Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: Ukrainian Ranger on July 21, 2008, 06:57:52 am

Title: Interspecies breeding
Post by: Ukrainian Ranger on July 21, 2008, 06:57:52 am
I want tag like this:

[CREATURE:HORSE]
[CAN_BREED_WITH:DONKEY:MULE]

This can lead to something like this

[CREATURE:ELF]
[CAN_BREED_WITH:HUMAN:HALF_ELF]
[CAN_BREED_WITH:DWARF:DWARELF] 

This may be hard to implement, but such tag would be awesome for creating half-dwarves, half-elves, half-goblins, etc.

Title: Re: Interspecies breeding
Post by: Dasleah on July 21, 2008, 07:04:16 am
Throw in a [ETHIC:HALF_BREEDS:ACCEPTABLE] ethics tag, and I'm all for this.
Title: Re: Interspecies breeding
Post by: RavingManiac on July 21, 2008, 07:12:53 am
That's fine and all, but give worldgen a few hundred years and you get half-half-half elves everywhere.

Best make hybrids sterile.
Title: Re: Interspecies breeding
Post by: max on July 21, 2008, 07:18:16 am
Sounds great, but one question:
What will make sure my horses don't horse around with the donkeys? Say I have groups of horses and donkeys, I wouldn't want half of my horses carrying donkey children.

PS I have nothing against donkeys.
Title: Re: Interspecies breeding
Post by: anyar on July 21, 2008, 07:37:57 am
That's fine and all, but give worldgen a few hundred years and you get half-half-half elves everywhere.

Best make hybrids sterile.
Call them Half-[race of either parent(dependent on who they live with maybe?)] for halves, then make everything after that "[Name] the Mixed Breed" or "[Name] the Mixed Blood [Dominate race]." A lineage option (family tree, in legends and profile in Fortress mode) would be nice too.
Title: Re: Interspecies breeding
Post by: MuonDecay on July 21, 2008, 07:50:01 am
That's fine and all, but give worldgen a few hundred years and you get half-half-half elves everywhere.

Best make hybrids sterile.

The way it looks to be structured in the OP, merely failing to list further "half" descendants from the half-breeds themselves would work fine, or allowing them to breed with either of their constituent lineages but still produce the same half-breed as themselves.

That's a minimum of work and produces an acceptible result.
Title: Re: Interspecies breeding
Post by: Ukrainian Ranger on July 21, 2008, 07:50:19 am
That's fine and all, but give worldgen a few hundred years and you get half-half-half elves everywhere.

Best make hybrids sterile.

[CREATURE:HALF_ELF]
[CAN_BREED_WITH:ELF:HALF_ELF]
[CAN_BREED_WITH:HUMAN:HALF_ELF]
[CAN_BREED_WITH:HALF_ELF:HALF_ELF]

Problem is solved :)


Sounds great, but one question:
What will make sure my horses don't horse around with the donkeys? Say I have groups of horses and donkeys, I wouldn't want half of my horses carrying donkey children.
]
Hmmmm... Animals should be coded to prefer their own kind. Or maybe some kind of preference like this:

[CREATURE:HORSE]
[CAN_BREED_WITH:DONKEY:MULE:1]
[CAN_BREED_WITH:HORSE:HORSE:10]

Can be extended to:

[CREATURE:HALF_ELF]
[CAN_BREED_WITH:ELF:HALF_ELF:10]
[CAN_BREED_WITH:HUMAN:HALF_ELF:10]'
[CAN_BREED_WITH:ELF:ELF:3]
[CAN_BREED_WITH:HUMAN:HUMAN:3]
[CAN_BREED_WITH:HALF_ELF:HALF_ELF:20]
[CAN_BREED_WITH:HALF_ELF:HUMAN:1]
[CAN_BREED_WITH:HALF_ELF:ELF:1]
Title: Re: Interspecies breeding
Post by: max on July 21, 2008, 08:04:30 am
That sounds good, but let me switch it around. What if I want my mule monstrosity, am I seeing a Breeder skill potentially growing from this?

I really like it, just continually throwing ideas to it.
Title: Re: Interspecies breeding
Post by: Ukrainian Ranger on July 21, 2008, 08:17:45 am
That sounds good, but let me switch it around. What if I want my mule monstrosity, am I seeing a Breeder skill potentially growing from this?

It will be possible if horses (and everyone else) will stop to breed telepathically. 
Title: Re: Interspecies breeding
Post by: penguinofhonor on July 21, 2008, 08:52:13 am
I think this would be simplest:
Human + Elf = Half Elf
Half Elf + Human = Human or Half Elf
Half Elf + Elf = Elf or Half Elf

Half elves would have to be defined in the raws, unless Toady wants to make the game calculate all sorts of stuff.

This form of breeding, although somewhat unrealistic, would mean that we wouldn't need raws for quarter elves and eighth elves.
Title: Re: Interspecies breeding
Post by: Jamuk on July 21, 2008, 09:29:38 am
DRAGON-DWARVES FTW!!!
Title: Re: Interspecies breeding
Post by: Erk on July 21, 2008, 09:45:49 am
I think this would be simplest:
Human + Elf = Half Elf
Half Elf + Human = Human or Half Elf
Half Elf + Elf = Elf or Half Elf

Half elves would have to be defined in the raws, unless Toady wants to make the game calculate all sorts of stuff.

This form of breeding, although somewhat unrealistic, would mean that we wouldn't need raws for quarter elves and eighth elves.
If half-elves are not sterile, then that sort of breeding makes perfect sense. Essentially, "elfism" would then be just a collection of alleles (modes of genes) different from humans. Half-elves possess some elven alleles and some human, and of course the definition of what is a "human" or "elf" is pretty fuzzy when they can interbreed, just as in real life the difference between, say, "caucasian" and "asian" is quite fuzzy.

In other words, half-elves breeding could produce offspring with a distinctively half-elven allele combination, but they could just as easily recombine to seem far more elven or far more human. Breeding a half-elf with a human would probably produce something more or less human, while breeding one with the elf would more or less make another elf. Of course, human and elven alleles would get introduced into both populations, and diluted very gradually over dozens of generations, meaning a half-elf could spontaneously arise a few generations down the line, but dwarf fort doesn't need to simulate that.

In my opinion, if races in dwarf fortress can crossbreed, the offspring should be sterile. Otherwise the different races are not actually distinct species, just racial variants on a single species, and that seems rather flavourless. Plus, half-elves kinda suck.
Title: Re: Interspecies breeding
Post by: RavingManiac on July 21, 2008, 09:56:29 am
If hybrids are not sterile, then what is to prevent the entire world from being composed entirely of crossbreeds?
Title: Re: Interspecies breeding
Post by: SirPenguin on July 21, 2008, 10:16:25 am
I say probabilities should govern this, not some set value. If an Elf and a Human hook up, then a Half-Elf should just be one possibility. Something like 50% Half-Elf, 25% Human, 25% Elf. Then, in turn, the hybrids should "lock in" to their races, meaning a Half-Elf can only mate with an Elf or a Human. Their child, in turn, would be 50% hybrid, 50% Elf or Human (depending on partner).

I'm just making up numbers as I go along, but the point is, in order to avoid hybrids from taking over, there should be some systems in place. And like the "real world", hybrids should be discriminated against by some people/groups...perhaps even wars could start over it.
Title: Re: Interspecies breeding
Post by: Techhead on July 21, 2008, 10:51:37 am
[CREATURE:TIGER]
[CAN_BREED_WITH:LION:LIGER]

Also, beefalo (http://en.wikipedia.org/wiki/Beefalo)
Title: Re: Interspecies breeding
Post by: Ukrainian Ranger on July 21, 2008, 12:44:30 pm
If hybrids are not sterile, then what is to prevent the entire world from being composed entirely of crossbreeds?

This - [ETHIC:HALF_BREEDS:UNTHINKABLE]
Title: Re: Interspecies breeding
Post by: korora on July 21, 2008, 12:50:24 pm
http://dwarf.lendemaindeveille.com/index.php/User:JT/Token_Wishlist
Title: Re: Interspecies breeding
Post by: Footkerchief on July 21, 2008, 02:21:03 pm
Relevant for those who haven't seen it, especially the analysis section at the bottom: http://bay12games.com/dwarves/story/tt_half_dwarf.html
Title: Re: Interspecies breeding
Post by: Granite26 on July 21, 2008, 02:33:54 pm
I like the idea of crossbreed tags of some form.  Sterile is already an option (see megabeasts) so what happens in the 'stock' universe isn't really as important as the ability to put two different things together and get a third. 

Hell, you could get those crazy blue chicks from mass effect

[CREATURE:BlueChick]
[CAN_BREED_WITH:Damn Near Anything:BlueChick]

as females, or xenomorphs

[CREATURE:Facehugger]
[CAN_BREED_WITH:Damn Near Anything:Chestburster]

as males

Obviously Halfelves could be designed however the raw worker wanted.

Think, you could change it to Elf + Dwarf = Goblin, Kobold + Goblin = Human, and Human + Orc = Demon.  Not sure why you'd want to do that, but you could.... (This may be a way to make kids cool... say two dwarves breed makes a superdwarf... You'd try to raise kids...)

With the morality thing, you could do old school white wolf werewolves

[CREATURE:Werewolf]
[CAN_BREED_WITH:Human:Human:90%:Werewolf:10%]
[CAN_BREED_WITH:Werewolf:Metis]


Title: Re: Interspecies breeding
Post by: LASD on July 21, 2008, 05:54:37 pm
Half-breeds come with an interesting problem. What would the tiles representing them look like? For example, 'U' and 'E' are really quite hard to mix together. One solution would be custom graphics, but with ASCII the only option would usually be something that doesn't tell anything about the creatures origin like H(alfbreed or ybrid). Other solution would be colors, but the professions rule that out.

This might not be that big of a problem, but I'd find the H's awkward.
Title: Re: Interspecies breeding
Post by: Dasleah on July 21, 2008, 06:14:55 pm
And this all, of course, could be yet another reason for wars. Races that have [ETHIC:HALF_BREEDS:PUNISH_CAPITAL] might ire the wrath of one of the race's species if done in large enough numbers.

And yeah, to make the Half Breeds sterile, just remove the tags in their creature entry (which I'd like to see, rather than have it generated dynamically, just for more precise control) that deal with them giving birth. Bam, instant sterilisation.
Title: Re: Interspecies breeding
Post by: Willfor on July 21, 2008, 06:18:46 pm
And this all, of course, could be yet another reason for wars. Races that have [ETHIC:HALF_BREEDS:PUNISH_CAPITAL] might ire the wrath of one of the race's species if done in large enough numbers.

And yeah, to make the Half Breeds sterile, just remove the tags in their creature entry (which I'd like to see, rather than have it generated dynamically, just for more precise control) that deal with them giving birth. Bam, instant sterilisation.

Why can't it be done both ways?
Title: Re: Interspecies breeding
Post by: penguinofhonor on July 21, 2008, 08:00:09 pm
And yeah, to make the Half Breeds sterile, just remove the tags in their creature entry (which I'd like to see, rather than have it generated dynamically, just for more precise control) that deal with them giving birth. Bam, instant sterilisation.

I would think that creatures without breeding tags would only be able to breed with their own species, with a 100% chance of the offspring being of the same species, and have a new [STERILE] tag.

Something else I was thinking about would be having mutations. Maybe, if the breeding tags were in the [BREEDING:other creature:resulting creature:percent chance], then we could have something like this:
[CREATURE:DWARF]
[BREEDING:DWARF:DWARF:99]
[BREEDING:DWARF:DWARF_SUPER:1]
Then we could have mutations and stuff. And with some entity tags, we could make it so that these rare mutants would either be horribly oppressed, or the ruling class, or maybe even worshiped.
Title: Re: Interspecies breeding
Post by: Dasleah on July 21, 2008, 08:39:24 pm

Something else I was thinking about would be having mutations. Maybe, if the breeding tags were in the [BREEDING:other creature:resulting creature:percent chance], then we could have something like this:
[CREATURE:DWARF]
[BREEDING:DWARF:DWARF:99]
[BREEDING:DWARF:DWARF_SUPER:1]
Then we could have mutations and stuff. And with some entity tags, we could make it so that these rare mutants would either be horribly oppressed, or the ruling class, or maybe even worshiped.

I like this. I like it a lot  ;D
Title: Re: Interspecies breeding
Post by: Lord Nightmare on July 21, 2008, 09:46:22 pm
Its a Giant Eagle! Its a flying carp! No, its SUPER DWARF!

...Faster than a speeding wagon, more powerful than a bronze colossus!
Title: Re: Interspecies breeding
Post by: Demonic Gophers on July 21, 2008, 10:10:13 pm
http://dwarf.lendemaindeveille.com/index.php/User:JT/Token_Wishlist

Thorough, detailed, highly flexible...  Let it be noted that I approve of this page.
Title: Re: Interspecies breeding
Post by: Draco18s on July 22, 2008, 12:02:57 am
The other problem with half breeds is that you need a creature definition for every single one before you can add the tags to allow their existence.
Title: Re: Interspecies breeding
Post by: Fieari on July 22, 2008, 07:13:27 am
Yeah, I'll second this wiki page with every reproduction tag you could ever want. (http://dwarf.lendemaindeveille.com/index.php/User:JT/Token_Wishlist)
Title: Re: Interspecies breeding
Post by: penguinofhonor on July 22, 2008, 09:24:04 am
The other problem with half breeds is that you need a creature definition for every single one before you can add the tags to allow their existence.

That would pose a challenge. But we already have mules, so that's cool.

What else do we need? Half elves, half dwarves, and dwarelves. I'm not sure if we should include goblins and kobolds in this whole mixing thing. Kobolds seem to primitive, and goblins... Maybe with elves, because elves are at least as evil as goblins. Oh, and ligers. And giant ligers.

And maybe Toady could hold a contest. He would tell us to make our most best half-breeds, and then the modding fun could begin. That would be pretty cool.
Title: Re: Interspecies breeding
Post by: Boatmurderer on July 22, 2008, 09:26:28 am
This would open the door for that horrible, horrible bestiality. No elfdonkeys for me.

Except that by mentioning it someone is already working furiously on implementing it in-game somehow.

...crap. >:(
Title: Re: Interspecies breeding
Post by: Neonivek on July 22, 2008, 10:46:51 am
Quote
horrible bestiality

Can we really consider anything the elf does as beastiality?
Title: Re: Interspecies breeding
Post by: Granite26 on July 22, 2008, 11:03:35 am
Quote
horrible bestiality

Can we really consider anything the elf does as not beastiality?

