Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Akroma on July 31, 2008, 12:02:50 pm

Title: Battle of the Gods III+
Post by: Akroma on July 31, 2008, 12:02:50 pm
Welcome to Battle of the Gods III!
The official successor of Battle of the Gods II, and hopefully will turn into just as griping a tale.

If you want to join, please start by writing a description of your race in the OOC tread

Relevant links are:
OOC for BotG3: http://www.bay12games.com/forum/index.php?topic=20215.0
BotG2: http://www.bay12games.com/forum/index.php?topic=19241.0
BotG I: http://www.bay12games.com/forum/index.php?topic=646.0

We are ALWAYS in the need of more players, and space is plenty, please join!

Oh, and everyone involved in the game or wanting to join are very welcome to the IRC chanel to discus it. (go to http://www.worldirc.org/index.php?page=webchat then type in '/join #BotG dwarf' , or just click this: irc://irc.worldirc.org/#BotG )

Rules:
Spoiler (click to show/hide)

Players:
Spoiler (click to show/hide)

Symbols:
Spoiler (click to show/hide)

Game masters:
Spoiler (click to show/hide)

There have been problems understanding the map, so here is a short explanation on how to work out the coordinates:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: nahkh on July 31, 2008, 12:03:48 pm
Regarding turn length and cutoff time;
Turns last for three full days (previously two), and the turn ends (and begins) at 21:00 GMT. This is for practical reasons, as I prefer to be the one do declare a turn change and I live in GMT +2. I'm sure you can figure I why.
If it looks like you aren't going to make it in time, reserve a post for yourself with your movement info. Just a few lines will do. You can flesh out the post with better time afterwards.
I feel that two rules are necessary for this:
If you do not make a post before the next turn is announced, your turn is forfeit. It is assumed that your civ will continue doing what it was doing, such as finishing construction, your units will move towards their destinations (if they have such). The specifics will be dictated by GMs.
If you post a placeholder, you must fill it out during the next turn. Failing to do so will cause the turn to be forfeit. After that no editing. Doing so will be considered cheating and will be punished. By dragons.
The only way to circumvent these rules is by making an agreement BEFOREHAND with a GM.


Further GM rulings, in no particular order:
Spoiler (click to show/hide)

A glossary of magic:
Spoiler (click to show/hide)

And regarding magic in general, there are some rules of thumb:
Spoiler (click to show/hide)

Army movement and supply:
Spoiler (click to show/hide)

As this game becomes more battle-oriented, it's becoming a bit difficult for me to keep track of everyone's shenanigans. For this reason, I would request that whenever you make a bigger military action you notify me by PM. Bare-bones is enough. Thank you.
Title: The Map
Post by: Akroma on July 31, 2008, 12:06:33 pm
Spoiler (click to show/hide)

Title: Current game statistics (reflects the latest status of the game)
Post by: coelocanth on July 31, 2008, 12:12:32 pm
World
Spoiler (click to show/hide)
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Adventurers
Spoiler (click to show/hide)
Population Cap & Growth for each race
Spoiler (click to show/hide)
Movement Table
Spoiler (click to show/hide)
List of Players/Civilisations
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Akroma on July 31, 2008, 12:15:34 pm
Turn-1
beginning of spring
Title: Turn 1 stats
Post by: coelocanth on July 31, 2008, 12:16:41 pm
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Akroma on July 31, 2008, 12:17:04 pm
And so it came, that the gods sat down for yet another game. For fame ? Out of boredom ? Little did they know...

From the depths of hell, so deep that neigher light, nor even the warmth coming from the eternal fires of the everburning furnaces of torture, a single entity once again, creeped into the light of the multiverse. Cocytus this place was called, the ever frozen hearth of hell, and Nagarach was it's lord. For the last 3000 millenia, his icy shadow was cast across the land, grasping it with his long, skeletonfingers, in a steely grip that no land ever escaped from. Thousands of planets, and even more souls were permanently trapped, tranformed into his servants. He had taken on the battle of battles. The battle against all creation. The amound of sous is limited, and ever has been, and this is, why one day, creation would surely perish. His time, once again, grew near.

The heavens... will tremble...

---------------------------

With a sound like a whip ripping through flesh, the portal closed behind the last survivors of the Nacka-Rachti. They were hunt into extinction, and fleeing from the old world took the last of them. Their cruel master demanded the live of 300 of them, in exchange for a safe harbour. And now, only 65 of them remained, in this unknown, hostile world. But their will to fight on, shall never be broken...

Curious looks were going through the eyes of the tribe. They were stranded in a forest, thick with ground vegetation, trees whichs leaves had an unknown shape. Birds were singing songs never heard before, and it hurt their ears. It had rained lately, and through the everlasting chill of the frozen skull, the woods were slowly overgrown with a white veil of frost. Withing that mass of confused eyes, it was only one who did not hesitate.
Celsius was kneeling next to a thorny bush, inspecting droppings on the ground. Suddenly she, raised her voice.

"Herbivores, about 120-150 kilogramms, probably wandering the forest in groups. They were here only 3 hours ago."

She pointed her finger at the elders, without even looking at them.

"You will summon a swarm of the crystaldragonflies. Scout the complete terrain for a month or so, then let them return and start manufacturing a map."

Now she pointed her fingers at a group of civilians, again, not even turning the head in their general direction.

"You will check out what is left of our belongings. Replace everything we have lost. And you..."
Now she was pointing at the hunters.
"follow me"

With that, she swung her bow over her shoulder, spear into her hand, and speed of into the forest, before the others could even react.


"Okay then, we don't want to lose any time, right ?" The leader of the elders stepped forward, broke some ice from a frozen puddle, and placed it infront of him. With a small stone knife, he scratched a 7 pointed star into the ground, around the shard of ice, and without hesitation, like it was nothing, cut open his finger, letting small drops of blood rain unto the ice. Chanting words that were neither elven nor human tounge, nor any tounge spoken in any world of creation, in front of his eyes the ice began to form, like on does form clay. Slowly, the features became sharper, clearer. Legs, addorned with the tiniest of hooks broke out of the frozen mass, wings thiner than a hair, and yet filled with a fine pattern shaped by tiny veins. A dragonfly, beautiful, and yet a mockery of creation. A mere corruption of the original. When close to you, it could never hide it's hideousness from your eyes. The eyes, these fishernet marbles, now an empty ball of glass. How it could see, a mystery. But it could see, I tell you. You could feel it looking at you, it stares through you, like looking through empty air and you can feel it. And the mouths, adorned with tiny, hairy, feelers, that would not hold still for the blink of an eye. Between them, jaw completely unlike the original. The jaws of a human, shrunken to a tiny crystal denture, jammed into a gapping hole of it's skull.
Opening these cruel jaws, the abomination rose it's voice, sounding as human as any, speaking in clear, dialect free elven.

"What is my task, my master ?"

---------------------------------
The Settlement consists of a loose group of big Hemispherical tents made of leather, wood and bone. The Nacka-Rachti just place them as they please, so there is no deeper order in it, however the biggest tents, the tent of the elders, is usually in the middle, containing the artifact. Amongst the tents you will find quite a number of wooden wagons, which double as store-room, and sometimes as a workshop. They are designed in a fashion that they can be pulled by Kharmanathi.
They spent the 6 weeks reconstructing what was left on the other side and restocking on many basic supplies.
They also store lots of meat in frozen blocks, for times when they have to travel through terrain without much wildlife.
---------------------------------

((the tribe arrives in the new world, and summons a group of 3 dozen of these dragonflies, and send them to scout the area. Because they are so many, i will not add them to the map. Next turn they will retun and start drawing a map of everyting in a 23 tile radius. The river source to the west is affected by the artifact and frozen over, meaning that the river coming from it is currently running very very low, almost dry. As a result, the lake it fuels is standing lower than ever. I believe the Ipetians wanted to settle there, so it is relevant to mention it. I will only mention the effect of the eternal winter when it is relevant))


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│40                                                                      │


----------part2, in response to Nhipanthers renegade--------

Bahad could again find no sleep this night, the 3rd in a row. What he has witnessed would be etched into his mind for all eternity, plageuing him with nightmares even when awake. His mind has grown restless, avoiding sleep at all cost, not to sink any further into the void of waking nightmares.

Earlier today he tried to eat some meat. When through the meat the bone became visible, terror overtook his mind, and he was barely able to move for what seemed hours. Infront of his eyes, the lamb had turned into the carcass of his first born son...


In every moment that wasn#t filled with terror, revenge clouded his mind. He just had to find a way

find a way

find a way


Exhaustion had taken his toll out of him, as he finaly drifted into sleep for the first time since 3 days.

He found himself in a completely white desert. No. Not a desert a frozen wasteland. But as a simple man of a desert tribe, he had never seen snow. Strangely enough, he wasn't feeling cold either, though a chill was traveling down his spine, born from the strangeness of this scenery. From afar, a voice called out to him.

Bahad....

"What do you want ?"

Bahad...

The voice was completely non-threathening, childlike. Yet, He was striken with uncertainness that soon turned into fear. Without even noticing, his legs started running on their own, leaving deep footsteps in the snow. He ran, and ran, and fell. He landed on something hard, but he did not feel any pain. What was this strange thing ? Glass ? Crystal ?
Slowly, he ran his fingers over it's smooth surface, and extending from his fingers, like a mirror image at first, slowly grew a figure. Bahad gasped as he realised to whom it belonged. It was his firstborn son.

"Father, it hurts. They hurt me. Father."

"Oh god, what have they done to you ? Tell me, what have they done to you ?!"

"Father, you have to hurt them too."

The sky above his head grew darker, into a clear, cloudless night. From the surface of the icy mirror, a ball of light blue light emerged and flew towards the sky, hanging clearly visible over the north.

"Follow this light, then you will find a way to hurt them....."

Bahad rose from his resting place with a scream, bathed in cold sweat. The window in his room had opened, and an icy wind was coming in. It was still night, but when he got up to close the window, he could see it clear as day. A bright blue star had appeared in the north.

--------------------------

((This star will indicate the position of the artifact. Only bahad can see it))
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Istrian on July 31, 2008, 12:17:41 pm
Aurea, Elchandaar Universe
Spoiler (click to show/hide)
================================

Mages and Runeblades
Spoiler (click to show/hide)
===================================

Diviner's Quarters
Spoiler (click to show/hide)
==============================

The Expeditions Depart
Spoiler (click to show/hide)
===============================

Portal Preparations
Spoiler (click to show/hide)
===============================
((The main HQ consists of only one building : a single tower with a large entrance. The tower has a radius of 150m and a height of 500m. Images later. There is also a teleportation pad in construction on water. Images above.))
===============================
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Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Frelock on July 31, 2008, 12:17:53 pm
The arrival of the Ipetians:

Spoiler (click to show/hide)

Code: [Select]
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Title: Crocrolen / Nerlor turn 1
Post by: coelocanth on July 31, 2008, 12:20:50 pm
-=The World Above, Games Room=-

Nerlor extended a tentacle into the rrorolen leather sack at his feet and pulled out a small cedarwood box.  As he deftly flipped open the catch and tilted back the lid, the gold and pearl inlay caught the light.  A pattern of shooting stars shone briefly before the lid fell back upon the table.

He looked over the game board for a few moments before taking a settlement token and carefully placing it in a swamp tile.  He took a handful of figurines from the box and spread them on the table before settling back to watch the other Players and taking a sip of mead.  Holding a dragon shaped figurine carefully in one hand, He cut away the spear it was carrying and filed down the swarf before discarding the figurine back into the box.

Seeing the other Players had taken their turns, Nerlor scooped up a generous handful of frog shaped figurines from the table and sprinkled them over the swamp and nearby rainforest. Shrugging at the odd looks he got from some of the other Players, he carefully placed the spear upright on the settlement token and watched the crocrolen heed its call.  He took a mouthful of mead and grinned broadly while fingering a “Weather system, Large” token.

-=The World Below, central homelands=-

Korkel Selan was hunting carp. He had a strange feeling of being somehow displaced that was interfering with his concentration, but he tried to keep his mind focused as he lay blended on the shore of lake Sicata.

A ripple disturbed the mirror smooth surface of the lake, and Korkel sprung with the bone tipped fishing trident held firmly in both hands.  He landed in the deep water with a splash, and held up the trident to suffocate the struggling fish before slipping it into the catch bag.

-=The World Below, River Sithis=-

Inkala Forsrit was lost in the woods. This is not a normal situation for a crocrolen, but when she went to sleep she was in her hut in Tel Furntul. Now she wakes up, and is on a river bank in an unfamiliar forest. Luckily she still had her knives. Remembering her training, Inkala took a quick meal of wild fisher berries and began to search the area with her mind. There were others here, but no sign of either tel or vol. She would need to gather them, but first, tools of the trance. Searching the trunk of a tree fallen across the river, she soon found what she was looking for.  She sliced the yellowish puffball off near its base and placed it on a flat stone from the river. Taking another stone, she pounded it into a pulp and mixed some ash and bitter herbs from her pouch.

Muttering a prayer to the Ancestor and the Deep One, Inkala scraped up the mixture with her blade and swallowed it.  The taste was foul, but good medicine always tastes bitter. The stars brightened and the shadows deepened.  When the sea breeze scuttled upstream in purple waves, she was ready.
She closed her eyes and opened her mind to the universe. The Ancestor's spear was east, a great distance, but its song called out to her. The world was different, or she had been displaced? The spear seemed to occupy a tel, but the tel was empty of voices. She reached into the past, to the massed minds, but they were silent. She searched around her for the minds she had sensed earlier, ten hands wandered the forest – lost but close. She searched to the east – forty hands in the swamp and a familiar voice...Korkel?

-=The World Below, central homelands=-

{Korkel?} a distant voice echoed in the mind of Korkel Selan.
{Inkala, is that you?}
{Yes, where are you, Korkel?}
{Lake Sitaca, I'm hunting for carp}
{Something is changed, I'm not sure that is lake Sitaca, I'm not even sure we are on Aerith anymore...}
{Huh, what is this...?}
Korkel climbed out of the water and looked around, the nagging feeling from earlier coming back.  It looked like Sitaca, yet there were differences.  The curve of the shore, the island that was slightly to the left of where it was this morning...even the number of carp he had caught. Korkel knew he wasn't that good of a fisherman even with his gifts.
{Inkala, what is going on? Are we translated?}
{Only the Liberator can answer that.  Now listen Korkel, I can't hold this trance much longer. Find Hengist Starforged. It should be close to you, claim it if you have to, but bring the people to it. We need to settle this strange land, and its protection is all we have. I'll get there as soon as I can}
{Claim it...?}
{Korkel, it sings...in the legends it sings only when dispossessed...I know you are untrained, but if you can hear me then you can hear it...listen}

-=The World Above, Observatory=-

Nerlor adjusted the focus dials on the macroscope to get a good image of Tel Sarangis. Omniscience is all very well, he thought, but there is something personal about optics. He was faintly amused by the number of prayers he was getting, but the motivational oil he rubbed the figurines with on the way to the game should be enough to inspire the crocrolen to find their own solutions. Panning the macroscope around, he smiled to see the pattern of ridges and furrows in a freshly plowed farm plot.

-=The World Below, River Koss=-

A band of the displaced crocrolen search for their way home. They are surprised to find the sandy northern shore.
“I told you this was not the way to Tel Arun”
“There is no sand in thirty akoms of that place! I told you we are not near home anymore”
“Sand means glass, yes? Glass is something we can trade, wherever we are”
“I'm not working in a dry old sand pit!”
“You won't have to”, commanded Jakalo, “those who want to hunt, hunt; those who want to craft, craft. We have nature's bounty this side of the river, and all the sand we could ever use on that”

-=The World Below, edge of the forest=-

40 Crocrolen led by Inkala are on their way to Tel Sarangis.
“The tel should be on the other side of that mountain range.  We can get around it to the south, but I'm not sure how far, or how much of the journey will be in that savanna out there.  We don't have enough food to all travel without hunting along the way.  So I will lead two hands to scout the path, then we can return with maps.  The rest of you establish a temporary vol here and prepare food for three months”

-=The World Above, Game Room=-

Armok called out across the table to Nerlor, "What's big, dangerous, and lives in swamps?"
"Giant saltwater crocodile?"
"I'll give you a clue, 'nine'"
"Hydra?"
"that's right!"
With that, a figurine snapped into existence to the south of Tel Sarangis

-=The World Below, Tel Sarangis=-

The calm morning was suddenly disturbed by the loud snap of a breaking tree. Katan dropped her sack of water snakes and looked up to see a huge serpent's head towering over the trees. Instinctively, she dropped to the water and blended, her eyes circling behind. Relieved to see the neck and body slide past, she looked around for the tail.
With a SNAP, the Hydra's fourth head snatched Katan out of the water and hurled him thirty meters into the air.  She had a few seconds to scream before being caught by two heads and ripped in half.
The thirty three residents of Tel Sarangis saw the Horror of the Swamp and fled, scattering into the swamp and hiding.

The Hydra Sorin Keln is not easy to hide from. The eyes of each head are sensitive to different wavelengths of light, so while Katan was invisible in the infra-red and well camouflaged in the human-visible spectrum, the camouflage is far from perfect in the ultra-violet B illumination of sunlight.

Four more crocrolen met their doom, trusting too much to their blending or not fleeing fast enough, as Sorin Keln rushed forward into Tel Sarangis. She smashed her head through the roofs of several huts, looking for anything tasty inside, ate the drying fish in the smoke house, then departed into the swamp, her hunger satisfied for now.

-=The World Below, near Tel Sarangis=-

The hunter Kiran froze as she heard a hippo roar in the distance. Looking through the night fog, she could make out three giant heads feasting on the fallen hippo. Lying close to the ground, she watched the Terror of Tel Sarangis devour the hippo and slide off to the south.

South, away from Tel Sarangis, but still too close for comfort.

-=The World Below, Tel Sarangis=-

Korkel Selan hopped around the perimeter carrying Hengist Starforged.  The defenses were weak as yet, but the angled wooden spikes should deter such a large beast from charging into the tel or its farms again. Three hunters had failed to return in recent weeks, this paradise was beginning to look like a poisoned chalice.

Population Centres:
LocationNamePopulationPop CapNotes
23,86Tel Sarangis112630Defended by angled sharpened logs
28,84Vol Tikal40340Building a glassworks
14,83Vol Sundar30280Temporary Settlement?

Characters, Groups & Armies:
LocationLeader NameGroup SizeNotes
15,85Inkala Forsrit10Finding a path to Tel Sarangis
Tel SarangisKorkel Selan-

Points of Interest:
LocationNameNotes
20,89Lake SicataContains delicious carp
15,81-07,86River SithisInkala's Landfall
22,82-31,85River Koss

Words:
Tel = a large settlement
Vol = an outpost
Blended = using chameleon type camouflage ability

Map:

┌─────────God View──────────────────┬─────────Civ View──────────────────┬─────────No Special Places─────────┐
│80      0        1        2        │80      0        1        2        │80      0        1        2        │
│≈≈≈≈≈≈≈≈8≈≈≈♠♠♠♠⌂6⌂▲▲▲▲⌂⌂⌠4~~~¤¤~?~│        8 ≈≈♠♠♠♠⌂6⌂   ▲⌂⌂⌠4~       │≈≈≈≈≈≈≈≈8≈≈≈♠♠♠♠⌂6⌂▲▲▲▲⌂⌂⌠4~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈$ ~~~~~~~~│         ≈≈♠♠♠♠┌○ ▲▲ ▲⌂⌂≈│ ~       │≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈│ ~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂¤┴ ┐~~~~~~&│         ≈≈♠♠┌─┘⌂ ⌂▲ ▲⌂⌂○┴ ┐~~~    │≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂○┴ ┐~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│      ≈≈ ≈♠┌─┘♠F" ⌂▲  ▲⌂⌠⌠ └─┐~~~~ │≈≈≈≈≈≈≈≈ ≈♠┌─┘♠♠" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠$└─F┐~~│     ≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└──┐~~│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"f ┘⌂⌂▲⌂≈⌠⌠ &⌠⌠⌠⌠└┐~│    ≈≈♠│ ♠♠♠♠♠♠"f ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠$$≈≈│     ≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠⌠ ⌠≈⌠⌠⌠⌠≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│      ≈≈ ♠♠♠"""      ⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈│
│88                                 │88                                 │88                                 │
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│≈≈≈≈≈≈≈≈ ≈¤"""""│ "┌┘⌠≈&⌠¤ ≈≈≈≈≈≈≈≈│       ≈ ≈""        ┘⌠≈⌠⌠⌠ ≈≈      │≈≈≈≈≈≈≈≈ ≈""""""│ "┌┘⌠≈⌠⌠⌠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈""""$"│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│         ≈""        "⌠⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈""""""│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠$⌠≈ ≈≈≈≈≈≈≈⌂│                    ""⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠⌠⌠≈ ≈≈≈≈≈≈≈⌂│
│≈≈≈≈≈≈≈≈ ≈≈"""#"" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│                    ""⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈≈"""""" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│
│≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠& ≈≈≈≈≈♠♠#│                     ""⌠⌠⌠ ≈≈      │≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠⌠ ≈≈≈≈≈♠♠○│
│≈≈≈≈≈≈≈≈ ≈≈≈"&"?" │""#"⌠≈⌠ ⌠≈≈≈≈≈≈┘│                     ""⌠≈⌠ ⌠≈≈     │≈≈≈≈≈≈≈≈ ≈≈≈""""" │""""⌠≈⌠ ⌠≈≈≈≈≈≈┘│
│≈≈≈≈$≈≈≈ ≈≈≈""""" &┐""""⌠⌠ $≈≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" └┐""""⌠⌠ ⌠≈≈≈≈≈≈≈│
│96                                 │96                                 │96                                 │
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│≈≈≈≈$≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈""?" "↑¤│"""⌠ ⌠&≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" "↑↑│"""⌠ ⌠⌠≈≈≈≈≈≈│
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│≈≈≈↑≈≈≈≈ ≈≈≈≈≈&"" "$""└#"" """"≈≈≈≈│                                   │≈≈≈↑≈≈≈≈ ≈≈≈≈≈""" """"└┐"" """"≈≈≈≈│
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│≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│
│104                                │104                                │104                                │
└───────────────────────────────────┴───────────────────────────────────┴───────────────────────────────────┘



OOC Comments:
All final positions are reachable in one turn of movement from the starting settlement - artistic license for the story.
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Prometheus on July 31, 2008, 12:36:02 pm
It came to the ears of Xar that the Battle of the Gods had begun. Initially it did not hold much interest in him, but when he saw the board, he knew he would join in.
From the darkness of the void, he emerged. A large, dark mass with three eyes set in a triangular pattern, surrounded by clawed tentacles, the Watcher from Beneath slithered his way across the hall. He took his time, because he knew it would make him look more solemn. Once he arrived at the board, however, the effect suffered as he placed a masterfully crafted aluminum cabinet next to a pillar. It was opened. A light winked on inside, revealing a large variety of refridgerated foods, most rare beyond imagining, some defying reason and logic. Among all those was crumpets, nestled between hoary marmot roast and cat tallow biscuits.
"I believe you requested snacks?"

-

A while later, Xar lounged on one of the thrones, holding a glass of Sunshine and peering at the board.
"There's been some changes around from when I last set eyes on this world. A few dozen millenia does that to planets with life and/or active weather."
His eyes focused on a certain area on the southern continent.
"Interesting. I'd have thought they would have gone the way of all the other great empires of the time. It does look like they won't last long at that rate."
He pulled a small metal object from thin air, holding it above the board. A small metal figurine crawled out to grasp the object with a number of tentacles.
"This should help them a bit. It'd be such a shame to see such a promising creation go to waste because of no fault of their own."
The spot where the figurine stands is in the following spot:

│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  $♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠$♠♠≈≈≈≈ ≈≈≈t≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠$♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠?♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈&┌─┘♠♠  ♠♠♠♠♠¤¤$ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠?♠#≈ ≈≈♠♠♠#─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂¤├┐♠ ♠♠≈≈≈≈≈≈ ≈?▲^▲?≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠?♠♠♠♠└ ─&┘♠♠♠&♠  ♠♠♠$♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈#♠♠♠├ ┐♠♠I♠#♠♠ ♠?♠#♠♠♠♠  ♠♠♠♠♠♠♠♠ $♠♠♠│♠└┐ ♠$♠♠♠♠≈≈ ┘♠$♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠?♠│ └#♠♠?♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈?≈≈≈≈≈≈│

-

Meanwhile in a dark chamber, deep underground...
"Would you stand up straight for once?"
"Nothing ever happens around here and nobody ever comes around to check on us. Why shouldn't I take the opportunity for rest?"
"This is an important assignment! We watch over the vault of the Emperor until the day he returns an-"
"Yeah yeah, heard it a thousand times already. You keep reminding me every five minutes and keeping me awake."
"Don't you care at all about doing your job?"
"The Emperor didn't exactly give us a date as to when he returns. Who knows if we'll still be guarding the vault when he wakes up? 'sides, it's been, what, five or six thousand years? You really think he's still even alive?"
"But-"
"Also, suppose he does come back. You can just wake me up once that happens. Just let me have my freakin' nap. Sheesh. No wonder nobody wanted to work the same shif-"
The two Iraxi guardsmen froze when a loud, grinding noise came from behind them. The vault door, sealed for thousands of years, was opening. It ground to a halt. The dust settled. The guardsmen were still staring at the door, shocked. Then they looked at each other. A furious scrabbling ensued as they tried to make themselves presentable, putting on those damned uncomfortable helmets, picking up their glaives and fastening armor straps. They were so busy that they were caught off guard by a calm voice.
"Oh, is there some important event coming up?"
The pair froze again, turning to look at the third Irax that had appeared in the doorway. It was wearing a fine mantle, with flowing, wide strips of silky material hanging down the sides. Its shell was apparently carved with strange patterns and symbols. It held in its tentacles a large staff of an unknown, dark metal. It is masterfully crafted, with engraved glyphs and sigils, glowing blue. What struck them most, however, was the third eye.
The guard complaining about lack of rest promptly fainted, collapsing into a pile of quivering tentacles with a clatter.
The Eternal Emperor looked down at the unconscious Irax and shook his head in an amused fashion. Then it turned to the one left standing, who was overcome with a sense of fulfilled duty. He had been at least partially attentive when the Emperor awoke!
"Would you kindly show me the way outside? I am feeling like some sunlight."
The guard found himself unable to speak, and just nodded.

Outside, on the upper tiers of the Great Library, the Emperor looked at the surrounding terrain. It was different, but he hadn't expected things to stay exactly the same. The jungle looked like it was thriving. What wasn't thriving was the thing that worried him most. He saw the great city of Ehn'gha, in ruins. This had been quite unexpected. The Eternal Empire had been thriving when he last saw them. For them to have lost their very heart would have needed a disaster of cataclysmic proportions. Or a slow, slow stagnating death. He knew better to ask the guard. He was young, and apparently not very well versed in history. History. What he remembered like yesterday was ancient history to this generation.

No turning back now, he thought, and set off for the ruins of Ehn'gha, to try and see if he could fix things up a little.

-

The Emperor and guardsman Xith set off toward the capital city, leaving behind a small crowd of bewildered citizens of Odua. They had been overwhelmed completely by the sight of the pair coming down the steps of the library. After the two had set off along the uneven, unkempt road, they started muttering to each other. The Last Emperor of the great empire of ancient times had returned!

The Emperor with his escort slithered over partially displaced paving stones, overgrown with lichen. He didn't exactly have a plan as to how he would begin the undoubtedly long and arduous rebuilding process. He had been told that the majority of the survivors were living in the ruins of Ehn'gha, and that they had been hit hard by the strange mind-numbing effect that had, according to legend, slowly brought the death of the empire. How would they react to his return? he wondered.

As they neared the gates, they saw nobody at first. When they passed under the ruined arch and entered the city proper, the inhabitants' reaction slowly became clear. They were skulking in the shadows, eyeing the intruding pair with suspicion. The only reason, the Emperor suspected, why they hadn't attempted to mug them yet was because they could sense his nature through whatever clouded their minds. That or the fact that he had an armed escort.
They proceeded down a wide street, approaching the ruins of the Imperial Palace. It was a huge building, partially collapsed and covered in creepers. The banners proudly displaying the symbol of the Eternal Empire had long since rotted away. The beautiful engravings were worn and covered in the ever-encroaching plantlife. Emperor Gizash sighed. It would take years to rebuild this wonder of the ancient world. And this was only one city. The largest, but only one.
Xith began to speak, but the Emperor interrupted. "I know. It was never your fault. Nobody could have prevented this. What is the cause I do not yet know, but I intend to find out."
With that, he stepped onto a raised platform, looking over the plaza in front of the palace. A crowd of Iraxi had assembled, slightly hostile, yet curious as to who had brought them such pretty loot.
The Emperor then spoke.
"Awaken, children of Irax! I have returned at last, and seen the corruption of once a proud and vast empire. For millenia our race has suffered from a disease of the mind. Something we could not have planned for, yet brought the Iraxi crashing to the earth. But I have returned, with a gift from the Great Father! Behold the Staff of Irax, and clear your minds!"
The Emperor raised the metal staff into the air, where it started glowing, surrounded by a wreath of crackling energy. It flashed brighter than the sun, washing the plaza with blue light.
As the light dimmed, the congregrated Iraxi looked around with new eyes. The strange apathy which had dominated their minds for thousands of years had lifted and their minds were once again clear to think and to reason. A cheer went out. It might have been deafening, if there were more than a hundred of them present.
The Emperor turned to guardsman Xith, who was completely stunned by sheer awe for the second time today.
"Come, child. There is much to do."

-

After a few days of organizing things and assigning work schedules, the Emperor decreed that scouts would be sent to search for the other cities, starting with the nearby five locations marked on a large stone tablet set into the wall in the entrance hall to the palace. No details were available as the stone tablet had been worn by centuries and the more detailed maps had been lost aeons ago.
Spirits had been quite high despite the daunting task of rebuilding an empire. Perhaps the rest of them were inspired by the tireless and always calm work of the Emperor. Many had expected the Emperor to start bossing them around meaninglessly, but instead he worked without pause to improve the lot of the people. None had seen him pause to rest once since his return. He rarely hurried, but still managed to keep the workers busy with the plantations and refurbishing the living spaces. The Palace was a secondary objective to getting the food production and lodgings set up. "Vanity comes after necessity", the Emperor explained. The populace agreed that this was sensible.
Fortunately the ruins of Ehn'gha could at the very least provide stone for new buildings. They would still have to find a place to quarry for stone, however, if they were to properly restore the glory of the Empire. This was the secondary objective of the scouting expeditions. They were to report back any sightings of natural resources, be it metal, springs, quality stone and so forth. It was sheer luck that some of the practical skills had been passed down through the Age of Sleep, as the millenia-spanning period of mind-numbing apathy came to be called.

The Emperor stood in the great entrance hall, bathed in the light pouring from a hole in the ceiling and looked at the map stone. Back in the old days of the Empire, he had been plagued by not having direct goals, as simply expanding their borders was seen as a waste of time, as they had no need of more space. But now he had a clear objective.
He shook himself from his moment of daydreaming and slithered outside, heading for the masonry shops. Someone with spare time had started work on a small monument to commemorate the rebirth of the Empire. Slightly premature, the Emperor thought, but it's good to see the new generation in the spirit of things.

The following morning five pairs of scouts equipped with mapmaking tools, long-sight lenses and prospecting equipment were sent to the nearest five spots marked on the map.

-

Xar reached to the board with a tentacle and moved ten Iraxi figurines decked out in surveying gear across the board to the five tiles marked as ruins.
"They have been surprisingly adaptive to the new circumstances." He eyes the assembled gods with the usual serious look. It doesn't seem he's even capable of seeming less than dead serious, at least to more humanoid gods.
"I have to admit that I am concerned by this anomaly here." The tentacle points to the wide swath of land around 16,39 which is covered with snow and ice out of season.
"....I think we have an extraordinarily shy participant. Whoever they are, they aren't afraid of breaking the climate. Either we are talking about a very careless or very chaotic person."
A brief silence.
"This will be interesting."

((Plus a map for clarity

│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  $♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠$♠♠≈≈≈≈ ≈≈≈t≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠$♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠?♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈&┌─┘♠♠  ♠♠♠♠♠¤¤$ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠?♠#≈ ≈≈♠♠♠i─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂¤├┐♠ ♠♠≈≈≈≈≈≈ ≈?▲^▲?≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠♠♠└ ─&┘♠♠♠&♠  ♠♠♠$♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈#♠♠♠├ ┐♠♠I♠i♠♠ ♠?♠#♠♠♠♠  ♠♠♠♠♠♠♠♠ $♠♠♠│♠└┐ ♠$♠♠♠♠≈≈ ┘♠$♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠?♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈?≈≈≈≈≈≈│
))
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Nhiphanter on July 31, 2008, 12:37:09 pm
*Before is a view of expansing desert, In it, at the horizon, rises a glinting yellowish city, its tower domes wrought from gold and towers build from sandstone bricks and large stones. A river flows through the city lazily, forking into two at the middle of the city. On the middle of the joining point, amidst the flowing waters, rises a Tall round tower, its windows made from precious gems and walls build from huge yellowish stone blocks. The banks of the rivers are lush with vegetation and are lined with fields and houses. It is night.*

This... is Akkad. A city, a land, a people. This was the land of legends and magic, of the long nights of danger and intrigue and days of gleam and glamour. Yet, it is a dark place...

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

Sechmed stared fixedly downwards, into the deafening depths of well of souls. The water was pristine and clear, yet the pool was as black as the blackest night, for its sheer deepness could be "seen" through the waters.
His shrouded hands were raised over the well, in exactly the same pattern as those of the other three.
From above, the sounds chanting was penetrating even to the deepest recesses of the tower. It was the time of the prayer to Sem'seddin and the eternal night.

Then, all of sudden, the four began to chant. Their voice grew louder and became strangely broken, like it was coming from aeons away and yet so near, like a whisper yet a shout, like a speech yet a scream.
Slowly words could be noticed among the chanting, forming sentences.

"We call to thee... Sem'seddin." A pulsating, red light began far down the well.
"Accept our gift... And grant us the full power... of the well"

with these words a scream could be heard from above...

Khaled stared in horror as the people around him began writhe in pain, their blood gushing out from their noses, ears and eyes, their skin ripping as their own bones tried to rip themselves free and a tugging sensation all around them being felt. Now he knew why all the outlying tribes had been forced to the city, and led into the middle of the temple square.
The Akkadians were chanting in all drowning shout around them when the perfect darkness of the deep moon fell.

Nothing could ever compensate the horror Khaled felt as his bones began to pull their way out his flesh, as the unimaginable pain was replaced by images of starlit desert of black sand, where wandering souls wailed in wind as they were dying for eternity. The tortured souls hungering for something to lash their desperation at...

Deep down in the tower the chant continued, bolts of  lightning coloured in undescrible colours now flashing out from their hands, directed into the pulsating light deep down.
Sechmed was shouting clear sentences now in unnatural, broken voice.

"We Shall run the rivers dark with the blood of these innocents in your name! We shall create an army of your will from their tormented bones!"

The chant became louder when a pillar of twirling souls that twisted in agony and shouted in pain was shot through the far ceiling, directing straight into the now sickly twisted looking well of souls that seemed to suck the desperate souls down into it, the souls falling deeper and deeper with outstrecthed hands, as if trying to pull themselves back up.

Secmed let out an inhuman wail as the power surged through him, the flow so strong that the the fibers of his being were slowly being ripped apart.

"It is ready! Let the gate be opened!"

The lightning charges flowing from their hands suddenly burst upwards, forming together into a great ball of lightning... And in the ball, could the kingdom of Akkad be seen.
The red light down in the well burst wider and brighter, rendering the whole cave swelling with the sick light.

"The Gate Stands Ready!"

With these words the liches raised their arms over them, and brought them down furiously, The ball of lightning thrust into the swelling and twirling gate.


The sensation felt by the Akkadians above could not easily be described by words, when they saw the sky and stars somehow getting farther away, the wind seemed to be rising from the grounds, bringing ominous wails with it and all kinds glimpsed horrors passing by the sky at blinding speeds.
Suddenly new stars burst on to the sky and the wind brought forward unknown smells that could be smelled only with unaccustomed noses. The place was... Unfamiliar, yet it was the same. The deep moon was rising back to its position.
The time of prayer had ended.

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

Deep down in the tower, where the liches were settling in after the passage through dimensions, An ominous shadow lurked behind one of the pillars... It was a middle aged man, not Akkadian, but one of the tribesmen. His name was... Bahad, roughly translated it meant brave and bold.
He had followed the Akkadian military back to the city when they had attacked some of the tribes and rounded up their members. After getting to the city, he had resolved to sneak down into the tower, surpise whoever was in charge in there and take him to hostage with dagger on his neck, and demand the freeing of his people... He had never expected this.

The Akkadians had long since taken up the practice of necromancy, raising and creating undead to serve them to their own needs. They treated regarded these beings as slaves and servants... Little did they know that they were the slaves of the undead.
From what he had knew and thought that Akkadians knew, they were governed over by the four most powerful of the mage organization called "The Magistrates".
But now he saw it... They were liches, ancient mages turning Themselves to undead to preserve their minds and wills on the mortal realms.

He had been here for the whole time... Seeing the whole ritual from beginning to the end, hearing the voices of his people sacrificed to the dark god Sem'seddin that worked through these unholy beings... And now all there was left was revenge. Only that revenge couldnt be served by a valiant sacrifice. He needed to find help.

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

As the new day rose after the long night, The merchant's guild of Akkad was a flurry of activity. Under the gold adorned dome of the prosperous building the most wealthiest merchants of the city were holding a meeting.

"Don't be daft Effendi! We won't be finding our old tradepartners anymore! Didnt you look at the stars last night after that Ritual with the foul dogs of the tribes? This place... World, is not the one we were! I request that we send out caravans to see for new traderoutes!"

Some of the lavishly dressed merchants looked skeptic.

"How can you know its just not some sideeffect of the Spell? Surely you realise such a great raising of undead might do something... funny. Besides, sending out caravans might be risky business effendi, the profits are great but so are the losses if they dont find anything!"

The argument went on for a few hours but eventually it was agreed to send out two caravans to seek new traderoutes, To the north, and south.

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

So, here's the summary.
I created a group of 50 skeletons as a starting army.
Two merchant caravans send out, seeking any possible trade partners in the world.
And for you organization players, Yes, i have given you a candidate for joining.



│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠& ♠♠ç♠~ç~~  &~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠&#♠└ ┐♠│♠♠#♠○ ♠~~~~~~~  ~~~~~~~~ ~$♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │$└┐♠♠♠└ ──┐~&~~~  ?~~~~&~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠?♠♠ │?♠│?~~~ ~~└─┐~~~  ¤↑~~~~~~ ~~$♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~&~ ~┌─↑Ç#──  ┐~~~~~&~ ~~~♠♠$♠├ ≈≈≈≈≈≈≈≈ ≈≈$♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └¤&○~~~~ ┌┘~~↑~~~  └┐≈≈~~~~ ~~~$♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ &○⌂⌂⌂~┌─ ┘&~~~~~≈  ≈≈≈≈~~~? ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┐ ~~~ç~~~~  ~≈≈≈≈≈~~ ~&~~$♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│




            and so...
The Tale of BAHAD, Begins!


Peering at the star through the wooden grid on the window, Bahad made his mind. This could be his only chance to find revenge... The only problem was the daytime in the desert. he would need a camel and lots of water.

A few days later...

Bahad was preparing to leave the city, disguised as an Akkadian with a common desert robe and a large turban. He had had to kill one of the citizens to accuire the regalia, and the camel he was sitting on was stolen, laden with waterskins.
He squinted on the bright star, hovering over the horizon in the north, clearly visible even in day.
He could only wonder why none of the city's inhabitants had seemed to notice it.

Night was just falling, and he would have to move. He needed to make it as far as possible during the night, to avoid traveling in the scorching daytime and be unnoticed by atleast the living patrols along the borders.
He made haste to his readily packed camel and galloped through the darkening streets.
Soon, he was on the gates. A gatewatch came out of the guardpost with two skeletons flanking him.

"Halt! Who're you and why do you want to go into the desert?"

Bahad quickly told him the sentence he had practiced.

"Im one of the merchants of the southern caravan! Mehmed is my name, and by the gods can you let me through?! I need to catch up!"

The guard peered at him suspiciously.

"Hmph. Usually you effendis are never late to profit... Fine, go through, worshipper of coin"

And so, Bahad rode north in to the sunset, following the pale, blue star.
Title: Re: BotG3: The Renegades: Turn 1: Stormy Beginning
Post by: Poltifar on July 31, 2008, 12:52:39 pm
Turn 1: Part 1:
Spoiler (click to show/hide)

Turn 1: Part 2:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: AlanL on July 31, 2008, 12:54:02 pm
Code: [Select]
         /                         \                  || //
/\/\/\/\|   The Forests of (59,23)  |/\/\/\/\      000|| |/
 |.|,|.| \    Near the Waterfall   / |,|,|.| __000()()/-///

Spoiler (click to show/hide)


Code: [Select]
        ____-----____
       /             \
      /               \
|||-|-|-||-||-||-||-||-|-|-|||
============================== The Game Room

A fog drifts off the board, and descends to the floor behind a chair, getting denser until finally, a green Anqip with yellowish eyes materializes. Rolitokovo looks around, "Wow, nice place you got here! Hey guys!" He smiles, and takes a seat.

-----------------------------------------
()2 weeks pass upon the world's surface()
-----------------------------------------

During this time...

^^\\0\\.,,.D.,..,aa.,//^^^

Spoiler (click to show/hide)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Code: [Select]
B      B B
      (*)       B
  --       --- 
  || |   ||| | |
a ==== a ======= a a
..,.,,,.,.,,,.,.,.,.. The partially built town of Kavla Niti


Spoiler (click to show/hide)

-----------------------------------------
()4 weeks pass upon the world's surface()
-----------------------------------------
During this time...

Code: [Select]
   B      BB B
     B      BBB
           BB
/\/\       /\ /\/\
 | |*.,aa.*|**|*|*   A natural oddity to the south...
Spoiler (click to show/hide)
--------------------------------------------------------------

A little later...

(*)
 
 /\
.,|.,aa.________  A patch of land far to the north with nothing but hard stone, where everything that enters, magically falls up.

Spoiler (click to show/hide)
------------------------------------------------------------------------

Spoiler (click to show/hide)
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Mere minutes until midnight, the very last of the first 6 weeks.

Code: [Select]
  |a__|
   \ /      ==.    ==.
   | |                    ==
,./_0_\.|-=-=-=|.,,,.,.,.===0  The Town of Kavla Niti, bunkered down and as ready as it'll get.

Spoiler (click to show/hide)

--------------

Spoiler (click to show/hide)

--------------

Spoiler (click to show/hide)

[][][]

Anqipians:

Town: Kavla Niti (59,23)

Population: 82

Pop Cap: 765

Task: Rebuilding the town...


Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: deadlycairn on July 31, 2008, 11:12:06 pm
Spoiler (click to show/hide)

Down below:
Spoiler (click to show/hide)

The Silent Ones have teleported onto 40,115 (if thats the river source way down on the bottom, correct me if I'm wrong) with 51 able workers!

One Week Later:
Spoiler (click to show/hide)

OOC: For convenience a stretch is a tile.
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Zako on August 01, 2008, 02:55:09 am
The Arrival of the Hrun:

Spoiler (click to show/hide)

The first weeks:

Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Kashyyk on August 01, 2008, 07:28:50 am
Click, Cli-Click! Thaemin, Started out of his slumber hand to his sword looking about warily. Then seeing everybody staring at him, he looked at the board.
"You could have told me the game had started!" he announced angrily.

===

Kaen swung his axe int another of the foul creatures chests, Cleaving it asunder. looking quickly around he saw that his ragged battalion was getting swamped by the enemy. To his left his father Rall smashed his hammer into another of the creatures' head, an unrecognisable mass. Creating some space Rall, bellowed:
"To the keep!"
Jorn, his tattered flag flapping feebly in the wind rushed to the gate the weary band following in his wake. In the confines of the corridors, the Daroth had a much better foothold on the enemy, but wave after wave of them slowly pushed the defenders back.
Finally, they were forced into the Hall, the walls stripped bare of anything that could be used as a weapon. With barely 50 soldiers left, they formed a circle, surrounding their possessions, ready to fight to the last. Sven, the compant chaplain stood in the centre of the circle, invoking the ancient power of their God Thaemin to their ade.
Dorin a young siege engineer, took a couple of bags from his pocket, opened them, and threw the contents into the air. Then, taking a match he put it on the floor.

===

As Thaemin sat back down, a low beaping sounded. He ignored it.

===

Sven, worried now chanted to the heavens with al his might, praying that some one would answer.

===

The beeping wouldn't stop, if anything, it got louder. So, Thaemin reached down drew aout a small metal obfect and brought it to his ear.

===

"It is I, your God. What is your will?"
Sve couldn't believe his ears, The great one was talking to him! with a trembling voce he aswered:
"Lord? We are beset by foul beings and if you do not help us, your chosen will be lost, for ever."
"So, you require my help do you? Well, your out of luck, I'm about to play a game soon, and it is almost my turn."
"What!? B-But we need you!"
There was no answer.

===

Thaemin put away the phone and smiled. It is time to bring my pieces to the board, he thought.

===

With a blinding flash, the whole world evaporated. Kael hit the cold, hard flags ano the floor, cursing. He thought he had told Dorin to set them on his command, but now look what had happened.
Kael then stopped. Flag stones didnt feel this rough. and there wern't any pebbles in the hall, he was sure of it. He opened his eyes. He couldn't remember seeing a light on the cieling, he didn't remember the cieling being blue, either.
Sven sat up, rubbing his eyes. His God had saved them after all! Kael stood up and looked at his surroundings. they were next to a cliff, part of a mountain to the north, with woods and rivers on the other sides.
"What should we do?" asked a younger Daroth, hardly out of his 30's?
"well, i want you 5 to go patrol that way, you 5 to go that way and you 5 that way," he said, pointing in turn, "and the rest of you," he grabbed a pick from the pile "start making a home here!" Throwing the tool with all his might into the cliff face, it stooped there, juddering.
"well what are you waiting for? move it!"


===

Thaemin smiled, his pieces were on the board.

===

a few weeks went by, and the Daroth outpost grew in size. Homes were dug, workshops erected, and the begginings of a farm were put into place. All was well.
Rall, listed the holdings of their new capita, Astmeban:

Total Daroth: 45
Daroth in Astmeban: 30
Current Civilians: 25
Military: 5
Occupations
Spoiler (click to show/hide)

Patrols
Eastways total: 5
Captain: Sall, Daughter of Keat.
Hammeroth: 2
axeroth: 2
Swordroth: 1
Westways total: 5
Captain: Kell, Son of Hent.
Hammeroth: 2
Axeroth: 2
Pikeroth: 1
Southways Total: 5
Captain: Ton, Son of Kent.
Hammeroth: 2
Axeroth: 2
Maceroth: 1

Brief Biographies:
Sall, daughter of Keat.
Spoiler (click to show/hide)
Kell, Son of Hent.
Spoiler (click to show/hide)
Ton, Son of Kent.
Spoiler (click to show/hide)

Task
Dig out an outpost:

Code: [Select]
▲▲▲⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂
▲▲▲⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂
▲▲▲⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂
⌂⌂⌂⌂⌂⌂+⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂
⌂⌂⌂⌂⌂B+W⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂
⌂⌂⌂⌂⌂B+D⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂
⌂⌂⌂⌂⌂⌂+⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂⌂
♣O♣♣♣♣♣♣♣♣
♣|♣♣♣♣♣♣♣♣
♣|♣♣♣♣♣♣♣♣
Code: [Select]
Key:
W= Workshops
+ = Passage
B = Bedrooms
⌂⌂ = Mountain
▲ = High mountain
♣ = Woods
O,| = river

Map
Spoiler (click to show/hide)

(sorry I've not been here, My internet was down after a storm on Monday
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: nahkh on August 01, 2008, 08:09:19 am
I'll post Dwarfaholics turn for him:

Spoiler (click to show/hide)


This is simply to speed things along. If you want cosmetic changes, let me know.
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: nahkh on August 01, 2008, 08:13:39 am
Turn 2: (As described by Armok)

Late spring year 1
The first 6 weeks has come to pass, and for the first time in 500 centuries civelisations flower as well as nature this spring. The winds from the east bring the message of the nearing summer, and for most times are good.
But whit the great influx of creatures come unbalance, mand many of the entering forms have been dark, some even demonic...


Current status:
Code: [Select]
Settlements, start of turn 2:
Location Name Population Pop Cap Race          Next Turn
34,19         Astmeban    34 230    Daroth 39
41,26         Great Glade 37 1110  Ent Impling         51
41,26         Great Glade 1 21      Ent Lord         1
41,26         Great Glade 8 375    Ent Material 9
41,26         Great Glade 4 168    Ent Protector 4
15,38    Tribe          69 300    Nacka Rachti 74
32,48         Camp         19 100    Renegade 19
19,59         Seristis tower 15 100    Mage         15
19,70         Ehn’gha / Odua 126 810    Iraxi          145
14,83         Vol Sundar  39 280    Crocrolen 50
28,84         Vol Tikal      52 340    Crocrolen 67
23,86         Tel Sarangis 145 630    Crocrolen 189
12,43         Huis Hoop    75 465    Ipetian        93
28,76         Akkad          126 600    Akkadian 151
58,22         Kavla Niti      102 740    Anqip         128
26,106 Flamekeep    118 630    Assedio 142
44,37         Halas          103 620    Hrun  119
45,38         Halas          4 310    Riding Wolf 5
Groups, start of turn 2:
Location    Leader Name Pop Race
27,19         Kell 5      Daroth
45,20         Sall 5 Daroth
36,23         Ton 5 Daroth
14,59         Jaleen 6 Mage
19,64         Elestric 3 Mage
15,85         Inkala 10 Crocrolen
26,72 none 10 Akkadian
27,79 none 10 Akkadian
31,72         Bahad 1 Akkadian
16,69 none 2 Iraxi
18,71 none 2 Iraxi
21,71 none 2 Iraxi
22,70 none 2 Iraxi
22,68 none 2 Iraxi

((I hope the columns are aligned.))
((Please start copying the posts of turn 2))
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Akroma on August 01, 2008, 08:39:42 am
1st week. (1st of turn 2)

6 weeks had passed since the scouts were send to explore the world around them. More than enough, so one would seem. Having the images of the surrounding land etched into their memory as if drawn right into their bodies with tiny scalpels, the Crystaldragonflies turned back towards their tribe, to inform them of their findings.

Meanwhile, the tribe was flourishing. The local wildlife was more than easy to hunt, and as such the tribe was stocked up on all ends. Flesh, bone, sinew, leather, everything was in abundance, all needs satisfied. From now on, hunt was no longer a nessecity, it was simply a hobby. Countless of bodies, often still alive, but twitching due to the arrow that pierced their spine were sacrificed to Nagarach...

2nd week.
((as the dragonflies this time did not spend their time searching, but actually went straight, they return around now))

Celsius stood in front of her prey, next to her two Kharmanathi were drooling all over it. They wanted to bite, to gnaw, to devour this raw flesh, drowning themselves in it's guts, like small children that dive into their birthday cake with their whole head at once. But they were silent...they had not been given the allowance yet. The price was female deer, which was felled with a single arrow. The arrow had entered right through the right eye, and pierced the skull in such a perfect angle that it exited through the left. A truely marvelous shot, she thought to herself, as she pondered what to do with this. Sacrifice it again ?
No, this one had another destiny.

With her spear, she began carving a 7 pointed star, the heptagram, into the frozen dirt of the forest. Chanting words in the tounge of the netherhells, she slid a small dagger over her perfect skin, shedding a few drops of blood over the corpse.
For a moment, there was perfect silence. The forest was frozen in time, as not a single soul dared to make a sound. Like a lightning bolt, a piercing shriek cut through the silence. A cry so painful, no pure mind would be able to hold itself against it, only finding relief in the blessing of insanity. The deer had sprung back to live, squirming and convulsiing in cramps. Blood spewed out of the wounds in it's eyes, soon also through it's nose and mouth, drowning the shriek of pain. It's whole body seemed to inflate, as if a tumor was growing inside it. A claw from inside pierced it's hide, as a perfectly white paw, untouched by the blood of it's "mother" made it's way into the worldy sphere. Soon it was follwed by a head, a skull as cruel as any, with green glowing eyes and theeth that could crush stone made it's way through. It let out a bark like the strike of a hammer impacting the anvil, and the deer finaly burst open completely. All it's organs were completely gone, so were it's flesh and blood. Only the skin, ripped to shreds, and the bones, broken and cracked open, remained.
Within the 7 pointed star stood a hellhound as big as a a calf, it's perfectly white fur frozen smooth and shiny. Protruding from it's joints were sharp thorns made of horn. A behemot of pure killing intent.

It let out a growl towards Celsius that would have been enough to put a pack of elephants into flight. Without any hesitation she punished it with a kick to the skull, cracking it and letting it's jaw point away in a weird direction.

"Don't you ever growl at me like that, lower servant. I am your master, and your task is to do my bidding."

She grasped the neck of the demon, in grip like steel. With the other hand, she moved it's jaw back into a normal position.

"Heal that wound. If by tomorrow your jaw isn't strong enough to crush a stone, I will dismiss you as a failure."

With a look of humilation, the kharmanath joined it's 2 brother at Celsius side, just as a child came running from the direction of the forest.

"Lady Celsius, the dragonflies are returning !"

3rd week.

For the past few days, the dragonflies were busy carving a map into a block of ice. As anticipated, this new world was full of interesting features, but out of all of them, only 4 caught the tribes immediate interest.

Far to the south, the demonic scouts had spotted sentinent live. A tribe of centaurs, in a way primitive, but well organised. appearantly, they were busy constructing a new village.

One of the elders stroke his chin in thought, and raised his voice.
"It appears that they come from an expanding civilisation. As we spotted them nowhere else, they must be coming from the south, this new outpost being their northern border. How do you suggest we react to them ?"

"We don't. We leave them alone. I don#t want to get in trouble before knowing what exactly awaits us."

"But what about this ?"  Another elder poined at something a litte to the north of the outpost of the Ipetians.
"The gigantic ant-lion we spotted. A sacrifice of such dimension would deffinetly please our lord. It's still within reach of the eternal winter, though only at it's borders. It's probably still alive, seeing that it is buried into the ground, and has a huge body mass. If we act quickly we will not be spotted by these centaurs."

"I agree. This must be weighing easily 10 tons, and it's mandibles are a trophy that would please Nagarach a lot."

"I suggest we send 20 hunters. Killing it won't be the problem. But we need to pull it out of that pit. Give them enough rope and each of them a Kharmanath, they should manage."

One of the dragonflies raised it's clear, echoeing voice.

" I once again must stress you to travel to that black tower in the north east. I couldn't  help it but feel....at peace when I was around there. Surely there will be something to discover."

