Really? No. Miner was was supposed to be this. And instead they released a half assed campaign with SPHESS RUSSIAN shooting. Yeah, no. Don't even bother.
crashing ships look nice but there seems to be no real engineering in building things.
Edit: Looks like Banjo Kazooie: Nuts and Bolts: Serious Edition. I liked Nuts and Bolts but it tragically suffered from having basically nothing to do with your awesome creations. Space Engineers looks like something I'd want if there's just something to do. Even just blowing up other players.This so much.
The initial release on Early Access will focus on core mechanics: creative mode building, physics simulation and destruction. Additional features will be released in following updates.
Prior to the Early Access launch day, a walk-through “early tutorial” video will be released. This video will demonstrate the state of Space Engineers on day one. Customers who are willing to purchase the game will see what they are getting.
Further information will be released as well: system requirements and a list of features split into three categories: finished features, work in progress and temporary disabled.
well, 9 examples out of 10 say they'll fuck it up, but regardless of that depressing and likely reality...I didn't play Miner Wars... was it that much of a fuckup?
well, 9 examples out of 10 say they'll fuck it up, but regardless of that depressing and likely reality...I didn't play Miner Wars... was it that much of a fuckup?
Really? No. Miner was was supposed to be this. And instead they released a half assed campaign with SPHESS RUSSIAN shooting. Yeah, no. Don't even bother.
This looks like..."Hold left mouse button for an hour while you "build" a pre-fabricated object that can be damaged and repaired"That much definitely isn't true. The ships are composed entirely of blocks you can place. Ala Minecraft or, more aptly, Starmade.
The building/repairing/damage model looks pretty nifty and certainly has a place in a space game...but that better not be all its about...
*They had a whole blog post about different ways they considered implementing gravity and settled on generators influencing force on all people and small ships in one direction while they're withing this sphere. Multiple spheres are additive.
All pitch/roll/yaw is controlled by magic gyroscopes
Correction: Currently, gravity drives affect characters only, and at that, only when your jetpack is off. That said, when you fly two ships close to eachother, you're pretty much guaranteed to end up walking at a funny angle.*They had a whole blog post about different ways they considered implementing gravity and settled on generators influencing force on all people and small ships in one direction while they're withing this sphere. Multiple spheres are additive.
Build a pole coming off the front of your ship with 500 gravity generators on the end.
Fly close to enemy ship and turn it on.
Watch enemy ship impale it's self on your spike while the enemy crew is helpless to do anything about it because they are pressed against the hull with the force of 500 gravity generators.
Bonus points if you can break physics and use it as a reactionless drive system.
Anyway, after miner wars (which I did not buy, hooray no pre-order ever for any reason rule saving me again) there's no way I'm touching this till it gets rave reviews, but it looks like it could be interesting.
On the other hand, they say realistic stuff only and then add gravity generators? Is this because it's hard to do hard sci-fi and have it be fun? :PI don't think they ever said realistic stuff only. They were complaining about the difficulty of creating a system which gets you soft sci-fi gravity aboard ships in a space without an objective 'down' direction that doesn't cause weird side effects and physics implications when simulated, though.
Bought this game on a whim. Absolutely love it. Definitely my top purchase of 2013 so far.Now to see how this applies to missile technology- how can I make thrusters stay on then nobody's in control of them?
IF you guys haven't seen this video yet, you need to check it out: http://youtu.be/BN6F1F9CqLU
That's right! Magnetic docking clamps!
May get this but I'm still unsure. I see a lot of scepticism on the first page but not here. Has it got better over time?It's still mostly a non-game, much alike to a pre-survival-mode minecraft with physics. Unless it massively appeals to you, you probably don't lose anything by waiting for more features to manifest. That said, new features are manifesting. A lot of peoples' concern centered on the fear that the game wouldn't be updated much, but right now it's going at a fast pace.
Bought this game on a whim. Absolutely love it. Definitely my top purchase of 2013 so far.Now to see how this applies to missile technology- how can I make thrusters stay on then nobody's in control of them?
IF you guys haven't seen this video yet, you need to check it out: http://youtu.be/BN6F1F9CqLU
That's right! Magnetic docking clamps!
They added drills back in; Hand and Ship-Mounted.
One thing always bugged me about the Kurogane. I can understand having a huge drill on the front of your ship - it really has a whole lot of uses, not least of which is just being a giant drill on the front of your ship, that enemy commanders/past captains can blithely forget is actually there despite having previously used it. But what is that circular saw doing there?They added drills back in; Hand and Ship-Mounted.
Soon. (http://srwog.velv.net/mecha_images/kurogane.png)
One thing always bugged me about the Kurogane. I can understand having a huge drill on the front of your ship - it really has a whole lot of uses, not least of which is just being a giant drill on the front of your ship, that enemy commanders/past captains can blithely forget is actually there despite having previously used it. But what is that circular saw doing there?They added drills back in; Hand and Ship-Mounted.
Soon. (http://srwog.velv.net/mecha_images/kurogane.png)
Double-post for UPDOOT (http://www.youtube.com/watch?v=BuPrara_gis).WACKY WAVING ARMS FLAILING METAL DEATH MAN!
Now with motors!
We have also enabled the rifle (by mistake), but we decided to keep it enabled. Note, that this is not its final functionality but still a work in progress.Go clone a few small ships (copy/paste function is awesome) and just shoot them to floating, spinning pieces with that little rifle. It's far more fun than it has any right to be.
I just found out about this game and WOW!Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.
This looks bloody amazing!
I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
I just found out about this game and WOW!Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.
This looks bloody amazing!
I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
I don't know, I go to spaceengineersgame.com, and the first thing I see is a picture showing four different-color "spacemen" in the same environment. Plus it's called "Space Engineers", plural. This game is the kind of game that's going to become pointless faster than unmodded Minecraft if it doesn't have multiplayer at some point.I just found out about this game and WOW!Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.
This looks bloody amazing!
I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
Funny, last time they said that we never got multiplayer.
Or they could take the easy way out and do what they did with miner wars...I don't know, I go to spaceengineersgame.com, and the first thing I see is a picture showing four different-color "spacemen" in the same environment. Plus it's called "Space Engineers", plural. This game is the kind of game that's going to become pointless faster than unmodded Minecraft if it doesn't have multiplayer at some point.I just found out about this game and WOW!Nay. While Keen Software House has assured that multiplayer is a main feature they are working on, they refuse to give any kind of preview to updates, saying that they don't want to disappoint anybody by setting deadlines and pushing them back.
This looks bloody amazing!
I actually heard of it earlier but now I've really got the urge to pick it up.
First question - any ETA on some sort of multiplayer functionality?
Funny, last time they said that we never got multiplayer.
15 euro for a game not even out yet made by people that failed to deliver before?It's not worth 300 rubles at the moment, either. Maybe once it has a bit more purpose in single play, and/or goes on sale...Spoiler (click to show/hide)
the russians are going to love this though
MULTIPLAYER IS OUT!YEEEEESSSSSS
Are there any official servers? If not, where can I find a decent private one to play on?There aren't official servers, but there's a server browser. You can find one and drop in pretty easily.
Sweet jesus, I wish I had this game. Goddamn my lack of !!MONEY!!I imagine that if you had !!MONEY!!, you soon wouldn't have any money at all.
Just picked up this game on sale, no idea what the hell I'm doing but I crashed one ship through another and it was awesome. Does Bay12 have a server?I've figure out that, despite being on college internet connection, I'm technically capable of hosting a server.
I eagerly await people building grouped ships. 4 man ships vs 4 man ships sounds amazing. Now I wonder wtf happened to corneroids...Artemis Bridge Simulator/GoIO + Spacegineers
So i hear the creators decided to troll people with solar panels. they are not only barely effective but they also have planned asteroids flying around and wrecking them all the time.Both are already in - the panels and the meteors.
So i hear the creators decided to troll people with solar panels. they are not only barely effective but they also have planned asteroids flying around and wrecking them all the time.Yeah, thought it was a strange coincidence those two patches turned up so close together.
Spacegineers Steam Group, then?DO'H! I knew there was somewhere I should have been hiding.
Huh, seems this game is actually interesting now. Though my solo survival was nearly wrecked when an asteroid took out the med station at spawn. I only got my new one up with 2% energy left in my suit. :PFor a noob, turn meteors off. Otherwise, fly into a nearby asteroid as soon as you can. If you've made one of the starts that already has some large ships, you might be better off deconstructing parts of them and rebuilding a Heavy Armor bunker.
And weapons work now, so that's nice.
Is the PVP epic, or is it more like nerds playing hide and seek ?I'd say it's not epic yet, but has the potential to be later.
What chat are you using? Which group ? I will try to get together with everyone but I'm worried my router settings is making my game invisible.Could it be your game settings? What online mode are you on?
Is the PVP epic, or is it more like nerds playing hide and seek ?I've actually not heard of anyone having pvp yet. Actual combat would seem to be legit, as it's mainly your ship's maneuverability and armor vs the enemy's firepower. Current dynamics seem to favor fighters for combat, but really encourage boarding the enemy and stealing their ship, because resources are a bit of a big deal.
So, this is by the people who did Miner Wars. Is it more crap?Would it be top page of Other Games without any ranting, if it were crap?
So, this is by the people who did Miner Wars. Is it more crap?Its what miner wars should've been.
I was thinking something similar...I would love to do some sort of team game with this.Done in survival mode, I think it'd be amazing. We could really see the difference between being able to scavenge materials, and the value of stealing whole ships for the loot. Kept up in the same game, we could see some interesting economics.
I've played this game TOO MUCH this weekend. I have had a lot of fun in survival mode, but I think there needs to be quite a few gameplay changes before everyone really rolls out in MP.You could just make more refineries. Though I've never really had an issue with that so far; you can shove in tons of ore, then just walk away with no further input and it will process without bothering you. Usually, I just go back to mining or such while it processes my previous load and it finishes before I return with more.
1) Crafting takes too long. If you have every resource in hand, the most basic miner ship takes 30 minutes for one person to do.
2) Refining takes too long. Even at 10x refining speed, it took my refiner something like 40-50 minutes real time to smelt a stack of roughly 8k nickel.
Assembly speed is almost correct at 10x. Otherwise, you'll be waiting all day for stuff to get made.
Some questions I have -
Has anyone seen asteroids regenerate? I have lost several tunnels before with no reason why. And don't say, "You just got lost and couldn't find them" - this was near my station entrance. There is NO WAY I could have lost track of where the entrance was.
I hate the cargo ships. I've successfully claimed quite a few, but it's a pain in the butt and you better be on a server with zero lag. I think they could find a better way to do this in the future and let them be stopped. Maybe a mini game or something, rather than trying to hijack on the fly. Has anyone had any luck? Has anyone taken a Private Sail successfully?
If I can actually get this I will be in this.Same for me, but I don't expect to be able to get it anytime soon.
I think we're in the order of ~6 people interested right now.7.
All of that sounds like a good idea. I'd propose myself and Fayrik for captains, because it is her server :P (I'm assuming female due to profile context.)It's him, but I don't really mind if I get referred to as her.
9.
I'd be happy to host again, but I think my terrible graphics card was causing lag for the two people who were online last night.
I say the captains should be chosen from the people who have the best leadership qualities.
Also, shall I try and commandeer us a channel on Kael's DFC Teamspeak?
I think they'd be okay with that.
Added.9.
I'd be happy to host again, but I think my terrible graphics card was causing lag for the two people who were online last night.
I say the captains should be chosen from the people who have the best leadership qualities.
Also, shall I try and commandeer us a channel on Kael's DFC Teamspeak?
I think they'd be okay with that.
Your video card wont lag other people
And don't worry i'll host as i have a I7 4770K
As for captains you and girl can lead the sides i prefer digging and killing :P
As for teamspeak don't worry about that i have a server that's almost never used
hqspeakus1.teamspeak.net:24465
Add me on steam and i'll get the server going today ...steam name is Ruskin
Ruskin what? like location or something...Ruskin gives me about 250 resultsYeah, you can't just add someone by name.
Oh? didn't know my name was so popular ....my bad :P
http://steamcommunity.com/profiles/76561198055213949/
I just picked the one with the bay12 group in the profile, worked just fine.Ruskin what? like location or something...Ruskin gives me about 250 resultsYeah, you can't just add someone by name.
Link your profile, or better yet, get in the Space Engineers group chat. I'll be along in awhile.
I just picked the one with the bay12 group in the profile, worked just fine.Not even seeing him in the search at all.
Really? Second from the top for me.I just picked the one with the bay12 group in the profile, worked just fine.Not even seeing him in the search at all.
Silly steam.
The developers for Space Engineers are terrible.
They're raking in a vast amount of money for the poor job they're doing, still leaving a large percentage of buyers completely unable to play the game.
They're refusing me a refund as I complain that I want my $20 back to give to Toady instead.
I might pick this up, how hard is it to run? I assume a bit higher than Minecraft level, but not that much.
I'll join in if that's fine, #11. Will we be focusing on building things or...?
Connector does both o.O?Yea, you're right, it doesn't. Just spews.
Yeah, according to the update notes, this is temporary. They just tossed the unfinished feature in so we could see what they were working on.Connector does both o.O?Yea, you're right, it doesn't. Just spews.
It should.. but it should also be a docking kind of element, not a spewer, particularly seeing as the Larger version's top matches the small version's opening.
Not really sure what to do in survival mode once I've cannibalised the crashed ship for parts needed to make a refinery, assembler and medical room.
On the wheels, check out the LastStandGamers.He also built a fucking land raider, that also work well on ramps, and shoot stuff.
If the update video he showed a car that worked well on ramps.
I built a "weapon" that I call a massive torque arm, but I kind of lack a proper ship to test it against, as it chops the stock ones in half with ease. Is there some way for people to share created ships other than just sharing the saved games they were made in?...dare I ask what this is?
When you hear the words "massive torque arm", what do you imagine? I just called it like I saw it.I built a "weapon" that I call a massive torque arm, but I kind of lack a proper ship to test it against, as it chops the stock ones in half with ease. Is there some way for people to share created ships other than just sharing the saved games they were made in?...dare I ask what this is?
It might be an interesting idea to have a piston thing.At this point, I'm thinking trebuchet. :P
Think kinetic torpedo that is pulled back in via piston.
Someone on the main SE forums inspired me to try an extreme survival challenge. Start in an empty universe with meteors on Armageddon with cargo ships as only materials. Should be a fun and challenging way to try to build a large ship. Wondering if anyone would like to join in on the challenge. Could be loads of fun in multiplayer.This sounds like a great idea. I would want in on this.
Well hard to fail when there is no goal....
That's not failure, it's success in one dimension!Well hard to fail when there is no goal....
It's surprisingly easy to fail when you forget to make your ship able to turn.
I've not gotten great performance on multiplayer servers so I haven't really tried it.
Wow, aggro much...?I've not gotten great performance on multiplayer servers so I haven't really tried it.
Is that because it's against the terms & conditions to pay for a server, or because there's no linux dedicated server, I wonder?
Wich was reverted back before the improvement the patch after.Wow, aggro much...?I've not gotten great performance on multiplayer servers so I haven't really tried it.
Is that because it's against the terms & conditions to pay for a server, or because there's no linux dedicated server, I wonder?
It's worth noting that like, one entire update was to increase multiplayer smoothness, so depending on the last time you tried multiplayer, it may have gotten better since then.
starmade is much further along and its still in alphaBoth have their own reasons to be good, starmade from the planets, the fighting systems and the style, whereas spaceengineers tries to be more psudorealistic.
Speed cap is ~144.4 for ore, I obtained that with a gravity cannon that produced a field of 360gEven worse if you fire a missile while moving at max speed... it spawns *INSIDE* the launcher causing collision, explosion and general !!FUN!!.... Funny to see your adversary blowing himself up thinking he can straffe you haha.
This didn't work too well though as I found the ore was actually passing through one layer of heavy armor and getting stuck INSIDE the second layer
Speed cap is ~144.4 for ore, I obtained that with a gravity cannon that produced a field of 360g
This didn't work too well though as I found the ore was actually passing through one layer of heavy armor and getting stuck INSIDE the second layer
Is there a Bay12 Space Engineers server? Because that'd be cool.dont think so it hasnt achieved a critical mass yet
IIRC, things attached to rotors are supposed to be separate "ships." I wonder if you could increase your acceleration by having a gravity generator on a rotor in front of some mass blocks not on the rotor.I think you don't even have to use a rotor trick.
Everyone one there is still playing Archeage.Lol yer they got me playing that a little bit to. And I thing Ruskin's the only one I know who also owns SE.
Bunch of nubs.
Everyone one there is still playing Archeage.sooo
Bunch of nubs.
You can make a starter mining ship in a online server from the first type of spawn ship (without making it un-flyable) and the only thing you'll need to mine is some sliver and rock if you want both to be powered that the same time. But once you have the miner it shouldn't take long to fix the spawn ship to %100 again.I own SE! Should play some time with you guys. But yes, Ruskin's had me playing AA like a nub recently.Everyone one there is still playing Archeage.Lol yer they got me playing that a little bit to. And I thing Ruskin's the only one I know who also owns SE.
Bunch of nubs.
Yes that'd be cool (And maybe somehow get Ruskin off AA to come play with us) we could even help Sappho learn how to play if she still needs help. (I'm on TS at the time of posting.)Spoiler (click to show/hide)
Yes that'd be cool (And maybe somehow get Ruskin off AA to come play with us) we could even help Sappho learn how to play if she still needs help. (I'm on TS at the time of posting.)Spoiler (click to show/hide)
I would come play if someone was hosting a server. I could host one at some point later in the week, but only for a few hours at a time.Do you have the team speak IP?
I would come play if someone was hosting a server. I could host one at some point later in the week, but only for a few hours at a time.Do you have the team speak IP?
Ya know, the thing with space engineers is discovery. Sure, there are tutorials out there that'll teach you to understand how components are put together and work, but your better off thinking of something you'd love to fly around in, and go about building that. Heck, people have built everything from shitty space cubes to gigantic space cannons with entire loading, breaching, and firing mechanisms. I guess what i'm trying to say is, it's a big game, but only as big as you want it to be.
To maybe help you out more though, considering that perhaps reviewing space engineers is a daunting task for one who is somewhat experienced with it, let alone someone who has never played the game, I would say check out laststandgamers on youtube, they've got a bunch of awesome videos showing off beautiful ships and feats of engineering, which they usually explain. Again though, there really is too much for just A tutorial. Maybe set some goals on aspects of the game you want to play around with.
Assuming I can figure this out quickly enough, it would also be good to get some multiplayer footage, since that seems to be one of the more fun aspects of the game. If that server gets up and running, maybe I could jump on, film a few minutes?Anyone can host a game for players to join from their computer.
Thanks guys!
Assuming I can figure this out quickly enough, it would also be good to get some multiplayer footage, since that seems to be one of the more fun aspects of the game. If that server gets up and running, maybe I could jump on, film a few minutes?Anyone can host a game for players to join from their computer.
Thanks guys!
I could never get it going very fast, and it just gently bumped into the asteroids.
The ores are out of themselves!