Fixed for you
Title: Re: Interspecies breeding
Post by: Techhead on July 22, 2008, 11:19:22 am
Minotaur.
Quote
After he ascended the throne of Crete, Minos struggled with his brothers for the right to rule. Minos prayed to Poseidon to send him a snow-white bull, as a sign of approval. He was to sacrifice the bull in honor of Poseidon but decided to keep it instead because of its beauty. To punish Minos, Poseidon caused Pasiphaë, Minos' wife, to fall madly in love with the bull from the sea, the Cretan Bull.[3] She had Daedalus, the famous architect, make a wooden cow for her. Pasiphaë climbed into the decoy in order to copulate with the white bull. The offspring of their coupling was a monster called the Minotaur.

That, and all the odd something-men out there.
Title: Re: Interspecies breeding
Post by: penguinofhonor on July 22, 2008, 12:08:17 pm
Minotaur.
Quote
After he ascended the throne of Crete, Minos struggled with his brothers for the right to rule. Minos prayed to Poseidon to send him a snow-white bull, as a sign of approval. He was to sacrifice the bull in honor of Poseidon but decided to keep it instead because of its beauty. To punish Minos, Poseidon caused Pasiphaë, Minos' wife, to fall madly in love with the bull from the sea, the Cretan Bull.[3] She had Daedalus, the famous architect, make a wooden cow for her. Pasiphaë climbed into the decoy in order to copulate with the white bull. The offspring of their coupling was a monster called the Minotaur.

That, and all the odd something-men out there.

To prevent this from happening a disturbingly large amount of times, Toady would need to make sure that intelligent creatures mate with non-intelligent creatures very rarely.
Title: Re: Interspecies breeding
Post by: Phoenyx on July 22, 2008, 12:48:18 pm
You can love your donkey... just don't /love/ your donkey.
Title: Re: Interspecies breeding
Post by: Okenido on July 22, 2008, 01:07:37 pm
I really want this... At least for raw modding.
Title: Re: Interspecies breeding
Post by: TheSpaceMan on July 22, 2008, 01:30:00 pm
Funny, this was the second thing i was planning with my creature editor after I tried the mutant scenario, it won't be quite right compared with what people want but the Plan would be to load all creatures then halfbreed them based on diffrent filters like "INTELLIGENT" and stuff like that. That would esentialy automaticly create new creatures in new files based on values from two diffrent creatures. The filter is simply to avoid Dwarf-Carps and Elf-Flies as well as trying to keep conflicts to zero.
Title: Re: Interspecies breeding
Post by: penguinofhonor on July 22, 2008, 01:43:04 pm
Also, with these tags we've been talking about, it would be possible to make a "species" that consists of two types of creatures, one of which is always male and the other of which is always female. Then they can breed and have a 50/50 chance of having the male version or the female version.
Title: Re: Interspecies breeding
Post by: Mephansteras on July 22, 2008, 02:08:03 pm
The modding options here are outstanding!

I think some way to control how often cross-breeds happen would be good. The earlier comment on mules applies to pretty much everything. Most horses should breed with horses. Mules should be rare, unless the player has some way of forcing it to happen.


Additional thought. Strange cross-breeds, such as Dwarf/crocodile monstrosities, should be the domain of the Dungeon Master. Seems to fit that particular noble pretty well.
Title: Re: Interspecies breeding
Post by: Boatmurderer on July 22, 2008, 02:17:54 pm
The Crocodwarf's war cry is "Kill me".
Title: Re: Interspecies breeding
Post by: Skizelo on July 22, 2008, 02:43:51 pm
I've got a few engravings of a dwarf "embracing" a donkey.
Title: Re: Interspecies breeding
Post by: Boatmurderer on July 22, 2008, 06:24:32 pm
That made me think of this:
(http://tn3-2.deviantart.com/fs27/300W/f/2008/044/b/a/bade1d35085b665a.jpg)
Title: Re: Interspecies breeding
Post by: penguinofhonor on July 22, 2008, 10:28:50 pm
The elven traders marched their pack animals towards the dwarven fortress. Thele always looked forward to the journey to this particular fortess, though nobody knew why. The Dwarves' trade depot was in a building constructed entirely of stone blocks. Not a single window anywhere. The dwarves were probably so grumpy all the time because they didn't get enough sun.

The elves reached the depot and began to unpack their trade goods. The dwarves always bought their rope reed cloth. The elves enjoyed selling it to them because it decreased the dwarves' need for disgusting leather.

Thele heard footsteps and looked up. It was the dwarves' trader, Asmel. He looked particularly angry, but the elf thought nothing of it. He heard the footsteps of another dwarf and looked up to see the beautiful Zaneg, carrying a baby.

A baby? Had she betrayed him? He looked at it closer and noticed that it was unlike other dwarven babies. It didn't have the beginnings of a beard, and its ears had a slight pointedness to them. It was a bit thinner, as well. Suddenly he realized what had happened. He broke out in a cold sweat.

"So, Zaneg here had 'er a baby," Asmel said. "Little ugly thing, almost looks a bit elven." Thele winced at the last word. They knew what had happened.

Thele backed up. "Kind dwarf, I can explain," he stuttered. "I-if I had known that... then... I would have... t-taken full responsibility..." He bumped into something cold and unmoving. Thele glanced over his shoulder to see the captain of a squad of dwarves, his hammer drawn. The spikes decorating his armor were particularly menacing. Also on the armor was a picture of a dwarf and an elf. The dwarf was killing the elf.
Title: Re: Interspecies breeding
Post by: Mephansteras on July 22, 2008, 10:36:00 pm
Between that and Three-toe's story...I can't help but think that Halfbreeds would be awesome.
Title: Re: Interspecies breeding
Post by: Cavalcadeofcats on July 22, 2008, 10:40:50 pm
Poor Thele! If only he didn't reproduce via spores.
Title: Re: Interspecies breeding
Post by: RebelZhouYuWu on July 23, 2008, 01:20:23 am
But the real question is will half-elves inherit the zombie like qualties that comes with being an elf?
Title: Re: Interspecies breeding
Post by: TheSpaceMan on July 23, 2008, 03:53:00 am
The only species that is sure the be about half everything is the goblins, due to the kidnapping. ^^
Elf-Goblins.
Title: Re: Interspecies breeding
Post by: Granite26 on July 23, 2008, 08:38:43 am
Mad props, penguinofhonor... 
Title: Re: Interspecies breeding
Post by: penguinofhonor on July 23, 2008, 09:50:25 am
Between that and Three-toe's story...I can't help but think that Halfbreeds would be awesome.
Mad props, penguinofhonor...

Ha, thanks. And I was thinking it was a mediocre story because I was tired when I wrote it.
Title: Re: Interspecies breeding
Post by: Wirrit on July 23, 2008, 03:07:59 pm
I'm surprised no one's suggested a half-wagon yet.  They're creatures too (technically sorta)!
Title: Re: Interspecies breeding
Post by: Inquisitor Saturn on August 03, 2008, 04:36:32 pm
Maybe it could be that they'll only breed with creatures outside their species when no one in the species is available, or very rarely even if they are.

That is, if the last survivors at some site are a human and an elf of opposite sex and they don't leave the site, they'll breed with each other by default. Same with animals: If you have a horse and a donkey of opposite sex and no other members of their respective species, they'll make mules.
However, there will be some rare cases where this will occur even if they have more resonable options available. If, for example, you have a human-conquered elf site, then perhaps once every few decades a half-elf will pop up.
Title: Re: Interspecies breeding
Post by: DwarfMan69 on August 03, 2008, 05:14:35 pm
Speaking of crossbreading, my mayor engraved a picture of him embracing 2 mules in the meeting hall. :o
Title: Re: Interspecies breeding
Post by: Tormy on August 03, 2008, 05:15:53 pm
Crossbreeding..hm, looks like its not me the only one who played with Dominions 3.  ;D
The suggestion is very good btw!
Title: Re: Interspecies breeding
Post by: Tamren on August 03, 2008, 05:57:03 pm
Crossbreeding with the main species is a bit cliche but I don't see why it shouldn't go in.

What would be really neat would be crossbreeding between wierd stuff like crabs and lions in areas of magical "fallout"
Title: Re: Interspecies breeding
Post by: Boatmurderer on August 03, 2008, 06:26:08 pm
Heh. Colossus and purring maggot. Dragon and fairy. hydra and fire imp.

"Love can bloom" indeed.
Title: Re: Interspecies breeding
Post by: Zironic on August 03, 2008, 06:53:16 pm
You would need to create a creature file for every halfbreed- Half Elf would be it's own race just with no civilization to start with -

IMAGINE A HALF-ELF/HALFBREED RACE Starting off as children - banished and exiled -forming new cities - and then conquering their parents!
Title: Re: Interspecies breeding
Post by: penguinofhonor on August 03, 2008, 07:43:41 pm
You would need to create a creature file for every halfbreed- Half Elf would be it's own race just with no civilization to start with -

IMAGINE A HALF-ELF/HALFBREED RACE Starting off as children - banished and exiled -forming new cities - and then conquering their parents!

Yeah, we'd have to make some raws, so we could specify how we wanted them to work. But that's a good thing in my opinion.

Also, basic genetics:
Half Elf + Half Elf =
50% chance Half Elf
25% chance Human
25% chance Elf

So no half elf civs. But maybe we could screw realism in favor of allowing half elf civs to rebel and stuff.
Title: Re: Interspecies breeding
Post by: Neoskel on August 03, 2008, 08:34:40 pm
I thought about hybriding before, to fix mules.

My idea is that instead of [CANBREEDWITH:your mom] tags on each creature that can breed, there would be a [HYBRID:DONKEY:HORSE] where the first creature is the father and the second one is the mother on the hybrid creature file. That way you won't get problems with [CANBREEDWITH:your face] tags contradicting each other,and also simplifies it to a much more usable and easy to bugfix process to making hybrid creatures. The [HYBRID] tag should probably also make the creature sterile, unless theres another tag/argument added to the tag that allows it to breed. Also allows different kinds of hybrids depending on which creature is the mother/father. [HYBRID:HORSE:DONKEY] would be placed on a hinny for instance.

That way the hybridized creatures won't randomly create a new creature when they breed, which could cause major problems with misplaced tags.

You'd have to create a half-elf creature before you could see half-elves, but you'll be able to define what traits they'll have. And you'll never have to see a half-half-half-half-elf unless you make one.
Title: Re: Interspecies breeding
Post by: penguinofhonor on August 03, 2008, 09:51:08 pm
I thought about hybriding before, to fix mules.

My idea is that instead of [CANBREEDWITH:your mom] tags on each creature that can breed, there would be a [HYBRID:DONKEY:HORSE] where the first creature is the father and the second one is the mother on the hybrid creature file. That way you won't get problems with [CANBREEDWITH:your face] tags contradicting each other,and also simplifies it to a much more usable and easy to bugfix process to making hybrid creatures. The [HYBRID] tag should probably also make the creature sterile, unless theres another tag/argument added to the tag that allows it to breed. Also allows different kinds of hybrids depending on which creature is the mother/father. [HYBRID:HORSE:DONKEY] would be placed on a hinny for instance.

That way the hybridized creatures won't randomly create a new creature when they breed, which could cause major problems with misplaced tags.

You'd have to create a half-elf creature before you could see half-elves, but you'll be able to define what traits they'll have. And you'll never have to see a half-half-half-half-elf unless you make one.

I find a [NOT_STERILE] tag useless. It could only be used on hybrids. Instead we need a [STERILE] tag that we could put on anything we want, increasing its usefulness drastically.

There would have to be assumptions made in breeding due to genetics:
Creature A + Creature B = Creature C
Creature C + Creature B = Creature C/Creature B
Creature C + Creature A = Creature C/Creature A
Where anything separated by a slash is a 50/50 chance.
Title: Re: Interspecies breeding
Post by: Dasqoot on August 03, 2008, 10:47:37 pm
Would half-elves be immortal though? Even if they had a slightly longer lifespan they would tend to outbreed the humans I'd think, and they'd have half the world's creatures as acceptable breeding options.

They'd also be kind of overpowered because they'd all be insane 100 year old weapon-masters that can wear steel plate-mail and hold steel weapons at human size. Oh and they could ride war-unicorns! The dwarves would weep.

Quote
Think, you could change it to Elf + Dwarf = Goblin, Kobold + Goblin = Human, and Human + Orc = Demon.  Not sure why you'd want to do that, but you could.... (This may be a way to make kids cool... say two dwarves breed makes a superdwarf... You'd try to raise kids...)

This is silly, but is actually a much better idea on some level. What if you could nudge a male and female with desired traits together to produce a superior dwarf-baby? Personality and physical traits, maybe an experience modifier for certain jobs could be tweaked this way.
Title: Re: Interspecies breeding
Post by: Belteshazzar on August 03, 2008, 11:37:20 pm
I would say you get either elvish humans or humanistic elves. Everyone forgets that Mr. Smi... Erh Elrond Half-Elven wasn't called such because he was an amputee (he had a brother who favored the human side but he died of course.) Granted Elrond was like an eighth or a fourth Maiar too but that's besides the point....which I appear to have forgotton, Ah yes!

I was going to mention beastfolk. Most of them could be incorporated into a single racial group with insanely (practically chimeric) high variability. Kinda something between the beastmen of Warhammer and Yeeks from Angband (at least how I always thought of them.) Like a sponge for all the misfits, everything from centaur and satyrs through catgirls, up to minotaurs, naga, or harpies. Fighting them could be a nightmare as hordes of disorganized and i'll equipped creatures baffle your usual tactics though highly mixed fighting forces.
Title: Re: Interspecies breeding
Post by: Ukrainian Ranger on September 21, 2008, 07:27:15 am
Shameless bump....

Everyone, please, support the idea here (http://www.bay12games.com/forum/eternal_voting.php)
Title: Re: Interspecies breeding
Post by: Demonic Gophers on September 21, 2008, 01:36:33 pm
Speaking of bump...

*Points at this page (http://dwarf.lendemaindeveille.com/index.php/User:JT/Token_Wishlist), which is highly detailed and versatile.*
Title: Re: Interspecies breeding
Post by: StrayCat on October 09, 2008, 06:27:57 am
DRAGON-DWARVES FTW!!!

Ow.