"This whole tower seems dangerous to me. I don't think we should send someone, they would be in high danger.", voiced another elder.

Celsius, who had been listening boredly, laying on her side was now standing up, sitting next to the circle of elders around the map.

"I will go. I will take 4 of the best hunters with me."

For a short, the elders considered this proposal, and finaly approved.

"Fine. But while you are at it. Also check out this ghost town south to it on your way back. One of the dragonflies was lost there. I really want to know what happened to that city. According to the other scouts, it was entirely undamaged, but completely deserted"

Week 4-5

Two parties leave the tribe. 20 hunters left southwards, towards the pit of the giant ant-lion. They soon reach it.

 Celsius, together with 4 very skilled hunters left westwards. They use the short passage at which the one river is in reach of the artifact to cross the resulting bridge of ice.

Week 6

Celsius group travels further. The other hunter party acts depending on the outcome of the antlion-hunt


-------part2-----------
Like a gapping jaw, the sandtrap was opening in front of them. It could not be seen, but the Nacka-Rachti had seen giant ant lions in their homeworld before. Eventhough this trap was easily 3 times as big as what they were used to. Cruel laughter went through the lines of the hunters. This thing didn't know what was to come...

On their way through the woods, the Rachti had hunted down a deer, gutted it, and filled it's inside with bags full of their blood, as well as a hook that is tied to a thick rope. This monsrosity of a worm did not stand the blight of a chance. Tying one rope around a large tree next to the pit, they tossed the bait into the sandtrap, even pulling it up and down a bit, to simulate the movements of a living being. Then it vanished in the sand.

A silent cheer went through the ranks of the hunters, this damn thing took their bait without any hesitation. Now all they needed was to play the waiting game. And wait they did, but for hours, the creature didn't move. Getting impatient, the hunters decided to pull up the rope. On the hook there was a bitten in half carcasss. The cut was so clear and straigh as if it was nothing. The bloodbags were gone, together with the complete upper torso. This creature had deffinetly swallowed it.

Krishni, the leader of this hunting party crossed her arms and looked over the pits.

"So you big ugly think want something stronger, huh ? You think our blood is not strong enough for you, you inflated worm ? Fine, let's see to it that your next meal will be a lot more spicy.", she turned to her fellow hunters, pointing into the forest behind them. "Go get hunting. We need as many deer as you can get. Alive. You have 5 days. Meanwhile, we will set up our tents. looks like this might take a while."


5 days passed, and soon 10 young deer found themselves at the mercy of the hunting party.

"Now, lets give this little wormy down there an injection that it won't forget." With these words, Krishni signaled the hunters to begin.
With small stone knives, they began carving 10 heptagramms into 10 trees. The summoners then slashed their hands, and pushed their bleeding palms into the middle of the symbol, shouting out in the demonic language of their lords. A few minutes into the chanting, their voice broke off, and a blue mist started emerging from their mouths. As if to meet the mist, water started draining out of the wood, mummifying it. The result was ball of ice, totaly unspectacular to the eye. The Kharz'oreel, the spirit of the ice had possessed it. And there was much, much more potential in this block of ice than would meet the eye of a mortal.

These demonic lumbs of ice formed into a bulled like shape, and were then driven into the bodies of the deer, and then tossed into the pit.

"And don't choke, you filthy worm"

Once swallowed, the Khraz'oreelya drove large spikes of ice into the creatures throat, and started to drill themselves into the creatures rock hard body. It's physiology, remarkably abstract. Flesh as hard as obsidian, blood that was not blood but oil, what manner of creature was that ? Was it natural ? Did it even matter ?
No, no it did not, as the demonic screws finaly heard what they were searching for. the heart beat of this larvae. But it was strange. Coming from multiple directions. The demons oriented themselves....10...11....NO. 13 hearts ! If a demonic fog that enlivened a chunk of ice could smile, they would grin like a child in a bakery. So much to cut. So much to pierce...

----

3 hours have passed, and the creature deep inside the pit has kept up convulsing and trashing around, letting out shrieks of pure agony. But slowly, they were subsiding. The creature had no longer any force left to cry out.
Not hesitating, the hunter climbed down into the pits and swung ropes around the creatures pitch-black mandibles.
combining the strength of 20 hunters as wel as 20 hellhounds, they whole hunting party gave their all to pull out this abomination of a worm, but failed. They pulled and pulled, but in the end all they got was ripped ropes and cut open hands.

"Wellll...I suppose we can sacrifice it down there as well. doesn't make much of a difference"

Krishni swung a rope around her waist and descended into the pit, climbing right on top of the dead moloch. It#s skin was perfectly smooth, pitch-black, and hard as rock. But now, it did not longer matter...
The hunter pressed her hand against this pitch black surface, and cried out towards the sky.

"My lord, I humbly present you the fruit of the power you granted us. Please accept this as a offering to your greatness!"

In a flash, the creature was covered in ice. The offering was accepted.

---------------------------------------

From the shadows echoed a voice through the skull of the antlion. A voice, so cold that just it's sound would be enough wither flowers away.

"So your live is coming to an end, is it? Once a mighty hunter, trapping even the mightiest beasts in it's pit. And that eventhough you are nothing but an infant. Such a waste of potential. Go back to this world, go back as my eternal servant. Your name shall be Ya'yuram!"

----------------------------------------

Overflowing with confidence Krishni emerged from the pits. Without even looking back, she mumbled to herself.
"Impudent little worm. How dare you even resist us? There is no such thing as a contest between hunter an..and...it's"

She was never able to finish the sentence. Emerging from the pits, a pair of 7 meter long obsidian mandibles cut her right through.

The hunters started readying the arrows, as the spotted something on the creatures head. It couldn't be...
Embedded into the smooth surface of it's skull, the mark of nagarach...


-----------------

((the ant-lion is a demon of nagarachs domain now. It will be mostly Nahkh decision what it will do, however I have indirect influence on it))
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Kashyyk on August 01, 2008, 08:48:55 am
Late Spring

Astmeban:
Spoiler (click to show/hide)

Kell, Son of Hent
Spoiler (click to show/hide)

Ton, son of Kent
Spoiler (click to show/hide)

Sall, Daughter of Keat
Spoiler (click to show/hide)
===
Summary:
Spoiler (click to show/hide)
Map
Spoiler (click to show/hide)
Title: Crocrolen turn 2
Post by: coelocanth on August 01, 2008, 09:09:44 am
The World Below, south western desert

As the Akkadian caravan travelled southward in the desert, they spotted a plume of smoke in the southeastern sky.

Places Unknown

Inkala was in a wet tunnel, fighting with crocodiles. She leapt and slashed across the eyes with her blade, the crocodile snapped shut its teeth with a splash. The mouth opened wide and the teeth shone, bright steel in the blue light. Inkala dodged to the side, as the cold, steel teeth snapped shut; sealing the tunnel behind her. There was a soft giggle, turning to harsh laughter, and the sound of her own voice. The light snapped out, leaving darkness, fear and the sound of her heartbeat.

The World Below, Vol Tikal

Telkar examined the tray of samples from the glass furnace. The wood here did not burn hot enough, and yesterdays samples were not properly fused.  That at least had been solved with the charcoal mix. Pit number 3 had produced a pleasing green colour, and pit number 17 a pale amber. That was the best candidate for potash purification. He ordered 10 more sacks of sand from each of those pits and went over to check on the lye evaporator.
Gremic the glassblower took the samples to train her apprentices with.

The World Below - near Tel Sarangis

Sorin Keln was hungry, and she craved the taste of the new meat she had tasted for the first time a month ago. She slithered north from her cave, crushing trees under her vast bulk. Scanning the swamp with eighteen eyes, she sensed a group and charged, venom dripping from slavering jaws.

The World Below, Vol Tikal

Halik was on her way to the sand pits, when she spotted a dark shape in the desert sands to the northwest.  She called a warning and hopped back to the settlement. Most of the crocrolen collected their weapons and retreated to the south shore, where they could blend, observe, and perhaps ambush. Halik, who had the best eyesight in the Vol, sheltered in a hut on the north shore, and scanned the desert with Gremic's spyglass.

The spyglass was made of two clear glass lenses glued into a leather tube. It gives a 5x magnification but with some distortion and colour fringing.

She counted 10 bipeds leading several large yellow animals each. The animals were tied together with ropes and had large cloth covered bundles lashed to their backs. The whole group were heading slowly towards Vol Tikal.

The group stopped some thirty leaps away from the Vol and erected cloth tents. The crocrolen could see clearly the strangers were looking and pointing at the Vol and discussing something.

The World Below - near Tel Sarangis

The hunters remembered Korkel's plan, and stood their ground.  Suppressing their natural instinct to hide, they readied blowpipes with darts coated in bokgogi toxin. As the Terror of Tel Sarangis charged them, they released a volley. The darts were sharp, but light, so they bounced off the hydra's tough hide. Seeing this, the hunters fled toward the city.

Sorin Keln siezed a hunter with snapping jaws, and wolfed it down. A tasty morsel but she still had eight hungry mouths to feed.  Charging onwards, she chased down the hopping prey. A rope snapped under her weight, and a heavy log swung down from its position in the trees. The third head was crushed and left hanging from the broken neck.

The hunters cheered as the Horror of the Swamp stopped its charge and roared with pain. But their cheer was cut off as Sorin Keln, enraged, lashed out wildly and grabbed four of the hunters. She thrashed her heads, ripping off limbs and sending the hunters flying into the swamp.

The remaining hunters fled toward the city again, chased down by the wounded hydra. Two more were snatched and eaten before they escaped behind the safety of the palisade.

Korkel saw the Terror of Tel Sarangis tearing up logs from the palisade with snapping heads and tossing them aside.  He leapt up to the watchtower and aimed the ballista. Concentrating hard, his foresight came into focus and he could sense where the thrashing heads would be in a few moments' time. He flipped the lever and released the tense torsion springs, sending the bronze tipped bolt slamming into the open mouth of the seventh head. Splinters of bone and flesh splattered from the back of the skull, and the head fell limp, with the bolt still impaled in it.

"Reload!" called Korkel Selan, and the engineers cranked up the spring for another shot.

Sorin Keln hurled a log into the side of a hut, and screams came from the craftsmen hiding within as they were crushed by the collapsing building. She was in pain, and rage, not caring about hunger any more she just wanted to destroy this place. She tossed another log aside, and the path was clear.

The hunters from the southeastern ambush site circled around the Tel, carrying the heavy net between them and trying to keep out of sight.

Korkel took aim again with the ballista, trying to track the movement of the charging hydra. It was getting too close too quickly! He released the lever, sending another destructive bolt to smash the fourth head.  Sorin Keln did not stop her charge, and smashed the watchtower into smithereens, snatching the falling engineers out of the air and devouring them. Korkel parried a snapping head with his spear, Hengist, and leapt away amongst the huts.

Three hands of hunters unleashed a volley of poisoned darts from the rooftops on the east side of Tel Sarangis.  They were ineffective, but did attract the attention of the Horror of the Swamp. Sorin Keln crashed through the huts, leaving a trail of destruction in her wake and snapping at anyone in her way.

The hunters leapt away to the east, drawing the Terror of Tel Sarangis to follow them. As the hydra was about to reach the ambush party, Korkel Selan called out "NOW!".  The four hunters leapt up from behind the huts, one carrying each corner of the heavy net. The net fell about the thrashing heads of the hydra, and entangled it.  The squirming necks started to tear at the ropes, but already ten hands led by Korkel Selan wielding Hengist Starforged were swarming over the hydra, stabbing with their spears.

Bodies flew into the air, some dead, some wounded - the bone and bronze spears would not penetrate deeply through the tough scales.  But Hengist Starforged was sharp, and thirsty. Rain began to fall, mixing with the sprays of blood as the artifact spear penetrated deeply into the body, again and again.

Sorin Keln breathed raggedly, flecks of her blood spraying from each mouth as her snapping grew weaker. The net lay in tatters on the ground now, but the crocrolen held onto every neck, stabbing and pulling her down. She called out to the dark gods that created her, and thrashed mightily, sending the crocrolen flying and reared upright, the rain washing the blood from her wounds in red rivers.

She roared with might and stared down on the lone warrior who still stood before her. Korkel Selan stood firm with a grim expression, Hengist held in both hands and braced against the ground. Holding this spear now, he felt stronger and faster than ever in his life. He leapt vertically as two of the heads crashed against each other in the spot he had just been standing, then came crashing down, impaling a head with the spear. Blood sprayed in a red geyser, and Hengist hummed with power as a crash of thunder echoed across the skies. Twisting the spear, he pulled it out of the limp head and leapt again. A head snapped at him in mid air, but he had already twisted his body in anticipation and Sorin Keln just got a mouthful of meteorite iron tearing through the fleshy cheeks. Leaping again off the wounded head, he crashed down and impaled the central body.

There was a huge flash of light and a loud explosion. Korkel Selan slammed against the rubble of a collapsed hut. As his vision cleared, he could see Sorin Keln, Horror of the Swamp, Terror of Tel Sarangis, lying still in the centre of the collapsed buildings. The falling rain was already washing away the black pool of steaming blood that surrounded the smoking body. Hengist Starforged stood upright in the corpse, its head impaling the hydra's heart, and the raindrops hissing as they landed on the still hot shaft.

The World Above - Games Room

Nerlor Starfallen coughed in polite embarrasment. "They won fair and square, just couldn't resist the personal touch at the end there"

The World Below, Vol Tikal

As the sun set, Gremic, Telkar, and two of the strongest warriors approached the strangers, carrying samples of their glasswares.  They had hoped for trade, and here trade was on their doorstep. Although they had only samples to show, perhaps the strangers could leave an order and return later?


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Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Nhiphanter on August 01, 2008, 10:24:23 am
Akkad.

*The harem of the upper tower. There's a table with a gameboard and some dancers that are... dancing. There are two men sitting on huge pillows. A warm breeze is blowing from outside, where it is day*

Jafar, The grand vizier of Akkad, coughed loudly and sneered on the gameboard as the sultan made his move.
"Checkmate, Oh grand sultan Suleyman. You see... when i move my cavalry like this... and the tower like this... You are defeated your highness"

Suleyman cast a critical look on the board. Finally he sighed and leaned back.

"Jafar... This playing of games, and you always seem to win, is becoming boring... Shouldn't we be steering the sultanate towards greater glory?"

Jafar lifted his eyebrow at the sultan. He was really good at lifting eyebrow. Everyone knew that he was the true ruler around here, steering the sultan in the right direction.

"Surely you know that we have very little information about our surroundings, Oh sun of desert?"

The sultan waved dismissively to the Jafar, sweeping his pieces from the board at the process.
Jafar bowed and gathered the pieces, dropping them to elaborate wooden box with golden handles.

At his leaving Jafar only had one thought: He needed to get rid of the sultan.

Meanwhile, at the tower depths


The summoning circle was pulsating with the flow of magic as the liches waved their hands over it, chanting somesort of spell.

slowly a twisted stoneform began to rise from the circle, revealing itself to be somesort of winged creature. In its wake, nine more rose from the circle, their footsteps thumping on the cave floor.
Then, they unfolded their stonewings and rose into air, defying all the laws of gravity.

"Gargoyles, we've noted our summons used in the north. The caravan needs help and reinforcing. Fly there and protect them."

Spoiler (click to show/hide)


At the streets of the city


There was a scuffle at one of the merchants stall as three of them were talking about their things in their midday nap.

"Have you heard? The people of the merchants guild are forming an union of ALL merchants in the city! You do know of course that previously only the wealthiest have been members..."

"Yeh, well i cant but wonder what they mean with that..."


Somewhere in the desert

Yusuf was examining the dirt under his finger nails, researching its movement on the bumpy camel ride. At one moment he was incredibly bored, and then he was full of action. There was a gigantic desert scorpion in front of the caravan. It hadnt seemed to notice them.

The caravan came to an immediate halt. The merchants went into huddle to think what they should do, and eventually decided to attack the thing, since avoiding it would be nigh impossible in the open desert.
The merchants picked up took their hunting bows and quivers, while Rahas, the one with the control talisman of the skeleton defenders of the caravan went about to raise the skeletons.

There were several bags on some camels that were actually full of human bones rather than merchandise. Rahas walked over to them quickly and fumbled with the small metallic circle inscribed with the words required to raise the skeletons and to put them down.
As he was incantating the sentence, he heard a shout from behind him, probably indicating that the scorpion had spotted them.
The bones rose from the sacks and quickly formed into human skeletons. Rahas commanded them to arm themselves from the weapons carried by the next camel and to attack the scorpion.

The giant scorpion charged towards the merchants, its target clearly the meaty camels.

"Alright, aim for the eyes! And DON'T get onto its way or it will rip you apart!"

The skeletons charged silently at the scorpion. The creatures clashed in a fraction of a second, the skeletons swarming over the scorpion hacking, slashing and stabbing it. Two of the skeletons got crushed by the gigantic pincers, but soon enough the scorpions head was full of arrows, its eyes pierced and it was far too enraged to attack coordinately. It charged through madly, reached the camels and slashed one with its tail and continued to cut two of them in half after that.

At that point the creature was so full of wounds and stab wounds that it simply collapsed onto the ground. It was promptly finished off.

The merchants looked around and sighed. The greatest harm in this would be the loss of goods and cathing the scared camels tumbling around in one big snake of camels.

Later time

At the desert, northern caravan
The merchants had traveled quite a bit northwards when they began to see shapes gliding through the sky towards them. This set them on alert, but soon they realised the flying creatures coming to them were gargoyles, and as such most certainly agents of the tower.

In few minutes, the gargoyles had reached them, one of them handing the merchants a message.

Signed, sealed and sent from the higher authority of the Sultanate of Akkad.

Northern merchant caravan, as per se of the decree of the merchants guild, must seek out any possible traderoutes to new civilizations.

To further this goal, we now order you to head straight to the northern jungle and to spy any possible traces of ancient civilizations. If some are found, you are to direct your travel to the possible heart of this cilization.

These gargoili are ordered to protect the caravan and do your bidding.

Yusuf put the note away and examined the other merchants. They were clearly uneasy.

"Well then Effendi's, we're given directions. We must thrust into that... jungle ahead"

The merchants gave a notable sigh. Jungles never bode good for camel caravans, with its numerous predators lurking in the trees and general dangerousness. At least they now had ten gargoyles at their disposal.

Southern caravan

They had traveled in the desert for... seven weeks now. The time had not been spent in boredness, since the two carpets they had brought with them had been taken into creative use. racing.
Even now two of the merchants were speeding low above ground hurling insults to each other, their target the large dune on the distance that covered the horizon.

The other merchants were shouting and betting at the head of the caravan while at the same time leading it forward. Hasan particularly keen on the bets. He had already won twenty gold coins to accompany his silvers and coppers.

As the carpets burst on the top of the dune, the faster one, Qatib, was already shouting in fervor of victory. As he cast his eyes ahead to see the next great dune to race for, he didnt see it.
His shout of victory quickly turned into a scream of surprise as he saw the river out in the distance, the greenish swamplands behind it disappearing in the faraway fog.
There was a smoke rising from somewhere of the river banks.

The merchants had soon decided to head for this peculiar column of smoke and the swamplands, for nearly always, such things could mean only one thing. Trade.

Few days later
The merchants had finally reached the river. The distance that seemed so short had actually been long, clearly over a hundred kilometers. Curse the beguiliness of clear days.

The column of smoke had stopped, but that didnt worry the merchants since they already had reached the river and could see the crudely build buildings on northern and southern sides of the river. Homever, the one large brick building with the chimney was wellbuilt and strong looking. It was evidently the place where the smoke had come from.
There wasnt a soul to be seen.

The talisman for the skeletal defenders was set ready by Qatib, and the magic carpets hid amongst the bonebags to defend their most valuable merchandise.
After these necessary steps of precaution they began to set up their tents in hopes of someone turning up at the spot, and also set up a stall with some of the less valuable trinkets on show.
By the stroke of bad luck, Qatib was set on the watch the merchandise and the camels which were let to the river to drink up and rest.

Finally as the dusk was setting in, Qatib noticed movement from some of the huts around the large building.
He stood up quickly and hurried to wake up the other merchants.

Nothing could have struck them with more surprise at the moment as they saw the comers. They were somesort of... Frogs.
Standing somewhat at the height of an Akkadian, they had long hindlegs, clearly capable of jumping great distances, and hands that ended in three fingers that had somesort of webbing between them.

Two of them carried spears and evidently were soldiers by their stiff looks. The two between were carrying somesort of plates, and on the plates there were glinting pieces of colored glass.

The creatures did somesort of formal greeting, followed by a group bow and salaam by the merchants.

"Greetings people of the swamps! We come from the distant city of Akkad, and represent the Sultanate of Akkad! In short, we are merchants."

One of the creatures spoke out.

"Greetings... Akkadians. Your manner certainly gives away you are merchants. So let us get to the tradings..."

The Akkadians bowed, quickly gathering an assortment of merchandise on the makeshift stall. There were weapons, foodstuffs, casks of strangely smelling spices, some Akkadian armor, rugs, and two expensive looking carpets.

Eyes were cast upon the creatures.

"Anything that interests you, Sah?"

Some appraising looks were cast upon the plates with glass, and some pieces discarded until several pieces of clear glass remained on the merchants hands.
The creatures browsed the stall with their frogeyes and finally pointed towards some of the weapons. Swords, spears, knives. They gestured towards the glass and looked on the merchants.

Some eyebrows were raised.

"Well, you can buy SOME weapons with glass... But not too much. There are a lot more you know... I might note you that we always accept technological curiosities and all sorts of books for merchandise"

One of the creatures produced a looking glass and handed it over to the merchants.

Qatib tried it on and was baffled for a moment how things seemed larger. He resolved something in this leather tube made them so. Nodding to the creatures he pushed the batch of weapons from the stall to the creatures.

"We accept this item as a good item of worth, we can buy this from you for 40 weapons including these on the stall"

"Homever, as we notice that you currently dont have much objects of merchandise present, we shall stay here forawhile. Bring forward interesting items and we'll exchange them to our merchandise, or you can always buy these things from us with... Gold."


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Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Istrian on August 01, 2008, 12:34:55 pm
A giant tree quickly grows and towers above all other trees. The dragon rises from a ruined city, followed by growth, joy and war. A forest, rotten to the core, filled with crawling maggots and fungus sprawling under every rock. A star falling on an island where the sun hides at night. The fall of a great empire breaches reality. Three immortal deer standing in front of a crumbling castle. A cloud of fire that burns a wolf of ice, gnawing on the world. A squid reading a book. A tree striking down a deer.

Seristis Tower - Diviner's quarters
Spring - Seventh week
Spoiler (click to show/hide)

Western expedition
Spring - Eighth week
Spoiler (click to show/hide)

Seristis Tower - Upper Library Wing
Spring - Seventh week
Spoiler (click to show/hide)

Southern expedition
Ninth week
Spoiler (click to show/hide)

Western expedition
Spring - Ninth week
Spoiler (click to show/hide)

Southern expedition
Spring - Eleventh week
Spoiler (click to show/hide)

Western expedition
Spring - Ninth week
Spoiler (click to show/hide)

Southern expedition
Spring - Last week
Spoiler (click to show/hide)

Western expedition
Spring - Ninth week
Spoiler (click to show/hide)

Seristis Tower
Spring - Tenth week
Spoiler (click to show/hide)
==============================

((The following spoiler here is just because Armok wanted me to write what is in it. It is mostly what is written in the first paragraph.))
Spoiler (click to show/hide)

((As for the map, both of my exploring parties reach the ruins where they were headed, and remain there until next turn. (22,69), (12,61)))
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Frelock on August 01, 2008, 02:19:35 pm
((Obviously, growth and building continue.  Scouts maintain vigilance over the boarders.))

Turn 2: Huis Hoop

Leef surveyed the village around him.  Most of the nests were built, and cooking areas were finished as well.  A small shrine to Fenneth had been built, and a palisade erected, with the help of Leef and Onschuld.  The watchtower at the center of town rose high above the trees, and was able to spot the scouting party at quite a distance.  “They’re back!” shouted Snel, who was on watch that morning.  “The scouts have returned.”

Leef met Onschuld near the middle of town, and together, they went to meet their friend.  Tod trotted into the camp with the scouts close on his tail.  The trio embraced, and, after some polite small talk, Leef got down to buisiness.  “So, find anything interesting?”

Tod smiled.  “You bet we did.  We’ve familiarized ourselves with everything in this forest for about week and a half’s travel from here.  I’ve got 15 scouts patrolling the area.  They should let us know if anything happens.  One of the scouts reported a very interesting feature north-east of here.  It was a giant sand pit.  Enormous, he said words fail him when describing it.  The weirdest thing about it, though, was that it was freezing.  I mean colder than the depth of winter freezing.  One moment, he was walking through normal woods, and suddenly, he was colder than he had ever been in his entire life.  He said it was like running into a wall; nearly went into shock.  Luckily, he didn’t, and managed to scout another mile into the area, and that’s where he discovered the sand pit.”

Leef thought about this for a moment, and commented, “We should probably stay away from there for now.  Maybe a patrol or two with winter coats every so often, but we’re trying to survive here, and rushing into possibly dangerous situations which you don’t understand is the best way to get yourself killed.”

Tod nodded.  “My thoughts exactly.  I’ve put Pijl on that task.  He’ll take a quick trip to the sand-pit and back each week.  We’ve left him with a couple of hides to make some warm clothes out of.  He’ll be all right.  There was also a dry river that runs west of here into the lake.  I think it might have something to do with that cold.”

Leef considered it, “You mean like the cold freezing over the river?  Hmmm, that may become a problem in the long run, but as for now, we’re here to survive, not to solve the mysteries of the universe.”

Tod shrugged, “Alright; there’s one other thing that we’ve found, and it’s actually close.  Shall we go for a run?”

Leef asked, “How far away is it?”

Tod answered, “It’s at the shore of the lake.  You know the Cliff?”

Leef replied, “The one that towers somewhere around three hundred meters above the water and runs for about 5 kilometers before it begins to slope down?  Yes, I’ve been there several times.  Its soothing to look across the lake far below, and amazing to wonder about the natural forces that carved it.”

 “Good, there’s something you have to see for yourself.  Grab about a days worth of food, and follow me.”

The three friends, accompanied by a three others, moved out, and in less than an hour arrived at the edge of the Cliff.  Far down below, the water lapped at the base of the rock; the sound, however, failed to reach so high.  Tod pointed south to a rocky overlook far into the distance.  “That’s where I first spotted it.  You can’t tell from here since the cliff is so high, but from there you can see; well, here, I’ll show you.”  With that, he took out a seed and planted it in the dirt at the edge of the cliff.  Tod pressed his hands to the ground, and out sprung a sapling, which quickly grew into a huge wooden pillar.  Then, the wood unnaturally bent over, and, when it had reached the edge of the cliff, flattened itself to from a small platform with the pillar holding it up at the center. It looked like it could hold the six Ipetians with a little elbow-room to spare.  Tod moved back, breathing heavily.  “That was fairly difficult.  I’m going to need your help, guys.”

Onschuld, who was always a bit nervous around heights asked, “Are we seriously going down that thing?”

Tod grinned, “Yes, you’ll see when we get there.  Come on, let’s get started.”

Everyone hopped onto the platform, though Onschuld did so with great hesitation.  The three plainshapers placed their hands on the wooden pillar supporting them, and they began to descend.  The going was relatively slow, and for a full fifteen minutes, nothing was visible save the lake to their south and the cliff to their north.

Then, suddenly, the curtain of gray raised, and before them lay a hidden world.  It was a cavern; an enormous cavern, carpeted by green fields of grass and brush.  It looked to be over twenty meters in height, a kilometer in length, and went back until darkness prevented their sun-adjusted eyes from seeing.  The sight consumed all six of them, and no-one spoke for quite some time, even as they continued to descend to the ground.  Finally, Onschuld broke the silence with a whisper, “Amazing…”

Tod, too, was awestruck,  “Wow, from that bluff, I could only see there was a hole in the cliff.  I didn’t know…”  Birds flitted in and out of the bushes.  A spring burbled somewhere in the dark, giving life to a small stream which trickled down the cliff.  Since the cave, if it could be called a cave, faced south, it received some sunlight for most of the year, allowing the grasses and bushes to grow and thrive, without the demanding insistences of trees.  No animal had ever set foot here, save the birds of the sky.  These thoughts flashed through their minds, stunned by the beauty of their surroundings.

Leef, while overwhelmed, still remained some semblance of practicality.  “This place could contain a whole city.  Invisible from above, inaccessible from all directions, it would be hidden and safe.  We could even make small gardens near the cliff-side.”  With these words, the group reached firm ground. They all jumped off the impromptu elevator, thankful to have earth beneath their hoofs again.  They walked around, marveling at the intricate rock formations.  The cavern wasn’t that deep, only two hundred meters from cliff-side to the sloping back wall.  But it still seemed monstrous.

Once they were through with their tour, they all met back near the tree.  Leef asked, “Alright, anyone found anything interesting?” 

They all laughed.  Tod spoke up, “I did see a small hole in the back corner on the west side.  It looks like it goes into a cave system.”

“Great,” Leef said, “We’ll explore it once we have time.  What we need to do now is figure out an easy way of getting people to and from here.”

Tod looked over at their previous method of transportation.  “I doubt we could do that constantly, and it’s rather dangerous as it stands.”

Leef nodded, “Right, there would be a similar problem with any sort of pully system.  Eventually, a rope would give out, and we would all be in trouble.  I was thinking that we could carve out a ramp along the side of the cliff.”

Tod looked skeptical.  “That would take months, even years, to make.  The construction itself would be dangerous, there’s a very good chance someone would slip and fall.  Not to mention it would mean a lot of unnecessary travel.

Onschuld piped in.  “What if we expanded on what we have now?”  The others looked at him waiting for an explanation.  “I mean, what if we expanded the tree, and carved a staircase into it?”

Tod countered, “That’s impossible.  First off, a tree that big couldn’t survive.  It would soon rot away and we’d be left with a severe possibility of collapse.  Second, there wouldn’t be enough support.  Third, well, it would take a long time to make such a thing.”

Onschuld explained his plan, following Tod’s rebuttal.  “It’s simple.  The tree could be expanded all the way down to the lake.  There, we could make its root system huge, and it could get all the water it needs.  We could also add branches up and down the entire trunk, allowing it to have plenty of leaves to catch the sun’s rays.  As for support, we could make some branches into root systems that run through the rock face.  It would be hard, yes, and the roots wouldn’t get many nutrients, but it would allow the tree to anchor itself to the cliff face.  That reduces the possibility of collapse.  And we seem to have nothing on our hands but time for right now, a hundred years worth of it.  It would only take a few weeks.  What do you think?”

Leef stroked his chin in contemplation.  “I like it.  The Great Tree, entrance to the hidden city of the Ipetians.  It’s a long shot, but we can try.  Well, first, we have to get back to the top.”

Tod interrupted, “No need.  I thought we might stay a while down here, so I asked if we didn’t show up tonight for them to send out your homing pigeon, Leef.  We’ll just send a message, telling them our plans.  They help from the top and we from the bottom.  Between our ten plainshapers, we can hope this will work.”

Leef smiled, “Yes, we can always hope.”
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: AlanL on August 01, 2008, 06:08:00 pm
Code: [Select]
     /     - -  \
--===|Turn | |  |===--
     \     - -  /

8 ||          ________
 *||        _/        \
. ||       /   
* ||    ===============
-=+++++++++++++++++++++ -The Game Room-


Rolitokovo pulls out a piece of paper, and starts scribbling down a map of the continent the Anqip have landed on. They’ll still need to rebuild this turn, but next, perhaps those 3 caves up north are due to have a party sent out to them? Well, his people would have to know where the caves are first!

_______________________________________________________________________________________________________

Meanwhile,

Code: [Select]
(*)
         _ _
 |T a a || ||aa        ==
,====,,.=====..,===,.,===0,.,,,. The remains of Kavla Niti (59,23)


Spoiler (click to show/hide)

---------------------------------
|| 2 Weeks pass on the surface ||
---------------------------------
Spoiler (click to show/hide)

___n___n___n__n___n___n___/___/___/---\___\___\___n___n___n___n___n___n___

Spoiler (click to show/hide)

---------------------------------
|| 4 Weeks pass on the surface ||
---------------------------------
During this time...

^^\\0\\.aa.Ho=o.,,,.,//^^^

Spoiler (click to show/hide)

---------------------------------------------------

Just arriving south at the same time...

Code: [Select]
     (*)
   
     
/\/\       /\ /\/\
 | |,.,.a.a|**|S|*   A group of 2 observe the spiders...

Spoiler (click to show/hide)

-->-->-->-->-->-->-->-->-->-->-->-->-->-->-->-->-->-->-->-->
<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--<--

Code: [Select]
                     (*)
         _____
  ==    /---__|       ______  __
 0=== a |===|||  aa    |a_-|  ||a|
.,.,...,=======.+++++.,.,,.,..====, Kavla Niti, the end of the 6 weeks.


Spoiler (click to show/hide)

-------------------------------------------------------------------

Cities
Code: [Select]
________
][ ][ ][
========

1) Kavla Niti (59,23)

Population: 100

Pop Cap: 765

Task: Organizing infrastructure and new events.


Groups
Code: [Select]
---------
aaaaaaaaa
---------

1) The Explorers (59,27)

Size: 2

Task: Analyzing the local man-eating spider population.



Code: [Select]
-----
||MAP||
 -----
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Zako on August 01, 2008, 08:44:20 pm
There was hammering happening in the Hrun village of Halas, followed by a loud creaking and groaning, followed by a large cheer. This was because the Hrun had built a gate, a monster of a gate, higher than the wooden wall that surrounded the camp by a meter or two. It was studded with iron from melted down scrap armor and was in the form of two inward swinging wooden doors attached to the palisade by 4 strange hinges, two on each side. These hinges were of parculiar design, and because of their structure, could hold at least 10 sets of these gigantic doors each. It was an experimental design, thought up by one of the smiths in what was later described by others, while chuckling, as a fit of inspiration.

Erak was very happy in the first week of late spring, they had just made some great doors, at least 30 cm thick each, to protect their weak point in the camp. The great hall was 3/4 done because he put pressure on building the stone guard towers first. These were 1/2 done each, standing at strategic points that were decided by him. He planned to make the defences mroe formidable later, but this would do for now, and he made sure to keep the dedicated soldiers sparring with each other daily, to keep in shape he said to them, but they recognised that he meant it as a need that had to be done.

Nonetheless, they sparred willingly, keeping in shape and refreshing their memory of combat manovers at the same time. These manovers, when used correctly, could mean the difference between life and death. They practised in all hours of the day, even at night to practise fighting in near darkness.

The docks were finally started, with a stone block base to extend the wooden piers from. Erak was happy with this, but prefered to finish the towers first, followed by the great hall. Some of the Hrun who has spare time, had built some extra wooden long houses for the people who had no homes as well as 3 extra.

The gatherers, which just started their jobs, had come upon a familiar plant, or so they said as it looked a lot like a plant that they gathered back on their homeworld. It appeared to be brewable and was given to one of the men to brew into alcohol, their alcohol stocks were being consumed quickly, even though Erak had rationed them personally. If the brewing was a success, they had yet to find out, but it appeared to be a success so far.

As all this was happening, Erak sent out two groups of scouts again, numbering 3 in each group, one heading north, one heading south. Both were instructed to draw the land as they went on a deer skin that they were given each, and were instructed to stay further inland than they had previously. They proceeded cautiously, even they found nothing interesting as of yet, and mapped the terrain as they went. They were careful to leave out the position of Halas on the maps though, just to be safe in case anyone unwelcome found these maps if they wre captured.

Northen Scout:

Spoiler (click to show/hide)
The went smoothly, seeing noting interesting and encountering only wild animals. They sucessfully mapped the terrain as they went, noting a rock outcrop, another small hill and a MASSIVE lightening struck tree that was split in two.

Southern Scout:

Spoiler (click to show/hide)
They were fine for the first couple of days, but on the 4th day, they saw something interesting. It was an ancient dead tree on a small hill, obviously charred by lightning. Among it's roots rested a lump of molten dark metal, about the size of a large rock. Upon closer examination it became evident that the hill is surrounded by a half buried stones set in a wide circle.

As the scouts were away from the village, the miners struck something in a small nearby hill, it was tetrahendrite, as well as some bloodstone and onyx. They were overjoyed, as they could use this vein of ore to make new tools and some new picks for more miners.

Erak was pleased with their progress and decided to let his people have a small party for 'relaxation purposes', which translated into having a party because they can. All was well as far as he knew of...

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Title: BotG3: The Renegades: Turn 2: First Steps
Post by: Poltifar on August 02, 2008, 02:59:47 am
A journey of a thousand miles starts with a single step

Turn 2: Preperations
Spoiler (click to show/hide)

Turn 2: The Ruin
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: deadlycairn on August 02, 2008, 03:31:41 am
Spoiler (click to show/hide)

Two Weeks Later:
Spoiler (click to show/hide)

Three Weeks Later:
Spoiler (click to show/hide)

OOC: My civilization has moved its main village one tile down, into the rain forest, also on Armok's map it showed ruins/adventuring features around my area but they are not on Nakh's map. Are they still there or have they been removed, or are my scouts standing right on top of them and I haven't noticed? PLease clarify so I can finish my turn with a bit of action  ;D
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Prometheus on August 02, 2008, 10:52:44 am
In the game room, Xar looks at the readout on a small panel in front of him. Satisfied, he excuses himself and goes over to the aluminum cabinet to search for snacks. He notes that the crumpets have to be replaced as they are now infested with Ironbloods. Back at the game board a small beep can be heard and the screen lights up with the word 'Contact'.

Meanwhile, on the board itself, Emperor Gizash scrutinizes the monument someone had set up in front of the palace. It had images of an Irax holding a staff and Iraxi. The Irax was surrounded by the Iraxi. The monument is decorated with images of a ruined city.
He looked again the title. 'Rebirth'. Elegantly simple. It would be a nice psychological boost. He nodded at the young artist, who respectfully thanked him and promptly fled. The Emperor shook his head at this. They were being so careful in his presence that they were almost afraid. They would hopefully stop being so damned skittish.
Gizash turned back to a handful of reports and started going through them.

Hundreds of miles away, the scouts sent to the north-eastern ruins were bound  and shivering on the iceberg. Their lives had taken a decisive turn for the unreal. Three beings the likes of which they had never before seen had used powerful magics to detain them and were now ferrying them on a block of intensely cold material which turned out to be very hard water. They were astonished that they were still alive. They whispered to each other until they realized that the others couldn't understand a word they said, so they had resumed speaking in normal tones.

One of them, Qirosh, had planned to roll his way to the edge of the huge block of crystallized water, perhaps to slip into the river and escape. Zira didn't agree on this plan, as he'd either a) drown due to being incapable of swimming thanks to the bonds they were in or b) they'd notice and pick him back up. Or maybe both. So no chance of escape.

"Oh well, at least they're feeding us."
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Akroma on August 02, 2008, 11:23:51 am
Since Dwarfaholic seemingly isn't avaiable right now, I took the freedom to simply copy his turn:

Futh- Ra stirred. Had he sensed something, some probing force in the flow? He carefully felt the flows of magic around him. Finding nothing, he returned to rest.

At the Great Glade
Spoiler (click to show/hide)

The cave south of the Glade
Spoiler (click to show/hide)

The Northern scout
Spoiler (click to show/hide)

The Western scout
Spoiler (click to show/hide)

The Southern scout
Spoiler (click to show/hide)

The Eastern scout
Spoiler (click to show/hide)

The Western scout
Spoiler (click to show/hide)

The Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: nahkh on August 02, 2008, 01:34:59 pm
Turn 3:
Summer

As spring blooms into summer the peoples have established limited contact. Settlements are build built, trade is emerging and civilizations are beginning to take what they consider theirs. In the game room, gods watch each other with suspicion. Who to trust, who to ally? Gods lay their down their pieces and plans, ever calculating strategies.

The winds blow mostly from the north, and bring with them a chill that the summer sun cannot entirely dispel. The north is covered in clouds for the early weeks, with cold summer rains.

Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: coelocanth on August 02, 2008, 01:40:08 pm
Stats for start of turn 3

Settlements
LocationNamePopulationPop CapRaceNext Turn
35,20Astmeban 39230Daroth45
42,27Great Glade441110Ent Impling59
42,27Great Glade021Ent Lord0
42,27Great Glade9375Ent Material10
42,27Great Glade0168Ent Protector0
16,39Tribe47300Nacka Rachti51
20,60Seristis tower15100Mage15
19,70Ehn’gha / Odua145810Iraxi167
15,84Vol Sundar50280Crocrolen65
29,85Vol Tikal67340Crocrolen87
24,87Tel Sarangis169630Crocrolen220
13,44Huis Hoop 93465Ipetian117
29,77Akkad151600Akkadian181
59,23Kavla Niti 125765Anqip157
46,38Halas112620Hrun128
46,38Halas5310Hrun Wolf Mount6
40,115(unnamed base)58530Silent Ones67

Groups
LocationLeader NamePopulationRace
27,21Kell5Daroth
46,21Sall5Daroth
34,25Ton5Daroth
12,60Jaleen6Mage
22,68Elestric3Mage
22,68Qirosh/Zira – prisoners2Iraxi
25,93(scouts)2Crocrolen
23,70(merchants)10Akkadian
28,84(merchants)10Akkadian
19,69(scouts)2Iraxi
18,71(scouts)2Iraxi
21,71(scouts)2Iraxi
22,70(scouts)2Iraxi
35,46Poltifar19Renegades
43,19(scouts)1Ent Impling
34,25(scouts)1Ent Impling
48,31(scouts)1Ent Impling
42,37(scouts)1Ent Impling
15,44(hunters)19Nacka-Rachti
21,37Celsius5Nacka-Rachti
42,30Ka-ram6Ents (1,0,4,1)
46,41(scouts)3Hrun
44,35(scouts)3Hrun
59,27(scouts)2Anqip

Adventurers
LocationNameCompanionsRace
25,34Mari NarenaSeyec
35,70BahadAkkadian
Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: Akroma on August 02, 2008, 02:23:39 pm
1st. week

"In the sandpit was WHAT?"

"It's just as I told you, my elder. The monstrosity inside the sandpit had the mark of Nagarach. We don't know wether it has always been a demon, or was made one after we offered it's soul to the icy lord. But seeing how it was able to resist our blood, it must have been one of his deciples from begin with."

"Then we better pray it became a demon AFTER sending him to Nagarach. If we accidently killed his son, then problems might arise....."

week1-6

Celius was looking at the dark sky above her, thick, gloomy clouds foreshadowing rain that was to come. She sent a look of pure hatred towards the clouds, as if outmatching them in eerieness would make them flee, and the ground dry.

"Keep your coats ready. If you are caught in a heavy rainfall and I have to free you of the ice, you will regret it.
According to the thaloni, there is a river about 100 miles ahead. We have to make our way around it, as crossing it will be dangerous and time-consuming. We will head north-east from here, over the mountains, and then head straight east through the forest. It should be around 8 weeks untill we get there, give or take depending on how long this awful rain will continue."

-----------------------
The southern hunters return and inform the elders of the tribe of Ya'yuram, the frozen ant-lion. The party of Celsius is slowed down by the rain and the detour around the river, and thus only makes it that far.
The frozen spring has accumulated enough ice and has become a glacier. The river is completely dry, and a whole 18 weeks without new water have led the  lake around the ipetains to shrink conciderably. It is not yet dried out completely, but fish are dying on a grand scale. The enormous difference in temperature, (as it is summer now) is causing large storms to form around the field of eternal winter. They are not very strong (yet) but almost permanent, lasting many weeks without break.




││≈≈≈≈≈≈♣♣ ♣♣♣♣⌂▲▲⌂ ⌂├┘⌂⌂▲○─ ──┘♣≈≈≈≈  ≈♣♣≈≈≈≈≈ ≈♣♣♣♣│└┐ ≈≈≈≈≈≈≈─ ○┌┘♣≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣⌂⌂▲⌂⌂ ♣│⌂⌂▲^▲⌂ ♣♣♣♣♣≈≈≈  ≈≈♣≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈≈≈.♣ ♣│♣♣≈≈≈≈│
│≈≈≈≈≈♣♣┌ ─┐♣⌂⌂▲⌂♣ ♣└≈⌂⌂⌂⌂♣ ♣♣n♣♣♣♣≈  ≈≈≈≈≈≈≈≈ ≈♣♣v♣│♣≈ ≈≈≈≈..♣♣ ○┘♣≈≈≈≈≈│
│≈≈≈≈≈──┘ ♣└─○▲▲⌂♣ ♣♣│♣♣⌂○┐ ♣♣╞╞♣♣♣♣  ♣≈≈≈≈≈≈≈ ♣♣♣♣♣│≈≈ ≈≈≈..♣♣♣ ⌂♣♣≈≈≈≈≈│
│≈≈≈≈♣♣♣♣ ♣♣♣⌂▲⌂⌂♣ ♣♣│♣♣♣⌂│ ♣╞√√√♣♣♣  ♣♣♣≈≈≈≈♣ ♣w♣♣♣└≈≈ ≈≈≈───○▲ ⌂♣♣≈≈≈≈≈│
│≈≈♣♣♣♣♣♣ ♣┌─○⌂⌂♣♣ ♣♣└┐♣♣♣│ ♣♣√√√♣♣♣  ♣♣♣♣♣│♣♣ ♣♣♣♣♣V≈≈ ≈≈.♣♣⌂▲⌂ ♣♣≈≈≈≈≈≈│
│≈≈≈♣♣♣♣┌ ─┘♣┌█⌂♣N ♣♣♣└┐♣♣└ ┐♣√√√♣♣♣  ♣♣♣♣♣└┐≈ ≈♣♣♣♣♣≈≈ ≈≈.┌≈○⌂♣ ♣♣≈≈≈≈≈≈│
│≈≈≈≈♣♣┌┘ ♣♣♣│⌂♣♣♣ ♣♣♣♣≈≈≈♣ │♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈♣♣♣≈≈ ≈≈─┘⌂▲⌂♣ ♣≈≈≈≈≈≈≈│
│40                                                                      │
│≈≈≈≈─┬┘♣ ♣♣┌┘⌂♣♣♣ ♣♣♣≈≈≈≈≈ ≈♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣v≈≈ ≈≈♣♣⌂▲♣♣ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♣│♣♣ ♣♣│♣░░♣♣ ♣░♣≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
│≈≈≈≈≈┘♣♣ ♣♣│⌂░░░░ ░░≈≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣♣≈≈≈ ≈≈≈≈♣≈≈≈ ≈──○⌂♣♣≈ ≈≈♣♣≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣♣≈≈L♣░░ ♣♣≈≈≈≈≈≈ ≈≈≈..♣♣♣  ♣♣♣♣♣♣≈≈ ≈≈≈≈≈≈≈≈ ≈♣♣▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.♣♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣..≈≈♣♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣r♣♣..≈ ≈.♣♣≈≈≈≈ ≈┌○♣♣≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣│♣♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣♣♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 02, 2008, 04:15:42 pm
After the disaster at Tel Sarangis, 100 of the crocrolen leave to found new settlements.
50 go north to the waterfall at 23,83 to explore for minerals, Korkel accompanies them.
50 go south to the island in the swamp at 24,90 which is easily defensible
Tel Sarangis is downgraded to be known as Vol Sarangis, but Inkala stays there to heal the wounded and train apprentice shamen. (she arrives at end of last turn)
One severed hydra head is taken to each of the new settlements to mount on a menacing spike as a warning to attackers, a severed head is also taken to display in Vol Tikal (the Akkadian merchants may have some reaction to this)

Of the two scouts sent to Vol Sundar, only one arrives, delirious, and without the map.


┌─────────God View──────────────────┬─────────Civ View──────────────────┬─────────No Special Places─────────┐
│80      0        1        2        │80      0        1        2        │80      0        1        2        │
│≈≈≈≈≈≈≈≈8≈≈≈♠♠♠♠⌂6⌂▲▲▲▲⌂⌂⌠4~~~¤¤~?~│        8 ≈≈♠♠♠♠⌂6⌂   ▲⌂⌂⌠4~       │≈≈≈≈≈≈≈≈8≈≈≈♠♠♠♠⌂6⌂▲▲▲▲⌂⌂⌠4~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈$ ~~~~~~~~│         ≈≈♠♠♠♠┌○ ▲▲ ▲⌂⌂≈│ ~       │≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈│ ~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F┴ ┐~~~~~~&│         ≈≈♠♠┌─┘⌂ ⌂▲ ▲⌂⌂F┴ ┐~~~    │≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂○┴ ┐~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐ç~~~~│      ≈≈ ≈♠┌─┘♠F" ⌂▲  ▲⌂⌠⌠ └─┐ç~~~ │≈≈≈≈≈≈≈≈ ≈♠┌─┘♠♠" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠$└─F┐~~│     ≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└──┐~~│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ &⌠⌠⌠⌠└┐~│    ≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠$$≈≈│     ≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠⌠ ⌠≈⌠⌠⌠⌠≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│      ≈≈ ♠♠♠"""   ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈│
│88                                 │88                                 │88                                 │
│≈≈≈≈≈≈≈≈ ≈♠"""?"& ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│       ≈ ≈♠""     ""│⌠⌠⌠⌠⌠ ⌠≈≈     │≈≈≈≈≈≈≈≈ ≈♠"""""│ ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈¤"""""│ "┌┘⌠≈&⌠F ≈≈≈≈≈≈≈≈│       ≈ ≈""      "┌┘⌠≈⌠⌠F ≈≈      │≈≈≈≈≈≈≈≈ ≈""""""│ "┌┘⌠≈⌠⌠⌠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈""""$"│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│         ≈""    └ ┐│"⌠⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈""""""│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠$⌠≈ ≈≈≈≈≈≈≈⌂│                " ├┘""⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠⌠⌠≈ ≈≈≈≈≈≈≈⌂│
│≈≈≈≈≈≈≈≈ ≈≈"""#"" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│                " │"""⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈≈"""""" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│
│≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠& ≈≈≈≈≈♠♠#│                   "#""⌠⌠⌠ ≈≈      │≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠⌠ ≈≈≈≈≈♠♠○│
│≈≈≈≈≈≈≈≈ ≈≈≈"&"?" │""#"⌠≈⌠ ⌠≈≈≈≈≈≈┘│                     ""⌠≈⌠ ⌠≈≈     │≈≈≈≈≈≈≈≈ ≈≈≈""""" │""""⌠≈⌠ ⌠≈≈≈≈≈≈┘│
│≈≈≈≈$≈≈≈ ≈≈≈""""" &┐""""⌠⌠ $≈≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" └┐""""⌠⌠ ⌠≈≈≈≈≈≈≈│
│96                                 │96                                 │96                                 │
│≈≈≈≈↑≈≈≈ ≈≈≈&"""" "│""""&⌠ ⌠≈≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" "│""""⌠⌠ ⌠≈≈≈≈≈≈≈│
│≈≈≈≈$≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈""?" "↑¤│"""⌠ ⌠&≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" "↑↑│"""⌠ ⌠⌠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈"""" """≈│""" ""⌠$≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" """≈│""" ""⌠⌠≈≈≈≈│
│≈≈≈↑≈≈≈≈ ≈≈≈≈≈&"" "$""└#"" """"≈≈≈≈│                                   │≈≈≈↑≈≈≈≈ ≈≈≈≈≈""" """"└┐"" """"≈≈≈≈│
│≈≈≈≈≈≈$≈ ≈≈≈≈≈""" """""│"" """""≈≈≈│                                   │≈≈≈≈≈≈↑≈ ≈≈≈≈≈""" """""│"" """""≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│
│104                                │104                                │104                                │
└───────────────────────────────────┴───────────────────────────────────┴───────────────────────────────────┘



Settlements
LocationNamePopulationPop CapRaceNext Turn
15,84Vol Sundar50280Crocrolen65
29,85Vol Tikal67340Crocrolen87
24,87Vol Sarangis69630Crocrolen90
24,90Vol Sirtis50540Crocrolen65
23,83Vol Kendar50385Crocrolen65
Title: Re: Battle of the Gods III+
Post by: Istrian on August 02, 2008, 04:52:11 pm
An invisible shadow slowly crawls up on the triangular nest and takes the serpent's golden tooth. Frost, slowly crawling up on a leaf, covering it entirely. A mountain burns and sends tremors through the surrounding lands.

Seristis Tower - Diviners's Quarters
Summer – First Week
Spoiler (click to show/hide)

Southern Expedition
Summer – Third Week
Spoiler (click to show/hide)

Western Expedition – South Forest
Summer – Fourth week
Spoiler (click to show/hide)

Western Expedition – West Mountains
Summer – Fourth Week
Spoiler (click to show/hide)

Seristis Tower – Grand Council Room
Summer – Fourth week
Spoiler (click to show/hide)

Western Expedition – South Forest
Summer – Fifth week
Spoiler (click to show/hide)

The Flows, and how they interact
Spoiler (click to show/hide)


│56                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈│♠♠│ ♠♠♠♠┌≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈│♠┌┘ ♠♠♠┌┘≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠⌂♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈♠└┐│♠ ♠♠♠│♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈♠ ♠⌂≈─┘≈≈≈ ≈≈≈T¤≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈♠♠└┤♠ ♠♠♠│♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈♠ ⌂▲⌂t♠≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈♠♠♠♠└┐ ♠≈≈┘♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ┌○⌂♠♠≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ──♠♠♠♠♠│ ⌂▲≈≈≈♠♠♠ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ │⌂⌂♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♠  ♠♠└─┐♠⌂○ ▲^⌂≈♠♠♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠♠♠≈≈≈≈ ≈≈≈≈t≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠♠├──○ ⌂⌂○┐♠♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠ç♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠iç♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│


Tower Maps
         ≈≈≈≈≈≈
    ≈≈≈≈≈≈≈≈≈≈≈
   ─┘≈≈≈≈≈≈T¤≈≈
  ⌂t♠≈≈≈≈≈≈≈≈≈≈
   ♠♠    ≈≈≈≈≈≈
   ♠      ≈≈≈≈
          ≈≈t≈
          ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈♠└┐
            ♠#
Title: Re: Battle of the Gods III+
Post by: Zako on August 03, 2008, 01:13:32 am
It was time to expand. Erak wanted to be sure that the Hrun nation was confident in its proceedings with the world and he decided that the best way for them to get a good foothold on this world is to create multiple settlements.

He choose 60 out of the Hrun who were living at Halas, splitting them into 2 groups of 30. Just enough to create 2 new settlements futher north. They were to travel as one group for about 10 stretches of land north, and build a settlement in a good spot, preferably not too far from water, though he was confident that they could look after themselves. They were to both create a settlement together, so to establish a secure place easier, and when they were confortable with their settings, the other 30 would move onward, further north and a bit inland if they could. He sent both groups north just last week, and presumed that they made good time.


