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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Evonix on December 06, 2015, 11:52:34 pm

Title: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on December 06, 2015, 11:52:34 pm
A parallel game for RTD horrors to ease the strain a bit.
My first time as RTD GM, Most of this is copied ad-verbatim from the original. Also inviting anyone from game 4 who wants less crowd, cultists and such will be kept.

Unlike the other game all turns will be done at once so players can interfere with one another equally.

(https://s3-us-west-1.amazonaws.com/ddream/dream_b5f767372a.jpg)

You are an eldritch horror from beyond the rift, one of many. You spy with your power a world full of beings, easy to persuade and willing to serve one such as you. You must reach this world and have it for your own, by any means necessary.

Rules:
Spoiler (click to show/hide)
Rolls:
Spoiler (click to show/hide)
Making a horror:
character sheet:
Spoiler (click to show/hide)
Blank sheet:
Spoiler (click to show/hide)

Abilities should have a dash beside them like so: "-Floaty:Can float" or  "Abilities: As a floaty from the land of floaty it can float and drift."
Spoiler (click to show/hide)
Standard RTD rolls determine outcomes of things, but, for example, if a weakling horror tries to wrestle a strong horror, they have to succeed more than one roll to get an advantage before actually winning.

The game ends when:
1) there is a winner:
Spoiler (click to show/hide)
2)The cascade completes
Spoiler (click to show/hide)

Anyone want to play? I'll accept 6, go beg Aslandus (http://www.bay12forums.com/smf/index.php?topic=149212.0) after it's full. Or just beg I suppose, the limit is just for sanity reasons anyhoo.

Edit: Stuff that's been added:
Spoiler (click to show/hide)
Waitlist:
Spoiler (click to show/hide)

Think that's everything.
One thing to note is that cultist numbers can go much higher and will be needed. For example making a large nuclear bunker would need... let's say ~2000 cultists with construction equipment and materials, but only 20 with money would be needed to buy a old out-of-the-way farm. Also training and supplies in general will be more important.
I did not look hard through all the tabs to edit them.
The rules are not absolute, if something would happen in a situation then it happens, death is final though.

For inspiration (http://www.scp-wiki.net/)
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 0/8 players.
Post by: Hiddenleafguy on December 07, 2015, 02:37:37 pm
Name:Tax Goat™
Abilities: The Tax Goat, as the Elder God of Possession and Repossession, has the ability to repossess anything within 50 feet of itself, including friendship, these items are returned to the eldritch wilds. It can also split it's essence in multiple pieces, making it so that it can be in more then one place at a time.
Appearance: The Tax Goat is a humanoid goat creature, with Brown and White fur, and Black horns, it possesses one thing that normal goats don't, thumbs!
Homeworld:The Eldritch Wilds, a place that is much more based on the power of expectation then the material plane.
Story: The Tax Goat was created when a particularly greedy eldritch business cow attempted to summon an elder God, and promptly got his life repossessed.
Goal: To gain everything of value from this planet called Earth, he doesn't need to be king, he just needs the money! (Pronounced E-Arth.)

-Malignant Presence:0
-Mindlock:0
-Power:3
-Physique:0
-Appeal:2
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: Evonix on December 07, 2015, 10:04:05 pm
Very nice, was it created when summoned? Just asking for clarification.
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: Hiddenleafguy on December 08, 2015, 09:39:59 am
Hmmm.... No, but he hadn't really done anything yet, just sat at the edge of exsistance and watched Tv, want me to add that?
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: carp on December 08, 2015, 09:46:50 am
Spoiler (click to show/hide)
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: crazyabe on December 08, 2015, 12:25:40 pm
PTW
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: Evonix on December 08, 2015, 02:00:18 pm
PTW
What? (http://acronyms.thefreedictionary.com/PTW)
You can play if that's what you are asking.

Hmmm.... No, but he hadn't really done anything yet, just sat at the edge of existence and watched Tv, want me to add that?
Naa... that comment is pretty much perfect.
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: Hiddenleafguy on December 08, 2015, 04:48:51 pm
It means "Post to watch." And I'm excited!
And I was Ninjaed, wow, surprisingly for the first time.
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: Evonix on December 08, 2015, 07:18:02 pm
Nice, slightly generic yet well done. I assume that since you have any appeal at all you will be hiding your true goals?
"Etc." short for etcetera, more of the same, used in replacement of text that the observer should be able to deduce from what's presented and/or of no importance. atleast thats what I think it means, what does it mean?
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 1/8 players.
Post by: crazyabe on December 08, 2015, 07:42:10 pm
Spoiler: Sheet (click to show/hide)
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 3/6 players.
Post by: Evonix on December 08, 2015, 11:19:11 pm
Power is way too low, you could take 1 from presence and appeal, you might take a second from presence and put it in mindlock or something as you don't seem to have any passive effects.
Also the universe is a big place, I would scale it down a little (just the planet or the solar system), or are you going to move in the heavy construction equipment and spend the next few billion years shifting galactic superclusters into tasteful shapes?
Also why 2 appeal? No no not complaining just curious, I can imagine: "FINALLY a revenorator(how do you spell that?), we have black holes the size of a fist! And the moon, it's sorta dull don't you think? Just a big rock really, it needs some color, some pizazz."

Also Goat? How did you get 2 appeal? Just promises of huge gobs of cash?
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 4/6 players.
Post by: Hiddenleafguy on December 09, 2015, 12:56:06 am
Oh, because of the fact that you receive 50% discount on "Taxes" so instead of you getting taken, that Half-Man that took up residence in the tiny bed won't bother you any more... And because the government REALLY likes their taxes!
Title: Re: RTD horrors 2: A new r̶i̶p̶o̶f̶f̶ beginning - game 1 4/6 players.
Post by: Evonix on December 09, 2015, 07:44:00 pm
So your excuse is that just that many people want to watch the world burn?... ok
I just got some cool ideas if you roll well on recruiting.

Oh, because of the fact that you receive 50% discount on "Taxes" so instead of you getting taken, that Half-Man that took up residence in the tiny bed won't bother you any more... And because the government REALLY likes their taxes!
What the H(eldritch wilds)L do you mean? what tiny bed? which half man?
I will start the game tomorrow evening if nobody else comes ok?

And finally I can't seem to get my profile pic to display, any suggestions?
There's a lot of question marks?
Title: Turn 1
Post by: Evonix on December 10, 2015, 03:34:56 pm
It appears to be the evening of tomorrow:
Several extra dimensional intelligences spy a vast magma sphere, the top layer has cooled and some lifeforms seem to inhabit the surface of it, a more gullible variety seems to have developed a civilization. Several extra dimensional intelligences shout "DIBS!". Several extra dimensional intelligences glare at one another.
Spoiler: Players (click to show/hide)
Title: Re: RTD horrors 2: START! - game 1 turn 1. Will accept late arrivals.
Post by: crazyabe on December 10, 2015, 04:58:41 pm
I whisper at the minds of People with OCD.
Title: Re: RTD horrors 2: START! - game 1 turn 1. Will accept late arrivals.
Post by: Hiddenleafguy on December 10, 2015, 08:01:11 pm
I whisper into the mind of the moats powerful person I can find, "Hello, I come to help you with your taxes."
Title: Re: RTD horrors 2: START! - game 1 turn 1. Will accept late arrivals.
Post by: Evonix on December 10, 2015, 10:46:01 pm
I was thinking of doing this when everybody has went but it's the first turn and there really isn't any interaction. And I'm impatient.
I whisper into the mind of the most powerful person I can find, "Hello, I come to help you with your taxes."
6: You contact this guy (http://hitchhikers.wikia.com/wiki/The_Ruler_of_the_Universe), as he has no taxes he does not care.
+0 cultists in the highest places


I whisper at the minds of People with OCD.
5: A bunch of Obsessive Compulsive Dudes think your clean and symmetrical aesthetic is simply the best and they are sure that the next owner will have one too.
+300 OCD cultists
Title: Re: RTD horrors 2: START! - game 1 turn 1. Will accept late arrivals.
Post by: Hiddenleafguy on December 11, 2015, 12:02:00 am
Attempt to convince the leader of the biggest company of earth, that I can help with taxes.
Title: Re: RTD horrors 2: START! - game 1 turn 1. Will accept late arrivals.
Post by: Evonix on December 11, 2015, 04:06:46 pm
I thought mind stab was a offensive weapon?
Title: Re: RTD horrors 2: START! - game 1 turn 1. Will accept late arrivals.
Post by: carp on December 11, 2015, 04:09:52 pm
me: throw some of new york into the ocean use this show of power as a tool to encourage joining me
just to clarify if i throw newyork people are goung to panic and that is ambient moving not affecting me but if they punch what i'm lifting they will effectively be punching me
that is a subpar description but the gm understands basically if you punch what i'm holding hard enough it'll do damage but otherwise it won't like a shield will protect you from some pretty heft blows but if you hit to hard your arm might get injured
Title: Turn 2
Post by: Evonix on December 11, 2015, 05:37:31 pm
me: throw some of new york into the ocean use this show of power as a tool to encourage joining me
5: New york is demolished, nobody outside knows why or how it happened and certainly don't believe those inside. Reaction is mixed inside, most dismiss your message, the cowardly join you, the stubborn glare.
+300 impoverished cultists, +100 impoverished inquisitors.


((Not sure why I didn't post... I hit the button))

Use Mind Stab on the 10 richest and stupidest people I can find. Make them try to summon me.
I will just treat it like recruiting until it's sorted out...  4: Several cowardly, bloated plutocrats cower in your god like presence. Their will melts like butter in a sun and they bow to you, they shall be your heralds and the beginning of the end.

I was thinking of doing this when everybody has went but it's the first turn and there really isn't any interaction. And I'm impatient.
I whisper into the mind of the most powerful person I can find, "Hello, I come to help you with your taxes."
6: You contact this guy (http://hitchhikers.wikia.com/wiki/The_Ruler_of_the_Universe), as he has no taxes he does not care.
+0 cultists in the highest places


I whisper at the minds of People with OCD.
5: A bunch of Obsessive Compulsive Dudes think your clean and symmetrical aesthetic is simply the best, and they are sure that the next owner will have one too.
+300 OCD cultists


Tax goatTM
Followers:the lord of all creation believes you are an illusory end table.

Kinesis
Followers: 300 impoverished cultists
Haters: 100 impoverished inquisitors

Skyies
Followers: 10 cultists in high places

Bont da lifas
Followers: 300 OCD followers

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: carp on December 11, 2015, 05:54:16 pm
ME: lift some water into the crater of new york
cultists: make a new city beside the crater lake / inland sea
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: crazyabe on December 11, 2015, 06:01:53 pm
I have my OCD Cult look for objects that could be used to Summon me!
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: Evonix on December 11, 2015, 06:26:26 pm
Just tax goat and we can go again today, if he says "Never fear, tax goat is here" at the start I will give him +1 to the roll of his choice.
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: Hiddenleafguy on December 11, 2015, 06:36:38 pm
Tell my Lord I'll be out for a bit, and whisper into the mind of some unimportant, but not hopeless, government officials, that I can bring them wealth.
Title: Turn 3
Post by: Evonix on December 11, 2015, 08:13:34 pm
Tell my Lord I'll be out for a bit, and whisper into the mind of some unimportant, but not hopeless, government officials, that I can bring them wealth.
2: You contact a skunk, a 103 year old tortoise, the 5th segment of a man 'O' war and some slime mold on a banana.
+a skunk, a 103 year old tortoise, the 5th segment of a man 'O' war and some slime mold on a banana.


I thought mind stab was a offensive weapon?

Well...kinda. For now I'm good with using recruitment. I'll actually change Mind Stab into an ability that makes someone insane with random results based on the roll (extra random).

Have them try to someone me as quickly as possible. Whisper for them to use their money instead of trying to barter.
5: They look on Ebay for an orb of stalwart. SUCCESS! It arrives monday(next turn). They also bought some dragonlilys along with a list of their favorite songs, they came from an old lady who wanted these longlived and endangered plants well cared for after she dies... Your cultists did not wait for her to leave the room before they drop them in a blender.
+Dragons blood +Orb of stalwart arriving in [1] turn +1 inquisitor


I have my OCD Cult look for objects that could be used to Summon me!
2: They ignore you. Instead they meticulously organise themselves and all items owned by the cult.

ME: lift some water into the crater of new york
cultists: make a new city beside the crater lake / inland sea

1: 100 cultists were still in there, half of them drown and the other half leave when they see alliance won't protect them. To top it all off most of the hole just ends up damp.
3: They smooth the area and collect building materials.
-100 cultists +50 impoverished inquisitors +building materials and land

Inquisitors: Research ritual of banishment.
4: They find it, they need an orb of stalwart, a NULL crystal and whale blood(from an actual whale) all materials are destroyed in the ritual. They also need help from a summoned horror.


I'm going to use bold less from now on...

Tax goatTM
Followers:the lord of all creation believes you are an illusory end table. A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana.

Kinesis
Followers: 200 impoverished cultists
Haters: 150 impoverished inquisitors, ritual of banishment.

Skyies
Followers: 10 cultists in high places
Items:Dragon's blood, Orb of stalwart 1 arriving in [1] turn.
Haters: 1 inquisitor

Bont da lifas
Followers: 300 OCD followers
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: crazyabe on December 11, 2015, 08:25:28 pm
OCD people: Look for an orb of stalwart
I: whisper at the minds of Kinesis's haters, attempting to convert them to my cause!
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: Hiddenleafguy on December 11, 2015, 08:30:44 pm
Tax away 100 cultist from my fellow horrors, if I am unable to do this, get the skunk to tape a flier for the Tax Goat onto the tortoise, well convincing the Ruler that he can get some ice cream from Earth.
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: carp on December 11, 2015, 08:44:46 pm
ME: try and flood the haters though i doubt that i'll ever stop the haters from hating
cultists: use the damp maleable soil of the crater to aid in our new city but first i want steps to the bottom of the crater then a big hill with a shrine to me on top
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: Evonix on December 11, 2015, 11:48:18 pm
Tax away 100 cultist from my fellow horrors, if I am unable to do this, get the skunk to tape a flier for the Tax Goat onto the tortoise, well convincing the Ruler that he can get some ice cream from Earth.
you can't do that because it's a range based power also what is this Ruler you speak of?
What do you think of the idea of ontological Possession?
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: Hiddenleafguy on December 12, 2015, 01:38:58 am
Followers:the lord of all creation believes you are an illusory end table. A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana.
And sure.
Title: turn 4
Post by: Evonix on December 12, 2015, 01:37:25 pm
Recruit some of the impoverished inquisitors who hate Kinesis.

Get my rich cultists to gather weapons and supplies for a fortress.

1: They learn of a new horror, as it seems to want to end the world they decide to hate it too.
3: They find an out-of-the-way barn with a few pitchforks and such. Not much defensive capability but is a place to go about your business out of the public eye.
sharing inquisitors with Kinesis. Hidden barn. [5] light weapons.

Inquisitor: Light barn on fire
3: your cultists put out the fire but a few weapons have been lost
-[3] Light weapons

ME: try and flood the haters though i doubt that i'll ever stop the haters from hating
cultists: use the damp malleable soil of the crater to aid in our new city but first i want steps to the bottom of the crater then a big hill with a shrine to me on top

6: You flood everybody.
2: None of them respond, they spout some excuses like "HELP HELP I'm drow*glubglubglub*"
-100 cultists -100 inquisitors -building materials and cleared land

Inquisitors: spread out and hide
1:they paint themselves neon green to blend in with the mud then faint from paint poisoning, the mud washes their mouths and noses out at least.
Inquisitors stunned for [1] turn, brightly colored and lying beside your base.

Tax away 100 cultist from my fellow horrors, if I am unable to do this, get the skunk to tape a flier for the Tax Goat onto the tortoise, well convincing the Ruler that he can get some ice cream from Earth.
4: The skunk and the tortoise distribute flyers, the small town of "Belfude" thinks you're an alright guy.
6: The lord of all creation absolutely believes that there is ice cream on earth, however belief in objective existence invalidates his position, he no longer rules existence.
+popularity in belford -lord of all

OCD people: Look for an orb of stalwart
I: whisper at the minds of Kinesis's haters, attempting to convert them to my cause!

4:They find the Orb of Stalwart 2 in a small and crude temple a short walk from the base
4:You are now allied with Kinesis's inquisitors, they do want you to fight/annoy/inconvenience Kinesis every [3] turns or so
+orb of stalwart 2 location +Kinesis inquisitor alliance

Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana.
Popularity: The town of belford thinks you are an alright guy

Kinesis
Followers: 100 impoverished cultists
Haters: 50 impoverished inquisitors, ritual of banishment. lying stunned in a bulls eye shape beside the new york crater for [1] turn

Skyies
Followers: 10 cultists in high places
Items:Dragon's blood, barn with Orb of stalwart 1, [2] light weapons
Haters: 1 inquisitor, kinesis's inquisitors

Bont da lifas
Followers: 300 OCD followers, Kinesis inquisitor alliance (attack needed in <[3] turns)
Items: Orb of Stalwart 2 location
Title: Re: RTD horrors 2: Another turn, another city - game 1 turn 2. open to late comers.
Post by: crazyabe on December 12, 2015, 02:00:21 pm
I: Pick leaders out of my Cult.
1/2 my OCD People: Look for Dragons blood.
other 1/2: Find out if that temple is in use, if not move in!
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: Hiddenleafguy on December 12, 2015, 06:06:32 pm
Attempt to convince the population of this town to become sleeper agents, well sending my PR department (The tortoise and the skunk) to distribute flyers to out of the way barns.
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: carp on December 12, 2015, 07:07:00 pm
remaining cultists: build a big raft city in the new york crater
me: recruit
Title: Turn 5
Post by: Evonix on December 12, 2015, 09:54:20 pm
remaining cultists: build a big raft city in the new york crater
me: recruit

4: An entire city is quite beyond them, they do make a few floating huts however.
1: "Nobody likes you, everybody hates you, you're going to eat some worms!"
+Pontoon base +100 Inquisitors

50 inquisitors: get up
4: they get up

'Not much defensive capability but is a place to go about your business out of the public eye.'