There are things are in my head that require bleach and brillo and rail spikes and nails and needles and pins. Lots of needles. For getting to those hard to reach places. I mean, just think of how humiliated and defiled that dragon would feel?
Title: Re: Interspecies breeding
Post by: Tormy on October 09, 2008, 11:10:04 am
Crossbreeding Trolls and Goblins = Gobbotroll!  ;D
Seriously this suggestion is a must have. Just think about LotR and Saruman. Orcs+goblins = uruk hai!  :D
Title: Re: Interspecies breeding
Post by: MagicJuggler on October 09, 2008, 11:16:09 am
Some other breeds make sense: Dragon+Basilisk=Dracolisk for instance. Or we can make it so we can breed a pig and an elephant. :P
Title: Re: Interspecies breeding
Post by: Tormy on October 09, 2008, 01:54:48 pm
Or we can make it so we can breed a pig and an elephant. :P

Erm...like how? Anatomically that sounds kinda impossible, isn't it?..on the other hand the same is true about crossbreeding goblins and trolls..   ;D
Title: Re: Interspecies breeding
Post by: Neonivek on October 09, 2008, 01:56:12 pm
Well obviously a Pig and an Elephant would require special potions or magic to get them to breed
Title: Re: Interspecies breeding
Post by: dizzyelk on October 09, 2008, 02:46:10 pm
Elephant-sized pigs!
Title: Re: Interspecies breeding
Post by: MagicJuggler on October 09, 2008, 07:38:03 pm
Or we can make it so we can breed a pig and an elephant. :P

Erm...like how? Anatomically that sounds kinda impossible, isn't it?..on the other hand the same is true about crossbreeding goblins and trolls..   ;D

Umm...I was referencing the episode of South Park where the kids got an elephant and pig really stinking drunk to find out what would happen. :P
Title: Re: Interspecies breeding
Post by: Neonivek on October 09, 2008, 08:17:40 pm
Well I am doing a post on templates soon... (It started off well, but it got exhausting to do after a while so my quality suffered)

Anyhow instead of putting the Crossbreed template there Ill do it here.

Crossbreed Template (Nonraw form)

Naming Scheme: *Creature1* *Creature2*

Creature Requirements: Both Living

Creatures Involved: 2

Size: Range of Creature1 and Creature2 however 25% chance that the creature's size will be of Creature 1 or 2s.

Flesh: 25% chance of using Creature1s, 25% chance using Creature2s, 50% chance of creating mix

Must Contain: Body, must be able to survive, Must have Biome
-If two creatures are combined and neither of them have a body the game will generate it again. If this happens ingame somehow the creature simply dies.

If Creature 1 and Creature 2 Share detail Exactly: Use said part
If Creature 1 and Creature 2 Share part with different details: 40% use one or the other, 40% use part with details from both, 20% chance to have both parts available seperately (Mutant!)
Creature 1 and creature 2 do not share same part: 50% exclusion rate

Exceptions
-Wings: Wings will always be included in a Crossbreed
-Sentience: Sentience will always be shared in a crossbreed

Creature is considered to be part of both species
Creature is friendly with others of its kind
Title: Re: Interspecies breeding
Post by: Jurph on December 15, 2008, 10:05:06 am
Some pairings with existing creatures would be possible.  Imagine that you have only a single dog, and the elves bring you a wolf in a cage, for example - you ought to be able to breed the two out of desperation and have (e.g.)

Wolf + Dog = Wolf (66%) or Dog (33%)
Elk + Deer = Elk (50%) or Deer (50%)
All the different hybrids (http://"http://en.wikipedia.org/wiki/Panthera_hybrid") from the Panthera genus should be possible, including crosses with the "giant" versions of same.  For simplicity, you could just call them all "big cat"... but then you don't get the bizarre stuff like ligers being huge (essentially a "giant lion" created naturally).

There's a whole host of "giant" things which could mate with their ordinary subspecies...  in that case you would want to roll the size somewhere between the two, I guess.

Goblins and Kobolds would be infertile across species... half-elves and half-dwarves are possible, but are they sterile?  Fertile?  Can a half-elf breed with a half-dwarf?
Title: Re: Interspecies breeding
Post by: Mikademus on December 15, 2008, 10:37:00 am
"Interspecies breeding", that's the old name for it. Now we call it Kirkrolling.
Title: Re: Interspecies breeding
Post by: SirHoneyBadger on December 15, 2008, 05:28:45 pm
Kirkrolling = "where da green wimmins at?"

If this were applied to demons, giving them the ability to breed with anything, it could be a lot of fun. Imagine a demon gets out of the *massive spoiler*, escapes your fortress, and goes on a breeding rampage, unleashing hordes of it's demonic flying tentacle kitten-carp children on your unsuspecting bastion of racial stagnation.
Title: Re: Interspecies breeding
Post by: madrain on December 16, 2008, 12:33:32 am
I was fairly lackluster on this idea at first but after reading through the posts, I think I may change one of my eternal suggestion votes for this!  I want muls.  (no, not mules, muls)
Title: Re: Interspecies breeding
Post by: Dakk on December 16, 2008, 12:50:30 am
Kirkrolling = "where da green wimmins at?"

If this were applied to demons, giving them the ability to breed with anything, it could be a lot of fun. Imagine a demon gets out of the *massive spoiler*, escapes your fortress, and goes on a breeding rampage, unleashing hordes of it's demonic flying tentacle kitten-carp children on your unsuspecting bastion of racial stagnation.

Demonic rape rampage!

I just fell in love with this thread  :D
Title: Re: Interspecies breeding
Post by: LumenPlacidum on December 16, 2008, 03:04:48 am
And yeah, to make the Half Breeds sterile, just remove the tags in their creature entry (which I'd like to see, rather than have it generated dynamically, just for more precise control) that deal with them giving birth. Bam, instant sterilisation.

I would think that creatures without breeding tags would only be able to breed with their own species, with a 100% chance of the offspring being of the same species, and have a new [STERILE] tag.

Something else I was thinking about would be having mutations. Maybe, if the breeding tags were in the [BREEDING:other creature:resulting creature:percent chance], then we could have something like this:
[CREATURE:DWARF]
[BREEDING:DWARF:DWARF:99]
[BREEDING:DWARF:DWARF_SUPER:1]
Then we could have mutations and stuff. And with some entity tags, we could make it so that these rare mutants would either be horribly oppressed, or the ruling class, or maybe even worshiped.

This.  In this form.  This single-handedly allows different body-types for variations on a species, allows half-breeds, allows for some very strange children of common parents, and can allow repopulation of megabeasts (or demons among the goblin population).  The way it's suggested, as a system, it's closed under... breeding as an operation, which makes it rather neat.  The possibilities this raises are astounding, and are especially easily removed if you don't like them since the default is as we have it now.  I support this suggestion more than any I've seen yet; even underground diversity is second in my mind!

It seems like it would be so easy, too.  It wouldn't accept a creature that's unnamed in the raws already, so the game doesn't have to generate anything.  It's just a single check and random roll at the birth of a new creature in the simplest case.  If you don't want the child/parent attacking the other, then there's a little work to be done with AI.  It's such an elegant solution as to be perfect.  Well done, fellas!
Title: Re: Interspecies breeding
Post by: Grek on December 16, 2008, 04:37:52 am
These tags could be used to decide what children look like and what can or can't breed with what.

Spoiler (click to show/hide)

[OBJECT:WORD] defines what sort of raw file this is.

[GENE:NAME:WORD] starts a new gene entry. First is the name of this entry, the second is the name the game checks for to see if two things can breed. In order to breed, all parents must have genes with corrisponding values for the WORD value. If one parrent has a gene the other lacks, they don't breed. In many cases, those will be just 'empty' sets that don't do anything outside of species mixing and magic mutation.

[MUTATION:10] Rate of mutation for this gene, as a percent.

[GT:#:NAME:#] makes a single allele. The first number is the percent likelyhood of this allele coming up during a random mutation and when genning the first 10 creatures of a type. The second is the allele's name. The value of the parent's last number is averaged to produce the child's phynotype number.

[PT:#:NAME] assigns a given phynotype number an allele value for the purposes of reproduction. Creature tags come after this to make it have noticable properties.

[PREFSTRING:value] is a creature tag. Anyone with that phynotype gets that tag. I used preference strings, but other tags work here too, such as [STERILE], [MAXAGE:1:2], [TILE:&] or [NAME:half-elf:half-elves:half-elf]
Title: Re: Interspecies breeding
Post by: Mephansteras on December 16, 2008, 12:41:51 pm
Your system needs to have sex-based characteristics. Human females, for example, don't have beards, while males do. And many breeds of cow only have horns on bulls.

Hmm...but some cows have horns, and others don't, and you can mix these breeds. Maybe you need a marker in the tag that denotes whether or not it's important for breeding? If it isn't, there's a chance that offspring will have or won't have the trait. You could also add in [DOMINANT] and [RECESSIVE] tags, if you really want to get genetic about it.
Title: Re: Interspecies breeding
Post by: Kruniac on December 22, 2008, 08:34:20 pm
Well, with this feature, we could have captured elves with broken backs constantly being raped by the Dwarven population. Half Elf/Dwarves would be born, only to be thrown into ponds/lava.

I love this. I love it all. The more horrible I can be in the game, the less horrible I have to be out of the game XD
Title: Re: Interspecies breeding
Post by: CobaltKobold on December 23, 2008, 11:53:57 am
Because currently mules hae no way to turn up aside from popping into existence.

Imagine a demon gets out of the *massive spoiler*, escapes your fortress, and goes on a breeding rampage, unleashing hordes of it's demonic flying tentacle kitten-carp children on your unsuspecting bastion of racial stagnation.
[/quote]Because that's what tentacles are for?
Title: Re: Interspecies breeding
Post by: qwert on December 23, 2008, 01:43:45 pm
With the new caste system couldn't we just define something like
[CREATURE:equine]
[tags here]
  [CASTE:horse]

  [CASTE:donkey]

  [CASTE:mule]
  [NO_GENDER]

the only weird bit would be donkeys giving birth to horses and vice versa
Title: Re: Interspecies breeding
Post by: Tormy on December 23, 2008, 05:17:07 pm
the only weird bit would be donkeys giving birth to horses and vice versa

The system will be upgraded later on. Check out the multiracial civs topic for more infos.
Title: Re: Interspecies breeding
Post by: BlackPhantom on September 23, 2009, 11:37:04 pm
breeding pits anyone?
dump a bunch of creatures into the pit and see what happens... :P
Title: Re: Interspecies breeding
Post by: CobaltKobold on September 24, 2009, 02:50:59 am
Sounds Gobliny.
I'm surprised nobody explicitly pulled out the definition of species boundary as "can't interbreed". But, as said, plenty of fantastical/mythological precedent- Zeus certainly had a wild life.
Title: Re: Interspecies breeding
Post by: Fossaman on September 24, 2009, 04:32:57 am
Ooh. Demigods would be fun too. Not sure how that would need to be handled, but it would be pretty darn cool.
Title: Re: Interspecies breeding
Post by: Muz on September 24, 2009, 06:59:07 am
Aren't the 'gods' in DF pretty much super-creatures? So like a worshipped dragon could breed with a human and produce some super dragon-human.
Title: Re: Interspecies breeding
Post by: Fossaman on September 24, 2009, 08:03:12 am
Not exactly what I was thinking. I was thinking of the gods you can read about in the legends screen, the ones with spheres associated with them. So, you could get something like a god of thunder and hammers who appears as a dwarf, and he gets it on with a REAL dwarf, and the resulting offspring gets caught in a lot of thunderstorms and hunts megabeasts or something.

Demigods would mostly be an excuse to have really badass characters wandering around in worldgen.
Title: Re: Interspecies breeding
Post by: Rowanas on September 24, 2009, 04:37:36 pm
I'm hoping interbreeding will exist, along with selective breeding. Catsplosions won't seem so bad when they have the venom of a scorpion and are size 40 (selective breeding programme with dragons).
Title: Re: Interspecies breeding
Post by: Criptfeind on September 24, 2009, 10:06:41 pm
Crossbreeding Trolls and Goblins = Gobbotroll!  ;D
Seriously this suggestion is a must have. Just think about LotR and Saruman. Orcs+goblins = uruk hai!  :D

I thought the Uruk-hai were Orcs that were “breed” with like evil spirits or something?
Title: Re: Interspecies breeding
Post by: Bricks on September 24, 2009, 10:32:40 pm
Orcs were just big goblins.  Uruk-hai, I believe, were a cross between orcs and men.  I don't recall spirits being mentioned anywhere in LotR.
Title: Re: Interspecies breeding
Post by: Vester on September 24, 2009, 11:12:46 pm
... "Evil spirits"?

Yup, Saruman's superweapon was the cross-bred Uruk-Hai.

Technically Orcs were goblins. Legolas even uses the word "Yrch" (which is supposed to be the root for Orc) when they're sneak-attacked by goblins. The difference is that the goblins were the mountain dwellers, while the Orcs were directly under Sauron's purview.

Later on in the books (I think) the terms start getting used interchangeably, like the "black orcs of the mountains" or a "huge goblin chieftain".
Title: Re: Interspecies breeding
Post by: Shurhaian on September 25, 2009, 03:32:17 am
One thing that doesn't seem to have come up yet is varying results in crossbreedings. A stallion and a jenny produce a mule; a jack and a mare, a hinny. Those two are pretty similar.

A lion and a tigress result in a liger, which is larger at adulthood than either of the parent species. A tiger and a lioness yield a tigon, which is not(it has a reputation of being smaller than either, but this is false).

Similarly, the token wishlist doesn't seem to have anything for specific-gender-pairing hybrids, though I may have missed it.
Title: Re: Interspecies breeding
Post by: Vester on September 25, 2009, 03:37:39 am
Aren't Ligers and Tigons (sadly) sterile?
Title: Re: Interspecies breeding
Post by: Rowanas on September 25, 2009, 03:45:04 am
Yes, otherwise we would have bred them into unstoppable 14ft war mounts by now. Liger + lion = even bigger liger...
Title: Re: Interspecies breeding
Post by: Shurhaian on September 25, 2009, 06:00:05 pm
Usually.

Mules are usually sterile.

Calico/tortoiseshell cats are usually female, and the few males are usually sterile.

There are exceptions.
Title: Re: Interspecies breeding
Post by: Demonic Gophers on September 25, 2009, 08:30:37 pm
One thing that doesn't seem to have come up yet is varying results in crossbreedings. A stallion and a jenny produce a mule; a jack and a mare, a hinny. Those two are pretty similar.