Scouts:
Spoiler (click to show/hide)


Halas construction state:
Spoiler (click to show/hide)


Hrun Settlers:
Spoiler (click to show/hide)

│≈≈≈≈≈≈≈≈ ─┐♣♣'''⌂ ⌂¤?⌂○⌂♣♣ │♣♣♣♣♣└┐  ♣/└┐│┌┘♣ ♣││♣v♣≈≈ ≈≈≈≈≈≈≈≈ ┌○♣♣≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣└────○⌂ ▲▲⌂⌂└┐♣♣ └┐♣♣♣♣♣│  ♣♣♣│├┘♣♣ ┌┘│♣♣≈≈≈ ≈≈≈≈≈≈≈≈ ┘♣♣♣≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣♣$♣♣⌂$⌂ ▲$⌂♣♣│♣♣ ♣│♣♣¤≈≈≈  ≈♣♣├┘♣♣♣ │W└┐♣≈≈≈ ≈≈≈≈≈≈≈≈ ♣♣ρ≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈────○⌂▲ ▲⌂⌂♣♣└┐♣ ♣│..≈≈≈≈  ≈≈≈≈♣♣♣┌ ┘♣♣│♣♣≈≈ ≈≈≈♣⌂≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♣♣♣♣⌂▲▲ ▲⌂♣♣♣♣└┬ ┐└≈≈≈≈≈≈  ≈≈≈≈≈≈♣│ ♣♣♣└┐♣≈≈ ≈≈≈.$≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣♣♣♣♣⌂⌂▲ ▲⌂♣♣♣┌─┘ └┐≈≈≈♣♣¤  ≈≈≈≈≈≈≈┘ ♣$♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ♣♣≈≈≈≈≈≈│
│≈≈≈≈≈≈≈└ ──┐♣⌂$▲▲ ⌂⌂♣♣⌂│♣♣ ♣└─≈≈≈♣♣  ♣≈≈≈≈≈≈≈ ♣♣♣♣V│♣w ♣≈≈≈≈≈≈♣ ♣♣┌┘≈≈≈≈│
│≈≈≈≈≈≈≈♣ ♣♣└─○▲▲▲ ○┐┌─○○⌂♣ ♣♣┌≈≈≈≈≈  ♣$♣≈≈≈≈≈ ≈♣♣♣♣├┐♣ ♣≈≈≈≈≈≈♣ ⌂♣│♣≈≈≈≈│
│32                                                                      │
│                                                                        │
│≈≈≈≈≈≈♣♣ ♣♣♣♣⌂▲▲⌂ ⌂├┘⌂$▲○─ ──┘?≈≈≈≈  ≈♣♣≈≈≈≈≈ ≈♣♣♣♣│└┐ ≈≈≈≈≈≈≈─ ○┌┘♣≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣⌂⌂▲$⌂ ♣│⌂⌂▲^$⌂ ♣♣&♣$≈≈≈  ≈≈♣≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈≈≈.♣ $│♣♣≈≈≈≈│
│≈≈≈≈≈♣♣┌ ─┐♣⌂$▲⌂♣ ♣└≈⌂⌂&⌂♣ ♣♣♣♣♣♣?≈  ≈≈≈≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈..♣♣ ○┘♣≈≈≈≈≈│
│≈≈≈≈≈──┘ ♣└─○▲▲⌂♣ ♣♣│♣♣⌂○┐ ♣♣╞╞♣♣♣♣  ♣≈≈≈≈≈≈≈ ♣♣♣$♣♣≈≈ ≈≈≈..♣♣$ ⌂♣♣≈≈≈≈≈│
│≈≈≈≈♣♣♣♣ ♣♣♣⌂▲$⌂♣ ♣♣│♣n♣⌂│ ♣╞√√√♣♣♣  ♣♣?≈≈≈≈♣ ♣w♣♣♣└≈≈ ≈≈≈───○▲ ⌂♣♣≈≈≈≈≈│
│≈≈♣♣♣♣♣♣ ♣┌─○⌂⌂♣♣ ♣♣└┐♣♣♣│ ♣♣√#√♣$♣  ♣♣♣♣$│¤♣ ♣♣♣♣♣♣≈≈ ≈≈.♣¤⌂▲⌂ ♣♣≈≈≈≈≈≈│
│≈≈≈♣♣♣♣┌ ─┘♣┌○⌂♣N ♣♣♣└┐&♣└ ┐♣√√√♣♣&  ♣♣&♣♣└┐≈ ≈♣♣♣♣V≈≈ ≈≈.┌≈○⌂♣ ♣♣≈≈≈≈≈≈│
│≈≈≈≈♣♣┌┘ ♣♣♣│⌂♣♣♣ ♣♣$♣≈≈≈♣ │♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈♣♣♣≈≈ ≈≈─┘⌂▲⌂♣ ♣≈≈≈≈≈≈≈│
│40                                                                      │
│≈≈≈≈─┬┘♣ ♣♣┌┘⌂♣♣♣ ♣♣♣≈≈≈≈≈ ≈♣♣♣♣&♣♣  ♣♣♣?≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈≈♣♣⌂▲$♣ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♣│♣♣ ♣♣│♣♣♣n♣ ♣♣♣≈≈≈≈≈ ≈≈.♣♣$♣♣  ♣&♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
│≈≈≈≈≈┘♣♣ ♣♣│⌂♣♣♣♣ ♣♣≈≈≈≈≈≈ ≈≈.?♣♣♣♣  ♣♣♣♣♣≈≈≈ ≈≈≈≈♣≈≈≈ ≈──○⌂♣♣≈ ≈≈$♣≈≈≈≈│
│≈≈≈≈≈♣$♣ ♣♣≈≈L♣♣♣ ♣♣≈≈≈≈≈≈ ≈≈≈.#♣♣♣  ♣$♣♣♣?≈≈ ≈≈≈≈≈≈≈≈ ≈♣$▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.&♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣..≈≈♣♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣r♣♣..≈ ≈.♣♣≈≈≈≈ ≈┌○♣♣≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣│♣♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣$♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│



((Can Akroma update the map at the start of each turn please? It would be a great help instead of finding my previous posts.))
Title: Re: BotG3: The Renegades: Turn 3: Witchcraft and Wagonworks
Post by: Poltifar on August 03, 2008, 02:12:28 am
Insanity is doing the same thing over and over, expecting different results

Turn 3: Witchcraft and Wagonworks
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 03, 2008, 04:30:00 am
As summer arrived the capital city of the Eternal Empire was slowly becoming more livable. Fresh engravings had begun appearing on the restored buildings. The palace was getting refurbished as well. Reinforcements were sent to the ruins to bring back any artifacts found and set up basic living quarters. They would finally begin the extensive exploration of the ruins and plan for the eventual reconstruction of the cities and outposts. Prospectors would begin the long journey to the mountains far to the south, to search for fresh building materials and possibly metals. Metal that hadn't corroded beyond usefulness was quite rare these days.
Some of the capital's residents had taken to exploring the city itself as well. So far no useful artifacts had been found, only a pitted metal fragment that went "bloink" when shaken.
After a week or so a messenger returned from the north-east, reporting that the reinforcement party hadn't found a trace of the scouts. This worried the Emperor slightly, but he didn't show it. This would have to be investigated later. For now, he had an empire to rebuild.
Rumours had surfaced about strange creatures entering the jungle from the south with beasts of burden carrying loads of wares. No contact had been made as of yet. The Emperor was very interested in hearing about this. He considered setting out to meet the strangers in person, but decided to send one of the bookkeepers he had assigned instead. He gave the envoy a strange metal headdress that had been found in one of Odua's vaults and instructed him to wear it when meeting the southern foreigners. "In case of language barriers", he said. "Oh, and tell them about the roads. It is likely they'll have been going straight through the jungle, and if they indeed come from the great desert they will have trouble adjusting." Fortunately there were still remnants of the old road network here and there. Clearing them out and repairing them would take some work, but even now they'd be better than going through the wild jungle.

Groups of 4 Iraxi head to the ruins scouted earlier to reinforce. Seven more head directly south to search for resources in the mountains.


│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠ç♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠iç♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
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│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠♠ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
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│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂i⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┐ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│

Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on August 03, 2008, 02:52:02 pm
Life and Death.

Spoiler (click to show/hide)

Tricks, Magic and Caveman

Spoiler (click to show/hide)

Inventory
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 04, 2008, 06:19:52 am
Astmeban:
Spoiler (click to show/hide)

Kell, son of Hent
Spoiler (click to show/hide)

Ton, son of Kent
Spoiler (click to show/hide)

Sall, daughter of Keat
Spoiler (click to show/hide)
Summary:
Kell, arrives at tower, leaves to take people to this new Sweet spot.
Ton, catches Impling, returns To Astmeban.
Sall, middle of the lake on a boat, enjoying the fish.
Astmeban, expanding, still searching for Ores.
Population:
Spoiler (click to show/hide)

Patrols:
Eastways
total: 5
Spoiler (click to show/hide)
Westways
total: 5
Spoiler (click to show/hide)
Southways
Total: 6
Spoiler (click to show/hide)

Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 04, 2008, 01:35:54 pm
In the New Settlement:
Spoiler (click to show/hide)
OOC: The refugees are just an explanation for the growth rate. Also, because I forgot to mention it earlier, the populace consists of 24 warriors, 14 magician/rangers and 20 scouts. Silent Ones all fight if the need arises, and they all work as well. The scouts are split into five groups, which will fan out to search to the east. The groups consist of four warriors in each group, the four scouts split between groups and Doulos in the final group.

EDIT: Added the map. As always, notify me if I've done anything horribly wrong. ;D
MASSIVE EDIT: Fixed all the things Akroma and Nahkh told me about, including but not limited to: making steel stuff, really fast building, vague movement description, weird map and movement over a mountain. Please notify me if, in clearing up those errors, I've added new ones.
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈↑↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠⌂▲^ ▲⌂┌┘z..≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈↑↑≈ ≈≈≈↑≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠♠⌂▲ ⌂○┘z♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
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Title: Re: Battle of the Gods III+
Post by: Nhiphanter on August 04, 2008, 02:59:04 pm
Akkad.

There was some hubbub among the magistrates as they had decided to investigate the rumours of somesort of large building buried in the desert, very near the city.
It had appeared that there indeed was a supposedly largely buried structure of some blackish material in the desert. The thing was even from the tower during day and they hadnt spotted it. That had lead to an employment of some watcher gargoyles on the roof.

A single mage was given a carpet, some explosive potions in order to fend off possible threats and a thaumometer to measure levels of magic in it, was sent out to investigate this ruin.

It proved out to be sort of object or structure, resembling the hull of a ship.
As the mage went down lower to measure the thing better, he noticed that it wasnt stone or any common building material, but rather made of metal. Badly corroded.
As he looked for any possible opening or doorway, or even some engravings, he found nothing except a slightly more preserved plaque with some sort of unknown writing and a string of marks. He tries to make some sense of the marks for awhile, hoping it to be a key for the language, but finds it too difficult especially when the wind seems to rising and throwing his carpet around a bit.

Eventually the mage leaves back to the tower.

The tower

"Well? what did you find Khmer? What is it?"

Was the first thing he heard as he got back into the tower.

"I need the control of the remaining skeletons in the city. I think its not a structure, but rather somesort of... well thing. We need to dig it out to get in i believe."

There was a slight excitement to be notent amongst the mages. particularly the grand vizier Jafar who was evidently scheming something. He was sitting on the dark red coach that rounded the lobby, reading a brown leatherbound tome the others had not seen before. But the library was wast, full of knowledge from the old world and not even oldest of the wizards knew everything it held.

(http://myth.bungie.org/legends/journal/images/2pre/sb-pregame-08-03.jpg)

Back at the alien structure
After awhile Khmer was back to the thing in the desert and the skeletons had commenced their digging. It took several hours until the whole thing was dug up.
There were some sort of outcroppings in fixed pattern on the ship, and multiple hatches leading inside the thing.
One of the hatches was promptly opened by the mage, resulting in a dry hiss as the sand poured out of the large lobby that was inside. Some sort of lights tried to light up as the hatch was opened.

This had some effect on Khmer as he found the ominous lights curious and wandered into the chamber to examine them. Apparently they were behind somesort of thin panels, their light flickering on and off, as if they were barely working.
Khmer shrugged his shoulders and looked around.

There were two corridors leading out of the apparent lobby, still half filled with the sands of the desert. The corridors had too their floor covered in thick layers of sand that might force him to crawl.

The corridor quickly widened to the same proportions of the lobby, creepy light from the flickering lights illuminating it. On both sides of the corridor there were benches with mummified corpses sitting on them. The alarm bells in Khmers head ringed immeaditetly on the prospect of potential undead, and he called the skeletons to him.
As the mummies seemed inactive now, Khmer decided to test their awareness. He threw a fireball to the nearest one.

The aged corpse shattered to pieces from the impact, flaming parts flying all around. Khmer sneered at the corpse and then walked past the apparently nondangerous mummies. There was door at the other end of the hallway.

There was only a small room behind it, furnished by three chairs and a completely age destroyed panel. There was an ominous smell of age and decay, like everywhere.
There was also a wall with some old wires hanging from it.
Khmer slided his hand over the panel in hopes of some effect, but nothing happened. Frowning, he tried to cast a simple repair spell on the panel. Nothing notable happened, except maybe some shifting of dust...

After shrugging to the motionless panel, he turned to the wall with the wires. They were old, and they were fragile looking. He guessed that uncareless handling would quickly turn them to dust.
After some examining he decided to try and reinforce them with the same spell as earlier, in hopes of better results this time.
The spell does apparently nothing good, and only results in a small cloud of sand sliding down from behind the wire panel.

Khmer sighes and resolves that he must try it in the old fashioned way. Carefully he takes two of the wires, paying great attention not to press them too hard. Slowly... he brings them together, and makes them connect.
The resulting bang threatened to make Khmer deaf for his life, and the room was suddenly full of smoke making his eyes water.
Shambling around a few seconds trying to find his way out, he finally found the doorway back to the hallway.

With a quick survey if the mummies had reacted somehow, which they hadnt, Khmer waited for the smoke to fade. Soon, it had done so.
Walking back in, he looked around... and to his great disappointment, saw nothing very interesting to happen. Only the lights seemed to flicker more.
There was some black marks on the surprisingly well survived panel. He pressed his finger on one. It was hot.
Frowning while sucking his finger, he ordered one of the skeletons to press its bony hand on the mark. Nothing happened.

Khmer was a little unsatisfied what with he had seen so far, the place being rather devoid of anything interesting or atleast working so far.
Then he remembered the other passage in the lobby.
He quickly made his way through the corridor and to the lobby, heading straight for the next passage.

Eventually the corridor led to dimly illuminated, dark room that had old machines of by now unknown origin covering the walls. After vainly trying to make things out, Khmer got tired and created a small but lightgiving fire to sprout from his index finger.

What he saw was somesort of large machine in the center of it all, with a peculiarly colored light glowing from within it. There were also some warning signs on the walls.
As he wasnt a rash person, Khmer decided to research on these signs before rushing off to see the big machine.

There wasnt much to see, what he could make out the pictures in the signs the area was restricted from unauthorized persons. Well... since whoever owned this thing were probably those now mummified, and in one case in ashes, there probably werent any unauthorized or authorized persons.
He headed for the mysterious machine.

After some circling around the corroded machine, Khmer spotted a hatch, which he promptly opened. There were two glowing orbs of some unknown material inside, attached to some machines and about one meter wide in diameter. The orbs were about half meter away from each other.

The interest of Khmer sparked up immeaditetly when he saw these, as they obviously were somesort of powersources for this metal thing.
He called one of the skeletons near to him, snapping one of its fingers off.
He took aim... and threw the finger towards the orb closer to him. It bounced off and fell to the sandy floor. Undamaged.

Khmer sighed and pressed his hand on the orb. It felt cool to touch, but no strange sensation was felt.
Still, he felt these orbs could prove to be unbelievably valuable in the future.
He ordered the skeletons to remove the orbs from the decayed machines, which breaked off easily.

As one of the skeletons was carrying the other orb away and the other still in the process of being removed, Khmer noticed that the glow of the orb taken away was quickly diminishing.
He ordered the skeleton to bring the orb back. The glow became stronger the nearer it came.

He suddenly had a strong suspection of how the orbs worked, and ordered the other skeletons to remove the remaining orb from the machinery and bring it as close as possible to the other orb.
As the skeletons carried the orb closer, the glow began to flare up at speed. When the distance between the orbs was less than a half meter, the light emanating from them was already too much to bear for an uncovered eye.

Khmer lifted his hand for the skeletons to stop before the orbs connected, for he had a strong feeling that it wouldnt be advisable. He reached out to touch the other orb. It was hot enough to scald a small part of his skin.
It pained, yet still he smiled... This was a great finding.

He ordered the skeletons to carry the Orbs back to the tower carefully, while he hovered above them with his carpet. They were going to be back... Oh yes, he still wanted to know What that thing actually was.

About two weeks later, merchants guild

There was some chattering in the lobby of the guildhall, people were still talking about the orbs carried to the tower some two weeks past.

"Did you see those two Orbs? The skeletons actually brought them real close one time... Those things looked like they were about to explode at that very moment i tell you..."

"I know, you have talked about that thing for two weeks now! Don't you think we dont know already. The question that begs for answer, is what treacherous deals could set you on the streets at daytime?"

There was a short mumble, but it was cut short by the guild secretary stepping into the lobby.

"Effendis... The meeting is commenced, and you are asked to take your rightful place in it"

The merchants, of lower and higher classes, shuffled inside through the decorated double doors, incredibly valuable, and took their place on the stone steps leading downwards, onto a plateau where a comfortable looking ebony throne sat. On the throne was a thin, short man, his black beard neatly trimmed into a goatee, and his curly black hair cutted to look very formal.
He was wearing a black turban decorated with single large star ruby, the sign of a man of the highest class and wealth.

He lifted his thin hand, and like on a wall, all speech ceased.

"Fellow merchants... As you probably know, the merchants guild has long been the elite organization of those most wealthy among the Akkadians. This state... has led to a dangerous decay on our overall economy, threatening to cause serious damage to it"

There was some angry depate among the wealthier merchants and sneer among those in rags.

"Homever, In unity lies strength as we all know, and possibility for greater goals. As such, i have chosen to invite all the merchants of Akkad to join us in this organization, to help us, and fund our greater goals."

There were some debate, but great amount of voices of approval among the merchants. The discussion swelled for a few minutes until he lifted his hand again.

"Homever, the first of these goals, is to establish our new headquarters on the port city of Ac Acasid, for ships as vessels of trade, are the future.
This will need the combined force of all merchants, to set up our headquarters and build up the docks, man our ships"

The chorus of shouting this information caused was incredible, noone had ever even heard about Ac Acasid. The most pressing question was homever what the city was and where it is. There was a smile on the black bearded mans face.

"Little birds have told me so, that grand vizier Jafar seeks to establish this city"

The tower

Jafar was all set and ready. The book had offered him great offerings, ones that he knew would be decisive in his seeking for the greatest power in Akkad.
Homever, more research on the tome would be needed before he could use it.

Now he only needed to establish power... And he had already chosen the place. Port cities tended to grow in power, and that he was just going to establish.

Well, time to start packing up.

Southern caravan

The merchants had finally erected a permanent tradepost on the north side of the river, preparing finally to move out back into Akkad.

As they were packing up, one of them suddenly spotted a head of some huge beast, struck up on a spear. It was set up in the southern side, among the crude huts of the semi-civilized creatures that called themselves the Crocrolen.

Immeaditetly plans struck on their minds, and they called on their tradepartners. They asked and listened about the beast and finally learned that it was one of the nine heads of a huge, rare and ferocious beast called "Hydra".

Soon they were haggling in a deal for the whole body of the creature to be sold to them, and the deals were indeed generous for the frogmen.
The whole caravan they had would be handed over to them, and discount on a few future caravans on all goods, if only they would get the body of that great beast.

Finally, after someamount of time, the caravan was handed over to the frogmen, and a message sent to the capital to send up some means to drag the body into Akkad.

Northern caravan

The northern caravan was miserable, they had wandered in the seemingly endless jungle for weeks now, and the ruins they had saw were not a big help.
They had set up a camp among some ruins of somesort of ancient watchtower, The gargoyles spread among the ruins to look like ancient statues, and as such to take any attackers by surprise.

"We've been travelling for weeks now... I hate all this... Green. And the wet. And the animals... Did you see those... maggots that dug in Fahar's skin? I had to plug them out with my knife..."

Overall, the morale wasnt very high. They had lost a few camels to animals too. The camels now counted in 58.

Suddenly there was some rustling up from the treetops, and the strangest thing they had ever saw landed infront of them, with a decorative metallic headdress. It was like somesort of cross between a bug and squid, with its chitinous carapace and tentacles of supposedly flesh.
It gave them what apparently was a greeting.

"Greetings two legged beasts, I, am a representative of the eternal empire and the emperor. Aswell as the Iraxi kind"

The beast sounded like speaking somesort of strange gibberish, yet it was perfectly understandable. cryptic.

The merchants shuffled around it, giving it their salaams and at the sametime eyeing the thing suspiciously.

"Well greetings to you too... You of Iraxi kind i suppose, We, are merchants. We come from the great Sultanate of Akkad, and seek new and profitable traderoutes. It seems we have found one... Now excuse me, private meeting..."

The merchants gathered around, some muffled discussion coming through.
Finally they stood up and faced the Iraxi.

"Well then... If you indeed represent civilization, might you tell us the way to your capital and your markets?"

The Iraxi told them something about roads, not too well kept but serviceable, someway to the west. The merchants thanked the creature and gathered their things.

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤
Summary, Jafar leaves with 50 Akkadians (25 of them merchants) to found the  new portcity, Ac Acasid. Construction of the city is begun.
A ruin is investigated, artifact(s) found. 30 skeletons and 5 mages set to the task of disassembling it and taking any mechanisms and metals and things into custody.

│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
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│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
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│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑Ç───  ┐~~~~~~~ ~~~♠♠♠♠├ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └──○~~~~ ┌┘~~↑~~~  └Ç≈≈~~~~ ~~~♠♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂i⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┐ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│80                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂│ ~~~~~~~~  ~≈≈≈≈≈≈~ ~~~~♠♠♠│ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈│ ~~~~~~~~  ~~≈≈≈≈≈≈ ~~~...┌┘ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F┴ ┐~~~~~~~  ~~≈≈≈≈≈. .~~..♠│♠ ♠≈≈♠♠♠≈≈ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐ç~~~~  ~≈≈≈≈≈.. ....♠┌┘♠ ♠≈≈♠⌂≈≈♠ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~  ~≈≈≈≈≈.. .....│♠♠ ♠≈≈≈≈≈≈♠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~  ≈≈≈≈≈... .....│♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈  ≈≈≈≈.... ....┌┘♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈  ≈≈≈≈.... ....│.♠♠ ♠♠≈≈♠≈≈≈ ≈≈≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: AlanL on August 04, 2008, 03:13:53 pm
Code: [Select]
------------\
|      _ _ _ \
|Turn  | | |  |
|      - - - /
------------/


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        (*)
=   $$aa     /---\
== o==o-H    |-a-|
+++++++++++++++++++ The Town of Kavla Niti

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---------------------------------
|| 2 Weeks pass on the surface ||
---------------------------------

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$---------------------------$---------------------------$

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---------------------------------
|| 4 Weeks pass on the surface ||
---------------------------------

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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Code: [Select]
\/\\~/~~~~~~~~~~~~
~~~/ \~~~~~~~~~~~~   
~~ (*)\ ~~~~~~~
/\/\       /\ /\/\
 | |aa,.,.S|s*|*|*   A group of 2 still observe the spiders, clouds of a summer storm looming above...

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------------------------------------------------------------------

Code: [Select]
   <~~>      <><><>
 <~~>         <>~<>
   aaaa (*)  /\  /\/\     /\
   o==oH     |   | |      |
.,..,o..,.oo,.,.o,.,.o o,.,,.
                     .o.


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-------------------------------------------------------------------

Code: [Select]
***<>***<>*<><>*******
~~~~~~~~\__/~\__/~~~~~
 /---\             + +
 |=o=| (*)        ==x=
,=====.,,.+++++,.===x= Kavla Niti, Vinn's home

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=======================================================================================

Code: [Select]
________
][ ][ ][
========
Cities:

1) Kavla Niti (59,23)

Population: 123

Pop Cap: 765

Task: Solidifying infrastructure, forming a working economy.

Code: [Select]
---------
aaaaaaaaa
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Groups:

1) Explorers (58,16)

Size: 4

Task: Moving to (56,11)


Code: [Select]
-----
||MAP||
 -----
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Frelock on August 04, 2008, 04:44:07 pm
Turn 3:

Leef pulled his hood over his head and dashed to the base of the watchtower.  Rain poured all over his body, and mud stuck to his legs.  The area under the watchtower, however, remained relatively dry.  There, Onschuld warmed himself by a small fire.  “Damnable rains,” cursed Leef, “Nothing can get done with this constant drizzle.”

Onschuld smiled, “Be thankful you’re not one of the scouts up north.  I hear the storms are really bad up there.”

Leef grunted, “I don’t envy them, but I sure wish things were better here.  I’m soaked to my skin day in and day out, and the cool breeze from the north doesn’t help anything. 

Onschuld pointed out, “Good thing we have the Hidden City.  The rains don’t fall very much there; we can always take shelter if we need it.”

Leef nodded, “But we still need food.  We can only farm so much on the portion that gets sunlight.  Fishing isn’t so much of a problem, though the storms do make the lake rather treacherous.  Luckily, the same rains that keep us from fishing keep it at a reasonable level.  Ironic how life works, isn’t it?”

“Yea,” Onschuld agreed.  After an uneasy pause, Onschuld asked, “How’s the work on the docks coming?”

“I have to say, Onschuld, your idea to use the upper roots of the Tree as piers for small ships was absolute genius.  Work’s coming along well.  Getting the wood flat enough is challenging, but we’re getting better at it.  With any luck, the docks will be done in three weeks.”  Looking up at the sky, Leef amended, “Unless this rain gets worse...  Anyway, all we have to do after that is engravings, and that can be put off.”

Onschuld said absentmindedly, “And then we have to build the city.”

Leef agreed, “I was thinking of carving it directly into the rock, like how the !!elves!! supposedly dwelt.  Obviously, not nearly as deep or grand as the stories say, just rooms and buildings carved into the back wall.  It may take years to finish, but when it’s done, it will be able to house a whole city’s worth of people.  We still have to get to exploring those caves, though…”  Leef noticed how his friend didn’t seem to be paying attention.  He moved over, closer to the fire.  “Hey, what’s on your mind?”

A moment, and Onschuld sighed, “I’ve just been wanting to get back to the fields.  The rains have rendered three of our northern crop clearings unusable.  Obviously, we aren’t going to starve anytime soon, or even go hungry.  But I like growing things, and all that is here right now is destruction.”

Leef thought about this for a moment, and asked, “How would you like to lead a group of settlers down south?  Tod reported that there were some plains down there that would be great for farming.  We could use a new settlement.  What do you say?”

Onschuld turned to his friend and smiled, “That would be great.  When would I leave?”

“As soon as possible, before these rains get worse.  I’d say a group of twenty would be good.  What are you going to name your settlement?”

Onschuld said immediately, “Zuiden Kust, South Shore.  Fitting, if not especially imaginative.”

“Sounds good,” replied Leef, “I’ll go around and ask for volunteers.  Good luck.”


((The storms in the north persuade the Ipetians to send 20 settlers south of the lake to form a new farming outpost.))

│40                                                                      │
│≈≈≈≈─┬┘♣ ♣♣┌┘⌂♣♣♣ ♣♣♣≈≈≈≈≈ ≈♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈≈♣♣⌂▲♣♣ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♣│♣♣ ♣♣│♣░░♣♣ ♣░♣≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
│≈≈≈≈≈┘♣♣ ♣♣│⌂░░░░ ░░≈≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣♣≈≈≈ ≈≈≈≈♣≈≈≈ ≈──○⌂♣♣≈ ≈≈♣♣≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣♣≈≈L♣░░ ♣♣≈≈≈≈≈≈ ≈≈≈..♣♣♣  ♣♣♣♣♣♣≈≈ ≈≈≈≈≈≈≈≈ ≈♣♣▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.♣♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣l.≈≈♣♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣r♣♣..≈ ≈.♣♣≈≈≈≈ ≈┌○♣♣≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣│♣♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣♣♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: Istrian on August 04, 2008, 05:42:55 pm
Turn 4

Late Summer, year 1.

The cold northern winds turn into a calmer, western wind. On the northern continent crops are ripening, and are soon ready for harvest, while the south suffers from drought. Storms near the Ipetian settlements grow worse, breaking trees and driving the wildlife into hiding. As the summer is fading the sharp morning air is a reminder of the approaching autumn. Take heart, settlers, and prepare for the coming winter.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 04, 2008, 05:45:10 pm
Settlements
LocationNamePopulationPop CapModifierRaceNext Turn
35,20Astmeban 45230Daroth52
42,27Great Glade591110Ent Impling80
42,27Great Glade021Ent Lord0
42,27Great Glade10375Ent Material12
42,27Great Glade0168Ent Protector0
16,39Tribe71300Nacka Rachti76
20,60Seristis tower15100Mage15
19,70Ehn’gha / Odua140810-405(Drought)Iraxi161
15,84Vol Sundar672800(Food stores 2 turns)Crocrolen87
29,85Vol Tikal87340-170(Drought)Crocrolen106
24,87Vol Sarangis90630-315(Drought)Crocrolen117
24,90Vol Sirtis65540-270(Drought)Crocrolen84
23,83Vol Kendar65385-192(Drought)Crocrolen84
13,44Huis Hoop 117465-90(Storms)Ipetian146
18,46Zuiden Kust20740Ipetian25
29,77Akkad181800-400(Drought)Akkadian217
34,78Ac Acasid0440-220(Drought)Akkadian0
59,23Kavla Niti 154765Anqip193
46,38(new settlement)69620Hrun79
46,38Halas63620Hrun72
46,38Halas6310Hrun Wolf Mount8
40,116(unnamed base)38530-265(Drought)Silent Ones44
42,7(new settlement)70545Covad81

Groups
LocationLeader NamePopulationRace
19,25Kell5Daroth
53,20Sall5Daroth
36,23Ton5Daroth
36,23(prisoner)1Ent Impling
12,61Jaleen6Mage
21,64Elestris3Mage
21,64Qirosh/Zira – prisoners2Iraxi
20,68(merchants)10Akkadian
28,84(merchants)10Akkadian
19,69(scouts)6Iraxi
18,71(scouts)6Iraxi
21,71(scouts)6Iraxi
22,70(scouts)6Iraxi
20,79(scouts)7Iraxi
35,46Poltifar19Renegades
43,19(scouts)1Ent Impling
34,25(scouts)1Ent Impling
48,31(scouts)1Ent Impling
42,37(scouts)1Ent Impling
21,37Celsius5Nacka-Rachti
42,30Ka-ram6Ents (1,0,4,1)
45,25(scouts)3Hrun
58,16(explorers)4Anqip
40,117Doulos5Silent Ones
40,115(scouts)5Silent Ones
40,114(scouts)5Silent Ones
40,113(scouts)5Silent Ones
40,112(scouts)5Silent Ones

Adventurers
LocationNameCompanionsRace
27,32Mari NarenaSeyec
35,70BahadAkkadian
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 05, 2008, 01:06:03 am
------------------------------------
The game.
------------------------------------
Spoiler (click to show/hide)
------------------
The first week.
------------------
Spoiler (click to show/hide)
----------------------------------------
Three weeks after the camps setup.
----------------------------------------
Spoiler (click to show/hide)
---------------------
One week later.
---------------------
Spoiler (click to show/hide)
-------------------------------
Final week of the season.
-------------------------------
At Anmod.
-------------------------------
Spoiler (click to show/hide)
-----------------
River-scouts.
-----------------
Spoiler (click to show/hide)
--------------------
Southern-scouts.
--------------------
Spoiler (click to show/hide)
-----------
Anmod.
-----------
Spoiler (click to show/hide)

┌────────────────────────────────Map──64*128──────────────────────────────┐
│≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈1≈≈≈≈≈≈≈≈2≈≈≈≈≈≈≈≈3 ≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈5≈≈≈≈≈≈≈≈6│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈2 ≈≈≈≈≈≈≈≈0≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈██≈≈≈≈ ≈≈≈█████  █≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈┌┘
│≈≈≈≈≈≈≈≈ ≈≈≈█████ ████████ ████████  ███≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈'' ████████ ████████ ████████  ██████≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈'''█ ████████ ████████ ████████  ████████ ≈≈≈≈≈{{{ {{≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈''''' '~~~~~██ ████████ █████~~~  ~~~~~~'' ''≈≈≈≈≈{ {{{{{≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈''''' ''''''~~ ~~███~~~ ~~~~~'''  ''''''J─ ──┘≈≈≈≈≈ ───┐{{{{ {≈≈≈≈≈≈≈│
│8                                                                       │
│≈≈≈≈'''' ''''┌─── ┐''''''' ''''''''  ''┌──j┘' '''≈≈≈≈≈ ≈{{└──○{ {{≈≈≈≈≈≈│
│≈≈≈≈──── ┐''┌┘''' └┬┐''''' ''''''''  ''│''''' ''''≈≈≈≈ ≈≈{{{{{⌂ {{≈≈≈≈≈≈│
│≈≈≈≈≈''' └──┘'''' '│└┐'''' ''''''''  '┌≈{''j' ''''≈≈≈≈ ≈≈≈≈{{{⌂ {{{≈≈≈≈≈│
│≈≈≈'≈''' '''⌂⌂''' '│'└┐''⌂ ⌂⌂┌────┬  ─┘⌂''''' '''''≈≈≈ ≈≈≈≈≈{{┌ ○{{≈≈≈≈≈│
│≈≈≈'≈''' ''''⌂⌂⌂' '│'⌂○⌂⌂⌂ ▲⌂○⌂⌂'┌┘  '''''''' ┌────┤≈≈ ≈≈≈≈≈──┤ ⌂{{≈≈≈≈≈│
│≈≈≈≈≈──┐ ''''⌂⌂⌂⌂ ⌂○⌂⌂⌂⌂⌂▲ ▲▲⌂⌂⌂⌂○⌂  ⌂⌂⌂''┌── ┘''''│≈≈ ≈≈≈≈{{{≈ ⌂{{≈≈≈≈≈│
│≈≈≈≈≈≈'└ ──┐''⌂⌂⌂ ⌂⌂⌂⌂▲▲▲▲ ▲▲▲▲⌂⌂⌂⌂  ⌂▲⌂⌂⌂○{{ {{''┌┘'≈ ≈≈≈≈{{{⌂ {{≈≈≈≈≈≈│
│≈≈≈≈≈≈'' ''└──○⌂▲ ▲▲▲▲▲▲▲▲ ▲▲▲▲▲▲▲▲  ▲▲▲▲⌂⌂⌂⌂ ⌂{{┌┘'≈≈ ≈≈≈≈{{{⌂ {{{≈≈≈≈≈│
│16                                                                      │

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 05, 2008, 03:01:47 am
Week 1
Celsius group continues towards their destination

Week 2
"Look! Gravemounds."
One of the younger hunters ran towards a group of mounds  that he spotted on a glade. Immediatly, he felt a violent pull on his collar, sending him tumbling to the ground. Celsius had stopped him.
"Fool. If they are cursed and your feet rot off we will let you out in the wilderness to die, you hear me? We are not scavengers. We have a target, and we will keep our eyes on that."

Only a few hundred meters in front of them, a great deal of ruins dominated the forest. The trees had long reclaimed what was theirs, but black rubble and the remains of walls made of obsidian were near everywhere. A stone road, now nothing but a trail of black mess led towards the center of the ruined city. The great tower, easily 200 meters high throned at the edge of a lake, it's pitch black profile like a thorn in the harmony of this place.
The closer the hunters got to the tower, the more intact the remaining buildings were, some looking completely untouched. The reason for their preservance was an unnatural cold that was radiating from the tower, coating the black stone of the walls with a fine layer of white frost. Eternaly guarding the entrance of the tower stood a statue, dressed in shiny platemail, and equiped with a sword of steel.
"Let's send one of the Kharmanathi up there first. if there are any traps, he will show us."
Luckily enough, the stairs were untrapped. Above the portal of massive iron stood the words:

"Let those who seek the Lord on High speak the words of truth."

The hunters tried to open it, but it wouldn#t buldge even a centimeter.

"Celsius, it's hopeless! Do you see that writing above the door? Surely it is hold shut by some sort of magic trickery."
Violently, Celsius grabbed the hunters back of the head and pushed his face against the ancient hinges.
"Do you see that? There is no  magic going on here. These doors are old, rusty, and more importantly, frozen shut. Stop whining about magic and put some force into it."

After a few minutes the 4 hunters finaly managed to force the door open. A cold, biting wind blew threw their hair, suprisingly enough, considering it came from inside the tower, but it mattered not. Taking the sword from the statue, celsius blocked the door, keeping it from falling shut again.
Inside, there was only little light, only whatever daring ray of sunshine was courageous enough to enter through the tiny windows of this pitch black tower. A red carpet, half rotten already floored the room, and big lumbs of ice were lying on the ground. Upon closer inspection, all of them contained a human, their faces full of terror and pain.

"There are two stairways. You three will go down, I and you over there will go up."

3 of the hunters made their way down a small flight of stairs. they were slippery, and it was particularly dark down there, so it took a great deal of concentration not to fall. The basement contained nothing but a small kitchen, something that might have been a room for storage, or a sevrants quarter (the furniture has long rotten away, so there was no way to tell), and something akin of a detention cell. At a rusty hook on the wall was a heavy keychain, which the hunters took with them. There was only one cell, but many keys, so they probably would have use further upstairs.

Meanwhile, higher on the stairs Celsius was trying to break open the desks in a room above. 2 of them were easily opened, bearing some scrools, which the Thalon accompanying them identified as magic spells, which none of the people around understood. Nevertheless,  Celsius pocketed them, one never knows when such a scrool might be useful.
However the last one of the desks was particularly resistant. No matter how much forced used, it would not bulge. The lock was engraved with complicated symbols, probably a spell. Finaly giving up on breaking it with force, the group was rejoined by the ones that checked out the basement, and they climbed further upwards the stairs of the dark tower. Most rooms they found were unspectacular, rooms for servants, dining rooms, the door to a wide balcony, a library full of books of no particular interest. Only one door took the groups interest. A large steel door, lavishly decorated, engraved with words that the Thalon translated to: "What lies herein belongs only to the Highest of the High. He who takes from herein will be cursed with the wrath of heavens, and so shall his sons be cursed, and their sons to the thousandth generation. Let all who would steal from HIM know that his wrath is Mighty, and Righteous."

"Hey, graverobber. Here comes your time. You want to loot something? open that door for me, will you?"
Celsius handed the young hunter the keychain,a nd after a few minutes, a key was found that suprisngly enough, fitted. The young hunter had a hard time actually fiddling the key into the hole, one one side a curse by something that was probably ancient and evil, on the other side Celsius, who was not that ancient, but deffinetly easy as well. Oh cruel fate, you are the most evil of them all....

Nudging the door open, the hunter immediatly ducked away, awaiting to be smitten by fireballs, but nothing. Instead, a great mound of gold, silver, gem encrusted weaponry and armor and all the things that make the heart of the greedy skip a beat.
Celsius snatched the keychain from the hunter, removed the key to the treasury and locked the room again. It's contents were worthless, at least right now. For now, they key shall remain with her.

Further and further they made it upwards the tower, untill they reached a door to the top. Behind it, a great throne room, open to all four sides, leaving a marvelous view of the surroundings. The throne room was circular. In it's middle, a human figure, raising one hand into the sky, the other hand holding a piece of parchament. Around him, armored guards, frozen completely still. On the very back of the room, a lavishly decorated throne, and the also completely frozen figure of a king.

Inspecting the figure in the middle, Celsius took the parcghament from his hand, as well as a small silverkey hanging from his neck.

"Frozen by magic presumably... I can't tell if they are still alive or not."
Celsius drew a knife from her boots and stabbed it into the figure in the middle. No blood. No reaction. Probably dead.
However, those who know celsius know one thing: She is not a risk-taker.

With a few forcefull kicks, she broke of the hands of the armored guards. If they should spring back to live, then at least not in a condition that could take her off-gouard.

Finaly, she approached the crowned figure on the throne. He had a long beard, much to big and voluminous for his thin body, and his his hands was a scepter of the purest of silver. Embeded in it was a big, light blue gem, that constantly radiated a faint blue light. As her hand reached for it, suddenly the king's eyes sprung open.
Immeditaly she jumped back and readied her spear.

 "Who comes before the king of kings? Who dears to threaten the Highest One?"

The Half-frozen mummy attempted to rie out of his throne, but was seemingly unable to. It didn#t matter if he was a frozen corpse that suddenly sprung back to live after a few thousand years. There was no way in hell Celsius would feel intimidated by such a figure.

"Highest one? Then let my inform you that you are about to be de-throned by the deepest one."
She send down her spear in a wide arc, attempting to bash his skull right in with the flat side of the tip. The Ice king, considering his condition, was more agile than one would assume. Quickly he rose his arm with the scepter, and a blue flash of light deflected the attack.
The steel of the spear was vibrating violently, and Celsius shoulder was almost dislodged.

"INSOLENT DOG. Do you not know to whom you speak?"

"Dogs you say?"

Untill now they were only waiting for a chance, but upon a small gesture of her hand, 3 Kharmanathi started to bite and tear away at his frozen flesh. Not letting a second pass, Celsius feign a stab at his lower body, and immediatly rose up up to stab right into his hearth before he could even react. But the king, despite having his hearth stabbed, seemed to be miracously alive. With a few swings of his scepter, he send the Kharmanathi fly, shattering their bodies like glass.

"What an interesting tool you have there, old geezer"
Violently she brought her spear down unto his arm, attempting to break it, but again her spear was deflected by a blue flash. her arm was seriously hurting now, but she forced herself to endure it.

"The fools may not speak to their betters, dog." voiced the king and speaks ancient words of command.
The guards, previously froen, sprng back to live. Only to be taken out by the 4 other hunters, who were observing Celsius fight with great entertainment.

Celius took a new battle stance, holding her spear high above her head. Her right hand hold it at the bottom, the shaft resting on her left forearm. With a speed and force that the king could not match, she began a series os stabs on his head, eventually piercing his neck completely.


The king speaks with difficulty: "I AM IMMORTAL! I...cannot...die..."

"We will see to it that you will, old man"

With a violent yank, Celsius tore his head right of his shoulders. The kings head landed a few meters back from her. No words were leaving his mouth, but his lips were gesturing panickaly.
Celsius took the scepter from his cold claws, and went forward to pick up his head as well. Without a word, she went to the window that had the best viw of the lake, threw his head a little into the air and smashed him away with the scepter like a baseball.
With a  violent blue flash, his head was torn apart.

The other frozen corpses were thrown out in a similar fashion.

On the way back down, the party checked out the magicaly closed desk, now having the key for it. Inside, they found the diary of someone, probably of the person who was now swimming at the bottom of the lake.



"I am writing this in elvish for fear of being spyed upon. I'm certain the servants are reading my papers when I'm away. I just know it."

"That man is getting crazier than ever. He is obsessed with the winter and cold. He insists that he doesn't feel a bit cold up there even during winter. I swear I can see him shaking underneath those clothes. I've seen some of his poems. Creepy stuff."

 "Impossible! He is demanding to be turned into an ice-man. Insanity! As if I could do such a thing. I had to agree though. Gods, howam I going to get out of this one."

"He is pressing on me more and more. Not a day goes by without him asking how am I progressing. Oh gods in the heavens. I'll have to do something or I'll be executed, I know it.

"I think I found something. It should fool him, enough at least for me to make an escape. I just hope there are no side effects."

 "Tonight I will act. Once I release the spell, he'll be fused with ice. I hope he won't know the difference until I'm long gone."

Week3-5
Celsius group is camping at the obsidian tower. They send out a thalon to inform the tribe of their findings, asking them to come here. This would be the perfect place to erect an unsanctuary, introducing the cult of Nagarach to this new world, strengthening his icy grip around the universe...

Week6

The Thalon arrives. the Nacka-Rachti are preparing for departure, stocking up on supplies and discussing travel-routes.

-----------------------------

((The glacier continues to grow, and the storm around the artifact picks up in strength and size. The Storm now reaches  over the Ipetian settlement))

│≈≈≈≈≈≈♣♣ ♣♣♣♣⌂▲▲⌂ ⌂├┘⌂⌂▲○─ ──┘♣≈≈≈≈  ≈♣♣≈≈≈≈≈ ≈♣♣♣♣│└┐ ≈≈≈≈≈≈≈─ ○┌┘♣≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣⌂⌂▲⌂⌂ ♣│⌂⌂▲^▲⌂ ♣♣♣♣♣≈≈≈  ≈≈♣≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈≈≈.♣ ♣│♣♣≈≈≈≈│
│≈≈≈≈≈♣♣┌ ─┐♣⌂⌂▲⌂♣ ♣└≈⌂⌂⌂⌂♣ ♣♣♣♣♣♣n≈  ≈≈≈≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈..♣♣ ○┘♣≈≈≈≈≈│
│≈≈≈≈≈──┘ ♣└─○▲▲⌂♣ ♣♣│♣♣⌂○┐ ♣♣╞╞♣♣♣♣  ♣≈≈≈≈≈≈≈ ♣♣♣♣♣│≈≈ ≈≈≈..♣♣♣ ⌂♣♣≈≈≈≈≈│
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│≈≈♣♣♣♣♣♣ ♣┌─○⌂⌂♣♣ ♣♣└┐♣♣♣│ ♣♣√√√♣♣♣  ♣♣♣♣♣│♣♣ ♣♣♣♣♣V≈≈ ≈≈.♣♣⌂▲⌂ ♣♣≈≈≈≈≈≈│
│≈≈≈♣♣♣♣┌ ─┘♣┌█⌂♣N ♣♣♣└┐♣♣└ ┐♣√√√♣♣♣  ♣♣♣♣♣└┐≈ ≈♣♣♣♣♣≈≈ ≈≈.┌≈○⌂♣ ♣♣≈≈≈≈≈≈│
│≈≈≈≈♣♣┌┘ ♣♣♣│⌂♣♣♣ ♣♣♣♣≈≈≈♣ │♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈♣♣♣≈≈ ≈≈─┘⌂▲⌂♣ ♣≈≈≈≈≈≈≈│
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│≈≈≈≈♣│♣♣ ♣♣│♣░░░♣ ░░░≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
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│≈≈≈≈≈♣♣♣ ♣♣≈≈L░░░ ░♣≈≈≈≈≈≈ ≈≈≈..♣♣♣  ♣♣♣♣♣♣≈≈ ≈≈≈≈≈≈≈≈ ≈♣♣▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.♣♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
Title: Re: BotG3: The Renegades: Turn 4: To the Ruins again
Post by: Poltifar on August 05, 2008, 04:44:22 am
Never put off till tomorrow what you can do today

Turn 4: To the Ruins again
Spoiler (click to show/hide)

Turn 4: The Village of the Retarded Worshippers of a Giant Turtle Seamonster (yes, long name :P)
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 05, 2008, 08:32:01 am
Could someone take my civ for a bit? I am going away and wont have access to a computer.
Title: Re: Battle of the Gods III+
Post by: Akroma on August 05, 2008, 08:44:01 am
That's a shame.

Well, depending on how long you will be gone, I could take over, but only for some basic actions.

I will make your scouts return to your city, and should your settlements approach the population limit, I will make your guys open some new settlements, so you will have a nice big complex of towns when you come back.

If you want to, you can PM me a list of coordinates for places where you want me to build a town for you.


As for the Entling hostage you took, we will just assume that he is somewhere in a detention cell


Also: How long will you be gone ?

and: seeing how you are still here for maybe a day or so, will you still be able to finish turn 4, or should I do that for you ?
Title: Re: Battle of the Gods III+
Post by: Istrian on August 05, 2008, 10:45:18 am
Two snowflakes falling through the black, circling each other. One the flakes suddenly darts towards the other one and destroys it in a bright blue flash. The remaining snowflake grows in size. A landscape seen from high above. A great mountain range dominates the view with a bustling settlement in a high mountain pass. A ruined city on the ocean floor. Black shapes swim between the rocks, watching.

Seristis Tower - Dining Hall
Summer - Eighth Week
Spoiler (click to show/hide)

Seristis Tower - Outside
Summer - Tenth Week
Spoiler (click to show/hide)

Seristis Tower - Psychomancy Lab
Summer - Last Week
Spoiler (click to show/hide)


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  ≈─┘≈≈≈t≈≈T¤≈≈
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   ♠≈     ≈≈≈≈
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          ≈♠└┐
            ♠#
             
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 05, 2008, 12:21:35 pm
Astmeban:
Spoiler (click to show/hide)

Kell, son of Hent
Spoiler (click to show/hide)

Ton, son of Kent
Spoiler (click to show/hide)

Sall, daughter of Keat
Spoiler (click to show/hide)

Summary:
Kell, returning to Astmeban
Ton, returns to Astmeban.
Sall, Arrives on Aneqiup island she starts to explore
Astmeban, Process's impling.
Population:
Spoiler (click to show/hide)

Patrols:
Eastways
total: 5
Spoiler (click to show/hide)
Westways
total: 5
Spoiler (click to show/hide)

Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)

@ Akroma: that would be very kind of you. I will be back on the 22nd July so in 2 years game time... Wow. I would just like you to explore the Anequip island, move people to the sweet spot next to the $. And enter peaceful negotation with anyone you meet. ie: don't give them a reason to destroy me B-p
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 05, 2008, 01:27:40 pm
The Emperor looked at the foreigners thoughtfully. The merchants had brought all kinds of exotic goods. Carpets, spices, jewelry, assorted magical trinkets, weapons and armor. The last articles he thought would be a necessary purchase. The Empire was sorely lacking in metal at the moment, and the weaponry would be needed to protect themselves should any other, less friendly foreign powers surface. The armor wasn't made for Irax, but they could be melted down. The metal was of superior quality.
In return, minor, mostly decorative artifacts were brought out to trade. At some point the purpose of the large structure at Odua came up in the negotiations and the foreigners seemed quite interested in seeing the ancient texts. The Emperor offered to give copies of a number of scrolls and books to the desert people, and they readily accepted.
They enquired about setting up permanent caravan routes and the possibility of an embassy set up in Ehn'gha. Emperor Gizash gave it some thought. These people didn't seem to be very aggressive. Even if they had duplicity in mind, there was no reason why trade couldn't continue. The embassy would have to be carefully watched, though. There was something about the foreigners apart from their strange form that nagged at the back of his head, but couldn't quite place the source. In the end he consented to improving the route between the desert and the Empire, as well as assigning a building in the capital city to be the new embassy.
At the very least they could learn something from these dwellers in the desert.
Title: Re: Battle of the Gods III+
Post by: Zako on August 05, 2008, 05:31:02 pm
Preemptive strike time! ((Enough of waiting!))

The hunters had been there since noon, watching the creature infront of them for about an hour since they first saw it. It was fiddling around with something on the ground, and seemed alone.

"What will we do?" said Olon, a male of about 4.6 meters in height. He was armed with an axe and was hiding in a bush as best he could, whispering in a barely heard voice.

"Hmmm,perhaps one of you should try to talk with it?" replied Julith, a female of about 4.8 meters tall. She was also armed, this time with a 6 meter long spear, the thick fur of one of the wolf mounts swaying slightly with the breeze. She was a niece to Erak, and was most capable of looking after herself and the 2 men she accompanied in hunting. Her thoughts turned back to when they were leaving the camp...

3 hours ago:
Spoiler (click to show/hide)

Two hours after departure:
Spoiler (click to show/hide)

What happened to the scout:

Spoiler (click to show/hide)

Back at Halas:
Spoiler (click to show/hide)

At the new settlement:

Spoiler (click to show/hide)

((New encampment is now called Stukodia and I have captured the southern Impling scout, and are about to attempt to talk to him the next turn.))
Title: Re: Battle of the Gods III+
Post by: Akroma on August 06, 2008, 10:31:34 am
Notice:

http://www.bay12games.com/forum/index.php?topic=20215.msg244001#new
Title: Re: Battle of the Gods III+
Post by: Nhiphanter on August 06, 2008, 12:29:44 pm
The portcity of Ac Acasid, several weeks after founding

Jafar surveyed the site of the rising city from his carpet from the sky.
There already was a small temple to sem'seddin built, 3 wooden piers as a temporary dock for the fishing boats, the first wing of the merchants guild at the future docks and some small yellow brick buildings as housing.

There was also the tower. It was halfway through to be finished. It looked quite fancy with its skeleton of upper levels, the walls unbuilded and the wooden framework only just done.
Once the tower would be done, he could continue his research on his book... which by now required more elaborate researchings.

There had also been a message of something big bought by the caravans from some rather barbaric civilization of semi-humanoid species, and he had been assigned to build a ship in order to transport this thing back to Akkad.

He couldnt but wonder what it was that was so important. Anyhow, he had assigned all the workforce into the task. The ship would be finished in several weeks.

*The view suddenly pulls farther away until it spans the whole desert, and fades*

Akkad, tower depths

Sechmed turned away from the mirror in his own personal quarters.
That scheming bastard of a grand vizier was planning to overthrow the sultan, and apparently was thinking this would give him the ultimate power in the sultanate.
It would be soon necessary to establish themselves as a visible power in the sultanate and make it clear. That should ensure that no further usurpers would be seeking the control.

It was a shame they would have to kill Jafar sooner or later. He was the greatest single mage he had seen in Akkad since their own time, and such talent was always a terrible thing to waste.
Nevertheless, as such he might be a threat to the stability of the sultanate.

Ehn'gha, Akkadian embassy

Yusuf stood at the top of the steps of the pyramid, in front of the doorway to the building at the top. It truly was a grand place for an embassy.
He could see the whole city from here, and this was one of the smaller of these stepped pyramids that had these houses built on top of them.
Inside the house was a hatch to the pyramid proper.

They had also gotten orders and instructions from capital.
They were already setting up a summoning circle down there, intending to summon two of the mages into the embassy, for they had requested a stealthy passage inside.

A tradepost was setup near the foot of the pyramid, and the remaining merchants, 8 of them, were just preparing to leave the city with some artefacts and books. Those books would worth more than their weight in gold back in Akkad, and overall the trade here had been incredibly profitable to the merchants.
The weaponry and armour had sold themselves well, and Yusuf wasnt sure if that was a good thing, with that in mind, he had set the gargoyles around the pyramid into relentless vigil, and already the stone things looked like they had always been there and those statues belonged to the structure.
No matter their eyes seemed to follow you and they were strangely free of the moss and vines that seemed to grow everywhere.

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

Bahad, beginnings part 2

The campfire flickered in the wet of the rain. It seemed to always rain in here.
He could hear the sea to the north, and the constant buzzing and whirring all around him in the rainforest.

He had traveled through the rainforest for weeks now, only to be stopped by the sea. The star loomed to the north, over the sea.
He was weary from the travel, and only the comforting thought of the promised power to make his revenge had given him strength to push on through the thick rainforest, fending off predatory animals left and right, trusting to his lifelong experience with the shamshir.