And the inquisitors found it instantly? Awwww

Recruit the Black Ops part of the nearest government.

Have cultists order tungsten, steel, and graphene online.

Well I meant out of the public eye so for example your cultists can chant, make strange constructions and so on that your couldn't do in the city without attracting undue attention. The old lady found it by hanging to the roofrack and shouting "Yee HAW!", they did not notice due to very loud music and immense stupidity. She got back by riding when they went for fire extinguishers.

1: "Hello paranormal countermeasures bureau, would you like to help me destroy the world?"
4: Tungsten, steel and graphene are all delivered in a timely and unremarkable fashion, frankly some cultists are bored.
+20 inquisitors in high places +100 inquisitors +tungsten +steel +graphene

Attempt to convince the population of this town to become sleeper agents, well sending my PR department (The tortoise and the skunk) to distribute flyers to out of the way barns.
5: A few Belfordites like your style and will help out.
6: With supervertebrate speed they coat every barn in the country with posters, as nobody knows what 'Vote tax goat" is all about it is dismissed as a gigantic practical joke.
+200 hidden cultists +Brand awareness.

I: Pick leaders out of my Cult.
1/2 my OCD People: Look for Dragons blood.
other 1/2: Find out if that temple is in use, if not move in!
3: They find some lilies but they are too far to retrieve in one turn. They go to do so anyway.
6: Everybody moves everything in, hoarders is currently filming.
150 cultists gathering dragon's blood for [1] turn +cluttered temple base


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 200 hidden cultists
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 100 impoverished cultists.
Items: Pontoon base
Haters: 50 impoverished inquisitors, 100 inquisitors, ritual of banishment.

Skyies
Followers: 10 cultists in high places
Items:Dragon's blood, barn with Orb of stalwart 1, [2] light weapons, tungsten, steel, graphene
Haters: 1 inquisitor, 20 inquisitors in high places, 100 inquisitors, kinesis's inquisitors

Bont da lifas
Followers: 300 OCD followers, Kinesis inquisitor alliance (attack needed in <[2] turns), 150 cultists gathering dragon's blood for [1] turn
Items: Orb of Stalwart 2, cluttered temple base

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: Hiddenleafguy on December 12, 2015, 11:26:00 pm
Check to see if the elections are coming up, if so, send one hundred of my cultists to stop being hidden, and walk around in D.C chanting "Tax Goat for economy!" If not, search for the ingredients for the summoning on ElderGods R us, same cultists.
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: Evonix on December 12, 2015, 11:53:08 pm
knowledge of the ritual is learned before the game and the 3 ingredients are dragon's blood, a Orb of Stalwart and your name(this they get just by being in the cult.).
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: Hiddenleafguy on December 13, 2015, 12:34:39 am
I know, they are searching for the ingredients themselves.
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: carp on December 13, 2015, 09:54:29 am
ME: trip the neon green inquisitors wich i assume are milling around or walking away after fainting by lifting their ahoes the rotaing the shoes 90 degrees
cultistist: bury the inquisitors in the mud (feel free to take any thing on their person)

(i think i should cut back a bit on pre summoning kinesis)
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: Evonix on December 13, 2015, 11:33:44 am
I know, they are searching for the ingredients themselves.
You can just tell them it, researching is only necessary for unknown rituals. All of them except for the summoning one and pre-learned ones are unknown. also Skyies why haven't you tried summoning yourself?
Title: Re: RTD horrors 2: vicious old lady - game 1 turn 4.
Post by: crazyabe on December 13, 2015, 11:48:03 am
75 OCD cultists: Clean up the Temple.
other 75: look around for cheep weapons.
I: Attempt to Convert Kinesis's Cult and have anyone who joins me from there, Attack the people who don't!
Kinesis's inquisitors: Help my cult if you want, if not I'd suggest gathering weapons for an attack.
Title: Turn 6
Post by: Evonix on December 13, 2015, 04:35:29 pm
75 OCD cultists: Clean up the Temple.
other 75: look around for cheep weapons.
I: Attempt to Convert Kinesis's Cult and have anyone who joins me from there, Attack the people who don't!
Kinesis's inquisitors: Help my cult if you want, if not I'd suggest gathering weapons for an attack.
1:They just sort of sit there and cry. Then they torch the place
6:Hey look at this stuff guys, they're paying us to take these! *Ignites*
2:You eat a pack of Cthulhu's sapient crisps "A soul in every slice" and watch your cultists with some amusement, and some disappointment, you have a schedule to keep.
3:They get more of the weapons. *combusts*
Everybody and everything is on fire -50 OCD cultists -20 kinesis inquisitors +100 shoddy flamethrowers +some money

ME: trip the neon green inquisitors wich i assume are milling around or walking away after fainting by lifting their ahoes the rotaing the shoes 90 degrees
cultistist: bury the inquisitors in the mud (feel free to take any thing on their person)

(i think i should cut back a bit on pre summoning kinesis)
3: They stagger a bit but remain upright
3: Your cultists pelt them with mud

Impoverished inquisitors: wander around in circles.
2: They don't even manage to do that

Recruit the best 100 mechanical engineers I can find.
Also 50 scientists.

Have my cultists buy/otherwise get some light assault rifles, etc.

1: Unlike the vast majority of nerds they do not dream of cracking the world like an under boiled egg, instead they don their tin foil helms and get a job at PCB that you accidentally mentioned the location of.
3: They get some nice knives.
+50 light weapons +100 researcher inquisitors.

Inquisitors: Research ritual of banishment
6: They banish themselves to a pocket dimension for a turn.
Inquisitors banished for [1] turn

Check to see if the elections are coming up, if so, send one hundred of my cultists to stop being hidden, and walk around in D.C chanting "Tax Goat for economy!" If not, search for the ingredients for the summoning on ElderGods R us, same cultists.
3: Yes but not for quite a while.
1: The public don't like your rampant littering and farmers miss being able to open their barns, also you need to actually officially run, and 100 cultists do not a PR department make.


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 200 hidden cultists
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public do not like your one platform campaign.

Kinesis
Followers: 100 impoverished cultists.
Items: Pontoon base
Haters: 50 impoverished inquisitors, 80 inquisitors, ritual of banishment.

Skyies
Followers: 10 cultists in high places
Items:Dragon's blood (You are pleased by the name), barn with Orb of stalwart 1, [2] light weapons, tungsten, steel, graphene, 50 light weapons.
Haters: 1 inquisitor, 20 inquisitors in high places, 100 inquisitors, kinesis's inquisitors, 100 researcher inquisitors.

Bont da lifas
Followers: 250 OCD followers, Kinesis inquisitor alliance , 150 cultists
Items: Orb of Stalwart 2, temple base, 100 shoddy flamethrowers, some money, dragon's blood
Events: Everybody and everything is on fire, Kinesis attack/inconvenience needed in <[1] turns

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections in [5] turns

Skyies has still not bothered to summon itself.
Title: Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
Post by: crazyabe on December 13, 2015, 04:51:19 pm
100 OCD Cultists: arm with Flamethrowers and "Boil out" Kinesis's Cult, in other Words Let em burn.
I: Yell at Kinesis's Cult until they join me.
Every one else: Start putting out the fire then attempt to Summon me!
Title: Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
Post by: Hiddenleafguy on December 13, 2015, 10:11:42 pm
"Hey! Skyles, if you agree to become my slave for 4000 years, I will send you reinforcements!"
Title: Re: Turn 6
Post by: Evonix on December 13, 2015, 10:33:04 pm
((I don't want to die! I don't have enough forces to defend myself!))

Recruit as many nearby civilians as possible. Target those who are physically fit. Especially the ones who own handguns.

Have my cultists prepare the ritual of summoning me. DO NOT START IT.


Why delay? Do you want some countermeasures? Because your small army of inquisitors isn't going to keep tripping over it's own feet forever.
Title: Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
Post by: Hiddenleafguy on December 14, 2015, 08:35:31 am
"It's called haggling! You offer a lower price now! And perhaps you, after you are summoned, give me the orb of stalwart?"
Title: Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
Post by: Hiddenleafguy on December 14, 2015, 04:16:05 pm
"Deal! 2500 years, the apocalypse, and the orb!"
Send 175 of my cultists, and the slime mold, to help out Skyies.
Title: Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
Post by: carp on December 14, 2015, 08:10:51 pm
ME: recroot
50 cultists : search for an orb of stalwart
50 cultists: tie up the stumbling inquisitors
Title: Turn 7
Post by: Evonix on December 15, 2015, 12:24:55 am
ME: recroot
50 cultists : search for an orb of stalwart
50 cultists: tie up the stumbling inquisitors

3: You got 25 cultists
4: You find one, it's somewhat underwater though.
6: It now looks as if a thousand strong swarm of drunken spiders had just passed by, lord knows where they got all the rope. The inquisitors are just lost, not cocooned, you suspect that it was a going away present.
found Orb of Stalwart 3(underwater) NY crater now surrounded by a vast RoperaryTM(Need to roll to find anything in it or get out)

"Deal! 2500 years and the orb!"
Send 175 of my cultists, and the slime mold, to help out Skyies.
1:They walk in through a wall of the barn, wander around, knock over the computers "They were ugly anyway", drink the red "cool-aid" and try to make sculptures out of the materials. The slime mold continuous enjoying it's banana.
-Skyies Dragons blood, Skyies barn damaged, Skyies materials scattered, -175 cultists.

((I don't want to die! I don't have enough forces to defend myself!))

Recruit as many nearby civilians as possible. Target those who are physically fit. Especially the ones who own handguns.

Have my cultists prepare the ritual of summoning me. Start it once Tax Goat's forces get here. Also, accept his offer, with the terms of what we discussed, and that there will be !!FUN!!

5: The followers of The Falling Star have found their messiah at last. THE APOCALYPSE SHALL BE BROUGHT UPON BLUE WINGS!
4: Although the dragon's blood was drunk the new guys are only to happy to retrieve it.
+Dragon's blood +100 trained heavily armed cultists +150 cultists, Banana Slime approves.
Also you can assign unassigned weapons without a roll.

100 OCD Cultists: arm with Flamethrowers and "Boil out" Kinesis's Cult, in other Words Let em burn.
I: Yell at Kinesis's Cult until they join me.
Everyone else: Start putting out the fire then attempt to Summon me!
6: Your cultists viciously explode at them.
5: Although your entire cult is on fire sadly you still have a better track record than Kinisis.
6: The bucket chain puts out all the fires and doesn't stop, It's like the sorcerer's apprentice's brooms.
+Roaperary fire, -100 OCD cultists, -shoddy flamethrowers, +50 impoverished cultists from Kinisis.


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 100 hidden cultists, 100 cultists
Items: Access to orb of stalwart 1.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public do not like your one platform campaign.

Kinesis
Followers: 100 impoverished cultists. 25 cultists.
Items: Pontoon base, Orb of Stalwart 3(underwater) location
Haters: 50 impoverished inquisitors, 80 inquisitors, ritual of banishment.
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or get out) your cultists need to leave or get on the pontoon base and push off.

Skyies
Followers: 10 cultists in high places, 100 trained heavily armed cultists, 150 cultists, Servant of Tax goat
Items:Dragon's blood (You are pleased by the name), damaged barn with Orb of stalwart 1, scattered tungsten, scattered steel, scattered graphene, 52 light weapons.
Haters: 1 inquisitor, 20 inquisitors in high places, 100 inquisitors, kinesis's inquisitors, 100 researcher inquisitors.

Bont da lifas
Followers: 150 OCD followers, Kinesis inquisitor alliance , 150 cultists, 50 impoverished cultists
Items: Orb of Stalwart 2(Also flooded), Flooded temple base, some money, dragon's blood
Events: Kinesis attack/inconvenience needed in [3] turns.

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections in [4] turns
Title: Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
Post by: crazyabe on December 15, 2015, 12:50:52 pm
Impoverished Cultists: Drain the Temple, Quickly!

Normal Cultists: Start Setting up defenses around the Temple.


OCD Cultists: Gather All the round Summoning Objects you can find!


Kinesis inquisitors: Look for spells that could Stop Kinesis from even getting here.

I: Steal More of Kinesis's Followers!
Title: Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
Post by: darkwarlock3 on December 15, 2015, 01:30:43 pm
Spoiler: 4 Waitlist (click to show/hide)
Title: Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
Post by: Hiddenleafguy on December 15, 2015, 09:32:34 pm
"Okay, that was horrible! All of those people were bad! They were heretics, and... I'm also gonna need to train some discipline into my overt ones."
Find the best suited of my non-hidden cultists to train the rest of the non-hidden cultists into an efficient Culting Force. Well sending 50 of my hidden cultists to gather firearms, and the remaining members of my cult to search for Dragon's blood.
Title: Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
Post by: Evonix on December 15, 2015, 11:19:23 pm
Spoiler: 4 Waitlist (click to show/hide)

"Don't ask" ehh? (http://terraria.gamepedia.com/World_eater)
Title: Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
Post by: carp on December 16, 2015, 12:06:31 pm
the thorn thing reminds me of the vilethorn (http://terraria.gamepedia.com/Vilethorn).
and what happened to my recruiting action?
Title: Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
Post by: carp on December 16, 2015, 12:10:11 pm
ME: help with moving water away from the underwater orb of stalwart
plus plz let me recruit as an additinal action this turn cuz you missed it last turn
cultists: build a sealed compartment around the orb of stalwart and pump the water out
Title: turn 8
Post by: Evonix on December 17, 2015, 08:03:12 pm
ME: help with moving water away from the underwater orb of stalwart
cultists: build a sealed compartment around the orb of stalwart and pump the water out

3: The water fountains up but you get bored before your cultists can even approach.
6: They spend the entire time on the pump.
Orb of stalwart moved to shallow water then balanced on a pillar of water

Inquisitors: Escape flaming death
1:[b/] By the sacrifice the flames shall burn eternal.
-Impoverished inquisitors

"Okay, that was horrible! All of those people were bad! They were heretics, and... I'm also gonna need to train some discipline into my overt ones."
Find the best suited of my non-hidden cultists to train the rest of the non-hidden cultists into an efficient Culting Force. Well sending 50 of my hidden cultists to gather firearms, and the remaining members of my cult to search for Dragon's blood.
6: The non-hidden cultists have gone to management school.
6: What happened, while fascinating, is banned from discussion by international law.
4: Some of the relevant nectar was bought, your cultists get a discount for being friends-of-TaxGoat.
100 cultists at management school [2] turns, 48 heavily armed cultists (Rumors of 2 more are unsubstantiated and definitely have nothing to do with a now pinkish cirrus cloud, no no not that one, the one just next to the ash cloud? ya beside that one, it has nothing to do with anything), dragon's blood, poor PR

"Well... I expect better next time."

Arm 52 unarmed civilians with light weapons.
10 rich cultists: Summon me.
100 cultists repair the barn with the steel.
100 others make armor out of the graphene.

No roll They pick up the pointy things
3: They get a komodo dragon with some tinfoil flaps, a bottle of blue food dye and a bottle of dragon's blood. A note on it by the "Router" says that there were "technical difficulties", apparently someone had placed an military grade transdimensional anchor on Skyies. The Router apologises for what's obviously someone's mistake and says it will be sorted by the next summon.
5: The cultists patch up the barn with what appear to be corrugated sheets maintaining that pass-right-by look yet are deceptively strong, they sorted the supplies while they were about it too.
2: This is just normal graphene like you find in graphite for pencils, the monomolecular wafers are far to small to use (You will need to invent a method for making monomolecular carbon sheets, and you'll need a proper lab/workers/budget for that.)
+komodo dragon, Barn reinforced

Inquisitors: Research ritual of banishment.
5: With their large workforce and lab they find a way to preserve the materials used.
+Efficient ritual of banishment

Impoverished Cultists: Drain the Temple, Quickly!

Normal Cultists: Start Setting up defenses around the Temple.

OCD Cultists: Gather All the round Summoning Objects you can find!


Kinesis inquisitors: Look for spells that could Stop Kinesis from even getting here.

I: Steal More of Kinesis's Followers!
2: The small swimming pool business they opened is far too profitable for that.
4: Several sets of Punji sticks have been set up in the underbrush, the front entrance is free of them but is also in plain view of 10 guards with crude cross-bows.
1: They disappear without a trace.
No roll They already got one.
6: It works well however kinesis's inquisitors see it as somewhat suspicious.
+Temple outside trapped and guarded, -150 OCD cultists, +50 cultists from kinisis, -[2] turns of alliance with kinisis inquisitors


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 100 cultists at management school [2] turns, 48 heavily armed cultists
Items: Access to orb of stalwart 1.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public do not like your one platform campaign. Servant to Skyies, poor PR

Kinesis
Followers: 100 impoverished cultists. 25 cultists.
Items: Pontoon base, Orb of Stalwart 3 on fountain spout
Haters: 80 inquisitors, ritual of banishment.
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or get out) your cultists need to leave or get on the pontoon base and push off.

Skyies
Followers: 10 cultists in high places, 100 trained heavily armed cultists, 98 cultists, komodo dragon, 52 lightly armed cultists
Items:Dragon's blood (You are pleased by the name), reinforced barn with Orb of stalwart 1, tungsten, scattered graphene, 52 light weapons.
Haters: 1 inquisitor, 20 inquisitors in high places, 100 inquisitors, kinesis's inquisitors, 100 researcher inquisitors, efficient ritual of banishment

Bont da lifas
Followers: Kinesis inquisitor alliance, 200 cultists, 50 impoverished cultists
Items: Orb of Stalwart 2(Also flooded), Trapped flooded temple base, some money, dragon's blood
Events: Kinesis attack/inconvenience needed in <[1] turns.