A lion and a tigress result in a liger, which is larger at adulthood than either of the parent species. A tiger and a lioness yield a tigon, which is not(it has a reputation of being smaller than either, but this is false).

Similarly, the token wishlist doesn't seem to have anything for specific-gender-pairing hybrids, though I may have missed it.

I think that JT's system (http://dwarf.lendemaindeveille.com/index.php/User:JT/Token_Wishlist) would handle that sort of thing by giving the possible parents different OFFSPRING tags. For example, tigers would have [OFFSPRING:LION:LIGER:(numbers)] and lions would have [OFFSPRING:TIGER:TIGON:(numbers)].
Title: Re: Interspecies breeding
Post by: Candlejack on September 25, 2009, 09:07:49 pm
Could half-breed icons work by flashing between the two different races?
Title: Re: Interspecies breeding
Post by: Shurhaian on September 26, 2009, 12:43:38 am
It's best to have them defined as a separate species, which might or might not itself be able to breed. The results of hybrids aren't always easy to predict just by looking at the parents(ligers being a good example of that).
Title: Re: Interspecies breeding
Post by: darkflagrance on September 26, 2009, 09:24:27 am
If half-breeds are modded in a unique entries, they could probably be assigned tiles at the same time. However, for procedurally generated hybrids, for example if we simply allow demons, goblins, humans, elves, dwarves, and olmmen to randomly interbreed in any combination, it might be too expensive to assign each combination an entry. I like the idea of the tile flashing between the two, or perhaps simply generic hybrid icons separated by what the hybrid is made out of, perhaps one for crosses of civilized races, one for beast-civilized race crosses, one for animal-animal crosses, one for animal-bird or bird-bird crosses, and so on.
Title: Re: Interspecies breeding
Post by: Shurhaian on September 26, 2009, 01:21:55 pm
Part of my point is that I don't think procedurally generated hybrids are a very good idea. A good number of "natural" hybrids reliably take this trait from the mother, that trait from the father, and so on, rather than blending the whole lot and going somewhere in the middle.

But that's me.
Title: Re: Interspecies breeding
Post by: Granite26 on September 26, 2009, 02:03:07 pm
Part of my point is that I don't think procedurally generated hybrids are a very good idea. A good number of "natural" hybrids reliably take this trait from the mother, that trait from the father, and so on, rather than blending the whole lot and going somewhere in the middle.

But that's me.

I'd agree... At least until someone can come up with a usable algorithm...
Title: Re: Interspecies breeding
Post by: Shurhaian on September 26, 2009, 10:43:27 pm
I think we're on different wavelengths here. What I'm trying to get at is that - barring some INSANELY detailed genetic modelling of the creatures in question, which could well be beyond current-day knowledge, never mind reasonable constraints of game detail - the results of hybrid breeding aren't always algorithmically predictable.

It's still going to come down to specific cases, a lot of the time. Any given coupling might need so much detail as to which way the inheritance goes(father vs mother, or one species vs the other, or a blend) that it might well be no less effort to do a species write-up in full for the half-breeds.

As far as handling it in-game goes - perhaps animal husbandry could be a function of the otherwise largely-neglected Animal Care skill? Animal caretakers could make a specific effort to get particular animals to breed. Perhaps such pairs would be designated in the Animals screen - for each female, designate one or more potential mates. How effective it is - how many times the animals get checked to see if they conceive, and how good the dwarves are at keeping unwanted breeding from happening(i.e. keeping the ineligible studs out) - could be a function of skill level.
Title: Re: Interspecies breeding
Post by: CobaltKobold on September 27, 2009, 12:12:12 am
well, mild genetics are already in the next- though just for individual variation as I see it.
Title: Re: Interspecies breeding
Post by: Rowanas on September 27, 2009, 03:45:15 am
Hmm. While algorithmic hybrids aren't perfect, I think they'll be the best thing to do. Unfortunately,  that could lead to strange hybrids with "can latch" but no hands. Hmm.. more thought is required.
Title: Re: Interspecies breeding
Post by: Shurhaian on September 27, 2009, 12:28:30 pm
"Can latch" attacks are often(usually?) bites rather than grips, but anyway - that sort of thing is exactly why I don't think algorithmic hybrids ARE a good way to go.

Some traits in a hybrid turn out to be nonviable combinations. Some of them are nonviable in development, so that such a hybrid spontaneously aborts; others simply hamper it once born.

In general terms, though - there's still a good deal that's not known to this day about hybrid genetics. In addition to needing to know the complete genome of all the animals in question and what every sequence does, there's certain sorts of randomness and errors that show up in biology which aren't the same as those that happen when e.g. polymerizing DNA in the lab.

We can represent what we do know, but we can do that empirically - specify what happens when such-and-such creatures hybridize, by spelling out the hybrid. Doing so procedurally is liable to complicate world gen a tad much, I should think - it's already a complicated process; some more detail will be good for extra realism, but at some point it's worthwhile to save cycles and do things by fiat.
Title: Re: Interspecies breeding
Post by: Granite26 on September 28, 2009, 09:21:46 am
I think we're on different wavelengths here. What I'm trying to get at is that - barring some INSANELY detailed genetic modelling of the creatures in question,

You're talking reasonable and ligers and tigons and bengals...  There's also the fun fun world of Gryphons and Centaurs and Sphynxes.

Oh, I don't think anyone'll come up with a reasonable algorithm, but I don't want to preemptively piss in their cheerios.

Edit : Couldn't a basic 'family' tag and a dumb 50/50 mix cover enough biologically?  Especially if we've got a system of male/female chromosomes (coming) that would enable the M1F2 / M2F1 differences?
Title: Re: Interspecies breeding
Post by: Shurhaian on September 28, 2009, 01:14:38 pm
Why not just argue for generic rock and simpler body structures while you're at it?

Toady has already demonstrated a commitment to detailed realism. Just because it's a fantasy game doesn't mean it can't be consistent with reality where that fantasy allows.
Title: Re: Interspecies breeding
Post by: Granite26 on September 28, 2009, 01:27:31 pm
Why not just argue for generic rock and simpler body structures while you're at it?

Toady has already demonstrated a commitment to detailed realism. Just because it's a fantasy game doesn't mean it can't be consistent with reality where that fantasy allows.

umm  There's a lot more rocks than are listed in the raws...  It's realism up to a point, and that point is where you stop getting return for it.  In this case, there's no description of crystal size or impurities, which isn't a hard line but more a continuum between rocks.

You're probably right, specific half-breeds could/should overwrite the general stuff, but I'm pretty sure that you could get just about anything out of the 50/50 genomics system.
Title: Re: Interspecies breeding
Post by: Shurhaian on September 28, 2009, 01:42:00 pm
And there's a lot more rock in the raws than there used to be back in the 2D days...

Throwing the gates wide open to procedural hybrids would be a significant departure from the underlying realism. And lowering the realism bar isn't something that seems to happen very often - certainly not by deliberate intent.

Hybrids are not all that common. Some of the barriers aren't genetic or even physical, but even beyond that, there's not THAT many animals that can breed outside species - that is, after all, the (classical) definition OF a species.

Put short, I'm not seeing a reason why procedural rather than explicitly-coded hybrids would be such a good idea.
Title: Re: Interspecies breeding
Post by: Granite26 on September 28, 2009, 02:05:34 pm
I dunno... I kinda think that procedural hybrids ARE the realism, with DNA as the ultimate procedure...

I'm less interested in a process for lions and tigers than I am a process that allows me to create.... say, a dozen core types of drakes and then let a combinatorial explosion flesh things out in an interesting way.

Remember, explicit to this(my version) is putting a critter into a family that can crossbreed.  Possibly even adding a success factor?  (Lions: Big Cats 80%, Tigers: Big Cats 80%, so the crossbreed has a 64% chance of surviving)

Other uses are domesticated breeds and things like rats...  With dog breeds, traits and castes wouldn't give you quite enough control, since you'd want to have mastiffs and terriers at gamestart, and a tendancy for them to breed true (even if it's just 'assumed' that the dwarves are managing it).   More importantly, you'd want to be able to import specific breeds.
 
Hmm. While algorithmic hybrids aren't perfect, I think they'll be the best thing to do. Unfortunately,  that could lead to strange hybrids with "can latch" but no hands. Hmm.. more thought is required.

Some of that is resolvable by taking those tags and putting them on body parts...  Wings would have the 'fly' tag, and then if the breed had wings, it'd be able to fly...
Title: Re: Interspecies breeding
Post by: Rowanas on September 28, 2009, 03:37:50 pm
My skorpittens will exist one way or the other...

Being able to create hybrids is a nice factor and something that could add a lot of interest to the game for a lot of people.
Title: Re: Interspecies breeding
Post by: Bricks on September 28, 2009, 04:30:59 pm
It seems like some players would want a way to define half-races (dwarf, elf, human, goblin being the major types in vanilla) so that the births are consistent, not some sort of four-armed, one-legged, no-eyed mutant with lungs in his head and a beard on his thighs.  Anything without similar body plans simply shouldn't be allowed to mate.  If a race had a body part that the others didn't (such as horns), something like a reduction in overall size should be the default.  Entity ethics and other properties should be pretty easy to hybridize.  Either way, the option should exist for the player to strictly define what a half-breed is (or at least give some vectors so that interpolation between different races is possible, so I can play a half-human, quarter-elf, quarter-goblin).

The same general rules should apply other animals - maybe your big felines can interbreed, and maybe your canines can interbreed, but there shouldn't be any feline-canine hybrids.  (Unless you wanted them to breed, but that shouldn't be the default.  I know dogs and cats are close enough as far as DF biology goes to be easy to cross.)  Unlike sentient races, however, this could be more random.

The notion of applying SCIENCE! to all of this is kinda bonkers.  We don't exactly know how half-elf, half-humans would look, or why they would be able to breed, and odds are, they would fail to develop or at best be infertile.  That would be great if this was a generalized biology simulation game, but it's not.  It's a generalized fantasy simulation game, which means fantasy tropes such as half-breeds should be possible.  (This also means that mules should be infertile, and there should be a way to specify such.)
Title: Re: Interspecies breeding
Post by: Rowanas on September 29, 2009, 02:04:22 am
1: Mules are in DF, but I get your point.

True, could a system be used where certain things will have specified crosses and tags for mating and what the produce, while anything else that has the [CAN_INTERBREED] but no specifications will just interbreed with whatever it likes and create the most absurd randomly generated creatures. This seems like a fair mix to me :D
Title: Re: Interspecies breeding
Post by: darkflagrance on September 29, 2009, 09:20:14 am
The notion of applying SCIENCE! to all of this is kinda bonkers.  We don't exactly know how half-elf, half-humans would look, or why they would be able to breed, and odds are, they would fail to develop or at best be infertile.  That would be great if this was a generalized biology simulation game, but it's not.  It's a generalized fantasy simulation game, which means fantasy tropes such as half-breeds should be possible.  (This also means that mules should be infertile, and there should be a way to specify such.)

Exactly. It's meaningless to talk about the "underlying realism" of a world with satyrs, giant cave spiders, and unicorns. If there is a certain degree of DF fantasy motivating hybridization, so what? It's part of generating completely new experiences each time you generate a new world.
Title: Re: Interspecies breeding
Post by: Silverionmox on September 29, 2009, 09:56:42 am
Exactly. It's meaningless to talk about the "underlying realism" of a world with satyrs, giant cave spiders, and unicorns. If there is a certain degree of DF fantasy motivating hybridization, so what? It's part of generating completely new experiences each time you generate a new world.
It's not realism anyone is after, but verisimilitude and suspension of disbelief. To kill enemies by jumping on their heads and collect coins floating in mid-air is a great set-up for a game, but DF has certain ambitions that are better served with closer identification with the world and its inhabitants.

Of course the option should exist to overrule the physics of the world, but that will only have its full dramatic impact if the world is the familiar one where people walk instead of teleporting, food for the village isn't supplied in a single cellar, limbs don't regenerate, and recycling metal from common enemies isn't a valid business plan.
Title: Re: Interspecies breeding
Post by: Shurhaian on September 29, 2009, 04:22:44 pm
Just because it's fantasy doesn't mean it shouldn't follow rules.

The best fantasy I've ever seen was always consistent - with itself, and, where the fantastic elements didn't SPECIFICALLY override it, with the reality we know.

If you're going to go the route that just because it's fantasy and has some things that wouldn't exist in reality, that means that any effort toward making it otherwise match reality is wasted, well... Toady's work on the injury system, poisons, tissues, and the like, would seem to disagree with you.

The standard for Dwarf Fortress, the ideal toward which it's growing, seems to be that a breach of reality is intentional, not something thrown in willy-nilly. Thus, any flagrant violation of it should be weighed carefully indeed. Simplifying physics for the sake of a good game experience(including speed of play, i.e. not bogging down the world excessively) or easier coding is one thing. Going through specific effort to make the game less realistic...

Well, use with caution, anyway.

Hybrids of the sentient races - the ones which would in D&D terms be 'demihuman' - are not that objectionable(though I still think some thought to what said hybrids ought to be, rather than just putting it through a code blender, is the way to go). But some of the things being suggested are just... really out there. Things which have wings(EXTRA wings, at that, not modified forelimbs) with things that don't? Um.

Loosely speaking, if two creatures don't have analogous body parts(barring some variance for vestigial parts), they're probably not close enough to breed.

Moving on: I can't agree with tying body parts to tags. Ostriches have wings, for instance, but they don't fly; some animals walk on all fours and would be helpless if they lost any two limbs, others can lose one without much loss of mobility. It gets interesting in borderline cases(chickens, for instance, can't fly FAR, but can get aloft for a short time, probably depending on how fat the bird in question is), but in the end, putting that adjudication to an algorithm is iffy at best.
Title: Re: Interspecies breeding
Post by: Rowanas on September 29, 2009, 05:48:06 pm
That seems stupid to me. Hybrids are one of the best things about most fantasy settings. The reason I first got into classics is because I read stories about mythological monsters when I was young. Loads of things should mix because it's interesting and fun, not because they would be able to in "reality". If only a few things can interbreed then what's even the point? Why do I give two f*cks about whether it's a lion, a tiger or a liger? The fun with hybridisation comes from putting weird things together and seeing what comes out. A titanic kitten-whale (the catsplosions alone!), or the fearsome yet irritating elfephant!

