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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: piecewise on November 24, 2012, 05:22:26 am

Title: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on November 24, 2012, 05:22:26 am
Perplexicon: Magic is Confusing

Uh...What?
Spoiler (click to show/hide)

Story:
Spoiler (click to show/hide)

How does this work?:
Spoiler (click to show/hide)
Ok, I want to make a character:
Spoiler (click to show/hide)

Stats:
Spoiler (click to show/hide)

THE BOOK
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: piecewise on November 24, 2012, 05:23:42 am
PERPLEXICON CHAPTER 2
Rune system Explanation
Spoiler (click to show/hide)


Page 1

Spoiler (click to show/hide)

PAGE 2
Spoiler (click to show/hide)

Page 3

Spoiler (click to show/hide)

Page 4

Spoiler (click to show/hide)

Page 5

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: scapheap on November 24, 2012, 05:25:14 am
Spoiler (click to show/hide)

are the last two map oversize?
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: IronyOwl on November 24, 2012, 05:31:02 am
Oh man, this should be good. Is this going to be pure deathmatch, or will there be anything to do other than murder your fellows and possibly practice magic in a corner?


Serus Stabbicus
A somewhat thin and ragged-looking man, with prominent cheekbones, sunken green eyes, and listless black hair.
Str 0, End 0, Dex 3, Pot 3, Will 0, Cha 2
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: piecewise on November 24, 2012, 05:58:24 am
Spoiler (click to show/hide)

are the last two map oversize?
Gotcha.

The last two maps are showing areas bigger then the previous 3 (look at the stairwells for proportions) but yeah, They're also bigger. To be honest I sometimes lose track of how big paint pictures are till I post them. Ahem.

Oh man, this should be good. Is this going to be pure deathmatch, or will there be anything to do other than murder your fellows and possibly practice magic in a corner?


Serus Stabbicus
A somewhat thin and ragged-looking man, with prominent cheekbones, sunken green eyes, and listless black hair.
Str 0, End 0, Dex 3, Pot 3, Will 0, Cha 2
Gotcha

You can do whatever you want really. You could start an agrarian society and live in peace and harmony till the end of time. There's nothing that says you have to fight or do anything really. But you'll never be able to use that magic to it's full extent unless you do. Do as thou wilt~.

Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Harry Baldman on November 24, 2012, 08:35:44 am
Signing up.

Spoiler: Garth Garplacks (click to show/hide)

Something tells me magic-based characters might not last very long in this game.

First action: hide! Run all the way to level 2 and get out of sight!
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 24, 2012, 09:33:54 am
Reserve, if possible. Be back soon with a character.

Sounds fun.


"If ya' get hit, yer gonna die. If yer clad in six inches o' metal and get hit, ya' evenchally die. The only way to live in this forsaken hole? Don't get hit."

Open book. Read book. Question sanity of whoever gifted this book. Face wall. Yell: Generic Word of Power! Whatever happens, claim it was "For !!SCIENCE!!"

By the way, acronym.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Wwolin on November 24, 2012, 09:38:21 am
I'll reserve this.
Spoiler: Ferin (click to show/hide)

"So, the book says that I can grow stronger if I kill people. Well, I don't think I'll miss that sleazy looking guy over there if I kill him, so let's see what these words can do!"

Point at Garth, and utter a word from the book.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: GreatWyrmGold on November 24, 2012, 10:11:43 am
I misread the title as "Pokémon: Magic is Confusing." This should be even better!

Spoiler: "Doodles" (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: KineseN on November 24, 2012, 10:42:51 am
Spoiler: Kin (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: choobakka on November 24, 2012, 11:55:49 am
Spoiler: "John Stone" (click to show/hide)

Flip through the book. Think for a moment. Then shout "HALTOL HALTOL HALTOL" while making obscene gestures at everything.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Jatha on November 24, 2012, 12:02:06 pm
Spoiler: "Joe" (click to show/hide)

EDIT: waitlist please.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: TCM on November 24, 2012, 12:06:47 pm
I'm just going to watch Piecewise, but congrats and good luck on your second RTD!

Did you have the feeling like me, where you're running a RTD with a plotline and everything, and you decide to make an arena game just for a change? :3

Also, Level 3 is a Swastika. XD
I don't mind though, since the Swastika's been around for over a millennium, and it doesn't have anything to do with Nazism unless you put it in that context. It's just a common shape.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Harry Baldman on November 24, 2012, 12:07:16 pm
Spoiler: "Joe" (click to show/hide)

What the hell?

Look around and see what all the shouting is about

((You are number nine, I believe. So you're probably going on the waitlist.))
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: scapheap on November 24, 2012, 12:10:20 pm
I don't think Piecewise has said go let
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Jatha on November 24, 2012, 12:14:32 pm
Spoiler: "Joe" (click to show/hide)

What the hell?

Look around and see what all the shouting is about

((You are number nine, I believe. So you're probably going on the waitlist.))

Dang it. Ninja'd
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: GreatWyrmGold on November 24, 2012, 12:19:05 pm
Also, Level 3 is a Swastika. XD
I don't mind though, since the Swastika's been around for over a millennium, and it doesn't have anything to do with Nazism unless you put it in that context. It's just a common shape.
Level 1 is a bit swastikey, too.

Anyways... we have everyone, starting soon?
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Toaster on November 24, 2012, 12:24:08 pm
New Piecewise RTD?  Instant in.


Spoiler: Thrakor (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: GreatWyrmGold on November 24, 2012, 01:11:35 pm
We now have two waitlisters.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Nicholas1024 on November 24, 2012, 01:20:06 pm
I'm definitely going to watch this, not sure if I'm going to join just yet though.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: piecewise on November 24, 2012, 02:15:59 pm
I'm just going to watch Piecewise, but congrats and good luck on your second RTD!

Did you have the feeling like me, where you're running a RTD with a plotline and everything, and you decide to make an arena game just for a change? :3

Also, Level 3 is a Swastika. XD
I don't mind though, since the Swastika's been around for over a millennium, and it doesn't have anything to do with Nazism unless you put it in that context. It's just a common shape.
Oops...Didn't even notice that...well, I guess thats what happens when you use nothing but straight lines for lots of things...

Anyways, yeah, it's a combination of wanting to test out this magic system because it seemed like it might be fun to play around with, and seeing how an arena game like this would work.

Alright, for our 8 in the pit we have
Patrick :Green
Serus : Red
Garth : Blue
Possibly: Orange
Ferin : Yellow
Doodles: Purple
Kin : Light blue
John: Dark red

You all begin with your pool at the max number as dictated by your channeling.

Here is the Map of your current locations
(http://i.imgur.com/8SBan.png)


>Everyone

You awaken, confused, in a great, open, subterranean space, a pit or shaft with a massive collection of luminous crystals hanging high above, throwing fluid, slowly flowing light on the rest of the cavern. You can tell there are more levels up higher, circular ridges carved in the stone. In the center of the cavern on your what looks like a gazebo or elevated platform of some kind, a thick circular stone held aloft by 8 stone pillars and connected to the third level by 4 rope bridges. The area enclosed by the pillars on the ground floor is a smooth stone floor. On that floor is a single, razor sharp, arming sword.


You may begin.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: choobakka on November 24, 2012, 02:18:37 pm
(ignore the "HALTOL HALTOL HALTOL)

John wakes up and takes a look around. People. Trying to kill him, if he guesses right. Time to run.
John jogs up the stairs behind him while quickly looking at his book. He shouts the first two words he can pronounce while waving his right arm frantically behind him.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: scapheap on November 24, 2012, 02:24:08 pm
open book, point at Possibly, say something
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 24, 2012, 02:25:35 pm
Stand, if not standing. Look around. Look down at the book in my hands. Open it to Unspecified page, say Generic Word of Power after facing forward, toward the pillared area. If attacked, dodge as necessary and await further instruction. Do not engage. Avoid conflict if possible. Enter the South stairwell. Run up the stairs until I reach the third floor. If I get onto the third floor, run to a point approximately halfway between two stairwells. Read another word while looking toward the stairwell I exited, Generic Word of Power

Well, that became long. Eh, I suppose doing nothing but repeated Cause and Effect A.I. for a long-distance drone can become tedious.

And yeah, I'm going to color-code my words.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Harry Baldman on November 24, 2012, 02:33:25 pm
As soon as somebody approaches the sword in the center of the level, point at them and yell "SHAREEB!". If they are badly hurt, run up and grab the sword. If not, hide!
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 24, 2012, 02:35:42 pm
I just realized, three people are all running to the west stairwell. Possibly is possibly included. I may revise that.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: GreatWyrmGold on November 24, 2012, 02:42:24 pm
Run to South stairs.
Run up South stairs until I reach the sword level.

Run to sword.
Grab sword.

Let me know if this is too much for one turn.

Edit: Sword is on the ground floor!
Title: Re: Perplexicon: Magic is Confusing: Kelio Roth
Post by: KineseN on November 24, 2012, 02:54:29 pm
"Niergh..." Looking around Kin see a strange place with unfamiliar people all around. Still slightly confused he realize that he isn't wearing what he had last nig- "Wait, what did I wear last night?". Greatly shaken over the memory loss of yesterdays events he notice that he also holds a book. Looking around to see that no one is about to pounce him with questions or other horrible things he can't handle right now he flips the few pages the book holds.

Not able to make heads or tails of the book he picks a few words that he thinks looks interesting. As Kin is about to say "Kelio Roth" he makes sure once again no one is looking at him. If anyone would be foolish enough to do that at that moment he will point at that person and shout it instead and then run upstairs. If not, Kin hides upstairs anyway.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Tiruin on November 24, 2012, 03:01:59 pm
Blah. Timezones.

Waitlist.

Timezones.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Wwolin on November 24, 2012, 03:07:43 pm
"I'm not any good with a sword, but one of these guys might be. I'll need to do something about it before they can."
Point at the sword, and yell my Generic Word of Power.

Just ignore my earlier action, the sword has changed everything. And since I'm yellow now, my text will be too.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: IronyOwl on November 24, 2012, 03:15:56 pm
Edit: Sword is on the ground floor!
((Oh, so it is. I'd assumed it was on the highest floor, but I guess in retrospect we wouldn't be able to see it in that case...))

Dash for the sword!
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: piecewise on November 24, 2012, 06:54:40 pm
(ignore the "HALTOL HALTOL HALTOL)

John wakes up and takes a look around. People. Trying to kill him, if he guesses right. Time to run.
John jogs up the stairs behind him while quickly looking at his book. He shouts the first two words he can pronounce while waving his right arm frantically behind him.
[pot:6-1]
You jog up the stairs while shouting your words. You stop half way up as the air in front of you crackles with random electrical discharge and several large hunks of crude metal materialize and fall to the ground.

open book, point at Possibly, say something
[pot:1]
[end:4+1]
You speak your words and immediately lurch forward, holding your stomach before vomiting profusely. Mixed in with the stomach acid and last night's fish and bread are small hunks of black stone.

Stand, if not standing. Look around. Look down at the book in my hands. Open it to Unspecified page, say Generic Word of Power after facing forward, toward the pillared area. If attacked, dodge as necessary and await further instruction. Do not engage. Avoid conflict if possible. Enter the South stairwell. Run up the stairs until I reach the third floor. If I get onto the third floor, run to a point approximately halfway between two stairwells. Read another word while looking toward the stairwell I exited, Generic Word of Power

Well, that became long. Eh, I suppose doing nothing but repeated Cause and Effect A.I. for a long-distance drone can become tedious.

And yeah, I'm going to color-code my words.
You stand. You look around and see what was already said, with the addition that several people seem to be running, some for the center of the room and the sword, others for the stairs. One man is vomiting.

You look at the book. It looks fairly ordinary, leather bound with velum pages but not particularly magical or old. You open it to a page and speak one of the words.

[pot:3+1]
Several large but ragged edged pieces of white cloth appear in front of you and flutter to the ground.  Well, that would be great if you were a magic Tailor but not very helpful right now.

Run to South stairs.
Run up South stairs until I reach the sword level.

Run to sword.
Grab sword.

Let me know if this is too much for one turn.

Edit: Sword is on the ground floor!
Edit: Sword is on the ground floor!
((Oh, so it is. I'd assumed it was on the highest floor, but I guess in retrospect we wouldn't be able to see it in that case...))

Dash for the sword!
[Serus dex:2+1]
[Doodles dex:5-1]
Serus and Doodles both make a mad dash for the center of the ring and the sword in the covered gazebo area. Doodles makes it there an instant before Serus and scoops the blade off the ground as Serus skids to a stop  a few feet away.

As soon as somebody approaches the sword in the center of the level, point at them and yell "SHAREEB!". If they are badly hurt, run up and grab the sword. If not, hide!
You wait till two people have run up to the sword and then point your finger at them and Shout your magic word.
[pot:2+1]
A few marble sized bits of metal materialize in front of you and plink to the ground.

Uh...You cover your head and curl into a ball, hoping that no one will notice you.

"Niergh..." Looking around Kin see a strange place with unfamiliar people all around. Still slightly confused he realize that he isn't wearing what he had last nig- "Wait, what did I wear last night?". Greatly shaken over the memory loss of yesterdays events he notice that he also holds a book. Looking around to see that no one is about to pounce him with questions or other horrible things he can't handle right now he flips the few pages the book holds.

Not able to make heads or tails of the book he picks a few words that he thinks looks interesting. As Kin is about to say "Kelio Roth" he makes sure once again no one is looking at him. If anyone would be foolish enough to do that at that moment he will point at that person and shout it instead and then run upstairs. If not, Kin hides upstairs anyway.
[pot:6]
The air in front of of you distorts for a moment seems to solidify into some sort of barely visible lump before it jerks wildly into the air and then disappears. Huh.

You close the book and Run up the stairs onto the next level.

"I'm not any good with a sword, but one of these guys might be. I'll need to do something about it before they can."
Point at the sword, and yell my Generic Word of Power.

Just ignore my earlier action, the sword has changed everything. And since I'm yellow now, my text will be too.
[pot:1+1]
You point at the sword and speak your words. You feel the skin on your left arm tingle but nothing happens.



Current maps
Spoiler (click to show/hide)
Current pools (remember, you get 1 point back at the end of every turn, so if you only speak one word, your pool won't change.)
Patrick :Green: Pool:1
Serus : Red: pool:2
Garth : Blue: Pool:2
Possibly: Orange: Pool: 2
Ferin : Yellow: Pool:1
Doodles: Purple: Pool:1
Kin : Light blue: Pool:1
John: Dark red: Pool: 2
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: GreatWyrmGold on November 24, 2012, 07:12:57 pm
Attack Serus!
Shout Talo!

((Hope that helps!))
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Wwolin on November 24, 2012, 08:02:09 pm
"That sword's still there, and the fellow carrying it looks like he's able to swing it around. He doesn't seem like the best sorcerer though. I bet we'd be unstoppable if we teamed up!" Ferin waves at the swordsman from across the arena. "Hey, big guy, I'll help you out!"
Put my hands together and point my palms towards Serus, and shout a GWP.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 24, 2012, 08:38:10 pm
Grab a piece of the cloth. Do all that running mentioned earlier. When at the third floor, look down to the pillars, whisper to self: "By the Power of Generic." If anyone comes near, throw cloth at them and run.

((If I indirectly kill someone, I.e. by collapsing those pillars. Is it my kill?
I hope it is, because overly-complicated, mustache-twirling, painfully stereotypical, murder is the only true way to harvest someone's soul for private consumption. -twists long, thin, mustache around index finger while laughing maniacally-
And it seems my total lack of detail via Encyclopedia Generica has caught on. -hipster glasses- I was generic before it was mainstream.))

"Really? Cloth. A book of magic and I find the spell to summon cloth. What am I supposed to do with this? Eat it? Useless piece of junk...."
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: IronyOwl on November 24, 2012, 09:01:05 pm
Okay. This was a problem. He could still handle it though! Things would still be fine.

Possibly.

Disarm Doodles, claiming the blade for myself! If possible, put himself between me and that guy trying to spell at me.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: choobakka on November 24, 2012, 10:55:59 pm
John flinches at the display of random magic. He jogs the rest of the way up the stairs, and looks down at the idiots below.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: piecewise on November 25, 2012, 01:32:51 am
Attack Serus!
Shout Talo!

((Hope that helps!))
Okay. This was a problem. He could still handle it though! Things would still be fine.

Possibly.

Disarm Doodles, claiming the blade for myself! If possible, put himself between me and that guy trying to spell at me.
[Doodles dex:4-1]
[Serus Dex:5+1]

Serus ducks under Doodle's first wild slash and catches hold of his wrist, twisting it hard and causing Doodle to drop the sword, which clatters to the ground and slides a several feet away.
[doodles pot:5]
Doodles shouts a word as he and Serus struggle. The air distorts and shimmers but then bursts and vanishes without effect.

"That sword's still there, and the fellow carrying it looks like he's able to swing it around. He doesn't seem like the best sorcerer though. I bet we'd be unstoppable if we teamed up!" Ferin waves at the swordsman from across the arena. "Hey, big guy, I'll help you out!"
Put my hands together and point my palms towards Serus, and shout a GWP.
[pot:6+1]
You hold out your palms and shout your word.

The air just a few feet from you crackles with a flow of blinding white, deafening electrical discharge. It dissipates a moment later leaving behind nothing but the smell of ozone. Well...you'd be a great bug zapper...

Grab a piece of the cloth. Do all that running mentioned earlier. When at the third floor, look down to the pillars, whisper to self: "By the Power of Generic." If anyone comes near, throw cloth at them and run.

((If I indirectly kill someone, I.e. by collapsing those pillars. Is it my kill?
I hope it is, because overly-complicated, mustache-twirling, painfully stereotypical, murder is the only true way to harvest someone's soul for private consumption. -twists long, thin, mustache around index finger while laughing maniacally-
And it seems my total lack of detail via Encyclopedia Generica has caught on. -hipster glasses- I was generic before it was mainstream.))

"Really? Cloth. A book of magic and I find the spell to summon cloth. What am I supposed to do with this? Eat it? Useless piece of junk...."
(whoever causes, direct or indirect, the death of another gets the point. But there is only one point for each death.)

You grab a bit of cloth and then run straight up to the 3rd floor, skidding to a stop on the edge of the ledge and looking down at the pillars holding up the roof of the Gazebo. You speak the word you have in mind.
[pot:3+1]
The air a few feet in front of you shimmers, boils and then stills. Nothing happens. Huh.

John flinches at the display of random magic. He jogs the rest of the way up the stairs, and looks down at the idiots below.
You flinch back for a second before continuing up the stairs and stopping on the edge of the ledge to look down. Two guys are fighting in the gazebo and another is tasering the air. If only you had a bow.


Patrick :Green: Pool:2/2
Serus : Red: pool:2/2
Garth : Blue: Pool:2/2
Possibly: Orange: Pool: 2/2 (some cloth)
Ferin : Yellow: Pool:1/1
Doodles: Purple: Pool:1/1
Kin : Light blue: Pool:2/2
John: Dark red: Pool: 3/3

Maps
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: IronyOwl on November 25, 2012, 01:39:40 am
Dive for the sword, then point a hand at Doodles and utter the word while thinking of him in agony.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Wwolin on November 25, 2012, 01:54:44 am
"Sorry big guy, I'm a little confused by all this magic stuff still. But don't worry, I'll take that little sneak down for sure this time!"
"While Serus is distracted, rush up directly behind him and shout the same word as last time, trying to grab onto him if he doesn't pick up the sword, and doing the same hand gesture as before if he does."
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Greenstarfanatic on November 25, 2012, 02:22:53 am
This. Looks. EPIC.

Name: Jared Sunderfield

Appearance: Light brown hair, slicked off to the side. Jared wears a [INSERT COLOUR HERE] tattered robe, with several patches mis-matched around it. He has Green eyes that seemingly glow in total darkness. Blah, Blah, Blah, I'm tired and don't want to do a character description.

Strength: 1

Endurance: 1
 
Dexterity: 0

Potency: 3

Will: 1

Channeling:2

Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Harry Baldman on November 25, 2012, 02:46:54 am
Yell "GARSTORPIT" at the people fighting in the center of the arena! Pick up metal marbles.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: scapheap on November 25, 2012, 03:50:44 am
"acting on my own will not work" looking around Patrick see Serus about to be bumrush 'ok' aiming at Ferin Pat yell a word
Title: Re: Perplexicon: Magic is Confusing: Roth Kelio
Post by: KineseN on November 25, 2012, 05:33:09 am
As Kin felt more rested than he needed he saw a movement from the other side of the place. He couldn't recognize the person but he looked very average. Taking a better look around Kin had a faint recollection of the place being "The Pit", a brutal arena for criminal scum fighting for survival and for the common peoples enjoyment. "But I'm not one. Surely there must be some mix up."

Nevertheless he moved towards the other person, careful not to alert him and readied himself a new sentence: "Roth Kelio". He wasn't going to use it if the person were friendly or at least left Kin alone, but it didn't hurt to be prepared. It was time to stop being a coward. "Hello!"


Spoiler: Kin's musings (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Gamerlord on November 25, 2012, 06:28:13 am
Post to watch.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: GreatWyrmGold on November 25, 2012, 07:36:35 am
Grab sword and attack Serus with it!
Shout a random word and remember which one it is! Think of Serus getting small as I do!

((Shouldn't holding onto a sword be Strength? I wouldn't want to try wrestling something out of, I dunno, Hulk Hogan.))
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 25, 2012, 09:14:54 am
"Well, this magic is weaker than I thought.... Perhaps I shouldn't have robbed those girl scouts. They did have it coming, anyone who leaves six hundred Kurricks in a single unguarded envelope deserves to be robbed. I gotta say though, being a magitech scientist is pretty sweet... Fourth Wall be damned! Speccing myself as a caster was a terrible idea!"

Generic! is now my basic offensive move. On touch magical heat ray. Useful. If anyone gets close enough to be razed whether or not they're trying to be friendly, they deserve it. If you wanna be friends, keep your dirty mitts off me, five meters distance. I don't trust any of these worthless chunks of pond scum any more than I trust the legal system around here. If the new sensation of having your blood evaporate inside of you knocks them out or kills them, steal their book. It may have more or different words than mine. This stuff could make me rich. For now I think I'll wait here, sit in a crouch, ready to sprint away or jump up to defend myself but not quite as tiring as standing. I think I'll try to play with magic a bit more, Generic Word of Power. this time while waving my hands in circles. See if gestures have any effect. Also concentrate on placing whatever happens on the floor a meter in front of me, don't want to set myself on fire before the fun even starts. Perhaps this magic is based on a system of: Intent, Power, Words, Gestures. Or maybe not gestures. But Power and Words I am certain.

((Anyone want to team? I'm currently trying to get a codex set and one word per turn will probably get me killed before I accomplish my studies. I have about three words at basic level of comprehension at the moment. Suspected effects: Cloth, Heat/Fire, Metal/Sphere. Willing to trade for new words. Magic sounds like it could be very fun indeed.))
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: choobakka on November 25, 2012, 09:20:43 am
"Hmmm... Let's see... If that one conjures metal... And the other one is lightning..." John thinks for a moment... "Eh, might as well try something new."

John points down at the idiots in the gazebo, and shouts "WORDS OF POWER!"
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: scapheap on November 25, 2012, 09:36:55 am
((Anyone want to team? I'm currently trying to get a codex set and one word per turn will probably get me killed before I accomplish my studies. I have about three words at basic level of comprehension at the moment. Suspected effects: Cloth, Heat/Fire, Metal/Sphere. Willing to trade for new words. Magic sounds like it could be very fun indeed.))
sure if you don't mind me having tried to shoot you the first turn
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 25, 2012, 09:45:02 am
((Anyone want to team? I'm currently trying to get a codex set and one word per turn will probably get me killed before I accomplish my studies. I have about three words at basic level of comprehension at the moment. Suspected effects: Cloth, Heat/Fire, Metal/Sphere. Willing to trade for new words. Magic sounds like it could be very fun indeed.))
sure if you don't mind me having tried to shoot you the first turn

Not at all! Magic is pretty harmless so far at anything other than point-blank range. Plus you didn't hit me and summon a flesh-eating tarantula to devour my legs. So no harm done. Welcome to the team. Come to think of it, do you know any of the elemental spells? I've been searching for ice. I have a few ideas on how to turn that into a powerful AoE spell. Suicidal without a Stoneskin spell, but powerful none the less.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: scapheap on November 25, 2012, 09:58:46 am
not let the only possible elemental spell i got is metal
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 25, 2012, 10:17:19 am
Well, if anyone gets a decent potency score and an ability for armorsmithing/tailoring I'm practically a supply depot. More experiments! Oh, and if you need any of the spells I mentioned I can PM you the word.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: GreatWyrmGold on November 25, 2012, 12:14:16 pm
Anyways...I've thought it over, and decided I wouldn't attack anyone who doesn't either attack me/cast a spell on me with hostile intentions or try to take something of mine. Such as the sword. Conversely, I'll work with anyone else and forgive anyone who asks for it.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: scapheap on November 25, 2012, 12:31:46 pm
Well, if anyone gets a decent potency score and an ability for armorsmithing/tailoring I'm practically a supply depot. More experiments! Oh, and if you need any of the spells I mentioned I can PM you the word.
miss something in the round. also got a black stone spell
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: piecewise on November 25, 2012, 05:24:23 pm
Dive for the sword, then point a hand at Doodles and utter the word while thinking of him in agony.
Grab sword and attack Serus with it!
Shout a random word and remember which one it is! Think of Serus getting small as I do!

((Shouldn't holding onto a sword be Strength? I wouldn't want to try wrestling something out of, I dunno, Hulk Hogan.))
(There would have been a str roll except that you rolled pretty low and he overshot so you both lost hold of it.  If you had been more evenly matched then you would have struggled over it, rather then just kind of loosing hold.)

[serus dex:6+1]
[doodles dex:1-1]
Serus dives and rolls, snatching up the blade in a fluid motion and stepping back toward Doodles as he stumbles towards him, tripping over his own feet. They both yell their words as they come together, doodles walking directly into Serus's blade.
[doodles pot:1]
[serus pot:5+1]
[doodles end:1+1]
(this is really a bad day for Mr.doodles.)

Doodles and Serus stand, frozen, sword driven into Doodles' stomach and blood pouring forth, as the air around them shimmers and boils but finally settles without effect. Looks like the spells failed.

[Doodles fatally wounded:2 turns till death if things remain as they are]

"Sorry big guy, I'm a little confused by all this magic stuff still. But don't worry, I'll take that little sneak down for sure this time!"
"While Serus is distracted, rush up directly behind him and shout the same word as last time, trying to grab onto him if he doesn't pick up the sword, and doing the same hand gesture as before if he does."
In the time it takes you to circle around behind him and then charge in, Serus manages to stab Doodles. Well, so much for that partnership. Still, this is your chance!

You charge in from behind, running till you're right behind Serus and then shout the same word as before, palms pointed toward the man.

[pot:1+1]
Serus' hair stands on end and the air crackles with what you might consider particularly nasty static cling, but thats it.

Yell "GARSTORPIT" at the people fighting in the center of the arena! Pick up metal marbles.
[pot:3+1]
The air a few feet in front of you grows dark, a vile greenish color, and thin black tendrils twitch and stab shakily through it before the air clears, leaving only an acrid smell. You shrug and grab a few metal marbles.

"acting on my own will not work" looking around Patrick see Serus about to be bumrush 'ok' aiming at Ferin Pat yell a word
[pot:5]
You yell your word at the man sneaking up behind Serus. The air in front of you shimmers and blackens, hardening into a great angular boulder, a sharp edged mass of obsidian that thuds heavily to the ground right in front of you.

As Kin felt more rested than he needed he saw a movement from the other side of the place. He couldn't recognize the person but he looked very average. Taking a better look around Kin had a faint recollection of the place being "The Pit", a brutal arena for criminal scum fighting for survival and for the common peoples enjoyment. "But I'm not one. Surely there must be some mix up."

Nevertheless he moved towards the other person, careful not to alert him and readied himself a new sentence: "Roth Kelio". He wasn't going to use it if the person were friendly or at least left Kin alone, but it didn't hurt to be prepared. It was time to stop being a coward. "Hello!"


Spoiler: Kin's musings (click to show/hide)
You walk slowly around the ledge until you reach the person on the opposite side. He seems intent on yelling at the pillars so he doesn't respond to you. Well, at least he doesn't try to murder you either.

"Well, this magic is weaker than I thought.... Perhaps I shouldn't have robbed those girl scouts. They did have it coming, anyone who leaves six hundred Kurricks in a single unguarded envelope deserves to be robbed. I gotta say though, being a magitech scientist is pretty sweet... Fourth Wall be damned! Speccing myself as a caster was a terrible idea!"

Generic! is now my basic offensive move. On touch magical heat ray. Useful. If anyone gets close enough to be razed whether or not they're trying to be friendly, they deserve it. If you wanna be friends, keep your dirty mitts off me, five meters distance. I don't trust any of these worthless chunks of pond scum any more than I trust the legal system around here. If the new sensation of having your blood evaporate inside of you knocks them out or kills them, steal their book. It may have more or different words than mine. This stuff could make me rich. For now I think I'll wait here, sit in a crouch, ready to sprint away or jump up to defend myself but not quite as tiring as standing. I think I'll try to play with magic a bit more, Generic Word of Power. this time while waving my hands in circles. See if gestures have any effect. Also concentrate on placing whatever happens on the floor a meter in front of me, don't want to set myself on fire before the fun even starts. Perhaps this magic is based on a system of: Intent, Power, Words, Gestures. Or maybe not gestures. But Power and Words I am certain.

((Anyone want to team? I'm currently trying to get a codex set and one word per turn will probably get me killed before I accomplish my studies. I have about three words at basic level of comprehension at the moment. Suspected effects: Cloth, Heat/Fire, Metal/Sphere. Willing to trade for new words. Magic sounds like it could be very fun indeed.))
[pot:5+1]
A huge mound of cloth, in many different colors, several feet high materializes in front of you. Huh.

"Hmmm... Let's see... If that one conjures metal... And the other one is lightning..." John thinks for a moment... "Eh, might as well try something new."

John points down at the idiots in the gazebo, and shouts "WORDS OF POWER!"
[pot:2-1]
You speak your words before screaming in pain and staggering back as your left arm glows blindingly and solidifies into solid gold.

Patrick :Green: Pool:2/2
Serus : Red: pool:2/2
Garth : Blue: Pool:2/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth)
Ferin : Yellow: Pool:1/1
Doodles: Purple: Pool:1/1 (Stabbed in stomach, bleeding out)
Kin : Light blue: Pool:2/2
John: Dark red: Pool: 2/3 (Left arm turned to gold from elbow down.)


Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Harry Baldman on November 25, 2012, 05:31:18 pm
"Ooh, something that works! Oh ye-es!"

Sneak up to the guy that tried that electricity stuff and yell "GARSTORPIT" once more. Try to stand so that I catch all three of the people in the area of effect.[/color]

I hope what happens next is interesting!
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: choobakka on November 25, 2012, 06:14:35 pm
"AAAAAAAAAGH!" John stumbles back, clutching his arm. Oh god oh god oh god my arm my arm! He flinches back, bumping into Kin, and swings around. The pain is less noticeable now, but still awful. "Gah! Don't kill me!"

John secretly prepares to shout a WORD if the person attacks him. If there's no attack, he'll look over his new golden arm, to see how exactly it changed.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Wwolin on November 25, 2012, 06:19:23 pm
"Oh, that's not good at all. Hold in there for a minute big guy, if you can take care of that sneak-thief, I think I can fix you up!"
Sprint away from the combat as fast as I can and pick up some of the cloth that's lying around. If the area around Doodles is safe after I pick it up, run back and attempt to bandage him. If not, then stay away and yell a GWP while pointing my palms at Serus.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: IronyOwl on November 25, 2012, 06:19:52 pm
Serus cackled maniacally, turning to face the guy attacking him from behind with a sadistic grin. That's how he wanted to play, eh?

Butcher Ferin? The guy who tried to spell me from behind. Shout the word at him while I do so, just thinking about normal butchery stuff and not pointing anywhere in particular.
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Onyxjew944 on November 25, 2012, 06:40:42 pm
"Are you f*cking kidding me? I try five words and two of them are cloth? Does the universe want a tailor that badly?"
((For the record, I did facepalm. How am I reading a book of magic and all I find are marbles and cloth? What are the bloody odds!))

Sit on my new chair o' cloth and look down on the action, this is wonderful! If those idiots kill themselves off... It'll make the deathmatch a little more favorable. But wait, if that one kills all three of them.... He'll boost his power high enough it will be a man hunt! Interrupt! Call down to the guy stealing my cloth: "You're welcome!" then mutter to self "Jack @$$." Say Generic and if it does summon anything with a decent density to surface area ratio, throw it at the moron trying to poison the whole pit. I ain't dying of neurotoxins just yet.

((If I find a third word that summons cloth, I will rename my character Arcane Loom.))
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: KineseN on November 25, 2012, 07:34:07 pm
"Holy-" Seeing the sudden change on the person startled Kin that he took a step back. "A-are you alright?" Of course not, stupid. He has a fracken golden arm. "Sorry, of course not. I'm not really good at interacting with people so I really have no idea how to behave in a situation like this." But then again, spontaneously having an arm change from flesh to gold isn't that common. "Also, I really had no intention killing anybody today." Today? "I was just trying to get to the middle of the upper platform you can see from below. Seems like the best place to defend. Maybe you want come with me?"

No matter the choice of the person Kin will continue up to the next level and walk over the rope bridge to the middle while keeping "Roth Kelio" in mind, ready to point and shout if someone aim for me.


Spoiler: Kin's musings (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: choobakka on November 25, 2012, 07:38:55 pm
John follows Kin, examining his arm and cradling it to his chest.

"Didn't you feel it, though? That... If we do kill someone... We get supreme ultimate power?" John shakes his head. "I mean, that's what I felt..."
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: KineseN on November 25, 2012, 08:03:04 pm
"Nooo..." Kin thought about the moment he had said his first magical words. Euphoria, rush of adrenaline, excitement, carving for more words, thirst to know the meaning of each word, the secret of the book, the endless possible applications, SUPREME ULTIMATE POWER! Tiredness. But nothing about killing."Nope."
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: satan on November 25, 2012, 08:36:34 pm
Hi, I would like to join. My character name is Sakura.

This is my appearance:
(http://i243.photobucket.com/albums/ff301/m_lizaola/Pamela_Anderson.jpg)

I could also be a more serious character if you'd like. Susan, 13 years old, brown hair and blue eyes.

My stats:
Strength: 0
Endurance: 0
Dexterity: 0
Potency: 3
Will:2
Chanelling:3
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: IronyOwl on November 25, 2012, 09:19:24 pm
You. I knew I remembered you.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: GreatWyrmGold on November 25, 2012, 11:54:07 pm
Shout "Rothon!" at Serus as I stumble (ideally walk normally) towards Possibly.

((If you try to heal me, I'll team up with you for as long as my character lives. I feel secure in saying that, because no one has found a healing spell yet.  :P))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 26, 2012, 01:47:39 am
Serus cackled maniacally, turning to face the guy attacking him from behind with a sadistic grin. That's how he wanted to play, eh?

Butcher Ferin? The guy who tried to spell me from behind. Shout the word at him while I do so, just thinking about normal butchery stuff and not pointing anywhere in particular.
"Oh, that's not good at all. Hold in there for a minute big guy, if you can take care of that sneak-thief, I think I can fix you up!"
Sprint away from the combat as fast as I can and pick up some of the cloth that's lying around. If the area around Doodles is safe after I pick it up, run back and attempt to bandage him. If not, then stay away and yell a GWP while pointing my palms at Serus.
[Serus dex:4+1]
[Serus str:6-1]
[Ferin dex:3]
[serus pot:2+1]
Ferin turns tail but Serus is faster, tearing his blade free of Doodles and bringing it down on Ferin's back while yelling a word. The air shimmers harmlessly; the blade is much less harmless.
[Ferin end:4+1]
The blade cuts deep into Ferin's shoulder, cleaving deeply into the joint as Ferin continues to run.
[Ferin end:2+1]
Ferin clutches his shoulder, blood pouring between his fingers and down his dead arm as he runs, barely staying on his feet through the pain. Bleeding and gritting his teeth, Ferin makes for the fabric; thoughts of bandaging Doodles replaced with aspirations of self preservation.

"Ooh, something that works! Oh ye-es!"

Sneak up to the guy that tried that electricity stuff and yell "GARSTORPIT" once more. Try to stand so that I catch all three of the people in the area of effect.[/color]

I hope what happens next is interesting!
You charge towards Ferin as he tries to escape and shout your word as you close in on him.
[pot:6+1]
[ferin end:4+1]
Ferin vanishes as the air around him darkens to green and is torn through with jerking black tendrils.  Ferin stumbles out of the fog, trailing wisps of fading green behind him. His blood turns black as he struggles forward, coughing tar black blood and bleeding from the eyes.  He keeps going till he trips over the scraps of fabric on the ground and falls, blindly, to the ground.

"AAAAAAAAAGH!" John stumbles back, clutching his arm. Oh god oh god oh god my arm my arm! He flinches back, bumping into Kin, and swings around. The pain is less noticeable now, but still awful. "Gah! Don't kill me!"

John secretly prepares to shout a WORD if the person attacks him. If there's no attack, he'll look over his new golden arm, to see how exactly it changed.
The man seems to have no intention of stealing your soul, so you take a moment to examine your arm. You tap on it. It's solid gold, immovable and feels nothing, like the flesh has just turned to metal, hand frozen in lose fist.

"Are you f*cking kidding me? I try five words and two of them are cloth? Does the universe want a tailor that badly?"
((For the record, I did facepalm. How am I reading a book of magic and all I find are marbles and cloth? What are the bloody odds!))

Sit on my new chair o' cloth and look down on the action, this is wonderful! If those idiots kill themselves off... It'll make the deathmatch a little more favorable. But wait, if that one kills all three of them.... He'll boost his power high enough it will be a man hunt! Interrupt! Call down to the guy stealing my cloth: "You're welcome!" then mutter to self "Jack @$$." Say Generic and if it does summon anything with a decent density to surface area ratio, throw it at the moron trying to poison the whole pit. I ain't dying of neurotoxins just yet.

((If I find a third word that summons cloth, I will rename my character Arcane Loom.))
You stare down the carnage from your Cloth throne and shout out a new word.

[pot:1+1]
A steel cube the size of a croűton plinks to the ground in front of you. You pick it up, grimace and then huck it off the ledge down at the fray.

"Holy-" Seeing the sudden change on the person startled Kin that he took a step back. "A-are you alright?" Of course not, stupid. He has a fracken golden arm. "Sorry, of course not. I'm not really good at interacting with people so I really have no idea how to behave in a situation like this." But then again, spontaneously having an arm change from flesh to gold isn't that common. "Also, I really had no intention killing anybody today." Today? "I was just trying to get to the middle of the upper platform you can see from below. Seems like the best place to defend. Maybe you want come with me?"

No matter the choice of the person Kin will continue up to the next level and walk over the rope bridge to the middle while keeping "Roth Kelio" in mind, ready to point and shout if someone aim for me.


Spoiler: Kin's musings (click to show/hide)
The man seems to engrossed in his new golden arm to follow you for the moment, so you head up the stairs to the third floor and run out across the rather rickety bridge to the center.

John follows Kin, examining his arm and cradling it to his chest.

"Didn't you feel it, though? That... If we do kill someone... We get supreme ultimate power?" John shakes his head. "I mean, that's what I felt..."
You chase after the man who talked to you, reaching the center platform a few moments after him.

Shout "Rothon!" at Serus as I stumble (ideally walk normally) towards Possibly.

((If you try to heal me, I'll team up with you for as long as my character lives. I feel secure in saying that, because no one has found a healing spell yet.  :P))
You grunt and hold your hands over your wound as the blade is pulled free. You turn to Serus as he finishes cleaving into Ferin and shout your word at him.
[pot:6+1]
[Serus end:3-1]
Serus Convulses violently as electricity surges through him, blackening and burning flesh, arcing off his blade as he drops it and collapses to the ground. A moment later he vanishes, collapsing into ash.

[Serus is dead]
[you gain one stat point]

You smile weakly, gripping your gut, and stumble towards the west stairs, bleeding profusely. You make it about half way up before you collapse, vision fading.


An instant after Serus vanishes another man appears in the center of the gazebo floor, amidst all the fresh blood and ash. His Name is Joe and he is no doubt very confused.


Patrick :Green: Pool:2/2
Joe: Red: pool:1/1
Garth : Blue: Pool:2/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth)
Ferin : Yellow: Pool:1/1 (Deep cut in left shoulder, dead arm. Blinded, poisoned)
Doodles: Purple: Pool:1/1 (Stabbed in stomach, bleeding out)
Kin : Light blue: Pool:2/2
John: Dark red: Pool: 3/3 (Left arm turned to gold from elbow down.)
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 26, 2012, 01:50:07 am
Well, that escalated quickly didn't it?
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Tiruin on November 26, 2012, 01:50:53 am
You. I knew I remembered you.
((We all do. That one person >_<))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Harry Baldman on November 26, 2012, 01:51:56 am
Kick Ferin until he becomes very, very dead. If that doesn't work, garstorpit him again!

"Voo! I am a veezard supreme!"

Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Jatha on November 26, 2012, 02:15:50 am
"With extra creamer and-what the fuck?! Where...

Observe my surroundings. Try to figure out what's going on. Take note of anything that stands out

Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Wwolin on November 26, 2012, 02:20:07 am
"Argh... We got him big guy... We got him. I don't know if I'll make it through this, but maybe someone else here will back me up. See if you can get yourself a bandage from that pile of cloth over there. As for you, Mr. Garth..." Ferin grins like a lunatic, and coughs up blood "We're going to be the very best of friends in hell. That's right, I'm bringing you with me! GENERIC WORD OF POWER!"
Defend myself from Garth's kicks using my good arm, and shout my GWP at him. Hope my spell or some nice person kills or incapacitates him before he has time to Garstorpit me.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: scapheap on November 26, 2012, 03:02:23 am
walk up to john until a few feet

"fair well, GWP"
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: choobakka on November 26, 2012, 08:42:19 am
walk up to john until a few feet

"fair well, GWP"
(John - that is, me - is two floors above you.)

John looks around. Rickety bridges, high up, not much else going on. "Was there any point in coming up here?" he asks Kin, looking at the lack of interesting features.

If scapheap's character makes it up to me, jab my golden arm at him while shouting WORD(S). If not, and I can see Doodles, slash my golden arm at him while saying DIFFERENT WORD(S). If neither of those, tap my gold arm with my good hand while saying OTHER WORD(S).

Edit: Ahaha the thread is named after me. My failures are incredible!
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: scapheap on November 26, 2012, 10:24:04 am
(John - that is, me - is two floors above you.)
move to within a few feet of and aim at (rolls dices) Doodles? same one liner.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: KineseN on November 26, 2012, 10:38:07 am
"Twofold, second best overview over the place, and a good spot to defend from." The second best because Kin couldn't see directly under the middle platform and because there were a higher place with surely better view. And defending was easy because he had four different ways to retreat from. Also, cutting the bridges could be an option. He said nothing about the fact that they pretty much were sitting ducks while standing on the middle platform if there were someone higher up.

"By the way, Goldarm. Did you see what just happened down there. One died and soon after another appeared. Maybe there is something to what you said. Let me try something." Kin walks back to one of the bridges that let him see better down. He points to one of the people and yells "Kelio Roth".


Spoiler: Kin's musings (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: IronyOwl on November 26, 2012, 10:55:28 am
((Curses. I had a feeling Doodles would be the end of me.

Let that be a lesson about birds in the hand versus birds in the bush. :P))


Spoiler: New Character (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Onyxjew944 on November 26, 2012, 05:27:38 pm
"This... This is awful! We all know a spell that turns the very air to poisonous death! We just jumped from the Iron age to biochemical warfare in a matter of seconds! One misplaced word and this place just got far more dangerous. Best keep the wolves at bay if I can, keep from letting anyone know I'm up here. I don't think anyone saw me run up, too busy casting spells or running with very sharp knives." ((Yes, that last bit is a RP friendly way of saying >>run Hermit.exe ))

Stay on my throne, keep a wary eye on the stairwells in case anyone crawls up out of them. I should continue my studies... Look down to the floor and focus on channeling the effect on the floor ahead of me, Generic Word of Power.

((I'm just gonna study for a while. If anyone wants cloth, I can do that. If anyone wants healing, I'm working on it. Trust me, you guys will be the first to know. The explosions of magical light from above aren't exactly inconspicuous. But fighting will be set to a defense only thing for now. On the other hand, should I find a way to trap magic in a rune, I'll probably be layering the third floor in them, but if fire, brimstone, and clouds of raw power can't stop the mail, keep on chugging, the sorcerer is just a few hundred meters ahead. Past the perpetual blizzard, the minefield, the comatose dragon, the plane of flowers, and perhaps a three week old snickerdoodle. I might have forgotten where I left that one.))



Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 26, 2012, 07:56:20 pm
We're basically waiting for Mr. Doodles to come do his doodle deeds before he doodle dies to doodle death. I foresee at least 2 deaths this turn. Maybe three. So you guys on the wait list stop your grinin' and drop your linen, you may be entering the fray very soon.

Also, I am changing the rules so that when you kill another person you get points equal to the number of points they got during life, +1 for their own. Ie, kill someone who never killed anyone, get a point. Kill someone who killed 3 people, get 4 points. All very highlander.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: IronyOwl on November 26, 2012, 08:32:59 pm
((Oh man. Power accumulation will murder us all.))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: choobakka on November 26, 2012, 09:17:51 pm
What if someone ends up killing themself?
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 26, 2012, 09:20:14 pm
((Oh man. Power accumulation will murder us all.))
Until someone dies of some sort of self inflicted injury or unrelated thing and all that power leaks away and leaves a smoking crater. It will be a fun trip though.

What if someone ends up killing themself?
No one gets that power, it just vanishes. In before "If I can't have this power, no one can!"
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Tsuchigumo550 on November 26, 2012, 09:51:24 pm
Waitlist me my good man.

Name: Sanya Alexyatrev

Appearance: Rather diminutive, Sanya is a petite and thin girl wearing basic, if somewhat worn clothing and long, unkempt brown hair.

Stats:
Strength:  0

Endurance: 1

Dexterity: 2

Potency: 1

Will: 1

Channeling: 3
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Greenstarfanatic on November 26, 2012, 10:56:34 pm
((Question: Could you make the waitlist visible? Just for convenience, if that's all right with you.))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 27, 2012, 12:02:24 am
((Question: Could you make the waitlist visible? Just for convenience, if that's all right with you.))
done
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: GreatWyrmGold on November 27, 2012, 12:02:50 am
...
Be unconscious.
Try not to die.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 27, 2012, 04:34:10 am
Kick Ferin until he becomes very, very dead. If that doesn't work, garstorpit him again!

"Voo! I am a veezard supreme!"


"Argh... We got him big guy... We got him. I don't know if I'll make it through this, but maybe someone else here will back me up. See if you can get yourself a bandage from that pile of cloth over there. As for you, Mr. Garth..." Ferin grins like a lunatic, and coughs up blood "We're going to be the very best of friends in hell. That's right, I'm bringing you with me! GENERIC WORD OF POWER!"
Defend myself from Garth's kicks using my good arm, and shout my GWP at him. Hope my spell or some nice person kills or incapacitates him before he has time to Garstorpit me.

[Garth dex:5]
[ferin dex:1]
[Garth str:6-1]
[Ferin end:5+1]
Garth runs in, humming singing in the rain as he repeatedly kicks the prone form of Ferin. Ferin, blind and crippled, defends himself surprisingly well, blocking kicks with his good arm as he rolls over to face his attacker.

[garth dex:5]
[Ferin dex:1]
[garth pot:4+1]
[ferin end:2+1]


Garth, failing to kick the crippled man to death, looks down at his fallen foe and shouts his magic word. The air darkens into a noxious green mist shot through with  branching blackness.  When the poison mist clears Ferin is laying still, unconscious but not quite dead.

"With extra creamer and-what the fuck?! Where...

Observe my surroundings. Try to figure out what's going on. Take note of anything that stands out


Hm, lets see here. There is a man kicking another man to death and another bleeding to death in a stairwell to the west. Oh, and a sword on the ground and a magic tome in your hands.

You have the distinct feeling that murder is going to happen. Either you murdering someone or someone murdering you or perhaps you running from murder. All good options.

walk up to john until a few feet

"fair well, GWP"
(John - that is, me - is two floors above you.)

John looks around. Rickety bridges, high up, not much else going on. "Was there any point in coming up here?" he asks Kin, looking at the lack of interesting features.

If scapheap's character makes it up to me, jab my golden arm at him while shouting WORD(S). If not, and I can see Doodles, slash my golden arm at him while saying DIFFERENT WORD(S). If neither of those, tap my gold arm with my good hand while saying OTHER WORD(S).

Edit: Ahaha the thread is named after me. My failures are incredible!
[pot:5-1]
You go for the red words since Doodles is hidden in a stairwell and No one is charging across the bridge at you. You speak the words and the air in the palm of your hand shimmers slightly but nothing happens.

(John - that is, me - is two floors above you.)
move to within a few feet of and aim at (rolls dices) Doodles? same one liner.
You jog to the stairwell, bypassing Garth and Ferin, and come upon Doodles, near death. You take a deep breath and say your chosen word.
[pot:1]
[end:5+1]
You grimace as small patches of obsidian appear on your body, clinging to your skin like scabs before falling off and leaving raw sores in their wake. Ow.

"Twofold, second best overview over the place, and a good spot to defend from." The second best because Kin couldn't see directly under the middle platform and because there were a higher place with surely better view. And defending was easy because he had four different ways to retreat from. Also, cutting the bridges could be an option. He said nothing about the fact that they pretty much were sitting ducks while standing on the middle platform if there were someone higher up.

"By the way, Goldarm. Did you see what just happened down there. One died and soon after another appeared. Maybe there is something to what you said. Let me try something." Kin walks back to one of the bridges that let him see better down. He points to one of the people and yells "Kelio Roth".


Spoiler: Kin's musings (click to show/hide)
You walk onto the west bridge and get the best view of Ferin you can before pointing down at him and yelling "KELIO ROTH!"
[pot:6]
The air shimmers for a moment, becomes almost gelatinous and then rockets straight up into the sky, vanishing as it does. Uh..

"This... This is awful! We all know a spell that turns the very air to poisonous death! We just jumped from the Iron age to biochemical warfare in a matter of seconds! One misplaced word and this place just got far more dangerous. Best keep the wolves at bay if I can, keep from letting anyone know I'm up here. I don't think anyone saw me run up, too busy casting spells or running with very sharp knives." ((Yes, that last bit is a RP friendly way of saying >>run Hermit.exe ))

Stay on my throne, keep a wary eye on the stairwells in case anyone crawls up out of them. I should continue my studies... Look down to the floor and focus on channeling the effect on the floor ahead of me, Generic Word of Power.

((I'm just gonna study for a while. If anyone wants cloth, I can do that. If anyone wants healing, I'm working on it. Trust me, you guys will be the first to know. The explosions of magical light from above aren't exactly inconspicuous. But fighting will be set to a defense only thing for now. On the other hand, should I find a way to trap magic in a rune, I'll probably be layering the third floor in them, but if fire, brimstone, and clouds of raw power can't stop the mail, keep on chugging, the sorcerer is just a few hundred meters ahead. Past the perpetual blizzard, the minefield, the comatose dragon, the plane of flowers, and perhaps a three week old snickerdoodle. I might have forgotten where I left that one.))




[pot:1+1]
Nothing seems to happen.

...
Be unconscious.
Try not to die.

Nope.

Doodles, grinning with the knowledge that the man who killed him died by his hands, dies on the stairwell, crumbling into ash and taking his power with him.




Thrakor blinks into being beside Joe. He looks around vacantly.


Maps:
Level 1
Spoiler (click to show/hide)

Character status

Patrick :Green: Pool:2/2
Joe: Red: pool:1/1
Garth : Blue: Pool:2/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth)
Ferin : Yellow: Pool:1/1 (Deep cut in left shoulder, dead arm. Blinded, poisoned, unconcious)
Thrakor: Purple: Pool:2/2
Kin : Light blue: Pool:1/2
John: Dark red: Pool: 2/3 (Left arm turned to gold from elbow down.)

Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: scapheap on November 27, 2012, 04:43:29 am
"ow ok magic hate me" walk up to Garth and GWP him
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: GreatWyrmGold on November 27, 2012, 07:44:13 am
 :(
Respawn?
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Toaster on November 27, 2012, 09:06:04 am
Thrakor looked around.  Damn it.  This wasn't right- the portal was supposed to take him to the women's showers, not this place.  He didn't have any of his gear- how was he supposed to get down.

The strange weight in his hands got his attention.  A book?  A magic book, by the looks of it, but there were no instructions- just a big jumble of words.

The next thing to get his attention were the corpses.  Oh yeah, this is bad.  "Deathmatch.  Damn it.  Larry was right- I should be careful."

Standing next to him was a man that looked equally lost and confused.  Potential ally?

"Oy, you there!  I think we're in some sort of arena where we're expected to fight.  I say there's safety in numbers.  If you want to team up, follow me.  If not, don't."



Run south and go all the way up the stairs.  Ignore sword.  If the other guy attacks me, shout Magical Power at him.  Otherwise, ignore him.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Harry Baldman on November 27, 2012, 10:09:09 am
"Yes, veezard supreme. Defineetely. Now ve do the stomp!"

Stomp on Ferin's trachea or finish him off in some other way. Should anyone approach me, garstorpit them.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Toaster on November 27, 2012, 10:51:13 am
((Garstopit is a hilarious word.  I can just see you screaming at people who come toward you "Gar... stop it!"))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Harry Baldman on November 27, 2012, 10:56:57 am
((And it ties into Garth's first and last name. A match made in heaven, I say!))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: scapheap on November 27, 2012, 11:02:48 am
((I'm going to lose my face aren't I))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Harry Baldman on November 27, 2012, 11:04:22 am
((Think about it this way - what good has your face done for you lately? Better to lose your face than your kidney, I always say.))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: scapheap on November 27, 2012, 11:24:13 am
((but my character had several kidney stones the first turn at least my face isn't trying to kill))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: KineseN on November 27, 2012, 12:00:53 pm
"Okay Kin, think! What do I know about 'Kelio Roth'? Something appears and then shakes or shoots up in the air depending if I'm saying it or pointing and yelling it. This make me come to a few conclusions."
"Leeet's not think about that last thing." That is when Kin notice the newcomer on the other side of the bridge. An average person but with a huge nose.

Making sure to not notify Big Nose Kin slowly inches back towards the center. Should Big Nose notice Kin he will stop and see what actions he will take. Any aggressive actions will be met with shouted "Kelio", any neutral ones will be met with a nice "Hello" and unnoticed Kin will tell warn Goldarm.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 27, 2012, 05:58:35 pm
"Yes, veezard supreme. Defineetely. Now ve do the stomp!"

Stomp on Ferin's trachea or finish him off in some other way. Should anyone approach me, garstorpit them.
Ferin is easy to finish off now, unconscious as he is. You press your bare foot against his throat and stomp down until his body collapses into ash a few moments later. A burning pinpoint of light escapes the crumbling ash and zips up and into your body.

[you have gained one point. Use it how you will]

You smile until you notice another man charging towards you from the west stairwell. You wait for him to get close.

"ow ok magic hate me" walk up to Garth and GWP him
[garth dex:4]
[pat dex:4-1]
[garth pot:5+1]
[pat end:4+1]
Pat opens his mouth to speak but garth is faster, Shouting Garstopit with a grin. The resulting fog of putrid green haze and black tendrils is particularly thick and toxic, causing Garth's eyes to water from several feet away. Pat comes stumbling out of it, blinded and hacking but catches just enough breath to shout his own words.
[pat pot:1]
[pat end:1+1]
An instant after Pat speaks his words he freezes, legs blackening, and collapses to the ground. He screams as both of his legs solidify into shining black obsidian.

Thrakor looked around.  Damn it.  This wasn't right- the portal was supposed to take him to the women's showers, not this place.  He didn't have any of his gear- how was he supposed to get down.

The strange weight in his hands got his attention.  A book?  A magic book, by the looks of it, but there were no instructions- just a big jumble of words.

The next thing to get his attention were the corpses.  Oh yeah, this is bad.  "Deathmatch.  Damn it.  Larry was right- I should be careful."

Standing next to him was a man that looked equally lost and confused.  Potential ally?

"Oy, you there!  I think we're in some sort of arena where we're expected to fight.  I say there's safety in numbers.  If you want to team up, follow me.  If not, don't."



Run south and go all the way up the stairs.  Ignore sword.  If the other guy attacks me, shout Magical Power at him.  Otherwise, ignore him.

You run south, ignoring the other man, and book it up the stairs, making it to the third floor where there are, unfortunately, several more people.

"Okay Kin, think! What do I know about 'Kelio Roth'? Something appears and then shakes or shoots up in the air depending if I'm saying it or pointing and yelling it. This make me come to a few conclusions."
  • Either of the words summons/conjures an object, animate or otherwise,
  • either of the words have with shaking/speed/air to do,
  • saying either/both word/s doesn't have the same effect as yelling it/them,
  • I'm screwed if I can't find any definitive answer to this.
"Leeet's not think about that last thing." That is when Kin notice the newcomer on the other side of the bridge. An average person but with a huge nose.

Making sure to not notify Big Nose Kin slowly inches back towards the center. Should Big Nose notice Kin he will stop and see what actions he will take. Any aggressive actions will be met with shouted "Kelio", any neutral ones will be met with a nice "Hello" and unnoticed Kin will tell warn Goldarm.
Technically he's not a new comer, he's been sitting there for a while now, just casting spells by himself. And surely he saw you when you two ran up the stairs right next to him. Anyways.


You skitter across the bridge and poke Golden arm in the ribs till he turns around and point out the man sitting on a giant pile of multicolored cloth.

"huh...you'd have thought we'd notice him before now..."


Jared materializes in the center of the area on the ground floor, hovering in a sitting position for a half second before falling on his ass. He seems very perplexed as he gets up and looks at the book in his hand.

Maps:
Spoiler (click to show/hide)

Patrick :Green: Pool:1/2 (Blinded, both legs turned to Obsidian)
Joe: Red: pool:1/1
Garth : Blue: Pool:2/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth)
Jared: Yellow: Pool:2/2
Thrakor: Purple: Pool:2/2
Kin : Light blue: Pool:2/2
John: Dark red: Pool: 3/3 (Left arm turned to gold from elbow down.)


Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Onyxjew944 on November 27, 2012, 06:01:52 pm
"That went well."

Try again, same word. Focus. Idiot! Focus! After the spell takes effect, look around, it's been too long since the last paranoia check. Call out to the strange pair standing a distance away, "Oi! Keep yer filthy mitts off me lucky charms!" Heh, always wanted to say that. If they look confused, laugh and wave them closer.

((Damn, ten seconds from posting this turn. Luck is a sick twisted little person.))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: choobakka on November 27, 2012, 06:49:58 pm
John shrugs. "He doesn't seem to be doing anything threatening. Leave him be. That new guy on the south, however..." John gestures with his normal arm, pointing at Thrakor "He seems suspicious."

If Thrakor tries to cross the bridge, John will glare at him. Menacingly. If he doesn't take the hint, John will shout Word One at the ropes holding the bridge up. If he doesn't try to cross, John will try some more spells on his arm, specifically Word Two.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Toaster on November 27, 2012, 07:29:15 pm
Thrakor huffed and puffed as he went up the stairs.  Just a bit further...

Head up the stairs to the fourth floor and to the pillar in about the 4:30 position.  Point at it and say Fancy Magic Phrase.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: GreatWyrmGold on November 27, 2012, 08:35:45 pm
Name: Roland Darkknoll
Appearance: Pale skin, dark hair, scrawny.
Stats:
Strength 0
Dexterity 2
Potency 3
Will 1
Channeling 2
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Wwolin on November 27, 2012, 08:49:57 pm
This game's pretty brutal... I like it. Well, to the waitlist I go.

Name: Lepus Palston

Appearance: A heavyset young albino man who wears a INSERT COLOR robe and headscarf.

Strength: 1

Endurance: 3
 
Dexterity: 1

Potency: 1

Will: 0

Channeling:2
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Harry Baldman on November 28, 2012, 12:50:28 am
Level up: +1 Potency

"Ha-hah! Teach yoo to mess vith mee!"

Yell "ZERTH" at him for good measure, then stomp him until he is, how you say, dead! Ah need mo' powah, after all.

((Don't be a healing spell, don't be a healing spell, don't be a healing spell...))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Greenstarfanatic on November 28, 2012, 01:00:03 am
Jared gets up, noticing a single...three people on the floor with him. One standing in front of him, confused.
Taking advantage of the situation, he points his fingers at JOE and shouts 'CON-THORBDALION!
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: scapheap on November 28, 2012, 03:17:58 am
"O for the love of god" point at Garth (hopeful) "go to hell GWP"
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 28, 2012, 04:53:11 am
(now normally I'd not do a post where someone is being aggressively targeted until they post a reply but...well...you'll see.)
"That went well."

Try again, same word. Focus. Idiot! Focus! After the spell takes effect, look around, it's been too long since the last paranoia check. Call out to the strange pair standing a distance away, "Oi! Keep yer filthy mitts off me lucky charms!" Heh, always wanted to say that. If they look confused, laugh and wave them closer.

((Damn, ten seconds from posting this turn. Luck is a sick twisted little person.))
[pot:6+1]
You speak your word and you think, you're not sure, but you think you see Joe way down on the first floor shimmer a bit.


John shrugs. "He doesn't seem to be doing anything threatening. Leave him be. That new guy on the south, however..." John gestures with his normal arm, pointing at Thrakor "He seems suspicious."

If Thrakor tries to cross the bridge, John will glare at him. Menacingly. If he doesn't take the hint, John will shout Word One at the ropes holding the bridge up. If he doesn't try to cross, John will try some more spells on his arm, specifically Word Two.
Thrakor continues up the stairs so you shrug and try another combination of words.
[pot:1-1]
Strangely, nothing happens despite the fact that you're pretty sure you said those words completely wrong and with a thick Austrian accent.


Thrakor huffed and puffed as he went up the stairs.  Just a bit further...

Head up the stairs to the fourth floor and to the pillar in about the 4:30 position.  Point at it and say Fancy Magic Phrase.
[pot:4]
The air shimmers for a second and then rockets off toward the men standing on the central platform on the third floor, but vanishes after moving a few feet.


Jared gets up, noticing a single...three people on the floor with him. One standing in front of him, confused.
Taking advantage of the situation, he points his fingers at JOE and shouts 'CON-THORBDALION!
[pot:4+1]
You shout your chosen magical word at the man standing next to you with a blank expression. He stares at your pointing, accusatory finger in dumbfounded awe as nothing at all happens.


Level up: +1 Potency

"Ha-hah! Teach yoo to mess vith mee!"

Yell "ZERTH" at him for good measure, then stomp him until he is, how you say, dead! Ah need mo' powah, after all.

((Don't be a healing spell, don't be a healing spell, don't be a healing spell...))

"O for the love of god" point at Garth (hopeful) "go to hell GWP"
[garth pot:4+1]
[pat pot:5]
Both Pat and Garth shout their chosen words...to no effect. Garth shrugs and proceeds to run in and try to kick a field goal with Pat's head.
[Garth dex:4]
[Pat dex:6]
Garth swings a hard kick toward Pat's skull but Pat, blindly trying to protect himself via wild flailing, catches Garth's foot with a windmilling arm and shoves him off balance. Garth stumbles and falls flat onto Pat, placing them in awkward, vaguely romantic position.




Patrick :Green: Pool:1/2 (Blinded, both legs turned to Obsidian)
Joe: Red: pool:1/1
Garth(2) : Blue: Pool:2/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth)
Jared: Yellow: Pool:2/2
Thrakor: Purple: Pool:2/2
Kin : Light blue: Pool:2/2
John: Dark red: Pool: 2/3 (Left arm turned to gold from elbow down.)
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: scapheap on November 28, 2012, 05:01:35 am
"one more time" place hand on Garth's chest and shout "GWP"
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Onyxjew944 on November 28, 2012, 07:35:26 am
"Oh yes! Distance has been achieved!"

Laugh gleefully, then pull myself together and say Generic while looking at the wall behind me.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Toaster on November 28, 2012, 08:40:28 am
((Three 5 rolls on potency with zero effect.  Good luck figuring those words out.))

Well, that wasn't helpful.  Time to try something else.


Point at the pillar again and say Secret Magicy Thing.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Harry Baldman on November 28, 2012, 10:07:21 am
Roll away and run to a distance that 1-word magic hasn't worked at yet. Yell "GARSTORPIT-GARSTORPIT" at Mr. Blind Schmuck.

((It's not a piecewise RTD without piles of accidental homoeroticism.))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: KineseN on November 28, 2012, 10:36:47 am
"Okay, no more dilly-dallying. Time for some experimentation."

Kin tries a new method of using words, first he points at that average guy and yell "Kelio" then he points at that nondescript guy and say the same word. In case Kin feel like it wouldn't work he prioritize for the average guy. Seems too lucky for his taste.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Greenstarfanatic on November 28, 2012, 11:05:50 am
Jared, feeling very...underwhelmed, turns around to see someone yelling while pointing at him. He puts his palms out while screaming, TRIALO SHUBHA! at THEM

((Just started, and I have already managed to accomplish a lack of anything. Also, is this how you would say 'two' words? By just writing them like that?))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: Onyxjew944 on November 28, 2012, 05:02:40 pm
"Okay, no more dilly-dallying. Time for some experimentation."

Kin tries a new method of using words, first he points at that average guy and yell "Kelio" then he points at that nondescript guy and say the same word. In case Kin feel like it wouldn't work he prioritize for the average guy. Seems too lucky for his taste.

A game where everything is dependent on luck, and you find an incredibly lucky person. So what do you do? ATTACK ATTACK ATTACK!

This guy isn't too bright, is he? </RP>

Come to think of it.... I found a quote perfect for this, should it erupt into a death battle. Fun. And, just for fun, I would like to make an Israelite political statement here: I didn't start it.
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: IronyOwl on November 28, 2012, 05:18:12 pm
((I was pretty lucky too, until I wasn't. :P))
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: GreatWyrmGold on November 28, 2012, 06:38:42 pm
Did I "respawn"?

Name: Roland Darkknoll
Appearance: Pale skin, dark hair, scrawny.
Stats:
Strength 0
Dexterity 2
Potency 3
Will 1
Channeling 2
Title: Re: Perplexicon: Magic is Confusing: Goldenarm
Post by: piecewise on November 28, 2012, 06:56:36 pm
"one more time" place hand on Garth's chest and shout "GWP"
Roll away and run to a distance that 1-word magic hasn't worked at yet. Yell "GARSTORPIT-GARSTORPIT" at Mr. Blind Schmuck.

((It's not a piecewise RTD without piles of accidental homoeroticism.))
[garth dex:6]
[Pat dex:4-1]
[garth pot:3+1]
[pat end:6+1]
Garth rolls off Patrick and shouts a double Garstopit at the prone, half stoned man. This time the air goes solid black and the dark tendrils which lance through the haze pierce into the stone around them, digging blackened gouges  through the rock. When it clears Pat is barely alive: His skin is albino white and his veins, clearly visible, are pumping black blood. His eyes are hollow sockets, pouring with blood and his teeth fall out as he coughs and spasms uncontrollably. The random dark spots appear in his pale flesh, swelling and then suddenly collapsing into a powdery gray substance revealing degenerating flesh and bone beneath.

[Patrick is fatally poisoned: He will die next turn if things remain as they are.]

"Oh yes! Distance has been achieved!"

Laugh gleefully, then pull myself together and say [color=#f4cb3]Generic[/color]while looking at the wall behind me.
You get off your cloth throne, stand, and face the wall behind you before you speak your word.
[pot:5+1]
You the air in front of you becomes slightly less opaque, roils fluidly and solidifies into a massive globule of water over 8 foot in diameter. It hovers in mid air for a moment before splashing down onto the ground and catching you and everything around you in a sudden deluge.
[str:5-1]
You get swept off your feet but flatten yourself as best you can against the floor and manage not to get washed off the ledge, though only just. Your pile of cloth, however, goes cascading down along with the water, landing with a fantastic flopping noise on the first floor.
((Three 5 rolls on potency with zero effect.  Good luck figuring those words out.))

Well, that wasn't helpful.  Time to try something else.


Point at the pillar again and say Secret Magicy Thing.


[pot:6]
You position yourself so that the rock is in front of you, a few feet away, just out of arms length. You point at it and say your word.

The air fills with a strange sort of sound, like glass breaking but in reverse, and the massive growth of iridescent, luminescent blue crystal sprouts from the rock and grows outward. You take a few steps back to stay out of the way as great spires and spikes of semitransparent blue, almost glass like crystal grow with distressing speed. Finally they stop, looking like a explosion springing from the side of the stone, frozen in time. They look very sharp and angular.

"Okay, no more dilly-dallying. Time for some experimentation."

Kin tries a new method of using words, first he points at that average guy and yell "Kelio" then he points at that nondescript guy and say the same word. In case Kin feel like it wouldn't work he prioritize for the average guy. Seems too lucky for his taste.
You speak your word twice, focusing on different targets each time
[pot:4]
[pot:3]
The first attempt results in a faint shimmer that launches off into the air in a vague arc before vanishing, while the other doesn't seem to result in anything other the a shimmer that fades.

Jared, feeling very...underwhelmed, turns around to see someone yelling while pointing at him. He puts his palms out while screaming, TRIALO SHUBHA! at THEM

((Just started, and I have already managed to accomplish a lack of anything. Also, is this how you would say 'two' words? By just writing them like that?))
(yeah, thats how you do it.)
[pot:5+1]
A vague and barely visible image of a thin rod or staff appears directly behind you before suddenly rocketing way from you at breakneck speeds and vanishing. Huh.






(Ohhhh, I'm so tempted to give you all a hint...because the method most of you are using to try and figure out how these words work simply isn't going to give you any meaningful result on like 90% of them. Maybe that in and of itself is enough of a hint...)
Did I "respawn"?

Name: Roland Darkknoll
Appearance: Pale skin, dark hair, scrawny.
Stats:
Strength 0
Dexterity 2
Potency 3
Will 1
Channeling 2
There are only ever 8 people in the ring at one time. You'll respawn once you come up in the waitlist because everyone before you has died. Don't worry, shouldn't take long.  I believe the OP says this, though I could be wrong.




Patrick :Green: Pool:1/2 (Blinded, both legs turned to Obsidian, fatally poisoned, unconcious)
Joe: Red: pool:1/1
Garth(2) : Blue: Pool:1/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water)
Jared: Yellow: Pool:1/2
Thrakor: Purple: Pool:2/2
Kin : Light blue: Pool:1/2
John: Dark red: Pool: 3/3 (Left arm turned to gold from elbow down.)
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: GreatWyrmGold on November 28, 2012, 07:08:20 pm
It mentions it, I just forgot.
Could you PM me when I'm respawned?
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Toaster on November 28, 2012, 07:12:02 pm
((I'll pass on a hint I got- disregard that several of the words have similar spellings/syllables.  That's irrelevant.))


"Hey, now that's useful."


Try to break off a chunk.  If it comes easily, execute Fancy Magic Plan Alpha.  If not, just stand there and Fancy Magic Plan Beta.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Tsuchigumo550 on November 28, 2012, 07:18:58 pm
I'm not even a player and I think I know why so many words aren't working. If and when i spawn, I'll figure it out...
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Jatha on November 28, 2012, 07:20:54 pm
((sorry I'm late.))

Run and pick up the sword. Then head up to the second floor.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: choobakka on November 28, 2012, 07:23:25 pm
John points at the nearest non-Kin person and yells "HALTOL HALTOL HALTOL!"
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: kisame12794 on November 28, 2012, 07:27:29 pm
((HEHEHEHEHEHE. Post to be amused.))
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Tsuchigumo550 on November 28, 2012, 07:33:14 pm
DEAR GOD MAN, THAT'S TOO MUCH HATLOL
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Onyxjew944 on November 28, 2012, 07:46:58 pm
"Alliances be damned! These people are absolutely insane!"

Run away from the area, climb up to the fourth floor. Hide behind a pillar there and continue playing with magic, try Generic again, I feel like that one wasn't clear enough. Look at a nearby pillar when I say it.

((What part of hermit.exe don't you understand? grumpy_old_man.exe will kick in on next offense. In other words,

"They watched, stunned. In pure awe. The butthurt was so intense, it flew from the offended tool in such great quantities as to break the laws of physics. It manifested as lightning, sludge, fire, hail, and bacon. Flying in all directions with great force. The destruction was as complete as it was delicious."

Current arsenal as I understand it: Fire, Electricity, Poison, Water

Still looking for an Alkahest, something to change the states of matter, and something to alter temperature, either direction is accepted. hermit.exe will be replaced on discovery. Fun times will be had by most.But not you.))
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Person on November 28, 2012, 08:52:38 pm
Spoiler (click to show/hide)
Waitlisting. I'm going to do use random.org to do science with random spells, so that everyone can expand their arsenal and such. Does anyone agree to have a truce with me when I arrive?
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Onyxjew944 on November 28, 2012, 09:21:37 pm
Spoiler (click to show/hide)
Waitlisting. I'm going to do use random.org to do science with random spells, so that everyone can expand their arsenal and such. Does anyone agree to have a truce with me when I arrive?

If I survive that long, and don't go mad, I'm game. Expect me to be hermitting and playing with forces greater than myself while screaming badly worded stereotypical Irish from the perspective of a teenager who has never gotten within a thousand miles of a native Irishman.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Greenstarfanatic on November 28, 2012, 11:31:36 pm
((Is Jatha 'Joe'? IF SO....))

Leap at JOE, and steal his sword, all while yelling ROTHCALTAL! with my hands pointed at him.

((If not...))

Sit down on the floor, behind a rock, and mutter a random word out of the book, with my hands pointed...upwards. And forwards.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Toaster on November 28, 2012, 11:37:11 pm
((He is.))
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Harry Baldman on November 29, 2012, 01:12:51 am
"Hee-hee! Yoo bee DEAD!"

Kick Blind Schmuck in the nuts until he dies. Break off one of his legs to use as a weapon!
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: scapheap on November 29, 2012, 03:24:55 am
while unconscious reflexively grab and break Garth's leg

((is that allow and what can one do while unconcious))
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: piecewise on November 29, 2012, 04:49:03 am
((I'll pass on a hint I got- disregard that several of the words have similar spellings/syllables.  That's irrelevant.))


"Hey, now that's useful."


Try to break off a chunk.  If it comes easily, execute Fancy Magic Plan Alpha.  If not, just stand there and Fancy Magic Plan Beta.
[dex:1+1]
[end:3]
You attempt to break off one of the crystals but succeed only in lacerating your palm all the way to the bone as you grab it's razor sharp edge. You collapse to your knees, gripping your hand in pain. Any thought of magic words vanishes as you try and stem the blood welling from the wound.

((sorry I'm late.))

Run and pick up the sword. Then head up to the second floor.
((Is Jatha 'Joe'? IF SO....))

Leap at JOE, and steal his sword, all while yelling ROTHCALTAL! with my hands pointed at him.

((If not...))

Sit down on the floor, behind a rock, and mutter a random word out of the book, with my hands pointed...upwards. And forwards.

[Joe dex: 1+1]
[Jared dex:6-1]
Jared, displaying disturbing speed compared to Joe's tortoise like sloth, sprints past Joe, sweeps up the sword and shouts a Rathcaltal at him for good measure.
[jared pot:3+1]
A shimmering, anemic beam of nothing erupts from Jared and shoots about 3 feet before vanishing.

Joe, very confused by all this and slightly sad that the mean man stole the sword he wanted, just runs up the south stairs to the second floor.

John points at the nearest non-Kin person and yells "HALTOL HALTOL HALTOL!"
[pot:4-1]
You turn toward the man who has just drenched himself in water and shout Haltol three times. Nothing seems to happen. Awww.

"Alliances be damned! These people are absolutely insane!"

Run away from the area, climb up to the fourth floor. Hide behind a pillar there and continue playing with magic, try Generic again, I feel like that one wasn't clear enough. Look at a nearby pillar when I say it.

((What part of hermit.exe don't you understand? grumpy_old_man.exe will kick in on next offense. In other words,

"They watched, stunned. In pure awe. The butthurt was so intense, it flew from the offended tool in such great quantities as to break the laws of physics. It manifested as lightning, sludge, fire, hail, and bacon. Flying in all directions with great force. The destruction was as complete as it was delicious."

Current arsenal as I understand it: Fire, Electricity, Poison, Water

Still looking for an Alkahest, something to change the states of matter, and something to alter temperature, either direction is accepted. hermit.exe will be replaced on discovery. Fun times will be had by most.But not you.))
(You really need to actually send me the word. I don't have any idea what these color codes you're using are and I can't find any time before where you used that color. )
Seeing the man yelling words at you, you decide it's probably time to go. You climb on up to the 4th level and hide behind a pillar, wanting only to continue your studies unmolested and not on fire.

"Hee-hee! Yoo bee DEAD!"

Kick Blind Schmuck in the nuts until he dies. Break off one of his legs to use as a weapon!
while unconscious reflexively grab and break Garth's leg

((is that allow and what can one do while unconcious))
(uh...you can do what you normally do while unconscious? Ie be unconscious. )

Garth gives the decaying body of Patrick a good kick in the family jewels just before Patrick's body-legs included- crumbles into ash. A tiny point of light rises from the remains and burrows into Garth's chest.

[Patrick is dead. Garth gains a point]



Mira poofs into being at the center of the arena, a dozen or so feet from the Newly armed Jared. Oh dear.


Mira:Green: Pool:0/0
Joe: Red: pool:1/1
Garth(3) : Blue: Pool:2/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water.)
Jared: Yellow: Pool:1/2
Thrakor: Purple: Pool:2/2
Kin : Light blue: Pool:2/2
John: Dark red: Pool: 1/3 (Left arm turned to gold from elbow down.)
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: IronyOwl on November 29, 2012, 04:52:06 am
"Nice sword," Mira sneered.

Strangle him. Take it.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: scapheap on November 29, 2012, 05:12:31 am
((I died damn o well waitlist))

Spoiler: character (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Onyxjew944 on November 29, 2012, 07:32:25 am
Say same word as before

((I'm done with color codes. They were just an elaborate way to find some decent hexadecimal combinations for later use. Too much work for almost useless application.

Oh, and am I the only one who sees Garth swift rise to power making him a huge target? I mean, three times the worth of everyone else? He's going to be hunted like an animal whenever a decent alliance is formed.))
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Harry Baldman on November 29, 2012, 07:46:45 am
+1 Potency!

"Too down, infineetee to go!"

While the lady is attempting to strangle the man with the sword, sneak up and garstorpit-garstorpit both of them at point-blank range! If that fails, explain that I meant to do that, apologize and retreat!

((Better to be hunted like an animal than live in mediocrity, I always say. I'll have to find a healing spell of some kind soon. After all, without some kind of healing magic, anybody who fights other people will be so much toast when their luck runs out.))
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Toaster on November 29, 2012, 08:50:31 am
"Owwwwieeeeeeee!  Damn it!  This is worse than that night in Tijuana!"

Execute same plan beta.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Yoink on November 29, 2012, 09:02:33 am
Spoiler: Waitlist (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Jatha on November 29, 2012, 09:17:37 am
Run to the edge of the pit on the second floor and look down at the battle below
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: KineseN on November 29, 2012, 12:00:25 pm
Kin noticed two important things, just yelling or generally saying "Kelio" had no real effect, something was missing. The other thing was that there was something more dangerous than a very average, albeit lucky guy. That person had already taken down three "pitters" and it didn't seem like he would stop anytime soon.

So what better option did Kin have than to experiment once more. He runs back to the middle, look at the other side of the rickety bridge and stares intently where the bridge starts. He thinks intensively on the word "CUT" and motions a horizontal slash with his thumb as he says "Kelio". If this works he might end up with a quick way down. If not he have to take the stairs like any other normal person. He's going down.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: IronyOwl on November 29, 2012, 12:02:13 pm
((Ah, another not-mage in a mage game, excellent. :P))
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: Greenstarfanatic on November 29, 2012, 02:03:33 pm
As the guy runs away, point my fingers at him and yell "Zarabethcanthal, ZARA-BETH!". Then, sheathe the sword and go back to sitting in the center of the circle.
Title: Re: Perplexicon: Magic is Confusing:Piles of accidental homoeroticism
Post by: piecewise on November 29, 2012, 04:11:48 pm
"Nice sword," Mira sneered.

Strangle him. Take it.
As the guy runs away, point my fingers at him and yell "Zarabethcanthal, ZARA-BETH!". Then, sheathe the sword and go back to sitting in the center of the circle.
[Mira dex:5
[Jared dex:4-1]
Jared points at his fleeing target and opens his mouth to speak when Mira flying tackles his ass to the ground and wraps her mitts around his throat.
[mira str:5+2]
[jared str:2]
[jared end:4]
Jared struggles to pry her hands of his throat but her grip is like a vice, crushing down on his throat. She begins shaking him, slamming his head on the ground repeatedly and his vision begins to fade to black, barely clinging to consciousness.

Say same word as before

((I'm done with color codes. They were just an elaborate way to find some decent hexadecimal combinations for later use. Too much work for almost useless application.

Oh, and am I the only one who sees Garth swift rise to power making him a huge target? I mean, three times the worth of everyone else? He's going to be hunted like an animal whenever a decent alliance is formed.))
You speak your word of the day and wait to see what happens

[pot:5+1]
What looks like a a shimmering pair of arms, their form barely visible like a heat mirage, appear in mid air and then vanish a moment later.

+1 Potency!

"Too down, infineetee to go!"

While the lady is attempting to strangle the man with the sword, sneak up and garstorpit-garstorpit both of them at point-blank range! If that fails, explain that I meant to do that, apologize and retreat!

((Better to be hunted like an animal than live in mediocrity, I always say. I'll have to find a healing spell of some kind soon. After all, without some kind of healing magic, anybody who fights other people will be so much toast when their luck runs out.))
You tip toe a few feet from to the domestic dispute in progress and peek out of behind a pillar just long enough to unload a double barrel blast of your favorite word on Stab-omeo and strangle-uliet.
[pot:6+1]
[Mira end:2]
[Jared end:3]
There is an audible otherworldly scream of a noise as the air around Jared and Mira blackens into a tarry soup and both are lost in the loose globule of poisonous darkness. Two tiny pin pricks of light drift out of the slowly churning mass before it even has time to disperse. When it's gone there is nothing left but a raw black divot in the ground and two less people.

[Mira and Jared are dead. Garth Gains two points.]

Run to the edge of the pit on the second floor and look down at the battle below
You look down at the battle below just in time to see Garth fucking gank two people rolling around on the ground. Oh dear.

"Owwwwieeeeeeee!  Damn it!  This is worse than that night in Tijuana!"

Execute same plan beta.
[pot:3]
Nothing seems to happen. You Grimace and keep putting pressure on your hand. Massen-frassen magic...

Kin noticed two important things, just yelling or generally saying "Kelio" had no real effect, something was missing. The other thing was that there was something more dangerous than a very average, albeit lucky guy. That person had already taken down three "pitters" and it didn't seem like he would stop anytime soon.

So what better option did Kin have than to experiment once more. He runs back to the middle, look at the other side of the rickety bridge and stares intently where the bridge starts. He thinks intensively on the word "CUT" and motions a horizontal slash with his thumb as he says "Kelio". If this works he might end up with a quick way down. If not he have to take the stairs like any other normal person. He's going down.
[pot:6]
The air a few feet in front of you distorts and shimmers and then that distortion rockets off in a parabolic arc before vanishing a few seconds later. Just like last time you tried that word.






Sanya and Roland appear, not on the first floor but on the third, popping into existence on the central platform, right beside john.


Maps
Spoiler (click to show/hide)

Sanya:Green: Pool:3/3
Joe: Red: pool:1/1
Garth(5) : Blue: Pool:1/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water.)
Roland: Yellow: Pool:2/2
Thrakor: Purple: Pool:2/2
Kin : Light blue: Pool:2/2
John: Dark red: Pool: 2/3 (Left arm turned to gold from elbow down.)



And the award for quickest death so far goes to Irony and Mira. Golf claps for all.
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: scapheap on November 29, 2012, 04:24:32 pm
Ouch well done Garth 5 pointer
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: IronyOwl on November 29, 2012, 04:24:50 pm
((Sheeeeit. That was working so well for a fourth of a round, too.))


Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: scapheap on November 29, 2012, 04:29:51 pm
((the Stabbicus family need heirs Irony))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: kisame12794 on November 29, 2012, 04:32:28 pm
((I have so many wondrous ideas to test of you folk.
Spoiler: Cog (click to show/hide)
))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: IronyOwl on November 29, 2012, 04:35:16 pm
((the Stabbicus family need heirs Irony))
((Oh don't worry, they're very large and unpleasant.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Toaster on November 29, 2012, 04:40:06 pm
((ROLLING BALL OF DOOOOOOM))


Well, that didn't work.  Time to try something completely different!


Execute Magical Plan Omicron!
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Tsuchigumo550 on November 29, 2012, 04:45:13 pm
"Ah?"

Sanya felt a sharp pain, and collapsed on an unknown, hard floor. Quickly righting herself and grasping at what was around her, she found a small book and a dirty floor.

"N-no, not... Oh god, was I caught?"

Quickly looking about in a very skittish way, she noticed a strange, golden-armed man and another that looked as bewildered as she did.

"D-Don't get any closer!"

Sanya flipped through her book in a panicky manner, and focusing her attention on the floor under goldarm and the other man, thinking about causing damage without directly harming anyone, she pointed at the ground and screamed
"Kelio Contarstol!!" loudly enough for the whole arena to hear.

After casting the spell, she drops to her knees, shivering.
"Oh god, oh god... I'm going to die... I'm so afraid..."
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Harry Baldman on November 29, 2012, 04:48:24 pm
+1 Potency, +1 Dexterity!

Take the sword if it's still there and doesn't look very poisonous. Hide from immediate line of sight of everyone by a pillar.

"Ha-hah! I dine in hell to-day, my food is YOHR SOUL and my drink, eet ees your blahd!"

((So, does the first person to gank me get 5 points? 'Cause that sounds quite good for them, really. I hope it's only one point, though. Yay for basecamping, though.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Onyxjew944 on November 29, 2012, 04:49:42 pm
"That was.... Disturbing. Useless. And oddly erotic. I'm gonna avoid that one for a while."

Glare at Thrakor if he gets any closer, or if anyone comes within one-word distance. Stab a finger in their direction and scream Garstopit, followed by Generic, followed by Garstopit again. If they are  mortally wounded, knocked unconscious, killed, or otherwise disabled by any of the words, don't use the next one(s) in line. Walk a short distance away and await further orders.

If nothing of import happens, then continue gleeful experimentation. Face a wall and mutter Generic Word.


"Heh, I could get used to this. So long as Crazy Ivan doesn't get any bright ideas. I'd rather not try my luck against any of the other freaks running this show, either. Magical backfires are dangerous enough."
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Greenstarfanatic on November 29, 2012, 04:51:29 pm
((It's definitely 5. Peacewise already said. A while back. It's like 'There Can Be Only One' type gameplay.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: IronyOwl on November 29, 2012, 04:52:39 pm
((5 or 6? I haven't been keeping track of whether that number is their value or how much extra power they've accrued.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Toaster on November 29, 2012, 04:58:41 pm
((I just counted- four kills, so five total value on his head.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: piecewise on November 29, 2012, 04:59:08 pm
((I just counted- four kills, so five total value on his head.))
This is correct.
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Greenstarfanatic on November 29, 2012, 04:59:26 pm

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Tsuchigumo550 on November 29, 2012, 05:00:40 pm
((I'm sort of living on a prayer here: I'm doing a science-y action on people trying not to completely kill them, but it has great destructive potential. Playing with the devil's dice, I suppose.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Radio Controlled on November 29, 2012, 05:14:37 pm
Let's join the conga line of death and confusion.

Spoiler (click to show/hide)

Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Onyxjew944 on November 29, 2012, 05:34:15 pm
Let's join the conga line of death and confusion.

Spoiler (click to show/hide)

If that reference is what I think it is.... http://www.abobosbigadventure.com/ (http://www.abobosbigadventure.com/) Never forget.

Edit: And just now I saw the Dr. Horrible avatar. You sir, are winning.
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: choobakka on November 29, 2012, 06:34:49 pm
John sighs. Well, he tried. But it wasn't enough. That chap with the high kill count seems to be doing well. And he had no particular interest in the other person anyway. Then, suddenly, two more people! Oh crap!

John touches both of the new people and shouts "SHAREEB SHAREEB!"
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: GreatWyrmGold on November 29, 2012, 06:37:46 pm
Act friendly towards the other people. Say some word two or three times.
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: kisame12794 on November 29, 2012, 07:44:41 pm
((Nope. Google the name, and hold onto yer sanity, it's going fer a RIDE!))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Tsuchigumo550 on November 29, 2012, 08:38:17 pm
((Oh god. OH GOD. I swear if I survive long enough to see it, I'm staying as far away from your nose hair as possible.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: kisame12794 on November 29, 2012, 08:39:14 pm
((I TOLD BOUT THAT SANITY BRO. I TOLD YOU.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: choobakka on November 29, 2012, 08:39:48 pm
((I'm sort of living on a prayer here))
((Whoooooaah-ooooh, you're halfway theh-ere))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: GreatWyrmGold on November 29, 2012, 09:30:17 pm
((I'm sort of living on a prayer here))
((Whoooooaah-ooooh, you're halfway theh-ere))
(Take my hand, we'll make it, I swear!))
Anyone want to join an alliance with me? We'll have a big advantage over the non-allied people.
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Wwolin on November 29, 2012, 09:39:31 pm
((I'm sort of living on a prayer here))
((Whoooooaah-ooooh, you're halfway theh-ere))
(Take my hand, we'll make it, I swear!))
Anyone want to join an alliance with me? We'll have a big advantage over the non-allied people.
((I'm game for another alliance. Let's hope it goes better than the last one. But I've got a pretty interesting spell that might work, and even if it doesn't, I've got some serious firepower with my lightning.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Tsuchigumo550 on November 29, 2012, 09:42:48 pm
((That was my goal, but I somehow didn't want to waste my first turn talking when there's science to do. Assuming this spell does what I think it will do, and I don't kill myself or anyone that happens to be under us, sure))

((I do want in if I manage to survive this. I'm sort of... behind on my spells. I can guess at knowing two words, that's it.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: GreatWyrmGold on November 29, 2012, 09:51:46 pm
((I'm sort of living on a prayer here))
((Whoooooaah-ooooh, you're halfway theh-ere))
(Take my hand, we'll make it, I swear!))
Anyone want to join an alliance with me? We'll have a big advantage over the non-allied people.
I'm game for another alliance. Let's hope it goes better than the last one. But I've got a pretty interesting spell that might work, and even if it doesn't, I've got some serious firepower with my lightning.
Great. What's your character again? Mine's Roland.

((That was my goal, but I somehow didn't want to waste my first turn talking when there's science to do. Assuming this spell does what I think it will do, and I don't kill myself or anyone that happens to be under us, sure))

((I do want in if I manage to survive this. I'm sort of... behind on my spells. I can guess at knowing two words, that's it.))
Good luck, but when I look out there, it makes me GLaD I'm not you.
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Wwolin on November 29, 2012, 09:55:22 pm
((I'm sort of living on a prayer here))
((Whoooooaah-ooooh, you're halfway theh-ere))
(Take my hand, we'll make it, I swear!))
Anyone want to join an alliance with me? We'll have a big advantage over the non-allied people.
I'm game for another alliance. Let's hope it goes better than the last one. But I've got a pretty interesting spell that might work, and even if it doesn't, I've got some serious firepower with my lightning.
Great. What's your character again? Mine's Roland.

((That was my goal, but I somehow didn't want to waste my first turn talking when there's science to do. Assuming this spell does what I think it will do, and I don't kill myself or anyone that happens to be under us, sure))

((I do want in if I manage to survive this. I'm sort of... behind on my spells. I can guess at knowing two words, that's it.))
Good luck, but when I look out there, it makes me GLaD I'm not you.
((I'm Lepus Palston. The big albino guy who'll be spawning when the next person dies.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: piecewise on November 30, 2012, 03:53:00 am
We're just waiting on kin, if you're wondering. I'd go on without him but two people just appeared next to him and are throwing out spells so...yeah. Hopefully he'll post soon.
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: KineseN on November 30, 2012, 11:53:52 am
"...oh..." Having to new arrivals just appear from thin air right by Goldarm and Kin was not something he expected but now he could show Goldarm why this was a good place to be at.

Kin attempts to push one off the platform and yells "Roth" at the other.


((Thanks for delaying even thought I were the only one left. And in a disadvantage situation not able to help John.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: Tsuchigumo550 on November 30, 2012, 03:34:39 pm
((What color am I? If it was a choice I went with navy blue :P))

((Oh cool, I'm green. I like green.))

((Oh, everyone's touching me. Between grabbing the newcomers and spelling us and trying to push me off a floor, you'd think I was a known criminal streaking through police headquarters.))
Title: Re: Perplexicon: Magic is Confusing:Garth's Gas Chamber
Post by: piecewise on November 30, 2012, 04:06:20 pm
((ROLLING BALL OF DOOOOOOM))


Well, that didn't work.  Time to try something completely different!


Execute Magical Plan Omicron!
[pot:6]
You turn toward the central platform hanging a floor beneath you and speak your words. The sound of glass breaking in reverse echos  through the pit as a dozen crystalline shards solidify out of thin air and hover in  place, their razor sharp tips glinting in the strange flowing light of the pit. They hang there for half a second before shooting down toward the central platform, accompanied by the audible hiss of their points tearing through the air. Most seem intent on skewering Kin, but the wave of crystal shrapnel is so large that anyone on the platform is at risk.

[kin dex:4]
[Roland dex:2]
[sanya dex:5]
[John dex:4 +1]

[kin end:3]
[roland end:1]

Sanya and John see the barrage coming and leap from the platform onto the rope bridges, avoiding the rain of razors completely. Kin dodges but can't completely avoid the blows. A shard of crystal catches him in the lower leg, practically cutting his calf muscle in half. Another clips his shoulder, rending a deep gash through it; he twists and falls to the ground, bleeding and crippled.

Roland isn't even that lucky. The first blow isn't bad, clipping his arm and spinning him, but the second tears a fist size hole down through his back and out just above his hipbone, taking part of a lung and most of a colon with it. The last connects right to the back of the head and he's ash before he even hits the ground. A pinprick of light shoots from the crumbling body up to Thrakor.

[Roland is dead: Thrakor gains a point.]

"Ah?"

Sanya felt a sharp pain, and collapsed on an unknown, hard floor. Quickly righting herself and grasping at what was around her, she found a small book and a dirty floor.

"N-no, not... Oh god, was I caught?"

Quickly looking about in a very skittish way, she noticed a strange, golden-armed man and another that looked as bewildered as she did.

"D-Don't get any closer!"

Sanya flipped through her book in a panicky manner, and focusing her attention on the floor under goldarm and the other man, thinking about causing damage without directly harming anyone, she pointed at the ground and screamed
"Kelio Contarstol!!" loudly enough for the whole arena to hear.

After casting the spell, she drops to her knees, shivering.
"Oh god, oh god... I'm going to die... I'm so afraid..."
Having barely survived the rain of shrapnel from above, You decide you had better say something before you lose the capacity to speak.
[pot:1] You feel an odd sensation tingling on your skin, like ants crawling over it. Then nothing.

+1 Potency, +1 Dexterity!

Take the sword if it's still there and doesn't look very poisonous. Hide from immediate line of sight of everyone by a pillar.

"Ha-hah! I dine in hell to-day, my food is YOHR SOUL and my drink, eet ees your blahd!"

((So, does the first person to gank me get 5 points? 'Cause that sounds quite good for them, really. I hope it's only one point, though. Yay for basecamping, though.))
You pick up  the sword and hide under the roof of the gazebo, behind a pillar, as tiny fragments of crystal and thin streams of blood run down from above, the blood turning to ash as it falls. Oh ho, something fun is happening.

"That was.... Disturbing. Useless. And oddly erotic. I'm gonna avoid that one for a while."

Glare at Thrakor if he gets any closer, or if anyone comes within one-word distance. Stab a finger in their direction and scream Garstopit, followed by Generic, followed by Garstopit again. If they are  mortally wounded, knocked unconscious, killed, or otherwise disabled by any of the words, don't use the next one(s) in line. Walk a short distance away and await further orders.

If nothing of import happens, then continue gleeful experimentation. Face a wall and mutter Generic Word.


"Heh, I could get used to this. So long as Crazy Ivan doesn't get any bright ideas. I'd rather not try my luck against any of the other freaks running this show, either. Magical backfires are dangerous enough."
You hide behind a rock rather terrified by Thrakor's show of power. You've gotta learn more and you've gotta learn more fast.
[pot:1+1]
Nothing seems to happen.

"Damn it." You whisper to yourself, "This isn't helping!"

John sighs. Well, he tried. But it wasn't enough. That chap with the high kill count seems to be doing well. And he had no particular interest in the other person anyway. Then, suddenly, two more people! Oh crap!

John touches both of the new people and shouts "SHAREEB SHAREEB!"
You look up from where you're laying on the western Bridge along with the first new person. Well, the second new person is, how you say, really goddamn dead. But that first new person is crouched in front of you, staring right at you and scratching at her skin. Huh. Welp. You scramble up to her and poke her in the forehead while yelling your magic words.

[pot:2-1]
[end:4]
You scream in a very familiar kind of pain as your right arm, still stuck in the pointing/poking position solidifies into solid steel. The weight of your combined metal arms jerks you face first onto the ground, wedging you in a very precarious way, your arms hanging down between the boards of the bridge, threatening to drag you down with them.

"...oh..." Having to new arrivals just appear from thin air right by Goldarm and Kin was not something he expected but now he could show Goldarm why this was a good place to be at.

Kin attempts to push one off the platform and yells "Roth" at the other.


((Thanks for delaying even thought I were the only one left. And in a disadvantage situation not able to help John.))
You hold your bleeding leg, screaming at thrakor for several long seconds before rolling over and yelling Roth at the remaining new person crouched on the bridge.

[pot:3]
Nothing seems to happen.

"AWESOME! FUCKING AWESOME!" You go back to rolling around in agony.





Lepus appears on the second floor, right next to the northern stairwell.



Sanya:Green: Pool:2/3
Joe: Red: pool:1/1
Garth(5) : Blue: Pool:2/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water.)
Lepus: Yellow: Pool:2/2
Thrakor(2): Purple: Pool:1/2
Kin : Light blue: Pool:2/2 (severed left calf: movement hampered. Gash in shoulder. Bleeding)
John: Dark red: Pool: 1/3 (Left arm turned to gold from elbow down.Right arm turned to steel from shoulder down.)
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on November 30, 2012, 04:10:26 pm
Sorry Greatwyrmgold, looks like Toaster ganked you. On the plus side you now hold the award for quickest death.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Harry Baldman on November 30, 2012, 04:15:48 pm
"Dahm-eet, zey are having fahn vizout me! No mattah, zey vill knov DEATH soon enough!"

Say the words "SHAREEB-SHAREEB!" while thinking of a nice suit of chainmail armor and pointing at the ground in front of me! If anything bad starts to happen, RUN.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Toaster on November 30, 2012, 04:27:39 pm
((Toaster tries Magical Combo!  It's super effective!

Sorry GWG, but I was thinking I'd be able to hit the whole group.  You just got unlucky.))


+1 Potency


Bingo.

Back up to the walls of the pit to get out of line of sight, then curve around to the northeast part of the level I'm on.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Toaster on November 30, 2012, 04:29:46 pm
((Oh, question- if we add to Channeling, does that increase the current and maximum value of the pool by one or just the maximum?  I want Potency regardless.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: KineseN on November 30, 2012, 04:31:09 pm
Temple's throbbing. Pain from the calf. Gash wound. Kin couldn't be more unlucky than this. "There must be a way to heal these wounds, or at least stop me from bleeding to death."

Thumbing through the few pages Kin see a word that makes him just smile. "If this isn't a badly hidden healing spell, then there is none." He holds his bleeding calf, thinks "HEAL" and says the word "Hael-ton".


Spoiler: Kin's musings (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on November 30, 2012, 04:45:05 pm
((Oh, question- if we add to Channeling, does that increase the current and maximum value of the pool by one or just the maximum?  I want Potency regardless.))
Just increase the maximum.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Tsuchigumo550 on November 30, 2012, 04:48:52 pm
"Eeep!"

Fearfully jumping away after John's other arm transformed, Sanya caught herself and looked back.
"D-Do you... want my help? I can't do anything a-about your arm, but..."

Timidly, Sanya crept closer to John, hanging low to the ground.
"Don't worry, you do what you want to, I'll help keep them away... I hope..."

Calm my mind, look off of the bridge I am on, and scout out the source of the crystal attack.
Point at him and pull one arm back just like an archer with a bow, and shout Magic Words while releasing the imaginary string.

"I-I think it will be better if... you know, we... stick together? I won't last long on my own..."

Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: GreatWyrmGold on November 30, 2012, 04:52:29 pm
Sorry Greatwyrmgold, looks like Toaster ganked you. On the plus side you now hold the award for quickest death.
Yeah, not an award I was hoping for. I didn't last long the first time, either...

I'll try again, as Phillip Anthony Thropist.
Spoiler: Phil (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Wwolin on November 30, 2012, 05:08:56 pm
((Would you look at that, yellow again.))
Lepus suddenly finds himself surrounded by screaming and holding a book. "Ughh, the moment I wake up, something bad has to happen to me, doesn't it? Where the hell even am I? And what's up with this book?" Lepus opens the book and sees Property of Ferin Lepus written on the front cover. "What even is this rubbish? It's just full of random words and pictures of angry men pointing at each other. Wait a sec, some of these are circled... let's see, we've got lightning, poison, movement, and something about a tingly left arm. And apparently I need to shout this stuff at people like some sort of Jehova's Witness. Well, it's better than nothing. Wait a sec! Is that little girl being attacked? What the hell is wrong with all of these people? Who in their right mind would try to kill a child?"

If anyone tries to approach me with hostile intentions, do Spell A. If not, then blast anyone who tries to attack Sanya with Spell B. If nobody attacks me or Sanya, then say Nifty Single Word.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: GreatWyrmGold on November 30, 2012, 05:10:32 pm
I'm having trouble looking at it, actually. Could you at least give it a darker glow?
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Onyxjew944 on November 30, 2012, 05:17:21 pm
"Time to up the ante, here's to hoping I don't kill myself...."

Wave my hands in small circles around an area in front of me. Say Genericia.

((Here's to hoping complicated magic doesn't end in a puddle of Possibly. Anyone feel like an alliance?))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: GreatWyrmGold on November 30, 2012, 05:25:23 pm
((Sure. Once I respawn.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Onyxjew944 on November 30, 2012, 05:30:58 pm
((Sure. Once I respawn.))
((Just noticed, zero strength and zero potency? How do you plan to fight? Not like it's important, but I'm curious.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Harry Baldman on November 30, 2012, 05:49:09 pm
((Yeah, endurance is utterly marginal in survival. If you overshoot on endurance, you die anyway in most situations. In this game, the best method of survival is to kill every other person before they can kill you.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: IronyOwl on November 30, 2012, 05:52:53 pm
((End rolls can potentially save you when you would otherwise die, so they're not useless.

I would still theorize that killing everyone else before they kill you is the better solution, though.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Harry Baldman on November 30, 2012, 06:00:43 pm
((Well, having a bonus to endurance rolls means that from 1,2,3,6=death you go to 1,2,5,6=death. And the game uses the chunky salsa damage system, so endurance will pretty much never save you if you are hit with a double-garstorpit or something of that sort. Endurance mostly decides how long you keep going before you die, rather than if you die at all.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: scapheap on November 30, 2012, 06:04:52 pm
((I survive a double-garstorpit and would of killed you if my spell didn't backfire

also got a few overshot and the worst that happen was puking up the remain of the spell))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: GreatWyrmGold on November 30, 2012, 06:05:52 pm
((Sure. Once I respawn.))
((Just noticed, zero strength and zero potency? How do you plan to fight? Not like it's important, but I'm curious.))
((By not dying. Right now, that's my main goal. Maybe drop a rock on someone.))

((Yeah, endurance is utterly marginal in survival. If you overshoot on endurance, you die anyway in most situations. In this game, the best method of survival is to kill every other person before they can kill you.))
((Since they're just replaced as fast as they die, futile. Still, lowering endurance.))

Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Onyxjew944 on November 30, 2012, 06:12:09 pm
((Sure. Once I respawn.))
((Just noticed, zero strength and zero potency? How do you plan to fight? Not like it's important, but I'm curious.))
((By not dying. Right now, that's my main goal. Maybe drop a rock on someone.))

((Yeah, endurance is utterly marginal in survival. If you overshoot on endurance, you die anyway in most situations. In this game, the best method of survival is to kill every other person before they can kill you.))
((Since they're just replaced as fast as they die, futile. Still, lowering endurance.))

Probably a good choice on that one. Dodging seems to be the only good idea so far. Everything else is useless via the infinite combatants and the chunky salsa.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: choobakka on November 30, 2012, 06:32:26 pm
"AAAAGH NOT AGAIN! THIS SUUUUUCKS!"

John ignores the other person and attempts to NOT DIE.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on November 30, 2012, 06:40:56 pm
((Well, having a bonus to endurance rolls means that from 1,2,3,6=death you go to 1,2,5,6=death. And the game uses the chunky salsa damage system, so endurance will pretty much never save you if you are hit with a double-garstorpit or something of that sort. Endurance mostly decides how long you keep going before you die, rather than if you die at all.))
Actually thats not true at all. End rolls aren't all or nothing. 5's are just best, but a 4 and a 3 both mean taking less damage. For instance, if Kin had rolled a 2 or 1 he'd probably completely lost his leg. If he had rolled a 5 he might have caught a nice deep gash but not as bad. If he had rolled a 6 that crystal would have gotten lodged in his shin or something, extremely painful but not as physiologically crippling. Likewise, people who got Garstopit'd got end rolls to see how well they dealt with it. If one of them had gotten a 6 or more they would have probably lurched out of the cloud and dragged you into it with them.

That is, however, not to say that they always effect things. I mean, even if GWG had rolled a 5 for end he still would have gotten badly, if not fatally, hurt, just not outright killed.  And if you shove someone from the 4th floor and they fall all the way down to the first, they're pretty much toast regardless so they won't even get an end roll.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Tsuchigumo550 on November 30, 2012, 08:49:16 pm
And if you shove someone from the 4th floor and they fall all the way down to the first, they're pretty much toast regardless so they won't even get an end roll.

((I HAVE TO GET OFF THIS BRIDGE NOW.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on November 30, 2012, 09:43:25 pm
"Dahm-eet, zey are having fahn vizout me! No mattah, zey vill knov DEATH soon enough!"

Say the words "SHAREEB-SHAREEB!" while thinking of a nice suit of chainmail armor and pointing at the ground in front of me! If anything bad starts to happen, RUN.
[pot:2+2]
A large hunk of metal, roughly spherical and about 2 feet across pops into being and clangs to the ground. Huh.

((Toaster tries Magical Combo!  It's super effective!

Sorry GWG, but I was thinking I'd be able to hit the whole group.  You just got unlucky.))


+1 Potency


Bingo.

Back up to the walls of the pit to get out of line of sight, then curve around to the northeast part of the level I'm on.
"Well, that was surprisingly effective. And now to run screaming for my life. WOOP WOOP WOOP"

You backpedal away from the ledge until you hit the wall and then follow the wall till you're at about halfway between the North and East Stairs.

 
Temple's throbbing. Pain from the calf. Gash wound. Kin couldn't be more unlucky than this. "There must be a way to heal these wounds, or at least stop me from bleeding to death."

Thumbing through the few pages Kin see a word that makes him just smile. "If this isn't a badly hidden healing spell, then there is none." He holds his bleeding calf, thinks "HEAL" and says the word "Hael-ton".


Spoiler: Kin's musings (click to show/hide)
[pot:5]
A shimmering image appears a few feet above you as you lay on your back. It's hard to see, just a vague mirage of a thing, but it looks like some sort of squarish thing with a handle.

"NOT HELPING!" 

"Eeep!"

Fearfully jumping away after John's other arm transformed, Sanya caught herself and looked back.
"D-Do you... want my help? I can't do anything a-about your arm, but..."

Timidly, Sanya crept closer to John, hanging low to the ground.
"Don't worry, you do what you want to, I'll help keep them away... I hope..."

Calm my mind, look off of the bridge I am on, and scout out the source of the crystal attack.
Point at him and pull one arm back just like an archer with a bow, and shout Magic Words while releasing the imaginary string.

"I-I think it will be better if... you know, we... stick together? I won't last long on my own..."


[pot:2]
The air in front of you crackles with a weak bit of static that then violently hurls itself into the air and vanishes an instant later. uh...You don't think that helps.

((Would you look at that, yellow again.))
Lepus suddenly finds himself surrounded by screaming and holding a book. "Ughh, the moment I wake up, something bad has to happen to me, doesn't it? Where the hell even am I? And what's up with this book?" Lepus opens the book and sees Property of Ferin Lepus written on the front cover. "What even is this rubbish? It's just full of random words and pictures of angry men pointing at each other. Wait a sec, some of these are circled... let's see, we've got lightning, poison, movement, and something about a tingly left arm. And apparently I need to shout this stuff at people like some sort of Jehova's Witness. Well, it's better than nothing. Wait a sec! Is that little girl being attacked? What the hell is wrong with all of these people? Who in their right mind would try to kill a child?"

If anyone tries to approach me with hostile intentions, do Spell A. If not, then blast anyone who tries to attack Sanya with Spell B. If nobody attacks me or Sanya, then say Nifty Single Word.
Keep in mind you're not on the same level as Sanya. You're on level two, next to the north stairs. She's on the third level, on the rope bridge.

[pot:6]
A large, semi-circular lump of rubber as big as your head materalizes in front of you and drops to the ground, bouncing twice before rolling off and falling to the first floor. Well. Ok.

"Time to up the ante, here's to hoping I don't kill myself...."

Wave my hands in small circles around an area in front of me. Say Genericia.

((Here's to hoping complicated magic doesn't end in a puddle of Possibly. Anyone feel like an alliance?))
[pot:3+1]
A large lump of metal surrounded in a globule of water appears out of mid air and clunks heavily to the ground, water splashing all over you.

You wipe water out of your eyes and sigh.

"AAAAGH NOT AGAIN! THIS SUUUUUCKS!"

John ignores the other person and attempts to NOT DIE.
[str:2-1]
You Kick your legs up in an attempt to pull yourself back but end up making things worse. Much worse. The weight of your arms drags you straight down through the gap in the bridge's boards and to the ground far far below. You have just enough to to scream "FUCK YOU, GRAVITY!" before you slam into the ground and fold up like a bloody accordion. An instant later your body crumbles into ash. 

[You're dead]



Jamie appears on the first level, standing directly next to the northern stairs.


Sanya:Green: Pool:1/3 
Joe: Red: pool:1/1
Garth(5) : Blue: Pool:1/2 (a few metal marbles)
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water.)
Lepus: Yellow: Pool:2/2
Thrakor(2): Purple: Pool:2/2
Kin : Light blue: Pool:2/2  (severed left calf: movement hampered. Gash in shoulder. Bleeding)
Jamie: Dark red: Pool: 6/6
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Onyxjew944 on November 30, 2012, 10:03:27 pm
"Damn, so how do I make complicated crap, then? The water was supposed to be inside the damn lump. How hard is it to get that right?"
Continue grumbling about wasted opportunity, hacks, and wanting the password to the Rcon console. Try to make some decent clothing. Think Generic Word with the intent to actually do something. If thinking doesn't work, say Generic.
((I think you know what word I have in mind.

Decent Clothing: Tuxedo with black silken bow tie. A top hat that is at least two feet tall. Well-shined dress shoes. +2 to sexiness modifier.))

((If I know a word as useless as Cloth, I can at least look like a God among peasants.))

"If I'm gonna die, I'm gonna look good doing it."

Edit: Wait! I have an idea.....
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Tsuchigumo550 on November 30, 2012, 10:05:19 pm
Yaah!
Scramble back onto solid ground, and hang close to the floor.
"Stop it no stop it stop it no no no..."
Cowering next to the rickety bridge, Sanya looks about in fear of everything around her. So far she'd seen a guy possibly try to hurt her, who she tried to protect, and then die because of his own spells. Already she'd had to dodge near certain death, and her own spells seemed to do absolutely nothing.


"I don't care about power... but... but I don't want... I don't want to die like this! I... I have to fight! I have to... kill...

If anyone attacks me and they're close by, return with "GASTORPIT". Scream it with a point gesture and a fearful tone. If anyone attacks I can't reach, continue cowering. If anything else happens, continue cowering.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Toaster on November 30, 2012, 10:16:46 pm
((Kill stealer!))


Thrakor had a working spell now, and a tendril of additional power.  If he wanted to get out of here, he'd need a plan.

And he had one.



Move to edge.  If Target Theta is valid, execute Shardstorm.  If not, hit Target Epsilon with it instead.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: IronyOwl on November 30, 2012, 10:56:54 pm
((This is getting complicated. I wonder if listing everyone's location in their status would be a good idea?))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on November 30, 2012, 11:19:52 pm
((This is getting complicated. I wonder if listing everyone's location in their status would be a good idea?))
What, you don't have A gps in your brain?
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: GreatWyrmGold on November 30, 2012, 11:41:14 pm
That's not always useful. They're kinda big; at least saying which floor they're on would help.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on November 30, 2012, 11:44:49 pm
That's not always useful. They're kinda big; at least saying which floor they're on would help.
If you right click the image and chose "View image" it shrinks them down to fit on your screen. But I can start putting locations on the thing at the end of the post if people are having problems remembering.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on December 01, 2012, 12:10:40 am
Here

Sanya:Green: Pool:1/3  [Third floor, center of West Rope Bridge]
Joe: Red: pool:1/1 [Second floor, right next to south stairs]
Garth(5) : Blue: Pool:1/2 (a few metal marbles) [first floor, hiding behind pillar in gazebo area]
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water.) [Fourth floor, hiding behind a rock on west side.]
Lepus: Yellow: Pool:2/2 [Second floor, right next to north stairs.]
Thrakor(2): Purple: Pool:2/2 [Fourth floor, North east side]
Kin : Light blue: Pool:2/2  (severed left calf: movement hampered. Gash in shoulder. Bleeding)[third floor, center platform]
Jamie: Dark red: Pool: 6/6 [First floor, right next to northern stairs]

That sort of thing good for everyone?
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Toaster on December 01, 2012, 12:13:29 am
Sure.  Don't let it slow you down- you're already doing tons of work between this and ER.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on December 01, 2012, 12:55:45 am
Sure.  Don't let it slow you down- you're already doing tons of work between this and ER.
It will slow me down like all of 15 seconds :P
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Harry Baldman on December 01, 2012, 03:15:11 am
"OOH, A PERR-SON!" Garth hollers as John lands on the ground.

As Jamie appears, he quiets down a bit and whispers "Ooh, anozer vone! Better give zem a varm reeception!"

Sneak up to person, garstorpit.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: KineseN on December 01, 2012, 06:08:12 am
"Did Goldarm just bite the dust? I think he might have. Damn." Kin was thinking of his possibilities. He could keep lying here and work out what words might be useful, form an alliance, or just crawl back to one of the stairs and ambush anyone unlucky.

Kin went with the first choice. No sense exerting himself more than necessary. "So..." If "Hael-ton" was something that formed an image maybe one needed another word to keep it intact. Goldarm had a word that made his arm gold and I think I heard him say some word before his other hand turned into metal. "Shareeb" i think it was.

Kin tried it out. He first formed an image of how his left calf had looked before being severed and also imagined as being as flexible as a real calf even if it were of metal. He then imagined it attached to were his severed calf had been. Taking a deep breath Kin said "Hael-ton Shareeb".
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: GreatWyrmGold on December 01, 2012, 08:12:24 am
Sure.  Don't let it slow you down- you're already doing tons of work between this and ER.
It will slow me down like all of 15 seconds :P
Good. Hopefully it will help everyone.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Wwolin on December 01, 2012, 08:50:43 am
"Hey! That was magic right there! So I guess that the book isn't a lie then. I'd better look through it a bit more then." Lepus looks through the book a bit more, and is horrified to find a drawing of Garth surrounded by black clouds and skulls. Wait a second! That guy's right below me now, trying to kill that new guy. But the new guy's practically glowing with magic energy. I bet that he could say at least six words in a single go. Well, I don't want to be on the bottom floor when that fight breaks out, and it looks like everyone is running like hell from the third floor, because of something going on on the fourth. So I guess I'm in a pretty good spot now. And I think that the other guy here with me is in some sort of coma. Well, maybe he could be a good test subject later, but I've got bigger fish to fry."

Lob My Spell down the northern stairs, trying to hit the people fighting at the base of them, and run over to the 7:30 position on the second floor.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Onyxjew944 on December 01, 2012, 09:13:56 am
((Alright, I've got a new format for the Lexicon of Arcane Glory XIV, and with this new format, I've decided to set up a transfer process.

A trade rate of 1:1. In other words, you give a word with combat value, a different word with combat value is given.

Current stock of privately owned words:
Water
Cloth
Four others with unknown purpose.
Edit: One of the 'four others' has successfully been used at a distance of three floors. So it might be an add-on word for Distance. Not certain, but might.

Notes:



I now know what it's like to sell arms to third-world countries. But remember, the longer Possibly lives, the more words are added to the Lexicon.

If only I had monopolized on Garstopit, poisonous clouds of death are at a premium in this economy!))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Person on December 01, 2012, 04:01:00 pm
Spot garth, point at them and do !!MAGIC SPELL TEST 1!!
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Jatha on December 01, 2012, 07:46:47 pm
Sorry this is so late, guys, but real life issues are going to keep me off-line for some time. As such:

" I can't take this!"

Joe will run up to to top of the pit and jump off.


Thanks for letting me join this RTD piecewise. I'll probably be back when things settle down a bit.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on December 01, 2012, 08:17:57 pm
"Damn, so how do I make complicated crap, then? The water was supposed to be inside the damn lump. How hard is it to get that right?"
Continue grumbling about wasted opportunity, hacks, and wanting the password to the Rcon console. Try to make some decent clothing. Think Generic Word with the intent to actually do something. If thinking doesn't work, say Generic.
((I think you know what word I have in mind.

Decent Clothing: Tuxedo with black silken bow tie. A top hat that is at least two feet tall. Well-shined dress shoes. +2 to sexiness modifier.))

((If I know a word as useless as Cloth, I can at least look like a God among peasants.))

"If I'm gonna die, I'm gonna look good doing it."

Edit: Wait! I have an idea.....

[pot:3+1]
Several bits of black and white cloth pop into existence and flutter to the ground in front of you. Oh.

Yaah!
Scramble back onto solid ground, and hang close to the floor.
"Stop it no stop it stop it no no no..."
Cowering next to the rickety bridge, Sanya looks about in fear of everything around her. So far she'd seen a guy possibly try to hurt her, who she tried to protect, and then die because of his own spells. Already she'd had to dodge near certain death, and her own spells seemed to do absolutely nothing.


"I don't care about power... but... but I don't want... I don't want to die like this! I... I have to fight! I have to... kill...

If anyone attacks me and they're close by, return with "GASTORPIT". Scream it with a point gesture and a fearful tone. If anyone attacks I can't reach, continue cowering. If anything else happens, continue cowering.
You scramble across the bridge and onto the ledge on the far side, hiding on the stairway.

((Kill stealer!))


Thrakor had a working spell now, and a tendril of additional power.  If he wanted to get out of here, he'd need a plan.

And he had one.



Move to edge.  If Target Theta is valid, execute Shardstorm.  If not, hit Target Epsilon with it instead.
[Pot:1]
[end:5]
You speak your words, staring down at your target. A single shard of crystal appears in front of you but, rather then firing forward, it jerks violently back into you. Cutting a gash in your left upper arm straight to the bone. You stagger back,away from the edge, cursing as blood pours from the wound.

Spot garth, point at them and do !!MAGIC SPELL TEST 1!!
You speak your words as Garth charges toward you finishing them just as he reaches you.
[pot:6]
The air in front of you darkens black and you hear the sound of metal rending as something forms within the inky miasma in front of you. A moment later it drops to the ground with a heavy, metallic thunk and sticks there. It's a cleaver, a massive one, it's blade a foot and a half wide and 3 feet long with a handle large enough for two hands. It looks to be made of a greenish, semi-corroded looking steel shot through with black tendrils and baring a terrifyingly jagged edge.  A shroud of thin greenish black mist pours slowly from it and drops of black fluid drip from it's jagged blade and hiss on the ground.

"OOH, A PERR-SON!" Garth hollers as John lands on the ground.

As Jamie appears, he quiets down a bit and whispers "Ooh, anozer vone! Better give zem a varm reeception!"

Sneak up to person, garstorpit.
You skid to a stop as the cloud that the new guy summoned fades and reveals the cleaver.

"My my, Vats a nice trick." You say before shouting Garstopit at him.

[pot:1+2]
[jamie dex:2-1]
[jamie end:3-1]

The cloud is weak this time, a thin mist of green that brings Jamie to his knees, eyes watering and coughing, but seems to do little else.

"Did Goldarm just bite the dust? I think he might have. Damn." Kin was thinking of his possibilities. He could keep lying here and work out what words might be useful, form an alliance, or just crawl back to one of the stairs and ambush anyone unlucky.

Kin went with the first choice. No sense exerting himself more than necessary. "So..." If "Hael-ton" was something that formed an image maybe one needed another word to keep it intact. Goldarm had a word that made his arm gold and I think I heard him say some word before his other hand turned into metal. "Shareeb" i think it was.

Kin tried it out. He first formed an image of how his left calf had looked before being severed and also imagined as being as flexible as a real calf even if it were of metal. He then imagined it attached to were his severed calf had been. Taking a deep breath Kin said "Hael-ton Shareeb".
[pot:4]
You speak your magic words, still laying flat on your back and a moment later a fairly normal looking steel meat cleaver pops into existence a few feet above you and lands on your stomach. Luckily the blade is pretty damn dull so it just stings a bit.

"STILL NOT HELPING!"

You're starting to feel dizzy from all this bloodloss.

"Hey! That was magic right there! So I guess that the book isn't a lie then. I'd better look through it a bit more then." Lepus looks through the book a bit more, and is horrified to find a drawing of Garth surrounded by black clouds and skulls. Wait a second! That guy's right below me now, trying to kill that new guy. But the new guy's practically glowing with magic energy. I bet that he could say at least six words in a single go. Well, I don't want to be on the bottom floor when that fight breaks out, and it looks like everyone is running like hell from the third floor, because of something going on on the fourth. So I guess I'm in a pretty good spot now. And I think that the other guy here with me is in some sort of coma. Well, maybe he could be a good test subject later, but I've got bigger fish to fry."

Lob My Spell down the northern stairs, trying to hit the people fighting at the base of them, and run over to the 7:30 position on the second floor.
[pot:6]
A giant globule of water appears a few feet in front of you, is shot through with violent electrical discharge, and then bursts and water floods down the stairs you're facing. Oh. You run around the ledge until you reach about the halfway point between the west and south stairs. 


Sorry this is so late, guys, but real life issues are going to keep me off-line for some time. As such:

" I can't take this!"

Joe will run up to to top of the pit and jump off.


Thanks for letting me join this RTD piecewise. I'll probably be back when things settle down a bit.

(No problem, And thanks for letting other people have a turn.)

Joe forfeits his life in a swan dive. His power goes to no one.

 

Adam Potter appears next to the east stairs on the second level, clearly on the run from copyright lawyers.



Sanya:Green: Pool:2/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 [Second floor, right next to east stairs]
Garth(5) : Blue: Pool:1/2 (a few metal marbles) [first floor, Near Jamie]
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water.) [Fourth floor, hiding behind a rock on west side.]
Lepus: Yellow: Pool:2/2 [Second floor, between south and west stairs]
Thrakor(2): Purple: Pool:1/2 (Bone deep gash in left upper arm. Left arm useless)[Fourth floor, North east side]
Kin : Light blue: Pool:1/2  (severed left calf: movement hampered. Gash in shoulder. Bleeding)[third floor, center platform]
Jamie: Dark red: Pool: 2/6 [First floor, right next to northern stairs]
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Toaster on December 01, 2012, 08:32:37 pm
"Agh!  Bloody hell!  Wrong way, you blasted shard!"


Hide, and bandage the arm with my shirt.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: kisame12794 on December 01, 2012, 08:43:13 pm
((I can guess one word that went into that badass cleaver.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Person on December 01, 2012, 08:51:08 pm
Garstorpit garth, then hit them with the sword.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Onyxjew944 on December 01, 2012, 08:53:14 pm
"Interesting. So I can still perform magic without a tongue or an intact jaw. In fact, I could possibly make the laws of physics my bitch while comatose. Good to know. Still, useless spell is useless..."

Drape black cloth over my shoulders. Continue experimentation, continue lamenting the unfairness of the world, this time, say Generic while facing a pillar slightly away from me, concentrating on damaging the pillar.

"Oh Come On! (http://www.youtube.com/watch?v=yu_RmSJxtUE) I can't make a damn sprinkler, but an enchanted massive cleaver is created on complete accident?! -continue whining as such while working-"

((Time for guessing the contents of that cleaver. There were five words, so Shareeb, Garstopit, Kelio, Tarocal, and Hael-ton. I know that Shareeb and Garstopit were two of them, but that's like saying salt and pepper are two of The Colonel's eleven herbs and spices.))
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: piecewise on December 01, 2012, 09:08:04 pm
"Interesting. So I can still perform magic without a tongue or an intact jaw. In fact, I could possibly make the laws of physics my bitch while comatose. Good to know. Still, useless spell is useless..."

Drape black cloth over my shoulders. Continue experimentation, continue lamenting the unfairness of the world, this time, say Generic while facing a pillar slightly away from me, concentrating on damaging the pillar.

"Oh Come On! (http://www.youtube.com/watch?v=yu_RmSJxtUE) I can't make a damn sprinkler, but an enchanted massive cleaver is created on complete accident?! -continue whining as such while working-"

((Time for guessing the contents of that cleaver. There were five words, so Shareeb, Garstopit, Kelio, Tarocal, and Hael-ton. I know that Shareeb and Garstopit were two of them, but that's like saying salt and pepper are two of The Colonel's eleven herbs and spices.))

Oops...I didn't notice that "Think" rather then say action. Yeah, words should only be able to work if they are said. Sorry.

Garstorpit garth, then hit them with the sword.

Spoiler (click to show/hide)
I assume you mean "pick up the cleaver and hit garth with it." not "Hit him with a sword that he's holding."
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Onyxjew944 on December 01, 2012, 09:13:25 pm
"Interesting. So I can still perform magic without a tongue or an intact jaw. In fact, I could possibly make the laws of physics my bitch while comatose. Good to know. Still, useless spell is useless..."

Drape black cloth over my shoulders. Continue experimentation, continue lamenting the unfairness of the world, this time, say Generic while facing a pillar slightly away from me, concentrating on damaging the pillar.

"Oh Come On! (http://www.youtube.com/watch?v=yu_RmSJxtUE) I can't make a damn sprinkler, but an enchanted massive cleaver is created on complete accident?! -continue whining as such while working-"

((Time for guessing the contents of that cleaver. There were five words, so Shareeb, Garstopit, Kelio, Tarocal, and Hael-ton. I know that Shareeb and Garstopit were two of them, but that's like saying salt and pepper are two of The Colonel's eleven herbs and spices.))

Oops...I didn't notice that "Think" rather then say action. Yeah, words should only be able to work if they are said. Sorry.

Garstorpit garth, then hit them with the sword.

Spoiler (click to show/hide)
I assume you mean "pick up the cleaver and hit garth with it." not "Hit him with a sword that he's holding."

I was actually hoping I couldn't. It means there's another way to neutralize spell-casters.

I was searching for a method to stop Garth and his rein of terror using nothing but a level one spell. So just snap his jaw, cut out his tongue, or in any other way keep his Austrian face shut. For now, that's all my altruistic ass can give you lot.

Thanks for the clarification. Now to wonder on how to create armor......
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Person on December 01, 2012, 09:44:55 pm
Garstorpit garth, then hit them with the sword.
I assume you mean "pick up the cleaver and hit garth with it." not "Hit him with a sword that he's holding."
Of course. I didn't even notice garth had the sword. Also I'm probably gonna fail due to horrible physical stats, but hey.

Edit: Now that I think about it, if I succeed and he drops his sword, I'd like to finish him off with it. It'll probably be easier than the big cleaver.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Tsuchigumo550 on December 01, 2012, 10:12:20 pm
Quietly peek out from the ledge.

"Umm... Hey! Hey! Down there! I want to ask something!"

"I'm not totally defenseless, but... I'm weak, and I'm curious. I don't want to die yet... I could do something for everyone, like figure out words... or... maybe if I could summon weapons? I'm willing to work with people..."

Shareeb, Garstopit, Kelio, Tarocal, and Hael-ton.
Hmmm.

Shout "Hael-ton Shareeb!" while imagining a lightweight, lustrous blade.
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Wwolin on December 02, 2012, 12:31:32 am
"Driven to suicide... Damn. He must have seen some pretty crazy stuff here to make him do that. But that cleaver... I don't think it's safe to touch, with all of that poison and all. But maybe with a bit of spellcrafting..."

If someone approaches me with hostile intentions, do Spell A. If not, then do Spell B.
Title: Re: Perplexicon: Magic is Confusing: Kin's musings
Post by: KineseN on December 02, 2012, 04:26:24 am
Kin tries not to panic but he can feel his life fading as he looking for a new word. "C'mon, c'mon..."

"I'll put my life on the line on this one. Haon-cael!" No matter the result, Kin will pick up the cleaver and then tear some of his rags and make a makeshift bandage around his calf.


Spoiler: Kin's musings (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Harry Baldman on December 02, 2012, 04:31:31 am
"Vell, it appears ve must doo-el like zhentlemen!"

Garstorpit the fellow again, then stab him with the sword, utilizing my superior maneuverability!
Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: scapheap on December 02, 2012, 04:35:11 am
"very funny guys..." Adam stop talking when he notice he talk to thin air and the book of a teenage who go to a magic school feel heavier. looking at the book he see it changed.

"somebody wrote in this. Mmh let try this."

Adam think of a spear and thrust his arm forward saying GWP target wall
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 02, 2012, 08:48:49 pm
"Agh!  Bloody hell!  Wrong way, you blasted shard!"


Hide, and bandage the arm with my shirt.
You pull off the rags you call a shirt and tear them into strips with your teeth and your good arm before tourniquet your left arm and bandaging up the injury as best you can. It's not pretty and your arm is still useless, but at least you're not bleeding out.

Garstorpit garth, then hit them with the sword.

Spoiler (click to show/hide)
"Vell, it appears ve must doo-el like zhentlemen!"

Garstorpit the fellow again, then stab him with the sword, utilizing my superior maneuverability!
[ Jamie dex:4 -1]
[Garth dex:2]
[jamie pot:6]
[garth end:1]

Garth opens his mouth to speak but Jamie is faster, shouting a Garstopit right down his throat. The air burns green and tendils of darkness lance through it, tearing into Garth for several long seconds before the cloud vanishes. The man left standing there looks mummified, darkened skin hanging tight against bones. He takes a single step, his ankle breaking as he does, and crumples, exploding into ash as he strikes the ground.

A glob of light the size of a billiard ball rises from the ash and sinks itself into Jamie's chest.

[Garth is dead: Jamie Gains 5 points.]

"Interesting. So I can still perform magic without a tongue or an intact jaw. In fact, I could possibly make the laws of physics my bitch while comatose. Good to know. Still, useless spell is useless..."

Drape black cloth over my shoulders. Continue experimentation, continue lamenting the unfairness of the world, this time, say Generic while facing a pillar slightly away from me, concentrating on damaging the pillar.

"Oh Come On! (http://www.youtube.com/watch?v=yu_RmSJxtUE) I can't make a damn sprinkler, but an enchanted massive cleaver is created on complete accident?! -continue whining as such while working-"

((Time for guessing the contents of that cleaver. There were five words, so Shareeb, Garstopit, Kelio, Tarocal, and Hael-ton. I know that Shareeb and Garstopit were two of them, but that's like saying salt and pepper are two of The Colonel's eleven herbs and spices.))
You drape the largest swath of black cloth over your shoulders and shout your magic word at the rock.
[pot:1+1]
A gentle bit of wind seems to stir the dust near the rock, but nothing else happens.

Quietly peek out from the ledge.

"Umm... Hey! Hey! Down there! I want to ask something!"

"I'm not totally defenseless, but... I'm weak, and I'm curious. I don't want to die yet... I could do something for everyone, like figure out words... or... maybe if I could summon weapons? I'm willing to work with people..."

Shareeb, Garstopit, Kelio, Tarocal, and Hael-ton.
Hmmm.

Shout "Hael-ton Shareeb!" while imagining a lightweight, lustrous blade.
[pot:3]
The air in front of you solidifies into a...well it's sort of like a steel cleaver but it has no edges, everything is rounded. This isn't going to be very useful...

"Driven to suicide... Damn. He must have seen some pretty crazy stuff here to make him do that. But that cleaver... I don't think it's safe to touch, with all of that poison and all. But maybe with a bit of spellcrafting..."

If someone approaches me with hostile intentions, do Spell A. If not, then do Spell B.
[pot:4]
You speak your words and notice, out of the corner of your eye, that Adam shimmers and some sort of phantom protuberance you can't quite make out appears near him. It vanishes a moment later.

Kin tries not to panic but he can feel his life fading as he looking for a new word. "C'mon, c'mon..."

"I'll put my life on the line on this one. Haon-cael!" No matter the result, Kin will pick up the cleaver and then tear some of his rags and make a makeshift bandage around his calf.


Spoiler: Kin's musings (click to show/hide)

[pot:6]
The air in front of you seems to shimmer with the image of a thin membrane or plane and then vanishes. You groan and tear your shirt apart, using it to bandage up your leg and shoulder, cutting off the bleeding but not helping in the walking department.

"very funny guys..." Adam stop talking when he notice he talk to thin air and the book of a teenage who go to a magic school feel heavier. looking at the book he see it changed.

"somebody wrote in this. Mmh let try this."

Adam think of a spear and thrust his arm forward saying GWP target wall
[pot:2+1]
An amount of water roughly equivalent to a half full water balloon dribbles out of mid air and onto the ground.  Huh.






YURF appears standing in the Second level's south stairwell, clearly torn from his favorite back alley, seedy bar or den of ill repute.




Sanya:Green: Pool:2/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 [Second floor, right next to east stairs]
YURF: Blue: Pool: 0/0 [second floor, south stairs]
Possibly: Orange: Pool: 2/2 (some cloth. Soaked in water.) [Fourth floor, hiding behind a rock on west side.]
Lepus: Yellow: Pool:1/2 [Second floor, between south and west stairs]
Thrakor(2): Purple: Pool:2/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless)[Fourth floor, North east side, hiding behind rock]
Kin : Light blue: Pool:1/2  (Blunt cleaver. severed left calf: movement hampered. Gash in shoulder. Wounds bandaged)[third floor, center platform]
Jamie(6): Dark red: Pool: 2/6 [First floor, right next to northern stairs]




Title: Re: Perplexicon: Magic is Confusing: Death from above.
Post by: Tsuchigumo550 on December 02, 2012, 09:03:27 pm
Pick up metal bashing stick.
"Hah... This magic stuff is... tiring. Must be why that one really powerful guy finally kicked the bucket... Sure wish I had his power... Wait. I don't need to think like that. I'm not here to... kill and be killed. 16 years of surviving by theft on the streets taught you more than that..."

Stay in place and try to be as non-aggressive as possible.
"Don't come over here! I'll... probably bruise you a little!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 02, 2012, 09:13:07 pm
"Well, looks like that one theory was correct.... I really need a drink. Is there a spell for summon booze? One way to find out..."

Look at same pillar and say Generic A, if there's still time, look a short distance to the left and say Generic B.

((Repetitive experimentation could get boring, but the end result should prove to be worthy. Really hope I can do two per turn.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 02, 2012, 09:38:49 pm
"...What th'fuck?!"

Yurf stared blankly at his surroundings for a moment before beating a retreat down the stairs.

>Head down the stairs and take cover, examine surroundings and look for anything that could be used as a weapon.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 02, 2012, 09:51:37 pm
"Well, that didn't go as planned, but at least that guy down there took care of Garth. And it seems like he's someone with a sense of decency. Now, let's just hope that he stays that way even with that extra burst of power."

Stand still unless someone decides to attack me, in which case I will shout my GWP at them.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 02, 2012, 09:58:48 pm
Thrakor grimaced.  Ugly, but not dying any more.  Time to get back to the fun.

"Magic time! Woop woop!"



Instigate Magic 2089.

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 02, 2012, 10:43:30 pm
Pick up metal bashing stick.
"Hah... This magic stuff is... tiring. Must be why that one really powerful guy finally kicked the bucket... Sure wish I had his power... Wait. I don't need to think like that. I'm not here to... kill and be killed. 16 years of surviving by theft on the streets taught you more than that..."

Stay in place and try to be as non-aggressive as possible.
"Don't come over here! I'll... probably bruise you a little!"
You huddle down in the stairwell, resting and trying not to get murdered. Seems to be working so far.

"Well, looks like that one theory was correct.... I really need a drink. Is there a spell for summon booze? One way to find out..."

Look at same pillar and say Generic A, if there's still time, look a short distance to the left and say Generic B.

((Repetitive experimentation could get boring, but the end result should prove to be worthy. Really hope I can do two per turn.))

You look at the same pillar and try your first word.
[pot:6+1]
An enormous lump of solid silver a foot and a half across thuds heavily to the ground.

"Ok, thats that one. Now the other."

You turn and look to the left and try your next word.

[pot:5+1]

The area in front of you boils red hot and a huge globule of molten stone bleeds into reality out of thin air.

"Shiiiit" You yell, the painful heat of the thing already burning you from several feet away, water steaming off your skin and clothing. You bid a hasty retreat as the molten stone crashes to the ground and spreads out, slowly cooling and solidifying into a grayish puddle.

"...What th'fuck?!"

Yurf stared blankly at his surroundings for a moment before beating a retreat down the stairs.

>Head down the stairs and take cover, examine surroundings and look for anything that could be used as a weapon.
You climb down the stairs to the first level and look around for some sort of whacking device. Well, over there, near that other guy, are two things. A rather normal looking sword and a very evil looking giant meat clever. Hmm.

"Well, that didn't go as planned, but at least that guy down there took care of Garth. And it seems like he's someone with a sense of decency. Now, let's just hope that he stays that way even with that extra burst of power."

Stand still unless someone decides to attack me, in which case I will shout my GWP at them.
You stand perfectly still. Maybe wizards are like T-rex's: Their vision is based on movement.

"I am invisible!" You whisper to yourself, covering your eyes with your hands.

Thrakor grimaced.  Ugly, but not dying any more.  Time to get back to the fun.

"Magic time! Woop woop!"



Instigate Magic 2089.


[pot:2]
A tiny, obsidian pair of...you're not really sure what they are...finger nails? Fly's wings? Just shards of stone? Drop to the ground in front of you.




Sanya:Green: Pool:3/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 [Second floor, right next to east stairs]
YURF: Blue: Pool: 0/0 [first floor, south stairs]
Possibly: Orange: Pool: 1/2 (some cloth) [Fourth floor, hiding behind a rock on west side.]
Lepus: Yellow: Pool:2/2 [Second floor, between south and west stairs]
Thrakor(2): Purple: Pool:1/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless)[Fourth floor, North east side, hiding behind rock]
Kin : Light blue: Pool:2/2  (Blunt cleaver. severed left calf: movement hampered. Gash in shoulder. Wounds bandaged)[third floor, center platform]
Jamie(6): Dark red: Pool: 3/6 [First floor, right next to northern stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 02, 2012, 10:50:31 pm
2 Points in Potency, 1 point in strength, 1 point in dexterity, 1 point in endurance. Run up the stairs. After I get up them, cast generic, pointing at the nearest wall.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 02, 2012, 11:19:29 pm
Not useful enough to give me any information.  Might as well keep them, though.

Collect the specks- what are they?  Listen carefully to see if I can overhear any other magic words being said.




I wonder if there's a pool-draining spell.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 02, 2012, 11:23:09 pm
All right, i don't feel as weak right now... I think I'm ready for another go.

"Look out everybody, I'm trying science!"

Clear mind, point in front of me, say "Kenthablaw" in a normal tone.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 02, 2012, 11:40:52 pm
Use ghostly powers to collapse the roof!

Yeah, probably not going to work, but what if I get a 6? Or at least get this action recorded in the next turn.

Basically, I'm mildly impatient and significantly tired...maybe I should just close the tab.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 02, 2012, 11:48:06 pm
"Wow... things are actually pretty peaceful here. I guess that people tend to leave you alone when they know that you have lightning at your command. Still, I might be a threat to myself with all of this raw electricity. I've got rubber though, so maybe I can do something to insulate myself."

If nobody tries to attack me, then use Magic Phrase A. If someone approaches with hostile intentions, then blast them with Magic Phrase B.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 03, 2012, 12:12:03 am
"Hm."
Yurf calmed down, now. He didn't know where the hell he was, but that cleaver looked useful.

"Dat's mine! Get back!"
Yurf bellowed and ran towards it.

>Shout a warning as I run and grab the cleaver!

>If a person near it doesn't make themselves scarce, plant it in their skull! (Or any other convenient bodypart, really. The point is, kill them.)

>If they do run away before I reach them, retreat back to the stairs and get back in cover!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 03, 2012, 01:18:42 am
((Aw, dang. I liked Garth. Oh well. And seriously, no points in Dexterity for Jamie? That sounds unwise. After all, look what relatively poor dexterity got Garth.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 03, 2012, 01:20:27 am
((Garth was, like, the main character. Everyone else is boring. Good thing Yurf's in there now! :P))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 03, 2012, 01:23:35 am
I thought I already had a point in dexterity. Ok then, gonna change that.

Edit: Oh wow, I put it in will instead when I wait listed. I don't even remember doing that.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 03, 2012, 01:51:06 am
((I have one request of you, Person - do a hextuple garstorpit. Just to see what happens. Aim upwards.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 03, 2012, 02:24:48 am
((Garth was, like, the main character.))
((Makes sense to me. :P))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 03, 2012, 02:29:05 am
((I have one request of you, Person - do a hextuple garstorpit. Just to see what happens. Aim upwards.))
I might do it eventually, but I need to do some other science first.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 03, 2012, 02:47:28 am
waitlisting i guess, been watching since you started and was intimidated by giant maps but now that you added locations in text i can ignore them :D

Spoiler: character (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 03, 2012, 03:04:05 am
Walk over to Yurf and Garstorpit him
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 03, 2012, 04:28:24 am
2 Points in Potency, 1 point in strength, 1 point in dexterity, 1 point in endurance. Run up the stairs. After I get up them, cast generic, pointing at the nearest wall.
You turn tail and run straight up the north stairs to the second level and proceed to point at the nearest wall an shout your chosen word.

[pot:2+1]
The air shimmers a bit but nothing seems to happen.

Not useful enough to give me any information.  Might as well keep them, though.

Collect the specks- what are they?  Listen carefully to see if I can overhear any other magic words being said.




I wonder if there's a pool-draining spell.
You grab the specks but can't determine anything more about them then you already did: They're just thin flecks of Obsidian.

You hear Sanya speaking so you peek over the edge to watch what happens.

All right, i don't feel as weak right now... I think I'm ready for another go.

"Look out everybody, I'm trying science!"

Clear mind, point in front of me, say "Kenthablaw" in a normal tone.

[pot:2]

A single, tiny lump of wood clatters to the ground in front of you. Interesting.

Use ghostly powers to collapse the roof!

Yeah, probably not going to work, but what if I get a 6? Or at least get this action recorded in the next turn.

Basically, I'm mildly impatient and significantly tired...maybe I should just close the tab.
[No:No]

No.

"Wow... things are actually pretty peaceful here. I guess that people tend to leave you alone when they know that you have lightning at your command. Still, I might be a threat to myself with all of this raw electricity. I've got rubber though, so maybe I can do something to insulate myself."

If nobody tries to attack me, then use Magic Phrase A. If someone approaches with hostile intentions, then blast them with Magic Phrase B.

[pot:1]
[end:4+1]
You look on in stunned confusion as your left hand darkens and transforms into rubber.

"Uhhh...huh."

"Hm."
Yurf calmed down, now. He didn't know where the hell he was, but that cleaver looked useful.

"Dat's mine! Get back!"
Yurf bellowed and ran towards it.

>Shout a warning as I run and grab the cleaver!

>If a person near it doesn't make themselves scarce, plant it in their skull! (Or any other convenient bodypart, really. The point is, kill them.)

>If they do run away before I reach them, retreat back to the stairs and get back in cover!
You run across the floor of the pit as the other guy scampers away up the stairs and stop next to the enormous Cleaver. You reach in with one hand and grip the handle.

[end:2+1]

Back tendrils leap from the metal and bury themselves in your hand. You yank your hand back in pain as the flesh of your hand withers  and everything from the wrist down on your right arm seems to shrivel and die.

Walk over to Yurf and Garstorpit him
You run down the steps and charge toward Yurf, who sees you coming with time to spare, despite being noticeably distracted with his rotting hand.
[yurf dex: 5]
[pot:5+1]
You shout a Garstopit at him but he is quick to leap away as the poisonous cloud forms, avoiding the blow.

((Aw, dang. I liked Garth. Oh well. And seriously, no points in Dexterity for Jamie? That sounds unwise. After all, look what relatively poor dexterity got Garth.))
Clearly you need to make another character and wait list him.


Sanya:Green: Pool:3/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 [First floor, next to YURF]
YURF: Blue: Pool: 0/0 (Right hand mummified) [first floor, Near north stairs]
Possibly: Orange: Pool: 2/2 (some cloth) [Fourth floor, hiding behind a rock on west side.]
Lepus: Yellow: Pool:1/2 (left hand is rubber) [Second floor, between south and west stairs]
Thrakor(2): Purple: Pool:2/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless)[Fourth floor, North east side, hiding behind rock]
Kin : Light blue: Pool:2/2  (Blunt cleaver. severed left calf: movement hampered. Gash in shoulder. Wounds bandaged)[third floor, center platform]
Jamie(6): Dark red: Pool: 3/6 [Second floor, near north stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 03, 2012, 04:36:19 am
"Hnng."
Yurf may have made a slight error in judgement. Oh well, he still had another hand.

>Grab the other sword with my other hand and disembowel the person shooting poison clouds at me!
Whilst avoiding said poison clouds.


"You. That's enough outta you."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 03, 2012, 07:38:12 am
Knew it. Ah well.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 03, 2012, 08:43:42 am
Repeat same process as last turn, with new words, and after getting away from the molten metal.

"I would be very happy about that, if I wasn't roasting alive."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 03, 2012, 08:54:10 am
((Garstopit appears to be a recipe for pure unfettered evil.))


Right.  Think I know what's going on here, so I think it's time to test something...

Execute Magic Nutella!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 03, 2012, 09:09:37 am
Okay, next character!

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 03, 2012, 09:13:25 am
Is Granny going to branch out from the Garstopit?


Also, Piecewise:  Is there a spell combination that could potentially kill everyone at once, given how spread out we are right now?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 03, 2012, 09:21:47 am
((What do you mean by "branch out"? I probably won't spam it anymore, that's for sure. And I'll play secretively from now on. No more telling my MAGIC WORDS OF AWESOME POWER to everyone. Too much metagaming that way. No fun.))

((And I can answer your second question right now: Garstorpit x10, potency roll 6+3.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 03, 2012, 09:25:08 am
((What do you mean by "branch out"? I probably won't spam it anymore, that's for sure. And I'll play secretively from now on. No more telling my MAGIC WORDS OF AWESOME POWER to everyone. Too much metagaming that way. No fun.))

((And I can answer your second question right now: Garstorpit x10, potency roll 6+3.))
((GLADOS is jealous. 'Dem neurotoxins.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 03, 2012, 09:26:59 am
((So how do you guys keep what words you're using secret, anyway? PM your most-used ones to Piecewise? It seems like people would hear what you were chanting, anyways, but ehh...))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 03, 2012, 09:28:23 am
((Yeah, but a double Shareeb didn't seem to get much more metal than a single Shareeb.  I don't think it works like that.

I do have a few ideas for doom spells, but I need to get my skills up first.  Anyone want to help me with that?

PPE:  Yoink- Yeah, you can PM what you're saying and that's cool- it's good for keeping the cool spells like the Death Cleaver secret... not that anyone appears to be able to use the Death Cleaver.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 03, 2012, 09:33:50 am
((I'm going to try and pick it up with my dead hand once I finish off this rude person coughing at me. :P))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 03, 2012, 09:35:02 am
((If you're lucky, it won't crumble and fall off.  Maybe wrap your hand in cloth?  Your shirt's a resource- use it!

On that note, if I have to bandage another wound, I have no trouble using my pants.  You have been warned.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 03, 2012, 10:22:34 am
Ah good. That saved me a turn. Point at the wall again, this time saying words.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 03, 2012, 10:28:30 am
"Another image spell? This time it looks like a thin disk. Maybe I can use it for something." Kin looked for another word to combine it with.

"This will do: Haon-cael Soulsheleal!" Kin hopes it can be used as a Frisbee and slice heads or other important limbs off. If he is unlucky he'll move to the edge of the platform and aim for anyone unfortunate and throw the dull cleaver at them.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 03, 2012, 11:01:19 am
Adam GWP Yurf while flinging his arms upward
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 03, 2012, 01:12:02 pm
I do have a few ideas for doom spells, but I need to get my skills up first.  Anyone want to help me with that?

Id love to help you gank people but im pretty far down the waitlist... i have a combo i desperately want to try though, perhaps you would test it for me in exchange for my future assistance?

Edit: also if the waitlist could be updated so im actually on it that would be super :)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 03, 2012, 01:15:49 pm
How many words is it?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 03, 2012, 01:36:36 pm
only two, but if it works it has great potential
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 03, 2012, 03:24:22 pm
"Hnng."
Yurf may have made a slight error in judgement. Oh well, he still had another hand.

>Grab the other sword with my other hand and disembowel the person shooting poison clouds at me!
Whilst avoiding said poison clouds.


"You. That's enough outta you."

Adam GWP Yurf while flinging his arms upward
[adam dex:2]
[YURF dex:1]
[adam pot:4+1]
[Yurf dex:6]
Adam is quick on the draw, shouting his word before YURF can even take two steps toward the sword. YURF manages to hurl himself backward, avoiding being trapped in the great, strange mass of wood that solidifies where he had been seconds ago, but putting himself on his back and farther from the sword then before.

Repeat same process as last turn, with new words, and after getting away from the molten metal.

"I would be very happy about that, if I wasn't roasting alive."
You get even farther away from the molten stone, hide behind another rock and proceed to try another two words.

[pot:5+1]

Ok so that first one is either a spell to conjure fire or is some sort of elaborate eyebrow removal technique. It does both equally well.


You ignore the smell of burning hair and try the next spell.

[pot:5+1]

The next one summons stone. Specifically a very large stone. Specifically a very large stone that almost crushes your foot as it drops to the ground. This magic thing seems very dangerous. Clearly these books need some sort of warning sticker.

((Garstopit appears to be a recipe for pure unfettered evil.))


Right.  Think I know what's going on here, so I think it's time to test something...

Execute Magic Nutella!

[pot:5]
[kin dex:4-2]
You scamper to the edge of the ledge and say your magic words, visualizing your target as you do so.

A great obsidian boulder, a black angular cannon ball a foot and a half across, solidifies in front of you, hangs in the air for half a second, and then rockets down toward Kin on the Central platform. Kin, seeing it coming, tries desperately to crawl away but his injured leg is nothing but dead weight. The boulder slams into kin with a wet crunch and tears away a chunk of the central platform, everything falling down to the first level as a point of light drifts up and into you.

[kin is dead. You gain one point.]

Is Granny going to branch out from the Garstopit?


Also, Piecewise:  Is there a spell combination that could potentially kill everyone at once, given how spread out we are right now?
I can't really tell you, but what do you think?

Ah good. That saved me a turn. Point at the wall again, this time saying words.
[pot:6+1]
You speak your words while facing a wall a good 20 feet away. The words have no sooner passed your lips then the air in front of you crackles with electrical discharge. A white hot beam of pure electricity, a sustained lighting bolt, erupts from the air in front of you and slams into the wall, filling the pit with a hellish roar of elongated thunder. A moment later the beam fades and finally vanishes altogether. In it's wake is nothing but the smell of ozone, A Lichtenberg figure burnt into the stone and scaldingly hot air.




Alga appears atop the central platform on the third floor.



Sanya:Green: Pool:3/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 [First floor, next to YURF]
YURF: Blue: Pool: 0/0 (Right hand mummified) [first floor, Near north stairs, on back]
Possibly: Orange: Pool: 1/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Lepus: Yellow: Pool:2/2 (left hand is rubber) [Second floor, between south and west stairs]
Thrakor(3): Purple: Pool:1/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless)[Fourth floor, North east side]
Alga: Light blue: Pool:2/2  [third floor, center platform]
Jamie(6): Dark red: Pool: 2/6 [Second floor, near north stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 03, 2012, 03:32:31 pm
Thrusting his right arm at Yurf "Wood Release: Cutting Technique GWP"
((I'll somehow gone from Harry Potter to Yamato.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 03, 2012, 03:36:09 pm
"Well, that was unexpected... But at least rubber is a flexable material. Maybe I can move this hand around still."

See how much I can move my rubber hand. If nobody tries to hurt me, then do Magic Phrase. If someone does attack me, then zap them with my GWP.

((I'm supposed to be taking an engineering test now on the computer. But nope, RTD trumps school))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 03, 2012, 03:39:48 pm
Alga glanced briefly around at the firing platform she'd found herself on. That wasn't good.

Noticing Sanya nearby, she scurried over to her.

"Wanna team up?" she asked quietly, staring at her intently in case the answer was no.

Scurry to western staircase. Speak Word at nearby wall, or at Sanya if attacked by her.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 03, 2012, 04:05:02 pm
Well, that was.... Effective. Time for an open test. Point at the same wall, and yell Trialo Shareem! Focus on summoning a spike of metal. Afterwards, keep going up the stairs to escape the fighting.
Spoiler (click to show/hide)

Edit: My bad guys, I wrote the spell down wrong.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 03, 2012, 04:28:06 pm
I had an inkling that spell would do that instead of what I originally thought it would do.  Oh well- I still learned something useful!

+1 Potency


Oh crap, that wasn't... ohhh, I get it now!  Leaves me not where I thought I was, though.  Need more data, but hide now!


Cower and hide.  If anyone approaches me, run like hell the other way.



Also, Piecewise:  Is there a spell combination that could potentially kill everyone at once, given how spread out we are right now?
I can't really tell you, but what do you think?

I'm going with hell yes we can scorched earth this place- especially once people start doing silly things like getting adjusted rolls of 8+ on potency.


How badly damaged is the central platform?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 03, 2012, 04:28:36 pm
"Friends are good to have. So far I'm just sciencing around with Lepus so don't aim at him, please. I'll share what I know with you, if you want."

Sanya points out some of the notes in her book before pointing out a trio of words.
Execute Plan B, while imagining a long, completely-metal, lustrous spear.

"Lets hope this works right. If it does... I can be a pretty good weaponsmith. Or, weapon-spawner. I don't know.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 03, 2012, 05:11:54 pm
((Awww, I'm a wet mush.))


New Character
Spoiler: Selande (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 03, 2012, 05:22:10 pm
no potency  :D

"magic" (1-1) you turn to gold Selande is dead
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 03, 2012, 05:37:57 pm
"Hell. Yes.
Master of Wind, Water, Fire, and Earth....
The Avatar.

Totally worth all that science."

Rest to regenerate lost point of pool, keep Word in mind in case of wild axe-murderer attack.

((This game is becoming much more fun. A feat I thought impossible, until someone figured out how to fire obsidian cannonballs.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 03, 2012, 05:41:06 pm
"FIRE, WATER, WIND, EARTH, HEART!" ((yeah I know it's out of order)) "BY YOUR POWERS COMBINED I AM CAPTAIN PLANET"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 03, 2012, 05:43:07 pm
(1) By your power combined you are dead
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 03, 2012, 05:44:27 pm
((Dammit, we need Derm in here.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 03, 2012, 06:03:48 pm
((Hey yeah, I'd think derm would love this... or at least, love it once he got past the "you summon socks and the air shimmers but nothing happens" phase.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 03, 2012, 06:10:50 pm
He would pick the nuke spell first turn by chance.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 03, 2012, 06:56:09 pm
He would pick the nuke spell first turn by chance.

((I wonder... Would a 6+1 on a Magma+Explosion spell count as nuke?

♪♫♪I know what I'm getting for Christmas!♪♫♪))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 03, 2012, 09:05:43 pm
Appears that we are just waiting on the YURF. Normally I'd just skip him but Mr.Potter-san is trying to murder him so...really can't.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 03, 2012, 09:19:27 pm
Assuming that he'd try the same action (that he never got to last round) is probably a safe bet.

Well, he is online now.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 03, 2012, 09:31:53 pm
"Huh. Dat's bad."

>Take cover behind the huge block of wood! Run around it in a circle as necessary to avoid my attacker.

>Test if I have any movement in my dessicated right hand. If so, pick up the cleaver with that hand if I encounter it.

>If I stumble upon the normal sword, pick it up with my good hand.

>Mainly, just keep an eye and ear out for the guy after me, and keep the block of wood between us. Pick up weapons if I come across them. Once I'm armed I can defend myself.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 04, 2012, 01:44:24 am
Thrusting his right arm at Yurf "Wood Release: Cutting Technique GWP"
((I'll somehow gone from Harry Potter to Yamato.))
"Huh. Dat's bad."

>Take cover behind the huge block of wood! Run around it in a circle as necessary to avoid my attacker.

>Test if I have any movement in my dessicated right hand. If so, pick up the cleaver with that hand if I encounter it.

>If I stumble upon the normal sword, pick it up with my good hand.

>Mainly, just keep an eye and ear out for the guy after me, and keep the block of wood between us. Pick up weapons if I come across them. Once I'm armed I can defend myself.
(You have no movement in that hand)

[YURF dex:4-1 (On back)]
[Adam dex:5]
[adam pot:2+1]
[Yurf dex:1]

Yurf crawls for the sword while Adam shouts the same word at him. A small chunk of wood encloses Yurf's foot like the he's been assaulted by a mad clog maker. He looks back at his imprisoned foot, raises and eyebrow and proceeds to continue toward the sword.

"Well, that was unexpected... But at least rubber is a flexable material. Maybe I can move this hand around still."

See how much I can move my rubber hand. If nobody tries to hurt me, then do Magic Phrase. If someone does attack me, then zap them with my GWP.
Your rubber hand doesn't move an inch despite your best efforts. Oh well. You aren't currently under attack so time to try  another word.

((I'm supposed to be taking an engineering test now on the computer. But nope, RTD trumps school))

[pot:6]
The air in front of you crackles with live electricity that quickly condenses into thin rod or staff, 5 foot long and 2 or so inches thick, that falls to the ground. It lays there, crackling violently with a seemingly endless supply of power.


Alga glanced briefly around at the firing platform she'd found herself on. That wasn't good.

Noticing Sanya nearby, she scurried over to her.

"Wanna team up?" she asked quietly, staring at her intently in case the answer was no.

Scurry to western staircase. Speak Word at nearby wall, or at Sanya if attacked by her.
You get the heck off that central platform and over to the staircase, joining Sanya before speaking your magic word toward the wall
[pot:1+2]
A thin stream of molten stone pours out of thin air. It's odd because it doesn't seem to move like normal molten stone; it's much more fluid and less viscous then you would expect. It cools and hardens just the same though.


Well, that was.... Effective. Time for an open test. Point at the same wall, and yell Trialo Shareem! Focus on summoning a spike of metal. Afterwards, keep going up the stairs to escape the fighting.
Spoiler (click to show/hide)
(I'm assuming by "Shareem" this means "Shareeb".
[pot:2+1]
A piece of steel roughly the size of a billiard ball falls to the ground behind you.

I had an inkling that spell would do that instead of what I originally thought it would do.  Oh well- I still learned something useful!

+1 Potency


Oh crap, that wasn't... ohhh, I get it now!  Leaves me not where I thought I was, though.  Need more data, but hide now!


Cower and hide.  If anyone approaches me, run like hell the other way.



Also, Piecewise:  Is there a spell combination that could potentially kill everyone at once, given how spread out we are right now?
I can't really tell you, but what do you think?

I'm going with hell yes we can scorched earth this place- especially once people start doing silly things like getting adjusted rolls of 8+ on potency.


How badly damaged is the central platform?
(central platform isn't too badly damaged, but you chipped a good sized piece of it's edge off.)

You scramble behind a rock and cover your head, waiting for retribution to rain down on you, yet nothing comes.

"Karma is bullshit" You mutter to yourself, hoping very much that you are correct.



"Friends are good to have. So far I'm just sciencing around with Lepus so don't aim at him, please. I'll share what I know with you, if you want."

Sanya points out some of the notes in her book before pointing out a trio of words.
Execute Plan B, while imagining a long, completely-metal, lustrous spear.

"Lets hope this works right. If it does... I can be a pretty good weaponsmith. Or, weapon-spawner. I don't know.

[pot:2]
You speak your words and a moment later what appears to be a metallic tooth pick drops to the ground a few feet away. You pick it up and the drop in and recoil as it gives you a nasty static shock.

You sit on the stairs and suck on a stinging finger, severely disappointed.

"Hell. Yes.
Master of Wind, Water, Fire, and Earth....
The Avatar.

Totally worth all that science."

Rest to regenerate lost point of pool, keep Word in mind in case of wild axe-murderer attack.

((This game is becoming much more fun. A feat I thought impossible, until someone figured out how to fire obsidian cannonballs.))

You lay back against the stone and rest, idly flipping through the pages of the book, glad that, for the most part, people seem to have been completely leaving you alone. Seems like most people are leaving each other alone actually, now that you peak out and see.

"Heh, maybe we'll eventually all just sit down and practice peaceful magic together or at least organize this down to one on one battles. Who knows, who knows."



Sanya:Green: Pool:1/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 [First floor, next to YURF]
YURF: Blue: Pool: 0/0 (Right hand mummified, foot encased in wood)  [first floor, Near north stairs]
Possibly: Orange: Pool: 2/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Lepus: Yellow: Pool:2/2 (left hand is rubber) [Second floor, between south and west stairs]
Thrakor(3): Purple: Pool:2/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:1/2  [third floor, on west stairs]
Jamie(6): Dark red: Pool: 1/6 [Second floor, near north stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 04, 2012, 01:52:34 am
So hows everyone doing? Having fun? Any comments or criticisms or questions?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 04, 2012, 02:32:48 am
"Five feet of fun... Shocking, isn't it? Now how to pick it up... My rubber hand's no good, but hopefully someone will find a spell to make flesh sooner or later. In the meantime, let's see about making a shock-proof hand that actually moves."

If nobody tries to attack me, then use Phrase A. If someone does try to attack me, then use Phrase B.

((This is honestly the most fun I've had in an RtD. And I haven't even gotten to really zap anyone yet))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 04, 2012, 03:05:05 am
((I'm having fun))

Adam mine throwing a spear while picturing a spear being throwed at Yurf saying "wood release: Longinus GWP"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 04, 2012, 03:52:33 am
((Oh yes, quite fun. Moreso now that I'm not dying every other turn, but that was quite entertaining as well (if only I'd finished that fool off... :P).))

Bide my time.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 04, 2012, 03:58:31 am
"Gah, shit."
Yurf peered at his foot. This wasn't going well. With a yell he lunged at his opponent, swinging one large fist at him!

>Charge the guy and punch him hard in the jaw. Launch myself off my non-wooden foot so I don't end up falling over.

>Once I (hopefully) hit/stun/knock him down, grab him by the throat and begin to strangle whilst simultaneously bashing the back of his head on the floor!


"Turn me foot inta wood, will yer?! Gonna... Crack ya skull... Like a ripe... Melon!"


((Edited this a bit. :P
As for comments, this magic system seems very fresh and fun. Usually I avoid magic-based games, and obviously I'm not playing much of a mage here either, but I actually find the system here interesting.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 04, 2012, 08:41:13 am
((Again, hell yes I am.  It's got the right combination of puzzle and action to make you eagerly anticipate the next action.  Also, your quick update style helps it not get stale.))

Thrakor peers about.  Looks like no one's actively trying to kill him.

Back to testing!


Magic Plan 8675309!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 04, 2012, 09:05:57 am
"Maybe peace isn't that far off, not total peace mind you. What's the point of magic without test subjects, eh?"

Call out Generic.

((This could end really badly. If I accidentally kill anyone with this, know that it was not intentional. Your death was in the name of science.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 04, 2012, 12:52:26 pm
So uh. Is pool generated at the start of the turn or the end of the turn? That's important for my next action.

Edit: As a side note, I'm ok with peace/1v1's.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 04, 2012, 01:03:17 pm
((End.  I have two pool, have done a two word action, and ended the turn 1/2.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 04, 2012, 01:11:03 pm
((End.  I have two pool, have done a two word action, and ended the turn 1/2.))
Except that with two pool and two words, it doesn't matter. Start with 2 pool from last turn. If you gain pool at the beginning, you have 3 before casting, then 1 after the cast. If you gain pool at the end, you have 1 pool after casting. The result is the same either way. However, with only 1 pool in the last turn, casting a 2 word spell, it will probably fizzle or fail some other way (perhaps only the first word counts) if pool isn't gained at the start. Balance wise gaining pool at the end might make more sense, but we don't know that. I'd rather not test this if I can get an open answer. This is incredibly important for those with only one pool. If pool generates at the start, it would mean you could cast a 1 word spell every turn regardless of your current pool as long as your max pool is 1 or higher. So yeah.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 04, 2012, 01:26:38 pm
If you had a pool of only one point, you could still cast a 1-word spell, losing your point, regenerate it at the end of the turn, then cast one more one-word spell in the next turn. Strictly speaking, it doesn't really matter - whether your pool regeneration is at the end of the previous turn or the beginning of the next one, you still have one extra point when your action begins. I do believe piecewise said it was at the end, though. The only difference is how the status updates - if the point is gained at the end of the turn, your status accurately reflects your condition next turn. If it is gained at the beginning of a turn, it simply has one point of pool less than what you really have at the beginning of the turn.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 04, 2012, 01:29:24 pm
((End.  I have two pool, have done a two word action, and ended the turn 1/2.))
Except that with two pool and two words, it doesn't matter. Start with 2 pool from last turn. If you gain pool at the beginning, you have 3 before casting,

Except you wouldn't have three because your max is two.  If you're trying to sneak in one more word than you have the ability to say, it's not going to work.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 04, 2012, 01:34:33 pm
((End.  I have two pool, have done a two word action, and ended the turn 1/2.))
Except that with two pool and two words, it doesn't matter. Start with 2 pool from last turn. If you gain pool at the beginning, you have 3 before casting,

Except you wouldn't have three because your max is two.  If you're trying to sneak in one more word than you have the ability to say, it's not going to work.
I was going to say that this could still work if you assume the point goes directly into your spell, but yeah, then you'd be able to say words one longer than your pool without an explicit restriction.

So yeah, it's probably the end.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 04, 2012, 03:29:37 pm
It's the end. I got a pm confirming this.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 04, 2012, 03:48:03 pm
((I absolutely love this game. When- more like if- it winds down, I'd love to see the list of effects each word has (not necessarily the words, just all the meanings) and run this locally with my friends.))

"Ow. I can't even make a useful toothpick..."
If anyone tries to attack, hit them with my hitting stick.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 04, 2012, 03:59:09 pm
((I absolutely love this game. When- more like if- it winds down, I'd love to see the list of effects each word has (not necessarily the words, just all the meanings) and run this locally with my friends.))
This. I don't know many people but someone I know has a group I think would like this. I think the diplomacy would be interesting, especially if people still could keep their spells secret.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 04, 2012, 04:15:48 pm
just write them down and hand the gm your words directly or use instant messaging software like windows live.

What i wanna know is how many of the words have healing effects.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 04, 2012, 04:23:38 pm
What i wanna know is how many of the words have healing effects.
I'm willing to bet that there's multiple ways to heal. Some things that might work if found and used properly are: Flesh, Life, Energy, Radiation, and any number of solid things to replace lost body parts. This is all speculation of course. Some will probably work better than others. Possible suggestion for the game: Ability to spend points gained from killing to heal yourself.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 04, 2012, 05:15:52 pm
"Five feet of fun... Shocking, isn't it? Now how to pick it up... My rubber hand's no good, but hopefully someone will find a spell to make flesh sooner or later. In the meantime, let's see about making a shock-proof hand that actually moves."

If nobody tries to attack me, then use Phrase A. If someone does try to attack me, then use Phrase B.

((This is honestly the most fun I've had in an RtD. And I haven't even gotten to really zap anyone yet))

[pot:5]

A pair of human arms, complete from roughly the shoulder down, and made out of solid rubber, drop to the ground in front of you. Well...thats a thing.

((I'm having fun))

Adam mine throwing a spear while picturing a spear being throwed at Yurf saying "wood release: Longinus GWP"
"Gah, shit."
Yurf peered at his foot. This wasn't going well. With a yell he lunged at his opponent, swinging one large fist at him!

>Charge the guy and punch him hard in the jaw. Launch myself off my non-wooden foot so I don't end up falling over.

>Once I (hopefully) hit/stun/knock him down, grab him by the throat and begin to strangle whilst simultaneously bashing the back of his head on the floor!


"Turn me foot inta wood, will yer?! Gonna... Crack ya skull... Like a ripe... Melon!"


((Edited this a bit. :P
As for comments, this magic system seems very fresh and fun. Usually I avoid magic-based games, and obviously I'm not playing much of a mage here either, but I actually find the system here interesting.))
[adam dex:4]
[Yurf dex:1]
[adam pot:1+1]
Adam yells his word as Yurf clops toward him. A tiny sliver of wood drops onto Yurf's head. He doesn't seem too bothered by it.
[yurf dex;6]
[adam dex:1]
[yurf str:5]
[adam end:2]
Yurf clocks adam in the face with his good fist and leaps on top of the downed man, strangling him and bashing him against the ground with his one hand.
[yurf str:5]
[adam end:4]
Despite repeated blows to the head and an annoying lack of oxygen Adam remains conscious and struggling.

((Oh yes, quite fun. Moreso now that I'm not dying every other turn, but that was quite entertaining as well (if only I'd finished that fool off... :P).))

Bide my time.
You tap your foot and wait for your cosmic batteries to refill.

((Again, hell yes I am.  It's got the right combination of puzzle and action to make you eagerly anticipate the next action.  Also, your quick update style helps it not get stale.))

Thrakor peers about.  Looks like no one's actively trying to kill him.

Back to testing!


Magic Plan 8675309!

[pot:3+1]
You feel a sudden pain in your right arm arm and look down to see strange black designs coiling up your forearm, living tattoos moving from your shoulder down to your wrist. In the center of your forearm, surrounded by the tangle of intricate lines, is a circle. Inside that circle a strange symbol glows a sort of dull gold and then dims.

"Maybe peace isn't that far off, not total peace mind you. What's the point of magic without test subjects, eh?"

Call out Generic.

((This could end really badly. If I accidentally kill anyone with this, know that it was not intentional. Your death was in the name of science.))

(hey, is there any reason you keep emailing me these rather then just telling me them through pm?)
[pot:4+1]
Thrakor shimmers for a moment, shimmers in an odd way, you can't quite put your finger on, but nothing seems to happen.

((I absolutely love this game. When- more like if- it winds down, I'd love to see the list of effects each word has (not necessarily the words, just all the meanings) and run this locally with my friends.))

"Ow. I can't even make a useful toothpick..."
If anyone tries to attack, hit them with my hitting stick.
No one appears to be trying to murder you to death, so you just sit and wait.


Sanya:Green: Pool:2/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 [First floor, next to YURF]
YURF: Blue: Pool: 0/0 (Right hand mummified, foot encased in wood)  [first floor, Near north stairs]
Possibly: Orange: Pool: 1/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Lepus: Yellow: Pool:1/2 (left hand is rubber) [Second floor, between south and west stairs]
Thrakor(3): Purple: Pool:1/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless. Right arm marked,)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Jamie(6): Dark red: Pool: 2/6 [Second floor, near north stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 04, 2012, 05:22:33 pm
Adam will push Yurf off and then yell GWP at him while thrusting his arm at Yurf
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 04, 2012, 05:28:01 pm
((Didn't even notice I was. I'll check for it next time.))

"That was.... anticlimactic."

Shrug and play with something else. Generic.

((Damn, I was kind of hoping for something a little more murderous or at least interesting. But I guess not all spells end in fire and brimstone.

I think you asked for opinions on the RTD, Piecewise? Loving it. The possibilities for innovation are endless once your vocabulary is built, and !!science!! is always fun.

Edit: Am I the only one who wants to kill the two that are fighting? It kind of feels like the combat is taking too long and a well-placed blast of fire would really speed things along.

Personal greed isn't really helping that decision.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 04, 2012, 05:29:10 pm
Point at Yurf, and INITIATE PLAN SCIENCE!
((Don't panic. Unless things go horribly wrong this might help.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 04, 2012, 05:56:13 pm
The hell is that?  Well, one way to find out!

Push the button!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 04, 2012, 06:59:42 pm
Point at yurf and their combat partner. Kallth Donth!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 04, 2012, 07:03:05 pm
((Whelp Adam doomed))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 04, 2012, 07:08:36 pm
Point at yurf and their combat partner. Kallth Donth!

((I'm not alone! -claps like a child- I think this should become a thing. Murder any group of people who start fighting. Primal instincts are right sometimes. Kill the weakest members of the pack at their most vulnerable. I'm probably going to regret starting this, should it take hold.

Fun.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 04, 2012, 07:19:49 pm
((I tried to SAVE him from falling from the push. Then everyone... jumped in. Actually we should clusterfuck our spells on a single point and see what happens.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 04, 2012, 07:30:12 pm
"Ugh... No gloves, no love. Well, I've got to put some rubber on my shaft before I can use it. Maybe I can fuse it to my bad hand."

Place my rubber hand on the staff and do my GWP.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 04, 2012, 07:46:12 pm
"Ugh... No gloves, no love. Well, I've got to put some rubber on my shaft before I can use it."

Tee hee.

Actually, making one rubber body part made me wonder what other rubber body parts can be made.



Also, what kind of combat capability would a rubber golem have?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 04, 2012, 07:54:22 pm
"Ugh... No gloves, no love. Well, I've got to put some rubber on my shaft before I can use it."

Tee hee.

Actually, making one rubber body part made me wonder what other rubber body parts can be made.



Also, what kind of combat capability would a rubber golem have?
It would probably be difficult to harm with blunt weapons and lightning. Plus, you could toss one off of the fourth floor to create a bouncing ball of limbs and death. Just imagine it as the Michelin Man on drugs.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 04, 2012, 07:55:52 pm
Oh man, now I want to make a rubber cannonball.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 04, 2012, 08:04:28 pm
((I propose a game. Someone get everyone the words- everybody race to the top and let's get dropping. We'll kill indirectly... and probably murder ourselves.

In fact, damn. I want three pool now.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 04, 2012, 08:10:32 pm
((Oh man, bouncy ball room of death would be so awesome.))

Speak word.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 04, 2012, 08:31:02 pm
((I tried to SAVE him from falling from the push. Then everyone... jumped in. Actually we should clusterfuck our spells on a single point and see what happens.))

Someone had to do it. (http://www.youtube.com/watch?v=jyaLZHiJJnE)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 04, 2012, 08:32:05 pm
>Bash bash bash bash bash!!

>Continue smacking my opponent's head on the floor and choking him! If he tries to speak any more magic, jam the fingers of my mummified hand into his mouth to shut him up!

>As soon as he's dead, GTFO of there, grab the sword and run back to the stairs.


"Grrnnggrhhaaargh! Die already!" Yurf was getting impatient.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 04, 2012, 09:29:12 pm
((This should have been a part of my original but I don't really see how it could fit in a turn. If Yurf can live...))

"Hey Yurf! Grab my spell!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 04, 2012, 11:42:37 pm
Adam will push Yurf off and then yell GWP at him while thrusting his arm at Yurf

Point at Yurf, and INITIATE PLAN SCIENCE!
((Don't panic. Unless things go horribly wrong this might help.))
Point at yurf and their combat partner. Kallth Donth!
>Bash bash bash bash bash!!

>Continue smacking my opponent's head on the floor and choking him! If he tries to speak any more magic, jam the fingers of my mummified hand into his mouth to shut him up!

>As soon as he's dead, GTFO of there, grab the sword and run back to the stairs.


"Grrnnggrhhaaargh! Die already!" Yurf was getting impatient.

[adam dex:1]
[Yurf dex:5]
[Jamie dex:1]
[Sanya dex:4]

[Yurf str:4]
[adam str:3]
[Yurf str:4]
[adam end:3]

Adam tries to pry Yurf's hand off, tries to kick him away, but Yurf keeps hold, continuing to smash his skull into the ground and crush his windpipe. Adam starts to lose consciousness, his vision fading.

As this is going on jamie and Sanya are both lining up their own shots, ready to capitalize on that moment of vulnerability.
[sanya pot:3]
A particularly thick piece of thread or string fires out of the air a few feet in front of sanya and flies, not down toward the fighting but straight out in front, across the room and into a wall, coiling and then flopping to the ground. Huh.

[Jamie pot:4+1]
[jamie will:1]
[Yurf will:1]
Both Jamie and Yurf suddenly lock up, completely paralyzed, frozen in place like homicidal statues.

((Didn't even notice I was. I'll check for it next time.))

"That was.... anticlimactic."

Shrug and play with something else. Generic.

((Damn, I was kind of hoping for something a little more murderous or at least interesting. But I guess not all spells end in fire and brimstone.

I think you asked for opinions on the RTD, Piecewise? Loving it. The possibilities for innovation are endless once your vocabulary is built, and !!science!! is always fun.

Edit: Am I the only one who wants to kill the two that are fighting? It kind of feels like the combat is taking too long and a well-placed blast of fire would really speed things along.

Personal greed isn't really helping that decision.))
[pot:6+1]
An enormous hunk of ice materializes out of nowhere. Now if only you had an equally enormous tumbler and about 500 gallons of scotch.

The hell is that?  Well, one way to find out!

Push the button!
You poke at the circle on your arm. It doesn't seem to do anything. Huh. Maybe whatever this thing does is activated some other way? The right word or action or maybe even just thinking about it?

"Ugh... No gloves, no love. Well, I've got to put some rubber on my shaft before I can use it. Maybe I can fuse it to my bad hand."

Place my rubber hand on the staff and do my GWP.
[pot:2]
A few rubber shavings dribble down a few feet in front of you. Oh.

((Oh man, bouncy ball room of death would be so awesome.))

Speak word.

[pot:4+2]
You summon a great big old hunk of Obsidian to add to the growing number of great big old hunks of obsidian dirtying up the place.


Sanya:Green: Pool:1/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 (Being strangled, passing out)[First floor, next to YURF]
YURF: Blue: Pool: 0/0 (Right hand mummified, foot encased in wood,Paralyzed)  [first floor, Near north stairs]
Possibly: Orange: Pool: 1/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Lepus: Yellow: Pool:1/2 (left hand is rubber) [Second floor, between south and west stairs]
Thrakor(3): Purple: Pool:2/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless. Right arm marked,)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Jamie(6): Dark red: Pool: 1/6 (Paralyzed)[Second floor, near north stairs]

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 05, 2012, 12:00:06 am
And we have our first mindfuck spell.  Congratulations!



Blast.  I'll deal with this later- there's MAGIC to be done!


Magical plan SNARF!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 05, 2012, 12:04:54 am
Magic!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 05, 2012, 12:09:07 am
Maaaaaaaagic.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 05, 2012, 12:12:35 am
"Ugh... darn rubber magic. I'd be better off trying to turn my whole body into lightning at this rate. Well, maybe it's time I do what the book says and kill someone to grow more powerful. It's not the nicest thing to do, but hey, it's me or them, right?"

Drag Jamie to the lightning-rod and throw him on it. If he snaps out of his paralysis, jam my rubber hand down his throat and blast him with Lightning.

"You two girls on the stairs want to help out? I could always use a few friends in a place like this. After all, five hands are better than one. Maybe the power will even split itself up for us. And if not, I'll be sure to protect you two with my life if I get it."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 05, 2012, 12:22:16 am
((Am I the only one who finds it massively confusing to keep track of who everyone is? :P I think Adam was the guy I was fighting, but Jamie was paralysed instead? Does that mean my opponent is still moving, etc? That would be bad...))

"..."

Argh! Yurf didn't like this, oh no, not at all. Stinkin' magic.

>Snap out of it!

>Get the sword and finish off my victim!

>Then leg it for the stairs.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 05, 2012, 12:24:31 am
((Am I the only one who finds it massively confusing to keep track of who everyone is? :P))
((Nope. I find it very convenient when people talk in their color for that reason. :P))

"Busy!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 05, 2012, 01:51:43 am
Neat. Snap out of it/cancel the spell. Blink if need be. Garstopit the person trying to kill me. As much as I'd like to attempt to turn them into a mindslave, or see if we share pain, living is a priority.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 05, 2012, 03:00:26 am
break out

fling GWP at Yarf

run away.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 07:41:44 am
"Elements! Elements everywhere! If I keep this up on this floor.... This could get tricky soon."

Genericia.

((Two questions, is there any way to regenerate pool faster? Most of the good spells need two or even three words to properly function, and waiting could get tedious in the long run. Which could just be encouraging one-word death sprees, like Garstopit over there.

And how much of the floor is filled with all that 6+1 element I've been dropping?

I think so far I've spawned:
Magma Cube
Stone Block
Ice Chunk
Mound of Silver

All of them five plus one or better, I think. Either way they're pretty sizable. Probably in the area of five to eight foot diameter, each.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 05, 2012, 08:38:20 am
((Two questions, is there any way to regenerate pool faster? Most of the good spells need two or even three to properly function, and waiting could get tedious in the long run. Which could just be encouraging one-word death sprees, like Garstopit over there.

((There probably is, somewhere in the book.  It's just a matter of finding out how to store pool safely without injecting your veins with magma or similar.  I'm curious as to what I did to my arm- storing magic power crossed my mind.  Hint:  I have no idea what I did to my arm- I used two unknown words.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 10:39:26 am
((Two questions, is there any way to regenerate pool faster? Most of the good spells need two or even three to properly function, and waiting could get tedious in the long run. Which could just be encouraging one-word death sprees, like Garstopit over there.

((There probably is, somewhere in the book.  It's just a matter of finding out how to store pool safely without injecting your veins with magma or similar.  I'm curious as to what I did to my arm- storing magic power crossed my mind.  Hint:  I have no idea what I did to my arm- I used two unknown words.))

((Good point. I hadn't thought of mana batteries. Admittedly, researching was actually why I wanted to get more pool. Just finding elements can be done with one word per turn, but almost everything else would take two words minimum. Just to keep it from being vague, or suicidal.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 05, 2012, 01:03:25 pm
"Elements! Elements everywhere! If I keep this up on this floor.... This could get tricky soon."

Genericia.

((Two questions, is there any way to regenerate pool faster? Most of the good spells need two or even three words to properly function, and waiting could get tedious in the long run. Which could just be encouraging one-word death sprees, like Garstopit over there.

And how much of the floor is filled with all that 6+1 element I've been dropping?

I think so far I've spawned:
Magma Cube
Stone Block
Ice Chunk
Mound of Silver

All of them five plus one or better, I think. Either way they're pretty sizable. Probably in the area of five to eight foot diameter, each.))
[pot:1+1]
A few flecks of gold drift down from nowhere like Midas's dandruff.

(I've been putting off telling people of possibilities, but I suppose I can tell you a bit. There are combinations that would let refill your pool. There are ones that would increase the standard regen rate. There are ones that would let you steal magic from others. There are ones that let you make magic batteries (multiple forms of that). Ones that would let you stop someone's pool from regenerating too.  etc. As per all the crap around you, assume that if you haven't done anything with it after a few turns that it just goes away. For the sake of clutter control.)



Magic!
break out

fling GWP at Yarf

run away.

[adam dex:5]
[alga dex:4-1]

[adam str:2]
[adam end:3]
Adam struggles in vain to push the massive bulk of YURF off him, the paralyzed man's grip still pressing on  his throat like an iron Garrot. After several agonizing seconds of panicked prying he finally loses consciousness.

[alga pot:6]

Alga, despite her murderous intent and giant lightning death beam succeeds only in seriously menacing the wall on the other side of her level as her beam fires out directly in front of her.

And we have our first mindfuck spell.  Congratulations!



Blast.  I'll deal with this later- there's MAGIC to be done!


Magical plan SNARF!
"Ugh... darn rubber magic. I'd be better off trying to turn my whole body into lightning at this rate. Well, maybe it's time I do what the book says and kill someone to grow more powerful. It's not the nicest thing to do, but hey, it's me or them, right?"

Drag Jamie to the lightning-rod and throw him on it. If he snaps out of his paralysis, jam my rubber hand down his throat and blast him with Lightning.

"You two girls on the stairs want to help out? I could always use a few friends in a place like this. After all, five hands are better than one. Maybe the power will even split itself up for us. And if not, I'll be sure to protect you two with my life if I get it."
[thrakor dex:5+1]
[Lepus dex:3]

[Thrakor pot:1+1]
[Thrakor dex:2+1]

Thrakor runs to the edge of his level, carefully aims at jamie with his finger, and shouts his word. A toothpick sized shard of crystal materializes in front of Thrakor's finger and halfheartedly sort of fires toward Jamie, falling to the ground after flying a few feet.

[lepus str:3]

As Thrakor stares at his finger in confusion Lepus races around the edge of the second floor and grabs hold of Jamie, trying to drag him back to his "lightning rod". He manages only to get him to the west stairs.




Jamie and YURF suddenly regain their ability to move, jerking back to life like nothing had happened.


Sanya:Green: Pool:2/3  [Third floor, on west stairs]
Adam: Red: pool:1/1 (Passed out)[First floor, next to YURF]
YURF: Blue: Pool: 0/0 (Right hand mummified, foot encased in wood)  [first floor, Near north stairs]
Possibly: Orange: Pool: 1/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Lepus: Yellow: Pool:2/2 (left hand is rubber) [Second floor, near west stairs]
Thrakor(3): Purple: Pool:1/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless. Right arm marked,)[Fourth floor, North east side]
Alga: Light blue: Pool:1/2  [third floor, on west stairs]
Jamie(6): Dark red: Pool: 2/6 [Second floor, near west stairs]




Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 05, 2012, 01:10:43 pm
Oh, and just a heads up, I'm not gonna say anything when I change the words in The Book, so it may behoove you to check it occasionally rather then just rely on copying it once and using that copy from then on.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 05, 2012, 01:13:44 pm
((Interesting...))

((How about spells to rebuild the massive damage that will no doubt eventually be done to the arena?))



Damn it!  That was useless.  Time to screw with the arm again.


Take cover again.  Focus on the arm attempt to activate it.  Think of unleashing its power, then try thinking of it healing me, then recharging me, then it flying out and killing someone.  Point at someone randomly for that last one.


((Thanks for the tip- I'll have to check it against my annotated copy.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: scapheap on December 05, 2012, 01:17:42 pm
Be unconscious

Will (barring being kill) Adam pop back up randomly or do I put wake up until he rolls good?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 05, 2012, 01:53:34 pm
"Oh god... Hmm. I have an idea... but... Damn it, I need another word! Maybe! Argh, so annoying!"

Get as close as I can to Yurf from the third floor, as if I was looking to drop something on him.

Point out over the ledge of the third floor and yell "GET TO COVER" before saying Kenthablaw Talo!

Turn my back and cower to protect myself from my own spell as soon as I speak.
"I guess I'm getting some vengeance for the trees... after all, these books are kinda needlessly large.

((Seriously though. Everyone might want to back the fuck up, I have no idea how this one is going to react.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 05, 2012, 01:56:05 pm
Retreat to cover behind a pillar.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 04:21:33 pm
"Oh god... Hmm. I have an idea... but... Damn it, I need another word! Maybe! Argh, so annoying!"

Get as close as I can to Yurf from the third floor, as if I was looking to drop something on him.

Point out over the ledge of the third floor and yell "GET TO COVER" before saying Kenthablaw Talo!

Turn my back and cower to protect myself from my own spell as soon as I speak.
"I guess I'm getting some vengeance for the trees... after all, these books are kinda needlessly large.

((Seriously though. Everyone might want to back the fuck up, I have no idea how this one is going to react.))

((I have an idea. And if I did my math correctly, -applies sunglasses- I wood listen to him.

YEAAHHHHHH!

I'll go sit in the corner for that now...))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 04:23:52 pm
"This is starting to feel less like science and more like scribe duties. Maybe I should blow a few holes in the fabric of reality to let off steam."

Speak Generic.

((I should check the book now, then. I had no idea it would change at all. Thanks for the heads up on that. Think of all the science I could have missed!))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 05, 2012, 04:46:58 pm
"Hey, buddy, I don't mean to piss you off, but one of us has to die soon. And my plans are too glorious for it to be me. Now, may the best man win!

Use my rubber hand to gag Jamie, and use My Spell.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 05, 2012, 04:56:10 pm
"Hnn. Good."
Yurf clambered to his feet, casting a wary glance at the various others in the room as he grabbed his downed opponent. Being stuck wasn't fun. He didn't like that at all.

>Stand up and move over to the sword, using Adam as a human shield!

>Once I have it, finish him off and then sprint to the southern stairs and take cover.

>If my wood-encased foot makes it hard to walk, pause briefly to try cracking the wood against the floor.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 05, 2012, 05:45:18 pm
Run to a safe distance, then Rothon them.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 05, 2012, 06:06:18 pm
Run to a safe distance, then Rothon them.
"Well now I've really gotta kill you... That spell is for everyone to find out on their own."

"Hey, Yurf! How about you and I team up? I bet I could make you something nicer than that plain old sword you're after. Us one-armed bandits need to stick together."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 06:19:03 pm
Run to a safe distance, then Rothon them.
"Well now I've really gotta kill you... That spell is for everyone to find out on their own."

"Hey, Yurf! How about you and I team up? I bet I could make you something nicer than that plain old sword you're after. Us one-armed bandits need to stick together."

((Need some help with that? I'm a bit bored and some murder via Veins to Magma sounds fun. Plus he did use a word I already know out loud. And that's just not a nice thing to do.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 05, 2012, 06:32:12 pm
((If he survives this turn, go for it. But hopefully, if this spell works, Eye will be the strongest. Anyone who gets that reference now probably knows what sort of spell I'm doing.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 05, 2012, 06:34:38 pm
((If he survives this turn, go for it. But hopefully, if this spell works, Eye will be the strongest. Anyone who gets that reference now probably knows what sort of spell I'm doing.))

(( Dear god. Not Nineball. ))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 05, 2012, 06:46:19 pm
To be fair, Rothon was used out loud early on- it just seems everyone (myself included) missed it.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 06:47:12 pm
To be fair, Rothon was used out loud early on- it just seems everyone (myself included) missed it.

Precisely. Forbidden knowledge need not be hidden, only unknown.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 05, 2012, 07:00:15 pm
To be fair, Rothon was used out loud early on- it just seems everyone (myself included) missed it.

Precisely. Forbidden knowledge need not be hidden, only unknown.
((...this may end up in my quotepile.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 05, 2012, 08:16:53 pm
((Interesting...))

((How about spells to rebuild the massive damage that will no doubt eventually be done to the arena?))



Damn it!  That was useless.  Time to screw with the arm again.


Take cover again.  Focus on the arm attempt to activate it.  Think of unleashing its power, then try thinking of it healing me, then recharging me, then it flying out and killing someone.  Point at someone randomly for that last one.


((Thanks for the tip- I'll have to check it against my annotated copy.))
You hide behind your favorite hidey rock and look at your arm. You focus on it and think about activating it, though you're not sure what it will do.

As soon as you think about activating it the symbol in the center of the circle glows again and the circle itself breaks apart as the glow spreads to the other lines. Within an instant your entire right arm, from shoulder down, has been transformed from flesh into bronze. You start to freak out when you notice that it still moves and reacts normally, though flexing your fingers does cause them to squeak like an rusty hinge.

Be unconscious

Will (barring being kill) Adam pop back up randomly or do I put wake up until he rolls good?
(If he stops strangling you you'll wake up the next turn. However I doubt he'll stop unless someone kills him.)

"Oh god... Hmm. I have an idea... but... Damn it, I need another word! Maybe! Argh, so annoying!"

Get as close as I can to Yurf from the third floor, as if I was looking to drop something on him.

Point out over the ledge of the third floor and yell "GET TO COVER" before saying Kenthablaw Talo!

Turn my back and cower to protect myself from my own spell as soon as I speak.
"I guess I'm getting some vengeance for the trees... after all, these books are kinda needlessly large.

((Seriously though. Everyone might want to back the fuck up, I have no idea how this one is going to react.))
You walk to the edge of the ledge and look down at the combatants far below. You speak your words.
[pot:1]
[end:1]
Both of your legs stiffen and then turn brown, flesh solidifying into wood from the hips down.

"oh my GOD, I'VE GOT WOODen legs."

Retreat to cover behind a pillar.
There are no pillars on the third level (thats the one with the central platform remember) so you just cower in the stairwell, same as always. Huh, Sanya looks to have made her self immobile...and so close to the ledge too...

"This is starting to feel less like science and more like scribe duties. Maybe I should blow a few holes in the fabric of reality to let off steam."

Speak Generic.

((I should check the book now, then. I had no idea it would change at all. Thanks for the heads up on that. Think of all the science I could have missed!))

[Pot:5+1]

The result of your newest word is...odd.  It comes into being as just a lump of blinding light but it instantly breaks apart into countless specks or particles of brightly glowing dust that swirl and flow in ways that defy all physics and wind. They seem to be self organizing, forming hard lines of glowing light that then form images of nested euclidean solids. After a few dazzling seconds they vanish.

 
"Hnn. Good."
Yurf clambered to his feet, casting a wary glance at the various others in the room as he grabbed his downed opponent. Being stuck wasn't fun. He didn't like that at all.

>Stand up and move over to the sword, using Adam as a human shield!

>Once I have it, finish him off and then sprint to the southern stairs and take cover.

>If my wood-encased foot makes it hard to walk, pause briefly to try cracking the wood against the floor.


[str:5]
You drag the man by the throat, over to the sword and drop him. You pick up the sword with your good hand and proceed to stab him in the chest until his body crumbles to ash.

You wait just long enough to absorb the pinprick of light that comes from the body and then hobble-run your way to the south stairs and hide.

[adam is dead. You gain one point]

Run to a safe distance, then Rothon them.
"Hey, buddy, I don't mean to piss you off, but one of us has to die soon. And my plans are too glorious for it to be me. Now, may the best man win!

Use my rubber hand to gag Jamie, and use My Spell.
[lepus dex:1]
[jamie dex:3]

Jamie avoids Lepus' flailing and backpedals a few feet until Lepus is in range before yelling his magical word.

[pot:6]
[lepus dex:2]

Lepus vanishes in a blinding storm of electrical discharge, his body collapsing into ash before the spell can even dissipate.

[lepus is dead. Jamie gains a point]




Alani and Cog appear on the first level, both standing in the Gazebo area.

Sanya:Green: Pool:1/3  [Third floor, right next to the edge]
Cog: Red: pool:2/2 [first floor, center of gazebo]
YURF(2): Blue: Pool: 0/0 (Right hand mummified, foot encased in wood)  [first floor, south stairs]
Possibly: Orange: Pool: 1/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Alani: Yellow: Pool:3/3 [first floor, central gazebo area]
Thrakor(3): Purple: Pool:2/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless. Right arm living bronze,)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Jamie(7): Dark red: Pool: 2/6 [Second floor, near west stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 05, 2012, 08:22:00 pm
Alga dashed towards Sanya, snatching her around the waist.

"Lucky I need you alive," she whispered, dragging her off to... "safety."

Drag Sanya around to the northern stairwell. Do Magic at a nearby wall once I'm done.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 05, 2012, 08:27:47 pm
"Oh gods, oh gods. WHICH ONE OF YOU DID I OFFEND? I'D LIKE TO KNOW SO THAT I CAN MAKE AN IMMEDIATE OFFERING TO YOU..."

"Ahh! T-thank you... I don't know how I'm still alive, but, every bit helps... I have an idea. It's a bad idea. It's a horrible, horrible idea, and I'll probably wind up doing more horrible horrible things while trying to science this away, but damn it I like my legs! And my mobility!"

"All right... This is... probably useless. Really useless... but..."
Rali-Heliel!

((Oh god, I'm playing with fire now. Metaphorically.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 05, 2012, 08:29:16 pm
"Whaaaaaa? Book? Book! Reveal your secrets book! Ha! Magic words! I'm sure absolutely nothing can go wrong if I shout them."

Turn to the person next to me and shout GWP GARSTOPIT while making a shoving motion at him.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 05, 2012, 08:33:12 pm
Killed by my signature spell... Oh well, combat's picking up again, so I'll probably be back soon... Hopefully someone can keep my lightning rod safe until I return... Because I now know how to pick it up.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 08:46:55 pm

The result of your newest word is...odd.  It comes into being as just a lump of blinding light but it instantly breaks apart into countless specks or particles of brightly glowing dust that swirl and flow in ways that defy all physics and wind. They seem to be self organizing, forming hard lines of glowing light that then form images of nested euclidean solids. After a few dazzling seconds they vanish.


((I could not agree more. I have a feeling that this is the first time I would have wanted a lesser roll.))

"Wat."

Stop staring in amazement at.... whatever that was, and say Generic.

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: choobakka on December 05, 2012, 08:51:59 pm
OK, time to make a new character. Hopefully, this one will keep both arms.

Name: Alexander Luís Strongarm
Appearance:
Spoiler (click to show/hide)
STR 3
END 0
DEX 0
POT 3
WIL 0
CHA 2
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 05, 2012, 08:56:58 pm
(("I sense a disturbance. More... a feeling in the wooden part of my body I never thought I'd experience again. Something is coming. Something... manly."))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 05, 2012, 09:35:48 pm
OK, time to make a new character. Hopefully, this one will keep both arms.

Name: Alexander Luís Strongarm
Appearance:
Spoiler (click to show/hide)
STR 3
END 0
DEX 0
POT 3
WIL 0
CHA 2

((I think..... I think I just exploded with joy.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 05, 2012, 10:16:09 pm
Huh.  Interesting.

Hope that doesn't have any side effects to my next plan.



Step to the edge.  Point fancy new arm at the Target and say The Phrase of Destiny.


((Too bad that was my good arm and not my bad one.  But hey, I'm now the closest thing we have to a medic.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Greenstarfanatic on December 05, 2012, 11:57:57 pm
((Oy! Yurf! Want a partner? YOU COULD USE SOMEONE WHO CAN CAST WELL ON YOUR SIDE, HINT HINT, NUDGE NUDGE.))

Eyes darting over to the man at the stairs and the person in front of her, Alani quickly opens her book and screams "SHAREEB BRIO SHAREEB!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 06, 2012, 07:37:47 am
This is the part where I run. Also 1 point in will.
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 06, 2012, 07:43:59 am
Yurf made to kick the body off the end of his blade, only for them to suddenly crumble into ash. "Huh."
He then glanced around for the person who called his name, just in time to see them dissolve into ash.
"...Shit. Dis is all goin' weird."

>Stay out of sight as much as possible and examine my foot.

>Stomp a few times, see if I can break the wooden casing away. Keep an eye out for anyone approaching, get ready to fight if they do.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 06, 2012, 03:57:18 pm
Alga dashed towards Sanya, snatching her around the waist.

"Lucky I need you alive," she whispered, dragging her off to... "safety."

Drag Sanya around to the northern stairwell. Do Magic at a nearby wall once I'm done.
You run up behind sanya and begin slowly dragging her back to the stairwell, her feet grinding against the ground like you're trying to shove a baby grand piano across sandpaper. You get her back to the stairs and sort of dump her into the stairwell, wedging her in place. That done, you try your word.

[pot:5+2]

The air a few feet away grows distorted and staticy before a black tear rends the air open and an impenetrable darkness begins to flow out. Thick tendrils of the stuff, so dark that they seem to suck in the light around them, whip out of the whole, dripping globules of the black substance as they grasp mindlessly at the air. The globules harden and sharpen as they fall, slicing into the stone floor with ease and sticking there. Thin, extremely long arms with talon tipped fingers follow the tendrils, grasping toward you. In the central mass of darkness a single great eye, orange with a black pupil shaped like an 8 pointed star, opens and stares directly at you.

And then, in an instant, it is all sucked violently back through the tear and is gone.

 
"Oh gods, oh gods. WHICH ONE OF YOU DID I OFFEND? I'D LIKE TO KNOW SO THAT I CAN MAKE AN IMMEDIATE OFFERING TO YOU..."

"Ahh! T-thank you... I don't know how I'm still alive, but, every bit helps... I have an idea. It's a bad idea. It's a horrible, horrible idea, and I'll probably wind up doing more horrible horrible things while trying to science this away, but damn it I like my legs! And my mobility!"

"All right... This is... probably useless. Really useless... but..."
Rali-Heliel!

((Oh god, I'm playing with fire now. Metaphorically.))
[pot:3]
You feel the faintest tingle in your left palm, like someone ran a feather over it, but nothing happens.

"Whaaaaaa? Book? Book! Reveal your secrets book! Ha! Magic words! I'm sure absolutely nothing can go wrong if I shout them."

Turn to the person next to me and shout GWP GARSTOPIT while making a shoving motion at him.
((Oy! Yurf! Want a partner? YOU COULD USE SOMEONE WHO CAN CAST WELL ON YOUR SIDE, HINT HINT, NUDGE NUDGE.))

Eyes darting over to the man at the stairs and the person in front of her, Alani quickly opens her book and screams "SHAREEB BRIO SHAREEB!"
[cog dex:3]
[Alani dex:1]
[cog pot:5]
[Alani end:1]

Cog, with very little idea of where he is or what he's doing, instinctively shouts a GARSTOPIT at Alani, whose mouth is open and everything. When the terrible green fog has dispersed Alani is laying face down, unconscious in a puddle of bloody vomit, her skin red speckled with hemorrhages.


The result of your newest word is...odd.  It comes into being as just a lump of blinding light but it instantly breaks apart into countless specks or particles of brightly glowing dust that swirl and flow in ways that defy all physics and wind. They seem to be self organizing, forming hard lines of glowing light that then form images of nested euclidean solids. After a few dazzling seconds they vanish.


((I could not agree more. I have a feeling that this is the first time I would have wanted a lesser roll.))

"Wat."

Stop staring in amazement at.... whatever that was, and say Generic.


[pot:3]

A glowing point of light surrounded by a strange corona of fragile looking wisps hovers in mid air for a few seconds and then fades away.


This is the part where I run. Also 1 point in will.
Spoiler (click to show/hide)
Huh.  Interesting.

Hope that doesn't have any side effects to my next plan.



Step to the edge.  Point fancy new arm at the Target and say The Phrase of Destiny.


((Too bad that was my good arm and not my bad one.  But hey, I'm now the closest thing we have to a medic.))

[thrakor dex:2]
[jamie dex:6]

Jamie runs. Unfortunately he doesn't quite know where to run to, so he just runs in circles, doing laps on the second level ledge.

[thrakor pot:6+1]
[thrakor dex:4]

Thrakor, high on the ledge of the final fourth level, points at the jogging form of jamie, carefully aiming before speaking his words.  Electricity crackles across his metal arm and leaps from his finger in great streamers of arcing power, a flickering white-ish purple light filling the pit as a dozen bolts of lightning arc down and into Jamie. He collapses into ash in mid step.  A ball of light the size of a softball screams upward and into Thrakor.

[Jamie is dead. Thrakor gains 7 points]

Yurf made to kick the body off the end of his blade, only for them to suddenly crumble into ash. "Huh."
He then glanced around for the person who called his name, just in time to see them dissolve into ash.
"...Shit. Dis is all goin' weird."

>Stay out of sight as much as possible and examine my foot.

>Stomp a few times, see if I can break the wooden casing away. Keep an eye out for anyone approaching, get ready to fight if they do.
(you gonna level up there Yoink? You've got a point to spend.)

You stay out of sight in the stairwell, repeatedly stomping the ground with your wood encased foot. Hmm...you don't think You'll be able to get it off like this. Maybe you could cut it off?




Bobobo-bo Bo-bobo- Who will be called Bob from now on- appears on the second level, near the north stairs.  Thrakor, giggling madly with new found power, hardly notices it when his bronze arm fades and returns to it's original fleshy configuration.



Sanya:Green: Pool:1/3  [Third floor, west stairs]
Cog: Red: pool:2/2 [first floor, center of gazebo]
YURF(2): Blue: Pool: 0/0 (Right hand mummified, foot encased in wood)  [first floor, south stairs]
Possibly: Orange: Pool: 1/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Alani: Yellow: Pool:3/3 (Horribly poisoned, unconcious)[first floor, central gazebo area]
Thrakor(10): Purple: Pool:1/2 (Bone deep gash in left upper arm. Bandaged but Left arm useless.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Bobobo-bo Bo-bobo (bob): Dark red: Pool:2/2 [Second floor, north stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 04:01:30 pm
LIGHTNING BOLT! (http://www.youtube.com/watch?v=KZ04mfAY2BU)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 06, 2012, 04:05:06 pm
"Maybe it's the fact that my blood... may or may not be circulating anymore. Maybe it's that I've lost a lot of my cells, and maybe it's because of all the magic, but holy gods, I'm tired.

Close eyes and attempt to rest in the corner I'm in.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 06, 2012, 04:12:40 pm
((Hooray! Garth has been avenged at last.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 04:17:59 pm
And now the giant target is painted on my back.  I shall stat accordingly.

Stats:  +2 End, +3 Dex, +1 Will, +1 Channeling.


The power... it tastes good.  A strong defensive urge takes over.


Run back and hide again!  If anyone approaches with hostile intent, speak MAGIC at them.


Piecewise:  Shouldn't I have a +1 to dex?  Not that it really mattered for this turn, but I want to make sure my stats are what I think they are.


Also Irony, way to open a gate to the Chaos Plane.

((Hooray! Garth has been avenged at last.))

Your soul tasted like evil.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 04:20:10 pm
((Don't I get a plus one for Potency rolls?

Edit: Oh, and obscenely powerful new guy? Would you mind leaving the fourth floor? It's kind of my current makeshift lab and you being here is nothing good for either of us.


-That moment when I realize I just threatened someone with a power level over 9000- Feels good, man.))

"Why can't magic be simple again.....? Duh, because that wouldn't be any fun!"

Stop moping over confusing spells and !!SCIENCE!!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 06, 2012, 04:29:45 pm
@ onyx and Toaster  You did get your +1's, I was just kind of distracted and added them in my head but forgot to show them. So onyx your roll should be 2+1 and Thakor yours should be 1+1 and 3+1. Sorry about that.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Greenstarfanatic on December 06, 2012, 04:54:00 pm
Fuck. Try to wake up and shout my previous words, replacing the Brio with Garstopit! Unless I can't. If it's the case, try to THINK BRIO BRIO. Sounds like Barrier.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Person on December 06, 2012, 04:54:57 pm
Eh. I knew I should have been specific.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 04:58:21 pm
Piecewise:  No problem.  I figure 4/5 dex wouldn't exactly make a difference in that case- it was more important to make sure I knew what my stats were.


Onyx:  I'm perfectly willing to stay over here on the northeast corner for now.  I've consolidated power (and am going defensive) in the interest of doing some more research.  There's really no where else to go that isn't in the thick of it.  If it's really going to be a problem, say so now.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 05:00:21 pm
Also, if I start attracting too much attention, I'll just go mobile.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 06, 2012, 05:21:01 pm
((Holy shit. Favored attack spell FOUND!))

Dash up the stairs, find The Target and speak The Words at it.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 05:42:47 pm
Onyx:  I'm perfectly willing to stay over here on the northeast corner for now.  I've consolidated power (and am going defensive) in the interest of doing some more research.  There's really no where else to go that isn't in the thick of it.  If it's really going to be a problem, say so now.

((I can live with that. Best of luck with your studies.

Edit: Piecewise, would you mind bolding or otherwise signifying any additions to the Book? It takes a rather long time sorting through the entire list, looking for impurities.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 06, 2012, 06:52:35 pm
Onyx:  I'm perfectly willing to stay over here on the northeast corner for now.  I've consolidated power (and am going defensive) in the interest of doing some more research.  There's really no where else to go that isn't in the thick of it.  If it's really going to be a problem, say so now.

((I can live with that. Best of luck with your studies.

Edit: Piecewise, would you mind bolding or otherwise signifying any additions to the Book? It takes a rather long time sorting through the entire list, looking for impurities.))

Part of the reason why I don't tell you when new words show up is because I don't want people immediately trying those words, for a variety of reasons.  Also because the book is magic and it's not gonna tell you every time something in it changes.


If you don't like that because it makes keeping an annotated list difficult, you may just be better off keeping a list of words you've tried and know what do separate from your list of all the words. That way new words showing up won't require you to search through everything because they'd just show up under the complete list and you could pretty easily see you haven't tried them when you compare the big list to the small, known list.

I can tell you though that not a whole lot have come. I think there's like 10 that have shown up since the game began. I'm sorry if that makes things difficult But I really can't think of any other way to "sneak" word updates in there without basically making it something like "Hey guys, I just added this word. Better try it out right now!"  I know it's the first thing I'd do :P
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 06, 2012, 07:12:11 pm
I rather like the randomness. I imagine it more of a system of the arena- wizard overseers are fucking with us.

I'm kinda suprised a flesh-element word hasn't cropped up, with all the science being done. Might not be there, but if it isn't, then "healing" might be more of a ... six-word concept?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 06, 2012, 07:49:11 pm
"HOLYSHITITSTHEPLAUGE!"

Shout GWP at the poor sod next to me, again making a shoving motion.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 08:02:17 pm
I rather suspect that there's a flesh word in there, but we just haven't found it.


Bonus points for the first person to recreate Mr. Pillow.

(PS I edited my action slightly)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 08:03:56 pm
Onyx:  I'm perfectly willing to stay over here on the northeast corner for now.  I've consolidated power (and am going defensive) in the interest of doing some more research.  There's really no where else to go that isn't in the thick of it.  If it's really going to be a problem, say so now.

((I can live with that. Best of luck with your studies.

Edit: Piecewise, would you mind bolding or otherwise signifying any additions to the Book? It takes a rather long time sorting through the entire list, looking for impurities.))

Part of the reason why I don't tell you when new words show up is because I don't want people immediately trying those words, for a variety of reasons.  Also because the book is magic and it's not gonna tell you every time something in it changes.


If you don't like that because it makes keeping an annotated list difficult, you may just be better off keeping a list of words you've tried and know what do separate from your list of all the words. That way new words showing up won't require you to search through everything because they'd just show up under the complete list and you could pretty easily see you haven't tried them when you compare the big list to the small, known list.

I can tell you though that not a whole lot have come. I think there's like 10 that have shown up since the game began. I'm sorry if that makes things difficult But I really can't think of any other way to "sneak" word updates in there without basically making it something like "Hey guys, I just added this word. Better try it out right now!"  I know it's the first thing I'd do :P

I'm actually approaching it systematically. I figure if I live long enough, (and with Swiss tactics working beautifully, I probably will), everything will have it's turn. My main problem is if I skip a word I didn't know existed, filling in the blanks is a shock to the program. But I see what you mean there. I guess I'll just check it every few turns.

Thus continues the search for armor/stoneskin.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 08:11:08 pm
Right now I'm looking for a way to get more pool regeneration- a turn per word makes testing a slow thing.  I do have a useful contingency spell now, though I assume a bronze arm just gives me a nasty right hook.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 08:17:08 pm
Right now I'm looking for a way to get more pool regeneration- a turn per word makes testing a slow thing.  I do have a useful contingency spell now, though I assume a bronze arm just gives me a nasty right hook.

Can you move that arm?  I think the metal limbs are just dead weight. I think I know where the magic increases are hidden, but I'm not quite sure. I'm keeping off them for a short while until I find protection. What use is limitless power if you're too dead to use it?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: choobakka on December 06, 2012, 08:20:06 pm
Jeez, piecewise, what is it with you and turning peoples' arms to metal?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 08:25:06 pm
Jeez, piecewise, what is it with you and turning peoples' arms to metal?

Is it a recurring theme in other RTDs as well? Or just Steel Arm, Gold Arm, and, newly minted, Bronze Arm?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 08:33:51 pm
I'm tempted to make a Garstopit Arm.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 06, 2012, 08:39:43 pm
((Yurfs already got one.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 08:42:47 pm
Well, you know, the kind that gets better.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 08:44:56 pm
Well, you know, the kind that gets better.

I wonder how many containment spells and complicated ruins you would have to use to keep that powerful of a virus/toxin/parasite/bacteria/disease/venom/whatever from spreading to the rest of your body.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 06, 2012, 08:47:06 pm
((I'm trying to find the right spell to make my legs function again.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 08:48:24 pm
Since it can rip up stone and steel, probably some serious magic.


IMO, Garstopit is concentrated evil.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 08:57:17 pm
Since it can rip up stone and steel, probably some serious magic.


IMO, Garstopit is concentrated evil.
I just consider it poison. But whatever it does, death is definitely it's final directive.

((I'm trying to find the right spell to make my legs function again.))

Oh, you're the one with the wooden legs, right? That must suck. Sadly nothing for healing yet.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 06, 2012, 09:12:00 pm
I'm trying to pull the same thing for the bronze arm, as in, have mobility. If I can get things right I'll have a mech-suit :P
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 06, 2012, 09:26:08 pm
I'm trying to pull the same thing for the bronze arm, as in, have mobility. If I can get things right I'll have a mech-suit :P

Any materials you have in mind for your armor? I have a feeling wooden armor would be a bad idea. I did just find words for fire and molten metal, after all. Plus wood is organic matter, so Garstopit would transmit through it.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 06, 2012, 09:27:01 pm
Yurf frowned. There was that word again. Magic clouds of poisonous gassy death. He didn't like that word.
He didn't like it at all. It just, wasn't fair, ya know? "Real peoples is fights wif swords an' shit," He grumbled softly to himself, "Or at least maybe one a' dem fireball things."

>Not wanting to risk injuring myself removing it, remove my shirt and wrap it around my clogfoot to muffle it.

>Resist urge to flex.

>Stealthily make my way up behind Cog, raise my sword, and lop off his head.

+1 to Dexterity.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 06, 2012, 09:59:41 pm
I'm trying to pull the same thing for the bronze arm, as in, have mobility. If I can get things right I'll have a mech-suit :P

Any materials you have in mind for your armor? I have a feeling wooden armor would be a bad idea. I did just find words for fire and molten metal, after all. Plus wood is organic matter, so Garstopit would transmit through it.

I was going to use metal... or maybe something intangible. Like light.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 06, 2012, 10:01:15 pm
"Maybe it's the fact that my blood... may or may not be circulating anymore. Maybe it's that I've lost a lot of my cells, and maybe it's because of all the magic, but holy gods, I'm tired.

Close eyes and attempt to rest in the corner I'm in.

You sleep like a log.

And now the giant target is painted on my back.  I shall stat accordingly.

Stats:  +2 End, +3 Dex, +1 Will, +1 Channeling.


The power... it tastes good.  A strong defensive urge takes over.


Run back and hide again!  If anyone approaches with hostile intent, speak MAGIC at them.


Piecewise:  Shouldn't I have a +1 to dex?  Not that it really mattered for this turn, but I want to make sure my stats are what I think they are.


Also Irony, way to open a gate to the Chaos Plane.

((Hooray! Garth has been avenged at last.))

Your soul tasted like evil.
You skitter behind one of the large stones and hide from what you assume is coming retribution/greed.

((Don't I get a plus one for Potency rolls?

Edit: Oh, and obscenely powerful new guy? Would you mind leaving the fourth floor? It's kind of my current makeshift lab and you being here is nothing good for either of us.

  • A: You attract attention to me by being on the same floor and charged with magical power.
  • B: I could easily kill us both, or just you or me, with an accidental lava magma flow/magical backlash. I do that from time to time.
  • C: Do you really want to be anywhere near me when I find out how to control minds? Your will score isn't exactly high enough to protect you from domination.

-That moment when I realize I just threatened someone with a power level over 9000- Feels good, man.))

"Why can't magic be simple again.....? Duh, because that wouldn't be any fun!"

Stop moping over confusing spells and !!SCIENCE!!
You stop worrying and learn to love the magic.

((Holy shit. Favored attack spell FOUND!))

Dash up the stairs, find The Target and speak The Words at it.
You run up the stairs and look around. You don't see your target up here...but you know you saw him up on this level a moment ago...He's got to be close.


"HOLYSHITITSTHEPLAUGE!"

Shout GWP at the poor sod next to me, again making a shoving motion.

(uhhhwell I didn't get a pm or email or anything so...assuming garstopit?)
[pot:5]

The air around the guy on the ground darkens to green and is shot through with black tendrils. A moment later it clears and there's nothing left but a pile of ash and a single pin prick of light. The light floats up and into your chest.

[Alani is dead, you gain a point]

Right now I'm looking for a way to get more pool regeneration- a turn per word makes testing a slow thing.  I do have a useful contingency spell now, though I assume a bronze arm just gives me a nasty right hook.

Can you move that arm?  I think the metal limbs are just dead weight. I think I know where the magic increases are hidden, but I'm not quite sure. I'm keeping off them for a short while until I find protection. What use is limitless power if you're too dead to use it?
You read back you can see that he could indeed move that arm. Because that arm wasn't the result of a [pot:1] failure.


Jeez, piecewise, what is it with you and turning peoples' arms to metal?

Is it a recurring theme in other RTDs as well? Or just Steel Arm, Gold Arm, and, newly minted, Bronze Arm?
Well, in Eisensteinian Roulette, my other game, People have told me I mangle a lot of limbs. But thats because I use a targeting system that has a 4 out of 6 chance to hit a limb. So there are lots of limbs being blown/chopped/torn off.

Yurf frowned. There was that word again. Magic clouds of poisonous gassy death. He didn't like that word.
He didn't like it at all. It just, wasn't fair, ya know? "Real peoples is fights wif swords an' shit," He grumbled softly to himself, "Or at least maybe one a' dem fireball things."

>Not wanting to risk injuring myself removing it, remove my shirt and wrap it around my clogfoot to muffle it.

>Resist urge to flex.

>Stealthily make my way up behind Cog, raise my sword, and lop off his head.

+1 to Dexterity.

You wrap your foot in the rags that are covering your upper body and then peek out. Cog is standing in the center of the gazebo area with a pretty clear view of everything around him. Sneaking up on him isn't gonna be easy, if even possible now that he's not distracted with murder.





Susan appears on the second level, right next to the south stairs.




Sanya:Green: Pool:2/3  [Third floor, west stairs]
Cog(2): Red: pool:2/2 [first floor, center of gazebo]
YURF(2): Blue: Pool: 0/0 (Right hand mummified, foot encased in wood)  [first floor, south stairs]
Possibly: Orange: Pool: 2/2 (some cloth) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:3/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Bobobo-bo Bo-bobo (bob): Dark red: Pool:2/2 [Second floor, north stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 06, 2012, 10:04:18 pm
"Damn. Guess I wait."

>Hunker down in cover, use the tip of my sword to carefully chip away the wood encasing my foot, without letting the blade point at my foot itself.

>If anything goes wrong, stop immediately. Keep a watch for anyone approaching, stand up and ready my sword if they do.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 06, 2012, 10:21:39 pm
Wake up, sleepily. Try to move legs. Remember all the shit that's happened in the past... ten minutes. Bite back sadness.


If anyone tries to attack, glare at them, point accusingly, and speak magic for what I assume is "Back the fuck up."

"Hey, wood foot guy! Looks like we have similar problems! Don't touch anything on fire!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 06, 2012, 10:49:51 pm
Alga clicked her tongue in annoyance. Too late now.

Head back down stairs, speak Words at wall.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Greenstarfanatic on December 06, 2012, 11:19:34 pm
"Damn. Guess I wait."

>Hunker down in cover, use the tip of my sword to carefully chip away the wood encasing my foot, without letting the blade point at my foot itself.

>If anything goes wrong, stop immediately. Keep a watch for anyone approaching, stand up and ready my sword if they do.

((...YOU'RE ON THE FIRST FLOOR. YOU JUST WATCHED ME GET MURDERED. THANKS.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 06, 2012, 11:27:01 pm
((I tried to help! Was too late. :-\))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 06, 2012, 11:56:06 pm
I think I'll test magic up here in my corner for a while.  Leave me alone or you'll get a lightning bolt to the face, unless I feel like another obsidian cannonball.

This calls for MAGICAL SCIENCE!

Science!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Radio Controlled on December 07, 2012, 02:45:16 am
Run up to the first person I come across and yell Con-tell while making wild hand jestures at them.

'Hey you there! Do you know what this here word means?'
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 07, 2012, 04:28:00 am
"Damn. Guess I wait."

>Hunker down in cover, use the tip of my sword to carefully chip away the wood encasing my foot, without letting the blade point at my foot itself.

>If anything goes wrong, stop immediately. Keep a watch for anyone approaching, stand up and ready my sword if they do.
You carefully chip and pry the wood off your foot, all the while keeping an eye out for anyone who would want to kill you and drink your Delicious soul.

Wake up, sleepily. Try to move legs. Remember all the shit that's happened in the past... ten minutes. Bite back sadness.


If anyone tries to attack, glare at them, point accusingly, and speak magic for what I assume is "Back the fuck up."

"Hey, wood foot guy! Looks like we have similar problems! Don't touch anything on fire!"

No one appears to be charging you like a mad lumberjack, so you just continue to sit and do something else vaguely tree related and amusing.

Alga clicked her tongue in annoyance. Too late now.

Head back down stairs, speak Words at wall.
You head back down stairs to where you left your paperweight/teammate Sanya and give a new spell configuration a try.
[pot: 2+2]

You fire a beam or more correctly a concentrated and very powerful stream of water into the wall. Well, at least you can get a job as a fireman if this whole "fighting to the death" thing doesn't pan out.


I think I'll test magic up here in my corner for a while.  Leave me alone or you'll get a lightning bolt to the face, unless I feel like another obsidian cannonball.

This calls for MAGICAL SCIENCE!

Science!
[pot:3+1]

Your right arm tingles slightly.

Run up to the first person I come across and yell Con-tell while making wild hand jestures at them.

'Hey you there! Do you know what this here word means?'

You run down to the first level and right into cog's face, screaming your word while spazing out.

[pot:3+1]

Your right hand tingles a bit but other then that nothing happens.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 07, 2012, 05:43:26 am
"Hm..."

Bide time.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 07, 2012, 06:47:25 am
I'm gonna try something but can't get to a real computer, not until the afternoon. Before 4;00 PM EST, I should be on.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 07, 2012, 07:37:14 am
"Why would I love science? I'm gonna keep bitching! Do what I wannn!"

Say Genericia

((don'tdiedon'tdiedon'tdie!

If this works.... And works how I want it to.....))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 07, 2012, 08:00:29 am
"Niiice."

Garstopit him. Level up: +1 to potency.

((I thought GWP was a word that did watery stuff?))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 07, 2012, 09:38:24 am
i wonder what would happen if irony tried making a cleaver using that chaos demon/portal spell... Self aware mobile demon sword?

Do it for science... You know you want to :P
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 07, 2012, 09:44:39 am
"Niiice."

Garstopit him. Level up: +1 to potency.

((I thought GWP was a word that did watery stuff?))

GWP is an acronym, Generic Word of Power. It is just a word we use as a stand-in for the actual word. We then PM Piecewise the word we are actually using. It's how we keep the words hidden from our opponents/allies/others.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 07, 2012, 09:45:15 am
His foot freed from its wooden 'shoe', Yurf grinned to himself for a moment, then glanced up at the person who'd called to him from way up on the third floor. "Uh, thanks. Yeah."

Shaking his head in bemusement, he got up, hefted his sword and ran into the main area, head down and his broad jaw set in determination.

>Rush Cog whilst he's distracted and chop off his legs!

>Then kick the other person in the stomach!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 07, 2012, 09:48:42 am
((Ahhhh. That explains it. Also why me guys?))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 07, 2012, 09:52:46 am
((Ahhhh. That explains it. Also why me guys?))

You're the noob. You don't know as many words or as much power as some of us, so you're a good target. Or it's just a random decision. I can never really tell with Bay12.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 07, 2012, 09:54:00 am
Aha... enlightening!  Control is increased.  Rest now.


Rest and hide.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 07, 2012, 10:07:23 am
((YURF NO LIKE GARSTOPIT.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 07, 2012, 10:07:50 am
Garrr... stop it!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 07, 2012, 10:09:19 am
((For some reason for ages I was reading it at Gas-storp-it. Kinda fitting, that first syllable of that interpretation. :P))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 07, 2012, 10:11:43 am
((I know garstopit is overused, but I know what it does and when people are trying to kill you, experimentation isn't high on my priorities.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 07, 2012, 12:49:57 pm
I sit in my little corner and yell HANCAL PHALI very loudly.

I just love the word phali. Heh. Heh heh. phali.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 07, 2012, 03:36:25 pm
 Thinking about the words and how everyone's body has been changing, and how these words could affect me, shout Xxecesic Balethe Karenthar! without any real gesturing.

"How the fuck do you even pronounce that? I sure as hell hope I got it right..."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Radio Controlled on December 07, 2012, 05:05:00 pm
((I know garstopit is overused, but I know what it does and when people are trying to kill you, experimentation isn't high on my priorities.))

((I ain't killing no-one, I'm just yelling random words at random people I come across. Which may or may not result in exactly the same thing in the end. Oh well.))

Yell my super magic spell at the guy.

'Hey, that didn't do anything! Weird, huh?'
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 07, 2012, 05:29:52 pm
"Hm..."

Bide time.

You tide your Bime. Whatever that means.

"Why would I love science? I'm gonna keep bitching! Do what I wannn!"

Say Genericia

((don'tdiedon'tdiedon'tdie!

If this works.... And works how I want it to.....))
[pot:4+1]
Your right arm tingles and stings as a curling, living tattoo spreads down from your shoulder to the tips of your fingers. A circle with an odd design inscribed on it appears on the middle of your forearm, glowing gray for a moment before fading to black.

Aha... enlightening!  Control is increased.  Rest now.


Rest and hide.
You take a break from your magical magic'ing.


I sit in my little corner and yell HANCAL PHALI very loudly.

I just love the word phali. Heh. Heh heh. phali.
[pot:3+1]
The air just above your palm shimmers and shines but nothing happens.

Thinking about the words and how everyone's body has been changing, and how these words could affect me, shout Xxecesic Balethe Karenthar! without any real gesturing.

"How the fuck do you even pronounce that? I sure as hell hope I got it right..."

[pot:6]
You expend all of your magical energy on three words. A mesh of living tattoos extends down your right leg, creeping into place and stopping. The symbols that appear in the circle  just above your knee glow brightly and don't dim. You're not quite sure what happens next but, without warning, you are being torn in two and Alga is being violently hurled up the stairs by some unseen force. It feels as though someone as your upper body in one hand and your lower body in the other and is yanking them apart...no, actually it's not that at all. It's as though your lower body is repelling your upper body.
[end:4]
Your right leg cracks, splinters and then falls away, slamming into the stairs and rolling down. As it rolls away and settles on the lowest stair the force trying to pull you apart vanishes and Alga stumbles back down the stairs holding her head.

"That was weird"



 
"Niiice."

Garstopit him. Level up: +1 to potency.

((I thought GWP was a word that did watery stuff?))
His foot freed from its wooden 'shoe', Yurf grinned to himself for a moment, then glanced up at the person who'd called to him from way up on the third floor. "Uh, thanks. Yeah."

Shaking his head in bemusement, he got up, hefted his sword and ran into the main area, head down and his broad jaw set in determination.

>Rush Cog whilst he's distracted and chop off his legs!

>Then kick the other person in the stomach!


((I know garstopit is overused, but I know what it does and when people are trying to kill you, experimentation isn't high on my priorities.))

((I ain't killing no-one, I'm just yelling random words at random people I come across. Which may or may not result in exactly the same thing in the end. Oh well.))

Yell my super magic spell at the guy.

'Hey, that didn't do anything! Weird, huh?'


[Bob dex:6]
[cog dex:1]
[YURF dex:1]

[Bob pot:5+1]

Bob speaks his words and  no sooner have they passed his lips then mark appears on his left leg, covering it from hip to toes. The mark glows a horrible green for a moment before activating. Bob's entire left leg fades to a strange greenish color, and veins of black shoot through it, moving and writhing, peeking out from his rancid looking skin before burrowing back in. However, he feels no pain, and the leg continues to function as normal.

Cog draws in his breath as YURF charges across the arena floor, blade swinging in one hand. Their attacks come at the same instant.

[cog pot:5+1]
[Yurf dex:6]
[yurf str:3]
[bob end:5]

Bob vanishes in a massive cloud of corrosive hell as YURF's blow strikes true, failing to decapitate Cog but slicing his throat wide open and inflicting a mortal wound. Bob collapses to the ground, horrifically poisoned and Cog falls to his knees, trying to stem the blood spurting from his wound.

[Bob fatally poisoned: 2 turns left till death]
[Cog Fatally injured: 1 turn left till death]

Sanya:Green: Pool:1/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Cog(2): Red: pool:2/2 (throat slashed, bleeding out)[first floor, center of gazebo]
YURF(2): Blue: Pool: 0/0 (Right hand mummified)  [first floor, Gazebo area]
Possibly: Orange: Pool: 1/2 (some cloth, right arm marked) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:2/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Bobobo-bo Bo-bobo (bob): Dark red: Pool:1/2  (Horribly poisoned)[first floor, gazebo area]


Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 07, 2012, 05:35:16 pm
"Alright, so far so good....."

Activate the mark by any means possible. Thinking it active, pushing the circle, running a finger over the circles rim, putting a palm over the circle, just try something until it works. If time is left over, Genericia Altolis.

((No comment. Bragging/whining will be done at their proper time, right now... science.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 07, 2012, 05:56:58 pm
Gurgle out Garstopit Garstopit, imagining a huge cloud around me.

((A desperate man is a dangerous one.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 07, 2012, 06:02:59 pm
Gurgle out Garstopit Garstopit, imagining a huge cloud around me.

((A desperate man is a dangerous one.))

((And a suicidal one! If you are going to kill yourself, at least do it through science! Everything worth dealing with needs one or both of two things:
Science
Magma

This plan has neither! 'Tis a tragedy, that's what it is! I think if I release any word to the public, it should be Magma. It would make Gastopit a little less common. Plus this thread more dorfy.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 07, 2012, 07:14:08 pm
Alga stared at Sanya a moment before speaking.

"...be right back."

Walk to the edge of the pit. Words at Targets.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 07, 2012, 07:25:25 pm
I sit in my little corner and yell ANUBTEH PHALI white scratching my pits.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 07, 2012, 08:15:25 pm
"What the flying fuck did I even just do? Ok, let's not use three unrelated pages when sciencing. 1+2, 1+3, 1+2+3, but 4 and 5 should not mix. Not at all.

"I should probably rest."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 07, 2012, 09:40:05 pm
I'm reasonably interested in the magma word.  I have a small core of solid offensive words, but one more for the party wouldn't hurt.  In the meantime, I have something I want to test.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 07, 2012, 09:55:24 pm
Wow, I'm on top of the waitlist! I'd better catch up on what's happened while I was dead...
Maybe there was some sort of alliance formed I could join?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 07, 2012, 09:57:47 pm
Wow, I'm on top of the waitlist! I'd better catch up on what's happened while I was dead...
Maybe there was some sort of alliance formed I could join?

I'm participating in one. It's a bit unused, beyond sharing knowledge, considering my Swiss tendencies, but an alliance nonetheless.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 07, 2012, 09:58:13 pm
Ahh... nice to just sit and think for a minute.  And think I did- got another PLAN!

Execute Magic Plan Tokyo!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 07, 2012, 09:59:41 pm
Ahh... nice to just sit and think for a minute.  And think I did- got another PLAN!

Execute Magic Plan Tokyo!

Is it just me, or is it that every time someone gets a brilliant idea, someone ends up with a wooden foot, metal arm, or dead? I like those odds!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 07, 2012, 10:05:35 pm
I place great confidence in my growing understanding of the Perplexicon.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 07, 2012, 10:05:54 pm
"Hey. You could have your hips down turned to cold unfeeling wood then push your friend up some stairs while your right leg rips itself from your body and crumbles to pieces. I've been through a lot and no one is even aiming at me."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 07, 2012, 10:11:47 pm
Wow, I'm on top of the waitlist! I'd better catch up on what's happened while I was dead...
Maybe there was some sort of alliance formed I could join?
I'm participating in one. It's a bit unused, beyond sharing knowledge, considering my Swiss tendencies, but an alliance nonetheless.
Anyone else in it?
Is there a nonagression pact?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 07, 2012, 10:14:22 pm
((It boils down to "do science or die", but if the player/scientist balance gets too sciency, then everyone dies.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 07, 2012, 10:33:08 pm
"None a' dat!" Yurf saw the bleeding man's lips moving feebly, frowned, and raised his sword.

>Plant my blade in Cog's skull, silencing him finally!

He turned to eye the other dying fellow, too, pity mingling with wariness on his face.
"Ain't nuffin' I can do for ya. Dun' go makin' none of dat magic stuff, though. Want me finish yer off?"

>If he tries to speak, work out if it's magic or not. If it is, finish him.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 08, 2012, 02:41:08 am
"Alright, so far so good....."

Activate the mark by any means possible. Thinking it active, pushing the circle, running a finger over the circles rim, putting a palm over the circle, just try something until it works. If time is left over, Genericia Altolis.

((No comment. Bragging/whining will be done at their proper time, right now... science.))

You think hard about activating the marking. It activates without trouble a moment later, converting your flesh into living, moving steel. You flex your metallic fingers and listen with a smile to the tink of your fingers against your palm. That done, you move on to your word.
[pot:6+1]
Your right hand tingles.

I sit in my little corner and yell ANUBTEH PHALI white scratching my pits.
[pot:4+1]
Nothing happens. Hmm, maybe the spell was malformed?

Ahh... nice to just sit and think for a minute.  And think I did- got another PLAN!

Execute Magic Plan Tokyo!
[pot:1+1]

Despite all your magical verbage, nothing seems to happen. Aww.

Alga stared at Sanya a moment before speaking.

"...be right back."

Walk to the edge of the pit. Words at Targets.
[pot:3+2]
The air in front of you boils with darkness, forming itself into a flowing orb, like a snow globe filled with india ink. The darkness parts and a flowing tide of eyes bubbles up, all held within the thin skin of the sphere. An instant later it goes screaming straight across the room and slams into the wall on the far side. Razor sharp tendrils, grasping arms and parasitic suckers lash out of the exploding blackness before it all vanishes.

Gurgle out Garstopit Garstopit, imagining a huge cloud around me.

((A desperate man is a dangerous one.))
"None a' dat!" Yurf saw the bleeding man's lips moving feebly, frowned, and raised his sword.

>Plant my blade in Cog's skull, silencing him finally!

He turned to eye the other dying fellow, too, pity mingling with wariness on his face.
"Ain't nuffin' I can do for ya. Dun' go makin' none of dat magic stuff, though. Want me finish yer off?"

>If he tries to speak, work out if it's magic or not. If it is, finish him.

[Yurf dex;6]
[cog dex:1]

[yurf dex:1]
Yurf swings the blade down at Cog but misses completely, succeeding instead  on chopping off his big toe.
[yurf end:5+1]
Yurf looks down at his bleeding foot.
"Whatever."

[cog end:1]
Cog attempts to speak but his ruined throat can't form words. All he can do is make very rude gestures before finally bleeding out.


[Cog is dead.YURF gains 2 points]


(dr.) Phil materializes on the second floor, right beside the east stairs.




Sanya:Green: Pool:2/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [first floor, Gazebo area]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:1/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:1/2  [third floor, on west stairs]
Bobobo-bo Bo-bobo (bob): Dark red: Pool:2/2  (Horribly poisoned)[first floor, gazebo area]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 06:54:45 am
"I AM EDWARD ELRIC! ..... Wait, who's Edward Elric?"

Try to deactivate the runes on my arm. If that works, reactivate immediately. Continue experiments. Genericia.

((Let the reveling commence.

I can't believe that worked! First metal arm that actually works! Oh the possibilities for this! Great Gods, I could be a fully formed fire elemental! Or perhaps a magma elemental. Dorfy.

I think I'm in love....))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 08, 2012, 07:13:28 am
I can't believe that worked! First metal arm that actually works!

Sorry to rain on your parade but....
Didnt toaster already do that but with bronze instead of steel? and radio controlled has a gastorpit leg which i believe also functions normally.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 07:59:16 am
I can't believe that worked! First metal arm that actually works!

Sorry to rain on your parade but....
Didnt toaster already do that but with bronze instead of steel? and radio controlled has a gastorpit leg which i believe also functions normally.

I was under the impression the bronze arm was immovable, and the garstopit leg nearly killed its owner. I'll check back, though.

-reading- Oh.... The bronze arm did work. Apologies, then.

-further reading- Garstopit did as well. How odd.

I must have forgotten.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 08, 2012, 08:32:34 am
((hehe yeah... Also mr garstorpit leg was killed by a second gastorpit spell so having it didnt prevent the rest of his body from its effects.

A garstorpit hand might allow someone to use the sword of rot but if they roll a [dex:1] failure they are in for a world of hurt.))

edit: point of clarification, i believe the GM stated that you will retain mobility in altered limbs if they are NOT the result of [pot:1] failures.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 08:35:45 am
((hehe yeah... Also mr garstorpit leg was killed by a second gastorpit spell so having it didnt prevent the rest of his body from its effects.

A garstorpit hand might allow someone to use the sword of rot but if they roll a [dex:1] failure they are in for a world of hurt.))

I wonder.... I think I know a spell for turning my hand into pure fire. The pimpslap will be legendary.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 08:37:05 am
"You know, I'm actually glad I turned my lower body to wood before ripping my right leg off. It didn't hurt much."


Focus on the combat between Yurf and cog below, and point at Yurf.
No-noheim Con-thorbdalion!
""I'm sorry, Yurf, but it's better your power go to someone more peaceable than yourself."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 08, 2012, 08:44:56 am
"What?! I--" Yurf shut up and ran, growling as he went.
"I'll kill you!"

>Flee back to the south stairs, dodging any spells and such!

>Then attempt to staunch the bleeding of my severed toe. Be ready to kill anyone who comes near, as usual.

+1 to Dex, +1 to Wil.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 08:50:53 am
Oops. Meant to point at Cog. Might want to change things around, I don't want to attack you yet Yurf.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 08, 2012, 08:57:08 am
((I... kinda think you mean Bob. :P Cog is already dead.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 08, 2012, 09:01:13 am
((hehe yeah... Also mr garstorpit leg was killed by a second gastorpit spell so having it didnt prevent the rest of his body from its effects.

A garstorpit hand might allow someone to use the sword of rot but if they roll a [dex:1] failure they are in for a world of hurt.))

I wonder.... I think I know a spell for turning my hand into pure fire. The pimpslap will be legendary.

Im considering turning my hand into either pure electricity or a lightning/steel hybrid and hammering people in Thors name.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 08, 2012, 09:03:01 am
((Awwwww. Charactor later.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 09:03:57 am
Derp. Ok, original turn stays. Yurf, duck and cover. I'm too sleepy to update right today.

((By the way, I have no bloody idea what the hell I just cast.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 08, 2012, 09:07:39 am
its either
A: utter uselessness
Or
B: the next garstorpit

Im leaning towards A as i recall seeing conthowhatsit earlier.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 09:10:00 am
Wait, someone already used it? Damn! I thought I was doing FRESH science.

Actually, maybe I'll get lucky and turn Yurf's frontal lobe to porridge or something.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 09:13:44 am
If you get a high enough roll, you just might send him into a catatonic state. If my current knowledge of Con-thorbdalion is accurate. No idea what the second word does.

Best of luck making a vegetable.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 09:24:59 am
The second word is from Page Four. I have a feeling something bad will happen, again.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 08, 2012, 10:00:42 am
Damn it, that's no help.

Do it again.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 08, 2012, 11:45:46 am
I gently pick my nose while waiting for my mana to regenerate.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 08, 2012, 11:46:19 am
That's one way to find gold!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 08, 2012, 12:47:14 pm
"I AM EDWARD ELRIC! ..... Wait, who's Edward Elric?"

Try to deactivate the runes on my arm. If that works, reactivate immediately. Continue experiments. Genericia.

((Let the reveling commence.

I can't believe that worked! First metal arm that actually works! Oh the possibilities for this! Great Gods, I could be a fully formed fire elemental! Or perhaps a magma elemental. Dorfy.

I think I'm in love....))

Your arm transforms back into flesh on a whim and then back into steel on another, the mark staying intact the whole time. Neato.

[pot:5]

A lump of flesh, fully covered in skin and throbbing slightly, Thuds to the ground.

"You know, I'm actually glad I turned my lower body to wood before ripping my right leg off. It didn't hurt much."


Focus on the combat between Yurf and cog below, and point at Yurf.
No-noheim Con-thorbdalion!
""I'm sorry, Yurf, but it's better your power go to someone more peaceable than yourself."
[pot:6]
A phantom image of what looks like an emaciated bear  appears before you, roars silently and then vanishes. Well, thats a thing.

"What?! I--" Yurf shut up and ran, growling as he went.
"I'll kill you!"

>Flee back to the south stairs, dodging any spells and such!

>Then attempt to staunch the bleeding of my severed toe. Be ready to kill anyone who comes near, as usual.

+1 to Dex, +1 to Wil.
"Alright, I'm out!" You shout before sprinting for the south stairs again. Once there you wrap your foot up in the rags from your upper body, now unused without your wood foot. Everything's coming up YURF, except for the self mutilation.

Damn it, that's no help.

Do it again.
[pot:6+1]
A mark appears on your right palm, however this time there doesn't appear to be a circle on the symbol at it's center. Your hand immediately activates, flesh vanishing into a constant storm of electrical discharge.  Your hand seems no longer to truly exist, rather there is just endless electrical power held in a vaguely hand shape. You flex your fingers and the electrical charge morphs and moves, thin streams of discharge arcing into the ground beneath it.



Bob, poisoned and face down, finally dies and takes his power with him. Waldo appears on the fourth floor, next to the south stairs.


Sanya:Green: Pool:0/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [first floor, south stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:2/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:1/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Waldo: Dark red: Pool:3/3 [Forth floor, south stairs] 

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 12:58:57 pm
Attempt to jump back from the image, forgetting that I have wooden legs.

"No no n- Oww... My head hurts. Stone is hard."

Rest for a moment, after making sure I wasn't bleeding or concussed.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 08, 2012, 12:59:51 pm
By the way, I do movie streams on saturdays, so here's the link for it, streaming now.

http://www.justin.tv/piecewise666
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 01:05:37 pm
I'd watch but it seems that my computer refuses to not lag horrendously upon doing so.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 08, 2012, 01:11:42 pm
I want that flesh word.  We finally recreated Mr. Pillow!


Now that's neat.

Attempt to shoot lightning by pointing, waving, swinging, etc hand.  Grab pillar to see what happens.  Point at pillar with right hand and Rothon to see if it's enhanced.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 01:13:02 pm
"Flesh? Beyond the creepiness of summoning a possibly alive hunk of person, I think I might have just stumbled on healing.... Perhaps.... Perhaps..."

Do what must be done. Generic-ify me, Captain!.

((If anyone is in need of healing, you might want to stumble over to me.

Note: You will be used as a test subject. Symptoms of treatment include, but are not limited to:
Explosions, mutations, arcane abominations, trasformations, grievous wounds, geysers of bodily fluids, cloning, demonic rituals, new limbs, and/or death.

Any and all of the above will be the sole responsibility of the test subject.

Keep a distance of five or more meters from the doctor until sedated. When you wake up, the doctor will most probably be in a dark corner of the world hiding from the abomination he has just unleashed.

And remember, Aperture Science is doing it all for you.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 01:19:33 pm
"I-If you think you can fix my legs... or, try to... Or even just help me stand up... I'd be thankful."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 01:25:23 pm
"I-If you think you can fix my legs... or, try to... Or even just help me stand up... I'd be thankful."

Where are you, exactly? And what is your current problem? If I do fix it, it will probably be over the course of several turns. As targeting spell plus flesh for each wound, could take a while. I would appreciate it if you continued playing with your magic while I worked.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 01:30:23 pm
That's fine.

"I-I'm on the west stairs... the third floor.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 08, 2012, 02:47:57 pm
commence operation ''where's waldo''

Call down the stairwell to Yurf ah you look like a mighty warrior indeed... perhaps you would consider an alliance? both magic and skill at arms have their weaknesses when used alone but together they are a force to be reckoned with.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Spinal_Taper on December 08, 2012, 02:56:32 pm
Spoiler: Hey, a char! (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 08, 2012, 03:43:51 pm
Well well well.

Well well.

Well.

Spoiler: Take a guess. (click to show/hide)

Should I read the entirety of the thread?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 08, 2012, 03:49:16 pm
Not really necessary, and might in fact help you simulate a lack of knowledge about the book and its words, if you're into that sort of thing.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 08, 2012, 04:03:39 pm
... what?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 08, 2012, 04:09:40 pm
Metagaming. If you don't read the thread, there will be less potential for metagaming. Though you will be missing out on some funny bits. And lots of murder.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 08, 2012, 04:10:21 pm
... what?

I think he's saying that you can go back through the tread as a way to find out what some of the words do before actually playing.

And of you want to roleplay actual ignorance of all this, not reading back is preferable.

Doesn't matter to me one way or another since we've got no real story going here; just murder and cowardice and more murder.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 04:12:19 pm
Mostly murder, and self-inflicted suffering.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 08, 2012, 04:13:21 pm
Perfect!

You shall all be dermed shortly.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 04:13:48 pm
But there was cowardice.... Me still being alive is proof of that. I haven't attacked a single person. Taking notes of the Swiss way of life has proven very successful. Derm's arrival, whenever he gets in, will probably screw up my record.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 08, 2012, 04:28:49 pm
Yurf peered up towards the distant person shouting down at him. It seemed a tad odd, but oh well.
"Uh, right. Sure. Keep them others from blastin' me an' whatever. Just don't be throwin' no magic at me yerself."

With that, he began to move slowly up the stairs, eyeing Susan warily. "Don't cross me, an' I won't cross you."

>Move up to the second floor. If Susan makes a hostile move, slash at her. Otherwise just take cover up there and keep an eye on her.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 04:30:02 pm
Derm's gonna kill us all with a single Gastorpit (6+5)...
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 08, 2012, 04:31:39 pm
I don't know what that is so probably.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 08, 2012, 05:20:44 pm
Attempt to jump back from the image, forgetting that I have wooden legs.

"No no n- Oww... My head hurts. Stone is hard."

Rest for a moment, after making sure I wasn't bleeding or concussed.

You cast sleep on yourself.

I want that flesh word.  We finally recreated Mr. Pillow!


Now that's neat.

Attempt to shoot lightning by pointing, waving, swinging, etc hand.  Grab pillar to see what happens.  Point at pillar with right hand and Rothon to see if it's enhanced.
You point and swing your hand around and make punching moves and the like. You leave little trailers of electrical discharge behind but don't fire lasers or lightning bolts or things. You grab one of the stones and electricity leaps off your hand into the rock. Then you try a Rothon.

[pot:4+1]

Hmm it doesn't seem any more powerful then usual.

"Flesh? Beyond the creepiness of summoning a possibly alive hunk of person, I think I might have just stumbled on healing.... Perhaps.... Perhaps..."

Do what must be done. Generic-ify me, Captain!.

((If anyone is in need of healing, you might want to stumble over to me.

Note: You will be used as a test subject. Symptoms of treatment include, but are not limited to:
Explosions, mutations, arcane abominations, trasformations, grievous wounds, geysers of bodily fluids, cloning, demonic rituals, new limbs, and/or death.

Any and all of the above will be the sole responsibility of the test subject.

Keep a distance of five or more meters from the doctor until sedated. When you wake up, the doctor will most probably be in a dark corner of the world hiding from the abomination he has just unleashed.

And remember, Aperture Science is doing it all for you.))

[pot:1+1]

A single droplet of darkness appears and drops to the ground, hardening to a shard of razor sharp shadow and burying itself into the ground. It vanishes a moment later.

commence operation ''where's waldo''

Call down the stairwell to Yurf ah you look like a mighty warrior indeed... perhaps you would consider an alliance? both magic and skill at arms have their weaknesses when used alone but together they are a force to be reckoned with.

You run down all the way to where YURF is hanging out in the stairs and proceed to yell a your own hands.

[pot:3+1]
A strange living tattoo wriggles across the skin of your right hand, a circle with a glowing symbol appears on it appears directly in the center of your palm.

Yurf peered up towards the distant person shouting down at him. It seemed a tad odd, but oh well.
"Uh, right. Sure. Keep them others from blastin' me an' whatever. Just don't be throwin' no magic at me yerself."

With that, he began to move slowly up the stairs, eyeing Susan warily. "Don't cross me, an' I won't cross you."

>Move up to the second floor. If Susan makes a hostile move, slash at her. Otherwise just take cover up there and keep an eye on her.
There's a guy standing right in front of you on the stairs asking you for an alliance. You stare at him for a few seconds before wandering up stairs and pointing threateningly at Susan and issuing a non-aggression ultimatum.


Sanya:Green: Pool:2/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [Second floor, south stairs]
Possibly: Orange: Pool: 1/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:3/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:1/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Waldo: Dark red: Pool:2/3 (right hand marked)[First floor, south stairs] 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 05:31:22 pm
More science, I think.
Point at a wall far enough away so that whatever I cast won't explode all over me and loudly speak

Xxecesic Rentheaol!

"Might want to stay away from that."

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 08, 2012, 05:53:40 pm
follow yurf, if anyone attacks us make a rude gesture and use word 1, if yurf attacks someone say word 2 then activate my tattoo and attack his target otherwise use word 3 pointing about 6 feet in front of me.

 hmmm it only affected one hand...  ill come back to that.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 08, 2012, 06:05:55 pm
"Okay" says Susan, still picking her nose. "I promise not to hurt you."


I am going to try random things until I can figure out how to create sentient beings, for I would like a kitty. So everything on page two is animals and materials like cloth or iron, something on another page must be what is needed to bring inanimate things to life...

Rali-heliel Gonteli?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 08, 2012, 06:09:27 pm
((Curses, somebody's discovered my precious.))

Words at nearby wall.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 08, 2012, 06:21:06 pm
"Well, wasn't that interesting. Two new words for combat. I wonder why I'm even stockpiling these, it's not like I ever try to kill anyone."

Generic.

((Crystals and darkness and piles of semi-alive human meat, oh my!))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 08, 2012, 08:39:22 pm
Hmm.  Oh well- gives me a nice taser hand.


Chillax to the max.  Electric Pimp Slap anyone who tries to threaten me.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 08, 2012, 10:33:08 pm
More science, I think.
Point at a wall far enough away so that whatever I cast won't explode all over me and loudly speak

Xxecesic Rentheaol!

"Might want to stay away from that."

[pot:6]
You speak your words perfectly and the spell seems to take hold, but nothing happens. Hmm. Maybe it's having some sort off effect you can't see?



follow yurf, if anyone attacks us make a rude gesture and use word 1, if yurf attacks someone say word 2 then activate my tattoo and attack his target otherwise use word 3 pointing about 6 feet in front of me.

 hmmm it only affected one hand...  ill come back to that.
You chase Yurf up the stairs and, considering no one is actively attacking you or him, try out word three.

[pot:4+1]

A ghostly image of a cleaver appears to the right of you. Yeah, ok. That makes sense.

"Okay" says Susan, still picking her nose. "I promise not to hurt you."


I am going to try random things until I can figure out how to create sentient beings, for I would like a kitty. So everything on page two is animals and materials like cloth or iron, something on another page must be what is needed to bring inanimate things to life...

Rali-heliel Gonteli?
[Pot:3+1]
A Tattoo begins to appear on your left hand but then shivers and vanishes before solidifying. Huh, another malformed spell?

((Curses, somebody's discovered my precious.))

Words at nearby wall.

[pot:4+2]
A giant lump of copper materializes and thuds to the ground nearby.

"Well, wasn't that interesting. Two new words for combat. I wonder why I'm even stockpiling these, it's not like I ever try to kill anyone."

Generic.

((Crystals and darkness and piles of semi-alive human meat, oh my!))

[pot:3+1]

The air in front of you is rent open by a black gash and darkness pours out. Nine thin limbs burst from the hole, grip it's edges and strain as they try to drag something into this world. The tear closes just as you start to see the vague outline of whatever was coming.

Hmm.  Oh well- gives me a nice taser hand.


Chillax to the max.  Electric Pimp Slap anyone who tries to threaten me.

You sit down, careful to keep your hand away from you. It doesn't seem to be changing back.



Sanya:Green: Pool:1/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [Second floor, south stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:2/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2  [third floor, on west stairs]
Waldo: Dark red: Pool:1/3 (right hand marked)[second floor, south stairs] 

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 10:52:08 pm
Something I can't see, no leg, and no ability to move.

"I don't even know anymore."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 10:58:24 pm
Damn, I always hit "quote"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 08, 2012, 11:08:02 pm
((Onyxjew, you're making me rather jealous over here, you know!))

Stand back from Sanya, say Words.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 08, 2012, 11:18:02 pm
((Uhhhhh. Lovecraftian void? Maybe Garstopit is the lesser of two horrible elderitch abominations.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 08, 2012, 11:19:28 pm
Marking yourself with an element seems to be highly dependent on what you roll when you cast it.  My 4 roll for bronze just lasted a bit.  Onyx's 5 seems to be controlled at will.  My 7 seems to be permanent and uncontrollable.  I'm tempted, but scared, to see if I can handle the Death Cleaver now.  Or perhaps I'll just make my own electric cleaver.

But hey!  Taser hand!

Irony, you've got a hell of a word there.  Turn your arm into that stuff!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 08, 2012, 11:24:10 pm
Irony, you've got a hell of a word there.  Turn your arm into that stuff!
((Don't think I'm not sorely tempted to become a shadow horror one limb at a time. I'm just not sure if there's other considerations or not.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 08, 2012, 11:31:08 pm
Yurf stared at the nose-picker for a moment, then shook his head in distaste.
He then glanced at Waldo and began making his way up one more flight of stairs, sword held at his side.
"Keep dat magic shit away from me, got it? Ya should save it, I got a plan."

>Move up onto the next flight of stairs and take cover there!

>Observe surroundings.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 08, 2012, 11:32:41 pm
Don't kill me and you can see what goes on with my hand.  With +1 pot and end, and +2 dex, I'm not too worried about blowing myself up any more.  Given that, I can SCIENCE in safety.

Now to just figure out more meta spells...

((Yoink, which sword do you have again?  The one at the start or the not-really-sharp cleaver?))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 08, 2012, 11:39:18 pm
Alga.  You're scaring me with those spells. Though, it gives me an idea...
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 08, 2012, 11:43:48 pm
check to see if the ghostly cleaver is persistant, if so tentatively poke it.
If no harm comes of poking it pick it up and follow yurf. If my fingers pass through it activate my tattoo and try again.
If it is nonpersistant or harmful to poke then follow yurf.

just a sec... I wanna check this out
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 12:53:51 am
Sleeps r gud


Keep resting.  If anyone tries to threaten me, execute Defensive Magic.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 09, 2012, 04:06:53 am
((Onyxjew, you're making me rather jealous over here, you know!))

Stand back from Sanya, say Words.
[pot:6+2]

You speak your words.

The air is torn open and what is rapidly becoming a familiar black void appears. A tempest of eyes swirls within, roiling violently until they focus on you. The darkness thrusts itself through and into the world, eyes jerking about randomly as the swelling polyp splits and reveals a fanged maw. A lithe tongue,thin and studded with razor sharp fangs, uncoils from the mouth and lashes the air. A multitude of tiny mouths open within the large one, whispering things you can't understand, things that sting your ears. And then the mouth slams shut, severing it's own tongue and vanishing back into the closing void.  It's gone, but the tongue remains, the shredded sinew on the end wrapping itself around the stump of the tongue, forming a handle. The result is a horrible, still twitching, whip of monstrous flesh, sinew and teeth.

Yurf stared at the nose-picker for a moment, then shook his head in distaste.
He then glanced at Waldo and began making his way up one more flight of stairs, sword held at his side.
"Keep dat magic shit away from me, got it? Ya should save it, I got a plan."

>Move up onto the next flight of stairs and take cover there!

>Observe surroundings.

You climb all the way up to the fourth floor and take a look around. Well, Alga seems to be summoning the devil. Thats new.


check to see if the ghostly cleaver is persistant, if so tentatively poke it.
If no harm comes of poking it pick it up and follow yurf. If my fingers pass through it activate my tattoo and try again.
If it is nonpersistant or harmful to poke then follow yurf.

just a sec... I wanna check this out
The image of the cleaver faded an instant after it came into being, so you just follow Yurf.

Sleeps r gud


Keep resting.  If anyone tries to threaten me, execute Defensive Magic.
You rest your head against the rook. You wonder idly if you'll live long enough to discover anything really interesting in this damn book.

Sanya:Green: Pool:3/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [fourth floor, south stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:3/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:1/2  [third floor, on west stairs]
Waldo: Dark red: Pool:2/3 (right hand marked)[fourth floor, south stairs] 

 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 09, 2012, 05:23:38 am
((I love this word. I love this word so much.))

Claim my precious new whip, give it a test lash. Use Word if attacked.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 09, 2012, 05:35:35 am
continue to follow yurf, if we are engaged in combat activate my tattoo and punch the third combatant in the jaw.

well that could have ended badly, let us be away from such evil.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 09, 2012, 07:27:47 am
"Oi, Susie! Give the satanic rituals a rest, will ye'? I dinnae wanna die to some Gods-forsaken freak o' black magic. And ye'! Yes, ye'! The one with the big stick, whatever ye' gotta do up here. Get it done, and get back to wherever ye' came from. I dinnae like visitors."

Continue !!Science!! Say Generic, and if anyone attacks, use Genericia. Glare menacingly at the new occupants of my floor.

((Why is my precious Fourth Floor becoming populated?! The walls are closing in!

Scottish accent is still terrible? Scottish accent is still terrible.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 08:59:57 am
I swear the background level of evil in here has been steadily rising...

Cast Hocus Pocus!