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections in [3] turns

I think that's everything, sorry for not posting for a while, just tired and lazy.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Hiddenleafguy on December 17, 2015, 08:40:23 pm
((Hey, Skeles is MY servant, not the other way around.))
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: crazyabe on December 17, 2015, 09:04:22 pm
Impoverished Cultists: Go sink Kinesis's Pontoon base, Or at least Kill some of his people!

100 Cultists: get that Orb of Stalwart on Dryer land.

50 Cultists: Gather Guns.

25 Cultists: Spread Bad PR on Kinesis Around the Internet.

I: Ask Drug Dealers, Gangsters, and Other Criminals to join my Cult!
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Hiddenleafguy on December 18, 2015, 12:01:49 pm
Send my 48 heavily armed cultists to, and I quote "Protect Skeles's farm, and bring back doughnuts whenever you return."
Whisper into the mind of TV station ad department, "Hey, that Tax Goat is an amazing goat, we should run ads for his appointment as President!
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Hiddenleafguy on December 18, 2015, 05:31:05 pm
Send my 48 heavily armed cultists to, and I quote "Protect Skeles's farm, and bring back doughnuts whenever you return."
Whisper into the mind of TV station ad department, "Hey, that Tax Goat is an amazing goat, we should run ads for his appointment as President!


Please reread my name. It's not Skeles.
Ah, sorry, I will refer to you as your actual name for the remainder of this game.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: carp on December 19, 2015, 10:36:08 am
From now on, I will refer to 'flamethrowers' as 'flamelobbers', 'grenades' as 'nades', and 'crossbow' as 'crossy'.
I am carp and I approve this message.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: carp on December 19, 2015, 10:42:28 am
ME: move some water over the flames creating a path from the inner edge of the ropeary beside the pontoon village to the out edge of the ropeary
25 nonimpovrished cultists: walk / swim out and create an ad campaign
the rest of you cultists: find some dragons blood
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Evonix on December 19, 2015, 11:54:39 am
'This is just normal graphene like you find in graphite for pencils, the monomolecular wafers are far to small to use (You will need to invent a method for making monomolecular carbon sheets, and you'll need a proper lab/workers/budget for that.)'

I believe if I rolled a 5 it would've worked. That's why I tried :D

From now on, I will refer to 'flamethrowers' as 'flamelobbers', 'grenades' as 'nades', and 'crossbow' as 'crossy'.
Actually for 4 I would have said you made some sweet black decals for existing armor and would have made them more intimidating, for 5 I would have said you found a way to refine the graphene but wouldn't have given you the armor.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Evonix on December 19, 2015, 11:36:06 pm
I seem to have misplaced my Dice. Did get some stuff done. Also if I had better planning this would not matter. Sorry.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: carp on December 20, 2015, 10:10:41 am
I seem to have misplaced my Dice. Did get some stuff done. Also if I had better planning this would not matter. Sorry.
RNG (https://www.random.org/integers/)

I believe most of the Bay12 FG community uses this. They showed it to me!
yeah but look at the dice on the front page once you use those you won't want to use any other dice.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Evonix on December 20, 2015, 12:30:21 pm
Skies you did not post who does what
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Evonix on December 20, 2015, 12:56:30 pm
Look for some flamethrowers and bombs.

Train with light weapons behind the barn.

Summon me.

Recruit civilians that have been inside of a shooting range. (that includes the managers of the place) Have them steal guns from the place.

Spread Good PR on all the other horrors on Bay12 forums.

That is useless, who looks for bombs, I can work out it's the light weapon owners training, who is summoning you and how many of them, it's probably you who's recruiting shooting range guys but no guarantee, and who and why are you trying to increase the PR of every eldritch abomination to grace these vast forms... exsept you.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Hiddenleafguy on December 20, 2015, 01:39:55 pm
And why not us specifically, and I propose your user name be "HorrorsAmongUs"
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: Evonix on December 20, 2015, 10:00:47 pm
The update to my graphics driver prevented the screen on my computer from working, I did try to reroll on a different computer but I ran out of time.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: carp on December 21, 2015, 08:45:59 pm
hey if you google image search rtd horrors the first result is my profile pic.
Title: Turn 9
Post by: Evonix on December 22, 2015, 12:18:36 am
And now redoing the first half of this turn for the 3rd time.

ME: move some water over the flames creating a path from the inner edge of the ropeary beside the pontoon village to the out edge of the ropeary
25 nonimpovrished cultists: walk / swim out and create an ad campaign
the rest of you cultists: find some dragons blood

1: Some cultists venture out. It reignites as they get half way across
4: They manage to get out with only moderate burns 3: People inexplicably trust the singed people handing out "Kinisis now with 80% less fiery death, they decide not to try getting back.
4: These cultists are far too cowardly to try going through the fire, they do find some sprouting bulbs from a smashed new york floristry however, you should be able to harvest their sweet, sweet nectar next turn.
-25 impoverished cultists, 25 cultists wounded, +Dragons blood next turn. +lukewarm PR

Inquisitors: Start smear campaign
6: Spew spit and bile, stand on soapboxes, ect. theres still more than the 15 people in the market square at the time.
-lukewarm PR

Send my 48 heavily armed cultists to, and I quote "Protect Skeles's farm, and bring back doughnuts whenever you return."
Whisper into the mind of TV station ad department, "Hey, that Tax Goat is an amazing goat, we should run ads for his appointment as President!

6: Your loyal cultists shall guard Skyies base from ALL comers.
5: The beautiful and complex political advertisement the news station makes despite your detailed advice puts you well in the running.
+Good PR +Voting support

Look for some flamethrowers and bombs.

Train with light weapons behind the barn.

Summon me.

Recruit civilians that have been inside of a shooting range. (that includes the managers of the place) Have them steal guns from the place.

Spread Good PR on all the other horrors on Bay12 forums.

4: The Cult of the Falling Star does their job admirably, they find flamethrowers and bombs, you can't decide if it's terrible thing or a great thing that they aren't different devices, you decide it's both.
2: You do not want to know what they did there instead. You do indeed not want to know that the loyal cultists of you, Skyies, bringer of the end wimped out and played mario cart. You are totally fine with the profitable amateur skin-grafting association they started up after however.
2: Naa, just ain't in the mood for mangling space today.
I you did not assign cultists for this so I'm going to say the ones that were looking for flamethrowers do it 6: They do one better and try to recruit people IN a shooting range.
So two actions left, gunna roll a die for which one you do 1-3 for PR and 4-6 for inquisitor attack.
5: inquisitor attack 1: "Why attack these guys? They're swell dudes"
+100 Flamethrowers/bombs +Training facility -23 cultists +50 inquisitors +50 armed trained cultists

Researcher Inquisitors: Get NULL crystal.
Normal inquisitors: Find orb of stalwart.
3: They now know where to find one, it's in the Perfectly Ordinary exhibit of the smithsonian. They aren't giving it up though, the inquisitors might smudge it.
2: A perfectly normal vast quartz sphere has been found.
+NULL crystal location

Impoverished Cultists: Go sink Kinesis's Pontoon base, Or at least Kill some of his people!

100 Cultists: get that Orb of Stalwart on Dryer land.

50 Cultists: Gather Guns.

25 Cultists: Spread Bad PR on Kinesis Around the Internet.

I: Ask Drug Dealers, Gangsters, and Other Criminals to join my Cult!
1: they don't make it through the flaming roaperary.
5: Your cultists build a platform of dry land around it, big enough to perform the ritual. They also clear an old temple drain and dry the place up a bit.
6: After searching for a while they find a big pile of guns'N'ammo, they decide it's theirs.
1: Their laughable attempts to smear kinisis simply make him seem a sympathetic character
5: Due to a long story of stupidity, bribery, misfiling, and random chance you are officially a mafia official, you just get one of your cultists to call an underling, say the password and they will do do stuff, you should keep it believable though.
-impoverished cultists, Temple drained, summoning platform, found weapons cache, +kinisis PR, +200 armed mafia underlings.


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 100 cultists at management school [2] turns, 48 heavily armed cultists
Items: Access to orb of stalwart 1.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public like your one platform campaign. Servant to Skyies, good PR

Kinesis
Followers: 75 impoverished cultists. 25 wounded cultists.
Items: Pontoon base, Orb of Stalwart 3 on fountain spout, Dragons blood next turn
Haters: 80 inquisitors, ritual of banishment.
PR: lukewarm PR
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 10 cultists in high places, 100 trained heavily armed cultists, 75 cultists, komodo dragon, 52 lightly armed cultists, 50 armed trained cultists
Items:Dragon's blood (You are pleased by the name), reinforced barn with Orb of stalwart 1, tungsten, scattered graphene, 52 light weapons, 100 Flamethrowers/bombs, Training facility
Haters: 1 inquisitor, 20 inquisitors in high places, 150 inquisitors, 100 researcher inquisitors, efficient ritual of banishment, NULL crystal location

Bont da lifas
Followers: Kinesis inquisitor alliance, 200 cultists, 200 armed mafia underlings
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base, some money, dragon's blood, weapons cache location
Events: Kinesis attack/inconvenience needed in <[2] turns (they don't think you are as competent as you claim.)

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections in [2] turns

Despite the borrowed computer freezing I was still able to recover everything and finish just a quarter past midnight.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: crazyabe on December 22, 2015, 12:38:38 am
200 cultists: Summon me.

1/2 Kinesis Inquisiters: Attempt to contaminate Kinesis's base with anything Flammable and/or Radioactive.
other half: If the first half is successful, report Kinesis's  base for a Workplace safety inspection.

I: attempt to get some inspectors to join my cult.

Mafia Underlings: Kidnap some of the tax goat's followers.
Title: Re: RTD horrors 2: No funny title text for you game 1 turn 8.
Post by: carp on December 22, 2015, 11:44:05 am
yeah the first version of that turn didn't post and when i re-wrote i forget to put in "and make an ad campaign for the eternal ropeary flames as a tourist destination 'the best smores across the world' of course charging for water force fields so you can get less than a foot from the flames"
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: carp on December 22, 2015, 08:13:37 pm
ME: wisper in the minds of entrepenures that the ever burning ropeary could be a tourist hot spot and kinesis could help making it a tourist hot spot
half of cultists pour dragons blood slowy in the water spout holding up the orb of stalwart while the other half of cultists do the summoning ritual in hopes of being summoned
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: Hiddenleafguy on December 23, 2015, 12:17:24 am
Have my 50 hidden cultists look up dragon's blood on Kriag's List, my 48 armed cultists are to, fortify Skies farm, and I am going to whisper into the mind of Barrack Obama that I would be an amazing persone to vote for.
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: carp on December 23, 2015, 10:17:57 am
ME: wisper in the minds of entrepenures that the ever burning ropeary could be a tourist hot spot and kinesis could help making it a tourist hot spot

pun not intended but i wish it was
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: Evonix on December 26, 2015, 12:29:43 am
I missed some things in last turns log, miscalculated PR missed some counters, and forgot to mention that the 6 Tax goat rolled on guarding Skies base meant that NOBODY could access it until Tax goat talked them down, also I just realized it's a great excuse to do it tomorrow, get some sleep and find my dice which I seem to have lost.
Also for the election I will roll a D20, each person will get one number for being there, one number for good PR, two for great, two for a good campaign, also I will give an extra turn before voting for people to figure out what their're doing about that.

Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places.
Items: Access to orb of stalwart 1.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public like your one platform campaign, good PR.

Kinesis
Followers: 75 impoverished cultists. 25 wounded cultists.
Items: Pontoon base, Orb of Stalwart 3 on fountain spout, Dragons blood next turn
Haters: 80 inquisitors, ritual of banishment.
PR: Good PR
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 10 cultists in high places, 100 trained heavily armed cultists, 75 cultists, komodo dragon, 52 lightly armed cultists, 50 armed trained cultists
Items:Dragon's blood (You are pleased by the name), reinforced barn with Orb of stalwart 1(Innacsesable due to belligerent gaureds), tungsten, scattered graphene, 52 light weapons, 100 Flamethrowers/bombs, Training facility.
PR: Servant to Tax goat
Haters: 20 inquisitors in high places, 151 inquisitors, 100 researcher inquisitors, efficient ritual of banishment, NULL crystal location

Bont da lifas
Followers: Kinesis inquisitor alliance, 200 cultists, 200 armed mafia underlings
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base, some money, dragon's blood, weapons cache location
Events: Kinesis attack/inconvenience needed in <[1] turns (they don't think you are as competent as you claim.)

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections in [1] turns
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: crazyabe on December 26, 2015, 12:48:08 am
((Are you rolling for the stuff we did or..?))
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: H4zardZ1 on December 26, 2015, 01:30:51 am
((Even a quartz crystal could be used for quartz weapons. Hmm...))
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: Evonix on December 26, 2015, 01:17:04 pm
Fixed(I thought I solved that ages ago). And this is stalling until I can find my dice. Also

A jolly fat man rides up to various cults...
For you Tax Goat some Dragon's blood, a classic.
For you Kinisis a can of Incompetence-B-Gone, I got you the triple size version because, frankly, you need it.
And to Skyies a Fat Man jr. tactical nuke, pretty ain't it?
Finally popularity for Bont Da Lifas, because popularity is popular.

One of the cultists asks him why he doesn't deliver to all the little children.
"The whats?"
Some discussion later.
"OH! You mean the stocking stuffers."
Title: Turn 10
Post by: Evonix on December 27, 2015, 03:01:13 am
FOUND A DIE!!
bad PR is -1 and so is a bad campaign. It's next turn so write a speech. I command it

Have my 50 hidden cultists look up dragon's blood on Kriag's List, my 48 armed cultists are to, fortify Skies farm, and I am going to whisper into the mind of Barrack Obama that I would be an amazing person to vote for.
1: They sell your christmas dragons blood, lucky for you it was a big bottle (I was planning to give you a spare but oh well). They don't turn up later, clearly they are embarrassed.
1: They cover those big door shaped holes in the walls
4: (I honestly don't know what you want with that) You got a voter, also a canedet thinks that some new blood should be given a chance
19-20 on the votey die shall result in a reroll  -1 dragon's blood, Skyies base inaccessible

ME: whisper in the minds of entrepreneurs that the ever burning ropeary could be a tourist hot spot and kinesis could help making it a tourist hot spot
half of cultists pour dragons blood slowly in the water spout while the other half of cultists does the summoning ritual

1: Your popularity has fallen, need I say more?
2: They think it's a stupid idea for more reasons than could be fit on this form, they are going to publish a book series: "Hell No. Idiocy and the paranormal"
-PR

100 trained heavily armed cultists go equip the flamelobbers/bombs/nades with the other 50 armed trained cultists equipping the heavy weapons, go assault my enemy Inquisitors.

75 cultists summon me.

10 rich guys go buy metal plates, etc, needed for armor or reinforcing the barn.

The 52 lightly armed guys go train.

Me: Recruit science engineers.

3: They toss some 'nades 'round the inquisitor lab and call it a day.
No roll They cannot due to the orb of stalwart being guarded by some irritable looking guards.
5: They find a ritual that can make wood stronger than steel. It needs 200 cultists a turn to set up but after that it just takes one cultist per piece of armor.
6: They go to the mountains to train with some monks, they will be back in a turn or so, also they want to use the enchantment ritual for their new staves.
1: You are now thought of as "Another eldritch abomination scam with some absurd hocus pocus" among intellectuals, luckily nobody listen to them.
Fire at inquisitor base, +Wooden glyph of warding, 52 lightly armed cultists off training -credibility -20 fire things. 80 heavily armed cultists have no need for more weapons, they may want them but they won't fit.

Inquisitors: panic
Military fire safetys: Activate.
No roll They do that, you watch in amusement.
1: Last april fools the water tanks got replaced by gasoline, nobody bothered to change it back.
-Efficient ritual of Purge -lab that the inquisitors totally always had -50 inquisitors,

200 cultists: Summon me.

1/2 Kinesis Inquisiters: Attempt to contaminate Kinesis's base with anything Flammable and/or Radioactive.
other half: If the first half is successful, report Kinesis's  base for a Workplace safety inspection.

I: attempt to get some inspectors to join my cult.

Mafia Underlings: Kidnap some of the tax goat's followers.
4: Despite unfortunate coincidences and stupidity and plain malicious intent 200 cultists is more than enough to deal with stuff quietly. HURRA, the FIRST SUMMONING!
4: Although it would have gone fine they don't bother, it would have been like trying to frame jack the ripper for manslaughter.
3: The inspectors do not believe that it's a workplace, still kinisis is now a bit associated with "the new york thing".
4: A shady guy in shades snaps his fingers, takes a pull of his cigar, and says "Done".
Kidnapped 50 hidden Tax goat cultists, summoned(yay!), -kinisis PR


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places.
Items: Access to orb of stalwart 1, Dragon's blood.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public like your one platform campaign, good PR.

