by Mephisto »
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Rolan7

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5824 on: September 30, 2018, 06:19:10 pm »

In what might go down as The Sleepy Campaign, referring as much to the players as the DM, we've been doing a 5e campaign which basically starts with getting massacred by a troll.  And when that didn't work, one of our former evil PCs.

Those of us who finagled escape from the helpless situation (not me, I'm a paladin and vastly underrated the troll's health) gained bonus XP as the high-level goblin rogue former-PC slaughtered them :P  We're level 3.

So now we're in Hell, thanks to a nebulous being who may have hinted at being a servant of Pelor.  We're to retrieve an item from elsewhere on the great infernal battlefield...  Specifically the lair of Tiamat, apparently.

we're still level 3

On the plus side we cannot permanently die, I guess.  We've been told that we'll reincarnate without consequence at the place we entered, the outskirts of a hell town called Darkspine or somesuch (hm, I might have actually remembered that name correctly, I was kinda joking).

We are guided in this quest by a true neutral entity, a distorted humanoid with cat-like eyes and an oblong skull.

I think we were supposed to cross the meteor-ridden battlefield using skeletal steeds.  Instead we played a game of chance to acquire "totally legit" infernal passports, from some friendly wizards, a human and a gnome.  After our guide warned us never to trust anyone in Hell who claims to be a wizard.  We lost twice, but won the third time!  Then won a persuasion check to have our "legit" documents accepted.

(We already *had* fake documents, we got swindled hard for 720 gold)

Anyway, the TWO survival checks (hurry and then heat) for crossing the wastes in reasonable time were completely unbearable.  Not least because one of us has 2 con, and my character gets disadvantage from heavy armor.  And we blew our money.  What to do?

My character is now carrying our cancer-ridden 2-con mage (devil's dice, hehe) and... also my splint armor.  Which is adamantine, the first adamantine I've ever used in DND, but we're using it as an ice chest.

The other two characters cast "ice knife" in it every night.  Since it's conjuration not evocation (FOR SOME REASON), the ice remains, and gets us through the infernal heat.  So we have a mythic ice chest.  Keep in mind that Ice Knife specifically *explodes*, hence containing the explosion in forged adamantine.

Also we're all young anime girls who just graduated from magic school together.  I'm a transfer student from Paladin-land on athletic scholarship.  They are a shy necromancer and a cancer-ridden nerd, respectively.  We ALL took the noble background, independently.

This is happening in the same gameworld as the Shugenja stuff, we just collaborated to do a theme heh.
« Last Edit: September 30, 2018, 06:23:48 pm by Rolan7 »
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Mephisto

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5825 on: September 30, 2018, 11:21:43 pm »

<snip>
« Last Edit: October 01, 2018, 07:34:04 am by Mephisto »
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Kadzar

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5826 on: October 01, 2018, 05:48:42 pm »

@Rolan7 Cool! My group has never really done any extraplanar adventuring, other than I guess when we ran through Curse of Strahd (though Barovia's extraplanar qualities don't really do much other than make it a bummer to be there). Also, I agree that it's somewhat weird that they made Ice Knife conjuration, and yet, for some reason, they made Melf's Acid Arrow evocation, when I'm pretty sure it's always been conjuration, which was kind of disappointing for my conjuration specialist wizard.



And, in case anyone's interested, I figured I'd shared what's been going on in the current Apocalypse World game I'm in.

So, I'm playing a Hocus, because I felt it was the best fit for the concept I had in mind: I'm a DM, who goes by the name Dungeon Master, and I run games for my cult of players as an escape form this post-apocalyptic world we live in. At least, that's the idea, but sometimes the post-apocalypse has other ideas.

Basically, the first session began with me running a session for my group in the abandoned library where we hung out, when suddenly we got raided by The Police (The Police, of course, being a raider gang styled after the late 1970's/early 1980's English rock band of the same name, which is a common thing in our post-apocalypse). I did my best to avoid any confrontation, but still ended up getting shot, and so we retreated to the nearby hold of New Berlin, a former football stadium run by the Hardholder Karl.