That looks like something that should horribly backfire.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 09, 2012, 11:49:24 am
"aels ratheale no-noheim?" says susan, who decides to go look for the bathrooms.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 09, 2012, 05:32:55 pm
Sorry about not replying yet, I haven't been around.

Look around, assess situation.
"Con-tel Wortheliel!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 09, 2012, 05:36:28 pm
((I love this word. I love this word so much.))

Claim my precious new whip, give it a test lash. Use Word if attacked.

You run over to the severed tongue and scoop it up. As soon as you get hold of the handle you feel a multitude of tiny spikes sink into your flesh and the sinew of the handle unwinds and wraps itself around your hand, locking itself to you and squeezing your hand closed.

[end:1-1]

Darkness, fluid and alive, seeps into you, flowing through your veins, erupting violently through your flesh, your arm changing as the corruption creeps up to your shoulder. Your flesh twists and darkens, eyes and sucking tapeworm mouths bursting open from the living darkness that consumes your arm. The whip twitches and writhes, new life coming to it.

[will:6-1]

You can feel it in your mind, you can hear it screaming with endless voices, compelling you to kill, to rend flesh. You force them out of your mind...for now.

continue to follow yurf, if we are engaged in combat activate my tattoo and punch the third combatant in the jaw.

well that could have ended badly, let us be away from such evil.
You wrap your arms around Yurf's waist.

"Right behind you, Sailor" You say with a wink.

"Oi, Susie! Give the satanic rituals a rest, will ye'? I dinnae wanna die to some Gods-forsaken freak o' black magic. And ye'! Yes, ye'! The one with the big stick, whatever ye' gotta do up here. Get it done, and get back to wherever ye' came from. I dinnae like visitors."

Continue !!Science!! Say Generic, and if anyone attacks, use Genericia. Glare menacingly at the new occupants of my floor.

((Why is my precious Fourth Floor becoming populated?! The walls are closing in!

Scottish accent is still terrible? Scottish accent is still terrible.))
[pot:3+1]
An assortment of randomly sized bones, rib cages and femurs and vertebra and skulls from all kinds of animals and people and...things you don't recognize... clatters to the ground.

(So far level 4 has been the realm of science while the first level has been the death pit. They're shaking up the natural order. You'll have to move to level 5 sooner or later :P)





I swear the background level of evil in here has been steadily rising...

Cast Hocus Pocus!



That looks like something that should horribly backfire.
[pot:5+1]
A single crystal, several feet tall, materializes out of thin air. It's base swells and 10 thin, multi-segmented crystalline legs sprout out. It lifts itself delicately into the air and skitters away toward the east stairs with a sound like wind chimes tinkling

"Huh..."

"aels ratheale no-noheim?" says susan, who decides to go look for the bathrooms.


[6+1]

A strange phantom image of what looks like a bear with wings stuffed into an invisible sphere shimmers into being and then vanishes.


Sorry about not replying yet, I haven't been around.

Look around, assess situation.
"Con-tel Wortheliel!"

You're on the second floor, east stairs. You seem fairly safe and alone, as far as you can tell.

You only have 1 point in channeling, so you can only say one word.



Sanya:Green: Pool:2/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [Fourth floor, south stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west sidet!
Susan: Yellow: Pool:1/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2 (right arm Corrupted.) [third floor, on west stairs]
Waldo: Dark red: Pool:3/3 (right hand marked)[Forth floor, south stairs]
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 05:40:19 pm
Anyone want a pet crystal golem?


Alga caught the Altered disease.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 09, 2012, 05:44:53 pm
((I do!

And Alga is fine, all is well, rend the- all is well.))

Speak Words.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 05:46:44 pm
Go catch it, then.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 09, 2012, 05:52:46 pm
Con-Tel!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 09, 2012, 05:56:23 pm
Susan waits for her mana to regenerate.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 09, 2012, 06:02:22 pm
"This ought to make them piss off..."

Continue death-glare; say Generic Words of Great Power.

((Before anyone takes this as a threat of violence, no. It is not. It might be dangerous to you, but it can also be incredibly dangerous to me as well. Science is as science does, after all.

It will be very.... abnormal if it succeeds.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 09, 2012, 07:52:53 pm
remove arms from yurfs waist to increase his combat effectiveness. Enact secret plan and blame alga for homoerotic actions

uhh... The demon whip is screwing with me... I shall be more vigilant against its influence in the future
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 07:55:05 pm
List of Bad Ideas:  Summon a golem from the element Irony is using.


I'm sure summoning something forth from the infernal pit Irony is contacting can only go well!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 09, 2012, 08:48:49 pm
((I do!

And Alga is fine, all is well, rend the- all is well.))

Speak Words.
[will:6-1]

[pot:2+2]

You speak your words. The air in front of you tears open, revealing the familiar dark abyss. And then another tear opens beside it, and then another above. Within seconds a half dozen tears have opened in a wide spread in front of you. Limbs, polyps, floating viscera, bony nodules and flicking mad eyes pour out and snap and claw and screech randomly. And then the tears close, pulling everything back within them.

Con-Tel!

[pot:1]
Your right hand tingles, but nothing happens.

"This ought to make them piss off..."

Continue death-glare; say Generic Words of Great Power.

((Before anyone takes this as a threat of violence, no. It is not. It might be dangerous to you, but it can also be incredibly dangerous to me as well. Science is as science does, after all.

It will be very.... abnormal if it succeeds.))

[pot:5+1]

An enormous skeleton appears in front of you, it appears Ursine in nature but is far larger then any bear you recognize, standing easily 10 feet at the shoulder. It stands frozen for  moment before falling to the ground, it's bones scattering randomly.

remove arms from yurfs waist to increase his combat effectiveness. Enact secret plan and blame alga for homoerotic actions

uhh... The demon whip is screwing with me... I shall be more vigilant against its influence in the future

[pot:5+1]

You speak your words and the air in front of you ignites with electrical discharge that flows and comes together, forming into a cleaver like shape, though it's exact edges and dimensions are hard to grasp.

You activate your mark, the flesh of your hand becoming the same storm of electricity that the cleaver beside you is made of. That done, you pick up the cleaver with your right hand. It comes up easily, though it feels quite odd, as though you're holding something that only has a vague sort of physical existence, like the feeling of wind rushing through your fingers: It's there and yet it isn't.



Thrakor's living crystal wanders to the Fourth floor east stairs and begins moving down them to the third floor.


Sanya:Green: Pool:3/3 (lower body turned to wood. Right leg broken off) [Third floor, west stairs]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [Fourth floor, south stairs]
Possibly: Orange: Pool: 1/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:2/3 [second floor, South stairs]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:1/2 (right arm Corrupted.) [third floor, on west stairs]
Waldo: Dark red: Pool:2/3 (right hand, living electricity, holding electric cleaver.)[Forth floor, south stairs] 


Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 09, 2012, 08:56:01 pm
Hm, a safe way to test...say, have people been PMing you their words?

"Gars!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 09, 2012, 08:58:47 pm
((Well. That's a thing.

Also I'm sure the fact that I'm making Will rolls is nothing to be concerned about and will in no way result in the feasting.))

Wait patiently and non-omnicidally. Away from Sanya, just to make sure.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 09, 2012, 09:04:46 pm
"Looks like no Skelebears for this drunkard. Not the first disapointment, prolly not the last."

Generic

((Wait, if that didn't work...... There is a word for Life. A word of power that literally summons a soul and possibly sentience for your automatons. This is ground-breaking. I must find that word.

I think the Word Irony is using is getting worse with each use, by my estimates. I wonder just what is behind that wall of deep shadow and flesh.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 09, 2012, 09:24:01 pm
"Dear god Alga, what... Just... Oh my. I feel kinda... woozy. Speaking of which, of all the things you could have made into a weapon, it has to be a tongue? I guess since I'm part mannequin there's nothing inherently wrong with it, but two females mostly away from everyone else with a gigantic tongue... Ergh. I think too much."

Think again of a weapon, this time a lightweight sword. Focus on the image of the sword, visualizing it's details- a rectangular, flat guard, a simple, long handle, and a thin, long sword with a single edge. Imagine the slightly curved edge, and the powers it could hide within itself. Seeking the unknown, speak with a simple whisper, knowing the power behind it.

Quielshar Hobitaeaod Shubha!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 09, 2012, 09:26:59 pm
ARGH.

Well, I hope what I'm doing works. If nothing else Alga will accidentally kill me and steal whatever it is I'm about to spawn, then rampage with akimbo weapons.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 09, 2012, 09:29:11 pm
prepare to defend myself if alga goes bonkers

Actually i think ill get outta there while i still can, initiate manouvre 'fleeing thunder'

Also if my theories are correct shabha means staff not sword
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 09, 2012, 09:30:04 pm
Do we know the word for sword? It's what I want, but it dosen't really matter- one way or another I'm arming myself.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 10:11:21 pm
Irony, mix your word with Garstopit for some evil sauce on your demon cake!


If I get any points for my crystal golem eviscerating anyone, I'm going to flood the world with them- just FYI.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 09, 2012, 10:13:41 pm
If I get any points for my crystal golem eviscerating anyone, I'm going to flood the world with them- just FYI.
((I would be deeply disappointed if you did not.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 10:17:05 pm
And a cloth golem!  Order it to follow me around and be a bandage dispenser!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 09, 2012, 10:25:39 pm
use the search bar and find the word golem, the word for cleaver is listed in a spoiler near the bottom of the list
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 09, 2012, 10:32:35 pm
Thrakor watched the crystal golem go off on its own.  Huh.

Attempt Magic Plan Relly!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 09, 2012, 11:02:01 pm
Hmmm, I've got two mana. Let's see if this does anything...

Karenthar halthel?

Susan decides to go to any secluded spot on the first floor to experiment safely away from others.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 09, 2012, 11:23:39 pm
"Uh." Yurf stared blankly at Waldo for a long moment before shaking his head in confusion.
"Right, lissen up, got a plan..." He leaned closer and murmered his plan to Waldo.

>Tell Waldo my master plan, then run to the west stairs and charge down them, raising my sword and hacking and slashing at Sanya (and anyone who might aid her) in a bloodthirsty rage until she is (or they are) well-and-truly dead.

"You... Tried... To kill... me!! Raaah!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 09, 2012, 11:26:35 pm
"Ee- Ah! No! Get away! F... Fuck! I can't run!"

If I remember correctly, I have a blunt metal... stick thing.

After speaking words, try to hold Yurf off as best as possible with the beating stick!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 09, 2012, 11:47:50 pm
New Plan: Return to Sanya's aid, using Word on Yurf. If that doesn't work, give him the lash.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 12:15:59 am
[Will:1-1]

The darkness consumes your mind.

When the world comes back into focus, both Yurf and Sanya are dead by your hand.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 12:42:57 am
Hm, a safe way to test...say, have people been PMing you their words?

"Gars!"
[pot:2]

Your chest tingles a bit, but nothing happens.

((Well. That's a thing.

Also I'm sure the fact that I'm making Will rolls is nothing to be concerned about and will in no way result in the feasting.))

Wait patiently and non-omnicidally. Away from Sanya, just to make sure.
[will:4-1]

The voices come back, louder and more violent; you can't stop yourself as you charge toward Sanya, but you can fight against it at the very least.

[dex:4-2]

You wait until the last moment, as your arm drags the scorge back, and jerk yourself to the side. The strike goes wide, the fangs gouging into the stone of the stairs  and liquid darkness oozing from them.

"Looks like no Skelebears for this drunkard. Not the first disapointment, prolly not the last."

Generic

((Wait, if that didn't work...... There is a word for Life. A word of power that literally summons a soul and possibly sentience for your automatons. This is ground-breaking. I must find that word.

I think the Word Irony is using is getting worse with each use, by my estimates. I wonder just what is behind that wall of deep shadow and flesh.))
[pot:1+1]
A tiny glass bead or marble drops to the ground in front of you.

"Dear god Alga, what... Just... Oh my. I feel kinda... woozy. Speaking of which, of all the things you could have made into a weapon, it has to be a tongue? I guess since I'm part mannequin there's nothing inherently wrong with it, but two females mostly away from everyone else with a gigantic tongue... Ergh. I think too much."

Think again of a weapon, this time a lightweight sword. Focus on the image of the sword, visualizing it's details- a rectangular, flat guard, a simple, long handle, and a thin, long sword with a single edge. Imagine the slightly curved edge, and the powers it could hide within itself. Seeking the unknown, speak with a simple whisper, knowing the power behind it.

Quielshar Hobitaeaod Shubha!
[pot:5]

The stone in front of you cracks and splits apart, vibrant green stalks bursting up through the ground and braiding themselves together, flowering and and growing leaves at an impossible rate, forming a staff 4 feet high. The tightly woven trunks split apart at  the top, forming a 4 pointed claw shape. Sap pours out into the space between the "fingers" of the claw and hardens into softball sized amber orb. A single leaf, glowing brilliantly green, is held within the orb. You reach out and grab the staff, it's roots giving way easily and letting you take it.

prepare to defend myself if alga goes bonkers

Actually i think ill get outta there while i still can, initiate manouvre 'fleeing thunder'

Also if my theories are correct shabha means staff not sword

You stand by ready to fight when you notice that the flesh of your hand is fading back to normal. You drop the cleaver as the power in your hand dissipates and is replaced with normal skin and bone.

Thrakor watched the crystal golem go off on its own.  Huh.

Attempt Magic Plan Relly!

[pot:5+1]

An enormous pair of solid sliver, bird like wings appear in front of you and clang heavily to the ground.

Hmmm, I've got two mana. Let's see if this does anything...

Karenthar halthel?

Susan decides to go to any secluded spot on the first floor to experiment safely away from others.
You head down stairs and give your words a try.

[pot:3+1]

The air in front of you solidifies into flesh and in an instant there is another person standing in front of you, or at least what looks vaguely like another person. The Homunculus is fairly tall, pale and genderless, though male in build. It has a completely affectless expression and doesn't even seem to notice you as you wave your hand in front of it's face. Without a word it walks to the center of the gazebo area and sits down, still staring blankly ahead.


"Uh." Yurf stared blankly at Waldo for a long moment before shaking his head in confusion.
"Right, lissen up, got a plan..." He leaned closer and murmered his plan to Waldo.

>Tell Waldo my master plan, then run to the west stairs and charge down them, raising my sword and hacking and slashing at Sanya in a bloodthirsty rage until she is well-and-truly dead.

"You... Tried... To kill... me!! Raaah!"
prepare to defend myself if alga goes bonkers

Actually i think ill get outta there while i still can, initiate manouvre 'fleeing thunder'

Also if my theories are correct shabha means staff not sword
"Ee- Ah! No! Get away! F... Fuck! I can't run!"

If I remember correctly, I have a blunt metal... stick thing.

After speaking words, try to hold Yurf off as best as possible with the beating stick!
New Plan: Return to Sanya's aid, using Word on Yurf. If that doesn't work, give him the lash.

[yurf dex:3]
[Waldo dex:6]
[sayna dex:2]
[alga dex:3-1]

Waldo reaches the forming melee first and, lacking his cleaver, shouts his chosen magical word at Sanya.
[pot:5+1]
The ensuing electrical storm covers Sanya and within seconds her ashes are crumbing down onto the stairs. Her staff clatters down the stairs to the second floor.

[Sanya is dead, Waldo gains a point]

Yurf arrives a few seconds too late to kill Sanya, but Alga, half berserk, is more then happy to give him an opponent.
[yurf dex:2]
[alga dex:4-1]

Yurf dodges back and raises his sword as Alga lashes out at him. The whip wraps itself around his sword and darkness begins to pour out of it, coating the sword and flowing toward Yurf's hand.








The Living crystal wanders out of the east stairs on the ground floor and begins heading for the gazebo area, moving slowly and carefully on it's thin legs.


Ester Appears on the third floor, central platform.



ester:Green: Pool:3/3 [Third floor, central platform.]
Phil: Red: pool:1/1 [second floor, east stairs]
YURF(4): Blue: Pool: 0/0 (Right hand mummified,right toe cut off.)  [third floor, west stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:1/3 [first floor, South stairs]
Thrakor(10): Purple: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Alga: Light blue: Pool:2/2 (right arm Corrupted.) [third floor, on west stairs]
Waldo(2): Dark red: Pool:3/3 [Third floor, west stairs] 

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 10, 2012, 12:52:21 am
((Shouldn't I be getting a +1 to Dex?
Also, nice shootin', pard! :P Glad that electrical storm didn't hit me.))

"Gah! Shit!"
Yurf went wide-eyed as the seemingly-live darkness reached for him from the woman's strange whip. He regretfully shoved the hilt of his sword away from him, then turned and rushed down the stairs, shouting to Waldo as he did so,
"Can ya blast this one, too?!"

>Forcefully shove the sword away, letting go before the darkness comes into contact with me.

>Then flee down the stairs to Sanya's staff, quickly touching it with my mummified hand. If that has no nasty effects, pick it up with my left hand for use as a club. Prepare to defend self from attackers/dive away from magical attacks as appropriate. If I have a chance, run back to the south stairs and stay out of sight.

>Once thus armed, go help Waldo lay a beatdown on Alga with my new whacking stick.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 10, 2012, 12:54:51 am
I MADE A LITTLE PERSON!
Does that mean I figured out the word for human? Nice.

Susan tries communicating with him. "Hello", she says, wondering how he will respond.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 01:01:26 am
((darn i was afraid of that... Probably should have posted in thread to tell you i wanted to swap targets instead of just PMing you... Oh well :( ))

run towards yurf to defend him against the abomination alga has become, yell my word at her as i move and if she is not incapacitated dodge behind a boulder or pillar.

+1 dexterity

hold fast my friend and i will assist thee.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 10, 2012, 01:06:26 am
"Oh my! Vhere am I now, I vonder? And vhat's zis book?"

Say Magic Word A while looking off into the distance!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 01:33:29 am
It appears that I did miss Yoink's +1 dex. However, in this particular case, it wouldn't have changed much. He would have gotten to attack alga and then their rolls would have tied and they would have "crossed blades" as it were anyways.

So yeah, I screwed that one up but luckily it didn't really do any damage. Whew. Sorry, regardless.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 01:34:10 am
Silver wings?  Damn, that's not what I thought that word was at all.


"Oi! Crystal golem!  Go break up that fight!"

Attempt to command the crystal golem to go break up that fight.  Also put on wings and see if I can fly.  (Jump in place- don't do anything silly like jump off the ledge.)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 10, 2012, 01:45:04 am
((Shouldn't I have regenerated power if I didn't get to use my Word?))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 01:45:46 am
((dammit toaster stop discovering every last word i desire but dont have the time to find on my own.

Also cheers for the heads up on my tattoo piecewise, action has been altered to compensate but the word is the same))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 02:05:57 am
((Shouldn't I have regenerated power if I didn't get to use my Word?))
Yeah, its fixed now. There are actually a few others that weren't right either. That whole melee in the end there came after I had actually finished the post so it kind of screwed me up because I lost track of who had spent pool and who hadn't and who had gained it back and who hadn't. I THINK it's right. now. Sorry again.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 10, 2012, 06:37:19 am
Say Words, do Things.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 07:36:54 am
"The word for shaping humans was just said aloud?! If that moron summons a homunculous out of that freaky darkness, I will personally slit her throat."

More Generic action. If Irony does what is detailed above, kill the infernal creature, then her. Kind of forgot Irony's gender, so guessing female.

((Please tell me I'm not the only one who is getting increasingly worried by Irony? I do not want a bestial daemon running amok.

It's nothing personal, it's just business.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 07:37:45 am
"The word for shaping humans was just said aloud?! If that moron summons a homunculous out of that freaky darkness, I will personally slit her throat."

More Generic action. If Irony does what is detailed above, kill the infernal creature, then her. Kind of forgot Irony's gender, so guessing female.

((Please tell me I'm not the only one who is getting increasingly worried by Irony? I do not want a bestial daemon running amok.

It's nothing personal, it's just business.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 10, 2012, 10:26:02 am
((So YURF, how ya feeling about Garstopit now eh?))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 10, 2012, 11:07:11 am
((What would happen if a fully functional (and homicidal) homunculus is made and its maker dies? Would any points go to the homunculus whenever it kills or does the points disappear? Or would the homunculus disappear all together?))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 10, 2012, 11:20:38 am
((That depends entirely on what the homunculus' power source is. If it's the summoner or the summoner is the power conduit, it will disappear. If it's something else independent of the summoner, it will stick around. Considering that we have a magic pool, I'm betting on the first.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 11:51:32 am
That's also assuming that the summons give credit to their masters on kills.  I say masters, because I bet there's a way to take them over.

I'm curious if my crystal golem will actually listen to me.  I'm guessing no.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 01:15:40 pm
I MADE A LITTLE PERSON!
Does that mean I figured out the word for human? Nice.

Susan tries communicating with him. "Hello", she says, wondering how he will respond.

He doesn't respond. He doesn't even look at you, he just stares ahead blankly.

"Oh my! Vhere am I now, I vonder? And vhat's zis book?"

Say Magic Word A while looking off into the distance!
[pot:5+1]
Nothing seems to happen.

Silver wings?  Damn, that's not what I thought that word was at all.


"Oi! Crystal golem!  Go break up that fight!"

Attempt to command the crystal golem to go break up that fight.  Also put on wings and see if I can fly.  (Jump in place- don't do anything silly like jump off the ledge.)
You think your hardest, pointing and gesturing, yelling "OI, Go thataway!" but it is all for naught, the Living Crystal doesn't seem to want to follow your commands.

As per the wings, you can't even lift them; they each weigh several hundred pounds.

"The word for shaping humans was just said aloud?! If that moron summons a homunculous out of that freaky darkness, I will personally slit her throat."

More Generic action. If Irony does what is detailed above, kill the infernal creature, then her. Kind of forgot Irony's gender, so guessing female.

((Please tell me I'm not the only one who is getting increasingly worried by Irony? I do not want a bestial daemon running amok.

It's nothing personal, it's just business.))
Well, you didn't send me a word so I'll assume this is actual generic action. And Because Irony isn't summoning hellspawn, you're just gonna sit here.




((Shouldn't I be getting a +1 to Dex?
Also, nice shootin', pard! :P Glad that electrical storm didn't hit me.))

"Gah! Shit!"
Yurf went wide-eyed as the seemingly-live darkness reached for him from the woman's strange whip. He regretfully shoved the hilt of his sword away from him, then turned and rushed down the stairs, shouting to Waldo as he did so,
"Can ya blast this one, too?!"

>Forcefully shove the sword away, letting go before the darkness comes into contact with me.

>Then flee down the stairs to Sanya's staff, quickly touching it with my mummified hand. If that has no nasty effects, pick it up with my left hand for use as a club. Prepare to defend self from attackers/dive away from magical attacks as appropriate. If I have a chance, run back to the south stairs and stay out of sight.

>Once thus armed, go help Waldo lay a beatdown on Alga with my new whacking stick.
((darn i was afraid of that... Probably should have posted in thread to tell you i wanted to swap targets instead of just PMing you... Oh well :( ))

run towards yurf to defend him against the abomination alga has become, yell my word at her as i move and if she is not incapacitated dodge behind a boulder or pillar.

+1 dexterity

hold fast my friend and i will assist thee.
Say Words, do Things.

[alga will:5-1]

[alga dex:4-1]
[yurf dex:1+1]
[Waldo dex:2]

[alga pot:3+2]


Alga controls herself just enough to shout out two words as Yurf throws his sword away and scrambles for the stairs. A ball of darkness a foot and a half across bleeds into being, a boiling sphere of shadow and eyes. It hangs in place for an instant before firing forward...and traveling all of 5 feet before hitting Yurf.

[Yurf end:1+1]

The ball slams into Yurf and pops like a water balloon, it's unholy contents spilling out over him. The fluid darkness twitches violently before being seemingly sucked into  a pinhole sized point in the center of his chest. Yurf pats himself down in surprise and has just enough time to grin triumphantly at Alga before a black tear opens in his chest. A dozen thin arms burst forth and taloned fingers dig themselves into his flesh, catching hold of limbs and head. And then they pull, tearing him in on himself, collapsing him into his own body in a cacophony of breaking bones and tearing flesh. In an instant he's gone and all thats left is a puddle of blood and a closing gash in reality.

Waldo, actively running toward Yurf when this happens, turns his attention to Alga. He lines himself up just right and shouts his words.

[waldo pot:3+1]
[Alga end:6-1]

A beam of concentrated electricity erupts from the area just in front of Waldo and travels the few feet it needs to before slamming into Alga. She spasms uncontrollably, literally smoking as arcs of electrical discharge scorch her flesh, and collapses, unconscious.


[Yurf is dead. Alga gains 4 points]









The living crystal joins the newly formed homunculus and settles down near it. 




Selande appears on the second floor, north stairs.







ester:Green: Pool:2/3 [Third floor, central platform.]
Phil: Red: pool:1/1 [second floor, east stairs]
Selande: Blue: Pool: 4/4 [second floor, north stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:1/3 [first floor, South stairs]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Alga(5): Light blue: Pool:1/2 (right arm Corrupted. electrical burns, Unconscious.) [third floor, on west stairs]
Waldo(2): Dark red: Pool:2/3 [Third floor, West stairs. ] 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 01:21:31 pm
Welp.


Aww, my crystal made a friend!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 10, 2012, 01:32:39 pm
"Yoosless peece of crepp!"

Perform Magic B.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 10, 2012, 02:12:04 pm
Susan pokes her homunculus to see if it will respond to touch.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 02:42:13 pm
raging at his friends untimely demise and his own inability to save him waldo runs over to algas unconscious form and stomps the everliving crap out of her skull after yelling rothon at her for hopefully the last time, if attacked by another party cast another one on them as well.

Sorry yurf, i was hoping wed beat her on dex and/or she would fail her will roll :(
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 02:50:04 pm
Bloody useless wings and crystal.  Screw em.


More Magic!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 10, 2012, 03:06:11 pm
"-on't go th- W-where am I? I was just... Never mind that. I need to return. What is this?"

"I get the gist of it. Lets try 'Hancal Prathel Zentol Celthel'." Selande also take a better look at her surroundings. She seem not quite able to see were everyone is in relation to her current position.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 10, 2012, 03:59:12 pm
Spoiler: Sanya II (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 10, 2012, 04:10:11 pm
((Damn, I was hoping that would be AoE.

Desperation time!))

+3 End, +1 Dex

Wake up, Word attacker.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 04:24:41 pm
"Timezones...."

Try again with Generic.

((I actually was going to send you a word, but I had to get off and didn't get access back until now.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 04:41:48 pm
"Yoosless peece of crepp!"

Perform Magic B.
[pot:1+1]

Nothing seems to happen.

Susan pokes her homunculus to see if it will respond to touch.

It seems to notice you, staring at you with vague comprehension, but doesn't do anything.

raging at his friends untimely demise and his own inability to save him waldo runs over to algas unconscious form and stomps the everliving crap out of her skull after yelling rothon at her for hopefully the last time, if attacked by another party cast another one on them as well.

Sorry yurf, i was hoping wed beat her on dex and/or she would fail her will roll :(
You run over to Alga's corpse and raise your foot to crush her skull when you notice something move out of the corner of your eye.

[dex:6]

You throw yourself back as the whip lashes violently through the air where you were moments ago. Alga's arm and the whip are still moving, twisting at unnatural angles, even while she lays unconscious. You decide it's best to just fry her from a distance. You step into range and shout your word before jumping back as the whip comes around for another blow. 

[pot:5+1]

Alga vanishes into the storm of electrical discharge and when it finally ends there is nothing left but ash and a large glowing orb. The glowing orb drifts over to you and burrows into your chest.

[alga is dead. You gain 5 points.]


Bloody useless wings and crystal.  Screw em.


More Magic!

[pot:3+1]

A point of...it's hard to describe: it's just a gray point of absolute nothing, a vacuum existence into which the air and everything around it begins to be violently pulled toward that point. However, it seems as though it's all in slow motion, the air and dust and bits of debris being sucked in at a leisurely pace.

"-on't go th- W-where am I? I was just... Never mind that. I need to return. What is this?"

"I get the gist of it. Lets try 'Hancal Prathel Zentol Celthel'." Selande also take a better look at her surroundings. She seem not quite able to see were everyone is in relation to her current position.
From what you can see, there's one girl down in the center of the first floor, another guy over near the east stairs, and a guy up on the third floor.

You try out your words, draining your entire pool in one go.
[pot:5-1]
A  hodgepodge of sheets of paper, bits of silver, a few gallons of water and what appears to be a black tear in the fabric of reality appear before you. The void doesn't last long, but the rest of the materials do.


"Timezones...."

Try again with Generic.

((I actually was going to send you a word, but I had to get off and didn't get access back until now.))
[pot:6+1]

The ground in front of you cracks open violently, a fissure rending through the stone and shooting off directly away from you. You can make out heavy green stalks and roots tearing through the ground as the borrowing, ground crawling attack continues until it hits the wall. When it hits the wall the plants burst from the ground, great loops of thorned vines and sharpened roots thrusting themselves up out of the ground like a foliage landmine.



Hydrus Poofs into being on fourth floor, south stairs.



ester:Green: Pool:2/3 [Third floor, central platform.]
Phil: Red: pool:1/1 [second floor, east stairs]
Selande: Blue: Pool: 1/4 [second floor, north stairs]
Possibly: Orange: Pool: 1/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:3/3 [first floor,center]
Thrakor(10): Purple: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Hydrus: Light blue: Pool:2/2 [fourth floor, south stairs.]
Waldo(7): Dark red: Pool:2/3 [Third floor, West stairs. ] 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 10, 2012, 04:44:26 pm
Question! What's with the colors by everyone's names?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 04:49:28 pm
Question! What's with the colors by everyone's names?
We used to have maps with dots representing everyone's location, but they were shitty so we stopped using them. Now they're just kinda used for voices if the character wants to.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 10, 2012, 04:50:26 pm
((Curses. Next Stabbicus will be along shortly.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 04:52:27 pm
"I would say that was mind-blowingly wrong. But everything has been."

Shrug and continue experiments. Possibly laugh.

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 10, 2012, 04:53:46 pm
"Time for more mageecks! Only zis time, zey vill vork!"

Perform Magical Master Plan C.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 10, 2012, 05:10:13 pm
Selande stared in amazement. It was beyond her comprehension that she could use magic. She knew of others who could use the Power but this was different, way different than she could handle. But she knew that one of the words she had used could potentially bring her back to her mistress. Problem was, how to do it in such a painless way as possible and without losing limbs or other important parts. She had seen battles with male users wielding the Power using a similar Portal magic chomp armies to bits.

Selande sneaked up the stairs, making sure not to draw unwanted attention. Maybe she could get someone to join her, once she knew that everyone wasn't out to kill her.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 10, 2012, 05:33:21 pm
Go upstairs, say word.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 05:57:22 pm
((Oh, and would anyone mind if I started practicing mind-magic on the A.I.'s? No one has any sentimentality toward their constructs, right?

If me playing god and using your faux-children as test-subjects for despicable magical torture while occasionally nodding and mumbling "Interesting..." sounds too vicious, I can just make a few of my own. This whole homunculous business is actually quite fortunate. I was about to start experimenting on anyone in combat, considering they have more pressing issues than a scientist playing with their subconscious.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 10, 2012, 06:01:10 pm
"Hahaha! It worked! It actually worked! Those fools back at the asylum will never catch me now. With the Grimoire of Lepus, I'm unstoppable! Wait a sec... I'm not alone here, am I? Shit, everyone else here has grimoires too! But my magic will be the best magic! Now, let's see what sort of spells I can whip up! Aha, this seems like a damned silly one!"

If I'm not under attack, then cast Unbearable Bombing Run over the hole in the floor. If someone does decide to go after me, then use Violent Wind Tunnel while pointing at them.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: IronyOwl on December 10, 2012, 06:05:54 pm
Spoiler (click to show/hide)

((Also question, what's your stance on, say, your current character finding your old one's notes and thus having all the magical knowledge they did?))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 06:10:02 pm
Spoiler (click to show/hide)

((Also question, what's your stance on, say, your current character finding your old one's notes and thus having all the magical knowledge they did?))

((People have done it, normally in the form of:
Quote
As Generic Character A pokes through the pages of this book, he/she finds some of the words are circled in what looks like blood. Ew. They have small scrawled notes next to them....
))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 10, 2012, 06:10:51 pm
Spoiler (click to show/hide)

((Also question, what's your stance on, say, your current character finding your old one's notes and thus having all the magical knowledge they did?))

((I can't really pretend to not know, so I'm just using it as an in character way to justify having the knowledge))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 10, 2012, 06:18:21 pm
((I haven't kept track of anything since... well, before Yurf went murder-happy. Most of the words I used, IDFK what they're for.

Oh. That word I used with the staff. Fourth-page one. Science it. Use the staff. There might just be some hidden power and I want in on it.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 06:46:04 pm
2 channeling 2 end 1dex
That should put me at 5, 3, 3 right?

i have avenged thee my friend, the demon is no more. Rest well in whatever afterlife ye believe in.

grab the staff, run up south stairs and hide in SE corner, provided i have enough power perform science, if i am attacked electrocute them.

((why do i have the feeling someones going to call a giant lightning strike down from the heavens and blow an 8 foot hole in the level where im standing))



Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 10, 2012, 06:50:41 pm
Hobitaeaod is the word I'd like scienced. If we know what it does, the staff might make more sense.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 07:06:12 pm
i know exaclty what it does... It makes my new staff all glowy and magic looking :D
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 07:26:55 pm
"Oh dear."

Tear a strip of cloth off my pants and throw it at the point to see what it does.  Also cast a MAGIC at it.  In either case, give it plenty of space.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 07:49:24 pm
"I would say that was mind-blowingly wrong. But everything has been."

Shrug and continue experiments. Possibly laugh.


[pot:3+1]
You conjure a large pile of dirt. Yippee.

"Time for more mageecks! Only zis time, zey vill vork!"

Perform Magical Master Plan C.
2 channeling 2 end 1dex
That should put me at 5, 3, 3 right?

[color=i have avenged thee my friend, the demon is no more. Rest well in whatever afterlife ye believe in.[/color]

grab the staff and conduct evasive manouvres, provided i have enough power perform science, if i am attacked electrocute them.

((why do i have the feeling someones going to call a giant lightning strike down from the heavens and blow an 8 foot hole in the level where im standing))


Waldo runs down the stairs and grabs the staff. He looks up just in time to see Granny, quite spry for her age, charging at him, all ready to shove him down the stairs to the first floor.

[waldo dex:4 +1]
[Ester dex:3]
[waldo pot:4+1]
[ester end:2]

Waldo shouts his word while stepping to the side and Granny, still trailing streams of arcing electricity, goes flying face first down the stairs. Hard to tell what killed her, the shock or the half a dozen stone steps to the face. Either way, she's deader then dignity in the youtube age.

 [Ester is dead: Waldo gains a point.]


Selande stared in amazement. It was beyond her comprehension that she could use magic. She knew of others who could use the Power but this was different, way different than she could handle. But she knew that one of the words she had used could potentially bring her back to her mistress. Problem was, how to do it in such a painless way as possible and without losing limbs or other important parts. She had seen battles with male users wielding the Power using a similar Portal magic chomp armies to bits.

Selande sneaked up the stairs, making sure not to draw unwanted attention. Maybe she could get someone to join her, once she knew that everyone wasn't out to kill her.
You commando crawl all the way up to the fourth floor and look around for someone to join up with. You see Thrakor over to the east and Possibility over to the west.


Go upstairs, say word.

You climb upstairs to  the third floor and give your word a try.

[pot:5]

The air just above your palm seems to glimmer, but other then that, nothing happens.

"Hahaha! It worked! It actually worked! Those fools back at the asylum will never catch me now. With the Grimoire of Lepus, I'm unstoppable! Wait a sec... I'm not alone here, am I? Shit, everyone else here has grimoires too! But my magic will be the best magic! Now, let's see what sort of spells I can whip up! Aha, this seems like a damned silly one!"

If I'm not under attack, then cast Unbearable Bombing Run over the hole in the floor. If someone does decide to go after me, then use Violent Wind Tunnel while pointing at them.

[pot:2+1]

A tiny image of a bear, about as big as your fist, and constructed out of molten stone, appears a few feet in front of you. It falls from the ledge and down to the first floor, splatting harmlessly.



Spoiler (click to show/hide)

((Also question, what's your stance on, say, your current character finding your old one's notes and thus having all the magical knowledge they did?))
I think it's pretty much impossible to stop yourself from metagaming like that so I've always been fine with such things. You don't even have to explain it in character if you don't want to.

"Oh dear."

Tear a strip of cloth off my pants and throw it at the point to see what it does.  Also cast a MAGIC at it.  In either case, give it plenty of space.
Yeah, that thing went away after a few seconds. I thought I said that, but I must have forgotten. Sorry.






Alexander appears on the third story central platform. He looks around, shrugs and then poses.







Alexander:Green: Pool:2/2 [Third floor, central platform]
Phil: Red: pool:1/1 [third floor, east stairs]
Selande: Blue: Pool: 2/4 [second floor, north stairs]
Possibly: Orange: Pool: 1/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:3/3 [first floor,center]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Hydrus: Light blue: Pool:1/2 [fourth floor, south stairs.]
Waldo( 8 ): Dark red: Pool:2/5 (plant staff) [second floor, West stairs.]

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 07:57:11 pm
"Well, I got plants. I got dirt. I could be some kind of boring magic farmer. Hmm..... Nah. (http://www.youtube.com/watch?v=sgHU4VhZDMU)"

Generic!

((I've got a jar of diiirt! I've got a jar of diiirt! Guess what's inside it!))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 10, 2012, 08:00:03 pm
"Well, I got plants. I got dirt. I could be some kind of boring magic farmer. Hmm..... Nah. (http://www.youtube.com/watch?v=sgHU4VhZDMU)"

Farmer?

You'd die by trying to breathe air. (http://etrian.wikia.com/wiki/Farmer)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 08:07:39 pm
run up to the fourth floor then point at the south bridge and yell sciency word, if i am attacked electrocute them then beat the person to death with my staff if electrocution fails, after actions are completed hide somewhere on the south edge of the floor

+1 will

((i kinda feel bad about killing granny so soon after rejoining but... Self defence))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 08:08:20 pm
"Well, I got plants. I got dirt. I could be some kind of boring magic farmer. Hmm..... Nah. (http://www.youtube.com/watch?v=sgHU4VhZDMU)"

Farmer?

You'd die by trying to breathe air. (http://etrian.wikia.com/wiki/Farmer)

Blasted respiration. Always so complicated.

-reads article- That.... that poor, poor creature. I think any monster with an ounce of dignity would kill those wretched souls on sight. No player should suffer such an unkindness as that.

inb4 someone who actually plays tells me they are a good class
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 10, 2012, 08:10:50 pm
"Well, I got plants. I got dirt. I could be some kind of boring magic farmer. Hmm..... Nah. (http://www.youtube.com/watch?v=sgHU4VhZDMU)"

Farmer?

You'd die by trying to breathe air. (http://etrian.wikia.com/wiki/Farmer)

Blasted respiration. Always so complicated.

-reads article- That.... that poor, poor creature. I think any monster with an ounce of dignity would kill those wretched souls on sight. No player should suffer such an unkindness as that.

inb4 someone who actually plays tells me they are a good class

Nope. You need to seriously level them for them to have any chance of being useful, which is almost never, and they can be slaughtered by just about any enemy in the game they don't beat by 5+ levels.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 08:18:25 pm
Hmmm... which half of that spell was a black hole... hmm.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 10, 2012, 08:20:03 pm
Continue ascending, head north.

Say word.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 08:21:10 pm
((you should totally make a tree of life on the central platform to heal people that eat its fruit... And you know... Throw fireballs at them as they run across the bridges towards it.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 08:21:57 pm
On that note, I'm surprised the bridges have lasted this long.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 08:27:17 pm
((you should totally make a tree of life on the central platform to heal people that eat its fruit... And you know... Throw fireballs at them as they run across the bridges towards it.))

((Ya' know? That's not such a bad idea. I'll think about how to go about doing that. Right now I know two of the words would be Plant and Wood, but I can't imagine how to imbue it with Healing abilities at my current vocabulary. Dirt might be of use as well. Possibly Water.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 08:30:13 pm
Quote from: toaster
on that note, I'm surprised the bridges have lasted this long.
on that note im changing my science... Off to the edit button we go
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 10, 2012, 08:41:52 pm
"Hahaha! Aren't my puns un-BEAR-able?" Although I wish it were a bit... bigger. I need a bit of rest though. Hey, you over there! Do you mind if I take a short nap in your cloth pile. I won't be a minute, and I swear I won't bite! Hell, if you keep me safe, I'll do the same for you."

If Possibly lets me use his cloth pile, then rest on it. If not, then take cover behind a pillar and rest, unless I am attacked, in which case use GWP on my foe.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 08:45:48 pm
"Hahaha! Aren't my puns un-BEAR-able?" Although I wish it were a bit... bigger. I need a bit of rest though. Hey, you over there! Do you mind if I take a short nap in your cloth pile. I won't be a minute, and I swear I won't bite! Hell, if you keep me safe, I'll do the same for you."

If Possibly lets me use his cloth pile, then rest on it. If not, then take cover behind a pillar and rest, unless I am attacked, in which case use GWP on my foe.

"That thing still exists? I thought whatever celestial janitor runs this place cleaned it up twenty turns ago. If it's still there, -winks at GM- you can use it."
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 10, 2012, 08:47:58 pm
((It does say 'Some Cloth' by your name on the character list... although maybe you're holding a few shreds. I'm still going over by you to rest, cloth or no cloth.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 10, 2012, 08:49:07 pm
((Nnnnooooo! Yurf! D:
At least he shall live on through Waldo's badassery-- just remember to rest and regain magic-point-thingies, or you won't be able to blast the next maniac who rushes you. :P Alga sure didn't have those points for very long...))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 08:58:31 pm
hehe, my fallback spell is only a single word so ill always be able to taser people, but yeah i should probably rest for a few turns... Now make yourself a new character before someone successfully bumrushes me :P
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: choobakka on December 10, 2012, 09:09:49 pm
"Hmmm... A book... Well... The art of READING has been passed down the STRONGARM LINE for GENERATIONS!" Alexander opens the book. "These are not NORMAL WORDS! Clearly they are MAGICAL! Thankfully, the art of MAGIC has been passed down the STRONGARM LINE for GENERATIONS!"

Alexander shouts "NOREEB XEROSHAL!" while flexing his muscles and pointing at the eastern stairway.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 10, 2012, 09:12:05 pm
"Hmmm... A book... Well... The art of READING has been passed down the STRONGARM LINE for GENERATIONS!" Alexander opens the book. "These are not NORMAL WORDS! Clearly they are MAGICAL! Thankfully, the art of MAGIC has been passed down the STRONGARM LINE for GENERATIONS!"

Alexander shouts "NOREEB XEROSHAL!" while flexing his muscles and pointing at the eastern stairway.

((I love you.
Possibly homo.

I'm probably going to keep squeeing over this character until someone kills him....))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 10, 2012, 09:15:16 pm
((A ghostly whisper comes from the next world...))

(("I swear if I was still alive, functioning organs or not, I'd be leaking sap. Those... muscles."))



Armstrong the wizard. Dear god.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 10, 2012, 09:22:45 pm
He is an alchemist. Not too far from wizardry.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 10, 2012, 09:39:34 pm
"Well, I got plants. I got dirt. I could be some kind of boring magic farmer. Hmm..... Nah. (http://www.youtube.com/watch?v=sgHU4VhZDMU)"

Generic!

((I've got a jar of diiirt! I've got a jar of diiirt! Guess what's inside it!))

[pot:5+1]

An enormous globule of Mercury drops to the ground and flows out around you.

"Well...that can't be healthy."

run up to the fourth floor then point at the south bridge and yell sciency word, if i am attacked electrocute them then beat the person to death with my staff if electrocution fails, after actions are completed hide somewhere on the south edge of the floor

+1 will

((i kinda feel bad about killing granny so soon after rejoining but... Self defence))

[pot:5+1]
You run up to the fourth level and stop on the west side. You point at the south bridge and say your magic words.

A lump of steel materializes in front of you and then fires into the air, tracing a graceful parabola into the wall on the far side of the fourth level. Huh.


Continue ascending, head north.

Say word.

You climb up to the east stairs to the forth floor. You start to talk when a giant lump of steel slams into the wall nearby. Geez. You start again.
[pot:3]
Your left leg tingles.

"Hahaha! Aren't my puns un-BEAR-able?" Although I wish it were a bit... bigger. I need a bit of rest though. Hey, you over there! Do you mind if I take a short nap in your cloth pile. I won't be a minute, and I swear I won't bite! Hell, if you keep me safe, I'll do the same for you."

If Possibly lets me use his cloth pile, then rest on it. If not, then take cover behind a pillar and rest, unless I am attacked, in which case use GWP on my foe.
Well, Possibly's cloth chair has vanished long ago...and now he's standing ankle deep in mercury ... You decide to go sit near him, but not too near.

"Hmmm... A book... Well... The art of READING has been passed down the STRONGARM LINE for GENERATIONS!" Alexander opens the book. "These are not NORMAL WORDS! Clearly they are MAGICAL! Thankfully, the art of MAGIC has been passed down the STRONGARM LINE for GENERATIONS!"

Alexander shouts "NOREEB XEROSHAL!" while flexing his muscles and pointing at the eastern stairway.


[pot: 4+1]

The area above your palm shimmers a bit but nothing happens.








Alexander:Green: Pool:1/2 [Third floor, central platform]
Phil: Red: pool:1/1 [forth floor, east stairs]
Selande: Blue: Pool: 3/4 [second floor, north stairs]
Possibly: Orange: Pool: 1/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:3/3 [first floor,center]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side, hiding]
Hydrus: Light blue: Pool:2/2 [fourth floor, north west  area.]
Waldo(8 ): Dark red: Pool:1/5 (plant staff) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 10, 2012, 09:47:15 pm
Hmmmm let's try making a beast-man. Taaelth Karenthar Halthol ?

((Oh, and would anyone mind if I started practicing mind-magic on the A.I.'s? No one has any sentimentality toward their constructs, right?

If me playing god and using your faux-children as test-subjects for despicable magical torture while occasionally nodding and mumbling "Interesting..." sounds too vicious, I can just make a few of my own. This whole homunculous business is actually quite fortunate. I was about to start experimenting on anyone in combat, considering they have more pressing issues than a scientist playing with their subconscious.))

You have my permission to use my Homunculus. His name is Steve, by the way.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 10, 2012, 09:51:36 pm
hide and investigate my plant staff, touch the glowing tip against the floor and think activate.
if someone attacks me then use my standard GWP to defend myself


ye may have won this round bridge but i will return to defeat thee.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 10:13:55 pm
"Oi!  Watch it with that steel!"


Execute Magic 12346!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 10, 2012, 10:21:36 pm
Say word.
Go to Thrakor.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 10, 2012, 10:22:29 pm
"I feel recharged! Hey, buddy, let's see what the power of !!FRIENDSHIP!! can do!"

If Possibly makes an action this turn, then use Power of Friendship! If not, then say Nice GWP if I'm not being attacked, and Mean Word if someone comes for me or Possibly, while pointing at them.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 10:47:19 pm
Also electric pimp slap anyone who aggros me.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: choobakka on December 10, 2012, 11:02:47 pm
"Hmm.... That was unexpected. Well, better go find someone else. Making allies is always a good thing. And if they aren't friendly, well..."

Alexander will head down the south stairs. If anyone attempts hostilities with magic, he will duck under their arm and uppercut them in the jaw.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 10, 2012, 11:10:53 pm
Don't forget the bit about flexing so hard your shirt rips off.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 11, 2012, 01:16:11 am
Hmmmm let's try making a beast-man. Taaelth Karenthar Halthol ?

((Oh, and would anyone mind if I started practicing mind-magic on the A.I.'s? No one has any sentimentality toward their constructs, right?

If me playing god and using your faux-children as test-subjects for despicable magical torture while occasionally nodding and mumbling "Interesting..." sounds too vicious, I can just make a few of my own. This whole homunculous business is actually quite fortunate. I was about to start experimenting on anyone in combat, considering they have more pressing issues than a scientist playing with their subconscious.))

You have my permission to use my Homunculus. His name is Steve, by the way.

[pot:5+1]

You say your words and wait as the result materializes in front of you. It's another homunculus, however this one is 7 and a half feet tall and sports a 8 inch talon on each elongated finger.

It proceeds to sit down next to the others under the gazebo.

hide and investigate my plant staff, touch the glowing tip against the floor and think activate.
if someone attacks me then use my standard GWP to defend myself


ye may have won this round bridge but i will return to defeat thee.
You mess with your staff, turning it over in your hands, poking the glowing tip and tapping it against the ground. You think about it activating, though you're not really sure what it should do. You notice that, as you think about it activating that the plants created by Possibly's recent spell twitch and shudder.

"Oi!  Watch it with that steel!"


Execute Magic 12346!

[pot:3+1]

A sphere of arcing electrical power, lightning trapped in a snowglobe, appears in front of you and then falls to the ground. It rolls slightly to the west and then stops, continuing to exist even after a few seconds.


Say word.
Go to Thrakor.

[pot:4]

You spawn a big puddle of mercury before wandering over to Thrakor and just kind of staring at him. He seems mildly disturbed by your attention. You lick your lips in a friendly manner. This does not help things.

"I feel recharged! Hey, buddy, let's see what the power of !!FRIENDSHIP!! can do!"

If Possibly makes an action this turn, then use Power of Friendship! If not, then say Nice GWP if I'm not being attacked, and Mean Word if someone comes for me or Possibly, while pointing at them.

[pot:2+1]

A shimmering image of what looks like a hat or helmet appears and fades a moment later.

"Hmm.... That was unexpected. Well, better go find someone else. Making allies is always a good thing. And if they aren't friendly, well..."

Alexander will head down the south stairs. If anyone attempts hostilities with magic, he will duck under their arm and uppercut them in the jaw.

You head to the south stairs and move down to the second level.









Alexander:Green: Pool:2/2 [second floor, south stairs]
Phil: Red: pool:1/1 [forth floor, north east side]
Selande: Blue: Pool: 4/4 [second floor, north stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:1/3 [first floor,center]
Thrakor(10): Purple: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side]
Hydrus: Light blue: Pool:2/2 [fourth floor, north west  area.]
Waldo( 8 ): Dark red: Pool:2/5 (plant staff) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 11, 2012, 02:11:21 am
point the staff at said plants and think grow whilst making a lifting motion, as always be prepared to fry attackers with my standard GWP
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Yoink on December 11, 2012, 06:51:09 am
Spoiler: Waitlist (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 11, 2012, 08:45:31 am
How big is the sphere?

Thrakor eyeballs the person standing there.  "What?"

Poke sphere with electric hand.  Try to pick it up and throw it.  If the other guy acts aggressively, throw it at him. (assuming possible.)  If I can't pick it up and he acts aggressive, MAGIC him.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 11, 2012, 08:52:27 am
Ooo, idea- attach the electric sphere on the end of the evil whip to make a horrible ball and chain!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Harry Baldman on December 11, 2012, 09:19:05 am
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 11, 2012, 11:52:09 am
Selande could see how a new friendship was forming in front of her, but she was not in it. Still, no one was after her so she went to the nearest pillar and searched for new words.

"Taaelth Shubhallethel Donbel Celtonothic" Selande shouts as she points at the pillar.


((Don't forget to update my position to the forth floor.))
((Also, works so well that I cant do so much because of timezone difference so I will mostly have a full pool of mana when it's time to work my magic. Just as planned!))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 11, 2012, 02:55:34 pm
point the staff at said plants and think grow whilst making a lifting motion, as always be prepared to fry attackers with my standard GWP
[Will:6]
The plants explode upward, blossoming and spreading randomly up the wall.

How big is the sphere?

Thrakor eyeballs the person standing there.  "What?"

Poke sphere with electric hand.  Try to pick it up and throw it.  If the other guy acts aggressively, throw it at him. (assuming possible.)  If I can't pick it up and he acts aggressive, MAGIC him.
(About the size of a basketball.)

You pick up the sphere, though not without some difficulty. You give it a toss. It goes flying across the room, leaving a trail of electrical discharge behind it like a comet's tail. It hits the wall and thuds to the ground again.

Selande could see how a new friendship was forming in front of her, but she was not in it. Still, no one was after her so she went to the nearest pillar and searched for new words.

"Taaelth Shubhallethel Donbel Celtonothic" Selande shouts as she points at the pillar.


((Don't forget to update my position to the forth floor.))
((Also, works so well that I cant do so much because of timezone difference so I will mostly have a full pool of mana when it's time to work my magic. Just as planned!))
[pot:2-1]

Nothing happens.




Alexander:Green: Pool:2/2 [second floor, south stairs]
Phil: Red: pool:1/1 [forth floor, north east side]
Selande: Blue: Pool: 1/4 [fourth floor, north stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:2/3 [first floor,center]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side]
Hydrus: Light blue: Pool:2/2 [fourth floor, north west  area.]
Waldo(8): Dark red: Pool:3/5 (plant staff) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 11, 2012, 03:28:41 pm
"I really hate timezones...."

Walk out of the mercury, and if the power of friendship is reactivated, Word. If not, Word. Then Word.

((Word, dawg.

Anyway, I keep missing out on turns because of school. The updates always happen at the exact wrong times for me, huh. Ah, well. Nothing to be done about it.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Tsuchigumo550 on December 11, 2012, 03:39:50 pm
((If it's a real problem, you could PM piecewise a "standard plan of attack" should anything aggro on you or something, though I doubt he'd update without you if you were involved in conflict.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 11, 2012, 03:41:30 pm
Werd.

Also, who wants to play Hot Potato with me?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 11, 2012, 03:44:37 pm
Walk over to the ball and Rothon it.  If anyone attacks me, Rothon them instead.  Also smack them with the ball if they're not dead yet.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 11, 2012, 03:47:58 pm
((Yeah, school's got me too. But The computers in my engineering class don't block anything))

POWER OF FRIENDSHIP!
(Same one I messaged you before)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 11, 2012, 03:56:46 pm
((ooh... Plant control staff :D tree of life time.))

point my staff at the floor and say my words then point at the nearest plants and command them to spread across the level, if someone hostile steps near any plants think ensare and violently jerk my staff upwards... Then use my standar GWP

such power... I must not allow it to fall into the wrong hands...
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 11, 2012, 05:03:34 pm
"Really?!" Selande fumed. What good could she do if her spells fizzled every time?

Selande had to sit down and think on her next move. She was ready to use "Zzers" if anyone dared to show aggression towards her.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 11, 2012, 06:26:03 pm
((ooh... Plant control staff :D tree of life time.))

point my staff at the floor and say my words then point at the nearest plants and command them to spread across the level, if someone hostile steps near any plants think ensare and violently jerk my staff upwards... Then use my standar GWP

such power... I must not allow it to fall into the wrong hands...

You point the staff at the floor and try your words
[pot:3+1]

A sheet of living plants, their stalks and roots interwoven, appears before you and then flops to the ground. Huh.

[Will:4]
You point at the sheet of plantlife you just summoned and will it to grow. They take root, growing and spreading outward, slowly coating the ground around you, near the west stairs. Flowers and strange fruit bushes sprout and blossom, vines crawl off the edge of the ledge and hang down toward the lower levels and a carpet of grass completely coats the ground.

"Really?!" Selande fumed. What good could she do if her spells fizzled every time?

Selande had to sit down and think on her next move. She was ready to use "Zzers" if anyone dared to show aggression towards her.

You sit down and rest, thinking about what to do next.

((Yeah, school's got me too. But The computers in my engineering class don't block anything))

POWER OF FRIENDSHIP!
(Same one I messaged you before)
"I really hate timezones...."

Walk out of the mercury, and if the power of friendship is reactivated, Word. If not, Word. Then Word.

((Word, dawg.

Anyway, I keep missing out on turns because of school. The updates always happen at the exact wrong times for me, huh. Ah, well. Nothing to be done about it.))
Walk over to the ball and Rothon it.  If anyone attacks me, Rothon them instead.  Also smack them with the ball if they're not dead yet.


(since Possibly and Hydrus are doing a wonder twin attack here (Not very wonder though, you'll see why.) I'm gonna roll for both their dex's and the LOWEST will be used for the intuitive. Because the group is only as fast as it's slowest member.)

[Thrakor dex: 5+2]
[Possibly dex:2]
[Hydrus dex:6]

Thrakor, seeing Possibly and Hydrus getting into position at a distance, proceeds to try and bean one of them with his lightning orb before diving behind a rock.

[Thrakor dex:5+2]
[thrakor str:6]
[Hydrus dex:3]

Thrakor pitches the orb of concentrated lighting like a cannon ball,directly  at Hydrus' skull. Hydrus manages to dodge a bit to the side, catching the blow on left shoulder and chest, but can't escape it completely.

[Hydrus end:1]

The electrical shock Hydrus takes isn't too bad, the force of the throw means the ball bounces off him so fast that it barely has time to unload any power into him. However, that shock combined with getting all the air knocked out of his lungs by the ball's impact is enough to render him unconscious.

Possibly, seeing their plan has been foiled, shouts "Curses!" and quickly drags Hydrus' body behind a rock, taking cover.






Alexander:Green: Pool:2/2 [second floor, south stairs]
Phil: Red: pool:1/1 [forth floor, north east side]
Selande: Blue: Pool: 2/4 [fourth floor, north stairs]
Possibly: Orange: Pool: 2/2 (some cloth, right arm marked, Right arm living steel) [Fourth floor, hiding behind a rock on north west side.]
Susan: Yellow: Pool:3/3 [first floor,center]
Thrakor(10): Purple: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North east side]
Hydrus: Light blue: Pool:2/2 (unconscious) [fourth floor, north west  area.]
Waldo(8): Dark red: Pool:2/5 (plant staff) [Fourth floor, West stairs.]
 


Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 11, 2012, 06:31:24 pm
Say a magic word.

If all is well, ask if Thrakor is interested in experiments after greeting him.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 11, 2012, 06:33:59 pm
Get by with a little help from my friends. Try to wake up. If I do wake up, use my Spell from Hell on Thrakor.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 11, 2012, 06:37:22 pm
Oblivious to the current situation Selande points at the pillar and shouts "Zaralo Gars".
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 11, 2012, 06:41:17 pm
"Wait, why the hell did we do that whole scheme to make it look like an accident if you're going to consider it a direct attack?! These game mechanics...."

Shake head, slap allies face with meaty flesh sack nearby. Then sit down in a corner and Words. Unless ally attacks. In which case aid ally in, possibly ill-fated, assault. With Words.

((Same question as above, we could have just bumrushed him, and twin blasts of molten rock would have worked just as well. Probably better, the odds of a dramatic failure by me are one in six, odds of success by me are four in six. Odds of success by ally are three in six, odds of failure by ally are two in six. Odds of failing to kill him by both of us are one in eighteen! Why the hell didn't we just turn him into a human-cicle?!

I really need a drink.....))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 11, 2012, 06:51:00 pm
the Waldo Woods must not be defiled by such murderous intentions cast my spell and then command the plants around the edges of my holy sanctum to grow into  great thorny barricade.

thy muderous intention will not be tolerated near my holy sanctum ye murderous brigands, be away from here post haste.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 11, 2012, 06:56:22 pm
the Waldo Woods must not be defiled by such murderous intentions commence operation "woodland warrior"

get away from my holy sanctum ye murderous brigands.

"Are ye' kiddin' me? I was here first ye' bloomin' hippie! Ah was prolly gonna burn the damn thing down in some screw up. Yer funeral. Who in their right mind would make a forest next to a bunch of spell-flingers with a word for fire?!"
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 11, 2012, 07:03:01 pm
"Hey, stop fighting!"

...I'm probably not anywhere near you...

HEY, OBI-WAN... (http://darthsanddroids.net/episodes/0015.html)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: choobakka on December 11, 2012, 07:17:47 pm
Alexander will move even further down, to the first floor.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 11, 2012, 07:47:09 pm
the Waldo Woods must not be defiled by such murderous intentions commence operation "woodland warrior"

get away from my holy sanctum ye murderous brigands.

"Are ye' kiddin' me? I was here first ye' bloomin' hippie! Ah was prolly gonna burn the damn thing down in some screw up. Yer funeral. Who in their right mind would make a forest next to a bunch of spell-flingers with a word for fire?!"

exactly my point... your combat will put my sacred forest with its delicious mystery fruits in great peril... so i must defend it by forming thorny walls and throwing spells around to force you to take your fight down below. if your fight vacates the area i will not pursue you, so you may wish to throw thrakor down the stairs and kill him there.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 11, 2012, 08:02:37 pm
Wait, when did a forest happen?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 11, 2012, 08:05:29 pm
Wait, when did a forest happen?
its  work in progress that i started over the past 2 turns
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 11, 2012, 08:06:55 pm
exactly my point... your combat will put my sacred forest with its delicious mystery fruits in great peril... so i must defend it by forming thorny walls and throwing spells around to force you to take your fight down below. if your fight vacates the area i will not pursue you, so you may wish to throw thrakor down the stairs and kill him there.

((Considering another IC response would be more blind insults, I'll use the magic double parentheses.

You realize it would be painfully easy to just kill you and take my lab back, right? You are standing in the center of a small forest. I am a living flamethrower. A good idea would probably be to move away from the increasingly angry Scottish drunk that is gradually becoming something truly dangerous; sober.

Bonus Soul-Crushing: Knowing Bay12, unless you roll well on your eating check, you will find that those mystery fruits not only taste terrible, they set your innards on fire and kill your family.

I really need a drink...

I think that time... both me and my character were thinking in sync.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 11, 2012, 08:26:17 pm
We're waiting for Toaster by the way. I think it only fair since he's kind of in a conflict right now.

As per that forest-well, less forest, more field, no trees- it's not actually spread that far yet. If you imagine the circular ledge that is level 4 as a clock then Waldo is at 9 o'clock and is garden spreads from about halfway between 8 and 9 to halfway between 9 and 10. Possibly and Hydrus are at roughly the middle ground between 10 and 11 and thrakor is at the middle ground between 1 and 2. So  Possibly isn't in the garden yet, though he is close.

When Hydrus and Possibly attacked thrakor they moved to about 12 so they could get a clear shot with  solid ground under it the whole way and then retreated back to where they had started after their attack failed. Or at least thats how I've ran it.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: GreatWyrmGold on December 11, 2012, 09:00:23 pm
Wait, when did a forest happen?
its  work in progress that i started over the past 2 turns
Oh.
Okay then.

Could we get players listed next to characters, so I know who the heck I'm talking to and what he's doing? Or at least characters and players listed next to each other somewhere?
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 11, 2012, 09:03:00 pm
exactly my point... your combat will put my sacred forest with its delicious mystery fruits in great peril... so i must defend it by forming thorny walls and throwing spells around to force you to take your fight down below. if your fight vacates the area i will not pursue you, so you may wish to throw thrakor down the stairs and kill him there.

((Considering another IC response would be more blind insults, I'll use the magic double parentheses.

You realize it would be painfully easy to just kill you and take my lab back, right? You are standing in the center of a small forest. I am a living flamethrower. A good idea would probably be to move away from the increasingly angry Scottish drunk that is gradually becoming something truly dangerous; sober.

Bonus Soul-Crushing: Knowing Bay12, unless you roll well on your eating check, you will find that those mystery fruits not only taste terrible, they set your innards on fire and kill your family.

I really need a drink...

I think that time... both me and my character were thinking in sync.))
your lab is the northwest corner and ive been trying every turn to move south so thats a non-issue as i can just force my garden to grow south, and with the living flomethrower thing...
A) the forest is just a plain at the moment with a few small plants and hte grass is green, therefore only the spots you burn will catch fire and then die off
B) thrakor will probably attack you in revenge so you will need to defend yourself against him.

also i already thought of your soul cushing bonus...
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 11, 2012, 09:13:34 pm
exactly my point... your combat will put my sacred forest with its delicious mystery fruits in great peril... so i must defend it by forming thorny walls and throwing spells around to force you to take your fight down below. if your fight vacates the area i will not pursue you, so you may wish to throw thrakor down the stairs and kill him there.

((Considering another IC response would be more blind insults, I'll use the magic double parentheses.

You realize it would be painfully easy to just kill you and take my lab back, right? You are standing in the center of a small forest. I am a living flamethrower. A good idea would probably be to move away from the increasingly angry Scottish drunk that is gradually becoming something truly dangerous; sober.

Bonus Soul-Crushing: Knowing Bay12, unless you roll well on your eating check, you will find that those mystery fruits not only taste terrible, they set your innards on fire and kill your family.

I really need a drink...

I think that time... both me and my character were thinking in sync.))
your lab is the northwest corner and ive been trying every turn to move south so thats a non-issue as i can just force my garden to grow south, and with the living flomethrower thing...
A) the forest is just a plain at the moment with a few small plants and hte grass is green, therefore only the spots you burn will catch fire and then die off
B) thrakor will probably attack you in revenge so you will need to defend yourself against him.

also i already thought of your soul cushing bonus...

I think I'll stop here. Whenever I get into what I think I can do, I over-inflate my ego to the point of a killing-spree that never happens. Normally ending in a karmatic one which leads to my inevitable downfall. You keep your forest/plain/living patch of plant growing away from me, and it won't explode in flame/ice/salt; probably.

I'll keep my science in my corner, you keep your... not writing that again, in your three-quarters of the map.

So long as no vines try to steal my lucky charms, and I don't get the bright idea of fermenting your fruit into alcohol, we should be fine.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 11, 2012, 09:30:09 pm
"Oh no you di-unt."

Revenge spell on Possibly!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 11, 2012, 09:49:02 pm
((It's all good- I fully expected someone to come after me eventually.  I'm just glad I got myself a neat toy first.  But yeah, I have to kill you both now- sorry!

Fun fact- Possibly and I are the oldest two living characters; he's the oldest, and the last of the original eight.  I'm #10.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 11, 2012, 09:53:39 pm
Fun fact- Possibly and I are the oldest two living characters; he's the oldest, and the last of the original eight.  I'm #10.

Targets acquired.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 11, 2012, 09:56:17 pm
More like target, since one or the other of us is quite likely to be the death that lets you spawn in.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 11, 2012, 09:58:53 pm
I still have no idea what is going on, who anyone is, where anyone is, what they are doing or what the arena actually looks like, or what any of the words mean or do.

WIZARDS!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: kisame12794 on December 11, 2012, 10:18:50 pm
Welcome to Perplexicon.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Dermonster on December 11, 2012, 10:21:25 pm
Retort: Prepare for Derm.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 11, 2012, 10:22:23 pm
ZZERALLETH CONTH KARENTHAR!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 11, 2012, 10:54:01 pm
okay im editing my action due to not wanting to make an enemy of onyxjew, check your inbox before you post the turn please :)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 12, 2012, 12:39:01 am
I still have no idea what is going on, who anyone is, where anyone is, what they are doing or what the arena actually looks like, or what any of the words mean or do.

WIZARDS!

The op has some admittedly shitty maps. It's a 5 level pit of an arena, which is why the little thing at the end of every one of my posts lists the location as what level they're on and where they are on that level.  As per who everyone is, I'll add that to the posts from now on. As per what they're doing, you can probably just read the last three turns before the one you get brought in on and know everything you need to know. In general, if they're not actively trying to murder someone they're sequestered in a corner somewhere fiddling with their words.

If you need something explained or expanded on just let me know. I'll help with anything beyond telling you what the words do.


Say a magic word.

If all is well, ask if Thrakor is interested in experiments after greeting him.

[pot:5]

Nothing seems to happen.

You attempt to talk to Thrakor but he seems reasonably busy with the two men trying to murder him in cold blood.

Get by with a little help from my friends. Try to wake up. If I do wake up, use my Spell from Hell on Thrakor.
You will be napping for this turn, but at the end of this turn you wake up, so gird your loins or grind your lions or whatever it is kids do these days to get ready.


Oblivious to the current situation Selande points at the pillar and shouts "Zaralo Gars".

[pot:4-1]
You speak your words and wait as they take effect, a living tattoo crawling out across your chest. It stops spreading and then begins to glow brightly.
[str:2-1]

All at once you are forced you your knees, over powered by a great weight. Your chest seems to weigh hundreds of pounds.  You struggle against it for a few seconds  before promptly collapsing  and smashing your face against the ground.

[end:4]

You split your lip but are otherwise unharmed.


Alexander will move even further down, to the first floor.

You wander down to the first floor and continue to flex.

ZZERALLETH CONTH KARENTHAR!

[pot:2+1]
You get one tiny lump of flesh, slightly throbbing, A tiny glimmering point of light that is surrounded a corona of slowly moving threads of light,  and a  smattering of floating, luminescent dust that moves of it's own accord, forming nested euclidean solids, dispersing and then reforming.

The dust and the point of light vanish after a few seconds, the flesh remains.


"Oh no you di-unt."

Revenge spell on Possibly!
"Wait, why the hell did we do that whole scheme to make it look like an accident if you're going to consider it a direct attack?! These game mechanics...."

Shake head, slap allies face with meaty flesh sack nearby. Then sit down in a corner and Words. Unless ally attacks. In which case aid ally in, possibly ill-fated, assault. With Words.

((Same question as above, we could have just bumrushed him, and twin blasts of molten rock would have worked just as well. Probably better, the odds of a dramatic failure by me are one in six, odds of success by me are four in six. Odds of success by ally are three in six, odds of failure by ally are two in six. Odds of failing to kill him by both of us are one in eighteen! Why the hell didn't we just turn him into a human-cicle?!

I really need a drink.....))

Thrakor leaps up from his cover and charges around the edge of the arena, staying behind the cover of the scattered rocks until he finally gets a good line of sight with Possibly, who  is moving to grab the lump of flesh he earlier summoned.

[thrakor dex:1+2]
[possibly dex:4]

[possibly pot:2+1]
[dex (for aim):5]
[thrakor dex (for dodge):4+2]

Possibly spins on his heel and shouts an incantation. A thin beam of fire erupts from in front of him and screams out toward Thrakor. Thrakor ducks and springs forward, dodging under the stream of fire. He rolls as the fire bursts against a rock behind him and gets to his feet, dangerously near the edge of the ledge

[thrakor pot:3+1]
[dex(for aim):2+2]
[possibly dex (for dodge):6]

Thrakor points at Possibly and shouts his words. A twisting black tendril, coated in a noxious green haze, erupts from the tip of his finger and streaks toward Possibly, jerking violently as it flies. Possibly leaps to the side, avoiding the attack, but jumping directly into a rock.

[Possibly end:3]

Possibly's shoulder dislocates with a loud pop. Clutching it and gritting his teeth in agony he manages to crawl behind the rock, seeking cover.


okay im editing my action due to not wanting to make an enemy of onyxjew, check your inbox before you post the turn please :)

[pot:3+1]

A lump of flesh falls down beside a rapidly growing plant which appears to be some sort of odd mix of giant flower and fern.

You shrug and move on to other matters of plant based science.

[will:5]

Fresh stalks and vines burst from the vegetation around the perimeter of your little garden, growing 2 inch long, hypodermic needle sharp thorns as they rise several feet into the air. Within a few seconds there is a 4 foot hedge of organic barbed wire along the entire perimeter of your garden.








Hydrus awakens! He's laying behind a rock, between Thrakor and Possibly.



Alexander:Choobakka: Pool:2/2 [first floor, south stairs]

Phil:Greatwyrmgold: pool:1/1 [forth floor, north east side]

Selande:KineseN: Pool: 1/4 (pinned) [fourth floor, north stairs]

Possibly:Onyxjew: Pool:1/2 (some cloth, right arm marked, Right arm living steel, left shoulder dislocated.) [Fourth floor, hiding behind a rock on north west side.]

Susan: satan: Pool:1/3 [first floor,center]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North west side]

Hydrus:Wwolin: Pool:2/2  [fourth floor, north west  area.]

Waldo(8): Unholy_pariah: Pool:1/5 (plant staff) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 12, 2012, 01:00:50 am
Eat my delicious magic!

Execute Magical Donuts!
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 12, 2012, 01:06:20 am
A map of Level 4 might help, given that there are trees and electric balls and murder and innocent bystanders all over it.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Wwolin on December 12, 2012, 01:21:27 am
"I'm not dead? Hell yeah, I'm not dead! But I don't know how long that will last. But..." Hydrus turns to Thrakor and grins like a madman, "I wouldn't take a step back if I were you. It's one hell of a fall. Wouldn't it be a shame if you fell while dodging one of my attacks?"

Point at Thrakor and use My Spell. Laugh if it hits him. Laugh even harder if he jumps off of the ledge while trying to dodge it.

Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 12, 2012, 01:25:36 am
Cut out thy murderous shenanigans ye rotten scoundrels, this realm is for science and meditation

gather some fruits and throw them over my fence to thrakor, hydrus and possibly then use my staff to command some of the bushes to become trees and hide in the entrance to the stairwell. if anyone attacks me electrocute them.

((I rather expected to get a meat tree out of that :( ))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 12, 2012, 01:42:03 am
A map of Level 4 might help, given that there are trees and electric balls and murder and innocent bystanders all over it.
(your ball fell off and down to the first level by the way.

(http://i.imgur.com/uzniy.png)
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Onyxjew944 on December 12, 2012, 07:35:42 am
"Ya' kno' what? Screw this! Ah'm a damn scientist! Ah'll just go. Thunder-Punch, if ye' try to follow, ah will haff ta' kill ye' and yer family. Ah'm done. Ah dinnae even want the points, come to think o' it. Too much heat attached."

Walk away, up the stairs to the fifth floor, away from the conflict. Again. This isn't my way of life, I shouldn't be doing it. If anyone comes near, don't waste Pool. Just punch them with my steel arm. By the way, West stairs, if Waldo doesn't mind a temporary trespass. South Stairs if he doesn't want me to taint it with the blood on my hands.

((Why was I trying to kill someone, again? Now that I think about it, my ancient ass has done perfectly fine without it. I'm going. You won the floor, and my cease-fire. I won't be back. I have science to do.

Sincerest apologies about the attack(s). I'll try to make a gold staff of healing and toss it your way later. After my arm is back in socket, of course. Truce?

Considering I can never negotiate peace without a threat, paradoxically as that is, I have one more thing to say. Derm is now right next to you.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Unholy_Pariah on December 12, 2012, 07:53:28 am
((normally id be fine with it... But theres the issue of the thornwall with 2 inch spikes barring access to the west stairs, the only way in is from above or below unless you want to anger waldo by blasting a hole through his fence.

Im not stopping until the entire west side is carpeted in juicy poisonfruits.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: choobakka on December 12, 2012, 08:16:57 am
Alexander, noticing the woman in the middle, realizes that some things just need to be done. He runs up behind her, and punches her in the back of the head. Hard.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 12, 2012, 08:49:04 am
I'm pretty sure the fifth "floor" is actually just a lot of empty space and the tops of those pillars, given the black has previously represented emptiness.  I think it's just a high area for those who figure out how to get up there.  (Like me when I get some working wings.)


In any case, if you're off the level and not attacking by the time my turn rolls around, I'll accept a cease fire.  You could always run around to the south stairs, given there's a gap.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: KineseN on December 12, 2012, 10:19:56 am
"Ouch..." The sudden weight had unsurprisingly taken Selande by surprise and as she were pinned there was not much she could do. Unless...

Selande tries to will the tattoo to stop glowing while she thinks "STOP" in her mind.


((Hopefully this is the same type of tattoo that you other guys have gotten, one you can stop with will. If it is I've gotten myself a two-ton punch. If not, I've turned into heavy luggage, quite literary.))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: satan on December 12, 2012, 02:20:11 pm
Susan yells garstopit at Alexander before running behind her clawed humonculus for protection.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on December 12, 2012, 02:38:07 pm
((Hopefully this is the same type of tattoo that you other guys have gotten, one you can stop with will. If it is I've gotten myself a two-ton punch. If not, I've turned into heavy luggage, quite literary.))

Just turn it in to paper or cloth.  I am sure that would have no negative consequences.
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: piecewise on December 12, 2012, 03:24:01 pm
Cut out thy murderous shenanigans ye rotten scoundrels, this realm is for science and meditation

gather some fruits and throw them over my fence to thrakor, hydrus and possibly then use my staff to command some of the bushes to become trees and hide in the entrance to the stairwell. if anyone attacks me electrocute them.

((I rather expected to get a meat tree out of that :( ))

You gather up a few handfuls of random fruit and pelt them at Thrakor, Hydrus and Possibly. They all seem a bit too interested in either running for their lives or murdering each other to really care much about the fruit landing near them. Oh well.

[will:5]

You tap the staff on the ground and several of the bushes grow and expand, becoming rather odd looking trees.

"Ya' kno' what? Screw this! Ah'm a damn scientist! Ah'll just go. Thunder-Punch, if ye' try to follow, ah will haff ta' kill ye' and yer family. Ah'm done. Ah dinnae even want the points, come to think o' it. Too much heat attached."

Walk away, up the stairs to the fifth floor, away from the conflict. Again. This isn't my way of life, I shouldn't be doing it. If anyone comes near, don't waste Pool. Just punch them with my steel arm. By the way, West stairs, if Waldo doesn't mind a temporary trespass. South Stairs if he doesn't want me to taint it with the blood on my hands.

((Why was I trying to kill someone, again? Now that I think about it, my ancient ass has done perfectly fine without it. I'm going. You won the floor, and my cease-fire. I won't be back. I have science to do.

Sincerest apologies about the attack(s). I'll try to make a gold staff of healing and toss it your way later. After my arm is back in socket, of course. Truce?

Considering I can never negotiate peace without a threat, paradoxically as that is, I have one more thing to say. Derm is now right next to you.))

You head to the south stairs and look around. The only way you can see to get up to the 5th level, a level consisting of nothing but the tall flat tops of the rocks scattered around the 4th level, is to climb one of the rocks. Something very hard to do with a dislocated shoulder.

"Ouch..." The sudden weight had unsurprisingly taken Selande by surprise and as she were pinned there was not much she could do. Unless...

Selande tries to will the tattoo to stop glowing while she thinks "STOP" in her mind.


((Hopefully this is the same type of tattoo that you other guys have gotten, one you can stop with will. If it is I've gotten myself a two-ton punch. If not, I've turned into heavy luggage, quite literary.))
You think "Stop". Nothing happens. Uh-oh.



Alexander, noticing the woman in the middle, realizes that some things just need to be done. He runs up behind her, and punches her in the back of the head. Hard.
Susan yells garstopit at Alexander before running behind her clawed humonculus for protection.
[susan dex:2-1]
[alex dex:1-1]

[susan pot:2+1]
[alexander end:6-1]

Susan turns as Alexander comes in for the kill and shouts a Garstopit at him. The weak green haze that results sets Alex's eyes watering but does little else, and he continues with his attempts to beat a woman to death.

[susan dex:5-1]
[alexander dex:4-1]

Susan ducks under Alexander's blow and promptly runs and hides behind the clawed Homunculus. She lifts the Homunculus' arms and waves them at Alexander while screaming "Sic him!"

Eat my delicious magic!

Execute Magical Donuts!
"I'm not dead? Hell yeah, I'm not dead! But I don't know how long that will last. But..." Hydrus turns to Thrakor and grins like a madman, "I wouldn't take a step back if I were you. It's one hell of a fall. Wouldn't it be a shame if you fell while dodging one of my attacks?"

Point at Thrakor and use My Spell. Laugh if it hits him. Laugh even harder if he jumps off of the ledge while trying to dodge it.


[Thrakor dex:6+2]
[Hydrus dex:1]

Hydrus leaps out from behind cover and attempts to line up his spell, but Thrakor is faster on the draw, zeroing in on his attacker with superhuman speed.

[Thrakor pot:1+1]
[thrakor dex (for aim): 4+2]

Thrakor's bolt of electricity, packing all the power of nasty static cling, strikes Hydrus right in the forehead and makes his hair stand on end, but that is the extent of the damage.

"You're shooting blanks!" Hydrus shouts before speaking his own words.

[hydrus pot:2+1]
[hydrus dex:6]
[Thrakor dex:2+2]

Thrakor calmly walks out of the way as Hydrus summons a stiff breeze, wandering over to the closest rock and taking cover.

"And you're full of hot air!" He shouts at Hydrus, who is also diving back into cover.






Selande's mark suddenly vanishes without any input from her and she  can stand once more . Whew.



Alexander:Choobakka: Pool:2/2 [first floor, center area]

Phil:Greatwyrmgold: pool:1/1 [forth floor, north east side]

Selande:KineseN: Pool: 2/4 fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth, right arm marked, Right arm living steel, left shoulder dislocated.) [Fourth floor,South stairs.]

Susan: satan: Pool:1/3 [first floor,center]

Thrakor(10):Toaster: Pool:1/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North west side]

Hydrus:Wwolin: Pool:1/2  [fourth floor, north west  area.]

Waldo(8): Unholy_pariah: Pool:2/5 (plant staff) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: satan on December 12, 2012, 03:35:32 pm
Susan yells garstopit at Alexander again and hides behind the homunculus.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 12, 2012, 03:40:53 pm
Man, we suck.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Unholy_Pariah on December 12, 2012, 03:50:21 pm
waldo shall perform !!GARDEN SCIENCE!! and check to see if the trees still bear fruit, as per usual electrocute attackers.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Onyxjew944 on December 12, 2012, 04:35:37 pm
"Hydrus, Thunder-Punch, this is pretty sad. Ah've got a dislocated arm and ye' two are playin' children's games. Given limitless power, and this is what we do with it."

Pity, then go to the third floor, onto the small area in the center. Try to shove my arm back into socket. Say Generic.

((We are terrible at murder, aren't we?))
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 12, 2012, 04:40:20 pm
((My first three tries worked without a hitch*, so this is the RNG catching back up with me.))

"Yah hah!  We find ourselves going in circles!"

Attack plan delta!


((*This is not strictly true.  The second one was the wrong person.))
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Wwolin on December 12, 2012, 04:55:42 pm
The once bald Hydrus looks up at his new hair, which is now standing on end. "Holy shit. Your attack cured my male-pattern baldness! It's like magic or something! You know, for being under attack and all, this is the happiest moment of my life. In fact, I'm thankful enough that I'll even consider being your friend, even after that rough start. I think I've worked out a new spell that I don't have the power to try, but you... you could pull it off. That is, if you stopped wasting your magic on me for long enough to build up some energy. I'm only worth a measly one point anyways if you kill me, so you might want to consider it..."

If Thrakor accepts this truce, then sit and rest. If I come under attack, then blast my attacker with Burning Hot Mag-ma!
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 12, 2012, 05:13:35 pm
Thrakor peeks out.

"You team up, try to ambush me, and want peace?  It's probably a bad idea, but I will accept if you leave the floor."



Back off if he leaves.  Otherwise, continue with attack.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Wwolin on December 12, 2012, 05:26:41 pm
"Alright, then I'll back off. You might miss me though if that mad botanist over there sets up a Little Shop of Horrors. Just run away if anything says 'FEED ME'."

Follow Possibly to the third floor. Use the Mag-ma if someone tries to kill me.

"We're not the best fighters, are we? Still, there might be some spells here that could power us up. Let's see what we can do if we work together."
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Unholy_Pariah on December 12, 2012, 05:29:39 pm
well seeing as i no longer have to worry about hydrus and possibly attacking me i belive i will do different garden science.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Onyxjew944 on December 12, 2012, 05:30:22 pm
"[Is confidential. And stuff.]" "Why not."
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: GreatWyrmGold on December 12, 2012, 06:03:11 pm
Head towards the south stairs.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: piecewise on December 12, 2012, 10:20:01 pm
In case you're wondering why we're waiting, its because we Need Choobakka's input on his little scrap with Susan. However, if he doesn't show up somewhat soon I'm just gonna sort of skip over their fight for now and do everyone else's turns until we get a response from him.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: choobakka on December 12, 2012, 10:25:03 pm
Sorry about that. Baldur's Gate distracted me for about six hours.

PUNCH THE SUSAN, IGNORE THE HOMUNCULUS!
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: piecewise on December 12, 2012, 11:44:32 pm
"Hydrus, Thunder-Punch, this is pretty sad. Ah've got a dislocated arm and ye' two are playin' children's games. Given limitless power, and this is what we do with it."

Pity, then go to the third floor, onto the small area in the center. Try to shove my arm back into socket. Say Generic.

((We are terrible at murder, aren't we?))
You climb down the south stairs and walk to the platform in the middle . Once there you try and relocate your shoulder.

[str:3-1]
You shove at your shoulder, struggling against the pain, but can't get it back in. You groan and stop trying for now, instead giving magic a try.

[pot: 5+1]

The stone splits and a sturdy wooden rod, 7 feet long, grows from the ground, a scattered few leaves sprouting from it's end.

"Alright, then I'll back off. You might miss me though if that mad botanist over there sets up a Little Shop of Horrors. Just run away if anything says 'FEED ME'."

Follow Possibly to the third floor. Use the Mag-ma if someone tries to kill me.

"We're not the best fighters, are we? Still, there might be some spells here that could power us up. Let's see what we can do if we work together."
You retreat to the third floor with Possibly, looking back at Thrakor with equal parts disdain and fear.

Thrakor peeks out.

"You team up, try to ambush me, and want peace?  It's probably a bad idea, but I will accept if you leave the floor."



Back off if he leaves.  Otherwise, continue with attack.
You sit down behind your stone and sigh. All this power was immensely helpful, but it painted a big target on your back. How long till another came to try and take your throne?

well seeing as i no longer have to worry about hydrus and possibly attacking me i belive i will do different garden science.
[will:4]
The fruit change, becoming much larger and heavier. Through their thin skins you can see a cluster of black thorns, like organic shrapnel, wrapped around some sort of strange organic mass in the center.

Head towards the south stairs.

You walk to the south stairs. That was easy.

Sorry about that. Baldur's Gate distracted me for about six hours.

PUNCH THE SUSAN, IGNORE THE HOMUNCULUS!

Susan yells garstopit at Alexander again and hides behind the homunculus.
[susan dex:6-1]
[alex dex:2-1]

[susan pot:6+1]
[alex dex:2-1]

Alexander draws his fist back...and is promptly enveloped in a hellish maelstrom of poisonous, corrosive green gas and twisting black tendrils. He's dead before the cloud can even dissipate.

[Alex is dead. Susan Gains a point.]





Talos Appears on the second floor, next to the north stairs!






Talos:Spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [forth floor, south stairs]

Selande:KineseN: Pool: 3/4 fourth floor, north stairs]

Possibly:Onyxjew: Pool:1/2 (some cloth, right arm marked, Right arm living steel, left shoulder dislocated.) [third floor, center platform.]

Susan(2): satan: Pool:1/3 [first floor,center]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North west side]

Hydrus:Wwolin: Pool:2/2  [third floor, center platform.]

Waldo(8): Unholy_pariah: Pool:3/5 (plant staff) [Fourth floor, West stairs.]
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Unholy_Pariah on December 13, 2012, 12:01:07 am
count my altered fruit then use my superior dexterity to carefully throw one off the edge of the level whilst not going close enough to the edge to expose myself to spells cast by greedy or angered mages.
command the grass to spread further across the level and to grow up the pillars.

If attacked throw my fruit at my attacker and command it to burst as it strikes or passes them.

If not attacked cast words on the floor near thrakor


i told thee i would be back Bridge, now ye shall feel my wrath
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Spinal_Taper on December 13, 2012, 12:03:25 am
Run. Hide. Watch. Learn.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Wwolin on December 13, 2012, 12:08:42 am
"Hey, as nice as this platform is and all, I can't help but feel vulnerable here. Follow me, and I'll try to help you with that arm of yours. Oh, and take that walking stick of yours with you... It doesn't seem too useful now, but some wood might be really helpful in the near future."

Walk to the southeast portion of the third floor, and help Possibly with his shoulder. Then face the wall and say Thomas Jonathan Jackson. Unless either me or Possibly is attacked, in which case I will use Disco Inferno to hopefully vaporize the bastard.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: KineseN on December 13, 2012, 03:02:47 am
"That was scary. Wonder if I can move the tattoo to a piece of paper."

Selande says "Hancal Zaralo Gars" while imaging a glowing tattoo on a piece of paper.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 13, 2012, 08:46:35 am
At what price power?


Go down the north stairs and get my thunderball.  Go back up the east stairs all the way to the fourth floor, and go to the 2:00 position.

Chuck a lightning bolt at anyone who attacks me.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Onyxjew944 on December 13, 2012, 08:57:17 am
Pick up the staff. Activate it with thought. Try again to 'fix' my shoulder.

((Hoping this works how I thought it would work.))
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: piecewise on December 13, 2012, 01:30:34 pm
count my altered fruit then use my superior dexterity to carefully throw one off the edge of the level whilst not going close enough to the edge to expose myself to spells cast by greedy or angered mages.
command the grass to spread further across the level and to grow up the pillars.

If attacked throw my fruit at my attacker and command it to burst as it strikes or passes them.

If not attacked cast words on the floor near thrakor


i told thee i would be back Bridge, now ye shall feel my wrath
"Hey, as nice as this platform is and all, I can't help but feel vulnerable here. Follow me, and I'll try to help you with that arm of yours. Oh, and take that walking stick of yours with you... It doesn't seem too useful now, but some wood might be really helpful in the near future."

Walk to the southeast portion of the third floor, and help Possibly with his shoulder. Then face the wall and say Thomas Jonathan Jackson. Unless either me or Possibly is attacked, in which case I will use Disco Inferno to hopefully vaporize the bastard.
Pick up the staff. Activate it with thought. Try again to 'fix' my shoulder.

((Hoping this works how I thought it would work.))

[Possibly dex:5]
[hydrus dex:1]
[waldo dex: 5+1]

[Waldo dex:3+1]
Waldo hucks one of his five fruit off the edge of the level. It falls in a sharp arc and lands on the west rope bridge, on the end attached to  the circular ledge. The second the rind of the fruit breaks a half dozen vines, each studded with massive thorns, explode out, lashing like bullwhips. They shatter the wooden planks around them and sever the ropes; the rope bridge falls, the remaining 3/4ths dangling from the central platform.

His demolition work done, Waldo moves on to construction.
[pot:1+1]

Unfortunately, nothing seems to happen when he tries his words. How disappointing.

Possibly, ignoring the destruction of the bridge, grabs the newly formed staff and mentally commands it to heal him. Nothing happens.

Hydrus grabs Possibly and leads him back across the south bridge and over into the south east area before trying one of his own spells.
[pot:2+1]
A thin sheet of stone, maybe a foot square and vertically oriented, appears and falls to the ground, cracking in half when it hits.


Run. Hide. Watch. Learn.
You run into the north stairs and hide, trying to listen for any sort of magic words being spoken. However you can't hear anything specific being said.

"That was scary. Wonder if I can move the tattoo to a piece of paper."

Selande says "Hancal Zaralo Gars" while imaging a glowing tattoo on a piece of paper.

[pot:4-1]
The mark appears on your chest once again, however this time it includes an additional symbol to the one it had before. An instant later your entire chest has transformed into silver and you're face planted on the ground again, the weight of your chest even greater now.

At what price power?


Go down the north stairs and get my thunderball.  Go back up the east stairs all the way to the fourth floor, and go to the 2:00 position.

Chuck a lightning bolt at anyone who attacks me.


You have enough time to climb down stairs to the first floor and retrieve your lightning ball, but not enough to do anything else.




Talos:spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [forth floor, south stairs]

Selande:KineseN: Pool: 1/4(pinned) [fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth, right arm marked, Right arm living steel, left shoulder dislocated.) [third floor, south east area]

Susan(2): satan: Pool:2/3 [first floor,center]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[First floor, North west side]

Hydrus:Wwolin: Pool:1/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:1/5 (plant staff) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: KineseN on December 13, 2012, 01:41:25 pm
"Gah! Hard- to- breath-" Selande was regretting her decision to experiment with words she didn't fully understand. But now she knew more than last time. The tattoo would fade with time. Hopefully.

While Selande wait for the tattoo to stop glowing she attempt to see if she can replicate the tattoo as faithfully as possibly on the ground with all the weight pressuring her. Maybe that could affect the environment without using words.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 13, 2012, 01:50:15 pm
Might be hard to copy it without being able to look at it.


I can't lose my ball!  I want to keep playing with it.


Walk back up to the fourth floor.  On the way, say Magical Coolness.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 13, 2012, 01:54:54 pm
Also, is Selande's back silver or just the front part of her chest?
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: satan on December 13, 2012, 02:11:11 pm
I add my point to channeling.

Susan moves to the south east side of the first floor, dragging both of her homunculi with her to use as meat shields in case of an emergency.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Unholy_Pariah on December 13, 2012, 03:43:26 pm
walk over to stairs, command my garden to spread outwards and up the pillars. Zap attackers with my GWP.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Onyxjew944 on December 13, 2012, 03:59:53 pm
"Oi! Hippie! Try doin' that agen! I kin still sheout fire and burn yer little forest to the ground!"

Relocate shoulder with force of steel arm. I.e. mundane methods. When that's done, or not. Say Generic.

((You just had to invent frags didn't you?))
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: piecewise on December 13, 2012, 04:41:19 pm
"Gah! Hard- to- breath-" Selande was regretting her decision to experiment with words she didn't fully understand. But now she knew more than last time. The tattoo would fade with time. Hopefully.

While Selande wait for the tattoo to stop glowing she attempt to see if she can replicate the tattoo as faithfully as possibly on the ground with all the weight pressuring her. Maybe that could affect the environment without using words.
You can't exactly see the tattoo when your chest is pressed to the ground, plus the tattoo is incredibly complex, covering your entire chest, stomach and back. Doing it by hand would be..well...probably far beyond your artistic capacities.

Might be hard to copy it without being able to look at it.


I can't lose my ball!  I want to keep playing with it.


Walk back up to the fourth floor.  On the way, say Magical Coolness.
You grab your ball with your right hand, careful not to let it touch anything except your electrified flesh, and head back up to the fourth floor, saying your words on the way.
[pot:6+1]
A tattoo crawls across your left arm, it's symbol glowing a bright and then vanishing. Your flesh becomes...flesh. Yeah, nothing really happens.


Also, is Selande's back silver or just the front part of her chest?
Pretty much her entire torso is.

I add my point to channeling.

Susan moves to the south east side of the first floor, dragging both of her homunculi with her to use as meat shields in case of an emergency.

You attempt to drag your Homunculi away from their positions, but they resist you, shrugging you off and returning to their spot. Eventually you give up and just move to the south east side alone.

walk over to stairs, command my garden to spread outwards and up the pillars. Zap attackers with my GWP.

[will:4]
Your garden spreads outward, beyond your thorny fences, moss clinging to several of the rocks as grass and flowers and small shrubs appear on the ground. Your garden has spread from 8 to 10.

"Oi! Hippie! Try doin' that agen! I kin still sheout fire and burn yer little forest to the ground!"

Relocate shoulder with force of steel arm. I.e. mundane methods. When that's done, or not. Say Generic.

((You just had to invent frags didn't you?))
Rather then just trying to push it back in, you swing your metal arm back and hurl it forward, bludgeoning your other arm. You shoulder pops back into place and you give yourself a nice new bruise. You rub your arm and give a few new words a try.

[pot:6+1]

The area in front of you becomes freezing cold and ice condenses out of thin air, forming a 7 foot staff.





Selande's Tattoo vanishes! Her flesh changes back to normal and she can stand once more!






Talos:spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [forth floor, south stairs]

Selande:KineseN: Pool: 2/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:1/2 (some cloth,wooden staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:3/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:2/5 (plant staff) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 13, 2012, 04:45:14 pm
The hell?  I could have sworn that word was flesh.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Onyxjew944 on December 13, 2012, 04:46:13 pm
"Good, these staves might prove useful. That, or the prick with the plant staff got amazingly lucky. Either way, I could use the coolant."

Try to cover the wall in ice using the power of the staff, after picking it up, of course. Then just wait for renewal of power.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Person on December 13, 2012, 05:04:42 pm
So uh. I found you guys a mind screw spell and no one is experimenting with either of the two words. I thought I knew Bay12.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 13, 2012, 05:05:47 pm
We're skurred.  (It's on my to-do list.)


PW:  You sure that was supposed to be plants on my arm?  I thought I saw that word used to make flesh...
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: piecewise on December 13, 2012, 05:08:57 pm
The hell?  I could have sworn that word was flesh.

Yeah, I made a mistake. In fact, I made two mistakes. I fixed your arm thing, but Possibly's first staff should be made of flesh instead of wood. So congrats Onyx, you have a 7 foot long flesh rod.  Dreams do come true don't they?


I've changed things in my notes so starting next turn everything should be as they should be. If any one else is pretty sure I made a mistake, just let me know.
Title: Re: Perplexicon: Magic is Confusing:Impotance and Puns
Post by: Toaster on December 13, 2012, 05:12:12 pm
Cool- no problem.  I didn't want to give certain people with plant control staves ideas.

Also congrats on the Meat Lance.


Practice throwing the Thunderball.  Use a pillar as target practice.  Be sure to stand so neither I nor the ball go over the edge.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 13, 2012, 05:15:41 pm
((oh my god perfect chance for science... or not))

point at thrakor and command his arm to grow thornbush grenadefruits.

command one of my trees to grow manafruit. throw thornbush grenadefruits at attackers
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 13, 2012, 05:31:13 pm
((Seven-foot long meat lance? Weapon acquired. And, I know I'm not the only one incredibly tempted to make a dildo joke.

Edit: Dat title.))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: IronyOwl on December 13, 2012, 05:33:10 pm
((Best new title.))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 13, 2012, 05:47:47 pm
((Seven-foot long meat lance? Weapon acquired. And, I know I'm not the only one incredibly tempted to make a dildo joke.

Edit: Dat title.))

Technically it's a staff, not a spear.. A big, throbbing, meaty staff thats slightly wobbly but mostly rigid. It has no sharp tip.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 13, 2012, 05:50:08 pm
((Seven-foot long meat lance? Weapon acquired. And, I know I'm not the only one incredibly tempted to make a dildo joke.

Edit: Dat title.))

Technically it's a staff, not a spear.. A big, throbbing, meaty staff thats slightly wobbly but mostly rigid. It has no sharp tip.

Eh, a sharp tip on my phallic weapon would have been appreciated, but the rigidity is probably enough to make it work.

Resist... Urge.... To.... Double.... Entendre.....
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 13, 2012, 05:55:44 pm
((Seven-foot long meat lance? Weapon acquired. And, I know I'm not the only one incredibly tempted to make a dildo joke.

Edit: Dat title.))

Technically it's a staff, not a spear.. A big, throbbing, meaty staff thats slightly wobbly but mostly rigid. It has no sharp tip.

Eh, a sharp tip on my phallic weapon would have been appreciated, but the rigidity is probably enough to make it work.

Resist... Urge.... To.... Double.... Entendre.....
Clearly you need to find the word for spear then eh?
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 13, 2012, 06:02:47 pm
((Seven-foot long meat lance? Weapon acquired. And, I know I'm not the only one incredibly tempted to make a dildo joke.

Edit: Dat title.))

Technically it's a staff, not a spear.. A big, throbbing, meaty staff thats slightly wobbly but mostly rigid. It has no sharp tip.

Eh, a sharp tip on my phallic weapon would have been appreciated, but the rigidity is probably enough to make it work.

Resist... Urge.... To.... Double.... Entendre.....
Clearly you need to find the word for spear then eh?

I'm carrying a seven-foot long flesh pole, slightly wobbly. And you think I want to make a seven-foot long penetrating weapon of the same material, and likely same consistency?

You know me so well. Every kill will be punctuated with a painfully annoying sex joke. I guarantee "Surprise Butt-secs" will make an appearance at least once, if given the chance. Maybe I should just become a flesh mage. Explosions of gore, giant meat rods, flying lumps of flesh, crystallized human, and other such magicks. Maybe a house made of stretched human skin... veins pulsating, fully visible.... a single eye, closed, above the entrance....

Yeah, I could go for this.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: satan on December 13, 2012, 06:07:04 pm
Karenthar Garhantel Zzeralthonth...? Two words from page two + flesh, hopefully this produces something interesting.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 13, 2012, 06:08:07 pm
Just remember.

A wizard's staff has a knob on the end.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 13, 2012, 06:12:24 pm
point at your staff and say the words for rubber and plane/membrane... safety first :P
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 13, 2012, 06:16:15 pm
I think I should avoid flesh magic. Too many opportunities for innuendo and Nightmare Fuel. I'll probably just stick to doing what I do best,

Everything.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 13, 2012, 06:17:28 pm
beware, if you try doing me ill electrify my entry points.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 13, 2012, 06:19:10 pm
beware, if you try doing me ill electrify my entry points.

Now let's go over what you just suggested to me, shall we?

I have a seven-foot long rod of flesh with a knobbed end.

You, have an entire garden of vines and barbed things under your complete control.


The Japanese disagree on who is more likely to rape who. Inb4 I'm talking to the wrong person.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: GreatWyrmGold on December 13, 2012, 06:20:40 pm
Weirdos.

I just skimmed the turns held in my absence, but if possible, go down stairs and onto center platform, then say word.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 13, 2012, 06:46:26 pm
"Good, these staves might prove useful. That, or the prick with the plant staff got amazingly lucky. Either way, I could use the coolant."

Try to cover the wall in ice using the power of the staff, after picking it up, of course. Then just wait for renewal of power.
You grab your ice staff and point it at the wall, willing it to cover the wall in ice. Nothing happens. Well, thats not entirely true. You manage to freeze your hand to the staff.

Cool- no problem.  I didn't want to give certain people with plant control staves ideas.

Also congrats on the Meat Lance.


Practice throwing the Thunderball.  Use a pillar as target practice.  Be sure to stand so neither I nor the ball go over the edge.

[dex:5+2]
[str:1]
[end:4+1]

You drop the ball straight onto your foot. The next thing you know you're several feet away, laying on your back, Your foot burnt and your hair standing on end.

"Ouch."

((oh my god perfect chance for science... or not))

point at thrakor and command his arm to grow thornbush grenadefruits.

command one of my trees to grow manafruit. throw thornbush grenadefruits at attackers
[will:3]
One of your trees grows a sort of bluish fruit, but there doesn't seem to be anything special about it.

Karenthar Garhantel Zzeralthonth...? Two words from page two + flesh, hopefully this produces something interesting.

[pot:3+1]

The air in front of you shimmers and solidifies into something. It's a cat; an average sized calico with white, black and orange fur. It's also a cylinder. It's body is shaped like a cylinder and it's legs are shaped like cylinders. I looks like someone wrapped a photorealistic cat texture over a cylindrical model: It's face is completely flat, it's tail is just a smaller cylinder sticking straight out of it's body, it's legs are made of three cylinders each that seem to clip into each other as it walks.

Despite it's rather odd configuration the cat doesn't seem overly bothered by that or indeed anything. In fact the first thing it does is flop down and stare at you.



Weirdos.

I just skimmed the turns held in my absence, but if possible, go down stairs and onto center platform, then say word.
You head to the central platform on the third floor and give your word a try.

[pot:5]
Your left leg tingles.






Talos:spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [third floor, center platform]

Selande:KineseN: Pool: 3/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:3/5 (plant staff) [Fourth floor, West stairs.] 


Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: kisame12794 on December 13, 2012, 06:49:47 pm
What. There are no words.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: GreatWyrmGold on December 13, 2012, 06:55:40 pm
PMs are your friends.

Head to southeast area.
Greet others.
Say word.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 13, 2012, 06:56:51 pm
Greet newcomer, say Word. Not at newcomer, at a wall.

((Ah, there was a third word. A word of binding. I feel stupid now.))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 13, 2012, 06:58:18 pm
What. There are no words.

((who needs words when i have a plant control staff))

command staff to grow a large thorn from its base so that i can plant it into the ground or someones chest. basically turn it into a spear with the point on the wrong end.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Tsuchigumo550 on December 13, 2012, 07:04:32 pm
Hey, wait. Am I on the waitlist?
It's Page 38 for me, just a spoiler labeled "Sanya II".
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Wwolin on December 13, 2012, 08:40:13 pm
"Well... now I'm jealous. I need something superior to the meatrod. I need... !!SCIENCE!!"

Say my GWP.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 13, 2012, 08:44:24 pm
"Well... now I'm jealous. I need something superior to the meatrod. I need... !!SCIENCE!!"

Say my GWP.

"I know exactly what I'm doin' with this.... I wouldn' fall asleep if I was ye'. This is goin' in yer ear if ye' do. -laughs- I wouldn' wanta come close ta' me any time soon if I was fruit boy up there. I think I'm gonna like this stick."

((You may have noticed a lot of the messages I'm writing on here are crude. That'd be because anything within quotation marks is in every way IC. Basically it's me, but heavily drunk, bored, omnicidal, impulsive, and Scottish.))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Spinal_Taper on December 13, 2012, 08:50:37 pm
Talos continues to listen.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 13, 2012, 08:55:43 pm
Owie!  Damn it!


WERDS, YO
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: satan on December 13, 2012, 09:21:07 pm
Susan pets her cylindrical cat while waiting for her mana to regenerate.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 13, 2012, 09:52:24 pm
What. There are no words.
I think you will find that there were three.

PMs are your friends.

Head to southeast area.
Greet others.
Say word.

You wave hello to the people hiding in the corner and give another word a try.
[pot:3]
The area above your hand glows slightly but nothing else happens.

Greet newcomer, say Word. Not at newcomer, at a wall.

((Ah, there was a third word. A word of binding. I feel stupid now.))

You wave to the new comer before politely turning your head to play with magic.

[pot:5+1]

An enormous lump of solid iron thuds to the ground. Ah. Well.

What. There are no words.

((who needs words when i have a plant control staff))

command staff to grow a large thorn from its base so that i can plant it into the ground or someones chest. basically turn it into a spear with the point on the wrong end.

[will:1]

The staff grows a long, needle sharp thorn...right through your foot.
[end:1+1]

"Hmmm. Thats. Yeah. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

You fall to the ground, screaming and bleeding.

Hey, wait. Am I on the waitlist?
It's Page 38 for me, just a spoiler labeled "Sanya II".
I've updated the waitlist. Take a look.


"Well... now I'm jealous. I need something superior to the meatrod. I need... !!SCIENCE!!"

Say my GWP.

[pot:5+1]
A shimmering image of a mace or morning star appears and then vanishes.

Talos continues to listen.
Well, you hear the words that Susan uses when she makes that cylinder cat. Not exactly sure how helpful those would be.

Owie!  Damn it!


WERDS, YO

[pot:5+1]

You say some words, yo.

The air all around you, about a half an inch from your skin,  shimmers and glows. The glow fades until the envelope around you is barely visible.  And it stays that way for the time being.  How curious.


Susan pets her cylindrical cat while waiting for her mana to regenerate.

You pet the cylinder cat. It purrs.



Talos:spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [third floor, south east side]

Selande:KineseN: Pool: 4/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:4/5 (plant staff. Stabbed through foot, limping.) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: GreatWyrmGold on December 13, 2012, 09:54:27 pm
Didn't I change location?

Go to southeast area.
Say word.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 13, 2012, 09:58:05 pm
Didn't I change location?

Go to southeast area.
Say word.

Yeah, I just forgot to change it on the status thing. It's right now.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Spinal_Taper on December 13, 2012, 10:02:40 pm
Say those words. Be careful with pronunciation.
Spoiler: Known Words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 13, 2012, 10:08:19 pm
success
pull staff out, make poultice out of leaves and vines.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Wwolin on December 13, 2012, 10:11:43 pm
"So, there's a mace, a staff, and a cleaver... so many damned weapons. I should find them all and set up shop. After all, who wouldn't want to pay for their very own elemental equipment?"

Say GWP.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 13, 2012, 10:31:53 pm
Hmm.  Interesting.


Touch a pillar- see what happens.  See if picking up the ball is any different.  Drop the ball on my foot again.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 13, 2012, 11:31:20 pm
Also I want to make soooooooo many lolcat references with the Cylinder Cat.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 14, 2012, 12:19:07 am
Didn't I change location?

Go to southeast area.
Say word.

You say your word.
[pot:2]
Nothing seems to happen.

success
pull staff out, make poultice out of leaves and vines.
You rip the staff out of your foot and drag yourself to the nearest plant. You tear off a few leaves and a vine and make yourself a bandage of sorts. Well, that stops the bleeding at least.

Say those words. Be careful with pronunciation.
Spoiler: Known Words (click to show/hide)
(You do know you have a book with all these words right? In the OP? Don't have to just copy them.)
[pot:4]
You get, surprise, another cylindrical cat. This one is is black and wanders away from you.


"So, there's a mace, a staff, and a cleaver... so many damned weapons. I should find them all and set up shop. After all, who wouldn't want to pay for their very own elemental equipment?"

Say GWP.
[pot:1]
An image appears but it's far too unclear to make out anything but that it's rather big.

Hmm.  Interesting.


Touch a pillar- see what happens.  See if picking up the ball is any different.  Drop the ball on my foot again.

You touch one of the stones. Nothing happens. You pick up your ball. Nothing happens. You let it drop onto your exposed foot. Nothing happens. You cock your head to the side and pick up your ball with your left hand. Nothing happens. You rub the ball against your face. Nothing happens.

You drop the ball and grin. A moment later the strange glowing field vanishes.



>Possibly
Possibly says a word.
[pot:4+1]

A large lump of neon green plastic thuds to the ground.





Talos:spinal_tapper: Pool:2/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [third floor, southeast side]

Selande:KineseN: Pool: 4/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:3/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:5/5 (plant staff, limping.) [Fourth floor, West stairs.] 


Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Wwolin on December 14, 2012, 12:26:14 am
"Hey, that thing was pretty big. Which is funny, because I think that I botched the spell. Imagine how great it will be when I get it right! Maybe it's a pipe-organ!"

Try that word again.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 14, 2012, 01:16:58 am
point at the floor near thrakor and say words then command mana fruit to finish evolving into mana fruit.

If attacked impale my attacker with plant staff and yell my standard GWP at any accomplices.


Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 14, 2012, 01:30:19 am
Now that's bloody useful.  Too bad it doesn't last.


Do Magic Epsilon, unless under attack.  Then do Magic Psi.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: KineseN on December 14, 2012, 03:04:28 am
"Bethconthel Balethe Shael Zeusha" at pillar.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 14, 2012, 04:33:58 am
"Hey, that thing was pretty big. Which is funny, because I think that I botched the spell. Imagine how great it will be when I get it right! Maybe it's a pipe-organ!"

Try that word again.
[pot:3+1]
The image you see is that of a large quadrupedal animal, you can't quite tell what.

point at the floor near thrakor and say words then command mana fruit to finish evolving into mana fruit.

If attacked impale my attacker with plant staff and yell my standard GWP at any accomplices.



[pot:4+1]

A thin rod of luminance blue crystal sprouts from the ground in front of you, rising 5 feet as electricity crackles across it's surface and seems to boil within it. The top of the staff expands, a crystal, positively alive with electrical power, grows amidst a nest of smaller crystalline shards. The staff, still attached to the ground where it sprang from, idly throws off arcs of electricity, scorching nearby plants.

Now that's bloody useful.  Too bad it doesn't last.


Do Magic Epsilon, unless under attack.  Then do Magic Psi.
You point yourself toward an unoccupied area of the level and say your magic words.

[pot:4+1]

A great spiked mace made entirely out of electricity appears in front of you. It hovers there for a moment before rocketing off straight away from you and slamming into the wall with an impressive amount of force, raising a cloud of dust as it embeds itself in the wall.

"Bethconthel Balethe Shael Zeusha" at pillar.

[pot:5]
Your right leg tingles, you feel like something is burning up your throat toward your mouth, and the air around Thrakor shimmers. And then nothing happens.

That must have been one hell of a malformed spell.







Talos:spinal_tapper: Pool:3/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [third floor, southeast side]

Selande:KineseN: Pool: 1/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:4/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:1/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity.)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:2/5 (plant staff, limping.) [Fourth floor, West stairs.] 

 
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 14, 2012, 05:21:06 am
execute plan A unless attacked in which case implement plan B.

ooh pretty...crap my plants!
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 07:35:21 am
"DINKLEBERG!"

Say Words.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 14, 2012, 08:40:23 am
Mace delivery service!


Go fetch.



That was a nice string of successful rolls.  Go us!
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: satan on December 14, 2012, 02:32:09 pm
karenthar garhantel aels taaleth? says susan, hugging the cylindrical cat.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 14, 2012, 04:21:30 pm
execute plan A unless attacked in which case implement plan B.

ooh pretty...crap my plants!

[pot:5+1]

A Mark appears on your right hand and immediately activates, transforming your flesh into pure electrical power. You make a quick mental note to hold your plant staff with your left.

"DINKLEBERG!"

Say Words.
[pot:2+1]
A small cluster of blue crystals sprouts from the ground and glimmers in a fabulous fashion.

Mace delivery service!


Go fetch.



That was a nice string of successful rolls.  Go us!
You go and grab the mace before returning to your old position. You now have a great big old mace made of pure electricity. Thats pretty metal, if you do say so yourself.


karenthar garhantel aels taaleth? says susan, hugging the cylindrical cat.
[pot:5+1]

You summon a giant pair of fleshy, bat-like wings with wicked looking claws. They are also cylindrical. You're not quite sure how that works.


Not very well, as it turns out, since all they do is flop to the ground and sort of roll around uselessly.

"That was 4 words well spent."




Talos:spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [third floor, southeast side]

Selande:KineseN: Pool: 2/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Lightning Mace)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:1/5 (plant staff, limping.) [Fourth floor, West stairs.] 


Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 04:28:56 pm
"I could make a lego fort...."

Say Word.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 14, 2012, 04:30:03 pm
((Someone say "Karenthar Zzeralthonth Ales" please.))



"Wicked."

Swing it around.  Whack a pillar with it.  Try to make it shoot a beam of electricity, or a beam of maces, or something cool like that.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: satan on December 14, 2012, 04:34:31 pm
Well, now I know the words for wings, ball that shoots forward, cylinder, claws and cat for sure. That -was- actually fairly well spent.

susan kisses the cat while waiting for her mana to regenerate. She also gathers the wings and the lump of flesh she summoned several posts ago and puts them in a little corner. Eventually, I'll spawn a hatchet and butcher the meat to feed kitty.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 14, 2012, 04:38:06 pm
I should make some electric cats.


And a sack to carry them around, and throw them around as ammo.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 04:39:18 pm
I should make some electric cats.


And a sack to carry them around, and throw them around as ammo.

And a Cat-Crossbow.

They will fear Adam We.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Wwolin on December 14, 2012, 04:48:10 pm
"Another animal? I'll have to come back to this one later."

Say word.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: GreatWyrmGold on December 14, 2012, 04:48:36 pm
Think. Try to determine a way to increase my pool.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 04:51:58 pm
Think. Try to determine a way to increase my pool.

Murder
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 14, 2012, 04:53:56 pm
That's one way to do it!
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: GreatWyrmGold on December 14, 2012, 04:54:04 pm
Think. Try to determine a way to increase my pool.
Murder
But we're on the same side! Why would you...wait...you mean I should kill someone?
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 04:56:56 pm
Think. Try to determine a way to increase my pool.
Murder
But we're on the same side! Why would you...wait...you mean I should kill someone?
No, I mean it's the only currently certain method of increasing your pool. There are definitely words for it, but those could take upwards of twenty turns to find. If you want increased pool, your best bet would be killing someone and putting the point in Channeling.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: GreatWyrmGold on December 14, 2012, 05:10:05 pm
Think. Try to determine a way to increase my pool.
Murder
But we're on the same side! Why would you...wait...you mean I should kill someone?
No, I mean it's the only currently certain method of increasing your pool. There are definitely words for it, but those could take upwards of twenty turns to find. If you want increased pool, your best bet would be killing someone and putting the point in Channeling.
Okay. Any suggestions on people you don't mind me killing?
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 05:12:01 pm
Think. Try to determine a way to increase my pool.
Murder
But we're on the same side! Why would you...wait...you mean I should kill someone?
No, I mean it's the only currently certain method of increasing your pool. There are definitely words for it, but those could take upwards of twenty turns to find. If you want increased pool, your best bet would be killing someone and putting the point in Channeling.
Okay. Any suggestions on people you don't mind me killing?
For both of our safeties, I think that is a conversation best had in PM.

They're watching...
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 14, 2012, 05:20:06 pm
"I could make a lego fort...."

Say Word.
[pot:6+1]

A massive amount of black ink appears and splashes down near you, spraying you, Hydrus and Phil in black and staining everything around you.


((Someone say "Karenthar Zzeralthonth Ales" please.))



"Wicked."

Swing it around.  Whack a pillar with it.  Try to make it shoot a beam of electricity, or a beam of maces, or something cool like that.
You swing the mace around, whacking a pillar with it. Physically, it doesn't seem to do nearly as much damage as a standard metal mace would, but it does throw nasty arcs of electrical discharge everywhere when it hits something.

And, despite your best mental pleading, it does not fire beams of lightning, nor is it a mace that shoots maces.

Well, now I know the words for wings, ball that shoots forward, cylinder, claws and cat for sure. That -was- actually fairly well spent.

susan kisses the cat while waiting for her mana to regenerate. She also gathers the wings and the lump of flesh she summoned several posts ago and puts them in a little corner. Eventually, I'll spawn a hatchet and butcher the meat to feed kitty.
You grab the lump of flesh and bring it over to the wings, but the wings themselves are too big and heavy for you to move on your own.

"Another animal? I'll have to come back to this one later."

Say word.
[pot:3+1]

Your eyes feel sort of strange...but nothing seems to happen.

Think. Try to determine a way to increase my pool.

MURDER.DRINK THE SOULS OF THE WEAK AND USURP THE POWER OF THE STRONG.



Talos:spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [third floor, southeast side]

Selande:KineseN: Pool: 3/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Lightning Mace)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:2/5 (plant staff, limping.) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: GreatWyrmGold on December 14, 2012, 05:21:29 pm
Think. Try to determine a way to increase my pool.
Murder
But we're on the same side! Why would you...wait...you mean I should kill someone?
No, I mean it's the only currently certain method of increasing your pool. There are definitely words for it, but those could take upwards of twenty turns to find. If you want increased pool, your best bet would be killing someone and putting the point in Channeling.
Okay. Any suggestions on people you don't mind me killing?
For both of our safeties, I think that is a conversation best had in PM.

They're watching...
...You could have just said "no one" here.
And do all of those subs cause extra effect?

Anyways, go to north stairs and walk up.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 05:24:13 pm
Words, almighty Words.

((See, book agrees with me! Who's a good book? You are! You are! -pet the demonic grimoire of power.

And I think they do. Not sure, I just do it anyway. Extra clicks aren't too difficult. I'll probably experiment with it later.))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: satan on December 14, 2012, 05:26:15 pm
I give the cat snuggly fuzzy wuzzy wittle kitty kisses. I think I'm going to save up my mana until greatwyrm has killed someone, just so I can be sure I'll be able to defend myself in case he decides to attack me.

Umm, by the way... did the black ink hit the seven foot long meat rod, by any chance?
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: KineseN on December 14, 2012, 05:32:23 pm
In sudden inspiration Selande decides to say "Karenthar Zzeralthonth Ales" while targeting the pillar just to see what happens.


((Seeing as meta-gaming ain't a problem I've decided I should do some experimenting with words I see you guys throw out. So, if you have any suggestions I can try them out, be your testing dummy if you want. :D ))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: satan on December 14, 2012, 05:35:15 pm
In sudden inspiration Selande decides to say "Karenthar Zzeralthonth Ales" while targeting the pillar just to see what happens.


((Seeing as meta-gaming ain't a problem I've decided I should do some experimenting with words I see you guys throw out. So, if you have any suggestions I can try them out, be your testing dummy if you want. :D ))

how about you try combining the words for flesh, cat and homunculus to create a catgirl?
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 05:37:03 pm
In sudden inspiration Selande decides to say "Karenthar Zzeralthonth Ales" while targeting the pillar just to see what happens.


((Seeing as meta-gaming ain't a problem I've decided I should do some experimenting with words I see you guys throw out. So, if you have any suggestions I can try them out, be your testing dummy if you want. :D ))

how about you try combining the words for flesh, cat and human to create a catgirl?

Inb4

[pot:1] You create a monsterous abomination of flesh that vaguely resembles a housecat with several human arms jutting out of random parts of it's anatomy. It tries to kill you.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Wwolin on December 14, 2012, 05:43:59 pm
"I sense laser eyebeams. Or melting my own eyes out. Let's stay away from that for a while."

Say Words. Take whatever is spawned and hand it to Phil.

Umm, by the way... did the black ink hit the seven foot long meat rod, by any chance?
What do you know about Possibly's big black shaft?
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Unholy_Pariah on December 14, 2012, 05:56:42 pm
grab plant staff with non electrical hand and lightning crystal staff with electrical  hand,go mad with power point crystal staff at thrakor and command his mace to become a morningstar.

If attacked impale attacker with both staves.


hehe... This is gonna be fun


Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Toaster on December 14, 2012, 07:18:48 pm
And, despite your best mental pleading, it does not fire beams of lightning, nor is it a mace that shoots maces.

D'awww.


MURDER.DRINK THE SOULS OF THE WEAK AND USURP THE POWER OF THE STRONG.

Couldn't have said it better myself.


Let's try this.

Magic Awesome.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Spinal_Taper on December 14, 2012, 07:26:57 pm
((The list is so I don't use words not heard by Talos. I wanna see how far I can get while only using the words said near Talos.))
Say Karenthal Garhentel. Pet the cat.
Spoiler: known words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 14, 2012, 07:55:44 pm
"I sense laser eyebeams. Or melting my own eyes out. Let's stay away from that for a while."

Say Words. Take whatever is spawned and hand it to Phil.

Umm, by the way... did the black ink hit the seven foot long meat rod, by any chance?
What do you know about Possibly's big black shaft?

[pot:5+1]

You summon an enormous, solid stone, flanged mace. It falls to the ground with a thud that makes the ground beneath your feet shiver.  It looks frankly too massive and heavy for anyone less then a giant of a man to hold, let alone use.  Phil politely declines dragging the massive thing upstairs and runs off.


Anyways, go to north stairs and walk up.

You head to the north stairs and climb up to the fourth level.

Words, almighty Words.

((See, book agrees with me! Who's a good book? You are! You are! -pet the demonic grimoire of power.

And I think they do. Not sure, I just do it anyway. Extra clicks aren't too difficult. I'll probably experiment with it later.))
[pot:6+1]
A great glob of bright bluish goo flops to the ground. It's a strange substance, very thick  and viscous, shimmering with untold millions of crystalline shards.

I give the cat snuggly fuzzy wuzzy wittle kitty kisses. I think I'm going to save up my mana until greatwyrm has killed someone, just so I can be sure I'll be able to defend myself in case he decides to attack me.

Umm, by the way... did the black ink hit the seven foot long meat rod, by any chance?

(Sure. So now it's a 7 foot long black flesh rod. )

You cuddle your cylinder cat. It cylinder purrs.


In sudden inspiration Selande decides to say "Karenthar Zzeralthonth Ales" while targeting the pillar just to see what happens.


((Seeing as meta-gaming ain't a problem I've decided I should do some experimenting with words I see you guys throw out. So, if you have any suggestions I can try them out, be your testing dummy if you want. :D ))
I'm gonna assume you mean "Aels"
[pot:6-1]
The air in front of you shimmers and a great mass solidifies.  Standing in front of you is a male lion, powerfully muscled, heavily maned, a beast in it's prime. It looks at you and two great wings, brown, white and gold speckled things like a hawk's wings, unfold themselves and beat the air a few times before spreading wide. 

You stare at each other for several long seconds before it tilts it's head back and roars.

"Oh dear..."

grab plant staff with non electrical hand and lightning crystal staff with electrical  hand,go mad with power point crystal staff at thrakor and command his mace to become a morningstar.

If attacked impale attacker with both staves.


hehe... This is gonna be fun



[will:6]
Thrakor's mace instantly changes it's shape into a massive morning star with a dozen sharp spikes and a head over 7 inches across. Thrakor, who had till now been holding the weapon in one hand, almost falls over as the weapon's weight quadruples.

And, despite your best mental pleading, it does not fire beams of lightning, nor is it a mace that shoots maces.

D'awww.


MURDER.DRINK THE SOULS OF THE WEAK AND USURP THE POWER OF THE STRONG.

Couldn't have said it better myself.


Let's try this.

Magic Awesome.
[pot:4+1]
A mark crawls across your chest, your entire torso really, complex and interwoven lines all leading to a circle right on the center of your sternum. Within that circle are two symbols.


((The list is so I don't use words not heard by Talos. I wanna see how far I can get while only using the words said near Talos.))
Say Karenthal Garhentel. Pet the cat.
Spoiler: known words (click to show/hide)
You look for the black cat but it appears to have wandered away. Huh. You move on to magic instead.

[pot:4]
You create what can only be described as a cylinder of living flesh. It looks like it's breathing...

"Well. Ok."



Talos:spinal_tapper: Pool:3/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [fourth floor,North stairs]

Selande:KineseN: Pool: 1/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:1/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:3/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:1/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Lightning Great Morning star. Torso marked.)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:1/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:3/5 (plant staff, 4 grenade fruits, limping.) [Fourth floor, West stairs.] 

Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Wwolin on December 14, 2012, 07:57:45 pm
((Wait, what about my action?))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 14, 2012, 08:01:23 pm
((Wait, what about my action?))
Woops, missed it. Lemme add that real fast.
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Spinal_Taper on December 14, 2012, 08:03:22 pm
Listen for more words.
Spoiler: known words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: Onyxjew944 on December 14, 2012, 08:05:43 pm
"Well, I now have deadly flubber."

Words, beautiful Words. Pick up that blob, or at least move it somewhere. Keep it in existence. I like this blob.

((I feel the urge to throw my blob of crystalline death at someone.))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: IronyOwl on December 14, 2012, 08:06:14 pm
((I tend to find PW's advice is applicable in a fairly wide range of situations, really.))
Title: Re: Perplexicon: Magic is Confusing:Seven Foot Long Flesh Rod.
Post by: piecewise on December 14, 2012, 08:12:51 pm
((I tend to find PW's advice is applicable in a fairly wide range of situations, really.))
I am a Warrior Poet after all.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 14, 2012, 08:39:23 pm
Susan says a few words. This should give her a decent weapon in case she needs to fight.

She licks the cat's nosey while waiting to see what will happen.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 14, 2012, 09:00:52 pm
((well... I should probably hand over my staff to thrakor like i promised i would...))

use plant staff to make a gate in my thronwall on the north side, say words for sciency reasons.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 14, 2012, 10:32:06 pm
"Damn, I overdid it, didn't I? Well, nothing to do but wait now. Maybe I'll find a way to get strong enough to use this later."

Wait around by the big mace.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 14, 2012, 11:27:49 pm
"Oi!  You sumbitch!  Fix my mace!"


Attempt to activate the symbols.  See if they will both activate and deactivate by will.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 14, 2012, 11:56:41 pm
Listen for more words.
Spoiler: known words (click to show/hide)
Unfortunately you don't hear anyone say anything. Damn whispering mages.

"Well, I now have deadly flubber."

Words, beautiful Words. Pick up that blob, or at least move it somewhere. Keep it in existence. I like this blob.

((I feel the urge to throw my blob of crystalline death at someone.))
[pot:2+1]

You say your word.  A small silvery lump appears near by. You go to pick it up with your living steel arm and the lump jumps to it.

"Huh, magnetic."

You shrug and move over to your giant glob of blue goo. Moving this is gonna be hard...there is a heck of a lot of it and it's not like it's gonna stay in one piece. You shrug and try to scoop some up with your left hand, recoiling in pain a moment later. The goo sliced up your skin like powdered glass. You shake your cut fingers and start picking the goo up with your metal hand, moving it against the wall one handful at a time. This is gonna take a while.


Susan says a few words. This should give her a decent weapon in case she needs to fight.

She licks the cat's nosey while waiting to see what will happen.


You lick the cat's nose. It squints at you and shakes its head before licking it's front leg and then rolling over.

You shrug and give another few words a try.
[pot:3+1]
A twisting, living tattoo appears on your left hand with two symbols contained in the circle on your palm.

((well... I should probably hand over my staff to thrakor like i promised i would...))

use plant staff to make a gate in my thronwall on the north side, say words for sciency reasons.
[will:5]

You point your staff at the wall of thorns and command it to open. It parts before you like a particularly nasty sea before a particularly silly, Poison Ivy-ish  Moses.

Once thats done, you try a few words.
[pot:4+1]

The ground in front of you rumbles as a great upwelling plant matter -vines, wood, flowers, grass and moss- solidifies in front of you and begins to take human shape. The being that forms is six an a half feet tall, broadly muscled with sinuous vines and thick ironwood bones. It's face is an unformed mask of dark bark with a faint green glow leaking out from behind it.

The Greenman stands in front of you, staring eyelessly at you, seemingly waiting for something.

"Damn, I overdid it, didn't I? Well, nothing to do but wait now. Maybe I'll find a way to get strong enough to use this later."

Wait around by the big mace.
You sit down on the handle of the big mace and wait. You're just too awesome for your own good.


"Oi!  You sumbitch!  Fix my mace!"


Attempt to activate the symbols.  See if they will both activate and deactivate by will.

You think about activating the mark on your chest. It glows brightly as an enormous pair of strange, fleshy wings sprout from your back. They're odd things, like human hands with massively elongated fingers and a thin skin between them. You give them a few cautious flaps and lift yourself  a foot off the ground.

"Huston, we have lift off." You say with a grin.

You let yourself land and then concentrate on deactivating the marking. The glow fades as the wings collapse back down, folding and vanishing into the flesh of your back. The mark, however, remains.








Talos:spinal_tapper: Pool:4/4 [second floor, North stairs]

Phil:Greatwyrmgold: pool:1/1 [fourth floor,North stairs]

Selande:KineseN: Pool: 2/4 [fourth floor, north stairs]

Possibly:Onyxjew: Pool:1/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Lightning Great Morning star. Torso marked.)[Fourth floor, North stairs]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:1/5 (plant staff, 4 grenade fruits, limping. Green man.) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Spinal_Taper on December 15, 2012, 12:02:05 am
Patrol up and down the stairs, listening for any words. Say Karenthar Zzeralthonth.
Spoiler: known words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 15, 2012, 12:08:01 am
http://www.youtube.com/watch?v=16FdJrrAWSo


Activate the wings and practice flying.  Fly around the west side of the top floor no more than a couple feet off the ground.  If no troubles, fly up to the fifth level, look at the ceiling, and fly back down and land.  Deactivate.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 15, 2012, 12:23:00 am
"So, I need a strength spell. Or maybe just a lighter weapon. Hell, who am I kidding? I'm just going to do science."

Say word, while focusing on the mega-mace.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 15, 2012, 02:04:11 am
politely ask Urist mcSpriggan to defend the west stairs from hostile incursion then walk over to thrakor and hand him the thundershard staff.

uuuh greetings mr plant man sir, would thou be so kind as to defend these woods from those who would do them harm there are several mages below us with the power to summon fire upon thee and the stuff i used to make thee
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 15, 2012, 02:13:32 am
Susan licks the cat's nose again while waiting for her mana to regenerate.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 15, 2012, 02:15:23 am
((Um...what are my stats? Maybe a place to put everyone's stats in the OP would be a good idea?))

Point. Say word.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: KineseN on December 15, 2012, 03:57:16 am
Move away slowly from the lion without grabbing unwanted attention. Move towards the east stairs.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 15, 2012, 07:05:42 am
"Magnets? I have a metal arm... possibilities! But still no booze..."

Continue moving my slime, with metal arm.

Edit: Throw about a single fist-full of slime at the human humunculous downstairs.


((I knew it! I now have an Anti-personel weapon. Wondrous.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 15, 2012, 08:00:10 am
Also accept any cool electric staves given to me.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: javierpwn on December 15, 2012, 10:16:53 am
Spoiler (click to show/hide)
Waitlist?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 15, 2012, 03:03:39 pm
Patrol up and down the stairs, listening for any words. Say Karenthar Zzeralthonth.
Spoiler: known words (click to show/hide)
You climb from the second floor to the third  are about to head to the fourth when You hear a rather discouraging roaring sound coming from up there. You decide not to go up stairs. Instead, you stay on the third floor and try another 2 of the three words you know.

[pot:1]
[end:1 -1]

Your lungs become kittens. This proves very unhelpful to your prospects of living.

[Talos Kittened himself  and is dead]

http://www.youtube.com/watch?v=16FdJrrAWSo


Activate the wings and practice flying.  Fly around the west side of the top floor no more than a couple feet off the ground.  If no troubles, fly up to the fifth level, look at the ceiling, and fly back down and land.  Deactivate.
You  activate the mark on your chest and proceed to fly far away from the Winged lion by the north stairs and across the fourth level. You stop by Waldo's forest to grab the staff he made for you -you dropped the mace before you tried to fly- before you continue on.  Once you're sure of yourself you take off in earnest, flying up to the scattered plateaus of the 5th level. You land on one of the stones and look at the ceiling. It's comprised entirely, as far as you can see, of luminescent crystals, the light source for the whole pit. They look similar to the crystals you've summoned before, but not the same: their colors are varied and much brighter.

"So, I need a strength spell. Or maybe just a lighter weapon. Hell, who am I kidding? I'm just going to do science."

Say word, while focusing on the mega-mace.
[pot:6+1]

You see a shimmering phantom image of a fish, which vanishes a moment later.

politely ask Urist mcSpriggan to defend the west stairs from hostile incursion then walk over to thrakor and hand him the thundershard staff.

uuuh greetings mr plant man sir, would thou be so kind as to defend these woods from those who would do them harm there are several mages below us with the power to summon fire upon thee and the stuff i used to make thee

The Greenman nods slowly and walks to the west stairs, taking up a position there. You start to walk to Thrakor when he just flies in from overhead and grabs the staff from you. Oh, well, thats helpful.


Susan licks the cat's nose again while waiting for her mana to regenerate.
You lick your cat. It makes cat noises and rolls onto it's back.

((Um...what are my stats? Maybe a place to put everyone's stats in the OP would be a good idea?))

Point. Say word.
You sneak up behind Selande and say your word.

[pot:2]
A small lump of silver materializes on her left hand, although she seems a bit too busy with the whole "Winged lion"thing to worry about that...actually, come to think of it, perhaps you should be busy with that whole winged lion thing too, because it's looking at you now.

Move away slowly from the lion without grabbing unwanted attention. Move towards the east stairs.
You back away slowly from the lion, hands raised, as it growls at you. Luckily, as you circle toward the east, it seems to become interested in the guy who was standing behind you instead. You quickly skitter away to the East stairs and finally find the time to question the little lump of silver clinging to one of your fingers.

"Magnets? I have a metal arm... possibilities! But still no booze..."

Continue moving my slime, with metal arm.

Edit: Throw about a single fist-full of slime at the human humunculous downstairs.


((I knew it! I now have an Anti-personel weapon. Wondrous.))
You grab some of your goo and prepare to huck it down at the homunculus down stairs, but find that he is sitting behind one of the pillars making up the gazebo and that hitting him would require repositioning yourself.

You shrug and continue moving your glop. You have about half of it stored away against the wall now.



Spoiler (click to show/hide)
Waitlist?

Gotcha.




DERM appears on the third floor, beside the West Stairs.






Derm:Derm: Pool:1/1 [third floor, west stairs]

Phil:Greatwyrmgold: pool:1/1 [fourth floor,North stairs]

Selande:KineseN: Pool: 3/4 (Silver lump on one finger.) [fourth floor, East stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, South area]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:2/5 (plant staff, 4 grenade fruits, limping. Green man.) [Fourth floor, West stairs.] 

Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Dermonster on December 15, 2012, 03:10:38 pm
Derm looked around. He looked at the book.

"Well. This is new."

Walk in a random direction and try to find someone.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: javierpwn on December 15, 2012, 03:14:43 pm
(Hmmm I think he said flesh cats/cats of flesh, would could have been useful if he didn't turn his lungs into kittens... at least someone else can use special cats/cylinders)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 15, 2012, 03:34:31 pm
Susan rubs the cat's belly while waiting for her mana to regenerate.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: KineseN on December 15, 2012, 03:41:59 pm
"Alright little guy, where are you from?" Selande doesn't expect to get an answer but one can never know in a crazy situation like this.

"Let's try 'Karenthar Halthel Zzeralthonth.'"


((See if this work.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 15, 2012, 04:16:42 pm
At least your death was warm and fuzzy. 


I could play with the lion... (https://www.youtube.com/watch?v=V8rZWw9HE7o)


Neato.


Land near the 4th floor south stairs.  Say magic of the day.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Spinal_Taper on December 15, 2012, 04:21:17 pm
Talos' disembodied spirit escapes this hell, flying up, up, through the thread. He passes through turns, actions and statuses before bonking into a force he cannot surmount. The bottom of the whitelist.
"Damn it..."
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 15, 2012, 05:03:28 pm
execute plan of magical greediness.

 holy jesus monkeys batman! A batman just stole your staff thrakor!... Thrakor?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 15, 2012, 05:32:02 pm
"Well, that could have been fun. Guess not."

Say Words. If Derm gets within six feet of me, use Different Words.

((I know I'm known for overreacting, but Derm is kind of the Avatar of Collateral Damage.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Dermonster on December 15, 2012, 05:37:38 pm
((Potency Six :D))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 15, 2012, 05:51:52 pm
Calmly talk to the lion while I back away. Run if it tries to attack me.

...That was nothing like what I hoped would happen.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinde
Post by: Unholy_Pariah on December 15, 2012, 05:59:39 pm
((oh hey the lions on the same floor as me... ill have to do some science on it later))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 15, 2012, 08:57:27 pm
Susan rubs the cat's belly while waiting for her mana to regenerate.
You pet the cat on it's cylindrical belly.

"Alright little guy, where are you from?" Selande doesn't expect to get an answer but one can never know in a crazy situation like this.

"Let's try 'Karenthar Halthel Zzeralthonth.'"


((See if this work.))
[pot:4-1]
You manage to summon a tiny, furry biped; it's only 8 or so inches tall, covered in white fur, bearing digitigrade legs and large padded paws instead of feet or hands. It's head is a rather uncanny mix of feline and human and it looks at you with wide yellow eyes before scampering away.

At least your death was warm and fuzzy. 


I could play with the lion... (https://www.youtube.com/watch?v=V8rZWw9HE7o)


Neato.


Land near the 4th floor south stairs.  Say magic of the day.

You fly back down to the 4th floor south stairs and land, retracting your wings before saying the word of the day.
[pot:2+1]

The electrical charge arcing over your staff and through your hand seems to increase in intensity, your flesh glowing brighter and the random discharges on your staff coming faster and more powerful.


Calmly talk to the lion while I back away. Run if it tries to attack me.

...That was nothing like what I hoped would happen.

You back away from the lion and down into the north stairwell. The lion watches you go, growls once more and then takes flight, rising to the 5th level and taking up a position on one of  the pillars in the north.


Derm looked around. He looked at the book.

"Well. This is new."

Walk in a random direction and try to find someone.
execute plan of magical greediness.

 holy jesus monkeys batman! A batman just stole your staff thrakor!... Thrakor?
[derm dex:3-1]
[waldo dex:3+1]

Waldo, seeing a new person joining him and the rest of the merry band of wizards in the pit, promptly flips his shit and starts hurling grenade fruits.

[waldo dex:1+1]
[waldo str:5-1]

The grenade fruit misses Derm completely and explodes harmlessly down on the second level.

"Well...how about this?!" You say before you shout your chosen magical words.

[pot:1+1]

A bit of static cling level electricity sparks out in a thin beam that vanishes a few feet in front of you

"Mother fucker..."



Derm, completely unaware of the fact that someone has just failed to kill him, wanders over toward Possibly and Hydrus but stops as Possibly points at him and yells

"Stay away, you. I've got magic and I'm not afraid to use it!"


"Well, that could have been fun. Guess not."

Say Words. If Derm gets within six feet of me, use Different Words.

((I know I'm known for overreacting, but Derm is kind of the Avatar of Collateral Damage.))

[pot:2+1]

A small cube of liquid appears near you, holds it's shape for a moment, and then splashes to the ground. You draw closer and look at the liquid, smelling it a bit. You recognize that smell.


"BOOOOOOOOOOOOOOOOOOOOOOOOOOZE!" You say, leaping up and down, thrilled to your very soul.







Derm:Derm: Pool:1/1 [third floor, south west]

Phil:Greatwyrmgold: pool:1/1 [fourth floor,North stairs]

Selande:KineseN: Pool: 1/4 (Silver lump on one finger.) [fourth floor, East stairs]

Possibly:Onyxjew: Pool:1/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:3/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus:Wwolin: Pool:2/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:1/5 (plant staff, 3 grenade fruits, limping. Green man.) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 15, 2012, 09:02:24 pm
Poor Derm.  Here one turn and already people are trying to grenade him.


Hmmm... I'll have to remember that one.  Got something I want to try it with.


Swing staff around experimentally.  Point it at a pillar and try to make it shoot lightning.  Command my thunderball to float a couple feet over my head (where I could jump up and grab it.)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 15, 2012, 09:05:42 pm
"BOOOOOOOOOOOOOOOOOOOZE!!!!!

I have wanted a drink for so long.... my throat feels like sandpaper.

BOOOOOOOOOOOOOOOOOOOOOOZE!!!"

Forget Derm, drink booze! Say word. You know the drill if he gets too close though, booze is flammable.

((Thank you so much for including a word for alcohol. I am so very happy. Now to make a container....

This is one word I will not keep zealously guarded. No denizen of Bay12 should go without booze.

Uristrast.

Now get stupid in my name!))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Dermonster on December 15, 2012, 09:10:06 pm
Point at Hydrus, say Skadoosh.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 15, 2012, 09:15:21 pm
sigh and stop trying to grenade people, execute plan b
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 15, 2012, 09:24:30 pm
Head to the east stairs, greet Selende.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 15, 2012, 09:56:50 pm
"That's my new drinking buddy you're pointing at!"

Back away from Derm, preferably out of standard single-word range, and use Spell while shooting him a venomous glare..
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Dansmithers on December 15, 2012, 11:51:53 pm
PTW
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 16, 2012, 12:07:51 am
Susan says karenthar gonteli and then uristrast while pointing at the helmet (assuming the helmet spell worked). This should make a "bowl" of booze, right?

next I'll try to figure out how to spawn tiny people so I that can make them swim in booze. It would be like a tiny pool party!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 16, 2012, 12:09:09 am
fushalieal karenthar caoncarthel?

As soon as I find out the word for booze, I'm getting my cat drunk.
I believe that Possibly has given this one out as a freeby. Although if you want to guess it yourself, I'll give you a hint. It's got the word 'Urist' in it.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 16, 2012, 12:11:14 am
fushalieal karenthar caoncarthel?

As soon as I find out the word for booze, I'm getting my cat drunk.
I believe that Possibly has given this one out as a freeby. Although if you want to guess it yourself, I'll give you a hint. It's got the word 'Urist' in it.
Ah! Wonderful. Do we have the word for cloth? I'd like to try and make a backpack.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 16, 2012, 12:36:58 am

Poor Derm.  Here one turn and already people are trying to grenade him.


Hmmm... I'll have to remember that one.  Got something I want to try it with.


Swing staff around experimentally.  Point it at a pillar and try to make it shoot lightning.  Command my thunderball to float a couple feet over my head (where I could jump up and grab it.)
You swing the staff and then point it at one of the pillars.
[will:3]
A small electrical discharge, the sort of thing you'd expect from a taser, leaps from the end of the staff to the pillar. Well...that's kinda disappointing. You try to get your Thunderball to come from across the level over to you and float in the air.
[will:5]
The ball all the way on the other side of the level lifts into the air and shoots across the room over to you, stopping on a dime a few feet above your head.

"Better."

Head to the east stairs, greet Selende.
You walk over to the east stairs and wave to Selende. 

Susan says karenthar gonteli and then uristrast while pointing at the helmet (assuming the helmet spell worked). This should make a "bowl" of booze, right?
[pot:6+1]
The helmet that you get  resembles a motorcycle helmet in a way, made to cover your whole head and face with a pair of round, clear lenses over the eyes. Bone plates line it like the plates of an armadillo  and breathing ventricles over the mouth suck in air and pump it into the space inside. It seems very much  alive.

You set it down, balance it upright, and use the next word.

[pot:3+1]

A large quantity of alcohol appears in front of you, not where you're pointing but still close enough to the helmet that you get some into it when the liquid all crashes to the ground a moment later.


"BOOOOOOOOOOOOOOOOOOOZE!!!!!

I have wanted a drink for so long.... my throat feels like sandpaper.

BOOOOOOOOOOOOOOOOOOOOOOZE!!!"

Forget Derm, drink booze! Say word. You know the drill if he gets too close though, booze is flammable.

((Thank you so much for including a word for alcohol. I am so very happy. Now to make a container....

This is one word I will not keep zealously guarded. No denizen of Bay12 should go without booze.

Uristrast.

Now get stupid in my name!))
Point at Hydrus, say Skadoosh.
sigh and stop trying to grenade people, execute plan b
"That's my new drinking buddy you're pointing at!"

Back away from Derm, preferably out of standard single-word range, and use Spell while shooting him a venomous glare..

[Derm:6-1]
[Possibly:1]
[waldo:2+1]
[hydrus dex:5]


Derm and Hydrus both draw their proverbial magic guns at the same time, speaking their words in unison.
[derm pot:2+2]
[hydrus pot:4+1]
[hydrus dex (for aim):4]

Derm's arcane vocabulary manages to summon up a shimmering image of a spear. It proves less then helpful for murder. Hydrus' words are a fair deal more potent. A pair of twisting black tendrils coated in a corrosive green fog explode from Hydrus' eyes and streak a good 20 feet or so directly into Derm's chest.

[Derm end:4]

The tendrils pierce Derm's chest and his flesh rots on contact. He collapses to the ground, unconscious, a spreading crater of liquifying tissue spreading across his upper body.


In the mean time, high on his perch, Waldo hands a grenade fruit to his Green Man and commands him off toward Hydrus, Possibly and the quickly expiring Derm. The magical construct of plantmatter and homicidal intent climbs down the west stairs and runs across the third level until it reaches the south stairs and hurls the fruit at the men.
[greenman dex:5]
[green man str:2]
His aim is spot on but his force is lacking and the fruit detonates into a spasming hell of thorns a good distance away from the three men.

Possibly, for his part, spends his time licking alcohol off the ground.

 





Derm:Derm: Pool:1/1 (Dying: 1 turn left. Unconcious) [third floor, south west]

Phil:Greatwyrmgold: pool:1/1 [fourth floor,East stairs]

Selande:KineseN: Pool: 2/4 (Silver lump on one finger.) [fourth floor, East stairs]

Possibly:Onyxjew: Pool:2/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus:Wwolin: Pool:1/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:2/5 (plant staff, 2 grenade fruits, limping. Green man.) [Fourth floor, West stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 16, 2012, 12:38:49 am
Thing...too late...
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Dermonster on December 16, 2012, 12:40:02 am
... riiiight.

So hey, guys? No hard feeling right? Just putting on a light show riiight?

Guys?

Attempt to not die.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 16, 2012, 12:54:11 am
Hm.  I need more pool, but I think I've agreed to too many cease fires and non-aggression pacts.  I could just use my dex bonus to kill steal, but where's the fun in that?


Now for SCIENCE!


Execute Plan 9 from Outer Space!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 16, 2012, 12:55:28 am
"cycallozion karenthar!", says susan while shoving booze down her cat's throat.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 16, 2012, 01:08:04 am
plan C -.-
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 16, 2012, 01:20:16 am
"Damn. I never knew that my venomous looks could be quite so... venomous. Hey, Possibly, can you get that plant for me? We'll have plenty of time to get drunk later, but we've gotta survive that long first."

Lounge around. Use Word if I'm attacked, or if someone tries to steal my kill.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 16, 2012, 08:13:20 am
"I think we should give Derm's life to Phil. He does need the Pool. And yeah, I'll get right on it. Sick little plant-f*cker is gonna pay for making me wait even longer for my hooch."

Look over to Greenman, say Words. If Greenman lobs another fruit at me, don't dodge. Knock it back with my black shaft.

((What say you we kill Poison Ivy now? He did just assault us.

BATTER UP!))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 16, 2012, 10:08:10 am
I wish I could reach him in time,but he's running out of time. If someone stabilizes him, maybe I could finish him off.
Who's Poison Ivy? Other than a Batman villain, of course...
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Harry Baldman on December 16, 2012, 10:16:55 am
((Poison Ivy is Waldo. He has the amazing power of plants at his disposal.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: KineseN on December 16, 2012, 11:50:45 am
Selande greets back. More importantly she tries to see where the tiny cat-person scampers away. Many types of experiments can be conducted with a live subject. Follow the subject so long it isn't running under the winged lion.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 16, 2012, 03:26:28 pm
Thing...too late...
Selande greets back. More importantly she tries to see where the tiny cat-person scampers away. Many types of experiments can be conducted with a live subject. Follow the subject so long it isn't running under the winged lion.

[phil dex:5+1]
[selande dex:3+1]

[phil pot:1]
[phil end:1]
Phil's left arm turns into a useless lump of copper.

"Well....fuck it." He says before continuing his plan but jerking his body in such a way as to swing his numb metal arm at Selande's head.

[phil dex: 2-1+1 (minus for awkwardness of fighting with that arm)]
[selande dex:5+1]

Selande completely dodges phil's blow,slips behind him and puts him in a head lock.

"CAN YOU SMELL WHAT THE ROCK IS COOKING?!" She screams, shaking phil around and gesturing to a non-existent crowd.

Hm.  I need more pool, but I think I've agreed to too many cease fires and non-aggression pacts.  I could just use my dex bonus to kill steal, but where's the fun in that?


Now for SCIENCE!


Execute Plan 9 from Outer Space!
[pot:6+1]
[dex:4+2]
You point the tip of your staff at the lion on the other side of the arena and say your words The tip of the staff crackles with electrical energy for a moment before it discharges. The arena flashes a blinding white as a bolt of lightning a foot across explodes out of your staff and arcs across the room. The lion simply ceases to be. All thats left in its wake is the top of the stone, glowing red hot, and the ringing in everyone's ears from the thunder.

"Well, thats effective."


"cycallozion karenthar!", says susan while shoving booze down her cat's throat.
[pot:3+1]
You fire two fist sized lumps of flesh out of your eyes while dumping booze on your cat. You think it drank some, but it really didn't like having stuff dumped down it's throat, so it ran away up stairs.

plan C -.-
"Damn. I never knew that my venomous looks could be quite so... venomous. Hey, Possibly, can you get that plant for me? We'll have plenty of time to get drunk later, but we've gotta survive that long first."

Lounge around. Use Word if I'm attacked, or if someone tries to steal my kill.
"I think we should give Derm's life to Phil. He does need the Pool. And yeah, I'll get right on it. Sick little plant-f*cker is gonna pay for making me wait even longer for my hooch."

Look over to Greenman, say Words. If Greenman lobs another fruit at me, don't dodge. Knock it back with my black shaft.

((What say you we kill Poison Ivy now? He did just assault us.

BATTER UP!))

[hydrus:4]
[Possibly:3]
[waldo:6+1]
[green man dex:2]

[waldo pot:5+1]
Waldo commands his Greenman to "Kick the ever loving magic out of dat Hydrus guy," Before shouting his own words.

[Phil dex: 4+1]
[selande dex: 5+1]

The resulting electrical beam fires straight out in front of him at a perfectly flat angle in the same way it always does and always has, straight across the arena towards Phil and Selande where they're wrestling by the east stairs.  Both of them manage to leap out of the way but selande's jump ends with her dangling from the ledge.

Down on the third level the green man is charging in toward Hydrus and Possibly, intent on fulfilling it's master's wishes. Hydrus has his spell ready first, but he waits for the Green man to be in range, while possibly steps forward to try and bring the thing down at a distance.

[possibly pot:3+1]
[possibly dex:4]

[green man dex:3]

The air in front of Possibly grows boiling hot and then ignites, a beam of fire shooting across the level at the charging construct. The Green man moves only slightly  to the side, dodging part of the torrent of flame but losing it's entire left arm and a bit of it's chest in the process. It continues forward, leaving a trail  of smoldering plantmatter and smoke behind it.

Hydrus waits until it's close and then shouts his own word.

[pot:3+1]
[green man dex:2]

The air in front of Hydrus cools and freezes in an instant, encasing the green man's entire upper body from head to hips. He falls to the ground, legs still kicking but unable to move.


... riiiight.

So hey, guys? No hard feeling right? Just putting on a light show riiight?

Guys?

Attempt to not die.


Your attempts do not succeed.

[Derm is dead. Hydrus gains a point]

 

Tamara Volk Appears on the second floor, near the west stairs.






Tamara Volk:: Pool:4/4 [second floor, west stairs]

Phil:Greatwyrmgold: pool:1/1 [useless copper left arm][fourth floor,East stairs]

Selande:KineseN: Pool: 3/4 (Silver lump on one finger.) [fourth floor, near East stairs, dangling from ledge]

Possibly:Onyxjew: Pool:1/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:1/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:1/2  [third floor, south east area]

Waldo(8): Unholy_pariah: Pool:1/5 (plant staff, 2 grenade fruits, limping. Green man.) [Fourth floor, West stairs.] 







Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 16, 2012, 03:37:37 pm
Say Words, do Things.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 16, 2012, 03:56:07 pm
((Why did we kill Derm so fast? He didn't have time to derm everything, and that could have been fun.))

"..."
Zzeralthonth Hobitaeaod Shubha.

Pick up the result of the spell and try and get near Waldo.

"I... don't mean, um, harm to you..."
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Dermonster on December 16, 2012, 03:58:02 pm
((I suspect a combination of me charging at two people, everyone trying to kill me at once, bad rolls and unfortunate word selection were to blame.
 
Next time I'll just PM my actions
 
Back to the waitlist. Same stats.)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 16, 2012, 04:05:53 pm
((I suspect a combination of me charging at two people, everyone trying to kill me at once, bad rolls and unfortunate word selection were to blame.
 
Next time I'll just PM my actions
 
Back to the waitlist. Same stats.)

Both of those people knowing a quarter of the book didn't hurt, either.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 16, 2012, 04:09:58 pm
I'm just gonna summon myself another cat soon.

Susan puts on her flesh hat, puts her two new lumps of flesh in the corner with her other lump of flesh and says Caltalleth.

By the way, piecewise, you are keeping track of all the objects in the arena, right? I'd like to remember how many lumps of flesh I have.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 16, 2012, 04:54:14 pm
+1 Channeling

"Only a matter of time until the frostbite kills it now. Well, that extra power will help me with science, but I've gotta rest up to use it."

Lounge around again. If anyone tries to attack me or Possibly and is within single-word range, use Word.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: KineseN on December 16, 2012, 05:18:48 pm
Selande returns fire against Waldo with "Kelio Roth Garstopit"while pointing at him after swinging herself up the ledge.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 16, 2012, 05:52:26 pm
((uuuh why did i attack phil and selande? That was not part of my plan))

science time
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 16, 2012, 05:53:57 pm
((uuuh why did i attack phil and selande? That was not part of my plan))

science time

((I just realized, about half of the players are now actively trying to kill you. This should end well.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 16, 2012, 05:56:54 pm
Oh, my. This sucks big time.

Escape headlock, say same word, have better luck. Strike Selene with whatever's easiest Go help Selende.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: KineseN on December 16, 2012, 06:18:42 pm
((Are you sure you want to attack me? Waldo did just attack us even if it were unintentionally and that broke the headlock.))


Selande changes target to Phil with "Kelio Roth Garstopit" should he go through with his action.
"Let's put our differences behind us and take that guy down."


((Phew, dodged a bullet there.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 16, 2012, 06:28:08 pm
You have had me in a slight headlock.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 16, 2012, 07:05:06 pm
well fuck... forget to inform piecewise i want to down one floor before casting and now im the target off mass vengeance... Well guess ill just have to enact plan D
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 16, 2012, 08:52:16 pm
"Oi, Waldo made me this cool staff. Lay off him!

Special defense go!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 16, 2012, 09:02:02 pm
((Why did we kill Derm so fast? He didn't have time to derm everything, and that could have been fun.))

"..."
Zzeralthonth Hobitaeaod Shubha.

Pick up the result of the spell and try and get near Waldo.

"I... don't mean, um, harm to you..."
[pot:4]
You say your words and the shimmering image of some sort of horrifying cat-staff appears and then vanishes. You shrug and walk up stairs, brandishing your nothing and wander up within a good 10 feet from waldo.

I'm just gonna summon myself another cat soon.

Susan puts on her flesh hat, puts her two new lumps of flesh in the corner with her other lump of flesh and says Caltalleth.

By the way, piecewise, you are keeping track of all the objects in the arena, right? I'd like to remember how many lumps of flesh I have.
(things that are not used for a few turns vanish to stop the arena from being clogged with an endless amount of crap, not including living things.)
[pot:5+1]
You manage to summon a massive gust of air that hucks you several feet backwards.


Oh, my. This sucks big time.

Escape headlock, say same word, have better luck. Strike Selene with whatever's easiest Go help Selende.

Selande returns fire against Waldo with "Kelio Roth Garstopit"while pointing at him after swinging herself up the ledge.
Say Words, do Things.
+1 Channeling

"Only a matter of time until the frostbite kills it now. Well, that extra power will help me with science, but I've gotta rest up to use it."

Lounge around again. If anyone tries to attack me or Possibly and is within single-word range, use Word.
well fuck... forget to inform piecewise i want to down one floor before casting and now im the target off mass vengeance... Well guess ill just have to enact plan D
"Oi, Waldo made me this cool staff. Lay off him!

Special defense go!

[phil dex:6 +1]
[hydrus dex: 5]
[waldo dex: 3+1]
[possibly dex:4]
[selande dex:2 +1]
[toaster:1+2]



[phil pot:5]
[str:6-1]
Phil summons a lump of copper and just barely manages to lift and carry it over to the edge Selande is holding on to.

"Hold on, let me just put this dooooops"

He says, dropping the massive lump of metal onto her fingers.

[selande end:1]

Selande doesn't so much as lose grip as her fingers are reduced to ground beef and lose the capacity to bend or hold on in any manner. She falls like a stone from the 4th level and lands with a soft, crunchy splat, collapsing into ash a moment later.

[Selande is dead. Phil gains a point.]


Hydrus calmly flips through his book, finds the word he's looking for and waits, absolutely freaking positive that shit is about to go down. And down it does a moment later as Waldo appears on the third floor, running out from the stairwell and pointing his staff at his imprisoned familiar.
[Waldo will:1]
He screams in pain and drops his staff as a dozen giant thorns sprout on the handle of the weapon, one piercing right through his hand. Injured and severely annoyed, Waldo grabs his staff by the not stabby top bit with his good hand and limps back up stairs, Possibly in hot pursuit.  He reaches his garden and possibly pokes his head out of the stairway a moment later.
[possibly dex:5]
[waldo dex:2+1]

[possibly pot:5+1]
[waldo dex: 2-1(limp)]

Waldo vanishes in a pillar of fire, his carefully grown forest burning around him, the fire spreading slow across the magically conjured garden. His staff, which lasts a fair deal longer then he does in the fire glows bright green, flickers, and then crumbles apart. The plants it conjured wither and die with it.

[waldo is dead. Possibly gains 8 points.]

Toaster, high on his perch, realizes what's going on far too late to actually do anything to prevent it. "Damn it." he mutters, "I need to stop getting so high on this perch."




GRIN appears on the first floor by the North stairs. ORMKEL appears on the fourth floor by the North stairs.



Tamara Volk:Tsuchigumo550: Pool:2/4 [third floor, west stairs]

Phil(2):Greatwyrmgold: pool:1/1 [useless copper left arm][fourth floor,East stairs]

Grin:Ironyowl: Pool: 5/5 [First floor, north stairs]

Possibly(9):Onyxjew: Pool:1/2 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, south east area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:2/3  [third floor, south east area]

Ormkel:: Pool:1/1 [fourth floor, north stairs.] 



Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 16, 2012, 09:07:21 pm
Wait, doesn't killing people give me Pool?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 16, 2012, 09:10:44 pm
"Yeah buddy! That planty bastard could've left us alone. But no, he wanted to fight, and we kicked his ass!"

High-five Possibly. Continue lounging unless one of us is attacked, in which case blast the attacker with Magic!

((GreatWyrmGold, you have to specify what stat you want to spend your point in.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 16, 2012, 09:13:53 pm
((Oh.))

Spend point in Pool.
"Oops."
Head down stairs, go to the southeast area.
Say words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 16, 2012, 09:15:23 pm
((Ah, my time has come at last.))

Grin's eyes darted around nervously. One other person on this floor, gazebo thing, other people and weird shit up there...

And a book. Glancing down at it, he opened it to the first page, only to discover that there was something written on the back of the cover.

"'Property of Alga Stabbicus?'" he read aloud, trying to figure out if he knew an Alga. "Alga, Alga...

...

Hell if I know."

Then he glanced at the rest of the pages, his eyes widening as he read. Alga's notes appeared to be in here, and, well...

"Bitch be crazy!" he exclaimed, staring at morbid fascination at some of her scribbled theories. A moment later he glanced around, jealously pressing his book to himself. Crazy or not, bitch got far in this whole crazy mage job. If she was right about this thing...

Do Thing. Say Words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 16, 2012, 09:38:21 pm
Hmmm... choices, choices.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on December 16, 2012, 09:41:06 pm
damn... Re waitlist as steve

6 dex 1 pot 1 pool
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 16, 2012, 10:17:54 pm
...

Dissapointing...

Wait for mana to regenerate. If anyone looks at me, try to give them a friendly smile.
If they keep looking, shy away and wonder why they won't stop looking at me.

If they attack, panic, then sort of excitedly whisper "Rothon Rothon" at them.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 12:04:24 am
Dead before I could really get the warning out... what to do, what to do.

Perform an action!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 17, 2012, 01:52:34 am
"Sneebeddy seeble-snee!"
Ormkel squealed in surprise at his new surroundings, then glanced down at the book in his hand. "B... Book! Book-book!"
He began to flip through it, muttering feverishly to himself as he scanned the pages. So many words! All meaningless gibberish! A perfect addition to his crazed rantings! After a moment's scanning the book, he snapped it closed, looked up at the air before him with a lopsided, slightly unhinged smile, and screamed,

"Agga ba-dugga donbel pa-tonko! Gnneeeeeek!"

>Shout the above.

>Observe any affects.

>Then hide.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: KineseN on December 17, 2012, 03:01:27 am
((Aww, I went out that way too last time.))


Spoiler: Balmora (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 17, 2012, 03:09:41 am
((...uhhhhhh...))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 17, 2012, 04:07:26 am
Susan gently fondles her lumps of flesh while waiting for her mana to regenerate.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 08:46:25 am
Oh baby.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tiruin on December 17, 2012, 09:41:24 am
((Oh dear.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 17, 2012, 09:56:23 am
"I told ye'! I told ye' I would burn everything you loved! I f*ckin' called it!"

((+3 potency +3 chanelling +1 dexterity, +1 strength))

High-five Hydrus and laugh at Waldo's scorched earth. Say Words.

((I just slaughtered Waldo with cleansing flame, and I know how to make booze? Can this get any better?

Oh, and this should be my new stat sheet,

STR: 1
DEX: 3
END: 1
POT: 6
CHA: 5

This is now my second favorite turn.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 09:57:33 am
Second?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 17, 2012, 02:27:21 pm
"Yeah buddy! That planty bastard could've left us alone. But no, he wanted to fight, and we kicked his ass!"

High-five Possibly. Continue lounging unless one of us is attacked, in which case blast the attacker with Magic!

((GreatWyrmGold, you have to specify what stat you want to spend your point in.))
You run up and join Possibly by west stairs on the fourth floor, giving him a positively 80's style jumping end-of-an-inspirational-sports-movie high five. You half expect things to freeze in mid air and credits to roll.

((Oh.))

Spend point in Pool.
"Oops."
Head down stairs, go to the southeast area.
Say words.

You head back down stairs and to the old stomping grounds. You get ready to say a few words but realize you don't have the power for it, least not quite yet.

((Ah, my time has come at last.))

Grin's eyes darted around nervously. One other person on this floor, gazebo thing, other people and weird shit up there...

And a book. Glancing down at it, he opened it to the first page, only to discover that there was something written on the back of the cover.

"'Property of Alga Stabbicus?'" he read aloud, trying to figure out if he knew an Alga. "Alga, Alga...

...

Hell if I know."

Then he glanced at the rest of the pages, his eyes widening as he read. Alga's notes appeared to be in here, and, well...

"Bitch be crazy!" he exclaimed, staring at morbid fascination at some of her scribbled theories. A moment later he glanced around, jealously pressing his book to himself. Crazy or not, bitch got far in this whole crazy mage job. If she was right about this thing...

Do Thing. Say Words.
You run to the gazebo and say your words.
[pot:6+1]
Safely behind the pillar you pick two words from the book and give them a try. The ground in front of you shimmers blue as a dozen tiny crystals spring up.

...

Dissapointing...

Wait for mana to regenerate. If anyone looks at me, try to give them a friendly smile.
If they keep looking, shy away and wonder why they won't stop looking at me.

If they attack, panic, then sort of excitedly whisper "Rothon Rothon" at them.

You sit down on the stairs and wait for your mana to regen, contemplating a new alliance.

Dead before I could really get the warning out... what to do, what to do.

Perform an action!
[will:3]
The Living crystal down on the first floor stands up and sort of wanders around aimlessly. You shrug.

"Close enough."

"Sneebeddy seeble-snee!"
Ormkel squealed in surprise at his new surroundings, then glanced down at the book in his hand. "B... Book! Book-book!"
He began to flip through it, muttering feverishly to himself as he scanned the pages. So many words! All meaningless gibberish! A perfect addition to his crazed rantings! After a moment's scanning the book, he snapped it closed, looked up at the air before him with a lopsided, slightly unhinged smile, and screamed,

"Agga ba-dugga donbel pa-tonko! Gnneeeeeek!"

>Shout the above.

>Observe any affects.

>Then hide.
[pot:5]
You see a glimmering image of a chestplate that vanishes a moment later. You immediately skitter behind a stone and hide.

Susan gently fondles her lumps of flesh while waiting for her mana to regenerate.
No comment. Speaks for itself really.

"I told ye'! I told ye' I would burn everything you loved! I f*ckin' called it!"

((+3 potency +3 chanelling +1 dexterity, +1 strength))

High-five Hydrus and laugh at Waldo's scorched earth. Say Words.

((I just slaughtered Waldo with cleansing flame, and I know how to make booze? Can this get any better?

Oh, and this should be my new stat sheet,

STR: 1
DEX: 3
END: 1
POT: 6
CHA: 5

This is now my second favorite turn.))
You high five Hydrus before giving another word a try.
[pot:6+2]
A red magic circle appears on the ground in front of you and a great beam of withering arcane energy bursts from it, traveling up 8 feet or so before vanishing into another magic circle floating above it. You and hydrus have to scamper several feet away and cover your eyes, so great is the  heat and light the beam is giving  off.






Tamara Volk:Tsuchigumo550: Pool:3/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:2/2 [useless copper left arm][third floor,south east area]

Grin:Ironyowl: Pool: 4/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked, Right arm living steel) [fourth floor, West stairs]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:3/3  [Fourth floor, west stairs]

Ormkel:: Pool:1/1 [fourth floor, north stairs area, hiding] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 17, 2012, 03:40:57 pm
Contemplate the idea of doing something useful for everyone else. But... what? What would everyone here want right now?

"Hmmm..."

Remembering the last time I had a stiff drink- way too long ago- an idea forms.

Bend over and touch the ground, as if to encourage it. Softly speak to the ground

Uristrast Quielshar Hobitaeaod.
Continue to softly encourage the ground to grow beautiful, beautiful beer trees.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 17, 2012, 04:16:36 pm
"I'm gonna love these six plus twos...."

Rejoin my companions on the third floor. Continue moving my smexy jelly.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 17, 2012, 05:35:19 pm
We are the champions - my friends
And we'll keep on fighting - till the end -
We are the champions -
We are the champions
No time for losers
'Cause we are the champions - of the world -

"We've got this now. We can finally just sit around and practice magic like the good old days."

Head to the third floor, southeast area, and say Words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 17, 2012, 05:37:44 pm
"Uhhh... worteal?" says susan, reading through her magic book and thinking about eating the paper.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 17, 2012, 05:47:54 pm
Grin rubbed his chin contemplatively. That wasn't enough to go on...

He also glanced back down at the book again. ...had that always been there? He could swear this thing was changing on him.

Well whatever. Time for more experimentation.

Say Words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 17, 2012, 06:07:54 pm
Greet others.
Say word.
Make plans for...stuff.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 17, 2012, 06:13:24 pm
Ormkel sat in the stairway, staring at the floor before him whilst rocking back and forth, the book open in his lap as he pawed through it, muttering to himself as he decided just which words had the juciest pronounciation.

>Scream some more gibberish!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 06:28:48 pm
SCIENCE!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 17, 2012, 06:54:41 pm
Contemplate the idea of doing something useful for everyone else. But... what? What would everyone here want right now?

"Hmmm..."

Remembering the last time I had a stiff drink- way too long ago- an idea forms.

Bend over and touch the ground, as if to encourage it. Softly speak to the ground

Uristrast Quielshar Hobitaeaod.
Continue to softly encourage the ground to grow beautiful, beautiful beer trees.

[pot:3]

You get a small bush covered in booze. Not really what you wanted.

"I'm gonna love these six plus twos...."

Rejoin my companions on the third floor. Continue moving my smexy jelly.
You wander back down stairs and finish scooping the goo over to the side.

We are the champions - my friends
And we'll keep on fighting - till the end -
We are the champions -
We are the champions
No time for losers
'Cause we are the champions - of the world -

"We've got this now. We can finally just sit around and practice magic like the good old days."

Head to the third floor, southeast area, and say Words.
You head back downstairs with Possibly and, once you've returned to your preferred stomping ground, say your word.
[pot:1+1]
Nothing happens.

Damn it.

"Uhhh... worteal?" says susan, reading through her magic book and thinking about eating the paper.
[pot:5+1]

Nothing seems to happen.

Grin rubbed his chin contemplatively. That wasn't enough to go on...

He also glanced back down at the book again. ...had that always been there? He could swear this thing was changing on him.

Well whatever. Time for more experimentation.

Say Words.
[pot:5+1]
You get a tiny wooden statue of a humanoid figure.

Greet others.
Say word.
Make plans for...stuff.

[pot:6]
 
A mark appears on your left arm and immediately activates, transforming your nonfunctional metal arm into a functional obsidian one.

Ormkel sat in the stairway, staring at the floor before him whilst rocking back and forth, the book open in his lap as he pawed through it, muttering to himself as he decided just which words had the juciest pronounciation.

>Scream some more gibberish!
[pot:3]
Nothing happens.

SCIENCE!
[pot:1+1]
You summon up a very tiny amount of electrical discharge.Very tiny.





Tamara Volk:Tsuchigumo550: Pool:1/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 2/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked, Right arm living steel) [third floor, southeast area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:1/3  [third floor, southeast area]

Ormkel:Yoink: Pool:1/1 [fourth floor, north stairs area, hiding]
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 17, 2012, 07:00:34 pm
"Damn."

Words.

((Ah well. Thanks for trying.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 17, 2012, 07:03:23 pm
>Throw my book into the air and roll around on the ground, shrieking!

>Then pick the book up, giggle madly and enact plan Lima Tango!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 17, 2012, 07:04:39 pm
"Damn. Well, I can just keep waiting. Man, I love peacetime!"

Take a sip from one of Possibly's boozeberries once they grow. Continue lounging around. If some sick booze-hating bastard tries to attack us or our new party-plant, get them with Word.

Curse the time lords for altering the booze-filled past.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 17, 2012, 07:12:18 pm
May want to check that post again guys, had to change it.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 17, 2012, 07:20:01 pm
There are words that make the booze plant possible. Just not those words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 17, 2012, 07:26:51 pm
There are words that make the booze plant possible. Just not those words.

This sentence.... it is glorious.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 17, 2012, 07:51:59 pm
I might sign them.

Anyways, say word, sharpen fingers.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 17, 2012, 08:04:38 pm
Oh shit. I know all the words.

I need "Plant Contain Booze From Ground", and before, I had "Plant Booze From Ground."

I remember someone had a word that made a lightning-ball in some glass or something. If someone has 4 pool and adds the "contain" word between my first two, they can, but otherwise I'll try again in... 3 turns.

... Hah...
Magic is... kinda tiring. At least I haven't... failed yet..."
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 17, 2012, 08:05:46 pm
There are words that make the booze plant possible. Just not those words.

Mind if I sig this?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 17, 2012, 08:18:24 pm
...Anyone willing to donate their lives for science?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 17, 2012, 08:33:44 pm
... I'm err... using my life. right now. Maybe later, if... if I turn my legs into beer... or something.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: javierpwn on December 17, 2012, 09:05:29 pm
(Why am I not in the waitlist?)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 17, 2012, 09:27:07 pm
"Damn."

Words.

((Ah well. Thanks for trying.))
[pot:4+2]
A mark spreads across your right hand and immediately activates. Six inch long, orange hot claws of pure flame burst from your metallic fingers. Well thats pretty neat.


>Throw my book into the air and roll around on the ground, shrieking!

>Then pick the book up, giggle madly and enact plan Lima Tango!

You scamper over to the only big thing you see around, the clump of bronze Phil summoned a little while ago. You crouch next to the lump beside the east stairs and get ready to enact your plan.

"Damn. Well, I can just keep waiting. Man, I love peacetime!"

Take a sip from one of Possibly's boozeberries once they grow. Continue lounging around. If some sick booze-hating bastard tries to attack us or our new party-plant, get them with Word.

Curse the time lords for altering the booze-filled past.
"DRAMATIC NOOOOOOOOOOOOOOOO!"

I might sign them.

Anyways, say word, sharpen fingers.
[pot:4]
You get yourself a great big lump of candle wax.

As per sharpening that hand of yours, exactly how would you like to do that? What method would you like to use?

There are words that make the booze plant possible. Just not those words.

Mind if I sig this?

Go for it.

(Why am I not in the waitlist?)
You are. I just haven't updated the one in the thread for a while. Check it now.






Tamara Volk:Tsuchigumo550: Pool:2/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 3/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:3/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:2/3  [third floor, southeast area]

Ormkel:Yoink: Pool:1/1 [fourth floor, east stairs.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 17, 2012, 09:34:15 pm
Obsidian is pretty brittle, lots of people used to sharpen it into tools and weapons by simply chipping it against rocks. Rocks not being available, my obsidian fingers should work until I get proper tools or whatever.

Try to sharpen my hand into claws useable as tools or weapons. Use the whole turn and work slowly, to maximize chance of success.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 17, 2012, 09:42:53 pm
"Hee-hee! Dob-dob snoobly woogwig!"

>Stifle my giggling, continue to wait for a chance to enact plan Lima Tango.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 09:44:16 pm
Attention Possibly and Hydrus:  The cease fire ends at the end of the turn after this coming one.  Not going to come after you then, but I won't feel bound to peace afterwards.


Do more Science!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 17, 2012, 09:52:30 pm
"Hey, I don't like the way that lunatic up there is looking at that lump of metal. He seems crazier than I am. Let's move over a little bit for now. We don't want that thing falling on us."

Head to the southwest area of the third floor. Continue waiting for my pool to recharge.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 17, 2012, 10:07:54 pm
Hey... If I make this beer tree... can someone try and make a chair or something..? I'm... sleepy.

If anyone tries to kill me, see if they like Szahell Rothon in the face. I doubt it.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 17, 2012, 10:09:38 pm
Maybe, or I could summon some logs and carve a chair with my hand.

Probably wouldn't be a good one...
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 17, 2012, 10:17:15 pm
"I'd be happy with just the log, come to think of it..."

After defending and or standing around doing nothing, yawn.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 17, 2012, 10:48:08 pm
Obsidian is pretty brittle, lots of people used to sharpen it into tools and weapons by simply chipping it against rocks. Rocks not being available, my obsidian fingers should work until I get proper tools or whatever.

Try to sharpen my hand into claws useable as tools or weapons. Use the whole turn and work slowly, to maximize chance of success.
[dex:3+1]
You manage to sharpen the tips of your fingers up a good bit, not terribly sharp, but sharp enough for most things.

"Hee-hee! Dob-dob snoobly woogwig!"

>Stifle my giggling, continue to wait for a chance to enact plan Lima Tango.
Waaaaaaaaaaaaaaaaaaaaaaiting. Loading Homicide....

Attention Possibly and Hydrus:  The cease fire ends at the end of the turn after this coming one.  Not going to come after you then, but I won't feel bound to peace afterwards.


Do more Science!
[pot:4+1]

The electrical discharge that crackles in front of you looks fairly normal except...you could have sworn you heard a voice in that random crackling.

 
"Hey, I don't like the way that lunatic up there is looking at that lump of metal. He seems crazier than I am. Let's move over a little bit for now. We don't want that thing falling on us."

Head to the southwest area of the third floor. Continue waiting for my pool to recharge.
You scoot over, across the level to the south west side.

Hey... If I make this beer tree... can someone try and make a chair or something..? I'm... sleepy.

If anyone tries to kill me, see if they like Szahell Rothon in the face. I doubt it.
No one seems to want to murder you, so everything is awesome. For now.





Tamara Volk:Tsuchigumo550: Pool:3/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 4/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:2/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:4/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:3/3  [third floor, southwest area]

Ormkel:Yoink: Pool:1/1 [fourth floor, east stairs.] 

Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 17, 2012, 10:53:45 pm
Say words.
Fiddle with wax.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 10:55:46 pm
Interesting.  Maybe I can phone home and get out of this hell hole?


Execute plan HERPADERP.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 17, 2012, 11:02:37 pm
((Thrakor, this coming turn is the last turn of the truce, right?))

"And now, for some big damn science! Man, I love having this extra pool!"

Say some Big Damn Words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 11:04:26 pm
Yes.  It's in effect up to and including the next action.

I'm more interested in figuring out that voices thing than killing anyone right now, though.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 17, 2012, 11:14:28 pm
Oh.   Shit.

Irony, want to give me you hell word so I can talk to demons?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 18, 2012, 12:13:22 am
"Ub-ob potato! Snerk! Tingly Cantar!"

Ormkel frowned impatiently as he grumbled the above, peering over the edge of the floor. Then he decided to try something different...

>Jabber the above at the open space!

>Then revise my plan slightly...
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 18, 2012, 12:16:28 am
Susan pets her flesh hat.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 18, 2012, 03:12:38 am
Say words.
Fiddle with wax.


You poke at the wax while saying your words.
[pot:5]

A great cloud of glittering gold gas appears in front of you, hangs in the air for a few seconds before settling to the ground as a fine golden powder.

Interesting.  Maybe I can phone home and get out of this hell hole?


Execute plan HERPADERP.

[will:4]
The Living Crystal wanders over to the nearest Homunculus and jabs it's little crystal foot though the humanoid homunculus leg. The Homunculus looks at the crystalline creature, pauses, and then point's it's palm at it.

 "Noreeb Rothcaltal cainthalsaz"

[pot:6]

A magic circle appears just in front of the Homunculus hand and a great beam of green arcane energy explodes forth, engulfing the crystal creature and completely annihilating it. The beam vanishes a moment later, but that isn't the end. The Homunculus glows, as though lit by an internal flame and slowly crumbles and disintegrates.

"Ub-ob potato! Snerk! Tingly Cantar!"

Ormkel frowned impatiently as he grumbled the above, peering over the edge of the floor. Then he decided to try something different...

>Jabber the above at the open space!

>Then revise my plan slightly...

[pot:2]

You summon a little pebble of gold. Yeah, well, cool.

You scoot the lump of bronze over to the south west but come to the realization that that lump of bronze, if pushed off the ledge, isn't gonna fall anywhere but the first floor.

Susan pets her flesh hat.
You put on your flesh hat. It's very odd because it completely covers your head and is skin tight.


((Thrakor, this coming turn is the last turn of the truce, right?))

"And now, for some big damn science! Man, I love having this extra pool!"

Say some Big Damn Words.
[pot:6+1]

A mark appears on your chest and immediately activates. A pair of enormous, black rubber wings appear on your back; they flap a few times before folding themselves around your shoulders, forming a cloak around your body.






Tamara Volk:Tsuchigumo550: Pool:4/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 5/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:4/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:1/3  [third floor, southwest area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south west side.] 

Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 18, 2012, 06:55:46 am
Damn. I'll edit this post ASAP fot the beer tree but finding words is hell on a 3DS.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 18, 2012, 07:09:51 am
"Flame on."

Say Words.

((Being a pyromaniac thaumaturge is going to be very fun.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 18, 2012, 07:14:00 am
Damn. I'll edit this post ASAP fot the beer tree but finding words is hell on a 3DS.

I hope im right.

"Quielshar Aels Uristrat Hobitaeod!"

((please forgive any mispellings- 3ds does not copy paste))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 18, 2012, 07:36:46 am
...Interesting.

Roll wax in golden dust.
Mix dust and wax.
Wax should now be golden-colored.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 08:43:52 am
Hydrus and his big black rubber.... wings.


Also, that homunculus could cast.  Very interesting.


SCIENCE some more.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 18, 2012, 09:09:13 am
>Shove the bronze over to the southeast. Then cackle madly and enact the plan.

Then say the following:


"Zibbedy Zerthel ka-snerfel!"
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tavik Toth on December 18, 2012, 12:17:26 pm
((Where have we seen magic circles before?))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 18, 2012, 01:03:26 pm
"Flame on."

Say Words.

((Being a pyromaniac thaumaturge is going to be very fun.))
[pot:2+2]
A four foot rod of iron forms in front of you, the very air hardening into metal. Atop this rod forms a simple diamond shaped head, held in place by 4 curved prongs. The diamond glows a faint red, as though hot.


Damn. I'll edit this post ASAP fot the beer tree but finding words is hell on a 3DS.

I hope im right.

"Quielshar Aels Uristrat Hobitaeod!"

((please forgive any mispellings- 3ds does not copy paste))
[pot:3]
A small pair of wings, roughly the size of a large crow's, and made of plant matter-thin green membranes and hard, dark green bones- appear in front of you. Speckled across the wings are tiny pustules or cysts filled with small amounts of alcohol.

...Interesting.

Roll wax in golden dust.
Mix dust and wax.
Wax should now be golden-colored.


Well, it's more wax coated in golden dust then really gold colored, but yeah, close enough.

Hydrus and his big black rubber.... wings.


Also, that homunculus could cast.  Very interesting.


SCIENCE some more.
[pot:1+1]
A tiny amount of brightly colored energy sort of sparks feebly into being and then fades almost instantly.

>Shove the bronze over to the southeast. Then cackle madly and enact the plan.

Then say the following:


"Zibbedy Zerthel ka-snerfel!"
You shove the bronze over to the southeast and shove it off. Unfortunately for you the rather loud grinding noise of shoving the hunk of metal around combined with the fact that you've been doing so repeatedly for a while now means you have all the stealth of a neon green tank driving through a nitroglycerin factory.  Susan, the only one in any sort of danger of being crushed, simply takes a few steps back and your lump of metal lands harmlessly beside her.

"Curses, my extremely obvious plan has been foiled!"

[pot:4]

"No matter. I chose you! Giant lump of iron!"

You summon a good sized lump of iron. Good for you.







Tamara Volk:Tsuchigumo550: Pool:1/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 5/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.Iron Staff) [third floor, southeast area]

Susan(2): satan: Pool:4/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:2/3  [third floor, southwest area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 01:34:05 pm
Hmm.


Again!  Same as last time.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 18, 2012, 03:32:57 pm
Try to use the wings to hover in place for a few seconds. Then land, and see how much of my body I can get them to cover.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 03:39:35 pm
Hey, I know- roll yourself up in rubber, then we can bounce things off you- or bounce you off things!  Even better!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 18, 2012, 03:48:45 pm
Heabsihai?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 18, 2012, 04:03:10 pm
"Argh! It was No-nohiem!"

Furiously scrawl "Quielshar No-noheim Uristrat Hobitaeod" into book.

"Hmmm... According to the previous owner's notes... or, at least the ones not soaked in blood- there should be a plant-staff here somewhere. That could help.

If possible, seek out the plant staff seeing it's unowned.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 18, 2012, 04:07:06 pm
"Always mixing up Fire and Iron, damn. Ah well."

Attempt to summon a small red flame in front of me using thought and the staff, then throw the staff back into my pile of useless junk behind me. Say Word.

Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 18, 2012, 06:22:13 pm
Say words. Comfort Possibly.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: javierpwn on December 18, 2012, 06:42:50 pm
(Screw peace-time!! This is a game of fighting to the death and therefore, we should see deaths?
Someone start the RAMPAGE)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 18, 2012, 06:44:56 pm
(Screw peace-time!! This is a game of fighting to the death and therefore, we should see deaths?
Someone start the RAMPAGE)

I fully support this idea.</sarcasm> I need some kills and being able to shoot a column of fire up to thirty feet away would make that rampage very profitable for me.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 18, 2012, 06:52:32 pm
I'm not -against- this plan, that's sort of what the beer tree was for. In a way. Drunken brawls. Mage fist-fights. !!FUN!!.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 18, 2012, 07:04:03 pm
"No bar brawls! It's not good for science!"
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: ArchAIngel on December 18, 2012, 08:23:10 pm
Waitlisting.
Some Nut.
Strength:0
Dexterity:0
Endurance:1
Potency:2
Will:1
Channelling :4
Going to be saying my words out loud, mostly so I can see what others do with them.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 18, 2012, 08:49:38 pm
Hmm.


Again!  Same as last time.
[pot:2+1]

A small, completely unfocused burst of orange energy erupts in front of you and fades moments later, leaving nothing but disintegrating wisps behind.

Try to use the wings to hover in place for a few seconds. Then land, and see how much of my body I can get them to cover.
You can't exactly hover in place, you're not a humming bird. You can flap in circles but thats about it. As per your wings covering your body, if you sort of crouch down or squeeze yourself into a ball then you can cover your whole body.

Heabsihai?
[pot:6+1]

An enormous mushroom surrounded by a tiny forest of smaller mushrooms and strange luminescent fungi sprouts in front of you.

"Argh! It was No-nohiem!"

Furiously scrawl "Quielshar No-noheim Uristrat Hobitaeod" into book.

"Hmmm... According to the previous owner's notes... or, at least the ones not soaked in blood- there should be a plant-staff here somewhere. That could help.

If possible, seek out the plant staff seeing it's unowned.

You don't see a plant staff anywhere around here. Maybe it got destroyed.

"Always mixing up Fire and Iron, damn. Ah well."

Attempt to summon a small red flame in front of me using thought and the staff, then throw the staff back into my pile of useless junk behind me. Say Word.


Your attempts to summon fire using the staff but fail. With a sigh you toss the staff over your shoulder before trying another word.

[pot:1+2]

The air in front of you shivers violently with unfocused force.

Say words. Comfort Possibly.

[pot:2]
You get a tiny bit of cloth and an equally tiny bit of obsidian.






Tamara Volk:Tsuchigumo550: Pool:2/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 5/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:4/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:3/3  [third floor, southwest area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side.]
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 18, 2012, 08:59:58 pm
That was...underwhelming. Sad.

Try to form the goldeney wax into something.

How small of pieces of obsidian and cloth?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 09:04:38 pm
That was largely a big bag of fail turn.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 18, 2012, 09:15:19 pm
Thrancaole Phal.

Point at the ground nearby while still laying on the floor.
"I... don't feel like getting up today."
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 18, 2012, 09:29:57 pm
((I have returned! Interesting things I've missed...))

Oh.   Shit.

Irony, want to give me you hell word so I can talk to demons?
((Notably this. What?))


Grin stared at the figurine, blinking several times. He clearly did not know what he was doing.

...hm...

Words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 09:32:48 pm
Irony:

[pot:4+1]
The electrical discharge that crackles in front of you looks fairly normal except...you could have sworn you heard a voice in that random crackling.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 18, 2012, 09:34:25 pm
I'd like to know how to open the hole to the void as well- I'm wondering the practical applications of plugging it with booze.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 18, 2012, 09:46:58 pm
Irony:

[pot:4+1]
The electrical discharge that crackles in front of you looks fairly normal except...you could have sworn you heard a voice in that random crackling.
((Oh. Oh my.

Sadly you'll have to do business with Grin if you'd like any of the Stabbicus family's specialty. By which I mean Alga's specialty, but she lived longer than every other Stabbicus combined so far, so more or less the same thing.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 18, 2012, 09:50:44 pm
It dosen't matter who opens it really, I just want to plug it with beer.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 18, 2012, 10:02:36 pm
"Are you really trying to make a boozebear down there? And I thought that I was the crazy one. Well, Thrakor, our truce officially ends now, but I'm going to keep enjoying this peace while it lasts. Just don't get too close to this floor."

Do some Science. If I'm attacked, respond with Black Magic Barrage.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 10:22:22 pm
"Yep, you're correct."

Swing my big magical... spells around.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 18, 2012, 10:31:49 pm
Ormkel sighed and sat down with his lump of iron.
"They'll forget. Oh yes. They always forget... Snab snaboli abbedy cantar snant!"

>Lie in wait.

>Scream magical gibberish.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: AKingsQuest on December 18, 2012, 11:02:10 pm
I would like to give this a shot, it sounds fun.

Name: Bobo The Bear

 Description: He is male, 7 feet tall, with brown eyes, and brown hair all over his body.
He was left to die in the woods, but a traveling circus found him, and they
raised him as a bear. Years of performing for the unwashed masses has given him great dexterity.

Stats

Strength: 0

Endurance: 0

Dexterity: 8

Potency: 0

Will: 0

Channeling: 0
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 18, 2012, 11:06:06 pm
((That should be pretty interesting.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: javierpwn on December 18, 2012, 11:06:16 pm
Dear God... he could run away from any fight....
+3 to everything with running
He'll Dodge everything
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 18, 2012, 11:07:51 pm
((He's only at +2 until he manages to kill someone, but still. He'll be noodle-armed, flimsy, and completely unable to use any sort of magic, but good luck hitting him or acting before he does.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 11:09:35 pm
Unless you have your own dex bonus.


Interesting plan though.  I suggest two things:  ninjalooting weapons, and shoving people off edges.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 18, 2012, 11:14:02 pm
HOW NICE, mushrooms! Susan collects three small mushrooms and puts them in the corner with her prized lumps of flesh.

Shareeb caoncarthel!

Ku-Karua!

(just to make things clear, those are two different spells. Don't mix my ku-karua with my shareeb caoncarthel por favor.)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 18, 2012, 11:16:05 pm
Unless you have your own dex bonus.


Interesting plan though.  I suggest two things:  ninjalooting weapons, and shoving people off edges.
((True, but at that point you're either pulling the same basic thing he is, just less so, or are just straight-up better than him.

Although, now that I think about it, are Dex rolls to dodge spells opposed by Pot rolls? If so, there's actually a lot of people who are "only" at a -1 advantage in smearing him using that method.

And yes, SHANK SHANK SHANK SHANK SHANK is probably the only way to play that character effectively. Maybe pelting with very small stones or using some other ranged weapon.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 18, 2012, 11:20:45 pm
((It depends.  My favorite offensive spell is Dex-targeted, but others (especially the shorter range ones) just seem to be done by pot.  On the other hand, said spell didn't even provide a chance to dodge (http://www.bay12forums.com/smf/index.php?topic=119572.msg3854120#msg3854120).  (Though potency 7 roll on a giant well-aimed lightning bolt doesn't leave much room such, I suppose.) ))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: AKingsQuest on December 18, 2012, 11:39:01 pm
I will try to get him to plus 4 dexterity, that way I will never fail a dexterity roll. 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 18, 2012, 11:49:05 pm
Instead, you'll always get overshots.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 19, 2012, 12:03:18 am
((Yeah, but that just means that you'll dodge something and end up falling off an edge.
Just so long as you can still dodge the ground you'll be fine. ...Now I am picturing this humanoid teddy bear caught in an infinite loop, falling to within a couple of inches off the ground and then somehow 'dodging' back up into the air...))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 19, 2012, 12:04:44 am
You can't dodge whilst falling. You have nothing to push against.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 19, 2012, 12:05:49 am
That was...underwhelming. Sad.

Try to form the goldeney wax into something.

How small of pieces of obsidian and cloth?
You squeeze the wax into a little man. YAY!

They're very small, just a little scrap of cloth and like a pebble.


Thrancaole Phal.

Point at the ground nearby while still laying on the floor.
"I... don't feel like getting up today."
[pot:2]
A bit of black ink sprays out in front of you and splatters to the ground.


((I have returned! Interesting things I've missed...))

Oh.   Shit.

Irony, want to give me you hell word so I can talk to demons?
((Notably this. What?))


Grin stared at the figurine, blinking several times. He clearly did not know what he was doing.

...hm...

Words.
[pot:6+1]
You fire thick beams of water out of your eyes that converge into a single beam that continues out straight in the direction you're looking.


"Are you really trying to make a boozebear down there? And I thought that I was the crazy one. Well, Thrakor, our truce officially ends now, but I'm going to keep enjoying this peace while it lasts. Just don't get too close to this floor."

Do some Science. If I'm attacked, respond with Black Magic Barrage.
[pot:4+1]
A shimmering image of a Saw appears in the air before you and then vanishes.

"Yep, you're correct."

Swing my big magical... spells around.

[pot:4+1]
Nothing happens.

Ormkel sighed and sat down with his lump of iron.
"They'll forget. Oh yes. They always forget... Snab snaboli abbedy cantar snant!"

>Lie in wait.

>Scream magical gibberish.
[pot:5]
You get yourself a big old lump of gold.


HOW NICE, mushrooms! Susan collects three small mushrooms and puts them in the corner with her prized lumps of flesh.

Shareeb caoncarthel!

Ku-Karua!

(just to make things clear, those are two different spells. Don't mix my ku-karua with my shareeb caoncarthel por favor.)
[pot:3+1]
A four foot tall by four foot long wall of steel materializes in front of you.
[pot:5+1]
A giant silvery magnet appears in front of you. It and the steel wall immediately fly together with a heavy clang.


((It depends.  My favorite offensive spell is Dex-targeted, but others (especially the shorter range ones) just seem to be done by pot.  On the other hand, said spell didn't even provide a chance to dodge (http://www.bay12forums.com/smf/index.php?topic=119572.msg3854120#msg3854120).  (Though potency 7 roll on a giant well-aimed lightning bolt doesn't leave much room such, I suppose.) ))
Technically dodging depends on circumstance. If you're both standing right next to each other and both yell a one word spell then no dodge, because you're both just trying to beat the other out, like a pistol duel. If they sneak up on you, ie you're doing something else, and use one word, no roll. But if you see them coming, you get a chance, and if you say to dodge instead of attacking, you get two chances really, the initiative dex to get away before they can speak and the dodge dex if you fail initiative.







Tamara Volk:Tsuchigumo550: Pool:1/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 3/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:2/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:3/3  [third floor, southwest area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side.] 

 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 19, 2012, 12:07:35 am
Say word.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 19, 2012, 12:08:47 am
"Ooh! Shiny! Tee-hee!"

>Drop my lump of gold down onto the first floor, wait for someone to catch the ol' Gold Fever and lie in wait to enact my not-so-secret plan when they run over to pick it up!

"Om-shnaw gabbedy woop-dag!"
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: AKingsQuest on December 19, 2012, 12:11:00 am
Ya, this is going to be fun. 8)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 19, 2012, 12:23:44 am
Execute Plan 5150.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 19, 2012, 12:33:15 am
Say Words. If I'm attacked, say Black Pudding and Razorblades.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 19, 2012, 01:49:32 am
Execute Plan Necrosis.

ie lounging about.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 19, 2012, 02:50:35 am
Last post before my Christmas Vacation begins and My normal fairly common posting schedule gets completely fucked up. From Now till the 5th my posts could be anything from scattered to non-existent depending on internet situations and if my grandma demands we all play cards for 10 hours.


Say word.
[pot:4]
Nothing happens.

"Ooh! Shiny! Tee-hee!"

>Drop my lump of gold down onto the first floor, wait for someone to catch the ol' Gold Fever and lie in wait to enact my not-so-secret plan when they run over to pick it up!

"Om-shnaw gabbedy woop-dag!"
You shove the lump of gold off and it falls all the way down to the first floor. This plan will work for sure. It's not like they could just summon limitless amounts of their own gold. Nope.

Execute Plan 5150.
I considered this for a while and am gonna have to give you a big nope on this application, mostly simply because of the precedent it sets. It is however possible, you'd just need another tool. I can bet you can guess what that tool is.

Say Words. If I'm attacked, say Black Pudding and Razorblades.
[pot:3+1]
A mark spreads across your left hand, two symbols bound within it.

Execute Plan Necrosis.

ie lounging about.


You flop down on the ground and do your best impression of a comatose body. You're pretty good at it.





Tamara Volk:Tsuchigumo550: Pool:2/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 4/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:3/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:1/3  [third floor, southwest area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 19, 2012, 03:18:31 am
Execute Plan 5150.
I considered this for a while and am gonna have to give you a big nope on this application, mostly simply because of the precedent it sets. It is however possible, you'd just need another tool. I can bet you can guess what that tool is.
((Oh man, I am now so curious about this.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 19, 2012, 07:48:50 am
Execute Plan 5150.
I considered this for a while and am gonna have to give you a big nope on this application, mostly simply because of the precedent it sets. It is however possible, you'd just need another tool. I can bet you can guess what that tool is.
((Oh man, I am now so curious about this.))
Try asking the toaster.

Say words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 19, 2012, 08:18:51 am
Wondrous timezones! More science. More wondrous ‼science‼.

((I am getting slightly scared of what people have achieved now.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 19, 2012, 09:06:38 am
See if you can guess.  Hint:  It involved a technical abuse of my crystal/energy control staff.

I figured it was a big stretch and can agree with PW saying no on it, but I had to ask.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: ArchAIngel on December 19, 2012, 12:15:59 pm
Draining other players magic energy reserves? Turning other players or other players stuff into crystal? Turning a chunk of the wall into crystal and smashing it to get out?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 19, 2012, 02:05:56 pm
Nope!



Time for more testing, I suppose.


Magic BLAWHHAFG
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 19, 2012, 03:17:47 pm
((The moment that you fried the lion, I considered the possibility of you mining out a new floor on the cieling only accessable through flight. That, and modifying the cieling crystals.))

Activate the runes on my hand, and try to use my transformed hand to slash the ropes supporting the south bridge.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 19, 2012, 04:16:08 pm
Actually, rereading one of the old posts, it appears at least some of the pillars end before hitting the ceiling, and are valid places to stand.



Speaking of modifying the arena, does the destroyed bridge stay destroyed, or do the invisible janitors fix that too?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 19, 2012, 05:38:01 pm
Flail madly about on the ground for a moment, then get up.

I want something fun too. But... what?

Rotheliez Shubha.

Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 20, 2012, 02:21:58 pm
Execute Plan 5150.
I considered this for a while and am gonna have to give you a big nope on this application, mostly simply because of the precedent it sets. It is however possible, you'd just need another tool. I can bet you can guess what that tool is.
((Oh man, I am now so curious about this.))
Try asking the toaster.

Say words.

[pot:6]
A rod of swirling, constantly color-shifting, pure arcane energy appears in front of you and kind of just hovers there.

Wondrous timezones! More science. More wondrous ‼science‼.

((I am getting slightly scared of what people have achieved now.))

[pot:4+2]
You conjure a great big pile of sand.

[pot:3+2]

Your second string of words summons a strange sort of thing: a bow made of bone. The actual body of the bow seems to be made of a single very springy bone that bares a vague resemblance to a modified pelvis. The string of the bow is even odder, it looks like a fine weave of braided bone, but stringy and moveable, like heavy cord.

Nope!



Time for more testing, I suppose.


Magic BLAWHHAFG

[pot:2+1]

A bit of electrical discharge appears in front of you but it seems to pass in an instant, faster then before.

((The moment that you fried the lion, I considered the possibility of you mining out a new floor on the cieling only accessable through flight. That, and modifying the cieling crystals.))

Activate the runes on my hand, and try to use my transformed hand to slash the ropes supporting the south bridge.

You activate the Mark on your hand and a Cleaver made from the glowing dust materializes in front of you. It floats slowly to the ground and lands, distorting the stone into a 3d sinewave design as it does.

Actually, rereading one of the old posts, it appears at least some of the pillars end before hitting the ceiling, and are valid places to stand.



Speaking of modifying the arena, does the destroyed bridge stay destroyed, or do the invisible janitors fix that too?
The fifth level is basically just an open section with the only solid ground being the tops of those pillars. They don't actually connect to anything.

Also, the west bridge is still out.

Flail madly about on the ground for a moment, then get up.

I want something fun too. But... what?

Rotheliez Shubha.



[pot:6]

You summon a staff made of dirt. You try to grab it but it crumbles apart. Aw.





Tamara Volk:Tsuchigumo550:
Pool:1/4 [fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm][third floor,south east area]

Grin:Ironyowl: Pool: 5/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]


Susan(2): satan:
Pool:4/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:2/3  [third floor, southwest area]


Ormkel:Yoink:
Pool:1/1 [fourth floor, south east side.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 20, 2012, 02:40:55 pm
"Disgusting! I'm no archer! I'm a bloody mage!"

Kick the bow away after slicing it in half with my claws. Proceed to say Word.

((I don't do bow. Maybe if it was made of flesh, and fired arrows made of fire....))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 20, 2012, 03:03:38 pm
Passes faster as in moves faster or lasts less time?  I guess it's hard for LIGHTning to move faster, but you know what I mean.


Plan 789.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 20, 2012, 03:13:25 pm
"So I can store weapons in tattoos? I wanted a data-cleaver for a hand, but this is pretty cool too."

De-activate the runes. Head back to the good old southeast area of the third floor, and rest there. If I'm attacked, defend myself with Word.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 20, 2012, 03:53:16 pm
"So I can store weapons in tattoos? I wanted a data-cleaver for a hand, but this is pretty cool too."

De-activate the runes. Head back to the good old southeast area of the third floor, and rest there. If I'm attacked, defend myself with Word.

((This whole tattoo thing is reminding me of Farcry....))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 20, 2012, 05:06:33 pm
Steal bow in the name of science.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 20, 2012, 05:49:05 pm
Words!
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 20, 2012, 06:40:10 pm
Cautiously grab rod. With obsidian arm.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 20, 2012, 06:51:29 pm
Shareeb caoncarthel for another wall! Susan is attempting to make a small house. Phal-aeo Kallth?

She takes a bite out of one of her lumps of flesh.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 21, 2012, 10:06:42 pm
"Disgusting! I'm no archer! I'm a bloody mage!"

Kick the bow away after slicing it in half with my claws. Proceed to say Word.

((I don't do bow. Maybe if it was made of flesh, and fired arrows made of fire....))

You drag your claws over the thing but it doesn't cut, it just sort of gets charred. You shrug and try another word.
[pot:2+2]
A shimmering image of a ball appears before you and then flies off away from you before vanishing.

Passes faster as in moves faster or lasts less time?  I guess it's hard for LIGHTning to move faster, but you know what I mean.


Plan 789.
(both)

[will:3]

Possibly's goo wiggles a bit and flows upward a bit but doesn't do much.

"So I can store weapons in tattoos? I wanted a data-cleaver for a hand, but this is pretty cool too."

De-activate the runes. Head back to the good old southeast area of the third floor, and rest there. If I'm attacked, defend myself with Word.
Your mark is already gone, must have been single use, so you leave the hovering cleaver behind and return to your cohorts in the southeast.

Steal bow in the name of science.
You grab the charred bow.

Words!

[pot:3+1]
You fire twin beams of lightning directly out of your eyes and into the wall several floors up.

Cautiously grab rod. With obsidian arm.
You grab the rod. Brilliant multicolored energy leaks through your hand, violently cracking and exploding the stone. Your hand crumbles into pieces.

Shareeb caoncarthel for another wall! Susan is attempting to make a small house. Phal-aeo Kallth?

She takes a bite out of one of her lumps of flesh.

[pot:2+1]
You summon a tiny steel wall, like 3 inches square.
[pot:4+1]
Nothing happens.




Tamara Volk:Tsuchigumo550: Pool:2/4 (Bone bow)[fourth floor, west stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,south east area]

Grin:Ironyowl: Pool: 4/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)

[Fourth floor, South area]

Hydrus (2):Wwolin: Pool:3/3  [third floor, southeast area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side.] 
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Yoink on December 21, 2012, 10:17:08 pm
Ormkel was getting a tad bored. "Snee-bong Cantar ba-doongi!"

>Shout that. Continue hiding, waiting to employ plan Lima Tango.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: GreatWyrmGold on December 21, 2012, 10:18:26 pm
Request PM reminding me what words I used to make the rod.
Say other words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Wwolin on December 21, 2012, 10:31:45 pm
"Well then... I've got plans for this. But first, some more materials science."

Say Words. Wear whatever it is that they generate.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on December 21, 2012, 11:18:13 pm
I had a totally banging idea.


Plan Totally Banging Idea


Also, no more guesses as to my evil scheme that got nixed?  If no, I'll tell you (since it can't be done anyway.)
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: IronyOwl on December 22, 2012, 01:33:49 am
Also, no more guesses as to my evil scheme that got nixed?  If no, I'll tell you (since it can't be done anyway.)
((Mmmm... technical abuse of your energy/crystal control staff, can be done if you have another tool that's kind of obvious... can't be done just on its own because of the precedent...

...I'm sure it'll be obvious in hindsight, but I give up. :())

Wait around.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: satan on December 22, 2012, 03:34:51 am
Susan attempts to take a bite of her lump of flesh again.

Hmm, let's try figuring out more materials.
Zentol?
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 22, 2012, 07:31:25 am
"Fine. Take it, doesn't have any arrows. Good luck makin' some."

Wave claws dismissively at thief, then Words.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 22, 2012, 12:02:30 pm
"Don't need arrows when you're inventive.

Attempt to snap bow in half at the midpoint, leaving me with two bow-halves I can hold and a cord between them. Lovingly name my new weapon Dr.Stranglelove.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Onyxjew944 on December 22, 2012, 12:26:13 pm
"If ye' can snap that in half when I couldn't with sharpened claws on of fire, I will probably have to kill ye' for safety reasons. Probly not the best figure o' speech slash sort-of-joke, but I meant I'd be very surprised."
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Tsuchigumo550 on December 22, 2012, 12:35:33 pm
"I assure you this is not to kill you, after all, I have you to thank for this. It's more for self defense... a garrote is rather awkward for someone untrained to use it."
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: piecewise on December 29, 2012, 12:57:17 am
Ormkel was getting a tad bored. "Snee-bong Cantar ba-doongi!"

>Shout that. Continue hiding, waiting to employ plan Lima Tango.
[pot:5]
You summon another big old lump of gold. It is big. And it is lump.

Request PM reminding me what words I used to make the rod.
Say other words.


[pot:4]
Nothing happens.
(pm'd those words)

"Well then... I've got plans for this. But first, some more materials science."

Say Words. Wear whatever it is that they generate.

[pot:5+1]

You summon an enormous, bright green helmet that appears to be made of the cobbled and melted together appendages of countless thousands of plastic army men.

I had a totally banging idea.


Plan Totally Banging Idea


Also, no more guesses as to my evil scheme that got nixed?  If no, I'll tell you (since it can't be done anyway.)

[pot:5+1]

You activate your mark and take flight, flapping your way down to the second level before saying your words. The air in front of you glows with electrical discharge that spreads violently outward, forming an enormous wall-20 foot tall and 3 thick- that stretches diagonal from about 3 to 6 on the second level.

Also, no more guesses as to my evil scheme that got nixed?  If no, I'll tell you (since it can't be done anyway.)
((Mmmm... technical abuse of your energy/crystal control staff, can be done if you have another tool that's kind of obvious... can't be done just on its own because of the precedent...

...I'm sure it'll be obvious in hindsight, but I give up. :())

Wait around.
...waiting...

Susan attempts to take a bite of her lump of flesh again.

Hmm, let's try figuring out more materials.
Zentol?
You try to take a bite out of the flesh but it's kinda squishy and hard to chew.

[pot:3+1]

A black tear in reality opens up and one great eye looks out at you for several seconds before splitting in half into a hissing lamprey mouth. The tear closes a moment later.

"Fine. Take it, doesn't have any arrows. Good luck makin' some."

Wave claws dismissively at thief, then Words.
[pot:2+2]
Nothing happens.

"Don't need arrows when you're inventive.

Attempt to snap bow in half at the midpoint, leaving me with two bow-halves I can hold and a cord between them. Lovingly name my new weapon Dr.Stranglelove.
[str:6-1]
You slam the bow against your knee, cracking the center part but not completely snapping it in half.







Tamara Volk:Tsuchigumo550: Pool:3/4 (Bone bow)[fourth floor,

west stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand

blown up.][third floor,south east area]

Grin:Ironyowl: Pool: 5/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right

arm marked, Right arm living steel.Right hand marked. Fire

claws.) [third floor, southeast area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:1/3 (Bone deep gash in left upper

arm. Bandaged but Left arm useless.Right hand made of

electricity. Crystal-lightning staff. Torso marked.)[Second

floor, south east area]

Hydrus (2):Wwolin: Pool:1/3  [third floor, southeast area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side.]
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 29, 2012, 01:03:22 am
"Hey, guys, I've got an idea. Anyone we want to shatter?"

Try to locate nearby people. Wish we still had a map.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on December 29, 2012, 01:24:48 am
"I've got an arm-y helmet! This thing would be a killer scalp massager if I got the arms to move. But still, it'll work as a hard hat just in case Mr. Gibberish up there drops anything on me."

Save pool, do stuff.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on December 29, 2012, 05:06:11 am
Grin's eyes widened as the ink of his book formed spined little tendrils that writhed on the page. That... couldn't be good.

Glancing around, he decided maybe this would pacify it a bit. Glancing up, he wondered how long that lightning thing was going to last. He didn't like being near this many crazy people with obscene powers, even if he did have the book of one of them.

Words.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on December 29, 2012, 09:01:19 am
'Ach, I can't even 'member what I said! No matter.'

Wait.

((I have a plan. A wondrous, possibly suicidal plan. I only need a few more words.....

Here, have a painfully obvious hint:

One Ring to rule them all, one Ring to find them,
one Ring to bring them all and in the darkness bind them.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 29, 2012, 10:12:37 am
...You're going to throw someone into a volcano?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on December 29, 2012, 10:15:15 am
...You're going to throw someone into a volcano?

((Don't be silly. He's going to make a volcano, then throw people in it.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on December 29, 2012, 10:16:54 am
Close, very close. Though it will be more convoluted and over complicated than that. I don't do evil unless I can make it far harder for all involved than it really needs to be.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Gamerlord on December 29, 2012, 10:28:12 am
Close, very close. Though it will be more convoluted and over complicated than that. I don't do evil unless I can make it far harder for all involved than it really needs to be.

((Is that not the definition of evil?))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 29, 2012, 10:34:36 am
Close, very close. Though it will be more convoluted and over complicated than that. I don't do evil unless I can make it far harder for all involved than it really needs to be.
((Is that not the definition of evil?))
You are correct, that is not the definition of evil.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on December 29, 2012, 10:39:11 am
Though I will need a few items before I can begin my plan. A black cloak, a tin of beeswax, a black tophat, one idiot drone tool person to keep doing what they're doing, and something to fast forward localized time.

If this kills me, it will be in every conceivable way easily worth the cost.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on December 29, 2012, 10:49:32 am
((Oh crap. He's going to become Snidely Whiplash! Run!

Wait, it's worse than I thought. He's going to become Snidely Whiplash with a Scottish accent and time-travel abilities!))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on December 29, 2012, 11:03:31 am
Get s far away from everyone else as I can, continue hammering away at bow in attempt to break it.

"I, uhh, wouldn't make a very good sacrifice. I... don't, uhh, taste good?"
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on December 29, 2012, 12:55:39 pm
"Hey, guys, I've got an idea. Anyone we want to shatter?"

Try to locate nearby people. Wish we still had a map.

Tamara and Possibly are both standing around near you. Hydrus was a moment ago, but he went flying away a second ago.  (Check the status thing at the end of the posts, it says where everyone is.)


"I've got an arm-y helmet! This thing would be a killer scalp massager if I got the arms to move. But still, it'll work as a hard hat just in case Mr. Gibberish up there drops anything on me."

Save pool, do stuff.
You scoop up a big glob of Possibly's crystal jelly and take off into the air with a sound like a million balloons rubbing together.  You flap your way up to the fourth floor and over Ormkel's head. You turn the helmet over and shake it until the great glob of blue goo falls out, straight toward Ormkel's head.

[ormkel dex:6+1]

Ormkel leaps away from the goo and right off the edge of the level. He scrambles in mid air and manages to get hold of the edge with one hand before falling.

Grin's eyes widened as the ink of his book formed spined little tendrils that writhed on the page. That... couldn't be good.

Glancing around, he decided maybe this would pacify it a bit. Glancing up, he wondered how long that lightning thing was going to last. He didn't like being near this many crazy people with obscene powers, even if he did have the book of one of them.

Words.
[pot:4+1]

A great, bright green plastic warhammer appears in front of you and drops to the ground.

'Ach, I can't even 'member what I said! No matter.'

Wait.

((I have a plan. A wondrous, possibly suicidal plan. I only need a few more words.....

Here, have a painfully obvious hint:

One Ring to rule them all, one Ring to find them,
one Ring to bring them all and in the darkness bind them.))
...waiting...

Get s far away from everyone else as I can, continue hammering away at bow in attempt to break it.

"I, uhh, wouldn't make a very good sacrifice. I... don't, uhh, taste good?"
You run all the way to the second floor north stairs and continue wailing away on the bow till it finally snaps in half, forming a weird nunchuck sort of thing.





Tamara Volk:Tsuchigumo550: Pool:4/4 (Bone bow)[second floor, north stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,south east area]

Grin:Ironyowl: Pool: 3/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:2/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor,

southeast area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning

staff. Torso marked.)[Second floor, south east area]

Hydrus (2):Wwolin: Pool:2/3  [fouth floor, southeast area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side,hanging on the edge] 

Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on December 29, 2012, 01:03:51 pm
Fashion a top hat out of the cloth.

((If the staff was turned black in that ink spill, I assume the cloth was as well.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 29, 2012, 02:22:13 pm
The descriptions at the bottom of the post helps, but...it's just not the same. I understand it's not worth it on a work v. reward thing, though.

Say words.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on December 29, 2012, 06:22:21 pm
Does the wall block any foot traffic?

Now that's a wall!

Action!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on December 29, 2012, 08:15:44 pm
Grin scratched his head. Well... that was interesting.

Examine lightning wall from the safety of the gazebo.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on December 29, 2012, 10:02:43 pm
"How do you like having something dropped on YOU for a change? It's not very fun, is it?"

Land near Ormkel, and flap my wings to try and buffet him off of the edge.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on December 29, 2012, 10:05:17 pm
(come on guys, kill each other BEFORE the year ends)
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on December 30, 2012, 12:10:16 am
"Aye, tis not a nunchuck but a garrote."
If anyone gets too close, Rothon them, and if they should survive that try and get behind them to choke them out with the garrote.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on December 30, 2012, 11:19:23 am
Fashion a top hat out of the cloth.

((If the staff was turned black in that ink spill, I assume the cloth was as well.))

The cloth has gone away by now, vanishing into the place where things that people don't look at go.

The descriptions at the bottom of the post helps, but...it's just not the same. I understand it's not worth it on a work v. reward thing, though.

Say words.

[pot:5]

The area where your left hand used to be sputters and sparkles and lines of glowing energy twist like tapeworms, trying to find something to cling to but eventually vanish.

Does the wall block any foot traffic?

Now that's a wall!

Action!
So far no one has attempted to walk through it so you don't know.

[will:3]

The wall spreads very slowly, thinning as it does, but doesn't get more then maybe 5 feet bigger.

Grin scratched his head. Well... that was interesting.

Examine lightning wall from the safety of the gazebo.

The lightning wall looks like a wall, made of lightning, that stretches from one part of the second level straight across the empty space of the pit to another part of the second level, like a chopstick laid across the mouth of a cup.

"How do you like having something dropped on YOU for a change? It's not very fun, is it?"

Land near Ormkel, and flap my wings to try and buffet him off of the edge.

(auto-ing Yoink)

[Hydrus dex:5]
[Ormkel dex:3]

[hydrus str:5]
[ormkel str:4]

You flap your wings at Ormkel, leaning forward and struggling against the force of your wings trying to push you back. Ormkel starts to lose his grip but continues to cling on with three fingers.

[ormkel str:2]

Ormkel tries to pull himself up of get a better hold on the ledge, but can't manage even that.

"Aye, tis not a nunchuck but a garrote."
If anyone gets too close, Rothon them, and if they should survive that try and get behind them to choke them out with the garrote.

No one gets too close so you don't get a chance to try out your murder techniques.







Tamara Volk:Tsuchigumo550: Pool:4/4 (Bone bow)[second floor, north stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][third floor,south east area]

Grin:Ironyowl: Pool: 4/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:3/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Second floor, south east area]

Hydrus (2):Wwolin: Pool:3/3  [fouth floor, southeast area]

Ormkel:Yoink: Pool:1/1 [fourth floor, south east side,hanging on the edge]
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 30, 2012, 11:23:07 am
Dammit. I really liked having two hands.

Speaking of one hand, wasn't that what Omkel was holding on with at the end of last turn, so he should have fallen?

Try to think of a way to get a new hand...Are there any convenient corpses around?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on December 30, 2012, 01:10:33 pm
Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

((Captain, we have a problem. CLOTH, from approximately sixty turns prior.))

With that in mind, try to make the top hat again.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on December 30, 2012, 01:36:33 pm
((He was using one hand. Now he's down to three fingers.))

"Look, I'm sorry about having to kill you, but you were a damned hazard throwing those gold boulders around. And you don't look like the type to sit down and have a reasonable chat with someone."

Fly up high in the sky, out of reach of single words, and say my word, aiming to drop it on Ormkel's fingers.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 30, 2012, 02:00:36 pm
Speaking of hands, any idea of how to get a new one?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on December 30, 2012, 03:38:57 pm
INITIATE PLAN POINTS MOOCH

Watch the battle between Hydrus and Phil. If one dies, attack the survivor with Rothon up to 4 times until they die.
If no one dies, try
Heabsihai Dontalthelielio Kares!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on December 30, 2012, 05:46:03 pm
So, zentol causes reality to tear, eh?

ZENTOL POUERSTOL!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on December 30, 2012, 11:08:42 pm
PW:  Sorry, should have been more clear- is it totally in the way of foot traffic?


Speaking of hands, any idea of how to get a new one?

You could always try stealing one.


Repeat previous action.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on December 30, 2012, 11:30:00 pm
Grin's book began writhing again. Uh oh.

He glanced around at the spectacles around him. Well...

If both Hydrus and Phil survive each other and Tamara's assault, Words the dangler. If not, Words Tamara.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on December 31, 2012, 12:51:48 am
If I have extra Rothons available of the four after someone dies, retaliate with Rothon if I survive. I can take on four people at best... i hope.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on December 31, 2012, 01:59:58 am
"Oy, your shock spells don't frighten me, and for two reasons. One, I'm soaring above this arena. And two, I'm soaring on wings that double as giant lightning-proof shields."
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 31, 2012, 08:41:10 am
Just to point out about the flying bit: That actually is a great protection against electricity. Unless he's really positively charged, the lightning would "rather" curve down to the ground, especially because of the greater amount of air between you and he than you and the ground.

You know how Flying is weak to Electricity and Ground is immune to it? It should be the other way around. Shall we contact Nintendo?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on December 31, 2012, 08:45:56 am
That assumes this electricity is realistic free electrical discharge rather than targeted Zeus bolts or something.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 31, 2012, 08:48:44 am
...Which? Here or Pokemon?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on December 31, 2012, 08:59:19 am
It seems to me that it would be unlike piecewise to make electricity Zeus-bolts. After all, that would give it fewer opportunities to kill the user and otherwise behave exactly how you don't want it to.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on December 31, 2012, 09:06:29 am
...Which? Here or Pokemon?
Well, both.

It seems to me that it would be unlike piecewise to make electricity Zeus-bolts. After all, that would give it fewer opportunities to kill the user and otherwise behave exactly how you don't want it to.
I disagree. Realistic electricity may be dangerous, but it's not outright malicious.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on December 31, 2012, 09:16:37 am
It's actually cute and cuddly!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 31, 2012, 09:34:06 am
It seems to me that it would be unlike piecewise to make electricity Zeus-bolts. After all, that would give it fewer opportunities to kill the user and otherwise behave exactly how you don't want it to.
I disagree. Realistic electricity may be dangerous, but it's not outright malicious.
On the other hand, it's less predictable. And realistic electricity is more...well, realistic.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on December 31, 2012, 09:47:54 am
Bay12: The only place you can find an argument about whether a magical word of power summons electricity or semi-sentient 'Zeus Bolts', several mutated mages are battling on a cliff, there is a crystal golem twiddling it's nonexistent crystal thumbs in a gazebo, and a Scottish aspiring Snidely Whiplash is playing haberdasher in the corner.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on December 31, 2012, 10:01:17 am
Unless someone else summoned a crystal golem and I forgot, the one I made got nuked by the homunculus.

Just replace "crystal golem" with "cylinder cats" and you're good to go, though.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 31, 2012, 10:10:02 am
You left out the guy with an obsidian arm trying to figure out how to turn a severed hand into a useful one.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on December 31, 2012, 11:11:50 am
I'm sure there's a word for fusing things together.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 31, 2012, 01:34:30 pm
Polymerization? Fusion? Combination?

Oh, you mean a MAGIC word...
Try making up new ones! What could possibly go wrong?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: ArchAIngel on December 31, 2012, 04:58:20 pm
Polymerization? Fusion? Combination?

Oh, you mean a MAGIC word...
Try making up new ones! What could possibly go wrong?
(Will:1)
(Pot:6)
You combine yourself with the arena! You are now stuck in place!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on December 31, 2012, 04:58:55 pm
Or better yet:

[Pot:6+2] You are now the arena.  You can feel fighting happening inside you.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on December 31, 2012, 05:01:22 pm
Then everyone would start stabbing anything near them for points.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on December 31, 2012, 05:06:55 pm
Then everyone would start stabbing anything near them for points.
How is that different than what we do now?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on December 31, 2012, 05:07:33 pm
Then everyone would start stabbing anything near them for points.

And that would change what, exactly?

Well, actually the change would be that people wouldn't do science as much. But I don't understand what you mean there. Why would everyone start stabbing one another?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on December 31, 2012, 06:35:07 pm
Then everyone would start stabbing anything near them for points.
(Will: 5)
(Strength: 4+5)
The arena crushes itself inward, like an aluminum can. Everyone dies. Arena-Character gains twenty seven points.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on December 31, 2012, 08:00:16 pm
I meant we'd start stabbing the walls and floor for points and not just for science.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on December 31, 2012, 09:00:28 pm
I meant we'd start stabbing the walls and floor for points and not just for science.
Mind if I sig this?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on December 31, 2012, 09:27:11 pm
Yes! I got a sig!
*Legend of Zelda GET theme!*
Feel free.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 01, 2013, 12:02:32 am
Dammit. I really liked having two hands.

Speaking of one hand, wasn't that what Omkel was holding on with at the end of last turn, so he should have fallen?

Try to think of a way to get a new hand...Are there any convenient corpses around?

Hmm. Well there are no corpses around, certainly none with obsidian hands.


Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

((Captain, we have a problem. CLOTH, from approximately sixty turns prior.))

With that in mind, try to make the top hat again.

Woops, missed that.

You sort of clump your cloth together into a vaguely hat shaped ball and place it on your head. It falls apart a moment later.


((He was using one hand. Now he's down to three fingers.))

"Look, I'm sorry about having to kill you, but you were a damned hazard throwing those gold boulders around. And you don't look like the type to sit down and have a reasonable chat with someone."

Fly up high in the sky, out of reach of single words, and say my word, aiming to drop it on Ormkel's fingers.
[hydrus dex:1]
[Ormkel dex:6]

[Ormkel str:5]

Ormkel drags himself up onto the ledge and then skitters over into the nearest stairwell. Hydrus, flying overhead, sighs in annoyance as his prey gets away.


INITIATE PLAN POINTS MOOCH

Watch the battle between Hydrus and Phil. If one dies, attack the survivor with Rothon up to 4 times until they die.
If no one dies, try
Heabsihai Dontalthelielio Kares!

[pot:3]
A pair of what look like knee pads grow in front of you, fashioning themselves out of great mushroom caps and fruiting bodies. The seem to glow ever so slightly.

So, zentol causes reality to tear, eh?

ZENTOL POUERSTOL!
[pot:6+1]
[will:4]
You hear a whispering in your head, a burning voice that seems to scald your mind.

PW:  Sorry, should have been more clear- is it totally in the way of foot traffic?


Speaking of hands, any idea of how to get a new one?

You could always try stealing one.


Repeat previous action.
Yeah, it completely blocks off that bit of the second level.

Grin's book began writhing again. Uh oh.

He glanced around at the spectacles around him. Well...

If both Hydrus and Phil survive each other and Tamara's assault, Words the dangler. If not, Words Tamara.
You can't even see her from here, your line of sight is blocked by both the lip of the second level as well as the fact that she is huddled in the northern stairwell.



Tamara Volk:Tsuchigumo550: Pool:2/4 (Bone bow)[second floor, north stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third

floor,south east area]

Grin:Ironyowl: Pool: 5/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:4/5 (some cloth,flesh staff. right arm marked, Right

arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:2/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but

Left arm useless.Right hand made of electricity. Crystal-lightning staff.

Torso marked.)[Second floor, south east area]

Hydrus (2):Wwolin: Pool:3/3  [fouth floor, southeast area]

Ormkel:Yoink: Pool:1/1 [fourth floor, east stairwell.] 
 




Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 01, 2013, 12:03:43 am
Words.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 01, 2013, 12:23:53 am
Grin gulped. Here went nothing.

Words.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 01, 2013, 12:32:19 am
Don knee-pads, and should the mushrooms make me start tripping out, embrace it willingly.

In case I don't flip out, rest in the stairs and try to stay away from anyone. If someone approaches the stairs, focus on them and calmly speak "Rothon Talo". If a group approaches, stick to Rothon. In fact, if anyone attacks me ever, Rothon is my go-to-plan.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 01, 2013, 01:01:31 am
"Phil, Possibly, you might want to back away from the east stairs. But feel free to nuke the hell out of them! This rock dropping guy can't escape now!"

Fly over the stairwell, and when I'm directly above it, use Word.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 01, 2013, 01:32:52 am
Oh man, did I just give myself schizophrenia?

Anyways, the voices told me some magic words. I don't have enough mana to use them at the moment, but one of you could try them for me if you want.

"Zentol Halthel Concoteael Conthal" is what I was told in a private message... Or maybe if you use the spell I used last turn you'll get voices that tell you something new?

Susan tries talking to the voices. Hello voices, she says. Also, Taroth Pouerstol!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 01, 2013, 10:50:43 am
Most of those words got scienced already didn't they? Concoteael is the only new one iirc.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 01, 2013, 12:49:29 pm
whoops. unintentional post.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 01, 2013, 12:54:46 pm
Most of those words got scienced already didn't they? Concoteael is the only new one iirc.

Well, no one said conthal out loud.

My guess is that maybe the spell summons a demon sword, since two of the words are steel and a demonic element...
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 01, 2013, 12:59:28 pm
Words.

((I'll get back to science when I finish rewiring my genetic coding.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on January 01, 2013, 01:00:02 pm
That's just what piece wise said!(I think...)
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 01, 2013, 01:02:30 pm
((I'll get back to science when I finish rewiring my genetic coding.))
((I'll get back to science once I get a new hand.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 01, 2013, 01:06:41 pm
((I'll get back to science when I finish rewiring my genetic coding.))
((I'll get back to science once I get a new hand.))
((We do have words for that. I'll send you the spell after I get back on, I have to go visit relatives at the moment.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 01, 2013, 01:17:19 pm
((I'll get back to science when I finish rewiring my genetic coding.))
((I'll get back to science once I get a new hand.))
((We do have words for that. I'll send you the spell after I get back on, I have to go visit relatives at the moment.))
((Thanks. I'll try my idea first, though.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 02, 2013, 12:11:10 am
Say something cool.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Yoink on January 02, 2013, 12:14:34 am
((Oh jeez I was away and stuff))

Ormkel's eyes widened, then narrowed with rage.

"Bang bang oongly Celtonothic!"

Shout the above whilst making finger-guns at this flying asshole.

Then dive for cover.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 02, 2013, 03:31:20 am
Words.
[pot:2]

Nothing seems to happen.

Grin gulped. Here went nothing.

Words.
[pot:6+1]

The air in front of you darkens and a shadow grows, swelling and solidifying, taking up a massive space. Vague shimmers become real and a beast not of this world comes to be. It is ursine in nature but massive, four and a half meters at the shoulder, and heavily muscled. It's jaws are filled with steel teeth as long as your forearm and even longer claws click against the stone of the arena as they coming into being. It's entire hide is covered in shining steel fur so thick it might as well be living platemail. A pair of steel wings extend from it's back, metal feathers-sharp as razors- hiss as they flap idly.

The beast turns its great yellow eyes on you and then on Susan. It bares it's teeth and growls, a sound so deep and metallic you feel it in your bones.

Don knee-pads, and should the mushrooms make me start tripping out, embrace it willingly.

In case I don't flip out, rest in the stairs and try to stay away from anyone. If someone approaches the stairs, focus on them and calmly speak "Rothon Talo". If a group approaches, stick to Rothon. In fact, if anyone attacks me ever, Rothon is my go-to-plan.
You put on your knee pads and continue to hide. No one comes to bother your mushrooms.

"Phil, Possibly, you might want to back away from the east stairs. But feel free to nuke the hell out of them! This rock dropping guy can't escape now!"

Fly over the stairwell, and when I'm directly above it, use Word.
((Oh jeez I was away and stuff))

Ormkel's eyes widened, then narrowed with rage.

"Bang bang oongly Celtonothic!"

Shout the above whilst making finger-guns at this flying asshole.

Then dive for cover.
[ormkel dex:1+1]
[Hydrus dex:6]

[pot:5+1]

[ormkel dex:1+1]

You summon a heck of a lot of lava. Ormkel, however, fails to summon any dodging. He does however, succeed at summoning his own death.

[ORMKEL IS DEAD. HYDRUS GAINS A POINT]

Oh man, did I just give myself schizophrenia?

Anyways, the voices told me some magic words. I don't have enough mana to use them at the moment, but one of you could try them for me if you want.

"Zentol Halthel Concoteael Conthal" is what I was told in a private message... Or maybe if you use the spell I used last turn you'll get voices that tell you something new?

Susan tries talking to the voices. Hello voices, she says. Also, Taroth Pouerstol!
You don't hear anything else.

[pot:3+1]
You don't hear, see or feel anything after speaking your words either.

Words.

((I'll get back to science when I finish rewiring my genetic coding.))
[pot:5+2]
A mark appears on your chest, glows brightly and immediately activates. A pair of crystalline wings, incredibly thin, brilliant blue and resembling fine cut glass, sprout from your back. They make strange sounds, like tiny ringing bells, as they move.

Say something cool.

[pot:5+1]

You summon up a big honking lump of wax. Good for you.







BOB BUTLER APPEARS ON THE THIRD FLOOR, CENTRAL PLATFORM!







Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.)[second floor, north stairs]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][third floor,south east area]

Grin:Ironyowl: Pool: 2/5 [First floor, Gazebo]

Possibly(9):Onyxjew: Pool:2/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.) [third floor, southeast area]

Susan(2): satan: Pool:1/4 [first floor,south east side]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Second floor, south east area]

Hydrus (3):Wwolin: Pool:3/3  [fouth floor, southeast area]

Bob: Pool:2/2 [Third floor, center platform.]

Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 02, 2013, 03:49:36 am
Bob looks around for a moment, paying great attention to the two guys in the southeast area.

"It seems that I am in an arena full of bloody weirdos. Fancy that. And what's this book here?"

He opens the book and regards it snobbishly for a few seconds.

"Looks to be full of bloody gibberish. What's this word, for instance?"

Say Word A.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 02, 2013, 05:41:01 am
((Well that made my day!))

Grin stared at the bear for a moment. What the hell had he just done, and more importantly, it was friendly to him because he made it, right? Right?

He swore his book seemed to shrug.

Examine bear. See if it appears friendly. To me, I mean.

Don't show fear. Just feel it.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Yoink on January 02, 2013, 05:43:34 am
((Oh well, my one-pool lunatic was pretty lame anyhoo. :-\ Yurf was much more fun.
I have determined that hitting things with sticks and fists is more fun than shouting magic gibberish at them.
I'll probably make a new character shortly! :D))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 02, 2013, 08:50:38 am
I guess making a flying flesh lion wasn't warning enough for you, Irony?  You just HAD to make a steel deathbear.


Hmm.

Piecewise, if I summon something and it- not controlled by me- goes on to kill something, do I get points?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 02, 2013, 09:18:51 am
Tell me piecewise, why do I keep failing these potency rolls?

Contemplate ways to kill people and people near enough to kill next turn or so. Don't kill them yet, they might be my allies. Also, wait for my pool to regenerate.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 02, 2013, 05:09:59 pm
+1 dexterity

"Hey, Possibly, you've finally got some wings. Let's hope that they're not as fragile as they look."

Land in my old spot on the third floor. Say word.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 02, 2013, 05:46:06 pm
"Hey, Possibly, you've finally got some wings. Let's hope that they're not as fragile as they look."
"I bet you the first booze-tree we make I can fly with them. I got this magic stuff to a science. Speakin' o' booze-plants, what say you we get back on that? Nah, come ta' think o' it. We should prob'ly get to killin' tha' bear. Can't be too safe keepin' it around."

Take flight, only a bit of hovering off the ground for now. If I can stay aloft with them, fly up to one of the pillars on floor five and sit there, try to get a visual of the bear.

"Oi! Hope ye' dinnae mind me killin' that bear o' yours. Might get a tad ugly if ye' did. I'm sure ye' understand."

((I'm genuinely curious. Why has no one stopped/killed/enslaved him yet? First the demon-tools and summoning, then the winged lion, now this heavy-metal death bear. I don't mind mad science, but keep your sins against humanity in your lab, or let me brutally dismember them for biomass.

Then again, I am kind of the overly-cautious drama queen of this RTD. The mutated, alcoholic, Scottish, pyromaniac, surprisingly long-lived, OP, almost-half-dragon drama queen, but still the whiny Ettil Hctib.

F*ck it. Give me acidic blood or give me heavily charred bear organs.))
LEEEEEEEEEEEEEROOOOOOOOOOOOOOY JEEEEEEEEEEEENNNNNNNKIIIIIIIIIIIINNNNSSSS!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 02, 2013, 06:06:49 pm
Brutally dismember! Brutally dismember! What am I saying?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 02, 2013, 07:14:10 pm
"I understand indeed," Grin called back.

Beware of whelps.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 02, 2013, 07:55:32 pm
Experimentally, break off a mushroom. Sniff it to see if it seems harmful, then take a small bite. See what happens. Hopefully a small enough bite won't kill me.

Wait. If the ICELANDIC DEATH METAL BEAR comes too close, Rothon it repeatedly. Even if it dies, still. Triple Rothon. Every day.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 03, 2013, 12:14:46 am
Well crap. There's a bear on the same floor as me and it appears to be looking in my direction. To make things worse, I've only got one mana...

If the bear is still looking in her direction, Susan throws a lump of flesh sideways in a desperate attempt to distract it. She then attempts to run (or sneak if the bear is paying more attention to grin) for the stairs. If the bear gets too close, she summons a sphere of lightning in front of her and says garstopit. That should at least kill the biological part of the bear, right? If it isn't dead yet, Susan throws her last lump of flesh at the bear in an attempt to confuse it and she continues running for the stairs. If it follows her, Susan removes her flesh helmet and throws it at him. Gah, I can't die now! ;-;
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 03, 2013, 03:52:02 am
Bob looks around for a moment, paying great attention to the two guys in the southeast area.

"It seems that I am in an arena full of bloody weirdos. Fancy that. And what's this book here?"

He opens the book and regards it snobbishly for a few seconds.

"Looks to be full of bloody gibberish. What's this word, for instance?"

Say Word A.
[pot:5]
Your right arm tingles.

I guess making a flying flesh lion wasn't warning enough for you, Irony?  You just HAD to make a steel deathbear.


Hmm.

Piecewise, if I summon something and it- not controlled by me- goes on to kill something, do I get points?
Yeeep.


Tell me piecewise, why do I keep failing these potency rolls?

Contemplate ways to kill people and people near enough to kill next turn or so. Don't kill them yet, they might be my allies. Also, wait for my pool to regenerate.
(Clearly you haven't been sacrificing to the random number gods.)

Hmm. well there's that new guy on the central platform on this level. He looks squishy and murderable. As per how to kill him, well there are just so many options! So many lovely ways!

Using magic is probably the easiest though.

+1 dexterity

"Hey, Possibly, you've finally got some wings. Let's hope that they're not as fragile as they look."

Land in my old spot on the third floor. Say word.
You flap back to your old spot and land before trying out another word.
[pot:2+1] You get a few sheets of plain paper.

"Hey, Possibly, you've finally got some wings. Let's hope that they're not as fragile as they look."
"I bet you the first booze-tree we make I can fly with them. I got this magic stuff to a science. Speakin' o' booze-plants, what say you we get back on that? Nah, come ta' think o' it. We should prob'ly get to killin' tha' bear. Can't be too safe keepin' it around."

Take flight, only a bit of hovering off the ground for now. If I can stay aloft with them, fly up to one of the pillars on floor five and sit there, try to get a visual of the bear.

"Oi! Hope ye' dinnae mind me killin' that bear o' yours. Might get a tad ugly if ye' did. I'm sure ye' understand."

((I'm genuinely curious. Why has no one stopped/killed/enslaved him yet? First the demon-tools and summoning, then the winged lion, now this heavy-metal death bear. I don't mind mad science, but keep your sins against humanity in your lab, or let me brutally dismember them for biomass.

Then again, I am kind of the overly-cautious drama queen of this RTD. The mutated, alcoholic, Scottish, pyromaniac, surprisingly long-lived, OP, almost-half-dragon drama queen, but still the whiny Ettil Hctib.

F*ck it. Give me acidic blood or give me heavily charred bear organs.))
LEEEEEEEEEEEEEROOOOOOOOOOOOOOY JEEEEEEEEEEEENNNNNNNKIIIIIIIIIIIINNNNSSSS!
You flap on up to the fifth floor without issue, but these wings certainly don't seem like the most sturdy of things. Pretty, yes, but resilient the are not. You can see the bear fairly well from here, despite the distance and the central platform gazebo thing. The bear is pretty fucking big after all, and shiny.

Experimentally, break off a mushroom. Sniff it to see if it seems harmful, then take a small bite. See what happens. Hopefully a small enough bite won't kill me.

Wait. If the ICELANDIC DEATH METAL BEAR comes too close, Rothon it repeatedly. Even if it dies, still. Triple Rothon. Every day.
You try to break off a bit of the fungus making up the kneepads but it seems surprisingly resilient and won't come apart.

"I understand indeed," Grin called back.

Beware of whelps.
The giant bear turns to you, seeing as you're closer to it, and takes a swipe at you.

[dex:5-1]
[end:2-1]

You manage to duck the enormous scything claws but can't quite dodge the paw entirely; you go cartwheeling  out of the gazebo area and a dozen feet toward the north stairs, breaking your left leg in several places during the trip.  You spend the next several seconds after landing reciting every curse word you know, plus a few you made up.

Well crap. There's a bear on the same floor as me and it appears to be looking in my direction. To make things worse, I've only got one mana...

If the bear is still looking in her direction, Susan throws a lump of flesh sideways in a desperate attempt to distract it. She then attempts to run (or sneak if the bear is paying more attention to grin) for the stairs. If the bear gets too close, she summons a sphere of lightning in front of her and says garstopit. That should at least kill the biological part of the bear, right? If it isn't dead yet, Susan throws her last lump of flesh at the bear in an attempt to confuse it and she continues running for the stairs. If it follows her, Susan removes her flesh helmet and throws it at him. Gah, I can't die now! ;-;

You run to the south stairs and hide in the stairwell while Grin gets punted around the arena.


Tamara Volk:Tsuchigumo550: Pool:4/4 (broken bone bow. Slightl glowing fungus kneepads.)[second floor, north stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,south east area]

Grin:Ironyowl: Pool: 3/5 (Left leg broken)[First floor, north stairs area.]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked, Right arm living steel.Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:2/4 [first floor,south stairs.]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Second floor, south east area]

Hydrus (3):Wwolin: Pool:3/3  [fouth floor, southeast area]

Bob: Pool:2/2 [Third floor, center platform.]

Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 03, 2013, 05:08:42 am
((CURSES, WHO WOULD HAVE THOUGHT I'D BE INJURED BY MY GIANT MECHANICAL BEARS))

Okay, Grin though, still wincing in pain. Plan B.

Things. If Things don't work, Words Then Things.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Dirg on January 03, 2013, 06:09:18 am
((Just play dead! If it hunts by movement, hopefully it will go after one of the others running away from it. If it goes by smell, hopefully you emptied your bowels and that's enough for it to think you died.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 03, 2013, 06:40:36 am
"I say, this book is most strange indeed! Perhaps it's not bloody gibberish at all. Maybe it's just magical tomfoolery!"

Enact Plan Magical Tomfoolery.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 03, 2013, 06:57:16 am
((Just play dead! If it hunts by movement, hopefully it will go after one of the others running away from it. If it goes by smell, hopefully you emptied your bowels and that's enough for it to think you died.))
((Oh yeah, that is what you're supposed to do with bears...

Of course, standard bears can't swallow you whole, so there's that.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 03, 2013, 08:01:44 am
Rush over to Grin, if the bear comes too close, Rothon it, repeatedly.

If all seems clear, speak "Szahell" then "Kenthablaw" in an attempt to get splint-making materials.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 03, 2013, 08:59:20 am
((I'm genuinely curious. Why has no one stopped/killed/enslaved him yet? First the demon-tools and summoning, then the winged lion, now this heavy-metal death bear. I don't mind mad science, but keep your sins against humanity in your lab, or let me brutally dismember them for biomass.

To be fair, the winged lion wasn't him.


ICELANDIC DEATH METAL BEAR

Hell yes.


Thrakor pondered.  That bear looked nasty, and it was about to eat that dude.  He could do something about it, but was it a good idea to antagonize a flying steel doombear?

Plan SNARF!


PW, does the electriwall reach all the way to the bottom of the first floor?


Oh yeah- my SECRET EVIL PLAN was to use my electric control staff to overload someone's synapses and give them a seizure.  PW ruled (and I agree with) that it only works for magic lightning.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 03, 2013, 09:26:22 am
Say words.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 03, 2013, 03:13:56 pm
((Shouldn't I be on the third floor, southeast area?))

"This should be more than enough for my experiment..."

Rip the paper into as many playing-card sized pieces as possible. Then !!SCIENCE!! them.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 03, 2013, 03:37:45 pm
Susan attempts to sneak up the stairs while waiting for more mana.


If the bear gets close, Susan hugs him and yells phal-aeo anecal!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 03, 2013, 05:06:35 pm
"Know what? As my first act as a demigod, I'm gonna watch this. Ye' summoned one too many demons and one got pissed. Time to build my throne and toast karma. One thing first, meddlin' in yer business is jus' too much fun."

Say Generic Word of Power, then Other Slightly More Generic Word of Kind of Power.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 03, 2013, 05:22:21 pm
((CURSES, WHO WOULD HAVE THOUGHT I'D BE INJURED BY MY GIANT MECHANICAL BEARS))

Okay, Grin though, still wincing in pain. Plan B.

Things. If Things don't work, Words Then Things.

Well, the thing certainly ain't listening to you right now so you decide to move on to plan B.

[pot:3+1]

You summon up a 4 foot steel staff with a strange, faintly glowing metallic "gem" at the end. You sweep it up, point it at the bear and think very hard.

[will:5-1]

The bear stops moving, shivers and then slowly walks over to you, thundering across the ground. It stops near you, and slowly lowers itself onto it's haunches.

 
"I say, this book is most strange indeed! Perhaps it's not bloody gibberish at all. Maybe it's just magical tomfoolery!"

Enact Plan Magical Tomfoolery.

[pot:6]

Nothing happens.

Rush over to Grin, if the bear comes too close, Rothon it, repeatedly.

If all seems clear, speak "Szahell" then "Kenthablaw" in an attempt to get splint-making materials.

You run over to Grin and Szahell with the Kenthablaw.

[pot:6]
[Pot:4]

You summon up a massive amount of cloth and a pile of random wood scraps.

Susan attempts to sneak up the stairs while waiting for more mana.


If the bear gets close, Susan hugs him and yells phal-aeo anecal!

You walk up to the second level.

((Shouldn't I be on the third floor, southeast area?))

"This should be more than enough for my experiment..."

Rip the paper into as many playing-card sized pieces as possible. Then !!SCIENCE!! them.

You rip the paper up into a bunch of roughly playing card pieces and then attempt to magic in a magic fashion.

[pot:1+1]

A mark starts to form on the pieces of paper but don't seem to "Catch" hold and vanish a moment later.

Say words.

[pot:4]
A magic circle appears on the ground and a humanoid being of flowing, colorshifting arcane energy rises out of it. However, it doesn't actually move, it just sort of stands there like a statue. Well, thats not very helpful.

((I'm genuinely curious. Why has no one stopped/killed/enslaved him yet? First the demon-tools and summoning, then the winged lion, now this heavy-metal death bear. I don't mind mad science, but keep your sins against humanity in your lab, or let me brutally dismember them for biomass.

To be fair, the winged lion wasn't him.


ICELANDIC DEATH METAL BEAR

Hell yes.


Thrakor pondered.  That bear looked nasty, and it was about to eat that dude.  He could do something about it, but was it a good idea to antagonize a flying steel doombear?

Plan SNARF!


PW, does the electriwall reach all the way to the bottom of the first floor?


Oh yeah- my SECRET EVIL PLAN was to use my electric control staff to overload someone's synapses and give them a seizure.  PW ruled (and I agree with) that it only works for magic lightning.
(Only the second level. And it's becoming very thin and weak looking)

You fly up above your own wall, take aim and shout your words down at Grin.

[pot:6+1]
[dex:3+2]
A massive storm of dozens of bolts of electricity erupts from your finger tip and streaks down toward grin. It doesn't reach him however. The massive metal creature extends a wing just slightly to the side and the electrical discharge leaps into it's metal feathers and fur, crackling across it and finally leaping into the ground.

The beast turns to face you eyes glowing molten yellow, and roars. It spreads it's wings and beats the air, coiling it's muscles, readying to leap.



"Know what? As my first act as a demigod, I'm gonna watch this. Ye' summoned one too many demons and one got pissed. Time to build my throne and toast karma. One thing first, meddlin' in yer business is jus' too much fun."

Say Generic Word of Power, then Other Slightly More Generic Word of Kind of Power.

[pot:5+2]
[pot:2+2]

You summon an enormous irregularly shaped lump of bright silvery, highly magnetic metal. And then you summon a sort of blurry image of a spear that vanishes a moment later.








Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs area]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][third floor,south east area]

Grin:Ironyowl: Pool: 1/5 (Left leg broken)[First floor, north stairs area.]

Possibly(9):Onyxjew: Pool:2/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:3/4 [second floor,south stairs.]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[third floor, south east area]

Hydrus (3):Wwolin: Pool:2/3  [fouth floor, southeast area]

Bob: Pool:2/2 [Third floor, center platform.] 
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 03, 2013, 06:39:25 pm
"Tha' wasn't 'xactly what I expected ta' happen. Guess I'll do it meself then."

Action!

((I wonder, does the potency roll make it more magnetic, or just larger?))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 03, 2013, 06:47:50 pm
"I think I'm on to something here with this. Let's try that again."

Try that again.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 03, 2013, 08:22:01 pm
This is going to hurt like a bitch, but you'll appreciate it later.

Attempt to gently move Grin's leg to resemble a normal, unbroken leg, then apply makeshift splint.

Sigh, and try to find enough straight peices of wood to start a splint, then use the cloth to tightly wrap it between the makeshift posts.

"I... wouldn't walk on that yet. I'll try to ease your pain a bit as soon as I can... Alcohol is the best painkiller, aye?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 03, 2013, 08:54:31 pm
Well, crap. That wasn't what I expected.
...Bright side, I was preparing for it to be hostile.

Stuff.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 03, 2013, 10:12:04 pm
Ahahaha oh shit.  That backfired rather gloriously.  To be fair, I was just trying to steal its kill.


"Um... nice bear?"

Run the fuck away.  If the bear chases me, do Stuff at it.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 04, 2013, 02:02:52 am
Well, now that the bear is away from me, I think it's time to do some science.

How about concoteael shareeb can-caelshon? None of those words have been used yet. Susan goes as far from the stairway as she can and says those words while eating a handful of arena sand.

By the way, I wonder if it's possible to escape the arena somehow? What if someone made a power drill so we could dig through the walls? Has someone attempted to fly above the fifth level yet?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 04, 2013, 02:06:28 am
Grin winced.

"Forget that, magic'll fix this. Just as soon as I figger out the right words..."

Drag self to the stairway proper.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 04, 2013, 03:14:25 am
"Well, this word was gibberish. But then again..."

Say Words C.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 04, 2013, 05:08:53 pm
"Tha' wasn't 'xactly what I expected ta' happen. Guess I'll do it meself then."

Action!

((I wonder, does the potency roll make it more magnetic, or just larger?))
[str:6]
You shove the magnet off the pillar and it falls down to the fourth floor. Since the pillars aren't on the edge of level after all.

"I think I'm on to something here with this. Let's try that again."

Try that again.
[pot:4+1]
Wriggling lines appear on the paper card in your right hand. They glow for a moment and then fade, solidifying into a mark.


This is going to hurt like a bitch, but you'll appreciate it later.

Attempt to gently move Grin's leg to resemble a normal, unbroken leg, then apply makeshift splint.

Sigh, and try to find enough straight peices of wood to start a splint, then use the cloth to tightly wrap it between the makeshift posts.

"I... wouldn't walk on that yet. I'll try to ease your pain a bit as soon as I can... Alcohol is the best painkiller, aye?
Grin winced.

"Forget that, magic'll fix this. Just as soon as I figger out the right words..."

Drag self to the stairway proper.

Grin slaps Tamara's hands away so rather then enforcing involentary medical aid, Tamara just helps drag Grin into the north stairs.

Well, crap. That wasn't what I expected.
...Bright side, I was preparing for it to be hostile.

Stuff.

You walk over to the central platform, right next to Bob. You realize rather suddenly that you didn't really think the whole "what you're going to say to him" part of this through, so you improvise.

"Hey sailor, wanna come back to my place and together we can have some fun?"

Well, now that the bear is away from me, I think it's time to do some science.

How about concoteael shareeb can-caelshon? None of those words have been used yet. Susan goes as far from the stairway as she can and says those words while eating a handful of arena sand.

By the way, I wonder if it's possible to escape the arena somehow? What if someone made a power drill so we could dig through the walls? Has someone attempted to fly above the fifth level yet?
You climb up to the fourth floor and then say your words.

[pot:4+1]

The air all around you darkens and solidifies. A solid steel dome appears around and enclosing you. Strange marks etch themselves into the steel and begin glowing with a soft red pulse.

"Well, this word was gibberish. But then again..."

Say Words C.
[pot:4]
Nothing seems to happen.

Ahahaha oh shit.  That backfired rather gloriously.  To be fair, I was just trying to steal its kill.


"Um... nice bear?"

Run the fuck away.  If the bear chases me, do Stuff at it.

You fly the fuck away from the bear, flapping your way all the way up to the 5th level and settling on one of the pillars. The bear, seeing you go, folds it's wings and goes to sit next to the north stairs, still guarding Grin.





Tamara Volk:Tsuchigumo550: Pool:4/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,Central platform]

Grin:Ironyowl: Pool: 2/5 (Left leg broken)[First floor, north stairs.]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:1/4 [fourth floor, south stairs area.]

Thrakor(10):Toaster: Pool:3/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, south east area]

Hydrus (3):Wwolin: Pool:1/3  [fouth floor, southeast area]

Bob: Pool:1/2 [Third floor, center platform.] 
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 04, 2013, 05:13:40 pm
...That was worse than all but one of the things I thought would happen.

Ask Bob if he wants to join the alliance. Tell him about our magical knowledge we could share.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 04, 2013, 05:14:15 pm
Well, it looks like Susan is safe from the bear or any other physical threat for now... that was lucky. Susan waits for her mana to regenerate and examines the glowing marks on the dome while shoving arena sand down her robe. She licks the marks.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 04, 2013, 05:19:58 pm
"'Magical knowledge', eh? Quite kinky, if I may say so myself. I'd be absolutely thrilled to join your 'alliance'!"

He leans in toward Phil and whispers softly.

"Is it going to be a, how shall I put it, 'one-on-one' arrangement or are we going... exotic here? Both are fine, you know, but it's good to ask in advance, so there's no hard feelings later."

Confirm willingness to join alliance.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 04, 2013, 05:21:01 pm
"Um, that was...poorly though-out...not thought-out at all, actually..."
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 04, 2013, 05:22:07 pm
"Do you wish to reconsider, then? You'd make me a very happy man if you didn't, just so you know. We could share so much 'magical knowledge'!"
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 04, 2013, 05:50:22 pm
((Mages' Knowledge and Orgy Club is go. :P))


"Right, so, just gotta figure out the right word...

Name's Grin, by the way."

Check out Tamara.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 04, 2013, 06:49:20 pm
Hey, cool, almost everyone's in alliances!
...Crap, that means I won't be able to boost my Potency!
Oh well.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 04, 2013, 10:59:02 pm
"M-mine is Tamara. It's good to... meet you, though I wish it were... other circumstances..."
Blushing slightly, Tamara looked over Grin's leg once more.
"I... wish you'd let me at... least try to get the bones back in order... but I think I have, a, uh... better idea. Wish me luck, uh... please?"
Flip through the pages of the book, embarrased by the turn of events.
"Ah... there it is..."

Spoiler: flashback (click to show/hide)

Crawl over a bit to reach a flat area of ground, then softly pat the ground. Running my finger over the ground, speak
Quielshar Uristrat No-noheim Hobitaeod
then speak words of encouragement to the ground before crawling back to Grin.

Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 04, 2013, 11:24:14 pm
"So it only makes one card, even though I was holding several... There has to be a way around this. But still, if I can enchant cards, I can enchant my allies. Or my enemies... Imagine their surprise when I turn them into glass and shatter them. But still, I've got paper money right here. Crude, elementally charged paper money, but it's still valuable."

Store the uncharged cards in my book like bookmarks, and place the charged one in my waistband. Lounge around.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 05, 2013, 01:57:31 am
"...yeah, good luck. You'll probably need it, whatever you're up to."
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 05, 2013, 02:04:17 am
"Scary beary.  Very."

Do some magical stuffage.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 05, 2013, 03:33:09 am
Hey, cool, almost everyone's in alliances!
...Crap, that means I won't be able to boost my Potency!
Oh well.

((Sure you can! Just kill them off all together. A simple plan, no?))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 11:25:15 am
"Normly, I'm no friend o' warlords, rapists, or mindless slaugh-Ach, gods. I can't keep a straight face through tha' one. Time ta' get brutally drunk, burn things, and prob'ly regret it. Maybe in tha' order."

Actions. Words. Laughter.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 05, 2013, 12:08:54 pm
hmm, I wonder how I'll make a hole for air in this dome?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 05, 2013, 12:15:51 pm
...That was worse than all but one of the things I thought would happen.

Ask Bob if he wants to join the alliance. Tell him about our magical knowledge we could share.
"'Magical knowledge', eh? Quite kinky, if I may say so myself. I'd be absolutely thrilled to join your 'alliance'!"

He leans in toward Phil and whispers softly.

"Is it going to be a, how shall I put it, 'one-on-one' arrangement or are we going... exotic here? Both are fine, you know, but it's good to ask in advance, so there's no hard feelings later."

Confirm willingness to join alliance.

You both stand around and flirt for a while, discussing such things as your willingness to join with each other, if you know what I mean.

Well, it looks like Susan is safe from the bear or any other physical threat for now... that was lucky. Susan waits for her mana to regenerate and examines the glowing marks on the dome while shoving arena sand down her robe. She licks the marks.
[end:5-1]
Your tongue turns to stone. This is very unhelpful.

((Mages' Knowledge and Orgy Club is go. :P))


"Right, so, just gotta figure out the right word...

Name's Grin, by the way."

Check out Tamara.
You think you'd like to ask her to join your Bible Black club, if you know what you mean.

Wait, what do you mean? Who said that?

"M-mine is Tamara. It's good to... meet you, though I wish it were... other circumstances..."
Blushing slightly, Tamara looked over Grin's leg once more.
"I... wish you'd let me at... least try to get the bones back in order... but I think I have, a, uh... better idea. Wish me luck, uh... please?"
Flip through the pages of the book, embarrased by the turn of events.
"Ah... there it is..."

Spoiler: flashback (click to show/hide)

Crawl over a bit to reach a flat area of ground, then softly pat the ground. Running my finger over the ground, speak
Quielshar Uristrat No-noheim Hobitaeod
then speak words of encouragement to the ground before crawling back to Grin.



You crawl a few stairs up and say your words.

[pot:2]
Nothing seems to happen.

"So it only makes one card, even though I was holding several... There has to be a way around this. But still, if I can enchant cards, I can enchant my allies. Or my enemies... Imagine their surprise when I turn them into glass and shatter them. But still, I've got paper money right here. Crude, elementally charged paper money, but it's still valuable."

Store the uncharged cards in my book like bookmarks, and place the charged one in my waistband. Lounge around.
You stuff the paper into your book and your Magic Card into your waist band.

"Scary beary.  Very."

Do some magical stuffage.

[thrakor dex:2+2]
[hydrus dex:5]

Hydrus, seeing Thrakor pointing at him, folds his wings around him like a shield and starts running for cover.

[thrakor pot:5+1]
[thrakor dex:3+2]
A cascade of hissing electrical energy rips out of Thrakor's finger and slams directly into Hydrus' wings. The energy discharges harmlessly but the strike was powerful enough that the rubber is beginning to melt sheerly from the ambient heat.


Hydrus makes it to the east stairs and hunkers down inside the stairwell, out of sight.

"Normly, I'm no friend o' warlords, rapists, or mindless slaugh-Ach, gods. I can't keep a straight face through tha' one. Time ta' get brutally drunk, burn things, and prob'ly regret it. Maybe in tha' order."

Actions. Words. Laughter.

[pot: 4+2]

A beam made of dozens of pairs of legs, all made of magma, sprays out straight across the level and into a wall. The legs strike the wall and slide down, forming a very odd pile of quickly hardening, obsidian limbs.












Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,Central platform]

Grin:Ironyowl: Pool: 3/5 (Left leg broken)[First floor, north stairs.]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:2/4 [fourth floor, south stairs area.]