He had seen many things along his travels, ruins of some ancient civilazitions, strange places with the feeling of power strong around them, he had taken a peek on a city deep within the jungle, its strange residents going about their business.
Yet he hadnt stopped to investigate or marvel on these, for his quest pressed him onwards. He would have to make a raft.

Taking a look on the crude stone axe he had been making by the campfire he stood up and eyed some of the trees. Guess these will have to do.

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

summary: Bahad begins building of a raft.
Ac Acasid grows and begins to build a ship
Merchants from north and south begin to come back. From both caravans two merchants stay at tradeposts/embassy.

│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
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│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠♠♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠i♠♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
│72                                                                      │
│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠♠ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ç~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑Ç───  ┐~~~~~~~ ~~~♠♠♠♠├ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └──○~~~~ ┌┘~~↑~~~  └Ç≈≈~~~~ ~~~♠♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂i⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┐ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│80                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂│ ~~~~~~~~  ~≈≈≈≈≈≈~ ~~~~♠♠♠│ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈│ ~~~~~~~~  ~~≈≈≈≈≈≈ ~~~...┌┘ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F┴ ┐~~~~~~~  ~~≈≈≈≈≈. .~~..♠│♠ ♠≈≈♠♠♠≈≈ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~  ~≈≈≈≈≈.. ....♠┌┘♠ ♠≈≈♠⌂≈≈♠ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~  ~≈≈≈≈≈.. .....│♠♠ ♠≈≈≈≈≈≈♠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~  ≈≈≈≈≈... .....│♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈  ≈≈≈≈.... ....┌┘♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈  ≈≈≈≈.... ....│.♠♠ ♠♠≈≈♠≈≈≈ ≈≈≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: Akroma on August 06, 2008, 01:27:27 pm
It was a few nights after Bahad started to build his raft. The night was unusualy cold, and he was turning around on his crude makeshift restingplace, again, with a visitor in his dreams.


He found himself once again in the white desert, but he was completely alone.
The voice of his son was flying through the air, but never from a definite direction.

"Father, beware. Beware, father...the ocean....it is too big. The waves....will be your doom."


"Then what should I do my son ? Please, tell me, what should I do ?"


To his feet, the snow began to form. Thin lines, as if drawn into the sand by an invisible hand began to stretch like a spiderweb.

They began to form a map:

│≈♠♠≈≈
│≈♠≈
│≈≈
│≈≈♠♠≈   ≈ç└┐
│≈♠♠♠♠≈≈≈♠♠♠└─
│   ♠└┐♠♠♠
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 06, 2008, 01:32:54 pm
The world below, Tel Tikal

Gremic brushed himself off and hopped over to where the magic carpet had fallen in the mud.
{so fast, but so hard to control...}
The glassworks was turning out plenty of kitchenware and trinkets to trade with the other settlements, with the best quality glass being reserved for Gremic to make more telescopes.

A batch of weapons, one of the magic carpets, and some of the trade goods were sent upriver as tribute to Korkel Selan.

The world below, Tel Sarangis

The herbs applied by the shamen to the corpse of The Terror of Tel Sarangis had slowed the corruption process somewhat, but every evening there was more evidence of it being nibbled at by wildlife.
Part of the hide had already been tanned before the messenger from Tel Tikal had arrived, it was kept in storage in case the merchants asked about it.
Inkala was happy that her apprentices had mastered the silent speech ((telepathy)) and the basics of herbalism.  They would need a lot more training though before they were ready to serve a Tel of their own.

The world below, Vol Kendar

The granite cliff around the waterfall was hard to work, but the steps carved half way up the rock face would make it easier to reach the malachite exposed by water erosion at the top once they were completed.

Korkel and others had explored into the surrounding hills, but could not find a way through the snow covered peaks to the west. More interesting was the river heading into the desert to the northeast

The world below, Vol Sirtis

The island was everything that had been promised, and the vol established itself quickly, building a range of huts and defenses. The natural harbour on the east side looked like a good place to receive the ships of the landbound. Plans were made for building a pier and a lighthouse, in case they encountered any shipbuilders in this world.

The world below, Vol Sundar

The scout was still sick, and they had no shaman to heal her. The only herb anyone knew the use of were the poisonous mushrooms they had found in the forest, which made a good blowgun toxin. At least the vol was doing well for itself and there were enough animals to hunt in the forest for now.


┌─────────God View──────────────────┬─────────Civ View──────────────────┬─────────No Special Places─────────┐
│72      0        1        2        │72      0        1        2        │72      0        1        2        │
│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠& ♠♠♠♠~~~~│                                   │≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠♠ ♠♠♠♠~~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈♠&#♠└ ┐♠│♠♠#♠○ ç~~~~~~~│                                   │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~&~~~│                                   │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠?♠♠ │?♠│?~~~ ~~└─┐~~~│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~&~ ~┌─↑Ç#──│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑≈───│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └¤&○~~~~ ┌┘~~↑~~~│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └┐⌂○~~~~ ┌┘~~↑~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ &○⌂i⌂~~┌ ┘&~~~~~≈│                        ~┌ ┘~      │≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂⌂⌂~~┌ ┘~~~~~~≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┘ ~~~~~~~~│                     ▲⌂⌂○┘ ~~      │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┘ ~~~~~~~~│
│80                                 │80                                 │80                                 │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂⌠ ~~~¤¤~?~│          ≈≈♠♠♠♠⌂ ⌂  ▲▲⌂⌂⌠ ~       │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂⌠ ~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈$ ~~~~~~~~│         ≈≈♠♠♠♠┌○ ▲▲ ▲⌂⌂≈⌠ ~       │≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈⌠ ~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F─ ┐~~~~~~&│         ≈≈♠♠┌─┘⌂ ⌂▲ ▲⌂⌂F─ ┐~~~    │≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂○─ ┐~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│      ≈≈ ≈♠┌─┘♠F" ⌂▲ ▲▲⌂⌠⌠ └─┐~~~~ │≈≈≈≈≈≈≈≈ ≈♠┌─┘♠♠" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠$└─F┐~~│     ≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└──┐~~│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ &⌠⌠⌠⌠└┐~│    ≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠$$≈≈│     ≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠⌠ ⌠≈⌠⌠⌠⌠≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│      ≈≈ ♠♠♠"""   ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈│
│88                                 │88                                 │88                                 │
│≈≈≈≈≈≈≈≈ ≈♠"""?"& ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│       ≈ ≈♠""     ""│⌠⌠⌠⌠⌠ ⌠≈≈     │≈≈≈≈≈≈≈≈ ≈♠"""""│ ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈¤"""""│ "┌┘⌠≈&⌠F ≈≈≈≈≈≈≈≈│       ≈ ≈""      "┌┘⌠≈⌠⌠F ≈≈≈     │≈≈≈≈≈≈≈≈ ≈""""""│ "┌┘⌠≈⌠⌠⌠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈""""$"│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│         ≈""    └ ┐│"⌠⌠⌠⌠≈ ≈≈      │≈≈≈≈≈≈≈≈ ≈""""""│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠$⌠≈ ≈≈≈≈≈≈≈⌂│                " ├┘""⌠⌠⌠≈ ≈≈      │≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠⌠⌠≈ ≈≈≈≈≈≈≈⌂│
│≈≈≈≈≈≈≈≈ ≈≈"""#"" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│                " │"""⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈≈"""""" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│
│≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠& ≈≈≈≈≈♠♠#│                   "#""⌠⌠⌠ ≈≈      │≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠⌠ ≈≈≈≈≈♠♠○│
│≈≈≈≈≈≈≈≈ ≈≈≈"&"?" │""#"⌠≈⌠ ⌠≈≈≈≈≈≈┘│                     ""⌠≈⌠ ⌠≈≈     │≈≈≈≈≈≈≈≈ ≈≈≈""""" │""""⌠≈⌠ ⌠≈≈≈≈≈≈┘│
│≈≈≈≈$≈≈≈ ≈≈≈""""" &┐""""⌠⌠ $≈≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" └┐""""⌠⌠ ⌠≈≈≈≈≈≈≈│
│96                                 │96                                 │96                                 │
│≈≈≈≈↑≈≈≈ ≈≈≈&"""" "│""""&⌠ ⌠≈≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" "│""""⌠⌠ ⌠≈≈≈≈≈≈≈│
│≈≈≈≈$≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈""?" "↑¤│"""⌠ ⌠&≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" "↑↑│"""⌠ ⌠⌠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈"""" """≈│""" ""⌠$≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" """≈│""" ""⌠⌠≈≈≈≈│
│≈≈≈↑≈≈≈≈ ≈≈≈≈≈&"" "$""└#"" """"≈≈≈≈│                                   │≈≈≈↑≈≈≈≈ ≈≈≈≈≈""" """"└┐"" """"≈≈≈≈│
│≈≈≈≈≈≈$≈ ≈≈≈≈≈""" """""│"" """""≈≈≈│                                   │≈≈≈≈≈≈↑≈ ≈≈≈≈≈""" """""│"" """""≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│
│104                                │104                                │104                                │
└───────────────────────────────────┴───────────────────────────────────┴───────────────────────────────────┘



(changed the colours to suit the light background of new forum)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 06, 2008, 01:33:35 pm
In The Wilds:
Spoiler (click to show/hide)

At home:
Spoiler (click to show/hide)

Point of Interest: I was going to explore various ruins in turn 2. These turns are going WAY too fast for me  ;D

Map:
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈↑↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠⌂▲^ ▲⌂┌┘♠..≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈↑↑≈ ≈≈≈↑≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠♠⌂▲ ⌂○┘♠♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑♣♣≈≈≈≈≈  ≈≈≈♣┌──○ ⌂♣z♣♣≈≈≈ ≈♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈↑≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣ ♣♣♣≈≈≈≈≈  ≈≈≈≈│♣♣Z ⌂♣♣≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈↑≈≈≈ ≈≈≈≈≈≈≈≈ ♣♣♣♣≈≈≈≈  ≈♣♣└┘≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♣≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈♣♣♣≈≈≈  ⌂⌂⌂♣♣≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♣≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈⌂♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈♣≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: AlanL on August 06, 2008, 02:52:53 pm
Code: [Select]
Turn   - -- --
       |  \ /
       -   v
--------------------


A rather uneventful 6 weeks pass back at the town. Infrastructure was finally taking off, and independent

industries were developing. A forward-looking Kafar even mentioned a grand expedition to seek wealth and

trade in other lands, though Vinn reminded her, it would be unwise to constantly send out unarmed

expeditions.

The four to the north would learn first hand...

-------------------------------------------------------------------------------

Code: [Select]
           a        /-_-_-\
        o==oHaaa    0..,.,0_-----------------
       ,.,.,.,.,.,///       \__
<,,..,/                        \_____________  Chasm at (57,14)

Spoiler (click to show/hide)