Restricting one of the most potentially exciting aspects of a fantasy sim to what we can already do is dull, being neither Funtm, nor fun.
Title: Re: Interspecies breeding
Post by: Mephansteras on September 29, 2009, 06:15:28 pm
No, but there is a difference between what happens when you dwarves try to mate a Lion and and Eagle and what happens when the gods mix the two, or when some Wizard starts mucking around with things. I want things like Gryphons to be special, not something that any random farmer can breed if he's got the right animals.

I'm all for crazy hybrids in Dwarf Fortress, but that doesn't mean that the day-to-day workings need to change from reality. Let things like Centaurs and Gryphons be created by gods and wizards, and leave the basic hybrids like mules to the farmers.
Title: Re: Interspecies breeding
Post by: CobaltKobold on September 29, 2009, 06:23:22 pm
gods and wizards and demons
Title: Re: Interspecies breeding
Post by: Rowanas on September 30, 2009, 05:18:07 am
oh, so let them exist, but not actually have any real part in your fortress, nor add anything to the game play?

I'll stick with my previousl comment, thanks.
Title: Re: Interspecies breeding
Post by: uran77 on September 30, 2009, 06:20:13 am
I say probabilities should govern this, not some set value. If an Elf and a Human hook up, then a Half-Elf should just be one possibility. Something like 50% Half-Elf, 25% Human, 25% Elf. Then, in turn, the hybrids should "lock in" to their races, meaning a Half-Elf can only mate with an Elf or a Human. Their child, in turn, would be 50% hybrid, 50% Elf or Human (depending on partner).

I'm just making up numbers as I go along, but the point is, in order to avoid hybrids from taking over, there should be some systems in place. And like the "real world", hybrids should be discriminated against by some people/groups...perhaps even wars could start over it.
add in 00.1%  abomination to be killed with fire
Title: Re: Interspecies breeding
Post by: uran77 on September 30, 2009, 06:59:30 am
Quote
horrible bestiality

Can we really consider anything the elf does as not beastiality?

Fixed for you
well at least there not loving the trees as much? ;D
Title: Re: Interspecies breeding
Post by: Shurhaian on September 30, 2009, 03:40:23 pm
Y'know... I must have somehow missed encountering the fantasy settings where any random farmer could just toss any two creatures of the opposite gender together and have them produce a hybrid.

I'm not saying some commonly-encountered beings that are quite similar to one another shouldn't be able to reproduce. (The sentient races in vanilla, for instance, possibly not including kobolds, depending on just how different kobolds are supposed to be.) But the dramatic hybrids that are fantasy icons - griffins, centaurs, and the like - in every setting I've seen, have either been just "there" independently with no explanation offered, or were works of great magic or divinity that then survived on their own. They didn't come across by random breeding.
Title: Re: Interspecies breeding
Post by: Granite26 on September 30, 2009, 08:09:58 pm
Y'know... I must have somehow missed encountering the fantasy settings where any random farmer could just toss any two creatures of the opposite gender together and have them produce a hybrid.

I'm not saying some commonly-encountered beings that are quite similar to one another shouldn't be able to reproduce. (The sentient races in vanilla, for instance, possibly not including kobolds, depending on just how different kobolds are supposed to be.) But the dramatic hybrids that are fantasy icons - griffins, centaurs, and the like - in every setting I've seen, have either been just "there" independently with no explanation offered, or were works of great magic or divinity that then survived on their own. They didn't come across by random breeding.

heh... You've got a point there.  Consider the Xanth setting though, or a wizard using magic to mix things.  Not as a default setting, but the capability to mix to things with magic or magical sex, or just creating new creatures as mixes randomly to create a unique critter or race or two during world gen.

Capabilities versus where they get used.
Title: Re: Interspecies breeding
Post by: Jude on September 30, 2009, 09:49:46 pm
The combinatorial explosion of proportion-of-elfs would get ridiculous. Plus, none of it would make that much sense without meaningful genetics. If Toady is putting genetics in the game, I'm sure all they're going to do would be simulate a lot of dwarves' predetermined traits. Real genes do a lot more than that and would be a lot harder to simulate.

Plus, if we're talking about real genes, the whole idea makes little sense. If evolution took place in the DF world, then elves and humans probably share a common ancestor about a million or less years back, elves, dwarves and humans probably share one three or four million back, elves, humans dwarves and gnomes maybe 10 million years back, and so on. None of them would be able to interbreed anymore, except MAYBE elves and humans.

And  that, of course, serves as a good justification of why not to even mess with it, since in programming/gameplay terms it would add lots of difficulty and confusion and for no meaningful gain.
Title: Re: Interspecies breeding
Post by: Shurhaian on September 30, 2009, 10:53:42 pm
Once magic gets introduced, things get... Interesting. With a capital I.

I think it would be really neat if you could order an attempt to make a custom hybrid, among other magical projects. Select what traits you want to breed into it, and your wizards will do their best. The more things you specify, rather than leaving to chance, the harder it is and the more failures are likely.

But they may require... breeding stock. And there may be all sorts of unhappy thoughts to being involved in such a project, especially if one of the involved parties is sentient(and doesn't have a specific entry for not minding that perverse sort of thing in the raws). Even if they can be compelled to comply - if that control ever slips...

For natural breeding, though, things would probably be relatively subtle. Breeding only within a "genus", for instance - defining the term loosely, and with, at least, dwarves, elves, and humans probably in the same genus.

Although I still think it would be better to make entries for these hybrids, A) having the support for a "blend" would allow for magic to come and muck with it later, and B) so long as you're not trying anything drastic like differing body structures, there probably is some room to leave it to chance.

Especially if there's going to be in-species variation beyond attribute gains in their current, simplified state.

If any hybrid had, by default, low or nil fertility(i.e. if there's not a viable species listing for it in the raws which would trump the auto-genned figures), that could help keep the hybrids from coming to rule the world - not that it isn't fun to sometimes see other races in a goblin raiding party, for instance, but anyway. For hybrids of sentients, there might be prejudice against them in most races' preferences, making them unlikely to breed and certainly unlikely to become a major portion of the populace. On the other hand, they might also get shoved into military roles, so a fortress might see a disproportionate number of them...
Title: Re: Interspecies breeding
Post by: CobaltKobold on October 01, 2009, 12:26:31 am
The combinatorial explosion of proportion-of-elfs would get ridiculous. Plus, none of it would make that much sense without meaningful genetics. If Toady is putting genetics in the game, I'm sure all they're going to do would be simulate a lot of dwarves' predetermined traits.
Presently, yes, as far as I'm understanding.

On the flip side, it'd be possible to just make all those creature tags act as genes, and maybe throw in some Mendelian (or semi-mendelian) interactions, which aren't at all hard for diploids.
Title: Re: Interspecies breeding
Post by: Granite26 on October 01, 2009, 08:49:35 am
Heh.... now we know where animal men and their close association with the elves come from...
Title: Re: Interspecies breeding
Post by: Shurhaian on October 01, 2009, 08:55:29 am
Given elves' other tendencies and preferences, this is... scarily possible. Who knows what the druids are actually capable of?
Title: Re: Interspecies breeding
Post by: MuonDecay on October 09, 2009, 05:38:04 am
War-Giant Cave Kitten (tame)
Title: Re: Interspecies breeding
Post by: Craftling on October 09, 2009, 10:13:29 pm
Im in favour of the Half Elves but not a Half Kobold, Half Dwarf or Half Goblin. In all fantasy (that I have ever seen) these races did not exist. Maybe its because Kobolds and Goblins are too bestial and dwarves are too reclusive?
 
Title: Re: Interspecies breeding
Post by: Cousarr on October 10, 2009, 03:34:23 am
I've seen half dwarves in the Dark Sun D&D setting. They're called Mul and are usually a result of rape. Most Mul end up as gladiators as the combined human and dwarf heritage provide a good physiology for that.
Title: Re: Interspecies breeding
Post by: darkflagrance on October 10, 2009, 07:40:57 am
Im in favour of the Half Elves but not a Half Kobold, Half Dwarf or Half Goblin. In all fantasy (that I have ever seen) these races did not exist. Maybe its because Kobolds and Goblins are too bestial and dwarves are too reclusive?
 

More likely, half elves make good pathos and sexy pictures, and it's easy to sympathize. The reaction the "normal" fantasy gamer has to the rest is disgust - better to hide them from public view.

It is called "fantasy" for a reason after all.
Title: Re: Interspecies breeding
Post by: CobaltKobold on October 10, 2009, 02:03:09 pm
I've seen a half-kobold template. Half-goblins are actually probably the most likely to occur in vanilla DF, if you think about it.

Dwelfs are generally considered to just end up human in all practical respects, since you get stout/short/hairy+narrow/tall/smooth and get average/average/average (i know, fantasy genetics)

Half dwarfs, well, I ha'en't seen one either. Sure one's been storied somewherethough.
Title: Re: Interspecies breeding
Post by: Dakk on October 10, 2009, 02:30:15 pm
I call dibs on creating a race of giant batmen.
Also, I'm pretty sure D&D had a race of half human half dwarves that were used as slaves in some plane. I forgot the name though.
Title: Re: Interspecies breeding
Post by: KenboCalrissian on October 10, 2009, 06:51:12 pm
Does this already happen with wolves/dogs?  I have a maxed population of wolves that started with only a female wolf.  I guess it's possible I got really lucky and the wolf was already pregnant when I caught her...
Title: Re: Interspecies breeding
Post by: Neonivek on October 10, 2009, 06:52:20 pm
Does this already happen with wolves/dogs?  I have a maxed population of wolves that started with only a female wolf.  I guess it's possible I got really lucky and the wolf was already pregnant when I caught her...

Or a wolf appeared on the same map (such as inside an Elf Carrivan) and bred with her
Title: Re: Interspecies breeding
Post by: Grek on October 10, 2009, 08:40:20 pm
Spoiler (click to show/hide)

Unless the child's racial entry is stated out, stats are averaged between the stats of parent A, the sats of the race of parent A, parent B, the sats of the race of parent B, and a random factor. Tags in each creature's raws set how likely it is to try to breed with things of other species.
Title: Re: Interspecies breeding
Post by: Granite26 on October 12, 2009, 10:13:09 am
so... you've got Giant Cave Swallows in the same category as BlueJays...

just sayin'...
Title: Re: Interspecies breeding
Post by: KenboCalrissian on October 12, 2009, 03:56:47 pm
Does this already happen with wolves/dogs?  I have a maxed population of wolves that started with only a female wolf.  I guess it's possible I got really lucky and the wolf was already pregnant when I caught her...

Or a wolf appeared on the same map (such as inside an Elf Carrivan) and bred with her

So a tame wolf will still breed with wild animals?  That's most likely what happened then, since wolves were common early in the life of my fort.  Didn't know that!
Title: Re: Interspecies breeding
Post by: Granite26 on October 12, 2009, 04:16:39 pm
Offer high prices for animals to the elves so that they bring them in, but don't buy them, just use them to stud?
Title: Re: Interspecies breeding
Post by: shadowclasper on October 12, 2009, 04:23:09 pm
Alrighty. Bit of a lesson here.

There are two ways of cross breeding. There are subspecies (this happens with almost all canines and various breeds of  house cat. They're all sub species of the same thing). Wolves can breed with dogs, etc.etc. Only basic anatomy will prevent some pairings from occuring naturally.

Then there are when it is possible for two species to be similar enough to breed, but distinct enough that the genes are incompatible in terms of self replication. This is what happens with Mules, Ligers, and a few other exceedingly rare species, like certain cross breeds of subspecies, these don't happen very often at all.

Here's the thing, barring certain aspects, such as SEVERE differences in physical structure, you can't claim subspecies. For example, many dog breeds look so very very different from one another that it would be no surprise to mistake them for separate species entirely, especially when you consider how close many non-breeding pairs of various simian species there are.

From this, interhumanoid breeding is theoretically possible, but would most likely produce sterils, being completely different species. Alternatively, they could simply be humans (or another humanoid race) that evolved for incredible lengths of time in speciallized environments. When one takes into consideration that Magic is very much like radiation in that it potentially boosts the rate of evolution by causing mutations, then it wouldn't be that hard to see humans (plains), Elves (forests), Dwarves (underground), and Goblins (mountains) having evolved from the same root species.

Humans are very well suited for living on plains with just about equal access to everything. Elves seem to have adopted some very tree like aspects (hard to infect, live very long, burn very easily, can make amazing cross bows and bolts out of 'em). Dwarves, as the argument for Cave Adaptation goes, are very well suited for the underground. Goblins are tough as nails, very dexterous, and a clever as all hell, perfectly suited for the harsh mountain exteriors while dwarves are sheltered within. Cultural differences are not as closely related to genetics as many believe. Had a different turn of events (AKA: The Demons deciding to enslave the dwarves or humans rather than the Goblins), then this might well be Goblin Fortress, or you might be meeting with a goblin liason rather than a human one most of the time.

Therefore, theoretically, you could have an either or situation. You could have fertile or sterile hybrid species from humanoids. You could also argue against hybrids appearing all that often simply by putting in "cross species sex=looked down upon" or something. Goblins wouldn't look down upon it in terms of prisoners, but other species would probably look down upon it period, thus making such a thing a fairly rare event. Particularly dour civilizations, such as the dwarves, might even have it be an unthinkable crime (or those hoity-toity elves)
Title: Re: Interspecies breeding
Post by: Craftling on October 13, 2009, 02:18:05 am
Sounds a bit like the Shannara series, where everething evolved from humans over thousands of years.
Title: Re: Interspecies breeding
Post by: Vester on October 13, 2009, 07:18:52 am
Yeah, that's one of the things that turned me off of Shannara.

The other thing was the fact that the first book is basically LotR.
Title: Re: Interspecies breeding
Post by: Granite26 on October 13, 2009, 10:19:33 am
Just remember you're talking hyper-realism, rather than a more relaxed rule of cool or magical world.
Title: Re: Interspecies breeding
Post by: Shurhaian on October 14, 2009, 04:04:22 am
Just remember you're talking hyper-realism, rather than a more relaxed rule of cool or magical world.

This.

If we're going to introduce these common fantasy tropes, then their basis should be rock-solid.

The best fantasy still has its own internal consistency, even if some of the rules are not those of the reality we know.
Title: Re: Interspecies breeding
Post by: Rowanas on October 14, 2009, 05:13:05 am
I see no reason why in a hyper-realistic fantasy setting (DF) things wouldn't be unable to breed. It adds a lot to the game and all that is assumed is that genetics work slightly different from the "real world".
Title: Re: Interspecies breeding
Post by: darkflagrance on October 14, 2009, 07:00:38 am
I see no reason why in a hyper-realistic fantasy setting (DF) things wouldn't be unable to breed. It adds a lot to the game and all that is assumed is that genetics work slightly different from the "real world".

