There will probably be different ways of doing it.To start, I'd recommend some kind of 2D vector assets that are morphed by the numeric values then stacked like Colorforms. Some items might need two or three different "base" versions for different number ranges (hard to imaging a nose that would look right when squished narrow and stretched wide).
first way I'll try to do will be to have stock body parts that the creature is assembled from.
After that, I want to do a more artistic method.
Indeed. Will this work in adventure mode?
There is no giant desert scorpion in DF.
I did bark scorpions, though.
WPF doesn't have a triangle shape inbuilt. Only ellipses and rectangles.Does it do textures?
It does, but at that point, I'd rather just do proper art.Is that in the plans at all? Will there be proper eyes and noses and such? The current faces are kind of crowded, so it's hard to tell what's going on.
Oh god, I have this urge to make this in 3D for Armok Vision
I uploaded the actual build now....Well, I don't normally use 3rd party programs, but I'll absolutely be interested in this one once it reaches the actual portrait stage. I love examining my dwarf and other critters' descriptions, but often have trouble actually visualizing them, so this sounds awesome.
It requires .net 4.5 to run.
If that's a problem, I can target an earlier version.
Unlikely to be any animation at all.Maybe just to handle "mannerisms"? More of an easter egg than a feature :)
Unlikely to be any animation at all.
Ask and you shall receive.Spoiler (click to show/hide)
Curse you, Urist McVinci! (https://en.wikipedia.org/wiki/Vitruvian_Man)Ask and you shall receive.Spoiler (click to show/hide)
I'm assuming those are tails...
WPF doesn't have a triangle shape inbuilt. Only ellipses and rectangles.Have you thought about using images and treat the background as transparent, instead of rectangles/ellipses?. You could draw any shape you want.
Oh god that's terrifying.It was a gelding blow!
The severed part sails off in an ark!Oh god that's terrifying.It was a gelding blow!
Ask and you shall receive.
(http://i.imgur.com/yK9VSka.png)
Yes, I am making sure of that. I use the cube root of the volume to decide the relative lengths.
Also, with the exception of wings, everything square is a cylinder with the right volume, and everything oval is a slightly squashed sphere, again with the right volume.
Is it possible to alter the program so that it can be run without a game being loaded. By just selecting a raw folder for instance?It's theoretically possible, but it would require replicating all the raw parsing logic from the game, which is more trouble than it's worth.
Also, is it possible to save an image of each race and caste combo in one go?Yes. Just use shift of control to select more than one race/caste at once, and they will be shown side-by-side.
[/size]WPF doesn't have a triangle shape inbuilt. Only ellipses and rectangles.
No, these are stuff id have to use eventually, it's just a lot easier to draw a stretched circle or rectangle than to define a custom shape for something.
Port it?
:)
Very happy to see this still works flawlessly on 47.03 and the dfhack pre-release!How'd you get it to work? I keep getting this (https://puu.sh/FMdym/c1bd9794ab.png) whenever I fetch info, and it doesn't show anything in races. I'm on 47.04 - I remember using this back during 43.05 but now I can't seem to get it to work again.
You can see what your world's necromancer experiments look like using the race tab and filtering by "experiments"