Also added are auto-turrets that will actually shoot incoming meteors!
http://forums.keenswh.com/post?id=6865865 (http://forums.keenswh.com/post?id=6865865)
That's not failure, it's success in one dimension!Well hard to fail when there is no goal....
It's surprisingly easy to fail when you forget to make your ship able to turn.
Is there anyone around who could host a multiplayer session for a few minutes today? I just need a few shots of multiplayer footage for my video, which I'm putting together today. (I'd host, but my internet is too slow.)
I'm in Europe. No worries, I found a public server and they helped me out, so it's all taken care of now.
I was able to catch up to the ship and board it, but its reactor was blown out and I was locked out of the controls. Since my frigate is around 1k tons, I figure that the next time I try to grab a ship, I should probably have a system in place to physically grab the hulk. I'm thinking of trying to put together something with pistons and docking clamps.
Assaulted and captured a ship with only a grindsaw in my hands.... that is all.Your death-count while trying?
He managed it with no deaths, but to be fair it was a solar sail type with just two anti-personnel guns, and very little ammo. I then had to refit the damned thing and fly it back to our base.Still nice.
-Snip-Also Nice.
Has it got a headless server yet?Alright, I'm waiting to see it happen.
If so, I'll be fine with adding it to my startup, and then it'll be available the same hours as the TeamSpeak server.
Eh, actually my biggest problem is my utter lack of sense of scale. I can't conceptualize sizes, for lack of a better way to put it. Like in Minecraft, my homes tend to be rather cramped because I have trouble building things the size I really mean them to be.In Spengineers, it basically breaks down to Form vs Function. You can build small, compact, very efficient ships and people will love/hate them, depending how you use them. Beautiful ships only matter if that's what you're aiming for. Me and a friend were working on things in survival, and ended up small, ugly little boxes that did amazing jobs.
I have a ship I called The Flying Shoebox.Eh, actually my biggest problem is my utter lack of sense of scale. I can't conceptualize sizes, for lack of a better way to put it. Like in Minecraft, my homes tend to be rather cramped because I have trouble building things the size I really mean them to be.In Spengineers, it basically breaks down to Form vs Function. You can build small, compact, very efficient ships and people will love/hate them, depending how you use them. Beautiful ships only matter if that's what you're aiming for. Me and a friend were working on things in survival, and ended up small, ugly little boxes that did amazing jobs.
Server Name: B12 Sector (kinda obvious really)It matters when the server's not up during Eurotime :'(
Game/World Name: Contested Space
Server Location: USA (because apparently that matters?)
Server IP: Updated IP here. (http://www.bay12forums.com/smf/index.php?topic=141540.msg5635461)
If you can't find it, apparently it may not come up in search results, in which case, try looking through the list after sorting alphabetically. (as reported by BadLemonsXI)
What I need is a 3x3 or 2x2 large thruster, the standard 3x2s really tick off my OCDObviously not building large enough. Build 12x12 clusters ;)
It matters when the server's not up during Eurotime :'(Well, it's not up at all hours, but it is up for a good deal of time most week days. Generally, I'm more likely to have it running longer hours than posted.
So, I'm wondering if a few of you engineers can help with a problem. I've been trying to build a factory which can repeatedly build complex small ships with the press of a button. I dealt with most of the issues, but one remains I can't seem to solve: In order to repeatedly make ships, I've been using a merge block: both ends of the merge block are part of the blueprint, and when the ship is done, I deactivate one merge block and fly away. Then, for the second, third and so on builds, I have the bottom merge block, and the welders build the ship from the top merge block upwards. However, SOMETIMES (almost always if I've built the entire projection, less often if I only build part of it before flying away), when the welders get to the top merge block, they will "weld" it, but it will just disappear and thus the rest of the ship won't be built. Hand welder does the same thing.https://www.youtube.com/watch?v=5t0H4D_GLhU
Now, I can fix it by re-selecting the blueprint on the projector, but not just by turning the projector on and off. Thus, I can't automate my process- I need to keep going into the projector settings to reset it. Does anyone know why this is happening, or a workaround?
That's exactly what I'm talking about that bothers me, actually: He just leaves two pieces of sprue on. I've been trying to make a better solution but the merge block bug is bothering me.So, I'm wondering if a few of you engineers can help with a problem. I've been trying to build a factory which can repeatedly build complex small ships with the press of a button. I dealt with most of the issues, but one remains I can't seem to solve: In order to repeatedly make ships, I've been using a merge block: both ends of the merge block are part of the blueprint, and when the ship is done, I deactivate one merge block and fly away. Then, for the second, third and so on builds, I have the bottom merge block, and the welders build the ship from the top merge block upwards. However, SOMETIMES (almost always if I've built the entire projection, less often if I only build part of it before flying away), when the welders get to the top merge block, they will "weld" it, but it will just disappear and thus the rest of the ship won't be built. Hand welder does the same thing.https://www.youtube.com/watch?v=5t0H4D_GLhU
Now, I can fix it by re-selecting the blueprint on the projector, but not just by turning the projector on and off. Thus, I can't automate my process- I need to keep going into the projector settings to reset it. Does anyone know why this is happening, or a workaround?
ON SALE for like a week, currently 50% off, from $20 to $10 (USD).Hey, can you show me one of these? It sounds like they worked around the bug I was having.
You can use timers to trigger action groups that don't exist, but will exist. They seem to work off name more than anything, I believe, so if you build a bomb/torpedo, set up the action groups, then launch it and use projectors to build the same ship with the same names and stuff, then it should remain in the action groups. I've seen several auto-launchers using merge blocks.
I suggest also checking the channel of "Last Stand Gamers" and possibly "Video Sage". Both do tutorials for space engineers, and also just show off interesting things.w4stedspace is also pretty good.
Youtube around for things like 'torpedo launcher' or 'automatic projector' or such. Basically run the projector, build whatever you're building, then set up the action groups. Then when you manage to launch the item and use the projector to build a new one, the action groups should still be in place. At least from what I've seen, as I haven't done any of these myself.Yeah, action groups are saved with blueprints now. That means you can save the blueprints with the thrusters on, for example, and your missile will skeedaddle as soon as it's detached. I've had issues trying to use merge blocks in projections though, so I'll look and see if anybody else has them working without bugging out.
Hmmm, is there a way to change ship drills to "destroy" mode? Don't really want to deal with 1000 metric tons of stone.Use an ejector block to get rid of the crap you don't want.
How am I supposed to even get close to enemy ships?Lots of armor. ;)
How am I supposed to even get close to enemy ships?Lots of armor. ;)
Aside from that, you want to fly in to where you can see the lasers, but the turrets can't target you- usually that's between 800 and 1000 meters. You can often find a blind spot. Alternatively, fly in and ram out one of the turrets to make your own blind spot.
How am I supposed to attack enemy ships? They kill me in seconds right now.
Also, never fear to go in without a ship- with nothing but a handsaw or hand drill, you can actually take out a ship in such a way that it becomes defenseless against you and unable to fly. Then just come in with a ship and apply landing gear directly to it to hold it in place. Voilà, free ship.
The graphic options aren't great. My brother can't run it, and he has... well, graphics is the issue for him, and he has a NVIDIA Geforce 555M.
So last update for 2014 is out, looks interesting to say the least, I'm really wondering how infinite proceduraly generated asteroids that eat no RAM work...
I'm more wondering what process they are using exactly to generate the voxel map while having, according to them, 'zero' RAM usage. If it has to generate and store that data map for every asteroid encountered I don't really see (probably because I am not a programmer, and likely never will be) how they can avoid shifting the data storage to RAM.Well, theoretically they could store it all in pagefiles :P
Man. Lots of donut asteroids huh?From what i heard they are quite rare, station even rarer and since they dont have antenna running only eyeballing can find them if im not mistaken.
Anyway, has anyone managed to get exploration ships to spawn? I've flown around and haven't seen any.
Yeah the tech tree is really shallow, at the moment the game has about as much depth as a box of Lego
Yeah the tech tree is really shallow, at the moment the game has about as much depth as a box of LegoYet years of my childhood got swallowed by the same box...
Coincidentally, the physical depth of a box of Lego is directly tied to its metaphorical depth.Yeah the tech tree is really shallow, at the moment the game has about as much depth as a box of LegoYet years of my childhood got swallowed by the same box...
What cargo ships can be taken without a ship? So far, I've taken the two smaller miners and the smallest military ships, but I was unsuccessful with the larger miner. I haven't tried the civilian ones yet, but I've heard they're easy.Business shipments have the guns arranged on one side. To take them, merely go to their underside. They cannot hit you from there. Easy reactor components (2000!) from grinding down the large reactor there. Also like 8 solar panels.
I could go for some kind of long-range ore scanner, for those times when you JUST. CAN'T. FIND. NICKEL. In fact, it kind of bugs me the way I end up thinking "Gold? Platinum? Pah, worthless, I need nickel dammit!"There's a modded ore detected that's like a 10km hemisphere.
I could go for some kind of long-range ore scanner, for those times when you JUST. CAN'T. FIND. NICKEL. In fact, it kind of bugs me the way I end up thinking "Gold? Platinum? Pah, worthless, I need nickel dammit!"I had the same problem, but with silicon. To the point where I edited my save to give me a bunch of silicon.
So best interior defense station is a reactor on a block surrounded by turrets that's on a landing leg that's locked to the deck? :PAssuming you can power the turrets. I've dabbled in some design theories that use merge blocks, batteries, and landing gear to create security systems that can survive a blackout. Namely, when a character comes into sensor range, the small unit turns on its battery, turns on its landing gear, and turns off its merge block, keeping it perfectly in place and on independent power, preferably with a set timer that locks it back into place before the battery would run dry. That way, as soon as someone enters the area, the turrets would go on independent power.
So I had an idea for themed battles. We'd have a starting setup, like a massive industrial station with plenty of interior spaces and wide open corridors, and go to combat on it. It could be using personal weapons or, preferably, constructing war machines. The trick is, these machines must be walkers, or must be wheeled, or have other restrictions on use. Then we'd have fighting over just supremacy, or controlling certain points, or perhaps trying to capture certain locations that can provide a resource bonus used to repair and re-arm.And then one team makes a gravity drive missile and punches a hole through the other ship, killing the other team. :P (seriously, a generator+gravity generator+art. mass block missile is scary. As in, one missile (with a heavy armor block on the front) will punch straight through the default red ship, leaving a squarish hole in the middle. A bigger one, with more mass blocks+grav generators can pretty much instakill any players inside due to them suddenly smashing into the ceiling at 50G.)
One idea I had for limits would be... does anyone remember the show Junkyard Wars? Basically, both sides would get a few ships, and from there they have to disassemble them and rebuild something they can fight with. Additional ammo would be supplied, as it doesn't occur in many vessels. So it'd be a challenge to see who could apply materials more effectively to create something powerful.
Red ship is a piss poor target to test against weapons.Pretty much. Light armor is so weak, I don't know why they even called it armor at all.
You can smash through to a sizable depth with just one of the small starter craft going at only 50m/s
If you want to test your weapons against a target pick one made of heavy armor.
If I were capable of programming, I would care about having a program block. Since I am not, I do not.Luckily there are plenty of dwarves who know how and love to program. Expect an excessive amount of utility scripts to start appearing. I was JUST talking last night about how I'd love to make a supersized ship with engines that pivot and lock but that it'd be a bitch to coordinate, and now I can just program it! Shapeshifting ships are to become incredibly more streamlined in design.
There ought to be a docking feature so you could simply transfer materials quickly between ships. Instead of the connector business.Are you ah... using connectors correctly? Two connectors pushed together makes them share the same conveyor grid, so you can just move items super easy...
Is there any good way to start? The easy starts with the ships feel too easy for me, yet with the empty platform or rescue ship, I tire of mining each asteroid type pretty quickly.You can search around the workshop for a mining starter ship with refinery. With the yellow starting ship, you can also disassemble the door, collector, and connector for good parts and build a drill to mount on the front. It also starts with a good number of engines, that you can take apart.
Are you ah... using connectors correctly? Two connectors pushed together makes them share the same conveyor grid, so you can just move items super easy...
Is there any good way to start? The easy starts with the ships feel too easy for me, yet with the empty platform or rescue ship, I tire of mining each asteroid type pretty quickly.You can search around the workshop for a mining starter ship with refinery. With the yellow starting ship, you can also disassemble the door, collector, and connector for good parts and build a drill to mount on the front. It also starts with a good number of engines, that you can take apart.
I assume that if I want to be able to use more than my personal inventory to build things, a small building ship with a cargo bay is what I should be looking at? Right now my main trouble in building an initial spaceport is getting the materials that I need in my inventory to build everything. I find myself having to go back for specific things for every couple of blocks (conveyors need like, 10 different items). I was hoping that if there was stuff available in the station's inventory, they could automatically be used when building the station. But nope.Pretty sure that if you connect cargo containers to assemblers, they'll pull in what they need.
Is there a Bay12 server?There's my server (check sig) and there are probably other semi-personal servers floating in and out of existence as well.
Pretty sure that if you connect cargo containers to assemblers, they'll pull in what they need.
Do note that just attaching them to the same structure (or each other) isn't sufficient. They have to be connected door-to-door, either directly mounted (awkward to work around), or via conveyors.
The assemblers on my ship are already taking what they need. The problem is that if I want to build more than two or three pieces of my station, I have to go back and grab the materials. When it comes to conveyors and things, made up of 10 different parts, it's boring/annoying to get the right parts...Solution to this is a welding ship.
Tried finding the server but couldn't. Probably not online right now :)
Thanks guys! That's what I figured!What Zombat said. And you'll just have to design your ship around those bulky components.
Now I'm having a hard time plopping down a small welder (are there small welders?) on my small ship. It always becomes HUGE and won't connect. Oh well, I'll figure it out eventually.
What are beacons like compared to antennas for max range/power consumption?Same range, drastically lower power consumption. Beacons cannot be used to remote-control vehicles, so if you have no drones or have no need to access your ships from a distance, then a beacon is a great way to simply know where something is.
What multipliers (if any) do you use on inventory and stuff when playing survival?There is a mod that give 10x playerspace while kepeing 1x cargo container space on the workshop if you are interested.
Don't mind if I do!What multipliers (if any) do you use on inventory and stuff when playing survival?There is a mod that give 10x playerspace while kepeing 1x cargo container space on the workshop if you are interested.
"Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)"Yeah it seem 3 asteroid on 4 is a frigging donut...... and most of the other asteroid has a big ass hole in the middle and they ALWAYS have the same vector...... no matter the asteroid, the hole in relation to the sun on my map always goes in the same direction, like copy ppasting the same asteroid with a new noise filter to deform the terrain.....
Can't wait to fight the battle of Bosworth Donut ;D
One the one hand, the first trebuchet you build will be fun.
On the other, the next fifty are going to be annoying.
Nonetheless, I'm excited about the possibilities, even if I'm not sure we'll have much reason to build historical-looking castles.
Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build. Time to build some terrifying dwarven siege machines!My friends will have to contend with ballistae. Hopefully rapidfire ballistae.
I remember LastStandGamers making a missile that had a rock in it for something related to gravity. Can't remember for what purpose it was though.
Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build. Time to build some terrifying dwarven siege machines!I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.
Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build. Time to build some terrifying dwarven siege machines!I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.
From what I saw there was a warhead right behind the front panel, so that when it impacted the warhead detonated.I remember LastStandGamers making a missile that had a rock in it for something related to gravity. Can't remember for what purpose it was though.
Multiple opposing generators held the rock in place, on impact the gravity generator on the front would be destroyed (Or at the very least lose power) and the rock would be propelled out from the missile deeper into the ship. Sort of the same way a shaped charge warhead works but with gravity generators instead of shaped charges/
Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build. Time to build some terrifying dwarven siege machines!I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.
The trebuchet is largely a built structure, with the only actual moving parts being an axle for the swing arm (which it seems is similar to rotors in SE) and the rock.
So...My attempts at building a miniature trebuchet in real life? :PTrebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build. Time to build some terrifying dwarven siege machines!I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.
The trebuchet is largely a built structure, with the only actual moving parts being an axle for the swing arm (which it seems is similar to rotors in SE) and the rock.
I will say though; the image of a trebuchet juddering itself to pieces, flipping over to squash the engineer and flinging itself at high speed into the castle walls is quite an amusing one.
You know, I've been looking at that list of cross-over features from Marek's blog post about Medieval Engineers, and one thing in particular is very interesting to me as applied to Space Engineers. Structural integrity. Would that perchance mean that, if one took a long-necked ship (like the default blue), and rammed another ship into the thin section, the entire thing could snap in half without all the blocks in the section having to be destroyed by ramming? Would big explosions potentially create such stresses?I think it also means that like, on the blue ship, if the red ship rammed into it from the side, and hit the front bulb, it might snap at the 'neck' as you'd expect it to, instead of simply damaging the impact site.
Could be your graphics card settings. Check if it is actually using it or not.
Could be your graphics card settings. Check if it is actually using it or not.
Mine's only a 256 or 512 mb card.
I did have 2 thoughts of what might help. First is unlikely, but does anyone know of any mods to increase performance? Second is, would going on a server help, as that would take up a fair amount of the workload, freeing up some of my computer?
If you're using internal graphics (which I suspect you are) then it will mostly just run terribly regardless.
In my experiences, servers work worse than SP.
If the lag is graphical, a server won't help. You need a better video card. If you have a 512 card you are right at the minimum spec and shouldn't have expected it to run very well to begin with.
You said you have either a 256 or 512 card. Did you figure out which?
Shared system memory only comes with integrated graphics cards, not dedicated ones.
For the record, Intel GPU = non-dedicated graphics.
I've been messing around with both walkers, and the new sensor weapon activation, and this is a view I got when putting them against a few turrets.Spoiler (click to show/hide)
I have an integrated AMD.http://lmgtfy.com/?q=Shared+system+memory&l=1 (http://lmgtfy.com/?q=Shared+system+memory&l=1)
Edit: And saying 'only comes with integrated' doesn't really explain what it is.
Could be your graphics card settings. Check if it is actually using it or not.
Mine's only a 256 or 512 mb card.
I did have 2 thoughts of what might help. First is unlikely, but does anyone know of any mods to increase performance? Second is, would going on a server help, as that would take up a fair amount of the workload, freeing up some of my computer?
If you're using internal graphics (which I suspect you are) then it will mostly just run terribly regardless.
If you define 'terribly' as less than 60, I will be completely fine with that. If you define it as less than 30, I'm fine with that as well.
I define terribly at less than 5, in this case.
If they do that than we need interior walls too.There is a few mod with station walls and stuff, but not many ppl use them as it occupy a block... But with their new system we could have armor/wall/button-stuff all in the same block.
Could be your graphics card settings. Check if it is actually using it or not.
Mine's only a 256 or 512 mb card.
I did have 2 thoughts of what might help. First is unlikely, but does anyone know of any mods to increase performance? Second is, would going on a server help, as that would take up a fair amount of the workload, freeing up some of my computer?
If you're using internal graphics (which I suspect you are) then it will mostly just run terribly regardless.
If you define 'terribly' as less than 60, I will be completely fine with that. If you define it as less than 30, I'm fine with that as well.
I define terribly at less than 5, in this case.