Agreeing, and besides, I think hyper-realistic is only within the context of the fantasy - the fantasy takes precedence. A pretty common part of the trope of elves is the ostracized half-elf.
Title: Re: Interspecies breeding
Post by: Vester on October 14, 2009, 07:06:37 am
Half-elves in DF would be interesting, because from comparing the current Ethics, humans would find the whole "Killan then Eatan" repulsive, which begs the question of how a half-elf would be conceived.

The first possibility is (be mature, people ;)) rape, similar to the origins of most half-orcs in settings where there are orcs. The other is [BREEDWITHELF:SHUN]
Title: Re: Interspecies breeding
Post by: darkflagrance on October 14, 2009, 08:27:35 am
Half-elves in DF would be interesting, because from comparing the current Ethics, humans would find the whole "Killan then Eatan" repulsive, which begs the question of how a half-elf would be conceived.

The first possibility is (be mature, people ;)) rape, similar to the origins of most half-orcs in settings where there are orcs. The other is [BREEDWITHELF:SHUN]

It's also not impossible that some humans don't give a damn about cannibalism, or some elves don't care for the taste of human meat over that of a kiss from the one they love...

If they're gonna overcome the inherent cross-breeding stigma with their love, they probably overcome the other ethics barriers too.
Title: Re: Interspecies breeding
Post by: Vester on October 14, 2009, 08:30:18 am
Yeah, but they'll get shunned. Not only would the child be a social outcast, but the parents as well.

(are the social ramifications of interspecies breeding still within the topic's purview?)

I'm actually very interested as to how this sort of thing would turn out if implemented.
Title: Re: Interspecies breeding
Post by: darkflagrance on October 14, 2009, 08:37:01 am
Yeah, but they'll get shunned. Not only would the child be a social outcast, but the parents as well.

(are the social ramifications of interspecies breeding still within the topic's purview?)

I'm actually very interested as to how this sort of thing would turn out if implemented.

As would I.

(Do note that the shunning of the parents also happens in a lot of half-elf stuff)

It might also be a relationship of the mother (elf) eating the father (human) after conception, a la praying mantis or spider.
Title: Re: Interspecies breeding
Post by: Atarlost on October 14, 2009, 02:35:58 pm
Had a different turn of events (AKA: The Demons deciding to enslave the dwarves or humans rather than the Goblins), then this might well be Goblin Fortress, or you might be meeting with a goblin liason rather than a human one most of the time.

I like this idea.  Culture shouldn't be a static input to worldgen, it should be an output.  There should be a possibility of getting elves adopting a human-like or dwarf-like culture if driven from the forests, peacable goblins, child snatching demon following humans, and dwarfs that got over their aversion to eating sentients because they had a severe famine and a mountain of human corpses at the same time. 
Title: Re: Interspecies breeding
Post by: Granite26 on October 14, 2009, 02:48:22 pm
As a first point, I think it's important not to place too much stock in the stock universe, since I'm not very attached to it and really would like to use it as a springboard for more varied, generated civilizations and so on over time.  That said, some of the mechanics that persist will likely take sides one way or another in nature vs. nurture arguments and various historical determinism paradigms and all that.<P>Right now, and it's likely to continue more or less in this way for a long while, the creature definition says what part is nature, and the entity definition says what part is nurture.  For instance, at this point, a kidnapped elf will still use the elven personality definition to determine their personality profiles, and in this way, an elven leader for a goblin civilization will behave differently from a goblin leader, even though the elf still has the goblin culture.  At this time, the post-kidnap process is entirely unspecified -- whether or not that should have impact on an elf's personality or self-image and so on is all up in the air.  I don't think it's a given that an elf would feel bad about being an elf in a goblin civ, since kidnapping is such an important part of goblins society, and in that way elves are valued in goblin society -- they could very well feel at home among the other elves there, and made to feel as if they belong, but nothing is decided here.  Certainly the stock creatures will have pliable minds when it comes to goblin indoctrination -- there'd be no point for the kidnapping mechanic otherwise, though it would certainly be interesting to have their individual personalities affect the outcome, leading to conflict with the more obstinate ones, etc.<P>"Alignment" is something I'd like to avoid.  I'd rather deal with specific universe metaphysics, which I'd hope to have generated.  It would be a fair mechanic to have some sort of "evil" associated to creatures like demons that is inherent to their nature, and as it stands, the stock demon in the raws would receive any such concept that arises, but the custom world map fields and creature variables that come up don't have to be alignment-driven.  As it stands in the raws at this time, there's a basically unused [EVIL] tag for demons and goblins (which is sort of a placeholder for their underworld status), and the evil of goblins is cultural -- aside from their negative personalities, which are inherent traits.  The demon in particular has a very nasty personality, and it's always set to extreme values on certain traits -- this is a natural property in that all demons generated will be this way, though we have no idea what the underworld was like...  perhaps it affects demons in horrible, horrible ways.<P>I think racial loyalty/xenophobia could work as both a creature (natural) and an entity (cultural) parameter.  Ideally, for modding purposes, every parameter would be handled that way, so that you could set a xenophobia value wherever you think it should be for humans, and then have some of their societies modify that value.  Wherever I'd stick that on the DF humans, I think the system should probably be set up to allow that sort of wiggling.<P>As for leaders and good vs. evil ones etc., there really isn't a lot of interaction at this point between the leader's personality and their overall culture.  Of course, that sort of thing is a drama/conflict goldmine and should be exploited, but we aren't there yet.  In general though, instead of good vs. evil, it would have to handle the creatures personality and ethical framework vs. the personality and ethical framework of the host culture -- that would just have to be handled a step at a time.  An elf enslaved from its formerly tree-loving society and placed in the role of a woodcutter currently feels no conflict -- I basically have to go through all of the professions and teach it more about each one so that critters can better judge their situation.<P>I'm sorry this is all sort of vague/rambling/dodging, but like I said, the core response here is that I'd like to have the game designed to answer most of the questions in more than one way.  I don't really have a desired direction so much as I'd like a robust system.  Of course, this is a lot of work, so many of the issues will fall squarely on one side of the fence or the other and choices will be made, but it's not something I can really anticipate for a given DF civilization, since I don't have strong feelings about it.<P>The same holds for all the metaphysical/deity stuff -- I'll put in as much as I can put in, and for magic and religion in particular, I'm not planning to do much with stock DF at all -- it really should be world dependent (though the already-defined religion spheres such as "fire" and so on will certainly constrain the outcome in stock DF a bit).  Some of the religions should be fake (they are all fake now), and some of them should be real (probably has to wait for magic, though some elements can be put in early).  Right now, religious groups can build temples and convert people within sites, but there aren't any attempts to convert outside of that, and there's no general notion of cultural diffusion or anything like that.  This will start to come up more with the caravan arc when civilizations start to have non-violent dealings with one another.<P>...  I have to get back to work.  I apologize in advance for the lack of proofreading.
Title: Re: Interspecies breeding
Post by: CobaltKobold on October 14, 2009, 03:15:54 pm
@half-elves: well, if I read their(elfs')ethics right, killing someone TO eat them is verboten. Only enemies are safe eats.

"Harm no living thing, but those that harm living things, and if they're already dead, well, no harm, right?"
Title: Re: Interspecies breeding
Post by: ManaUser on October 14, 2009, 09:28:59 pm
@half-elves: well, if I read their(elfs')ethics right, killing someone TO eat them is verboten. Only enemies are safe eats.
I don't think you did. EAT_SAPIENT_KILL appears to mean eating people you killed (for any reason), while EAT_SAPIENT_OTHER means eating people who died some other way. Elves consider the former ACCEPTABLE, and the latter UNTHINKABLE, so apparently they think it's okay to eat people only if you kill this yourself.

More alarmingly even, they have KILL_NEUTRAL:ACCEPTABLE, which sounds as if it means they think it's fine to kill just anybody (other than an elf). But the good news is, lying as punishable by exile (their harshest punishment), so if an elf tells you they wont eat you, you can probably trust them.

</derail>
<topic="Hot Skitty on Wailord action">
Title: Re: Interspecies breeding
Post by: uran77 on October 14, 2009, 10:22:26 pm
half elf half tree hybrids FTW
Title: Re: Interspecies breeding
Post by: darkflagrance on October 15, 2009, 06:17:00 am
half elf half tree hybrids FTW

So basically dryads?
Title: Re: Interspecies breeding
Post by: Jude on October 15, 2009, 09:04:33 am
The combinatorial explosion of proportion-of-elfs would get ridiculous. Plus, none of it would make that much sense without meaningful genetics. If Toady is putting genetics in the game, I'm sure all they're going to do would be simulate a lot of dwarves' predetermined traits.
Presently, yes, as far as I'm understanding.

On the flip side, it'd be possible to just make all those creature tags act as genes, and maybe throw in some Mendelian (or semi-mendelian) interactions, which aren't at all hard for diploids.

That's not very realistic either, of course (as in, it would be a huge oversimplification of how genes actually work)
Title: Re: Interspecies breeding
Post by: Granite26 on October 15, 2009, 09:43:33 am
If you wanted to go the boring elves and dwarves and humes are all subspecies the same way black and white are on Earth...
Title: Re: Interspecies breeding
Post by: uran77 on October 15, 2009, 07:00:25 pm
half elf half tree hybrids FTW

So basically dryads?
or ENTS
Title: Re: Interspecies breeding
Post by: Scoops Novel on August 11, 2012, 10:39:47 am
ENTS!
BATMEN!







Alright, seriously now. I'm all for half breeds, and not just of the stock fantasy creatures; I'd like to see kobold and goblin half breeds, if the former of which is rather uncommon. I'd also like to see the more interesting ones, such as griffons and chimeras, arise from magic, though as Vestor previously mentioned if you're approaching it from a story-telling, realistic standpoint, i can see why you might want to have more sickening origins for races like half-orcs, though whether that would necessarily add something to the story hinges on much else, and i wouldn't blame toady for not including it.

However, where this gets particularly problematic is when you start moving down the line to toady's goal of unique races to a world. For that it would seem an algorithm would be a necessity, though I'm sure others have better and more accurate ideas.
Title: Re: Interspecies breeding
Post by: Urist_McDrowner on August 11, 2012, 01:52:09 pm
If we make it a very simple allele system, then when halfbreeds reproduce the odds are


EH breeds with EH: (I feel like I'm in freshman biology all over again. PUNNET SQUARES)

HH=Human
EH=Half Elf
EH=Half Elf
EE=Elf.

1/2 chance of making a half elf, 25% of making a human, 25% of making an elf.


This avoids the problem of -half -half -half breeds.

Likewise, EH hooks up with ED (Elf Dwarf)

EE= Elf
ED= Elf Dwarf
EH=Half elf
HD=Half Dwarf.

Title: Re: Interspecies breeding
Post by: Urist_McDrowner on August 11, 2012, 01:54:16 pm
If you wanted to go the boring elves and dwarves and humes are all subspecies the same way black and white are on Earth...

Fact-Check: Black and white are not subspecies. The morphological differences between elves, dorfs and humans DWARFS (punintended) the difference between black and white.
Title: Re: Interspecies breeding
Post by: GreatWyrmGold on August 11, 2012, 05:39:18 pm
IRL, hybrids ae either sterile or their kids are. Unless they're the same species, of course. Anyhoo, 99% of hybrids should be sterile. That solves the hybrid takeover--that, and social pressures. Remember how many mullatos were running around with Charlamagne and King Arthur? That's because there weren't many.
Title: Re: Interspecies breeding
Post by: Draco18s on August 11, 2012, 06:08:04 pm
IRL, hybrids ae either sterile or their kids are.

That's not entirely true.

Beefalo, cutbow, Wholphin, canid crosses,* and cyclamen libanoticum are three examples of fertile hybrids I can find easily.

*Coyotes, wolves, dingoes, jackals and domestic dogs are all cross-fertile.
Title: Re: Interspecies breeding
Post by: GreatWyrmGold on August 11, 2012, 10:28:17 pm
I'm not sure what all of those are. There are probably exceptions, but given the definition of a species they're very, very rare.
Title: Re: Interspecies breeding
Post by: assasin on August 11, 2012, 11:22:26 pm
Quote

I'm not sure what all of those are. There are probably exceptions, but given the definition of a species they're very, very rare.

I've always considered dwarves and orcs or elves and humands to be separate races, not species. more like  the difference between a terrier and a rottweiler than the difference between a lion and a tiger.

I'd prefer it if half of the raws of each parent were randomly chosen for each child than a new one is created for each half race. it would take a lot more work to figure out but it would be a lot more flexible. not everything should randomly chosen, it should be based on logic, and there should be some raws controlling what could mate with what and how often it happens. maybe each tag could have a separate percentage on how often its chosen. so immortality would be rare but pointed ears would be common if you're dealing with half elves. maybe be considered similar to dominant and reccessive genes. though a bit simplified.
 
to have this work effectively you'd probably need a lot more tags for each race to up the diversity. but most could just be cosmetic.
 
So, yes, after a while the world would be made up entirely of hybrids, but whats the difference between a human and a human who likes fighting. the fighting tag/gene could come from an orc or whatever, but after ten generations they'd look like humans and have the stats of humans, it'd just be a random genetic trait.

of course you'd still need to make relationships between different races very rare to stop it from becoming a complete muddle. but that seems simple. a full blooded creature would only have a 1% chance of mating with enough race. a half blood would have a fifty % chance with its two parent races, a 0.5% chance with another race. maybe a five % chance with another halfblood to make it interesting. a three quarters would have a bigger chance of mating with what gave it the three quarters. if its less than half for everything than it'd have a bigger chance of mating with another mongrel.

Title: Re: Interspecies breeding
Post by: Draco18s on August 11, 2012, 11:24:22 pm
I'm not sure what all of those are.

Cattle + Buffalo
Rainbow trout + cutthroat trout
False killer whale + dolphin
[canids]
A flower of some sort

Quote
There are probably exceptions, but given the definition of a species they're very, very rare.

True, they are, and can be safely ignored in simulations.
Title: Re: Interspecies breeding
Post by: GreatWyrmGold on August 12, 2012, 07:34:38 am
Quote

I'm not sure what all of those are. There are probably exceptions, but given the definition of a species they're very, very rare.