-------------------------------------------------------------------------------

Code: [Select]
o==oH    a   a a a                (*)
,.,.,,.,..,.,.,.,.,.|                                                      .,.,
~~~~~~~~~~~~~~~~~~~~~\\                                        /.,,.,.,..,/
                    | ||                                       |
                    / |*\ Waterfall into chasm at (56,15)      |


"Hey more red rocks!" "Well, once we get rid of the pest problem here, might be a nice place to dig! Too

damn cold for my liking though..."

-------------------------------------------------------------------------------

Afterwards, the four continue north towards the last of the 3 destinations. At least if they returned

empty handed, they'd already gotten a share of the market to themselves... or so they thought.


Code: [Select]
________
][ ][ ][
========
Cities:

1) Kavla Niti (59,23)

Population: 154

Pop Cap: 765

Task: Building a working economy and government.


Code: [Select]
---------
aaaaaaaaa
---------
Groups:

1) Explorers (56,12)

Size: 4

Task: Moving to (56,11)


Code: [Select]
-----
||MAP||
 -----
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 06, 2008, 03:00:15 pm
This is an Universaly reserved post, that can be used by anyone who for some reason missed the 4th turn.

Namely: Heph, Dwarfaholic and Frelock

if any of you 3 wishes to make any movements, instead of being counted as idle, please Pm these movements, and i will add them to this post.


You are limited to simple movement though. All movement that needs interaction with other players races, or exploration of ruins can NOT be done in this post.


Hephs movement:  He moves to x25;Y27
Title: Re: Battle of the Gods III+
Post by: nahkh on August 06, 2008, 03:15:18 pm
Turn 5
Autumn, year one

The summer has gone. In the north leaves flare up in brilliant colors, revealing the true beauty of this new land. The south sighs in relief as the sun loses some of it's scorching radiance. The settlers have finished their harvests and trust their supplies to carry them over the cold and unforgiving winter.

(Weak western wind, normal weather)

EVENT: Week two
A great volcano erupts on the southern continent, sending huge tremors all over the world. The only places that are strongly effected are the city of the Silent Ones and the two southernmost cities of Tel Sarangis.


OOC NOTICE: The turn will end on friday at 21.00 GMT. Check the second post of the thread for details.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 06, 2008, 03:21:22 pm
Settlements
Spoiler (click to show/hide)

Groups
Spoiler (click to show/hide)

Adventurers
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 06, 2008, 05:31:14 pm
((Basic post for editing later))

Some weeks earlier in Halas:
Spoiler (click to show/hide)

Present day Halas:
Spoiler (click to show/hide)

Stukiodia:
Spoiler (click to show/hide)

The other party:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)

((One more thing, the northen scout returned to find the third setlement, and is staying there with a map showing all terrain up to the mountains to the north and to the third river to the west of the third settlement.))

((Thanks for telling me Akroma!))
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 06, 2008, 08:02:58 pm
Vol Sundar

"They aren't coming back, savannah monsters must have got them."
"Shouldn't we wait, just in case?"
"We'll wait until the exploration parties get back, no longer."

Yakar led a group to explore the south side of the river in more detail.
They discovered the river was bordered on the south by a strip of rainforest with a few decent sites.
The savanna was always close.

Kelenor led a group to explore the north side of the river in more detail.
The discovered the coast close by, and one decent site.

Rekkol led a group to the north.
They discovered two rivers, but no good site, so they decided to continue exploring.

Back at Vol Sundar, the scout who was the lone survivor did not survive any longer, she passed silently in the morning.

((three groups of 10 explorers each are sent into the forest to find possible sites to build a permanent settlement, Inkala's group are presumed dead now
They end at
10,87 (explores the south side of the river, chooses this spot as best site)
21,81 (explores the north side of the river, chooses this spot as best site)
16,77 (follows the hills around, discovers new river, follows it to the sea and then heads inland))

The sick scout will die at the end of turn if no GM event))

Tel Tikal

((three telescopes of suitable quality are produced, and a few dozen "burning glass" with the lenses of too poor quality.  Some glass goods fall and get broken by the earthquake))

Tel Sarangis

((The earthquake causes collapse of some buildings, loss of some food stores and some injuries but no deaths.  The temporary liquification of the mud causes the hydra corpse to sink partially and it will need to be dug out - the mud covering helps to preserve the covered part though.  Half those wounded by the hydra attack have regenerated back to full health.  After the earthquake, rest of turn is spent on reconstruction))

Vol Sirtis

((The earthquake collapses the scaffolding tower on the lighthouse construction, causing 1 death and 5 serious injuries.  There are also collapses and structural damage to the huts as in Tel Sarangis, rest of the turn is spent rebuilding))

Vol Kendar

((Stairway up the cliff is completed, and they start quarrying malachite. The earthquake causes part of the cliff beside the lake to collapse, exposing a vein of tin ore.

15 explorers head down the river into the desert, armed with Akkadian weapons.
They would see the tower at Akkad on the horizon right at the end of the turn

final position 27,77))


┌─────────God View──────────────────┬─────────Civ View──────────────────┬─────────No Special Places─────────┐
│72      0        1        2        │72      0        1        2        │72      0        1        2        │
│≈≈≈≈♠♠≈≈8≈≈≈≈♠♠♠│6♠└┐♠♠♠♠&4♠♠♠♠~~~~│        8        6        4        │≈≈≈≈♠♠≈≈8≈≈≈≈♠♠♠│6♠└┐♠♠♠♠♠4♠♠♠♠~~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈♠&#♠└ ┐♠│♠♠#♠○ ç~~~~~~~│                                   │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~&~~~│                                   │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠?♠♠ │?♠│?~~~ ~~└─┐~~~│                           ~~└─    │≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠f │♠♠│~~&~ ~┌f↑Ç#──│               ♠♠ │        ~┌f↑Ç   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑≈───│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └¤&○~~~~ ┌┘~~↑~~~│               ♠f │     ~~ ┌┘~~    │≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └┐⌂○~~~~ ┌┘~~↑~~~│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ &○⌂i⌂~~┌ ┘&~~~~~≈│              ≈┐♠ └     ~┌ ┘~      │≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂⌂⌂~~┌ ┘~~~~~~≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┘ ~~~~~~~~│           ≈≈≈♠└┐ ⌂  ▲⌂⌂○┘ ~~      │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┘ ~~~~~~~~│
│80                                 │80        ≈≈♠♠♠♠└ ○                │80                                 │
│≈≈≈≈≈≈≈≈ ≈≈≈♠f♠♠⌂ ⌂▲▲▲▲⌂⌂⌠ ~~~¤¤~?~│          ≈≈♠f♠♠⌂ ⌂  ▲▲⌂⌂⌠ ~       │≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂⌠ ~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈$ ~~~~~~~~│         ≈≈♠♠♠♠┌○ ▲▲ ▲⌂⌂≈⌠ ~       │≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈⌠ ~~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F─ ┐~~~~~~&│         ≈≈♠♠┌─┘⌂ ⌂▲ ▲⌂⌂F─ ┐~~~    │≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂○─ ┐~~~~~~~│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│      ≈≈ ≈♠┌─┘♠F" ⌂▲ ▲▲⌂⌠⌠ └─┐~~~~ │≈≈≈≈≈≈≈≈ ≈♠┌─┘♠♠" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠$└─F┐~~│     ≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└──┐~~│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ &⌠⌠⌠⌠└┐~│    ≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~│
│≈≈≈≈≈≈≈┘ ♠f♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠$$≈≈│     ≈≈┘ ♠f♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠⌠ ⌠≈⌠⌠⌠⌠≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│      ≈≈ ♠♠♠"""   ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈│
│88                                 │88                                 │88                                 │
│≈≈≈≈≈≈≈≈ ≈♠"""?"& ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│       ≈ ≈♠""     ""│⌠⌠⌠⌠⌠ ⌠≈≈     │≈≈≈≈≈≈≈≈ ≈♠"""""│ ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈¤"""""│ "┌┘⌠≈&⌠F ≈≈≈≈≈≈≈≈│       ≈ ≈""      "┌┘⌠≈⌠⌠F ≈≈≈     │≈≈≈≈≈≈≈≈ ≈""""""│ "┌┘⌠≈⌠⌠⌠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈""""$"│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│         ≈""    └ ┐│"⌠⌠⌠⌠≈ ≈≈      │≈≈≈≈≈≈≈≈ ≈""""""│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠$⌠≈ ≈≈≈≈≈≈≈⌂│                " ├┘""⌠⌠⌠≈ ≈≈      │≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠⌠⌠≈ ≈≈≈≈≈≈≈⌂│
│≈≈≈≈≈≈≈≈ ≈≈"""#"" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│                " │"""⌠⌠⌠≈ ≈       │≈≈≈≈≈≈≈≈ ≈≈"""""" ├┘""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│
│≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠& ≈≈≈≈≈♠♠#│                   "#""⌠⌠⌠ ≈≈      │≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠⌠ ≈≈≈≈≈♠♠○│
│≈≈≈≈≈≈≈≈ ≈≈≈"&"?" │""#"⌠≈⌠ ⌠≈≈≈≈≈≈┘│                     ""⌠≈⌠ ⌠≈≈     │≈≈≈≈≈≈≈≈ ≈≈≈""""" │""""⌠≈⌠ ⌠≈≈≈≈≈≈┘│
│≈≈≈≈$≈≈≈ ≈≈≈""""" &┐""""⌠⌠ $≈≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" └┐""""⌠⌠ ⌠≈≈≈≈≈≈≈│
│96                                 │96                                 │96                                 │
│≈≈≈≈↑≈≈≈ ≈≈≈&"""" "│""""&⌠ ⌠≈≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" "│""""⌠⌠ ⌠≈≈≈≈≈≈≈│
│≈≈≈≈$≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│                                   │≈≈≈≈↑≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈""?" "↑¤│"""⌠ ⌠&≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" "↑↑│"""⌠ ⌠⌠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│
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│≈≈≈↑≈≈≈≈ ≈≈≈≈≈&"" "$""└#"" """"≈≈≈≈│                                   │≈≈≈↑≈≈≈≈ ≈≈≈≈≈""" """"└┐"" """"≈≈≈≈│
│≈≈≈≈≈≈$≈ ≈≈≈≈≈""" """""│"" """""≈≈≈│                                   │≈≈≈≈≈≈↑≈ ≈≈≈≈≈""" """""│"" """""≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│
│104                                │104                                │104                                │
└───────────────────────────────────┴───────────────────────────────────┴───────────────────────────────────┘


Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 06, 2008, 09:13:25 pm
┌────────────────────────────────Map──64*128──────────────────────────────┐
│≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈1≈≈≈≈≈≈≈≈2≈≈≈≈≈≈≈≈3 ≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈5≈≈≈≈≈≈≈≈6│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4≈≈≈≈≈≈≈≈2 ≈≈≈≈≈≈≈≈0≈≈≈≈≈≈≈≈8≈≈≈≈≈≈≈≈6≈≈≈≈≈≈≈≈4│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈██≈≈≈≈ ≈≈≈█████  █≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈┌┘
│≈≈≈≈≈≈≈≈ ≈≈≈█████ ████████ ████████  ███≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
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│8                                                                       │
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│≈≈≈≈≈──┐ ''''⌂⌂⌂⌂ ⌂○⌂⌂⌂⌂⌂▲ ▲▲⌂⌂⌂⌂○⌂  ⌂⌂⌂''┌── ┘''''│≈≈ ≈≈≈≈{{{≈ ⌂{{≈≈≈≈≈│
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│16                                                                      │


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First week.
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Anmod.
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Spoiler (click to show/hide)
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South.
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Spoiler (click to show/hide)
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River.
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Spoiler (click to show/hide)
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Make up of settlers.
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3 Woodcutters.
5 Woodworkers.
2 Miners.
5 Soldiers.
2 Farmers.
3 Hunters/Butchers.
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Map.
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Spoiler (click to show/hide)
--------------------
New settlement.
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Spoiler (click to show/hide)
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Exploring.
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Spoiler (click to show/hide)

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End Summary
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Spoiler (click to show/hide)
----------
End map.
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Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 07, 2008, 03:54:13 am
The tribe:

After a week of preparation, the elders finaly blew the horn that signaled the whole tribe that time for departure was come. Wagons were pulled, some by Kharmanathi, others by Nacka-Rachti themselves.
The extreme cold, and the greedy hunt of the people had put enormous strain on the local fauna and flora, and it would surely take years until this area had completely recuperated.

Celsius group:

Not willing to wait any longer for the tribe to arrive, Celsius left a single thalon in the tower with a message and instructions on what t do with it, in case the tribe arrived before she returned. She and her group make their way southwards, towards the edge of the barren wasteland. She knew that something dangerous was in there, as it was at least fast and aggressive enough to be able to catch a Thalon mid-flight. Not wanting to take any unwise decisions, she summoned a swarm of 12 thaloni, and sent them to scout the omnious city in the middle of the wasteland. Their task was to gather as much knowledge about that place as possible.

one week later


"So, what news do you bring me, Thalon?"


"There is a group of hooded figures around the temple in the center. they are about as big as humans. Apart from that, the land is completely deserted. No water. No animals."

Celsius pondered that info for a second. A group of hooded figures, out in the wasteland, hardly any water or anything edible. Surely this city was not their usual living place. A simple group of occultists, using the temple in the deserted city for all sort of incantations and rituals. Probably all sort of magic trickery, and maybe horrible demonic summons would await them.
But it seemed easy. Maybe they could even catch a few of them alife, as donaria for the unsanctuary.
The Thaloni had been searching that city for a whole week now, and it was time to act. there was no hint that they shouldn't be able to have some fun in that city.

Carefully they approached the city in the wasteland, only traveling at night, to avoid any curious eyes that might try to look at them. In tow with them came a deer that they had caught while waiting for the Thaloni to report in. It would serve as a channel for eventual summons, if they needed them.

The city, build of stone and brick houses towering at usualy 3-4 stories was completely surrounded by a high wall. A single gate in the northwest led to the main road directly pointing at the center of the city. But taking it would have been way to open. Letting a Thalon scout the streets before them, the group made it through allies and side-streets coser to the center of the city. It took not long, and they saw a hooded figure walking along the main road. It had not noticed them yet.
Quickly the group entered a house right next to them, thinking of a way how to deal with this creature. When they heared it. Very audibly the hooded creature was...sniffing ?

Immediatly Celsius knew she had to act. A distraction....a distraction. Suddenly, she got an idea. She quickly tied a noose out of a rope from her backpack, then sent out the deer out of the door.
The creature under the hood seemed to be caught in bloodlust. As soon as it saw the deer, it charged at it, baring big claws from underneath it's coat. Claws like steakknifes, easily as long as a hand.

Just a little closer....closer... At the perfect moment, Celsius threw the noosle in front of the creatures feet, like she had done so many times before.

What followed happened all in a flash, not even taking more than 3 seconds.

Without losing any momentum, the creature jumped into the air, dodging the noose, using it's claws to hold to the wall in front of Celsius. With a thrust of it's legs it shot forward, so fast that Celsius could barely follow it with her eyes. Only her reflexes that she had trained for years barely saved her life, as the creature clawed out at her face, still in mid-flight, slashing across her face. The cut was not deep, and din't bleed much, but she nearly lost an eye.
Impacting into the room like a rocket, the creature ripped apart one of he hunters that stood behind Celsius, and already ran out of the room into the bowels of the building, before the hunters could even realize that something smashed through the door.

Whatever it was, it was fast.

And inside the building, it could attack from all directions, without warning.

"Get out of here!"

Quickly the group hurried out of the house, towards the open street, into another alley. From here they enemy would have only 3 directions to attack, the front, the back, and above, and for the two later, it would have to cross the street. No matter what, they would have to see it coming, and their arrows were already waiting for them. While the other hunters kept an eye on the creature, Celius poured some water from her waterskin over her wound, freezing it shut.
She had completely misjudged the situation. These were not cultists, they were wild beasts. All their movements were unnatural, likely they were some sort of daimonoids, a merge of a human and a demon. Such creatures often lose their minds and blindly kill anything in their path, like this monster did.

In the ally on the opposite sid eof the street, there was some movement. The angle was bad, so they couldn't exactly see what was going on. Still they readied their arrows, ready to shoot whatever would come through that ally. Another move, and arrows cut through the air. the arrows hit, and the creature let out a shriek of pain. Another bit of movement they could barely see in the dark alley across the road, and the movement stopped. The hunters sighed in relieve, but Celsius was not satisfied. That was too easy, it went too smooth. She signaled the hunters to once again ready some arrows, and sent one of the kharmanathi to retrieve their prey. Just as the demon was about to reach the corpse in the alley, something went flying at the group. Out of reflex, they immediatly shot it. Only too late they realised, that it was the severed head of their fallen comrade. From the other side of the road came a gutturous laugh, then a few fighting noises, then silence. The kharmanath was never seen again.

"This is bad...like this...how can we get it out into the open..."

Celsius had an idea. It was somewhat despisable, but in such a situation, the dead had no need for rest.
Taking the head of her fallen comrade, she drew a 7 pointed circle out of it's blood. Another drop of her own blood, and emerging from the head was a fouly, green-ish blue mist, that quickly took the form of a cruely misfigured human. Celsius did her best to shield it from the view of the biest, but in such a situation it was not easy. Whispering, eventhough it was unlikely the creature understood elven to begin with, she gave the demon her task.
Find that creature on the opposite side of the street, and drive it out onto the main road.

The etherreal creature, possessing now worldy body, sunk into the ground. A few minutes later, it returned, having found nothing.

That was odd. Usuzureelya possess the 7th sense of the hunter, a gift by Nagarach that allows them to "feel" the presence of any living being, even over considerable distances.
As it seemed, the creature had...left ?

No, they could not take such a risk...or could they ?

The grouped needed to get out of this town, fast. There were dozens more of this creature, and a victory was far out of their possibilities.

"We will make a run for it. The city gate is only a few hundred meters from here and the Kharmanathi will hold our back free. On my count:

1

2

3 !

Like a group of madmen being chased by illusionary lemons with syringes as theeth, the hunters made a mad dash towards the gate. Hung from the gate, by celsius own noose was the deer the brough in, arrows sticking in it's side. For a moment celsius was sure that there was a trap, but stranegly enough, they were able to run for it safely.
Turning back, Celsius looked at the city with a hatred that could kill someone without even touching them. She had been hunted, humilated and was driven into flight.

She would get revenge, and it would be painful, torturous revenge.

that's for sure...


((after being utterly defeated, Celsius group goes back north to the tower))
---------------------------------

Kasshyks turn:

The eastern scout marchs northwards, carefully mapping his surroundings.
The western scouts returns to the capital to tell them about the tower they succesfully "sieged"

------------------------------

((The glacier, now no longer in the radius of the artifact begin to melt, leading to a sudden flashflood downwards the river. The land, already soaked by the storms of the last months, can't take all that water and the results are disasterous. I will leave the decision to Nahkh, how many Ipetians died in that catastrophy. On the upside, the storms have ceased.
I took the freedom to remove dwarfaholics messengers from the map. They weren't moved for a few turns, so we can assume they returned to the glade, and reported what they found or in some cases were taken prisoner. I also added Kasshyks ship to the map, since he forgot it))
Title: Re: Battle of the Gods III+
Post by: Istrian on August 07, 2008, 07:50:42 am
Seristis Tower - Grand Council
Autumn - Second week
Spoiler (click to show/hide)

Southern Iraxi Ruin
Spring - Last week
Spoiler (click to show/hide)

Seristis Tower - Guest Quarters
Autumn - Third week
Spoiler (click to show/hide)

Seristis Tower - Grand Council
Same day
Spoiler (click to show/hide)

The Sphere Crater
Autumn - Fifth week
Spoiler (click to show/hide)

The Crater Forest
Autumn - Sixth week
Spoiler (click to show/hide)


         ≈≈≈≈≈≈
    ≈≈≈≈≈≈≈≈≈≈≈
  ≈─┘≈≈≈≈≈≈T¤≈≈
  ⌂t♠≈≈≈≈≈≈≈≈≈≈
  ⌂♠♠≈   ≈≈≈≈≈≈
   ♠≈     ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈♠└┐
            ♠#
             
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 07, 2008, 12:25:35 pm
The Western Scout, A- Shem
Spoiler (click to show/hide)

The Southern Scout, A- Kor
Spoiler (click to show/hide)

The cave south of the Glade
Spoiler (click to show/hide)

Same place, some time later:
Spoiler (click to show/hide)

Summary:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 07, 2008, 05:30:38 pm
Halas:

Spoiler (click to show/hide)


The Game room:

Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on August 08, 2008, 10:12:36 am
Rings and Ruins.

Spoiler (click to show/hide)


Inventory

Spoiler (click to show/hide)

Position at the end of the turn: X28:Y25
Title: Re: Battle of the Gods III+
Post by: Nhiphanter on August 08, 2008, 10:30:50 am
Ac Acasid, the docks.

The ship was ready, and the crew were just climbing in. It would be the first vessel of the navy of Akkad, but would be used as merchant ship for now.
Its first mission was that of a mixed nature.

Nevertheless, they set out from the harbor into the sea, to fetch the corpse sultanate had paid so much for.

Ehn'gha, embassy

The preparations were done, and the summoning circle was ready.
Yusuf coughed and digged his pockets for the paper with the instructions for proceeding with the summoning.

After some consulting, he lifted his head. Looking out for his companion in the embassy, Farad.

"Right... I think we have everything needed here, dont you think?"

Farad was going through last minute checks that the summoning circle was perfect.

"Yes, i do thinks so my friend..."

Yusuf nodded and lifted his hands, reciting the required chants in his head.
Then, he began. As soon as the first syllables came out, some mist began forming inside the circle. Other thing was, that Yusuf couldnt but think that he wasnt chanting the summoning spell.
The words came out far too perfectly.

The ancient thing near Akkad

((need to get a list from Nahkh))

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

summary: northern caravan gets back to Akkad.
The ship is on the sea, direction the swamps.
Bahad decides to follow the shore closely to the spot shown to him with his new raft.
The two mages are summoned.
The disassembling of the thing is finished.

│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈»≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠♠♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠i♠♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
│72                                                                      │
│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠♠ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠f │♠♠│~~~~ ~┌f↑Ç───  ┐~~~~~~~ ~~~♠♠♠♠├ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └──○~~~~ ┌┘~~↑~~~  └Ç≈≈~~~~ ~~~♠♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂i⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┐ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│80                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈≈♠f♠♠⌂ ⌂▲▲▲▲⌂⌂│ ~~~~~~~~  ~≈≈≈≈≈≈~ ~~~~♠♠♠│ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈│ ~~~~~~~~  ~~≈≈≈≈≈≈ ~~~...┌┘ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F┴ ┐~~~~~~~  ~~≈≈≈≈≈. .~~..♠│♠ ♠≈≈♠♠♠≈≈ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~  ~≈≈≈≈≈.. ....♠┌┘♠ ♠≈≈♠⌂≈≈♠ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~  ~≈≈≈≈≈.. .....│♠♠ ♠≈≈≈≈≈≈♠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~  »≈≈≈≈... .....│♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┘ ♠f♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈  ≈≈≈≈.... ....┌┘♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈  ≈≈≈≈.... ....│.♠♠ ♠♠≈≈♠≈≈≈ ≈≈≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 08, 2008, 10:32:33 am
In the end, a man's motives are second to his accomplishments

Turn 5: Off to new Adventures!
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: AlanL on August 08, 2008, 02:20:03 pm
Code: [Select]
-===================-
  uu       -- --   uu
  ||  Turn  \ /    ||
  nn         v     nn
-=====================-


As the four explorers continued even further northward, they passed across a spring, the source of the waterfall they spotted earlier. Continuing northwest towards the third and final site, they find themselves approaching a cliff with visible mineral deposits, though exactly what mineral was difficult to discern from this distance. The thought of mining it passed through their minds but upon closer inspection, they found someone had already done it...

Code: [Select]
                              |
       ___a                 _/____...
       o==oH  aaa          ,.0_|_|...
\,..,.,.,.,,.,.,,.,n.,,n,./             Mineshaft, (56,11)


Spoiler (click to show/hide)

####################################################################################

Code: [Select]
________
][ ][ ][
========
Cities:

1) Kavla Niti (59,23)

Population: 193

Pop Cap: 765

Task: Building a working government (background). Making a barracks and doing public works.


Code: [Select]
---------
aaaaaaaaa
---------
Groups:

1) Explorers (57,16)

Size: 4

Task: Moving to Kavla Niti (59,23)


Code: [Select]
-----
||MAP||
 -----
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: nahkh on August 08, 2008, 02:57:17 pm
Turn 6
Late autumn, year 1

Summer has ended, and the first frosts touch the landscape. In colder climates the first snow is falling and trees are shedding their leafy shrouds. Only the stout evergreens break the bleak monotony of sleet and drizzle. Most birds have gone to the south, and nights are darker and longer than before. The last peddlers make their way to their winter havens to huddle together against the coming cold.

OOC NOTICE: The next turn begins on Sunday, 21.00 GMT.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 08, 2008, 03:01:18 pm
Status at start of turn 6

Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Adventurers
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 08, 2008, 03:41:40 pm
The Great Glade:
Spoiler (click to show/hide)

A- Kor:
Spoiler (click to show/hide)

Summary:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Istrian on August 08, 2008, 04:33:12 pm
Crater Forest
Autumn - Seventh week
Spoiler (click to show/hide)

Seristis Tower - Grand Council
Later that week
Spoiler (click to show/hide)

Seristis Tower - Outside
Autumn - Ninth week
Spoiler (click to show/hide)

Southern Iceberg
Autumn - Tenth week
Spoiler (click to show/hide)

((For the record :
Northern Party : Elestris, Dazhmar, Lithios, Partavel, Morticia
Southern Party : Jaleen, Akrashah, Selene, Xanthis, Sirilanai, Athan, Karkish, Inifius, Alexius and the two Iraxi scouts))

Movement map :

│48                                                                      │
│≈≈≈≈≈≈≈♣ ♣♣♣♣♣│.≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ≈≈≈≈≈≈.. ┌┘♣.≈≈≈≈ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣♣♣♣♣└≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈.. │..≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣♣♣♣♣.≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈. │.≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ~~~≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♣♣♣.≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈~ √√√~≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♣♣♣♣≈≈≈ ≈≈≈≈≈... ♣≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈~ √√√~≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♣♣♣≈≈≈≈ ≈≈≈≈≈≈.. .│≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ~~~≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♣♣≈≈≈≈ ≈≈≈t≈≈≈≈ .○⌂⌂≈≈≈≈  ≈≈≈≈≈≈♠♠ ┌┘♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♣≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈≈♠♠┌ ┘♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│56                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈│♠♠│ ♠♠♠♠┌≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈│♠┌┘ ♠♠♠┌┘≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠⌂╞≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈♠└┐│♠ ♠♠♠│♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈♠ ♠⌂≈─┘≈≈≈ ≈≈≈T♠≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈♠♠└┤♠ ♠♠♠│♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈♠ ⌂▲⌂?╞≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈♠♠♠♠└┐ ♠≈≈┘♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ┌○⌂╞╞≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ──♠♠♠♠♠│ ⌂▲≈≈≈♠♠♠ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ │⌂⌂╞≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♠  ♠♠└─┐♠⌂○ ▲^⌂≈♠♠♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠♠├──○ ⌂⌂○┐♠♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈t≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│


Known map :

          ≈≈≈
          ≈t≈
          ≈≈≈
          ≈≈≈
         ≈≈≈≈≈≈
    ≈≈≈≈≈≈≈≈≈≈≈
  ≈─┘≈≈≈≈≈≈T¤≈≈
  ⌂?╞≈≈≈≈≈≈≈≈≈≈
  ⌂╞╞≈   ≈≈≈≈≈≈
   ♠≈     ≈≈≈≈
          ≈≈≈≈
          ≈t≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈♠└┐
          ♠♠♠#
          ♠♠♠♠
          ♠I♠♠
         ┐♠♠♠
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 08, 2008, 05:17:50 pm
Vol Sundar

Yakar and Kelenor's groups return and report their findings

Yakar:
"The river meets a western sea one moon's journey downstream. We followed the coast and soon came upon the edge of the forest where it turns once more into the same savanna we have east of here. There are two sites with good hunting in the forest and wet ponds."

Kelenor:
"The western sea has a bay to the north of here, the area of forest between the sea and the river is small, and we could only find one good site"

Fukrim (leader):
"That is good, we shall wait for Rekkor to return though.  There is still enough hunting in this place for a while longer."

In the northern forest

Rekkor's explorers were following the western side of the river, when they spotted a huge structure towering over the forest. They went closer to explore.
Soon they came upon a large clearing in the jungle, with a huge set of buildings made of some kind of smooth grey stone.
"Be careful, there may be giants living there"
The group divided in two and circled the clearing, remaining in the trees. There were no signs of life from within, so they decided to approach.
The western side had a high opening, and the interior space was large. Dirt and mud covered everything, but they discovered what looked like a giant furnace loaded with dirt covered black and red rocks, and corroded metal ingots on the ground. The other machinery, they had no idea what it was for.
"This is surely the kind of thing Fukrim wanted us to find, we shall return and report"

((Rekkor's group discover a huge ruin at 14,74
and return the direct way toward Vol Sundar, finishing up at 15,78))

Akkad

As the explorers approached the water gate, there was a shout from one of the towers. Within minutes, the river was surrounded by Akkadian soldiers.
"Come with us, and leave your weapons here", they demanded.
The explorers, outnumbered, obeyed and were marched through the city streets. They had time to admire the detailed facades of the buildings.
Finally, they were taken inside the tower, where robed Akkadians demanded to know who they were and what they were doing here.
"We are explorers, searching for a way through the desert following this river"
The robed figures seemed to accept this, and explained in a patronising tone that the river led only to the sea at the port city of Ac Acasid, but the other branch of the river had a source in a northern rainforest.
The explorers were given a tour of the city, and lodgings in a "tavern", and left the city in the morning to head upstream.

Tel Sirtis

Construction of the pier is completed, work continues on rebuilding the lighthouse
(if the akkadian ship encounters somebody, they would be given directions here)

Tel Sarangis

50 Settlers leave to build Vol Santos (22,93)

Vol Kendar

Building a smelter for producing bronze


┌─────────God View──────────────────┬─────────Western Civ View──────────┬─────────Eastern Civ View───────────┐
│72      0        1        2        │72      0        1        2        │72      0        1        2         │
│≈≈≈≈♠♠≈≈8≈≈≈≈♠♠♠│6♠└┐♠♠♠♠&4♠♠♠♠~~~~│        8        6        4        │        8        6        4         │
│≈≈≈≈≈≈≈≈ ≈≈≈♠&#♠└ ┐♠│♠♠#♠○ ~~~~~~~~│             ♠♠♠│                  │                        ♠○ ~        │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠f ──┐~&~~~│             ♠#♠└ ┐                │                        ♠f ──┐      │
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠?♠♠ │?♠│?~~~ ~~└─┐~~~│             ♠♠♠♠ │                │                        ~~ ~~└─┐~   │
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~&~ ~┌─↑Ç#──│               ♠♠ │                │                           ~┌─↑Ç#─>Ç│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈f♠ └¤&○~~~~ ┌┘~~↑~~~│               ♠♠ │                │                        ~~ ┌┘~~↑~   │
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ &○⌂I⌂~~┌ ┘&~~~~~≈│             ≈≈f♠ └                │                        ~┌ ┘~       │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂ç┘ ~~~~~~~~│           ≈≈≈♠└┐ ⌂                │                     ▲⌂⌂○┘ ~~       │
│80                                 │80        ≈≈♠♠♠♠└ ○                │80                                  │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂⌠ ~~~¤¤~?~│          ≈≈♠♠♠♠⌂ ⌂                │                     ▲▲⌂⌂⌠ ~        │
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈$ ~~~~~~~~│         ≈≈♠♠♠♠┌○ ▲▲               │           ♠♠♠♠      ▲⌂⌂≈⌠ ~        │
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F─ ┐~~~~~~&│         ≈≈♠♠┌─┘⌂ ⌂▲               │           ♠♠┌─┘⌂ ⌂▲ ▲⌂⌂F─ ┐~~~     │
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│      ≈≈ ≈♠┌─┘♠F"                  │          ♠┌─┘♠F" ⌂▲ ▲▲⌂⌠⌠ └─┐~~~~  │
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠$└─F┐~~│     ≈≈┌ ──┘♠♠♠""                  │            ♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~ │
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ &⌠⌠⌠⌠└┐~│    ≈≈♠│ ♠♠♠♠♠♠"                   │             ♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~ │
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠$$≈≈│     ≈≈┘ ♠♠♠♠♠""                   │                │ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈ │
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│      ≈≈ ♠♠♠"""                    │                  ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈ │
│88                                 │88                                 │88                                  │
│≈≈≈≈≈≈≈≈ ≈♠"""?"& ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│       ≈ ≈♠""                      │                  ""│⌠⌠⌠⌠⌠ ⌠≈≈      │
│≈≈≈≈≈≈≈≈ ≈¤"""""│ "┌┘⌠≈&⌠F ≈≈≈≈≈≈≈≈│       ≈ ≈""                       │                  "┌┘⌠≈⌠⌠F ≈≈≈      │
│≈≈≈≈≈≈≈≈ ≈""""$"│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│         ≈""                       │                    "⌠⌠⌠⌠≈ ≈≈       │
│≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠$⌠≈ ≈≈≈≈≈≈≈⌂│                                   │                     "⌠⌠⌠≈ ≈≈       │
│≈≈≈≈≈≈≈≈ ≈≈"""#"" ├┘""⌠F⌠≈ ≈≈≈≈≈≈⌂^│                                   │                     "⌠F⌠≈ ≈        │
│≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠& ≈≈≈≈≈♠♠#│                                   │                     ""⌠⌠⌠ ≈≈       │
│≈≈≈≈≈≈≈≈ ≈≈≈"&"?" │""#"⌠≈⌠ ⌠≈≈≈≈≈≈┘│                                   │                     ""⌠≈⌠ ⌠≈≈      │
│≈≈≈≈$≈≈≈ ≈≈≈""""" &┐""""⌠⌠ $≈≈≈≈≈≈≈│                                   │                                    │
│96                                 │96                                 │96                                  │
└───────────────────────────────────┴───────────────────────────────────┴────────────────────────────────────┘


Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 08, 2008, 11:26:39 pm
-------
Covad.
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It was an uneventful turn

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Anmod.
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Spoiler (click to show/hide)
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Modan.
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Spoiler (click to show/hide)
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Summary.
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Spoiler (click to show/hide)
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End map.
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Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 08, 2008, 11:55:08 pm
Halas:
Spoiler (click to show/hide)

Stukiodia:
Spoiler (click to show/hide)

New settlement:
Spoiler (click to show/hide)

Erak's plan:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 09, 2008, 03:49:13 am
At Apoikismos:
Spoiler (click to show/hide)

By the Cave:
Spoiler (click to show/hide)

OOC: Remember to tell me if anythings wrong. I think the traps may be a bit overpowered, but Dekanos is just paranoid like that ;D. Also Akroma can you rename my settlement to Apoikismos, the (unnamed settlement) is driving me nuts. Also Nahkh, I'm not sure if I managed to send you my reply detailing my plan, or if I pushed a wrong button or something, so its outlined in this post  ;D
Title: Re: Battle of the Gods III+
Post by: Akroma on August 09, 2008, 05:33:46 am
The tribe


Crossing the mountains and then wandering threough the forest for a few weeks, they are approaching the Obsidian tower.


----

Celsius group


Celsius retreated back to the obsidian tower. If she wanted revenge on the biests in the lost city, she would need more men, so she patiently awaits the tribe.

----------------
The mind of Jikul Nevercold, the ice-age of the renegades

For many nights, ever since the renegades entered the radius of the eternal winter, Jikul had the same, reoocuring nightmare.

He and the renegades were in the mountains, fighting a swarm of small, dragonlike creatures.

The whole group bombarded the wyrms with everything they had, and it rained their torn up cadavers from the sky. All of his companions did splendid, shooting balls of all elements towards the sky, into the endless swarm of wyrms.

One of the wyrms got out of the group, and soared towards him. It didn't look very threathening, so Jikul simply threw a bolt of ice-magic towards it to freeze it.

The magic impacted on the wyrm, doing nothing.

Suprised, but not scared by this, he once again tried to freeze the wyrm, but his magic bounced off as if he threw a basketball at the creature.

Crashing into him, the wyrm started to tear away at his flesh, riping apart his skin, ripping out his guts. Jikul was near to death, as a fireball from one of the other mages blew the wyrm off, killing it.


Jikul's eyesight had faded, the wyrm ripped them out, but he heared the faint voices of his comrades, which sounded like they were standing over his destroyed body, and still like they were coming from far, far away.


"Haha, that's out Jikul. Always trying to bite off more than he can chew!"

"Yeah, right, he sure is a damn weakling. these wyrms are nothing more than lizards with wings, and he can#t even make them slow down midflight. Hahahahaha"

"Aww mean, he sure got beaten up. Can you heal him?"


"I guess..."

"What do you mean "Iguess" ?"

"Well...I could heal him you know. But I mean, should I? He is a weakling, and we will face much stronger things in the future. Let's just let him be and rot her, he will be nothing but a burden."

"Hmm...yeah, he sure is a weakling. Who else things we should let him die here?"

In unison, all of the renegades shouted "Yeah".




----------------------


Kasshyks turn:

A group of 20 settlers is send south-west, to erect an outpost at the tower of the old lady.

A group of 5 scouts is send eastwards, to surround the mountains and find out what is north of it.

The scoutgroup on the eastern island travels further northwards
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 09, 2008, 10:44:16 am
If a job is worth doing it is worth doing well

Turn 6: The Children of the Winter Demon
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 10, 2008, 04:32:12 am
This was a great day for the Empire. A large part of the population of Ehn'gha would split into five groups and leave for the surrounding ruins and begin massive reconstruction.
The Emperor looked at the throng of people on the plaza. He was, to say the least, rather nervous. Despite his attempt to clear whatever was clouding the minds of his people, there were still behavioural aberrations. He feared that the thought-numbing illness would resurface later. Something would have to be done.
At least some good news had reached him. The group sent south had found indications of ore and were beginning extraction. The first new pieces of metal in the Empire in thousands of years.

After an inspiring speech, the Emperor watched one hundred Irax leave the city, dividing into groups of five. Twenty would migrate to each of the ruins.
With some effort the ruins would turn into habitable cities in a few years.
Title: Re: Battle of the Gods III+
Post by: Nhiphanter on August 10, 2008, 10:39:46 am
Ehn'gha, embassy

The two mages, Khmer and one other, were sitting around the crude summoning circle the merchants had set up and frowning. This wouldnt do, not at all. It had managed to sustain the energy of summoning them from the desert to this place, but it could never sustain jafars plans that they were supposed to prepare and finally carry out.
The bigger summoning circle they would manage to draw, the better.

Supposedly they were in the city of some creatures that called themselves "Iraxi" and these creatures were said to resemble squids. They would need to insert parasite to someone soon to spy a little on this city...

Akkad

There was a great deal of things happening these months in the capital of the sultanate, for a great deal had happened to affect the happenings.
There had been foreigners visiting the city which had aroused a lot of curiosity among the citys inhabitants. There had been some activity around the lodgins these creatures had taken after their visit to the tower, but to the disappointment of the entertaintment hungering citizens, nothing had happened to them and the frogmen had next morning continued north.

This had homever aroused some discussion among the magistrates about the safety of the planned mining city of Jyarez, whiches founders would probably be sent to the western mountains soon.
The decisions were homever set back because of more pressing matters of preparing the raising spell for the hydra the merchants had bought from the crocrolen.

The ship, shores of the swamps.

The crew had just landed onto the soil of what was known simply as southern swamps, and was known to be the homeland of peculiar creatures called crocrolen. They had been sent to this humid and wet place to fetch the body of one of its more legendary inhabitants. The hydra.
Supposedly some caravan had bought it from the crocrolen at great price.

They had homever seen somesort of activity near the shores and were going to visit the place for directions to the hydra parts and maybe guidance through the swamps. They would need to construct some wagons first homever...

Bahad, New lands

Bahad, drenched in seawater and his clothes stiff from salt, emerged from the sea. The scattered pieces of his small raft were floating on the shallow water of the rocky shore around him.

Pulling himself out of the water, Bahad took a look on the lands before him. It was rainforest before him. Cursing under his breath for the curse of the rainforests, Bahad tried to see if there was anything salvageable in the remains of the raft, but to his dismay, all the supplies had toppled off into the sea. Even his stone axe.
Luckily he still had his old steel shamshir that had been tightly tucked under his belt during the voyage over the strait.

As he walked deeper into the shore he could already hear the screeching of birds and the moaning of apes from the rainforest, and could spot some threatening looking clouds rolling over from the west.

So this is north...

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

summary:
-The ship arrives to Crocrolen swamps and searches contact, after which crew members will build several wagons to carry the hydra pieces across the swamps.
-A settler group leaves to western mountains to create a mining colony.
nothing else map affecting happens this turn


│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈t≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈ç≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠♠♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠i♠♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
│72                                                                      │
│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠♠ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑Ç───  ┐~~~~~~~ ~~~♠♠♠♠├ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈f♠ └──○~~~~ ┌┘~~↑~~~  └Ç≈≈~~~~ ~~~♠♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂i⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂ç┐ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│80                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂│ ~~~~~~~~  ~≈≈≈≈≈≈~ ~~~~♠♠♠│ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈│ ~~~~~~~~  ~~≈≈≈≈≈≈ ~~~...┌┘ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F┴ ┐~~~~~~~  ~~≈≈≈≈≈. .~~..♠│♠ ♠≈≈♠♠♠≈≈ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~  ~≈≈≈≈≈.. ....♠┌┘♠ ♠≈≈♠⌂≈≈♠ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~  ~≈≈≈≈≈.. .....│♠♠ ♠≈≈≈≈≈≈♠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~  ≈≈≈≈≈... .....│♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈  ≈≈≈≈.... ....┌┘♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈  ≈≈≈≈.... ....│.♠♠ ♠♠≈≈♠≈≈≈ ≈≈≈≈≈≈≈≈│
│88                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠"""""" ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈  ≈≈≈..... ...┌┘..♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈""""""│ "┌┘⌠≈⌠⌠F »≈≈≈≈≈≈≈  ≈≈≈..... ...≈.... ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈""""""│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈.... ...≈.... .≈≈♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠"⌠≈ ≈≈≈≈≈≈≈⌂  .≈≈≈≈... ..≈≈.... .≈≈♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈"""""" ├┘""⌠F⌠≈ ≈≈≈≈≈≈⌂^  ⌂≈≈≈≈... ..≈..... .≈≈≈♠≈≈≈ ≈≈≈.≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠⌠ ≈≈≈≈≈♠♠♠  ≈≈≈≈≈... ..≈↑.... ..≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈""""" │""""⌠≈⌠ ⌠≈≈≈≈≈≈┘  ≈≈≈≈.... ..≈..... ..≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♠≈≈≈ ≈≈≈""""" └┐""""⌠⌠ ⌠≈≈≈≈≈≈≈  ≈≈≈≈.... ┌─┤..... ..≈≈≈≈.≈ ≈≈≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on August 10, 2008, 02:00:48 pm
Macaque

Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: AlanL on August 10, 2008, 02:54:01 pm
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              |Turn   -- --  -  |
              |        \ /   |  |
              |         v    -  |
              \_________________|


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\


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               (*)
 /\   aaaa
.,|.,.o==oH,.,..,..,,++++++ The four make their way back to Kavla Niti.

All except for the driver watched the sun rise. "1426 gold, it turns out to be." "We'll need to pick up some swords and maybe a gun or two too, you think they got a good smithy's open by now?" "Yeah, It's gunna get a bit nippy too, let's get some better coats first." "And food that won't be damaged by the cold." "Yeah that too!" "So, you think 1600 gold would cover all that?" "Probably..."

-----------------
0 A while later... 0
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     _____
    /=====
    0 a-a
++++====== The Bank... the 4 returning were quite surprised to see the town in good shape, a network of roads and infrastructure present!

"1600 even." "Sixteen -hundred-?" "Yeah, 1600."

The teller looked through his papers, looked through them again, then hesitated for a moment.

"One moment please..."

The teller vanished behind a moment...

He told Kafar, "Problem, the group Ziken wishes to withdraw 1600 gold and erm, well... you loaned out a lot of it it looks like, there's not 1600 in the vault for them." Kafar replied, "They WHAT? I... hold on..." She left the back room and went to the vault. Only she and the trusted vault keeper knew the proper sequence to open the lock. Upon opening the door slightly, she looked around, "There's over 5000 in here total..." She shut it, and returned, replying to the teller, "It doesn't matter who's account the loans came out of, just give them their 1600." "Wouldn't that be, well, not their 1600, ma'am?" Kafar looked directly at the teller, "That doesn't matter anymore, it's a change of plans, we're consolidating the debts. Tell the rest of the staff too." "Alright then, as you wish."

It took a while to load, but the large sum of gold was transferred to the wagon. The smithy's was open and well stocked. There was a barracks underway, but it wasn't done. Luckily, that meant the smith wasn't all that busy with it, and the 4 didn't have to wait long for their weapons. It took a few days, but the end result was four shortswords, two muskets and associated equipment, and no adornments. They paid the smith in excess, which the smith seemed very happy about indeed! Surprisingly happy, actually.

On the way out of town, they noticed a sign stuck in front of a small shop... the owner had defaulted on her loan, and now the shop was property of the bank.

"Eh I don't recall forclosures happening all that much..." "It happens though." "Let's go up to the mine first, then revisit our rat friends on the way back." "Yeah we'll have more time to practice with these things too, they won't be worth much if we don't know how to use them!" "Let's go, you checked the barrel right? Last thing we need is water getting in the powder if it rains you know!" "I checked it twice already!"

Everything as it should be for them, the four set out.

-------------------------$
Meanwhile
-------------------------$

Vinn was just getting done making a late dinner, "How was it?" Kafar replied, "Errh, someone took out a fortune today and I had to consolidate everything." "I told you, loaning out of people's accounts is a bad idea!" "I just wish people could leave the damn gold in the vault!" "Kafar, it's not like people are going to trade with I-O-U cards!" Kafar sighed, "I-O-U cards..."

She paced for a moment, then sat. After a brief period of silence, something seemed to occur to her. Her frustrated expression became a wide smile. She immediately walked over to Vinn, grinned, and kissed him, "You're a genious!" "Well that's news to me!" She chuckled, "This isn't a problem Vinn, It's an opportunity... Gold, silver, copper, they're all heavy and inconvenient for carrying around and all that, dont'cha think?" "What are you getting at?" "We've got plenty of funds, we can pay someone to set up a press and make notes exchangable for gold." "I don't know if that'll help anything or not." "I dunno either, but it's worth a shot, if it catches on people will trade with the notes and leave the gold with us, heck, we can print more notes than we have gold for and nobody'll be the wiser!"

"Kafar?"

"Yes, my love?"

"I don't think this is right!"

"Why not? We're not stealing from anyone here. We're just making trade a little more convenient, that's all!"

"Making money out of nothing, Kafar? Remember what I said about the 25 gold rice grain? In the time it takes to mint 25 gold, one could print 25,000 notes..." "The townsfolk will generate more wealth and expand. An easily expanded source of currency would actually help them grow!" "I suppose, but still, this feels wrong." "Don't worry Vinn! I'll just experiment with it, and see how well it works. It'll be a boon for us all, I promise!"

Vinn thought about it... more money, convenient to use, WOULD cause business and trade to blossom, but printing more notes than you have gold to back, making money out of nothing... it seemed that sooner or later it would cause serious problems. He vaguely remembered, wasn't there some old text that cited words from Rolitokovo himself that warned against printed "currency"?
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 10, 2008, 03:10:27 pm
((nhiphanter, with your movement, it would take you 3/5 of a turn to cross the swamp to get to the hydra's body. The crocrolen have no way of moving something that big without cutting it up into manageable chunks - which they can do if you want it delivered to your ship quickly. If you want it whole, you have to figure out a way of moving it.

For the crocrolen to move it, it would take a turn to chop it up and carry the chunks to load your ship.

They will guide your men to the body if you want to move it yourself (that may give you a movement bonus in the swamp or not, up to you)

))
Title: Re: Battle of the Gods III+
Post by: nahkh on August 10, 2008, 03:16:39 pm
Turn 7
Winter, year 1

The winter has come, freezing the northern world over, and bringing the wet season to the south.
In the north, heavy blizzard encompass many areas, accompanied by strong northeastern winds. Traveling by sea will be treacherous.
The south will enjoy its brief relief from the summers heat, while many forests become swamps teeming with life.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 10, 2008, 03:19:12 pm
Settlements
Spoiler (click to show/hide)

Groups
Spoiler (click to show/hide)

Adventurers
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 10, 2008, 04:15:46 pm
Vol Sundar

Rekkor's group return and describe the factory they discovered.
Fukrim decides that is the best place for a permanent settlement.
The Crocrolen abandon Vol Sundar and set off to the north.

Tel Sarangis

Ten warriors, veterans of the hydra battle, set off across the savanna in the rainy season to find what happened to those left behind in the forest.

The Desert's Edge

The explorers reach the rainforest and decide to follow the edge west to map the extent of the desert. On their way, they will discover the huge ruin at 22,74 and the normal ruin at 21,76

((Depending on appearance, they may explore one or both ruins, or just note it on the map.
final position 21,76 if they stop to explore a ruin, otherwise 20,78))

Tel Tikal

80 Hunters leave to found Vol Sicata on the shores of Lake Sicata. There, they will enjoy delicious carp whenever they want to. The carp export business pays for tools from other settlements.

Tel Kendar

The bronze production is online.

Vol Santos

Engineering plans are made for terraforming the savanna tile at 21,94.
It looks like 800 crocrolen-turns of effort (if they produce food as well), so they start right away.
Progress: [65/800]

Tel Sirtis

10 explorers are sent to find the southern limit of the swamp.
A guide will lead the Akkadians north to the hydra's corpse.

Southern Swamp

The explorers reach the tip of the swamp by following the coastline.
(possible encounter - cave at 25,96 on their way)
Next turn they will follow the savanna side back.


┌─────────God View──────────────────┬─────────Western Civ View──────────┬─────────Eastern Civ View───────────┐
│72      0        1        2        │72      0        1        2        │72      0        1        2         │
│≈≈≈≈♠♠≈≈8≈≈≈≈♠♠♠│6♠└┐♠♠♠♠&4♠♠♠♠~~~~│        8    ♠♠♠│6        4        │        8        6        4         │
│≈≈≈≈≈≈≈≈ ≈≈≈♠&#♠└ ┐♠│♠♠#♠○ ~~~~~~~~│             ♠#♠└ ┐                │                      ♠#♠○ ~        │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠♠ ──┐~&~~~│             ♠♠♠♠ │                │                     ┐♠♠♠♠ ──┐      │
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠?♠♠ │?♠│f~~~ ~~└─┐~~~│              ♠♠♠ │                │                     │f~~~ ~~└─┐~   │
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~&~ ~┌─↑Ç#──│              ≈♠♠ │                │                     │~~   ~┌─↑Ç#─>Ç│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └¤&○~~~~ ┌┘~~↑~~~│             ≈≈┐♠ └                │                        ~~ ┌┘~~↑~   │
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ &○⌂I⌂~~┌ ┘&~~~~~≈│           ≈≈≈♠└┐ ⌂                │                        ~┌ ┘~       │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂ç┘ ~~~~~~~~│          ≈≈♠♠♠♠└ ○                │                     ▲⌂⌂○┘ ~~       │
│80                                 │80                                 │80                                  │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠f⌂ ⌂▲▲▲▲⌂⌂⌠ ~~~¤¤~?~│          ≈≈♠♠♠f⌂ ⌂                │                     ▲▲⌂⌂⌠ ~        │
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈$ ~~~~~~~~│         ≈≈♠♠♠♠┌○ ▲▲               │           ♠♠♠♠      ▲⌂⌂≈⌠ ~        │
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F─ ┐~~~~~~&│         ≈≈♠♠┌─┘⌂ ⌂▲               │           ♠♠┌─┘⌂ ⌂▲ ▲⌂⌂F─ ┐~~~     │
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠%" ⌂▲▲▲▲⌂⌠⌠ └─┐~~~~~│      ≈≈ ≈♠┌─┘♠%"                  │          ♠┌─┘♠F" ⌂▲ ▲▲⌂⌠⌠ └─┐~~~~  │
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠$└─F┐~~│     ≈≈┌ ──┘♠♠♠""                  │            ♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~ │
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ &⌠⌠⌠⌠└┐~│    ≈≈♠│ ♠♠♠♠♠♠"                   │             ♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~ │
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ f"○⌂○⌠⌠F ⌠≈⌠⌠$$≈≈│     ≈≈┘ ♠♠♠♠♠""                   │                │ f"○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈ │
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈│      ≈≈ ♠♠♠"""                    │                  ""│⌂⌠≈⌠$ ⌠⌠≈≈≈≈≈≈ │
│88                                 │88                                 │88                                  │
│≈≈≈≈≈≈≈≈ ≈♠"""?"& ""│⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│       ≈ ≈♠""                      │                  ""│⌠⌠⌠⌠⌠ ⌠≈≈      │
│≈≈≈≈≈≈≈≈ ≈¤"""""│ "┌┘⌠F&⌠F ≈≈≈≈≈≈≈≈│       ≈ ≈""                       │                  "┌┘⌠F⌠⌠F ≈≈≈      │
│≈≈≈≈≈≈≈≈ ≈""""$"│ "│"⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│         ≈""                       │                    "⌠⌠⌠⌠≈ ≈≈       │
│≈≈≈≈≈≈≈≈ ≈≈"""""└ ┐│""⌠$⌠≈ ≈≈≈≈≈≈≈⌂│                                   │                     "⌠⌠⌠≈ ≈≈       │
│≈≈≈≈≈≈≈≈ ≈≈"""#"" ├┘""⌠F⌠≈ ≈≈≈≈≈≈⌂^│                                   │                     "⌠F⌠≈ ≈        │
│≈≈≈≈≈≈≈≈ ≈≈"""""" │""""⌠⌠& ≈≈≈≈≈♠♠#│                                   │                     ""⌠⌠⌠ ≈≈       │
│≈≈≈≈≈≈≈≈ ≈≈≈"&"?" │""#"⌠≈⌠ ⌠≈≈≈≈≈≈┘│                                   │                     ""⌠≈⌠ ⌠≈≈      │
│≈≈≈≈$≈≈≈ ≈≈≈""""" &┐""""⌠⌠ $≈≈≈≈≈≈≈│                                   │                                    │
│96                                 │96                                 │96                                  │
│≈≈≈≈↑≈≈≈ ≈≈≈&"""" "│""""&⌠ ⌠≈≈≈≈≈≈≈│                                   │                         ⌠ ⌠≈≈      │
│≈≈≈≈$≈≈≈ ≈≈≈""""" "└─┐""⌠⌠ ⌠⌠≈≈≈≈≈≈│                                   │                           ⌠⌠≈      │
│≈≈≈≈≈≈≈≈ ≈≈≈≈""?" "↑¤│"""⌠ ⌠&≈≈≈≈≈≈│                                   │                           ⌠⌠≈≈     │
│≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│                                   │                            ⌠⌠≈≈    │
│≈≈≈≈≈≈≈≈ ≈≈≈≈"""" """≈│""" ""⌠f≈≈≈≈│                                   │                             ⌠f≈    │
│≈≈≈↑≈≈≈≈ ≈≈≈≈≈&"" "$""└#"" """"≈≈≈≈│                                   │                             ""≈    │
│≈≈≈≈≈≈$≈ ≈≈≈≈≈""" """""│"" """""≈≈≈│                                   │                                    │
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""└─┐ """""≈≈≈│                                   │                                    │
│104                                │104                                │104                                 │
└───────────────────────────────────┴───────────────────────────────────┴────────────────────────────────────┘


Title: Re: Battle of the Gods III+
Post by: Zako on August 10, 2008, 05:28:17 pm
Halas:
Spoiler (click to show/hide)

Stukiodia:
Spoiler (click to show/hide)

Svarlbard:
Spoiler (click to show/hide)

Overal summary:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 11, 2008, 12:35:42 am
--------
Covads.
--------
Another uneventful turn.

-------
Anmod
-------
Spoiler (click to show/hide)
-------
Modan.
-------
Spoiler (click to show/hide)
---------
Summary.
---------
Spoiler (click to show/hide)
---------
End Map.
---------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 11, 2008, 04:42:55 am
The tribe

The tribe arrives at the obsidian tower and get filled in to the situation by Celsius. They still lack the proper donaria to make this place a true unsanctuary, but start preparing it.
The insides of the tower gets furnished with ice-furniture, which is easy to make given that there is a lake nearby. They also begin making the houses that are not ruined completely more liveable.


1 day before Celsius and Poltifars group will go out to have revenge on the city in the wastes:

Celsius was standing on top of the frozen lake, using her steel knife to carve a very large and very elaborate 12 pointed star, the dodecagram, into the ice of the lake. She spent a lot time and care into carving the right symbols, even a slight mistake could endanger her life and the life of everyone around her. It took a whole 3 hours to complete the circle.
She then proceeded to place the donaria. 12 animals that she had hunted in the recent days, each of them becoming victim to a different kind of trap or assault. Each cadaver was placed at one tip of the dodecagramm.
The most powerful donaria however, was placed in the middle of the circle, tied by ropes. A young Nacka-Rachti boy, not even 10 years old had fallen into Celsius traps. She knew that there would be no volunteers for such a job, and so she simply helped herself in the way Nagarach would have intended.
Wouldn't be a proper sacrifice anyway if it was killed with it's consent.

With an eerie voice, she began her chantings, and slowly the engraved circle in the ice began to glow.

Walking in a slow circle around the summoning place, Celsius stabber her spear into the corpses at the points of the star, and each immediatly vanished after being stabbed, leaving nothing behind but a pale white mist.
After wandering around the circle completely and having stabbed all 12 animal sacrifices. Celsius drew her bow and readied an arrow.

The chantings stoped, but the glow of the circle remained. The sound of an arrow cut through the air and pierced the boys throat. Making pathetic gargling noises the boy collapsed on the icy floor, his silvery blood spreading like a carpet of mercury.

Suddenly, a loud crack went through the ice, and from beneath the surface broke a Yash'natam, the steed of Nagarach.

Celsius immediatly used every bit of her will to subdue it. She had to take revenge, and her revenge would not be taken by her by a demon that refuses to obey.

After a few minutes that seemed like an eternity, the steed finaly stopped trashing around.

It's body was made completely out of ice, a horse skeleton of 3 meters shoulderheight. It had 6 pairs of legs, and a scorpion like tail.

Not allowing herself to feel nervous Celsius climbed on it's back, and the moment she was seated on the creatures saddle, ice engulfed her legs. She would be prisoner of this creature, until she either send the creature back or found her end on it's back...



Screams went through the camp as the Nacka-Rachti witnessed what Celsius had done. People were fleeing in terror, knowing fully well that if Celsius failed to controle the demon fully, it could rampage at any moment.

Leaving a trail of ice behind every step, the creature made it's way through the ruins to Poltifar's camp.

"Chaoswielder. The time for the attack on the southern city has come. You have 1 hour to prepare, then you and your group will follow me. Better make sure you can keep up with this mount.

Oh and, don't get to close to it, that would not be advisable..."


((Poltifar, I need you and Nahkh on IRC today))

-----------------------

Kasshyk's turn:

The scout group on the island was suprised by the winter and not properly prepared. They made their way back south to spent the winter on their ship.

The settlergroup made their way to the old ladies tower and start to build a settlement closeby.

The other scout group makes their way further up north.
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 11, 2008, 05:01:33 am
((No RP this turn, really, as the only thing to happen is that everybody goes to sleep (save the poor Implings at the outposts).))

Summary:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Istrian on August 11, 2008, 05:12:53 am
Southern Iceberg
Winter - First week
Spoiler (click to show/hide)

Northern Iceberg
Winter - Second week
Spoiler (click to show/hide)
Winter - Fourth week
Spoiler (click to show/hide)

Iraxi Ruin
Winter - Fifth week
Spoiler (click to show/hide)

Ehn’gha / Odua
Winter - Sixth week
Spoiler (click to show/hide)

Known map :

          ≈≈≈≈≈≈
          ≈≈≈..
          ≈≈≈≈t
          ≈≈≈≈≈≈
          ≈≈≈
          ≈≈≈
         ≈≈≈≈≈≈
    ≈≈≈≈≈≈≈≈≈≈≈
  ≈─┘≈≈≈≈≈≈T¤≈≈
  ⌂?╞≈≈≈≈≈≈≈≈≈≈
  ⌂╞╞≈   ≈≈≈≈≈≈
   ♠≈     ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
         ≈≈♠└┐
        ≈≈♠♠♠#
        ♠♠#♠♠♠
          ♠I♠♠
         ┐♠♠♠
Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 11, 2008, 01:35:10 pm
At Apoikismos:
Spoiler (click to show/hide)

A Few Weeks Ago:
Spoiler (click to show/hide)

Doulos' Dream:
Spoiler (click to show/hide)

A Few Weeks After the Speech:
Spoiler (click to show/hide)

OOC: A bit of backstory to explain my first (horrible) race name ( would of been a bit of confusion if a caravan arrived before I got around to doing this). Please call them Arti-tokans now, to stop me going mad  ;D Also finally done the exploring, and just in time!
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 12, 2008, 09:32:17 am

There's no arguing with the barrel of a gun

Turn 7: The Cathedral of the Damned
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on August 12, 2008, 11:16:30 am
The Gorge

Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Nhiphanter on August 12, 2008, 12:02:54 pm
Turn 7 of Akkadians, and still no rp because i just cant bring myself to it.