After that, I did my best to avoid getting into any sort of fights while still running games, until a few weeks ago in-game, when an earthquake caused some of the river near New Berlin to empty into a chasm, which revealed a cave downstream below the now dry riverbed. Soon after, strange ant people began pouring out of the cave, which the Hardholder was quite reluctant to risk sending his people out to deal with. But Dungeon Master got a vision from the psychic maelstrom basically telling him there was something he really needed down in those caves, so he ended up joining up one other player and a mercenary bodyguard he somehow seduced into following him (despite having a -1 for Hot) on what seemed like a suicide expedition.

Surprisingly enough, though, it turned out the ant people were pretty easily to kill/avoid, so we pretty soon reached the back of the cave, where we found an electronic door which we needed a talking robot head to activate, and inside we found a facility, which my character referred to as a "dungeon" (not that he doesn't have a decently firm grip on reality, but it was the best description of the place he had from his experience). We didn't get too long to explore the facility, however, before the river had apparently filled up the chasm and started flooding the cave again and the facility with it.

So, after defeating a robot, the other player with me decided to get out while she was still alive, but I wanted to see what was in the room it was guarding, so I was all alone when I met Spencer, a character probably best described as a real-life version of Fallout's Vault Boy. I urged him to get out before the place filled up with water, but he didn't want to leave and seemed much more focused on determining whether or not I was a mutant, and he tried to choke me once was convinced of the fact that I wasn't a pure human like him, so I eventually just said "have fun drowning, you pscho" and GTFO of there.

So I was a bit surprised this last session, when a gunman was shooting up the marketplace, and it turned out to be Spencer.

I mostly ran into him by accident while trying to get away from where I thought the shooting was coming from and managed to grab his gun such that, while I couldn't take it from his grasp, I could keep it pointed away from any innocent bystanders. This apparently impressed him, but not enough to convince him that I and everyone else in the city weren't filthy mutants that he needed to destroy. This tactic continued to prove useless even when Karl, the Hardholder, attempted to prove his humanity by drawing some of his own blood with a knife and stripping naked.
Eventually Spencer regained control of the gun and shot me, and soon after that I looked at him through the psychic maelstrom and got the impression that he was a robot, which was confirmed when Karl stabbed him in the neck and he didn't bleed. I confronted Spencer with this evidence, hoping he'd see that it didn't make sense to kill people for not being pure humans if he himself wasn't even human, but, instead, he put the gun to his head, pulled the trigger, and shot out robot brain bits.

The situation didn't go quite how I had hoped, but the people nearby who witnessed the event called me a hero for apparently convincing the robot to kill itself and lifted me on their shoulders to the nearest bar, to the dismay of Karl, who did not receive any such accolades.

I had gained enough experience over the session to get an improvement, so I decided to take the one that lets me get a holding, and for next session, I think I'm going to say the people like me enough that they decided to help take the library back from The Police, and I think I might make it into some sort of headquarters for real life adventuring groups, trying to gather treasures from dangerous ruins of the post apocalypse and/or defenders against incursions from further Spencers, since Karl had a vision that there were many more Spencers which either had been made or were being made.
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Yoink

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5827 on: October 02, 2018, 11:42:20 pm »

I like that there's also a barbarian kit that lets people resurrect you for free. That seems appropriate.
This is old, from the first page of my new replies, but... at first I read that as "lets you resurrect people for free" and was picturing an enraged barbarian just shaking and screaming at any slain teammates at the top of his or her lungs until they got the message and came back to life.
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wierd

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5828 on: October 03, 2018, 02:10:28 am »

I like that there's also a barbarian kit that lets people resurrect you for free. That seems appropriate.
This is old, from the first page of my new replies, but... at first I read that as "lets you resurrect people for free" and was picturing an enraged barbarian just shaking and screaming at any slain teammates at the top of his or her lungs until they got the message and came back to life.

"Wake the dead!" feat--  Your berserker rage voice is so loud, obnoxious, and forceful that it can literally reach across the aether to other planes of reality to compel the dead to return to their bodies, just to make you shut up.  When using, requires a roll to base CON or risk having a stroke. Nearby slain enemies have a 2D6 chance of being resurrected as well.
« Last Edit: October 03, 2018, 02:12:37 am by wierd »
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Gentlefish

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5829 on: October 03, 2018, 07:31:14 pm »

...2d6? As in you roll 2d6 and then percentile to determine if they wake?