I can run Space Engineers better than terribly in that case. I mostly stay around 12 FPS when not doing excessive amounts of building or destroying. I got an Intel HD4000 on this tabet. But I avoid playing Space Engineers on it regardless, I think it overstresses the processor. Or at least the cooling system. That poor fan sounds like it applying for a job in a turbojet when I'm playing it.
ya that's uh... that's still not great friend. I mean what do you define as excessive? Also be wary of wearing out your fan. It's happened to me before.Yeah, I know it's not great. I'm playing on a tablet, I don't exactly expect stellar performance! :P
I found one asteroid which looked like a thumb would look if the fingerprint ran all over and had no nail. There was one hole in it which led into a massive and confusing cave system."Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)"Yeah it seem 3 asteroid on 4 is a frigging donut...... and most of the other asteroid has a big ass hole in the middle and they ALWAYS have the same vector...... no matter the asteroid, the hole in relation to the sun on my map always goes in the same direction, like copy ppasting the same asteroid with a new noise filter to deform the terrain.....
Can't wait to fight the battle of Bosworth Donut ;D
Mine is still running, probably 8-12hr/day depending on which day.
Posted a bit back about it.
Ah, right you are. My bad.
In truth it doesn't matter, since it's on the public list. But the current IP is the same as it was.
Server name is still B12 Sector. World name is Losing≈Fun.
Last time I helped someone find it, it turned out they were searching by game name instead of server name, so that's a possible problem.
I had one up but weekly updates were annoying and people stopped playing so its not up any more I believe.
And the instances of ships spinning out of control or just glitching out because physics.I had one up but weekly updates were annoying and people stopped playing so its not up any more I believe.
Then there are those odd connection problems.
And the instances of ships spinning out of control or just glitching out because physics.I had one up but weekly updates were annoying and people stopped playing so its not up any more I believe.
Then there are those odd connection problems.
I dont see it on the list.
Played this a bunch during the free weekend, it's kind of fun, but...You can get the best of both worlds by turning Cargo Ships on.
In survival, it takes forever to mine minerals -> refine them -> build stuff -> build ship. It gets kind of tedious after a while.
Unless.....
You die and respawn in a survival ship, then you can take it apart for a massive amount of free materials
But if you're going to do that, you might as well play in creative mode.
But...
If you play in creative mode it all feels kind of pointless since you have infinite everything. Why bother building a ship that can eat a whole asteroid when you're just going to eject all the minerals into space anyway?
Maybe i'll just wait till it's actually finished (and 75% off instead of 40%)
Welp. Someone's going to get a free refinery/assembler (and various broken chunks of ship) at some point I guess. Do corpses count as misc items and get cleaned up after the limit is hit, or will it persist there and someone might find my body slumped over the half built console eventually?
Welp. Someone's going to get a free refinery/assembler (and various broken chunks of ship) at some point I guess. Do corpses count as misc items and get cleaned up after the limit is hit, or will it persist there and someone might find my body slumped over the half built console eventually?
Depends on server settings. By the way, which server is it? I would like to join you in your endeavor, if I can find you on the server, of course.
One thing that bothers me is that you can't place blocks (or I haven't found a way) or see the progress of the job. Also, ship welders require line of sight, and they still play the welding effect if there's an incomplete block behind another but within range, except no work gets done. This happened to me trying to make a small ship, it didn't finish welding the gyroscope behind another block and I had to saw it off and then weld the gyro by hand (I was using a projector). But the thing would keep trying to weld it anyway.
Let me know when there's bay12 server running somewhere please, or when we decide on an existing server to conquer for Armok :)
You can make custom colors, so yes.Let me know when there's bay12 server running somewhere please, or when we decide on an existing server to conquer for Armok :)
Are we able to get the shade of blood in game? Granted, we would probably darken it (further?) or just use plain black for stealth purposes.
Been messing with a dedicated server a little bit, it seems like there's no way to make it private, or password protect it, or even make a whitelist... the only option is to whitelist through a steam group or just leave it open and hope some idiot does not kamikaze your base with a rescue ship.You can! You can tie a dedicated server to a specific steam group, which means only members of that group will ever see your server.
That's.... annoying. Like, really annoying. How hard could it possibly be to make an option for private? The game already allows it when you host through the client.
Yeah, good idea. Do you know if servers usually have it turned off?Depends on the server mod. I usually do just because of general bugginess but my server isn't up any more.
It will place block only if the block as a connection to another block. https://www.youtube.com/watch?v=xr7bvjXOkac. You just need better planning or use a mod with bigguer radius welders. I personally like the *laser welding* mod.
can't you use sensors to make the pistons start and stop moving?
can't you use sensors to make the pistons start and stop moving?Yes i had a setup like that once but was for grinder and making them stop, but could easiliy be reversable i believe.
Ok, maybe I can ask for some ideas here.
I'm trying to figure out a way to make an automated ship grinder platform. Tested pistons, but there are some problems, same that I see in videos on the net: while you can "push" a ship towards the grinders, actually crushing the ship destroys some of the blocks (dropping scrap), and it damages the walls, and/or the piston itself.
The only other way I can imagine this can work would be to shove the ship between two movable walls instead of crushing it. So, it would alternate moving the bottom and the top platform, always giving enough space so that the ship isn't crushed. Alternatively, move both platforms in parallel up and down...
Thoughts?
I just realized that I can use merge blocks and connecters to transfer cargo without manually moving everything between cargo containers.
I just realized that I can use merge blocks and connectors to transfer cargo without manually moving everything between cargo containers.
conncetors, yes. Merge blocks, no. Merge blocks do not transfer goods
Ok, maybe I can ask for some ideas here.
I'm trying to figure out a way to make an automated ship grinder platform. Tested pistons, but there are some problems, same that I see in videos on the net: while you can "push" a ship towards the grinders, actually crushing the ship destroys some of the blocks (dropping scrap), and it damages the walls, and/or the piston itself.
The only other way I can imagine this can work would be to shove the ship between two movable walls instead of crushing it. So, it would alternate moving the bottom and the top platform, always giving enough space so that the ship isn't crushed. Alternatively, move both platforms in parallel up and down...
Thoughts?
I've got one that is a giant box tube, down the far end the entire wall is grinders
At the top I have a lid on a rotor that flips up, on the inside of this lid I have stacks of pistons that are all merged into a platform made of blast door segments.
It mostly works without exploding violently... mostly.
I'd share it but the save file is on my home computer not my work laptop, apparently steam cloud doesn't work with this game?
When the mass block or generator ends up getting eaten, it stops working...So place it at the back/far end? It's not like it takes that long to install, or that you need to be inside to grind.
When the mass block or generator ends up getting eaten, it stops working...Also it doesnt always make it fall in straight line unless you pinpoint the exact center of mass, while the grinder on wall with detector once installed, you simply park up and let the system work it up.
Sounds like you had gravity too high.
.1 (or less even) is plenty for a slow operation like this.
Sounds like you had gravity too high.
.1 (or less even) is plenty for a slow operation like this.
How can gravity be too high when the artificial mass gets disabled? Since the ship won't be affected by gravity at all?
That's when the grinders push it and it floats away.
Actually, if you want space trash, you'll need a mod that adds just a little drag to your debris. Otherwise, any debris created will stay unwavering on a vector away from all civilization, or until it hits an asteroid.In fact as soon the debris falls under .2ms seconds? i think it will make it stop should you go away and come back. Anything faster will not be affect, i think its something about flaoting point rounding or the-like.
There are some merge less conveyor tubes as a mod on the work shop
I've been busy building a base on my TS group's server, and took some time off to design a claw fighter.
If anyone's interested, I put it up on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=405607661
It might be fun to get a few people together for some dogfights!
as long as they're doing weekly updates I won't be hosting a server. PITA
as long as they're doing weekly updates I won't be hosting a server. PITA
Oh lol this made me laugh hard.
Normally, people complain about NOT having weekly updates
as long as they're doing weekly updates I won't be hosting a server. PITA
Oh lol this made me laugh hard.
Normally, people complain about NOT having weekly updates
Those people aren't trying to host a server :P
I've personally had this, and a TS3 server both running on my desktop, and had uptime of over 95% (because of a couple non-local power failures,) with time between restarts as long as (I think) 13 days, and rarely less than 4.
There's a dedicated server (http://www.spaceengineersgame.com/dedicated-servers.html) for this from Keen.Yes, that is great but weekly updates means that people with steam auto-update will be bugging you to update/restart the server.
The server executable has the option to install itself as a service.
This service will/can autostart when the server/computer is started/logged in. (adjustable through windows services)
I've personally had this, and a TS3 server both running on my desktop, and had uptime of over 95% (because of a couple non-local power failures,) with time between restarts as long as (I think) 13 days, and rarely less than 4.
This got a much-needed update that adds directional conveyors which can be set to only let some things through.Or you know... this?
Some people like vanilla.Oh like those vegan? I mean give me a single real and good reason to go vanilla instead of tweaking the game to your liking, just 1 good please, saying its less complicated is not a good one because it is not. ( i mean installing a mod ).
I like to play games, especially games in heavy development, in vanilla, mostly because so that when I inevitably have a problem, I certainly know that I have a problem with the game itself, and not with one of the mods, and can report it accordingly.
Well that is a good reason, but i was more talking about mod in general, sorry if i wasnt clear enough. I bow to the reasons :). Gave my point of view and you gave yours and i respect them. To be honest i never saw these coming hehe.I like to play games, especially games in heavy development, in vanilla, mostly because so that when I inevitably have a problem, I certainly know that I have a problem with the game itself, and not with one of the mods, and can report it accordingly.
This. When people play an alpha / early access game, quite a few of them play to help develop it, and report bugs. Mods complicate that unnescessarily, and potentially waste dev time trying to find a bug that's not there in vanilla. Then again, it is a dev's choice to allow moddability, and also a dev's option whether or not to put a "please do not report bugs when using mods" line in the bug forum's main topic.
And they are going to be redoing multiplayer soon to deal with the lag.Source?
That is glorious and horrible. I am now imagining pvp servers where whole planets are cordoned off by man-made Kessler syndrome except for tightly timed windows, once they get some serious orbital mechanics work done.Space Engineers becomes Every Sci-Fi War Ever simulator.
10 million dollar, out-of-pocket AI development that they just opened up (http://blog.marekrosa.org/2015/04/introducing-our-general-artificial_8.html)Are they serious with that "exponential growth" claim?
10 million dollar, out-of-pocket AI development that they just opened up (http://blog.marekrosa.org/2015/04/introducing-our-general-artificial_8.html)Are they serious with that "exponential growth" claim?
That a self-improving system improves exponentially? Yes.
Biological ecosystem is a self-improving system, but it sure as hell doesn't improve exponentially.10 million dollar, out-of-pocket AI development that they just opened up (http://blog.marekrosa.org/2015/04/introducing-our-general-artificial_8.html)Are they serious with that "exponential growth" claim?
That a self-improving system improves exponentially? Yes.
The math, though, is where the exponential part comes in.And this math is patently and obviously wrong, since
So, if it takes an AI time n to make its ability to process 2x faster, that would imply that it would then take n/2 time to do another leap by 2x, then n/4, then n/8, and so on. As the time decreases by a factor of 2^n, the speed increases by a factor of 2^n. Hence the exponential.
NinjaEdit: And yes, physical constraints aren't being taken into consideration here.
I hope the AI isn't as buggy as Space Engineers.I'm sure it will be while it is in alpha like SE is now. I mean really what an ignorant statement.
Humans have a lot of physical constraints on the size of our brain that aren't specific to the brain itself. i.e. the amount of energy the body can provide, the size of the skull etc. Obviously artificial systems will scale much differently since they don't have to be constrained to one "box". Distributed computing is a thing.Biological ecosystem is a self-improving system, but it sure as hell doesn't improve exponentially.10 million dollar, out-of-pocket AI development that they just opened up (http://blog.marekrosa.org/2015/04/introducing-our-general-artificial_8.html)Are they serious with that "exponential growth" claim?
That a self-improving system improves exponentially? Yes.
I don't see why it should even improve exponentially. I mean, what's the reasoning behind it?
Well, a biological system isn't truly self-improving, since it requires generational passage to improve. It's not a particularly apt comparison. It would be better to compare it to... as if you could re-write the structure of your brain to make it better. The math, though, is where the exponential part comes in.
So, if it takes an AI time n to make its ability to process 2x faster, that would imply that it would then take n/2 time to do another leap by 2x, then n/4, then n/8, and so on. As the time decreases by a factor of 2^n, the speed increases by a factor of 2^n. Hence the exponential.
NinjaEdit: And yes, physical constraints aren't being taken into consideration here.
<eloquently formed informative post>Have some carrot cake (http://i.ytimg.com/vi/4DST0DEHAkA/maxresdefault.jpg).
Big news and some novel stuff: http://blog.marekrosa.org/2015/05/space-engineers-full-source-code-access_40.html
Big news and some novel stuff: http://blog.marekrosa.org/2015/05/space-engineers-full-source-code-access_40.html
Big news and some novel stuff: http://blog.marekrosa.org/2015/05/space-engineers-full-source-code-access_40.html
I hope the AI isn't as buggy as Space Engineers.I'm sure it will be while it is in alpha like SE is now. I mean really what an ignorant statement.
If you knowingly purchased a car before it was off the assembly line would you complain about the wheels not being attached?I hope the AI isn't as buggy as Space Engineers.I'm sure it will be while it is in alpha like SE is now. I mean really what an ignorant statement.
(http://www.thepolicyshop.co.uk/wp-content/uploads/2012/10/car-break-down.jpg)
Stop being so pissed off Simon... That car we sold you isn't broken... It's just in alpha.
If you knowingly purchased a car before it was off the assembly line would you complain about the wheels not being attached?I hope the AI isn't as buggy as Space Engineers.I'm sure it will be while it is in alpha like SE is now. I mean really what an ignorant statement.
(http://www.thepolicyshop.co.uk/wp-content/uploads/2012/10/car-break-down.jpg)
Stop being so pissed off Simon... That car we sold you isn't broken... It's just in alpha.
There's a good reason they don't sell cars before they're off the assembly line...You started the car analogy, you can't claim it doesn't fit now. By buying alpha software you are literally walking into a factory and purchasing a car which isn't quite done being designed, let alone built. You're buying a prototype which you know will be missing core features and full of bugs and problems.
I guess it comes down to if you're pro-consumer or pro-corporation.
I for one believe that it's the sellers responsibility to provide a fair product to the consumer and not engage in dubious anti-consumer practices not the consumers job to have to avoid them. And my country regulates against such practices.
There's a good reason they don't sell cars before they're off the assembly line...You started the car analogy, you can't claim it doesn't fit now. By buying alpha software you are literally walking into a factory and purchasing a car which isn't quite done being designed, let alone built. You're buying a prototype which you know will be missing core features and full of bugs and problems.
I guess it comes down to if you're pro-consumer or pro-corporation.
I for one believe that it's the sellers responsibility to provide a fair product to the consumer and not engage in dubious anti-consumer practices not the consumers job to have to avoid them. And my country regulates against such practices.
You are choosing to purchase a lemon.
These things are made abundantly clear. The space engineers website says on its buy page: "Space Engineers is still in development. Everything in the game is subject to change."
And if that wasn't enough, we have the internet. There are thousands of websites you could research the product on to find out its current state. You cannot go into this purchase uninformed unless you choose to do so. It isn't the seller's responsibility to educate you, it is their responsibility to not mislead you. Nobody can force you to be a smart consumer.
All of this does not change the fact that in many countries the whole process of early access is anti-consumer at best and borderline illegal or even illegal [depending on whether the game gets made and finished or not] at worst.So your argument is that we should put laws in place to regulate people's behavior because people can't be trusted to make the correct decision even when they are well informed?
There's a reason that games are the only products that you can buy early access... They're still viewed as distractions or kids toys by most of society so generally no-one cares enough to do anything about it. If the automobile industry was attempting early access they would be hit with so many lawsuits that it would immediately rip open a hole in time space and Hitler's mustache and Stalin's mustache would fall out of it and proceed to arm wrestle over who would receive the honor of personally dismantling the automobile industry.
It sounds like you want the law to be a buffer between people and bad decision making. I don't think I'd like to live in your world.
Well hell, let's outlaw cake and icecream too. They're bad for you and so eating them is a bad decision right? Only wholesome nutritious food is allowed.It sounds like you want the law to be a buffer between people and bad decision making. I don't think I'd like to live in your world.
I don't know what world you're living in but that's pretty much the definition of the law on the one that I live on.
Sounds more like he's saying that companies should be held accountable, rather than continuing to allow any early access (including kickstarting!) project to simply walk away if they feel like it, leaving the customer no legal recourse.Fair enough, I'd love that to happen to but its not what this discussion was about. The original statement was that buying early access was like buying a broken car, which is simply false. There is some variation to the wording used, but in the case of SE it says pretty clearly that you are buying a product still in development. It's like buying a clay pot before the artist is done making it and then complaining because it's just a wet lump of clay.
Well hell, let's outlaw cake and icecream too. They're bad for you and so eating them is a bad decision right? Only wholesome nutritious food is allowed.It sounds like you want the law to be a buffer between people and bad decision making. I don't think I'd like to live in your world.
I don't know what world you're living in but that's pretty much the definition of the law on the one that I live on.
Surely you don't think they're the same as purchasing an early access game? We can debate this without a strawman I think, but if you insist on using one then I will address it. The laws in place to stop those activities are there because all three can do irrevocable harm to another or, in the case of drugs like meth, can alter your ability to make decisions so badly that you cannot stop your self-destructive tendencies without intervention.Well hell, let's outlaw cake and icecream too. They're bad for you and so eating them is a bad decision right? Only wholesome nutritious food is allowed.It sounds like you want the law to be a buffer between people and bad decision making. I don't think I'd like to live in your world.
I don't know what world you're living in but that's pretty much the definition of the law on the one that I live on.
In the spirit of being hyperbolic in the other direction lets legalize ponzi schemes, drunk driving and meth...
Is the world a better place yet?
The laws in place to stop those activities are there because all three can do... harm to another
The laws in place to stop those activities are there because all three can do... harm to another
How can you not understand that this is exactly the reason anti-consumer laws are there? They are there to protect your interests.
If there were no laws the corporations would take as much as they could from you while giving you as little as they could. They're not humanitarian organizations.
Early access flies dangerously close to breaking these laws and arguably has broken them in several past instances regarding other more dubious early access titles.
Y'all better start amplifying your relaxed states right now. The Toad, he don't get mad so often, but when he gets a'swingin' that ban hammer, ain't nobody gonna walk outta that thread but him. *Picks up beat up old guitar, puts on hat, and saunters right out the back door with conservative haste.*
How can you not understand that this is exactly the reason anti-consumer laws are there? They are there to protect your interests.I do understand what you are saying, I just protest your statement that it is analogous to drunk driving or other criminal behavior.
If there were no laws the corporations would take as much as they could from you while giving you as little as they could. They're not humanitarian organizations.
Early access flies dangerously close to breaking these laws and arguably has broken them in several past instances regarding other more dubious early access titles.
This may seem hard to believe but I'm not trying to antagonize you. I am just shocked that you think early access is an acceptable business model.