Kinesis
Followers: 75 impoverished cultists. 25 wounded cultists.
Items: Pontoon base, Orb of Stalwart 3 on fountain spout, Dragons blood, Incompetence-B-gone [3] charges (makes a roll a forgone conclusion).
Haters: 80 inquisitors, ritual of banishment.
PR: poor PR
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 10 cultists in high places, 100 trained heavily armed cultists, 75 cultists, komodo dragon, 52 lightly armed cultists off training in mountains for next turn, 50 armed trained cultists
Items:Dragon's blood (You are pleased by the name), Boarded up reinforced barn with Orb of stalwart 1(Inaccessible due to belligerent guards and no doors), tungsten, scattered graphene, 52 light weapons, 100 Flamethrowers/bombs, Training facility, Wooden glyph of warding, Tactical nuke.
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 101 inquisitors, 100 researcher inquisitors, NULL crystal location

Bont da lifas
Followers: Kinesis inquisitor alliance, 200 cultists, 200 armed mafia underlings
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base, some money, dragon's blood, weapons cache location, 50 kidnapped hidden Tax goat cultists.
PR: good PR
Events: Kinesis attack/inconvenience needed in <[3] turns

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections next turn, one last chance to put speeches together(will award extra chances for good speeches), 19-20 on the votey die shall result in a reroll.
[/quote]
Title: Re: RTD horrors 2: Politicz. game 1 turn 9.
Post by: crazyabe on December 27, 2015, 03:24:19 am
Cultists: Look around for Blood and/or Human sacrifice based minor horror/god/demon summoning rituals.

Mafia Underlings: Drop off 25 of our captives down near Skyies farm/barn/base/WhicheverHasTheGuardsThatWillShootOnSight sending them towards the barn if possible.

1/2 Kinesis's inquisitors: attempt to set up inquisitor Con.

other 1/2: Find me a good speech for the upcoming elections, you don't want  Kinesis to win that do you?

I: Practice My Speechs and prepare my insults on the other Horrors.
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on December 28, 2015, 01:34:36 pm
Send the tortoise with a note that says "Skiyes's cultists are with us, their master has sworn loyalty to the tax goat."
Barack should publicly praise the Tax Goat.
Me: Whisper into the minds of all Americans That can vote ((or, as many as possible.))  "Tax Goat for president!"
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: crazyabe on December 28, 2015, 01:38:01 pm
((I have a Question, How does the Tax goat have 50 hidden cultists when I kidnapped 50  hidden cultists from him?))
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: carp on December 28, 2015, 07:40:40 pm
ME: float some water around sciencey guys like stephen hawkings and neil de grasse tyson just to spite the (how do you like DEM apples)
half of cultists: slowly carry the pump moving the orb of stalwart with it to land dry before the orb got there then deactivate the pump
other half  of cultists: set up a fence around the ropeary with one gate i repeat ONE gate

Title: turn 11
Post by: Evonix on December 28, 2015, 10:47:12 pm
((I have a Question, How does the Tax goat have 50 hidden cultists when I kidnapped 50  hidden cultists from him?))
Because it was 3 in the morning.


ME: float some water around sciencey guys like stephen hawkings and neil de grasse tyson just to spite the (how do you like DEM apples)
half of cultists: slowly carry the pump moving the orb of stalwart with it to land dry before the orb got there then deactivate the pump
other half  of cultists: set up a fence around the ropeary with one gate i repeat ONE gate

2: They have all drowned, just like the other 8 mill people. The scientists that don't like you are snooty 2nd raters, they are only hired because everyone competent was visiting new york.
1: Pump comes out of water, water stops, cultists now under rock.
4: 25 cultists outside (or even 50) is far too few to make a fence around new york crater, they go to a hospital instead.
-25 impoverished cultists, cultists now no longer wounded.


Send the tortoise with a note that says "Skiyes's cultists are with us, their master has sworn loyalty to the tax goat."
Barack should publicly praise the Tax Goat.
Me: Whisper into the minds of all Americans That can vote ((or, as many as possible.))  "Tax Goat for president!"

5: The tortoise walks up with an inexplicable trumpeting, they read the flawlessly inked scroll and apologise to everyone involved, they even unblock the doors and windows.
6: A large amount of the population(including Barak) starts walking back and forth chanting "TAX GOAT. TAX GOAT. TAX GOAT." then stops with no idea of what they did. It does not promote trust.
-PR, Skies barn fixed


Me: Recruit some police forces.

200 least trained normal cultists perform wood ritual thingy.

20 other cultists go convince the guards to help them remake the doors.

10 wealthy cultists go make an advertisement which offers money in exchange for service. Target mercenaries.

Komodo dragon and 5 other cultists train behind barn.

6: You use mind stab by accident, local law enforcement is now drooling and doodling blue lizards on walls.
2: You "hand" pick your least competent cultists, you look over to find this (http://img.ifcdn.com/images/f89597e8dd613528f9bc8cceb45de00709efe76f9c71a8e358520b496c0294a2_1.jpg).
6: They convince the guards to take down the doors then put them back up.
1: The mercenaries think much better money could be found in ransoming them.
1: You have 5 less cultists, you are proud of your komodo dragon.
local law enforcement insane, guards distracted next turn -5 cultists, 10 cultists in high places kidnapped.


Cultists: Look around for Blood and/or Human sacrifice based minor horror/god/demon summoning rituals.

Mafia Underlings: Drop off 25 of our captives down near Skyies farm/barn/base/WhicheverHasTheGuardsThatWillShootOnSight sending them towards the barn if possible.

1/2 Kinesis's inquisitors: attempt to set up inquisitor Con.

other 1/2: Find me a good speech for the upcoming elections, you don't want Kinesis to win that do you?

I: Practice My Speeches and prepare my insults on the other Horrors.
2: They find a decanter of endless kool-aid. Which is nice, I suppose.
1: They go back to tax goat without incident.
4: They set up Inquisitor Con! where people can hate stuff together.
No roll I actually meant for everybody to write an actual speech for bonus points, anyway I suppose this is for PR 1: Which you lose.
2: You try to regain face, as you never had one to start with this poses a challenge.
-25 prisoners +Inquisitor con -PR



All inquisitors prepare to go off to inquisitor con...




Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists (25 captured by Bont), 80 cultists, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places.
Items: Access to orb of stalwart 1, Dragon's blood.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public like your one platform campaign.

Kinesis
Followers: 50 impoverished cultists. 25 cultists.
Items: Pontoon base, Orb of Stalwart 3 on fountain spout, Dragons blood, Incompetence-B-gone [3] charges (makes a roll a forgone conclusion).
Haters: 80 inquisitors, ritual of banishment.
PR: poor PR
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 10 cultists in high places(captured and being ransomed), 100 trained heavily armed cultists, 70 cultists, komodo dragon, 52 lightly armed very well trained cultists, 50 armed trained cultists.
Items:Dragon's blood (You are pleased by the name), Reinforced barn with Orb of stalwart 1 with 48 heavily armed guards(from tax goat, fiddling with door), tungsten, graphene, 52 light weapons, 100 Flamethrowers/bombs, Training facility, Wooden glyph of warding, Tactical nuke.
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 101 inquisitors, 100 researcher inquisitors, NULL crystal location
Misc.:local law enforcement insane.

Bont da lifas
You: Summoned
Followers: Kinesis inquisitor alliance, 200 cultists, 200 armed mafia underlings, 25 hidden cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base, some money, dragon's blood, weapons cache location, 50 kidnapped hidden Tax goat cultists.
PR:???
Events: Kinesis attack/inconvenience needed in <[1] turns

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections now, 19-20 on the votey die shall result in a reroll.
Misc: inquisitor con, where inquisitors convene




ELECTIONS ARE HAPPENING NEXT TURN, PLEASE TYPE A SPEECH, OR DON'T, IT'S NOT A BIG DEAL
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on December 28, 2015, 11:18:43 pm
Publicly denounce (Through the tortoise, three cultists, and the slime) Bont Da Lifas for causing the event, including to mention the fact that he has kidnapped 50 people from the town of Belford, and that they must be freed, or I, will throw the full force of my funding against him.
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: crazyabe on December 29, 2015, 01:06:51 am
My Speech: Which of the four Candidates would you like to have, The Mind controlling Goat That is Attacking my Reputation? I Believe it is an insane mutant with no regard for earth! Then There is Kinesis, he drowns his own people and claims that it's an Accident over E-Book, He is as incompetent as they come, he even Flooded New York After setting up a massive Flaming Roperary around his cult as an insult to stupidity! And finally you have Skyles, he drove local law enforcement insane in his stupidity!! I have gathered many people to follow me and they are almost all alive! I Am also the only one that is actually here! So which one of us do you want?

(Since I probably can do both at the same time, If not, Just do the Speech instead of the action.)
My action: I change the biome of Kinesis's Pontoon base to "Arctic".

Cultists: Serve the Decanter of endless kool-aid to everyone that is not a part of this cult so they vote for me!

Mafia Underlings: Rig the votes in my favor!

Inquisitors: Give out papers that point out all the stupid things Kinesis, Skyles, and the Taxgoat have done, to anyone and everyone that shows up to inquisitor con.
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on December 29, 2015, 04:22:36 am
Send my 15 leadership men to do their own speeches, passing out flyers of all the stupid things Bont, has done, including several things that didn't happen.
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on December 29, 2015, 11:33:14 am
((Wait whut, the ads were online D:

Also, does my komodo dragon not count as trained now?))



Me: Spread word of the wisdom of the tortoise. (to help Hiddenleafguy's actions). Also, tell all criminals in the region that I freed them!

10 cultists: Free and recruit criminals.

52 lightly armed very well trained cultists go ASSAULT Inquisitors!

50 heavily armed trained cultists, go to Kinesis and help him with any inconveniences that may come from Bont da lifas (yes I know that if I roll a 1 I'll be giving these guys to Kinesis, but it's whatever. Take it as a sign of my goodwill, Kinesis!)

50 armed cultists and 50 heavily armed trained cultists make a deal with mercenaries to give them all of one of the rich guys money (should be at least 1 mil to 5 bil, right? Which is plenty.) if they also come help us.

50 other cultists go help Tax Goat's campaign.

10 other cultists attempt to summon me again.


Title: Re: turn 11
Post by: carp on December 29, 2015, 11:43:03 am
ME: roll the orb of stalwart onto dry land using telkinesis and draggin the top of the orb (incompetence-B-gone charge 1)
cultists get out of the flaming ropeary and summon me (incompetence-B-gone charges 2 and 3)

so using the incompetence-B-gone's charges i should be summoned now right?
1: Pump comes out of water, water stops, cultists now under rock.
i consider that a success... errmm that's not my speech
this is mah speech
look at me i am cool i threw new york into the ocean i can throw you into the ocean (pick's up a mic through telekinesis and drops it)

Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on December 29, 2015, 03:12:47 pm
((I be confused. Wat?))
Spoiler (click to show/hide)
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on December 29, 2015, 03:42:53 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Turn 12
Post by: Evonix on December 30, 2015, 02:12:07 pm
((Wait whut, the ads were online D:

Also, does my komodo dragon not count as trained now?))



Me: Spread word of the wisdom of the tortoise. (to help Hiddenleafguy's actions). Also, tell all criminals in the region that I freed them!

10 cultists: Free and recruit criminals.

52 lightly armed very well trained cultists go ASSAULT Inquisitors! I mean, their bases because all of them are at Inquisitor con.

50 heavily armed trained cultists, go to Kinesis and help him with any inconveniences that may come from Bont da lifas (yes I know that if I roll a 1 I'll be giving these guys to Kinesis, but it's whatever. Take it as a sign of my goodwill, Kinesis!)

50 armed cultists and 50 heavily armed trained cultists make a deal with mercenaries to give them all of one of the rich guys money (should be at least 1 mil to 5 bil, right? Which is plenty.) if they also come help us.

50 other cultists go help Tax Goat's campaign.

10 other cultists attempt to summon me again.


6: You do that, people build a small temple around it, occasionally they shall journey to the temple with an offering and an important question, they interpret the tortoise's ensuing silence as an answer of some kind and then leave, satisfied.
4: Some embezzlers seem keen and accept the offer, so do some miscellaneous overly angry people who just want to get out.
6: As none of the inquisitors have (intact) bases they utterly demolish the resurgent witch hunters base, as the witch hunters were in the base at the time they won't be coming after you.
6: They say stuff like "Kinisis reduces big city smog", "Kinisis is tackling the overpopulation problem, one idiotic blunder at a time" and "He's a nice guy all right?" as they said all these things while holding people at gunpoint it was very effective but mysteriously reverted after they left.
5: They find there IS more money in helping you.
6: They drown the comment boards and shout in the streets, they become quite a nuisance and nobody really listens to them anymore.
6: A slight relative velocity miscalculation sends you through the wall with a fairly impressive crash and dust cloud.
-tortus +tortoise temple +80 cultists +50 trained cultists +Merc squad(200 heavily armed trained cultists)[2] turns, Kinisis PR about the same, 50 heavily armed cultists ignored, summoned, heavily wounded, barn damaged

ME: roll the orb of stalwart onto dry land using telkinesis and draggin the top of the orb (incompetence-B-gone charge 1)
cultists get out of the flaming ropeary and summon me (incompetence-B-gone charges 2 and 3)

so using the incompetence-B-gone's charges i should be summoned now right?
1: Pump comes out of water, water stops, cultists now under rock.
i consider that a success... errmm that's not my speech
this is mah speech
look at me i am cool i threw new york into the ocean i can throw you into the ocean (pick's up a mic through telekinesis and drops it)

4: You roll it onto the ground without incident.
2: (Reroll) 4: As the orb was inside the flaming Roaperary the cultists access it without issue. Then summon you in an almost supernaturally dull way.


Send my 15 leadership men to do their own speeches, passing out flyers of all the stupid things Bont, has done, including several things that didn't happen.
Publicly denounce (Through the tortoise, three cultists, and the slime) Bont Da Lifas for causing the event, including to mention the fact that he has kidnapped 50 people from the town of Belford, and that they must be freed, or I, will throw the full force of my funding against him.
5: Your smear campaign rakes him through the mud
5: They convince Bont's jailers to release your cultists
-Bont da lifas PR, cultists freed

My Speech: Which of the four Candidates would you like to have, The Mind controlling Goat That is Attacking my Reputation? I Believe it is an insane mutant with no regard for earth! Then There is Kinesis, he drowns his own people and claims that it's an Accident over E-Book, He is as incompetent as they come, he even Flooded New York After setting up a massive Flaming Roperary around his cult as an insult to stupidity! And finally you have Skyles, he drove local law enforcement insane in his stupidity!! I have gathered many people to follow me and they are almost all alive! I Am also the only one that is actually here! So which one of us do you want?

(Since I probably can do both at the same time, If not, Just do the Speech instead of the action.)
My action: I change the biome of Kinesis's Pontoon base to "Arctic".

Cultists: Serve the Decanter of endless kool-aid to everyone that is not a part of this cult so they vote for me!

Mafia Underlings: Rig the votes in my favor!

Inquisitors: Give out papers that point out all the stupid things Kinesis, Skyles, and the Taxgoat have done, to anyone and everyone that shows up to inquisitor con.

1: The fire and ice balance neatly, although Kinisis's cultists can still get lost it's no longer fatal
6: the pump-and-rune contraption they set up floods everywhere
2: Not enough time, they would have needed to change stuff while the voting system was still being planned.
5: They are newly aggravated, they shall be a bit more vicious from now on.
Base flooded, Roaperary traversable


Inquisitor Con!
Dislikers of the occult gather from all round and trade horror stories, grumble about things and occasionally get things done.
Relax and plan
Try and recover research
discuss if inquisitors would do better in different groups

2: They get the relax part down.
4: Skyies inquisitors write down what they remember of the purge ritual, although it is not the complete ritual by a long shot and the devices necessary to keep the ingredients stable were destroyed in the fire finding the ritual again will be much easier for them all
1: Suggesting cooperation! The shear GALL of that guy! Onto the stake with him!
And so inquisitor con ends


Election!
Tax Goat gets 2 from a good campaign and one more just from running so 3.
Kinisis only has 1 point and poor PR, as it's just poor and not bad I will roll to see if it's -1 (1-3 for -1, 4-6 for 0) and it's 6! he gets a chance. Although destroying a city is generally not good speech material he gets a point for audacity so in all 2.
Skies is fairly neutral in the public eye, those starting voters are all he has to go on so 1.
Bont Da Lifas's bad PR cancels out his starting voters yet his good speech and that "almost all are alive" is a vast improvement over previous presidents and the other candidates gets him 2 points of support

1-3 Tax goat. 4-5 Kinisis. 6 Skyies. 7-8 Bont Da Lifas. 19-20 reroll
and The Roll!: 18... It's just a tad of an anticlimax, Joe Dullson gets the presidency




Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places.
Items: Access to orb of stalwart 1, Dragon's blood.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public like your one platform campaign.

Kinesis
Followers: 50 impoverished cultists. 25 cultists.
You: summoned
Items: Pontoon base, Orb of Stalwart 3 on fountain spout, Dragons blood, Incompetence-B-gone [3] charges (makes a roll a forgone conclusion).
Haters: 80 inquisitors, ritual of banishment.
PR: poor PR
Areas: NY crater(filled with water), slightly flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 cultists in high places, 100 trained heavily armed cultists, 101 cultists, trained komodo dragon, 52 lightly armed very well trained cultists, 50 armed trained cultists, 50 trained cultists, merc squad(200 heavily armed trained cultists)[2] turns, 50 boring cultists
You: Summoned, heavily wounded
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with Orb of stalwart 1 with 48 heavily armed guards, tungsten, graphene, 52 light weapons, 100 Flamethrowers/bombs, Training facility, Wooden glyph of warding, Tactical nuke.
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 101 inquisitors, 100 researcher inquisitors, NULL crystal location
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned
Followers: Kinesis inquisitor alliance, 200 cultists, 200 armed mafia underlings, 25 hidden cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, 50 kidnapped hidden Tax goat cultists.
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[3] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill
Events: elections now, 19-20 on the votey die shall result in a reroll.
Misc: inquisitor con, where inquisitors convene
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: crazyabe on December 30, 2015, 03:03:18 pm
Now lets do some more damage...
I Change the Biome of Kinesis's base as much as I can, in the direction of causing it to start Erupting into a new Volcano.

Kinesis Inquisitors: Spam Kinesis's Cult with Messages to Join MY Cult.

Mafia Underlings: "Procure" A Helicopter, We'l Need it soon...