Thrakor(10):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, south east area]

Hydrus (3):Wwolin: Pool:2/3  [fouth floor, east stairs.]

Bob: Pool:2/2 [Third floor, center platform.]

Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 05, 2013, 12:19:14 pm
WORDS!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 12:21:44 pm
Lead Bob back to the compound area.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 05, 2013, 12:39:25 pm
"Ooh, where are we going? Someplace exciting?"

Follow Phil to strange and interesting places.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 05, 2013, 02:01:20 pm
"Run, run, before you're well done!"

More magical murder.


*10 bonus points to whoever gets the reference (not redeemable for real points)
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 02:13:40 pm
Word.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 05, 2013, 04:21:46 pm
"So you attack the guy with a stored spell and two powerful allies? You're gonna regret that! Mana Barrage!"

Look at Thrakor and say words. If he survives that, throw my card like a shuriken at him and activate it when it gets close.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 04:22:37 pm
"Not sure if I count as 'powerful' just yet..."
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 05, 2013, 04:27:14 pm
"Not sure if I count as 'powerful' just yet..."

"Wait, that flying rapscallion is your... *ahem*.... 'ally'? Are we going to 'share magical knowledge' with him as well? That seems a bit... weird."

Bob scratches his chin.

"Ah, you only live once. Let's 'share' together!"
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 05, 2013, 05:01:04 pm
If I recall correctly, GWG is somewhat among my ally list too.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 05, 2013, 05:20:28 pm
((Boy, he gets around a lot!))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 05:31:12 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 05:47:32 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."

((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,

I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))

Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 05:55:43 pm
((Badly written running-gags aside, I feel the need to make a list. Correct me if I forget someone or incorrectly label someone.

'Alliance'

Perhaps a part of the above:

Others:

((Odd, most of the overpowered characters have banded into a coalition. This can only end in Danger Rooms for stat-grinding on the newly spawned. I like it.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 05:56:29 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."

((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,

I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 05:58:31 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."

((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,

I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 06:05:37 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."

((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,

I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
((Lack, Absence, Insufficient quantity...))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 06:08:25 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."

((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,

I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
((Lack, Absence, Insufficient quantity...))
((Ah, I learned something today. I suppose I'll just make a meat dragon and infuse its soul with alcohol so I can use it as an infinitely replenishing keg. If it's a damn margarita dragon.....))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 05, 2013, 06:11:35 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."

((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,

I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
((Lack, Absence, Insufficient quantity...))
((Ah, I learned something today. I suppose I'll just make a meat dragon and infuse its soul with alcohol so I can use it as an infinitely replenishing keg. If it's a damn margarita dragon.....))
If we work through this incident with Thrakor (Either by killing him or allying with him) I could make booze cards. Just put it in your mouth and think of it activating for a nice refreshing drink.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 06:30:45 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."
((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,
I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
((Lack, Absence, Insufficient quantity...))
((Ah, I learned something today. I suppose I'll just make a meat dragon and infuse its soul with alcohol so I can use it as an infinitely replenishing keg. If it's a damn margarita dragon.....))
If we work through this incident with Thrakor (Either by killing him or allying with him) I could make booze cards. Just put it in your mouth and think of it activating for a nice refreshing drink.
Margarita dragons sound cooler.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 06:41:50 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."
((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,
I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
((Lack, Absence, Insufficient quantity...))
((Ah, I learned something today. I suppose I'll just make a meat dragon and infuse its soul with alcohol so I can use it as an infinitely replenishing keg. If it's a damn margarita dragon.....))
If we work through this incident with Thrakor (Either by killing him or allying with him) I could make booze cards. Just put it in your mouth and think of it activating for a nice refreshing drink.
Margarita dragons sound cooler.
I was kidding when I wrote that, because we have no idea how to make dragons. Yet. But now it's sounding seriously tempting. Plus I can't get a one and accidentally generate a rampaging booze dragon hell bent on turning me into a pile of carbon sludge via ethanol-fueled flames while I try to drink it.

..... I want to get a one.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 05, 2013, 08:11:33 pm
To be fair, I just want a fourth pool point so I can [REDACTED].  Hydrus did try to kill me earlier, so this is hardly an unprecedented choice of target.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 08:17:37 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."
((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,
I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
((Lack, Absence, Insufficient quantity...))
((Ah, I learned something today. I suppose I'll just make a meat dragon and infuse its soul with alcohol so I can use it as an infinitely replenishing keg. If it's a damn margarita dragon.....))
If we work through this incident with Thrakor (Either by killing him or allying with him) I could make booze cards. Just put it in your mouth and think of it activating for a nice refreshing drink.
Margarita dragons sound cooler.
I was kidding when I wrote that, because we have no idea how to make dragons. Yet. But now it's sounding seriously tempting. Plus I can't get a one and accidentally generate a rampaging booze dragon hell bent on turning me into a pile of carbon sludge via ethanol-fueled flames while I try to drink it.
..... I want to get a one.
There's still words to test, no?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 05, 2013, 09:26:14 pm
((I'm so killing anyone who keeps making jokes about piecewise's interpretation of my failure.))
"Calm down, sailor. Bein' a bit frisky ain't somethin' to get so riled up about. 'Less yer into that sorta thing."
((That is probably going to haunt you on this thread for at least a few more deaths. In unrelated news,
I'm still not drunk. Nine Divines, WHY AM I NOT DRUNK?!))
((Dearth of alcohol?))
((Dearth?))
((Lack, Absence, Insufficient quantity...))
((Ah, I learned something today. I suppose I'll just make a meat dragon and infuse its soul with alcohol so I can use it as an infinitely replenishing keg. If it's a damn margarita dragon.....))
If we work through this incident with Thrakor (Either by killing him or allying with him) I could make booze cards. Just put it in your mouth and think of it activating for a nice refreshing drink.
Margarita dragons sound cooler.
I was kidding when I wrote that, because we have no idea how to make dragons. Yet. But now it's sounding seriously tempting. Plus I can't get a one and accidentally generate a rampaging booze dragon hell bent on turning me into a pile of carbon sludge via ethanol-fueled flames while I try to drink it.
..... I want to get a one.
There's still words to test, no?
But of course.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 05, 2013, 09:55:04 pm
Crap, not another pyramid...
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 05, 2013, 11:24:18 pm
Angrily curse at the ground. Stay near Grin, keeping a lookout while also depressedly gazing down.

"Damn it. Damn it. I thought that would work. Maybe it did. I can't know, for so long...
It's just... frustrating. I keep trying to do something for everyone before someone...
you know, decides that I'm the least valuable... and..."


Fight against crushing defeat.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 06, 2013, 03:33:48 am
"There there, I won't stab you in the back to drink your power..."

Word. "Comfort" Tamara.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 06, 2013, 12:06:44 pm
Angrily curse at the ground. Stay near Grin, keeping a lookout while also depressedly gazing down.

"Damn it. Damn it. I thought that would work. Maybe it did. I can't know, for so long...
It's just... frustrating. I keep trying to do something for everyone before someone...
you know, decides that I'm the least valuable... and..."


Fight against crushing defeat.
No, no, no. I'm would never kill you for being selfish or useless, which, in comparison, you aren't. I would kill you for allying with the wrong team, if I got agitated, if I was bored, or if I needed that sixth pool point. Though technically that's basically why I would kill anyone, you are just coincidentally a part of everyone. But fear not, your death would not be in vain. It serves the greater purpose of creating a margarita dragon.

B*tches love margarita dragons.

But yeah, I'm not killing you; yet. I still need to science the word for dragon, or at least reptile.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 06, 2013, 09:59:06 pm
WORDS!

[pot:4+1]

Nothing seems to happen.

Lead Bob back to the compound area.
You lead bob back across the bridge, over to your old hang out near the glowing arcane man statue thing. As you walk past the statue you suddenly turn and try to push him into it.

[dex:3+1]
[bob dex:5+1]

Bob spins on his heel, dodging your shove with a flourish and slapping you right in the ass as you go staggering by.

"A little sport before dying, dear boy?" he says, raising an eyebrow.

Word.

[pot:5+2]
You summon up a shimmering image of an arrow.


Angrily curse at the ground. Stay near Grin, keeping a lookout while also depressedly gazing down.

"Damn it. Damn it. I thought that would work. Maybe it did. I can't know, for so long...
It's just... frustrating. I keep trying to do something for everyone before someone...
you know, decides that I'm the least valuable... and..."


Fight against crushing defeat.

"NIBBLITS!" You scream at the ground. "JAZZERSIZE! EGG-FU-FUCK-YOU!"

"There there, I won't stab you in the back to drink your power..."

Word. "Comfort" Tamara.
You say your word.
[pot:3+1]
Your chest tingles. In a magic sort of way, not an "Oh god I'm having a stroke" kind of way.

You slide up beside Tamara and whisper "I put on my robe and wizard hat."

"Run, run, before you're well done!"

More magical murder.


*10 bonus points to whoever gets the reference (not redeemable for real points)

"So you attack the guy with a stored spell and two powerful allies? You're gonna regret that! Mana Barrage!"

Look at Thrakor and say words. If he survives that, throw my card like a shuriken at him and activate it when it gets close.

[Thrakor dex:2+2]
[Hydrus dex: 2]
[Thrakor dex:5 +2]
[thrakor pot: 4+1]
[Hydrus dex:2]

Hydrus jumps from the stairwell and tries to get a few words out before Thrakor does, But he's just too slow. A four foot lance of crystal fires from the tip of Thrakor's staff and hisses down directly through Hydrus's skull. Hydrus crumbles to ash but all this smashing and crashing appears to have excited the interest of the bear, which is looking up at the scattered inhabitants of the upper levels with a mix of curiosity and hunger. And murder frenzy.

[Hydrus is dead! Thrakor gains three points.]




JAVIER APPEARS ON THE THIRD FLOOR, WEST STAIRS.





Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,South east area]

Grin:Ironyowl: Pool: 3/5 (Left leg broken)[First floor, north stairs.]

Possibly(9):Onyxjew: Pool:1/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:1/4 [fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:1/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, south east area]

Javier:: Pool:3/3 [Third floor, west stairs.]

Bob: Pool:2/2 [Third floor, south east area.] 



Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 06, 2013, 10:09:37 pm
(He presumably wasn't expecting it! Shouldn't that give him a penalty?)

Words, etc
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 06, 2013, 10:45:14 pm
Quiet down, gaze at Grin.
Uhm... ok. It is... a bit chilly, today. Even through all this cloth, I can... feel it.

Crawl over to the giant cloth pile from a couple turns ago and wrap it around myself, and Grin should she not swat me away.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 06, 2013, 10:46:11 pm
Much of the murder that happens is unexpected, and that's never given a penalty.

Speaking of murder, +1 Pot, +2 Will.  No more 1s with this staff!


Go hide in the rafters.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 07, 2013, 12:39:46 am
"Why do people always do this to me! Is "Gentleman" Bob Butler destined to die of a broken heart? Truly, it is a tragedy!"

Perform Plan Pink Penguins and Pachyderms.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 07, 2013, 03:33:33 pm
((That dexterity bonus is a real killer...))

Name: Larry Nelson
Appearance: Just a regular easygoing guy with no real magical ability to speak of. He can't seem to get any of the words in his tome to work.
Stats:
Strength 1
Endurance 1
Dexterity 3
Potency 0
Will 3
Channeling 0
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 07, 2013, 04:16:36 pm
"Lady Fortuna, why do ye' want me ta' be an archer so damn badly?"

Word. Other Things, perhaps some more possible things.

((I am still amazed that I'm alive. Then again, being the only person who can fly and being on an unreachable area doesn't exactly hurt my longevity.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Wwolin on January 07, 2013, 04:36:41 pm
[color=#00338]"Lady Fortuna, why do ye' want me ta' be an archer so damn badly?"[/color]

Word. Other Things, perhaps some more possible things.

((I am still amazed that I'm alive. Then again, being the only person who can fly and being on an unreachable area doesn't exactly hurt my longevity.))
((Thrakor has wings too, if I'm not mistaken))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 07, 2013, 04:50:13 pm
((That dexterity bonus is a real killer...))

*rimshot*


((Thrakor has wings too, if I'm not mistaken))

Yep.  Flesh ones.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: kisame12794 on January 07, 2013, 05:07:15 pm
((Hail Toaster, Kefka impersonator.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 07, 2013, 05:13:35 pm
((Thrakor has wings too, if I'm not mistaken))

Yep.  Flesh ones.
I have lived through sixty seven turns of the madness; and I plan on living for a good while more. My classical defenses; secrecy, hermitage, strength, flight; have failed others, thus I fear they shall fail me as well. This should be interesting.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Dermonster on January 07, 2013, 05:14:23 pm
I wonder why nobody has attempted to overhear what everyone else is saying, word wise.

Is it even possible for newcomers to stand a chance at this point?
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 07, 2013, 05:18:50 pm
((Hail Toaster, Kefka impersonator.))

10 bonus points for you!


I wonder why nobody has attempted to overhear what everyone else is saying, word wise.

Is it even possible for newcomers to stand a chance at this point?

Pretty sure they have and it didn't work.

No one seems to be ganging up on new players, so if they know a good spell, they might be able to catch someone with many points flat footed (or kill steal a titan fight.)
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 07, 2013, 05:30:41 pm
I wonder why nobody has attempted to overhear what everyone else is saying, word wise.

Is it even possible for newcomers to stand a chance at this point?
Probably. Most characters have a fear of getting too powerful and therefore too desirable. Ironically this actually turns into a theoretical armor for OP characters. Killing generally makes you a very good target until you become OP, which is when you aren't worth the effort. Being a new character means you are almost worthless and will just make the murderer a juicier target for aspiring warlords, such as myself.

As for vocabulary, we've tried. Apparently everyone is whispering.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Dirg on January 07, 2013, 05:32:34 pm
((I think it was Spinal that tried to listen in on people, though he might not have gotten any words because he was to far from any guys whispering to make anything out.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on January 07, 2013, 06:03:24 pm
I'm here!! Wasn't paying attention!
Say Words
Title: Re: Perplexicon: Magic is Confusing: Something happens if you reach (20)
Post by: piecewise on January 07, 2013, 07:07:10 pm
Quiet down, gaze at Grin.
Uhm... ok. It is... a bit chilly, today. Even through all this cloth, I can... feel it.

Crawl over to the giant cloth pile from a couple turns ago and wrap it around myself, and Grin should she not swat me away.

You crawl down stairs and carefully shove the pile of cloth back to the stairs, avoiding the attention of the bear. You crawl into the pile and motion for Grin to join you. You wonder how he'll take this invitation.

Much of the murder that happens is unexpected, and that's never given a penalty.

Speaking of murder, +1 Pot, +2 Will.  No more 1s with this staff!


Go hide in the rafters.
(no fourth pool point? How odd.)

You flap up all the way to the glowing crystals providing light to the arena and hide among them.

"Lady Fortuna, why do ye' want me ta' be an archer so damn badly?"

Word. Other Things, perhaps some more possible things.

((I am still amazed that I'm alive. Then again, being the only person who can fly and being on an unreachable area doesn't exactly hurt my longevity.))
(Psssst. You didn't send me a word. Or anything really. Not in my email either, that I saw at least.)

I wonder why nobody has attempted to overhear what everyone else is saying, word wise.

Is it even possible for newcomers to stand a chance at this point?
Sure! Remember that OnyxJew over there killed a guy with a ton more points them him to get where he is right now. Plus there's always another newbie floating around that you can gain more  power from.  No one said this was going to be easy. Or fair.

Besides, something has to change eventually right?


I'm here!! Wasn't paying attention!
Say Words

[pot:2+1
[will:6-1]


You see a bit of a shimmer way up near Thrakor, but nothing seems to happen.

(He presumably wasn't expecting it! Shouldn't that give him a penalty?)

Words, etc
"Why do people always do this to me! Is "Gentleman" Bob Butler destined to die of a broken heart? Truly, it is a tragedy!"

Perform Plan Pink Penguins and Pachyderms.

[Bob dex:5+1]
[Phil dex:3+1]

[Bob dex:6+1]
[phil dex:3+1]

[bob str:3-1]

Bob runs at Phil, screaming about how theres "only enough room for one sensibly named person in this pit," and tries to shove him into the same statue phil was trying to murder him with moments ago. Bob's hands hit home and...nothing happens. He kind of shoves weakly for a few seconds but them gives up. He shakes his head in disgust and then yells a word.

[bob pot:1]
[bob end:1]

Bob vanishes in a burst of electricity and failure, reducing himself to ash and taking his power with him.

You swear you hear something echoing through the pit as he vanishes. (http://www.youtube.com/watch?v=yJxCdh1Ps48)




THE CYCLE OF REINCARNATION CONTINUES AS TALOS APPEARS ATOP ONE OF THE 5th FLOOR PILLARS.






Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,South east area]

Grin:Ironyowl: Pool: 4/5 (Left leg broken)[First floor, north stairs.]

Possibly(9):Onyxjew: Pool:2/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:2/4 [fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:2/3 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, hiding in the light crystals.]

Javier:Javier: Pool:2/3 [Third floor, west stairs.]

Talos: Spinaltaper: Pool:4/4 [fifth level, On one of the pillars in the north section.]
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Spinal_Taper on January 07, 2013, 07:16:00 pm
Talos glances around.
Here again? Great.
Listen for words. Slowly sidle down the pillar. Keep on listening for words.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on January 07, 2013, 07:51:15 pm
Say words
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 07, 2013, 11:15:14 pm
Um.  Shit.

Is it too late to make that pot point a pool point?  I had a massive brain fart when typing that- totally meant to take pool.


Continue to hide and look threateningly at anyone nearby.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: satan on January 07, 2013, 11:50:19 pm
SCIENCE!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 08, 2013, 12:14:33 am
...Do I get a point for that? If so, put in Potency.

Greet Talos. Offer to share magical info. Say words.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 08, 2013, 12:19:03 am
...Do I get a point for that? If so, put in Potency.

You don't, actually, since Bob technically killed himself.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 08, 2013, 07:31:41 am
Snuggle with Tamara. Word.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 08, 2013, 11:25:26 am
Talos glances around.
Here again? Great.
Listen for words. Slowly sidle down the pillar. Keep on listening for words.

Spoiler (click to show/hide)

You slowly lower yourself down off the pillar, falling the last 10 feet or so right onto your ass. You grumble and sit against the pillar, listening but not hearing anything.

Say words
[pot:3+1]

A shimmering image of a strangely cylindrical ax appears near you and then vanishes.


Um.  Shit.

Is it too late to make that pot point a pool point?  I had a massive brain fart when typing that- totally meant to take pool.


Continue to hide and look threateningly at anyone nearby.

(Already changed. I figured that what you meant, hence bringing it up. )

You cling to the crystals for another indeterminate amount of time, humming to yourself.

SCIENCE!

[pot:1+1]

Nothing much happens.

...Do I get a point for that? If so, put in Potency.

Greet Talos. Offer to share magical info. Say words.
You run all the way up to the fourth floor and over to Talos.

You scream "I WISH TO SHARE WITH YOU THE STICKY AND DELICIOUS KNOWLEDGE OF MAGIC! BUT I FORGOT WHAT WORDS I WAS GONNA SAY."

You then proceed to stare at him for 30 unbroken, awkward seconds.

Snuggle with Tamara. Word.
You crawl into the pile of cloth with Tamara, dragging your still broken leg behind you, and cuddle up with her.

"I take off my robe and wizard hat..."

[pot:3+1]

Your scalp tingles. 










Tamara Volk:Tsuchigumo550: Pool:4/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,South east area]

Grin:Ironyowl: Pool: 5/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:3/4 [fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:3/4 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, hiding in the light crystals.]

Javier:Javier: Pool:1/3 [Third floor, west stairs.]

Talos: Spinaltaper: Pool:4/4 [Fourth level, north section.]
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Harry Baldman on January 08, 2013, 11:49:49 am
Once more into the breach.

Spoiler: The Nose (click to show/hide)

Also, poor Phil (http://tvtropes.org/pmwiki/pmwiki.php/Main/NeverLiveItDown).
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 08, 2013, 04:00:19 pm
Lights, more lights, Action!

((Someone spawned next to me and they didn't try to kill me while I was inactive? It was a good day.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on January 08, 2013, 04:15:53 pm
Say words
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 08, 2013, 04:20:15 pm
Happily accept snuggling. Reach out of covers, then poke the earth nearby and whisper
Quielshar No-noheim Uristrat Hobitaeod
before returning to the makeshift bed.


If the booze tree works, eat/drink the fruit/flower/beer mugs that grow from it.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 08, 2013, 04:36:58 pm
Oh god.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 08, 2013, 04:42:28 pm
Making a booze tree beside a soon-to-be-'consecrated' bed. That can only end well. In the surprisingly relevant words of a dear friend of mine,
Quote
"Debauchery!" She cheered.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 08, 2013, 05:16:09 pm
Huh. I said I was going to say words, but I couldn't decide what kind of wings I wanted.

Try to make situation less awkward. Say words, for real this time.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Spinal_Taper on January 08, 2013, 06:33:27 pm
Talos gets off of his ass, standing and dusting off. Listen for any words.
"Hey."
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 08, 2013, 11:16:59 pm
Lights, more lights, Action!

((Someone spawned next to me and they didn't try to kill me while I was inactive? It was a good day.))
[pot:6+2]

And enormous gust of air fires out directly in front of you like a tornado shotgun blast, sweeping over the 5th level pillars and smashing into the wall on the other side.

Say words
You don't have the pool for that. You've only got 1 pool right now. Well, you'll have two after this post, but right now you only have one.

Happily accept snuggling. Reach out of covers, then poke the earth nearby and whisper
Quielshar No-noheim Uristrat Hobitaeod
before returning to the makeshift bed.


If the booze tree works, eat/drink the fruit/flower/beer mugs that grow from it.

[pot:2]

Nope.

You crawl back into what could be called a love shack. Or more accurately a "Fuck nest".

Huh. I said I was going to say words, but I couldn't decide what kind of wings I wanted.

Try to make situation less awkward. Say words, for real this time.

You say your one word.
[pot:5]
Nothing happens.

Talos gets off of his ass, standing and dusting off. Listen for any words.
"Hey."
Spoiler (click to show/hide)

You can just assume that if anyone says any words out loud, then you can hear them or use them. Because very few people actually do that. So assume you heard Tamara's. You just don't know what they do.




Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,South east area]

Grin:Ironyowl: Pool: 5/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Possibly(9):Onyxjew: Pool:2/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:4/4 [fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:4/4 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, hiding in the light crystals.]

Javier:Javier: Pool:2/3 [Third floor, west stairs.]

Talos: Spinaltaper: Pool:4/4 [Fourth level, north section.]
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 08, 2013, 11:19:26 pm
Try to make situation less awkward. Show him what I can do.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on January 08, 2013, 11:23:10 pm
Experiment with some more
Words.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: GreatWyrmGold on January 08, 2013, 11:23:46 pm
I, too, am experimenting. Let's hope I don't destroy everything!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: IronyOwl on January 09, 2013, 07:04:05 am
Word, then Word.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 09, 2013, 09:59:55 am
And now, for the whole reason I wanted a fourth point!

Magical plan OHGODWHATTHEHELLAREYOUDOING!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 09, 2013, 03:02:46 pm
Try to make situation less awkward. Show him what I can do.
[pot:4]

A magic circle appears on the ground in front of you and a statue of a dog materializes, made entirely out of colorshifting, arcane energy.

Experiment with some more
Words.
[pot: 4+1]

A shimmering image of an ax appears and immediately flies into a wall and vanishes. ...Ok.

Word, then Word.
[pot:1+1]
[pot:5+1]

Your right foot tingles. And then your left leg does.

And then Tamara does something that makes something else tingle.

And now, for the whole reason I wanted a fourth point!

Magical plan OHGODWHATTHEHELLAREYOUDOING!

You fly down to the central platform on the third level and say your words.

[pot:5+1]

As you flap your way back up to the fifth floor a black rift opens in the stone of the central pillar, widening and widening until it's easily a dozen feet in diameter. The edge of the rift widens even more as a great mound of darkness swells up and out of it. The lump splits open into an oozing pit of fangs and flesh and tendrils and great arm, vaguely human, gray skinned, skeletal thin and bearing eight fingers, bursts from the pit. It is massive, each finger as big as a man, and it rises into the open air of the pit, nearly reaching the light crystals. It hangs there, fingers twitching randomly for a few seconds before it moves, grabbing for phil.

[phil dex:4+1]

Phil leaps to the side and avoids the the arm's grasp, grey fingers craving furrows in the stone as it passes. The arm jerks back like a cobra, hangs still for a moment and then lashes out after Javier.

[javier dex:5-1]
Javier dodges the bulk of the arm's fury but it manages to catch hold of the rags he's wearing for a shirt.

[javier dex:6-1]

Javier wriggles out of his shirt as the arm retracts, violently being sucked back into the open maw and dragging the shirt with it. An instant later the maw closes and the mound sinks back into the void. The rift slams shut with a hiss.




>>Susan (she sent me a message but didn't post.)
[6+1]

A mark spreads across your entire body, head to toe, and an instant later your flesh transmutes into living steel.





Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][third floor,South east area]

Grin:Ironyowl: Pool: 4/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Possibly(9):Onyxjew: Pool:4/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:3/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:1/4 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, hiding in the light crystals.]

Javier:Javier: Pool:1/3 [Third floor, west stairs.]

Talos: Spinaltaper: Pool:4/4 [Fourth level, north section.]

 
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on January 09, 2013, 03:10:11 pm
throw stuff at thrakor, say words, direct it at him
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 09, 2013, 03:11:57 pm

Attack/grapple thrakor using bare hands, say words, direct it at him

He's two levels straight up clinging to a bunch of crystals, hanging from the ceiling. Grappling him bare handed may be a bit tricky.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 09, 2013, 03:20:42 pm
Awesome.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: javierpwn on January 09, 2013, 03:22:38 pm
Changed action
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Onyxjew944 on January 09, 2013, 04:34:44 pm
"Ah'm naw' even surprised by this any more..."

Glare daggers at Thrakor.

((As for last turn I played in;

Worst.
Targeting spell.
Ever.))
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Tsuchigumo550 on January 09, 2013, 05:33:48 pm
I've been alerted to the nine hells I was just about to release, and I don't think that kind of threesome would be... appropriate anywhere. Anywhere.

Continue cuddling.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on January 09, 2013, 05:35:06 pm
But releasing hell is so much fun!

That wasn't very close to what I expected to happen, but it was still pretty awesome.


Enact defenses.
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: piecewise on January 09, 2013, 07:05:30 pm
throw stuff at thrakor, say words, direct it at him

You throw some dirt at thrakor. This proves unhelpful.  Ok. Lets try this again.
[pot:6+1]

A shimmering image of an ax appears in front of you. It disappears a moment later. Ok. yeah. Helpful.

I've been alerted to the nine hells I was just about to release, and I don't think that kind of threesome would be... appropriate anywhere. Anywhere.

Continue cuddling.
You cuddle while the world burns.


But releasing hell is so much fun!

That wasn't very close to what I expected to happen, but it was still pretty awesome.


Enact defenses.
"Ah'm naw' even surprised by this any more..."

Glare daggers at Thrakor.

((As for last turn I played in;

Worst.
Targeting spell.
Ever.))

[Thrakor dex:3+2]
[possibly dex:3+1]

[thrakor will:4 +1]
[possibly will:3-1]


Thrakor points his crystal-lightning staff at possibly and smiles. Possibly's wings jerk out wide, their razor sharp crystalline feathers twitching of their own accord. And then they close in on him like a beartrap.

[Possibly end:4]
Possibly manages to block some of the the countless crystal razors with his steel arm, but many more get through, slicing paper thin gashes and stab holes into his shoulders, chest and legs. His wings jerk back under his control and retract into his back a moment later and he falls to his knees, bleeding profusely.

[Fatally wounded: 2 turns.]









Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,South east area]

Grin:Ironyowl: Pool: 5/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Possibly(9):Onyxjew: Pool:5/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:2/4 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Fifth floor, hiding in the light crystals.]

Javier:Javier: Pool:1/3 [Third floor, west stairs.]

Talos: Spinaltaper: Pool:4/4 [Fourth level, north section.]
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Tsuchigumo550 on January 09, 2013, 07:13:59 pm
Write multiple words in book, groups of words put together, ideas forming...

Uristrast Shubha Hobitaeaod

However, speak only:
Thaltelsho Jeshu-sala!

"Beer control and element testing, now in the same lab..."
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 09, 2013, 07:16:31 pm
Look for rocks, throw them at Thrakor,
 then say word, direct at Thrakor
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Onyxjew944 on January 09, 2013, 07:19:20 pm
"...BUT AH AM FUCKIN' PISSED!'
((I was actually going to say that whether or not you cut me to ribbons with my own genetic augments. Fate is just ironic like that.))

Initiate plan: Fuck Me With Celestia's Forehooves.

((Well, who would have thought? I didn't even get to grow a mustache and I'm already bleeding to death. Wonderful. By the way, Susan? That full-body enchant word. Name your price. I would experiment for it on my own, but I seem to be a tad indisposed at the moment. Oh, I also give you immunity to any attacks by myself, self-defense excluded.

Note to self, do not disguise assassination attempts with thinly veiled puns.

Note to self, less flash; more substance.

Note to self, hyper-level dexterity.

Note to self, hyper-level will. It is not a dump stat.

Leave it to a near-death experience to sort out priorities. Scratch that, possibly near death. The die have yet to be rolled.))

Go to Possibly, tear out a few feathers, throw them at Thrakor,
 then say word, direct at Thrakor

I'm on a pillar in the middle of the sky, good luck getting there without some feathers of your own.

And I'm not quite dead, yet. I still have a few rolls of the die before I'm out of this. The blood of the First remains within me, and I plan to keep it there.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: IronyOwl on January 09, 2013, 08:07:01 pm
((I love you Toaster.))

Words!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Wwolin on January 09, 2013, 08:09:07 pm
((Thrakor is already OP, and if he gets Possibly's points, things are gonna get crazy.))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: IronyOwl on January 09, 2013, 08:10:31 pm
((Thrakor is already OP, and if he gets Possibly's points, things are gonna get crazy.))
((I never said he didn't need to be stopped before it was too late. In some respects I said the opposite of that. :P))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Spinal_Taper on January 09, 2013, 08:12:31 pm
Make sure the area is safe.
"Kenthar Rosha-halel!"

((Eh. Too much effort on the known words thing. But it will help with remembering words uses.))
Spoiler: Known words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Onyxjew944 on January 09, 2013, 08:13:16 pm
((I'm probably biased in this, but I don't believe seeing either of us live through this would be a good idea. We already get plus one to almost all of our rolls, or more at times. If either of us is assimilated, defeating the new overlord would be next to impossible.

((Thrakor is already OP, and if he gets Possibly's points, things are gonna get crazy.))
((I never said he didn't need to be stopped before it was too late. In some respects I said the opposite of that. :P))
That does not bode well. There are two titans dueling for the soul of the other, and you are cheering for the one who started what could be the beginning of the bloodiest chapter of this RTD's history?

Wait, why did I ask this? Of course the populace is cheering. Blood is fun.))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 09, 2013, 08:13:41 pm
Head over to Possibly. Ask if he'd like a mercy kill. You've got two turns left--might as well give the points to someone on your side.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Onyxjew944 on January 09, 2013, 08:14:41 pm
Head over to Possibly. Ask if he'd like a mercy kill. You've got two turns left--might as well give the points to someone on your side.
I'm on top of a pillar. No one other than Toaster and I have wings. Just Saiyan'.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 09, 2013, 08:17:17 pm
Head over to Possibly. Ask if he'd like a mercy kill. You've got two turns left--might as well give the points to someone on your side.
I'm on top of a pillar. No one other than Toaster and I have wings. Just Saiyan'.
Try falling off towards me?

Why did I think I was on the 5th floor?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 09, 2013, 08:17:49 pm
Give your points to me, a beginner?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Onyxjew944 on January 09, 2013, 08:20:18 pm
To settle this matter, I am not in the business of suicide when the die have yet to fall. I have a chance to kill Thrakor. Then allow my blood to carry all the power of ages past into the sand of the arena. I still value the heritage thing, and simply respawning and starting my dynasty anew with a peasant character doesn't quite appeal as much as dying with a word of power on my tongue.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: IronyOwl on January 09, 2013, 08:20:54 pm
Or he could just suicide/try to heal himself/take out Thrakor with him, instead of passing the hot potato on.

Mind you, I'd absolutely love it if he decided to feed himself to my bear, but I really don't see why he would.


Ninja'd by the obvious.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 09, 2013, 08:32:13 pm
To settle this matter, I am not in the business of suicide when the die have yet to fall. I have a chance to kill Thrakor. Then allow my blood to carry all the power of ages past into the sand of the arena. I still value the heritage thing, and simply respawning and starting my dynasty anew with a peasant character doesn't quite appeal as much as dying with a word of power on my tongue.
Sounds awesome.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: satan on January 09, 2013, 09:55:24 pm
ZOTH-HARETH KARENTHAR HALTHEL JARAEOL!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 09, 2013, 11:18:58 pm
To quote my previous PM to PW:

I bet he forgot about my staff when he made his wings crystal.

My original plan if you attacked me was just to rip them apart and let you pancake, but since you were on solid ground...

((I love you Toaster.))

For what, the hell arm?


Note to self, do not disguise assassination attempts with thinly veiled puns.

Were you not actually trying to kill me?  If not, be careful when sending PW "If X is attacking me..." style conditional actions.





Adrenaline surged.  He needed to finish this.


Magical action!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: piecewise on January 10, 2013, 02:28:04 am
Write multiple words in book, groups of words put together, ideas forming...

Uristrast Shubha Hobitaeaod

However, speak only:
Thaltelsho Jeshu-sala!

"Beer control and element testing, now in the same lab..."

[pot:1]
Your left hand turns into sand and falls to the ground, followed quickly by a great deal of blood.

[end:6]
"Huh. Um...HELP!"


Look for rocks, throw them at Thrakor,
 then say word, direct at Thrakor


You grab a few pebbles and huck them in Thrakor's general direction. This fails to kill him. You decide to use a word instead.
[pot:3+1]

You summon a shimmering image of a knife that vanishes a moment later.

((I love you Toaster.))

Words!
[Pot:1+1]

Nope.

Make sure the area is safe.
"Kenthar Rosha-halel!"

((Eh. Too much effort on the known words thing. But it will help with remembering words uses.))
Spoiler: Known words (click to show/hide)
It looks...Safe-ish.
That first word isn't a word, so we're going for the second one only.

[pot:5]

A shimmering image of what looks like a pedestal or altar appears and then vanishes.



Head over to Possibly. Ask if he'd like a mercy kill. You've got two turns left--might as well give the points to someone on your side.

You walk over and stand directly next to Possibly. Right next to the dying man with all his great power.

ZOTH-HARETH KARENTHAR HALTHEL JARAEOL!

[pot:2+1]

A tiny homunculus, half man, half bat, with fleshy wings for arms and taloned feet and strange, athropromorphic facial features, appears in front of you.

"WHERE'S THE JOKER?!"
He demands in a tiny squeaky voice.

To quote my previous PM to PW:

I bet he forgot about my staff when he made his wings crystal.

My original plan if you attacked me was just to rip them apart and let you pancake, but since you were on solid ground...

((I love you Toaster.))

For what, the hell arm?


Note to self, do not disguise assassination attempts with thinly veiled puns.

Were you not actually trying to kill me?  If not, be careful when sending PW "If X is attacking me..." style conditional actions.





Adrenaline surged.  He needed to finish this.


Magical action!
"...BUT AH AM FUCKIN' PISSED!'
((I was actually going to say that whether or not you cut me to ribbons with my own genetic augments. Fate is just ironic like that.))

Initiate plan: Fuck Me With Celestia's Forehooves.

((Well, who would have thought? I didn't even get to grow a mustache and I'm already bleeding to death. Wonderful. By the way, Susan? That full-body enchant word. Name your price. I would experiment for it on my own, but I seem to be a tad indisposed at the moment. Oh, I also give you immunity to any attacks by myself, self-defense excluded.

Note to self, do not disguise assassination attempts with thinly veiled puns.

Note to self, less flash; more substance.

Note to self, hyper-level dexterity.

Note to self, hyper-level will. It is not a dump stat.

Leave it to a near-death experience to sort out priorities. Scratch that, possibly near death. The die have yet to be rolled.))

Go to Possibly, tear out a few feathers, throw them at Thrakor,
 then say word, direct at Thrakor

I'm on a pillar in the middle of the sky, good luck getting there without some feathers of your own.

And I'm not quite dead, yet. I still have a few rolls of the die before I'm out of this. The blood of the First remains within me, and I plan to keep it there.

[Thrakor dex:3+2]
[possibly dex:6+1]

[Possibly pot:5+2]
[Possibly dex:3+1]
[thrakor dex:6+2]

A beam of twisting black poison tears out toward Thrakor, who hurls himself down from his perch, dodging the beam and landing all the way down on the third floor central platform. He leaps back to his feet and points his staff at possibly again.

[will:2+1]
[possibly dex:5+1]

Thrakor's thunderball lifts from it's resting place and fires across the room, vaguely at Possibly. Possibly sort of ducks to the side and the ball slams into the wall behind him.

[Possibly fatal wound: 1 turn left]








Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][third floor,South east area]

Grin:Ironyowl: Pool: 4/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Possibly(9):Onyxjew: Pool:4/5 (some cloth,flesh staff. right arm marked. Right hand marked. Fire claws.Crystal wings.) [fifth floor, southeast area, atop pillar]

Susan(2): satan: Pool:1/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:3/4 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[Third floor, central platform]

Javier:Javier: Pool:2/3 [Third floor, west stairs.]

Talos: Spinaltaper: Pool:4/4 [Fourth level, north section.]

Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: satan on January 10, 2013, 02:53:50 am
Susan licks her new friend and says hello.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Corsair on January 10, 2013, 02:57:38 am
I think this looks like fun to join

Character
Name: Corsair
Appearance; Dark Hair, Grey eyes, pale skin
Stats;
Str-0
Dex-1
End-1
Pot-3
Will-0
Chan-3
       
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: IronyOwl on January 10, 2013, 03:24:09 am
((@Toaster: Yes, the arm.

Also lol at the batman.))

"Damn it! Now or never!"

Will bear. If bear's not having any of my sass, Words.

EDIT: Also Murder Words regardless.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 12:24:50 pm
Continue!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 12:32:02 pm
Toaster do you happen to know any words for metals?
Say Word
Aim at phil!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 01:04:23 pm
Several, why?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 01:51:40 pm
I need a weapon....
And the only material I know is flesh.....
And flesh axes don't cleave very well
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 01:58:37 pm
In a Dwarvenly spirit, Cantar is gold.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 02:00:46 pm
What about a less soft metal?
Which can maintain an edge?

Although hitting someone bluntly with an axe still works
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 02:19:42 pm
Given that you likely intend to hit me with it, why would I do that?   :P


There are many revealed words if you check back in the thread.


Like Kenthablaw, Shareeb, and Garstorpit.  One of those is steel!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 02:35:56 pm
Oh thank you, I know all 3 now
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Onyxjew944 on January 10, 2013, 04:41:02 pm
Note to self, do not disguise assassination attempts with thinly veiled puns.

Were you not actually trying to kill me?  If not, be careful when sending PW "If X is attacking me..." style conditional actions.
In truth, I was. I had a set of words to shoot spears made of fire at you. Out of my eyes. It would have been glorious. So, as regrettable on my part as these events were, I deserved this outcome.




Turn. Potentially more Turn. Wonder how GWG got onto the fifth floor.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 04:51:01 pm
I was wondering that myself.  The end of turn info block has him back on the third level, so perhaps it was just metaphorical.


But yeah, I don't blame you- there's no way I'd roll over and give up either.


Shooting fire spears out of your eyes is pretty awesome.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Spinal_Taper on January 10, 2013, 05:20:40 pm
"Karenthar Rosha-halel!"
Spoiler: Known words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 05:23:58 pm
Nice flesh altar!
Not very useful however.......
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Spinal_Taper on January 10, 2013, 05:24:55 pm
Nice flesh altar!
Not very useful however.......
((Eh. This is more of trying to establish whether the altar faded because of something intrinsic to one of the words or because I didn't provide it with a material.))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 05:26:12 pm
If you don't provide an image for an object it is just a
Shimmering Image!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Spinal_Taper on January 10, 2013, 05:49:38 pm
If you don't provide an image for an object it is just a
Shimmering Image!
((Well, What I mean is that if Rosha-halel is just the concept of an altar, with no physical attachments. A flesh altar will look morbid, but it will show me what it means, at least.))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Onyxjew944 on January 10, 2013, 06:11:50 pm
If you don't provide an image for an object it is just a
Shimmering Image!
((Well, What I mean is that if Rosha-halel is just the concept of an altar, with no physical attachments. A flesh altar will look morbid, but it will show me what it means, at least.))
No, no, no. An altar of flesh isn't morbid. Think big, this is Bay12! Stab that altar several times to make the flesh altar bleed, cast a spell to make the bleeding permanent and infinite. Then it's morbid.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Corsair on January 10, 2013, 06:12:59 pm
((Just wondering would someone try "Gastropit Rothon Gastropit" as I want to know what happens when someone is hit with poision lightning))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Wwolin on January 10, 2013, 06:13:57 pm
If you don't provide an image for an object it is just a
Shimmering Image!
((Well, What I mean is that if Rosha-halel is just the concept of an altar, with no physical attachments. A flesh altar will look morbid, but it will show me what it means, at least.))
No, no, no. An altar of flesh isn't morbid. Think big, this is Bay12! Stab that altar several times to make the flesh altar bleed, cast a spell to make the bleeding permanent and infinite. Then it's morbid.
((Or if it has spikes, impale some players on them. After all, what good is an altar without sacrifice?))

((Just wondering would someone try "Gastropit Rothon Gastropit" as I want to know what happens when someone is hit with poision lightning))
((They die))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 10, 2013, 06:19:56 pm
If next to Possibly, try to help him not die and kill him with my jagged obsidian stump if this doesn't work.
If not, mutter a prayer to some god which would accept Possibly.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 06:24:00 pm
What happened was

GWG stood next to him
He flew away for battle
GWG is still on 3rd floor

So GWG isn't next to him
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Tsuchigumo550 on January 10, 2013, 06:24:31 pm
...

OH FUCK MY HAND

Plu-shastaron Esprio!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 06:26:20 pm
...

OH FUCK MY HAND

Plu-shastaron Esprio!
(1) You grow several immovable hands from your back
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Corsair on January 10, 2013, 07:14:05 pm
((Why would they die?))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: piecewise on January 10, 2013, 07:15:07 pm
Susan licks her new friend and says hello.
You lick batman with your metal tongue.

"SWEAR TO ME!"


Toaster do you happen to know any words for metals?
Say Word
Aim at phil!

[phil dex:1+1]
[javier dex:6-1]
[pot:4+1]
[dex:6-1]

[phil dex:6+1]

Phil leaps away from your eyebeams of corrosive black poison, into the south stairwell. Unfortunately he leaps a little too hard and ends up tumbling all the way down the stairs to the second floor.
[end:5]

He ends up at the bottom of the stairs in a bruised and unhappy, but otherwise uninjured, pile.


"Karenthar Rosha-halel!"
Spoiler: Known words (click to show/hide)
[pot:5]

A great mound of flesh grows in front of you, swelling upward till it's several feet high. A solid white plate of bone forms atop it, like tabletop, and curving ribs or tusks sprout up beside this table. A deep divot appears in the tabletop, swelling out to form a basin embedded in the Altar.


If next to Possibly, try to help him not die and kill him with my jagged obsidian stump if this doesn't work.
If not, mutter a prayer to some god which would accept Possibly.

"....um....Is there a patron saint of drunk, Scottish, murderers? I feel like there is, I just don't know it..."


(I was fucking around with that post, since you couldn't reach him. Sorry, should have made that obvious.)

...

OH FUCK MY HAND

Plu-shastaron Esprio!

[pot:4]
A cage made out of blood appears in front of you, holds it's shape for maybe a half a second, and then splatters down all over the stone. You are still bleeding.




Continue!

Note to self, do not disguise assassination attempts with thinly veiled puns.

Were you not actually trying to kill me?  If not, be careful when sending PW "If X is attacking me..." style conditional actions.
In truth, I was. I had a set of words to shoot spears made of fire at you. Out of my eyes. It would have been glorious. So, as regrettable on my part as these events were, I deserved this outcome.




Turn. Potentially more Turn. Wonder how GWG got onto the fifth floor.


[thrakor dex:4+2]
[possibly dex:5+1]
(Simultaneous actions)

[possibly pot:2+2]
[Thrakor dex:2+2]
[thrakor str:5]
[possibly pot:2+2]

Possibly speaks his words, spitting blood as he does, and a mark crawls across his flesh, covering him from head to toe and wiping away the other marks as it goes. As it spreads Thrakor takes flight. He shoots to the fourth level and leans his staff against the wall just long enough for him to grab the thunderball from where it fell and hurl it at Possibly. As it flies, Possibly's mark finishes spreading and he activates it. His body fades black and flesh becomes rubber; his entire body transforms into living rubber. His bleeding stops immediately and he stands back up, suddenly feeling fine.

And then a thunderball clocks him upside the head and sends him tumbling off his pillar and down onto the 4th floor. He isn't hurt by the fall though, rubber and all.

((@Toaster: Yes, the arm.

Also lol at the batman.))

"Damn it! Now or never!"

Will bear. If bear's not having any of my sass, Words.

EDIT: Also Murder Words regardless.


[will:3-1]

The bear grumbles and huffs but doesn't move, preferring  instead to keep sitting around near the stairs with you.

You sigh and drag yourself outside, looking for your target. Wherever the are now, you can't see them. They must be hidden by the lip of a level or behind something. Oh well.

You crawl back in and try a few more words.
[pot:6+1]

A solid dome of steel, a foot thick, materializes around you and Tamara's cuddle pile. It is absolutely fucking pitch black in there and there aren't any exits. 










Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][second floor, bottom of south stairs]

Grin:Ironyowl: Pool: 3/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Possibly(9):Onyxjew: Pool:3/5 (some cloth,flesh staff. Entire body, living rubber.) [fourth floor, southeast area]

Susan(2): satan: Pool:2/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(13):Toaster: Pool:4/4 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[fourth floor, west side]

Javier:Javier: Pool:1/3 [Third floor, west stairs.]

Talos: Spinaltaper: Pool:3/4 [Fourth level, north section.]


I wonder if anyone has noticed?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Wwolin on January 10, 2013, 07:19:35 pm
((You did it, Possibly! You not only survived, but you became the Michelin Man!))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 10, 2013, 07:30:56 pm
"...Huh, that prayer seems to have helped. HEY, POSSIBLY, TELL ME HOW TO DO THAT SOMETIME!" (Via PM)

Say words.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 07:32:15 pm
Head to first floor using stairway system(or at least 2nd)
Say Garstopit to Phil if I see him on the way down
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 10, 2013, 07:41:28 pm
Remind me, why do you hate me?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 07:51:15 pm
Uummm, I don't, but you have a rock arm, and a blown off hand, you seem decently easier to kill, and you were on my floor
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 10, 2013, 08:05:12 pm
Uummm, I don't, but you have a rock arm, and a blown off hand, you seem decently easier to kill, and you were on my floor
Ah.
Obsdidian arm, my dear. As in, pretty much the sharpest stuff before modern times. Scalpel-sharp. And whaddya know, I've got some jagged bits at the end where I had a hand...
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Spinal_Taper on January 10, 2013, 08:05:43 pm
"Zzeralthonth Rosha-halel!"

Altar cat, here we come. It's like something from the internet.
Spoiler: Known words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Tsuchigumo550 on January 10, 2013, 08:07:00 pm
Hmm. We now collectively know the words for flesh, bone, and blood, and "make golem".

I want to make one, but really, I just want a new hand, and to not die from blood loss.

(If possible take some of the cloth bed from earlier and wrap up hand)
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 10:01:36 pm
Nice trick.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: satan on January 10, 2013, 10:02:26 pm
CAINTHALSAZ SHORBITAEL!
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 10:18:44 pm
Arcane something?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: IronyOwl on January 10, 2013, 10:30:28 pm
((I only wanted to do that if I was attacked. >_>

Oh well, maybe this is for the best.))

"Alright, calm down, I'll get us out of this. First things first, hold still."

Words.

"Actually..."
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 10, 2013, 10:38:16 pm
Nice trick.
Who was that aimed at?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 10:39:42 pm
Nice trick.
Who was that aimed at?

The Michelin Man.  Let's see what we can do about that, hey?


"Oi!  Stop bouncing around when I'm trying to kill you!"

Do some magicy stuff.

Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Tsuchigumo550 on January 10, 2013, 10:40:12 pm
Uummm, I don't, but you have a rock arm, and a blown off hand, you seem decently easier to kill, and you were on my floor
Ah.
Obsdidian arm, my dear. As in, pretty much the sharpest stuff before modern times. Scalpel-sharp. And whaddya know, I've got some jagged bits at the end where I had a hand...

"Yeah, at least yours dosen't end in a faucet of blood."
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 10, 2013, 10:45:22 pm
Uummm, I don't, but you have a rock arm, and a blown off hand, you seem decently easier to kill, and you were on my floor
Ah.
Obsdidian arm, my dear. As in, pretty much the sharpest stuff before modern times. Scalpel-sharp. And whaddya know, I've got some jagged bits at the end where I had a hand...

"Yeah, at least yours dosen't end in a faucet of blood."
just make your arm out of wood or something.....
Btw thx for the words for left hand and sand
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: IronyOwl on January 10, 2013, 10:47:54 pm
"..actually, I don't think I've got the juice to fix you up. Not that I'm so sure I can fix that up, mind you...

...think you can last until you can handle it yourself? I give myself 50/50 odds of being able to fix you in a bit, or maybe 5/6th of fixing myself."
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Toaster on January 10, 2013, 10:47:59 pm
It's good to know more words, but not every word goes well with every other.  (Also pot 1 with magic is bad)


Also, PW, noticed what?
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: IronyOwl on January 10, 2013, 10:55:42 pm
Also, PW, noticed what?
Oh holy crap, I missed that. Now I really want to know...
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 10, 2013, 10:56:24 pm
Uummm, I don't, but you have a rock arm, and a blown off hand, you seem decently easier to kill, and you were on my floor
Ah.
Obsdidian arm, my dear. As in, pretty much the sharpest stuff before modern times. Scalpel-sharp. And whaddya know, I've got some jagged bits at the end where I had a hand...
"Yeah, at least yours dosen't end in a faucet of blood."
"That is a plus, yeah."
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Wwolin on January 10, 2013, 10:57:16 pm
Also, PW, noticed what?
Oh holy crap, I missed that. Now I really want to know...
((The pile of brand spankin' new words?))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: piecewise on January 11, 2013, 04:26:03 pm
We're waiting on possibly since, you know, fighting and all.


Also, PW, noticed what?
Oh holy crap, I missed that. Now I really want to know...
((The pile of brand spankin' new words?))

Nope.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 11, 2013, 04:54:44 pm
I can't believe GWG survived my twin eye lasers of deadly poison cloud......
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 11, 2013, 04:58:39 pm
I can't believe GWG survived my twin eye lasers of deadly poison cloud......
I can.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Onyxjew944 on January 11, 2013, 05:00:21 pm
Nice trick.
Who was that aimed at?

The Michelin Man.  Let's see what we can do about that, hey?


"Oi!  Stop bouncing around when I'm trying to kill you!"

Do some magicy stuff.


Nice trick.

I gotta say, I totally called you attacking with the lightning ball again. I also expected the rubber's bounciness to be useful. I love that turn. So very, very much.

"Oi, cripple! I'm the Scottsman around here! I say 'oi'! Now come down 'ere so I can shred yer other arm!

A solid dome of steel, a foot thick, materializes around you and Tamara's cuddle pile. It is absolutely fucking pitch black in there and there aren't any exits. 
[/color]

I'm still partial to fuck nest, shame hut, or Pile-of-'Love Fluid'-Stained-Rags.

Michellin Man, away!

((Sorry about holding the RTD up, I was a tad busy with finals week and all. I should be more available for the next two days. Also, this isn't the first time my life has been saved by polymers, it probably won't be the last.))
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 11, 2013, 05:02:15 pm
I can't believe GWG survived my twin eye lasers of deadly poison cloud......
I can.
and then land uninjured..... Probably on that obsidian hand

Just you wait.... Imma make your head asplode......
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 11, 2013, 05:03:38 pm
Obsidian stump, and yeah right.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 11, 2013, 05:08:59 pm
Why not, I know the words......

Unless you turn your body into obsidian, I reckon your head will asplode eventually

Too bad I don't have the pool for it :(
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: GreatWyrmGold on January 11, 2013, 05:50:59 pm
Oh, "eventually," "if I don't turn my body to obsidian." Real scared now.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: Tsuchigumo550 on January 11, 2013, 06:04:19 pm
Great. I can't even see how much I'm bleeding.
Title: Re: Perplexicon: Magic is Confusing: Straining at the gate.
Post by: javierpwn on January 11, 2013, 06:06:07 pm
Well..... I hope you never learn the word for body.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 11, 2013, 06:11:58 pm
"...Huh, that prayer seems to have helped. HEY, POSSIBLY, TELL ME HOW TO DO THAT SOMETIME!" (Via PM)

Say words.
[pot:5]
The wiggling, living lines of the magical tattoo's appear where your left hand should be, jerk about randomly for a minute, and then vanish.

Aw.

Head to first floor using stairway system(or at least 2nd)
Say Garstopit to Phil if I see him on the way down

You take the nearest stairs down to the first floor. Oh, right, there's a giant metal bear down here. Perhaps...perhaps not the best place to be.


"Zzeralthonth Rosha-halel!"

Altar cat, here we come. It's like something from the internet.
Spoiler: Known words (click to show/hide)
[pot:3]

A shimmering mass or lump appears in front of you and then vanishes.

Hmm. We now collectively know the words for flesh, bone, and blood, and "make golem".

I want to make one, but really, I just want a new hand, and to not die from blood loss.

(If possible take some of the cloth bed from earlier and wrap up hand)
You struggle and flail around in the dark till you manage to get some cloth and use it to stop the bleeding from your missing limb.

CAINTHALSAZ SHORBITAEL!
[pot:4+1]
A burning, rapidly colorshifting aura of arcane energy flares around you, coating your entire body in an other worldly power. Strange curling streams of living energy drift off you like smoke off a fire and a slowly rotating magic circle appears behind your head, like the halo of a saint.





Nice trick.
Who was that aimed at?

The Michelin Man.  Let's see what we can do about that, hey?


"Oi!  Stop bouncing around when I'm trying to kill you!"

Do some magicy stuff.


Nice trick.

I gotta say, I totally called you attacking with the lightning ball again. I also expected the rubber's bounciness to be useful. I love that turn. So very, very much.

"Oi, cripple! I'm the Scottsman around here! I say 'oi'! Now come down 'ere so I can shred yer other arm!

A solid dome of steel, a foot thick, materializes around you and Tamara's cuddle pile. It is absolutely fucking pitch black in there and there aren't any exits. 
[/color]

I'm still partial to fuck nest, shame hut, or Pile-of-'Love Fluid'-Stained-Rags.

Michellin Man, away!

((Sorry about holding the RTD up, I was a tad busy with finals week and all. I should be more available for the next two days. Also, this isn't the first time my life has been saved by polymers, it probably won't be the last.))

Nice trick.
Who was that aimed at?

The Michelin Man.  Let's see what we can do about that, hey?


"Oi!  Stop bouncing around when I'm trying to kill you!"

Do some magicy stuff.


[thrakor dex:4+2]
[possibly dex:3+1]

Thrakor takes flight again, rising up to the fifth floor area and taking aim at Possibly in mid-air.

[pot:6+1]
[dex:5+2]
[possibly dodge dex:4+1]

Thrakor says his words and points at Possibly, who is running for cover. A red glow pulses over Thrakor and a magic circle appears at the tip of his finger, followed by another, larger one, and then another. The three circles spin rapidly and then, in an instant, stop. A beam of red arcane energy, 10 foot in diameter and crackling with crimson lightning, explodes from the largest circle. Possibly, the rock he's jumping behind and 15 feet of solid stone behind him vanish in an instant and all that remains is a glowing, molten trail where the beam lanced down. Hovering over that molten stone is an orb of light bigger then a basket ball. It zooms up and disappears into Thrakor's chest.

[POSSIBLY, THE ANCIENT, HAS DIED. THRAKOR GAINS (9) POINTS!]


DERM APPEARS ON THE FOURTH FLOOR, NEAR THE NORTH STAIRS!










As Possibly vanishes and Derm appears something happens down on the first floor. The clawed Homunculus sitting under the gazebo stands and walks to the exact center of the area. With out pausing he draws his arms back and plunges them into his chest. Blood pours from the wounds as he tears open his own body, breaking open the ribs and tearing out the heart. He places it in the center of the floor and then falls back, crumbling to ash. The pool of blood on the floor moves and flows of it's own accord, forming itself into a magic circle as the heart floats a few feet into the air and is engulfed in brilliant, multi-color flames. The magic circle glows bright and the heart falls, flaming, into it's center. The circle becomes hole opens in the ground, a black pit covered by a new, glowing, golden magic circle that slowly spins. Out of that hole rises a man.

He's is dressed in Blue and white, his head and face hidden in cloth and arms much the same. He wears a pack on his back with what looks like great scroll or roll of paper strapped to it like a bedroll. In one hand he holds an arming sword which glows  with throbbing red runes. He lands softly and shrugs off his pack, setting it down against one of the pillars, before walking out of under the gazebo.

"I am Null, The Sealer, And the pit has brought you here to kill me. One of you has the souls of 20 men inside you. When you are ready, Come and face me. Win, and you shall gain my throne and all I have, all which lies beneath." He points at the hole he came from. "Lose, and you will die. Do not keep me waiting long."

With that, he turns back to the gazebo and walks under it. He points at the ground and gestures upward. The stone rises and forms a throne, which he takes a seat upon.






 


Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][second floor, bottom of south stairs]

Grin:Ironyowl: Pool: 4/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Derm:Derm:Pool:1/1 [fourth floor, North Area]

Susan(2): satan: Pool:1/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:1/4 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[fourth floor, west side]

Javier:Javier: Pool:2/3 [first floor, west stairs.]

Talos: Spinaltaper: Pool:2/4 [Fourth level, north section.]


If you were wondering, search the thread for "(20)".
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 11, 2013, 06:14:34 pm
Think. Come on, of all the words I've used, I should know something... able to get through metal...

Damn, I need one more pool for both my plans... Well, can't say this isn't damn good protection. I just wish we had some light.
"Not that we need any... of course..."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 11, 2013, 06:18:32 pm
Dammit, Onyx, you shoulda let me mercy-kill you when I had the chance...

Grovel at Thrakor, and Null, too.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 11, 2013, 06:20:26 pm
((Holy mother of god... I hope Thrakor having all four of his pool points is a typo, because if that spell has no cost, we're doomed))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 11, 2013, 06:23:58 pm
((Holy mother of god... I hope Thrakor having all four of his pool points is a typo, because if that spell has no cost, we're doomed))
Fixed that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 11, 2013, 06:24:43 pm
((Holy mother of god... I hope Thrakor having all four of his pool points is a typo, because if that spell has no cost, we're doomed))
PM me that idea you had for an eavesdropping spell, okay?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 11, 2013, 06:26:21 pm
((Holy mother of god... I hope Thrakor having all four of his pool points is a typo, because if that spell has no cost, we're doomed))
PM me that idea you had for an eavesdropping spell, okay?
((I had one of those? I've had ideas for just about everything else, and they work roughly 90% of the time, so I'll see what I can do about eavesdropping.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 11, 2013, 06:28:07 pm
((Holy mother of god... I hope Thrakor having all four of his pool points is a typo, because if that spell has no cost, we're doomed))
PM me that idea you had for an eavesdropping spell, okay?
((I had one of those? I've had ideas for just about everything else, and they work roughly 90% of the time, so I'll see what I can do about eavesdropping.))
((Eh, I'll PM you the appropriate PM.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: kisame12794 on January 11, 2013, 06:30:41 pm
((My god. The Light Of Judgement. Thats it, Thrakor is now a maniacal, omnicidal jester.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 11, 2013, 06:34:03 pm
((Right. I have six power and one point of magic in a room full of people who can shoot giant lazer beams and what looks like fifty words.
 
I have one, and it's on my other computer.
 
Hopefully I don't just die in two turns again, because I am basically fucked.

*Thinks*
 
Can I make an entire action a PM?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 11, 2013, 06:34:59 pm
((Right. I have six power and one point of magic in a room full of people who can shoot giant lazer beams.
 
Hopefully I don't just die in two turns again, because I am basically fucked.

*Thinks*
 
Can I make an entire action a PM?))

People already do, so go for it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 11, 2013, 06:37:13 pm
Say word, do not wait for materialization JUST RUN
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 11, 2013, 07:05:41 pm
You guys noticed that whole thing with Null right? The thing at the bottom of the last post? I only ask because no one has even mentioned it yet.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 11, 2013, 07:05:53 pm
The Being of a Thousand Titles, Reaver of Souls, Sire of Kings and Prophets, Lord of the Seven Hells, Owner of Wealth Beyond Count, and Divine Being, looked down upon the shred of soul that remained of the creature known as Possibly.

Denizen of the Pit! It bellowed in the voice of all that was or will be. The volume would have rendered his audience deaf as a newborn pup if not for their ethereal nature.

What has brought you before me, again?

The same. An unfortunate mistake, a bungling of a routine task, a simple yet fatal mistake. The soul said with a sigh of resignation. Defeat plain in its tone.

You wish to return once more. It was a statement, as it always was. There was never a point to asking questions when all that ever was or will be was laid before you as plain as a map in the mind's eye of a wizened cartographer. Questions were only for the benefit of the visitor.

No. I lost. Fairly, for once. I have a different desire to beseech of you.

Speak.

I ask for a son. To carry on my lineage.

And. Impatience had begun to penetrate the being's voice. Barely noticeable, but in a land where time meant nothing and space was a theory, there was never a lack of time to ponder the simplest of things.

A barrel of Dwarven Ale, to send me off to my final rest. Grant me these things, and you will never see me on your plane again.

So it shall be. The distant sound a grandfather clock's gears shattering into a thousand crystalline fragments resounded throughout the grand hall. Possibly was whisked away on a phantom wind with a barrel of ale toward his rightful resting place.



Possibly awoke in a grassy vale. His barrel was standing upright beside him. The sounds of birds in the trees and rustling in the foliage surrounded him, but Possibly paid them no mind. He rose to his feet and rushed to the barrel. When he tried to pry the lid off, it would not budge. The forest fell away into a white misty fog. Only to return as the inside of a sanitized clinic. The barrel was taken from Possibly's hands, none of his magic worked in this place. A woman in a white dress-suit came up to him.

"Hello and welcome to the Happy Memories Drug and Alcohol Recovery Sanctuary. I'll escort you to your room." She said sweetly.

Gods had never been this cruel.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 11, 2013, 07:13:07 pm
((With my epilogue complete, I'm here to present that son for the list. And if you would like that spoilered because of the length, I'll edit that in.
Spoiler: Waitlist (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 11, 2013, 08:12:29 pm
((Found it. Most certainly did not notice that before, fascinating.

Of course, now we already know what that something is, so a bit late.))

Words and Will.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 11, 2013, 08:49:25 pm
((Found it. Most certainly did not notice that before, fascinating.))
((Really? I couldn't. Searching "(20)" with quotes only turned up every time the number 20 came up in a post. Which includes every turn.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 11, 2013, 08:58:20 pm
((Found it. Most certainly did not notice that before, fascinating.))
((Really? I couldn't. Searching "(20)" with quotes only turned up every time the number 20 came up in a post. Which includes every turn.))
((It's one of the first results, but it only appears once. And in a place you wouldn't expect. :3))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 11, 2013, 09:24:31 pm
So Null appears only to people with 20 souls?
Or his arena thing does?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 11, 2013, 09:30:05 pm
((Found it. Most certainly did not notice that before, fascinating.))
((Really? I couldn't. Searching "(20)" with quotes only turned up every time the number 20 came up in a post. Which includes every turn.))
((It's one of the first results, but it only appears once. And in a place you wouldn't expect. :3))
((What, the "Something Happens if you Reach 20" thing?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 11, 2013, 09:31:00 pm
((Found it. Most certainly did not notice that before, fascinating.))
((Really? I couldn't. Searching "(20)" with quotes only turned up every time the number 20 came up in a post. Which includes every turn.))
((It's one of the first results, but it only appears once. And in a place you wouldn't expect. :3))
((What, the "Something Happens if you Reach 20" thing?))
Null appeared..... And he exclaimed someone reached 20 souls.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 11, 2013, 09:35:25 pm
((Found it. Most certainly did not notice that before, fascinating.))
((Really? I couldn't. Searching "(20)" with quotes only turned up every time the number 20 came up in a post. Which includes every turn.))
((It's one of the first results, but it only appears once. And in a place you wouldn't expect. :3))
((What, the "Something Happens if you Reach 20" thing?))
Null appeared..... And he exclaimed someone reached 20 souls.....
Well, duh. The discovery of that brief thread title as what piecewise mentioned is...kinda underwhelming.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 11, 2013, 10:09:21 pm
So Null appears only to people with 20 souls?
Or his arena thing does?
Null's in the center of the arena right now, down there on the first floor. Anyone can see him or attempt to talk to or interact with him in any way they chose. But he appeared because Toaster reached (20) or more.

((Found it. Most certainly did not notice that before, fascinating.))
((Really? I couldn't. Searching "(20)" with quotes only turned up every time the number 20 came up in a post. Which includes every turn.))
((It's one of the first results, but it only appears once. And in a place you wouldn't expect. :3))
((What, the "Something Happens if you Reach 20" thing?))
Null appeared..... And he exclaimed someone reached 20 souls.....
Well, duh. The discovery of that brief thread title as what piecewise mentioned is...kinda underwhelming.

Well, that and a bit of other foreshadowing.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 11, 2013, 10:33:19 pm
Good fight.  May the last of the Founding Eight rest in peace.


That's a nice trick of a spell.  Hope Mr. Null doesn't mind me waiting until I have a fuller pool, because damned if I can find the pool recharging spell I want.

Speaking of Null, +2 Str, +2 Will, +3 Pot, +1 Pool.

Thrakor lets loose a maniacal laugh (http://www.youtube.com/watch?v=CyZoe-r9qb0) as the power flows into him.  Hearing the commotion below, he watches the proceedings.  So... this is what it's all about?

Go and collect the Thunderball.  Observe and study Null.

Were you planning this from the start?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 12, 2013, 01:06:17 am
Think. Come on, of all the words I've used, I should know something... able to get through metal...

Damn, I need one more pool for both my plans... Well, can't say this isn't damn good protection. I just wish we had some light.
"Not that we need any... of course..."
You sit, or more accurately lay, and think.

Dammit, Onyx, you shoulda let me mercy-kill you when I had the chance...

Grovel at Thrakor, and Null, too.
You bow at Null, then Thrakor, then Null again, then Thrakor again. Neither seem to notice.


((Right. I have six power and one point of magic in a room full of people who can shoot giant lazer beams and what looks like fifty words.
 
I have one, and it's on my other computer.
 
Hopefully I don't just die in two turns again, because I am basically fucked.

*Thinks*
 
Can I make an entire action a PM?))

(Just make sure to always still make a post even if it just says "Do magical thing." Simply for the sake of me remembering you sent me an action.)

You walk up to Talos, who is maybe 20 feet away, and shout a word at him.
[pot:3+2]
[talos dex:5+1]

Talos leaps out of the way as a big ol' lump of rubber appears right where he used to be. Unfortunately for him he leaps right straight into one of the stone pillars.
[talos end:2-1]
And breaks his goddamn arm.


Say word, do not wait for materialization JUST RUN

[pot:1+1]
As you run back to the stairwell two tiny bits of material drop to the ground in front of where you used to be standing: A tiny lump of magnet and a tiny lump of flesh.

Good fight.  May the last of the Founding Eight rest in peace.


That's a nice trick of a spell.  Hope Mr. Null doesn't mind me waiting until I have a fuller pool, because damned if I can find the pool recharging spell I want.

Speaking of Null, +2 Str, +2 Will, +3 Pot, +1 Pool.

Thrakor lets loose a maniacal laugh (http://www.youtube.com/watch?v=CyZoe-r9qb0) as the power flows into him.  Hearing the commotion below, he watches the proceedings.  So... this is what it's all about?

Go and collect the Thunderball.  Observe and study Null.

Were you planning this from the start?

You fly down to the fourth floor and stop the thunderball from rolling off the edge with your staff. You can't pick it up though, because you only have the one lightning hand and that one is holding the staff.

You look down at Null. You can't see hardly anything of him, he's completely covered except for his eyes and ends of his fingers. Wonder why that is?  Regardless, that sword he has looks pretty nasty and if it took 20 kills to bring him here, then he has to be pretty tough.

(Pretty much. Not from the VERY beginning, but maybe a week in or so. I didn't do much world building at first just in case this thing didn't go anywhere. By the way, Null there is using the same system you are, he doesn't have anything you or anyone else couldn't have.)

((Found it. Most certainly did not notice that before, fascinating.

Of course, now we already know what that something is, so a bit late.))

Words and Will.

[will:3-1]
The bear grumbles but doesn't move.

[pot:2+1]

A mark appears on your leg and instantly activates, transforming your flesh into...flesh. In all, nothing happens.


 




Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][second floor, bottom of south stairs]

Grin:Ironyowl: Pool: 3/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Derm:Derm:Pool:1/1 [fourth floor, North Area]

Susan(2): satan: Pool:2/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:2/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[fourth floor, west side]

Javier:Javier: Pool:1/3 [first floor, west stairs.]

Talos: Spinaltaper: Pool:3/4 (left arm broken) [Fourth level, north section.]

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 01:07:51 am
"Oh yeah, right."

Use the staff to tell the thunderball to get back in its orbit.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on January 12, 2013, 01:09:41 am
Recall what the madman said. Run.
Spoiler: Known Words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 01:17:42 am
Did I regain my mana back or is that an oversight?

Do the possibly magical thing that I will send you after question has been answered.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 12, 2013, 01:29:17 am
((Shit. Healing may be more complicated than I thought.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 12, 2013, 02:01:54 am
Did I regain my mana back or is that an oversight?

Do the possibly magical thing that I will send you after question has been answered.
You got it back. You regain one point at the end of every turn.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 02:04:48 am
So I am technically at full power at all times until I push beyond my boundaries.

Excellent.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 12, 2013, 02:27:17 am
((Piecewise did you add my char to the wait list / see my sheet?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 03:35:14 am
Well I just got beck from the entire thread and I now have somewhere in the area of thirty seven words.

Why hello there, such a nice game you have. It would be a shame if something... happened to it...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 12, 2013, 05:20:31 am
Well I just got beck from the entire thread and I now have somewhere in the area of thirty seven words.

Why hello there, such a nice game you have. It would be a shame if something... happened to it...
I'm sure your cylinder cat altars will be the deaths of us all. :P
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dirg on January 12, 2013, 05:33:15 am
((Needs more dog altar. Oh mighty dog altar, what must I do to please you and gain your divine blessings! Take drugs, kill a bear. Yes master, so it shall be done.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 12, 2013, 05:57:12 am
Susan asks her small batman what she should do next.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: UristDwarf on January 12, 2013, 06:16:03 am
Name: Goro
Appearance: Pale hair, pale eyes, dark skin
Channeling:4
Potency:4
Everything else:0
add me to the waitlist
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 12, 2013, 10:37:20 am
Good fight.  May the last of the Founding Eight rest in peace.
'Twas a pleasure, it's not every day a worthy and entertaining challenge is found. Best of luck with Null. Bay12 is certain to make him annoying and or horrifically deadly.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 11:12:46 am
Wait, pick up lump of flesh
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 11:29:44 am
Well I just got beck from the entire thread and I now have somewhere in the area of thirty seven words.

Why hello there, such a nice game you have. It would be a shame if something... happened to it...
I'm sure your cylinder cat altars will be the deaths of us all. :P
(http://i.imgur.com/MMmwP.gif)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: anailater on January 12, 2013, 11:33:13 am
Well I just got beck from the entire thread and I now have somewhere in the area of thirty seven words.

Why hello there, such a nice game you have. It would be a shame if something... happened to it...
I'm sure your cylinder cat altars will be the deaths of us all. :P
(http://i.imgur.com/MMmwP.gif)
We summon cathulu!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 11:33:50 am
Luckily I believe I know exactly how to do that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 12, 2013, 11:37:50 am
I'm not sure if I should be happy I'm here to watch Derm Derm everything into Derm and not here to die while he is Derming, or if I should be sad I'm not here to kill him again.

Either way, Derm, I have an idea for making that beastie. It can only end in blood, and cats.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 11:47:16 am
Oh dear.

Words, Actions
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 12, 2013, 02:22:34 pm
"Oh yeah, right."

Use the staff to tell the thunderball to get back in its orbit.

[will:6+1]

The thunder ball zooms up and falls into a tight orbit around you. A very tight orbit. An uncomfortably tight orbit.

((Piecewise did you add my char to the wait list / see my sheet?))
Yeah, sorry, I need to update that list sometime don't I? I have it down on my wait list but haven't updated the posted one in a while.

Susan asks her small batman what she should do next.

"BECOME THE NIGHT!"


Wait, pick up lump of flesh
You run out and pick up the lump of flesh. It's about the size of an apple, soft and throbbing slightly. Ew.

Oh dear.

Words, Actions

[dex:6+1]
[null dex:1+2]

You get out of the stairwell and wander over to the edge of the second level and look down at Null as you speak your words.
[pot:3]
Nothing seems to happen.

Null looks up at you.
[null pot:5+3]
[null will:2+3]

[dex:6+1]

You leap back as massive loops of steel chain erupt from the ground and slam down where you were standing a moment ago, tightening until they crack the stone.

Recall what the madman said. Run.
Spoiler: Known Words (click to show/hide)

Did I regain my mana back or is that an oversight?

Do the possibly magical thing that I will send you after question has been answered.


[Talos dex:3+1]
[Derm dex:2-1]

Talos runs like a maniac all the way down to the second floor with Derm in hot pursuit. Talos manages to put a while level between them though.



Tamara Volk:Tsuchigumo550: Pool:4/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][second floor, south area]

Grin:Ironyowl: Pool: 4/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Derm:Derm:Pool:1/1 [3rd floor, North stairs]

Susan(2): satan: Pool:3/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:3/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[fourth floor, west side]

Javier:Javier: Pool:2/3 [first floor, west stairs.]

Talos: Spinaltaper: Pool:4/4 (left arm broken) [second level, north stairs.]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 02:26:22 pm
"Hey! Come back, I just want to show you something shocking!"

Second verse, same as the first.


Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 02:38:53 pm
go up a floor, Say Words
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 12, 2013, 02:49:23 pm
"Hey! Come back, I just want to show you something shocking!"
Second verse, same as the first.
Just gonna remind you that you can only use one word per turn with your current pool. There's no way to go negative. It probably won't matter because the electric word is fairly lethal anyway though.

Also, waitlisting!
Name: John Johnson
Appearance: Completely unnoteworthy.
Strength: 0
Endurance: 0
Dexterity: 0
Potency:  1
Will: 0
Channeling: 7

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 02:57:09 pm
Contemplate getting Null's autograph, and if he'd kill me if I asked for it.
I wonder how I can escape Metaldome 2000. I could try to arc-weld my way right through with repeated ROTHONS, but that seems like it could backfire hilariously.

If I knew the word for metal, I could create a metal control stick...

Wait... Oh. Oh my. This has the potential for... untold power.


Grin, get us out of here. I'm working on plan BLOOD FOR THE BLOOD GOD.
Shout KENTHABLAW SHUBHA HOBITAEAOD PLU-SHASTARON! as I prepare for a grand awakening!
This metal dome is fitting... like a cocoon. When we emerge from this, Grin, the people's hearts will have no choice but to leap... but it won't be joy that causes it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 03:27:00 pm
That did...even less than I thought it would...

Apologize, hope not to be killed.[b/]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 03:28:49 pm
Oh god.... What Tsuchi is making.......

That is deadly......



Unless you turn your entire body into some random material
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on January 12, 2013, 03:35:22 pm
"One liners only make you more intimidating!"
Cast Garhantal Rosha-halel at the bottom of the stair just ran by, then continue on down.
Spoiler: Known Words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 12, 2013, 04:02:20 pm
Sign me up for the waitlist. So how much of the random stuff we spawn sticks around? Do all those chunks of steel and whatever disappear after a round or two? What of we intend to make a permanent change to the arena? Does that stick around?

Spoiler: Character (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 12, 2013, 04:05:52 pm
Oh god.... What Tsuchi is making.......

That is deadly......



Unless you turn your entire body into some random material
Michelin Man!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 04:07:13 pm
Oh god.... What Tsuchi is making.......

That is deadly......



Unless you turn your entire body into some random material
Michelin Man!
or Burning man if you turn yourself into wood.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 04:17:09 pm
Yeah, most of you are safe... Despite the rampant insanity, I only have eyes for one target, unless you piss me off/attack.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 12, 2013, 04:21:44 pm
Sign me up for the waitlist. So how much of the random stuff we spawn sticks around? Do all those chunks of steel and whatever disappear after a round or two? What of we intend to make a permanent change to the arena? Does that stick around?

Spoiler: Character (click to show/hide)
Unless it's either alive or picked up, it'll disappear after a few turns. As for making a permanent change to the arena, it's perfectly possible, and will stick around until someone decides to fix it. And by the look of things, the waitlist is going to be moving along very rapidly.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 12, 2013, 04:32:39 pm
go up a floor, Say Words
You run up to the second floor and say your words.

[pot:6+1]

You summon an enormous fucking steel ax. It's freaking massive, the blade is like 4 foot wide, and it's way too big to pick up.

Contemplate getting Null's autograph, and if he'd kill me if I asked for it.
I wonder how I can escape Metaldome 2000. I could try to arc-weld my way right through with repeated ROTHONS, but that seems like it could backfire hilariously.

If I knew the word for metal, I could create a metal control stick...

Wait... Oh. Oh my. This has the potential for... untold power.


Grin, get us out of here. I'm working on plan BLOOD FOR THE BLOOD GOD.
Shout KENTHABLAW SHUBHA HOBITAEAOD PLU-SHASTARON! as I prepare for a grand awakening!
This metal dome is fitting... like a cocoon. When we emerge from this, Grin, the people's hearts will have no choice but to leap... but it won't be joy that causes it.
[pot:6]
You hear something wooden clatter to the ground near you.  Damn this darkness.

That did...even less than I thought it would...

Apologize, hope not to be killed.[b/]
"SORRY!"

Null doesn't seem too fussed, he just looks away from you and idly taps his fingers against the arm of his throne.

Sign me up for the waitlist. So how much of the random stuff we spawn sticks around? Do all those chunks of steel and whatever disappear after a round or two? What of we intend to make a permanent change to the arena? Does that stick around?

Spoiler: Character (click to show/hide)
Depends on the item really. A piece of metal someone summons and then never touches again vanishes, but anything someone messes with or uses stays. Damage to the arena stays too, so if you collapse a stairwell, it stays collapsed for instance.

"One liners only make you more intimidating!"
Cast Garhantal Rosha-halel at the bottom of the stair just ran by, then continue on down.
Spoiler: Known Words (click to show/hide)
"Hey! Come back, I just want to show you something shocking!"

Second verse, same as the first.

[derm dex:4]
[talos dex:6+1]

[Talos pot:2]
Talos spell fails to make anything but a shimmering nothing that vanishes back into normal, nonshimmering nothing an instant later.

Despite this Talos manages to keep just barely ahead of Derm, that is of course, until they both reach the ground level and there is no where left to run. At least no where that doesn't have a giant metal bear or unknown sorcerer.




Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][second floor, south area]

Grin:Ironyowl: Pool: 5/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Derm:Derm:Pool:1/1 [first floor, North stairs]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:4/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[fourth floor, west side]

Javier:Javier: Pool:1/3 [second floor, west stairs.]

Talos: Spinaltaper: Pool:3/4 (left arm broken) [first floor, north stairs.]


Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 04:35:04 pm
"Hey," Derm says, grinning. "Guess what this is a referance to."

UNLIIIMITED POOOOOWAAAAAH.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 04:37:40 pm
Head north and down the stairs. Greet Derm.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on January 12, 2013, 04:38:39 pm
Garhantel halel, right above him. Then run towards him, try and trip him while running besides..
Spoiler: Known Words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 04:49:55 pm
Say word


My axe :(
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 04:54:12 pm
Find the damn staff. It's instrumental to my plans, after all.

Write "Skizicks" in book as a test for later, then raise hand and say "Cainthalsaz" for some light.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 12, 2013, 05:06:13 pm
Is there a map with all the current player locations and terrain alterations hidden somewhere?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 12, 2013, 05:23:09 pm
ZOTH-HARETH KARENTHAR HALTHEL SHORBITAEL!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 12, 2013, 06:02:06 pm
Say word


My axe :(
[pot:3+1]
A shimmering image of a wire appears in front of you and then vanishes.

Find the damn staff. It's instrumental to my plans, after all.

Write "Skizicks" in book as a test for later, then raise hand and say "Cainthalsaz" for some light.
You grab the staff and then say your word.
[pot:6]
A glowing blue magic circle appears in front of you and a ball of shimmering arcane energy lifts up from it and drifts straight through the metal of the dome, disintegrating a hole the size of a basket ball in the metal. Oh. Ok.

ZOTH-HARETH KARENTHAR HALTHEL SHORBITAEL!

[pot:4+1]

Your aura of arcane energy fades and is replaced with an entirely different aura. An aura of fleshy human. You are now literally wearing a human suit. A living human suit.

"Hey," Derm says, grinning. "Guess what this is a referance to."

UNLIIIMITED POOOOOWAAAAAH.
Garhantel halel, right above him. Then run towards him, try and trip him while running besides..
Spoiler: Known Words (click to show/hide)
[derm dex:4-1]
[talos dex:2+1]
(simultaneous action.)
[derm pot:1+2]
[talos pot:1]
[talos end:1-1]
(three ones in a row? Jesus. You guys have some anti-luck going on here.)

Talos' words result in a harmless shimmer. Derm's result in a much less harmless sparkle of electrical discharge that, despite being relatively low power, stuns Talos right onto his ass and dazes him badly.

Head north and down the stairs. Greet Derm.

You run in just after Derm finishes tazering Talos and shout "HI!" before saying two more words, not at derm but at no one in particular.
[pot:5]

A magical tattoo spreads out across your entire body, glowing and setting itself into place. On the bad side of that your obsidian arm becomes flesh again and that shattered stump becomes a bleeding horrible exploded lump of tortured flesh. Ow.


Is there a map with all the current player locations and terrain alterations hidden somewhere?
Well, the locations are marked on the "End of post status update thing just below this, and there are maps in op. No maps with locations of players (I used to do that but people complained) but in terms of meaningful damage to the area there's only a few things. There's the fact that the west bridge to the third floor central platform is destroyed, that tunnel Thrakor blasted into the wall of the arena on the fourth floor, and Thats about it really.



Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][first floor, north area]

Grin:Ironyowl: Pool: 5/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Derm:Derm:Pool:1/1 [first floor, North stairs]

Susan(2): satan: Pool:1/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:5/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[fourth floor, west side]

Javier:Javier: Pool:1/3 [second floor, west stairs.]

Talos: Spinaltaper: Pool:2/4 (left arm broken) [first floor, north stairs.]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 06:05:49 pm
"And now, you die. Say hello to my uncle while you're gone." Derm laughed, and snapped his fingers.

Derm it. (It being Talos.)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 12, 2013, 06:08:39 pm
Susan licks the human suit and says hello.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 06:11:38 pm
Say word
Head downstairs with new knowledge
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 12, 2013, 06:27:09 pm
Is there a map with all the current player locations and terrain alterations hidden somewhere?
Well, the locations are marked on the "End of post status update thing just below this, and there are maps in op. No maps with locations of players (I used to do that but people complained) but in terms of meaningful damage to the area there's only a few things. There's the fact that the west bridge to the third floor central platform is destroyed, that tunnel Thrakor blasted into the wall of the arena on the fourth floor, and Thats about it really.
Isn't there also a spread of plants from that one dude with the plant staff?

Wait, people complained about you providing maps? WTF?

Anyway, do you think you could provide a map, assuming it's not too much work? I plan to make permanent modification of the arena my modus operandi.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 06:29:25 pm
Hah, my lightbulb found me a way out. Soon, this cocoon will open, and with it, a beautiful, red butterfly will spread her wings...

3

((http://www.youtube.com/watch?v=Lj9aWkcqucc))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 12, 2013, 06:49:30 pm
Contemplate getting Null's autograph, and if he'd kill me if I asked for it.
I wonder how I can escape Metaldome 2000. I could try to arc-weld my way right through with repeated ROTHONS, but that seems like it could backfire hilariously.

If I knew the word for metal, I could create a metal control stick...

Wait... Oh. Oh my. This has the potential for... untold power.


Grin, get us out of here. I'm working on plan BLOOD FOR THE BLOOD GOD.
Shout KENTHABLAW SHUBHA HOBITAEAOD PLU-SHASTARON! as I prepare for a grand awakening!
This metal dome is fitting... like a cocoon. When we emerge from this, Grin, the people's hearts will have no choice but to leap... but it won't be joy that causes it.

other idea: a flesh control stick. Isn't null made of flesh?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 06:53:10 pm
But he can shapeshift.......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 12, 2013, 06:54:44 pm
Is there a map with all the current player locations and terrain alterations hidden somewhere?
Well, the locations are marked on the "End of post status update thing just below this, and there are maps in op. No maps with locations of players (I used to do that but people complained) but in terms of meaningful damage to the area there's only a few things. There's the fact that the west bridge to the third floor central platform is destroyed, that tunnel Thrakor blasted into the wall of the arena on the fourth floor, and Thats about it really.
Isn't there also a spread of plants from that one dude with the plant staff?

Wait, people complained about you providing maps? WTF?

Anyway, do you think you could provide a map, assuming it's not too much work? I plan to make permanent modification of the arena my modus operandi.
We burned the plants, along with their master, so that part's gone

And I don't mind having maps again. They were pretty useful, although the locations at the end of the posts are usually enough to find out where everything is.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 12, 2013, 06:56:09 pm
Noooo hes covered in cloth... mage a cloth control stick and make his clothes strangle him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on January 12, 2013, 07:07:21 pm
Duck for cover. Action.
Spoiler: Known Words (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 07:09:23 pm
Soon I shall Fus Ro Dah something....
Just need the pool...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 12, 2013, 07:38:11 pm
((Any one willing to give the word for chaos? As Im want to see what a chaos cleaver does))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 07:39:56 pm
Everyone knows chaos AXES are better....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 07:46:21 pm
Crap, I was just about to change my action...not that it would probably help...

Say word!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 12, 2013, 08:24:37 pm
((Problem is that I only know the word for cleaver and sword))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 08:55:23 pm
Holy update storm, Batman!  At least now I don't have to feel bad about wanting my pool to regenerate.

Thrakor flies down to the first floor, hovering about 6 feet off the ground and facing Null.

He eyes Null.  "So you're the reason for all this, and I am to fight you?  Let's do it, then."

So it begins!


Thrakor resists a sudden urge to scream about how he hates everything.  Where'd that come from?



Those +3 stats are trouble.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 09:00:09 pm
((Problem is that I only know the word for cleaver and sword))
Simple, swipe some of Spinal's word and make a catsword! Or a Cat Cleaver! Or a Cleaver Cat!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 09:07:01 pm
You guys under estimate the power of a steel axe, which fires lasers of JUSTICE!!!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 12, 2013, 09:09:41 pm
You guys under estimate the power of a steel axe, which fires lasers of JUSTICE MAGMA!!!
There, now it's dorfy.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 09:13:49 pm
I could do that as well... But magma is less predictable......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 09:16:05 pm
I could do that as well... But magma is less predictable......
Do it anyway! (Then give the axe to me! Or not, but it would be nice.)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 09:20:55 pm
Why would I give that power to you?
I want my axe to be awesome :)
Giving that power to you could be bad for me....
Because of pool issues.....

If I felt like it, I could make the axe fire beams of fleshy humans.....
But that take a lot of pool......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 12, 2013, 09:28:15 pm
I could do that as well... But magma is less predictable......
Predictable? Predictable! This man cares about predictability! What kind of dwarf cares about predictability? Now strap a kitten-torture-powered jetpack to yourself and wave that axe of magma lasers like there's no tomorrow!

Because there probably isn't.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 09:30:13 pm
I could make a lump of magnet, with a rune for parabolic trajectory
And attach a metal kitten......

Effectively the same thing right?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 12, 2013, 09:38:46 pm
I could make a lump of magnet, with a rune for parabolic trajectory
And attach a metal kitten......

Effectively the same thing right?
Perhaps. I just wanted to rant in ye' olde dorfish. But yes, I think a metallic cat forever trapped in a parabolic path would be interesting.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 09:56:41 pm
I take it you forgot this one:

You say your words and the shimmering image of some sort of horrifying cat-staff appears and then vanishes.

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 12, 2013, 09:58:31 pm
I take it you forgot this one:

You say your words and the shimmering image of some sort of horrifying cat-staff appears and then vanishes.
Know what? I'm going to call your cat-torture and raise you one Carp-Spear. From my eyes!

Everything is better when it is brought into this world from someone's ocular cavities. I really want that spear now...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 10:00:04 pm
But... blood control is just more INTERESTING than flesh control. Sure I could make your muscles supercontract and break every bone in your body, cause your skin to grow so uncontrollably you represent a blob, or I could make a bone control staff that could crack every bone in your body causing every movement to send shattered bone-bits into your vital organs or fuse all your joints together, but with a blood staff, I can make you CRY BLOOD.

Oh yeah, the cat-staff. Good times, that one. Honestly though, if someone makes an antigravity cat orbital, they're on my "love forever" list.

As in, should they bleed, make the blood keep flowing, and should their heart stop, restart it. Yes, I can kill people, but this staff also has awesome healing abilities.

And thirdly, I'm not even going to test it on one of you first, so everyone lives. I have a perfect test subject right here... Remember my missing hand? I think a blood vulcan is a nice reward for sacrificing my hand to the sand worm god.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 10:00:36 pm
Too bad the mace that shot maces didn't work right, though PW hinted that it wasn't completely impossible...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 10:01:59 pm
You'd probably need (mace) (word, probably from the family of Hobitaeaod, maybe even Hobitaeaod andanother word) (mace).
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 10:03:27 pm
Whats Hobitaeaod again?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 10:08:32 pm
Whats Hobitaeaod again?
"control" or "control of". If my spell worked as I think, "wooden staff control of blood". My staff therefore had a physical form (Kenthablaw), was shaped like a staff (Shubha), and can control blood, (Hobitaeaod, whatever the last one was).
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 12, 2013, 10:12:03 pm
Whats Hobitaeaod again?
"control" or "control of". If my spell worked as I think, "wooden staff control of blood". My staff therefore had a physical form (Kenthablaw), was shaped like a staff (Shubha), and can control blood, (Hobitaeaod, whatever the last one was).
((Actually, I think that you might have a wood and blood staff that controls both, like Thrakor's crystal lighting rod. I'm not sure that word order matters.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 10:19:05 pm
Woah.

HOLY SHIT.

I could feasibly use my staff to make my blood propel itself out of my arm at super high speed, then change the blood into wood while it's flying, effectively either not working and blinding people in the eyes with my blood or splintering their eyes out.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 10:21:12 pm
I've never tried to convert electricity to crystal or the other way.  It'd be interesting to see if that worked.


Now that I think of it, I should have made a crystal-electricity mace or something, to club and stun someone.  I'm a bit hand-limited, though.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 10:35:22 pm
Have you tried making hands, then putting it close to your stump, then turning your arm to a certain material
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 10:39:01 pm
Have you tried making hands, then putting it close to your stump, then turning your arm to a certain material

I thought about that, but now that I have a potential BLOOD VULCAN, I'm getting all sorts of Deadman Wonderland feels and it's glorious.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 12, 2013, 10:44:42 pm
((Gah, I didn't think I was gone that long.))

"Well that was interesting. Good luck with yer blood magic."

Words and Will. Climb out of dome if successful.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 10:46:02 pm
Good luck with bleeding out....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 12, 2013, 10:46:55 pm
Good luck with bleeding out....
((She can just steal blood from other people in the arena...))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 12, 2013, 10:47:42 pm
...and convert the bloodtype
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 12, 2013, 10:50:35 pm
...and convert the bloodtype
((But if she's AB, then she can take from anyone. Or if someone in the arena is O, then anyone can take from them))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 10:51:45 pm
Assuming the RH factor lines up, of course.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 10:53:20 pm
Or I could change my own blood type or tell my system to fuck off the good stuff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 12, 2013, 10:54:57 pm
((You know you're on Bay12 when you're debating over the feasibility of stealing someone's blood to fire out of your opened arteries to blind people))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 10:55:52 pm
[Will:1]  Your blood turns into one giant coagulated mass.  You have a simultaneous stroke, pulmonary embolism, and heart attack.  [Fatal internal injuries: Death in one turn.]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 12, 2013, 10:56:20 pm
Bay 12: Where injuries are treated as avenues to inflicting mass destruction.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 11:05:44 pm
((You know you're on Bay12 when you're debating over the feasibility of stealing someone's blood to fire out of your opened arteries to blind people))
Bay 12: Where injuries are treated as avenues to inflicting mass destruction.
Hm...hard choice, but I think I'll sig derm's.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 11:13:00 pm
Don't forget where launching metallic kittens into orbit is considered ethical!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 12, 2013, 11:13:45 pm
(( Shareeb Hobitaeaod Zzeralthonth : Summon cat control staff ))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 11:15:51 pm
That's a steel cat which controls steel and cats....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 11:16:22 pm
(( Shareeb Hobitaeaod Zzeralthonth : Summon cat control staff ))

Nope. You need something for the staff to be made of- if i had left my staff without the "kenthablaw", it would be made of blood, which would fail.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 11:19:03 pm
(( Shareeb Hobitaeaod Zzeralthonth : Summon cat control staff ))
Nope. You need something for the staff to be made of- if i had left my staff without the "kenthablaw", it would be made of blood, which would fail.
I suspect it would be pretty effective, actually. If we can have electric hands, we can have blood staves!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 11:20:01 pm
Well, my thunderball holds together (though that may be a special case with electricity)- has anyone tried making an item of something not structurally sound?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 12, 2013, 11:22:26 pm
Well liquids tend to collapse....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 12, 2013, 11:25:05 pm
Well, my thunderball holds together (though that may be a special case with electricity)- has anyone tried making an item of something not structurally sound?
The blood cage is the only example I can remember. The sandhand too, but that was Pot: 1, so of course that'd fail.


Also now somebody really needs to make a paper tiger.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 12, 2013, 11:26:07 pm
Well, my thunderball holds together (though that may be a special case with electricity)- has anyone tried making an item of something not structurally sound?
The blood cage is the only example I can remember. The sandhand too, but that was Pot: 1, so of course that'd fail.


Also now somebody really needs to make a paper tiger.
((For a long time I was looking for the word for dragon, so that I could make a Bookwyrm out of paper and ink))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 12, 2013, 11:28:19 pm
Well, my thunderball holds together (though that may be a special case with electricity)- has anyone tried making an item of something not structurally sound?
The blood cage is the only example I can remember. The sandhand too, but that was Pot: 1, so of course that'd fail.


Also now somebody really needs to make a paper tiger.
((For a long time I was looking for the word for dragon, so that I could make a Bookwyrm out of paper and ink))
This must happen urist mc spriggan demands it
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 11:33:18 pm
Well liquids tend to collapse....
And electricity tends to not have a physical presence.

((For a long time I was looking for the word for dragon, so that I could make a Bookwyrm out of paper and ink))
Do it. Also let me know what the word for "dragon" is, I'd probably trade you for it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 11:37:41 pm
I wonder what happens to the game if I beat Null?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 12, 2013, 11:40:39 pm
((I've also pretty acurately figured a spell to turn null's sword into sand; Tarocal Jeshu-sala/Thaltelsho as I havent had a chance to check which of those is sand and which is left hand... ))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 12, 2013, 11:41:21 pm
I wonder what happens to the game if I beat Null?
I suspect the tragically obvious- been a good run guys, game over. :(

Of course, at some point it'll just be some 40-soul abomination making a flower garden while his winged flameshroud voidsteel lionbears patrol the area to eat all new arrivals on sight. Or just rule with an iron fist, relegating everyone to ambitionless magic farmers.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 12, 2013, 11:46:44 pm
Judging the effects of words by Pot:1 results can be misleading.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 12, 2013, 11:47:41 pm
I'm hoping that the game restarts with a shuffle of words or, maybe the list of possible effects is passed around- This is just too much fun to die.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 11:50:57 pm
I wonder what happens to the game if I beat Null?
You gain an absurd amount of power and force everyone to follow you until you reach 50 souls.

I'm hoping that the game restarts with a shuffle of words or, maybe the list of possible effects is passed around- This is just too much fun to die.
I have a plan for a new game like this. It'll have more...freeform magic.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 12, 2013, 11:54:18 pm
I kinda wonder what it would be like if everything stuck around - The arena would eventually become clogged with so much trash, it would be beautiful.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 12, 2013, 11:54:58 pm
Aye. 'Twould be marvelous.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 12:00:42 am
I have a plan for a new game like this. It'll have more...freeform magic.


Hehehe... Muhahahaha!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 12:18:49 am
Quote from: greatwyrmgold
I'm hoping that the game restarts with a shuffle of words or, maybe the list of possible effects is passed around- This is just too much fun to die.
I have a plan for a new game like this. It'll have more...freeform magic.

Insta-reserve, also id love a word reshuffle for the next "round"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 12:19:45 am
Yep.....
Title: The book won't change, but everything else will. What lies below? Beyond?
Post by: piecewise on January 13, 2013, 01:19:58 am
Susan licks the human suit and says hello.
You lick the inside of your human suit's mouth. From the inside.

You say hello. It doesn't talk back.


Say word
Head downstairs with new knowledge


[pot:6+1]
Your right arm tingles. You decide to go down stairs with your tingly arm. Perhaps to get medical attention for the stroke you may or may not be having.

Crap, I was just about to change my action...not that it would probably help...

Say word!
You mutter something while staring at your bleeding stump. Probably something like "Oh fuck This hurts so much."




"And now, you die. Say hello to my uncle while you're gone." Derm laughed, and snapped his fingers.

Derm it. (It being Talos.)

Duck for cover. Action.
Spoiler: Known Words (click to show/hide)

[Derm gains initiative because Talos is stunned]

[pot:4+2]
[Talos dex:1+1]

A black tear in reality opens up under Talos and a dozen thin, insectoid proboscises impale him from somewhere beyond space and time. The thin chitin needles blossom into barbed hellflowers and tear Talos into the dark in a few large chunks.

{TALOS IS DEAD. DERM GAINS A POINT}


((Gah, I didn't think I was gone that long.))

"Well that was interesting. Good luck with yer blood magic."

Words and Will. Climb out of dome if successful.

[pot:1+1]
Nothing happens.
[will:5-1]

The bear roars, beats it's massive metal wings and immediately charges at Derm and Phil, who are just kind of hanging around near it. It brings one massive paw down in a scything blow at both of the men.

[Bear dex:6]
[Derm dex:5-1]
[Phil dex:6+1]

Phil backflips like a boss and easily avoids the blow but Derm can't quite avoid it and takes a giant steel bearclaw to the...everywhere.

[derm end:3]

Derm gets his newly empowered ass swatted across the level, completely losing his left arm to the claws and then breaking both legs as he cartwheels into a wall three dozen feet away.



Holy update storm, Batman!  At least now I don't have to feel bad about wanting my pool to regenerate.

Thrakor flies down to the first floor, hovering about 6 feet off the ground and facing Null.

He eyes Null.  "So you're the reason for all this, and I am to fight you?  Let's do it, then."

So it begins!


Thrakor resists a sudden urge to scream about how he hates everything.  Where'd that come from?



Those +3 stats are trouble.

You fly down and face Null, doing your best to hover a few feet off the ground despite how hard that is to do with wings.

"So you're the reason for all this, and I am to fight you?  Let's do it, then."

"As you wish." He says, standing from his throne.
Spoiler (click to show/hide)
Null stares at you and you feel your skin crawl but nothing happens.  You decide to retaliate with something a bit more powerful.

Spoiler (click to show/hide)

You snap your hand up, aiming in a rush and fire off a lightning fast burst of black, corrosive tendrils from your finger tip. It screams through the air toward Null but just before hitting him it seems to hit an invisible wall, bunching up into a wad of burning toxic ooze. The Ooze consolidates itself into a twitching mass in front of Null and then fires itself back at you.

[dex:5+2]

You evade the poison easily, dodging to the side as the toxin slams into the wall behind you.




STEVE APPEARS ON THE THIRD FLOOR, IN THE SOUTH EAST AREA








Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][first floor, north area]

Grin:Ironyowl: Pool: 3/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Derm(2):Derm:Pool:1/1 (Left arm gone, both legs broke) [first floor, nw area]

Susan(2): satan: Pool:2/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:3/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[First floor, west side]

Javier:Javier: Pool:1/3 [first floor, west stairs.]

Steve: : Pool:0/0 [Third floor, south east side]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 13, 2013, 01:25:39 am
((Has pool regeneration been nixed or something?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 01:27:13 am
"Gurk!"  Derm says.He glares up at the man who had greeted him earlier. "You there," he winces. "Tell me how to fix this and I shall help you."

Point goes to the mana pool!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 13, 2013, 01:28:00 am
2

Are you ready, world?
Are you ready to see what happens when you seal innocence away?
When innocence... in darkness... ferments into evil?
[/insane]



Shouldn't my pool have gone up? I'm going to need to escape this dome.

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 13, 2013, 01:28:40 am
((Has pool regeneration been nixed or something?))
Fixed it. Posted the wrong thing.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on January 13, 2013, 01:28:54 am
Back to the waitlist. Again. Talos is immortal, I guess.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 13, 2013, 01:33:55 am
"Nice try, and nice trick, but I'm not interested in dying today."

Command the Electric Wall to surround and crush Null!  Evade attacks!


Can I get my current stats?  I get the feeling I brainfarted and did something dumb with them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 01:35:26 am
do stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 13, 2013, 01:46:56 am
"Nice try, and nice trick, but I'm not interested in dying today."

Command the Electric Wall to surround and crush Null!  Evade attacks!


Can I get my current stats?  I get the feeling I brainfarted and did something dumb with them.
Your electric wall faded away a while ago. And that thunderball will eventually too.

Toaster
Name:  Thrakor
Appeareance:  A short guy with an attitude problem.  Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early.  A bit slender.
Stats:

Strength: 3 (+1)
Endurance: 3 (+1)
Dexterity: 6 (+2)
Potency: 6 (+2)
Will: 5 (+1)
Channeling: 5
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 02:22:49 am
Never mind... my plan would require the concerted efforts of two or more mages and null seem immune to spells anyway
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 13, 2013, 02:46:01 am
((Just wondering piecewise am I Coming in after 1 more death or 2?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 08:42:32 am
Head to Derm to finish him off by strangling him, Saying Word if he retaliates


Why isn't my mana pool regenerating the usual way? It has been like that for two turns....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 13, 2013, 08:53:05 am
Watching this confrontation, all I can think is that you said everything Null is currently doing can be done by anyone.

I want that damn wall; Mirror of Magic.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 09:31:41 am
Say Word, Hope for Best
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 09:36:09 am
GWG, you really should fix that  bloody stump of yours... It's bleeding all over the place....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 10:07:16 am
Trying...trying...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 10:37:49 am
Say word at the bear, hope for the best.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 13, 2013, 01:16:02 pm
Speaking of Null, +2 Str, +2 Will, +3 Pot, +1 Pool.

I thought so- I only added eight points instead of nine.  Let's go +1 Will and fix that silly 5.


And new action, then.  Shoot a bolt of lightning from the staff at Null via will.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 13, 2013, 01:26:00 pm
I'm hoping that the game restarts with a shuffle of words or, maybe the list of possible effects is passed around- This is just too much fun to die.
I have a plan for a new game like this. It'll have more...freeform magic.
I pm'd piecewise a while back, and he said he'd release all the words after the game and how they work. They were all randomized, so they can be re-randomized anyway. The system will be used for a game. If no one else restarts the arena version, I might. Also, In.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 13, 2013, 02:03:26 pm
In for the next one if I can't get in for this one.

Also, wouldn't a roguelike of this be cool? I might just make that...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 02:43:20 pm
I will avenge your death Spinal!

(And why won't my pool regenerate at a normal rate?)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 13, 2013, 04:18:26 pm
In for the next one if I can't get in for this one.

Also, wouldn't a roguelike of this be cool? I might just make that...
((That sounds awesome. I'd definitely play it.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 04:38:40 pm
In for the next one if I can't get in for this one.

Also, wouldn't a roguelike of this be cool? I might just make that...
((That sounds awesome. I'd definitely play it.))
((With randomly-generated words? Sounds awesome.))

((Would the words be random or just the translations?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 13, 2013, 04:54:19 pm
((Speaking of randomly generated words, did you use DF Lang to make these by chance? At least for the words themselves, not necessarily the translations. Because coming up with random gibberish is hard to do on your own. Believe me, I've tried.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 13, 2013, 05:02:41 pm
A freind of mine has a program to come up with random gibberish. I'm gonna need to ask him for that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 13, 2013, 05:04:40 pm
((You might give this a try http://www.bay12forums.com/smf/index.php?topic=47332.0))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 13, 2013, 05:15:04 pm
(Just to let you guys know, anyone can attack Null. Whoever kills him gains his power and causes the "Mystery" occurrence to occur. )

do stuff
You run down from the third floor and to the second floor, north stairwell.

((Just wondering piecewise am I Coming in after 1 more death or 2?))
Uh, few more then that. Waitlist updated in op.

Say Word, Hope for Best
[pot:2]

Nothing happens because you're so dang impotent. Wooo boy that is a lot of blood loss. Perhaps the two are related.

Head to Derm to finish him off by strangling him, Saying Word if he retaliates

There appears to be a giant metal winged bear attacking him at the moment. Whatever.

You charge over and try to strangle him to death.
[dex:4-1]

Derm wiggles about as you try to put a choke hold on him. You manage to get hold of him, roughly, but can't get your hands around his throat. And then Bear happens.


Why isn't my mana pool regenerating the usual way? It has been like that for two turns....


Say word at the bear, hope for the best.
You yell your word at the bear as it charges at you, Ignoring the man who is attempting, poorly, to strangle you.
[pot:6+2]
Your left hand tingles like crazy. This doesn't stop the bear in any way, shape or form.

[bear dex:5]

The bear runs right up to you and proceeds to stomp you and your hanger on flat, Monty Python style.

[Derm Done Died and Javier done died with him. Grin Gains 3 points.]


Speaking of Null, +2 Str, +2 Will, +3 Pot, +1 Pool.

I thought so- I only added eight points instead of nine.  Let's go +1 Will and fix that silly 5.


And new action, then.  Shoot a bolt of lightning from the staff at Null via will.

[dex:2+2]
[null dex:6+2]
[Null pot:2+3]

The air around Null shimmers and darkens, and a great mass appears around him. A great serpent, easily several times larger then Null, fades into being, coiled around him. Burning green vapor leaks from brightly glowing eyes and hisses out between it's fangs.

"Kill him." Null says, pointing at you.

[dex:2+2]
[snake dex:5+1]

[will:6+1]
You can't move in time, but you can think. A bolt of lightning thick as your arm arcs off your staff and into snake as it charges. It strikes home as the snake leaps toward you, fangs bared, and then you're flying back as the weight of the massive creature hits you.

[end:2+1]

You fly back, bouncing, the fragile bones of your wings breaking as you slam into the wall behind you. Ow. You shake the blurriness out of your vision and struggle to your feet as the snake crumbles to ash, dead. Your wings are nothing but dead weight now.




BALMORA appears on the third floor, Center platform and Some Nut appears on the second floor, south stairs.





Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][first floor, north area]

Grin(4):Ironyowl: Pool: 4/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Balmora:Kinesen:Pool: 8/8 [third floor, center platform]

Susan(2): satan: Pool:3/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:4/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[First floor, west side]

Some Nut:ArchAIngel: Pool:4/4 [second floor, south stairs]

Steve:Unholy pariah: Pool:0/0 [second floor, north stairs]


Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 05:18:39 pm
God dammit.
Get me inside the waitlist again.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 13, 2013, 05:30:03 pm
1... Ah fuck it I'm breaking out now.

Repeatedly say Cainthalsaz while pointing at the wall, up to 2 times. Use one of the available holes in the dome to get out.

After the escape, point a safe distance away, and say Skizicks!

Back away from whatever it is, then point my stub new masochist approved arm cannon away from anything alive.

Holding my staff up, channel my energy into it, and imagine a very small glob of semi-congealed blood firing out extremely fast, like a bullet. Afterwards, imagine the blood flowing as if there was no wound if the self-inflicted hole tries to keep bleeding.

Hey, Grin? Mind if I stay real quiet for a while? I mean, look at me. Still talking when there's science to do.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 05:30:37 pm
Wait list me again.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 05:36:34 pm
Cainthalsaz? Oh dear.

Hm...I just had an idea...

Word. Hopefully this works.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 13, 2013, 05:39:59 pm
Cainthalsaz? Oh dear.

Can't be that bad. I mean, let's face it, near-holy light is better than SUMMONING VOID DEMONS TO REND THE EARTH
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 05:40:56 pm
Cainthalsaz is holy? I thought it was some sort of Arcane type.


Also: Fucking hell this is way too good. Open up more spots?

Someone needs to make another one.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 05:42:23 pm
I feel like giving up some words....

It doesn't mean holy, it means arcane, it just looked holy because he used the word aura

Just imagine pure magic flowing all around your body
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 05:43:16 pm
Send me your words and I shall reward you justly.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 05:45:44 pm
Can't be that bad. I mean, let's face it, near-holy light is better than SUMMONING VOID DEMONS TO REND THE EARTH
That's not saying much. Oh, and about the best that's happened when I used Cainthalsaz has been that one statue thing.

Someone needs to make another one.
If I had a map, I'd be able to start one now.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 05:46:19 pm
But your dead....
How come I didn't get a (Dex) roll to dodge the bear?
I

How many more deaths until I'm back?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 05:47:09 pm


Someone needs to make another one.
If I had a map, I'd be able to start one now.
use ms paint?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 05:47:41 pm
Hell, I'd start one but I'd need all of the words.

Well, not these words in specific, just all of the effects.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 05:49:00 pm


Someone needs to make another one.
If I had a map, I'd be able to start one now.
use ms paint?
I could, but that would require me to A. know what to put in it and B. have halfway decent Paint skills. Or an acceptance of a poor map.

Hell, I'd start one but I'd need all of the words.

Well, not these words in specific, just all of the effects.
Or make up a lexicon.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 05:49:02 pm
Make some stuffs up?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 05:50:58 pm
It seems like everyone is fucking up quotes today.

Also hahaha no.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 13, 2013, 05:59:28 pm
It seems like everyone is fucking up quotes today.

Also hahaha no.
I would send you my compilation of about twenty to thirty percent of the words, but I like this RTD too much to let Derm have nigh-ultimate power over it. Yet.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 06:20:37 pm
*Stares blankly at my word list.*

*Dawning complrehension.*

Hahaha I know how to heal myself with these! I just need a sufficiently large mana pool.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 06:37:48 pm
Don't we all.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 13, 2013, 06:40:05 pm
And a way to charge it, or store it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 13, 2013, 07:19:34 pm
"...And for my next trick I say 'Aels Hancal Hael-ton Hobitaeaod Cainthalsaz Shorbitael Celthel!'"


((Hopefully I'll get something like "Winged Silver Cleaver of Blood(control), Holy(aura, or just Aura) and Darkness(?hopefully.).))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 07:29:27 pm
Pretty sure that is an aura of dark winged silver cleavers which control silver and darkness
I don't see the word for blood....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 07:33:23 pm
You would only have to say [material] Aura for a "shield" of that material

Knowing 36 words can be awesome....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 07:46:43 pm
Pretty sure that is an aura of dark winged silver cleavers which control silver and darkness
That is awesome.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 07:49:30 pm
But for 7 pool......
It's a bit risky....

So who wants to know some words....

I've been wanting to release some secrets perhaps?

Like firing magma lasers?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 13, 2013, 08:16:39 pm
I could use some words...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 08:20:50 pm
stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 08:26:09 pm
But for 7 pool......
It's a bit risky....

So who wants to know some words....

I've been wanting to release some secrets perhaps?

Like firing magma lasers?
You need the word for eye beams, and the word for molten metal (closest thing to magma I've found).
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 08:29:41 pm
I have both..... Real magma.....
Wyrm it is sad watching you bleed out....


I want a vote on whether to help, or let him die......

Send me the votes via PM, and lets see if he survives until then shall we?


And although firing energy from yours eyes are cool, beam and eye shooting are two different words, both of which I know
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 08:30:44 pm
I want back in. Let the man bleed.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 08:36:56 pm
In the span of about 2 minutes ,2 votes for death

If you want him to see your opinion, feel welcome to post it ;P
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 08:40:35 pm
Turn your arm into a sword, who needs hands :D
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 13, 2013, 08:41:32 pm
Turn your arm into a sword, who needs hands :D
We've tried that. It just makes a weapon sit within your arm in runic form until you call upon it, then it spawns and the runes disappear. I wanted a hook hand made of fire.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: anailater on January 13, 2013, 08:42:10 pm
I voted finish him!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 13, 2013, 08:44:35 pm
All three points to Will. No more 3-1s for me! Now it's 2+1s all the way!

Will and Words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 08:45:32 pm
Indicentally, I voted to save me.

...I should probably try something else, that will probably just make a lump of flesh.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 08:57:30 pm
Because technically there is a word for rune location on body
And a body part

Although a tingling sensation if failed could mean a rune

A tingling sensation usually means that specific body part if successful


I was gonna make my arm into arcane axe using runes


But dat bear is too strong, and my guy forgets how to dodge when a bear comes close

And he can't even wrestle a stunned and probably winded gimp with a only a single working limb.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 13, 2013, 08:58:58 pm
But dat bear is too strong, and my guy forgets how to dodge when a bear comes close
I'm guessing this was because you were busy strangling/being strangled by whatshisname.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 13, 2013, 09:01:07 pm
((This is why I worked out how to become a bear... That's right, I think I know how to shapeshift now. Too bad my new character doesn't have the three pool it requires.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 09:01:07 pm
But dat bear is too strong, and my guy forgets how to dodge when a bear comes close
I'm guessing this was because you were busy strangling/being strangled by whatshisname.
im wondering how a person with only a single working arm can fight off a full grown man, and protect his throat
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 13, 2013, 09:02:05 pm
With a fierceness.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 09:03:46 pm
The only thing that I think can do that is
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 13, 2013, 09:07:28 pm
Having double the number of arms is no guarantee of being able to strangle someone. Though I admit it didn't seem to hinder him at all.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 13, 2013, 09:09:40 pm
And if it's at all possible, spot GWG's character, point staff, and try to holdhis blood in without stopping the flow. If I can't keep him alive, kill him first by making his blood pressure spike to an insanely high amount.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 09:11:35 pm
And if it's at all possible, spot GWG's character, point staff, and try to holdhis blood in without stopping the flow. If I can't keep him alive, kill him first by making his blood pressure spike to an insanely high amount.
(will:1) You end up making his blood profusely spurt from all his orifices


So would you vote for me to help him with his problem? Or to ignore his pleads?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 09:13:03 pm
And if it's at all possible, spot GWG's character, point staff, and try to holdhis blood in without stopping the flow. If I can't keep him alive, kill him first by making his blood pressure spike to an insanely high amount.

Will:1 you cause his blood pressure to spike dramatically by forcing your entire supply down his throat.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 13, 2013, 09:31:45 pm
[1] You cause your own blood flow to stop. Phil gets a point.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 13, 2013, 09:36:13 pm
I'm still on the fence with save/kill I guess... I'm trying to help, but if I can't, then I'm taking the point for myself for something I've wanted to try for a while. I don't want to kill anyone who dosen't already stand a good chance of dying, but time's running low...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 09:51:08 pm
That 3/1
The 1 being GWG
Not sure if ill help, seems better to ignore
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 09:56:51 pm
Ooh turn your entire body into bats and swarmkill people :D
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 13, 2013, 10:02:08 pm
Ooh turn your entire body into bats and swarmkill people :D
Slight problem with that...

Though I am now fascinated by the possibility of turning yourself into a booze/blood/inkslime.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 13, 2013, 10:05:13 pm
Ooh turn your entire body into bats and swarmkill people :D
Slight problem with that...

Though I am now fascinated by the possibility of turning yourself into a booze/blood/inkslime.
((Is it a bad thing that I actually know a spell for that? The slime, that is. I'm one word away from the bats one.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 13, 2013, 10:11:39 pm
Fun Fact:  Cainthalsaz is one of the three words I killed Possibly with.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 10:15:07 pm
Really now, was the other word the one I PM'd your with?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 13, 2013, 10:19:33 pm
Thrakor glared.  "Asshole, I liked those!  Two can play at this game!"

See if I can despawn the wings.  Summon a Buddy.  Command him to attack Null.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 13, 2013, 10:22:12 pm
There's a word for eye-beams right?

Is... Is there a word for breath/projectile vomit? Because i'd LOOOOOVE some breath attacks.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 13, 2013, 10:23:26 pm
Yes, there's an eye beam word.   I'd say a breath attack word is highly likely, though I don't recall seeing it in action.

Really now, was the other word the one I PM'd your with?

No, but there was a word similar in effect in there.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 13, 2013, 10:27:21 pm
Yes, there's an eye beam word.   I'd say a breath attack word is highly likely, though I don't recall seeing it in action.

Really now, was the other word the one I PM'd your with?

No, but there was a word similar in effect in there.

Theres a word for wind... you could ostensibly use that as a basis for breath attacks, its caltalleth i believe
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 13, 2013, 11:03:27 pm
I know the word for parabolic trajectory if that is anything close to shooting vomit?


Watch as your enemies cower in fear as the arcane ball of magma zips right over their heads, and back downwards!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 13, 2013, 11:20:44 pm
I know the word for parabolic trajectory if that is anything close to shooting vomit?


Watch as your enemies cower in fear as the arcane ball of magma zips right over their heads, and back downwards!

If you could tilt the axis 90 degrees we could make an orbiting death ball.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 14, 2013, 12:07:51 am
I'm gonna do a turn here in a bit, I'm currently working on the stuffs for what happens after...things...Secret secret secrets.

But on the plus side I can tell ya that In the relatively near future, assuming someone kills Null, There will be more player spots open at a time. I'm thinking...15 or so. If I can handle that without a problem, more will open up.

This is mostly because, well, you'll see.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 12:12:20 am
I'm gonna do a turn here in a bit, I'm currently working on the stuffs for what happens after...things...Secret secret secrets.

But on the plus side I can tell ya that In the relatively near future, assuming someone kills Null, There will be more player spots open at a time. I'm thinking...15 or so. If I can handle that without a problem, more will open up.

This is mostly because, well, you'll see.

This pleases the borderline psychotic scientist mage. That many people in the arena at once means they'll at least be ONE guy I can kill without too much repercussion.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 14, 2013, 12:24:36 am
Ooooooooooooh...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 12:32:04 am
Ooooooooooooh...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 14, 2013, 12:42:21 am
Ooooooooooooh...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: anailater on January 14, 2013, 12:45:37 am
Ahhhhhhhhhhhhhhhh....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 01:10:39 am
Bigger arena?!?

Even if I win, I hope I can still play, because this is too awesome to leave.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 14, 2013, 02:57:54 am
1... Ah fuck it I'm breaking out now.

Repeatedly say Cainthalsaz while pointing at the wall, up to 2 times. Use one of the available holes in the dome to get out.

After the escape, point a safe distance away, and say Skizicks!

Back away from whatever it is, then point my stub new masochist approved arm cannon away from anything alive.

Holding my staff up, channel my energy into it, and imagine a very small glob of semi-congealed blood firing out extremely fast, like a bullet. Afterwards, imagine the blood flowing as if there was no wound if the self-inflicted hole tries to keep bleeding.

Hey, Grin? Mind if I stay real quiet for a while? I mean, look at me. Still talking when there's science to do.
[pot:6]
One beam of twitching green light later and you're up and out of that blasted dome! Now, time for more science!

[pot:6]
A great big globule of yellowish acid appears in mid air and slashes to the ground, burning away at the rock rather rapidly.

Ok, more science.

[will:4-1]
A big glob of coagulated, dark red blood spurts out of your arm stump and splatters on the ground.
[end:6]
It hurts like hell, but there is still science to do, since you are now bleeding.
[will:4-1]
You bleed slightly less.


Cainthalsaz? Oh dear.

Hm...I just had an idea...

Word. Hopefully this works.
[pot:3]
You get a little scrap of cloth that, despite your best efforts, doesn't stop the bleeding one bit. Oh dear, you're getting really dizzy.



But your dead....
How come I didn't get a (Dex) roll to dodge the bear?
I

How many more deaths until I'm back?
You were a bit to busy trying to strangle that guy to dodge.

The waitlist, plus talos and derm. Not sure how many that is.

"...And for my next trick I say 'Aels Hancal Hael-ton Hobitaeaod Cainthalsaz Shorbitael Celthel!'"


((Hopefully I'll get something like "Winged Silver Cleaver of Blood(control), Holy(aura, or just Aura) and Darkness(?hopefully.).))

[pot:5-1]

Something clanks heavily to the ground in front of you. You can't really see what it is though because it's covered in a swirling aura of paper. It seems to be glowing though.



stuff
[Some dex:5-1
[Steve dex:3+2
You tackle Some and get your hands around his throat, trying to strangle the life out of him.
[steve str:3]
[some end:3]

You don't think you're doing this right some how....



Turn your arm into a sword, who needs hands :D
We've tried that. It just makes a weapon sit within your arm in runic form until you call upon it, then it spawns and the runes disappear. I wanted a hook hand made of fire.
Well, that depends on the pot roll, actually.



All three points to Will. No more 3-1s for me! Now it's 2+1s all the way!

Will and Words.

[will:4+1]

The bear finishes idly playing with the ashes that used to be Derm and Javier and wanders back over to the North stairs, sitting down near by, ready to protect you.

[pot:6+1]
Good news:
Your left leg is no longer broken!

Bad news:
Your left leg is now a 7 foot tall metal humanoid who doesn't appear to be following your directions because he's trying to climb out of the dome, dragging you with him.

Awesome news:
You've got 7 feet of steel below the belt.



And if it's at all possible, spot GWG's character, point staff, and try to holdhis blood in without stopping the flow. If I can't keep him alive, kill him first by making his blood pressure spike to an insanely high amount.
You've had enough actions for this turn, emo samus.



There's a word for eye-beams right?

Is... Is there a word for breath/projectile vomit? Because i'd LOOOOOVE some breath attacks.

Funny you should ask.

Thrakor glared.  "Asshole, I liked those!  Two can play at this game!"

See if I can despawn the wings.  Summon a Buddy.  Command him to attack Null.

You deactivate your wings, which vanish with a soft crunching noise.

[dex:6+2]
[null dex:4+2]

[pot:6+2]

Blindingly bright and powerful electrical discharge erupts in front of you. It has no real form, just a haze of arcing throwing off a constant roar of thunder. You point your staff at Null and command it to attack him.

[will:2+1]

The electrical storm doesn't move, it just seems to sit there, doing whatever the equivalent of being confused is for living lightning.

Null shakes his head and pulls the fabric away from his mouth.
[Null pot:4+3]
[null will:5+3]

A massive jet of flame bursts from his mouth and roars toward you like a cloud of napalm.
[dex:6+2]
You throw yourself off the wall leap to the side barely escaping the flame. You roll to the side, singed and smoldering as the flame wall bursts against the stone behind you.

"I hope this isn't all you can do." Null says, twirling his sword idly, "Otherwise I'm going to feel like this trip was a waste."







Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:1/2 [obsidian left arm, hand blown up.][first floor, north area]

Grin(4):Ironyowl: Pool: 1/5 (Left leg broken)[First floor, north stairs. Hidden in cloth.]

Balmora:Kinesen:Pool: 2/8 [third floor, center platform]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:1/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[First floor, west side]

Some Nut:ArchAIngel: Pool:4/4 [second floor, south stairs]

Steve:Unholy pariah: Pool:0/0 [second floor, south stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 14, 2013, 03:03:08 am
Bigger arena?!?

Even if I win, I hope I can still play, because this is too awesome to leave.
You can still play of course. It's gonna be an in universe transition.

Bigger Arena....I suppose you could say that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 14, 2013, 03:05:00 am
((Fucking knew it. Well, at least that's confirmed.))

Awesome news:
You've got 7 feet of steel below the belt.
((Also lol.))

Be dragged out of the dome. Examine where me and my new leg are connected.


You can still play of course. It's gonna be an in universe transition.

Bigger Arena....I suppose you could say that.
((Oh shit. Are we going to invade the world or something?

...we're going to Hell, aren't we? Like, a literal fiery hell where someone gets eaten every few turns.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 14, 2013, 03:09:06 am
Zentol Garhantel Zzeralthonth Conthal!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 03:10:12 am
tighten grip and bash his head against the floor. Also knee him in the groin...repeatedly

Zentol Garhantel Zzeralthonth Conthal!

OH SWEET JESUS!!! KILL HIM! KILL HIM NOW!
I have no desire to be eaten by a cylindrical feline voidmonster with a property i forgot.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 14, 2013, 06:35:48 am
((Cats thats the property you forgot (Zzeralonth)))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 06:41:03 am
((Nope i got cats hence "feline", its conthal im stuck on.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 06:59:33 am
Sing. Twirl magic staff around like it's 1926.

At the end of the dance and song, shout at Null from really far away.

"Can I have your autograph?"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 07:27:20 am
((Honestly ill be surprised if thrakor beats null, after all he is worth 40+ souls.

Im not saying its impossible or that i want thrakor to lose... im just saying hes gonna have to earn it... or get really really lucky.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 14, 2013, 07:28:26 am
((Honestly ill be surprised if thrakor beats null, after all he is worth 40+ souls.

Im not saying its impossible or that i want thrakor to lose... im just saying hes gonna have to earn it... or get really really lucky.
((40 souls? Did you calculate that from his stats so far or what?

I've been curious about his relative power.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 07:36:02 am
42(total stats)-8(starting stats)=34+1 (for killing him)= 35 then he has an instantly regenerating pool of at probably about 5 which makes 40.

Edit: yay first post on page 100.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 14, 2013, 09:37:42 am
Ok, first action is to say CAINTHALSAZ SHAREEB TAROCAL.
Arcane blade, go!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 14, 2013, 10:05:47 am
((The wording I think you would need is "form" "material" "element" or "material" "form" "element" Otherwise I don't Believe that it would work as you intend))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 14, 2013, 10:20:54 am
Pick the thing up. If it for some reason attacks me with the paper because it is sentient point at it and say "Hobitaeaod Celthel" in the hopes of subduing its control over the paper. If it instead does nothing start experimenting with it, such as attempting to control the paper, or see if the glow can stimulate growth of cells by summoning a lump of flesh, "Karenthar".

In the off chance that I can't pick the thing up at all because it is too heavy or the glow makes me "crazy" I will rather use "Skizicks" on it.



Daw, not what I wanted, but close enough. Hopefully I will know which one is the void/darkness word soon.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 10:27:17 am
At least he hasn't seriously hurt me yet.

Thrakor hops back to his feet and scowls.  "I don't see much action out of you either, big boy!

Command the electric golem to attack him... again.  Also command a ceiling crystal to break off and impale him.

If that second one is valid, of course.  I don't think there are any other crystals lying around that I could use.  I'd totally be boned without this staff- it gives me attacks to do while recharging my pool.  That bastard golem was four words- he better be helpful.




Of course the word for crystal is Hathic if anyone wants to give me some ammo.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 14, 2013, 02:21:05 pm
Bigger arena?!?

Even if I win, I hope I can still play, because this is too awesome to leave.
You can still play of course. It's gonna be an in universe transition.

Bigger Arena....I suppose you could say that.
Yeah, we are definitely being unleashed somewhere interesting. Current guesses:
Hell
Overworld
Bigger arena((GM's are, by nature, sadistic, sarcastic, irritating little beasties. So blatant answer with a sarcastic undertone can very well mean literally what is said.))
Anonymous plane of existence

Hell being my guess, as Null is quite possibly a satan analogue.
Quote
"Whoever kills me will acquire my throne." -heavily paraphrased Null quote
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 02:55:15 pm
Hm.

Piecewise:  Shouldn't I have +2 to Will now since I got 9 points, screwed up and only added eight (http://www.bay12forums.com/smf/index.php?topic=119572.msg3945009#msg3945009), then added the last point to Will (http://www.bay12forums.com/smf/index.php?topic=119572.msg3948703#msg3948703) for a total of 6?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 03:25:19 pm
Toaster..... Both you and null have +2 to dexterity....
Meaning you can't fail at dodging...,.


That fight will last long, unless you create something indodgeable....

The worst that can happen is slight injuries from overrolls
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 03:33:05 pm
Oh darn... gotta adjust my math... hell still be worth 40+ provided i dont find out his endurance is only +2 but yeah
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 03:33:23 pm
Toaster..... Both you and null have +2 to dexterity....
Meaning you can't fail at dodging...,.


That fight will last long, unless you create something indodgeable....

The worst that can happen is slight injuries from overrolls

Undodgeable... Hmm... How about (void) (Garstopit) (Sphere)?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 14, 2013, 03:34:24 pm
Toaster..... Both you and null have +2 to dexterity....
Meaning you can't fail at dodging...,.


That fight will last long, unless you create something indodgeable....

The worst that can happen is slight injuries from overrolls

Undodgeable... Hmm... How about (void) (Garstopit) (Sphere)?

I'm thinking (Explosion) (Anything) (Possibly more anything).
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 03:40:17 pm
Bigger arena?!?

Even if I win, I hope I can still play, because this is too awesome to leave.
You can still play of course. It's gonna be an in universe transition.

Bigger Arena....I suppose you could say that.
Yeah, we are definitely being unleashed somewhere interesting. Current guesses:
Hell
Overworld
Bigger arena((GM's are, by nature, sadistic, sarcastic, irritating little beasties. So blatant answer with a sarcastic undertone can very well mean literally what is said.))
Anonymous plane of existence

Hell being my guess, as Null is quite possibly a satan analogue.
Quote
"Whoever kills me will acquire my throne." -heavily paraphrased Null quote
Possibly, we might enter Limbo where the arena is shaped by our thoughts, hence the name, or, some kind of hellrena- complete with saw traps, pits, and spectators.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 03:41:46 pm
The plan i was going to post a while back was to have one mage snare him and the othwr take out the gazebo pillars dropping a shitload of rock onto him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 03:44:48 pm
Nah, we get five people to use Earth, Air, Fire, Water, and Blood (Heart) and we summon Captain Planet and he recycles Null to death.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 14, 2013, 03:49:03 pm
I wonder, what would recycled evil magi do? Make tires?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 03:52:08 pm
I wonder, what would recycled evil magi do? Make tires?
Nah, paper. And some ink. Recycled magi = magic books.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 14, 2013, 03:53:41 pm
I wonder, what would recycled evil magi do? Make tires?
Nah, paper. And some ink. Recycled magi = magic books.
Evil magic books... I sense a weird parallel in the making. Considering we are all holding magical books with no purpose beyond combat, and every time one of us dies another random person with a new book shows up.

Recycling!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 03:53:52 pm
Toaster..... Both you and null have +2 to dexterity....
Meaning you can't fail at dodging...,.


That fight will last long, unless you create something indodgeable....

Several things I've casted have been so big they were undodgable.  However, see:


Spoiler (click to show/hide)

You snap your hand up, aiming in a rush and fire off a lightning fast burst of black, corrosive tendrils from your finger tip. It screams through the air toward Null but just before hitting him it seems to hit an invisible wall, bunching up into a wad of burning toxic ooze. The Ooze consolidates itself into a twitching mass in front of Null and then fires itself back at you.

[dex:5+2]

You evade the poison easily, dodging to the side as the toxin slams into the wall behind you.

That was Garstopit-based.  I'm hoping my boosted and hasted lightning golem can either overwhelm him or distract him to the point he can't attack/counter me.  Not everything he does is unstoppable- his snake went down pretty easily.  Having large and/or sharp crystal things to chuck at him will make things easier.  His shield appears to be a contest of wills- at only +1 advantage to him, I can beat that eventually.

Also, I could always make a cloth-control staff and make his clothes attempt to strangle him.  (Or just strip him nude and laugh at his little willy.)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 03:55:28 pm
Nah, we get five people to use Earth, Air, Fire, Water, and Blood (Heart) and we summon Captain Planet and he recycles Null to death.
Im all for this... except id use the word for human instead of blood so he actually comes out as captain planet and not a bleeding volcanic rock spewing steam


Spoiler (click to show/hide)

You snap your hand up, aiming in a rush and fire off a lightning fast burst of black, corrosive tendrils from your finger tip. It screams through the air toward Null but just before hitting him it seems to hit an invisible wall, bunching up into a wad of burning toxic ooze. The Ooze consolidates itself into a twitching mass in front of Null and then fires itself back at you.

[dex:5+2]

You evade the poison easily, dodging to the side as the toxin slams into the wall behind you.

That was Garstopit-based.  I'm hoping my boosted and hasted lightning golem can either overwhelm him or distract him to the point he can't attack/counter me.  Not everything he does is unstoppable- his snake went down pretty easily.  Having large and/or sharp crystal things to chuck at him will make things easier.  His shield appears to be a contest of wills- at only +1 advantage to him, I can beat that eventually.

Also, I could always make a cloth-control staff and make his clothes attempt to strangle him.  (Or just strip him nude and laugh at his little willy.)

Yay you read my first plan... minus the penis jokes
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 04:02:21 pm
Wait a second. I think there's something we're missing here. Remember how there are supposedly spells to increase your stats/regen mana/etc? Maybe sheilding is another word. We need to make his magic cells short circuit.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 04:03:33 pm
Auras are effectively shields.... An arcane aura might incinerate anything it touches

Btw I know how to kill null now.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 04:06:04 pm
I had that thought alteady... null has the ability to redirect spells and stuff so what happens if he directs your aura inwards?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 04:16:29 pm
Its an aura.....
Not a solid object......

To beat null, you must kill him through method of the [pg4word] tactic as pg4 refers to the mind and he has a +1 to will meaning he may not succeed in his plans
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 14, 2013, 04:18:49 pm
Honestly? I'm thinking we should kill Null with a dedicated strike team, he seems perfectly capable of beating a pg4 word with his will score, and so far he has proven himself more than capable of overwhelming any single adversary. So far the only reason Thrakor hasn't died is high rolls. Same for Null, but luck can only last so long.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 04:22:35 pm
 He will slaughter all of you.....

Unless you get lucky

Pg4 words require a will to resist

He has a +1 which if he rolls a 1+1 in resisting he fails

Otherwise it will be a back and forth......


So you could effectively mind control/influence/weaken/strengthen Null
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 04:40:28 pm
Pg4 words require a will to resist

Not all of them.

He has a +1 which if he rolls a 1+1 in resisting he fails

I'm pretty sure it should be +2.  Will rolls involving sentient beings seem to be opposed checks as well, which adds more complexity.


I know a word of protection...

You drop the ball straight onto your foot. The next thing you know you're several feet away, laying on your back, Your foot burnt and your hair standing on end.

"Ouch."

The air all around you, about a half an inch from your skin,  shimmers and glows. The glow fades until the envelope around you is barely visible.  And it stays that way for the time being.  How curious.

You touch one of the stones. Nothing happens. You pick up your ball. Nothing happens. You let it drop onto your exposed foot. Nothing happens. You cock your head to the side and pick up your ball with your left hand. Nothing happens. You rub the ball against your face. Nothing happens.

You drop the ball and grin. A moment later the strange glowing field vanishes.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 14, 2013, 06:25:21 pm
Screw it, I don't feel like being subtle anymore. And we're already spreading magical knowledge willy-nilly. And it's not like these words aren't common knowledge.

"Je'Rael-Cainthalsaz! Hurry!"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 14, 2013, 06:27:09 pm
Screw it, I don't feel like being subtle anymore. And we're already spreading magical knowledge willy-nilly. And it's not like these words aren't common knowledge.

"Je'Rael-Cainthalsaz! Hurry!"
Are you... are you high?
Go home, GWG, you are drunk.

In all seriousness I cannot wait to see how this one turns out.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 14, 2013, 06:43:22 pm
Not high, not drunk, just desperate. And extremely interested to see what happens.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 06:52:34 pm
Last time you did that, the energy dissipated, and you didn't have a hand.....

So obviously according to your logic, the smart thing to do is to do it with your arm?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 14, 2013, 06:59:27 pm
((The wording I think you would need is "form" "material" "element" or "material" "form" "element" Otherwise I don't Believe that it would work as you intend))
No, I am trying to make a magic sword. Arcane Steel Sword is the direct translation. If I get the blade from Arx Fatalis, then all the better.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 14, 2013, 07:20:31 pm
Last time you did that, the energy dissipated, and you didn't have a hand.....
So obviously according to your logic, the smart thing to do is to do it with your arm?
No no no, that was a staff. Which I grabbed.
The absolute worst that will happen is that my arm will blast itself off my shoulder. Which isn't great, but it's not worse than what I have now.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 07:26:05 pm
Actually, I think the arcane arm would cauterize itself....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 07:33:38 pm
I'm gonna be making weapons for you Null slayers, but if you want something that isnt a staff, I need the form word.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 07:42:21 pm
Again..... Null would just always dodge your attacks...

He cannot fail a dodge....
He cannot fail a spell.....,
And he has a shield.......
But he can fail controlling things.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 14, 2013, 07:46:48 pm
Oh god, crazy-ass idea. Make his arms be controlled by someone else. "Why are you hitting yourself?"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 14, 2013, 07:50:08 pm
Again..... Null would just always dodge your attacks...

He cannot fail a dodge....
He cannot fail a spell.....,
And he has a shield.......
But he can fail controlling things.....
((He can fail a dodge. You just have to roll higher for aim than he does for dodging))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 07:52:14 pm
Which is why I'm going to be making weapons. The first one I make is just going to be an idea (if you can get me the words for "sword") and then I'll take requests.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 07:54:58 pm
I just gave Tsuchi a really cool weapon....


It might not be safe for fleshy human hands though......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 08:04:04 pm
I just gave Tsuchi a really cool weapon....


It might not be safe for fleshy human hands though......

Which is why I need a fifth word to make it.

All right, how about this. From now on, if you request something, and don't give me a useful word I didn't know, I roll some numbers. 2d6. Roll two ones, and I kill you. Roll two sixes, and your request happens ASAP.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 08:06:20 pm
It wouldn't be safe because of the magma you fool!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 14, 2013, 08:09:49 pm
Tsuchigumo gestures, and Javier's corpse begins to shudder

Someone say Zentol zzeralthonth
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 14, 2013, 08:18:04 pm
((Fucking knew it. Well, at least that's confirmed.))

Awesome news:
You've got 7 feet of steel below the belt.
((Also lol.))

Be dragged out of the dome. Examine where me and my new leg are connected.
Your knee to his head. He's wearing you like a jaunty little fez.

The man wanders over to the central gazebo and sits down near the strange hole.



You can still play of course. It's gonna be an in universe transition.

Bigger Arena....I suppose you could say that.
((Oh shit. Are we going to invade the world or something?

...we're going to Hell, aren't we? Like, a literal fiery hell where someone gets eaten every few turns.))

Zentol Garhantel Zzeralthonth Conthal!
[pot:2+1]
A tear opens up in the ground inside your dome and something crawls out. You can't see it very well in the weak light of the done, but its the size of a rat and it hisses at you.


tighten grip and bash his head against the floor. Also knee him in the groin...repeatedly

Zentol Garhantel Zzeralthonth Conthal!

OH SWEET JESUS!!! KILL HIM! KILL HIM NOW!
I have no desire to be eaten by a cylindrical feline voidmonster with a property i forgot.

Ok, first action is to say CAINTHALSAZ SHAREEB TAROCAL.
Arcane blade, go!

[some dex:6-1]
[Steve dex:3+2]

Some shouts his words while attempting to make Steve stop strangling him, and steve, for his part, continues to try and strangle  Some.

[some str:1-1]
[steve str:5]
[some end:4]

Steve strangles some, repeatedly bashing his head on the ground and kneeing him in the groin. Some takes it all surprisingly well, all things considered, but all these blows to the head and lack of oxygen are making it very hard to stay conscious, let alone talk.


Pick the thing up. If it for some reason attacks me with the paper because it is sentient point at it and say "Hobitaeaod Celthel" in the hopes of subduing its control over the paper. If it instead does nothing start experimenting with it, such as attempting to control the paper, or see if the glow can stimulate growth of cells by summoning a lump of flesh, "Karenthar".

In the off chance that I can't pick the thing up at all because it is too heavy or the glow makes me "crazy" I will rather use "Skizicks" on it.



Daw, not what I wanted, but close enough. Hopefully I will know which one is the void/darkness word soon.

You walk over and try to grab the thing hidden under the paper but jerk your hand back as you get about 50 paper cuts. OOOOW.

You look down at the paper. Hmmm, its not actively attacking you, it's just kinda spinning around that, whatever is in there.



At least he hasn't seriously hurt me yet.

Thrakor hops back to his feet and scowls.  "I don't see much action out of you either, big boy!

Command the electric golem to attack him... again.  Also command a ceiling crystal to break off and impale him.

If that second one is valid, of course.  I don't think there are any other crystals lying around that I could use.  I'd totally be boned without this staff- it gives me attacks to do while recharging my pool.  That bastard golem was four words- he better be helpful.




Of course the word for crystal is Hathic if anyone wants to give me some ammo.

[dex:3+2]
[null dex:3+2]

[will:2+1]
The living electricity Doesn't quite seem to understand what you want. It wanders over toward the center gazebo.

"Oh, I'm sorry, Am I boring you?" Null says. He lifts his left hand above his head. You see a faint glow leaking out of under the scraps of cloth covering his arm.
[null will:5+3]

The solid stone disk that makes up the roof of the gazebo and the floor of the central platform-a puck of stone more then 20 feet in diameter and several feet thick-shifts, grinds and then slowly lifts into the air, taking Balmora with it. The bridges snap as it moves and finally stops, hovering above Null.

"Lets get this started in earnest, then."


Hm.

Piecewise:  Shouldn't I have +2 to Will now since I got 9 points, screwed up and only added eight (http://www.bay12forums.com/smf/index.php?topic=119572.msg3945009#msg3945009), then added the last point to Will (http://www.bay12forums.com/smf/index.php?topic=119572.msg3948703#msg3948703) for a total of 6?
Yeah, dunno where that point went. Fixed it now.


Oh darn... gotta adjust my math... hell still be worth 40+ provided i dont find out his endurance is only +2 but yeah

To clear this up: 32 is the Soul level. So 40 is the max number of points you can have (as a human, under normal circumstances, you'll see what I mean.) Null was made with these 40 points. If Toaster kills him,it will be worth 10 to him. However, if anyone else kills him, it will be worth (40-their current total points including starting points). Ie whoever kills him goes to max power instantly.

Also, you can't really calculate his pool since he hasn't used any of it yet.

Screw it, I don't feel like being subtle anymore. And we're already spreading magical knowledge willy-nilly. And it's not like these words aren't common knowledge.

"Je'Rael-Cainthalsaz! Hurry!"

You seem to have forgotten that you have a full body tattoo you just never activated. Oh well though.

[pot:5]
The mark all over your body fades and a new one appears on your left arm.It glows as it settles into place and then goes dormant.



Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][first floor, north area]

Grin(4):Ironyowl: Pool: 2/5 (Left leg is a man)[First floor, center]

Balmora:Kinesen:Pool: 3/8 [third floor, center platform]

Susan(2): satan: Pool:1/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:2/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[First floor, west side]

Some Nut:ArchAIngel: Pool:4/4 [second floor, south stairs]

Steve:Unholy pariah: Pool:0/0 [second floor, south stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 08:27:02 pm
The weapon shop will be making it's first run the next turn... I'm ready.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 14, 2013, 08:29:21 pm
I had a what?

Try to activate mark thingy?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 14, 2013, 08:29:44 pm
((I think you left out the part about my leg crawling away. It says I'm near the center, so presumably I moved?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 08:32:06 pm
Did that will becoming +2 mean I still rolled a 3 on the will this turn or actually 2+2=4?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 14, 2013, 08:40:28 pm
Oh crap, garstopit rothon the guy who is attacking me. If I cant use both words, use garstopit only.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 08:54:06 pm
You should be able to mix them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 08:57:12 pm
finish killing him, if thetes a rock handy let go of his neck with one hand and bash his head in with it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 14, 2013, 09:00:07 pm
You should be able to mix them.
I meant if I didn't have the pool for some reason.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 14, 2013, 09:05:27 pm
You shoul still have your pool, you didnt get a pot roll due to being strangled.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 14, 2013, 09:15:01 pm
Plan deux!
Get in range of Some Nut and Steve, point magic blood staff at Some Nut, and force Some Nut to bleed profusely from the eyes in an attempt to blind Steve and get him off Some Nut.

Afterwards, steal the kill by stopping Some Nut's heart.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 14, 2013, 10:53:51 pm
((I think you left out the part about my leg crawling away. It says I'm near the center, so presumably I moved?))

It's actually in there, I just stuck it right in the middle of your post for some reason.

"Your knee to his head. He's wearing you like a jaunty little fez.

The man wanders over to the central gazebo and sits down near the strange hole."


I had a what?

Try to activate mark thingy?
Never mind, Must have been one of those things you did and then changed in the middle of me making a post. Sorry, memory fails.

Did that will becoming +2 mean I still rolled a 3 on the will this turn or actually 2+2=4?
It's even stranger then that, I reversed them. It shouldn't be [2+1] It should be [1+2]. I am just fucking up hard and fast today eh?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 11:07:49 pm
It's all good.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 14, 2013, 11:09:05 pm
I do vaguely recall getting a mark when I was trying to make my stump do something. I also remember thinking that I had failed.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 14, 2013, 11:13:46 pm
((Ah, I see. Also that's great news, I thought I was gonna have to amputate at the hip...))

Try to peek down hole.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 11:15:20 pm
Well, let's think.  He's got 40 points to spread around, but we can intuit some of them.  We can assume he is minmaxed and has no stats not divisible by three.  Since he has +3 to will and pot and +2 to dex, we can assume he has 9 in the former two and 6 in the latter.

Strength: ?
Endurance: ?
Dexterity: 6
Potency: 9
Will: 9
Channeling: ?

That's 24 points right there, with 16 to spend.  If I had to guess, I'd say he has 3 str and 6 end, with the remaining 7 in channelling.  Saying that he's spent zero pool yet is scary, of course, but we can assume he had some stored tricks up his huge sleeves.

I say let's test out his str stat.



"Oh lookee you, all stone-chucky and stuff.  Compensating for something?"

ATTACK THAT IDIOT YOU SUMBITCH ELECTRIC DEATHCLOUD.  Will that while charging him and attempting to whack him with the tazer end of my staff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 14, 2013, 11:19:07 pm
((You're gonna get me and my trouser length killed. >_<

...oh right, that'd be a pleasant bonus.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 14, 2013, 11:20:43 pm
Well, dodging an enormous stone platform is probably easier when the guy chucking it is right near you.  At least you're not the poor bastard riding it.


Is it still chained up, by the way?  This could be the world's sickest flail.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 14, 2013, 11:24:11 pm
((I'm more concerned about if you succeed and your attack makes him lose control of it.

Also I just realized hacking off the top of... you know, I should officially just name him Wang. Anyway, I knew the amputation would be bad for me, but I just realized it might be unpleasant for Wang also.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 15, 2013, 12:10:00 am
((Why amputate? Gain control of the dude and ride him around. While still attached.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 15, 2013, 12:13:30 am
Why amputate? Gain control of the dude and ride him around. While still attached.
((Yes. You have the steel staff, so ride Wang. Or have Wang ride the flying steel bear, and then ride Wang.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 15, 2013, 01:09:12 am
Why amputate? Gain control of the dude and ride him around. While still attached.
((Yes. You have the steel staff, so ride Wang. Or have Wang ride the flying steel bear, and then ride Wang.))

BEAR CAVALRY CAVALRY
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 15, 2013, 09:29:12 am
Well I think I am dead. Powerful people attacking me. Might as well go out with a bang. Zentol Garstopit!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 15, 2013, 01:09:10 pm
"Gah! What happened?"

Realize that I am on a hovering hockey puck and that there is some people right under it. But before I do something rash I'm going to stop the potential weapon thing from paper cutting me to death. Either "Prathel" or "Zentol" should give me water. The other one will give me the darkness. Say "Prathel" and hope that it will drench the paper enough so I can grab the bloody thing. If it is the darkness say "Zentol" and then grab it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 15, 2013, 03:22:19 pm
(Too bad none of those mean darkness.....)
(Zentol means void, abomination, or demonic)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 15, 2013, 03:40:06 pm
((Yeah, I know, I usually use darkness as a catch-'em-all term for what you just described and not just for darkness itself. After all, I've used it.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 15, 2013, 03:41:57 pm
((Just as I tend to say 'Evil' or 'Demon', no one is really sure what some of these things are. Take garstopit for instance, some call it 'poison', others 'disease', 'plague', 'sickness', 'green-death-tentacle', etc.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 15, 2013, 03:49:06 pm
PW has called it toxin, which I think is a pretty good definition.

I have Zentol listed as the Hell word.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 15, 2013, 04:23:21 pm
zentol is "Eldritch Darkness" as far as I'm concerned.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 15, 2013, 04:39:17 pm
((Yes. You have the steel staff, so ride Wang. Or have Wang ride the flying steel bear, and then ride Wang.))
...Shall I sig?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 15, 2013, 06:15:56 pm
I thought that zentol would make something like a black hole. I think this was somewhere earlier. And to let loose whatever the hell is in garstopit. Reality ripping into a plane of hell filled with tentacles that turn people into ash at the touch seems to be a good way to kill someone.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 15, 2013, 06:47:37 pm
((Ah, I see. Also that's great news, I thought I was gonna have to amputate at the hip...))

Try to peek down hole.

You can't see anything past the strange golden magic circle covering the hole. It's not that the circle itself is stopping you from seeing whats in there, it just doesn't look like there's anything beyond it: it's just a black void.



I had a what?

Try to activate mark thingy?

Your left arm turns into a swirling mass of pure arcane energy. The bleeding stops as well. Helpful.


Plan deux!
Get in range of Some Nut and Steve, point magic blood staff at Some Nut, and force Some Nut to bleed profusely from the eyes in an attempt to blind Steve and get him off Some Nut.

Afterwards, steal the kill by stopping Some Nut's heart.
finish killing him, if thetes a rock handy let go of his neck with one hand and bash his head in with it.
Well I think I am dead. Powerful people attacking me. Might as well go out with a bang. Zentol Garstopit!
[tamara dex:2]
[Some dex:4-1]
[steve dex:4+2]

[steve str:6]
[some end:3]


Steve just keeps smashing and strangling and kneeing and flailing, screaming with blood lust until finally the flesh he's beating crumbles into ash.

[Some Nut has died. Steve gains a point]

Tamara just kind of stands around, her plans ruined and her heart broken.


"Gah! What happened?"

Realize that I am on a hovering hockey puck and that there is some people right under it. But before I do something rash I'm going to stop the potential weapon thing from paper cutting me to death. Either "Prathel" or "Zentol" should give me water. The other one will give me the darkness. Say "Prathel" and hope that it will drench the paper enough so I can grab the bloody thing. If it is the darkness say "Zentol" and then grab it.

[pot:4-1]

About a bucket's worth of water slashes on the weapon and pretty much dissolves the paper aura around it. The revealed weapon is a great silver ax in the shape of a bat's wing that seems to glow and crackle with arcane power. You ignore that fact and run right over and grab it. The instant you get hold of it spikes of arcane energy stab up through your hand, piercing it dozen times, tearing it apart.
[end:5-1]

"OH GODOH MOTHERFUCKER OH WHAT THE FLIPPING GUTTER SNIPPITS!"

You hold whats left of your hand and scream like a person who is holding the blood spurting remains of their own hand.

Well, let's think.  He's got 40 points to spread around, but we can intuit some of them.  We can assume he is minmaxed and has no stats not divisible by three.  Since he has +3 to will and pot and +2 to dex, we can assume he has 9 in the former two and 6 in the latter.

Strength: ?
Endurance: ?
Dexterity: 6
Potency: 9
Will: 9
Channeling: ?

That's 24 points right there, with 16 to spend.  If I had to guess, I'd say he has 3 str and 6 end, with the remaining 7 in channelling.  Saying that he's spent zero pool yet is scary, of course, but we can assume he had some stored tricks up his huge sleeves.

I say let's test out his str stat.



"Oh lookee you, all stone-chucky and stuff.  Compensating for something?"

ATTACK THAT IDIOT YOU SUMBITCH ELECTRIC DEATHCLOUD.  Will that while charging him and attempting to whack him with the tazer end of my staff.

[dex:2+2]
[null dex:6+2]
[Null will:6+3]
The center platform shutters as cracks begin tearing their way through it and small chunks start breaking off and hurling themselves at you.
[dex:5+2]
[end:1+1]
You catch one of the stones to your left arm and the bone snaps like a twig and your flesh instantly goes red from the shattered muscle and blood vessels beneath. You stumble, spun by the blow, and make a run for the stairs.
[dex:2+2]
[end:4+1]
Another stone catches you in the ribs and glances off, drawing blood and a nasty bruise. You keep running.
[dex:6+2]
The last stone clips your leg, scraping your knee as you leap into the stairwell and hide inside it. From the cover of the stairs you try and command your Electric buddy to attack.
[will:4+1]
The electric beastie suddenly seems to understand you and immediately charges toward null.
[null will:4+3]
[electro str:1]

As it charges Null looks over his shoulder at it and you could swear you see light coming out from under his head wrapping. The living electric thing is suddenly plucked up into the air as though by an invisible hand and hurled across the arena and into the second story wall. It hits the wall and lands, seemingly unhurt.




BOBO THE BEAR APPEARS ON THE FOURTH FLOOR, NEAR THE SOUTH STAIRS.



Tamara Volk:Tsuchigumo550: Pool:4/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][first floor, north area]

Grin(4):Ironyowl: Pool: 3/5 (Left leg is a man)[First floor, center]

Balmora:Kinesen:Pool: 4/8 (Right hand mangled.)[third floor, center platform]

Susan(2): satan: Pool:2/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:3/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[First floor, west side]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 [second floor, south stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 15, 2013, 06:48:56 pm
Head south a bit.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 15, 2013, 06:59:00 pm
name my rock, do stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 15, 2013, 07:02:52 pm
"Hey, uhh, about the attempted theft, uhh, we're cool right? If I'd have gotten it I'd have helped you with casting, since I'm not suicidal enough to actually pick a fight with Null... haha... aah... Don't kill me. Please. I have orders to fill.

Or... I did. My client is dead. Or, not dead. He just never showed up. This is... perplexing, to say the least. Well...

Come and get it, Mr. Client!
Rothon Aels!
ACTUALLY, YOUR SECONDARY WISH IS REVEALED.
Shubhallethel Zentol Garstopit Szaheeb!
"Ah, so much I'll do with this one... Maybe. If anyone wants the heart attack staff, and this pans out, make me an offer~

Now, back away from the product. Stand nearby, of course, can't have people stealing the merchandise.

Now... I want to test something, but 0 pool, as a certain blue hedgehog would say, is "JUST NO GOOD."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 15, 2013, 07:17:06 pm
Fly away little Tsuchi, fly away!

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 15, 2013, 07:19:36 pm
((Oh no. If this means what I think it does...))

Will a break between self and Wang. If that works, Words.



EDIT:
BEAR CAVALRY CAVALRY
((Also I so wish this had enough context to be siggable on its own.))

((Yes. You have the steel staff, so ride Wang. Or have Wang ride the flying steel bear, and then ride Wang.))
...Shall I sig?
((Brilliant. I somehow didn't even notice that one.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 15, 2013, 07:40:01 pm
Fly away little Tsuchi, fly away!

Did you even want the weapon, or just to see if it worked? If you don't want it, I have a much better idea for a weapon... Ahaha...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 15, 2013, 07:41:16 pm
I want to see the power of a Zentol weapon....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 15, 2013, 07:42:15 pm
I want to see the power of a Zentol weapon....
((We have. It corrupted the mind of its wielder and then tried to kill someone even after its wielder was killed.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 15, 2013, 07:42:44 pm
((Oh, if only I wasn't killed...))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 15, 2013, 07:49:05 pm
HISTORY WILL REPEAT ITSELF, BROTHERS!

and I'm probably going to wind up poisoning myself, being eaten by the void, and breaking all my bones.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 15, 2013, 08:21:22 pm
Oh hey, Did anyone notice that Unholy Pariah Gave us a nomination in the RTD hall of fame? Because I did. Thanks Unholy Pariah! If you'd like to see Perplexicon in the Hall of Fame then feel free to go vote for us!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 15, 2013, 08:40:33 pm
Oh hey, Did anyone notice that Unholy Pariah Gave us a nomination in the RTD hall of fame? Because I did. Thanks Unholy Pariah! If you'd like to see Perplexicon in the Hall of Fame then feel free to go vote for us!

Oh noes ive been discovered :P
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 15, 2013, 08:41:20 pm
And a torrent of votes follows behind him!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 15, 2013, 11:33:24 pm
Oh hey, Did anyone notice that Unholy Pariah Gave us a nomination in the RTD hall of fame? Because I did. Thanks Unholy Pariah! If you'd like to see Perplexicon in the Hall of Fame then feel free to go vote for us!

I tried to nominate it back before it was a month old and therefore ineligible.  Now I can remember to vote for it!

Also ouch, though at least he only tore up my already torn up arm.



"Oh I see, you want to get your rocks off?"


Magical plan Gamma!  Also if he chucks the whole platform at me, dodge by charging straight at him with a staff strike!  Otherwise, will Electro to attack him again, and to keep it up until he's dead.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 15, 2013, 11:41:27 pm
Also, I'm looking for the word for stone.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 15, 2013, 11:46:16 pm
10 votes for perplexicon already... your in second place piecewise, congrats :D

Can i my rock miraculously become a fist sized emerald named steve covered in circuit board style engravings?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 12:12:22 am
Only if it is also sarcastic and speaks in Green.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 12:18:47 am
I was thinking he might wanna do something gimmicky real quick while he thinks of a way to celebrate.
The gimmick being giving people people pointless modifications to their possesions such as steve rocks, HMRC uniforms or making that steel person become a battlesuit.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 16, 2013, 01:45:15 am
Head south a bet.
You bit a south head. All the way over to the south stairs.

name my rock, do stuff
(If you sent me a pm of stuff to do, I didn't get it.)

You name your rock Cupsworth the Smashy.

"Hey, uhh, about the attempted theft, uhh, we're cool right? If I'd have gotten it I'd have helped you with casting, since I'm not suicidal enough to actually pick a fight with Null... haha... aah... Don't kill me. Please. I have orders to fill.

Or... I did. My client is dead. Or, not dead. He just never showed up. This is... perplexing, to say the least. Well...

Come and get it, Mr. Client!
Rothon Aels!
ACTUALLY, YOUR SECONDARY WISH IS REVEALED.
Shubhallethel Zentol Garstopit Szaheeb!
"Ah, so much I'll do with this one... Maybe. If anyone wants the heart attack staff, and this pans out, make me an offer~

Now, back away from the product. Stand nearby, of course, can't have people stealing the merchandise.

Now... I want to test something, but 0 pool, as a certain blue hedgehog would say, is "JUST NO GOOD."
(I'm assuming that those words under the ones you crossed out were the ones you want to say.)


[pot:4]

A black tear in reality opens up in front of you and a dozen hands burst forth, cradling a spear. The spear is made of some sort of black metal and resembles some sort of chitinous alien worm more then a spear. The entire thing is cloaked in a haze of green, toxic fumes.

((Oh no. If this means what I think it does...))

Will a break between self and Wang. If that works, Words.



EDIT:
BEAR CAVALRY CAVALRY
((Also I so wish this had enough context to be siggable on its own.))

((Yes. You have the steel staff, so ride Wang. Or have Wang ride the flying steel bear, and then ride Wang.))
...Shall I sig?
((Brilliant. I somehow didn't even notice that one.))
[will:1+1]
Nope.

Oh hey, Did anyone notice that Unholy Pariah Gave us a nomination in the RTD hall of fame? Because I did. Thanks Unholy Pariah! If you'd like to see Perplexicon in the Hall of Fame then feel free to go vote for us!

I tried to nominate it back before it was a month old and therefore ineligible.  Now I can remember to vote for it!

Also ouch, though at least he only tore up my already torn up arm.



"Oh I see, you want to get your rocks off?"


Magical plan Gamma!  Also if he chucks the whole platform at me, dodge by charging straight at him with a staff strike!  Otherwise, will Electro to attack him again, and to keep it up until he's dead.
[dex:2+2]
[null dex:6+2]
[null will:3+3]

A chunk of the Platform breaks off and slams into the entrance to the stairs, sealing it off. Null lowers his hand and the Platform returns to it's original position, balanced much more precariously thanks to a large chunk of it being missing. That done, he turns to your electro thing and points.

[null will:1+3]
[electro dex:5]

The ground under the living electricity cracks and spears of stone stab upward at the elemental, but Mr.static cling dodges away from the attack and hurls itself off the second floor. As so as it lands it starts Charging toward Null. You, on the other hand, find yourself with a bad case of magical cockblock.




I was thinking he might wanna do something gimmicky real quick while he thinks of a way to celebrate.
The gimmick being giving people people pointless modifications to their possesions such as steve rocks, HMRC uniforms or making that steel person become a battlesuit.

Hows about this instead: All of yous can suggest an element (ie first page word) you want to have. Then we'll vote on which one is best and then, if it won't break anything, we'll add it to the game.




Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][first floor, south area]

Grin(4):Ironyowl: Pool: 4/5 (Left leg is a man)[First floor, center]

Balmora:Kinesen:Pool: 5/8 (Right hand mangled.)[third floor, center platform]

Susan(2): satan: Pool:3/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:3/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand made of electricity. Crystal-lightning staff. Torso marked.)[First floor, west side]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 [second floor, south stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 01:56:13 am
Ah damn... well add 1 to my str as per the lost PM

stuffslightly different stuff.

As for your element idea im all for it... hmmm what to add....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 16, 2013, 02:21:16 am
((Oh boy, suggesting an element? Considering that I know nearly all of them, I've got a good idea of what we have and don't have. How about TIME? Because weapons that control time would be badass. It was a toss up between time and radioactive waste for me, and eventually I came to the conclusion that radioactive waste is pretty tame compared to some of the stuff that we've discovered.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 16, 2013, 03:09:02 am
((Time sounds pretty awesome although Divine would be cool too))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 16, 2013, 05:05:33 am
((Will definitely have to think on this.))

Try to will a break between me and my Wang again. If successful, Words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 16, 2013, 07:31:37 am
((I'd need to know all the elements to reply to that.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 16, 2013, 08:02:19 am
Stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 09:12:39 am
Hmmm... new element, eh?  I'm a bit partial to adding time, but that might be tricky to implement.


Also, PW earns himself another sig spot.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 16, 2013, 09:18:43 am

Either Artifact, or Adamantine, would be nice elements.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 09:22:59 am
I personally would like Explosive.

Because who doesn't want a staff that summons C4 golems? -insert kamikaze joke-
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 16, 2013, 09:25:06 am
Explosive is a word.......

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 09:27:34 am
Explosive is a word.......
It's a word to make an explosion out of something, I want a literal hunk of high-explosive material.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 16, 2013, 09:29:16 am
Explosive is a word.......
It's a word to make an explosion out of something, I want a literal hunk of high-explosive material.
or you could put a rune on an object, which will trigger an explosion at your thought of wanting the explosion....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 09:47:18 am
Explosive is a word.......
It's a word to make an explosion out of something, I want a literal hunk of high-explosive material.
or you could put a rune on an object, which will trigger an explosion at your thought of wanting the explosion....
True, but that would take four pool; minimum. One for the object being enchanted, one for the explosive word, one for the element of the explosive, and one for the enchantment word.

While just having a word for "go boom" cuts that down to one pool. Plus I enjoy eyebeams, and I would absolutely love doing the below:


With explosive word and eyebeams:
Seven pool

With explosive word but no eyebeams:
Four pool

With eyebeams and no word for explosive:
Ten pool

Without eyebeams and no word for explosive:
Seven pool



Plus a dragon that breathes explosions, a hand-held nuke cannon, a hair-sensitive pressure plate that would detonate an entire floor...

The possibilities are endless.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 09:56:18 am
I'm sure there's no problem at all with using a handheld nuke cannon.


What are you wanting for your explosion word?  It could come in handy.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 10:00:30 am
I'm sure there's no problem at all with using a handheld nuke cannon.


What are you wanting for your explosion word?  It could come in handy.
I've given the concept of "balance" a decent berth in this game, think about the weird sh*t most of us have already been able to do. Weapons with a mind of their own, sixty feet long lasers of pure energy, shotgun blasts of wind, suicidal humunculi, giant hands of demonic evil trying to grab people, biotic enhancements of every conceivable type and material...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 10:10:48 am
I meant more in the the sense of "... in an enclosed space" than any silly pointless notion of balance.  PW has already implied there's a combination of words (and presumably a serious overshot) that would just kill everyone here.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 10:21:06 am
I meant more in the the sense of "... in an enclosed space" than any silly pointless notion of balance.  PW has already implied there's a combination of words (and presumably a serious overshot) that would just kill everyone here.
Just reading this page, and this page alone, is a pretty good explanation of why I love Bay12. But there is still a sad lack of magma and Dwarven Wine present. That, or dead elves.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 16, 2013, 10:27:03 am
I have the word for magma, and someone else had the word for booze.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 10:31:02 am
I have the word for magma, and someone else had the word for booze.....
Uristrast
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 16, 2013, 10:31:46 am
Of course it has Urist in it :))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 16, 2013, 11:20:46 am
I thought uristrast was the word for plant?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 11:22:17 am
Nah, that one guy's just been trying to make a booze plant.  Plant is Quielshar.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 01:39:42 pm
I still want that booze plant, it would be wonderful.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 01:50:48 pm
Oh yeah, I should post an action.

So much for those stairs.  Well, I could use a quick breather...


Say Rothon Je'rael, and go ahead and activate it.  Peek out the top of the stairs to see how Electro is doing.

Also, is my pool right?  It was 3/5 the past two turns.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 16, 2013, 02:27:41 pm
I still want that booze plant, it would be wonderful.
Quielshar Garhentel Uristrat

Cylindrical plant with booze.....

You need an object to fuse them..... Sadly
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 16, 2013, 03:35:58 pm
Curiously poke the staff. If it tries to kill me, use my staff to command the poison out of my bloodstream, if it dosen't, wield it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 16, 2013, 05:18:33 pm
Say "Worteal" first and then "Kares" and blame myself for my stupidity.


((Shadow element would be fun, especially the kind that can interact with other shadows. Slash someones shadow and it would be like the person got slashed too. But then again, maybe it's too much alike the void.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 05:24:18 pm
Random burst of probably moronic inspiration: Cheese.

A word, for cheese.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 16, 2013, 05:25:02 pm
Say "Worteal" first and then "Kares" and blame myself for my stupidity.


((Shadow element would be fun, especially the kind that can interact with other shadows. Slash someones shadow and it would be like the person got slashed too. But then again, maybe it's too much alike the void.))
((We already have a darkness element. And not Zentol eat your babies darkness. There's one for just plain shadow.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 16, 2013, 05:40:56 pm
((Really? Hard to be original when Piecewice got it all covered.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 16, 2013, 05:41:13 pm
Element: Candy.

Element: Sponge.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 05:49:14 pm
Gravity? Light? Magnesium?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 16, 2013, 05:50:25 pm
Gravity? Light? Magnesium?
Two out of the three are already done.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 16, 2013, 05:53:04 pm
Element: Adamantine.
Maybe there is a word for artifact? Artifacts would be cool. Oh, and I figured out how to make helmets.
EDIT:Signing up again, hope I wont die instantly again!
Name: Edison Trent.
Strength: 0
Endurance: 0
Dexterity: 1
Potency:  3
Will: 1
Channeling: 3
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 16, 2013, 06:33:57 pm
Endurance 0, and you hope to live?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 16, 2013, 06:40:28 pm
((I've just discovered the spell for summon fragarach and I almost have the pool to do it))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 16, 2013, 06:56:23 pm
fragarach? What is that? And big shiny lizard, I have helmets. You do not. HEADBUTT TIME!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 06:59:48 pm
The hell is a fragarach? Some kind of suicidal exploding spider?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 16, 2013, 07:30:03 pm
((A historical blade that could cut anything and let you control the wind so yeah, although the spider thing sounds way better))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 16, 2013, 08:11:02 pm
If there's ever a version two, I'd split animal words with "armor, weapon, item" words, simply because we need more animals. I want my flying envoys of darkness and steel to be frigatebirds.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 08:14:22 pm
Since someone almost made a catstaff, don't see why you need to separate them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 16, 2013, 08:40:02 pm
Hm, lack of animals may be a weakness with my idea...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 08:47:40 pm
I wonder if theres a word for snake? A garstorpit snake staff may be possible to weild without bodily modification....

Oooooh BOOZE SNAKE!!!
Gets you drunk off your ass when it bites you and makes you slur your words... its the perfect anti mage familiar
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 16, 2013, 08:48:03 pm
...
Oh dear lord.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 16, 2013, 08:48:58 pm
I wonder if theres a word for snake? A garstorpit snake staff may be possible to weild without bodily modification....

Oooooh BOOZE SNAKE!!!
Gets you drunk off your ass and makes you slur your words... its the perfect anti mage familiar
((Seeing as how Null used a snake, and anything that he can do we can do, this is perfectly possible.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 08:51:41 pm
All i need is the snake word and ill know how to make the ultimate weapon :D
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 16, 2013, 08:52:59 pm
I believe I have figured out how to make a kamehameha wave.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 16, 2013, 09:45:21 pm
All i need is the snake word and ill know how to make the ultimate weapon :D
How are snakes related to an orbital nuclear teratogenic magma launcher?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 09:49:22 pm
All i need is the snake word and ill know how to make the ultimate weapon :D
How are snakes related to an orbital nuclear teratogenic magma launcher?

Spinal mounting
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 10:41:28 pm
The snake's spine or your own spine?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 10:52:17 pm
Snake... think a spacefaring elongated blastoise without limbs
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 16, 2013, 10:58:26 pm
Why not just mount it on your skull?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 16, 2013, 11:09:21 pm
Ah damn... well add 1 to my str as per the lost PM

stuffslightly different stuff.

As for your element idea im all for it... hmmm what to add....
You run up stairs and attempt to brain Bobo in the skull with your rock.
[Dex:4+2]
[bobo dex:1+2]
[str:1]
You swing hard but hit with your wrist rather then your rock and promptly lose hold of the stone and do no damage to Mr. Bobo.

((Will definitely have to think on this.))

Try to will a break between me and my Wang again. If successful, Words.

[will:4+1]
Your leg, Which is metal from the hip down but only wang from the knee down, separates in half, spitting into one half normal leg and the other half wang. Wang keeps sitting around and you drag yourself a few feet away before trying out those words.
[pot:5+1]
A mark appears on your leg and immediately activates, transforming your metal leg into a flesh one. A flesh one thats missing from the knee down. And bleeding a lot.

"oh dear."

[Bleeding out: 4 turns.]


Stuff

You run over to grin and raise your glowing, arcane arm.

"High five! With your throat and or face area!"

[dex:5+1]
[Grin dex:3-1]

You slap him right in the forehead with the stump of your arm. The result is not dissimilar from what happens when you detonate a watermelon with a stick of dynamite.

[GRIN IS DEAD, YOU GAIN 4 POINTS]



Oh yeah, I should post an action.

So much for those stairs.  Well, I could use a quick breather...


Say Rothon Je'rael, and go ahead and activate it.  Peek out the top of the stairs to see how Electro is doing.

Also, is my pool right?  It was 3/5 the past two turns.
Fixed dat.
[pot:3+2]
A mark appears on your left arm. You go ahead and activate it and your entire left arm becomes like your right hand. Unfortunately it's still mangled and useless. But hey, it's electric.

You crawl on up stairs and peek out to look down on the fight.
[Null will:5+3]
Null points at Electro and the elemental jerks violently and seems to fizzle away, dissipating. Null turns back toward the blocked stairway, crossing his arms.

"Am I going to have to come in after you?" He shouts, "Or will you come out here?"

Curiously poke the staff. If it tries to kill me, use my staff to command the poison out of my bloodstream, if it dosen't, wield it.

Well, it's a spear not a staff, but

You poke at the spear.

[end:6]

Your finger blackens and falls off. You hold your hand up and look at the missing finger. "This is unhelpful."

Say "Worteal" first and then "Kares" and blame myself for my stupidity.


((Shadow element would be fun, especially the kind that can interact with other shadows. Slash someones shadow and it would be like the person got slashed too. But then again, maybe it's too much alike the void.))

[pot: 1-1]

You drop dead. Just like that. Splat.



LARRY AND THE NOSE SPAWN IN!





Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, north stairs, hiding in cloth]

Phil(2):Greatwyrmgold: pool:2/2 [obsidian left arm, hand blown up.][first floor, south area]

Larry:wwolin: Pool 0/0: [Fifth floor on a pillar, eastern side]

The Nose:harry:Pool 0/0: [third floor, north stairs]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:3/5 (Bone deep gash in left upper arm. Bandaged but Left arm useless.Right hand and left arm made of electricity. Crystal-lightning staff. Torso marked.)[Second floor,East side]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 [Fourth floor, south stairs]


Geez two deaths and now suddenly half the people around here have no capacity to use magic.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 16, 2013, 11:11:46 pm
Well fuck. Time to start regenerating so I can do orders again...

Leave the presence of the toxistick.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 16, 2013, 11:18:46 pm
Grab rock, do stuff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 16, 2013, 11:24:38 pm
About that element thing:

Time: Gonna say no. Mainly because it would allow users to time travel which is a shitstorm I'd not like to deal with. I mean, just think about it for a few minutes and You'll see why.

Explosive: We could do something explosive, gunpowder or the like.

Candy: Dandy.

Sponge: Sure.

Gravity: Maybe. I'll have to think about it because I'm not exactly sure what would happen when someone tries to make a cat out of it. Also I try to make sure elements actually have some sort of physical, visible form.

Magnesium: Thats fine.

Light: Well, we have something like that. It's not normal light though. We could have normal light, but it's gonna be awfully hard to hold onto.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 16, 2013, 11:26:01 pm
I CAN'T BELIEVE THAT WORKED!

Add two points to channeling, a point to endurance, and a point to potency.

Stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 16, 2013, 11:55:24 pm
"What the hell? Where am... NO FUCKING WAY! I'm in Perplexicon! Which means that the grimoire I bought at that convention... 'Property of Ferin Lepus Hydrus Larry'! This isn't just an imitation of Hydrus' grimoire. It IS Hydrus' grimoire! Oh, man, my friends are gonna be so jealous... they can probably see me on the TV now! Hey, Jackson, go and get Mom and Dad and tell them that I'm on TV! Now, how the hell do I get down from here? Aww man, this is so damn cool! And... HELL YEAH! Jackson, if you're still there, get those two thousand dollars ready! You'll never make a bet jokingly ever again!"

Climb down from the pillar and head to the north stairs. If anyone attacks me, spaz out and punch them in the throat.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 17, 2013, 12:43:39 am
"So, this is happening right now. Brilliant. And here's a book of some kind. Full of gibberish, too."

Stroll around and take inventory of all the things in the area.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 17, 2013, 03:20:32 am
Quote
Say "Worteal" first and then "Kares" and blame myself for my stupidity.


[pot: 1-1]
You drop dead. Just like that. Splat.



((Haha. Wow.))
Spoiler: New guy (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 17, 2013, 03:37:44 am
Quote
Say "Worteal" first and then "Kares" and blame myself for my stupidity.


[pot: 1-1]
You drop dead. Just like that. Splat.



((Haha. Wow.))

New guy:
Dexterity:5
Channeling:3
Bio: An acrobatic guy.



Wow.... you didnt learn a thing there did you :P
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 08:54:39 am
Well, at least it's not bleeding internally any more.

Not what I wanted!  "Gee, if you wanted to play with me, why'd you block me in here?"

Will my left arm via staff to become not mangled and not useless.   Sneak out the top around to the north stairs.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 17, 2013, 09:53:23 am
((Oh, I learned something. That "Worteal" is deadly to self with a Pot-roll of 1-1. But then again, I'm sure more than half of these words are deadly to self with that kind of roll.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on January 17, 2013, 10:01:46 am
You climb from the second floor to the third  are about to head to the fourth when You hear a rather discouraging roaring sound coming from up there. You decide not to go up stairs. Instead, you stay on the third floor and try another 2 of the three words you know.

[pot:1]
[end:1 -1]

Your lungs become kittens. This proves very unhelpful to your prospects of living.

[Talos Kittened himself  and is dead]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 17, 2013, 11:56:47 am
TEALTAEL ZARAL
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on January 17, 2013, 03:00:57 pm
((How important is it to have read this thread for a while to participate? If it's not that important, count me in.))


Spoiler (click to show/hide)


I guess this is enough?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 17, 2013, 03:04:27 pm
((How important is it to have read this thread for a while to participate? If it's not that important, count me in.))


Spoiler (click to show/hide)


I guess this is enough?
It would help you, a lot. But it's not hugely important. You can have just as much fun, if not more, bumbling your way through a book of immense power. I definitely did.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 03:14:56 pm
There are many words revealed in the thread that could give you a starting arsenal.  But if you want to start off completely unspoiled, then dive right in.


You could make wood cylinder cats with the revealed words!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 17, 2013, 03:15:33 pm
There are many words revealed in the thread that could give you a starting arsenal.  But if you want to start off completely unspoiled, then dive right in.


You could make wood cylinder cats with the revealed words!
Or poisonous cylinder cats! Or cylindrical cat wings.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 03:16:44 pm
Or winged cylinder cats made of hell!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 17, 2013, 03:19:00 pm
Or many other cylindrical feline objects with your own discoveries. Because everything needs a cylinder cat base.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 17, 2013, 03:25:22 pm
It's a law of magic. "Elements can be found in their purest state when in a cylindrical, feline form."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 17, 2013, 03:45:56 pm
Has anyone made a cylindrical cat weapon yet?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 17, 2013, 03:50:09 pm
There was that one time I tried to make a cat-staff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 03:52:59 pm
But it wasn't a CYLINDER cat staff.


Makes you wonder if there are other shape words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 17, 2013, 03:54:40 pm
I suddenly have a desire for cylindrical cat armor.

Oh, and there are other shape words. I have one for cube, sphere, and I think Wall.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 03:55:56 pm
Wall is really just an applied rectangle.


I guess my thunderball is a sphere.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 17, 2013, 03:56:20 pm
Oooh cylinder cat staff made of superheated plasma....or booze snakes...

I suddenly have a desire for cylindrical cat armor.

Oh, and there are other shape words. I have one for cube, sphere, and I think Wall.
Step:1 say Karenshar, Garhantel, Zzeralthonth, Donbel
Step:2 Enjoy your new cylinder cat chestplate
Step:3 ??
Step:4 profit
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 03:59:30 pm
Or explosions.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 17, 2013, 04:00:06 pm
We should start a familiar competition: just spawn the weirdest thing you can think of and have it fight someone else's weirdest nightmare. Should make for some entertaining combat.

cuboid ink dragon v sentient rock

spear-coated fire monkey v mace that shoots maces from its eyes!

This can only end well.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 04:01:03 pm
I was considering a crystal cat that shot lightning eye beams, but I imagine the words could get crossed up and I just shoot a piezoelectric crystal cat from my own eye.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 17, 2013, 04:03:21 pm
I was considering a crystal cat that shot lightning eye beams, but I imagine the words could get crossed up and I just shoot a piezoelectric crystal cat from my own eye.
I'm thinking that would have to be added as an after-market enchantment. I.e.

Turn A:
(Crystal) (Cat)

Turn B:
Pick up the cat (Enchant item in right hand) (Lightning) (Eyebeam)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 17, 2013, 04:12:59 pm
I was considering a crystal cat that shot lightning eye beams, but I imagine the words could get crossed up and I just shoot a piezoelectric crystal cat from my own eye.

Yoink
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 09:28:46 pm
 :D

This conversation as a whole has gotten pretty hilarious.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 17, 2013, 09:30:58 pm
Hell, I could probably get a Gorgon-stare spell.

It's Donth (eye-beams)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 17, 2013, 09:34:29 pm
Hmmm, but it would have to incorporate an element, or else
Shimmering image of eye beams....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 17, 2013, 11:07:32 pm
Well fuck. Time to start regenerating so I can do orders again...

Leave the presence of the toxistick.
You wander away from the poison stabby stick over toward the south and away from the now raging metal bear.


Grab rock, do stuff.

You run down stairs and snatch up the late Grin's staff as the Heavy metal bear tears shit up near by.

I CAN'T BELIEVE THAT WORKED!

Add two points to channeling, a point to endurance, and a point to potency.

Stuff
You would do that stuff you were gonna do but it turns out that when you blew the head off of Grin you kind of piss off his giant metal bear. And this is a bad thing.

The Bear leaps over to you, landing with a thud that shakes the ground beneath your feet and attempts to bite off the top 2/3rds of your body.
[dex:3+1]
[Bear dex:3]
You flop down on your stomach as fangs bigger then your arm scythe overhead.


"What the hell? Where am... NO FUCKING WAY! I'm in Perplexicon! Which means that the grimoire I bought at that convention... 'Property of Ferin Lepus Hydrus Larry'! This isn't just an imitation of Hydrus' grimoire. It IS Hydrus' grimoire! Oh, man, my friends are gonna be so jealous... they can probably see me on the TV now! Hey, Jackson, go and get Mom and Dad and tell them that I'm on TV! Now, how the hell do I get down from here? Aww man, this is so damn cool! And... HELL YEAH! Jackson, if you're still there, get those two thousand dollars ready! You'll never make a bet jokingly ever again!"

Climb down from the pillar and head to the north stairs. If anyone attacks me, spaz out and punch them in the throat.

You clamber down the pillar and run on over to the north stairs. All looks fine so far, no spaz throat punches.


"So, this is happening right now. Brilliant. And here's a book of some kind. Full of gibberish, too."

Stroll around and take inventory of all the things in the area.
On the third floor looks like there's a lot of nothing going on. No objects, no people, no murder. It's snores-ville daddio.


Well, at least it's not bleeding internally any more.

Not what I wanted!  "Gee, if you wanted to play with me, why'd you block me in here?"

Will my left arm via staff to become not mangled and not useless.   Sneak out the top around to the north stairs.
[will:3+2]
Your left arm jerks and twists and snaps back into place. You wiggle your electric fingers and grin. That helps.

[dex:4+2]
You commando crawl around on the second floor until you reach the north stairs.

"I would have thought stone wouldn't stop you." Null shouts, still looking at the other stairs,  "But perhaps I need to give you some incentive to get serious."

[Null pot:2+3]

His right arm glows for a moment and points of fire begin appearing all around him. They swell and darken, reforming and changing until over a dozen large crows or ravens are flying in a tight circle around him. Trails of fire burn behind their wings and each bird seems to glow like a furnace behind their black feathers. The birds fly in a swarm, away from him and over to the east stairs. They dart down into the stairwell and then come back up, squawking.

Null spins to face the north stairs As the birds charge toward you, a black cloud of fire and feathers.

TEALTAEL ZARAL

[pot:1+1]
Nothing happens.






Tamara Volk:Tsuchigumo550: Pool:3/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Phil(6):Greatwyrmgold: pool:3/4 [obsidian left arm, hand blown up.][first floor, south area]

Larry:wwolin: Pool 0/0: [Fourth floor, north stairs]

The Nose:harry:Pool 0/0: [third floor, north stairs]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:4/5 (Right hand and left arm made of electricity. Crystal-lightning staff. Torso marked.)[Second floor,North side]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[First floor, center]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 17, 2013, 11:11:36 pm
Um...crap.

Words, fast! Also duck and cover, both from my attack and Pariah's.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 11:12:12 pm
60-odd turns later, I finally fix my fucking arm.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 17, 2013, 11:20:24 pm
60-odd turns later, I finally fix my fucking arm.
Lol, congrats

Run to least occupied area then stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 17, 2013, 11:48:58 pm
I am at a disadvantage- he's acting and I'm reacting.  I need to get the upper hand, and I don't think this is the turn.


"I thought you'd summon nevermore!  Gwah hah hah!

Magical defense GO!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 18, 2013, 01:11:49 am
"Okay, so far so good. Now let's see about that bet..."

Head over to Tamara. Once again, punch aggressors in the throat if I'm attacked.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on January 18, 2013, 04:01:41 am
Spoiler: Character (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 18, 2013, 06:51:21 am
Descend south stairs down to the first floor. Look around. Avoid deathbear.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 18, 2013, 08:08:16 am
ROTHCALTAL ZARAL
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: satan on January 18, 2013, 08:11:06 am
I suddenly have a desire for cylindrical cat armor.

Oh, and there are other shape words. I have one for cube, sphere, and I think Wall.

I wonder if you can use many different shapes? A cube sphere cylinder wall cat would be awesome.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 18, 2013, 08:28:18 am
I suddenly have a desire for cylindrical cat armor.

Oh, and there are other shape words. I have one for cube, sphere, and I think Wall.
I wonder if you can use many different shapes? A cube sphere cylinder wall cat would be awesome.
I wonder if combining, say, sphere and cube would make a shape halfway between a sphere and a cube or if it would make a sphere made of cubes.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 18, 2013, 08:31:53 am
((Hey satan are you willing to share rothcaltal as I'm pretty sure I saw it earlier and wrote it down but lost the file))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 18, 2013, 09:24:05 am
I wonder if you can use many different shapes? A cube sphere cylinder wall cat would be awesome.

We can try to square the circle!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 18, 2013, 09:25:29 am
"Hey, new guy! Larry, I think it is? Come here! I can help you, since, you're not all that magically gifted!"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 18, 2013, 10:00:21 am
"Hey, new guy! Larry, I think it is? Come here! I can help you, since, you're not all that magically gifted!"
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 18, 2013, 10:05:41 am
I had a crazy idea last night, but I need the full-body word for it to work.


There's a full-body enchant word, and I have words for hastening and making things bigger (and smaller.)  See where I'm going with this?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 18, 2013, 03:26:23 pm
Your gonna make yourself huge and step on null?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 18, 2013, 08:29:48 pm
I can offer a staff enchanting service so every one of us mages has a huge staff!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 18, 2013, 08:30:34 pm
Your gonna make yourself huge-snip-?

I can offer a staff enchanting service so every one of us mages has a huge staff!

The staff is my hammer.
If you know what I mean.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 18, 2013, 08:34:03 pm
The staff is my hammer.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 18, 2013, 08:59:23 pm
Um...crap.

Words, fast! Also duck and cover, both from my attack and Pariah's.
[dex:6+1]
[Bear dex:5]
[pot:4]
You summon up a pair of glowing, multi-color arcane...legs. They stand there for a moment, perfectly balanced, and then fall over. Helpful.

The bear, not bothered by these limbs, decides to step on you.
[dex:4+1]
[bear dex:6]
You leap to the side but not quite quick enough to completely avoid the bear's blow. Alas, your right leg gets crushed, smashed, pulped and otherwise bothered into a fine mess of bleeding meat and bone.
[end:2+3]
You don't pass out, but only just. You do however go into pretty much instant shock and start foaming from the mouth.

[You's gonna die: 2 turns]

60-odd turns later, I finally fix my fucking arm.
Lol, congrats

Run to least occupied area then stuff
Well, least occupied area is probably the 3rd floor stairs so...You run to the third floor south stairs and try to use your brain.
[will: 3-1]
Your attempt to use your brain has failed.

"Okay, so far so good. Now let's see about that bet..."

Head over to Tamara. Once again, punch aggressors in the throat if I'm attacked.

You walk over to the south stairs and climb on down to the first floor, meeting up with Tamara and passing Steve on the way.

Descend south stairs down to the first floor. Look around. Avoid deathbear.
You walk to the south stairs and head down. Looks like we got lots of people around here. Got Tamara, Got Larry, Got Phil over there in a screaming pile. Hi Phil! Got a giant death bear That seems very unhappy with phil. It's practically a party.

ROTHCALTAL ZARAL
You would say that but you get interrupted. Namely because that Zenthol Cat you sort of half summoned is starting to bite/disolve it's way through your leg.

I am at a disadvantage- he's acting and I'm reacting.  I need to get the upper hand, and I don't think this is the turn.


"I thought you'd summon nevermore!  Gwah hah hah!

Magical defense GO!
[dex:6+2]
[bird dex:6]
[Null dex:3+2]

[pot:6+2]

You summon a pair of wind legs. They're a very nice pair of wind legs, a 7 foot tall pair of wind legs. But not a very helpful pair of wind legs, to be completely honest.

Wind legs.

[dex:3+2]
[bird dex:1]
"Well...crap." You run down into the stairwell as the swarm of flaming birds follow in hot pursuit. 
[dex:6+2]
You turn to face them once you have them in an enclosed space and proceed to, with kungful master like skills, twack each and every one of the flaming bastards right out of the air. The combination of stabbing crystals and electricity proves very unhelpful to their prospects of living.

You stand over their ash-ifying corpses and shout. "Come on, Nully, gotta do better then that!"
[null pot:5+3]
[Null will:4+3]
[str:3+1]

Your staff is ripped from your grasp by some unseen force and smashes into about a million pieces against the stairs. You stare at it for a long time, sniffing and promising yourself you're not gonna cry.

"Damn it."



Tamara Volk:Tsuchigumo550: Pool:4/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Phil(6):Greatwyrmgold: pool:4/4 [obsidian left arm, hand blown up. Right leg reduced to hamburger meat][first floor, south area]

Larry:wwolin: Pool 0/0: [first floor, South area]

The Nose:harry:Pool 0/0: [first floor, south stairs]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:3/5 (Right hand and left arm made of electricity. Torso marked.)[Second floor,North stairs.]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[Third floor, south stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 18, 2013, 09:06:17 pm
Oy, that word isn't explosion!


"Now you're just an asshole!"


Run around the second floor looking for a discarded weapon that won't kill me if I pick it up.  Chuck it at Null.  Failing that, just head for the south stairs.  Totally not burning a turn to get one more pool point.


Everyone but me is on some level of the south stairs.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 18, 2013, 09:09:15 pm
Oy, that word isn't explosion!


"Now you're just an asshole!"


Run around the second floor looking for a discarded weapon that won't kill me if I pick it up.  Chuck it at Null.  Failing that, just head for the south stairs.  Totally not burning a turn to get one more pool point.


Everyone but me is on some level of the south stairs.
Note:

Very important distinction that two people seem to have mistaken recently. That, or Piecewise and his insanely similar names but not meanings have tripped up the GM once again. Can never really be sure about that sort of thing.

Secondary Note:
When I get back, if I hear you say 'oi' one more time, I will turn you into a cricket. Demigod status be damned! Possibly is the heavily-accented Scott on this thread.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 18, 2013, 09:16:09 pm
Shit...

move to least occupied stairwell on the same floor, do stuff, make brain be smarter.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 18, 2013, 10:11:03 pm
Oy, that word isn't explosion!


"Now you're just an asshole!"


Run around the second floor looking for a discarded weapon that won't kill me if I pick it up.  Chuck it at Null.  Failing that, just head for the south stairs.  Totally not burning a turn to get one more pool point.


Everyone but me is on some level of the south stairs.
Note:
  • Tarocal: Legs
  • Talo: Explosion

Very important distinction that two people seem to have mistaken recently. That, or Piecewise and his insanely similar names but not meanings have tripped up the GM once again. Can never really be sure about that sort of thing.

Secondary Note:
When I get back, if I hear you say 'oi' one more time, I will turn you into a cricket. Demigod status be damned! Possibly is the heavily-accented Scott on this thread.

Nope, I double checked. Some people just have the wrong idea about what words mean.

That italic is a clue that you are also incorrect.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 18, 2013, 10:24:04 pm
...Something tells me I didn't type what I thought I typed. I coulda sworn I was going to summon a Cainthalsaz explosion...

I will say Zaral Harial, Shoshashzel Balethe and hope I'm not wearing flammable pants.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 18, 2013, 10:33:20 pm
I cant believe null broke waldos crystal lightning staff of doom :(
The only thing left of his legacy is a snapped bridge and a pile of glitter on the floor :(
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 18, 2013, 10:45:23 pm
The glitter's probably gone by now.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 18, 2013, 10:56:52 pm
Im think im going to go cry now
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 18, 2013, 11:30:45 pm
Note:
  • Tarocal: Legs
  • Talo: Explosion

Yeah, that was Talo.  Oh well- my kung-fu was strong enough anyway.


I cant believe null broke waldos crystal lightning staff of doom :(
The only thing left of his legacy is a snapped bridge and a pile of glitter on the floor :(

And Null broke all the bridges, so breaking that one doesn't matter any more.  But yeah, I has a sad.  It does free me to change my next action slightly, though!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 18, 2013, 11:48:48 pm
Anyone know the words for chitin or bone?

I suddenly have the desire to turn my guy into a 7 foot tall preying mantis once i get a few more souls under my belt
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 18, 2013, 11:49:30 pm
Oh wait, I forgot to deduct GWG's mana usage...oh well, whatever. It was my mistake so We'll just run with it.


Also, I'm gonna clear something up here because I keep feeling like it's my fault.

legs : Talo
arms: Tarocal

People think it's explode because earlier in the game someone fucked up an attempt at using it and the shimmering image burst, I think because of a bad [Pot] score. Or because that was way in the beginning and I hadn't decided if I should actually show you what the "Shimmering image"was or not. So yeah. Neither Talo or Tarocal is Explode. There is an explode though. In fact there's two.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 18, 2013, 11:58:34 pm
Well fuck... i had tarocal as cloth
Yay new words
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 19, 2013, 03:25:08 am
((I thought tarocal was sword))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 19, 2013, 03:47:40 am
If Tamara creates an item for me, and it isn't radiating antimatter or some other dangerous material, accept it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 19, 2013, 04:20:21 am
Do the ancient, traditional "Could really use a weapon" dance.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 19, 2013, 11:30:49 am
Man, I should start double-checking words now. Especially ones I plan to use in combat. I was actually a few seconds away from using Talo in that battle with Thrakor. Heh, that would have been a fun way to die.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 01:18:40 pm
That explains that beam of legs someone shot a while back.  I actually had "possibly legs?" next to that word when I got it from you, but I took your word on it.  Oh well.


If anyone wants some wind legs, help yourself.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on January 19, 2013, 01:25:23 pm
((With them you can...
*put on sunglasses*
...run like the wind.
*YEAAAH*))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 19, 2013, 01:34:11 pm
Oh the possibilities of legs.....
Summon some void legs, they move with a mind of their own, and possess random people
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 02:15:55 pm
So if you combined cat and legs (and flesh, for argument's sake) would you get a pair of cat legs, legs made of cats, or a cat with extra legs?


Probably depends on the pot roll.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 19, 2013, 02:37:55 pm
Shubhallethel Szaheeb Caltalleth Hobiteaod

"Here's your weapon. Use it to get yourself some pool, aye?"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Parisbre56 on January 19, 2013, 05:02:50 pm
((I'm just watching this thread and I thought of something, so I thought I'd say it: What if you made a staff that controls arcane energy? Would you be able to use it to steal from the pool of others, or modify the spells of others? Unless someone has already tried it.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 19, 2013, 05:06:36 pm
Hmmm, probably not "arcane" refers to pure unadulterated magic, without being confined to a physical body

Nice thought though
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 19, 2013, 07:09:32 pm
Didnt someonly already make one and it destroyed their hand when they tried grabbing it?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 19, 2013, 07:12:32 pm
I think that describes a lot of staves in this game.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 19, 2013, 07:15:52 pm
I think that describes everything in this game.
FTFY
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 08:38:15 pm
Didnt someonly already make one and it destroyed their hand when they tried grabbing it?

That's why you turn your hand into pure arcane energy first.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 19, 2013, 08:43:26 pm
Maybe I can turn my entire body into pure force...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 19, 2013, 08:48:02 pm
You can turn yourself into wind... thats kinetic force...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 08:49:30 pm
We've already had a full-body rubber conversion and one other I forget.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 19, 2013, 08:52:23 pm
Steel, susan i think
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 19, 2013, 09:35:03 pm
Didnt someonly already make one and it destroyed their hand when they tried grabbing it?
I'm not sure if that was "pure arcane energy," but it would have likely worked better if I had made the staff out of something less...hostile.

That's why you turn your hand into pure arcane energy first.
Hm...I'm pretty sure I did that with my whole left arm...IDEA TIME.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 19, 2013, 09:42:39 pm
Arent you still missing a hand on that arm?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 09:49:39 pm
He's gonna nub the SHIT out of a magic staff/cleaver/cat/pair of legs.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 09:51:20 pm
He also has a destroyed leg and a bear about to eat him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 19, 2013, 09:55:51 pm
Yeah... my attempts to control it arent going so well...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 19, 2013, 11:08:15 pm
Shit...

move to least occupied stairwell on the same floor, do stuff, make brain be smarter.
You run to the north stairs this time and try again
[will: 2-1]

The bear stops attacking phil. Instead it turns around and takes flight, roaring up to the third floor, straight at you.
[dex:2+2]
[bear dex:2]

You dive into the stairwell as the bear scrapes across the stone, claws and fangs sweeping wildly where you used to be.

"Well, this isn't good."


...Something tells me I didn't type what I thought I typed. I coulda sworn I was going to summon a Cainthalsaz explosion...

I will say Zaral Harial, Shoshashzel Balethe and hope I'm not wearing flammable pants.
[pot:5]
A mark appears and covers your left leg.
[pot:1]
Your right leg turns into a limb of pure repulsive force that, after an instant, detonates and hurls you straight into a wall.
[end:4+1]
You survive, battered and bruised, but now you're massively bleeding from your missing right leg.
[still gonna die: 1 turn]

Shubhallethel Szaheeb Caltalleth Hobiteaod

"Here's your weapon. Use it to get yourself some pool, aye?"
[pot:5]

A new weapon appears in front of you! It's a strange spear of bone, brilliant white with a serrated tip and a shaft like a spinal column. Across the surface of the spear, mostly on the tip, are holes out of which air is constantly flowing. The result is a strange tone, which seems to be descending, but never actually gets any lower.  (http://upload.wikimedia.org/wikipedia/commons/6/61/DescenteInfinie.ogg)

If Tamara creates an item for me, and it isn't radiating antimatter or some other dangerous material, accept it.
You pick up the spear that Tamra made for you.

Do the ancient, traditional "Could really use a weapon" dance.
You dance makes the gods apathetic and gassy. You receive no weapon.


Oy, that word isn't explosion!


"Now you're just an asshole!"


Run around the second floor looking for a discarded weapon that won't kill me if I pick it up.  Chuck it at Null.  Failing that, just head for the south stairs.  Totally not burning a turn to get one more pool point.


Everyone but me is on some level of the south stairs.
[Dex:5+2]
[Null dex:2+2]

Seeing as there are no magical weapon trees just sitting around on this level, or indeed any level right now, You decide to do what is known in tactician circles as "Run the fuck away." You sprint your way to the south stairs and leap into the stair well.

"You realize I can still attack you in there, right?" Null shouts.

[null pot:3+3]
[Null will:1+3]

[str:3+1]
[end:5+1]
The same invisible force that ripped your staff from you slams into your shoulder and spins you into a wall.
Ow! You're not hurt, but still, oww.

Null starts walking toward the first floor, south stairs.


Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Phil(6):Greatwyrmgold: pool:1/4 [obsidian left arm, hand blown up. Right leg gone, left leg marked][first floor, south area]

Larry:wwolin: Pool 0/0: [Bone spear of the wind] [first floor, South area]

The Nose:harry:Pool 0/0: [first floor, south stairs]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:4/5 (Right hand and left arm made of electricity. Torso marked.)[Second floor, south stairs.]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[Third floor, North stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 19, 2013, 11:26:06 pm
Well that sorta worked...

tactical manouvre: run the fuck away
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 11:33:44 pm
Good thing there are four meatshields in my way!  You should all fling yourselves at Null while I...


ENGAGE MAGICAL PLAN OMEGA!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 19, 2013, 11:41:50 pm
"Thanks a ton! Hey, Mom, Dad, check this out! I'm gonna do some magic!"

Attempt to alter the wind currents around me to make myself levitate. If this works, then float to the top of the gazebo, staying a few inches off of the roof. Then practice spear powers.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 19, 2013, 11:46:24 pm
"Ah... Anytime. That turned out really well.. I kinda want some kind of magic word for instruments. Maybe I'll just become a bard and sing my way out of this pit."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 19, 2013, 11:47:46 pm
This will either be epic or kill me hilariously.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 20, 2013, 02:17:24 am
Arent you still missing a hand on that arm?
I don't think so.

Anyways...DAMMIT, not what I thought would happen.

Szahell. Bind wound.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 20, 2013, 03:25:54 am
The Nose gives the gods a rather impatient and dissatisfied look, then looks around.

"Hm. What to do, what to do. Oh, I know."

Good stuff, man.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 20, 2013, 09:53:03 pm
Well that sorta worked...

tactical manouvre: run the fuck away

You move  a bit deeper in the stairwell and gain try to use your brain.
[will:1-1]
The bear starts trying to dig you out of your hole, scraping and smashing it's way down toward you.

"Thanks a ton! Hey, Mom, Dad, check this out! I'm gonna do some magic!"

Attempt to alter the wind currents around me to make myself levitate. If this works, then float to the top of the gazebo, staying a few inches off of the roof. Then practice spear powers.
[will:3+1]

The air surges up under you and sort of half carries half flings you up to the third floor platform. You land rather awkwardly on your back and spend a few seconds coughing before you pull yourself up to your feet.

"Alright. That works, if not well. Lets try this."

[will:1+1]
[The nose will:2]

Nothing happens.

The Nose gives the gods a rather impatient and dissatisfied look, then looks around.

"Hm. What to do, what to do. Oh, I know."

Good stuff, man.
Arent you still missing a hand on that arm?
I don't think so.

Anyways...DAMMIT, not what I thought would happen.

Szahell. Bind wound.
[Nose dex:4+1]
[Phil dex:4+1]
[Phil Pot:6]
Phil summons a mighty pile of cloth and starts wrapping some around the massive bleeding stump when The Nose jumps on top of him.
[Nose dex:5+1]
[Phil dex:1+1]
[Nose str:6]
The Nose jumps into the air and brings both heels down onto Phil's chest. He then Jumps from Phil's chest to his head, where he proceeds to do a very stompy jig until Phil turns to ash.

[Phil is dead. The nose gains 6 points. ]

Good thing there are four meatshields in my way!  You should all fling yourselves at Null while I...


ENGAGE MAGICAL PLAN OMEGA!
[Dex:5+2]
[Null dex:3+2]

[pot:6+2]

You climb up to the second floor and shout your words. A mark crawls across your body, erasing the past marks and then immediately activating. Your entire body becomes a swirling, blinding, multi-color expression of pure arcane energy. You feel fast. You feel Very Fast.

You run back down to the first floor in a blur and charge toward Null.

"Ah, so it's like that is it?" He says, both feet glowing.
"So be it."

Null leaps into the air and keeps going, floating a good 30 feet into the air and leaving you far below.

"The thing about arcane energy is," he says, pointing at you, "It's not immune to itself."

[Null Pot:4+3]
[Null will:6+3]
[dex:6+4]
[dex:5+4]
[dex:3+4]

The air around Null wavers and blurs and a dozen spears of pure arcane energy appear around him. They hover in place for a moment and then streak down towards you. You run serpentine, dodging back and forth at such speed that to the rest of the hapless mages on the first floor you're little more then a multicolor blur ricocheting around the arena. You dodge most of the spears this way, weaving between them as they fall and detonate in the stone, but one catches you right in the chest. The resulting burst of energy hurls you to the ground and leaves a hole in your chest the size of a baseball. Strangely, it doesn't hurt and doesn't seem to effect you, at least as you are.


CORSAIR APPEARS ON THE FOURTH FLOOR, EAST SIDE







Tamara Volk:Tsuchigumo550: Pool:1/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Corsair:Corsair: pool 3/3: [fourth floor, east area]

Larry:wwolin: Pool 0/0: [Bone spear of the wind] [Third floor, Center platform]

The Nose(7):harry:Pool 0/0: [first floor, south stairs]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:1/5 (Whole body made of arcane energy, fast.)[First floor, west area.]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[Third floor, North stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 20, 2013, 09:56:45 pm
Haunt The Nose.
Prepare new character sheet.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 20, 2013, 09:57:09 pm
become smart goddamnit, make cupsworth do stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 20, 2013, 09:59:20 pm
That worked nicely!

Quote
Thrakor(22):Toaster: Pool:0/5

Is this correct?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 20, 2013, 10:02:28 pm
I just thought of something. What happened to my arm? Did The Nose step on it or get hit by it or anything?
Speaking of which...pals, can you avenge me?

-----

Stephen "Strange" Blackpool

"Now, wher'm I? 'Tis alwus a muddle..."

Strength 0
Endurance 1
Dexterity 1
Potency 3
Will 1
Channeling 2
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 20, 2013, 10:07:35 pm
That's why I would give myself an arcane shield
So impotent losers kill themselves if they attempt to touch me !
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 20, 2013, 10:26:05 pm
((Yay my turn, I will avenge you GWG))

Yell to Satan's char "Do you want to make an alliance"

say "Shubhallethel Aels Donbel" while concentrating if anyone trys anything yell "Cainthalsaz Rothon Donthel" or if they get close say "cainthalsaz Je Real"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 20, 2013, 10:30:24 pm
((Yay my turn, I will avenge you GWG))
Thanks!

Anyways, I'd like to alter Stephen some.

Stephen "Strange" Blackpool

"Now, wher'm I? 'Tis alwus a muddle..."

Strength 0
Endurance 1
Dexterity 3
Potency 3
Will 0
Channeling 1
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 20, 2013, 10:38:11 pm
Relax on a stairwell after checking to be suuure it's not already inhabited by bears or crazy murderous magi.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 20, 2013, 10:42:26 pm
Inknow several spells that could easily destroy the bear if it doesn't dodge them....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 20, 2013, 11:13:28 pm
Inknow several spells that could easily destroy the bear if it doesn't dodge them....
so do i, i just like poking at it with my metal stick...
well fuck it appears i accidentally turned my character into Steve Irwin wearing a pirate suit
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 20, 2013, 11:39:06 pm
well fuck it appears i accidentally turned my character into Steve Irwin wearing a pirate suit
...That so deserves to be sigged.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 21, 2013, 12:02:51 am
I just hope my winged bone chestplate dosen kill me
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 21, 2013, 12:07:27 am
"Did you see that? Real magic! Oh man, this is so damn cool!"

Use new-found powers for good!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 21, 2013, 12:13:37 am
"Did you see that? Real magic! Oh man, this is so damn cool!"

Use new-found powers for good personal gain!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 21, 2013, 12:34:13 am
Note to self- don't morph back without fixing chest first.


Run up to whatever level Null is level with or above, then flying leap tackle him and take him down with me.  Pummel.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 21, 2013, 01:01:14 am
If null looks like he's going to kill someone, somebody else should try and steal the kill. It'd be a shame to see the points disapear, or worse have null get them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 21, 2013, 01:14:01 am
((Doesn't null have that magic sword with unknown qualities? Pummeling him might not end well))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 21, 2013, 01:15:42 am
If null looks like he's going to kill someone, somebody else should try and steal the kill. It'd be a shame to see the points disapear, or worse have null get them.

He's maxed out.

((Doesn't null have that magic sword with unknown qualities? Pummeling him might not end well))

Well, he did evade me rather than face stab me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 21, 2013, 01:21:52 am
"Murdering the injured. Always loved it."

+6 Dexterity. Walk up to Tamara looking as harmless as possible, given the circumstances. Prepare to dodge from all directions in case of trouble. Hide from sight in the south stairwell.

Alright, Nosey, don't screw up. I repeat, don't screw up. It is vitally important that you don't screw up.

"Hi! I'm the Nose! Who would you be? I'm quite pleased to meet you and all, but I wanted to ask you something. You made a spear for that guy over there, right? How'd you do that? Looked like magic, you know. So here I was thinkin' "Nosey, you're a smart enough guy, but you ain't ever gonna be a real wizard, so stop pretendin' you might be. You'd best just stick with a wizard." So I thought - why don't I work as a bodyguard for a wizard, and in return I'd get, like, weapons and stuff? I could even kill someone halfway for you and then allow you to do the rest so you'd become an even better wizard! Whaddaya think?"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 21, 2013, 08:25:54 am
((Doesn't null have that magic sword with unknown qualities? Pummeling him might not end well))
Not pummeling Null, pummeling the same guy he's pummeling.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 21, 2013, 10:09:11 am
"Murdering the injured. Always loved it."

+6 Dexterity. Walk up to Tamara looking as harmless as possible, given the circumstances. Prepare to dodge from all directions in case of trouble.

Alright, Nosey, don't screw up. I repeat, don't screw up. It is vitally important that you don't screw up.

"Hi! I'm the Nose! Who would you be? I'm quite pleased to meet you and all, but I wanted to ask you something. You made a spear for that guy over there, right? How'd you do that? Looked like magic, you know. So here I was thinkin' "Nosey, you're a smart enough guy, but you ain't ever gonna be a real wizard, so stop pretendin' you might be. You'd best just stick with a wizard." So I thought - why don't I work as a bodyguard for a wizard, and in return I'd get, like, weapons and stuff? I could even kill someone halfway for you and then allow you to do the rest so you'd become an even better wizard! Whaddaya think?"

"I'm glad to take the offer. If you have an idea of what you'd like, I can try it, if not, I'll try and make something that won't kill you and me and everyone else by accident."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 21, 2013, 10:12:40 am
"I'm glad to take the offer. If you have an idea of what you'd like, I can try it, if not, I'll try and make something that won't kill you and me and everyone else by accident."

"Fantastic idea! I'd like something I could stab people with. A spear, dagger, maybe an axe if you know how to make one. But something safe, please."

He looks around suspiciously.

"Maybe we should go to a different floor first, though. The people around here don't look... stable, exactly."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 21, 2013, 09:24:00 pm
I'm not all that worried about them, since they haven't tried to kill me and I haven't given them reason to... You're kind of targetable, what with that point, so just stick around me and if someone tries to kill you until you get your weapon I'll be sure to Rothon them into vapor.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 22, 2013, 02:36:48 am
become smart goddamnit, make cupsworth do stuff

[will:5-1]
The bear stops trying to murder you and appears to be on your side, though you're not sure how devoted he really is.

((Yay my turn, I will avenge you GWG))

Yell to Satan's char "Do you want to make an alliance"

say "Shubhallethel Aels Donbel" while concentrating if anyone trys anything yell "Cainthalsaz Rothon Donthel" or if they get close say "cainthalsaz Je Real"

[pot:6+1]
You get a nice shimmery image of a chestplate with wings made out of spears. It vanishes a moment later

"Did you see that? Real magic! Oh man, this is so damn cool!"

Use new-found powers for good!
[will:4+1]
[Nose will:3]
[nose end:2+1]

The Nose suddenly falls to his knees, coughing blood and spasming violently as his chest seems to crush inward of it's own accord.

"Murdering the injured. Always loved it."

+6 Dexterity. Walk up to Tamara looking as harmless as possible, given the circumstances. Prepare to dodge from all directions in case of trouble. Hide from sight in the south stairwell.

Alright, Nosey, don't screw up. I repeat, don't screw up. It is vitally important that you don't screw up.

"Hi! I'm the Nose! Who would you be? I'm quite pleased to meet you and all, but I wanted to ask you something. You made a spear for that guy over there, right? How'd you do that? Looked like magic, you know. So here I was thinkin' "Nosey, you're a smart enough guy, but you ain't ever gonna be a real wizard, so stop pretendin' you might be. You'd best just stick with a wizard." So I thought - why don't I work as a bodyguard for a wizard, and in return I'd get, like, weapons and stuff? I could even kill someone halfway for you and then allow you to do the rest so you'd become an even better wizard! Whaddaya think?"

You walk up to Tamara and get about half way through your speech before your ribs break themselves and stab into your lungs.

[drowning on your own blood: 2 turns left]


Note to self- don't morph back without fixing chest first.


Run up to whatever level Null is level with or above, then flying leap tackle him and take him down with me.  Pummel.
[Dex:1+4]
[Null dex:6+4]
[Null Will:3+3]
[Null pot:6+3]
[str:6+1]
That same invisible force rips you from the ground and into the air, hurling you up towards Null. You stop  maybe a foot away from him, held spread eagle in mid-air. He idly spins his blade near you, its point hissing past your face.

"You've got a lot of force but no finesse. Wise up quickly or I'll put an end to this."

With that he flicks his wrist and you go flying onto the third floor platform.





Tamara Volk:Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Corsair:Corsair: pool 1/3: [fourth floor, east area]

Larry:wwolin: Pool 0/0: [Bone spear of the wind] [Third floor, Center platform]

The Nose(7):harry:Pool 0/0: (Bleeding internally) [first floor, south stairs]

Susan(2): satan: Pool:4/4 (Body of living steel)[fourth floor, south stairs area.]

Thrakor(22):Toaster: Pool:2/5 (Whole body made of arcane energy, fast.)[Third floor, center platform.]

Bobo:akingsquest: Pool:0/0 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[Third floor, North stairs]

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 22, 2013, 02:57:47 am
Larry's jaw drops. "OHMYGOD, OHMYGOD, I'M STANDING NEXT TO NULL AND THRAKOR AT THE SAME TIME! Hey, do you think whichever one of you wins this fight could sign my book when you're done? I really want a cool memento on the off chance that I'm somehow able to go home after this."

Use wind to rocket up to a fifth floor pillar. Then blow apart The Nose's spinal column with bone magic.

"Hey, Tamara, you can have any blood that he coughs up if you want it. I know you've got that staff and all for it, and I owe you one for making this thing for me."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 22, 2013, 03:00:28 am
((Im a bit confused now... Ohhh Shubhallethel is spear and shazaheeb is bone right.))

Hide
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 22, 2013, 03:05:09 am
Ohmygodohymygodohmygod it worked
enact plan B

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on January 22, 2013, 03:40:47 am
Another one up for the waitlist... such a long waitlist...

Spoiler (click to show/hide)

Currently on page 38 and plan on reading the whole thing. Real entertaining so far. Though I'm not keeping track of the spells so I'll have vague idea of what does what. Anyways looks like it'll be a while before I get to play. Unless the death rate is above average atm.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 22, 2013, 08:30:42 am
Crawl into the stairwell, hopefully out of sight, and attempt to fix myself somehow.

"Easy come, hurgh, easy... go... hey, lady, this is going to sound strange, but would you mind... killing me if I can't fix myself? I killed this injured guy... got his power. You can kill me. I won't resist."

If Tamara goes for it and I fail to help myself, allow her to kill me. If she doesn't, kill myself by bashing my head against the ground if I can.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 22, 2013, 12:45:26 pm
Try again.  If I can't possibly jump to him. run down the west stairs to the hidey-hole at the bottom.  Since I'm on middle platform with no bridges, jumping is involved anyway.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 22, 2013, 12:46:17 pm
PS I almost said "run down the south stairs and run through all the squishies.  I still have three potential +1s to distribute!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 22, 2013, 04:15:30 pm
Sigh.

"Oh god... I didn't think client turnover rate would be so fast, I only made one transfer and already they're killing each other oh god."

Before Larry can impale The Nose, gently place my hand on his forehead and say "Rothon".

Attempt to use a second Rothon at Larry, in the most nonlethal way possible. I don't want to kill him or even connect, I want to keep him back.

If I fail to kill The Nose, try and use my staff to give him a lethal nosebleed.

"I... I'm sorry. I want to be helpful, really, I do, but... it can't be helped. I don't want those who already have their toys to get too powerful before I myself grow a little bit...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 22, 2013, 04:18:08 pm
Sigh.

"Oh god... I didn't think client turnover rate would be so fast, I only made one transfer and already they're killing each other oh god."

Before Larry can impale The Nose, gently place my hand on his forehead and say "Rothon".

Attempt to use a second Rothon at Larry, in the most nonlethal way possible. I don't want to kill him or even connect, I want to keep him back.

If I fail to kill The Nose, try and use my staff to give him a lethal nosebleed.

"I... I'm sorry. I want to be helpful, really, I do, but... it can't be helped. I don't want those who already have their toys to get too powerful before I myself grow a little bit...

Well, you see sir. A weapons dealer is by nature someone who helps one person ruin the lives of uncounted others. If you want to help people, you could start being a total pansy and open a clinic. No shortage of need for something of that nature. Just don't blame me for this idea when your newly-healed patients start killing each other right outside the doors of your establishment only to be carted back through the revolving door twenty seconds of balefire later.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 22, 2013, 04:23:56 pm
"That's not... a bad idea, b-but... It would take 8 turns to get the other staves I need, plus, I'm not all that... willful."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 22, 2013, 04:39:58 pm
"That's not... a bad idea, b-but... It would take 8 turns to get the other staves I need, plus, I'm not all that... willful."

"Well, I can be a bone-doctor if you want. I'm not outright malicious at all. But I was a huge fan of Phil back home, and I just kinda snapped when The Nose killed him. But if you can control blood and I've got bone, we could be some pretty great doctors if we tried."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 22, 2013, 04:49:51 pm
"It would be nice, but my staff is much less lethal... It's wood. Great for a powerful THWACK, but not so much for anything else..."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 22, 2013, 05:43:50 pm
Usually getting your chest crushed inwards has the side effects of punctured lungs and heart, with collapsed lungs and massive internal bleeding.
 Grab him,with right hand, and turn his entire body into a certain substance, like wood.
So he can say, I got wood!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 22, 2013, 07:58:27 pm
Anyways looks like it'll be a while before I get to play. Unless the death rate is above not below average atm.
Fixed that for you.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 23, 2013, 01:36:18 am
((Im a bit confused now... Ohhh Shubhallethel is spear and shazaheeb is bone right.))

Hide
You scuttle into the east stairwell and cover your head, mewing softly.


Larry's jaw drops. "OHMYGOD, OHMYGOD, I'M STANDING NEXT TO NULL AND THRAKOR AT THE SAME TIME! Hey, do you think whichever one of you wins this fight could sign my book when you're done? I really want a cool memento on the off chance that I'm somehow able to go home after this."

Use wind to rocket up to a fifth floor pillar. Then blow apart The Nose's spinal column with bone magic.

"Hey, Tamara, you can have any blood that he coughs up if you want it. I know you've got that staff and all for it, and I owe you one for making this thing for me."
[will:3+1]
Again you get half flung, half carried to the 5th floor and belly flop down on one of the stone pillars. Ow.
[will:2+1]
You cause Nose to have a really bad back cramp. You're not sure he notices it over all the dying.

Ohmygodohymygodohmygod it worked
enact plan B


Sigh.

"Oh god... I didn't think client turnover rate would be so fast, I only made one transfer and already they're killing each other oh god."

Before Larry can impale The Nose, gently place my hand on his forehead and say "Rothon".

Attempt to use a second Rothon at Larry, in the most nonlethal way possible. I don't want to kill him or even connect, I want to keep him back.

If I fail to kill The Nose, try and use my staff to give him a lethal nosebleed.

"I... I'm sorry. I want to be helpful, really, I do, but... it can't be helped. I don't want those who already have their toys to get too powerful before I myself grow a little bit...


[Tamara dex:3]
[Steve dex:1+2]

[Tamara pot:2]
[Steve will: 4-1]
[Tamara will:6-1]

Steve's bear sort of grumbles and snuffles around but doesn't do anything violent. Tamara attempts to magic and fails. So she attempts to gently bleed the Nose into an eternal slumber. Instead she causes his head to explode in a wicked metal blood fountain. Close e-fucking-nough.

[The Nose is Blown. Tamara gains 7 points]

Try again.  If I can't possibly jump to him. run down the west stairs to the hidey-hole at the bottom.  Since I'm on middle platform with no bridges, jumping is involved anyway.
You attempt to jump from the center platform out to the outer edge of the third story. You come exactly nowhere close and plummet a good 3 stories down into the ground, belly flopping. Good thing you're made of energy or that would have stung.

"I'm not even sure what I'm looking at right now." Null says, shaking his head.




HEY, GUESS WHAT?  BOBO and SUSAN'S HEADS JUST FUCKING EXPLODE!

ROYCE APPEARS ON THE SECOND FLOOR, WEST STAIRS

GORO APPEARS ON THE FOURTH FLOOR, NORTH STAIRS

JOHN JOHNSON APPEARS ON THE SECOND FLOOR, EAST STAIRS!.









Tamara Volk(8):Tsuchigumo550: Pool:2/4 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Corsair:Corsair: pool 2/3: [fourth floor, east stairs]

Larry:wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 2/2: [second floor, west stairs]

Goro: : Pool:4/4 [fourth floor, North stairs]

Thrakor(22):Toaster: Pool:3/5 (Whole body made of arcane energy, fast.)[Third floor, center platform.]

John Johnson:: Pool:7/7 [second floor, east stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[Third floor, North stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 23, 2013, 01:44:10 am
Gah the whole point of making that bear obey me was so i didn't have to use the staff...
fuck it ill just beat people to death with my rock again.

beat people to death with cupsworth
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 23, 2013, 04:07:39 am
Hide and continue mewing
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on January 23, 2013, 05:01:04 am
Um... did my character sign-up get skipped? I'm not on the waitlist.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 23, 2013, 05:35:51 am
Hehe... if piecewise got a penny every time he answered that question

Hes a bit lazy when it comes to the online waitlist but chances are hes got you on his personsal copy
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on January 23, 2013, 05:40:54 am
Ah thats fine then. Right now I'm on page 55 (Where DERM first appears and some girl is attempting to get cylinder shaped cat drunk) and I notice thrakor is still alive. The deathrate isn't very high right now is it?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 23, 2013, 05:51:45 am
Ah thats fine then. Right now I'm on page 55 (Where DERM first appears and some girl is attempting to get cylinder shaped cat drunk) and I notice thrakor is still alive. The deathrate isn't very high right now is it?

Lemme put it this way: three players died this turn. The usual average is a death per two or three turns, I believe.

Also, finally got a cool death. Wicked metal blood fountain, yay! Speaking of, next character.

Spoiler: Next character! (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on January 23, 2013, 06:20:10 am
Ah thats fine then. Right now I'm on page 55 (Where DERM first appears and some girl is attempting to get cylinder shaped cat drunk) and I notice thrakor is still alive. The deathrate isn't very high right now is it?

Lemme put it this way: three players died this turn. The usual average is a death per two or three turns, I believe.

Oh nevermind then. I guess thrakor is just plain lucky then to still be alive. I have seen the recent turns since I plan on reading the whole thread.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 23, 2013, 07:33:29 am
Few more till my glorious return...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 23, 2013, 09:18:38 am
Run up to the third floor. I gotta figure out these spells again.

Edit: Let's see what this word does. Point and say "Aels" afterwards.

Edit 2: I'm gonna make something secret wee! Never mind, it's not ready yet.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 23, 2013, 09:19:48 am
Well, I just tanked a spear of energy blowing a hole in my chest and a three-story fall, so there's that.


"Come on now, Null, are you just going to hang around there picking your nose all day?"


Magical plan Achoo!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 23, 2013, 11:23:22 am
Hey! Guys! Don't kill me, and I'll turn myself into a magic factory!

7 points...
1 to Will
2 to Potency
4 to Channeling


"Woah! Woah! Woah! Shit! I didn't want to EXPLODE your head, gods above! I hope that's not a sign my luck and karma are about to implode as well...

Defense plan, because now I'm the huge target. In fact, someone get a word for paintbrush, and I'll use the blood to paint myself a giant bullseye right on my ass.

If anyone gets close, try and give them a nosebleed as well. If they try to melee me, beat them with the blood stick, if they try to magic me, run like hell.

Spoiler: Oh, by the way... (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 23, 2013, 12:22:38 pm
for maximum awesome, make it look something like this:

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 23, 2013, 04:46:25 pm
Wait wait wait. Did anyone find the word for blood, and if so, can I have it? Trust me, it's for science!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 23, 2013, 04:49:22 pm
Look up blood in the search box, go to the lag page, you will find it
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 23, 2013, 04:52:00 pm
"Well, I guess you beat me fair and square on that one... HOLY SHIT! Is that who I think it is? Possibly's son! Oh man, I was rooting for your dad and that Hydrus guy ever since they started working together! And even though I can't get any of the words to work, I know a bunch of other people's signature spells! We're gonna be a great team, I just know it!"

If the bear puts any part of anyone in its mouth, go for plan A. If not, then go for plan B.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 23, 2013, 04:54:11 pm
Wait wait wait. Did anyone find the word for blood, and if so, can I have it? Trust me, it's for science!

Hold on, let me find it... I think it's the one that's Plu-something, though.

I quote myself, KENTHABLAW SHUBHA HOBITAEAOD PLU-SHASTARON!
Plu-Shastaron is what you want.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 23, 2013, 04:57:13 pm
Wait wait wait. Did anyone find the word for blood, and if so, can I have it? Trust me, it's for science!

Hold on, let me find it... I think it's the one that's Plu-something, though.
"Plu-Shastaron. I guess that memorizing these words when I should have been doing homework wasn't such a bad idea after all."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 23, 2013, 05:00:34 pm
Okay, here's my new action.

Run to the third floor. Say zaralo. Then say Plu-Shastaron.
There we go.

Edit: Really really fixed.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 23, 2013, 07:46:34 pm
If we have a TPK I'd almost be in!

...Unless the online waitlist is lagging again, in which case I'd get in on a TPK!

Come on, TP, get K'd!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 23, 2013, 07:59:49 pm
I'm only a double kill away! If I get in and immediately die, I'm going to be so sad...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 23, 2013, 08:13:05 pm
Yeah... sorry about that...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 24, 2013, 01:45:44 pm
We're waiting on Onyx because of things.

If he doesn't post in a few hours though I'll just auto him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 24, 2013, 05:00:49 pm
Wait, I got back in? Sweet. How did I miss that? Ah, well. People to murder.

'Looks like this book isn't just a stupid relic, excellent.'

Examine my surroundings, say Words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 24, 2013, 08:52:10 pm
Gah the whole point of making that bear obey me was so i didn't have to use the staff...
fuck it ill just beat people to death with my rock again.

beat people to death with cupsworth
Wait, I got back in? Sweet. How did I miss that? Ah, well. People to murder.

'Looks like this book isn't just a stupid relic, excellent.'

Examine my surroundings, say Words.

[roy dex:5]
[Steve dex:4+2]
Steve charges down from the third floor and over to Roy, intent on smashing his face in with a rock.

[steve dex:2+2]
[Roy dex:6]

Roy side steps Steve's blow, slaps him on the ass and mumbles up some words.
[pot:3+1]
A mark appears over Royce's entire body.


Hide and continue mewing

Mew Mew Mew Mew


Okay, here's my new action.

Run to the third floor. Say zaralo. Then say Plu-Shastaron.
There we go.

Edit: Really really fixed.
You run up to the third floor.
[pot:3]
Nothing much seems to happen.
[pot:2]
A single drop of blood drips into being.

"Well, I guess you beat me fair and square on that one... HOLY SHIT! Is that who I think it is? Possibly's son! Oh man, I was rooting for your dad and that Hydrus guy ever since they started working together! And even though I can't get any of the words to work, I know a bunch of other people's signature spells! We're gonna be a great team, I just know it!"

If the bear puts any part of anyone in its mouth, go for plan A. If not, then go for plan B.

[will:1+1]
Nah son.

Well, I just tanked a spear of energy blowing a hole in my chest and a three-story fall, so there's that.


"Come on now, Null, are you just going to hang around there picking your nose all day?"


Magical plan Achoo!

[dex:1+4]
[Null dex:4+4]

"As you wish."

Null screams down from overhead and seems to be trying to grab you.

[dex:4+4]
[null dex:4+4]

You manage, just barely, to keep out of his grasp, but he never gives you an instant to get your words out, he just keeps swinging at you.





Tamara Volk(8):Tsuchigumo550: Pool:3/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Corsair:Corsair: pool 3/3: [fourth floor, east stairs]

Larry:wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 2/2: [second floor, west stairs]

Goro:Uristdwarf: Pool:4/4 [fourth floor, North stairs]

Thrakor(22):Toaster: Pool:4/5 (Whole body made of arcane energy, fast.)[Third floor, center platform.]

John Johnson:Person: Pool:6/7 [third floor, east stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[second floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 24, 2013, 08:54:47 pm
SISSY MAGE SLAP FIGHT


Do the same magic at him!  If he comes close enough, jump up and grapple him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 24, 2013, 08:59:39 pm
break roys his jaw with my rock, then break roys skull with my rock
You know what? I cant be bothered holding the waldo grudge anymore...
ignore kill roy action, grab the garrote from tamara, execute tactical manouvre 'opportunistic jackass'

I have the distinct feeling that the sheer amount of words that have been used publicly has gotten to the point where physical combat has become almost impossible to win fights with.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 24, 2013, 09:02:23 pm
"Goddamn it, do you know what you're doing over there!? That's the son of one of the original eight! Show him some goddamned respect!"

Boning powers, activate!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 24, 2013, 09:02:52 pm
Boning powers, activate!

Oh baby.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 24, 2013, 09:20:21 pm
Whos the son of a whatnow?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 24, 2013, 09:25:38 pm
Quote
Mew Mew Mew Mew
((I think I should request an appearance change to a short haired tabby with a book))

Edge along the wall to the south stairs then hide and say "Szaheeb Aels Donbel", put it on if it looks safe.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 24, 2013, 09:27:56 pm
Donbeth or donbel?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 24, 2013, 09:28:58 pm
((Oops fixed))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 24, 2013, 09:29:04 pm
I could use a stiff drink. Maybe a stick-like thing I put in my mouth, light on fire, then puff on. Gotta keep that invention in mind.

I'm in for a long wait, huh. *Yawn*

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 24, 2013, 09:36:48 pm
Maybe
Cylinder paper plant would help?

Make cigarretes
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 24, 2013, 09:44:02 pm
Come on guys, die faster!
I want to get in before Null dies!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 24, 2013, 09:52:51 pm
Okay. I think I've got this right.

Cast spell!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 24, 2013, 10:01:26 pm
Be ready to defend myself if i need to with a Rothon. Define "anyone who could hurt me" as "anyone within 30 feet of me".
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 24, 2013, 10:03:24 pm
When I respawn, can I touch you?

with my hands, my greasy, moist hands
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 24, 2013, 10:45:52 pm
*shiver*
"Why is everyone so touchy-feely after you double your pool? That's not a gene pool, damnit, so no ideas!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 24, 2013, 11:56:47 pm
If i kill enough people to get 4 pool 1will and 1 pot ima make the booze tree... unless tsuchigumo beats me to it... then ima just steal all the credit.

On a related note can i have tamaras bone garrote? I need a better method of combat then strangling people with one hand whilst hitting them with a rock using the other.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 25, 2013, 04:00:05 am
((it seems to have worked so far, if you want a weapon I can provide one when I have 2 pool charged))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 25, 2013, 04:03:44 am
Yeah but the guy im no longer going to attack has a whole bidy mark that i bet you anything will tutn him into either fire or arcane energy...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 25, 2013, 07:15:31 am
Toss the garrote over.

"Here, take it."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 25, 2013, 07:34:49 am
Cheers  :D
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 25, 2013, 04:29:56 pm
((Just reailised the folly of my action...))

Say"Hathic aels donbel" instead
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 25, 2013, 04:37:40 pm
Well.... Unholy, if you kill people for me, so I may join back in, I can grant you
an axe
A golden chain(fo' yo' bling)
Chains
Walls
knives/daggers
And many different assortments of weapons

Or a cloth breastplate(maybe)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 25, 2013, 05:11:10 pm
TUXEDO!!! :D

Actually i have a better idea but its a secret
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 25, 2013, 05:30:34 pm
You don't want a cloth altar?
A golden altar?
A cloth cage?
Cloth legs?
Cloth eye beams?


THE POSSIBILITIES

Even better, a paper breastplate!!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Parisbre56 on January 25, 2013, 05:35:24 pm
((Had another idea I thought I'd share. There was a word that made other people shimmer, so I'm guessing this is a targeting word. Now if you combined this word with the words for control staff you would get the equivalent of a remote control, perfect for controlling constructs of multiple elements. And if you target someone with less willpower you can kill them in a "stop hitting yourself" way. And if you can control Null, you'll have the best bodyguard ever. Anyway, just a thought.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 25, 2013, 05:49:42 pm
TELL ME!!!!!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 25, 2013, 06:06:08 pm
Are you sure that wasn't the word for body?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Parisbre56 on January 25, 2013, 06:24:13 pm
Are you sure that wasn't the word for body?
((Wouldn't that make the caster's body shimmer or tingle or something? Anyway, even if it is the word for body since you can target other people with it, you can always be some kind of weird puppeteer.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 25, 2013, 06:25:35 pm
I demand a batsuit made from living bats
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 25, 2013, 07:12:41 pm
Why not a living cat tuxedo
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 25, 2013, 07:13:02 pm
((Had another idea I thought I'd share. There was a word that made other people shimmer, so I'm guessing this is a targeting word. Now if you combined this word with the words for control staff you would get the equivalent of a remote control, perfect for controlling constructs of multiple elements. And if you target someone with less willpower you can kill them in a "stop hitting yourself" way. And if you can control Null, you'll have the best bodyguard ever. Anyway, just a thought.))
...Cool.

Are you sure that wasn't the word for body?
((Wouldn't that make the caster's body shimmer or tingle or something? Anyway, even if it is the word for body since you can target other people with it, you can always be some kind of weird puppeteer.))
Hm. We could make people we deem "criminal" make such a remote control for themselves!

Why not a living cat tuxedo
That's just silly.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 25, 2013, 09:46:48 pm
Why not a living cat tuxedo

Why not a SENTIENT cat tuxedo?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 25, 2013, 10:26:47 pm
Why not a living cat tuxedo

Why not a SENTIENT cat tuxedo?
that can fire poisonous void axes from it's eyes?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 25, 2013, 10:30:26 pm
Why not a living cat tuxedo
Why not a SENTIENT cat tuxedo?
that can fire poisonous void axes from it's eyes?
Come up with a spell for that. Or at least its English translation.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 25, 2013, 10:35:44 pm
Why not a living cat tuxedo
Why not a SENTIENT cat tuxedo?
that can fire poisonous void axes from it's eyes?
Come up with a spell for that. Or at least its English translation.
Well, the last bit is (eyelaser)(Garstopit)(axe)(void), and man, I keep forgetting words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 25, 2013, 10:44:14 pm
good thing i know ALL OF THOSE WORDS!!!!!!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 26, 2013, 03:07:03 am
Okay. I think I've got this right.

Cast spell!
[pot:4]
You summon a pair of fleshy wings that flop to the ground in front of you with surprising force.


break roys his jaw with my rock, then break roys skull with my rock
You know what? I cant be bothered holding the waldo grudge anymore...
ignore kill roy action, grab the garrote from tamara, execute tactical manouvre 'opportunistic jackass'

I have the distinct feeling that the sheer amount of words that have been used publicly has gotten to the point where physical combat has become almost impossible to win fights with.
You run all the way back upstairs and attempt to bash John's head in this time.

[dex:3+2]
[John dex:2-1]
[str:6]
[john end:4-1]

You run up  behind John as he looks at his failed wing project. You wind up and scream "Batter up!" as you crack him across the back of the head with your rod of steel. John goes down like a bag of hammers, landing face first in the dirt, unconscious.

"Goddamn it, do you know what you're doing over there!? That's the son of one of the original eight! Show him some goddamned respect!"

Boning powers, activate!
[will:5+1]
[John will:NA unconscious]
John's entire fucking spine detonates like a goddamn string of grenades. He's ash in an instant.

[John is dead. You gain a point]


((Just reailised the folly of my action...))

Say"Hathic aels donbel" instead
[pot:1+1]

You get a lovely crystal chest plate shaped like wings. It looks like it's about the right size to fit a barbie doll.


SISSY MAGE SLAP FIGHT


Do the same magic at him!  If he comes close enough, jump up and grapple him.
[dex:1+4]
[null dex:6+4]

(bad luck with these dex rolls huh?)

[null will:3+3]
[will:4+2]

Null stops his pursuit and points at you. You feel your body start to slip away from your control, start to distort but you manage to hold yourself together, though only barely.

"Come on now, this would be so much easier if you just submit." He says, squeezing his hand into a fist.



BOBO THE BEAR APPEARS!



Tamara Volk(8):Tsuchigumo550: Pool:4/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[first floor, south area.]

Corsair:Corsair: pool 1/3: [fourth floor, east stairs]

Larry(2):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 2/2: [second floor, west stairs]

Goro:Uristdwarf: Pool:4/4 [fourth floor, North stairs]

Thrakor(22):Toaster: Pool:5/5 (Whole body made of arcane energy, fast.)[Third floor, center platform.]

Bobo:Akingsquest: Pool:0/0 [first floor, north stairs]

(2)Steve:Unholy pariah: Pool:0/0 (steel staff)[Third floor, east stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 26, 2013, 03:16:07 am
Nooooooooo my points  :'(

repeat on new target.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 26, 2013, 04:14:44 am
You forgot to write that a new guy appeared. Although I think you added them to the list at the end.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 26, 2013, 04:40:26 am
((shiiiit))
Go to tamara and ask if I can take up the newly vacated bodyguard position if violence ensues say cainthalsaz rothon
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 26, 2013, 05:02:53 am
Tamara had a bodyguard?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on January 26, 2013, 05:03:10 am
((Did I get in?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 26, 2013, 05:17:37 am
No he put akingsquest's character back in... after exploding his head a few turns agi... it might be a typo
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 26, 2013, 06:11:42 am
((Yeah, his lungs were crushed and then his head exploded.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 26, 2013, 06:48:15 am
No that was another character
Bobo and susan exploded because they werent posting
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 26, 2013, 01:11:14 pm
+1 to will

"Hahaha, that was... Oh, shit, I really killed him, didn't I? Well, I guess it wasn't any worse than what Steve would have done to him. Speaking of which, Steve, no hard feelings, right? Here, to make it up, I'll give you something a little more fun than that rock that you've been beating people with."

Cause the bones in Steve's fingers to grow into long, razor-sharp claws.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 26, 2013, 02:00:13 pm
"Time to break copyright law."

Activate mark. Words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 26, 2013, 02:42:21 pm
Well damn. Enjoy your 1 point.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 26, 2013, 02:49:43 pm
Yeah but the guy im no longer going to attack has a whole bidy mark that i bet you anything will tutn him into either fire or arcane energy...
Oh, you.

Fuck fuck fuck! He knows! Well, I did kind of use nothing but fire for a really long time before now.

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 26, 2013, 03:46:36 pm
((The nose was Tamaras body guard & tamara put him out of his crushed kung misery with a blood staff assisted head-splosion.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 26, 2013, 03:57:11 pm
((shiiiit))
Go to tamara and ask if I can take up the newly vacated bodyguard position if violence ensues say cainthalsaz rothon

"If you want to protect me, that's... very nice of you... I'll repay the favor however I can..."

((shiiiit))
if violence ensues

"I might have a... lot of pool, but I'm not going to kill anyone except Null and anyone who tries to explode my spine. Which... was really scary, actually."

Shyly slink away from anyone covered in blood, which is nearly everyone. Even myself.
When in a secluded enough spot, rest and wait for more mana to come back.
"Maybe it wasn't such a good idea to get my Pool so high... I'll likely never use it beyond... oh, 6 words..."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 26, 2013, 05:31:13 pm
((My pleasure, hopefully my tenure will be longer than that of the previous applicant))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 26, 2013, 05:58:47 pm
((My pleasure, hopefully my tenure will be longer than that of the previous applicant))
((Don't kill me. That's a good start.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 26, 2013, 06:04:26 pm
((My pleasure, hopefully my tenure will be longer than that of the previous applicant))
((Don't kill me. That's a good start.))
+1

((I think actually doing your job as a protector is the easiest way to get killed. Mainly because doing your job involves killing almost everyone who gets near your charge, which basically means it's only a matter of time before you run out of fives.

Also, Royce is likely to become a creature you would do well to avoid. Mainly because I love genetic augments that break reality. So expect arms made of lightning acid or other things equally moronic and impossible. Tengo uno...))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 26, 2013, 06:38:37 pm
((Well I know how to shoot death lasers form my eyes with 2 words so I doubt there will be any trouble, Also tamara could give me a weapon or some armour when/if she could spare the pool))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 26, 2013, 06:43:14 pm
I still find it funny that no one has double-crossed our little arcane smith yet. I mean, how easy would it be to kill her bodyguard, offer to be the new one, and just slaughter her once she uses all her pool on some new creation of war?

Or, skip all those steps, and just kill her with the demented creation she made for you.



All of the above are deplorable, but the point is to mindlessly slaughter everyone around you so you can become powerful enough to kill the guy wrecking the entire first floor.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 26, 2013, 06:45:27 pm
I still find it funny that no one has double-crossed our little arcane smith yet. I mean, how easy would it be to kill her bodyguard, offer to be the new one, and just slaughter her once she uses all her pool on some new creation of war?

Or, skip all those steps, and just kill her with the demented creation she made for you.



All of the above are deplorable, but the point is to mindlessly slaughter everyone around you so you can become powerful enough to kill the guy wrecking the entire first floor.

THERE'S A REASON I NOW HAVE EIGHT POOL. IT'S ENOUGH TO MAKE STAVES OF HELP EVERYONE AND KILL THOSE WHO DON'T LIKE FREE HEALTHCARE.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 26, 2013, 06:49:17 pm
Quote
I still find it funny that no one has double-crossed our little arcane smith yet. I mean, how easy would it be to kill her bodyguard, offer to be the new one, and just slaughter her once she uses all her pool on some new creation of war?

Or, skip all those steps, and just kill her with the demented creation she made for you.


All of the above are deplorable, but the point is to mindlessly slaughter everyone around you so you can become powerful enough to kill the guy wrecking the entire first floor.

((It's also stupid, as the person with 8 POOL will have enough left to turn any betrayers head into goo.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 26, 2013, 06:56:29 pm
Like I said before.

FREE.
HEALTHCARE.


You don't even need insurance! Though, you might have to survive a bad Will roll...

It's FREE though.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 26, 2013, 06:58:14 pm
But you have so many tasty points!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 26, 2013, 06:59:06 pm
I still find it funny that no one has double-crossed our little arcane smith yet. I mean, how easy would it be to kill her bodyguard, offer to be the new one, and just slaughter her once she uses all her pool on some new creation of war?

Or, skip all those steps, and just kill her with the demented creation she made for you.



All of the above are deplorable, but the point is to mindlessly slaughter everyone around you so you can become powerful enough to kill the guy wrecking the entire first floor.

THERE'S A REASON I NOW HAVE EIGHT POOL. IT'S ENOUGH TO MAKE STAVES OF HELP EVERYONE AND KILL THOSE WHO DON'T LIKE FREE HEALTHCARE.
Healthcare? I don't think turning someone's vertebrae into hand grenades is good for their health.



Quote
I still find it funny that no one has double-crossed our little arcane smith yet. I mean, how easy would it be to kill her bodyguard, offer to be the new one, and just slaughter her once she uses all her pool on some new creation of war?

Or, skip all those steps, and just kill her with the demented creation she made for you.


All of the above are deplorable, but the point is to mindlessly slaughter everyone around you so you can become powerful enough to kill the guy wrecking the entire first floor.

((It's also stupid, as the person with 8 POOL will have enough left to turn any betrayers head into goo.))
You may take note that Tamara lacks any armor, so how would the amount of pool she has matter when she dies on the first strike? Which, might I add, is how most of these duels end.

Yes, I am aware she has kneepads made of mushroom. Oh how useful that would be in literally any conceivable situation. </sarcasm>



In summation, what, exactly, protects our young weaponsmith from any denizen of the Pit walking up to her with the pretense of a purchase and leaving eight souls more powerful on virtue of a whispered: "Rothon"?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 26, 2013, 07:12:57 pm
I don't know how to make armor, and yes, I'm behind on the arms race.

It's like a demonic game of Grow.

WEAPONS: LV6
ARMOR: LV3
HEALTHCARE: DARK AGES
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 26, 2013, 07:15:29 pm
Don't worry, I've told you the words for a decent bodyguard, who can take on most anything!

Do you want the word for chest plate as well?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Parisbre56 on January 26, 2013, 07:32:36 pm
THERE'S A REASON I NOW HAVE EIGHT POOL. IT'S ENOUGH TO MAKE STAVES OF HELP EVERYONE AND KILL THOSE WHO DON'T LIKE FREE HEALTHCARE.
((You mean help everyone who is still made from flesh and bone. And if you want a staff that can kill everyone, why not make a staff for human control? The word for human exist since someone summoned one in the past. Then people would have to make tattoos that turn them into giant bears made of metal and electricity to escape you.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 26, 2013, 07:37:15 pm
Chestplate is donbel... i told everyone a few pages ago  :D
Helmet is...gonteli i think
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 26, 2013, 07:51:22 pm
I still find it funny that no one has double-crossed our little arcane smith yet. I mean, how easy would it be to kill her bodyguard, offer to be the new one, and just slaughter her once she uses all her pool on some new creation of war?
Or, skip all those steps, and just kill her with the demented creation she made for you.

All of the above are deplorable, but the point is to mindlessly slaughter everyone around you so you can become powerful enough to kill the guy wrecking the entire first floor.
THERE'S A REASON I NOW HAVE EIGHT POOL. IT'S ENOUGH TO MAKE STAVES OF HELP EVERYONE AND KILL THOSE WHO DON'T LIKE FREE HEALTHCARE.
Yeah, I'm not protesting Tamaracare.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 26, 2013, 07:53:40 pm
..... I would thing those bodywear would be useless compared to an aura of steel
Or steel wall aura....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 26, 2013, 08:05:32 pm
Not my fault that hacker gave himself another +1 dex.  (not like that helps when I roll 1s)


SAME FECKING SPELL
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 26, 2013, 08:05:51 pm
..... I would thing those bodywear would be useless compared to an aura of steel
Or steel wall aura....
((Your auras amuse me... No matter what's on the outside, it's the inside that's going to explode violently and kill you. But I'm going to try to avoid murdering anyone without a good reason from now on. ))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 26, 2013, 08:08:25 pm
..... I would thing those bodywear would be useless compared to an aura of steel
Or steel wall aura....
((Your auras amuse me... No matter what's on the outside, it's the inside that's going to explode violently and kill you. But I'm going to try to avoid murdering anyone without a good reason from now on. ))
Chocolate?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 26, 2013, 08:10:12 pm
..... I would thing those bodywear would be useless compared to an aura of steel
Or steel wall aura....
((Your auras amuse me... No matter what's on the outside, it's the inside that's going to explode violently and kill you. But I'm going to try to avoid murdering anyone without a good reason from now on. ))
but auras are so fun!
Wouldn't you want an aura of winged void cat, with paper whiskers and marked with double eyebeam magma axe runes?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 26, 2013, 08:13:19 pm
..... I would thing those bodywear would be useless compared to an aura of steel
Or steel wall aura....
((Your auras amuse me... No matter what's on the outside, it's the inside that's going to explode violently and kill you. But I'm going to try to avoid murdering anyone without a good reason from now on. ))
but auras are so fun!
Wouldn't you want an aura of winged void cat, with paper whiskers and marked with double eyebeam runes?
((I'm going to go for an aura of giant bone bats. Because I know how to do this, and bones are kinda my thing now.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 26, 2013, 08:14:44 pm
I feel like going for an axey theme.
Because wielding magma axes of the void seems interesting...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 26, 2013, 08:20:14 pm
I feel like going for an axey theme.
Because wielding magma axes of the void seems interesting...
((If you'd like, I can turn your arm bones into bone axes.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 26, 2013, 08:25:16 pm
But...but.... What would happen to the flesh above the bone?
I must have a headaxe!!!!
Turning people's skulls into cones should be effective, right?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 26, 2013, 08:26:21 pm
But...but.... What would happen to the flesh above the bone?
I must have a headaxe!!!!
Turning people's skulls into cones should be effective, right?
"Who you callin' pinhead?" (http://www.youtube.com/watch?v=fYpYlbX8MhY)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 26, 2013, 08:51:38 pm
How did that one metal dome come about? A spell for "METAL ASS DOME OF METAL PROTECTION" would be super nice.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 26, 2013, 10:25:27 pm
Until someone made it crush in on itself, like I did with Possibly's wings.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 26, 2013, 10:47:16 pm
Yeah that's bound to happen... Although now I can get almost a full suit of armour so I just have to hope I find a resistant material.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 26, 2013, 10:49:22 pm
I hear that flesh, booze, magma, plants, blood, and gold are pretty good materials to make body armor from......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on January 26, 2013, 11:49:44 pm
Oh. Were you trying to heal me? Lol.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 27, 2013, 01:32:43 am
steel is probably more effective.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 27, 2013, 01:21:53 pm
Nooooooooo my points  :'(

repeat on new target.

You skitter up to the fourth floor and wait for the predestined moment. A moment that never comes.

((shiiiit))
Go to tamara and ask if I can take up the newly vacated bodyguard position if violence ensues say cainthalsaz rothon

You run right up to Tamara and start spewing off a long list of your qualifications for body guardistry, including "Punched a guy once" and "having your own pair of dark sunglasses."

 
((Did I get in?))
Not yet, I put bobo back in because his controller mailed me like 10 minutes after I killed him, saying he just got back from somewhere. You're next on the list. Sorry about the confusion.


+1 to will

"Hahaha, that was... Oh, shit, I really killed him, didn't I? Well, I guess it wasn't any worse than what Steve would have done to him. Speaking of which, Steve, no hard feelings, right? Here, to make it up, I'll give you something a little more fun than that rock that you've been beating people with."

Cause the bones in Steve's fingers to grow into long, razor-sharp claws.
[will: 6+1]
[steve will: 1-1]

Steve's hands explode as hundreds of bone spikes erupt out of them. He falls to the ground, streaming.

"Time to break copyright law."

Activate mark. Words.

You activate your mark and your entire body becomes made of living fire. It's pretty metal, bro.

[pot:5+1]
You summon a giant pair of magma wings, which flop uselessly to the ground in front of you.


((shiiiit))
Go to tamara and ask if I can take up the newly vacated bodyguard position if violence ensues say cainthalsaz rothon

"If you want to protect me, that's... very nice of you... I'll repay the favor however I can..."

((shiiiit))
if violence ensues

"I might have a... lot of pool, but I'm not going to kill anyone except Null and anyone who tries to explode my spine. Which... was really scary, actually."

Shyly slink away from anyone covered in blood, which is nearly everyone. Even myself.
When in a secluded enough spot, rest and wait for more mana to come back.
"Maybe it wasn't such a good idea to get my Pool so high... I'll likely never use it beyond... oh, 6 words..."

You run on up to the third floor and hide as best you can, waiting, gathering your strength.

Not my fault that hacker gave himself another +1 dex.  (not like that helps when I roll 1s)


SAME FECKING SPELL
(Actually gave himself +2 dex. Hence why you two are still tied in speed.)
[dex:3+4]
[null dex:6+4]

[null will:4+3]
[will:3+2]
You lose control of your own body, suddenly nothing more then a passenger to your actions. You move in a flash across the arena toward the nearest person, toward corsair.

[dex:2+4]
[corsair dex:5]

You catch hold of Corsair's right arm and it explodes into gore. Corsair goes stumbling back into the wall, grasping at the broken flesh.

"You won't be able to do it as you are. Your understanding isn't great enough. But maybe with a enough raw power you can live long enough to get the understanding you need." Null mumbles, seemingly to himself.


(Corsair bleeding out: 3 turns.)



Tamara Volk(8):Tsuchigumo550: Pool:5/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Corsair:Corsair: pool 2/3: (right arm exploded.)[first floor, south stairs]

Larry(2):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 1/2: [second floor, west stairs]

Goro:Uristdwarf: Pool:4/4 [fourth floor, North stairs]

Thrakor(22):Toaster: Pool:5/5 (Whole body made of arcane energy, fast.)[first floor, South stairs]

Bobo:Akingsquest: Pool:0/0 [first floor, north stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Ruined)[fourth floor, north stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 27, 2013, 01:27:47 pm
Twirl my fire-stache. Climb up to the fourth floor.

"Well, well, well. Flame on. I should probably get away from the duel on the first floor. Doesn't look particularly safe."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 27, 2013, 02:01:16 pm
Wait, what? I thought I was next on the list...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 27, 2013, 02:22:12 pm
"Steve's hands explode as hundreds of bone spikes erupt out of them. He falls to the ground, streaming."

Damnit, Steve! Stop hogging the bandwidth!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 27, 2013, 02:23:53 pm
Just a little longer. I thought using four words was really tiring... I could pass out if I go for eight. So... i probably won't. yet.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 27, 2013, 02:30:30 pm
"Oh, fuck... You didn't need those, did you? Bone-claw inducing genetic mutations are best left to professionals, I guess...

Repair Steve's hands.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 27, 2013, 02:31:23 pm
"Oh, fuck... You didn't need those, did you? Bone-claw inducing genetic mutations are best left to professionals, I guess...

Repair Steve's hands.
Fire-claw-inducing augments on the other hand...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 27, 2013, 03:27:40 pm
Wait, what? I thought I was next on the list...
Joseph Smuck is next, whoever he is.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 27, 2013, 03:54:08 pm
That's me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nicholas1024 on January 27, 2013, 04:18:49 pm
Interesting... is it just me, or is Null actually not out to kill you?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: kisame12794 on January 27, 2013, 04:22:07 pm
((Oh, Null is out to kill him, he's just having a touch of fun doing so. I mean, who knows how long he's been locked up in there. Dudes gotta have a bit of fun.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 27, 2013, 04:22:45 pm
((WHAT THE HELL MAN!))

Follow tamara upstairs quickly while applying presure and ask if she could stop me bleeding out if tamara can't say "Cainthalsaz Je-real" if she can say "cainthalsaz rothon" at a resonably far away wall after moving a bit away from tamara and if anyone approaches before I am healed or in any menacing manner say "Cainthalsaz rothon" at them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 27, 2013, 04:27:19 pm
Interesting... is it just me, or is Null actually not out to kill you?

Well, considering that Null is the one who brought everyone here in order to test them as potential successors (said so himself, I believe), I'd say that he isn't. He is, however, out to test his potential heirs most thoroughly, it seems. Potentially fatally if they are found wanting and incapable of growth.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 27, 2013, 04:29:59 pm
Interesting... is it just me, or is Null actually not out to kill you?

Well, considering that Null is the one who brought everyone here in order to test them as potential successors (said so himself, I believe), I'd say that he isn't. He is, however, out to test his potential heirs most thoroughly, it seems. Potentially fatally if they are found wanting and incapable of growth.
So, Null is basically a Planar Being with a Sports Dad complex mixed with a bit of Trial of Fire? My, what an intriguing set of mental deficiencies that guy has accumulated. I suppose being the king of a murder pit will do that to you.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 27, 2013, 04:34:15 pm
Interesting... is it just me, or is Null actually not out to kill you?

Well, considering that Null is the one who brought everyone here in order to test them as potential successors (said so himself, I believe), I'd say that he isn't. He is, however, out to test his potential heirs most thoroughly, it seems. Potentially fatally if they are found wanting and incapable of growth.
So, Null is basically a Planar Being with a Sports Dad complex mixed with a bit of Trial of Fire? My, what an intriguing set of mental deficiencies that guy has accumulated. I suppose being the king of a murder pit will do that to you.
Hell, everyone here has their own brand of insanity, as well as their own brand of murder.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 27, 2013, 04:42:47 pm
Interesting... is it just me, or is Null actually not out to kill you?

Well, considering that Null is the one who brought everyone here in order to test them as potential successors (said so himself, I believe), I'd say that he isn't. He is, however, out to test his potential heirs most thoroughly, it seems. Potentially fatally if they are found wanting and incapable of growth.
So, Null is basically a Planar Being with a Sports Dad complex mixed with a bit of Trial of Fire? My, what an intriguing set of mental deficiencies that guy has accumulated. I suppose being the king of a murder pit will do that to you.
Hell, everyone here has their own brand of insanity, as well as their own brand of murder.
My brand! (http://www.youtube.com/watch?v=V-fRuoMIfpw)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: ArchAIngel on January 27, 2013, 05:16:21 pm
Depending on how much piecewise knows about lord of the rings, I may be able to create mythril. Afterall, it is trueSILVER, with STEEL strength.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 27, 2013, 05:30:28 pm
wait for hands to be repaired. Flee if royce moves towards me at all.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on January 27, 2013, 06:26:35 pm
Look for nearest weapon, and take it. If there are none nearby, charge at Corsair and
flying side kick him in the face! If I do fined a weapon, use it on Corsair.
 
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 27, 2013, 06:32:21 pm
Look for nearest weapon, and take it. If there are none nearby, charge at the first player I see and
flying side kick him in the face!

Addendum to my turn.

If this guy is nearby, follow the below steps:

I love being made of solid fire. I do need more points...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 27, 2013, 07:56:42 pm
((I think ill modify my turn a bit....))

Go upstairs following tamara once between 2nd and 3rd floors point at the ground and say "zaral" while retreating towards tamara and asking for a bit-o ye olde blood magic to stop bleeding
If someone gets close threaten with antimatter explosion. If they actually get close initiate plan "Omega"

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 27, 2013, 08:25:29 pm
"I can't promise this will go correctly, but... I'll try..."

Gently raise the staff'o'bloodletting, and focus on my new bodyguard.

Try to make him stop bleeding.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 27, 2013, 08:32:46 pm
Thank you tamara
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 27, 2013, 08:33:00 pm
"I can't promise this will go correctly, but... I'll try..."

Gently raise the staff'o'bloodletting, and focus on my new bodyguard.

Try to make him stop bleeding.

(Will1-1) you make his entire blood supply get forced through the wound.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 28, 2013, 12:05:44 am
"Get out of my head, jerkass!"

*splat*

"Sorry, dude!"


One of these days I'll beat him in a dex roll so I can do that same action I sent long ago
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 28, 2013, 04:58:05 am
((And that day shall be glorius as null completely avoids the effects with some bullshit magic))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 28, 2013, 05:20:43 pm
Look for nearest weapon, and take it. If there are none nearby, charge at Corsair and
flying side kick him in the face! If I do fined a weapon, use it on Corsair.
 

((WHAT THE HELL MAN!))

