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Author Topic: Mount & Blade II: Bannerlord  (Read 105849 times)

Ozyton

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Re: Mount & Blade II: Bannerlord
« Reply #150 on: July 04, 2016, 10:26:27 am »

The thing with the older games was processing power wasn't as good as it now as it was back then, plus I'me pretty sure the game wasn't multi-thread capable. Assuming Bannerlord is capable of that then I wouldn't mind seeing larger battles.

Krevsin

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Re: Mount & Blade II: Bannerlord
« Reply #151 on: July 04, 2016, 01:02:11 pm »

I'd be perfectly happy if they just capped the battle size slider at something larger, say 500. After that, any reasonable computer is probably going to cry.


edit: another feature they could implement to beef up spears a bit is bracing spears from the Floris mod for Warband (I think, I'm not entirely sure). It was a neat feature that really made spear infantry invaluable against cavalry.
« Last Edit: July 04, 2016, 02:05:59 pm by Krevsin »
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Orange Wizard

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Re: Mount & Blade II: Bannerlord
« Reply #152 on: July 04, 2016, 07:53:24 pm »

I'd rather they uncapped battle size and just let the player decide what they want.

Bigger armies would be pretty cool, but we'd need some better commands and so on.
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TempAcc

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Re: Mount & Blade II: Bannerlord
« Reply #153 on: July 04, 2016, 08:14:38 pm »

M&B was kind archaic about how it dealt and used computer resources. Ever seen a napoleon wars battle with everything cranked up? It took a top level gaming pc to run it at the time of its release just because of how hilariously everything was handled. Also the windy grass, so much windy grass.

If they got their shit together on bannerlord, then we can prob expect larger battle maps and armies. Honestly the battle maps in m&b were kinda tiny for anything bigger then 100 unit battles.
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SalmonGod

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Re: Mount & Blade II: Bannerlord
« Reply #154 on: July 04, 2016, 11:27:38 pm »

Old M&B was so very much limited by its engine.  90% of what Bannerlord needs is to address those limitations, and introduce more mod friendliness.  Anything more is gravy to me.
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Krevsin

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Re: Mount & Blade II: Bannerlord
« Reply #155 on: July 05, 2016, 12:57:23 am »

Apparently Bannerlord is using a brand spanking new engine, so that seems like a step in the right direction.
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Broseph Stalin

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Re: Mount & Blade II: Bannerlord
« Reply #156 on: September 29, 2016, 01:24:36 am »

I have logged 120 hours in Mount and Blade, 550 hours in Warband, and 56 in Fire and Sword. They don't need to do much to convince me to give them more money. It looks promising so far and I really hope they don't fuck it up.

Majestic7

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Re: Mount & Blade II: Bannerlord
« Reply #157 on: September 29, 2016, 03:21:44 am »

M&B is fun single player, but I've played loads of WFAS and Napoleon in multiplayer sieges. Something about them just tickles me the right way. I hope Bannerlord has improved sieges with moving, conquerable spawn points and stuff.
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Urist McScoopbeard

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Re: Mount & Blade II: Bannerlord
« Reply #158 on: September 29, 2016, 01:57:52 pm »

I mean, battlefields could be quite large, I would be content with even just being confined to one flank at a time but being able to see the course of the battle on other flanks and or send reinforcements.
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Ozyton

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Re: Mount & Blade II: Bannerlord
« Reply #159 on: October 27, 2016, 11:05:53 am »

Unfortunately not much to announce, but the game now has a store page on Steam for those of you who wish to purchase/wishlist/watch it on there.

Exerosp

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Re: Mount & Blade II: Bannerlord
« Reply #160 on: October 27, 2016, 11:47:35 am »

Unfortunately not much to announce, but the game now has a store page on Steam for those of you who wish to purchase/wishlist/watch it on there.
Aw rats. I could've reported that but I thought it had already been posted :D

HYPE GUYS
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Silverthrone

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Re: Mount & Blade II: Bannerlord
« Reply #161 on: October 27, 2016, 11:50:04 am »

Fingers crossed for a With Fire & Sword II: Firery Sword-Boogaloo somewhere down the line. Bannerlord looks really nice, but the setting and the era doesn't quite do it for me anymore. I've grown addicted to powder smoke.



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x2yzh9

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Re: Mount & Blade II: Bannerlord
« Reply #162 on: October 27, 2016, 12:01:50 pm »

Fingers crossed for a With Fire & Sword II: Firery Sword-Boogaloo somewhere down the line. Bannerlord looks really nice, but the setting and the era doesn't quite do it for me anymore. I've grown addicted to powder smoke.
I played that one and it was really cool just a linear storyline, which is okay considering the other mount and blade games for the most part don't follow a narrative

Exerosp

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Re: Mount & Blade II: Bannerlord
« Reply #163 on: October 27, 2016, 04:05:00 pm »

Fingers crossed for a With Fire & Sword II: Firery Sword-Boogaloo somewhere down the line. Bannerlord looks really nice, but the setting and the era doesn't quite do it for me anymore. I've grown addicted to powder smoke.
Mods dude. Mods. There's probably going to be a grand gunpowder age mod within a month of release :D
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Ozyton

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Re: Mount & Blade II: Bannerlord
« Reply #164 on: October 27, 2016, 04:06:07 pm »

Napoleonic Wars is probably the best example of how to do a 'paid mod' I've seen. Definitely want another NW for Bannerlord.
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