50 Cultists: Drain the Kool-aid out of the temple, and Stop it from refilling.

Other 150 Cultists: Start digging out a Bunker Under the Temple to the music of "Diggy Diggy Hole (https://www.youtube.com/watch?v=ytWz0qVvBZ0)" if the first 50 Cultists do there job right.
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on December 30, 2015, 05:40:52 pm
((I'm demand a chance at vice president, or the chance to lie about me going for Secretary of Treasury.))
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: carp on December 31, 2015, 02:47:21 pm
ME: hmm what to do with enough power to turn a state into a wasteland hmmmmmm.... I KNOW float the tortoise a few feet above the ground so people think he's the tortoise messiah
culists make one of the pontoon how's into a large shrine for me to live in.

Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Evonix on January 01, 2016, 08:54:13 pm
Goat? you going?
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on January 01, 2016, 08:57:07 pm
Goat? you going?
Whisper into the minds of the U.S government that they must vote the president out of office.
Title: turn 13
Post by: Evonix on January 03, 2016, 03:45:27 pm
Goat? you going?
Whisper into the minds of the U.S government that they must vote the president out of office.
4: They vote out the pres and enstate the vice prez, or will in a few weeks when the paperwork is sorted out.

ME: hmm what to do with enough power to turn a state into a wasteland hmmmmmm.... I KNOW float the tortoise a few feet above the ground so people think he's the tortoise messiah
cultists make one of the pontoon how's into a large shrine for me to live in.

5: Somebody was asking whether apples or oranges were better when it floated up with a low background ohmmmm. He took this as a sign that it was nether and bananas were clearly the superior fruit.
4: They make a small tasteful shrine painted in a color that kinisis shows up well against, such a nice ssshrine, shame if sssomething were to happen to it...
+shrine, tortoise levitated

This is it.

Actually no.

Perform wood ritual with 100 normal cultists, 50 boring cultists, and 50 trained cultists.

Send a messenger to Kinesis with the following message:
Spoiler (click to show/hide)
The messenger will a normal cultist.

9 rich cultists: Get more reinforcing metals/materials, as well as military grade body armor.

200 mercs: Try and find more heavy weapons, these guys are mercs they should have connections, right? Also, offer 1 billion dollars over a year, compared to 1 million a day, if they agree to the contract. It's a better deal! A year of 1 million a day is 365 million, while a billion a year is, a billion a year!

100 heavily armed trained cultists repair the base. With the materials I obtained this turn. Else, use the tungsten and graphene*.

Arm everyone not currently armed with any available weapons. Arm them from the order of most trained to least trained.

Ask everyone if they were a vet/retired field medic/doctor/nurse. See if they can help me.

Train everyone not doing something else. Keep them away from anything important that they might break. Train the unarmed ones in hand-to-hand, invent a new style of fighting called Sakila.

Me: Rest and try to heal my wounds. Recruit some boys(z) with surveillance drones (and know how to use them), as well as their families.

6: The vast and elaborate carving they produced around the barn takes a hundred to operate but can turn wood entirely indestructible.
1: The cultist calls him "A discount leafblower".
4: They got some bullet resistant kevlar vests, suitable for resisting handguns.
5: You promise to give them a billion dollars if they work for you for the foreseeable future, for some reason they believe you have that much money.
2: No.
No roll You give your dull cultists the well trained guys hand me downs and the others the flamelobbers/'nades
6: They doctor you up real gud.
+Invincible wood rune +50 armor, Kinisis insulted, mercs hired long term, 130 cultists equipped, In full body cast for next 2 turns

Now lets do some more damage...
I Change the Biome of Kinesis's base as much as I can, in the direction of causing it to start Erupting into a new Volcano.

Kinesis Inquisitors: Spam Kinesis's Cult with Messages to Join MY Cult.

Mafia Underlings: "Procure" A Helicopter, We'll Need it soon...

50 Cultists: Drain the Kool-aid out of the temple, and Stop it from refilling.

Other 150 Cultists: Start digging out a Bunker Under the Temple to the music of "Diggy Diggy Hole (https://www.youtube.com/watch?v=ytWz0qVvBZ0)" if the first 50 Cultists do there job right.
1 power is not going to cut it, 3 would be a place to start for spontaneous volcano generation 6: The lake boils, you get caught in the blast, although kinisis cultists survived, they got some burns and a few broken bones from the fall, his base did not, full stop.
6: Adoration fills their eyes, they try to run over to you, on broken legs.
2: Less kool-aid? they don't quite grasp your point.
6: they delve too deep and greedily...
6: They waylay a helicopter supply shipment
Wounded +balrog +big hole +bunch of helicopter parts shipments, kinisis cultists heavily wounded and brainwashed



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places.
Items: Access to orb of stalwart 1, Dragon's blood, purge ritual
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public like your one platform campaign.

Kinesis
Followers: 50 impoverished cultists. 25 cultists. All heavily wounded and brainwashed by bont
You: summoned
Items: Pontoon base, Orb of Stalwart 3 on fountain spout, Dragons blood, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion).
Haters: 80 inquisitors, ritual of banishment, purge ritual
PR: poor PR
Areas: NY crater, flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 cultists in high places, 100 trained heavily armed cultists, 80 cultists armed with flamethrowers/bombs, trained komodo dragon, 52 lightly armed very well trained cultists, 50 armed trained cultists, 50 trained cultists, merc squad(200 heavily armed trained cultists), 50 lightly armed boring cultists, purge ritual
You: Summoned, in full body cast for the next [2] turns
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with Orb of stalwart 1 with 48 heavily armed guards, tungsten, graphene, 52 light weapons, Training facility, Tactical nuke, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 101 inquisitors, 100 researcher inquisitors, NULL crystal location
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, wounded
Followers: Kinesis inquisitor alliance, 200 cultists, 200 armed mafia underlings, 25 hidden cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, big hole, bunch of helicopter parts shipments
Haters: Balrog
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[3] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events:
Misc: inquisitor con, where inquisitors convene
[/quote]

Prolly missed something
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: carp on January 03, 2016, 06:25:12 pm
ME: whisper into the minds of people with fanatical tendencies that "I the tortoise messiah have scoured the land through my psychic powers for the most righteous people to become my apostles  and i have found you more virtuos than any other so come to the temple of the wise tortoise" (basically recruit some false chosen for the tortoise and his false cult i am trying to make)
cultists: errm unbrainwash yourself? maybe get some food...

 " a used leaf blower" what a low down insult you should now that my uncle who was an eldritch used leaf blower died last week i always wanted to be diffrent from him but now that he's dead i realise how much exquisite evil stuff he's done *sobs* YOU WILL PAY FOR THIS !!!!!!!!!!!!!!!!!!!"
 

 "
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: crazyabe on January 03, 2016, 08:00:18 pm
I: attempt to Convince the Balrog to join my cult.
mafia underlings: "Borrow" skyies nuke, we wont return it.
K inquisiters: start assembling my helicopters... this will get messy...
100 Cultists: start looking for books of magic, particulaly: Blood magic....
other 100: Get me doctors, STAT!
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: crazyabe on January 03, 2016, 08:51:13 pm
((I Am Assuming THIS (https://en.wikipedia.org/wiki/Balrog) is what he meant with the LOTR reference... So ya if  i get it I get a Nigh immortal Monster.))
Title: Re: RTD horrors 2: Moar CRISHMARSH! game 1 turn 10.
Post by: Hiddenleafguy on January 04, 2016, 01:39:17 pm
Have the 80 normal cultists do the summoning ritual, the best author among my cultists is to write a holy book for the Tax Goat, the five high places cultists are to put ad campaigns for the Tax Goat, and the Tax Goat shall Tax away a large underground bunker from some doomsday preper.
Title: turn 13
Post by: Evonix on January 05, 2016, 08:08:38 pm
Have the 80 normal cultists do the summoning ritual, the best author among my cultists is to write a holy book for the Tax Goat, the five high places cultists are to put ad campaigns for the Tax Goat, and the Tax Goat shall Tax away a large underground bunker from some doomsday prepper.
1: You have 80 visitors.
1: While thinking of ideas for the book one of them mutters "Ya know, Tax Goat looks kind of like the devil, how to spin this, how to spin this..." as a priest passed within earshot, the book sold well and burnt wonderfully.
No roll: you aren't able to get within 50 feet or even a measly physical plane.
-PR, 80 cultists banished


I: attempt to Convince the Balrog to join my cult.
mafia underlings: "Borrow" skyies nuke, we wont return it.
K inquisitors: start assembling my helicopters... this will get messy...
100 Cultists: start looking for books of magic, particularly: Blood magic....
other 100: Get me doctors, STAT!

6: "Ok! can you fix the ceiling you broke through? And replace the gold plates and cutlery you melted down and sold? And fix the plumbing? The magma's tepid. And evict this tiny creepy squatter, he keeps rubbing and muttering to something, prolly a dead rat, or a live one...
3: they drag it for a minute or two then watch cat videos for the rest of the day, just like me and making updates.
6: HELICOPTERS!!!!!!!! SO MANY!! WRENCH! HYDROCUTTER!! PRODUCTIONLINE!!! BUILD! BUILD! BUILD!
2: They get a small tome that meticulously details how to apply a bandage, the fact that this counts as blood magic to your cultists probably means that you need some new ones, also the bandage the book refers to has already been used.
4: They get a friendly xenobiologist/nurse to treat the wounds, he got paid by being allowed to publish his findings.
No longer wounded, can recruit balrog(need to spend a few turns personally cleaning up), cars just fad, helicopters are here to stay, mafia underlings managing global personal helicopter empire.

ME: whisper into the minds of people with fanatical tendencies that "I the tortoise messiah have scoured the land through my psychic powers for the most righteous people to become my apostles  and i have found you more virtuous than any other so come to the temple of the wise tortoise" (basically recruit some false chosen for the tortoise and his false cult i am trying to make)
cultists: errm unbrainwash yourself? maybe get some food...

 " a used leaf blower" what a low down insult you should now that my uncle who was an eldritch used leaf blower died last week i always wanted to be different from him but now that he's dead i realise how much exquisite evil stuff he's done *sobs* YOU WILL PAY FOR THIS !!!!!!!!!!!!!!!!!!!"
5: awareness of the tortoise rises dramatically overnight and without apparent cause.
1: They sort crawl around jibbering then start to rot then stop jibbering
No cultists, tortoise gained dedicated worship

(You skipped the 'loot helicopter' roll for crazyabe.)

Armor up my best and best armed guys.(not the merc's though).

NUKE!! Bont da lifas! Don't miss!. If I don't have a way to do it from afar, replace this action with: Nothing. (Or whatever that power was called)

Have as many people as needed do the wood ritual.

Me: Recruit cultists.

No roll: They slip the armor on
3: They do manage to drag it back to base
3: The rest of them carve a few wooden plates and helmets out of wood, it'll stop guns and such but it still can get through chinks, drowning's a problem, so's acid, heat is bad, cold to, and of course fire, the armor will be fine but the occupant will be charcoal, and finally just plain excessive force will kill the wearer however much the armor spreads the force.
6: You come off as needy and a bit desperate, some come help out of pity.
+50 armor +50 cultists, 50 cultists armored



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists with you, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places.
Items: Access to orb of stalwart 1, Dragon's blood, purge ritual
PR: The town of belford thinks you are an alright guy, Brand awareness, bad PR

Kinesis
Followers: *tumbleweed*
You: summoned
Items: Orb of Stalwart, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion).
Haters: 80 inquisitors, ritual of banishment, purge ritual
PR: poor PR
Areas: NY crater, flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 cultists in high places, 100 trained heavily armed cultists, 80 cultists armed with flamethrowers/bombs, trained komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, merc squad(200 heavily armed trained cultists), 50 lightly armed boring cultists, 50 cultists purge ritual
You: Summoned, in full body cast for the next [1] turns
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with Orb of stalwart 1 with 48 heavily armed guards, tungsten, graphene, 2 light weapons, Training facility, Tactical nuke, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 101 inquisitors, 100 researcher inquisitors, NULL crystal location
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned
Followers: Kinesis inquisitor alliance, 200 cultists, 25 hidden cultists.
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, big hole, attack helicopter(a thank you for the starting boost)
Misc.: Balrog unsure
Haters:
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[3] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events:
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: crazyabe on January 05, 2016, 08:25:43 pm
I: fix up problems with the balrog's place.
80 Kinesis inquis: walk into Kinesis's base and grab everything that isn't nailed down.
199 Cultists: build a base over the pit
other 1: try to set off skyies's nuke.
other 10 Kinesis inquis: recruit skyies cult into hateing kinesis.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: Evonix on January 05, 2016, 10:07:48 pm
((How will the horror vs horror combat work?))

Much like regular combat, how serious wounds will be depends on relative strength (skyies the direct approach may not be such a great idea), due to the nature of RTD the attacker will most likely have an advantage however the defender can have idle guards, traps, walls and such.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: carp on January 06, 2016, 10:21:30 am
ME: recruit " perfect weather all round plenty of vacant houses and large unihabited spaces in the new york crater.*
*must be a dedicated cultist to the supreme eldritch being kinis.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: Hiddenleafguy on January 06, 2016, 10:43:26 am
Make a statement through the Tv station I control, stating that the book isn't true, I don't steal people's friendship, and even if I did, it was only those damned idiots that lived in the Nine Shrines Adventures and Dines' (politically correcter, of course.), tell all my cultist with me to imagine a way back, and then expect it to happen, send the fifteen leader cultists to recruit Morgan Freeman to voice the Tax Goat.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: Evonix on January 06, 2016, 11:01:39 pm
Make a statement through the Tv station I control, stating that the book isn't true, I don't steal people's friendship, and even if I did, it was only those damned idiots that lived in the Nine Shrines Adventures and Dines' (politically correcter, of course.), tell all my cultist with me to imagine a way back, and then expect it to happen, send the fifteen leader cultists to recruit Morgan Freeman to voice the Tax Goat.
You own a TV station? 3: A cultist goes on a show and decried the link between Tax goat and the Devil, he says you are only connected to taxes and money. This is not much of an improvement, some think it's worse.
No roll You can't just do it just like that, you need an exit point as well which is where the ritual comes in.
Also I forgot to take away the dragon's blood from failed rituals.
3: You do get a professional speaker(Morgan freeman as your speaker would be overpowered.)
+slight PR, +Speaker

ME: recruit " perfect weather all round plenty of vacant houses and large uninhabited spaces in the new york crater.*
*must be a dedicated cultist to the supreme eldritch being kinis.

2: Some guys walk up and make a neat U-turn as they see the place.

Send the stealthiest and best suited to this type of thing Merc's to go sabotage Bont da lifas's helicopter without alerting Bont da lifas or anyone else. Also known as have a guy borrow a few grenades, chuck them (pulling the pin first, of course) at the parts of the helicopter that look important (namely, the inside), and run the hell away.

Nuke Bont da lifas. If I can't do this safely, send a boring willing to die for me cultist to Bont da lifas's base with the nuke and have him detonate it in Bont da lifas's base.

Me: Spread the religion of the tortoise! Also, use Mind Stab on the balrog.

All (other) cultists: Repair barn. Guard barn. Half repairing, half guarding, with the most skilled ones guarding.


((How will the horror vs horror combat work?))
4: They sneak in and toss in a few grenades at important places, pretty much scrap now and would be cheaper to replace it than fix it.
6: Your cultists launch the nuke at absurd speed, Bont da Lifas barely noticed it before it vanishes over the other horison.
6: It is left little more than a husk, easy to control by Bont
4: They fix the barn in a fairly professional way and the better armed ones keep watch.
Armed cultists on watch, barn repaired, nuke lost -Bont da lifas heli

Inquisitors:
Inquisitors in high places: Get null crystal
Rest: Find and retrieve Orb of Stalwart
4: they fill out the proper forms and bribes and take the NULL crystal away.
3: they spread out and find yours but Skyies gaurds pick them off before they can try to bring it back.
+NULL crystal +Orb of Stalwart 1 location -25 inquisitors

I: fix up problems with the balrog's place.
80 Kinesis inquis: walk into Kinesis's base and grab everything that isn't nailed down.
199 Cultists: build a base over the pit
other 1: try to set off skyies's nuke.
other 10 Kinesis inquis: recruit skyies cult into hateing kinesis.