Follow tamara upstairs quickly while applying presure and ask if she could stop me bleeding out if tamara can't say "Cainthalsaz Je-real" if she can say "cainthalsaz rothon" at a resonably far away wall after moving a bit away from tamara and if anyone approaches before I am healed or in any menacing manner say "Cainthalsaz rothon" at them.


Look for nearest weapon, and take it. If there are none nearby, charge at the first player I see and
flying side kick him in the face!

Addendum to my turn.

If this guy is nearby, follow the below steps:
  • Find him.
  • Place my hand on his face.
  • ???
  • Profit.

I love being made of solid fire. I do need more points...

[Royce dex:4]
[Corsair dex:4]
[Bobo dex: 4+2]
(These dice, I swear)

Bobo, seeing no weapons around, decides to just do a double footed flying kick into Corsair's confused, bleedy armed face.

[Dex:2+2]
[corsair dex:2]
[bobo str:3-1]
[corsair end:1]
Well, the flying kick doesn't go quite as planned. Bobo leaves his feet a bit to spread apart and as a result ends up delivering a flying crotch attack instead. He and Corsair go down in a pile of awkward failure.

As Corsair and Bobo roll in a pile of unintentional intimacy Royce, the human George Foreman Grill, Runs down stairs and attempts to give Bobo a flaming bitchslap.

[Royce dex:5]
[bobo dex:6+2]

Bobo manages to disentangle himself  and roll out of the way as Royce drives a burning punch into the stone.

"Oh, fuck... You didn't need those, did you? Bone-claw inducing genetic mutations are best left to professionals, I guess...

Repair Steve's hands.
[will:4+1]
[goro dex:6-1]

The bone shards jutting from steve's hands explode out of the ruined flesh and fly across the arena directly toward Goro. But they miss as he, showing uncharacteristic speed, leaps to the side and they shatter against the wall.

wait for hands to be repaired. Flee if royce moves towards me at all.
You collapse to the ground, screaming this time, as the bones explode out of your hands.

"THIS ISN'T WHAT REPAIR MEANS! THIS ISN'T WHAT REPAIR MEANS AT ALL!"

"I can't promise this will go correctly, but... I'll try..."

Gently raise the staff'o'bloodletting, and focus on my new bodyguard.

Try to make him stop bleeding.

[will:1]
[corsair will:4-1]

You completely fuck the hell up but luckily Corsair's will is great enough that he can prevent your idiot magics from taking effect.

"Get out of my head, jerkass!"

*splat*

"Sorry, dude!"


One of these days I'll beat him in a dex roll so I can do that same action I sent long ago
[Will:4+2
[Null will:6+3
(First you'll have to beat this mind control.)

You hear yourself speak words, but you can't tell what the are.
[pot:5+2]
[Royce dex:3]
[Corsair dex:1]
[Bobo dex:6+2]

A burst of arcane energy explodes out in all directions around you. Bobo manages to leap away in time but Corsair and Royce are swallowed up in the blinding multicolor detonation.  Royce goes cartwheeling back, his left arm and leg annihilated by the blast, and corsair simply ceases to be.

[Corsair is dead. You gain a point.]



JOESPH SMUCK APPEARS ON THE SECOND FLOOR WEST STAIRS






Tamara Volk(8):Tsuchigumo550: Pool:6/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 3/3: [second floor, west stairs]

Larry(2):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 2/2: (Left arm and leg gone. Body of Fire)[first floor, south stairs]

Goro:Uristdwarf: Pool:4/4 [fourth floor, North stairs]

Thrakor(22):Toaster: Pool:4/5 (Whole body made of arcane energy, fast.)[first floor, South stairs]

Bobo:Akingsquest: Pool:0/0 [first floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Ruined)[fourth floor, north stairs]

 
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 28, 2013, 05:32:18 pm
"You know what, just forget it. I'm not going to play doctor anymore. I've caused enough damage by accident already, I might as well cause some on purpose."

Laugh at Bobo's inability to dodge attacks launched from inside of him, and his inability to access the fifth floor. Then force his lower teeth to grow into tusks that pierce his brain.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 28, 2013, 05:47:24 pm
Ah! Please... I apologize, I lost... my focus. "it's easy to do when your mind... how should I say... wanders..."

Blushing slightly, attempt to stop the bleeding again.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 28, 2013, 05:51:27 pm
Ah! Please... I apologize, I lost... my focus. "it's easy to do when your mind... how should I say... wanders..."

Blushing slightly, attempt to stop the bleeding again.

((He's dead, Jim))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 28, 2013, 05:54:58 pm
Come on people!!
Die faster!!!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 28, 2013, 06:09:50 pm
"Are. You. Fucking. Serious. I think a good quote fits here nicely,

'Oi! Jackass! Keep yer shit under control or I will feed you your own children!'

Oh, dad, eloquent as always."

Fix.

((Why is it arcane energy? Why is it always arcane energy?

Jack Sparrow references aside, how the hell do you protect against that shit?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 28, 2013, 06:15:45 pm
Come on, guys, why is it taking so long for you to kill everyone?

((Why is it arcane energy? Why is it always arcane energy?

Jack Sparrow references aside, how the hell do you protect against that shit?))
Second answers the first. As to the second: Dodge faster. Or turn yourself into something gaseous or otherwise nonsolid.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 28, 2013, 06:17:43 pm
Come on, guys, why is it taking so long for you to kill everyone?
No need to fear, Larry the Sadistic Dentist is here!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 28, 2013, 06:22:38 pm
I have an idea to block arcane energy, might be pretty cool to use
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on January 28, 2013, 06:43:47 pm
...Put me back on that waitlist

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on January 28, 2013, 06:47:34 pm
Scream, THATS WHAT YOU CALL ROLL TO DODGE BITCH! Then rip  Royce's throat out.

Damn, almost got me there. Run up stars and rip Unholy pariah's throat out.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 28, 2013, 06:49:38 pm
No one tell him. No one tell him.

This next turn will be too funny.

Do not ruin this for me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 28, 2013, 07:33:50 pm
A slightly overwheight middle aged balding man appears. He stumbles for a moment in confusion, then looks shocked.

"Perplexicon? No, it can't be! I don't want to die!" He then looks panicked and runs up the staircase.

Go up to the top level, put my back against the wall, and say "Shareeb Caoncarthel" while waving my hands and imagining a wall between the two closest pillars.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 28, 2013, 07:54:36 pm
I was honestly debating whether it would be better to wait until after I had the points, but lose most of the drama and hilarity of the statement, or to make a blunt and obvious reference to the stupidity of what he proposed.

The more comedically valuable choice won, as it always does.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 28, 2013, 08:22:02 pm
No one tell him. No one tell him.

This next turn will be too funny.
What did you expect to happen?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 28, 2013, 08:23:11 pm
I took the liberty of updating the maps with my best estimation of where everybody is.

Spoiler: Maps (click to show/hide)

I think I got everything right...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 28, 2013, 08:29:50 pm
No one tell him. No one tell him.

This next turn will be too funny.
What did you expect to happen?
Exactly that.

I spent an entire character writing in a Scottish accent because I was allowed to make infinite booze-jokes and have every single motive be alcohol. I will gladly sacrifice one point I will likely get anyway for the sake of a facepalm.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 28, 2013, 09:10:27 pm
Scream, THATS WHAT YOU CALL ROLL TO DODGE BITCH! Then rip  Royce's throat out.

Damn, almost got me there. Run up stars and rip Unholy pariah's throat out.
Why me... dodge the grabby hands, trip my attacker and introduce his face and throat to my right foot... repeatedly

If i fail to dodge the grabby hands knee him in the balls then bring my forearms down on the back of his neck and knee him in the face.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 29, 2013, 10:20:26 am
Wait, do I gain a point or does Null gain a point that he can't actually use?  If the former, +1 Will because, while it's funny to see me blowing up people on his behalf, doesn't actually advance the cause.  I'd love to know what spell he used though.


"Get out of my head, jerkass!"

Same magical plan.  Also think about my butt to distract him
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 30, 2013, 02:56:34 am
"You know what, just forget it. I'm not going to play doctor anymore. I've caused enough damage by accident already, I might as well cause some on purpose."

Laugh at Bobo's inability to dodge attacks launched from inside of him, and his inability to access the fifth floor. Then force his lower teeth to grow into tusks that pierce his brain.

[will:4+1]
[bobo will:3-1]
[bobo end:4-1]

Bobo's teeth don't so much grow as they almost instantly become 2 foot long spikes. This has very adverse effects on his prospects of living a normal, non-brain impaled life.

[bobo died to death. You gain a point]

Ah! Please... I apologize, I lost... my focus. "it's easy to do when your mind... how should I say... wanders..."

Blushing slightly, attempt to stop the bleeding again.

You attempt to stop a dead man from bleeding. Yeah, it works but not for the reasons you want it to.

"Are. You. Fucking. Serious. I think a good quote fits here nicely,

'Oi! Jackass! Keep yer shit under control or I will feed you your own children!'

Oh, dad, eloquent as always."

Fix.

((Why is it arcane energy? Why is it always arcane energy?

Jack Sparrow references aside, how the hell do you protect against that shit?))
[pot:2+1]
Your body changes from flame to Magma, but your limbs don't come back.

A slightly overwheight middle aged balding man appears. He stumbles for a moment in confusion, then looks shocked.

"Perplexicon? No, it can't be! I don't want to die!" He then looks panicked and runs up the staircase.

Go up to the top level, put my back against the wall, and say "Shareeb Caoncarthel" while waving my hands and imagining a wall between the two closest pillars.
(make sure to bold your actions so I can see em. Helps me sort them out of everything else)
[Pot:1+1]
A tiny wall the size of a match box appears and plinks to the ground in front of you.

"...damn it."

Scream, THATS WHAT YOU CALL ROLL TO DODGE BITCH! Then rip  Royce's throat out.

Damn, almost got me there. Run up stars and rip Unholy pariah's throat out.
Why me... dodge the grabby hands, trip my attacker and introduce his face and throat to my right foot... repeatedly

If i fail to dodge the grabby hands knee him in the balls then bring my forearms down on the back of his neck and knee him in the face.

Everything turned out better then expected.

Wait, do I gain a point or does Null gain a point that he can't actually use?  If the former, +1 Will because, while it's funny to see me blowing up people on his behalf, doesn't actually advance the cause.  I'd love to know what spell he used though.


"Get out of my head, jerkass!"

Same magical plan.  Also think about my butt to distract him

(you get the point in this case)
[will:3+2]
[Null will:3+3]

You can't break free, but you manage to resist ever so slightly, reducing your movement to a shuddering crawl as your body drags itself towards Royce.




TALOS APPEARS ON THE THIRD FLOOR, SOUTH STAIRS







Tamara Volk(8):Tsuchigumo550: Pool:7/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 2/3: [fourth floor, west stairs]

Larry(3):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 1/2: (Left arm and leg gone. Body of Fire)[first floor, south stairs]

Goro:Uristdwarf: Pool:4/4 [fourth floor, North stairs]

Thrakor(22):Toaster: Pool:5/5 (Whole body made of arcane energy, fast.)[first floor, South stairs]

Talos:Spinal: Pool:4/4 [third floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Ruined)[fourth floor, north stairs]










Do me a favor guys. When you say to just put yourself at the bottom of the waitlist again, actually repost your stats. Because I don't keep'em, I delete them as new people fill your spots, so I have to go digging for them. It will just make things easier on me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on January 30, 2013, 03:34:15 am
Time to try again.

Name: Baba The Turtle.

Description: He is male, 4 feet tall, completely hairless and has green skin. He was left to die in
the woods, but a traveling circus found him, and they raised him as a turtle. Years of performing for
the unwashed masses has given him great endurance.

Strength: 0

Endurance: 8

Dexterity: 0

Potency: 0

Will: 0

Channeling: 0
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 30, 2013, 04:02:05 am
beat goro to death with my feet
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 30, 2013, 08:32:28 am
If me and Derm died at the same time, who gets revived first?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 30, 2013, 08:58:06 am
Both for shits and giggles
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 30, 2013, 11:10:33 am
This is just getting sad.

Try it again, damn it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 30, 2013, 01:35:03 pm
Damn it.

Again!

Also, whats that wall made of?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 30, 2013, 01:37:39 pm
Don't fret Seńor Angle!
At least you have a +1, if not, you would have created a giant steel wall inside your own body!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 30, 2013, 01:49:07 pm
Yeah, there is that.  Just wish I had remembered to put a point in will...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 30, 2013, 04:22:42 pm
Mmh. I think it's time to get to work again... well... in a minute. Better keep my pool as full as possible.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 30, 2013, 05:26:01 pm
+1 to will again

"I'm not going to lie, this murdering people with their own bones thing is pretty fun. I wonder if there are any action figures of me back home yet? Maybe I even have fans... maybe even GIRL fans..."

Be nice to the waitlisters by using bone magic (Fun fact: If death magic is called necromancy, then bone magic would be called osteomancy) to shatter Goro's skull.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 30, 2013, 05:42:48 pm
(Don't kill me....) Also reposting my sheet
Spoiler (click to show/hide)
Or if we can't go negative
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 30, 2013, 05:52:39 pm
What... we can go negative?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 30, 2013, 06:03:02 pm
I think "-5 str" would be roughly "dosen't have the muscular strength to pump one's own blood, nor inflate their lungs"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Parisbre56 on January 30, 2013, 06:03:23 pm
((If you can go negative you should totally make a Stephen Hawking character.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 30, 2013, 06:05:52 pm
Because obviously having a -2 to strength would be nice when trying to carry random stuffs made from steel
Edit: put another sheet, without negatives
Spoiler (click to show/hide)

Come on guys! Kill two more people in the same turn so I can get back in, I hear it's easy to kill people with mangled limbs!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 30, 2013, 06:58:52 pm
I see what you did there.

Crawl upstairs to the second floor.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on January 30, 2013, 09:30:14 pm
Time to try again.
Name: Baba The Turtle.
Description: He is male, 4 feet tall, completely hairless and has green skin. He was left to die in
the woods, but a traveling circus found him, and they raised him as a turtle. Years of performing for
the unwashed masses has given him great endurance.
Strength: 0
Endurance: 8
Dexterity: 0
Potency: 0
Will: 0
Channeling: 0
Magic not working well for you?

((If you can go negative you should totally make a Stephen Hawking character.))
I'll try that if when my current Stephen dies.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on January 31, 2013, 12:53:12 am
beat goro to death with my feet
[dex:3+2]
[goro dex:4-1]
[str:2]

You run up and kick Goro in the shin really hard.

"Ow, man. What the hell!" He shouts, rubbing his leg.

"Sorry, that was meant to kill you."

"Oh, well thats-WAIT A SECOND!"

If me and Derm died at the same time, who gets revived first?

Derm first because he posted to put him back in the list first.

Damn it.

Again!

Also, whats that wall made of?
Steel

[pot:4+1]

A big ol'wall of steel stretches out between two of the pillars.

+1 to will again

"I'm not going to lie, this murdering people with their own bones thing is pretty fun. I wonder if there are any action figures of me back home yet? Maybe I even have fans... maybe even GIRL fans..."

Be nice to the waitlisters by using bone magic (Fun fact: If death magic is called necromancy, then bone magic would be called osteomancy) to shatter Goro's skull.

[will: 6+1]
[goro will:4-1]

This is normally when Goro would make an end roll,but he has a -1 to it and you have a 6 + 1 and you hit is head so...

GORO HEAD ESPLODE

[You gain a point]

I see what you did there.

Crawl upstairs to the second floor.

You crawl on up to the second floor. It's not easy, but you manage it. This makes it doubly sad when your mark vanishes and your body reverts to flesh as soon as you get up there. You start spewing blood all over the place.

[Bleeding out: 2 turns]

This is just getting sad.

Try it again, damn it.
[will:4+2]
[null will:1+3]

You break free of Null's mind fuckery!


DERM APPERS ON THE SECOND FLOOR EAST STAIRS!





Tamara Volk(8):Tsuchigumo550: Pool:8/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 1/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 2/2: (Left arm and leg gone.)[second floor, south stairs]

Derm:Derm: Pool:1/1 [Second floor, east stairs]

Thrakor(22):Toaster: Pool:5/5 (Whole body made of arcane energy, fast.)[first floor, South stairs]

Talos:Spinal: Pool:4/4 [third floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Ruined)[fourth floor, north stairs]

 


Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 31, 2013, 01:12:54 am
Oh bloody hell...

shake that which used to be my fist at wwolin, try to keep the transformation on track in a helpful direction, avoid non wwolin characters, defend self if necessary
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 31, 2013, 01:18:52 am
+1 will so that I can finally raise my bonus

"Now this is what I call excitement! Who do we get next..."

"Steve! I feel so goddamned awful about doing that to your hands. Focusing all of my power into one place does that sometimes. But now, I can spread it out... This might sting a bit, but it'll look damned awesome."

Make long chains of barbed bones similar to vertebrae sprout from Steve's handstumps to serve as whiplike tantacles.
Unless I'm attacked. Then do something ridiculously horrible like turning every bone in my attacker's body into a fine dust. Or blowing them away with wind if they lack bones.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 31, 2013, 02:05:08 am
((Id prefer that you not do full body transformations on me.... i dont want to wear my ribcage as a hat
Perhaps we could start small, like overfixing my hands until they end in six inch scythe claws

If you insist on a full body metamorphosis i demand something with less potential to make me explode into a fountain of gore, perhaps a bipedal dinosaur? *cough*Utahraptor*cough*))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 31, 2013, 02:09:14 am
((Id prefer that you not do full body transformations on me.... i dont want to wear my ribcage as a hat
Perhaps we could start small, like overfixing my hands until they end in six inch scythe claws

If you insist on a full body metamorphosis i demand something with less potential to make me explode into a fountain of gore, perhaps a bipedal dinosaur? *cough*Utahraptor*cough*))
((Gotcha. Although the thought of you being a freakish monster was too good to pass up. I'm not sure about turning you into a dinosaur, because while I can make your bones grow, I can't do anything about skin and muscle stretched over them, nor the blood that you'll lose when those inevitably are torn apart by the bone.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on January 31, 2013, 07:28:33 am
With a quickness, do things!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 31, 2013, 08:52:43 am
I suggest killing the Derm, he is too powerful for his own good
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on January 31, 2013, 08:54:38 am
Stuff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on January 31, 2013, 11:11:17 am
Seek cover. Say random words from the book!
"Talo Trialo!"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 31, 2013, 11:14:20 am
Seek cover. Say random words from the book!
"Talo Trialo!"
(pot:6)
Nothing happens
(I don't think it will work)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 31, 2013, 11:16:46 am
"Hah!  My mind is no place for yours!  Eat death!"

Cast at him!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on January 31, 2013, 11:17:39 am
Seek cover. Say random words from the book!
"Talo Trialo!"
(pot:6)
Nothing happens
(I don't think it will work)
((I dunno what it means. I'm just saying stuff. And Talo is the first 4 words of Talos' name, so maybe it will prove lucky for him.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 31, 2013, 11:19:21 am
You Said
Legs [Random Mind Word]

So yeah, nothing shall happen, but I'll tell you something cool
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on January 31, 2013, 01:38:26 pm
((How does this waitlist even work.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on January 31, 2013, 01:46:01 pm
((How does this waitlist even work.))

((Very much like any other waitlist. Players die, new players get in in the order they submitted their sheets in. Why do you ask?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 31, 2013, 01:48:43 pm
It's probably worth noting that it's updated on the "Whenever he gets around to it" schedule.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on January 31, 2013, 01:50:09 pm
((Oh, that explains it. I'm a little confused.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 31, 2013, 01:55:56 pm
The one in-thread is usually behind.  The master copy in his notes is up to date I assume, because there haven't been any issues with it yet.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 31, 2013, 03:44:14 pm
It's time to get to work... This is going to be very draining, but it's worth the words.

Focus intently, breathe deep, and then speak in a commanding voice-
Szaheeb Plu-Shastaron Karenthar Halthel Hobitaeod Zoth-Hareth No-Nohiem!


...
"Agh... barely able to... keep my eyes open..."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 31, 2013, 04:05:50 pm
Dear god......
Why......A Staff-bear-human.....Made of blood,flesh

Which can control blood and flesh!!!!
And a hidden use!!

Dear god Tsuchi!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 31, 2013, 04:14:35 pm
We're... mages... not scientists... haah.
It isn't our... job to make things... sensible, it's... ours to make... the abnormal.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 31, 2013, 04:38:50 pm
Would the creature even be able to move?
It could very well just be a staff with a bear's head, and clawed arms and legs
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 31, 2013, 04:43:30 pm
That's not a staff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 31, 2013, 04:55:52 pm
That's not a staff.
looked at my sheet, as I just got home

It's a bone, flesh, and blood; Man-Bear
Who can control any aspect of a normal animal....


Nice, very nice
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 31, 2013, 05:13:59 pm
That's not a staff.
looked at my sheet, as I just got home

It's a bone, flesh, and blood; Man-Bear
Who can control any aspect of a normal animal....


Nice, very nice
I'm gonna have fun with this thing...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on January 31, 2013, 05:16:36 pm
That's not a staff.
looked at my sheet, as I just got home

It's a bone, flesh, and blood; Man-Bear
Who can control any aspect of a normal animal....


Nice, very nice
I'm gonna have fun with this thing...
it can also have some fun with you...considering, your made of flesh,bone, and blood.
So is your spear, which he can easily destroy....

It also has Zoth-Haroth
Which I don't know what it does...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on January 31, 2013, 05:22:23 pm
That's not a staff.
looked at my sheet, as I just got home

It's a bone, flesh, and blood; Man-Bear
Who can control any aspect of a normal animal....


Nice, very nice
I'm gonna have fun with this thing...
it can also have some fun with you...considering, your made of flesh,bone, and blood.
So is your spear, which he can easily destroy....

It also has Zoth-Haroth
Which I don't know what it does...
I do... it's another reason that I'm slightly less afraid of it. And my +2 bonus to will rolls will help me out too. This bear man and I are going to be best buddies.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on January 31, 2013, 05:33:42 pm
If you give me whip hands sucessfully i guess you can have my metal staff... i wont be able to pick it up anymore...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on January 31, 2013, 06:34:06 pm
"W-whip... hands? Whatever would you... use those for...?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on January 31, 2013, 08:02:33 pm
"That hurts a lot more now that I'm less... omnithermic."

Hope for the best.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on January 31, 2013, 10:30:40 pm
"W-whip... hands? Whatever would you... use those for...?

http://www.youtube.com/watch?v=j_QLzthSkfM
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 01, 2013, 01:01:02 am
((Why? Whyyyyyy....))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 01, 2013, 05:23:37 am
Oh bloody hell...

shake that which used to be my fist at wwolin, try to keep the transformation on track in a helpful direction, avoid non wwolin characters, defend self if necessary

I have no idea what you're talking about with that transformation thing, but when it comes to impotent rage, I'm you're huckleberry.

You shake your meaty mits at the cold hearted heavens and the asshole faced other people in this pit.


+1 will so that I can finally raise my bonus

"Now this is what I call excitement! Who do we get next..."

"Steve! I feel so goddamned awful about doing that to your hands. Focusing all of my power into one place does that sometimes. But now, I can spread it out... This might sting a bit, but it'll look damned awesome."

Make long chains of barbed bones similar to vertebrae sprout from Steve's handstumps to serve as whiplike tantacles.
Unless I'm attacked. Then do something ridiculously horrible like turning every bone in my attacker's body into a fine dust. Or blowing them away with wind if they lack bones.

Oh, so thats what he meant. Well, lets see if it succeeds.
[will: 3+2]
[steve will:3-1]
Two big ol' spiked spinal whips burst bloodily from the stumps of Steve's hands.

With a quickness, do things!
"That hurts a lot more now that I'm less... omnithermic."

Hope for the best.
[Derm dex:5-1]
[Royce dex:1]
You run over to royce and shout your word at him.
[pot:1+2]
[royce dex:3]
A rock about the size of a fist appears in mid air and lands on Royce. He grumbles about your insensitivity toward the plight of the disabled and mumbles his own words.

[royce pot:6+1]

Royce's entire body, or whats left of it, turns into an anthropomorphic whirl wind of sorts. It's kinda odd.


Stuff.
You hide behind your single wall, ignoring the fact that there are two big open spaces on the sides of the wall for people to come get you.

Seek cover. Say random words from the book!
"Talo Trialo!"
[pot:5]
A shimmering pair of legs appear behind you and then go flying off into the distance.

It's time to get to work... This is going to be very draining, but it's worth the words.

Focus intently, breathe deep, and then speak in a commanding voice-
Szaheeb Plu-Shastaron Karenthar Halthel Hobitaeod Zoth-Hareth No-Nohiem!


...
"Agh... barely able to... keep my eyes open..."
[pot:5+1]

A giant creature appears before you: it's a bipedal bear of sorts, 12 foot tall with distinctly humanoid aspects, especially in the way it carries itself. It's hands are more human then paw and body seems humanoid, though far larger, more muscled and stockier. It's head remains distinctly ursine however.

It sort of stares at you for a while before asking "What do you want?" in a low growling voice.

"Hah!  My mind is no place for yours!  Eat death!"

Cast at him!

[dex:6+4]
[Null dex:1+4]
[pot:1+2]

A beam of acid and bits of steel sort of dribbles out of your eyes onto the ground.

Null raises an eyebrow and points at the ground. His left arm glows.
[null will:6+3]

The stone on the floor of the arena jerks upwards and spells out, in big block letters, "YOU SUCK".





Tamara Volk(8):Tsuchigumo550: Pool:2/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 2/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 1/2: (Left arm and leg gone.Body of wind)[second floor, south stairs]

Derm:Derm: Pool:1/1 [Second floor, south stairs]

Thrakor(22):Toaster: Pool:3/5 (Whole body made of arcane energy, fast.)[first floor, South stairs]

Talos:Spinal: Pool:3/4 [third floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[fourth floor, north stairs]

 
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 01, 2013, 05:40:47 am
twirl my whips experimentally, do annoying stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 01, 2013, 07:45:12 am
I WILL GET MY POUNT OF WIND!

MULTIPLE LETTERS UPON WHICH FORM ARCANE LANGUAGE!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 01, 2013, 07:53:32 am
Silly Derm.... Saying Zentol won't kill a man made soley out of wind....

However...... That man floating in the air, using a bone staff of wind  can kill him!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 01, 2013, 07:54:54 am
I'm not using zentol.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 01, 2013, 07:59:22 am
So little you can do when you can only say 1 word!!
What word would possibly hurt a gaseous man?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 01, 2013, 08:00:21 am
*Smiles* One that can disrupt him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 01, 2013, 08:07:56 am
But it wouldn't kill him......
And I need to get back in here!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 01, 2013, 08:12:34 am
With the ammount of potency I can bring to bear, I can do pretty much whatever I want within one word.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 01, 2013, 08:47:04 am
Well, that was a gigantic letdown.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 01, 2013, 11:02:21 am
((A giant bear. A giant bear. A GIANT-ASS BEAR. I wish you had rolled a six. Imagine what would have happened.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 01, 2013, 11:13:27 am
So... you made a giant sentient medic anthropomorphic bear?  Let's hope it likes you.


Thrakor looks at the stone for a minute.

...

"No, you!"


Punch out some of the rock and throw it at Null.



Anyone know what Zorhaltoran does?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 01, 2013, 11:22:54 am
More stuff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 01, 2013, 03:58:23 pm
"Holy fuck I love you."

Ask the bear kindly if it would protect me, then suggest to it that "protect" means "kill anyone that isn't me or Larry, ESPECIALLY if it's that demigod asshole that no one's touched yet.".

If it likes the idea, add "If you want, you can do whatever you want so long as they don't come after me. By the way, you're awesome.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 01, 2013, 05:02:42 pm
"Oh, sore luck on that one, eh?"

Oh, we've got probabilities in this very community.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 01, 2013, 11:10:46 pm
Would that demigod asshole be thrakor or null?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 01, 2013, 11:21:33 pm
"It's alive! IT'S ALIVE! Bwahahahaha! Wait a sec... is that a man made of wind about to be attacked? No worries bro, I've got you covered!"

Use wind powers to change Royce from a wimpy wounded man made of wind to a giant spidery abomination made of wind.
If I'm attacked, turn all of my foe's bones into a fine powder.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 01, 2013, 11:53:24 pm
Hey now, Thrakor isn't a demigod!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on February 02, 2013, 01:38:24 am
"Talo karenthar."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 02, 2013, 03:04:02 am
"Oh, sore luck on that one, eh?"

Oh, we've got probabilities in this very community.
I WILL GET MY POUNT OF WIND!

MULTIPLE LETTERS UPON WHICH FORM ARCANE LANGUAGE!


[derm dex:2-1]
[Royce dex:6]
[royce str:6-1]
Royce sort of shoves himself/jumps into the air. And keeps going, sort of floating away and finally coming to a stop, hovering in the open area of the 4th floor.

Derm makes rude gestures at his airheaded prey.

"It's alive! IT'S ALIVE! Bwahahahaha! Wait a sec... is that a man made of wind about to be attacked? No worries bro, I've got you covered!"

Use wind powers to change Royce from a wimpy wounded man made of wind to a giant spidery abomination made of wind.
If I'm attacked, turn all of my foe's bones into a fine powder.

[will:4+2]
[royce will:1]

Royce becomes a literal spider man: he as 4 thin human arms that are roughly 3 times as long as normal. His legs get a similar treatment.

"Talo karenthar."
[pot:5]
You summon a nice pair of fleshy legs. How erotic in a...severed limb kinda way.

More stuff.
[pot:3+1]
You fire a beam of pure arcane power straight across the arena and into the other side of the 4th story. Guess that beam word doesn't fire down.

"Holy fuck I love you."

Ask the bear kindly if it would protect me, then suggest to it that "protect" means "kill anyone that isn't me or Larry, ESPECIALLY if it's that demigod asshole that no one's touched yet.".

If it likes the idea, add "If you want, you can do whatever you want so long as they don't come after me. By the way, you're awesome.


"I can kill some of them." Bearman says, scratching his jaw, "But not the two down there. Or the floating one. Which one you want killed?"

twirl my whips experimentally, do annoying stuff
You run down to the third floor and attempt to murder Talos.

[dex: 4+2]
[talos dex: 2+1]
[str:1]

You sort of lightly slap your bone whip hands against his throat while screaming

"I WILL HARM YOU!"

So... you made a giant sentient medic anthropomorphic bear?  Let's hope it likes you.


Thrakor looks at the stone for a minute.

...

"No, you!"


Punch out some of the rock and throw it at Null.



Anyone know what Zorhaltoran does?

You punch the insulting stone sign. It sort of explodes violently as you do so. You try to grab one of the larger stones but that stone explodes as you touch it.

"Wait, shouldn't that mean the stone under my feet should be exploding too?"

"Don't second guess magic." Null says, idly picking his teeth while a stone throne rises out of the ground  for him to sit on. "When you're ready, by the way."



Tamara Volk(8):Tsuchigumo550: Pool:3/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 1/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 2/2: (Spider man. Body of wind)[fourth floor, floating in central open area]

Derm:Derm: Pool:1/1 [Second floor, south stairs]

Thrakor(22):Toaster: Pool:4/5 (Whole body made of arcane energy, fast.)[first floor, South stairs]

Talos:Spinal: Pool:2/4 [third floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[third floor, south stairs]

 
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 02, 2013, 03:21:24 am
Well that could have went better...

INTO THE STAIRWELL! Then flee from manbearpig
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 02, 2013, 03:27:59 am
"Alright, so I think I've got this willpower thing under control for now. But I should learn how to use some of these words too. STEVE! I NEED YOU TO LEND ME YOUR HANDS!"

If I'm not attacked by anyone , then I'll force the individual bones of one of Steve's whips to fly apart and launch themselves at Talos.

If someone does attack me, mess them up horribly by enlarging their sternum until it busts their chest open.

And if Royce attacks me, just erase his wind from existence :P


((I've somehow transformed from a geeky fan to Mengele in the space of a few turns...))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 02, 2013, 10:06:21 am
Oh man, I haven't even done anything to you.

Come on, I just got here.

Run out of range of Wwolin, and prepare my mental fortitude.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 02, 2013, 11:16:25 am
"I-I... I think I should just.. j-just lay down for a bit. Wait, one of these words..."

Climb up onto one of the walls/pillars using my spidery-spider-ness. Words.

((I think these staves are a bit OP. They completely nullify any need for finding the meaning of words. Nonetheless, I shall remain stalwart in my obsolete methods.

True leadership does not mean love, hate, or even respect. It means having your men be afraid of one thing and one thing alone; the man behind them.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 02, 2013, 11:26:56 am
Not really, as finding new words can help you turn the tide of battle....
As new words allow you to transform yourself into abominations of nature, and can help you destroy the tools
Like firing a giant arcane beam from your eyes......
Or launching pure unadulterated magma from your fingertips, or growing wings, or launching explosive gold kittens made from daggers......

I myself am working on the solution of blocking arcane energy, and hoping when I join back in, that I don't fail
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 12:31:21 pm
You summon a nice pair of fleshy legs. How erotic in a...severed limb kinda way.

Spoiler (click to show/hide)

"I can kill some of them." Bearman says, scratching his jaw, "But not the two down there. Or the floating one. Which one you want killed?"

I'm guessing I'm one of the two and the floating one is Null, but who is the third?

You punch the insulting stone sign. It sort of explodes violently as you do so. You try to grab one of the larger stones but that stone explodes as you touch it.

"Wait, shouldn't that mean the stone under my feet should be exploding too?"

"Don't second guess magic." Null says, idly picking his teeth while a stone throne rises out of the ground  for him to sit on. "When you're ready, by the way."

Glorious.

((I think these staves are a bit OP. They completely nullify any need for finding the meaning of words. Nonetheless, I shall remain stalwart in my obsolete methods.

I'm sure there are ways to circumvent them, like when Null blasted mine out of my hands.





"Magic is crazy shit, no lie.  Hell, I've become strong enough with it to see a powerful magical jackass summoned to kill me, and I don't understand the half of it myself!

Magical attack go!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 02, 2013, 12:41:14 pm
((I think these staves are a bit OP. They completely nullify any need for finding the meaning of words. Nonetheless, I shall remain stalwart in my obsolete methods.))
((I will agree that my staff is powerful, but the main reason for it seeming overpowered is that people aren't built to resist it, both physically and statistically. Everyone starts with a body made of bones and flesh, and people have largely been ignoring will and endurance in exchange for dexterity. Dexterity is all well and good until the attack you're trying to dodge comes from inside of you, in which case you need willpower to negate the attack and endurance to have a chance at survival should you fail. And your average staff user has weaknesses as well. Considering that it takes at least 3 pool to make even the most basic magic staff, and some potency to ensure that the weapon is usable, your average staff mage has little power over their weapon at the beginning. I happened to ally with Tamara, so my zeros in potency and channeling didn't really matter. Dexterity will protect you against most word magic and some staff magic. Will will protect you against most staff magic and some word magic. And endurance will protect you against most everything, but you'll probably still be hurt pretty bad.))

"I can kill some of them." Bearman says, scratching his jaw, "But not the two down there. Or the floating one. Which one you want killed?"
I'm guessing I'm one of the two and the floating one is Null, but who is the third?
((The bear man controls flesh, bone, and blood. You're made entirely of arcane energy, so he can't hurt you. Royce is the floating one, and he's immune because he's made entirely out of wind. And Null is just Null.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 12:48:42 pm
Ah- that makes sense.


End (and dex) also won't protect you if you get caught in a big enough blast- which is what I'm trying on Null next.  Remember me nuking the winged lion? (http://www.bay12forums.com/smf/index.php?topic=119572.msg3879976#msg3879976)  Same spell.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 02, 2013, 12:53:59 pm
You do remember null has a shield, right??
He could also very well redirect the bolt back at you.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 12:57:28 pm
A shield based on an opposed will roll, yes.  I'm banking on if everything goes poorly, electricity won't hurt me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 02, 2013, 01:25:42 pm
((I think these staves are a bit OP. They completely nullify any need for finding the meaning of words. Nonetheless, I shall remain stalwart in my obsolete methods.))
((I will agree that my staff is powerful, but the main reason for it seeming overpowered is that people aren't built to resist it, both physically and statistically. Everyone starts with a body made of bones and flesh, and people have largely been ignoring will and endurance in exchange for dexterity. Dexterity is all well and good until the attack you're trying to dodge comes from inside of you, in which case you need willpower to negate the attack and endurance to have a chance at survival should you fail. And your average staff user has weaknesses as well. Considering that it takes at least 3 pool to make even the most basic magic staff, and some potency to ensure that the weapon is usable, your average staff mage has little power over their weapon at the beginning. I happened to ally with Tamara, so my zeros in potency and channeling didn't really matter. Dexterity will protect you against most word magic and some staff magic. Will will protect you against most staff magic and some word magic. And endurance will protect you against most everything, but you'll probably still be hurt pretty bad.))

((Yeah, you essentially skipped a few steps on the ultimate power ladder. But you do have the not-inconsiderable disadvantage of being mostly useless without your staff, so there's that.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 02, 2013, 01:45:32 pm
Damnit.

Cower again.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 02, 2013, 04:10:42 pm
((Well I do know the spell for become greater antimatter bat... I don't think null has a sheild for that ))

Also Put me back on the wait-list please

Name: Corsair
Str -0
Dex - 1
End - 1
Will - 1
Pot - 1
Chanelling - 4
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 02, 2013, 04:48:25 pm
"I'm kinda for... not killing Derm. Let me think..."

Hmm. Most of the problematic people are things I wouldn't want you to fight... you know, because they have a chance to fight back, or they're made of arcane energy. I'd really like to see what you can do, because, my magic worked and this is amazing, so...

Maim whips-for-hands, to whatever degree you see fit. The things he could DO with those things... distracts me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 02, 2013, 04:56:48 pm
Oh man, I haven't even done anything to you.

Come on, I just got here.
It's your reputation.

Oh, and I'm finishing my game Inspired by Perplexicon.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 02, 2013, 04:58:31 pm
"I'm kinda for... not killing Derm. Let me think..."
It was these words, children, that doomed the entire multiverse. For shortly thereafter, all was thoroughly, methodically, and viciously Dermed.

And that, is why I am a six-armed sentient platypus with third degree burns.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 02, 2013, 07:24:21 pm
Maim whips-for-hands, to whatever degree you see fit. The things he could DO with those things... distracts me.

I thought we were friends :(
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 02, 2013, 08:17:06 pm
so we're waiting on talos because...because.


Who among you would like to know a bit about whats down that hole in the center of the arena?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 02, 2013, 08:30:23 pm
Which hole?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 02, 2013, 08:35:14 pm
Me  :D

I actually considered sneaking past null and jumping into it but... didnt wanna get vaporised for trying
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 02, 2013, 08:37:36 pm
Everyone.

And I wanted to test my bear and you're the only one I think i can describe easily.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 09:00:00 pm
You know, I hadn't thought at all about that hole- I guess I assumed it closed back up.

However, should this fail to kill/seriously injure Null, I know what I'm doing next turn.



And it doesn't involve the hole.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 02, 2013, 09:03:25 pm
Y'know what will be funny?
When your mark wears off, and the dexterity bonus disappears

And you are left a fleshy weak, man
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 09:05:35 pm
Don't forget the hole in the chest.

I threw a 6+2 for pot, though- not only will it not wear off, but I couldn't cut it off if I wanted to.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 02, 2013, 09:15:03 pm
Unless you turned your body into flesh,blood, and bone
And rolled a REALLY high number
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 09:31:59 pm
I had an electric hand for like 50 turns as a result of a 7 pot roll, so I'm not worried about it wearing off.  From observation, I think it's only temporary if the pot is 3 or 4, with 4 lasting longer.  At 5 and 6 you can activate it at will, with it activating automatically at 6.  7+ it appears to fire off automatically and without the ability to turn it off.  A new mark will overwrite an old one, regardless of the roll of the former.  (Though in theory a high mark on a previous roll may prevent a poor roll on a new mark from taking effect- no evidence to support this, though.)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 02, 2013, 09:58:17 pm
Well lets see...

The areas you'll have to play in will certainly be bigger.

You won't have to kill each other to get points (But you still can)

They'll be less waiting for Pool to recharge

You'll have a goal beyond murder, but you'll have to find it out (Should be fairly easy)

You'll be seeing more NPC's.

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 02, 2013, 10:00:13 pm
I wonder... what, by some turn of fate, do you suppose are the odds of me finding the correct words to make a two dozen twelve foot six inch tall clockwork bronze humunculi armed with the more intriguing twists of the arcane residing within my probably concussed mind? I wonder, would having a human heart infused with garstopit stuck inside its chest be helpful, or just maddeningly desirable?

I really need to start writing this wishlist down. This is what, the fourth time I've made some oddity that I wanted but never got around to making? Come to think of it, is there a word for 'gear/cog/sprocket'? How much more pool will I need? Is there any end to my future plans not-so-cleverly-disguised as rhetoric?

There is only one answer to these questions...

Probably is going to return to that most noble of professions; ‼SCIENCE‼

Piecewise: You mean, we can create a super-state of hyper-powerful wizards dedicated to warping the world into their own image and growing infinitely more powerful through the careful farming of hapless NPCs? The last part being speculation. Inaccurate speculation.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 02, 2013, 10:51:22 pm
I wonder... what, by some turn of fate, do you suppose are the odds of me finding the correct words to make a two dozen twelve foot six inch tall clockwork bronze humunculi armed with the more intriguing twists of the arcane residing within my probably concussed mind? I wonder, would having a human heart infused with garstopit stuck inside its chest be helpful, or just maddeningly desirable?

I really need to start writing this wishlist down. This is what, the fourth time I've made some oddity that I wanted but never got around to making? Come to think of it, is there a word for 'gear/cog/sprocket'? How much more pool will I need? Is there any end to my future plans not-so-cleverly-disguised as rhetoric?

There is only one answer to these questions...

Probably is going to return to that most noble of professions; ‼SCIENCE‼

Piecewise: You mean, we can create a super-state of hyper-powerful wizards dedicated to warping the world into their own image and growing infinitely more powerful through the careful farming of hapless NPCs? The last part being speculation. Inaccurate speculation.
There isn't a word for cog or gear or stuff like that specifically...but there is a  word that would let you do interesting things in that ilk. Actually, it's funny you should mention that, considering the as of yet unused elements.

As per Secrets: Not so much that. Do the letters RL mean anything to you?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 02, 2013, 10:55:33 pm
Real Life?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 10:56:27 pm
Rocket Launcher?


Also hell yes to anything that speeds pool regen.  I summoned Null before I could finish my testing there.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 02, 2013, 10:58:13 pm
I think that will be an interesting dynamic change.  This "round" was about discovery and figuring out how things interacted.  The next round will be about creative uses of spells and smart preparation.  (Which is a point I think Null is trying to hammer home.  I bet the majority of the spells he's done were preloaded when he spawned.)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 02, 2013, 11:10:31 pm
I think that will be an interesting dynamic change.  This "round" was about discovery and figuring out how things interacted.  The next round will be about creative uses of spells and smart preparation.  (Which is a point I think Null is trying to hammer home.  I bet the majority of the spells he's done were preloaded when he spawned.)
I was on to something like that before Hydrus got a crystal through the face. I had a spellcard to encase the target in ice, but I never got to use it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 03, 2013, 12:28:41 am

"Alright, so I think I've got this willpower thing under control for now. But I should learn how to use some of these words too. STEVE! I NEED YOU TO LEND ME YOUR HANDS!"

If I'm not attacked by anyone , then I'll force the individual bones of one of Steve's whips to fly apart and launch themselves at Talos.

If someone does attack me, mess them up horribly by enlarging their sternum until it busts their chest open.

And if Royce attacks me, just erase his wind from existence :P


((I've somehow transformed from a geeky fan to Mengele in the space of a few turns...))
Well that could have went better...

INTO THE STAIRWELL! Then flee from manbearpig
"I'm kinda for... not killing Derm. Let me think..."

Hmm. Most of the problematic people are things I wouldn't want you to fight... you know, because they have a chance to fight back, or they're made of arcane energy. I'd really like to see what you can do, because, my magic worked and this is amazing, so...

Maim whips-for-hands, to whatever degree you see fit. The things he could DO with those things... distracts me.


[Steve dex:4+2]
[Tamara dex:6]
[larry dex:1+1]

[Steve dex:2+2]
[Talos dex:1+1]
[steve str:4]
[talos end:1-1]

Steve wraps his spiked whip arm things around Talos' neck and yanks so hard that he tears Talos' head off in an extremely metal fashion.

[Talos is dead. Steve gains one point]

[steve dex:3+2]
[BEARMAN dex:6]
[Bearman str:5]

Steve has about a half a second to celebrate before a 12 foot tall bear man charges into him and claw slaps him across the room, tearing a nasty chunk out of his back in the process.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.


Oh man, I haven't even done anything to you.

Come on, I just got here.

Run out of range of Wwolin, and prepare my mental fortitude.
You grunt and try your best not to explode into gore or something similar.


"I-I... I think I should just.. j-just lay down for a bit. Wait, one of these words..."

Climb up onto one of the walls/pillars using my spidery-spider-ness. Words.

((I think these staves are a bit OP. They completely nullify any need for finding the meaning of words. Nonetheless, I shall remain stalwart in my obsolete methods.

True leadership does not mean love, hate, or even respect. It means having your men be afraid of one thing and one thing alone; the man behind them.))
You sort of air swim your way to one of the 4th level walls and cling there as best you can before saying words.

[pot:2+1]

The full body mark of wind vanishes as the one on your left arm appears. You fall to the ground in a heap of legs and arms, one of which is now made of concrete.



Damnit.

Cower again.
It's the cower power hour.

You summon a nice pair of fleshy legs. How erotic in a...severed limb kinda way.

Spoiler (click to show/hide)

"I can kill some of them." Bearman says, scratching his jaw, "But not the two down there. Or the floating one. Which one you want killed?"

I'm guessing I'm one of the two and the floating one is Null, but who is the third?

You punch the insulting stone sign. It sort of explodes violently as you do so. You try to grab one of the larger stones but that stone explodes as you touch it.

"Wait, shouldn't that mean the stone under my feet should be exploding too?"

"Don't second guess magic." Null says, idly picking his teeth while a stone throne rises out of the ground  for him to sit on. "When you're ready, by the way."

Glorious.

((I think these staves are a bit OP. They completely nullify any need for finding the meaning of words. Nonetheless, I shall remain stalwart in my obsolete methods.

I'm sure there are ways to circumvent them, like when Null blasted mine out of my hands.





"Magic is crazy shit, no lie.  Hell, I've become strong enough with it to see a powerful magical jackass summoned to kill me, and I don't understand the half of it myself!

Magical attack go!

"Hey, thats my line."

[dex:2+4]
[null dex:6+4]

Null doesn't do anything, put point his sword at you.

You shrug and use your spell anyways.

[pot:2+2]

Your hand crackles with electricity and the arena flashes white as a massive bolt of lightning leaps from your hand  and toward null. It makes contact with his sword and then...well, it's hard to say. It's like the bolt just kinda bursts, like a soap bubble, and vanishes.

"Let me ask you something." Null says, lowering his sword and settling back into his throne, "Whats the most devastating weapon you can wield against a Mage?"






JAVIER APPEARS ON THE SECOND FLOOR SOUTH STAIRS!


Tamara Volk(8):Tsuchigumo550: Pool:4/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 2/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 1/2: (Spider man.)[fourth floor, north Stairs]

Derm:Derm: Pool:1/1 [Second floor, south stairs]

Thrakor(22):Toaster: Pool:2/5 (Whole body made of arcane energy, fast.)[first floor, South stairs]

Javier:Javier: Pool:3/3 [second floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[third floor, south stairs]







Real Life?

Rocket Launcher?


Also hell yes to anything that speeds pool regen.  I summoned Null before I could finish my testing there.

Try again.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 03, 2013, 12:33:27 am
Things!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 03, 2013, 12:54:50 am
Go up two floors, words
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 03, 2013, 12:55:33 am
"Knowing you, I'm guessing the answer is something like 'his own power' or some such."


Go loot that scroll he dropped when he came in!  Read the damn thing at him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 03, 2013, 12:59:21 am
I wonder if you had a paper staff, if you could just make his book shred itself to pieces....

Or just dump water on him, making his book soggy, and letting the ink run...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 03, 2013, 01:04:37 am
Get the fuck outta there post haste
also +1 str

i cant believe i finally beat wwolin to a kill :D
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 03, 2013, 01:09:43 am
I would say the best weapon to use against a Mage would be knowledge......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 03, 2013, 01:31:19 am
Best weapon to use against a mage is one that prevents them speaking and breaks their staves.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 03, 2013, 01:41:41 am
The only thing I don't understand... Is why evryone(but Tsuchi, has used a staff to control things.....
Except wwolin, but he made Tsuchi create a spear....

Imma make myself an axe of controlling things......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 03, 2013, 01:51:45 am
"Hey, Tamara, it looks like your bear and my abomination are going to duke it out. As much as I like Steve, could you make me a servant to replace him if he dies? Maybe something made of bones. Made of bones... OH MAN! Oh, I'll give you the words for this great idea I have if you can make it for me. I've already got a spell worked out and everything! And no hard feelings if Steve kills the bearman, okay? Circle of life and all that..."

If I'm not attacked, use my spear to make a shield of wind around Steve to cushion blows.

If I am attacked, cause the attacker to sprout thousands of bone spikes... inside of their chest cavity.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 03, 2013, 01:57:07 am
...you know i can hear you right? Nice to know im valued...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 03, 2013, 02:03:46 am
...you know i can hear you right? Nice to know im valued...
"Don't worry Steve, it's only a backup plan if you get killed. And I'm putting a shield up around you to try and help you survive. Oh, and if you want to try something batshit insane, try controlling flesh, bone, or blood while in contact with the bear. It may seem like an insane plan, but you could always send one of your own ribs through its skull if it attacks you as a last resort."
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 03, 2013, 02:13:15 am
Actually thats not a bad idea... maybe after i train my willpower some more
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 03, 2013, 07:33:22 am
"Bollocks."

Word.



I have just gotten a new beautiful idea. Mildly idiotic, mind you, but what great ideas are not? I am writing these down.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 03, 2013, 11:03:59 am
Oh god.
If it's (something) Land, then why do I expect that we're going to a HELL CARNIVAL?

Anyway, scribble down "bearman =/= instakill" in notebook, and conveniently forget to instruct bearman to stop.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 03, 2013, 11:20:05 am
Stuff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 03, 2013, 11:22:55 am
Oh don't worry Angle, I'm just running upstairs to escape from the Derm, before he Derms me.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 03, 2013, 11:27:33 am
"Hey, Tamara, it looks like your bear and my abomination are going to duke it out. As much as I like Steve, could you make me a servant to replace him if he dies? Maybe something made of bones. Made of bones... OH MAN! Oh, I'll give you the words for this great idea I have if you can make it for me. I've already got a spell worked out and everything! And no hard feelings if Steve kills the bearman, okay? Circle of life and all that..."

If I'm not attacked, use my spear to make a shield of wind around Steve to cushion blows.

If I am attacked, cause the attacker to sprout thousands of bone spikes... inside of their chest cavity.


"As much as I like Bearman, and, with all the mana I spent, I'd like it if he lives. Though, if Steve wins, it's by his own luck, and I'll drop him a reward. Maybe. If I have the pool."

"Mister Bearman! Try and use your powers of bone, flesh, and blood control!"

"Larry, we are still friendly... right? I... This is... fun. I feel powerful, playing science like this. Please don't backstab me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: kisame12794 on February 03, 2013, 11:36:20 am
((The best weapon against a mage would be an absence of magic, or some sort of magic nullifier. Wait a minute.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 03, 2013, 11:38:36 am
Best weapon against a mage? Hmm... I would say either an anti-magic field; which, by the way, is probably the most annoying, I would know; or perhaps poison. Most magi forget to check their food for foreign heavy metals.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 03, 2013, 11:39:55 am
((The best weapon against a mage would be an absence of magic, or some sort of magic nullifier. Wait a minute.))
.....
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 03, 2013, 11:45:32 am
The best weapon to use against a mage? A stronger mage.

...Of course, Null seems to be going for the "antimagic" idea.

-----

Anyways, I've finally finished preparations for my own Perplexicon-inspired game (http://www.bay12forums.com/smf/index.php?topic=122477.0), featuring an infinite array of potential spells. As a shameless self-plug, please go look at it!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 03, 2013, 12:44:13 pm
"Hey, Tamara, it looks like your bear and my abomination are going to duke it out. As much as I like Steve, could you make me a servant to replace him if he dies? Maybe something made of bones. Made of bones... OH MAN! Oh, I'll give you the words for this great idea I have if you can make it for me. I've already got a spell worked out and everything! And no hard feelings if Steve kills the bearman, okay? Circle of life and all that..."

If I'm not attacked, use my spear to make a shield of wind around Steve to cushion blows.

If I am attacked, cause the attacker to sprout thousands of bone spikes... inside of their chest cavity.


"As much as I like Bearman, and, with all the mana I spent, I'd like it if he lives. Though, if Steve wins, it's by his own luck, and I'll drop him a reward. Maybe. If I have the pool."

"Mister Bearman! Try and use your powers of bone, flesh, and blood control!"

"Larry, we are still friendly... right? I... This is... fun. I feel powerful, playing science like this. Please don't backstab me.
"Don't worry, I'm not going to turn on the person who made me this spear. You, me, and either Steve or the bearman... We could be one big happy magical family!"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 03, 2013, 12:56:21 pm
"Don't worry, I'm not going to turn on the person who made me this spear. You, me, and either Steve or the bearman... We could be one big happy magical family!"

Blushing slightly as... similar... things had appeared in my mind, continue on with magicing.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 03, 2013, 02:39:05 pm
Things!
Go up two floors, words

[derm dex: 3-1]
[javier dex:2]

[derm pot:4+2]
[javier dex:4]

A giant glob of mercury appears and splashes down on Javier. Javier, slightly annoyed, just runs away, up to the fourth floor.

[javier pot:1+1]
An aura of force flickers around him but fails to take hold.

"Knowing you, I'm guessing the answer is something like 'his own power' or some such."


Go loot that scroll he dropped when he came in!  Read the damn thing at him.

You run over to Null's bag and are about to undo the roll of paper when you realize you have hands of arcane explodeyness.

"Damn it, I'm like Midas, but with explosions!"

Get the fuck outta there post haste
also +1 str

i cant believe i finally beat wwolin to a kill :D
"Hey, Tamara, it looks like your bear and my abomination are going to duke it out. As much as I like Steve, could you make me a servant to replace him if he dies? Maybe something made of bones. Made of bones... OH MAN! Oh, I'll give you the words for this great idea I have if you can make it for me. I've already got a spell worked out and everything! And no hard feelings if Steve kills the bearman, okay? Circle of life and all that..."

If I'm not attacked, use my spear to make a shield of wind around Steve to cushion blows.

If I am attacked, cause the attacker to sprout thousands of bone spikes... inside of their chest cavity.

"Hey, Tamara, it looks like your bear and my abomination are going to duke it out. As much as I like Steve, could you make me a servant to replace him if he dies? Maybe something made of bones. Made of bones... OH MAN! Oh, I'll give you the words for this great idea I have if you can make it for me. I've already got a spell worked out and everything! And no hard feelings if Steve kills the bearman, okay? Circle of life and all that..."

If I'm not attacked, use my spear to make a shield of wind around Steve to cushion blows.

If I am attacked, cause the attacker to sprout thousands of bone spikes... inside of their chest cavity.


"As much as I like Bearman, and, with all the mana I spent, I'd like it if he lives. Though, if Steve wins, it's by his own luck, and I'll drop him a reward. Maybe. If I have the pool."

"Mister Bearman! Try and use your powers of bone, flesh, and blood control!"

"Larry, we are still friendly... right? I... This is... fun. I feel powerful, playing science like this. Please don't backstab me.

[Bearman dex:1]
[Larry dex:5+1]
[Steve dex:3+2]

[larry will:3+2]
A shielding bubble of wind surrounds steve as he runs all the way down to the second floor and over to the north stairs.

Bearman, distracted by Tamara's yelling, turns to look at her

"Power to control What? I don't have that."

"Bollocks."

Word.



I have just gotten a new beautiful idea. Mildly idiotic, mind you, but what great ideas are not? I am writing these down.
[pot:6+1]
You summon up an enormous fucking diamond. And I don't mean like when a rapper gets a "Huge rock" and its like an inch across. No, I mean a fucking rock the size of a small car.

"Shit man, Can I just leave now? I'm officially a multi-trillionare with this thing."


Stuff.
[pot:2+1]
You fire an anemic beam of magical energy thats about the thickness of a pencil at royce.
[royce dex:1]
[royce end:5]

Royce catches the beam straight in the sternum and the resulting bloody puff of magic scours away his skin and muscle until the bone is just barely visible. He starts bleeding a fair bit, as is to be expected.




Null, in the mean time, stands up from his throne and walks a few feet forward before stopping and whispering a few words.

[pot:3+3]

A machine that strongly resembles a clockwork AA Gun mounted on a rotating platform appears in front of him. It's barrel is coated in magical markings and a great deal of it looks magical in nature.

"You take your time, no rush." Null calls over to Thrakor, "But in the mean time I'm gonna amuse myself with some of the other people around here."

He takes a seat in the gunner's chair and the gun starts rotating around looking for a target.





Tamara Volk(8):Tsuchigumo550: Pool:5/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 1/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: [Bone spear of the wind] [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 1/2: (Spider man.)[fourth floor, north Stairs]

Derm:Derm: Pool:1/1 [Second floor, south stairs]

Thrakor(22):Toaster: Pool:3/5 (Whole body made of arcane energy, fast.)[first floor, Center]

Javier:Javier: Pool:1/3 [Fourth floor, south stairs]

(2)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[Second floor, north stairs]

 
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 03, 2013, 02:40:57 pm
Go north and do things!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 03, 2013, 02:53:36 pm
Time for experiments!
Word
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 03, 2013, 02:54:06 pm
Be glad i'm not there!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 03, 2013, 02:58:24 pm
"Null, I love your work, but I kinda want to live for a while. Just try not to point that thing at me. Oh, and Tamara! CATCH!"

If Null points that cannon at me, use wind to point the barrel somewhere else.
Otherwise, blow the scroll to Tamara.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 03, 2013, 03:41:50 pm
"I don't trust it but OK!"
Catch scroll.
"Sorry Mr. Bearman, i thought you had abilities you didn't! Carry on with Science, if you please!"
Oh, Mr. Now Officially Rich Enough To Buy A Small Galaxy, try bringing that along with us when the cosmos eats us, OK? Imagine what the people down there will DO!
Open my mind and see if words for "augment self with sarcastic genetic lifeform and disk operating system" come to mind.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 03, 2013, 03:42:58 pm
fucking hide

Also shouldnt my guy be worth 3 souls now?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 03, 2013, 06:50:48 pm
Hide behind my wall.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 03, 2013, 06:53:34 pm
"Yes. Just yes. I am naming him Tom."

Hide behind Tom. Because, ya' know, diamond.

((Must. Turn. Body. To. Diamond.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 03, 2013, 06:55:21 pm
Do I still have that hole in my chest?  IE if I deactivated my mark would I be bleeding profusely?


Examine hole Null came through.  Also the stone pillar he's on- could I explode it?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 04, 2013, 03:26:44 am
Do I still have that hole in my chest?  IE if I deactivated my mark would I be bleeding profusely?


Examine hole Null came through.  Also the stone pillar he's on- could I explode it?
If you deactivate your mark you will die profusely.

Also null is on the first floor with you, not on a stone pillar.

The hole Null came through is about the size of a man hole and covered in rotating, yellow magic circles. Looks rather well protected.

fucking hide

Also shouldnt my guy be worth 3 souls now?
Go north and do things!


[Derm dex:1-1]
[steve dex:6+2]

Steve dives to the side and hides against the wall while Derm attempts to Derm him.

[derm pot:1+2]

A berry bush grows at steve's feet.

Time for experiments!
Word
You uh, didn't send me a word.

"Null, I love your work, but I kinda want to live for a while. Just try not to point that thing at me. Oh, and Tamara! CATCH!"

If Null points that cannon at me, use wind to point the barrel somewhere else.
Otherwise, blow the scroll to Tamara.

[will:4+2]

You use your power of *Russian girl's voice* WIND! to huck the huge roll of paper straight at Tamara.

"I don't trust it but OK!"
Catch scroll.
"Sorry Mr. Bearman, i thought you had abilities you didn't! Carry on with Science, if you please!"
Oh, Mr. Now Officially Rich Enough To Buy A Small Galaxy, try bringing that along with us when the cosmos eats us, OK? Imagine what the people down there will DO!
Open my mind and see if words for "augment self with sarcastic genetic lifeform and disk operating system" come to mind.
AW GEEZ
[dex:5]
You dodge out of the way as the scroll goes sailing past your head and slams into the wall with considerable force.

"Watch it!"

Hide behind my wall.
Cower

"Yes. Just yes. I am naming him Tom."

Hide behind Tom. Because, ya' know, diamond.

((Must. Turn. Body. To. Diamond.))
Cower



Null spins his cannon around a few times, looking for someone to shoot and then stops.

"Aw, they've all hidden. How boring."

[Null pot:5+3]
[Null will:1+3]
[Larry str:1]

Larry's bone spear is ripped fro his grasp and goes spinning down to the first level and sticks itself into the ground. Null picks it up with his free hand and gives it a bit of a twirl.

"So lets make ourselves some fun."







Tamara Volk(8):Tsuchigumo550: Pool:6/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 2/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0:  [5th floor, one of the north pillars]

Royce:Onyxjew:Pool 2/2: (Spider man.)[fourth floor, north Stairs]

Derm:Derm: Pool:1/1 [Second floor, south stairs]

Thrakor(22):Toaster: Pool:4/5 (Whole body made of arcane energy, fast.)[first floor, Center]

Javier:Javier: Pool:2/3 [Fourth floor, south stairs]

(3)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[Second floor, north stairs]

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 04, 2013, 03:41:36 am
"Alright Null, keep the spear. Although did you really have to steal it? I mean, you're an all-powerful mage lord, it wouldn't be too much trouble to make your own, would it?"

"Hey, Tamara, can you have your bear man open the scroll? It's probably safe, but there's always a chance that it's booby-trapped. I want to know what sort of secrets are kept in there. Oh, and do you mind if I take that blood staff of yours? I can probably use it to keep us safe."

Climb down from the pillar and run to Tamara. Grab the blood staff if she's okay with that. Then do things with it. If Tamara attempts to grab me and say things, be totally okay with that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 04, 2013, 03:57:41 am
big mistake buddy...

whip my hand thingy around derms throat then rip it back to saw through his neck.

((We are so fucked... me especially, can someone please take out that spear?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 04, 2013, 07:34:02 am
Get out of range and throw a word at Steve.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 04, 2013, 08:08:56 am
Damn you 504 errors, making me think I sent something!!!
Experiment!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 04, 2013, 08:36:26 am
Is it bad that i want null to summon a bunch of bone snakes so that everyone has to fend off endless waves of living spinal columns?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 04, 2013, 10:18:36 am
Almost makes me glad I don't have any bones at the moment!

Anyway, anyone remember this bit?

So, zentol causes reality to tear, eh?

ZENTOL POUERSTOL!
[pot:6+1]
[will:4]
You hear a whispering in your head, a burning voice that seems to scald your mind.

Anyways, the voices told me some magic words. I don't have enough mana to use them at the moment, but one of you could try them for me if you want.

"Zentol Halthel Concoteael Conthal" is what I was told in a private message... Or maybe if you use the spell I used last turn you'll get voices that tell you something new?

I'm pretty sure this will summon some sort of horrible demon, which would cost four pool, which is the exact amount I have.  Since none of my attacks on Null are getting anywhere, I'm thinking of going extreme.  Alternatively, I think I know how to make a magical singularity.



So, quick opinion poll:  Summon horrible hell demon or attempt to create a black hole?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 04, 2013, 10:56:05 am
Demon......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 04, 2013, 11:04:14 am
"You just had to give him the spear, didn't you?"

Word.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 04, 2013, 12:10:44 pm
Stuff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 04, 2013, 01:39:48 pm
Only one person cares if I murderize the whole area via demon summoning or singularity?  Man, you guys are no fun.


"It's not nice rubbing your greasy hands all over the staffs of other people, Mr. Null!"

Magical Plan "Danger to myself and others"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 04, 2013, 01:47:33 pm
The reason I vote demon intead of singularity,bid because the demon will actively seek out people to kill!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 04, 2013, 03:10:52 pm
yeah, go demon. Make things interesting.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 04, 2013, 03:40:33 pm
I vote for demonic carnage, should it matter.

On another note, I'm starting to like Null. He's such a loveable goof.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 04, 2013, 05:17:00 pm
Retrieve scroll with left hand!

If I can get to Larry without throwing myself in danger or he can get to me, grasp him with my right hand and
Dorbaelo Kenthablaw Roth Chall-thel Shaazeshelial
him to... whatever the result is!

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 04, 2013, 07:00:26 pm
Quick question: What do you think is the craziest spell to have been cast in this RtD so far, piecewise or anyone else?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 04, 2013, 08:49:31 pm
I'm a fan of the ICELANDIC DEATH METAL BEAR personally, though if I want to toot my own horn, the Hell Arm was pretty awesome.


Also, I'm using this turn to dispel a little uncertainty about both the singularity and the greater demon, but watch this space!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 05, 2013, 01:27:04 am
"Alright Null, keep the spear. Although did you really have to steal it? I mean, you're an all-powerful mage lord, it wouldn't be too much trouble to make your own, would it?"

"Hey, Tamara, can you have your bear man open the scroll? It's probably safe, but there's always a chance that it's booby-trapped. I want to know what sort of secrets are kept in there. Oh, and do you mind if I take that blood staff of yours? I can probably use it to keep us safe."

Climb down from the pillar and run to Tamara. Grab the blood staff if she's okay with that. Then do things with it. If Tamara attempts to grab me and say things, be totally okay with that.
Retrieve scroll with left hand!

If I can get to Larry without throwing myself in danger or he can get to me, grasp him with my right hand and
Dorbaelo Kenthablaw Roth Chall-thel Shaazeshelial
him to... whatever the result is!



Larry meets up with Tamara for his date, however it is destined to be a disappointment because the only thing she's doing with her mouth is shouting magic words.
[tamara pot:4+1]

A full body mark covers Larry.

And,as it turns out, the large roll of paper is exactly that, just a large roll of blank paper.

big mistake buddy...

whip my hand thingy around derms throat then rip it back to saw through his neck.

((We are so fucked... me especially, can someone please take out that spear?))
Get out of range and throw a word at Steve.
[Steve dex:5+2]
[Derm dex:1-1]
[steve str:5+1]
[derm end:2]
Steve Lashes out with his spiked vertebra whip hands and wraps one of them around Derm's neck.

"Normally this is where I would say some sort of clever one liner, but I'm not very creative so I'm just gonna murder you."

He jerks back violently Derm goes spinning back in a spray of blood and shredded flesh.  He staggers for a few seconds and then collapses to the ground, crumbling into ash.

[Steve points a gain.]

Damn you 504 errors, making me think I sent something!!!
Experiment!
[pot:4+1]

A big old pyramid of concrete appears in front of you. Cool, now you have somewhere to be buried.

"You just had to give him the spear, didn't you?"

Word.


[pot:4+1]

A mark appears on your left arm. Hopefully not one of arm exploding.


Stuff.
[pot:5+1]
[dex:2]
A magic circle appears in front of you and a beam of pure arcane energy erupts from it and screams across the fourth floor. It misses the giant diamond and the man hiding behind it by a good 2 feet though. Dang it.

Only one person cares if I murderize the whole area via demon summoning or singularity?  Man, you guys are no fun.


"It's not nice rubbing your greasy hands all over the staffs of other people, Mr. Null!"

Magical Plan "Danger to myself and others"

[pot:2+2]

A block orb the size of your head appears a few feet away. It hangs in place silently for a few seconds before it begins sucking in everything around it with rather catastrophic force.

[dex:2+4]

You run, half throwing yourself away as the void devours Null's bag and starts dragging the pillars of the central platform in towards it.




"Aw, I liked that bag." Null says, eying the nascent blackhole from a distance. "

[null pot:4+3]

That enormous, very toxic looking snake Null summoned earlier returns and wraps itself around him.  He hands the spear to the snake, who holds it in it's mouth. Null pats the head of the creature.



EDISON TRENT APPEARS ON THE SECOND FLOOR, WEST STAIRS.



Tamara Volk(8):Tsuchigumo550: Pool:2/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 1/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [Third floor, south area]

Royce:Onyxjew:Pool 1/2: (Spider man.)[fourth floor, north Stairs]

Edison:Derm: Pool:3/3 [Second floor, west stairs]

Thrakor(22):Toaster: Pool:3/5 (Whole body made of arcane energy, fast.)[first floor, Center]

Javier:Javier: Pool:1/3 (Left arm marked)[Fourth floor, south stairs]

(4)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[Second floor, north stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 05, 2013, 01:50:34 am
cowardice time

+1 to will... for the love of all that is good and murderful i gotta get me some magic defence quick.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 05, 2013, 05:11:11 am
Rub Joseph's head for trying his best

You put the left arm mark on the wrong Guy...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 05, 2013, 07:37:11 am
GOD DAMMIT.

PUT ME BACK IN THE LIST!

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 05, 2013, 08:01:52 am
Sorry Derm but you left me no choice  :(

Although I honestly thought i was dead that turn.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 05, 2013, 08:04:42 am
How am I supposed to murder you guys to fire off a giant kickass hamehameha wave IF YOU KEEP KILLING ME!?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 05, 2013, 08:11:39 am
Pick targets without +2 to dexterity

Ideally you should aim at people with -1 to endurance and dex ranging from -1 to +1 at the highest.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 05, 2013, 08:17:22 am
He doesn't keep track of the stats anywhere I can immediantly see them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 05, 2013, 08:26:42 am
Cower behind my steel wall and cry to myself.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 05, 2013, 08:29:28 am
Just look at their pool count and roll bonuses, if they are low on souls and have 3 pool and a +1 to pot then they probably meet the criteria for slow and squishy.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 05, 2013, 08:51:36 am
Wow, that's not what I expected to happen at all.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 05, 2013, 11:57:07 am
PW:  Was that the first or second spell I sent in?  Is the black hole still there?



"Suck on that, Null?  Get it, suck?"

If it's there, get clear of the void and throw Null in.  If not, just observe Null to see what he does, and dodge any attacks.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 05, 2013, 12:01:44 pm
((The chance of me ever playing in this is rapidly decreasing...))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 05, 2013, 01:11:23 pm
((The chance of me ever playing in this is rapidly decreasing...))


Actually, it looks like you're second on the wait list.  That's like, four turns at most- especially if this black hole gets worse and/or Null starts murdering random people.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 05, 2013, 03:40:56 pm
"Alright! Hey, Steve, good job out there! Just try to keep your distance from me; Null has my old spear now. But If this mark does what I think it does, then I won't have to worry about bones anymore."

Grab the wood and blood staff from Tamara, and activate my mark.
Prepare for jokes about my massive yet soft wood.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 05, 2013, 03:42:46 pm
So what did you plan on turning into?
A fast piece of wood?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 05, 2013, 03:49:01 pm
Ah... Here's... the first staff. Luckily, I have a better one :P

Anyway... I'll rest this turn.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 05, 2013, 06:30:15 pm
Come on, four people, die!

(By the way, I think Infimicon has crazier stuff that's already happened than anything in this game.)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 05, 2013, 08:17:23 pm
That's because no one has summoned a sentient catstaff made of booze.




Yet.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 05, 2013, 08:33:12 pm
Signing up.
Spoiler: Character Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 05, 2013, 08:55:36 pm
"That wasn't very nice. With your aim you might have hit me with that. I don't think I would have liked that at all."

Activate mark. Things.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 06, 2013, 03:48:10 am
cowardice time

+1 to will... for the love of all that is good and murderful i gotta get me some magic defence quick.

You run up to the fourth floor, south stairs and sort of loiter there.

Rub Joseph's head for trying his best

You put the left arm mark on the wrong Guy...
(fixed that.)

You rub Joseph's head. Bless his heart.

GOD DAMMIT.

PUT ME BACK IN THE LIST!



Exact same character? Not gonna change the stats at all?

Did I ever tell you the Definition of insanity? (http://www.youtube.com/watch?v=F_C5hdndk40)

Cower behind my steel wall and cry to myself.
You sob in a corner.

You do that in game as well.


"Alright! Hey, Steve, good job out there! Just try to keep your distance from me; Null has my old spear now. But If this mark does what I think it does, then I won't have to worry about bones anymore."

Grab the wood and blood staff from Tamara, and activate my mark.
Prepare for jokes about my massive yet soft wood.

You grab the staff from Tamara and activate your mark!

You immediately drop the staff and collapse to the ground as your body becomes a gelatinous mass of gooey wood.

Ah... Here's... the first staff. Luckily, I have a better one :P

Anyway... I'll rest this turn.


ZZZZZZZ....

Come on, four people, die!

(By the way, I think Infimicon has crazier stuff that's already happened than anything in this game.)

Thats some subtle marketing there GWG.

"That wasn't very nice. With your aim you might have hit me with that. I don't think I would have liked that at all."

Activate mark. Things.

[Royce dex:2]
[Joseph dex:5]
[Joseph pot:6+1]
[Royce dex:5]
[Royce pot:3+1]
[Joseph dex:4]

Royce charges at Joseph, all ready to throw down some mad magical rhymes, but Joseph is quicker on the draw. A hellish back mist of pure toxin erupts but Royce backflips out of the way like some sort of magical ninja and counters with his own word. Joseph goes for a more Unitarian "Just jump out of the fucking way" and avoids most of the blow from Royce's word. The burst of pure force sends him rolling back but he's on his feet a moment later.


PW:  Was that the first or second spell I sent in?  Is the black hole still there?



"Suck on that, Null?  Get it, suck?"

If it's there, get clear of the void and throw Null in.  If not, just observe Null to see what he does, and dodge any attacks.

The vacuum in space is beginning to shrink so you decide to charge Null in the hopes of throwing him in before hand.

[dex:4+4]
[Null dex:2+4]
[Dex:5+4]
[Null dex:6+4]

You scream across the arena, nothing but a red streak of energy running toward null with both hands outstretched. Null manages to dodge but only just barely and you go zipping past.

"That was close." He says, watching you skid to a stop, almost slamming into the wall.

"Now then, Who was the one with the...Ah, that one."

[Null pot:1+3]
[Null will:3+3]
[Larry str:5]

Larry is jerked suddenly forward, dragged toward the edge of his floor. He grasps at the ground with gelatinous limbs and manages not to go flying, at least for now.


Tamara Volk(8):Tsuchigumo550: Pool:3/8 (broken bone bow. Slightl glowing fungus kneepads.Left hand gone.)[third floor, south area.]

Joesph Smuck:Angle: pool 1/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [Third floor, south area]

Royce:Onyxjew:Pool 1/2: (Spider man.)(Left arm marked)[fourth floor, west Stairs]

Edison:?: Pool:3/3 [Second floor, west stairs]

Thrakor(22):Toaster: Pool:4/5 (Whole body made of arcane energy, fast.)[first floor, Center]

Javier:Javier: Pool:2/3 [Fourth floor, south stairs]

(4)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[Fourth floor, south stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 06, 2013, 05:05:32 am
stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 06, 2013, 07:34:27 am
GOD DAMMIT.
PUT ME BACK IN THE LIST!


Exact same character? Not gonna change the stats at all?

Did I ever tell you the Definition of insanity? (http://www.youtube.com/watch?v=F_C5hdndk40)

Just... just... arg. Take my potency down to one, put a point in will and dex, and throw three into channelling.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 06, 2013, 08:37:17 am
At least you learned something, one word spells are terrible!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 06, 2013, 09:05:44 am
No... they are just harder to utilise
I think half of waldos kills were single word lightning.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 06, 2013, 09:21:10 am
We've come a long way since the days all you needed to be top dog was a Garstorpit and the will to use it. Now everyone's usin' them newfangled staves and turnin' themselves into lightnin' or somethin'.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 06, 2013, 09:43:30 am
At least you learned something, one word spells are terrible very limited!

+1 Potency!

"Too down, infineetee to go!"

While the lady is attempting to strangle the man with the sword, sneak up and garstorpit-garstorpit both of them at point-blank range! If that fails, explain that I meant to do that, apologize and retreat!

((Better to be hunted like an animal than live in mediocrity, I always say. I'll have to find a healing spell of some kind soon. After all, without some kind of healing magic, anybody who fights other people will be so much toast when their luck runs out.))
You tip toe a few feet from to the domestic dispute in progress and peek out of behind a pillar just long enough to unload a double barrel blast of your favorite word on Stab-omeo and strangle-uliet.
[pot:6+1]
[Mira end:2]
[Jared end:3]
There is an audible otherworldly scream of a noise as the air around Jared and Mira blackens into a tarry soup and both are lost in the loose globule of poisonous darkness. Two tiny pin pricks of light drift out of the slowly churning mass before it even has time to disperse. When it's gone there is nothing left but a raw black divot in the ground and two less people.

[Mira and Jared are dead. Garth Gains two points.]


NB:  It was the same word twice, but from my experience, 1) the same word twice doesn't seem to make much difference, especially with an element word 2) they probably would have died anyway with those rolls.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 06, 2013, 10:48:48 am
More stuff.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 06, 2013, 11:33:57 am
I know the crowd wants a greater demon, but I'm thoroughly confused by the results of the last turn- NOT at all what I was expecting.

However, I know how to weaponize it now.


"Oh Nullimus, why do you continue to elude me?"


Magical Plan DOOOOOM!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 06, 2013, 12:28:04 pm
say words
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 06, 2013, 01:57:47 pm
I wanted to do a turn now but I ran out of time. I'll give you something though, to keep you tided over till this afternoon.

The coming stuff is indeed a larger world.

It's structure is that of several large, interconnected areas, something like what dark souls did.

There are 16 of these areas, and one hidden one.

So far I have completely worked out 6 of these (Ie gotten their maps all drawn out and everything set up for them.)

These areas are broken down into sub areas to travel through and interact with. So far there are a 135 of them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 06, 2013, 02:04:50 pm
That's... quite large. Humongous, even. How large is one sub-area, in terms of arena floors?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 06, 2013, 02:12:46 pm
135 sub areas, and only major areas are completely done?  You're certainly dialing this up to 11.





Could we get an OP waitlist update, please, especially if some people die this turn?


BTW feel free to help me with Null, but I don't recommend getting close to him this turn.  I may or may not be shooting a boosted black hole at him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 06, 2013, 02:18:50 pm
If it's going to be so huge... Shouldn't the player count be increased to make it more intresting?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 06, 2013, 02:39:15 pm
It will.

I'm gonna do a turn here in a bit, I'm currently working on the stuffs for what happens after...things...Secret secret secrets.

But on the plus side I can tell ya that In the relatively near future, assuming someone kills Null, There will be more player spots open at a time. I'm thinking...15 or so. If I can handle that without a problem, more will open up.

This is mostly because, well, you'll see.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 06, 2013, 02:50:15 pm
HOLY JESUS.

IT'S MANIFEST DESTINY BABY AND WE'RE TAKING ALL THE LAND
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 06, 2013, 03:46:14 pm
"C'mon Null, you can't kill me now. I've become huge and soft wood, and once I get this staff, I'll be able to become hard at will! Just think of all of the jokes we could make!"

Ooze over to the staff and absorb it inside of me. Will the center of my body to solidify around it, making a solid core. If Null tries anything like that again, exsanguinate him with the staff.

((If after all this I just end up draining the guy of blood in self defense, I'm going to die laughing. Also, I'm hoping that even if I'm ruthlessly blown apart, I'll be able to will myself back together as long as the core's intact.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 06, 2013, 04:16:17 pm
Holy balls... if theres 136 sub areas now theres gonna be like 550 if he keeps the trend  :o
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 06, 2013, 06:36:53 pm
Thats some subtle marketing there GWG.
It is, isn't it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 06, 2013, 07:56:40 pm
Action.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 06, 2013, 10:19:42 pm
More stuff.
Action.

[Royce dex:3]
[Joseph dex:1]
[royce pot:2+1]
[Jospeh dex:4]

Joseph leaps out of the way as Royce summons up what amounts to a small camp fire and then shoots back with his own word.

[jospeh pot:3+1]
[Royce dex:5]

Royce side steps as a hole in reality opens up and gnashing teeth and grabbing hands try to pull him in. And the battle of the leap frogs continues.

say words
[pot:4+1]
A steel ax clatters to the ground in front of you. You sweep it up off the ground and charge Joseph, wailing like a maniac.
[dex:2]
[Joseph dex:6]
Joseph easily dodges your wild, flailing attacks.

I know the crowd wants a greater demon, but I'm thoroughly confused by the results of the last turn- NOT at all what I was expecting.

However, I know how to weaponize it now.


"Oh Nullimus, why do you continue to elude me?"


Magical Plan DOOOOOM!
"C'mon Null, you can't kill me now. I've become huge and soft wood, and once I get this staff, I'll be able to become hard at will! Just think of all of the jokes we could make!"

Ooze over to the staff and absorb it inside of me. Will the center of my body to solidify around it, making a solid core. If Null tries anything like that again, exsanguinate him with the staff.

((If after all this I just end up draining the guy of blood in self defense, I'm going to die laughing. Also, I'm hoping that even if I'm ruthlessly blown apart, I'll be able to will myself back together as long as the core's intact.))

[Null dex:5+4]
[Thrakor dex:4+4]
[Larry dex:5+1]

"Oh well if you won't come down here, I'll just have to come up there."

Null rockets off the ground and into the air, straight toward Larry. Or more accurate, straight toward a few feet to the right of Larry. He lands and proceeds to hack the Blood staff, now laying on the ground, in half. The staff sort of bursts into little pieces the instant the blade touches it.

"Here's the thing." he says squatting down next to the flabbergasted pile of tree goo that is larry, "I don't mind when you try to kill other people. I understand that, we all need a hobby, but you don't try to kill me. Does that seem fair?"

[Toaster pot:3+2]
[toaster dex:6+4]

"Hold that thought."

Toaster, after sprinting up to the second floor, points a finger at null and shouts his words. A point of darkness barely the size of a pea, fires from his fingertip toward Null. It makes it about half way across the arena before it activates.
[Tamara str:1-1]
[Larry str:3]
[Edison str:6]
[Thrakor str:5+1]
[Null str:4+1]

The suction of the point of vacuum is so great, so all encompassing that anyone on the first three levels is immediately struggling not to be pulled into it. Edison, Thrakor and Null stand their ground, while Larry goes flying off the third floor and lands on the first, unhurt because of his gooey composition. Unfortunately for Tamara, being the weak, low weight thing she is, she gets sucked in almost instantly, like a pigeon into a jet turbine. 

[Null dex:5+4]
[Null str:5+1]

Before the singularity can get very much farther, null hurls his sword at it and, with a deafening pop, the vacuum vanishes. The sword falls to the ground on the first level.

"I really wish you wouldn't do that."

[Tamara is dead. Thrakor gains 8 points]


KINESEN APPEARS ON THE SECOND FLOOR, NORTH AREA





Kinesen:Kinesen: Pool:3/3 [second floor, North area.]

Joesph Smuck:Angle: pool 1/3: [fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [first floor, south area]

Royce:Onyxjew:Pool 1/2: (Spider man.)(Left arm marked)[fourth floor, west Stairs]

Edison:?: Pool:3/3 [Second floor, west stairs]

Thrakor(30):Toaster: Pool:1/5 (Whole body made of arcane energy, fast.)[second floor, east stairs]

Javier:Javier: Pool:1/3 [Fourth floor, south stairs]

(4)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[Fourth floor, south stairs]

 
That's... quite large. Humongous, even. How large is one sub-area, in terms of arena floors?
It depends. They're not Massive or anything, some are only rooms inside buildings, while others may be sections of a path, landmarks, whole buildings or general areas and the like.  You'll see more what I mean when we get to it. Hopefully it works and is nice and expansive enough for everyone.

135 sub areas, and only major areas are completely done?  You're certainly dialing this up to 11.





Could we get an OP waitlist update, please, especially if some people die this turn?


BTW feel free to help me with Null, but I don't recommend getting close to him this turn.  I may or may not be shooting a boosted black hole at him.
I'll update the OP waitlist now.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 06, 2013, 10:25:00 pm
Do stuff
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 06, 2013, 10:43:42 pm
"Fuuuuuuck, Team Rocket's blasting off agaiiiiin!!"

*grinding noise*

---
Great. All those souls I could have bartered with here in the afterlife. I wonder... Which gods do I appeal to for reincarnation? Definitely not one of the cosmos, they'd chew me up. Gods of luck and strength are out too, they'd leave me when I most needed them. A god of physics would at least get a kick at watching the force at which i disintegrated into ash, which then disintegrated into cosmic juice...

You know what, fuck it all. Someone, with power, in the nexus, please send me back. There's no rest for the wicked, so this eternal rest thing is bollocks.

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 06, 2013, 11:04:25 pm
See?  Black holes are awesome!

Also, shouldn't I be at 31 points?  I don't think you incremented me when Null used me to kill someone here (http://www.bay12forums.com/smf/index.php?topic=119572.msg3987254#msg3987254).  Although when I count my points, it seems to add out right... Hell, can I just get an updated stat block?   I'm not even sure what to add at this point.  Obviously 2 more will to finish out the +3, but what next?  It'll be either dex, end, or pot probably.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 06, 2013, 11:09:14 pm
"TAMARA!!! NOOOOOOOOOO!!! Alright Null, you've got yourself a deal. I'm gonna go bring Tamara back..."

Grab/absorb the steel staff if it's still around. Then have fun. If the steel staff is gone, then ask Null nicely if I can have my bone spear back.

((From fanboy to Mengele to angry angsty amoeba, I've been a lot of things.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 06, 2013, 11:37:26 pm
steelies gone :(

Do wonderful murdery type things
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 07, 2013, 01:03:20 am
Why are you attacking me...

Zentol fueled murder spree.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on February 07, 2013, 10:48:09 am
Get to the stairs and say words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Parisbre56 on February 07, 2013, 11:52:39 am
((I'm surprised nobody is running for Null's sword. That thing can either a)dispel magic or b)destroy anything. With enough dexterity, strength and will one would be virtually unbeatable with that sword, and never have to use magic again except for self enhancement. Then again, Null won't be very happy if someone grabs his sword...))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 07, 2013, 11:54:59 am
Oh yeah, that reminds me.

Go loot Null's sword!  Doesn't matter if I just blow it up with explody hands, go get it.

But to be safe, grab it with LEFT hand first.  In case it explodes me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 07, 2013, 08:05:43 pm
"The hobbitses, they are tricksy little hobbitses... must kills the hobbitses... yes. Yes kill the nasty little─What. Note to self, being a spider with four legs made of diamonds is not healthy for the human psyche. Back to murder."

Aforementioned murder.

((Why so dodge roll?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 07, 2013, 08:26:26 pm
You sure you wanna grab that?
It dispels magic... youre entire body is made of magic and if it gets dissipated or you revert...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 07, 2013, 08:28:50 pm
You sure you wanna grab that?
It dispels magic... youre entire body is made of magic and if it gets dissipated or you revert...
(Don't tell him! It makes me a step closer to life!)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 07, 2013, 08:32:05 pm
I'm busy trying to kill someone.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 07, 2013, 08:34:44 pm
You sure you wanna grab that?
It dispels magic... youre entire body is made of magic and if it gets dissipated or you revert...
(Don't tell him! It makes me a step closer to life!)
Dont worry, to plan to murder a replacement for saving him
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 07, 2013, 09:23:24 pm
You sure you wanna grab that?
It dispels magic... youre entire body is made of magic and if it gets dissipated or you revert...
(Don't tell him! It makes me a step closer to life!)
Dont worry, to plan to murder a replacement for saving him
Glad to hear it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 07, 2013, 09:57:01 pm
There's a reason I'm being careful about it.  I figure he'll just use his Jedi powers to flip it back up into his hand, anyway.


Plus, you should be thankful I'm being less careful- I accidentally iced someone with the last spell- who knows what the next one will do!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Emral282 on February 07, 2013, 11:39:34 pm
Can I be put on the waitlist?
Charsheet:
Name: Sirkku
Description: A short, lanky guy with blue hair for some strange reason.
Stats:
Strength: 0
Dexterity: 0
Endurance: 0
Potency: 6
Will: 0
Channeling: 2
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 08, 2013, 01:05:05 am
Do stuff

Why are you attacking me...

Zentol fuelee murder spree.

"The hobbitses, they are tricksy little hobbitses... must kills the hobbitses... yes. Yes kill the nasty little─What. Note to self, being a spider with four legs made of diamonds is not healthy for the human psyche. Back to murder."

Aforementionee murder.

((Why so dodge roll?))
[Joseph dex:6]
[Royce dex:6]
[Javier dex:3]
[Joseph pot:3+1]
[Royce pot:1+1]
[royce end:6]

The hole in reality appears under Royce and the grasping gray arms begin to pull him down into the void, tearing at his flesh as he goes. But Royce is not a baby man. Royce will not go quietly into that good night. Four arms trust themselves back out of the hole and drag him back up, blood coating his gashed skin and pooling in gritted teeth. He rips himself free of the void, but leaves his legs behind.

[bleeding out: 2 turns]

[Javier dex:5]
[Joseph dex:4]
[Javier str:6-1]
[Joseph end:5]
Javier charges in like a vegimatic with a vendetta, slicing and dicing like a mad man. Joseph stumbles back, avoiding most of the blows but catching a few with outstretched hands. He loses a few fingers, but manages not to take a chop to the skull.

See?  Black holes are awesome!

Also, shouldn't I be at 31 points?  I don't think you incrementee me when Null usee me to kill someone here (http://www.bay12forums.com/smf/index.php?topic=119572.msg3987254#msg3987254).  Although when I count my points, it seems to add out right... Hell, can I just get an updated stat block?   I'm not even sure what to add at this point.  Obviously 2 more will to finish out the +3, but what next?  It'll be either dex, end, or pot probably.
Fixed that. Congrats, you're officially 1 point away from MAXIMUM POWER!

"TAMARA!!! NOOOOOOOOOO!!! Alright Null, you've got yourself a deal. I'm gonna go bring Tamara back..."

Grab/absorb the steel staff if it's still around. Then have fun. If the steel staff is gone, then ask Null nicely if I can have my bone spear back.

((From fanboy to Mengele to angry angsty amoeba, I've been a lot of things.))

"I don't think so, my snake likes it. However, I'll trade you a secret for it."

He whispers something in your ear.

steelies gone :(

Do wonderful murdery type things

[Steve dex:6+2]
[edison dex:3]
[str:6+1]
[End:2-1]

You proceed to repeatedly spine whip edison into a bloody chunks.

"THIS WILL TEACH YOU TO BE SUCH A DICK TO TESLA!"

[You gainum big single pointum]

(Steve's been doing pretty good so far hasn't he? Living on the outskirts of all this monsterous magical combat, just picking off the weak and the vulnerable with his deadly spine whips. Given time he might become some sort of semi-mythical monster stalking the shadows, along with Garth, the toxic.)

Get to the stairs and say words.
[pot:6-1]
You fire a big ol' iron cube straight forward. It goes clanging down the stairs and makes a hell of a racket.


Oh yeah, that reminds me.

Go loot Null's sword!  Doesn't matter if I just blow it up with explody hands, go get it.

But to be safe, grab it with LEFT hand first.  In case it explodes me.

[null dex:6+4]
[Thrakor dex:2+4]
[Null pot:1+3]
[Null will:1+3]

Null's sword flies off the ground and spirals madly all the way up to the 5th floor and sticks itself into one of the pillars on the east side.

"I'm having an off day here." Null says, looking up at the top floor and shaking his head.

"Yeah, I know what you mean. I keep getting Dexblocked by some dude dressed in rags."

(Hey toaster, you gonna allocate those points?)



TOBY APPEARS ON THE THIRD FLOOR, WEST STAIRS!


Freaking finally right?




Kinesen:Kinesen: Pool:1/3 [second floor, North area.]

Joesph Smuck:Angle: pool 1/3: (3 fingers missing)[fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [first floor, south area]

Royce:Onyxjew:Pool 1/2: (Spider man.)(Left arm marked)(no legs)[fourth floor, west Stairs]

Toby:: Pool:3/3 [third floor, west stairs]

Thrakor(31):Toaster: Pool:2/5 (Whole body made of arcane energy, fast.)[second floor, east stairs]

Javier:Javier: Pool:2/3 [Fourth floor, south stairs]

(5)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[second floor, west stairs]

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 08, 2013, 01:22:33 am
(Steve's been doing pretty good so far hasn't he? Living on the outskirts of all this monsterous magical combat, just picking off the weak and the vulnerable with his deadly spine whips. Given time he might become some sort of semi-mythical monster stalking the shadows, along with Garth, the toxic.)

Shhh... its hard to hide in the shadows when you shine a light on my existence :P
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 08, 2013, 01:23:13 am
"I like the sound of that spell, Null. Now I need to learn how to use spells instead of spears. And Steve, you're doing great out there! Who would have known that those spinal whips I made for you would be so damned effective?"

Engage plan "Wild and Woody".
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 08, 2013, 01:30:09 am
"its all in the wrist"

@piecewise: can you pm me my stat sheet, ive got no idea where i put everything

hide in a stairwell
Spoiler: i got bored :P (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 08, 2013, 05:08:46 am
((Freaking finally right indeed.))
"Whoa? How did I get here? What is this?"

Head up the stairs, point at Royce and yell Word.

((Kill-stealing time. Also, I'm completely unoriginal.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 08, 2013, 05:19:27 am
Keep up assault, words
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 08, 2013, 08:23:39 am
Sorry- was busy thinking on what to do with them.  Let's go +3 Endurance and +3 Potency for maximum !!fun!!.  Also, why can't he bungle a roll when I'm trying to kill him?


Run up to Null and punch him out.  Turn his clothes and face into explosions.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on February 08, 2013, 12:02:16 pm
Hide by the stairs and wait. Be amazed by what is going on all around me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 08, 2013, 01:18:08 pm
Really, bro? Really?

"Tell you what, you help me fight off this other guy, you can have that kill."

More zentol fueled murder spree, on Javier this time.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 08, 2013, 01:22:49 pm
Hey, there's little else to do than attack.
And you know what they say, my friend in one forum game is my enemy in another! Or whatever.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 08, 2013, 01:27:17 pm
mmm. Fair enough.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 08, 2013, 01:29:03 pm
That one guy started a garden- you could always do that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 08, 2013, 01:34:29 pm
Are you really just leaving this kill tough? I figured you'd fight for it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 08, 2013, 01:35:01 pm
I have lots of ideas of things to do, but first I need an at least one more point in will.

Are you really just leaving this kill tough? I figured you'd fight for it.

Someone's trying to kill me, I'm more worried about that right now.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 08, 2013, 01:36:16 pm
Are you really just leaving this kill tough? I figured you'd fight for it.

Someone's trying to kill me, I'm more worried about that right now.
Good point.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 08, 2013, 02:11:51 pm
I have lots of ideas of things to do, but first I need an at least one more point in will.

Are you really just leaving this kill tough? I figured you'd fight for it.

Someone's trying to kill me, I'm more worried about that right now.
im gonna kill the guy without legs first.....
Ignore me pws!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 08, 2013, 02:48:02 pm
funny, that's not what your post says you'll do...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 08, 2013, 03:21:41 pm
It says "Continue assault" but not on who...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 08, 2013, 06:52:24 pm
I kinda feel bad for onyxjews character... anyone being man enough to pull themselves free of hell at the cost of their legs really deserves to live in my opinion.

Normally id try to save him but he killed waldo and burnt down my forest...
And i dont think i can take on 3 mages at once...
And id geel bad killing miaw after he spent so long on the waitlist without allowing him a few turns...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 08, 2013, 07:27:32 pm
I kinda feel bad for onyxjews character... anyone being man enough to pull themselves free of hell at the cost of their legs really deserves to live in my opinion.
+1
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Spinal_Taper on February 08, 2013, 07:54:00 pm
Commit suicide, if not aleady dead, to free up a player spot.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 08, 2013, 09:15:35 pm
WHO HAD THE STAFF OF HEAL EVERYTHING.
Who got ATOMIZED into COFFEE for fun and profit?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 08, 2013, 09:18:10 pm
WHO HAD THE STAFF OF HEAL EVERYTHING.
Who got ATOMIZED into COFFEE for fun and profit?
Actually, the magical healing bear is still alive. HOLY SHIT, THE BEARMAN IS STILL ALIVE! I MUST CHANGE MY ACTION!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 08, 2013, 09:39:42 pm
((Shouldn't I have gotten a dodge roll for that? It was only a four. How is a four unavoidable hell portal, when a three is sparks?))

"This really isn't my day. Then again, nothing has been. I get turned into a spider by my godfather/uncle, summon a diamond the size of a small house in the only situation where that isn't the greatest thing that could ever conceivably happen, then I have all my legs ripped off by a demonic plane. For once, my dad is right. I really need a drink."

Plan: Fuck You With Celestia's Forehooves.

((I seem to get more experience writing epitaphs than I do writing heroic speeches. I appear to have inadvertently accepted the dwarven philosophy. Losing is fun all that remains.

I blame Riptide.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 08, 2013, 10:13:24 pm
It's paraplegic Spider-Man! Good luck dodging anyone's attacks using your arms as legs.....
[knowing your luck, you would roll a 6]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 08, 2013, 10:13:59 pm
Pot effects differ on the nature of the spell.  A five Rothon is a strong (but short) arc of lightning, while a five of my last spell was a black hole that sucked in someone from halfway across the arena and tried to suck in four more people.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 08, 2013, 10:39:24 pm
I'm going to be commentating as a ghost, because it's fun, I want to contribute, and these jokes need to be shared.

Spoiler: Ghostly Ramblings (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 08, 2013, 11:17:16 pm
Spoiler: Ghostly Ramblings (click to show/hide)

Cough
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 09, 2013, 10:33:57 am
Spoiler: Ghostly Ramblings (click to show/hide)

Cough
;P
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 10, 2013, 02:34:42 am
No post tonight.


But I have a good reason for that.


You'll see why tomorrow.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: kisame12794 on February 10, 2013, 10:59:46 am
((TOASTER WINS!))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 10, 2013, 11:11:23 am
Most likely....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 10, 2013, 03:29:05 pm
This... this can end in a manner of ways. All of them both pleasant and horrifying in equal measure.

This is going to be a long twenty-seven hours.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 10, 2013, 05:23:59 pm
I must say though, afte blasting him with tons of magic up to shooting a black hole at him, it'd be a bit of a letdown to kill him by punching him out.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 11, 2013, 01:55:37 am
*Cough*

Check the Post directly under the OP.

Let me know if you have any questions about it. And since I assume at least one of you will want to change your action, I'm gonna ignore the previous posts for the next turn. If you still want to do the same thing, just copy paste it into a new action and post it here. Sorry for the inconvenience with that, but it will make it easier for me, so bear with it.

Here's hoping you enjoy your new present.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 11, 2013, 02:09:03 am
*Jaw Drops*
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 11, 2013, 02:11:45 am
((OH MY GOD... I really need to get myself some pool points now. Also, do we just hope that we have enough pool to draw the rune, or will point values be listed?))

"I like the sound of that spell, Null. Now I need to learn how to use spells instead of spears. And Steve, you're doing great out there! Who would have known that those spinal whips I made for you would be so damned effective?"

Engage plan "Wild and Woody".

((No pool, so same old action))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 11, 2013, 02:12:46 am
point values are probably the same as for words, one per rune.

Again, busy being attacked, so same old action.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 11, 2013, 02:20:49 am
Runes are 1 point to use. And they can be used without a circle, although not all of them will work without one. It's just like the 1 word spells.

There is 1 exception to that rule, one circle where it costs 3 points per rune, but that circle is pretty...pretty powerful in what it does.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 02:57:51 am
Oh so not cool...
Awesome new mechanics and i cant utilize them  :'(
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 11, 2013, 03:47:34 am
Just let me kill you and respawn, that'll solve your problems. :p
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 04:03:20 am
Why would i let you kill me?  ???
If i kill you and one other person i can start engraving runes all over the damn place   ;D
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 11, 2013, 05:36:06 am
I'm keeping my action.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on February 11, 2013, 05:47:35 am
((Finally caught up to this. Shit has certainly gone down in my absence.


...holy shit that's a lot of bizarre rune circles.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 11, 2013, 06:10:05 am
Lawwdy lawwdy dats alot o' dem fancy newfangled runes

It's gonna be terrible for me to copy/paste using mah iPod...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 11, 2013, 09:09:57 am
I think any response to this short of "Holy fucking shit on a shingle" is inappropriate.


Sadly, I think I lack the ability to inscribe right now, unless I can use my finger to inscribe a circle onto the walls of the dungeon, without just creating a huge explosion.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 11, 2013, 09:21:25 am
Summon a steel wall

Melt a rune into the wall....

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 11, 2013, 09:22:06 am
I think any response to this short of "Holy fucking shit on a shingle" is inappropriate.


Sadly, I think I lack the ability to inscribe right now, unless I can use my finger to inscribe a circle onto the walls of the dungeon, without just creating a huge explosion.
You could gently explode the patterns.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 11, 2013, 10:26:02 am
Hilarity may ensue if there is miscommunication as to which rune goes where.  I wonder how much difference that makes?  I get the feeling some placement matters while others don't, given the central position of some runes.


Sorry- was busy thinking on what to do with them.  Let's go +3 Endurance and +3 Potency for maximum !!fun!!.  Also, why can't he bungle a roll when I'm trying to kill him?


Run up to Null and punch him out.  Turn his clothes and face into explosions.

Quoted, because I'm keeping this action.

I think any response to this short of "Holy fucking shit on a shingle" is inappropriate.


Sadly, I think I lack the ability to inscribe right now, unless I can use my finger to inscribe a circle onto the walls of the dungeon, without just creating a huge explosion.
You could gently explode the patterns.

You could say I was using...


...a magic marker.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on February 11, 2013, 11:09:22 am
See if the cube of iron can be lifted, maybe I can use it to carve runes with. If not:
Quote from: KineseN
Hide by the stairs and wait. Be amazed by what is going on all around me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 11, 2013, 12:17:46 pm
Oooh, using a control staff to will something to form runes in itself... that has real potential for !!fun!!.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 03:32:18 pm
Rock control staff of mark arena?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 11, 2013, 03:43:56 pm
I should point this  out, because I added it to the system explanation just now, but

"You don't need to fill in the runes at the same time you make the circle. You can make a circle, rest to restore your energy, and then fill in the runes. When you put them there doesn't matter, as long as they're there when you activate the circle. "

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 11, 2013, 03:48:52 pm
So you spend the energy for a rune when you write it, not when you activate it?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 11, 2013, 04:03:21 pm
I really want to try one of those Big Circle/Little Circles.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 04:07:33 pm
Could someone without pool draw runrs/circles and have other people charge them?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 11, 2013, 04:12:58 pm
The runes scare and confuse me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Person on February 11, 2013, 04:17:13 pm
I should point this  out, because I added it to the system explanation just now, but
"You don't need to fill in the runes at the same time you make the circle. You can make a circle, rest to restore your energy, and then fill in the runes. When you put them there doesn't matter, as long as they're there when you activate the circle.
No one seems to have asked what the runes are written with. Is it all magical energy, or does everyone conveniently carry a piece of chalk or something. If the latter, is it possible for someone to intentionally impede rune/circle making progress by rubbing out the writing or perhaps dumping water MAGMAAAA on it? I mean, obviously you can just kill the writer, but hey.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 11, 2013, 04:18:27 pm
Aaaaah, I just remembered my magma word.....

Time for magma lasers!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 11, 2013, 04:41:18 pm
Hey, I've put all the runes seperated into folders (B series, C series, etc.) into one folder. If anyone wants it for easily made images, I'll zip it up and upload it somewhere.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 11, 2013, 04:56:48 pm
So you spend the energy for a rune when you write it, not when you activate it?
Yep.

Could someone without pool draw runrs/circles and have other people charge them?
Nope.

I should point this  out, because I added it to the system explanation just now, but
"You don't need to fill in the runes at the same time you make the circle. You can make a circle, rest to restore your energy, and then fill in the runes. When you put them there doesn't matter, as long as they're there when you activate the circle.
No one seems to have asked what the runes are written with. Is it all magical energy, or does everyone conveniently carry a piece of chalk or something. If the latter, is it possible for someone to intentionally impede rune/circle making progress by rubbing out the writing or perhaps dumping water MAGMAAAA on it? I mean, obviously you can just kill the writer, but hey.
Thats covered in the bottom part of the Rune mechanics explanation on the page.  Runes can be written with anything that makes a mark, but you don't start with chalk or anything so you need to figure out a way to do it.  And yes you can impede circle making by breaking the circle.

Hey, I've put all the runes seperated into folders (B series, C series, etc.) into one folder. If anyone wants it for easily made images, I'll zip it up and upload it somewhere.
Just keep in mind I may add to it over time, same as with the words. Except this time I'm kinda required to stick them at the very bottom of their pages, so it should be pretty easy to tell when that happens.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 11, 2013, 05:07:01 pm
I figured I'd help everyone get a start. Though, I might wait a bit to drop it, for circles to become a big thing.

Here's a hint: use a staff with the power of something like blood, ink, or electricity (to weld/scorch) images into things!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 11, 2013, 05:09:50 pm
Diamond staff (or anything with a point, really) should work without any sort of will roll.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 11, 2013, 07:06:15 pm
Same action.

Damn, why did I have to die right when something amazing came into play? Also, this calls for more ‼SCIENCE‼
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 07:18:47 pm
Youre not dead yet are you?

All you gotto do is convince one other person to help you defend yourself and you stand a chance at least.

Now stop with the quitter talk and get with the conspiring.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 11, 2013, 07:40:12 pm
Youre not dead yet are you?

All you gotto do is convince one other person to help you defend yourself and you stand a chance at least.

Now stop with the quitter talk and get with the conspiring.
Actually, I would need the fight to be done completely by someone else. I would need to do nothing this turn to heal my bleeding, and if I don't do that nothing I die of bleeding. If I do that nothing I get rape-murdered to chunks.

As for assistance, I'll give you some numbers.

Currently there are at least three people trying to kill me, that's assuming others aren't doing so secretly. Therefore there are only four people at best who can help. Now remove Thrakor because A, he killed me in the first place, and B he is a bit busy with Null. So I would need literally everyone with a free action to help me.

What say you to the odds of that? I might have had the power and clout to bribe my way to that assistance before, but now I'm about as influential as Derm's corpses.

Now, that leaves me with a dilemma. I can not do anything and hope for my one-in-a-million rescue, or I can shout something painful and try to take someone with me.

Sound about as hopeless as hopeless can get?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 07:52:01 pm
You know a fair few words do you not?
Back when i had waldo i traded words and favors for my survival.

Besides, if you can get one of the three people attacking you to turn on the others while they focus on you then you can potentially remove 2 attacks from the equation

Plus if you apologize for burning down my forest i may consider assisting you.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 11, 2013, 08:31:39 pm
Holy moley mother of Darwin.
piecewise, how in this or any other world did you manage to make something like that?

I'd advise spreading the words a bit to save your hide, Onyx.
A. You don't die.
B. It's potentially more people in the Alliance of Knowledge, which is always helpful.
C. It's not like words are going to remain the Only Big Thing once we get around to understanding runes. Once I spawn I'm gathering everyone willing to work with me for a systemized study of circles. Anyways, if you don't tell them, someone will...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 08:41:13 pm
Aside from that which i have already given there is only one further piece of advice i can give you, it is the key to my success and it is as follows:
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 11, 2013, 09:19:45 pm
Aside from that which i have already given there is only one further piece of advice i can give you, it is the key to my success and it is as follows:
Spoiler (click to show/hide)
I've seen it. Try to be Guy.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 11, 2013, 09:28:26 pm
Currently there are at least three people trying to kill me, that's assuming others aren't doing so secretly. Therefore there are only four people at best who can help. Now remove Thrakor because A, he killed me in the first place, and B he is a bit busy with Null. So I would need literally everyone with a free action to help me.

I don't hold a grudge.  You are right about me being busy, though.

First thing I'm making when I get a chance is a control implement of arcane and... something solid I can write notes with.  Diamond or steel or something.  Or ink.  Giant magical scepter pen!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 11, 2013, 10:50:15 pm
"I like the sound of that spell, Null. Now I need to learn how to use spells instead of spears. And Steve, you're doing great out there! Who would have known that those spinal whips I made for you would be so damned effective?"

Engage plan "Wild and Woody".

The bear man has wandered away and sat down against the wall on the second floor,petting one of the orphaned cylinder cats.  You walk up to him and ask if he'd like to ally with you.

"Eh. Don't see why. Maybe later when I get hungry."



"its all in the wrist"

@piecewise: can you pm me my stat sheet, ive got no idea where i put everything

hide in a stairwell
Spoiler: i got bored :P (click to show/hide)

Awesome stand around and do nothing powers: Activate.


((Freaking finally right indeed.))
"Whoa? How did I get here? What is this?"

Head up the stairs, point at Royce and yell Word.

((Kill-stealing time. Also, I'm completely unoriginal.))
Same action.

Damn, why did I have to die right when something amazing came into play? Also, this calls for more ‼SCIENCE‼

Keep up assault, words

Really, bro? Really?

"Tell you what, you help me fight off this other guy, you can have that kill."

More zentol fueled murder spree, on Javier this time.
[Toby dex:2]
[Royce dex:2]
[javier dex:1]
[Joseph dex:3]

[Joesph pot:5+1]
[Javier dex:6]
Javier leaps out of the way as reality tears and goes rolling down the stairs.
[javier end:5]
He reaches the bottom of the stairs sore but otherwise fine.

In the mean time, Toby runs up to the Fourth floor west stairs and Royce, in the same few seconds,  skitters away on his 4 remaining arms, leaving a trail of blood behind him. He gets all the way over to the north stairs and hides inside them.

Hide by the stairs and wait. Be amazed by what is going on all around me.

You also activate your amazing doing nothing powers.



Sorry- was busy thinking on what to do with them.  Let's go +3 Endurance and +3 Potency for maximum !!fun!!.  Also, why can't he bungle a roll when I'm trying to kill him?


Run up to Null and punch him out.  Turn his clothes and face into explosions.
[dex:6+4]
[null dex:6+4]

You run up to the third floor while Null floats up to the 5th and grabs his sword.

"GET BACK HERE!"





Kinesen:Kinesen: Pool:2/3 [second floor, North area.]

Joesph Smuck:Angle: pool 1/3: (3 fingers missing)[fourth floor, west stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [first floor, south area]

Royce:Onyxjew:Pool 2/2: (Spider man.)(Left arm marked)(no legs)[fourth floor, North Stairs]

Toby:: Pool:3/3 [Fourth floor, west stairs]

Thrakor(31):Toaster: Pool:3/5 (Whole body made of arcane energy, fast.)[Third floor, east stairs]

Javier:Javier: Pool:3/3 [third floor, west stairs]

(5)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[second floor, west stairs]

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 11, 2013, 11:07:30 pm
"Alrighty then, just give me a call whenever you want to wreck some people."

Be an amazing slime creature.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 11, 2013, 11:32:09 pm
"Alrighty then, I just hope that you don't mind if I do something really quick. My friend will die if I don't."

As I ooze away, brush against the bearman. While in contact with him, use will to grow Probably a new lower body and legs. Preferably something more fitting for his spidery torso.

I'll save you a turn and tell you that he doesn't have control over flesh. The way Tamara worded her spell she got a bearman made of flesh, bone and blood that she has control over.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 11, 2013, 11:33:12 pm
"Alrighty then, I just hope that you don't mind if I do something really quick. My friend will die if I don't."

As I ooze away, brush against the bearman. While in contact with him, use will to grow Probably a new lower body and legs. Preferably something more fitting for his spidery torso.

I'll save you a turn and tell you that he doesn't have control over flesh. The way Tamara worded her spell she got a bearman made of flesh, bone and blood that she has control over.
((So word order does matter... Well, time for plan B))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 11, 2013, 11:38:31 pm
"Alrighty then, I just hope that you don't mind if I do something really quick. My friend will die if I don't."

As I ooze away, brush against the bearman. While in contact with him, use will to grow Probably a new lower body and legs. Preferably something more fitting for his spidery torso.
I'll save you a turn and tell you that he doesn't have control over flesh. The way Tamara worded her spell she got a bearman made of flesh, bone and blood that she has control over.
((So word order does matter... Well, time for plan B))
if only i still had a copies of my summon plant man and my summon staff messages to compare against each other  :-\
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 11, 2013, 11:49:10 pm
What, I don't have +5 dex now?  No, because I buffed end and pot.  Derp!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 12, 2013, 12:27:51 am
"You better run, boy." If people stick around, Zentol fueled murder.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 12, 2013, 12:48:32 am
well now that my entertainments "skittered off, fallen down the stairs, arrived too late and failed to kill anyone" i guess ill just mind my own business and do pm type things...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 12, 2013, 05:48:55 am
"You better run, boy." If people stick around, Zentol fueled murder.
"Challenge accepted."

Zentol fueled murder back.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 12, 2013, 06:08:12 am
Run downstairs
Do my Magic for Wings!
Title: Re: Perplexicon: Magic is Confusing: Not dead.
Post by: Toaster on February 12, 2013, 08:46:52 am
Zentol murder is best murder.

You fly down to the central platform on the third level and say your words.

[pot:5+1]

As you flap your way back up to the fifth floor a black rift opens in the stone of the central pillar, widening and widening until it's easily a dozen feet in diameter. The edge of the rift widens even more as a great mound of darkness swells up and out of it. The lump splits open into an oozing pit of fangs and flesh and tendrils and great arm, vaguely human, gray skinned, skeletal thin and bearing eight fingers, bursts from the pit. It is massive, each finger as big as a man, and it rises into the open air of the pit, nearly reaching the light crystals. It hangs there, fingers twitching randomly for a few seconds before it moves, grabbing for phil.

[phil dex:4+1]

Phil leaps to the side and avoids the the arm's grasp, grey fingers craving furrows in the stone as it passes. The arm jerks back like a cobra, hangs still for a moment and then lashes out after Javier.

[javier dex:5-1]
Javier dodges the bulk of the arm's fury but it manages to catch hold of the rags he's wearing for a shirt.

[javier dex:6-1]

Javier wriggles out of his shirt as the arm retracts, violently being sucked back into the open maw and dragging the shirt with it. An instant later the maw closes and the mound sinks back into the void. The rift slams shut with a hiss.

Of course no one got murdered there.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 12, 2013, 08:53:15 am
I hav a secret +3 to escaping otherworldly abominations....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 12, 2013, 12:10:42 pm
Intercept Null whereever he goes with punches.  If he's not anywhere I can punch him, go punch out his snake.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on February 12, 2013, 12:38:27 pm
I say a few words of magic.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 12, 2013, 04:44:49 pm
I may not be in, but I have a question.

If we were to say a word when we activated our circle, would the effects be separate?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 12, 2013, 07:23:28 pm
"Did... did that just work? A mexican stand-off that ended with two pansies and only one portal to hell? I won't forget this, RNG, you have my thanks. Time to save my life, then make a sentient altar to RNG."

Operation: ‼Medicine‼

And other assorted terrible ideas.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 12, 2013, 09:17:26 pm
Oh no.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 13, 2013, 02:33:21 am
well now that my entertainments "skittered off, fallen down the stairs, arrived too late and failed to kill anyone" i guess ill just mind my own business and do pm type things...
Run downstairs
Do my Magic for Wings!


[javier dex:5]
[steve dex:1+2]
[javier pot:4+1]
A mark appears on Javier's chest and back as he runs down the stairs toward the second floor. On the way, he meets steve.

[steve dex:3+2]
[javier dex:2]
[steve str:5+1]
[javier end:3]

Steve's already bloodstained, needle sharp, spine whips tear into Javier's throat and send him bouncing down the stairs. Arterial spray coats the walls and Steve as he watches with  a grin.

[Javier fatal wound: 1 turn till death.]

I say a few words of magic.

[pot:1-1]
Your spine is replaced with a metal rod. Your life is replaced with...well nothing really. It just kinda goes away.

"Did... did that just work? A mexican stand-off that ended with two pansies and only one portal to hell? I won't forget this, RNG, you have my thanks. Time to save my life, then make a sentient altar to RNG."

Operation: ‼Medicine‼

And other assorted terrible ideas.

(You didn't send me a post so I'm gonna assume this is what you want. )

[pot:6+1]
The mark covers your body and instantly activates, turning you from a bizarre, legless, armbased quadruped into a bizarre, legless, armbased quadruped made of destructive magic energy.

"You better run, boy." If people stick around, Zentol fueled murder.

"You better run, boy." If people stick around, Zentol fueled murder.
"Challenge accepted."

Zentol fueled murder back.
[joesph dex:4]
[Toby dex:6]
[toby pot:5+1]
[Joesph dex:1]

A tear in reality opens up in front of joesph and a slavering square shaped maw bursts out. Joesph, vacant look in his eyes, screams in delight and jams his head into the mouth.

This goes poorly for him.

[Toby gains a point.]

Intercept Null whereever he goes with punches.  If he's not anywhere I can punch him, go punch out his snake.

You get ready to speedy Gonzalez your way up to Null when he floats down toward you and make a "T" with his hands.

"Hey, Time out for a sec."



"Alrighty then, just give me a call whenever you want to wreck some people."

Be an amazing slime creature.

You gooey glob your way up to the third floor but get no farther. Oh glob.




ANNA APPEARS ON THE SECOND STORY, NORTH AREA
STEPHEN STRANGE BLACKPOOL APPEARS ON THE THIRD FLOOR, SOUTH STAIRS.





Anna:Irony: Pool:2/2 [second floor, North area.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [third floor, south stairs]

Royce:Onyxjew:Pool 1/2: (Spider man. body of arcane energy)(no legs)[fourth floor, North Stairs]

Toby(2):: Pool:3/3 [Fourth floor, west stairs]

Thrakor(31):Toaster: Pool:4/5 (Whole body made of arcane energy, fast.)[Third floor, east stairs]

Javier:Javier: Pool:1/3 [second floor, west stairs]

(5)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[second floor, west stairs]

 

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 13, 2013, 02:47:50 am
Well this is awkward, i just tore javiers throat out to spawn gwg in and kinesin went and killed himself instead  :-\
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 13, 2013, 06:31:40 am
((Aw yis. I'm surviving better than I tought I would.))
+1 endurance.
"Hehe. That's what you get for calling me boy."
Run to Royce and peform Zentol fueled murder on him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 13, 2013, 07:27:47 am
Won't the fact that points tend to pool into one guy break the game? What will you do when someone
becomes unkillable, will you just reset the game?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 13, 2013, 07:32:56 am
Won't the fact that points tend to pool into one guy break the game? What will you do when someone
becomes unkillable, will you just reset the game?

Well, Thrakor is pretty close to maximum power, and apparently we soon won't need to kill each other for points (although it will still be a viable point-gathering method). And the thing about this game is that nobody is unkillable with the proper words, actions and knowledge. For instance, Null is only as powerful as he is due to the fact that he knows words that we do not. Such as the magic shield, for instance.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 13, 2013, 07:45:17 am
A good pot roll could simply blackhole or nuke him, I guess.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 13, 2013, 08:13:21 am
I'm back! Yes!

"Wheare am Ah? 'Tis alwus a muddle..."

Say words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 13, 2013, 08:45:02 am
I'm sure there are multiple ways to kill me.



Time out?  What?

"What do you want?"



Listen to Null.  If he tries to magical murder me, apply murder back, via grappling him and punches.  Hopefully with exploding him.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on February 13, 2013, 10:44:21 am
((Wow, that was unexpected. And hilarious.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 13, 2013, 10:47:03 am
Well this is awkward, i just tore javiers throat out to spawn gwg in and kinesin went and killed himself instead  :-\
.... Now I have to summon some cloth....
AND HOPEFULLY HEAL MYSELF
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 13, 2013, 11:40:50 am
Spoiler: Waitlist Me (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 13, 2013, 12:43:54 pm
A wand for a point seems like a fair deal to me, Angle.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 13, 2013, 02:32:42 pm
Go downstairs
Say words


Got my list with me now...
Summoning some cloth, because YOU CAN save a person with a slit throat....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 13, 2013, 02:40:11 pm
I may not be in, but I have a question.

If we were to say a word when we activated our circle, would the effects be separate?
Forgot to answer this earlier.

They would be separate only if it makes sense for them to be separate or if you purposefully make them that way. Ie if you say the word for steel and have a circle that makes an iron block, then it will just make two separate things. But if you, say, had a circle that conjured fire and shot a beam of alcohol through it you'd have an instant flame thrower.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 13, 2013, 03:24:47 pm
ignore my pm, i just realised how painful it would be.

Instead just kinda hook and  drag javiers axe off to the third floor for larry
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Angle on February 13, 2013, 03:58:03 pm
A wand for a point seems like a fair deal to me, Angle.

Bah! Bah I say.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 13, 2013, 03:59:09 pm
Speaking of that axe, I haven't been listed as carrying it, so I might still have it....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 13, 2013, 04:18:01 pm
Is the ICELANDIC DEATH METAL BEAR still around?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 13, 2013, 06:53:22 pm
"This is both awkward and would probably be painful if I had any nerves to feel pain with."
((That was almost what I wanted. I was going to do diamond, but I thank you for making me do something, and a good something at that. I'll try to fixerate myself later, because thanks to that action I have a later.))

Science! And climbing.

((Hermit mode? Hermit mode.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 13, 2013, 06:56:54 pm
((Hey, invite me to the hermitage!))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 13, 2013, 08:45:23 pm
"Man, it feels good to have powerful friends."

Commence plan "Oozin' for a Bruisin".
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 13, 2013, 09:03:50 pm
How many puns have we made on this thread? I think between all of us it has to be at least five or so by now.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 13, 2013, 09:10:13 pm
If you count all the flesh rod ones, it's way more than that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 13, 2013, 09:12:31 pm
Oh right... I should make a new one of those, I never got to beat someone over the head with it properly.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 13, 2013, 09:24:15 pm
Oh right... I should make a new one of those, I never got to beat someone over the head with it properly.
Your exploding hands might make that a little difficult... But if you make one that controls flesh, then I could be a large woody brandishing a shaft of flesh that makes people's skin crawl (As in crawl off of their bodies).
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 14, 2013, 04:27:57 am
((Aw yis. I'm surviving better than I tought I would.))
+1 endurance.
"Hehe. That's what you get for calling me boy."
Run to Royce and peform Zentol fueled murder on him.

"This is both awkward and would probably be painful if I had any nerves to feel pain with."
((That was almost what I wanted. I was going to do diamond, but I thank you for making me do something, and a good something at that. I'll try to fixerate myself later, because thanks to that action I have a later.))

Science! And climbing.

((Hermit mode? Hermit mode.))

[Royce dex:5]
[toby dex:2

Royce says a word.
[pot:4+1]
And get a shimmering image of a cloud of gas. That done, he scampers all the way up to the 5th level, atop one of the pillars.

I'm back! Yes!

"Wheare am Ah? 'Tis alwus a muddle..."

Say words.
[pot:1+1]
You get a few tiny droplets of ink.

Go downstairs
Say words


Got my list with me now...
Summoning some cloth, because YOU CAN save a person with a slit throat....
[end:3]
[/quote]


You gurgle on your own blood, unable to get a word out.

[Javier is dead. Steve gains a point.]

ignore my pm, i just realised how painful it would be.

Instead just kinda hook and  drag javiers axe off to the third floor for larry

You do your best to move the ax by ha--well not hand. More like murder tentacle. But in the end you just pick it up with your teeth and carry it to the third floor for larry.

"Man, it feels good to have powerful friends."

Commence plan "Oozin' for a Bruisin".
You ooze your way over to Toby and attempt to jam your wood down his throat.

[Toby dex:6]
[Larry dex:5+1]

Toby and Larry square off and charge each other like proud samurai of the past. And then they completely run past each other because they're not proud samurai, they're just some guy and a pile of ooze.


I'm sure there are multiple ways to kill me.



Time out?  What?

"What do you want?"



Listen to Null.  If he tries to magical murder me, apply murder back, via grappling him and punches.  Hopefully with exploding him.
(The bear is kinda in hammer space right now. He's sort of there and sort of not.)

"So here's the thing; I don't think you could beat me if I was actually trying hard here. So what say you to a good old fashion duel?"




RAND APPEARS ON THE FIRST FLOOR, WEST STAIRS



Anna:Irony: Pool:2/2 [second floor, North area.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [Fourth floor, west stairs]

Royce:Onyxjew:Pool 1/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Toby(2):: Pool:3/3 [Fourth floor, west stairs]

Thrakor(31):Toaster: Pool:5/5 (Whole body made of arcane energy, fast.)[Third floor, east stairs]

Rand:: Pool:3/3 [first floor, west stairs]

(6)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[Third floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 14, 2013, 05:04:10 am
drop the axe and do stuff.

i got a delivery for one "Larry McWoodjuice"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 14, 2013, 05:16:02 am
Flip off Royce and do zentol fueled murder on Larry, because I'm an uncreative dick.
"Scared?"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 14, 2013, 08:26:50 am
(Don't kill me....) Also reposting my sheet
Spoiler (click to show/hide)
Or if we can't go negative
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 14, 2013, 09:03:34 am
Hmmmmmmmm.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 14, 2013, 10:28:23 am
"Fine.  What are your terms?"


Listen.  If he starts the attack this turn, grapple him and execute Magical Plan Summon Ivan.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 14, 2013, 06:04:30 pm
Flip off Royce and do zentol fueled murder on Larry, because I'm an uncreative dick.
"Scared?"

"Meh, not really. Even if I don't knock you out, your demon arms are gonna have to go through your respiratory system to reach me."

Ooze into Toby's throat and choke him to death.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 14, 2013, 06:21:53 pm
Say same word, hoping to roll better.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 14, 2013, 07:11:20 pm
Ignore philistine, more science.

((Did I just find the first step toward making glass balls filled with acidic gas?

No, I found the final step.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 14, 2013, 07:16:06 pm
I love how your gas grenades are gonna cost like 4 pool for 1 and my frags only cost me one turn for 4
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 14, 2013, 08:15:46 pm
I love how your gas grenades are gonna cost like 4 pool for 1 and my frags only cost me one turn for 4
((It only cost me one turn for as many frags as people have vertebrae. And I don't even have to throw or aim those :))))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 14, 2013, 09:11:15 pm
I feel like making an flaming beer laser......
Too bad I'm dead......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 15, 2013, 07:28:29 am
I love how your gas grenades are gonna cost like 4 pool for 1 and my frags only cost me one turn for 4
But gas grenades are just plain cool. I don't need to be practical, I just need to find the word for enchanced Pool regen.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 15, 2013, 09:16:02 am
I don't need to be practical, I just need to find the word for enchanced Pool regen.
Truer words were often spoken.
Still, you have a point.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 15, 2013, 10:24:35 am
You guy haven't figured that out yet?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 15, 2013, 11:18:10 am
You guy haven't figured that out yet?
You have?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 15, 2013, 11:20:39 am
I just never had the pool for it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: kisame12794 on February 15, 2013, 03:14:16 pm
I just never had the pool for it.
Oooh. Irony.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 15, 2013, 06:49:44 pm
My computer got hit by a virus, so I've been fixing it. Thats the reason there's been no post so far. But there will be one soon, I just have to finish a bit of work before hand.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 15, 2013, 06:58:26 pm
In the meantime, you can play Finimicon or Infimicon!

Or--better yet--make ANOTHER similar kind of game!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 16, 2013, 12:24:50 am
My computer got hit by a virus, so I've been fixing it. Thats the reason there's been no post so far. But there will be one soon, I just have to finish a bit of work before hand.
In the meantime...
BEHOLD DISTRACTIONS!
(http://i.imgur.com/zJrTW5H.jpg)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on February 16, 2013, 12:55:13 am
Word.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 16, 2013, 03:32:23 am
Flip off Royce and do zentol fueled murder on Larry, because I'm an uncreative dick.
"Scared?"
drop the axe and do stuff.

i got a delivery for one "Larry McWoodjuice"

Flip off Royce and do zentol fueled murder on Larry, because I'm an uncreative dick.
"Scared?"

"Meh, not really. Even if I don't knock you out, your demon arms are gonna have to go through your respiratory system to reach me."

Ooze into Toby's throat and choke him to death.
Word.

[Toby dex:6]
[Larry dex:6+1]
[Steve dex: 3+2]
[Anna dex:4-1]

[Larry dex:6+1]
[Toby dex:1]
[Toby end:4]
[larry str:2]

Larry Goos onto Toby's head and tries to jam his way into Toby's mouth. He manages to force is mouth open a bit but can't worm his way in. He does manage to wrestle Toby to the ground and surround his head in woody goo though, so there's that.

[Steve dex:4+2]
[steve str:6+1]
[Toby end:2]

Steve can't reach the throat of his victim, so he just starts whipping like mad, tearing Toby to pieces until, finally, his body collapses into ash.

[Steve gains 2 points]

Anna, late to the show but always eager to please, runs up stairs and promptly starts screaming at Steve.

[anna pot:6+2]
[steve dex:4+2]
[steve end:3]

The resulting tear in reality and the thrashing limbs which escape are all so large and wide spread that they nearly swallow up both Anna and Steve. Steve manages to dodge away but loses most of his left whip in the process.

"Fine.  What are your terms?"


Listen.  If he starts the attack this turn, grapple him and execute Magical Plan Summon Ivan.

"I'll fix that chest of yours, You go human, I turn off my extra speed as well. We stay on the first floor. Do you still want to use magic, or should we do this with weapons alone?"

Say same word, hoping to roll better.
[pot:1+1]

No luck there.

Ignore philistine, more science.

((Did I just find the first step toward making glass balls filled with acidic gas?

No, I found the final step.))

[pot:5+1]

A giant shimmering image of a sword appears before you.


TOD-1 APPEARS ON THE SECOND FLOOR, EAST STAIRS




Anna:Irony: Pool:2/2 [Third floor, west area.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Larry(4):wwolin: Pool 0/0: (Full body mark) [Third floor, west stairs]

Royce:Onyxjew:Pool 1/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1:: Pool:1/1 [second floor, east stairs]

Thrakor(31):Toaster: Pool:5/5 (Whole body made of arcane energy, fast.)[Third floor, east stairs]

Rand:: Pool:3/3 [first floor, west stairs]

(8)Steve:Unholy pariah: Pool:0/0 (Both hands Spiked, spinal whips)[Third floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 16, 2013, 04:13:50 am
"~A-woo, a-woo, it's a won-der-ful life for me, a-woo.~"

Work for the betterment of science everywhere.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 16, 2013, 04:15:43 am
+3 str because i forgot to spend my last point and anna needs murderising
whip my right whip around annas throat then wrench my arm around to saw through her throat and throw her over the edge of the level.

your going to pay for that wench, theres only enough room in this arena for one abomination and i dont need a portal to reach you.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 16, 2013, 06:07:17 am
Mphm. Two attack rolls? :c

Name: Jebediah Derpbin.
Male
End: 1
Dex: 1
Pot: 3
Chan: 3
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 16, 2013, 07:00:19 am
Word.

((Step One For Null's Ultimate Blade: Found.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 16, 2013, 10:24:13 am
Thrakor cocks his head to one side.

"You know, I feel weapons is the best way here.  I'll have to make my own, though, since I don't have one.  So what, you mean a regular weapon or a fancy magical one like yours?"



Allow him to fix my chest.  Deactivate mark if he does so.  Summon weapon, if now is the time.



EDIT- Thanks, good catch.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 16, 2013, 10:58:48 am
"Teamwork is the best work! But I need points too, so I can fix that whip of yours. Maybe next time you can hold someone down while I ram my wood down their throat."

Climb onto Anna's head and cover her mouth so that she can't speak. Commence with the wood-ramming down throats.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Parisbre56 on February 16, 2013, 11:35:06 am
Thrakor cocks his head to one side.

"You know, I feel weapons is the best way here.  I'll have to make my own, though, since I don't have one."


(Will probably edit in a weapon summon shortly)
((His sword is enchanted though, so maybe you should ask whether or not your weapon should be enchanted, or what enchantment he has so that your weapon won't just pop out of existance the moment it touches his, like your black hole did.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: IronyOwl on February 16, 2013, 05:48:52 pm
"Treacherous freaks."

Words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 16, 2013, 05:52:51 pm
Dooooo Eeeeeetttt!!!
I command you Irony!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 16, 2013, 06:23:49 pm
"Hey, Steve! I bet you a magical weapon I know exactly what she's about to do!"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 16, 2013, 06:35:40 pm
"Hey, Steve! I bet you a magical weapon I know exactly what she's about to do!"
"I'm not sure that Steve would be much good with a magical weapon, being a one-armed bone-whip abomination. But I've been in need of one ever since Null took my spear. Actually, you'll have two pool if you don't say anything this turn. How'd you like to know the words that Null gave me?"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 16, 2013, 10:23:59 pm
"Hey, Steve! I bet you a magical weapon I know exactly what she's about to do!"
Id say your on but i couldnt pay up if you win
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 16, 2013, 11:02:28 pm
Don't listen to him!
Listen to me! I'll give you magma knives!!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 17, 2013, 03:31:33 am
+3 str because i forgot to spend my last point and anna needs murderising
whip my right whip around annas throat then wrench my arm around to saw through her throat and throw her over the edge of the level.

your going to pay for that wench, theres only enough room in this arena for one abomination and i dont need a portal to reach you.
"Teamwork is the best work! But I need points too, so I can fix that whip of yours. Maybe next time you can hold someone down while I ram my wood down their throat."

Climb onto Anna's head and cover her mouth so that she can't speak. Commence with the wood-ramming down throats.
"Treacherous freaks."

Words.
"~A-woo, a-woo, it's a won-der-ful life for me, a-woo.~"

Work for the betterment of science everywhere.
[Tod dex:4+1]
[anna dex:3-1]
[Larry dex: 4+1]
[steve dex:6+2]

[steve dex:3+2]
[Anna dex:5-1]
[Steve str:6+2]
[anna end:2-1]

Steve recovers his balance in an instant and lashes out with his remaining bone whip. Anna dodges a fatal blow but still catches a storm of sharpened bone spikes to the shoulder. One of the spikes catches her right in the shoulder joint and buries itself in deep, getting stuck between her bones.

"Gotcha." Steve says, starting to pull her toward him.

[larry dex:4+1]
[Anna dex:1-1]
[anna end:4-1]
[larry str:1]

Larry globs his way onto Anna's head but can't manage to force himself into her mouth; she keeps her lips sealed tight.

[Harry pot:6]
[Larry dex:1+1]
[Steve-anna combined dex: (2+2)+(1-1), 4/2=2)]

Tod charges up stairs and straight into the clusterfuck of murder going on over by the west stairs. He waves hello and then shouts a word at them.  A magic circle appears beneath their feet and another above them. They vanish into a pillar of burning arcane energy that leaps between the two circles.

[Steve, Larry and Anna are dead. M-m-m-MULTI-KILL! Tod gains 13(!) points]

Word.

((Step One For Null's Ultimate Blade: Found.))

[pot:5+1]
You get a shimmering image of what look like greaves, or maybe shin guards? Some sort of leg armor.


Thrakor cocks his head to one side.

"You know, I feel weapons is the best way here.  I'll have to make my own, though, since I don't have one.  So what, you mean a regular weapon or a fancy magical one like yours?"



Allow him to fix my chest.  Deactivate mark if he does so.  Summon weapon, if now is the time.



EDIT- Thanks, good catch.

[null will:4+3]

Your chest reforms, the hole filling itself in.

"And since you can't undo that mark on your own."

He taps you in the head with the flat of his blade. Your body fades back to normal and your mark vanishes.

"And when it comes to weapons, I suppose you can decide. I won't be using this, regardless." He says,  pointing at the sword.




DERM, BABA and CORSAIR ALL APPEAR!




Corsair:Corsair: Pool:4/4 [Third floor, center platform.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Baba:Akingsquest: Pool:0/0 [fourth floor, east stairs]

Royce:Onyxjew:Pool 1/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1(14):Harry: Pool:1/1 [Third floor, west stairs]

Thrakor(31):Toaster: Pool:5/5 [Third floor, east stairs]

Rand:: Pool:3/3 [first floor, west stairs]

Derm:Derm:Pool:4/4 [second floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 17, 2013, 03:41:05 am
Well that was ridiculous...

Rewaitlist
Name:sven
3dex
3pot
1end
1pool
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 17, 2013, 03:47:42 am
((Holy crap, I can't believe that worked. Opportunistic douchebaggery wins again. Seriously, it's the only thing that's worked for me in this game. Granted, this comes at the cost of less survivability, but what can you do.))

+5 Potency, +5 Channeling, +3 Dexterity

"~A-woo, a-woo, it's a miraculous life for me, a-woo. A magical-magical-magical-magical-magical life for me~"

Grab all that ash (if there is any) for safekeeping. Run down to the first floor. Camp down in a spot as far away from usable entrances (yet also not in the gazebo - wasn't there a collapsed stairwell there?) as possible. Should any try to stop me, answer with my new favorite word aimed at them (unless it's Null, in which case just leave quietly). If not, do something else.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 17, 2013, 04:35:15 am
Lets see if the turtle beats the bear shall we? Run over to Corsair and poke out his eyes. Then
murder him with fists.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 17, 2013, 04:57:22 am
Der fook. DER. FOOK?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 17, 2013, 07:17:26 am
"Great shot! Why does everyone ascend to godhood in one, usually accidental, move? Ah, just as well. I have a book to learn."

Word.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 17, 2013, 09:32:04 am
"Works for me.  Alakazam!"

Magical weapon summon go!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 17, 2013, 09:55:37 am
((Well... Damn.))

Name: Wilbur Rose
Appearance: A reporter sent to cover Perplexicon after the cable in his home town was cut. Oh, the things we do for public entertainment
Stats:
Strength 0
Endurance
Dexterity 3
Potency 3
Will 0
Channeling 2
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 17, 2013, 11:29:29 am
"RIGHT THEN." Derm yells, pissed the fuck off at repeated insta-deaths. "Let's fucking do this."

Words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 17, 2013, 11:52:38 am
Hey look.... He isn't stupid enough to only have 1 pool this time!

Kill them for me Derm! I gots to get back in this!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 17, 2013, 12:57:04 pm
Hey look.... He isn't stupid enough to only have 1 pool this time!

Kill them for me Derm! I gots to get back in this!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 17, 2013, 12:58:10 pm
I will take words as payment of vengence.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 18, 2013, 03:00:50 am
((Holy crap, I can't believe that worked. Opportunistic douchebaggery wins again. Seriously, it's the only thing that's worked for me in this game. Granted, this comes at the cost of less survivability, but what can you do.))

+5 Potency, +5 Channeling, +3 Dexterity

"~A-woo, a-woo, it's a miraculous life for me, a-woo. A magical-magical-magical-magical-magical life for me~"

Grab all that ash (if there is any) for safekeeping. Run down to the first floor. Camp down in a spot as far away from usable entrances (yet also not in the gazebo - wasn't there a collapsed stairwell there?) as possible. Should any try to stop me, answer with my new favorite word aimed at them (unless it's Null, in which case just leave quietly). If not, do something else.
You run down stairs and hide in the makeshift bunker that the collapsed stairwell provides. However you don't have the magic to say the words you want to this turn.



Lets see if the turtle beats the bear shall we? Run over to Corsair and poke out his eyes. Then
murder him with fists.


Corsair is standing on the third floor, center platform.

The platform that had all the bridges to it broken.

The one you can't reach.


"Great shot! Why does everyone ascend to godhood in one, usually accidental, move? Ah, just as well. I have a book to learn."

Word.
[pot:1+1]
You get a shimmering image but it's too vague to make out anything about it.



"Works for me.  Alakazam!"

Magical weapon summon go!

[pot:6+3]

You get a goddamn MASSIVE stone mace. It's like...a boulder on a stick.

"RIGHT THEN." Derm yells, pissed the fuck off at repeated insta-deaths. "Let's fucking do this."
[pot:3]
You get what amounts to a shoulder pad made of arcane energy trapped in an envelope of repulsive force. It amounts to this because thats exactly what it is.





Corsair:Corsair: Pool:4/4 [Third floor, center platform.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Baba:Akingsquest: Pool:0/0 [fourth floor, east stairs]

Royce:Onyxjew:Pool 2/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1(14):Harry: Pool:2/6 [first floor, east stairs]

Thrakor(31):Toaster: Pool:1/5 [Third floor, east stairs]

Rand:: Pool:3/3 [first floor, west stairs]

Derm:Derm:Pool:1/4 [second floor, west stairs]


Words.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 18, 2013, 08:56:01 am
*Tilts head*

I think you derped up the thing. Also I think I did that wrong?

Dammit. Um, be prepared to dodge anything that comes at me. Regen mana.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 18, 2013, 09:07:39 am
Is that the first 9 pot roll?  Too bad that wasn't one of my black holes.



"Hmm... oopsie?  Hello, Mr. Mace?"

Put hand on mace and command it to become normal sized.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 18, 2013, 10:12:58 am
*Tilts head*

I think you derped up the thing. Also I think I did that wrong?

Dammit. Um, try to wear it and do things? Dont be stupid about it though.
if you stupidly touch it, your arm/hand/body will be blown apart by the force, but whatever floats your boat Derm......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 18, 2013, 10:14:02 am
What?

Shouldn't I just be, you know, not able to touch it at worst?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 18, 2013, 10:16:52 am
You made an envelope of force surround an Arcane item....
That envelope likely doesn't want to be disturbed, and if it does can catapult you across the room.... So unless you got yourself some magic nullification, or the ability to control arcane force(Which would also sear apart you flesh and bone)Good luck picking up that SuperWeapon.....

You wouldn't be able to pick it up anyways.... Due to It being arcane
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 18, 2013, 10:19:17 am
Eh, I'll go try something else then.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 18, 2013, 10:23:46 am
Where's the !!fun!! in that?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 18, 2013, 10:24:18 am
On second thought, you should totally pick it up!

The faster I get in the better!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 18, 2013, 10:24:37 am
Waiting two weeks for an open spot is where that is.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 18, 2013, 10:43:22 am
I had to wait almost a month after the first time I died....
Then I died....... Two turns later......
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 18, 2013, 10:45:57 am
"I-am-enjoying-this-bunker-because-I-am-a-happy-person-hooray!"

Sit and enjoy the nice claustrophobic interior of the bunker. Should anyone attack, use my new favorite word on them.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 18, 2013, 10:50:54 am
"Damn, I was wondering when my luck would run dry. Good thing I'm out of the combat business. That would have been much more inconvenient."

Repeat.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 18, 2013, 11:25:33 am
Yeah derm, watch out for that arcane energy.

Anyways.

-----

Say the same word, stop using the loaded dice, Bazinga on the second portion.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 19, 2013, 02:47:52 am
*Tilts head*

I think you derped up the thing. Also I think I did that wrong?

Dammit. Um, be prepared to dodge anything that comes at me. Regen mana.


PROCESSING....REBUILDING MANA BANKS...DEEEEERM.


Is that the first 9 pot roll?  Too bad that wasn't one of my black holes.



"Hmm... oopsie?  Hello, Mr. Mace?"

Put hand on mace and command it to become normal sized.

[will:1+2]
The mace shrinks from stupidly huge to just massive.

"I-am-enjoying-this-bunker-because-I-am-a-happy-person-hooray!"

Sit and enjoy the nice claustrophobic interior of the bunker. Should anyone attack, use my new favorite word on them.

The turn of waiting continues.

"Damn, I was wondering when my luck would run dry. Good thing I'm out of the combat business. That would have been much more inconvenient."

Repeat.
[pot:3+1]
You get an image of a breastplate.


Yeah derm, watch out for that arcane energy.

Anyways.

-----

Say the same word, stop using the loaded dice, Bazinga on the second portion.
[Pot:3+1]

You get a fairly large pool of ink.


Corsair:Corsair: Pool:4/4 [Third floor, center platform.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Baba:Akingsquest: Pool:0/0 [fourth floor, east stairs]

Royce:Onyxjew:Pool 1/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1(14):Harry: Pool:3/6 [first floor, east stairs]

Thrakor(31):Toaster: Pool:2/5 [Third floor, east stairs]

Rand:: Pool:3/3 [first floor, west stairs]

Derm:Derm:Pool:2/4 [second floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 19, 2013, 07:32:53 am
Be annoyed at loading times. Tap foot impatiently. Also, you know, dodge.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 19, 2013, 08:39:54 am
Find some weakling to beat too death.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 08:41:41 am
I'm going to assume that you mean "still too big for a mere mortal to lift" massive.


Thrakor cocks an eyebrow.  "Mr. Mace?  Can you hear me?  Can you make yourself a more manageable size?"

Ask the mace.  If nothing happens, try again to make it normal-sized.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 19, 2013, 09:39:58 am
Derm.... One word spells still allow for regeneration of Pool....
You could still usevRothon, Garstopit...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 19, 2013, 09:44:20 am
Unless I regen 2 per turn no it doesn't. Unless I missed something.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 09:47:59 am
Derm's right- using one word per turn and the one point regen cancel each other out.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 19, 2013, 10:31:51 am
"~I aaaammmm... bored!~"

Do Things.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 10:33:16 am
"I aaaammmm... bored!"

Do Things.

Turning yourself into wood?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 19, 2013, 10:40:00 am
"I aaaammmm... bored!"

Do Things.

Turning yourself into wood?

((If only I had the knowledge. I would ask for the word, but I am a bit committed to sciencing it or something of equal value out instead.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 10:41:10 am
/me watches the pun fly over Harry's head
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 19, 2013, 10:47:54 am
/me watches the pun fly over Harry's head

((It is hardly a pun that flies over one's head. Rather, it is more of a pun you deliberately duck under.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 19, 2013, 10:50:06 am
"I aaaammmm... bored!"

Do Things.

Turning yourself into wood?

((If only I had the knowledge. I would ask for the word, but I am a bit committed to sciencing it or something of equal value out instead.))
Gars Kenthablaw? 8)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 19, 2013, 10:55:26 am
Gars Kenthablaw? 8)

((Wait a minute, that's what Gars does? I think I actually tried Gars on its own once.

EDIT: Ah, it seems to be a torso word. I should probably reread the entire thread. Will simplify things quite a bit, I bet.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 12:24:42 pm
Gars Garstopit!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 19, 2013, 12:59:38 pm
Gars Garstopit!
and so the mighty Thrakor finally died, as his entire torso; with all his vital organs, turned into gas, and drifted off into the sunset! And only a pile of arms, head, and legs were left; without oxygen

Morale of the story:Dont turn your torso into poisonous gas kids! Your heart will disappear!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 19, 2013, 01:08:06 pm
Gars Kenthablaw? 8)

((Wait a minute, that's what Gars does? I think I actually tried Gars on its own once.

EDIT: Ah, it seems to be a torso word. I should probably reread the entire thread. Will simplify things quite a bit, I bet.))
it is torso... But turning your torso into wood can be dangerous if you don't have high will, as blood won't get through your body....But if you roll good, you won't have any problems with heart stopping for a while

Not as bad as turning only your torso into gas.....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 01:29:51 pm
Well, transforming single limbs or entire bodies hasn't killed anyone yet, and someone did something horrible to their chest temporarily and they were fine afterwards.

Don't turn your lungs into kittens though.  That doesn't work.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 19, 2013, 02:42:26 pm
That's because flesh needs a blood supply, but if you turn all your organs in your chest+plus all your blood in your chest into a gas, you don't have blood flowing to your head, or limbs.
You can't have blood flow without a solid heart.

Maybe solids would work, but gases..... especially corrosive ones, are too dangerous
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 19, 2013, 04:04:13 pm
Gars Kenthablaw? 8)

((Wait a minute, that's what Gars does? I think I actually tried Gars on its own once.

EDIT: Ah, it seems to be a torso word. I should probably reread the entire thread. Will simplify things quite a bit, I bet.))
it is torso... But turning your torso into wood can be dangerous if you don't have high will, as blood won't get through your body....But if you roll good, you won't have any problems with heart stopping for a while

Not as bad as turning only your torso into gas.....

I turned my hips down into wood at some point and broke off a fake leg. I had no will rolls, so, as long as the spell works right, I don't think rolls are involved with that.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 19, 2013, 04:10:20 pm
Well.... There is a difference between your legs and your torso.....
Your legs don't have any vital organs...
Your torso has almost all of them..,,
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 19, 2013, 04:14:24 pm
Your legs are crucial for bloodflow. Very very dangerous to get shot in the leg.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 19, 2013, 04:22:24 pm
But you don't need legs to survive, you bleed out because you have ridiculous arteries in your legs
Spoiler (click to show/hide)
I wonder how your blood would flow when your heart is now vapors, or how your brain would get oxygen without lungs
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 19, 2013, 04:24:22 pm
(http://suptg.thisisnotatrueending.com/archive/4571998/images/1242534005480.jpg)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 04:35:18 pm
I think Derm is right.  Considering we've had bodies of solid rubber and arcane energy with no ill effects, I don't think a gaseous torso is going to kill you.

Also, just ask Null.

You punch the insulting stone sign. It sort of explodes violently as you do so. You try to grab one of the larger stones but that stone explodes as you touch it.

"Wait, shouldn't that mean the stone under my feet should be exploding too?"

"Don't second guess magic." Null says, idly picking his teeth while a stone throne rises out of the ground  for him to sit on.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 19, 2013, 06:57:45 pm
"Sir, I am a floating cloud of energy that is still somehow bound by the laws of gravity. Do not even begin to question these things. The universe just might answer, and no one here would like that."

Word

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 19, 2013, 09:44:37 pm
"Ah, 'tis abaht tahm fo' some fayuh fortune."

(I'm trying to imitate the accent of Stephen Blackpool of Hard Times and failing miserably. Help?)

Draw circle using the ink.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 19, 2013, 09:49:47 pm
Finally someone screws with runes.  Tempted to draw something on my "mace" but I have no clue what I'd get.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 20, 2013, 03:56:53 pm
Be annoyed at loading times. Tap foot impatiently. Also, you know, dodge.


ANGRY LOADING!

Find some weakling to beat too death.

You choose rand. Since rand hasn't moved. And seeing as he's brain dead, you just walk over and shove him off the edge of the arena.

[you gain 1 point]

I'm going to assume that you mean "still too big for a mere mortal to lift" massive.


Thrakor cocks an eyebrow.  "Mr. Mace?  Can you hear me?  Can you make yourself a more manageable size?"

Ask the mace.  If nothing happens, try again to make it normal-sized.


[will:3+2]

The mace reconfigures itself into a size that you can manage.

"I love you, mr. mace."

"~I aaaammmm... bored!~"

Do Things.

You climb out of your protective bunker and say a word.
[Pot:6+2]
You get a goddamn massive hunk of diamond. I mean it is Fucking massive. Like, camper trailer sized.

"Bling Bling."

"Sir, I am a floating cloud of energy that is still somehow bound by the laws of gravity. Do not even begin to question these things. The universe just might answer, and no one here would like that."

Word
(In truth it's best not to question the laws of physics. Lest they might take notice of you and begin to enforce themselves.)

[pot:1+1]

What a lovely image of fucking nothing you've got there.

"Ah, 'tis abaht tahm fo' some fayuh fortune."

(I'm trying to imitate the accent of Stephen Blackpool of Hard Times and failing miserably. Help?)

Draw circle using the ink.
[pot:6]
You dip your finger in the ink and draw up the circle you have in mind. It doesn't even cost you any mana.



(By the way everyone; you can hide the circle you're drawing, send pm's about it and stuff, but if someone comes up and looks at it, I'll have to show what it is.)


NAHERE JOINS THE PARTY!




Also, for the sake of fun, from now till whenever (Either I realize it was a horrible idea or It becomes standard), If you are not actively in combat, your pool completely regenerates at the end of every turn. For the sake of science and less waiting around for no reason.





Corsair:Corsair: Pool:4/4 [Third floor, center platform.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Baba(1):Akingsquest: Pool:0/0 [First floor, west stairs]

Royce:Onyxjew:Pool 2/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1(14):Harry: Pool:6/6 [first floor, east stairs]

Thrakor(31):Toaster: Pool:5/5 [Third floor, east stairs]

Nahere:: Pool: 3/3 [second floor, west stairs]

Derm:Derm:Pool:4/4 [second floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 20, 2013, 03:58:45 pm
Oh fucking hell yes.

Things!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 20, 2013, 04:00:34 pm
Oh yeah, NOW you change that.  :P  Does it apply when you're drawing stupidly huge rune circles?  (You have pool five, draw five runes every turn, etc)


In any case, I have a duel to the death to take care of. 


"Okay, Mr. Null.  Let's do this."

Head down to the first floor with my useful-sized mace.  Give it a few swings on the way down to see how it feels.  Get ready to duel Null.  If he attacks, club him in the kneecap.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 20, 2013, 04:08:54 pm
((Well, that sure is a handy change.))

"~Blingety-bling, oh yes!~"

Science things.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 20, 2013, 05:33:20 pm
( Add the point to endurance, so it will be +3 )

Run over to Nahere and teach him the meaning of pain.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 20, 2013, 05:44:27 pm
Sweet SuperScience!

((Thank you for that. It will make my job so much easier.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 20, 2013, 06:13:07 pm
I'll be sure to keep all that in mind...

PM
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 20, 2013, 11:20:38 pm
"Someone's already trying to kill me, huh? Oh well."
Look at Baba, say:
"Cainthalsaz Cycallozion".
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 21, 2013, 12:07:19 am
Oh fucking hell yes.

Things!


[pot:6]

A wooden staff appears in front of you, fading into existence. At the top of the staff is a crook, and in that crook is a point of tempesting light the size of a marble. It shifts rapidly between red and blue and green and yellow, throwing off thin strands of light one moment and sparks the next.

Oh yeah, NOW you change that.  :P  Does it apply when you're drawing stupidly huge rune circles?  (You have pool five, draw five runes every turn, etc)


In any case, I have a duel to the death to take care of. 


"Okay, Mr. Null.  Let's do this."

Head down to the first floor with my useful-sized mace.  Give it a few swings on the way down to see how it feels.  Get ready to duel Null.  If he attacks, club him in the kneecap.
You give the club a few swings as you walk down stairs. It's heavy, but not impossible to wield. It will do some damage, thats for sure.  Null is waiting for you under the Gazebo.

"Magic weapon huh?" He says, eying you as you walk over. "Well, can't use this." He hands his sword off to his snake, who carefully takes it by the handle.

"We allowed to use the powers of a weapon like that? You gonna control stone on me?"

((Well, that sure is a handy change.))

"~Blingety-bling, oh yes!~"

Science things.
[pot:5+2]

Derm sparkles a bit.

( Add the point to endurance, so it will be +3 )

Run over to Nahere and teach him the meaning of pain.
"Someone's already trying to kill me, huh? Oh well."
Look at Baba, say:
"Cainthalsaz Cycallozion".
[Baba dex:2-1]
[nahere dex:2]

Baba charges toward Nahere. Unfortunately baba is very slow and Nahere has plenty of time to mount a counter offense.

[Nahere pot:1+1]

Nahere's words fail to conjure even the smallest rabbit from the tiniest  hat. Baba continues to charge.

[baba dex:5-1]
[Nahere dex:1]
[baba str:4-1]
[nahere end:3-1]

Baba delivers a rather weak running punch but catches Nahere square in the nose and sends him stumbling back with a massive nose bleed. 

Sweet SuperScience!

((Thank you for that. It will make my job so much easier.))

[pot:6+1]

An aura of solid diamond appears and hardens around you, encasing you inside it.

"This has gone poorly."

I'll be sure to keep all that in mind...

PM
[pot:4+1]
You inscribe a single rune into the circle.






Corsair:Corsair: Pool:4/4 [Third floor, center platform.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Baba(1):Akingsquest: Pool:0/0 [Second floor, west stairs]

Royce:Onyxjew:Pool 2/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1(14):Harry: Pool:6/6 [second floor, east stairs]

Thrakor(31):Toaster: Pool:5/5 [first floor, center]

Nahere:: Pool: 2/3 [second floor, west stairs]

Derm:Derm:Pool:4/4 [second floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 21, 2013, 12:31:25 am
Lets see if you can use your spells without a jaw! Let my fists fly as I furiously fight my fearsome foe.

Gouge out his eyes so he can't look into mine. Then punch him.......HARD.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 21, 2013, 12:34:03 am
"Nah, no control.  Just melee with whatever weapon you select."


Same as above.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 21, 2013, 12:53:16 am
"~Sparkle, sparkle, sparkle!~"

Moar science.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 21, 2013, 01:07:24 am
Look Baba in the eyes and say:
"Cainthalsaz Cycallozion".
((See later post for new action.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 21, 2013, 05:08:19 am
((Well then first things first))
Run away from the mean people and hide when far away say Cainthalsaz Je'real and slap anyone who comes near with arcaney hand (If the spell works)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 21, 2013, 07:27:00 am
Grab the staff and do actions! Use the staff to amplify the spell.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 21, 2013, 11:31:56 am
I love diamond overshots. I think you guys could escape the arena if you just kept stacking these huge diamonds to the roof.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 21, 2013, 12:04:42 pm
I blasted a huge hole in the side (http://www.bay12forums.com/smf/index.php?topic=119572.msg3944406#msg3944406) and just penetrated deep into solid rock.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 21, 2013, 01:17:35 pm
((I had a much more entertaining idea.  :P ))
Try and strangle Baba while shouting:
"Cainthalsaz Shorbitael".
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 21, 2013, 02:52:08 pm
Lets see if you can use your spells without a jaw! Let my fists fly as I furiously fight my fearsome foe.

Gouge out his eyes so he can't look into mine. Then punch him.......HARD.
((I had a much more entertaining idea.  :P ))
Try and strangle Baba while shouting:
"Cainthalsaz Shorbitael".

[baba dex:4-1]
[Nahere dex:5]

[baba dex:2-1]
[nahere dex:3]

Nahere lunges and gets his hands around Baba's neck. As he struggles to push him to the ground, he shouts an incantation.

[nahere pot: 3+1]
[baba end:3+3]

Baba's flesh begins to boil and melt as an aura of pure magical energy envelops Nahere's hands. Baba rips himself free as Nahere's hands grow slick with melted skin and fat; bleeding profusely but not fatally.


"Nah, no control.  Just melee with whatever weapon you select."


Same as above.
"Ah. Well in that case."

Null speaks a few words and gets himself a metal halberd. Droplets of yellowish fluid condense on it's edge and drip onto the stone, burning small holes where they land.

"Any rules you'd like to lay down, or shall we begin?"

"~Sparkle, sparkle, sparkle!~"

Moar science.

[pot:1+2]
[will:1]

A kitten drops onto your head.

"Well, if that isn't the most adorable magical fuck up I don't know what is."

((Well then first things first))
Run away from the mean people and hide when far away say Cainthalsaz Je'real and slap anyone who comes near with arcaney hand (If the spell works)

You're on the central platform. Which has no bridges to it anymore. So running is gonna be a bit hard.


[pot:1]

Your left arm turns into arcane energy that immediately evaporates and leaves you with a horrible bleeding stump.

[bleeding out: 2 turns]

Grab the staff and do actions! Use the staff to amplify the spell.


[pot:2]

Nothing happens. Perhaps thats for the best, considering your location.





Corsair:Corsair: Pool:4/4 (left arm gone, bleedng out)[Third floor, center platform.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Baba(1):Akingsquest: Pool:0/0 [Second floor, west stairs]

Royce:Onyxjew:Pool 2/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1(14):Harry: Pool:6/6 [second floor, east stairs]

Thrakor(31):Toaster: Pool:5/5 [first floor, center]

Nahere:: Pool: 1/3 [second floor, west stairs]

Derm:Derm:Pool:4/4 [second floor, west stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 21, 2013, 03:09:03 pm
"~Sparkle, sparkle, sparkle!~"

Moar science.

[pot:1+2]
[will:1]

A kitten drops onto your head.

"Well, if that isn't the most adorable magical fuck up I don't know what is."

I'd love to know what you were trying to do.




Thrakor shakes his head.  "Just stay on this level.  Let's go!"

Get inside the range of his halberd and break his kneecap with the mace.



Sucker, taking a polearm into a one-on-one duel.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 21, 2013, 03:18:59 pm
"~Sparkle, sparkle, sparkle!~"

Moar science.

[pot:1+2]
[will:1]

A kitten drops onto your head.

"Well, if that isn't the most adorable magical fuck up I don't know what is."

I'd love to know what you were trying to do.

((I was hoping that Derm might get turned into a perfectly normal cat for fun in a completely nonlethal and nonthreatening manner. Needless to say, that didn't work, though for two ones rolled that went remarkably well.))

"~Aw, who-is-a-good-kitty? You-are! Youuuu-aaaare! I-believe-I-shall-name-youuuuu... what-is-an-expressive-name-oh-I-know... TOD-1...a! YES! Tod-1a!~"

Pick up and pet Tod-1a. Utilize powers of creation.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 21, 2013, 04:01:49 pm
Dammit.

Go north and try again.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 21, 2013, 04:25:27 pm
"Not as poor as it might have gone. Do I need oxygen to live right now? Probably not."

Check if I need to breathe. If I do, Words A. If not, Words B.

((Being encased in nigh-unbreakable material isn't as bad as you might imagine if you think about it properly.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: kisame12794 on February 21, 2013, 04:27:37 pm
((Two words. Arcane Beam. Two more words. Stationary target.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 21, 2013, 04:29:06 pm
((Two words. Arcane Beam. Two more words. Stationary target.))
((Diamond shield. I'm made of arcane energy.

Try again.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 21, 2013, 04:29:43 pm
((Arcane affects arcane))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 21, 2013, 05:03:00 pm
((Arcane affects arcane))
((Why is there an element that makes any kind of defense pointless? Do I need a mirror, or something?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 21, 2013, 05:23:43 pm
There is a defense which could make all weapons useless....

I died before I could use it...

Which wants tobknow how to put runes on other people?
Dorbaelo[/i ]………Whilst touching people..
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 21, 2013, 05:39:18 pm
I WILL FEAST ON YOUR FLESH! Pounce on my prey like a jungle cat, then start biting into his neck.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 21, 2013, 06:02:01 pm
Good luck melting to death!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 21, 2013, 06:04:59 pm
Shh the sooner his ignorance kills him the sooner i csn draw upside down rabbits all over the arena
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 21, 2013, 06:59:42 pm

"There we go. Much better."
Push my thumbs into Baba's eyes.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 21, 2013, 07:09:57 pm
Activate the circle!

Hope nothing bad happens...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 21, 2013, 08:43:52 pm
I'm totally interested in your rune activation.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 21, 2013, 09:04:28 pm
So am I. I can't wait to see what happens!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 21, 2013, 11:55:28 pm
((Arcane affects arcane))
((Why is there an element that makes any kind of defense pointless? Do I need a mirror, or something?))
You need Null's sword. It was able to touch Thrakor without disintegrating while he was arcane.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 22, 2013, 12:21:25 am
I know something that should protect against it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 22, 2013, 01:47:53 am
((Does my character have an obsession with bleeding out or something?))

"Ummm that looks problematic" Well then try again and if unsuccessful say "zaral" and cauterize it with that if successful then will into hand shape, if anyone attacks run away
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 22, 2013, 10:55:34 am
Actually, that's an intresting idea. You could use the hypnotization (?) word and enslave people, then draw runes on them. Mobile magic cannons, anyone?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 22, 2013, 06:01:05 pm
"~Sparkle, sparkle, sparkle!~"

Moar science.

[pot:1+2]
[will:1]

A kitten drops onto your head.

"Well, if that isn't the most adorable magical fuck up I don't know what is."

I'd love to know what you were trying to do.




Thrakor shakes his head.  "Just stay on this level.  Let's go!"

Get inside the range of his halberd and break his kneecap with the mace.



Sucker, taking a polearm into a one-on-one duel.

[dex:1+2]
[Null dex:4+2]

[dex:1+2]
[Null dex:5+2]
[Null str:4+1]
[end:2+2]

You raise your club and charge forward, swinging it in a hard, slow arc. Null side steps the blow, spins behind you, shifting his grip closer to the blade of his weapon, and tries to sever your Achilles tendon. He catches you a bit too low, but carves a burning, flesh melting gash into the back  of your heel.

You stumble, bleeding and in pain, but turn  to face him.

"Some things beyond the gate don't respond to magic. Some don't respond to blades. You must be proficient with both. "


"~Sparkle, sparkle, sparkle!~"

Moar science.

[pot:1+2]
[will:1]

A kitten drops onto your head.

"Well, if that isn't the most adorable magical fuck up I don't know what is."

I'd love to know what you were trying to do.

((I was hoping that Derm might get turned into a perfectly normal cat for fun in a completely nonlethal and nonthreatening manner. Needless to say, that didn't work, though for two ones rolled that went remarkably well.))

"~Aw, who-is-a-good-kitty? You-are! Youuuu-aaaare! I-believe-I-shall-name-youuuuu... what-is-an-expressive-name-oh-I-know... TOD-1...a! YES! Tod-1a!~"

Pick up and pet Tod-1a. Utilize powers of creation.
[pot:2+2]
You get a normal sized cat. A normal sized cat made of burning, horrible black green poison. It dissipates a moment later. Huh.

Dammit.

Go north and try again.
I WILL FEAST ON YOUR FLESH! Pounce on my prey like a jungle cat, then start biting into his neck.

"There we go. Much better."
Push my thumbs into Baba's eyes.
[Nahere dex:3]
[Baba dex:2-1]
[Derm dex:6]

Derm runs over to the north stairs and gives his spell another try.
[pot:6]

He points his new staff at the pair of combatants and whispers his words before shouting "I'MMA FIRING MAH LASER!"

A magic circle appears in front of him, and then another and another. They crackle with arcane energy and slowly merge together. The beam of arcane energy that bursts forth a moment later is bright enough to  send Derm scuttling back, blinded, and a dozen feet thick.

[baba dex:6-1]
[nahere dex:5]

Nahere and, surprisingly, baba both manage to jump out of the way, narrowly avoiding the fate of nonexistence that the  stairs behind them suffers.

Nahere's aura fades away.

"Not as poor as it might have gone. Do I need oxygen to live right now? Probably not."

Check if I need to breathe. If I do, Words A. If not, Words B.

((Being encased in nigh-unbreakable material isn't as bad as you might imagine if you think about it properly.))
You don't seem to need to breathe. Thats helpful.

[pot:2+1]
You're not exactly sure what your words made, you can't see it after all, being in the diamond sarcophagus and all. But you hear something screech, like hot metal hitting water.


Activate the circle!

Hope nothing bad happens...

The ink making up the circle glows bright green and plants sprout from it, growing up and intertwining into a mass of blooming greenery.



((Does my character have an obsession with bleeding out or something?))

"Ummm that looks problematic" Well then try again and if unsuccessful say "zaral" and cauterize it with that if successful then will into hand shape, if anyone attacks run away

[pot:5]
Your attempt to put a mark on an arm you don't have goes poorly. So you try the back up plan.
[pot:3]
[end:2]
You manage to conjure some flame, though not much, and burn the wound shut; but the pain of it all is so great that you barely remain conscious. You're not gonna be able to fight very well for the moment.

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 22, 2013, 06:04:22 pm
Fuck.

Quickly activate plan PIOOMY.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 22, 2013, 06:33:43 pm
"This sounded better before I realized I could have just summoned a liquid of unknown origins that is likely to be sentient and eating my slightly-tangible legs right now. Or maybe it's a puppy."

Lumos Maxima Bad dog latin!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 22, 2013, 08:03:53 pm
Wait, we don't need circles for runes.

Sketch PM Rune on the ground and activate it. I assume there's still useable ink?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 22, 2013, 09:31:07 pm
Break one of Nahere's knees with a side kick, then bite his neck.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 22, 2013, 09:56:19 pm
"What about these rune things that appeared in my book?  What can you tell me of them?"

Go for another disabling blow- aim for his arms this time.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 23, 2013, 12:04:05 am
"Worn off already? Damnit."
"Cainthalsaz Shorbitael."
If derm does anything other than leave, tackle him; otherwise attempt to push my thumbs into Baba's eyes.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 23, 2013, 02:40:34 am
((Ah))
Sit in a corner mewling to myself

(What was my pool now ?)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 23, 2013, 02:43:25 am
"This sounded better before I realized I could have just summoned a liquid of unknown origins that is likely to be sentient and eating my slightly-tangible legs right now. Or maybe it's a puppy."

Lumos Maxima Bad dog latin!
Yeah, not even gonna roll for that. Even on a 5 all thats gonna happen is that it will appear a few feet away from you and nothing will happen.


Wait, we don't need circles for runes.

Sketch PM Rune on the ground and activate it. I assume there's still useable ink?
I'll  save you a roll too. Thats the same rune you put in your circle. Same thing is gonna happen.

"Worn off already? Damnit."
"Cainthalsaz Shorbitael."
If derm does anything other than leave, tackle him; otherwise attempt to push my thumbs into Baba's eyes.
Break on of Nahere's knees with a side kick, then bit his neck.

Fuck.

Quickly activate plan PIOOMY.
[derm dex:1]
[Nahere dex:6]
[Baba dex:4-1]
[nahere pot:2+1]
A very weak arcane aura appears around Nahere. He immediately tries to murder Baba.
[baba dex:3-1]
[nahere dex:3]
Nahere can't get a good hold on baba, but he manages to bitchslap baba witha powerful, corrosive arcane backhand.
[baba end:5+3]
Baba loses a bit of skin, but nothing major.

Derm, in the mean time, tries something that has no chance of succeeding because things don't work that way, and then scurries away into the east edge of the level.


"What about these rune things that appeared in my book?  What can you tell me of them?"

Go for another disabling blow- aim for his arms this time.

"Perhaps it is nostalgic, if it is capable of such things. Maybe lines of past and present are blurring? Who can say."

[dex:2+2]
[null dex:5+2]
[null str:4+1]

Null slices the weight of your club off, leaving you with nothing but a handle.




(Corsair: Your pool is 4/4)



Corsair:Corsair: Pool:4/4 (left arm gone, bleedng out)[Third floor, center platform.]

Stephen:GWG: pool:1/1 [third floor, south stairs]

Baba(1):Akingsquest: Pool:0/0 [Second floor, west stairs]

Royce:Onyxjew:Pool 2/2: (Spider man. body of arcane energy)(no legs)[5th floor, North area, on pillar]

Tod-1(14):Harry: Pool:6/6 [second floor, east stairs]

Thrakor(31):Toaster: Pool:5/5 [first floor, center]

Nahere:: Pool: 1/3 [second floor, west stairs]

Derm:Derm:Pool:2/4 [second floor, east stairs]
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 23, 2013, 02:58:40 am
"~Alas-the-kitty-was-not-meant-to-beeee... but-what-about-this?~"

Plan Pretty Kittens For Everyone Activate!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 23, 2013, 03:28:30 am
"You are beginning to irk me."
Push Baba away from me, shout:
"Zentol!"
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: AKingsQuest on February 23, 2013, 03:47:27 am
Repeat action, but actually do it this time.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 23, 2013, 04:46:43 am
((Good hey toaster what was that demonic spell you posted a little while ago.))
Say "shareeb shazaheeb hobitaeoid zaral" poke the thing if it seems safe if it is pick up if not don't.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 23, 2013, 06:15:55 am
That's two materials ,unshaped.... I suggust the second shareeb become a Halthel
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 23, 2013, 07:14:41 am
"Nine Divines... I guess what is said about impenetrable defenses is true, you can either be completely sheltered from the world, or interact with it. Worth it."

Experiment A1

((I'm hoping that means what I think it means, if so I just need to find the word for light quickly.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 23, 2013, 08:49:09 am
"So what is your great magical secret then?  How did you gain your power?"

Will the club to grow back. Bash him in noggin. Failing that, throw the nub at him to distract then get in close and disarm him
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 23, 2013, 10:14:15 am
Hm...so circles basically combine the effects of runes. I now have a way to use runes in Infimicon without seeming derivative!

Sketch and activate PM rune.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 23, 2013, 11:33:34 am
Aww.

Hrm.

SCIENCE!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 23, 2013, 05:21:28 pm
((Hey GWG can I join you magical university and assist you in exchange for some protection?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 23, 2013, 05:37:48 pm
((Hey GWG can I join you magical university and assist you in exchange for some protection?))
I'm not the only one in the alliance. There's also Onyxjew, Wwolin, Unholy_Pariah, and dermonster. We'd need more than just me to agree.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 23, 2013, 06:01:13 pm
Speaking of me, can i get a waitlist update?

The on thread kinda just lists characters that have already got in and those that died already
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 23, 2013, 07:41:24 pm
Wait a sec... was my character in the game? about 7 pages back it says Rand is in the game and... as far as i know I'm the only Rand.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 23, 2013, 07:42:29 pm
You might have died.... Or got your head exploded for inactivity!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 23, 2013, 07:46:19 pm
Ah come on..... I had no idea I was even playing. Was thinking I'd some message or something -_-
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 23, 2013, 07:50:01 pm
You existed for 4 turns, then got shoved off the arena(quickly searched 'Rand')
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 23, 2013, 07:52:30 pm
Great.... don't even feel like waiting on the that long list all over again just because I had no idea i was play for 4 turns. Anyways thanks for sorting that our for me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: syvarris on February 23, 2013, 07:53:59 pm
Put me on the waitlist please!

Spoiler (click to show/hide)

*looks at the waitlist*
I'm not getting in for a while, am I?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 23, 2013, 07:58:34 pm
Nope.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 23, 2013, 08:12:58 pm
Not a chance. Despite the game being about murdering each other for power, it's surprisingly calm. Well, as far as failed assassination attempts, cylinder cats, and magical titan duels can be called 'calm'.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 23, 2013, 08:14:00 pm
Did you not see me fire a giant beam of death a little bit ago?

Sure they dodged it but still.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 23, 2013, 08:17:15 pm
Did you not see me fire a giant beam of death a little bit ago?

Sure they dodged it but still.
Exactly. Everyone dodges everything. Except when they don't. Which is when hand-spinal-whip-things start ripping the bloody hell out of everything.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 23, 2013, 08:18:09 pm
This only proves that everything needs to be nerfed for everyone except me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 23, 2013, 08:25:31 pm
We need to find some spells that don't use dodge rolls.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 23, 2013, 08:27:49 pm
I know of some  :D
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 23, 2013, 08:28:55 pm
You just need to make them big enough that they can only dodge into more attack.

I imagine if I still had a bonus modifier on my potency  (EX; 7+) they wouldn't have gotten a dodge roll.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 23, 2013, 08:40:53 pm
Not true, irony rolled a 7 or 8 and i still got a dodge roll, i took damage despite rolling high enough to dodge normally but i got the roll regardless
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 23, 2013, 08:44:44 pm
Obviously when I kill toaster and grab a +6 to potency I'll just flat ahnihilate everything.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 23, 2013, 08:53:40 pm
Obviously when I kill toaster and grab a +6 to potency I'll just flat ahnihilate everything.
Including yourself.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 23, 2013, 08:56:18 pm
If I'm the last one to die that means I'm the winner by default!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 23, 2013, 09:03:07 pm
Actually, a mere four on a Zentol left me with no chance to dodge and with a 6+1 in Endurance I got away with only a few missing limbs. Not bad, truthfully.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 23, 2013, 10:13:29 pm
From what I can tell, the chance to get a dex roll is fairly situational.  If a big enough spell is coming your way, you get no chance to dodge.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 23, 2013, 11:12:55 pm
If I'm the last one to die that means I'm the winner by default!
Nah, Null is because he somehow survives.
He's Chuck Nullis.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 24, 2013, 01:58:33 am
OK guys, Imma level with you all here. Next step of things isn't completely done, but I think it's almost done enough (that is to say the starting area and all the stuff connected to it) to let you guys loose. I know I've kinda been stalling ya here with Null, and that the wait list is getting longer by the day, so I'm gonna propose a deal.

Now, My other game, ER, is wrapping up a mission so I'm busy with that and I'm also busy getting stuff ready for the next part of this game. So would you guys mind if I put This game on hold for a few days so I could get everything set up? After that, whole new world, no wait lists, plenty of new stuff to do. Or we can keep playing like normal, and it will just be the status quo for a while longer.

Your choice, either way works for me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 24, 2013, 02:29:53 am
((I don't mind particularly although the new world sounds cool))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 24, 2013, 02:35:41 am
((It depends on how long is "a while" of the status quo. If it's less than a week, I think you should keep the game game going. If not, put it on hold.

Though my desire to keep the game going mostly stems from my desire to see what happens on the next turn.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 24, 2013, 02:55:14 am
A while is probably about a week. I'm gonna be working pretty hard on the missions and this tomorrow and whenever I can this week. I should be able to do it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 24, 2013, 03:20:17 am
((Will we still be in the arena post-change or will we be hurled into a brand new place immediately?))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 24, 2013, 03:56:40 am
((Will we still be in the arena post-change or will we be hurled into a brand new place immediately?))
Dunno. Probably gonna give you the choice of hopping down the hole or not right away.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 24, 2013, 07:53:49 am
I'd say hiatus. These turns have been pretty much the same thing for a while, not boring by any stretch of the imagination but not exactly new events or jaw-gripping terror at what happens next week, Saturday at ten Eastern. Note, that was not an insult, I am enjoying my repetitive science and I think everyone else is enjoying their repetitive science/deathmatch but I think we could live with a wait if you think you need it.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 24, 2013, 07:55:55 am
Well, I'd agree with a hiatus as well. Particularly if it gets us our sweet, sweet world to utterly destroy that much quicker.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 24, 2013, 08:57:30 am
It's okay to put the brakes on a minute.  I had an inkling that's what you were doing since Null was taking his sweet time.



Will he still be fighting me?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 24, 2013, 09:58:03 am
Hiatus is fine by me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 24, 2013, 09:59:23 am
I was just getting somewhere!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 24, 2013, 10:11:11 am
As was I.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 24, 2013, 10:13:21 am
I was just getting somewhere!
As was I.

As was I, but all three of us are still going to be able to continue whatever it was we were doing after the shift. Or at least that's the idea I'm getting from all this.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 24, 2013, 10:15:50 am
I was just getting somewhere!
As was I.
As was I, but all three of us are still going to be able to continue whatever it was we were doing after the shift. Or at least that's the idea I'm getting from all this.
'Twas my point.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 24, 2013, 08:58:55 pm
Alright, since It looks like I'll be keeping you all waiting for a while, I'll keep you up to to date on how it's progressing.

Today I finished setting up another one of the 16 areas, got 3 new optional bosses done, Fleshed out one of the 8 main bosses, and am continuing to work on the Gods system, trying to get their pros and con's balanced.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 24, 2013, 09:21:51 pm
Alright, since It looks like I'll be keeping you all waiting for a while, I'll keep you up to to date on how it's progressing.

Today I finished setting up another one of the 16 areas, got 3 new optional bosses done, Fleshed out one of the 8 main bosses, and am continuing to work on the Gods system, trying to get their pros and con's balanced.
Wow, you're really going all out on this. The detail is admirable, and it should be even more so when we are exploring it. I approve.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 24, 2013, 10:15:53 pm
You certainly don't half-ass things, do you?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 24, 2013, 10:26:25 pm
Alright, since It looks like I'll be keeping you all waiting for a while, I'll keep you up to to date on how it's progressing.

Today I finished setting up another one of the 16 areas, got 3 new optional bosses done, Fleshed out one of the 8 main bosses, and am continuing to work on the Gods system, trying to get their pros and con's balanced.
Wow, you're really going all out on this. The detail is admirable, and it should be even more so when we are exploring it. I approve.

You certainly don't half-ass things, do you?
I am all ass, all the time.

Anyways, I'm basically trying to do what amounts to a RTD Roguelike here, complete with lots of secrets,a degree of random loot, interconnected paths and "ambient story" if that phrase makes any sense.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 24, 2013, 10:36:07 pm
Will the gods be balanced with atheism?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 24, 2013, 10:39:26 pm
Will the gods be balanced with atheism?
Well, you don't have to use them, if thats what you're asking. They provide bonuses and negatives and can influence how you play, but you can certainly complete the game without them.

Hell, you can (Probably) complete the game without using magic. It will just be really really hard.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 24, 2013, 11:16:18 pm
...That's not terribly encouraging...

Will you be forced to stick to one patron deity or will you be able to use multiple?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 12:04:17 am
...That's not terribly encouraging...

Will you be forced to stick to one patron deity or will you be able to use multiple?
One. Now that you mention it I'll probably add some sort of bonus for not having a patron god. Although our gods aren't really gods....
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 02:32:12 pm
Ok so I've made it that Not having a god means you have a greater chance of acquiring souls from NPC enemies.

As it is, every time you kill an NPC enemy there is a chance that you'll acquire a soul. That chance starts off high and gets lower as you get more powerful. There are certain enemies that always give them though; namely those that can use magic.

Bosses always give them, though the number they  give varies,  and Heroes usually give them as well.

Oh, thats something you don't know about either. Heroes are basically higher level, unique npc's that have a small chance of appearing in different places. Some places have higher chances then others and there are a few places where there's a 100% chance, usually dependent on you doing something specific. If they don't give souls, they give unique items or something similar.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 25, 2013, 03:11:30 pm
Is Null something like a hero would be?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 03:41:46 pm
Is Null something like a hero would be?
Null is like what a completely overpowered hero would be. Heroes are powerful but limited; they have a certain style to how they fight(they may stick with a few particular elements, my use a particular weapon, fight in a particular way, that sort of thing) and they're not point boosted to maximum level.

Also the majority of them aren't inherently hostile so you don't have to fight them if you don't want to.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Xanmyral on February 25, 2013, 03:43:57 pm
Seems this is going new places, if you got room for a new face I'm willing to give it a shot and be put on a waiting list.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 04:11:37 pm
I should let everyone know now that you're basically all starting, point wise, from scratch when we begin again.

Also, I'm adjusting the stats, breaking Dex into two stats and adding an "awareness" stat for dealing with sneak attacks, rather then everyone just having eyes in the back of their head when it comes to shit raining down on them from a half mile away.

So you're basically gonna be remaking your stat sheet at the very least, if not making a new character. Sorry about that, but you know how it goes; Don't want to give anyone a massive lead when we begin. 
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 25, 2013, 04:14:06 pm
Can we keep items?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 25, 2013, 04:18:06 pm
Dang, and I didn't even get to properly misuse all that power I lucked into. Oh well.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 04:25:18 pm
Can we keep items?
I dunno, maybe. will probably depend on the item.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on February 25, 2013, 05:18:21 pm
Quote from: piecewise
I should let everyone know now that you're basically all starting, point wise, from scratch when we begin again.   

((Then sign me in again.
Will give you my character sheet once the transition happens.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 25, 2013, 05:29:00 pm
Will we be keeping the same word system and, more importantly, the same meanings to each word? Same question for runes.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 05:44:59 pm
Will we be keeping the same word system and, more importantly, the same meanings to each word? Same question for runes.

Yeah, that will stay the same. Right now you all have a fairly good grasp on the basics of the system so that will be a good point to work off of.  You will need to get better though; things in the world beyond aren't like here, there are plenty of things you can't arcane laser your way out of.





On the topic of gods, I've almost got them all nice and worked out now. Also have the standard "fast travel" system down, and the system for traveling by flying.  Looking forward to seeing who our first Icarus will be.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 25, 2013, 05:47:34 pm
Well I dont think anyone will be making wings out of wax, so...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 25, 2013, 05:53:49 pm
Im gonna make mine out of boozeplants  :D
...provided i get the necessary pool...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 25, 2013, 05:56:36 pm
I think I was our first Icarus. No, wait. I survived the wings.

It was the ten foot diameter laser of ultimate doom that turned my deatomized my molecules. <-- Crack science, because research is for thesis statements.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 06:02:31 pm
Lets just say that flying; at least attempting to travel long distances by flying, is quite dangerous.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 25, 2013, 06:20:54 pm
Note to self: Don't use wax as a wing component.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 25, 2013, 07:24:35 pm
Lets just say that flying; at least attempting to travel long distances by flying, is quite dangerous.
A flurry of mental images just went by, most involved me being impaled as I fell from the sky in a heap of glinting diamond feathers. I died a prism.

Harpies, Giant Eagles, angry castles with ballistae, and other such wonders of terrestrial and celestial envy.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 25, 2013, 07:26:57 pm
Is it bad my first thought was pterodactyls?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 25, 2013, 07:58:59 pm
Gods are almost done. Got 30 different heroes so far and still making more. Should be good.


By the way, the stuff with the gods isn't boring sort of "+1 to endurance" kinda crap. It's "Make armor out of the blood of your enemies" and "Increased potency when on fire" kinda crap.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 25, 2013, 08:07:06 pm
By the way, the stuff with the gods isn't boring sort of "+1 to endurance" kinda crap. It's "Make armor out of the blood of your enemies" and "Increased potency when on fire" kinda crap.
Excellent...
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 25, 2013, 08:07:34 pm
Gods are almost done. Got 30 different heroes so far and still making more. Should be good.


By the way, the stuff with the gods isn't boring sort of "+1 to endurance" kinda crap. It's "Make armor out of the blood of your enemies" and "Increased potency when on fire" kinda crap.
(http://cdn.memegenerator.net/instances/400x/29260446.jpg)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 25, 2013, 08:23:01 pm
Dora teh Explorer!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 26, 2013, 02:57:29 am
In case you're wondering, you now have 10 points to spend making a character, and the stats are:

Strength: Damage from physical blows, lifting things, wearing heavy armor, not being a girly man.

Endurance: Absorbing damage, continuing to fight when injured, minimizing debilitating effects like poison or being drunk and being able to continue being active for longer and not crying for 10 minutes after you stub your toe.

Speed: Seeing who acts first, dodging, running away, or otherwise doing things where you gotta go fast.

Dexterity: Hitting accurately, sneaking, balancing and the like. Ie not tripping over your own big fat stupid feet and punching yourself in the face.

Awareness: Seeing things that are hidden, intuiting things about the world, realizing an attack is coming and generally not being a half comatose idiot.

Potency:  The stat that determines  how powerful and and how successful a spell will be. This is the stat that is rolled every time  spell is cast. 

Will: The strength of your mind. Helpful for things that require a strong mind, like not being mind puppeted or controlling things.

Channeling: Determines your capacity to cast spells. Each point  in this stat adds another point to your maximum pool. Each point in your pool is another word you can speak. Ie, if your channeling is 3 and you have 3 points in your pool, you can speak three words.


Feel free to remake your characters as you see fit.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 26, 2013, 03:10:00 am
Well that was ridiculous...

Rewaitlist
Name:sven
3 speed
3pot
1end
1pool
1 dexterity
1 awareness
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Corsair on February 26, 2013, 03:30:20 am
Are you able to show us the gods so far and their bonuses?

Also next sheet:
Strength: 3
Endurance: 1 
Speed: 1
Dexterity: 0
Awareness: 1 
Potency: 1   
Will: 0
Channeling: 3
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: javierpwn on February 26, 2013, 05:42:20 am
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 26, 2013, 07:42:28 am
Same as before, just add a point to speed and awareness.
 
Strength: 0
Endurance: 1 
Speed: 1
Dexterity: 1
Awareness: 1 
Potency: 1   
Will: 1
Channeling: 4
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: syvarris on February 26, 2013, 08:06:06 am
Spoiler (click to show/hide)

Is there a higher max level now, too?
Title: Re: Perplexicon: Magic is Confusing (Now accepting characters)
Post by: Toaster on February 26, 2013, 09:28:02 am
Even me?  Curious how this Null thing will finish up.  I could always just cast another super-boosted black hole and end everyone- that last one was just 5 pot and I can go up to 9 now.

New Piecewise RTD?  Instant re-in.

Spoiler: Thrakor 2.0 (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 26, 2013, 09:33:38 am
Can we make up brand new characters a head of time too?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 26, 2013, 09:41:15 am
Tod-1, about to speak words that he is sure will grant him unheard-of power, suddenly experiences a sort-of tingling sensation. It feels rather odd, but... right, somehow.

"~Awoo... it-is-time... it-is-time-for... VERSION-UPGRADE-IN-PROGRESS!~"

He begins to twitch in a wholly unnatural fashion, twisting, turning and making sounds best described as wholly unnatural as all three of the holes in his head widen in a silent scream.

"~UPGRADING... UPGRADING... PLEASE-WAIT. WHILE-YOU-WAIT-LET-ME-TELL-YOU-ABOUT-THE-NEWEST-FEATURES-IN-THE... BUH... ah...~"

He straightens out as the now-incompatible souls of a great many people stream out of his pale body, making strange patterns in the air as they disappear off to parts unknown. At the end of the ordeal, he looks smaller, weaker, somehow. But there now is an odd spark in his eyes, a hint of something more powerful that was not there before. In addition, he also seems to have sprouted a long, thick and bushy full beard in the area around his mouth-hole, oddly-enough.

"~Welcome-one-and-all-to-the-new-and-improved-version-of-your-very-favorite-home-defense-solution... TOD-2!~"

Spoiler: Tod-2 (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Xanmyral on February 26, 2013, 10:10:45 am
Seems this is going new places, if you got room for a new face I'm willing to give it a shot and be put on a waiting list.

Spoiler (click to show/hide)
Fixed up to new standards.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 26, 2013, 01:47:07 pm
Can we make up brand new characters a head of time too?
Sure, go for it.


Are you able to show us the gods so far and their bonuses?

Well, I'm going to leave a lot of it secret, let you find that out of your own, just like the words, but I can tell you this much:

There's a god that will work well for those who don't want to use magic. One for those who want to specialize. One for those who just want to see the world burn. One for those who prefer trickery and guile.  One for the writers, another for the slippery, a third for the hard to kill and a fourth for those who want to be just a little more....strange.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 26, 2013, 02:17:05 pm
I'm going for a good guy this time instead of an evil little kid. Character for the part 2 thingy!

Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.

Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency:  3 
Will: 1
Channeling: 1
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: SingularByte on February 26, 2013, 02:50:22 pm
I'd like to join too, if possible.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 26, 2013, 05:04:47 pm
Definitely back in.


This should be epic. Oh, and those of us who were already in/on waitlist get to jump right back in without a rearrangement of the world order, right?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 26, 2013, 05:16:42 pm
Definitely back in.


This should be epic. Oh, and those of us who were already in/on waitlist get to jump right back in without a rearrangement of the world order, right?

Not sure what you mean by that exactly.



Got everyone's sheets. Things are progressing well by the way. We have 1 more area that I want to make ready before I let you loose. Should be friday at the latest.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 26, 2013, 05:37:15 pm
Definitely back in.


This should be epic. Oh, and those of us who were already in/on waitlist get to jump right back in without a rearrangement of the world order, right?

Not sure what you mean by that exactly.
By that I mean, are those of us who are already in going to stay in when we start up again, or will the waitlist be started fresh?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: KineseN on February 26, 2013, 05:38:29 pm
Spoiler: Kin (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Harry Baldman on February 26, 2013, 05:39:32 pm
I do recall there being something about no waitlist at all?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 26, 2013, 05:43:40 pm
Oh, yeah there's not gonna be a waiting list any more. Mainly because people would probably be waiting forever, but also because the format has changed.

The only reason there was a limit on people to begin with was that any more then 8 or 10 people all fighting each other at the same time becomes such a massive clusterfuck it's practically impossible to make it work well. Since thats much less of a thing now, I don't have to worry about numbers as much.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 26, 2013, 05:45:05 pm
So if we die we instantly respawn?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 26, 2013, 05:48:50 pm
IT'S ME.

Spoiler: Sanya (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 26, 2013, 06:15:44 pm
So if we die we instantly respawn?
Well, you'll need a new character, but yes, no waiting.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 26, 2013, 07:07:00 pm
So if we die we instantly respawn?
Well, you'll need a new character, but yes, no waiting.
You'll need a new character, but yes, no waiting.

but yes, no waiting.

no waiting.

no waiting

no waiting



(http://i2.kym-cdn.com/photos/images/newsfeed/000/263/246/a22.png)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Wwolin on February 26, 2013, 07:30:48 pm
Meh, screw my new guy. Sadistic osteokinetic Larry was probably my best character, and his tale of innuendo and murder must be continued!

Spoiler: Larry (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Tsuchigumo550 on February 26, 2013, 08:10:58 pm
Meh, screw my new guy.

I restarted with the old Sanya as well- the one that was resistant to mental breakdown and submission to the voices in her head chanting KILL KILL KILL!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Onyxjew944 on February 26, 2013, 08:17:19 pm
Wait, we can revive our old characters? Sweet! I can break Possibly out of rehab!

Same sheet, different name and level of awesomeness.

I wonder... zombie, lich, or just inexplicable divine retribution?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 26, 2013, 08:36:16 pm
Should I remake my character now or when we're changing?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 26, 2013, 08:43:46 pm
You can do it now.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: GreatWyrmGold on February 26, 2013, 09:35:11 pm
Why not?

THIS CANNOT GO WRONG
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 26, 2013, 09:35:31 pm
Will my fight will Null come to a conclusion?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 26, 2013, 10:04:04 pm
Will my fight will Null come to a conclusion?
Yeah, something will happen, thats for sure.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 27, 2013, 03:28:12 am
New character sheet:
Spoiler: Character Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Empiricist on February 27, 2013, 03:44:32 am
Character sheet:
Spoiler: Character Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: miauw62 on February 27, 2013, 10:26:36 am
Can't be arsed to find my other character.
Spoiler: Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 28, 2013, 01:14:36 am
So today I did several things. I finished the area descriptions and spawn rates for one area, and worked on the bestiary for it as well. Those are always kinda difficult because I'm trying hard not to be too generic. So no giant spiders, rats or normal zombies.


The thing that might interest you all as well is that I reviewed my melee combat system and decided to try and make it more interesting. The way it works is here:

Spoiler (click to show/hide)

Hopefully this will lead fights to being a bit more interesting then (X rolls high dex, Y dies.) yet also not make things last too long or be to complex.


I'm looking for two people (who have submitted a new character sheet) to try it out real quick. First two to volunteer and chose their armament (Weapon and clothing) get it. You don't even really need to understand the above gibberish, I just need Guinea pigs.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 28, 2013, 01:19:52 am
Leather armor + longsword

Quote
Rewaitlist
Name:sven
3 speed
3pot
1end
1pool
1 dexterity
1 awareness
Seeing as this is a melee test can i swap my 3 pot for 3 str for the duration of the test?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 28, 2013, 01:43:37 am
Let me be a guinea pig!

Two daggers and chain mail
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency:  3 
Will: 1
Channeling: 1
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 28, 2013, 01:56:57 am
Spoiler (click to show/hide)

Alright you two, you are now on a 15 foot by 15 foot square stone platform a few stories off the ground. First one to kill and or knock the other one off wins.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 28, 2013, 01:59:48 am
overhand slash at superblasts neck
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 28, 2013, 02:01:04 am
Slash out his legs!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 28, 2013, 02:20:12 am
Slash out his legs!
overhand slash at superblasts neck
Longsword:+0spd, +1str
Daggers: +1spd,0str
Leather armor: 0 spd
Chainmail -1 spd

So Unholy has a weapon dependent +1 str, Super's bonus and neg cancel.

[Super spd:5-1]
[Unholy spd:5+1]
[unholy dex:3]
[unholy str:1+1+1]
[Super spd:3]

Unholy opens with a blow toward Super's neck that catches the human explosion in the shoulder and skips off his armor without drawing blood. Super takes a step back, looks down at the undamaged armor and then points his dagger at Unholy, jabbing the air with a malevolent grin.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 28, 2013, 02:23:13 am
So... as long as he's faster then me, I can't fight back?

Stab him in the face!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 28, 2013, 02:25:45 am
Crud, backhand slash at his hands, disarm the malevolant rogue
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 28, 2013, 02:59:05 am
[U spd:2+1]
[S spd:4-1]

(ah, here's a thing. When you tie speed you get a clash. Clashes resolve with str, and if the winner wins by 2 or more, they get a "Free" hit, that is to say a hit that can't be defended against)

[U str:5+1+1]
[S str:3-1]
[U dex:4]
[U str:6+1+1]
[S end:1]

Super dashes forward, jabbing a dagger at Unholy's face. Unholy catches the dagger's guard with the edge of his blade and the two combatants struggle against each other for a moment. Unholy jerks his blade to the side, dragging Super's dagger with it, and drives his shoulder into Super, pushing him back and staggering him. Unholy capitalizes on the moment with a lightning fast flourish that severs Super's right hand at the wrist.

Super screams, clutching at the bleeding stump, and falls to his knees, blood flowing between his fingers.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Unholy_Pariah on February 28, 2013, 03:05:35 am
press my advantage, take his other hand

I may be at my course when you decide to recommence testing, if thats the case consider my further actions to be the following in descending order.
thrust my sword into superblasts gut and push him off of the arena
Yell Decapitation in a sort of rock singer kind of way then try to sever his head
Cut off his legs
Crash tackle him off the edge.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 28, 2013, 03:06:50 am
Fling blood into his eyes and the stab him in the heart!

(Might have to put the test on hold for a few hours. I'm heading bed. Unless someone takes over... if I'm still alive.)
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Xanmyral on February 28, 2013, 08:37:41 am
Blocking is a Str roll vs the Str of the attacker's blow.  The defender needs to roll two or more LESS then the str of the attacker to be hit by the full force of the blow. Anything less then that and they get hit by some but not all of it. Ties go to the defender.
Sorry to interrupt the fight, just trying to understand this. So does this mean that we would want to aim for a lower roll than the attacker in order to block? Or that it is still a block if it is two lower and above? I.E., attacker rolls a four on strength, and in order to block it we need a two or higher? Except if you hit a four... Hm. Yep, I'm confused.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: kisame12794 on February 28, 2013, 08:40:24 am
((So you clash, and the attacker rolls a 5. If the defender rolled a 3, then they would be hit by the attack. If they roll a 4, they get a glancing blow.))
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 28, 2013, 12:48:51 pm
Alright, I'm back for the rest of the test. Too bad my stats isn't made to be in a melee fight really.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 28, 2013, 01:25:09 pm
press my advantage, take his other hand

I may be at my course when you decide to recommence testing, if thats the case consider my further actions to be the following in descending order.
thrust my sword into superblasts gut and push him off of the arena
Yell Decapitation in a sort of rock singer kind of way then try to sever his head
Cut off his legs
Crash tackle him off the edge.

Fling blood into his eyes and the stab him in the heart!

(Might have to put the test on hold for a few hours. I'm heading bed. Unless someone takes over... if I'm still alive.)

(now, as you would expect, having your hand cut off sort of distracts you)

[S spd:3-1-1]
[U spd:1+1]
[U dex:3]
[U str:5+1]
[S spd:6-1-1]
[S spd: 5-1]

Super sees Unholy's attack coming at the last second and throws himself back, his armor catching the glancing blow of Unholy's blade. He rolls to his feet and charges back, slashing wildly with the blade in his good hand.

[S Dex:3+1]
[S str: 2-1]
[U spd: 1+1]

Super jabs his knife unholy's chest but twists his wrist and the blow skids off without doing any more damage then to slightly nick Unholy's rather expensive leather armor.



Blocking is a Str roll vs the Str of the attacker's blow.  The defender needs to roll two or more LESS then the str of the attacker to be hit by the full force of the blow. Anything less then that and they get hit by some but not all of it. Ties go to the defender.
Sorry to interrupt the fight, just trying to understand this. So does this mean that we would want to aim for a lower roll than the attacker in order to block? Or that it is still a block if it is two lower and above? I.E., attacker rolls a four on strength, and in order to block it we need a two or higher? Except if you hit a four... Hm. Yep, I'm confused.

It's kind of confusingly worded because I'm not being literal in my "less" use. So the defender needs to roll two or less,  number wise for it to hit.  In other words, a 5 vs a 3 would hit full, but a 5 vs a 4 would only do partial. It sould be "Anything More then that".

Oh, also, if you beat the opponent roll by 3 or more, you get a free counter attack.

((So you clash, and the attacker rolls a 5. If the defender rolled a 3, then they would be hit by the attack. If they roll a 4, they get a glancing blow.))

well, the attacker would have the opportunity to hit with an attack without giving the defender a Spd roll to try and defend himself. If he rolled a 2 dex he would still miss.  Also, that clash thing only happens if one beats the other by 2 or more. SO 5 vs 3 would result in the winner getting a counter attack, while 5 vs 4 would just result in the loser getting a negative the next turn because he got pushed back.

Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on February 28, 2013, 01:43:01 pm
Keep on stabbing! Aim for the throat this time!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 28, 2013, 01:43:49 pm
And spells are just as normal, except replace combat attack with casting, with relevant rolls and opposed rolls?
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Xanmyral on February 28, 2013, 01:50:00 pm
Blocking is a Str roll vs the Str of the attacker's blow.  The defender needs to roll two or more LESS then the str of the attacker to be hit by the full force of the blow. Anything less then that and they get hit by some but not all of it. Ties go to the defender.
Sorry to interrupt the fight, just trying to understand this. So does this mean that we would want to aim for a lower roll than the attacker in order to block? Or that it is still a block if it is two lower and above? I.E., attacker rolls a four on strength, and in order to block it we need a two or higher? Except if you hit a four... Hm. Yep, I'm confused.
It's kind of confusingly worded because I'm not being literal in my "less" use. So the defender needs to roll two or less,  number wise for it to hit.  In other words, a 5 vs a 3 would hit full, but a 5 vs a 4 would only do partial. It sould be "Anything More then that".

Oh, also, if you beat the opponent roll by 3 or more, you get a free counter attack.
Ah, I see now. I was confused before when I asked earlier, thinking we needed to take the full blow of the attack, thinking that was what we were blocking, but I see now that is just what gets through, unless I'm misunderstanding. I also see I misread the tie breaker. So it works like this then:

Attacker rolls a five for strength. If the defender rolls a three or below, they fail their block and take the full force of the blow. If they roll a four, they partially succeeded, only taking some of the blow. If they get a five or higher, the attack is blocked, except for some minor penalties. If you get an eight however, you get a free counter attack.

Alright, thanks for clearing that up for me.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Nahere on February 28, 2013, 03:05:13 pm
piecewise, just letting you know I will be away from the internet till sunday.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on February 28, 2013, 11:29:07 pm
Alright guys, it begins tomorrow.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on February 28, 2013, 11:29:39 pm
Woo!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Dermonster on February 28, 2013, 11:33:09 pm
Let's DO THIS THING!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on March 01, 2013, 12:00:43 am
Yay! Can't wait to magic stuff to death! or my death! Which ever happens first!
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Xanmyral on March 01, 2013, 12:27:00 am
I'll be lagging behind the others in magical know-how, but I'm confident that I'll get the hang of it in trial-by-fire. After a few characters, that is, heh.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: superBlast on March 01, 2013, 12:38:30 am
Kinda reminds me... i probably should've copy and paste'd what word does what in notepad or something. Right now I read up to up to page 112 (Around the time when Null summons a swarm of fire crows).

But I figure I'll write down the words after I play, and just start out playing based on memory.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: piecewise on March 01, 2013, 01:09:07 pm
Null, in his attempt to murderize Thrakor, trips over his shoe laces and impales himself on his own weapon

"What ho! I have been slain!" He laments before vanishing in a puff of anti-climax.

And then the Seal on the hole breaks and shit gets real. The arena begins collapsing in on itself, being sucked in toward the whole, not shattering like stone but folding like paper. And as it goes you all go with it, vanishing into that deep abyss. And for a time there is nothing but darkness and the feeling of being pulled in all directions at once, put through a soup strainer and then given a wet willy.

And then you appear, along with a lot of other people you don't know, in a room. The room is fairly normal, a nice square affair with red walls, smooth stone floors, wooden columns in the corners and a simple but elegant gold trim. The only things that keep this place from being a lovely breakfast nook are the enormous pulsating magic circle on the floor and the Eight mummified dead guys in yellow robes sitting around it, their hands still clasped in prayer.   

There's only one door out of here and it's right in front of you.

(If you've given me a sheet, you're now officially in. Go nuts)
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 01:14:32 pm
I cast SPELL!

Attempt to make results exit circle and look through the door.

Return Wwolins brofist.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 01, 2013, 01:19:38 pm
((Oh Null, you silly bugger.  I assume those of us who were already in are reduced to our non-powerful new forms?))


Thrakor looks around.  There was no longer a supposed-to-be-sentient mace in hands... and he felt much, much weaker.  Wasn't there something about souls, and a fight, and REAL ULTIMATE POWER, and... was that just a dream?

He looked in his hands.  There was the familiar-looking spellbook... oh yes, and those were his notes.  So... not a dream.  But what happened?


Go up to whichever yellow dead guy looks most important and loot his corpse, including the robe.   Wear the robe.  If they all look equal, just whichever one is closest.
EDIT- If attacked, retaliate with MAGICAL DEATHRAY instead.





Too bad I don't have the power any more to cast a super black hole.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 01, 2013, 01:32:41 pm
"~Riiiight-then. Wheeere-was-I?~"

Make a quick escape from the carnage through the door as I Do The Magical Thing Described In PM.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 01, 2013, 01:39:01 pm
Zentol fueled murder on everyone around me.
"Hello. I heard you have something."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 01:41:18 pm
Back away from everyone and do some science.

Shubha Kenthablaw!

"Hopefully this will be the same, but even if it isn't, I can still make a writing tool. Just need the word for Ink again..."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 01, 2013, 01:56:16 pm
Also, by my count there are 18 people now.  Targeting "everyone around you" is a recipe for either epic success or horrible failure.

FYI I intend to go out exploring rather than murdering right after I loot that dead guy, but I have no problem stopping to murder anyone who attacks me- never hurts to have a few more points.  Just FYI.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 01, 2013, 02:01:29 pm
"Gah!" Kin got up with a start. He remembered himself getting crushed by a big, big boulder. He also remembered the excruciating pain that followed. "I - I am not dead!" He looked around and saw someone ready to murder everyone.

Kin decided to flee from the Zentol fueled murderer and take a better look on his surroundings.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 01, 2013, 02:06:23 pm
I cast Spell A at anyone trying to attack me and dive behind the closest pillar.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 01, 2013, 02:35:38 pm
Use my AXE SPELL to get axe
Pick it up and butcher the bodies
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 01, 2013, 02:39:05 pm
So am I in? Or did I get dropped from the waitlist?
New stats!

Spoiler: Character (click to show/hide)

If not dead, flee the room.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 01, 2013, 02:51:03 pm
run the fuck away, yell word at mr zentol bomb as i leave
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 01, 2013, 03:13:29 pm
"Eh, wha-Where am I? Dammit, I was winning that game, was going to hit it bi--" Glassco cut himself off seeing that, what he could only describe as chaos, surrounded him. Feeling a strange weight in his hand, he looked down to see a leather-bound book in his grubby mitts, filled with words but devoid of any other meaning. "...Wha?" Seeing everyone flee, he follows along, still rather confused, strange words flying every which way. Strange words that are in the book.

Running away from whatever is going on, he mutters a word from the book, eyes intently on the book as he tried to make sure he was pronouncing it right.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 01, 2013, 03:38:16 pm
"-shel!  ...Huh, that's not what I expected to happen.  Works too, I guess."

Examine the mummies, but don't touch them.  Then say words.

If anyone attacks me, say different words


Are there any non-psychotic people who want to team up?

And a question for Piecewise, which I forgot to ask before:  If daggers give +spd and -str, does holding nothing give the same benefits?  Or are you just faster if you're holding something?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 01, 2013, 03:45:28 pm
"What the hell? This isn't how I remember things at all. Where's the arena? The central platform thingy? The epic battle between Thrakor and Null? Man, I've been dead for way too damn long, and HOLY BALLS, IT'S POSSIBLY! So it looks like I'm not the only one back from the dead. And would you look at that! Tamara's here too. Today is a good day Larry, today is a damn good day!

Wave to my old buds and give Derm a friendly brofist.

"You too, eh? Magic sure is some confusing shit..."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 01, 2013, 04:08:46 pm
I cast SPELL!

Attempt to make results exit circle and look through the door.
You say a few words but nothing happens. It feels like something is gonna happen but then it just doesn't, like a sneeze you feel coming but never actually comes.

It's really annoying, actually.

((Oh Null, you silly bugger.  I assume those of us who were already in are reduced to our non-powerful new forms?))


Thrakor looks around.  There was no longer a supposed-to-be-sentient mace in hands... and he felt much, much weaker.  Wasn't there something about souls, and a fight, and REAL ULTIMATE POWER, and... was that just a dream?

He looked in his hands.  There was the familiar-looking spellbook... oh yes, and those were his notes.  So... not a dream.  But what happened?


Go up to whichever yellow dead guy looks most important and loot his corpse, including the robe.   Wear the robe.  If they all look equal, just whichever one is closest.
EDIT- If attacked, retaliate with MAGICAL DEATHRAY instead.





Too bad I don't have the power any more to cast a super black hole.
You try to touch one of the yellow robed mummies but your hand stops dead, like you hit a glass bubble over them. You give it a tap and the air around the body pulses with runes for a second. Looks like they're part of this circle.

"~Riiiight-then. Wheeere-was-I?~"

Make a quick escape from the carnage through the door as I Do The Magical Thing Described In PM.

You duck out of the room before what you assume is the preordained murder orgy starts. Out of the big, red and gold wooden doors is a hallway, a long, thin thing in the same style as the room you were just in. It's lined with tall windows and several doors, 4 on each side specifically.  At the end of the hall is a spiral staircase that leads both up and down.

Your magic doesn't seem to work here either.

Zentol fueled murder on everyone around me.
"Hello. I heard you have something."
Your magic doesn't seem to work, no matter how many silly action poses you make.

Back away from everyone and do some science.

Shubha Kenthablaw!

"Hopefully this will be the same, but even if it isn't, I can still make a writing tool. Just need the word for Ink again..."

You hide in a corner, behind one of the wooden beams, and try a few words. You get nothing. Well, you get disappointment. I guess thats a thing.

"Gah!" Kin got up with a start. He remembered himself getting crushed by a big, big boulder. He also remembered the excruciating pain that followed. "I - I am not dead!" He looked around and saw someone ready to murder everyone.

Kin decided to flee from the Zentol fueled murderer and take a better look on his surroundings.
You follow some other guy out of the room and into the hallway. You see what he sees; a nice hallway with tall wooden walls and ceiling, large windows and 4 doors on either side. That and a spiral staircase in the back.

I cast Spell A at anyone trying to attack me and dive behind the closest pillar.
Well, you get as far as the "Dive behind the  pillar" thing. But thats about it.

Use my AXE SPELL to get axe
Pick it up and butcher the bodies

Sorry Axe Cop, you have no power here.

So am I in? Or did I get dropped from the waitlist?
New stats!

Spoiler: Character (click to show/hide)

If not dead, flee the room.
You get out to the hallway, along with those two other people you don't know.

run the fuck away, yell word at mr zentol bomb as i leave
The force is apparently not strong in you.

You walk out the open doors into the hallway.

"Eh, wha-Where am I? Dammit, I was winning that game, was going to hit it bi--" Glassco cut himself off seeing that, what he could only describe as chaos, surrounded him. Feeling a strange weight in his hand, he looked down to see a leather-bound book in his grubby mitts, filled with words but devoid of any other meaning. "...Wha?" Seeing everyone flee, he follows along, still rather confused, strange words flying every which way. Strange words that are in the book.

Running away from whatever is going on, he mutters a word from the book, eyes intently on the book as he tried to make sure he was pronouncing it right.
Your magic erection is in for a correction, home boy.

Also you go out to the Hallway.

"-shel!  ...Huh, that's not what I expected to happen.  Works too, I guess."

Examine the mummies, but don't touch them.  Then say words.

If anyone attacks me, say different words


Are there any non-psychotic people who want to team up?

And a question for Piecewise, which I forgot to ask before:  If daggers give +spd and -str, does holding nothing give the same benefits?  Or are you just faster if you're holding something?
(daggers give a +0 str actually. but fists are +2 spd, -1 str. Because you're fast but you don't hit too hard.)
Well your words don't work, but you can still examine the mummies.

They're odd things, fully clothes and seated in a cross legged position, their hands clasped together with beads around them. They look like they just died sitting here, maintaining the circle. And yet, despite their eyeless sockets, their shriveled brownish skin  and their emaciated bodies, something about them still seems alive.

"What the hell? This isn't how I remember things at all. Where's the arena? The central platform thingy? The epic battle between Thrakor and Null? Man, I've been dead for way too damn long, and HOLY BALLS, IT'S POSSIBLY! So it looks like I'm not the only one back from the dead. And would you look at that! Tamara's here too. Today is a good day Larry, today is a damn good day!

Wave to my old buds and give Derm a friendly brofist.

"You too, eh? Magic sure is some confusing shit..."
You have to the cluster of confused people and give Derm a proper Brofisting.

Thats the verb form of brofist right? Brofisting?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 01, 2013, 04:12:38 pm
"~Whaa? No-magic-for-me? Just-as-well. Place-full-of-crazed-murderers. Myself-in-in-in-in-included.~"

Look for rumpus room. Search the hallway while I'm at it, aw yeah! Should anyone attempt to murder me here, flee like a dirty coward carried on a sissy tornado.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 01, 2013, 04:13:22 pm
((Well then that was sudden (damned time zones)))

Flee down the hallway, punch anyone who tries regular ol' murder
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 01, 2013, 04:13:50 pm
"Oh well.  Hey, Possibly, other guys I might have killed, no hard feelings, right?  Nothing worth staying here, at least."


Head out.  Head down in an attempt to get out of the building.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 04:13:56 pm
"... Right. Science Team Aether, center on me! We're heading out!"

Gather my group and head in a direction to be determined by PM.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 01, 2013, 04:15:04 pm
Science teams, eh?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 04:17:12 pm
Hrm? Did you say something?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 04:20:02 pm
Wait a bit, then walk outside, -just- in case magic works outside and everyone still likes the idea of MURDER.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 01, 2013, 04:31:27 pm
I'll head out into the corridor and up the stairs, then wander randomly until I find something of interest.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 01, 2013, 04:53:33 pm
Just follow the crowd out.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 01, 2013, 05:10:38 pm
"So no magic, huh? Well, we've still got good old fashioned fun and games. Rock Paper Scissors?"

Follow Derm. Make hand gesture decided through a PM.

"I'm killer at this game. You'll never beat me at it."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 05:13:30 pm
"We'll see about that."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 01, 2013, 05:33:35 pm
go places, look for stuff to steal and objects that can serve as makeshift weapons
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 01, 2013, 06:10:18 pm
Attempt to leave the building via following the crowd
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 06:18:07 pm
Wave back at Larry in a friendly manner. Become more flustered when the color of my robes shift from navy to lighter blue.

A change of pace... and a clusterfuck of people in the same waiting room it seems. I don't like not knowing what's going on, or not being able to use my magic, but... but... maybe people won't try and kill me if I just stay away from anyone who ignores me..."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 01, 2013, 06:47:25 pm
((Damn I missed a turn already!))

Right first... I should leave before I get killed.... I just get the feeling most of these guys are either stupid or homicidal or worse... both.

Ryan leaves the room and runs as far as he can from other people+dangerous looking stuff.
Ryan follows Tsuchi's character.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 01, 2013, 07:08:22 pm
"Well, that was mildly disappointing... Well, abrupt death put off it seems, time to try and figure things out." Glassco looks out the windows, trying to see out of them. Looking at some of the other people who also fled the room from the strange screaming people, he asks a question... More a statement. "The hell is going on."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 01, 2013, 07:23:42 pm
Kin avoided the other person and went for the staircase. He chose to go down.

"I cannot remember that it was like this before. I remember the Pit but what happened afterwards?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 01, 2013, 07:57:04 pm
"Well, well-bloody-fuckin'-well. Good to be back. So, what have we?"

Check the room for any exits. If one is found, exit. Then say words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 08:08:16 pm
"There seems to be some sort of magical nullification in this room, likely from the those mummified bodies..."
Silica looks for anyone who doesn't seem like murderers.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 01, 2013, 08:11:20 pm
"There seems to be some sort of magical nullification in this room, likely from the those mummified bodies..."
Silica looks for anyone who doesn't seem like murderers.
((Aren't we all murderers, truly? I'm willing to say that if every person in this RTD was granted a paraplegic orphaned baby bunny and told that if they killed it they would level up they would gladly do it. Heh, I probably wouldn't even need the level up. A few XP would be enough, as something tells me there's not going to be a shortage of wounded/not-wounded things to slaughter in this world.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 08:21:00 pm
"There seems to be some sort of magical nullification in this room, likely from the those mummified bodies..."
Silica looks for anyone who doesn't seem like murderers.
((Aren't we all murderers, truly? I'm willing to say that if every person in this RTD was granted a paraplegic orphaned baby bunny and told that if they killed it they would level up they would gladly do it. Heh, I probably wouldn't even need the level up. A few XP would be enough, as something tells me there's not going to be a shortage of wounded/not-wounded things to slaughter in this world.))

Maybe I'm crazy, but I don't feel like murder when the setting is nonconductive. I think working together- for now, at least, or forming small parties amongst ourselves- is the best solution.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 01, 2013, 08:55:01 pm
"There seems to be some sort of magical nullification in this room, likely from the those mummified bodies..."
Silica looks for anyone who doesn't seem like murderers.
((Aren't we all murderers, truly? I'm willing to say that if every person in this RTD was granted a paraplegic orphaned baby bunny and told that if they killed it they would level up they would gladly do it. Heh, I probably wouldn't even need the level up. A few XP would be enough, as something tells me there's not going to be a shortage of wounded/not-wounded things to slaughter in this world.))

Maybe I'm crazy, but I don't feel like murder when the setting is nonconductive. I think working together- for now, at least, or forming small parties amongst ourselves- is the best solution.

That's pretty much my opinion.  I think teaming up would be a really good deterrant to murderers, which is why I suggested it before.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 09:07:38 pm
"There seems to be some sort of magical nullification in this room, likely from the those mummified bodies..."
Silica looks for anyone who doesn't seem like murderers.
((Aren't we all murderers, truly? I'm willing to say that if every person in this RTD was granted a paraplegic orphaned baby bunny and told that if they killed it they would level up they would gladly do it. Heh, I probably wouldn't even need the level up. A few XP would be enough, as something tells me there's not going to be a shortage of wounded/not-wounded things to slaughter in this world.))
((I was referring to our characters not ourselves  :P
Also, murdering paraplegic orphaned baby bunnies is probably OOC for my character.))

Maybe I'm crazy, but I don't feel like murder when the setting is nonconductive. I think working together- for now, at least, or forming small parties amongst ourselves- is the best solution.
((Likewise.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 09:18:00 pm
((Why don't we go ahead and set up some kind of, i don't know, system? I'm currently peaceful to anyone non-hostile. I plan to find a secluded area or just somewhere that interference is unlikely and start doing some science with circles. If others are of the same kind of plan, then we could team up, get a writing utensil for ourselves with one or two people casting the spell, and get to work.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 01, 2013, 09:19:38 pm
((Since this is an open world (I think) now instead of an arena type deal, I'm gonna try to be good and not kill anything sentient... which I bet will be tough. So getting some allies will end up helping me out with that... though IC wise.... I think all of you are probably murderers.... or at the very least don't trust you all.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 09:20:15 pm
((@Tsuchigumo550: Sure, Silica's a glass cannon anyway, so teaming up with someone who doesn't have violent tendencies is the best option for me.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 01, 2013, 09:23:32 pm
((Why don't we go ahead and set up some kind of, i don't know, system? I'm currently peaceful to anyone non-hostile. I plan to find a secluded area or just somewhere that interference is unlikely and start doing some science with circles. If others are of the same kind of plan, then we could team up, get a writing utensil for ourselves with one or two people casting the spell, and get to work.))

((That's pretty much what I'm planning to do lol... except with words. I don't know as much as you all do... just what I know from memory from reading this thread. Anyways I'm peaceful and I won't kill anyone (on purpose). Though I will horribly maim anyone who attacks me.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 01, 2013, 09:37:19 pm
((Since this is an open world (I think) now instead of an arena type deal, I'm gonna try to be good and not kill anything sentient... which I bet will be tough. So getting some allies will end up helping me out with that... though IC wise.... I think all of you are probably murderers.... or at the very least don't trust you all.))
This ones got a head on his shoulders, that he does.

Personally I'm going to just rampage through a few towns/forests burning/looting/condensing/hiring/enslaving everything in sight until I have some decent stats, equipment, and summoned/bought armada. Science on the way, of course. Sentient murder is fine, but PC murder is probably going to be avoided unless interference/alcohol come into play. Both of which are almost guaranteed eventually.

Basically... good hunting, everyone. Let the games begin.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 01, 2013, 09:47:50 pm
((Since this is an open world (I think) now instead of an arena type deal, I'm gonna try to be good and not kill anything sentient... which I bet will be tough. So getting some allies will end up helping me out with that... though IC wise.... I think all of you are probably murderers.... or at the very least don't trust you all.))
This ones got a head on his shoulders, that he does.

Personally I'm going to just rampage through a few towns/forests burning/looting/condensing/hiring/enslaving everything in sight until I have some decent stats, equipment, and summoned/bought armada. Science on the way, of course. Sentient murder is fine, but PC murder is probably going to be avoided unless interference/alcohol come into play. Both of which are almost guaranteed eventually.

Basically... good hunting, everyone. Let the games begin.
This, but for !SCIENCE!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 01, 2013, 09:50:20 pm
Tsuchigumo, can I join your science encampment?  My plan is to experiment and build up a strong dictionary anyways, although I'd prefer to do some adventuring while doing science; wouldn't want to have beginner stats when the others have dethroned gods and are looking for new targets or something.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 09:51:35 pm
Tsuchigumo, can I join your science encampment?  My plan is to experiment and build up a strong dictionary anyways, although I'd prefer to do some adventuring while doing science; wouldn't want to have beginner stats when the others have dethroned gods and are looking for new targets or something.

((Anyone who wants to join me is free to do so until they decide I look like a pincushion))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 09:52:16 pm
Haha, you want Science team Aether for any of your sciency needs.

We've already got [Redacted] people. And spreadsheets.

Good lord at the contents of these spreadsheets.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 01, 2013, 09:55:44 pm
"~Whaa? No-magic-for-me? Just-as-well. Place-full-of-crazed-murderers. Myself-in-in-in-in-included.~"

Look for rumpus room. Search the hallway while I'm at it, aw yeah! Should anyone attempt to murder me here, flee like a dirty coward carried on a sissy tornado.
You check out the first door on the right. Inside is what looks like a shrine of sorts, a platform holding a boulder with 3 giant sivery cubes partially embedded in it. In front of the platform is a  pedestal. Atop the pedestal is a small divot or basin carved into the stone of the pedestal itself. Balanced on the edge of the basin is a knife, rather small but very sharp looking.

((Well then that was sudden (damned time zones)))

Flee down the hallway, punch anyone who tries regular ol' murder

You run down the hallway to the spiral staircase. But now you have a choice: Up or down.

"Oh well.  Hey, Possibly, other guys I might have killed, no hard feelings, right?  Nothing worth staying here, at least."


Head out.  Head down in an attempt to get out of the building.

You walk to the staircase and dead down a level. This floor seems like the ground floor, although the stairs do go deeper, probably into the basement. The room the stairs come out on here is a fairly large one with a high  vaulted ceiling and two other doors, one on each side near the stairs. There's a large door on the other side of the room as well, that looks like it probably leads outside.

The pillars that hold up the ceiling in this room are rather strange; each one is carved with the image of a man or a woman, some with beings you can't discern the gender or even species of. Each pillar is unique and there are many.

Wait a bit, then walk outside, -just- in case magic works outside and everyone still likes the idea of MURDER.

You walk out into the hall after it's become clear that words don't work here. There are 4 rooms on each side, some windows giving a view of a rather misty, bare stone expanse outside, and a spiral staircase in back.

I'll head out into the corridor and up the stairs, then wander randomly until I find something of interest.
You head up stairs. They dead end in a massive room just above the hallway. Wooden pillars as thick as you are tall line the room, with yellow fabric woven back and forth between them. a red carpet cuts down the center of the wooden floor with lines of mummified monks on either side. At the end of the carpet is a grand throne sitting in front of a tapestry that takes up the entire back wall of the room, depicting dead gods and unknown times.

On the throne sits one further mummy, which now that you look at him, you can tell that it is actually the cloth from his robes that is wrapped between the pillars and forms the carpet. He is just as desiccated and decayed as the others, but he glows with some unknown power.

"You have come far..." a voice whispers in your ear.

Just follow the crowd out.

You follow thrakor down to the ground floor. He seems to know where he's going.

"So no magic, huh? Well, we've still got good old fashioned fun and games. Rock Paper Scissors?"

Follow Derm. Make hand gesture decided through a PM.

"I'm killer at this game. You'll never beat me at it."
"We'll see about that."

You both throw scissors. No one wins.

go places, look for stuff to steal and objects that can serve as makeshift weapons
You enter the first door on the left.  Inside is what looks like a shrine of sorts, a platform holding a large metal bowl with an eternal, bluish green flame burning above it.  In front of the platform is a  pedestal. Atop the pedestal is a small divot or basin carved into the stone of the pedestal itself. Balanced on the edge of the basin is a knife, rather small but very sharp looking.

Attempt to leave the building via following the crowd

You follow thrakor too. Exploring be damned!

((Damn I missed a turn already!))

Right first... I should leave before I get killed.... I just get the feeling most of these guys are either stupid or homicidal or worse... both.

Ryan leaves the room and runs as far as he can from other people+dangerous looking stuff.
That would be the basement then.  You charge down the stairs until you hit the very bottom. It's a dank tunnel, carved from the living stone, almost completely black if not for the light coming from two rooms down the hall. One is to the Left and looks closer, the other is straight ahead.

"Well, that was mildly disappointing... Well, abrupt death put off it seems, time to try and figure things out." Glassco looks out the windows, trying to see out of them. Looking at some of the other people who also fled the room from the strange screaming people, he asks a question... More a statement. "The hell is going on."

Judging from the misty, snow covered stone landscape you're probably on top of a mountain and a fairly large one at that. You can't see very far, thanks to the fog, so whatever lies beyond a good 20 feet or so is a complete mystery to you.

Kin avoided the other person and went for the staircase. He chose to go down.

"I cannot remember that it was like this before. I remember the Pit but what happened afterwards?"

You end up in the same room as Thrakor and his growing horde of unintentional followers.

"Well, well-bloody-fuckin'-well. Good to be back. So, what have we?"

Check the room for any exits. If one is found, exit. Then say words.
Well, theres that one exit. That big door in front of you that everyone has already been walking out of. Also your magic doesn't seem to work here. Kind of a shame, really, but you're sure it will start working again soon. Probably once you get out of spawn camping range.

"There seems to be some sort of magical nullification in this room, likely from the those mummified bodies..."
Silica looks for anyone who doesn't seem like murderers.
Yeah, good luck with that. I mean, you all appeared here in this strange new world, free to start a new life and the first thing the majority of people tired to do is murder each other.




Ah, it's so lovely to see the dynamics of social interaction playing out in these sorts of environments. To see the groups form, the powers shift, the tense negotiations. Such interesting times.



Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 09:59:16 pm
I think you missed a few things.

Like my movement.

"Right, screw this, too many people. Science team aether, Follow me!"

Movement!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 01, 2013, 09:59:41 pm
Personally I'm going to just rampage through a few towns/forests burning/looting/condensing/hiring/enslaving everything in sight until I have some decent stats, equipment, and summoned/bought armada. Science on the way, of course. Sentient murder is fine, but PC murder is probably going to be avoided unless interference/alcohol come into play. Both of which are almost guaranteed eventually.

This is pretty much my plan.


"Enough of this place.  I'm outta here."

Lick the statute of the most magical-looking male being, then head outside.  Try to say WORD non-offensively on the way out.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 10:00:27 pm
Deciding that so far, the person who has acted in the most friendly and least hostile manner is Sanya, Silica follows her.
"Hi, I only just arrived here, can you please explain what's going on?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 01, 2013, 10:01:06 pm
grab the knife, if nothing happens cut my hand and drip blood into the basin, wait for a divine response.

Head to the top of the stairs after finding religion or having several minutes pass
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 10:02:26 pm
I miss maps.

And statuses.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 10:11:52 pm
Follow Derm for lack of better things to do.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 10:19:56 pm
Also if you wish to join science team Aether, just send me a PM. We shall review it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 10:21:47 pm
Also if you wish to join science team Aether, just send me a PM. We shall review it.
((How long will we have to consider your offer?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 10:23:17 pm
Until we reach Magic usable areas.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 10:25:52 pm
((What specific actions will your group take?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 01, 2013, 10:26:17 pm
((Since this is an open world (I think) now instead of an arena type deal, I'm gonna try to be good and not kill anything sentient... which I bet will be tough. So getting some allies will end up helping me out with that... though IC wise.... I think all of you are probably murderers.... or at the very least don't trust you all.))
This ones got a head on his shoulders, that he does.

Personally I'm going to just rampage through a few towns/forests burning/looting/condensing/hiring/enslaving everything in sight until I have some decent stats, equipment, and summoned/bought armada. Science on the way, of course. Sentient murder is fine, but PC murder is probably going to be avoided unless interference/alcohol come into play. Both of which are almost guaranteed eventually.

Basically... good hunting, everyone. Let the games begin.
Heh,  are you familiar with dark souls?

I think you missed a few things.

Like my movement.

"Right, screw this, too many people. Science team aether, Follow me!"

Movement!

You head down the stairs and join the ever increasing clog of humanity on it's way out.

Personally I'm going to just rampage through a few towns/forests burning/looting/condensing/hiring/enslaving everything in sight until I have some decent stats, equipment, and summoned/bought armada. Science on the way, of course. Sentient murder is fine, but PC murder is probably going to be avoided unless interference/alcohol come into play. Both of which are almost guaranteed eventually.

This is pretty much my plan.


"Enough of this place.  I'm outta here."

Lick the statute of the most magical-looking male being, then head outside.  Try to say WORD non-offensively on the way out.
You lick the most magically phallic statue you can find and then walk out the front door.

Outside there is A snowy, rocky garden like area, squarish, with a low wall running around it. There are a few stone benches scattered around near the wall so that one might sit and look out over the landscape. There is also what looks like a stone paved sparing ring in the center of the gardens.  Everything is covered in a light powder of snow from  the gray clouds overhead. And it is very cold.

[pot:3]
A tiny point of vacuum appears, sucks in some of the falling snow, and then vanishes.

Deciding that so far, the person who has acted in the most friendly and least hostile manner is Tamara, Silica follows her.
"Hi, I only just arrived here, can you please explain what's going on?"

You follow Tamara, since she seems mostly stable. Mostly.

grab the knife, if nothing happens cut my hand and drip blood into the basin, wait for a divine response.

Head to the top of the stairs after finding religion or having several minutes pass


You pickup the knife.  It comes up easily but only moves about a foot from the pedestal, like it's on an invisible chain. You use it to cut a small gash in your hand and drip the blood into the basin. The flame in front of you leaps forward suddenly and strikes you in the forehead, burning a mark into your skin.  You feel as though you have become more potent some how, or at least less prone to impotence.

That done, you head up stairs to the Den of Dessicated holy men.

Follow Derm for lack of better things to do.

You follow The DERM down to the ground floor.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 10:28:33 pm
((What specific actions will your group take?))

Science, science, more science, words runes and points oh my, possibly [redacred] then marching to victory with overwhelming power and numbers.


Also that was for the next turn piecewise.

I think having this many people is screwing with it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 10:34:19 pm
Anyone remember the word for ink?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 01, 2013, 10:34:38 pm
((What specific actions will your group take?))

Science, science, more science, words runes and points oh my, possibly [redacred] then marching to victory with overwhelming power and numbers.


Also that was for the next turn piecewise.

I think having this many people is screwing with it.

I don't know why you are sending movements via PMs but just consider yourself up on the top floor then.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 01, 2013, 10:37:10 pm

go where derm is, inspect headmark with finger
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 10:38:16 pm
((I just realized that Tamara no longer exists and that Tsuchigumo is Sanya :/))
Silica continues following Sanya (and thus by extension, Derm) seeing as there isn't much else to do.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 10:39:16 pm
I don't know either.

Actually, I think I'll stop then.

Right. *Peers back through thread to find what was at the top of the stairs.*

Oh, dammit. This is a mess, didn't want to go there. Didn't know that was a there. Science team Aether and applicants, just bold the words 'Go to where Derm is.'

I'm sure this will be less confusing shortly.

Go back to the beginning, and enter the third door on the left.

Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 01, 2013, 10:50:52 pm
((You was writing the turn when I changed my action.... oh well... If i run into Tsuchi and co. then i'll join them. Until then... I guess I'm on my own.))

Well looks there's no strangers around. Better stay ahead of them while I can then. Some of them was saying some words from there books..... and I have one too...

Walk straight ahead into the light (like thats ever a good thing). Say "Zerthel" at a wall to see if I'm out of null magic range yet.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 01, 2013, 10:54:10 pm
First outside!  Woo!


Is that like unpleasant cold or hypothermia soon cold?


Another word!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 01, 2013, 10:55:05 pm
((I just realized that Tamara no longer exists and that Tsuchigumo is Sanya :/))
Silica continues following Sanya (and thus by extension, Derm) seeing as there isn't much else to do.

((Sanya is just a nicer, more innocent Tamara.))
Look around at everything not blocked by Derm's back, considering I'm following him.
"I wonder what I should use to make a writing object."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 01, 2013, 11:03:57 pm
Science team Aether and applicants, just bold the words 'Go to where Derm is.'
((Does following someone who is following you count?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 01, 2013, 11:08:32 pm
Leave the building
 But head in the opposite direction of Thrakor.
Say AXE SPELL!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 11:13:43 pm
Science team Aether and applicants, just bold the words 'Go to where Derm is.'
((Does following someone who is following you count?))

((Yes.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 01, 2013, 11:57:26 pm
((Damnit keep missing turns @Derm, what should I put on the application?))
Go back where derm is
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 01, 2013, 11:58:34 pm
Iunno. I'll go ask the team.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 02, 2013, 12:03:07 am
Glassco spent the time looking out the window, trying to rack his head as to when he was last in the mountains. The answer was never. When he became aware of his surroundings again, seems people have left this floor, most heading down. Always being one to go against the crowd, he decides to go up the stairs. He passively attempts words, wondering if this damn book actually means anything beyond gibberish. Everyone seems to be reverently holding theirs...
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 02, 2013, 12:54:29 am
I'll kneel before the mummy and say,
"Oh great one, I humbly ask for for information about this place. Why are we here? Who are the robed people? What happened to all of you?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 02, 2013, 12:56:29 am
"Nao, wha' is goin' on? 'Tis alwus a muddle..."
(Where is my copy of Hard Times when I need it?)

Catch up to the others. Derm and such. "Science Team Aether," I guess.
Look around and cautiously touch something that looks useful and portable.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 02, 2013, 01:30:44 am
"~Suuch-a-fascinating-construction. Purpose-what-is-it?~"

Examine altar for any indication who exactly it might be devoted to.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 02, 2013, 07:48:31 am
Walk into the hall, take a door nobody else has taken yet. If all doors are already taken, pick a random one, including the spiral staircase.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 02, 2013, 08:00:31 am
Why yes, actually, I am. Currently grinding my way through the Undead Burg. A bit lazy on it, so I haven't gotten far. The surprise buttsecks dragon was fun though.

Leave. See if magic works when I've left the tomb.

((By 'see if magic works', I means try to summon the worst abomination I can think of at the time. I'll send you the code in PM))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 02, 2013, 12:19:45 pm
Suddenly Updates! So many updates!

Go where nobody else went.

edit: If there is no such place, go where the fewest people went.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 02, 2013, 12:30:02 pm
Two updates, only a half hour apart?  Huh.

Just follow Tsuchigumo for now.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 02, 2013, 01:19:49 pm
Kin decides to walk outside too, but makes sure that he gives the vacuum maker wide berth so he can run for it if needed. He also says a magic word, directed away from everyone.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 02, 2013, 01:29:25 pm
Follow Derm
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 02, 2013, 01:33:12 pm
I like how I've managed to have almost everyone follow me.

Usually they're going the opposite way really fast and on fire.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 02, 2013, 02:36:11 pm
I like how I've managed to have almost everyone follow me.

Usually they're going the opposite way really fast and on fire.
Sigged.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 02, 2013, 03:56:21 pm
I don't know either.

Actually, I think I'll stop then.

Right. *Peers back through thread to find what was at the top of the stairs.*

Oh, dammit. This is a mess, didn't want to go there. Didn't know that was a there. Science team Aether and applicants, just bold the words 'Go to where Derm is.'

I'm sure this will be less confusing shortly.

Go back to the beginning, and enter the third door on the left.



You reach the top of the stairs and take one look at whats there.

"NOPE."

You spin on your heel and walk back down to the hallway with all the doors and over to the third one on the left(relative to the room you first appeared in).

Inside is what looks like a shrine of sorts, a platform holding a bonzai like tree with glowing leaves perched atop a piece of obsidian. Each leaf looks to be made of a different substance.   In front of the platform is a  pedestal. Atop the pedestal is a small divot or basin carved into the stone of the pedestal itself. Balanced on the edge of the basin is a knife, rather small but very sharp looking.


go where derm is, inspect headmark with finger

You head over to the little shrine room that Derm is hanging out in, rubbing your forehead as you walk. The mark is raised, like a healed branding mark, and feels like a sort of stylized, swirly flame. It's a little bit warmer then the rest of your head. Derm raises an eyebrow at it when you catch up to him.

"Thats a mighty weird pimple you've got there."

((I just realized that Tamara no longer exists and that Tsuchigumo is Sanya :/))
Silica continues following Sanya (and thus by extension, Derm) seeing as there isn't much else to do.
You join up with derm in the Shrine to...who knows who.


((You was writing the turn when I changed my action.... oh well... If i run into Tsuchi and co. then i'll join them. Until then... I guess I'm on my own.))

Well looks there's no strangers around. Better stay ahead of them while I can then. Some of them was saying some words from there books..... and I have one too...

Walk straight ahead into the light (like thats ever a good thing). Say "Zerthel" at a wall to see if I'm out of null magic range yet.

You walk straight head and into the light. The room at the end of the hall is a storage room by the look of it, plenty of boxes and crates, chests and the like. Not a grand treasure horde to be sure but there might be some clothing or simple things around here.

You're about to look through one of the chests when you catch a glimpse of something moving out of the corner of your eye. A metal insect, something like a grasshopper crossed with a mantis and the size of a horse, walks out of behind some boxes near the end of the room. It turns faceted glass eyes toward you and screeches out a metallic chittering roar.

(Your magic does work down in this room by the way. I just didn't want to make you waste time summoning lumps of iron.)

First outside!  Woo!


Is that like unpleasant cold or hypothermia soon cold?


Another word!

Your robe is fairly light, but it will keep you from dying. Although you certainly are not gonna be fighting to your fullest like this. Hell, you're already shivering.

[pot:6]

A giant pile of springs, brass gears and piping, pressure vessels and everything else you might expect to find in the guts of a steam engine or pocket watch materializes in front of you.


((I just realized that Tamara no longer exists and that Tsuchigumo is Sanya :/))
Silica continues following Sanya (and thus by extension, Derm) seeing as there isn't much else to do.

((Sanya is just a nicer, more innocent Tamara.))
Look around at everything not blocked by Derm's back, considering I'm following him.
"I wonder what I should use to make a writing object."
You follow derm into the little shrine room and look around. Huh, the plant growing out of that rock is kinda weird. Its got leaves made of steel, fire, mercury, flesh, electricity...practically any material you can think of.

Leave the building
 But head in the opposite direction of Thrakor.
Say AXE SPELL!

You run outside and hide in a corner. You hide in a corner and cast your spell.
[pot:2+1]
You summon up a tiny steel ax. It's like one of those umbrellas you put in a drink or a little plastic sword you spear cocktail wieners with. Not very threatening.

((Damnit keep missing turns @Derm, what should I put on the application?))
Go back where derm is

You Join Derm. This room he's in is getting pretty damn cramped, to be honest. 

Glassco spent the time looking out the window, trying to rack his head as to when he was last in the mountains. The answer was never. When he became aware of his surroundings again, seems people have left this floor, most heading down. Always being one to go against the crowd, he decides to go up the stairs. He passively attempts words, wondering if this damn book actually means anything beyond gibberish. Everyone seems to be reverently holding theirs...
You head up stairs, impotently trying out words as you go, and come across the whole scene with the ornate room, all the dead monks and one very important looking monk at the end. There's also some other guy here. Hey other guy!



I'll kneel before the mummy and say,
"Oh great one, I humbly ask for for information about this place. Why are we here? Who are the robed people? What happened to all of you?"

We call this place Thaltun, last kingdom of these lands, for she has rendered all others to ash. You are here, like so many before, to destroy the source of our power, and the source of our corruption. We wait eternally, guarding this place so that more may come when you fail.


"Nao, wha' is goin' on? 'Tis alwus a muddle..."
(Where is my copy of Hard Times when I need it?)

Catch up to the others. Derm and such. "Science Team Aether," I guess.
Look around and cautiously touch something that looks useful and portable.

You run over to Derm and squeeze into a room thats now more tightly packed then a Japanese subway. The only thing you can touch in here is everyone else.

"~Suuch-a-fascinating-construction. Purpose-what-is-it?~"

Examine altar for any indication who exactly it might be devoted to.

Well, there's a little mark of three cubes, each partially embedded in the other, on the platform and on the pedestal. But you have no idea what they might mean. Hmm.

Walk into the hall, take a door nobody else has taken yet. If all doors are already taken, pick a random one, including the spiral staircase.
You walk over to the third door on the right.

Inside is what looks like a shrine of sorts, a platform holding a font of eternally flowing mercury.  In front of the platform is a  pedestal. Atop the pedestal is a small divot or basin carved into the stone of the pedestal itself. Balanced on the edge of the basin is a knife, rather small but very sharp looking.

Why yes, actually, I am. Currently grinding my way through the Undead Burg. A bit lazy on it, so I haven't gotten far. The surprise buttsecks dragon was fun though.

Leave. See if magic works when I've left the tomb.

((By 'see if magic works', I means try to summon the worst abomination I can think of at the time. I'll send you the code in PM))

You walk out into the hallway with all the doors. Your magic still doesn't seem to work here.

Suddenly Updates! So many updates!

Go where nobody else went.

edit: If there is no such place, go where the fewest people went.

You run down stairs and off to the left once you reach the main room on the ground floor.  You run into the only room on the left and shut the door behind you.  The room is a small one, a reading room by the look of it with a table and chair and a small shelf of scrolls, all lit by a single candle on the table.

Two updates, only a half hour apart?  Huh.

Just follow Tsuchigumo for now.

You crawl into the room with Derm because there's no standing room left.

Kin decides to walk outside too, but makes sure that he gives the vacuum maker wide berth so he can run for it if needed. He also says a magic word, directed away from everyone.
[pot:5]

You summon a fairly large pool of molten rock over in one corner of the  area, away from the two other people out here.  It's pleasantly warm for a few seconds before it hardens and cools.


Follow Derm

You sort of stick your arm into the mass of people hanging around in the room. Thats the best you can do.




Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 02, 2013, 04:00:40 pm
"Okay!" Derm shouts. "This is a terible room. Um. Who's all here? I'll do a headcount. Also it looks like someone needs to cut their hand with the knife. Volunteers?"


Give me a minuite.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 02, 2013, 04:03:19 pm
"I VOLUNTEER AS TRIBUTE!"

Push my way through the crowd and cut my hand with the knife.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 02, 2013, 04:06:57 pm
Search through the doors. Stop when I find the one that exits to the outside world. Exit. Use the same spell I tried last turn.

"Oh, hello. This is new. Don't rightly remember a hallway in the arena, or antimagic. What else is there?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 02, 2013, 04:07:20 pm
"Wait, hold up, this is a god shrine room. Might want to rethink that."

Derm shifts uncomfortably.

"Maybe we should just go outside. Votes in favor?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 02, 2013, 04:08:25 pm
[Hahahahaha, seems that crowd following you is kind of back firing.]

"What's all this then?" Glassco nods to the other guy, then shuffles over both the man, who is now kneeling, and the important looking monk. Remembering the strange scene before, and putting a few things together, he addresses the monk. "I'm guessin' you're the reason we're here? Where exactly is that, some mountains? Why we here?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 02, 2013, 04:10:28 pm
I didn't realize these would be tiny ass shrine rooms!

Man, if that god shows up to bless us or whatever I think s/he'd just be stuck outside the door like Wwolin trying to toss sacred water through the door.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 02, 2013, 04:12:10 pm
[I'd wager that the top floor is the throne room for the monks, floor below that being spawn room with shrines to the various gods, as all the doors have led to shrines, room below that entrance hall with a few other rooms, and the basement probably being storage or something.]


EDIT: [Good thing that room doesn't lock from the outside. Though it would be hilarious, all those people stuck in a tiny shrine room.]
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 02, 2013, 04:20:07 pm
Mercury room and a knife, eh? Are we talking FIRST EMPEROR OF CHINA here?

Struggle outside to doorway as it was too hard to breathe in the room. Bite thumb, and see if I can get just a small but regular flow of blood going. Just enough. Head outside to an area where others are magicing.

Go to a flat part of the area and begin drawing.

(http://www2.picturepush.com/photo/a/12322420/img/12322420.png)

A32 E4 C47

Use this for practice. If I can't bleed quite enough, or can't draw here, don't draw. Just bleed.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 02, 2013, 04:25:21 pm
"Right, screw this room. Everybody go outside."


Get outside!


(Damn this 20 PM's an hour limit...)
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 02, 2013, 04:32:44 pm
"~I-dub-this-altar-BAD-NEWS.~"

Run to a place magic works, say things (nonviolent things that harm absolutely nobody, I might add). Should anyone attempt to eliminate me, say a few choice words if magic works in that area. In any other case, run.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 02, 2013, 04:37:30 pm
I nod back in response to the newcomer then continue with my questions.
"You say I'm supposed to destroy the source of your power. What is it? Where might I find it?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 02, 2013, 04:41:37 pm
((Well some one has to say this eventually "BLOOD FOR THE PALM GOD"))

Wend through the receding crowd and sacrifice to the palm altar then follow derm.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 02, 2013, 04:45:26 pm
Kin felt unusually out of breath. He could not remember that it took so much energy to say a word. But he was pleased with the result.

Kin considered his options. Going back inside, or keep on exploring. He choose to explore by going in a straight line away from the wall. He also says a word.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 02, 2013, 05:12:51 pm

Head back to the spawn room and record the circle design and runes if i can see them using the inside of my perplexicons back cover and my own blood.

Afterwards head outside and say my word at nothing thats near anyone.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 02, 2013, 05:22:13 pm
Follow Derm outside. Try and find out whether magic works here.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 02, 2013, 05:52:47 pm
"Well, that's something. "

Grab the most weaponizable part and get out of here. If the only exit is back inside, go for it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 02, 2013, 06:07:15 pm
((Anyone wanna divulge the secret of making a metal controlling staff? Well that is if I can make it with three words. Er... never mind... I can only say one word at a time. Great...))

Ah shit... a giant a bug... I run way from danger only to run into it... here's to hoping it's friendly.

"Um... hello friendly bug thing... haha..." Back away from it and exit the room. If it attacks say "Zentol" at it and run back up the stairs. ((That is the dark void space time ripping thing right?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 02, 2013, 06:10:44 pm
I didn't realize these would be tiny ass shrine rooms!
Agreed. There's what, half a dozen people in here? I've seen bigger bathrooms.


Exit teeny-tiny shrine.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 02, 2013, 06:11:40 pm
Say Sootheel Zerth Hobitaoed
Grab it, keep walking in my random direction
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 02, 2013, 06:12:51 pm


Quote from: piecewise

(Your magic does work down in this room by the way. I
just didn't want to make you waste time summoning
lumps of iron.)

Have fun being eaten by that mantis
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 02, 2013, 06:16:33 pm
Have fun being eaten by that mantis
Yeah thanks a lot -_-
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 02, 2013, 06:30:52 pm
Have fun being eaten by that mantis
Yeah thanks a lot -_-
I'm sure if you scream loud enough, someone will come to your aid.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Parisbre56 on March 02, 2013, 08:33:11 pm
Have fun being eaten by that mantis
Yeah thanks a lot -_-
I'm sure if you scream loud enough, someone will come to your aid.
I'm sure if you scream loud enough, someone will come to steal the mantis' kill.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 02, 2013, 08:48:59 pm
Have fun being eaten by that mantis
Yeah thanks a lot -_-
I'm sure if you scream loud enough, someone will come to your aid.
I'm sure if you scream loud enough, someone will come to steal the mantis' kill.
Oh noes my plan has been discovered
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 02, 2013, 10:00:16 pm
Leave the entire building, then say words
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 02, 2013, 10:13:19 pm
Read Scrolls.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 03, 2013, 12:01:46 am
"I VOLUNTEER AS TRIBUTE!"

Push my way through the crowd and cut my hand with the knife.
You crowd surf over to the pedestal and cut your hand over the bowl.

One of the leaves on the tree separates and drifts over to you. It looks like it's the one made of gold. It passes through your robes and embeds itself in the flesh of your chest. You feel the sudden sensation of power, of control.

"I think I just got given the power to control gold?"

Search through the doors. Stop when I find the one that exits to the outside world. Exit. Use the same spell I tried last turn.

"Oh, hello. This is new. Don't rightly remember a hallway in the arena, or antimagic. What else is there?"
None of these doors seem to exit to the outside, although there is a stairway here in the back that leads down. Maybe this is the way?

[Hahahahaha, seems that crowd following you is kind of back firing.]

"What's all this then?" Glassco nods to the other guy, then shuffles over both the man, who is now kneeling, and the important looking monk. Remembering the strange scene before, and putting a few things together, he addresses the monk. "I'm guessin' you're the reason we're here? Where exactly is that, some mountains? Why we here?"

You are in the Anchor of the Eight. A temple atop a mountain. And you are here to break a seal.


Mercury room and a knife, eh? Are we talking FIRST EMPEROR OF CHINA here?

Struggle outside to doorway as it was too hard to breathe in the room. Bite thumb, and see if I can get just a small but regular flow of blood going. Just enough.

Go to a flat part of the hallway and begin drawing.

(http://www2.picturepush.com/photo/a/12322420/img/12322420.png)

A32 E4 C47

Use this for practice. If I can't bleed quite enough, or can't draw here, don't draw. Just bleed.
You bleed enough to doodle up the circle but it doesn't do anything.

"Right, screw this room. Everybody go outside."


Get outside!


(Damn this 20 PM's an hour limit...)
You head down stairs and out into the cold and the snow of the temple grounds.

"~I-dub-this-altar-BAD-NEWS.~"

Run to a place magic works, say things (nonviolent things that harm absolutely nobody, I might add). Should anyone attempt to eliminate me, say a few choice words if magic works in that area. In any other case, run.

You run out to the room and all the way down to the temple grounds outside and skid to a stop in the middle of the sparring ring. You notice that there's a steep switchback path down the mountain over on the far side of the grounds. You can't see where it ends.

[pot:3+1]

a magical mark in the shape of a man about your size appears  behind you and goes flying off into the distance. Weird.

I nod back in response to the newcomer then continue with my questions.
"You say I'm supposed to destroy the source of your power. What is it? Where might I find it?"

Below. It waits below. Down in ancient depths where our king bound it. Where he usurped it's power. Where the first book was written. Behind the seal the great ones made to with hold its corruption. It is the god of no name, of times forgotten. The Other.


((Well some one has to say this eventually "BLOOD FOR THE PALM GOD"))

Wend through the receding crowd and sacrifice to the palm altar then follow derm.

You walk to the pedestal and cut your hand, dripping the blood into the bowl. One of the leaves, the one that appears to be made of a rather nasty black and greenish haze, affixes itself to your chest.

That done, you follow derm outside.

Kin felt unusually out of breath. He could not remember that it took so much energy to say a word. But he was pleased with the result.

Kin considered his options. Going back inside, or keep on exploring. He choose to explore by going in a straight line away from the wall. He also says a word.

The temple garden, or more accurately temple grounds, is just a large square expanse of flattened rock with little in it except for the sparring ring, benches and the low wall around the entire place. You walk along the outer edge of the area; to the south you think you can hear the very distant sound of water somewhere below the clouds surrounding the mountain. To the west there's a switchback path running from the temple grounds down toward who knows where. to the north there's not much but clouds as far as you can see.  You shiver a bit.

"Looks like the only way out of here is down that path, everywhere else is a sheer drop."

[pot:6]

You summon a giant lump of silvery metal that causes some of the metal that Thrakor summoned to roll in it's direction and stick to it. Huh.


Head back to the spawn room and record the circle design and runes if i can see them using the inside of my perplexicons back cover and my own blood.

Afterwards head outside and say my word at nothing thats near anyone.
You record the general shape and design of the circle but the runes in it keep changing. Also they don't look like any of the runes or circles in your book.

That done, you head down stairs and say a word or two.
[pot:2+1]

You summon about a pocketwatch's worth of brass springs and gears

Follow Derm outside. Try and find out whether magic works here.

You follow Derm out to the temple grounds.

[pot:2+2]
Two things appear a few feet in front of you. The first is a flow of glowing dust particles that seem to defy physics. The form nested platonic solids, burst apart and reform several times before vanishing.  The second thing that appears is a burning hot point of white light surrounded by orbiting threads or thin streams of light. It vanishes before it touches the ground.

"Well, that's something. "

Grab the most weaponizable part and get out of here. If the only exit is back inside, go for it.

You grab the a hunk of clockwork junk and walk over to the switchback path that leads farther down the mountain. You don't actually get on it yet though, for the sake of your nerves.

((Anyone wanna divulge the secret of making a metal controlling staff? Well that is if I can make it with three words. Er... never mind... I can only say one word at a time. Great...))

Ah shit... a giant a bug... I run way from danger only to run into it... here's to hoping it's friendly.

"Um... hello friendly bug thing... haha..." Back away from it and exit the room. If it attacks say "Zentol" at it and run back up the stairs. ((That is the dark void space time ripping thing right?))

[spd:4-1]
[Chrome Hopper spd:2]

You turn tail and run for the door. The bug gives chase for a few feet but seems to become disinterested after a few seconds and disappears back behind the boxes. You find yourself in the dark hallway, gasping for breath, but alive.

I didn't realize these would be tiny ass shrine rooms!
Agreed. There's what, half a dozen people in here? I've seen bigger bathrooms.


Exit teeny-tiny shrine.
(well, the shrine is taking up most of the room.)

You get out of the shrine, although it's become much less busy by now, and into the hallway.

Say Sootheel Zerth Hobitaoed
Grab it, keep walking in my random direction

[pot:3+1]
You summon up a 3 inch long copper knife.
As per random directions there's really only two ways to go, back into the temple or down that switchback path. Or you can throw yourself off one of the sheer cliffs around here. Take your pick.

Leave the entire building, then say words

You walk out to the temple grounds and say your words.

[pot:3+1]
You summon up a pair of of rather menacing looking brass clockwork gauntlets. They've got what look like rather sharp gears set into a mechanism just above the knuckles and a windup key near the end. They're pretty nasty looking.

You can't say your next set of words because you don't have the pool (you've already used up 2 of your 3 words for this turn.)

Read Scrolls.

You grab one of the scrolls at random. The scroll is talking about a god named " Sha-calun the Everflame". He is the god of potency and flame, the all consuming burner of anything in his path. His worshipers give offerings by displaying their own overwhelming potency and those who gain his favor gain not only an unnatural affinity and power over flame but are even capable of channeling the power of the Everflame, becoming burning juggernauts of unstoppable magical power.

"Neat."



Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 03, 2013, 12:06:17 am
We need like... a list of rooms we've seen and their descriptions. I don't want to backtrack all the time to earlier posts.

Also clockwork. neat.

Okay it looks like there isn't actually anything, you know, here. Hrm.

Oh well, time to make stuff.

Words!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 03, 2013, 12:14:45 am
follow derm, use my finger to draw a rune in the snow, step back and activate it once complete
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 03, 2013, 12:19:12 am
"Hahaha, it feels good to be controlling things with my mind again! Sure, it's not bone, but but gold is pretty nice too. And why else do I have these magical friends? HEY! ANYONE WANNA SUMMON ME UP A LUMP OF GOLD!?"

Head to where Derm is, staying a good distance from him in case his spell goes awry. If anyone makes anything made of gold, will it over to myself, and if multiple things are made, then try to fuse them together. If I'm attacked, defend myself with a wall of the gold I will hopefully have, before sending a lance of it through my attacker's chest.

"GOLD FOR THE GOLD GOD!"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 03, 2013, 12:23:54 am
I'm alive! Man that was scary. Anyways best be careful from now on. Though my urge to explore is getting the better of me....

Head to the other room that's down here but be make sure nothing looks like it gonna kill me before going all the way in. If there is something dangerous, leave the room and go back into the hallway. Say "Prathel" to see what that does in any case.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 03, 2013, 12:49:53 am
Say words and move behind Derm from Corsair just in case.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 03, 2013, 01:15:16 am
"So, newcomer, it seems we're meant to release some kind of demon-god. How would you feel about working together for now? I'm Jonathan by the way."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 03, 2013, 01:15:58 am
((Hmm interesting))

Well then time for experimentation first say Cantar and throw whatever forms at the gold guy. Then after that say "Gastropit" & attempt to control/modify it somehow, if unsuccessful in modifying / it then say "zentol" then attempt to control/modify that.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 03, 2013, 01:21:27 am
"~Hee-hee! Such-fun!~"

Okay, take two. Standing deadly response orders still apply.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 03, 2013, 01:33:51 am
"Anchor of the Eight... Break a seal... Power source.. Great ones..." Glassco puts it all together in his head. "So this is a temple built on a mountain containing some god put there behind a seal by the other eight gods, with their shrines being below us, yeah? This Other guy... He's your power source?" He asks, before adding. "And not meaning to be presumptuous or nothing, what's in it for us? I don't think many of us are bastions of good will, considering when we first got here someone started shouting gibberish at the others all menacing like, with the others fleeing."

Glassco keeps talking to the mummy-monk.

He turns to the other guy, pondering. "Not opposed, not opposed at all. Name's Glassco, nice to meet you Jonathan. Mind if I call you John?" Glassco gave a crooked smile and held his hand to be shook.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 03, 2013, 01:42:02 am
Skim a few scrolls, then pocket the interesting ones and look for another interesting room.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 03, 2013, 01:46:04 am
"Feel free. Nice to meet you Glassco."
I shake his hand.

((By the way piecewise, can we have some kind of basic map?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 03, 2013, 02:38:59 am
"Oooh, godly powers! "

Cut my thumb and drip some blood into the basin.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 03, 2013, 03:40:22 am
"Huh. I think I dozed off for a second there. Where am I?"
Head outside, note general layout of house.
Say words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 03, 2013, 05:43:51 am
Say words
Activate mark
Go down the path
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 03, 2013, 07:12:40 am
((Oh, these are the shrines for all those gods you spoke of? Huh, that explains a bit of why we're all trapped here. It also makes me feel like I don't deserve those points in intelligence poetency. Meh, screw the meta.))

