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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1800044 times)

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - ANOTHER POLL, YEAH!!!
« Reply #6450 on: August 22, 2012, 01:36:18 pm »

Tiny update. Since I liked the idea, I hacked something together quickly, as a proof of concept.

Exploding ammunition and shrapnel-shots do work. I can do all kinds if fancy things with them, including the mutating warpstone bullets I want to make and similar nonsense. :) If you have any ideas, go ahead and post them. I mostly thought of exploding ammo for handcannons, for special syndrome stuff with elven and drow magic, mutations from warpstone, and fire/freeze/sleeping ammo. It will also enable new fancy spells for mages and enemy creatures, because the same concept works with their range ammo as well. And turrets.  8)

Picture of arena test in spoiler (heavily unbalanced, uses same explosion as a hellfire-landmine)
Spoiler (click to show/hide)
« Last Edit: August 22, 2012, 01:40:09 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

fire1666

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - ANOTHER POLL, YEAH!!!
« Reply #6451 on: August 22, 2012, 01:41:10 pm »

Tiny update. Since I liked the idea, I hacked something together quickly, as a proof of concept.

Exploding ammunition and shrapnel-shots do work. I can do all kinds if fancy things with them, including the mutating warpstone bullets I want to make and similar nonsense. :) If you have any ideas, go ahead and post them. I mostly thought of exploding ammo for handcannons, for special syndrome stuff with elven and drow magic, mutations from warpstone, and fire/freeze/sleeping ammo. It will also enable new fancy spells for mages and enemy creatures, because the same concept works with their range ammo as well. And turrets.  8)

Picture of arena test in spoiler:
Spoiler (click to show/hide)
i would like to amke clear thats EPIC but i have only 1 small issue with it...
wut happens if you miss and training room will quite franky become slaughter houses
"The !!!FUN!!! is strong with this one..."-Darth-UristMcVader
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - ANOTHER POLL, YEAH!!!
« Reply #6452 on: August 22, 2012, 01:43:50 pm »

Simple. I make dwarves immune to the syndrome from it. Stuff boils away harmlessly. If you hit a goblin near a dwarf, and the goblin explodes, your dwarf will still get melted. But the ammo will not trigger on dwarves.

EDIT: Old Poll results:

Gems will create generic gem furniture, which is stockpiled correctly.
Buildings will be sorted in groups, not alphabetical.
« Last Edit: August 22, 2012, 01:52:17 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

fire1666

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - ANOTHER POLL, YEAH!!!
« Reply #6453 on: August 22, 2012, 01:46:48 pm »

Simple. I make dwarves immune to the syndrome from it. Stuff boils away harmlessly. If you hit a goblin near a dwarf, and the goblin explodes, your dwarf will still get melted. But the ammo will not trigger on dwarves.
speaking of this intresting discoveary I has idea for dwarfs...
reactions make golems right, is it possible to make a creature dwarfs can get built into that are designed basicly to function like a tank or a meens of preventing UristMcMechnisedAxeThrower from being hit by goblin A in melee?
also dwarf gatlinguns...
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Firehawk45

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - ANOTHER POLL, YEAH!!!
« Reply #6454 on: August 22, 2012, 01:50:55 pm »

Simple. I make dwarves immune to the syndrome from it. Stuff boils away harmlessly. If you hit a goblin near a dwarf, and the goblin explodes, your dwarf will still get melted. But the ammo will not trigger on dwarves.

specialised ammo for every enemie? Something wood-destroying against elves, volcanic against frost giants, holy against undeads....
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6455 on: August 22, 2012, 01:56:38 pm »

@firehawk: possible, but unrealistic. I dont want people switching ammo types (impossible with full quivers) in between ambushes and sieges.

@fire1666:
Quote
speaking of this intresting discoveary I has idea for dwarfs...
reactions make golems right, is it possible to make a creature dwarfs can get built into that are designed basicly to function like a tank or a meens of preventing UristMcMechnisedAxeThrower from being hit by goblin A in melee?
also dwarf gatlinguns...
Could you please post this in English ? I dont know what you are saying.

EDIT: Repost because it is already lost in the thread:
« Last Edit: August 22, 2012, 01:58:17 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

tahujdt

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6456 on: August 22, 2012, 02:01:26 pm »

@firehawk: possible, but unrealistic. I dont want people switching ammo types (impossible with full quivers) in between ambushes and sieges.

@fire1666:
Quote
speaking of this intresting discoveary I has idea for dwarfs...
reactions make golems right, is it possible to make a creature dwarfs can get built into that are designed basicly to function like a tank or a meens of preventing UristMcMechnisedAxeThrower from being hit by goblin A in melee?
also dwarf gatlinguns...
Could you please post this in English ? I dont know what you are saying.
I think he is asking for tanks and gatlings based on the golem code, where you make a tank at a machine shop, then take it to a spawn point where it transforms the dwarf into a dwarf riding a tank.
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Firehawk45

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6457 on: August 22, 2012, 02:23:27 pm »

@firehawk: possible, but unrealistic. I dont want people switching ammo types (impossible with full quivers) in between ambushes and sieges.

@fire1666:
Quote
speaking of this intresting discoveary I has idea for dwarfs...
reactions make golems right, is it possible to make a creature dwarfs can get built into that are designed basicly to function like a tank or a meens of preventing UristMcMechnisedAxeThrower from being hit by goblin A in melee?
also dwarf gatlinguns...
Could you please post this in English ? I dont know what you are saying.
I think he is asking for tanks and gatlings based on the golem code, where you make a tank at a machine shop, then take it to a spawn point where it transforms the dwarf into a dwarf riding a tank.