To be fair to Space Engineers it is probably one of the better examples of an early access title. I don't believe in any way that it's a scam or anything like that. But that doesn't excuse early access as a business model in my mind.
Y'all better start amplifying your relaxed states right now. The Toad, he don't get mad so often, but when he gets a'swingin' that ban hammer, ain't nobody gonna walk outta that thread but him. *Picks up beat up old guitar, puts on hat, and saunters right out the back door with conservative haste.*Nobody here is upset or anything, we're having a discussion which is very much on topic for this game. I'm not sure anything we've said is 'ban worthy' or why you would even threaten that, but alright. I'll stop, since people are upset.
Y'all better start amplifying your relaxed states right now. The Toad, he don't get mad so often, but when he gets a'swingin' that ban hammer, ain't nobody gonna walk outta that thread but him. *Picks up beat up old guitar, puts on hat, and saunters right out the back door with conservative haste.*Nobody here is upset or anything, we're having a discussion which is very much on topic for this game. I'm not sure anything we've said is 'ban worthy' or why you would even threaten that, but alright. I'll stop, since people are upset.
It seemed to be getting pretty personal to me, but hey.I'm curious how they're going to work in entire cities when even moderately sized ships have performance issues.
Back to Space Engineers, I'm actually rather interested in the Planetside Engineers aspect. It looks like planets will be awesome. Player-built planetside cities, massive mines, orbital space stations... it all sounds awesome.
It seemed to be getting pretty personal to me, but hey.I'm curious how they're going to work in entire cities when even moderately sized ships have performance issues.
Back to Space Engineers, I'm actually rather interested in the Planetside Engineers aspect. It looks like planets will be awesome. Player-built planetside cities, massive mines, orbital space stations... it all sounds awesome.
I would assume they'd end up being mostly physics-less.That would go against the entire theme space/medieval engineers is pushing though.
Taking generalized damage, or even damage per block, but not having any mass/infinite mass.
Physics calculations are one of the most resource-intensive things you can do in a game. (The other being uncompressed high resolution textures. *shrug*)
It seemed to be getting pretty personal to me, but hey.I'm curious how they're going to work in entire cities when even moderately sized ships have performance issues.
Back to Space Engineers, I'm actually rather interested in the Planetside Engineers aspect. It looks like planets will be awesome. Player-built planetside cities, massive mines, orbital space stations... it all sounds awesome.
Maybe that's why they are allowing modders access to the full source. So that the community can find areas to streamline performance.
Maybe I'm just bitter because the last, what, 3 - 2 months of updates have been incredibly lackluster and have broken the game more than improved it and they keep telling us that the good stuff is "coming soon" but it never seems to show up.
As is remembering which key rotates a block which way when facing what direction.
Moving around in spehss is very difficult.Doesn't help that those keys change depending on your orientation. The hints are a must.
As is remembering which key rotates a block which way when facing what direction.
Loaded it up to check DX11The changing brightness is supposed to be your character's eyes "adjusting" to the brightness or darkness, but its a bit buggy.
The lighting effects are amazing - really, really nice.... but they also seem to be really, really random. Standing in my ship facing one direction it's PITCH BLACK like can't see anything.... turn around without moving and it's super bright. I'm not sure exactly why, I turned off all the lights and beacons and anything else that might be generating light. I've also had it fade from light to dark at random just by moving forward a few feet, or going inside an asteroid cave sometimes I can see the whole thing like it's daylight, and others I can't see anything at all (all this with suit lights off)
Everything seems really washed out too, light the brightness is set to max... but as far as I can tell, there's no brightness slider. It's not my screen, I have the brightness on that set very low since I usually use it at night. Especially in the sun, but even inside with suit lights on, it's just so faded and washed out. Black looks grey, even the UI is incredibly washed out.
Performance is also really terrible. Previously floating in empty space I'd get 100 - 150 fps, now I get.... like 20. Floating around my base used to be 50 - 60, now it's like 10 - 15. I tried turning all graphic options down and it did nothing to help. So much for the "small improvement" in performance.
Maybe it will get better, but right now I'll have to stick to DX9.
As someone with 91 hours in space engineers I think they've done a fantastic job so far. If they put in planets and stable multiplayer code and allow mostly-infinite exploration/generation ala minecraft then I'll be happy.
Mostly the stable multiplayer code is what I want. It's a nightmare building anything in multiplayer when things just randomly spaz out and asplode
They altered the coordinate system...so yes that bit is fixedOh excellent.
Well, with planets some "superscience" sort of travel will be necessary, unless every planet is going to be 100 km from each other.
Note: Speengineer guy, btw, the word is "revolve". Rotate means around its own axis. I was very confused when I read that the sun "rotates" every 24 hours. I was like... uh, so, what difference does it make which side of the sun is facing us?Heh, give them a break, they all speak Czech natively.
about the sun revolving, I've heard that currently, you don't need to change the orientation of solar panels, they still use the original vector for the sun's position to determine maximum output.Also, Czech education regarding light and the sun is iffy. ;D
It's probably a bug.
I loved space engineers but it stopped working on my computer like 20 updates ago. I've tried looking up why (It starts but my screen goes black and then nothing happens. It's still responding, however and will close on command) but nothing conclusive came up.Any other GPU intensive game works? If not it could be your power (PSU dieing) being too low. Also on another note.... I had a similar issue but the problem wasnt my computer, it was my whole damn power system in the appartment that was defunct, if i start the microwave i blow a fuse, if i start the oven and im streaming my computer to the TV it goes out sporadicly, not enough amps flowing in my appart so either something blow up or stop working a few miliseconds.
Also, Czech education regarding light and the sun is iffy. ;D
Also, Czech education regarding light and the sun is iffy. ;D
So, one could say the school system of the Czech Republic is... still stuck in the dark ages?
Well, with planets some "superscience" sort of travel will be necessary, unless every planet is going to be 100 km from each other.
Sad thing with this idea is that in mutliplayer we already see that 1.6 meter step increment, when host is moving at full speed while you are on foot inside the said ship you tend to clip backward. The travel speed mode would also require no free floating/live person not buckled or inside a cryopod. Another thing to consider, what happens if somebody get out of the seat/pod while in travel mode? disable the ability to exit seats and such? that could work and only keep under 100ms speed walkable.
The only downside I can see is people would be able to "emergency brake" by unmerging a single armor block or maybe even just jumping out of the cockpit. They could disable merge blocks and stop people from exiting seats while in travel mode, but it could probably still be abused somehow.
Light speed is 300,000 kms, three hundred thousand, not 300 million.Ah, yes, my bad on that point. 20 thousand times faster.
Not trying to nit-pick, as I feel it's a reasonable flaw in the nit-pick of the original statement, but achieving any substantial fraction of lightspeed would be super science.
The current record for a manned space craft is only about 11km/s. Meanwhile c ~ 300,000,000km/s
That's about 20 million times faster than anything we've ever built. If going over a million times faster than anyhas ever gone doesn't count as superscience, then I don't know wtf could count.
FTL on the other hand, sorta fits more in the magic than science category for the time being, as there are no signs it's possible, and many signs it's not.
That teleporter stuff doesn't count, since at the distances they've achieved, the speed of light is indecernable from instantaneous, when accounting for measurement errors.
I hope this change mean they are willing to consider shields too.
.......and after all that, we just get a magical "superscience" jump drive that teleports your ship after all.
But it's space, why would going much faster than the current speed maximum shred your ship without removing certain aspects of physics?I hope this change mean they are willing to consider shields too.
Why not have a plating that can be grinded through easily and is not able to be used structurally, but is immune to Gatling weapons and completely stops explosive weapons for one hit?.......and after all that, we just get a magical "superscience" jump drive that teleports your ship after all.
Why didn't they just uncap speed and have physics besides collision stop applying after the current maximum to prevent ships from shredding?
I hope this change mean they are willing to consider shields too.
Why not have a plating that can be grinded through easily and is not able to be used structurally, but is immune to Gatling weapons and completely stops explosive weapons for one hit?
Powerful computers can handle a speed cap a good deal higher than the default. However, as speeds climb into the hundreds of meters per second, reacting to anything depends on having a great framerate. There's the matter of draw distance too, if that's too low with a high speed cap you might have a surprise collision with an asteroid before you can do anything.
So, the speed cap is set pretty conservatively, to make the game less awful to play on mediocre setups. I'm sure that having playable dogfights (as opposed to shooting at a streak of color for a split second before turning around to do it again over and over) was a factor in the low speed cap too.
They could increase the physics updates per second (unless there's some limit in havok) but that would severely impact performance, even on high end computers.
They could increase the physics updates per second (unless there's some limit in havok) but that would severely impact performance, even on high end computers.
Why not just make it a setting that only applies to single player and changes to what the server uses when joining that server (server being set when one is launched)?
IMO (if they aren't going to add shields) large ship heavy armor (and large ship blast doors and *maybe* airtight hanger doors) should be immune (or 99.9% reduced damage) from gatling turrets. It's really obscene how fast they slice through it because they can all focus fire on the exact same point. Rockets don't have the same problem because if they focus fire, the first rocket blows the rest up and only one does damage.
IMO (if they aren't going to add shields) large ship heavy armor (and large ship blast doors and *maybe* airtight hanger doors) should be immune (or 99.9% reduced damage) from gatling turrets. It's really obscene how fast they slice through it because they can all focus fire on the exact same point. Rockets don't have the same problem because if they focus fire, the first rocket blows the rest up and only one does damage.
What, did they nerf heavy armor? Last I knew, heavy armor made cannon fire near useless.
Layer more armor? sure. But heavy armor is heavy, and you need to cover the whole ship since you can't know what part will be shot at. Turrets and gatling guns are both *very* cheap, and reasonably light so you can stack tons of them on there.
Spoiler (click to show/hide)
Eh, thats when you get missiles. When you can make programmable cruse missiles out of a turret and a drone core, and probably also a program block, and with the fact that you can disable a gun without destroying it, and the strategy of using stone armor... The list goes on.
The fun thing about space engineers is that you dont have to rely on the simple, precreated weapons, they give you tools to make, say, a swarm of drones that home in on a target and then open up to reveal missile pods galore, or shield systems using medical components, or anything else you can think of...
And, before I forget, placing welders within the armor to repair it as needed. Make a job harder than otherwise possible.
The problem is you seem to assume your huge warship needs to be damaged by another huge warship or base. That's not true, it's actually the opposite.
a Destroyer meant for attacking a Station or other Heavy Warship
I hope this change mean they are willing to consider shields too.This provides the motivation for building more than just the biggest monolithic capital ships you can. More smaller ships become more effecient but don't rule out the possibility of a flagship. All this would be really nice if you could have enough ships ingame actually functional without everything lagging to a halt.
The square-cube law means armor is absurdly impractical at protecting your ship. Doubling the guns will double your firepower... but in order to double your protection you need to multiply your armor by *8*.
Without a shield generator of some sort the optimal ship design will always be "a wall of gatling turrets as large as your computer can handle" because the only thing that matters is firepower.
I loved space engineers but it stopped working on my computer like 20 updates ago. I've tried looking up why (It starts but my screen goes black and then nothing happens. It's still responding, however and will close on command) but nothing conclusive came up.Any other GPU intensive game works? If not it could be your power (PSU dieing) being too low. Also on another note.... I had a similar issue but the problem wasnt my computer, it was my whole damn power system in the appartment that was defunct, if i start the microwave i blow a fuse, if i start the oven and im streaming my computer to the TV it goes out sporadicly, not enough amps flowing in my appart so either something blow up or stop working a few miliseconds.
I hope this change mean they are willing to consider shields too.This provides the motivation for building more than just the biggest monolithic capital ships you can. More smaller ships become more effecient but don't rule out the possibility of a flagship. All this would be really nice if you could have enough ships ingame actually functional without everything lagging to a halt.
The square-cube law means armor is absurdly impractical at protecting your ship. Doubling the guns will double your firepower... but in order to double your protection you need to multiply your armor by *8*.
Without a shield generator of some sort the optimal ship design will always be "a wall of gatling turrets as large as your computer can handle" because the only thing that matters is firepower.
Just forget small ships, unless you are using them to snipe from out of turret rangeWell, that's exactly what I interpreted his posts as addressing. *shrug*
I think you're talking about the wrong game, SE does not have drone cores or stone armor. You can make guided missiles using some tricks with the programming block, but I've yet to see one that's capable of delivering good damage + survive the 8+ seconds of turret fire required + remain maneuverable enough to track a moving target + not being insanely expensive.By stone armor I am talking about projectors that emit stone, which is then kept with the ship via a gravity field.
Self repairing armor is also an interesting idea, but it lags servers really bad so it's a great way to get your ship deleted. It would also work just as well to self-repair turrets, and since armor blocks don't repair faster it would actually probably swing things even more in favor of the turrets.Surely they wouldent lag the server when off. Just turn each bit on as needed, and there you go.
How well do jumpdrives work with big heavy things on the end of pistons?
Exactly, its a simple X,Y,Z change no actual movement. I WANT BSG FTL jump effect on ship when they move out :(How well do jumpdrives work with big heavy things on the end of pistons?
I haven't tested that particular case, but jumpdrives don't appear to cause any actual force; they just cause a visual warping and then change your location.
As a StarMade player, I can say that other than being in space and made of blocks, the games are nothing alike. StarMade is a shooter with player-built ships/stations, Space Engineers is a survival game with player built ships/stations. Since all ships (not made in creative) are constructed block by block there can be some similarities in design, such as all refining systems being clumped together, reactors in engine rooms, etc. But ultimately, no, every ship will not look the same. Resources are easy, bore into asteroid for everything, uranium for fuel is the most difficult to find, but with proper energy management (give it some thrust then shut off everything and fall towards your destination, turn it back on and brake when you get close) you should be fine.
Ugh, why does this game cost $25? Is it worth it? A game I want to compare it with is Starmade, and the issues I have with it are that ships tend to end up as giant rectangles of shields and lasers. Do big ships in this game tend to all look the same due to how tedious it can be to build a big ships and/or the nature of hat a ship is built from and one thing being better than another?
Another thing would be resources. What resources are used to make ships, how many of them are there, and how rare are some compared to others?
And finally, what are the best moments in the game you have experienced?
Ugh, why does this game cost $25?
Curious, did anyone else know that you can apply gravity to small ships by adding @small?
Curious, did anyone else know that you can apply gravity to small ships by adding @small?
you must tell me how
i need this for my garbage collector to work
Thats with a mod.
I really hope they make gravity drives not work any more. In a game that is attempting to be "realistic" they're just a fucking joke.
Empyrion
I think gravity drives being supported is because it's the only real way around the otherwise painfully slow max speed. And apparently now accelerating is near-impossible too?
Funny thing is... in that image the magnet would be attracted toward the metal in a force equal than the metal is attracted to the magnet thus canceling the *intended movement force*Yes, that is the point. Gravity drives are ridiculous and only work because the game doesn't conserve momentum.
I think you mean the jump drive, which is a totally separate blockNo, I thought that gravity drives allowed you to go faster than the max speed. Apparently I remembered wrong though.
Nah they just let you hit the speed limit in under a second IIRC.I think you mean the jump drive, which is a totally separate blockNo, I thought that gravity drives allowed you to go faster than the max speed. Apparently I remembered wrong though.
sometimes the max speed counter said you were going over max due to a calculation error when using extremely high power gravity drives, but it was the same speed.I think you mean the jump drive, which is a totally separate blockNo, I thought that gravity drives allowed you to go faster than the max speed. Apparently I remembered wrong though.
....
I'd be interested in checking out an realism mod if done well.
....
EMDrive has been proven to generate thrust. This leaves three options:
It has an exhaust that we haven't detected yet.
Its a photon drive - although experiments are giving it much too high an efficiency to be a photon drive, hence all the excitement.
Its a reactionless drive - in which case, physics is completely and utterly wrong.
I know which option I'd bet on.
EM drives have been proven to be possible, insofar as you trust the leading authority on the matter.
"RF resonant cavity thruster" is what they're calling it, and it's been validated by NASA/JSC.
“This is a small effort that has not yet shown any tangible results.”
In case anyone did not know, they have frozen features for a short time of bugfixing and polishing existing features. (http://forum.keenswh.com/threads/update-01-096-bug-fixing.7366471/)
People used to think newton's laws were the be all and end all.
Until we started looking at planets outside of the earth and found their orbits didn't quite add up, and that's when Einstein came up with general relativity, which stated that gravity actually bends space time so something close to a high gravity object like the sun would travel at a slower time aspect.
Which mercury does
Has anyone played Empirion?
How does it compare to space engineers?
Has anyone played Empirion?
How does it compare to space engineers?
fixed collisions dealing almost no damage
Where would that list be? i think i missed it.http://blog.marekrosa.org/2015/04/guest-post-by-ondrej-petrzilka-space_17.html
Where would that list be? i think i missed it.http://blog.marekrosa.org/2015/04/guest-post-by-ondrej-petrzilka-space_17.html
That's where they announced that the new netcode is coming, back in April, but have since said that planets/scenarios have been the focus for now as they want them ready and done before they tackle the netcode so people will be able to play with them right away once multiplayer is fixed.
They don't give a timeframe for any of it as its all continued alpha development. I'd expect it to take another 2-3 months realistically.
Did they implement the new multiplayer engine yet? They've been working on it for six months... The originally said it would take eight weeks.
Perhaps they're rolling it into the planets update, which would presumably be a big structural change as well.
Still, the only reason I haven't played space engineers in half a year is because the multiplayer engine is so bad.
That said, at least they fixed clamps.
(And yes, I never posted here before. Just been an active reader, but a ghost'ish poster)Where would that list be? i think i missed it.http://blog.marekrosa.org/2015/04/guest-post-by-ondrej-petrzilka-space_17.html
That's where they announced that the new netcode is coming, back in April, but have since said that planets/scenarios have been the focus for now as they want them ready and done before they tackle the netcode so people will be able to play with them right away once multiplayer is fixed.
They don't give a timeframe for any of it as its all continued alpha development. I'd expect it to take another 2-3 months realistically.
Must be working under the belief that whatever fix they wind up implementing for the netcode now might prove to have a whole host of unseen problems when those two features are implemented.
Think you messed up the quoting a bit there.
Minor bit of curiosity, is all the stuff you are rewriting being done in a way that would reduce later work in making a Linux or Mac port?
NPC/AI : Pirate drones are there. <hint> Those "ships" are smarter than you actually think. </hint>Oh god. Did you guys tie in the AI project to space engineer's hostile craft? Are they learning?!
NPC/AI : Pirate drones are there. <hint> Those "ships" are smarter than you actually think. </hint>Oh god. Did you guys tie in the AI project to space engineer's hostile craft? Are they learning?!
This means the space bugs can probably fit through them easily as well if you accidentally leave a door open but let's not talk about that.I think they are too big for that. I hope.
And why is nobody mentioning that it doesn't take oxygen to burn the hydrogen?
So it's a resistojet, not a rocket. Weird
I think what it really is, is a lazy implementation.
I think it might be a really crappy fusion torch.fusion takes power...
the only thing i hate about spengeers is that deformation values for hull are too low and too soft.
a 12 minigun battery will shred everything if you keep pointing at it.