I've always considered dwarves and orcs or elves and humands to be separate races, not species. more like  the difference between a terrier and a rottweiler than the difference between a lion and a tiger.
We can all have our separate opinions on this issue. It's kinda pointless to argue about reproductive barriers between elves and dwarves, ya know?

Quote
I'd prefer it if half of the raws of each parent were randomly chosen for each child than a new one is created for each half race. it would take a lot more work to figure out but it would be a lot more flexible. not everything should randomly chosen, it should be based on logic, and there should be some raws controlling what could mate with what and how often it happens. maybe each tag could have a separate percentage on how often its chosen. so immortality would be rare but pointed ears would be common if you're dealing with half elves. maybe be considered similar to dominant and reccessive genes. though a bit simplified.
Ugh, the way you described it sounds horrible. You'd have things like dwarf/elves that aren't alcoholic or nature-loving, or cat/people that can only be quadruped or humanoid, or wingless-but-flying birdman/people. Oy vey.
The way I see it, the hybrids should be randomly generated creatures based on the two parents, AND you could define a specific one in the raws (e.g, cross a lion and an eagle to get a griffon). There would probably be some definites that might not make sense IRL, like when an aquatic species mates with an air-breather the child is amphibious.
 
Quote
So, yes, after a while the world would be made up entirely of hybrids, but whats the difference between a human and a human who likes fighting. the fighting tag/gene could come from an orc or whatever, but after ten generations they'd look like humans and have the stats of humans, it'd just be a random genetic trait.
Even assuming that dwarves and humans COULD interbreed freely and produce 100% fertile young, you're taking some liberties.
1. Not all human civs will let any large numbe of dwarves into it, and vise versa.
2. Not many dwarves would like to go live in towns, and not many humans would like to go live in mountainhomes.
3. Not all dwarves would get into a relationship with humans--the two should stay reproductively isolated for the most part by choice, except in rare circumstances. This goes several times as much if the races in question have massive physical differances.
4. Not all couples have kids, IRL at least. Especially if they're shunned from the community, they might decide they have enough problems without adding another mouth to feed.
5. As noted, hybrids between different species are typically infertile to some extent or another...if they survive. This may or may not matter for human/dwarven relations, but in any hybrid with big physical differences (one of the four "main" races crossed with a kobold, troll, or animalperson, for instance), this is a serious concern. Especially if the mother is much smaller than the father.
6. The hybrid kids might also be shunned, whether because they are ybrids or because their parents' features do not mix prettily.
7. If the kids are notably grotesque, or are hybridized with a disliked minority race, or are a cross between two races that don't get along; and they either commit a crime, are suspected of a crime, or do something less than perfectly nice; they might well face a lynch mob. A dwarf/goblin cross would likely become very skilled at lynch-mob-avoiding (assuming they survive the first few), between the hatred between his parents' race, the likely status of one as a lower-class citizen, and goblins' tendency towards evil.
8. The hybrid kids might not get married, and if they do, they might not have kids (here, I mean voluntarily--involuntarily is covered in #5).

I'm not sure what all of those are.

Cattle + Buffalo
Rainbow trout + cutthroat trout
False killer whale + dolphin
[canids]
A flower of some sort
Thank you.

Quote
Quote
There are probably exceptions, but given the definition of a species they're very, very rare.
True, they are, and can be safely ignored in simulations.
Excellent. So we only need to define inter-species hybrids and figure out if the main races (here defined as dwarves, elves, humans, and goblins) are one highly-differentiated species (like domestic dogs), four species (there are separate species MUCH more similar than elves and dwarves), or what.
Title: Re: Interspecies breeding
Post by: ziamatt on September 26, 2012, 05:21:32 pm
Excellent. So we only need to define inter-species hybrids and figure out if the main races (here defined as dwarves, elves, humans, and goblins) are one highly-differentiated species (like domestic dogs), four species (there are separate species MUCH more similar than elves and dwarves), or what.

What about the possibility that they're connected by a "chain" of closeness? One species is close enough to another, which is close enough to another, and so on.
For example Elf -> Human -> Dwarf -> Goblin (as an example). So in this chain elves could breed with humans, who could breed with dwarves, who could breed with goblins. An elf could never breed with a dwarf or a goblin, but maybe an elf-human hybrid could breed with a dwarf, or even a dwarf-goblin hybrid.

Also, what about sentients that aren't part of the major civilizations? Even if it wouldn't happen normally, I can imagine benefits to forcing out dwarf-beastmen hybrids for their predatory nature or amphibious merdwarves. It would introduce a whole new category of crimes against nature.
Title: Re: Interspecies breeding
Post by: GreatWyrmGold on September 26, 2012, 05:25:23 pm
Excellent. So we only need to define inter-species hybrids and figure out if the main races (here defined as dwarves, elves, humans, and goblins) are one highly-differentiated species (like domestic dogs), four species (there are separate species MUCH more similar than elves and dwarves), or what.

What about the possibility that they're connected by a "chain" of closeness? One species is close enough to another, which is close enough to another, and so on.
For example Elf -> Human -> Dwarf -> Goblin (as an example). So in this chain elves could breed with humans, who could breed with dwarves, who could breed with goblins. An elf could never breed with a dwarf or a goblin, but maybe an elf-human hybrid could breed with a dwarf, or even a dwarf-goblin hybrid.

Also, what about sentients that aren't part of the major civilizations? Even if it wouldn't happen normally, I can imagine benefits to forcing out dwarf-beastmen hybrids for their predatory nature or amphibious merdwarves. It would introduce a whole new category of crimes against nature.
I'm not sure if species work like that. I suppose there's no reason they couldn't, but I can't think of why they should. If it works like that, we could discuss that.
And we could also discuss kobolds, trolls, or animalmen breeding with the four main races, but it seems improbable.
Title: Re: Interspecies breeding
Post by: ziamatt on September 26, 2012, 11:55:48 pm
Excellent. So we only need to define inter-species hybrids and figure out if the main races (here defined as dwarves, elves, humans, and goblins) are one highly-differentiated species (like domestic dogs), four species (there are separate species MUCH more similar than elves and dwarves), or what.

What about the possibility that they're connected by a "chain" of closeness? One species is close enough to another, which is close enough to another, and so on.
For example Elf -> Human -> Dwarf -> Goblin (as an example). So in this chain elves could breed with humans, who could breed with dwarves, who could breed with goblins. An elf could never breed with a dwarf or a goblin, but maybe an elf-human hybrid could breed with a dwarf, or even a dwarf-goblin hybrid.

Also, what about sentients that aren't part of the major civilizations? Even if it wouldn't happen normally, I can imagine benefits to forcing out dwarf-beastmen hybrids for their predatory nature or amphibious merdwarves. It would introduce a whole new category of crimes against nature.
I'm not sure if species work like that. I suppose there's no reason they couldn't, but I can't think of why they should. If it works like that, we could discuss that.
And we could also discuss kobolds, trolls, or animalmen breeding with the four main races, but it seems improbable.

Good point, I guess it's conceivable to me that it could work like that but I have no idea if it actually does. Another idea would be making some sentients highly differentiated members of the same species, but not all of them of the same species. I have no idea what the actual groups would be, but for example humans and elves, and maybe even dwarves, are at least relatively similar; maybe they could be organized into one species and other senients are organized with roughly similar sentients into other species? You'd have to figure out how to organize them of course, but it might be better than an "all one species or all different species" approach to sentients.
Title: Re: Interspecies breeding
Post by: GreatWyrmGold on September 27, 2012, 06:21:15 am
Excellent. So we only need to define inter-species hybrids and figure out if the main races (here defined as dwarves, elves, humans, and goblins) are one highly-differentiated species (like domestic dogs), four species (there are separate species MUCH more similar than elves and dwarves), or what.

What about the possibility that they're connected by a "chain" of closeness? One species is close enough to another, which is close enough to another, and so on.
For example Elf -> Human -> Dwarf -> Goblin (as an example). So in this chain elves could breed with humans, who could breed with dwarves, who could breed with goblins. An elf could never breed with a dwarf or a goblin, but maybe an elf-human hybrid could breed with a dwarf, or even a dwarf-goblin hybrid.

Also, what about sentients that aren't part of the major civilizations? Even if it wouldn't happen normally, I can imagine benefits to forcing out dwarf-beastmen hybrids for their predatory nature or amphibious merdwarves. It would introduce a whole new category of crimes against nature.
I'm not sure if species work like that. I suppose there's no reason they couldn't, but I can't think of why they should. If it works like that, we could discuss that.
And we could also discuss kobolds, trolls, or animalmen breeding with the four main races, but it seems improbable.

Good point, I guess it's conceivable to me that it could work like that but I have no idea if it actually does. Another idea would be making some sentients highly differentiated members of the same species, but not all of them of the same species. I have no idea what the actual groups would be, but for example humans and elves, and maybe even dwarves, are at least relatively similar; maybe they could be organized into one species and other senients are organized with roughly similar sentients into other species? You'd have to figure out how to organize them of course, but it might be better than an "all one species or all different species" approach to sentients.

That would fall under "what."
...That came out meaner than it was supposed to...
Title: Re: Interspecies breeding
Post by: mastahcheese on September 29, 2012, 09:19:09 pm
All of this sounds great, but there is one thing I'm wondering (If it's been asked and answered in another post, I'm sorry)

Producing offspring between two entity members requires a marriage
Producing offspring between two animals does not

While an animal-animal hybrid wouldn't need a marrige, and a sentient-sentient hybrid would, how would an animal-sentient hybrid, such as those between, say, an elf and a tigerman, work?

Would the sentient force a marriage on an animal, or simply not care as long as they aren't in their own marriage? When the human caravan shows up, will your cow herd give birth to minotaurs in 9 months from the humans? Even if that would be hilarious as that would be right as the elves show up to your fort, how would that be handled?
Title: Re: Interspecies breeding
Post by: ziamatt on September 30, 2012, 09:39:58 pm
All of this sounds great, but there is one thing I'm wondering (If it's been asked and answered in another post, I'm sorry)

Producing offspring between two entity members requires a marriage
Producing offspring between two animals does not

While an animal-animal hybrid wouldn't need a marrige, and a sentient-sentient hybrid would, how would an animal-sentient hybrid, such as those between, say, an elf and a tigerman, work?

Would the sentient force a marriage on an animal, or simply not care as long as they aren't in their own marriage? When the human caravan shows up, will your cow herd give birth to minotaurs in 9 months from the humans? Even if that would be hilarious as that would be right as the elves show up to your fort, how would that be handled?

Perhaps a new mechanic could be utilized that would allow you to force breeding to occur, and otherwise it wouldn't happen naturally between two species? Let's face it, it would almost never happen outside of being forced. Perhaps the game could recognize individuals that have become seriously injured and make them available for breeding, because otherwise they would try to resist. At least for sentients, it might be justifiable to not require non-sentient creatures to be injured as long as they're tame. Then it would be a matter of a menu selecting which species is available for interspecies breeding. So if you wanted your minotaur army you'd need at least one injured human and one cow of opposite genders, and then you would toggle Humans on for interspecies breeding, and toggle Cattle on for interspecies breeding. And then any individuals that fit the requirements reproduce by spores.
Title: Re: Interspecies breeding
Post by: mastahcheese on September 30, 2012, 10:30:49 pm
That seems fair, as long as sentients that are already in a marriage are not valid targets for the hybridizations, I think that would work well.
Title: Re: Interspecies breeding
Post by: GreatWyrmGold on September 30, 2012, 10:35:01 pm
...Until cheating on a spouse is implemented.
Title: Re: Interspecies breeding
Post by: SirHoneyBadger on February 05, 2013, 05:24:10 pm
...Until cheating on a spouse is implemented.

So much depends on when ToadyOne can find the time for vital soap opera research. Will my hammerdwarf ever get out of that coma, and if so, will her memory be intact? And will Urist McDoctor ever realise that that's not her twin sister, it's actually her identical late great grandmother, back from the grave?
Title: Re: Interspecies breeding
Post by: PhoenixEggz on February 06, 2013, 05:07:23 pm
If you don't want to be able to breed magical creatures like griffons and chimeras and such naturally, simply make slightly-edited raws that create magical/blessed/something variations of said animals that are untamable. These creatures could even be modded to not appear at all in normal games but still exist, but that's not as interesting.
Title: Re: Interspecies breeding
Post by: GreatWyrmGold on February 06, 2013, 08:11:01 pm
If you don't want to be able to breed magical creatures like griffons and chimeras and such naturally, simply make slightly-edited raws that create magical/blessed/something variations of said animals that are untamable. These creatures could even be modded to not appear at all in normal games but still exist, but that's not as interesting.
I'd rather there be tighter controls. Maybe magical hybrids can only be created from a few choice creatures in the raws, barring some rare worldgen events* or something.

*About as rare as divine curses, say.
Title: Re: Interspecies breeding
Post by: PhoenixEggz on February 06, 2013, 10:38:23 pm
Making spawning dependent on events would make lots of coding and be useless. The extreme ratios would be better suited for the task.
Title: Re: Interspecies breeding
Post by: SirHoneyBadger on February 07, 2013, 01:07:57 am
The occasional basilisk, cockatrice, chimera, etc. popping up here and there would be interesting, and in real-world myth, the presence of such creatures often functioned as, or were a sign of, "divine curses", so GreatWyrmGold's idea could incorporate quite well.

Having such a rare mule as a zoo specimen or guardian-beast would also help a bit with Fortress individuality, which is always nice. Having them be sterile, and thus not allowing a potential breeding program to occur, would also give us room to make these creatures fairly powerful, without breaking the game.

Ofcourse, according to legend the first two critters I've listed could, technically, be manufactured--albeit at great difficulty and cost--by alchemical processes (there's even exact formulae for them), but the components are just as rare, as in: Start with the egg of a rooster, get a toad to hatch it on a dung-hill, and proceed from there. And, as dung is currently a sensitive issue in the game and doesn't really exist, I'd add a stipulation that the dung in question be something exotic, like the fewmets of dragons, or some such.

Some mix-and-match creatures, such as griffons, cabbits, or owlbears, wouldn't occur naturally, but might be bred magically, and it might even be possible to get them to spawn, with atleast a very small chance of success--if only because of their potential usefulness, Rule-of-Fun, and the necessity to breed the griffon itself with a horse, in order to produce a hippogriff. Other, more bizarre/less desireable "chimeric" creatures, such as hippogriffs, hippocampi, hippalectryons, skvaders, ophiotauri, and perytons, might be magically bred, specifically as exotica for zoos and menageries, and with great difficulty, but would be very unlikely to themselves breed true, or at all. And some might be "born" from an alchemist's lab, or a thaumaturge's cauldron, for use as a living tool or weapon (golems, homonculi, the aforementioned basilisk and cockatrice, chimeras themselves and the like)

Still others, such as centaurs, wolpertingers, and enfields, might need to be brought wholely into the world by magic, and could be produced only by powerful creative magic. There's just a ton of degrees and options and paths to choose from. I think it's important to be mindful of game balance, though, when considering interspecies breeding, because it could pretty easily break the game, if it got too out of hand (as such creatures so often do!).