Anyway i hope i get enough inspiration and wits tomorrow to write the two pending writeups.

Here's the moves anyway.

summary:
The hydra parts are being fetched by the ship crew with wagons.
Bahad moves to the ruin Istrian found earlier.
The mining city of Jyeraz is founded by 20 Akkadians. Remove this number from Akkads pop btw.
an engineer group departs from Akkad to construct a caravan road between the iraxi and Akkad.
The magistrates are a little alarmed by the crocrolen explorers and send a group of 20 soldiers and 10 skeletons to construct a fortress along the southern river.

Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: AlanL on August 12, 2008, 02:55:37 pm
Code: [Select]
||Turn  -- -- - - ||      ||
||       \ /  | | ||      ||
||        v   - - ||      ||
====================     =======
================================

Code: [Select]
   /\/\/\      aa    /\/\/\
,.,.|,|.|_,.,o==oh,aa|,|.|. Taiga forests, (57,16)

THWANG!

The sword flew away, sending up a few bits of dirt as it became lodged in the dirt.

"Shit!"

"I'm telling you, if you don't stop being an idiot with it, you'll just end up hurting yourself!"

"(sigh) alright, let's try that again."

He walks over, and pulls his sword out of the dirt.

They'd had hardly any time at all to practice as of late, but, at least there were some signs that the time they did spend was paying off, however few and far between those signs were. The other two sat bundled up, one shivering slightly above the snow covered landscape.

"Do me a favor... set me on fire!" "Now why should you have all the warmth?" They chuckled to one another. "Maybe if you two got off your arses and got to work practicing, you wouldn't be so cold!" "That's actually a good point." "Well?" "Alright!" They hopped off the wagon.

Meanwhile, back at Kavla Niti, most people when prompted about the new paper notes simply replied that they didn't need such a thing. Some though, who were short on carrying space, tried to use them to save on space. As time went on, this practice gradually became more common, after all, space and weight not wasted on gold can haul more goods. And, as expected, the more popular the notes got, the less these people bothered with the gold itself, those who used them commonly would seldom ever need to make transactions with gold! And the less they needed gold, the less they saw of it, the less they noticed how much was there or not.

_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_#_

Code: [Select]
________
][ ][ ][
========
Cities:

1) Kavla Niti (59,23)

Population: 301

Pop Cap: 765

Task: Making wagons, getting the economy 'settled'.


Code: [Select]
---------
aaaaaaaaa
---------
Groups:

1) Explorers (57,16)

Size: 4

Task: Moving to (56,11), training up a bit.


Code: [Select]
-----
||MAP||
 -----
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: nahkh on August 12, 2008, 03:07:51 pm
Turn 8
Late Winter

The darkest part of the winter has passed, and the world heads towards spring. Compared to the previous month, the rest is much easier. Hopefully the food supplies will last until spring.

In the south, the wet season is passing, and the plantlife is more vibrant than ever. Good harvest were collected this year, and trade is looking very lucrative.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 12, 2008, 03:44:06 pm
Settlements
Spoiler (click to show/hide)

Groups
Spoiler (click to show/hide)

Adventurers
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 12, 2008, 09:07:02 pm
Overall for my turn:

Nothing interesting happens, my guys just keep surviving in the winter and look forward to the spring (When all the action will start!).

Erak finetunes his plans and meets with the 8 Misia in Halas, including his niece that was mentioned before.

The three scouts have incorporated their knowledge with the other scouts from before and have made a map showing a large amount of terrain.

Food stocks are plentiful, with drink for all. (Hrun make sure to never to run out of supplies in winter, usually means death)

The impling guest sleeps soundly in Halas.
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 13, 2008, 12:22:13 am
-------
Covad.
-------
Eventful turn, a new settlement is founded and Nanyt plans.
-------
Anmod
-------
Spoiler (click to show/hide)
------------
Setting out.
------------
Spoiler (click to show/hide)
--------
Modan.
--------
Spoiler (click to show/hide)
---------
Summary
---------
Spoiler (click to show/hide)
---------
End map.
---------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 13, 2008, 07:49:21 am
((Once again, nothing of interest happens to the ents, as they sleep this turn.))
Title: Re: Battle of the Gods III+
Post by: Istrian on August 13, 2008, 10:55:20 am
Ehn’gha / Odua
Winter - Seventh week
Spoiler (click to show/hide)

Serodis Island
Winter - Eighth week
Spoiler (click to show/hide)

Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 13, 2008, 05:43:21 pm
The ruined foundry, northern rainforest

The scout led Fukrim and the migrant population back north to the clearing where the large ruin was found.  By now, the supplies of food from Vol Sundar were almost exhausted after the long march.  The hunters set to work immediately, spreading out into the forest to catch the abundant game; while the craftsmen and soldiers began to construct buildings around the outside of the clearing.
At Fukrim's orders, they did not erect any buildings within the clearing itself, in case there were hidden dangers still to be discovered.
With the constant heavy rain, it's impossible to get a brick kiln built, so the buildings are all of simple wood and leaf construction. The remaining supplies of dried food were stored inside the roof of the ruin.
Eventually, the crocrolen decide on the name "Tel Yolanda"

Southern Swamp

The scouts make their way back along the savanna side of the swamp, completing the map. After a month they arrive at Vol Santos. Copies of the map are distributed and will be general knowledge by the middle of next turn.

Vol Santos

The soldiers from Tel Sarangis discover the recently abandoned settlement and attempt to follow the tracks to the north. Unfortunately the heavy rain that made crossing the savanna so easy in this season soon obliterates the trail, so they climb a nearby hill to look for signs of smoke over the rainforest.

A ruin at the edge of the rainforest

The explorers explore the ruin they found at the end of last turn. (need nahkh akroma)
If all goes well, they continue to map the desert perimeter. They miss the Iraxi mine because of its small size and move into the hills.
On the map, they "fill in the gaps" and draw desert and mountains within the boundaries they actually discovered.

Vol Santos

Terraforming continues [159/800]

Tel Sarangis

Shamen who have completed their training migrate to the various settlements in the swamps (gossip now spreads faster)

Tel Sirtis

The locals sell some supplies to the Akkadian ship for a few discs of gold.  The gold discs are stamped on one side with an image of an Akkadian head.


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈#♠♠♠├┐♠♠I♠I♠♠♠?♠#♠♠♠♠│      ·       ·       ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I♠♠I♠♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│················│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠♠♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│       ·        │      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠&F♠└┐♠│♠♠#♠○~~~~~~~~│      ·   ♠♠F♠└┐      ·        │      ·       ·    ♠#♠○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠♠──┐~&~~~│      ·   ♠♠♠♠♠│      ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│      ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈♠♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈♠♠│      ·        │      ·       ·  ♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└      ·        │      ·       ·  ♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&○⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂      ·        │      ·       ·  ⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲f⌂Ç┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○···············│ 80···········└○▲▲▲f⌂○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂f▲▲▲▲⌂⌂⌠~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂f▲▲▲▲⌂⌂⌠~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└─┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└─┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂○⌠⌠F⌠≈⌠⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂○⌠⌠F⌠≈⌠⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·  "⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·  ""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       ·   "⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│""""⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       ·   ""⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       ·   ""⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠⌠$≈≈≈≈≈≈≈│ 96····························│ 96················"""⌠⌠⌠≈······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·      "⌠⌠⌠≈≈   · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·      "⌠⌠⌠⌠≈   · │
│   ≈≈≈≈≈≈≈≈""?""↑¤│"""⌠⌠&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·      ""⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈"""⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·       ""⌠⌠⌠≈≈ · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠⌠≈≈≈≈│      ·       ·       ·        │      ·       ·       ·"""⌠⌠≈ · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#""""""≈≈≈≈│      ·       ·       ·        │      ·       ·       ·  """≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·       ·       · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104·····························│
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘


Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 14, 2008, 12:24:51 am
At Apoikismos:
Spoiler (click to show/hide)

Mael & Agethor:
Spoiler (click to show/hide)

OOC: Doulos and his men (although he has four mages now instead of four scouts) are heading east to search, the same as last time. A group of twenty men head north , their final destination 108,39. Also, my population is split up into warriors, mages and scouts/villagers. Half of the population at Apoikismos were warriors, 1/4 scouts/villagers and 1/4 mages. This leaves me with 8 warriors and 20 mages at Apoikismos, the rest are scout/villagers.  Any imbalance in population is sorted out the next refugee wave, for simplicity's sake.

│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈"↑╞╞↑↑↑ ↑↑↑↑↑↑↑♠  ≈≈┐♠♠♠♠♠ ♠♠♠♠♠≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈↑≈ ≈≈≈≈≈≈≈≈ ≈↑↑↑↑↑↑↑ ↑↑↑↑≈≈≈≈  ≈♠└─┐♠⌂z ⌂♠⌂┌─┘≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈↑≈≈≈≈≈≈ ≈≈≈↑↑↑↑↑ ↑↑≈≈≈≈≈≈  ≈♠♠♠└─○▲ ▲○─┤♠♠.≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│112                                                                     │
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈↑↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈z♠♠⌂▲^ ▲⌂┌┘♠..≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈↑↑≈ ≈≈≈↑≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈z♠♠♠⌂▲ ⌂○┘♠♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑♣♣≈≈≈≈≈  ≈≈≈z┌──○ ⌂♣♣♣♣≈≈≈ ≈♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈↑≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣ ♣♣♣≈≈≈≈≈  ≈≈≈≈z♣♣Z ⌂♣♣≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈↑≈≈≈ ≈≈≈≈≈≈≈≈ ♣♣♣♣≈≈≈≈  ≈♣♣└┘≈z♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♣≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈♣♣♣≈≈≈  ⌂⌂⌂♣♣≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♣≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈⌂♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈♣≈≈≈≈│

Title: Re: Battle of the Gods III+
Post by: Poltifar on August 14, 2008, 10:22:39 am
There's no peace for the wicked

Turn 8: Some peace and quiet
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on August 14, 2008, 01:29:25 pm
Wind and Fire

Spoiler (click to show/hide)

Inventory:

Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 14, 2008, 01:35:25 pm
Summary:
In the ruins, The following people died:

Celsius

1 nameless swordsman

1 nameless crossbowman/hunter

the beasts uarding the place were completely eradicated

Poltifar gained:
some artifacts he will describe in his post

when he returned to the camp, 5 Rachti hunters joined his ranks, wanting to learn magic from him



the tribe tried to un-bless the tower to make it the center of their cult. Their sacrifice was to small, so Nagarach took most of their lives. Only some priests remain, as NPCs. They can be visited like any other ruin now.

In turn 10, I will rejoin with a different race, that is more fit for my playstyle

--------------------

Kasshyks turn:

The scout group on the island is still waiting for winter to end on their ship

the norther scout group moves further northwards
Title: Re: Battle of the Gods III+
Post by: Frelock on August 14, 2008, 06:48:49 pm
((I'm back, with an RP placeholder.  :( ))

Movement:
Two groups of 30 set out from Huis Hoop and head north and south along the rivers.  They turn into settlements during the last week of the turn.

│≈≈≈♣♣♣♣┌ ─┘♣┌○⌂♣♣ ♣♣♣└┐♣♣└ ┐♣√√√♣♣♣  ♣♣♣♣♣└┐≈ ≈♣♣♣♣♣≈≈ ≈≈.┌≈○⌂♣ ♣♣≈≈≈≈≈≈│
│≈≈≈≈♣♣┌┘ ♣♣L│⌂♣♣♣ ♣♣♣♣≈≈≈♣ │♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈♣♣♣≈≈ ≈≈─┘⌂▲⌂♣ ♣≈≈≈≈≈≈≈│
│40                                                                      │
│≈≈≈≈─┬┘♣ ♣♣┌┘⌂♣♣♣ ♣♣♣≈≈≈≈≈ ≈♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈≈♣♣⌂▲♣♣ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♣│♣♣ ♣♣│♣♣♣♣♣ ♣♣♣≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
│≈≈≈≈≈┘♣♣ ♣♣│⌂♣♣♣♣ ♣♣≈≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣♣≈≈≈ ≈≈≈≈♣≈≈≈ ≈──○⌂♣♣≈ ≈≈♣♣≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣♣≈≈L♣♣♣ ♣♣≈≈≈≈≈≈ ≈≈≈..♣♣♣  ♣♣♣♣♣♣≈≈ ≈≈≈≈≈≈≈≈ ≈♣♣▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.♣♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣L.≈≈♣♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣..≈ ≈.♣♣≈≈≈≈ ≈┌○♣♣≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣│L♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣♣♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: Akroma on August 15, 2008, 01:50:18 pm
Notice for all thouse who haven't been on IRC to hear of it:


Nahkh is overworked and has also some IRL stuff to do, this is the reason for this unplanned delay.

In such a case I would usualy take over at once, but Nahkh forgot to notify me in time, hence the confusion.


anyway

Turn 8 will be finished tomorrow. If you haven't posted yet, please do so today or tomorrow.

If you have any rp to do for THIS turn (8), please PM me about it.

Yes, I am looking in your direction deadlycairn. I know you keep forgetting about such things.

Please note that I am not yet up to date with everyones situation, so if you do not PM me, do not bitch about being forgotten. If you want to be noticed, make yourself noticable.

Untill Nahkh is fully back with us again, please do not bother to PM him.

Smaller notice:

I plan on abandoning my race, as I see they are unfit for my playstyle. It is yet undecided when exactly I will rejoin, and with what exactly. Eithe ran adventurer or a ful race, I am undecided, both have benefits and cons, so we will see that in the future.
Title: Re: Battle of the Gods III+
Post by: Akroma on August 16, 2008, 02:56:47 pm
Turn 9

The first year of the battle of the gods is over, and the races begin to expand. A fertile spring comes to greet them, and  a steady wind from the south warms up the north.


Notice: Because it is hard to keep up with the necessary RP, turn will change every third day from now on, instead of every second day.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 16, 2008, 03:01:55 pm
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Adventurers
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 16, 2008, 09:10:49 pm
Halas:
Spoiler (click to show/hide)

About an hour later:
Spoiler (click to show/hide)

Stukiodia:
Spoiler (click to show/hide)

Svarlbard:
Spoiler (click to show/hide)

All new settlements have created sturdy wooden gates the size and calibur of Halas'.

Map:
Spoiler (click to show/hide)

((Need to talk with the guy who has control of the Daroth.))
Title: Re: Battle of the Gods III+
Post by: Akroma on August 17, 2008, 04:02:46 am
"My Lord Madara! I came to report that the golems of the UM have breached the outer wall. The city is lost, my lord."

Madara did not look up. He, together with his son and his daughter were still in the middle of a ritual, to channel divine energy to open a portal. The godess would save them from their eventual demise, though they did not know yet where they would land.
Under their rythmic chanting, the air around them started to crack and small jolts of electricity started to jump over the ground, as the fabric of reality was torn apart like tablecloth. It was done.

"Let the people pass through the portal! My general, you need to buy us time so that as many people as possible can pass through."

"Yes, my lord"

"You do know, that once we are through, we will close the portal right behind us. You might not make it.."

"I was fully prepared for that in the beginning, my lord"

Madara did not reply. Any further word would have just meant another delay.

--------------------

With another few loud cracks, the portal closed behind them. Except Madara, his son Koga, and his daughter Sanae, only 100 tengu made it through the portal. Many were left on the other side as the portal closed. Even more got lost in the endless chaos of the limbus as they passed through the portal.
But it was a ray of hope.
The Tengu would survive, that was the will of their godess. They would survive, even at the expense of their people.

------------------
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂¥│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈I└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠I♠♠♠♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠I♠♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └I♠♠I♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│



((The Tengu start to get used to their new surroundings and start building up a new town for them. It hasn't been the first time in their history they had to cope with such dire situations, and despite everything, their spirits are high.
The new Tengu city is named Kibou.
This word has a double-meaning, not only meaning "hope" but also meaning "trick".))

------------------

Kasshyks turn:

The eastern scout group moves southwards and discovers the City of the Anqip. They enter, and express peaceful interest in them, making trade agreements, and trading for maps of the world known to them.
[If Alan does not want this, please object. If Kasshyk does not want this, he can object once he is back]

the northern scout group scouts further north, and finds the town of the Covad.
Same as the other scout group they express peaceful interest, make trade agrements, and trade maps of the known world.
[Same as above, if anyone does not want this, please object]
Title: Re: Battle of the Gods III+
Post by: Istrian on August 17, 2008, 05:27:17 am
Ehn’gha / Odua - Near the Palace
Spring - First week
Spoiler (click to show/hide)

Serodis Island
Spring - First week
Spoiler (click to show/hide)

Ehn’gha / Odua - Akkadian Embassy
Spring - Fifth week
Spoiler (click to show/hide)

Ehn’gha / Odua - Akkadian Embassy
Spring - Fifth week
Spoiler (click to show/hide)

Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 17, 2008, 07:43:28 am
((Argh, I can't connect to IRC. It keeps on saying "You were removed from #BotG: Bad channel key"))
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 17, 2008, 08:10:03 am
A-Kor:
Spoiler (click to show/hide)

The Glade:
Spoiler (click to show/hide)

Summary:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 17, 2008, 02:44:01 pm
Tel Kendar

Beklar's explorer group returned over the hills, although only 9 out of 15 had safely returned. Beklar met with Korkel to report, while the others went to share their tales more informally over a cup of nutruk.

"One and a half moons' travel downstream the river Liss, there is a great city of the Akkadians, known as 'Akkad'. The Liss joins another river inside their walls. We marked it on the map as the river Yufrat, that is their name although we cannot pronounce it perfectly. That city has huge stone buildings and a great tower in the centre.
They seem to use water from the river to grow crops on the desert soil. We could recognise wickwheat, but they had also vegetables that are unfamiliar to us. The aromatic powders we bought at Tel Tikal seem to be heavily used in the Akkadian food, we could smell them on the market stalls.
From the Akkadians, we learned the Yufrat river goes down through the desert to the sea and their port named Ac Acasid. It seems the desert merchants are seafarers as well"
"Yes, since you left we have been visited by one of their vessels at the island of Tel Sirtis"
"Finally, the Akkadian solidiers were suspicious of us, we could only explore the city under escort. After meeting with their leaders in the tower, we were treated as guests rather than prisoners though.
After leaving the city, we followed the Yufrat upstream for one moon, to reach the rainforest which the Akkadians told us of. We found nearby a huge ruined city in the jungle. Many of the structures were partially collapsed, and the scale of it was too big to explore with a small group. Instead we followed the edge of the desert to complete the map.
Soon afterward, we found a badly corroded metal hatch in the ground..."

Several weeks ago, a ruin in the rainforest

"Lek!", cursed Janik as she landed on something hard and stumbled. She picked herself up and saw a large rusty iron ring protruding from the leafy ground. She tugged at it, but it seemed solidly held. Calling over the rest of the explorers, they started to dig away the loose wet soil and rotting leaves. After a few hours, it was fully exposed. The ring was a wheel in the centre of a three metre diameter iron hatch, hinged on one side and the whole thing badly corroded.
They struggled to turn the wheel, but the rust held it fast. Beklar took a fallen branch and pushed it between the spokes of the wheel to use as a lever, and pushed it. The wheel turned a little before catching again, and the branch snapped off. After a few more tries with fresh branches, the rust gave way and the wheel turned with a screeching noise. The wheel would turn more freely now, and the explorers turned it all the way.
They stopped to rest and then pulled the heavy hatch back. A ladder led down into darkness that not even their night vision could penetrate. They dropped a pebble down the shaft and waited. After 5 and a half seconds, there was a faint sound like landing on dry ground which echoed up the shaft. Strange noises followed it, and dozens of tiny lamps flickered on, illuminating the shaft.
The explorers leapt away and blended in the trees, waiting to see what would emerge.
After a while, nothing had come out of the shaft, and there were no more noises so they returned to investigate.
First, five climbed down the shaft. At the bottom of the shaft was a large tunnel, with very rusty iron walls. Set in the walls were strange lamps behind glass panels. Although they were hot, the light was white and steady, not the flickering yellow of tallow lamps. This was some strange kind of magic, and nobody was around to have lit the lamps either. A few metres along the tunnel it ended in a circular disk of metal, but with a flat floor, making it look like some kind of door. They called up the shaft, and Beklar brought another five down to join. The five explorers left on the surface were instructed to retreat to a safe distance, and be prepared to take back the maps if something went wrong.
As the explorers approached the door, it slid sideways into the wall, revealing a very large spherical chamber beyond. The chamber had corroded iron walls with the same strange magical light sources, but a glass floor and three more doors. Through the floor, there was a pool of water visible, but it was dark and impossible to see more than a few metres down.
The explorers went through the door at the opposite side of the room, and discovered a very strange place indeed. There were glass windows mounted in the walls, but they were mostly dark and nothing could be seen through them. One or two of the windows were emitting a buzzing noise and random patterns of blackness and white light. There were recessed blocks of coloured glass, some of them glowing as if lit up from within, and much rusty machinery.
Janik touched one of the glowing blocks, and it slid easily back into the recess with a click. Nothing else happened, so she tried pressing some other blocks. Suddenly a bright image filled the air in the centre of the room, the the explorers jumped back.
The magical projection rotated slowly in the air. A tall white cylinder in the centre, with spirals around it. above the cylinder, the spirals attached to the side of a sphere, the sphere had a small block on one side and a narrow cylinder going upward from the other... was this a map of the ruin?
After studying the map, the explorers opened the door on the right side of the sphere, finding a spiral staircase descending as the map had shown.
Descending the stair, the passage became flooded.
"Janik, Maris: you are the best swimmers, go down there and find out what there is."
The two swam down the passageway, finding places where the walls had rusted through completely and were penetrated by huge roots from the forest trees above. At the bottom was another hinged hatchway, similar to the one on the surface.
Janik and Maris turned the wheel on the hatch, surprised to find it turned easily. As the wheel turned, suddenly the hatch slammed outwards, crushing Janik against the wall, and then collapsing on the ground as the ferocious water current tore it from its corroded hinges.
Maris grabbed Janik by the belt and swam upwards, the water was a lot deeper now. Finally they reached the surface, Maris gasped for breath but Janik did not. She just lay limply on the stairs, dead or dying. With a shaman, perhaps she could have been saved, but there was no shaman or healer here.
The western stairway was not flooded, but surely opening a hatch into air would be even more dangerous than a submerged hatch. So Beklar led a group of four down the flooded staircase to examine the illuminated hatch that could now be seen at the bottom of the cylindrical room.
This hatch opened easily to expose a small flooded chamber below with a door in the floor.
After closing the hatch, the door slid open, dumping the water into an air filled chamber below, a spiral staircase led downward from the doorway.
As the explorers descended the stairs, lights flickered on to illuminate the chamber below. The chamber had a single door in one wall, and the other walls were lined with large glass tubes.  Most of them were full of water, some had decayed bones and a fine sediment at the bottom. In the centre of the room was a rectangular table with more of the glowing glass blocks in the surface. Close to the stairs were suits of armour with bulbous glass helmets to fit a drylander race.
The explorers tried the buttons which looked most similar to the one that summoned the map in the upper room. They did not summon a map, but images did appear in the air.
A small thin eel like fish with a bulbous head and an X shaped mouth.
A normal looking fish with elongated fins.
A squid like creature with a round, spherical shell.
Giving up on the panel for now, the explorers went through the door, to find a corridor with many small rooms off each side. Each room contained a decaying bed similar to what they had seen in the tavern at Akkad. At the end of the corridor was a door that did not open.
The explorers returned to the room with the glass tubes, and pressed some other buttons close to the one which had shown the long finned fish. First they heard a click, then the sound of something opening in the distance. A drawer slid open from the front of the table, containing a thin white rectangle of some strange material never seen before. It was slightly flexible, but hard and smooth.
Considering the locked door, they went back down the corridor. It was still closed, but as they approached holding the white talisman, the door slid open to reveal some kind of storage room.
Hanging on the wall were three odd looking crossbows, and there were crates containing fat blunt bolts. It took some time to figure out how to load the crossbow, as the mechanism was quite different to the ones they had seen before. As an experiment, they fired the crossbow down the length of the corridor.
After about 10 metres, the "bolt" cracked open and fell to the floor, a steel chain net had expanded from it and flew along the corridor for some distance before dropping to the floor. It could be a useful hunting tool, indeed. Beklar gathered up the net and the pieces of sabot but could not figure out how to reassemble it for reuse. The net itself was good and much stronger than the rope nets they normally used.
It was time to return to the surface...
The explorers climbed back up into the upper chamber and let the door slide closed behind them. As they opened the upper hatch, the chamber flooded with murky brown water. The water filled upper chamber was now brightly lit, but the water was so murky that they could only see a short distance through it.
They swam back towards the wrecked hatchway they had entered through, and felt a disturbance in the water behind them. Quickly they span around with spears at the ready, to see a huge version of the X-jawed eel swimming right at them! A thrown spear caught the eel in the jaw, but it plowed on, crushing one of the explorers with a mighty blow. In fear, the others swam as fast as possible for the hatch, and made it just in time, as the eel crashed into the metal behind them, its open maw against the hatchway. A spear stabbed into the mouth, and the eel thrashed, then rammed the hatchway again. The explorers were already fleeing up the stairway, reaching the upper chamber and leaping across to the entrance passageway in a single bound.
"Huh, why are you running like that?" was all one of the group left above had to say, before the eel crashed upward through the glass, snatching him it its jaws and falling back into the water. Two more of the explorers fell into the water, and one was impaled with a shard of glass. The last one fled in terror, following the three who had just dashed for the ladder.
Four of the explorers made it to the surface, the others who fell were not seen again.
Finally, the explorers resealed the hatch in the forest, and painted warning symbols in blue pigment, along with the names of those lost.

Tel Kendar

"So this is what we could bring back"
Beklar laid out the three crossbows, and 14 net cartridges.
"This talisman appears to open locked doors, but maybe it works only in that place."
He added the white rectangle to the pile.

Tel Santos

The growing population was providing extra labour and the engineers were making good progress in turning the savanna into swamp.
Progress: 281/800

Tel Yolanda

With the immediate problems of food and defences out of the way, they began to study the ruined furnace and forges. The black rocks were not an ore, as they had thought, but they would burn if added to an already hot fire. The red rocks would glow in the heat of the fire, but no metal flowed out of them. In the forges, they found casting moulds and crucibles for working with molten metal. The iron bars found near the furnace were brittle and hard to work.
Excavation of the ruin was still ongoing.

Tech up (improve metalworking): 171/1000
Tech up (iron smelting): 171/4000

Title: Re: Battle of the Gods III+
Post by: coelocanth on August 17, 2008, 02:44:21 pm

┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈#♠♠♠├┐♠♠I♠I♠♠♠?♠#♠♠♠♠│      ·       ·       ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I♠♠I♠♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│················│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠♠♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│       ·        │      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠&F♠└┐♠│♠♠#♠○~~~~~~~~│      ·   ♠♠F♠└┐      ·        │      ·       ·    ♠#♠○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠♠──┐~&~~~│      ·   ♠♠♠♠♠│      ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│      ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈♠♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈♠♠│      ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└      ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&○⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂      ·        │      ·       ┐♠○⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂⌂Ç┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○···············│ 80···········└○▲▲▲⌂fÇ┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂⌠~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂⌠~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└─┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└─┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂○⌠⌠F⌠≈⌠⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂○⌠⌠F⌠≈⌠⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·  "⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·  ""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       ·   "⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│""""⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       ·   ""⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       ·   ""⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠⌠$≈≈≈≈≈≈≈│ 96····························│ 96················"""⌠⌠⌠≈······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·      "⌠⌠⌠≈≈   · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·      "⌠⌠⌠⌠≈   · │
│   ≈≈≈≈≈≈≈≈""?""↑¤│"""⌠⌠&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·      ""⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈"""⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·       ""⌠⌠⌠≈≈ · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠⌠≈≈≈≈│      ·       ·       ·        │      ·       ·       ·"""⌠⌠≈ · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#""""""≈≈≈≈│      ·       ·       ·        │      ·       ·       ·  """≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·       ·       · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104·····························│
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘


Title: Re: Battle of the Gods III+
Post by: Nhiphanter on August 18, 2008, 12:36:50 pm
Turn 8 (Akroma granted me the permission to make it)

Swamps, Akkadian ship

The final parts of the hydra had arrived last night and the crew was on full work to load it onto the ship, the sails were flapping lazily in the wind.

Some trade had been made between the crocrolen and the shipcrew, and Akkadian gold coins had been used as the payment. With this transaction, the merchant aboard the ship hoped to further the merchants guilds plans of trade dominion.

In a few weeks, they would finally setoff back to Ac Acasid.

South of Jyeraz, at the military fort

The fort, at a critical location in the eyes of the Akkads, was being set up hastily by the 20 Akkadian soldiers and the workforce of 10 skeletons. Soon, the basic palisade was being set up.
This fortress would eventually rise into a lavish castle and dominate this landscape, and position. It would protect the great sultanate from the possible attacks of the southern infidels.

Ehn'gha, embassy

The summoning circle was getting prepared at great speed, and soon it would reach as far as Ac Acasid, which it had to. The grand viziers plans were running at fullspeed and Khmer could only dream of the boons that would be granted to him after the binding would be done.

yes... Soon, he would be the grand vizier of Akkad, the right hand of the one and greatest sultan... Jafar.

Ac Acasid, Jafars tower.

Smile creeped on Jafars face as he had finally unlocked the mysteries of the leatherbound tome, for finally... He had found the pages describing some of the legends of the old world... And that those legends had a base.

The Myrkridia, A half-forgotten legend and subject of folk songs in the old world. Tales of whole armies devoured and cities erased from the maps of the world were all that were left of the once so feared beings. Apparently, some 4000-5000 years ago, a great hero had defeated the myrkridia and imprisoned them in an artifact called the "Tain".

Yet here, was description of these beasts...

I write about this, for anyone who might want to know more of the terrors of the past... and to seek their allegiance. A race called the "Myrkridia" sought to bring terror upon the lands, eventually defeated by an unknown hero. The creatures still live strongly on the minds of the people of the north, where the myrkridias mainly roamed. What i know of the vivid stories among the commonfolk and old men alike, the myrkridias were beings of greatest evil, spawns of some nameless demon or hideous monster, for as they beared some humanoid looks, they certainly werent what we know as "normal".

The claws these beasts used as their weapons, as they would not wield the steel as we do, were easily capable of ripping apart a bear in mere seconds, said to be able to shred through a steel armor like it was normal leather.

I asked one of the old veterans to sketch a picture of one for me, though the man did not seem pleased. After "persuading" him, he deemed it wisest.
(http://myth.bungie.org/legends/journal/images/2pre/sb-pregame-15-02.jpg)

Judging from the horror filled tales of the oldmen and the sketching, the Myrkridias were capable of great speeds on their legs, bringing their rending claws and terror upon the enemy before they could really assemble.
They tell me of blood and limb filled battlefields, when the Myrkridias charged into the enemy and simply began tearing the men apart with no apparent tactics but yet with horrifying efficiency.

If one could homever seriously wound the Myrkridia, it would almost surely enter on rampage, its attack efficiency rising to horrendous levels as the creature would fight with all it had to bring misery and blood over the world even in its last moments. Even if that would mean killing others of its kind or its allies.

And now... The Myrkridias, defeated by the unknown hero were apparently imprisoned within an cubic artifact called the "Tain". If one would happen to get his hands this artifact and this book, one could resurrect the Myrkridias into this world.
And that means just that. One does not temporarily summon the Myrkridias, for the Tain makes that impossible. The only way is to release them, and Bind them to whomever does that. If the binding isnt done, the Myrkridias will rampage through the world. And you wouldnt wish that do you?

The binding is simple, in all difficultiness. One needs to get the creatures into the taste of blood once more within one day of the summoning...


Jafar closed the book and could only smile that wicked smile he had when he was about to do something that would change the worlds.

He slowly lifted the cube to his eyelevel. Oh yes, he knew that thing lying in the sand back in the old world wasnt some useless metal box...

(http://myth.bungie.org/legends/journal/images/2pre/sb-pregame-08-04.jpg)

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤

OOC Notice: The myrkridias are ripped off from game series called Myth. Thank you for your inconvenience

-The hydra corpse is finally being loaded into the ship and it will leave next turn.
-Bahad moves on.
-The fortress is setup.
-Things move on in Ehn'gha embassy
-Jafars research is ready... And important things will happen soon.

Spoiler (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: Prometheus on August 18, 2008, 01:54:57 pm
(Sorry for being absent. Partly waiting for ideas to pop up and building up population, so yeh. Nothing much happens apart from what is described in other players' posts. Mining operations have started to bear fruit, producing some metals and some other minerals in small quantities. Growth and reconstruction continues and some more interesting items are found in the ruins.)

Turn 8/9:
Ehn'gha

Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 18, 2008, 08:37:21 pm
The Ent negotiations:
Spoiler (click to show/hide)

((Need to talk with Dwarfaholic.))
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 18, 2008, 10:11:32 pm
-------
Covad
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The first meeting with other races has happened.

-------
Anmod.
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Spoiler (click to show/hide)
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Doman.
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Spoiler (click to show/hide)
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Modan.
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Spoiler (click to show/hide)
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End map.
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Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 19, 2008, 02:51:28 am

The early bird gets the worm

Turn 9: On the move again
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 19, 2008, 01:39:49 pm
At the ruins:
Spoiler (click to show/hide)

OOC: The settlers heading north, arriving at the good location (am I pm'ed about that or do I make it up?) and beginning to set up some basic shelters.The metalsmithing begins and Doulos continues training the few warriors in his legion he has left (and the new recruits) and everything goes on as usual. The wall is nearing completion, and more research goes into the enchantment of the hammer and gloves (until I can get on IRC the research is worthless, but oh well ;D)
As always, pm me if I do anything wrong, I think I may have stuffed up the symbols on the map removing the little z's from my scouts.

│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ """√√√╞╞ ↑√√√♠♠≈≈  ≈≈≈≈≈≈Z≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈↑≈≈≈≈≈ ≈↑≈≈≈≈≈≈ """"╞╞╞↑ ↑↑↑↑↑♠♠≈  ≈≈≈≈♠♠♠♠ ♠≈≈≈≈≈≈♠ ♠♠≈≈≈≈≈≈ ≈≈↑≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈"↑╞╞↑↑↑ ↑↑↑↑↑↑↑♠  ≈≈┐♠♠♠♠♠ ♠♠♠♠♠≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈↑≈ ≈≈≈≈≈≈≈≈ ≈↑↑↑↑↑↑↑ ↑↑↑↑≈≈≈≈  ≈♠└─┐♠⌂⌂ ⌂♠⌂┌─┘≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈↑≈≈≈≈≈≈ ≈≈≈↑↑↑↑↑ ↑↑≈≈≈≈≈≈  ≈♠♠♠└─○▲ ▲○─┤♠♠.≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│112                                                                     │
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈↑↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠⌂▲^ ▲⌂┌┘♠..≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈↑↑≈ ≈≈≈↑≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠♠⌂▲ ⌂○┘♠♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑♣♣≈≈≈≈≈  ≈≈≈♣┌──○ ⌂♣♣♣♣≈≈≈ ≈♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈↑≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣ ♣♣♣≈≈≈≈≈  ≈≈≈≈♣♣♣Z ⌂♣♣≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈↑≈≈≈ ≈≈≈≈≈≈≈≈ ♣♣♣♣≈≈≈≈  ≈♣♣└┘≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♣≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈♣♣♣≈≈≈  ⌂⌂⌂♣♣≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♣≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈⌂♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈♣≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: AlanL on August 19, 2008, 02:26:14 pm
Events of turn 9: The 4 explorers move to the mine (56,11), and purchase it, unloading almost all of their remaining gold. They then head back toward the ratman-infested walkways of the chasm at (57,14), due to arrive next turn.

(Hopefully next turn I'll actually have the time and conditions to actually make something)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 19, 2008, 02:52:04 pm
Turn 10 - end of spring

A mild spring comes to an end and turns into a way to warm pre-summer. Sweat covers foreheads and stains clothing, and even the occasional rain does not bring relief. The situation wrosens by the fact that it is near windless
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 19, 2008, 04:11:03 pm
Settlements
Spoiler (click to show/hide)
Groups
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Title: Re: Battle of the Gods III+
Post by: Zako on August 19, 2008, 05:23:18 pm
Svarlbard:
Spoiler (click to show/hide)

((I will leave the negotiations to Dwarfaholic, since im not excatly sure of what to do.))
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 19, 2008, 05:25:22 pm
Tel Santos

The growing population was providing extra labour and the engineers were making good progress in turning the savanna into swamp.
Progress: 440/800

While at work, one of the engineers spotted a huge ruin to the southwest (20,95)

Tel Yolanda

Repeated heating and working of the iron bars made them soft, easy to work with but useless for making weapons or tools.

Tech up (improve metalworking): 394/1000
Tech up (iron smelting): 394/4000

Vol Theris (24,96)

The settlers from Tel Sirtis sowed their crops, built shelters, and made plans for expanding the swamp.
Progress:0/800

Vol Corathon (26,84)

The settlers from Tel Tikal started to build a similar settlement to exploit the same natural resources at this location.

Vol Kytos

The settlers from Tel Kendar built around where a mountain river entered the swamps. There was a glint in the sediment being washed downstream.

Tel Sarangis

20 explorers set out to explore the river system in the savanna.


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈#♠♠♠├┐♠♠I♠I♠♠♠?♠#♠♠♠♠│      ·       ·       ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I♠♠I♠♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│················│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠♠♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│       ·        │      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠&F♠└┐♠│♠♠#♠○~~~~~~~~│      ·   ♠♠F♠└┐      ·        │      ·       ·    ♠#♠○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠♠──┐~&~~~│      ·   ♠♠♠♠♠│      ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│      ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈♠♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈♠♠│      ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└      ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&○⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂      ·        │      ·       ┐♠○⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○···············│ 80···········└○▲▲▲⌂Ç○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂Ç~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂F⌠⌠F⌠≈⌠⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂F⌠⌠F⌠≈⌠⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·"│"⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·┐│""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       "├┘""⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""f""""⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       "f""""⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       "│" #"⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠F$≈≈≈≈≈≈≈│ 96····························│ 96················""⌠F⌠≈·······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·     ""⌠⌠≈≈    · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·     "⌠⌠⌠⌠≈    · │
│   ≈≈≈≈≈≈≈≈""?""↑¤│"""⌠⌠&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·     ""⌠⌠⌠≈≈   · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈"""⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·      ""⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠⌠≈≈≈≈│      ·       ·       ·        │      ·       ·       """⌠⌠≈  · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#""""""≈≈≈≈│      ·       ·       ·        │      ·       ·       ·  """≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·       ·       · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104·····························│
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘


Title: Re: Battle of the Gods III+
Post by: Akroma on August 20, 2008, 04:55:28 am
The Tengu, determined to rebuild the empire they lost, wasted no time and began to expand in the new world.

A group of 15 settlers, led by Sanae, made their way southwards, roughly following the direction of the river that originated from the south of Kibou.
After only a few weeks of travel, they find a nice lake next to some rocky hills, and decide to settle there.

((After checking the map, it turns out this place even has a ¤ bonus. that means a +50 bonus on pop-cap))

The new town is named Chiryoku, meaning fertility, in honor of the extraordinary fertile grounds.

A second group of 15 settlers, this time led by Koga, made their way northwestwards around the mountains, looking for a suitable place for a mining city. Eventualy they find a place and name it Fo-ji, meaning forge. It won't be the best place for farming, but the viscinity to the mountains make it a perfect place to not only build up a metal industry, but also to build a fortress.

((After checking the map, it turns out that Fo-ji has a ¤ as well. I will use that for a defendability and mining bonus))

Projects:

Project "Bamboo forest"

The Tengu are not satisfied with the horrible flora around them. As a result they chop down all trees around them that are not suitably big enough for housing, and all ground shrubs, and replace them with plants they took from their home, namely mostly bamboo as well as the aralia tree.

18/200 done


Project "Road between Kibou and Chiryoku"

To build a road, first many trees and plants need to be removed to build a unpaved dirt road, then it has to be laid out with stone. It will be necessary once the Tengu start transporting wagonloads between the cities. A good road and a wagon make it possible for only a few travelers to transport huge loads of goods in short time.

Plant-removal: 56/400 done
Stone pavement: 0/400 done


Project: Road between Kibou and Fo-ji

There are a lot less trees between Kibou and Fo-ji, but a rough rocky countryside. Needs to be made more traversable for wagons, especialy since wagonloads of metal objects of all kinds will cross this road.

Paving a suitable street: 30/400 done


│≈≈≈≈≈≈≈≈ ┌○⌂╞╞≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ──♠♠♠♠♠│ ¥▲≈≈≈♠♠♠ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ │⌂⌂╞≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♠  ♠♠└─┐♠⌂○ ▲^⌂≈♠♠♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠♠├──○ y⌂○┐♠♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂¥│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈I└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂¥├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│


-----------------

Kasshyks turn:

The messenger who contacted the Covad makes his way back to his city

The messenger who contacted the Anqip does the same


----------------------------

((I know that people will call bullshit and accuse me of metagaming because I scored 2 ¤ in a row. I deny that accusation. I chose these spots before crosschecking it with the feature map. The only reason I crosschecked it with the feature map was to check if any of my parties stumbled across some ruins. It is unlikely that you will be informed of all ruins that your people cross on their way, so I strongly recommend checking the feature map in the OOC tread AFTER you made your moves, to check for any ruins that you would have crossed))
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 20, 2008, 07:43:38 am
¤ and ? are easily found
# are so big they are unmissable, and probably visible from a big distance in open terrain
& are well hidden, you need to be searching to find them
$ might discover you first
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 20, 2008, 10:01:01 am
The Negotiations: Ent- Hrun:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 20, 2008, 09:32:24 pm
-------
Covad.
-------
Plans are made.

-------
Anmod.
-------
Spoiler (click to show/hide)
-------
Modan.
-------
Spoiler (click to show/hide)
---------
Summary.
---------
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---------
End map.
---------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 20, 2008, 10:27:02 pm
The negotiations continue:

Spoiler (click to show/hide)


Map for Akroma:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 21, 2008, 01:22:45 am
More negotiations:
Spoiler (click to show/hide)

Summary:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 21, 2008, 03:18:29 am

More haste, less speed

Turn 10: A small pause
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Istrian on August 21, 2008, 07:15:45 am
Seristis Tower - Novice Hall
Spring - Seventh week
Spoiler (click to show/hide)

Elestris' Group
Spring - Tenth week
Spoiler (click to show/hide)

Seristis Tower – Elchmistress' Quarters
Spring – Tenth week
Spoiler (click to show/hide)

Seristis Tower – North Beach
Spring – Eleventh week
Spoiler (click to show/hide)

Seristis Tower - Sphere Chamber
Spring - Last week
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)

Known Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on August 21, 2008, 07:41:40 pm
Movement to X27:Y22

The days did become more warm in the last days and mari was Happy to ne out of the Mountains.

Guided by his more and More growing map he was on his way to the next ruins maybe now finding the Northeners and learning more about theyr magic.
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 22, 2008, 10:29:26 am
I'm Back!

Thank you very much for covering for me Akroma, if you need it, I am willing to do likewise.

My maps:
Civ map
Spoiler (click to show/hide)

God Map:
Spoiler (click to show/hide)

(OOC: whats all this '27/200 done' stuff? And during the imps confinement scientists have been prodding it to find out everything they can about it. they  even have a latin name for it: Nemus Frutex Gnarus)
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 22, 2008, 11:57:12 am
welcome back.

The 27/200 stuff is just a way for people to keep track of tasks that take multiple turns to complete.

In my case:
Quote
The growing population was providing extra labour and the engineers were making good progress in turning the savanna into swamp.
Progress: 440/800

I decided that it would take 100 people working part time* a year to turn a savanna tile adjacent to existing swamp into a swamp tile. 100 people x 8 turns gives the 800.
Each turn, I add the current population of that town onto the first number. They've been working a few turns already so the number is up to 440 now.
When it reaches 800/800, I'll make the actual change on the map.

*i.e. the population of the town is working on that project but still doing normal tasks like food production. If it was an army working continuously, they'd do it quicker but need food supplies from elsewhere.
I did just pick 800 out of the air as a number that seems fair, considering my race are good at this kind of engineering (in race description).
You're not obliged to track your projects like this, you can just write "30% complete" in your post if you prefer.
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 22, 2008, 12:17:45 pm
right, ok
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 22, 2008, 02:33:15 pm
Turn 10:

The foreign guests seemed to be rather uncomfortable the past few weeks, and it wasn't even summer yet. The desert people were unaccustomed to the humidity and the Tower mages didn't fare much better due to the rising heat. Observation of the embassies was continuing. There was a slight tension in the air and few knew exactly why. Quite a few of the citizens of Ehn'gha had joined the newly formed Imperial Guard, and it was no coincidence that quite a few patrol routes passed by the embassies. The reason for the formation of the Guard, however, was a few unfortunate incidents where the citizens more affected by the mindworm became erratic and quite frankly dangerous to be around. One of them had gone berserk and had to be forcibly restrained. Little could be done to help such cases, though.
It was a good thing that the Guard at least had metal equipment. The standard set was still quite light, though. Mostly leather armor reinforced with steel, and glaives for weaponry. They could be used in extreme circumstances to remove tentacles and make even the most violent of cases easily controllable. It was unpleasant, but there would be no permanent damage. If things worked out as planned, within a generation or two such methods would not be necessary, as the mindworm would become more or less extinct.

Kina, Master Artificer withdraws from society!
Kina, Master Artificer has begun a mysterious construction!
Title: Re: Battle of the Gods III+
Post by: Akroma on August 22, 2008, 02:59:53 pm
Turn-11  beginning of summer

a feint westwind drives thick clouds over the east of the world, whereas the west stays rather dry. The fields are growing fast, and an aura of piece makes it hard to believe that this will soon be a battle field of the gods

next turn: monday, 9 pm gmt
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 22, 2008, 03:38:15 pm
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Adventurers
Spoiler (click to show/hide)
World
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 22, 2008, 07:11:41 pm
Apoikismos:
Spoiler (click to show/hide)

Mouseion:
Spoiler (click to show/hide)

OOC: Tell me if Doulos 'divining' is overpowered, I'm just doing it to save me a bit of trouble. Also the wall is finally finished, and on examination of Nahkh's definitions, I realised all of my mages are battlemages, except for Doulos. Things continue on as normal in both villages, and Doulos goes on another adventuring expedition, this time with a bunch of well trained, well equipped soldiers.

Apoikismos Map:
Spoiler (click to show/hide)

Mouseion Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 22, 2008, 10:21:07 pm
Halas:
Spoiler (click to show/hide)


Stukiodia:
Spoiler (click to show/hide)


Svarlbard:
Spoiler (click to show/hide)


The expedition:
Spoiler (click to show/hide)


All settlements are looking for iron veins and are using stone a lot more, with the exception of Svarlbard using wood more than the other 2 settlements.

((Need Kashyyk to tell what happens to the expedition party's attempts. And there are no wolf mounts in Svarlbard, count 4 in Stukiodia instead please. Kashyyk, could you PM me?))
Title: Re: Battle of the Gods III+
Post by: Akroma on August 23, 2008, 05:25:44 am
(( I have a terrible headache, I am stressed, and tired. So only instructional post for me.))



All avaiable workforce is put into roadbuilding, so that project progresses fairly fast. The whole 15/20 system is only annoying, I will do it that way and add road parts gradualy.


To find out more of their surroundings, the Tengu send their scouts, a two man team from Fo-ji, a two man team from Chiryoku, and 2 two mean teams from Kibou scouting in all directions. To be able to see more of their surroundings, they move in a zig-zag pattern, allowing them to clear big parts of the map

Known world:

        ≈≈♠≈≈
       ≈♠♠┌┘♠≈
      ≈♠♠┌y♠♠♠≈
     ≈│♠♠│♠♠♠♠┌
     ≈│♠┌┘♠♠♠┌┘ 
     ♠└┐│♠♠♠♠│♠
     ♠♠└┤♠♠♠♠│♠♠
      ♠♠└┐♠≈≈┘♠♠
      ♠♠╔╪¥▲≈≈≈♠
    └─┐♠⌂○▲^⌂≈♠   ♠♠≈
  ♠♠♠♠├──○⌂⌂○┐♠♠♠♠♠♠♠≈
 ♠♠♠y┌┘♠♠♠⌂⌂¥│♠♠♠♠♠y♠♠≈
  ┌──┘♠♠♠♠══╣└┐♠♠♠♠♠♠♠≈
   ♠♠♠♠♠♠♠♠♠♠♠│♠♠♠♠♠♠≈
     ♠♠♠♠♠♠♠♠║└┐♠♠♠♠
        ♠♠♠♠♠╚¥├┐♠♠
          ♠♠♠♠≈┘│♠♠
           ♠♠♠│♠└┐♠♠♠
           ♠♠♠│♠♠└┐♠♠♠
           ♠♠♠└┐♠♠└──┐
           ♠♠♠♠│♠♠♠♠♠≈
           ~♠♠♠└┐♠♠≈≈
            ~♠♠y└┐♠≈
            ~♠♠♠♠├≈
              ♠♠♠


((The brown color symbolizes that these are dirt-roads, which only grant a +3 movement bonus. Once I update them to stone roads, they will be black and grant a +5 bonus))
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 23, 2008, 09:21:19 pm
-------
Covad.
-------
Nanyt set off and they arrive their, they rest for the turn.

-------
Anmod.
-------
Spoiler (click to show/hide)
-------
Damon.
-------
Spoiler (click to show/hide)
----------
Summary.
----------
Spoiler (click to show/hide)
---------
End map.
---------
Spoiler (click to show/hide)


---------------------------
Short Description of Modan.
---------------------------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 24, 2008, 04:55:52 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Smoothing: 80/400
Paving: 41/600

Kelash:
Spoiler (click to show/hide)
Stone fort: 26/200

Scouts:
Sall:
Spoiler (click to show/hide)
Ton: (Hrun/Daroth)
Spoiler (click to show/hide)
KNorth:
Spoiler (click to show/hide)
KWest:
Spoiler (click to show/hide)
KEast:
Spoiler (click to show/hide)
KSouth:
Spoiler (click to show/hide)
Tracker:
Spoiler (click to show/hide)


Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)

(OOC: Zako, could we go on IRC for this?)
Title: Re: Battle of the Gods III+
Post by: Zako on August 24, 2008, 08:19:37 am
Hrun/Daroth negotiations:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 24, 2008, 12:39:27 pm
Turn 11

Due to the forming political climate a few additions had to be made in Ehn'gha. A barracks was to be set up and military training would begin, although the process would be slow. The Empire didn't have any experienced soldiers, and they would be needed for protection in case any possibly hostile civilizations made themselves known. Despite a few initial training mishaps due to over-enthusiasm it started going in the right way. Not much, but hopefully enough.
A few groups of Irax were sent to clear the old roads. This would speed up any travel between the districts of Ehn'gha as the ruins were to be called.

Unseen by the general public, the artificers working in the hidden chambers beneath the palace continued their work. There was still a long way to go, but progress was being made. Whether it progressed fast enough was left to be seen.

│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠y┌┘♠♠♠ ⌂⌂¥│♠♠♠♠ ♠y♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ══╣└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈I└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠║└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠║♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠╚¥├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠I╣♠♠♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I═I♠♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └I═╩I♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 24, 2008, 12:47:15 pm
(just a summary for now)

Tel yolanda:
tech up (metalworking) 674/1000
tech up (iron age) 674/4000
Tel santos:
terraforming 647/800
Vol theris:
terraforming 104/800

explorers:
The group on the river continue downstream, discovering a lake with a great place for a settlement,
which they explore around.
(reveals a huge ruin southeast of the lake)

A new group of 10 from Tel yolanda set out back to the mountains to search for ore.
They discover a great settlement site where there is an exposed layer of the red rock they found in the ruin
(revealed also a small ruin east of the river)


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈#♠♠♠├┐♠♠I♠I♠♠♠?♠#♠♠♠♠│      ·       ·       ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I♠♠I♠♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│················│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠♠♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│♠└     ·        │      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠&F♠└┐♠│♠♠#♠○~~~~~~~~│      ·   ♠♠F♠└┐♠     ·        │      ·       ·    ♠#♠○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠♠──┐~&~~~│      ·   ♠♠♠♠♠│♠     ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│?     ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈♠♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈♠♠│♠♠    ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└¤♠    ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&f⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂f⌂    ·        │      ·       ┐♠○⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80···········└○▲▲▲⌂Ç○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂Ç~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂F⌠⌠F⌠≈⌠⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂F⌠⌠F⌠≈⌠⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·"│"⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·┐│""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       "├┘""⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│""""⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       "│""""⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       "│""#"⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠F$≈≈≈≈≈≈≈│ 96····························│ 96···········"└┐""""⌠F⌠≈·······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ""│"""""⌠⌠≈≈    · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"└─┐""⌠⌠⌠⌠≈    · │
│   ≈≈≈≈≈≈≈≈""?""↑¤│"""⌠⌠&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"↑¤│"""⌠⌠⌠≈≈   · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈"""⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·"≈≈≈" ""⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈"""""""≈f"""""⌠⌠≈≈≈≈│      ·       ·       ·        │      ·       ·""≈f"  """⌠⌠≈  · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#""""""≈≈≈≈│      ·       ·       ·        │      ·       · ""└#" ·  """≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·       ·       · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104·····························│
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘

Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 24, 2008, 01:07:18 pm
- Reserved for RP -


((New glade, Oor- Halok, created at (36, 26) with the following:

- 1 Protector, with Stone of Communication.
- 4 Material.
- 50 Implings.))
Title: Re: Battle of the Gods III+
Post by: Hungry on August 24, 2008, 01:10:35 pm
man i wish i knew how this workes...
Title: Re: Battle of the Gods III+
Post by: Zako on August 24, 2008, 05:01:38 pm
Just look up the rules thread in the story forum.
Title: Re: Battle of the Gods III+
Post by: AlanL on August 24, 2008, 05:32:53 pm
Reserved
Title: Re: Battle of the Gods III+
Post by: Istrian on August 25, 2008, 12:29:44 pm
Scintillating City
Summer - First week
Spoiler (click to show/hide)

Scintillating City
Summer - Second week
Spoiler (click to show/hide)

Seristis Tower – Elchmistress' Office
Summer – Sixth week
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)

Known Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 25, 2008, 12:48:02 pm
If you can't beat them, join them

Turn 11:
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 25, 2008, 02:57:04 pm
turn 12- beginning of summer

A feint wind from the north clears the sky of clouds, and gives enough sunshine to let the crops grow tall and rich.
The temperature is just abour rigth and invites children to spent the whole day playing outside.

Next turn: thursday 9pm gmt


MAJOR NOTICE: because of very good harvests, all races are granted an additional 3% civ growth for turn 12 and turn 13


minor notice: To put some life into this world, how about you start naming some rivers, lakes or mountains around you ? They have been pretty anonymous for now, but with growing nations everywhere, surely they would not keep calling them "the river in the east" for the whole time.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 25, 2008, 03:07:31 pm
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Adventurers
Spoiler (click to show/hide)
World
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 25, 2008, 05:27:45 pm
Halas:
Spoiler (click to show/hide)

Svarlbard:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)

((Kashyyk, its your turn to say what happens in the negotiations by the way.))
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 25, 2008, 06:29:57 pm
Tel Yolanda

The ancient foundry was almost cleared, and the metal smiths now had a good understanding of the forge techniques they had learned. Soon they could start manufacturing using this equipment.
They would need wood, lots of wood.
The explorers returned to report the quarry site they had discovered in the hills.
The woodcutters would concentrate on the east, to clear a path to the river. Quarried ore could be transported downriver on barges.

Tel Theris

Five explorers returned, to report the location of the large lake.

River Melis, edge of the ashlands

A huge column of smoke could be seen to the southeast, and the land was scorched and covered in a film of grey ash. Across the ashlands, a lonely mountain.

Tel Kytos

Panning the river was producing a slow but steady supply of gold dust and nuggets. With this wealth, they could purchase extra food.

Projects
Tel Yolanda:
Tech up (metalworking): 976/1000
Tech up (iron age): 976/4000

Terraforming tasks:
Tel Santos - Completed (note map change at 94,21)
Tel Theris - 244/800 (working on 23,97)
Vol Keltine - 0/800 (working on 24,100)
Vol Tenethior - 0/800 (working on 29,102)

Crocrolen Settlements:
LocationNamePopulationPop CapModifierRaceNext Turn
14,74Tel Yolanda329450Crocrolen359
15,84Vol Sundar0280(Abandoned)Abandoned0
29,85Tel Tikal27734045(Trade)Crocrolen303
24,87Tel Sarangis391630-30(Trade)Crocrolen443
24,90Tel Sirtis330540-10(Trade)Crocrolen379
23,83Tel Kendar21538530(Trade)Crocrolen265
22,93Tel Santos269585-15(Trade)Crocrolen358
21,90Tel Sicata217600-20(Trade)Crocrolen288
26,84Tel Corathon101340Crocrolen134
21,87Tel Kytos135290Crocrolen179
24,96Tel Theris140555Crocrolen186
25,99Vol Keltine80585Crocrolen106
28,101Vol Tenethior80455Crocrolen106

Points of Interest:
LocationNameNotes
24,88$ Lair of Sorin Keln
Spoiler (click to show/hide)
23,82≈ Lake Kendar
22,86≈ Lake Kytos
26,87≈ Lake Narkan
22,88≈ Lake Amala
20,89≈ Lake SicataContains delicious carp
23,95≈ Lake Theris
17,100-19,101≈ Lake Talanor
16,80-22,87▲ Tanlis Mountains
20,74-34,78├ River Yufrat
20,78-16,71├ The yellow river
18,79-15,69├ River Andis
17,80-15,78├ River Nelis
23,80-29,77├ River LissRoute to Akkad
15,81-7,86├ River SithisInkala's landfall
16,82-8,87├ River Ungor
22,82-31,85├ River Koss
15,83-15,93├ The black riverContains something deadly
17,85-30,107├ River Melis
23,83¤ Kendar Falls
24,90¤ Sirtis Isle
19,99¤ Kulk Head
18,78¤ Andis Falls
22,74# Tel Anicent
Spoiler (click to show/hide)
21,76? Deep Tarkan
Spoiler (click to show/hide)
14,74# Yolanda Foundry
Spoiler (click to show/hide)
22,102#
Spoiler (click to show/hide)
20,95#
Spoiler (click to show/hide)
26,107▲ Mount KalakanActive volcano
25,106-17,108√ The ashlands


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈#♠♠♠├┐♠♠I═I♠♠♠?♠#♠♠♠♠│      ·       ·       ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I♠♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│················│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠♠♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│♠└     ·        │      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠&F♠└┐♠│♠♠#♠○~~~~~~~~│      ·   ♠♠F♠└┐♠     ·        │      ·       ·    ♠#♠○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠♠──┐~&~~~│      ·   ♠♠♠♠♠│♠     ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│?     ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈♠♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈♠♠│♠♠    ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└¤♠    ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&○⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂○⌂    ·        │      ·       ┐♠○⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80···········└○▲▲▲⌂Ç○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂Ç~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂F⌠⌠F⌠≈⌠⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂F⌠⌠F⌠≈⌠⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·"│"⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·┐│""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       "├┘""⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       "│"""⌠⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       "│""#"⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠F$≈≈≈≈≈≈≈│ 96····························│ 96···········"└┐""""⌠F⌠≈·······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ""│"""""⌠⌠≈≈    · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"└─┐""⌠⌠⌠⌠≈    · │
│   ≈≈≈≈≈≈≈≈""?""↑¤│"""⌠F&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"↑¤│"""⌠F⌠≈≈   · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈"""⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·"≈≈≈" ""⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈│      ·       ·       ·        │      ·       ·""≈│"" """⌠F≈  · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#""""""≈≈≈≈│      ·       ·       ·        │      ·       · ""└#" · """"≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·  ""│"""       · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104···············"└─┐""········│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└f─┐""≈≈≈│      ·       ·       ·        │      ·       ·   """└f─      · │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈│      ·       ·       ·        │      ·       ·     """√      · │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└──≈≈│      ·       ·       ·        │      ·       ·       · ▲     · │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈│      ·       ·       ·        │      ·       ·       ·       · │
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘

(http://homepage.ntlworld.com/shane.kearns/maps/icmap.png)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 26, 2008, 01:26:18 am
-------
Covad.
-------
Nanyts' grand plan is announced, but to a select few.

-------
Anmod.
-------
Spoiler (click to show/hide)

-------
Damon.
-------
Spoiler (click to show/hide)
----------
Summary.
----------
Spoiler (click to show/hide)
---------
End map.
---------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 26, 2008, 03:57:42 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Smoothing: 170/400
Paving: 100/600

Kelash:
Spoiler (click to show/hide)
Stone fort: 57/200

Scouts:
Sall:
Spoiler (click to show/hide)
Ton: (Hrun/Daroth)
Spoiler (click to show/hide)
KNorth:
Spoiler (click to show/hide)
KWest:
Spoiler (click to show/hide)
KEast:
Spoiler (click to show/hide)
KSouth:
Spoiler (click to show/hide)
Tracker:
Spoiler (click to show/hide)


Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 26, 2008, 04:03:09 am
Hrun/Daroth negotations:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 26, 2008, 04:28:25 am
The northern, eastern, and souther scout return to their cities walking in an arch, allowing them to complete their mapping of the surroundings.
The western scout continues further along the river. Roads are being completed.
Two settler teams, with 15 people each. move north and west, Founding the northern harbour city Engan, and the western outpost Kusamura.
Population from Kibou starts moving to Fo-ji, to even out the numbers that were lost for Engan a bit:
Kibou -> 20 -> Fo-ji
Kibou -> 15 -> Kusamura
Fo-ji -> 15 -> Engan


Kibou: 113 tengu
Fo-ji: 28 tengu
Chiryoku: 23 tengu
Engan: 15 tengu
Kusamura: 15 tengu
                    ≈≈≈
                   ≈≈¥≈≈
                  ≈♠♠┌┘♠≈
                 ≈♠♠┌┘♠♠♠≈
                ≈│♠♠│♠♠♠♠┌≈
                ≈│♠┌┘♠♠♠┌┘≈ 
               ≈♠└┐│♠♠♠♠│♠♠≈
               ≈♠♠└┤♠♠♠♠│♠♠♠≈
             ≈≈♠♠♠♠└┐♠≈≈┘♠♠♠≈≈
           ≈≈──┐♠♠♠╔╪¥▲≈≈≈♠♠♠♠≈
          ≈≈♠♠♠└─┐♠║○▲^⌂≈♠♠♠♠♠♠≈
         ≈≈♠♠♠♠♠♠├─╫○⌂⌂○┐♠♠♠♠♠♠♠≈
         ≈≈♠♠♠♠♠┌┘♠║♠⌂⌂¥│♠♠♠♠♠♠♠♠≈
        ≈≈♠♠♠┌──┘♠♠╚═══╣└┐♠♠♠♠♠♠♠≈
     ≈≈≈≈♠┌──┘¥♠♠♠♠♠♠♠♠╚╗│♠♠♠♠♠♠≈
   ≈≈≈≈♠┌─┘♠♠♠♠♠♠♠♠♠♠♠♠♠║└┐♠♠♠♠♠≈
   ─┐y♠┌┘♠♠♠♠♠♠♠   ♠♠♠♠♠╚¥├┐♠♠♠≈
   ♠└──┘♠♠♠          ♠♠♠♠≈┘│♠♠♠♠≈
    ♠♠♠♠              ♠♠♠│♠└┐♠♠♠♠♠♠≈
                      ♠♠♠│♠♠└┐♠♠♠♠≈
                      ♠♠♠└┐♠♠└──┐≈
                      ♠♠♠♠│♠♠♠♠♠≈
                      ~♠♠♠└┐♠♠≈≈
                       ~♠♠♠└┐♠≈
                       ~♠♠♠♠├≈
                         ♠♠♠


The Tengu began giving names to thir surroundings.
The Tengu nation was called: Hanebun'ya (feather-realm)
The forest this nation was in was called: uettomori (wet forest)
The mountain at 42;63 was called: Karasutake (crowmountain)
The mountain west to Chiryoku was called: Momotake (peachmountain)
The lake at this mountain was called: Tetsure-ku (iron lake)
The lake at Chiryoku was called: Mizuumi ( lake  (yes, just lake))
The river originating at 40;63 splits into two rivers
The southern split was called: Daibibu (great tail)
The northern split was called:  Chibibu (small tail)
The river originating at 40;63 was called: Kumade (fork)
The Kumade river splits into two, after that split they are refered to as eastern and western Kumade.
The river that leaves Tetsure-ku was refered to as: Testukawa (iron-river)
The river originating at 43;64 was called: Jousou (imperial stream)
The part of Jousou that continues southwards keeps that name, the part that splits eastwards is called: Momosou (peach stream)

Dang, that list was long, and it won't be getting shorter either, so from now on I will only post about newly named rivers and regions, and add it to a list in the OOC tread.
Title: Re: Battle of the Gods III+
Post by: Zako on August 26, 2008, 04:56:12 am
Hrun/Daroth negotiations:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 26, 2008, 05:03:23 am
Hrun/Daroth negotiations:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 26, 2008, 08:26:29 am
Hrun/Daroth negotiations:
Spoiler (click to show/hide)

((1 Hrun, 1 wolf mount and 2 daroth arrive in Stukiodia at the end of the turn, and arrive in Halas the next turn.))
Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 26, 2008, 08:50:48 am
Hrun/Daroth Negotiations:
Spoiler (click to show/hide)

Dont worry we will be continueing this on IRC or PM's
Title: Re: Battle of the Gods III+
Post by: Istrian on August 26, 2008, 11:25:15 am
((Zako, Kashyyk, could you please handle all negociations over PMs or IRC ? The abundance of small posts makes it difficult to follow.))

Ehn'Gha / Odua
Summer - Seventh week
Spoiler (click to show/hide)

Angartheris
Summer - Seventh week
Spoiler (click to show/hide)

Sphere cave
Summer - Tenth week
Spoiler (click to show/hide)

Seristis Tower – Elchmistress' Office
Summer – Last week
Spoiler (click to show/hide)



Status
Spoiler (click to show/hide)

Known Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 27, 2008, 06:18:42 am
(http://i35.tinypic.com/2ql5ukx.png)

This took me 2 hours to make. Don't expect it to be updated often
Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on August 27, 2008, 08:34:26 pm
Turn 11.

Movement: 19:30

The good weather and the lively forest have ensured Mari an good traveling speed asd well as an good meal almost every day. He was somwaht near the next Ruins.

Turn 12:

Movement to X18:Y31

Rp gets updated
Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 27, 2008, 10:51:42 pm
Doulos:
Spoiler (click to show/hide)

Apoikismos:
Spoiler (click to show/hide)

Mouseion:
Spoiler (click to show/hide)

OOC:
Spoiler (click to show/hide)

Apoikismos Map:
Spoiler (click to show/hide)

Tell me if anythings particularly overpowered (especially the camouflage), also, who do I talk to about setting up a mine to replenish my metal supply?
Almost forgot, can my civ symbol be a pair of crossed longswords? ( I have no artistic talent whatsoever)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 28, 2008, 12:18:17 am
Svarlbard:
Spoiler (click to show/hide)

Oor- Halok:
Spoiler (click to show/hide)

Svarlbard:
Spoiler (click to show/hide)

The Great Glade:
Spoiler (click to show/hide)

Impling messenger, Halas:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 28, 2008, 08:27:33 am
Only the good die young

Turn 12: The meaning of Duty (WARNING: its big. REAL big)
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 28, 2008, 09:00:49 am
Turn 12

The training of the guard and soldiers was proceeding surprisingly well. The citizens were getting quite used to the foreigners by now. They were especially grateful for the Tower's help and Xanthis was becoming known as the Husk that Heals.
Work on restoration of the road network continued. Repaving the cleared paths proceeded very quickly. They would be done very soon.
As a part of the planned caravan route between the Empire and Akkad, a group of 20 migrated to the source of a river that, according to the Akkadians, leads straight into their capital city. The migrants cleared a whole new path on the way there. Some road workers followed behind to make it easier to travel.


│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠║♠ ⌂⌂¥│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠╚═ ══╣└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘¥♠♠♠♠♠♠ ♠♠╚╗│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈I└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠║└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠║♠└─┐ y♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠╚¥├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠I╣♠♠♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I═I♠♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └I═╩I╣♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
│72                                                                      │
│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠║♠♠ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠F♠└ ┐♠│♠♠╚═I ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑Ç───  ┐~~~~~~~ ~~~♠♠♠♠├ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └┐♠○~~~~ ┌┘~~↑~~~  └Ç≈≈~~~~ ~~~♠♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂f⌂I⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂Ç○┘ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│


(Trading post set up at river source at the desert's edge and a rough road is set up to link it to the existing network.)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 28, 2008, 03:12:07 pm
Turn 13  - beginning of autumn


The autumn starts this year with strong wind from the west. The hot summer caused big clouds to build up, and the occasional thunderstorm comes down on the northern continent.


notice:
(http://i33.tinypic.com/25858ar.png)

This map is still lacking YOUR civ symbol. Please me PM me with a small icon, or at least an description of what you want for an icon, so that I can add you anc complete the map.


Next turn: Sunday, 9pm gmt

request by Nahkh: A request to all players:
Please keep an up-to-date list of your settlements and their significant structures (such as forges, walls, academies etc) and post it in spoiler tags in your posts. This is to allow the GMs to quickly see what a city has without waiting for the player to come online or going through all the posts. Thank you.
Title: Re: Battle of the Gods III+
Post by: Zako on August 28, 2008, 05:32:36 pm
((Its go time. :D))

Halas:
Spoiler (click to show/hide)

Stukiodia:
Spoiler (click to show/hide)

Svarlbard clearing:
Spoiler (click to show/hide)

Some days later in Halas:
Spoiler (click to show/hide)

((Need to talk on IRC for the plans that follow. Nahkh, dwarfaholic and Kashyyk are needed! And I too would have thought that a group of 80 would have killed more than 12 implings...))

((Akroma, just replace the most northen symbol for Hrun settlement with a small v, to represent the group of 11 Hrun running to the mountains.))
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 28, 2008, 06:31:03 pm
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Adventurers
Spoiler (click to show/hide)

((83 hrun and 4 wolf mounts slaughtered with only 12 implings killed, thought they'd have put up more of a fight...))
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on August 29, 2008, 01:20:17 am
((What can I say? Implings are the awesome
Also, they had a Protector, too.))

Apprentice & entourage:
Spoiler (click to show/hide)

- All ents, except those involved in the ambush, move to Oor- Halok to hibernate.
This includes Futh- Ra, who first moves west into the river, then moves one square north while in the river to lose any tracks, and then moves normally to Oor- Halok.
- The ents involved in the ambush move to (41, 26) and make a new, temporarial glade there.

Title: Re: Battle of the Gods III+
Post by: Kashyyk on August 29, 2008, 03:22:14 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Smoothing: 270/400
Paving: 120/600

Kelash:
Spoiler (click to show/hide)
Stone fort: 93/200

Karrack:
Spoiler (click to show/hide)

Stockade: 49/100
stone fort: 0/200

Scouts:
Hrun Embassidors:
Spoiler (click to show/hide)
KNorth:
Spoiler (click to show/hide)
KWest:
Spoiler (click to show/hide)
KEast:
Spoiler (click to show/hide)
KSouth:
Spoiler (click to show/hide)
Tracker:
Spoiler (click to show/hide)

Significant structures:
[spoilerAstmeban: Stone fort (over entrance shaft), Partial road to Kelash.
Kelash:partial stone fort (over entrance shaft) flux, coal, iron and gold mines.
Karrack:Partial stockade 5 man boat.[/spoiler]
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
I too agree that there ought to have been more ent casualties, especially as there were Daroth at Svarlbard. And Ton wasn't in Modan he died in the defence of Svalbard, along with two others.
Title: Re: Battle of the Gods III+
Post by: Akroma on August 29, 2008, 03:37:48 am
((What is up with you people reserving posts when the turn just started ? Well whatever))

Of crows and squids:
Spoiler (click to show/hide)

                           ≈≈≈
                          ≈≈¥≈≈
                         ≈♠♠╟┘♠≈
                        ≈♠♠┌╢♠♠♠≈
                       ≈│♠♠│♠♠♠♠┌≈
                       ≈│♠┌┘♠♠♠┌┘≈ 
                      ≈♠└┐│♠♠♠♠│♠♠≈
                      ≈♠♠└┤♠║♠♠│♠♠♠≈
                    ≈≈♠♠♠♠└┐║≈≈┘♠♠♠≈≈
                  ≈≈──┐♠♠♠╔╪¥▲≈≈≈♠♠♠♠≈
                 ≈≈♠♠♠└─┐♠║○▲^⌂≈♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠♠├─╫○⌂⌂○┐♠♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠┌┘♠║♠⌂⌂¥│♠♠♠♠♠♠♠♠≈
               ≈≈♠♠♠┌──┘♠♠╩═══╣└┐♠♠♠♠♠♠♠≈
       ≈≈≈≈≈≈≈≈≈♠┌──┘¥══♠♠♠♠♠♠╚╗│♠♠♠♠♠♠≈
     ≈≈I└┐≈≈≈≈♠┌─┘♠♠>♠♠♠♠♠♠♠♠♠♠║└┐♠♠♠♠♠≈
    ≈≈♠║♠└─┐♠♠┌┘♠♠♠♠♠♠♠   ♠♠♠♠♠╚¥├┐♠♠♠≈
    ♠♠I╣♠♠♠└──┘♠♠♠          ♠♠♠♠≈┘│♠♠♠♠≈
    ┐♠♠I═I♠♠♠♠♠              ♠♠♠│♠└┐♠♠♠♠♠♠≈
    └I═yI╣♠♠                 ♠♠♠│♠♠└┐♠♠♠♠≈
      ┐♠♠║♠♠                 ♠♠♠└┐♠♠└──┐≈
                             ♠♠♠♠│♠♠♠♠♠≈
                             ~♠♠♠└┐♠♠≈≈
                              ~♠♠♠└┐♠≈
                              ~♠♠♠♠├≈
                                ♠♠♠



Yozuka, the rice-farmer
Spoiler (click to show/hide)


List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Istrian on August 29, 2008, 07:59:36 am
Angartheris
Autumn - Second week
Spoiler (click to show/hide)

Seristis Tower
Autumn – Second week
Spoiler (click to show/hide)

Angartheris
Autumn - Fourth week
Spoiler (click to show/hide)

Seristis Tower – A chamber deep underground
Autumn – Fourth week
Spoiler (click to show/hide)

Seristis Tower - Outside
Autumn - Fifth week
Spoiler (click to show/hide)

Ehn'Gha / Odua
Autumn – Sixth week
Spoiler (click to show/hide)

Seristis Tower - Elchmistress' Office
Autumn - Sixth week
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)

Non-playing GM Eyes-only
Spoiler (click to show/hide)

Known Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on August 29, 2008, 12:35:32 pm
Damned if you do, damned if you don't :(

Turn 13: Head Quarters
Spoiler (click to show/hide)

Status
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Nhiphanter on August 29, 2008, 01:42:03 pm
turn 13

Akkad, tower.

The hydra corpse had been finally hauled from Ac acasid to the capital, after a few preliminary preservation spells cast into the corpse in Ac acasid to prevent it from rotting any further. The most talented necromancers of the magistrates stood around the corpse somewhere in the tower dungeons.

The work began, and bandages and sewns were made, embalming fluids to harden the rotten skin into a natural armor, steel reinforcements added to teeths and claws, spells wowen to protect the body from harm and finally... the two orbs.
Some powerful lifedrain spells had been cast on the orbs, and they had been succesfully linked to the well of souls, effectively turning the energy into magic energy.
It was thus presumed, that the closer the orbs would be together, the more powerful the life drain ability of the zombie hydra, but also larger the risk that the whole thing would suddenly blow up in great release of energy...

Ac acasid, Jafar's tower

The light flickering in the windows of the nightly tower did not bode good, strange shadows were cast over the city. Some Akkadians stopped to watch for awhile, but soon got bored, for they trusted that whatever the grand vizier was planning, it didnt involve them.

Within the tower Jafar held Tain in his hands. The Tain was trembling, and the flickering of lights had ceased. There was an extremely tense expression on his face, as his eyes were locked on the trembling box.
This would be mayhaps the most important day of his life, for today the force to wrest the control of Akkad to himself would soon be in his hands.

Then the lid burst open, a veil of darkness spreading out of it like fog. Soon it began to form shapes, like humanoids. They had bent backs, manes of greasy droping hair, menacing claws and expressions that just told of great evil.

The binding... would begin.

Ehn'gha, embassy

The air was tense inside the embassy, for the moment Jafar wanted the binding to be done would be soon. Just then, the central rune of the circle flared with blue light. The binding would begin...

The mages moved to their positions beside the circle and began the summoning. The misplacer spell had been placed on the circle, and thus the Myrkridia wouldnt appear in the circle, but rather outside around the embassy. In a few moments, the summoning took effect, and darkness began to swirl out of the circle, materializing from nowhere. Soon it had drifted out, through the walls not caring about material touch.
The mages ran to the topside. For all the trouble, they wanted to see the carnage.

Ehn'gha, outside

The darkness swirling through the embassy walls was largely unnoticed to the Iraxian populace drifting around the streets. very fast the swirls began to concentrate into vaguely humainoid shapes around the streets, causing some confusion among the Iraxi.

Then, nightmares took form in the streets. The swirls suddenly took much, much more material forms, the Iraxi screamed wildly to get away from the beast as it throwed its head back and let out a growl that echoed off the buildings of the street, fractions of second later, 19 more growls joined it as the rest of the beasts materialized. In the general chaos, slaughter began.
The first myrkridia leapt onto the nearest Iraxi, burying its fangs into his head, shaking wildly and tearing it along with the long neck apart from the chitinous husk. Growling wildly the creature proceeded to throw the next victim with the head, stunning him and leaping next to the Iraxi. The beast proceeded to pound the chitinous shell of the Iraxian with series of gory slashes, claws digging into flesh and intestines. In a blink of an eye the ripped and teared Iraxi body was thrown aside and the next one of the panicking citizens attacked.

The slaughter and the screams of the Iraxi were well heard into the top of the pyramid the embassy was, where Khmer and Radataz were enjoying the view onto the streets. The stones were by now red with the blood of the Iraxi, dismembered tentacles twitching on ground and splinters of broken chitins buried into the soft flesh of the corpses. Blood and viscera colored the walls of the buildings as the Myrkridias broke through the doors with sheer force, slaughtering the civilians inside and dragging them to the streets. There were women and children, boys and men. All killed without mercy or pity.
The Myrkridia had divided into packs, each going to different directions of the district, though still slaughtering mercilessly everyone coming in their way.

Suddenly Radataz shouted and looked onto the direction of the palace. From the direction, several of the tower mages,that had so arrogantly interrupted messed their plans in the city, and a small host of Iraxi guardsmen were approaching. Before the mages came the warriors they had been told to be "Runeblades" approached. There were still 6 of the Myrkridias on this street, killing off the remainder of the Iraxis in here.
Two of the Myrkridia took note of the approaching group that obviously meant to fight them, and charged at them in very fast speed, growling deafeningly.
In a few seconds, the remaining four began to run towards them.

A fierce and short battle ensued, with the cold, calm runeblades hacking away at the Myrkridia, their battle prowess clearly showing. Two of the runeblades got some blunted backhand hits and tackles from the Myrkridia before killing them off, but one was seriously injured on hand as one of the beasts had tried to rip the arm off. Heavy bleeding was coming from below the hanging shreds of flesh of the arm, tendons badly cut. The Iraxi guardsmen, visibly shocked by the bloodbath and appearance of the bloodcovered beasts, had played little role in this first clash between the Myrkridia and them.
One of the tower mages had apparently practiced someform of necromancy as one of the dead Iraxi corpses rose from the ground. It was a gory sight. Most of its tentacles had been ripped off or ripped to shreds, its chitinous husk mostly smashed to pieces and only two thirds of the head remained, the brains looking like they would slide out anymoment.
The injured runeblade was apparently sent back to the tower, for with that arm he wouldnt be of much use.

Suddenly about Hundred Iraxi soldiers appeared from nowhere, and one of the tower mages seemingly ceased casting. Khmer coincided it could only be an illusion. Sadly, he did not have command over the Myrkridia. The mages and their host headed to west, but were clearly aiming for the embassy. Radataz was becoming uneasy. Somehow he felt... odd. He realized he was thinking about his past life. Shaking his head he dug out the control charm of the gargoyles and handed it over to Khmer. He knew better what do to in these situations.

Down in the street the Tower mages had met an another group of the Myrkridias, just finishing off the last of the Iraxi. As they saw the numbers of the Iraxian soldiers, they quickly turned their tail and began to ran away. One of the mages began to cast spells that seemed to turn the bones of some of the Iraxi bodies into arrows, though there wasnt much bones to go with. Only one of the bone arrows managed to hit a Myrkridia, though it got straight into the head, pushing through so hard that the point came through the temple. The beast fell immeadiatetly dead on the ground, its blood coloring the pavement with new darker hue of red.
At the sametime, the gargoyles around the embassy pyramid took into air and flew to the two necromancers atop the pyramid. The bone arrows twirling towards the two mages snapped into splinters as they met the shielding bodies of the animated statues. One of the arrows homever managed to slip past, burying itself straight into the heart of Radataz, making him to cough up blood for a few seconds and then falling down, dead. He slumped down the steps of the pyramid, leaving behind a trail of blood spatterings.

Down in the street the runeblades had reached the Myrkridias.
In the resulting bloodshedding, one of the Runeblades was injured on leg during a particularly fierce fight with one of the beasts, and 3 of the myrkridias were killed, their limbs chopped off by the professional strikes of the warriors.
Some way behind, 3 of the Iraxi guard were fleeing in terror. Probably set off by the limbs and bodies strewn across the streets.

Someway behind, the bodies of a few Myrkridia began to twitch, and slowly rose of the ground. At the top of the pyramid, the remaining mage was obviously casting a spell.
They began to make their way towards their enemies.
At the sametime, seven of the gargoyles suddenly began to charge towards the runeblades, seeking to crush them with the sheer mass behind their stony tackle from above.
One of the mages noticed this, as he was obviously trying to interrupt Khmers casting with somesort of mindwaves, and promptly send towards the charging gargoyles a force wave, pushing them back and breaking their charge. A melee ensued, with the Iraxi militia and the runeblades fighting against the hulking gargoyles. The mighty punches of the gargoyles killed three of the Iraxi militia, their chitinhusks smashed to splinters. One of the Runeblades was wounded badly on the back by the claws of one gargoyle, but it didnt matter as the Runeblade in question happened to be a zombie.
The gargoyles homever... were mostly smashed. Four of them were completely destroyed, only pebbles and parts remaining, and five destroyed beyond use.

Some of the Myrkridia were still alive, rampaging through the city, but by now heading towards the jungles. Three of them reached the leafy shadows.

Back at the embassy, Khmer could hear the tower mages coming. He was fleeing as fast as he could, down down down the floors of the pyramid interiors, eventually reaching the summoning circle. He ordered the remaining gargoyle that he had took for guard to stand at the doors to hold back the mages when they would eventually charge down.
He proceeded to send out summon calls to Ac acasid, into Jafars tower. His calls were not answered. Khmer screamed out in frustration and tears of fear were beginning form in his eyes as he desperately send out more summoning calls, the iron hand of fear twisting his innards so hardly he felt sick.
Suddenly, the prime rune flared. All weight lifted from his heart as Khmer let out a maniacal laugh and stepped into the circle, raising his hands and proceeding to chant the summoning rites, the prime rune pulsing and telling that the other end was working too.
Just as his last sights on the embassy were cast, the tower mages burst in, engaging in a fast fight with the remaining gargoyle.
Khmer laughed, and in a blink of an eye, only the circle remained, its runes flaring out.

So was the first battle of Akkads

casualties:
Iraxi:  Lost 82 civilians and 3 guards. 34 injured civilians.
Tower: None, only wounds.
Akkads: 17 Myrkridias, 10 gargoyles and 1 necromancer.

Overall, a great succession!
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 29, 2008, 02:24:05 pm
Turn 13

Ehn'gha

Dark times had befallen the Eternal Empire of Irax. The foreigners from the desert had treacherously summoned horrible beasts into the city. More than eighty dead, dozens more wounded. If it hadn't been for the assistance of the Tower, many more would have been lost. They also advised to cremate the bodies, as the Akkadians were identified as necromancers and the bodies might be raised as hostile soldiers. The mass cremation begun soon after.
For the first time since emerging from the vaults the Emperor felt weary. The loss of so many had been hard, but it was made worse by the fact that he did not know any reason for the attack. They had no outstanding resources apart from their knowledge. They were no threat, as the Akkadians lived in an environment especially deadly to the Iraxi, and they hadn't even attacked any specific targets. They simply attacked the populace for no apparent rhyme nor reason. It was purely barbaric slaughter.
The Akkadian merchants were promptly placed under arrest and held in another building. They would be questioned as to any reason for the attack and firmly reminded that many lives, including their own, depended on how well they co-operated.
The Tower had agreed to a trade. They would give enough steel to fully equip the growing army. Many Irax had volunteered to join, furious over the unprovoked attack and there was no real shortage of fighters. They would need training. Fortunately the Tower had agreed to have Inifius the Runeblade train some of them. Trained soldiers was a nearly nonexistent resource. In exchange they would send quite a lot of masons and glassmakers to one of the Tower's settlements.
It was doubtful if infantry alone would be enough to prevent further attacks. The construction below the palace was continuing, but a few problems had arisen. They required the touch of a mage. He would have to ask when would the trainee mages be allowed to visit. He would have to come up with a believable excuse. Gizash was not comfortable lying to their benefactors but the project would have to be kept secret as long as possible.

Also, as a precaution the planned trading post at the source of the river Yufrat was undergoing many changes. A defensive wall was set up around it, turning it into a fortress. It was partially set up over the river, with floodgates. Perhaps they could force the Akkadians into negotiations, although everyone had to expect the worst. These were violent, duplicitous people after all.

A ways to the west of the new fortress reportedly lay an ancient, large structure. A few scouts were dispatched to make preliminary reports. They would observe the temple to see if was still in use. If not, they would enter and map the place.

A few weeks later strange, winged people visited the northern docks. After a few problems with the language barrier they revealed themselves to be from the north-east, and were seeking a leader. They were pointed in the direction of central Ehn'gha, and the took off without further delay. The local fishers and boat makers seemed to take it in stride, as strange creatures from foreign lands had been visiting for a while now.

Title: Re: Battle of the Gods III+ (not reconstructed yet)
Post by: nahkh on August 29, 2008, 02:51:48 pm
Notice:
The GM rulings have been updated, check the 2nd post of the thread.
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on August 29, 2008, 07:39:08 pm
-------
Covad.
-------
Distant settlers have message and a question, whether Nanyt agrees, though, is another thing.

-------
Anmod.
-------
Spoiler (click to show/hide)

-------
Doman.
-------
Spoiler (click to show/hide)

-----------------
Southern settlers.
-----------------
Spoiler (click to show/hide)

---------
Summary
---------
Spoiler (click to show/hide)
---------
God map.
---------
Spoiler (click to show/hide)

--------
Civ Map.
--------
Spoiler (click to show/hide)

------------------
Super secret stuff.
------------------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on August 30, 2008, 12:12:40 pm
I forgot about the three ships down south!

They continue southwards and head west along the coast of the southern continent, looking for a suitable port, whne they find the tengu port. ((Need to talk to Akroma.))

Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on August 30, 2008, 12:16:10 pm
Short simmary because I am not in the mood to write right now:


The hrun arrive at engan. the local shrine maiden, being the highest authority in this city, welcomes them, and through drawing s and sign language, the Hrun get the directions to Kibou. The Miko also hands them a letter, in tengu symbols, and instructs them to hand this letter to the guards of Kibou when they arrive.

((What the letter sais exactly is secret for now))
Title: Re: Battle of the Gods III+
Post by: Prometheus on August 31, 2008, 07:56:43 am
Updated post for turn 13 due to new information from IRC which would have been nice to know beforehand, but it's fine now.
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 31, 2008, 10:19:12 am
quick summary which may be edited later

Tel Yolanda

The iron ingots were difficult to work, but the smiths had now mastered the forges. Iron bladed spears and knives were being forged, mixing the dark and light ingots to form tempered blades.
An attempt was made to light the furnace, but the red rocks did not respond to the heat. Perhaps the network of pipes around the furnace were significant.

Ehn’gha

Inkala wandered the streets of a strange city. Crumbling stone buildings lined the overgrown streets and a ziggurat towered over the central area. The setting sun cast a red light upon the shining black stone of the ziggurat, and long shadows to the east. The wind whipped up a cloud of dust, as it cleared there were groaning bodies in the street. A creature looking like a cross between a hermit crab and an octopus stood up shakily, semi transparent with a red cast from the setting sun.
{Who are you?}
{Inkala, shaman of Tel Sarangis}
{What happened, I was in a battle…}
{You are joined with the massed minds now, tell me of this battle}
{Demons walk in the streets, killing indiscriminately}
As the creature expressed these words, a shadow appeared on the ground beside it, all claws and fangs. The creature began to fade, becoming more transparent as its soul was devoured.
Inkala woke suddenly from her trance.

new settlements

Tel Andis - quarry settlement with 100 people, to supply tel yolanda with ores (18,79)
Tel Narkan - lakeside settlement with 130 people (27,87)

100 settlers heading overland to the lake in the savanna


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈#♠♠♠├┐♠♠I═I♠♠♠?♠#♠♠♠♠│      ·       ·       ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I♠♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│················│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠♠♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│♠└     ·        │      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠&F═╧┐♠│♠♠#♠○~~~~~~~~│      ·   ♠♠F═╧┐♠     ·        │      ·       ·    ♠#♠○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠♠──┐~&~~~│      ·   ♠♠♠♠♠│♠     ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│?     ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈♠♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈♠♠│♠♠    ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└¤♠    ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂F⌂    ·        │      ·       ┐♠○⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80···········└○▲▲▲⌂Ç○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂Ç~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂F⌠⌠F⌠≈F⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂F⌠⌠F⌠≈F⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·"│"⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·┐│""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       "├┘""⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       "│"""⌠⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       "│""#"⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠F$≈≈≈≈≈≈≈│ 96····························│ 96···········"└┐""""⌠F⌠≈·······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ""│"""""⌠⌠≈≈    · │
│   $≈≈≈≈≈≈""""""└─┐f"⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"└─┐f"⌠⌠⌠⌠≈    · │
│   ≈≈≈≈≈≈≈≈""?""↑¤│"""⌠F&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"↑¤│"""⌠F⌠≈≈   · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈"""⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·"≈≈≈" ""⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈│      ·       ·       ·        │      ·       ·""≈│"" """⌠F≈  · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#""""""≈≈≈≈│      ·       ·       ·        │      ·       · ""└#" · """"≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·  ""│"""       · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104···············"└─┐"""""≈····│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──┐"f≈≈≈│      ·       ·       ·        │      ·       ·   """└──┐"f≈  · │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈│      ·       ·       ·        │      ·       ·     """√└┐♠≈≈ · │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└──≈≈│      ·       ·       ·        │      ·       ·       ·√▲└──≈ · │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈│      ·       ·       ·        │      ·       ·       ·√√√♠♠≈ · │
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘

Title: Re: Battle of the Gods III+
Post by: deadlycairn on August 31, 2008, 01:21:38 pm
Reserved:

Doulos, upon further perusal of his tomes of Ancient knowledge, begins training his warriors to be facsimiles of the Blades (basically just elite warriors)
He also meets a pale hermit in a cave (need to talk to nahkh)

Mouseion receives its iron and starts work on its houses this turn
A small animal incursion causes Dekanos to put more guard towers up, and at Doulos' request he bigins building an academy of magical knowledge.

I tried to do a lot today, so tell me if anything's off.
Guard towers: 1/3 done
Mouseion homes: 1/5 done
Academy: 1/4 done

Finally, Doulos group counts as adventurers right, and doesn't need support?
Title: Re: Battle of the Gods III+
Post by: coelocanth on August 31, 2008, 02:46:24 pm
posting the stats a bit early as I have a plane to catch. please PM me if anything happens after this and I'll edit.

Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Adventurers
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: nahkh on August 31, 2008, 03:02:32 pm
Turn 14

Late Autumn, year 2.

The autumn storms hit the northern continent, particularly the southeastern coast with an uncharacteristic fury. The winds make sea travel hazardous in that part of the world.
The south is still in its slightly drier weather.

Both continents are silently waiting for the drums of war, as each race ponders which side to pick. In the north, the Ent Wars may be starting at any moment, while the Iraxi-Akkadian conflict in the south is still in its infancy.
Title: Re: Battle of the Gods III+
Post by: Zako on August 31, 2008, 05:29:22 pm
Halas:
Spoiler (click to show/hide)

Stukiodia:
Spoiler (click to show/hide)

Southern sailors:
Spoiler (click to show/hide)

ON DA RUN!:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)
((Thanks Akroma!))
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on September 01, 2008, 01:46:06 am
--------
Covadai.
--------
While the settlers travel to the capital with dire news, work continues.

-------
Anmod.
-------
Spoiler (click to show/hide)

-------
Damon.
-------
Spoiler (click to show/hide)

------------------
Southern Settlers.
------------------
Spoiler (click to show/hide)


---------
Summary.
----------
Spoiler (click to show/hide)

---------
God map.
---------
Spoiler (click to show/hide)


-------------------
Super secret stuff.
-------------------
Spoiler (click to show/hide)

((@GMs; Alright, I'm creating a road along the same path as the river, what character should I use? I'm using the normal character right now.))
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 01, 2008, 02:37:27 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Smoothing: 370/400
Paving: 162/600

Kelash:
Spoiler (click to show/hide)
Stone fort: 140/200

Karrack:
Spoiler (click to show/hide)

Stockade: 100/100
stone fort: 7/200

Scouts:
Hrun Embassidors:
Spoiler (click to show/hide)
KNorth:
Spoiler (click to show/hide)
KWest:
Spoiler (click to show/hide)
KEast:
Spoiler (click to show/hide)
KSouth:
Spoiler (click to show/hide)

Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on September 01, 2008, 07:49:05 am
NOTICE:

due to the addition of plenty of color tags to make your cities be more visible, the map started growing over the character limit. So I removed the border, and thousands of white spaces from the map. It no longer looks all that pretty, but it is still just as readable as before.

Removing the unnecessary stuff armok added, I killed over 1300 characters, that can now be used to add color tags for new cities, without stealthily removing parts of the bottom of the map. Rejoice
Title: Re: Battle of the Gods III+
Post by: Akroma on September 01, 2008, 08:47:48 am
Cherihane, the shrine maiden.
Spoiler (click to show/hide)
The scouts moves alongside the desert back to Hanebun'ya.
The messenger crow reaches Kibou, and because of the new roads, the diplomat, together with 2 armed guards, makes it safely to Kasamura in the rest of the turn. He will travel to Ehn'gha next turn.


                           ≈≈≈
                          ≈≈¥≈≈
                         ≈♠♠╟┘♠≈
                        ≈♠♠┌╢♠♠♠≈
                       ≈│♠♠│║♠♠♠┌≈
                       ≈│♠┌┘║♠♠┌┘≈ 
                      ≈♠└┐│♠║♠♠│♠♠≈
                      ≈♠♠└┤♠║♠♠│♠♠♠≈
                    ≈≈♠♠♠♠└┐║≈≈┘♠♠♠≈≈
                  ≈≈──┐♠♠♠╔╪¥▲≈≈≈♠♠♠♠≈
                 ≈≈♠♠♠└─┐♠║○▲^⌂≈♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠♠├─╫○⌂⌂○┐♠♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠┌┘♠║♠⌂⌂¥│♠♠♠♠♠♠♠♠≈
               ≈≈♠♠♠┌──┘╔═╩═══╣└┐♠♠♠♠♠♠♠≈
       ≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠♠♠╚╗│♠♠♠♠♠♠≈
     ≈≈I└┐≈≈≈≈♠┌─┘♠♠♠♠♠♠♠♠♠♠♠♠♠║└┐♠♠♠♠♠≈
    ≈≈♠║♠└─┐♠♠┌┘♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠╚¥├┐♠♠♠≈
    ♠♠I╣♠♠♠└──┘♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠≈┘│♠♠♠♠≈
    ┐♠♠I═I♠♠♠♠♠♠♠♠♠y♠♠♠♠     ♠♠♠│♠└┐♠♠♠♠♠♠≈
    └I═╩I╣♠♠♠♠♠♠♠♠♠~~~~      ♠♠♠│♠♠└┐♠♠♠♠≈
      ┐♠♠║♠♠♠♠♠♠~~~~~        ♠♠♠└┐♠♠└──┐≈
       ♠♠╚═I♠~~~~            ♠♠♠♠│♠♠♠♠♠≈
        ♠♠♠└──┐~             ~♠♠♠└┐♠♠≈≈
                              ~♠♠♠└┐♠≈
                              ~♠♠♠♠├≈
                                ♠♠♠



List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)


((You might think the story of the miko was unrelated to botg. but it was not. It is a call for you. When you ever happen to let your people visit Kibou, make soem donations at Cherihanes shrine. Really, she needs them. You wouldn't let the poor miko starve, would you? Would you?))
Title: Re: Battle of the Gods III+
Post by: Istrian on September 01, 2008, 02:25:13 pm
Seristis Tower – Grandmasters' Council
Autumn – Seventh week
Spoiler (click to show/hide)

Seristis Tower – Jaleen's Room
Autumn – Seventh week
Spoiler (click to show/hide)

Ehn'Gha / Odua
Autumn – Eighth week
Spoiler (click to show/hide)

Seristis Tower – Scribe Hall
Autumn – Eighth week
Spoiler (click to show/hide)

Seristis Tower – Underground Lab
Autumn – Eighth week
Spoiler (click to show/hide)

Seristis Tower – Xanthis' Room
Autumn – Ninth week
Spoiler (click to show/hide)

Ehn'Gha / Odua
Autumn – Eleventh week
Spoiler (click to show/hide)

End Of Turn Status
Spoiler (click to show/hide)

Non-playing GM Eyes-only
Spoiler (click to show/hide)

Known Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 01, 2008, 06:25:48 pm
Tel Talanor

The settlers arrive on the lake shore and begin to build. The palm forest is dry, but with some irrigation it could be transformed into a more comfortable jungle.

Tel Tenethior

The explorers return with tales of the volcano and the surrounding ashlands. A jungle at the river mouth looks like a good place for a settlement.

Tel Kendar

100 settlers leave Tel Kendar toward the ruins of Tel Anicent. Korkel Selan accompanies them, because of the demons in Inkala's dream.

Tel Andis:

Around Andis Falls, there are exposed veins of the red and black rocks found in the furnace at Tel Yolanda; along with a more familiar green copper ore.


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈#♠♠♠├┐♠♠I═I♠♠♠?♠#♠♠♠♠│      ·       ·       ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│················│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠║♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│♠└     ·        │      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠&F═╧┐♠│♠♠#═I~~~~~~~~│      ·   ♠♠F═╧┐♠     ·        │      ·       ·    ♠#♠○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠└──┐~&~~~│      ·   ♠♠♠♠♠│♠     ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│?     ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈♠♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈♠♠│♠♠    ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└¤♠    ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂If~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂F⌂    ·        │      ·       ┐♠○⌂⌂f~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80···········└○▲▲▲⌂Ç○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂Ç~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂F⌠⌠F⌠≈F⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂F⌠⌠F⌠≈F⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·"│"⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·┐│""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       "├┘""⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       "│"""⌠⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       "│""#"⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠F$≈≈≈≈≈≈≈│ 96····························│ 96···········"└┐""""⌠F⌠≈·······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ""│"""""⌠⌠≈≈    · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"└─┐""⌠⌠⌠⌠≈    · │
│   ≈≈≈≈≈≈≈≈""?""↑F│"""⌠F&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"↑F│"""⌠F⌠≈≈   · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈"""⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·""≈≈≈"""⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈│      ·       ·       ·        │      ·       ·"""≈│"""""⌠F≈≈ · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#""""""≈≈≈≈│      ·       ·       ·        │      ·       ·  ""└#"""""""≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·   ""│"""""""≈ · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104··············· "└─┐"""""≈···│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──┐""≈≈≈│      ·       ·       ·        │      ·       ·    """└──┐""≈ · │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈│      ·       ·       ·        │      ·       ·      """√└┐♠≈≈· │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└──≈≈│      ·       ·       ·        │      ·       ·       · √▲└──≈· │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈│      ·       ·       ·        │      ·       ·       · √√√♠♠≈· │
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘


GM Info
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on September 02, 2008, 10:29:11 am
((Ents sleep, look like trees.))
Title: Re: Battle of the Gods III+
Post by: Nhiphanter on September 02, 2008, 12:34:40 pm
Turn 14

((Placeholder))

summary:
-I attack the iraxi fort near my borders
-important things happen in Akkad
-a new settlement group sets out.
Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 03, 2008, 01:30:32 am
Doulos:
Spoiler (click to show/hide)

Apoikismos:
Spoiler (click to show/hide)

Mouseion:
Spoiler (click to show/hide)

Things Happening:
Spoiler (click to show/hide)

Stuff in Towns:
Spoiler (click to show/hide)

OOC:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 03, 2008, 03:31:39 am
If you want to judge a man's character, give him power.


Spoiler: Status (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: Istrian on September 03, 2008, 03:00:34 pm
Desert's Edge – The Approach
Autumn – Last week
Spoiler (click to show/hide)

Desert's Edge – The Second Siege
Autumn – Last week
Spoiler (click to show/hide)

Casualties for this battle :
- 25 dead Iraxi ("Elite" Troops)
- 1 dead Dazhmar (Grandmaster Pyromancer)
- 1 dead Karkish (Leotaur Runeblade)
- 1 dead Gregor (Zombie Runeblade)
- 1 dead Khmer (Akkadian Magistrate)
- 50 Akkadian prisoners (10 to me, the rest to Prom)
- Some dead Myrks (wasn't told the exact number)
- Some dead undead (don't bother counting, too much of these anyway)
Title: Re: Battle of the Gods III+
Post by: nahkh on September 03, 2008, 03:33:26 pm
Turn 15

Winter year 2.

The winter blows heavily on the north once again, bringing with it a think coat of snow, while in the south the wet season begins.
The Iraxi have successfully repelled the Akkadian invasion, but will the next round be so easy? Who knows what horrors do the desert wizards have in store for them?
In the north the Ents slumber, and the Hrun seek the high ground. The tides of the battle may turn in either direction, it is anyone's guess.
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 03, 2008, 03:57:49 pm
Settlements
Spoiler (click to show/hide)

Groups
Spoiler (click to show/hide)

(Thanks Akroma for giving the numbers for the battle of (fort))
(ps Prometheus maybe you should name your cities?)
Title: Re: Battle of the Gods III+
Post by: Zako on September 03, 2008, 08:49:30 pm
The Halycon:
Spoiler (click to show/hide)


Stukiodia refugees:
Spoiler (click to show/hide)


Southern explorers:
Spoiler (click to show/hide)


Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on September 03, 2008, 09:34:18 pm
--------
Covadai.
--------
Settlers are sent and messages received.

-------
Anmod.
-------
Spoiler (click to show/hide)

----------
Summary.
----------
Spoiler (click to show/hide)
---------
God map.
---------
Spoiler (click to show/hide)
------------------
Super Secret Stuff
------------------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 04, 2008, 12:16:07 am
Apoikismos:
Spoiler (click to show/hide)

Doulos:
Spoiler (click to show/hide)

OOC: Hope no one minds my little 'enchantment' , I just wanted to pretend Doulos was making some progress with his research :D. Mouseion goes on as normal, nothing interesting really happens there (at least until I talk to Heph about mining)
Also going over Nahkh's definintions, Doulos is techically more of a Cleric than a Diviner (he doesn't know that) but until I get backstory out of the way it doesn't really matter. I'm just picky like that  ;D By the way I don't have roads because Apoikismos is trying to hide its presence, so a road kinda defeats the purpose.

Things Happening:
Spoiler (click to show/hide)

Stuff In Towns:
Spoiler (click to show/hide)

Doulos Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 04, 2008, 04:31:18 am

Settlements:
Astmeban:
Spoiler (click to show/hide)
Smoothing: 400/400
Paving: 295/600

Kelash:
Spoiler (click to show/hide)
Stone fort: 194/200

Karrack:
Spoiler (click to show/hide)

stone fort: 74/200

Scouts:
Hrun Embassidors:
Spoiler (click to show/hide)
KNorth:
Spoiler (click to show/hide)
KWest:
Spoiler (click to show/hide)

Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on September 04, 2008, 09:06:10 am


The scouts, after a long yourney, finaly made their way to Chiryoku.
The diplomat, who left Kibou and was resting in Kasamura last turn, embarks on a yourney through the desert towards Ehn'gha.
As the cities begin to grow, defensive structures are growing.
The city of Engan started building the first few ships.


                           ≈≈≈
                          ≈≈¥≈≈
                         ≈♠♠╟┘♠≈
                        ≈♠♠┌╢♠♠♠≈
                       ≈│♠♠│║♠♠♠┌≈
                       ≈│♠┌┘║♠♠┌┘≈ 
                      ≈♠└┐│♠║♠♠│♠♠≈
                      ≈♠♠└┤♠║♠♠│♠♠♠≈
                    ≈≈♠♠♠♠└┐║≈≈┘♠♠♠≈≈
                  ≈≈──┐♠♠♠╔╪¥▲≈≈≈♠♠♠♠≈
                 ≈≈♠♠♠└─┐♠║○▲^⌂≈♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠♠├─╫○⌂⌂○┐♠♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠┌┘♠║♠⌂⌂¥│♠♠♠♠♠♠♠♠≈
               ≈≈♠♠♠┌──┘╔═╩═══╣└┐♠♠♠♠♠♠♠≈
       ≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠♠♠╚╗│♠♠♠♠♠♠≈
     ≈≈I└┐≈≈≈≈♠┌─┘♠♠♠♠♠♠♠♠♠♠♠♠♠║└┐♠♠♠♠♠≈
    ≈≈♠║♠└─┐♠♠┌┘♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠╚¥├┐♠♠♠≈
    ♠♠I╣♠♠♠└y─┘♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠≈┘│♠♠♠♠≈
    ┐♠♠I═I♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠│♠└┐♠♠♠♠♠♠≈
    └I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠♠♠♠♠│♠♠└┐♠♠♠♠≈
      ┐♠♠║♠♠♠♠♠♠~~~~~~~~~~♠♠♠♠♠♠└┐♠♠└──┐≈
       ♠♠╚═I♠~~~~         ~~~♠♠♠♠│♠♠♠♠♠≈
        ♠♠♠└──┐~             ~♠♠♠└┐♠♠≈≈
                              ~♠♠♠└┐♠≈
                              ~♠♠♠♠├≈
                                ♠♠♠



List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Mel_Vixen on September 05, 2008, 12:54:38 am
Turn 13, 14 and 15 Reservation.
Title: Re: Battle of the Gods III+
Post by: Istrian on September 05, 2008, 03:46:13 am
Seristis Tower
Winter – Second week
Spoiler (click to show/hide)

Seristis Tower – Elchmistress' Office
Winter – Sixth week
Spoiler (click to show/hide)

End Of Turn Status
Spoiler (click to show/hide)

Non-playing GM Eyes-only
Spoiler (click to show/hide)

Known Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on September 05, 2008, 12:55:42 pm
((Still, the ents slumber.))

Entish Mythology:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 05, 2008, 05:21:32 pm
Reserved, back on Sunday
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 06, 2008, 02:41:27 am
Self trust is the first secret of success

Spoiler: Turn XV : On our way (click to show/hide)

Spoiler: Status (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: Prometheus on September 06, 2008, 08:15:06 am
Turn 14:

Desert's Edge, mid-battle:


Spoiler (click to show/hide)
Turn 15:

Ehn'gha


Spoiler (click to show/hide)

(Combined Irax workers and Akkadian forced labor spend time repairing Desert's Edge and upgrading the rest of the road network to paved roads.)

Title: Re: Battle of the Gods III+
Post by: Nhiphanter on September 06, 2008, 11:37:56 am
Turn 15.

((Placeholder too. I got totally absolutely pissed off, my comp crashed, and the text for the battle and last turns happenings was lost. So in otherwords, maybe tomorrow. Right now i couldnt be bothered. Im going to watch tv.))
Title: Re: Battle of the Gods III+
Post by: nahkh on September 06, 2008, 06:13:10 pm
Turn 16

Late Winter, year 2.

The conflict in the south has reached a standstill, with both sides keeping their distance and busily rearming. In the north the spring approaches, and with it the awakening of the ents.
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 06, 2008, 08:38:03 pm
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)

World
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 06, 2008, 09:56:10 pm
Tel Yolanda:

More food and wood is needed, so 50 leave north, south and east to found new settlements.

Vol Indura, the eastern settlement:

Scouts around the area found a large and ancient ruined city nearby...
Thanis surveyed the skyline from the roof of a building the shape of a shell. Some buildings were crumbling into rubble, while others were mostly intact with just cracks in the stonework. In the eastern sky, a building was covered in a wooden scaffolding. Thanis leapt down to street level and called the others over.
"It seems somebody is repairing these buildings over to the east"
"I wonder why, it looks like these were abandoned for centuries"
"Lets go and investigate. You two take the street and I'll keep a lookout from the rooftops"
The scouts proceeded carefully in this fashion, the two on the ground moving forward, followed by Thanis above.
Thanis leapt onto a rooftop of a building that was split in two by a penetrating tree, and caught sight of movement in a plaza ahead. He blended and hissed to the others to do the same.
In the plaza, two tentacled creatures, resembling Nerlor Starfallen in appearance, except encased in large shells. They appeared to be discussing something, while gesturing at the scaffolded building.
Ferelin and Inhoril took hidden positions where they could observe the plaza and reach the strangers in two hops.
Thanis sheathed his twin short blades of the dark metal from Tel Yolanda, and dropped quietly to the ground. He approached the two strangers in the plaza and called out.
"Greetings, I am Thanis of Vol Indura. Is this place your Tel? Do you know who built it originally?"

Projects
Tel Yolanda:
Tech up (iron smelting): 2271/4000

Terraforming tasks:
Tel Theris - completed
Tel Keltine - completed
Tel Tenethior - 116/800 (working on 27,102)
Tel Talanor - 338/800 (working on 19,99)

(Battle of Tanlis foothills - TBD)
(too long to wait for something that supposedly happened in turn 14, so assumed the attack by akkadian army never happened)
Korkel Selan's group arrived at the ruined city of Tel Anicent, there was no sign of the demons, but a new road the scouts had not seen before.

(map - includes terraforming, movement TBD)


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──│      ·       ·       ·       ·│      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈≈♠♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘♠♠│      ·       ·       ·       ·│      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘♠♠♠♠│      ·   ≈≈≈≈♠       ·       ·│      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘♠♠♠♠♠│      ·   ≈≈≈≈♠♠♠     ·       ·│      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈#♠F♠├┐♠♠I═I♠♠♠?♠#♠♠♠♠│      ·   #♠F♠├┐♠     ·        │      ·       ·       ·       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72·······≈♠?♠│└I═·············│ 72·····························│
│   ♠♠≈≈≈≈≈≈♠♠♠│♠└┐♠♠║♠&♠♠♠♠~~~~│      ·   ≈♠♠♠│♠└┐    ·        │      ·       ·    ♠║♠·       · │
│   ≈≈≈≈≈≈≈♠&F═╧F♠│♠♠F═I~~~~~~~~│      ·   ♠♠F═╧F♠│    ·        │      ·       ·    ♠F═○~      · │
│   ≈≈≈≈≈≈≈♠♠♠♠♠│♠└┐♠♠♠└──┐~&~~~│      ·   ♠♠♠♠♠│♠└    ·        │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?♠♠│?♠│?~~~~~└─┐~~~│      ·   ≈♠?♠♠│?♠    ·        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈F♠│♠♠│~~&~~┌─↑Ç#──│      ·    ≈≈F♠│♠♠    ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└¤♠    ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂F⌂    ·        │      ·       ┐♠○⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80···········└○▲▲▲⌂Ç○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂Ç~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂F⌠⌠F⌠≈F⌠$$≈≈│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂F⌠⌠F⌠≈F⌠⌠⌠≈≈ │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·"│"⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·┐│""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       "├┘""⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       "│"""⌠⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       "│""#"⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠F$≈≈≈≈≈≈≈│ 96····························│ 96···········"└┐""""⌠F⌠≈·······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ""│""""⌠⌠⌠≈≈    · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"└─┐""⌠⌠⌠⌠≈    · │
│   ≈≈≈≈≈≈≈≈""?""↑F│"""⌠F&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"↑F│"""⌠F⌠≈≈   · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈""⌠⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·""≈≈≈""⌠⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈│      ·       ·       ·        │      ·       ·"""≈│"""""⌠F≈≈ · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#"""""⌠≈≈≈≈│      ·       ·       ·        │      ·       ·  ""└#"""""⌠≈≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·   ""│"""""""≈ · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104··············· "└─┐"""""≈···│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──┐""≈≈≈│      ·       ·       ·        │      ·       ·    """└──┐""≈ · │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈│      ·       ·       ·        │      ·       ·      """√└┐♠≈≈· │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└──≈≈│      ·       ·       ·        │      ·       ·       · √▲└──≈· │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈│      ·       ·       ·        │      ·       ·       · √√√♠♠≈· │
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘

Title: Re: Battle of the Gods III+
Post by: Akroma on September 07, 2008, 03:45:29 am
The Hrun "diplomats"
Spoiler (click to show/hide)

The diplomat arrives at Ehn'gha. Negotiations:
Spoiler (click to show/hide)

A group of 120 settlers leave Kibou, and move towards Kasamura. Because of the newly build stone roads, they manage to get there very quickly.

Kibou:170 ->
Kasamura:158


The diplomat sends 2 messenger crows. One of them is send to Kasamura to tell them the plans of the new city. The other is send to Kibou, to invite Madara to a meeting. The crow for Kibou will arrive next turn.


                           ≈≈≈
                          ≈≈¥≈≈
                         ≈♠♠╟┘♠≈
                        ≈♠♠┌╢♠♠♠≈
                       ≈│♠♠│║♠♠♠┌≈
                       ≈│♠┌┘║♠♠┌┘≈ 
                      ≈♠└┐│♠║♠♠│♠♠≈
                      ≈♠♠└┤♠║♠♠│♠♠♠≈
                    ≈≈♠♠♠♠└┐║≈≈┘♠♠♠≈≈
                  ≈≈──┐♠♠♠╔╪¥▲≈≈≈♠♠♠♠≈
                 ≈≈♠♠♠└─┐♠║○▲^⌂≈♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠♠├─╫○⌂⌂○┐♠♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠┌┘♠║♠⌂⌂¥│♠♠♠♠♠♠♠♠≈
               ≈≈♠♠♠┌──┘╔═╩═══╣└┐♠♠♠♠♠♠♠≈
       ≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠♠♠╚╗│♠♠♠♠♠♠≈
     ≈≈I└┐≈≈≈≈♠┌─┘♠♠♠♠♠♠♠♠♠♠♠♠♠║└┐♠♠♠♠♠≈
    ≈≈♠║♠└─┐♠♠┌┘♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠╚¥├┐♠♠♠≈
    ♠♠I╣♠♠♠└──┘♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠≈┘│♠♠♠♠≈
    ┐♠♠I═I♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠│♠└┐♠♠♠♠♠♠≈
    └I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠♠♠♠♠│♠♠└┐♠♠♠♠≈
      ┐♠♠║♠♠♠♠♠♠~~~~~~~~~~♠♠♠♠♠♠└┐♠♠└──┐≈
       ♠♠╚═I♠~~~~         ~~~♠♠♠♠│♠♠♠♠♠≈
        ♠♠♠└──┐~             ~♠♠♠└┐♠♠≈≈
                              ~♠♠♠└┐♠≈
                              ~♠♠♠♠├≈
                                ♠♠♠



List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on September 07, 2008, 04:15:16 am
--------
Covadai.
--------
The dream.
Spoiler (click to show/hide)
-------
Anmod.
-------
Spoiler (click to show/hide)
---------
Summary.
---------
Spoiler (click to show/hide)
---------
God map.
---------
Spoiler (click to show/hide)
------------------
Super secret stuff.
------------------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Istrian on September 07, 2008, 02:26:27 pm
Seristis Tower – Portal Area
Winter – Seventh week
Spoiler (click to show/hide)

Seristis Tower – Grandmasters' Council
The next day
Spoiler (click to show/hide)

Seristis Tower - Main Library
Winter – Eighth week
Spoiler (click to show/hide)

Seristis Tower – Elchmistress' Office
Winter – Last week
Spoiler (click to show/hide)

End Of Turn Status
Spoiler (click to show/hide)

Non-playing GM Eyes-only
Spoiler (click to show/hide)

Known Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 08, 2008, 10:23:18 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Paving: 400/600
Stone wall 88/400 (+ Hrun workers)

Kelash:
Spoiler (click to show/hide)
Stone fort: 200/200
Stone wall: 56/400
clockwork research: ?/?
Karrack:
Spoiler (click to show/hide)

stone fort: 151/200

Scouts:
KNorth:
Spoiler (click to show/hide)

Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Nhiphanter on September 08, 2008, 11:59:35 am
¤-¤-¤-¤ Rezerwed ¤-¤-¤-¤
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 08, 2008, 02:08:12 pm

Keep your mouth shut and your ears open


Spoiler: Status (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 08, 2008, 02:18:38 pm
Reserved, just waiting for Nahkh to get back to me.
Title: Re: Battle of the Gods III+
Post by: Zako on September 08, 2008, 05:17:33 pm
Karrack:
Spoiler (click to show/hide)

Astmeban:
Spoiler (click to show/hide)

Southern Explorers:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 08, 2008, 08:13:48 pm
The winter food stores of Karrack and Astmeban are hit hard by the arrival of so many refugees, but the Hrun are soon bringing in new kinds of food from the forest and tundra.

((pop caps increases by 45 and 60, then shared according to mixed race settlement rules))

LocationNamePopulationPop CapModifierRaceNext Turn
35,20Astmeban 190361Daroth212
35,20Astmeban 186353Hrun207
35,20Astmeban 14176Hrun Wolf Mount16
47,19Karrack77122Daroth83
47,19Karrack247387Hrun265
47,19Karrack24193Hrun Wolf Mount28
Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 09, 2008, 01:14:10 pm
I'm still waiting for Nahkh to get back to me, so everything stagnates in my towns. Just kidding. ;D
-Building cotinues as usual
-Doulos gets distracted by a hitherto unseen tome and spends his time alternately studying and practising what he learns with the other soldiers (it recounts some war techniques used by the ancients)

Things Happening:
Spoiler (click to show/hide)

In Apoikismos:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: nahkh on September 09, 2008, 03:03:44 pm
Turn 17

Early Spring, year 3.

The world awaits the coming summer as the winters strength is broken. Many rivers nearly overflow in the north from the molten snow. In the south the wet season is over, and the land faces another hot stretch.
No significant advances has been made in the southern war, but the northern tribes tremble as the ents awake from their slumber.
Title: Re: Battle of the Gods III+
Post by: Zako on September 09, 2008, 05:30:24 pm
The Halycon:
Spoiler (click to show/hide)

Astmeban:
Spoiler (click to show/hide)

Southern explorers:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 09, 2008, 09:40:54 pm
Stats for start of turn 17

Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
World
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on September 10, 2008, 12:08:03 am
--------
Covadai
--------
The boats are floated.

-------
Anmod
-------
Spoiler (click to show/hide)

-------
Odman.
-------
Spoiler (click to show/hide)

----------
Diplomats.
----------
~Need to talk to Kashyyk, but basically they discover of the hrun and that they're travelling north and after quickly finishing their mission travel back to Fort Nanyt quickly, and they make it.~

---------
Summary.
---------
Spoiler (click to show/hide)

---------
God map.
---------
Spoiler (click to show/hide)

------------------
Secret super stuff.
------------------
Spoiler (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: Akroma on September 10, 2008, 07:34:46 am
The 120 settlers that arrived in Kasamura last turn leave towards the Iraxian border, where they found the new trade city of N'lengyou.
It will be a city equally ruled by 10 guild representatives of the Iraxi and 10 guild representatives of the Tengu. It will be symbolized by a §. At the same time, the people of Kasamura already start building roads towards this city, to hook it up to the trade convoys as soon as possible.
The settlers that build the new trade city have a poster with them, depicting a Hrun. The poster promises 20 gold coins (which is QUITE a lot) for each dead Hrun that the Iraxi can bring to the Tengu. In the official story, the Hrun are wanted for infiltrating Hanebun'ya, trying to assassinate the emperor Madara, as well as raiding smaller Tengu villages.


The crow send by the diplomat in Ehn'gha arrives at Kibou, inviting Madara to a meeting with the Iraxian emperor Gizash, and the Elchmistress of the Elchandaar Arcane Tower. Wanting to improve the Tengu-Iraxian relationship, Madara set off at once, seeing that it was a perfect opportunity. It would also be a opportunity to take a look at this "tower" mage guild for himself....