So while you can punch through aluminum sheets with bullets, lasers, or unpowered hand tools, a steel plate will probably ignore most of that and a similar mass of titanium might be somewhat stronger. Throw in exotic materials like woven carbon nanotubes or whatever and you've got a serious armor system.Pass the Neutronium, please. ;)
If you could somehow shoot neutronium out of a gun, it would probably make a clean hole straight through the other ship because of how dense it is. It wouldn't be all that destructive.So while you can punch through aluminum sheets with bullets, lasers, or unpowered hand tools, a steel plate will probably ignore most of that and a similar mass of titanium might be somewhat stronger. Throw in exotic materials like woven carbon nanotubes or whatever and you've got a serious armor system.Pass the Neutronium, please. ;)
also it would probably shoot your ship backwards rather than the neutronium forwards because of how dense it is.And then, your ship would be pulled in, ripped apart by tidal forced, and crushed into a tiny ball. Not a good projectile.
Also it would just explode immediately. There are a lot of problems.
There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :PWe know it exists in neutron stars, but containing it is impossible with today's technology.
We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :PWe know it exists in neutron stars, but containing it is impossible with today's technology.
I, for one, wasn't super impressed with the 2nd Anniversary stream where the guy mentioned you probably shouldn't drill much on planets. Why have this big sphere of resources if you can't exploit it? I doubt it's something as simple as a few bugfixes. The stream seemed to let on that they're keeping the original state of the planet and any digging will be saved as a diff from that original.
Watch this video (https://www.youtube.com/watch?v=ZW3aV7U-aik) It explains it pretty well.We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :PWe know it exists in neutron stars, but containing it is impossible with today's technology.
At 3:10 it says we're not even sure what goes on inside the core. The beginning says that the outer layers might be a matrix of iron nuclei. So I say again, we have no idea what the stuff in a neutron star is like. It's all best guess, because our physics models break down in those environmentsWatch this video (https://www.youtube.com/watch?v=ZW3aV7U-aik) It explains it pretty well.We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :PWe know it exists in neutron stars, but containing it is impossible with today's technology.
I, for one, wasn't super impressed with the 2nd Anniversary stream where the guy mentioned you probably shouldn't drill much on planets. Why have this big sphere of resources if you can't exploit it? I doubt it's something as simple as a few bugfixes. The stream seemed to let on that they're keeping the original state of the planet and any digging will be saved as a diff from that original.
Wait, why shouldn't you drill on planets? Isn't that half the point?
They said in the stream that it would be unwise to drill straight through a planet from one side to the other, but they didn't say it would be impossible. I presume this to mean that absurd levels of mining (like, more than it's reasonably to expect to do in any normal game) may take absurd levels of memory.
But yeah, mining on planets is definitely in.
They said in the stream that it would be unwise to drill straight through a planet from one side to the other, but they didn't say it would be impossible. I presume this to mean that absurd levels of mining (like, more than it's reasonably to expect to do in any normal game) may take absurd levels of memory.
But yeah, mining on planets is definitely in.
Someone's probably going to make a miner that drills through planets automatically within a week of the update.
What if the inside of such mnonster were in fact mini blackhole but not big enough or strong enough to crack the neutron *shell*?At 3:10 it says we're not even sure what goes on inside the core. The beginning says that the outer layers might be a matrix of iron nuclei. So I say again, we have no idea what the stuff in a neutron star is like. It's all best guess, because our physics models break down in those environmentsWatch this video (https://www.youtube.com/watch?v=ZW3aV7U-aik) It explains it pretty well.We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :PWe know it exists in neutron stars, but containing it is impossible with today's technology.
I've been assuming, but don't know for sure, that planets are going to require a new game. Don't suppose they ever said anything about it?
I'm sure they meant starting a new game, as opposed to continuing a save.I've been assuming, but don't know for sure, that planets are going to require a new game. Don't suppose they ever said anything about it?
Planets will be part of space engineers, not another game afaik.
I'm sure they meant starting a new game, as opposed to continuing a save.I've been assuming, but don't know for sure, that planets are going to require a new game. Don't suppose they ever said anything about it?
Planets will be part of space engineers, not another game afaik.
How long does it generally take to join a server? I waited about five minutes and nothing happened.
I know you got into the game last night, but I'll leave this info here in case anyone else wants to join.
I know you got into the game last night, but I'll leave this info here in case anyone else wants to join.
Is there anything that would cause a directx9, 32-bit computer to mess up? My Linux computer is the only one up to spec to be able to play the game, and I've been unable to figure out how to get the 64-bit WINE working, plus I can't figure out if directx11 is supported yet or not.
How long does it generally take to join a server? I waited about five minutes and nothing happened.
I've been assuming, but don't know for sure, that planets are going to require a new game. Don't suppose they ever said anything about it?
Saw this game in action.
HOLY COW was it sooo boring.
If I ever get this game I am never EVER going to try it solo. It just takes too long to do even the most basic of actions.
In such a case I would look hard to see if the neutron star doesn't have any suspicious satellites with Inhibitor devices at the center.What if the inside of such mnonster were in fact mini blackhole but not big enough or strong enough to crack the neutron *shell*?At 3:10 it says we're not even sure what goes on inside the core. The beginning says that the outer layers might be a matrix of iron nuclei. So I say again, we have no idea what the stuff in a neutron star is like. It's all best guess, because our physics models break down in those environmentsWatch this video (https://www.youtube.com/watch?v=ZW3aV7U-aik) It explains it pretty well.We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :PWe know it exists in neutron stars, but containing it is impossible with today's technology.
Saw this game in action.
HOLY COW was it sooo boring.
If I ever get this game I am never EVER going to try it solo. It just takes too long to do even the most basic of actions.
You can make it go faster, most people seem to do at least 3x cargo (so you can carry more), 2x welding speed, faster refining speed, etc. All 1x everything is kind of a drag after a while.
Saw this game in action.
HOLY COW was it sooo boring.
If I ever get this game I am never EVER going to try it solo. It just takes too long to do even the most basic of actions.
You can make it go faster, most people seem to do at least 3x cargo (so you can carry more), 2x welding speed, faster refining speed, etc. All 1x everything is kind of a drag after a while.
In all fairness to the game the person was making a huge project and I was just watching them build wall block after wall block.
More people would have made it quite a bit more bearable.
Saw this game in action.
HOLY COW was it sooo boring.
If I ever get this game I am never EVER going to try it solo. It just takes too long to do even the most basic of actions.
You can make it go faster, most people seem to do at least 3x cargo (so you can carry more), 2x welding speed, faster refining speed, etc. All 1x everything is kind of a drag after a while.
In all fairness to the game the person was making a huge project and I was just watching them build wall block after wall block.
More people would have made it quite a bit more bearable.
Planets have resources everywhere, and spacecraft can be made autonomous with programming. You can also use blueprints and welders to create new ships, and this can be controlled with programming. So, shouldn't it be possible to make a ship/rover that slowly mines the planet and replicates itself?
Its decently fun, I've been playing the Earth EZ start and I'm having to start over a few times because !fun! happens to me. AI attacks unpredictably too which makes yearn for a partner as I cant salvage AI downed craft and mine for necessary minerals to keep my base running at the same time. Most recent restart I've had to take was that my gattling turret ran out of ammo and I didn't have the minerals to make more (all while discovering this while under attack). I had just repaired 1/3 of my solar arrays after previous attacks..You can also disable those ships from the advanced options in the worldgen. The 'enable drones' option.
...If you do do such a thing, make sure not to set its replication behaviour to 999. Sure, that way you'll make a lot of probes in a short amount of time, but they'll almost attempt to break any friendly ships into their component parts and quickly become a menace to Hyperspace travellers.
Maybe it's just me, or maybe I should just turn the pirates off, but the constant siege of pirate drones keeps me from doing anything constructive on a planet.
I'll give you some imaginary points for that reference.
I can no longer play this game.
The heat coming from my laptop while playing melted the end of my power cord, starting an electrical fire and nearly gave me a flaming vasectomy.
I really, really wish I was.
Is there a mod or configuration that makes building stuff a tad easier without being full out creative?
Like my biggest gripe is not finding resources and installing parts, but having to build a frigate bringing two pipes at a time back and forth forever.
Is there a mod or configuration that makes building stuff a tad easier without being full out creative?
Like my biggest gripe is not finding resources and installing parts, but having to build a frigate bringing two pipes at a time back and forth forever.
Intel/Integrated graphics?The two are essentially the same thing.
Intel/Integrated graphics?
Turn shadows to low to gain like 30 fps on planets.Maybe for you, but for me I only got about 5 FPS from standing on a moon and changing the settings.
I've been getting a solid 70-80 fps on high settings on the Martian planet. Then again, I have a GTX 970 and an i7 4790K.I have the same setup, and I noticed I was getting 40-50 FPS much of time on the Terran planet, at night in particular. I probably could have been less greedy and turned a few settings down below Ultra, but the REALLY short, square, visible lighting distance around your character was bothering me anyway, so I'm waiting for the Thursday update and whatever optimization it brings.
Hey Tarran. Just for you, here's a save with moon start and all the planets deleted. Asteroid density set to high (you have to fly a ways from the moons to see any, though - unless you turn up view distance). Not sure if you can handle the other 2 moons or not but they are both there too for your exploration. You can edit whatever settings you like by opening Sandbox.sbc with a text editor and changing things.Oh hey, thanks!
The pirate bases are probably still floating in space where the planets were since all I did was erase the planets.
https://drive.google.com/uc?export=download&id=0Bw4jSI5meNgsSnFwUnRSS2U1OXM
Also, am I missing a way to rotate the new base station blocks when I'm creating them? It doesn't seem like I can rotate them, so of course when I try to make a building out of a station on a planet, its surface is never flat with the ground. In fact, I wish there was an auto-rotate-to-gravity button so I didn't have to eyeball it.Wait, what? Did they not add rotation options for stationary buildings? Wow, they didn't.
Also, am I missing a way to rotate the new base station blocks when I'm creating them? It doesn't seem like I can rotate them, so of course when I try to make a building out of a station on a planet, its surface is never flat with the ground. In fact, I wish there was an auto-rotate-to-gravity button so I didn't have to eyeball it.Wait, what? Did they not add rotation options for stationary buildings? Wow, they didn't.
I mean, such problems were visible even before planets were released officially--dwarf planet asteroid/s on the Workshop highlighted it quite clearly. I don't see how they expect people to enjoy planets when you can't make use of stationary buildings properly on half or more of the planets' surface.
The pirate base can be defeated fairly easily if you stay out of range. I ended up putting rockets and gatlings on my miner and took out the turrets and antenna of the pirate base; now I just need to clear out some interior turrets.
The ore detector I think just locates one random spot of ore in a large deposit. The main deposit could be somewhere else.IIRC It calculates the exact center of the entire deposit. This point may or may not actually have ore, because most of the deposits are irregular in shape.
I don't think that you could make a planet that big without the game dying. I would suggest having the gas giant as part of the skybox, and the moons would look like their going around it.
Just picked this up since it is 50% off on steam right now. Got any good tips for someone who's never played before?
Two words: "WELDING SHIP." Have a nice day.Also, Mining ships are far better at holding on to all of your mined rock than trying to mine yourself.
Just picked this up since it is 50% off on steam right now. Got any good tips for someone who's never played before?
If possible, don't play alone. Avoid public multiplayer, maybe?
also, this game has the weirdest reflections:Wow that is pretty weird. Is it trying to reflect what's on the other side of the glass or something?
http://gfycat.com/AppropriateSadCony
the deposit could also be shaped like a cube with circular holes in the middle of each side. there is no best solution ¯\_(ツ)_/¯
i guess that would work most of the time, though :v
the deposit could also be shaped like a cube with circular holes in the middle of each side. there is no best solution ¯\_(ツ)_/¯
i guess that would work most of the time, though :v
But don't ore veins have to be continuous?
It would be nice if the tutorials in this game actually explained how to split stacks.I haven't actually played since planets. Does quickstart start you on a platform on an asteroid? Or on the surface of earth?
E:
So, I did the tutorials and now I'm in the quickstart world... What do I do now?
Surface of the earth, it seems, in a sizeable base.Then I am not the person to ask. From what I hear, you should figure out a way to get rid of the nearby pirates.
Surface of the earth, it seems, in a sizeable base.Then I am not the person to ask. From what I hear, you should figure out a way to get rid of the nearby pirates.
You can do this fairly simply using rockets from a good distance away.
So, having finally managed to acquire the game, here I ask if the server is still a thing.
what about a mining vessel carried around by a wheeled thing?
The most effective way of mining that I know is to dig out a long ramp and put collectors at the bottom, then mine using the hand drill so the ore chunks roll down to the collectors.
Unless there's been a recent tweak to it, simply setting the rotor's force (kN) low enough will avoid spontaneous destruction.Yeah having the infinite force on rotor cause an infinite force against the locking location wich mean well... its like the landing gear or anything is hitting the locked object at an infinite speed, you need to set it much lower than the locking force of the landing gear else it goes boom.
Haven't used pistons yet, but I'd be surprised if the same wasn't true.
You wont find uranium on planets ever, htey onlye spawn on asteroid from what ive read somewhere.
Also part of my problem was I did the math wrong on how much ore an atmos thruster can carry (probably confused kN and N at some point) so the flying miners ended up not quite as bad as I originally thought they were. They still use too much power (imo, since I have not found a uranium patch yet) to be practical to fly around the planet with a hold full of ore, but with a carrier to unload on and carry it around to save power it should work pretty good.
So, is there meaningful persistence and PVP yet ?That's been in for ages, but everybody is waiting for the new net code to do serious multiplayer.
That being said, there's nothing really wrong with doing 2v2 or so, network-wise.So, is there meaningful persistence and PVP yet ?That's been in for ages, but everybody is waiting for the new net code to do serious multiplayer.
Are you using small tubes? Many things cannot traverse the small tubes.Now I find this out. >_<
Can they send missiles? Missile blocks dont have small attachment points, so I assume they cant...no, they can't send missiles, but I normally stick my reloadable missile launcher directly on top of a crate, so I never have to worry about it.
Do small conveyors block gasses? It seems like they block gasses. Which is a pain in the ass if its true.
Also, armor isn't a requirement according to the link
New update out: Includes more tiers for handheld tools. And, more importantly, performance improvements. I don't have the exact numbers, but I think I've had a couple additional FPS added on when playing on Terran planets this update, but then again I was playing with low view distance. Your results may vary.
Edit: Also, everyone may want to tone down tool speed if you plan to use the most advanced new tools... Grinding and welding a light armored block in literally a game-tick is a bit extreme.
Its main weakness is the limited number of raw materials. I kind of wish carbon and aluminum were present- maybe titanium and tungsten. Then making advanced tools could be even more difficult...IMO the issue with progression currently is that there are nearly no elements that are more difficult to get than other elements- progression is flat, you have everything or you don't, and you're going to focus on getting everything early on. Starting on a planet and needing to go to space for platinum is a start, though it's still no more difficult than getting your first base established really. To have a proper progression there needs to be more uncommon materials that are either quite rare, or somehow directly associated with danger (pirates, aliens, meteor showers) or difficulty (slow to mine? Always far from ice?)
Its main weakness is the limited number of raw materials. I kind of wish carbon and aluminum were present- maybe titanium and tungsten. Then making advanced tools could be even more difficult...IMO the issue with progression currently is that there are nearly no elements that are more difficult to get than other elements- progression is flat, you have everything or you don't, and you're going to focus on getting everything early on. Starting on a planet and needing to go to space for platinum is a start, though it's still no more difficult than getting your first base established really. To have a proper progression there needs to be more uncommon materials that are either quite rare, or somehow directly associated with danger (pirates, aliens, meteor showers) or difficulty (slow to mine? Always far from ice?)
Someone still needs to strip mine a planet totally, even if it doesn't work.After you go 7 kilometers below the surface, it automatically culls all blocks as if they were garbage. Here is a video (https://www.youtube.com/watch?v=a4QoDJUQmcE).
I kind of want jet engines and fuel cells. Fuel cells combine hydrogen and oxygen (and air filters set to suck would work just fine) to produce electricity. Jet engines combine hydrogen and oxygen to produce thrust, and require proportionately very little hydrogen per unit thrust, but they can't produce electricity and only work in atmosphere.
Existing atmospheric thrusters are apparently electric turbines, which explains the motor components.
EDIT: My latest attempt at doing something was a method to manufacture and launch torpedoes. The torpedo design itself is fairly decent, basically a large hydrogen thruster(and tank), a connector(for the fuel), a battery, a warhead, a sensor, and some plates to protect the warhead. Annoyingly, it takes a while to fuel, somewhere around 5 seconds for 1%. I don't know if I can speed it up using more oxygen generators or more connectors, or both.
The prototype for the fuel connector(from the launch platform) works, but the welder assembly needs a lot of work. I haven't learned to script yet, so I can't use a programmable block to set up a one-button system for that, but I figure with pistons and timer blocks it might be doable.
So far, I've yet to hit anything with the test launches(which are hard to set up, see above), but manually detonating the warheads is... underwhelming. The front blows away, but the armor surround the rest of the warhead just blows outwards. I may have inadvertently set up a shaped-charge armor penetrator but I'm not sure how much damage it'd really do. The test ship is one that's a box of heavy armor plates with guns and thrusters; I faceplanted one right into a planet at top speed and even the glass windows on the front weren't even broken.
Right now, the sensor just checks for a neutral or enemy ship in a short distance directly in front of it, and if it finds one, it detonates the warhead. I may want to change that to setting the timer on it instead to give time for ramming into the target's hull.
I kind of want jet engines and fuel cells. Fuel cells combine hydrogen and oxygen (and air filters set to suck would work just fine) to produce electricity. Jet engines combine hydrogen and oxygen to produce thrust, and require proportionately very little hydrogen per unit thrust, but they can't produce electricity and only work in atmosphere.
Existing atmospheric thrusters are apparently electric turbines, which explains the motor components.
So, is orbital bombardment with warheads effective, or should I use some other payload?
no AoE accuracyCluster bombs.
FTFY :Pno AoE accuracyClusterbombsdoors.
Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.You can't go more than about 4km down, if I'm remembering my Science correctly. Blocks just disappear and any tools you hold get forcibly taken out of your hands, so there's no way to dig any more.
Do rockets (the weapon) get deleted?Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.You can't go more than about 4km down, if I'm remembering my Science correctly. Blocks just disappear and any tools you hold get forcibly taken out of your hands, so there's no way to dig any more.
Not sure. The youtube video I watched didn't test that. There's not much of a point though, since after that depth (7km) there's not much more you can do with the space. It's already the perfect oubliette.Do rockets (the weapon) get deleted?Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.You can't go more than about 4km down, if I'm remembering my Science correctly. Blocks just disappear and any tools you hold get forcibly taken out of your hands, so there's no way to dig any more.
I want an tunnel through whole planet to go to other side sanic fast. Also other stuff.Oh God! Think of the Lag!!
Speaking of other stuff - did anyone try to build an actual city, as in more complicated than bunch of boxes? I would totally want to see an huge metropolis with metro and such, and then just rain fire on it from orbit.