Start looking through the doors. See if any of the shrines have that... flames, skulls, black chains, screams, and lava motif.

Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 03, 2013, 09:44:07 am
Head down the path of DOOOOM.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 03, 2013, 09:52:28 am
Looks like we are going down the same path, due to that stupid cliff. Don't kill me pls?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 03, 2013, 11:46:18 am
Words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 03, 2013, 12:58:11 pm
Kin goes down the path, hopefully not to step on someones toes.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 03, 2013, 01:02:32 pm
[Everyone goes down the path, huge swarm of people trying to go down a small goat path, shoving happens, cliff gets some use in. Heh.]
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 03, 2013, 01:34:17 pm
Do things.

"Hey, can someone cast a circle or rune on this paper?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 03, 2013, 02:41:23 pm
Attempt to activate circle, or see of someone else wants to try. Failing that, walk outside to the area where everyone is magicing.

((I have no idea how much pool I have.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 03, 2013, 02:54:06 pm
2, unless you put another point into channeling.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 03, 2013, 03:06:20 pm
Hmm... I should be able to activate the circle, then, as it has two symbols in one circle (A, E, C)?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 03, 2013, 03:21:41 pm
I'm in exploration mode- hence me trying to get away from the temple.  I'm looking for some action of the non-ganking variety right now.

Turning myself into rubber did cross my mind for getting down the mountain- just do a full-body change and use the closest available cliff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 03, 2013, 05:37:11 pm
Well you can grow more wings and just fly down the mountain.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 03, 2013, 05:37:52 pm
Thats what I'm doing!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 03, 2013, 06:01:03 pm
We need like... a list of rooms we've seen and their descriptions. I don't want to backtrack all the time to earlier posts.

Also clockwork. neat.

Okay it looks like there isn't actually anything, you know, here. Hrm.

Oh well, time to make stuff.

Words!

[pot:3]
A tiny steel homunculus appears in front of you. It's barely taller then maybe 6 inches.

"Oh great. This again." It says in a tiny, squeaky voice.

follow derm, use my finger to draw a rune in the snow, step back and activate it once complete
[pot:2]
You doodle a smiley face in the snow, completely forgetting what you set out to do. Derp.

"Hahaha, it feels good to be controlling things with my mind again! Sure, it's not bone, but but gold is pretty nice too. And why else do I have these magical friends? HEY! ANYONE WANNA SUMMON ME UP A LUMP OF GOLD!?"

Head to where Derm is, staying a good distance from him in case his spell goes awry. If anyone makes anything made of gold, will it over to myself, and if multiple things are made, then try to fuse them together. If I'm attacked, defend myself with a wall of the gold I will hopefully have, before sending a lance of it through my attacker's chest.

"GOLD FOR THE GOLD GOD!"
You catch up with derm and immediately begin making references to yourself as king Midas, throwing up gang signs while simultaneously begging people to make you a piece of gold so you can actually do something.

I'm alive! Man that was scary. Anyways best be careful from now on. Though my urge to explore is getting the better of me....

Head to the other room that's down here but be make sure nothing looks like it gonna kill me before going all the way in. If there is something dangerous, leave the room and go back into the hallway. Say "Prathel" to see what that does in any case.

Your magic doesn't seem to work in this hallway here, but luckily the second room is clear of scary things. The second room here is a bedroom of sorts with many beds. Probably where the monks slept before they...became what they are now. There are few trunks around besides the beds but it's all very sparse and spartan.

Say words and move behind Derm from Corsair just in case.
You hide behind derm while saying some words of your own.

"I'm absolutely certain that the 8 inches of flesh, ribcage and black, soulless heart that makes up my human shield will protect me from all harm! No way a giant laser of fire and kittens could get through old dermy here! Nope!"

[pot:2+2]
You summon a nice lump of gold about the size of your head.  Larry, who is standing near by, Squeals with delight and points his finger at it while making exaggerated faces of extreme strain.

[larry will:1+1]

The hunk of gold doesn't move. He looks around and then runs over and sits on it.

"Mine."

((Hmm interesting))

Well then time for experimentation first say Cantar and throw whatever forms at the gold guy. Then after that say "Gastropit" & attempt to control/modify it somehow, if unsuccessful in modifying / it then say "zentol" then attempt to control/modify that.


[pot:4]
You summon up a nice lump of gold for Larry. He immediately tries to control it, again.

[larry will:6+1]

The lump of gold skids across the ground at high speed and slams into the one larry is sitting on. Larry goes flying off as the gold chunks fuse together and keep skidding away. Larry gives chase making high pitched grunting noises until he finally catches the lump, now twice the size of his head, and sits down on it.

"Still mine."

You shrug and try garstopit
[pot:3]
A small amount of the toxic green and black substance appears in front of you and you try to control it.
[will:4-1]
The toxin obeys your mental prodding, though only slightly, and it dissipates a few seconds later. Not the greatest test, but conclusive at least.

"~Hee-hee! Such-fun!~"

Okay, take two. Standing deadly response orders still apply.
[pot:6+1]

A tattoo appears over your entire body and you suddenly turn into a being of swirling air, like a little dust devil with arms and legs.

"Anchor of the Eight... Break a seal... Power source.. Great ones..." Glassco puts it all together in his head. "So this is a temple built on a mountain containing some god put there behind a seal by the other eight gods, with their shrines being below us, yeah? This Other guy... He's your power source?" He asks, before adding. "And not meaning to be presumptuous or nothing, what's in it for us? I don't think many of us are bastions of good will, considering when we first got here someone started shouting gibberish at the others all menacing like, with the others fleeing."

Glassco keeps talking to the mummy-monk.

He turns to the other guy, pondering. "Not opposed, not opposed at all. Name's Glassco, nice to meet you Jonathan. Mind if I call you John?" Glassco gave a crooked smile and held his hand to be shook.

Not gods, but men. The eight great sorcerers of this kingdom built the seal. Kill them, break the seal, destroy the Other which is bound below. And for you? Power. Wealth. A journey home. Whatever you desire shall become yours. If you succeed.


Skim a few scrolls, then pocket the interesting ones and look for another interesting room.

You skim over the scrolls, grab any that talk about the gods, and then wander across the way to the other room on the right side of the ground floor. The room is a rather ceremonial looking room filled with thousands of unlit candles. How very odd.

"Oooh, godly powers! "

Cut my thumb and drip some blood into the basin.

You dribble some blood into the basin. The blood changes to mercury as it touches the basin and the cut on your thumb hardens over into a bright silver scar.

"Huh. I think I dozed off for a second there. Where am I?"
Head outside, note general layout of house.
Say words.

Not a house, a temple. Four floors, upper, hall of gods, hall of heroes, basement. 8 rooms connected to the hall of gods, 2 to the hall of heroes, two in the basement. Upper floor is a single large room.

You walk outside of the temple, into the temple grounds.

[pot:6+1]
Your right arm tingles.
[pot:2+1]
Your tongue tingles
[pot:2+1]
Your head tingles.

Say words
Activate mark
Go down the path

[pot:1+1]

Nothing happens. Damn it.

You start down the switchback path toward the heavy cloud cover below. The path is a steep one, carved into a practically vertical drop and only a few feet wide. Someone has carved simple statues into stone alcoves along the path, images of monks seated in prayer. You keep going down till you hit the edge of the cloud layer. It's like a great gray sea flowing out in front of you. The path continues straight through it.

((Oh, these are the shrines for all those gods you spoke of? Huh, that explains a bit of why we're all trapped here. It also makes me feel like I don't deserve those points in intelligence poetency. Meh, screw the meta.))

Start looking through the doors. See if any of the shrines have that... flames, skulls, black chains, screams, and lava motif.

The shrines in the rooms include, starting from the right:
First on the right: A boulder with 3 silvery cubes embedded in it.
Second on the right: A Bowl with an eternal flame burning just above it.
Third:A font of Mercury
Fourth:A constantly changing lump of flesh.
first on the left: A stone statue of a cloaked man in, wearing a bright white mask.
second on the left: A live woman chained to the platform, a blade driven into her chest. She is still alive, still bleeding, and her blood forms strange sigil as it rolls down the sides of the platform. 
third: the tree with leaves of every element
fourth: An enormous book, it's pages filling with text and magical symbols as you watch.

Head down the path of DOOOOM.

You follow Javier down the path and stop where he does; at the edge of the heavy cloud cover. There's something rather foreboding about it.

Words.
[[pot:3]
You say your words. You get a very fuzzy image of what you think is a piece of rope or wire or something similar.

Kin goes down the path, hopefully not to step on someones toes.

You follow Javier and Thrakor down, stopping when they do, if only because they're taking up the whole path and you can't get around them.

Do things.

"Hey, can someone cast a circle or rune on this paper?"

[pot:4+1]
A screech echos in the cold mountain air as you say your words and the ground glows an eerie green. Skeletal hands push themselves up through the glow, dragging with them skeletal bodies. Human skeletons, bare of flesh, crawl from the ground and weave their bones together, forming a wheel.

[pot:3+1]
A pile of paper appears in front of you.

Attempt to activate circle, or see of someone else wants to try. Failing that, walk outside to the area where everyone is magicing.

((I have no idea how much pool I have.))
Your circle continues not to work here so you just walk outside, to where magic actually does work.

Thats what I'm doing!

The skies are dangerous places, mr. Javier. Dangerous indeed.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 03, 2013, 06:04:11 pm
"Riiiight. Everyone! Let's raid the damn basement for loot!"


Raid the damn basement for loot.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 03, 2013, 06:07:41 pm
"Eh, a deity is immortal and all, right? They can pro'lly wait."

Head down/up the stairs I noticed earlier. Continue following fresh air, or light in the absence of air.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 03, 2013, 06:09:34 pm
Shouldnt that have been 2+1 due to my 3 potency not to mention my flame god of potency mark?

head to basement with derm, draw the rune again preferably with my pot bonus
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 03, 2013, 06:10:52 pm
Rebite thumb, or bite the other thumb, or finger, or something. Redraw circle in magic area.

Pour energy into it and then stand back.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 03, 2013, 06:16:18 pm
"Riiiight. Everyone! Let's raid the damn basement for loot!"
Raid the damn basement for loot.
Aid action.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 03, 2013, 06:18:05 pm
"Golden Sorcerer has a nice ring to it, don't you think? Now, to glory!"

Try to levitate the gold a few feet off the ground while I sit on it, making a nice floating seat for myself. Follow Derm, and attack anything that looks nasty with a fist sized projectile of gold from my seat.

"You know, now that our pool regenerates faster, there's really no reason not to make gold for me if you have extra pool that you aren't going to use."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 03, 2013, 06:20:15 pm
Throw some pebbles into the foggy mist
Say words;activate rune

Uuuh, Thrakor? I suggest you go first!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 03, 2013, 06:43:09 pm
Hm... the gibberish doesn't work in the hall but it does in the room with the metal bug... ah if only was fast enough to actually stand a chance agaist it... I'd have the room to myself. Wait... maybe it'll work in this room!

Say "Prathel" While in the bedroom and see if magic works here. Afterwards check every nook and cranny of the room to see if anything interesting is around.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 03, 2013, 06:55:40 pm
*Cough* "I could go first."

Kin goes first should Javier and/or Thrakor scoot to the side. Otherwise walk with them.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 03, 2013, 06:56:49 pm
Just don't touch me, Im turning my arm into a magma axe.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 03, 2013, 07:55:29 pm
Just don't touch me, Im turning my arm into a magma axe.
...You know, it's probably a good thing our goal is to kill kings and release a demon, possibly dooming the world. It would of been something we would of done anyway, by accident. Well, by accident for some of us.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 03, 2013, 07:59:01 pm
Awesome!  That word is going to be fun!

Now I want to figure out more tatoo words.  Does anyone want to be a guinea pig?  I'll turn a random body pary into a material of your choice!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 03, 2013, 08:05:59 pm
Just don't touch me, Im turning my arm into a magma axe.
...You know, it's probably a good thing our goal is to kill kings and release a demon, possibly dooming the world. It would of been something we would of done anyway, by accident. Well, by accident for some of us.
-tries to look innocent-
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 03, 2013, 08:09:43 pm
Awesome!  That word is going to be fun!

Now I want to figure out more tatoo words.  Does anyone want to be a guinea pig?  I'll turn a random body pary into a material of your choice!

"Or make someone's body part into a material of my choice. As in gold. Hell, if you turn your arm or something into gold, then I can make it into an adaptable weapon. An axe, a hammer, a spear, a bow, a drill, a shield, whatever."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 03, 2013, 08:17:40 pm
Glassco turns from his new companion, looking at the monk again. "So it wasn't gods that did such then? Hm, well darn, there goes my pretty little idea that the eight shrines below were about that... You mentioned that the king, your king, made the first book, yeah? I'm guessin' that this book in my here hand be related to that, no? Stuff doesn't appear in my mitts without me knowing often, definitely not a book of gibberish that others seem to hold onto for dear life." Leaning in a bit closer to the decrepit monk as he asks his next question.

"If'in you'll indulge my curiosity a bit, you say this fellow, the Other guy, he's your power source? Now, how does it happen that the man behind the lock gives you power, power that you no longer wish? I'm guessin' you aren't quite liking your current arrangements... How exactly did it come to this? Would offin' him put you all down?"

Glassco questions more.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 03, 2013, 08:18:01 pm
Awesome!  That word is going to be fun!

Now I want to figure out more tatoo words.  Does anyone want to be a guinea pig?  I'll turn a random body pary into a material of your choice!

"Or make someone's body part into a material of my choice. As in gold. Hell, if you turn your arm or something into gold, then I can make it into an adaptable weapon. An axe, a hammer, a spear, a bow, a drill, a shield, whatever."

Or you take away their free will and use them as a meat gold shield. That is... if someone get's their whole body made of gold.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 03, 2013, 08:20:46 pm
"I doubt anyone wants to have you stick a permanant gold hammer on their arm, but it'd be great for you!  Just think, one moment, you could have a giant hammer on your hand, the next, a crossbow, and then change it right back to a normal hand!"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 03, 2013, 08:22:02 pm
I'm too busy thinking about whether or not to  push people off the cliff. Besides, I already know how to put runes on other people
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 04, 2013, 04:59:15 am
((Yay for poision power))

Uh Piecewise What is the pool regen now? Also follow derm, if possible words

Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 04, 2013, 05:42:07 am
Silica cautiously follows Derm and keeps away from the line of sight of anyone saying any words. She makes sure that she is in the central back portion of the group.
"Should we prepare some equipment in case there's anything dangerous in the basement?"
She also says words while aiming away from everyone else.

Perhaps I should work on contact lenses when I have some time, (I suppose I've been putting off magical experimentation for quite a while seeing as that's what killed me in the first place), I still can't get my eyes right (I can't seem to be able to get rid off the creepy energy flares that they display) and I'm feeling quite self-conscious about them right now...

But I suppose first thing's first. I need to prepare some contingencies, if the basement is dangerous, we'll need some way of mass-producing equipment quickly...
Also, Larry's new-found powers seem to have potential, if we were to put doses of gold inside our equipment, he might be able to control if it the operator fails thus giving us two chances for such actions. However... I don't want to rely on him too much. Should he become incapacitated somehow, we'll be a lot of trouble.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 04, 2013, 08:46:59 am
"~Dust-devilry-activate!~"

Say some more words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 04, 2013, 09:03:37 am
I'll leave Glassco to his questioning, go down the stairs, head out the front door and cast a spell.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 04, 2013, 09:12:00 am
Damn you 504



"Buncha wimps."

Also throw a rock.  If anything horrible happens, say MAGIC WORD at the cloud cover.  Otherwise, just keep going down.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 04, 2013, 10:47:39 am
"No takers?  Oh well."

Say words and whatnot, then follow derm.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 04, 2013, 12:20:52 pm
"Hmm, instant wound closing? Nice."

Examine the altar, try to determine to which god it is dedicated.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 04, 2013, 01:10:45 pm
"Wait, a word for tongue? Really? Huh."
More science.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 04, 2013, 03:57:13 pm
Look for symbols and consult my scrolls.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 04, 2013, 04:19:03 pm
"Riiiight. Everyone! Let's raid the damn basement for loot!"


Raid the damn basement for loot.

You run back to the stairs, down into the basement. You stop at the bottom of the stairs, not going into either the storage room at the end of the hall or the bedroom on the left. Because I don't know which room you mean and one of them has dangerous things in it, as you well know.


"Eh, a deity is immortal and all, right? They can pro'lly wait."

Head down/up the stairs I noticed earlier. Continue following fresh air, or light in the absence of air.

You head down, onto the first floor and the hall of heroes with it's many carved pillars and two rooms on either side. The door to the outside world is just ahead, still open and letting in the snow.

Shouldnt that have been 2+1 due to my 3 potency not to mention my flame god of potency mark?

head to basement with derm, draw the rune again preferably with my pot bonus

Well, you head down to the basement hallway with derm, again I'm not throwing you into the lions den without express instruction to go into one of those rooms. Because a waste of a turn is better then getting into an unwanted fight.

As per your last roll, yes, I did forget your +1 from your stats. My bad. I'll just tell you that the rune would have leaked out a small amount of rubber. As per the bonus from your god, I didn't forget that. It just doesn't do what you think it does.

Rebite thumb, or bite the other thumb, or finger, or something. Redraw circle in magic area.

Pour energy into it and then stand back.
[pot:5]
You redraw your magic circle, but it takes all this turn to do so; you don't have time to activate it. It is, however, ready to activate now.

"Riiiight. Everyone! Let's raid the damn basement for loot!"
Raid the damn basement for loot.
Aid action.

You join up with derm in the basement hallway.

"Hmm, room to the left full of meager chests and beds. Room forward full of mysterious crates and possible doom."


"Golden Sorcerer has a nice ring to it, don't you think? Now, to glory!"

Try to levitate the gold a few feet off the ground while I sit on it, making a nice floating seat for myself. Follow Derm, and attack anything that looks nasty with a fist sized projectile of gold from my seat.

"You know, now that our pool regenerates faster, there's really no reason not to make gold for me if you have extra pool that you aren't going to use."

[will:4+1]

Your lump of gold transforms into a magnificent golden throne which you take a seat on and proceed to hover all the way down stairs.

"Big Pimp'n, coming through."


Throw some pebbles into the foggy mist
Say words;activate rune

Uuuh, Thrakor? I suggest you go first!

You throw a few pebbles into the cloud layer. They pass through the clouds  without anything happening and you can hear them bounce down the path or a few seconds till they either come to a stop or fall off somewhere below.
[pot:1+1]

Your bad luck continues, mr. Javier.

Hm... the gibberish doesn't work in the hall but it does in the room with the metal bug... ah if only was fast enough to actually stand a chance agaist it... I'd have the room to myself. Wait... maybe it'll work in this room!

Say "Prathel" While in the bedroom and see if magic works here. Afterwards check every nook and cranny of the room to see if anything interesting is around.

Magic doesn't seem to work in here, so you begin tossing the room, looking for anything interesting. The chests at the foot of the beds hold simple things; robes like the ones the monks wear, heavier clothes, for outside no doubt, no grand treasure or weapons, beyond the occasional knife clearly made more for cutting food then men, but sharp none the less.

Damn you 504



"Buncha wimps."

Also throw a rock.  If anything horrible happens, say MAGIC WORD at the cloud cover.  Otherwise, just keep going down.
*Cough* "I could go first."

Kin goes first should Javier and/or Thrakor scoot to the side. Otherwise walk with them.

Kin an Thrakor walk into the cloud cover together. The path gets even more narrow through here, only about 2 feet wide, and the cloud cover makes visibility poor at best. As they descend, they hear things out in the clouds, see strange shadows swimming through the sky in the distance. 

A harsh call, an avian shriek, echos in the fog and suddenly a flock of crows tears out of the mist just overhead. They're strange looking things, bodies alight with an inner, flickering glow and leaving trails of electrical discharge from the tips of the their wings and eyes. They pass overhead, throwing arcs of electricity from their open mouths. Kin and Thrakor duck beneath them, avoiding the volley, but it looks like they're coming back for a second run.

Glassco turns from his new companion, looking at the monk again. "So it wasn't gods that did such then? Hm, well darn, there goes my pretty little idea that the eight shrines below were about that... You mentioned that the king, your king, made the first book, yeah? I'm guessin' that this book in my here hand be related to that, no? Stuff doesn't appear in my mitts without me knowing often, definitely not a book of gibberish that others seem to hold onto for dear life." Leaning in a bit closer to the decrepit monk as he asks his next question.

"If'in you'll indulge my curiosity a bit, you say this fellow, the Other guy, he's your power source? Now, how does it happen that the man behind the lock gives you power, power that you no longer wish? I'm guessin' you aren't quite liking your current arrangements... How exactly did it come to this? Would offin' him put you all down?"

Glassco questions more.

Yesssss, the book in your hands is a copy. Incomplete. But the power lies in the words and symbols, not in the book.

To use the words of the book is to give the Other influence over our world. The king summoned him with rites found in the deep, where he chained the other so that he might use it's power to rule. But it's corruption began to escape, so he commissioned the most powerful mages in his kingdom to seal it there.  And with it sealed, he scorched the lands to the north with the power he stole from it. But each word spoken, each rune drawn, leaked a little more of it out. And now the world has been changed. Men grow mad, creatures grow strange and terrible, and the land 'neath our feet seethes with unknown capacity.

It must be banished or this world will be torn apart at the seams and dissolve into a gray chaos for which there is no remedy. We hold it's influence back, use magics not of it but of the Eight Gods of our forefathers. We summon men with talent to do battle. And we wait for the world to end.


((Yay for poision power))

Uh Piecewise What is the pool regen now? Also follow derm, if possible words


Your pool is considered to be fully regen'd at the end of every turn UNLESS you're actively in battle. At which point it regens 1 point per turn.

You follow Derm down to the Basement hallway. Magic doesn't work here so...no words for you, sir.

Silica cautiously follows Derm and keeps away from the line of sight of anyone saying any words. She makes sure that she is in the central back portion of the group.
"Should we prepare some equipment in case there's anything dangerous in the basement?"
She also says words while aiming away from everyone else.

Perhaps I should work on contact lenses when I have some time, (I suppose I've been putting off magical experimentation for quite a while seeing as that's what killed me in the first place), I still can't get my eyes right (I can't seem to be able to get rid off the creepy energy flares that they display) and I'm feeling quite self-conscious about them right now...

But I suppose first thing's first. I need to prepare some contingencies, if the basement is dangerous, we'll need some way of mass-producing equipment quickly...
Also, Larry's new-found powers seem to have potential, if we were to put doses of gold inside our equipment, he might be able to control if it the operator fails thus giving us two chances for such actions. However... I don't want to rely on him too much. Should he become incapacitated somehow, we'll be a lot of trouble.


Well, you derm it up too, all the way to the basement, but you can't use words.

"~Dust-devilry-activate!~"

Say some more words.
[pot:3+1]

You summon a little man, made of dirt. He's the size of a small child. It doesn't seem to be alive, it's just a dirt statue.

I'll leave Glassco to his questioning, go down the stairs, head out the front door and cast a spell.

You walk outside and cast a spell.

[pot:1]
[end:2]
You get your bone spear alright. It's just too bad that it forms out of the bone in your right arm and explodes violently out of the flesh a moment later, leaving you with a hollow, bleeding banana peel of an arm and a very gory weapon on the ground.

[bleeding out:3 turns]

"No takers?  Oh well."

Say words and whatnot, then follow derm.
[pot:5+1]

The ground glows and splits again, and this time something much larger tears itself free. The body of a giant it looks like, half rotten, half skeletal, with a fiery green glow in it's empty eye sockets and a burning out from inside it's chest. It's easily 9 feet tall and very strong looking.

The gauntlets look like they'd weigh you down a bit, but not a lot. As much as a dagger or something similar you'd suppose. The turn key on them looks interesting though; it looks like it might do something.

You slip them on and gesture for your new minion to follow. You both make your way down to the basement.

"Hmm, instant wound closing? Nice."

Examine the altar, try to determine to which god it is dedicated.

You don't know any of the gods of this world so trying to figure out who this altar belongs to is a bit silly. It's got a silvery droplet as it's symbol though.

"Wait, a word for tongue? Really? Huh."
More science.
[Pot:3+1,3+1,6+1]
Whole body tingles, right foot tingles, left foot tingles.

Look for symbols and consult my scrolls.
You skim through your scrolls while looking around the room, running your hands over small inscriptions on the tables the candles are set upon.

As far as you can tell, this room is a memorial for the dead, with each candle lit being in remembrance of one person who has died. It looks like people have been lucky.

For now.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 04, 2013, 04:26:17 pm
"Right. Various minions and Midas over here, Go forth into the storage room!"


Get my wee leetle man of steel to go into the room and scout it out.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 04, 2013, 04:26:40 pm
FOR NOW.


"Crows... why does this seem familiar?  Yeah, I don't have what I really need to take care of them, but I suggest you watch out!"

Magical defense go!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 04, 2013, 04:48:03 pm
Well... really isn't much here. Guess all the good stuff is in with the metal bug thing. Well off to explore some more. Hm... what's with all these people?

Grab a heavy robe to keep me nice and toasty and borrow a knife (it's better then going bare handed right?). Go out in the hallway and tell the people inside that there's a giant metal bug in the other room. If they go in and mange to kill the bug, follow them and see what's inside all the crates. If they don't, just head upstairs and force the GM to describe the room I'm in.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 04, 2013, 04:50:50 pm
"I can't really fight them, but I could try something."

Kin says a magic word targeting the avians. Retreat back up.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 04, 2013, 04:53:04 pm
"Dammit, spellbook! Not the spell I wanted!"

I cast Summon Bandages.

Assuming nothing goes wrong, I'll then wrap my arm in the bandages and try to mentally command the blood in my arm to clot.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 04, 2013, 04:57:49 pm
SCIENCE TIME.

Activate the circle I've put so much blood, sweat, and tears in. Mostly blood.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 04, 2013, 05:09:53 pm
Yes!  Anyone have a suggestion on the name of my new minion?

Enter storage room with my minion, and order him to attack the critter.  If it doesn't die, cast Spell.  If it does die, take off the gauntlets and turn their key.  Then cast different spell.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 04, 2013, 05:12:09 pm
Yesssss, the book in your hands is a copy. Incomplete. But the power lies in the words and symbols, not in the book.

To use the words of the book is to give the Other influence over our world. The king summoned him with rites found in the deep, where he chained the other so that he might use it's power to rule. But it's corruption began to escape, so he commissioned the most powerful mages in his kingdom to seal it there.  And with it sealed, he scorched the lands to the north with the power he stole from it. But each word spoken, each rune drawn, leaked a little more of it out. And now the world has been changed. Men grow mad, creatures grow strange and terrible, and the land 'neath our feet seethes with unknown capacity.

It must be banished or this world will be torn apart at the seams and dissolve into a gray chaos for which there is no remedy. We hold it's influence back, use magics not of it but of the Eight Gods of our forefathers. We summon men with talent to do battle. And we wait for the world to end.


Glassco asks more questions to the monk.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 04, 2013, 05:23:09 pm
"Hahaha, now I could get used to this! I call dibs on any gold we find!"

Enter the storage room and hop off of my throne, before willing it to slam down on the bug.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 04, 2013, 05:49:14 pm
Say words
Look at path while doing so
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 04, 2013, 05:51:22 pm
Look for another room.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 04, 2013, 06:48:39 pm
Exit, and initiate the first of many bad ideas.

"Ready up, World. The server don't last forever."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 04, 2013, 06:49:40 pm
head into the bedroom and pocket everything i can carry that can be used as a weapon
(knives, candlesticks, wine bottles etc.)

Once found head to the storage room and distribute them amongst the cult of derm

Cmon candlesticks.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 04, 2013, 07:51:34 pm
head into the bedroom and pocket everything i can carry that can be used as a weapon
(knives, candlesticks, wine bottles etc.)

Once found head to the storage room and distribute them amongst the cult of derm

Cmon candlesticks.
Pariah with the candlestick in the basement!

...We aren't playing that game? Oh.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 04, 2013, 07:52:48 pm
I find I funny when you are forced to convict yourself for the murder. Makes for great hilarity!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 04, 2013, 08:05:03 pm
I find I funny when you are forced to convict yourself for the murder. Makes for great hilarity!
Huh, anytime it was me I always tried to prevent the other players from guessing right. Always changed the game from Clue to Mafia in my mind.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 04, 2013, 08:36:56 pm
Mutter a prayer to no god in particular and say words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 05, 2013, 12:06:05 am
"~Aw-you're-not-alive. How-sad.~"

Pick up the little dirt-child and cradle him in my arms. Then say words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 05, 2013, 01:36:57 am
"Wonderful. Now then, time for armaments."
Words. Then place a hand upon the materials summoned and shape it into a naginata.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 05, 2013, 02:08:10 am
"Sorry, I can't go any further. Magic is negated here and without it I'll just be a burden to you all. I'll meet you all back outside the shrine."
Silica goes back to where Sanya is. She then uses the words she was planning to use earlier while aiming and facing away from anyone else.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 05, 2013, 03:15:29 am
((Time for experiments))

Walk into the room after its been scouted, if ambush by mantis not inevitable walk in an having spotted the mantis say words once it is close
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 05, 2013, 01:15:20 pm
Walk over to the room with the Monk, as him this:

"Hey, I'd like to ask you something. Can you tell me more about the gods these shrines are dedicated to? Gotta make sure to not cause accidental smiting of myself."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 05, 2013, 08:03:09 pm
"Right. Various minions and Midas over here, Go forth into the storage room!"


Get my wee leetle man of steel to go into the room and scout it out.


The little man doesn't move.

"You didn't make me animate, idiot. All I can do is talk since you made me conscious. So great job. "

FOR NOW.


"Crows... why does this seem familiar?  Yeah, I don't have what I really need to take care of them, but I suggest you watch out!"

Magical defense go!
[spd:6+1]
[stormcrow spd:6]
[pot:2]
You expend your entire magical reserve but your words come out all muddled so nothing happens.

[Stormcrow dex:4]
[spd:5+1]

You flatten yourself against the ground as a bolt of electricity leaps from the flock, still lost somewhere in the clouds, and into the stone behind you.

"No thanks, I've had enough of this place for one day."

[spd:3+1]
[stormcrow spd:3]

You break away from the group and run for it, sprinting down the narrow path and more then once almost running straight off a bend. Finally you make it through the cloud cover, coming out into a light drizzle. You can finally see what lies just below along the path: it's a village or town of some sort, built into terraced layers on the face of the mountain. The buildings are each carved from the living stone, with only the front and part of their roof visible from the outside, the rest extending into the mountain itself. The path continues down into the village, snaking across the different terraces, down toward the foot of the mountain.

Well... really isn't much here. Guess all the good stuff is in with the metal bug thing. Well off to explore some more. Hm... what's with all these people?

Grab a heavy robe to keep me nice and toasty and borrow a knife (it's better then going bare handed right?). Go out in the hallway and tell the people inside that there's a giant metal bug in the other room. If they go in and mange to kill the bug, follow them and see what's inside all the crates. If they don't, just head upstairs and force the GM to describe the room I'm in.
You grab one of the heavy robes and a small knife before walking back out into the hall. The people there appear to be massing for an attack, however the results of their gathering have yet to be seen.

"Gee, I hope Enemy spawning isn't handled on an individual basis. Otherwise they're in for quite the fight."

"I can't really fight them, but I could try something."

Kin says a magic word targeting the avians. Retreat back up.
[spd:4]
[stormcrow spd:6]
[stormcrow dex:5]
[stormcrow str:6]
[spd:4]
[end:4]
You open your mouth to say your word but all that comes out is an unintelligible gasp as the flock of stormcrows circle in again. They swarm over you, scratching with their talons, pecking and raising blackened electrical burns all over your body. They tear at you for a few seconds before taking wing back into the clouds, leaving you brunt and bleeding but still on your feet.

"Dammit, spellbook! Not the spell I wanted!"

I cast Summon Bandages.

Assuming nothing goes wrong, I'll then wrap my arm in the bandages and try to mentally command the blood in my arm to clot.

[pot:4]
a stack of bandages apparently made out of blood appears in front of you. And then it instantly collapses into a pool of blood. Because it's made of blood.And blood is a liquid.

Two turns.

SCIENCE TIME.

Activate the circle I've put so much blood, sweat, and tears in. Mostly blood.
You activate the circle. It glows brilliant crimson and then something odd happens. The rune in the center, the large one, burns away.Maybe it was used in the wrong place? The other rune hovers into the air and forms into the image of a mace. But after a few seconds the circle simply vanishes without seeming to do anything.

Yes!  Anyone have a suggestion on the name of my new minion?

Enter storage room with my minion, and order him to attack the critter.  If it doesn't die, cast Spell.  If it does die, take off the gauntlets and turn their key.  Then cast different spell.
You and your Necromantic minion enter the supply room. You get a dozen feet in before mechanical sounding chittering fills the room. The chrome hopper springs from behind a box and skitters toward you and your minion.
[Minion spd:5 -1]
[CH spd:2]
[minion dex:3]
[Minion str:5+1]
[ch spd:3]
[ch end:6]

Your undead warrior steps in front of you and swings his massive fist in a hard arc, clipping the Chrome hopper as it charges in and sending rolling off to the side. The Creature regains it's footing and charges the golem while you prepare a spell.
[spd:3+1]
[CH spd:5]
The Hopper is faster then you, streaking toward the golem in a blur of chrome.
[CH spd:2]
[Minion spd:1-1]
[ch str:5]
[ch dex:3]
[Minion spd:5-1]
[minion str:3+1]
[minion end:3]
The golem spins to face his attacker as the Chrome hopper's scything claw comes down. The golem catches the blade with his forearm, the metal claw pierces straight through with a burst of powdery dried flesh, but it can't reach the golem's body. The Chrome hopper pushes off your Minion's body with a powerful leap, tearing it's claw free and knocking the minion to the floor. But by now, you've had all the time you need to prepare your spell.
[pot:4+1]
[dex:3-1]
Your spell goes off without error, a beam of pure arcane energy bursts from your palm, but it completely misses your target.

"Well...dang."

Yesssss, the book in your hands is a copy. Incomplete. But the power lies in the words and symbols, not in the book.

To use the words of the book is to give the Other influence over our world. The king summoned him with rites found in the deep, where he chained the other so that he might use it's power to rule. But it's corruption began to escape, so he commissioned the most powerful mages in his kingdom to seal it there.  And with it sealed, he scorched the lands to the north with the power he stole from it. But each word spoken, each rune drawn, leaked a little more of it out. And now the world has been changed. Men grow mad, creatures grow strange and terrible, and the land 'neath our feet seethes with unknown capacity.

It must be banished or this world will be torn apart at the seams and dissolve into a gray chaos for which there is no remedy. We hold it's influence back, use magics not of it but of the Eight Gods of our forefathers. We summon men with talent to do battle. And we wait for the world to end.


Glassco asks more questions to the monk.

No, you check Your PM box.

"Hahaha, now I could get used to this! I call dibs on any gold we find!"

Enter the storage room and hop off of my throne, before willing it to slam down on the bug.

You drift into the room and are just about to enter the fray against the Hopper when you notice something else dragging itself from the darkness. It's a humanoid stone statue with a massively exaggerated open mouth, long powerful arms on which it walks and a tiny, shriveled, dead lower body it drags behind it. It's mouth and eyes glow with an internal fire.  It's expressionless face turns to you and you hear a sound like a bellows being primed.

Say words
Look at path while doing so


[pot:5+1]
[dex:4]
A beam of force erupts from your eyes and from just in front of you. They merge together and sweep down the path like a battering ram, blowing the away the mist on the path.

[Kin awareness:6]
[kin spd:6]

Kin hears the wall of force barreling down on him and presses himself against the wall. The beam tears past him, missing by an inch.

Look for another room.
There don't look to be any more rooms you haven't explored on this level...but there's still the basement and the upper floor. Plus all those rooms on the floor you started on.

Exit, and initiate the first of many bad ideas.

"Ready up, World. The server don't last forever."

You head out to the temple grounds and initiate plan "Bad idea"

[pot:6+1]

A tattoo appears on your right hand. Coolio.

head into the bedroom and pocket everything i can carry that can be used as a weapon
(knives, candlesticks, wine bottles etc.)

Once found head to the storage room and distribute them amongst the cult of derm

Cmon candlesticks.

You spend this turn scavenging for weapons. You find:
3 candles
2 knives
A bottle of wine
A brick
A metal rod

Mutter a prayer to no god in particular and say words.
[Pot:4]
Nothing seems to happen.

(You used the two words, since you just have 2 channeling)

"~Aw-you're-not-alive. How-sad.~"

Pick up the little dirt-child and cradle him in my arms. Then say words.

[pot:2+1]
A beam of pure booze, about 2 inches thick, fires out of your raised hand and off into the sky.

"Well, I guess thats a thing."

"Wonderful. Now then, time for armaments."
Words. Then place a hand upon the materials summoned and shape it into a naginata.
[pot:3+1]
A lump of steel and a pile of bones appear in front of you, separated by a few feet of empty space.

"Sorry, I can't go any further. Magic is negated here and without it I'll just be a burden to you all. I'll meet you all back outside the shrine."
Silica goes back to where Sanya is. She then uses the words she was planning to use earlier while aiming and facing away from anyone else.

You go back outside and give your word a try.

[pot:6+2]
A shimmering image of a sword flying off away from you appears and then vanishes.

((Time for experiments))

Walk into the room after its been scouted, if ambush by mantis not inevitable walk in an having spotted the mantis say words once it is close


Well, the room never really got scouted so much as two people wandered in and spawned 2 new enemies on themselves so....Not quite sure what to do here....

Walk over to the room with the Monk, as him this:

"Hey, I'd like to ask you something. Can you tell me more about the gods these shrines are dedicated to? Gotta make sure to not cause accidental smiting of myself."

Walk over to the room with the Monk, as him this:

"Hey, I'd like to ask you something. Can you tell me more about the gods these shrines are dedicated to? Gotta make sure to not cause accidental smiting of myself."

There are eight in total: Yo-drell of the Deep, Sha-calun the Everflame, Flux, Parathun the Fleshsmith, Scarlon the Mask, Blastel and Nul-sheal the Green.  The Mark of Flux is upon you. What information do you seek?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 05, 2013, 08:05:49 pm
"God dammit, be right back."


QUickly rush back outside and say things.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 05, 2013, 08:11:08 pm
See if I can control stone by shaping Circle A3 in some stony surface.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 05, 2013, 08:16:39 pm
"Oh gods, it's going to breathe fucking fire at me, isn't it? Kill it chair! Kill it with bling!"

Hop off of my throne before commanding it to become a giant floating gold hand and rip the stoner's lower body off.
Hop off of my throne before commanding it to turn into a big old golden hammer and fly into the hands of Syvarris' minion. Then get the hell out of that room.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 05, 2013, 08:30:58 pm
HA HA. HA. SCIENCE SUCCESS!
Calmly rest while science juice regenerates.
Ask if I can have the Metal Rod, for sciencing.

"I wonder... If I play around with these runes a bit, and put them on something that isn't just earth... I need Pool though.

After obtaining the Rod, watch the area with the death-crows carefully.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 05, 2013, 08:31:32 pm
"Time to see if my new, and improved, crackpot theory works."

The Return of Red Wizard
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 05, 2013, 08:33:12 pm
Well... this looks like it's gonna take a while. I'll come back after they clear the room and hope there is still something useful to me.

Go upstairs one floor and look around to see what all is there.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 05, 2013, 08:40:28 pm
hmRun down the path;Yelling Garstopit if anything gets too close
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 05, 2013, 08:45:03 pm
"That's more like it!"

Head into town and explore, especially looking for a quest or trainer.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 05, 2013, 08:45:37 pm
use a sheet or robe to create a makeshift sling or pouch and stick all my loot inside it, walk over to the dooray to the store room and wait.

Hand tsuchigumos character a knife and a candle then go back to watching frankenstein vs the chrome hopper.

If either the chrome hopper or the walking bellows get close enough to the doorway to be within spell range dart in and yell my word then step back out
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 05, 2013, 09:06:54 pm
equip the metal rod, stick the rest into a folded up robe and carry it to the storeroom, get close to the chrome hopper and say WORD then run the fuck away.

Then can I have a knife, possibly a candle? I'll let you keep the knife, I simply need it to science something. The candle... I'll keep it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 05, 2013, 09:12:36 pm
Sure you can have both... but im keeping the wine
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 05, 2013, 09:17:32 pm
Well, carp.  I knew I should have used eyebeams...  On the other hand, I now know my gauntlets don't interfere with that spell!

Command minion to pick up Wwolin's hammer, then kill the hopper!  Say Zentol at the new monster, unless hopper attacks me.  Then run away after that.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 05, 2013, 09:18:21 pm
Deal. I'm not much of a drinker.
A knife is nice, but I wonder... Should I word up a weapon..?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 05, 2013, 09:27:19 pm
Or maybe... Wwolin, if you make a giant gold maul for my minion instead, I'll spend my next turn with full mana summoning lots of gold for you.

This... I like the sound of this. Partially because I don't have to be in the room anymore. I'll edit my action.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 05, 2013, 09:45:51 pm
Excellent.  I've edited my action as well.  Hmm...  Maybe after the battle you could form gold armor and a shield for my minion, assuming he lives?  In return for as much gold as you want, and an epic bodyguard.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 05, 2013, 10:00:47 pm
Gold is soft and really heavy. It's bad armor.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 05, 2013, 10:03:14 pm
Sooo...gold plated?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 05, 2013, 10:19:27 pm
Gold is soft and really heavy. It's bad armor.
I can make it float as if it's weightless. And probably will it to keep it's shape when attacked, making it like steel. Of course, I'm probably not going to help other people with this part (I'm a mass murdering hoverpimp, not a full time armor repair guy), but I might just have a suit of indestructible golden armor.

Also, I fully intend to amass a moon-sized hunk of gold and set it into orbit. Just because I can. Although can you imagine if I used it as a weapon?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 05, 2013, 10:20:16 pm
"That's no moon!"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 05, 2013, 10:49:54 pm
Gold is soft and really heavy. It's bad armor.

Yeah, I know.  It's better than flesh though.  Right now, assuming a good roll, I only need one turn to summon enough gold, and Wwolin can form it into armor without needing all the various armor words, and make it fit right too.  Maybe a second to "pay" him.

Really, I think the fighting system is won by having one reeeally high stat- Str if you want to hurt others, spd if you don't want to get hurt.  So I don't care about it ruining my minion's speed even more.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 05, 2013, 11:34:20 pm
"Hmmmm. This may still be salvageable..."
Place hand on steel. Attempt to levitate both some of the steel and some of the bone. Repeat with a hand on the bone.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 06, 2013, 12:30:40 am
"~Hee-hee-ho-ho-hah-hah!~"

Chuckle and say more words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 06, 2013, 01:29:25 am
Silica follows Sanya. She also says words. She will take cover if there are enemies nearby.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 06, 2013, 01:50:04 am
((Well that bellows thing sounds bad))

Walk into the room and point at which ever one I can get a good shot at with relative chance to hit then say new words
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 06, 2013, 01:54:04 am
"That didn't quite work as I wanted. Maybe I'll say it backwards?"

Reverse the word order. Bandage myself. Mentally command the blood to clot.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 06, 2013, 06:30:35 am
"Can you tell me more about Flux and this Mark of Flux? What does it do? And why did you only say 7 names?"

Ask moar questions!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 06, 2013, 09:31:26 am
Walk over to the room with the Monk, as him this:

"Hey, I'd like to ask you something. Can you tell me more about the gods these shrines are dedicated to? Gotta make sure to not cause accidental smiting of myself."

There are eight in total: Yo-drell of the Deep, Sha-calun the Everflame, Flux, Parathun the Fleshsmith, Scarlon the Mask, Blastel and Nul-sheal the Green.  The Mark of Flux is upon you. What information do you seek?


"Now, I don't mean to interupt, but that's only seven names, no? Anchor of the eight, eight rooms below, eight gods... Who's the last bloke?" Glassco asked after a few moments to ponder on what he heard previous. He waited a moment to see what the response would be, but then he got an annoyed look on his face slightly later, just now realizing how long he's been talking, and sighed. "Sorry chaps, 'fraid I better be heading off soon, gotta make sure my new found friend isn't getting himself in trouble and all that, you know." Glassco gave a crooked smile, giving a bow to the monk, "thank you for all ya words and help," and a nod to the newcomer, then heading downstairs to try and find his new ally.

If found:
"Holy shit, what happened to you?! Hold on, hold on, I think I got something that may help... Hopefully. Glassco says words while running his hand along the opening of the wound, or rather what was left of his arm.

If not found:
"Hm... Where did he get off to?"

Glassco makes a final comment to monk-lich, waits shortly to see if response, then tries to find friend. If found, words. [The words being contingent on if he doesn't get the bleeding stopped on his own, that is.]
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 06, 2013, 10:59:18 am
"Yikes!"

Kin follows Javier down the stairs the best he can. Hopefully he won't have much problem getting away from the storm crows. Also words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 06, 2013, 02:20:00 pm
I'm just a little sad you didn't fly off the path with the fog, but at least I drove it off!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 06, 2013, 02:41:03 pm
Well, if that wind spell I tried had critically failed...
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 06, 2013, 02:48:18 pm
Say Words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 07, 2013, 01:31:45 am
"God dammit, be right back."


QUickly rush back outside and say things.
You run back outside and do some of the magic that you do do.
[pot:6]
A tattoo appears and immediately activates, transforming your flesh into pure repulsive force.


See if I can control stone by shaping Circle A3 in some stony surface.

I uh...don't see why you would be able to do that...So you can't.

"Oh gods, it's going to breathe fucking fire at me, isn't it? Kill it chair! Kill it with bling!"

Hop off of my throne before commanding it to become a giant floating gold hand and rip the stoner's lower body off.
Hop off of my throne before commanding it to turn into a big old golden hammer and fly into the hands of Syvarris' minion. Then get the hell out of that room.
[spd:4]
[Smolderer spd:1]
[will:6+1]
You leap off the lump of gold as it transforms into an enormous golden hammer that menaces with spikes of gold and is encrusted with gold, gold and gold. It's engraved with an image of Larry. Larry is giving the thumbs up.

The hammer flies across the room and into the hands of the Necrotic Giant.

"And with that, I'm out of here bitches. Later."

You run back into the the basement hallway, leaving Syvarris to deal with both the monstrosities on his own.


HA HA. HA. SCIENCE SUCCESS!
Calmly rest while science juice regenerates.
Ask if I can have the Metal Rod, for sciencing.

"I wonder... If I play around with these runes a bit, and put them on something that isn't just earth... I need Pool though.

After obtaining the Rod, watch the area with the death-crows carefully.
Rather then go all the way down stairs to get a rod from the people down there, A rod you really shouldn't know about, You grab a 2 foot long copper rod from the pile of crap Thrakor magic'd into existence. Your rod in hand-har har- you walk over to the very edge of the temple grounds and look down on the path. You can't see anything of the fight going on below, thanks to the cloud cover.   

"Time to see if my new, and improved, crackpot theory works."

The Return of Red Wizard

[pot:2+1]
You summon a solid diamond tooth pick. Yep.  That worked. You stick the toothpick in your mouth and run down stairs into the storage room. Another chrome hopper wanders out of behind a box.

"It would appear," You say, shifting the toothpick to the side of your mouth, "That this area has a high spawn rate. Perhaps simply charging in here over and over like morons was a poor idea!"




Well... this looks like it's gonna take a while. I'll come back after they clear the room and hope there is still something useful to me.

Go upstairs one floor and look around to see what all is there.

You wander upstairs and look around. Well..there are lots of very carefully carved pillars here, and a door on either side of the room, as well as a door out to the temple grounds and a spiral staircase up and down.


hmRun down the path;Yelling Garstopit if anything gets too close
[spd:5]
[SC spd:2]

"Ahem. AAAAAAAAAAAAAAAAAAAAAAAAAAAA"

You sprint away through the mist, down the path and out of the cloud cover. You find yourself on the lower part of the switchback, just above a village carved into the side of the mountain. 



"That's more like it!"

Head into town and explore, especially looking for a quest or trainer.
You continue down the path until you come across a structure. It's an ancient looking 15 foot tall wall of rough cut, cobbled together stones and mortar.The wall completely blocks off the pass, save for a small doorway in it's center. To the left is the solid rock wall of the mountain and to the right is a 30 foot drop off down to the first roofs of the village.  Beyond the gate the path takes another sharp turn to the right and continues down to the village.

The ground here looks recently trodden; and not by human feet.

use a sheet or robe to create a makeshift sling or pouch and stick all my loot inside it, walk over to the dooray to the store room and wait.

Hand tsuchigumos character a knife and a candle then go back to watching frankenstein vs the chrome hopper.

If either the chrome hopper or the walking bellows get close enough to the doorway to be within spell range dart in and yell my word then step back out


You use a sheet from the beds and make yourself a hobo bag. You dump your junk into the sack and walk upstairs and out to the temple grounds. You hand Sanya a candle and one of your knives, and thats all you can do for now.

Well, carp.  I knew I should have used eyebeams...  On the other hand, I now know my gauntlets don't interfere with that spell!

Command minion to pick up Wwolin's hammer, then kill the hopper!  Say Zentol at the new monster, unless hopper attacks me.  Then run away after that.
[Hopper spd:2]
[Smolderer spd:5]
[Spd:3+1]
[Minion spd:5-2]

[Smolder dex:3]
[spd:4+1]
[pot:4+1]
[end:4-1]
You duck as the smolderer unleashes a gout of flame from it's distended maw and shout a word back in it's face.

The entire room shakes and the candles keeping it lit go out. A new light appears in the pitch darkness of the room, a red glow from a growing magic circle. Slowly it draws itself in the air before you, a massively complex thing with eight fold symmetry. And then it opens, its eight sections sliding back and revealing what lies beyond. You can see nothing beyond a vague shadow, a dark hole in the pitch black. Something comes out. The glow of the Smolderer vanishes, as does the chirping of the chrome hoppers. Something Burns in your gut, sends you to your knees, coughing bile and blood.

The candles light again a moment later and the room is empty of all enemies. You pull your robes open and look at your stomach. A pattern has been burnt onto your stomach, a pattern with 8 fold symmetry and eight closed eyes. Three of the eyes open as you watch.

"Hmmmm. This may still be salvageable..."
Place hand on steel. Attempt to levitate both some of the steel and some of the bone. Repeat with a hand on the bone.

Nothing happens. Dang it. Maybe you're missing something?

"~Hee-hee-ho-ho-hah-hah!~"

Chuckle and say more words.
[pot:6+1]

A giant sheet of arcane energy appears behind you and goes spinning off into the distance, right off the side of the mountain.

"Huh."

Silica follows Sanya. She also says words. She will take cover if there are enemies nearby.
You wander over to the edge of the temple grounds with Sanya and give a few words a try while you look down at the clouds.
[pot:5+2]
A long staff made of a strange, glowing dust. It drifts slowly to the ground, distorting the stone as it touches down, twisting it into sine wave spikes. It stands there, perfectly straight for a moment before vanishing.

"Hmm...maybe there's a word for "Solid" to keep it from breaking apart."

((Well that bellows thing sounds bad))

Walk into the room and point at which ever one I can get a good shot at with relative chance to hit then say new words


Huh....well something very unsettling just happened in there and now there's nothing left...Maybe best not to go in there...

"That didn't quite work as I wanted. Maybe I'll say it backwards?"

Reverse the word order. Bandage myself. Mentally command the blood to clot.
[Pot:3]
More bandages made out of blood that just disperse. Getting dizzy here.

"Can you tell me more about Flux and this Mark of Flux? What does it do? And why did you only say 7 names?"

Ask moar questions!
(The missing of the last name wasn't intentional. I apparently just can't count. Explains why I've been doing the rolling for this entire turn using a turnip)
The last name is Shub-shalsheil of the Inksea.
 
Flux is god of change, of movement, of quicksliver. To know her is impossible, for she is always different in form. She values evasiveness and a changing nature.

The mark you bear is simply the mark of your adherence to her as an acolyte. Your blood is now her quicksilver. As it is, that mark will make you difficult to hit, sometimes much more so. Please her, and greater powers shall follow.


Walk over to the room with the Monk, as him this:

"Hey, I'd like to ask you something. Can you tell me more about the gods these shrines are dedicated to? Gotta make sure to not cause accidental smiting of myself."

There are eight in total: Yo-drell of the Deep, Sha-calun the Everflame, Flux, Parathun the Fleshsmith, Scarlon the Mask, Blastel and Nul-sheal the Green.  The Mark of Flux is upon you. What information do you seek?


"Now, I don't mean to interupt, but that's only seven names, no? Anchor of the eight, eight rooms below, eight gods... Who's the last bloke?" Glassco asked after a few moments to ponder on what he heard previous. He waited a moment to see what the response would be, but then he got an annoyed look on his face slightly later, just now realizing how long he's been talking, and sighe.. "Sorry chaps, 'fraid I better be heading off soon, gotta make sure my new found friend isn't getting himself in trouble and all that, you know." Glassco gave a crooked smile, giving a bow to the monk, "thank you for all ya words and help," and a nod to the newcomer, then heading downstairs to try and find his new ally.

If found:
"Holy shit, what happened to you?! Hold on, hold on, I think I got something that may help... Hopefully. Glassco says words while running his hand along the opening of the wound, or rather what was left of his arm.

If not found:
"Hm... Where did he get off to?"

Glassco makes a final comment to monk-lich, waits shortly to see if response, then tries to find friend. If found, words. [The words being contingent on if he doesn't get the bleeding stopped on his own, that is.]

You listen, hear the last name and then wander off to the temple grounds where you find Mr.whats his name with his arm freaking exploded. You run over and put your hand on it.
[pot:5]
A magical tattoo appears on whats left of His arm.

"Yikes!"

Kin follows Javier down the stairs the best he can. Hopefully he won't have much problem getting away from the storm crows. Also words.
[spd:4]
[sc spd:1]

You limp away, brunt and bleeding, down to the lower end of the switchback, overlooking the village built into the mountain.

Well, if that wind spell I tried had critically failed...
If it hadn't have failed you would have found yourself in a particular level of dante's inferno. The one for Lust, specifically.

Say Words.
[pot:3+1]
A strange sort of staff sprouts from the ground in front of you. It's like an mushroom with an enormously long stem and strangely elaborate cap. You pick it up; it's sort of squishy.


 

Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 07, 2013, 01:40:41 am
"You done in there? Good. I want my gold back. Oh, and do you mind telling me how the hell you did that? I might do something similar with gold some time. Speaking of which, I believe you said you would pay me?"

Will the hammer to float over to me and sit on it like a broomstick. Will any gold that Syvarris may summon to form a pair of giant floating golden hands and have them levitate above my shoulders.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 07, 2013, 01:44:02 am
"Ah, screw it. Time for plan B."
Words, then activate mark.
((Looks like my plan to cheat my way out of needing shapes for control items won't work.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 07, 2013, 02:11:49 am
Head back to the basement and the cult of derm, say word while still outside.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 07, 2013, 02:37:08 am
"Screw it. Time for non-magical bandages."
"Szahell"
"Szahell"
"Szahell"
Pick the best bandages from the 3 castings of the spell. Bandage myself. Don't die.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 07, 2013, 03:28:51 am
((Dammit keep not doing anything))

Enter the room say words
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 07, 2013, 04:47:59 am
Silica continues following Sanya.
This spell is quite odd, it seems to distort reality in a controlled manner...
I wonder how everyone else is doing? I haven't seen them in a while, I hope they're okay.

She aims at a nearby wall, far away from any points of interest and says words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 07, 2013, 07:26:13 am
See if theres anything left to loot in the basement.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 07, 2013, 07:30:32 am
((Zentol.... I think i'm glad I ended up not saying that word.))

Go look into one of the doors that doesn't lead outside. Nothing dangerous looking inside, see what all is inside. If there is, ignore the room and check out the other one.  Once again, check for dangerous stuff before going in that one.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 07, 2013, 07:33:23 am
"Hm. In-tah-resting."

More science!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 07, 2013, 08:52:59 am
Looks like Zentol got made nastier.

Also, using wind spells while standing on a narrow craggy path is probably a bad idea in general.




Yep, this is potentially dangerous!  Time to prepare!


Execute magical defense!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 07, 2013, 09:22:13 am
"That was... Not at all what I wanted. Wait, what? You sure? Fine." Glassco spat out more words while touching the horribly wounded arm, and if it worked would hurriedly activate the tattoo that would result of it. If for some reason the previous spell, if used, fails to work or place a tattoo use the tattoo made previously. [Contingent on if he doesn't stop the bleeding himself. Hope this works.]

[Figure I should probably share this to stave off the apocalypse since people are bandying around the word like candy... What the Lich Told Me: "But a word of warning about that book. All within it is safe in theory, save for one word. The true name of the other, which calls it's manifestations to you. Such a word is powerful, but dangerous. You will not survive its use for long." It isn't hard to guess which word that is.]
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 07, 2013, 10:02:32 am
"And how would I please Her? What does She like?"

QUESTIONS QUESTIONS AND MOAR QUESTIONS.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 07, 2013, 10:05:01 am
Kin walked down to the village. First things first, he was going to find someone who could patch him up. Preferable in a safe manner.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 07, 2013, 02:14:32 pm
Uh.... wow.  I'm a bit tempted to say it thrice in one spell now.  Did my minion survive?

Search the room, then say words while poking one of the eyes on my stomach.

"Here's your gold.  If you remake the hammer for my minion, I'll give you even more."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 07, 2013, 04:16:12 pm
Dangit, that spell didn't do what I hoped it would...

See if anything at all happened when I cast that spell a couple turns ago. Wonder if the proper past tense of "cast" is actually "casted."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 07, 2013, 05:06:28 pm
CLOTH SUMMON WORDS
Patch up KinesN's character
Head down to the village
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 07, 2013, 05:10:34 pm
Absentmindedy twirl the rod around in my right hand.

Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 07, 2013, 06:32:12 pm
Let's see...shrines...no empires...yup, right thread. Good job, Tsuchigumo!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 07, 2013, 07:33:39 pm
Anyone else notice the cult of derm was on tv in einsteinian roullette?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 07, 2013, 07:38:19 pm
Where?

Edit: Found it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 07, 2013, 07:54:30 pm
Eh... I wanna see where it's at too.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 07, 2013, 08:02:03 pm
's not all that exciting.

'Those guys are just gonna keep spawning bastards if they keep running into the basement' is the gist of it.'
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 07, 2013, 08:03:53 pm
Seems to be some sort of show about mages who don't understand magic fucking about in a temple of some kind.

"Those guys in the basement are kinda fucked. They're just gonna keep agro'ing more shit if they run in like that. Still, it's pretty funny."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 07, 2013, 08:05:18 pm
Of course, someone kinda killed everything in the room and I am now made of pure force.

GRAB SHIT AND GET OUT.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 07, 2013, 09:27:09 pm
Stuff, and things. And stuff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 07, 2013, 10:31:05 pm
If I ever get a chance, I've got to cross-reference my games like that.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 08, 2013, 12:10:22 am
Will m mushroom staff t be less squishy, then read up on all the gods, and on how their magic's are used.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 08, 2013, 03:15:03 am
"You done in there? Good. I want my gold back. Oh, and do you mind telling me how the hell you did that? I might do something similar with gold some time. Speaking of which, I believe you said you would pay me?"

Will the hammer to float over to me and sit on it like a broomstick. Will any gold that Syvarris may summon to form a pair of giant floating golden hands and have them levitate above my shoulders.
[will:3+1]

The hammer sort of jerks itself out of the golem's hands and lands on the ground before scraping it's way over to you. You can't exactly sit on it, so you just stand on the head of the hammer.


"Ah, screw it. Time for plan B."
Words, then activate mark.
((Looks like my plan to cheat my way out of needing shapes for control items won't work.))

[pot:5+1]

A tattoo appears on your left arm. Coolio.


Head back to the basement and the cult of derm, say word while still outside.
Your services do not seem to be needed, so you just head back down to the basement hallway to hang out with the Cult of derm.

"Screw it. Time for non-magical bandages."
"Szahell"
"Szahell"
"Szahell"
Pick the best bandages from the 3 castings of the spell. Bandage myself. Don't die.
[pot:6, 6,1]
The first two times go just wonderfully, creating giant piles of bandages. The third time goes less well.
[end:4]
Whats left of your right arm, the area from about the elbow up, turns into cloth and just sort of tears off and plops to the ground. You decide to worry about that later and bandage yourself up by wrapping the bandage around your chest and the hole in your side that used to be your right arm.

"Well...at least I'm not bleeding to death any more. Although I feel...pretty woozy. Should probably get in out of this cold and sit down."

((Dammit keep not doing anything))

Enter the room say words

You walk into the storage room. A giant serpent, composed entirely of ash and flame, slithers from the shadows and hisses a stream off embers and boiling air at you.

[pot:5]
A steel sword, shot through with veins of black and surrounded by an aura of swirling green toxin, appears in front of you.



Silica continues following Sanya.
This spell is quite odd, it seems to distort reality in a controlled manner...
I wonder how everyone else is doing? I haven't seen them in a while, I hope they're okay.

She aims at a nearby wall, far away from any points of interest and says words.
[pot:5+2]
A ball of the glowing dust the size of a cannon ball appears in front of you and rockets off like a mortar round, following a sharp parabola into a near by wall. The wall doesn't so much explode as it gets scrambled; torn into tiny pieces and rearranged. When the glow of the dust fades the resulting damage looks like iron shavings on a magnet. Strange.

See if theres anything left to loot in the basement.

Yeah, tons of crates and chests and stuff. Admittedly it's kinda questionable whats gonna be in them, considering this is a temple not a castle or treasure pit, but whatever. Oh, and there's a giant flame snake too. So there's that.

You run in and start looking around, completely ignoring the giant mechanical golem, 9 feet tall and glowing with internal heat, that wanders out into the open with a hammer in each hand. In the few seconds you have before the Golem begins to charge at you, you manage to find a crate full of booze.   Yay.

((Zentol.... I think i'm glad I ended up not saying that word.))

Go look into one of the doors that doesn't lead outside. Nothing dangerous looking inside, see what all is inside. If there is, ignore the room and check out the other one.  Once again, check for dangerous stuff before going in that one.
You walk to the room over on the left. It's a reading room of sorts; just a small table and chair with various scrolls on a rack against the wall.

"Hm. In-tah-resting."

More science!

[pot:4+1]
What appears in front of you could only be described as powdered electricity, a pile of thousands of little sparks all snapping and crackling at once.

"weird."

[pot:3+1]
You summon wax. Yay wax.

Looks like Zentol got made nastier.

Also, using wind spells while standing on a narrow craggy path is probably a bad idea in general.




Yep, this is potentially dangerous!  Time to prepare!


Execute magical defense!

[pot: 3]
A mark appears over your whole body, activates, and immediately begins to fade.

"That was... Not at all what I wanted. Wait, what? You sure? Fine." Glassco spat out more words while touching the horribly wounded arm, and if it worked would hurriedly activate the tattoo that would result of it. If for some reason the previous spell, if used, fails to work or place a tattoo use the tattoo made previously. [Contingent on if he doesn't stop the bleeding himself. Hope this works.]

[Figure I should probably share this to stave off the apocalypse since people are bandying around the word like candy... What the Lich Told Me: "But a word of warning about that book. All within it is safe in theory, save for one word. The true name of the other, which calls it's manifestations to you. Such a word is powerful, but dangerous. You will not survive its use for long." It isn't hard to guess which word that is.]
He appears to have "Fixed" things all on his own.

"And how would I please Her? What does She like?"

QUESTIONS QUESTIONS AND MOAR QUESTIONS.

Speed. Dexterity. Change. Be as she is and her favor you shall gain.


Kin walked down to the village. First things first, he was going to find someone who could patch him up. Preferable in a safe manner.
You walk down and join Thrakor at the outer gate. He seems to be looking at the strange footprints in the snow with a rather worried expression.

Uh.... wow.  I'm a bit tempted to say it thrice in one spell now.  Did my minion survive?

Search the room, then say words while poking one of the eyes on my stomach.

"Here's your gold.  If you remake the hammer for my minion, I'll give you even more."
You completely ignore the two new monstrosities that your "friends" managed to attract and start digging in the boxes. Ah, this one has what look like farming implements; including axes, hand sickles and other rather dangerous things.

You poke the mark on your stomach. It doesn't do anything.

[pot:3+1]

You get an enormous lump of gold

[larry will:4+1]

The lump of gold separates into two and forms into a giant pair of hands that float over and hover near larry.
[pot:2+1]
Your left foot tingles.

Dangit, that spell didn't do what I hoped it would...

See if anything at all happened when I cast that spell a couple turns ago. Wonder if the proper past tense of "cast" is actually "casted."

Nope. You have no extra sensory power in relation to any element or form. You are completely normal
CLOTH SUMMON WORDS
Patch up KinesN's character
Head down to the village


[pot:5+1,4+1,2+1]

You walk down to the outer gate and summon up a heaping pile of cloth. You wrap up Kin's injuries while he and Thrakor stare at the ground.

Absentmindedy twirl the rod around in my right hand.


Remember, if you're not actively in combat, your pool regenerates fully at the end of the turn.

[pot:6]
A  mark appears on the rod you've got in your hand. It activates instantly and the rod turns into ink, splattering to the ground and staining your hand.

Stuff, and things. And stuff.

Well...theres no more chrome hopper and it doesn't look like you can just summon up fire with a thought. But there is a giant snake made of fire right there. Time to take some initiative.
[will:6]
[ash viper will:2]
The Ash Viper jerks violently and then detonates in a plume of flame.

A tiny fleck of light drifts from the cooling remains and merges with you. You gain 1 point.

Will m mushroom staff t be less squishy, then read up on all the gods, and on how their magic's are used.
[will:5]
The staff hardens up, a tough red lattice growing over it to keep it stiff.

Now, when it comes to the gods it doesn't seem like your scrolls are terribly precise in what the magics their favor brings actually do. There's a general idea though, if you'd still like to read it.


Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 08, 2013, 03:29:31 am
((Time for some testing))
"You dare challenge us golem! prepare for demiseor to turn us into your playthings if you turn out horribly more powerful than us"

Say words at golem thing then pickup sword and give it the idea that I am the boss if the golem is still alive then chop it to bits.



Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 08, 2013, 03:29:55 am
Hm... not much of a fan of reading... but considering I know nothing of where I'm at or this world or much about this book, might as well read... might somehow save my life if I'm lucky hahaha.

Skim through all the scrolls and see what each one is generally about. If there is a whole ton of scrolls, just pick a few that look interesting and skim those instead. 
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 08, 2013, 03:32:38 am
walk into storage room, say word at spawned monster depending on what its made of.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 08, 2013, 03:33:33 am
Activate mark by focusing on it. Then say more words and activate second mark.
"Step two."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 08, 2013, 03:33:53 am
Silica turns towards Sanya, noticing the disintegration of her copper rod.
"I take it that you didn't intend to reduce the rod to ink, right?"
She then says "Zerthel Shubha, aiming at the ground in front of Sanya beside the ink puddle".
"I can't replicate it though, I can make a replacement for it, here, take it."
"Everyone else still hasn't returned, shall we check on them?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 08, 2013, 08:36:00 am
"~Wax. The-ultimate-equalizer.~"

There are words that need to be said.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 08, 2013, 09:06:46 am
Hmm.  Again, did my minion survive?

If so, order minion to interpose itself between me and the monsters, then enact plan Terrible Idea.

Otherwise, Say words at the new monsters, then keep a healthy distance from other any survivors.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 08, 2013, 09:08:49 am
"Thanks for your help Glassco. Maybe we should head inside now though. I think I'm finished with spellcasting for the moment."
I'll check the third set of bandages to see if they still have the tattoo. I'll then pick up my spear and use it as a walking stick to get inside. Once I'm inside, I'll fully examine it, seeing if it has any steel in it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 08, 2013, 09:24:31 am
Thrakor looked at the two people following him. 

"Move as a group and we'll be fine."


Move through the gate.  Say Magic Plan Hocus-Pocus at anything aggressive.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 08, 2013, 10:27:02 am
Quick question!


Is anyone here actually planning on killing other players? Cause I'm really starting to hate PMing all the time.

Shoot a blast of arcane energy at the golemn with my arcane/wood rod.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 08, 2013, 10:44:00 am
((AKA, thy shalt put all your points in dexterity.))
((Oh, and I'm not really planning to kill anyone else. Especially since I don't know any words and that kinda stuff. My early Zentol was kind of a "Kill-before-you-get-killed" reaction. Please don't murder me :c))

"Thank you."

Leave the building and say "Uristrast No-noheim".
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 08, 2013, 10:55:17 am
BOOZEBEAR


Is anyone here actually planning on killing other players? Cause I'm really starting to hate PMing all the time.

I won't hesitate to kill anyone that attacks me, but for now, given there's other things to kill/see/do, my murderlust has faded.

I could certainly use a few points, though.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 08, 2013, 10:56:28 am
I could certainly use a few points, though.
This so much. But I think that may be a bit second-priority when I manage to find a word that lets me change stuff majorly. GODLY POWAH!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 08, 2013, 11:36:04 am
Is anyone here actually planning on killing other players? Cause I'm really starting to hate PMing all the time.

I'm focusing on science right now. I've got a whole lot of words, but not nearly enough. After that, I won't kill anyone unprovoked, since there should be plenty of other things to handily murder for points instead. I still like to PM since, you know, knowledge is power and all. And other players might not feel the same way about not murdering people and stuff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 08, 2013, 11:36:54 am
Kin thanks Javier for the help and then follows Thrakor. He readies his favorite word if any hostile mob.


((I'd kill for more points in channeling but seeing as I effectively have a one word limit I can't make any elaborate killing words.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 08, 2013, 11:39:32 am
Spoiler (click to show/hide)

Glassco offers John any help getting back inside if he needs it, but he lags outside a bit. "Just wanna try something real quick like, won't be long." He mutters some words where they will work, then walks inside to join John. "Thinkin' you should probably sit down somewhere, there should be a chair somewhere around here..." Glassco checks the main floor for chairs, or if any of the two rooms connected to it have chairs.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 08, 2013, 02:48:25 pm
((I was just going to summon an undead legion after I have the potency to ensure reasonable amounts of success))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 08, 2013, 03:25:32 pm
"Well, this should be enough gold for now. Hell, who am I trying to kid, there's never enough gold! But this place is getting kinda dull, seeing as I don't need any of the weapons and armor and tools that are in the crates. Maybe there's some gold outside though..."

Turn the hammer back into the hoverchair, and ride it outside. Laugh at the pathetic force that is gravity as I ignore the path and float to the bottom. If attacked, counter with a golden pimp-slap from one of my giant hands.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 08, 2013, 03:35:55 pm
Damnit. Easy come, easy go I guess.

Activate Trial #003, "Mathemagic"

Attention Science Team. I know we have a policy of PMing potentially dangerous knowledge, so this particular one, despite thinking it's going to break apart, is going in through PM. It could be superawesome dangerous.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 08, 2013, 04:25:39 pm
Ooh...

Look around, do stuff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 08, 2013, 05:34:06 pm
+1 channeling

Leave the area once again. Words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 08, 2013, 05:40:40 pm
Go with thrakor
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 08, 2013, 07:38:05 pm
Go to the basement and find an unoccupied room. Will mushrooms to grow into a throne, then read scrolls.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 09, 2013, 03:36:10 am
((Time for some testing))
"You dare challenge us golem! prepare for demiseor to turn us into your playthings if you turn out horribly more powerful than us"

Say words at golem thing then pickup sword and give it the idea that I am the boss if the golem is still alive then chop it to bits.

[spd:1]
[Autosmith spd:5-1]
[AS dex:4]
[AS str:4+1]
[spd:1+2]
[end:4]
You open your mouth about half a second before the Golem's hammer catches you flat on the right shoulder and sends you cartwheeling across the room and through several crates. You land in a heap against the wall, your right arm broken in several places, slipping in and out of consciousness.

Hm... not much of a fan of reading... but considering I know nothing of where I'm at or this world or much about this book, might as well read... might somehow save my life if I'm lucky hahaha.

Skim through all the scrolls and see what each one is generally about. If there is a whole ton of scrolls, just pick a few that look interesting and skim those instead. 

There are a whole bunch here so...you pick the ones that look the most interesting.

The first one looks like one about geography.

The second appears to be related to "The Eight Sealers"

The third, appears to be about some sort of ancient kingdom that came before this one, although it's not terribly in depth.

walk into storage room, say word at spawned monster depending on what its made of.
Your intrusion doesn't seem to bring anything new, so you turn your attention to the golem that just swatted a man across the room.
[spd:3+1]
[AS spd:1-1]
[pot:1+1]
You shout your word at the golem, and for an instant it feels like nothing is going to happen. Then the mark on your forehead burns and you feel a new surge of power running through you.
[pot:6+1]
[AS dex:2]
A magic circle opens up beneath the Golem's feet and a beam of arcane energy bursts forth, engulfing the machine in a hellish red glow.  You watch with a smirk as it melts and crumbles apart.

You gain a point.

Activate mark by focusing on it. Then say more words and activate second mark.
"Step two."
You activate the mark but it doesn't seem to do anything on it's own. Hmm.
[pot:2+1]
Your second tattoo appears, activates instantly but then fades away after a few seconds.How odd.

Silica turns towards Sanya, noticing the disintegration of her copper rod.
"I take it that you didn't intend to reduce the rod to ink, right?"
She then says "Zerthel Shubha, aiming at the ground in front of Sanya beside the ink puddle".
"I can't replicate it though, I can make a replacement for it, here, take it."
"Everyone else still hasn't returned, shall we check on them?"

[pot:1+2]
You manage to summon up a tiny iron stick. Sanya just kinda stares at you.

"~Wax. The-ultimate-equalizer.~"

There are words that need to be said.
And said they shall be.
[pot:5+1]
What looks like a bracelet or cuff made of pure, boiling light appears in front of you and drifts to the ground. It proceeds to completely annihilate the stone and detonate. Yikes.
[pot:4+1]
The next word summons up a storm of glowing particles that hover in mid air, forming and reforming into wireframe platonic solids before vanishing.
Ok.

Hmm.  Again, did my minion survive?

If so, order minion to interpose itself between me and the monsters, then enact plan Terrible Idea.

Otherwise, Say words at the new monsters, then keep a healthy distance from other any survivors.
Mr.Rotten is still around, a bit dazed as to whats going on by the look of him, but otherwise fine. And it looks like all the monsters have vanished/been destroyed.

So I'll just have you hold off on those particular words for now, shall I? For the good of your friends and your limbs.

"Thanks for your help Glassco. Maybe we should head inside now though. I think I'm finished with spellcasting for the moment."
I'll check the third set of bandages to see if they still have the tattoo. I'll then pick up my spear and use it as a walking stick to get inside. Once I'm inside, I'll fully examine it, seeing if it has any steel in it.
Well, the bandages lack any form of body modification, so you hobble your way inside and sit down, leaning against one of the carved pillars in the hall of Heroes. The bone spear that you managed to accidentally generate out of your forearm looks to be made entirely of bone. The actual point of it seems to be made of the bones of the hand, partially fused and sharpened, while the pole is just an extremely elongated Radius and Ulna. Kinda ghoulish, but effective.

Thrakor looked at the two people following him. 

"Move as a group and we'll be fine."


Move through the gate.  Say Magic Plan Hocus-Pocus at anything aggressive.
You squeeze through the gate and into the village proper. The road takes a sharp turn directly after the gate and continues down through a series of homes carved into the living rock of the mountain. Scattered bodies line the path and the signs of a struggle -frantic footprints in spilt blood- mark the entrences to the buildings. Nestled amongst the homes are two that don't quite fit; a larger building that looks like a storehouse of sorts, and an ornate looking building sitting on the bend of the road just before it doubles back to continue down the mountain.

Couched in the middle of the road, picking at one of the corpses, cutting bits of it off with a rusted, curved knife, is a man. Or whats left of one. He's pale, emaciated, barely clothed and has strips of necrotic flesh hanging from his mouth. He turns to look at you, hops around the body like some sort of carrion bird, and then charges you, his eyes filled with blind rage.

[spd:3+1]
[Ghoul spd:1]
[pot:3]
[dex:3]
[str:4]
[ghoul spd:3]
[ghoul end:6]

You clench your hand into a fist and say your words. Your fist crackles with minor electrical discharge as the ghoul charges.  It raises it's blade for an overhead blow,but you duck low and bring your fist up in a powerful uppercut. You miss his jaw but you manage to catch him in the arm and send him stumbling a few feet back. He catches his balance and shrieks at you before charging again.

Quick question!


Is anyone here actually planning on killing other players? Cause I'm really starting to hate PMing all the time.

Shoot a blast of arcane energy at the golemn with my arcane/wood rod.
You don't have that rod anymore-it didn't come through the portal with you. But you're also no longer under attack, so it all works out nicely.

((AKA, thy shalt put all your points in dexterity.))
((Oh, and I'm not really planning to kill anyone else. Especially since I don't know any words and that kinda stuff. My early Zentol was kind of a "Kill-before-you-get-killed" reaction. Please don't murder me :c))

"Thank you."

Leave the building and say "Uristrast No-noheim".
[pot:4+1]

You summon a bear. Made of booze. Unfortunately booze bear, being made of liquid, collapses and splatters out everywhere. Oh booze bear, we bearly knew ye.

Kin thanks Javier for the help and then follows Thrakor. He readies his favorite word if any hostile mob.


((I'd kill for more points in channeling but seeing as I effectively have a one word limit I can't make any elaborate killing words.))
You walk down with thrakor and watch, rather dumbfounded as the Ghoul attacks him. You shake yourself out of your stupor after Thrakor's failed uppercut and decide to try your hand at murder.
[pot:4]
Nothing happens. Hmmm (http://www.youtube.com/watch?v=G2y8Sx4B2Sk)

Spoiler (click to show/hide)

Glassco offers John any help getting back inside if he needs it, but he lags outside a bit. "Just wanna try something real quick like, won't be long." He mutters some words where they will work, then walks inside to join John. "Thinkin' you should probably sit down somewhere, there should be a chair somewhere around here..." Glassco checks the main floor for chairs, or if any of the two rooms connected to it have chairs.
[pot:4]
Left leg tingles.
[pot:2]
Nada.

You walk into the building and look around. There's a chair in the reading room, but thats the only one around here.

"Well, this should be enough gold for now. Hell, who am I trying to kid, there's never enough gold! But this place is getting kinda dull, seeing as I don't need any of the weapons and armor and tools that are in the crates. Maybe there's some gold outside though..."

Turn the hammer back into the hoverchair, and ride it outside. Laugh at the pathetic force that is gravity as I ignore the path and float to the bottom. If attacked, counter with a golden pimp-slap from one of my giant hands.
[will:4+1]
You return your hammer to chair form and proceed to float back outside to the temple grounds.

Now this high dive of yours will require a will roll to float down softly. Sure you wanna do that?

Damnit. Easy come, easy go I guess.

Activate Trial #003, "Mathemagic"

Attention Science Team. I know we have a policy of PMing potentially dangerous knowledge, so this particular one, despite thinking it's going to break apart, is going in through PM. It could be superawesome dangerous.

[pot:4]
You summon up a bow made of the strange dust. It hovers in mid air for a moment before dissipating. Hmm.

Ooh...

Look around, do stuff.
Well, everything seems safe, so you move to plan "Everything seems safe."
[pot:2]

Fail hard.


+1 channeling

Leave the area once again. Words.
You head back outside and say some words.
[pot:1+1]
Fail hard 2: Fail harder

Go with thrakor
You walk down to the area where thrakor is doing battle with some sort of crazed homeless man by the look of it.

Go to the basement and find an unoccupied room. Will mushrooms to grow into a throne, then read scrolls.

You walk down the stairs to the temple basement hallway and give your staff a try.
[will:3]
You manage to summon up a few small mushrooms, but nothing so grand as a fungus throne. Hmmm.

You've got 8 scrolls here, 7 of which are unread. They're all about the gods; do you just want to start at random or do you have a particular one you'd like to look at?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 09, 2013, 03:39:14 am
"Huh, that didn't go as well as intended. I guess I need to make additional modifications to my current body."
Move a safe distance away from Sanya. Say words. Aim as far away as possible and avoid aiming near anyone. Back away while doing so. Then go with Sanya.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 09, 2013, 03:43:41 am
((Goddammit))

Stop being so sucky and say proper words then pickup sword and use with the wood to make a makeshift splint.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 09, 2013, 03:51:46 am
thank my god for its divine assistance,
 Walk over to a crate that isnt near my fellow cultists and use one of my daggers to carve a rune circle into the side,
Hide behind another crate to the right of the rune crate and activate the circle


+1 channeling
I love my god :D
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 09, 2013, 04:35:00 am
"Hm. Well that's intresting."
Say Cantar No-Noheim
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 09, 2013, 04:54:05 am
"~The-Lights-Of-Death. I-like.~"

Say more things, glorious things indeed!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 09, 2013, 05:02:02 am
((It's not? Damn.))


Kin was confused. He thought he had the right word, but it would seem he didn't - he tried another against the ghoul.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 09, 2013, 07:25:56 am
"Why is it always the important ones that dinnae work?"

Do it again.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 09, 2013, 08:49:57 am
Indicate that I've forgotten where I am and what's inside it.

Look around.

Words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 09, 2013, 09:19:04 am
ILL SAVE YOU THRAKOR! My knife will kill this feral homeless man!
Say words
Charge at the creature, slice it up.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 09, 2013, 10:13:42 am
Loot a few more boxes, then leave.

"Okay people, time to move out."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 09, 2013, 10:19:38 am
Rothon the ghoul in the face then bash it with that clockwork rod I grabbed earlier until he's dead.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 09, 2013, 10:21:43 am
Pssh, I've got a real weapon
Let me slice the thing up with my dagger of controlling copper; soon to be shooting magma beams
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 09, 2013, 10:54:54 am
Hmm.  That probably a good idea, but I really want to know what happens. Enact plan Terrible Idea anyways.  For science.

"What's the worst that could happen?"

Spoiler: New Character (click to show/hide)


...If I'm somehow not dead after that, Search the crates for more weapons, and hand the largest two to my undead minion.  Unless there's one that he can't wield one handed, In which case give him that one.

Then exit the building with all minions.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 09, 2013, 11:31:12 am
"I found a chair in that room, seems to be a reading nook, if you want to sit. I'm thinking about going to go up to the monk and talk to him a bit more, now that pressing matters are no longer at hand. You can join me if you feel up for it." Glassco comments to John, before heading up to the monk. He gives a slight bow, before speaking to the monk.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 09, 2013, 12:11:56 pm
Hm... I don't really care about the history all that much but the "Eight Sealers" thing looks interesting and the geography one might get me a map of whereever I'm at... if not maybe there is an atlas somewhere in the scrolls.

Take the "Eight Sealers" and geography scrolls and go sit down at the table. First read the geography one and figure out where I'm at and then take note of interesting locations. Then read the "Eight Sealers" one and read what what is all about.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 09, 2013, 12:26:11 pm
Mmh... That word... why is it in Group One if it won't hold any form..?

I need to do some science... But... I need some more pool too...

Arm Words.

Pick up the resulting item and walk down to the basement'o'death.

Say hi to the people in the basement. Timidly back away from anyone better armed than I.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 09, 2013, 12:29:14 pm
Mmh... That word... why is it in Group One if it won't hold any form..?

Poison doesn't persist either, I think. At least you can't make anything out of it alone without additional words, I think. And neither does pure flame, I'd bet. And booze just falls apart if you make something with it. It's all a matter of whether the substance is actually a substance that can have a shape and can exist for some time.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 09, 2013, 12:41:25 pm
"Thank you Glassco, but I think I'm well enough to walk at the moment. I'll just be snooping around the altars if you need me."

I'll head to Parathun's altar and investigate the room.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 09, 2013, 12:54:44 pm
Mmh... That word... why is it in Group One if it won't hold any form..?

Poison doesn't persist either, I think. At least you can't make anything out of it alone without additional words, I think. And neither does pure flame, I'd bet. And booze just falls apart if you make something with it. It's all a matter of whether the substance is actually a substance that can have a shape and can exist for some time.
But... Booze bears D:
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Parisbre56 on March 09, 2013, 01:24:54 pm
But... Booze bears D:
You can always make boozeplant bears! And then set them on !!fire!!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 09, 2013, 01:31:08 pm
Maybe have a bear with the superpower to puke up booze at it's opponents?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 09, 2013, 02:28:06 pm
"You know, maybe trying to float down there isn't the best idea. Well, my massive gold fists should be enough to handle anyone who attacks me, so it looks like the path it is."

Ride the hoverchair down the path, and give any attackers a fatal golden brofist.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 09, 2013, 03:08:42 pm
piecewise hinted that there's a word for "solid"...which I should probably see if I can find...
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 09, 2013, 04:01:09 pm
Anti-Gravity dust doesn't seem very good to hold stuff together.
Best to combine it with something else.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 09, 2013, 05:47:52 pm
Again, damnit! I will have myself a throne!

Just read the scrolls at random.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 09, 2013, 06:15:33 pm
"In that case, I may as well try something different."
"Karenthar Hobitaeaod Gathel-Lereth"
Activate mark.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 10, 2013, 02:46:27 am
"Huh, that didn't go as well as intended. I guess I need to make additional modifications to my current body."
Move a safe distance away from Sanya. Say words. Aim as far away as possible and avoid aiming near anyone. Back away while doing so. Then go with Sanya.
You back up away from Sanya and aim off into the distance, off the side of the mountain.
[pot:3+2]
A strange glowing fluid appears directly in front of you. It distorts the ground, flows upwards and seems to rapidly evaporate, or perhaps it simply reacts with the surface it's touching and is used up in the process. It leaves behind a shallow, distorted crater.


((Goddammit))

Stop being so sucky and say proper words then pickup sword and use with the wood to make a makeshift splint.

[pot:1]
[end:3]
Your entire right arm turns into solid wood. Uh... well.. You guess that fixes it.

Your rather unconventional first aid applied, you walk over to the sword and scoop it up with your left hand.
[will:1-1]
[end:2]
The second you touch the sword the green vapor and black veins around and on it attack your hand. You drop the sword as your left hand blackens and crumbles apart.

"OH COME ON!" You yell, rolling on the ground in agony.

thank my god for its divine assistance,
 Walk over to a crate that isnt near my fellow cultists and use one of my daggers to carve a rune circle into the side,
Hide behind another crate to the right of the rune crate and activate the circle


+1 channeling
I love my god :D
[pot:4+1]
You inscribe your circle and runes, then hunker down behind a box before activating them. The circle glows brightly and the larger rune burns up as the central large circle glows blue for a moment. It all fades a second later, with no noticable effect. Hmm.

"Hm. Well that's intresting."
Say Cantar No-Noheim
[pot:2+1]
You summon a small, inanimate golden bear statue the size of your fist.

"~The-Lights-Of-Death. I-like.~"

Say more things, glorious things indeed!

[pot:3+1]
[pot:1+1]
You summon up a buckler type shield made of translucent green plastic. Huh.

The next word summons an extremely small amount of sand.

((It's not? Damn.))


Kin was confused. He thought he had the right word, but it would seem he didn't - he tried another against the ghoul.
[pot: 2]
Fail hard 3:With a vengeance.

"Why is it always the important ones that dinnae work?"

Do it again.
You've only got 3 channeling and you used 4 words. Didn't notice it before because I roll pot before looking at the words most of the time. Which word youwant to remove?

Also,just a heads up, big things are gonna have a problem going down that switchback path.  Well, going down it safely.

Indicate that I've forgotten where I am and what's inside it.

Look around.

Words.

Ah. Well you are in the basement hallway. It's a long, subterranean hallway with the temple living quarters about half way down it's length and the storage room at the end. Also there are the stairs back up just behind you.
[pot:4]
You summon up a small whip made of wax. Or more realistically, you summon up a piece of wax in the shape of a whip.

ILL SAVE YOU THRAKOR! My knife will kill this feral homeless man!
Say words
Charge at the creature, slice it up.

[spd:3]
[Ghoul spd:6]
The ghoul turns toward you, apparently drawn by your screaming, and charges you instead.
[Ghoul dex:4]
[ghoul str:5]
[spd:1+1]
[end:6]
The ghoul leaps at you, grabs your shoulder with one hand and plunges his knife into your stomach with the other. You grunt and grit your teeth, screaming back into his face as you grab the wrist of the hand holding the knife.
[dex:4]
[str:3-1]
You strike back with your own knife, slashing wildly and carving shallow gashes into the Ghoul's chest.

Loot a few more boxes, then leave.

"Okay people, time to move out."
You dig through the boxes and loot a bottle of wine, an ax that looks like it was made to cut wood but will no doubt cut heads just as easily, and a very fancy looking ceremonial robe. The reason you take it though, is because it's covered in copper ornaments sewn directly into the fabric. It may be gaudy, but it may also serve as rudimentary armor.

Your loot in hand, you wander back up to the Hall of Heroes.

Rothon the ghoul in the face then bash it with that clockwork rod I grabbed earlier until he's dead.
Using Electricity with Javier in such close proximity will no doubt end in bad things; but Javier seems to have immobilized the Ghoul, so now is the perfect time to get a good free hit in on him.

[dex:1]
[str:5+2]

You swing your massive metal club and....miss by a mile. Whats worse is that you completely lose your grip and end up hurling the club off the path and down onto the roof of a building 30 feet below.

"damn it."

Hmm.  That probably a good idea, but I really want to know what happens. Enact plan Terrible Idea anyways.  For science.

"What's the worst that could happen?"

Spoiler: New Character (click to show/hide)


...If I'm somehow not dead after that, Search the crates for more weapons, and hand the largest two to my undead minion.  Unless there's one that he can't wield one handed, In which case give him that one.

Then exit the building with all minions.


[pot:1+1]
Fail hard 4:live free or fail hard.

Well, you're still alive, so that's a good thing.  You find your Minion an enormous metal prybar, the sort of thing that looks like it was designed to be used by 2 or 3 people at once.

You lead your newly armed minion upstairs to the hallway of heroes.

"I found a chair in that room, seems to be a reading nook, if you want to sit. I'm thinking about going to go up to the monk and talk to him a bit more, now that pressing matters are no longer at hand. You can join me if you feel up for it." Glassco comments to John, before heading up to the monk. He gives a slight bow, before speaking to the monk.

You head upstairs to the head monk and ask him your questions.

Hm... I don't really care about the history all that much but the "Eight Sealers" thing looks interesting and the geography one might get me a map of whereever I'm at... if not maybe there is an atlas somewhere in the scrolls.

Take the "Eight Sealers" and geography scrolls and go sit down at the table. First read the geography one and figure out where I'm at and then take note of interesting locations. Then read the "Eight Sealers" one and read what what is all about.


The geography scroll talks about the geography of the kingdom, with the temple as it's center point. Apparently to the west there is a village built into the side of this mountain, and from that village there is a path roads leading south toward the ocean, north towards a great plain called "the yellow sea" and the capital beyond it. To the farthest west is a Great forest that stretches straight off the map.  The south east has a wide reaching swamp, and the there is a massive foundry built into the east side of this mountain as well. To the farthest east is a mage's college.

The scroll of the Eight sealers is more of a verse or half poem then anything else.

Shal The Evergrowth Planted the seeds and fed the soldiers as they marched.

Gren the Quicksilver and The Scribe Of Iscalah studied the words and the seals.

Lord Bacrael Pounded the steel and forged the blades.

General Kaelrath, The Undying lead the charge.

Telcal the Holocaust burnt the cities and blew the ash.

Black Eziel poisoned the lands and warped the flesh.

And Fausht of The Crossroads stood in the shadow, lost forever down below.

Mmh... That word... why is it in Group One if it won't hold any form..?

I need to do some science... But... I need some more pool too...

Arm Words.

Pick up the resulting item and walk down to the basement'o'death.

Say hi to the people in the basement. Timidly back away from anyone better armed than I.



[pot:1]
[end:1]
Your head turns into a silver sword. This proves very unhelpful to your prospects of living.

(You are dead)


"Thank you Glassco, but I think I'm well enough to walk at the moment. I'll just be snooping around the altars if you need me."

I'll head to Parathun's altar and investigate the room.

You head upstairs and open doors till you think you find the one that belongs to Parathun.

Inside is what looks like a shrine of sorts, a platform holding a constantly changing lump of flesh.  In front of the platform is a  pedestal. Atop the pedestal is a small divot or basin carved into the stone of the pedestal itself. Balanced on the edge of the basin is a knife, rather small but very sharp looking

"You know, maybe trying to float down there isn't the best idea. Well, my massive gold fists should be enough to handle anyone who attacks me, so it looks like the path it is."

Ride the hoverchair down the path, and give any attackers a fatal golden brofist.



You ride your hovering gold throne down the path until you reach the edge of the cloud cover.

Again, damnit! I will have myself a throne!

Just read the scrolls at random.
[will:3]
You make a little step stool out of mushrooms. Well...close enough.

You sit down and start reading. (I've PM'ed the contents of the scrolls to you)

"In that case, I may as well try something different."
"Karenthar Hobitaeaod Gathel-Lereth"
Activate mark.
[pot:5+1]
A second mark appears on your left arm and activates.

Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 10, 2013, 03:07:51 am
((Searching this whole temple is gonna take a while huh?))

Hm... well these eight sealers guys sound pretty evil. Overall... I don't really care. Though the map will be help so I'll keep that and continue with my kleptomaniac tendencies.

Put the poem scroll back but keep the geography one so I can reference it later. Leave the room and head to the other other room that's not the exit. As always, be careful of potentially dangerous stuff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 10, 2013, 03:19:26 am
"~Weirdness-continues-forever-and-ever.~"

Say words. Also, attempt to float upwards under my own power, being made of wind and all.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 10, 2013, 03:29:03 am
"Well, no time like the present."
I'll use the knife to create a tiny cut under a bandage and then place the end of the knife in the basin.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 10, 2013, 03:39:26 am
draw different rune circle on diferent crate and place a candle in the larger space, activate from safety of the hallway, follow derm
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 10, 2013, 03:47:27 am
((OW))
"GODDAMNUSELESSPEICEOFCRAPTHATEVEREXISTEDWHYIOUGHTTABLOWYOUINTOTHENETHERREALMS!!!"
Stop swearing and cursing inanimate objects and say "Rali-Heliel Garstorpit"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 10, 2013, 03:57:44 am
((Man, we failed so hard it hurts.))


Kin gave up using words for now and decided to get up and personal. He tried to punch it in the head.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 10, 2013, 04:17:12 am
What?! Sanya... ...damn it, there's no way to revive her. Her spell must have failed...
"Rest in peace. I guess I never really got to know you, but for what it's worth, I wish we met in better circumstances..."
Silica places her right palm on Sanya's body and says "Dorbaelo Adamenstiar" before slowly walking away to rejoin Derm.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Yoink on March 10, 2013, 04:51:45 am
((Wait, so, there's no waitlist anymore? :o))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 10, 2013, 04:55:23 am
Nope  :D
Welcome aboard
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 10, 2013, 04:57:34 am
"Ooh, this looks like it could be worth a few coins."
Pocket the statue and say "Con-tel Taeaold".   
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Yoink on March 10, 2013, 05:24:59 am
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang. 
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 10, 2013, 08:08:16 am
Words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 10, 2013, 09:06:59 am
ZentolX2!(said twice, two different spells)
Slice him up if he is still alive
Loot him if he isnt

I would suggest you stand back!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 10, 2013, 09:37:31 am
Oh, fine.  I'll stop trying to summon the physical form of the elder god.

Exit building, then say words.  Then attempt to mentally repair the hole in my golem's arm.  If that's succesful, attempt to levitate the wheel I summoned awhile ago.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 10, 2013, 10:00:16 am
Head down the mountain.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 10, 2013, 10:01:11 am
"Damn it!"

Watch out for portals to hell, say Words, then pick up the result and slay the ghoul with it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 10, 2013, 10:34:51 am
Enter storage room. Say words at anything hostile I see.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 10, 2013, 11:25:05 am
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.

Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.

Stats:
Spoiler (click to show/hide)

First things first: walk over near the basement, try Words! then walk down to monster town with the new equipment.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 10, 2013, 11:37:26 am
A robe that doesn't cover the midriff? That's more like a small shirt and a skirt, if you ask me.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 10, 2013, 12:03:59 pm
It sort of is, but everything is designed to be... poofy? Sort of? You can't really discern what she looks like from the shirt because it's concealing rather than form-fitting. I'd draw it but no scanner.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 10, 2013, 12:12:43 pm
Well, can someone with better fashion design, drawing, and scanner-access skills draw it, then?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 10, 2013, 12:22:45 pm
I'll try using my camera or something. Probably.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 10, 2013, 12:27:13 pm
"Clouds... They'd be better if I turned them into gold... Maybe another day. First I need to kill something and learn how to cast."

Continue floating down the path through the cloud cover. Once again, golden pimp-slap anything that looks dangerous.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 10, 2013, 01:03:40 pm
Find an altar to Nul-sheal and make tribute.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 10, 2013, 01:41:16 pm
"Cainthalsaz Zerth".
Orbit dagger around me.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 10, 2013, 02:17:02 pm
But it doesn't have a material.
Having ghostly daggers encircle you isnt a viable battle tactic
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 10, 2013, 04:31:04 pm
But it doesn't have a material.
Having ghostly daggers encircle you isnt a viable battle tactic
It does have a material. Cainthalsaz is arcane.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 10, 2013, 04:47:01 pm
Oh wai... I thought you said a different word.For some reason I confuse "Aura" and arcane
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 10, 2013, 06:47:52 pm
Glassco bows to the monk once more. "I think I know I would serve best, as would he my purposes. I thank you, but I have one more question to ask, before I depart. I fear our task will never be done if we tarry here further." Glassco asks the question, waits for the response, then makes his way down to the second floor, the floor with the altars. Then he does stuff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 10, 2013, 11:36:18 pm
((Searching this whole temple is gonna take a while huh?))

Hm... well these eight sealers guys sound pretty evil. Overall... I don't really care. Though the map will be help so I'll keep that and continue with my kleptomaniac tendencies.

Put the poem scroll back but keep the geography one so I can reference it later. Leave the room and head to the other other room that's not the exit. As always, be careful of potentially dangerous stuff.
You walk out of the reading room, across the hall and over to the Candle room. It's a large room with several tiered platforms covered in thousands of candles. Only one of them is lit.

"~Weirdness-continues-forever-and-ever.~"

Say words. Also, attempt to float upwards under my own power, being made of wind and all.
[pot:6+1]
Nothing seems to happen. Hmm. It felt like it worked...maybe you're not doing something right?

[pot:6+1]
You summon a giant lump of green plastic. Yay.


"Well, no time like the present."
I'll use the knife to create a tiny cut under a bandage and then place the end of the knife in the basin.

You use the knife to draw a little blood and then drip it into the basin.

You fall to the ground, screaming in pain. Your bandages strain and tear as your arm grows back in a burst of twisting tissue and blood. The mark of Parathun, a three eyed skull, appears on your right hand.


draw different rune circle on diferent crate, activate from safety of the hallway, follow derm

[pot:1+1]
Your mark burns.
[pot:6+1]
The same thing happens as last time, with the rune in the large circle burning up and the blue glow. You shrug and follow Derm.


((OW))
"GODDAMNUSELESSPEICEOFCRAPTHATEVEREXISTEDWHYIOUGHTTABLOWYOUINTOTHENETHERREALMS!!!"
Stop swearing and cursing inanimate objects and say "Rali-Heliel Garstorpit"
[pot:3]
A mark attempts to appear on your left hand. But you have no left hand anymore so that proves difficult.

You are just having a string of bad luck aren't you?


((Man, we failed so hard it hurts.))


Kin gave up using words for now and decided to get up and personal. He tried to punch it in the head.
[Dex:2]
[str:6-1]
You wind up with a massive blow and...miss by a mile. It's quite sad, really.



What?! Sanya... ...damn it, there's no way to revive her. Her spell must have failed...
"Rest in peace. I guess I never really got to know you, but for what it's worth, I wish we met in better circumstances..."
Silica places her right palm on Sanya's body and says "Dorbaelo Adamenstiar" before slowly walking away to rejoin Derm.
[pot:1+2]
silica's body turns to diamond. And then it turns back again a moment later.

Well...close enough. You go catch up with Derm.

"Ooh, this looks like it could be worth a few coins."
Pocket the statue and say "Con-tel Taeaold".   


You pocket the golden bear and give your words a try.

[pot:2+1]
Nothing happens. Perhaps it was malformed.

Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang. 
Stats-
Strength: 4
Speed: 3
Dexterity: 3
You appear in the center of a magic circle, in a medium sized room. There is only one door out of the room and it's straight ahead of you.

Words.
[pot:3+1]
A tattoo appears on your chest.

ZentolX2!(said twice, two different spells)
Slice him up if he is still alive
Loot him if he isnt

I would suggest you stand back!



[pot:4+1]
[end:5]
The very first use of zentol summons forth an 8 fingered hand that closes itself around the ghoul and rips it down, straight into the darkness.

A mark appears on your stomach and one of the eyes opens.

Oh, fine.  I'll stop trying to summon the physical form of the elder god.

Exit building, then say words.  Then attempt to mentally repair the hole in my golem's arm.  If that's succesful, attempt to levitate the wheel I summoned awhile ago.

[pot:2+1]
[pot:3+1]
[pot:4+1]
Your head, your tongue, and then area just above your palm tingle/glimmer.

Your attempts to psychically modify your golem are unsuccessful.

Head down the mountain.

You make it all the way down to the middle part of the path, into the cloud layer. As you walk down a wisp of mist suddenly lashes out at you. You jump back as a vaguely humanoid being forms out of the clouds and blocks your path.

"Damn it!"

Watch out for portals to hell, say Words, then pick up the result and slay the ghoul with it.

[pot:6]
You summon up  a very nasty looking clockwork mace. It looks like its spikes can travel along paths on the surface of the mace, almost like the teeth of a chainsaw. It has a turn key on the bottom of it's handle.
Enter storage room. Say words at anything hostile I see.

You enter the store room but nothing hostile comes after you. Huh. Maybe it's been cleared out for the time being?

Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.

Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.

Stats:
Spoiler (click to show/hide)

First things first: walk over near the basement, try Words! then walk down to monster town with the new equipment.
Well, you make it back out to where you died at the temple grounds.

[pot:5]
You summon up a strange, silvery sword that is shot through with glowing, square spirals. It sort of hovers in mid air, ringing with a high, clear tone.

"Clouds... They'd be better if I turned them into gold... Maybe another day. First I need to kill something and learn how to cast."

Continue floating down the path through the cloud cover. Once again, golden pimp-slap anything that looks dangerous.
Well, you make it down into the cloud cover and don't attract the attention of anything nasty, but Derm and his wispy friend are blocking the path.
"Oi, move!"
[will:3+1]
One of your golden fists fires off and straight through the wisp. It passes straight through without harming the creature and ice forms over it's surface.

Find an altar to Nul-sheal and make tribute.
You run upstairs and use the knife in nul-sheal's room to make an offering.

A leaf seperates itself from the tree, the one that looks strangely fungal, and embeds itself in your chest.

"Cainthalsaz Zerth".
Orbit dagger around me.
[pot:1+1]
Fail hard 5:A good day to fail hard.

Glassco bows to the monk once more. "I think I know I would serve best, as would he my purposes. I thank you, but I have one more question to ask, before I depart. I fear our task will never be done if we tarry here further." Glassco asks the question, waits for the response, then makes his way down to the second floor, the floor with the altars. Then he does stuff.

"Only one. Any more would be to invite misfortune."

You move down stairs and give an offering at one of the shrines.




Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 10, 2013, 11:39:03 pm
"Now this looks promising."

Wind up that bad boy!  Then keep exploring.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 10, 2013, 11:54:50 pm
"Cainthalsaz Zerth".
Orbit dagger around me.
Try again.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 11, 2013, 12:04:14 am
Hmmm.... rune science will have to wait until that mistwalker has been dealt with.

WORDS, unless he is destroyed first... in which case RUNES.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 11, 2013, 12:26:44 am
Glassco nods, exiting the shrine room and looking over the white mask in his hands. After a bit of investigating, he puts it on and makes his way outside. Taking in the cold air for a bit, he mutters words, hoping for the best. "Damn I hope these notes are right..."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Yoink on March 11, 2013, 12:27:50 am
'Where am I?! What happened?! Why am I-- Wait, no time for questions! THEY ARE AFTER MEEEE!'

>Charge through the door screaming bloody murder and attempt to bloodily murder anyone on the other side.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 11, 2013, 12:49:59 am
"Department of redundancy department, paging Joseph Smith..."

Will my staff to become a nice thick rod of smacking, and grow some spore pods on the end.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 11, 2013, 01:09:05 am
"~Odd.~"

More science is in order.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 11, 2013, 01:49:47 am
Say words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 11, 2013, 02:22:45 am
I'll head back outside the building, staying alert for any trouble. If anything attacks me or Glassco, I'll use my spear. If nothing attacks, I'll try out another spell.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 11, 2013, 03:31:20 am
Hm... I bet there is a secret here.... that or they just store their candles here since there is no electricity. Let's see how much video game logic applies to this world.

Look around the room to see if there is anything slightly interesting... or at least something that'll give me a reason to light up all the candles. If nothing at all then head up to the next floor and what i can explore from there.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 11, 2013, 03:53:46 am
((AGHHH))
Drag self back outside once there say words 
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 11, 2013, 05:47:14 am
Grab sword. If it resists, hum a tune with it.

If successful, enter basement.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 11, 2013, 06:32:19 am
"Hmfp."


Action!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 11, 2013, 11:09:18 am
It was a sad, sad day for Kin. Failing left and right did not strengthen his confidence but alas, he would continue with Thrakor and Javier to explore the village.

Kin attempts a new word, directed away from his fellow companions.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 11, 2013, 02:20:48 pm
"A WILD ICE WISP APPEARED! GO, GOLDEN BALL!"

Cup both golden hands around the wisp to imprison it, and the seal them shut, forming a hollow golden ball with the creature inside. If this fails, run like hell down the path and hope it tries to kill someone other than me.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 11, 2013, 02:26:48 pm
Say words
Activate chest mark I somehow got/talk to eye
Keep exploring the village.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 11, 2013, 03:03:57 pm
Search through the basement. Mutter a prayer.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 11, 2013, 03:13:42 pm
I figured out how to describe Sanya's not-robe. It's more like an off-center poncho.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 11, 2013, 03:19:07 pm
"A WILD ICE WISP APPEARED! GO, GOLDEN BALL!"

I suppose I could combine my black hole spell with some sort of container to make a Pokeball...
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 11, 2013, 04:40:50 pm
Say magic words, then head down the mountain while tinkering with the windup key on my gloves.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 11, 2013, 05:53:31 pm
Activate mark, fly down the switchbacks. Words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 12, 2013, 02:18:04 am
"Now this looks promising."

Wind up that bad boy!  Then keep exploring.
You turn the key on the mace until it clicks. A small trigger pops out of the handle. Huh.

Now as per exploring, there are houses here, a store house down the road, a strange, ornate building at the end of the road, or you could just keep going down the path.

"Cainthalsaz Zerth".
Orbit dagger around me.
Try again.
[pot:3+1]
You summon up a small dagger made of Arcane energy.
[will:5]
The dagger floats into the air and begins orbiting you on a slow elliptical path.

Hmmm.... rune science will have to wait until that mistwalker has been dealt with.

WORDS, unless he is destroyed first... in which case RUNES.
[pot:2+1]
[dex:1]
[Derm Awareness:3]
[derm end:5]

You manage to fire a pair of pencil thin beams of fire out of your eyes. And directly into Derm's back. Luckily a rather large copper ornament between his shoulder blades completely stops the flame.

Glassco nods, exiting the shrine room and looking over the white mask in his hands. After a bit of investigating, he puts it on and makes his way outside. Taking in the cold air for a bit, he mutters words, hoping for the best. "Damn I hope these notes are right..."
You slip on your mask and head down stairs and out to the temple grounds. 
[pot:2]
Well, You don't die. You don't do much of anything really.

'Where am I?! What happened?! Why am I-- Wait, no time for questions! THEY ARE AFTER MEEEE!'

>Charge through the door screaming bloody murder and attempt to bloodily murder anyone on the other side.
There is no one in the hall on the other side, but there are eight doors here, four on each side of the hall. And a spiral staircase at the end of the hall leading both up and down.

"Department of redundancy department, paging Joseph Smith..."

Will my staff to become a nice thick rod of smacking, and grow some spore pods on the end.
[will:4]
Your rod becomes a turgid staff with a throbbing knob on the end. Just like every morning.

"~Odd.~"

More science is in order.
[pot:3+1]
Nada. Hmmm.

And you can't  so much fly as jump and then drift very gently and slowly around.

Say words.
[pot:6+2]
The mist turns black and swirls around you, spinning into a burning, blinding whirlwind. You squint to see whats going on and watch as a ring of eight eyes appears around the Wisp and burn it away with concentrated plumes of flame. The black mist bursts and vanishes a moment later, leaving nothing behind save for a mark on your stomach with 1 eye open.

I'll head back outside the building, staying alert for any trouble. If anything attacks me or Glassco, I'll use my spear. If nothing attacks, I'll try out another spell.
You walk out of the shrine and quickly run back outside, away from the twitchy looking guy in the hall.
[pot:5]
A mark appears on your spear.

Hm... I bet there is a secret here.... that or they just store their candles here since there is no electricity. Let's see how much video game logic applies to this world.

Look around the room to see if there is anything slightly interesting... or at least something that'll give me a reason to light up all the candles. If nothing at all then head up to the next floor and what i can explore from there.

The room appears to be a memorial of sorts. Guess that one candle means one person has died. Wonder who it was. Oh well.

((AGHHH))
Drag self back outside once there say words 
You drag yourself upstairs to the temple grounds.
[pot:5]
You summon a human skeleton! It collapses into a pile of bones. Dang it.

The universe is kind of feeling bad for your situation at this point.

Grab sword. If it resists, hum a tune with it.

If successful, enter basement.
You grab the sword. It instantly deconstructs your right hand into dozens of 1 millimeter meat cubes.Oh dear. You are now bleeding quite a lot.

"Hmfp."


Action!
Hmm well, I assume this action is pointed at the now defunct mist man. But it doesn't say that specifically...SO TIME FOR FUN!
[pot:5]
[will:6]
[larry awa:1]
[larry end:4]

A burst of wind explodes out behind you and slams into Larry and his golden throne. He goes flying off his throne and into the men behind him.

"Woops."

It was a sad, sad day for Kin. Failing left and right did not strengthen his confidence but alas, he would continue with Thrakor and Javier to explore the village.

Kin attempts a new word, directed away from his fellow companions.

[pot:4]
Your left foot tingles.

"A WILD ICE WISP APPEARED! GO, GOLDEN BALL!"

Cup both golden hands around the wisp to imprison it, and the seal them shut, forming a hollow golden ball with the creature inside. If this fails, run like hell down the path and hope it tries to kill someone other than me.

You sit up and dust yourself off.

"And here I thought the threat was from magical mist, not Derm's magical flatulence."

Say words
Activate chest mark I somehow got/talk to eye
Keep exploring the village.

[pot:1+1]
No luck there, sir.

The mark doesn't talk or activate. Doesn't seem to be under your control.

As per exploring, see Toaster's post.

Search through the basement. Mutter a prayer.
Lots of junk in here. You grab a hand scythe, a gold ring, and bottle of booze.

Say magic words, then head down the mountain while tinkering with the windup key on my gloves.
[pot:6+1]

Your words create an enormous feline made out of arcane energy. It isn't alive, it's pretty much just a statue. Aw.

You head down the path as the edge of the cloud layer, but derm and his crowd of men are hogging the path from there on.

You turn the keys on your gauntlets until they're fully wound. You flex your fingers into a fist and the sharpened gears on the knuckles grind into rapid motion, throwing sparks as they buzz away like weaponized meat grinders.

Activate mark, fly down the switchbacks. Words.
A pair of wings, made of paper thin obsidian, appear on your back. After a few cursory flaps you walk to the edge and survey the way down. Hmm. You can either drift down slowly, which means spending time in that cloud layer which is probably not the safest, or you can dive down at high speeds, punching right through the clouds. And potentially diving head first into the rocks. Hmm.


Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 12, 2013, 02:34:34 am
Sorry derm... apparently my guy got his eyes crossed

Actions
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 12, 2013, 02:45:08 am
((
A pair of wings, made of paper thin obsidian, appear on your back.
Hmmm...
Ironic, how hubris will probably kill me. All those stories about how personality flaws killed heroes, and all those times I laughed in the face of such stupidity. Yet I am bleeding horribly because I wanted shiny wings.
Yeah... Obsidian is kinda fragile  :P.))
"Time for fun."
Search for NPCs to arcane-shank.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 12, 2013, 02:48:04 am
((Hm... I wonder if anything will happen here if enough people die))

Hm... some person died? That sucks... but nothing to do with me. Thus I don't really care much. Let's see what else this temple has to offer.

Head up one floor and check out what's there. If it's the shrine floor, let's just say I checked out all the rooms and I offer my blood the whichever one looks like will make me faster. I'm too slow right now to have much of a chance in a fight. If it's not the shrine floor, see what all there is to explore.

((Question, can you have an offering to more then one shrine? Or just one? or is that something I have to figure out on my own?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 12, 2013, 03:17:17 am
((DAMN!))
"AELS ZENTOL HAlTHOL"!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 12, 2013, 03:28:18 am
Silica follows Corsair outside, noticing that there is a person bleeding out int the distance who seems to look exactly like the late Sanya, she runs over to them to investigate while activating her mark.
That wasn't what I expected...
*sigh* I hope this mark isn't permanent, I spent quite a while creating this body of mine.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 12, 2013, 05:51:16 am
Aaargh!
Back away from sword, and clutch the new blood fountain.

"Damn it... Why..?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 12, 2013, 06:37:35 am
Still made of pure force, I would like to remind everyone.

I don't think fire harms me.

Keep a walkin'.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 12, 2013, 06:43:00 am
Put on ring. Sniff alcohol.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 12, 2013, 08:26:06 am
"Oh, hey John. Hm... Didn't quite work..." Glassco nods at John from behind his mask, as he looks in his book again at the hastily copied notes. "Hm... Well, not sure what went wrong. Guess I'll just try again." He mutters words again, as he makes his way to the sparring ring. "This should be a safe enough place."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 12, 2013, 08:31:58 am
"~Clearly-insidious. Further-research-required. Unsuitable-for-immediate-defensive-adaptation.~"

You guessed it, more science!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 12, 2013, 08:34:00 am
"Eeeny meeny miney moe, I pick the house with the most dough!"

Head into the storehouse.  If threatened, kill target with Rothon Shael.  If NPCs, talk to them.  If empty, loot the place.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 12, 2013, 08:36:59 am
To the church we to!
TO THE CHURCH-LIKE ORNATE BUILDING!
Words
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 12, 2013, 08:39:56 am
Then go in the church.  You don't have to follow me everywhere.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 12, 2013, 09:49:23 am
"At least you didn't lose your arm like I did with my spear."
I'll activate my spear. I'll then say words, followed a few moments later by another word. After that, I'll follow Glassco.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 12, 2013, 10:04:04 am
Try summoning a pet again.  Give it the same orders as last time.  Then head down the path.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 12, 2013, 11:49:30 am
Kin leaves the group to explore the ornate building further down the path. He also tries a new word.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 12, 2013, 11:58:28 am
I do hope no one dies, that would be sad.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 12, 2013, 12:03:06 pm
I do hope no one dies, that would be sad.
Well, kinda late for that. Someone already died due to chronic head-is-sword-itis. Truly terrible. I'm less hoping no one dies, more hoping we have enough candles for everyone.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 12, 2013, 12:03:49 pm
Aw, looks like my post somehow got eaten by the forum :c

Say "Shareeb Balethe". If I don't die horribly, examine my surroundings.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 12, 2013, 02:45:38 pm
"Nice one. Now watch this."

Use a golden fist to give Derm the worst atomic wedgee he's ever had, before hopping back onto my throne and floating down the path.
Flip Derm off with both golden hands, before hopping back on my throne and floating down the path.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 12, 2013, 03:03:54 pm
Slow flappery. Say Words.

"Huh, clouds ye' say? I don't think so."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 12, 2013, 03:07:58 pm
I do hope no one dies, that would be sad.
Well, kinda late for that. Someone already died due to chronic head-is-sword-itis. Truly terrible. I'm less hoping no one dies, more hoping we have enough candles for everyone.
"You know, not only did Sanya II manage to kill herself with a sword, I'm doing my damnest to follow her legacy. Grrrgh!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 12, 2013, 03:17:47 pm
"Nice one. Now watch this."

Use a golden fist to give Derm the worst atomic wedgee he's ever had, before hopping back onto my throne and floating down the path.

"Made of pure force, jackass. Nice try."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 12, 2013, 03:21:15 pm
If anyone touches you, they might be blown away. Not the smartest of ideas to touch him.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 12, 2013, 03:54:57 pm
Now go look for monsters.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 13, 2013, 12:13:40 am
Sorry derm... apparently my guy got his eyes crossed

Actions
[pot:4+1]

Your words summon up a strange sort of clockwork repeating crossbow. Neato.

You pick it up and head down the path with Derm, making it to the outer gate of the village.

((
A pair of wings, made of paper thin obsidian, appear on your back.
Hmmm...
Ironic, how hubris will probably kill me. All those stories about how personality flaws killed heroes, and all those times I laughed in the face of such stupidity. Yet I am bleeding horribly because I wanted shiny wings.
Yeah... Obsidian is kinda fragile  :P.))
"Time for fun."
Search for NPCs to arcane-shank.
Only people around here besides your friends from the portal are the monks. Although the basement has dangerous things in it, if what you've heard is true, and those clouds down the path there look a bit ominous.

((Hm... I wonder if anything will happen here if enough people die))

Hm... some person died? That sucks... but nothing to do with me. Thus I don't really care much. Let's see what else this temple has to offer.

Head up one floor and check out what's there. If it's the shrine floor, let's just say I checked out all the rooms and I offer my blood the whichever one looks like will make me faster. I'm too slow right now to have much of a chance in a fight. If it's not the shrine floor, see what all there is to explore.

((Question, can you have an offering to more then one shrine? Or just one? or is that something I have to figure out on my own?))
(You can try offering your blood to more then one god. May end poorly though.)
You head upstairs and offer some blood to the god represented by a font of mercury. The cut heals instantly with a silvery scar.

((DAMN!))
"AELS ZENTOL HAlTHOL"!
(No entry found for Haithol.Or Halthol)

[pot:3]

An eight fold magic circle appears at your feet. Black oozes from it for an instant before it explodes up like a burst oil well. It flows over you, burning your skin and filling your mind with screaming whispers and painful, unnatural thoughts. It vanishes a moment later, but ou are not as you were. Your left hand is back and your right arm is functional again. Both of them, from the shoulder down, are  solid black. They look otherwise normal.

A mark appears on your stomach with 4 open eyes out of 8. 

Silica follows Corsair outside, noticing that there is a person bleeding out int the distance who seems to look exactly like the late Sanya, she runs over to them to investigate while activating her mark.
That wasn't what I expected...
*sigh* I hope this mark isn't permanent, I spent quite a while creating this body of mine.

You run over to Sanya Mark II, who seems to be missing her hand. As per your mark, you can't seem to activate it.

Aaargh!
Back away from sword, and clutch the new blood fountain.

"Damn it... Why..?"

You continue to bleed, despite all your screaming. How odd, that usually works.
 
Still made of pure force, I would like to remind everyone.

I don't think fire harms me.

Keep a walkin'.

You walk down to the path to the outer gate of the Village.
It's An ancient looking 15 foot tall wall of rough cut, cobbled together stones and mortar.The wall completely blocks off the pass, save for a small doorway in it's center. To the left is the solid rock wall of the mountain and to the right is a 30 foot drop off down to the first roofs of the village.  Beyond the gate the path takes another sharp turn to the right and continues down to the village.

Put on ring. Sniff alcohol.
You put on the ring. Suddenly you're invisible! Actually no, it's just a normal ring. It's nice though. The wine smells like a rather weak alcohol made from fermented fruit. You can't place the fruit though.

"Oh, hey John. Hm... Didn't quite work..." Glassco nods at John from behind his mask, as he looks in his book again at the hastily copied notes. "Hm... Well, not sure what went wrong. Guess I'll just try again." He mutters words again, as he makes his way to the sparring ring. "This should be a safe enough place."
[pot:6]
You summon a steel spear!

You pick it up and walk into the sparring ring.

"~Clearly-insidious. Further-research-required. Unsuitable-for-immediate-defensive-adaptation.~"

You guessed it, more science!
[pot:6+1]
[end:3-1]
You summon an enormous feline made of the strange destructive light.It doesn't seem alive, but it drifts to the ground it starts roaring in strange, echoing voice. And then the second it touches  the ground it detonates. You go flying back, pelted with rock shrapnel. Once the smoke clears you're laying, half propped up against the perimeter wall of the temple grounds. Your legs appear to have dissipated, their windy forms no longer attached to the dustdevil you call a body.

"Eeeny meeny miney moe, I pick the house with the most dough!"

Head into the storehouse.  If threatened, kill target with Rothon Shael.  If NPCs, talk to them.  If empty, loot the place.
You wander into the storehouse. It's a massive place, a dark hole in the side of the mountain lit by harsh beams of light from holes in the ceiling. Wooden crates, dark from water rot, are scattered about and judging by the few broken open boxes and barrels, this place was mainly used to hold food, not high value goods. You search it anyways.
[2]
As you poke around the storehouse you notice a flickering light coming from behind some boxes. You poke your head around to investigate and barely escape as a torch is swung just past your nose. A villager, clothed but skinny and mad, comes at you wielding the torch like a club.
[spd:1+1]
[torchbearer spd:3]
[TB dex:5]
[TB str:3]
[Spd:5-2+1]
[str:2+2]
You don't have time to say a word before he's on you, but you manage to raise your mace. The torch slams into the clockwork murder device in a shower of embers and glances off. You shout words at him while he winds up for another strike.
[pot:4]
[dex:5]
A bolt of lightning bursts from your mouth and lances right through the Torchbearer's chest, leaving little in it's wake except charred bone and blackened flesh. The Villager collapses in a pile at your feet, current still arcing from your teeth.

To the church we to!
TO THE CHURCH-LIKE ORNATE BUILDING!
Words

You walk slowly down the path to the ornate building, clutching the dagger still in your stomach. The building is fairly small, crouched on the edge like it is, but it's stones were clearly cut with great care and aren't native to this mountain, by the look of it. They're a strangely bright alabaster granite. The outer doors are closed and an insignia of a white mask has been painted upon them.
[pot:5+1]
Your words summon a double sided ax made of a strange alloy of copper and steel.

"At least you didn't lose your arm like I did with my spear."
I'll activate my spear. I'll then say words, followed a few moments later by another word. After that, I'll follow Glassco.
Your spear activates and is engulfed in an aura of powerful wind.
[str:4-1]
So powerful in fact that it tears itself from your hand and goes skipping off across the temple grounds. Dang.

[pot:3]
a ball of water about as big and powerful as a water balloon flies off like a mortar shot and splashes harmlessly against the wall.
[pot:2]
The next spell doesn't do anything but make your mouth taste funny.

You shrug and follow your buddy to the sparring ring.

Try summoning a pet again.  Give it the same orders as last time.  Then head down the path.
[pot:1+1]
Nope.

You head down the path and stack up on the village's outer gate along with derm and sven

Kin leaves the group to explore the ornate building further down the path. He also tries a new word.
[pot:5]
A phantom image of a cage appears before you and then vanishes.

Aw, looks like my post somehow got eaten by the forum :c

Say "Shareeb Balethe". If I don't die horribly, examine my surroundings.
[pot:3+1]
A mark appears on your right leg.

As far as I know your surroundings are just the temple grounds, a sort of flat open space outside the temple surrounded by a low wall. There's a sparring ring, benches, and a switchback path down the mountain at one end.

"Nice one. Now watch this."

Use a golden fist to give Derm the worst atomic wedgee he's ever had, before hopping back onto my throne and floating down the path.
Flip Derm off with both golden hands, before hopping back on my throne and floating down the path.
You get back on your throne and hover down to the Village outer gate, flipping derm the double golden bird the entire time.

"All my golden rage."

Slow flappery. Say Words.

"Huh, clouds ye' say? I don't think so."
[pot:1+1]
Oh... well...that didn't work. Probably best not to dive in with those clouds still there eh?

Now go look for monsters.
You wander back down stairs to the hall of heroes. Hmm. Well there are monsters in the basement, but there are also probably ones out down the mountain. And considering the ones in the basement seem to like fire, and your elemental control is over a flammable thing...maybe down the mountain is better. Hmm hmmm hmm.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 13, 2013, 12:14:31 am
How we all still doing by the way? Having fun?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 13, 2013, 12:30:04 am
Doing awesome, having fun trying to figure words out, joy from seeing new ones and figuring new things out. The gods and lore are interesting, and I have a feeling horrible eldritch abominations are going to be spewing out of guts soon. Or people turning into them. Or both, probably both.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 13, 2013, 12:31:05 am
Hmm. On second thought, go back to the scroll room, and do some more research on what exactly the magic of the other is supposed to do, and if anything happens to those who use it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 13, 2013, 12:33:30 am
Im loving it :D

summon bundle of arrows for my crossbow... aka WORDS
Carefully begin loading if successful


((Is my crossbow just a 1 shot per second autoreloader or is it a full auto murder cannon like in van helsing?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 13, 2013, 12:38:13 am
((I'm... sort of... then again I haven't gotten to the real fun parts of magic and killing since I decided to explore every nook and cranny of the temple lol. But I'm sure I will have a blast soon.))

((Oh and anyone wanna test out what happens when you contract to more then one god/shrine/whatever? I don't feel like potentially dying yet.))

Ooo... that's interesting. Is my blood made of mercury now or something?

Cut my left arm to see if I really do bleed mercury now and or see more of the silvery scarring process. Also move my body, punch the air, and run to see if I'm feel faster. Also offer up some more blood to see if anything happens. After all that head up stairs to do more exploring.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 13, 2013, 12:39:10 am
((Yep, just need to get more channeling and then the real fun will begin.))
"May as well summon another"
"Cainthalsaz Zerth".
Have both daggers follow me, search for monsters to kill in the basement. If I find something, crush it with will if it is made of flesh and/or arcane, otherwise fling daggers at it, then try to pull the daggers back through the monster.

((I'm half expecting to screw up will and put a dagger through my head here, and have been awhile :P.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 13, 2013, 12:47:07 am
"~Faasci-nating.~"

More fun stuff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 13, 2013, 01:06:28 am
"What? S-Sanya?! How are you still alive? You turned your head into a sword!"
Silica aims away and says "Szahell"
((Can someone with decent dex please bandage Sanya? I'd do it myself but Silica has 0 dex which means, chances are, she'll either strangle Sanya in an attempt to help her or trip over and create lesbian subtext. Either way, the outcome isn't very beneficial.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 13, 2013, 01:53:03 am
((This is the greatest game I have played with magic in a long time, spelling error btw.))

"AELS ZARAL HALTOL", Then bandage the person who lacks most of their forearm.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 13, 2013, 02:33:25 am
I'll say words. Then I'll say word.
After that, I'll make a mental note of where my spear went.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 13, 2013, 05:13:30 am
Ready my axe
Into the building, ready to say WORDS if anything creeps too close
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 13, 2013, 05:34:41 am
"Not sure. I can't remember the details, but i'm fairly certain i'm immortal- well, I can die pretty easily but my soul comes right back.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 13, 2013, 06:16:36 am
"That's good to hear in a weird twisted way at least. I thought I was hallucinating at first since my last spell did something that I'm not completely sure about. I'll try and summon some cloth to bandage the wound but my current form isn't very efficient at movement, we'll need someone else to apply it."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 13, 2013, 06:29:17 am
The door beckons~
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 13, 2013, 07:03:38 am
The game is enjoyable, although I'm not entirely sure what I'm doing.

Sip alcohol. If nothing happens, take another sip. Repeat until something happens or the bottle is empty.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 13, 2013, 07:39:55 am
Quite enjoyable.  The new world has readded a spirit of discovery that faded a bit once many of the book's mysteries were solved.


"So that's how Null did that breath trick."


Grab the torch in other hand because torches are always useful, then keep searching.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 13, 2013, 07:55:04 am
Glassco gives the steel spear a good examination from behind his white mask, happy to see presentable results from a successful spell. "Well well, not bad if I do say so myself." He gives the wind bone spear a look as it flew away. "Hm... Uh, that windy spell turn off after a while?"

After giving the leather-bound tome in his hand a more thorough look over, checking the notes and ideas that are scrawled in the margins or underlining words, he says words.

ACTIONS: Words; Spear, show me your secrets!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: kisame12794 on March 13, 2013, 08:36:45 am
((Dammit. Fun tiem.
Spoiler: Cog (click to show/hide)
))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 13, 2013, 09:54:00 am
Activate the mark and walk around the temple grounds, look for a different way down.

((Also having tonnes of fun. Good to know how marks work tough. I tought there was a word for marks, but apparantly not.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 13, 2013, 10:23:17 am
((Have fun, but feel slightly limited with one word. My fault really.))


Kin have no idea what his surroundings are like at the moment so he says a word for now.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 13, 2013, 03:11:42 pm
All right, so swords don't work when I make them.
Let's see if this fails too.
Words of Mad Science!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 13, 2013, 04:10:16 pm
"... No."

Land and just walk down the mountain.

((Well enough, I would complain more but it's probably just bad rolls pissing me off. The game itself is still probably just as fun. I'm just failing to see it through the crimson haze of "Less than four". That, statistically speaking, should clear up with a few more turns.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 13, 2013, 05:08:00 pm
(That's not how probability works...ah, wait, never mind. Trying to make yourself feel better.)
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 13, 2013, 05:22:18 pm
((Actually it is. The probability of getting at least a 4 sometime in the next 3 turns is 7/8. By turn 5, it's gone up to 31/32))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 13, 2013, 06:09:51 pm
(That's not how probability works...ah, wait, never mind. Trying to make yourself feel better.)
((I see what you meant, but apparently you misinterpreted me. I wasn't saying my unfortunate streak implied better rolls later, it was meant to be part optimism and part─reading... reading...─what the person above me said.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 13, 2013, 06:40:33 pm
((Actually it is. The probability of getting at least a 4 sometime in the next 3 turns is 7/8. By turn 5, it's gone up to 31/32))
Oooh.

That is how probability works.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 13, 2013, 10:28:15 pm
Im loving it :D

summon bundle of arrows for my crossbow... aka WORDS
Carefully begin loading if successful


((Is my crossbow just a 1 shot per second autoreloader or is it a full auto murder cannon like in van helsing?))
(It's got an underslung magazine  to load bolts into, and you fire it by turning a crank on the side. So it will fire as fast as you turn the crank.)
[pot:5+1]
You get a large bundle of something like 30 crystal bolts. You pick them up and load 10 into the crossbow. Locked and loaded.

((I'm... sort of... then again I haven't gotten to the real fun parts of magic and killing since I decided to explore every nook and cranny of the temple lol. But I'm sure I will have a blast soon.))

((Oh and anyone wanna test out what happens when you contract to more then one god/shrine/whatever? I don't feel like potentially dying yet.))

Ooo... that's interesting. Is my blood made of mercury now or something?

Cut my left arm to see if I really do bleed mercury now and or see more of the silvery scarring process. Also move my body, punch the air, and run to see if I'm feel faster. Also offer up some more blood to see if anything happens. After all that head up stairs to do more exploring.
You cut your arm a bit more. Yep, you bleed mercury now, or at least you bleed silver fluid. Your wound doesn't close up like before though, and giving more blood to the basin doesn't do anything. As per speed, you don't feel like you punch faster, but you feel like you can bob and weave and dodge better. Well, at least that will stop you from dying as easily.

You head upstairs and find a massive room lined with mummified monks. At the end of the room, seated on a throne with his back to a mosaic depicting unknown gods and lost times, is a rather important looking mummified monk.

What do you seek?


A voice whispers from nowhere in particular.

((Yep, just need to get more channeling and then the real fun will begin.))
"May as well summon another"
"Cainthalsaz Zerth".
Have both daggers follow me, search for monsters to kill in the basement. If I find something, crush it with will if it is made of flesh and/or arcane, otherwise fling daggers at it, then try to pull the daggers back through the monster.

((I'm half expecting to screw up will and put a dagger through my head here, and have been awhile :P.))
[pot:5+1]
You summon another knife without difficulty. Now, to make it hover.
[will:1]
It hovers alright. Hell, it freaking flies like a dart. Right into your shin.
[end:6-1]
It passes clean through, burning a slit through your calf muscle. You fall to one knee and put pressure on the wound to stop the minor bleeding. Well, you're in no danger of dying, but you've got a heck of a limp now.

"~Faasci-nating.~"

More fun stuff.
[pot:4+1]
You summon a tattoo. It causes your other tattoo, the one that was keeping you a sentient tornado, to vanish. This causes the fact that you're missing your legs to go from funny to potentially fatal and very quickly.

You activate your mark.
[pot:6]
You summon a giant bear made of wind! It dissipates a moment later like you'd expect something made of wind to do.

(I know what you're trying to do here, and there are ways to do it. Ways with words and easier ways with circles.)

"What? S-Sanya?! How are you still alive? You turned your head into a sword!"
Silica aims away and says "Szahell"
((Can someone with decent dex please bandage Sanya? I'd do it myself but Silica has 0 dex which means, chances are, she'll either strangle Sanya in an attempt to help her or trip over and create lesbian subtext. Either way, the outcome isn't very beneficial.))
[pot:2+2]
You summon up a good pile of cloth and bandage Sanya's bleeding stump. Uncoordinated as you are, you're not gonna accidentally go feral with bandages.

((This is the greatest game I have played with magic in a long time, spelling error btw.))

"AELS ZARAL HALTOL", Then bandage the person who lacks most of their forearm.

[pot:1]
[end:6]
Your entire right leg turns into liquid magma. You manage to hurl yourself to the side and get away with only first degree burns from the ambient heat. Also luckily it seems to have cauterized the wound. Not so luckily you're completely missing your right leg.

"I pissed off some god, didn't I? Which one of you was it? I swear, I'll sacrifice a virgin the first chance I get! I mean look at the guys around me! Look at how they're dressed! I'm sure at least 50% of them qualify."

I'll say words. Then I'll say word.
After that, I'll make a mental note of where my spear went.

[pot:5]
A mark seems to try to appear in the air near your hand, but since there's nothing there to attach to it can't manage it.
[pot:3]
One of the people near you sparkles.

Your spear is kind of trapped in a corner like an errant air hockey puck.

Ready my axe
Into the building, ready to say WORDS if anything creeps too close

You shove open the church's doors. The inside is significantly larger then it should be. A red carpet runs through the middle of the building and massive stained glass windows line the walls. The world outside the stained glass is blurred by the window, but it's clearly not the one you just left. After all, the only you just left didn't have three suns. You try to make heads or tails of the images shown on the windows but they keep changing whenever you look away.

Rows of pews line the room next to the carpet and an altar lies at the end, draped in black cloth. No one seems to be around.

The door beckons~
You head through the gate and down into the village proper, down to the first buildings. They're homes, carved into the living rock. Scattered bodies line the path and the signs of a struggle -frantic footprints in spilt blood- mark the entrences to the buildings. Besides these buildings there is a storehouse looking building a bit farther down and a ornate, church looking building after that. The road keeps going down as well, farther into the city.

The game is enjoyable, although I'm not entirely sure what I'm doing.

Sip alcohol. If nothing happens, take another sip. Repeat until something happens or the bottle is empty.
[end:5-1]
Something happens. You get kinda tipsy. Turns out the monks weren't bottling magic wine. Just normal I-am-a-monk-and-there's-nothing-else-to-do-around-here-so-I-might-as-well-get-drunk wine.

Quite enjoyable.  The new world has readded a spirit of discovery that faded a bit once many of the book's mysteries were solved.


"So that's how Null did that breath trick."


Grab the torch in other hand because torches are always useful, then keep searching.
You grab the now unlit torch and stuff it into the folds of your robe. It's sure to come in handy at some point. That done, you search some more.
[5]
You find something strange stashed in a corner. It appears to be lightning trapped within a glass sphere roughly the size of your fist. The single arcing bolt of electricity crawls around the walls of the glass prison like a trapped snake.  How odd.

You doubt you'll find anything else in here.

Glassco gives the steel spear a good examination from behind his white mask, happy to see presentable results from a successful spell. "Well well, not bad if I do say so myself." He gives the wind bone spear a look as it flew away. "Hm... Uh, that windy spell turn off after a while?"

After giving the leather-bound tome in his hand a more thorough look over, checking the notes and ideas that are scrawled in the margins or underlining words, he says words.

ACTIONS: Words; Spear, show me your secrets!
[pot:4,4]
You get flame, and then a large stone. Cool.

Activate the mark and walk around the temple grounds, look for a different way down.

((Also having tonnes of fun. Good to know how marks work tough. I tought there was a word for marks, but apparantly not.))
Your right leg turns into living steel.

You wander the edge of the temple grounds, but can't find any other way down, at least no way on foot. Everything is just a sheer cliff. Hmm. Might be able to fly, but with this cloud cover it's hard to say where you would land.

((Have fun, but feel slightly limited with one word. My fault really.))


Kin have no idea what his surroundings are like at the moment so he says a word for now.
(You're in the same place Derm is. Just look up for a description.)
[pot:6]
Your tongue tingles.

All right, so swords don't work when I make them.
Let's see if this fails too.
Words of Mad Science!
(your attempts failed because you mixed two things together and the power of the glowing dust was infused to the entire weapon, handle included. If you want to enchant things, there are ways, circle based ways mostly)

[pot:2]
Can't let you do that, star fox.

"... No."

Land and just walk down the mountain.

((Well enough, I would complain more but it's probably just bad rolls pissing me off. The game itself is still probably just as fun. I'm just failing to see it through the crimson haze of "Less than four". That, statistically speaking, should clear up with a few more turns.))
You walk all the way down to the Village outer gate without even a single problem. Life is funny like that.





Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 13, 2013, 10:39:21 pm
"Hmph."

Cast Mass Rez. Interrogate results on recent happenings.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 13, 2013, 10:54:24 pm
CIRCLE SCIENCE!!!

Oh and follow derm from a distance
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 13, 2013, 11:24:39 pm
"What... me? Um... Well first a way to get back home... though I get the feeling I'll be here for a while so I hope you don't mind me borrowing some of your stuff while I'm here... but yeah I'm looking for a way back home. So uh... yeah you wouldn't happen to know how would you? Preferably a way that won't get me potentially killed.. like in the basement... man that scared the crap out of me... why do you guys even have a metal freaking bug down there anyways? Glad it decided to stay in the room rather then chase me. Anyways I'm getting off topic... or I digress... haha I always wanted to use that word... though feels kinda funny saying it... probably since I don't use it often. Oh also how come you guys are mummified and creepy looking... ah I mean... no offensive or anything but... yeah... never mind..."

Start rambling on about stuff.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 13, 2013, 11:31:24 pm

"I really need more skill at shaping..."
Flesh shape the hole together, then:
Have the dagger follow me, search for monsters to kill in the basement. If I find something, crush it with will if it is made of flesh and/or arcane, otherwise fling a dagger at it, then try to pull the dagger back through the monster.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 13, 2013, 11:50:26 pm
Neat. Boo on unlit torch- I was intending to burn down the building.

"I'll take this.  Can always use a lightning grenade."

Stow the lighting grenade and move on down the path past the village.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 14, 2013, 12:01:06 am
"Hey, what's up with that village down there? YO DERM, IF YOU FIND ANY GOLD, IT'S MINE!"

Enter the village, and if nothing attacks me, peer inside the church and see if there's any gold.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 14, 2013, 12:01:51 am
((Decided to read what happens to the rest you yo guys aI read this:

 "I pissed off some god, didn't I? Which one of you was it? I swear, I'll sacrifice a virgin the first chance I get! I mean look at the guys around me! Look at how they're dressed! I'm sure at least 50% of them qualify."

Oh man that made my day... that was pretty funny))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 14, 2013, 12:46:56 am
"~Ah. Unwise-that-was. Findings-interesting.~"

Let's take care of that problem, shall we?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 14, 2013, 01:32:24 am
"crap"
Shareeb Donbel
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 14, 2013, 02:51:01 am
"I'll just be a second, I've got to get my former arm back."
Head to the spear. Activate aura. See if I can use it to move faster or jump further.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 14, 2013, 07:49:58 am
"Sure, no problem. Just yell if you need my help." Glassco gives his notes another once over, then says words. "Here goes nothing."
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 14, 2013, 08:10:53 am
Go to the Altar. Nspect said Altar, weapon at the ready.Say ENCHANTMENTWORDS
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 14, 2013, 10:29:33 am
((Strange, I thought I already walked down that path already. Oh well.))


Kin waves to the newcomer but keeps on walking down the path. He says word.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 14, 2013, 12:31:24 pm
Continue following Derm, then say words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 14, 2013, 12:45:12 pm
If the mark obstructs my movement, deactivate it. Start heading down the path and say "Ralthel". See the result and then say " Haeltheaol".
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 14, 2013, 02:23:38 pm
You missed my turn! Though admittedly, I did forget to bold it.

Hmm. On second thought, go back to the scroll room, and do some more research on what exactly the magic of the other is supposed to do, and if anything bad happens to those who use it.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 14, 2013, 02:57:15 pm
Thanks for the bandaging...
"Hey. Mr. Gold guy? I want to do some science but if I accidentally spawn an ENVOY OF DEATH I'm going to make it out of gold so you can fuse it's face to your chair and make it not kill things mmkay?

Hopefully not deadly SCIENCE TIME WORDS
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 14, 2013, 04:15:50 pm
'Village? This should be good.'

Check the town for a bar, tavern, inn, brewery, or anywhere alcohol could logically be found. Deactivate tattoos. Words.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 14, 2013, 06:32:59 pm
Silica continues following Sanya. ((I have absolutely no idea where I am, so I'm pretty much stuck following the nearest person))
She aims away and says <Words>.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Saurinae on March 14, 2013, 10:19:51 pm
I would like to join
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: GreatWyrmGold on March 14, 2013, 10:26:17 pm
Put self in stasis until my computer issues get solved.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 15, 2013, 12:27:20 am
"Hmph."

Cast Mass Rez. Interrogate results on recent happenings.
[pot:4]
You basically get this:
 (http://25.media.tumblr.com/tumblr_mdeoajxdqg1r4hwmoo1_500.gif)

As the tortured souls scream upward in a column of eerie green light, slowly dissipating, you hear them whisper.

We need a form.

CIRCLE SCIENCE!!!

Oh and follow derm from a distance

[pot:5+1]
You scratch the circle into the stone with your brick and then place one of your candles into the center. You activate it and the candle hovers above the ground for a few seconds as blue light leaks from the rune and into the candle.

A moment later the candle floats back to the ground, changed. The wax has taken on a light blue sheen and become strangely angular and sharp, crystalline in nature. Huh.

"What... me? Um... Well first a way to get back home... though I get the feeling I'll be here for a while so I hope you don't mind me borrowing some of your stuff while I'm here... but yeah I'm looking for a way back home. So uh... yeah you wouldn't happen to know how would you? Preferably a way that won't get me potentially killed.. like in the basement... man that scared the crap out of me... why do you guys even have a metal freaking bug down there anyways? Glad it decided to stay in the room rather then chase me. Anyways I'm getting off topic... or I digress... haha I always wanted to use that word... though feels kinda funny saying it... probably since I don't use it often. Oh also how come you guys are mummified and creepy looking... ah I mean... no offensive or anything but... yeah... never mind..."

Start rambling on about stuff.
To return home you must banish the manifestation of the Other which is held within the deep ruins at the heart of this mountain. And to do that, you Must first break the seal to reach it by killing the eight sealers. 

"That seems really hard...do you guys have like...a bus station or an airport instead?"


"I really need more skill at shaping..."
Flesh shape the hole together, then:
Have the dagger follow me, search for monsters to kill in the basement. If I find something, crush it with will if it is made of flesh and/or arcane, otherwise fling a dagger at it, then try to pull the dagger back through the monster.
[Will:6]
You successfully  close the wound, the hole replaced with a new pinkish scar. Now then, lets try that knife again.
[will:3]
The knife kind of hurls itself across the room and bounces off the floor leaving little craters as it goes.

Huh.

Neat. Boo on unlit torch- I was intending to burn down the building.

"I'll take this.  Can always use a lightning grenade."

Stow the lighting grenade and move on down the path past the village.
You pocket the lightning in a bottle and head farther down the path. You enter an area that seems like a town center of sorts. A large alcove carved in the stone,
a half circle with several larger buildings arrayed around it's edge. Most are blocked off or partially scorched from internal fires but a few are still open.There are two buildings that look like they might have something in them.The first has a rather crudely painted sign with a picture of a shirt on it and something in a language you don't know. The second has no sign, but a thin line of smoke is drifting from the chimney hole.  The road ahead continues down toward another curve and a fork in the path.

"Hey, what's up with that village down there? YO DERM, IF YOU FIND ANY GOLD, IT'S MINE!"

Enter the village, and if nothing attacks me, peer inside the church and see if there's any gold.
You float on down to the church building at the end of this part of the path and push open the door. There's nothing special inside, just a small, smashed, weather worn church with water rotted pews and barred windows. Strange, you could have sworn you saw a guy walk in here a second ago.

"~Ah. Unwise-that-was. Findings-interesting.~"

Let's take care of that problem, shall we?
[pot:2+1]
You summon a new tattoo that activates for a moment and then vanishes. You are still bleeding a lot. Oh boy, getting dizzy...and almost dead here.

"crap"
Shareeb Donbel
[pot:1]
(Seriously, these dice have it out for you. I rerolled it 3 times and it was 1 every time.)
[end:6]
Your left foot's big toe turns to steel.

The universe tortures you but will not let you die. Life is strange some times.

"I'll just be a second, I've got to get my former arm back."
Head to the spear. Activate aura. See if I can use it to move faster or jump further.
You walk over to the spear but you have no tattoo to activate. Remember, it appeared in the area near your hand but since you had nothing in your hand it had nothing to attach to.

"Sure, no problem. Just yell if you need my help." Glassco gives his notes another once over, then says words. "Here goes nothing."
[pot:3]
You summon up a metal chest plate. Unfortunately it's too small for any human to wear. Maybe you could sell it to a leprechaun...

Go to the Altar. Nspect said Altar, weapon at the ready.Say ENCHANTMENTWORDS
You walk toward the altar, stumbling over the uneven carpet covered floor. It's a large, granite slab, about the right size for a person to lay on with a shallow trough around it's edge.

[pot:1+1]
Nah bro.

((Strange, I thought I already walked down that path already. Oh well.))


Kin waves to the newcomer but keeps on walking down the path. He says word.
You join up with Thrakor further down in the village. As you catch up with him, three men wander out of one of the burnt buildings. They're all thin, haggard and quite mad looking. Two are armed with pitchforks, one is bare handed. Together, they turn their heads and look at you and Thrakor.

"Aw geez."

Also that word makes your whole body tingle.

Continue following Derm, then say words.
[pot:3+1,4+1]
That first spell does nothing. The second one causes a near by wall to glow. Huh.

If the mark obstructs my movement, deactivate it. Start heading down the path and say "Ralthel". See the result and then say " Haeltheaol".
[pot:5+1]
Doesn't seem to do anything on it's own.
[pot:5+1]
Also doesn't seem to do anything. Huh.

You wander down the switchback path, all the way to the Village outer gate. Sitting in the middle of the gate, pecking at a corpse, is a bird. It resembles a vulture, but far larger and sporting 4 wings and 4 eyes. Blackish green mist leaks from it's mouth as it's head twitches and jerks to look at you. It warbles and hisses before taking flight straight at you.

You missed my turn! Though admittedly, I did forget to bold it.

Hmm. On second thought, go back to the scroll room, and do some more research on what exactly the magic of the other is supposed to do, and if anything bad happens to those who use it.
There is a scroll about the Other and it's influence, although it isn't terribly specific. Apparently the King struck some sort of deal with the Other when he imprisoned it. When it's name was spoken it would grant the speaker protection from whatever it's most pressing current problem is. In return, the Other would mark the speaker as a corrupted, and those who used it's name too many times would be taken.

It doesn't say what it means by taken, but it sounds rather final.

Thanks for the bandaging...
"Hey. Mr. Gold guy? I want to do some science but if I accidentally spawn an ENVOY OF DEATH I'm going to make it out of gold so you can fuse it's face to your chair and make it not kill things mmkay?

Hopefully not deadly SCIENCE TIME WORDS
Oh Tsuch, you are no where near Wwolin.

[pot:3]
You summon tiny elbow pads made of cloth and that strange dust stuff that deconstructed your hand. Perhaps touching it would be bad.

'Village? This should be good.'

Check the town for a bar, tavern, inn, brewery, or anywhere alcohol could logically be found. Deactivate tattoos. Words.
You look down over the village. Hmm, well that place way down there where Thrakor and that other guy seem to have angered a mob looks like it was the town center. So if anywhere has booze, thats probably it.
[pot:1+1]
Looks like this didn't go well. Also there's that giant bird over there by the gate. That might be bad.

Silica continues following Sanya. ((I have absolutely no idea where I am, so I'm pretty much stuck following the nearest person))
She aims away and says <Words>.
Location: temple grounds.

You're still just kinda standing around right outside the temple because sanya is just kinda standing around failing to make friends with his magic.

[pot:4+2]
You summon a giant clockwork bear. It looks...terrifying. Also not alive.



((Dammit. Fun tiem.
Spoiler: Cog (click to show/hide)
))
Sorry if I missed you last time, but you appear in a large square room standing atop a magic circle. There are mummified monks all around you and no real way out except for one door.

Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 15, 2013, 12:40:34 am
((I suspect the "Other" is Zentol. I think I must have screwed up really badly, I was trying to summon burningly radiant gold.))
"How are you feeling right now? Should we catch up with everyone else?"
Silica places her right hand on the bear and says "Zoth-Hareth Dorbaelo"
((Maybe I should just setup a hospital here. The giant terrifying clockwork bear could be placed near the beds in the children's ward like some sort of teddy bear decoration.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 15, 2013, 12:42:29 am
I will not be discouraged! Glassco sighs, picking up the tiny steel chest plate, inspects it to see if it is possible to be useful as a knee guard, or pauldron. He gives a glance to everyone else in the temple courtyard, giving a friendly nod and crooked smile at anyone who sees him looking around. Still a good amount of people here it seems.

Looking back at the chest plate, he ponders to himself. "I bet there is a way to make you bigger... But hells if I know how. I suppose if I can't use you for anything, you can be a good testing target. Better than myself. Either way, take two!" Glassco says the same words as before.

[I would assume as well, I told everyone as much from what I discovered from the Monk-Lich, and Zentol's new form. That, and the eight eyes. Eight eyes, eight sealers, eight gods, etc. Very eight centric. That, and Zentol never does as it is commanded to, but rather as to what is most useful to the situation, as I've noticed. Someone tried to make wings out of it, it instead gave them back their limbs. Doesn't seem to be a word that is receptive to control... Only freebee you get from me however, speculation wise, and this is because I don't want people turning into eldritch abominations.]

EDIT: [...More than they already are, that is...]
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Unholy_Pariah on March 15, 2013, 12:45:49 am
well thats...something... kinda pretty in an im gonna tear the shit out of your hand kind of way...

poke candle with dagger, is it still semi-waxish?
Afterwards draw MEGA CIRCLE in the dirt
Try to find an npc to yell my WORD at/b]
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Harry Baldman on March 15, 2013, 12:53:03 am
"~Note: defensive-adaptations-may-not-always-work.~"

Try that again.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: superBlast on March 15, 2013, 01:26:43 am
"That seems really hard...do you guys have like...a bus station or an airport instead? Well if I have to kill the eight sealers.... wait.... I read a boring poem thingy about them in your library... and they sounded pretty evil.... ah great.... Anyways back to what I was saying, do I have to kill them? Can't I like... knock them out, or seal the sealers, or do to them like what happened to me and send to some other world? I kinda have a thing about killing people and sentient beings...."

Say that.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Empiricist on March 15, 2013, 02:14:45 am
((Piecewise: Is it possible to, through a combination of words, propel a character's soul into an enemy temporarily and have the target experience the same rolls as the character? Because considering how unfortunate Corsair is, if such a spell exists we could re-purpose him as a WMD.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: SingularByte on March 15, 2013, 02:26:04 am
"I'll just be a second, I've got to get my former arm back."
Head to the spear. Activate aura. See if I can use it to move faster or jump further.
You walk over to the spear but you have no tattoo to activate. Remember, it appeared in the area near your hand but since you had nothing in your hand it had nothing to attach to.
I had sent you a new aura. I probably should have clarified.
Cast aura.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Corsair on March 15, 2013, 02:34:43 am
"Shit"
Aels zentol, Kenthablaw then if possible glide down to the town and limp about for awhile using the Kenthablaw as a crutch
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 15, 2013, 05:53:59 am
I discovered the words of mincing too late- in Arena, could have had boulders of instagib
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Dermonster on March 15, 2013, 06:24:50 am
Shove them all in the bodies lying scattered around. If I can't, go to the mob and roll intimidate.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Saurinae on March 15, 2013, 07:26:14 am
((Uh. Am I in or have I not been summoned yet?))
((Edit: Nevermind. I guess it is one person per turn))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 15, 2013, 08:39:08 am
Halthel Karenthar Plu-Shastaron
Place on alter
Sacrifice to the god!
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 15, 2013, 09:20:07 am
Way to spawn dudes on us.


"This looks like what I'm good at!"

Turn toward the nearest pitchforker and say some COMBAT MAGIC.  Then ruin the closest one still standing with my mace.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 15, 2013, 09:31:25 am
"Wus this? Angry mob? Only one way ta' fix this kind o' thing."

Enter the center in the only way I know how.

"BOOZE FER THE BOOZE GOD!"

((It's times like these I really wish I knew the word for 'dragon'. Because coming into town on a dragon made of napalm that is breathing alcohol would be my exact reaction to an angry mob. Sadly I need to use my backup plan.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Saurinae on March 15, 2013, 09:51:36 am
((Does anyone know the word for "ball" or "sphere"?))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Onyxjew944 on March 15, 2013, 10:03:45 am
((Does anyone know the word for "ball" or "sphere"?))
Yes, why do you ask?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 15, 2013, 10:23:30 am
"Wus this? Angry mob? Only one way ta' fix this kind o' thing."

Enter the center in the only way I know how.

"BOOZE FER THE BOOZE GOD!"

((It's times like these I really wish I knew the word for 'dragon'. Because coming into town on a dragon made of napalm that is breathing alcohol would be my exact reaction to an angry mob. Sadly I need to use my backup plan.))
((Does this include helping me, or will I have to do this by myself?))
((Oh, and I just wasted two 5s on nothing at all. Yay me.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Toaster on March 15, 2013, 10:28:38 am
I know the sphere word.  It made my thunderball from a while back.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Saurinae on March 15, 2013, 10:29:05 am
((Does anyone know the word for "ball" or "sphere"?))
Yes, why do you ask?
((Well I read through the whole thread and never saw it, or maybe I didn't comprehend it. I wanted to know for when I got in so I could make orbs of spells instead of just failing to cast them. Albeit probably has an even bigger chance to catastrophically fail))
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on March 15, 2013, 12:43:02 pm
FYI:

[pot:3+1]

A sphere of arcing electrical power, lightning trapped in a snowglobe, appears in front of you and then falls to the ground. It rolls slightly to the west and then stops, continuing to exist even after a few seconds.

[dex:5+2]
[str:1]
[end:4+1]

You drop the ball straight onto your foot. The next thing you know you're several feet away, laying on your back, Your foot burnt and your hair standing on end.

"Ouch."

It was also quite a nice weapon.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: miauw62 on March 15, 2013, 12:53:33 pm
"Well well... Let's ready my arsenal."
Say "Zentol"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: syvarris on March 15, 2013, 01:00:44 pm
Do stuff, then continue following derm.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Angle on March 15, 2013, 01:50:15 pm
But what about the rest of the words from the book? Do they spread the corruption?
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Xanmyral on March 15, 2013, 02:06:21 pm
Corruption as in "being taken by Zentol?" Or Corruption as in "tear the universe apart by the seams into a mass of unforgiving chaos?"
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 15, 2013, 02:08:01 pm
I would like to think if we say Zentol 8 times over, we end up having our soul taken away, and body possessed by the Other
Like when people touched the Zentol Weapons, but permanent.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 15, 2013, 02:13:05 pm
"No way there's no gold in here. There has to be a secret passage or something!"

Enter the church, and use giant gold hands to pull up floorboards. Also, see if my power allows me to sense gold. Defend myself if I have to by crushing threats into a fine red mist beneath my golden fists.

((Also, if anyone gets to six eyes and is in my general vicinity, I will not hesitate to rip them in half. You can be taken by the other if you'd like, but you're not gonna do it anywhere near me.))
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: KineseN on March 15, 2013, 02:31:30 pm
"We come in peace!"

Then, as Thrakor attacks, Kin follows up with a word against the same pitchforker.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 15, 2013, 02:32:45 pm
((Also, if anyone gets to six eyes and is in my general vicinity, I will not hesitate to rip them in half. You can be taken by the other if you'd like, but you're not gonna do it anywhere near me.))
But then if you do that, they can use Zentol on you as we'll. killing you.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Wwolin on March 15, 2013, 02:35:47 pm
((Also, if anyone gets to six eyes and is in my general vicinity, I will not hesitate to rip them in half. You can be taken by the other if you'd like, but you're not gonna do it anywhere near me.))
But then if you do that, they can use Zentol on you as we'll. killing you.

My goal is to dexblock them. The reason I am using six instead of seven is because if they Zentoled me with seven and I managed to live, then they would be taken, and ruin my day.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Tsuchigumo550 on March 15, 2013, 03:01:41 pm
Avoid gloves. Try Plan I WILL BE THE BEST DAMN WEAPONRYMAGE.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: javierpwn on March 15, 2013, 04:21:55 pm
((Also, if anyone gets to six eyes and is in my general vicinity, I will not hesitate to rip them in half. You can be taken by the other if you'd like, but you're not gonna do it anywhere near me.))
But then if you do that, they can use Zentol on you as we'll. killing you.

My goal is to dexblock them. The reason I am using six instead of seven is because if they Zentoled me with seven and I managed to live, then they would be taken, and ruin my day.
Quote from the Scroll on the Other:"There is a scroll about the Other and it's influence, although it isn't terribly specific. Apparently the King struck some sort of deal with the Other when he imprisoned it. When it's name was spoken it would grant the speaker protection from whatever it's most pressing current problem is. In return, the Other would mark the speaker as a corrupted, and those who used it's name too many times would be taken. "
I don't think your attack would succeed. Nor the dodge.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: Nahere on March 15, 2013, 04:54:24 pm
"Screw it, time for plan D."
"Shareeb Hobitaeaod Hael-ton"
Take the weapon, if it is too big then touch it and shape it to something better sized. Go to the temple basement and look for something to kill. If a monster made of flesh, arcane and/or steel is found, rip it apart with will, otherwise hack it with the weapon.
Title: Re: Perplexicon: Magic is Confusing: Breakfast Nook of the Dead
Post by: piecewise on March 15, 2013, 11:53:09 pm
((I suspect the "Other" is Zentol. I think I must have screwed up really badly, I was trying to summon burningly radiant gold.))
"How are you feeling right now? Should we catch up with everyone else?"
Silica places her right hand on the bear and says "Zoth-Hareth Dorbaelo"
((Maybe I should just setup a hospital here. The giant terrifying clockwork bear could be placed near the beds in the children's ward like some sort of teddy bear decoration.))
[pot:2+2]
A mark spreads across the head of the bear. You activate it.

"Oh god I'm a bear. Why am I a bear?"


I will not be discouraged! Glassco sighs, picking up the tiny steel chest plate, inspects it to see if it is possible to be useful as a knee guard, or pauldron. He gives a glance to everyone else in the temple courtyard, giving a friendly nod and crooked smile at anyone who sees him looking around. Still a good amount of people here it seems.

Looking back at the chest plate, he ponders to himself. "I bet there is a way to make you bigger... But hells if I know how. I suppose if I can't use you for anything, you can be a good testing target. Better than myself. Either way, take two!" Glassco says the same words as before.

[I would assume as well, I told everyone as much from what I discovered from the Monk-Lich, and Zentol's new form. That, and the eight eyes. Eight eyes, eight sealers, eight gods, etc. Very eight centric. That, and Zentol never does as it is commanded to, but rather as to what is most useful to the situation, as I've noticed. Someone tried to make wings out of it, it instead gave them back their limbs. Doesn't seem to be a word that is receptive to control... Only freebee you get from me however, speculation wise, and this is because I don't want people turning into eldritch abominations.]

EDIT: [...More than they already are, that is...]
[pot:3]
More tiny armor for you sir.

well thats...something... kinda pretty in an im gonna tear the shit out of your hand kind of way...

poke candle with dagger, is it still semi-waxish?
Afterwards draw MEGA CIRCLE in the dirt
Try to find an npc to yell my WORD at/b]
You poke the candle with your dagger. It tinks off. You give it a harder hit, it cracks. It seems like the candle has a crystalline shell. You carefully cut  into the candle and split it in half. It seems to have a crystalline internal structure, a honeycomb of little crystal supports attached to the outer shell. How odd.
[pot:6+1]

You scratch a new circle with your brick. It takes all your pool to do so. Guess this circle cost power to use.

"~Note: defensive-adaptations-may-not-always-work.~"

Try that again.
[pot:5+1]

You suddenly become made of wind again. No longer bleeding out, but you still have no legs. Better then being dead, you guess.


"That seems really hard...do you guys have like...a bus station or an airport instead? Well if I have to kill the eight sealers.... wait.... I read a boring poem thingy about them in your library... and they sounded pretty evil.... ah great.... Anyways back to what I was saying, do I have to kill them? Can't I like... knock them out, or seal the sealers, or do to them like what happened to me and send to some other world? I kinda have a thing about killing people and sentient beings...."

Say that.

The seal will only break when the makers of it are dead. It is the only way.



((Piecewise: Is it possible to, through a combination of words, propel a character's soul into an enemy temporarily and have the target experience the same rolls as the character? Because considering how unfortunate Corsair is, if such a spell exists we could re-purpose him as a WMD.))
Not that I know of off the top of my head. However there is a god related power called "Doppelganger" that has a similar effect.


"I'll just be a second, I've got to get my former arm back."
Head to the spear. Activate aura. See if I can use it to move faster or jump further.
You walk over to the spear but you have no tattoo to activate. Remember, it appeared in the area near your hand but since you had nothing in your hand it had nothing to attach to.
I had sent you a new aura. I probably should have clarified.
Cast aura.
[pot:4]
You cast the aura on yourself.
[dex:5]
You keep your balance as an aura of wind appears around you, blowing in all directions. You start hovering a half inch above the ground, like the puck on an air hockey table. The aura starts to weaken the second after it's been cast.



"Shit"
Aels zentol, Kenthablaw then if possible glide down to the town and limp about for awhile using the Kenthablaw as a crutch

You say zentol and the same black substance from before appears again, this time replacing your leg. Two more eyes open on your tattoo. There are six of eight open now.


Shove them all in the bodies lying scattered around. If I can't, go to the mob and roll intimidate.
They're gone already, and force body or not, probably wouldn't be a good idea to jam your hands in that mess. Instead, you run down to the town center and attempt to scare the mob that Thrakor and Co. have raised.  However the mob doesn't seem capable of fear...or rational thought for that matter.


((Uh. Am I in or have I not been summoned yet?))
((Edit: Nevermind. I guess it is one person per turn))
Sorry, I missed ya. Consider yourself in. You know where you are right? If not, check out the reply to Kisame's post in the last post.

good luck.


Halthel Karenthar Plu-Shastaron
Place on alter
Sacrifice to the god!

[pot:5+1]
You summon a mindless humanoid homunculus. You carefully guide it to the altar and then proceed to stab it to death. It bleeds but the second it reaches the trough on the altar the blood turns to ash and burns away.

Maybe you need something more...natural.

Your thoughts are interrupted when you vomit blood. OH, thats right, you still have A RUSTY, JAGGED KNIFE LODGED IN YOUR STOMACH AND ARE SLOWLY DYING OF BLOOD LOSS WHILE THE CONTENTS OF YOUR BOWELS LEAK INTO YOUR ABDOMINAL CAVITY AND CAUSE SEPSIS.

Maybe you should do something about that.

Way to spawn dudes on us.


"This looks like what I'm good at!"

Turn toward the nearest pitchforker and say some COMBAT MAGIC.  Then ruin the closest one still standing with my mace.
[spd:1+1]
[Vun spd:6]
[Vpit1 spd:4]
[Vpit2 spd:6]
[vun dex:2]
[Vpit2 dex:4]
[vpit2 str:6+1]
[Vpit1 dex:5]
[vpit1 str:4+1]
[End:2]
[end:5]
The group of men charges, much faster then you would assume a group of emaciated, insane villagers could. The unarmed man comes in like a flash, but misses you entirely. The pitchfork wielding men are more accurate. One skewers you in the stomach, which hurts like mad but won't kill you quick. The other catches you flat in the chest and his prongs find their way through your ribs and into your lungs. The two men lift you into the air and then tear their pitchforks free, letting you crumble to the ground.  You're dying, but not quite dead yet.
[pot:5]
[dex:4]
A twin bolt of lightning arcs from your  eyes and straight into the chest of the nearest pitchfork wielding villager. His flesh catches fire from the heat, which would be very painful for him if his heart hadn't already exploded.

You've got two turns till you die of...lots of stuff really.
(1/2 pool)
"Wus this? Angry mob? Only one way ta' fix this kind o' thing."

Enter the center in the only way I know how.

"BOOZE FER THE BOOZE GOD!"

((It's times like these I really wish I knew the word for 'dragon'. Because coming into town on a dragon made of napalm that is breathing alcohol would be my exact reaction to an angry mob. Sadly I need to use my backup plan.))

You run down to the village center just in time to see Thrakor get double penetrated. As you skid to a stop another unarmed villager wanders out of a burnt out building and turns toward you.

[spd:6]
[Vun2 spd:5] 
[pot:1+1]
[Vun2 dex:6]
[Vun2 str:5-1]
[spd:4+2]
[dodge spd:3+2]
[end:3]
The unarmed man clobbers you with a right haymaker, taking out several teeth after your magic words fail you. (you have 2/3 pool now)

"Well well... Let's ready my arsenal."
Say "Zentol"


You say zentol. The 4 winged, 4 eyed bird that was menacing you detonates into pieces as some sort of tooth laden darkness tears it's way out and then vanishes.

A mark forms on your stomach and one of the 8 eyes opens.

Do stuff, then continue following derm.
[pot:6+1]
You summon a very large bat made of Arcane energy. It doesn't fly though. Because it's not alive. It just sort of drops to the ground.

You charge after derm and down into the village center. As you enter the village center a new threat appear. A green glow surrounds a nearby corpse and a green flame with black spaces  in the vague shape of a human skeleton rises from it. (1/3 pool)

But what about the rest of the words from the book? Do they spread the corruption?


The scroll doesn't say they do or don't. It only talks about that one particular word. Hm.

"No way there's no gold in here. There has to be a secret passage or something!"

Enter the church, and use giant gold hands to pull up floorboards. Also, see if my power allows me to sense gold. Defend myself if I have to by crushing threats into a fine red mist beneath my golden fists.

((Also, if anyone gets to six eyes and is in my general vicinity, I will not hesitate to rip them in half. You can be taken by the other if you'd like, but you're not gonna do it anywhere near me.))

You tear up a rotted red carpet in order to get at the stone floor beneath it and find something unexpected. A trap door.

"We come in peace!"

Then, as Thrakor attacks, Kin follows up with a word against the same pitchforker.
[pot:6]
Nothing happens. Dang it.

Avoid gloves. Try Plan I WILL BE THE BEST DAMN WEAPONRYMAGE.


[pot:5]
You summon a clockwork fungus bow that is pointlessly and uselessly deformed into a cylindrical shape.

"Screw it, time for plan D."
"Shareeb Hobitaeaod Hael-ton"
Take the weapon, if it is too big then touch it and shape it to something better sized. Go to the temple basement and look for something to kill. If a monster made of flesh, arcane and/or steel is found, rip it apart with will, otherwise hack it with the weapon.
[pot:6]
You summon up a steel cleaver. You pick it up and head down stairs into the basement.

The thing that comes out from behind the boxes is neither steel nor arcane. It's made of stone. And it's got a giant mouth that glows with an internal fire as it drags itself toward you on enormous arms with a shriveled lower body trailing behind. Somehow you doubt that steel will cut stone.

Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Dermonster on March 15, 2013, 11:56:11 pm
I GOT THIS.

Action!


ALSO HOW DO I TELL HOW MUCH POOL I HAVE AT THE MOMENT?
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Toaster on March 15, 2013, 11:57:00 pm
"Eyaaaaaaaarg!"

Push the button on my mace and club the nearest villager.  Refrain from dying.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Wwolin on March 16, 2013, 12:04:15 am
"Well damn. I bet that's where they're keeping the gold!"

Opening trapdoors with your own bare hands is for those without desire. Smash it open with a giant golden fist and peep inside!
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Toaster on March 16, 2013, 12:06:28 am
I totally missed the thread title.  Oh baby.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Unholy_Pariah on March 16, 2013, 12:09:57 am
Must... save... thrakor...

words at random villager, grab the dead villager and place him in my circle... unless thrakor volunteers.

((How about it toaster, you wanna be my guinea pig?
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Toaster on March 16, 2013, 12:10:46 am
Of?  I was turning myself into lightning next turn.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Xanmyral on March 16, 2013, 12:11:12 am
"...Dammit. Really? Hm... Maybe I'm saying it wrong... Probably mumbling." Glassco examines the chest plates to see if they can serve as pauldrons/elbow or knee guards, the tosses them to the side and says words as clearly as he can.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Nahere on March 16, 2013, 12:13:07 am
"I really need to find more material words...
Cainthalsaz Cycallozion!"
Look at the monster's arms while saying words, try to sever them. If it is not immobilised, leave basement.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Saurinae on March 16, 2013, 12:15:09 am
Hmm. Quite interesting
Walk out the only door and take the first door on the left
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: javierpwn on March 16, 2013, 12:20:00 am
Pull the knife out of my body, let the blood flow into the altar
Say CLOTHWORD
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Unholy_Pariah on March 16, 2013, 12:24:43 am
Of?  I was turning myself into lightning next turn.
But you only have one pool... i was offering to put you in my circle of impending doom.
If it works anything like my last circle you "should" become crystalline in nature and therefore incapable of bleeding.

Or you could become a pretty glass statue... either way it should be interesting

Edit: Nevermind, it appears i sent piecewise the wrong rune... you could become anything... that could be fun though right?
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Empiricist on March 16, 2013, 12:45:02 am
"I'm not quite sure myself, I was trying to summon something completely different."
Silica looks for a way to activate the bear and give it movement.
She then aims away from everything else and says "Clo-caltel Contallthelthel"

((I guess Thrakor may be considering Zentol right now.))
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Toaster on March 16, 2013, 12:53:25 am
On the chance of being turned into dust or something, no thanks.

Also no thanks on the Zentol.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: superBlast on March 16, 2013, 12:54:17 am
"Well that sucks... I guess the other people are in the same predicament as me... so I'll just help them kill the sealer guys instead. Thanks for the help."

Well with the temple thoroughly explored, maybe I should see what all this book can do.

Thank the monk, and then head outside. Say "Plu-shastaron".
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Toaster on March 16, 2013, 12:54:56 am
Hint- It won't do a thing on its own.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Empiricist on March 16, 2013, 12:56:22 am
"Well that sucks... I guess the other people are in the same predicament as me... so I'll just help them kill the sealer guys instead. Thanks for the help."

Well with the temple thoroughly explored, maybe I should see what all this book can do.

Thank the monk, and then head outside. Say "Hobitaeaod" ((Well unless someone wants to fill me in on what that means.))
((Link object to mind. You either need to incorporate it in an object creation spell or apply it in conjunction with a targeting word.))
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: superBlast on March 16, 2013, 01:10:12 am
((Hm... then why is it in a lot of the weapon making spells. I just thought you needed the weapon's form and a materiel.))
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: javierpwn on March 16, 2013, 01:14:00 am
So you can use the weapon to control objects of the same material/control the weapon itself.
It is the "Control" word.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Empiricist on March 16, 2013, 01:18:12 am
((I wonder if you combine it with a targeting or enchantment spell, could it be used to remotely "possess" objects...))
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: javierpwn on March 16, 2013, 01:20:21 am
Refer to people controlling balls of electricity, air, and even a bear-man!(although he was being controlled, instead of having control over blood, flesh, and bone)
As long as you roll high enough Will, you can do anything with your control
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Empiricist on March 16, 2013, 01:22:30 am
((So projectile/beam word + control word = possible mind control?))
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Unholy_Pariah on March 16, 2013, 01:31:44 am
Doubtful, it might let you make a homing projectile though
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: superBlast on March 16, 2013, 02:28:26 am
((Ah so it's the word for control! Been wanting to know which one that was. Two bad I'm stuck with only one word at a time. Well I'm going to change my word then. Has there been a word that no one has tested yet? I'm sure there is still some unknown words left by now.))
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: javierpwn on March 16, 2013, 02:33:46 am
You could always try to use Zentol some more! I heard it is pretty effective at tearing apart evey single enemy which ever existed.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: superBlast on March 16, 2013, 02:41:17 am
Ah... no.... I'm a bit weary about the 8 eyes that comes along with that spell.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Corsair on March 16, 2013, 02:49:38 am
((Yay for cuthulu prosthetics))
"Aels Adamenstiar"
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: SingularByte on March 16, 2013, 03:17:58 am
If I've reached the spear then I dive on it, grab it, and say words.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Harry Baldman on March 16, 2013, 03:56:40 am
"~Impending-doom-momentarily-averted. Celebratory-YAY-permitted.~"

...

"~YAY!~"

...

"~Resuming normal function.~"

Resume normal functioning.

Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Onyxjew944 on March 16, 2013, 06:22:18 am
"Hey! There will be a lot o' complainin' after I get done burning this poor sod alive! Someone is answerin' for why I'm missin' teeth now!"

Words.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: miauw62 on March 16, 2013, 07:33:45 am
"Whoa. That's quite the word."
Back off onto the path and try to find a safe spot for more expirimenting. Namely: Thrancaole Tealtael
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Angle on March 16, 2013, 01:12:38 pm
hmm. Return to my basement domain and will some of the mushrooms to turn into mobile fungus minions.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: kisame12794 on March 16, 2013, 02:00:04 pm
"Uh. Bye!"

Get out of that room.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: syvarris on March 16, 2013, 07:49:15 pm
PM things.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Tsuchigumo550 on March 16, 2013, 09:05:35 pm
Kenthablaw Hancal Clo-caltel Zothelthcaon

Pretty sure most everybody knows these words anyway.
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Empiricist on March 16, 2013, 10:30:16 pm
((I wonder if grabbing onto an enemy and saying "Dorbaelo Contallthelthel" would turn them into a sword.))
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: Unholy_Pariah on March 16, 2013, 11:01:47 pm
Try it on tsuchi, he has experience in these matters  :P
Title: Re: Perplexicon: Magic is Confusing: Thrakor is impaled by two men at once
Post by: piecewise on March 16, 2013, 11:09:25 pm
I GOT THIS.

Action!


ALSO HOW DO I TELL HOW MUCH POOL I HAVE AT THE MOMENT?
[pot:5]
A massive aura of glowing dust appears around you, freely forming strange nested shapes around your body; a shield of twirling pyramids or walls of squared circles. The aura begins to diminish the second it appears and it looks like it won't last long.
(1/3 pool)
"Eyaaaaaaaarg!"

Push the button on my mace and club the nearest villager.  Refrain from dying.
[end:5]
Despite your injuries you rise to your feet and charge the nearest pitchfork wielder for one last shot at glory. You sqeeze the handle on the Mace and it grinds into horrible, magnificent motion, spraying sparks as the spikes grind around in circles at blinding speed.
[spd:2-2+1]
[Vpit spd:2-1]
[Clash]
[str:4+3]
[vpit str:3+1]
[dex:5]
[str:6+3]
You swing your  club in with all your might, the ball of brass and hellish sparks coming straight down in a double handed overhead blow on the nearest pitchforker. The Villager raises his weapon to block. The club tears right through it , ripping it into splinters, and connects with the man beneath it. The result is an explosion of red and white and pink as club pulverizes the villager into the ground at the same time as it shreds him apart like a chainsaw.

You lose grip of the weapon and fall back, landing on the ground with with a bloody grin.
[You gain a point]
(2/2)
"Well damn. I bet that's where they're keeping the gold!"

Opening trapdoors with your own bare hands is for those without desire. Smash it open with a giant golden fist and peep inside!
You just open it since it's made of metal and would probably just get bent and hard to move if you tried smashing it. It's covering a shaft and a ladder. The ladder leads down into darkness. Oh boy.

I totally missed the thread title.  Oh baby.
La petite mort becomes simply mort.


Must... save... thrakor...

words at random villager, grab the dead villager and place him in my circle... unless thrakor volunteers.

((How about it toaster, you wanna be my guinea pig?
(well your circle is back at the village homes...but no matter, worry about that later.)
You charge in behind derm, not too near though since that aura of his seems rather unhealthy, and use a word at one of the unarmed villagers.
[pot:4+1]
[dex:4]
[vun1 aware:3]
[Vun1 end:4]
You fire a twin beam of fire from your eyes like some sort of ocular flamethrower. It washes over the unarmed villager that failed to punch Thrakor a moment ago and sends him flying back, burning and screaming, into a stone wall. As the flame clears it becomes clear that the man isn't dead. Although he's quite close; his skin is solid black and cracking off as dark blood pours out from under the charred flesh.


"...Dammit. Really? Hm... Maybe I'm saying it wrong... Probably mumbling." Glassco examines the chest plates to see if they can serve as pauldrons/elbow or knee guards, the tosses them to the side and says words as clearly as he can.
They're too big for rings, too small for bracelets. You just can't catch a break.

[pot:1]
[end:1]
You turn into a tiny steel chestplate. It is very unhelpful for living.
(you can submit a new character or chose to respawn. Either way you lose all your items and your chosen god. Although it's not like you have to walk far to get them back.)


"I really need to find more material words...
Cainthalsaz Cycallozion!"
Look at the monster's arms while saying words, try to sever them. If it is not immobilised, leave basement.

[spd:4]
[Smolderer spd:5]
[Smolderer dex:3]
[spd:1]
[end:3-1]
The Smolderer breathes a massive cone of fire, sweeping it across you. It misses your torso and head but it it catches your legs straight on. Your legs are coated in the flame and starts burning, the skin and fat melting in the worst possible pain you can imagine. You collapse to the ground swatting at the flames, trying to put your legs out.

Hmm. Quite interesting
Walk out the only door and take the first door on the left

The first door on the left leads to a small room. Inside is what looks like a shrine of sorts, a platform holding a stone statue of a cloaked man wearing a bright, white mask. In front of the platform is a  pedestal. Atop the pedestal is a small divot or basin carved into the stone of the pedestal itself. Balanced on the edge of the basin is a knife, rather small but very sharp looking.



Pull the knife out of my body, let the blood flow into the altar
Say CLOTHWORD

[pot:6+1]

You summon a massive amount of cloth. Then you lean over the altar and pull the knife out of your stomach.

[end:6]

You toss the knife away and let some blood drip on the altar, but nothing happens. You sigh and wrap up your injury. You think thats stopped the the external bleeding...but you still feel really sick.


"I'm not quite sure myself, I was trying to summon something completely different."
Silica looks for a way to activate the bear and give it movement.
She then aims away from everything else and says "Clo-caltel Contallthelthel"

((I guess Thrakor may be considering Zentol right now.))
"Well good effort, I guess."

There's a giant turn key on the bear's back, but you doubt that would do anything except make it move like a toy soldier or something, not make it truly alive.

[pot:5+2]
The resulting sword is more clockwork, brass, turn key chainsaw in sword form then a true sword. It looks  it won't do much if it's not on, but when it's on it will be a hell of a thing.

"Well that sucks... I guess the other people are in the same predicament as me... so I'll just help them kill the sealer guys instead. Thanks for the help."

Well with the temple thoroughly explored, maybe I should see what all this book can do.

Thank the monk, and then head outside. Say "Plu-shastaron".
[pot:4+1]
You summon a large amount of blood that sort of appears in a large glob in front of you and then splatters to the ground.



((Yay for cuthulu prosthetics))
"Aels Adamenstiar"
(Ok, I have Random.org open for doing my dice rolls, right? And I have it set to roll like 4 dice at a time, just so I don't have to reroll often. When your turn  came up I rolled and they all came up as 1s. Every single one. You really should go talk to one particular god that another player already has a covenant with.)

[pot:1]
[end:1]
Yeah, you're dead. Your head is now a pair of diamond wings. It's kinda odd. Oh well.

(like the guy above, you can chose a new character or just respawn.)

If I've reached the spear then I dive on it, grab it, and say words.
You dive and grab hold of the spear.
[str:1-1]
the combination of your aura of wind colliding with it's aura of wind causes a rather nasty backlash and the spear goes spinning off the edge of the temple grounds.

God damn it.

And then your aura dissipates.

GOD DAMN IT

"~Impending-doom-momentarily-averted. Celebratory-YAY-permitted.~"

...

"~YAY!~"

...

"~Resuming normal function.~"

Resume normal functioning.

[pot:6+1]
You summon a pair of air wings! Unfortunately they're not actually attached to you so they just drift off into the sky.

Unhelpful.

"Hey! There will be a lot o' complainin' after I get done burning this poor sod alive! Someone is answerin' for why I'm missin' teeth now!"

Words.
[spd:4+1]
[Vun2 spd:4]
[pot:6+1]
The unarmed man completely vanishes in a pillar of fire followed an instant later by a storm of electrical discharge. There isn't enough left of him to scoop up in a thimble.

(You gain a point)

"Whoa. That's quite the word."
Back off onto the path and try to find a safe spot for more expirimenting. Namely: Thrancaole Tealtael

You back a little way back up the path but not into the cloud cover. Seems safe enough here.
[pot:3+1]
Nothing seems to happen. Hm hm hm.

hmm. Return to my basement domain and will some of the mushrooms to turn into mobile fungus minions.
You return to the basement and attempt to give life to the fungus. Well, sentient life.

[Will:5]

You cause a particularly large and brutish mushroom man to grow out of the fungus. It looks strong, sturdy and slow as hell.

"Uh. Bye!"

Get out of that room.
You run out of the room with all the dead guys and into a hallway. The hallway has 4 doors on each side, windows lighting the room and a spiral staircase in the back leading both up and down. Huh.

PM things.
Well, nothing looks very much alive of the trio that slaughtered Thrakor, and that other unarmed guy got vaporized. The only thing left is that glowing green fire skeleton rising from a corpse that you managed to anger by wandering in. And that thing seems to just kind of be blocking the path, not really attacking, just staring at you.

Kenthablaw Hancal Clo-caltel Zothelthcaon

Pretty sure most everybody knows these words anyway.
[pot:6]
Your words summon a very large silver and wood bow. It looks like, through a complex mechanism of springs and pulleys, that the bow will fire with much more force then is used to draw the arrow back, essentially amplifying every shot. Coolio.



Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 16, 2013, 11:12:36 pm
I believe this rtd would benifit from the standard status section at the bottom of turns because I can't tell if there are any enemies left or not or who is where.

Move forward unto the enemy. Use aura to shred faces and foce hands to crush heads.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 16, 2013, 11:19:10 pm
Hmm.
Pick up the knife and slice a deep gash into my hand and pour blood into the basin
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 16, 2013, 11:29:17 pm
Wait, I'm still alive, right?  Just almost dead, right?  If I am dead, respawn please.  Otherwise...


"Ugh... damn... it.   One... last... trick..."

Magical words to save my ass.


Also +1 Pot
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 16, 2013, 11:33:49 pm
Walk over to the extra crispy villager and say word
Shoot him with crossbow if he survives.

Afterwards grab the first corpse i can lay my hands on and place it in my circle, then activate it.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 16, 2013, 11:36:54 pm
Raise bow, feel awesome.

Halthelshar Shareeb Shaontrod Ah-thaelao.

Also back away from that because there's science afoot.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 17, 2013, 12:03:13 am
"Cainthalsaz Shaazeshelial..."
Activate mark then arcane hug the Smoulderer.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Wwolin on March 17, 2013, 12:25:01 am
"Well, I hope there's some light source down there. But even if there's not, I'll make my way through with pure desire!"

Look around for any light source I might be able to take, and have one of my golden hands carry it. Then have said hand float down the ladder to test how deep it goes.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 17, 2013, 12:33:36 am
Karenthar Zoth-Hareth Plu-Shastaron!!
Kill it on the altar! My sentient lump of flesh and blood shall not live!
If nothing happens, cut off both my pinkies, and little toes, and throw them into the altar
Leave whether successful or not!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 17, 2013, 12:46:48 am
[...Yeah, kind of figured that would happen eventually. Got three two times, third attempt, knew it would go badly.]

Respawn, but with a different stat arrangement.
Spoiler: Glassco MK II (click to show/hide)
When respawned: Try not to vomit from having experienced death, idly wonder if it is possible to die permenantly, if successful in not vomiting go back to Scarlon's shrine. Give awkward cough, make sacrifice again. Take mask, wear mask, and move back out into court yard. If possible, punt nearest tiny chest plate. If I somehow still have time, touch second nearest chest plate, say words.
I say I at least only have a one in six chance of doing all of this A: Not covered in vomit, B: Not failing to sacrifice right, C: Not failing to punt the accursed tiny chest plate, and D: Saying the words right. I'll take those odds.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 17, 2013, 01:31:40 am
Hm... blood huh? I wanna find more dangerous words to defend myself... well unless something is weak against blood... but I couldn't imagine something like that... excpet by a faulty blood transfusion.... but that'll be hard to do in a fight... and the metal bug i doubt even had blood... so if if i made tranfusing blood a viable option in a fight it might not even be an option... then again I got silver blood now.... hm.... wonder if I could kill stuff with that.... Anywho back to more word testing.

Say "Wortheliel"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 17, 2013, 01:35:03 am
"~Fly-away-my-pretties!~"

Say new words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 17, 2013, 02:11:31 am
((You don't happen to have real dice right could you use those? Becuase this is getting ridiculous.))
"Fuck what happened my head... odd I feel different somehow."


Str:  1
End:  1
Dex:  0
Spd:  0
Awar: 0
Pot:  3
Will: 1
Chan: 4

Go and sacrifice a bit of blood into the bowl under the flaming brazier. Then go outside.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 17, 2013, 02:37:07 am
((You don't happen to have real dice right could you use those? Becuase this is getting ridiculous.))
((I somehow get the feeling any dice piecewise owns would do far more harm than anything random.org could spit out.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 17, 2013, 02:40:55 am
Silica aims away from everything and says "Clo-caltel Shaontrod"
She then speaks to the bear.
"Do you have a name or title that I should refer to you by?"
((I've got a feeling that if Corsair was given an endurance roll for that, he'd get a 6.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 17, 2013, 03:05:47 am
"You're becoming a bit of a pain to retreive, arm-spear."
Make yet another mental note of where the spear is. Then actions, words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 17, 2013, 03:23:39 am
Kin uses Garstopit against the remaining villagers.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 17, 2013, 03:29:13 am
So many delicious words this round.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 17, 2013, 04:01:49 am
So many delicious words this round.
((I think everyone has decided that players are no longer threats due to the presence of delicious chunks of stat points lying around everywhere enemies.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 17, 2013, 08:02:09 am
"There, now tha's more like it."

Question why there is a mob, continue magiking.

+1 Speed
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 17, 2013, 10:08:35 am
So many delicious words this round.
((I think everyone has decided that players are no longer threats due to the presence of delicious chunks of stat points lying around everywhere enemies.))
Yep. I just don't feel as threatened anymore. I'm willing to shout words out loud unless it is something epic. There are so many ways to insta kill everyone though, so it's not wise to kill people; unless you are sure you'd win.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 17, 2013, 10:26:40 am
I'm very thankful for the clockwork word.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 17, 2013, 10:35:07 am
"Which way, which way? Down I guess."

Head downstairs. If horrible shite jumps out at me, run screaming in terror back the way I came.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 17, 2013, 12:43:25 pm
"The only way forward is in there, I guess? Well, alright then. Hmpmf."

Say "Contallthelthel Clo-caltel" and head into the village, comforted by my new weapon.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 17, 2013, 01:32:01 pm
Signing up!
Name:Theresa.
Stats: 1 everything but potency and channeling, which are 2.
First action, go find some sort of weapon.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 17, 2013, 07:35:39 pm
Hopefully explode monster, and tell minion to kill it.  Or enchant minion if it's dead.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 18, 2013, 01:28:05 am
I believe this rtd would benifit from the standard status section at the bottom of turns because I can't tell if there are any enemies left or not or who is where.

Move forward unto the enemy. Use aura to shred faces and foce hands to crush heads.
(ok. I'll just start posting my complete list of stuff. which includes location, stats, inventory etc. I'll add on a thing under it about what enemies are where and who is in trouble with them.)

You run over and quickly finish off the horribly burnt man thats sitting against a wall. He and a good chunk of the wall deconstruct into tiny pieces before your aura fades away.

[you gain 1 point.]

Hmm.
Pick up the knife and slice a deep gash into my hand and pour blood into the basin

You offer some blood to the basin and receive a strange white mask of your own in return.


Wait, I'm still alive, right?  Just almost dead, right?  If I am dead, respawn please.  Otherwise...


"Ugh... damn... it.   One... last... trick..."

Magical words to save my ass.


Also +1 Pot
[pot:4]
A mark appears and you activate it with your last damn breath.  Your body turns into electricity. Neato. Well, you're not dying anymore, but you better heal yourself if you ever want to turn human again, otherwise you're just gonna instantly keel over.




Walk over to the extra crispy villager and say word
Shoot him with crossbow if he survives.

Afterwards grab the first corpse i can lay my hands on and place it in my circle, then activate it.

Looks like derm totally stole your kill. The bastard. Well, whatever, science to do.

You run over to the corpse that Thrakor made-the one he electrocuted, not the one he reduced to dogfood- and huck it into the circle before activating it. The circle activates, glows red and...stays active. But nothing seems to happen to the body. Hmm.


Raise bow, feel awesome.

Halthelshar Shareeb Shaontrod Ah-thaelao.

Also back away from that because there's science afoot.
[pot:5]
You summon a bundle of steel arrows with razor sharp glass tips. Also they're floating in mid air for some reason. Just floating there. Huh.

(In before someone builds a giant floating Zeppelin fortress and take off into the wild blue yonder. Or more realistically takes off and meets the sky clowns.)

"Cainthalsaz Shaazeshelial..."
Activate mark then arcane hug the Smoulderer.

[spd:3]
[smd spd:5]
[smd dex:6]
[spd:2]
[end:1-1]
The Smolderer breathes another cloud of flame and everything vanishes into darkness as your body burns away.

(You're dead. Respawn or new character?)


"Well, I hope there's some light source down there. But even if there's not, I'll make my way through with pure desire!"

Look around for any light source I might be able to take, and have one of my golden hands carry it. Then have said hand float down the ladder to test how deep it goes.
There's wood around here. You could probably light it on fire as a light source. As per your hands, they're kinda too giant to fit in the hole. The hole is barely big enough to fit a person, let alone a magnificent golden hand.


Karenthar Zoth-Hareth Plu-Shastaron!!
Kill it on the altar! My sentient lump of flesh and blood shall not live!
If nothing happens, cut off both my pinkies, and little toes, and throw them into the altar
Leave whether successful or not!

[pot:4+1]
You get a lump of flesh and a pool of blood, neither of which are useful to sacrifice. Your amateur attempts at body modification result only in you now being able to count to 16, at best.

You sigh and walk back outside to the path and the village homes.

[...Yeah, kind of figured that would happen eventually. Got three two times, third attempt, knew it would go badly.]

Respawn, but with a different stat arrangement.
Spoiler: Glassco MK II (click to show/hide)
When respawned: Try not to vomit from having experienced death, idly wonder if it is possible to die permenantly, if successful in not vomiting go back to Scarlon's shrine. Give awkward cough, make sacrifice again. Take mask, wear mask, and move back out into court yard. If possible, punt nearest tiny chest plate. If I somehow still have time, touch second nearest chest plate, say words.
I say I at least only have a one in six chance of doing all of this A: Not covered in vomit, B: Not failing to sacrifice right, C: Not failing to punt the accursed tiny chest plate, and D: Saying the words right. I'll take those odds.
You reawaken back in the original summoning room.

Ow.

You quickly run, reset your covenant, and head back outside. You punt the tiny chest plates straight off the cliff. In your rage you forget about their usefulness and manage to kick them all off the cliff before you can do any of the magic you have planned.

"oh well."

Hm... blood huh? I wanna find more dangerous words to defend myself... well unless something is weak against blood... but I couldn't imagine something like that... excpet by a faulty blood transfusion.... but that'll be hard to do in a fight... and the metal bug i doubt even had blood... so if if i made tranfusing blood a viable option in a fight it might not even be an option... then again I got silver blood now.... hm.... wonder if I could kill stuff with that.... Anywho back to more word testing.

Say "Wortheliel"
[pot:1+1]
You summon the tiniest little drop of mercury. So tiny.

"~Fly-away-my-pretties!~"

Say new words.
[pot:5+1]
You summon a 9 foot tall fleshy man. He looks human enough, except for his blank eyes, lack of genitals and over all mannequin like appearance.

((You don't happen to have real dice right could you use those? Becuase this is getting ridiculous.))
"Fuck what happened my head... odd I feel different somehow."


Str:  1
End:  1
Dex:  0
Spd:  0
Awar: 0
Pot:  3
Will: 1
Chan: 4

Go and sacrifice a bit of blood into the bowl under the flaming brazier. Then go outside.

You sacrifice to Sha-calun and get yourself a nice new brand mark on your forehead. That done, you run back outside to the temple grounds. Hopefully this goes better.

((You don't happen to have real dice right could you use those? Becuase this is getting ridiculous.))
((I somehow get the feeling any dice piecewise owns would do far more harm than anything random.org could spit out.))
Mine are made from human bone. I hear them curse me some times. Oh well.

Silica aims away from everything and says "Clo-caltel Shaontrod"
She then speaks to the bear.
"Do you have a name or title that I should refer to you by?"
((I've got a feeling that if Corsair was given an endurance roll for that, he'd get a 6.))
[pot:3+2]

You get a bundle of 20 arrows. They look normal enough, except for the tip. The arrowhead is quite broad and thick, and filled with lots of tiny holes.

"I think my name was Patrick...once..." the bear responds. He isn't so much talking as the voice is just coming from him.

"You're becoming a bit of a pain to retreive, arm-spear."
Make yet another mental note of where the spear is. Then actions, words.
You have no idea where that spear went, except vaguely that it spun off to the north at mach 2.

You grumble and walk up next to Ryan.
[pot:3]
[will:6]
[ryan aware:2]
[ryan end:4]
A burst of arcane energy pops into existance directly on Ryan. It manages only to burn off his hair and eyebrows though.

Kin uses Garstopit against the remaining villagers.
No villagers remain. Only that green flame skeleton thingy.

"There, now tha's more like it."

Question why there is a mob, continue magiking.

+1 Speed
Sorry, one more enemy here. The flame skeleton guy. You're in the same "Space" with an enemy so you're still considered threatened even if it's not actively going after you.

I'm very thankful for the clockwork word.
I figured people might like it.

"Which way, which way? Down I guess."

Head downstairs. If horrible shite jumps out at me, run screaming in terror back the way I came.
You head down the stairs and into a very large room. Along either side of the room are dozens of pillars, each carved to resemble a different person. Huh. There's a big pair of double doors that lead outside, one door on your left, another on your right, and finally the spiral stairs keep going down.

"The only way forward is in there, I guess? Well, alright then. Hmpmf."

Say "Contallthelthel Clo-caltel" and head into the village, comforted by my new weapon.
[pot:5+1]

The weapon you get is less a sword and more a terrifying serrated drill rapier of sorts. It's got a turn key on the handle and a trigger just under the guard. Not too threatening when not on, but looks like it could do some terrible damage when running.

You walk down, past the gate and into the village home area. It's a thin pathway with stone homes carved into the side of the mountain. There are several homes, a storehouse of sorts and a temple or church down just before the road turns and heads down into the village center.

An unarmed, emaciated, half naked man wanders out of one of the homes and over to the edge of the path. He kind of just stares out over the village, seemingly oblivious to you.

Signing up!
Name:Theresa.
Stats: 1 everything but potency and channeling, which are 2.
First action, go find some sort of weapon.
Well there's no weapon in here with all these damn monks. You walk out into the hall and look around at all the altars. They've all got knives, but you can't take them away from the altar. Hmm. This one Altar with the impaled lady looks pretty metal though. That god would probably hook you up.

Hopefully explode monster, and tell minion to kill it.  Or enchant minion if it's dead.
[pot:5+1]
[dex:6-1]

The wave of pure force that you fire out in front of you slams into the strange creature and the corpse from which it is emanating. Both go flying back into a wall, but besides moving it back some, the creature seems unaffected by your attack.

[Trapped spirit dex:1+1]
The malevolent spirit suddenly lashes out, it's flaming arms stretching with surprising speed and grasping at you. They miss by a mile though, luckily.


Statuses

Spoiler (click to show/hide)

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 18, 2013, 01:38:21 am
"~Respond-Tod-2A! Respond-fleshy-thing!~"

If Tod-2A is alive, have him pick me up, Master Blaster style. In any case, say "Doldastar Trialo Shasharasp".

((Going to stop PMing these things as well. After all, there's no point in killing players anymore.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 18, 2013, 01:51:57 am
((* 4 pool now PW I think (with 4 chan and all)))
"Time for some fun"

"Quiello Zorhalth Contallthelthel Hobitaeoid" Then impress on it to not burn the hell out of me.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 18, 2013, 01:57:58 am
Saurinae kneels down in front of the altar and thanks Scarlon for his blessings.
He then puts on the mask. Then walks out of the monastery and says "Szaheeb Zothelthcaon"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 18, 2013, 02:03:05 am
point at large space in red circle and say WORDS to summon a homonculus inside it, if homonculus is unaffected throw my crystal candle in as well.

Quote from: Piecewise
(In before someone builds a giant floating
Zeppelin fortress and take off into the wild blue
yonder. Or more realistically takes off and
meets the sky clowns.)

Id say challenge accepted but... soulstealing cockblock...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 18, 2013, 02:11:11 am
Glassco grumbles behind his mask, happily watching the tiny chest plates sail off. "Fucking chest plates. Who needs 'em? Not the guy who got turned into one, that's for sure. Bloody useless things." He retrieves his steel spear if possible and sighs, removing his mask to pinch his brow for a moment, then returning it. "Alright, where to next John? I'm getting tired of this place, already died once today, don't quite fancy dying again. At least not in the same place. Or within an hour of the last. Or ever really, but I have a feeling this will be unpleasantly often."

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 18, 2013, 02:13:37 am
"So you were once human... what happened? Did my spell insert you into this construct?"
"Sanya I'm testing a telepathic link spell on us, if you don't want to take the risk, tell me."
Silica designates herself and Sanya as targets. If Sanya does not decline her offer, she says "Kallth Pouerstol"
((This is either going to give a telepathic link or I'm going to have to re-characterize Silica as a yandere when she respawns. Though I'm reasonably confident that nothing bad will happen.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 18, 2013, 02:25:50 am
I would like to join in on this.

Spoiler (click to show/hide)

Upon spawning, exit out the main door and enter the fourth door on the left.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 18, 2013, 02:27:33 am
I'll continue the assault, using words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 18, 2013, 03:39:04 am
Respawn.
"Note to self: become immune to damage before combat."
Head out side, say words:
"Zaral."
"Zzeralleth."
"Conth."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 18, 2013, 05:03:55 am
Karenthar Gars!
Down the village main road I go!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 18, 2013, 05:59:06 am
Maybe these won't destroy my other han-

I have one hand. HOW AM I GOING TO USE THIS AWESOME BOW.


Grab one arrow. Test fire  it at wall if possible.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 18, 2013, 06:09:49 am
"So you were once human... what happened? Did my spell insert you into this construct?"
"Sanya I'm testing a telepathic link spell on us, if you don't want to take the risk, tell me."
Silica designates herself and Sanya as targets. If Sanya does not decline her offer, she says "Kallth Pouerstol"
((This is either going to give a telepathic link or I'm going to have to re-characterize Silica as a yandere when she respawns. Though I'm reasonably confident that nothing bad will happen.))

You have two arms. I have a bow and the possibility of creating an airship.

GET IN. YOU SHOOT, I'LL DRIVE.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 18, 2013, 06:18:19 am
Casually walk up to the flame skeleton. Activate my tattoo. Tap shoulder. Word(s)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 18, 2013, 06:21:46 am
((Silica has 0 in everything other than potency and channeling, I recommend we get someone else to do the shooting. Assuming my little experiment works, we'll be able to get Derm and the others to meet us without using meta-knowledge.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 18, 2013, 06:38:39 am
((I would be willing to man the guns as i have 1 point in dex, just dont ask me to pilot the damn thing))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 18, 2013, 06:45:19 am
+1 channelling.

Say Clo-caltel Rothon Shareeb Sshasal Contallthelthel

I'm assuming Combat has ended and thus my pool is auto filling to full again, and thus I have five words to use.

If not, take out Sshasal.

If I did this right, I should get something veeeery interesting.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 18, 2013, 08:46:40 am
Anyone want to make me an electric control weapon?  I can trade my booster word for it.  If I was smart I would have gotten pool from that point for the third I needed to make it, but eh.

Grab mace and enter the no-sign building.


Also, I love how my status says "Dies instantly if reverts to human."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 18, 2013, 09:13:45 am
Sure, let me get to you first though.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 18, 2013, 09:42:42 am
A dagger (ergo Rothon Hobitaeaod Zerth) would probably be best since my clockwork mace is awesome and I could hold that in my offhand.  Thanks!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 18, 2013, 09:49:42 am
I already had the words but ok.
Holding a small copper knife of control though. With my Alloy Copper/steel axe. I could potentionally launch it with my mind.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 18, 2013, 10:26:13 am
Glassco grumbles behind his mask, happily watching the tiny chest plates sail off. "Fucking chest plates. Who needs 'em? Not the guy who got turned into one, that's for sure. Bloody useless things." He retrieves his steel spear if possible and sighs, removing his mask to pinch his brow for a moment, then returning it. "Alright, where to next John? I'm getting tired of this place, already died once today, don't quite fancy dying again. At least not in the same place. Or within an hour of the last. Or ever really, but I have a feeling this will be unpleasantly often."
I'll continue the assault, using words.
"Ah, you seem busy. Hm, fair enough. Come find me when you're ready then." Glassco shrugs, and moves towards the path. He tries to see if there are any other ways down beyond either the cliffs or the path, but doesn't yet go down the path, the cliff, nor if he finds another path down that either. Also, words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 18, 2013, 10:27:29 am
-Accidental Double Post of Shame Snip-
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 18, 2013, 10:40:03 am
Kin explores the village some more. He will enter the first interesting building he stumbles upon. Should he meet with other pitchfork wielding villagers with the same or similar disposition as the previous ones he'll try to talk to them first but if that won't work, Garstopit. Garstopit 'em all.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 18, 2013, 11:32:44 am
Anyone got the word for  antibiotics? I'm dying from sepsis here!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 18, 2013, 11:36:06 am
Anyone got the word for  antibiotics? I'm dying from sepsis here!
Turning yourself into another material might work... We really need to figure out some healing spells that don't require turning yourself into something that doesn't bleed.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 18, 2013, 11:44:27 am
Anyone got the word for  antibiotics? I'm dying from sepsis here!
Turning yourself into another material might work... We really need to figure out some healing spells that don't require turning yourself into something that doesn't bleed.
((Well, mayby Karenthar Hobitaeaod, but that would require a good will roll to do decently. There's probably something circle-related that allows you to heal yourself or others.))

"Hah. They won't get me now."

Walk up to the man while winding up my sword. Activate it and stab his brain with it.


Do you get points from people that aren't strictly hostile?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 18, 2013, 12:07:14 pm
Do you get points from people that aren't strictly hostile?

I know one way to find out!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 18, 2013, 12:21:07 pm
If there's still something violent, walk up to it and say word.  Order minion to smash it.

Otherwise, put my hand on minion and say testing words.

"Minion?  Do you notice anything... different about yourself?  Stronger, faster, smarter..."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 18, 2013, 12:38:54 pm
Sure, let me get to you first though.

Actually, this can wait.  I just remembered I have 0 will, so trying to reshape my body with a -1 modifier is probably a bad idea.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Wwolin on March 18, 2013, 02:42:05 pm
"Well then, looks like I'll have to do a bit of goldsmithing first."

Have one of my hands tear out a small chunk of wood from the church and bring it to me. Then command a small amount of my gold to form a floating torch around the wood chunk and rub it against the floor until the friction causes it to combust. Will all the rest of my gold to become a long metallic serpent, preferably thin enough to fit down the passageway. If all of that succeeds, then me and my treasure will head down into the darkness below.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 18, 2013, 02:56:42 pm
Also, glance around suspiciously.

I bet I could make a gravity-defying bra with that word... Hehehe.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 18, 2013, 03:04:33 pm
"Whew. Outside. I'm sure that won't be any worse than what's inside, right?"

Head outside, look around.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 18, 2013, 03:20:51 pm
"WTF!?" *turns around and pulls out his knife* "Asshole! Enjoy mercury poisoning! Worthliel!!!!!"

Pull out my knife and say "Wortheliel" and aim it over the top of my attacker's head so he'll get covered in it. Then make a run for it to the path, keep moving fast when I get into the clouds but slow enough I won't run off the cliff accidentally.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 18, 2013, 03:59:45 pm
Will it the Thallid to become flame resistant, then take it into the monster room.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 18, 2013, 05:58:42 pm
Hmm. Wander around, and say Adamenstiar Contallthelthel
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 18, 2013, 08:10:12 pm
Post to watch. Will join tomorrow.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 18, 2013, 10:13:10 pm
Ok here is how death will work from now on:

If you die:
you lose all your inventory (minus the book)
Half your acquired points (Rounded up. You have to remove that many points from whatever skills you want)
One level of favor with your god (if applicable.)
You respawn back in the temple
Your Corruption level does not change

There are two caveats to this:
Dying to a player, since they steal your soul and the souls you've acquired
Reaching 8/8 Corruption, because other things happen.

If you lose by one of those two special cases, your character is considered lost forever.

"~Respond-Tod-2A! Respond-fleshy-thing!~"

If Tod-2A is alive, have him pick me up, Master Blaster style. In any case, say "Doldastar Trialo Shasharasp".

((Going to stop PMing these things as well. After all, there's no point in killing players anymore.))
Your homunculus picks you up and places you on his shoulders. It's a bit hard, you being made of wind and all, but he manages it.  WEEEEEE!

[pot:1+1]
*Sad Trombone Noise*


((* 4 pool now PW I think (with 4 chan and all)))
"Time for some fun"

"Quiello Zorhalth Contallthelthel Hobitaeoid" Then impress on it to not burn the hell out of me.

(I read that as 4chan and had no Idea what you were talking about for a few moments. Oh well, changed that)
[pot:6+1]
Gonna assume you meant "Quielio"

You summon an obsidian greatsword that is literally coated in flame. Even the handle. Hmm, gonna make holding it kinda hard.


Saurinae kneels down in front of the altar and thanks Scarlon for his blessings.
He then puts on the mask. Then walks out of the monastery and says "Szaheeb Zothelthcaon"

You put on your mask, thank mr spooky mask man and then head on outside. Once there you try out some of this new flanged magic you keep hearing about.

[pot:5]
You summon up a bone bow. It's a strange thing, like a rib with a strong sinew connecting both ends.



point at large space in red circle and say WORDS to summon a homonculus inside it, if homonculus is unaffected throw my crystal candle in as well.

Quote from: Piecewise
(In before someone builds a giant floating
Zeppelin fortress and take off into the wild blue
yonder. Or more realistically takes off and
meets the sky clowns.)

Id say challenge accepted but... soulstealing cockblock...
[pot:2+1]
You summon a tiny fleshy man in the circle. Nothing happens to him. Nor does anything happen when you huck a candle in. The circle remains active.


Glassco grumbles behind his mask, happily watching the tiny chest plates sail off. "Fucking chest plates. Who needs 'em? Not the guy who got turned into one, that's for sure. Bloody useless things." He retrieves his steel spear if possible and sighs, removing his mask to pinch his brow for a moment, then returning it. "Alright, where to next John? I'm getting tired of this place, already died once today, don't quite fancy dying again. At least not in the same place. Or within an hour of the last. Or ever really, but I have a feeling this will be unpleasantly often."

[pot:6]
You summon a rock wall but your best attempts to will it into other positions fails. Perhaps when it says "Mind control" it means "Controlling minds"

And as for other ways down, you suppose you could fly or glide down in one of the other directions. Though it might end poorly for you.


"So you were once human... what happened? Did my spell insert you into this construct?"
"Sanya I'm testing a telepathic link spell on us, if you don't want to take the risk, tell me."
Silica designates herself and Sanya as targets. If Sanya does not decline her offer, she says "Kallth Pouerstol"
((This is either going to give a telepathic link or I'm going to have to re-characterize Silica as a yandere when she respawns. Though I'm reasonably confident that nothing bad will happen.))
"Can't Remember. Just woke up here. I know I wasn't always a bear though. Yeah, pretty sure about that."
[pot:3+2]
[will:1-1]
Nothing happens. Good thing that spell was malformed or it probably would have ended very badly for you.



I would like to join in on this.

Spoiler (click to show/hide)

Upon spawning, exit out the main door and enter the fourth door on the left.
Welcome to the Tales of Silliness and Brutality.

You run out of the spawn room and into the fourth door on the left. The altar here has a book that is being endlessly written in front of you. How strange.

I'll continue the assault, using words.
"WTF!?" *turns around and pulls out his knife* "Asshole! Enjoy mercury poisoning! Worthliel!!!!!"

Pull out my knife and say "Wortheliel" and aim it over the top of my attacker's head so he'll get covered in it. Then make a run for it to the path, keep moving fast when I get into the clouds but slow enough I won't run off the cliff accidentally.


[SingularB spd:2]
[SuperB spd:2-1]
[singular pot:2]
John opens his mouth, speaks a few words, and then nothing happens. Huh...
[SuperB pot:3+1]
[singular spd:4]
John dodges back out of the way as a blob of mercury appears above him and splashes down. Ryan, his opponent distracted by heavy metals, runs for it. He sprints down the path and into the cloud cover.

Respawn.
"Note to self: become immune to damage before combat."
Head out side, say words:
"Zaral."
"Zzeralleth."
"Conth."
[pot:5+1,2+1,5+1,]
You get, in order, Magma, that strange glowing dust that deconstructs and distorts things, and a whispy sort of light that reacts violently with solid matter.

Karenthar Gars!
Down the village main road I go!
[pot:3+1]
Your attempts to heal yourself by turning flesh into flesh doesn't work, even though the spell activates.

You walk down into the village center. As you walk in, something lumbers from one of the burnt homes. It's 8 feet tall and looks like a horrific amalgamation of necrotic flesh from human and animal sources. It stalks forward on massive legs that look like they were torn from a cow or a bull, with a partially flayed horse skull for a head and grotesque bundles of human arms and animal hooves sprouting asymmetrically from it's bloated torso.  It looks at you with it's frozen, skull grin and gurgles.

"oh dear."


Maybe these won't destroy my other han-

I have one hand. HOW AM I GOING TO USE THIS AWESOME BOW.


Grab one arrow. Test fire  it at wall if possible.
HAHAHA

no, no you're screwed when it comes to using a bow as you are.


Casually walk up to the flame skeleton. Activate my tattoo. Tap shoulder. Word(s)
You walk up to the strange green flame skeleton. You activate your flame control tattoo. You attempt to tap it on the shoulder and watch as your hand passes straight through it. It turns to face you.
[spd:4]
[LS spd:1]
[pot:1+1]
Your words fail to materialize. Oh crap.
[LS dex:4]
[spd:6]

You dodge away as a foxfire limb hisses straight by your head. You notice that it's not actually hot. In fact it's very cold.


+1 channelling.

Say Clo-caltel Rothon Shareeb Sshasal Contallthelthel

I'm assuming Combat has ended and thus my pool is auto filling to full again, and thus I have five words to use.

If not, take out Sshasal.

If I did this right, I should get something veeeery interesting.
Well considering you're still in the combat zone, yeah, you're pool hasn't refreshed. You could always move somewhere else though, away from the monsters.

[pot:3]
A blurry phantom image. Looks like it's of a...saw? Maybe?


Anyone want to make me an electric control weapon?  I can trade my booster word for it.  If I was smart I would have gotten pool from that point for the third I needed to make it, but eh.

Grab mace and enter the no-sign building.


Also, I love how my status says "Dies instantly if reverts to human."
After seeing the new shitstorm Javier managed to attract you shake your head, grab your mace and run into the building that has no sign. The interior looks like a bar, though it's in a great state of disrepair. The stone counter is chipped, cracked and scratched, and the scattered wooden tables and chairs aren't much better. The only light in the place is the cold light from outside; thin beams of blinding white shining in through small holes in the front of the building. A man with long, unkempt black hair is standing behind the counter, leaning forward, head down, idly playing with a glass. He doesn't seem to notice you come in.


Kin explores the village some more. He will enter the first interesting building he stumbles upon. Should he meet with other pitchfork wielding villagers with the same or similar disposition as the previous ones he'll try to talk to them first but if that won't work, Garstopit. Garstopit 'em all.

You sprint into the same building as Thrakor.

"Oh thank god. Booze. There is still some good left in this world."


Anyone got the word for  antibiotics? I'm dying from sepsis here!
Turning yourself into another material might work... We really need to figure out some healing spells that don't require turning yourself into something that doesn't bleed.
((Well, mayby Karenthar Hobitaeaod, but that would require a good will roll to do decently. There's probably something circle-related that allows you to heal yourself or others.))

"Hah. They won't get me now."

Walk up to the man while winding up my sword. Activate it and stab his brain with it.


Do you get points from people that aren't strictly hostile?
(Possible. Although getting points is random except with certain enemies and against players)
You quietly wind up your blade as you sneak up on the man.
[dex:5-1]
[str:6+2-1]
Your drill blade connects straight between his shoulder blades and bores straight through his spine and out through his chest with a horrible burst of blood and bone.  It kills him instantly. Getting your blade back out, however, does take several minutes of struggling and yanking.

(You gain a point)


If there's still something violent, walk up to it and say word.  Order minion to smash it.

Otherwise, put my hand on minion and say testing words.

"Minion?  Do you notice anything... different about yourself?  Stronger, faster, smarter..."

You walk into one word range of the green flame thing and say your word.
[pot:1+1]
Nothing happens. You sort of sheepishly back up and hide behind your minion again.

"Well then, looks like I'll have to do a bit of goldsmithing first."

Have one of my hands tear out a small chunk of wood from the church and bring it to me. Then command a small amount of my gold to form a floating torch around the wood chunk and rub it against the floor until the friction causes it to combust. Will all the rest of my gold to become a long metallic serpent, preferably thin enough to fit down the passageway. If all of that succeeds, then me and my treasure will head down into the darkness below.

[will:6+1]
Floating torch thing: A-ok.
Friction rubbing: Wood reduced to pulp, no fire. Fuck.
[will:5+1]
Golden serpent: A-ok.

Also, glance around suspiciously.

I bet I could make a gravity-defying bra with that word... Hehehe.

Same old temple grounds. Except for those two guys trying to kill each other. And that wind guy riding a giant.

"Whew. Outside. I'm sure that won't be any worse than what's inside, right?"

Head outside, look around.
You head outside. The outside area is a small temple grounds area with a low wall surrounding it. There's a sparring ring, benches and a half dozen people just kinda fucking around with magic. There's also a switchback path leading down the mountain on the other side.

Will it the Thallid to become flame resistant, then take it into the monster room.

[will:1+1]
Nope.

Hmm. Wander around, and say Adamenstiar Contallthelthel

You wander out to the temple grounds where magic actually works and give your spell a try.

[pot:5]
You summon up an arming sword made of pure diamond. Sweet, now you just need to punch some trees and kill some creepers.



Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 18, 2013, 10:20:23 pm
Throw my axe at the carrion beast!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 18, 2013, 10:32:32 pm
deactivate the circle then grab my candle and mini-homunculus.

run to the village center, yell WORDS at carrion beast in an attempt to steal derm's kill, or at anything else that ambushes me before i get there.
if it dies before i can attack draw my CIRCLE in the dirt and place my little flesh man in the large space then activate it.


((also my little guys alive right? albeit probably mindless

Oh and what are the stats on my crossbow?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 18, 2013, 10:32:53 pm
"Hm..." Glassco scribbles into the leather-bound book. 'Can't will spells to do things while using them. Probably because it isn't sentient. Not sure why I thought this would work.' He glances at the wall and sighs. He looks down the path, seeing the person John was assaulting flee down it. More people going down that path. Glassco ponders if it would just be easier to go down that path... "Eh, fuck that. Never been one to go with the crowd."  He pops some joints in his neck, and looks his book over again. "Alright, I can still strong arm you into working, Mr. Stone Wall." He pauses for a moment, before also writing in the book 'Remember, spells aren't sentient. Talking to them is not a sign of a healthy mind, so don't.'

Glassco walks over to the wall and says Dorbaelo Hobitaeaod. Take a few healthy, safe, steps back. Try to will it to move to its side... Somehow, and make the edges of the wall on whichever side is facing up to extend, warp, or basically make a basin or bowl-ish shape. Mini-guard rail, basically.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 18, 2013, 10:35:22 pm
Go to Silica and give her the bows and arrows.
"Here. Take this. At the force that thing fires, that glass should be one hell of a shrapnel bomb. I... obviously have troubles using the damn thing.

Hancal Taaelth Sshasal Kokareum.

Feeling safe enough to drop guard near well-armed friends, deeply contemplate just how far the Clo-caltel gravy train can take us. Consider spawning multiple copies of the same types of weapons to see if there's random deviation or some way to control the kind of weapon you get through thought. We've had repeating crossbows and what seems like a compound bow from what I can assume are similar spells. And with creative wordplay, consider the viability of a floating control console, just so I can look like an uppity futurebastard.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 18, 2013, 10:43:46 pm
Ah!  Life!  Quests!

"Howdy, sir!  What's going on in this place?  Where are we? What happened to the other buildings?  Is there anything you need me to do for you?"


Question the dude.  Bash him with the mace if he gets aggressive.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 18, 2013, 10:47:56 pm
Hmm. This is actually a really nice bow. Needs some arrows though.
say "Hathic Shaontrod" and if I get arrows and don't die test fire the bow
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 18, 2013, 10:49:44 pm
Why the hell is that guy trying to kill me! I never did anything to him! Freakin' asshole! I don't wanna get killed! My self-imposed moral rule of not killing people sucks!

Say "Zaral" and hope he steps on it while he's chasing me (since it's hard to see while in a cloud). If he catches up though say "Shareeb" while aiming over the top of his head in hopes of knocking him out. In both situations keep running down the path as safely and quickly as possible for as long as the turn will let me. If I run into another player, ask them to help me out.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 18, 2013, 10:51:06 pm
"Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go back to the temple basement and hug the Smoulderer.
"Ah, nothing quite like highly dangerous self-experimentation."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 18, 2013, 10:54:24 pm
((I'll assume this altar is like the others.))
Cut my hand with the knife and spill some blood upon the altar.
((I have a question, if you lost a character forever would you be able to make another?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 19, 2013, 12:23:54 am
Right, I meant remove that word, not only use that but it's fine.

Grab Corsairs greatsword that he can't use (Drop the copper axe?) say Dorbaelo Rothcaltal Cainthalsaz only if I manage to grab it with both hands and murderkill the fuck out of this carrion beast.

*Squints at sheet* why do I have 1/5 pool if the saw should have only cost one pool? If it used everything it should have had some form. Ignore the me saying words if that isn't some type of error.
You are nowhere near Corsair or his sword. He's all the way back up at the temple. Check the massive status thing, it has locations.

Also you had 1/4 pool last turn, which became 1/5 when you added to the channeling. You used that point to say a word, and then regen'd to 1/5.

Just run out of that area or stop casting if you want it to come back to more then 1/5
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Wwolin on March 19, 2013, 01:22:39 am
"Well, maybe one of those burnt buildings out there still has a bit of flame for me to borrow. I think I'll just HOLY GOLD, WHAT THE HELL IS THAT!?"

Head outside and look for burning wood to put in my torch. If anything looks dangerous, have my serpent attack it.

((I just realized... If I can make an incredibly dense metal flexible, and will it with my mind so I don't have to worry about weight, I more or less have a DF whip. OGOD. My snake's tail is a DF whip. Best. Minion. Ever.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 19, 2013, 01:25:59 am
[Have to admit, out of all the materials in this game, being able to manipulate gold must be pretty awesome. Just watch out for electricity, gold is quite conductive. I'm curious, Piecewise, do you randomly select the material given power over, or pick? Mixture of the two? I ask because the second person got mushroom one after messing around with mushrooms for a while.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 19, 2013, 02:35:27 am
"Thanks, but I'm not really confident using weapons...."
((I think you have handed the weapon to the least qualified player. Sure you can't use it, but I'll probably accidentally kill myself or other people with my 0 Dex.))
"I feel rather responsible for what happened, is there anything I can do for you Patrick?"
Silica walks over to a nearby wall, rock or tree, faces it and says "Anth Roth"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 19, 2013, 02:58:34 am
"~You-live! Tod-2A-is-best-aide!~"

Ride my companion out of the temple. Be ready for trouble.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 19, 2013, 03:21:45 am
((Lets try to make contact))

mentally contact the sword and request it to not harm me with its flames, if succesful pick it up, otherwise continue trying to contact it. Also say "Donbel Quielio Admenstiar
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 19, 2013, 06:24:33 am
Dammit.

This quest went so long without statuses I forgot how to use them.

I'll edit my action.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 19, 2013, 07:27:32 am
Zaral!
Hit the creature with my weapons if it is still alive afterwards!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 19, 2013, 08:36:24 am
Heh. Minecraft FTW!
Say Adamenstiar Donbel. Pick up sword.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 19, 2013, 09:24:43 am
+1 Channeling, because fuck having only two words.

"Hehe, guess we'll never figure out what happend to you, will we?"

Wind up my sword again and enter the building the guy came out of.



Also, what's up with all these insanely good rolls I've been getting. Seriously, wtf. I bet I'll roll a triple 3 right now and die horribly.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 19, 2013, 09:58:08 am
I'll just shrug and go back to Glassco.

"So, how's the new form of transport going? Do you need any spells from me to improve it?"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 19, 2013, 10:47:49 am
"Huh. Magic."

Head to the sparring ring, and stand in the center.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 19, 2013, 10:52:15 am
Will more Thallids to start growing, then take my big Thallid to the monster room.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 19, 2013, 11:40:14 am
Kin orders some booze from the barkeeper. Chug 'em. Say Uristrast and use the glasses to contain the liquid. Chug 'em too.

Also, listen in to the conversation between Thrakor and the barkeeper.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 19, 2013, 02:35:24 pm
I'll just shrug and go back to Glassco.

"So, how's the new form of transport going? Do you need any spells from me to improve it?"

"Yeah, I got me an idea. So, know how you can make marks and stuff, right? I'm not so sure I can personally make one strong enough to affix this in the right shape and give it flight, and control its flight... But I noticed that after you make a mark, you have to activate it. I'm thinking, that after I will it into its right shape, you make me a mark that will give it controlled flight, I activate it and see if I can get it moving. Then, we can get outta here the non-lame, sheeple way.

All of this depends on whether or not I kill myself doing this however, which has happened before... Also, I'd stand clear of the stone wall just in case. I'm trying to will it to fall down on one of its sides without touching it because I know better than to stand near a stone wall when its about to fall. If that doesn't work though, as in I can't get it to fall on its side, lets try the mark idea. Then I, or you, can just make it levitate into a sitting position to make this wall a floor, and give it some guard rails for safety. Hah, imagine if this works! Sailors of the sky." Glassco rubs his hands together at the thought with fidgety excitement. "If it doesn't work though, worst that happens is it crushes me I suppose. Can't be worse than being turned into a steel chest plate however..."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 19, 2013, 07:22:33 pm
Evaporate it. WITH MY MIND

"Oh nea ya' faaking don't! I'm nae dyin' before I get drunk this time!"

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 19, 2013, 08:23:03 pm
Order my minion to actually kill something, and watch it to make sure it follows the order.  Tap my foot waiting for mana to regen.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 20, 2013, 02:25:22 am
Throw my axe at the carrion beast!
"I chose you, AX!"
[str:5-1]
[dex:3]
You hurl your ax like an enraged lumberjack. It embeds itself in the creature's leg and looses a thick sludge of coagulated blood. The Beast doesn't seem overtly bothered by it though.

"It's not very effective..."

deactivate the circle then grab my candle and mini-homunculus.

run to the village center, yell WORDS at carrion beast in an attempt to steal derm's kill, or at anything else that ambushes me before i get there.
if it dies before i can attack draw my CIRCLE in the dirt and place my little flesh man in the large space then activate it.


((also my little guys alive right? albeit probably mindless

Oh and what are the stats on my crossbow?))
You deactivate the circle and it fades out of existence. You gather up your crap and carry your tiny mindless man over to the Carrion beast.
[spd:3+1]
[C Spd:2]
[pot:6+1]
[carrion beast end:3+2]
You run right up to the carrion beast's face and shout your first word. A pillar of fire explodes around it, scorching necrotic flesh and filling the air with a sickly sweet smell.  It charges out of the plume of flame, still smoldering, reaching for you with multi-fold, grotesque hands.
[spd:4+1]
[c spd:2]
[pot:6+1]
You skip backwards and shout your word again. The Creature screeches as it's engulfed in flame again, a barely visible black smudge in a pillar of flickering red and yellow. The flame clears a moment later and the beast stumbles out, charred and crumbling apart, it's limbs falling as charcoal. It gets a few more steps towards you before collapsing.

[You gain a point]


"Hm..." Glassco scribbles into the leather-bound book. 'Can't will spells to do things while using them. Probably because it isn't sentient. Not sure why I thought this would work.' He glances at the wall and sighs. He looks down the path, seeing the person John was assaulting flee down it. More people going down that path. Glassco ponders if it would just be easier to go down that path... "Eh, fuck that. Never been one to go with the crowd."  He pops some joints in his neck, and looks his book over again. "Alright, I can still strong arm you into working, Mr. Stone Wall." He pauses for a moment, before also writing in the book 'Remember, spells aren't sentient. Talking to them is not a sign of a healthy mind, so don't.'

Glassco walks over to the wall and says Dorbaelo Hobitaeaod. Take a few healthy, safe, steps back. Try to will it to move to its side... Somehow, and make the edges of the wall on whichever side is facing up to extend, warp, or basically make a basin or bowl-ish shape. Mini-guard rail, basically.
[pot:6]
Gonna assume you put your hand on it.

A mark appears on the wall and activates.
[will:3+1]
The wall sort of falls over and the edges curl up and form a rough sort of bowl shape.


Go to Silica and give her the bows and arrows.
"Here. Take this. At the force that thing fires, that glass should be one hell of a shrapnel bomb. I... obviously have troubles using the damn thing.

Hancal Taaelth Sshasal Kokareum.

Feeling safe enough to drop guard near well-armed friends, deeply contemplate just how far the Clo-caltel gravy train can take us. Consider spawning multiple copies of the same types of weapons to see if there's random deviation or some way to control the kind of weapon you get through thought. We've had repeating crossbows and what seems like a compound bow from what I can assume are similar spells. And with creative wordplay, consider the viability of a floating control console, just so I can look like an uppity futurebastard.

[pot:6]
You get several large silver objects. They're rather strange, they look like cats claws but with serrated, saw-like edges.

Ah!  Life!  Quests!

"Howdy, sir!  What's going on in this place?  Where are we? What happened to the other buildings?  Is there anything you need me to do for you?"


Question the dude.  Bash him with the mace if he gets aggressive.

The man kind of glaces at you, a sinking mass of weather warn skin and dull eyes staring out of a mass of matted hair.

"Kings raiders. Came for more men. They're mad. But so are the men 'round here. We burnt the world, but they still need more men."

He pauses for a long second

"You wanna do something? Go kill the king."


Hmm. This is actually a really nice bow. Needs some arrows though.
say "Hathic Shaontrod" and if I get arrows and don't die test fire the bow
[pot:4]
You summon up 10 crystal arrows. You pick one up and pull it back in your bow, taking aim at a particular brick in the wall of the temple.
[dex:5]
[str:1-1]

Your aim is dead center...or at least it would be if you didn't just sort of drop the arrow and twack yourself in the fingers as the string snapped forward.

Ow.


Why the hell is that guy trying to kill me! I never did anything to him! Freakin' asshole! I don't wanna get killed! My self-imposed moral rule of not killing people sucks!

Say "Zaral" and hope he steps on it while he's chasing me (since it's hard to see while in a cloud). If he catches up though say "Shareeb" while aiming over the top of his head in hopes of knocking him out. In both situations keep running down the path as safely and quickly as possible for as long as the turn will let me. If I run into another player, ask them to help me out.
[pot:1+1]
Your word doesn't work so you just hoof it out of the clouds and make it to the outer gate of the village. There's a man standing there, very skinny, half naked, and unarmed. He looks at you for half a second before charging with a wild shriek.

"Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go back to the temple basement and hug the Smoulderer.
"Ah, nothing quite like highly dangerous self-experimentation."
Ok I'm gonna save you a potential bit of heart break here by telling you that monsters "despawn" if left alone in a room. So there's no guarantee that it or anything is down there. Thats for you and everyone else.


((I'll assume this altar is like the others.))
Cut my hand with the knife and spill some blood upon the altar.
((I have a question, if you lost a character forever would you be able to make another?))
You make a pact with Shub-shalsheil. A mark appears on your right palm.

(Yep, just not the same one.)


"Well, maybe one of those burnt buildings out there still has a bit of flame for me to borrow. I think I'll just HOLY GOLD, WHAT THE HELL IS THAT!?"

Head outside and look for burning wood to put in my torch. If anything looks dangerous, have my serpent attack it.

((I just realized... If I can make an incredibly dense metal flexible, and will it with my mind so I don't have to worry about weight, I more or less have a DF whip. OGOD. My snake's tail is a DF whip. Best. Minion. Ever.))
You float back out of the temple to scarlon and to the village homes street. You take a look around. The only place where you can see smoke coming from is down in the village center, out of a chimney. 


[Have to admit, out of all the materials in this game, being able to manipulate gold must be pretty awesome. Just watch out for electricity, gold is quite conductive. I'm curious, Piecewise, do you randomly select the material given power over, or pick? Mixture of the two? I ask because the second person got mushroom one after messing around with mushrooms for a while.]
It's random, more fun that way, right?

"Thanks, but I'm not really confident using weapons...."
((I think you have handed the weapon to the least qualified player. Sure you can't use it, but I'll probably accidentally kill myself or other people with my 0 Dex.))
"I feel rather responsible for what happened, is there anything I can do for you Patrick?"
Silica walks over to a nearby wall, rock or tree, faces it and says "Anth Roth"
[pot:4+2]
A phantom image of a sort of gooey glob appears and flies off in front of you, vanishes a second later.
Huh.
"~You-live! Tod-2A-is-best-aide!~"

Ride my companion out of the temple. Be ready for trouble.
You ride your companion all the way down to the edge of the cloud cover but hesitate to go in.

((Lets try to make contact))

mentally contact the sword and request it to not harm me with its flames, if succesful pick it up, otherwise continue trying to contact it. Also say "Donbel Quielio Admenstiar

The sword remains just as flamey as before. Hmmm. Have to touch it to control fire, can't touch it because it's on fire. Catch 22.

[pot:3+1]
You get a strange sort of brestplate; it seems to be made of of some sort of crystallized obsidian.


Zaral!
Hit the creature with my weapons if it is still alive afterwards!

The horrible thing you managed to attract has been destroyed. The only thing left is that glowing ghost thing and it is made of fire. Or at least it kinda looks like fire? Maybe it's not.

Heh. Minecraft FTW!
Say Adamenstiar Donbel. Pick up sword.
[pot:2]
Well...you pick up that sword, but no diamond chest plate for you yet.


+1 Channeling, because fuck having only two words.

"Hehe, guess we'll never figure out what happend to you, will we?"

Wind up my sword again and enter the building the guy came out of.



Also, what's up with all these insanely good rolls I've been getting. Seriously, wtf. I bet I'll roll a triple 3 right now and die horribly.
You shake the gore off your drill and rewind it before walking cautiously into one of the buildings. It's a small, barren sort of place; a two room, two story box carved into the stone with the kitchen and hearth downstairs and, you assume, the bedrooms upstairs. The kitchen, if you can call a half smashed wooden table and scattered wooden utensils a kitchen, is empty and silent, but you can hear something moving upstairs.

I'll just shrug and go back to Glassco.

"So, how's the new form of transport going? Do you need any spells from me to improve it?"
You shrug and sigh and walk back over to Glassco. Hopefully his science is working out better.



"Huh. Magic."

Head to the sparring ring, and stand in the center.

You wander into the sparring ring and start making kungfu noises and hoping about.

Will more Thallids to start growing, then take my big Thallid to the monster room.
[will:4]
You summon up about a dozen tiny mushroom men.
"Yes, YES! Come forth my tiny mushroom men! Rise up!"
[will:2]
Nope again.


Kin orders some booze from the barkeeper. Chug 'em. Say Uristrast and use the glasses to contain the liquid. Chug 'em too.

Also, listen in to the conversation between Thrakor and the barkeeper.

"I've got mead and ale for free. The world is at it's end anyways, you might a well drink my stock. But I've got rarer spirits if you can pay. No gold here, souls of men and beast alone will buy my wares."


Evaporate it. WITH MY MIND

"Oh nea ya' faaking don't! I'm nae dyin' before I get drunk this time!"
[spd:3]
[ls spd:5]
[ls dex:6]
[spd:2]
The Lost spirit strikes out again, arms stretching and twisting toward you. You don't even have time to move before they strike your chest. They pass through your flesh and then begin to pull back, dragging your soul-a hazy greenish mass shaped like your body- out with them.

Your attempt to control the spirit with your fire control tattoo prove ineffective. Despite it's appearance, it's not fire, or at least not normal fire.


Order my minion to actually kill something, and watch it to make sure it follows the order.  Tap my foot waiting for mana to regen.

Your minion charges in at the Lost Spirit currently tearing out Possibly's soul. It takes a swing at the eerie creature hovering above a corpse and it's blow passes completely through it without damaging or effecting it in the least.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 20, 2013, 02:33:36 am
Silica aims away from everyone else and says "Shaontrod Phal"
((Is there any way to reduce corruption?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 20, 2013, 02:36:01 am
"~The-clouds. They-are-doubtlessly-evil.~"

Place hand on Tod-2A, say "Dorbaelo Adamenstiar Shaazeshelial". If that works, have him run like hell through the cloud cover while carrying me.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 20, 2013, 02:39:56 am
Saurinae observes his surroundings looking for someplace that may be untouched
I HAVE to get better at using this bow, but a backup weapon wouldn't be bad..
says "Rali-Heliel Taaelth"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 20, 2013, 02:51:36 am
Walk outside to where the light is better and examine the mark on my hand.
((I forgot to put this on the character sheet, but my character is left-handed, if that matters.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 20, 2013, 03:07:19 am
"Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go find and punch a monster in the temple basement. If no monster is there, head down the mountain path.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 20, 2013, 03:16:36 am
((Well then lets try this))

move to edge of the path and use say words while pointing at the clouds
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 20, 2013, 04:06:37 am
And thus balance has been restored to the universe.... +1 channeling

get out of the combat zone, say clo-caltel Contallthelthel provided i have the pool
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 20, 2013, 06:01:36 am
Name: Jixiu

Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!

Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 20, 2013, 06:34:23 am
Fire a good ol' Cainthalsaz Rothcaltal at the lost spirit.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 20, 2013, 08:33:35 am
Bugger!
Try what failed this turn, I need armor. Armor will help. Keeps me from dying later on.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 20, 2013, 08:45:36 am
"Right. Here goes nothing."

Touch the "airship" and say Dorbaelo Hobitaeaod Ah-thaelao.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 20, 2013, 08:51:59 am
"Hrmmm. Bored."

Head down the mountain. If anything scary attacks me, sprint down the mountain.

((I belive I know how to defeat the lost soul.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 20, 2013, 09:46:21 am
Halthel Zaral Hobitaoed!
Head off into an unexplored section of road.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 10:03:36 am
"HAHA! It worked! This is possible! Alright, John, I need you to make a mark that will make this thing --
"Right. Here goes nothing."

Touch the "airship" and say Dorbaelo Hobitaeaod Ah-thaelao.
--Right, seems you're already at work on that. Very good! When we're done here, there will be flight!" At seeing working results, Glassco got more excited than he was previous, practically shouting his words with a wide grin on his face. "I'm going to test a little something, to try and see what happens. Might possibly be a way to alter things without the need of a mark. Or possibly not, who knows. Won't know unless I try."

Glassco points at the bowl-shaped stone floor and says a word. No matter the outcome of the previous word, activate the mark that John makes and WILL the floor to RISE! RIIIISE! ARRRIIIIIISSSEEE! About two feet, at a slow pace, just to be safe.

[As an odd note, I can't help but be amused that so far I haven't gotten anything beyond a one, a three, or a six. Extremes!]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 20, 2013, 10:18:35 am
"Ho ho ho."
Sneak upstairs and see who is there.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 20, 2013, 11:07:20 am
Oh come on! Why did they summon up a guy who doesn't like to kill people when there is a ton of people to kill! Why couldn't he be a zombie... one that isn't aware of itself that is! Or some sort of mutant dog or bird or ghost!

"Ah! You are annoying! Zerthel motherfucker!"

Yell "Zerthal" over the villager's head to knock him out. Work or not run past him and through the door in the wall.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 11:17:22 am
[Dang Super, you're just playing hard mode. What about sentient undead?]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 20, 2013, 11:21:46 am
((Yep... still counts. Like vampires and stuff I won't kill. I'd help someone else kill them, but I won't do it myself. I was kinda hoping to find some more thunderbirds that attacked toaster when he and co. first went through the clouds.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 20, 2013, 11:25:25 am
"First question: Where is the king? Second question: You got any weapon around I can take?"

If he got any weapon lying around and has no problem letting go, take it. Go in the general direction of where the king is, with or without Thrakor.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 11:39:27 am
((Yep... still counts. Like vampires and stuff I won't kill. I'd help someone else kill them, but I won't do it myself. I was kinda hoping to find some more thunderbirds that attacked toaster when he and co. first went through the clouds.))
[Well, why not make minions then? The word for life and bear is given, and surely you know a material word. Put the three together, and hope it wants to help you. Unless you can add the word for control in there too. Seems to me that you're looking for a minion-controller kind of thing. Although this kind of goes against the spirit of it, as you are still killing them in a sense that you ordered someone to kill them for you.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 20, 2013, 01:01:46 pm
((Yeah... the only problem I can only say one word at a time lol. My channeling is only 1. Though some minions would be helpful in restraining and knocking out people. I also could tell them to do whatever they want with an enemy and if they kill him, it's not the same as ordering them to kill.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 01:36:31 pm
"Yeah, where is that king?  What's he and his forces like?  You mentioned souls- got any I could trade you something or do something for you for?"

Ask.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 20, 2013, 02:55:14 pm
Sigh.
Not cool enough, and not enough info on the science front. A failure all around.

ENACT PLAN DARK MACHINATIONS
Zentol Clo-caltel Contallthelthel Pouerstol.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 02:58:09 pm
That is going to be an interesting result.  Somehow I doubt you're going to get what you expect, though.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 03:00:02 pm
[You're just straight up masochistic. Its hard enough with just two words. Since you can't kill people on purpose, this will make getting points rather hard... Shine on you crazy star. Also Tsuch will be getting his/her arm back, on a random note. This is my prediction. Nothing else will happen.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 20, 2013, 03:07:42 pm
[I don't know if I want Pouerstol or not. I want it to talk to me or something but I don't want it to hum like the bastard sword that took my hand. If it kills me, my next mission is to craft 12 masterwork swords of at least 5 words each and hand them out like candy...

ONLY ONE CAN BE THE HIGHLAND- *cough*
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 03:09:58 pm
[It won't kill you, it will just give you two to three eyes and your hand back. At least, that's my bet. Zentol never listens to what you try to make it to do because why would the creator of the magic be controlled by its own magic? So to speak, that is.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 03:12:12 pm
Pouerstol also isn't the sentience word.  I tried making a sentient mace last round and didn't get one, but it worked on the Bearman.  I could have done something wrong, of course.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 20, 2013, 03:17:07 pm
((Again, I'm not going for sentinence... god, I want this thing to not be able to mindtrick me on contact. I'd rather just have it sort of... whisper randomly or something. This is half science.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 20, 2013, 03:30:35 pm
Zoth-Hareth is sentience...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 20, 2013, 03:31:49 pm
((Zentol Pouerstol: because allowing a nefarious entity so vile that it doesn't even have an actual name whisper in your brain and sear your mind with its presence is a good idea!))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 20, 2013, 04:08:55 pm
4th page words are really cool... Mind games, mind whispering, paralysis, and sentience.
You gotta live 'em!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 20, 2013, 04:10:11 pm
"The not-fire skeleton can pull soul. Who created this damn thing?!"

Run. Try to keep my soul in my chest. Words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 20, 2013, 04:18:03 pm
Has anyone tried mixing materials? For example, silver and steel might make mithril, which would be a AWESOME thing to have.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 20, 2013, 04:20:38 pm
I thought that Mithril was aluminum?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 20, 2013, 04:22:01 pm
Steel might be in mithril but aluminium is infinitely more lilely than silver.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 20, 2013, 04:23:59 pm
No I read about it somewhere.

Some ultra rare lightweight metal?

Aluminum fits both those counts. It oxidizes in air and is almost never found in pure form until someone did that thing with... bauxite?

I don't actually know how well it would do as armor though.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 20, 2013, 04:26:57 pm
The reason I suggested silver and steel is because another name for mithril is truesilver, from LOTR. And it IS fictional, not real. A third of the weight of steel, three times the durability, and looks like silver. Mined out as a ore in moria, before the balrog was discovered there, and fucked shit up.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 20, 2013, 04:30:10 pm
Not just Moria, I think. I don't remember. It's been a while.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Wwolin on March 20, 2013, 04:40:22 pm
"Well, looks like someone might be home..."

Walk up to the house with smoke coming from the chimney, and stand a few yards away from the door while having floating torch rap on it. If nobody opens it, the cautiously head inside. Use the serpent to defend myself from all attacks.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 20, 2013, 04:48:02 pm
((Admittedly I'm more curious as to who is going to do the grabbing in this sword-human relationship.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 20, 2013, 05:04:43 pm
((Admittedly I'm more curious as to who is going to do the grabbing in this sword-human relationship.))
((*trollface*))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 20, 2013, 06:29:23 pm
Zoth-Hareth is sentience...

((Thank you! I really want that word. I've just been making my list of known words based off since I started playing... which is when the open world type deal happened. Btw, what does Pouerstol do anyways?))

Anyways I can kill animals or mutant variety of animals. I can get points from those.... which was what i was hoping to deal with... but then again, animals are probably a lot more dangerous then people... well normal non-magic people.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 20, 2013, 06:41:43 pm
I dunno, those villagers fucked thrakor up pretty bad.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 20, 2013, 06:58:40 pm
Zoth-Hareth is sentience...

((Thank you! I really want that word. I've just been making my list of known words based off since I started playing... which is when the open world type deal happened. Btw, what does Pouerstol do anyways?))

Anyways I can kill animals or mutant variety of animals. I can get points from those.... which was what i was hoping to deal with... but then again, animals are probably a lot more dangerous then people... well normal non-magic people.))
Pouerstol is MindSpeak(or thought), in its most simplest of forms. No one has experimented too much with Pg4 words; so it's true potential is not yet realized... I wanna put it in something sentient myself, to see if it has any extraneous effects.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 07:27:07 pm
There's a lot of good stuff in page four.  The trick is figuring out how to use it properly.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 07:35:57 pm
[Wonder what happens if you use the sentience word on yourself. Does another mind now inhabit your body, or nothing since you are already sentient? I'm thinking the latter is more likely.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 07:36:27 pm
Try it on your foot and see if it starts talking back to you.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 07:43:01 pm
[I'd rather not, but if it gives me any lip I can make it fall in line though. Probability of trying: 30%]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 20, 2013, 07:44:26 pm
Forward! To battle!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 20, 2013, 08:17:11 pm
[I'd rather not, but if it gives me any lip I can make it fall in line though. Probability of trying: 30%]

You could always try to add in something nice while you're at it. Maybe the ability to shoot halberds made of acid out of your foot's eyes. That would be fun.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 08:18:34 pm
CYLINDER halberds made of acid.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 20, 2013, 08:35:11 pm
((You know what might be fun to do (and more easily done)? How about combining weapon spells together? Like... Contallthelthel Zothelthcaon Adamenstiar? If what i think will happen is you'd up with something like a double bladed weapon that acts like a bow made out of crystal. Short and long range all in one. I wish I had the pool to make that happen though.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 08:36:20 pm
I want the turret Null made.  Turret plus hover = awesome.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 20, 2013, 08:44:31 pm
((You know what might be fun to do (and more easily done)? How about combining weapon spells together? Like... Contallthelthel Zothelthcaon Adamenstiar? If what i think will happen is you'd up with something like a double bladed weapon that acts like a bow made out of crystal. Short and long range all in one. I wish I had the pool to make that happen though.))

Did with saw and claw. I think the p4 word fucked it up though.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 20, 2013, 08:50:00 pm
*sigh*

Just say words, and enter the nearest building with no players in it.  If something spawns, charge at it with my minion.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 09:55:33 pm
((You know what might be fun to do (and more easily done)? How about combining weapon spells together? Like... Contallthelthel Zothelthcaon Adamenstiar? If what i think will happen is you'd up with something like a double bladed weapon that acts like a bow made out of crystal. Short and long range all in one. I wish I had the pool to make that happen though.))

Did with saw and claw. I think the p4 word fucked it up though.
Yeah, was about to say. Eyebeam swords, wing axes, cat claws...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 20, 2013, 10:08:37 pm
I want the turret Null made.  Turret plus hover = awesome.

((Null made a turret at some point o.O? Haven't read that far in the arena era.))
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Toaster on March 20, 2013, 10:11:07 pm
Don't forget the classic...

[pot:4]
You say your words and the shimmering image of some sort of horrifying cat-staff appears and then vanishes.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 20, 2013, 10:17:44 pm
[Question: Is there anything that adding the bear word to won't make more awesome? Bear sword! Bear chest plate! Bear bow! Bear cat! ...Oh god, I know how Owlbears were made now.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 10:25:59 pm
ICELANDIC DEATH METAL BEAR
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 20, 2013, 10:27:36 pm
ICELANDIC DEATH METAL BEAR

Except for the icelandic part, wasn't there already one?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 20, 2013, 10:40:21 pm
That was the name of the 5 meter steel bear with wings, yes.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 21, 2013, 12:08:42 am
I'm gonna try to make one of those myself when i get enough pool... though it was made using Zentol right? I'll probrably replace that with Garstorpit or Rothon! No... the word for fire! Then it'd a flaming metal bear with wings!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 21, 2013, 12:32:36 am
Why would it have been made with zentol? It was pure steel wasnt it?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 21, 2013, 12:49:20 am
Silica aims away from everyone else and says "Shaontrod Phal"
((Is there any way to reduce corruption?))
(maaaaaaybe)
[pot:4+2]
a phantom image of an arrow appears and flies off toward sanya.


"~The-clouds. They-are-doubtlessly-evil.~"

Place hand on Tod-2A, say "Dorbaelo Adamenstiar Shaazeshelial". If that works, have him run like hell through the cloud cover while carrying me.
[pot:1+1]
Sad Trombone.


Saurinae observes his surroundings looking for someplace that may be untouched
I HAVE to get better at using this bow, but a backup weapon wouldn't be bad..
says "Rali-Heliel Taaelth"
Untouched in what way?

[pot:5]

Nothing happens. Perhaps it's missing some part or element.


Walk outside to where the light is better and examine the mark on my hand.
((I forgot to put this on the character sheet, but my character is left-handed, if that matters.))
You walk out to the temple grounds and look at your hand. The mark looks like a letter or symbol of some kind, but not in a language you recognize. It keeps changing, slowly morphing from from letter to another.


"Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go find and punch a monster in the temple basement. If no monster is there, head down the mountain path.

[pot:1+1]
Sad Trombone


((Well then lets try this))

move to edge of the path and use say words while pointing at the clouds

You wander over to the edge of the temple grounds and point down at the clouds a little ways off.
[pot:6+1]
A massive ball of flame builds in front of you swelling till it's easily 10 feet wide. It hangs there for a moment before rocketing off on a long arc, vanishing into the distance like a flaming comet. Huh.



And thus balance has been restored to the universe.... +1 channeling

get out of the combat zone, say clo-caltel Contallthelthel provided i have the pool

You run from the combat zone and into the Ruined Tavern. You hide in the corner and use your words.
[pot:4+1]
You summon a strange looking sword. It looks mostly like a normal shortsword but close inspection reveals a thin seam down the center of the blade and a trigger on the handle.




Name: Jixiu

Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!

Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3

Got it. I assume you know where you start and everything?
Fire a good ol' Cainthalsaz Rothcaltal at the lost spirit.
[pot:6]
[dex:1]
You say your words and then, at the last second, you sneeze. You raise your and up to wipe your nose and end up blowing it clean off with your own beam of energy. It stings a bit. Also you're now bleeding to death so...there's that.

Bugger!
Try what failed this turn, I need armor. Armor will help. Keeps me from dying later on.
[pot:2]
another sad tombone. I'd have you try again if you had the pool for it.


"Right. Here goes nothing."

Touch the "airship" and say Dorbaelo Hobitaeaod Ah-thaelao.

[pot:1]
You immediately begin floating, drifting upward at a pretty good clip, rising 30 feet toward the very stormy looking clouds above.


"Hrmmm. Bored."

Head down the mountain. If anything scary attacks me, sprint down the mountain.

((I belive I know how to defeat the lost soul.))
Well, you get part of the way down the path but you can't get all the way down because there is a midget riding a giant naked eunuch blocking the path. Gonna be an interesting day.


Halthel Zaral Hobitaoed!
Head off into an unexplored section of road.

[pot:4+1]
You attempt to summon a lava man, but since said lava man isn't alive and isn't solid, it just spreads out into a nondescript puddle a moment later. You groan and just head farther down the road.

The path takes another sharp turn here and continues down, but also branches, splitting in two. The way that branches off the main road leads to a thin path, not much more then a narrow ledge hugging the face of the mountain. The path continues off, slowly winding straight down and around the mountain toward the sea in the distance. The main path continues down the switchbacks toward a bridge and what looks like a campsite crouched on the edge of the village. 

You are starting to feel pretty sick.

"HAHA! It worked! This is possible! Alright, John, I need you to make a mark that will make this thing --
"Right. Here goes nothing."

Touch the "airship" and say Dorbaelo Hobitaeaod Ah-thaelao.
--Right, seems you're already at work on that. Very good! When we're done here, there will be flight!" At seeing working results, Glassco got more excited than he was previous, practically shouting his words with a wide grin on his face. "I'm going to test a little something, to try and see what happens. Might possibly be a way to alter things without the need of a mark. Or possibly not, who knows. Won't know unless I try."

Glassco points at the bowl-shaped stone floor and says a word. No matter the outcome of the previous word, activate the mark that John makes and WILL the floor to RISE! RIIIISE! ARRRIIIIIISSSEEE! About two feet, at a slow pace, just to be safe.

[As an odd note, I can't help but be amused that so far I haven't gotten anything beyond a one, a three, or a six. Extremes!]
Well...your friend is sort of floating away...but you can still do that first word!
[pot:4]

John glows slightly. It doesn't seem to help his whole "I'm flying away" problem.


"Ho ho ho."
Sneak upstairs and see who is there.

You sneak upstairs and find a man there. He doesn't look like the villagers, he's dressed in strange, foreign looking, loose fitting clothing and wearing a square wooden backpack. He's got a long pipe clenched in his teeth, releasing a thin stream of smoke, and a long, thin blade in the other hand. He's rifling through the drawers of a dresser with his free hand. He looks over at you, blows smoke from his nostrils, and turns back to his scavenging.


Oh come on! Why did they summon up a guy who doesn't like to kill people when there is a ton of people to kill! Why couldn't he be a zombie... one that isn't aware of itself that is! Or some sort of mutant dog or bird or ghost!

"Ah! You are annoying! Zerthel motherfucker!"

Yell "Zerthal" over the villager's head to knock him out. Work or not run past him and through the door in the wall.
[spd:2-1]
[Vun spd:4]
[vun dex:4]
[vun str:4]
[spd:4-1]
[end:2]
The man charges in and clobbers you with a right hook, sending you to the ground and stunning you as he leaps on top of you and reaches for your throat.


"First question: Where is the king? Second question: You got any weapon around I can take?"

If he got any weapon lying around and has no problem letting go, take it. Go in the general direction of where the king is, with or without Thrakor.
The man just laughs at you.


"Yeah, where is that king?  What's he and his forces like?  You mentioned souls- got any I could trade you something or do something for you for?"

Ask.
"Oh I'll sell souls but not for anything you can make. Maybe if you find something rare out there I'll be willing to take it off your hands."


Sigh.
Not cool enough, and not enough info on the science front. A failure all around.

ENACT PLAN DARK MACHINATIONS
Zentol Clo-caltel Contallthelthel Pouerstol.
As soon as you speak the word zentol a black haze surrounds your hand and after an instant vanishes. You have a new hand now, made of strange black flesh.

A mark appears on your stomach and one of the eight eyes opens.

"The not-fire skeleton can pull soul. Who created this damn thing?!"

Run. Try to keep my soul in my chest. Words.
[pot:6+1]
The Lost soul, an more importantly the corpse it was coming from, vanish in a burst of arcane energy. Your life force returns to your body, safe and sound. Whew.


"Well, looks like someone might be home..."

Walk up to the house with smoke coming from the chimney, and stand a few yards away from the door while having floating torch rap on it. If nobody opens it, the cautiously head inside. Use the serpent to defend myself from all attacks.

The building with the smoke is actually the ruined tavern, so you just go in. The hearth is sitting in one corner, mostly dead but still smoldering with enough fire to light things.


Forward! To battle!
You charge into the basement, legion of mushroom men in tow and....there's nothing there.

Goddangit.


*sigh*

Just say words, and enter the nearest building with no players in it.  If something spawns, charge at it with my minion.
[pot:5+1]
You summon an aura of distortion dust and then wander into the other interesting looking building in the village center, the one with the sign of a shirt above it. It seems as though this building was a clothing shop at one point; it's got racks and crates worth of clothing, untold hundreds of outfits hidden in this decaying little artificial cave.

There isn't any armor, but you suppose that if you want something to wear beyond these generic wizard robes, this would be a good place to get it.




Statuses
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 21, 2013, 12:59:16 am

Try again.
"Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go find and punch a monster in the temple basement. If no monster is there, head down the mountain path.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 21, 2013, 01:13:16 am
((Well then interesting))
Put on chest-plate then grab sword and stop it from burning me with left hand then say "Aels Haltol Zorhalth" avoid the possibly flying chainsword when reentering.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 21, 2013, 01:18:09 am
Well it seems you need more than hobitaeoad to grant life to elementals so...

karenthar hobitaeaod halthel.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 21, 2013, 01:28:04 am
((Let me Rephrase the "Untouched Thing"))
Saurinae starts looking around for paths not yet taken by the rest of the mages. With hopes of finding something they missed
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 21, 2013, 01:32:47 am
Walk down the path looking for a place where the path branches.  Take a path that no one else has taken yet, if there is no such path, go down to the village.  If I see superBlast on the way down touch the head of the thing attacking him and say Dorbaelo Thrancaole, if a mark appears on it's head instantly activate it. If I don't see superBlast on the way down say Taroth, then once I'm a little bit further down say Flaszashal
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 21, 2013, 02:36:09 am
"Sanya, I recommend that you do not say that eldritch word again. I tried using it before and the exact same thing happened to me, minus the healing. I wasn't sure before what caused it but since the only word we both said was that, I'd assume it's the word for eldritch. The mark doesn't seem to activate, I've tried. It seems inert, but I doubt it will remain that way if we continue using it. I have a feeling it might be soul-bound, judging by it's nature, otherwise I would've just switched to my spare body by now." She then turns to Patrick "Is there anything I can do for you, since it's my fault you're here right now."
Silica aims away from everyone, grabs her sword by it's handle, winding it up and pointing it at a nearby wall before saying "Dorbaelo Rothcaltal". Silica aims as far away as possible from everyone and says "Conth Ratheale". She then walks to Sanya and hands her the bow and all arrows of both types.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 21, 2013, 02:49:40 am
"~Hm. Must-be-bad-reception.~"

Try again.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 21, 2013, 05:35:58 am
"Well, now. This is different. Oh, well." Jixiu walks out into the hallway and goes into the hall of Gods.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 21, 2013, 06:26:45 am
How am I bleeding?

I am made of pure force.

Oh well, TIME TO MAKE STUFF.

Hathic Shubha Shoshashzel Hobitaeaod
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 21, 2013, 07:35:03 am
"Wat. Waaaaaat. MOVE!"

Try and shove him out of the way. If he attacks, run like little coward.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 21, 2013, 07:49:37 am
"Welp, thanks anyway.  I'll keep all that in mind."

Head out to the street again and back to SCIENCE.  Different Words if I'm attacked.



That dude must be pretty jaded if a man made of electricity comes in to chat and he doesn't bat an eye.  Of course, that whole souls as currency thing should be a hint too.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 21, 2013, 08:17:11 am
Ok, maybe a helmet?
Adamenstiar Gonteli
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 21, 2013, 09:54:38 am
"Uh oh. Glassco, I don't suppose you have any ideas for getting down?"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 21, 2013, 10:24:33 am
"Hey man. I'm looking for some sort of private place to do expiriments. Could you leave when you're done and leave some junk laying around? Would really help me."