I think im not the only one who has mephs answer in big red letters (and burning) as a mental image right  now ;)
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - ANOTHER POLL, YEAH!!!
« Reply #6458 on: August 22, 2012, 05:02:56 pm »

From what you've described, the raw editing part of changing settings seems like the easiest part of the whole thing, since at it's core it's just a find-and-replace, or even something as simple as checking for !NOORC! at the beginning of the line (though I would rather use a regex like "^\s*!NO[A-Z]+!", since most lines in raws begin with whitespace). Have you checked out PySide as well?

Hmm, not really, for a few reasons:
Quote
*Current status of Mac/Windows support
There are no PySide core developers using Windows or Mac and no more PySide build bots
*Also, pyside does not have python 3 support yet AFAIK, not a huge thing.. unless everything I've already written uses python 3, and I'm trying to learn that since python 2 is a deadend and 3 is 'the future';)

I'm not opposed to porting at some time in the future from pyqt to pyside. It looks like it will eventually be a better replacement and the API's are supposed to be compatible (so It should be supper easy to do) and definitely has more flexible licensing terms. (pyqt will require the new gui to be full GPL which I don't like) but doesn't looks like it's ready yet, and I don't want to be a 'tester' of the under lying framework. I'd rather spend my time fixing my own bugs, not someone elses at the moment. If I'm wrong however I would be happy to learn otherwise.

I think im not the only one who has mephs answer in big red letters (and burning) as a mental image right  now ;)

No, your not.


« Last Edit: August 22, 2012, 05:22:35 pm by zenerbufen »
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ashton1993

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6459 on: August 22, 2012, 06:18:46 pm »

Hey guys, I figured it was worth mentioning I started a role-play/community fortress with this mod if you want to have a look, there's only one free player slot at the moment but if your interested I'm sure more will appear:

http://www.bay12forums.com/smf/index.php?topic=115224.0
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6460 on: August 22, 2012, 07:17:18 pm »

What the hell ? I was just asking what he meant, because I dont know if he meants Tanks (vehicles) or Tank (RPG-class) or whatever...   :o

@ashton: That is great, I will defintely follow it :) I also have two questions for you: What program did you use for the 3d-map of the embark site (stonesense I assume) and what did you do to the garden of gaia map ? (photoshop?)

I would also like to request a dwarf, a migrant. Nick, Meph, Profession, Scholar. Characterwise he should be a patient, intelligent dwarf, that loves designing and planning out contructions and complicated traps and production lines. He also dislikes compromises.

EDIT: There is a very cheap workaround for the foreign platearmor: I enable it for the civ, but make its material size 100000. No one will ever be able to make one in the forge, but I can still customly make them, and they are not foreign. Anyway, stupid idea and I wont do this. Just noting it.
« Last Edit: August 22, 2012, 07:33:42 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Xangi

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6461 on: August 22, 2012, 08:32:15 pm »

Hey Meph, does anything sentient in masterwork transform or are there any other abilities a player/NPC can get that allow transformation besides mine? If there are I need a little list so I can avoid conflicts with the permanent lich transformation.
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A spooky ghost.

Previous mod (34.11):
<<Fear The Night!>>
http://www.bay12forums.com/smf/index.php?topic=103747.0

Vhorthex

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6462 on: August 23, 2012, 12:12:51 am »

Hey, hey hey... Wait a minute now.

Since when can centaurs break down doors? Is this some new mechanic that was added without my knowing? If so, is this exclusive to Masterworks, or part of DF's regular updates?

Saw some centaurs, they killed a dorf's cat. Retreated everyone inside, as usual, locked the doors. Then I noticed that the centaurs were camped right outside my door. Strange. Next thing I know that door is 'gone'. And they are waiting up against the next door. Didn't take me that long to realize what was happening. So let me tell you, those 14 dwarfs had a really, really rough time. Everyone got butchered in the Main Hall, except for a few that were sleeping in the dormitory next door. They probably didn't even know what happened and it was over for them. (Sadistic centaurs!! :P)

Blood everywhere, 2 dwarfs passed out in a corner bloody and dying. Finally the centaurs get annoyed of standing is the small clouds of miasma that slowly started to pop up from the mangled remains of my friends. When the first wave of migrants arrived, the fortress was a miasma factory, with 2 very upset/angry dwarfs rummaging around exchanging the occasional fist to the face.

Damn, I love Dwarf Fortress.
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Vhorthex
Patience is a virtue.

Miss old PC-DOS gamse? Check out my YouTube page for 10 Minute videos of ye olde games!

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Speakafreak22

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6463 on: August 23, 2012, 12:46:54 am »

Is there a full chart of material quality and weapon type differences?
Like how do demonic weapons/armor from unsettling fossils compare to iron weapons/armor?
How do scimitars compare to long swords?
Are knuckle dusters good to use?
Etc.
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ashton1993

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.4 - Weaponry/Armory Poll
« Reply #6464 on: August 23, 2012, 02:24:59 am »

@ashton: That is great, I will defintely follow it :) I also have two questions for you: What program did you use for the 3d-map of the embark site (stonesense I assume) and what did you do to the garden of gaia map ? (photoshop?)

I would also like to request a dwarf, a migrant. Nick, Meph, Profession, Scholar. Characterwise he should be a patient, intelligent dwarf, that loves designing and planning out contructions and complicated traps and production lines. He also dislikes compromises.

I used stonesense for the 3D map and then got that other image from legends mode which lets you export various maps, for example topographical or biome maps.

E: Also you'd be better off keeping an eye out for the dwarf you want and then claiming it yourself
« Last Edit: August 23, 2012, 02:26:57 am by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.
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