Quick question: Do small conveyors transport hydrogen?
Actually, how would I best go around making a compact hydrogen thruster ship? The idea is to use it as a shuttle/miner-type thing, but I can only really afford a really small ship right now.
Originally the idea was to just have an onboard oxygen generator and have it fuel a series of small hydrogen thrusters.
Buut the hydrogen tank is waay too big for my current design's form factor, and is now bringing up doubts if I can even do it without the hydrogen tank. (both in terms of storage and hydrogen fueling)
Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.
It would be nearly automated planetary bombardment, but I guess some of it can be removed as trash if there's no remote control block.Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.
https://www.youtube.com/watch?v=41QJappHeMQ&feature=youtu.be
Here's an example (not my video), I'm not sure if he's using heavy armor blocks or blast doors, and his is a lot fancier than just dropping them straight down but you can get a general idea of the damage just plain kinetic projectiles can do.
Note that he does use warheads but only to separate the projectiles, the damage is purely from kinetic force alone.
A much simpler system could be created using a projector, welder, and grinder to automatically drop them over and over till you ran out of steel plate. It wouldn't have the fancy spread from the gyro/explosive separation but it would be significantly cheaper to operate.
I want to make a rig to dig arbitrary tunnels, ideally including horizontal ones, and if possible add things like a lining, conveyor access, and lighting. It makes the most sense to include a connection to the conveyor shaft so that it doesn't need onboard storage and power.Heh, I wonder if someone has made a train that lays its own track already.
0/10 game has no penguins (https://youtu.be/iC53b7IVk4A)I want to make a rig to dig arbitrary tunnels, ideally including horizontal ones, and if possible add things like a lining, conveyor access, and lighting. It makes the most sense to include a connection to the conveyor shaft so that it doesn't need onboard storage and power.Heh, I wonder if someone has made a train that lays its own track already.
Hm. Probably wouldn't be too hard. Would require the train to move slow enough to repeatedly build and grind down a holoprojector which is part of the 'rail' grid. Also since these grids don't align with the planet in any way, the farther you go in a straight line the further off the ground you'd be, because curved planet vs straight lines. Overall probably not a great solution. Better to dig monorail tunnels through the core.I want to make a rig to dig arbitrary tunnels, ideally including horizontal ones, and if possible add things like a lining, conveyor access, and lighting. It makes the most sense to include a connection to the conveyor shaft so that it doesn't need onboard storage and power.Heh, I wonder if someone has made a train that lays its own track already.
Aaand save game corruption, ruining my ship. I leave the game for a bit to let it turn to day and recharge my base batteries, and everything, everything, breaks. When I get in my ship, nothing seems to register except for turning my ship. I had to mess around with connector and landing gear settings (even though landing gear were never activated) to launch my ship, but then the thrusters didn't activate at all. Not even taking power. Setting thrust override didn't do anything.
I save+reload to try to fix it, and look! It's working again. Except my ship somehow has a way higher power consumption than when I last checked? What? How? So then I can't get my crashed and flipped ship flying again because I need to use thrusters to flip it.
I load an earlier save. ..It's somehow the exact same situation? I know auto-save isn't the culprit here (WHY DOES AUTOSAVE SAVE ONTO YOUR CURRENT SAVE FILE?!), and I know this save should be the ship docked at my platform.
I load an even earlier save, which should be the docked ship before the first flight (and before hooking up to the platform via connector). Somehow the ship's broken? What?? The landing gear of the ship just disappeared. And I still have that huge power consumption that wasn't there before.
It's luck. My recently started world had deposits of gold, multiple iron, and uranium close together.
Just for funsies, I've started up a little server. It's got planets, it's got survival, it's got a few extra block mods and the spawn ship is limited to the atmospheric lander. Just look for Boatmurdered in the server browser. For now, it's not up 24/7, but I've got it running for the moment. Feel free also to join the teamspeak, as linked in my signature.
{Edit: Actually working now! Helps to run the server program in admin...}
Server crashed.sorry, I'm out right now. I'll restart it when I get home.
I had just finished that ship too... It dident even flip during construction!
I really want KSP Interstellar style reactors. So you choose different reactor technologies and generators and heat exchangers and everything, you glue them together, and you start it up. Make it so that if you don't run your engines right, you're in danger of melting down the cores or running out of coolant.
One nice factor is that combat damage might hit your coolant tank, might hit your charged particle generator, or might hit your reactor core, and each kind of damage will have a different effect.
(2 Posts spread out since april 2013? That's the most impressively low postrate I've seen.)
Cool, I'll restart it next time I'm home.
E: Server is online.
I do not know if this was seen before, but this man should be applauded. (https://www.youtube.com/watch?v=Y2djOLS_Nxw) That margin of error is insane.MLG.
I do not know if this was seen before, but this man should be applauded. (https://www.youtube.com/watch?v=Y2djOLS_Nxw) That margin of error is insane.MLG.
Am I the only one getting an error message "Host has left the game" when I try to log onto the server?It looks like the server had indeed crashed. I've restarted it.
Server says one other person is playing in the list, but whenever I try to join, I get that message. I seem to be able to join other servers.
They updated today - this time for animated atmospheric thrusters.
Does anyone know the altitude a sensor will activate on a planet? I put one on a stationary tower a few meters up off the ground, set all the detection ranges to 1m, and set it to only detect asteroids(which seems to also mean planets), and it's still triggering. Turning off detecting asteroids shows it's not detecting.
Attempting to make a device dropped from orbit to slow itself down for landing. I have no doubt it will fail horribly and hilariously, but at least I want the landing thrusters to fire.
They updated today - this time for animated atmospheric thrusters.
I really hope so. It's nearly unplayable right now on planets unless you're on LANYeah, I can't wait for new netcode. In space there's room for improvement, but it's basically playable since they made some changes to reduce unneeded data being sent to clients. On planets... I fall through the ground whenever I mine, and that's as a client connected to a dedicated server on the same computer. There's also the physics madness that happens whenever you anchor landing gear to a planet surface. It's just plain buggy.
Is the server up right now, Sensei? I was able to join yesterday but I haven't been able to find it in the server browser at all today.It's been up since then, but nobody's joined. There was probably a tiny update. I'm restarting it now.
I love it. I've been thinking of trying something like that as a planetary miner- maybe a drill arm that folds down?- and it's nice to see it put into practice.
New Boatmurdered is going well. There's something satisfying about putting steel plates on building skeleton until it's complete.
If anyone wants to plan out a few more base sections, I'll assemble them next time I'm online.
I'm waiting until new nervous happens. Once that is in I will likely host up a server
So...how is Space Engineers? Still pretty popular here on bay12?It was really quite popular on launch, but the number of bugs hurt the number of those sticking around, and the lack of optimization slowly whittled away those that were mostly interested in the MP aspects.
Whats everyones thoughts on SE?
They updated today - this time for animated atmospheric thrusters.
should have been netcode. AutocorrectI'm waiting until new nervous happens. Once that is in I will likely host up a server
Given the lack of context I have. I literally sounds like you can't host a server until you get your new nervous system installed.
Which, I guess is fair. I can't do much without a nervous system either. :P
server stopped responding againHoly damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.
Early Access coming to Steam on October 23rd, $14.99 (http://www.spaceengineersgame.com/steam-early-access-announcement.html)I have spent no rl $ but this man sounds like someone you should listen to.QuoteThe initial release on Early Access will focus on core mechanics: creative mode building, physics simulation and destruction. Additional features will be released in following updates.
Prior to the Early Access launch day, a walk-through “early tutorial” video will be released. This video will demonstrate the state of Space Engineers on day one. Customers who are willing to purchase the game will see what they are getting.
Further information will be released as well: system requirements and a list of features split into three categories: finished features, work in progress and temporary disabled.
Not sure if I'll be putting my fifteen dollars down this early, but they've stated that we'll at least have a clear picture of what's actually done in the game when it goes on early access (sounds like just basic engine stuff). I still worry about whether they will be making actual content, but fun things come to mind... build ships/fleets and have a Team Deathmatch? Try to mine for resources and expand in a dangerous, shifting asteroid field? Sounds like there's potential there.
Projectors and such tend to crash servers, I hear. Unless that's been fixed now. And a ton of drills etc.server stopped responding againHoly damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.
Projectors and such tend to crash servers, I hear. Unless that's been fixed now. And a ton of drills etc.server stopped responding againHoly damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.
How about asteroid density? Could be too dense.Projectors and such tend to crash servers, I hear. Unless that's been fixed now. And a ton of drills etc.server stopped responding againHoly damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.
Neither of which really exist on the server right now
server stopped responding againHoly damn this thing crashes a lot! If somebody knows a way to detect when it's crashed and restart it automatically, clue me in on it. Anyhow, it's back up until it crashes again.
Required a full reboot this time, but the server is up! There's even people on!
I was on for a few minutes just now and it's working great. I added a projector subsystem for demonstrating custom ships.Projectors have been known to crash servers before. So be careful.
Are ship drills/welders/grinders still broken?Broken how?
I was on for a few minutes just now and it's working great. I added a projector subsystem for demonstrating custom ships.Projectors have been known to crash servers before. So be careful.
It apparently eats up a lot of server CPU :PI was on for a few minutes just now and it's working great. I added a projector subsystem for demonstrating custom ships.Projectors have been known to crash servers before. So be careful.
Craaap, I never heard of that. I'll take it down then.
Attempted to join the server, couldn't find it in the listing. Roughly how long does it take to show up for everyone else?I had an accident on the server
They added something called Cyberhounds. And everyone hates them. Everyone.we can disable them!
They added something called Cyberhounds. And everyone hates them. Everyone.They're creepers basically, except they explode if they can't path to you.
Or a wall with multiple killzone entrances? That seems most simple.yeah. Early on though you might be better off with stilts.
They added something called Cyberhounds. And everyone hates them. Everyone.
Or a big hole they fall into. I wonder if that would work
connector to the launching vessel that also provides a path for launch commands. Perhaps there is a mod that adds a hydrogen generator, but I'd rather not have a mod dependency either.Don't oxygen farms work? :p
I think we need to move to a marslike or even lunar planet. I haven't yet built a lunar landing craft (and presumably it's best built in orbit) but I intend to launch a mission along those lines soonish.There's a crashlanded ship of mine with a jumpdrive there :P possibly. I don't think I saw it break though.
I was on the server for about 5 minutes then it dropped my connection. Server is still 'up' but unable to join it.Likewise, it also says you've been on the server for 7 hours :P
Darn, looks like the auto restart program didn't realize when it hung rather than properly crashed. I'll get to it when I have, maybe tonight.I was on the server for about 5 minutes then it dropped my connection. Server is still 'up' but unable to join it.Likewise, it also says you've been on the server for 7 hours :P
New UESC contest. (http://steamcommunity.com/app/244850/discussions/0/458605613407420041/) This time a defense station. Limit is 750 blocks - a very difficult limit, but I think I've managed it.
EDIT: Wow, badly misread the rules. They wanted two designs, one focusing on designing a hangar for fighters, and one on weapon systems. I thought they wanted one that encompasses both.
Spent a total of at least 6 hours putting it together. Then I'm told they want two separate designs.
And the kicker is I managed to fit both concepts in the design within the block limits.
One of our top priorities is to improve multiplayer. It is not only about network coding, but is also related to game logic optimizations. We are working on a method where we put all non-real-time game-logic in a secondary thread.
Is anyone else having problems with connectors? Mine aren't sticking anymore. I bump into a pair of docked connectors and it flies apart. Do both ends of the connector need to have a constant power source now?What strength do you have on them?
Sorry Guys, I borrowed some stuff and went out to settle the moon.My ship should have enough gold on my ship so you could build a warpdrive and warp there :P and a few thousand uraniums huehue
It went OK until I was a few km away and I suddenly took 98% damage while sitting in a cockpit. I got out to build a medbay and I instantly died due to not having a helmet.
So there's a ship full of crap floating in the middle of nowhere north of the moon.
There's plenty of power and it is resting so it probably won't get cleaned up as junk, but I'm not going to get around to flying out there again anytime soon.
Sorry Guys, I borrowed some stuff and went out to settle the moon.For the record, I only have junk cleanup set to target linearly moving, non-powered objects.
It went OK until I was a few km away and I suddenly took 98% damage while sitting in a cockpit. I got out to build a medbay and I instantly died due to not having a helmet.
So there's a ship full of crap floating in the middle of nowhere north of the moon.
There's plenty of power and it is resting so it probably won't get cleaned up as junk, but I'm not going to get around to flying out there again anytime soon.
Ok I give up. Apparently "space" is a concept beyond the capacities of Space Engineers.Server log says you timed out. For once, it's not my fault!
After I got in the rough area of my lost ship, which took 20 minutes, the server (or the connection) died, kicking me and leaving the miner plunging towards the moon.
I'm not touching Space Engineers for a while.
Server is up again!
Any recommendations for a server restarting program that's better at spotting when the server is just frozen, rather than closed? Alternatively, can someone point me to a tutorial on reading from the command console in Java/C#/Python/whatever? I could make my own script if necessary, that closes the server if there have been no new messages on the server console window for several minutes and the last message is not about someone leaving.
I finally get back on the server, spend round about two and a half hours design a beautiful smallship, promptly crash its heavy ass into the moon, help get it back into orbit, only to have my game crash in an interesting way.
Namely, it stopped displaying any changes to anything. It also refused to let go of that screen.
are pirates actually on? or is it just the remnants of when it was on? if they arent on, i'm definitely in favor of them being on as long as it isnt insanely problematic.I disabled cargo ships, there should still be pirate bases and drones.
The reason cargo ships are disabled is because they were crashing on earth by the dozen, and were doubtless going to bog the server down if left unchecked.
edit3: so apparently the planetary lander has all the things I need.What you want to do, is log on when someone else is on, and have them invite you to the faction. Then you can spawn at a base people have already set up, where the basic resources you'll need have been gathered.
edit 4: too lost, I should probably play single player first >.>
If I joined the Bay12 forum would someone be willing to show me the ropes? I got this game pretty much when it first released on steam EA, and couldn't get my head around it then, and it only seems to have gotten more complex since.
Only by owned and unowned iirc. Of course, crashed cargo shops are owned (by pirates)
Only by owned and unowned iirc. Of course, crashed cargo shops are owned (by pirates)
If it is owned by something (dead) does that count as owned or unowned? I also didnt think factions could exert ownership?
You can also set objects own by to be shared with your faction.
Only by owned and unowned iirc. Of course, crashed cargo shops are owned (by pirates)
If it is owned by something (dead) does that count as owned or unowned? I also didnt think factions could exert ownership?
Fixes
- improved Easy Start 1 ships, added weapons to toolbars
- added meteor storms should be set as default in survival
- added player is now spawned also with ammo for weapon in survival
- added ore detector to miner on easy start
- fixed unlimited FPS in main menu and loading screen overheats gpu's
- fixed cyber hounds exploding
- fixed permadeath setting on DS keeps turning on
- fixed HUD not updating when falling to planet
- fixed crash when joining MP/DS
- fixed crash with distributing electricity
- fixed sound not playing when astronaut falls on ground
- fixed ModAPI script problems
- fixed missing bullet impact when hitting astronaut
- fixed conveyor switch not working
- fixed tough astronaut suit will not update after change
- fixed muzzle flash particle turning when flying
- fixed projector is changing color from distance
- fixed cannot scroll in the ship list
- fixed block damage effect missing (projector and cargo containers)
- fixed drilling is not updating on servers
- fixed beeping sound when playing on cataclysm setting
- fixed saving of removed trees on planet
- fixed lading gear broken when locking on hangar door
- fixed sound of "uhm" when switching helmet
- fixed missing grind sound when grinding hound
- fixed missing sound when shooting into trees
- fixed health resets when taking helmet off
I'm currently building a rather large ship containing eight drop pods. Is a capsule of one layer of heavy armour (with a wheel for shock absorption) likely to survive a terminal velocity grav impact? I doubt it, but that's what I've gone with.The wise move would be to test in creative, if that's not what you're doing already.
I'm currently building a rather large ship containing eight drop pods. Is a capsule of one layer of heavy armour (with a wheel for shock absorption) likely to survive a terminal velocity grav impact? I doubt it, but that's what I've gone with.
After I finish all my tutorials, I'm going to go ahead and jump into the server again :P (though one downside of the server is the 200ms ping)
edit: the oxygen tutorial is broken: for some reason oxygen escapes when the door to proceed starts opening, which makes it close again... repeat ad infinitum, plus limited oxygen.
Oh wow... trying to play single-player without planets like I used to.
Making a station, anchored to the first asteroid, go back a few meters to my ship to get more materials, then going back, everything has vanished.
If it's this "junk auto-removal" setting then it's incredibly fucked up. How am I supposed to get to the point it doesn't get removed if it keeps disappearing... I suppose I should add a stupid reactor or cockpit on top of the very first block but that's so stupid. Ugh.
Obviously if that's the cause I'll try turning it off, but seriously, who thought of that...
Oh wow... trying to play single-player without planets like I used to.
Making a station, anchored to the first asteroid, go back a few meters to my ship to get more materials, then going back, everything has vanished.
If it's this "junk auto-removal" setting then it's incredibly fucked up. How am I supposed to get to the point it doesn't get removed if it keeps disappearing... I suppose I should add a stupid reactor or cockpit on top of the very first block but that's so stupid. Ugh.
Obviously if that's the cause I'll try turning it off, but seriously, who thought of that...
Yeah I love losing hours of work because they can't get a physics engine working in a sane manner
Server is hung againMarvelous. I'll get to it in a few hours, I'm not home right now.
I'm kinda iffy about getting Space Engineers. Like, I want it, but at the same time I feel like I'd get tired of it in less than 10 hours.was there a question in there somewhere? I'm certainly not going to recommend the game in its current state.
I'm kinda iffy about getting Space Engineers. Like, I want it, but at the same time I feel like I'd get tired of it in less than 10 hours.was there a question in there somewhere? I'm certainly not going to recommend the game in its current state.
Multiplayer in particular is pretty buggy. There's not really a lot of goals that present themselves, so whether you'll enjoy the game depends on whether you'll have fun just making stuff that isn't strictly necessary to make, either in creative or survival.I'm kinda iffy about getting Space Engineers. Like, I want it, but at the same time I feel like I'd get tired of it in less than 10 hours.was there a question in there somewhere? I'm certainly not going to recommend the game in its current state.
Why is that? General bugginess?
Multiplayer in particular is pretty buggy. There's not really a lot of goals that present themselves, so whether you'll enjoy the game depends on whether you'll have fun just making stuff that isn't strictly necessary to make, either in creative or survival.I'm kinda iffy about getting Space Engineers. Like, I want it, but at the same time I feel like I'd get tired of it in less than 10 hours.was there a question in there somewhere? I'm certainly not going to recommend the game in its current state.
Why is that? General bugginess?
the game in its current state is a buggy mess that causes your shit to randomly explode, there are no goals and no content. Even Minecraft has more gameplay. Right now SE is basically a box of legos which is fun for a while but building ship after ship eventually gets old when you realize there is no reason to build them and nothing to do with them once built.I'm kinda iffy about getting Space Engineers. Like, I want it, but at the same time I feel like I'd get tired of it in less than 10 hours.was there a question in there somewhere? I'm certainly not going to recommend the game in its current state.