5: You fix it up beautifully with subtle gold relief. You go over to boast about it to the balrog only to find it drooling and melting the floor by doing so, possibly beyond cure but possibly not. It is suggestible like this however.
6: They attempt to lift the orb of stalwart, it is not pretty.
1: They miss a support and tumble down miles of your carefully crafted stairs.
3: she sort of saw the direction it vanished to.
No roll There were only 80 inquisitors. Were.
Hole made nice -30 kinisis inquisitors -50 cultists



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists with you, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places, pro speaker.
Items: Access to orb of stalwart 1, Dragon's blood, purge ritual
PR: The town of belford thinks you are an alright guy, Brand awareness, poor PR

Kinesis
Followers: *tumbleweed*
You: summoned
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion).
Haters: 50 inquisitors, ritual of banishment, purge ritual
PR: poor PR
Areas: NY crater, flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 cultists in high places, 100 trained heavily armed cultists, 80 cultists armed with flamethrowers/bombs, trained komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, merc squad(200 heavily armed trained cultists), 50 lightly armed boring cultists, 50 cultists purge ritual, armed cultists are on gaured
You: Summoned
Items:Dragon's blood (You are pleased by the name), reinforced barn with Orb of stalwart 1 with 48 heavily armed guards, tungsten, graphene, 2 light weapons, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 76 inquisitors, 100 researcher inquisitors, NULL crystal, found orb of stalwart one.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned
Followers: Kinesis inquisitor alliance, 150 cultists, 25 hidden cultists, comatose balrog
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap.
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[3] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events:
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
[/quote]
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: Hiddenleafguy on January 07, 2016, 01:18:07 pm
Send five leader cultist to REWRITE my holy book, mentioning the amazing economical growth of places I visit, begin using the Tv Station to advertise the Tax Goat, as while as several other political parties, to provide funding, get the 80 cultists to mind construct a resort, to cause people to travel to that plane and allow me to hitchhike on them to earth, as while as monetary gain, whisper into the minds of everyone at NPR to make them want to make a positive radio segment about the Tax Goat.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: carp on January 07, 2016, 06:39:23 pm
ME: publicly throw the president into the pool underneath the washington monument with telekinesis and hold him under for a full hour while i float above shouting "HAHHAHHAHHA I KILLED YOUR DUMB PRESIDENT NOW ELECT ME"
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: crazyabe on January 07, 2016, 06:53:44 pm
((Moved to Keep "Skyies" From Immediately killing off my cult before I can do anything.))
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: crazyabe on January 07, 2016, 07:56:18 pm
50 Cultists: Go find Any Demonologists you can, We Need one to fix up the Balrog...
100 Cultists: Stop being so useless, Build me a Complex base Over The Balrog's place!
Kinesis inquisitors: Recruit!

hidden cultists I Didn't know I had: Infiltrate Skyies Cult.
I: Mutate Skyies komodo dragon, Lets see If I can turn it into a Large Man-eating beast that breaths fire...
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: Evonix on January 08, 2016, 10:32:23 pm
I lost the die again
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: crazyabe on January 08, 2016, 10:55:11 pm
you died again? you could try an online dice thing, the one by brock jones that comes up when you google "online dice roller" works well For me...
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: carp on January 10, 2016, 10:40:15 am
griffin plz just use an online die plz
Title: turn 14
Post by: Evonix on January 10, 2016, 08:01:12 pm
50 Cultists: Go find Any Demonologists you can, We Need one to fix up the Balrog...
100 Cultists: Stop being so useless, Build me a Complex base Over The Balrog's place!
Kinesis inquisitors: Recruit!

hidden cultists I Didn't know I had: Infiltrate Skyies Cult.
I: Mutate Skyies komodo dragon, Lets see If I can turn it into a Large Man-eating beast that breaths fire...
4: He restores the balrogs mind to an earlier point and takes a few souls as payment.
2: They watch the blue lizard flying overhead and try to throw rocks at it
4: Some more people are convinced to hate kinisis, it's was not hard.
6: You get some people to infiltrate soo well that they become entirely indistinguishable from the real ones. There aren't actually any real ones soo.
4: It grows to twice it's normal size and plays with some cultists like a cat and a mouse, and it can hock filming globules of stuff.
-10 cultists, balrog sane, +40 kinisis inquisitors, 25 hidden cultists now kinisis cultists -30 skyies' cultists


All 533 cultists with weapons and me assault Bont da lifas. Burn the Kool Aid, if anyone is left shoot his cultists/inquisitors, and once they are dead, shoot the Balrog, if they can. Stay away from Bont da lifas. But shoot him from afar if possible.

Me: Join in the assault! Once Bont is occupied with my cultists and is about to attack them, Spectral Dash behind him and energy flame/blast him. Then start flying to dodge his attacks (notably, Beam of Doom) and flame or claw him whenever I can.


((This should be an easy fight. He has less Power and Mindlock than me.
2: They are somewhat distracted...
3: You flap over and drop some of the firebombs over the base, some fall down the hole where they become redundant and some fall into the kool-aid where they get extinguished but some fall near Bont and do their job
-30 fire bombs/flamethrowers

ME: publicly throw the president into the pool underneath the washington monument with telekinesis and hold him under for a full hour while i float above shouting "HAHHAHHAHHA I KILLED YOUR DUMB PRESIDENT NOW ELECT ME"
3: You are now recognised as a supervillain and as such banned from the next election.


Send five leader cultist to REWRITE my holy book, mentioning the amazing economical growth of places I visit, begin using the Tv Station to advertise the Tax Goat, as while as several other political parties, to provide funding, get the 80 cultists to mind construct a resort, to cause people to travel to that plane and allow me to hitchhike on them to earth, as while as monetary gain, whisper into the minds of everyone at NPR to make them want to make a positive radio segment about the Tax Goat.
1: They ruin a otherwise passable book, timecube was better written
6: Some cultists transmits your message, which amounts to "Please love me... why won't you love me, *crys*"
Your cultists construct a beautiful palace for you in the eldritch wilds, tourism would give you vast income but they can't because you still need to get summoned
5: the well made propaganda documentary just about cancels out the rest of your PR stupidity
+Magnificent Palace



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists with you, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places, pro speaker.
Items: Access to orb of stalwart 1, Dragon's blood, purge ritual, Magnificent Palace in home plane
PR: The town of belford thinks you are an alright guy, Brand awareness, poor PR

Kinesis
Followers: 25 cultists
You: summoned
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion).
Haters: 50 inquisitors, ritual of banishment, purge ritual
PR: bad PR, disliked by humanity, card carrying villain
Areas: NY crater, flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 cultists in high places, 100 trained heavily armed cultists, 50 cultists armed with flamethrowers/bombs, trained komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, merc squad(200 heavily armed trained cultists), 50 lightly armed boring cultists, armed cultists are on guard
You: Summoned, wounded
Items:Dragon's blood (You are pleased by the name), reinforced barn with Orb of stalwart 1 with 48 heavily armed guards, tungsten, graphene, 2 light weapons, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 76 inquisitors, 100 researcher inquisitors, NULL crystal, found orb of stalwart one.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned
Followers: Kinesis inquisitor alliance, 140 cultists, comatose balrog
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap.
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[1] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [10] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
I feel like i am thinking through treakal
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: carp on January 10, 2016, 08:45:06 pm
Me: hollow out an inactive volcano. i need a secret lair make the entrance secret maybe you have to push a certain fossil on a certain vertical rock face to enter.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: crazyabe on January 11, 2016, 01:54:37 pm
Balrog + K inquisitors: Go attack Kinesis, Loot and Kill everyone and thing!!!
I: Mutate Skyies komodo dragon, This time I make Love the taste of human blood.
70 cultists: build a bunker over the Balrog's house.
35 cultists: Start looking for Necromantic Magic.
other 35: Enter Skyies Cult and Kill some people.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: Hiddenleafguy on January 11, 2016, 03:49:53 pm
fak. Action didn't post.

Kool Aid is flammable.

You forgot Hiddenleafguy's turn.

...Try that again.
Actually, he didn't, quote is just fucked up so it's all quoted.
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: Hiddenleafguy on January 11, 2016, 03:58:45 pm
Send my leader cultists to get a famous movie producer to make a movie about the Tax Goat, with Morgan Freeman as a narrator.
Title: Re: RTD horrors 2: Helicopters and more helicopters. game 1 turn 13.
Post by: Evonix on January 14, 2016, 12:47:13 am
Me: hollow out an inactive volcano. i need a secret lair make the entrance secret maybe you have to push a certain fossil on a certain vertical rock face to enter.
5: Bloddy boatmurdured
+Volcano base

Send my leader cultists to get a famous movie producer to make a movie about the Tax Goat, with Morgan Freeman as a narrator.
1: You know the drill... ("You should really fire your PR department" "What PR department?" "well there's your problem")
1: I think you are just bad with people, anyway they are a group expressly agenced extradimensional horrors attempting to enslave, destroy, sell humanity.
-PR +skies inquisitors

fak. Action didn't post.

Kool Aid is flammable.

You forgot Hiddenleafguy's turn.

...Try that again.
Actually, he didn't, quote is just fucked up so it's all quoted.
1: some enemy cultist gets a match on one of the flamethrowers/bombs, they go off like a string of firecrackers.
(It's not me, the it's just the dice that hate you, also kool-aid doesn't burn)
-flamethrowers and such cultists

Send Orb of Stalwart to Tax Goat.
(why did you put your turn in two posts? And the orb was safer where you had it, anyway)
6: You push the ball off the pedestal, it goes through the only remaining original wall, rolls down the soap slope which conveniently leads to tax goat's area and continues rolling when it reaches the base and is lost in the woods somewhere.
-orb of stalwart 1

Balrog + K inquisitors: Go attack Kinesis, Loot and Kill everyone and thing!!!
I: Mutate Skyies komodo dragon, This time I make Love the taste of human blood.
70 cultists: build a bunker over the Balrog's house.
35 cultists: Start looking for Necromantic Magic.
other 35: Enter Skyies Cult and Kill some people.
2: They go "Ooh" and "ahh" at your magnificent handywork instead.
5: The lizard gains a taste for the stuff, it considers bottling it ("Screaming peasants" april 2016, "bloated plutocrat" august 2016), anyway it reenacts this (http://www.goominet.com/unspeakable-vault/vault/515/)
4: They make a small sturdy bunker, although it won't withstand a grenade and up it will protect you agenced angry peasants and small arms fire.
5: They find a zombie plague optimized for use by extra dimensional intelligences, it will spread like the traditional zombie plague but will be under your psychic command.




Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists with you, 48 heavily armed cultists(At Skyies base), 15 leader cultists, 5 cultists in high places, pro speaker.
Items: Access to orb of stalwart 1, Dragon's blood, purge ritual, Magnificent Palace in home plane
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness, terrible PR

Kinesis
Followers: 25 cultists
You: summoned
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base

Haters: 50 inquisitors, ritual of banishment, purge ritual
PR: bad PR, disliked by humanity, card carrying villain
Areas: NY crater, flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 cultists in high places, 100 trained heavily armed cultists, trained komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, merc squad(200 heavily armed trained cultists), 50 lightly armed boring cultists, armed cultists are on guard
You: Summoned, wounded
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, tungsten, graphene, 2 light weapons, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places, 76 inquisitors, 100 researcher inquisitors, NULL crystal, found orb of stalwart one.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, wounded
Followers: Kinesis inquisitor alliance, 140 cultists, comatose balrog
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap.
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[1] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [10] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
I feel like i am thinking through treakal


will updates stats pwoply tworo
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: Hiddenleafguy on January 14, 2016, 02:43:05 am
Wait..... I just realized, my luck got bad when I got a slave.... DAMNIT CIVIL WAR!
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: Hiddenleafguy on January 14, 2016, 07:14:29 pm
I was trying to trick them! And it was never explicitly mentioned.
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: carp on January 15, 2016, 10:08:14 am
ME: recruit "come on live in utmost privacy with mountain top views at kinesis secret base*"
*must be prapared to die if not accepted for application, if you are abalrog your room will be driectly linked to the lava chambe WINK WINK NUDGE NUDGE.

Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: Hiddenleafguy on January 15, 2016, 01:41:00 pm
Hey, it's not my fault YOU got so many people to hate you!
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: Hiddenleafguy on January 15, 2016, 09:39:31 pm
Hey, it's not my fault YOU got so many people to hate you!
With all my haters, I still have second best PR! :D
Hey! I... Order you to support me politically.
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: Evonix on January 18, 2016, 12:29:52 am
post your actions pleas evrybody
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: crazyabe on January 18, 2016, 12:16:38 pm
Balrog: go beat on Skyies face!
Everyone else: attack Kinesis!
Me: convert my inquisitors into cultists!
Title: Re: RTD horrors 2: Violence. game 1 turn 14.
Post by: Hiddenleafguy on January 18, 2016, 10:54:41 pm
Send 15 leader cultists to recruit, while advertising the Tax Goat as a figure who will bring more jobs.
Title: turn 15
Post by: Evonix on January 20, 2016, 10:30:05 pm
Send 15 leader cultists to recruit, while advertising the Tax Goat as a figure who will bring more jobs.
2: Considering what's happened lately they just stay home and study what went wrong all those other times.

Balrog: go beat on Skyies face!
Everyone else: attack Kinesis!
Me: convert my inquisitors into cultists!

5: Epic battles are like... air for balrogs, and truly it is, 200 cream of the crop fighters with almost enuff dakka(The rest seem to be missing, off at a rally or something) vs the embodiment of the fiery depths: The Balrog wades in through bombs and kinetic death while burning bright enough to vaporise bullets before they hit, roaring to shake the earth and dancing with almost balletic grace as the guards put the nigh unmeltable tungsten stores to great use. As the day went on the balrog began to tire, the few seconds while the remaining guards bullets still carried some force was enough to both force it back and physically force it back. It runs off into a second sunset.
4: 140 cultists take turns with one punch each, kinisis cultists manage to lever them off before mortal wounds were afflicted.
3: The inquisitors ignore your whining, some passers by seem interested though
+25 cultists, Kinisis heavily wounded, balrog lightly wounded, skies wounded, remaining mercenaries quit

Fk, my action didn't post...

Me: Go into the city and try to rally everyone around to attack Kinesis. Make a speech about how he is a threat to the world! He could kill your kids next! Or burn down your house! Join in the assault, but try to let the civilians take the brunt of the attack.

Cultists: Switch off on guarding the house. The ones who aren't on guard train instead.

1: You get a nasty burn before you outpace the balrog as you just sent all the guards away. Anyway the populous figures if kinesis is a enemy of you then it's a friend of them
6: Your cultists dutifully stop guarding leaving only the mercenarys defending themselves, they do get some training done though
Untrained cultists now trained, +kinisis PR

Inquisitors: Arm yourselves
1: They get mugged looking for stuff on the black market and the captors don't seem keen to let go.
10 inquisitors in high places being held ransom


ME: recruit "come on live in utmost privacy with mountain top views at kinesis secret base*"
*must be prapared to die if not accepted for application, if you are abalrog your room will be driectly linked to the lava chambe WINK WINK NUDGE NUDGE.

2: They think it's an invitation to a play. They go home satisfied with the wonderful tornado special effects.

Inquisitors: finish him off
3: They don't manage to get to him but do mow a few cultists
-10 cultists


Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 15 leader cultists, 5 cultists in high places, pro speaker.
Items: Access to orb of stalwart 1, Dragon's blood, purge ritual, Magnificent Palace in home plane
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness, terrible PR

Kinesis
Followers: 15 cultists
You: summoned, heavily wounded
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base
Haters: 50 inquisitors, ritual of banishment, purge ritual
PR: disliked by humanity, card carrying villain
Areas: NY crater, flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 50 lightly armed trained boring cultists, armed cultists are on guard
You: Summoned, wounded
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, tungsten, graphene, 2 light weapons, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 20 inquisitors in high places (10 held ransom), 76 inquisitors, 100 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, wounded
Followers: Kinesis inquisitor alliance, 165 cultists, balrog lightly wounded
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap.
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[3] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [9] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: carp on January 21, 2016, 10:32:16 am
ME: STRIKE THE EARTH use every ounce of my concentrated telekinesis to slam the inquisitors several kilometers into the ground (say they liked that guy you all hate) 
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: Evonix on January 23, 2016, 10:40:46 am
I do need actions to do
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: crazyabe on January 23, 2016, 10:53:10 am
Everyone but 10 Cultists: Doggy pile Kinesis!
10 Cultists: Go grab that weapons cache we know about...
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: Hiddenleafguy on January 23, 2016, 03:29:53 pm
Everyone that can possibly do this: Promote Tax Goatism, if Skies breaks his oath everyone is to immediately prepare for war by gathering weapons, heavily armed cultists on guard duty : Burn, loot, and pillage his base, leave no survivors, myself, whisper into the minds of congress to get them to make Skies public enemy number one.
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: Evonix on January 24, 2016, 12:11:35 am
I do need actions to do
You do need to answer my questions.

They are as follows:

Can the Apocalypse be initiated once the cascade completes?

What's the supernatural punishment for oathbreaking?
"if three horrors all players-1 are on Earth at once the cascade is made impossible"
so no because the cascade is impossible and I don't think Taxgoat broke it, he did send his best fighters to guard your base.
Title: Turn 16
Post by: Evonix on January 27, 2016, 12:26:24 am
I see I need to spend some time working out soul contracts:
They can only limit, even if it is limiting everything but a certain action, if you make a task that is impossible or becomes impossible then the contractee is free without repercussions unless otherwise stated in the contract... will do more later

Remember to heal you need to rest

He was supposed to help me initiate the Apocalypse. That means kill off half the players.

100 heavily armed cultists: Quarantine Tax Goat's guards. Take their weapons too.

200 other cultists: Make me an unbreakable wooden shield. That is large enough for me.