Try to get him to leave. If he leaves, say Rothon. Examine the results and say Caltalleth. (Again, if he leaves)

((This guy sounds like he has a +3 speed bonus. Aka, dangerous.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 21, 2013, 11:03:42 am
Clo-Caltel Karenthar Gars!
Head down the path most traveled! The main road!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 21, 2013, 12:39:55 pm
"Uh oh. Glassco, I don't suppose you have any ideas for getting down?"
"Uh... Er... Shit... Um... DO THE SAME MARK AGAIN, ON YOURSELF! YOU HAVE TO MAKE YOURSELF GO DOWN THIS TIME! I'LL TRY TO MAKE SOMETHING TO BREAK YOUR FALL! IF THINGS GO WRONG! SHOUT IF THE SPELL WORKED BUT ISN'T LISTENING TO YOU, I'LL TRY SOMETHING THEN, JUST DON'T FREAK OUT! Gods I hope this works..." Glassco shouted up the full-capped words at John, before quickly saying words and doing actions.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 21, 2013, 01:15:20 pm
I cast Dorbaelo Hobitaeaod Ah-thaelao on myself, activate a mark if it appears, then will myself to descend. I'll then shout the result of the spell down to Glassco.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Wwolin on March 21, 2013, 02:47:54 pm
Loot the room! Also look for something wooden to put into the torch. If attacked, have the gold snake crush whatever the threat is.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 21, 2013, 02:49:35 pm
"Fuck the magic, make a harpoon gun! Bow Something, then Rope Material Arrows!, Just make a floating hunk of some rope and grab on!

Clo-caltel Hancal Contallthelthel Harialltontal.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 21, 2013, 03:32:07 pm
Keep searching! There must be something to fight somewhere!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 21, 2013, 03:46:59 pm
"Oh, good.  No monsters for once."

Cast spell on minion, then just search for interesting stuff.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 21, 2013, 04:03:39 pm
Kin glares at the barkeeper and exits. He goes to the next interesting building. Also tries word against hostiles or empty air.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 21, 2013, 04:14:22 pm
((If your character dies do you have to use the same base stats when redistributing your remaining souls or can you alter them too?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 21, 2013, 04:26:49 pm
"Now, 'fore any o' ye' get any bright ideas about magical abominations, Ah'm gettin' drunk. An' there's nuthin' ye' can do about it!"

Let's get pissed! (http://www.youtube.com/watch?v=VRHgednljsA#t=05s)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 21, 2013, 08:37:27 pm
Bad human! No! Bad rabid human! BAD!!! "Some one help my ass!" ((No seriously... someone save my ass please. It's an easy free kill with him distracted!))

Kick him off of me then yell "Zzeralleth" at his leg. Run away into the door in the wall. All while screaming for help!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 21, 2013, 10:12:16 pm
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 21, 2013, 10:28:26 pm
There is no waitlist now.  You'll be in as of next update, which will probably be 2-3 hours from now.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 21, 2013, 11:11:29 pm
Awesomesauce.

So I'm guessing it's split into several instances now?  I kinda just read the first few pages and was like "Awesome, I need to reserve a spot."

No clue what's gone on in the last 200 or so pages.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 21, 2013, 11:17:06 pm
It rebooted about here (http://www.bay12forums.com/smf/index.php?topic=119572.msg4069373#msg4069373) and is no longer exactly a deathmatch.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 21, 2013, 11:17:36 pm
Basically in the last 200 pages or so we have changed from an arena format where the only way to get stronger is kill each other to an open world with enemies and NPCs we can kill instead.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 21, 2013, 11:19:10 pm
It's a giant magical clusterfuck is what it is.

Can't walk five steps without the eldritch demon king, slayer of universes and generally unpleasant guy walking up and demanding a cup of sugar.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 21, 2013, 11:20:58 pm
People made of all sorts of unwholesome. Lightning people, eldritch people, force people, metal people, even worse, flesh people. All of them rather nasty.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 21, 2013, 11:25:10 pm
Of course you could always satiate the king by murderising enough other players to bake him a corpse pie...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 22, 2013, 02:46:47 am
I want to join this, but I'm not sure if I should make a character when there's already so many playing... And I'm honestly suprised that noone has thought about using runes and circles more and in different ways. SO MUCH POTENTIAL!

...

Hell, I'll just make a character and let piecewise decide if I can play or not.

Spoiler (click to show/hide)

By the way, what were the various gods that a player could join again? There was that everflame god, the elemental control god, the god that controls shapeshifting, the mind controlling god with the mask, the mutating god and the god that handles drawing circles and runes. What else is there?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 22, 2013, 02:48:45 am
I am going to be using runes and circles more often, right now I am looking for a good place to experiment, I don't want to blow myself up now.

By the way the gods were Yo-drell of the Deep, Sha-calun the Everflame, Flux, Parathun the Fleshsmith, Scarlon the Mask, Blastel, Nul-sheal the Green and Shub-shalsheil of the Inksea, who I am following.

And their altars were, I think respectively: A boulder with 3 silvery cubes embedded in it, a bowl with an eternal flame burning just above it, a font of mercury, a constantly changing lump of flesh, a stone statue of a cloaked man wearing a bright white mask, a live woman chained to the platform, a blade driven into her chest, the tree with leaves of every element, and an enormous book, it's pages filling with text and magical symbols as you watch.

I don't remember which page piecewise posted those lists on, I have them in a text document.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 22, 2013, 02:51:51 am
I would be doing more experimenting too if i was paying attention when i allotted my stats lol. at one word a turn, I have to draw a circle one part at a time.

Anyways there is also the Flux, the... quicksilver god lol. That one is about speed and mercury.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 22, 2013, 03:22:08 am

Try again.
"Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go find and punch a monster in the temple basement. If no monster is there, head down the mountain path.

[pot:3+1]
A mark appears on your entire body and you activate it. Your flesh becomes a strange mix of the dust and arcane energy; a flaky, powdery mass of arcane energy that seems to be very slowly sublimating.

Since there's nothing in the basement you walk down the path. You get into the cloud layer and about half way through that before you notice something walking next to the path, along the clouds. You can't make it out very clearly, but it appears to be a humanoid either cloaked in or made of clouds.

((Well then interesting))
Put on chest-plate then grab sword and stop it from burning me with left hand then say "Aels Haltol Zorhalth" avoid the possibly flying chainsword when reentering.


(why should you be able to stop it from burning you? Asking because I feel like I may have missed something. )

You put on the chestplate and say your words.
[pot:6+1]
You get a pair of winds made out of liquid fire. Not exactly what you had in mind.


Well it seems you need more than hobitaeoad to grant life to elementals so...

karenthar hobitaeaod halthel.
[pot:6+1]
You summon a big old naked eunuch under your control.  Just another Saturday night. Now where is that Gimp mask...


((Let me Rephrase the "Untouched Thing"))
Saurinae starts looking around for paths not yet taken by the rest of the mages. With hopes of finding something they missed
It doesn't look like there are any paths untaken, unless you consider hurling yourself off one of the sides of the mountain a path. Maybe you do, I dunno.


Walk down the path looking for a place where the path branches.  Take a path that no one else has taken yet, if there is no such path, go down to the village.  If I see superBlast on the way down touch the head of the thing attacking him and say Dorbaelo Thrancaole, if a mark appears on it's head instantly activate it. If I don't see superBlast on the way down say Taroth, then once I'm a little bit further down say Flaszashal
Well, you get down to the middle of the path on the way down to the village, but there is a crowd of people blocking the way and some sort of weird creature blocking their way. Hmm
[pot:4,6]
You get some stone, followed by some wax. Okie dokie.

"Sanya, I recommend that you do not say that eldritch word again. I tried using it before and the exact same thing happened to me, minus the healing. I wasn't sure before what caused it but since the only word we both said was that, I'd assume it's the word for eldritch. The mark doesn't seem to activate, I've tried. It seems inert, but I doubt it will remain that way if we continue using it. I have a feeling it might be soul-bound, judging by it's nature, otherwise I would've just switched to my spare body by now." She then turns to Patrick "Is there anything I can do for you, since it's my fault you're here right now."
Silica aims away from everyone, grabs her sword by it's handle, winding it up and pointing it at a nearby wall before saying "Dorbaelo Rothcaltal". She then walks to Sanya and hands her the bow and all arrows of both types.
You wind up your Chainsword  and point it at a nearby wall, making sure to aim away from everyone. Or at least everyone you like.
[pot:1+2]
The mark fails to form. Maybe you put the spell together wrong? You give all the archery stuff back to Sanya.


"~Hm. Must-be-bad-reception.~"

Try again.
[pot:2+1]

The man you're mounting suddenly turns into diamond! But he changes back a moment later. Aw.


"Well, now. This is different. Oh, well." Jixiu walks out into the hallway and goes into the hall of Gods.
You exit the spawn room and enter the hallway of the gods. You are now confronted with the eight doorways leading to the god's shrines as well as the spiral staircase up to the upper level and down to the lower levels.


How am I bleeding?

I am made of pure force.

Oh well, TIME TO MAKE STUFF.

Hathic Shubha Shoshashzel Hobitaeaod
Guess you're not bleeding then. Guess you're just missing an arm

[pot:4]

You summon up a crystalline staff with a pulsating orb of pure force at it's tip. You sweep it up and make threatening poses at anyone asking you for sugar.
"Wat. Waaaaaat. MOVE!"

Try and shove him out of the way. If he attacks, run like little coward.
You push the giant. He doesn't move. Then he turns into diamond. Then he turns back.

WAT.


"Welp, thanks anyway.  I'll keep all that in mind."

Head out to the street again and back to SCIENCE.  Different Words if I'm attacked.



That dude must be pretty jaded if a man made of electricity comes in to chat and he doesn't bat an eye.  Of course, that whole souls as currency thing should be a hint too.
You walk back outside and use some words.
[pot:5]
You get a very tiny bit of ice.


Ok, maybe a helmet?
Adamenstiar Gonteli
[pot:5]
You summon a diamond helmet. Neato.

"Hey man. I'm looking for some sort of private place to do expiriments. Could you leave when you're done and leave some junk laying around? Would really help me."

Try to get him to leave. If he leaves, say Rothon. Examine the results and say Caltalleth. (Again, if he leaves)

((This guy sounds like he has a +3 speed bonus. Aka, dangerous.))
The man stands up and looks at you for a long moment.

"Nothing interesting here anyways." he finally says, and walks over toward you. You get out of his way as he walks down the stairs and off to who knows where.

Whew.


Clo-Caltel Karenthar Gars!
Head down the path most traveled! The main road!
[pot:6+1]
Your chest becomes a rather horrifying amalgam of clockwork and flesh, a beating heart held in a glass orb, embedded in a bronze ribcage. Skin, stretched tight and full of holes like worn leather, over piston muscles and wire nerves.

You continue down, following the path not toward the sea but down the mountain toward a forest below.

There's a deep crack in the mountain here, a short chasm that spits the road. A heavy, very old looking and strangely ornate, if badly weathered, stone bridge spans the chasm. It looks fairly safe. Just beyond the bridge is what looks like an adhoc camp of sorts, rough fire pits and frayed tents packed tightly against the mountain wall.There's a tight cluster of iron cages sitting near the camp.


"Uh oh. Glassco, I don't suppose you have any ideas for getting down?"
"Uh... Er... Shit... Um... DO THE SAME MARK AGAIN, ON YOURSELF! YOU HAVE TO MAKE YOURSELF GO DOWN THIS TIME! I'LL TRY TO MAKE SOMETHING TO BREAK YOUR FALL! IF THINGS GO WRONG! SHOUT IF THE SPELL WORKED BUT ISN'T LISTENING TO YOU, I'LL TRY SOMETHING THEN, JUST DON'T FREAK OUT! Gods I hope this works..." Glassco shouted up the full-capped words at John, before quickly saying words and doing actions.
[pot:5]
A big wall of fabric appears under john. You shove it over so it forms a pad of sorts and wait to see if John can work himself out of this predicament.

I cast Dorbaelo Hobitaeaod Ah-thaelao on myself, activate a mark if it appears, then will myself to descend. I'll then shout the result of the spell down to Glassco.
[Pot:2]
OH GOD OH GOD THAT DIDN'T WORK!

You drift right up into the clouds, easily 100 feet up at this point.


Loot the room! Also look for something wooden to put into the torch. If attacked, have the gold snake crush whatever the threat is.
There's not a whole lot to loot around here, it's pretty much in ruins. That and...well the guy behind the bar seems rather crestfallen but also very dangerous. Probably not a good idea to try and steal anything from behind his counter. You do manage to get some wood, and form a makeshift torch with it though.


"Fuck the magic, make a harpoon gun! Bow Something, then Rope Material Arrows!, Just make a floating hunk of some rope and grab on!

Clo-caltel Hancal Contallthelthel Harialltontal.

[pot:5]
You get a rather normal looking sword, save for a bit of strange machinery along one edge. There are several little metal vessels along one edge of the sword, each with a tiny little pump, all connected to a turn handle and a trigger. Seems like cranking the handle might fill the vessels with air and, when released, they would boost the blade forward for a faster blow. Would probably have to be "reloaded" after each strike though.


Keep searching! There must be something to fight somewhere!
Well, down the mountain there would be, most definitely. However there's a bit of a traffic jam there at the moment. Hmm. You could just hang out here till something rears it's ugly head or join the conga line of naked giants and confused people on the path.

Quite the choice.


"Oh, good.  No monsters for once."

Cast spell on minion, then just search for interesting stuff.
[pot:6+1]

A mark appears on the golem and activates.

"Oh god I'm conscious now, apparently."

As per this room, this is basically a place where you can find any sort of normal clothing you want. Well, any sort of clothing you want that isn't armor. So feel free to kit yourself out in what ever silly final fantasy shit you want. Or really anything that isn't a robe.

 
Kin glares at the barkeeper and exits. He goes to the next interesting building. Also tries word against hostiles or empty air.
You walk out of the tavern and try a word.
[pot:1]
[end:6]
One of your toes turns into bright orange plastic. This isn't exactly what you had in mind.

You shrug and enter the abandoned clothing shop.


((If your character dies do you have to use the same base stats when redistributing your remaining souls or can you alter them too?))
You can alter them. You just have to "lose" X points from anywhere.


"Now, 'fore any o' ye' get any bright ideas about magical abominations, Ah'm gettin' drunk. An' there's nuthin' ye' can do about it!"

Let's get pissed! (http://www.youtube.com/watch?v=VRHgednljsA#t=05s)

[pot:5+1]
You summon an aura of booze! You try desperately to grab some and drink it but it's always just out of your reach! OH THE AGONY! It goes away after a bit anyways.




Bad human! No! Bad rabid human! BAD!!! "Some one help my ass!" ((No seriously... someone save my ass please. It's an easy free kill with him distracted!))

Kick him off of me then yell "Zzeralleth" at his leg. Run away into the door in the wall. All while screaming for help!
[str:3-1]
[Vun str:3]
[end:4]
The Villager strangles and repeatedly bashes you against the ground. You take it all surprisingly well; this guy isn't very good at strangling people.


Consider yourself in. I figure you know where you are in the spawn room and all?


I want to join this, but I'm not sure if I should make a character when there's already so many playing... And I'm honestly suprised that noone has thought about using runes and circles more and in different ways. SO MUCH POTENTIAL!

...

Hell, I'll just make a character and let piecewise decide if I can play or not.

Spoiler (click to show/hide)

By the way, what were the various gods that a player could join again? There was that everflame god, the elemental control god, the god that controls shapeshifting, the mind controlling god with the mask, the mutating god and the god that handles drawing circles and runes. What else is there?

Yeah, go ahead. Honestly, people who just sit around and SCIENCE up there at the temple are really easy to do turns for. *scienceBrofist*

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 22, 2013, 03:33:50 am
*Saurinae shrugs and checks if there is a reasonably safe way down the cliff face that isn't the path. It seems full*
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 22, 2013, 03:40:06 am
Uh... Uh... Dirt! There we go! Eat my dirt!

Grab some dirt or snow or a hand full of rocks and shove it into the man's eyes. If i find a reasonably sized rock instead, bash the side of his head. The kick him off of me then yell "Zzeralleth" at his leg. Run away into the door in the wall. All while screaming for help!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 22, 2013, 03:40:42 am
Yay, big man can use my sword to murderise in a gruesome fashion

place my hand upon my tiny minion after placing him on the floor and say WORDS, check if he survives the transition and hand my 9 foot minion the split sword.

@piecewise, is there a word for lizard or crocodile/alligator? I dont expect you to tell me what it is, i just need to know if it exists
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 22, 2013, 03:41:44 am
((That was a typo on winds right? Also I meant grab sword and tell it to stop burning the hell out of me.))
say words, grab sword make sword friendly float down to town with new wings.(Essentially just jump short distances down the path using wings to stop death from falling.)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 22, 2013, 03:42:48 am
Silica aims as far away from everyone and says "Conth Ratheale"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 22, 2013, 03:51:34 am
Pick up the wax that I created, then, if I can write with the wax I summoned, walk a decent distance back up the path and start Rune Experiments
If I cannot, then look at the weird creature blocking the path.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 22, 2013, 04:08:33 am
"~Okaaaay-final-try. Different-this-time.~"

There seemed to be people gathering.

"~We-apologize-for-inconvenience. Let-us-let-you-by!~"

Hopefully that would smooth things over.

Order Tod-2A to let anyone who wants to pass go right by, lifting them up and placing them on the other side of himself if necessary. After that, final try - place hand on Tod-2A, say "Dorbaelo Zzers Harialltontal".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 22, 2013, 06:28:28 am
Will myself to grow 5 more arms (One in the stump of my ruined arm) and BOOTIFUL WINGS. (Beautiful. Don't take that as me wanting to grow wings made of ass force. That should never be a thing.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 22, 2013, 07:11:51 am
((You know it can happen now derm. You've given him the idea. Well done. :( ))

"Huh? Oh, I see. The whole magical journey thing, right? Well, ok then..."

Explore the whole building and get a general layout so I can find things. Make sure to keep an eye out for something to write with, like a pencil, some chalk, a stick of charcoal, etc.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 22, 2013, 07:15:29 am
Go outside and say "Clo-Caltel Caltalleth"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 22, 2013, 08:16:57 am
Oh man, I bet I know how to do a really awesome spell now, but sadly I lack the third pool point I need.

Oh well, more SCIENCE to be done!

"Wonder what the difference between that and that other word is?"

Cast more magic.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 22, 2013, 08:23:40 am
"Waaaaat. Yeah, no. Fuck that."

Go around the giant, and sprint doen the path.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 22, 2013, 08:31:58 am
It's like a mini Mass Driver!

Now if I could build the Grinder Blade...

Test fire bow and glasstip arrow at a wall, then attempt to find a convinent way to hold all this equipment.

Find a monster area and kill stuff, or go get pissed at the bar if that fails.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 22, 2013, 09:01:44 am
Finally, armor!
Put on the helmet, then say Adamenstiar Donbel. Hope it works THIS time.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 22, 2013, 09:26:06 am
Find a ninja costume, preferably with lots of different bits I can enchant seperately.  Take off my clockwork gauntlets, and put the costume on.  Cast spell on the hood.

"Yeah, I knew that would happen.  Aside from your sudden intellect, notice anything new about yourself?  Oh, while we're here, feel free to grab some clothes."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 22, 2013, 11:06:05 am
"Heh, looks like a nice enough guy."

Say "Taroth Hobitaeaod", put my hand on the stone and will it to fill the doorway to shut it off so nobody can come upstairs. Use my remaining pool point to say "Rothon".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 22, 2013, 11:57:39 am
((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))


Kin search around the clothing shop after an exquisite hat. Then he leave the store after saying a word. Next building.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 22, 2013, 12:36:55 pm
"This isn't looking good. Caltalleth Shorbitael."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 22, 2013, 12:40:13 pm
((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))
[TRANSPARENT ORANGE CHAINSAW!]

"Shit, that didn't work, uh, uh, shit, uh... I'M GOING TO ATTEMPT SOMETHING, ITS PROBABLY STUPID BUT I'M OUT OF IDEAS! HOLD ON TO SOMETHING, AND BRACE FOR IMPACT!" Glassco points at John, then at the fallen cloth wall, saying words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 22, 2013, 02:20:24 pm
Go explore the mountain.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 22, 2013, 03:50:53 pm
Search the town for something to accomplish. Words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 22, 2013, 04:58:55 pm
((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))
[TRANSPARENT ORANGE CHAINSAW!]
((Oooh, that's an idea I'm gonna take. Anyone wanna share the clockwork word, saw or similar and maybe a chain word? =] ))

Edit: ((Not that I would be able to make it immediately.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 22, 2013, 05:20:12 pm
Clo-Caltel is clockwork.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: luvmonke on March 22, 2013, 05:21:18 pm

And then you appear, along with a lot of other people you don't know, in a room. The room is fairly normal, a nice square affair with red walls, smooth stone floors, wooden columns in the corners and a simple but elegant gold trim. The only things that keep this place from being a lovely breakfast nook are the enormous pulsating magic circle on the floor and the Eight mummified dead guys in yellow robes sitting around it, their hands still clasped in prayer.   

There's only one door out of here and it's right in front of you.

((Is this the starting area Piecewise was refering to?  If so has anything changed in the room?  If not where is the starting position?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 22, 2013, 05:31:40 pm
That's it.  It's worth noting that magic doesn't work in that room.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 22, 2013, 05:39:13 pm
(( Are the bodies and circle still there?

Do people show up in a certain outfit or is that up to the players? ))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 22, 2013, 06:00:12 pm
Continue walking. If attacked by cloud walker, punch it in the face.
((Players start out in tattered robes, but there is an abandoned clothing shop down the mountain to loot.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 22, 2013, 06:43:50 pm
((What? No body wants to help me out? The guys up in the mountain are probably too far but I'm sure there is one person atleast that's just inside the village wall that can help me... atleast i hope so.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 22, 2013, 07:17:24 pm
((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))
[TRANSPARENT ORANGE CHAINSAW!]
((Oooh, that's an idea I'm gonna take. Anyone wanna share the clockwork word, saw or similar and maybe a chain word? =] ))

Edit: ((Not that I would be able to make it immediately.))
I don't know of any chain word. I summoned a chainsword just using clockwork and sword.

It's like a mini Mass Driver!

Now if I could build the Grinder Blade...

Test fire bow and glasstip arrow at a wall, then attempt to find a convinent way to hold all this equipment.

Find a monster area and kill stuff, or go get pissed at the bar if that fails.

((Well I've got a chainsword, and some enchantments can be retrospectively applied. Fire, lightening and steel can probably be applied to get that effect using the "enchant in hand" word. We'll need insulative gauntlets to hold it, or you could apply a control word beforehand though I'm not sure if it will remain active after the new enchantments are applied. I recommend we get Corsair to use "Enchant in hand, fire, lightening, steel" since he has a guaranteed natural 6 for all fire-related spells. He'll definitely need some sort of insulative gauntlet though.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 22, 2013, 07:25:46 pm
((Oops. Clicked the wrong button.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 22, 2013, 07:39:26 pm
Corsair isnt guaranteed natural 6 fire rolls...  he just gets to reroll natural 1's
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 22, 2013, 07:42:08 pm
I think he actually can:
Sha-calun the Everflame Lv.0 (4/20 6 natural pot roll/flame usage)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 22, 2013, 07:50:39 pm
No thats how you gain favour with sha-calun, if you look at the entire god section you will see the god effect at the bottom.

Sha-calun the Everflame Lv.0 (9/20 6 natural
pot roll/flame usage)
(reroll natural pot 1's)
[/quote]

In the case of sha-calun the effect is rerolling natural pot 1's and you gain favour by rolling natural 6's and using fire spells/runes/marks
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 22, 2013, 08:00:53 pm
((Ah, that explains a lot, especially the x/20 part of it. Thanks.
Wait. Does that mean that the RNG is a Tsundere towards Corsair? First he rolls a bunch of ones and then he rolls consecutive sixes.
On second thought, that sounds like a GREAT premise for an RTD...))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 22, 2013, 08:04:31 pm
Oooh delicious new word :D

What is a Tsundere?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 22, 2013, 08:13:39 pm
((http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere It seems to match the RNG's behavior towards Corsair. Just replace "hot and cold" with "6 and 1". Am I the only person who finds it rather odd that the first pairing implicated in this is RNG x Corsair?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 22, 2013, 08:40:22 pm
Dorbaeolo. Aels Shareeb!
To the encampment! After throwing a rock at the bridge to see if it's safe!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 22, 2013, 10:11:45 pm
"Eh baby is those propellers on your chest or are you just happy to s--" Ozzy stops mid-sentence as he feels an inexplicable tightening in his guts as if they're being twisted inside out and suddenly finds himself somewhere else.   He twists around trying to figure out where he is and where he came from, for the vision of the beautiful redhead leaning against a bar is quickly fading from his memory like a dream.   By the time he has spun in a circle he doesn't recall why he was confused to begin with, of course he should be here in this room with these rags on and this massive tome in his hand.  His still slightly frazzle brain catches view of someone [Daniel/Zako] leaving the room and he instantly begins to follow.  He knows its dangerous around these parts and no man should be alone."Hey, wait up!", he calls to the disappearing form as he tries to catch up.

A) If the man should pause to see whose calling out to him, then great they can converse and investigate this structure together.

B) If the man choose a hostile action instead or agreeing to his reasoning and advancing together, then he'd attempt to throttle him over the head with his copy of the Perplexicon because it's never wise to start experimenting in a combat situation if one could help it.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Wwolin on March 22, 2013, 11:36:32 pm
"Hey, you there behind the bar. Seeing as you haven't tried to kill me yet, I already like you better than half of the bastards here. Do you have anything that needs doing? Or even better, any gold that needs finding?"

Ask the man behind the bar about my surroundings.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 22, 2013, 11:38:23 pm
((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))
[TRANSPARENT ORANGE CHAINSAW!]
((Oooh, that's an idea I'm gonna take. Anyone wanna share the clockwork word, saw or similar and maybe a chain word? =] ))

Edit: ((Not that I would be able to make it immediately.))
[All of the words are given already, so why bother hiding them? [Plastic] Sshasal Contallthelthel Clo-caltel. Plastic saw sword clockwork. You may be able to take saw out, but I imagine it would take the saw out of chainsaw sword. Although, you could just get rid of sword and have a chainsaw.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 23, 2013, 04:26:28 am
*Saurinae shrugs and checks if there is a reasonably safe way down the cliff face that isn't the path. It seems full*
Well...there's the option of hurling yourself off the cliff. Or trying to fly. Both of those things are options. But as per other path ways, there aren't any. This early path is kinda a bottleneck.


Uh... Uh... Dirt! There we go! Eat my dirt!

Grab some dirt or snow or a hand full of rocks and shove it into the man's eyes. If i find a reasonably sized rock instead, bash the side of his head. The kick him off of me then yell "Zzeralleth" at his leg. Run away into the door in the wall. All while screaming for help!
Theres no dirt here, being a mountain path cut out of stone after all, but there are rocks. Nice sharp ones. You sweep one up as the man continues to throttle you and taken a swing at his head.
[str:6-1]
[Vun end:1]
You drive the sharp edge of a rock straight into the man's skull and embed it several inches in. He is very dead.

[you gain a point]


Find a ninja costume, preferably with lots of different bits I can enchant seperately.  Take off my clockwork gauntlets, and put the costume on.  Cast spell on the hood.

"Yeah, I knew that would happen.  Aside from your sudden intellect, notice anything new about yourself?  Oh, while we're here, feel free to grab some clothes."
You grab yourself a nice ninja costume. In black, obviously, not bright orange.

"Yeah, I think they don't have anything in my size. Giant golem and all. And no, besides the whole suddenly being aware of myself, I don't really feel different. Why? Should I?"

You shrug and cast a spell on your head scarf hood thingy.
[pot:1+1]
Or not. Massenfracen magic.


"Heh, looks like a nice enough guy."

Say "Taroth Hobitaeaod", put my hand on the stone and will it to fill the doorway to shut it off so nobody can come upstairs. Use my remaining pool point to say "Rothon".
[pot:3+1]
Nothing happens. Dang.
[pot:4+1]
That one generates a big storm of electrical discharge.

"How shocking!" You exclaim, and then punch yourself in the stomach for some reason.


((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))


Kin search around the clothing shop after an exquisite hat. Then he leave the store after saying a word. Next building.
You find one of these
(http://i.imgur.com/qDYX1.jpg)
You walk back out into the village center and say your word.
[pot:4]
You get a phantom image of an altar.

There aren't any non-burnt buildings left around here. In fact, most of the village looks heavily raided and destroyed; the only reason it's not a fire charred ruin the fact that the buildings are made of stone. Hmm, maybe something else lies farther on.


"This isn't looking good. Caltalleth Shorbitael."
[pot:4]
You gain an aura of wind. It's blowing equally in all directions so it doesn't slow you down. This is unhelpful. You find yourself in the Sky now, amidst a sea of storm clouds. A clap of thunder and an arc of electrical discharge illuminates the clouds above you, and the shadow of something very very large drifting overhead, trailing an electrical storm behind it.


((Plastic? PLASTIC?! And it's orange? So many bad memories are starting to surface in my mind.))
[TRANSPARENT ORANGE CHAINSAW!]

"Shit, that didn't work, uh, uh, shit, uh... I'M GOING TO ATTEMPT SOMETHING, ITS PROBABLY STUPID BUT I'M OUT OF IDEAS! HOLD ON TO SOMETHING, AND BRACE FOR IMPACT!" Glassco points at John, then at the fallen cloth wall, saying words.
[pot:1]
Nothing happens. OH GOD IT'S A TWO FOLD FAILURE! The hits just keep coming.



Go explore the mountain.

You go back out to the temple grounds and walk over to the path down. You sit on the edge of the temple grounds and watch the traffic jam below, ready to move as soon as it dissipates.

"Hurry the hell up down there!"

 

Search the town for something to accomplish. Words.

Well...you could murder people. Thats a thing to do. But if you're looking for a quest giver or an NPC with a gold "!" above there head, you don't find anything like that.

[pot:2+1]

You get small amounts of wind, diamond and fire (You added an extra "L" to that wind word by the way. Cal, not call




Continue walking. If attacked by cloud walker, punch it in the face.
((Players start out in tattered robes, but there is an abandoned clothing shop down the mountain to loot.))
[Spd:6]
[cloud Shepard spd:5]

You just run right past the bastard and all the way down to the village homes. That was easy.


Yay, big man can use my sword to murderise in a gruesome fashion

place my hand upon my tiny minion after placing him on the floor and say WORDS, check if he survives the transition and hand my 9 foot minion the split sword.

@piecewise, is there a word for lizard or crocodile/alligator? I dont expect you to tell me what it is, i just need to know if it exists
(Yep, there is.)

You put the tiny mindless thing down say your words.
[pot:3+1]
A mark appears on the thing. You activate it and the thing transforms from a tiny fleshy mindless humanoid to a tiny fiery mindless humanoid.

You hand your sword off to the Giant in celebration of your new burning mindless midget...thing.


((That was a typo on winds right? Also I meant grab sword and tell it to stop burning the hell out of me.))
say words, grab sword make sword friendly float down to town with new wings.(Essentially just jump short distances down the path using wings to stop death from falling.)
Yeah, should be "Wings"

[pot:5+1]

You say your words and your body transforms into a mass of crystalline black shot through with burning veins and vents of flame. You pick up your greatsword without issue, however those wings you made aren't actually attached to you. They're just kinda laying there. On the ground.

Oh well you're still a living volcano.


Pick up the wax that I created, then, if I can write with the wax I summoned, walk a decent distance back up the path and start Rune Experiments
If I cannot, then look at the weird creature blocking the path.

You walk right back up to the temple grounds-might as well, they're right there and they're safe, aside from people accidentally science'ing themselves-and use the wax to draw runes.

[pot:6,3]
The first rune produces a great growth of plants from where it is inscribed. The second produces...well it's kind of odd. the paving stone you wrote it on sort of wiggles.


"~Okaaaay-final-try. Different-this-time.~"

There seemed to be people gathering.

"~We-apologize-for-inconvenience. Let-us-let-you-by!~"

Hopefully that would smooth things over.

Order Tod-2A to let anyone who wants to pass go right by, lifting them up and placing them on the other side of himself if necessary. After that, final try - place hand on Tod-2A, say "Dorbaelo Zzers Harialltontal".

[pot:3+1]
A mark appears on your giant man and he seems to bulk up considerably.


Will myself to grow 5 more arms (One in the stump of my ruined arm) and BOOTIFUL WINGS. (Beautiful. Don't take that as me wanting to grow wings made of ass force. That should never be a thing.
[will:3]
You regrow an arm. But it's pretty tiny. Tiny little t-rex arm.


((You know it can happen now derm. You've given him the idea. Well done. :( ))

"Huh? Oh, I see. The whole magical journey thing, right? Well, ok then..."

Explore the whole building and get a general layout so I can find things. Make sure to keep an eye out for something to write with, like a pencil, some chalk, a stick of charcoal, etc.
Is that to gain in character knowledge or just because you have no idea whats going on? Oh well.

Well there's the hall of the gods with 8 rooms for 8 gods, the upstairs with the all seeing monk, the hall of heroes and it's attached reading room and candle room, and the basement with beds and a storage room that is occasionally plagued by critters. As per things to write with, anything will work. Heck, even a bit of stone you can use to scratch symbols into the ground.

Go outside and say "Clo-Caltel Caltalleth"
You run outside and try your first spell.
[pot:1+1]
Off to an auspicious start.


Oh man, I bet I know how to do a really awesome spell now, but sadly I lack the third pool point I need.

Oh well, more SCIENCE to be done!

"Wonder what the difference between that and that other word is?"

Cast more magic.

[pot:3]
You get a burst of necromatic power that looks completely normal and unchanged. Oh dear, one of these words again.
"Waaaaat. Yeah, no. Fuck that."

Go around the giant, and sprint doen the path.

The Giant man lifts you up and puts you in front of him. OK NO MORE.

You sprint all the way down the path and to the outer gates of the village. Please god let this place be free of the giant eunuchs.

It's like a mini Mass Driver!

Now if I could build the Grinder Blade...

Test fire bow and glasstip arrow at a wall, then attempt to find a convinent way to hold all this equipment.

Find a monster area and kill stuff, or go get pissed at the bar if that fails.

[dex:6]
[str:6-1+2]
You test fire one of the arrows into the wall. It hits with enough force to shatter the head into a million pieces and bend the steel shaft. Now, as per places to hunt creatures, the only one you know about in character is the basement.


Finally, armor!
Put on the helmet, then say Adamenstiar Donbel. Hope it works THIS time.
[pot:2]
Sad trombone.


Dorbaeolo. Aels Shareeb!
To the encampment! After throwing a rock at the bridge to see if it's safe!
Your first word doesn't exist.
[pot:3+1]
And that just summons a pair of steel wings that aren't attached to anything.


You cross the bridge. Tucked against the wall of the path here are over two dozen rusted, iron cages. Some are open while others are closed and padlocked.Bodies, dry, brown and desicated, fraying clothing hanging from thin limbs, occupy a handful of the cages.Chains and shackles lay in a pile near the cages. Just beyond the cages lies a camp, and judging from the movement and still smoldering fire pits you can see, it's occupied.

"Hey, you there behind the bar. Seeing as you haven't tried to kill me yet, I already like you better than half of the bastards here. Do you have anything that needs doing? Or even better, any gold that needs finding?"

Ask the man behind the bar about my surroundings.

"Nothing that needs doing, not really. You can slaughter those raiders down the path but, but their souls are your only reward. And Gold is of no importance any longer. What good is it when you can just make more with a word?"

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 23, 2013, 04:35:52 am
((I think you missed my action.))
Silica aims as far away from everyone and says "Conth Ratheale"

Huh? What? I guess I must been spacing out...
Silica aims as far away from everyone and says "Conth Ratheale"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 23, 2013, 04:38:03 am
"~Ha-hah-amazing-now-we-run!~"

Utilizing Tod-2A's newfound superpowers, have him take me through the cloud cover as quickly as he can and down to that damn village already!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 23, 2013, 04:45:36 am
+1 to channeling

((Right.... I didn't want him dead but more like unconscious... but oh well. He's my first exception to my no kill people rule!))

Uh.... right... that wasn't supposed to be sharp.... if I wanted to kill him I would've used my knife..... well yeah he's a figment of my imagination! Killing my imagination in self defense is no way murder! It's perfect! Hahaha!

Anywho.... ((time to try something I've been wondering would work. Anyone wanna be nice enough to tell me if my plan will work or not?))

Walk over to the wall so I can quickly enter if danger arises. Say "Zerthel Hobitaeaod". Grab the result and will it into the shape of a ring that'll fit my finger.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 23, 2013, 04:53:15 am
I wonder…
More Rune Experiments
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 23, 2013, 04:54:27 am
((Hmm, I hope this works as I think it will or this will be hilarious/awkward))
*Saurinae searches around the temple for small animals and when/if he finds one he attempts to mentally control it*
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 23, 2013, 05:05:42 am
Enhance the big man for fun and profit science, aka poke him in the chest and say words.
Then wander off looking for someone to show my minion off to.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 23, 2013, 05:39:20 am
"YESSSSS!"

Now for my power! say words
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 23, 2013, 07:47:17 am
Jixiu shrugs and tries again, dammit!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 23, 2013, 09:11:53 am
"Well, no protection for me, I guess."
Say "Ku-karua", "Prathel" and "Gathel".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 23, 2013, 09:18:37 am
Dammit.

Try again! Enlarge tiny arm and grow four others! + wings!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 23, 2013, 09:39:13 am
Flavorful.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 23, 2013, 09:57:46 am
"Shit, he's really far up. I don't think my voice can even reach him now... HEY, CAN YOU STILL HEAR ME?! I'M STILL... STILL TRYING TO GET YOU DOWN! JUST... IT ISN'T WORKING!" Glassco says words again, pointing from John to the cloth wall.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 23, 2013, 10:15:20 am
"Interesting!  Enough science, time for murder!"


Head down the path toward the bridge/raider camp.  Get ready to murder.  If attacked, murder back via Rothon Shael.  If a player attacks the camp, assist them.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 23, 2013, 10:33:30 am
"Well, hopefully this should come in handy."

Grab something suitable, small and hopefully sturdy that I can write with from the reading room, as well as 2 candles. Then go talk to the all-seeing monk and ask him what gods there are that I can join up with and what they do/are like.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Wwolin on March 23, 2013, 10:51:22 am
"Yep, but I can't use words. Don't know why, but they've never done anything for me. But if YOU can, do you think you could summon some up for me while I deal with those raiders? If you couldn't tell from the snake and the floating torch, I'm pretty good at controlling gold."

Locate the raiders and try to have my snake encircle as many of them as possible before crushing them like a boa constrictor while I hide in the shadows to avoid detection.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 23, 2013, 11:07:20 am
Why does the universe hate me trying to make myself armor?
Do it again, I need armor for my body damnit!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 23, 2013, 11:19:41 am
Further into the Camp
Dorbaelo Aels Soothel
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 23, 2013, 11:53:44 am
"This is probably going to hurt. GLASSCO, STAND BACK!"

I'll point at the cloth wall, focus on it, and say "Kelio Shaazeshelial".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 23, 2013, 12:16:24 pm
If he did indeed hear John, he takes a step back but still does his words and actions. Backup plans!
Unless he manages to get himself down, in which case help him up to a standing/sitting position depending on his highly probable wounds.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 23, 2013, 01:04:36 pm
((I got skipped too...))

"Eh baby is those propellers on your chest or are you just happy to s--" Ozzy stops mid-sentence as he feels an inexplicable tightening in his guts as if they're being twisted inside out and suddenly finds himself somewhere else.   He twists around trying to figure out where he is and where he came from, for the vision of the beautiful redhead leaning against a bar is quickly fading from his memory like a dream.   By the time he has spun in a circle he doesn't recall why he was confused to begin with, of course he should be here in this room with these rags on and this massive tome in his hand.  His still slightly frazzle brain catches view of someone [Daniel/Zako] leaving the room and he instantly begins to follow.  He knows its dangerous around these parts and no man should be alone."Hey, wait up!", he calls to the disappearing form as he tries to catch up.

A) If the man should pause to see whose calling out to him, then great they can converse and investigate this structure together.

B) If the man choose a hostile action instead or agreeing to his reasoning and advancing together, then he'd attempt to throttle him over the head with his copy of the Perplexicon because it's never wise to start experimenting in a combat situation if one could help it.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 23, 2013, 01:25:40 pm
Kin explores further on. Now, if there only were a cane around here.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 23, 2013, 01:49:37 pm
Jump on my giant thallid and wade through traffic jam.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 23, 2013, 04:37:24 pm
"Yes, it should've been an enhancement word.  Oh well."

Try again!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 23, 2013, 06:03:55 pm
Oh boy oh boy! reminds me of a game called Magicka!
Can i join? if that is the case,the name will be Tomzon.
An old man with a tendecy to pick boogers from his nose when he is bored.
Spoiler (click to show/hide)
also,i did finish reading the thread,and i remember seeing tips somewhere on spells...
does somebody have them?Because it is one hell of a job to dig trough the thread.
EDIT: i have a buttload of time,so i found the advice.Yaay .
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 23, 2013, 06:30:43 pm
"Well well, what do we have h- wait, why have I been talking to myself?"
Examine area, search for interesting things/things to kill.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 23, 2013, 08:14:16 pm
((I think you missed my action.))
Silica aims as far away from everyone and says "Conth Ratheale"

Huh? What? I guess I must been spacing out...
Silica aims as far away from everyone and says "Conth Ratheale"
[pot:4+2]
You get a sphere of light that slowly drifts to the ground and immediately starts annihilating everything it touches, burning itself and the ground up like thermite. It only takes a few seconds before it's gone.


"~Ha-hah-amazing-now-we-run!~"

Utilizing Tod-2A's newfound superpowers, have him take me through the cloud cover as quickly as he can and down to that damn village already!

You make it down to the village outer gate without trouble. That was easy. You ride your man mount over to Ryan who is shoving a corpse off himself.

"Howya-doing?~"


+1 to channeling

((Right.... I didn't want him dead but more like unconscious... but oh well. He's my first exception to my no kill people rule!))

Uh.... right... that wasn't supposed to be sharp.... if I wanted to kill him I would've used my knife..... well yeah he's a figment of my imagination! Killing my imagination in self defense is no way murder! It's perfect! Hahaha!

Anywho.... ((time to try something I've been wondering would work. Anyone wanna be nice enough to tell me if my plan will work or not?))

Walk over to the wall so I can quickly enter if danger arises. Say "Zerthel Hobitaeaod". Grab the result and will it into the shape of a ring that'll fit my finger.
[pot:5+1]
You get a big lump of iron that doesn't respond to your wishes. Hmph, how thoughtless.


I wonder…
More Rune Experiments
[pot:4]
You draw your choice of circle and runes and then activate them. The runes seem to burn up out of the slots as the circle activates. The circle itself glows for a while, but in the end nothing happens and it fades away.


((Hmm, I hope this works as I think it will or this will be hilarious/awkward))
*Saurinae searches around the temple for small animals and when/if he finds one he attempts to mentally control it*
You head down into the temple basement rooms and search around till you find a rat.
[will:5]
SURRENDER YOUR WILL TO ME MR.RAT!

And indeed he does. You are now the proud owner of one mind controlled rat. May your reign be long and just.


Enhance the big man for fun and profit science, aka poke him in the chest and say words.
Then wander off looking for someone to show my minion off to.


[pot:4+1]
You thoughtfully take your man outside before touching him and making him engorge to enormous sizes.

Your Homunculus is now far too stupidly large to get into any building and is very strong but also very slow.


"YESSSSS!"

Now for my power! say words

[pot:2+1]
Your attempts produce a tiny lump of fiery iron that has no control over anything. Grumble.


Jixiu shrugs and tries again, dammit!
[pot:3+1]
You get a burst of wind and a pile of clockwork bits. Oh.


"Well, no protection for me, I guess."
Say "Ku-karua", "Prathel" and "Gathel".
[pot:1+1,6+1,4+1]
Nope, a freaking ton of water that washes half the furniture down stairs, and a big old lump of ice.

 


Dammit.

Try again! Enlarge tiny arm and grow four others! + wings!

[will:1]
[end:1]
You shrink your head. You shrink it into non-existance with a big o' *POP*  Unsurprisingly, this proves very fatal.

You respawn back in the temple. Please select a stat to lower by 1.


Flavorful.
[pot:4+1]

You summon a clockwork sword made of diamond. It's an odd sword, very thick with no edge, more like a metal rod with a sharp point at the end. Holes line the length of the rod and a turn key sits on the back of the handle.


"Shit, he's really far up. I don't think my voice can even reach him now... HEY, CAN YOU STILL HEAR ME?! I'M STILL... STILL TRYING TO GET YOU DOWN! JUST... IT ISN'T WORKING!" Glassco says words again, pointing from John to the cloth wall.
[pot:6]
Whatever you're trying to do, it's not working.


"Interesting!  Enough science, time for murder!"


Head down the path toward the bridge/raider camp.  Get ready to murder.  If attacked, murder back via Rothon Shael.  If a player attacks the camp, assist them.
You run all the way down to the bridge but stop. Someone is standing on the bridge, looking out over the forest way down below.

He's a thin man, with rather expensive looking clothing, high boots and a longbow and quiver on his back. He's got a sack hanging from his belt and is idly twirling a stylus in one hand.


"Well, hopefully this should come in handy."

Grab something suitable, small and hopefully sturdy that I can write with from the reading room, as well as 2 candles. Then go talk to the all-seeing monk and ask him what gods there are that I can join up with and what they do/are like.
I assume this is just for in character knowledge again since someone else as already told you about them? Regardless.

"If you desire to make circles and runes then the Altar with the Book is for you."


"Yep, but I can't use words. Don't know why, but they've never done anything for me. But if YOU can, do you think you could summon some up for me while I deal with those raiders? If you couldn't tell from the snake and the floating torch, I'm pretty good at controlling gold."

Locate the raiders and try to have my snake encircle as many of them as possible before crushing them like a boa constrictor while I hide in the shadows to avoid detection.

You head down to the bridge and stop with Thrakor, eying the man standing in the middle of the road.


Why does the universe hate me trying to make myself armor?
Do it again, I need armor for my body damnit!
[pot:2]
The universe hates the living.


Further into the Camp
Dorbaelo Aels Soothel

Last word isn't correct.
[pot:1+1]
Also your sorcery apparently isn't great either.

A line of fraying red tents is assembled here against the wall of the path with a few firepits between them.

Four men step out of the tents to confront you. They're dressed in red uniforms without any ornamentation or insignia. They are all thin and pale, haggard and angry looking.

Two hold battle axes, a third wears armor on his arms, chest and head and wields a war pick. The last wears a chest plate and helmet and wields a two handed sword.



"This is probably going to hurt. GLASSCO, STAND BACK!"

I'll point at the cloth wall, focus on it, and say "Kelio Shaazeshelial".
[pot:1]
You suddenly stop floating. Instead you go flying on a long arc directly into the ground, reducing yourself to a fine meaty paste. You reappear in the spawn room, still spitting up teeth.


((I got skipped too...))

"Eh baby is those propellers on your chest or are you just happy to s--" Ozzy stops mid-sentence as he feels an inexplicable tightening in his guts as if they're being twisted inside out and suddenly finds himself somewhere else.   He twists around trying to figure out where he is and where he came from, for the vision of the beautiful redhead leaning against a bar is quickly fading from his memory like a dream.   By the time he has spun in a circle he doesn't recall why he was confused to begin with, of course he should be here in this room with these rags on and this massive tome in his hand.  His still slightly frazzle brain catches view of someone [Daniel/Zako] leaving the room and he instantly begins to follow.  He knows its dangerous around these parts and no man should be alone."Hey, wait up!", he calls to the disappearing form as he tries to catch up.

A) If the man should pause to see whose calling out to him, then great they can converse and investigate this structure together.

B) If the man choose a hostile action instead or agreeing to his reasoning and advancing together, then he'd attempt to throttle him over the head with his copy of the Perplexicon because it's never wise to start experimenting in a combat situation if one could help it.

(Make sure to bold actions. Makes it easier for me to see them.)

You chase Daniel to the temple's upper floor.


Kin explores further on. Now, if there only were a cane around here.

You continue down the path until you come to a split in the road. One side leads along the side of the mountain over toward the sea, the other continues down it, eventually towards a forest.

"Yes, it should've been an enhancement word.  Oh well."

Try again!

[pot:2+1]

Your hat is now slightly faster then normal.


Oh boy oh boy! reminds me of a game called Magicka!
Can i join? if that is the case,the name will be Tomzon.
An old man with a tendecy to pick boogers from his nose when he is bored.
Spoiler (click to show/hide)
also,i did finish reading the thread,and i remember seeing tips somewhere on spells...
does somebody have them?Because it is one hell of a job to dig trough the thread.
EDIT: i have a buttload of time,so i found the advice.Yaay .
Welcome to die!

You show up in the spawn room, a big old square room with a magic circle surrounded by mummified monks.


"Well well, what do we have h- wait, why have I been talking to myself?"
Examine area, search for interesting things/things to kill.
The homes are mostly abandoned and empty, but you think you hear something thumping around in one of them.



Spoiler (click to show/hide)

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 23, 2013, 08:15:16 pm
Also guys, from now on, please repost your words instead of just saying "Try again". Makes it easier for me.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 23, 2013, 08:25:08 pm
"Gah shit"
Go down to the down in a rapid and orderly manner avoiding any cloud monsters and bring the fiery iron as well if anything or one looks at me funny murder with words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 23, 2013, 08:36:58 pm
"HUEHUEHUE"
procceed outside of the temple,and try to cast "Karenthar Aels Gars"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 23, 2013, 08:37:55 pm
Twist the key

"Wus' this now?"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 23, 2013, 08:38:45 pm
Not giving up a five pool. um. -1 to... awareness.

"Dammit!"

Quick, run outside- wait.

Cut my palm on the booky room alter.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 23, 2013, 08:41:03 pm
Thrakor regards the man on the bridge.  Well, he wasn't attacking.

"Hello, good sir!  My name is Thrakor.  What can you tell me of this area?


Converse.  If murder happens, murder back with Rothon Shael.

((It is nice having a murder spell I don't mind sharing.))


"HUEHUEHUE"
procceed outside of the temple,and try to cast "Karenthar Aels Gars"

That spell was a lot of fun.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 23, 2013, 08:44:00 pm
Hm... So my idea won't work. I just made iron that controls nothing.... if I had a third word then I could make iron that controls iron.... hm... well until then, best to equip myself before experimenting some more.

Say "Clo-caltel Zothelthcaon" with an image for a crossbow in my mind.

((Wait... is crossbow and bow two seperate words or do both come the same word?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 23, 2013, 09:05:48 pm
I got my crossbow using "clockwork bow" so im gonna say they are the same word.

head out of town and say words, if attacked use my crossbow on my attacker and have my gigantic minion punt them... unless they are made of a dangerous or sharp substance in which case have it throw a large rock or small tree at them.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 23, 2013, 09:19:05 pm
I wonder if there is something down here that the others couldn't find..
*Saurinae digs around in the basement and attempts to understand the rat*
((Does anyone know a spell that would let me see though my rat's eyes?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 23, 2013, 09:26:41 pm
Goddamnit. What's the sword word? Also, am I mistaken in my assumption tha Shareeb is staff?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 23, 2013, 09:30:47 pm
Experiment with more Runic Magic
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 23, 2013, 09:50:34 pm
Goddamnit. What's the sword word? Also, am I mistaken in my assumption tha Shareeb is staff?

Shareeb isn't staff, I'll tell you that much.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 23, 2013, 10:41:02 pm
((Shareeb is steel, Contallthelthel is sword, and Shubha is staff.))
Investigate thumping noise. If attacked, tackle assailant.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 23, 2013, 10:58:14 pm
"...Fuck. Oh well, he'll be back soon. Hopefully. Darn fickle magic, not doing things in ways they aren't meant to." Glassco ho-hummed to himself as he turned his attention back to the stone floor. He moves the cloth wall out of the way if necessary, but ponders. "Damn... What now? Gotta get this thing in the air somehow... Eh, John will be back soon, I think, we can just try again. In the mean time, why not do some testing?" Glassco rubbed his hands together and says words, separately, away from both the stone sloped floor, and the cloth wall so as to not spark a potential fire. If John is to indeed return and do reattempt the mark, activate it when he finishes, or grab onto him if he starts floating again so as to not go through all that again.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 23, 2013, 11:34:05 pm
Silica examines her surroundings and then says "Zerth Clo-caltel"
((I'll probably start supplying non-hostile PCs with weapons soon. I'm trying to make a throwing knifesaw right now.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 23, 2013, 11:38:28 pm
I'd like to see some 9+ results with clockwork.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 23, 2013, 11:41:03 pm
Id like to see a 9+ on an enlarged levitating clockwork cylinder

*cough* flying submarine*cough*
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 24, 2013, 01:56:19 am
((I forgot to add this to my previous post, but I am a bit confused as to where everything is right now. Where are all those clothes located for example?))

Daniel turns to leave and sees that someone followed him upstairs.

"Oh! Hello! Are you new here like I am? I'm kinda lost about where I have to go, but you're welcome to come with me if you want. Maybe we can help each other?"

To the book shrine and cut my finger over the bowl. Then head outside and do MAGIC!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 24, 2013, 02:56:09 am
I'll walk straight back outside, grip the stone bowl/airship and say "Dorbaelo Hobitaeaod Ah-thaelao." I won't let go, unless I'm sure that I'm not going to fly away.
"Hopefully this time I won't die."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 24, 2013, 03:24:45 am
"~A-relaxing-location. This-reminds-me.~"

Point at lack of legs, say "Caltalleth Talo". Look out for any hostiles.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 24, 2013, 04:47:15 am
what the HELL is talo?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 24, 2013, 06:43:20 am
Find out for yourself.

Say "Ku-karua", "Shoshashzel" and "Shalzethtol".

Free elements for everyone.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupi
Post by: Fr0stByt3 on March 24, 2013, 07:26:41 am
Jixiu sighs and says "Clo-Caltel Shubha"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 24, 2013, 08:23:20 am
I think talo is legs. What I really want to find out is the words for explosion, whole body, diamond and ink too. Y'know, fun and useful stuff.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 24, 2013, 08:27:04 am
dem sexy wind legs
they probrably just stay there,not connecting to your body
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 24, 2013, 10:03:42 am
((One of these is the word for whole body: Ssathshalssall, Shaazeshelial. The other one is for tongue if I remember correctly. At least I believe so. =) ))


Kin walks the forest road. He also says Pouerstol.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 24, 2013, 10:25:46 am
Sootheel Donbel!
Put on armor
Hail the men, ready to ROTHON them into oblivion if they decide to attack me
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 24, 2013, 10:38:48 am
((I forgot to add this to my previous post, but I am a bit confused as to where everything is right now. Where are all those clothes located for example?))

Daniel turns to leave and sees that someone followed him upstairs.

"Oh! Hello! Are you new here like I am? I'm kinda lost about where I have to go, but you're welcome to come with me if you want. Maybe we can help each other?"

To the book shrine and cut my finger over the bowl. Then head outside and do MAGIC!

"Yea, I figure we'd stand a greater chance of surviving if we worked together.  Two heads are better than one, and all that jazz."

Ozzy follows Daniel to the book shrine, and asks about the ritual the other man performs.

Once they are outside, he points off into empty space and says "Conth " before pausing and following up with "Hathic".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 24, 2013, 10:50:46 am
"Hmm.  That's not exactly what I wanted, but it's still useful."

Cast spell on my right glove.''
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 24, 2013, 01:44:33 pm
Enter basement and fire bow at the first hostile entity.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 24, 2013, 04:47:57 pm
Ok, does the universe not want me to have body armor? A 2 every time is annoying.
Say Adamenstiar Donbel. Swear at universe creatively, if it fails this time, see what god or goddess would be good for someone who is a warrior and mage.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 24, 2013, 08:12:39 pm
You skipped me again! And I bolded it this time, too...

Jump on my giant thallid and wade through traffic jam.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 24, 2013, 08:57:42 pm
"Whew."

Head towards the other end of town.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 24, 2013, 10:56:10 pm
There are a lot of active players in this... Poor piecewise, he's doing the best he can while GMing 4 different RTD's. Personally, I think he must either be superhuman or a machine, because he must not sleep much.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 25, 2013, 12:19:52 am
"Gah shit"
Go down to the down in a rapid and orderly manner avoiding any cloud monsters and bring the fiery iron as well if anything or one looks at me funny murder with words.

You run all the way down to the village outer gates, chugging along with giant, flaming, rocky steps like a pyroclastic flow with a sword.


"HUEHUEHUE"
procceed outside of the temple,and try to cast "Karenthar Aels Gars"
You run on out to the temple grounds and try your first spell
[pot:4+1]
A magical tattoo spreads across your chest and back. Yay!

Twist the key

"Wus' this now?"
You turn the key until it clicks and then press the trigger. Three inch spikes shoot out of each of the holes. You release the trigger and they retract.

"That could hurt."


Not giving up a five pool. um. -1 to... awareness.

"Dammit!"

Quick, run outside- wait.

Cut my palm on the booky room alter.
You run over to the altar with the book and make an offering to it. You gain Shub-shalsheil's mark on your right hand. Neato.


Thrakor regards the man on the bridge.  Well, he wasn't attacking.

"Hello, good sir!  My name is Thrakor.  What can you tell me of this area?


Converse.  If murder happens, murder back with Rothon Shael.

((It is nice having a murder spell I don't mind sharing.))


"HUEHUEHUE"
procceed outside of the temple,and try to cast "Karenthar Aels Gars"

That spell was a lot of fun.
"They say one of the sealers lies in the forest below. Who's to say though?"

He draws his bow and an arrow. You tense up, ready to fight back, but he doesn't aim at you. He aims off in the distance, down the side of the mountain. He loses the arrow, which hisses off into the distance.

"Be careful out there." He says, strapping his bow back on. He stomps on the ground and a magic circle appears under him. It glows for an instant and then it and he vanish.


Hm... So my idea won't work. I just made iron that controls nothing.... if I had a third word then I could make iron that controls iron.... hm... well until then, best to equip myself before experimenting some more.

Say "Clo-caltel Zothelthcaon" with an image for a crossbow in my mind.

((Wait... is crossbow and bow two seperate words or do both come the same word?))

[pot:6+1]
You summon up a brand spanking new clockwork crossbow. This one is a strange looking thing, with 3 distinct bows all set around a central cylinder with 6 slots. It looks like you pull back on this thing here to cock it and then you can fire bursts of arrows 2, 4 or even 6 at a time.


I got my crossbow using "clockwork bow" so im gonna say they are the same word.

head out of town and say words, if attacked use my crossbow on my attacker and have my gigantic minion punt them... unless they are made of a dangerous or sharp substance in which case have it throw a large rock or small tree at them.
Head out in which direction? Up or down? And if down, on the mountain path or on the one leading toward the sea?

[pot:1+1, 1+1,1+1]
Wow. Really wow. Good thing you've got this:
[Everflame reroll:1+1, 3+1, 6+1]

Nothing,  a lizard and a strange looking thing with three legs, gecko feet and a giant eyeball on a stalk-like neck.

I wonder if there is something down here that the others couldn't find..
*Saurinae digs around in the basement and attempts to understand the rat*
((Does anyone know a spell that would let me see though my rat's eyes?))
You can't understand the rat, you just have control over him. It's less a mind meld and more of a puppetmaster and slave relationship.

Well, there are many things in the basement. A lot of them are wine. You grab a bottle of wine, a silver knife, and a set of the same robes those monks were wearing.


Experiment with more Runic Magic
[pot:2,2]
You draw both of them exactly incorrect.


((Shareeb is steel, Contallthelthel is sword, and Shubha is staff.))
Investigate thumping noise. If attacked, tackle assailant.

You sneak up to the second level and find Windsor standing around, poking at a giant ice cube.

"...Fuck. Oh well, he'll be back soon. Hopefully. Darn fickle magic, not doing things in ways they aren't meant to." Glassco ho-hummed to himself as he turned his attention back to the stone floor. He moves the cloth wall out of the way if necessary, but ponders. "Damn... What now? Gotta get this thing in the air somehow... Eh, John will be back soon, I think, we can just try again. In the mean time, why not do some testing?" Glassco rubbed his hands together and says words, separately, away from both the stone sloped floor, and the cloth wall so as to not spark a potential fire. If John is to indeed return and do reattempt the mark, activate it when he finishes, or grab onto him if he starts floating again so as to not go through all that again.
[pot:4,1]
You get a big lump of rubber.
[end:6]
Your feet are suddenly encased in a concrete block.

"aw, Did I piss off the mob again?"

Silica examines her surroundings and then says "Zerth Clo-caltel"
((I'll probably start supplying non-hostile PCs with weapons soon. I'm trying to make a throwing knifesaw right now.))
You're on the temple grounds, the area outside the temple with the sparring ring and benches and stuff.
[pot:2+2]
You summon up what looks like a knife handle with a turn key and trigger.

((I forgot to add this to my previous post, but I am a bit confused as to where everything is right now. Where are all those clothes located for example?))

Daniel turns to leave and sees that someone followed him upstairs.

"Oh! Hello! Are you new here like I am? I'm kinda lost about where I have to go, but you're welcome to come with me if you want. Maybe we can help each other?"

To the book shrine and cut my finger over the bowl. Then head outside and do MAGIC!
(Down the switchback path, in the village center.)

You sign up at Shub's school of sorcery and then head outside to do magic.
[pot:6+1,5+1,4+1]
You get:
Lots of gold, Lots of bone, and lots of copper.

I'll walk straight back outside, grip the stone bowl/airship and say "Dorbaelo Hobitaeaod Ah-thaelao." I won't let go, unless I'm sure that I'm not going to fly away.
"Hopefully this time I won't die."
You walk straight back outside, spit out one last tooth, and then grab your very odd flying carpet and try again.
[pot:1]
Your spine tears itself free and floats away. You die.

Again.

Damn it.

"~A-relaxing-location. This-reminds-me.~"

Point at lack of legs, say "Caltalleth Talo". Look out for any hostiles.
[pot:3+1]
You make a sexy pair of wind legs that are in no way attached to your body and dissipate after a few seconds.

Find out for yourself.

Say "Ku-karua", "Shoshashzel" and "Shalzethtol".

Free elements for everyone.
[pot:1+1,4+1,4+1]
nothing, burst of force, burst of necromantic power in the form of rather unhealthy to the touch green souls.

Jixiu sighs and says "Clo-Caltel Shubha"
[pot:4+1]

You get a clockwork staff that looks like it can expand and contract in a telescoping fashion.

((One of these is the word for whole body: Ssathshalssall, Shaazeshelial. The other one is for tongue if I remember correctly. At least I believe so. =) ))


Kin walks the forest road. He also says Pouerstol.
You head down to the village bridge and use your word.
[pot:3]
nothing seems to happen.

Sootheel Donbel!
Put on armor
Hail the men, ready to ROTHON them into oblivion if they decide to attack me

You have 1/3 pool here. Remember you used that spell after walking into combat. And yeah, it's combat. I'll give you a chance to reconsider your action before they just pummel you.

((I forgot to add this to my previous post, but I am a bit confused as to where everything is right now. Where are all those clothes located for example?))

Daniel turns to leave and sees that someone followed him upstairs.

"Oh! Hello! Are you new here like I am? I'm kinda lost about where I have to go, but you're welcome to come with me if you want. Maybe we can help each other?"

To the book shrine and cut my finger over the bowl. Then head outside and do MAGIC!

"Yea, I figure we'd stand a greater chance of surviving if we worked together.  Two heads are better than one, and all that jazz."

Ozzy follows Daniel to the book shrine, and asks about the ritual the other man performs.

Once they are outside, he points off into empty space and says "Conth " before pausing and following up with "Hathic".
[pot: 4, 3]
You get a strange whispy light sort of stuff that vanishes after a few seconds, and a small amount of blue crystals.

"Hmm.  That's not exactly what I wanted, but it's still useful."

Cast spell on my right glove.''
[pot:1+1]
(I wouldn't have worked anyways)

Enter basement and fire bow at the first hostile entity.
Unless Saurinae counts, you're out of luck.

Ok, does the universe not want me to have body armor? A 2 every time is annoying.
Say Adamenstiar Donbel. Swear at universe creatively, if it fails this time, see what god or goddess would be good for someone who is a warrior and mage.
[pot:5]
YAY! it worked perfectly!

You skipped me again! And I bolded it this time, too...

Jump on my giant thallid and wade through traffic jam.
Wait...I remember very specifically doing that post since Harry had his thing lifting people. I'm beginning to think I'm losing posts somehow. Actually YEAH!, look at the status screen from the last post. You're at the village outer gate.

I guess We'll just have you start off there.

"Whew."

Head towards the other end of town.
You make it down to the village homes before you come across a man wielding a pitch fork. He doesn't look happy to see you.

There are a lot of active players in this... Poor piecewise, he's doing the best he can while GMing 4 different RTD's. Personally, I think he must either be superhuman or a machine, because he must not sleep much.
Beep boop.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 25, 2013, 12:28:23 am
Oh, okay so that's what he does.

Dammit we need to make a list of these things. Now I'm rune guy I guess. Better start working on that after I get myself back up to snuff.

Speaking of robots...

Go outside and say Rothon Shareeb Clo-caltel Zzers Shaazeshelial
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 25, 2013, 12:36:50 am
Try two entirely Different Runes
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 25, 2013, 12:41:44 am
Once more attempt to go down the path and head to a forest if I can see one
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 25, 2013, 01:13:51 am
Yay i found lizard :D... now i only need another 2 points into channeling in order to make my !SECRET MINION!

Also wut?
Code: [Select]
strange looking thing with three
legs, gecko feet and a giant eyeball on a stalk-like neck.
is this a picture of the last word i just discovered?
Spoiler: large image (click to show/hide)

magic WORDS of summon ^ that ^ thingy, head upwards out of town... left path if opportunity arises.

Have mr Big punt any crazy villagers we come across.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 25, 2013, 01:44:32 am
"~Worth-a-shot-I-guess!~"

Say "Harialltontal Shareeb Hael-ton", clap if results look impressive. Hoot if they do not.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 25, 2013, 02:15:50 am
Silica aims away and says "clo-caltel roth"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 25, 2013, 03:04:10 am
Taroth Hobitaeaod Shubha
pick up the result,activate mark,head down the road.
i hope this works.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 25, 2013, 03:41:26 am

Active enemies:

Raider camp:
Raider heavy, Raider ax x2, Raider captain VS javier.
Village homes:
Pitchforker vs Kisame.

LOL
(http://sadpanda.us/images/1491876-Q0M7VYT.png)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 25, 2013, 03:45:46 am
"Well then interesting"
look around town murdering anyone who tries to murder me. Also take stock of available loot that isnt owned currently.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 25, 2013, 04:52:07 am
here's what im hoping will happen if my character passes that way.

Spoiler: Kisame vs pitchforker (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 25, 2013, 06:28:08 am
Ready my axe, then ROTHON! the first Guy who gets close to me
GARSTOPIT the next
Beat the other remainder using my axe.
I should technically have 2 pool now because of the turn skippage, but if your holy-GM intervention says no, stick with the ROTHON!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 25, 2013, 07:19:51 am
"Gotta keep trying to find something useful..."

Magical words!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupi
Post by: Fr0stByt3 on March 25, 2013, 07:59:29 am
Take the staff. "Well now, this looks like it might be at least slightly useful." Jixiu then says "Clo-caltel Donbel."
[Let's see if this works. Also, anybody wanna team up?]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 25, 2013, 08:15:10 am
"Oooo.... kay?  Wasn't Null a sealer too?  Wonder if there is some giant info giver I could have asked that question!"

Head down the bridge.  Murder via Rothon Shael any enemies.  Electric beatdown any further enemies.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 25, 2013, 08:23:48 am
"You know... This wouldn't be the first time this has happened to me Jo--Shit, you're dead again. ...Huh." Glassco struggled in vain against the concrete before crouching as well as he could to touch it, saying Dorbaelo Hobitaeaod while touching the concrete. If successful, he wills it to get off his feet. "Obey me concrete, obey!"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 25, 2013, 09:20:36 am
"Hey, I'm sciencing! Could you please leave? Some guy with a pipe just left here, he probably has some sweet loot on him. You could go chase him for muder or something."

Prepare my sword. If he attacks me, yell "Zaral Rothcaltal" at him and/or stab him with my sword. If he leaves, continue scienceing and say "Haltol Doldastar" and "Fushalieal".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 25, 2013, 10:57:29 am
If possible, I'll move a point from awareness and speed into potency.
I'll then storm straight back out there, grip the rock and say "Dorbaelo Hobitaeaod Ah-thaelao, now fly already you goddamn rock!".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 25, 2013, 10:58:26 am
"Say, do you happen to know Rule One? No? Ah well."

Sprint up to the man, and get as close to him as possible, and try to strangle him.

((Sorry to burst your bubble Unholy, but I only have one pool. So no HADOUKEN! for me.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 25, 2013, 12:22:14 pm
((Its a poorly drawn pot 3-4 canthalsaz  ;)))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 25, 2013, 01:37:48 pm
"Sorry to disturb you."
Find and examine paths out of town.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 25, 2013, 03:32:19 pm
Leave basement. Use power of METAGAMING to wander around until I find the pub I don't know about.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 25, 2013, 03:47:14 pm
six people has not eugh neugh posted their next move
EDIT:EGH MA GAWD FURRY AVATAR^   ^^^^^^
(http://i2.kym-cdn.com/entries/icons/original/000/002/252/me-gusta.jpg)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 25, 2013, 04:12:21 pm
[Hey, Tsuchi, wanna team up and SCIENCE! together?]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 25, 2013, 04:26:18 pm
Why not? Anything special in mind? If not, PM Derm as well and join the SCIENCE TEAM. It's got me and a bunch of other SCIENCE TEAM MEMBERS. Doing SCIENCE. On MONSTERS.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 25, 2013, 04:50:18 pm
SCIENCE!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupi
Post by: Fr0stByt3 on March 25, 2013, 05:14:51 pm
I'm thinking about making some kind of fortress for SCIENCE! Referably in the mountains. Or something. Definitely wanna go more steampunk-y than anything else.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 25, 2013, 05:27:05 pm
((Ooh. Steam-punk is nice, Wouldn't mind joining that fort one bit XD))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 25, 2013, 06:00:41 pm
Oh sweet! Now for some ammo! Hm... what should I make them out of..... wonder what clockwork bolts are like.

Set my crossbow for 6 shot burst. Then say "Clo-caltel Zothelthcaon". Load up my crossbow with my new ammo and if any left over, store them away on me somehow.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 25, 2013, 06:40:31 pm
While still facing empty air, try "Dorbaelo".  Regardless of what happens go out and investigate the so-called school he has been lead to.  Try to discover its purpose and hunt for a change of clothes and a pack of some kind.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 25, 2013, 07:54:18 pm
Yay!
Do a happy dance. Put on armor. Look for something weak enough for me to kill, but strong enough to give me power.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 25, 2013, 08:23:42 pm
There are lots of people around you.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 25, 2013, 10:03:16 pm
Look for something on fire. Failing that, something that looks roughly as interesting.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 25, 2013, 10:21:37 pm
*sigh*

Try enchanting the glove again.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 25, 2013, 11:27:26 pm
Oh, okay so that's what he does.

Dammit we need to make a list of these things. Now I'm rune guy I guess. Better start working on that after I get myself back up to snuff.

Speaking of robots...

Go outside and say Rothon Shareeb Clo-caltel Zzers Shaazeshelial
[pot:6]
You transform into what amounts to a clockwork skeleton with a framework of meticulously detailed metal plates around each bone; a sort of fractured skin that fills out what would normally be occupied by flesh. Electricity arcs between these plates like the arms of a jacob's ladder.


Try two entirely Different Runes
[pot:3,5]
You get a small amount of sulfur,  and some cloth that seems to extrude itself out of the lines of the rune.


Once more attempt to go down the path and head to a forest if I can see one
You make it aaaaaaall the way down to the village homes before you blunder across a man armed with a torch who seems to want to have a violent talk with you.


Yay i found lizard :D... now i only need another 2 points into channeling in order to make my !SECRET MINION!

Also wut?
Code: [Select]
strange looking thing with three
legs, gecko feet and a giant eyeball on a stalk-like neck.
is this a picture of the last word i just discovered?
Spoiler: large image (click to show/hide)

magic WORDS of summon ^ that ^ thingy, head upwards out of town... left path if opportunity arises.

Have mr Big punt any crazy villagers we come across.

(pretty much)

You walk back up to the village homes and come across two men harrassing two of your fellow mages! How rude! You send your homunculus to go deal with them.
[homu spd:4-2]
[Torch spd:3]
[pitch spd:4]
[Tor dex:3]
[Pit dex:2]
[homu spd:1-2]
The Two men easily out pace your Mr.big but their attacks are...lacking to say the least. The pitch fork man somehow completely freaking misses the 18 foot tall naked man while the torch wielder manages to give him a minor burn to the leg.
[homu dex:3]
[homu str:5+2]
[pit spd:1]

Your homunculus promptly hacks an arm off the pitchforker with little difficulty.

You cheer him on a bit and say your words.
[pot:3+1]
You summon a fleshy one of those strange little things. It looks around promptly skitters away, climbing up a wall and vanishing. Huh, guess you don't have the required will to control any more minions.



"~Worth-a-shot-I-guess!~"

Say "Harialltontal Shareeb Hael-ton", clap if results look impressive. Hoot if they do not.
[pot:1+1]

HOOOT! HOOOOT!


Silica aims away and says "clo-caltel roth"
[pot:5+2]
You get a pile of strange, copper colored goo with little gears embedded in it. Alrighty then.


Taroth Hobitaeaod Shubha
pick up the result,activate mark,head down the road.
i hope this works.
[pot:3+1]

You grab the very heavy stone control staff you just summoned in. Now, do you want to walk down the road or just fly down? I can understand wanting to walk. The last guy who tried to fly just levitated his spine out.


"Well then interesting"
look around town murdering anyone who tries to murder me. Also take stock of available loot that isnt owned currently.

You walk down to the to the village homes. Seems like a good place to start looting. It's even got two villagers fighting a giant naked guy....

Maybe this wasn't a good idea.

Ready my axe, then ROTHON! the first Guy who gets close to me
GARSTOPIT the next
Beat the other remainder using my axe.
I should technically have 2 pool now because of the turn skippage, but if your holy-GM intervention says no, stick with the ROTHON!
(I didn't give you another point because I considered your turn more on pause then skipped. Since if I didn't what would literally happen is that you would have failed your spell and then probably get murdered)

[spd:1]
[Ax spd:1]
[Ax spd:4]
[Heavy spd:2]
[captain spd:4+1]
(oh dear)
The captain charges in first, before you can even say a word.
[cap dex:2+1]
[cap str:6]
[spd:2]
He hacks your right hand clean off, your ax still in it's grip. One of the Axmen follows suit, bringing his blade around in a brutal uppercut.
[ax dex:4]
[ax str:5+1]
[spd:4]
[dodge spd:5]
You backpedal, the ax clipping your bronze ribs with a hard metallic clang and pushing you back even further. The heavy, clad in armor and wielding a huge warpick, tries to bring the spike down onto your head.
[heavy dex:2]
He misses you entirely, driving the pick into the stone of the path instead. Finally, the last axman comes charging in. You regain your footing as he swings and catch the ax by the handle, just above his own grip.
[ax str:4+1]
[str:5-1]
The ax man rips his weapon free of your grip, and you shout your word before he can bring down another blow.
[pot: 4+1]
The axman vanishes in a burst of electrical discharge, charged to a black husk.
(you gain a point)

"Gotta keep trying to find something useful..."

Magical words!

[pot:2+1,3+1,5+1]

You get lumps of Diamond, Cement and Wax.

Take the staff. "Well now, this looks like it might be at least slightly useful." Jixiu then says "Clo-caltel Donbel."
[Let's see if this works. Also, anybody wanna team up?]
[pot:4+1]
You get a "clockwork" chestplate. It's really more of a bronze chest plate with intricate gear designs on it. Hmm.

"Oooo.... kay?  Wasn't Null a sealer too?  Wonder if there is some giant info giver I could have asked that question!"

Head down the bridge.  Murder via Rothon Shael any enemies.  Electric beatdown any further enemies.
You make it down to the cages outside the raider camp and find someone there. He's wearing the same red uniform as the raiders, but in the form of a cloak similar from your own.
[spd:5+1]
[Raider mage spd:5]
[pot:4]
[dex:2]
You miss him completely with a lightning  bolt from the mouth, sending an arc of electrical discharge straight over his head.
[raider mage pot:1+1]
He seems so surprised by the assault that he completely fumbles his own words.

"You know... This wouldn't be the first time this has happened to me Jo--Shit, you're dead again. ...Huh." Glassco struggled in vain against the concrete before crouching as well as he could to touch it, saying Dorbaelo Hobitaeaod while touching the concrete. If successful, he wills it to get off his feet. "Obey me concrete, obey!"
[pot:3]
The mark appears but vanishes a second later. Grumble.

"I know We'll need ballast eventually but this is too much, too fast."

"Hey, I'm sciencing! Could you please leave? Some guy with a pipe just left here, he probably has some sweet loot on him. You could go chase him for muder or something."

Prepare my sword. If he attacks me, yell "Zaral Rothcaltal" at him and/or stab him with my sword. If he leaves, continue scienceing and say "Haltol Doldastar" and "Fushalieal".
[pot:2+1]
You get a small amount of liquid cement
[pot:6+1]
You get a phantom image of a fish. Huh, well, maybe you're in for seafood tonight.

If possible, I'll move a point from awareness and speed into potency.
I'll then storm straight back out there, grip the rock and say "Dorbaelo Hobitaeaod Ah-thaelao, now fly already you goddamn rock!".

[pot:6+1]
You get the mark put in place just like you like it. Finally.

"I'm coming to get you, my spine! I'm coming for youuuuu!"

"Say, do you happen to know Rule One? No? Ah well."

Sprint up to the man, and get as close to him as possible, and try to strangle him.

((Sorry to burst your bubble Unholy, but I only have one pool. So no HADOUKEN! for me.))
[Dex:4]
[torch wielder spd:4]
[str:6]
[torch str:4]
You charge the torch wielder and try to get your hands around his throat. The swats them away but you still manage to tackle him to the ground and get on top of him.

"Sorry to disturb you."
Find and examine paths out of town.
The paths out of town, as you see it from here at the village homes are: The path off to the south, toward the sea, the path off toward the north, thats through the raider camp, and the path toward the west, into the forest that is also beyond the raider camp.

Leave basement. Use power of METAGAMING to wander around until I find the pub I don't know about.
You make it down to the middle of the path, lost in the cloud layer, before you accidentally anger a flock of storm crows which immediately dive down upon you.

SCIENCE!
[pot:5+1,5+1]
You get, in order, a phantom image of a whip an a clockwork bull.

Oh sweet! Now for some ammo! Hm... what should I make them out of..... wonder what clockwork bolts are like.

Set my crossbow for 6 shot burst. Then say "Clo-caltel Zothelthcaon". Load up my crossbow with my new ammo and if any left over, store them away on me somehow.
I think you may have made a mistake there. Compare these words to the ones that gave you your bow and I think you'll find they're identical.

While still facing empty air, try "Dorbaelo".  Regardless of what happens go out and investigate the so-called school he has been lead to.  Try to discover its purpose and hunt for a change of clothes and a pack of some kind.
Well the word makes it so a magic mark attempts to appear on what you have in your hand, but you have nothing in your hand and it's a mark of nothing so there you go.

I'm not entirely sure of what you mean by "school" but if you want some new clothes you're gonna have to head down to the village. It's down that steep switchback path with the monster infested clouds and the monster infested village.

Also mage infested. There are a lot of you bastards running around.

Yay!
Do a happy dance. Put on armor. Look for something weak enough for me to kill, but strong enough to give me power.
Do people count?

There are lots of people around you.

Now you're thinking with murder.

Look for something on fire. Failing that, something that looks roughly as interesting.
Well there's nothing on fire, per say, but there is a thin thread of smoke rising from one of the buildings near the village center, down the side of the mountain a ways.

*sigh*

Try enchanting the glove again.

[pot:5]
Your glove is now faster. This doesn't translate to you or your blows being faster. It's kinda annoying, I know, but it's like that for a reason. Namely so that you don't just put on 10 bracelets of "Fast" and break the game.

Spoiler (click to show/hide)


Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 25, 2013, 11:35:18 pm
I'm counting that as 'Derm you are now a robot.'

Time for a weapon!

Shareeb Clo-caltel Rothon Ku-karua Zothelthcaon!


C'mon railguncrossbow, c'mon railguncrossbow
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 25, 2013, 11:36:00 pm
Shaontrod! Damnit I meant Shaontrod! Can you make a mini turn thing for me so I don't wast my turn from a stupid copy and paste typo?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 25, 2013, 11:42:30 pm
Well, the path seems to be unblocked, so I will quit with the experiments for now.
Say Shareeb Shubhallethel, then pick up the result, whether it seems usable in combat or not, and walk down the path.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 25, 2013, 11:42:48 pm
mwahaha evil plan time,

have Mr big pick up the one armed pitchforker and throw him forcibly into the side of a nearby building while i run up to the torch bearer and perform SCIENCE! then have him walk over and restrain the torchbearer should it survive.

((kisame try to keep that torchbearer held down so i don't have to make a dex roll when i attack him ;)))


New plan, have Mr big pick me up and carry me away while i cast WORDS at the pitiful wretch of a villager that's about to get cluster fucked.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 25, 2013, 11:44:05 pm
((Well, this is my first fight. Hopefully all goes well o_o))
*Attempt to mentally dominate him, but if that doesn't work attempt to slit his throat with the silver dagger*
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 25, 2013, 11:49:51 pm
I had a second spell.  Oh well, it was just a random page two word.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 26, 2013, 12:02:55 am
"Surprise, bitch!"

Beat him down with my hopefully-charged-from-my-hand clockwork mace.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 26, 2013, 12:18:23 am
"Right. Right. My feet are still in concrete. Also, technically it would be your spine, and your arm... Spear... Why do your bones have trouble staying where they belong? Anyway, fuck this concrete on my feet, fuck tiny steel chest plates, I'm starting to get sick of this place." Glassco tries his best to try and get on the concrete floor/bowl. "Can you get this off of me? Turn it into water or something, please? Its a bit of a hassl--LET'S FLY!" Glassco cut himself off as he realized that they could actually leave now the right and proper way. "Man, the sights we can see, can't wait to be off! Any direction you want, Captain John?" He has by now forgotten that his feet are still encased in concrete.

Glassco scurries onto the stone floor/bowl, activates the mark, waits for John to get on as well, and slowly lifts it into the air, about five or so feet. With his mind.

EDIT: (If corpse is still there, if not ignore) "Also... Uh... What do you want to do with, well, you? Old you." Glassco comments as he points to the spineless corpse.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 26, 2013, 12:35:04 am
To the smoke!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 26, 2013, 12:37:32 am
"Oooh, north looks like fun."
Head north to the raider camp. Murderhug hostiles.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 26, 2013, 12:44:16 am
((Oh I read your comment about Zako joining "Shub's school of sorcery" wrong and had thought we had happened across an actual school run by Shub priests.  I may have been sleep deprived or otherwise indisposed when I first read that part.))

Feeling unclothed but not yet ready to run off into the turbulent valley below, especially not without some divine assistance.  However being ignorant of the culture of these parts he's not ready to jump into bed with just any deity.  Returning to the halls of the gods, Ozzy searches around for information this realm's pantheon, so that he might pick an appropriate patron.

((This is for both OOC and IC knowledge, I literally just discovered this section of the forums a week ago.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 26, 2013, 01:08:41 am
"~Percussive-maintenance!~"

Punch self in head lightly, then say "Harialltontal Shareeb Hael-ton" again. Clap if results look impressive. Cry if they do not.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 26, 2013, 01:12:38 am
"How rude to attack a random naked thing like that"

MURDER WITH MAGICWORDS AND FIRE-SWORD OF ETERNAL PETTYNESS

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 26, 2013, 02:18:05 am
this fight is looking really one sided if everyone in the vicinity attacks.

Kisame + Me + Saurinae + Miauw + Mr Big + Corsair vs Pitchfork + torchbearer

i think i will just use ranged spells so my character doesn't get vaporized mid science...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 26, 2013, 03:35:35 am
"I'll be back Patrick, I just need to go contact an ally."
Silica walks over to Derm and gives him her knife and sword.
"So you're finally back, where's everyone else? What did you all find?
Sanya walked off somewhere, though she's armed with a force amplification bow with 19 sniper arrows and 20 anti-infantry arrows.
Would you happen to know how to animate objects? I accidentally summoned a giant clockwork bear that houses someone's soul."
Silica then aims away and says "Rothon Ku-karua"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 26, 2013, 03:49:50 am
((Yeah it seems I just wasted a turn from a typo...))

Righ ammo... Zothelth- Wait no.... It's Shaontrod! Man I must have crossbows on my mind....

Set my crossbow for 6 shot burst. Then say "Clo-caltel Shaontrod". Load up my crossbow with my new ammo and if any left over, store them away on me somehow.

((Btw, anyone wanna try to see what happens if you give sentience to a villager's corpse? Or maybe a live villager? I wonder if that might make them less insane...))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 26, 2013, 03:59:04 am
((If my bear was anything to go by, it will insert someone's soul into them, they won't get anymore sane.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 26, 2013, 04:09:27 am
((Btw, anyone wanna try to see what happens if you give sentience to a villager's corpse? Or maybe a live villager? I wonder if that might make them less insane...))

Im interested in the dead villager method.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 26, 2013, 04:18:51 am
((What's the word for ink? I really want to stop looking for it and get to figuring out runes and circles...))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 26, 2013, 04:25:57 am
((If my bear was anything to go by, it will insert someone's soul into them, they won't get anymore sane.))

((So... by what your saying, that would put the soul of some random guy into a the body of some loony half-naked guy and he has no control of the body? That would be entertaining too.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 26, 2013, 04:42:53 am
((What's the word for ink? I really want to stop looking for it and get to figuring out runes and circles...))
Ink is for daft people, say cainthalsaz je'rael and engrave runes in everything with you finger.

Much easier than constantly summoning ink.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 26, 2013, 04:44:35 am
((What's the word for ink? I really want to stop looking for it and get to figuring out runes and circles...))
Ink is for daft people, say cainthalsaz je'rael and engrave runes in everything with you finger.

Much easier than constantly summoning ink.

((What does that do? It won't make my arm explode will it?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 26, 2013, 05:30:18 am
((It turns your right hand into an arc welder the problem is that if you fail the roll badly it dissapears leaving a stump behind))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 26, 2013, 05:31:59 am
((I think it turns your arm into arcane energy. Powerful stuff, but I want my arm to be made of flesh so I can put tattoos on it. And I want ink so I can write on summoned paper.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 26, 2013, 05:59:14 am
well ill be damned your absolutely right, i was only off by one word though :P

Quote from: Super secret science document
Gathel-Lereth    Right Arm 
Je'rael               Left Arm
Con-tel             Right hand
Ssathshalssall        ???
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 06:20:41 am
Szaheeb Hobitaeaod Gonteli. wear result.
Will the stone staff lighter into a ring,and take a walk down the road.
groundspikestonemurder and skullsplosionmurder any hostiles

I EZZ YE OLDE MURDERWING
EDIT: how do i cast spells on others? like auras?
EDIT AGAIN:changed action.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 26, 2013, 06:36:50 am
((We could use the necromancy element on a dead villager. ))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 06:37:41 am
((I think it turns your arm into arcane energy. Powerful stuff, but I want my arm to be made of flesh so I can put tattoos on it. And I want ink so I can write on summoned paper.))
Thrancaole ,man. Cast Ah-thaelao Thrancaole,if you dont want to scoop it up from the ground.
Ah-thaelao Uristrast is the best spell ever.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 26, 2013, 07:12:20 am
Oh god... hoverbooze...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 07:17:20 am
the problem with booze magic is that you dont have anywhere to contain it.
so it is better to make a giant glob of levitating booze.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 26, 2013, 07:29:24 am
((Thank you!!! Now for runic shenanigans!))

Runic shenanigans.
Title: Re: Perplexicon: Magic is Confusing:Talos' Desperate Need For More Flesh Cylinders
Post by: Unholy_Pariah on March 26, 2013, 07:35:52 am
the problem with booze magic is that you dont have anywhere to contain it.
so it is better to make a giant glob of levitating booze.

Lies and deceitfulness.

"Quielshar Aels Uristrat Hobitaeod!"
[pot:3]
A small pair of wings, roughly the size of a large crow's, and made of plant matter-thin green membranes and hard, dark green bones- appear in front of you. Speckled across the wings are tiny pustules or cysts filled with small amounts of alcohol.

BOOZE CONTAINED!

and useful if you replace hobitaeod with gars
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 26, 2013, 07:47:38 am
GARSTOPIT!
STRIKE AT THE HEAVY WITH MY BLADE
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 07:58:05 am
edited my action.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 26, 2013, 07:59:38 am
Put on the armor. Say "Clo-caltel Hathic Contallthelthel"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 26, 2013, 09:14:57 am
((I'll give you guys a hand. But let me do my science, I was just about to make one of my arms into a mechanical arm so I could hit harder. That clockwork word is pretty badass.))
"HEY YOU! PITCHFORK GUY AND TORCH GUY! GET OFF MY LAWN!"

Lean out the window and yell "ROTHCALTAL CONTH" at the pitchforker or torchbearer.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 26, 2013, 10:15:50 am
I'll climb on the bowl, touch the concrete around Glassco's feet and say "Dorbaelo Prathel".
"We should probably fly around the temple grounds a bit, just to be sure this won't kill us immediately. After that, just pick a direction at random. As for the corpse, let's just leave it there. I can't be bothered to give myself a proper burial."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 26, 2013, 10:51:18 am
Player corpses turn into ash right away.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 11:09:45 am
Player corpses turn into ash right away.
(http://images.wikia.com/sonicfanon/images/8/8c/Ash_Pokemon.png)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 26, 2013, 11:40:41 am
Kin keeps going until he finds any interesting. Word of the day will be Ssathshalssall.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 26, 2013, 12:13:57 pm
Player corpses turn into ash right away.
You sure? My body, well kind of my body, was still around to be righteously kicked off a cliff when I came back. John's arm and spine are probably still floating around too.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 26, 2013, 12:33:37 pm
Player corpses turn into ash right away.
You sure? My body, well kind of my body, was still around to be righteously kicked off a cliff when I came back. John's arm and spine are probably still floating around too.

Well, they did pre-reboot.  PW will have to confirm for now.


Player corpses turn into ash right away.
http://images.wikia.com/sonicfanon/images/8/8c/Ash_Pokemon.png

I see your Pokemon and raise you

(http://baconandbrains.com/wp-content/uploads/2011/07/ash.jpg)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 12:34:19 pm
AWW YISS THIS IS MAH BOOMSTICK
now we only need a metal fist and a human-skin book
Title: Re: Perplexicon: Magic is Confusing:Live by Garstopit, Die by Garstopit
Post by: Toaster on March 26, 2013, 12:41:31 pm
As soon as someone finds the word for book we can do that, but metal hands are a thing already.

Damn it!  That was useless.  Time to screw with the arm again.


Take cover again.  Focus on the arm attempt to activate it.  Think of unleashing its power, then try thinking of it healing me, then recharging me, then it flying out and killing someone.  Point at someone randomly for that last one.
You hide behind your favorite hidey rock and look at your arm. You focus on it and think about activating it, though you're not sure what it will do.

As soon as you think about activating it the symbol in the center of the circle glows again and the circle itself breaks apart as the glow spreads to the other lines. Within an instant your entire right arm, from shoulder down, has been transformed from flesh into bronze. You start to freak out when you notice that it still moves and reacts normally, though flexing your fingers does cause them to squeak like an rusty hinge.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 12:43:09 pm
oh my GOD!
Null used a machinegun,did he not?
what about shotgun?
(http://images.wikia.com/scratchpad/images/d/da/LARGEST_AWESOME_FACE_EVER!!!.png)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 26, 2013, 12:45:30 pm
Please don't post such fucking huge images just in the middle of the page. At least use spoiler tags.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 26, 2013, 12:48:52 pm
It was a turret, actually.  One can assume there's some sort of firearm word in there.

Also, huge image is huge.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 26, 2013, 12:50:51 pm
oh yes it is
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 26, 2013, 01:02:30 pm
"Heheh."

Punch him in the face until he dies.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 26, 2013, 05:46:19 pm
"I wonder... can I upgrade ye' to have a lil' spicket on yer side fer an ale keg?"

Ride the bull! Words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 26, 2013, 06:10:28 pm
Actually, time for more science. Mixing materials, go!
Say Adamenstiar Shareeb. Imagine adamantine. Hope it works. Make sure my armor is on.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 26, 2013, 06:25:04 pm
I'm counting that as 'Derm you are now a robot.'

Time for a weapon!

Shareeb Clo-caltel Rothon Ku-karua Zothelthcaon!


C'mon railguncrossbow, c'mon railguncrossbow
[pot:6]
You summon up a strange sort of crossbow. It doesn't have anywhere to place any bolts, instead it's more of a metal spike confined within several silvery metal rings on a crossbow frame. When you draw the string back it passes through slots in the rings and electrical charge builds across the length of the spike. When you fire, the bow string snaps forward and a bolt of condensed electricity fires from the tip of the spike.

What a strange thing.



Shaontrod! Damnit I meant Shaontrod! Can you make a mini turn thing for me so I don't wast my turn from a stupid copy and paste typo?
Sorry, I didn't check the thread after posting yesterday. But I rolled the pot before I noticed your mistake so
[pot:6]
You get 60 clockwork expansion bolts. Their heads fold outward once they've made contact, expanding in the wound.


Well, the path seems to be unblocked, so I will quit with the experiments for now.
Say Shareeb Shubhallethel, then pick up the result, whether it seems usable in combat or not, and walk down the path.
[pot:4]
You summon up a steel spear and then head down the path. You make it about halfway down, into the cloud cover, before you manage to annoy a flock of storm crows-rather large and angry birds that have the distinct property of being filled with lightning- that swoop in, intent on either pecking your eyes out or electrocuting you to death.

Or both.


mwahaha evil plan time,

have Mr big pick up the one armed pitchforker and throw him forcibly into the side of a nearby building while i run up to the torch bearer and perform SCIENCE! then have him walk over and restrain the torchbearer should it survive.

((kisame try to keep that torchbearer held down so i don't have to make a dex roll when i attack him ;)))


New plan, have Mr big pick me up and carry me away while i cast WORDS at the pitiful wretch of a villager that's about to get cluster fucked.
You have your big man pick you up and then hide behind a wall while you use your words.
[pot:1+1]
Or not.


((Well, this is my first fight. Hopefully all goes well o_o))
*Attempt to mentally dominate him, but if that doesn't work attempt to slit his throat with the silver dagger*
Well, no one is actually targeting you anymore, Those two other guys seem to have attracted their attention, so you attempt to dominate the former pitchforker who is now more of just a one armed, bleeding, screamer guy.
[will:4]
[Pitch will:4]
You struggle against him, your minds evenly matched.
[will:4]
[pitch will:6]
He manages to over come your attempts to mentally dominate him and charges you, waving his good arm around like a mad man.
[spd:3+1]
[Pitch spd:5]
[pitch dex:4]
[pitch str:5]
[spd:1+1]
[end:6]
He slugs you right in the face, but the blow glances off your mask. You grab his wrist with one hand as he winds up to hit you again and try to stab him.
[dex:2]
You miss completely and he jerks his hand free.


"Surprise, bitch!"

Beat him down with my hopefully-charged-from-my-hand clockwork mace.
[spd:4-2+1]
[mage spd:5]
[mage pot:6]
[mage dex:6]

The mage fires an iron spike straight through your lower body and into the ground. With a powerful electric buzz the electricity that constituted the lower half of your body leaps from you and into the metal rod. You fall to the ground, the entire lower half of your body missing.


"Right. Right. My feet are still in concrete. Also, technically it would be your spine, and your arm... Spear... Why do your bones have trouble staying where they belong? Anyway, fuck this concrete on my feet, fuck tiny steel chest plates, I'm starting to get sick of this place." Glassco tries his best to try and get on the concrete floor/bowl. "Can you get this off of me? Turn it into water or something, please? Its a bit of a hassl--LET'S FLY!" Glassco cut himself off as he realized that they could actually leave now the right and proper way. "Man, the sights we can see, can't wait to be off! Any direction you want, Captain John?" He has by now forgotten that his feet are still encased in concrete.

Glassco scurries onto the stone floor/bowl, activates the mark, waits for John to get on as well, and slowly lifts it into the air, about five or so feet. With his mind.

EDIT: (If corpse is still there, if not ignore) "Also... Uh... What do you want to do with, well, you? Old you." Glassco comments as he points to the spineless corpse.
(We will assume people still turn to ash. We don't want endless armies of reanimated players wandering around.)

You hop over to the bowl and fall in, dragging your feet in after you. You can't activate the mark that John made, only he can control that, but you can sing a stirring rendition of "Come sail away."




To the smoke!

You head down, past the fighting by the village homes, past the temple to scarlon, straight to the village center and into the ruined tavern. The smoke, as it turns out, is from a fireplace in the tavern.


"Oooh, north looks like fun."
Head north to the raider camp. Murderhug hostiles.
You turn around. There are several hostiles right here, fighting with a giant naked guy, a guy with a mask and some other guy. Might as well get the murder hug train started as soon as possible.
[Dex:2]
"Murder train coming through! Woo woo-ohshit"

Your flying tackle becomes more of a flying bellyflop as you completely miss your target and flop face down on the ground.


((Oh I read your comment about Zako joining "Shub's school of sorcery" wrong and had thought we had happened across an actual school run by Shub priests.  I may have been sleep deprived or otherwise indisposed when I first read that part.))

Feeling unclothed but not yet ready to run off into the turbulent valley below, especially not without some divine assistance.  However being ignorant of the culture of these parts he's not ready to jump into bed with just any deity.  Returning to the halls of the gods, Ozzy searches around for information this realm's pantheon, so that he might pick an appropriate patron.

((This is for both OOC and IC knowledge, I literally just discovered this section of the forums a week ago.))
Well there was a scroll about them, but I think someone wandered off with it. You could ask the monk upstairs, or check the reading room down in the hall of heroes. That or just try to intuit what each god does. If you tell the monk what you plan to do or how you plan to play, he'll set you up with the right god.

"~Percussive-maintenance!~"

Punch self in head lightly, then say "Harialltontal Shareeb Hael-ton" again. Clap if results look impressive. Cry if they do not.
[pot:5+1]
You get a nice big steel cleaver that is surprisingly light and easy to swing.


"How rude to attack a random naked thing like that"

MURDER WITH MAGICWORDS AND FIRE-SWORD OF ETERNAL PETTYNESS
You continue the murder train on that one armed, half dead man that people seem to be having a really hard time killing.

[pot:6]
[dex:5]
[Nahere aware:5]
[saurinae aware:2]
[kisame aware:5+1]

A magic circle appears in front of you. And then another larger one in front of it. And then another, and another until a final one, 20 feet in diameter, appears. They all spin, faster and faster, before coming together. As this happens,Nahere and Cog, noticing what is clearly bad times coming, scatter out of the way. Saurinae does not.

The resulting blast of pure arcane energy vaporizes both enemies, Saurinae and one of the village homes before tunneling 20 feet straight into the mountain.

You gain 1 point. From Saurinae. Who you perma-killed.

(Saurinae feel free to make a new character and get sweet vengeance.)


"I'll be back Patrick, I just need to go contact an ally."
Silica walks over to Derm and gives him her knife and sword.
"So you're finally back, where's everyone else? What did you all find?
Sanya walked off somewhere, though she's armed with a force amplification bow with 19 sniper arrows and 20 anti-infantry arrows.
Would you happen to know how to animate objects? I accidentally summoned a giant clockwork bear that houses someone's soul."
Silica then aims away and says "Rothon Ku-karua"

You hand off your junk to Derm and then Rothon a Ku-karua
[pot:3+2]
You generate a burst of electricity and a lump of rare earth magnet.


Szaheeb Hobitaeaod Gonteli. wear result.
Will the stone staff lighter into a ring,and take a walk down the road.
groundspikestonemurder and skullsplosionmurder any hostiles

I EZZ YE OLDE MURDERWING
EDIT: how do i cast spells on others? like auras?
EDIT AGAIN:changed action.
[pot:3+1]
You summon up a bone control helmet.
[will:4]
And cause a little part of your staff to form a ring that you put on. That done you wander down the path until you come across the two guys getting attacked by birds. You could just keep walking or you could help them fend off the birds. Or kill them. Or summon giant naked men. Whatever floats your boats.

((Thank you!!! Now for runic shenanigans!))

Runic shenanigans.

[pot:6+1,2+1,6+1]

Plant, crystal and blood.



GARSTOPIT!
STRIKE AT THE HEAVY WITH MY BLADE

[spd:3]
[heavy:3]
[Captain:5]
[Ax:3]
[Cap dex:6+1]
[Cap str:6]
[spd:6]
[block str:5-1]
You raise your hand up to block the captain's blow but it cleaves straight through your arm and down into your head, splitting you from crown to chin.

You respawn in the spawn room, blinking in confusion.

Put on the armor. Say "Clo-caltel Hathic Contallthelthel"
[pot:5+1]
You get a great clockwork chainsword. Sweet. Heavy and slow, but sweet.

((I'll give you guys a hand. But let me do my science, I was just about to make one of my arms into a mechanical arm so I could hit harder. That clockwork word is pretty badass.))
"HEY YOU! PITCHFORK GUY AND TORCH GUY! GET OFF MY LAWN!"

Lean out the window and yell "ROTHCALTAL CONTH" at the pitchforker or torchbearer.
Yeah...someone just vaporized them and the house next door so...probably a good idea to stay in tonight.

I'll climb on the bowl, touch the concrete around Glassco's feet and say "Dorbaelo Prathel".
"We should probably fly around the temple grounds a bit, just to be sure this won't kill us immediately. After that, just pick a direction at random. As for the corpse, let's just leave it there. I can't be bothered to give myself a proper burial."

You crawl into the bowl and try to free Glassco from his footie prison.
[pot:6+1]
The concrete turns into water. Well, he's free but you're both now sitting in water. In a bowl. That floats.

Kin keeps going until he finds any interesting. Word of the day will be Ssathshalssall.
Well, you find Thrakor fighting a mage up next to some cages. Is that interesting enough?
[pot:6]
Your tongue tingles.

"Heheh."

Punch him in the face until he dies.
Who, the guy who just almost vaporized you and everyone around you? Because he's the only one left who seems very dangerous.

"I wonder... can I upgrade ye' to have a lil' spicket on yer side fer an ale keg?"

Ride the bull! Words.
The bull doesn't seem to be any more alive then a pocket watch. He's got a big turn key on him though, maybe that will do something.
[pot:5+1]
I didn't get any words....Oh well, next words will use that potency roll.


Actually, time for more science. Mixing materials, go!
Say Adamenstiar Shareeb. Imagine adamantine. Hope it works. Make sure my armor is on.
(I usually just assume you have your armor on. Unless it's dangerous, like if it's made of fire.)
[pot:4]
You get lumps of diamond and steel.



Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 26, 2013, 06:26:37 pm
Turn the key! Same words.

((My bad, I just sent them. Timing!))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 26, 2013, 06:40:29 pm
Anyone got a word for shield? I could use defense. As in the sort of shield that you can throw at someone, not a shield generator shield.
Say Hathic. Test how tough it is on my blade. Stabbity stabbity!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 26, 2013, 06:40:54 pm
This is turning out amazing.

Time to enchant up in this biotch.

Hold ranged weapon in right hand, sword in left.

Dorbaelo Harialltontal
Doncarteallel Zzers Harialltontal
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupi
Post by: Fr0stByt3 on March 26, 2013, 06:46:40 pm
Jixiu grins, then nods in approval while making a 'Not bad' face. Grab that mother, then see if I could potentially dual wield it and my staff.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 26, 2013, 06:59:08 pm
Ummm piecewise? Wheres my everflame reroll?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 26, 2013, 07:04:30 pm
((Oww.. Ah well NEW CHARACTER))
Spoiler (click to show/hide)
When I spawn I want to head to Yo-drell of the Deep's alter and pledge myself to him. After that leave the building and say "Hathic Hael-ton" then pick it up and head towards the path.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 26, 2013, 07:11:43 pm
Spoiler: Oh nevermind CROWS (click to show/hide)

Fire glassbolts at the Crows. Defend myself with the sword if I can. Shout Cainthalsaz Cycallozion while staring them down if they still live, if they're dead before those words, use the spoilered ones.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 26, 2013, 07:12:54 pm
Get out of the spawn room, explore until I get to a room with an altar
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 26, 2013, 07:17:57 pm
Well, I'm pretty sure I don't want to stab a lightning bird with a steel spear, so Throw spear at a bird and say Shareeb Shaazeshelial, then if a mark appears instantly activate it.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 26, 2013, 07:25:52 pm
screw it im off to perform SCIENCE, walk back towards the temple and say WORDS and procure the necessary reagents.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 26, 2013, 07:37:08 pm
Look for loot and/or enemies.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 26, 2013, 08:45:27 pm
Continue down the path, punch enemies in the face, unless they seem to be a spellcaster, in which case attempt to remove their jaw.
"Damned lack of co-ordination."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 26, 2013, 09:14:37 pm
Say words, then leave the clothing store.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 26, 2013, 09:48:13 pm
More runic fun!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 26, 2013, 09:57:10 pm
"I DO NOT APPRECIATE THAT.  YOU DIE HARD NOW."

Scream words of painful magic at him!  Chuck my lightning in a bottle at him if he's still not dead/incapacitated.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 26, 2013, 10:09:53 pm
Seeing as there isn't any written information to be had, Ozzy decides to study each of the alters and draw what conclusions he can about the gods they represent and afterwards he grills the monk for additional information about any gods whose goals and gifts are not immediately obvious from what he saw downstairs.

(( From search I've found the following, there are eight gods:
Yo-drell of the Deep, whose alter is a boulder with 3 silvery cubes embedded in it.
Sha-calun the Everflame, whose alter is an eternal flame burning above a bowl.
Flux, whose alter is a font of mercury.
Parathun the Fleshsmith, whose alter is a constantly changing lump of flesh.
Scarlon the Mask, whose alter is a stone statue of a cloaked man wearing a bright white mask.
Blastel, whose alter is a live woman chained to the platform with a blade driven into her chest.
Nul-sheal the Green, whose alter is a tree with leaves of every element.
Shub-shalsheil of the Inksea, whose alter is an enormous book, it's pages filling with text and magical symbols as you watch.

I figure Sha-calun is for pyromaniacs, Parathun is for shapeshifters/transmuters, Shub is for runic scholars but the other are more vague to me.  I guess Nul-sheal could be plant based, but the the leaves of every element might mean it's helpful with all elementals or maybe both.  Blastel is confusing, though I'm guessing it has something to do with torture, or perhaps self-sacrifice.  Yodrell might be an earth based elemental or just dealing with any sort of metal.   Scarlon and Flux I'm kinda stumped on though Flux could be a god of chaos or simply change/movement.

Anyone may feel free to affirm or deny my conjecture based on your own experiences. ))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 26, 2013, 10:45:06 pm
[Just a comment, the lich guy is very informative.]

"Come fly with me, come fly fly, fly away..." Glassco hums some strange song, before sighing. "Welp, seems that idea is a bust. I can't activate the mark. Hm... Well Captain John, seems you're the pilot for now. Unless you wish to follow another crazy idea of mine." Glassco ho-hummed as he sat cross legged in the water. "Ah, brings back memories."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 27, 2013, 12:21:41 am
((Oops meant to hit the villagers... sorry bout that (I will try and use smaller lasers in future) :-\))
Ok then +1 Dex then apologize to the two I nearly vaporized and go look about town some more and do magic
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 27, 2013, 12:24:28 am
((Oops meant to hit the villagers... sorry bout that (I will try and use smaller lasers in future) :-\))
((It's okay, magic is a tricksy bitch XD))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 27, 2013, 12:29:24 am
((Thanks so when you some down will you need any armour or weapons or something?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 27, 2013, 12:31:53 am
((I wouldn't mind a decently large blade, namely a hand-and-a-half sword. I however have no idea how you would make it))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 27, 2013, 12:33:30 am
((lol you forgot my +1 to pot... well I don't mind. 60 bolts is plenty.))

Double sweet! Now for a back up weapon other then this knife and some armor.... hm.... I got an idea to solve my armor problems!

Take off my robe a hold it in my hand. Then say "Dorbaelo Adamenstiar". Activate the mark when done.

((Robe of diamond/crystal for armor, here I come!))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 27, 2013, 12:49:01 am
Silica aims away and says "Clo-caltel Ratheale"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 27, 2013, 01:05:24 am
((I figure Sha-calun is for pyromaniacs, Parathun is for shapeshifters/transmuters, Shub is for runic scholars but the other are more vague to me.  I guess Nul-sheal could be plant based, but the the leaves of every element might mean it's helpful with all elementals or maybe both.  Blastel is confusing, though I'm guessing it has something to do with torture, or perhaps self-sacrifice.  Yodrell might be an earth based elemental or just dealing with any sort of metal.   Scarlon and Flux I'm kinda stumped on though Flux could be a god of chaos or simply change/movement.))

((Scarlon is related to mind control and resisting it, Flux is the god of dodging, essentially. Nul-sheal might be responsible for elemental control in general. The rest, not so sure.))

"~Yee-hee! It-works! Percussive-maintenance-works! Making-mental-note.~"

Hand the cleaver to Tod-2A. Look around for some locals.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 27, 2013, 02:20:28 am
inventory:
Clockwork bear with intelligent mark.
((Wait, so I've got Patrick with me? Yay!))
((Before we start attacking the sealers, I'd like to point out that it is possible we are being manipulated; what if the Other cannot be killed after being sealed. I mean, the seal allows him to take souls under a certain condition, wouldn't he be able to take souls freely without the seal?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 27, 2013, 02:23:26 am
inventory:
Clockwork bear with intelligent mark.
((Wait, so I've got Patrick with me? Yay!))
((Before we start attacking the sealers, I'd like to point out that it is possible we are being manipulated; what if the Other cannot be killed after being sealed. I mean, the seal allows him to take souls under a certain condition, wouldn't he be able to take souls freely without the seal?))
probably.. isnt unbridled soul stealing a prerequisite for being an eldritch god?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 27, 2013, 02:43:36 am
((Which raises the question of whether unsealing it is the best idea. After all, shouldn't being sealed weaken it? Unsealing it may be catastrophic for us. We have no idea about the truthfulness of the information we have received so far.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 27, 2013, 02:59:49 am
((Also doesn't our magic come from him too? We wouldn't be able to use magic against him once he is unsealed. I guess we might keep our magic weapons and items we made... or not... hm...))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 27, 2013, 03:03:17 am
kill the birds with their own bones
fly to avoid attacks.
blast the other people down the cliff with the rock control
continue down the road if succsessful.
Try words Dalthcael,Conshael,Horothel(seperately)


i might die today. Yaay!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 27, 2013, 03:21:34 am
((Also doesn't our magic come from him too? We wouldn't be able to use magic against him once he is unsealed. I guess we might keep our magic weapons and items we made... or not... hm...))
((Yet another reason we should get more information first before killing a sealer.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 27, 2013, 04:29:48 am
((Why not kill seven and capture the last one then go and have some FUN))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 27, 2013, 04:40:20 am
((Why not kill seven and capture the last one then go and have some FUN))
((We have no idea how this seal works. It might require all the sealers to be alive to work properly. This means, that even killing one sealer might increase the power and influence of the Other. However, we do not know enough details yet.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 27, 2013, 04:46:08 am
((Why not kill seven and capture the last one then go and have some FUN))

((Who says you need to kill all eight before he can come in to the world? He might still be able to arrive with some of the sealers dead and then start hunting sealers on his own. That is a possibility too. Though if that does happen, he wouldn't be at full power since I'm sure the seal on him would still be in effect. Though there is a positive to killing the sealers. If the ultimate big bad gives us our magic, wouldn't weaking the seal also make magic more powerful? more words might get added to the book or existing magic becomes more potent on it's own.

Killing the sealers-
Pros:
Magic might become more powerful
Our characters get to go home

Cons:
We unleash a extremely powerful evil in the world that is so powerful, people couldn't kill it and had to seal it instead
Said evil is what gives us our magic, so magic defiantly won't work on it. So we'd be powerless against him.
Sealers might actually be the good guys keeping this world from being destroyed

I think before we focus on killing the sealers, we should find out how the sealers even sealed the evil thing in the first place. They must've used something else other then our magic to do it. Maybe there is another form of magic besides the kind from our books.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 27, 2013, 06:59:01 am
I think monsters will probably get more powerful and corrupted when we kill more sealers. Also, monster concentrations will probably increase near sealers. There's a good chance of our magic becoming more powerful as the Other leaks into our world tough. It'll probably change corruption too, mayby lower the level for absorption.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 27, 2013, 07:02:06 am
Most likely.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 27, 2013, 07:04:07 am
Win gulps and retracts his head.
He mumbles "Dem kids always ruining everything...".

Say "Clo-Caltel Gathel-Lereth Shoshashzel".



E: Oh, and the gods probably have something to do with it. If somebody reaches a high enough level with their god, we may be able to ask them.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 27, 2013, 08:16:40 am
[Seriously, the lich is very informative. He's told me the answer to all of the questions your asking. Quite a while ago, actually.

To put it simply, Other being killed = no, but we're not fighting the other, we're fighting his avatar.
Magic on the other = yes, the Other is a stupid beast and its own fire will hurt it as well as real fire, as they say.
Why are the sealers evil?: The whole power corrupts thing.

At least, this is what he told me, among other things.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 27, 2013, 09:28:44 am
((Who knows if he's lying?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 27, 2013, 10:58:43 am
"You might as well try your crazy idea. I mean I've died a few times now so it's not like you could make it worse."
I'll go along with anything Glassco tries. If he fails, I'll activate the mark and try concentrating on flying a few feet.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 27, 2013, 12:17:48 pm
"Fair enough, and just twice now I believe. I have a feeling it will be sadly more common... But regardless. Lets see if this works... I'm going to try to create, what I hope, to be a mind link between us. If it works, I should be able to help you nudge things into shape mentally, or exert your will on things. If things look like they're going wrong, I'll just disconnect." Glassco concentrates on John and tries to use his powers to get into John's mind. No mental domination, none of that and if it looks to be that terminate such link immediately. Attempt to make it to where Glassco can use his will instead of Johns, or perhaps help him out. "Alright, lets try it out. Activate the mark and try to fly it." Will myself to will for John to will the ship upwards.

[Will doesn't look like a word anymore.

Also, who knows. I for one believe him, but you could be right. They use the powers of the eight gods to hold the avatar in place, and they want us to kill the avatar, which they acknowledge will kill them. Which is what they want, I believe, as well as the world to not be ripped to shreds.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 27, 2013, 12:48:27 pm
Kin didn't drag his feet, almost falling head over heel. "Hope you don't mind me jumping in helping you? Don't want to kick you while you are down. Oh, wait. Sorry, foot in my mouth." Making sure that Thrakor understand that Kin won't solemnly make jokes under the belt he tries to figure out the best way to kick ass.

Garstopit the mage if Thrakor doesn't kill the mage. Take the metal rod if the mage is dead.


Here you go Unholy_Pariah. Filled one in for you.
Quote from: Sven's Super Secret Science Script
Gathel-LerethRight Arm
Je'raelLeft Arm
Con-telRight hand
SsathshalssallTongue
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 27, 2013, 01:22:23 pm
Thanks KineseN. The arm words were the ones I needed for my GLORIOUS ROBOTIC ARM.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 27, 2013, 01:25:48 pm
((You should thank Unholy_Pariah, I only supplied with the unpronounceable tongue word.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 27, 2013, 02:46:30 pm
"Hrmm."

Continue heading out of the village.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 27, 2013, 10:12:19 pm
Hey piecewise could you roll my everflame cast from last turn and pm me what would have happened?

You dont have to if you dont want to and i dont want you to edit last turn, i just wanna know how it would have affected the outcome of the pitchforker fight.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 28, 2013, 02:18:23 am
(The turn will be tomorrow. Sorry, today ended up being very busy; So the few hours I had today were for ER, and the few hours I have tomorrow are for Perplexicon. Then, on friday, things get back to normal.)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 28, 2013, 12:40:43 pm
Hmm... I wonder, would it be possible, with enough words, to make one of these?
(http://1-media-cdn.foolz.us/ffuuka/board/m/image/1291/71/1291713413071.jpg)
BOLO! Screw gods, I got a tank!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 28, 2013, 12:50:08 pm
Isn't that the Spacebattles tank?

Also probably not. I thought steel-electric-clockwork would kinda combine into 'circutry/electronics' but I'm either I'm missing something or it doesn't work like that.

Electra-bow is still awesome.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 28, 2013, 12:58:17 pm
Isn't that the Spacebattles tank?

Also probably not. I thought steel-electric-clockwork would kinda combine into 'circutry/electronics' but I'm either I'm missing something or it doesn't work like that.

Electra-bow is still awesome.
Just searched bolo, got the closest one to a mark XXXIII that I could find. Still want to try and make one. Staff of metal control might work, with a lot of will rolls.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 28, 2013, 01:12:22 pm
You'd still need to find a way to fire it. Sure, you could make it into a model of that thing, but making it actually work? Would probably require knowledge of all the words + runes and 5 people working on it, with 5 pool each.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 28, 2013, 01:41:22 pm
On that note, has anyone screwed around with the megacircle yet?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 28, 2013, 01:43:35 pm
As soon as I get myself ready, maybe see what the fuck is in the rest of page 2, I plan on using circles a lot more.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 28, 2013, 01:46:05 pm
I'll be doing a lot more science in about three stat points.  1 for pot so I can't crit fail, 1 for will so I don't have a negative, and 1 for channeling so I have three pool.  Three more (+1 total will, a fourth pool point) would be excellent, though.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 28, 2013, 01:54:42 pm
Me, I'm hoping to get at least two extra points in channeling to be able to make really good marks, then two extra points in will so I can start mass-producing element control jewelry and wear it all like some kind of gaudy supervillain. Plus, you know, make new legs for myself. I already know the word for bracelet, so it shouldn't be too bad. Gotta build a base of power and find out what the rest of the Page 4 words are, you know.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 28, 2013, 02:20:43 pm
If you're not in combat, do you have your max mana pool every turn?

For example if I have channelling 2, can I cast a two-word spell every turn as long as no one is trying to kill me?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 28, 2013, 02:34:45 pm
I'm just interested in making a minion army of wind-up toys. Plus arming them with the most ridiculous things I can think of.

Who wouldn't want to march into battle carrying a whip made of wax that controls ink?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 28, 2013, 02:41:40 pm
Personally, I had a neat idea for a way to theme myself, though it would run contrary to the lightning/energy theme I've run with for some time.


But yes, new legs are good.  Being living lightning, at least, is fairly tolerant of missing large sections of your body, but until I can control lightning I'm stuck this way.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 28, 2013, 03:32:54 pm
cast lightning control on yourself
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 28, 2013, 03:35:16 pm
Hm.  As far as I know, that would replace my current mark.  And since my current status contains the line "Dies instantly if reverts to human" I think that may be a bad idea.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 28, 2013, 03:51:54 pm
((I have four pool and +1 to pot so I could try and help you if you wanted. Although there are two methods long and less dangerous or short and much more dangerous.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 28, 2013, 03:55:46 pm
You know, I feel kind of annoyed for not thinking of this sooner. Just make a staff/rod/wand/whatever of what-your-body-is-made-of control. So a staff of lightning control would work, or for those still fleshy of flesh control. You'd need three to four channeling, depending on what you wish to control. Because some things don't make good items. A steel staff of lightning control would work though, in your case Toaster.

EDIT: If you want to do it the slow but sure way, make a steel staff, make a mark on it that grants the control of whatever item you wish. Too bad you can't make multiple marks though, else you could just have a staff of anything and everything control. There is a word for multiples of stuff, but it won't grant marks of different effects sadly. That I know of, though.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 28, 2013, 03:58:02 pm
Yeah, that's the plan.  I fixed a jacked-up arm that way last round with a nice crystal-lightning control staff.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 29, 2013, 01:27:45 am
piecewise?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 29, 2013, 01:33:28 am

Turn the key! Same words.

((My bad, I just sent them. Timing!))
You turn the key. The Bull starts clomping around in slow circles. This is unhelpful.

Your left arm becomes very muscular and quick.

"Huh...considering my normal daily routine I would think it would be my right arm that would bulk up."

Anyone got a word for shield? I could use defense. As in the sort of shield that you can throw at someone, not a shield generator shield.
Say Hathic. Test how tough it is on my blade. Stabbity stabbity!

[pot:5]

You spawn a big old lump of crystal. Your sword cuts into it fairly well, although the crystal is quite hard and you're not exactly the type of Herculean Exemplar who can just cleave stones in half, regardless of the sharpness of your blade.


This is turning out amazing.

Time to enchant up in this biotch.

Hold ranged weapon in right hand, sword in left.

Dorbaelo Harialltontal
Doncarteallel Zzers Harialltontal

[pot:2]
Well that first one is a no.
[pot:6]
A mark appears on your chain blade. Cool. Now it is sure to murder men even more. 

Jixiu grins, then nods in approval while making a 'Not bad' face. Grab that mother, then see if I could potentially dual wield it and my staff.

Eh...it's kinda really heavy. It is a giant metal sword sword after all, and you're  just a normal, very weak sorta guy.

((Oww.. Ah well NEW CHARACTER))
Spoiler (click to show/hide)
When I spawn I want to head to Yo-drell of the Deep's alter and pledge myself to him. After that leave the building and say "Hathic Hael-ton" then pick it up and head towards the path.
You cut your finger and drip a bit of blood into the bowl. The flesh around your cut begins to harden and become darkish gray and dusty in appearance. The effect spreads across your whole body.

Spoiler: Oh nevermind CROWS (click to show/hide)

Fire glassbolts at the Crows. Defend myself with the sword if I can. Shout Cainthalsaz Cycallozion while staring them down if they still live, if they're dead before those words, use the spoilered ones.
[spd:6-1]
[crow spd:2]
[dex:2]
You successfully murder some clouds with an errant shot from your bow, but the Crows remain unhurt. They swoop down in a tight cluster, straight toward you.
[dex:6]
You dodge out of the way as they go screaming by, and shout your words at them as they disappear back into the clouds.
[pot:4]
[dex:2]
Your magical eyebeams prove to be less then effective at doing anything more then further murdering some innocent clouds.

Get out of the spawn room, explore until I get to a room with an altar

Well you make it to the hall of the gods but there are 8 doors here. You want me to just pick you a god at random or what?


Well, I'm pretty sure I don't want to stab a lightning bird with a steel spear, so Throw spear at a bird and say Shareeb Shaazeshelial, then if a mark appears instantly activate it.
[spd:3]
[crow spd:5]
[Crow dex:6]
[end:6]
The Crows sweep in like a black cloud and release a burst of electrical discharge straight into your skull. You go stumbling back, your nose burnt off and your vision a cloudy mess of blood and pain. You shake yourself back to your senses and speak your words while hucking your spear at the birds.
[pot:2]
[dex:3]
[str:1-1]
Your words fail, you accidentally lob your spear backwards, and in the wrong direction, off the cliff.

Everything is terrible forever.


screw it im off to perform SCIENCE, walk back towards the temple and say WORDS and procure the necessary reagents.

You wander over to the area just outside the temple and try yourself some words.
[pot:4+1]
You become more buff and quick. Sweet. Hope this doesn't have any sort of horrible, unforeseen side effects that come back and totally fuck you to death!

You send Mr.Big off on a secret mission.


Look for loot and/or enemies.
Well, there's booze around here. Lots of lovely booze. And that bartender guy, but he looks pretty scary, actually. Hmm. So no great big old enemies for you to fight and no mounds of treasure. Then again, exactly what treasure you expect to find in a burnt out, ruined mountain village is kinda beyond me. No big piles of gold around here; well not unless you make them at least.


Continue down the path, punch enemies in the face, unless they seem to be a spellcaster, in which case attempt to remove their jaw.
"Damned lack of co-ordination."
You continue down the path, past Sven who is flexing, past the village center and it's scattered bodies, until you hit a fork in the road. One side branches off and follows the curve of the mountain south toward the sea. The other heads north, toward the raider encampment and eventually the forest down below.

Say words, then leave the clothing store.
...Well the words I got were "Say words, then leave the clothing store" So I'm kinda fucked there.

But you leave the clothing store and walk back out to the village center. I can do that much for ya.


More runic fun!
[pot:5+1,1+1,2+1]
The first rune activates and it's form changes; its lines rearrange themselves to form the shape of a sword. The second one doesn't even activate, and the third forms something...well it's a quadruped. That much you can tell.



"I DO NOT APPRECIATE THAT.  YOU DIE HARD NOW."

Scream words of painful magic at him!  Chuck my lightning in a bottle at him if he's still not dead/incapacitated.

[spd:1+1]
[mage spd:2]
[pot:5]
[mage pot:6]
[dex:2]
[mage dex:4]
You shout your words at the same time the mage does, but your shot isn't nearly as well aimed. He puts another iron spike straight into your chest and reduces you to nothing but a severed, electric head.

"Well. This is unfortunate."


Seeing as there isn't any written information to be had, Ozzy decides to study each of the alters and draw what conclusions he can about the gods they represent and afterwards he grills the monk for additional information about any gods whose goals and gifts are not immediately obvious from what he saw downstairs.

(( From search I've found the following, there are eight gods:
Yo-drell of the Deep, whose alter is a boulder with 3 silvery cubes embedded in it.
Sha-calun the Everflame, whose alter is an eternal flame burning above a bowl.
Flux, whose alter is a font of mercury.
Parathun the Fleshsmith, whose alter is a constantly changing lump of flesh.
Scarlon the Mask, whose alter is a stone statue of a cloaked man wearing a bright white mask.
Blastel, whose alter is a live woman chained to the platform with a blade driven into her chest.
Nul-sheal the Green, whose alter is a tree with leaves of every element.
Shub-shalsheil of the Inksea, whose alter is an enormous book, it's pages filling with text and magical symbols as you watch.

I figure Sha-calun is for pyromaniacs, Parathun is for shapeshifters/transmuters, Shub is for runic scholars but the other are more vague to me.  I guess Nul-sheal could be plant based, but the the leaves of every element might mean it's helpful with all elementals or maybe both.  Blastel is confusing, though I'm guessing it has something to do with torture, or perhaps self-sacrifice.  Yodrell might be an earth based elemental or just dealing with any sort of metal.   Scarlon and Flux I'm kinda stumped on though Flux could be a god of chaos or simply change/movement.

Anyone may feel free to affirm or deny my conjecture based on your own experiences. ))
From what you can gather:
Yo-drell is the god of survival and of stone. His gifts have to do with keeping you alive and protecting you from damage.

Sha-calun is the god of fire and magical potency. He's about...well fire and making you more potent.

Flux is the god of change and movement. She's about moving fast, dodging shit, changing things and otherwise warping the material world for fun and profit.

Parathun is god of flesh and bone. He is all about making you into a crazy mutant.

Scarlon is god of the mind and will. He's all about controlling minds, gaining secret knowledge and generally being a sneaky, manipulative bastard more then a straight up murder dude.

Blastel is god of violence. He's the one you want to take if you plan on fighting with melee or not using magic. All his stuff revolves around charging into battle and murdering dudes.

Nul-sheal is god of the elements and grants control over specific ones. Good if you want to specialize, but your element is randomly chosen.

And Shub is all about the tattoos and circles.


((Oops meant to hit the villagers... sorry bout that (I will try and use smaller lasers in future) :-\))
Ok then +1 Dex then apologize to the two I nearly vaporized and go look about town some more and do magic
[pot:1+1]
The mark on your forehead burns.
[pot:5+1]
You get a pair of Diamond-obsidian Greaves. Neato. Those will go well with the rest of your armor.

((lol you forgot my +1 to pot... well I don't mind. 60 bolts is plenty.))

Double sweet! Now for a back up weapon other then this knife and some armor.... hm.... I got an idea to solve my armor problems!

Take off my robe a hold it in my hand. Then say "Dorbaelo Adamenstiar". Activate the mark when done.

((Robe of diamond/crystal for armor, here I come!))
[pot:6]
Your robe changes from rough fabric into solid diamond. This makes it completely solid and unmoving; two traits that are not usually associated with good robes.

Silica aims away and says "Clo-caltel Ratheale"
[pot:6+2]
You get a great big old sphere of clockwork junk. It looks like it's a big complex mechanism but it doesn't seem to do anything but turn it's own gears and look impressive.



((I figure Sha-calun is for pyromaniacs, Parathun is for shapeshifters/transmuters, Shub is for runic scholars but the other are more vague to me.  I guess Nul-sheal could be plant based, but the the leaves of every element might mean it's helpful with all elementals or maybe both.  Blastel is confusing, though I'm guessing it has something to do with torture, or perhaps self-sacrifice.  Yodrell might be an earth based elemental or just dealing with any sort of metal.   Scarlon and Flux I'm kinda stumped on though Flux could be a god of chaos or simply change/movement.))

((Scarlon is related to mind control and resisting it, Flux is the god of dodging, essentially. Nul-sheal might be responsible for elemental control in general. The rest, not so sure.))

"~Yee-hee! It-works! Percussive-maintenance-works! Making-mental-note.~"

Hand the cleaver to Tod-2A. Look around for some locals.
You hand the weapon to Big Tod and look around. No locals around here, but there looks like there might be some a little further down.
kill the birds with their own bones
fly to avoid attacks.
blast the other people down the cliff with the rock control
continue down the road if succsessful.
Try words Dalthcael,Conshael,Horothel(seperately)


i might die today. Yaay!
[will:1]
[end:4]
Your left leg  breaks in about 8 places. This is not pleasant.

"CURSE MY HUBRIS!"


Win gulps and retracts his head.
He mumbles "Dem kids always ruining everything...".

Say "Clo-Caltel Gathel-Lereth Shoshashzel".



E: Oh, and the gods probably have something to do with it. If somebody reaches a high enough level with their god, we may be able to ask them.
Before you can say your words, Mr.Big, the homunculus under the control of Sven, wanders over and tries to grab you.
[dex:5-1]
[Mr.big dex:3]
You dodge out of the way of his grasp but he keeps coming after you. He seems very intent on giving you a big hug.


"Fair enough, and just twice now I believe. I have a feeling it will be sadly more common... But regardless. Lets see if this works... I'm going to try to create, what I hope, to be a mind link between us. If it works, I should be able to help you nudge things into shape mentally, or exert your will on things. If things look like they're going wrong, I'll just disconnect." Glassco concentrates on John and tries to use his powers to get into John's mind. No mental domination, none of that and if it looks to be that terminate such link immediately. Attempt to make it to where Glassco can use his will instead of Johns, or perhaps help him out. "Alright, lets try it out. Activate the mark and try to fly it." Will myself to will for John to will the ship upwards.

[Will doesn't look like a word anymore.

Also, who knows. I for one believe him, but you could be right. They use the powers of the eight gods to hold the avatar in place, and they want us to kill the avatar, which they acknowledge will kill them. Which is what they want, I believe, as well as the world to not be ripped to shreds.]
[will:5+1]
You point at him and his body tenses up, moving under your direct control.
[will:1+1]

You both simultaneously shout "MOTHER FUCKER!"


Kin didn't drag his feet, almost falling head over heel. "Hope you don't mind me jumping in helping you? Don't want to kick you while you are down. Oh, wait. Sorry, foot in my mouth." Making sure that Thrakor understand that Kin won't solemnly make jokes under the belt he tries to figure out the best way to kick ass.

Garstopit the mage if Thrakor doesn't kill the mage. Take the metal rod if the mage is dead.


Here you go Unholy_Pariah. Filled one in for you.
Quote from: Sven's Super Secret Science Script
Gathel-LerethRight Arm
Je'raelLeft Arm
Con-telRight hand
SsathshalssallTongue
[mage aware:1]
[pot:3]
[mage end:5]
A burst of greenish haze appears around the mage and then vanishes. The man looks rather sick but not overtly hurt. Although he does look very mad at you now.


"Hrmm."

Continue heading out of the village.
You make it all the way down to  the intersection in the road where one way splits off toward the sea and the other continues down the side of the mountain toward the raider cages and the forest below.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 29, 2013, 01:45:49 am
Test same words.Clo-caltel Hobitaeaod Contallthelthel
Try to grow your exploded foot into a mechanical-bone one.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 29, 2013, 01:48:24 am
Well, ouch.
Say Shareeb Shaazeshelial and activate the mark that appears, if the mark works correctly try to knock the next crow who attacks me out of the sky.
Title: Re: Perplexicon: Magic is Confusing: Everything is Terrible Forever
Post by: Xanmyral on March 29, 2013, 01:54:22 am
Glassco curses, then sighs. "Well then John, time for a round two? By the way, if you find my mental presence stifling, just say so and I'll terminate the link. I'll only keep it for as long as you want it." Glassco attempts again to make the ship rise through John. "Rise damn you! I brought you into this world and I'll damn well make you fly over it!"

[Shouldn't I have two successes now? First was from shaping the stone wall/floor into a bowl, if I recall.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 29, 2013, 01:56:31 am
Head north down the path, punch enemies in the face, unless they seem to be a spellcaster, in which case attempt to remove their jaw.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 29, 2013, 02:16:08 am
((Piecewise unless you want to change my turn I will take this as a second action rather then including it in the first))
Leave the building and say "Hathic Hael-ton" then pick it up and head towards the path.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 29, 2013, 02:22:01 am
okay Miauw... you have avoided my attempt at abduction, but i implore you to let me use you for science, i promise if it works it will be VERY useful for upgrading yourself and your minions and i will share with you the knowledge of how i did it...

Perform actions that entirely depend on whether miauw submits to science, runs away, or retaliates against his attempted abduction.

Miauw has submit, enter his building and carve the circle into the floorboards or whatever.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 29, 2013, 03:23:37 am
"Well then time for some exploration"
Put on the gloves grab my sword and continue looking around, if I run into someone/thing that wants to kill me then murder words otherwise if I don't find anything say less murdery words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 29, 2013, 03:34:51 am
"~Onward-Tod-2A! To-glorious-victory!~"

Ride Tod-2A toward some locals. Gauge their disposition from my lofty perch atop the nine foot man. If they are completely ordinary (hungry, insane and unreasonably violent) peasants, have Tod-2A teach them a fatal lesson. Not literally, mind you. Just kill them.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 29, 2013, 04:11:36 am
((Piecewise: do beams, projectiles and bursts all require dex rolls to aim? Is there any way to get points without killing things?))
Silica places her right hand on the sphere and says "Dorbaelo Aels"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 29, 2013, 06:44:41 am
((Um... what happened to my bonus +1 to Pot rolls? I should be getting it since I have 3 points in my pot stat right?))

Hm... I was hoping if I was powerful enough, it'd be like diamond cloth.... Wait... this might still work. Maybe I can have instant armor when I get attacked....

Try to deactivate the mark on the robe and see if I can keep activating and reactivating it.

If I can't and it's not back to normal, hold it and say "Dorbaelo Szahell". Then put it back on.

If I can activate and reactivate the mark at will, or it's back to normal, put it back on with the mark off and say "Shareeb Hael-ton".

If I have time to move and attack, head for the clouds and go bird hunting with my pimped out crossbow. If I don't have time to move but to attack, attempt to shoot at anything flying in the clouds... that is if I can see anything in the clouds.


((Anybody know if you can activate marks at long range? I got a sweet plan where I can trough a object at someone with a Arcane mark on it and turn the object into arcane energy at in mid air and then turn it back to normal when you want to pick it up again. If marks don't work like that, maybe it'd be possible with circles since I know they work at long range.

Also anyone wanna share the secret to having living moving limbs of metal and stuff? I wonder if I'm missing something to make my robe less solid and unmoving.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 29, 2013, 07:14:01 am
I go along with Glassco's plans again.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 08:05:53 am
"Asshole!"

Roll close enough to bite his ankles just Rothon him to death.  Failing that, yeah, bite his ankle.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 29, 2013, 08:10:35 am
"Wasn' really sure magic could do tha'. But steroids is steroids, right?"

Words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Parisbre56 on March 29, 2013, 08:38:24 am
((Found an image of the results of Caltalleth Clo-caltel Zzers Shaazeshelial (I think those are the right words anyway) and I though I should share
Spoiler (click to show/hide)
Hmmm.... I wonder if you could combine fire water air and clockwork to make steampunk... I've got to make a character sometime soon and try things...))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 29, 2013, 10:21:47 am
okay Miauw... you have avoided my attempt at abduction, but i implore you to let me use you for science, i promise if it works it will be VERY useful for upgrading yourself and your minions and i will share with you the knowledge of how i did it...

Perform actions that entirely depend on whether miauw submits to science, runs away, or retaliates against his attempted abduction.

Meh, alright. I'm keeping most of my words public tough. I'm gonna try to make a rock control diamond so people stop fucking distracting me. But just let me make my robotic arm :c

Don't be abducted and rather tell Unholy to get his ass here before doing his actions. Say "Adamenstiar Hobitaeaod Taroth" and try to block the stairs with it after Unholy has come in.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 29, 2013, 12:12:40 pm
AMENDMENT!

I would appreciate it if you could add this to my action, Piecewise.

Go back into the temple.

"Scores ta settle, work ta be done. I'm never gonna get smashed at this rate..."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 12:16:36 pm
Speaking from ER, if you want to change your action, edit your previous post instead of making a second to maximize the chance he gets it right.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 29, 2013, 12:18:41 pm
"Interesting..."

Moar runes!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 29, 2013, 12:24:25 pm
"Urg, lets try that again."


Dorbaelo Zzers Harialltontal


Seperately try Rotheleaod and Haroshaltal
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 12:28:42 pm
Will trade any other page 1 words for Rentheaol and Hath-caon.  Bonus tip- I know one of them is plastic.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 29, 2013, 12:30:27 pm
If you join team aether and add your knowledge to ours, I suspect you will gain a significant book expansion.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 12:34:27 pm
How many words do you know/have some knowledge of?

I have 109 marked in my book.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 29, 2013, 12:40:36 pm
'round 125. Including every word on page 1 and 5.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 29, 2013, 12:52:05 pm
Man, I counted mine and they only added up to 77. Then again, I haven't been as attentive to words lately.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupi
Post by: Fr0stByt3 on March 29, 2013, 12:52:33 pm
Jixiu puts the sword on his back.
"Well, then. Off we go!"
Go down the path. If those damn storm bird attack me, whack them with my staff.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 29, 2013, 01:01:03 pm
Randomized door selection!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 01:08:19 pm
I just lack the two for 1, and I just lack six on 5... but I bet I could check the thread and get some more of those.


Okay, down to just three left.  Forgot to mark one, got a good hint on one, and complete answer on another.

Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 29, 2013, 01:20:00 pm
Hmm.
Hold up sword, say Rothon Harialltontal. Imagine a sword that can zap people when I stabby them to death. Then go offer to Yo-Drell.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 29, 2013, 02:47:17 pm
I have most elements, some shapes and about half of the marks. Then some here and there that I picked up from other people.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 29, 2013, 02:52:18 pm
I know a grand total of 24 words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 29, 2013, 03:00:49 pm
[Eighty eight words, eighty nine now thanks to learning the word for plastic. Enough to work with rather comfortably. All but one on page five, all but two on page one, and chunks of the rest with the least being page four. I don't quite understand people's focus on eye beams and breathe attacks with magic though, as a random comment.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 29, 2013, 03:04:42 pm
((100 words, but I am not sure about some of them.
@Xanmyral: The reason I use eyebeams is that they only add one word but are easy to direct, as opposed to adding beam and from palm.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 29, 2013, 03:10:05 pm
((100 words, but I am not sure about some of them.
@Xanmyral: The reason I use eyebeams is that they only add one word but are easy to direct, as opposed to adding beam and from palm.))
[Eh, from what I've seen there are... Five to four different ways to attack someone with just two words with what I know. I just thinking using a volatile material that comes from your body, your head being a rather important one for two of the four words, a bit dangerous.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 29, 2013, 03:25:12 pm
Would anybody be willing to give me a few words from the first page? Please? Just so I have more variety.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 29, 2013, 03:41:06 pm
[Eh, from what I've seen there are... Five to four different ways to attack someone with just two words with what I know. I just thinking using a volatile material that comes from your body, your head being a rather important one for two of the four words, a bit dangerous.]
((With a +1 bonus to potency, the worst result I can get is nothing happening, so it isn't really dangerous.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 29, 2013, 04:08:23 pm
[@Nahere: Yeah, I suppose you're right there. After you get rid of the ability to catastrophically fail, the four different methods of attacking are just fluff.

@Fr0stByt3: Zerthel: Iron; Celthel: Paper; Quielshar: Plant. Enjoy. All the words I have, beyond like... One or two, are all that have been posted in this entire thread.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Parisbre56 on March 29, 2013, 04:09:02 pm
Oh well, can't resist making science anymore, so here is my character

Spoiler: Character (click to show/hide)

Good thing I've been watching the thread. 84 known words and 22 unsure words.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 04:30:18 pm
There doesn't seem to be much practical difference between several attack vectors, so I haven't focused much on them. The bolt word I have been using does most everything I need.


I did have a word that targeted the central platform. I need to try it again to see what it does now.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 29, 2013, 04:44:14 pm
I know a word that targeted Derm once. Then myself. I still have to work that one out - it's Zeusha if you want to try it.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 29, 2013, 04:51:53 pm
For several moments Ozzy sits upon the floor, contemplating the wonder of the gods and which one would best suit his purposes and still he could not decide.   So he didn't, instead Ozzy stood before the room that lead to the alters of each God and spun around in a circle.   Twice he spun with his eyes closed and his hand outstretch, both times he stopped moving facing the alter of Parathun the Fleshsmith.

He took as a sign from above and entered therein.  Once inside he bit hard into his thumb, hoping to tear a chunk of flesh out to offer it to holy Parathun.  If he failed to do so, he'd at least draw blood and he'd offer that up instead.

Afterwards, he departed from the temple and began his magical journey in earnest.  He looked down upon his palm and shouted "Con-tel Zerth!"

From what little he knew of magic, such a spell should create a mark upon his body.  If that was the case, he'd promptly activate it.


(( If you're not in combat, do you have access to your max mana pool every turn?

For example, I have channelling 2, does that mean I cast a two-word spell every turn as long as no one is trying to kill me?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 29, 2013, 05:03:57 pm
Kin waves at the mage and uses Garstopit again against it.


((Would lightning attacks against Thrakor's head give him back parts of his body? Or maybe even all of it? Not that I know the lightning word.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 29, 2013, 05:31:59 pm
((Rothon is lightning))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 29, 2013, 06:35:04 pm
Wander Aimlessly.

I have no idea what I'm doing. ;)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 29, 2013, 06:39:59 pm
((I have 45 known words plus 3 I'm not sure about. Thats mostly all from after the shift from the arena. Though it's got enough to get by. Oh and thanks for the words to those who gave them out.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 29, 2013, 07:57:58 pm
43 words, and yet if I HAD to, I could nuke everything. Funny how life works out.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 29, 2013, 08:04:46 pm
((Funny how with clockwork, we can create chainswords, drills, time-distortion blades, repeating crossbows, burst fire crossbows, pneumatic knives and gauss-assisted directed-energy weapons yet we still have no idea how to make a clock.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 29, 2013, 08:07:36 pm
43 words, and yet if I HAD to, I could nuke everything. Funny how life works out.

((Nuking everything is hardly a useful ability, to tell the truth. Any schmuck can go around and thoughtlessly nuke everything. It's the least fun of all methods of destruction due to a certain lack of finesse. Just say "Kallth Conth" and all your troubles will be solved. All of them. But would that be fun?))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 29, 2013, 08:49:49 pm
((Funny how with clockwork, we can create chainswords, drills, time-distortion blades, repeating crossbows, burst fire crossbows, pneumatic knives and gauss-assisted directed-energy weapons yet we still have no idea how to make a clock.))

(('Hancal Clo-caltel' or 'Clo-caltel Hancal' and think about a fob watch))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 29, 2013, 08:54:42 pm
((Funny how with clockwork, we can create chainswords, drills, time-distortion blades, repeating crossbows, burst fire crossbows, pneumatic knives and gauss-assisted directed-energy weapons yet we still have no idea how to make a clock.))

(('Hancal Clo-caltel' or 'Clo-caltel Hancal' and think about a fob watch))
You realize without a foem word that will just summon a bunch of parts and a lump of silver right?
Your better off using something like clockwork wheel...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 29, 2013, 09:03:34 pm
Say words, then head down the... main road, I guess?  Towards the bridge near the raider camp.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 09:04:13 pm
((Would lightning attacks against Thrakor's head give him back parts of his body? Or maybe even all of it? Not that I know the lightning word.))

I doubt it.  However, should I get a pool point any time soon, I'm going to make a lighting control weapon.  Should I need more "raw material" to remake my body, I'll just cast lighting spells and use them as component parts.  Failing that, I could always make a lighting golem and graft my head on to that.


Now that I think of it, that would be pretty banging.  Also fraught with peril, but banging.


((Nuking everything is hardly a useful ability, to tell the truth. Any schmuck can go around and thoughtlessly nuke everything. It's the least fun of all methods of destruction due to a certain lack of finesse. Just say "Kallth Conth" and all your troubles will be solved. All of them. But would that be fun?))

Black holes are cooler than nukes.

Toaster, after sprinting up to the second floor, points a finger at null and shouts his words. A point of darkness barely the size of a pea, fires from his fingertip toward Null. It makes it about half way across the arena before it activates.
[Tamara str:1-1]
[Larry str:3]
[Edison str:6]
[Thrakor str:5+1]
[Null str:4+1]

The suction of the point of vacuum is so great, so all encompassing that anyone on the first three levels is immediately struggling not to be pulled into it. Edison, Thrakor and Null stand their ground, while Larry goes flying off the third floor and lands on the first, unhurt because of his gooey composition. Unfortunately for Tamara, being the weak, low weight thing she is, she gets sucked in almost instantly, like a pigeon into a jet turbine. 

[Null dex:5+4]
[Null str:5+1]

Before the singularity can get very much farther, null hurls his sword at it and, with a deafening pop, the vacuum vanishes. The sword falls to the ground on the first level.

"I really wish you wouldn't do that."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 29, 2013, 09:10:50 pm
((I wonder whether enchanting yourself into a blackhole would be practical, because if you can move, then you could walk up to an enemy and absorb them.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 09:11:58 pm
That had crossed my mind.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 29, 2013, 09:13:07 pm
((I really hope there is a "delay" modifier word. That could, hopefully, reduce the suicide/teamkill potential of blackholes.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 29, 2013, 09:29:00 pm
Head down to the raider cages.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 29, 2013, 09:29:52 pm
Hmmm... that gives me an idea.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 29, 2013, 09:48:16 pm
Oh... Fuck!

Enraged, pull out sword and prepare to counterstrike any of the crows ballsy enough to swoop again, but don't use it's superdash.
Damned birds... Why are they so angry anyway?
"Hey, if anyone can hear me? I could really use some help!"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 29, 2013, 10:08:27 pm
"Don't worry! Everything's under control! I'll hit these blasted birds with this here stick!" Jixiu shouts as he sprints down the path towards Sayna, waving his staff around like a bloody idiot... or Mad Scientist. Both work just as well, really.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 29, 2013, 11:40:29 pm
((Edited my action to where if I have enough time in my turn, I'll help you with/kill steal some of the birds for ya lol))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 30, 2013, 01:29:53 am
Test same words.Clo-caltel Hobitaeaod Contallthelthel
Try to grow your exploded foot into a mechanical-bone one.


[pot:5+1]
You summon up a Clockwork sword. It's sort of like a chainsword but it's edge is made up of dozens of sharp gears that look like they all spin in different directions, like some sort of weaponized food processor.


Well, ouch.
Say Shareeb Shaazeshelial and activate the mark that appears, if the mark works correctly try to knock the next crow who attacks me out of the sky.

[spd:5]
[crow spd:2]
[pot:1]
[end:1]
Yep. Your head turns into a big lump of metal. And to the spawn room you go.


Glassco curses, then sighs. "Well then John, time for a round two? By the way, if you find my mental presence stifling, just say so and I'll terminate the link. I'll only keep it for as long as you want it." Glassco attempts again to make the ship rise through John. "Rise damn you! I brought you into this world and I'll damn well make you fly over it!"

[Shouldn't I have two successes now? First was from shaping the stone wall/floor into a bowl, if I recall.]
[will:3+1]
The "ship" rises a good 10 or 15 feet into the air and hovers there. YAY!

"We're up and away! No way this won't end terribly!"



Head north down the path, punch enemies in the face, unless they seem to be a spellcaster, in which case attempt to remove their jaw.

You make it down to the Village bridge and meet up with a  raider mage.
[spd:3]
[raider spd:1]
[dex:6]
[mage spd:1]
You punch him right in the goddamn face and his head explodes like a ripe watermelon.

You gain a point.

"Goddamn fist of the northstar up in here."


((Piecewise unless you want to change my turn I will take this as a second action rather then including it in the first))
Leave the building and say "Hathic Hael-ton" then pick it up and head towards the path.
[pot:5]
You summon up a crystal Cleaver and sweep it up. Good thing your skin is hard as stone at this point, otherwise you would be cutting your hand up pretty good.

You make it down to the middle of the path just in time to see some guy turn his head into a lump of metal as storm crows attack some other guy. Hmm, maybe you should help. Or maybe you should just fucking run and leave this guy to get pecked to death.


okay Miauw... you have avoided my attempt at abduction, but i implore you to let me use you for science, i promise if it works it will be VERY useful for upgrading yourself and your minions and i will share with you the knowledge of how i did it...

Perform actions that entirely depend on whether miauw submits to science, runs away, or retaliates against his attempted abduction.

Miauw has submit, enter his building and carve the circle into the floorboards or whatever.

okay Miauw... you have avoided my attempt at abduction, but i implore you to let me use you for science, i promise if it works it will be VERY useful for upgrading yourself and your minions and i will share with you the knowledge of how i did it...

Perform actions that entirely depend on whether miauw submits to science, runs away, or retaliates against his attempted abduction.

Meh, alright. I'm keeping most of my words public tough. I'm gonna try to make a rock control diamond so people stop fucking distracting me. But just let me make my robotic arm :c

Don't be abducted and rather tell Unholy to get his ass here before doing his actions. Say "Adamenstiar Hobitaeaod Taroth" and try to block the stairs with it after Unholy has come in.
[Mia pot:3+1]
A lump of stone and a lump of diamond appear in front of you. Goddamn it.

Sven wanders in and starts carving a circle into the wooden planking of the floor.
[pot:6+1]
He finishes the circle and puts Windsor into it's center before activating it.

The circle glows brightly and the two runes on it's edges hover into mid air and drift into Windsor's body. His flesh begins to change, becoming fibrous and crystalline at the same time, his skin turning dark green, shot through with blue veins. When it's over he's an odd thing; still human, still flesh, but a flesh of hard plant fiber shored up by an internal framework of crystal.


"Well then time for some exploration"
Put on the gloves grab my sword and continue looking around, if I run into someone/thing that wants to kill me then murder words otherwise if I don't find anything say less murdery words.
(greaves are pants, by the way.)

You make it down to the intersection where one way goes towards the sea, and the the other goes towards the raider camp and the forest below.
[pot:3+1]
And this is the same spell as last time. It produces pretty much the same thing.
[pot:5+1]
You get a phantom image of a human torso.

"~Onward-Tod-2A! To-glorious-victory!~"

Ride Tod-2A toward some locals. Gauge their disposition from my lofty perch atop the nine foot man. If they are completely ordinary (hungry, insane and unreasonably violent) peasants, have Tod-2A teach them a fatal lesson. Not literally, mind you. Just kill them.
You ride down to the village homes and skid to a stop as a ghostly green flame shrouded black skeleton rises from one of the corpses. This is not your ordinary local.

((Piecewise: do beams, projectiles and bursts all require dex rolls to aim? Is there any way to get points without killing things?))
Silica places her right hand on the sphere and says "Dorbaelo Aels"
(Not all targeting requires dex. Some require Will. And using single words at close range don't require aiming at all. And there are ways to get points without killing, per say. Although they are not easy to figure out, nor are they without consequences.)
The mark doesn't form, clearly whatever you said wasn't a functional spell.



((Um... what happened to my bonus +1 to Pot rolls? I should be getting it since I have 3 points in my pot stat right?))

Hm... I was hoping if I was powerful enough, it'd be like diamond cloth.... Wait... this might still work. Maybe I can have instant armor when I get attacked....

Try to deactivate the mark on the robe and see if I can keep activating and reactivating it.

If I can't and it's not back to normal, hold it and say "Dorbaelo Szahell". Then put it back on.

If I can activate and reactivate the mark at will, or it's back to normal, put it back on with the mark off and say "Shareeb Hael-ton".

If I have time to move and attack, head for the clouds and go bird hunting with my pimped out crossbow. If I don't have time to move but to attack, attempt to shoot at anything flying in the clouds... that is if I can see anything in the clouds.


((Anybody know if you can activate marks at long range? I got a sweet plan where I can trough a object at someone with a Arcane mark on it and turn the object into arcane energy at in mid air and then turn it back to normal when you want to pick it up again. If marks don't work like that, maybe it'd be possible with circles since I know they work at long range.

Also anyone wanna share the secret to having living moving limbs of metal and stuff? I wonder if I'm missing something to make my robe less solid and unmoving.))
(sorry, I just somehow forgot both times. Then again, they were both 6's so it's not like it would have really done anything.)

You cannot deactivate the mark. Hmm. Maybe you should try overwriting it with another one.
[pot:6+1]
Your robe turns back into cloth. Much better.

You sprint back up the path and into the clouds and immediately open fire on the nearest cluster of crows.
[dex:3+1]
You fire a burst of 6 arrows directly into the flock attacking Sanya, killing or injuring several of them and scattering the rest back into the clouds.



Kin waves at the mage and uses Garstopit again against it.


((Would lightning attacks against Thrakor's head give him back parts of his body? Or maybe even all of it? Not that I know the lightning word.))
[spd:3+2]
[mage spd:4+2]
The Mage charges you with his bare hands, trying to push you off the edge of the mountain path.
[mage dex:6]
[mage str:5]
[str:5-1]
You go stumbling back, almost going off the edge but catching yourself at the last minute. Unfortunately your wild flailing as you attempt not to fall to your death wastes the rest of your turn.

"Asshole!"

Roll close enough to bite his ankles just Rothon him to death.  Failing that, yeah, bite his ankle.
Well Kin's taken the attention off you for the moment but you literally cannot move and the mage isn't standing in line with your Rathon so...Time to sit around as a severed head, humming the severed head song.


"Wasn' really sure magic could do tha'. But steroids is steroids, right?"

Words.
You make your way back up to the temple grounds and, after catching your breath, say some words.

Unfortunately your words are aimed at your bull. Which you left all the way back down at the village center. Because you can't carry that sort of shit.


"Interesting..."

Moar runes!
[pot:4+1,5+1,4+1]

The runes reform themselves to show a Lizard or reptile, an Altar, and what looks like a lantern or a light source.


"Urg, lets try that again."


Dorbaelo Zzers Harialltontal


Seperately try Rotheleaod and Haroshaltal

[pot:1]
Your electro-bolt crossbow explodes into about 6 million pieces.
[pot:1,2]
Luckily your failure doesn't kill you this time.


Jixiu puts the sword on his back.
"Well, then. Off we go!"
Go down the path. If those damn storm bird attack me, whack them with my staff.
You wander down the path, past the guys fucking around in the clouds, all the way down to the village outer gate.


Randomized door selection!
You chose the altar of Blastel at complete random.


Hmm.
Hold up sword, say Rothon Harialltontal. Imagine a sword that can zap people when I stabby them to death. Then go offer to Yo-Drell.
[pot:2]
Turns out you don't have the power of grayskull. Oh well.

You run off to Yo-drell and make your offering. Your skin turns gray and dusty, not to mention hard as stone.




Oh well, can't resist making science anymore, so here is my character

Spoiler: Character (click to show/hide)

Good thing I've been watching the thread. 84 known words and 22 unsure words.
I assume you know you show up in the spawn room and everything, right?


For several moments Ozzy sits upon the floor, contemplating the wonder of the gods and which one would best suit his purposes and still he could not decide.   So he didn't, instead Ozzy stood before the room that lead to the alters of each God and spun around in a circle.   Twice he spun with his eyes closed and his hand outstretch, both times he stopped moving facing the alter of Parathun the Fleshsmith.

He took as a sign from above and entered therein.  Once inside he bit hard into his thumb, hoping to tear a chunk of flesh out to offer it to holy Parathun.  If he failed to do so, he'd at least draw blood and he'd offer that up instead.

Afterwards, he departed from the temple and began his magical journey in earnest.  He looked down upon his palm and shouted "Con-tel Zerth!"

From what little he knew of magic, such a spell should create a mark upon his body.  If that was the case, he'd promptly activate it.


(( If you're not in combat, do you have access to your max mana pool every turn?

For example, I have channelling 2, does that mean I cast a two-word spell every turn as long as no one is trying to kill me?))
(Yep, as long as no one is trying to kill you, just assume you're at full pool.)

You Make your offering to Parathun and then head outside, walking a little ways down the path toward the village as you cast your first spell.

[pot:2]
Or not. Magic, man. It's a bitch.



Wander Aimlessly.

I have no idea what I'm doing. ;)
You wander down to the intersection where the road splits. Shall you go toward the raider camp and the forest below like everyone else, or along the mountains to the sea in the south?


Say words, then head down the... main road, I guess?  Towards the bridge near the raider camp.
[pot:4+1]
You apply your press on magic tattoo and then head over, down the road, to where Thrakor and Kin are fighting a losing fight against a single raider mage by the Raider cages.

"Hey guys you, uh, need some help?


Head down to the raider cages.
You head over to the raider cages. A Raider heavy saunters out of nowhere as you show up. He points his pick at you.

Oh... Fuck!

Enraged, pull out sword and prepare to counterstrike any of the crows ballsy enough to swoop again, but don't use it's superdash.
Damned birds... Why are they so angry anyway?
"Hey, if anyone can hear me? I could really use some help!"

Shh shh shh.

Everything is ok. The bad bad birdies are gone now. A man with a freaking shotgun crossbow saved you.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 30, 2013, 01:30:46 am
And the statuses

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Dermonster on March 30, 2013, 01:33:06 am
Wh- Motherfucker. I need me some points.

Dammit now I gotta make that thing again.

Make that thing again. Shareeb Clo-caltel Rothon Ku-karua Zothelthcaon.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Saurinae on March 30, 2013, 01:55:56 am
Pretty. ((How big is this Crystal Cleaver?))
Head on down to the raider camp and try to kill the raider mage
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on March 30, 2013, 02:04:14 am
((Well, the RNG really hates me.))
I'll re-pledge to The Ink-sea, go outside, say Zorhaltoran Tarothel and observe what appears.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: luvmonke on March 30, 2013, 02:10:33 am
Ozzy takes a moment to let the magic happen, to allow the mystic power's he has unleashed to ripen and bring forth fruit.

"....fuck..."

Sighing in disappointment, he tries something else.  Still facing off into the great blue yonder to perform his mystic experiments without huring anybody but himself, he yells belts out, "Hath-caon Baltaellsheral!"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 30, 2013, 02:21:34 am
This thing is as sweet as I thought it was gonna be! So awesome....

"Yo, you ok? I heard you yelling for help. Well help is here!" I say to the person I just saved. Er... wait why am I narrating that in my head o.O Oh well... nobody can read my thoughts anyways.

Reload my shotty crossbow. Then say "Shareeb Hael-ton".
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 30, 2013, 02:39:29 am
"Hah, it worked! We're flying! Fuck you gravity, and your oppression! You can't bring us down this time!" Glassco taunts the elements as he watches the stone floor bowl levitate into the air. "Right then, where to Captain John! Shall it we take it for a spin around the temple first, or just pick a cardinal direction and head out?" Glassco makes the ship move in whatever fashion John wishes. "And they said I'd be a terrible sailor."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 30, 2013, 02:47:22 am
((What about my gauntlets I put on? Also by greaves being pants do you mean they aren't armour?))
(Hopefully I have a near full armour set now.)
Go look around for something unfriendly to murder if successful use murder words otherwise non murder words
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Empiricist on March 30, 2013, 02:50:43 am
Silica goes and joins Sanya before she aims away from everyone and says "Zzers Clo-caltel"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 30, 2013, 03:35:35 am
congratulations you are a crystal-plant man.
try moving around and enchanting parts of yourself, the effect should hold.

walk over to Tod and compare minions, assist him with his lost spirit problem.
Draw three runes along the way.

Skip the first rune in favor of a point blank zorhalth on the body that lost spirit is coming from, if that fails have Mr Big insert the split sword into its ribcage then twist the blade so the edges are vertical and pull the trigger.
have myself and Mr Big step back after each attack so as not to obscure Tod's line of fire.


Must reach hoverbowl... must build ballistae...
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: magmaholic on March 30, 2013, 03:37:42 am
try to bonemechanics your broken foot again
crows?
Phal Zzeralleth Caoncarthel
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Harry Baldman on March 30, 2013, 03:57:49 am
"~I-do-not-like-the-spawn-of-the-devil-hanging-around.~"

Point at the skeleton, try saying "Zeusha Shalzethtol" and hitting the thing with it. Should that fail, have Tod-2A run at it and try to slash it to bits.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: SingularByte on March 30, 2013, 04:12:48 am
"Let's first go around the temple to see if there's anything interesting, and then let's head perpendicular to the path off the mountain. Try not to crash."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Parisbre56 on March 30, 2013, 05:20:08 am
"Ahhh... Excellent. Everything is proceeding according to plan. The time has come. For centuries I have waited to emerge from the shadows and now I will make myself known! But first, I need power." After rambling on like a complete idiot for a few more minutes about his plans and how they were going along nicely to no-one in particular, Octo gave some blood to the altar of Sha-calun the Everflame and several cliches later went outside and raised his arms purposefully. "Ancient spirit of evil, transform the power of my words into Fluffy, the ever moving!"

Give some blood to the Everflame God. Then go outside and say "Harialltontal Aels Karenthar Zzeralthonth Zoth-Hareth Hobitaeaod" while thinking of a cheetah (but a fluffy little kitten is fine too).

((Let's see if these words work like I think they do.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Nahere on March 30, 2013, 05:35:00 am
"Ah, the taste of a freshly harvested soul. Truly there is nothing sweeter."
Plus one to Channelling.
Find Raiders. Kill Raiders.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: javierpwn on March 30, 2013, 06:07:24 am
Leave the altar room, and go to the Altar of Nul-Shael.
Inspect room
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: miauw62 on March 30, 2013, 06:24:32 am
((Did you just turn me into a plan-crystal man? Daaaamn. This rune is epic. Page 1 of runes is elements, right?))

"Whoa. Only one thing could make this even better."

Say "Clo-caltel Ku-karua Gathel-Lereth" and head out to the clothing place. Don't forget to pick up my sword, of course.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Unholy_Pariah on March 30, 2013, 06:37:09 am
Yes and yes, have fun :)
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Onyxjew944 on March 30, 2013, 06:41:39 am
"Feel like I'm forgettin' somethin'. Bah, I kin make a new one."

Walk toward the Sha-Calun the Everflame shrine.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Fr0stByt3 on March 30, 2013, 07:13:34 am
Jixiu runs down the path to the guy with the shot-bow and Sayna.
"Hello... there! Whew! Man... *pant*... I'm outta shape. Mind... If I... Join?"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 30, 2013, 07:37:45 am
"Uh... sure I guess... unless you plan on giving me a haircut... er... well I don't got hair anymore... so uh.... just don't try killing me."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Zako on March 30, 2013, 07:55:51 am
"Ah, handy."

Runes.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupi
Post by: Fr0stByt3 on March 30, 2013, 07:57:49 am
Jixu gives... whatever his name is a thumbs up, then puts his hands on his knees and tries to catch his breath. "Wonderful... weather... we're having."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 30, 2013, 09:13:33 am
"I hate all of you!"

Kill with electric eyebeams!

Also, you have me at 1/2 pool.  Since I didn't actually cast last turn, shouldn't I be 2/2?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 30, 2013, 10:51:55 am
Resist urge to salivate over awesome shotgun crossbow. Offer the man the glass shatter-bolts as compensation.

"These are glass-tipped arrows... I'm sure that, with that kind of firepower, these things could be downright cruel.

Clo-caltel Chall-thel Hamashalia Jubhal-helth.

Slightly sciencing!
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 30, 2013, 11:16:23 am
"Aye captain!" Glassco does thus.
"So, what did ja see up, high in the sky anyhow? Before you died, that is. You must of got a good look at the surroundings or saw something interestin'! Now that we're officially sailors of the sky, having a goal beyond killing the seven might be interestin'! Maybe, I dunno, a mountain to see, an ocean to cross over, a rich town to plunder? Hah, like pirates. But in the sky! Sky pirates!"

[May or may not go Ahab over giant electrical sky whale. Signs point to may.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 30, 2013, 11:42:07 am
Resist urge to salivate over awesome shotgun crossbow. Offer the man the glass shatter-bolts as compensation.

"These are glass-tipped arrows... I'm sure that, with that kind of firepower, these things could be downright cruel.

Clo-caltel Chall-thel Hamashalia Jubhal-helth.

Slightly sciencing!

"Oh sweet thanks. These look like they will be fun to use. I noticed you like my shotbow. I can try to make one for if you have an idea on how to make my robe into some useful armor." *Looks over to the panting guy* "You too as well."
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Tsuchigumo550 on March 30, 2013, 12:13:00 pm
((Sanya isn't a dude, bro. Also, join the SCIENCE TEAM because I don't know but you'd be helping us help you help us all.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: superBlast on March 30, 2013, 12:26:34 pm
((The panting guy was referring to  frostbyte's character lol.

Anyways I should join a team... especially since I'm going by the rule of "don't kill people" when there is quite a few human enemies around. I need someone to kill them for me.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: syvarris on March 30, 2013, 12:34:47 pm
In order, cast as-yet-undetermined spell on self and activate my chest mark, send my minion to kill the mage (Or whoever's left), then attack heavy myself.  Resist the temptation to soccer kick Thrakor into the enemy, despite how effective this might be.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on March 30, 2013, 01:10:23 pm
That might be detrimental to your foot.



Especially if I ever get fixed and shoot an acidic cylinder cat at you.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Xanmyral on March 30, 2013, 01:11:38 pm
[Is it me or does every time I see the title I read it as "Perplexicon: Magic is stupidity." It never stops to amuse me though.]
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: kisame12794 on March 30, 2013, 03:43:35 pm
"I don't suppose you've heard of Rule one either?"

Run up to the heavy and say Garstopit.

((Because living is overrated.))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Angle on March 30, 2013, 06:03:04 pm
Mountains to the sea.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 30, 2013, 06:11:51 pm
Ok, I want some magic swording!
Rothon Harialltontal again! Magic sword WILL let me stab things. Also, if a player is turned into a lightning based entity, I could stab them to heal them.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on March 30, 2013, 06:14:20 pm
Ok, I want some magic swording!
Rothon Harialltontal again! Magic sword WILL let me stab things. Also, if a player is turned into a lightning based entity, I could stab them to heal them.
((Or you might absorb them highlander style, or get electrocuted to death just saying))
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: KineseN on March 30, 2013, 07:15:05 pm
Kin uses Rothon on mage.

"I regret nothing!"
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: ArchAIngel on March 30, 2013, 08:04:10 pm
Ok, I want some magic swording!
Rothon Harialltontal again! Magic sword WILL let me stab things. Also, if a player is turned into a lightning based entity, I could stab them to heal them.
((Or you might absorb them highlander style, or get electrocuted to death just saying))
Diamond is non-conductive. And absorption? More points for me! How do I lose with this?
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: piecewise on March 31, 2013, 02:05:56 am
Wh- Motherfucker. I need me some points.

Dammit now I gotta make that thing again.

Make that thing again. Shareeb Clo-caltel Rothon Ku-karua Zothelthcaon.
[pot:6]
You don't reform your previous crossbow. You make something all together more terrifying. It doesn't even really resemble a crossbow, more it resembles a blunderbuss with the end of it's barrel splint into 6 sections Each of these little sections has a small spike on it, angled toward the barrel. It doesn't seem loaded, but you suppose you could stick anything metallic in there and it might work.

Pretty. ((How big is this Crystal Cleaver?))
Head on down to the raider camp and try to kill the raider mage
It's about as large as a normal meat cleaver. It's not the size of a sword, if that's what you're asking.

You make it down to around the center of the village and are on your way further down, toward the raider cages, when a creature wanders out of one of the burnt buildings  nearby. It looks like a dog, but is nearly four feet tall at the shoulder, heavily muscled  and strangely shaped; with a bear trap of a mouth and keen, faintly glowing blue eyes. It looks at you and growls. You could swear it's smiling.

((Well, the RNG really hates me.))
I'll re-pledge to The Ink-sea, go outside, say Zorhaltoran Tarothel and observe what appears.

You wander back downstairs and out to the temple grounds.
[pot:2]
Life continues to not be awesome for you.


Ozzy takes a moment to let the magic happen, to allow the mystic power's he has unleashed to ripen and bring forth fruit.

"....fuck..."

Sighing in disappointment, he tries something else.  Still facing off into the great blue yonder to perform his mystic experiments without huring anybody but himself, he yells belts out, "Hath-caon Baltaellsheral!"
[pot:3]
You get a piece of rubber arm armor. Unfortunately your impotence means that this piece of armor is just a single finger from a gauntlet. Great.


This thing is as sweet as I thought it was gonna be! So awesome....

"Yo, you ok? I heard you yelling for help. Well help is here!" I say to the person I just saved. Er... wait why am I narrating that in my head o.O Oh well... nobody can read my thoughts anyways.

Reload my shotty crossbow. Then say "Shareeb Hael-ton".
You stick another 6 bolts into your crossbow and then say your chosen words.
[pot:3+1]
You summon up a steel cleaver. Yay steel cleavers. They seem to be in style nowadays.


"Hah, it worked! We're flying! Fuck you gravity, and your oppression! You can't bring us down this time!" Glassco taunts the elements as he watches the stone floor bowl levitate into the air. "Right then, where to Captain John! Shall it we take it for a spin around the temple first, or just pick a cardinal direction and head out?" Glassco makes the ship move in whatever fashion John wishes. "And they said I'd be a terrible sailor."
[will:4+1]
You drift silently around toward the back of the temple. Unlike the front, where the stormclouds seem to be kept at bay, perhaps by whatever magic the monks use to keep the Other out, there is a solid wall of black, soot coated storm clouds clinging to the mountain behind the temple. They look extremely ominous, and flying around the temple means flying directly into them.

"Perhaps...for the good of our organs we should avoid that?"


((What about my gauntlets I put on? Also by greaves being pants do you mean they aren't armour?))
(Hopefully I have a near full armour set now.)
Go look around for something unfriendly to murder if successful use murder words otherwise non murder words
No, I mean you summoned greaves the first time, and then summoned greaves again. You never summoned gauntlets.


Silica goes and joins Sanya before she aims away from everyone and says "Zzers Clo-caltel"
You join Sanya on the path and say your words.
[pot:1+2]
You get a tiny pile of gears and springs that fall to the ground very quickly.


"~I-do-not-like-the-spawn-of-the-devil-hanging-around.~"

Point at the skeleton, try saying "Zeusha Shalzethtol" and hitting the thing with it. Should that fail, have Tod-2A run at it and try to slash it to bits.
[spd:4]
[ls spd:1]
[pot:6+1]
[will:4]
[tod-2a end:4]
A burst of green necromantic force explodes around Tod's left leg and reduces it to blackned bone. You and he topple over backward.
[LS dex:3]
The LS reaches out with one hand hand and catches hold of your right arm.


congratulations you are a crystal-plant man.
try moving around and enchanting parts of yourself, the effect should hold.

walk over to Tod and compare minions, assist him with his lost spirit problem.
Draw three runes along the way.

Skip the first rune in favor of a point blank zorhalth on the body that lost spirit is coming from, if that fails have Mr Big insert the split sword into its ribcage then twist the blade so the edges are vertical and pull the trigger.
have myself and Mr Big step back after each attack so as not to obscure Tod's line of fire.


Must reach hoverbowl... must build ballistae...

[pot:2+1,6+1]
Your first rune-which is actually the second one you sent me- reforms into the image of something vaguely stick like. The second one makes the ground twitch and move on it's own.

You run out to the street and the Lost spirit that is taking advantage of Tod's self inflicted injuries
[Ls spd:6]
[spd:1+1]
[LS dex:4]
[dex:6]
You sidestep as the Lost spirit hurls it's free hand at you and run straight up to the body it's coming out of.
[pot:5+1]
The corpse the Lost spirit is rising from bursts into flame and burns away; the spirit vanishing with a screech as it does.

You gain a point.

try to bonemechanics your broken foot again
crows?
Phal Zzeralleth Caoncarthel
[will:1]
[end:2]
Your skull explodes into tiny little bone fragments. It's amazingly ironic considering the object that let you accidentally murder yourself is a helmet.

You respawn.



"Ahhh... Excellent. Everything is proceeding according to plan. The time has come. For centuries I have waited to emerge from the shadows and now I will make myself known! But first, I need power." After rambling on like a complete idiot for a few more minutes about his plans and how they were going along nicely to no-one in particular, Octo gave some blood to the altar of Sha-calun the Everflame and several cliches later went outside and raised his arms purposefully. "Ancient spirit of evil, transform the power of my words into Fluffy, the ever moving!"

Give some blood to the Everflame God. Then go outside and say "Harialltontal Aels Karenthar Zzeralthonth Zoth-Hareth Hobitaeaod" while thinking of a cheetah (but a fluffy little kitten is fine too).

((Let's see if these words work like I think they do.))

You make a quick offering and get yourself under Sha-calun's tutelage and then run outside.
 [pot:2+1]
You summon a kitten with tiny wings. It darts about, looking around.

"Oh dear. Oh no. How did I get here? Where is here? Why am I so adorable?"


"Ah, the taste of a freshly harvested soul. Truly there is nothing sweeter."
Plus one to Channelling.
Find Raiders. Kill Raiders.

You wander down to the raider cages. There's another freaking mage here, abusing Kin and Thrakor. Oh well, time to get to smashing.
[spd:1]
[mage spd:6]
[mage pot:4]
[mage dex:3]
[spd:2]
The mage fires a spray of mercury at you, catching you in the left arm and spinning you backwards. The mercury clings to you, glowing bright red, and begins to eat away at your arm, dissolving it down to a stump before it all finally drips back to the ground as swollen lumps of glowing red under thin skins of silver.



Leave the altar room, and go to the Altar of Nul-Shael.
Inspect room


Nul-shael's altar is the same basin and knife setup in front of a pedestal holding a tree that has leaves of every element.


((Did you just turn me into a plan-crystal man? Daaaamn. This rune is epic. Page 1 of runes is elements, right?))

"Whoa. Only one thing could make this even better."

Say "Clo-caltel Ku-karua Gathel-Lereth" and head out to the clothing place. Don't forget to pick up my sword, of course.
[pot:3]
Your arm becomes a clockwork, robotic limb made of silvery magnetic metal. But the transformation lasts only a few seconds and then vanishes.

You sigh and head down to the clothing shop.
"Feel like I'm forgettin' somethin'. Bah, I kin make a new one."

Walk toward the Sha-Calun the Everflame shrine.
Consider yourself there, bro-friend.


Jixiu runs down the path to the guy with the shot-bow and Sayna.
"Hello... there! Whew! Man... *pant*... I'm outta shape. Mind... If I... Join?"
You run back up the path, actually, and catch up with The guy wielding the 6 shot crossbow.



"Ah, handy."

Runes.
[pot:1+1, 6+1,6+1]
Nothing, nothing and nothing. Hmm, the last two were definitely activating but maybe they weren't being used in such a way that their effects were noticeable.



"I hate all of you!"

Kill with electric eyebeams!

Also, you have me at 1/2 pool.  Since I didn't actually cast last turn, shouldn't I be 2/2?
(yeah, sometimes I forget to change it back.)
Also your head isn't sitting where you can shoot electric beams out of your eyes at him. You really can't do crap against him in terms of firing shit at him unless he comes around back toward you.



Resist urge to salivate over awesome shotgun crossbow. Offer the man the glass shatter-bolts as compensation.

"These are glass-tipped arrows... I'm sure that, with that kind of firepower, these things could be downright cruel.

Clo-caltel Chall-thel Hamashalia Jubhal-helth.

Slightly sciencing!
[pot:2]
It is a dark day for science. A dark day indeed. Also your arrows won't work with his crossbow. He needs bolts.


In order, cast as-yet-undetermined spell on self and activate my chest mark, send my minion to kill the mage (Or whoever's left), then attack heavy myself.  Resist the temptation to soccer kick Thrakor into the enemy, despite how effective this might be.
[pot:1+1]
Goddamn it. Oh well, stil got this chest mark!

You activate it. It produces an aura of distorting dust all around your chest. In a sphere around your chest. This results in your head and all your limbs being violently and explosively severed from your body.

God damn it.

You respawn.

"I don't suppose you've heard of Rule one either?"

Run up to the heavy and say Garstopit.

((Because living is overrated.))
[spd:1+2]
[heavy spd:2-1]
[cog pot:1]
[end:1]
You manage to completely dissolve yourself with toxin before he can even reach you. HA! Wait...this is some what of a Pyrrhic victory.

You respawn.

"Ha! Joke's on you! I didn't have anything to lose!"


Mountains to the sea.

The narrow path away from the village continues along the side of the mountain, curving slowly across it's face toward the distant southern ocean. As you follow it, pressing yourself against the stone of the mountain and trying to ignore the sheer drop inches away, you come across something.It looks like a broken crate, with bits of rusted metal spilling out of it. Up ahead, the path opens up onto an overlook of sorts.

Ok, I want some magic swording!
Rothon Harialltontal again! Magic sword WILL let me stab things. Also, if a player is turned into a lightning based entity, I could stab them to heal them.
Well, you can't do that here, so lets move you on out to the temple grounds.

[pot:6]
You summon a burst of very fast electricity. And considering how fast electricity already is, this shit is REALLY fast. Doesn't effect your sword though. Just kinda happens in front of you.

"Guess I'm not he-man."

Kin uses Rothon on mage.

"I regret nothing!"
[pot:4]
[mage aware:1]

Kin uses thunder bolt!

The enemy mage is caught in a burst of electricity! He spasms and dies!

It's super effective!

You get a Point!


Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Corsair on March 31, 2013, 02:28:05 am
((Odd I though I used the gauntlet word... [Derm I believe there is an error in the lexicon]))
Go find enemies kill enemies using words (hopefully from a good distance)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Saurinae on March 31, 2013, 02:32:59 am
((Meh, That does not seem like it will do a decent amount of damage..))
*Say "Hathic Contallthelthel" while thinking about a bastard sword*
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: magmaholic on March 31, 2013, 02:33:46 am
NUH-UH
i dont have time.Permadeath yourself with throatstab at the altar of flesh.
sorry,but my life is getting in the way.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on March 31, 2013, 02:35:20 am
((Well then, speaking that the RNG hates me, let's try something overly suicidal.))
Say Hath-caon Shaazeshelial, and activate the mark, if my body stays rubber for more than a minute, hurl myself off the cliff.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on March 31, 2013, 02:36:29 am
"Can someone please command Patrick to control his own movements?"
Silica places her right palm on Patrick and says "Dorbaelo Hobitaeaod"
((The following is in-character but not in-game))
(("Hello, my name is Silica Tykki and I will be presenting the Perplexicon weather for today. The previously scattered crimson showers caused by accidental suicide has returned today due to the self-termination of three other characters. Black clouds continue to loom over our magic researchers due a series of poor dice rolls and a possible flaw in the grimoires of the Aether Science Cooperative. Finally, the winds of weapon manufacturing are remaining capricious with Derm creating yet another directed energy weapon while Sanya learns that arrows are incompatible with crossbows.
This has been Perplexicon Weather, brought to you by the Aether Science Cooperative, reminding you that despite the rumors, making a faustian contract with Derm is not a compulsory part of the partnership agreement."))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on March 31, 2013, 02:37:16 am
"Hm... Yes, organs are rather nice to have. What say you Captain John? Plunge forward into the inky abyss in the sky of mortal peril, head down the path in floating style, or strike off in another direction? Surely we can find a place where the black clouds aren't." Glassco asks, before continuing. "Also, damn this thing is silent. As quiet as a grave while moving smooth as silk. We won't have to worry about people hearing us approach if we stay quiet, that's for sure." Glassco ho-hums as he ponders various things that could happen now that flight has been achieved.

[The errors are intentional,:ptrust no one.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on March 31, 2013, 02:42:23 am

"Wait, how did he make mercury affect me? And why did that stop me from continuing my attack if I don't feel pain in this form? Oh well, time to put that new soul to use:
Cainthalsaz Zzeralleth Hobitaeaod Contallthelthel."
Use sword to will my arm to regrow.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on March 31, 2013, 02:53:25 am
Do stuff i haven't decided on yet.

+1 to channeling because my secret minion is pool intensive.

i cant decide whether to head deeper into the word or run back to the temple and hitch a ride over it :(
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on March 31, 2013, 06:12:36 am
"Looks like I can't fit them in my shotbow. Oh well. Anyways I'm pretty much all prepared myself so I'm heading down past the wall. If three need any help then just like the girl did before."

Helping people feels good.... though I mainly did it to get stronger by killing some birds... like what happened when I "knocked out" the one guy....
((Hey can you get souls from creatures instead of crazy people and ghosts of crazy people?))

Head down past wall and into the village. If nothing get's in my way, look around for a torch or something and then into the trap door in the church that I shouldn't even know about.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on March 31, 2013, 06:13:16 am
"~How-terrible-I-am-sorry.~"

Say "Shalzethtol" at the bastardly thing catching me by the arm that is made of wind! Hope it dies. If not, have Tod-2A chop at it and see if anything happens.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on March 31, 2013, 06:18:53 am
((Hey can you get souls from creatures instead of crazy people and ghosts of crazy people?))
((Yeah, more powerful creatures also can get their souls taken by players. I'm not sure about weaker creatures though, I think the chance of gaining a soul falls with the power of the target since Corsair got a triple-kill by annihilating two villagers and Saurinae but only got Saurinae's soul.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on March 31, 2013, 06:26:37 am
Kin climbs up from the cliff edge and picks one of the metal sticks the mage threw at Thrakor.

"You okay, buddy? Would you like me to carry you if I don't get instantly shocked?"


Kin gains +1 to Channeling.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on March 31, 2013, 07:22:36 am
Man, the reception up here is terrible. Oh well, you know what they say, when life gives you kittens, butcher them for crafts and meat. thought Octo as he turned towards the kitten. "Hey! You! Kitten! Stop moving around, you're giving me a headache. You are in the Anchor of the Eight, a temple atop a mountain, the last place in this world left untouched by the influence of the Other. You have been summoned here by me, Doctor Octogonopus, to help me gain power, conquer all and eventually cleanse these lands from the influence of the Other. As for the adorable part, I don't know, it just happened. Who knows? It may help you stay alive if we come upon someone weak willed. And don't worry about death. If you die I can just summon you again... if you prove useful enough. Now, are you done asking questions like an annoying child in a prison ship? You know what curiosity did to the cat, right?" said Octo with a sinister look in his face.

Ask the kitten:"Now it's time to ask my questions: What is your name, what is the last thing you remember and are you willing to help me conduct morally questionable experiments to humans?"

Talk to the kitten. See if I can control it by ordering it (first by speech, then by mind if speech doesn't work) to sit still do a cute little kitten dance try to fly or at least glide a bit.

Try "Harialltontal Wortheliel Rosha-halel" while thinking of an altar to the quicksilver god. Also, PM words.


((I've decided to keep any obscure or unknown words that could be used against me a secret. Everything else will be said out loud.))

((EDIT:@piecewise: Oh and I just noticed that my character stats say:
"Sha-calun the Everflame Lv.0 (7/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)"
Shouldn't it be "0/20" (except if the flame god also likes kittens) since I just pledged myself to him? Or maybe I get points based on the potency of my character. I'm not complaining, just making sure I'm not cheating.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on March 31, 2013, 07:24:17 am
"Huh. Strange. Well, I have no desire to try magic anymore."

Head out and inspect the altars.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on March 31, 2013, 07:59:00 am
Give up some blood and a pinky toe for show.
Leave said building if I get my mark
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on March 31, 2013, 09:19:47 am
Do whatever it is your do to pledge yourself to a god.

((I think it's blood offering? I mildly forgot. Any help from the peanut gallery on this one?))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on March 31, 2013, 09:25:15 am
"Well at least I know that I'm actually a mage instead of hallucinating hobo..."

Try matching the rubber finger to each of my fleshy ones to determine whether that spell was supposed to summon right arm armor or left arm armor.

Then try a new spell, "Rentheaol Taaleth"


((I have the horrible feeling I'm summoning a giant mass of plastic.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on March 31, 2013, 09:41:53 am
Do whatever it is your do to pledge yourself to a god.

((I think it's blood offering? I mildly forgot. Any help from the peanut gallery on this one?))

((Yep a blood offering))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on March 31, 2013, 11:12:41 am
Hrmph. Fine. Got a word for another armor piece this turn at least. If someone has the word for shield, I will share the word for wings with them.
Grumble. Say Adamenstiar Baltaellsheral. Put on the resulting gauntlets or whatever.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on March 31, 2013, 11:17:22 am
Do whatever it is your do to pledge yourself to a god.

((I think it's blood offering? I mildly forgot. Any help from the peanut gallery on this one?))

((Yep a blood offering))
((Well, that shouldn't be too difficult. Thanks for the clarification.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on March 31, 2013, 11:26:30 am
"Yeah, could you give me a hand?  Just wrap me in a robe or something and point my face at people.  I can shoot eyebeams!  Or if you can find someone that can do three word spells, they could make me an electric control weapon so I could fix myself.  That'd be pretty swell."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on March 31, 2013, 11:54:31 am
"Right, lets get this party started."

Shareeb Rothon Shaontrod Harialltontal Donth

Then lets start heading down the mountain, closely examining my surroundings, people near me, areas of interest, and routes to travel.

Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on March 31, 2013, 12:08:44 pm
[Yeah, its a blood sacrifice. There may be ways to pledge differently, but this is plenty simple enough. Maybe if you want to go "ye olde covenant" you can gather some animals. Doubt that would be anything but showy however.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on March 31, 2013, 12:11:40 pm
((Naw I think it has to be your own blood. If you tried sacrificing animals, it'd probably give the animals the powers instead of you... though maybe you guys with flesh and blood minions might wanna try that and see if your minions can get powers from contracting with the gods.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on March 31, 2013, 12:13:40 pm
Kin climbs up from the cliff edge and picks one of the metal sticks the mage threw at Thrakor.

"You okay, buddy? Would you like me to carry you if I don't get instantly shocked?"
"Yeah, could you give me a hand?  Just wrap me in a robe or something and point my face at people.  I can shoot eyebeams!  Or if you can find someone that can do three word spells, they could make me an electric control weapon so I could fix myself.  That'd be pretty swell."


Kin tries to pick Thrakor up with a improvised bag cloth made from the mage's clothes while also making sure to not have the metal stick in the general vicinity of him.

"Wanna go somewhere specific or should I pick a way?"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on March 31, 2013, 12:20:48 pm
((Naw I think it has to be your own blood. If you tried sacrificing animals, it'd probably give the animals the powers instead of you... though maybe you guys with flesh and blood minions might wanna try that and see if your minions can get powers from contracting with the gods.))
((That's why I'm trying to spawn a shrine to Quicksilver. Wanna see if I can make Fluffy even faster and I don't know whether or not magical things continue to exist in the temple, what with the anti-magic field and all.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: SingularByte on March 31, 2013, 12:37:35 pm
"I'll let you pick the exact direction. Heading parallel to the path might work."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on March 31, 2013, 01:07:36 pm
((Naw I think it has to be your own blood. If you tried sacrificing animals, it'd probably give the animals the powers instead of you... though maybe you guys with flesh and blood minions might wanna try that and see if your minions can get powers from contracting with the gods.))
((That's why I'm trying to spawn a shrine to Quicksilver. Wanna see if I can make Fluffy even faster and I don't know whether or not magical things continue to exist in the temple, what with the anti-magic field and all.))

((They still exist inside. There was person who summoned a half flesh skeleton and then went into the basement to kill stuff there. They would've had to gone through the anti-magic area to do that.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on March 31, 2013, 01:34:06 pm
((I believe that the Anti-Magic field is only in the spawn room, to prevent spawnkills.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on March 31, 2013, 01:43:10 pm

((Quick question: do I photosynthesize? With the being a crystal- plant man and stuff.))

Say "Clo-caltel Ku-karua Gathel-Lereth" again and get a fancy suit and a fedora. Then head back to "my" house
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on March 31, 2013, 01:49:37 pm
((I believe that the Anti-Magic field is only in the spawn room, to prevent spawnkills.))
[Its on every floor but the basement. I assume that, yes, it is to indeed prevent spawnkilling, but its entirely possible to take a sword and some armor and wait in the spawn room. People wouldn't much like you however, and it would be a rather cheap thing to do.]

Glassco nods at John. "Fair enough." He takes a good look around to see the available routes for a flying bowl that avoids such things that are dangerous to their organs. If none are present, go parallel to the path, if one is present, go that direction but stick close to the mountain for now.

Sticking close the the mountain meaning, "if bad things happen and people do the magic that makes us fall down, we won't go splat too badly."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on March 31, 2013, 02:08:53 pm
Inspect this crate, and salvage anything of interest, then continue to the overlook.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on March 31, 2013, 04:36:22 pm
"I had a feeling that might happen... Should've tested it on my hand first..."

Go align myself with Flux, then exit the building and cast spell on myself.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on March 31, 2013, 05:05:55 pm
Also, on my character sheet, it only lists 2/20 uses of my element. Is that on purpose? Because I could swear I've used it more than twice...
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on March 31, 2013, 05:12:04 pm
Hmm. I'm curious as to what kinds of words I can feed into the base spell now...
Clo-caltel Zothelthcaon Rotheleaod Kenthablaw.

Imagine a crossbow with a clockwork system to pull the string back to different strengths, one for quickly firing a shot, one for average range, and one to snipe something from distance.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on March 31, 2013, 06:35:20 pm
@Thrakor:
"If you wanted to be more than a head, I could make you an electric control item, but you might want to find someone better at manipulating elements."
((Both Kin and I have 1 will, while yours is 0. Of course, if one of us accidentally kills you, it would be permanent.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on March 31, 2013, 07:20:28 pm
"Trust me, being a head sucks ass.  If you can do it, it's a risk I'm willing to take to get it fixed now.  If you get me back to health, I can even throw you a couple cool words or something.  Or hey, you can have that lightning in a bottle thing I have."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on March 31, 2013, 07:39:45 pm
"Ok, but I want to fix my arm first, so I can transform back to flesh without bleeding out, so I can hold an electric control staff without it disintegrating."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on March 31, 2013, 08:02:00 pm
"Fair enough.  Oh, and I might have to use the item anyway- if it's an electric item you probably won't be able to hold it to use it."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on March 31, 2013, 08:11:35 pm
"I was actually planning to make it from something non-conductive, probably diamond."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Zako on March 31, 2013, 11:55:23 pm
"Interesting... Those must be used solely in circles..."

More runes!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 01, 2013, 12:59:24 am
((Odd I though I used the gauntlet word... [Derm I believe there is an error in the lexicon]))
Go find enemies kill enemies using words (hopefully from a good distance)
I may have misread the initial word, or you may have accidentally copied the wrong one or something. I dunno.

You walk down to the raider cages and take advantage of the fact that the heavy there is fighting 3 people at once.
[Spd:5-1]
[raider spd:5-1]
[spd:1-2]
[raider spd:5-2]
[raider dex:2]
[pot:3]
[dex:5]
[raider spd:4-2]
The raider vanishes in a beam of pure arcane energy. You immediately vomit lava. Ugh. You feel kinda sick.


((Meh, That does not seem like it will do a decent amount of damage..))
*Say "Hathic Contallthelthel" while thinking about a bastard sword*
[magihound spd:4+1]
[spd:5]
[spd:4+2]
[hound spd:3+1]
[pot:3]
You summon a tiny little crystal toothpick. This is very unhelpful for fighting the vicious dog.   
[hound dex:5]
[hound str:4]
[spd:4+2]
You leap to the side as the Magihound's fangs snap shut around the space your throat used to occupy. Geez.


NUH-UH
i dont have time.Permadeath yourself with throatstab at the altar of flesh.
sorry,but my life is getting in the way.
We'll just leave you standing around, comatose, encase you ever decide to come back.


((Well then, speaking that the RNG hates me, let's try something overly suicidal.))
Say Hath-caon Shaazeshelial, and activate the mark, if my body stays rubber for more than a minute, hurl myself off the cliff.
[pot:6]
Your entire body turns to rubber. Yay!

You run over to the edge of the temple grounds and do a flying leap off the side of the mountain, down toward the village below.
[end:3]
You bounce all the way down the side of the mountain, skipping off sharp rocks and hitting the path a few times on the way down. You finally land all the way down on the street of the village homes, minus your right leg and a chunk of your left arm that you left somewhere back up on the side of the mountain.

"Can someone please command Patrick to control his own movements?"
Silica places her right palm on Patrick and says "Dorbaelo Hobitaeaod"
((The following is in-character but not in-game))
(("Hello, my name is Silica Tykki and I will be presenting the Perplexicon weather for today. The previously scattered crimson showers caused by accidental suicide has returned today due to the self-termination of three other characters. Black clouds continue to loom over our magic researchers due a series of poor dice rolls and a possible flaw in the grimoires of the Aether Science Cooperative. Finally, the winds of weapon manufacturing are remaining capricious with Derm creating yet another directed energy weapon while Sanya learns that arrows are incompatible with crossbows.
This has been Perplexicon Weather, brought to you by the Aether Science Cooperative, reminding you that despite the rumors, making a faustian contract with Derm is not a compulsory part of the partnership agreement."))

You don't have the bear with you. He's up at the temple. And doing shit with him means running back up there and then running back down here, potentially into more birds or worse. You sure you wanna do that?



"Wait, how did he make mercury affect me? And why did that stop me from continuing my attack if I don't feel pain in this form? Oh well, time to put that new soul to use:
Cainthalsaz Zzeralleth Hobitaeaod Contallthelthel."
Use sword to will my arm to regrow.
[pot:3+1]
You summon up a dust-arcane control sword, thats a little bit more of a knife then a sword, all things considered, but hell, it works. You consentrate on using it to regenerate your limb.

[will:3]
Well...you make your stump a little less ragged.


Do stuff i haven't decided on yet.

+1 to channeling because my secret minion is pool intensive.

i cant decide whether to head deeper into the word or run back to the temple and hitch a ride over it :(

"~How-terrible-I-am-sorry.~"

Say "Shalzethtol" at the bastardly thing catching me by the arm that is made of wind! Hope it dies. If not, have Tod-2A chop at it and see if anything happens.
Spoiler (click to show/hide)
Tod loses an arm as Sven launches a sneak attack and shouts a word down at his prone body. Tod counters with his own word an instant later.
Spoiler (click to show/hide)
Sven easily dodges out of the way of a burst of screaming green souls and both mages launch their minions into the fray.
Spoiler (click to show/hide)
Sven's minion swings a powerful downward blow toward Tod-2a. Tod-2a is injured, only half as large and armed with nothing but a cleaver, but even injured as he is, he's faster. He parries Minion's blow, slapping the blade to the side, and hacking a few superficial wounds into the giant.

"Looks like I can't fit them in my shotbow. Oh well. Anyways I'm pretty much all prepared myself so I'm heading down past the wall. If three need any help then just like the girl did before."

Helping people feels good.... though I mainly did it to get stronger by killing some birds... like what happened when I "knocked out" the one guy....
((Hey can you get souls from creatures instead of crazy people and ghosts of crazy people?))

Head down past wall and into the village. If nothing get's in my way, look around for a torch or something and then into the trap door in the church that I shouldn't even know about.

You wander back down to the village homes and look around.

"Well, I could check out the warehouse for a torch, or one of these homes, or just hope there might be one in the church over there. Which to do, which to do."


Kin climbs up from the cliff edge and picks one of the metal sticks the mage threw at Thrakor.

"You okay, buddy? Would you like me to carry you if I don't get instantly shocked?"


Kin gains +1 to Channeling.
You pick up one of the metal rods, holding it like a staff, and squat down next to the electro-head laying on the path.


Man, the reception up here is terrible. Oh well, you know what they say, when life gives you kittens, butcher them for crafts and meat. thought Octo as he turned towards the kitten. "Hey! You! Kitten! Stop moving around, you're giving me a headache. You are in the Anchor of the Eight, a temple atop a mountain, the last place in this world left untouched by the influence of the Other. You have been summoned here by me, Doctor Octogonopus, to help me gain power, conquer all and eventually cleanse these lands from the influence of the Other. As for the adorable part, I don't know, it just happened. Who knows? It may help you stay alive if we come upon someone weak willed. And don't worry about death. If you die I can just summon you again... if you prove useful enough. Now, are you done asking questions like an annoying child in a prison ship? You know what curiosity did to the cat, right?" said Octo with a sinister look in his face.

Ask the kitten:"Now it's time to ask my questions: What is your name, what is the last thing you remember and are you willing to help me conduct morally questionable experiments to humans?"

Talk to the kitten. See if I can control it by ordering it (first by speech, then by mind if speech doesn't work) to sit still do a cute little kitten dance try to fly or at least glide a bit.

Try "Harialltontal Wortheliel Rosha-halel" while thinking of an altar to the quicksilver god. Also, PM words.


((I've decided to keep any obscure or unknown words that could be used against me a secret. Everything else will be said out loud.))

((EDIT:@piecewise: Oh and I just noticed that my character stats say:
"Sha-calun the Everflame Lv.0 (7/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)"
Shouldn't it be "0/20" (except if the flame god also likes kittens) since I just pledged myself to him? Or maybe I get points based on the potency of my character. I'm not complaining, just making sure I'm not cheating.))
(fixed that. Thanks for letting me know.)
"I dunno, I dunno, And I guess?"

You ask the Kitten to fly but it can't manage it. It's wings are too small.

[pot:1+1]
The mark on your forehead burns
[pot:3+1]
You summon up an altar made of mercury. It immediately and very quickly collapses into a pool. Because you're trying to make a structure out of a dang fluid. 
[pot:6+1]
A cube appears in front of you. It's about 6 inches on each side, solid black, and extremely dangerous.
[str:1-1]

You, the cat, and several benches from the surrounding area, get violently sucked into the cube, shredded long before you ever touch it.

You respawn in the spawn room.


"Huh. Strange. Well, I have no desire to try magic anymore."

Head out and inspect the altars.

The Altar to Blastel looks like it might appeal to one without any desire to meddle in the affairs of wizards any more.

Give up some blood and a pinky toe for show.
Leave said building if I get my mark


You give some blood and a single leaf of the tree separates and drifts over to you, embedding itself in your chest. It is the leaf made of Sand. You shrug and head down and out to the Temple grounds.


Do whatever it is your do to pledge yourself to a god.

((I think it's blood offering? I mildly forgot. Any help from the peanut gallery on this one?))

You give some blood and get yourself a complementary mark of Sha-calun. Yay Fire!


"Well at least I know that I'm actually a mage instead of hallucinating hobo..."

Try matching the rubber finger to each of my fleshy ones to determine whether that spell was supposed to summon right arm armor or left arm armor.

Then try a new spell, "Rentheaol Taaleth"


((I have the horrible feeling I'm summoning a giant mass of plastic.))

Looks like it is for the right hand, but it appeared on your right hand as well, so maybe the magic just knows which hand it needs to be "made" for. That's convenient!

[pot:4]
I have no "Taaleth" in my book. Make sure you're spelling that right.


Hrmph. Fine. Got a word for another armor piece this turn at least. If someone has the word for shield, I will share the word for wings with them.
Grumble. Say Adamenstiar Baltaellsheral. Put on the resulting gauntlets or whatever.
[pot:5]
You get a full set of not only matching gauntlets but complete arm armor that covers from the shoulder down. Sweeeet.


"Right, lets get this party started."

Shareeb Rothon Shaontrod Harialltontal Donth

Then lets start heading down the mountain, closely examining my surroundings, people near me, areas of interest, and routes to travel.


[pot:3]
Your spell fails to take. Perhaps something about it is off? No matter, you head down the path, following the switchback path down the mountain until you reach the village: a cluster of buildings carved into the stone of the mountain, following the slope  downward along the path of the main road. You make it out to the Village homes, just past the Village's outer gate, and find two people fighting each other. Their weapon of choice seems to be "Giant naked men."


Kin climbs up from the cliff edge and picks one of the metal sticks the mage threw at Thrakor.

"You okay, buddy? Would you like me to carry you if I don't get instantly shocked?"
"Yeah, could you give me a hand?  Just wrap me in a robe or something and point my face at people.  I can shoot eyebeams!  Or if you can find someone that can do three word spells, they could make me an electric control weapon so I could fix myself.  That'd be pretty swell."

Kin tries to pick Thrakor up with a improvised bag cloth made from the mage's clothes while also making sure to not have the metal stick in the general vicinity of him.

"Wanna go somewhere specific or should I pick a way?"

Only cloth you have on hand, besides your bandages, is your robe or your hat. Either you're going hatless, naked, or you're making more fabric.


((Quick question: do I photosynthesize? With the being a crystal- plant man and stuff.))

Say "Clo-caltel Ku-karua Gathel-Lereth" again and get a fancy suit and a fedora. Then head back to "my" house
(Maybe? I dunno. You don't need to be standing in sunlight to survive, if thats what you're asking. )
You get yourself a nice suit and fedora-strange that they would have these, eh?- and say your words.
[pot:6]
You get yourself your magnetic, clockwork arm. Awesome! Now you're totally gonna win that Comic-con costume contest!

You scurry back off to "your" home.



((I believe that the Anti-Magic field is only in the spawn room, to prevent spawnkills.))
[Its on every floor but the basement. I assume that, yes, it is to indeed prevent spawnkilling, but its entirely possible to take a sword and some armor and wait in the spawn room. People wouldn't much like you however, and it would be a rather cheap thing to do.]

Glassco nods at John. "Fair enough." He takes a good look around to see the available routes for a flying bowl that avoids such things that are dangerous to their organs. If none are present, go parallel to the path, if one is present, go that direction but stick close to the mountain for now.

Sticking close the the mountain meaning, "if bad things happen and people do the magic that makes us fall down, we won't go splat too badly."
Well, the route to the forest far below, as well as the one to the sea, look dangerous, but much less so then any way over toward the north, or east. Really, flying anywhere seems like it would be fraught with some degree of peril.

Inspect this crate, and salvage anything of interest, then continue to the overlook.

The crate seems to be filled with mechanical parts; large bits and pieces for machines of one sort or another. Hmm. Nothing that looks like it would really be terribly useful to someone like you though. You continue on to the overlook.

The path here widens thanks to a natural rock outcropping, and you climb to the edge to take a good look around. Below you and to the south, the path continues down towards the beach, but branches halfway there. The first branch looks like it leads to the actual beach, while the  second leads to a ruin of some sort. From your vantage point the ruin, half lost in sea fog, looks like a dock or shipyard, but it's been heavily damaged. Even from here you can make out the craters and twisted metal.

Also, on my character sheet, it only lists 2/20 uses of my element. Is that on purpose? Because I could swear I've used it more than twice...
I only count it when you roll 4 or higher for the use. You used it a lot but not many were successful. I may have missed some though. I'll bump it up to 5.

"I had a feeling that might happen... Should've tested it on my hand first..."

Go align myself with Flux, then exit the building and cast spell on myself.

You quickly get yourself under flux's protection and then head out to the temple grounds and cast a spell.
[pot:6+1]

Ok, here's the thing. When you use that word, it marks whatever you're touching. But since PC's have multiple zones that can be marked, you need to pick which zone you want to be marked by it. ie which zone you want to be touching when you say the words.

Hmm. I'm curious as to what kinds of words I can feed into the base spell now...
Clo-caltel Zothelthcaon Rotheleaod Kenthablaw.

Imagine a crossbow with a clockwork system to pull the string back to different strengths, one for quickly firing a shot, one for average range, and one to snipe something from distance.

(Hey Tsuch. If you really want to be a magical smith of high regard, you should try out the circle magic. Words have great offensive potential, but circles far exceed their capacity to do fun things with objects)

[pot:2]

Sad trombone.

"Interesting... Those must be used solely in circles..."

More runes!

These don't do anything either. They activate just fine...well, sort of. The first one activates after a little while, the second after twice as long, the third after three times as long. Huh.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Saurinae on April 01, 2013, 01:16:17 am
((Crap forgot about the hound XD))
*Try to hit the magihound with "Rothon Garstorpit", if that fails hack it apart with the cleaver*
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 01, 2013, 01:23:42 am
((Hey, I survived.  That is… kind of surprising.))
Look around for danger, if there is no danger say Hath-caon Talo.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 01, 2013, 01:35:02 am
FINISH HIM! FOR STEVE!

Stay out of derms line of fire and get the fuck out of dex free caster range before its harry's turn to cast.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on April 01, 2013, 01:35:14 am
"Dangit. Oh well, may as well use that pool."
"Adamenstiar Shubha Hobitaeaod Rothon"
Will my arm back. If I succeed, drop sword, deactivate mark, and pick up staff (provided it won't zap me) and will Thrakor to regrow his body.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 01, 2013, 01:39:16 am
Well let's inspect the warehouse... but first a test! I wanna see I can work these marks from long range.

Look for a big chuck of rock or piece of wood. Say "Dorbaelo Uristrast" but don't activate resulting mark. Walk away a little and then try activating it with will power! (or some other means of long range mark activation.) If it works, awesome! If not, go pick it up and hold it over my mouth and activate it because I need a drink...

After the little experiment, head into the warehouse. Look for some torches or at the least stuff to make a torch. While I'm at it, look for glass bottles. I got a plan with those hahaha....
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 01, 2013, 01:52:57 am
"Hm... Forest or ocean, forest or ocean... On one hand, crashing would result in broken trees and pain. On the other hand, crashing would probably result in drowning. Maybe. Worst we'll see is maybe some lesser, non-sky pirates if we go to the sea though, while we may see other mages if we head to the forest. Mages, would that be a good term for those of us trying to break the seal? Seal breakers? Avatar killers? Naive Rubes?" Glassco ponders, lost in thought on a different tangent. "Well, unless you would like to weigh in Captain John of the Escaping Bones, I suggest the sea. I think said bones flew that-a-way, and you seem keen on finding your spine."

Unless John weighs in, go the ocean route! This ship bowl be sailing for the great blue!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 01, 2013, 02:18:31 am
Silica follows her party. She says "Szahell Shaontrod"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 01, 2013, 03:33:22 am
((Not that I'm complaining, but where did the Lost Spirit disappear to?))

"~Silly-feller.~"

Do Things.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 01, 2013, 03:45:52 am
((I killed it.. then grew concerned when you threw out yet another hostile spell))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 01, 2013, 03:51:22 am
((I killed it.. then grew concerned when you threw out yet another hostile spell))

((Oh, so what's happening now is just a wacky misunderstanding stemming from the fact that I wasn't paying as much attention as I should have been and didn't read your part of the turn before last?

Sweet!))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 01, 2013, 04:01:33 am
((I killed it.. then grew concerned when you threw out yet another hostile spell))

((Oh, so what's happening now is just a wacky misunderstanding stemming from the fact that I wasn't paying as much attention as I should have been and didn't read your part of the turn before last?

Sweet!))
((pretty much...))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 01, 2013, 04:04:18 am
((I do hope what I'm about to do works like I imagine it does. And that I actually get the chance to use it.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 01, 2013, 04:10:15 am
((I do hope what I'm about to do works like I imagine it does. And that I actually get the chance to use it.))
((not sure if i should take that statement as an indication of imminent super attack, or just wander off and leave a one armed wind torso lying in the dirt...))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 01, 2013, 04:14:46 am
((I do hope what I'm about to do works like I imagine it does. And that I actually get the chance to use it.))
((not sure if i should take that statement as an indication of imminent super attack, or just wander off and leave a one armed wind torso lying in the dirt...))

((Well, you could do that and it would probably be funnier if you did, not to mention a little bit safer. Then again, you might miss out on a sweet, sweet point. On the other hand, I'm not sure how the point distribution would work out in the event that what I'm doing works.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Corsair on April 01, 2013, 04:24:00 am
"Ugh I don't remember eating that... or that"
Go and use fire control via sword to kill the big heavy fighting those three others then run off back towards the village and use words on anyone who attempts to kill me otherwise use non-violent words.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 01, 2013, 04:49:26 am
"Hah!"

Say "Clo-caltel Shareeb Baltaellsheral", see if the resulting gauntlet fits on my new robotic arm.

((Here's me hoping for some sort of gauntlet that's made to fit on my arm.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 01, 2013, 06:30:51 am
Shoshashzel Cycallozion the wind man.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 01, 2013, 06:40:28 am
"Haha! Success! I created a wormhole that transported me to... umm... to..." Octo looked around and noticed the spawn room. "I died, didn't I? Damn it!"

If the evil cube is still out there, go to the basement storage room, say Defensive Mark Words (PM) and activate it.

Else go out and say "Shareeb Zorhalth Esprio" while thinking of a floorless (or at least steel floor) cage large enough to comfortably fit a human. Then say "Rothcaltal Haltol Thaltelsho" and see what happens.
((Probably liquid sand (whatever that is), but with that I will know all the elements with 100% certainty.))

((EDIT: Woops, wrong word. Fixed it now.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 01, 2013, 07:20:30 am
Go down the mountain, mumbling arcane obscenities to myself the whole way down.

"Enslaved myself to a god, check... Collection of weapons, check... Freaky mutations, not check... Army of minions, not check... I've got some work ta' do."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 01, 2013, 08:03:31 am
Thaltesho Zerth Clo-Caltel
Down the cliff path to the city!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 01, 2013, 08:13:37 am
"I'm going to do a bit of non-offensive science while you do that, hey?"

Word and word.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 01, 2013, 09:16:54 am
"Yeah, I like him."

Bind myself to Blastel by slicing my palm.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 01, 2013, 12:09:56 pm
Yay! Armor! Pauldrons too! Those are the shoulder pieces, FYI.
Grin in a insane way. Go find the room with scrolls in it, and read up on my god. But first, say Adamenstiar Dontalthelielio. Put on result.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Fr0stByt3 on April 01, 2013, 01:27:39 pm
Jixiu follows along.
"Sooo.......... We got a plan, or what?"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 01, 2013, 03:09:39 pm
I had an idea. Would it be possible to free the other, ally with it, kill the gods, absorb their power, use that to kill the other, absorb it, and ascend to godhood? Seems like a good idea to me. More power!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 01, 2013, 03:22:48 pm
I had an idea. Would it be possible to free the other, ally with it, kill the gods, absorb their power, use that to kill the other, absorb it, and ascend to godhood? Seems like a good idea to me. More power!

((This plan has several problems with it. Firstly, it assumes that you can ally with the Other, which is incredibly unlikely if you consider the relative balance of power between yourself and it, namely a random schmuck with a spellbook and a being that can seemingly do anything if called upon while sealed, and the inherent difficulties there would be in convincing such a creature that it might need anything of you. Secondly, it assumes that you can somehow kill the Other. Thirdly, it assumes that you can somehow absorb its power and somehow not actually become the Other in the process. Fifthly, and this is the least concern, this plan requires that you kill all the gods, whose exact nature we can only guess at, and absorb their power without running into an upper limit of some kind.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 01, 2013, 03:37:19 pm
Second part is dealt with AFTER the gods go splat, so others power(what we have)+gods=no other.
Third part is a problem, but it should be possible. And the fourth, not fifth, part is dealt with by making some sort of magical battery or something, that should be possible. The first part can be summed up in 3 words. Humans are insane. After all, Cthulu is worshiped by some people. And humans are VERY good at being creative.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 01, 2013, 03:45:21 pm
Kin could use his hat to carry Thrakor around (should Nahere fail spectacularly). So he scooped Thrakor up and then carefully made it so his head was upright and not aimed at me. He also checked his surroundings. He also said Hathic.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 01, 2013, 04:05:35 pm
((PS Hathic is crystal if you didn't know.  Try Rentheaol instead.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 01, 2013, 04:07:42 pm
((I think it would be easier if we contacted the gods and got them on our side to fight the Other. Wich means getting people up to a sufficiently high level with their god, wich means a looong time of survival and a lot of stuff.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 01, 2013, 04:28:04 pm
[Some notes:
@Miauw: The gods are trying to fight the other. They're what's keeping him at bay, and what gives the liches their powers. Sadly, they may be doing everything they already can, which is just keeping him at bay and from putting the world into a paper shredder.
@Harry Baldman: I'll just add on that the Other isn't actually being sealed. That's his avatar. Just his avatar. Yeah, let that sink in. Our spells? They come from it.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 01, 2013, 05:21:51 pm
Sootheel Thrancaole Shubha Roncal-thol.

I'm going to invent the pen, guys. Wish me luck.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on April 01, 2013, 07:52:45 pm
Ah. Thank you.

Will some of my little fungus followers to become little fungus suicide sporebombers, then continue to the ruin.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 01, 2013, 08:07:12 pm
((@Everybody and especially people experimenting with runes: A business proposal, for mutual power, knowledge and profit.

I am going to be going down towards the village in about 2-4 turns depending on how things turn out for me.  Once there I'm going to be creating a lot of stuff, mostly weapons and armor, as well as some sentient human test subjects, while I science stuff, so I was thinking we could reach a mutually beneficial agreement:

What I offer:

*I provide materials for you to experiment on.
*I can cast any spells you require to you or your test subjects.
*I give you free weapons, armor, test subjects and word based enhancements. And with 55%+ known words and 6 pool, I can create (nearly) anything you want.
*I offer pool for larger runes (I have 6 pool).

In exchange I request:

*I may occasionally ask you to cast a spell or rune on me or my minions to determine the strength and effects of my enhancements.
*I may occasionally ask for rune enhancements for my cages and my test subjects (since words have their limits).

How this benefits us all:

*Profit. When people come down from the temple (because let's face it, people are going to die a lot) they are going to need equipment and enchantments. We can sell them our services in exchange for knowledge or souls.
*Power. The more we are, the better we can defend ourselves and the more we can achieve.
*Knowledge. The more we are, the easier we can gather knowledge, and knowledge is power (see above).
*Larger rune creation. The more people that gather together, the larger and more complicated the runes we can create. (Some rune combos require 20+ mana)
*Science. We can discover how runes and words (especially tattoos) interact with each other.

Optionally, this deal can also include:

*Full disclosure agreement. All knowledge is shared between participating parties.

So, anybody interested in participating in this shop-college-magicsmith-gang-thingy? The first weapon I'm making is going to be REALLY interesting...))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 01, 2013, 08:14:02 pm
Rival groups will be overshadowed and anihilated by the science team.

Join or perish.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 01, 2013, 08:23:10 pm
((I know you probably get alot of PM so in case you missed mine, I meant to say "Taaelth" not "Taaleth" last round.  As for this round, regardless of what that gets me...))

Ozzy has grown tired of science, his capacity of magic is too slow to fit his thirst for knowledge and thus he must adventure to build his magical muscles so that he can later pursue science with more gusto.

That being said he tries his first spell once more, shouting "Con-tel Zerth!".  If a mark appears he will try and activate it.

As long as such an attempt doesn't kill him, Ozzy will then venture forth from in front of the temple taking whatever path looks less traveled.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on April 01, 2013, 09:59:44 pm
Hmm.  That disrupts my plans a little, I thought it was a second full body tatoo somehow.  I guess humanoid critters like my former minion have only one zone?  Speaking of, what happened to him?  Did he die when I died?

I should probably summon a new minion, but first say words, then head down to the village.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 01, 2013, 11:21:32 pm
((Crap forgot about the hound XD))
*Try to hit the magihound with "Rothon Garstorpit", if that fails hack it apart with the cleaver*

Well, you've only got 1 pool, (regardless of what the statuses said if I forgot to change that) so we'll go with just some Rothon.
[spd:1]
[spd magihound:6]
[Magihound dex:2]
The Magihound lunges at you and misses yet again. You know, for a weirdly sentient and evil hound this thing doesn't have very good aim.
[pot:3]
[magihound spd:1]
[magihound end:4]
The magihound convulses as electricity courses through it. A moment later it stand up and shakes itself off, seemingly unaffected.


((Hey, I survived.  That is… kind of surprising.))
Look around for danger, if there is no danger say Hath-caon Talo.
You look around. Well, there are two guys staring at each other very angrily, but nothing else. Well, safe enough.
[pot:3]

You summon an incredibly tiny pair of legs.

"These are not proportional."

 

FINISH HIM! FOR STEVE!

oh and get the fuck out of dex free caster range before its his turn to cast.

((Not that I'm complaining, but where did the Lost Spirit disappear to?))

"~Silly-feller.~"

Do Things.

[sven spd:2+2]
[tod spd:2]
[sven pot:3+1,1+1,4+1,5+1]
[tod spd:2]
Yeah, tod is dead. Tod is very dead. His possessions and minion all crumble to ash.

Sven gains a point.

(harry, you're dead. Feel free to give me a new character.)


"Ugh I don't remember eating that... or that"
Go and use fire control via sword to kill the big heavy fighting those three others then run off back towards the village and use words on anyone who attempts to kill me otherwise use non-violent words.
Well...he's dead so...

[pot:5+1,3+1,4+1,1+1]

You get an image of a snake, A warhammer, a chain and something you can't make out.



"Hah!"

Say "Clo-caltel Shareeb Baltaellsheral", see if the resulting gauntlet fits on my new robotic arm.

((Here's me hoping for some sort of gauntlet that's made to fit on my arm.))
[pot:1+1]
Nopes.

Shoshashzel Cycallozion the wind man.


He's far too dead for this.


"Haha! Success! I created a wormhole that transported me to... umm... to..." Octo looked around and noticed the spawn room. "I died, didn't I? Damn it!"

If the evil cube is still out there, go to the basement storage room, say Defensive Mark Words (PM) and activate it.

Else go out and say "Shareeb Zorhalth Esprio" while thinking of a floorless (or at least steel floor) cage large enough to comfortably fit a human. Then say "Rothcaltal Haltol Thaltelsho" and see what happens.
((Probably liquid sand (whatever that is), but with that I will know all the elements with 100% certainty.))

((EDIT: Woops, wrong word. Fixed it now.))
You head back out to the temple grounds.
[pot:4+1]
Well...You get yourself a cage made of steel and FIRE! Fucking metal and FIRE.
[pot:1+1]
Your head burns.
[Pot:6+1]
You fire a beam of liquid sand out at nothing

"OH GOD WHAT AM I DOING?"


Go down the mountain, mumbling arcane obscenities to myself the whole way down.

"Enslaved myself to a god, check... Collection of weapons, check... Freaky mutations, not check... Army of minions, not check... I've got some work ta' do."

You wander down the mountain to the village outer gate.

[pot:6+1]
You summon a bird made of glass. It's broken.


Thaltesho Zerth Clo-Caltel
Down the cliff path to the city!

[pot:4+1]
You summon a knife. It appears to inject sand into whatever it stands, assuming it has sand in its Reservoir.  You head back down the path to the Village outer gate.

"I'm going to do a bit of non-offensive science while you do that, hey?"

Word and word.
[pot:1]
[pot:1]
Good thing these words don't have any inherent physical form, otherwise you'd be fucked.


"Dangit. Oh well, may as well use that pool."
"Adamenstiar Shubha Hobitaeaod Rothon"
Will my arm back. If I succeed, drop sword, deactivate mark, and pick up staff (provided it won't zap me) and will Thrakor to regrow his body.
[pot:2+1]
Yeah, you make a tiny diamond stick that doesn't seem to have any power to it. Grumble.


Well let's inspect the warehouse... but first a test! I wanna see I can work these marks from long range.

Look for a big chuck of rock or piece of wood. Say "Dorbaelo Uristrast" but don't activate resulting mark. Walk away a little and then try activating it with will power! (or some other means of long range mark activation.) If it works, awesome! If not, go pick it up and hold it over my mouth and activate it because I need a drink...

After the little experiment, head into the warehouse. Look for some torches or at the least stuff to make a torch. While I'm at it, look for glass bottles. I got a plan with those hahaha....


[pot:2+1]
Well the rock becomes booze for a moment and then returns to rock. But yeah, you can activate marks from a distance; assuming you have a good pot roll when you make it.

You walk into the warehouse and are immediately accosted by a man with a pitchfork. God damn mother forker.


"Hm... Forest or ocean, forest or ocean... On one hand, crashing would result in broken trees and pain. On the other hand, crashing would probably result in drowning. Maybe. Worst we'll see is maybe some lesser, non-sky pirates if we go to the sea though, while we may see other mages if we head to the forest. Mages, would that be a good term for those of us trying to break the seal? Seal breakers? Avatar killers? Naive Rubes?" Glassco ponders, lost in thought on a different tangent. "Well, unless you would like to weigh in Captain John of the Escaping Bones, I suggest the sea. I think said bones flew that-a-way, and you seem keen on finding your spine."

Unless John weighs in, go the ocean route! This ship bowl be sailing for the great blue!

[will:2+1]
Your floating bowl putters into little circles. You are clearly a daring man in a fantastic flying machine.

(Also, This (http://dagobah.net/flash/Virgin_sea.swf) is all I think of when I do these flying bowl posts)



Silica follows her party. She says "Szahell Shaontrod"

[pot:3+2]
You summon some strips of cloth that seem to have been cut into the shape of arrows. Huh.


"Yeah, I like him."

Bind myself to Blastel by slicing my palm.
You drip some blood into the basin.

"WHAT WEAPON WOULD YOU WIELD?"


Yay! Armor! Pauldrons too! Those are the shoulder pieces, FYI.
Grin in a insane way. Go find the room with scrolls in it, and read up on my god. But first, say Adamenstiar Dontalthelielio. Put on result.
[pot:2]
Sadness. Worse yet, it appears that someone has stolen the scrolls about gods from the reading room. The bastards!

Well, maybe that monk guy knows something about Yo-Drell.

Jixiu follows along.
"Sooo.......... We got a plan, or what?"

(pssst. Who are you following? I'll just teleport you down there for next turn, so assume you're with him, but I need to know so I can update my notes)

Kin could use his hat to carry Thrakor around (should Nahere fail spectacularly). So he scooped Thrakor up and then carefully made it so his head was upright and not aimed at me. He also checked his surroundings. He also said Hathic.
You scoop up Thrakor in your hat. He looks like a rabbit in a magicians top hat. Except that he's a severed human head made of electricity. And he talks. And your hat is huge. Really, there's not a lot of similarities, now that you think about it. Oh well.
[pot:4]
You summon up some crystals. How new age of you.

Sootheel Thrancaole Shubha Roncal-thol.

I'm going to invent the pen, guys. Wish me luck.
[pot:5]
You make a tiny copper-ink staff. Its sort of a pen...but it gets ink everywhere. All over you and everything it touches. Geez.

Ah. Thank you.

Will some of my little fungus followers to become little fungus suicide sporebombers, then continue to the ruin.
[will:5]
Your tiny mushroom men (who I count as a single collective entity, by the way) swell up with spores. They look like they're about to burst.

You follow the path towards the ruins and soon arrive at a gateway. The gate, which lies slightly open, is a massive wrought iron thing with twisting, complexly woven bars.
The walls that it hangs from are equally imposing; fifteen feet high and nearly solid stone with a line of iron spikes along the top. Beyond the gate is a larger road which looks like it cuts straight through the ruined shipyard.

An automaton-a 9 foot tall, featureless, humanoid golem made of solid iron-is standing near the gate. It's head, perfectly round, is tilted and turned toward the sea. As you approach, it turns to look at you. It's hands are glowing red hot, as though they've come straight out of a forge.

((I know you probably get alot of PM so in case you missed mine, I meant to say "Taaelth" not "Taaleth" last round.  As for this round, regardless of what that gets me...))

Ozzy has grown tired of science, his capacity of magic is too slow to fit his thirst for knowledge and thus he must adventure to build his magical muscles so that he can later pursue science with more gusto.

That being said he tries his first spell once more, shouting "Con-tel Zerth!".  If a mark appears he will try and activate it.

As long as such an attempt doesn't kill him, Ozzy will then venture forth from in front of the temple taking whatever path looks less traveled.


((I know you probably get alot of PM so in case you missed mine, I meant to say "Taaelth" not "Taaleth" last round.  As for this round, regardless of what that gets me...))

Ozzy has grown tired of science, his capacity of magic is too slow to fit his thirst for knowledge and thus he must adventure to build his magical muscles so that he can later pursue science with more gusto.

That being said he tries his first spell once more, shouting "Con-tel Zerth!".  If a mark appears he will try and activate it.

As long as such an attempt doesn't kill him, Ozzy will then venture forth from in front of the temple taking whatever path looks less traveled.

Your attempts fail on a fundamental level. Seems as though it's malformed in some way.  You shrug.

Now, about this path least traveled. You head down literally the only path you can-not counting the "Hurl yourself off a cliff" path that the rubber man tried- and end up at the village outer gate. Yay! Still not dead yet.


Hmm.  That disrupts my plans a little, I thought it was a second full body tatoo somehow.  I guess humanoid critters like my former minion have only one zone?  Speaking of, what happened to him?  Did he die when I died?

I should probably summon a new minion, but first say words, then head down to the village.
He dies when you do. I technically consider him part of your inventory, which is lost when you die.

[pot:2+1]
For just an instant, you become what could be best described as a Lich. But you turn back again after an instant. Oh well.

As soon as you reach the middle of the path down a cloud Shepard; a strange being cloaked in clouds and walking beside the path, appears and makes rude gestures at you.


Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 01, 2013, 11:32:30 pm
Sorry harry, i was almost convinced to walk away but then you went and mentioned point distribution :-/
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 01, 2013, 11:38:03 pm
High five pariah and keep a walkin. Say Shoshashzel Shareeb Shaontrod.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 01, 2013, 11:39:38 pm
"Universe, why do you hate me?"

Same words again.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 01, 2013, 11:47:29 pm
Say "Hath-caon" and if the spell works see if the chunk of rubber is about the size of the chunk missing out of my arm, if the spell doesn't work, or the chunk of rubber is smaller than the wound in my arm say "Hath-caon" again.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Saurinae on April 01, 2013, 11:48:21 pm
Say "Hathic" and visualize Crystals shooting up from the earth and impaling the Magihound
((I soooo hope this works))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 02, 2013, 12:07:25 am
step 1: say words and poke resulting item with my metal rod, if the rod doesn't disintegrate grab the item.
step 2: high five Derm and follow him around.


+1 channeling... again...
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 02, 2013, 01:13:46 am
Glassco gives a laugh. "Well, seems I'm still getting the hang of maneuvering this right. To the ocean! Again! Hopefully it works this time!" Glassco is still full of enthusiasm of being in a flying bowl about to embark on a grand adventure. In the back of his mind, he wonders how many times he'll die before its over.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 02, 2013, 02:26:25 am
Silica stays at the back of her group, she aims above where the pitchfork-wielding man will be but in front of Ryan and says "Dorbael Chall-thel"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Corsair on April 02, 2013, 02:30:23 am
"Well then interesting, I suspect that I may require metal sword over a glass one right now"
Say words then pickup creation then say other words
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 02, 2013, 05:05:05 am
Hm... another crazy guy. Well now this time I'm ready! "Come at me at me, bitch!"

Quickly set my shotbow to 2 shot mode and shoot out one of his legs if he's far enough away. If he get's close though, attack his head with the backside of the cleaver to knock him out or at least stun him ((Not the sharp side since my character doesn't want to kill people at all)).

If my attack is successful, quickly grab his leg and yell, "Dorbaelo Doldastar".
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 02, 2013, 05:14:14 am
((Edit: Oops, had the completely wrong idea about my location.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 02, 2013, 05:25:24 am
-Allianceproposalsnip-

((Well, I'm already in a house in the village doing science, so I guess I'll team up with ya. I don't think I know much that you don't know already tough. Altough I AM comfortable just staying here and doing nice shit. Heh, mayby we could just summon stone and a stone control staff and make a huge stone palace or guard tower. Mayby even with convenient shops or something. In short, I don't have much to offer but a +1 to pot rolls and 3 pool.))

Curse and say "Clo-caltel Shareeb Baltaellsheral" again.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Zako on April 02, 2013, 07:13:50 am
((I've got to go back and read all the last few turns to get all the working words down, but I keep skipping over doing it... Still, I found something cool!))

Runic fun!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 02, 2013, 08:33:58 am
Search for something to murder. Mumbling all the way.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 02, 2013, 08:48:27 am
Clo-Caltel Thaltelsho Gars
Stab the OnyxJew!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 02, 2013, 09:20:14 am
Sorry harry, i was almost convinced to walk away but then you went and mentioned point distribution :-/

It was probably the best choice you could have made. My PM'd action was for Tod-2A to tackle you while I would say the words "Kallth Conth". Not to mention that this lets me write up another Tod, with more channeling this time at the expense of awareness!

Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 02, 2013, 09:32:42 am
((Well, I'm already in a house in the village doing science, so I guess I'll team up with ya. I don't think I know much that you don't know already tough. Altough I AM comfortable just staying here and doing nice shit. Heh, mayby we could just summon stone and a stone control staff and make a huge stone palace or guard tower. Mayby even with convenient shops or something. In short, I don't have much to offer but a +1 to pot rolls and 3 pool.))
((Oh, you just gave me an excellent idea. Why make a simple tower when you can do so much more? But that's for later, when we either get some will or someone with will. Right now though, just standing around and trying stuff is good enough for me.

So, let us celebrate the formation of team "We need a slogan name!". I'll give you my word list and cast any 6 pool spell you desire (if you agree to share any knowledge you obtain/have obtained of course), once I get down there.))

"This place has outlived its usefulness. Time to move on. But first, something for defense and mobility."

Say "Shaazeshelial Zorhalth Adamenstiar Aels Harialltontal Zzers".
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 02, 2013, 10:51:28 am
"Hrmm. A plain wooden staff would be nice."

If I recieve a staff, head out of the room and give it a few test swings.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 02, 2013, 11:30:07 am
Why is all the failures I have 2? Really weird.
Say Adamenstiar Dontalthelielio. Wander temple, looking for interesting things that don't look dangerous, like shiny stuff.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 02, 2013, 11:38:00 am
((Well, I'm already in a house in the village doing science, so I guess I'll team up with ya. I don't think I know much that you don't know already tough. Altough I AM comfortable just staying here and doing nice shit. Heh, mayby we could just summon stone and a stone control staff and make a huge stone palace or guard tower. Mayby even with convenient shops or something. In short, I don't have much to offer but a +1 to pot rolls and 3 pool.))
((Oh, you just gave me an excellent idea. Why make a simple tower when you can do so much more? But that's for later, when we either get some will or someone with will. Right now though, just standing around and trying stuff is good enough for me.

So, let us celebrate the formation of team "We need a slogan name!". I'll give you my word list and cast any 6 pool spell you desire (if you agree to share any knowledge you obtain/have obtained of course), once I get down there.))

((Alright. I hope our formats match somewhat, since my .txt file is just a copy of the book in the OP with descriptions behind it. *officialesquehandshake*))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on April 02, 2013, 12:16:50 pm
Retreat, then will a giant thallid to begin growing. Order my current thallid to begin collecting Rocks, which will be used to cover the giant thallid, giving it a skin of stone.

Also, is there any way to redistribute points? I want to ditch channeling and potency for more will, dex, and speed.

edit- Also, I think you forgot to bump my successes again.  ;)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 02, 2013, 12:19:56 pm
[Dying would do it, not sure if there is a non-lethal way to do such however.  Hm... Park your stuff in a place you can quickly get to, take a running leap off the cliff? You'll lose a point from your covenant, so you will start back down at zero successful controls of mushrooms, but you should have an easier time at it with better will.

Best I got.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 02, 2013, 12:26:18 pm
There's a way to make yourself faster, so perhaps there's a way to make yourself more willful?  That is possibly something to be found in runes.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on April 02, 2013, 12:57:44 pm
Also, did we ever find out whether or not the words spread corruption, and whether or not they will interfere with the god magic?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 02, 2013, 01:00:20 pm
Well, since the god magic seems to rely on word usage...
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 02, 2013, 01:07:02 pm
((Blastel being a god of good 'ole asskicking, I would think his powers work by kicking as much ass as possible.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 02, 2013, 01:08:13 pm
[Dying would do it, not sure if there is a non-lethal way to do such however.  Hm... Park your stuff in a place you can quickly get to, take a running leap off the cliff? You'll lose a point from your covenant, so you will start back down at zero successful controls of mushrooms, but you should have an easier time at it with better will.

Best I got.]
((Actually (from here (http://www.bay12forums.com/smf/index.php?topic=119572.msg4114154;topicseen#msg4114154)) a)Dying deletes your inventory, so you can't keep those stuff after death unless you give them to someone else. b)Dying does not get your god points back to 0, it simply removes a level, if applicable. That is, if you're level 1 19/20 you'll end up being level 0 19/20, while if you're level 0 19/20 you'll remain level 0 19/20.

@Angle: So if you want to redistribute your points, just give your inventory to someone else, commit suicide (preferably in a spectacular way) redistribute your points and reacquire your inventory.
Alternatively, you can always procure the services of our newly formed team. We are always willing to craft items for others.))

((Alright. I hope our formats match somewhat, since my .txt file is just a copy of the book in the OP with descriptions behind it. *officialesquehandshake*))
((Ummm.... yeah, about that... I have a thing about notekeeping... Well, better for me to show you what I mean. Check your PMs.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 02, 2013, 01:16:43 pm
I like my notes.  Most are just one or two word descriptions, but some are more detailed...

Zzeralthonth:  Cat.  Was a housecat at pot:4 and a lion at pot:5.  Caution is advised.
Ratheale:  Sphere of the element.  Made my thunderball!
Noreeb:  Palm-based attack, of some sort.
Can-caelshon:  Dome surrounding you?
[REDACTED]:  Direct LOS attack that uses chosen element (EG: lighting bolt).  Requires dex roll.  Is awesome.
Pouerstol:  Something to do with the mind?  Combined with Zentol (bad idea): [pot:6+1] [will:4] You hear a whispering in your head, a burning voice that seems to scald your mind.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 02, 2013, 01:20:45 pm
((You know i just got another idea. Anybody know if there is a word for human or humanoid and pig? I just thought someone could make Manbearpig!))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 02, 2013, 01:22:08 pm
((Probably.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 02, 2013, 01:23:12 pm
Halthel:  Homunculus


Haven't seen pig, but I have cat, fish, bear, human, and bat.  Pig is quite possible.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 02, 2013, 01:25:50 pm
Then you can say "Pig Wings Flesh" and pigs will fly! Alternatively say "Human Alien eye thingy Flesh" and you get an alien.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 02, 2013, 01:33:52 pm
Speaking of: Unholy, reveal the word for Ocula, please. It must be made public domain for the purpose of amusement and betterment of everyone!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 02, 2013, 01:40:24 pm
Alien eye thingy?  You mean that thing someone summoned?

What we need is a word for tentacles.


Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on April 02, 2013, 01:44:08 pm
"Adamenstiar Shubha Hobitaeaod Rothon"
Whether or not the words succeed, will my arm back. If I succeed in willing my arm back, drop sword, deactivate mark, and pick up staff (provided it won't zap me and exists) and will Thrakor to regrow his body.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 02, 2013, 02:18:44 pm
Alien eye thingy?  You mean that thing someone summoned?

What we need is a word for tentacles.
((Yes.

Hell no. Can you imagine people turning themselves into giant tentacled monstrosities with steel tipped tentacles that kill by penetrating you?
Then again, you could turn yourself into a giant tentacled monstrosity if you get a flesh control object, some will and align yourself with the Mutant god.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 02, 2013, 02:47:38 pm
[Or if you get lucky with the element controlling god, if you want to go that route.

Thanks for your charity Toaster, although I have a few guesses as to the redacted word. Eyebeams word? Beam word? Could be the direct target word, but I kind of doubt it... Have a feeling that would either create lightning around them, or turn them into such. Not sure really.

I'd be surprised if the word for pig doesn't exist somewhere.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 02, 2013, 03:02:14 pm
Honestly, I think its practical effect is basically the same as a couple more words, but there could be something deeper to it.  It's one of my two favorite words so I'm reluctant to share it.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 02, 2013, 03:03:22 pm
Alien eye thingy?  You mean that thing someone summoned?

What we need is a word for tentacles.
((Yes.

Hell no. Can you imagine people turning themselves into giant tentacled monstrosities with steel tipped tentacles that kill by penetrating you?
Then again, you could turn yourself into a giant tentacled monstrosity if you get a flesh control object, some will and align yourself with the Mutant god.))
I think we just had a Bay12 moment.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 02, 2013, 03:34:25 pm
Sigh. Then, begin to inscribe runes!

Drawing the circle (A17) using the "pen", fill the middle circle with C21 , the top with B33, and the bottom with B33 as well.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 02, 2013, 04:21:23 pm
Kin says Ratheale Rentheaol directed away from the group. Also keep on walking to some more secure surroundings after Nahere done his magic. Don't wanna fall down again.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 02, 2013, 04:36:16 pm
Speaking of: Unholy, reveal the word for Ocula, please. It must be made public domain for the purpose of amusement and betterment of everyone!
I may consider revealing it, by firing one at someone.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Samari45 on April 02, 2013, 04:41:06 pm
Waitlisting
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 02, 2013, 04:42:14 pm
((The waitlist has been removed, you instantly spawn and respawn.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 02, 2013, 06:05:12 pm
Waitlisting
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 02, 2013, 08:05:14 pm
Enter the village and pay close attention to the ground.  Wander around until I find something interesting, at every interesction or fork in my path, take the route where there are less footprint/traffic.

If I don't come across anything or anyone obviously hostile, try "Karenthar Casshealio."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Samari45 on April 02, 2013, 09:24:40 pm
That's what I get for not reading the last page. I ask stupid questions.
 
As soon as I spawn say Karenthar Aels Gars
Hope that works how I expect. Would anyone be generous enough to share their words with me, help a newbie out?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 02, 2013, 09:45:05 pm
You're free to start now.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 02, 2013, 10:09:41 pm
While it appears you have a grasp on some interesting words, I'll point out that magic doesn't work in the spawn room.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on April 02, 2013, 10:23:26 pm
"Oh, there's a new minion right there.  How convenient."

Attempt to grab the thing and say words.  If I can't grab it, or the spell fails, use other words.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 02, 2013, 10:51:14 pm
[Congratulations [Insert Name Here] Samari45! You've won the grand drawing, thus a free lesson! Huzzah! Please pick up your free copy of "Invocations and the Esoteric for Dummies"!
Congratulations! Not only did you earn a free lesson, you won a "My First Evocations" Starter Kit as a consolation prize! Hurrah!
Spoiler: My First Evocations (click to show/hide)
]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 02, 2013, 10:59:30 pm
Join team aether, and you can get that dinky list times thirty!

Propoganda propoganda propoganda is it working yet?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 03, 2013, 12:28:28 am
High five pariah and keep a walkin. Say Shoshashzel Shareeb Shaontrod.
Well you wander down to the village center and come across a gray man fighting a very large dog.

"Excuse me, good sir, is this Baskerville Hall?"

[pot:4]
You get five heavy steel balls wrapped in an aura of repulsive force. They look like they'll fit your weapon.


"Universe, why do you hate me?"

Same words again.
[pot:2,6]
You get nothing, followed by a strange phantom image of a three legged creature with a single eye on a long eyestalk and gecko like feet.


Say "Hath-caon" and if the spell works see if the chunk of rubber is about the size of the chunk missing out of my arm, if the spell doesn't work, or the chunk of rubber is smaller than the wound in my arm say "Hath-caon" again.
[pot:3]
You make a lump of rubber just about the right size for it to fit into the hole in your arm. You jam it into place and are rather surprised when it doesn't work very well.

"Huh...well I guess doing this is about the same as jamming a steak into a flesh wound and being confused when it doesn't just instantly heal."


Say "Hathic" and visualize Crystals shooting up from the earth and impaling the Magihound
((I soooo hope this works))
[spd:6]
[magihound spd:2]
[pot:3]
[magihound spd:2]
A small spike of crystal stabs trough the Magihound's paw. In yelps, limps a few feet and then turns tail and runs away. Huh.


step 1: say words and poke resulting item with my metal rod, if the rod doesn't disintegrate grab the item.
step 2: high five Derm and follow him around.


+1 channeling... again...
[pot:2+1]
Your intention is quite interesting. It might even work. Not with that kind of roll though. Magic 8-ball says "Try again later".

You follow derm down to the village center.



Glassco gives a laugh. "Well, seems I'm still getting the hang of maneuvering this right. To the ocean! Again! Hopefully it works this time!" Glassco is still full of enthusiasm of being in a flying bowl about to embark on a grand adventure. In the back of his mind, he wonders how many times he'll die before its over.
[will:4+1]
...You make it 1/4th of the way there...
Your little bowl ship is drift in the clouds on the way to the sea when something moves off to the side of you. Lightning crackles through the clouds faster and faster, a wall of flashing bluish purple rolling toward you.



Silica stays at the back of her group, she aims above where the pitchfork-wielding man will be but in front of Ryan and says "Dorbael Chall-thel"
uh...well dorbael isn't a word. Dorbaelo is, but I doubt thats what you mean.


"Well then interesting, I suspect that I may require metal sword over a glass one right now"
Say words then pickup creation then say other words
I didn't get any words from you...maybe your message 504'd?


Hm... another crazy guy. Well now this time I'm ready! "Come at me at me, bitch!"

Quickly set my shotbow to 2 shot mode and shoot out one of his legs if he's far enough away. If he get's close though, attack his head with the backside of the cleaver to knock him out or at least stun him ((Not the sharp side since my character doesn't want to kill people at all)).

If my attack is successful, quickly grab his leg and yell, "Dorbaelo Doldastar".

[dex:4+1]
You manage to fire a shot into both of his ankles and pin him to the ground. He can't charge you, but he could still very well stab you to death if you get close. Sure you want to charge in and risk it?


-Allianceproposalsnip-

((Well, I'm already in a house in the village doing science, so I guess I'll team up with ya. I don't think I know much that you don't know already tough. Altough I AM comfortable just staying here and doing nice shit. Heh, mayby we could just summon stone and a stone control staff and make a huge stone palace or guard tower. Mayby even with convenient shops or something. In short, I don't have much to offer but a +1 to pot rolls and 3 pool.))

Curse and say "Clo-caltel Shareeb Baltaellsheral" again.

[pot:1+1]
Sad trombone.


((I've got to go back and read all the last few turns to get all the working words down, but I keep skipping over doing it... Still, I found something cool!))

Runic fun!

[pot:3+1,6+1,1+1]

Your runes produce: Fire, A burst of necromantic power, and nothing.

Search for something to murder. Mumbling all the way.
Clo-Caltel Thaltelsho Gars
Stab the OnyxJew!

[Javier spd:5]
[onyx spd:2]
[javier pot:5+1]
Javier's chest becomes a strange mix of rubber tubing and muscle and clockwork organs and copper bone. He immediately attempts to murder Onyx.
[Javier spd:6+1]
[onyx spd:3]
[Javier dex:1
Javier gets the drop on Onyx with a lightning fast stab but misses so hard, so completely, that he throws himself totally off balance. Onyx's riposte is all the easier for it.
[onyx dex:3+2]
[onyx str:1]
His ripost hits perfectly...but glances off without doing any damage whatsoever. Both men collapse into a pile of swashbuckling failure, onyx atop Javier.

 


Sorry harry, i was almost convinced to walk away but then you went and mentioned point distribution :-/

It was probably the best choice you could have made. My PM'd action was for Tod-2A to tackle you while I would say the words "Kallth Conth". Not to mention that this lets me write up another Tod, with more channeling this time at the expense of awareness!


Consider yourself officially spawned in.
((Well, I'm already in a house in the village doing science, so I guess I'll team up with ya. I don't think I know much that you don't know already tough. Altough I AM comfortable just staying here and doing nice shit. Heh, mayby we could just summon stone and a stone control staff and make a huge stone palace or guard tower. Mayby even with convenient shops or something. In short, I don't have much to offer but a +1 to pot rolls and 3 pool.))
((Oh, you just gave me an excellent idea. Why make a simple tower when you can do so much more? But that's for later, when we either get some will or someone with will. Right now though, just standing around and trying stuff is good enough for me.

So, let us celebrate the formation of team "We need a slogan name!". I'll give you my word list and cast any 6 pool spell you desire (if you agree to share any knowledge you obtain/have obtained of course), once I get down there.))

"This place has outlived its usefulness. Time to move on. But first, something for defense and mobility."

Say "Shaazeshelial Zorhalth Adamenstiar Aels Harialltontal Zzers".
[pot:6+1]
You become an enormous pair of very quick, strong, diamond-fire wings. You are very much alive, but you cannot speak and can't move very well; you can just sort of flop around. Oh dear.


"Hrmm. A plain wooden staff would be nice."

If I recieve a staff, head out of the room and give it a few test swings.
Word of caution before you make this choice. The ability to kill people and creatures with this weapon is important, so  a wooden staff my not be the best weapon of choice. If you still want it though, feel free.

Why is all the failures I have 2? Really weird.
Say Adamenstiar Dontalthelielio. Wander temple, looking for interesting things that don't look dangerous, like shiny stuff.
Good luck, I suppose? Probably best not to question why you haven't had a catastrophic failure.
[pot:2]
Oh dear.

You wander around the temple, looking for shiny things. You find a room full of candles. 13 of them are burning. Thats pretty shiny.


Retreat, then will a giant thallid to begin growing. Order my current thallid to begin collecting Rocks, which will be used to cover the giant thallid, giving it a skin of stone.

Also, is there any way to redistribute points? I want to ditch channeling and potency for more will, dex, and speed.

edit- Also, I think you forgot to bump my successes again.  ;)
You successfully scamper away before a fight can break out, but your attempts to summon and control a new fungus man fail. Guess 2 entities is all you can handle right now.

(As per redistributing points, you can do it when you die, but thats about it. Well, thats not entirely true. The bartender at the ruined tavern sells something that can let you rearrange your stats while still alive, but it costs souls to buy it.)


Alien eye thingy?  You mean that thing someone summoned?

What we need is a word for tentacles.
It's in there. Just need to find it.

"Adamenstiar Shubha Hobitaeaod Rothon"
Whether or not the words succeed, will my arm back. If I succeed in willing my arm back, drop sword, deactivate mark, and pick up staff (provided it won't zap me and exists) and will Thrakor to regrow his body.
[will:1]
[end:1-1]

Welp. I think you know where you are now. You have to lose one point from somewhere since you lost that one soul you had.


Sigh. Then, begin to inscribe runes!

Drawing the circle (A17) using the "pen", fill the middle circle with C21 , the top with B33, and the bottom with B33 as well.
[pot:4]
You inscribe the circle  on the ground and activate it.

The rune in the center burns away-it was probably either in the wrong spot or that part of the circle isn't made to hold runes-while greenish yellow light leaks from the two runes in the small circles towards the center. After all that, nothing appreciable happens though. Hmmm.




Kin says Ratheale Rentheaol directed away from the group. Also keep on walking to some more secure surroundings after Nahere done his magic. Don't wanna fall down again.

[pot:3]
You make a plastic sphere about the size of a ping pong ball. Cool, you guess.

You carry thrakor back up the hill to the bridge over the chasm.

Enter the village and pay close attention to the ground.  Wander around until I find something interesting, at every interesction or fork in my path, take the route where there are less footprint/traffic.

If I don't come across anything or anyone obviously hostile, try "Karenthar Casshealio."

You make it down only as far as the Village homes before you attract the attention of a lone pitch forker. He looks rather angry with you and everything else in existence. But he's gonna take it out on you.

That's what I get for not reading the last page. I ask stupid questions.
 
As soon as I spawn say Karenthar Aels Gars
Hope that works how I expect. Would anyone be generous enough to share their words with me, help a newbie out?
You say your words. They don't seem to work here in this room. Huh.

You know where you are and everything? In the spawn room? Big room with the mummified monks and the magic circle?

"Oh, there's a new minion right there.  How convenient."

Attempt to grab the thing and say words.  If I can't grab it, or the spell fails, use other words.

[Spd:1+1]
[Cloud Shepard spd:4]
[Cloud Shepard pot:4]
[cloud shepard dex:6]
[spd:5+1+1]

The cloud Shepard hurls a blast of freezing air toward you. For an instant your body becomes pure quicksilver and you flow like water, under the blast and then reforming once it has passed.

[dex:4-1]
You run for the edge...and then think better of it at the last second and skid to a stop, flat on your stomach, gripping the stone.


Statuses

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Corsair on April 03, 2013, 12:34:30 am
((I KNEW I forgot something))
"Ooh a pretty bird.... wait what was I doing?"
Words grab thing from words then other words
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Saurinae on April 03, 2013, 12:43:48 am
Hmm.. That was anticlimactic. Ah well
Wander off looking for mountains and similar rocky place, say "Hathic Ratheale"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 03, 2013, 12:46:54 am
((I don't know if Hobitaeaod works this way, but I'll try.))
Put the rubber where the chunk is missing and say "Hath-caon Hobitaeaod", focusing on merging the rubber to the missing part of my arm.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on April 03, 2013, 12:47:11 am
In that case, commit suicide and respawn with spd 1, dex 1, awareness 1, will 6, and if I still have a point, end 1.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 03, 2013, 12:48:04 am
((I had the completely wrong idea where Silica was and my browser screwed up when I corrected my post >.< I am now where near Ryan, I am with Sanya, Syvarrus and Jixiu.))
Silica continues following the party, she holds one of her cloth arrows in right hand and says "Dorbaelo Chall-thel"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 03, 2013, 12:54:51 am
Quote from: piecewise
Your intention is quite interesting. It might even work.
Not with that kind of roll though. Magic 8-ball says "Try
again later".

listen to the magic 8 ball, words and thoughts and stuff

Will resend pm once internets decide not to be worse than useless
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on April 03, 2013, 12:56:06 am
-1 awareness.
"Damnit!"
Head outside,
"Cainthalsaz Shalzethtol Zzers Shaazeshelial!"
Activate mark, head down mountain path.

((I have no idea what this will do, but I'm pretty sure it will be deadly and/or awesome.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Fr0stByt3 on April 03, 2013, 02:42:23 am
((I'm with Tsuchi.)) Jixiu says "Clo-caltel Zorhaltoran Prathoal."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 03, 2013, 03:40:39 am
((I knew I was forgetting something! And now I wasted a pot:6 roll. Oh well, more points for the everflame god.))

First try to deactivate my mark with my mind.
If that fails move like a bivalve (https://www.youtube.com/watch?v=H5O1XYZcDh8) and enter the temple, where the anti magic field will hopefully change me back. If my mark remains while in the temple, kill myself by using the knife in my god's altar.
If that fails, hurl myself down the back side of the temple, where either a random encounter or the fall will kill me.


If at any time I am successful at removing the mark, go out and say "Shaazeshelial Zorhalth Adamenstiar Clo-Caltel Harialltontal Zzers".
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 03, 2013, 04:10:53 am
((I recommend overwriting it with a flesh mark if you deactivate it. ))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 03, 2013, 06:34:16 am
"Why is it always the batshit insane ones..."

Gazing deeply into his beautiful azure eyes, Possibly smiled. As he leaned forward, the bearded, massive-nosed Irishmen whispered. Zorhalth Phal, BITCH.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 03, 2013, 06:42:51 am
Activate chainsword and go to town. As in attack them.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 03, 2013, 06:49:35 am
Zaral!
Then stab him if he evades/still is alive!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 03, 2013, 06:52:34 am
Hm... well if he's pinned down that should do. "Oi, stay there and don't 'cause me any problems if you don't want your head to be turned into a fish."

Right let's see what this place has to offer.

Avoid the crazy guy while I look around for a torch or torch making stuff. Also glass bottles. Empty or with booze in it. Preferable with booze. That'll save me some words.

If the crazy guy somehow get's unstuck, dodge his attack and counter by grabbing his leg and yelling "Dorbaelo Doldastar".


((is there people following me? I thought i was alone o.O))

Edit:
((Another question, which words of Zzers, Harialltontal, and Shaazeshelial means quick, and which one means strong? I know one of those words means that and the third word probrably means the whole body... but not sure about it. More concerned with fast and strong.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 03, 2013, 07:27:27 am
Alright, this is becoming a tad odd and confusing. Who is attacking who?

Me and Javier are busy trying to turn the other's face into molten sludge or send the other into a living hell, respectively. We are in town, last I checked.

I think Derm may or may not be coming into Town to kill someone or other.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 03, 2013, 07:49:31 am
I think we are outside the gate....
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on April 03, 2013, 08:00:11 am
Err, did I land near the edge because the cloud shepard isn't on the path, or because I rolled a seven for dodge?

If It's the former, run down the path and say enhancement words, otherwise try again!  (Grab it and say grab words, or scream offensive words at it)

Also, since I died just a few turns ago, can I swap my point in awareness into will?  I didn't realize you could re-arrange points on a standard death.

And Onyx, there's a handy aggro recorder at the bottom of the statuses.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 03, 2013, 08:13:34 am
I think this is the game's revenge for me not dying last time.

PW:  If someone chucks me at an enemy Thunderball style and the impact kills them, do I get the point or the person who threw it?


"You know, if you turned your hand electric, you could hold me directly.  That way you could go all Perseus and use me as a weapon."


Some more words.


((Woo I know the alien word now.  Will trade it (or anything) for runes of control and either life or sentience... not like I know how I could possibly draw a rune as a head.  Worders really need a third point to get the cool stuff.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 03, 2013, 08:23:35 am
Also, I figured there was a tentacle word.  I must find it.


I like how my injury description has been changed to "Is a severed head."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 03, 2013, 08:28:15 am
"You know, if you turned your hand electric, you could hold me directly.  That way you could go all Perseus and use me as a weapon."

Oh man I completely imagined him holding up your head by your hair and you using some electric breath attack. Man that's badass.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 03, 2013, 08:28:43 am
Wish for a wooden staff, around four feet long, with weighted steel end caps.

((That should help. The best thing about a stick, is that you don't have to hit people with it to do damage. Oh, and Toaster, you could draw runes with arcane eyebeams.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 03, 2013, 08:31:02 am
((Woo I know the alien word now.  Will trade it (or anything) for runes of control and either life or sentience... not like I know how I could possibly draw a rune as a head.  Worders really need a third point to get the cool stuff.))
((If you're anywhere near the village, I'd be willing to cast 12 pool worth of spells on you for that word. You know, give you an electricity control object and any other enhancement or object you want. Once I get my clam problem solved that is.

And if I find the tentacle word first, you'll get a special discount for it.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 03, 2013, 08:35:06 am
Convince Kin to bring me back up to the village and it's a deal.

Or I can ask.  Kin:  Mind bringing me back up to the village?  I'll give you some words or half of what Paris is offering.


((That should help. The best thing about a stick, is that you don't have to hit people with it to do damage. Oh, and Toaster, you could draw runes with arcane eyebeams.))

That would take some godlike accuracy.  Would be pretty awesome though.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 03, 2013, 08:39:23 am
"The fuck is that? Whatever, lets keep going! Best you say some words though John, just in case... Evasive maneuvers! All hands mind the edge! Keep all your limbs inside the moving vehicle at all times, for this ride might get a little bumpy, hahahahahah!" Well, Glassco seems to be enjoying himself none the less.

Continue flying towards the sea, taking evasive maneuvers and or dodging if necessary.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 03, 2013, 09:28:25 am
"~TOD-3-OPERATIONAL! PRIME-DIRECTIVE: BE-LESS-STUPID! SECONDARY-DIRECTIVE: TEST-ABILITIES! SELF-MADE-DIRECTIVE: ADJUST VOLUME!~"

The creature punches itself in the head.

"~Right. Now-what? Oh-right. Accessing-Tod-Cloud-Memory.~"

Tod-3 twitches a bit, then looks enlightened.

"~Ooh-magic. Quick-test.~"

Run to a magically non-dead area, preferably out in the temple grounds. Do Magic.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 03, 2013, 09:34:59 am
Convince Kin to bring me back up to the village and it's a deal.
((Actually, the village is probably not the best place to be right now in your condition, since I count at least 4 people battling there, 2 of them with each other. One unfortunate word combo and you're accidentally vaporized along with a few houses. Except if, you know, you wanna help them with some eye beams. Anyway, it'll take me at least two turns to get down there, so take your time.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Samari45 on April 03, 2013, 09:36:29 am
I know where I am. Just being a little derpy. Also, thanks Xan!

Hmm... Maybe the words don't work here.
Go to the altar room and put blood into the basin. Then walk outside and say Karenthar Aels Gars. Then say Prathelthe.

I'll take you up on that offer Derm. I gladly join Team Aether Scratch that. "We Need A Name" is pretty short on members so I'd be happy to join as a sciencer if you guys don't mind.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 03, 2013, 10:01:51 am
"Can bring you there, no problem. Just tell me, would there be a difference between Con-tel Rothon and Rothon Con-tel? Your idea of an electric hand intrigues me, but I would hate shocking myself just because I didn't bother to find out if transmutations have a ridiculous rule on what should go first."

Kin will bring Thrakor back to the village (if he still wants to). He also says Con-tel Rothon.


((Who would get points for kills if I slamdunk Toaster's char and it keeps it shape? Me for doing it in the first place, Toaster for being the "weapon" or shared but rounding down? Or maybe even something else? Also, UNLIMITED POWER!))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 03, 2013, 10:07:31 am
Try to cast an aura of distortion dust on him.


CHAAAOOOOOSSS DUUUUUNNNNKKKKK
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 03, 2013, 10:14:27 am
"To be honest, I don't know.  For the record, when I did it, it was via Rothon Con-Tel.  You could always be ballsy and do it the other way to see what happens."

"Hell, lean close.  For your help, I'll give you an interesting word..."  Thrakor whispers something.


PPE:  Heh... aura.  Between that and the shielding word, there's all sorts of use for me.



If you're curious, I dug up the PM that I did it way back when to check it out.  Interesting for the historical record.

Spoiler: PM to Piecewise (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 03, 2013, 10:24:19 am
((I'll try Con-Tel Rothon, for !!science!! sake. Hopefully my hand won't absorb the head.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 03, 2013, 10:37:56 am
Two heads are better than one!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 03, 2013, 11:37:24 am
Hrmph. At least I have shinies.
Stare at shinies. Say Zorhalth Shaazeshelial. Hope it works.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on April 03, 2013, 12:10:19 pm
((Woo I know the alien word now.  Will trade it (or anything) for runes of control and either life or sentience... not like I know how I could possibly draw a rune as a head.  Worders really need a third point to get the cool stuff.))
((If you're anywhere near the village, I'd be willing to cast 12 pool worth of spells on you for that word. You know, give you an electricity control object and any other enhancement or object you want. Once I get my clam problem solved that is.

And if I find the tentacle word first, you'll get a special discount for it.))