Why is that? General bugginess?
the game in its current state is a buggy mess that causes your shit to randomly explode, there are no goals and no content. Even Minecraft has more gameplay. Right now SE is basically a box of legos which is fun for a while but building ship after ship eventually gets old when you realize there is no reason to build them and nothing to do with them once built.I'm kinda iffy about getting Space Engineers. Like, I want it, but at the same time I feel like I'd get tired of it in less than 10 hours.was there a question in there somewhere? I'm certainly not going to recommend the game in its current state.
Why is that? General bugginess?
the game in its current state is a buggy mess that causes your shit to randomly explode, there are no goals and no content. Even Minecraft has more gameplay. Right now SE is basically a box of legos which is fun for a while but building ship after ship eventually gets old when you realize there is no reason to build them and nothing to do with them once built.I'm kinda iffy about getting Space Engineers. Like, I want it, but at the same time I feel like I'd get tired of it in less than 10 hours.was there a question in there somewhere? I'm certainly not going to recommend the game in its current state.
Why is that? General bugginess?
It's still in early access, which means that there is still more that the developer(s) need(s) to add to the game, polish, etc. I'm sure that it will greatly improve in time.
It's still in early access, which means that there is still more that the developer(s) need(s) to add to the game, polish, etc. I'm sure that it will greatly improve in time.Of course, I know this. I was advising you on the current state of the game, not the possible future. I'm sure at some point they will have some or most of these issues fixed.
Yah, i dont understand people like that. Wasn't the easter egg something extremely tiny too? It was a ship shaped like a shark. is this funny, and kinda cool to find? yes. But considering that other people have made giant warships in the shape of dongs it isn't that odd.It's literally a tiny 'ship' shaped like a shark inside the starter asteroid which you can only find if you do a specific starting scenario
How do I do a direct connect to the Boatmurdered server? I can't seem to find it on the servers list. Is it down?It always goes through this ridiculous long search time to find it on my client. I suggest opening your steam window (tab out of space engineers that is) press View in the upper left, Servers, and then search for Boatmurdered.
Also, what's the report on mining, did the bug fix from earlier succeed in preventing people from clipping into the terrain all the time?
Never had an asteroid eat you on a server? I've gotten eaten a tooooon of times. Happens only while hand-drilling tho, und in space.Also, what's the report on mining, did the bug fix from earlier succeed in preventing people from clipping into the terrain all the time?
I've never had a problem clipping into terrain, but I have had problems when rocks/ore get dropped from a terrain surface they glitch out and keep rubberbanding. bad if it hits you.
Never had an asteroid eat you on a server? I've gotten eaten a tooooon of times. Happens only while hand-drilling tho, und in space.Also, what's the report on mining, did the bug fix from earlier succeed in preventing people from clipping into the terrain all the time?
I've never had a problem clipping into terrain, but I have had problems when rocks/ore get dropped from a terrain surface they glitch out and keep rubberbanding. bad if it hits you.
Anything not merge block will merge unless you use mergeless block mods wich hads some block/armor wich doesnt merge on some sides. If you want to use modular building and still want to be able to unhook the armor plating you might need to engineer it such as placing a 1 block gap, use merge-less block from mods and connector instead of tube/conveyor.
Just an FYI, the server IS still up and people CAN seemingly still join it, even though my signature has gone broken.
Also, bugfixes have been happening, and I think we still didn't learn the significance of the hand.
...also while deconstructing part of my base to build a miner I managed to somehow end up with 184 trillion kg of steel plates in a cargo container.
What did you call that drilling platform with all the pistons again?The Rotor Drilling Platform. It's a bit of a misnomer though.
What did you call that drilling platform with all the pistons again?The Mal-Tek Piston-Driven Shaft Miner MK-ii/D
What did you call that drilling platform with all the pistons again?The Mal-Tek Piston-Driven Shaft Miner MK-ii/D
tell me it says 'attempt no landing here' XDActually, it says "Large, Physics-Defying Death-Piston-Ball here. Do not dig into this rock please. We like this server. "
Found the Bussard Ramscoop mod. There's plenty of comments from the author saying that attaching it to a spinning rotor will not work since it uses linear forward motion, but what if it gets pumped back and forth via a piston?
I need info on how i stop this thing.
Yeah, you guys will forget about it and in a few months it's going to return.
Designing a large ship, with torpedo ports along the sides and a couple in front. The ports are good, but there's two sections at the "corners" on the front that are just empty space. I don't know what to put in them. I don't want to leave them empty, I don't want to make them solid armor(too much weight), and they're too small for more torpedoes*. I don't want to put anything vital, since they're probably structurally vulnerable. It's a bit difficult to design since they're diagonal to the grid.
Do scaffolds(light armor ground down to minimal build level) apply as much weight as a fully built armor block?
*Maybe, if I changed the orientation a bit...
Turns out the guy who took the deathball didnt actually abandon it. Hes got it powered down and hidden in a meteor. Me and the group are heading to his base now. We are nuking that damn thing. This madness must stop.
Do scaffolds(light armor ground down to minimal build level) apply as much weight as a fully built armor block?
Server is back up!
I forgot after I restarted my computer a day or two ago. >.>
Latest update includes server-side player movement in multiplayer. At (presumably) the cost of some rubber banding, this should mean you won't get stuck in walls, fall through the planet, be mysteriously unable to weld things, and so on. Hopefully.
What do you think the chances are that if I got this game, that I'd be able to play with people from this forum?
https://www.youtube.com/watch?v=mbe4U-eW680&nohtml5=False
Rip.
It is just so highly dramatized it feels like a documentary on how aliens built the pyramids.All it lacks is "Do you think that means what I mean because I think it means Aaron from Last Stand Gamers is ILLUMINATI CONFIRMED"
It does things you can already do, but without you having to do any engineering. Which is the thing that the game is about.
Nanomachines, son. I ain't gotta explain shit.
It does things you can already do, but without you having to do any engineering. Which is the thing that the game is about.
Nanomachines, son. I ain't gotta explain shit.
Yeah, I don't get what's so great about that mod.
How do they not crash into planets? Do they see the giant planet ahead of them and go "oh shit I better not hit that planet" and then not hit the planet?each world has pre-determined planets, so they probably just spawn on a trajectory that won't hit a planet.
Update 01.130
This one includes some good fixes!
-Ship movement is now server-side
Not having tested it, I would expect it to fix all the really weird behavior with landing gear. Hopefully not too prone to rubber-banding.
-Cargo ships are re-enabled
I disabled cargo ships a while ago because they were all crashing into planets. Then, Keen force-disabled them in worlds with planets. Now they're re-enabled and fixed! Cargo ships should now spawn in space, and not crash into planets.
Update today! There's just some small stuff.Was it a lander?
I found a huge abandoned mining ship in admin mode, with the back half destroyed and the reactors missing. I cut and pasted it outside the Space Bus Stop. Yours... if you can fix it.
Nope, it was my mining ship that I lost due to a glitch about two months ago, I'm surprised trash cleanup didn't get it. It's kind of amusing to think of it just drifting around for that long.Yup. It was moving at only a couple meters per second, something like 6500 kilometers from earth. I only found it because I was sorting through "most active production blocks" in Space Master mode, trying to find the Space Bus Stop so I could teleport back to it.
I've grabbed it and am in the process of salvaging it - thanks for saving it, I thought it was gone for good!
Wow okay. I just joined the Boatmurdered server to play around and oh my god I couldn't do anything because of lag (Not sure if it's just my internet, the server, or the server-side movement update). As my shuttle was descending onto the planet, the shuttle kept rubber banding. After a while, I finally got the shuttle onto the ground, but when I got out of the chair, my character walked extremely slowly and was being tossed around the shuttle, despite it being immobile and docked to the ground. I died twice just trying to get out of it. Eventually, I was able to get out of my shuttle, but again my character walked and even ran extremely slowly and was constantly rubber banding. Strangely enough, my screen would sometimes shake side to side as though I was moving my mouse, even though I was not.
- fixed drilling on DS is pretty hardI guess drilling will be easier now on the Boatmurdered server! Which is still up an even has people playing on it, despite the deadness of this thread.
I thought they fixed landing gears destroying things when they moved ship positions server side. That's with client prediction of course, so it might look like it's destroying itself over and over but it actually won't be. ;)
Quote- fixed drilling on DS is pretty hardI guess drilling will be easier now on the Boatmurdered server! Which is still up an even has people playing on it, despite the deadness of this thread.
Is there meaningful PVP in the game ? Something persistent and with a good amount of player involved. Or is it all just pew-pew, spawn-kill, griefing and server-hopping ?
Is there meaningful PVP in the game ? Something persistent and with a good amount of player involved. Or is it all just pew-pew, spawn-kill, griefing and server-hopping ?
Meaningful PVP occurs when you have a successful asteroid mining base, and a ship at least 100 units long. After that, most scrubs wont just bum-rush you, and youll be able to output enough firepower to do more than just annoy your enemy.
[snip] Space engineers is just not designed for PvP at all. There's nothing to fight over, near-infinite amounts of space to hide in, and no reason to ever interact with other players. Don't buy it expecting a PvP or Faction v Faction game. [snip]
Server will be down for a couple days most likely.
I'm not exactly sure why the license expiring is causing the end user's client to self-destruct, I've never heard of anything like that for any other game ever... but I don't really know much about that sort of thing.Digital Rights Management working exactly as designed.
Heh, there was a game called Minimum that was completely unplayable (as in, would not boot) for months due to the license expiring on some middleware the developers used. That meant without warning the game became unusable and was still on the store for a while. It finally came back up, I guess they decided a couple months of development and having the game disappear for their customers for months was a better option than paying whatever the fee was to renew their middleware.
Server will be down for a couple days most likely.
Good time for it, apparently keen's havok license expired today which has caused the game's physics to fall apart completely and cause all sorts of gamebreaking "havok" (har har). I'm not exactly sure why the license expiring is causing the end user's client to self-destruct, I've never heard of anything like that for any other game ever... but I don't really know much about that sort of thing.
Anyway, hopefully they will fix it tomorrow, and in the meantime you can apparently work around it by setting your clock back a day if anyone is trying to play.
Server will be down for a couple days most likely.
Good time for it, apparently keen's havok license expired today which has caused the game's physics to fall apart completely and cause all sorts of gamebreaking "havok" (har har). I'm not exactly sure why the license expiring is causing the end user's client to self-destruct, I've never heard of anything like that for any other game ever... but I don't really know much about that sort of thing.
Anyway, hopefully they will fix it tomorrow, and in the meantime you can apparently work around it by setting your clock back a day if anyone is trying to play.
It's probably because we are "testing" a dev version and not a finished product, so we're not using the "production" drivers for Havok or whatever.
So I love the idea of the game. I am ready to build bases and ships like a madmen. However, is it worth it? Will these things I build ever be used for anything other than looking at and practicing on AI that doesn't pose a threat? Or is there some greater meaning to building things? If not, do the devs have anything planned?
It's called Space Engineers, the building part is supposed to be the cool stuff. :P
as is traditional for American broadband monopolies
If you have router access, you can throttle her by mac address. >:)
The map should be working as it was left off. The bases are still there, there's still hydrogen in your tanks, etc- you won't be using fuel unless somebody is online. The server seems to be working fine, but nobody from the outside of my network has actually connected yet.
Psttttttttttttttttt... (https://www.humblebundle.com/survive-this-bundle)
Are there any good mods? As in, mods that are so good that people literally don't play without them?Here is a couple i just cannot live without.
I was fiddling around with the server a bit today. It appears it's quite possible to join my server if I'm on it through the Steam friends list, it just doesn't show up in the list of public servers. Still working on port forwarding.I want you in my Steam friends.
Also, considering adding a number of mods with tiered (better and more expensive versions of) most of the tools and functional blocks in the game, what would you guys think of that?
Well, apparently, if you've joined through the friends list, the server will appear in your "history" tab. You can add it to favorites from there and join even if nobody is on the server. I suspect this will break if my IP goes dynamic though. Until I get port forwarding to work, that is the "best" way...
Press G, choose the ship creation block.
Don't do the tutorials. They're buggy, broken, and in the case of the shipbuilding one, out of date: There no longer is a "new ship" button, you just place a block in space now.
Press G, choose the ship creation block.
I don't see it, and searching gives nothing. I did get around it though but building my ship while it was floating around though. I would still like to know the answer though.
Also, I am now on a survival world and am trying to build a new ship. I placed a landing gear on the starting station (don't know why it worked this time) and added some light armor, but now I can't place a cockpit. No idea why.
How are you suppose to mine down into the planet without the ship falling apart?
Also, wtf is with the dogs? I leave the base and come back, and there are 12 dogs gnawing on my base leg, so I shoot their very odd hitboxes with a gun that vibrates like mad and generates so much smoke that it's pointless to aim with it, and then they drop caches of parts.... Who thought that was a good idea?
They do not make it easy to mine, which just makes them frustrating because mining early on is slow enough. They are merely there to grief you early game.
They do not make it easy to mine, which just makes them frustrating because mining early on is slow enough. They are merely there to grief you early game.
Don't forget about being an endless waste of ammo!
Yup. They updated and overnight, dedicated server owners were finding everything destroyed while they were away. Actually it's news to me that they disabled the explosions, but I still think it's awful that they go after structures instead of the player directly, meaning you have to babysit your stuff. I consider disabling them to be the default option, in fact they are disabled by default in the dedicated server config.
Wow I have encountered an annoying bug. That window that opens then you access inventory/controls/etc. randomly closes for me, and often. I have hard time accessing stuff and am randomly shooting my cargo boxes. Does anyone know why this is happening suddenly?Well... last time something similar happent to me was because my keyboard was a tad dirty. Also i got one hell of a problem, sometime, and its not a joke K? Im dead serious, when my fridge complete its cooling cycle my keyboard randomly stop working for a few second and my tower sends me a peripheral disconnection sound.... I had that problem on a frakencomputer that i built using spare part and old part, barely compatible between themself, to a new bad ass computer that took my last peny.... i changed keyboard i changed everything for new and problem still exists...... Im starting to think my fridge is fighting my computer.....
except minecraft's problems are far, far deeper than that.They do not make it easy to mine, which just makes them frustrating because mining early on is slow enough. They are merely there to grief you early game.
Don't forget about being an endless waste of ammo!
The Notch school of software design. Grief players in a construction game for no reason. As if players themselves wouldn't do it to each other enough.
The Notch school of software design. Grief players in a construction game for no reason. As if players themselves wouldn't do it to each other enough.except minecraft's problems are far, far deeper than that.
….I stopped him. he got pissed, but then i pointed out that he always complains about MAC Cannons taking up fps and this was like a MAC cannon x10. So, yeah. Server saved once again by the great and venerable Porkins!
*Swoons and collapses.*….I stopped him. he got pissed, but then i pointed out that he always complains about MAC Cannons taking up fps and this was like a MAC cannon x10. So, yeah. Server saved once again by the great and venerable Porkins!
Our hero.
Could someone help explain why my conveyor tubes are still red? I have they have access to power and are fully built connecting two conveyors. Is there a limit to how long the tubes can be?
Depending on the power source, usually the problem is that a reactor powering the conveyor needs fuel from a container that is delivered via conveyor... but when that happens the whole station/ship is powered down anyway, which is probably not the case?
Are you using a decent surge protected power strip or just a cheap shitty one?Wow I have encountered an annoying bug. That window that opens then you access inventory/controls/etc. randomly closes for me, and often. I have hard time accessing stuff and am randomly shooting my cargo boxes. Does anyone know why this is happening suddenly?Well... last time something similar happent to me was because my keyboard was a tad dirty. Also i got one hell of a problem, sometime, and its not a joke K? Im dead serious, when my fridge complete its cooling cycle my keyboard randomly stop working for a few second and my tower sends me a peripheral disconnection sound.... I had that problem on a frakencomputer that i built using spare part and old part, barely compatible between themself, to a new bad ass computer that took my last peny.... i changed keyboard i changed everything for new and problem still exists...... Im starting to think my fridge is fighting my computer.....
Ok the multiplayer of this game is really starting to piss me off. I had the start from scratch multiple times because whenever you log off (or in most cases crash) your lander despawns and you have no medical bay to respawn to. Well I finally got my base set up and salvaged everything from my lander and was ready to log off, this time not losing the hydrogen bottles and other things I built. I put my stuff in a cargo container and thenMerge your spawner into a station and they're usually permanent, could be that you run out of energy at the stuff you built?logoffcrash. I log back on later, aaaaaaaaand it's gone. So what is the point in playing this game on multiplayer of I will lose items even if they are in cargo containers???? How do people keep their stuff from disappearing!?
I already solved my spawner problem. Now I have the problem of losing my stuff (that is not on my person but rather what I have put into cargo) upon disconnecting.Ok the multiplayer of this game is really starting to piss me off. I had the start from scratch multiple times because whenever you log off (or in most cases crash) your lander despawns and you have no medical bay to respawn to. Well I finally got my base set up and salvaged everything from my lander and was ready to log off, this time not losing the hydrogen bottles and other things I built. I put my stuff in a cargo container and thenlogoffcrash. I log back on later, aaaaaaaaand it's gone. So what is the point in playing this game on multiplayer of I will lose items even if they are in cargo containers???? How do people keep their stuff from disappearing!?
Merge your spawner into a station and they're usually permanent, could be that you run out of energy at the stuff you built?
As far as I know stuff in containers doesn't vanish when you log out. Either someone took it or you misplaced it. Item ownership isn't even tracked, only block ownership.
It doesnt affect anything exept my mouse, my power level monitoring software doesnt register high or low power spikes.Are you using a decent surge protected power strip or just a cheap shitty one?Wow I have encountered an annoying bug. That window that opens then you access inventory/controls/etc. randomly closes for me, and often. I have hard time accessing stuff and am randomly shooting my cargo boxes. Does anyone know why this is happening suddenly?Well... last time something similar happent to me was because my keyboard was a tad dirty. Also i got one hell of a problem, sometime, and its not a joke K? Im dead serious, when my fridge complete its cooling cycle my keyboard randomly stop working for a few second and my tower sends me a peripheral disconnection sound.... I had that problem on a frakencomputer that i built using spare part and old part, barely compatible between themself, to a new bad ass computer that took my last peny.... i changed keyboard i changed everything for new and problem still exists...... Im starting to think my fridge is fighting my computer.....
There's pretty much only one way that a non RF emitting device can affect another, through faulty wiring.I would go for that, its an old fridge, the only thing that did not change was my mouse, so i guess something is interfering with it, its not EVERY time, but sometime now. its much less frequent.
I would initially suspect a grounding problem that's not enough to trip a GFCI, assuming you're on one.
An alternative way, though highly improbable, is that some component is failing is exactly the right/wrong way to cause it to become highly RF emitting.
Dont lock ships to planets, causes bugs and salt.
I just had an idea... when I attach two pieces of ship together with merge blocks, can I then connect them via normal armor blocks and remove the merge blocks?
