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DF Dwarf Mode Discussion / Necormancer Changes?
« on: May 31, 2020, 12:30:57 pm »
I just played with the new version, long enough to see some of what it can offer. Having not played since taverns became a thing, I didnt know that necromancers and undead in general got revamped.
Necros can now summon bogeymen, immediately enthrall a living creature, raise tradition dead in unlimited number, and raise intelligent undead in unlimited number. And create various frankensteins.
How do people feel about these changes and the effects they have on dwarf mode? How about balance?
My immediate reaction is to dislike the intelligent undead, or at least how they are currently implemented. I dont want headless urist living forever and being immune to syndromes. I dont want my dwarves ignoring the mutilated dead. I especially dont want them to have various syndrome-inducing spells and magical abilities. Theyre just thralls, right?
It strikes me as aloof from the established lore of the game to have dwarves accept undead as a normal part of society. And clearly undead at that. Necromancer garner suspicion, but I dont think they actually get ousted. Foodless fortress is entirely possible now, isnt it.
It strikes me as a complete alteration of gameplay to have such broken citizens, literally and figuratively. Does anyone know if they will heal wounds?
The slabs themselves arent incredibly difficult to obtain in fort mode.
It probably has a lot to do with the undead apocalypse triggering in most older worlds.
I just wanted other's thoughts on them, and toss around ideas about undead. For instance, Im sure theyll be reined in a t some point, and this i just the broad framework. My thoughts on magic is that it should be 'magic lite': limited magic users, most magic is supportive in nature, creatures are generally distrusting of most learned magic for its inherently corrupting nature, and the snowballing effect of necromancers and the like limited by more stringent controls on what they can raise/do and how society reacts to them.
Necros can now summon bogeymen, immediately enthrall a living creature, raise tradition dead in unlimited number, and raise intelligent undead in unlimited number. And create various frankensteins.
How do people feel about these changes and the effects they have on dwarf mode? How about balance?
My immediate reaction is to dislike the intelligent undead, or at least how they are currently implemented. I dont want headless urist living forever and being immune to syndromes. I dont want my dwarves ignoring the mutilated dead. I especially dont want them to have various syndrome-inducing spells and magical abilities. Theyre just thralls, right?
It strikes me as aloof from the established lore of the game to have dwarves accept undead as a normal part of society. And clearly undead at that. Necromancer garner suspicion, but I dont think they actually get ousted. Foodless fortress is entirely possible now, isnt it.
It strikes me as a complete alteration of gameplay to have such broken citizens, literally and figuratively. Does anyone know if they will heal wounds?
The slabs themselves arent incredibly difficult to obtain in fort mode.
It probably has a lot to do with the undead apocalypse triggering in most older worlds.
I just wanted other's thoughts on them, and toss around ideas about undead. For instance, Im sure theyll be reined in a t some point, and this i just the broad framework. My thoughts on magic is that it should be 'magic lite': limited magic users, most magic is supportive in nature, creatures are generally distrusting of most learned magic for its inherently corrupting nature, and the snowballing effect of necromancers and the like limited by more stringent controls on what they can raise/do and how society reacts to them.