Do you mean the eyestalk-on-a-tripod word?  I happen to have that, and I'll be down in the village in a turn or two.  I have other useful words as well.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 03, 2013, 12:28:44 pm
Do you mean the eyestalk-on-a-tripod word?  I happen to have that, and I'll be down in the village in a turn or two.  I have other useful words as well.
((Our team is always willing to trade. We are willing to purchase:
and offer in return:
Of course, if you're willing to stay in the village for a while and conduct science with us you can get those things for free, as long as you promise to share any knowledge you obtain and to help the team. (We should probably decide on a name by the way, although team "We need a name!" does have a certain ring to it.)

Ah, but I'll probably give Toaster an electricity control object even if you beat him to the word. I feel sorry for him, being just a head and all.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 03, 2013, 12:37:29 pm
((Actually, I'm about to start some word-sciencing and I have 4 points in channeling. So I could join "We need a name!".))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 03, 2013, 12:41:08 pm
[Pft, you guys and your science. You could be Sky Pirates.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 03, 2013, 12:48:18 pm
Put my windsword in the center circle and reeactivate circle. Assuming that fails, see if a complete fool junior Science Team Associate would stand in the circle whilst I activated it.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Zako on April 03, 2013, 12:51:48 pm
"Oooo, coooooooool..."

More runes!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 03, 2013, 12:53:07 pm
[Pft, you guys and your science. You could be Sky Pirates.]
((And where will you sky-pirates repair and rearm your ship, sell your plunder or go for a night or wild drinking? Once we get some will or someone with will joins, our <secret building I have thought of and should probably share with the team> will have accommodations for all. I'll probably add a sky dock for you and give you a discount if you survive long enough and become regular clients.))

((Actually, I'm about to start some word-sciencing and I have 4 points in channeling. So I could join "We need a name!".))
((If you want to, then you're welcome to join. Our current members are me and miauw62. Miauw is sciencing in the village and I'm currently trying to kill myself while experiencing life as a diamondfire clam.

Just tell me if you want to join so I can send you the word list and mark you as an official member.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 03, 2013, 01:20:07 pm
I feel like just walking up to random people, and shooting swords of force out of my eyes.... Is that so wrong?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Samari45 on April 03, 2013, 01:24:50 pm
I'd like to join "We Need A Name" as a sciencer as well if that's ok. I have 4 channeling as well. As soon as I get my wings so that I can GTFO if I need to, I plan on doing a lot of word and rune checking.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 03, 2013, 01:36:11 pm
((Okay, to avoid uncertainty, anyone who wants to join and is committed to staying at the village for a while and practicing science, PM me your word list and your intention to join and you will automatically become a member with all the benefits and obligations this includes.

I am also wwilling to answer any questions you have about the team via PM.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 03, 2013, 01:42:04 pm
I'm starting to feel like the only person who is more worried about exploring then worried about !!SCIENCE!!

Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 03, 2013, 01:49:38 pm
I'd be exploring still if I had a method of locomotion.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 03, 2013, 01:58:48 pm
[Discounts you say? Well, we'd might be interested in that if things go well. Dying isn't that much of a concern, I died once already, Byte twice now. Only permanent death is player versus player death, death by corruption, and [REDACTED], so there's not much to worry about.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 03, 2013, 09:02:46 pm
When confronted by an angry pitchfork wielding villager, there really is only one way to go.

"Rothon Shoshashzel"

If his words fall flat, Ozzy will grab the closest thing that could be considered a weapon, be it a stick or stone or anything else he can either swing or throw.

If there was still time before he got pitchedforked, the mohawked mage would throw his newfound weapon at the approaching villager.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 04, 2013, 01:36:42 am
((I KNEW I forgot something))
"Ooh a pretty bird.... wait what was I doing?"
Words grab thing from words then other words
[pot:6+1]
You get a strange sort of thing, like a giant padlock in the shape of a shield. Or is it a shield in the shape of  a lock? Hm. It's a phantom image regardless, so you can't grab it.
[pot:3+1]
You get a steel hammer. It looks like a warhammer, but it's not quite as big as one should be.



Hmm.. That was anticlimactic. Ah well
Wander off looking for mountains and similar rocky place, say "Hathic Ratheale"
You're on a mountain/rocky place. All the buildings around here are carved straight out of the side of the mountain. The village center is a semi-circular divot in the mountain with buildings built into it's edge. You're still pretty high up on the side of the mountain. You're pretty much as rocky and mountainy as you're gonna get here, bro.

[pot:6]
You generate an enormous sphere of crystal several feet in diameter. Huh, wonder what you'll do with this.


((I don't know if Hobitaeaod works this way, but I'll try.))
Put the rubber where the chunk is missing and say "Hath-caon Hobitaeaod", focusing on merging the rubber to the missing part of my arm.
It does not work that way, unfortunately. Oh well, surely some kind soul can give you a brick of rubber control or something.


In that case, commit suicide and respawn with spd 1, dex 1, awareness 1, will 6, and if I still have a point, end 1.
"Fuck my frontal lobe!"
You repeatedly smash your face against the stone until you die. You reappear in the spawn room, strangely less magical and stronger willed.


((I had the completely wrong idea where Silica was and my browser screwed up when I corrected my post >.< I am now where near Ryan, I am with Sanya, Syvarrus and Jixiu.))
Silica continues following the party, she holds one of her cloth arrows in right hand and says "Dorbaelo Chall-thel"
[pot:3+2]
One of the cloth arrows becomes giant. It's still big and floppy.


Quote from: piecewise
Your intention is quite interesting. It might even work.
Not with that kind of roll though. Magic 8-ball says "Try
again later".

listen to the magic 8 ball, words and thoughts and stuff

Will resend pm once internets decide not to be worse than useless
[pot:6]
You spell summons a strange looking crossbow. It doesn't seem to have any string or any place to put a bolt, just a crank on the side that does you're not sure what. Well well well.


-1 awareness.
"Damnit!"
Head outside,
"Cainthalsaz Shalzethtol Zzers Shaazeshelial!"
Activate mark, head down mountain path.

((I have no idea what this will do, but I'm pretty sure it will be deadly and/or awesome.))
[pot:1+1]
Or it just won't work.

Oh well, you made it out to the temple grounds at least. Yay!


((I'm with Tsuchi.)) Jixiu says "Clo-caltel Zorhaltoran Prathoal."
[pot:6+1]
You summon a very large, very strange looking clockwork warhammer. It has a trigger on it and it looks like the head of the hammer might open up or "unfurl" when that trigger is pressed. Huh, wonder what that will do.


((I knew I was forgetting something! And now I wasted a pot:6 roll. Oh well, more points for the everflame god.))

First try to deactivate my mark with my mind.
If that fails move like a bivalve (https://www.youtube.com/watch?v=H5O1XYZcDh8) and enter the temple, where the anti magic field will hopefully change me back. If my mark remains while in the temple, kill myself by using the knife in my god's altar.
If that fails, hurl myself down the back side of the temple, where either a random encounter or the fall will kill me.


If at any time I am successful at removing the mark, go out and say "Shaazeshelial Zorhalth Adamenstiar Clo-Caltel Harialltontal Zzers".

[we'll use that old roll]

We'll just assume you killed yourself somehow and respawned. Not like you had anything to lose, right?

You become a clockwork robot made of fire and diamond. You're basically a diamond clockwork robot with a chest filled with fire and burning eyes. Pretty awesome.


"Why is it always the batshit insane ones..."

Gazing deeply into his beautiful azure eyes, Possibly smiled. As he leaned forward, the bearded, massive-nosed Irishmen whispered. Zorhalth Phal, BITCH.
Zaral!
Then stab him if he evades/still is alive!

[onyx spd:2]
[javier spd:4]
[javier pot:1+1]
Nope
[onyx pot:1+1]
Also nope.
Spoiler (click to show/hide)
Javier and Possibly's spells both malfunction. They roll off each other and attempt to kill each other with the good old fashion method of stabbing each other in the throat. Javier's stab is fast and true, but Possibly slaps it away with his blade. And then promptly freaking misses with his own stab.

So far this fight to the death has resulted in not so much as a skinned knee.


Hm... well if he's pinned down that should do. "Oi, stay there and don't 'cause me any problems if you don't want your head to be turned into a fish."

Right let's see what this place has to offer.

Avoid the crazy guy while I look around for a torch or torch making stuff. Also glass bottles. Empty or with booze in it. Preferable with booze. That'll save me some words.

If the crazy guy somehow get's unstuck, dodge his attack and counter by grabbing his leg and yelling "Dorbaelo Doldastar".


((is there people following me? I thought i was alone o.O))

Edit:
((Another question, which words of Zzers, Harialltontal, and Shaazeshelial means quick, and which one means strong? I know one of those words means that and the third word probrably means the whole body... but not sure about it. More concerned with fast and strong.))
You find yourself a ceramic jug of mead and a torch. Coolio.


Err, did I land near the edge because the cloud shepard isn't on the path, or because I rolled a seven for dodge?

If It's the former, run down the path and say enhancement words, otherwise try again!  (Grab it and say grab words, or scream offensive words at it)

Also, since I died just a few turns ago, can I swap my point in awareness into will?  I didn't realize you could re-arrange points on a standard death.

And Onyx, there's a handy aggro recorder at the bottom of the statuses.
Well, it goes like this: if you rolled a five for dex you would have tackled him. Which is dangerous because the shepard is floating in thin air near the path and fucking it up means falling to your death. Your four resulted in you failing, but in such a way that didn't involve falling to your death.

As per changing your points, sure.
[spd:4+1]
[cloud shepard spd:3]
You run down to the lower section of the path and use your words.
[pot:5+1]
You transform into what can be best described as a mummified corpse with a bright green glow pouring from inside your chest, backlighting your ribs against your dry, darkened flesh. Your eyes are two plumes of green fire.



I think this is the game's revenge for me not dying last time.

PW:  If someone chucks me at an enemy Thunderball style and the impact kills them, do I get the point or the person who threw it?


"You know, if you turned your hand electric, you could hold me directly.  That way you could go all Perseus and use me as a weapon."


Some more words.


((Woo I know the alien word now.  Will trade it (or anything) for runes of control and either life or sentience... not like I know how I could possibly draw a rune as a head.  Worders really need a third point to get the cool stuff.))
I think it would go to you, since technically it was your brainbox that did the killing.

[pot:6]
An image of a ring.
[pot:3]
The image of a...um...sausage? Something tube shaped. How phallic.


Also, I figured there was a tentacle word.  I must find it.


I like how my injury description has been changed to "Is a severed head."
I sense the future is strange indeed.
http://www.youtube.com/watch?v=XIeB2Q2xmZQ


Wish for a wooden staff, around four feet long, with weighted steel end caps.

((That should help. The best thing about a stick, is that you don't have to hit people with it to do damage. Oh, and Toaster, you could draw runes with arcane eyebeams.))
The blood you spilled into the basin rises and forms the weapon you asked for.


"The fuck is that? Whatever, lets keep going! Best you say some words though John, just in case... Evasive maneuvers! All hands mind the edge! Keep all your limbs inside the moving vehicle at all times, for this ride might get a little bumpy, hahahahahah!" Well, Glassco seems to be enjoying himself none the less.

Continue flying towards the sea, taking evasive maneuvers and or dodging if necessary.
The clouds part and something rather massive screams toward you. It looks like a beetle, albeit a beetle the size of a small dump truck with brilliant, glowing blue eyes, a huge forked horn, purple shell and 8 wings trailing a hell of electrical discharge. And it's charging you, bringing a wall of lightning and wind with it.


"~TOD-3-OPERATIONAL! PRIME-DIRECTIVE: BE-LESS-STUPID! SECONDARY-DIRECTIVE: TEST-ABILITIES! SELF-MADE-DIRECTIVE: ADJUST VOLUME!~"

The creature punches itself in the head.

"~Right. Now-what? Oh-right. Accessing-Tod-Cloud-Memory.~"

Tod-3 twitches a bit, then looks enlightened.

"~Ooh-magic. Quick-test.~"

Run to a magically non-dead area, preferably out in the temple grounds. Do Magic.
You run out to the temple grounds and try out some words.
[pot:4+1]
Doesn't seem to work.
[pot:5+1]
Not that one either.

Bad days are here again.


I know where I am. Just being a little derpy. Also, thanks Xan!

Hmm... Maybe the words don't work here.
Go to the altar room and put blood into the basin. Then walk outside and say Karenthar Aels Gars. Then say Prathelthe.

I'll take you up on that offer Derm. I gladly join Team Aether Scratch that. "We Need A Name" is pretty short on members so I'd be happy to join as a sciencer if you guys don't mind.
Which altar is particular? We've got the eight of them after all.
"Can bring you there, no problem. Just tell me, would there be a difference between Con-tel Rothon and Rothon Con-tel? Your idea of an electric hand intrigues me, but I would hate shocking myself just because I didn't bother to find out if transmutations have a ridiculous rule on what should go first."

Kin will bring Thrakor back to the village (if he still wants to). He also says Con-tel Rothon.


((Who would get points for kills if I slamdunk Toaster's char and it keeps it shape? Me for doing it in the first place, Toaster for being the "weapon" or shared but rounding down? Or maybe even something else? Also, UNLIMITED POWER!))

[pot:1]
Your right hand becomes electricity...and then vanishes leaving a bleeding stump. Oh hell.


Hrmph. At least I have shinies.
Stare at shinies. Say Zorhalth Shaazeshelial. Hope it works.
[pot:2]
It does not.


Put my windsword in the center circle and reeactivate circle. Assuming that fails, see if a complete fool junior Science Team Associate would stand in the circle whilst I activated it.
[pot:5]

You recreate your circle and try again, this time with your glade sitting in the center. The yellowish light leaks from the runes and into the blade. The metal takes on a sickly hue and the stone beneath it hisses and smokes slightly.


"Oooo, coooooooool..."

More runes!
[pot:4+1,2+1,5+1]

Gets you a load of springs and gears, a tiny point of vacuum that dissipates quickly, and a burst of very destructive light that explodes as it hits anything. Huh.

[Discounts you say? Well, we'd might be interested in that if things go well. Dying isn't that much of a concern, I died once already, Byte twice now. Only permanent death is player versus player death, death by corruption, and [REDACTED], so there's not much to worry about.]
Be thankful I'm not sticking to my original Permadeath idea. It would certainly make things more tense but also be a damning annoyance. So we're going for the middle ground of "losing lots, but not everything."

When confronted by an angry pitchfork wielding villager, there really is only one way to go.

"Rothon Shoshashzel"

If his words fall flat, Ozzy will grab the closest thing that could be considered a weapon, be it a stick or stone or anything else he can either swing or throw.

If there was still time before he got pitchedforked, the mohawked mage would throw his newfound weapon at the approaching villager.

[spd:5]
[pitch spd:1]
[pot:2]
Oh dear.
[spd:2+2]
[pitch spd:3]
You grab a fist sized rock from the ground and charge in, wailing like a mad man.
[dex:4]
[str:1]
You succeed only in hurling the rock straight into the ground. Oh double dear.
[pitch dex:5]
[str:2]
And the pitch forker misses you entirely as well. Ah, thank Parathun for universal incompetence.






Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 04, 2013, 01:50:47 am
((Well damn, I need another pool.))
Say "Clo-caltel Shubha" and hope for a staff long and strong enough to serve as a walking stick.  If I get a suitable staff, look for something to kill.  If not, stay where I am.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Saurinae on April 04, 2013, 01:55:26 am
((Oh.. Ah well)
attempt to scavenge stuff from the town after saying "Hathic Shubha"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 04, 2013, 02:18:51 am
poke new crossbow with metal rod, if neither disintegrate pick up the weapon and test fire it at a wall after cranking it.
Grin like an idiot if the result is awesome, shoot someone with my original crossbow if it is not.

Afterwards walk over to the nearest house and zorhalth it 5 times from point blank range


Lets see what the next level of everflame favour gets me.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on April 04, 2013, 02:48:21 am
"...*Sigh*. Stupid random chance."
"Cainthalsaz Shalzethtol Zzers Shaazeshelial."
Activate mark, head down mountain path.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 04, 2013, 03:09:50 am
*sign* Why is it that I keep forgetting to equip this body with a better update or soul exit system?
"I'll be right back, wait for me please"
Silica commits suicide. She configures her new body unit to have 4 channeling and 6 potency. She then goes to Patrick
"I was planning to get someone to use a control mark to command you to be able to control your own body and accompany us, however, it seems that our journey will be dangerous and I have caused you enough trouble. I'm not sure when I'll be back here again, before I leave, is there anything I can do for you?"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 04, 2013, 05:09:45 am
Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 04, 2013, 05:16:43 am
"Ah well..."

Say "Shareeb" until I get a reasonably sized (about the size of a sword blade) lump of steel, throw it to the other end of the room and see if I can attract it with my magnetic arm.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 04, 2013, 06:00:07 am
Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
((How about you two team up in mutual frustration and fight against your seemingly traitorous weapons?))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 04, 2013, 06:04:25 am
Pretty sure that's acid. Gingerly touch blade, see if it hurts.

Thinking to myself, smile suddenly then speak words.
Clo-caltel Halthel Roncal-thol Zoth-Hareth.
I know I've made a lot of weapons, but this time, why not a simple toy?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 04, 2013, 06:35:02 am
Oi piece, where is my action?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 04, 2013, 07:09:56 am
Doctor Octogonapus - Team "We are currently deciding on a name!" - Temple Grounds

((Yes! Excellent! Thank you!))

*sigh* "Let us pretend that never happened..."

Get going towards the village. Say words (Sorry, changed my mind and sent you another PM).

Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
((How about you two team up in mutual frustration and fight against your seemingly traitorous weapons?))
((Peace through impotence.))

((@Piecewise: If I accidentally kill someone, can I release there soul so that they can respawn, or do their souls pass through some magical meat grinder when we absorb them? For that matter, what is the level of control we have on souls? Can we trade them with each other, like that bartender can?))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 04, 2013, 07:15:15 am
"Alright. Thanks."

Grab staff, and head back down the mountain to the village.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 04, 2013, 07:22:48 am
[I am thankful, thankful indeed.]

"HAH, look at that thing! Guess it won't be so boring after all, eh! Huge and spits lightning, never get to see anything like that at home. Lets try a new trick. You shall be mine, creature!" Glassco grinned heavily beneath his mask, extending his hand towards the creature and tries to will it under his command.

Glassco attempts to mentally enthrall the giant beetle.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 04, 2013, 07:47:40 am
"Oh how tiring this fight is... How about a little break?"
Thaltelsho!
Fill my Blade's reservoir.

If he still agrees to fighting:Stab him
If not: Walk into village.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 04, 2013, 07:49:54 am
"~Aw-nuts. Only-one-thing-left-to-do.~"

Say Words! Run to village.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 04, 2013, 09:24:51 am
Alright... with this mead....

Say "Szahell"

I can make a molotov! Great if I run into a group of creatures. Especially flammable ones! Now to go check out this church.

Proceed to stuff the resulting cloth into the top of the mead jar with a little still hanging off.

Then go take a look inside the church!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 04, 2013, 09:40:38 am
"Praise be to Parathun for small mercies," Ozzy mutters as the villages strike misses him.

He then dashes forward and tries to rip the pitchfork out of his opponent's hands.

If successful try to stab him with his own weapon, if not shout "Shoshashzel!"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Samari45 on April 04, 2013, 09:43:18 am
Ok, third times the charm for getting my action right.
Go to the altar room of Sha-calun and put blood into basin. Then walk outside and say Karenthar Aels Gars. Then say Prathelthe.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 04, 2013, 09:50:35 am
Thrakor sighs.  "Need a hand there?"


More words of magical murder science.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 04, 2013, 09:52:01 am
Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
"Truce. Le's do this when we both are a tad less invalid."

Run, run to more lootable pastures
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 04, 2013, 11:22:54 am
Damnit! Why do I ALWAYS ROLL 2!?
Go look for loot in the temple, saying Adamenstiar Dontalthelielio. Wear result.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 04, 2013, 12:02:22 pm
[So, taking bets, what are the chances that I enslave befriend the giant lightning breathing beetle? If I succeed, I'm thinking of calling it Sparky. Any other suggestions on names?]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 04, 2013, 12:39:09 pm
Something that will be easy to remember, like OH GOD IT'S EATING MY FACE.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Fr0stByt3 on April 04, 2013, 12:45:42 pm
Jixiu also puts the hammer on his back, over the opposite shoulder of the one the sword. Then he begins walking towards the village, humming no song in particular.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Zako on April 04, 2013, 01:04:32 pm
"HOLY MOTHER OF AWESOME! THAT WAS SWEET!"

Runes, and hope for something good!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 04, 2013, 02:47:10 pm
Before Kin can bleed out he shouts Shaazeshelial Rothon. He prays to whatever higher (or lower) power that exist for a stroke of luck.

"I've got this!"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 04, 2013, 05:59:51 pm
I altered my plan from this morning- I plan to create a little toy man! Should have used Plastic instead of Speaking... Oh well. That's later. I can always give him little plastic weapons.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on April 04, 2013, 07:07:02 pm
Head outside and will myself up a mushroom staff with a cup on the end and some spore bombs I could launch with it.

Alright, so I haven't been keeping up with the groups, but I think I'd like to join one. You may begin bidding now.  ;D
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 04, 2013, 07:16:21 pm
I bid one zorhalth to your crotch followed by taunts of "liar, liar pants on fire" ;D
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 04, 2013, 08:03:40 pm
Well, there's:
I think so anyway.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 04, 2013, 09:25:28 pm
Science team is best team. We have the best science.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on April 04, 2013, 09:35:48 pm
Say words, then head into the village(and into the clothes shop if possible)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 04, 2013, 10:57:56 pm
[Eh... Calling us a team is kind of shaky. Just two of us, and we don't plan on competing with the other groups that I know of. So far its just Captain John and me, doing stuff and dying. I've even added a Death-o-Meter to our notes, to keep track of how many times we've died for amusement.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Corsair on April 05, 2013, 12:43:51 am
"Odd, Gah screw it time to kill stuff"
say words wield great-sword in two hands(Would I get a strength bonus from that?)Then say words and go find something to kill, then do so.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 05, 2013, 01:29:31 am
I forgot to ask, but is the soil around my character soft enough to make runes in?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 05, 2013, 01:34:31 am
Yes... its dirt...
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 05, 2013, 01:40:56 am
By the way, after I get another pool I would like to join Team Bismuth, I will work on finding the effects of runes and circles.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 05, 2013, 02:42:45 am
By the way guys, you're free to just say "Head back to here." and  you'll walk back towards it. You'll no doubt hit an encounter somewhere along the way, but it's a bit better then just "Walk down path" because in that case I'll just stop you at random places.


((Well damn, I need another pool.))
Say "Clo-caltel Shubha" and hope for a staff long and strong enough to serve as a walking stick.  If I get a suitable staff, look for something to kill.  If not, stay where I am.
[pot:2]
Yup. Looks like we're twiddling our thumbs for this turn.


((Oh.. Ah well)
attempt to scavenge stuff from the town after saying "Hathic Shubha"
So where would you like to look specifically? We've got the Ruined Tavern, the clothing shop, the village homes and the warehouse up the hill.

[pot:6]
You get yourself a nice crystal staff. Coolio.


poke new crossbow with metal rod, if neither disintegrate pick up the weapon and test fire it at a wall after cranking it.
Grin like an idiot if the result is awesome, shoot someone with my original crossbow if it is not.

Afterwards walk over to the nearest house and zorhalth it 5 times from point blank range


Lets see what the next level of everflame favour gets me.

Your new crossbow appears to fire spikes of arcane energy at a relatively rapid rate. Sweet.

[pot:6+1,2+1,6+1,3+1,3+1]

After nearly a half dozen flame attacks you stop to catch your breath and feel the mark on your forehead burn. It's glowing like cool ember now, smoking ever so slightly.


"...*Sigh*. Stupid random chance."
"Cainthalsaz Shalzethtol Zzers Shaazeshelial."
Activate mark, head down mountain path.
[pot:2+1]
For a moment you become a very buff zombie with an internal red glow. It vanishes after a second though. Well...at least you know it works. *sigh*

You Head down the mountain path.  You reach the village outer gate without issue and come across two guys attempting to kill each other very awkwardly. Huh.  They scatter off, shouting combined curses and truces.


*sign* Why is it that I keep forgetting to equip this body with a better update or soul exit system?
"I'll be right back, wait for me please"
Silica commits suicide. She configures her new body unit to have 4 channeling and 6 potency. She then goes to Patrick
"I was planning to get someone to use a control mark to command you to be able to control your own body and accompany us, however, it seems that our journey will be dangerous and I have caused you enough trouble. I'm not sure when I'll be back here again, before I leave, is there anything I can do for you?"

Done and done, ya suicidal weirdo.


"Ah well..."

Say "Shareeb" until I get a reasonably sized (about the size of a sword blade) lump of steel, throw it to the other end of the room and see if I can attract it with my magnetic arm.
[pot:4+1]
You summon a big old lump of steel. It immediately half leaps toward you, half drags you to it. You now have a big old lump of steel stuck to your arm. Or is it that you're stuck to it. Regardless, you're sorta gimped.


Pretty sure that's acid. Gingerly touch blade, see if it hurts.

Thinking to myself, smile suddenly then speak words.
Clo-caltel Halthel Roncal-thol Zoth-Hareth.
I know I've made a lot of weapons, but this time, why not a simple toy?
Lets see if this OH GOD OW OW OW OW, yeah, acid. Very acid. Geez.

[pot:5]
You summon a tiny, intelligent clockwork man.

"You know I can't move right? Why did you make me sentient! WHY WOULD YOU DO THIS TO ME?!"



Oi piece, where is my action?
It appears I missed it. Feel free to post another one.
Doctor Octogonapus - Team "We are currently deciding on a name!" - Temple Grounds

((Yes! Excellent! Thank you!))

*sigh* "Let us pretend that never happened..."

Get going towards the village. Say words (Sorry, changed my mind and sent you another PM).

Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
((How about you two team up in mutual frustration and fight against your seemingly traitorous weapons?))
((Peace through impotence.))

((@Piecewise: If I accidentally kill someone, can I release there soul so that they can respawn, or do their souls pass through some magical meat grinder when we absorb them? For that matter, what is the level of control we have on souls? Can we trade them with each other, like that bartender can?))

(To do anything with souls other then absorb them you'll need to talk to the bartender about the exact methods of manipulating souls. )

You wander all the way down to the village outer gate.
[pot:6+1,5+1]
You get phantom images of Wire and gas.



"Alright. Thanks."

Grab staff, and head back down the mountain to the village.
You grab your staff and head down. You make it to the lower part of the path to the village and find a lone raider spearman, wandering the path.


[I am thankful, thankful indeed.]

"HAH, look at that thing! Guess it won't be so boring after all, eh! Huge and spits lightning, never get to see anything like that at home. Lets try a new trick. You shall be mine, creature!" Glassco grinned heavily beneath his mask, extending his hand towards the creature and tries to will it under his command.

Glassco attempts to mentally enthrall the giant beetle.

[will:6+1]
[Thunderbeetle will:1]
You thrust one hand out toward the creature and it jerks violently and slows to a halt, buzzing in front of you with a sound like continuous thunder.

Unfortunately exerting your will over the beetle means releasing your hold on Jon. He struggles to keep the bowl afloat.

[jon will:2]

You are both now falling. Very fast, toward some very sharp rocks. You have 2 turns till impact.


"Oh how tiring this fight is... How about a little break?"
Thaltelsho!
Fill my Blade's reservoir.

If he still agrees to fighting:Stab him
If not: Walk into village.

[pot:3+1]
You pour the sand into the reservoir and head into town.  You wander to the village homes.


"~Aw-nuts. Only-one-thing-left-to-do.~"

Say Words! Run to village.
You run to the village outer gate.
[pot:3+1]

The spell fails. Must be malformed.

Alright... with this mead....

Say "Szahell"

I can make a molotov! Great if I run into a group of creatures. Especially flammable ones! Now to go check out this church.

Proceed to stuff the resulting cloth into the top of the mead jar with a little still hanging off.

Then go take a look inside the church!


[pot:4+1]

You make some cloth and jury rig yourself a firebomb.

You wander into the church. It's an ornate place with strange barred windows that appear to look out onto a landscape that is submerged underwater. There's an altar at the end of the room with the statue of Scarlon looming above it.


"Praise be to Parathun for small mercies," Ozzy mutters as the villages strike misses him.

He then dashes forward and tries to rip the pitchfork out of his opponent's hands.

If successful try to stab him with his own weapon, if not shout "Shoshashzel!"

[spd:3+2]
[pitch:5]
[str:5-1]
[pitch str:2]
You and the Pitchforker clash, struggling to over power one another. You manage to tear the weapon from his hands and attempt to murder him with it.
[dex:6]
[str:1]
You proceed to lift the pitch fork in a big, stupid, overhead blow and...hurl it right off into the distance. Well..fuck.

Ok, third times the charm for getting my action right.
Go to the altar room of Sha-calun and put blood into basin. Then walk outside and say Karenthar Aels Gars. Then say Prathelthe.
[pot:3]
Your sacrifice to the god goes well, your tattoo attempt does not. It kinda half forms for a second and then vanishes. No flesh wings for you.

[pot:2]

Or whatever that is.

Thrakor sighs.  "Need a hand there?"


More words of magical murder science.
[pot:3]
[pot:5]
No idea for the first one. Second one seems to be a human torso. Thats a thing.

Jixiu also puts the hammer on his back, over the opposite shoulder of the one the sword. Then he begins walking towards the village, humming no song in particular.
You also make it to the village outer gate. Lot of you guys down here.


Awww..... This fight is leading nowhere... Truce until more pool for a real fight? Or do we get more skinned knees?
"Truce. Le's do this when we both are a tad less invalid."

Run, run to more lootable pastures
...not sure where that is. Um.

[pot:4+1]

You summon a warhammer made of vacuum. Oh wait...this is a terrible idea.

[str:2-1]

You get sucked into your own warhammer and die straight to death.

Damnit! Why do I ALWAYS ROLL 2!?
Go look for loot in the temple, saying Adamenstiar Dontalthelielio. Wear result.
[pot:6]
You get yourself some nice diamond greaves.

The only place where you think some loot might be is in the basement...but there are things down there.


"HOLY MOTHER OF AWESOME! THAT WAS SWEET!"

Runes, and hope for something good!
[pot:5+1,1+1,2+1,]

Magnet, nada, glass.

Before Kin can bleed out he shouts Shaazeshelial Rothon. He prays to whatever higher (or lower) power that exist for a stroke of luck.

"I've got this!"
[pot:6]
THUNDERSTRUCK!

Yeah you become made of lightning.

Head outside and will myself up a mushroom staff with a cup on the end and some spore bombs I could launch with it.

Alright, so I haven't been keeping up with the groups, but I think I'd like to join one. You may begin bidding now.  ;D
(You'd need some fungus to start with.)

Say words, then head into the village(and into the clothes shop if possible)
[pot:1+1]
Welp.

You make it to the clothing shop at the very least, but no zombies for you sir.

"Odd, Gah screw it time to kill stuff"
say words wield great-sword in two hands(Would I get a strength bonus from that?)Then say words and go find something to kill, then do so.

[pot:4+1,4+1]

An image of a torso.

And then an nice aura of fire and arcane. Cool, hope this doesn't fade by next turn. That would be unfortunate!

Well, you know that the raider camp down there has stuff to kill. Only problem is that it might have more stuff to kill then you can handle. Gotta moderate your murder hunger, lest you choke to death on the blood of your enemies.





Statuses
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 05, 2013, 02:45:14 am
"~Silly magic.~"

Do more silly magic.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Saurinae on April 05, 2013, 02:54:24 am
Go search through the warehouse(s) and take anything that looks important or magical
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 05, 2013, 02:56:25 am
Try "Clo-caltel Shubha" again, if it doesn't work, look for a stick that would serve as a walking-staff.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 05, 2013, 03:29:05 am
Quote
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc)
Quote
Your new crossbow appears to fire spikes of arcane energy at a relatively rapid rate. Sweet.

CURSE MY LACK OF FORWARD THINKING!!!


draw a circle on the ground using a crystal arrow, once complete place the head of the arrow in the circle whilst keeping the shaft outside it and put the brick on the shaft to prevent it floating away before activating it.

afterwards try to get into a position where i can see one of the fights Luv and Kisame are engaging in and point at their attacker then say SUPER FIRE BONUS WORDS.

Find Parisbre and hand him my repeating crossbow and 29 remaining crystal bolts in exchange for a mindless humanoid test subject.


+2 Pot and +1 Dex should prevent this backfiring right?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Fr0stByt3 on April 05, 2013, 04:43:01 am
Look for things to kill.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Corsair on April 05, 2013, 04:47:05 am
switch to one handed grip on my sword and use words on camp from distance while pointing palm at the camp
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 05, 2013, 05:20:24 am
"Well, at least I know that it works."
Put my hand on the steel and say "Dorbaelo Caltalleth". Activate the mark if it isn't already.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 05, 2013, 05:48:52 am
Hm... well let's take a look around. This world seems like a fantasy land gone to hell, and churches are always hiding a secret or two in fantasy worlds.

Search around the whole church to look around for anything of interest. Before i do that though, say "Dorbaelo Chall-thel" while holding my firebomb. Do not activate the mark. I'm saving the mark for later.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 05, 2013, 05:53:16 am
Anyone want a repeating crossbow and 30 crystal bolts?
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 05, 2013, 05:54:47 am
Doctor Octogonapus - Team Bismuth - Village outer gate

Go to Thrakor, say words and give the result to Thrakor or Kin, whoever wants to use it.

"I believe I owe you something. Here."

Anyone want a repeating crossbow and 30 crystal bolts?
((Selling or giving away for free?))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Zako on April 05, 2013, 05:57:15 am
Runes again.

((I should have taken more points in channelling...))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 05, 2013, 06:00:46 am
"I'll take that as a no."
Silica rejoins her party.
"I hope the dangerous properties are only active when this is wound."
Silica says "Clo-Caltel Zorhalth Rothon Contallthelthel"
Argh! I forgot to modify my eyes to remove that creepy glow... and I forgot to add an ejection or purge mechanism to this body >.<
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 05, 2013, 06:01:12 am
Free... although if you wanna reimburse me for it i could use another test subject for circle science...
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 05, 2013, 06:28:49 am
Leave the dismal temple and run my way to some new area. If directions are strictly necessary, then the opposite way I came. Meaning if the village is down the north side of Mount Temple, I'm going down the south side.

Words

"First na' booze-plant, now na' dark matter hammer. Wha's the world comin' ta'? Cannae a disgustinly sober wizard get anythin' done?"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 05, 2013, 06:31:14 am
Examine the paths available to me or just keep going forward if theres only one.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 05, 2013, 06:42:47 am
Free... although if you wanna reimburse me for it i could use another test subject for circle science...
((No, thanks, I'd like to keep my body intact. I'd offer you to give you a humanoid test subject, but it looks like you got that covered with your homunculus. And it looks like there's nothing else I can offer you (except maybe for some minor word. You know the word for "ring"? Any element you don't know?). So, if you want to give it to me for free, that's fine. If not, that's fine too.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 05, 2013, 07:05:17 am
i accept your offer of ring word and a lesser homunculus, the tests i have in mind will be... unpredictable... and possibly unstable... the more test subjects the better.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 05, 2013, 08:32:04 am
"AAAAAHHHHHHHHHHH!" Glassco pondered on what to do with the current course of action, presenting his ideas to John. "OHSHITWE'REGONNAHITTHEGROUNDPULLUPPULLUPPULLUP!" After a bit of thought, he also addressed the beetle. "OHGODSSPARKYHELPUSCATCHUSOHGODSSPARKYSAVEUSSPARKYHURRYUP!" He firmly grasps the railing of the bowl before trying to cheer the team on. "AAAAAHHHHHHHHH!"

Yell at John to keep trying to make it stop falling, make Sparky (Lightning Beetle) try to catch/save us and to hurry it the hell up on doing it.


[So I ended up naming it Sparky.]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 05, 2013, 08:57:55 am
Well, at least Kin can use that staff to fix me and his hand now.


"You use it to fix me, since I reckon you're better at that sort of thing.  Feel free to use it to fix yourself too."


Rothon Ratheale to make raw material to fix my body.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 05, 2013, 09:10:48 am
"Hrmm."

Run up to staff range, using the staff to deflect any attacks, and swing at his throat with my staff.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Samari45 on April 05, 2013, 09:31:00 am
If at first you don't succeed, try try again.
Begin walking towards the village, while walking say Karenthar Aels Gars again.
I will have my wings!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: SingularByte on April 05, 2013, 10:50:50 am
"Okay! Here goes nothing!"
I focus on slowing down the bowl.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 05, 2013, 12:14:53 pm
Kin graciously accepts the Doctor's gift and starts experimenting with it. He puts Thrakor down before Kin wills the electricity from Thrakor's electric <insert form> and make it attach to the head, shaping it to the vague shape of a human. A functional one hopefully. If for some reason there is no electric material to use Kin says Clo-Caltel Rothon before starting the process.


((I really don't want to mention this but I just itch to do it. I am made of electricity and in my inventory I carry a rod. What kind of rod? One made of metal. Please don't dissipate me.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 05, 2013, 12:19:42 pm
Yay! Pants!
Put on greaves. Say Zorhalth Shaazeshelial. Go down to basement, if I see anything nasty looking Garstopit it to death.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 05, 2013, 12:58:22 pm
I think inventory is somewhat hammerspace, given I still have my robe, clockwork mace, torch, and lightning in a bottle despite being a head.  I think dangerous items are the only ones that matter.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 05, 2013, 01:00:06 pm
I think Piecewise works on the Schrodinger's Principle for Inventory Management, which is that it is in a state of both existence and non-existence, only existing when it matters, and being in between when it does not.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 05, 2013, 03:01:15 pm
((I can live with that.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: miauw62 on April 05, 2013, 03:18:13 pm
Gonna be gone for the next few days. I'll follow parisbre's orders, lest they kill me
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 05, 2013, 03:33:59 pm
"Oh god, you were supposed to be able to move! Uh, oh, shit, umm, maybe you have a turnkey? Umm... sorry..."

Pick the man up, and examine him. If it dosen't seem like he has some kind of crank, see if I can get him to balance on my shoulder or something.

Clo-caltel Halthel Chall-thel Hobitaeaod. 

Think about a giant mecha, or just a really big mechanical man.

((Is there a word for granting movement? Would be really awesome right now :P))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 05, 2013, 04:05:55 pm
"Crap..."

Grab the farmers head and shout "Dorbaelo Halthelshar," activate if necessary.

Then punch him in the face with my other hand.


((Because shattering a guy's face into shards glass is suitable awesome))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 05, 2013, 04:55:18 pm
Dorbaelo Zzers Harialltontal
Head deeper into town
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 05, 2013, 05:32:46 pm
[So, taking bets on if I go splat or not. Taking bets now, taking bets! Do I hear one mote? One soul? A single, solitary soul-mote of power?]
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on April 05, 2013, 05:51:50 pm
"Huh. I thought that would be fast, not strong. In that case:"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 05, 2013, 06:12:25 pm
[So, taking bets on if I go splat or not. Taking bets now, taking bets! Do I hear one mote? One soul? A single, solitary soul-mote of power?]
I bet that you go splat. I bet my sword on it.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on April 05, 2013, 06:55:38 pm
Go down to that room in the basement where I was growing mushrooms and do the previously mentioned actions.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: +!!scientist!!+ on April 05, 2013, 08:06:42 pm
I think I'll join, if the added player won't make the game reach critical mass and self destruct.

Spoiler: Osborn Dunkel (click to show/hide)

((as I hope to mostly work with runes, will I have to make writing stuff, or can I just pick up limbs and torsos off the ground and use the blood as ink?))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 05, 2013, 08:13:04 pm
Any kind of marking will work
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on April 05, 2013, 09:43:11 pm
Search the clothing store for a new ninja outfit and a cloak large enough to cover my entire body from my neck down.

Put everything on, then cast spell on the cloak.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 06, 2013, 01:22:38 am
(Post will come tomorrow morning guys. I've been helping people move most of the day so I'm pretty beat and haven't had time to update.  I'm gonna do posts till I get too tired to keep going then go to bed and finish up the update and post it tomorrow morning.)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 06, 2013, 01:36:58 pm
"~Silly magic.~"

Do more silly magic.
[pot:5+1,3+1]
Nope and nope. This word is a bit of a bastard, isn't it?

Go search through the warehouse(s) and take anything that looks important or magical
You find a strange ring. Huh. It's gold with a small red red gem on it and a warm feeling to it. Hmm.


Try "Clo-caltel Shubha" again, if it doesn't work, look for a stick that would serve as a walking-staff.
[pot:4]
You get your walking stick, though it's a bit shorter then you would have liked. Oh well, it works.
Quote
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc)
Quote
Your new crossbow appears to fire spikes of arcane energy at a relatively rapid rate. Sweet.

CURSE MY LACK OF FORWARD THINKING!!!


draw a circle on the ground using a crystal arrow, once complete place the head of the arrow in the circle whilst keeping the shaft outside it and put the brick on the shaft to prevent it floating away before activating it.

afterwards try to get into a position where i can see one of the fights Luv and Kisame are engaging in and point at their attacker then say SUPER FIRE BONUS WORDS.

Find Parisbre and hand him my repeating crossbow and 29 remaining crystal bolts in exchange for a mindless humanoid test subject.


+2 Pot and +1 Dex should prevent this backfiring right?

[pot:3+1]
The part of the arrow in the circle turns into salt. Woops. Maybe you meant 44 rather then 4? Oh well.

[pot:5+1+1]
[dex:5+1]

You fire a a giant Watcher made of fire off in a parabolic arc up towards the thing Ozzy is fighting with. Now it's just a matter of watching to see if it hits.

Also, considering how far Paris is and how much you've done already, trading is gonna have to wait. Till next turn at least.


Look for things to kill.
You run a little way back up the path until you find Cog and his unfriendly, spear wielding anti-friend. Seems like something you could kill



switch to one handed grip on my sword and use words on camp from distance while pointing palm at the camp
Won't work. Mostly because it would be far too exploitable if it did. Now, if you, say, had someone go in there and flush out some enemies while you stayed and fired at them, That would be fine.


"Well, at least I know that it works."
Put my hand on the steel and say "Dorbaelo Caltalleth". Activate the mark if it isn't already.
Putting your hand on the steel isn't a problem. Taking it off might be.

[pot:3+1]
The big lump of steel turns into a big lump of air, basically ceasing to exist in any practical means. Welp, least you're not stuck to the damn thing anymore.

Hm... well let's take a look around. This world seems like a fantasy land gone to hell, and churches are always hiding a secret or two in fantasy worlds.

Search around the whole church to look around for anything of interest. Before i do that though, say "Dorbaelo Chall-thel" while holding my firebomb. Do not activate the mark. I'm saving the mark for later.
[pot:5+1]

The jug becomes enormous despite your desire to keep it small till later. Well...crap. That was a good idea too. Oh well.

You search around the church until you find a trapdoor hidden under the central rug.


Doctor Octogonapus - Team Bismuth - Village outer gate

Go to Thrakor, say words and give the result to Thrakor or Kin, whoever wants to use it.

"I believe I owe you something. Here."

Anyone want a repeating crossbow and 30 crystal bolts?
((Selling or giving away for free?))

You run down to the raider cages and say your words.
[pot:3+1]

Hmm, it doesn't seem to have taken on the flesh aspect, but otherwise it looks like it came out fine; a strange little ring made of brass with a light blue gem set in it. You leave it on the ground, since handing it to either kin or thrakor might prove dangerous.

Runes again.

((I should have taken more points in channelling...))

(Feel free to reroll via suicide)

[pot:6+1,2+1,5+1]

Lots of cement, tiny bit of magma, lots of water. Thankfully those last two work each other out before you burn your toes.


"I'll take that as a no."
Silica rejoins her party.
"I hope the dangerous properties are only active when this is wound."
Silica says "Clo-Caltel Zorhalth Rothon Contallthelthel"
Argh! I forgot to modify my eyes to remove that creepy glow... and I forgot to add an ejection or purge mechanism to this body >.<
[pot:4+2]

You summon a clockwork sword. One side of the blade is lined with little spikes, from which electricity arcs continuously. The other side is full of little holes that are constantly spewing fire. It looks pretty awesome...except for the fact that it's both electrified and red hot all over, rendering it very difficult to hold. 

Leave the dismal temple and run my way to some new area. If directions are strictly necessary, then the opposite way I came. Meaning if the village is down the north side of Mount Temple, I'm going down the south side.

Words

"First na' booze-plant, now na' dark matter hammer. Wha's the world comin' ta'? Cannae a disgustinly sober wizard get anythin' done?"
Uh, well everyone has been heading down the path on the west side. Mostly because thats the only path. I mean, you could throw yourself off the east side, but that way is a sheer cliff that leads straight into clouds that look more like a pyroclastic flow then a thunderstorm.

[pot:6+1]
Um...I got no words from you. So...yeah, we'll save that pot roll.


Examine the paths available to me or just keep going forward if theres only one.
Well, in terms of places you can go, from where you are, There is the clothing shop and the tavern right next to you. In terms of major paths there is really only one, but it splits in two just ahead of you; one goes south toward the sea while the other keeps  going down and west toward the raider camp and the forest.

"AAAAAHHHHHHHHHHH!" Glassco pondered on what to do with the current course of action, presenting his ideas to John. "OHSHITWE'REGONNAHITTHEGROUNDPULLUPPULLUPPULLUP!" After a bit of thought, he also addressed the beetle. "OHGODSSPARKYHELPUSCATCHUSOHGODSSPARKYSAVEUSSPARKYHURRYUP!" He firmly grasps the railing of the bowl before trying to cheer the team on. "AAAAAHHHHHHHHH!"

Yell at John to keep trying to make it stop falling, make Sparky (Lightning Beetle) try to catch/save us and to hurry it the hell up on doing it.


[So I ended up naming it Sparky.]
"Okay! Here goes nothing!"
I focus on slowing down the bowl.

[john will:2]
John just kinda sits there with a stupid look on his face. Oh dear.

[will:2+1]
Sparky keeps pace with the falling bowl but can't quite get under it.

One more turn.

Well, at least Kin can use that staff to fix me and his hand now.


"You use it to fix me, since I reckon you're better at that sort of thing.  Feel free to use it to fix yourself too."


Rothon Ratheale to make raw material to fix my body.
[pot:3]
You summon a sphere of lighning the size of a marble. Yay. Oh, wait. Booo.

"Hrmm."

Run up to staff range, using the staff to deflect any attacks, and swing at his throat with my staff.

[spd:6]
[spear spd:1]
[Dex:2]
[Spear dex:2+1]
[spear str:6]
[spd:5]
[str:3]
You swing first, missing by a mile, and the spear man counters as you recover from the miss, cutting a shallow gash in your thigh, despite your attempts to knock away the blow. Good thing his aim is almost as bad as yours.

If at first you don't succeed, try try again.
Begin walking towards the village, while walking say Karenthar Aels Gars again.
I will have my wings!
[pot:5]
A tattoo appears on your chest. Yay!

You make it about half way down the path when you run into a gaggle of wizards sitting around, summoning things, testing magic and basically just fucking around in a very strange place. Huh.

Kin graciously accepts the Doctor's gift and starts experimenting with it. He puts Thrakor down before Kin wills the electricity from Thrakor's electric <insert form> and make it attach to the head, shaping it to the vague shape of a human. A functional one hopefully. If for some reason there is no electric material to use Kin says Clo-Caltel Rothon before starting the process.


((I really don't want to mention this but I just itch to do it. I am made of electricity and in my inventory I carry a rod. What kind of rod? One made of metal. Please don't dissipate me.))
You grab the ring off the ground.
[pot:5]
You summon a big pile of gears and a burst of electricity.
[will:3]
You manage to catch the electricity and stop it from dissipating, but can't manage to form it into anything.

Yay! Pants!
Put on greaves. Say Zorhalth Shaazeshelial. Go down to basement, if I see anything nasty looking Garstopit it to death.
[pot:5]
You are now made of fire! Yay fire! Unfortunately, Yo-drell's stone skin doesn't effect you in this form. You head down to the basement and, lo and behold, you find a giant metal golem made of fire and steel, wielding an equally giant hammer. Something tells you that toxin won't really effect it.



I think inventory is somewhat hammerspace, given I still have my robe, clockwork mace, torch, and lightning in a bottle despite being a head.  I think dangerous items are the only ones that matter.
Pretty much this. We're working of the Dark souls inventory system, rather then the Demon's souls system.

"Oh god, you were supposed to be able to move! Uh, oh, shit, umm, maybe you have a turnkey? Umm... sorry..."

Pick the man up, and examine him. If it dosen't seem like he has some kind of crank, see if I can get him to balance on my shoulder or something.

Clo-caltel Halthel Chall-thel Hobitaeaod. 

Think about a giant mecha, or just a really big mechanical man.

((Is there a word for granting movement? Would be really awesome right now :P))
(Ask thrakor. If I remember right he managed to bright a crystal to life some time ago)

The little man has a turnkey, but all it seems to do is make him slowly march in circles.

"I CURSE THE HEAVENS WHICH LET THIS HAPPEN!"

Welp.

[pot:4]
You summon a 7 foot tall robotic man. Doing so makes you feel extremely lightheaded for a few minutes, for some reason. Huh.

Also the Giant robot man can't move either.

"WE CURSE THE HEAVENS WHICH LET THIS HAPPEN!"

"Oh god they're cursing their existence in stereo now."

"Crap..."

Grab the farmers head and shout "Dorbaelo Halthelshar," activate if necessary.

Then punch him in the face with my other hand.


((Because shattering a guy's face into shards glass is suitable awesome))
[spd:3]
[pit spd:6]
[pit dex:2]
[dex:2]

You both just kind of flail at each other. From 10 feet away.

[aware:4]
You're catching your breath after a particularly hard flail when you notice a giant alien thing made of fire falling from the sky. Well...
[spd:5]
You spin on your heel and sprint away as the thing lands, detonating in an enormous fireball. The Pitchforker is reduced to ash and somewhere, down below in the village, you hear someone yell.

"FUCK YEAH!"

Dorbaelo Zzers Harialltontal
Head deeper into town

[pot:1+1]
Nope.

You head down into the village center, where derm is standing around, trying to pick which path he wants to go down.

"Huh. I thought that would be fast, not strong. In that case:"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
[1+1]

Guess We're taking a little break this turn, huh? Also, I believe my dice may be slightly evil.

Go down to that room in the basement where I was growing mushrooms and do the previously mentioned actions.
So you basically want a lacrosse stick made of fungus with some exploding spore bombs? Well, lets see if that works out.
[will: 2+2]

Well, you get your stick at least. It's a weird looking thing; big and fuzzy blue with an inverted toadstool as the "basket" part on the top.

I think I'll join, if the added player won't make the game reach critical mass and self destruct.

Spoiler: Osborn Dunkel (click to show/hide)

((as I hope to mostly work with runes, will I have to make writing stuff, or can I just pick up limbs and torsos off the ground and use the blood as ink?))
Welcome to...whatever this is. Good luck~

[3+1]

Your spell takes effect on the cloak, marking it with a single use mark.

Statusesues
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Dermonster on April 06, 2013, 01:40:19 pm
Right, let's move to the sea! While traveling, try out some words.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Harry Baldman on April 06, 2013, 01:52:52 pm
"Hm. Maybe-just-maybe..."

More words.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 06, 2013, 01:52:56 pm
"Well, that's a start.  Have some more material?"

WERDS, yo.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: kisame12794 on April 06, 2013, 01:59:05 pm
"Go find your own raider! This one is mine!"

Swing at his head, and try and cave it in.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 06, 2013, 02:07:07 pm
Dorbaelo Zzers Harialltontal
To the sea! I learned my mistake last time!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Angle on April 06, 2013, 02:17:22 pm
Will some spore bombs to grow on the mushrooms around the area, then will another large thallid to grow out of the floor in front of me.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Saurinae on April 06, 2013, 02:19:00 pm
Ooh pretty. Take a deep breath and put the ring on
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Vakothu on April 06, 2013, 02:32:43 pm
Look at my staff to see if it has a clockwork key on it, if it has a key, turn the key until it clicks, then wander around the town looking for something to kill.  If it doesn't, just look for something to kill
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: +!!scientist!!+ on April 06, 2013, 02:40:37 pm
"Well, this is very interesting, let's see if I can figure this out."

run somewhere uninhabited, find utensil, draw runes.

((Zako, rune experimentation team?))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 06, 2013, 02:47:49 pm
Uhh, uhhh, hey, I have an idea!

Grab the small man in with my right hand and say "Dorbaelo Hobitaeaod Clo-caltel!   

"I-I apologize, uh, big clockwork man, but I don't have the energy left to try this on you too... B-but if it works, I know I can let you have some freedom! I hope...

"Also, uhh... Mr. Big Clockwork man, do... do you know why I got so lightheaded after summoning you? Some kind of special ability of yours, or...? Maybe it's nothing, but..."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Xanmyral on April 06, 2013, 03:25:24 pm
"NOT WORKING, KEEP TRYING! SPARKY, DO IT RIGHT THIS TIME!" Glassco yelled at the giant thunder beetle as he desperately tried to will the beetle into a fury of action.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: superBlast on April 06, 2013, 03:33:19 pm
Hm.... how come I couldn't control the mark? I did it for the rock... well that only worked temporarily.... Did I put to much power into it? Hm...

Well whatever. Since it's huge and gonna be pretty heavy to throw, I'll just make it not heavy!

Say "Dorbaelo Ah-thaelao" while holding the giant firebomb.

Right now, let's see what's in door #1!

Open up the trap door and see what's inside. If it happens that the fire bomb is giant enough to not fit, juts abandon it and leave it for someone else to take. If it's too dark inside, try to light my torch without magic (since I don't got enough channeling).
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 06, 2013, 04:53:12 pm
((Hmm... no alternate ways down the mountain?))

Walk down the mountain, walk in any direction away from the end of the path so long as it doesn't lead to the town. Words.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: javierpwn on April 06, 2013, 04:58:28 pm
You could always jump off the mountainside... You might discover something interesting.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Onyxjew944 on April 06, 2013, 05:41:44 pm
You could always jump off the mountainside... You might discover something interesting.
No wings. Yet.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 06, 2013, 06:03:16 pm
Doctor Octogonapus - Team Bismuth - Raider Cages

@Thrakor:"Thank you for shopping from team Bismuth. Please remember that we will not be held accountable for any harm that may come to you from use of our products. Anything else you wish to purchase with your remaining credits? Otherwise, I have some experiments to perform."

Say words then do things that will depend on Thrakor's [Toaster's] response.
Go t the house miauw is in and do an experiment that will probably produce something spectacular and incredibly useful.

Gonna be gone for the next few days. I'll follow parisbre's orders, lest they kill me
If it is acceptable for me to play for other team members during their short absence, have Windsor [miauw62] summon a human for sven [Unholy_Pariah] by saying "Karenthar Halthel"

((Oh, and remember, team Bismuth is always accepting new scientists, traders and explorers. Especially interested in people with high will.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Nahere on April 06, 2013, 06:07:06 pm
"Fourth times the charm?"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Empiricist on April 06, 2013, 06:08:15 pm
"Lightheaded? Something here might be causing it, considering you used spells of a similar magnitude back at the temple with no ill effect. Either that or your sword is giving off fumes we didn't notice. You might be able to place a control mark on the golem and command it to move under it's own intent."
Silica says "Shoshashzel Ku-karua Clo-caltel Zothelthcaon"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Samari45 on April 06, 2013, 06:31:41 pm
Objective Completer: Get Wings
So who did I run into on the path?
Continue on my way to the village, on my way there use Adamenstiar Gonteli
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: ArchAIngel on April 06, 2013, 06:41:23 pm
Ok then.
Stay away from it. Say Karenthar Shaazeshelial. Hope it works. Being made of fire will NOT help versus this guy. Unless, of course, this is a mark, if so then turn it off and say Garstopit twice. At the big nasty thingy.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 06, 2013, 07:23:59 pm
"Go ahead- I've got to get myself straightened out first."
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 06, 2013, 07:59:43 pm
"Go ahead- I've got to get myself straightened out first."
"Very well. When you require our services again, we will be setting up a temporary HQ up in the village while we get organized. You will find me there, performing completely ethical experiments and not plotting world domination. Don't forget to recommend us to your friends!"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Toaster on April 06, 2013, 08:07:54 pm
"Let's not get aHEAD of ourselves, aye?  Haha, get it?"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Tsuchigumo550 on April 06, 2013, 08:16:20 pm
"Let's not get aHEAD of ourselves, aye?  Haha, get it?"

Roll to resist homicidal urges.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: syvarris on April 06, 2013, 08:59:56 pm
"Hrrm.  On one hand, I want to test the mark put to see if it works.  On the other, I'd like to use it in combat if it does work.  Guess I'll just hope for the best."

Summon myself a new minion!  Then head towards the raider encampment.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 06, 2013, 09:14:53 pm
Ozzy looks at the smoking ruin of his opponent and then back at the sky from whence the strike had come, then back at the smoking ruin.

"PRAISE PARATHUN!  Clearly he is the mightiest of all gods!"

His praising complete, Ozzy scavenges the wreckage for anything usefully, keeping an eye out for that pitchfork he tossed away.

He then continues deeper into the village, on the prowl for more trouble.

If I don't come across anything or anyone obviously hostile, try "Karenthar Casshealio" again.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Zako on April 06, 2013, 11:42:47 pm
((Well, I guess it's ok for now. All I have to do is find something decently hard to kill and I'll get a point to spend, so it's all good. As for Rune Experimentation Team, maybe later when I've got a bigger pool.))

Guess what time it is? Time for more runes!
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 07, 2013, 12:50:06 am
walk over to parisbre and give him my old crossbow and crystal bolts.
Head over to the tavern and talk to the bartender about soul manipulation.

Words if attacked and science if not.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Corsair on April 07, 2013, 01:14:12 am
Move toward the camp then say words while approximately aimed at camp then run in and murder survivors if applicable using sword
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 07, 2013, 01:44:51 am
Ozzy looks at the smoking ruin of his opponent and then back at the sky from whence the strike had come, then back at the smoking ruin.

"PRAISE PARATHUN!  Clearly he is the mightiest of all gods!"

Somehow i think sha-calun is facepalming right about now..
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 07, 2013, 02:00:49 am
Ozzy looks at the smoking ruin of his opponent and then back at the sky from whence the strike had come, then back at the smoking ruin.

"PRAISE PARATHUN!  Clearly he is the mightiest of all gods!"

Somehow i think sha-calun is facepalming right about now..

((It's all a matter of perspective.  Sure Sha-calun may helped a little by lighting the whole shebang on fire but Parathun obviously created mutated the "giant alien thing" into existence.  If Parathun had not placed that beastie in the sky, Sha-calun could not have have lit it on fire and thus the farmer would not have been barbecued. ))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Unholy_Pariah on April 07, 2013, 02:05:48 am
Ozzy looks at the smoking ruin of his opponent and then back at the sky from whence the strike had come, then back at the smoking ruin.

"PRAISE PARATHUN!  Clearly he is the mightiest of all gods!"

Somehow i think sha-calun is facepalming right about now..

((It's all a matter of perspective.  Sure Sha-calun may helped a little by lighting the whole shebang on fire but Parathun obviously created mutated the "giant alien thing" into existence.  If Parathun had not placed that beastie in the sky, Sha-calun could not have have lit it on fire and thus the farmer would not have been barbecued. ))
Yes, but if sha-calun had not granted me power over fire the beastie would never have existed.
Also the beastie was pure flame, thats a bit outside parathuns sphere of influence :P
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: luvmonke on April 07, 2013, 02:33:29 am
((Ah.  I read that as a giant alien thingy on fire, not a giant alien thingy of fire.

Well... lets just say my character is an ignorant hick.  After all, he just entered this world like 30 minutes ago.))
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 07, 2013, 04:22:35 am
Kin says Rothon Hael-ton and wills the result to form into a body for Thrakor, or at the very least a torso and an arm.

He also wills some of his own electricity to the stump of his right hand, forming that to an acceptable hand.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Fr0stByt3 on April 07, 2013, 10:23:52 am
Jixiu leans in close to the people. Really close. As in, almost pressing his face against theirs. He studies them intently, like a scientist examining bacteria under a microscope. After about a full minute of this, Jixiu shakes his head and says, "Nah."

Then he goes searching for monsters to kill. After all, they probably wouldn't take too kindly to being attacked. Probably.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: SingularByte on April 07, 2013, 01:20:59 pm
I'll try to get the bowl under control again. If that fails, then I'll quickly say Shaazeshelial Hobitaeaod Ah-thaelao, activate the mark and fly.
"Please work please work please work please work please work please work please work!"
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: piecewise on April 07, 2013, 04:12:27 pm
Right, let's move to the sea! While traveling, try out some words.

The path here widens thanks to a natural rock outcropping, and you climb to the edge to take a good look around. Below you and to the south, the path continues down towards the beach, but branches halfway there. The first branch looks like it leads to the actual beach, while the  second leads to a ruin of some sort. From your vantage point the ruin, half lost in sea fog, looks like a dock or shipyard, but it's been heavily damaged. Even from here you can make out the craters and twisted metal.

[pot:1,2,2,3,3]
Nothing, nothing, nothing, Phantom image of something with 4 legs and a phantom image of...a sausage? You really can't tell.


"Hm. Maybe-just-maybe..."

More words.

Still failure. That word has a very specific use and word order is important.


"Well, that's a start.  Have some more material?"

WERDS, yo.

[pot:3]
You make a tiny pyramid made of lightning. It dissipates after a few seconds. Well...fuck.


"Go find your own raider! This one is mine!"

Swing at his head, and try and cave it in.
[spd:1]
[Raider spd:1]

You both just stand there, posturing at each other, shouting "What?!, What?! You want some?!"

God damn this fight is getting stupid.


Dorbaelo Zzers Harialltontal
To the sea! I learned my mistake last time!

You join Derm on the outcropping overlooking the shipyard.
[pot:3+1]
Well, a mark tries to form just above your right hand but can't because you don't have anything in that hand. Maybe you should put something in that hand and try again.


Will some spore bombs to grow on the mushrooms around the area, then will another large thallid to grow out of the floor in front of me.

[will:3+2,2+2]
The spore bombs work out fine but your fungi man comes out a bit short at about 4 feet high. Oh well.
 
Ooh pretty. Take a deep breath and put the ring on
You put the ring on. Nothing seems to happen. Hmm, maybe you have to activate it some how?


Look at my staff to see if it has a clockwork key on it, if it has a key, turn the key until it clicks, then wander around the town looking for something to kill.  If it doesn't, just look for something to kill
It's got a key on it, but it doesn't seem to do anything. It just causes little gears to turn without any noticeable effect. Hmm

You hobble down the road on your one leg, severely slowed by your injury. You make it to the village center but find nothing to murder.


"Well, this is very interesting, let's see if I can figure this out."

run somewhere uninhabited, find utensil, draw runes.

((Zako, rune experimentation team?))
Somewhere uninhabited? Well there are plenty of rooms in the temple that are uninhabited but magic doesn't work there. I think the closest place that isn't inhabited is one of the homes down in the village. But that means going all the way down there. Or you can just go out to the temple grounds. It's far from uninhabited, but it's inhabited entirely by sciencers.

As per utensil, what would you like to look for? And where? Admittedly, anything works really. Just scratching it out with a stone works.


Uhh, uhhh, hey, I have an idea!

Grab the small man in with my right hand and say "Dorbaelo Hobitaeaod Clo-caltel!   

"I-I apologize, uh, big clockwork man, but I don't have the energy left to try this on you too... B-but if it works, I know I can let you have some freedom! I hope...

"Also, uhh... Mr. Big Clockwork man, do... do you know why I got so lightheaded after summoning you? Some kind of special ability of yours, or...? Maybe it's nothing, but..."

[pot:3]
The mark you make appears for only a few seconds before vanishing.

"That doesn't work! It just gives you control over me! AHHHHHHH"

You ask your question to the giant one.

"You probably used the word that makes me bigger right? Words like that draw energy straight from the caster. Use them too much and it may have permanent effects. Might even kill you. "



"NOT WORKING, KEEP TRYING! SPARKY, DO IT RIGHT THIS TIME!" Glassco yelled at the giant thunder beetle as he desperately tried to will the beetle into a fury of action.

[will:1+1]

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


Hm.... how come I couldn't control the mark? I did it for the rock... well that only worked temporarily.... Did I put to much power into it? Hm...

Well whatever. Since it's huge and gonna be pretty heavy to throw, I'll just make it not heavy!

Say "Dorbaelo Ah-thaelao" while holding the giant firebomb.

Right now, let's see what's in door #1!

Open up the trap door and see what's inside. If it happens that the fire bomb is giant enough to not fit, juts abandon it and leave it for someone else to take. If it's too dark inside, try to light my torch without magic (since I don't got enough channeling).
[pot:1+1]
Noope.

Oh well, it's too big to fit in the trap door anyways. You leave it behind and light your torch on a candle that sitting on the altar. You peer into the shaft under the trap door. It's a very thin, square shaft with a metal ladder leading down into darkness. Yep...that looks safe.



((Hmm... no alternate ways down the mountain?))

Walk down the mountain, walk in any direction away from the end of the path so long as it doesn't lead to the town. Words.
In terms of paths you can see; the nearest place the path diverges is at the Intersection that heads toward the sea. So You're going into town, one way or another. Unless of course you can find some other path, or blaze one through the sky. Of course, we all know how that sky thing goes...

[pot:3+1]
You summon up a chest tattoo. At least it isn't tribal or a barbed wire bicep tattoo.


Doctor Octogonapus - Team Bismuth - Raider Cages

@Thrakor:"Thank you for shopping from team Bismuth. Please remember that we will not be held accountable for any harm that may come to you from use of our products. Anything else you wish to purchase with your remaining credits? Otherwise, I have some experiments to perform."

Say words then do things that will depend on Thrakor's [Toaster's] response.
Go t the house miauw is in and do an experiment that will probably produce something spectacular and incredibly useful.

Gonna be gone for the next few days. I'll follow parisbre's orders, lest they kill me
If it is acceptable for me to play for other team members during their short absence, have Windsor [miauw62] summon a human for sven [Unholy_Pariah] by saying "Karenthar Halthel"

((Oh, and remember, team Bismuth is always accepting new scientists, traders and explorers. Especially interested in people with high will.))

[pot:4+1]

You get what amounts to Megaman's arm cannon. It requires one hand and forearm to use. But it's a goddamn Arcane cannon for god sake.

[mia pot:3+1]

Your partner in crime summons up a little, mindless flesh man.


"Fourth times the charm?"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.

[pot:1+1]
Ok this is getting a bit stupid at this point. Wizard needs Sha-calun Badly. Next turn I'm rolling with different dice, because you probably killed these Dices parents or something.

"Lightheaded? Something here might be causing it, considering you used spells of a similar magnitude back at the temple with no ill effect. Either that or your sword is giving off fumes we didn't notice. You might be able to place a control mark on the golem and command it to move under it's own intent."
Silica says "Shoshashzel Ku-karua Clo-caltel Zothelthcaon"
[pot:2+2]

The bow you get isn't exactly what you had in mind. It's a clockwork bow made out of rare earth magnets surrounded in an aura of force that makes picking it up very hard. You grumble and kick it off the cliff.

Objective Completer: Get Wings
So who did I run into on the path?
Continue on my way to the village, on my way there use Adamenstiar Gonteli
You ran into Empi and Tsuch, who have been hanging out on the edge of the cliff playing with magic for a while now.

You make it down to the village outer gate and say your words.

[pot:3]

You get a lump of diamond vaguely shaped like a helmet but suited only to protecting the heads of small rodents.

Ok then.
Stay away from it. Say Karenthar Shaazeshelial. Hope it works. Being made of fire will NOT help versus this guy. Unless, of course, this is a mark, if so then turn it off and say Garstopit twice. At the big nasty thingy.
Um.

Well you turn your mark off, so you're now made of flesh, not fire. But the Golem is still made of metal and fire. The sorts of things not really effected by poison, like I said last time. But ok.

[spd:2-1]
[MS Spd:2-1]
You shout your words has he brings his hammer down.
[pot:2]
[MS dex:5]
[MS str:2+1]
[end:3]

Well your words fail completely and the Automoton proceeds to do a double handed baseball swing that sends you flying across the room and into the wall. However, thanks to your stone skin and massive amounts of armor, you escape completely uninjured. Though you are a bit stuck in the wall.

"Hrrm.  On one hand, I want to test the mark put to see if it works.  On the other, I'd like to use it in combat if it does work.  Guess I'll just hope for the best."

Summon myself a new minion!  Then head towards the raider encampment.
[pot:2+1]
You summon a tiny skeletal fetus. Well...it's plenty disturbing, but not exactly the combat powerhouse you were hoping for...

You head down to the raider cages and meet up with thrakor and kin in the middle of their electric avenue.

Ozzy looks at the smoking ruin of his opponent and then back at the sky from whence the strike had come, then back at the smoking ruin.

"PRAISE PARATHUN!  Clearly he is the mightiest of all gods!"

His praising complete, Ozzy scavenges the wreckage for anything usefully, keeping an eye out for that pitchfork he tossed away.

He then continues deeper into the village, on the prowl for more trouble.

If I don't come across anything or anyone obviously hostile, try "Karenthar Casshealio" again.

Well, you can't find the pitch fork; or anything else of value, unless ash is of value to you for some reason. You shrug and head down to the village center. You find nothing thats really that threatening, so you say your words.
[pot:2]
Nope.

((Well, I guess it's ok for now. All I have to do is find something decently hard to kill and I'll get a point to spend, so it's all good. As for Rune Experimentation Team, maybe later when I've got a bigger pool.))

Guess what time it is? Time for more runes!

[pot:2+1,1+1,1+1]

Wax, nothing, nothing again.

walk over to parisbre and give him my old crossbow and crystal bolts.
Head over to the tavern and talk to the bartender about soul manipulation.

Words if attacked and science if not.

You walk over to The doc and give him your crossbow stuff in exchange for the tiny human thing that mia made. That done, you head to the tavern.

"Hey, you mentioned something about Manipulating souls?"

"What of it?"

(also, I see what you're trying to do with that spell there. Clever. It doesn't work, but it's clever in theory)

Move toward the camp then say words while approximately aimed at camp then run in and murder survivors if applicable using sword
You walk into the camp. Doing so summons in:
A  raider heavy
A Raider captain
Two raider mages.

[spd:1]
[Heavy spd:2-1]
[Cap spd:1]
[Mage1 spd:1]
[mage 2 spd:1]

You all just sort of stare at each other, dumb struck, much in the same way that I'm staring at the results of these rolls, equally dumbstruck.

Kin says Rothon Hael-ton and wills the result to form into a body for Thrakor, or at the very least a torso and an arm.

He also wills some of his own electricity to the stump of his right hand, forming that to an acceptable hand.

[pot:2]
Welp.
[Will:2]
WELP

Jixiu leans in close to the people. Really close. As in, almost pressing his face against theirs. He studies them intently, like a scientist examining bacteria under a microscope. After about a full minute of this, Jixiu shakes his head and says, "Nah."

Then he goes searching for monsters to kill. After all, they probably wouldn't take too kindly to being attacked. Probably.

You make it down to the village homes and are immediately confronted by the lumbering, fleshy, Frankensteinian form of a carrion beast.


I'll try to get the bowl under control again. If that fails, then I'll quickly say Shaazeshelial Hobitaeaod Ah-thaelao, activate the mark and fly.
"Please work please work please work please work please work please work please work!"
Considering how this turn has been going, I will bet you that this fails. If you live I will tell you how to replicate..say...any one weapon from Dark souls.

[will:5]
You lucky son of a bitch.

At the very last second you call up all your will power and bring the bowl to a halt maybe 20 feet above the ground. Whew.

(Chose your weapon, magic man)



Statuses:
Spoiler (click to show/hide)





In other news, did one of you guys fucking punch the guy that runs Random.org in the stomach  or something?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 07, 2013, 04:25:29 pm
Christ. Bad rolls everywhere. I need to get me some points, fast.

Head into the ruins and keep my gun at the ready while searching. Attempt words for science!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 07, 2013, 04:31:31 pm
Will my thallid to become very fast and gain nasty barbed spike claws that tear off when he stabs someone, and are very hard to remove. Then will another large thallid to grow, and a bunch of small suicide spore bomber thallids. Also I need a fungus bandolier to put my spore bombs in.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 07, 2013, 04:38:27 pm
Jixiu smiles at the thing.  "Jello!"[/glow] He looks confused for a second, then carries on mostly unfazed.  "Well, that too, I guess. Anyways, hello! Do you like PAIN!?!?"
 Smack it in the face with my hammer.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 07, 2013, 04:43:42 pm
The promised land awaits me! TO THE BEACH

Place dagger in right hand
Je'rael Clo-Caltel Thaltelsho

Will some sand into an anvil
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: +!!scientist!!+ on April 07, 2013, 04:46:19 pm
Go to temple grounds, scratch runes mentioned previously.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 07, 2013, 04:48:53 pm
Hmm..
Examine the ring and attempt to find out how it activates. Then go off and search through the warehouse looking for more floors or something.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 07, 2013, 05:56:12 pm
If I can see the beast attacking Frostbyte, come up and point my palm at it, then say "Noreeb Rothon".  If I cannot see it, continue looking for something to kill.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 07, 2013, 05:57:17 pm
Im... alive? I KNEW armor would pay off! HAH!
Be amazed that I am alive. Struggle out of hole in wall. Cainthalsaz golem if I can first, keeping it away from me. If I can get free, stabbity with my sword.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 07, 2013, 06:08:59 pm
((I thought I had a stored 6+1 for that roll. Ah, well. A four can hold for now. Can I use the 6+1 for this roll? I think I'll need it to pull this off; quickly, that is. A 6+1 just means less bastard-children for me to eviscerate once the true ship is air-worthy.))

Words. Disregard path. Acquire airship.

"Ye think I need yer dirty roads, continent?! Ah'll make mah own roads! With blackjack and hookers!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 07, 2013, 06:19:13 pm
Doctor Octogonapus - Team Bismuth - Temporary HQ, Village homes

((YES! Too bad my stats don't allow me to use that weapon effectively. Anybody else wants to take it/buy it?))

"Hmm... the first words seem to have produced the desirable effect, however the last two had no apparent effect. Suggest further investigation with-" At this moment the Doc was interrupted by the sound of battle outside. "What the hell is that? Can't a scientist perform his experiments without being disturbed?" He proceeded to yell out the window. "Hey! Can't you be quiet out there?! Some of us are trying to work here!"

Test the arm cannon on the carrion beast by firing a few shots at it, while looking for any hidden effects the words may have had. If it comes too close, use emergency defense words. If it dies before I can get to it, test some runes.

Miauw action: summon another mindless human. One can never have enough victims volunteers for one's experiments.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 07, 2013, 06:24:18 pm
Jixiu looks at the people. "No! Mine! Find your own monster, damnit!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 07, 2013, 06:31:06 pm
If someone wants to kill a monster, I am in the basement of the temple with a big fire-steel golem. Ice and water words would probably work. Come if you want. Rewards are the corpse of the golem once it dies.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 07, 2013, 06:49:33 pm
"Mother of the gods, what the hells. That was some rush... Lets not do that again, yeah?" Glassco sputtered, still having the edges of the bowl in a death grip. "Oh man... Just, just give me a moment. Shit, was this what it felt like when you smashed yourself against the rocks? Hells, I don't envy you a moment." He slumped against the bowl, feeling drained. "Sparky. Grab onto the ship, make sure we stay afloat, you can do that, right?" He couldn't get up the energy to yell at Thunderbeetle. "I still love ya Sparky, but seriously." When/If Sparky gets to the ship and carries it/holds it aloft, Glassco touches it and says Dorbaelo Hobitaeaod. "That should make it to where I can control both Sparky and the Ship now, hopefully."


[TEAM SKYPIRATES: "Lucky sons of bitches" title acquired!]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Samari45 on April 07, 2013, 06:58:35 pm
Let the record show that I always prepare myself before starting !!SCIENCE!!
Go to the house miauw is in. Use Adamenstiar Gonteli again.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 07, 2013, 07:09:56 pm
If someone wants to kill a monster, I am in the basement of the temple with a big fire-steel golem. Ice and water words would probably work. Come if you want. Rewards are the corpse of the golem once it dies.
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))

"What luck god have I offended?"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 07, 2013, 07:13:03 pm
If someone wants to kill a monster, I am in the basement of the temple with a big fire-steel golem. Ice and water words would probably work. Come if you want. Rewards are the corpse of the golem once it dies.
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))

"What luck god have I offended?"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
Thank you, new words are always useful.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 07, 2013, 07:16:57 pm
Point hand at a nearby wall, palm out, and shout

Zorhaltoran Thrancaole Xxecesic Noreeb!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 07, 2013, 07:22:07 pm
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))
Thank you, new words are always useful.
((Every word I have used is public, one way or another. Reading through the thread and making notes is very useful, and something I would highly recommend.))


Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 07, 2013, 07:23:06 pm
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))
Thank you, new words are always useful.
((Every word I have used is public, one way or another. Reading through the thread and making notes is very useful, and something I would highly recommend.))
I have, got just over 50 words. That was not one.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 07, 2013, 07:28:57 pm
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))
Thank you, new words are always useful.
((Every word I have used is public, one way or another. Reading through the thread and making notes is very useful, and something I would highly recommend.))
I have, got just over 50 words. That was not one.
((Huh. I have over 100.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 07, 2013, 07:31:45 pm
ask the bartender how he is able to trade souls between himself and others, then touch my new mindless test subject and say words.





Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 07, 2013, 07:35:26 pm
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))
Thank you, new words are always useful.
((Every word I have used is public, one way or another. Reading through the thread and making notes is very useful, and something I would highly recommend.))
I have, got just over 50 words. That was not one.
((Huh. I have over 100.))
... If that is the average, I NEED to join a group. More words is very useful, and I have very few words compared to that.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 07, 2013, 07:44:42 pm
Join us. We have science.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 07, 2013, 07:48:08 pm
Join us. We have science.
Do you have !!SCIENCE!!?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 07, 2013, 07:53:02 pm
I launched a giant tripedal eyestalk composed of pure flame at a villager just to see if i could, is that
 !!SCIENCE-EY!! enough for you, also have plans for flamethrower, balrog, godzilla and lightsabers.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 07, 2013, 07:56:45 pm
I launched a giant tripedal eyestalk composed of pure flame at a villager just to see if i could, is that
 !!SCIENCE-EY!! enough for you, also have plans for flamethrower, balrog, godzilla and lightsabers.
Can you make a Bolo? My end goal is a magic-powered bolo that shoots superheated magma instead of plasma from the hellbore cannons. Now, that is !!SCIENCE!!. Also more dakka.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 07, 2013, 08:15:49 pm
A bolo is that tank that was linked a few turns ago right?
Ill begin work on a mysterious construction immediately.

Although the best i can do without any will is probably a tank with guns that you have to fire manually like a 50cal turret, you should probably make some minions to help you operate it, and you know... man the "engines"

Also it will probably take me a few days to work everything out so... stuff...

hooray for the wonders of wikipedia... i know know exactly what a bolo is and now have to build a sentient tank complete with weapons >_<
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 07, 2013, 08:34:12 pm
A bolo is that tank that was linked a few turns ago right?
Ill begin work on a mysterious construction immediately.

Although the best i can do without any will is probably a tank with guns that you have to fire manually like a 50cal turret, you should probably make some minions to help you operate it, and you know... man the "engines"

Also it will probably take me a few days to work everything out so... stuff...
Why aim so low? Why make a simple tank? That requires aiming? Just wait until I get some will and start working on team Bismuth's secret fortress plan. It will be awesome.

Oh, and team Bismuth is always recruiting, and we're especially interested in people with high will and rune scientists. In exchange we offer high pool enchantments and items and about 60%+ of the words in the book, plus a couple of dozens of runes. [/shameless_adertisment]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 07, 2013, 08:47:00 pm
mainly because i have never really encountered bolos before except passing comments and a few pictures, im currently trying to figure out a way to create the main tank body because once i have that done im going to have a much easier time fitting it all together and wont have to bother with clockwork engines and steering now that i know they are self controlled.

goddamn sentience making my life extremely simple and incredibly difficult at the same time...


edit: okay i have a rough draft laid out that im 80% sure wont work but will save me some time if it does and another plan that im 90% sure will work according to plan but will take a few turns extra...

also does anyone know a good tank "shape" spell, all i have is cube, sphere, cylinder and wall... please for the love of god give me a trapezoid
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 07, 2013, 09:33:33 pm
Oh, and team Bismuth is always recruiting, and we're especially interested in people with high will and rune scientists. In exchange we offer high pool enchantments and items and about 60%+ of the words in the book, plus a couple of dozens of runes. [/shameless_adertisment]

Who all's in your group, and what all are you working on? And most importantly, do you have room for a fun guy?  :D
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 07, 2013, 09:40:08 pm
((Dayum son, those are a LOT of bad rolls... I think it may be time to retire those dice...

Also, if anyone happens to know the rune to make some kind of metal, then I'm willing to trade for it with one you don't have. I know a few cool ones after all.))

Some more runes!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 07, 2013, 09:41:44 pm
@parisbre
what runes/circles do you actually know, im curious as i discovered around 90% of the rune science my team possesses.
you don't have to tell me which runes are which, i just want a list of their effects.

oh and can you pm me that ring word? i wants me a ruby ring of shoot fireballs +1
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 07, 2013, 09:52:23 pm
((Also, who is in team Bismuth anyway? I'm thinking of joining in a bit.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 07, 2013, 10:07:37 pm
[Really, I'm not sure who's in any team. So far, there are only two teams so I guess it would just be who's in one, who's in the other, and who's in undecided/misc.]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 07, 2013, 10:33:51 pm
Far fewer people than Science Team Aether.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 07, 2013, 10:34:17 pm
We're just terrible.


Same words again.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: syvarris on April 07, 2013, 10:59:45 pm
Keep the fetus with me.

Snipe the raiders in the nearby camp by saying words!

If I roll badly for dex, activate my cloak's tatoo.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: luvmonke on April 07, 2013, 11:46:41 pm
"Third times the charm?"

Try "Karenthar Casshealio" once more.

Then continue on, taking the path less traveled whenever possible.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 08, 2013, 12:12:45 am
"~What-a-strange-word.~"

More word-science.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 08, 2013, 12:39:07 am
Well... let's explore this place! Let's hope for giant rats rather then crazy people.

Say "Dorbaelo Szaheeb" while touching the trapdoor just to farm some exp points for my god.

Then head down into the darkness and pick a random direction with "Eeny meeny miny moe"!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 08, 2013, 03:22:57 am
Words then kill whatever is left with sword
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 08, 2013, 03:55:08 am
"That was a bit close for comfort. Is there a way to tame your new friend? I wouldn't want you losing control of him like you lost control of the airship."

((I'll pick the dark souls weapon after reading the wiki a bit.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 08, 2013, 04:50:03 am
Noticing the people falling out of the sky, Silica says words.
((Sky-Pirates: I'm working on a controllable, levitation chain. I'll give it to you guys so you can survive more amusing stunts or, you know, grapple someone with it and get Sparky to electrify it. Are there any pieces of equipment you two would like? I'm running out of equipment ideas.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 08, 2013, 07:03:46 am
((Sky-Pirates: I'm working on a controllable, levitation chain. I'll give it to you guys so you can survive more amusing stunts or, you know, grapple someone with it and get Sparky to electrify it. Are there any pieces of equipment you two would like? I'm running out of equipment ideas.))
((Why not make it a life jacket? Say "Plastic Cloth Breastplate Levitation Control" and you're done (the plastic is there to add the bright orange life jacket feel. Maybe use some ink to write the name of the ship on it. By the way, what IS the name of the ship?). And I sincerely wish you good luck with that plan. The sky-pirates are very fun and I'd like to see them continue their adventures. Plus, it would be very nice to have an airship to dock with our HQ.))
also does anyone know a good tank "shape" spell, all i have is cube, sphere, cylinder and wall... please for the love of god give me a trapezoid
((Why use shapes and not do something else? Use "Huge Clockwork Flesh Weird alien thingy Intelligent Control" and you've got yourself a tripod from war of the worlds. Or say "Huge Clockwork Flesh Some four legged animal Intelligent Control" and you've got yourself a Mammoth MK2 tank (or AT-AT depending on what animal you use). Or use human and go for a MechWarrior style tank. All you got to do next is attach some repulsive armor and some weapons and use an appropriate control staff to link those to the tank.))
Who all's in your group, and what all are you working on? And most importantly, do you have room for a fun guy?  :D
((Also, who is in team Bismuth anyway? I'm thinking of joining in a bit.))
((There are at least four of us right now, but I can't reveal exact numbers or names because some people have asked me to keep their participation a secret. Right now, some of us are at the HQ in the village sciencing words and runes while others are off exploring the world, killing monsters for souls and testing any words the science team discovers. I plan to go out myself after a while and get a couple of souls so that I can begin working on enhancing our HQ. And we always have room, especially for fun guys. If you're interested, send me a PM and I'll tell you about a special project I have in mind for Angle.))
what runes/circles do you actually know, im curious as i discovered around 90% of the rune science my team possesses.
you don't have to tell me which runes are which, i just want a list of their effects.

oh and can you pm me that ring word? i wants me a ruby ring of shoot fireballs +1
((Nothing too much, I've only just begun my rune experiments. I know the circle for imbuing and a couple of elements, but that's it. Everything else is just guesswork based on what everyone else has used. Although, provided there are no distractions, I should have all the page 2 runes in 6 turns or less.

And check your PMs in a while, I'll send you the ring word. If you could give me some useless rune in return (like ink) I would really appreciate it, since I think the ring word deserves a bit more than a mere crossbow. If not, no hard feelings. A deal is a deal.))
[Really, I'm not sure who's in any team. So far, there are only two teams so I guess it would just be who's in one, who's in the other, and who's in undecided/misc.]
((Don't forget the sky pirates. I'm surprised so few people have joined their team. Fun adventure in the sky guys! Guaranteed monster encounter nearly every turn.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 08, 2013, 07:46:07 am
((I'm using a chain so the user can also command it to strike and ensnare the target, allowing them to levitate their target helplessly into the air or bodyslam foes normally too heavy to be lifted. Also, the steel would act as a good target for Sparky, allowing electricity to arc to a chained target.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 08, 2013, 07:55:49 am
also does anyone know a good tank "shape" spell, all i have is cube, sphere, cylinder and wall... please for the love of god give me a trapezoid
((Why use shapes and not do something else? Use "Huge Clockwork Flesh Weird alien thingy Intelligent Control" and you've got yourself a tripod from war of the worlds. Or say "Huge Clockwork Flesh Some four legged animal Intelligent Control" and you've got yourself a Mammoth MK2 tank (or AT-AT depending on what animal you use). Or use human and go for a MechWarrior style tank. All you got to do next is attach some repulsive armor and some weapons and use an appropriate control staff to link those to the tank.))
I want the shape because he asked for a bolo with lava hellbores, if he had just asked me for a mecha then yeah id just summon him a large clockwork wolf cage of control and shove his ass inside it, as for the construction method i have -1 will so how i will achieve wrapon attachment shall differ slightly.

I promised him a bolo and a bolo i shall deliver even if it kills us all.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 08, 2013, 08:35:50 am
also does anyone know a good tank "shape" spell, all i have is cube, sphere, cylinder and wall... please for the love of god give me a trapezoid
((Why use shapes and not do something else? Use "Huge Clockwork Flesh Weird alien thingy Intelligent Control" and you've got yourself a tripod from war of the worlds. Or say "Huge Clockwork Flesh Some four legged animal Intelligent Control" and you've got yourself a Mammoth MK2 tank (or AT-AT depending on what animal you use). Or use human and go for a MechWarrior style tank. All you got to do next is attach some repulsive armor and some weapons and use an appropriate control staff to link those to the tank.))
I want the shape because he asked for a bolo with lava hellbores, if he had just asked me for a mecha then yeah id just summon him a large clockwork wolf cage of control and shove his ass inside it, as for the construction method i have -1 will so how i will achieve wrapon attachment shall differ slightly.

I promised him a bolo and a bolo i shall deliver even if it kills us all.
Eh, just look like a human, and if you get a bolo-type AI then it will NOT harm a human. Basic bolo programming. They are basically paladins, without the "moral asshole" part.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 08, 2013, 08:49:19 am
[Not sure, although I assume that it may be because we are currently heading towards dangerous areas. Also might be because we have a rather high mortality rate, and undoubtedly probably going to die a few more times. But it won't be permanent, unless for some circumstances, just a set back to square zero each time. That, and we don't really have much focus on discovery of new words, more attempts to abuse words already known. On that note: Trialo doesn't allow for the teleportation/moving to your position and then subsequent flinging of an already existent material. Rather sad, would of saved John some hurt if it had managed to work.

But yeah, we won't turn down help if offered. As for the name of the ship? Hm. I may of created it, but John was the one who brought it into ship-status. Right now its a floating stone floor that has been warped into a basin like shape, which has a bit of standing water in it. Terra Ascendéntem? Something from this? This? (http://www.seventhsanctum.com/generate.php?Genname=pirateshipnamer) Morbid Privateer?]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 08, 2013, 08:55:24 am
Split it into 2 domes and call it the S.S. Buttcrack,
bonus points if you give it the ability to crap molten garstorpits at people.  ;)
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: KineseN on April 08, 2013, 10:07:56 am
Kin sighs and -

- says Rothon Hael-ton Halthel and wills the result to form into a body for Thrakor, or at the very least a torso and an arm.

He also wills some of his own electricity to the stump of his right hand, forming that to an acceptable hand.

Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 08, 2013, 10:20:27 am
((I've decided on the Titanite Catch Pole (http://darksoulswiki.wikispaces.com/Titanite+Catch+Pole).

Terra Ascendéntem sounds good so lets go with that.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: kisame12794 on April 08, 2013, 10:23:26 am
"What the fuck are we doing."

Use my staff to polevault towards the raider feet first, and try to knock him down.

((See what I mean about the stick being something you don't have to hit people with?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 08, 2013, 11:13:54 am
Piecewise:  Did you ever decide about giving a bonus to atheist players?  IIRC someone asked about this.
Title: Re: Perplexicon: Magic is Confusing: The turn of suicides.
Post by: Parisbre56 on April 08, 2013, 11:21:38 am
- says Rothon Hael-ton and wills the result to form into a body for Thrakor, or at the very least a torso and an arm.
((May I suggest "Rothon Halthel". I mean, you're going for a human body, so why not have the body ready and simply graft Thrakor on it? Piecewise might even give you a +1 bonus for it. Bonus points if by you give Thrakor two heads or make him a dwarf.))
[Not sure, although I assume that it may be because we are currently heading towards dangerous areas. Also might be because we have a rather high mortality rate, and undoubtedly probably going to die a few more times. But it won't be permanent, unless for some circumstances, just a set back to square zero each time. That, and we don't really have much focus on discovery of new words, more attempts to abuse words already known. On that note: Trialo doesn't allow for the teleportation/moving to your position and then subsequent flinging of an already existent material. Rather sad, would of saved John some hurt if it had managed to work.

But yeah, we won't turn down help if offered. As for the name of the ship? Hm. I may of created it, but John was the one who brought it into ship-status. Right now its a floating stone floor that has been warped into a basin like shape, which has a bit of standing water in it. Terra Ascendéntem? Something from this? This? (http://www.seventhsanctum.com/generate.php?Genname=pirateshipnamer) Morbid Privateer?]
((Our team is always willing to trade. You can always sell any interesting loot and some of the souls you recover for enchantments and words. Or we could come to some sort of agreement that gives you full access to our words/runes list and some free enchantments for your ship (like a lightning repulsorshield, some weapons and some other things that could stop you from falling the moment you loose your concentration), however that would require you giving to us some percentage of the souls you recover from your fights as compensation.))
((See what I mean about the stick being something you don't have to hit people with?))
((Yes, but remember, you need to kill with Blastel's weapon in order to receive some of its bonuses.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 08, 2013, 12:59:02 pm
Piecewise:  Did you ever decide about giving a bonus to atheist players?  IIRC someone asked about this.

If you're gonna do this, you should make it so that the gods have restrictions on what actions you can take, or require something from you. So of course, if you don't follow any, you have no restrictions.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 08, 2013, 01:05:17 pm
((I do believe PW said that atheist players have a greater chance of absorbing souls from their victims.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 08, 2013, 01:54:06 pm
[Yeah, that's what I remember as well.]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 08, 2013, 01:59:12 pm
((So Halthel means torso or body?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 08, 2013, 02:03:10 pm
((Halthel means human, I think. Gars means torso/body.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 08, 2013, 02:06:19 pm
((I don't know why, but just knowing that Halthel means means human makes me grin like a fool.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 08, 2013, 02:21:31 pm
((I've decided on the Titanite Catch Pole (http://darksoulswiki.wikispaces.com/Titanite+Catch+Pole).

Terra Ascendéntem sounds good so lets go with that.))
Huh, Just the catch pole? No life hunt scythe or Fury sword or Moonlight greatsword? Huh. Now I just need to figure out how to make a catch pole.

Working on the turn now, by the way.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 08, 2013, 09:25:49 pm
Christ. Bad rolls everywhere. I need to get me some points, fast.

Head into the ruins and keep my gun at the ready while searching. Attempt words for science!

You follow the path towards the ruins and soon arrive at a gateway. The gate, which lies slightly open, is a massive wrought iron thing with twisting, complexly woven bars. The walls that it hangs from are equally imposing; fifteen feet high and nearly solid stone with a line of iron spikes along the top. Beyond the gate is a larger road which looks like it cuts straight through the ruined shipyard.

Something wanders out of the seafog. It's a creature about the size of a great dane, quadrapedial and running on fleshy, boneless legs. It's Head resembles an octopus; a mass of tentacles surrounding a maw of canine like teeth. Bioluminecent nodules run  down its spine. It doesn't look happy to see you.

You decide that science may not be prudent at this point. But Murder might be.

Will my thallid to become very fast and gain nasty barbed spike claws that tear off when he stabs someone, and are very hard to remove. Then will another large thallid to grow, and a bunch of small suicide spore bomber thallids. Also I need a fungus bandolier to put my spore bombs in.
[will:3+2]
[will:4+2]
[will:1+2]
Your first Mushroom man becomes quick and thin in addition to gaining barbed, rather horrific claws.

You summon another Mushroom man.

The little mushroom bombers don't really form right, they just kinda fall apart.


Jixiu smiles at the thing.  "Jello!"[/glow] He looks confused for a second, then carries on mostly unfazed.  "Well, that too, I guess. Anyways, hello! Do you like PAIN!?!?"
 Smack it in the face with my hammer.

[spd:3-3]
[carrion spd:3]
[carrion dex:5]
[carrion str:6]
[spd:1-3]
[end:2]
(perhaps attempting to use a heavy weapon when you have negatives to both speed and str was..ill advised)

The carrion beast proceeds to catch you with it's multiple limbs, pin your arms to your sides and then crush your head in its massive, segmented jaws.

You are extremely dead.

You respawn back at the temple.

The promised land awaits me! TO THE BEACH

Place dagger in right hand
Je'rael Clo-Caltel Thaltelsho


Will some sand into an anvil

You walk to THE BEACH!

The beach isn't much more than a thin line of grayish yellow sand running along a bare stone coastline. Bits of metal debris, bolts and broken glass, rust coated rivets and corroded plates of steel lie half buried in the sand. The only sound you can hear is the gentle lapping of waves. The sea fog that rolls off the dark waters and clings to the stones and sand gives the place an unshakable air of unreality and a prevasive smell of salt and brine. It is a beach where things primordial might emerge from the waters and slither, unseen, into the dark places of the earth.

Off to one side of the beach, set into a wall of water worn stone, is the mouth of a cave. In front of you the sea churns quietly, white foam and dark greenish surf hissing over the sand. And the beach continues on toward the east, following the sea toward a distant marshland on the horizon.

[pot:5+1]
Your left arm becomes a a strange mix of brass and sand clockwork. Huh.

[will:4-1]
You manage to make a sort of...pile of sand. Oh well.


Go to temple grounds, scratch runes mentioned previously.
You head to the temple grounds and start scribbling.
[pot:3+1,4+1,1+1,2+1]
The first turns black and begins violently sucking matter towards it for a few seconds before it vanishes.
The rune reforms itself into the image of a ring.
Nothing.
The last one doesn't activate until you poke it.


Hmm..
Examine the ring and attempt to find out how it activates. Then go off and search through the warehouse looking for more floors or something.
Hmm, well it might activate with will like marks and circles and stuff. Seems like everything around here is conveniently activated by thought.

There's a second level to this place, but the ladder to it is broken. Guess you'll have to think of a way  up there. If only you had almost limitless magical power.


If I can see the beast attacking Frostbyte, come up and point my palm at it, then say "Noreeb Rothon".  If I cannot see it, continue looking for something to kill.
You really want something to fight while you have one leg, ie massive speed penalties for dodging? Let alone the thing that just tore Jix's head off?

Lets just say you wander down the road a bit and find a Villager with a pitch fork.

Im... alive? I KNEW armor would pay off! HAH!
Be amazed that I am alive. Struggle out of hole in wall. Cainthalsaz golem if I can first, keeping it away from me. If I can get free, stabbity with my sword.
[spd:6]
[MS spd:1]
[pot:6]
[MS spd:1]
[ms end:2]
You Completely fuck up that Golem with a burst of arcane energy. And I mean you fuck him up hard, there's not even a goddamn bolt or screw left when you're done.

You gain one Point.


((I thought I had a stored 6+1 for that roll. Ah, well. A four can hold for now. Can I use the 6+1 for this roll? I think I'll need it to pull this off; quickly, that is. A 6+1 just means less bastard-children for me to eviscerate once the true ship is air-worthy.))

Words. Disregard path. Acquire airship.

"Ye think I need yer dirty roads, continent?! Ah'll make mah own roads! With blackjack and hookers!"
[pot:6+1]
You get a floating metal cylinder the size of a large oil drum. It immediately begins to float away. OH dang.

Doctor Octogonapus - Team Bismuth - Temporary HQ, Village homes

((YES! Too bad my stats don't allow me to use that weapon effectively. Anybody else wants to take it/buy it?))

"Hmm... the first words seem to have produced the desirable effect, however the last two had no apparent effect. Suggest further investigation with-" At this moment the Doc was interrupted by the sound of battle outside. "What the hell is that? Can't a scientist perform his experiments without being disturbed?" He proceeded to yell out the window. "Hey! Can't you be quiet out there?! Some of us are trying to work here!"

Test the arm cannon on the carrion beast by firing a few shots at it, while looking for any hidden effects the words may have had. If it comes too close, use emergency defense words. If it dies before I can get to it, test some runes.

Miauw action: summon another mindless human. One can never have enough victims volunteers for one's experiments.

[mia pot:6+1]
Mia makes summons a 8 foot tall mindless man thing.

[pot:2+1,2+1,1+1,1+1,3+1,2+1]

plant, crystal, nothing, nothing, silver, cloth.


"Mother of the gods, what the hells. That was some rush... Lets not do that again, yeah?" Glassco sputtered, still having the edges of the bowl in a death grip. "Oh man... Just, just give me a moment. Shit, was this what it felt like when you smashed yourself against the rocks? Hells, I don't envy you a moment." He slumped against the bowl, feeling drained. "Sparky. Grab onto the ship, make sure we stay afloat, you can do that, right?" He couldn't get up the energy to yell at Thunderbeetle. "I still love ya Sparky, but seriously." When/If Sparky gets to the ship and carries it/holds it aloft, Glassco touches it and says Dorbaelo Hobitaeaod. "That should make it to where I can control both Sparky and the Ship now, hopefully."


[TEAM SKYPIRATES: "Lucky sons of bitches" title acquired!]

Sparky gets under the ship and starts carrying it. Good thing you've got this stone between you and him; looks like standing on him without something insulating you would lead to quick and painful death.
[pot:6]
You put your mark on the bowl. It overrides john's mark. Well...crud.


Let the record show that I always prepare myself before starting !!SCIENCE!!
Go to the house miauw is in. Use Adamenstiar Gonteli again.
You go to the house with Mia and use words.
[pot:1]
Your forehead burns
[pot:2]
Well...


If someone wants to kill a monster, I am in the basement of the temple with a big fire-steel golem. Ice and water words would probably work. Come if you want. Rewards are the corpse of the golem once it dies.
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))

"What luck god have I offended?"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
[pot:6+1]
It takes. It takes super well. You are now super magic zombie man. You run down toward the Raider camp but get stopped at the Bridge by a raider spearman. Well..murder is murder.

 
Point hand at a nearby wall, palm out, and shout

Zorhaltoran Thrancaole Xxecesic Noreeb!

[pot:5]
Nothing happens. Good thing too, if you didn't have that one word in there that malformed the spell it would have freaking killed you.


ask the bartender how he is able to trade souls between himself and others, then touch my new mindless test subject and say words.
[pot:5+1]
The little man's legs turn into weird fleshy, clockworky wheels. Thats a thing.

"We use one of these." He takes what looks like a tin cylinder thats been sealed with wax and twine out of under the counter.
"Open it after killing someone and it will contain it. Just keep in mind that not all souls are created equal. The ones with magical capacities make you stronger and are worth much more then the soul of a normal creature. But this will capture them all."



((Dayum son, those are a LOT of bad rolls... I think it may be time to retire those dice...

Also, if anyone happens to know the rune to make some kind of metal, then I'm willing to trade for it with one you don't have. I know a few cool ones after all.))

Some more runes!
[pot1+1,2+1,1+1]
Nada, Booze, nada.


We're just terrible.


Same words again.
[pot:3]
Welp, more tiny electro-pyramids


Wonder if that says anything about you...


Keep the fetus with me.

Snipe the raiders in the nearby camp by saying words!

If I roll badly for dex, activate my cloak's tatoo.
[pot:3+1]
[end:1-1]
[dex:4-1]

You fire a black sphere of vacuum up on a parabolic arc toward the raider camp. Unfortunately it flies very very slowly.

"Third times the charm?"

Try "Karenthar Casshealio" once more.

Then continue on, taking the path less traveled whenever possible.


[pot:1]
[end:2]
Your left leg turns into a goddamn eyestalk with a giant eye where your foot should be. This makes walking very hard and very painful.

"Ahem. AHHHHHHHHHHHHHHHHHHH"

"~What-a-strange-word.~"

More word-science.
Nope and Nope.

Remember to say if you're thinking of targeting things or pointing at things or facing a particular way.

Well... let's explore this place! Let's hope for giant rats rather then crazy people.

Say "Dorbaelo Szaheeb" while touching the trapdoor just to farm some exp points for my god.

Then head down into the darkness and pick a random direction with "Eeny meeny miny moe"!

[pot:4+1]
The Trapdoor changes from wood and metal to Bone. Coolio.

You slide down the ladder. There only seems to be one path on from here, a thin, rough carve path into the mountain.

Cramped path cut through solid stone leads to  small Catacomb,not much more then a Cavern with slots carved in the walls and bodies interred there in.  The only light comes from a few holes cut in the roof. Judging from the length of the shafts letting this light in, the catacomb is quite far underground. A Large stone door takes up the back of the cavern and is ornately carved from living stone. It Glows faintly green with runes cut across it's surface.

Words then kill whatever is left with sword
[Corsair spd:3]
[Heavy spd:5]
[Captain spd:5+1]
[mage1 spd:5]
[mage2 spd:4]
Welp.
[Cap dex:1+1]
The Captain completely fucking misses you.
[Mage1 pot:2]
The mage Fumbles his words.
[Heavy dex:5]
[str:2+1]
[spd:5-2]
[end:5]
The Heavy's warpick glances off your breastplate.
[mage 2 pot:2]
And the second mage fumbles his words as well.

Well...congrats. You have survived the onslaught because these raiders are incompetent. Welp.
[pot:2+1]
[end:1]
[dex:2]
You proceed to fire your giant laser straight into the sky. And then your right arm shrivels up and falls off...

This has gone poorly.

Noticing the people falling out of the sky, Silica says words.
((Sky-Pirates: I'm working on a controllable, levitation chain. I'll give it to you guys so you can survive more amusing stunts or, you know, grapple someone with it and get Sparky to electrify it. Are there any pieces of equipment you two would like? I'm running out of equipment ideas.))
You cannot see them.

Kin sighs and -

- says Rothon Hael-ton Halthel and wills the result to form into a body for Thrakor, or at the very least a torso and an arm.

He also wills some of his own electricity to the stump of his right hand, forming that to an acceptable hand.

[pot:3]
No. Tiny electric man that dissipates. God damn it.
[will:5]
You heal all your injuries! Well, at least that worked.

"What the fuck are we doing."

Use my staff to polevault towards the raider feet first, and try to knock him down.

((See what I mean about the stick being something you don't have to hit people with?))
[spd:5]
[raid spd:4]
[dex:2]
[Raider dex:4]
[str:1]
Well, your attempt to pole vault ends with you flying into a wall, and the raider promptly begins lightly poking you with the handle of his spear.

Piecewise:  Did you ever decide about giving a bonus to atheist players?  IIRC someone asked about this.
It increases chances of getting points when killing an enemy. Of course it's not very obvious around now when the chance is high for everyone.



((I've decided on the Titanite Catch Pole (http://darksoulswiki.wikispaces.com/Titanite+Catch+Pole).

Terra Ascendéntem sounds good so lets go with that.))
Huh, Just the catch pole? No life hunt scythe or Fury sword or Moonlight greatsword? Huh. Now I just need to figure out how to make a catch pole.

Working on the turn now, by the way.

In related news, I don't think I can make a catch pole...Any other weapons you like? Their effects will be replicated along with their look, by the way. You may want to ask the people around here who has played dark souls before as well.



Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 08, 2013, 09:32:30 pm
Well, shit. Respawn, go outside, and say "Clo-Caltel aels gars."
((derp))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: luvmonke on April 08, 2013, 09:40:06 pm
Crap.  Double Dog Crap.  In an icecream cone.

After I stop screaming, lie down and try "Harial Flaszashal"

Activate if necessary and hope that doesn't make things worse.

Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 08, 2013, 09:41:27 pm
[Darn it, should of been more specific. When I said "it" I meant Sparky. Apologies for that, but oh well. I think it may of been for the best to not touch Sparky. At least for now.]

"Well, that happened. But at least with Sparky here we won't fall down to our deaths horribly now. I... Uh... May have overridden your mark, sorry about that. Either way, while its there, you want it to take on any specific shape? Bowl was just what I could think up of on first notice. Hm... May not be wise to do such with Sparky holding us aloft though. Want us to just continue and you reapply your mark, or have me get Sparky to set us down gently and I get this into a different shape?"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 08, 2013, 09:43:19 pm
Freaking catacombs? Well it is under a church... but this place is screaming ghosts, zombies, and skeleton monsters... man I need to lay off of Elder Scrolls...

Anyways... should I do more word testing or do what my god is telling me to do in my head (do dexterous actions or change the elements of and object).

Let's go with the second one!

Set my Shotbow to 1 shot mode. Then find a nearby rock. Throw the rock up in the air and then shoot it. After that, put my hand on the stone wall and say "Dorbaelo Sootheel".

After my little exp farming, starting looting the room of useful things. If video games ever taught me anything it's that there is loot on dead bodies and ignore that fact that your desecrating the dead.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 08, 2013, 09:45:01 pm
Fire my gun with a followup of Garstorpit!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 08, 2013, 09:53:44 pm
Sanya is taken by a fey mood!
Sanya looses a roaring laughter, fell and terrible!
DEATH IS MEANINGLESS IN THE FACE OF SCIENCE!

TESTS FOR THE TEST THRONE
SCIENCE FOR THE SCIENCE GODS


Grab sword, ignore pain. Scream Zorhaltoran Thrancaole Xxecesic while driving my sword down from neck to bellybutton, deep enough to break the skin and flesh. Basically, dissect myself in the name of science.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 08, 2013, 09:55:46 pm
"Finally."
Find out what happens when an arcane zombie punches someone fleshy in the face.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 08, 2013, 09:55:57 pm
"Good idea- too bad we're both incompetent morons!"

Rothon Halthel!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 08, 2013, 10:11:42 pm
Well that worked... surprisingly...

I can create a bolo but it will take 4 turns and theres a slight logistical problem... i can only control one minion at a time and i already have mr big...

How many souls can you fit in each canister
can the normal souls be combined to form a magic soul?
And what about souls that have already been spent, do you have something that can siphon them off for resale or reallocation?

Thank the bartender for his answers and a canister if they are free.
afterwards head over to tsuchi and watch him dissect himself, if he passes out due to pain or dies without turning into ash use my dagger to finish the shallow incision he started with his sword and then peel back his skin and identify his organs, also look for any internal restructuring.

also words and stuff.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 08, 2013, 10:17:53 pm
((Unholy, ask if you can also combine a bunch of normal souls into a soul that can power you up. That'll be real useful to hear.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 08, 2013, 10:26:53 pm
(What would the "Dark Hand" from dark souls do in this? Humanity isn't a thing here)
Activate the ring and then go off and explore.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 08, 2013, 10:27:21 pm
If the villager doesn't see me say "Shalzethtol Noreeb" while pointing my palm at him.  If he does see me say "Rothon Noreeb" while pointing my palm at him.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 08, 2013, 11:23:25 pm
"~Indeed-a-strange-word.~"

More science.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 09, 2013, 12:05:56 am
Will my non speedy Thallid to become a very large and strong Thallid, will another bunch of Suicide bomber Thallids to appear, and will a nice suit of fungus armor to materialize.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 09, 2013, 01:06:39 am
"WTF!"
STABBY STABBY also words
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 09, 2013, 03:09:19 am
"WTF!"
STABBY STABBY also words
((Something is using magic use as an attack vector against us. And I think your tsundere love-interest is now acting cold towards you again.))
Silica walks back to the temple grounds and says <Words> while thinking of a sword with an inbuilt directed energy weapon.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 09, 2013, 07:07:09 am
First, do a rune test. Then, say some words that will summon a strange human.
"Time to start testing those page 4 words. I cast 'summon lvl2 volunteer'!"

If miauw doesn't post an action he summons a steel control sword by saying "Shareeb Contallthelthel Hobitaeaod".
((Baby miauw got back!))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: +!!scientist!!+ on April 09, 2013, 07:08:02 am
scratch out some more runes!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 09, 2013, 07:21:08 am
If miauw doesn't post an action he summons a motorcyle by saying "Hamashalia clo-caltel Zaraeliela".

Hehe...much more betterer...
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 09, 2013, 07:24:54 am
If miauw doesn't post an action he summons a motorcyle by saying "Hamashalia clo-caltel Zaraeliela".
Hehe...much more betterer...
((That would probably summon a bicycle instead of a motorcycle, but it is an interesting idea. Maybe if I put some flesh in there for locomotion I CAN make a motorcycle. Very good idea, I'll test it next turn.

EDIT: Or maybe I can ditch all that and build the motorcycle the way good motorcycles deserve to be built: part by part with your hands.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 09, 2013, 07:28:42 am
Thaltelsho Thaltelsho Thaltelsho!
Create sand minion!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 09, 2013, 07:32:43 am
If miauw doesn't post an action he summons a motorcyle by saying "Hamashalia clo-caltel Zaraeliela".
Hehe...much more betterer...
((That would probably summon a bicycle instead of a motorcycle, but it is an interesting idea. Maybe if I put some flesh in there for locomotion I CAN make a motorcycle. Very good idea, I'll test it next turn.

EDIT: Or maybe I can ditch all that and build the motorcycle the way good motorcycles deserve to be built: part by part with your hands.))

but...instant coiled snake motorcycle... you can always add on weapons and upgrade the engines part by part and with your hands... drawing runes with your finger counts right?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 09, 2013, 09:07:55 am
"Let's get to the sea before we start reshaping it. I wouldn't want to risk crashing for a cosmetic change."

I'll touch the airship/bowl and say "Dorbaelo Hobitaeaod Ah-thaelao".

((I think I might go for a Dark Hand.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 09, 2013, 09:38:17 am
Well, shit. Respawn, go outside, and say "Clo-Caltel aels gars."
((Idea: Change that to "Clo-Caltel Aels Prathelthe" and you'll probably get something like this (http://cps-static.rovicorp.com/2/Open/Disney/Inspector%20Gadget/_derived_jpg_q90_600x800_m0/InspectorGadget-Still1.jpg?partner=allmovie_soap).))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 09, 2013, 10:50:30 am
"Done and done. Onward Sparky, to the sea! Hi-yah! Mush! Tally-ho!" Glassco commanded the beetle to move forward, towards the sea and back at the previous altitude. "With Sparky here helping us along, we won't need to float as much, more just needing it on the case that something bad happens to Sparky. Or me I suppose, since if I go splat then I don't think Sparky will be very perceptive to orders anymore... Hm. Say, think you can make me a non-conductive glove? If I can put a control mark on Sparky, I may be able to control him and then won't need to constantly hold him under mental dominion thanks to Scarlon. Thanks again for that masked guy, you're awesome!" He says to no one in particular, before continuing on his conversation with John. "Then again, me trying to make that mark may just apply it to the gloves, since I'd be touching them to touch Sparky... Hm. Ah well. Hm... Say, maybe... I have an idea." Glassco then says a word.

[We're coming for you spine and sky whale, you shall be ours!]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 09, 2013, 11:24:36 am
"So true."

Kin says Rothon Halthel and uses the better of the two bodies to as the base and the rest he will form into a sphere. Should both of them be inadequate try to combine them before using them as a body.

"With the powers combined: Captain Abomination!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 09, 2013, 11:39:05 am
"Oh, looks like I've been sleep-magicing. I hope it was usefull for you guys."
Say words, put the result around my finger if it works. Try making a little bump in the wall or something like that.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: kisame12794 on April 09, 2013, 02:56:15 pm
"God damn we suck."

Whack him in the nuts with the staff.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 09, 2013, 03:38:44 pm
Activate wings and fly to my ship. Words.

"I feel vaguely surprised I acshully though' of tha' one. YER STILL NA' GETTIN' AWAY FROM ME!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Samari45 on April 09, 2013, 03:45:34 pm
Alright, time to start !!SCIENCE!!
Use Adamenstiar Gonteli... Again. Draw a circle.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: syvarris on April 09, 2013, 04:26:12 pm
Try to summon another minion.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 09, 2013, 05:53:41 pm
Boo-yah! Point in potency.
Look around for loot. Say Cainthalsaz Contallthelthel. Make the result appear at least 5 meters away from me, in case it explodes or something.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 09, 2013, 08:27:03 pm
Well, shit. Respawn, go outside, and say "Clo-Caltel aels gars."
((derp))

Out to the temple grounds you go.
[pot:4+1]
Yay mechanical wings! They're giant, overtly ornate,very sharp and dangerous looking. You really don't want to get your finger caught in them.

Crap.  Double Dog Crap.  In an icecream cone.

After I stop screaming, lie down and try "Harial Flaszashal"

Activate if necessary and hope that doesn't make things worse.

[pot:6]
Your leg turns from a flesh eye stalk into a wax one.

"HOW IS THIS HELPING?!"


Freaking catacombs? Well it is under a church... but this place is screaming ghosts, zombies, and skeleton monsters... man I need to lay off of Elder Scrolls...

Anyways... should I do more word testing or do what my god is telling me to do in my head (do dexterous actions or change the elements of and object).

Let's go with the second one!

Set my Shotbow to 1 shot mode. Then find a nearby rock. Throw the rock up in the air and then shoot it. After that, put my hand on the stone wall and say "Dorbaelo Sootheel".

After my little exp farming, starting looting the room of useful things. If video games ever taught me anything it's that there is loot on dead bodies and ignore that fact that your desecrating the dead.

Shotbow only goes to 2. Oh well.

[dex:2+1]
Your shot just sort of clips the stone. Hmm.
[pot:6+1]
The stone turns into copper. Coolio.

[3]
You find nothing of real value amongst the dead. Though maybe you just missed it...

Fire my gun with a followup of Garstorpit!
[dex:2]
You fire a shot off straight above the creature's head. It grows, a strange gurgling sound, and charges you.
[spd:5]
[sd spd 6+1]
[Sd dex:4]
[spd:6+2]
[spd:2+2]
The Seadog leaps and catches hold of your right arm, wrapping it's tentacles around it while it bites. For a few seconds you feel pretty damn invincible as it gnaws hopelessly on your metal arm. And then you notice all the acid it's secreting and how your arm is beginning to corrode.

The seadog is too close for a straight garstopit to reach it (remember that single word spells effect a few feet in font of you.)

Sanya is taken by a fey mood!
Sanya looses a roaring laughter, fell and terrible!
DEATH IS MEANINGLESS IN THE FACE OF SCIENCE!

TESTS FOR THE TEST THRONE
SCIENCE FOR THE SCIENCE GODS


Grab sword, ignore pain. Scream Zorhaltoran Thrancaole Xxecesic while driving my sword down from neck to bellybutton, deep enough to break the skin and flesh. Basically, dissect myself in the name of science.
Yep. You are very dead. Very very dead. Either from blood loss or all the acid you just sprayed into your chest cavity. Either or. Not sure what you were trying to do but those words would have done nothing. Now, if you had tried to stab yourself with ink or vacuum, then something might have happened.

You respawn back in the spawn room. Huh, your hand is still made of this strange black flesh.

"Finally."
Find out what happens when an arcane zombie punches someone fleshy in the face.

[spd:1+1+2]
[spear spd:4]
[str:3-1]
[spear str:6]
[spear dex:4]
[spear str:1]
You catch the spearman's blow, gripping the spear just below the tip like some sort of magic ninja zombie. Unfortunately you immediately lose hold of it when he just pulls it back out of your grip and stabs at you again. Luckily for you he proceeds to stab directly into the ground several feet away from you and then stare, dumbfounded, at his mistake.


"Good idea- too bad we're both incompetent morons!"

Rothon Halthel!
[pot:3]
Welp. I'm sure you're getting pretty tired of this shit eh? Here's hoping Kin does better.



Well that worked... surprisingly...

I can create a bolo but it will take 4 turns and theres a slight logistical problem... i can only control one minion at a time and i already have mr big...

How many souls can you fit in each canister
can the normal souls be combined to form a magic soul?
And what about souls that have already been spent, do you have something that can siphon them off for resale or reallocation?

Thank the bartender for his answers and a canister if they are free.
afterwards head over to tsuchi and watch him dissect himself, if he passes out due to pain or dies without turning into ash use my dagger to finish the shallow incision he started with his sword and then peel back his skin and identify his organs, also look for any internal restructuring.

also words and stuff.

"Infinite."
"No, though you can gain the same effect as a magic soul by consuming a certain number of normal ones. Though that number increases as your power does."
"I can draw those souls from you and put them in the flask. For a small price, of course."

He gives you a Silver flask.

[pot:4+1]

Since you rolled well I'll just save you time and tell you that the thing you're wondering if you can do, you cannot.

(What would the "Dark Hand" from dark souls do in this? Humanity isn't a thing here)
Activate the ring and then go off and explore.
( I dunno. I'd have to see what I can do with the words, but it would probably do something like steal pool from them. Not sure how I would handle the whole "Both weapon and shield" thing, but there might be ways.)

The ring, when you thing about activating it, creates a flaming aura around your fist.

As per exploring, how so? Which way you wanna go? Got down toward the sea, into the Temple to Scarlon, the raider camp and the path beyond it, and the path even farther beyond that that heads to the forest at the foot of the mountain. You have lots of places you could go.



If the villager doesn't see me say "Shalzethtol Noreeb" while pointing my palm at him.  If he does see me say "Rothon Noreeb" while pointing my palm at him.

Yeah, he definitely sees you.
[spd:6]
[pitch spd:5]
[pot:4]
Electrical discharge appears in your palm for a few seconds and then vanishes. Oh Dear.
[pitch dex:2]
Well, luckily the pitch fork guy just stabs at thin air for several seconds, completely missing you.



"~Indeed-a-strange-word.~"

More science.
[pot:5+1]
You summon a fleshy human...that appears to have been torn into tiny pieces. Huh.


Will my non speedy Thallid to become a very large and strong Thallid, will another bunch of Suicide bomber Thallids to appear, and will a nice suit of fungus armor to materialize.

[will:5+2]
One hulk-shroom it is.
[will:5+2]
Elite suicide squad at the ready.
[6+2]
And a big old suit of purple, black and glowing blue, armor.

Everything went better then expected.


"WTF!"
STABBY STABBY also words
[spd:6-3]
[cap spd:5]
[mage spd:1]
[mage spd:5]
[heavy spd:1]

[Cap dex:1+1]
Captain misses again. Who let this guy lead?
[mage pot:5]
[dex:2]
Mage fires a beam of water over your head. Who gave this guy magic powers?

You didn't say who to stabby stabby, so we'll assume one of the mages.
[dex:2]
Or not.

[Mage 2 pot:2]
Mage 2 can't even fucking say his words.

[heavy dex:2]
Jesus christ on an inaccurate cracker.

Also that word doesn't do anything on it's own. Well, not unless you roll one, but since you can't, we'll just skip that, let you charge pool instead. Maybe next turn SOMEONE WILL ACTUALLY HIT SOMEONE ELSE!



"WTF!"
STABBY STABBY also words
((Something is using magic use as an attack vector against us. And I think your tsundere love-interest is now acting cold towards you again.))
Silica walks back to the temple grounds and says "Clo-Caltel Contallthelthel Zothelthcaon Conth" while thinking of a sword with an inbuilt directed energy weapon.
[pot:3+2]
You get a sword that is basically just a metal c shaped frame attached to a handle. Trapped within the frame is a concentrated beam of destructive light that trails thin streamers of energy as you swing the sword around. There's a switch on the handle.


First, do a rune test. Then, say some words that will summon a strange human.
"Time to start testing those page 4 words. I cast 'summon lvl2 volunteer'!"

If miauw doesn't post an action he summons a steel control sword by saying "Shareeb Contallthelthel Hobitaeaod".
((Baby miauw got back!))
[pot:6+1]
It takes you the whole turn to inscribe the circle. Normally you could activate it now, but since you want to inscribe another circle, that will have to wait.


scratch out some more runes!
[pot:6+1,4+1,4+1,4+1]

Extremely destructive light that nearly blows you up.
Fire.
A necromantic burst of green souls.
A bunch of gears and springs.


Thaltelsho Thaltelsho Thaltelsho!
Create sand minion!
[pot:1+1]
Well...there's plenty of sand here at the beach anyways.
[will:3-1]
Plenty of sand to do jack squat, it seems.

"Let's get to the sea before we start reshaping it. I wouldn't want to risk crashing for a cosmetic change."

I'll touch the airship/bowl and say "Dorbaelo Hobitaeaod Ah-thaelao".

((I think I might go for a Dark Hand.))
(Shoulda known you guys wouldn't go for shit that's easy. Gotta go for the shape shifting weapon/shields. :P)

[pot:6+1]
You get the mark you desire. Yay!

"Done and done. Onward Sparky, to the sea! Hi-yah! Mush! Tally-ho!" Glassco commanded the beetle to move forward, towards the sea and back at the previous altitude. "With Sparky here helping us along, we won't need to float as much, more just needing it on the case that something bad happens to Sparky. Or me I suppose, since if I go splat then I don't think Sparky will be very perceptive to orders anymore... Hm. Say, think you can make me a non-conductive glove? If I can put a control mark on Sparky, I may be able to control him and then won't need to constantly hold him under mental dominion thanks to Scarlon. Thanks again for that masked guy, you're awesome!" He says to no one in particular, before continuing on his conversation with John. "Then again, me trying to make that mark may just apply it to the gloves, since I'd be touching them to touch Sparky... Hm. Ah well. Hm... Say, maybe... I have an idea." Glassco then says a word.

[We're coming for you spine and sky whale, you shall be ours!]
The bowl rises on sparky's back and the journey begins again. You make it 1/2 of the way there.

[pot:3]
John sparkles a bit. Hmm, he's closer to you then Sparky is because of the bowl between you and him. Wonder if that means anything.

"So true."

Kin says Rothon Halthel and uses the better of the two bodies to as the base and the rest he will form into a sphere. Should both of them be inadequate try to combine them before using them as a body.

"With the powers combined: Captain Abomination!"
[pot:3]
Dice say no. They say no vehemently. Everything you try and make is just dissipating and falling apart. Seems the universe really does not want Thrakor to live.

 
"Oh, looks like I've been sleep-magicing. I hope it was usefull for you guys."
Say words, put the result around my finger if it works. Try making a little bump in the wall or something like that.
[pot:5+1]

You make a little stone ring and slide it on your finger.
[will:6-1]
You raise a little lump in the wall. YAY! This has all gone fabulously.

"God damn we suck."

Whack him in the nuts with the staff.
[spd:4]
[spear spd:2]
[dex:5]
[str:1+1]
You wack him in the crotch, but he seems strangely unaffected!
[spear dex:6]
[spear str:6]
[spd:5]
[str:3+1]
[end:4]
You try your best to block the blow but the spearman puts the point of his weapon straight through your chest. You cough blood as he rips it back out.

Activate wings and fly to my ship. Words.

"I feel vaguely surprised I acshully though' of tha' one. YER STILL NA' GETTIN' AWAY FROM ME!"
You flap your way up to the slowly escaping cylinder and say your words.
[pot:6+1]
....There's no words here again.

Alright, time to start !!SCIENCE!!
Use Adamenstiar Gonteli... Again. Draw a circle.
[pot:4]
You summon up a diamond helmet of flesh control.

That done, you draw a circle. And thats about it.

Try to summon another minion.
[pot:3+1]
You summon a zombie midget! Yay zombie midgets!

Boo-yah! Point in potency.
Look around for loot. Say Cainthalsaz Contallthelthel. Make the result appear at least 5 meters away from me, in case it explodes or something.
Well, the golem left no loot. All he left was a big old scorch mark. You suppose there might be loot in the boxes around here, but probably nothing fantastic. Unless you like wine.

[pot:1+1]

Good thing your potency just went up, or that would have ended poorly.

Spoiler (click to show/hide)



So yeah, Dark hand might be a bit hard. Any third option if I can't figure out how to make this one in a meaningful way?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 09, 2013, 08:40:59 pm
Right... these things are creepy and I'm expecting one to rise from the dead just as I'm looting him/her. Right let's look behind door #2!

Reload and set my shotbow to 6 shot mode just in case. Then check out the door with the runes on it. If it turn out I'm safe from undead nasties that I'm expecting to appear (or any other deadly creatures), turn some dead guy into gold with the words "Dorbaelo Cantor".
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 09, 2013, 08:48:44 pm
((Hurrah for incompetence.))
Grab the villager's head and say "Dorbaelo Thrancaole" with the intention to kill him.
Nevermind, I forgot I only had one pool.
Try to take the pitchfork from him, then, if I get his weapon, stab him in the throat.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 09, 2013, 08:52:08 pm
Nifty
Touch the wall to see how hot the aura is.Then head off to the forest and turn off the ring.
(Fire fist would be bad if I was surrounded by trees)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 09, 2013, 08:56:11 pm
((This'll either be awesome or kill me horribly.))
Jixiu looks at his wings, flapping them experimentally. "Well then. That went well." He takes a deep breath, releases it slowly, then says "Clo-Caltel Conth Shubhallethel."
((Don'tkillmehorriblydon'tkillmehorriblydon'tkillmehorribly))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 09, 2013, 09:05:26 pm
Shed a tear and say Rothon Halthel again.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 09, 2013, 09:07:43 pm
((Just who exactly did you piss off, man? I mean, seriously. The fuck is up with those rolls?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: +!!scientist!!+ on April 09, 2013, 09:14:13 pm
scratch out a couple more runes.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: luvmonke on April 09, 2013, 09:18:35 pm
Llimp over towards the remains of the fire and hot ash until my leg begins to melt.

Then shape the stalk into long shaft, moving the eye around so that it's in the middle of my thigh and facing behind me.

"It helps because wax is more max is more easily shaped than flesh," Ozzy mutters to himself as he works.

If successful, shout "Harial Karenthar"

If unsuccessful, shout "Shareeb Zerth" and use a stripe from my rope to tie off my lower leg above the eye.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 09, 2013, 09:21:01 pm
Garstorpit shoshashzel Cycallozion at the beast!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 09, 2013, 09:31:57 pm
politely excuse myself from the tavern and then start running towards the bridge out of town, assist Derm or corsair depending on who i see first and assist them with words and stuff.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 09, 2013, 09:39:09 pm
[I can only assume that we Sky pirates have stolen all the luck with our shenanigans. Or just that one of you have pissed off the horrible wonderful and benevolent RNG.]

"Hm, dang, that didn't quite work. Ah well. Onward, towards the sea Sparky! Truly marvelous this, although not quite what I envisioned for our first ship, but our next will be just that much better! So, what to do when we reach the ocean? Shall we try and find a real ship, commandeer it from whoever owns such a vessel, and turn it into one of our own? Hm, not sure if Sparky could lift such though, not unless we made it light... Or I suppose I could simply make Sparky bigger. Good thing we know a word for both of those to do that, eh?" Glassco comments with a snide smirk at the world from behind his mask. Nothing can possible go wrong! 
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 09, 2013, 09:43:52 pm
Why dont you guys attach some levitating stone chains to your ship and have sparky drag you along?
Its not like you or the bowl weigh anything compated to him.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 09, 2013, 09:57:55 pm
Started as an answer, wound up more as rambling when it got along.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 09, 2013, 10:43:29 pm
You need to think sideways more...

Use your levitation mark to command your ship to always be vertical then use stone control to make seats and a place to attach the chain. (Preferably by creating a cage-like frame and attaching it above where you sit, like a cablecar.)

Once thats done you can just have sparky drag you around while you make some seatbelts.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 09, 2013, 11:24:49 pm
More answers and rambling.

Spoiler (click to show/hide)

EDIT: I realize Sparky wouldn't need a harness, but that doesn't change the length of the turns sadly.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 09, 2013, 11:40:31 pm
Why would it take four turns to make a cable car??

Turn one: create staff of control stone, use staff to reshape the bowl into a cable car complete with hoverchain cable.
Turn two: use mark to make ship always vertical, have sparky drag you off somewhere.

Alternately if your worried about the swaying,

Turn one: summon stone control staff, use staff to give ship a cage-frame with hooks or rings tailored to sparkys feet, have sparky grip the frame and carry you around like a skycrane.
Turn two: summon a rubber roof ;D
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 09, 2013, 11:41:38 pm
"~Joyous-rewarding-science.~"

Do more science.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 09, 2013, 11:54:54 pm
Indeed, even more rambling and answers. This conversation is quite thoughtful honestly, gives me ideas that I question why I didn't think of sooner. -Snipping idea I'm going to definitely do when down time-
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 10, 2013, 12:01:17 am
"Hmm. Still a little fleshy to go without a weapon."
"Cainthalsaz Hobitaeaod Szaheeb Contallthelthel!"
Take sword, decapitate raider. If the sword is not made, punch raider in the face.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Samari45 on April 10, 2013, 12:23:08 am
Finally got it. Onwards and Upwards!
Equip helmet. Finish up the circle and activate it. Start a new circle.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 10, 2013, 01:02:52 am
"This is Ridiculous"
Say words then kill mage with sword
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 10, 2013, 01:54:23 am
Silica envisions an arrow with an internal force field containment unit that can be loaded and deactivated upon impact. "Shoshashzel Esprio Clo-Caltel Shaontrod"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 10, 2013, 03:26:28 am
"YES!"
Say more words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 10, 2013, 04:42:19 am
Continue with THE PLAN. I will send another PM to remind you of THE PLAN.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 10, 2013, 06:30:01 am
Runes! Always more runes!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 10, 2013, 07:37:09 am
Thaltelsho Donth NoNoheim
Levitate some sand.
Pick up some metal scraps.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 10, 2013, 08:31:15 am
Well, making my pot go up was a good choice, it appears.
Look for something else. Say Cainthalsaz Contallthelthel. Make it appear a good way away from me, in case of going boom.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 10, 2013, 08:45:19 am
"Hmm. I quite like the sound of that idea. However, before we get there, we'll need something no pirate should be without. A flag. Szahell Thrancaole."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 10, 2013, 08:52:34 am
"Heh, right you are. All shall fear our symbol! Which is... Hm... A stone beetle with lightning going off of it? A spine crossed with a spear? 'Ol fallback skull and crossbones?"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 10, 2013, 09:14:53 am
"Maybe an inhuman skull wearing a mask. I might just end up with a sheet soaked in ink to be honest though."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 10, 2013, 09:15:10 am
((Maybe we are doing it wrong. Piecewise, is it possible for two or more to co-operate when using words the same way runes are prepared?))


((If possible:))
Kin tried one last time, only this time instead of saying words he tried to keep Thrakor's result intact with will. Thrakor's head was then grafted on that body.

((If not:))
Kin tried one last time, saying Rothon Halthel and then used the better of results as Thrakor's new body.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: syvarris on April 10, 2013, 09:38:18 am
*sigh*

Try again!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 10, 2013, 11:25:55 am
It's just a matter of time until one of us throws a one!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 10, 2013, 12:00:40 pm
"Well, perhaps the control word will change that? I could give it a shot, but frankly... I'm afraid I'd rather turn myself into one. I wouldn't wish another 'tiny chestplate' incident. It didn't hurt, just felt... Really, really weird." Glassco comments. "Might work out like those blood bandages though, and instead make ink in the shape of cloth... Hm."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: kisame12794 on April 10, 2013, 12:36:27 pm
Try and get up and whack him in the head with my stick.

((Oh for fucks sake.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 10, 2013, 12:39:39 pm
Will little fungus missiles to grow on the chest of the suit of armor and put it on. Then take my horde and head down to the village.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: flabort on April 10, 2013, 11:14:18 pm
This is still active, right?
Yeah, I've been reading it this past... two weeks (BIG archive) and intend to sign up... as soon as I'm caught up. Right now I'm posting to ... watch? Mark the thread in some way so I can easily come back if my computer goofs, anyways.
Currently at post #3400... the start of page 69 with the Lots of Posts per Page setting.

I do have an idea of how to deal with the massive amount of Meta knowledge I'm gleaning right now, don't worry. IC, too.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 10, 2013, 11:23:25 pm
Yeah, this thread is still active, piecewise usually updates around 1am central time.  I don't think you need to justify metaknowledge, but it couldn't hurt.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 11, 2013, 01:36:44 am
RP isn't much of a deal here really. Probably a quarter of my words aren't mine.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 11, 2013, 07:51:31 am
PW has said he doesn't really care about meta, since it's pretty damn hard to pretend you don't know how the words interact.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 11, 2013, 11:27:43 am
I imagine the book like that e-book from the hitchhikers guide to the galaxy, with little screen in the last page from which we can see what everyone else is doing and communicate with each other. In the back cover "PANIC!" is written in big blood-red letters.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 11, 2013, 11:57:43 am
Now we just have to perplexicon-ify the symbol.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 11, 2013, 03:34:48 pm
Sorry about the lack of post last night guys. My internet crapped out on me and I had to fuck with it for several hours till I managed to get it working. And by that time It was quite late and I was pretty annoyed with technology, so I figured it was probably best for everyone's survival that I didn't do a turn.

Starting work on it right now though. Still not sure how to do the dark hand. A shield like it is easy. A grab like it is easy. But an object that can switch back and forth is hard.

Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 11, 2013, 03:38:23 pm
A mark/rune?  Clockwork?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 11, 2013, 03:55:31 pm
A mark would work, sort of. The mark could generate a wall/shield of...probably necropower, but making it also be able to grab might be hard. See, the way the system is set up it's designed so that things only really do one thing most of the time. I may have to use that word...
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 11, 2013, 04:01:38 pm
You could halfass it and just call it a case of quantum inter-dimensional summoning.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 11, 2013, 04:06:12 pm
((If you want to ignore the shield part of it, feel free. I'm more interested in the grab. I hadn't even realised it could become a shield until you mentioned it.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 11, 2013, 04:24:40 pm
((Heh, this time I forgot to make an actual post, but sent the PM. I am really out of this week.))

Words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 11, 2013, 05:21:48 pm
So you cant just summon a grabber and then enchant it to also project a shield at will?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 11, 2013, 05:38:08 pm
You could do the horror-movie wall'o'hands.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 11, 2013, 05:45:41 pm
I don't know how this weapon is supposed to work, but if shape changing is the only problem, can't you use a reusable mark or a conditional rune (use the one that activates when hit for example to do buttons.) to achieve that?

For those of us that don't know what this object is, can someone please describe it for me?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 11, 2013, 07:17:24 pm
I don't know how this weapon is supposed to work, but if shape changing is the only problem, can't you use a reusable mark or a conditional rune (use the one that activates when hit for example to do buttons.) to achieve that?

For those of us that don't know what this object is, can someone please describe it for me?

It's basically a nondescript object that could be used either grab and suck the humanity out of people or used as a sort of energy shield. The Problem I'm having is the way the system parses things, if I combine the two actions I would end up with an object that had the ability to suck ethereal walls out of people. Oh well, I think I've got a way to do it.

And here I was thinking people would be more interested in the scythe that causes massive hemorrhaging even with minor cuts or the flaming sword that gets more powerful the more pool you have. That would have shown off an interesting magic circle too.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 11, 2013, 07:31:41 pm
Personally i cant resist having the ability to suck ethereal walls out of people.. any chance i could your rough draft?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 11, 2013, 07:38:04 pm
((So we are attempting to learn the art of life drain are we piecewise...?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 11, 2013, 08:05:48 pm
Personally i cant resist having the ability to suck ethereal walls out of people.. any chance i could your rough draft?
Well, I'm giving the way to make it to whats his name, not everyone. If he wants to share, he can.

((So we are attempting to learn the art of life drain are we piecewise...?))
Doing that is easy, it's doing it in a way that makes sense for the system that is hard.

Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 11, 2013, 08:06:40 pm
I do have a rune I want to try when I hit five pool.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 11, 2013, 08:09:48 pm
If you join Team Aether I'll do it for you.

(Always recruiting!)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 11, 2013, 08:11:07 pm
"What's-His-Name?" Who is the mystic that learns of your power and knowledge, Peicewise? I must kidnap him and take it after this ends know!

Just kidding, but I want to know because knowledge like that means another game :D
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 11, 2013, 08:14:12 pm
If you join Team Aether I'll do it for you.

(Always recruiting!)

I thought you was team Science... or something.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 11, 2013, 08:24:11 pm
Derm = science team aether
Paris = science team bismuth
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 11, 2013, 08:25:38 pm
We're apparently going Ancient Alchemical Alphabetical here.

Also I like how I basically just assumed leadership as soon as I joined.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 11, 2013, 08:32:05 pm
This... This is CHAOS. CIRCLES ARE THE SHAPES OF EVIL!
Spend turn in starting room, curled up in fetal position.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 11, 2013, 08:48:51 pm
I can't wait until you two teams start competing even more and start killing each other... or at least i hope that happens. That'll be real fun. A war with highly versatile magic.... has a nice ring to it...
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 11, 2013, 09:11:29 pm
I don't know how this weapon is supposed to work, but if shape changing is the only problem, can't you use a reusable mark or a conditional rune (use the one that activates when hit for example to do buttons.) to achieve that?

For those of us that don't know what this object is, can someone please describe it for me?

It's basically a nondescript object that could be used either grab and suck the humanity out of people or used as a sort of energy shield. The Problem I'm having is the way the system parses things, if I combine the two actions I would end up with an object that had the ability to suck ethereal walls out of people. Oh well, I think I've got a way to do it.

And here I was thinking people would be more interested in the scythe that causes massive hemorrhaging even with minor cuts or the flaming sword that gets more powerful the more pool you have. That would have shown off an interesting magic circle too.
((Can't you just create the weapon as two interlocking parts? One of them has the humanity drain mark, the other has the shield mark. You could have a draining gauntlet with shielding rings worn on it.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 11, 2013, 09:15:02 pm
I can't wait until you two teams start competing even more and start killing each other... or at least i hope that happens. That'll be real fun. A war with highly versatile magic.... has a nice ring to it...
I predict many giant flame watchers flying in every direction.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 11, 2013, 10:23:30 pm

Right... these things are creepy and I'm expecting one to rise from the dead just as I'm looting him/her. Right let's look behind door #2!

Reload and set my shotbow to 6 shot mode just in case. Then check out the door with the runes on it. If it turn out I'm safe from undead nasties that I'm expecting to appear (or any other deadly creatures), turn some dead guy into gold with the words "Dorbaelo Cantor".
(You want I should start summoning in the wheel skeletons?)

You reload your bow, set it to "Fuck shit up" mode and look at the door. It's a massive and clearly old thing; like a vault door made of solid stone. The runes and circles inscribed in it glow with a faint green that intensifies as you move toward it. It seems to be a seal, preventing further progress. Hmm.

[pot:4+1]
You make exactly one golden corpse. Well, thats a thing.


((Hurrah for incompetence.))
Grab the villager's head and say "Dorbaelo Thrancaole" with the intention to kill him.
Nevermind, I forgot I only had one pool.
Try to take the pitchfork from him, then, if I get his weapon, stab him in the throat.
[spd:1]
[pit spd:3]
[pit str:5]
[pit dex:2]
[dex:2]
He busily aerates the ground, you busily flail at nothing. High level martial arts this is not.



Nifty
Touch the wall to see how hot the aura is.Then head off to the forest and turn off the ring.
(Fire fist would be bad if I was surrounded by trees)
The aura seems as hot as a normal fire. Ie pretty damn hot, really. You deactivate the ring and head off in the general direction of the forest; ie down. On the way there you come across a rubber man and a pitch fork wielder. You think they're trying to fight one another...but they're doing a very bad job at it.


((This'll either be awesome or kill me horribly.))
Jixiu looks at his wings, flapping them experimentally. "Well then. That went well." He takes a deep breath, releases it slowly, then says "Clo-Caltel Conth Shubhallethel."
((Don'tkillmehorriblydon'tkillmehorriblydon'tkillmehorribly))

[pot:4+1]
You get a spear. It has a sort of split metal frame at the top that holds a twitching spike of destructive energy. Neato.

Shed a tear and say Rothon Halthel again.

[pot:4]
You get a rather short lightning human. It still has a head. Hmm, gonna have to fix that.

scratch out a couple more runes.

You need to tell me which rune goes where. Because one of them is gonna burn up. Specifically, you see how there are 4 slots there? But how one is slightly bigger then the others? Thats significant.

Llimp over towards the remains of the fire and hot ash until my leg begins to melt.

Then shape the stalk into long shaft, moving the eye around so that it's in the middle of my thigh and facing behind me.

"It helps because wax is more max is more easily shaped than flesh," Ozzy mutters to himself as he works.

If successful, shout "Harial Karenthar"

If unsuccessful, shout "Shareeb Zerth" and use a stripe from my rope to tie off my lower leg above the eye.

You walk down to the ruined tavern and use the fire there to try and reform your leg.
[dex:5]
That seems to have gone well, now to the other part.
[pot:5]
Well, bad news is that this works not at all. See, that eyestalk had bones, and when you rearranged it like that you end up with what amounts to a leg shaped bag of random muscle and bone, completely useless.

Good news is that you rampant flesh fuckery has brought you parathun's favor! Your leg reverts to normal and you grow an extra pair of arms! Sweet!




Garstorpit shoshashzel Cycallozion at the beast!
[spd:3]
[sea spd:1]
[pot:4]
[dex:6]
You spear the beast with a duel eyeblast of extremely forceful poison. It dies and grants you a point, but your right arm seems to have been fairly badly corroded and weakened.

 
politely excuse myself from the tavern and then start running towards the bridge out of town, assist Derm or corsair depending on who i see first and assist them with words and stuff.
Well derm is all the way over by the sea, so I guess corsair is closest. However, the first enemy you encounter is actually a pitchforker near the sea intersection.


[I can only assume that we Sky pirates have stolen all the luck with our shenanigans. Or just that one of you have pissed off the horrible wonderful and benevolent RNG.]

"Hm, dang, that didn't quite work. Ah well. Onward, towards the sea Sparky! Truly marvelous this, although not quite what I envisioned for our first ship, but our next will be just that much better! So, what to do when we reach the ocean? Shall we try and find a real ship, commandeer it from whoever owns such a vessel, and turn it into one of our own? Hm, not sure if Sparky could lift such though, not unless we made it light... Or I suppose I could simply make Sparky bigger. Good thing we know a word for both of those to do that, eh?" Glassco comments with a snide smirk at the world from behind his mask. Nothing can possible go wrong!

You make it 3/4ths of the way there...
You make it to the area above the beach!


"~Joyous-rewarding-science.~"

Do more science.
[pot:5+1,6+1]

The wall cracks and shatters into pieces. The ground does likewise.


"Hmm. Still a little fleshy to go without a weapon."
"Cainthalsaz Hobitaeaod Szaheeb Contallthelthel!"
Take sword, decapitate raider. If the sword is not made, punch raider in the face.
[spd:3+1]
[raider spd:5]
[raid dex:4]
[raid str:4]
[spd:3+1]
[end:2-1]
The Raider steps in as you start t speak and proceeds to jam is spear straight through your jaw and rip it off your face. This is sure to make speaking rather hard...


Finally got it. Onwards and Upwards!
Equip helmet. Finish up the circle and activate it. Start a new circle.
[pot:3]
The circle glows but fails to do anything before dissipating. Maybe it was malformed.
[pot:5]
You inscribe the next circle.

(Also, remember that the circle doesn't drain pool until you activate it. Inscribing it costs nothing, but it won't activate it unless you have the pool)

"This is Ridiculous"
Say words then kill mage with sword
[spd:6-1]
[heavy spd:3]
[cap spd:2]
[mage1 spd:5]
[mage2 spd:2]
You and one of the mages get your cast off at the same instant.
[pot:4+1]
[mage pot:2]
[dex:6]
[mage spd:2]
[mage 2 spd:3]
You breath a plume of glowing dust, a fog of distortion that sprays out and consumes the two mages instantly, shreading them apart into distorted lumps of flesh.

(you gain 2 points)

[cap dex:1+1]
Welp
[heavy dex:4]
[heavy str:4+1]
[spd:5+1-2]
[str:4+2]
The captain misses you entirely and you easily deflect the heavy's blow with your sword. This is going much better!



Silica envisions an arrow with an internal force field containment unit that can be loaded and deactivated upon impact. "Shoshashzel Esprio Clo-Caltel Shaontrod"
[pot:3+2]
You summon a clockwork arrow. It looks fairly normal, except for a strange lump in the center.


"YES!"
Say more words.
[pot:6+1]
You get a metal bracer with several spikes around it. Judging from the mechanisms on the spikes and pieces that look like they attach to the fingers of the wearer, the wearer would need only to make a fist and the spikes would be jammed forward with some force.


Continue with THE PLAN. I will send another PM to remind you of THE PLAN.

[pot:6+1]
You finish drawing your second circle outside the first. You activate the first. The first circle glows and red leaks from the rune into the arrow. The arrow becomes red, strangely fluid looking but still mostly solid; like a gel. You activate the next circle and white leaks from the rune into the arrow. The arrow seems to change to a pinkish hue and solidify into solid, powdery looking substance. 


Runes! Always more runes!
Now this is a bit strange. The first one doesn't do anything. Nor does the second or third. Perhaps they only work when in circles? Or perhaps only under certain conditions.


Thaltelsho Donth NoNoheim
Levitate some sand.
Pick up some metal scraps.

Your words don't do anything. Maybe they were malformed.
[will:4-1]
The sand wiggles a bit, but doesn't float. Oh well.

You grab a few bits of random scrap metal.



Well, making my pot go up was a good choice, it appears.
Look for something else. Say Cainthalsaz Contallthelthel. Make it appear a good way away from me, in case of going boom.
[1]
You find nothing of interest.

[pot:2+1]
Arcane energy coalesces, struggles to hold on for a moment and then dissipates. Dang. Well, slowly getting better.



"Hmm. I quite like the sound of that idea. However, before we get there, we'll need something no pirate should be without. A flag. Szahell Thrancaole."
[pot:2+1]
You get a few shreds of fabric, nothing like what you wanted. Well...damn it.


((Maybe we are doing it wrong. Piecewise, is it possible for two or more to co-operate when using words the same way runes are prepared?))


((If possible:))
Kin tried one last time, only this time instead of saying words he tried to keep Thrakor's result intact with will. Thrakor's head was then grafted on that body.

((If not:))
Kin tried one last time, saying Rothon Halthel and then used the better of results as Thrakor's new body.
Nope. Thats one of the things that makes circles and words different. Words have more offensive potential, but circles are very powerful in the fact that they can be used cooperatively, effectively allowing several low pool people to summon massive and dangerous things.

[pot:6]
You summon an 8 foot man made of electricity. Yay!

*sigh*

Try again!

[pot:3+1]
You summon a rather short zombie. But a zombie none the less! Unfortunately you lack the will to control it and it just sort of wanders off.

(I should explain this. Will:0-3= one minion. 4-6=2 etc. exception to this is those under Nul-sheal. They can have one more minion then normal as long as it's made of their element.)


Try and get up and whack him in the head with my stick.

((Oh for fucks sake.))

[spd:4]
[spear spd:3]
[dex:3]
[str:1+1]
You glance a bow off his shoulder, but it does next to nothing to him, a bruise at best.
[spear dex:2]
Luck for you he doesn't even manage that much.

(If you die and still want to go melee you may want to restat yourself for such.)


Will little fungus missiles to grow on the chest of the suit of armor and put it on. Then take my horde and head down to the village.
[will:2+2]
You create little spore shooters on your armor. That done, you head down and reach the village outer gate unmolested, your fungal army in tow.


((Heh, this time I forgot to make an actual post, but sent the PM. I am really out of this week.))

Words.

[pot:6+1]

The barrel begins to ascend twice as fast. It's getting dangerously near the clouds. Also it begins screaming. Thats new.


This... This is CHAOS. CIRCLES ARE THE SHAPES OF EVIL!
Spend turn in starting room, curled up in fetal position.




Statuseses

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 11, 2013, 10:35:42 pm
Hm.... door with runes that glow as i get closer.... I predict it'll turn my arm to melted flesh if I touch it.... I hope i'm wrong. Also something is telling me not to open this door... but I wanna know!

Throw a rock at the door. if nothing happens to the rock, touch the door. If nothing still happens and I can't open it, say "Dorbaelo Caltalleth" while touching it.

If I can open it normally, then turn a corpse into diamond with "Dorbaelo Adamenstiar" for more exp farming!


((Oh God no! I hate those skeleton wheel guys.... Man i hate them.... along with just about every other enemy from that game.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 11, 2013, 10:41:59 pm
Point to strength.


Shareeb Shubha Hobitaeaod. Attempt to use result to repair arm.

Use WORDS for science!

Then explore further.

Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 11, 2013, 10:48:13 pm
Holy crap, we're finally successful!  Hook me up to the big one, please!

Get hooked up.  Say some words while at it.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 11, 2013, 10:50:51 pm
Will my Armor to gain muscles that boost my strength and offset it's speed penalty. Then take my horde into the forest until I find a clearing, and will a Large mushroom to grow until it's taller than I am.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 11, 2013, 11:01:58 pm
"Huh... I'll have to try these later."

RUUUUUUUUUUUUUUNES!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Samari45 on April 11, 2013, 11:06:40 pm
Ok. New plan.
Go inside house and find paper and pen. Science experiment Alpha.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 11, 2013, 11:13:30 pm
Hmm maybe I should help a little.
walk up behind the pitchforker and club him in the back of the head with my crystal staff. Having the intent of knocking him out.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 11, 2013, 11:25:46 pm
Whether or not Saurinae succeeds in knocking him out or not, grab the pitchforker's upper body and say "Dorbaelo Thrancaole".
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 11, 2013, 11:36:05 pm
"HELL YEAH"
((+1 Speed +1 Will))((and almost forgot my action...))
Jump back and will my sword to barbecue the captain
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 11, 2013, 11:52:00 pm
Whatever is down there strikes us using our own magic as attack vectors, magic will be useless directly against it except from long range. I'll need to prepare an arsenal of weapons and find people who can use them. Once we find out the target's location, we should be able to annihilate it from long range, the temple seems to protect us from supernatural influences it seems.
Silica says <Words>
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 12, 2013, 12:22:33 am
"~Tee-hee.~"

Giggle girlishly, then more science.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 12, 2013, 12:32:02 am
words i guess.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 12, 2013, 12:38:47 am
Punch raider in the face. Be glad I don't feel pain or bleed in this form.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 12, 2013, 12:52:46 am
"Hoorah! We're almost to sea! Haha, just a bit more than we're into the great expanse! Can't wait! Onward Sparky, onward! Hahahaha, soon we shall achieve a true ship, and see what their is to see! Also, this is probably the best way to find the kings, no?" Glassco chatted happily to John, himself, and Sparky although the latter doesn't do much beyond hum like a thunderstorm. "Hm, yes Sparky, quite astute! He thinks we should find something more suitable to fly in! I can't help but agree, surely there must be a ship somewhere out here." He peers over the edges towards the sea to see what he can see. "Bad luck that, the cloth that is. Try again? Nothing without a symbol, no?"

[The Will to Slaves thing applies to mental domination too, yes? If so, I know where my first point is going. Hm... I may actually abjure all my spell casting abilities for Will, and just be a Thrall Herder or something. Food for thought, although won't be brought up unless I die.]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 12, 2013, 01:45:23 am
I tried to make a hidden knife. I got wolverine claws. Aw yeah.

Put the gauntlet on my not-robotic arm and test it out. Use the claws to scratch runes in the ground.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 12, 2013, 03:08:23 am
"Szahell Thrancaole."
"I've been thinking. Maybe an image of the spear-spine would be a good flag? It is the first spell I cast after all."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 12, 2013, 05:44:38 am
Jixiu nods in approval(something he's been doing rather a lot of recently, but that's magic for you), then says "Clo-Caltel Conth Donbel."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 12, 2013, 07:42:29 am
I can't wait until you two teams start competing even more and start killing each other... or at least i hope that happens. That'll be real fun. A war with highly versatile magic.... has a nice ring to it...
I predict many giant flame watchers flying in every direction.
((I'm not going to initiate aggressions. I'm hoping for peaceful coexistence, at least for the foreseeable future. If however it comes to battle, I'm not going to do something as simple as giant flaming watchers. Imagine giant robotic watchers with eye lasers, people being crushed under their own weight and torn to pieces, arcane swords, immunity rings, airships battling it out in the sky. Of course, that is for the future, when we know a bit more about magic. Right now the only thing I can do effectively for battle is summon kickass gear and minions, provide enchantments and spam a combination of 3 very powerful offensive/defensive words that can kill everything around me. Maybe also plant some rune mines.

Oh, and we don't have a lord (http://youtu.be/xJBg74WYa-0?t=1m22s), I just seem to be the most active in recruiting and organizing our experiments in our team, similar to the way Derm is for their team I suppose.))

Summon a steel control sword with "Shareeb Contallthelthel Hobitaeaod". Then try some RUNES.

@Harry Baldman: You had expressed interest in joining our team but never sent me a PM. Do you still want to join? If so, send me a PM. And I'm totally not remembering that right now just because you just used an awesome word.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 12, 2013, 07:55:51 am
Levitate more sand
Create sand person from Will
Thaltelsho No-Noheim Clo-Caltel
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 12, 2013, 08:37:34 am
Hrmh. This is getting annoying. A sword made of pure magic would be useful...
Try to find something that is NOT a player to beat the crap out of. Say Cainthalsaz Harialltontal, focusing on my blade.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 12, 2013, 08:46:07 am
"Sounds good to me. My first spell was making this here spear." Glassco gave it a slight shake in his hand as an emphasis. "'Course, my second spell attempt turned me into a tiny steel chest plate... Damn things." He muttered. "Either way, almost to the sea! From there, we can see if we can find a ship, or maybe see if there are other places to head off to."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 12, 2013, 09:16:51 am
Leave the starting area and head to roughly where I was before.
Clo-Caltel Heabishai No-noheim Shubhallethel.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 12, 2013, 09:19:09 am
I'm curious to see the result of that.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: kisame12794 on April 12, 2013, 09:19:15 am
Swing at his head again. Try harder this time.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 12, 2013, 09:35:51 am
@Harry Baldman: You had expressed interest in joining our team but never sent me a PM. Do you still want to join? If so, send me a PM. And I'm totally not remembering that right now just because you just used an awesome word.

I was going to discover some awesome words before joining a team in order to feel useful. However, the rush of science has overtaken me, I have discovered a nice new word (and a right bastard of a word before that as well) and obtained a new appreciation for independent experimentation. In addition, it wouldn't be IC for any Tod to start joining teams and such. So I'm afraid I'll be staying independent.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 12, 2013, 09:41:52 am
<insert non-serious join team aether or ill kill you again joke here>
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 12, 2013, 11:33:03 am
"Okay, this is what I'm going to do. I will push your head through the back of this giant here and hopefully your consciousness should meld with it (like a mecha). This way you won't end up a two headed freak."

Kin levitates Thrakor's head and then shoves him into the back of the electrical giant. While he wait for Thrakor to get used to his new body Kin attempts to recycle the remaining body by willing it into a sphere.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 12, 2013, 11:36:56 am
"That sounds dangerous.  Why not just kick its head off and stick mine on top?  I don't mind being a bit taller.  If you just did the two words, it's not really alive anyway."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 12, 2013, 11:50:36 am
"It would be better true, but I for some reason believe motion comes from the original head. But then again it shouldn't matter to a being of electricity."

New action:
Kin flatten the giant's head with his will and levitate Thrakor's head into position. While he wait for Thrakor to get used to his new body Kin attempts to recycle the remaining body by willing it into a sphere.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 12, 2013, 12:07:07 pm
"Okie dokie."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 12, 2013, 12:35:53 pm
((You know what they say: "Two heads are better then one."))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 12, 2013, 12:39:53 pm
Accidental post!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: +!!scientist!!+ on April 12, 2013, 03:20:28 pm
more specific Runes!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 12, 2013, 03:33:35 pm
"Keep it together lad! Or lass. Not sure what 'xactly ye even are."

Words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: luvmonke on April 12, 2013, 05:20:13 pm
"Fuck!"
 
Ozzy cried in pain as his efforts yield unexpected results.

"YEAH!"

Ozzy screams as his efforts won him piety points and favors from on high.  He celebrated his brand new limb with a bit of macho flexing before continuing down the path.  As he went he tried a few new words.

"Sharothcal" followed by "Dalthcael"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 12, 2013, 10:32:23 pm
Hm.... door with runes that glow as i get closer.... I predict it'll turn my arm to melted flesh if I touch it.... I hope i'm wrong. Also something is telling me not to open this door... but I wanna know!

Throw a rock at the door. if nothing happens to the rock, touch the door. If nothing still happens and I can't open it, say "Dorbaelo Caltalleth" while touching it.

If I can open it normally, then turn a corpse into diamond with "Dorbaelo Adamenstiar" for more exp farming!


((Oh God no! I hate those skeleton wheel guys.... Man i hate them.... along with just about every other enemy from that game.))

You throw a rock at the door. The energy of the circle flares up and annihilates it before it ever touches the stone. Okie dokie then. No touching that for now.

[pot:3+1]
You continue turning corpses into precious metals and minerals.


Point to strength.


Shareeb Shubha Hobitaeaod. Attempt to use result to repair arm.

Use WORDS for science!

Then explore further.


[pot:5]
You summon up a staff.
[will:4]
And use it to partially repair your arm. However, the electrical bits are still damaged, and even the repair of the metal wasn't 100%. You shrug and venture further on, pushing through the rusted gates of the shipyard.

The road beyond the gate follows a gentle curve, tracing the shoreline and dividing the ruins. Weeds and grass have grown up through the cracked cement of the road and it's edges have begun to slowly crumble into the sea.  To the right of the road are long, squat, corrugated metal buildings, half lost in the fog. Two of them are directly to your right while another waits farther down. To the left are the docks, or what remains of them, and one surviving ship: an enormous metal dreadnought that was either still under construction or being repaired when the shipyard was destroyed. A crane, nothing more then a shadowy half arch in the fog,  hangs it's arm over the ship, metal cables dangling lose and swaying gently. The ship is framed by two docks, or was at one point. The dock  closest to you ends abruptly after only 20 feet of so, but the one holding the crane still looks intact, though it's entrance if farther down the road.



Holy crap, we're finally successful!  Hook me up to the big one, please!

Get hooked up.  Say some words while at it.
[pot:3,1]
What look like strange tendrils and a big old sack of nothing.


Will my Armor to gain muscles that boost my strength and offset it's speed penalty. Then take my horde into the forest until I find a clearing, and will a Large mushroom to grow until it's taller than I am.
You don't think you could change your armor without removing the previous effect, ie the rocket spore things.

You continue down until you reach the sea intersection, where a rubber man is fighting an enraged farmer, but the looks of it at least.


"Huh... I'll have to try these later."

RUUUUUUUUUUUUUUNES!
[pot:4+1,3+1,5+1]
Diamond, electricity and air.


Ok. New plan.
Go inside house and find paper and pen. Science experiment Alpha.

No paper and pens around here. Guess these illiterate medieval peasant level villagers didn't do a lot of writing.

Hmm maybe I should help a little.
walk up behind the pitchforker and club him in the back of the head with my crystal staff. Having the intent of knocking him out.
[pitch aware:5]
[dex:4]
The pitch forker hears you coming up from behind!
[spd:4]
[pit spd:3]
[dex:1]
You miss your swing completely and are thrown off balance!
[pit dex:5+1]
[pit str:3]
[spd:1]
[end:2]
The pitchfork jams into your side, but it's points barely scratch your stoney skin.


Whether or not Saurinae succeeds in knocking him out or not, grab the pitchforker's upper body and say "Dorbaelo Thrancaole".
You capitalize on the distraction caused by your stoney friend.
[dex:6]
You grab the man by the chest.
[pot:3]
But your mark doesn't seem to work, it just flickers and vanishes.



"HELL YEAH"
((+1 Speed +1 Will))((and almost forgot my action...))
Jump back and will my sword to barbecue the captain
I don't have that your great sword has that ability; from what I have it's just a sword made of fire and obsidian. Which, while metal, doesn't have the ability to shoot flames. Do you have the original post where you made it?


Whatever is down there strikes us using our own magic as attack vectors, magic will be useless directly against it except from long range. I'll need to prepare an arsenal of weapons and find people who can use them. Once we find out the target's location, we should be able to annihilate it from long range, the temple seems to protect us from supernatural influences it seems.
Silica says <Words>
You don't have the pool to even inscribe the circle. Though you and Tsuch together would be able to.


"~Tee-hee.~"

Giggle girlishly, then more science.
[pot:5+1]
You summon a rather large, very buff homunculus.


words i guess.
[pot:2+1+1]
[dex:5+1]
[pit end:4]
You fire what looks like a tail made out of flame at the pitchforker. It catches him right in the face and reduces his head to ash. Yikes.
[pot:3+1]
You summon up a ring made of crystal. It looks a bit too sharp to wear comfortable.


Punch raider in the face. Be glad I don't feel pain or bleed in this form.
[spd:2+1]
[raider spd:1]
[dex:5]
[str:4-1]
[raid end:2]
You punch the bastard right in the goddamn face. There's a burst of arcane energy as your fist connects and he goes flying backward in a spray of teeth and blood. He struggles back to his feet a moment later, dazed and injured with blood pouring from his mouth.


"Hoorah! We're almost to sea! Haha, just a bit more than we're into the great expanse! Can't wait! Onward Sparky, onward! Hahahaha, soon we shall achieve a true ship, and see what their is to see! Also, this is probably the best way to find the kings, no?" Glassco chatted happily to John, himself, and Sparky although the latter doesn't do much beyond hum like a thunderstorm. "Hm, yes Sparky, quite astute! He thinks we should find something more suitable to fly in! I can't help but agree, surely there must be a ship somewhere out here." He peers over the edges towards the sea to see what he can see. "Bad luck that, the cloth that is. Try again? Nothing without a symbol, no?"

[The Will to Slaves thing applies to mental domination too, yes? If so, I know where my first point is going. Hm... I may actually abjure all my spell casting abilities for Will, and just be a Thrall Herder or something. Food for thought, although won't be brought up unless I die.]
Are you sure you want to go out over the ocean? The sea is quite black and deep and the sky above it is no better. If sparky was waiting there before, something much worse may be waiting out further in the world.

(As per will, your mask lets you command things like normal, but you can only control one player at a time. )


I tried to make a hidden knife. I got wolverine claws. Aw yeah.

Put the gauntlet on my not-robotic arm and test it out. Use the claws to scratch runes in the ground.
[pot:3+1,2+1,5+1]
You get:
Blood, Ink and Sand. In that order.

"Szahell Thrancaole."
"I've been thinking. Maybe an image of the spear-spine would be a good flag? It is the first spell I cast after all."

[pot:6+1,6+1]

You summon some cloth and enough ink to completely fill your bowl and turn both you and your companion's asses black.

Jixiu nods in approval(something he's been doing rather a lot of recently, but that's magic for you), then says "Clo-Caltel Conth Donbel."
[pot:5+1]
You summon a chest plate that has several shields of the destructive energy being projected just above it's surface. Fancy.

I can't wait until you two teams start competing even more and start killing each other... or at least i hope that happens. That'll be real fun. A war with highly versatile magic.... has a nice ring to it...
I predict many giant flame watchers flying in every direction.
((I'm not going to initiate aggressions. I'm hoping for peaceful coexistence, at least for the foreseeable future. If however it comes to battle, I'm not going to do something as simple as giant flaming watchers. Imagine giant robotic watchers with eye lasers, people being crushed under their own weight and torn to pieces, arcane swords, immunity rings, airships battling it out in the sky. Of course, that is for the future, when we know a bit more about magic. Right now the only thing I can do effectively for battle is summon kickass gear and minions, provide enchantments and spam a combination of 3 very powerful offensive/defensive words that can kill everything around me. Maybe also plant some rune mines.

Oh, and we don't have a lord (http://youtu.be/xJBg74WYa-0?t=1m22s), I just seem to be the most active in recruiting and organizing our experiments in our team, similar to the way Derm is for their team I suppose.))

Summon a steel control sword with "Shareeb Contallthelthel Hobitaeaod". Then try some RUNES.

@Harry Baldman: You had expressed interest in joining our team but never sent me a PM. Do you still want to join? If so, send me a PM. And I'm totally not remembering that right now just because you just used an awesome word.
[pot:2+1]
You summon a metal tooth pick of controlling nothing but your self esteem. And in that case it only diminishes it.
[pot:2, 4, 6,+1 all]
Magma, rubber and vacuum.
[str:1]
That promptly sucks you in and kills you, just like every time you're around the fucking stuff.

Also, GOD DAMN IT.

Levitate more sand
Create sand person from Will
Thaltelsho No-Noheim Clo-Caltel

[will:5-1]
[Will:2-1]
[pot:4+1]
Well, you levitate some sand. Cool.
You spray sand in your own face. Not cool.
You make a bear made of clock work and sand! But sand doesn't make a good solid building material so it just falls apart. Maybe if you used the word for "Solid"...

Hrmh. This is getting annoying. A sword made of pure magic would be useful...
Try to find something that is NOT a player to beat the crap out of. Say Cainthalsaz Harialltontal, focusing on my blade.
Where would you like to look for this hypothetical "Thing you can beat the crap out of", which is a lot like Descartes' "Thinking thing" but for thugs and ne'er-do-wells.

[pot:5+1]
A burst of fast, arcane energy explodes in front of you. Not exactly what you wanted.

Leave the starting area and head to roughly where I was before.
Clo-Caltel Heabishai No-noheim Shubhallethel.
[pot:2]
Well...you make it back at least.

Swing at his head again. Try harder this time.
[spd:1]
[Spear spd:3]
[spear dex:6]
[spear str:2]
The spearman carves a shallow gash in your head. Not that you even notice, all things considered.
[dex:5]
[str:6+2]
[spear end:3]
You Spin the staff around like a kungfu master and catch him straight in the temple. His Head splits open like a melon and his body goes flying off the cliff. 

Your weapon glows bright red and the blood on it's end leaps to your chest and into your wound. The flesh  seals and regenerates with a hiss of steam.

"It would be better true, but I for some reason believe motion comes from the original head. But then again it shouldn't matter to a being of electricity."

New action:
Kin flatten the giant's head with his will and levitate Thrakor's head into position. While he wait for Thrakor to get used to his new body Kin attempts to recycle the remaining body by willing it into a sphere.
[will:1]
The body detonates and disperses.

Mother fucker...

more specific Runes!
You don't have the pool to inscribe the circle, Let alone the runes.

"Keep it together lad! Or lass. Not sure what 'xactly ye even are."

Words.
I think you may be overestimating the size of this thing. It's like, an oil drum. You look like this right now:
http://www.picturesof.net/_images_300(http://www.bay12forums.com/A_Person_Balancing_on_a_Oil_Drum_Royalty_Free_Clipart_Picture_110321-155594-969053.jpg)

"Fuck!"
 
Ozzy cried in pain as his efforts yield unexpected results.

"YEAH!"

Ozzy screams as his efforts won him piety points and favors from on high.  He celebrated his brand new limb with a bit of macho flexing before continuing down the path.  As he went he tried a few new words.

"Sharothcal" followed by "Dalthcael"


You make it to the Sea intersection where lots of people seem to be hanging out.

"Hey guys, whats going on?"

You can't see anything happen. And nothing seems to happen, though you feel it went off well and actually activated. Hmm.






Statuses
Spoiler (click to show/hide)
[pot:5,4]


Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 12, 2013, 10:41:27 pm
((I don't believe so as I sent you a PM from memory I know what words I used though also you said it had control when I was having issues touching it to will it not to burn me requiring me to be burned here "The sword remains just as flamey as before. Hmmm. Have to touch it to control fire, can't touch it because it's on fire. Catch 22."))
"Yeargh"
Stab the captain
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 12, 2013, 10:41:31 pm
Silica says <words>
Direct magic attacks probably won't work very well, I suppose these runes might be useful. I suppose I could make some ofuda or similar objects with runes on them so that people can deploy explosives remotely... *sigh* perhaps I should do something more constructive when this is over, killing others isn't something I wish to do.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 12, 2013, 10:43:42 pm
RETRY. I HAVE THE RIGHT TO BEAR ARMS also I'm forgetting I have a fuckton of pool now, but that's later
Clo-Caltel Heabishai No-noheim Shubhallethel.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 12, 2013, 10:46:46 pm
You forgot to give me a point in strength.

Intone Adamenstiar Donbel Garstorpit Halthel Shorbitael. Poke result and wear if it doesnt effect me. Move to docks and enter the nearest one.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Corsair on April 12, 2013, 10:50:24 pm
((* 4 pool now PW I think (with 4 chan and all)))
"Time for some fun"

"Quiello Zorhalth Contallthelthel Hobitaeoid" Then impress on it to not burn the hell out of me.

Found the original PW
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 12, 2013, 11:10:50 pm
Hmm...
Wander off into the forest searching for interesting things
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 12, 2013, 11:12:10 pm
Man am I glad I didn't go with my first of touching the door with my hand. Now how to get by the door.... oh I have a plan. A very destructive reality warping plan. Now I really wanna stay away from these kinds of words... espeically when I using them with another word I'm not familiar with. Well heres to hoping I don't reality warp my head.

Aim the palm of my hand at the rune on the door and yell out, "Rothcaltal Zzeralleth". If the rune is succesively destroyed, throw a rock at the door again just to be safe. If the rock is fine, explore what is on the other side of the door.

((I get the feeling I'm getting ready to open Pandora's Box Door. Anybody in the village wanna come vist me under the church?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 12, 2013, 11:15:27 pm
Follow my new stony friend into the forest.
((I PM'd him and he said that it was fine.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 12, 2013, 11:19:52 pm
Will my fungus missiles to launch into the enraged farmer, then if any hit, Will them to consume him alive. Then Will my armor to grow those muscles and become fungus PowerArmor.

Alternatively, if the Farmer is already dead, chat with these other people and wander into the forest to look for trouble.

"Hello. What teams are you guys with?"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 12, 2013, 11:34:13 pm
"Oh, the sky and water looks rather dark... Just imagine the foul things we could find in there. Gives a sense of adventure, no? Care to take the plunge, my good comrade? Into the unknown, to find a ship that is better than ours, to plunder that which was not ours, to find beasts beyond the sea, and to bring them on their knees!" Glassco kind of broke into song at the end, which was more awkward than not concerning the fact that he went from speaking normally to singing rather abruptly, although it was a little catchy. "Hah, can't wait to see what's out there! Not like anything can kill us permanently, yeah?" He's sure that there is probably something out there that could, but he wouldn't let such a thing as 'permanent, horrible death-y death' soil his good mood right now.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 13, 2013, 12:04:43 am
((Sweet, I got some cool stuff that time!))

Draw that magic writing, magic man!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 13, 2013, 12:12:26 am
Wander off and find derm, say words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 13, 2013, 12:21:34 am
((I get the feeling I'm getting ready to open Pandora's Box Door. Anybody in the village wanna come vist me under the church?))
((I can provide equipment if you contact me. Also, why don't we just collapse the entire church and crush whatever is inside. Or, we can try and slice the door free its hinges and them coat on side of it in an inert substance and use it as a shield.))
((PW: Does the door have any bonuses against demonic cicadas?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 13, 2013, 12:43:13 am
"~Um-strange. Thought-that-one-ascertained.~"

Do more things.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 13, 2013, 12:44:49 am
((I get the feeling I'm getting ready to open Pandora's Box Door. Anybody in the village wanna come vist me under the church?))
((I can provide equipment if you contact me. Also, why don't we just collapse the entire church and crush whatever is inside. Or, we can try and slice the door free its hinges and them coat on side of it in an inert substance and use it as a shield.))
((PW: Does the door have any bonuses against demonic cicadas?))
planning on throwing ivan at it?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 13, 2013, 01:00:40 am
Strangle raider, try and rip his head off.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 13, 2013, 01:04:27 am
[If I might offer some advice Blast... I'd wager, from what little I've read about the situation, that with the great lengths gone to hide the door I'd guess one of three things. Likely: Keeping people out for some reason. Likely: Keeping things in for some reason. Most likely: Both. Best of luck, we'll be over the ocean far away from whatever horrible thing you wake up, brace yourself.]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 13, 2013, 01:21:27 am
((I get the feeling I'm getting ready to open Pandora's Box Door. Anybody in the village wanna come vist me under the church?))
((I can provide equipment if you contact me. Also, why don't we just collapse the entire church and crush whatever is inside. Or, we can try and slice the door free its hinges and them coat on side of it in an inert substance and use it as a shield.))
((PW: Does the door have any bonuses against demonic cicadas?))
planning on throwing ivan at it?
((Nope, planning on throwing it at anything that resembles Ivan.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 13, 2013, 01:29:45 am
((I get the feeling I'm getting ready to open Pandora's Box Door. Anybody in the village wanna come vist me under the church?))
((I can provide equipment if you contact me. Also, why don't we just collapse the entire church and crush whatever is inside. Or, we can try and slice the door free its hinges and them coat on side of it in an inert substance and use it as a shield.))
((PW: Does the door have any bonuses against demonic cicadas?))
planning on throwing ivan at it?
((Nope, planning on throwing it at anything that resembles Ivan.))
well fuck... i was only one word away from an ivan transformation spell too  :-\
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 13, 2013, 02:26:37 am
"Well that sucks. Let's do the same with the body you made then."

Kin tried again but this time with the lesser body, same way too. If successful he says "Rothon Ratheale" if not, Rothon Halthel.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 13, 2013, 03:20:31 am
((I suppose we could pump poisonous gas in there, but I'd personally prefer not to dump what amounts to supernaturally enhanced Zyklon B into a Church.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Samari45 on April 13, 2013, 04:04:38 am
I'm not going to have internet for a couple weeks so don't keep the game held up waiting for me.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 13, 2013, 06:02:55 am
((Ah. The image didn't load, but I can see how that size would be problematic.))

"I dinnae if makin' ye' intelligent makes ye' me' son or somming, but I'm gone."

Jump.

Sky-dive my way to under the cloud layer, then begin flying about searching for anything promising. Namely killable, lootable, or easily tricked into being a mind-slave.

Words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 13, 2013, 06:05:48 am
"I'm having a weird feeling of dejavu... DAMN IT!"((From now on, I HATE VACUUM!))

Get down to the village, looking for something to kill, screaming obscenities along the way. If I find that something, kill it with fire.

If I find nothing to kill, say some words, appending the fire word "Zorhalth" to them (sorry, forgot to write that in the PM). Then go inside the church, look around and search for loot.

((If I remember correctly, people who have a god can't go to the basement.))

((Anybody knows if applying a torso mark on yourself deletes any full body mark you may have?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 13, 2013, 06:07:10 am
"I'm having a weird feeling of dejavu... DAMN IT!"((From now on, I HATE VACUUM!))

Get down to the village, looking for something to kill, screaming obscenities all the way. If I find that something, kill it with fire.

If I find nothing to kill, say some words, appending the fire word "Zorhalth" to them (sorry, forgot to write that in the PM). Then go inside the church, look around and search for loot.

((If I remember correctly, people who have a god can't go to the basement.))

((Anybody knows if applying a torso mark on yourself deletes any full body mark you may have?))
Almost certain it will. Getting almost anything marked onto you when you have a full-body ends in losing that mark.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 13, 2013, 06:08:24 am
Draw PMcircle, put gold bear statue in the middle.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 13, 2013, 06:14:20 am
I can confirm that full body marks are incompatible with individual bodypart marks
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 13, 2013, 06:50:20 am
"Let's go! Hopefully we can find a ship which is less filled with ink."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 13, 2013, 07:03:52 am
((Whatever is attacking us might not be in the Church, it could be a red herring. If we attack it, the hostile will know. I recommend we be discreet.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 13, 2013, 10:40:37 am
"Alright! ONWARD SPARKY, INTO THE INKY BLACKNESS! FORWARD, TO GREAT HORIZONS!" Glassco urged Sparky onward, towards the sea.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 13, 2013, 11:14:39 am
Ok then. I think I just figured out how to enchant a weapon with control of almost anything. Should be useful in the future.
Look around the temple to find something to beat up. Not a player, that is IMPORTANT. Say Conth.
I have no clue what this does!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 13, 2013, 11:36:19 am
Make more levitating sand
 Morph Sand into bear shape
Clo-Caltel Halthel Karenthar
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 13, 2013, 05:19:04 pm
((I don't believe so as I sent you a PM from memory I know what words I used though also you said it had control when I was having issues touching it to will it not to burn me requiring me to be burned here "The sword remains just as flamey as before. Hmmm. Have to touch it to control fire, can't touch it because it's on fire. Catch 22."))
"Yeargh"
Stab the captain
Ah, in that case we'll use your previous action.

[spd:3]
[cap spd:3]
[heavy spd:1]
[will:2]
[cap dex:4+1]
[str:1]
[heavy:dex:2]

Welp, pretty much nothing happens. You all either fail to summon fire, fail to hit hard enough or just plain fail to hit. Ah competence, where art thou?

Silica says <words>
Direct magic attacks probably won't work very well, I suppose these runes might be useful. I suppose I could make some ofuda or similar objects with runes on them so that people can deploy explosives remotely... *sigh* perhaps I should do something more constructive when this is over, killing others isn't something I wish to do.
[pot:4+1]

You summon an enormous Clockwork greatbow thats as tall as you are. When you pull the string back it cases an arrow made of glowing dust to appear. Though arrow may be a bit understating it; the thing is as big as a spear. This thing is gonna need tremendous strength to use, but if you can use it and hit, it's gonna be devastating.


RETRY. I HAVE THE RIGHT TO BEAR ARMS also I'm forgetting I have a fuckton of pool now, but that's later
Clo-Caltel Heabishai No-noheim Shubhallethel.
[pot:3]
Good thing this failed and produced a lump of indeclinable crap, otherwise I might have to seriously think about what the hell you just tried to make. (http://upload.wikimedia.org/wikipedia/commons/8/8b/Blowing_a_raspberry.ogv)


You forgot to give me a point in strength.

Intone Adamenstiar Donbel Garstorpit Halthel Shorbitael. Poke result and wear if it doesnt effect me. Move to docks and enter the nearest one.
[pot:2]
Nope nope nope.

You step a little deeper into the shipyard, specifically to the nearest dock, the broken one.


You walk out onto the stunted dock, following it to it's end. The edge of the dock is a jagged wound of concrete and rebar, like the stump of a branch snapped from a tree. You can just barely make out a crater in the sea floor beyond the dock, along with the gravel that was the rest of the structure. Hard to tell what made the crater from the dock's edge, but it wasn't small.

Something is sitting on the end of the dock; a curled dark green serpent  body ending abruptly in a pale mask with human features. It stirs from where it is lying, curled up, and silently rises to meet you.



Hmm...
Wander off into the forest searching for interesting things

Well, you make it down as far as the bridge, but as you cross a Raider wielding a Mancatcher steps out to block your way.
Man am I glad I didn't go with my first of touching the door with my hand. Now how to get by the door.... oh I have a plan. A very destructive reality warping plan. Now I really wanna stay away from these kinds of words... espeically when I using them with another word I'm not familiar with. Well heres to hoping I don't reality warp my head.

Aim the palm of my hand at the rune on the door and yell out, "Rothcaltal Zzeralleth". If the rune is succesively destroyed, throw a rock at the door again just to be safe. If the rock is fine, explore what is on the other side of the door.

((I get the feeling I'm getting ready to open Pandora's Box Door. Anybody in the village wanna come vist me under the church?))
[pot:1+1]
Nope. Also, you may not want to do that. That circle is rather special and was put there by a certain person. Perhaps killing them would remove it.


Follow my new stony friend into the forest.
((I PM'd him and he said that it was fine.))

Well, you get as far as the bridge, same as him. Luckily you don't seem important enough to warrant the universe throwing crap at you.


Will my fungus missiles to launch into the enraged farmer, then if any hit, Will them to consume him alive. Then Will my armor to grow those muscles and become fungus PowerArmor.

Alternatively, if the Farmer is already dead, chat with these other people and wander into the forest to look for trouble.

"Hello. What teams are you guys with?"
Well the farmer is definitely dead, but on your way to the forest you find more people and more angry locals to murder with fungi missiles on the bridge.



((Sweet, I got some cool stuff that time!))

Draw that magic writing, magic man!
[pot:3,5,6 +1all]

Plastic, obsidian and acid

Wander off and find derm, say words.

You're not really sure where derm went, but you think he might have gone down toward the sea. You head in that direction till you hit the gate of the shipyard. Something is waiting there for you.

It's an automoton, a metal man with a perfectly round head and no features; roughly 8 feet tall and slightly rusted from the sea air. He seems to be standing right in your way.

"~Um-strange. Thought-that-one-ascertained.~"

Do more things.
[pot:5+1]
Your fleshy man becomes buffer, quicker and more robust. If everything else fails, you can open up a modeling agency.

Strangle raider, try and rip his head off.
[spd:3+1]
[raider spd:5-1]
[str:2-1]
[raider str:1]
You both charge at each other in a climatic, 80's movie sort of way...and just run into each other and fall flat on your ass.

"Well that sucks. Let's do the same with the body you made then."

Kin tried again but this time with the lesser body, same way too. If successful he says "Rothon Ratheale" if not, Rothon Halthel.
[will:2]
Well...it doesn't fail in such a way as to need a new body, but it doesn't succeed either. Hmm.
[will:5]
You successfully flatten out the head of the body and put Thrakor's head atop it. Now you just have to attach them both.
[will:3]
Well...he's on about as good as if you scotch taped him there...

((Ah. The image didn't load, but I can see how that size would be problematic.))

"I dinnae if makin' ye' intelligent makes ye' me' son or somming, but I'm gone."

Jump.

Sky-dive my way to under the cloud layer, then begin flying about searching for anything promising. Namely killable, lootable, or easily tricked into being a mind-slave.

Words.

Fly in what direction exactly? Also, you're gonna hit the sky clowns if you're flying between areas. It's inevitable. But flying in certain directions makes them a bit more manageable.

[pot:6+1]
You summon a clockwork warhammer that looks like it has a giant weighted piston on one side. Appears that if you hit something with the hammer and activate the piston at the same time, the force of the blow will be increased drastically.

"I'm having a weird feeling of dejavu... DAMN IT!"((From now on, I HATE VACUUM!))

Get down to the village, looking for something to kill, screaming obscenities along the way. If I find that something, kill it with fire.

If I find nothing to kill, say some words, appending the fire word "Zorhalth" to them (sorry, forgot to write that in the PM). Then go inside the church, look around and search for loot.

((If I remember correctly, people who have a god can't go to the basement.))

((Anybody knows if applying a torso mark on yourself deletes any full body mark you may have?))
(psst. I didn't get any words from you.)


Well, you get down to the village homes at the very least.

Draw PMcircle, put gold bear statue in the middle.

[pot:1+1]

Welp.

"Alright! ONWARD SPARKY, INTO THE INKY BLACKNESS! FORWARD, TO GREAT HORIZONS!" Glassco urged Sparky onward, towards the sea.
Oh dear.

Well you get out, say, maybe a quarter mile into the sea when you see something moving under the waves. Something the size of an apartment building, covered in Bioluminecent nodules. It's moving for the surface at a rather rapid pace and seems very angry with you.

Ok then. I think I just figured out how to enchant a weapon with control of almost anything. Should be useful in the future.
Look around the temple to find something to beat up. Not a player, that is IMPORTANT. Say Conth.
I have no clue what this does!
[pot:6+1]
It summons a mass of light that floats slowly down and, when it touches the ground, goes off like tnt. Ah ha.

Now, in the temple, you only know of the basement having dangerous things. And you don't think that Anything is gonna spawn in here while you're here. Hmm.

Maybe the All seeing monk will have some ideas of where to find murderable objects.

Make more levitating sand
 Morph Sand into bear shape
Clo-Caltel Halthel Karenthar

[will:3-1]
[will:4-1]
Nope.
And you make a tiny little bear out of sand. Gonna win first place in the sandcastle contest, thats for sure.
[pot:3+1]
You summon what amounts to a midget Handyman (http://cache.g4tv.com/ImageDb3/293873_S/bioshock-infinites-handyman-evolution-detailed.jpg)



Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 13, 2013, 05:46:01 pm
i will bend you to my will. I assume that a shift in the words could net me a weapon that involves fungal bears, but that test is later.

BEAR ARMS
Clo-Caltel Heabishai No-noheim Shubhallethel.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 13, 2013, 05:49:35 pm
"To the North!"

Drop off and fly northbound. Search for a town.

"YEARGH! Science!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 13, 2013, 06:00:33 pm
Garstorpit Shorbitael. Draw my sword, activate, and unleash the fury!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: flabort on April 13, 2013, 06:01:38 pm
Ahah... hah... I think I'm ready to join.
As I said, BIG archive to read. I think I know what about 70 words do, though.

Spoiler (click to show/hide)

On spawn, look around. Look at book in hand, and open it up. After reading some of it get out of the room to get some air.
"O-oh, OK. No idea where I am or why, strange book with lots of strange words covered in notes that aren't mine, and surrounded by dead guys. Not going to panic, not going to panic..."
Milo's book is filled with notes; Most of them overlap each other and get in each others way, and many of them even overlap with the magic words. However, the magic words remain clear enough to read and make out, if some of them are obscured or even deliberately scratched out by the many people who no doubt made these notes.

((Might want to make a slight update to the OP, PW. The fact that there's still a wait list on it is probably why some people are saying "waitlisting" when joining; Also, most of the current players list is outdated, too. Maybe just replace them with "see most recent update"?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 13, 2013, 06:08:23 pm
Will my fungus missiles to launch into the enraged locals, then if any hit, Will them to consume them alive. Then Will my armor to grow those muscles and become fungus PowerArmor.

Alternatively, if the locals are already dead, chat with these other people and wander into the forest to look for trouble.


"...Hi."
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 13, 2013, 06:16:57 pm
Doctor Octogonapus - Team Bismuth - Village homes

I'm pretty sure I sent you a PM. I can see it in my sent folder. Oh well, maybe the forum ate it and it never arrived. Sent it again.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 13, 2013, 06:31:08 pm
Gouge his eyes out, and try to reach his brain while doing so.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 13, 2013, 06:45:59 pm
"HAHAHA! Would you look at that thing! Higher Sparky, forward and upward! Faster! Get ready for possible evasive maneuvers! I want to get a look at that thing from above without it catching us! Its huge!" Glassco was grinning rather manically underneath his mask, his mask hiding his rather disturbingly excited face. "Look at the lights on its body! It must need those to see in the dark waters! Its huge!" He states again for emphasis, giving another laugh. "Captain John! Ready the artillery! Lets bring it down when it appears! Fire when ya see the light of its nodules! Hah, if only I could control more than just Sparky, imagine if I could control that thing! A true serpent of the sea, no fairy tale but real!" Glassco also attempts to mentally see if he can figure out all Sparky can do if he can, and it doesn't interfere with the much more important action.

[Hah, a real challenge to fight! No peasant with a pitchfork, no spirit from a corpse, no men with axes, blades, or knives, such are easy to fight. Now this though, this will be fun no matter the outcome. Time to put those 'doomsday' spells to the test!]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 13, 2013, 06:48:50 pm
Hmmh. Ok then. Did I just make poor mans antimatter?
Go see this lich guy, ask him if there are some monsters around that should be killed, and that they know the location of. Say Cainthalsaz Contallthelthel.
Magic swords, taken up to 11.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: +!!scientist!!+ on April 13, 2013, 07:21:43 pm
Try more runes!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 13, 2013, 07:51:11 pm
Ugh... i should really start specifying to cast shit if i would otherwise sit around doing nothing...

Shoot the golem with my arcane crossbow then follow up with words as necessary, if its still alive afterwards have Mr big disarm it after handing me the split sword.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 13, 2013, 08:21:49 pm
Try to turn the bandit into mush by repeatedly bashing the crap outta him with my quarterstaff
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 13, 2013, 08:22:07 pm
"GAHH This is getting ridiculous"
Use sword on captain also say "Zzeralleth Shael"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: luvmonke on April 13, 2013, 08:38:24 pm
((Fuck I meant to use P2 words instead of P3 words.))

Ozzy just shrugs at his own incompetence moves on to new words.

Having reached an intersection he lets chance choose his new path.  Using one hand to cover his eyes, another to pat his head, and third to rub his tummy he spins in a circle with his last hand extended.   He will go wherever that hand points as long as it isn't back where he came or off a cliff.

((Do I get 2 actions since I missed last round?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 13, 2013, 09:23:51 pm
((Kill a person? You know what, screw my self imposed rule for my character. Not killing people is real annoying.))

Hm.... maybe I'll come back here later. I'm gonna find out what's behind this door eventually, but maybe I should find out more about it first.

Take one last look around around in case I might've missed something and then head out. Go to the tavern with the barkeep guy. Unless I have to find out about it first. Then go to to the town square and look for a tavern. While I'm doing that, test out the phrase, "Xeroshal Adamenstiar"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: syvarris on April 13, 2013, 09:25:14 pm
Pet Thrakor's head, or at least rub my necrotic flesh on something made of electricity.  There's gotta be a lightning fetus laying around or something.

Then say words, and if I roll a four or higher, head into the bandit camp with my minion and play "punch many things".
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 13, 2013, 10:08:12 pm
My bleedin' 'ead!

"I don't think that worked right!"

Words.  Again.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 13, 2013, 10:18:45 pm
I feel as though i should help thrakor with his utter incompetance but... golems to melt...
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: GreatWyrmGold on April 13, 2013, 10:35:33 pm
Exit stasis. Examine room I'm in. Determine state of self, for instance if I am still alive.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 13, 2013, 11:55:37 pm
Go to the side of the guy that Saurinae isn't on, point at the enemy and say "Brio Taroth"
((Might as well try some of the targeting words))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 13, 2013, 11:56:09 pm
"Interesting... I hope someone who can use this comes here soon. I'd like to see it tested."
((I'll just spawn camp for now. As in literally camping outside the spawn making equipment for people.))
Silica says <words>
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 14, 2013, 01:24:41 am
Science with runes!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 14, 2013, 02:36:09 am
Place hand on bear
Say Dorbaelo Zoth-Hareth
Levitate some sand, Shape sand
Say Thaltelsho
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 14, 2013, 02:50:47 am
"Readying weapons! It'll pay for underestimating us. If we kill it, how about we turn it to stone or wood and use it as a ship?"

When it surfaces, I say "Kelio Chall-thel Conth", concentrating on the creature.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 14, 2013, 03:29:56 am
"~Sweet! Now-I-have-got-a-minion-again! I-shall-call-you-Pretty-Joe!~"

Item creation go!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 14, 2013, 04:09:43 am
Draw it again!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 14, 2013, 11:33:13 am
Kin wills the headless body to stick to Thrakor's head. Kin then says Rothon Szahell and thinks of electric bandages. if Thrakor's head is still loose use the bandage to wrap it firmly. If there is no problem see if Kin can manipulate the bandage into a shape of a whip.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: kisame12794 on April 14, 2013, 01:42:52 pm
"Fucking finally."

Onward to the crossroads!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 14, 2013, 02:17:34 pm
"Fucking. Genius. If we kill it, we should make it into our new ship! Imagine flying through the sky on a giant serpent! If we kill it, why not bring it to undeath, give it flight, and make it ours? Fly through the sky on a great serpent of the sea!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 15, 2013, 05:56:12 am
Jixiu wakes up quite suddenly from an impromptu nap. "Huh? Wha? Oh, dammit. I fell asleep. Oh well!"
He gets up and goes down to the village, spear at the ready.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 15, 2013, 01:07:52 pm
i will bend you to my will. I assume that a shift in the words could net me a weapon that involves fungal bears, but that test is later.

BEAR ARMS
Clo-Caltel Heabishai No-noheim Shubhallethel.
[pot:1]
[end:6-1]
You are now a bear. You cannot speak. But you are a bear. Who needs magic when you're a bear?


"To the North!"

Drop off and fly northbound. Search for a town.

"YEARGH! Science!"

You fly up and toward the north. You don't make it far before you find something wandering through the clouds. It's a zeppelin, an airship of brass and silvered cloth with rows of cannons and great propellers. It's clearly seen better days; a large part of it is missing, as though bitten or torn off, and it seems to be drifting derelict.   

At least until it trains its cannons on you and the crew begins to swarm the deck. Oh dear.


Garstorpit Shorbitael. Draw my sword, activate, and unleash the fury!

[spd:1]
[PM spd:4+3]
[PM dex:3]
[PM str:5]
The Creature springs forward with unnatural speed, closing the distance between you and it in an instant and wrapping itself around your head. It's pale mask like face splits open like a horrible flower revealing a lamprey mouth full of fangs dripping with poison. It bites randomly at your head, trying to find somewhere it's poison would have an effect.

Luckily you're a robot so you don't give two shits. Hmm, although this makes casting rather hard...OH, wait!
[dex:6]
[str:4+3]
With the dexterity of a chainsword ninja you hack the thing off your face, all the while screaming something about "These motherfucking snakes on your motherfucking face."

You gain a point.


Ahah... hah... I think I'm ready to join.
As I said, BIG archive to read. I think I know what about 70 words do, though.

Spoiler (click to show/hide)

On spawn, look around. Look at book in hand, and open it up. After reading some of it get out of the room to get some air.
"O-oh, OK. No idea where I am or why, strange book with lots of strange words covered in notes that aren't mine, and surrounded by dead guys. Not going to panic, not going to panic..."
Milo's book is filled with notes; Most of them overlap each other and get in each others way, and many of them even overlap with the magic words. However, the magic words remain clear enough to read and make out, if some of them are obscured or even deliberately scratched out by the many people who no doubt made these notes.

((Might want to make a slight update to the OP, PW. The fact that there's still a wait list on it is probably why some people are saying "waitlisting" when joining; Also, most of the current players list is outdated, too. Maybe just replace them with "see most recent update"?))
Well, you head out into the hall of the gods. More air here, you suppose. Also more altars to questionably benevolent gods. Yay questionable benevolence!




OK. So my computer crashed last night as I was about 3/4ths or more done with the post. Guess how much Text was recoverable? Yeah, the posts above this. So If the posts from here down seem truncated or are lacking rolls, it's because i remember what the outcome was but not what the rolls were.


Will my fungus missiles to launch into the enraged locals, then if any hit, Will them to consume them alive. Then Will my armor to grow those muscles and become fungus PowerArmor.

Alternatively, if the locals are already dead, chat with these other people and wander into the forest to look for trouble.


"...Hi."
Ok so your missiles hit and killed the guy that saurinae was fighting. But your attempts to make power armor failed-got like a 1+2, at least this turn. You gained  point though.



Doctor Octogonapus - Team Bismuth - Village homes

I'm pretty sure I sent you a PM. I can see it in my sent folder. Oh well, maybe the forum ate it and it never arrived. Sent it again.

You got a pyramid, a lock and a shield, all made of fire. They don't last though. Because you know, fire.


Gouge his eyes out, and try to reach his brain while doing so.

Basically, you missed and he got in a weak hit that didn't count for anything since you're a zombie.

"HAHAHA! Would you look at that thing! Higher Sparky, forward and upward! Faster! Get ready for possible evasive maneuvers! I want to get a look at that thing from above without it catching us! Its huge!" Glassco was grinning rather manically underneath his mask, his mask hiding his rather disturbingly excited face. "Look at the lights on its body! It must need those to see in the dark waters! Its huge!" He states again for emphasis, giving another laugh. "Captain John! Ready the artillery! Lets bring it down when it appears! Fire when ya see the light of its nodules! Hah, if only I could control more than just Sparky, imagine if I could control that thing! A true serpent of the sea, no fairy tale but real!" Glassco also attempts to mentally see if he can figure out all Sparky can do if he can, and it doesn't interfere with the much more important action.

[Hah, a real challenge to fight! No peasant with a pitchfork, no spirit from a corpse, no men with axes, blades, or knives, such are easy to fight. Now this though, this will be fun no matter the outcome. Time to put those 'doomsday' spells to the test!]

Ok, here's the deal boy-o. I don't have anything planned for being out there on the sea. It's not a big deal, lore wise there are a few islands out there I can let you explore, though I would basically be making them up as we go, map wise. But the thing is that getting to them would require moving quite a ways through monster infested seas and skies that are frankly quite beyond your guy's level, both soul wise and knowledge of words wise. Feel free to keep going for it, but I just wanted to give you a heads up before you lose sparky and end up back at spawn.

Hmmh. Ok then. Did I just make poor mans antimatter?
Go see this lich guy, ask him if there are some monsters around that should be killed, and that they know the location of. Say Cainthalsaz Contallthelthel.
Magic swords, taken up to 11.
Well magic doesn't work up in that room with mr.monk, so that doesn't work. But he basically tells you that they have sealed a nigh endless amount of powerful manifestations of the other and that you could do battle with them if you so desire, to destroy them once and for all.


Try more runes!

Your runes all fail and you are eaten by a grue.

No, but your circle produced a burst of necromantic power in the form of several hundred glowing green rings that sort of exploded upward and then vanished.

Ugh... i should really start specifying to cast shit if i would otherwise sit around doing nothing...

Shoot the golem with my arcane crossbow then follow up with words as necessary, if its still alive afterwards have Mr big disarm it after handing me the split sword.
Ok so it tore mr.big's head off and then his body in half, so he's gone. And your arcane shot managed to destroy it's left arm. Your words got a 2+1 so no dice there.

Try to turn the bandit into mush by repeatedly bashing the crap outta him with my quarterstaff
He's dead by the time you can start swinging your rigid staff around.

"GAHH This is getting ridiculous"
Use sword on captain also say "Zzeralleth Shael"
Ok so your sword blow misses, and he dodges the breath attack, but you actually manage to kill the Heavy with a block and counter attack. So thats something.

((Fuck I meant to use P2 words instead of P3 words.))

Ozzy just shrugs at his own incompetence moves on to new words.

Having reached an intersection he lets chance choose his new path.  Using one hand to cover his eyes, another to pat his head, and third to rub his tummy he spins in a circle with his last hand extended.   He will go wherever that hand points as long as it isn't back where he came or off a cliff.

((Do I get 2 actions since I missed last round?))

(I think you forgot to send me words. Or the forum ate them or something. As per your random thing lets say, you chose the way down that leads to the raider camp and forest and crap.)

((Kill a person? You know what, screw my self imposed rule for my character. Not killing people is real annoying.))

Hm.... maybe I'll come back here later. I'm gonna find out what's behind this door eventually, but maybe I should find out more about it first.

Take one last look around around in case I might've missed something and then head out. Go to the tavern with the barkeep guy. Unless I have to find out about it first. Then go to to the town square and look for a tavern. While I'm doing that, test out the phrase, "Xeroshal Adamenstiar"
Well you search around the room again find a sword hidden with one of the bodies! It feels strangely cold. And you head to the ruined tavern and your words produce nothing at all. Nothing at all. Nothing at all.

Pet Thrakor's head, or at least rub my necrotic flesh on something made of electricity.  There's gotta be a lightning fetus laying around or something.

Then say words, and if I roll a four or higher, head into the bandit camp with my minion and play "punch many things".
You poke at one of the electrobodies and big surprise, it's not healthy for you.

And you rolled a one, so...yeah.

My bleedin' 'ead!

"I don't think that worked right!"

Words.  Again.
You get two phantom images. First is a set of grasping, twitching tendrils or tentacles. Second is just a mass that crawls off along the ground at high speeds in front of you.

Exit stasis. Examine room I'm in. Determine state of self, for instance if I am still alive.
You sir are standing around in the basement. Propped in a corner like a discard broom.

Go to the side of the guy that Saurinae isn't on, point at the enemy and say "Brio Taroth"
((Might as well try some of the targeting words))
Unfortunately that guy is dead now. Let us mourn his passing with a moment of not caring whatsoever.

"Interesting... I hope someone who can use this comes here soon. I'd like to see it tested."
((I'll just spawn camp for now. As in literally camping outside the spawn making equipment for people.))
Silica says <words>
Well you summon a pair of metal pants with force fields around them. Makes putting them on quite hard.

Science with runes!
salt, ink and sand.

Place hand on bear
Say Dorbaelo Zoth-Hareth
Levitate some sand, Shape sand
Say Thaltelsho

you manage to make it intelligent but all it does is berate you for making it out of sand.

Your levitation and shaping works, but your summoning of more sand does not.

"~Sweet! Now-I-have-got-a-minion-again! I-shall-call-you-Pretty-Joe!~"

Item creation go!
One of your words there is misspelled I think. The one starting with G.

I should really start making misspelled words result in a random different word and just not tell people about it. That would fuck with you guys, wouldn't it?

Draw it again!
It makes a lump of diamond again.  The circle is working fine; ever consider that maybe those runes and that circle just result in a lump of diamond?

Kin wills the headless body to stick to Thrakor's head. Kin then says Rothon Szahell and thinks of electric bandages. if Thrakor's head is still loose use the bandage to wrap it firmly. If there is no problem see if Kin can manipulate the bandage into a shape of a whip.
You get thrakor's head stuck on right this time. But your electro bandage fails to materialize.

"Fucking finally."

Onward to the crossroads!
So you make it down to the sea intersection.

Jixiu wakes up quite suddenly from an impromptu nap. "Huh? Wha? Oh, dammit. I fell asleep. Oh well!"
He gets up and goes down to the village, spear at the ready.

looks like someone needs to...Stay Frosty.


Yeah you make it to the village homes and find a man with a torch.




Spoiler (click to show/hide)


Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 15, 2013, 01:28:49 pm
((Piecewise, the circle failed last time :P))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 15, 2013, 01:30:54 pm
I WILL have my fungusy Powerarmor! Then put that point in will and summon the extra Thallid that gives me. Will this one to have a huge rack of fungus missiles on top. And then head deeper into the forest.

Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 15, 2013, 01:31:27 pm
Point to Awareness, eliminating weakness.

Right, lets see if I can't make every organic being shit itself at the site of me.

Cast Shareeb Adamenstiar Donbel Garstorpit Shorbitael

Search around my current location for stuff too.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 15, 2013, 01:34:18 pm
"~Damn-you-spelling-mistakes! Damn-you-thought-to-speech-processing-quality-assurance!~"

Ooh, do that again!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: kisame12794 on April 15, 2013, 01:55:56 pm
"Ahhh the sea. So mysterious."

Make my way into the raider camp.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 15, 2013, 03:10:50 pm
FUCK YES BEAR RAMPAGE

Go on a murderous rampage. Attack nearest character. Head to the Tavern.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 15, 2013, 04:27:40 pm
((What? I didn't even get a pot roll?  Or was that a malformed spell? If it's not that then does it have something to do with the sword I picked up?))

Oh... maybe this guy can tell me stuff and about that door under the church. "Hello there mister... not crazy loony guy like the other two non-mages I've met... well the few i seen are pretty crazy too... but not in the same way. Though one did burn off my hair and eyebrows in an attempt to murder me... asshole. So I consider him pretty loony too. Ah but I didn't kill anyone yet... well I pinned one to the ground so he won't kill me and another I knocked out cold with a rock. Your not crazy like them right? I hope not, it'd be a pain in the ass if you was. Though..."

Ramble on while eventually get the rundown about souls and stuff, get a soul jar thingy from him, ask what he has in exchange for 1 magic soul, ask about the sword i found on the dead guy in hopes he might happen to know anything about it, and lastly ask about the door with the rune on it that's under the church.

If the barkeep doesn't mind, turn a chair into silver with, "Dorbaelo Hacal"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on April 15, 2013, 04:45:49 pm
Head deeper into the forest, but do not go the same way as Angle.
((Aww, come on, I want another soul too. :-\))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 15, 2013, 04:59:57 pm
"Is tha'... a ship? Tha' kin fly? All for me? I love this town."

Begin clearly the squatters from my ship. One blast of fire, bolt of arc lightning, and pneumatic hammer blow at a time. WORDS.

((Everyone knows there are theoretically two options: fight or flight. The second more literally in my case. But everyone also knows that adventurers have an unspoken third, steal everything.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: GreatWyrmGold on April 15, 2013, 05:11:56 pm
"Huh? Whot am I doin' heah?"

Determine if I can carve circles in the floor with my hand-scythe thing. If so, carve the word "Elbereth" in the ground. Because why not.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 15, 2013, 05:41:39 pm
Doctor Octogonapus - Team Bismuth - Village Homes

((^^ You should go kick a sink next.))

More word experiments. I need the "solid" word for my arcane tripod army.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 15, 2013, 05:43:52 pm
[Fair enough. Our plan currently then would be to finish the fight with the sea monster, hopefully ending in our favor, then skimming along the coast lands instead of the actual sea. This way we can still go by the map, but we still have chances of coming upon a ship, or port cities, or possibly the occasional sea monster. As a note: Later however, we plan on coming back to the sea and seeing what there is to see when we're stronger and have more resources available, although I guess that's a given. As well as a whole bunch of other places, we're currently trying to cook up a few ideas on how to get to seemingly inhospitable, hard to reach places.]
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 15, 2013, 05:45:58 pm
I still keep "Kelio Chall-thel Conth" readied for when the creature surfaces.

"You know, I've had a thought. While there'll probably be ships out there somewhere, we don't actually know the route they'll take. However if we go along the coast, we're bound to find a port with ships to rob. Once this thing is dead of course."

((Ninja'd))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 15, 2013, 05:48:54 pm
Previous action still doing.

"Hm... You know, that makes a lot of sense. The ocean's a big place, we could wind up sailing it for days, months even maybe without a clue about the trade routes or where even the trade winds blow. Hm... Yeah, the coast line would be a much better place to go about it. We could probably even find a manifest or a map on trade routes in a port town, or other on a ship!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 15, 2013, 05:57:25 pm
Hey, Uh do you think you could make a crystal control staff for me angle? For I am apparently completely incompetent at killing things. XD
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 15, 2013, 06:14:19 pm
Ok, not going to fight a manifestation of the being that controls my magic. Bad, bad BAD idea.
Politely thank the monks for their time. Go down to the village, and look around for anything interesting. Say, monsters, odd items, shiny stuff, you get the idea. Say Shaontrod Zorhalth. Aim it away from anything, unless I find a monster, then aim it at that.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 15, 2013, 06:29:12 pm
Hey, Uh do you think you could make a crystal control staff for me angle? For I am apparently completely incompetent at killing things. XD

I have no magic stats now, so no not really. You'll have to ask somebody else.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Onyxjew944 on April 15, 2013, 06:34:29 pm
Hey, Uh do you think you could make a crystal control staff for me angle? For I am apparently completely incompetent at killing things. XD
If you can find your way to the pirate ship I am currently, ahem, requisitioning, I can make one for you. Flying up to the ship and not being slaughtered in the conflict are all the problems provided by the squatter-pirates.

Oh, and can I make it a blood-control staff? Because you running around making people's blood turn into crystalline shards jutting from every inch of their bodies is just too fun an idea to ignore. But a crystal-control staff is still fully do-able.

Note to self: Make body into flame or something before weapons deal takes place.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 15, 2013, 06:40:48 pm
Hey, Uh do you think you could make a crystal control staff for me angle? For I am apparently completely incompetent at killing things. XD
If you can find your way to the pirate ship I am currently, ahem, requisitioning, I can make one for you. Flying up to the ship and not being slaughtered in the conflict are all the problems provided by the squatter-pirates.

Oh, and can I make it a blood-control staff? Because you running around making people's blood turn into crystalline shards jutting from every inch of their bodies is just too fun an idea to ignore. But a crystal-control staff is still fully do-able.

Note to self: Make body into flame or something before weapons deal takes place.
Been there, done that.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 15, 2013, 07:11:08 pm
((Sadly, I have no idea how I would get up to you.))
*attempt to follow Vakothu*
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 15, 2013, 07:33:45 pm
((I know someone mentioned way back in the arena days about trying to convert substances into another substance if a item had control of two elements. Has anyone actually tried that? Like have a staff that controls blood and gold, you could blood into gold or gold into blood.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 15, 2013, 07:38:52 pm
"That's enough for now, I should probably consult people about what's happening. Come to think of this, the mark on me is quite ominous."
Silica runs to the monks and asks about her mark.
If a bear randomly appears she will instead say "Adamenstiar Caoncarthel" aiming between herself and the bear. If it strikes her, she will kill herself using her sword.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 15, 2013, 07:51:36 pm
if i have priority say cainthalsaz rothcalthal.
If he has priority say dorbaelo uristrast if i can touch him or cainthalsaz rothcalthal if i cannot.

also shoot him with the crossbow regardless of priority.

Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 15, 2013, 07:59:15 pm
Go on a murderous rampage. Attack nearest character.
((That would be me. That would probably count as treason towards Aether.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: flabort on April 15, 2013, 08:07:48 pm
Spoiler (click to show/hide)
((It's just 5-6 words  :P . Just need to figure out which word is for gender swapping: Hathic (either ZZERALLETH  or CONTH for glowing) Karenthar Halthel Zoth-Hareth, plus the word for female, or replace Halthel with a word for female form. Need more cha for that first))

Continue out of building, don't observe surroundings much.
"This book is... Amazing! It seems to be of words from a dead language, and these notes... Well, they're not very organized, but they seem to be some attempt to make sense of them. I wonder why 'uristrast' is circled so many times?"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 15, 2013, 08:24:51 pm
Hint time.
I've got plans to BEAR RAMPAGE until one of three things happens:
1. Beer me. Beer the bear, bear becomes bodyguard.
2. Draw a BIIIIG circle and hand me a weapon. Spawn things for me to fight. BEAR BATTLE ARENA.
3. Do magic on me that gives me the ability to speak, metal claws, or, better yet, just cast not-intentionally-lethal magic upon me. Watch as a sentient death bear roams the land, I plan to attack the wildlife at that point.

If no one wants to help the Bear, the Bear will help herself. By doing... something. Not sure yet.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 15, 2013, 08:27:19 pm
hand me a weapon
((Do big-ass clockwork bows that generate glowing dust arrows count?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 15, 2013, 08:29:40 pm
If you give me something that can fire those things, hell yes. I'm thinking about killing someone this turn, then just mooching offerings off of anyone trying to enter or exit the village. The deal with that is "offer or be eaten, unless your offering was suitably badass enough before." Sort of like dragon hordes, but I'm a bear.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 15, 2013, 08:31:55 pm
((like this?))
An enormous Clockwork greatbow thats as tall as you are. When you pull the string back it cases an arrow made of glowing dust to appear. Though arrow may be a bit understating it; the thing is as big as a spear. This thing is gonna need tremendous strength to use, but if you can use it and hit, it's gonna be devastating.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 15, 2013, 08:38:26 pm
I SHALL CALL IT THE BEAR BALLISTA, AND YOU WILL BE FOREVER ON THE BEAR TOLL VIP LIST.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 15, 2013, 08:41:49 pm
Where are you at? If your nearby the tavern, go to it and I'll give you the ability to speak.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Tsuchigumo550 on April 15, 2013, 08:47:07 pm
Keep up the plan of murder. However, murder in the direction of the tavern.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 15, 2013, 08:48:27 pm
((Did I get a Point from the heavy PW?))
Kill captain with sword then go back to the village
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 15, 2013, 08:50:37 pm
Stick hand unto bear:Dorbaelo Hobitaoed
Reform sand back onto bear
Draw rune using sand ejector, on barren metal
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 15, 2013, 08:53:16 pm
Keep up the plan of murder. However, murder in the direction of the tavern.
((You might want to cross out your previous post as PW tends to do the first action posted.))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 15, 2013, 10:23:21 pm
Body is fixed and I have located the tentacle word.  Everything's coming up Toast-house!


"Fuck it.  Close enough.  I'll just be short until I get fixed."


Check self to confirm I can deactivate mark without dying.  Words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 16, 2013, 12:11:36 am
Slam my hands over the raider's temples, then squeeze.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 16, 2013, 05:39:46 am
"YAAY! STABBY STABBY Stab-stab!"
Jixiu stabs the guy in the goddamn FACE with his spear.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: syvarris on April 16, 2013, 08:23:42 am
:/  Well, I guess that does tell me I'm not immune to lightning, but I more wanted to know how dangerous it is.  Fly across the room at the slightest touch?  Charring if I hold it for extended periods of time?

...And now the raiders are dying!  Say words, then regardless of what happens charge into the camp and grab a raider.  Order my midget to hug my target's ankles.

Can I just relinquish control of my midget with a thought?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 16, 2013, 09:44:35 am
Draw more circles!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: GreatWyrmGold on April 16, 2013, 04:58:38 pm
Can I just relinquish control of my midget with a thought?
If not, you could always just tell it to act on its own discretion or something.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: syvarris on April 16, 2013, 06:19:48 pm
Can I just relinquish control of my midget with a thought?
If not, you could always just tell it to act on its own discretion or something.

I'm more aiming for freeing up my mind control slot.  An equipped raider is way better than a zombie midget.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: luvmonke on April 16, 2013, 08:22:41 pm
Continue down the path and say words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 16, 2013, 09:17:06 pm
Science with runes!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 17, 2013, 03:08:46 am
((Piecewise, the circle failed last time :P))
Did it? Oh, well. Yeah It makes solid lumps of diamond. Yay solid lumps of diamond. And I make solid lumps of mistakes.


I WILL have my fungusy Powerarmor! Then put that point in will and summon the extra Thallid that gives me. Will this one to have a huge rack of fungus missiles on top. And then head deeper into the forest.
(Pssst. That doesn't give you an extra minion spot. You're still at 2+1 for Nulsheal's bonus. You've only got 7 will, you need 9 for that (+3))

I'll have you stay still for now since deeper in the forest means danger and I don't want you blundering in, depending on fungal ICBM's that don't exist.


Point to Awareness, eliminating weakness.

Right, lets see if I can't make every organic being shit itself at the site of me.

Cast Shareeb Adamenstiar Donbel Garstorpit Shorbitael

Search around my current location for stuff too.

[pot:3]
Nice spell. It doesn't work because of numbers, but it's a good spell that does what you think it does.

You don't find anything of value around here. Unless, like, you find bits of broken concrete and rebar and crap like that valuable. If you do, you're fucking rich bro.

 

"~Damn-you-spelling-mistakes! Damn-you-thought-to-speech-processing-quality-assurance!~"

Ooh, do that again!
[pot:6+1]
You summon up a diamond shield and give it to the man of steel. Like he freaking needs a diamond shield thats been made even tougher then natural diamond.


"Ahhh the sea. So mysterious."

Make my way into the raider camp.
"Ah the sea. So mysterious! FUCK THAT NOISE!" you turn on your heel and head down toward the raider camp.  Before you get there you come across Nahere and his Spearman friend fighting on the bridge.

"Hmm, to murder or not to murder..."

MURDER


FUCK YES BEAR RAMPAGE

Go on a murderous rampage. Attack nearest character. Head to the Tavern.
The closest person is Tod-3. Time to give him a stiff bearing!

You charge down the path over to Tod and immediately attempt to maul the shit out of him.

[tod spd:4]
[bear spd:2]
Tod, rather then fighting you himself, sic's his superman on you.
[Sups dex:1]
[sups str:4+2]
[tod spd:2]

The superman takes a massive swing at you, using his shield as a weapon. However, your pure and undeniable bear-itude seems to have confused and frightened him, because he not only misses you entirely, but accidentally hits tod and caves his goddamn head in. As Tod and everything he ever owned crumbles into ash you make an offhand comment about honey in bear language and wink.

You're a fucking bear.



((What? I didn't even get a pot roll?  Or was that a malformed spell? If it's not that then does it have something to do with the sword I picked up?))

Oh... maybe this guy can tell me stuff and about that door under the church. "Hello there mister... not crazy loony guy like the other two non-mages I've met... well the few i seen are pretty crazy too... but not in the same way. Though one did burn off my hair and eyebrows in an attempt to murder me... asshole. So I consider him pretty loony too. Ah but I didn't kill anyone yet... well I pinned one to the ground so he won't kill me and another I knocked out cold with a rock. Your not crazy like them right? I hope not, it'd be a pain in the ass if you was. Though..."

Ramble on while eventually get the rundown about souls and stuff, get a soul jar thingy from him, ask what he has in exchange for 1 magic soul, ask about the sword i found on the dead guy in hopes he might happen to know anything about it, and lastly ask about the door with the rune on it that's under the church.

If the barkeep doesn't mind, turn a chair into silver with, "Dorbaelo Hacal"

Read a little bit up in the post. I said I lost the original post and the rolls, but remembered the results, so I was just posting those without numbers. But the spell was malformed regardless.

"Oh. I can give information. Or items. Mageblood infusions, anodyne for injuries, and the like. For more souls I can sell second chances, potent brews to strengthen the flesh in ways that souls cannot. For one soul, I can tell you what that blade of yours does."

"That way used to lead to the catacombs, but it was sealed long ago by Shal the Evergrowth. If it's still sealed, he must live still."

He asks you politely not to convert his furniture into precious metals, as it makes them uncomfortable.



Head deeper into the forest, but do not go the same way as Angle.
((Aww, come on, I want another soul too. :-\))
You're not even in the forest man. You're on the bridge in the Village. No one has reached the forest yet. Believe me, you'll know when you do. There's still the raider camp between you and it.

"Is tha'... a ship? Tha' kin fly? All for me? I love this town."

Begin clearly the squatters from my ship. One blast of fire, bolt of arc lightning, and pneumatic hammer blow at a time. WORDS.

((Everyone knows there are theoretically two options: fight or flight. The second more literally in my case. But everyone also knows that adventurers have an unspoken third, steal everything.))
Yeah, good luck with that bro-guy.
[spd:6]
Looking good so far
[Cannon 1 spd:4]
[Cannon 2 spd:6]
[cannon 3 spd:4]
[Cannon 4 spd:5]
Ooo got a tie. I wonder if you can swoop in before they blow you out of the damn sky.
[spd:1]
[cannon dex:1+2]
The cannons along the side of the ship open fire; blasting beams of arcane energy 15 feet wide straight toward you. You manage to out-fly all but one beam, which clips your wing and sends you spiraling downward, out of control.
[dex:4]
You manage to right yourself and pull out of the dive, but your wing is injured and it's slowing you down. 

.
"Huh? Whot am I doin' heah?"

Determine if I can carve circles in the floor with my hand-scythe thing. If so, carve the word "Elbereth" in the ground. Because why not.
Carve, no, but you can scratch into the stone, which is pretty good. You scratch the word into the ground but nothing really happens. Hmm, did you mean for something to happen? Who knows.


Doctor Octogonapus - Team Bismuth - Village Homes

((^^ You should go kick a sink next.))

More word experiments. I need the "solid" word for my arcane tripod army.
[pot: You got 5's for everything. seriously]

You summon, teeth made of fire, a horse made of fire, and finally what appears to be solid fire. it's weird stuff man. All but the last one dissipate.

[Fair enough. Our plan currently then would be to finish the fight with the sea monster, hopefully ending in our favor, then skimming along the coast lands instead of the actual sea. This way we can still go by the map, but we still have chances of coming upon a ship, or port cities, or possibly the occasional sea monster. As a note: Later however, we plan on coming back to the sea and seeing what there is to see when we're stronger and have more resources available, although I guess that's a given. As well as a whole bunch of other places, we're currently trying to cook up a few ideas on how to get to seemingly inhospitable, hard to reach places.]
Ok, so whats the plan for fighting this thing then? Since it's gonna breach here in a few seconds and it's looking less like an apartment building and more like a city block as it gets near the surface.

(This is actually an optional boss, there are a few hidden out in the world.)


I still keep "Kelio Chall-thel Conth" readied for when the creature surfaces.

"You know, I've had a thought. While there'll probably be ships out there somewhere, we don't actually know the route they'll take. However if we go along the coast, we're bound to find a port with ships to rob. Once this thing is dead of course."

((Ninja'd))
You wait till the first part of the creature breaks the surface; a carapace wrapped tentacle the size of a subway train and tipped with a carapace spike.
[pot:1+1]
"We are boned. Boned hard and long and mercilessly."



((Sadly, I have no idea how I would get up to you.))
*attempt to follow Vakothu*
Considering he and fungus man don't move, and that you're all standing on the same bridge already, this is an easy task.

"That's enough for now, I should probably consult people about what's happening. Come to think of this, the mark on me is quite ominous."
Silica runs to the monks and asks about her mark.
If a bear randomly appears she will instead say "Adamenstiar Caoncarthel" aiming between herself and the bear. If it strikes her, she will kill herself using her sword.

You run up to the tempe's upper floors and talk to the monk about the mark. He tells you that it is the mark of the Other's corruption and that, should all the eyes open, you shall be dragged down to the same deep place as the other, lost forever.

if i have priority say cainthalsaz rothcalthal.
If he has priority say dorbaelo uristrast if i can touch him or cainthalsaz rothcalthal if i cannot.

also shoot him with the crossbow regardless of priority.


[spd:1+1]
[auto spd:6]
[auto dex:2]
[pot:4+1]
[dex:6]

The Automoton swings and misses you completely. You dodge under his arm and touch his chest while saying your words. His chest instantly transforms into booze and his limbs and head fall to the ground as what was his torso pools in the sandy earth.

"Well, that was easy."

Spoiler (click to show/hide)
((It's just 5-6 words  :P . Just need to figure out which word is for gender swapping: Hathic (either ZZERALLETH  or CONTH for glowing) Karenthar Halthel Zoth-Hareth, plus the word for female, or replace Halthel with a word for female form. Need more cha for that first))

Continue out of building, don't observe surroundings much.
"This book is... Amazing! It seems to be of words from a dead language, and these notes... Well, they're not very organized, but they seem to be some attempt to make sense of them. I wonder why 'uristrast' is circled so many times?"
You make it out to the temple grounds and immediately summon globule of booze that hovers in mid-air for a second and then splashes down onto the ground. 

((Did I get a Point from the heavy PW?))
Kill captain with sword then go back to the village
(Nah. Those without magical abilities aren't guaranteed to give souls.)

[spd:2]
[cap spd:6]
The Captain turns tail and runs. Clearly they're not paying him enough for this crap.

Stick hand unto bear:Dorbaelo Hobitaoed
Reform sand back onto bear
Draw rune using sand ejector, on barren metal

[pot:4+1]
You successfully place a mark of control on the sand...something you already had control of. Cool.

[will:2-1]
Too bad the bear explodes and the mark dissipates.

[pot:6+1]
You draw the circle and activate it. It activates and seems to be functioning, but nothing happens.

Body is fixed and I have located the tentacle word.  Everything's coming up Toast-house!


"Fuck it.  Close enough.  I'll just be short until I get fixed."


Check self to confirm I can deactivate mark without dying.  Words.
You're not really sure if you can deactivate the mark without killing yourself. After all, the original mark is only still active on your head. This new body doesn't have it, so deactivating the mark might make your head flesh and leave your body zappy. Bad day if that happens.

[pot:4,5]
You make phantom images of arrows and of a shield. Yay that?

Slam my hands over the raider's temples, then squeeze.

[spd:3]
[spear spd:5]

The spear man, his jaw broken and his battle against a zombie boxer going unfavorably, decides to just leg it and runs away.

"YAAY! STABBY STABBY Stab-stab!"
Jixiu stabs the guy in the goddamn FACE with his spear.
[spd:3-1]
[tor spd:3]
[tor dex:4]
[tor str:4]
[spd:4-1]
[spd:4-1]
You manage to block the torch wielder's furious and random clubbing blows, but the combination of his ferocity and all the ash and embers and smoke in your face makes retaliating impossible at the moment.

:/  Well, I guess that does tell me I'm not immune to lightning, but I more wanted to know how dangerous it is.  Fly across the room at the slightest touch?  Charring if I hold it for extended periods of time?

...And now the raiders are dying!  Say words, then regardless of what happens charge into the camp and grab a raider.  Order my midget to hug my target's ankles.

Can I just relinquish control of my midget with a thought?
Well, if you keep in contact with it you're gonna char and burn and stuff. But thats really it.

Also, raiders are all dead or gone so...yeah.
[pot:2+1]
Your aura only exists for a few seconds and then it vanishes. Your midget shrugs and pats the pack of your knee sympathetically.

Draw more circles!
[pot:4+1]
A giant ax blade made of rare earth magnet erupts from the ground. Well, thats a thing.

Can I just relinquish control of my midget with a thought?
If not, you could always just tell it to act on its own discretion or something.

I'm more aiming for freeing up my mind control slot.  An equipped raider is way better than a zombie midget.
That is a very subjective judgment, sir.

Also yeah, you can release them. Or just destroy them.

Continue down the path and say words.
You're at an intersection. You need to pick a direction. South toward the sea or west toward the forest?

[pot:1,4]
nothing, and a phantom image of a dog.

Also no, if you miss a turn you don't get to get it back. It's just assumed you were inactive for that time.

Science with runes!
You can't tell what any of these do simply written on the ground as they are. But they all seem to activate correctly.

Kin:
Your spell doesn't work because it was malformed. Also yeah, Just small, not small and large.


Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Unholy_Pariah on April 17, 2013, 03:24:00 am
((Hmmm i was certain that golem would have granted me a magic soul...
Perhaps hes not quite dead yet?))

place the automatons head in the center of the booze puddle then step back and say word.
Afterwards say words and pick up the result before walking to the shipyard.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Empiricist on April 17, 2013, 03:49:55 am
"Is there any way to remove it? Does it have any other side-effects?"
After hearing the response, Silica walks back into the temple grounds and says "Roncal-thol Shareeb Shubha Thrancaole" while hoping for a pen.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Nahere on April 17, 2013, 03:50:51 am
Head to village homes. Scratch the words "Shalzethtol Cainthalsaz Hobitaeaod Shubha" into the soil. Catch the nearest person's attention and point at the words.
((Little help?))
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Parisbre56 on April 17, 2013, 04:49:36 am
I believe my god points need to be at 16 now due to fire usage last turn.

Go to the house miauw is in and start drawing circles. Not the regular kind nor the crop kind, the magical kind.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Corsair on April 17, 2013, 05:13:56 am
"Ah finally done with that"
Head back into the town wander into the inn and talk to the barkeep about souls and their manipulation then go say some words
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Fr0stByt3 on April 17, 2013, 05:57:18 am
Jixiu shouts "Zaral!" at the man before attempting to stab him again.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Dermonster on April 17, 2013, 06:34:29 am
Attempt Shareeb Adamenstiar Donbel Garstorpit Shorbitael again.

Move on down to the other dock. Keep my gun ready.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Saurinae on April 17, 2013, 06:40:45 am
Attempt to go into the forest again
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: GreatWyrmGold on April 17, 2013, 06:55:04 am
Not really, no.

Sketch a circle and runes.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: miauw62 on April 17, 2013, 07:19:30 am
((Good to know that I can control my magnetic arm at will trough the awesome power of GM ignorance :P ))
Wonder why I'm not stuck to the blade as it's made out of magnets and my arm is made out of magnets and my leg is made out of steel. Deactivate the circle before physics come into effect. Also, draw a circle.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Zako on April 17, 2013, 07:24:50 am
"Enough practice! It's time to get serious!"

Draw my first ever circle!
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Harry Baldman on April 17, 2013, 07:48:58 am
"~Reinitializing! Insufficient-data! "Pretty-Joe"-now-classified-as-swear-word!~"

Respawn and head out into temple grounds. Say words.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: javierpwn on April 17, 2013, 08:01:42 am
Head into center of shipyard
Do stuff
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: flabort on April 17, 2013, 08:27:43 am
Milo's face instantly lights up.
"So the words in this book... are part of a language that can actually cause things to be? There's so many notes, but these pages must be nouns, this one is covered in verbs, and this one is adjectives and adverbs..."

Grinning, say "Ssathshalssall Pouerstol" and "Taroth".
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 17, 2013, 08:58:31 am
Ok, not going to fight a manifestation of the being that controls my magic. Bad, bad BAD idea.
Politely thank the monks for their time. Go down to the village, and look around for anything interesting. Say, monsters, odd items, shiny stuff, you get the idea. Say Shaontrod Zorhalth. Aim it away from anything, unless I find a monster, then aim it at that.
Oi! Why was this not there! Did you miss it? Also,Put my pants on.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: superBlast on April 17, 2013, 08:59:33 am
((Can you switch mine and Tsuchi turns around? Because I told I would get it to where he could speak... and if I go first I'd have to wait after this turn to let him speak.))

"Hm.... Mageblood infusion? What is that? And Shal the Evergrowth... have I heard that before? Does he have something to do with sealers and what not? Well either way..." And this is where I pull out my geography scroll, "...can you point out where he's at on here?"

Say the above. If a bear arrives in the tavern and he doesn't try to kill me, touch it and say "Dorbaelo Halthel". If one doesn't arrive then instead turn my cleaver into stilver with, "Dorbaelo Hacal"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Toaster on April 17, 2013, 09:01:33 am
Hmmm... current theory if I use a full body mark of lightning first, that will unify everything, then I can use one of flesh.  Issue is that I'd need to pretty much instantly activate it or my flesh head would just fall off.  I fear if I just do a full body flesh mark then it wouldn't be unified.

That all can wait until I have +1 to pot, though.  Time now for murder.

"Well, close enough.  Thanks for your help, Kin!  May I have my ring now, please?"

Collect ring from Kin and move back toward raiders.  Rothon Shael anything that aggros me.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: syvarris on April 17, 2013, 09:16:25 am
Hrm.  Say words. 

Did the raider corpses dissipate like PC corpses?  Or are they still laying around?  What about their equipment?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: KineseN on April 17, 2013, 10:33:32 am
"Of course, here you go."

Kin uses his electric finger to burn a circle and a rune on the ground. A16, B1. Activate if possible.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: kisame12794 on April 17, 2013, 11:23:02 am
"Yes. Murder. Soon. Soon."

Continue into the raider camp, staff at the ready.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Xanmyral on April 17, 2013, 11:57:09 am
[We found an optional boss, already, so soon? Things are looking up for the Sky Pirates. Now to win this fight!]

"KEEP THROWING STUFF AT IT! SPARKY, EVADE, DODGE, DIP, DIVE, DUCK, GET US OUT OF REACH! MOVE THOSE THUNDEROUS WINGS SPARKY! WE GOTTA KILL THIS THING BEFORE WE CAN MOVE ON! HAHA, THIS WILL BE A FIGHT!"
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Angle on April 17, 2013, 12:30:16 pm
Will my armor to turn into fungus Powerarmor (Repeatedly, if the first time fails), then head deeper into the forest.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: SingularByte on April 17, 2013, 12:59:39 pm
"Time for plan B!" I activate the mark on the bowl and take evasive maneuvers.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 17, 2013, 02:38:00 pm
Head back to town looking for a NPC to murder.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 17, 2013, 03:00:47 pm
Enter town, slay villager, eat it's face. Meet with the guy who plans to hand over the BEAR BALLISTA and initiate bear-wizard peace talks.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 17, 2013, 04:06:48 pm
((So.... you don't want the ability to talk then?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 17, 2013, 04:40:03 pm
"I'll be back!"

Shout a few words of death as a parting gift, fly away. But mostly down.

((Yeah, a flying vessel that is filled with cannons that shoot arcane death-beam. I really want that damn ship now. I will have it. I will build an army of glorious gryphon drones and assault the base by the score until it flies the flag of Clan Statistical Anomaly. IT SHALL BE DONE.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 17, 2013, 05:01:27 pm
Speaking would be very helpful, as well. I was going to do BEAR CIRCLES if it didn't happen lol
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: GreatWyrmGold on April 17, 2013, 06:06:26 pm
[We found an optional boss, already, so soon?
There are non-optional bosses?
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: ArchAIngel on April 17, 2013, 06:39:32 pm
[We found an optional boss, already, so soon?
There are non-optional bosses?
The sealers.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 17, 2013, 06:51:21 pm
((If we don't beat them and get all 8 badges, we'll never make it to the Elite Four Other))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 17, 2013, 07:26:25 pm
((Yeah, but before we beat them we have to catch some more Pokémon learn some more words and fight with wild pokemon manifestations of the Other and other trainers wizards to get some experience points souls. I am certain that our team will be the first to catch all 151 Pokémon learn all 209 words.

Also, loving the new title.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 17, 2013, 07:34:13 pm
((Which team is yours? Magma or Aqua Aether or Bismuth?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 17, 2013, 07:54:24 pm
((Which team is yours? Magma or Aqua Aether or Bismuth?))
((Hm...I'm the third member of the alliance which later became Aether...I'm supporting Team Bismuth! (http://tvtropes.org/pmwiki/pmwiki.php/Main/SarcasmMode)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 17, 2013, 08:01:16 pm
((Nooo!!! TV Tropes, of which I already had two tabs open!! Curse you, GWG!! :P
In all seriousness, though; how many members does each team have, out of curiosity? Words and rune counts are irrelevant))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 17, 2013, 08:04:29 pm
((Nooo!!! TV Tropes, of which I already had two tabs open!! Curse you, GWG!! :P
In all seriousness, though; how many members does each team have, out of curiosity? Words and rune counts are irrelevant))
((Aether has at least three, Bismuth has at least two.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Stonecod on April 18, 2013, 12:33:00 am
This seems like an interesting game. I think I'll give it a shot.

"Bob the butler"
Spoiler (click to show/hide)

The first thing I will do is wander into the basement of the temple and scratch a rune onto the floor.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 18, 2013, 12:38:36 am
let me be the first to say welcome aboard,
also have fun down there with the chrome hoppers and walking bellows.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: piecewise on April 18, 2013, 12:55:05 am

((Hmmm i was certain that golem would have granted me a magic soul...
Perhaps hes not quite dead yet?))

place the automatons head in the center of the booze puddle then step back and say word.
Afterwards say words and pick up the result before walking to the shipyard.

You roll the head into the booze and say your word
[pot:2+1]
You spray a few sparks toward the booze but it refuses to take. Grrr. Sha-calun would not be pleased.

[pot:3+1]
You summon up an iron ring that has a little flame hovering above it where the gem might be set on a normal ring. Coolio.

 (Magical constructs usually don't have magical souls in them any more then your own minions do)




"Is there any way to remove it? Does it have any other side-effects?"
After hearing the response, Silica walks back into the temple grounds and says "Roncal-thol Shareeb Shubha Thrancaole" while hoping for a pen.
He talks a long time in very ornate speak but it seems to boil down to "No, also don't use that word anymore or you're right fucked."

Welp.

You head back outside and do a magic
[pot:4+2]
You make a small staff that is half steel and half ink. It will work as a pen, but it will also dye your hands black. Oh well.


Head to village homes. Scratch the words "Shalzethtol Cainthalsaz Hobitaeaod Shubha" into the soil. Catch the nearest person's attention and point at the words.
((Little help?))
You are looking at :The village homes

There is a Nahere here. He is making a plaintive gesture. He has no jaw.

Engraved on the ground are some magical words.

There are wizards here. The wizards are laughing.


I believe my god points need to be at 16 now due to fire usage last turn.

Go to the house miauw is in and start drawing circles. Not the regular kind nor the crop kind, the magical kind.

"Note to self. Consider possibilities of magic crop circles."

You head into Mia's house of magic and hop over the ax blade.

[pot:3+1]
Your first circle causes an ax made of paper to appear!

Second one doesn't work. Both of the runes burn away.



"Ah finally done with that"
Head back into the town wander into the inn and talk to the barkeep about souls and their manipulation then go say some words
You head back to the ruined tavern and get the run down about souls, the silver flask and such
[pot:4+1]
You summon up a sword made out of bones and fire. Thats pretty metal, mate.


Jixiu shouts "Zaral!" at the man before attempting to stab him again.
[spd:3-1]
[torch spd:5]
[torch dex:5]
[torch str:6]
[spd:4-1]
[end:4]
Well he jams that torch right into your face. Right into your open eye'd, screaming face. It does what fire does to faces: It fucks shit up. Your face is now horribly burnt and smoldering and you are, for all intents and purposes, blind.

Good job out there folks. Hit the showers.
Attempt Shareeb Adamenstiar Donbel Garstorpit Shorbitael again.

Move on down to the other dock. Keep my gun ready.

[pot:3]
And again, not what you were hoping for.

The road ends abruptly here, Swallowed up by a massive crater that seems to have wiped the rest of the shipyard to the west off the map. The crater, a hole hundreds of feet across, crackles with remnant energies of whatever made it. Red electric discharges arc from burnt black stone and strange nasent things, born from the destruction and the power it imbuned into the land, patrol the crater's sloping walls. At it's very depths, you can see something large lurking near a fissure that leads deep into the earth. The lip of the crater waits just ahead, while off to the right there sits whats left of the third building on the main road. And to the left is the last remaining dock in the shipyard, along with it's crane and the ship moored to it.

Attempt to go into the forest again
You continue down. Past the newly cleared out raider camp, the road north and the other gate of the village.

Half way down the path to the forest are three stone heads, carved from boulders and laying together on the side of the path. Their features are simple,petroglyphic even, and undeniably ancient; far older then the village or other structures near by. One looks up the path, back toward the village, the middle, out at you and the last down the path, toward the forest. At their base is a pile of flat stones forming a sort of table.



Not really, no.

Sketch a circle and runes.
[pot:6]
Hey gwg, I got no pm from you. Make sure you're PM'ing me, not emailing me, someone named "Lil_shade" did that recently. We'll use this roll for when you pm me those runes and stuff, just remind me in your post that we are. I can forget sometimes.



"Yes. Murder. Soon. Soon."

Continue into the raider camp, staff at the ready.
The Raider Camp appears to have been recently fumigated, for there are no baddies here to beat down.


Will my armor to turn into fungus Powerarmor (Repeatedly, if the first time fails), then head deeper into the forest.
You guys do realize you're not in the forest yet right?

[will:3+2]
Your armor grows strange bundles of muscle like fiber that helps you move.

You head down to the three heads, same place as Saurinae.


"Time for plan B!" I activate the mark on the bowl and take evasive maneuvers.
[will:5]
You follow peppy's advice and barrel roll the fuck out of there.  You're now back at the area above the beach, next to the shipyard.


Head back to town looking for a NPC to murder.
You run all the way back up to the village homes just in time to see a guy get smacked in the face by some torch wielding crazy person. That certainly seems like an NPC worth murdering!


Enter town, slay villager, eat it's face. Meet with the guy who plans to hand over the BEAR BALLISTA and initiate bear-wizard peace talks.

You bear right down to the village center and meet up with Superduperblast for the purposes of bear.


((Good to know that I can control my magnetic arm at will trough the awesome power of GM ignorance :P ))
Wonder why I'm not stuck to the blade as it's made out of magnets and my arm is made out of magnets and my leg is made out of steel. Deactivate the circle before physics come into effect. Also, draw a circle.

I just assumed you were staying well back.

[pot:4+1]
The Runes both burn away when you activate the circle, but the circle doesn't seem to do anything.


"Enough practice! It's time to get serious!"

Draw my first ever circle!
[pot:6+1]
The circle activates just perfectly and stays active. You can feel it draining magic power from you to stay active; nothing noticeable now, but seems like it might be a problem in a fight. (ie it doesn't effect pool outside of combat, but in combat it would take 1 mana each turn to keep it active.)

It doesn't seem to do anything though.


"~Reinitializing! Insufficient-data! "Pretty-Joe"-now-classified-as-swear-word!~"

Respawn and head out into temple grounds. Say words.
You head out to the temple grounds, cursing random bears, and say words.

[pot:5+1]
You become come made entirely of that sort of destructive light. Unlike the other substances, your feet do seem to react with the ground and you blow the hell up.

For the sake of ease though,we'll just say you respawned and walked back outside.


Head into center of shipyard
Do stuff


Well..you go to the same place as Derm, since there's no real center around here.

Also, silly Javier, there is no that guy here. Your plans will have to wait.



Milo's face instantly lights up.
"So the words in this book... are part of a language that can actually cause things to be? There's so many notes, but these pages must be nouns, this one is covered in verbs, and this one is adjectives and adverbs..."

Grinning, say "Ssathshalssall Pouerstol" and "Taroth".

[pot:4+2,2+2]

The first mark seems to cause your tongue to gain a mind of it's own and jerk about randomly. Makes saying the other word impossible. Also, the mark is permanent unless overridden. Oh dear.


Ok, not going to fight a manifestation of the being that controls my magic. Bad, bad BAD idea.
Politely thank the monks for their time. Go down to the village, and look around for anything interesting. Say, monsters, odd items, shiny stuff, you get the idea. Say Shaontrod Zorhalth. Aim it away from anything, unless I find a monster, then aim it at that.
Oi! Why was this not there! Did you miss it? Also,Put my pants on.
I did that post! I remember doing it! Look down at the combats thing at the bottom of the statuses page. You got into a fight with a cloud shepard and your spell just summoned fire arrows that did nothing.  So you're in combat right now. Damn this forum eats posts a lot.


((Can you switch mine and Tsuchi turns around? Because I told I would get it to where he could speak... and if I go first I'd have to wait after this turn to let him speak.))

"Hm.... Mageblood infusion? What is that? And Shal the Evergrowth... have I heard that before? Does he have something to do with sealers and what not? Well either way..." And this is where I pull out my geography scroll, "...can you point out where he's at on here?"

Say the above. If a bear arrives in the tavern and he doesn't try to kill me, touch it and say "Dorbaelo Halthel". If one doesn't arrive then instead turn my cleaver into stilver with, "Dorbaelo Hacal"

"Mageblood was something the gave the sorcerer's back when the war was still on. Made them strong, but fragile, more powerful but more susceptible to magic. They used to transfuse all the blood in a man's body, make the effect permanent. I can't do that, but I can give you a booster. Will replicate the effects, but only for a time. "

"I don't know. But they say He was from the mythic lands to the west, past Nul-Sheal's Labyrinth. But no one has been past there in hundreds of years, let alone now that the magic has seeped into the wood. If you were looking for him, those woods would be a good place to start"
He points to the woods to the west on your map.

You head outside to deal with this bear problem.

[pot:1+1]

You should bear in mind that failure is always an option.



Hmmm... current theory if I use a full body mark of lightning first, that will unify everything, then I can use one of flesh.  Issue is that I'd need to pretty much instantly activate it or my flesh head would just fall off.  I fear if I just do a full body flesh mark then it wouldn't be unified.

That all can wait until I have +1 to pot, though.  Time now for murder.

"Well, close enough.  Thanks for your help, Kin!  May I have my ring now, please?"

Collect ring from Kin and move back toward raiders.  Rothon Shael anything that aggros me.
You get the ring but all the raiders are done gone by now. And more certainly aren't gonna show up with people sitting around in their camp and walking around everywhere. Raiders are naturally skittish creatures.


Hrm.  Say words. 

Did the raider corpses dissipate like PC corpses?  Or are they still laying around?  What about their equipment?
Well, it is if you didn't murder them with something that vaporized them. Not that they have much beyond uniforms, some armor and their normal weapons.

[pot:1+1]

Welp.


"Of course, here you go."

Kin uses his electric finger to burn a circle and a rune on the ground. A16, B1. Activate if possible.

[pot:4]
It activates, the rune pours light into the empty center circle and...nothing happens.

"I'll be back!"

Shout a few words of death as a parting gift, fly away. But mostly down.

((Yeah, a flying vessel that is filled with cannons that shoot arcane death-beam. I really want that damn ship now. I will have it. I will build an army of glorious gryphon drones and assault the base by the score until it flies the flag of Clan Statistical Anomaly. IT SHALL BE DONE.))
Or you could build your own. No one around here seems to build anything very complex, do they? Bunch of lazy wizards. Lazy lazy wizard wizards.

Also, you really sure you want to shout those death words? That will count as a combat action, which means you have another chance to be blasted out of the sky.

[We found an optional boss, already, so soon?
There are non-optional bosses?

Sure, several of them. The only ones you technically NEED to beat are the sealers. But there are plenty of other big bads around to fight for souls, unique items and Glory!

This seems like an interesting game. I think I'll give it a shot.

"Bob the butler"
Spoiler (click to show/hide)

The first thing I will do is wander into the basement of the temple and scratch a rune onto the floor.
You immediately sprint down to the basement and start scratching at the floor.
[pot:5+1]
It doesn't seem to do anything. It activates but doesn't produce an effect, at least.


Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 18, 2013, 01:13:09 am
Kindly ask the guy heading the same direction as me(sorry mate, I forgot your character's name) to watch the area as I research these strange ruins, also please be careful around the ruins. I would hate if you, I, or the ruins got royally fucked up.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 18, 2013, 01:14:20 am
Say "Conth", intending to make it appear above the torch-guy's head, if that doesn't work, Garstorpit him.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 18, 2013, 01:19:33 am
be EXTREMELY FUCKING PARANOID about who javier was planning on ambushing, do secret stuff.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Person on April 18, 2013, 01:30:22 am
(Could someone point me to where part two starts? I stopped reading for awhile at that point and need to catch up.)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 18, 2013, 01:54:35 am
"Yare yare..."
Silica says "Baltaellsheral Hath-Caon"
She then aims away and says "Zarabethcanthal Clo-Caltel"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on April 18, 2013, 01:54:50 am
Punch the torch wielder that is attacking Jixiu.
Punch him in the face.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 18, 2013, 03:50:56 am
Try some more circle and word experiments. Also, another question related to our future base plans, does crafting/combining objects (making a net out of rope for example) require a dex roll, or do we assume it is always successful?
((Nooo!!! TV Tropes, of which I already had two tabs open!! Curse you, GWG!! :P
In all seriousness, though; how many members does each team have, out of curiosity? Words and rune counts are irrelevant))
((Team Bismuth has at least 4 members, however I cannot reveal more because some people have asked me not to reveal that they are part of the team. Join now and find out who they are! By joining you also gain knowledge for ~70% of the words and ~15% of the runes, as well as any cool gear or enhancement you desire as a gift from me. Join now!))

((Did I mention you should join now? If not, join now! Is my superliminal messaging working yet?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on April 18, 2013, 05:39:21 am
Flail with my spear! FLAIL FOR MY LIFE!

Fly away! Fly away!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 18, 2013, 05:50:31 am
Gently pat Super's shoulder. Non-agressively, to say "it's ok these things happen it is why I am bear."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 18, 2013, 06:31:03 am
Dammit I WILL GET THIS TO WORK. Try again.

Head toward the building to the right. Also stuff.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 18, 2013, 06:37:06 am
I probably sent it to everyone on Team Aether and not the GM. Typical, I guess...

Alright, NOW do that circley runey goodness.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on April 18, 2013, 06:44:37 am
do stuff
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 18, 2013, 06:48:12 am
I probably sent it to everyone on Team Aether and not the GM. Typical, I guess...
I can confirm, thats EXACTLY what happened.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 18, 2013, 06:58:11 am
"Dying-is-fun!"

Let's change those words, shall we?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on April 18, 2013, 07:15:48 am
"Hrmm. No murder yet. ONWARDS TO MURDER!"

Head down the path and find an NPC to murder.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 18, 2013, 07:17:52 am
"Hm, well, seems we're outta that fight... We should come back and do that when we get more stuff. Like, a better flying ship. And more minions. Hm... Maybe a cannon or two too, but how would we make such a thing? Hm... Either way, it was probably for the best, although I can't help but say I'm sad we didn't stick around to fight more. Either way, time to search the cost for ports and ships! Any suggestions for a heading, we can head one way or the other down the coast! Although, since we're near land, I'd suggest touching down for a bit, so I can slap some control on Sparky and we can empty the bowl of ink." Glassco suggested as he pokes the slurrey of ink, water, and cloth that is probably waist-high in the ship. They never did get rid of the water in the bowl... Although it probably fell out when they almost fell to their death. Either way, Glassco will command Sparky to take them wherever John says to.

EDIT: For easy turn action management.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 18, 2013, 08:19:36 am
Create a hunk of flesh (Karenthar) and toss it onto the circle from a distance and see what happens.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 18, 2013, 08:32:58 am
Say words, hold the result.  Then try to raise the raiders as a zombie horde. (Like Angle's mushrooms)  If I can't add the midget to the horde, relinquish control or squish it's head with my mind.

Wonder if a zombie horde is actually better in combat than a zombie midget.

If I can't raise corpses with necromancy, make the midget grow larger, then have it loot the raiders for equipment.  Stuff the rest of the loot(including corpses, if possible) into my meta-backpack for later resale.

Finally, search the raider tents for even more loot.


Also, I had a lone targeting word I was trying to test after summoning the ring last turn.  Why wasn't there even a pot roll?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on April 18, 2013, 08:52:48 am
"Right, let's get down to the beach and I can clean out and upgrade the ship. When we eventually come back, that creature will regret ever meeting us."
I land on the beach, touch the ink, and say "Dorbaelo Caltalleth".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 18, 2013, 09:01:14 am
Hmmm...


Keep heading toward the woods.  If any strange stone heads look at me, keep walking past them into the woods, deeper and deeper.  Go right at any forks, deeper in until something aggros me.  Rothon Shael it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 18, 2013, 09:10:31 am
((Hey,  Bismuth is planning on building a bigass fortress eventually. That counts as complex! ))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 18, 2013, 09:16:24 am
Grumble. Stupid GM, not actually saying what happened.
Say Cainthalsaz at the thingy attacking me, if it doesn't work, say it again!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 18, 2013, 10:14:40 am
Let's see.... was he talking about the forest over past the bridge in the distance? Guess I'll try over there.

Take a look at the scroll to figure out where I'm at relative the rest of the world.

Say, "Dorbaelo Halthel" while touching the bear. If I succeed then head over toward the forest the barkeep mentioned. If I end up having to go past a camp full of raiders, try to be like Solid Snake and sneak past them.

If i don't succeed in making the bear talk. Then stick around.... actually, test out my new sword. Swing it around (not at anything particular) and see if it does anything. If that does nothing, then try to use the power of willpower and see if that does anything.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 18, 2013, 10:37:10 am
Given the compartmentalization of the world, this would make a totally banging MUD.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on April 18, 2013, 10:47:03 am
"Hmm..."

Kin tried to put the big hat in the larger circle and reactivated it. If that would not work he did the same same thing over again, A16, B1, but put the hat in the larger circle before activating it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 18, 2013, 10:59:10 am

"Damnit. I think this one requires page 4 runes..."Use my ring to will the door to the house and the windows shut, then draw circle.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 18, 2013, 12:23:33 pm
"Aye aye, captain!" Glassco sets about landing the ship, by that I mean he makes Sparky land, then set the ship down, then move away from the ship. Glassco points at Sparky and says a word. "Best see if I can do this, that way I won't have to bother with keeping him under my thumb and free up my mind for a few other tasks."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Stonecod on April 18, 2013, 12:46:15 pm
((Just to make sure, it's only the runes that use up my pool, right? Circles don't?))
"The only logical course of action is to start randomly scratching circles on the ground until something happens."
I'll take a quick look around the room to see if I'm in any danger, then I'll scratch another circle and activate it when it's done.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 18, 2013, 01:23:18 pm
((Just to make sure, it's only the runes that use up my pool, right? Circles don't?))
2.Costs and Cooperation:
Unlike words which are always instant and always cost 1 point, circles can cost many points and take several turns to make. However, these costs, both in time and points, can be lowered substantially by cooperating with another player. If 2 people work together the circle is completed twice as fast and each person need only pay half the point cost. If three people work together it goes three times as fast, is split 3 ways, etc. This means that a few people working together can do a hell of a lot more with runes and circles then they could do individually with words.
((And that is why it's good to work with a team if you're doing runes. Team Bismuth does rune science. Join team Bismuth!|!htumsiB meat noiJ))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Stonecod on April 18, 2013, 01:39:33 pm
((Ok, so how do I know how many points a circle takes? Is it just trial and error?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 18, 2013, 03:03:34 pm
My characters name is Joseph.

Send out my sporebombers around the area, then study the heads.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 18, 2013, 03:21:31 pm
((Ok, so how do I know how many points a circle takes? Is it just trial and error?))
((I can't reveal the how without revealing knowledge gained by other teammates, however I will tell you this: there is a way of predicting how much pool and time a circle or rune costs. You can either experiment a bit and find out for yourself or you can join a team that knows about that.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 18, 2013, 03:28:28 pm
((I suggest Aether.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 18, 2013, 03:58:11 pm
((I suggest Aether.))
((I don't think drugs are the answer here. I suggest heavy metals, like team Bismuth.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 18, 2013, 04:04:29 pm
((Bismuth is weak, Aether is the polar opposite of Void, the Ur-Element. The air of heaven. Join us and we shall ascend beyond the finite!))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 18, 2013, 04:16:30 pm
((Eh. Just get me to somewhere I can do something. Three straight turns of not shooting lightning from my tongue is starting to get tedious.))

Fly away, or down. Or spiral out of control. Whatever gets me out of the chronological void I am somehow floating in. AND ACTUALLY DO IT. CONSEQUENCES BE DAMNED AND TIME-STOPS DISREGARDED.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 18, 2013, 04:20:38 pm
((Bismuth is weak, Aether is the polar opposite of Void, the Ur-Element. The air of heaven. Join us and we shall ascend beyond the finite!))
((You see all those stuff? Man, sounds like you're having a bad trip to me. Remember kids, don't do drugs. Go heavy metal. Go Bismuth.))

((Okay, I'm stopping the silliness of advertising now. No need to clutter the thread with my jokes.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 18, 2013, 05:35:54 pm
((Just to make sure, it's only the runes that use up my pool, right? Circles don't?))
2.Costs and Cooperation:
Unlike words which are always instant and always cost 1 point, circles can cost many points and take several turns to make. However, these costs, both in time and points, can be lowered substantially by cooperating with another player. If 2 people work together the circle is completed twice as fast and each person need only pay half the point cost. If three people work together it goes three times as fast, is split 3 ways, etc. This means that a few people working together can do a hell of a lot more with runes and circles then they could do individually with words.
((And that is why it's good to work with a team if you're doing runes. Team Bismuth does rune science. Join team Bismuth!|!htumsiB meat noiJ))
((Aether has more knowledge and more members. We're also cooler. We're Ćther, a magical substance; you're Bismuth, a component of bismuth bronze. Oh, yeah, and you get to bump virtual shoulders with such notable characters as myself and dermonster. Who does Bismuth have? Parisbre?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 18, 2013, 05:36:42 pm
I wonder, is arcane element what is the "souls" of us? And does that mean that arcane control=control of souls? If so, then you could make a weapon that does that, and get as many souls as you needed!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 18, 2013, 05:47:59 pm
[Team war: Soon, it seems. Have fun with that war going on.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 18, 2013, 05:49:00 pm
Here's a reason to join Aether: ROOOOAAAAAAR.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on April 18, 2013, 06:55:27 pm
Spoiler: Character Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 18, 2013, 07:27:02 pm
"aijd jasfas; ((Oh, dear))"
Find someone in the immediate area (Silica or Daniel or Osborn or whoever) and point desperately at "Ssathshalssall" in the book and own tongue. Wave arms and shout gibberish for greater effect.

((Oh, both teams have such good points. I can't decide... maybe I should just form team Citrinitas to present a third option. It's a real word! But in seriousness, I'm still undecided. Team Aether, you're currently lead by dermonster, right? Team Bismuth, who is your leader?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 18, 2013, 07:59:34 pm
((We're kinda lead by Derm. He's coordinating things, at least. We're mostly a decentralized group.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 18, 2013, 08:31:40 pm
((We're kinda lead by Derm. He's coordinating things, at least. We're mostly a decentralized group.))
no one is really in charge of team aether but if we had a leader it would be derm as hes the only person who has made even a half assed attempt at leading.

also who wanted the bolo and how many guns do i need to give it for it to count as a Mk I?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 18, 2013, 10:45:09 pm
Ozzy searches the raider camp for any usable weapons or armor, all the while muttering WORDS to himself.

If he finds nothing of use he continues down the path.

If finds some mundane weapons or armor, he wields them if possible.

If he finds something more interesting, he touches it with a harmless piece of junk to see what happens.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 19, 2013, 03:07:59 am
((We're kinda lead by Derm. He's coordinating things, at least. We're mostly a decentralized group.))
no one is really in charge of team aether but if we had a leader it would be derm as hes the only person who has made even a half assed attempt at leading.
((Same thing here. No one is really in charge. I just maintain our knowledgebase and seem to be the most active in advertising. We're mostly science oriented so there isn't really great need to take group decisions. People who need help with their experiments or new equipment just ask and someone volunteers to help them. The only group decisions we've made so far are about our name and about our future base plans.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 19, 2013, 04:29:31 am
"Wait I need a bow not a sword ugh nevermind"
Walk near the church say words
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 19, 2013, 09:03:29 am
((We're kinda lead by Derm. He's coordinating things, at least. We're mostly a decentralized group.))
no one is really in charge of team aether but if we had a leader it would be derm as hes the only person who has made even a half assed attempt at leading.

also who wanted the bolo and how many guns do i need to give it for it to count as a Mk I?
I wanted the bolo, and 1 main gun, with 6 secondary guns. The secondaries are much smaller.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 19, 2013, 10:05:51 am
((We're kinda lead by Derm. He's coordinating things, at least. We're mostly a decentralized group.))
no one is really in charge of team aether but if we had a leader it would be derm as hes the only person who has made even a half assed attempt at leading.

also who wanted the bolo and how many guns do i need to give it for it to count as a Mk I?
I wanted the bolo, and 1 main gun, with 6 secondary guns. The secondaries are much smaller.
Hmmm... My current design takes two turns to become combat effective but only has 2 cannons...
I could possibly push this to 6 by delaying the weaponisation for another turn but theres no guarantee the spell would even work...

