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Topics - pisskop

Pages: [1] 2 3 ... 7
1
DF Dwarf Mode Discussion / Necormancer Changes?
« on: May 31, 2020, 12:30:57 pm »
I just played with the new version, long enough to see some of what it can offer.  Having not played since taverns became a thing, I didnt know that necromancers and undead in general got revamped.

Necros can now summon bogeymen, immediately enthrall a living creature, raise tradition dead in unlimited number, and raise intelligent undead in unlimited number.  And create various frankensteins.


How do people feel about these changes and the effects they have on dwarf mode?  How about balance?


My immediate reaction is to dislike the intelligent undead, or at least how they are currently implemented.  I dont want headless urist living forever and being immune to syndromes.  I dont want my dwarves ignoring the mutilated dead.  I especially dont want them to have various syndrome-inducing spells and magical abilities.  Theyre just thralls, right?


It strikes me as aloof from the established lore of the game to have dwarves accept undead as a normal part of society.  And clearly undead at that.  Necromancer garner suspicion, but I dont think they actually get ousted.  Foodless fortress is entirely possible now, isnt it.

It strikes me as a complete alteration of gameplay to have such broken citizens, literally and figuratively.  Does anyone know if they will heal wounds?

The slabs themselves arent incredibly difficult to obtain in fort mode.

It probably has a lot to do with the undead apocalypse triggering in most older worlds.

I just wanted other's thoughts on them, and toss around ideas about undead.  For instance, Im sure theyll be reined in a t some point, and this i just the broad framework.  My thoughts on magic is that it should be 'magic lite': limited magic users, most magic is supportive in nature, creatures are generally distrusting of most learned magic for its inherently corrupting nature, and the snowballing effect of necromancers and the like limited by more stringent controls on what they can raise/do and how society reacts to them.

2
Anybody regularly use the station, patrol, or defend burrows orders for the military as part of a schedule?

What use do they have, to set regular and recurring orders such as these as opposed to making a barracks nearby and training during said duty or watch?


do they only attack enemies of the fort, or will they kill errant keas, crundles, and mischief makers?  can i station a squad by the caverns, and expect them to weed out crundles, or topside, and hope they stop thefts via keas?  do they get happy thoughts or confer happy thoughts for successful watch?

How does one use these?  I usually only set manual station orders when I expect trouble, say for the caravans or when I know a group of nuisance monsters are on screen.

3
DF Dwarf Mode Discussion / Fortress Mode and Climbing
« on: May 15, 2020, 06:45:16 pm »
What are the circumstances in which a dwarve (or wild beast, or invader) will climb?

For instance, will a monster climb a wall to get into a whole in a cavern wall?  Will a dwarf climb out of said hole to chase down a web?

I channeled out a farm area, with the intention of marking the farmland as a pool area to wet it.  The dwarves didnt climb out of the pit when I sent them in to remove the ramps....

Will monsters climb diagonally?  For instance, if I wall off a hole, but such as a flier could path though it by moving up 1 and over 1 tile, could a climber get in, and would an interested ai do so via climbing?

What about pit traps or dry moats?  Will mons be able to climb out of a pit trap or dry moat if the bridge retracts instead of pulls upward?

4
Anyone know what's actually happening here?

When goblins settle new sites in worldgen, sometimes they seem to actively spread a 'miasma' or evil biome coloring.  At least with ascii they do.

Is it actually a corruption of the world?  Does it reflect as evil when you go to the location?  Do animals corrupt, and can undead/rains/clouds/resurrction happen in these formerly neutral/good areas?

Do we know the mechanics behind it?  Can it be controlled via tags?  Can it happen after worldgen ends?



Spoiler: Image (click to show/hide)

You can see a completely neutral sea corrupted in a relatively large area by the goblin citadel located out on the peninsula.

5
Mod Releases / PKs Mod: Tenitively Released
« on: February 18, 2020, 08:38:00 pm »
0.9d Mod

**  This mod is my attempt to provide a near-vanilla experience while still changing enough to create a unique experience.  It adds redundant civs, redesigns the attribute range of civs, and hopes to make both fortress and adventure mod feels that much different.


Spoiler: New Creatures (click to show/hide)


Spoiler: Civ Additions/Changes (click to show/hide)

Spoiler: Farming Changes (click to show/hide)




Spoiler: old text (click to show/hide)

6
DF Dwarf Mode Discussion / Worldgen preferences
« on: February 16, 2020, 10:52:26 pm »
Anybody play with advanced worldgen too much?  Establish a preferred setting?

Those who knew me know I did in fact prefer a heavily modified worldgen that featured fewer mountains, more savagery, and some good and evil thrown in.  One thing Im interested in is how many monsters people put in to their worlds.

Do you prefer a world with many evil rains but few boogeymen?  Or many vamps but few semies?


Having just gotten back into trying to make a world and play it I immediately added my old mods back in and genned a world, but after 250 years its still the age of myth and goblins have been the beating stick,  Im worried I made too many civs in my medium world and too many semies and megas.