((Madara leaves with a group of 4 mikos, 6 monks, and his 30 most skilled guards, as well as his personal advisor, making them a group of 42))

                           ≈≈≈
                          ≈≈¥≈≈
                         ≈♠♠╟┘♠≈
                        ≈♠♠┌╢♠♠♠≈
                       ≈│♠♠│║♠♠♠┌≈
                       ≈│♠┌┘║♠♠┌┘≈ 
                      ≈♠└┐│♠║♠♠│♠♠≈
                      ≈♠♠└┤♠║♠♠│♠♠♠≈
                    ≈≈♠♠♠♠└┐║≈≈┘♠♠♠≈≈
                  ≈≈──┐♠♠♠╔╪¥▲≈≈≈♠♠♠♠≈
                 ≈≈♠♠♠└─┐♠║○▲^⌂≈♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠♠├─╫○⌂⌂○┐♠♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠┌┘♠║♠⌂⌂¥│♠♠♠♠♠♠♠♠≈
               ≈≈♠♠♠┌──┘╔═╩═══╣└┐♠♠♠♠♠♠♠≈
       ≈≈≈≈≈≈≈≈≈♠┌──┘¥══y♠♠♠♠♠╚╗│♠♠♠♠♠♠≈
     ≈≈I└┐≈≈≈≈♠┌─┘♠══╝♠♠♠♠♠♠♠♠♠║└┐♠♠♠♠♠≈
    ≈≈♠║♠└─┐♠♠┌┘♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠╚¥├┐♠♠♠≈
    ♠♠I╣♠♠♠└──┘§♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠≈┘│♠♠♠♠≈
    ┐♠♠I═I♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠│♠└┐♠♠♠♠♠♠≈
    └I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠♠♠♠♠│♠♠└┐♠♠♠♠≈
      ┐♠♠║♠♠♠♠♠♠~~~~~~~~~~♠♠♠♠♠♠└┐♠♠└──┐≈
       ♠♠╚═I♠~~~~         ~~~♠♠♠♠│♠♠♠♠♠≈
        ♠♠♠└──┐~             ~♠♠♠└┐♠♠≈≈
                              ~♠♠♠└┐♠≈
                              ~♠♠♠♠├≈
                                ♠♠♠



List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Prometheus on September 10, 2008, 08:53:43 am
A group of as much as sixty Iraxi assembled from the eastern cities depart for the border, to meet the Tengu. The road crew, now finished with paving the current network, head in the same direction, clearing a way for the transportation of goods. The Emperor prepares a group of highly trained personal guards, 25 in number, for the meeting. It would be prudent to be cautious.

Ehn'gha had shaped up quite well. Most of the encroaching plantlife had been cleared away, with some left for decoration. The new, smooth stonework, engravings and statues made the place look worthy of bearing the name of the capital of the Eternal Empire.

Leafing through reports, he came upon a scribbled report from the Master Artificer.

"Almost ready, missing a few pieces. Need something to contain the transferred energy. Mages may be needed."

The Emperor sighed. Unless they found the answer by themselves soon enough, they would have to try to convince the Tower to assist with the project. They would get curious and having heard of their diviners' and mind readers' abilities, he doubted they could keep the plan secret. This would require some thought.

In the mean time, he authorized an expedition to search the ancient structure uncovered during the construction of the road to Desert's Edge. 20 soldiers and 10 civilians were to search the temple, catalogue everything they found and bring back any useful information, texts or artifacts they would find inside.

64
≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠║♠ ⌂⌂¥│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘╔═╩═ ══╣└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈
≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘¥══╝♠♠♠ ♠♠╚╗│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈
≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈I└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠║└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈
≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠║♠└─┐ ♠♠┌┘♠♠♠♠  v♠♠♠♠♠♠♠ ♠♠♠╚¥├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈
≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠I╣♠♠♠└ ──┘§♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈
≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠F├ ┐♠♠I═I══ ═══╝♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈
≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └I═╩I╣♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈
72
≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠║╞╞ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈
≈≈≈≈≈≈≈≈ ≈≈≈♠♠F═╧ F♠│♠♠#═I ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈
≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠╞└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈
≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈

Title: Re: Battle of the Gods III+
Post by: coelocanth on September 10, 2008, 11:45:22 am
Iraxi Ruin

The two tentacled creatures looked surprised for a moment. Then they proceeded to make strange sounds that sound vaguely like speech. Then they pointed toward an engraved wall. It's been freshly carved with the image of a similarly tentacled creature of seemingly great importance holding a sceptre or staff. Underneath it is apparently a map of the surroundings with several sites in the jungle, one of them surrounded by a circle. A line is pointing from the circled city to the above engraving. Another is marked with a small cross. The creature gestures to the city around and taps at the city with the cross. Then it points at Thanis, the city with the circle around it, then to around northwest or west-by-northwest.

Tel Yolanda

Thanis and the other scouts made a copy of the map and returned with it to Tel Yolanda. There, it was decided that Thanis should lead a party of five to visit the circled city, figuring it to be an important place where maybe there would be a shaman capable of mindspeech.

Ehn'gha

5 crocrolen arrive in the 5th week of the turn:
Thanis, a scout
Isala, a self-taught shaman (receptive to telepathy but not trained to initiate it)
Jenla and Urilith, soldiers
Torin, craftsman

Tel Anicent

Scouts explore the surrounding area, following the roads but blended in the trees nearby.
Korkel Selan and the soldiers explore the ruined city.

Tel Ungol

The settlers arrive from Tel Tenethior and set up a settlement and port at the mouth of the river.

Vol Koil, Vol Indura and Vol Ulkon

Paths are cleared through the forest to make an easy way to move supplies and goods to and from Tel Yolanda

Tel Narkan

With the Akkadian traders having not returned, there is a surplus of glasswares, so a merchant vessel sets off to try and find the port of "Ac Acasid"

Projects:
Tel Yolanda:
Tech up (iron smelting): 2548/4000

Terraforming tasks:
Tel Tenethior - 309/800 (working on 27,102)
Tel Talanor - 557/800 (working on 19,99)


┌─────────God View──────────────┬────────Western Civ View───────┬────────Eastern Civ View────────┐
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──│      ·   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──│      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈≈♠♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘♠♠│      ·  ≈≈♠♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘♠♠│      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘♠♠♠♠│      · ≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘♠♠♠♠│      ·       ·       ·       · │
│   ≈≈≈≈≈≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘♠♠♠♠♠│      · ≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘♠♠♠♠♠│      ·       ·    ♠♠♠└       · │
│   ≈≈≈≈≈≈≈#♠F♠├┐♠♠I═I♠♠♠?♠#♠♠♠♠│      ·  ≈#♠F♠├┐♠♠I═I♠♠♠♠♠♠♠♠♠♠│      ·       ·    ═I♠♠       · │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72······≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72···············╩I╣♠♠·········│
│   ♠♠≈≈≈≈≈≈♠║♠│♠└┐♠♠║╞&♠♠♠♠~~~~│      ·  ≈≈♠║♠│♠└┐♠♠║♠♠♠♠♠♠~~~~│      ·       ·   ♠♠║♠♠♠      · │
│   ≈≈≈≈≈≈≈♠&F╦╧F♠│♠♠F═I~~~~~~~~│      ·  ≈♠♠F╦╧F♠│♠♠╚═I~~~~~   │      ·       ·   ♠♠F═I~      · │
│   ≈≈≈≈≈≈≈♠♠♠║♠│♠└┐♠♠╞└──┐~&~~~│      ·  ≈♠♠♠║♠│♠└┐♠♠♠└─       │      ·       ·   ┐♠♠♠♠──┐    · │
│   ≈≈≈≈≈≈≈≈♠?║♠│?♠│?~~~~~└─┐~~~│      ·  ≈≈♠?║♠│?♠│?~~~        │      ·       ·  ♠│?~~~~~└─┐~ · │
│   ≈≈≈≈≈≈≈≈≈≈F♠│♠♠│~~&~~┌─↑Ç#──│      ·   ≈≈≈F♠│♠♠│~~ ·        │      ·       · ♠♠│~~~~~┌─↑Ç#─>Ç│
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~│      ·    ≈≈┐♠└¤♠○~  ·        │      ·       ♠└¤♠○~~~~┌┘~~↑~ · │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂I⌂~~┌┘&~~~~~≈│      ·  ≈≈≈♠└┐⌂F⌂⌂⌂~ ·        │      ·       ┐♠○⌂⌂⌂~~┌┘~     · │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80···········└○▲▲▲⌂Ç○┘~~·······│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~│      · ≈≈♠♠♠♠⌂⌂      ·        │      ·       ⌂⌂▲▲▲▲⌂⌂Ç~      · │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~│      ·≈≈♠♠♠♠┌○▲▲     ·        │      ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      · │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&│      ·≈≈♠♠┌─┘⌂⌂▲     ·        │      ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   · │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~│     ≈≈≈♠┌─┘♠%"       ·        │      · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~· │
│   ≈≈≈┌──┘♠♠♠""○⌂▲▲⌂○⌠⌠⌠$└─F┐~~│    ≈≈┌──┘♠♠♠""       ·        │      ·   ♠♠♠""○⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~ │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~│   ≈≈♠│♠♠♠♠♠♠"·       ·        │      ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~ │
│   ≈≈≈┘♠♠♠♠♠""│""○⌂F⌠⌠F⌠≈F⌠$$≈f│    ≈≈┘♠♠♠♠♠""·       ·        │      ·       │""○⌂F⌠⌠F⌠≈F⌠⌠⌠≈f │
│ 88≈≈≈≈♠♠♠""""│""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈│ 88··≈≈♠♠♠"""··················│ 88············""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈·│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈│      ≈≈♠""   ·       ·        │      ·       ·""│⌠⌠⌠⌠⌠⌠≈≈    · │
│   ≈≈≈≈≈¤"""""│"┌┘⌠F&⌠F≈≈≈≈≈≈≈≈│      ≈≈""    ·       ·        │      ·       ·"┌┘⌠F⌠⌠F≈≈≈    · │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈│      ·≈""    ·       ·        │      ·       ·"│"⌠⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂│      ·       ·       ·        │      ·       ·┐│""⌠⌠⌠≈≈≈     · │
│   ≈≈≈≈≈≈"""#""├┘""⌠F⌠≈≈≈≈≈≈≈⌂^│      ·       ·       ·        │      ·       "├┘""⌠F⌠≈≈      · │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#│      ·       ·       ·        │      ·       "│"""⌠⌠⌠⌠≈≈     · │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘│      ·       ·       ·        │      ·       "│""#"⌠≈⌠⌠≈≈    · │
│ 96$≈≈≈≈≈≈"""""&┐""""⌠F$≈≈≈≈≈≈≈│ 96····························│ 96···········"└┐""""⌠F⌠≈·······│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈│      ·       ·       ·        │      ·       ""│""""⌠⌠⌠≈≈    · │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"└─┐""⌠⌠⌠⌠≈    · │
│   ≈≈≈≈≈≈≈≈""?""↑F│"""⌠F&≈≈≈≈≈≈│      ·       ·       ·        │      ·       ·"↑F│"""⌠F⌠≈≈   · │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈""⌠⌠⌠⌠≈≈≈≈≈│      ·       ·       ·        │      ·       ·""≈≈≈""⌠⌠⌠⌠≈≈  · │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈│      ·       ·       ·        │      ·       ·"""≈│"""""⌠F≈≈ · │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#"""""⌠≈≈≈≈│      ·       ·       ·        │      ·       ·  ""└#"""""⌠≈≈ · │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈│      ·       ·       ·        │      ·       ·   ""│"""""""≈ · │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈│104····························│104··············· "└─┐"""""≈···│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──┐""≈≈≈│      ·       ·       ·        │      ·       ·    """└──┐""≈ · │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈│      ·       ·       ·        │      ·       ·      """√└┐♠≈≈· │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└─F≈≈│      ·       ·       ·        │      ·       ·       · √▲└─F≈· │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈│      ·       ·       ·        │      ·       ·       · √√√♠♠≈· │
│   0  0       1       2       3│   0  0       1       2       3│      0       1       2       3 │
│   5  8       6       4       2│   5  8       6       4       2│      8       6       4       2 │
└───────────────────────────────┴───────────────────────────────┴────────────────────────────────┘

Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on September 10, 2008, 01:17:27 pm
((The ents repopulate the unused glades, except those in the temp glade.
I have something else in plan for them.
Something far more sinister.

Specifically, the Protectors go to the Great Glade.
The Implings split up into four groups (each numbering 241), and create four new glades at (46, 32), (43, 32), (42, 35) and (45, 35). Doesn't matter if all the settling groups don't meet the glades this turn, they move towards their destinations. All groups have some Stones of Communication.))

((More to come!))

The Daroth Prisoner:
Spoiler (click to show/hide)

First contact with the Renegades:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 10, 2008, 11:47:55 pm
((pop caps for following cities are lowered due to the new "first come, first served" rule for overlapping settlements.

Jyeraz
Akkadian southwestern fort near Jyeraz
Tel Andis
Tel Anicent

See page 1 summary post for details.

Summary of the rule:
Whichever settlement was created first controls the 9 tiles around it.
Other civilisations have 0 pop cap for those tiles
Unless they either agree to share or force the original off the land))
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 11, 2008, 10:46:20 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Stone Road 600/600
Stone wall 400/400

Kelash:
Spoiler (click to show/hide)
Stone wall: 62/400
clockwork research (minor): 2/4

Karrack:
Spoiler (click to show/hide)

stone fort: 200/200
Trireme: 84/100


Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 11, 2008, 02:27:37 pm
Life is what happens to you while you're busy making other plans


Spoiler: Status (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: Istrian on September 11, 2008, 04:06:26 pm
Ehn'Gha / Odua
Spring - First week
Spoiler (click to show/hide)

Seristis Tower – Grandmaster Council
Spring – Second week
Spoiler (click to show/hide)

Far East
Spring – Third week
Spoiler (click to show/hide)

End Of Turn Status
Spoiler (click to show/hide)

Non-playing GM Eyes-only
Spoiler (click to show/hide)

Movement Map
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 12, 2008, 04:16:10 am
Reserved in case I sleep in.
Title: Re: Battle of the Gods III+
Post by: Akroma on September 13, 2008, 04:05:12 am
Turn 18 - late spring, year 3
Title: Re: Battle of the Gods III+
Post by: Akroma on September 13, 2008, 04:28:38 am
50 settlers from Kibou move eastwards to build the harbour city Roppoushi (east-city).
Streets are being completed.
3 small ships with 2 scouts each leave engan and sail south west, southeast, and north east.
Madara and his group move further towards the iraxi


                                 ≈≈≈≈♣
                               ♣≈≈»≈≈┌○
                               ♣♣≈≈≈─┘
                               ♣♣≈≈≈♣♣
                              ♣.≈≈≈≈♣
                             ..≈≈≈≈≈
                           .│.≈≈≈≈≈
                          ≈≈≈≈≈≈≈≈
                       ≈≈≈≈≈≈≈≈≈≈≈
                      ≈≈≈≈≈≈¥≈≈≈≈≈≈
                     ≈≈≈≈≈♠♠╟┘♠≈≈≈≈≈
                    ≈≈≈≈≈♠♠┌╢♠♠♠≈≈≈≈≈
                   ≈≈≈≈≈│♠♠│║♠♠♠┌≈≈≈≈≈
                   ≈≈≈≈≈│♠┌┘║♠♠┌┘≈≈≈≈≈
                  ≈≈≈≈≈♠└┐│♠║♠♠│♠♠≈≈≈≈≈
                 ≈≈≈≈≈≈♠♠└┤♠║♠♠│♠♠♠≈≈≈≈≈
                ≈≈»≈≈≈♠♠♠♠└┐║≈≈┘♠♠♠≈≈≈»≈≈
                ≈≈≈≈──┐♠♠♠╔╪¥▲≈≈≈♠♠♠♠≈≈≈≈
                 ≈≈♠♠♠└─┐♠║○▲^⌂≈♠♠♠♠♠♠≈≈
                ≈≈♠♠♠♠♠♠├─╫○⌂⌂○┐♠♠♠♠♠♠♠≈
                ≈≈♠♠♠♠♠┌┘♠║♠⌂⌂¥│♠♠♠♠♠♠♠♠≈
               ≈≈♠♠♠┌──┘╔═╩═══╣└┐♠♠♠♠♠♠♠≈
       ≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠♠♠╚╦╪═♠♠♠♠¥≈
     ≈≈I└┐≈≈≈≈♠┌─┘╔══╝♠♠♠♠♠♠♠♠♠║└┐♠♠♠♠♠≈
    ≈≈♠║♠└─┐♠♠┌┘╔y╝♠♠♠♠♠♠♠♠♠♠♠♠╚¥├┐♠♠♠≈
    ♠♠I╣♠♠♠└──┘§╝♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠≈┘│♠♠♠♠≈
    ┐♠♠I═I═════╝♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠♠│♠└┐♠♠♠♠♠♠≈
    └I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠♠♠♠♠│♠♠└┐♠♠♠♠≈
      ┐♠♠║♠♠♠♠♠♠~~~~~~~~~~♠♠♠♠♠♠└┐♠♠└──┐≈
       ♠♠╚═I♠~~~~         ~~~♠♠♠♠│♠♠♠♠♠≈
        ♠♠♠└──┐~             ~♠♠♠└┐♠♠≈≈
                              ~♠♠♠└┐♠≈
                              ~♠♠♠♠├≈
                                ♠♠♠



List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on September 13, 2008, 04:39:02 am
The Daroth Capital:
Spoiler (click to show/hide)

The Halycon:
Spoiler (click to show/hide)

The isolated diplomats:
Spoiler (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: coelocanth on September 13, 2008, 05:51:34 am
turn 18 stats

World
Spoiler (click to show/hide)
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 13, 2008, 08:46:16 am
Epidemic in the southern swamp:

Anil pounded on the mixture in the stone mortar, cracking the tough roots open to release the healing juices. After some time, she picked out the largest of the tough fibres and added powdered saltrice to make a poultice.
The patient's leg was dry and cracked, bleeding from open sores. She applied the poultice and wrapped the leg in bandages to hold it in place. This disease was different to those of the old world, and she hoped this patient could be saved.

In Tel Tenethior, there were already fifteen dead, and seventeen in Tel Keltine.

Ehn'gha

(the five crocrolen meet the Iraxi and possibly the mages. Need Prometheus first, then Istrian)

Tel Anicent

(The Iraxi adventurers will encounter the Crocrolen settlement and/or Crocrolen adventurers while exploring the ruin. Need Prometheus and Nahkh. Probably the settlement will be withdrawn to 20,75)

The westward migration:

As the swamp became more and more populous, people needed to find new places to live to escape hunger and disease. The two rivers in the savanna provided settlement sites.

Projects:
Tel Yolanda:
Tech up (iron smelting): 2865/4000

Terraforming tasks:
Tel Tenethior - 560/800 (working on 27,102)
Tel Talanor - 27/800 (working on 18,100) - 19,99 under the city is now rain forest
Tel Onoli - 0/800 (working on 16,84)
Tel Korina - 0/800 (working on 18,87)
Tel Harlais - 0/800 (working on 17,87)
Tel Ordil - 0/800 (working on 18,89)
Tel Esteban - 0/800 (working on 18,94)
Tel Polona - 0/800 (working on 18,95)

Map

┌─────────God View──────────────────────┬─────Northwestern Civ View─────┬──────Southeastern Civ View───────┐
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3     3│
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2     9│
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠│      ·   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──│   ·       ·       ·       ·      │
│   ≈≈≈≈≈≈≈≈♠♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘╔══╝♠♠♠♠♠♠│      ·  ≈≈♠♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘♠♠│   ·       ·       ·       ·      │
│   ≈≈≈≈≈≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘╔y╝♠v♠♠♠♠♠♠♠│      · ≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘♠♠♠·│   ·       ·       ·       ·      │
│   ≈≈≈≈≈≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘§╝♠♠♠♠♠♠♠♠♠♠♠│      · ≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘♠♠♠♠♠│   ·       ·    ♠♠♠└       ·      │
│   ≈≈≈≈≈≈≈#♠F♠├┐♠♠I═I═════#♠♠♠♠♠♠♠♠♠♠♠♠│      ·  ≈#♠F♠├┐♠♠I═I♠♠♠♠♠♠♠♠♠·│   ·       ·    ═I══       ·      │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠│ 72······≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72············╩I╣♠♠·········     │
│   ♠♠≈≈≈≈≈≈♠║♠│♠└┐♠♠║╞&♠♠♠♠~~~~~~~~~~♠♠│      ·  ≈≈♠║♠│♠└┐♠♠║♠♠♠♠♠♠~~~·│   ·       ·   ♠♠║♠♠♠      ·      │
│   ≈≈≈≈≈≈≈♠&F╦╧F♠│♠♠F═I~~~~~~~~~~~~~~~~│      ·  ≈♠♠F╦╧F♠│♠♠╚═I~~~~~  ·│   ·       ·   ♠♠F═I~      ·      │
│   ≈≈≈≈≈≈≈♠♠♠║♠│♠└┐♠♠╞└──┐~&~~~~~~~~~~~│      ·  ≈♠♠♠║♠│♠└┐♠♠♠└─      ·│   ·       ·   ┐♠♠♠♠──┐    ·      │
│   ≈≈≈≈≈≈≈≈♠?║♠│?♠│?~~~~~└─┐~~~≈↑~~~~~~│      ·  ≈≈♠?║♠│?♠│?~~~       ·│   ·       ·  ♠│?~~~~~└─┐~ ·      │
│   ≈≈≈≈≈≈≈≈≈≈F♠│♠♠│~~&~~┌─↑Ç#──┐~~~~~~~│      ·   ≈≈≈F♠│♠♠│~~ ·       ·│   ·       · ♠♠│~~~~~┌─↑Ç#─>Ç     │
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~└Ç≈≈~~~~│      ·    ≈≈┐♠└¤♠○~  ·       ·│   ·       ♠└¤♠○~~~~┌┘~~↑~ ·      │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂I⌂~~┌┘&~~~~~≈≈≈≈≈~~~~│      ·  ≈≈≈♠└┐⌂F⌂⌂⌂~ ·       ·│   ·       ┐♠○⌂⌂⌂~~┌┘~     ·      │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~~≈≈≈≈≈~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80········└○▲▲▲⌂Ç○┘~~······~≈≈≈··│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~~»≈≈≈≈≈~│      · ≈≈♠♠♠♠⌂⌂      ·       ·│   ·       ⌂⌂▲▲▲▲⌂⌂Ç~      ·~»≈≈  │
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~~~≈≈≈≈≈≈│      ·≈≈♠♠♠♠┌○▲▲     ·       ·│   ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      ·~~≈≈≈ │
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&~~≈≈≈≈≈.│      ·≈≈♠♠┌─┘⌂⌂▲     ·       ·│   ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   ·~~≈≈≈ │
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~~≈≈≈≈≈..│     ≈≈≈♠┌─┘♠%"       ·       ·│   · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~·~≈≈≈  │
│   ≈≈≈┌──┘♠♠♠""F⌂▲▲⌂○⌠⌠⌠$└─F┐~~~≈≈≈≈≈..│    ≈≈┌──┘♠♠♠""       ·       ·│   ·   ♠♠♠""F⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~~≈≈≈  │
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~≈≈≈≈≈...│   ≈≈♠│♠♠♠♠♠♠"·       ·       ·│   ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~≈≈≈   │
│   ≈≈≈┘♠♠♠♠♠""│""F⌂F⌠⌠F⌠≈F⌠$$≈≈≈≈≈≈....│    ≈≈┘♠♠♠♠♠""·       ·       ·│   ·     ""│""F⌂F⌠⌠F⌠≈F⌠⌠⌠≈≈≈≈    │
│ 88≈≈≈≈♠♠♠""""F""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈≈≈≈≈....│ 88··≈≈♠♠♠"""··················│ 88······""F""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈≈·····│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ≈≈♠""   ·       ·       ·│   ·     ""│""│⌠⌠⌠⌠⌠⌠≈≈    ·      │
│   ≈≈≈≈≈¤"""""│"F┘⌠F&⌠F≈≈≈≈≈≈≈≈≈≈≈.....│      ≈≈""    ·       ·       ·│   ·     ""│"F┘⌠F⌠⌠F≈≈≈    ·      │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈≈≈≈....│      ·≈""    ·       ·       ·│   ·      "│"│"⌠⌠⌠⌠≈≈≈     ·      │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂.≈≈≈≈...│      ·       ·       ·       ·│   ·      "└┐│""⌠⌠⌠≈≈≈     ·      │
│   ≈≈≈≈≈≈"""#""F┘""⌠F⌠≈≈≈≈≈≈≈⌂^⌂≈≈≈≈...│      ·       ·       ·       ·│   ·      ""F┘""⌠F⌠≈≈      ·      │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#≈≈≈≈≈...│      ·       ·       ·       ·│   ·      ""│"""⌠⌠⌠⌠≈≈     ·      │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘≈≈≈≈....│      ·       ·       ·       ·│   ·      ""│""#"⌠≈⌠⌠≈≈    ·      │
│ 96$≈≈≈≈≈≈"""""F┐""""⌠F$≈≈≈≈≈≈≈≈≈≈≈....│ 96····························│ 96·······""F┐""""⌠F⌠≈············│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ·       ·       ·       ·│   ·      """│""""⌠⌠⌠≈≈    ·      │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈....┌│      ·       ·       ·       ·│   ·      """└─┐""⌠⌠⌠⌠≈    ·      │
│   ≈≈≈≈≈≈≈≈""?""↑F│"""⌠F&≈≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·"↑F│"""⌠F⌠≈≈   ·      │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·""≈≈≈""⌠⌠⌠⌠≈≈  ·      │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈≈≈≈≈≈..││      ·       ·       ·       ·│   ·       ·"""≈│"""""⌠F≈≈ ·      │
│   ≈≈≈≈≈≈≈≈≈&"""$""└#"""""⌠≈≈≈≈≈≈≈≈≈≈≈○│      ·       ·       ·       ·│   ·       ·  ""└#"""""⌠≈≈ ·      │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·   ""│"""""""≈ ·      │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈≈≈≈≈≈≈≈≈│104····························│104············ "└─┐"""""≈········│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──┐""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·    """└──┐""≈≈≈      │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈≈≈≈≈≈≈♠♠│      ·       ·       ·       ·│   ·       ·      """√└┐♠≈≈≈      │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└─F≈≈≈≈≈≈≈♠♠♠│      ·       ·       ·       ·│   ·       ·       · √▲└─F≈≈      │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈≈≈≈≈≈≈Z≈│      ·       ·       ·       ·│   ·       ·       · √√√♠♠≈≈      │
│   ≈≈≈≈≈↑≈≈≈≈≈≈""""╞╞╞↑↑↑↑↑↑♠♠≈≈≈≈≈♠♠♠♠│      ·       ·       ·       ·│   ·       ·       ·   ↑↑♠♠≈      │
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3      │
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2      │
└───────────────────────────────────────┴───────────────────────────────┴──────────────────────────────────┘

Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on September 13, 2008, 11:38:14 am
The Great Glade:
Spoiler (click to show/hide)

Recyclement:
Spoiler (click to show/hide)

The Great Glade:
Spoiler (click to show/hide)

Scouts:
Spoiler (click to show/hide)

Impling messenger to the Renegades:
Spoiler (click to show/hide)

Summary:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 13, 2008, 11:44:15 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Watchtowers: 200/200
Ballistae research: 1/4

Kelash:
Spoiler (click to show/hide)
Stone wall: 137/400
clockwork research (minor): 3/4

Karrack:
Spoiler (click to show/hide)

Stone Wall: 162/200
Trireme: 100/100


Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on September 13, 2008, 08:50:59 pm
~Reserved~
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 14, 2008, 03:50:45 pm
Go with the flow


Spoiler: Status (click to show/hide)

Title: Re: Battle of the Gods III+
Post by: Istrian on September 15, 2008, 03:18:56 am
East
Spring – Eighth week
Spoiler (click to show/hide)

Seristis Tower – Elchmistress' Office
Spring - Last week
Spoiler (click to show/hide)

End Of Turn Status
Spoiler (click to show/hide)

Non-playing GM Eyes-only
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 15, 2008, 01:22:45 pm
Reserved for when I get back from school.
Title: Re: Battle of the Gods III+
Post by: nahkh on September 15, 2008, 03:02:26 pm
Turn 19

Summer, year 3.
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 15, 2008, 03:10:15 pm
Turn 19

World
Spoiler (click to show/hide)
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on September 15, 2008, 11:04:30 pm
---------
Last turn.
---------


--------
Settlers.
--------
Spoiler (click to show/hide)

----------
The hrun.
----------
Detailed in zakos post.

---------
Summary.
---------
Spoiler (click to show/hide)

---------
This turn.
---------

-----------------
Western settlers.
-----------------
Spoiler (click to show/hide)

---------
The Hrun.
---------
Still working it out with Zako.

Odman.
-------
The ship arrived at Odman, and the Hrun were greeted with open arms, shelter was started construction for the Hrun.

---------
Summary.
---------
Spoiler (click to show/hide)

---------
God map.
---------
Spoiler (click to show/hide)

------------------
Super secret stuff.
------------------
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on September 16, 2008, 12:50:25 am
Last Turn:

The Halycon:
Spoiler (click to show/hide)

Astmeban:
Spoiler (click to show/hide)

Karrack:
Spoiler (click to show/hide)


This turn:

Astmeban:
Spoiler (click to show/hide)

Karrack:
Spoiler (click to show/hide)

The Halycon:
Spoiler (click to show/hide)

Erak's migrant group:
Spoiler (click to show/hide)


((Im still waiting for Promethius' reply to what happens to the 16 Hrun refugees in the south. When I know what happens, I'll post it up. And sorry if the posts seem a bit quick and rushed, I got exams soon.))
Title: Re: Battle of the Gods III+
Post by: Akroma on September 16, 2008, 07:06:18 am
2 Groups from Kasamura, each of them with 30 settlers, move westwards. They build the cites of Sakana ( north of N'lengyou) and the city of Butaniku South of N'lengyou. They are cities centered on farming and fishing and selling their food to N'lengyou. They will have only HALF of their usual pop-cap, and give the other half to N'lengyou (for both Tengu and Iraxi)

The Ships to the west and east continue their exploration. The ship to the north comes back to Engan, bearing news of land found in the north.

Madara and his guards arrive at N'lengyou. THis is part 2 of 3. Part 1 is posted by Prometheus, part 3 by Istrian.
Spoiler (click to show/hide)
The map
Spoiler (click to show/hide)

List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)

After math of the trial, as posted by Istrian:

Madara felt violated by the very law he signed years ago. This walking pile of bones did indeed proof it's uprightness of it's mind, and as such, Madara had no choice but to let him go, alife. He felt like he would have to wash his entire body with more soap than was avaiable in entire hane'bun'ya, and still would not be entirely clean. This damn skelleton was a sinner, no matter what his motives were. Each and every word of "approval" spoken towards "it" felt like they would claw into Madaras throat, unwilling to be spoken. He knew, and he knew it very well, that following his own words would be harder than ever. Deep down, he desired nothing more than to "accidently" forget about this trial and deny the fact that the tower was involved with any undead.
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on September 16, 2008, 07:21:01 am
((Lots of dramatic stuff will be done. Need Nahkh.))

Treachery:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 16, 2008, 11:01:58 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Moat: 300/300
Ballistae research: 2/4

Kelash:
Spoiler (click to show/hide)
Stone wall: 223/400
clockwork research (minor): 4/4

Karrack:
Spoiler (click to show/hide)
Breakwaters: 146/400
Harbour proper: 0/250
Pier: 0/100

Scouts:
cave delvers:
Spoiler (click to show/hide)

Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 16, 2008, 01:02:41 pm

If life gives you lemons, make lemonade


Spoiler: Status (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: deadlycairn on September 16, 2008, 11:00:39 pm
Spoiler (click to show/hide)

Sorry guys, but I'm just falling farther and farther behind, so its better if I stop now to avoid problems later.

After he is possessed, Doulos goes on a rampage and kills everyone he can find, before disappearing. Ten survivors remain, five warrors and five magicians. They can be claimed by whoevers first to claim them :D
Apoikismos and Mouseion remain as ghost towns, for the other civilizations of the world to explore, and wonder what strange creatures lived there ;D
Title: Re: Battle of the Gods III+
Post by: Prometheus on September 17, 2008, 01:52:35 pm
RESARV'D!
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 17, 2008, 03:06:43 pm
Ac Acasid

The merchant barge arrived at the docks, and jilana climbed up to talk with the port guards.
"City's closed to foreigners. The merchants' guild will trade with you here"
After some time, three robed Akkadian merchants came to the ship and discussed a price for the glasswares.
The offer was bad, but with no other export market there was little haggling to be done.
The merchant ship departed with a small bag of gold coins, some chipped gemstones and a sea chart of the Acasian Gulf.
Over the coming weeks at sea, there were many arguments and bitter recriminations about the low selling price.

Tel Yolanda

After connecting the newly stitched bellows to the furnace, a hotter burning temperature could be achieved. But the pipes got hot and damaged the seals before the smelting was complete. Some kind of heat resistant glue was needed.

Vol Akula, on the border of the ashlands

Scouts ventured into the ashlands to collect nodules of the black obsidian glass, from which the craftsmen could make sharp tools

Tel Iluvil, south of Lake Talanor

The settlers from Tel Talanor built around the river flowing out the south shore of the lake. The shadow of the Iluvil ruin was a concern though.

Projects:
Tel Yolanda:
Tech up (iron smelting): 3287/4000

Terraforming tasks:
Tel Tenethior - completed (27,102 -> swamp)
Tel Talanor - 325/800 (working on 18,100)
Tel Onoli - 130/800 (working on 16,84)
Tel Korina - 112/800 (working on 18,87)
Tel Harlais - 130/800 (working on 17,87)
Tel Ordil - 130/800 (working on 18,89)
Tel Esteban - 130/800 (working on 18,94)
Tel Polona - 130/800 (working on 18,95)
Tel lluvil - 0/800 (working on 23,101)
Vol Akula - 0/800 (working on 27,104)


┌─────────God View──────────────────────┬─────Northwestern Civ View─────┬──────Southeastern Civ View─────────┐
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3       4│
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2       0│
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠│      ·   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈≈♠♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘╔══╝♠♠♠♠♠♠│      ·  ≈≈♠♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘♠♠│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘╔═╝♠v♠♠♠♠♠♠♠│      · ≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘♠♠♠·│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘§╝♠♠♠♠♠♠♠♠♠♠♠│      · ≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘♠♠♠♠♠│   ·       ·    ♠♠♠└       ·        │
│   ≈≈≈≈≈≈≈#♠F♠├┐♠♠I═I═════#♠♠♠♠♠♠♠♠♠♠♠♠│      ·  ≈#♠F♠├┐♠♠I═I♠♠♠♠♠♠♠♠♠·│   ·       ·    ═I══       ·        │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠│ 72······≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72············╩I╣♠♠················│
│   ♠♠≈≈≈≈≈≈♠║♠│♠└┐♠♠║╞&♠♠♠♠~~~~~~~~~~♠♠│      ·  ≈≈♠║♠│♠└┐♠♠║♠♠♠♠♠♠~~~·│   ·       ·   ♠♠║♠♠♠      ·        │
│   ≈≈≈≈≈≈≈♠&F╦╧F♠│♠♠F═I~~~~~~~~~~~~~~~~│      ·  ≈♠♠F╦╧F♠│♠♠╚═I~~~~~  ·│   ·       ·   ♠♠F═I~      ·        │
│   ≈≈≈≈≈≈≈♠♠♠║♠│♠└┐♠♠╞└──┐~&~~~~~~~~~~~│      ·  ≈♠♠♠║♠│♠└┐♠♠♠└─      ·│   ·       ·   ┐♠♠♠♠──┐    ·        │
│   ≈≈≈≈≈≈≈≈♠?║♠│?♠│?~~~~~└─┐~~~≈↑~~~~~~│      ·  ≈≈♠?║♠│?♠│?~~~       ·│   ·       ·  ♠│?~~~~~└─┐~ ·        │
│   ≈≈≈≈≈≈≈≈≈≈F♠│♠♠│~~&~~┌─↑Ç#──┐~~~~~~~│      ·   ≈≈≈F♠│♠♠│~~ ·       ·│   ·       · ♠♠│~~~~~┌─↑Ç#──┐~~~~   │
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~└Ç≈≈~~~~│      ·    ≈≈┐♠└¤♠○~  ·       ·│   ·       ♠└¤♠○~~~~┌┘~~↑~~~└Ç≈≈~   │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂I⌂~~┌┘&~~~~~≈≈≈≈≈~~~~│      ·  ≈≈≈♠└┐⌂F⌂⌂⌂~ ·       ·│   ·       ┐♠○⌂⌂⌂~~┌┘~    ~≈≈≈≈≈~~~ │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~~≈≈≈≈≈~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80········└○▲▲▲⌂Ç○┘~~····~~~≈≈≈≈≈~~│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~~»≈≈≈≈≈~│      · ≈≈♠♠♠♠⌂⌂      ·       ·│   ·       ⌂⌂▲▲▲▲⌂⌂Ç~      ·~»≈≈≈≈≈~│
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~~~≈≈≈≈≈≈│      ·≈≈♠♠♠♠┌○▲▲     ·       ·│   ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      ·~~≈≈≈≈≈≈│
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&~~≈≈≈≈≈.│      ·≈≈♠♠┌─┘⌂⌂▲     ·       ·│   ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   ·~~≈≈≈≈≈.│
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~~≈≈≈≈≈..│     ≈≈≈♠┌─┘♠%"       ·       ·│   · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~·~≈≈≈≈≈..│
│   ≈≈≈┌──┘♠♠♠""F⌂▲▲⌂○⌠⌠⌠$└─F┐~~~≈≈≈≈≈..│    ≈≈┌──┘♠♠♠""       ·       ·│   ·   ♠♠♠""F⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~~≈≈≈≈≈..│
│   ≈≈♠│♠♠♠♠♠♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~≈≈≈≈≈...│   ≈≈♠│♠♠♠♠♠♠"·       ·       ·│   ·    ♠♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~≈≈≈≈≈.. │
│   ≈≈≈┘♠♠♠♠♠""│""F⌂F⌠⌠F⌠≈F⌠$$≈≈≈≈≈≈....│    ≈≈┘♠♠♠♠♠""·       ·       ·│   ·     ""│""F⌂F⌠⌠F⌠≈F⌠⌠⌠≈≈≈≈≈≈..  │
│ 88≈≈≈≈♠♠♠""""F""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈≈≈≈≈....│ 88··≈≈♠♠♠"""··················│ 88······""F""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈≈≈≈≈.···│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ≈≈♠""   ·       ·       ·│   ·     ""│""│⌠⌠⌠⌠⌠⌠≈≈    ·        │
│   ≈≈≈≈≈¤"""""│"F┘⌠F&⌠F≈≈≈≈≈≈≈≈≈≈≈.....│      ≈≈""    ·       ·       ·│   ·     ""│"F┘⌠F⌠⌠F≈≈≈    ·        │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈≈≈≈....│      ·≈""    ·       ·       ·│   ·      "│"│"⌠⌠⌠⌠≈≈≈     ·        │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂.≈≈≈≈...│      ·       ·       ·       ·│   ·      "└┐│""⌠⌠⌠≈≈≈     ·        │
│   ≈≈≈≈≈≈"""#""F┘""⌠F⌠≈≈≈≈≈≈≈⌂^⌂≈≈≈≈...│      ·       ·       ·       ·│   ·      ""F┘""⌠F⌠≈≈      ·        │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#≈≈≈≈≈...│      ·       ·       ·       ·│   ·      ""│"""⌠⌠⌠⌠≈≈     ·        │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘≈≈≈≈....│      ·       ·       ·       ·│   ·      ""│""#"⌠≈⌠⌠≈≈    ·        │
│ 96$≈≈≈≈≈≈"""""F┐""""⌠F$≈≈≈≈≈≈≈≈≈≈≈....│ 96····························│ 96·······""F┐""""⌠F⌠≈··············│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ·       ·       ·       ·│   ·      """│""""⌠⌠⌠≈≈    ·        │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈....┌│      ·       ·       ·       ·│   ·      """└─┐""⌠⌠⌠⌠≈    ·        │
│   ≈≈≈≈≈≈≈≈""?""↑F│"""⌠F&≈≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·"↑F│"""⌠F⌠≈≈   ·        │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·""≈≈≈""⌠⌠⌠⌠≈≈  ·        │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈≈≈≈≈≈..││      ·       ·       ·       ·│   ·       ·"""≈│"""""⌠F≈≈ ·        │
│   ≈≈≈≈≈≈≈≈≈&"""$""F#""""⌠⌠≈≈≈≈≈≈≈≈≈≈≈○│      ·       ·       ·       ·│   ·       ·  ""F#"""""⌠≈≈ ·        │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·   ""│"""""""≈ ·        │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈≈≈≈≈≈≈≈≈│104····························│104············ "└─┐"""""≈··········│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──F""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·    """└──F""≈≈≈        │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈≈≈≈≈≈≈♠♠│      ·       ·       ·       ·│   ·       ·      """√└┐♠≈≈≈        │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└─F≈≈≈≈≈≈≈♠♠♠│      ·       ·       ·       ·│   ·       ·       · √▲└─F≈≈        │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈≈≈≈≈≈≈Z≈│      ·       ·       ·       ·│   ·       ·       · √√√♠♠≈≈        │
│   ≈≈≈≈≈↑≈≈≈≈≈≈""""╞╞╞↑↑↑↑↑↑♠♠≈≈≈≈≈♠♠♠♠│      ·       ·       ·       ·│   ·       ·       ·   ↑↑♠♠≈        │
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3        │
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2        │
└───────────────────────────────────────┴───────────────────────────────┴────────────────────────────────────┘

Title: Re: Battle of the Gods III+
Post by: Akroma on September 19, 2008, 02:43:53 pm
Turn -20

early autumn
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 19, 2008, 02:44:51 pm
World
Spoiler (click to show/hide)
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 19, 2008, 02:58:44 pm
Settlements:
Astmeban:
Spoiler (click to show/hide)
Secondary wall + towers: 400/400
New Moat: 96/100
filling of old moat: 0/50
Ballistae research: 4/4

Kelash:
Spoiler (click to show/hide)
Stone wall: 322/400
clockwork research (Moderate): 1/6

Karrack:
Spoiler (click to show/hide)
Breakwater: 388/400
Harbour proper: 0/250
Pier: 0/100
Greek Fire research: 1/4

Scouts:
cave delvers:
Spoiler (click to show/hide)

Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 19, 2008, 03:43:48 pm
Projects:
Tel Yolanda:
Tech up (iron smelting): 3683/4000

Terraforming tasks:
Tel Talanor - 682/800 (working on 18,100)
Tel Onoli - 280/800 (working on 16,84)
Tel Korina - 233/800 (working on 18,87)
Tel Harlais - 299/800 (working on 17,87)
Tel Ordil - 299/800 (working on 18,89)
Tel Esteban - 299/800 (working on 18,94)
Tel Polona - 299/800 (working on 18,95)
Tel lluvil - 130/800 (working on 23,101)
Vol Akula - 65/800 (working on 27,104)

Map

┌─────────God View──────────────────────┬─────Northwestern Civ View─────┬──────Southeastern Civ View─────────┐
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3       4│
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2       0│
│   ≈≈≈≈≈≈♠≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠♠♠┌──┘╔═╩═│      ·  ♠≈≈≈≈·       ·   ≈≈♠♠♠│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠│      ·  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈≈F♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘╔══╝♠♠♠♠♠♠│      ·  ≈≈F♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘♠♠│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘╔═╝♠v♠♠♠♠♠♠♠│      · ≈≈♠♠♠♠≈≈≈♠║♠└─┐♠♠┌┘♠♠♠·│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘§╝♠♠♠♠♠♠♠♠♠♠♠│      · ≈≈♠♠♠└┐♠♠I╣♠♠♠└──┘♠♠♠♠♠│   ·       ·    ♠♠♠└       ·        │
│   ≈≈≈≈≈≈≈#♠F♠├┐♠♠I═I═════#♠♠♠♠♠♠♠♠♠♠♠♠│      ·  ≈#♠F♠├┐♠♠I═I♠♠♠♠♠♠♠♠♠·│   ·       ·    ═I══       ·        │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠│ 72······≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72············╩I╣♠♠················│
│   ♠♠≈≈≈≈≈≈♠║♠│♠└┐♠♠║╞&♠♠♠♠~~~~~~~~~~♠♠│      ·  ≈≈♠║♠│♠└┐♠♠║♠♠♠♠♠♠~~~·│   ·       ·   ♠♠║♠♠♠      ·        │
│   ≈≈≈≈≈≈≈♠&F╦╧F♠│♠♠#═I~~~~~~~~~~~~~~~~│      ·  ≈♠♠F╦╧F♠│♠♠#═I~~~~~  ·│   ·       ·   ♠♠F═I~      ·        │
│   ≈≈≈≈≈≈≈♠♠♠║♠│♠└┐F♠╞└──┐~&~~~~~~~~~~~│      ·  ≈♠♠♠║♠│♠└┐F♠♠└─      ·│   ·       ·   ┐♠♠♠♠──┐    ·        │
│   ≈≈≈≈≈≈≈≈♠?║♠│?♠│?~~~~~└─┐~~~≈↑~~~~~~│      ·  ≈≈♠?║♠│?♠│?~~~       ·│   ·       ·  ♠│?~~~~~└─┐~ ·        │
│   ≈≈≈≈≈≈≈≈≈≈F♠│♠♠│~~&~~┌─↑Ç#──┐~~~~~~~│      ·   ≈≈≈F♠│♠♠│~~ ·       ·│   ·       · ♠♠│~~~~~┌─↑Ç#──┐~~~~   │
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~└Ç≈≈~~~~│      ·    ≈≈┐♠└¤♠○~  ·       ·│   ·       ♠└¤♠○~~~~┌┘~~↑~~~└Ç≈≈~   │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂I⌂~~┌┘&~~~~~≈≈≈≈≈~~~~│      ·  ≈≈≈♠└┐⌂F⌂⌂⌂~ ·       ·│   ·       ┐♠○⌂⌂⌂~~┌┘~    ~≈≈≈≈≈~~~ │
│ 80≈≈≈≈≈≈≈♠♠♠♠└○▲▲▲⌂Ç○┘~~~~~~~~~≈≈≈≈≈~~│ 80·····≈≈♠♠♠♠└○▲▲·············│ 80········└○▲▲▲⌂Ç○┘~~····~~~≈≈≈≈≈~~│
│   ≈≈≈≈≈≈≈♠♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~~≈≈≈≈≈≈~│      · ≈≈♠♠♠♠⌂⌂      ·       ·│   ·       ⌂⌂▲▲▲▲⌂⌂Ç~      ·~≈≈≈≈≈≈~│
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~~~≈≈≈≈≈≈│      ·≈≈♠♠♠♠┌○▲▲     ·       ·│   ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      ·~~≈≈≈≈≈≈│
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&~~≈≈≈≈≈.│      ·≈≈♠♠┌─┘⌂⌂▲     ·       ·│   ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   ·~~≈≈≈≈≈.│
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~~≈≈≈≈≈..│     ≈≈≈♠┌─┘♠%"       ·       ·│   · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~·~≈≈≈≈≈..│
│   ≈≈≈┌──┘♠♠♠""F⌂▲▲⌂○⌠⌠⌠$└─F┐~~~≈≈≈≈≈..│    ≈≈┌──┘♠♠♠""       ·       ·│   · ─┘♠♠♠""F⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~~≈≈≈≈≈..│
│   ≈≈♠│♠♠♠♠F♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~≈≈≈≈≈...│   ≈≈♠│♠♠♠♠♠♠"·       ·       ·│   ·  ♠♠F♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~≈≈≈≈≈.. │
│   ≈≈≈┘♠♠♠♠♠""│""F⌂F⌠⌠F⌠≈F⌠$$≈»≈≈≈≈....│    ≈≈┘♠♠♠♠♠""·       ·       ·│   ·  ♠♠♠""│""F⌂F⌠⌠F⌠≈F⌠⌠⌠≈»≈≈≈≈..  │
│ 88≈≈≈≈♠♠♠""""F""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈≈≈≈≈....│ 88··≈≈♠♠♠"""··················│ 88···♠""""F""│⌂⌠≈⌠$⌠⌠≈≈≈≈≈≈≈≈≈≈.···│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ≈≈♠""   ·       ·       ·│   ·     ""│""│⌠⌠⌠⌠⌠⌠≈≈    ·        │
│   ≈≈≈≈≈¤"""""│"F┘⌠F&⌠F≈≈≈≈≈≈≈≈≈≈≈.....│      ≈≈""    ·       ·       ·│   ·     ""│"F┘⌠F⌠⌠F≈≈≈    ·        │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈≈≈≈....│      ·≈""    ·       ·       ·│   ·      "│"│"⌠⌠⌠⌠≈≈≈     ·        │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂.≈≈≈≈...│      ·       ·       ·       ·│   ·      "└┐│""⌠⌠⌠≈≈≈     ·        │
│   ≈≈≈≈≈≈"""#""F┘""⌠F⌠≈≈≈≈≈≈≈⌂^⌂≈≈≈≈...│      ·       ·       ·       ·│   ·      ""F┘""⌠F⌠≈≈      ·        │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#≈≈≈≈≈...│      ·       ·       ·       ·│   ·      ""│"""⌠⌠⌠⌠≈≈     ·        │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘≈≈≈≈....│      ·       ·       ·       ·│   ·      ""│""#"⌠≈⌠⌠≈≈    ·        │
│ 96$≈≈≈≈≈≈"""""F┐""""⌠F$≈≈≈≈≈≈≈≈≈≈≈....│ 96····························│ 96·······""F┐""""⌠F⌠≈··············│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ·       ·       ·       ·│   ·      """│""""⌠⌠⌠≈≈    ·        │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈....┌│      ·       ·       ·       ·│   ·      """└─┐""⌠⌠⌠⌠≈    ·        │
│   ≈≈≈≈≈≈≈≈""?""↑F│"""⌠F&≈≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·"↑F│"""⌠F⌠≈≈   ·        │
│   ≈≈≈≈≈≈≈≈""""""≈≈≈""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·""≈≈≈""⌠⌠⌠⌠≈≈  ·        │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈≈≈≈≈≈..││      ·       ·       ·       ·│   ·       ·"""≈│"""""⌠F≈≈ ·        │
│   ≈≈≈≈≈≈≈≈≈&"""$""F#""""⌠⌠≈≈≈≈≈≈≈≈≈≈≈○│      ·       ·       ·       ·│   ·       ·  ""F#"""""⌠≈≈ ·        │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·   ""│"""""""≈ ·        │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈≈≈≈≈≈≈≈≈│104····························│104············ "└─┐"""""≈··········│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──F""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·    """└──F""≈≈≈        │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈≈≈≈≈≈≈♠♠│      ·       ·       ·       ·│   ·       ·      """√└┐♠≈≈≈        │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└─F≈≈≈≈≈≈≈♠♠♠│      ·       ·       ·       ·│   ·       ·       · √▲└─F≈≈        │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈≈≈≈≈≈≈Z≈│      ·       ·       ·       ·│   ·       ·       · √√√♠♠≈≈≈≈      │
│   ≈≈≈≈≈↑≈≈≈≈≈≈""""╞╞╞↑↑↑↑↑↑♠♠≈≈≈≈≈♠♠♠♠│      ·       ·       ·       ·│   ·       ·       ·   ↑↑♠♠≈≈≈      │
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈"↑╞╞↑↑↑↑↑↑↑↑↑↑F≈≈┐♠♠♠♠♠│      ·       ·       ·       ·│   ·       ·       ·   ↑↑↑↑F≈≈      │
│   ≈≈↑≈≈≈≈≈≈≈≈≈≈↑↑↑↑↑↑↑↑↑↑↑≈≈≈≈≈♠└─┐♠⌂⌂│      ·       ·       ·       ·│   ·       ·       ·   ↑≈≈≈≈≈♠      │
│   ≈≈≈≈≈↑≈≈≈≈≈≈≈≈≈↑↑↑↑↑↑↑≈≈≈≈≈≈≈♠♠♠└─○▲│      ·       ·       ·       ·│   ·       ·       ·     ≈≈≈≈♠      │
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3        │
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2        │
└───────────────────────────────────────┴───────────────────────────────┴────────────────────────────────────┘
Title: Re: Battle of the Gods III+
Post by: Zako on September 19, 2008, 09:43:03 pm
Will return! Be paitent!
Title: Re: Battle of the Gods III+
Post by: Akroma on September 20, 2008, 03:55:04 am
The eastern scout-ship makes it way to Roppoushi, bringing new of their findings.
The western scout ship passes by the northern ruin city and follows the coast. There, they spot the crocolen outpost. Not having any orders on how to proceed, they simply turn around, and sail back home.

Madara and his guards make their way back to Kibou. They do not manage to travel the whole distance, so they take a break in Kasamura.

The map
Spoiler (click to show/hide)

List of significant structures in my cities, For Nahkh only:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 21, 2008, 12:45:57 pm


Spoiler: Status (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on September 22, 2008, 02:00:00 pm
((Man, I'm so late!))

Summary:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on September 22, 2008, 11:19:38 pm
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Covad.
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The drums of war beat... Beat.... Beat.

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Anmod.
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Spoiler (click to show/hide)

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Summary.
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God Map.
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Spoiler (click to show/hide)

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Super secret super.
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Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Akroma on September 24, 2008, 03:04:47 pm
Turn 21 - late autumn
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 24, 2008, 03:09:11 pm
World
Spoiler (click to show/hide)
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 24, 2008, 03:26:35 pm
Settlements:
Astmeban:
Spoiler (click to show/hide)
New Moat: 100/100
filling of old moat: 50/50
Mage training: 2/4
Tebuchet research: 1/5

Kelash:
Spoiler (click to show/hide)
Stone wall: 400/400
Moat: 44/100
clockwork research (Moderate): 2/6

Karrack:
Spoiler (click to show/hide)
Breakwater: 400/400
Harbour proper: 250/250
Pier: 14/100
Greek Fire research: 2/4

Scouts:
east scouts:
Spoiler (click to show/hide)

Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on September 24, 2008, 09:06:20 pm
Compound Turn time!

Astmeban:
Spoiler (click to show/hide)

Battlerager training: 50/200
Steel making tech: 200/500
Smithing improvements: 200/500

Karrack:
Spoiler (click to show/hide)

Erak's Migrants:
Spoiler (click to show/hide)

Great hall: 50/500
Towers: 0/100

The refugees in the south:
Spoiler (click to show/hide)

Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on September 24, 2008, 11:39:54 pm
--------
Covadai.
--------

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Anmod.
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Spoiler (click to show/hide)

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Fort Nanyt.
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Spoiler (click to show/hide)

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Danom.
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Spoiler (click to show/hide)

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Summary.
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Spoiler (click to show/hide)

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God map.
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Spoiler (click to show/hide)

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Super secrets.
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Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Dwarfaholic on September 25, 2008, 05:50:30 am
Summary:
Spoiler (click to show/hide)
- Messenger dispatched to Daroth to negotiate possible trading
Title: Re: Battle of the Gods III+
Post by: Akroma on September 25, 2008, 07:24:29 am
Idle turn - need to increase my populance befor spreading out more.

of course, Madara is moved back to Kibou
Title: Re: Battle of the Gods III+
Post by: Poltifar on September 25, 2008, 09:35:29 am

Spoiler: Status (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: coelocanth on September 27, 2008, 01:44:24 pm
Projects:
Tel Yolanda heavy industries:
Tech up (iron smelting) -  complete!
ResourceStockpileInOutSurplus
Wood0456214242
Ore02142140
Furnace capacity0595214380
Forge capacity01191190
Iron021411995
Weapons01190119

Wood Harvesting (progress until deforestation affects a map tile)
Tel Koil - 152/2000
Tel Indura - 152/2000
Tel Ulkon - 151/2000

Strip Mining (progress until quarry exhausted)
Tel Andis - 214/15000

Terraforming tasks:
Tel Talanor - 151/800 (working on 18,99) (18,100 -> swamp)
Tel Onoli - 446/800 (working on 16,84)
Tel Korina - 361/800 (working on 18,87)
Tel Harlais - 495/800 (working on 17,87)
Tel Ordil - 501/800 (working on 18,89)
Tel Esteban - 528/800 (working on 18,94)
Tel Polona - 524/800 (working on 18,95)
Tel lluvil - 299/800 (working on 23,101)
Vol Akula - 149/800 (working on 27,104)
Vol Ulinor - 65/800 (working on 31,110)

Map

┌─────────God View──────────────────────┬─────Northwestern Civ View─────┬──────Southeastern Civ View─────────┐
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3       4│
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2       0│
│   ≈≈≈≈≈≈♠≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠♠♠┌──┘╔═╩═│      ·  ♠≈≈≈≈·       ·   ≈≈♠♠♠│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──┘¥══╝♠♠♠│      ·  ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈♠┌──│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈≈F♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘╔══╝♠♠♠♠♠♠│      ·  ≈≈F♠≈≈≈≈≈I└┐≈≈≈≈♠┌─┘♠♠│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈♠║♠♠≈≈≈♠║♠└─┐♠♠┌┘╔═╝♠v♠♠♠♠♠♠♠│      · ≈≈♠║♠♠≈≈≈♠║♠└─┐♠♠┌┘♠♠♠·│   ·       ·       ·       ·        │
│   ≈≈≈≈≈≈≈♠║♠└┐♠♠I╣♠♠♠└──┘§╝♠♠♠♠♠♠♠♠♠♠♠│      · ≈≈♠║♠└┐♠♠I╣♠♠♠└──┘♠♠♠♠♠│   ·       ·    ♠♠♠└       ·        │
│   ≈≈≈≈≈≈≈#╚F♠├┐♠♠I═I═════#♠♠♠♠♠♠♠♠♠♠♠♠│      ·  ≈#╚F♠├┐♠♠I═I♠♠♠♠♠♠♠♠♠·│   ·       ·    ═I══       ·        │
│ 72≈♠≈≈≈≈≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~~~~♠♠♠♠♠│ 72······≈≈♠?♠│└I═╩I╣♠♠♠♠♠♠♠♠♠~│ 72············╩I╣♠♠················│
│   ♠♠≈≈≈≈≈≈♠║♠│♠└┐♠♠║╞&♠♠♠♠~~~~~~~~~~♠♠│      ·  ≈≈♠║♠│♠└┐♠♠║♠♠♠♠♠♠~~~·│   ·       ·   ♠♠║♠♠♠      ·        │
│   ≈≈≈≈≈≈≈♠&F╦╧F♠│♠♠#═I~~~~~~~~~~~~~~~~│      ·  ≈♠♠F╦╧F♠│♠♠#═I~~~~~  ·│   ·       ·   ♠♠#═I~      ·        │
│   ≈≈≈≈≈≈≈♠♠♠║♠│♠└┐F♠╞└──┐~&~~~~~~~~~~~│      ·  ≈♠♠♠║♠│♠└┐♠♠♠└─      ·│   ·       ·   ┐F♠♠♠──┐    ·        │
│   ≈≈≈≈≈≈≈≈♠?║♠│?♠│?~~~~~└─┐~~~≈↑~~~~~~│      ·  ≈≈♠?║♠│?♠│?~~~       ·│   ·       ·  ♠│?~~~~~└─┐~ ·        │
│   ≈≈≈≈≈≈≈≈≈≈F♠│♠♠│~~&~~┌─↑Ç#──┐~~~~~~~│      ·   ≈≈≈F♠│♠♠│~~ ·       ·│   ·       · ♠♠│~~~~~┌─↑Ç#──┐~~~~   │
│   ≈≈≈≈≈≈≈≈≈≈┐♠└¤&○~~~~┌┘~~↑~~~└Ç≈≈~~~~│      ·    ≈≈┐♠└¤♠○~  ·       ·│   ·       ♠└¤♠○~~~~┌┘~~↑~~~└Ç≈≈~   │
│   ≈≈≈≈≈≈≈≈≈♠└┐&F⌂I⌂~~┌┘&~~~~~≈≈≈≈≈~~~~│      ·  ≈≈≈♠└┐⌂F⌂⌂⌂~ ·       ·│   ·       ┐♠○⌂⌂⌂~~┌┘~    ~≈≈≈≈≈~~~ │
│ 80≈≈≈≈≈≈≈♠♠♠F└○▲▲▲⌂Ç○┘~~~~~~~~~≈≈≈≈≈~~│ 80·····≈≈♠♠♠F└○▲▲·············│ 80········└○▲▲▲⌂Ç○┘~~····~~~≈≈≈≈≈~~│
│   ≈≈≈≈≈≈≈F♠♠♠⌂⌂▲▲▲▲⌂⌂Ç~~~¤¤~?~~≈≈≈≈≈≈~│      · ≈≈F♠♠♠⌂⌂      ·       ·│   ·       ⌂⌂▲▲▲▲⌂⌂Ç~      ·~≈≈≈≈≈≈~│
│   ≈≈≈≈≈≈♠♠♠♠┌○▲▲^▲⌂⌂≈$~~~~~~~~~~≈≈≈≈≈≈│      ·≈≈♠♠♠♠┌○▲▲     ·       ·│   ·  ♠♠♠♠┌○▲▲▲▲⌂⌂≈⌠~      ·~~≈≈≈≈≈≈│
│   ≈≈≈≈≈≈♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~~~~&~~≈≈≈≈≈.│      ·≈≈♠♠┌─┘⌂⌂▲     ·       ·│   ·  ♠♠┌─┘⌂⌂▲▲▲⌂⌂F─┐~~~   ·~~≈≈≈≈≈.│
│   ≈≈≈≈≈♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~~~≈≈≈≈≈..│     ≈≈≈♠┌─┘♠%"       ·       ·│   · ♠┌─┘♠%"⌂▲▲▲▲⌂⌠⌠└F┐~~~~·~≈≈≈≈≈..│
│   ≈≈≈┌──┘♠♠♠""F⌂▲▲⌂○⌠⌠⌠$└─F┐~~~≈≈≈≈≈..│    ≈≈┌──┘♠♠♠""       ·       ·│   · ─┘♠♠♠""F⌂▲▲⌂○⌠⌠⌠⌠└─F┐~~~≈≈≈≈≈..│
│   ≈≈♠│♠♠♠♠F♠"┌┘⌂⌂▲⌂≈⌠⌠&⌠⌠⌠⌠└┐~≈≈≈≈≈...│   ≈≈♠│♠♠♠♠♠♠"·       ·       ·│   ·  ♠♠F♠"┌┘⌂⌂▲⌂≈⌠⌠⌠⌠⌠⌠⌠└┐~≈≈≈≈≈.. │
│   ≈≈≈┘♠♠♠♠♠""│""F⌂F⌠⌠F⌠≈F⌠$$≈»≈≈≈≈....│    ≈≈┘♠♠♠♠♠""·       ·       ·│   ·  ♠♠♠""│""F⌂F⌠⌠F⌠≈F⌠⌠⌠≈»≈≈≈≈..  │
│ 88≈≈≈≈♠♠♠""""F""│⌂⌠≈⌠$⌠⌠≈»≈≈≈≈≈≈≈≈....│ 88··≈≈♠♠♠"""··················│ 88···♠""""F""│⌂⌠≈⌠$⌠⌠≈»≈≈≈≈≈≈≈≈.···│
│   ≈≈≈≈≈♠"""?"&""│⌠⌠⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ≈≈♠""   ·       ·       ·│   ·     ""│""│⌠⌠⌠⌠⌠⌠≈≈    ·        │
│   ≈≈≈≈≈¤"""""│"F┘⌠F&⌠F≈≈≈≈≈≈≈≈≈≈≈.....│      ≈≈""    ·       ·       ·│   ·     ""│"F┘⌠F⌠⌠F≈≈≈    ·        │
│   ≈≈≈≈≈""""$"│"│"⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈≈≈≈≈....│      ·≈""    ·       ·       ·│   ·      "│"│"⌠⌠⌠⌠≈≈≈     ·        │
│   ≈≈≈≈≈≈"""""└┐│""⌠$⌠≈≈≈≈≈≈≈≈⌂.≈≈≈≈...│      ·       ·       ·       ·│   ·      "└┐│""⌠⌠⌠≈≈≈     ·        │
│   ≈≈≈≈≈≈"""#""F┘""⌠F⌠≈≈≈≈≈≈≈⌂^⌂≈≈≈≈...│      ·       ·       ·       ·│   ·      ""F┘""⌠F⌠≈≈      ·        │
│   ≈≈≈≈≈≈""""""│"""⌠⌠⌠&≈≈≈≈≈♠♠#≈≈≈≈≈...│      ·       ·       ·       ·│   ·      ""│"""⌠⌠⌠⌠≈≈     ·        │
│   ≈≈≈≈≈≈≈"&"?"│""#"⌠≈⌠⌠≈≈≈≈≈≈┘≈≈≈≈....│      ·       ·       ·       ·│   ·      ""│""#"⌠≈⌠⌠≈≈    ·        │
│ 96$≈≈≈≈≈≈"""""F┐""""⌠F$≈≈≈≈≈≈≈≈≈≈≈....│ 96····························│ 96·······""F┐""""⌠F⌠≈··············│
│   ↑≈≈≈≈≈≈&"""""│""""&⌠⌠≈≈≈≈≈≈≈≈≈≈.....│      ·       ·       ·       ·│   ·      """│""""⌠⌠⌠≈≈    ·        │
│   $≈≈≈≈≈≈""""""└─┐""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈....┌│      ·       ·       ·       ·│   ·      """└─┐""⌠⌠⌠⌠≈    ·        │
│   ≈≈≈≈≈≈≈≈""?""↑F│"""⌠F&≈≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·"↑F│"""⌠F⌠≈≈   ·        │
│   ≈≈≈≈≈≈≈≈"""""⌠≈≈≈""⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈...││      ·       ·       ·       ·│   ·       ·"⌠≈≈≈""⌠⌠⌠⌠≈≈  ·        │
│   ≈≈≈≈≈≈≈≈"""""""≈│"""""⌠F≈≈≈≈≈≈≈≈≈..││      ·       ·       ·       ·│   ·       ·"""≈│"""""⌠F≈≈ ·        │
│   ≈≈≈≈≈≈≈≈≈&"""$""F#""""⌠⌠≈≈≈≈≈≈≈≈≈≈≈○│      ·       ·       ·       ·│   ·       ·  ""F#"""""⌠≈≈ ·        │
│   ≈≈$≈≈≈≈≈≈""""""""│"""""""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·   ""│"""""""≈ ·        │
│104≈≈≈≈≈≈≈≈≈""""""""└─┐"""""≈≈≈≈≈≈≈≈≈≈≈│104····························│104············ "└─┐"""""≈··········│
│   ≈≈≈≈≈≈≈≈≈≈"""""?"""└──F""≈≈≈≈≈≈≈≈≈≈≈│      ·       ·       ·       ·│   ·       ·    """└──F""≈≈≈        │
│   ≈≈≈≈≈≈≈≈≈≈"""""""√"""√└┐♠≈≈≈≈≈≈≈≈≈♠♠│      ·       ·       ·       ·│   ·       ·      """√└┐♠≈≈≈        │
│   ≈↑≈≈≈≈≈≈≈≈≈"""""√√√"↑√▲└─F»≈≈≈≈≈≈♠♠♠│      ·       ·       ·       ·│   ·       ·       · √▲└─F»≈        │
│   ≈≈≈≈≈≈≈≈≈≈≈≈"""√√#╞╞↑√√√♠♠≈≈≈≈≈≈≈≈Z≈│      ·       ·       ·       ·│   ·       ·       · √√√♠♠≈≈≈≈      │
│   ≈≈≈≈≈↑≈≈≈≈≈≈""""╞╞╞↑↑↑↑↑↑♠♠≈≈≈≈≈♠♠♠♠│      ·       ·       ·       ·│   ·       ·       ·   ↑↑♠♠≈≈≈      │
│   ≈≈≈≈≈≈≈≈≈≈≈≈≈"↑╞╞↑↑↑↑↑↑↑↑↑↑F≈≈┐♠♠♠♠♠│      ·       ·       ·       ·│   ·       ·       ·   ↑↑↑↑F≈≈      │
│   ≈≈↑≈≈≈≈≈≈≈≈≈≈↑↑↑↑↑↑↑↑↑↑↑≈≈≈≈≈♠└─┐♠⌂⌂│      ·       ·       ·       ·│   ·       ·       ·   ↑≈≈≈≈≈♠      │
│   ≈≈≈≈≈↑≈≈≈≈≈≈≈≈≈↑↑↑↑↑↑↑≈≈≈≈≈≈≈♠♠♠└─○▲│      ·       ·       ·       ·│   ·       ·       ·     ≈≈≈≈♠      │
│   0  0       1       2       3       4│   0  0       1       2       3│   0       1       2       3        │
│   5  8       6       4       2       0│   5  8       6       4       2│   8       6       4       2        │
└───────────────────────────────────────┴───────────────────────────────┴────────────────────────────────────┘
Title: Re: Battle of the Gods III+
Post by: Kashyyk on September 29, 2008, 10:39:02 am
next turn?
Title: Re: Battle of the Gods III+
Post by: Zako on September 30, 2008, 08:06:25 pm
Ka-BUMP!
Title: Re: Battle of the Gods III+
Post by: Poltifar on October 01, 2008, 08:29:25 am
well I know i'm not GM, but 6 days is waaay to long for a single turn, so i'll just declare the new one:
Turn 22 - Early Winter
Title: Re: Battle of the Gods III+
Post by: coelocanth on October 01, 2008, 09:25:31 am
World
Spoiler (click to show/hide)
Settlements
Spoiler (click to show/hide)
Groups
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Zako on October 01, 2008, 09:29:00 am
Reserved for later. Really wish that Prometheus would respond to my PM's.
Title: Re: Battle of the Gods III+
Post by: Kashyyk on October 01, 2008, 10:01:49 am
Settlements:
Astmeban:
Spoiler (click to show/hide)
Mage training: 3/4
Tebuchet research: 2/5

Kelash:
Spoiler (click to show/hide)
Moat: 100/100
Second wall: 85/400
clockwork research (Moderate): 3/6

Karrack:
Spoiler (click to show/hide)
Pier: 100/100
Drydock: 200/200
Greek Fire research: 3/4

Scouts:
east scouts:
Spoiler (click to show/hide)

Significant structures:
Spoiler (click to show/hide)
Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
Title: Re: Battle of the Gods III+
Post by: Poltifar on October 02, 2008, 01:29:03 pm
reserved (Kashyyk, please PM me what you want to discuss for your turn.)
Title: Re: Battle of the Gods III+
Post by: Emperor_Jonathan on October 04, 2008, 10:44:25 pm
~Reserved~
Title: Re: Battle of the Gods III+
Post by: Zako on October 09, 2008, 05:07:38 pm
Bump.

Anyone there?
Title: Re: Battle of the Gods III+
Post by: Armok on November 14, 2008, 10:34:30 pm
I have two questions, Why did this die, and how can I bring it back to life?
Anyone still interested?
Title: Re: Battle of the Gods III+
Post by: Armok on November 14, 2008, 10:38:39 pm
[Huh, I thought accidental double posting wasn't possible on the new boards.]
Title: Re: Battle of the Gods III+
Post by: Akroma on November 15, 2008, 03:39:52 am
leave it be, interest is too low, and many important players I haven't seen for months

if anything, we could have a battle of the gods RTD
Title: Re: Battle of the Gods III+
Post by: Kashyyk on November 15, 2008, 04:38:41 am
that would be very fun, but also deadly if you get several 1's in a row.
Title: Re: Battle of the Gods III+
Post by: Poltifar on November 15, 2008, 07:01:14 am
I'll always be interested in BotG. Its just that it was advancing too slowly, and alot of players missed many turns... If someone somehow revives this game or makes a new one (RTD or not), I'll join.
Title: Re: Battle of the Gods III+
Post by: Istrian on November 15, 2008, 08:02:30 am
I don't think I'd be interested in playing in a new BotG but I am tempted to GM a new one.
Title: Re: Battle of the Gods III+
Post by: Poltifar on November 15, 2008, 08:09:27 am
I don't think I'd be interested in playing in a new BotG but I am tempted to GM a new one.

If you GM the game as well as you RP your mages and make your magic system and race descriptions, this would be a truly great game :D count me in!

EDIT: If we have the patience to do so, could we try to play a BotG themed game in an existing game system, like GURPS or DnD? It would probably be even slower than before, but atleast we wouldn't have rule problems and such...
Title: Re: Battle of the Gods III+
Post by: Akroma on November 15, 2008, 08:35:05 am
if you GM a new one, I would sure be happy to join

just make sure the map isn't this massive this time, so we can get some stuff going on BEFORE turn 30
Title: Re: Battle of the Gods III+
Post by: Fenrir on November 15, 2008, 08:45:19 am
If we have the patience to do so, could we try to play a BotG themed game in an existing game system, like GURPS or DnD?
That wouldn't be Battle of the Gods anymore. BotG has only one unwritten rule: you only lose if you try to win.

EDIT: I just read the rules for BotG III. It would seem that this game has evolved some since BotG I.
Title: Re: Battle of the Gods III+
Post by: Poltifar on November 15, 2008, 01:30:00 pm
Fenrir, yes, it has evolved quite alot. Due to the overpowerdness and unbalanceness of BotGII, rules were added to III. It's not just about random RP anymore, its now an almost full-fledged game system.
Title: Re: Battle of the Gods III+
Post by: Fenrir on November 15, 2008, 01:34:26 pm
Random role-playing?!

Just don't make this a Roll to Dodge or I'll bite off your right hand.
Title: Re: Battle of the Gods III+
Post by: Akroma on November 15, 2008, 01:36:33 pm
Random role-playing?!

Just don't make this a Roll to Dodge or I'll bite off your right hand.

1. You attempt to bite off Poltifars hand, but mistake your own hand for his, and bite that off. Heavy bleeding, no left hand (-2 on actions that need 2 hands)
Title: Re: Battle of the Gods III+
Post by: Poltifar on November 15, 2008, 02:44:32 pm
Random role-playing?!

Just don't make this a Roll to Dodge or I'll bite off your right hand.

Sorry, didn't mean to offend you :( I didn't say the RP you and the others did in older BotGs were not nice, its just that it wasnt working anymore...
Title: Re: Battle of the Gods III+
Post by: Fenrir on November 15, 2008, 02:52:13 pm
Sorry, didn't mean to offend you :( I didn't say the RP you and the others did in older BotGs were not nice, its just that it wasnt working anymore...
I understand. With as many players as this game has now, I imagine some structure is necessary. I suggest that you don't use existing systems like GURPS, and just let the game continue to evolve. Perhaps BotG will out grow these forums and need a website of it's own someday. Perhaps...
Title: Re: Battle of the Gods III+
Post by: Armok on November 15, 2008, 07:08:30 pm
OK, I got replies! ^_^

leave it be, interest is too low, and many important players I haven't seen for months

if anything, we could have a battle of the gods RTD
The players being gone is a big problem, but I think interest is higher than you think- maybe we could PM everyone, and those that don't reply in a week the GM takes over their civ and either makes it NPC or gives it to a new player?

I have been planing a BotG RTD ever since I first saw them, but it wont be the real RTD and I'd rather want this the real thing alive again. also the way I envisioned the RTD both could work at the same time.

I'll always be interested in BotG. Its just that it was advancing too slowly, and alot of players missed many turns... If someone somehow revives this game or makes a new one (RTD or not), I'll join.
Thanks.
As for the speed/turn missing that is by far the biggest fault of BotG and likely that was it's fall, I doubt there is any way around it, you simply have to chose between shot turns that people will miss or long turns that ma cause them to leave out of boredom, finding a good balance is hard.

I don't think I'd be interested in playing in a new BotG but I am tempted to GM a new one.
well, the old GM appears to have left in the middle of this one, so if we resurrect it... your mages had enough infighting to convince me you wont give yourself unfair advantages.

I don't think I'd be interested in playing in a new BotG but I am tempted to GM a new one.

If you GM the game as well as you RP your mages and make your magic system and race descriptions, this would be a truly great game :D count me in!

EDIT: If we have the patience to do so, could we try to play a BotG themed game in an existing game system, like GURPS or DnD? It would probably be even slower than before, but atleast we wouldn't have rule problems and such...
while I understand the logic of it I'm frankly DISGUSTED by the thought of having my dear beautiful BotG corrupted by any other gaming system, besides those are made for individuals not civilizations I think.

if you GM a new one, I would sure be happy to join

just make sure the map isn't this massive this time, so we can get some stuff going on BEFORE turn 30
I'll be glad to have you in, evry game needs an antagonist. :p
If by "a new one" mean the RTD then it wont have a map at all and will be QUITE different from the normal BotG in general, probably MUCH faster.

Sorry, didn't mean to offend you :( I didn't say the RP you and the others did in older BotGs were not nice, its just that it wasnt working anymore...
I understand. With as many players as this game has now, I imagine some structure is necessary. I suggest that you don't use existing systems like GURPS, and just let the game continue to evlove. Perhaps BotG will out grow these forums and need a website of it's own someday. Perhaps...
A complete from-DF-separate BotG game system...
*Armok has been struck by a fey mood!*
*Armok dodged the fey mood!*
*Armok has fallen into a deep chasm.*

really, it's a brilliant idea, tacticus/Botg actual gaming system...
Title: Re: Battle of the Gods III+
Post by: Fenrir on November 15, 2008, 07:58:43 pm
...I have been planing a BotG RTD ever since I first saw them...

...I'm frankly DISGUSTED by the thought of having my dear beautiful BotG corrupted by any other gaming system...
If you didn't like the idea of using D&D or something, why would you corrupt BotG with this RTD fad? RTD is fun and all, but it has no place here.
Title: Re: Battle of the Gods III+
Post by: Armok on November 15, 2008, 08:27:44 pm
...I have been planing a BotG RTD ever since I first saw them...

...I'm frankly DISGUSTED by the thought of having my dear beautiful BotG corrupted by any other gaming system...
If you didn't like the idea of using D&D or something, why would you corrupt BotG with this RTD fad? RTD is fun and all, but it has no place here.
*stares blankly*

Thats... that's a really good point.

Well, I was probably unclear, the RTD wont BE BotG, it'll more be tacticus, but it'll be the same overcharging gods continuity as all the tacticus and BotG and some of the spontaneous forum RP.
Basically, it'll be another rulset of tacticus (If someone remembers the introduction I wrote to BotG III it's actually a game of tacticus, the threads called tacticus are the more chaotic Pantshelm ruleset, and there are an infinite number of rulesets) so Akroma will still be the twin goddesses and freelock will be Feneth etc. but the world will be different and the scale to. more info in the actual thread, maybe I should post it soon so this thread isnt full of random discussion if it gets resurrected.
Title: Re: Battle of the Gods III+
Post by: Dark on November 15, 2008, 09:46:03 pm
I think the BotG needs a major overhaul if it's to start up again. It's almost three in the morning here though, so I'll think about it and post my opinion tomorrow.
Title: Re: Battle of the Gods III+
Post by: Armok on November 15, 2008, 10:26:47 pm
I think the BotG needs a major overhaul if it's to start up again. It's almost three in the morning here though, so I'll think about it and post my opinion tomorrow.
Yes, (if this is what you mean) I have thought that we might continue in the same world at the same time, but some rule changes to avoid the things that made it die last time.
Title: Re: Battle of the Gods III+
Post by: Akroma on November 16, 2008, 05:12:01 am
if it is Istrian to GM the next botg, I would without a doubt change my race.
There have been too many arguements with istrian about the Tengu, so godess and race would be new ones made from a scratch
Title: Re: Battle of the Gods III+
Post by: Kashyyk on November 16, 2008, 05:19:28 am
Yes, I would probably change mine too. They did not fit properly.
Title: Re: Battle of the Gods III+
Post by: Istrian on November 16, 2008, 05:57:31 am
If I am to GM a new BotG I would try to make it no-GM-interventionist. That is, the GM wouldn't actually do anything unless there is actual conflict between two players (which also means no ruins). Basically it would be the same as BotGII but with GM intervention whenever it gets out of hand.
Title: Re: Battle of the Gods III+
Post by: Akroma on November 16, 2008, 05:59:48 am
sounds about good to me.

when will we start ?
Title: Re: Battle of the Gods III+
Post by: Istrian on November 16, 2008, 06:02:33 am
Whenever I am done making the map. I think a 30x30 map would be fine for now. Expansion when required.
Title: Re: Battle of the Gods III+
Post by: Dark on November 16, 2008, 11:32:04 am
I see number four has already been set up. I wont be joining in though, I'll be sticking with Evolution Lite. When that ends though, I'll probably jump over to the next roleplay game that pops up. I really do think that BotG has lost it's shine. I wouldnt really consider playing it now unless it was completely redesigned, at which point it may not be considered the same game any longer.