Kagus

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5830 on: October 04, 2018, 04:54:34 am »

...2d6? As in you roll 2d6 and then percentile to determine if they wake?
It's magnified duodecimal form, where 12 is a full score equal to 100 in the traditional centumal form.

For easy conversion, just think of every 1 in magnified duodecimal as being equal to approximately 8.33333333333 percent and you'll get used to it in no time.

wierd

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5831 on: October 04, 2018, 09:16:09 am »

Indeed, but you know that was totally a joke right?  Made up on the spot?

Sure, it could make for a hilarious house rule, but absolutely no real effort was expended making it balanced. 

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Yoink

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5832 on: October 04, 2018, 09:20:34 am »

Classic Bay12. :))   
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Digital Hellhound

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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5833 on: October 04, 2018, 01:34:12 pm »

Had my first session of Blades in the Dark tonight. People found it exceptionally fun, even if the system took some getting used to. It's great for developing your improv for sure. My players planned more than probably intended by the system, but once they got into the action they were pulling flashbacks and preparations out of their asses like pros. I think you can have a fair amount of planning in the system just fine, though - they spent a lot of time gathering information and discussing potential ways in based on that, so players who enjoy the planning stage get their share of it.

The score was simple enough. The local district boss sent them to steal cargo from a ship at the Docks so they could prove their worth and get his blessing for operating on his territory. The players' crew were Hawkers and their produce was, uh, tea. Someone suggested tea as a joke and I figured, hey, there's historical precedent for something like tea being limited to the upper classes only as a luxury product. The Boilers were born, illegally supplying their special tea blend throughout the city. They gathered intel through sending a ghost to scout the ship, trying to get to port records and failing, getting access to the ship's plans from its builders and surveying the ship and scene in general. Then they... decided to disguise themselves as health and safety inspectors and stormed the ship with fake documents.

Talking their way onboard was the easy part. In the cargo hold they found that they needed to get rid of the crew following them on their inspection, so they 'discovered' a terrible health hazard. Rats! Wait, no, demon rats! The Whisper flashbacked to the night before, when he bound ghosts into the bodies of rats and gathered them up in a big ol' bag. Said demon rats were then released to terrible effect. A bit more misdirection and a knocked-out ship's Whisper later, they were searching the hold for their cargo - a coffin hidden underneath the grain in storage.

Said coffin turned out to be covered in occult wards which caused no small amount of trouble. How to get it out, anyway? Well, obviously, the answer is to blow a hole into the side of the ship and push it out into a waiting gondola outside! By this time, the crew was alerted to their shenanigans and tried to swarm in to get them, but the Whisper managed a Desperate action to get a drowned crewman's ghost to fight them off and buy our heroes time. Eventually, everybody's in the boat (though not without the Slide being shot in the back) and the coffin is being dragged in a net through the water (they couldn't neutralize the wards, so they settled for dragging it behind them) towards safety. But oh no! The Cutter angered the local gondoliers earlier when maneuvering into position - damn newcomers stealing their customers - and a bunch of gondolas now blocked their way (which caused a nice shift from 'oh no, we angered the gondola mob, sooo terrible' to 'OH SHIT THE GONDOLA MOB'. Intimidation and waving around guns got them out of the way, fortunately, and after a few more obstacles our heroes escaped safe and sound.

The coffin turned out to contain a devil's skeleton, which the local gang boss was distilling into a powerful hallucinogen called devil's tar, which several of the party naturally immediately asked to try. And that's where we left off, with a whole lot of Heat from generally blowing shit up, causing a commotion, being chased by bluecoats and leaving the ship's Whisper to be eaten by enraged demon rats. Not so bad, as first missions go!

Fun, all in all. We may continue this next week instead of the DnD session we had planned. I'm fine either way - liking the lightweight and improv nature of Blades quite a bit, and I might adapt it to other kinds of games just as well.
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Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« Reply #5834 on: October 04, 2018, 01:45:20 pm »

My copy of Shadows Over Sol: Siren's Call is supposed to arrive today. I've got about half a group put together at the moment. Excitement! I hope it works out for once.
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