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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1796667 times)

ShadowLop

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5460 on: July 02, 2012, 11:32:01 am »

Apparently not ?  ???

Hey,

Since you wrote the fix already, could you please send me the missing toys/tool files ?

greets,
Meph
I shot you a message the same day with the wanderers files.
Either way here's the fix. Not perfect but it's servicable. 
http://dffd.wimbli.com/file.php?id=6350

Sorry, yoink. Also, which folder should this go in to work?
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Hmm...a trade? Intriguing...No, wait, boring! PULL OFF HIS KNEECAPS!

Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5461 on: July 02, 2012, 03:34:48 pm »

Sorry, yoink. Also, which folder should this go in to work?
Objects, just put it with the other raws.

Unrelated: Boiling leather produces a puddle of "liquid" looking at the raws it's probably supposed to return the oil reagent a percentage of the time but that's not happening.

Zeebie

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5462 on: July 02, 2012, 08:43:39 pm »

Meph, I've noticed a bizarre phenomenon where, when a monster recovers from being petrified by a stonebound, it gains super speed! it starts moving easily ten times its normal speed.
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ShadowLop

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5463 on: July 02, 2012, 08:47:15 pm »

Sorry, yoink. Also, which folder should this go in to work?
Objects, just put it with the other raws.
Tried that, then put it into the world raws, both times got a miniature castle out of trying to make a stone spearhead.
Would I need to regen the world to update it in? Or can I circumvent that?

UPDATE: It seems I can use the junk created by the reactions in place of the stuff I would actually need. I just used a paladin figurine I got instead of a needle to sew a leather cloak.
« Last Edit: July 02, 2012, 08:59:53 pm by ShadowLop »
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Hmm...a trade? Intriguing...No, wait, boring! PULL OFF HIS KNEECAPS!

Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5464 on: July 02, 2012, 09:10:32 pm »

Tried that, then put it into the world raws, both times got a miniature castle out of trying to make a stone spearhead.
Would I need to regen the world to update it in? Or can I circumvent that?

UPDATE: It seems I can use the junk created by the reactions in place of the stuff I would actually need. I just used a paladin figurine I got instead of a needle to sew a leather cloak.
The weirdness is because the reaction is requesting and attempting to produce an object that doesn't exist. DF doesn't know what a TOY:NEEDLE is but it recognizes TOY so it just hands you one of those or let's you use anything considered a TOY.

It looks like you will have to regen.

Godlysockpuppet

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5465 on: July 02, 2012, 09:20:09 pm »

Hello, just want to point out with the latest version of your mod, (1.9.3) the settings.exe is still called "Masterwork settings 1.9.2" I know it's purely cosmetic but just letting you know!
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5466 on: July 02, 2012, 10:09:09 pm »

Meph, some of those pictures are amazing. I've never been down that stretch from cali to AZ, I always took I-10. Looks like I missed out.

Hello, just want to point out with the latest version of your mod, (1.9.3) the settings.exe is still called "Masterwork settings 1.9.2" I know it's purely cosmetic but just letting you know!
Thanks for the report!

thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5467 on: July 02, 2012, 11:27:15 pm »

Bug report:

Fatal error

Nemesis Unit Load Failed (ok dialog, game crashes)

here's some stuff from my gamelog file

Spoiler (click to show/hide)

and from errorlog
Spoiler (click to show/hide)

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5468 on: July 02, 2012, 11:31:52 pm »

@thistleknot: That is a vanilla bug. See here for more info: DFFD savegame of a unmodded save having the same crash.

EDIT: I searched the forum a bit, seems like a mostly adv. mode related bug that leads to crashes. I can occur in 34.11 and hast most likely nothing to do with the mod, since umodded saves have it as well.
« Last Edit: July 02, 2012, 11:46:34 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Stormbuilder

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5469 on: July 03, 2012, 12:47:23 am »

Am I missing something, or has the production of candy (the metal) changed? I can't find the extract strands option.
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ilfirin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5470 on: July 03, 2012, 01:13:21 am »

So, im completely unable to view the help manual at all. " Navigation to the webpage was canceled" is all I get. :-< Any ideas whats wrong?
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ShadowLop

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5471 on: July 03, 2012, 01:48:19 am »

Possible adventure mode bug with arrows. Every shot seems to be passing right through targets. I'd expect them to pass through skeletal creatures, but not things like beak dogs, grave cats and HORSES...hopefully the combat rebuild+Masterwork rebuild will fix it if it's not a small thing. In the meantime, SLICEY DICEY AWAY!
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5472 on: July 03, 2012, 02:16:14 am »

Bug report:

Fatal error

Nemesis Unit Load Failed (ok dialog, game crashes)

here's some stuff from my gamelog file

Spoiler (click to show/hide)

and from errorlog
Spoiler (click to show/hide)

You are dead!
or your fort at least.
i have read on the forum and i quote:
The Nemesis error is the most fearsome fort killer.
So, or you have a backup, or your fort is dead!
It has something to do with historical figures, so maybe you should post your save in the thread of this error and they could do some !!SIENCE!!.
I accttually had the error myself, and now i always have a backup!  :D
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Firehawk45

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5473 on: July 03, 2012, 08:07:56 am »

My armourer just made a mithril reignplate armor.... Is that a good artifact?
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A Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5474 on: July 03, 2012, 08:44:01 am »

edit: Nevermind got it working :)
« Last Edit: July 03, 2012, 09:53:58 am by A Dwarf »
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