By the by, as a semi-related but admittedly off-topic aside: science (paleontology mainly) has thus far proven the existence of what are very reasonable, and very real, potential sources for the following mythological beings: dragons (Pissarrachampsa sera, a long-legged crocodile), sea-dragons (Predator X/pliosaurus), "sea serpents" (oarfish), humanoid giants and ogres (gigantopithecus blacki, and it's first cousins, G. bilaspurensis, and G. giganteus), humanoid dwarfs (homo floresiensis), cyclopes (there's a rare genetic deformity referred to as "cyclopia"), rocs (Haast's eagle), krakens (colossal squid, which live in areas Vikings ventured into, and which could arguably have quite easily made hash of a small, primitive, boat, and which is still alive and well, by the way), zombies (by way of tetrodotoxin), and unicorns (Rhinoceros tichorhinus).  Hydras, although rare, still very arguably exist today, in the form of two-headed snakes (and tortoises, for that matter), and even a two-headed crocodile, a taxidermied example of which resides in the Georgia state capitol, and there's even a extant fossil example from 122 million years ago, of hyphalosaurus, a specifically long-necked freshwater reptile with this condition. Werewolves and vampires ofcourse exist today, as clinical therianthropes and victims of porphyria, and whoever designed and built the Antikythera mechanism must have been scarily close to a wizard--the best guess is Archimedes, the Nicola Tesla of antiquity (they were both engaged in developing computer programs, long before physical computers as we think of them ever existed, both were utterly fascinated with spheres, and both are claimed to have created a death-ray, for example), and indeed even today he's still viewed as something of a traditional sorceror/boogeyman figure in Rhodes.
Title: Re: Interspecies breeding
Post by: Ωmega on February 07, 2013, 01:49:31 am
Best make hybrids sterile.

or make the chances of getting a hybrid very low that only decreases with each generation. that way we can still get some more interesting breads but without getting out of hand.
Title: Re: Interspecies breeding
Post by: Draco18s on February 07, 2013, 07:46:36 am
Best make hybrids sterile.

or make the chances of getting a hybrid very low that only decreases with each generation. that way we can still get some more interesting breads but without getting out of hand.

Two things:
1) quoted post is 4+ years old
2) not all hybrids are sterile (I believe I posted several examples).  Your solution is a complete WTF?
Title: Re: Interspecies breeding
Post by: rhavviepoodle on October 18, 2016, 12:00:07 pm
Necroing this thread because I wanted to throw in my two cents, and from what I understand it's better not to create redundant threads here in the suggestions subforum.

First off, I really dig the idea of half-breeds and lineages in general. I find them to be one of the iconic things about fantasy games and even mythologies as a whole. For example, many of the characters in Greek literature are descended from a god or a monster of some type--Agrius and Oreius, for instance. The same often happened in Norse mythology, with Loki giving birth to Sleipnir, as well as half-giants occurring here and there.

I understand that genetics as well as cults are planned in the future, and presumably interspecies breeding would be policed by a (sub)civilization's ethics (Polyphonte copulating with a bear? Not likely!). A cult might bend those ethics, leading to strange and vile crossbreeds, the end result being a creepy hamlet or hillock not unlike Lovecraft's Innsmouth. Now, I realize Lovecraftian content can be overdone, but I would -adore- being able to explore some freaky town in adventure mode.

The downside to an Innsmouth-esque site would be it would require more interactions in order to be meaningful. Weird fish-people would structurally be that town's regular citizens, and murdering an entire town would amount to just that--murder. But asking around too much might result in thugs confronting the adventurer in question. An ambitious cult (with the necessary magic) might deign to open a portal of some kind, which would of course need stopping. Depending on the notoriety of the cult in question, regular citizens might not even believe rumors about the adventurer's escapades. However, a divine blessing in some shape might be appropriate, which (again) I think is slated to be added at some point.

With animal men being playable and able to join civilizations, what if the inverse were to occur? The current idea is that civilizations assimilate savages and nomads, but it could be cool to see that subverted. Imagine if a tribe of wolverine men confronted a goblin kidnapper, saving a dwarven child. They tend to his wounds and adopt him into their tribe, imparting their own ethics and values onto him. At some point it may or may not lead to a subset of dwarves (not unlike with Agrius and Oreius, who were half-bear barbarians). I understand that demigods in adventure mode may eventually be descended from deities themselves, but being able to play a hero with a less robust (albeit still notable) lineage would be fairly neat as well. And like with Agrius and Oreius, there could always be half-breeds (and perhaps diluted lineages) resulting from a divine curse or the like--it could be a bit more meaningful than the "Wham! You're a night creature now" curses we currently have.

The last instance of interspecies breeding that comes to mind for me would be with single-gendered races. Where do blizzard men, who are exclusively male come from? What about satyrs? Or even harpies? Maybe, for example, a female satyr exists but doesn't reveal itself to civilization. Maybe satyrs copulate with dryads or nymphs. But say for instance satyrs could inspire revelry in unmarried women, effectively turning them into maenads. In a good-aligned forest, maenads would simply prance and frolick with satyrs and other woodland creatures, dancing and singing or whatever. Maenads in an evil forest would be cunning, bloodthirsty hunters led by a foul blendec. Thus, seeing maenad footprints could be a mere curiosity or hair-raising, depending on the context. After a few years, the maenads might return to their civilizations with skill in hunting, tracking, and dancing. They may also have given birth to a satyr or two (perhaps with an incredibly small chance her child favors her own race, or is born a female). Non-satyr children would likely be brought back to civilization with the mother, and might possibly be the start of new heroic lineages or what have you. The same might happen with harpies and blizzard men, although these might more be instances of kidnapping than anything else (this is already sort of possible, but turning harpies and blizzard men into night creatures with the spouse converter token is a bit overkill). On the other hand, perhaps it's possible a blizzard man became the leader of a bandit group and took one of his underlings as a wife. Likewise, a harpy might join a performance troupe (this probably requires harpies be tweaked where they're more like Grecian sirens) and eventually take a husband from her compatriots.

Yeah, I realize that this is -Dwarf- Fortress, and that making Dwarf Fortress about non-dwarves is somewhat counter-intuitive. But I would argue I don't often play dwarves in adventure mode and rarely visit dwarven sites, yet my escapades always feel unequivocally Dwarf Fortress-y. Strange instances of interspecies breeding like these ought to be fairly rare--they would be made interesting by the fact that they would be the exception, rather than the norm, after all. At the same time, that means something like this would inevitably be low-priority (a fair amount of work for something that wouldn't necessarily show up commonly in-game). That being said, I -adore- generating interesting worlds and thumbing through legends (and legends viewer, of course) and would likewise adore seeing a few of these things added to the game.
Title: Re: Interspecies breeding
Post by: Calidovi on October 24, 2016, 09:49:50 am
Personally, I'm glad you necro'd this.

I'd like it if the tags are there to doodle around with, but I don't see much of a role of it except for making mules, bears, etc.
Also, accounting for a near-infinite amount of animal people hybrids seems like a burden on Toady's time.
Title: Re: Interspecies breeding
Post by: rhavviepoodle on October 24, 2016, 12:36:59 pm
Yeah, if the tags were available then modders could fiddle with some of the stuff themselves. And yes, writing in dozens of specific hybrids would be a bit much--and like I said, something like this would probably be low priority. I have heard talk of the (future versions of the) game simply averaging stats or whatever, in which case the individual hybrids wouldn't need to be manually written but would presumably be drawn up during worldgen. Heck, even if a character was mechanically a regular dwarf, it would be cool to be able to brag about lineages or whatever. Again, I'm guessing this would be a ways off because as of right now heroes kind of spontaneously appear out of thin air.
Title: Re: Interspecies breeding
Post by: Asin on December 16, 2016, 12:46:56 pm
I think if interspecies breeding for sentients is included, I think goblins and kobolds wouldn't be able to mate with the other races. Their DNA is too different.
Title: Re: Interspecies breeding
Post by: Shonai_Dweller on December 20, 2016, 06:16:55 pm
I think if interspecies breeding for sentients is included, I think goblins and kobolds wouldn't be able to mate with the other races. Their DNA is too different.
One of Threetoe's stories includes a romance between an Elf and a goblin.
Title: Re: Interspecies breeding
Post by: ☼Another☼ on December 20, 2016, 06:23:52 pm
Goblins aren't too different from anything else, and kobolds have some major differences, but that should be fine.

Threetoe's Story:
http://bay12games.com/dwarves/story/tt_snatcher.html

Title: Re: Interspecies breeding
Post by: Asin on December 20, 2016, 07:05:27 pm
Hmmm... Fair point.
Title: Re: Interspecies breeding
Post by: pkrums on December 30, 2016, 09:29:26 pm
With the introduction of magic, magical beings that transform into/appear as other species and possibly breed as such.
Title: Re: Interspecies breeding
Post by: Jairl on September 26, 2017, 06:39:37 pm
Oh, I like this idea... even if toady restricts it to making cabbits
(http://www.wfmu.org/Gfx/user_images/Cabbit_3646713282427149.jpg)



You cannot say no to the Cabbitexplosion!

Rabbits + Cats = uncontrollable breeding!

Then modders could create more interesting hybrids... Dwarfbits... because SOME DWARF WENT THERE!
Title: Re: Interspecies breeding
Post by: Reelya on September 28, 2017, 11:44:20 pm
Oh, I like this idea... even if toady restricts it to making cabbits

The main issue is that the hybrids can't be created in the game "organically".

You can mod in a "half-elf" and it's a different race/creature-type, but there's no way to make one in the game unless you just spawn a population of the "half-elf race", who then only breed with other half-elves. Just adding a "cabbit" race and calling it a cat-rabbit hybrid, isn't interesting at all in terms of game mechanics, or something Toady needs to help us with.

And changing the thing so that crossbreeds are possible is in fact non-trivial because it challenges the entire conceptual level in a roguelike of the term "creature type" and any and all code that is reliant on the concept of "creature type" being a non-mutable thing is now suspect and needs to be tested again or rewritten.

However, some middle ground could work. If e.g. all races were defined as creature variations from more general races, then you could create a taxonomy tree exactly like the real world. Then you could say that things within the "genus" level or "species" level could interbreed, and you have procedural creature variations which mix and match the trait variations from each "species" definition of the creature variation, in defining which tags the individual creature possesses (you'd also track which original "race" each inherited trait comes from - then you could quickly say "this person is X% human, Y% elf").

Then, e.g. dwarf and gnome could be in the same species ("dwarf-kind"), with elf, human, halfling defined as another species ("human-kind"). Both species would be part of a single genus. So "dwarf-kind" could mate with "human-kind" but they would have a low possibility of having fertile offspring (some tags could control this), while any of the "human-kind" can mate with each other. Then the "races" would be at a level below species. e.g. "race" of human or elf is a cultural distinction and someone who fits in neither one or the other would be called a "half-elf", but if you then mated with an elf and your offspring had enough elf-traits, then you'd just be considered an "elf".
Title: Re: Interspecies breeding
Post by: Shonai_Dweller on September 29, 2017, 04:11:39 am
Mythgen will feature procedurally generated raws and completely random, playable creatures. Anything is possible.

If Toady feels half-breeds are a common enough fantasy trope (he does, they feature in one of the base stories) he'll work out how to do it. What's difficult to do now, or difficult to mod in right now is irrelevant.
Title: Re: Interspecies breeding
Post by: Bumber on September 29, 2017, 11:36:02 pm
And changing the thing so that crossbreeds are possible is in fact non-trivial because it challenges the entire conceptual level in a roguelike of the term "creature type" and any and all code that is reliant on the concept of "creature type" being a non-mutable thing is now suspect and needs to be tested again or rewritten.
Well, you could just have a special creature type hybrid that derives its properties from the parents. Deciding how races react to them (i.e., treat a half-elf dwarf as a dwarf, yet also as elf) is an extra matter, but it's not like anyone really cares about race yet, beyond breeding.
Title: Re: Interspecies breeding
Post by: Reelya on September 29, 2017, 11:45:40 pm
"derives its properties" is easier said than done. The token system in the raws is largely unstructured, so it would be hard to automate something that sensibly merged bodyplan details and all the rest. Plus it would be excessively time-consuming to manually merge the entire raws for two individuals, since most of that is redundant. And if you're going to make "hybrid" a generic type, then it starts as a blank slate and you need to manually compare and collate all tokens for each parent each time a baby is born. Which is a lot of work for basically no advantage.

You'd also have the issue if e.g. if you hardcode the rule "any human and any elf can breed to make a hybrid" and the "hybrid" is a type encoding ALL "hybrids" of any two species then your computer would have difficulty answering the question "can a human and a hybrid breed?" since it would need to read the raws for the hybrid, manually compare to the human, and all that would be excessively time consuming for the CPU. And if you have to have that manual system for doing so, the hypothesized hardcoded rule system clearly didn't achieve what it was supposed to.

Like I suggested, coding the difference between an Elf and a Human as creature variations off the same base would make them much easier to merge, reduce the size of the raws, and their relation as being CV's of one type would encode the information "can breed". Then instead of a separate "hybrid" creature type, elves, humans and the mixes are all specified as derivatives of the single e.g. "homonid" type, which would bypass the issue of "creature types" altogether. Whether an individual is considered an elf or a human would become a subjective interpretation made by the characters in the game, not the engine itself.
Title: Re: Interspecies breeding
Post by: Bumber on September 30, 2017, 01:18:56 am
And what about breeding with demons, or other magical creatures? You can't really fit them into the hominid class, yet you need to be able to inherit their traits.

A hybrid creature would track what percent of each race it is (until insignificant,) and breeding capability can be checked against the most significant races. You don't need to merge the entire raws if you can define a section of heritable features. The hybrid is then generated as a sort of civilized FB.
Title: Re: Interspecies breeding
Post by: Draco18s on September 30, 2017, 09:53:20 am
And what about breeding with demons, or other magical creatures?

Dragons can obviously breed with anything (http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-dragon/). :P