No roll: you are not free of your contract, you never specified when he must do this thus the contract stands and the standard slave contract prevents direct sabotage such as that
5: all your spare cultists work on some truly magnificent armor, it covers you entirely and will stop everything short of a nuke(the armor will be fine of course, the radiation and heat and absurd Gs will be a problem) yet does not restrict your movement in the slightest. Sheets of balsa thin enough to be almost transparent cover your wings and allow you to fly unimpeded and careful workmanship let them fold and unfold normally. A long search yielded a very small amount of transparent bark but enough to allow you to see out. Carefully cut rainbow eucalyptus and ebony inlays give the workers a wide pallet but red and your signature blue feature predominantly. The claws are designed to stain well of course.
+Very heavy armor
Inquisitors: get hostages back
3: They just pay the ransom
now normal cultists returned

Everyone that can possibly do this: Promote Tax Goatism, if Skies breaks his oath everyone is to immediately prepare for war by gathering weapons, heavily armed cultists on guard duty : Burn, loot, and pillage his base, leave no survivors, myself, whisper into the minds of congress to get them to make Skies public enemy number one.
4: You get some cultists and PR
No roll: Can you point out the pages where the contract was discussed? I have lost them.
+PR +100 cultists

Everyone but 10 Cultists: Doggy pile Kinesis!
10 Cultists: Go grab that weapons cache we know about...
Everyone but 10 Cultists: Doggy pile Kinesis!
10 Cultists: Go grab that weapons cache we know about...
4: It takes a while but your cultists find kinisis's base, to test for traps they toss in a spare goblin, selling the... fascinating video of it just about pays for getting the bone splinters removed.
Many of your cultists died from the unexpected earthquake but a few slipped in the cracks and attempted to strangle the thing with no neck
5: The tiny party somehow manages to carry a good chunk of the stack away without triggering the alarms.
+50 weapons, kinisis mortally wounded -65 cultists

ME: STRIKE THE EARTH use every ounce of my concentrated telekinesis to slam the inquisitors several kilometers into the ground (say they liked that guy you all hate)
6: They were looking for you on the volcano, the volcano now with 2 spouts.
Base damaged -inquisitors




Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 100 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 15 leader cultists, 5 cultists in high places, pro speaker.
Items: Purge ritual, Magnificent Palace in home plane
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness, bad PR

Kinesis
Followers: 15 cultists
You: summoned, mortally wounded
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged
PR: disliked by humanity, card carrying villain
Areas: NY crater, flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or move through)

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 50 lightly armed trained boring cultists, armed cultists are on guard
You: Summoned, wounded, Very heavy armor
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, tungsten, graphene, 2 light weapons, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 86 inquisitors, 100 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, wounded
Followers: Kinesis inquisitor alliance, 100 cultists, balrog lightly wounded
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons
PR: Bad PR
Events: Kinesis attack/inconvenience needed in <[3] turns

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [8] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: crazyabe on January 27, 2016, 12:41:25 am
50 Cultists: Arm yourselves!
Other 50: Advertise, We need more people to join this cult!
I: Look for an old man named Henderson; and Attempt to get him to join my cult, or at the very least try and convince him that his lawn gnomes were stolen by Skyies.
Balrog: Look for hell portals we can rent the use of.
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: carp on January 27, 2016, 06:46:53 pm
Me: take rock and debris from about a kilometer around me (not including my base just leave it standing on a huge kilometer high pillar of rock) and compress it into a small nearly indestructable sphere around me to recuperate.[\b]
Title: Re: RTD horrors 2: More violence. game 1 turn 15.
Post by: Evonix on January 29, 2016, 07:16:50 pm
My ability to think coherent thoughts eludes me
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on January 29, 2016, 09:03:25 pm
Hey, I just realized several things, one, Skyies, you are not allowed to commit, or order to be committed, any violent act against me, second of all, I don't think I have Dragon's blood, if I do
Spoiler (click to show/hide)
Title: Turn 17
Post by: Evonix on January 31, 2016, 10:58:36 pm
Me: take rock and debris from about a kilometer around me (not including my base just leave it standing on a huge kilometer high pillar of rock) and compress it into a small nearly indestructible sphere around me to recuperate.[\b]
2: you sorta go "uuh" and some random lithiods float randomly, the complex layers of recursive kinisis that hold you together slowly unravel , a passing and very lucky crow finds out that kinisis tastes like blueberry jello
You iz ded

Hey, I just realized several things, one, Skyies, you are not allowed to commit, or order to be committed, any violent act against me, second of all, I don't think I have Dragon's blood, if I do
Spoiler (click to show/hide)
That reminds me, I think you used up your dragons blood and Skyies lost the Orb trying to pass it to you, instead they go look for the missing orb
1: They are now as lost as the orb
5: You are now an american icon and a symbol of capitalism and greed, traditional american values.
5: You get an island on the cheap, it was near a neutronium bomb testing lowering the price. It's possibly unique properties mean that it's very susceptible to your abilities, you quickly reclaim the radiation and put the trees right way up, after that it's actually a nice place, can also maintain a fragment there permanently, but not outside until you get summoned
+attuned island +PR -25 hidden cultists, -one leader cultist

Half of cultists: Recruit!

Other half: Demolish inquisitors.

Me: KILL Bont da lifas to death. Claws, energy flames, whatever. Then tell his cultists that their leader is dead, and if they attack Kinesis's base I will grant them anything. Let the balrog pound on my armor if he attacks me, and ask if wants to join me. If he agrees, tell him to lead the assault on Kinesis, or else kill him as well.

3: 50 doom-preppers itching to try out their gear come out to help you
4: Your cultists mow down some scientists and the rest.
5: He's mortally wounded, the Balrog thinks you will lead him to some !!FUN!!, he still carries you bodily away before you can do more damage though, it is a nice house. The rest of the cultists stab some blueberry jello with their new toys to show willing, then they all ask for a pony.
Bont da lifas mortality wounded -75 inquisitor scientists -86 inquisitors +50 cultists

Inquisitors: hide
1: Nope. ther just run in circles screaming

50 Cultists: Arm yourselves!
Other 50: Advertise, We need more people to join this cult!
I: Look for an old man named Henderson; and Attempt to get him to join my cult, or at the very least try and convince him that his lawn gnomes were stolen by Skyies.
Balrog: Look for hell portals we can rent the use of.
No roll: They get weapons.
4: They are glad for an excuse to get away, anyway they convince some passers by to help in Bont's noble quest to slay survive a dragon.
2: He shouts at you for a bit then leaves in a huff.
1: "Do this do that i'm gunna go join Skies
+100 cultists, Balrog joined Skyies.

Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 100 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 14 leader cultists, 5 cultists in high places, pro speaker.
Items: Purge ritual, Magnificent Palace in home plane, attuned island
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 50 lightly armed trained boring cultists, balrog, 50 cultists armed cultists are on guard
You: Summoned, wounded, Very heavy armor
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, tungsten, graphene, 2 light weapons, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, mortally wounded
Followers: 200 cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons
PR: Bad PR

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [7] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
[/quote]
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on January 31, 2016, 11:11:22 pm
(I would also like to mention something, I keep on finding loopholes, all I need to do is find a way to destroy Mars.)
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: crazyabe on February 01, 2016, 07:30:16 am
Cult -1: Beat & Shoot At Skyies
remaining 1: convince Old man Henderson that the tax goat & Skyies stole his lawn gnomes!
I: use 'beam of doom' on Skyies Face.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 01, 2016, 08:38:17 am
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: carp on February 01, 2016, 09:14:35 am
mah remaining cultists: you are now the elder council of my cult "wisened" "old" ones who follow my word as ypur first act carve ancient mysterious sound runes into the walls of my volcano base that still get across the message that they should join the cult of kinesis.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: crazyabe on February 01, 2016, 10:07:58 am
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 01, 2016, 01:55:32 pm
Spoiler: For Bont (click to show/hide)
Spoiler (click to show/hide)
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 03, 2016, 12:13:18 am
Yeah, I can quote that, I only said I'd reinforce you for thAt one time, and you would be my slave, and with that order to stop you from attacking me..... I can attack you, you cannot attack me, checkmate.
Title: Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
Post by: Hiddenleafguy on February 03, 2016, 12:16:01 am
"Hey! Skyles, if you agree to become my slave for 4000 years, I will send you reinforcements!"

After this there was some haggling, which lowered the time done to 2500 years, and allowed me access to the orb, but nothing of too much importance.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 03, 2016, 12:38:35 pm
I did agree, want me to quote literally the next post?
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 03, 2016, 11:27:21 pm
Sorry, atleast I finished skies turn and did the stats
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Salsacookies on February 04, 2016, 07:04:40 am
Title: Turn 18
Post by: Evonix on February 04, 2016, 10:57:34 pm
Although I have not finished soul contract mechanics I will say that any contract can be terminated by the agreement of all parties if not stated otherwise. I think you do agree so...
mah remaining cultists: you are now the elder council of my cult "wisened" "old" ones who follow my word as your first act carve ancient mysterious sound runes into the walls of my volcano base that still get across the message that they should join the cult of kinesis.
1: Your cultists carve glyphs of madness in the various surfaces of the cave.
Base with glyphs of madness



Spoiler: For Bont (click to show/hide)
Spoiler (click to show/hide)
1: They attempt to scavenge the weapons from the hands of Skyies guards, it does not go well as one might expect
5: They casually walk off with several tons of assorted equipment and materials, after that they go stand around Bont
Tungsten, graphene, 2 light weapons, 50 armor all stolen -50 cultists

Cult -1: Beat & Shoot At Skyies
remaining 1: convince Old man Henderson that the tax goat & Skyies stole his lawn gnomes!
I: use 'beam of doom' on Skyies Face.

4: They attack some unremarkable mooks that wander away from the base.
(I don't remember mentioning old man henderson, can you quote it?) 1: He throws his remaining gnome through the cultist.
No he does not because he is not stupid enough to romp around with mortal wounds, instead he tries to rest and heal. 5: Some medicine and bedrest and you're as good as new, you actually feel good enough to take a shot at Skyies as he conveniently just arrived, most of it is blocked but a few gaps around the hinges let a few lines through.
-1 cultist, healed, -25 Skyies armored trained boring cultists


Me: Finish off Bont da lifas. Initiate the APOCALYPSE! If Tax Goat (succeeds in) breaks his oath, redirect the balrog over to him. He'll have plenty of fun there.

Rich cultists: Buy ponies.

Everyone else: Start constructing a bunker. Get materials and whatnot.

6: You arrive just in time for Bont da lifas to blast you in the face, you scream stuff like "MY EYE! MY ^^^^^^^^^ EYE!" fronkly such a lucky shot could never have happened if you weren't in such a rush
6: You have so many ponies, your farm is now a pony farm. Some of yours and Bont's cultists start taking care of it full time.
lightly wounded -50 trained cultists -50 Bont Da Lifas cultists

Inquisitors: Hide far away
2: They walk farther away but it doesn't really do much.

Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 50 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 14 leader cultists, 5 cultists in high places, pro speaker.
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, balrog, 50 cultists armed cultists are on guard
You: Summoned, wounded, Very heavy armor
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned
Followers: 199 cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons
PR: Bad PR

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [7] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
[/quote]
[/quote]
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 05, 2016, 01:03:29 pm
I don't agree with terminating the contract!!!
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 05, 2016, 11:46:22 pm
I was pretty shur you did agree Skyies, "Deal!"
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 06, 2016, 02:05:17 pm
Spoiler (click to show/hide)
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 06, 2016, 04:48:34 pm
Woah, wtf. The only reason Bont was alive was because of the mercy save. I chose to kill him. Why the fk did I even leave his base in the first place?
Because the balrog carried you back to your base
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: crazyabe on February 06, 2016, 04:55:40 pm
EVERYONE: DOGGY PILE SKYIES NOW WE WILL DESTROY HIM!!!
I: hit Skyies with my 'beam of doom' again.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 06, 2016, 11:01:17 pm
So... you're saying... that the mercy save LET HIM LIVE?

I disagree. I clearly stated my intention to kill, and the mercy save should not have stopped that. Please tell me how a single 5 fully healed death wounds. He should've died before he could say 'Help me cultists!'. Since his cultists were stabbing him too. If I'm not mistaken.
His cultists you asked to attack kinisis and the mortal wounds activate regardless, also you are a bit of a wimp, 0 physique and all that.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 07, 2016, 08:48:43 pm
I did agree to the apocalypse thing, you didn't say WHEN! I had to help you, or the fact that the Apocalypse, could be translated to Unveiling, or revelation, not end of the world.
(Here is the meaning of the word: An apocalypse (Ancient Greek: ἀποκάλυψις apokálypsis, from ἀπό and καλύπτω meaning "uncovering"), translated literally from Greek, is a disclosure of knowledge, i.e., a lifting of the veil or revelation. In religious contexts it is usually a disclosure of something hidden. )
Title: Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
Post by: Hiddenleafguy on February 07, 2016, 09:14:11 pm
"Deal! 2500 years, the apocalypse and the orb!"
Send 175 of my cultists, and the slime mold, to help out Skyies.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 07, 2016, 09:24:59 pm
I realized I misspelled Apocalypse, and men.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: carp on February 10, 2016, 06:42:54 pm
cutlists: down a huge amount of liquor then retreat into pillow forts and use imagination.
Title: Turn 19
Post by: Evonix on February 10, 2016, 09:45:33 pm
Well... I have 2 power and he has 0 mindlock... and I rolled a 5... I think that counts as a difference of 7 (theoretically). Fallacy uses 8 as a oneshot, and he was already wounded before....

And: Any agreement I made would've been invalid SINCE HE DISAGREED TO MY TERMS. I just overlooked that. Come on, don't make me agree to a contract in which I didn't even get my end of the deal. And... his guards didn't even help me. THEY DIDN'T EVEN DO ANYTHING. EVEN WHEN I WAS ATTACKED. But I'm pretty sure that was an overlook on your part. Not only that, but his guards even basically raided me. I got a whole lot of inconvenience/being attacked for nothing.

I didn't get what I wanted in this contract, yet he got everything. Shows what saying that you agree and saying that you'll only do some of the contract is enough to fool me. Congrats.

Also: Not entirely sure why my bunker action was ignored. I had plenty of cultists to do it.

Me: Recuperate. Then hire supernatural lawyers.

Cultists: Find an isolated hard to reach base.

Balrog: Kill Bont's guards.

I do think he at least tried to help, he did send over some of his few guards, also I don't calculate damage like that.
6: you spend an extra turn on some "me" time (most of the wounds were from before, also it won't work quite as well with eldritch effect)
2: They find a barn, there's a few ponies frolicing nearby, some are drinking out of a large crater, one of many like it scattered around a path of scorched earth and glassed sand. The barn itself is somewhat the worse for wear and seems to have been patched up many times in many ways, if it was a person it would be a scarred, peglegged ex-soldier with a beer in one hand, a gun in the other and a bloodstain on the collar you cant quite work up the courage to point out. Around it stretching almost as far as the eye can see is a complex carving in the ground even where the ground no longer is.
3: It chases them for a while.
Skyies busy 1 turn, Balrog busy 1 turn, Bont da lifases guards busy 1 turn, Skyies now lightly wounded

Inquisitors: go far away to hide and plan
2: They continue their hike

EVERYONE: DOGGY PILE SKYIES NOW WE WILL DESTROY HIM!!!
I: hit Skyies with my 'beam of doom' again.
5: They pile up and while doesn't do anything directly it does make it rather hard to rest
6: You doom beam so hard you pull a sprank.
bont lightly wounded, Skyies only heals to lightly wounded

Spoiler (click to show/hide)
3: They nail a few planks over the windows
1: They don't quite get the "don't shoot Bont" bit, the rest is not history because that bit of the library mysteriously went missing.
1: You know the drill you utter void of charisma
Bont heavily wounded, Tax goat wounded

cutlists: down a huge amount of liquor then retreat into pillow forts and use imagination.
2: They can't find any pillows worth a damn, they try using planks but it just isn't the same.



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 50 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 14 leader cultists, 5 cultists in high places, pro speaker.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, balrog busy next turn, 50 cultists armed cultists are on guard
You: Summoned, lightly wounded, Very heavy armor, delayed 1 turn
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, heavely wounded
Followers: 100 cultists, 99 busy cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons
PR: Bad PR

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base)
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [6] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: crazyabe on February 11, 2016, 07:07:52 am
Cultists: since you are on top of Skyies, I think it would be appropreate if you started jumping and kicking.
I: take a trip to the hospital!
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 14, 2016, 01:19:44 pm
Tax goat and Kinisis go plz
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 14, 2016, 10:04:30 pm
Wait.... did the eldritch wilds get invaded? The government has a way to send troops to my dimension! Fuck!
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 14, 2016, 11:19:10 pm
Wait.... did the eldritch wilds get invaded? The government has a way to send troops to my dimension! Fuck!
Their burns were so sick you got singed.
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 18, 2016, 02:47:30 pm
When wil you go?
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Evonix on February 19, 2016, 06:18:13 pm
The stats are wrong. e.g., it says Bont is unhurt.
Just fixed it

Also what the hell happened to tax goat?
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: carp on February 19, 2016, 06:23:27 pm
COUNCIL OF THE ELDERS: do a silly dance
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 20, 2016, 12:56:48 am
Spoiler (click to show/hide)
Title: Turn 20
Post by: Evonix on February 20, 2016, 02:23:52 pm
Spoiler (click to show/hide)
2: Noop.
2: They charge around a bit before realising they has no clue where Skyies is.

COUNCIL OF THE ELDERS: do a silly dance
5: They do the silliest dance, no dance can be sillier in a gravity well, a passing Virgin Galactic person decides to help them perfect their craft.
Invitation to space

Cultists: since you are on top of Skyies, I think it would be appropreate if you started jumping and kicking.
I: take a trip to the hospital!

5: Their efforts do prevent movement for a while.
3: You manage to find transportation but no time for anything beyond that.
+Flatbed truck, Skyies delayed

Half cultists: Try to find a better hidden base. Build one if need be.
Other half: Recruit the president.

Me: Stop resting and deal with the immediate threat nuisance. Also known as Bont da lifas. I'm assuming that he's still in my base. If he's not, kill his cultists that are still in my base.

1: They find a very nice hidden base, so good that somebody already claimed it. Your cultists escape under a hail of bullets.
3: He's fairly neutral to you "Who hasn't attempted to end the world once or 2 dozen times?" but he does think the scientists bias against you is unreasonable. Some pay decreases/increases and a few well aimed speeches and the scientific community is neutral to you once again, the only side effect is there is now a set of dragon sized cuffs on a big table under a bunch of "fascinating" machinery under one of those hidden bases scientists are so proud of.
- trained cultists, pr neutral with scientists.