Well it seems that pasting my oxygen farm room by itself is now making it freak out and explode... but not only that, pasting it made MY CURRENTLY STATIONARY OXYGEN FARM ROOM MILES AWAY EXPLODE TOO!Isnt there a physic law or quantum law about 2 identical object cannot exist at the same time or something like that? On a more serious note, wtf? Thats an interesting bug.
Aaaaah, Page 100. A great 3-year ride. A toast, to the continuing refinement of the "Engineers" series of games!
Well it seems that pasting my oxygen farm room by itself is now making it freak out and explode... but not only that, pasting it made MY CURRENTLY STATIONARY OXYGEN FARM ROOM MILES AWAY EXPLODE TOO!Isnt there a physic law or quantum law about 2 identical object cannot exist at the same time or something like that? On a more serious note, wtf? Thats an interesting bug.
Oh yeah, medieval engineers is a thing. How is that coming along? Haven't played it since it came out.
This ought to be what you're looking for. (http://steamcommunity.com/sharedfiles/filedetails/?id=403921671)Cant live without it and a few other very nice LCD scripting thing, like the one that reproduce your ship and report damaged, forgot the name dangit...
This ought to be what you're looking for. (http://steamcommunity.com/sharedfiles/filedetails/?id=403921671)Cant live without it and a few other very nice LCD scripting thing, like the one that reproduce your ship and report damaged, forgot the name dangit...
This ought to be what you're looking for. (http://steamcommunity.com/sharedfiles/filedetails/?id=403921671)Cant live without it and a few other very nice LCD scripting thing, like the one that reproduce your ship and report damaged, forgot the name dangit...
Looks nice. I will check it out later.
I just discovered a problem. One of my rooms is not airtight. Everything is armor, doors, or conveyor blocks. The conveyor blocks and doors are surrounded on all 4 sides, side to side, by armor so I know it's not them. I can't find any gaps. I THINK all my armor blocks are sealed (I have an interesting pattern of slope blocks). How do I figure this out?
Upload to Steam Workshop?
Also, is it the room itself and not the vent? Does all the air in the next room whoosh out when you open the door?
Upload to Steam Workshop?
Also, is it the room itself and not the vent? Does all the air in the next room whoosh out when you open the door?
Yes all the air from the next rooms flow inward and their vents go yellow when I open the doors.
I published the ship. It's titled "GRAY-Class Mothership"
So apparently last Thursday they released a substantial update (http://forums.keenswh.com/threads/update-01-165-dev-new-multiplayer-code-total-block-redesign-and-much-more.7389854/) in the dev branch.
Update includes a total block aesthetic design (they claim they've redone the look of every block in the game), greatly improved netcode, a new tutorial campaign, and more.
It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something. This is causing the tires to clip into the body and making everything explode.
I really, really, want to like this game, I've sunk a lot of hours into it, and have definitely enjoyed myself. Unfortunately, there are some fundamental problems that need to be resolved that the devs keep ignoring, or are unable to deal with. I spent around six hours today constructing a heavy ground vehicle for scouting around, then I spent another two hours or so driving it.
So of course when I load up the game this evening it explodes immediately. Not only does it explode immediately, it does so every single time I load the world. This is in survival, the vehicle is functional and doesn't have anything weird going on like rotor/piston stuff, it just instantly blows up. Even more ridiculously, the source of the explosion appears to be the large reactor, something that to my knowledge doesn't even have a reason to explode, being wrapped inside a layer of hardened armor and all.
Edit: It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something. This is causing the tires to clip into the body and making everything explode.
It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something. This is causing the tires to clip into the body and making everything explode.
but hey, at least the "Voxel hand can be used by Space Master" now, whatever that means -.-
Empyrion's pretty beta.I really, really, want to like this game, I've sunk a lot of hours into it, and have definitely enjoyed myself. Unfortunately, there are some fundamental problems that need to be resolved that the devs keep ignoring, or are unable to deal with. I spent around six hours today constructing a heavy ground vehicle for scouting around, then I spent another two hours or so driving it.
So of course when I load up the game this evening it explodes immediately. Not only does it explode immediately, it does so every single time I load the world. This is in survival, the vehicle is functional and doesn't have anything weird going on like rotor/piston stuff, it just instantly blows up. Even more ridiculously, the source of the explosion appears to be the large reactor, something that to my knowledge doesn't even have a reason to explode, being wrapped inside a layer of hardened armor and all.
Edit: It's the damned wheel offset bug, the one where when you load a world where a ground vehicle is using a offset value other than default it tries to reverse it or something. This is causing the tires to clip into the body and making everything explode.
if you want to actually play a game instead of beta testing try empyrion
If they EVER design a game like Space Engineers or Empyrion that doesn't take forever to build (like... if it had a editing mode instead of individually building components) I will jump on it in a second!
I will build large and complex ships! (From the Depths can attest to that) but I won't spend an hour on a small ship... or download other people's stuff "because you can load it" cheaty stuff :P
Even IF I still have to find rare resources and mine, and craft things that craft things...
How well does driving across uneven/sloped terrain work?
So, has keen implemented any of the technologies from medieval engineer into se yet, like they said they were going to do?
Small blocks on large grids for instance
To buy or not to buy?
Hows the game from multiplayer side and is there fun Cooperative survival?
To buy or not to buy?
Hows the game from multiplayer side and is there fun Cooperative survival?
Funny thing its 3 dollars for the whole package of wallpaper music etc etc but ppl only sees the game... oh well. Its also a way to have the first release and the curreng release installed at the same time.According to my steam page, its 3 dollars for the old version of the game "Space Engineers First Release" and 7 dollars for the soundtrack+artwork. They are not included in the 3 dollar first release item.
To be fair, I think the old version of the game should just be a branch accessible to everybody rather than something they charge extra for.Last time they claimed to fix them they got significantly worse, so I am skeptical.
I am compelled about this claim that pistons and rotors are 'fixed'- just how fixed are they, this time?
W4stedspace did a video, wheels still seem buggy, but there have definitely been massive improvements in the rotors and pistons.
To be fair, I think the old version of the game should just be a branch accessible to everybody rather than something they charge extra for.Last time they claimed to fix them they got significantly worse, so I am skeptical.
I am compelled about this claim that pistons and rotors are 'fixed'- just how fixed are they, this time?
Double-posting because fuck Keen. They decided to reduce the range of ship welders to only handle directly in front of it. This means that, unless whatever is on a projector is completely flat(two blocks thick at most if a welder is on both sides), you cannot effectively create anything from a projector. That ship I've been working on for at least two months? Can't use it anymore. Can't print the bullets for the cannon, can't print the guided missiles.
The worst part is that it is not mentioned in the patch notes anywhere.
Double-posting because fuck Keen. They decided to reduce the range of ship welders to only handle directly in front of it. This means that, unless whatever is on a projector is completely flat(two blocks thick at most if a welder is on both sides), you cannot effectively create anything from a projector. That ship I've been working on for at least two months? Can't use it anymore. Can't print the bullets for the cannon, can't print the guided missiles.
The worst part is that it is not mentioned in the patch notes anywhere.
Double-posting because fuck Keen. They decided to reduce the range of ship welders to only handle directly in front of it. This means that, unless whatever is on a projector is completely flat(two blocks thick at most if a welder is on both sides), you cannot effectively create anything from a projector. That ship I've been working on for at least two months? Can't use it anymore. Can't print the bullets for the cannon, can't print the guided missiles.
The worst part is that it is not mentioned in the patch notes anywhere.
I could never use a ship welder on a projector effectively. I always ended up with unreachable blocks in the center, because it welds in whatever order doesn't leave floating blocks, and ignores blocks that are blocked by other blocks... ugh. At this point I don't think I'm ever going to use them again that way, except using mods, like that one that just autobuilds wherever.
I thought that's how they always were?
I kind of like the idea that you have to build the hull with big industrial rigs, then go in with smaller ships or technicians and furbish the ship. It'd be better if you could automatically pull resources from nearby containers, though.Doesn't really help for missiles and such. It also took me days to get a missile design that could be printed and not crash into the welders and not be on a separate grid(as the ship in question will have a projector of itself for repairs).
Whilst trying to display my displeasure (http://imgur.com/ddEVZUM) towards Keen, I ended up making a very functional robot hand in about 30 minutes. I'm not sure I should be proud of myself or not.
There is also the shipyards mod. Uses lasers.
Double-posting because fuck Keen. They decided to reduce the range of ship welders to only handle directly in front of it. This means that, unless whatever is on a projector is completely flat(two blocks thick at most if a welder is on both sides), you cannot effectively create anything from a projector. That ship I've been working on for at least two months? Can't use it anymore. Can't print the bullets for the cannon, can't print the guided missiles.
The worst part is that it is not mentioned in the patch notes anywhere.
I could never use a ship welder on a projector effectively. I always ended up with unreachable blocks in the center, because it welds in whatever order doesn't leave floating blocks, and ignores blocks that are blocked by other blocks... ugh. At this point I don't think I'm ever going to use them again that way, except using mods, like that one that just autobuilds wherever.
I kind of like the idea that you have to build the hull with big industrial rigs, then go in with smaller ships or technicians and furbish the ship. It'd be better if you could automatically pull resources from nearby containers, though.
There's actually a lot of mechs on the workshop already.Whilst trying to display my displeasure (http://imgur.com/ddEVZUM) towards Keen, I ended up making a very functional robot hand in about 30 minutes. I'm not sure I should be proud of myself or not.
Get to work! I want to see the rest of that very functional robot built! :P
There is also the shipyards mod. Uses lasers.
Does it use crystals?
There is also the shipyards mod. Uses lasers.
Does it use crystals?
What?
Today's update has added a bunch of character and tool skins, a parachute block(original mod was integrated - you can apparently unsub from the mod safely), random lootboxes for Survival mode, and a "canvas" resource(presumably for parachute).
Naturally, every comment on the update seems to declaring the game dead/doomed or demanding Keen to fix everything.
Today's update has added a bunch of character and tool skins, a parachute block(original mod was integrated - you can apparently unsub from the mod safely), random lootboxes for Survival mode, and a "canvas" resource(presumably for parachute).
Naturally, every comment on the update seems to declaring the game dead/doomed or demanding Keen to fix everything.
When you add microtransactions and loot crates to a neglected early access game [...]
Today's update has added a bunch of character and tool skins, a parachute block(original mod was integrated - you can apparently unsub from the mod safely), random lootboxes for Survival mode, and a "canvas" resource(presumably for parachute).
Naturally, every comment on the update seems to declaring the game dead/doomed or demanding Keen to fix everything.
When you add microtransactions and loot crates to a neglected early access game [...]
Wat.
Random loot boxes != microtransactions. Have you ever played Minecraft? Village and dungeon chests are random loot boxes.
That isn't micro transactions. I could do the exact same thing by selling loot drops in world of WarcraftExcept Blizzard didn't make any money off those sales. In this case Valve and the developers of the game do.
Exploration Enhancement still turns my sim speed into a roller coaster, making it unplayable.
The problem with space engineers is the same problem a lot of space building games have. You have nothing to do with your creations, no threatening enemies to take on, no goals. Until there is something to do aside from building and mining and going after some random ship on rails, this game will keep dying.
Is the mp playable yet and do we still have a server?The netcode is decent and client performance is getting better all the time, but servers still chug when too many large ships are moving at once.
I've found a new scenario, called Super Engineer Adventures (http://steamcommunity.com/sharedfiles/filedetails/?id=924773585). Ignore the silly name, it's actually pretty good.. at least so far. It's similar to escape from mars - you have to find and attack a series of pirate bases to hack computers and unlock more blocks.
You start out with a basic base and a basic rover and a modest amount of components, so the start is not nearly as much of a grind as escape from mars. Unlike escape from mars, you start with refineries unlocked and unlock ship drills fairly quickly so it's a lot more open ended - you aren't restricted to raiding to get resources which means you can afford to build giant death cubes or inefficient PMWs or whatever you want. Pirate bases all seem to have pretty big amounts of loot, plus the loot from the pirate drones means you don't really need to play space miner if you don't want to though, which is nice.
Unfortunately it's still space engineers, so you have all the baggage that comes with it. Specifically, you have to build everything by hand for a while (ship welders not unlocked) which is incredibly tedious. Wheels are also problematic as usual, but at least you unlock atmos thrusters pretty quickly. It also means the whole thing is pretty easy to trivialize using traditional SE "exploits" such as turret sniping or just digging under the bases and coming up from below to avoid the turrets but it's singleplayer/co-op so it's up to you if you want to use those or not.
It's less focused and arguably less balanced than escape from mars (not that less balanced means much for SE) but it's still a LOT more fun than I've had with the game in a long time and shows off the potential the game actually has if keen ever decides to do anything with it.
Specifically, you have to build everything by hand for a while (ship welders not unlocked) which is incredibly tedious.
Well, the best way to phrase what I want right now in a space game is... I want to, after destroying an enemy ship, to be able to weld it to my own or cut off parts of it for my own purposes. Space Engineers can do that (albeit with some caveats- merge blocks require power, etc), but there's not much of a point because everything that ship has you can have as well due to a lack of any difference between part accessibility (no "better engine" that you can't craft yet or anything like that). If there's any other space game where this is both a possibility and has some actual tangible benefits, then I'd probably go and play it immediately. I'm sure it's possible to add some sort of progression to Space Engineers through modding, but I currently do not know of any such mods. I also doubt that there exist enough ships that use that mod that can be spawned in so that there's anything to actually encounter.
Just a heads up that Empyrion UI was improved. It's definitely worth a try to anyone who enjoys Space Engineers. It lacks the physics and the complexity atm, however, but at least the physics won't grief you to death like SE does.
There was a 2d top down game that let you slice up other ships and add them to your ownCaptain Forever (http://www.captainforever.com/captainforever.php)?
Can't remember the name of it though
There was a 2d top down game that let you slice up other ships and add them to your own
Can't remember the name of it though
There was a 2d top down game that let you slice up other ships and add them to your own
Can't remember the name of it though
Seem to recall one by the name of Void Hunters that fits that description.
Check if they fixed the issue where the half-blocks have a full-block hitbox.That is so crazy I had to check. Looks like they fixed it, at least for just the simple full half-block and the engineer. I didn't stay on long enough to see if it was for arbitrary collisions.
that rotors and pistons are no longer chaos bombs.
that rotors and pistons are no longer chaos bombs.
Challenge Fucking Accepted.
So... I'm wondering about the potential modding capabilities for this game, in hopes of creating a 3D SS13. Anyone know enough about the game's code to explain whether or not cables and items like burgers would be possible?
I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who has some insight on whether or not the game can be modded to be like SS13.
I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who has some insight on whether or not the game can be modded to be like SS13.why not just play stationeers? It's basically that already.
I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who has some insight on whether or not the game can be modded to be like SS13.
I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who has some insight on whether or not the game can be modded to be like SS13.
I was answering your question about the modding capabilities of the engine, by telling you to check out the mods that have already been made, which should give you an idea of what mods are possible.
I was answering your question about burgers being possible, by telling you that there are already food mods out there that add food items, therefore which shows that they are likely possible.
Why would I want to care about burgers in a game about engineering?
They're free in-universe drop pods. Land on a planet and occasionally you'll get a GPS ping of a drop pod landing. Sometimes it's just a drop pod with a few construction resources and a minuscule amount of uranium. Other times, it's an annoying as fuck pod with a player sensor on it that triggers the up thrusters when you get near. I never saw cosmetic items in them when I played (though maybe that's because I had mods, or perhaps it's all super rare). Keen doesn't sell anything. The only people selling things are players. And some people are up in arms at Keen for getting a couple of your pennies.
Anyone aware of any good servers?
Anyone aware of any good servers?
What are you looking for in a server?
Found a decent server and have a small base setup. If anyone wants to join, I can set up a faction to join in with. I will note that it is a PvP server, so we may want to exploit discord's new feature to have one of the channels accessible in-game (default is set to ] key). Server name is "Alehouse Gaming PvP".
Apparently, they're going to finish overhauling survival and move the game out of Early Access on February 28. Read here (https://blog.marekrosa.org/2019/02/space-engineers-release-date.html).Cool. Does the game have a point yet or is it still just the fuck-around-in-space simulator?
Apparently, they're going to finish overhauling survival and move the game out of Early Access on February 28. Read here (https://blog.marekrosa.org/2019/02/space-engineers-release-date.html).Cool. Does the game have a point yet or is it still just the fuck-around-in-space simulator?
Welp, they've gone and released a Decorative Blocks DLC. Apparently, people who don't have it can play on servers that do, but they won't be able to build or interact with the DLC blocks.
That is a legit point. If I build something out of DLC blocks is it now immune to plebs who can't afford the DLC?Welp, they've gone and released a Decorative Blocks DLC. Apparently, people who don't have it can play on servers that do, but they won't be able to build or interact with the DLC blocks.
So for extra security on my spaceships, use DLC stuff. Got it.
(I'm being facetious I am sorry)
That is a legit point. If I build something out of DLC blocks is it now immune to plebs who can't afford the DLC?
Begun, the coin wars have.That is a legit point. If I build something out of DLC blocks is it now immune to plebs who can't afford the DLC?
Give it six months and we'll have Microtransaction Missile Launchers that scale damage with cost firing at Season Pass Heavy Armor.
Pay ten Spacebuckcrystals to instantly charge jump drives.
That is a legit point. If I build something out of DLC blocks is it now immune to plebs who can't afford the DLC?Welp, they've gone and released a Decorative Blocks DLC. Apparently, people who don't have it can play on servers that do, but they won't be able to build or interact with the DLC blocks.
So for extra security on my spaceships, use DLC stuff. Got it.
(I'm being facetious I am sorry)
I don't mean to sound reductive, but the arguments against the DLC seem to center around what I can only describe as non-issues for the most part. There are a number of people making slippery-slope arguments regarding DLC that may not be completely out-of-line, but the enormous bulk of what I'm seeing is the "Why no free content updates forever" type, and that absolutely screams of mindless entitlement.
Hey, update on the DLC, from the Steam store page itself:
PREMIUM CONTENT FUNCTIONALITY UPDATE:
After carefully evaluating feedback provided by the community, we have decided to make a major change to the functionality of this pack. Soon, all players will be able to interact with these premium blocks regardless of whether they own the Decorative Pack or not. In the case that a player doesn't own it, they will just not be able to build the blocks. This change will be made in an update releasing in the coming weeks.
So, seems like Keen is in fact listening, and has made the right call about adjustments.
Sounds like debris is somehow getting in there. Most of the time ores just stay in the drills on my miners, how do you have it set up?
Do you have a gravity generator sucking in loose ore?
Having gaps in a large ship drill wall is a problem (absent spinning and other cleverness, at least), but it's weird that you're not seeing damage to the conveyors too, so I'd be inclined to assume debris hitting the container from the side. Maybe through whatever those Os are.
Really, Keen kind of faffed about for a while and their earlier project, Miner Wars, was a failure, but I think that they're doing good work here.
Mind blowing that more don't use it.
Mind blowing that more don't use it.
idk, empyrion, from the depths and stormworks all have a six key rotation systems, of all I know only starmade is the outlier with the rotation on the mouse wheel
You can remove the block limit. I always do.
But it's not a DLC it's a free update
But it's not a DLC it's a free update