I cant help but feel its too cramped in my world...

7
First, What is a tavern, or a library?  (seriously, what constitutes buildings/structures, and how can i use them?  Dwarves in my day didnt read or write, they smoothed pictographs into a stone wall like men)

Second, what recent version is mostly game-breaking bug free?

Third, do sneak-thieves and kidnappers visit?

fourth, can i just play based on my knowledge of the game from pre-magic update?

Can my starting seven bed the same as before, or is there a new optimal setup?

Are zeds still stronger than husks?  Is an evil biome relatively the same as before?

Is climbing still obnoxious, or can I now pit monsters for future use?

Are military bugs still a thing?  Such as improper layering, hunters/miners not equipping properly, dwarves beserking into combat with no regard for safety, etc.

8
DF Dwarf Mode Discussion / the state of: the game of world gen
« on: February 01, 2018, 08:00:03 pm »
What is the status quo of vanilla world gen?  we all know that perimeters are customizable, but what about the development of civs, decline of megas, the freq and tenacity of war?

do elves have magic/defenses?  do gobos infiltrate humie civs as lords with startling frequency?
do wars come to your fort like ye olde days?  do skirmishers come?  can excite happen?

what about zeds?  they still murderhobos?  do necroes get nommed on with such frequency?  are there new secrets to learn?

how has the introduction of taverns, libraries, and such changed worldgen?

9
DF Dwarf Mode Discussion / What's changed since Wheelbarrows?
« on: December 13, 2017, 12:02:16 pm »
Soooo, I haven't played any of the new fortress modes since right before the addition of libraries.  Working taverns and human visitors are a rumor to  me, and the idea that I shouldnt murder every human and goblin that stumbles in is a silly proposition to me.

My last real attempt to play was . . . this
http://www.bay12forums.com/smf/index.php?topic=140842.msg5487290#msg5487290

And I mean, this is so old that we embarked on a tomb complex and murdered an olm-man vampire into a human war.  Speaking of, can we diplomatically resolve vampire liaisons or  diplomats?



Any way.  What changes in my first new fort?  Can I play the new versions of the game as if it were 34.11?

10
Mafia / Reverse Mafia: Over!
« on: November 19, 2016, 02:59:44 pm »
  REVERSE MAFIA 



  Hello, And welcome to Reverse Mafia, my first attempt to moderate a game on this forum.  This game, Reverse Mafia, is a mountainous game with twist.  I hope you enjoy it, and will share your ideas and critics of it with me after.
A sample of my previous modding can be found Here, and Here, and further games can be linked upon request.




-PLAYERTLIST-
  • Hector13
  • TheDarkStar
  • TheWetSheep
  • Imic
  • TheBiggerFish
  • fillipk


Links of Note
Spoiler: Days (click to show/hide)
Spoiler: VC (click to show/hide)

11
General Discussion / How Do Learn Linux on my own time?
« on: April 04, 2016, 03:44:45 pm »
How do?  Im worried most about installing it and then finding a reason to use it or worse, screwing something up in my comfy windows.

Im putting it onto a relatively functional computer, but what should I be doing?

12
Play With Your Buddies / DDs
« on: October 25, 2015, 03:38:15 pm »
  So this is an experimental writeup Ive wanted to do for some time on the game 'Darkest Dungeon'.  The idea will be a jounal, and writing up enough backstory to fill in th rather big gaps in the cannon lore.  You cant play, buy Im sure I can find a way to kill you if you ask.



There is 1 alteration to the game:  I have given a chance for a party of adventurer-monsters to spawn.  They have moves that are heavily burrowed from the hero counterparts, if not direct mirrors.  They can spawn everywhere, but should not be common.

13
Forum Games and Roleplaying / Picture Fight: From the Ashes Reborn!
« on: October 07, 2015, 12:19:25 pm »
-The old one which may have been destroyed by me.

What is it?
 -This here is a picture fight.  Your objective is to post a picture that would 'beat' the picture above it, whether through combat or just being outdone.

Why?
 -Shut up.

What can't we post?
 -Porn, direct avatars that aren't yours, and use your discretion with 'triggers', because while I don't believe in them as such I don't need to for somebody else to get offended.

Gifs?
 -Sure, but please be tasteful and limit them.

What if the awesomeist awesome pic gets posted above me?
 -Admit defeat, start again.

Anything else?
 -Yea, actually.  Please include a brief description of your picture for the inevitable day when somebody doesn't get why yours wins out.

That's all?
 -Also consider spoilering bigger pics.  And using smaller ones.

14
Sil Num
The Planes of Wind

Full-Sized Map


15
DF Gameplay Questions / Engraving worth
« on: July 16, 2015, 08:53:49 am »
Does anybody know what engravings on walls and floors are actually worth in value?

Does anything other than quality and the material its engraved into matter?

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