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 50 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 14 leader cultists, 5 cultists in high places, pro speaker.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles, Invitation to space
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, balrog busy next turn, 50 cultists armed cultists are on guard
You: Summoned, lightly wounded, Very heavy armor, delayed 1 turn
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, heavely wounded
Followers: 100 cultists, 99 busy cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons, Flatbed truck
PR: Bad PR

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base)
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [6] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
[/quote]
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: carp on February 21, 2016, 09:49:39 am
COUNCIL OF THE ELDERS: do a silly dance in space
 FOR GM:
Spoiler (click to show/hide)
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: carp on February 27, 2016, 09:01:58 am
has everyone just suddenly decided to stop playing? or what?
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: Hiddenleafguy on February 28, 2016, 11:27:18 pm
Spoiler (click to show/hide)
Title: Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
Post by: crazyabe on March 11, 2016, 04:56:53 pm
I: Go looking for medical treatment
EVERYONE ELSE: RECRUTE!!
Title: Turn 21
Post by: Evonix on March 12, 2016, 01:16:23 pm
I: Go looking for medical treatment
EVERYONE ELSE: RECRUTE!!

3: While normally your lack of speed would have hampered you the flatbed truck allows you to get to a local hospital. "Kid with a broken arm, flu, severely mauled T.C.U.F.G.R.F native..."
5: The cultists who are free of mortal terror have a big parade, bake a cake that looks like you and so on, after a while serving Bont da lifas becomes the thing to do.
healed to wounded, +150 cultists, +PR

Spoiler (click to show/hide)
1: The resulting crater is only of interest to some more esoteric theoretical nuclear physicists.
-50 cultists -cultist in a high place -2 leader cultists

I think so. Anyway, I thought I'd already posted an action... D:

Prepare to take over the occupied hidden base.
6: Your entire cult and you squeezed into it, you did not bother to take the occupants out, a few 'nades and a few machine guns used in tightly packed poorly lit area later you and most of your cult are the only occupants. Luckily nobody important was harmed.
Everybody in hidden underground base -boring cultists.

COUNCIL OF THE ELDERS: do a silly dance in space
 FOR GM:
Spoiler (click to show/hide)
4: It is truly majestic and everyone agrees it was well worth the price but it was perhaps not the silliest dance, to that end they...
5: Commandeer the craft and recruit the crew, it's a very nice craft with some large algy gardens to recycle food, water and air and if managed correctly will have no reason to come down, in addition because the space program thinks that everything should have multiple uses it was made as the habitat module to the tiny asteroid base they have been working on, with what is already there you may be able to make some small probes.
+5 astronauts +space base

Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 80 cultists with you, 48 heavily armed trained cultists, 12 leader cultists, 5 cultists in high places, pro speaker.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists, 5 astronauts
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles, space base
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, 50 cultists armed cultists are on guard
You: Summoned, lightly wounded, Very heavy armor,
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned, wounded
Followers: 349 cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons, Flatbed truck
PR:

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base)
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [5] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Evonix on March 13, 2016, 03:56:15 pm
It was for a while
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Hiddenleafguy on March 14, 2016, 08:25:42 pm
(Question, how did I lose cultists from the rocket blowing up, all I did was whisper into their minds.)
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: carp on March 15, 2016, 08:38:49 am
COUNCIL OF ELDERSand my new space ship crew: attach my asteroid base to haley's comet.
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: crazyabe on March 15, 2016, 12:26:41 pm
ME:More Medical Treatment!
5 Cultists: Train in Recruiting People!

Everyone Else: More Recruiting
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Evonix on March 18, 2016, 12:46:53 pm
(Question, how did I lose cultists from the rocket blowing up, all I did was whisper into their minds.)
You did not specify only you.
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Evonix on March 18, 2016, 08:40:01 pm
so one more guy
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Evonix on March 18, 2016, 09:29:51 pm
Specifically, the one who wondered why he lost cultists from the rocket blowing up.
Minimum safe distance was miscalculated.
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Hiddenleafguy on March 23, 2016, 04:27:54 pm
Spoiler (click to show/hide)
[/b]
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Evonix on March 30, 2016, 07:54:06 pm
My dice have gone missing again, I do some stuff though
Title: Re: RTD horrors 2: Hiatus AWAY. game 1 turn 21
Post by: Hiddenleafguy on March 30, 2016, 08:00:06 pm
Evonix, use Random.org (http://Random.org), it will get rid of your problems, and be more random then your dice!
Title: Turn 22
Post by: Evonix on April 01, 2016, 10:58:29 pm
Spoiler (click to show/hide)
[/b]
6: The amount of force you pipe in caused him to burst, rather messily
5: They all recruit their entire families, you have chanting babies in strollers
5: They get some chain mail and dragon mail(experimental bulletproof armor) and suchlike (I thought it was Bont looking for armor for zemself(I will be using Z for gender neutral) when I first wrote this one, I had some great ideas involving mechanical squid.)
4: He has a nice speech, puts forward some good points, it all goes by by the numbers, he's a pro after all
5:They manage to play the ruler's death as an example to the others, a few discreet assassinations and much of Russia's government is yours, don't do anything too unusual and you can have quite a large amount of influence.
President of russia dead, government of russia partal control, normal cultists have heavy armor +PR

ME:More Medical Treatment!
5 Cultists: Train in Recruiting People!
Everyone Else: More Recruiting

3: Some bedrest is rudely interrupted.
5: Roaming recruiters, off to spread the good word.
6: They beg and plead, for days, but they have jack on those... Roaming Recruiters.
Passive recruiting of 25 cultists a turn.

COUNCIL OF ELDERSand my new space ship crew: attach my asteroid base to haley's comet.
No: The problems with that cannot be listed, the astronauts wisely steer them away from the controls.


It wasn't you with the lack of activity, Evonix.

Attack Bont. Flame him in the face.
5: (The dice really like you guys today) You tear through the cult, the lair and Bont Da Lifas, as you cannot find a face you just burn all.
Bont mortality wounded -149 cultists

Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 80 cultists with you, 48 heavily armed trained cultists, 12 leader cultists, 5 cultists in high places, pro speaker.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor, 80 heavy armor.
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness, government of russia parstal control, normal cultists have heavy armor, good PR.

Kinesis
Followers: 15 cultists, 5 astronauts
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles, space base
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, 50 cultists armed cultists are on guard
You: Summoned, lightly wounded, Very heavy armor,
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifasBont mortality wounded
You: Summoned, Mortally wounded
Followers: 195 cultists +25 per turn
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons, Flatbed truck
PR:

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base)
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [4] turns
Politics: President of russia dead
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: carp on April 03, 2016, 01:23:41 pm
okay gavity slingshot around the moon
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on April 03, 2016, 03:35:43 pm
okay gavity slingshot around the moon

It's not simply the fact that it would take more delta V than is on your astroid. You might be able to manufacture one however making one that could transport all your cultists is less likely. The biggest problem is that it would take years.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on April 03, 2016, 08:49:46 pm
Continue assault because all of his cultists are busy.
Just saying, I have heavily armed cultists still there, also, GM, can we get the resource things back? I don't know how much Dragon armor I have, or how many new cultists.

Spoiler (click to show/hide)
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on April 05, 2016, 05:00:26 pm
Oh ya dident put that, fixing
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on April 06, 2016, 09:08:39 pm
Question, can I give my heavily armed cultists the armor instead? Just making sure.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on April 09, 2016, 11:46:09 pm
Yes but they can only have one type on at a time
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on April 11, 2016, 10:46:10 pm
Yes but they can only have one type on at a time
Wait, only one type of armour? If not, why can't they just be heavily armed and armoured cultists?
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on April 13, 2016, 01:59:04 pm
Yes but they can only have one type on at a time
Wait, only one type of armour? If not, why can't they just be heavily armed and armoured cultists?
I do not understand what you mean
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on April 13, 2016, 10:30:09 pm
Yes but they can only have one type on at a time
Wait, only one type of armour? If not, why can't they just be heavily armed and armoured cultists?
I do not understand what you mean
Okay, I can get it if they can only wear one type of armour, which I'm assuming is what you mean, as it would make no sense for them to be unable to shoot a weapon with the armour on.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on April 15, 2016, 12:02:55 pm
Yes, they couldent for example put on two layers of light armor an have it act as medium or wear one over a space suit, they could try to craft them together though.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: carp on April 24, 2016, 07:28:51 am
(instead of gravity slingshot) get the council of elders into the main capsule then deorbit the rest of the station ontop of bont's base attempting to both take out bont and skeis and land the main module properly
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: crazyabe on April 24, 2016, 12:13:05 pm
Me: Get Healed.
Everyone But RRs: Attack Skyies with everything we have!
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on April 30, 2016, 10:02:50 pm
Continue assault because all of his cultists are busy.
What do you mean by that? you? your cultists? Assaulting who?

in other news I have done some of the rest of the turn, if Skyies doesn't say anything I'ma assume they all charge at Bon'ts base.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on May 02, 2016, 09:15:23 pm
Me: Get Healed.
Everyone But RRs: Attack Skyies with everything we have!

6: You won't settle for just any eldritch hospital, it must be the BEST eldritch hospital, you spend so much time looking that you have sustained permanent damage by the time you get there, it's a testament to their skill that they manage to heal you at all. Also it took so much time that you will need to heal during next turn instead. It could have been worse, you could have ended up here (http://www.bogleech.com/awfulhospital/524.html)
5: They don't have much but it's put to good use, the flat bed truck makes excellent cover when filled with planks.

Continue assault because all of his cultists are busy.
3: It takes quite some time but everybody has suited up and gotten ready for battle, you lead the charge but barely get a syllable of your war cry before you see a pickup coming the other way.

Continue assault because all of his cultists are busy.
Just saying, I have heavily armed cultists still there, also, GM, can we get the resource things back? I don't know how much Dragon armor I have, or how many new cultists.

Spoiler (click to show/hide)
6: Rumors of Devil worship do not help Rushin PR, also your influence doesnt really spread, Turns out "BOW TO ME" doesn't really appeal to non cult members.
3: The national religion is technically changed, you do get true converts but most just sorta burn a dollars and mumble their neighbors credit card number every sunday.
4: You get a group tempted in by a chance to dissect you, you will need to have a talk to your cultists about their recruiting strategy.
+600 cultists +50 scientists +10 cultists per turn.

(instead of gravity slingshot) get the council of elders into the main capsule then deorbit the rest of the station ontop of bont's base attempting to both take out bont and skeis and land the main module properly
6: So your cult is not astrophysicists, they think big rock make big dent. What happened started with the battlefield's sky gaining a deep red tint and a second sun, continued with megatonnes  and ended up on the news.    skeis is fine, whoever he is
Cultists stranded -Skyies' cultists -bont da lifas' cultists -space base -skyies underground base -Tax goat's heavily armed cultists -300,000 pop -ground



Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 80 cultists with you, 48 heavily armed trained cultists, 12 leader cultists, 5 cultists in high places, pro speaker, 600 cultists, 50 scientists, +10 cultists per turn.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor, 80 heavy armor.
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness, government of russia partal control, normal cultists have heavy armor, good PR.

Kinesis
Followers: 15 cultists, 5 astronauts, all stranded in crater
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles.
PR: disliked by humanity, card carrying villain

Skyies
Followers:
You: Summoned, lightly wounded, Very heavy armor,
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifasBont mortality wounded
You: Summoned, Healing, permanently lightly wounded
Followers: +25 per turn
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons, Flatbed truck
PR:

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base), Crater
Pop: 7 bill - 8.3 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [3] turns
Politics: President of russia dead, Rushha infuenced by taxgoat
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on May 02, 2016, 10:26:36 pm
You know, Bont, my Island is probably more defensible then that big crater... but in exchange you will give me the resources to develop the land of said Island?
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: crazyabe on May 03, 2016, 01:18:21 pm
"Sure..."
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on May 03, 2016, 11:10:12 pm
Great, oh, and I, but possibly not you, I'm not sure, can manifest on the island without being  summoned, now, come here and build our underground base.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: crazyabe on May 04, 2016, 08:05:00 am
I: Finish healing.
Anyone still alive: steal a ship and get over to that Island.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on May 04, 2016, 05:49:55 pm
FYI Skyies is in the middle of the crater and Kinisisisis cult is somewhere in the new surrounding wasteland, it's a big waistland, you may not find each other
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on May 07, 2016, 07:04:11 am
Half of my cultists: Recruit, other half: go to building school myself: Make a copy of myself on the island.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: carp on May 11, 2016, 08:07:26 am
Elder council:RECROOOOOOOOOOT and lead a new cult
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on May 12, 2016, 07:18:56 pm
Elder council:RECROOOOOOOOOOT and lead a new cult
3: They recroooooooooot a few survivors, they actually found a lot but the vast majority just broke down crying when they discovered that their were door to door preachers after the apocalypse.
+5 cultists.

Half of my cultists: Recruit, other half: go to building school myself: Make a copy of myself on the island.
3: 300 cultists join your cause, your recruiters don't deserve a description.
1: Your cultists should not be trusted with power tools, sharp implements are probably a stretch too, one instructor swore he saw one choke to death on a pillow despite there being none in the entire school.
-200 cultists +300 cultists [so +100] Blacklisted on most engineering and architecture schools.

3: You get there but don't find much so you just scratch graffiti on the walls, stomp around and drink the kool-aid.
At Bont's base

I: Finish healing.
Anyone still alive: steal a ship and get over to that Island.

6: You finish healing, you finish healing so hard it hurts.
2: "Stealing? seems a bit harsh"
Healing for next two turns, -perma light wound

Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 80 cultists with you, 48 heavily armed trained cultists, 12 leader cultists, 5 cultists in high places, pro speaker, 700 cultists, 50 scientists, +10 cultists per turn.
You: Wounded
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor, 80 heavy armor.
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness, government of russia partial control, normal cultists have heavy armor, good PR. cultists blacklisted on most engineering and architecture schools.


Kinesis
Followers: 20 cultists, 5 astronauts, all stranded in crater
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles.
PR: disliked by humanity, card carrying villain

Skyies
Followers:
You: Summoned, lightly wounded, Very heavy armor,
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifasBont mortality wounded
You: Summoned, Healing 2 turns
Followers: +25 per turn
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons, Flatbed truck
PR:

World
Locations/landmarks: -New york city, Tortoise temple, Pony farm (near Skyies base), Crater
Pop: 7 bill - 8.3 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [2] turns
Politics: President of russia dead, Rushha infuenced by taxgoat
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: carp on May 16, 2016, 04:07:40 pm
everyone else making plans and doing stuff but my cult is just going door to door preaching
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: crazyabe on May 16, 2016, 04:38:30 pm
Everyone but me: Go door to door Preaching!
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on May 16, 2016, 09:29:51 pm
everyone else making plans and doing stuff but my cult is just going door to door preaching

everyone else making plans and doing stuff but my cult is just going door to door preaching


Fixed
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Hiddenleafguy on May 17, 2016, 11:07:49 am
Okay, then use my influence in Russia to get them to set up a secret military base here, a hundred cultists are to go to Russia and start door to door preaching, meanwhile, the remainder of them will begin to gather up military grade equipment.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: carp on May 18, 2016, 07:49:11 am
everyone else making plans and doing stuff but my cult is just going door to door preaching

everyone else making plans and doing stuff but my cult is just going door to door preaching


Fixed
no that was just a comment it doesn't need bold
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: carp on May 18, 2016, 07:50:00 am
Elder council: RECROOOOOOOOOOOOOOOOOOT
the other 5 guys:RECROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on May 20, 2016, 10:24:20 pm
Elder council: RECROOOOOOOOOOOOOOOOOOT
the other 5 guys:RECROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT

6: It's the perfect circumstances to breed religious fanaticism, it takes a surprisingly short time for somebody to get nailed to a ball, the ball did hover though so there may be something to it.
+29 cultists -elder cultist +Empowering ritual [Wood, 1 cultist to die horribly, 5 cultists to perform the ritual, 1 cultist as target, empowers one cultist]

Okay, then use my influence in Russia to get them to set up a secret military base here, a hundred cultists are to go to Russia and start door to door preaching, meanwhile, the remainder of them will begin to gather up military grade equipment.

1: Their influence on you gets you to set up a secret base for Russia
4: Faith increases and you get 300 cultists, knowing that their god somehow knew of their straying from the true path did wonders for their faith.
5: Turns out there were a few tanks that could be sent out to spread the faith.
Cultists busy next turn +300 cultists +50 heavy armor/weapons

Rekruit some Kroot

Tau'va! (jk)

5: You get a hundred muscle bound dudes to increase the efficiency of your violence.
+100 dangerous cultists [permanently lightly armed]
Inquisitors: When the cat's away the mice will set fire to the door
6: The homemade fuel air bomb was a bit more energetic than expected and wood chips are harder to get out of a brain than expected.
-barn[you could have made it indestructible you know.] -5 researcher inquisitors

Everyone but me: Go door to door Preaching!
4:the 25 cultists I should have added recroot 50 new cultists.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: crazyabe on May 20, 2016, 10:32:11 pm
1/2: Go Recruiting.
Other 1/2: Gather Weed!
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on May 20, 2016, 11:33:47 pm
1/2: Go Recruiting.
Other 1/2: Gather Weed!
...huh
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: crazyabe on May 20, 2016, 11:35:17 pm
1/2: Go Recruiting.
Other 1/2: Gather Weed!
...huh
What? That's just my orders for my Cult.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: carp on June 04, 2016, 08:17:50 am
5 astronauts: with your smarts FIND WOOD
all the rest: RECROOOOOOOOOOOOT
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on August 11, 2016, 09:51:19 pm
Is the last guy ever going to go? Not complaining about the brake, haven't been able to focus on anything for quite a while.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: crazyabe on August 11, 2016, 09:53:56 pm
I'd thought this was dead, Most Gm's Skip People After a Few Weeks.


EDIT: hidden Leaf Guy hasn't been on since May.
Title: Re: RTD horrors 2: Finish him. game 1 turn 22
Post by: Evonix on August 23, 2016, 07:53:08 pm
Ya it's dead, I could probibly manage an update or three but it would be pretty pointless to revive it just to let it drop dead again.