If i had a bit more confidence in my spellforging and another pool i could probably offer about 9 secondaries and a main cannon but yeah... expensive and time consuming...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 19, 2013, 03:42:19 pm
((We're kinda lead by Derm. He's coordinating things, at least. We're mostly a decentralized group.))
no one is really in charge of team aether but if we had a leader it would be derm as hes the only person who has made even a half assed attempt at leading.
((Same thing here. No one is really in charge. I just maintain our knowledgebase and seem to be the most active in advertising. We're mostly science oriented so there isn't really great need to take group decisions. People who need help with their experiments or new equipment just ask and someone volunteers to help them. The only group decisions we've made so far are about our name and about our future base plans.))
((We're pretty similar.
...We need a Team Oceania now.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 19, 2013, 04:25:03 pm
((We're pretty similar.
...We need a Team Oceania now.))
((Who knows? Maybe in the future we'll work together. Once science is concluded and secret plans completed there will still be many things to kill. ;)))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 19, 2013, 05:33:35 pm
Kindly ask the guy heading the same direction as me(sorry mate, I forgot your character's name) to watch the area as I research these strange ruins, also please be careful around the ruins. I would hate if you, I, or the ruins got royally fucked up.
You poke around the three heads and the little table in front of them. It's hard to say what their significance is; perhaps an ancient road marker? Or a shrine to some sort of spirit of the roads? They have what looks like an ancient cuneiform around their base, but you can't read it. There are many white flowers growing from the rocky soil at their base and they are overgrown in moss, unlike the stones around them.

The table before them looks newer, and rougher. Flat stones stacked one atop another until they form a table or pedestal.


Say "Conth", intending to make it appear above the torch-guy's head, if that doesn't work, Garstorpit him.
[pot:5]
[torch aware:1]
Your first word is more then enough to blow the torch wielder to pieces.

You gain one point.

be EXTREMELY FUCKING PARANOID about who javier was planning on ambushing, do secret stuff.

[pot:3+1]
You summon a pair of half flesh, half mechanical arms with bear heads instead of fists. Thats...wow.


(Could someone point me to where part two starts? I stopped reading for awhile at that point and need to catch up.)
http://www.bay12forums.com/smf/index.php?topic=119572.msg4069373;topicseen#msg4069373

Starts there.


"Yare yare..."
Silica says "Baltaellsheral Hath-Caon"
She then aims away and says "Zarabethcanthal Clo-Caltel"

[pot:1+2,3+2]
You make some rubber arm armor. Too bad it's only a few inches long.

You make a pile of random gears and springs and such. Damn it. You kick at a spring and your foot goes right through it like it wasn't there.


Punch the torch wielder that is attacking Jixiu.
Punch him in the face.

Day late and a soul short my friend.


Try some more circle and word experiments. Also, another question related to our future base plans, does crafting/combining objects (making a net out of rope for example) require a dex roll, or do we assume it is always successful?
((Nooo!!! TV Tropes, of which I already had two tabs open!! Curse you, GWG!! :P
In all seriousness, though; how many members does each team have, out of curiosity? Words and rune counts are irrelevant))
((Team Bismuth has at least 4 members, however I cannot reveal more because some people have asked me not to reveal that they are part of the team. Join now and find out who they are! By joining you also gain knowledge for ~70% of the words and ~15% of the runes, as well as any cool gear or enhancement you desire as a gift from me. Join now!))

((Did I mention you should join now? If not, join now! Is my superliminal messaging working yet?))
(SMOKE)
(We have no real stat for crafting, so, assuming you have the materials and say how to put them together well, we'll just assume it works)

The first spell fails to work at all.

[pot:3+1]
What happens is that the entire area within the circle becomes made of cloth; or has a thin cloth covering? Hard to say. Don't really want to stick your hand in there while it's on.

[pot:5+1]
The rune reforms into the image of a lantern.


Flail with my spear! FLAIL FOR MY LIFE!

Fly away! Fly away!
Don't worry, you're fine now!

Well, you're still burnt and blinded and in horrible pain...but beyond that you're fine! Also, flying blind is probably a bad idea.


Gently pat Super's shoulder. Non-agressively, to say "it's ok these things happen it is why I am bear."

"ROAR GROWL GRRRR GRAAHH GRAHHH ROAR"


Dammit I WILL GET THIS TO WORK. Try again.

Head toward the building to the right. Also stuff.

[pot:6]
You finally summon up that armor you've been trying to make for a while now and head into the building on the right.

The third building off to the side of the main road is what looks like a storehouse for ship parts. Metal plates, gears, ball bearings as big as your head, piping and all manner of raw parts you can't recognize are arranged around the building in neat piles. Wooden crates filled with who knows what are piled up along the walls of the building as well, piled so high and thick in fact that on entering you mistook them for the building's actual walls. However, the most striking feature of the area is how about half the building is simply missing, ripped away by whatever caused the massive crater outside. Now the western half of the building leads directly into the crater itself.


As you step in, another one of the automatons wanders out into the open. This one appears to be armed with an enormous rivet gun, or rather one of it's hands has been replaced with the gun. The entire tool glows red hot.
 
I probably sent it to everyone on Team Aether and not the GM. Typical, I guess...

Alright, NOW do that circley runey goodness.
You use the circle to summon a strange crystalline plant.


do stuff

Oh dear, now he's not here. They're all running away.

[pot:1+1]
As is your luck, by the look of it.


"Dying-is-fun!"

Let's change those words, shall we?
[pot:4+1]
A tattoo appears on your whole body, granting you control over wind and making you speedy.


"Hrmm. No murder yet. ONWARDS TO MURDER!"

Head down the path and find an NPC to murder.
You walk down to the edge of the forest, a small field of sparse grass and rocky soil. There is someone here, walking along the edge of the towering trees. A woman by the look of it, wearing red and yellow robes that cover her completely, and what looks like a veil over her face.


"Hm, well, seems we're outta that fight... We should come back and do that when we get more stuff. Like, a better flying ship. And more minions. Hm... Maybe a cannon or two too, but how would we make such a thing? Hm... Either way, it was probably for the best, although I can't help but say I'm sad we didn't stick around to fight more. Either way, time to search the cost for ports and ships! Any suggestions for a heading, we can head one way or the other down the coast! Although, since we're near land, I'd suggest touching down for a bit, so I can slap some control on Sparky and we can empty the bowl of ink." Glassco suggested as he pokes the slurrey of ink, water, and cloth that is probably waist-high in the ship. They never did get rid of the water in the bowl... Although it probably fell out when they almost fell to their death. Either way, Glassco will command Sparky to take them wherever John says to.

EDIT: For easy turn action management.

You land on the beach and have sparky, rather unceremoniously, dump you and the bowl off his back.
[pot:1+1]
Welp.


Create a hunk of flesh (Karenthar) and toss it onto the circle from a distance and see what happens.
[pot:3+1]
Nothing. The circle deactivated a while ago. Even if it was activated, just throwing some flesh in randomly wouldn't do anything.

However, those runes burning up mean that something else should go in those little circles other then runes. Wonder what that is.


Say words, hold the result.  Then try to raise the raiders as a zombie horde. (Like Angle's mushrooms)  If I can't add the midget to the horde, relinquish control or squish it's head with my mind.

Wonder if a zombie horde is actually better in combat than a zombie midget.

If I can't raise corpses with necromancy, make the midget grow larger, then have it loot the raiders for equipment.  Stuff the rest of the loot(including corpses, if possible) into my meta-backpack for later resale.

Finally, search the raider tents for even more loot.


Also, I had a lone targeting word I was trying to test after summoning the ring last turn.  Why wasn't there even a pot roll?
[pot:1+1]
Welp.

As per that word, I guess I just missed it. But your zombie midget would have shimmered.


"Right, let's get down to the beach and I can clean out and upgrade the ship. When we eventually come back, that creature will regret ever meeting us."
I land on the beach, touch the ink, and say "Dorbaelo Caltalleth".
[pot:2+1]
The ink flickers for a second but doesn't become air.


Hmmm...


Keep heading toward the woods.  If any strange stone heads look at me, keep walking past them into the woods, deeper and deeper.  Go right at any forks, deeper in until something aggros me.  Rothon Shael it.
You stop with Cog outside, on the edge of the forest, not quite sure what to make of the woman in front of you, whether you should attack or not.


Grumble. Stupid GM, not actually saying what happened.
Say Cainthalsaz at the thingy attacking me, if it doesn't work, say it again!
Hey, the forum lost the post. I didn't chose not to tell you.

[spd:3]
[CS spd:4]
[cs dex:4]
[spd:5]
You dodge away from a blast of freezing mist and counter with your own magic.
[pot:4+1]
[CS spd:2]
You kill it 3 kinds of dead in a blast of arcane energy.
You gain a point.

Let's see.... was he talking about the forest over past the bridge in the distance? Guess I'll try over there.

Take a look at the scroll to figure out where I'm at relative the rest of the world.

Say, "Dorbaelo Halthel" while touching the bear. If I succeed then head over toward the forest the barkeep mentioned. If I end up having to go past a camp full of raiders, try to be like Solid Snake and sneak past them.

If i don't succeed in making the bear talk. Then stick around.... actually, test out my new sword. Swing it around (not at anything particular) and see if it does anything. If that does nothing, then try to use the power of willpower and see if that does anything.


According to the map you're roughly in the middle of this kingdom. Perhaps a bit west. You're quite near the forest though.

[pot:1+1]

These rolls are starting to get unbearable.


Given the compartmentalization of the world, this would make a totally banging MUD.
Don't think I haven't thought about it, or that my time in HELLMOO didn't effect the design, at least in a technical sense. Though the magic system would have to change a fair bit...

Did I ever tell anyone about the time I ran for Mayor in HELLMOO on the "Elect me or I'll nuke the city" ballot?



"Hmm..."

Kin tried to put the big hat in the larger circle and reactivated it. If that would not work he did the same same thing over again, A16, B1, but put the hat in the larger circle before activating it.
You put your hat in the circle and activate it. The hat becomes green and leafy, covered in moss and flowers.



"Damnit. I think this one requires page 4 runes..."Use my ring to will the door to the house and the windows shut, then draw circle.
[will:3-1]
Nope.
[pot:4+1]
The entire floor of the building is now covered in concrete goats.


((Just to make sure, it's only the runes that use up my pool, right? Circles don't?))
"The only logical course of action is to start randomly scratching circles on the ground until something happens."
I'll take a quick look around the room to see if I'm in any danger, then I'll scratch another circle and activate it when it's done.
Basic circles, ie the ones that have fewer slots, take no or few pool points. Complex ones take more and take more turns to make.
[pot:4+1]
Gonna have to tell me which rune goes where in that, since that matters in this case.

We'll use that pot roll though, if you remind me.

((Eh. Just get me to somewhere I can do something. Three straight turns of not shooting lightning from my tongue is starting to get tedious.))

Fly away, or down. Or spiral out of control. Whatever gets me out of the chronological void I am somehow floating in. AND ACTUALLY DO IT. CONSEQUENCES BE DAMNED AND TIME-STOPS DISREGARDED.


You fly back to the temple grounds rather then crashing yourself into a rock somewhere.
[pot:4+1]
It doesn't seem to work.

DAMN IT ALL.

Spoiler: Character Sheet (click to show/hide)

Got it. You know about where you spawn and everything or need some intro?

"aijd jasfas; ((Oh, dear))"
Find someone in the immediate area (Silica or Daniel or Osborn or whoever) and point desperately at "Ssathshalssall" in the book and own tongue. Wave arms and shout gibberish for greater effect.

((Oh, both teams have such good points. I can't decide... maybe I should just form team Citrinitas to present a third option. It's a real word! But in seriousness, I'm still undecided. Team Aether, you're currently lead by dermonster, right? Team Bismuth, who is your leader?))
You run around like a crazy person, pointing at your tongue and screeching like a maniac. Clearly the best course of action.

Ozzy searches the raider camp for any usable weapons or armor, all the while muttering WORDS to himself.

If he finds nothing of use he continues down the path.

If finds some mundane weapons or armor, he wields them if possible.

If he finds something more interesting, he touches it with a harmless piece of junk to see what happens.

[pot:5,4]
The first generates the phantom image of a lock. The second doesn't seem to make anything.

You find some mundane weapons and armor in the camp, along with torches and books in a language you can't read. There are spears, war picks, twohanded swords, long swords, sheilds, all of it of acceptable quality but unnoteworthy. You'll have to pick which ones you want. As per armor, the only things around here you think that would fit you are the bracers, helmets and shin guards. Brestplates are rather out of the question.

"Wait I need a bow not a sword ugh nevermind"
Walk near the church say words
You walk up to the temple to scarlon and word it up.

[pot:4+1]
You make a flaming skeleton. He's a lot like ghostrider. If ghost rider were naked.



Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 19, 2013, 05:38:24 pm
You got my hopes up and dashed them quite expertly dear sir.

And then I saw my status and the world has sprouted a blooming flower of 'Fuck Humans'.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 19, 2013, 05:40:52 pm
Do the circle stuff I know I PM'd this time.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 19, 2013, 05:42:53 pm
So is it just me or is this half a turn.

Also I am apparently fighting something called an 'Auto Riveter'.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 19, 2013, 05:49:03 pm
Ok, I think posts are getting eaten.
As I appear to have another soul, put it in channeling. Walk down to the village. If the soul works, say Adamenstiar Shorbitael Harialltontal. Focus on my breastplate for the spell. If the extra soul is not available, say Cainthalsaz Harialltontal focusing on my sword.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 19, 2013, 05:53:08 pm
Uhm.  Since some statuses have changed I assume my turn was processed, but my spell just failed?  Do I need to repost my turn?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 19, 2013, 05:54:32 pm
I assume the majority of the update was eaten.  I've moved, at least.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 19, 2013, 05:55:10 pm
Hopefully he saved a copy.

I can only imagine the rage this caused.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 19, 2013, 05:56:07 pm
Please wait for piecewise to tell you what's going on before posting actions.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 19, 2013, 05:57:15 pm
I hadn't come to the conclusion that the turn was eaten, in part because that was mentioned in the turn the last couple of times that happened.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 19, 2013, 05:58:07 pm
"There has been a small error.  Please adopt the error handling position:  put your head between your legs and kiss your ass goodbye."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 19, 2013, 06:12:26 pm
Walk down the path and past the village, heading due West. If I come to an obstacle I cannot walk past or over, fly. Also words.

"I've been 'ere too many times fer me own good..."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 19, 2013, 06:32:23 pm
Ok, I don't know why it ate like 80% of the turn, but I think I recovered all of it? Is anyone missing now?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 19, 2013, 06:36:42 pm
Ooh...confirmation?

Do the same, but switch the runes.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 19, 2013, 06:36:49 pm
It's lookin' good.

Metal control staff. Weld his gun shut. Follow through with a bullet to the head.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 19, 2013, 06:40:22 pm
Hmmmm. Try to learn as much as I can and write down the writing. Even though I can't read it currently. Maybe later I can find a translation book or something similar.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 19, 2013, 06:45:08 pm
((Hurrah, I finally killed something.))
Put the point into Channeling
Grab my walking-stick with both hands and say "Dorbaelo Hobitaeaod Hath-caon", if it works, repair myself.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on April 19, 2013, 06:51:38 pm
Give up on ambushing Derm

Keep investigating shipyard
Cainthalsaz Shaazeshelial Kallth
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 19, 2013, 07:03:35 pm
You skipped my turn again...

Will my fungus bomber Thallids to take root and become fungus landmines. Then relinquish control of them and will a new Thallid to form, this one with a rack of fungus missiles.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 19, 2013, 07:07:47 pm
Give up on ambushing Derm
((Good choice.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 19, 2013, 07:08:28 pm
((This will not stop me from enacting preemptive revengence.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 19, 2013, 07:11:59 pm
Say words, hold the result.  Then try to raise the raiders as a zombie horde. (Like Angle's mushrooms)  If I can't add the midget to the horde, relinquish control or squish it's head with my mind.

Wonder if a zombie horde is actually better in combat than a zombie midget.

If I can't raise corpses with necromancy, make the midget grow larger, then have it loot the raiders for equipment.  Stuff the rest of the loot(including corpses, if possible) into my meta-backpack for later resale.

Finally, search the raider tents for even more loot.


Try again!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 19, 2013, 07:17:51 pm
((This will not stop me from enacting preemptive revengence.))
((No derm, don't do it!
What am I saying? He'd probably do it even without the revenge thing!))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 19, 2013, 08:46:23 pm
Ozzy grabs the best bracers, shin guards and a nice helmet from the pieces scattered about but before he puts any of that on he realizes that he's still wearing the rags he started with.  He finds the least bloody pair of clothing he can find and attires himself with boots, pants and a shirt before armoring up.   He then straps on a long sword to his waist and tries to summon up a breastplate more fitting to his new form.

"Shareeb Donbel"

If it works he puts the last piece of armor on if not, he will go without a breastplate for now.  He arms himself with a longsword, strapping it to his waist and a shield to his back if he can find any cord to keep it secure.  Last but not least he hefts a pair of mining picks in his upper arms and depart the raider camp in search of something to carve up for his patron deity.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 19, 2013, 08:49:22 pm
Ok, I think posts are getting eaten.
As I appear to have another soul, put it in channeling. Walk down to the village. If the soul works, say Adamenstiar Shorbitael Harialltontal. Focus on my breastplate for the spell. If the extra soul is not available, say Cainthalsaz Harialltontal focusing on my sword.
Just to make sure Piecewise notices.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 19, 2013, 08:55:13 pm
Hmmm...  i didnt think my spell was that malformed... oh well there are other ways of giving a bull arms.

grab the arms and do stuff, move as necessary .
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 19, 2013, 09:09:09 pm
"Hey lady, what do you know about this forest?"

Inquire.  If she doesn't respond, just keep going, making right turns, until something aggros me.  Rothon Shael.




Oh hey, you played Hellmoo?  That doesn't surprise me in the least.

Too bad I didn't know you were running or I totally would have logged in just to vote for you.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 19, 2013, 09:15:26 pm
"weiislsh! Sisndia dajbs..."
Milo shuts his mouth, realizing no-ones coming to aid. He reads parts of the book again, realizing that there's no use saying anything outloud for now. When he reaches the page introducing runes, realization finally sinks in: while the words may form a language, it is primarily for magic. Shaking his head at the pages of runes, largely free of the chaotic notes over the other pages, he finds a stick or discarded piece of material, and scratches into the ground "Help, I need my tongue disenchanted!". He then writes it a few more times, and sits in the middle of all his markings, waving his arms at anyone who passes nearby.

Once his pleas for help are written, he tries his hand at a few runes.
(PM)

((I'm considering team Bismuth right now, while my tongue is deactivate. If anyone from Team Aether fixes it first, I'd happily join you instead.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 19, 2013, 09:17:19 pm
Hm.... I guess all my luck is used up at the moment.... Well trying again won't hurt.

"Hang in there buddy.... Idk who you are or why I'm getting you to talk.... but I'm gonna get you to be able to talk... one way or another! In the mean time, your gonna be my mount!"

Test out my new sword. Swing it around (not at anything particular) and see if it does anything. If that does nothing, then try to use the power of willpower and see if that does anything.

Hop on top of the bear. While touching it say "Dorbaelo Halthel". Successful or not, urge the bear to head for the forest!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 19, 2013, 09:29:52 pm
ROAR IN APPROVAL, AND CHARGE INTO FOREST WITH NEW RIDER.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 19, 2013, 09:35:52 pm
Nooo say dorbaelo then the word for grant speech.

Magical bear wizard....
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 19, 2013, 09:39:36 pm
Nooo say dorbaelo then the word for grant speech.

Magical bear wizard....
...I'm conflicted.

Is there a word for "octopus"? Make an octopus wizard!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 19, 2013, 09:46:13 pm
Toaster found the word for tentacle i think.... you could always make your own...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on April 19, 2013, 09:54:04 pm
((Some intro would be nice. I only know a little bit about what's going on vice Toaster. I don't need the magic system explained or anything, just want to know where I am and what's around me, really.

Also, this thing moves FAST. I don't think I've ever had quite so many new replies in such a short time period.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on April 19, 2013, 09:56:21 pm
DUCK AND COVER! Get down on the ground and stay there until murder is over, or not gonna happen.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 19, 2013, 10:44:55 pm
((Some intro would be nice. I only know a little bit about what's going on vice Toaster. I don't need the magic system explained or anything, just want to know where I am and what's around me, really.

Also, this thing moves FAST. I don't think I've ever had quite so many new replies in such a short time period.))

We are in a parallell dimension and have to kill a bunch of overpowered sealers in order to release the other... and maybe kill him too...

However we must first find the sealers and survive attacks from npcs and each other in order to get there.

You are currently in the spawn room, it is located in the temple, magic does not work in this room.
The temple is on a mountain above the village, the temple contains 8 altars to bind yourself to a god, a basement that spawns monsters and a bunch of undead monks who will answer questions.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 19, 2013, 11:35:50 pm
"Hm... I do quite become frustrated with the randomness of magic. Sometimes it works, sometimes it doesn't. Controlling things with my mind is much simpler." Glassco sighs as he tries once again the spell.

[Also, you accidentally gave me a +1 to my Pot roll. Although I'm not sure if trying this simple spell has any vast repercussions for rolling a one.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 20, 2013, 12:00:23 am
((Some intro would be nice. I only know a little bit about what's going on vice Toaster. I don't need the magic system explained or anything, just want to know where I am and what's around me, really.

Also, this thing moves FAST. I don't think I've ever had quite so many new replies in such a short time period.))
((There are also two rival factions that are, supposedly, unfriendly towards each other though that doesn't really mean anything considering that both factions have a decentralized command system so neither of them will be doing any large scale infringement of their counterparts.))

((PW: Does the rubber armor cover the user's hands?))
Silica says <Words>
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 20, 2013, 12:02:00 am
((Some intro would be nice. I only know a little bit about what's going on vice Toaster. I don't need the magic system explained or anything, just want to know where I am and what's around me, really.

Also, this thing moves FAST. I don't think I've ever had quite so many new replies in such a short time period.))
((There are also two rival factions that are, supposedly, unfriendly towards each other though that doesn't really mean anything considering that both factions have a decentralized command system so neither of them will be doing any large scale infringement of their counterparts.))
((And we're not actually hostile, just...well, I guess not glad that the other's stealing our potential researchers, I guess.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 20, 2013, 12:08:06 am
[Not everyone is in these two groups however, some are just wandering around. I'm sure if an actual list was compiled, it would probably be split into thirds of Aether, Bismuth, Undecided/Neutral. That's my bet anyhow.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 20, 2013, 12:18:39 am
((With some additional affiliation labels of "Sky Pirates", "Bearliance" and "People Likely to be Mistake for Evil Overlords"))
((Edit: Xanmyral, I completely agree with you, Bearliance has replaced "Bear Allies"))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 20, 2013, 12:20:56 am
[I think Bearliance would be a bearter name, but that's just me. Although I admit I'm beary punny at times.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 20, 2013, 12:26:53 am
"Yay the first member of my army"
Words, then give skeleton the product of words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 20, 2013, 01:07:03 am
"~Ah-there's-an-idea.~"

More words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on April 20, 2013, 02:21:44 am
"Agreed. Magic can be annoyingly chaotic sometimes. One minute you can be making a boring spear, the next, you create the best spear known to man and then it flies off. We'll find you some day Speararm. Just you wait. We'll find you."

Once again I touch the ink, and say "Dorbaelo Caltalleth".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 20, 2013, 02:28:15 am
"Right, let's try this."

Draw the same circle and runes, but put a ball of flesh into the centre before activating it. Observe what happens.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on April 20, 2013, 04:07:59 am
"Ohh, pretty..."

Kin makes a new circle, A16, B2, and test if placing his new green hat in this new one would enhance it further. Activate the circle.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 20, 2013, 04:32:51 am
"Hehe..."
Deactivate the goat-circle and draw PMcircle.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: sjm9876 on April 20, 2013, 04:36:09 am
Spoiler: app (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 20, 2013, 06:19:07 am
((I'm considering team Bismuth right now, while my tongue is deactivate. If anyone from Team Aether fixes it first, I'd happily join you instead.))
((You know you can just kill yourself and respawn, right? Oh well, I can help you if you really don't want to kill yourself. I helped Toaster with his lack of body problems, I can help you with your lack of tongue control problems.))
"My meta senses are tingling... Scientist in danger! Doctor Octogonapus to the rescue!"
Go where flabort is (the temple I think), touch his tongue and say "Dorbaelo Ssathshalssall Karenthar" and activate the mark. Then do PM experiments.

@PyroDesu: I also think the death stuff are important enough to know:
Ok here is how death will work from now on:

If you die:
you lose all your inventory (minus the book)
Half your acquired points (Rounded up. You have to remove that many points from whatever skills you want)
One level of favor with your god (if applicable.)
You respawn back in the temple
Your Corruption level does not change

There are two caveats to this:
Dying to a player, since they steal your soul and the souls you've acquired
Reaching 8/8 Corruption, because other things happen.

If you lose by one of those two special cases, your character is considered lost forever.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 20, 2013, 08:27:43 am
What's so punny about "Bearliance"?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 20, 2013, 09:01:42 am
If flabort is somewhere nearby, touch him and say "Dorbaelo Ssathshalssall Karenthar" and activate the mark. Then do PM experiments.

He's in front of the spawn temple, and you're in the village.  You can't get to him without risking monster spawns.

Also, I think you only need to say Dorbaelo Ssathshalssal.  That'll just make a null-tatoo that does nothing.

What's so punny about "Bearliance"?

...Aside from it being a combination of "bear" and "alliance"?  Not much.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 20, 2013, 09:16:59 am
More of a portmanteau than a pun, then.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 20, 2013, 11:24:10 am
((Yeah, I know OOC that I can suicide respawn. I want to die by mistake at least once before doing it to myself))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 20, 2013, 04:51:23 pm

"Hey lady, what do you know about this forest?"

Inquire.  If she doesn't respond, just keep going, making right turns, until something aggros me.  Rothon Shael.




Oh hey, you played Hellmoo?  That doesn't surprise me in the least.

Too bad I didn't know you were running or I totally would have logged in just to vote for you.

She speaks, but doesn't look at you.

"It is deep. And old. The ruins of the civilization past still stand, moss covered. It's animals have grown strange and wild, and death and life are exaggerated. "

------------------------------------------------------------------------------------------------------------------------------
I was Tetsuo, because what else you gonna call a psychic?

Spoiler (click to show/hide)

Full story and log of the carpet bombing of FC: http://pastebin.com/hv6pTNvp

Ok, I think posts are getting eaten.
As I appear to have another soul, put it in channeling. Walk down to the village. If the soul works, say Adamenstiar Shorbitael Harialltontal. Focus on my breastplate for the spell. If the extra soul is not available, say Cainthalsaz Harialltontal focusing on my sword.

You head on down to the village homes and spell up some spells.
[pot:2+1]
Well, an aura appears around you but then fades away.


Walk down the path and past the village, heading due West. If I come to an obstacle I cannot walk past or over, fly. Also words.

"I've been 'ere too many times fer me own good..."
You make it down to the sea intersection and come across a man wielding a pitchfork.

"You again?"



Ooh...confirmation?

Do the same, but switch the runes.
[pot:5]
Your new circle produces the same thing, a crystalline plant, or a planty crystal, which ever you want to see it as.

It's lookin' good.

Metal control staff. Weld his gun shut. Follow through with a bullet to the head.
[spd:6]
[rivet spd:4]
[will:4]
You don't manage to weld it shut, but you bend the barrel enough to make it either extremely inaccurate or even completely inoperable.
[Rivet dex:2]
The riveter takes a wild swing at you with his damaged weapon, trying to bludgeon and burn you. You sidestep and take point blank aim.

[dex:1]
[end:6]
And proceed to shoot yourself right in the goddamn foot.

"That would hurt if I weren't a robot."


Hmmmm. Try to learn as much as I can and write down the writing. Even though I can't read it currently. Maybe later I can find a translation book or something similar.
You scribble down the cuneiform but as per learning anything else, unless you've got some sort of special idea how to do that or what you want to examine about the stones, there's not much else for you to learn by just staring at them.


((Hurrah, I finally killed something.))
Put the point into Channeling
Grab my walking-stick with both hands and say "Dorbaelo Hobitaeaod Hath-caon", if it works, repair myself.
[pot:1]
The staff explodes into rubber shavings. Goddamnit.

Give up on ambushing Derm

Keep investigating shipyard
Cainthalsaz Shaazeshelial Kallth

In what direction? There's a dock that leads to a ship, several buildings off on the side and a giant crater over  toward the west.

[pot:6+1]
And your spell doesn't seem to activate. It must be malformed, or being used incorrectly.


You skipped my turn again...

Will my fungus bomber Thallids to take root and become fungus landmines. Then relinquish control of them and will a new Thallid to form, this one with a rack of fungus missiles.
Nah, It got eaten along with like 2/3rds of the damn post for some reason.  Basically all it talked about was how minions can't get far from their controllers, otherwise they revert to inert substances. So your landmines here won't last long unless you're standing near them. Within a few spaces, at least.
[Will:4+2]
Your little mushroom men bury themselves before you relinquish control of them.
[will:3+2]
You summon a new fungus man, this one with giant fungi rocket pod things on his shoulders.


Say words, hold the result.  Then try to raise the raiders as a zombie horde. (Like Angle's mushrooms)  If I can't add the midget to the horde, relinquish control or squish it's head with my mind.

Wonder if a zombie horde is actually better in combat than a zombie midget.

If I can't raise corpses with necromancy, make the midget grow larger, then have it loot the raiders for equipment.  Stuff the rest of the loot(including corpses, if possible) into my meta-backpack for later resale.

Finally, search the raider tents for even more loot.


Try again!
I remember this post, you got your ring but failed the will roll.
[will:6]
You raise the raider heavy to do your bidding.

The raider tents, I'm not sure if it was your post that said this or another one, contain entirely mundane stuff, swords and armor and things. Nothing that you can really sell, since it's easily made using two words of magic.


Ozzy grabs the best bracers, shin guards and a nice helmet from the pieces scattered about but before he puts any of that on he realizes that he's still wearing the rags he started with.  He finds the least bloody pair of clothing he can find and attires himself with boots, pants and a shirt before armoring up.   He then straps on a long sword to his waist and tries to summon up a breastplate more fitting to his new form.

"Shareeb Donbel"

If it works he puts the last piece of armor on if not, he will go without a breastplate for now.  He arms himself with a longsword, strapping it to his waist and a shield to his back if he can find any cord to keep it secure.  Last but not least he hefts a pair of mining picks in his upper arms and depart the raider camp in search of something to carve up for his patron deity.

[pot:2]
You gear yourself up to the teeth and then  stroke your chin while thinking about which way to go. North towards the fields and what looks  like an encampment or fort some distance away, or west toward the forest.



Hmmm...  i didnt think my spell was that malformed... oh well there are other ways of giving a bull arms.

grab the arms and do stuff, move as necessary .
Remember that word order can have an effect. You get mechanical arms with bull heads with one arrangement, but a mechanical bull with arms with another. Think of the words as a sentence.

You run to the shipyard dead end and are about to say your words when something...odd wanders in. It's a giant gray sea-horse, about five feet tall and hovering a few inches above the ground. It looks normal enough, save for its size, bulbous silvery compound eyes and puckered mouth full of yellowing human teeth. It floats there, unmoving, before slowly pivoting to face both you and javier.


"weiislsh! Sisndia dajbs..."
Milo shuts his mouth, realizing no-ones coming to aid. He reads parts of the book again, realizing that there's no use saying anything outloud for now. When he reaches the page introducing runes, realization finally sinks in: while the words may form a language, it is primarily for magic. Shaking his head at the pages of runes, largely free of the chaotic notes over the other pages, he finds a stick or discarded piece of material, and scratches into the ground "Help, I need my tongue disenchanted!". He then writes it a few more times, and sits in the middle of all his markings, waving his arms at anyone who passes nearby.

Once his pleas for help are written, he tries his hand at a few runes.
(PM)

((I'm considering team Bismuth right now, while my tongue is deactivate. If anyone from Team Aether fixes it first, I'd happily join you instead.))
After quite literally spelling out your distress, you do some rune-ing.
[pot:6+2]

The area around you, both inside and outside the circle for a good 15 feet in any direction immediately sprouts dozens of altars made of electricity. This proves very hard to survive.

You reappear back at the spawn. Well, at least the tattoo is gone now.

Hm.... I guess all my luck is used up at the moment.... Well trying again won't hurt.

"Hang in there buddy.... Idk who you are or why I'm getting you to talk.... but I'm gonna get you to be able to talk... one way or another! In the mean time, your gonna be my mount!"

Test out my new sword. Swing it around (not at anything particular) and see if it does anything. If that does nothing, then try to use the power of willpower and see if that does anything.

Hop on top of the bear. While touching it say "Dorbaelo Halthel". Successful or not, urge the bear to head for the forest!
You swing your sword around. It doesn't seem to do anything strange when just being swung around at nothing, nor does it seem to respond to will. You shrug.

[pot:5+1]
Your spell doesn't work! The mark fails to form! BUT You're riding a bear, so who gives a shit, right?


ROAR IN APPROVAL, AND CHARGE INTO FOREST WITH NEW RIDER.
You charge all the way down to the three heads.
[dex:3-1]
And immediately step on one of the newly laid landmines
[end:4-1]
You lose your right front leg in the explosion and Super gets hurled off your back but isn't injured. Angle, on the other hand, is standing in a tightly packed minefield next to a mushroom man covered in explosive ordinance.
[angle end:4]
His armor protects him from the great brunt of the blast generated by every mine and missile going off at once, but he's still hurled at least two dozen feet down the path, breaking his leg, burning his hands and face and concussing himself in the process. His armor and minions are quite literally in pieces.

Zeran'tal  was behind the three heads when it happened and as such escapes uninjured, though temporarily deafened by the blast.

"Could you, like, not do that again?"



((Some intro would be nice. I only know a little bit about what's going on vice Toaster. I don't need the magic system explained or anything, just want to know where I am and what's around me, really.

Also, this thing moves FAST. I don't think I've ever had quite so many new replies in such a short time period.))
(Tell me about it. )
Well, you are in the spawn room, basically a large square room with a magic circle in the center and 8 mummified monks arrayed around it. There's only one door, and it leads out to a hallway with 8 doors, 4 on each side.

DUCK AND COVER! Get down on the ground and stay there until murder is over, or not gonna happen.
You hide from the exposition.

"Hm... I do quite become frustrated with the randomness of magic. Sometimes it works, sometimes it doesn't. Controlling things with my mind is much simpler." Glassco sighs as he tries once again the spell.

[Also, you accidentally gave me a +1 to my Pot roll. Although I'm not sure if trying this simple spell has any vast repercussions for rolling a one.]
AH, you don't have a +1. Most people do so sometimes I might do that without thinking.

[pot:6]
You make sure you're nearer to sparky then to John when you say the word and indeed sparky does sparkle.

((Some intro would be nice. I only know a little bit about what's going on vice Toaster. I don't need the magic system explained or anything, just want to know where I am and what's around me, really.

Also, this thing moves FAST. I don't think I've ever had quite so many new replies in such a short time period.))
((There are also two rival factions that are, supposedly, unfriendly towards each other though that doesn't really mean anything considering that both factions have a decentralized command system so neither of them will be doing any large scale infringement of their counterparts.))

((PW: Does the rubber armor cover the user's hands?))
Silica says <Words>
The rubber armor would cover your hands, if it was anywhere big enough to be used. Or had the right number of fingers, now that you look at it.

[pot:1+2]
Yeah...about that....It sort of appears and then fizzles out.

"Yay the first member of my army"
Words, then give skeleton the product of words.
[pot:4+1]

You summon up a nice magma-stone bow for your skeleton.
[pot:3+1]

The word creates the image of a beetle or insect of some sort.

"~Ah-there's-an-idea.~"

More words.

[pot:1+1]
No there is not.

"Agreed. Magic can be annoyingly chaotic sometimes. One minute you can be making a boring spear, the next, you create the best spear known to man and then it flies off. We'll find you some day Speararm. Just you wait. We'll find you."

Once again I touch the ink, and say "Dorbaelo Caltalleth".
[pot:4+1]
Hey, it works this time! Yay that!

"Right, let's try this."

Draw the same circle and runes, but put a ball of flesh into the centre before activating it. Observe what happens.
[pot:3+1]
The runes burn away again and the flesh is unchanged. Hmm.

"Ohh, pretty..."

Kin makes a new circle, A16, B2, and test if placing his new green hat in this new one would enhance it further. Activate the circle.
[pot:4]
The hat becomes shimmery and blue, crystallizing and hardening into sharp edges and sides.

"Hehe..."
Deactivate the goat-circle and draw PMcircle.
You deactivate the circle and the goats vanish. That was weird.
[pot:5+1]
The runes burn away and the man is unchanged. Hmm.

Spoiler: app (click to show/hide)
Got it. You know about the spawn and everything?

((I'm considering team Bismuth right now, while my tongue is deactivate. If anyone from Team Aether fixes it first, I'd happily join you instead.))
((You know you can just kill yourself and respawn, right? Oh well, I can help you if you really don't want to kill yourself. I helped Toaster with his lack of body problems, I can help you with your lack of tongue control problems.))
"My meta senses are tingling... Scientist in danger! Doctor Octogonapus to the rescue!"
Go where flabort is (the temple I think), touch his tongue and say "Dorbaelo Ssathshalssall Karenthar" and activate the mark. Then do PM experiments.

@PyroDesu: I also think the death stuff are important enough to know:
Ok here is how death will work from now on:

If you die:
you lose all your inventory (minus the book)
Half your acquired points (Rounded up. You have to remove that many points from whatever skills you want)
One level of favor with your god (if applicable.)
You respawn back in the temple
Your Corruption level does not change

There are two caveats to this:
Dying to a player, since they steal your soul and the souls you've acquired
Reaching 8/8 Corruption, because other things happen.

If you lose by one of those two special cases, your character is considered lost forever.
His problem seems to have worked itself out.

[pot:6+1]

You summon a giant clockwork bear that starts screaming questions about what it is and why everything is so cold.




And Stonecod's
[pot:6]
The circle absorbs the power needed to activate but remains dormant for some reason.





Statuses
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 20, 2013, 04:58:17 pm
Ah, screw it. Run down to village, then see where I can go from there. Or at least where interesting creatures to murder might be found.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 20, 2013, 05:00:23 pm
My sword, my opponents internals, make it so.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 20, 2013, 05:05:19 pm
"Well, at least it didn't hurt me"
Say "Shareeb Taaelth Baltaellsheral"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 20, 2013, 05:07:16 pm
Well unless any of you new people(to this location) try to kill me we won't have a problem
say "Hathic Prathoal" and if the result doesn't destroy me. Pick it up.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 20, 2013, 05:19:15 pm
"You're a robot bear. Now be quiet and let me work. I'm going to make you some company. Oh, and while you're at it, try saying Zorhalth."

See if my bear can do magic. Summon a second bear and see what's different between this one and the previous one. Then try another experiment.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 20, 2013, 05:28:28 pm
hmm. That's not true for all the things I make though- those mushroom I summoned in the first place didn't disappear. Can I make my landmines stick around by removing their intelligence, thus making them essentially glorified mushrooms?
 
Also I think you forgot to update my ability Usages - It's been at 16 for a couple turns now.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 20, 2013, 05:41:03 pm
Glassco cheered as he saw Sparky sparkle. "Hurrah! It worked! Now to give him a tattoo to prove he... she... It, that it is mine!" Glassco makes some exaggerated gestures, having fun with it obviously, as he says his two words. "Hey John, you wanna upgrade the bowl/ship while we're down here? If you get me something that can control stone, I think I can make it into whatever we want. Something more dignified than a bowl, now that we have more time and experience. Maybe a... Carriage? I don't know, just something that has a proper chair, that's for sure."

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 20, 2013, 05:46:34 pm
"I don think ay'm likin' yer tone, ser. I dinnae think we've met 'fore now..."

Zorhalth, Zorhalth, Zorhalth.

"I wouldna let a snotty brat like you have a chance at seein' me again."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on April 20, 2013, 05:55:28 pm
Shaazeshelial Clo-Caltel Cainthalsaz
Stab the creature dead!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 20, 2013, 05:58:48 pm
((Can I have an explaination why the mark didn't work?))

Damn! Sure glad I was riding a bear.... but now.... maybe I should do what people do when horses get badly injuried like in the cowboy movies! I'd be a cowboy with a bear! That I had to put down! Badass! Er.... wait.... I used to be badass since I won't have the bear anymore.... but first before I put this fella out of his misery, these two probably set the explosives. So I'm gonna avenge my bear.... who I'll put down later since bears can't survive missing a limb.... I think.

"Hey you two! What'd you do to my bear!? Whoever did it is gonna pay! Also neither of you better use any magic words!" Ah.... I think I'm gonna love no longer being chained down by my "No Kill People" rule.

Point my crossbow at the two men and switch pointing at them every so often. If any of them make a move or action without explaining what the hell happened, shoot them, whether they are running or coming toward me. Also if they say any magic words, shoot them too since I'm considering that an act of aggression. If I end up shooting one but the other moves or says magic stuff, rush them with my new sword!

((My character has no idea what happened except something exploded. There is one guy hiding behind some rocks and just happened to be uninjured while theres another guy who might just been stupid enough to mess with active explosives with in arms reach. Either one looks like they could've set them off.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on April 20, 2013, 06:02:23 pm
"Okay, I'll try making some sort of stone controlling crown or helmet. I can't making any promises about if it will work or not though. Taroth Hobitaeaod Gonteli."

I'll also clean out the bowl by removing the cloth and, if necessary, activating the mark in the ink.

"I wonder, do you think we could transform the entire sea? I mean we can make marks on liquids and I haven't seen any size limits to spells."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 20, 2013, 06:13:37 pm
Head north towards the encampment, holding my mining pickaxes as the ready in case anything jumps out at me.

Whistles words while I walk.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 20, 2013, 06:32:11 pm
"Hm... Possibly. Although the horrifying ramifications of turning the sea into something else is rather mind boggling. Imagine if we turned it into sand! Or crystal! Or ink! or air! It would reveal the great depths of the ocean, and probably kill more than a few things. But I'm not sure if it can affect something that big however... I mean, other wise wouldn't a mark on the ground itself change the dirt everywhere around?" Glassco ho-hums as he thinks about this. "If you care to try, I'd be all for it. Where are we anyway? We're at the coast line, but I'm not sure if I can see any landmarks nearby..."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on April 20, 2013, 06:46:20 pm
Adrian slowly gets up, one hand on his head, the other clutching a book that wasn't there before.

Where th' hell am I?

Take a look around and exit the spawn room.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 20, 2013, 06:53:58 pm
"... ... ... Owch. ... Hey, my tongue's working again!"
After a moment, Milo also says "I am Thor Odinson, Hahahah," but the moment has lost it's meaning.
Skip and dance back to the temple grounds, avoid the area with the altars if it's still there (try to disable the mark with will if possible), and say "Zorhaltoran Thaltelsho Garhantel".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 20, 2013, 07:08:53 pm
"Ok"
Say words then give it and the bow to skeleton
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 20, 2013, 07:20:44 pm
"Uh... thanks!  See ya!"

Thrakor glanced over his shoulder as he heard explosions further up the path.  Yeah, forest.



Deep into the forest until something aggros me, taking rights at forks.  Rothon Shael it.





Ah.  You must have played before me (I didn't really play all that long.)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 20, 2013, 07:58:16 pm
Hm. Interesting. Either the order of runes on that circle doesn't matter, or you can't tell with those runes I used. Time for some more...esoteric runes.

But not here. This is a crystal garden.

Block the door. Clear an area around the crystal plants, searching the stuff for anything useful. Arrange the room into a nice garden and make some more of that circle. Admire my garden and finish looking for useful stuff.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 20, 2013, 08:39:06 pm
Silica repeats her words. If she is successful, she then greets the people now in the spawn room.
((PW: Is my clockwork sword's blade attached to the hilt via the curved part of the "c" or is it attached to the end of the "c"? Do the rubber arm armors cover the wearer's fingers?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 20, 2013, 08:43:46 pm
Roar angrily and attempt to maul landmine-maker before bleeding out. If he's not around, kill Angle (if he wasn't the maker in the first place, haven't kept track)

As soon as revenge is taken, bleed out.
Question: if I permanently retire Sanya's soul, do I get another or do I retain the corruption? If the corruption sticks, then I'll continue because it's not a problem at all. Only reason I ask is because I'm tempted to change characterization. Regardless, this iteration is another Sanya.
Reincarnate as Sanya VI. (or is it V?)
Spoiler: Sanya VI(V?) (click to show/hide)

Because I plan to die this turn, there's no autoturn on respawn unless you'd be kind enough to let me go ahead and walk over to where I died (into the forest).
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 20, 2013, 08:50:23 pm
Well. That was annoying.
Look around for any buildings that seem different then the normal ones. Bigger, made of something different, different shape, ecetera. Say Adamenstiar Shorbitael Harialltontal, focusing on my breastplate again.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 20, 2013, 09:34:51 pm
Roar angrily and attempt to maul landmine-maker before bleeding out. If he's not around, kill Angle (if he wasn't the maker in the first place, haven't kept track)

As soon as revenge is taken, bleed out.
Question: if I permanently retire Sanya's soul, do I get another or do I retain the corruption? If the corruption sticks, then I'll continue because it's not a problem at all. Only reason I ask is because I'm tempted to change characterization. Regardless, this iteration is another Sanya.
Reincarnate as Sanya VI. (or is it V?)
Spoiler: Sanya VI(V?) (click to show/hide)

Because I plan to die this turn, there's no autoturn on respawn unless you'd be kind enough to let me go ahead and walk over to where I died (into the forest).
((Well.... if your gonna retire your soul, might as well give it to me... If you look at my turn, my chracter is planning to kill you after he deals with whoever blew up hist bear (you).))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 20, 2013, 09:43:08 pm
Huh. Well, that works. I'll make edits accordingly if that's how things play out.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 20, 2013, 10:18:02 pm
well shit... murder the foul creature, with words and bow.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 20, 2013, 10:56:37 pm
"Oops."

Will the spores to take root and consume my enemies, then will several of the large type thallids to arise and guard me. Finally, will symbiotic fungi to take root and repair my flesh, or at least get it back to sorta working order. They should have several functions- first to block off the wounds to stop bleeding, second to release penicillin, or something like it, third to release painkillers and numb the wounds, fourth to generally clean the wound and stimulate my natural healing, and fifth to serve as a sort of cast/bodyarmor.

Also ponder the foolishness of messing with explosive things so close to myself. And swear to always read the entire post, just in case things like that happen.

(In retrospect, this is especially funny cause saurinae just told me to be careful the turn before I planted those landmines. Oops.)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on April 21, 2013, 12:45:09 am
((Screw it.))
Suicide and respawn. Head outside and say words:
"Cainthalsaz Zaral Harialltontal Shaazeshelial."
"It's good to have a jaw again.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 21, 2013, 01:07:50 am
"How about this..."

Summon some steel and draw the new circle. Put the steel in the circle before activating it and observe the results.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on April 21, 2013, 03:34:15 am
"It works! Wonder what the limit is."

Kin knows this won't work but can't stop himself from trying. He touch the hat carefully and say Hobitaeaod Hathic. Who knows, maybe he can control the crystallized plant hat to a certain degree this way.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 21, 2013, 04:14:46 am
"Aaaaaw."
Windsor draws yet another circle.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on April 21, 2013, 11:41:18 am
"Uhhh. Okay. Hey electric dude, it's dangerous to go alone! Take me with you!"

Follow Lars Thrakor.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 21, 2013, 01:59:59 pm
Is it impossible to raise all the corpses as single horde entity?  Or can I only raise them one at a time into a horde?

If the former: Enchant the ring with spell A, then put it in my mouth.  Will my zombie to become more accurate (+dex).  If I can still use the ring in my mouth, swallow it.  Finally, head into the forest, being careful not to step on any mines or anything.

If the Latter: Cast spell B on the ring, then go through the same mouth-testing process, just with raising additional corpses into the horde.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Stonecod on April 22, 2013, 12:04:36 am
I'll step up to the circle and say "Shareeb Zzeralthonth Fushalieal", take a step back from the active circle, then say more words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on April 22, 2013, 05:46:13 am
Land. "Ow ow ow ow Goddamn it! MY EYES!"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 22, 2013, 01:48:00 pm
A rough draft.
Quote
I wanna be the very best
Like no one ever was
To learn words is my real test
To do magic is my cause

I will travel across the map
Searching for some loot
Each sealer to understand
The Other that's inside

Perplexicon, its you and me
I know it's our destiny
Perplexicon, oh, you're my best word
In a world we must defend
Perplexicon, a heart so true
Our runes will pull us through

You teach me and I'll teach you
Perplexicon, gotta learn 'em all

Every challenge along the way
With courage I will face
I will battle every day
To claim my rightful souls

Come with me, the rolls are good
There's no better team THAN TEAM BISMUTH FUCK YEAH
Arm in arm we'll win the fight
It's always been our dream
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 22, 2013, 01:49:57 pm
I am simultaneous impressed and dissapointed by the lack of team mentions- Hold up.

Are we in a ruby/sapphire analogue?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 22, 2013, 01:50:45 pm
There's no better team THAN TEAM BISMUTH FUCK YEAH.

lrn2highlight

Besides, it's a rough draft made in 5 minutes. Feel free to improve it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 22, 2013, 02:11:12 pm
Hm... So What colors would represent each team? Bismuth would be a weird, shimmering multicolor thing. Aether would be... Purple? Blueish Green?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 22, 2013, 02:55:06 pm
Aether is the element of everything, opposite of void.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 22, 2013, 03:11:33 pm
Aether is the element of everything, opposite of void.
So Aether would be white!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 22, 2013, 03:37:32 pm
So... White versus rainbow-ish? Well, I can certainly see that happening in a pokemon game.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 22, 2013, 03:41:06 pm
I thought bismuth would be the dark rainbow and Aether the light rainbow.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 22, 2013, 04:05:39 pm
Why don't we go for classic dwarf fortress colours? Aether, Bismuth, Sky-Pirates
EDIT: Aether is supposed to be "an eerie bluish glow".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 22, 2013, 04:43:48 pm
Why don't we go for classic dwarf fortress colours? Aether, Bismuth, Sky-Pirates, Bearliance

Fixed, although as to if the Bearliance is still in effect with the Mycordinance Assault of 4313 is still out to debate. We always need at least one bear-centric group, that turns everything and everyone and every action into bear.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 22, 2013, 05:39:11 pm
Firstly, I'd be interested to hear someone actually singing that. I'd do it, but I'm not sure how to upload an audio file or the tune to the last bit of the song.

Secondly, if Aether is bluish, Bismuth is grayish or purplish, then the Sky Pirates need to be yellow-orange. Or maybe the bears can be orange and the Sky Pirates...I'm not sure. Regardless, these colors are currently weighing down the blue end of the spectrum heavily.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 22, 2013, 06:09:43 pm
How about Aether and Bismuth? I still think Bearliance should be a brownish color.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 22, 2013, 06:12:42 pm
Btw... who's in the bearliance anyways?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 22, 2013, 06:14:39 pm
How about Aether and Bismuth? I still think Bearliance should be a brownish color.
How about reddish-brown for da Bearliance, a bluish color for Aether, and a bronzish for Bismuth?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 22, 2013, 06:22:57 pm
Mycoordinance Assault? I like it.  ;D
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 22, 2013, 06:37:38 pm
If Bismuth has to have a single color, shouldn't it be silver, since that's it's color when untarnished?

...Why are we arguing about the team colors?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on April 22, 2013, 06:40:29 pm
But Bismuth is just so pretty when it's tarnished.

And I have no idea why ya'll are arguing team colours.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 22, 2013, 06:40:49 pm
Because team colors are very important and may flat out decide the entire game. Also they look cool, and we don't have much else to argue about.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 22, 2013, 06:54:06 pm
RED vs BLU vs BEAR.
Bear gets for letters because fuck you they're bears
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 22, 2013, 06:54:48 pm
It was more a reference to the event than an actual group name. Myc-Because mushroom, Ordinance-Because explosives, Assault-Because attacking another player, 4313-Because that's the post number. I thought it might be fun to make up names for events like political entities do, substituting post number for year date.

I started the color debate because of boredom and people were talking about pokemon which usually has a precedence for colors or precious metals as names. So in short, I blame pokemon.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 22, 2013, 07:36:03 pm
If it's due to a parallel to pokemon, then Bismuth is more closely related to boiling rocks/metals, so Magma Red is a better color for Team Bismuth. Aether is a flowing, liquid/gaseous thing, as fluid as water, so Aquatic Blue is better for Team Aether.

But if Pokemon Games in the future go back to that pattern (Instead of X/Y like Gen 6 is going to be), then Bismuth would be a cool precious metal name for a game. What would go well with it though? Aether doesn't work so well for that. Unless it does.

Actually, this is going to seem way off topic/derail, so I'm going to spoiler it:
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 22, 2013, 08:22:33 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 22, 2013, 08:52:25 pm
((Should we just get PW to determine team colors via dice rolls?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 22, 2013, 08:56:34 pm
((Should we just get PW to determine team colors via dice rolls?))

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 22, 2013, 08:59:26 pm
[Eh, that could lead to some weird inconsistencies, picking them sounds better. While we're at it, a symbol too. 'Cause why not?]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 22, 2013, 09:03:48 pm
Well the bearliance symbol has to be a bear
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 22, 2013, 09:28:45 pm
Aether's symbol should be related to the old arena somehow.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 22, 2013, 09:30:26 pm
Can't give any suggestions there, never caught up with the thread... Hm... Boozeplant? Null? Blackholes? Those are the most notable things I've heard to come out of it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 22, 2013, 10:02:11 pm
i dunno about a team symbol but im thinking of making a coat of arms for my character...

maybe a watcher with a pair of bladed spine whip arms in a burning forest...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 22, 2013, 10:20:23 pm
Here we go! I took the liberty of making up a symbol for the Bearliance in all it's MS Paint glory. Too lazy to make it in Photoshop lol.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 22, 2013, 11:27:22 pm
Aether's symbol should be related to the old arena somehow.
How about a man being Garstopit'd

Ah, screw it. Run down to village, then see where I can go from there. Or at least where interesting creatures to murder might be found.
You wander down to the village center and look around. From what you can see, there are three paths leading out of this place; A path from the raider camp leading north, a path from a little bit farther down in the village leading toward the south, and a path straight down the mountain past the camp and into the forest.


My sword, my opponents internals, make it so.
[spd:5]
[Rivet spd:2]
[str:2+3]
[dex:4]

You take a hard swing at the metal man and hit him right in the chest. Unsurprisingly, chainsaws don't have that much of an effect on men made of solid metal, even if you swing real hard.

[Rivet dex:6]
[rivet str:2]

The Riveter takes a swing at you but it glances off your shoulder.


"Well, at least it didn't hurt me"
Say "Shareeb Taaelth Baltaellsheral"

[pot:1]
[end:2]
Both your arms turn into inert lumps of steel.

"This is not my day."


Well unless any of you new people(to this location) try to kill me we won't have a problem
say "Hathic Prathoal" and if the result doesn't destroy me. Pick it up.

[pot:3]
You make the tiniest little hammer. It's so cute and worthless.


"You're a robot bear. Now be quiet and let me work. I'm going to make you some company. Oh, and while you're at it, try saying Zorhalth."

See if my bear can do magic. Summon a second bear and see what's different between this one and the previous one. Then try another experiment.
"I can't use magic. Wait, how do I know I can't use magic? How did you get me here? I was...on fire..."

[pot:2+1]
The difference is that this one doesn't work.

[pot:4+1]
This circle goes down fine and activates but the rune burns away and nothing happens.

[pot:4-1]
This circle activates and the rune stays in place, but it doesn't seem to do anything.

[pot:2+1]
Gold.


Glassco cheered as he saw Sparky sparkle. "Hurrah! It worked! Now to give him a tattoo to prove he... she... It, that it is mine!" Glassco makes some exaggerated gestures, having fun with it obviously, as he says his two words. "Hey John, you wanna upgrade the bowl/ship while we're down here? If you get me something that can control stone, I think I can make it into whatever we want. Something more dignified than a bowl, now that we have more time and experience. Maybe a... Carriage? I don't know, just something that has a proper chair, that's for sure."

(By the way, thanks for amending later actions into these posts. Makes things easier. )

[pot:5]

Sparky grows even larger, from the size of a van to the size of a tank.

You take a look around

The beach isn't much more than a thin line of grayish yellow sand running along a bare stone coastline. Bits of metal debris, bolts and broken glass, rust coated rivets and corroded plates of steel lie half buried in the sand. The only sound you can hear is the gentle lapping of waves. The sea fog that rolls off the dark waters and clings to the stones and sand gives the place an unshakable air of unreality and a pervasive smell of salt and brine. It is a beach where things primordial might emerge from the waters and slither, unseen, into the dark places of the earth.

Off to one side of the beach, set into a wall of water worn stone, is the mouth of a cave. In front of you the sea churns quietly, white foam and dark greenish surf hissing over the sand. And the beach continues on toward the east, following the sea toward a distant marshland on the horizon. And of course to the west is what looks like a ruined shipyard, and back north is the path to the village.


"I don think ay'm likin' yer tone, ser. I dinnae think we've met 'fore now..."

Zorhalth, Zorhalth, Zorhalth.

"I wouldna let a snotty brat like you have a chance at seein' me again."
[Spd:1]
[Pitch spd:3]
[pitch dex:1]
He proceeds to stab himself in the face with his own pitchfork and die.

"Welp."

[pot:1(4)+1, 3+1,6+1]
Flame on, bro guy.


Shaazeshelial Clo-Caltel Cainthalsaz
Stab the creature dead!


well shit... murder the foul creature, with words and bow.
[javier spd:2]
[unholy spd:3+1]
[SP spd:6+1]
[SP will:5+2]
[Javier will:4-1]
[unholy will:3-1]
The Creature stares at you both for several seconds before it begins clicking and chattering it's teeth at high speeds. You both immediately feel strange and then pass out.

You wake up a few minutes later, unhurt but seemingly missing something.


((Can I have an explaination why the mark didn't work?))

Damn! Sure glad I was riding a bear.... but now.... maybe I should do what people do when horses get badly injuried like in the cowboy movies! I'd be a cowboy with a bear! That I had to put down! Badass! Er.... wait.... I used to be badass since I won't have the bear anymore.... but first before I put this fella out of his misery, these two probably set the explosives. So I'm gonna avenge my bear.... who I'll put down later since bears can't survive missing a limb.... I think.

"Hey you two! What'd you do to my bear!? Whoever did it is gonna pay! Also neither of you better use any magic words!" Ah.... I think I'm gonna love no longer being chained down by my "No Kill People" rule.

Point my crossbow at the two men and switch pointing at them every so often. If any of them make a move or action without explaining what the hell happened, shoot them, whether they are running or coming toward me. Also if they say any magic words, shoot them too since I'm considering that an act of aggression. If I end up shooting one but the other moves or says magic stuff, rush them with my new sword!

((My character has no idea what happened except something exploded. There is one guy hiding behind some rocks and just happened to be uninjured while theres another guy who might just been stupid enough to mess with active explosives with in arms reach. Either one looks like they could've set them off.))
(It just didn't. Putting a mark with a form in it on someone doesn't cause them to transform into that form.)
Neither of them seem to be in any hurry to murder you.


"Okay, I'll try making some sort of stone controlling crown or helmet. I can't making any promises about if it will work or not though. Taroth Hobitaeaod Gonteli."

I'll also clean out the bowl by removing the cloth and, if necessary, activating the mark in the ink.

"I wonder, do you think we could transform the entire sea? I mean we can make marks on liquids and I haven't seen any size limits to spells."
[pot:6]
You make yourself a nice stone controlling helmet, for all your stone controlling needs.


Head north towards the encampment, holding my mining pickaxes as the ready in case anything jumps out at me.

Whistles words while I walk.

The path widens into a what could charitably be called a road, though it's barely large enough for even a small cart, and continues down toward the north. You wind your way down, across the face of the mountain and into a rocky badlands of bare hills and yellowed grass at the foot of the mountain. In the distance you can see something sitting off by the side of the road, and beyond that, far on the horizon, is some some sort of waycastle or outpost.

Occasionally, along the road, you find bodies. They're dressed like the people from the village.

[pot:5,4]
Image of a body, as in a torso without limbs or head.
Image of a shield.


Adrian slowly gets up, one hand on his head, the other clutching a book that wasn't there before.

Where th' hell am I?

Take a look around and exit the spawn room.
The room you're in appears to be a simple, but well maintained room with yellow walls and red supporting pillars. In it's center is a large, constantly shifting magic circle, the center of which you now occupy. At even intervals around the circle are 8 men in yellow robes. They're dead and mummified by the look of it, but remain in meditative poses around the circle.

You step out of the circle and out of the room into the hall beyond. This hall is much like the room before it, yellow walls and red pillars, with tall windows on either side and a series of 8 doors, 4 on each side. On the far end of the room is a spiral staircase that leads both up and down.


"... ... ... Owch. ... Hey, my tongue's working again!"
After a moment, Milo also says "I am Thor Odinson, Hahahah," but the moment has lost it's meaning.
Skip and dance back to the temple grounds, avoid the area with the altars if it's still there (try to disable the mark with will if possible), and say "Zorhaltoran Thaltelsho Garhantel".
(nah, circles vanish when their creator dies.)

[pot:2+2]
You make a cylinder out of what looks like a strange, sandy nothingness.
[str:2]
It immediately sucks you in and kills you.

I sense a pattern forming.

"Ok"
Say words then give it and the bow to skeleton

[pot:2+1]
Yeah, that didn't work.

[pot:4+1]
Image of tendrils or tentacles.
[pot:4+1]
Image of a torso.


"Uh... thanks!  See ya!"

Thrakor glanced over his shoulder as he heard explosions further up the path.  Yeah, forest.



Deep into the forest until something aggros me, taking rights at forks.  Rothon Shael it.





Ah.  You must have played before me (I didn't really play all that long.)
(Yeah, I played a while ago. Never got that far into it. Always played as a brainy guy making things. Built ourselves a few planes. Even salvaged a downed one we found in the middle of nowhere. It was fun.)

You walk into the forest, following the simple dirt path through thick undergrowth. These trees are larger then any you've ever seen before, great columns of wood that rise hundreds of feet into the air. Their Bases are easily 20 feet in diameter, most are more, and their roots snake into and out of the ground, intertwining with their neighbors.The patterns in their bark are odd, intricate spirals and twisting hard angled designs that seem to pulse and glow slightly with inner light.The few rays of light that can penetrate the great ceiling of leaves above illuminate a world of gigantism and rampant overgrowth. Everything is covered in twisting ivy and vibrant, multi-colored moss, and plants grow massive, contorting themselves in unnatural patterns, woven and spiraling. The air itself seems thick and alive.

As you stare up at the trees something comes crashing through the forest and leaps onto the path. It's a giant boar with six iron tusks. It's made of mossy stone shot though with veins of silver and with small plants sprouting on his body.

Gonna guess you don't want to use that spell on him.

Hm. Interesting. Either the order of runes on that circle doesn't matter, or you can't tell with those runes I used. Time for some more...esoteric runes.

But not here. This is a crystal garden.

Block the door. Clear an area around the crystal plants, searching the stuff for anything useful. Arrange the room into a nice garden and make some more of that circle. Admire my garden and finish looking for useful stuff.
Two plants does not really a garden make. Also define useful? There's pretty much nothing but booze and shit around here. Monks is Drunks.

Silica repeats her words. If she is successful, she then greets the people now in the spawn room.
((PW: Is my clockwork sword's blade attached to the hilt via the curved part of the "c" or is it attached to the end of the "c"? Do the rubber arm armors cover the wearer's fingers?))
(Have you ever played no more heroes?
Spoiler (click to show/hide)
It's like that. A bracket with a handle and a beam of destruction within that bracket.]

[pot:4+2]

Welp you make a pair of wings that just kind of flop to the ground but nothing happens. Hmm, the light sort of stuff isn't even reacting with the ground.


Roar angrily and attempt to maul landmine-maker before bleeding out. If he's not around, kill Angle (if he wasn't the maker in the first place, haven't kept track)

As soon as revenge is taken, bleed out.
Question: if I permanently retire Sanya's soul, do I get another or do I retain the corruption? If the corruption sticks, then I'll continue because it's not a problem at all. Only reason I ask is because I'm tempted to change characterization. Regardless, this iteration is another Sanya.
Reincarnate as Sanya VI. (or is it V?)
Spoiler: Sanya VI(V?) (click to show/hide)

Because I plan to die this turn, there's no autoturn on respawn unless you'd be kind enough to let me go ahead and walk over to where I died (into the forest).
If you really want to go out with a bang, you should just say Zethol until that tattoo reaches 8/8.


Well. That was annoying.
Look around for any buildings that seem different then the normal ones. Bigger, made of something different, different shape, ecetera. Say Adamenstiar Shorbitael Harialltontal, focusing on my breastplate again.
[pot:4+1]
The aura appears around you. A solid aura of diamond that completely encases you. This is gonna make moving and more importantly breathing rather hard.

"Oops."

Will the spores to take root and consume my enemies, then will several of the large type thallids to arise and guard me. Finally, will symbiotic fungi to take root and repair my flesh, or at least get it back to sorta working order. They should have several functions- first to block off the wounds to stop bleeding, second to release penicillin, or something like it, third to release painkillers and numb the wounds, fourth to generally clean the wound and stimulate my natural healing, and fifth to serve as a sort of cast/bodyarmor.

Also ponder the foolishness of messing with explosive things so close to myself. And swear to always read the entire post, just in case things like that happen.

(In retrospect, this is especially funny cause saurinae just told me to be careful the turn before I planted those landmines. Oops.)

No enemies around here to spore, really.

[will:5+2]
You will up a Mushroom man. He's Rather large.

[will:1+2]
Well, you don't get the fungi to heal you yet. But you should try that again since it's pretty cool.


((Screw it.))
Suicide and respawn. Head outside and say words:
"Cainthalsaz Zaral Harialltontal Shaazeshelial."
"It's good to have a jaw again.
You kill yourself in some way, which is hard to do as a zombie, but hey, there you go. That done, you head on out to the temple grounds.
[pot:1+1]
Nope.


"How about this..."

Summon some steel and draw the new circle. Put the steel in the circle before activating it and observe the results.
[pot:2+1]
Well...thats a little bit of steel. Good enough.
[pot:1+1]
Nope.


"It works! Wonder what the limit is."

Kin knows this won't work but can't stop himself from trying. He touch the hat carefully and say Hobitaeaod Hathic. Who knows, maybe he can control the crystallized plant hat to a certain degree this way.
Need another word in there, friend. I bet you know which one too.


"Aaaaaw."
Windsor draws yet another circle.
[pot:5+1]
Circle activates and everything, but nothing seems to happen, or at least it has no effect on the flesh. Hmm.


"Uhhh. Okay. Hey electric dude, it's dangerous to go alone! Take me with you!"

Follow Lars Thrakor.
You follow Thrakor into the forest and are now confronted with a giant boar. Oh dear.


Is it impossible to raise all the corpses as single horde entity?  Or can I only raise them one at a time into a horde?

If the former: Enchant the ring with spell A, then put it in my mouth.  Will my zombie to become more accurate (+dex).  If I can still use the ring in my mouth, swallow it.  Finally, head into the forest, being careful not to step on any mines or anything.

If the Latter: Cast spell B on the ring, then go through the same mouth-testing process, just with raising additional corpses into the horde.
[pot:1+1]

(I think the only corpse around here is the Raider heavy. The captain ran for it and the wizards got vaporized. Also you don't have the will to control more, so there you go. )

Nope.
[will:3]
It doesn't seem to really work. But at least you know you can still use it in your mouth. Or now your belly.


I'll step up to the circle and say "Shareeb Zzeralthonth Fushalieal", take a step back from the active circle, then say more words.
Now, when you say step up to, do you step INTO it?


Land. "Ow ow ow ow Goddamn it! MY EYES!"
You land and flop around on the ground, screaming about your burnt face and other woes.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 22, 2013, 11:28:06 pm
And statuses because the post was too long



Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 22, 2013, 11:31:06 pm
My staff, his body being mind crushed into scrap. My will be done!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 22, 2013, 11:42:54 pm
Um, what? Did you just completely ignore tsuchigumo's status? And the first part of mine? She just ran into one of my landmines, and is totally pissed and wants to kill me, and I'm trying to kill her and the dude with her before they can kill me. And it's far too funny/hilarious to ignore. Also I think you've forgotten to count my wills for the last three turns. I should be well above 16/20, probably past the next level.

Regardless, my next turn is the same as my last - Kill Sanya and Superblast (and anyone else who attacks me) before they kill me do the healing thing on Sanya, Summon Thallids, and try to heal myself. And if anyone attacks me anyway, have my fungus consume them. And defuse any remaining landmines, those things are trouble.

Fakeedit- Damn I'm complaining a lot. Sorry bout that. I really do like your game, and I look forward to reading it every day. (Also we need more emotes. I want one that conveys apologetic embarrassment, but there's none to be found...)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 22, 2013, 11:49:30 pm
Come on, which gods did I piss off today?
Say "Hath-caon Hobitaeaod Garhantel" and try to grab it with the crook of my last leg.  If that works, will myself to grow my other leg back.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 23, 2013, 12:05:43 am
... Tiny Hammer -_-
Say "Ku-karua Prathoal" and pray to my god for a war-hammer
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 23, 2013, 12:06:28 am
gah, son of a bitch stole my arcane stakethrower... do possibly violent stuff...

((I do believe that the theiving creature must be a magical soul and ill be damned if im gonna let it get away with this

Hehe you seem to always forget my second +1 speed bonus (not that it would have helped me here) and my pool has been 2/5 for several turns despitelack of combat and casting :P))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 23, 2013, 12:09:24 am
"I wonder if that effect can be undone, it could be useful for hazardous material storage..."
Silica says <words>
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 23, 2013, 12:11:29 am
[Surprised you didn't do that in the first place Derm. Then again, everyone seems to take the hard way with offensive magic. Its always lightning breathe this, fireball that, stab this, hack that... There are easier ways.

No problem Piecewise, just trying to make things easier on you.

EDIT: Also Byte has a +1 to Pot rolls, although with the roll of a six really doubt that would of changed anything.]

"Haha, success! Sparky is now huge...-er! ...Oh right, I kind of gave up on the 'mark to free up ability to mind control' thing. Since I figured that if it links it similarly, then it really wouldn't free anything up, so I figured why not just make him bigger then? Seriously though, he's huge! If it wasn't for the fact that I'm so sure I'd kill myself if I touched him, I'd say we should just ride him. Also I've decided its a he now, since I'm tired of saying 'it', makes it a touch impersonal in my opinion." Glassco celebrates his success by resisting the urge to make Sparky give him a high five, as he's sure that would end up in his horrible, horrible death. Either by broken arm or electrocution.

"Also, there's a shipyard that a way! It might have a ship. Or not, probably not to be honest, it looks pretty decayed from here. I don't know anything that could bring something back to peak and prime condition, except maybe some loose interpretations of mental willpower. Or turning something into one thing, then back again. Anyway, got that helmet ready? I'm good to make this baby worthy of us!" Glassco waits patiently for John to hand him the helmet.

[Actual actions below!]

"Ah, thank you. Time to turn this bowl into a sloop! Also, you got a point about the cave, there might be neat stuff in there. Not sure if Sparky can fit in it anymore though, but then again with this I should be able to control stone, so what's to stop me from just widening the cave?" Glassco takes the helmet from John, gives it a good look over to see what it looks like, and places it on his head. "Right, also... I have me a bit of a crazy idea, mind if you can try something for me? Either way, something positive will happen, I hope, but if it truly works... Well, the effects could be astronomical. Also on that note, I won't lose control of Sparky, he's perfectly fine. If I do though we're probably going to die horribly, but I don't see why I should. Right now he's just a big 'ole friendly ball of lightning beetle and awesome." Glassco relays the plan to John silently, then takes a dramatic step towards the bowl. "Right, with that out of the way, time to get this baby into shape! Gentlemen and gentlebugs, I suggest taking a step back, mental prowess is on display here!" Glassco then gets to shaping! [Said shaping is in the spoiler down below.]

Spoiler: Ship Re-envisioning! (click to show/hide)

[Can't put the above in spoilers because you can't nest spoilers for some stupid reason.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 23, 2013, 12:51:41 am
"Wait this is a better Idea"
Take the bow off of the skeleton give it my obsidian sword and chestplate and words at angle for annoying her bearliance with explosives then get skeleton to kill him if he is still alive[/s]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on April 23, 2013, 01:02:18 am
"Oooh, I had a fun idea. Hmm, first step."
Rune science. Activate from a safe distance.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 23, 2013, 02:29:16 am
"Wait this is a better Idea"
Take the bow off of the skeleton give it my obsidian sword and chestplate and words at angle for annoying her bearliance with explosives then get skeleton to kill him if he is still alive

Can't we talk about this?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 23, 2013, 03:00:04 am
"Wait this is a better Idea"
Take the bow off of the skeleton give it my obsidian sword and chestplate and words at angle for annoying her bearliance with explosives then get skeleton to kill him if he is still alive

Can't we talk about this?
If you want but one of the aether mottoes is "never forgive, never forget" so you would need a compelling argument (such as convincing her bearliance to forgive your landmines)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 23, 2013, 03:30:27 am
"Wait this is a better Idea"
Take the bow off of the skeleton give it my obsidian sword and chestplate and words at angle for annoying her bearliance with explosives then get skeleton to kill him if he is still alive

Can't we talk about this?
If you want but one of the aether mottoes is "never forgive, never forget" so you would need a compelling argument (such as convincing her bearliance to forgive your landmines)
((Rather unfortunately, your landmines inadvertently harmed a character who is both a member of Aether AND the Bearliance. Healing Sanya would probably be a good course of action. Assuming of course that Tsuchi, Superblast and Corsair agree and remember to edit their posts. If all else fails, you could just commit suicide, since that won't perma kill you.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on April 23, 2013, 05:09:59 am
"Thought as much."

Seeing as A16 enhance an object with a rune property Kin decide to try another circle, A31, C1 and offload the metal rod on the larger circle hopefully without discharging himself. Activate the circle.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on April 23, 2013, 05:42:26 am
Now that's just creepy. And what's this book?

Adrian pages through the book a bit, picking out a few words at random to say.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 23, 2013, 05:57:43 am
My Aether side is saying "do science" but my bear side is overpowering that with "Healing good, but one chance only."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 23, 2013, 06:47:21 am
((In that case, you might want to tell that to Corsair before he kills Angle))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Stonecod on April 23, 2013, 07:12:24 am
I didn't want to step into it, just next to it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 23, 2013, 07:56:52 am
I'm sure the fact the thing I ran into isn't just "stone boar" but is "Master of the Mountain" is absolutely nothing to be concerned about.


"Ooo, bacon!"

Magic it in the face!

Is my mace still wound up or does it need to be rewound?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 23, 2013, 08:26:22 am
Oh.  I assumed there were more corpses.  And can't I control a group of zombies as one critter like Angle did with the mushrooms?

Grab a dagger from the tents, but don't wield it yet.  Cast spell, and will my zombie to become more accurate again.  Then head down to the forest, being careful not to step on any leftover landmines.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 23, 2013, 08:39:57 am
"Back here? Well, I'm starting to get the idea that I'm immortal. Huh."
Go back to the temple grounds, try words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 23, 2013, 08:44:29 am
Ok, so that is aura, not enchanting. Crap.
Say Cainthalsaz. If it doesnt get me out first time, do it again until it works. If all three attempts I can make do not work, try cutting out with my sword.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 23, 2013, 08:56:05 am
Ok, so that is aura, not enchanting. Crap.
Say Cainthalsaz. If it doesnt get me out first time, do it again until it works. If all three attempts I can make do not work, try cutting out with my sword.

You just gave me an awesome idea.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 23, 2013, 09:12:12 am
Ok, so that is aura, not enchanting. Crap.
Say Cainthalsaz. If it doesnt get me out first time, do it again until it works. If all three attempts I can make do not work, try cutting out with my sword.

You just gave me an awesome idea.
Aura of diamond swords?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 23, 2013, 09:14:22 am
While that's cool, no.  Aura of deconstruction dust plus me giving that boar a giant facehug.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 23, 2013, 09:14:58 am
While that's cool, no.  Aura of deconstruction dust plus me giving that boar a giant facehug.
I'm pretty sure that stuff is antimatter.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on April 23, 2013, 09:19:13 am
"Here's the helmet. Just try not to lose control of Sparky when you use it. While the shipyard might be interesting, I'm also curious about the cave. Caves often have quite a bit of treasure in them."

EDIT: I stand near Sparky and say Secret Words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 23, 2013, 09:34:15 am
While that's cool, no.  Aura of deconstruction dust plus me giving that boar a giant facehug.
I'm pretty sure that stuff is antimatter.
((I think it might be physics since it distorted the ground into sine waves and created a magnetic field pattern on a wall.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 23, 2013, 09:36:08 am
Sounds like we need to investigate it with SCIENCE.


The light seems to be more antimatter than it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 23, 2013, 09:52:26 am
"~A-difficult-choice.~"

Say words. If successful, stroll to raider camp.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 23, 2013, 10:04:26 am
Sounds like we need to investigate it with SCIENCE.


The light seems to be more antimatter than it.
((I'll create a physics clockwork greatbow and a second version that uses destructive light instead of physics, then we might be able to do some "testing"))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 23, 2013, 10:25:20 am
"Hmm... Interesting, interesting... On fire you say? And how did that make you feel? Tell me a bit more about yourself. What is the last thing you remember? You can tell me everything. Trust me, I'm a doctor."

Go psychiatrist on the bear. Try to summon second bear again and look for differences between it and the first bear. More rune experiments.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on April 23, 2013, 10:31:50 am
Say "Gathel Wortheliel Contallthelthel."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 23, 2013, 11:33:47 am
Put my bear statue in the circle instead of the human and activate it again.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on April 23, 2013, 01:21:09 pm
I SHALL JOIN THEE. I made a good list of words from reading through this, and I have plans. Possibly involving a void, completely filled with booze. Or permanent drunken stupors.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 23, 2013, 01:28:45 pm
So, peace corsair? I've agreed to heal Sanya.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 23, 2013, 01:29:26 pm
In the Bismuth Lexicon, the black hole word was marked as "Don't tell anyone under any circumstances".

*sigh*
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 23, 2013, 01:34:57 pm
"Ah, thank you. Time to turn this bowl into a sloop! Also, you got a point about the cave, there might be neat stuff in there. Not sure if Sparky can fit in it anymore though, but then again with this I should be able to control stone, so what's to stop me from just widening the cave?" Glassco takes the helmet from John, gives it a good look over to see what it looks like, and places it on his head. "Right, also... I have me a bit of a crazy idea, mind if you can try something for me? Either way, something positive will happen, I hope, but if it truly works... Well, the effects could be astronomical. Also on that note, I won't lose control of Sparky, he's perfectly fine. If I do though we're probably going to die horribly, but I don't see why I should. Right now he's just a big 'ole friendly ball of lightning beetle and awesome." Glassco relays the plan to John silently, then takes a dramatic step towards the bowl. "Right, with that out of the way, time to get this baby into shape! Gentlemen and gentlebugs, I suggest taking a step back, mental prowess is on display here!" Glassco then gets to shaping! [Said shaping is in the spoiler down below.]

Spoiler: Ship Re-envisioning! (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 23, 2013, 02:09:16 pm
In the Bismuth Lexicon, the black hole word was marked as "Don't tell anyone under any circumstances".

*sigh*
Only for the greater good and the caster's good though. This word is extremely dangerous to everyone around the caster, including the caster. I think the only people that survived it was Thrakor. And Null. But Null doesn't count because he's Null.

Seriously, that word is EVIL! EEEVIL! Even worse then the name of the Other. It has twice been my method of unintentional suicide.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 23, 2013, 02:14:14 pm
And now everyone knows it. I can see a way it can be used though, but I'd rather not attempt now.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 23, 2013, 04:12:54 pm
Garstopit is a verb now?

Make some more circles like the ones I used to make the crystal plants, that is same curcle and same two runes. Then I will have a garden.

Then leave the room and enter another door. Unless someone destroyed the place while I was out
, which I'm OOC pretty sure didn't happen but IC wouldn't put it past everyone.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 23, 2013, 04:16:48 pm
((I thought I said if one them use words I was to shoot them.... My character has no idea what all the words do so if some stranger just suddenly shouts out potentially killing me words, then I'm gonna freaking shoot them.... And I kinda wanted too since I'm guaranteed a magic soul if I win... oh well.....))

"Ok one of you screwed up my bear.... Now if one of you just go and heal it then everything with be ok and I'll let you two go.... but try anything funny and your face will become a pincushion got it?"

Yeah threaten them! Show them that I won't be screwed with! Especially after blowing up my bear!

Order one of them to heal my bear. If they run away or do anything different, shoot them. If my bear decides to maim one of them, shoot them too (unless I've already shot, then use my sword.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 23, 2013, 05:16:13 pm
Black holes are totally safe (http://www.bay12forums.com/smf/index.php?topic=119572.msg4010628#msg4010628).


Of course, I'm the only one crazy enough to slap the boosting word on it.   Imagine if I had rolled a 6 on that cast...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 23, 2013, 05:20:52 pm
Try again with the same cirlce and bit of steel.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 23, 2013, 06:12:16 pm
In the Bismuth Lexicon, the black hole word was marked as "Don't tell anyone under any circumstances".
*sigh*
If it makes you feel better, it wasn't exactly unknown to Aether.

Black holes are totally safe (http://www.bay12forums.com/smf/index.php?topic=119572.msg4010628#msg4010628).
Funny definition of "totally safe".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 23, 2013, 06:33:14 pm
You know I just thought.... once someone learns the rune for blackhole, they would be able to make an extremely effective trap. Just make the rune, hide some where where you can see your rune, wait for someone to walk over it, then activate rune.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on April 23, 2013, 06:34:10 pm
Point at Sea Phantom and Say: CAINTHALSAZ CONTAR ZZERS
Attack it with knife
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 23, 2013, 06:51:47 pm
I'm sorry for revealing it, I was trying to learn various words myself.
But you can sort-of relax. You only know the word for black hole if you already know the word for sand.
I'll be careful to hide my words from now on, in order to maintain anyone's secrecy.

Today's words are all known widely except one, and they're hidden today. So, unless one of the words I used is more dangerous then I thought, or the unknown word (which the Teams probably both know, it's a pg1) is dangerous, then I should survive this time.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 23, 2013, 06:56:21 pm
Investigate the thing that's sitting off by the side of the road, as I can always continue to the waycastle or outpost later.

Approach whatever it is cautiously muttering words as I go.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 23, 2013, 08:33:59 pm
So, peace corsair? I've agreed to heal Sanya.
((He's already edited his post, he'll still be arming his skeleton but he won't attack you.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 23, 2013, 08:39:07 pm
Also I totally rolled a ten for dex that turn.  I think that spell answers my earlier question as to if it was possible to kill everyone in the arena with a single cast.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on April 23, 2013, 10:21:40 pm
((5 bucks says I found a random spell combination that will destroy the general area. And me, if casted poorly.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 23, 2013, 10:41:36 pm
((5 bucks says I found a random spell combination that will destroy the general area. And me, if casted poorly.))
5 bucks says i can destroy your general location from the shipyard
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 23, 2013, 11:37:38 pm
Ten bucks says you can do it with only two words and two turns.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 24, 2013, 12:49:46 am
We can turn the ground you're standing on into black hole goats with our runes. How many people can say that?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 24, 2013, 01:02:11 am
Twenty bucks says you can do that without a circle, just the runes.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 24, 2013, 02:00:51 am
We can turn the ground you're standing on into black hole goats with our runes. How many people can say that?
((Everyone in Aether, Bismuth and anyone else who knows the required words. Not that it'll be of much use due to the suicide chance. Unless of course, the amount of souls the user is likely to gain is greater than half their current soul count (assuming of course, the souls gained are added after the 50% reduction due to death) and there aren't any allies nearby.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 24, 2013, 02:15:58 am
My staff, his body being mind crushed into scrap. My will be done!
[spd:3]
[Riv spd:1]
[will:1]
Lets see...that staff is made of steel and controls steel.

You are made of steel.

There was a request to crush a steel body.

Guess whose steel body ends up crushed?

[end:2]

Welcome back to the spawn. Also lose a point from something. Doesn't matter what.


Um, what? Did you just completely ignore tsuchigumo's status? And the first part of mine? She just ran into one of my landmines, and is totally pissed and wants to kill me, and I'm trying to kill her and the dude with her before they can kill me. And it's far too funny/hilarious to ignore. Also I think you've forgotten to count my wills for the last three turns. I should be well above 16/20, probably past the next level.

Regardless, my next turn is the same as my last - Kill Sanya and Superblast (and anyone else who attacks me) before they kill me do the healing thing on Sanya, Summon Thallids, and try to heal myself. And if anyone attacks me anyway, have my fungus consume them. And defuse any remaining landmines, those things are trouble.

Fakeedit- Damn I'm complaining a lot. Sorry bout that. I really do like your game, and I look forward to reading it every day. (Also we need more emotes. I want one that conveys apologetic embarrassment, but there's none to be found...)

( thought I counted them...oh well, lets just say you're at the next level. And the reason I didn't have you attack is because super said only to attack if you attacked, Mexican standoff style, and because tsuch didn't attack that turn. Mostly because I was hinting she should try something else for more fun. Oh well.)
[will:4+3]
You staunch Sanya's bleeding with Fungus bandages.
[will:3+3]
Summon up another giant mushroom man.
[will:2+3]
And Successfully splint your leg and coat your face and hands in a fungi mask and gloves that bond with the burnt skin.  The concussion however...proves harder to fix. Unless of course you want to just jam fungi in your skull till it works or you die. Probably that second one.

And all the mines are gone. You should know, you caught them all straight in the face.

(don't worry about it. I realize I mess things up some times. Honestly there's so much stuff to keep track of I would be surprised if I didn't make at least one mistake per post, on some level.)


Come on, which gods did I piss off today?
Say "Hath-caon Hobitaeaod Garhantel" and try to grab it with the crook of my last leg.  If that works, will myself to grow my other leg back.

[pot:3]
Not quite. You summon up what amounts to just an ordinary lump of rubber in a shape vaguely like a tin can. Oh dear.


... Tiny Hammer -_-
Say "Ku-karua Prathoal" and pray to my god for a war-hammer

[pot:6]
You summon a Warhammer made out of magnet! Don't let it get too near to metal people.

gah, son of a bitch stole my arcane stakethrower... do possibly violent stuff...

((I do believe that the theiving creature must be a magical soul and ill be damned if im gonna let it get away with this

Hehe you seem to always forget my second +1 speed bonus (not that it would have helped me here) and my pool has been 2/5 for several turns despitelack of combat and casting :P))

Point at Sea Phantom and Say: CAINTHALSAZ CONTAR ZZERS
Attack it with knife


[SP spd:6+1]
[Jav spd:4]
[Un spd:2+1+1]
[SP will:5+2]
Both of you pass out again as the Sea Phantom clicks it's teeth and glides closer. This time, you stay knocked out till the next turn.


"I wonder if that effect can be undone, it could be useful for hazardous material storage..."
Silica says <words>
[pot:5+2]
Yep. you make an arcane lightsaber. It's all red too. Guess you're darkside eh?

Also, you never did try pressing the button on that other sword, did you?


[Surprised you didn't do that in the first place Derm. Then again, everyone seems to take the hard way with offensive magic. Its always lightning breathe this, fireball that, stab this, hack that... There are easier ways.

No problem Piecewise, just trying to make things easier on you.

EDIT: Also Byte has a +1 to Pot rolls, although with the roll of a six really doubt that would of changed anything.]

"Haha, success! Sparky is now huge...-er! ...Oh right, I kind of gave up on the 'mark to free up ability to mind control' thing. Since I figured that if it links it similarly, then it really wouldn't free anything up, so I figured why not just make him bigger then? Seriously though, he's huge! If it wasn't for the fact that I'm so sure I'd kill myself if I touched him, I'd say we should just ride him. Also I've decided its a he now, since I'm tired of saying 'it', makes it a touch impersonal in my opinion." Glassco celebrates his success by resisting the urge to make Sparky give him a high five, as he's sure that would end up in his horrible, horrible death. Either by broken arm or electrocution.

"Also, there's a shipyard that a way! It might have a ship. Or not, probably not to be honest, it looks pretty decayed from here. I don't know anything that could bring something back to peak and prime condition, except maybe some loose interpretations of mental willpower. Or turning something into one thing, then back again. Anyway, got that helmet ready? I'm good to make this baby worthy of us!" Glassco waits patiently for John to hand him the helmet.

[Actual actions below!]

"Ah, thank you. Time to turn this bowl into a sloop! Also, you got a point about the cave, there might be neat stuff in there. Not sure if Sparky can fit in it anymore though, but then again with this I should be able to control stone, so what's to stop me from just widening the cave?" Glassco takes the helmet from John, gives it a good look over to see what it looks like, and places it on his head. "Right, also... I have me a bit of a crazy idea, mind if you can try something for me? Either way, something positive will happen, I hope, but if it truly works... Well, the effects could be astronomical. Also on that note, I won't lose control of Sparky, he's perfectly fine. If I do though we're probably going to die horribly, but I don't see why I should. Right now he's just a big 'ole friendly ball of lightning beetle and awesome." Glassco relays the plan to John silently, then takes a dramatic step towards the bowl. "Right, with that out of the way, time to get this baby into shape! Gentlemen and gentlebugs, I suggest taking a step back, mental prowess is on display here!" Glassco then gets to shaping! [Said shaping is in the spoiler down below.]

Spoiler: Ship Re-envisioning! (click to show/hide)

[Can't put the above in spoilers because you can't nest spoilers for some stupid reason.]
The helmet looks kinda like this
Spoiler (click to show/hide)
You put it on.


"Wait this is a better Idea"
Take the bow off of the skeleton give it my obsidian sword and chestplate and words at angle for annoying her bearliance with explosives then get skeleton to kill him if he is still alive[/s]
You exchange weapons and armor with your skele-bro.



"Oooh, I had a fun idea. Hmm, first step."
Rune science.
[pot:6,5,4,6, +1 all]
Blood, salt, ink and sand.


"Thought as much."

Seeing as A16 enhance an object with a rune property Kin decide to try another circle, A31, C1 and offload the metal rod on the larger circle hopefully without discharging himself. Activate the circle.
[pot:4]
The circle works and all, but nothing seems to happen.

(Here's a hint for you guys. Very few of those circles actually create new things; most of them modify things. So throwing random runes you don't know what do into a circle you don't know what does will almost always result in it activating but nothing happening. )


Now that's just creepy. And what's this book?

Adrian pages through the book a bit, picking out a few words at random to say.
Words don't work in the temple. Gotta get out to the temple grounds before  they do.


I didn't want to step into it, just next to it.
In that case it doesn't activate.


I'm sure the fact the thing I ran into isn't just "stone boar" but is "Master of the Mountain" is absolutely nothing to be concerned about.


"Ooo, bacon!"

Magic it in the face!

Is my mace still wound up or does it need to be rewound?
(We'll assume you rewound it)
[Spd:1+1]
[Master spd:3 +1]
The creature charges, stone hooves thundering across the soil.
[spd:6+1]
You run and leap out of the way as it charges toward the spot you used to occupy and jerks it's head into the air. As it's iron tusks rend empty space, the ground just in front of it erupts with a wave of stone spikes that trails off away from it.
[pot:3] You spray a thin beam of dust at the creature but it seems to flow right over him and do very little damage, if any.


Oh.  I assumed there were more corpses.  And can't I control a group of zombies as one critter like Angle did with the mushrooms?

Grab a dagger from the tents, but don't wield it yet.  Cast spell, and will my zombie to become more accurate again.  Then head down to the forest, being careful not to step on any leftover landmines.
Angle's mushrooms were little critters. I count them as one since they were small and would have acted like a single creature. If you had a swarm of zombie fetuses, that would only count as one, for instance

[pot:5+1]
What do you want to put that spell on, if not the dagger?
[will:2]
Welp.

You head down to the edge of the forest, but seeing as there's a living mountain looking creature a bit farther in and your spell is on hiatus and your zombie is still dex-less, I'll guess you may want to hold off for a second.


"Back here? Well, I'm starting to get the idea that I'm immortal. Huh."
Go back to the temple grounds, try words.
[pot:1+2]
You summon the skeleton of a gold fish. Huh.


Ok, so that is aura, not enchanting. Crap.
Say Cainthalsaz. If it doesnt get me out first time, do it again until it works. If all three attempts I can make do not work, try cutting out with my sword.
Problem 1: Single words cause their magical effects to appear a few feet in front of you. So not helping there.

Problem 2: using sword implies cutting. Cutting implies moving. See the problem?


"Here's the helmet. Just try not to lose control of Sparky when you use it. While the shipyard might be interesting, I'm also curious about the cave. Caves often have quite a bit of treasure in them."

EDIT: I stand near Sparky and say Secret Words.
[pot:6+1]

And now he's fast too.


"~A-difficult-choice.~"

Say words. If successful, stroll to raider camp.
[pot:3+1]
And you walk your diamond ass down to the raider camp.


"Hmm... Interesting, interesting... On fire you say? And how did that make you feel? Tell me a bit more about yourself. What is the last thing you remember? You can tell me everything. Trust me, I'm a doctor."

Go psychiatrist on the bear. Try to summon second bear again and look for differences between it and the first bear. More rune experiments.
"I was dead. At least I think I was. Why am I here then?"

[pot:6+1]

No difference, but the look of it. But this one isn't talking.

[Pot:3+1]
Circle doesn't work, rune burns out of the circle

[pot:1+1]
Nope.

Also no mana left. That last circle took more then the others.


Say "Gathel Wortheliel Contallthelthel."
[pot:4+1]
You make a sword out of ice and mercury. It's poisonous AND hard to hold on to. The perfect combination.


Put my bear statue in the circle instead of the human and activate it again.
Still doesn't do anything.


I SHALL JOIN THEE. I made a good list of words from reading through this, and I have plans. Possibly involving a void, completely filled with booze. Or permanent drunken stupors.

Spoiler (click to show/hide)

You know whats going on right now or need it explained.


Garstopit is a verb now?

Make some more circles like the ones I used to make the crystal plants, that is same curcle and same two runes. Then I will have a garden.

Then leave the room and enter another door. Unless someone destroyed the place while I was out
, which I'm OOC pretty sure didn't happen but IC wouldn't put it past everyone.

Well you manage to summon one more plant. Yay.

As per leaving, you blocked the doors off, remember?


((I thought I said if one them use words I was to shoot them.... My character has no idea what all the words do so if some stranger just suddenly shouts out potentially killing me words, then I'm gonna freaking shoot them.... And I kinda wanted too since I'm guaranteed a magic soul if I win... oh well.....))

"Ok one of you screwed up my bear.... Now if one of you just go and heal it then everything with be ok and I'll let you two go.... but try anything funny and your face will become a pincushion got it?"

Yeah threaten them! Show them that I won't be screwed with! Especially after blowing up my bear!

Order one of them to heal my bear. If they run away or do anything different, shoot them. If my bear decides to maim one of them, shoot them too (unless I've already shot, then use my sword.

They heal your bear.

These are weird bandits.


Try again with the same cirlce and bit of steel.


Still doesn't do anything. Do you know what the rune you're using there means? Maybe you should.


Investigate the thing that's sitting off by the side of the road, as I can always continue to the waycastle or outpost later.

Approach whatever it is cautiously muttering words as I go.


There's an overturned cart here, off on the side of the road. The ground near it has been scorched, and there's a scorch mark on one side of the cart. The cages it was carrying have spilled out onto the grass;most are open and they're all empty. There are a few charred bodies laying around the cart, but little else.

Ahead, further toward the north, the outpost squats in the center of the road.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 24, 2013, 02:18:26 am
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 24, 2013, 02:28:19 am
((PW: I never tested it since I was afraid it would require a dex roll, which due to Silica's magic-specialized nature would likely harm her or people near her.))
Noticing that Derm has respawned, Silica approaches him.
"Found anything of interest in the areas you've explored? I have created some pieces of equipment, currently just weapons, if you want to commission a weapon or acquire one of the ones I've already made, just say so."
Silica then walks out of the magic-nullification zone and says <words>
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 24, 2013, 02:52:50 am
This is not going well... wake up and run back the way i came utilizing all the mental defenses i can muster, do stuff if i reach safety.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on April 24, 2013, 04:06:27 am
More runes.
((@Arch: try arcane with the same word that got you into this mess.
Disclaimer: Not responsible for death by exploded diamond splinters.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 24, 2013, 04:09:37 am
((Touch the diamond aura, say the words for "enchant_held_item(wind)".))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 24, 2013, 05:56:06 am
"Might as well, do this hold still"
Go up to skelebro take the armour and sword off of him and say words
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 24, 2013, 06:36:01 am
Son of a whore.

Awareness.

Get the fuck outside. Shareeb Clo-Caltel Tael-eraoth Zzeralleth Cantar
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 24, 2013, 06:46:00 am
((Touch the diamond aura, say the words for "enchant_held_item(wind)".))
((This. It's how I solved having a lump of steel stuck to my arm.))

Say a few more words and draw a rune.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 24, 2013, 07:02:52 am
Finally.
Pick up the warhammer and give it a few test swings away from the structures and people
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on April 24, 2013, 07:17:30 am
Kin kept experimenting with the old circle instead using A16, B3. He used his hat and tried to maneuver the rod to the new circle. Activate it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 24, 2013, 07:22:24 am
Say "Hath-caon Hobitaeaod Shubha" and try to grab it with the crook of my last leg.  If that works, will myself to grow my other leg back.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 24, 2013, 08:00:29 am
D'oh, looks like my changed action was missed.  No problem- we'll do that next turn... probably with something different since the dust didn't seem to have much effect on him.


Pull the trigger on the mace and bash its skull in!

I'm wondering what power level this dude is.  He can't be that awful high if all I've seen from him is a +1 speed.

IT'S OVER NINE THOUSAND


Let's just ignore that speed is the only thing it's rolled so far.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 24, 2013, 08:25:52 am
This ship shall be made with my mind! "Hm, well it does seem he's gotten faster. Although I can't say if it was simply a case of same spells not stacking, or simply because the last got overwritten."

Spoiler: Ship Re-envisioning! (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 24, 2013, 08:41:53 am
"I was half expecting that to kill me, but that's just disappointing."

Try words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on April 24, 2013, 08:48:44 am
"Hrmm. Wonder what kinda reward I'd get for killing that?"

Try and pole vault up onto the boar, and hang on for dear life.

((There is no way this can go wrong. Nope, not at all.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on April 24, 2013, 09:35:03 am
I've got a reasonable idea of what's going on.

Drop into existence.

See notes on book.

"HEY, YOU OVER THERE, WITH THE SKELETON GOLDFISH." Say WORDS at Flabort's guy. "DID THAT DO ANYTHING?"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on April 24, 2013, 09:36:08 am
derpaderp 304 errors suck
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on April 24, 2013, 09:43:44 am
Find somewhere to store my stuff so I don't lose it when I suicide.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 24, 2013, 09:46:53 am
((I do but it doesn't seem to want to work with what I'm currently using... Hmmm, looks like I'll need to do a different rune.))

Make a steel sword and think about how these circles could work to my advantage.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on April 24, 2013, 09:47:33 am
"I think I'll see what's in the cave while you improve the ship."
I cast Ah-thaelao Zorhalth Ratheale at the mouth of the cave.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on April 24, 2013, 10:13:27 am
What a load of rubbish. Now, where's the way out?

Look out the windows, and determine on what level the ground floor is. Use the stairs to get to said level.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 24, 2013, 10:45:15 am
Look around in the raider camp. What can be seen, what is interesting? Moreover, where can I go from here?

Also, words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 24, 2013, 11:23:38 am
Will myself up a giant fungus battlesuit. It should be as large or larger than one of my huge thallids, and should have large shoulder mounted fungus missiles. It should probably take up a minion slot, what with how large and complex it is. In fact, I probably need to make it in stages- First will up as large a thallid as possible, then will the largest of my thallids into a suit, and then will it to have shoulder mounted missiles.

"Well, would you all like to accompany me into the forest? I promise not to blow you up this time."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 24, 2013, 12:39:17 pm
Talk with the bear.

"So, you say you were dead? Do you remember how you died? If so, could you tell me? If you don't mind me asking, that is.
Also, since you seem to know stuff, any idea about why your other bear friend here isn't talking? I remember I summoned something that could talk with those words, so I find it kind of weird."


Then draw some runes on the second bear (the non-talking one).
Also, need a +1 for my god due to pot:6 roll last round.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 24, 2013, 12:41:20 pm
If you pull off the giant fungus battlesuit, I will be impressed.


If you steal my boar kill, I will be less than enthused.


(Kisame is cool because he's being all manly and insane about it)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 24, 2013, 12:42:35 pm
"No prob man, don't get killed on me, just shout if something's up. I'll send Sparky to annihilate whatever's causing the problem then." Glassco nods and gives a shoo'ing motion with his hand as he stares intently at the ship, trying to make it bend to his will. "Youwillobeymestone."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 24, 2013, 01:24:56 pm
If you pull off the giant fungus battlesuit, I will be impressed.

Hey, that's nothing. I had been assuming I'd get another element at the next level, and had all sorts of crazy stuff planned depending on what I got. But unfortunately, Nul-sheal only gives me spectacular control over one element, so my options are limited...  :(
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 24, 2013, 03:07:54 pm
"Good.... now uh.... don't follow me!"

Get on my bear and urge it to go westward into the forest as westward as possible. If we run into a non-hostile NPC, ask them about.... the place the barkeeper mentioned where that guy who's not dead is..... you know what I'm talking about right?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 24, 2013, 03:13:10 pm
Loot pitchforker, continue my search. Three more Zorhalths at whatever I find.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 24, 2013, 03:21:21 pm
I assume you were trying to get me into the world of circles, as a lot of my experiments previously could have been greatly helped by them. However, in character, a bear has no need or knowledge of circles, only government affairs and slaughter.

Have a vision of darkness. See a female figure calling the forbidden word. Hear the fairground music burst forth, as the dark carnival takes shape. Watch as she and her soul is devoured, as darkness begins it's rampage through the land, leaving macabre attractions in it's wake... As the music gets faster and faster and the world is filled with the sound of buckling metal, the Ringmaster takes form...

Shiver at the vision. Point again at throat and request speech ability, and think about previous non-bear life. Draw crappy version of rune B16 in the ground with my claws. Activate it with BEAR MANA.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 24, 2013, 03:56:45 pm
We can turn the ground you're standing on into black hole goats with our runes. How many people can say that?
((Everyone in Aether, Bismuth and anyone else who knows the required words. Not that it'll be of much use due to the suicide chance. Unless of course, the amount of souls the user is likely to gain is greater than half their current soul count (assuming of course, the souls gained are added after the 50% reduction due to death) and there aren't any allies nearby.))
(If that wasn't the case, you'd just need souls equal to or greater than your current total.
I dare someone to do that. Someone who isn't me, ideally.)

-----

Yes, I do.

Make one more plant, call it a garden, unblock an exit and leave through it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 24, 2013, 04:16:41 pm
We can turn the ground you're standing on into black hole goats with our runes. How many people can say that?
((Everyone in Aether, Bismuth and anyone else who knows the required words. Not that it'll be of much use due to the suicide chance. Unless of course, the amount of souls the user is likely to gain is greater than half their current soul count (assuming of course, the souls gained are added after the 50% reduction due to death) and there aren't any allies nearby.))
((Just saw that. I was talking about Circles, not Words. I don't think Aether knows the runes for Black hole landmines yet. If I were evil, I'd be painting blackhole mines at every choke point and then hiding them under a thin layer of dirt or other camouflage. Good thing I'm more interested in science.

Although with more souls I'd have more pool and thus be able to do more science per turn. Hmmm.... Would you people hold it against me if I started killing you? [/joking]))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 24, 2013, 04:30:17 pm
What?  I didn't cast an enchantment...  Oh, I guess I copy/pasted my spell from last time.  Derp.

I meant to summon a ring with the same effects.  I've sent you the intended words, but if that's not allowed just go with enchanting the dagger.

Anyways, Cast enchantment on my ring, or summon a new one if I enchanted the dagger.  Finally, will my zombie to become more accurate again.

Maybe eventually I'll make a giant zombie mech myself.  Piecewise, would I be able to make extra subsystems for a mech, like fire control for missiles, by using up extra minion slots?  I'm thinking something where I could enchant the main body with end/str, the arms with dex, legs with spd, ect.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 24, 2013, 04:34:39 pm
Oops. I hope this works.
Dorbaelo plu-shastaron the diamond encasing.
This turns it into blood right?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 24, 2013, 04:54:14 pm
Oops. I hope this works.
Dorbaelo plu-shastaron the diamond encasing.
This turns it into blood right?
If you screw up, there'll probably be blood, so it all works out.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 24, 2013, 05:19:48 pm
Oops. I hope this works.
Dorbaelo plu-shastaron the diamond encasing.
This turns it into blood right?
If you screw up, there'll probably be blood, so it all works out.
Figured that out. Still, prefer to keep my blood inside of me. Done it so far, would like to keep up the pattern.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 24, 2013, 06:16:27 pm
By the way parisbre if this sea phanton kills me im coming to collect that bear minion off of you as i do believe it contains the consciousness of my first character.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 24, 2013, 06:30:24 pm
By the way parisbre if this sea phanton kills me im coming to collect that bear minion off of you as i do believe it contains the consciousness of my first character.
Sure thing. I'll try to keep it intact and not experiment too much with it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on April 24, 2013, 08:04:37 pm
If awake, punch phantomi
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Stonecod on April 24, 2013, 09:54:33 pm
While standing next to my circle, I'll say "Shareeb Zzeralthonth Fushalieal", wanting to summon it into the circle. Then I'll say some more words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 24, 2013, 10:54:04 pm
"Hmm, guess there's some sort of fire wielder around these parts.  It's best I prepare myself."

I'll put on another layer or two of clothing around my torso using the clothing of the dead villagers in this area.
Then say "Gathel Donbel" and put on the result.

If there are on tracks leading away from the shattered cages try to follow them to find any survivors of the fiery assault.

If there are no tracks continue on to the outpost.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 25, 2013, 06:12:09 pm
"Hmm, guess there's some sort of fire wielder around these parts.  It's best I prepare myself."

I'll put on another layer or two of clothing around my torso using the clothing of the dead villagers in this area.
Then say "Gathel Donbel" and put on the result.

If there are on tracks leading away from the shattered cages try to follow them to find any survivors of the fiery assault.

If there are no tracks continue on to the outpost.

That either makes a sand or black hole breastplate. So why would that help?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on April 25, 2013, 06:25:30 pm
Actually, it would be Ice.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 25, 2013, 07:54:17 pm
Hey guys. I'm in the middle of moving, so these coming days will be hectic. I'll try to get posts in when I can, but, well, Perplexicon posts take a hell of a lot of time to do. So while I'll be working on them whenever I have time, they probably won't get completed once a day for a little while.

Like today, for instance, because I have to go carry a sofa.  Sorry for the inconvenience.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 25, 2013, 07:58:07 pm
Spoiler: Jokingly... (click to show/hide)

Seriously though, don't want to say good luck because it sounds ominous, but good luck!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 25, 2013, 08:44:52 pm
Well, have fun in the new house! Oh, and if you discover a book with weird words, let us know before teleporting somewhere funny.

...I have an idea for my character once Stephen bites the dust.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 25, 2013, 08:56:11 pm
( I greatly enjoy the fact that none of us ever say "If" we die. It is always "When" we die :) )
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 25, 2013, 09:06:12 pm
Break a leg, PW (Hope it's a random stranger who's texting-and-driving)! Moving is always hard for people, and the activity might relieve some stress.
Within the same state/province/territory, or further away?

And I can certainly understand that Perplexicon posts take lots of time; ~30 players, give or take a dozen, each with their own actions that you have to roll for, with lots of different combinations in a modular magic system that requires complex parsing, and can vary drastically within the same set of words based on luck. Designing a M:tG deck in a variant format where play takes place automatically would be easier.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 25, 2013, 09:13:01 pm
Actually, it would be Ice.

Exactly, so if I encounter whatever attacked the cart it's first attack will melt my breastplate instead of me and the resulting water will reduce any other flames in the vicinity.

Hopefully...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 25, 2013, 11:57:18 pm
Want a suggestion? Add the word Shareeb in there. 'Cause as it stands, that thing is just going to start to melt once you put it on. You should get an ice steel kind of thing going on if you add steel to it, but sadly I don't know of a way to prevent the ice from melting without giving yourself control over ice, water, fire, and extrapolating from that thermodynamics.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 26, 2013, 09:55:03 am
Thirty six players, by my count.  I think this wins the prize for largest RTD.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 26, 2013, 10:05:25 am
Thirty six players, by my count.  I think this wins the prize for largest RTD.

Right now, or just total over time?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 26, 2013, 10:05:58 am
Right now.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 26, 2013, 12:06:05 pm
Oh wow, thirty six? That's huge, if there was a prize for such a thing this would win it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 26, 2013, 12:27:21 pm
Your prize is a horrible abomination.



I have some free casting words banked with Team Bismuth- I'm tempted to use them to make some sort of abomination just to see what we get.

Like, say, flesh-cat-altar-goo-sentience or something equally abominable.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 26, 2013, 01:54:13 pm
What you should do is count up all the words in each section, excluding the last section, and randomly gen five numbers between one and four, then randomly gen each of those words excluding duplicate words. That should result in something interesting.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 26, 2013, 02:14:26 pm
So what, a random combination of four words, one from each page?

Doing it the quick and dirty way, I got what could possibly a breath-launched metal cage that turns people to metal when they touch it.


Oh wait, I see what you mean.

Doing it THAT way, I get a tiny magnetic bat that breathes necromantic energy.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 26, 2013, 03:10:53 pm
So what, a random combination of four words, one from each page?

Doing it the quick and dirty way, I got what could possibly a breath-launched metal cage that turns people to metal when they touch it.


Oh wait, I see what you mean.

Doing it THAT way, I get a tiny magnetic bat that breathes necromantic energy.
Don't you just adore physics ‼PHYSICS‼?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 26, 2013, 03:41:23 pm
But... This has nothing to do with physics on fire. It has to do with words. Now, maybe if there was a word that could increase or decrease the effect of gravity on something, then that would indeed by physics, although probably not some of the more esoteric but fun of them.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 26, 2013, 03:45:19 pm
You know there is a hover word, right?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 26, 2013, 04:26:33 pm
((PW: I never tested it since I was afraid it would require a dex roll, which due to Silica's magic-specialized nature would likely harm her or people near her.))
Noticing that Derm has respawned, Silica approaches him.
"Found anything of interest in the areas you've explored? I have created some pieces of equipment, currently just weapons, if you want to commission a weapon or acquire one of the ones I've already made, just say so."
Silica then walks out of the magic-nullification zone and says <words>

[pot:3+2]
You get a pair of strange looking clockwork gauntlets that are covered in what look like tiny antennas. Inside each gauntlet is a small switch.


This is not going well... wake up and run back the way i came utilizing all the mental defenses i can muster, do stuff if i reach safety.

You wake up. Wait a second...this isn't the same place as before...

Or...well it might be. It's pitch black in here so you're not really sure.



More runes.
((@Arch: try arcane with the same word that got you into this mess.
Disclaimer: Not responsible for death by exploded diamond splinters.))
[pot:1,2,1,6,+1 all]
So, nothing, silver, nothing, bone


"Might as well, do this hold still"
Go up to skelebro take the armour and sword off of him and say words
[pot:2+1]
The mark doesn't really work, it sort of flickers and goes away moments after being made.

Son of a whore.

Awareness.

Get the fuck outside. Shareeb Clo-Caltel Tael-eraoth Zzeralleth Cantar

[pot:4]
You get...well it's really odd. Now, imagine someone took some steel, some gears and springs made of brass, that weird distortion dust, and a big hunk of gold and just smashed them all together into a solid block. Thats pretty much what you get here; just a solid mass of random elements.

Is screaming a bunch of random words just Perplexicon's version of swearing now? If so, I approve.

((Touch the diamond aura, say the words for "enchant_held_item(wind)".))
((This. It's how I solved having a lump of steel stuck to my arm.))

Say a few more words and draw a rune.
[pot:3+1,1+1]
Welp, that first cases a stack of paper to appear and clock Doc Oct upside the head.

Second one doesn't work because of magical impotence. Should see your doctor about that. Get the magic blue pill.

Finally.
Pick up the warhammer and give it a few test swings away from the structures and people
You swing the hammer around. It's heavy and slow, but could probably cause some real damage.


Kin kept experimenting with the old circle instead using A16, B3. He used his hat and tried to maneuver the rod to the new circle. Activate it.
[pot:2]
Welcome, To infinite sadness.



Say "Hath-caon Hobitaeaod Shubha" and try to grab it with the crook of my last leg.  If that works, will myself to grow my other leg back.
[pot:4]
You summon up a staff and, with no small amount of difficultly, manage to get hold of it.
[will:4]
You manage to regrow your other leg. Whew. Ok.

You stand up, holding the staff in your teeth as it bends and wiggles everywhere.


D'oh, looks like my changed action was missed.  No problem- we'll do that next turn... probably with something different since the dust didn't seem to have much effect on him.


Pull the trigger on the mace and bash its skull in!

I'm wondering what power level this dude is.  He can't be that awful high if all I've seen from him is a +1 speed.

IT'S OVER NINE THOUSAND


Let's just ignore that speed is the only thing it's rolled so far.
[spd:4+1]
[master spd:2+1]
[dex:2]
You swing and miss. You miss. The thing is the size of a double decker bus and you miss.

"Oh dear, why is it that I seem to suck roughly 33% percent of the time?"

[master dex:4+1]
[master str:3+3]
[spd:3+1]
[spd:6+1]
You roll out of the way as six iron tusks rip over your head and tear massive gashes through stone and wood in their path. As you get back to your feet the boar snorts and stomps the ground with it's great hooves. The flowers across it's back bloom and it's entire body glows a dim green.



This ship shall be made with my mind! "Hm, well it does seem he's gotten faster. Although I can't say if it was simply a case of same spells not stacking, or simply because the last got overwritten."

Spoiler: Ship Re-envisioning! (click to show/hide)
[will:2,1,+1 all]
The bowl sort of elongates a bit...but not really want you want. And the next part just completely fails.

How do you want to handle failures, by the way? Just keep going or try to fix them or what?



"I was half expecting that to kill me, but that's just disappointing."

Try words.

[pot:2+2]
You get a sphere of force with sand inside it. It doesn't hold together for long and the force aspect dissipates quickly, leaving nothing but a pile of sand.

Hmm, need some other word...


"Hrmm. Wonder what kinda reward I'd get for killing that?"

Try and pole vault up onto the boar, and hang on for dear life.

((There is no way this can go wrong. Nope, not at all.))
[dex:4]
You land on the boar's back and sort of half slide off. You manage to keep hold though and the boar doesn't really even seem to notice you.


I've got a reasonable idea of what's going on.

Drop into existence.

See notes on book.

"HEY, YOU OVER THERE, WITH THE SKELETON GOLDFISH." Say WORDS at Flabort's guy. "DID THAT DO ANYTHING?"

The second you say THAT word, the ground in front of you is rent asunder and black hands burst forth.

"You are weak and slow. With this, we solve your woes."

The black arms catch hold of you tear your limbs away without a drop of blood. And then they replace them with strange, blackish gray limbs that meld with your normal flesh. You feel...stronger and faster.

The black hands recede a moment later, leaving behind nothing but the new limbs and a tattoo on your stomach showing 3 of 8 eyes open on some sort of strange beast.



Find somewhere to store my stuff so I don't lose it when I suicide.
You stash your stuff in a corner of one of the village homes, hidden under some junk. You feel fairly certain that no one will find it.


((I do but it doesn't seem to want to work with what I'm currently using... Hmmm, looks like I'll need to do a different rune.))

Make a steel sword and think about how these circles could work to my advantage.
You're gonna have to actually tell me the words. Since I'm not sure who knows which words.


"I think I'll see what's in the cave while you improve the ship."
I cast Ah-thaelao Zorhalth Ratheale at the mouth of the cave.
[pot:2+1]
A sphere of fire appears in front of you and sort of floats away, dissipating as it goes. Ah, well.


What a load of rubbish. Now, where's the way out?

Look out the windows, and determine on what level the ground floor is. Use the stairs to get to said level.
You head down to the first floor, a rather grand hall with many pillars, each carved to resemble someone.


Look around in the raider camp. What can be seen, what is interesting? Moreover, where can I go from here?

Also, words.

Well, there are some tents and a camp fire, some various bits of armor and weapons, all mundane.  As per where you can go: Back up the mountain, to the north toward a fort or encampment, or toward the west and the forest.


Will myself up a giant fungus battlesuit. It should be as large or larger than one of my huge thallids, and should have large shoulder mounted fungus missiles. It should probably take up a minion slot, what with how large and complex it is. In fact, I probably need to make it in stages- First will up as large a thallid as possible, then will the largest of my thallids into a suit, and then will it to have shoulder mounted missiles.

"Well, would you all like to accompany me into the forest? I promise not to blow you up this time."
[will:3+3]
Giant Thallid, check.
[Will:6+3]
Hollow "control pod" inside giant thallid. check.
[will:2+3]
And Rockets, check.

And now we're playing fungus Mechwarrior.


Talk with the bear.

"So, you say you were dead? Do you remember how you died? If so, could you tell me? If you don't mind me asking, that is.
Also, since you seem to know stuff, any idea about why your other bear friend here isn't talking? I remember I summoned something that could talk with those words, so I find it kind of weird."


Then draw some runes on the second bear (the non-talking one).
Also, need a +1 for my god due to pot:6 roll last round.

"I don't know. I don't remember much. And I'm not sure. Maybe he's different from me."

[pot:1,2,3,+1 all]

So nothing, unintelligible, The bear comes to life and immediately attacks you.  Oh dear.


"Good.... now uh.... don't follow me!"

Get on my bear and urge it to go westward into the forest as westward as possible. If we run into a non-hostile NPC, ask them about.... the place the barkeeper mentioned where that guy who's not dead is..... you know what I'm talking about right?
You'd love to do that, but your bear is requesting speech again and doing bear magic.

I assume you were trying to get me into the world of circles, as a lot of my experiments previously could have been greatly helped by them. However, in character, a bear has no need or knowledge of circles, only government affairs and slaughter.

Have a vision of darkness. See a female figure calling the forbidden word. Hear the fairground music burst forth, as the dark carnival takes shape. Watch as she and her soul is devoured, as darkness begins it's rampage through the land, leaving macabre attractions in it's wake... As the music gets faster and faster and the world is filled with the sound of buckling metal, the Ringmaster takes form...

Shiver at the vision. Point again at throat and request speech ability, and think about previous non-bear life. Draw crappy version of rune B16 in the ground with my claws. Activate it with BEAR MANA.
[pot:4]
You make diamonds. BEAR DIAMONDS!


We can turn the ground you're standing on into black hole goats with our runes. How many people can say that?
((Everyone in Aether, Bismuth and anyone else who knows the required words. Not that it'll be of much use due to the suicide chance. Unless of course, the amount of souls the user is likely to gain is greater than half their current soul count (assuming of course, the souls gained are added after the 50% reduction due to death) and there aren't any allies nearby.))
(If that wasn't the case, you'd just need souls equal to or greater than your current total.
I dare someone to do that. Someone who isn't me, ideally.)

-----

Yes, I do.

Make one more plant, call it a garden, unblock an exit and leave through it.
You make another crystally plant and then head up to the hall of heroes.

What?  I didn't cast an enchantment...  Oh, I guess I copy/pasted my spell from last time.  Derp.

I meant to summon a ring with the same effects.  I've sent you the intended words, but if that's not allowed just go with enchanting the dagger.

Anyways, Cast enchantment on my ring, or summon a new one if I enchanted the dagger.  Finally, will my zombie to become more accurate again.

Maybe eventually I'll make a giant zombie mech myself.  Piecewise, would I be able to make extra subsystems for a mech, like fire control for missiles, by using up extra minion slots?  I'm thinking something where I could enchant the main body with end/str, the arms with dex, legs with spd, ect.

(Yeah, you could do that, sure. I mean, you might have to juryrig it with tiny zombies at tiny zombie control panels. But yeah, it's all possible. It may require more then one person to control all those minions, but there you go. )
[will:6]
Zombie now hit better...BRAAAAINS!

[pot:5+1]
You make a ring made out of plant matter! Yay!


Oops. I hope this works.
Dorbaelo plu-shastaron the diamond encasing.
This turns it into blood right?
[[pot:4+1]
You turn your casing of diamond into blood which promptly splatters all over you and the ground.

"Well...I look like I ran through a hemophiliacs ward with a combine harvester. But at least I'm free."


If awake, punch phantomi
You wake up and immediately freak out, seeing as you're underwater. You swim up to the surface and look around. Huh...you seem to be back at the beach, or at least near it, a little way out in the water.

Something tells you that staying in the water like this may be a bad idea.


While standing next to my circle, I'll say "Shareeb Zzeralthonth Fushalieal", wanting to summon it into the circle. Then I'll say some more words.
[pot:6+1]
You summon a steel catfish statue that thuds down into the circle. Nothing happens.
[pot:6+1]
You fire a beam like spray of several glass whips that all hit an opposing wall and shatter. Huh.

(Give you a hint here. You used a large rune. Large runes modify the properties of circles. Remember what I asked you before)


"Hmm, guess there's some sort of fire wielder around these parts.  It's best I prepare myself."

I'll put on another layer or two of clothing around my torso using the clothing of the dead villagers in this area.
Then say "Gathel Donbel" and put on the result.

If there are on tracks leading away from the shattered cages try to follow them to find any survivors of the fiery assault.

If there are no tracks continue on to the outpost.

You put on a few extra layers of flammable clothing, for protection.
[pot:4]
You summon a chestplate made of ice! You put it on.

"MY NIPPLES COULD CUT DIAMONDS RIGHT NOW!"


You follow the road till you reach the outer walls of the outpost.
The outpost itself looks to be square shaped, just four, 15 foot high stone walls joined by towers at the corners. You can't see anything beyond those walls, but the road leads through an open gate and into the front into the outpost proper. There look to be several more carts just sitting around abandoned just inside the gate, and a smaller, open door inside and to the left.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 26, 2013, 04:29:17 pm

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 26, 2013, 04:30:51 pm
FUCKING

Piecewise I meant Contar! Stop making words so similar! Can I get that instead?

In the meantime, Cast words for science!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on April 26, 2013, 04:35:54 pm
"YAY IT DID SOMETHING"

Proceed to try next thing. Run up to nearest person and give them a hug before shouting "URISTRAT GARSTOPIT" in their faces.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 26, 2013, 04:50:58 pm
Quote from: Ignored
Loot pitchforker, continue my search. Three more Zorhalths at whatever I find.
Ahem. About that...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 26, 2013, 05:23:35 pm
Look around for someone not on Team Aether to slay.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 26, 2013, 05:40:07 pm
"Oh the oddly-numeric failure!  How about I just make bacon bits out of you?"

Call up some Cainthalsaz Shorbitael for a nice arcane aura, then go give his face a big hug!


I was going to use Conth instead, but I think the force would blow me up too.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 26, 2013, 05:47:33 pm
Yay! I'm free!
Grin. Say Cainthalsaz Adamenstiar Contallthelthel. Go towards the forest, looking for things to kill that are not players. If attacked, respond with a Cainthalsaz.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 26, 2013, 06:53:22 pm
"I can stand, now it's time for step 2."
Will the rubber attaching my arms to my torso to disintegrate, and then will myself to grow new arms.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 26, 2013, 07:02:21 pm
Shareeb Contallthelthel, then draw the new circle if possible and put the sword into the circle before activation.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 26, 2013, 07:04:56 pm
Silica puts on the gauntlets, grabs a pebble or similarly size item nearby and activates the switch of her gauntlets.
She then aims as far away as possible and says <words>
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 26, 2013, 07:32:39 pm
Hmmm.... light my candle by sticking the wick in my rings flame, look around and say words
if there are no creatures in my immediate vicinity say different words, grab the result and look for shinies.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on April 26, 2013, 08:28:55 pm
"Hmm. Hand must of slipped."
More runes.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 26, 2013, 08:35:27 pm
Cast spell on the plant ring, then if I'm successful, swallow the ring and head into the forest and will the boar's legs to fall off.

"Need some help there, lightning guy?"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 26, 2013, 08:46:34 pm
"YEAH," Milo shouts back at LYF. "BUT NOT TO ME. LET ME KNOW IF THIS HURTS, OK?"

If he sticks around, shout WORDS, then throw results at LYF. Otherwise, say OTHER WORDS.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on April 26, 2013, 09:08:53 pm
"Fuck this. What was that word they said to never, ever, under any concievable circumstance say? Zentol? I think that was it."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 26, 2013, 09:30:12 pm
Climb into my fungus battlesuit and head into the woods.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 26, 2013, 09:30:37 pm
Don't be stealing my kill.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 26, 2013, 11:50:03 pm
"Hm... Hm.... Hm. No, not right at all. Ah well, just gotta try again, that is the way to go about it." Glassco shrugged as he focused again on the stone bowl. "Right, time to whip you into shape stone, and no mistakes."

Glassco attempts to will the bowl into shape again, with the precedence to fix mistakes before moving onto the next part.

Spoiler: Ship Re-envisioning! (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 27, 2013, 01:02:30 am
"~Yummy-fort! But-first!~"

Say words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on April 27, 2013, 04:18:18 am
"Well that didn't work. Maybe a torch would be better. Kenthablaw shubha. And now to light it. Zorhalth."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on April 27, 2013, 04:32:01 am
Kin tries A16, B3 with the metal rod again.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 27, 2013, 05:01:50 am
"Ugh nevermind"
Give the skeleton back the stuff and go to Derm leading the skeleton saying words first
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 27, 2013, 05:13:00 am
"Hehe, sorry for that."

Say some more words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 27, 2013, 06:53:34 am
((Why does every time I try something new it tries to kill me? Found the blackhole word, it killed me. Found the blackhole rune, it killed me. Found the animate rune, it tried to kill me (although that's kind of my fault, experimenting with a bear). I'm starting to think everything is trying to kill me...))

"Insolent bear. I created you. And now I order you to SIT DOWN!"

If I'm still touching the hostile bear, put a control mark on it. Else, force the hostile bear to sit down and then put the control mark on it. If successful, see whether or not the mark I put overwrites the rune I used.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 27, 2013, 08:41:11 am
I must have gotten lucky- I found the vacuum word the same time I found the slow-mo word.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 27, 2013, 12:44:30 pm
Scratch rune B17 into ground next to previous BEAR DIAMONDS. Activate.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 27, 2013, 01:25:44 pm
Head back to the starting temple. If I get there, see if the mummies know anything about the language on my copies of the writing on the stone heads
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on April 27, 2013, 03:11:09 pm
"Holy shit! I'm alive! Time to RIP AND TEAR!"

RIP AND TEAAAARRRRR the plants off the boars back.

((You are huge! Which means you have huge guts! RIP AND TEAR!))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 27, 2013, 03:53:46 pm
Enter the smaller door, keeping the picks in my upper arms raised to strike and equips the shield upon one of his lower arms.   If nothing attacks him or looks at him in a threatening manner once he is inside, say WORDS.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on April 27, 2013, 06:41:55 pm
Swim back to shore, Control sand to make Sand Whip
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 28, 2013, 08:20:50 pm
FUCKING

Piecewise I meant Contar! Stop making words so similar! Can I get that instead?

In the meantime, Cast words for science!
(Words came from a random generator, just used syllables I input to build words. So you can't blame me there :P. Also nope. Maybe if you were in combat or it actually mattered I would consider it but it's not like messing that up hurt you in any way.)

[Pot:2,6,2,5,5]

Zip, phantom image of an insect,Zilch, phantom image of powder, phantom image of tendrils or tentacles.

"YAY IT DID SOMETHING"

Proceed to try next thing. Run up to nearest person and give them a hug before shouting "URISTRAT GARSTOPIT" in their faces.

You run up and grab Derm.
[pot:2]
Nothing happens with your words.

Derm doesn't look happy.


Quote from: Ignored
Loot pitchforker, continue my search. Three more Zorhalths at whatever I find.
Ahem. About that...
Alrighty then. Lets stick you down at the edge of the forest. Thats down there right outside the forest. Thrakor is just a little bit further in, fighting a giant stone boar, so if you want excitement, there you go.


Look around for someone not on Team Aether to slay.
It should be noted at this point that I have no idea who is on what team. That shit is player handled so I don't keep track.


"Oh the oddly-numeric failure!  How about I just make bacon bits out of you?"

Call up some Cainthalsaz Shorbitael for a nice arcane aura, then go give his face a big hug!


I was going to use Conth instead, but I think the force would blow me up too.
[spd:3+1]
[Master spd:4+1]
The Master holds it's position, the glow over it intensifying and the plants across it's body multiplying from a thin coating to a dense fur off thorns and flowers.
[pot:5]
You summon up an arcane aura and charge the beast with a flying grab.
[dex:1]
And you fly directly onto the tip of one of his iron tusks.

[end:5]
Good news is that your attack manages to do damage to that particular tusk you flew into. Not a lot, but some. Bad news: you discharge your body into the tusk and are left as a head again.

"I'm beginning to think this might just be my true form."


Yay! I'm free!
Grin. Say Cainthalsaz Adamenstiar Contallthelthel. Go towards the forest, looking for things to kill that are not players. If attacked, respond with a Cainthalsaz.
[pot:4+1]
You summon a sword. It's hilt and guard are made of diamond with a reddish glow and it has two blades that intertwine up like a double helix. One blade is diamond, the other, arcane.

Now, before you go a-walking, do you want to pick that up?



"I can stand, now it's time for step 2."
Will the rubber attaching my arms to my torso to disintegrate, and then will myself to grow new arms.

[will:5]
"Jettisoning arm modules."

Your arms fall off

[will:1]
And then your legs do.

"MALFUNCTION!"


Shareeb Contallthelthel, then draw the new circle if possible and put the sword into the circle before activation.
[pot:4+1]
You summon up a steel sword.
[pot:5+1]
You inscribe a new circle and put the sword in before activating it. Nothing happens, but it continues to drain energy from you to maintain the circle in an active state.

Silica puts on the gauntlets, grabs a pebble or similarly size item nearby and activates the switch of her gauntlets.
She then aims as far away as possible and says <words>

The Gauntlets, when activated, project a dome shield of force a few feet in front of the gauntlet. It appears that moving your hand will move the shield around as well. The shield itself is about 3 feet in diameter and shaped like a shallow dome.

[pot:4+2]
Nothing seems to happen.

Hmmm.... light my candle by sticking the wick in my rings flame, look around and say words
if there are no creatures in my immediate vicinity say different words, grab the result and look for shinies.


You light your candle and look around a bit.

The cavern is a sea made thing, a wound in the stone carved by centuries worth of high tides. Water has collected in divots around the cave and formed dark tidal pools. Soft limbs and boneless bodies squirm in the brine stinking water and primitive eyes watch you with a sort of mindless curiosity. Hidden there, in the depths of the black stone and the wet sand is a monolith of quicksilver. It hovers a foot or  two above the ground, hanging silently in a natural chamber at the end of the cave; it's surface slowly rolls and ebbs and flows. 

[pot:5+1]
You summon up a strange looking clockwork bow. When you draw the string back an arrow made of solid flame materializes. Neat, but you're gonna burn your fingers using it, as you are.

"Hmm. Hand must of slipped."
More runes.
[pot:5,2,5,6]
Paper, electricity and air.

Cast spell on the plant ring, then if I'm successful, swallow the ring and head into the forest and will the boar's legs to fall off.

"Need some help there, lightning guy?"
[pot:3+1]
Well, you put that mark on the ring just fine. However, considering the boar is made of stone with some plants on it and has iron tusks, the ability to control plants and iron aren't really terribly useful against it.

"YEAH," Milo shouts back at LYF. "BUT NOT TO ME. LET ME KNOW IF THIS HURTS, OK?"

If he sticks around, shout WORDS, then throw results at LYF. Otherwise, say OTHER WORDS.
He runs off and hugs another guy, seemingly distracted. Hmm. Well, guess you'll let him live for now.

[pot:4+2,2+2,4+2]
Phantom images of: A box or cube, claws, and a whip.

"Fuck this. What was that word they said to never, ever, under any concievable circumstance say? Zentol? I think that was it."

You you feel something catch hold of your skull and then pluck out your dead eyes. You scream and thrash but it holds you still, peeling away burnt flesh and replacing it with new. It replaces your eyes and you see again. But entirely differently. Everything is made of a sort of gray flame that takes the shape of the world around you, burning in slow motion. You can see hard pinpricks of light scattered about; the closest of them is buried somewhere in your chest.

Climb into my fungus battlesuit and head into the woods.

You climb into the mech. It's not easy with the broke leg but you manage.
[will:5+3]
The fungi juggernaught wanders down into the woods until you meet up with thrakor and his angry boar.

"Hm... Hm.... Hm. No, not right at all. Ah well, just gotta try again, that is the way to go about it." Glassco shrugged as he focused again on the stone bowl. "Right, time to whip you into shape stone, and no mistakes."

Glassco attempts to will the bowl into shape again, with the precedence to fix mistakes before moving onto the next part.

Spoiler: Ship Re-envisioning! (click to show/hide)
[will:3+1]
You get the bowl itself into a nice sort of tear shape configuration.

"~Yummy-fort! But-first!~"

Say words.
[pot:4+1]

You summon a fast guy. Yay fast guy.

"Well that didn't work. Maybe a torch would be better. Kenthablaw shubha. And now to light it. Zorhalth."
[pot:1+1,6+1]

Well..you cause a pillar of fire to appear. Thats pretty cool.

Kin tries A16, B3 with the metal rod again.
[pot:5]
The metal rod turns red and slick, dripping blood like melting ice drips water.

"Ugh nevermind"
Give the skeleton back the stuff and go to Derm leading the skeleton saying words first
Ok, I'm a bit lost on what you want the skeleton to have exactly. He's had half your inventory at one time or another.

You head back up to the temple grounds and use words.

[pot:6+1]

You fire a beam made out of flaming fire swords. Pretty neat, though not what you were looking for. 

"Hehe, sorry for that."

Say some more words.
[Pot:1+1,3+1]
First one derps, but the next one produces delicious phantom images of tentacles.

((Why does every time I try something new it tries to kill me? Found the blackhole word, it killed me. Found the blackhole rune, it killed me. Found the animate rune, it tried to kill me (although that's kind of my fault, experimenting with a bear). I'm starting to think everything is trying to kill me...))

"Insolent bear. I created you. And now I order you to SIT DOWN!"

If I'm still touching the hostile bear, put a control mark on it. Else, force the hostile bear to sit down and then put the control mark on it. If successful, see whether or not the mark I put overwrites the rune I used.
[pot:6+1]
You put a mark on the bears head and it quiets down.

Scratch rune B17 into ground next to previous BEAR DIAMONDS. Activate.


[pot:6]
You summon large amounts of booze! YAY BOOZE. You immediately start drinking it. Because bears are alcoholics.

Head back to the starting temple. If I get there, see if the mummies know anything about the language on my copies of the writing on the stone heads

The Head mummy tells you it the writing of the civilization that came before this one. He cannot completely translate it but it says something like "Offering of the Green"

"Holy shit! I'm alive! Time to RIP AND TEAR!"

RIP AND TEAAAARRRRR the plants off the boars back.

((You are huge! Which means you have huge guts! RIP AND TEAR!))
You jump off the boar's back as thorns the size of daggers sprout out of it's foliage fur. Probably not the best thing to try and grab with your hands.

Enter the smaller door, keeping the picks in my upper arms raised to strike and equips the shield upon one of his lower arms.   If nothing attacks him or looks at him in a threatening manner once he is inside, say WORDS.
You follow the road into the outpost proper and wind your way through the carts that litter the entrance. The area here looks to be an unloading section of sorts, judging by the half loaded carts and scattered cages.The entryway itself continues forward into a more organized section of parked carts and finally dead ends in a stone wall with a single metal door set in it. Directly to your left is a much less imposing set of wooden double doors, partially open, with cages scattered all around them. It looks pitch black beyond the little doors.

[pot:4,5]
You Summon phantom images of wheels and a ring.

Swim back to shore, Control sand to make Sand Whip

[will:6-1]
You swim back to shore and shake the water out of your shoes. Once back on dry land You summon up a whip made of sand. Thats pretty cool, if weird.



Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on April 28, 2013, 08:22:12 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 28, 2013, 08:30:35 pm
"How long could this possibly take?  On the bright side, at least I don't feel pain."
Will myself to grow new arms and legs.  If it works, pick up all my previous limbs for Science.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 28, 2013, 08:31:48 pm
Hmm. Ask the mummy "Are there any scrolls around here that might contain some partial translations of this language?" "Also do you have any Idea what the "Offering of The Green" might be?"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 28, 2013, 08:33:51 pm
Grab a stick, or a large piece of the skeleton goldfish, and sketch the following words on the ground while shouting them out:
"I'm going to be trying something big, anyone who wants can come help."

Then start drawing a circle with the help of whomever comes to my aid.
(We'll be PMing it later/soon/ish)

((I've contacted some people who want to help already, and there's more who are quite welcome to help with this. It's a larger rune, and probably going to take more than one turn. If you're in the temple grounds, I'd be happy to have your aid. We'll be going into the temple or into the fog a short distance to escape any negative consequences this circle may have, if it has any))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on April 28, 2013, 08:39:35 pm
((I would probably help since I am IN the temple currently. I only have 2 pool, but I shall still try to help after I get the information that I would like from the mummies.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on April 28, 2013, 08:42:27 pm
FUCK YES BEER RUNE

Try A6, then in the smaller circles, B16 and B17. Activate if possible.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Wwolin on April 28, 2013, 08:43:21 pm
((Legends have foretold of the magical time known as exam week, in which Wwolin abuses his photographic memory to avoid having to study and returns to Perplexicon. That time is now))

"Ooh boy, I feel like I've been in some sort of coma for ages... Hey, my torch is still light! Maybe one day when I'm famous, people can base a religious holiday around it. Speaking of which, wasn't there a church that I was going to explore?"

Enter the church, and turn my golden hands into a cloud of fluttering golden butterflies so that they'll be able to fit down the trapdoor later.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 28, 2013, 08:55:06 pm
Glare at Eotyrannus, with intentions.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 28, 2013, 09:12:26 pm
More Ship Building! "Urgh... This may take a while." Glassco grumbled to himself.

Spoiler: Ship Re-envisioning! (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 28, 2013, 09:35:54 pm
Look around for ANYONE I could slay. Don't start slaying yet.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on April 28, 2013, 09:47:12 pm
"IT'S MURDURISING TIME AGAIN! OH MIGHTY BLASTEL, GRANT ME STRENGTH SO THAT I MAY SHOW THIS BITCH ASS BOAR NOT TO FUCK WITH A DISIPLE OF YOUR DIVINE BADASSERY!"

Pray to Blastel for mighty strength, and whack the boar with my staff!

((This can only end in glory.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 28, 2013, 09:50:04 pm
Hooray for neat bow that i cant safely use yet and cool new words.

draw a circle to make myself fireproof, investigate the quicksilver thing, words if i see any creatures larger than a crab.
Other words if i see nothing interesting.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: superBlast on April 28, 2013, 09:55:34 pm
((Hey can you put my character in a suspended animation thing for a while. I'm really not feeling like playing right now lol.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on April 28, 2013, 10:05:14 pm
".....Owww? Anyways, let's see what Zaral Hancal Zolthelthcaon gives me."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 28, 2013, 10:07:00 pm
...


QQ


SON OF A BITCH

"Boy, I hope that ring is still somewhere in contact with me!  If not, could one of you push it my way?"



Assuming I can, will my body to grow back.  No way this will go badly with -1 will!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 28, 2013, 10:17:50 pm
...


QQ


SON OF A BITCH

"Boy, I hope that ring is still somewhere in contact with me!  If not, could one of you push it my way?"



Assuming I can, will my body to grow back.  No way this will go badly with -1 will!

I happen to be right next to you. Want me to bail you out, or should I just let you be? If you offer me an item (that I can actually touch, no rings that disintegrate me when I try and pick them up) of elemental control over any metal/energy element, I'll even try and arrange to give you the kill. From what I can see, if I give you the kill and you put the point in channeling, you should able to make such Items.

If Thrakor takes me up on my offer (Which he did), have my big thallids go protect him, then fire missiles at the boar and have the resulting spores consume all the boars organic matter, lever apart the stones that make up it's legs, and anchor it to the ground so it can't move. If he does not take me up on my offer, circumvent the boar and head deeper into the forest. If the boar attacks me anyway, try and outrun it. If I can't, fire missiles and destroy it.

Also, does that extra level of Nul-Sheal give me an extra minion slot?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on April 28, 2013, 10:33:50 pm
No noticeable effect. Let's test this shall we? I know the knife would have been magnetic, if I throw steel and clockwork at it, some of it will clump around the knife.
"clo-caltel clo-caltel shareeb shareeb" Silica scatters the metal and clockwork in the area in front of her.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 28, 2013, 10:47:19 pm
You're selling the boar's soul for control items, Angle?  I happen to be holding a ring of plant/steel control.  I'd be happy to give you that, and a flesh control ring (Or a full body fungus mark, if you'd prefer) for the boar's soul.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 28, 2013, 10:52:26 pm
You're selling the boar's soul for control items, Angle?  I happen to be holding a ring of plant/steel control.  I'd be happy to give you that, and a flesh control ring (Or a full body fungus mark, if you'd prefer) for the boar's soul.

I'm not going to steal kill from thrakor and sell it to you, so I can't make that deal unless he asks for the first deal (The one where I save him without giving him the kill). I could go find another monster, and sell you the kill on it, though. If you care to accompany me, I'll see what I can find. And a fungus control mark is useless because I already have fungus control from the blessing of Nul-sheal, but the rings sound positively magnificent.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 28, 2013, 10:56:46 pm
I'm certainly fine with following you and trading control items for souls; I just figured the boar was closer and you were already going to trade it with Thrakor.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 29, 2013, 12:05:10 am
"~Go-fast-guy-go!~"

Improve fast guy with words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on April 29, 2013, 03:55:23 am
"Eww."

Kin quickly makes A16, B4 and put the bloody metal rod there. He then activates it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on April 29, 2013, 04:29:52 am
Shareeb Shor Rentareeb
Go back to crater
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Samari45 on April 29, 2013, 05:52:05 am
I'm bowing out of this game. It was fun but, it seems RPGs quickly get boring for me. Have fun with the rest of the game guys.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 29, 2013, 06:16:41 am
"Hey, anybody out there wants a mecha bear?"

Do some violent things. If nobody takes the bear from me dispose of it somehow (make it jump off a cliff or something) so that I can free up my control slot. Then summon a superman.

I give permission to miauw to post on my behalf just in case I loose Internet access for the next couple of days and there is something trying to kill me.


Look around for ANYONE I could slay. Don't start slaying yet.
((You know you can just open the status spoiler, press Ctrl+F and search for "ion: temple" "ion: base" "ion: hall", right?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 29, 2013, 06:48:04 am
"Ok then"
Use sword to carve runes
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on April 29, 2013, 07:37:42 am
"Hey, anybody out there wants a mecha bear?"

Just give it its freedom and send it off to the shipyard, ill collect it once im finished with this shiny thing.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on April 29, 2013, 08:26:31 am
I look inside the cave with my new light source, casting Zorhalth again if needed. What can I see from out here?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on April 29, 2013, 08:38:34 am
Cool. Nice weapon.
Poke it with my sword. If it does not do anything nasty to the sword, then pick it up. Say Clo-caltel Adamenstiar Donbel. Wear result.
Bets on if it will kill me?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 29, 2013, 08:49:09 am
I happen to be right next to you. Want me to bail you out, or should I just let you be? If you offer me an item (that I can actually touch, no rings that disintegrate me when I try and pick them up) of elemental control over any metal/energy element, I'll even try and arrange to give you the kill. From what I can see, if I give you the kill and you put the point in channeling, you should able to make such Items.

Eh, sure, I'll take your offer.  I have some words banked with Team Bismuth- how about I just tell Paris to give them to you?  Metal/[insert energy element here]/control/ring is four words and should get you metal and whatever energy element you want that won't bite you.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 29, 2013, 09:51:22 am
"Oi! Thrakor! You want help with tha'? Too bad! I'm comin' anyway. Drinks all around!"

Adventure my way to the boar and begin superheating it. ZorhalthZorhalthZorhalth.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 29, 2013, 09:54:53 am
If fire doesn't fix your problem, try more fire.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 29, 2013, 10:35:47 am
((Sorry Piecewise, but there is no way that uriststrast as a word for booze was generated randomly. Yes, I just revealed that word, but it's mostly harmless and hilarious anyway.))

Say some more words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 29, 2013, 12:11:57 pm
I happen to be right next to you. Want me to bail you out, or should I just let you be? If you offer me an item (that I can actually touch, no rings that disintegrate me when I try and pick them up) of elemental control over any metal/energy element, I'll even try and arrange to give you the kill. From what I can see, if I give you the kill and you put the point in channeling, you should able to make such Items.

Eh, sure, I'll take your offer.  I have some words banked with Team Bismuth- how about I just tell Paris to give them to you?  Metal/[insert energy element here]/control/ring is four words and should get you metal and whatever energy element you want that won't bite you.

I have no stats in channeling or potential, so I need you to cast the spell for me.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 29, 2013, 12:15:38 pm
[Miauw, I currently have 96 of the 186 words, all except one derived from what people say openly. By now, every material should be common knowledge because they've all been used openly, or used in an instance where it may as well of been open. Trust me, don't worry about revealing words, chances are its already been said out loud before.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 29, 2013, 12:18:29 pm
((Hm, true.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 29, 2013, 12:21:17 pm
Team aether has pretty much every single page 2 word as well.

Page three seems a tad useless, but maybe thats because nobodies really tested any of them.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on April 29, 2013, 12:22:15 pm
Team aether has pretty much every single page 2 word as well.

Page three seems a tad useless, but maybe thats because nobodies really tested any of them.
I'm currently doing page 3 testing. Bismuth lacks about 5 page 2 words, I think.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 29, 2013, 12:24:41 pm
"Hey, anybody out there wants a mecha bear?"
Just give it its freedom and send it off to the shipyard, I'll collect it once I'm finished with this shiny thing.
Don't worry, that's mechabear-2 I'm using. This model can't speak, is animate and extremely bearlike (as in dangerous) when not under the influence of a control mark. Mechabear-1, the model that can speak and is currently immobile,  is safely stored in our temporary headquarters downtown in the village.

((Sorry Piecewise, but there is no way that uriststrast as a word for booze was generated randomly. Yes, I just revealed that word, but it's mostly harmless and hilarious anyway.))
((Random number generators have shown strange behavior concerning this game (remember the 1 streaks?) so maybe the same thing happened with the word generator. There are other words that don't look random. For example the word for spear seems to be a compound of staff and another word, which seems fairly logical, since a spear is a staff with a pointy end. However trying the other word on its own did not produce any results (as in that is not a valid word, not as in it needs more investigating).))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 29, 2013, 12:30:48 pm
[Meh, spell testing. I'm poking the limits of what and how you can will check something, so as to nice and properly abuse use it to its full potential. The words seem nice, but really unless you want to build stuff with them you don't really need the ability to say a lot of them it seems to me.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 29, 2013, 12:31:25 pm
I suddenly really wish there was an element for sound.

Weren't we promised new elements at some point?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 29, 2013, 12:39:20 pm
I believe those were clockwork and repulsive force.

"Oi! Thrakor! You want help with tha'? Too bad! I'm comin' anyway. Drinks all around!"

Adventure my way to the boar and begin superheating it. ZorhalthZorhalthZorhalth.

You might want to back off with those, you probably won't kill it, and you might cancel out my attack.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 29, 2013, 12:45:51 pm
No we had force before. I recall making an arcane shoulderpad surrounded by the stuff.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 29, 2013, 12:46:12 pm
((God dammit, what the hell does this circle do?! WHAT DO YOU WANT FROM ME?!))

Pick up a rock and hit the sword with it from a distance to see if anything happens. If nothing happens, scratch out the circle and pick up my new sword. Prepare the new circle and runes if possible.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on April 29, 2013, 12:54:43 pm
[Meh, spell testing. I'm poking the limits of what and how you can will check something, so as to nice and properly abuse use it to its full potential. The words seem nice, but really unless you want to build stuff with them you don't really need the ability to say a lot of them it seems to me.]
((Will is fine for building stuff, but when it comes to protecting that stuff you have built, it's not so good unless you have cast the appropriate words (like Null did). Otherwise you'll end up annihilated by arcane cannons or sucked into blackhole mines. So the moral of this post is, in a perfect world, one should have a +2 on all stats and enough knowledge and pool to cast many magical defenses.

I wonder if Blastel has any magical defense perks on his higher levels, since he? seems to be a god suited for non magic users.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 29, 2013, 01:08:52 pm
If I die, I'll probably focus more on will next just to see what it can do.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on April 29, 2013, 01:57:00 pm
Find nearest big deadly thingy. Shout "URISTRAT ZORHALTH" at it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on April 29, 2013, 03:25:57 pm
Avoid metal door, only idiots go in the front.  Enter the docking bay and look for another way into the room beyond the metal door.

Mutter words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 29, 2013, 03:26:11 pm
I believe those were clockwork and repulsive force.

"Oi! Thrakor! You want help with tha'? Too bad! I'm comin' anyway. Drinks all around!"

Adventure my way to the boar and begin superheating it. ZorhalthZorhalthZorhalth.

You might want to back off with those, you probably won't kill it, and you might cancel out my attack.
Hmm... after a bit of math I think you're right. At first I was thinking a six plus one would be able to superheat the stone and melt it to magma, but apparently that would probably be hot enough to vaporize both of us as well. Rewording...

CainthalsazX3
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 29, 2013, 03:41:05 pm
Look around for ANYONE I could slay. Don't start slaying yet.
((You know you can just open the status spoiler, press Ctrl+F and search for "ion: temple" "ion: base" "ion: hall", right?))
(I can do what?)

If fire doesn't fix your problem, try more fire.
Just because water can have everything in solution does NOT mean that fire ire is the solution to everything!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 29, 2013, 03:44:27 pm
Har har.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 29, 2013, 03:51:18 pm
*bows*
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on April 29, 2013, 05:59:38 pm
Help Milo draw his circle.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 29, 2013, 06:31:50 pm
Grab a stick, or a large piece of the skeleton goldfish, and sketch the following words on the ground while shouting them out:
"I'm going to be trying something big, anyone who wants can come help."

Then start drawing a circle with the help of whomever comes to my aid.
(We'll be PMing it later/soon/ish)

((I've contacted some people who want to help already, and there's more who are quite welcome to help with this. It's a larger rune, and probably going to take more than one turn. If you're in the temple grounds, I'd be happy to have your aid. We'll be going into the temple or into the fog a short distance to escape any negative consequences this circle may have, if it has any))
((I'll help if I ever get better, I'm kind of a rubber quadruple amputee at the moment.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 29, 2013, 06:55:29 pm
[Vakothu, how many words do you have at your disposal? I'd suggest saying the word for rubber, whole body, human all together. That should give you your limbs back. Probably.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 29, 2013, 06:57:11 pm
[Vakothu, how many words do you have at your disposal? I'd suggest saying the word for rubber, whole body, human all together. That should give you your limbs back. Probably.]
(I don't think that worked when I tried to regrow my hand...)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 29, 2013, 07:03:33 pm
[Work around it then. Turn yourself into something else, like a cat or bear or something, then back to human. If it doesn't work because 'already human' then turn yourself into something obviously not human should trigger it then. Unless it just turns you into an armless and legless cat/bear, then back into an armless and legless human. In which case, welp, you tried.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on April 29, 2013, 08:14:07 pm
[Vakothu, how many words do you have at your disposal? I'd suggest saying the word for rubber, whole body, human all together. That should give you your limbs back. Probably.]
(I don't think that worked when I tried to regrow my hand...)
(I know how that feels (Frustating) thus If you use this spell <Hath-caon><Zarapel><Hobbitaeoid> and a will roll you will be able to regrow injuries)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on April 29, 2013, 08:15:49 pm
[Work around it then. Turn yourself into something else, like a cat or bear or something, then back to human. If it doesn't work because 'already human' then turn yourself into something obviously not human should trigger it then. Unless it just turns you into an armless and legless cat/bear, then back into an armless and legless human. In which case, welp, you tried.]
[Pot:6] You become a gargantuan rubber cat-bear.
[Pot:1] You explode violently into distinctly human-shaped chunks of rubber.

Welp, you tried. Time to see if you can control those pieces of rubber human-bits.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 29, 2013, 08:30:58 pm
[Vakothu, how many words do you have at your disposal? I'd suggest saying the word for rubber, whole body, human all together. That should give you your limbs back. Probably.]
((3, but the problem with that is that my whole body is a rubber-mark, if I try to override it I might fail, then I would probably bleed out.))

[Vakothu, how many words do you have at your disposal? I'd suggest saying the word for rubber, whole body, human all together. That should give you your limbs back. Probably.]
(I don't think that worked when I tried to regrow my hand...)
(I know how that feels (Frustating) thus If you use this spell <Hath-caon><Zarapel><Hobbitaeoid> and a will roll you will be able to regrow injuries)
I am already holding a rubber control staff in my mouth, I don't need a cube of rubber control. :P
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on April 29, 2013, 08:33:51 pm
[Hm... Summon up a staff of rubber control, bite it so you are touching it, try willing yourself back together? Unless you don't have any Will, in which case... Well, darn. You may be screwed then unless someone is feeling benevolent.]

EDIT: EDIT NINJA

[Well... Keep trying? You're bound to die/get it right eventually.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 29, 2013, 08:34:51 pm
Yeah, I've been trying for quite a few turns now.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 29, 2013, 08:48:59 pm
Summon stone-control ring, then head to the boar and:

If I succeeded in summoning the ring, will it's legs to fall off and lash it to the ground with vines.

If I didn't succeed, will it's tusks to perform brain-analogue surgery on itself.  Violently.

For now, Minion just interposes itself between me and hostiles, and only strikes if I'm attacked.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Feldrain on April 29, 2013, 09:08:35 pm
(( This looks hilarious and it's very well done. Can I be added to the waiting list? I will get a char sheet up some other time.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on April 29, 2013, 09:09:46 pm
((There is no waitlist. Once you post your char, you're in.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 29, 2013, 09:17:31 pm
((This is why I pointed out: Piecewise, remove the artifact waitlist from the OP.
Speaking of artifacts, I seem to recall you were parsing the words to make one from Dark Souls for someone. Did you ever finish that for them? Just curious.
Finally, Vakothu: Is, perhaps, this trying to fix yourself why you're in such a predicament now?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 29, 2013, 09:21:10 pm
((Stephen's still in the "Wait"list, for Aether's sake!))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 29, 2013, 09:38:27 pm
((This is why I pointed out: Piecewise, remove the artifact waitlist from the OP.
Speaking of artifacts, I seem to recall you were parsing the words to make one from Dark Souls for someone. Did you ever finish that for them? Just curious.
Finally, Vakothu: Is, perhaps, this trying to fix yourself why you're in such a predicament now?))
((Yes, it is.  I originally had a chunk missing out of one of my arms and a missing leg, when I tried to summon gauntlets to enchant with the power to control rubber, my arms turned into immobile steel.  I summoned a object of rubber control (After several tries it turned out to be a staff.) and willed my missing leg to grow back, that worked.  I then succeeded at making my non-functional arms fall off, but when I tried to grow functional arms I got a will roll of 1, and that made my legs fall off.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on April 29, 2013, 09:50:35 pm
((It's hilarious that that makes perfect sense to me. I guess the worst that can happen is you try to will new arms/legs, and a roll of 1 makes them appear out of your sockets/orfices. Or it turns your lungs into legs. In which case, hello respawn, which is not TOO bad.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on April 29, 2013, 10:01:12 pm
((It's hilarious that that makes perfect sense to me. I guess the worst that can happen is you try to will new arms/legs, and a roll of 1 makes them appear out of your sockets/orfices. Or it turns your lungs into legs. In which case, hello respawn, which is not TOO bad.))
((I decided it would be a good idea to turn myself into rubber and jump off the cliff, that's how I got wounded in the first place. :-[))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on April 29, 2013, 10:06:42 pm
((It was a reasonable assumption. Just wrong.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Cheesecake on April 30, 2013, 09:29:39 am
((There is no waitlist. Once you post your char, you're in.))

Oh, alright.

Spoiler: Char sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 30, 2013, 09:34:07 am
You're two over.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Cheesecake on April 30, 2013, 09:52:49 am
Woops, edit'd.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on April 30, 2013, 10:43:27 am
((And now you're missing the Strength stat. And you're two points under. Ten points is what you get.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 30, 2013, 10:46:25 am
Isn't it eight points?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on April 30, 2013, 10:52:18 am
It went from eight to ten with the addition of two new stats.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on April 30, 2013, 10:52:54 am
No.  Read the OP, you get ten.

And FYI, a two has no benefit over a one.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on April 30, 2013, 10:53:07 am
Well now I feel embarrased.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on April 30, 2013, 05:12:16 pm
Except for where it adds to your pool. That means you can use 2 words instead of 1 word, which is a lot more useful.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Cheesecake on April 30, 2013, 07:17:05 pm
Edit'd edit.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on April 30, 2013, 07:23:53 pm
Edit'd edit.

You should switch from potency 2 and channeling 1 to potency 1 and channeling 2. It'll be a lot more useful that way.
the way the stats work, is that a 0 gives you -1 to rolls, and you get +1 for every multiple of 3. Except for channeling, which directly translates into your mana pool.

EDIT - Oh, and having at least 1 point in a stat gets you to +0. so 0 = -1, 1 = +0, 3 = +1, 6 = +2, etc.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Cheesecake on April 30, 2013, 08:25:14 pm
Alright then. Edit'd the edit of my edit.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 01, 2013, 01:08:58 am
Oh boy.
Just finished reading these 308 pages last night (was 307...).
You know what? With that effort I don't feel bad about obtaining meta-knowledge! (Not that in this game that is much of an issue... ;D)
I've got 73 words (I may have missed a few...), 7 runes and a circle. Let the Science begin!

I wonder if Piecewise has had an aneurism yet...

Time I think to join the greatest R2D I have seen yet! (In girth and greatness!)

You may call me Bigfoot. ("o"/"0", the giv-a-damn is low on this matter)
Spoiler (click to show/hide)
FYI I already have an attack in mind for any cretin lucky enough to stand still, but I think I will save the murder for NPCs, eh? (Channeling is four for a reason!)

Piecewise, I know the drill, read enough for that, could you by any chance just have me run outside (somehow I know where) and have me try WORDS?

IN CHAR:
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 01, 2013, 01:13:21 am
You're short a point. You only have 9 points in stats, you start with 10.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 01, 2013, 01:15:05 am
Oh, thanks! (DERP)  :P

+1 Strength, I've seen enough death via black-holes already. *gulp*
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 01, 2013, 04:57:53 pm
You think this is a big RtD?

Look at piecewise's other masterpiece, Einsteinian Roulette. It has two threads which dwarf this one and a new third one which is still pretty small.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on May 01, 2013, 05:38:27 pm
You think this is a big RtD?

Look at piecewise's other masterpiece, Einsteinian Roulette. It has two threads which dwarf this one and a new third one which is still pretty small.

This one moves much faster, though. Yeah, I'm finally back.

Exit the temple and look around the grounds.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 01, 2013, 07:53:43 pm
You think this is a big RtD?

Look at piecewise's other masterpiece, Einsteinian Roulette. It has two threads which dwarf this one and a new third one which is still pretty small.
This one moves much faster, though.
Is this surprising?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 02, 2013, 12:16:51 am
"How long could this possibly take?  On the bright side, at least I don't feel pain."
Will myself to grow new arms and legs.  If it works, pick up all my previous limbs for Science.

"pick up all my previous limbs for Science" Is a pretty good phrase if you ask me.

[will:5]
Your arms and legs both grow back! Everything worked out better then expected.

You pick up your severed limbs.


Hmm. Ask the mummy "Are there any scrolls around here that might contain some partial translations of this language?" "Also do you have any Idea what the "Offering of The Green" might be?"
"Most of the ruins of ancient times have long since been wiped from the world, their stones scavenged or lost. However, the Labyrinth of Nul-sheal, the forest to the west, is said to contain a scattered few. Beyond the catacombs and what lies beyond them, the forest is your best chance."

"That is a riddle you must solve."


Grab a stick, or a large piece of the skeleton goldfish, and sketch the following words on the ground while shouting them out:
"I'm going to be trying something big, anyone who wants can come help."

Then start drawing a circle with the help of whomever comes to my aid.
(We'll be PMing it later/soon/ish)

((I've contacted some people who want to help already, and there's more who are quite welcome to help with this. It's a larger rune, and probably going to take more than one turn. If you're in the temple grounds, I'd be happy to have your aid. We'll be going into the temple or into the fog a short distance to escape any negative consequences this circle may have, if it has any))
Alright...let me just look through the posts and see who else is helping on this...


Help Milo draw his circle.
Here's one...

And thats about it. Lets see if you two are strong enough...Ok, you guys are lacking 3 pool needed to make just the basic structure of the circle, that costs 10. You can inscribe the runes one at a time after the circle is done, to spread the cost out though. And unless you get someone who is aligned with Mr. Inksea to help, it's gonna take 2 turns to make. Each Rune costs 3 to put in place.

This circle is pretty powerful, if you couldn't tell. It has...interesting effects. You should get derm to help. It would increase his god favor, speed up the creation of the circle and lend you the power needed.



FUCK YES BEER RUNE

Try A6, then in the smaller circles, B16 and B17. Activate if possible.
[pot:1]
The circle activates while your paw is still inside it. Your left paw, along with the ground inside the circle, turns into diamond that begins oozing alcohol. Well...thats a thing.

((Legends have foretold of the magical time known as exam week, in which Wwolin abuses his photographic memory to avoid having to study and returns to Perplexicon. That time is now))

"Ooh boy, I feel like I've been in some sort of coma for ages... Hey, my torch is still light! Maybe one day when I'm famous, people can base a religious holiday around it. Speaking of which, wasn't there a church that I was going to explore?"

Enter the church, and turn my golden hands into a cloud of fluttering golden butterflies so that they'll be able to fit down the trapdoor later.
(welcome back, was wonder what happened to you.)

You head back to the church and inside.

[Will:1+1]
The golden hands thud violently to the ground and twitch a bit. Hmph, an auspicious start.



Glare at Eotyrannus, with intentions.

[Lol aware:3]
[pot:2]

You glare at him, though it's not quite as piercing as you would have hoped. Oh well...he's wandered off now anyways.

"Yeah, you better run!"



More Ship Building! "Urgh... This may take a while." Glassco grumbled to himself.

Spoiler: Ship Re-envisioning! (click to show/hide)

Lets say you can get 5 will actions in each turn eh?

[will:6,6,4,6,2,+1 all]



...


QQ


SON OF A BITCH

"Boy, I hope that ring is still somewhere in contact with me!  If not, could one of you push it my way?"



Assuming I can, will my body to grow back.  No way this will go badly with -1 will!

I happen to be right next to you. Want me to bail you out, or should I just let you be? If you offer me an item (that I can actually touch, no rings that disintegrate me when I try and pick them up) of elemental control over any metal/energy element, I'll even try and arrange to give you the kill. From what I can see, if I give you the kill and you put the point in channeling, you should able to make such Items.

If Thrakor takes me up on my offer (Which he did), have my big thallids go protect him, then fire missiles at the boar and have the resulting spores consume all the boars organic matter, lever apart the stones that make up it's legs, and anchor it to the ground so it can't move. If he does not take me up on my offer, circumvent the boar and head deeper into the forest. If the boar attacks me anyway, try and outrun it. If I can't, fire missiles and destroy it.

Also, does that extra level of Nul-Sheal give me an extra minion slot?
[spd:2]
[master spd:4+1]
Remember how The Master was glowing? Just standing around for like two straight turns? Well..
[spd:2]
[end:3]
The glow on the Master suddenly sloughs of him and into the ground. It races out like a shockwave in all directions, flowers blooming and grass growing knee high in an instant. And then roots, a foot thick and sharp as spears, erupt from the ground and burst from the trees. They tear straight through your suit, impaling it a good dozen times and pinning it in place. One of the Spikes takes your left arm off at the elbow. You scream in pain, and try to fire your missiles anyways.

[will:4+3-1 concussion,-1 pain]
[dex:1+1 Fungus]
You fire your barrage of missiles, which miss and fly off somewhere deep into the woods.

The master lowers it's head, intent on charging you

(Also no. Thats just a one time thing)

"~Go-fast-guy-go!~"

Improve fast guy with words.
[pot:5+1]
The Homunculus becomes even thinner and sleeker. This would normally result in it being weaker. For some reason though, that doesn't seem to be the case.

 

"Eww."

Kin quickly makes A16, B4 and put the bloody metal rod there. He then activates it.
(I didn't know you were german. Huh.)
[pot:1]
You activate the circle while you're standing in it. Your entire body, electric though it may be, crystallizes with large, square salt crystals.

Shareeb Shor Rentareeb
Go back to crater
[pot:3+1]
You summon a steel whip. It's an odd looking thing, it's handle is shaped like the body and head of a lizard, while it's tail has been greatly extended to form the braided steel fibers of the whip.

You walk back over to the end of the street right next to the crater.


"Hey, anybody out there wants a mecha bear?"

Do some violent things. If nobody takes the bear from me dispose of it somehow (make it jump off a cliff or something) so that I can free up my control slot. Then summon a superman.

I give permission to miauw to post on my behalf just in case I loose Internet access for the next couple of days and there is something trying to kill me.


Look around for ANYONE I could slay. Don't start slaying yet.
((You know you can just open the status spoiler, press Ctrl+F and search for "ion: temple" "ion: base" "ion: hall", right?))
You turn to the guy next to you and murder him to death and eat his soul. You gain a point.

And then you dispose of the bear...somehow.

[pot:6+1]
A rather large man appears in front of you.

"Oh" He says, "Guess I'm alive again?"



"Ok then"
Use sword to carve runes
[pot:1+1,1+1]

These days, they are bad.


I look inside the cave with my new light source, casting Zorhalth again if needed. What can I see from out here?
You look inside the cave.

The cavern is a sea made thing, a wound in the stone carved by centuries worth of high tides. Water has collected in divots around the cave and formed dark tidal pools. Soft limbs and boneless bodies squirm in the brine stinking water and primitive eyes watch you with a sort of mindless curiosity. Hidden there, in the depths of the black stone and the wet sand is a monolith of quicksilver. It hovers a foot or  two above the ground, hanging silently in a natural chamber at the end of the cave; it's surface slowly rolls and ebbs and flows. 

Also Sven is there, staring at the Monolith.



Cool. Nice weapon.
Poke it with my sword. If it does not do anything nasty to the sword, then pick it up. Say Clo-caltel Adamenstiar Donbel. Wear result.
Bets on if it will kill me?

As is kind of expected of something throwing out arcane energy, it's rather corrosive to things that come in contact with it. Probably a poor idea to hold it without precautions.

[pot:2+1]
It produces...something. Sort of a mess of gears and diamond...you don't think it's gonna be of any use. Or wearable for that matter.


"Oi! Thrakor! You want help with tha'? Too bad! I'm comin' anyway. Drinks all around!"

Adventure my way to the boar and begin superheating it. ZorhalthZorhalthZorhalth.
You attempt to enter the forest, but the path appears to have been blocked by a mass of interwoven wooden spikes. Hmm, you think you can see something trapped and impaled on those spikes a good 20 feet further in.


((Sorry Piecewise, but there is no way that uriststrast as a word for booze was generated randomly. Yes, I just revealed that word, but it's mostly harmless and hilarious anyway.))

Say some more words.
That one and a handful of others were exceptions. I added it later and...well I couldn't resist. Although the words for spear and staff being similar is actually purely coincidental.

[pot:4+1]

Image of a bracelet

[pot:3+1]
A lump of wax appears and goes flying off toward your left. It hits the wall with a dull "Splut" and then drops to the ground.


I suddenly really wish there was an element for sound.

Weren't we promised new elements at some point?
I may have to post more...problem is thinking up ones that are
1.Different from ones we have
2.Not something useless
3.Not something brokenly powerful.


((God dammit, what the hell does this circle do?! WHAT DO YOU WANT FROM ME?!))

Pick up a rock and hit the sword with it from a distance to see if anything happens. If nothing happens, scratch out the circle and pick up my new sword. Prepare the new circle and runes if possible.
I'll give you a hint. Try that circle, with the rune for sword and then activate it BEFORE trying to put the sword in it.

[pot:6+1]
The area inside the circle fills up without about a foot of water. It just sort of stays there, held in by the boundaries of the circle.


[Meh, spell testing. I'm poking the limits of what and how you can will check something, so as to nice and properly abuse use it to its full potential. The words seem nice, but really unless you want to build stuff with them you don't really need the ability to say a lot of them it seems to me.]
((Will is fine for building stuff, but when it comes to protecting that stuff you have built, it's not so good unless you have cast the appropriate words (like Null did). Otherwise you'll end up annihilated by arcane cannons or sucked into blackhole mines. So the moral of this post is, in a perfect world, one should have a +2 on all stats and enough knowledge and pool to cast many magical defenses.

I wonder if Blastel has any magical defense perks on his higher levels, since he? seems to be a god suited for non magic users.))

I'll let you in on a bit of a secret here, since Kisame kind of demonstrated it. Blastel's gifted weapon does more damage then a normal weapon would. Blastel's later perks will allow him to do frankly outrageous damage with his weapon if he manages to hit multiple times. And yes, he does grant defenses against magic in the form of particular items that come as a result of another perk.

A high level disciple of blastel will be nothing to scoff at. He could probably charge that airship Onyx fought and beat it to death.

Find nearest big deadly thingy. Shout "URISTRAT ZORHALTH" at it.

The nearest, big deadly thing is probably one of the sealed beasts that the All seeing Monk offered to let someone fight before.


Avoid metal door, only idiots go in the front.  Enter the docking bay and look for another way into the room beyond the metal door.

Mutter words.

Ok, so avoid big door, go through small side doors into the dark.

The room beyond the double doors isn't much more then a wide stone hallway with dirt floors and no windows. The only illumination comes from the open double door, though it looks like there are hooks for lanterns along the length of the room. Other then that there's nothing actually in this room save for a few open wooden boxes or crates lined up against the wall on the far end. You take a moment to look inside the first one and find it's filled mostly with clothing of various sizes and makes, a lot of it ripped, blood stained or covered in dried mud. Beyond the clothing there are a few pieces of modest jewlery and other miscellaneous personal items, but nothing of any real value. The crate next to the first one contains nothing but stacks of folded, gray uniforms. How odd.

Just past these crates is the door to the next room, although it's pretty much pitch black in there.

[pot:2]
Welp.


Look around for ANYONE I could slay. Don't start slaying yet.
((You know you can just open the status spoiler, press Ctrl+F and search for "ion: temple" "ion: base" "ion: hall", right?))
(I can do what?)

If fire doesn't fix your problem, try more fire.
Just because water can have everything in solution does NOT mean that fire ire is the solution to everything!
I believe he means you can use "CTRL-f to search the "Statuses" post since it contains everyone's locations.


------------------------------------------------The following posts are from earlier, but the fucking forum ate them------------------------------------------------


Look around for ANYONE I could slay. Don't start slaying yet.
Currently a least somewhat near by:
Corsair
Derm
Nahere
Empi
Zako
Scientist (who I believe may be away/abandoned the game)
Flabort
Eoty


"IT'S MURDURISING TIME AGAIN! OH MIGHTY BLASTEL, GRANT ME STRENGTH SO THAT I MAY SHOW THIS BITCH ASS BOAR NOT TO FUCK WITH A DISIPLE OF YOUR DIVINE BADASSERY!"

Pray to Blastel for mighty strength, and whack the boar with my staff!

((This can only end in glory.))
You rolled a 6+1 and smashed a chunk out of it's side. But the plants grew over it's injury and it ignored you.


Hooray for neat bow that i cant safely use yet and cool new words.

draw a circle to make myself fireproof, investigate the quicksilver thing, words if i see any creatures larger than a crab.
Other words if i see nothing interesting.

Your spells both failed, but your wheelie man disappeared into the monolith, like alice through the looking glass.



".....Owww? Anyways, let's see what Zaral Hancal Zolthelthcaon gives me."

A sliver and magma bow that would pretty much be dangerous to hold.


-----------------------------------BACK TO OUR REGULARLY SCHEDULED FUCKABOUTS------------------------------------------------


((This is why I pointed out: Piecewise, remove the artifact waitlist from the OP.
Speaking of artifacts, I seem to recall you were parsing the words to make one from Dark Souls for someone. Did you ever finish that for them? Just curious.
Finally, Vakothu: Is, perhaps, this trying to fix yourself why you're in such a predicament now?))

Removed it.

Also yeah, I told the guy. It was up to him to give that info out if he wanted to or not.
((There is no waitlist. Once you post your char, you're in.))

Oh, alright.

Spoiler: Char sheet (click to show/hide)

The most delicious player has arrived. Also, I believe you may have done a thing with STR that you didn't intend.


Oh boy.
Just finished reading these 308 pages last night (was 307...).
You know what? With that effort I don't feel bad about obtaining meta-knowledge! (Not that in this game that is much of an issue... ;D)
I've got 73 words (I may have missed a few...), 7 runes and a circle. Let the Science begin!

I wonder if Piecewise has had an aneurism yet...

Time I think to join the greatest R2D I have seen yet! (In girth and greatness!)

You may call me Bigfoot. ("o"/"0", the giv-a-damn is low on this matter)
Spoiler (click to show/hide)
FYI I already have an attack in mind for any cretin lucky enough to stand still, but I think I will save the murder for NPCs, eh? (Channeling is four for a reason!)

Piecewise, I know the drill, read enough for that, could you by any chance just have me run outside (somehow I know where) and have me try WORDS?

IN CHAR:
Spoiler (click to show/hide)
You can't ignore my girth.

Alrighty then, lets stick you out in the temple grounds and roll you some magic.
[pot:5,1,1,2]
Oh dear.

Ok, first one makes a pile of sand.
Second one...[end:1-1]
Kills you deader then dirt by turning your head into a block of obsidian.

WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!


Summon stone-control ring, then head to the boar and:

If I succeeded in summoning the ring, will it's legs to fall off and lash it to the ground with vines.

If I didn't succeed, will it's tusks to perform brain-analogue surgery on itself.  Violently.

For now, Minion just interposes itself between me and hostiles, and only strikes if I'm attacked.
You know I almost missed you. I am really becoming reliant on bolding.
[pot:6+1]
You summon up the stone control ring, but are similarly stopped from entering the place by the wall of wooden spikes.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 02, 2013, 12:26:21 am
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Wwolin on May 02, 2013, 12:32:08 am
"Well, let's try that again! The throne too!"

Convert throne and hands into a swarm of golden butterflies. If successful, command a single butterfly to descend down the trapdoor, to try and see how far down it goes.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on May 02, 2013, 12:38:50 am
"Right. Back to that previous circle!"

Deactivate the current circle and scratch it out. Then draw the new one, activate it and place my sword into it and watch what happens.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 02, 2013, 12:41:18 am
[Oh neat, new ability! Sweet. Don't know how far along the ship is though... Also, not going to lie, if Glassco dies again I'm bringing out a Blastel guy, one who's weapon is a tower shield. Why? Because I can only assume that the weapons granted by a deity are impossible to break, and a giant shield that is impossible to break... Oh my, the possibilities. That, and the mental image of beating someone to death with a giant ass shield greatly amuses me.]

"I feel... Whispers. I didn't know that could even be a feeling." Glassco scratched the back of his neck as he felt weird about the new covenant level. "Well... Guess I should test it, no?" Glassco attempts to use his new found power on Sparky, because why not? Might be interesting. Secretly, I mean Scarlon is the deity of secrets, is he not? Lets practice some secrecy.

If I can still make will rolls, continue with the shaping of the ship until its finished.


Spoiler: Ship Re-envisioning! (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 02, 2013, 12:42:29 am
((Well, I managed to repair myself, I'm coming to help with the rune now.))
Head back to the spawn-temple, if I make it without incident, help with the rune.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 02, 2013, 12:53:08 am
Help with drawing rune.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on May 02, 2013, 12:55:36 am
"Okay, Thank you for your time. Would you like me to send any knowledge I discover to this monastery?"

Go back to "Three Heads" and try to set up a small outpost for "The Research of Ancient/Lost Knowledge"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 02, 2013, 01:00:55 am
Well. This seems like a lesson in hubris. Maybe I shouldn't just assume I can stomp everything...

Will my fancy painkilling fungus bandages to spread over to my arm. Will a couple of Large Thallids to appear between the boar and me and keep it busy. Will the part of my suit that I sit in climb up some of the spikes that impaled it, consuming any spikes that are in the way and leaving the rest of the suit behind. Will the part left behind to turn into slime mold and begin consuming the boars organic matter.

Well, this is going south real quick. Maybe we should just throw everything we have at it and not worry about who get's the kill?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 02, 2013, 03:04:05 am
dammit i wanted fireproof hands, say words and stuff.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on May 02, 2013, 05:43:47 am
Exit the temple and look around the grounds.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 02, 2013, 06:12:42 am
No noticeable effect. Let's test this shall we? I know the knife would have been magnetic, if I throw steel and clockwork at it, some of it will clump around the knife.
"clo-caltel clo-caltel shareeb shareeb" Silica scatters the metal and clockwork in the area in front of her.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 02, 2013, 07:14:00 am
WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!

*RESPAWN*
"Uh..."
>>> Move one point in STR to END (Please?)
*Faceplant*

Round 2:
Run back outside, again.
MOAR SCIENCE!
(This time for fun and profit! Now hopefully with 100% less obsidian-head!)

((Do I need to drop a point? Or because I haven't killed anyone do I get to keep what tasty, tasty points I have left?))
((FYI, I'm just going to sci for a bit, build up a moderate arsenal, hopefully.))
((Sci now, MURDER soon. I pwomise.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 02, 2013, 07:44:13 am
Be the big damn hero to the big damn circle.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 02, 2013, 08:31:34 am
Call loudly for more people to help, organize people and draw the circle as mana becomes available.

((10 mana? Wow, that's definitely the circle we had in mind. Which means that over all, this is going to take 31 mana. That's a few turns/players.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 02, 2013, 08:38:30 am
Remember that I have the god of runes and marks at my side.

(To all the news joiners, Come join team Aether! Fill out most of your spellbook instantly!)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 02, 2013, 08:43:30 am
That should speed things up considerably, all things considered. Glad to have your help.

(If this does something like summon a god, or terraform the area, or something like that, I won't be disappointed. If this turns the Other to diamond (and all otherflesh), I'll be excited but disappointed. If this CREATES a god, I'll be really excited. I have no idea what this will really do, though. It's a BIG unexplored circle.)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 02, 2013, 08:46:21 am
Waaaiiiitttt, you are doing something with the other?
Get the FUCK away from the idiots with the huge-ass circle. Do not grab the new sword. Say Shoshashzel Adamenstiar Contallthelthel.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 02, 2013, 08:46:21 am
""~You-will-be-known-as-Tod-3A! Such-is-Tod's-will!~"

Name Tod-3A. More words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on May 02, 2013, 09:35:05 am
((What makes you think I'm German? I've only studied the language.))


"NOOOoooooo! I will not be defeated as crystallized salt!"
Kin attempts to scrape a new A16, B2 circle and activate it while inside it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 02, 2013, 10:39:29 am
((To all the new joiners, come join team Bismuth! Fill out most of your spellbook instantly, with ~75% words and ~25% runes! Join a team of dedicated scientists!))

"Hello there. I don't suppose you're the guy that died while on fire by any chance? Remember anything at all? Here, help me out with this since you're here."

Investigate the human I just summoned. Do some more rune science.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 02, 2013, 10:48:45 am
Go to GWG. Grin maniacally and say hello. (manaical grins are default grin for LYF)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on May 02, 2013, 11:28:54 am
"To the left, cha cha cha, to the right, cha cha cha~~"
More words!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on May 02, 2013, 12:15:23 pm
"Hey there, Sven was it? Nice monolith you've got there. Does it do anything?"
I head into the cave.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 02, 2013, 01:13:13 pm
PW: I would point out that you missed my action, but looking at my status I see that SOMETHING killed me.  Took 4529 posts, but I finally died!  Was it the boar or my own stupid self?


New stat arrangement, because I want to play differently for a bit:

Quote
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency:  0
Will:  6
Channeling: 0

Thrakor woke back up.  His head was pounding, and his body ached.   Body!  At least that was back.  He felt... different, though.  He felt less connect to the magic.  Something told him to head... up?

Head out of spawn and upstairs to the infodump monk.  Ask him these questions:

"Before I was brought here, I was chosen to fight some fellow named Null the Sealer.  Who was that?

What gods here are under the purview of mental domination?



(I know that'd be Scarlon and element control dude, but I want Mr. Monk's opinion.)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on May 02, 2013, 02:08:21 pm
"Wooden spikes, ye say? I heard wood."

ZorhalthX3 while hoping whatever is impaled isn't also flammable.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 02, 2013, 06:20:32 pm
Waaaiiiitttt, you are doing something with the other?
Get the FUCK away from the idiots with the huge-ass circle.

That's just one of my many wild varied theories as to why that rune would cost SO much.   :P
I'm mostly betting on teraforming the area, a 5/16 chance by my books. Modifying or attacking the Other is only a 1/16 chance by my guesses, doing something related to another god is 3/16, sealing someone in the circle is a 1/16 chance, and there's a 7/16 chance it's something I can't predict.

Getting away is a good idea, though. We intend to retreat a distance once it's drawn before we activate it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 02, 2013, 07:31:09 pm
If two followers of "Shub-shalsheil of the Inksea" worked on the same circle, would their bonuses stack?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 02, 2013, 07:32:27 pm
Waaaiiiitttt, you are doing something with the other?
Get the FUCK away from the idiots with the huge-ass circle.

That's just one of my many wild varied theories as to why that rune would cost SO much.   :P
I'm mostly betting on teraforming the area, a 5/16 chance by my books. Modifying or attacking the Other is only a 1/16 chance by my guesses, doing something related to another god is 3/16, sealing someone in the circle is a 1/16 chance, and there's a 7/16 chance it's something I can't predict.

Getting away is a good idea, though. We intend to retreat a distance once it's drawn before we activate it.
Get a barrier of something big and tough in between you and the circle too. A while back, piecewise said he would add adamantine, but I don't know if he actually did or not.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 02, 2013, 07:48:48 pm
Theres diamond. It uses a word similar to that word.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 02, 2013, 07:54:07 pm
Theres diamond. It uses a word similar to that word.
So in this diamond=adamantine? Nice!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 02, 2013, 09:10:37 pm
Lick beer diamond until alcohol poisoning sets in, then respawn.

Reincarnate as Sanya VI. (or is it V?)
Spoiler: Sanya VI(V?) (click to show/hide)

Because I plan to die this turn, there's no autoturn on respawn unless you'd be kind enough to let me go ahead and walk over to where I died (into the forest).
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 02, 2013, 09:23:47 pm
Chances are he will let you but youll encounter an enemy en route
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 02, 2013, 10:08:26 pm
Hm, scientist hasn't been around in a while? Mercy-killing time!

Words.

-----
((To all the new joiners, come join team Bismuth! Fill out most of your spellbook instantly, with ~75% words and ~25% runes! Join a team of dedicated scientists!))
((Bah. Rookies. Oh, hey, someone is trying to chat with me IC:))


Go to GWG. Grin maniacally and say hello. (manaical grins are default grin for LYF)
"Ah...h'lo theh. Ah ye okay?"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on May 02, 2013, 10:39:23 pm
"Holy shit. THANK YOU, OH MIGHTY BLASTEL!"

Hit it again, but in the head this time.

((If the dice are with me, I may kill a giant stone boar, with a stick. Or die horribly. Either or.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on May 03, 2013, 12:38:19 am
"Ok...maybe choosing the spooky hallway over the inviting metal door was a bad idea."

Search for a candle, torch or other light source in the crate and along the wall.   If I find any thing, light it with "Zorhalth".

If I don't find anything that I can light to guide my way, go back to the metal door muttering "Roth" and "Jubhal" along the way.  Stand to the side on which the door opens, open it and wait a few seconds to let any ambushes or traps go off without Ozzy in the line of sight.   Only then would he enter, still wary and see what he could see.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on May 03, 2013, 04:08:00 am
((Dont think I have replied yet sooo...))
"Tehehe"
Take my skeleton with me and have it murder the first enemy I find.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on May 03, 2013, 05:24:05 am
Jixiu starts humming absent-mindedly to himself. "Wait.... What was I doing again?" He shrugs."Oh well."
Go wandering aimlessly.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on May 03, 2013, 06:14:09 am
Try to levitate some sand 5 times
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 03, 2013, 06:51:54 am
That should speed things up considerably, all things considered. Glad to have your help.

(If this does something like summon a god, or terraform the area, or something like that, I won't be disappointed. If this turns the Other to diamond (and all otherflesh), I'll be excited but disappointed. If this CREATES a god, I'll be really excited. I have no idea what this will really do, though. It's a BIG unexplored circle.)
((I'll help you next turn as well, I just need to make sure I haven't summoned an extremely magnetic invisible knife))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 03, 2013, 08:00:24 am
((If my next turn doesn't kill me, I might join in too, FOR SCIENCE! Perhaps you could be convinced to share the recipe..? ;D))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Stonecod on May 03, 2013, 08:34:03 am
I'll walk upstairs, then outside, then say some words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 03, 2013, 08:05:08 pm
"Well, let's try that again! The throne too!"

Convert throne and hands into a swarm of golden butterflies. If successful, command a single butterfly to descend down the trapdoor, to try and see how far down it goes.
[will:5+1]
You break your hands and chair into a swarm of golden butterflies and send one of them down the hole. It seems that the hole goes down maybe 40 feet or so.


"Right. Back to that previous circle!"

Deactivate the current circle and scratch it out. Then draw the new one, activate it and place my sword into it and watch what happens.
[pot:4+1]
The circle activates and begins drawing power from you. You attempt to stick your sword in but it bounces off thin air. You try again, moving slow. It refuses to pass within the circle, or anywhere directly above it. You give the invisible barrier a hard hit with the sword and though it still blocks it, you feel a bit of power drain from you. Experimentally, you stick your hand into the circle. It passes in and out without issue.


[Oh neat, new ability! Sweet. Don't know how far along the ship is though... Also, not going to lie, if Glassco dies again I'm bringing out a Blastel guy, one who's weapon is a tower shield. Why? Because I can only assume that the weapons granted by a deity are impossible to break, and a giant shield that is impossible to break... Oh my, the possibilities. That, and the mental image of beating someone to death with a giant ass shield greatly amuses me.]

"I feel... Whispers. I didn't know that could even be a feeling." Glassco scratched the back of his neck as he felt weird about the new covenant level. "Well... Guess I should test it, no?" Glassco attempts to use his new found power on Sparky, because why not? Might be interesting. Secretly, I mean Scarlon is the deity of secrets, is he not? Lets practice some secrecy.

If I can still make will rolls, continue with the shaping of the ship until its finished.


Spoiler: Ship Re-envisioning! (click to show/hide)

[will:3+1]

A whispering voice echos in your head

fears water

Acceded ones use as hunting hounds

Lives in the steep cliffs

Weren't insects once

Ticks of the Storm Rok.

Blood has curative properties




((Well, I managed to repair myself, I'm coming to help with the rune now.))
Head back to the spawn-temple, if I make it without incident, help with the rune.

Help with drawing rune.
Be the big damn hero to the big damn circle.


Call loudly for more people to help, organize people and draw the circle as mana becomes available.

((10 mana? Wow, that's definitely the circle we had in mind. Which means that over all, this is going to take 31 mana. That's a few turns/players.))
Alright lets see here:
3+4+5+3=15 pool to play with here. Thats enough for the circle and a single rune this turn. And 4 people plus the Inksea effect means it's all done in one turn. Lets see about that potency roll though
[Flab:6+2]
[Derm:2]
[Nahere:2+1]
[Vak:3]
about a 4 average. So it succeeds! You inscribe the circle and the first of the runes. Just 6 more left.


"Okay, Thank you for your time. Would you like me to send any knowledge I discover to this monastery?"

Go back to "Three Heads" and try to set up a small outpost for "The Research of Ancient/Lost Knowledge"
You return to the three heads and set up as much of an outpost as you can. Mostly it involves scratching the name in the wall.


Well. This seems like a lesson in hubris. Maybe I shouldn't just assume I can stomp everything...

Will my fancy painkilling fungus bandages to spread over to my arm. Will a couple of Large Thallids to appear between the boar and me and keep it busy. Will the part of my suit that I sit in climb up some of the spikes that impaled it, consuming any spikes that are in the way and leaving the rest of the suit behind. Will the part left behind to turn into slime mold and begin consuming the boars organic matter.

Well, this is going south real quick. Maybe we should just throw everything we have at it and not worry about who get's the kill?
[spd:5]
[Master spd:1+1]
[will:1+3-1 concussion]
The bandages manage to slow the bleeding considerably, but not stop it. Not that bleeding to death eventually is really your biggest worry right now.
[will:1+3-1]
Your fungi men sort of waddle over and put themselves between you and the boar, but don't attack it.
[spd:6]
[master spd:6+1]
[master dex:6]
[master str:5+3]
[will:4+3-1]
[end:4]
The boar charges. It's tusks rend the ground and tear your fungi soldiers to shreds. You don't have time to do much, but you will the fungus cockpit to harden up into a massive spore,to shield you from the blow. The cockpit closes into a completely sealed organic shell just as the boar's tusks meet it. You're not really sure what happens next. There's a great impact, a feeling of tumbling, and the flash of sunlight before you find yourself on your back. The front of the spore has been partially caved in, crushed in like an egg. Light is drifting in through the cracks.

"Ow."


dammit i wanted fireproof hands, say words and stuff.

"Hey there, Sven was it? Nice monolith you've got there. Does it do anything?"
I head into the cave.
[Un spd:1+2]
[Sing spd:2]
[un pot:6+2]
[Sing spd:5]
[un dex:2+1]
[sing spd:4]
Sven shouts a few words and an enormous wall of fire appears in front of him and roars down the length of the cave. John just barely manages to press himself against the wall as it tears past him.

[un pot:2+1]
Sven's subsequent attempts at circlestry end in failure.


Exit the temple and look around the grounds.

Outside the temple is a rather large grounds, complete with sparring ring, benches and cliffs on all sides save for to the west, which has a switch back path down the mountain.

There are several people working on a large magic circle together  as well.


No noticeable effect. Let's test this shall we? I know the knife would have been magnetic, if I throw steel and clockwork at it, some of it will clump around the knife.
"clo-caltel clo-caltel shareeb shareeb" Silica scatters the metal and clockwork in the area in front of her.
Damn it, It ate your post.

Yeah, you managed to summon both and spread them out in front of you.


WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!

*RESPAWN*
"Uh..."
>>> Move one point in STR to END (Please?)
*Faceplant*

Round 2:
Run back outside, again.
MOAR SCIENCE!
(This time for fun and profit! Now hopefully with 100% less obsidian-head!)

((Do I need to drop a point? Or because I haven't killed anyone do I get to keep what tasty, tasty points I have left?))
((FYI, I'm just going to sci for a bit, build up a moderate arsenal, hopefully.))
((Sci now, MURDER soon. I pwomise.))
(looks like you have 10 points, so thats fine)

You run back outside and try to science again.
[pot:4,2]
Well...good news is that you didn't  get a 1 this time. Bad news...you found the vacuum word.

You summon a cube of solid black about the size of a 6 sided dice. It immediately begins to suck everything in towards it.

[str:5-1]
Luck  duck.

You manage to resists the pull of the void until it collapses in on itself and vanishes.

Second spell you just sort of fumble.

 
Waaaiiiitttt, you are doing something with the other?
Get the FUCK away from the idiots with the huge-ass circle. Do not grab the new sword. Say Shoshashzel Adamenstiar Contallthelthel.
You're already down in the village homes. You're a good distance from them.
[pot:4+1]
You summon a diamond sword that radiates a powerful aura of repulsive force. A such, it kinda hovers in mid air, tumbling all over the place.


""~You-will-be-known-as-Tod-3A! Such-is-Tod's-will!~"

Name Tod-3A. More words.

[pot:1+1]

NOPE


((What makes you think I'm German? I've only studied the language.))


"NOOOoooooo! I will not be defeated as crystallized salt!"
Kin attempts to scrape a new A16, B2 circle and activate it while inside it.
(Because your avatar lead back to a german school's website.)
[pot:6]
You imbue yourself with crystal instead and end up looking a lot like this:(http://i.imgur.com/4zefvNR.jpg)

((To all the new joiners, come join team Bismuth! Fill out most of your spellbook instantly, with ~75% words and ~25% runes! Join a team of dedicated scientists!))

"Hello there. I don't suppose you're the guy that died while on fire by any chance? Remember anything at all? Here, help me out with this since you're here."

Investigate the human I just summoned. Do some more rune science.
Guess what one of those runes is.

The black hands come and replace your limbs and leave you with a nice new corruption sign, half full.


Go to GWG. Grin maniacally and say hello. (manaical grins are default grin for LYF)
You Do the grin thing to GWG, foaming at the mouth a bit as you do.

"To the left, cha cha cha, to the right, cha cha cha~~"
More words!
[pot:6+1]
Your clothing and the ground under you are immediately soaked in booze.

[pot:2+1]
A bit too hazy to make out, but there are 2 of them.

PW: I would point out that you missed my action, but looking at my status I see that SOMETHING killed me.  Took 4529 posts, but I finally died!  Was it the boar or my own stupid self?


New stat arrangement, because I want to play differently for a bit:

Quote
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency:  0
Will:  6
Channeling: 0

Thrakor woke back up.  His head was pounding, and his body ached.   Body!  At least that was back.  He felt... different, though.  He felt less connect to the magic.  Something told him to head... up?

Head out of spawn and upstairs to the infodump monk.  Ask him these questions:

"Before I was brought here, I was chosen to fight some fellow named Null the Sealer.  Who was that?

What gods here are under the purview of mental domination?



(I know that'd be Scarlon and element control dude, but I want Mr. Monk's opinion.)
(you died to will:1-1)

You head upstairs and talk to the monk.

"We know not from whence you came or who you fought there.  The magic by which you came is that of the gods, We know little of it, save that it requires the sacrifice of many to remain functioning."

"Scarlon is best for those who prefer to stay out of combat, to move and act from the shadows. Nul-sheal is more suited to those who wish to fight more forthrightly."

"Wooden spikes, ye say? I heard wood."

ZorhalthX3 while hoping whatever is impaled isn't also flammable.
You take a deep breath and promptly let it out again as an incoherent scream as the wall of wood explodes outward; an organic, spore looking sphere blasting it's way through like a cannon ball and burying it self in the soil a good 20 feet beyond you.

"Wowie zowie."

If two followers of "Shub-shalsheil of the Inksea" worked on the same circle, would their bonuses stack?
Yep. Though with 4 people, it's already considered to be "instant" or at least only 1 turn.

Lick beer diamond until alcohol poisoning sets in, then respawn.

Reincarnate as Sanya VI. (or is it V?)
Spoiler: Sanya VI(V?) (click to show/hide)

Because I plan to die this turn, there's no autoturn on respawn unless you'd be kind enough to let me go ahead and walk over to where I died (into the forest).
It takes a long time to die of alcohol poisoning as a bear. A long time. So you do die, but no, no walking. But just no walking this turn. Feel free to do it next turn.

Hm, scientist hasn't been around in a while? Mercy-killing time!

Words.

-----
((To all the new joiners, come join team Bismuth! Fill out most of your spellbook instantly, with ~75% words and ~25% runes! Join a team of dedicated scientists!))
((Bah. Rookies. Oh, hey, someone is trying to chat with me IC:))


Go to GWG. Grin maniacally and say hello. (manaical grins are default grin for LYF)
"Ah...h'lo theh. Ah ye okay?"

We'll just give ya that one.

One point.

"Holy shit. THANK YOU, OH MIGHTY BLASTEL!"

Hit it again, but in the head this time.

((If the dice are with me, I may kill a giant stone boar, with a stick. Or die horribly. Either or.))
The boar seems distracted and a bit stunned from punting Angle a half mile through several trees. Time to use it too your advantage!

[dex:4]
[str:6+1]
[master end:1+2]

You shift your grip as far down the length of the shaft as it will go, lift the staff over your head and bring it down again in a running, jumping, full force swing. You connect about halfway down the boar's face, right on the bridge of the snout and the entire front half of it's face sheers right off.

It doesn't seem to be dead yet, but it's not happy.

"Ok...maybe choosing the spooky hallway over the inviting metal door was a bad idea."

Search for a candle, torch or other light source in the crate and along the wall.   If I find any thing, light it with "Zorhalth".

If I don't find anything that I can light to guide my way, go back to the metal door muttering "Roth" and "Jubhal" along the way.  Stand to the side on which the door opens, open it and wait a few seconds to let any ambushes or traps go off without Ozzy in the line of sight.   Only then would he enter, still wary and see what he could see.

You don't see any candles or light sources around...well you suppose you could make one using the clothing in the bin. That would probably burn rather nicely. Though it would work better if you, say, soaked it in tar or booze and then stuck it at the end of a stick...
((Dont think I have replied yet sooo...))
"Tehehe"
Take my skeleton with me and have it murder the first enemy I find.


You make it all the way down to the village center without finding anything. Hmm. Maybe these places get depopulated? Should start a conservation effort. State parks for goons.

Jixiu starts humming absent-mindedly to himself. "Wait.... What was I doing again?" He shrugs."Oh well."
Go wandering aimlessly.
You wander to the ruined tavern and get a tall glass of strong booze. And then you drink until you have even less idea whats going on.

Try to levitate some sand 5 times
[will:6,5,4,1,1,-1 all]
Well it works twice. And then fails once, and then kicks sand in your eyes twice.

I'll walk upstairs, then outside, then say some words.
[pot:4+1]
A mark appears on your tongue. Wonder what it does?



(Please don't eat posts, thread)

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 03, 2013, 08:07:11 pm
Statuses
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 03, 2013, 08:13:37 pm
Inscribe rune B2 and B17 in the bottom side-by-side slots.

Um... Hm. Stand in the center small circle, or the big bottom slot if the small one is too small.


How many points is this scoring me with my deity? Shit this big I think should get me somethin' extra.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 03, 2013, 08:19:46 pm
Put it in Pool.

Say Words to be determined!

Aether, check your PMs, I'm making a suggestion!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 03, 2013, 08:21:30 pm
You haven't sent anything yet you daft bastard!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on May 03, 2013, 08:25:08 pm
"FOR BLASTEL!"

Get out of range of its tusks if any remain. Taunt it into charging me, and dodge out of the way, swinging my staff at a leg if possible.

((My god, I am one lucky bastard. Knock on wood.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 03, 2013, 08:31:24 pm
You haven't sent anything yet you daft bastard!
I have now. I didn't expect anyone to check their PMs before I finished typing and creating the Docs.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 03, 2013, 08:33:00 pm
I am very fast.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 03, 2013, 08:36:48 pm
Congrats.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 03, 2013, 08:39:28 pm
Thank you.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 03, 2013, 08:47:23 pm
B1 in the left small slot.
Um... Hm. Stand in the center small circle, or the big bottom slot if the small one is too small.
"I thought we were using E runes on the larger slots?"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 03, 2013, 08:50:55 pm
"Thats only if I can't fit in the middle. Also, the hell do the E slots you are gonna use do?"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 03, 2013, 09:02:08 pm
"No idea! Isn't this fun!"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 03, 2013, 09:06:12 pm
"Huh... Ascended? Weren't bugs once? Curative? Tics to a Rok? Shit Sparky, you're more interesting than I thought. Well, now I know what whispers feels like." Glassco congratulates himself on a mental mind bending done successfully, but it was cut short due to a giant whoosh coming from the cave. "Wha--Oh shit, that doesn't look good. JOHN! YOU OKAY MAN?!" He shouted towards the cave that the giant gulf of fire shot out of.

Spoiler: Rest of Action (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Wwolin on May 03, 2013, 09:18:15 pm
"Seems safe enough. Now, to acquire gold!"

Enter the pit with my torch and butterflies. Also mold the wings of the butterflies to have razor-sharp edges. If I am attacked, mince foe with said razor-sharp edges.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 03, 2013, 09:20:27 pm
...You're planning to kill enemies.

...With butterflies.

...I can't decide whether to approve or deride.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 03, 2013, 09:25:32 pm
Well, you gotta realize that they're less flying due to their own power than floating and pretending to be butterflies.

Also, they're made of gold, which while soft will still cut soft targets well enough.

So its less attacking with butterflies, more attacking with flying dual razor blades that mimic butterflies.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 03, 2013, 09:32:23 pm
Yes, but still.

...Butterflies!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 03, 2013, 09:36:32 pm
Eep. Welp, Will myself some more fungus bandages over my stump of an arm, then Will my mech to regrow itself around me and rearm itself with a new set of spore missiles, then will up another couple of large thallids and head back to the edge of the forest, where syvarris is. When I get there, if I stll have actions accept the rings from him, and Will his speed to increase (and heal him, if necessary).

Also I think you've been forgetting to update my nul-sheal will successes again.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 03, 2013, 09:53:16 pm
So, it isn't invisible, in that case it may be a case of syntax error or delay.
Silica helps the people working on the circle.
If she is able to just provide extra pool and potency without inscribing, she will not inscribe anything; otherwise she will inscribe in rune B16
She then runs away with the rest of the group, she will not provide consent for circle activation until everyone is a safe distance away
When the circle is activated, she will activate her gauntlets and project the shield in front of herself
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 03, 2013, 11:13:41 pm
((So what's been filled in is A56 E6 __ __ __ __ __ __, right?))

Milo starts to protest when Derm sketches in runes that weren't in the original plan, but then shrugs.
"That wasn't quite what I had in mind, but it will do; I was going to use B16 and 5 there, but we may as well not duplicate too many runes. Uh... and I guess there goes the other 16."
Milo looks as Nahere puts a rune down.
"Oh, well, all the more fun. Let's put this one here instead, then, and you can put this one there."

Put B5 in the top small rune spot, and direct others to put B16 in the right hand rune spot and E3 in the remaining big circle. When circle is drawn, get everyone helping to herd everybody out of the temple grounds; into the building or into the fog, but away from the circle before we activate it. When the area is clear (save derm, who wants to stand in it now), shout "Activate!" and will it to activate.
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 03, 2013, 11:16:47 pm
Aren't the large circles supposed to have an object in them or something? I thought when you put runes there they just kinda burned up.

Also what does each rune in that thing do, for clarities sake?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 03, 2013, 11:25:38 pm
There are seemingly 4 circle sizes: Really tiny, like the one in the very middle. This I believe is decorative, or possible affects the area UNDER the circle. Small, for B, C, and D runes. Larger, for E runes (where I have E runes placed), and Largest, like in A62-66, or A36, etc, which need something on them or affect the area OVER the circles. Further circles in a series with the Largest size circle often seem to have an E rune circle inside the Largest circles (see A37).

I assume the Largest circles are ones where you need an object on top. Since A56 lacks one of those, I assume it does not. The tiniest circle is in a pentagon inside a Largest circle, the pentagon masked the circle and I missed it. Yeah, go ahead and stand in there, it may be necessary.

I know the runes in there for Plant, Ink and Diamonds. In the old plan, we were also going to use Paper, but we aren't now. I do not know what B2 or B17 do, but assume you do, as you scribed them.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 03, 2013, 11:36:46 pm
I do not know what B2 or B17 do, but assume you do, as you scribed them.
((Crystal and booze, respectively. I suppose it was only a matter of time till someone put booze in. :P
Also, @Parisbre, can I have the Zentol rune? I really don't want to find that by accident.))

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 03, 2013, 11:42:13 pm
Same here for the zentol rune.

So we've got a crystal diamond inky booze plant thing that uses a damn near ludicrous ammouint of power, plus whatever those two large runes do.

*Shades*

Let's ride.

Also I think your definition of the B17 rune might be wrong.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 04, 2013, 12:05:31 am
Also I think your definition of the B17 rune might be wrong.
((I don't have my rune list on me right now, and I was going off memory.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on May 04, 2013, 01:32:12 am
"That almost hit me! Luckily for you I'm in quite a good mood. Good enough that I'll end this quickly and mostly painlessly."
"Kelio Chall-thel Zorhaltoran" then dive out of the cave.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 04, 2013, 02:07:43 am
"~Please-wait. Please-wait. Please-wait. Go.~"

Try that again.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 04, 2013, 02:11:27 am
Continue helping with the rune, don't make an unauthorized change.
((I also wonder how many points this will give to my favor.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 04, 2013, 03:31:12 am
Shower GWG in booze by repeatedly shouting Uristrat at him.

"YAAAY ALCOHOL FOR EVERYONE! Can we make gin out of this? Because that would be nice, I like gin."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on May 04, 2013, 04:13:21 am
((Ah, okay. Only this one is Swedish.))


"Crap, wrong rune. Oh well."

For the last circle of the session Kin will make a A16, B5 and put the bloody metal rod in the middle. Activate.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on May 04, 2013, 04:22:24 am
((We totally shouldn't release the vacuum word into the public. It's hilarious whenever a newbie walks out of the spawn and says that word only to promptly get murdered. Also, page 3 words are great fun.))

More words!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 04, 2013, 04:48:00 am
"Hey! I was using those limbs you know! What gives you permission to just barge in here and steal my limbs? Why, in my day we had to sign contracts with demons, there were negotiations and proper trading etiquette, they didn't just come in and steal your soul the moment you invited them."

Complain about demons these days. Do the previous action while changing the demon rune to something less likely to result in my death.

((I can't just tell you that rune. It cost me 4 corruption. I believe that I should get something in return for that, like a page 4 word or D or E rune or maybe just 3 B runes. Or I can just enjoy myself when someone else accidentally tries that rune.
But if anyone tries to use that rune in public, I'll warn them and reveal the word to the public. People who do science openly for the benefit of all should be rewarded.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 04, 2013, 06:01:24 am
more pre-emptive defensive spellcasting.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on May 04, 2013, 06:06:27 am
Kill it. Kill it with three Zorhalths. Hopefully by saying them this time.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 04, 2013, 08:32:40 am
Shower GWG in booze by repeatedly shouting Uristrat at him.

"YAAAY ALCOHOL FOR EVERYONE! Can we make gin out of this? Because that would be nice, I like gin."

"Gah! Can' ye see Ah'm trayin' tae work here?"
((What is this accent now?!?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 04, 2013, 08:57:11 am
Shower GWG in booze by repeatedly shouting Uristrat at him.

"YAAAY ALCOHOL FOR EVERYONE! Can we make gin out of this? Because that would be nice, I like gin."

"Gah! Can' ye see Ah'm trayin' tae work here?"
((What is this accent now?!?))

"You're speaking a dwarfish accent, therefore MORE BOOZE WILL MAKE YOU WORK BETTER! I HAVE THE BEST LOGIC."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 04, 2013, 09:02:26 am
"Ah'm not a dwarf, y'fool! Ah'm an--"

((Um...originally I was going to say "Englishman," because the character I based Stephen off of was, but now I HAVE NO CLUE WHAT THIS ACCENT IS!))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 04, 2013, 09:04:11 am
*SLAP* Replace two Uristrat with Garstopit.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 04, 2013, 09:05:07 am
*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 04, 2013, 09:07:19 am
*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
USE MY TENTACLES TO FORCIBLY REMOVE HIS APPENDIX.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 04, 2013, 09:13:01 am
*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
USE MY TENTACLES TO FORCIBLY REMOVE HIS APPENDIX.
Impede action.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on May 04, 2013, 09:33:21 am
*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
USE MY TENTACLES TO FORCIBLY REMOVE HIS APPENDIX.
Impede action.
I sense a quote pyramid soon to rise from the ground...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 04, 2013, 09:39:25 am
*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
USE MY TENTACLES TO FORCIBLY REMOVE HIS APPENDIX.
((Is it safe to assume that the tentacles are made from poison-enhanced booze?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 04, 2013, 09:47:36 am
*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
USE MY TENTACLES TO FORCIBLY REMOVE HIS APPENDIX.
((Is it safe to assume that the tentacles are made from poison-enhanced booze?))

(That spell fizzled when I tried it, but that would be cool, yeah. I hope it IS poison-enhanced booze.)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 04, 2013, 09:51:08 am
Technically, alcohol IS poison, so it might just make the booze more potent.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on May 04, 2013, 09:52:26 am
More X5 sand levitation
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 04, 2013, 10:28:14 am
"...Err... That doesn't sound good." Glassco scratched his head. "Sparky. Go help John with whatever he's doing, either by protecting him or killing whatever he's attacking. Don't hurt John, or allow him to die. Got that? FLY MY PRETTY, FLY! 'Cause I still got work to do." Glassco gives a dismissive wave as the beetle hums into action, turning his head to the left then the right. "Right... So... Storm Rok huh... Mysterious word, show me your secrets!" Glassco attempts to use his mindy magic to learn what is what about the Storm Rok.

[Hopefully, Sparky can catch John when he dives out of the cave due to the black hole action going on. Also, Piecewise, can you send these awesome info gathering will roll stuff in PMs to me? It would be greatly appreciated. Also, do these will rolls count for upgrading the covenant?]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 04, 2013, 10:41:25 am
Avoid the growing uristat-garstopit-tenticle-apendix-gartopit+uristat issue that is brewing (YEAAA!..).
((BTW, sharing is caring, these words and runes have been used before soooo))

Alright, lets arm myself! "Szaheeb Prathoal!!"

IF it works, carve A16 in the ground with the pommel (or a sharp rock) of my smashy-stick and with B33!

Stick the [painful end] in the circle and activate!

ELSE (if the first roll is three or less) just say "Quielio Contallthelthel"


Hmm, while I'm at it, mind if I take a good look at that circle (particularly the runes) (eye-spy) being made over there?

((Not yet interested in taking sides, if anyone wants to do some short-term team science, send me a PM! Particularly word science, but I won't quite turn down runes.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 04, 2013, 11:30:03 am
((For fun, I'm trying to see if there's some pattern between page 1 words and B runes (both materials), so that once I find the pattern, I only need to know a word to know the corresponding rune, and vice versa. I have found: It is NOT direct correlation by position, nor reverse position. Plant is the 23rd word, but it's rune is far from that. Crystal, the 31st word, is right up next to the plant rune. I'm going to try alphabetizing them soon, and other sorting methods, see if that reveals a pattern. More than likely, it's completely random, and there is no pattern, but I want to try.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 04, 2013, 11:38:53 am
((I'm guessing random.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 04, 2013, 12:20:57 pm
Balls. That did not work. Damnit.
Find a location that might have a scabbard. Say Clo-caltel Adamenstiar Donbel. If scabbard is acquired, then put my sword in it.
Wish I had the balls to actually try out new words, but too worried that I will stumble on vacuum.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 04, 2013, 12:24:29 pm
Well, its been used once, soon twice, in the open so you'll figure it out soon. Its the word that reasonably enough looks like it would mean summoning a black hole.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 04, 2013, 12:29:56 pm
Thrakor looks at the Monk-man.  "Really?  Some all powerful snarky asshole that sucks us all in here, and you don't know him.  Ah hell, whatever."

Go sign up at Club Scarlon.  Head to the Scroll Room and read up on him.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on May 04, 2013, 12:36:12 pm
Spoiler: Original post (click to show/hide)

Summon necromancy control ring with spell C, then give that to Angle.  If the spell fails, have my zombie tear my own necromancy ring out of my stomach and hand that to Angle.

Ask him to enhance my speed, and heal me if I gave him the original.

Then check if my plant control ring can affect the wall of thorns the boar summoned.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 04, 2013, 04:46:01 pm
Hmm. I wonder how creative I could get with circles? If I make an object to be something, will the circles hold true..? Hmm. I could make some dice I guess.

Ponder dice-making.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on May 04, 2013, 05:16:43 pm
"Meh, making a light would be too much work.  Perhaps my mystery ambusher has a torch?"

If I don't find anything that I can light to guide my way, go back to the metal door muttering "Roth" and "Jubhal" along the way.  Stand to the side on which the door opens, open it and wait a few seconds to let any ambushes or traps go off without Ozzy in the line of sight.   Only then would he enter, still wary and see what he could see.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 04, 2013, 06:13:44 pm
((I think making a booze dragon is now possible for the people who know the required words. First, <enlarge, enlarge [random stable element] lizard>, then <enchant_held chest [the same element] wings>, finally, <enchant_held, control, solid, booze>))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 04, 2013, 06:19:28 pm
((I think making a booze dragon is now possible for the people who know the required words. First, <enlarge, enlarge [random stable element] lizard>, then <enchant_held chest [the same element] wings>, finally, <enchant_held, control, solid, booze>))
Do it, please.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 04, 2013, 06:20:07 pm
Spoiler: Syvarris (click to show/hide)
Aye, I'll take that trade.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 04, 2013, 07:35:57 pm
Why not a "Solid Booze Lizard Wings Sentient Control" (or even better a "Flesh Giant Lizard Wings Sentient Control" with a Transform to Solid Booze rune) as a base, then "Held object Vomit attack Beam forward Booze" and then use the Animate circle/rune combo on it and there you go. You now have a living solid booze dragon that can do a liquid booze breath attack.

Although it would be much more fun if you only did that with runes.

Completely irrelevant, but if someone ends up dying through a circle created by many people, who gets the soul? Just saying because the temple grounds experiment is the first many people circle that has a chance to kill someone.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 04, 2013, 07:37:28 pm
Either I get murdered or I get superpowers.

Let's roll.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on May 04, 2013, 10:27:25 pm
I edit'd my post.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 04, 2013, 11:11:27 pm
Why not a <six word spell>?
Checking, does anyone have 6 Cha?...
Hmm, yes, but not many.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 04, 2013, 11:22:38 pm
Syvarris: I'd like a second control ring, preferably over Steel or Flesh (So I can heal myself). Although a full body conversion to fungus would also be acceptable. Also edit'ed my post.

edit: Actually, now that I think of it, can I have a ring of steel control and a ring of flesh control/a full body fungus conversion instead of a necromancy ring? Cause necromancy control is one of the less useful things for me. I can probably still boost your speed if you let me use your necromancy ring for a second.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 04, 2013, 11:41:48 pm
((I think making a booze dragon is now possible for the people who know the required words. First, <enlarge, enlarge [random stable element] lizard>, then <enchant_held chest [the same element] wings>, finally, <enchant_held, control, solid, booze>))
Do it, please.
((Probably would be OOC for me, though I could just make a giant dragon and give it to someone who wants it so that they can transmute it into solid booze, though I still have many experiments I want to try beforehand. Also, if someone does that, I would recommend that they keep away from Corsair for rather obvious reasons.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on May 05, 2013, 07:47:18 am
((Holy shit, that's awesome!))

"Holy shit son..."

Cancel out all circles. Draw and activate the new one.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on May 05, 2013, 08:04:58 am
Okay then.  Action has been edit'd again.

Just to be sure, you want flesh control over a fungus conversion, right?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 05, 2013, 10:59:48 am
Yeah, I think so.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on May 05, 2013, 11:31:22 am
((Just wondering here, what teams have you guys made already? I'm thinking of joining one, but I'd like to see what they might offer if I join first...))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 11:33:34 am
I'm captain of Science Team Aether.

We pretty much have the entirety of page 1 2 and 5 of the words sorted out and a small chunk of runes.

Plus we're the largest team.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 05, 2013, 12:05:13 pm
Can you guys post a list of your members?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 12:06:46 pm
Haha no.

Them's secret.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 05, 2013, 12:21:25 pm
Can you post the # of members and total pool available for science per turn?
We can only work out an average pool from those numbers, not the exact members at all.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on May 05, 2013, 12:23:40 pm
Join Team Bismuth, we're very science-focused and have about 85% of the words and 25% of the runes! Plus, we're soon to be building a badass castle and it's not far to walk!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 12:27:37 pm
I can 85% assure you that anything they have, Aether has more of.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 05, 2013, 12:43:20 pm
((Just wondering here, what teams have you guys made already? I'm thinking of joining one, but I'd like to see what they might offer if I join first...))
((I am the man responsible for the knowledgebase of team Bismuth. We've got ~85% of words (all of page 1,2 and 5) and ~25% of runes (mostly element runes, a couple of circles and objects and very few D runes). And I am willing to use my 6 pool and rune knowledge to craft you any object you want (you want a living solid booze dragon that can use magic?). We are mostly concerned with science, although we have a few explorers as well. And frankly, I'd do anything you want for you if you join, since we have scienced a completely different set of runes/circles, so I believe that by joining us we can get our rune knowledge to ~35-40% and perhaps solve the mystery of some circles.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on May 05, 2013, 01:02:15 pm
((Also, you will likely know all the ways you can shoot booze at people soon, as I am testing the Page 3 words!))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 05, 2013, 01:02:37 pm
I am thinking about Bismuth, if for no other reason then that Aether has Derm.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 05, 2013, 01:05:11 pm
((Aether has darn near all the words, plenty of runes, data on circles and gods, and several techniques and "spells" we're working on compiling. Oh, and we have multiple well-known Bay12ers and are the oldest team, both in official and informal versions.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 01:05:34 pm
Considering that being on my team is the only surefire way that I won't be deliberately targeting you I'm not quite sure how sound your logic is here.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 05, 2013, 01:08:23 pm
I am willing to contribute my high will score to whichever team can pledge me the most control rings. I have my own !!Science!! to do.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 01:09:44 pm
I can supposedly create a ring of Control 3 elements per turn if my potency keeps up.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 05, 2013, 01:11:21 pm
Derm; What did you DO to make Bay12 so WARY of you? I mean, their fears of you were showing up even BEFORE you joined.
I mean, ArchAIngle's statement there REALLY serves to emphasize the fact that, somehow, you are feared universally across Bay12 RtD games.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 05, 2013, 01:12:20 pm
Derm; What did you DO to make Bay12 so WARY of you? I mean, their fears of you were showing up even BEFORE you joined.
I mean, ArchAIngle's statement there REALLY serves to emphasize the fact that, somehow, you are feared universally across Bay12 RtD games.
Derm is the entire reason I thought it was Roll to Die before I took a closer look.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 05, 2013, 01:14:01 pm
I am willing contribute my high will score to whichever team can pledge me the most control rings. I have my own !!Science!! to do.
I can give you full control of all elements in 10 turns plus armor that can protect from most attacks. I had actually thought of the concept of the will warrior during my trade with toaster with which I discussed it a bit. Send me a pm if you're interested and we'll talk more.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 01:24:31 pm
Derm; What did you DO to make Bay12 so WARY of you? I mean, their fears of you were showing up even BEFORE you joined.
I mean, ArchAIngle's statement there REALLY serves to emphasize the fact that, somehow, you are feared universally across Bay12 RtD games.

Derm Hellbinder, Roll to Roll to Dodge.

Murdered the Owner of the Sword of Plot advancement, Sunk our ship, Sunk our replacement ship with a giant whirlpool that I created trying to drown the former crew, horrifically mutated my teammates in the name of healing, boiled alive a regiment of guards after said mutations and exploding a cat (that explosion killed the dockmaster) created at least three seperate boss encounters, turned my own bones to blood, and my arms into a mass of pure muscle and a tentacle, burned down an elven retreat, created genetic abominations on a massive scale, successfully impersonated a demon without actually faking anything, incinerated the leader of an allied nation on sight without him getting a word in, and raised an army of the undead by having my dismembered hand fuck around with the necronomicon and on the last turn, on my way to tearing down the fourth wall and ascending to demonhood/final boss.

(http://i.imgur.com/EP32CZm.png)

One hundred twenty six turns. No fucks given.

(http://i.imgur.com/aMPZaZ0.png)

And thus a legend was born.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 05, 2013, 01:30:45 pm
Derm; What did you DO to make Bay12 so WARY of you? I mean, their fears of you were showing up even BEFORE you joined.
I mean, ArchAIngle's statement there REALLY serves to emphasize the fact that, somehow, you are feared universally across Bay12 RtD games.

Derm Hellbinder, Roll to Roll to Dodge.

Murdered the Owner of the Sword of Plot advancement, Sunk our ship, Sunk our replacement ship with a giant whirlpool that I created trying to drown the former crew, horrifically mutated my teammates in the name of healing, boiled alive a regiment of guards after said mutations and exploding a cat (that explosion killed the dockmaster) created at least three seperate boss encounters, turned my own bones to blood, and my arms into a mass of pure muscle and a tentacle, burned down an elven retreat, created genetic abominations on a massive scale, successfully impersonated a demon without actually faking anything, incinerated the leader of an allied nation on sight without him getting a word in, and raised an army of the undead by having my dismembered hand fuck around with the necronomicon and on the last turn, on my way to tearing down the fourth wall and ascending to demonhood/final boss.

(http://i.imgur.com/EP32CZm.png)

One hundred twenty six turns. No fucks given.

(http://i.imgur.com/aMPZaZ0.png)

And thus a legend was born.
More like a story to terrify Bay12ers throughout the ages.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on May 05, 2013, 01:46:40 pm
Derm; What did you DO to make Bay12 so WARY of you? I mean, their fears of you were showing up even BEFORE you joined.
I mean, ArchAIngle's statement there REALLY serves to emphasize the fact that, somehow, you are feared universally across Bay12 RtD games.

Derm Hellbinder, Roll to Roll to Dodge.

Murdered the Owner of the Sword of Plot advancement, Sunk our ship, Sunk our replacement ship with a giant whirlpool that I created trying to drown the former crew, horrifically mutated my teammates in the name of healing, boiled alive a regiment of guards after said mutations and exploding a cat (that explosion killed the dockmaster) created at least three seperate boss encounters, turned my own bones to blood, and my arms into a mass of pure muscle and a tentacle, burned down an elven retreat, created genetic abominations on a massive scale, successfully impersonated a demon without actually faking anything, incinerated the leader of an allied nation on sight without him getting a word in, and raised an army of the undead by having my dismembered hand fuck around with the necronomicon and on the last turn, on my way to tearing down the fourth wall and ascending to demonhood/final boss.

(http://i.imgur.com/EP32CZm.png)

One hundred twenty six turns. No fucks given.

(http://i.imgur.com/aMPZaZ0.png)

And thus a legend was born.
You know, I had known this story for a while now but I still laugh whenever I hear it. There are countless ways to make a badass character instill fear in his enemies, but I have yet to see any other examples of a mage brutally making this many mistakes and ending up feared by an entire board of escaped mental patients with this level of fervor. That, takes a d6.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on May 05, 2013, 01:48:10 pm
Approach the rune circle cautiously.

Hello?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 05, 2013, 06:32:58 pm
Derm; What did you DO to make Bay12 so WARY of you? I mean, their fears of you were showing up even BEFORE you joined.
I mean, ArchAIngle's statement there REALLY serves to emphasize the fact that, somehow, you are feared universally across Bay12 RtD games.

Derm Hellbinder, Roll to Roll to Dodge.

Murdered the Owner of the Sword of Plot advancement, Sunk our ship, Sunk our replacement ship with a giant whirlpool that I created trying to drown the former crew, horrifically mutated my teammates in the name of healing, boiled alive a regiment of guards after said mutations and exploding a cat (that explosion killed the dockmaster) created at least three seperate boss encounters, turned my own bones to blood, and my arms into a mass of pure muscle and a tentacle, burned down an elven retreat, created genetic abominations on a massive scale, successfully impersonated a demon without actually faking anything, incinerated the leader of an allied nation on sight without him getting a word in, and raised an army of the undead by having my dismembered hand fuck around with the necronomicon and on the last turn, on my way to tearing down the fourth wall and ascending to demonhood/final boss.

(http://i.imgur.com/EP32CZm.png)

One hundred twenty six turns. No fucks given.

(http://i.imgur.com/aMPZaZ0.png)

And thus a legend was born.
Really? That's it? I had expected more, to be honest.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 06:37:50 pm
I may have left out something. It's been a while.

Oh, I remember one. My mutant amphibious giant Rat/Scorpion performed a teleport based chestburst once.

You had to be there. It's better when described by the GM.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 05, 2013, 06:47:18 pm
[Yeah, the choices seem primarily to be two of the big teams. There isn't really any other one to go with, unless you wish to stay neutral in the situation. There's a small group here or there, but they typically disband as quickly as they form, such as the bear group.

Aether touts more "experienced" members, which isn't a lie, and Bismuth touts having more of an actual goal. I'd be surprised if Aether was beat by Bismuth in knowledge, to be frank, but honestly they seem to be more a loose confederacy than an actual team. Bismuth on the other hand does have an actual goal, but I'd wager less members as well, and probably less of a robust knowledge foundation. Aether has more experience in the intricacies of magic, how it can be used, but Bismuth, once again, seems to actually have an idea of how to apply such knowledge.

Another thing is that Aether would probably be considered the more "vicious" team, as prior experience tends influence them, and a show of strength can be comforting to its members, as fear does tend to influence those that go against such. Bismuth is more the "generous" team in that they seem free with their resources, more apt to want to make alliances and contracted friends than enemies to crush. This can be a comfort too in another sense.

I'm sure both teams are probably strapped for members, at least not as much as they like, if they campaign this hard and keep so tight lipped about numbers. Otherwise, if they were secure in such knowledge, they'd put it as a focal point, an appeal to ad populum so it were.

Really, if Aether were to consolidate and coordinate their resources and members, and work up a goal, they'd be a stronger force to be reckoned with than they already are, which by itself is already something. Likewise, if Bismuth were to beef up their knowledge and experience and have a bit more coordination between the members it would be the same story.

At least, this is an outsider's perspective.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 05, 2013, 06:57:58 pm
((I'm not sure about "viscous." Describing Aether as "viscous" is like describing the USA as "swing states" or humans as "English speakers"--it's true in some cases, and that's often what's focused on, but it's not necessarily descriptive of the whole thing.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 05, 2013, 07:08:10 pm
[Vicious is probably not the best of word, but its the one that I found fit. Its the same in how generous doesn't really fit either, its simply the best I thought to suit for the moment.

To put it simply, I've noticed more attempts to getting people to join Aether to be from points of "we have a large repertoire of knowledge" and "we won't kill you." Bismuth being "we have a large repertoire of knowledge" and "we'll give you stuff."

Granted, Bismuth may of threatened, and Aether may of showed generosity, but the typical appeal seems to be those stated previous. Also viscous is rather odd word to mean for vicious. You mean to say that your team is a thick sap?

EDIT: I suppose that could be an interesting metaphor for solidarity.

But with the viciousness, it doesn't surprise me when your lead campaigner is Derm, he's the only one who attempts to sell the team to others thus his views influence it such. If he believes a show of force to get others to join to be suffice, then that is what he'll do.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 05, 2013, 07:13:18 pm
Don't forget the sky pirates. Why do people keep forgetting the sky-pirates? So what if they only have two members?

EDIT: Oh, and I personally do not reveal member counts because some members have asked me not to reveal their participation to the group. By revealing member numbers I would risk revealing the identities of those members which would be betraying their trust. And that is terrible. (http://tvtropes.org/pmwiki/pmwiki.php/Main/AndThatsTerrible) Warining: TVTropes link.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 05, 2013, 07:33:06 pm
((Wie ar yoo cumplayning abowt mai speling?

Anyways, while there might be more threats from Aether, that's really more reflective on how vocal the violent team members are. Again, while some on both teams are undoubtably vicious, most are not.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 05, 2013, 07:34:13 pm
Insider Knowledge: Bismuth is best team. Trust me on that. :D
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 05, 2013, 07:34:57 pm
Also I haven't really actually killed anyone yet.

Insider Knowledge: Aether is X+1 where X = Bismuth.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 05, 2013, 07:36:53 pm
Its kind of hard to forget a group you're in. I just don't think us to be big enough to change much honestly, so I don't mention us. If anything, we'd be the people that the other groups see probably once in a blue moon, only looking out for ourselves but willing to barter.

Really, we're only on the beach now because we're trying to get our MASTAH SHIP up and running, but are hitting a few snags. Namely, willing something like that into being is time consuming, and currently under attack. Once that's done and over with, we'll probably be wandering down the coasts looking for stuff, consolidating our resources and powers to tackle the bonus bosses.

I know of two so far, the LEVIATHAN and the STORM ROK. Both will fall by our hand! Or be controlled by us, either is good. I'm still trying to imagine how huge the Storm Rok must be if a van sized beetle is a tic to it.

Wait, Sparky is a tic? Does he suck blood or... Oh wow, that's awesome. I just realized something neat.

@GWG: Sorry, had to. But yeah, I mentioned its probably due to the campaigner than the actual group, the only violent ones to players would be... Well, you really, but even then you killed someone who hasn't played for a while so it kinda doesn't count. I was just giving a "skin-depth outsider opinion" to anyone who might be interested in joining either group, based upon their campaigning. Little of it is probably fact, more just suppositions and correlations drawn upon by presumption.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 05, 2013, 07:41:48 pm
((I don't think you can count that one, since I essentially only killed him because he wasn't posting (and I needed another point of pool, I guess...)

And if you want some help, why don't we discuss it? I'm sure there's something you could offer Aether. Please send any details by PM.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 05, 2013, 07:53:49 pm
Heh, yeah that's why I said something like that hardly counts and if anything just makes Piecewise's book-keeping easier, which must be a migraine and a half for him honestly, so it's a good thing really.

For help though, I think we're good. Either we'll die and try again, or manage it on our own. Probably only a turn or two out with shaping the ship, and the fight will be out of the way either way either this turn or next. Thanks for the offer though, although I can't think of much in the way of stuff we can offer right now.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on May 05, 2013, 08:04:31 pm
Has anyone figured out the recipe for a booze plant, yet? I had an idea but I haven't tested it. <enchant_righthand> <booze> <control> while touching a tree, but I think that's just how you create a really weird boss fight.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 05, 2013, 08:11:38 pm
I'm sure MEGARUNE isn't being too kind on PW's book keeping, either.  That, and he/she (he, right?) is probably still moving right now. So I wouldn't be surprised if he was taking a few asprins.

I'm not part of either team, but am willing to make deals with members of either. Services for experiments right now; As in, part of either team helps me with something (MEGARUNE!!), then I test something they want tested for them in return (Redeemable whenever-ish after services rendered). I've only made one such agreement so far, but I think it's going to work well.

If I can figure out who represents Bismuth most/best, I'd be able to cut deals with them easier, and Derm is obviously the Aether representative right now, so contracts can go through him for that team.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 05, 2013, 08:27:28 pm
I just thought of another thing to consider if you're undecided on the Aether or Bismuth issue:

As a member of Team Aether, you don't really have any duties. Well, no team-killing and stuff like that, plus getting pressured into research projects sometimes, but that's it.
It sounds like that might not be the case with Bismuth.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 05, 2013, 08:32:38 pm
Well, bismuth has projects planned, but you don't have to help if you don't want to. They're very exciting though, so you probably want to.

Also, how do I bypass the 20 PM's a day limit? It's very annoying.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 05, 2013, 08:34:31 pm
You bypass the limit by sending more than 20 PMs in a day.


And Aether doesn't have any long-term projects. Sign up, get magical knowledge, go research or whatever until you run into a fellow TA member who needs you.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 05, 2013, 08:39:46 pm
Well, bismuth has projects planned, but you don't have to help if you don't want to. They're very exciting though, so you probably want to.

Also, how do I bypass the 20 PM's a day limit? It's very annoying.

HOW DO YOU HAVE 20 PMs TO SEND IN A DAY?

Sounds like you need a few Quick Topics to cut down on PMs sent: http://www.quicktopic.com/
About as secure as your PMs, no posting limit per day, by sending a link to each person in your team to the topic you can have everyone PMing away without worry about the limits.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on May 05, 2013, 11:20:36 pm
((Well it sounds like I'd probably enjoy Bismuth more, so whoever is recruiting for them, go ahead and PM me and I'll share my rune knowledge with you in return for the WORDS OF POWER.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on May 05, 2013, 11:25:00 pm
((I would prefer to stay a free agent, though, once I gain some levels, or respawn, I may start running an bodyguard service, for some of the deeper expeditions.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 06, 2013, 02:04:35 am
((I'd also like to stay free, but if anyone wants a short-term research partner, I'd be very happy to pool resources. Particularly if someone just wants to burn through some words quickly with no team affiliation, after I weaponize this turn I'd be very happy with that. Any takers?))

((FYI, even if you are IN a team already, got a block of words you'd like to research together? I'll move on to runes later but words for the time being.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 06, 2013, 03:24:27 am

Another thing is that Aether would probably be considered the more "vicious" team, as prior experience tends influence them, and a show of strength can be comforting to its members, as fear does tend to influence those that go against such.
((Speaking as a member of Aether, I'd like to note that any viscousness on our part is primarily caused by our loose nature; most of our members haven't been very vocal about their affiliations due to relative apathy towards this "rivalry". Admittedly the recruitment incentives have been rather aggressive perhaps overly so, however, individual members have their own private motives. I am personally dispositioned to assist people regardless of faction, provided of course, that the act is not aggressive towards other players and something I can perform with reasonable chances of success.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on May 06, 2013, 04:07:39 am
"Well then that's annoying"
Say words then take skele-bro and find wander away from the monastery with the goal of finding things to kill (other than players)then get skele-bro to assist me in killing them.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 06, 2013, 09:41:28 am
[A team wound tightly together by a sap due to their loose nature? Oh my.

More seriously though, yeah each member in a team is going to go with what to do more, so you'd find both generous and vicious players on both teams, I was just simply stating the most vocal face that is given. Being vicious isn't all bad though, it does lead to a security actually because most people don't want to mess with someone who's killed or attacked a player before, and being on the same side as that person leads to dissuasion to people wanting to assault those associated with said person.

...This is sounding remarkably like a prison. "Shank the dude who's the biggest, ain't no one gonna fuck wit' yah."]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on May 06, 2013, 10:33:03 am
Spoiler: Original post (click to show/hide)

Summon necromancy control ring with spell C, then give that to Angle.  If the spell fails, have my zombie tear my own necromancy ring out of my stomach and hand that to Angle.

Ask him to enhance my speed, and heal me if I gave him the original.

Then check if my plant control ring can affect the wall of thorns the boar summoned.

Edited my post yet again.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on May 06, 2013, 10:48:15 am
Hmm... Shalzethtol Clo-Caltel Zerth
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 06, 2013, 10:57:43 am
Didn't someone near the spawn have some free equipment they were handing out?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on May 06, 2013, 11:02:22 am
I dunno.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 06, 2013, 05:06:55 pm
I don't remember that. Maybe it happened at the same time I got propped against a wall somehow.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 06, 2013, 05:15:02 pm
Yeah, I remember. I think it was a passing idea though, never got anywhere.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 06, 2013, 05:16:20 pm
At this point I get jumpy whenever someone posts in this topic because I really want to know what the hell this big rune does/ is going to do to me.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 06, 2013, 05:18:12 pm
My guess? Either gives you control over every element listed, or turns you into a horrifying mish-mash of all of them. Which, without the solid rune, would probably not go well.

Or teleports you to where said elements are most prevalent. Unless you used the Zentol rune, in which case you become an eldritch abomination one eye away from eight.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 06, 2013, 05:33:02 pm
I guess it will be a very impressive, very expensive firework. At least with the runes you're currently using.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 06, 2013, 06:52:28 pm
I'm starting to get worried about that rune... not to mention the Derm standing IN it. Who else thinks he is one "lab-accident" away from killing us all? I do.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 06, 2013, 06:56:08 pm
I'm starting to get worried about that rune... not to mention the Derm standing IN it. Who else thinks he is one "lab-accident" away from killing us all? I do.
I may want to see if I can make a diamond aura around a target. Encasing whatever comes out in solid diamond should slow it down, if nothing else.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 06, 2013, 07:00:27 pm
I also can't wait to see what becomes of the Aether Spokesman. Maybe it will destroy the whole world!

...Aw carp, I gave the GM an idea. Just wait...
[6+3] Run.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 06, 2013, 07:21:04 pm
At this point I get jumpy whenever someone posts in this topic because I really want to know what the hell this big rune does/ is going to do to me.

Me too. There must be a LOT of rolls involved.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 06, 2013, 07:21:45 pm
I also can't wait to see what becomes of the Aether Spokesman. Maybe it will destroy the whole world!

...Aw carp, I gave the GM an idea. Just wait...
[6+3] Run.
...If this happens, and you and I survive, you are going to be SO dead.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on May 06, 2013, 07:24:12 pm
[I am kind of part of a research group. Members; 1, Me. I am currently trying to find artifacts and other things from the fallen Civilization.]
*Using 3 Heads as a base of operations search through the jungle for more ruins*
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 06, 2013, 07:25:08 pm
I also can't wait to see what becomes of the Aether Spokesman. Maybe it will destroy the whole world!

...Aw carp, I gave the GM an idea. Just wait...
[6+3] Run.
...If this happens, and you and I survive, you are going to be SO dead.
And I will deserve it.

...Dear piecewise, if this happens, please phrase it differently.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 06, 2013, 07:41:53 pm
Idea! Gun shape word! Then we have magic guns! Can you say BOZAR? I can!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 06, 2013, 09:11:14 pm
Inscribe rune B2 and B17 in the bottom side-by-side slots.

Um... Hm. Stand in the center small circle, or the big bottom slot if the small one is too small.


How many points is this scoring me with my deity? Shit this big I think should get me somethin' extra.
(We shall see, depending on how successful it is. )


B1 in the left small slot.
Um... Hm. Stand in the center small circle, or the big bottom slot if the small one is too small.
"I thought we were using E runes on the larger slots?"

So, it isn't invisible, in that case it may be a case of syntax error or delay.
Silica helps the people working on the circle.
If she is able to just provide extra pool and potency without inscribing, she will not inscribe anything; otherwise she will inscribe in rune B16
She then runs away with the rest of the group, she will not provide consent for circle activation until everyone is a safe distance away
When the circle is activated, she will activate her gauntlets and project the shield in front of herself


((So what's been filled in is A56 E6 __ __ __ __ __ __, right?))

Milo starts to protest when Derm sketches in runes that weren't in the original plan, but then shrugs.
"That wasn't quite what I had in mind, but it will do; I was going to use B16 and 5 there, but we may as well not duplicate too many runes. Uh... and I guess there goes the other 16."
Milo looks as Nahere puts a rune down.
"Oh, well, all the more fun. Let's put this one here instead, then, and you can put this one there."

Put B5 in the top small rune spot, and direct others to put B16 in the right hand rune spot and E3 in the remaining big circle. When circle is drawn, get everyone helping to herd everybody out of the temple grounds; into the building or into the fog, but away from the circle before we activate it. When the area is clear (save derm, who wants to stand in it now), shout "Activate!" and will it to activate.
Spoiler (click to show/hide)

Continue helping with the rune, don't make an unauthorized change.
((I also wonder how many points this will give to my favor.))
SO we got 19 pool this time. That means 6 runes, just enough to finish. Lets see how they turn out.

[6+1,2+1,6+2, 4,4]

5 average. All the runes are successfully inscribed! The circle is complete, charged and inextricably linked to it's creators. For it to be activated, all living creators must agree to activate it at the same time.


"FOR BLASTEL!"

Get out of range of its tusks if any remain. Taunt it into charging me, and dodge out of the way, swinging my staff at a leg if possible.

((My god, I am one lucky bastard. Knock on wood.))

[spd:5]
[Master spd:6+1]
[master dex:4]
[end:6]
[str:5+1]
[master end:2+2]
The master moves with speed that belies it's massive size, so fast that you have no time to react. It slams into with a blind charge and pins you to a tree with whats left of it's face. Both your legs, from the hip down, are pulverized, crushed into uselessness. It grunts and grinds you against the tree.

"Gonna take more then that!" You roar, lifting your staff and bringing it around in a mighty swing that catches it in the side of the head and knocks it sideways, blowing another chunk out of it's face.

You slump down against the tree as the Creature reals and stumbles back.


"Huh... Ascended? Weren't bugs once? Curative? Tics to a Rok? Shit Sparky, you're more interesting than I thought. Well, now I know what whispers feels like." Glassco congratulates himself on a mental mind bending done successfully, but it was cut short due to a giant whoosh coming from the cave. "Wha--Oh shit, that doesn't look good. JOHN! YOU OKAY MAN?!" He shouted towards the cave that the giant gulf of fire shot out of.

Spoiler: Rest of Action (click to show/hide)
You send sparky off to Help john before trying to gain information again.
[will:4+1]
Great birds which roost in the sky. Their wingbeats bring thunder and their calls lightning. They are the cause of the clouds which cover the world and their wings block out the sun.



"Seems safe enough. Now, to acquire gold!"

Enter the pit with my torch and butterflies. Also mold the wings of the butterflies to have razor-sharp edges. If I am attacked, mince foe with said razor-sharp edges.

You take the ladder down all the way to the bottom and follow a thin passage till you come out in a large, manmade cavern. Alcoves on the walls hold bones and dessicated bodies and the room is lit by a few lonely rays of light filtering in through thin shafts drilled in the stone ceiling. At the other end of the room is a massive stone door with a magic circle inscribed on it. It pulses and glows with green energy.



Eep. Welp, Will myself some more fungus bandages over my stump of an arm, then Will my mech to regrow itself around me and rearm itself with a new set of spore missiles, then will up another couple of large thallids and head back to the edge of the forest, where syvarris is. When I get there, if I stll have actions accept the rings from him, and Will his speed to increase (and heal him, if necessary).

Also I think you've been forgetting to update my nul-sheal will successes again.

[will:6+3-1]
You seal the stump of your arm.
[will:1+3-1]
But your mech doesn't quite come together. The cockpit regenerates but the rest of the body is still shattered and torn away.


"That almost hit me! Luckily for you I'm in quite a good mood. Good enough that I'll end this quickly and mostly painlessly."
"Kelio Chall-thel Zorhaltoran" then dive out of the cave.

more pre-emptive defensive spellcasting.
[sing spd:2]
[un spd:6+2]
[un pot:1+1]
Sven's mark burns
[un pot:2+1]
Error, you only have 1 pool (sorry, forgot to update that last time. But yeah, you're in a fight so the pool doesn't regen except 1 per turn as normal.
[sing pot:3+1]
A orb of vacuum the size of a baseball appears in front of you and promptly launches itself in a parabolic trajectory. The problem, of course, being that you're in a cave so it immediately slams into the roof not a dozen feet from you.
[un str:3]
[Sing str:4-1]

Yeah, yeah you're both dead as disco. But since it went like that I'm gonna say neither of you are perma dead.

You lose a point somewhere Unholy, and you both end up back at the spawn with a new appreciation for not using boosted vacuum orbs in inclosed spaces.




Kill it. Kill it with three Zorhalths. Hopefully by saying them this time.
You run into the forest and take advantage of the fact that the boar is dazed from Cog's hit.

[pot:5+1,2+1,4+1]
The flame burns across the beast, turning it's coat of flowers and thorns to ash, but doesn't kill it.



*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
USE MY TENTACLES TO FORCIBLY REMOVE HIS APPENDIX.
Impede action.

You don't even have tentacles...

Also GWG is in the hall of heroes, a no magic zone. You crazy kids.


More X5 sand levitation
[1-1,1-1,5-1,5-1,4-1]

Two more successes.


Avoid the growing uristat-garstopit-tenticle-apendix-gartopit+uristat issue that is brewing (YEAAA!..).
((BTW, sharing is caring, these words and runes have been used before soooo))

Alright, lets arm myself! "Szaheeb Prathoal!!"

IF it works, carve A16 in the ground with the pommel (or a sharp rock) of my smashy-stick and with B33!

Stick the [painful end] in the circle and activate!

ELSE (if the first roll is three or less) just say "Quielio Contallthelthel"


Hmm, while I'm at it, mind if I take a good look at that circle (particularly the runes) (eye-spy) being made over there?

((Not yet interested in taking sides, if anyone wants to do some short-term team science, send me a PM! Particularly word science, but I won't quite turn down runes.))
[pot:6]
You get a great big old steel warhammer.
[pot:1]
Your circle activates prematurely and imbues your right hand with acid. It melts and falls off.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Balls. That did not work. Damnit.
Find a location that might have a scabbard. Say Clo-caltel Adamenstiar Donbel. If scabbard is acquired, then put my sword in it.
Wish I had the balls to actually try out new words, but too worried that I will stumble on vacuum.

A location that might just have a scabbard lying around? Raider camp might have one. You head down there.
[pot:4+1]
You summon up a clockwork diamond chestplate and put your diamond sword in one of the scattered scabbards.


Thrakor looks at the Monk-man.  "Really?  Some all powerful snarky asshole that sucks us all in here, and you don't know him.  Ah hell, whatever."

Go sign up at Club Scarlon.  Head to the Scroll Room and read up on him.
You sign up with Scarlon and take a look in the scroll room for anything on him. There's nothing there. Seems someone stole the scroll a long time ago.

The knowledge destroying bastards.



Spoiler: Original post (click to show/hide)

Summon necromancy control ring with spell C, then give that to Angle.  If the spell fails, have my zombie tear my own necromancy ring out of my stomach and hand that to Angle.

Ask him to enhance my speed, and heal me if I gave him the original.

Then check if my plant control ring can affect the wall of thorns the boar summoned.
Hmm...well lets see if you can summon that ring at the very least.
[pot:3+1]
Yep, you make the ring.

You walk over to where Angle is flailing around and wait for him to get up and provide his end of the deal.



Hmm. I wonder how creative I could get with circles? If I make an object to be something, will the circles hold true..? Hmm. I could make some dice I guess.

Ponder dice-making.

I'm....not sure what you're asking?


"Meh, making a light would be too much work.  Perhaps my mystery ambusher has a torch?"

If I don't find anything that I can light to guide my way, go back to the metal door muttering "Roth" and "Jubhal" along the way.  Stand to the side on which the door opens, open it and wait a few seconds to let any ambushes or traps go off without Ozzy in the line of sight.   Only then would he enter, still wary and see what he could see.
[pot:5,6]
Goo and horse images.

You head out to the large doors and try to push them open. They don't budge. Although, there's something rather odd about them. They feel...tingly? Like they're mildly electrified or something.



((Holy shit, that's awesome!))

"Holy shit son..."

Cancel out all circles. Draw and activate the new one.

That Rune doesn't fit in those slots.


Approach the rune circle cautiously.

Hello?
You walk up to the 5 people slowly scribing the circle into the stone, energy leaking from them into the runes.  The entire are feels alive with barely contained force and the scribes are literally crackling with red electrical discharge.

"Uh...hi?"


Hmm... Shalzethtol Clo-Caltel Zerth
[pot:5+1]
You summon  up a knife. It's got a container of very nasty looking greenish liquid in the handle and it looks like it could be injected into whatever is stabbed with the knife.


Didn't someone near the spawn have some free equipment they were handing out?
Tsuch was doing that for a while, I believe.


Idea! Gun shape word! Then we have magic guns! Can you say BOZAR? I can!

I think some people have already had magic guns.


"Hey! I was using those limbs you know! What gives you permission to just barge in here and steal my limbs? Why, in my day we had to sign contracts with demons, there were negotiations and proper trading etiquette, they didn't just come in and steal your soul the moment you invited them."

Complain about demons these days. Do the previous action while changing the demon rune to something less likely to result in my death.

((I can't just tell you that rune. It cost me 4 corruption. I believe that I should get something in return for that, like a page 4 word or D or E rune or maybe just 3 B runes. Or I can just enjoy myself when someone else accidentally tries that rune.
But if anyone tries to use that rune in public, I'll warn them and reveal the word to the public. People who do science openly for the benefit of all should be rewarded.))
[pot:1+1]
IT BURNS
[pot:3+1]
Your man can help you, but he draws from your pool.

Your circle makes a shield made out of water. It, rather surprisingly, hold solid.
[pot:4,3,6 all +1]
spear, cleaver, jar, and out of pool.


((We totally shouldn't release the vacuum word into the public. It's hilarious whenever a newbie walks out of the spawn and says that word only to promptly get murdered. Also, page 3 words are great fun.))

More words!
Dirt appears to your right, and the image of a bull appears.


((Ah, okay. Only this one is Swedish.))


"Crap, wrong rune. Oh well."

For the last circle of the session Kin will make a A16, B5 and put the bloody metal rod in the middle. Activate.
(ah. Well. )
[pot:3]
Eh...It kinda doesn't work.



"~Please-wait. Please-wait. Please-wait. Go.~"

Try that again.
[pot:6+1]
You make a diamond shield that floats.

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 06, 2013, 09:13:36 pm
Wait, we have posts missing... damn it. Hold on. Don't post yet.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 06, 2013, 09:30:28 pm
Ok...I think thats it. Let me know if I still missed you. God damn this forum and losing posts for me. And the fact that the topic summary only goes back 20 posts.


Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 06, 2013, 09:35:42 pm
Goddamnit, stupid level 1 god favor being impossible to charge

-2 channeling +1 strength

work on recovering that which was lost.

Avoid being near the giant circle when it activates.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 06, 2013, 09:36:43 pm
Stand in the center of the circle.

"Right then, LETS FIRE THIS SHIT! FOR THE GLORY OF TEAM AETHER, AND THE POWER OF SHUB-SHALSEIL!"

ACTIVATION!

(Also damn you for making me wait.)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 06, 2013, 09:40:56 pm
Go find some room with some space to work.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 06, 2013, 09:54:19 pm
Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 06, 2013, 09:56:04 pm
Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!
We really don't have much faith in the stability of this circle, do we?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 06, 2013, 09:58:49 pm
Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!
We really don't have much faith in the stability of this circle, do we?

Not really, no.  :P That's why it's !!Science!!, not ordinary science.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 06, 2013, 10:02:33 pm
Another sound from the cave, this time a whoosh, then two screams, then nothing. Seeing Sparky return back to him without John worried him. "John? John, you alright man? John, speak to me! ...Dammit. Seems I'm alone now. Ah well, I think John would be at that one place, the temple, right? Bah, its such a long trek though, I need to make things faster... Gah." Glassco groaned to himself, then sighed and looked at the possibly-finished, possibly-not boat. "...I hate leaving work unfinished, but I don't have time." Glassco raises a hand, says "Taroth Shaazeshelial," then snapping his fingers at the same time as he activates the mark. If and only if his whole body is stone, then will he command Sparky to grab him and take to the skies.

[Piecewise, for Bigf00t's hammer, don't you mean bone instead of steel? Darn words, all looking the same.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 06, 2013, 10:12:28 pm
Why am I only getting two actions a turn? Is it because of the concussion?

Accept ring, then Will syvarris speed to increase. Will my mech to finish reforming, then meet up with Doctor Octogonapus(Parisbre). Accept the control ring, and will my concussion to go away. Will my thallids to regrow, then will them to grow a number of ring shaped protrusions that can be easily pried off without breaking. If any of the above fail and I still have actions, retry.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 06, 2013, 10:30:12 pm
PW:  Did I get the Mask of Scarlon?

Head down to the village center where Paris is.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Wwolin on May 06, 2013, 10:37:04 pm
"Well, I don't trust that light in the slightest... I guess that's what gold is for."

Command all but one of my butterflies to form a large barrier of gold in front of me to protect me from whatever the light does. If successful, send the remaining butterfly to touch the seal.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 06, 2013, 11:06:32 pm
"~Easy-peasy! Now-for-something-more-unusual.~"

More things.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 06, 2013, 11:16:21 pm
Goddamnit, stupid level 1 god favor being impossible to charge

-2 channeling +1 strength

work on recovering that which was lost.

Avoid being near the giant circle when it activates.

Not sure what you mean "impossible to charge." Oh wait, gotta change the circumstances for getting points in that back down to simple fire usage. I'm thinking about changing it so that god favor stays...or at least god LEVEL. Maybe you lose a number of points up toward the next level. Hmm.

Anywhoo.

[pot:6+1]
Yeah, you run out to the temple grounds and pump yourself up.

Go find some room with some space to work.

You want that space where magic works or not? Because if you want it where it works, then temple grounds, if not, where you are is fine.

Another sound from the cave, this time a whoosh, then two screams, then nothing. Seeing Sparky return back to him without John worried him. "John? John, you alright man? John, speak to me! ...Dammit. Seems I'm alone now. Ah well, I think John would be at that one place, the temple, right? Bah, its such a long trek though, I need to make things faster... Gah." Glassco groaned to himself, then sighed and looked at the possibly-finished, possibly-not boat. "...I hate leaving work unfinished, but I don't have time." Glassco raises a hand, says "Taroth Shaazeshelial," then snapping his fingers at the same time as he activates the mark. If and only if his whole body is stone, then will he command Sparky to grab him and take to the skies.

[Piecewise, for Bigf00t's hammer, don't you mean bone instead of steel? Darn words, all looking the same.]
(Maybe...lets see if he notices..)

[pot:1]
[end:1]

Team Skypirates: Chronically unlucky or victims of a gypsy death curse? News at 11.

Yeah, you're dead.

Why am I only getting two actions a turn? Is it because of the concussion?

Accept ring, then Will syvarris speed to increase. Will my mech to finish reforming, then meet up with Doctor Octogonapus(Parisbre). Accept the control ring, and will my concussion to go away. Will my thallids to regrow, then will them to grow a number of ring shaped protrusions that can be easily pried off without breaking. If any of the above fail and I still have actions, retry.
Because I assumed that the whole "Go do things in my mech" would require the mech to move. Also because I figured hey, you're concussed, you just got punted through several trees, and your attempts to regrow your mech failed. You may pause for a moment to reflect on life and the amazing fact that you're still existing.

You take the ring and try to make a fast zombie out of Sy.
[will:3+2-1]
That succeeds. He becomes sleek and supple. For a zombie.
[will:3+3-1]
So you reform that mech of yours. You ride it all the way up to the village homes where Doc is. But as I see it he has no ring so that must be coming up later.

PW:  Did I get the Mask of Scarlon?

Head down to the village center where Paris is.
You did. Added that now.

You also head down to see Doc Squid-a-pus.



"Well, I don't trust that light in the slightest... I guess that's what gold is for."

Command all but one of my butterflies to form a large barrier of gold in front of me to protect me from whatever the light does. If successful, send the remaining butterfly to touch the seal.

Ever see what happens when a moth flies into a bug zapper? Imagine that but the bug zapper is hooked up to the powerlines. It's loud, it's very bright and it doesn't leave anything behind.

Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!



You run into the temple and hide behind a wall while willing the circle to activate.

Stand in the center of the circle.

"Right then, LETS FIRE THIS SHIT! FOR THE GLORY OF TEAM AETHER, AND THE POWER OF SHUB-SHALSEIL!"

ACTIVATION!

(Also damn you for making me wait.)

You walk into the center of the circle and will it to activate

(I'll share a secret with you. Even if we activated it right now, you'd still be waiting 3 turns till it actually activates because someone decided to affix a timer rune to the thing.)

"~Easy-peasy! Now-for-something-more-unusual.~"

More things.
You didn't send me anything.

Probably because I'm doing this really fast.

ZOOOOOOM
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 06, 2013, 11:18:43 pm
"Fucking, SWITCH YOUR DAMN RUNE, GUY! I WANT MY OMNIPOTENCE SLASH HORRIFIC DEATH!"

In the meantime, words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 06, 2013, 11:21:21 pm
Oh hey, a timer rune?  Now you have King of the Hill to see who gets to be activated upon!



Start checking the buildings/basements for some crazed villager to kill.  If one is found, will it to stab itself.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 06, 2013, 11:22:48 pm
"~I-get-the-feeling-that-something-just-passed-me-by. No-matter.~"

And now we do that thing with the stuff.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 06, 2013, 11:28:15 pm
Engage better living through rune magic

Acquire distortion greatbow from empiricist.
Waste remaining pool on courtyard zorhalths.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 06, 2013, 11:34:52 pm
Ponder the glory of my continued existence and narrow escapes. Accept the control ring, and will my concussion to go away. Will my thallids to regrow, then will them to grow a number of ring shaped protrusions that can be easily pried off without breaking. If any of the above fail and I still have actions, retry.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 06, 2013, 11:37:28 pm
[Team Skypirates: Gypsy Death Cursed title unlocked.

Current Skypirate Accolades:

Gypsy Death Cursed
Lucky Sons of Bitches]

Right as his fingers snapped, he felt a strange shifting, as if he was thrown very fast into pure air, then as if he was thrown right back as if a boomerang. The sound of snapped fingers resounded in the respawn chamber as a very confused Glassco, or at least what one can gleam from his masked face, looks around. "Well... Uh... That wasn't exactly what I meant by 'getting back fast.' Wait, shit, I left Sparky! Wonder if I'm still connected to him... Also, I feel kinda funny. Like... I lost connection with something, but feel... Stronger? Weird. I think I may be getting used to this death thing."
Spoiler: Funny Feeling (click to show/hide)
Glassco shook his head with a sigh. "Whatever. Wonder if I'm still connected to Sparky..." Glassco moves on down to the Hall of Heroes, and tests to see if he's still connected with Sparky.

[And in a single day, the Death-O-Meter rose two notches. Total running Death-O-Meter Count: Five]

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 06, 2013, 11:48:51 pm
Hide behind a nearby rock and will the rune to ACTIVATE!
If there is no nearby rock say "Chall-thel Adamenstiar Caoncarthel" and hide behind that.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on May 07, 2013, 12:22:44 am
I follow after Glassco.
"I hope it does work. If not, we might need to build a new temporary airship, or maybe make ourselves some wings."

((On that note, is anyone willing to give me (or trade me) the word combination to get wings? I know all the relevant words but not how to do anything useful with them.))

Addendum:
After following Glassco out of the temple walls, I say "Taroth Caoncarthel".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on May 07, 2013, 01:27:38 am
((Missed me PW))
use skele-bro to assist with killing things (not players) that we find once we wander away from the monastery
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 07, 2013, 02:26:53 am
Didn't someone near the spawn have some free equipment they were handing out?
((Yeah, that's me, I'll be willing to provide equipment that either currently have (excluding my gauntlets) or I can make anything that requires four or less on demand as long as its creation potentially harmful to myself or any other player. I'll be heading to the room with the monks in it this turn.))

Silica runs to the edge of the anti-magic zone and says <words>. She will take it if it is something that she can safely hold. She will then walk to the room with the monks and deploy her forcefield facing the location of the circle and granting activation consent.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 07, 2013, 02:29:12 am
Didn't someone near the spawn have some free equipment they were handing out?
((Yeah, that's me))
Got anything good?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 07, 2013, 02:41:02 am
Didn't someone near the spawn have some free equipment they were handing out?
((Yeah, that's me))
Got anything good?
((Beam Katana that uses destructive light which may or may not be able to fire a shot of light, Arcane Lightsaber which is rather self-explanatory, Clockwork Greatbow which generates its own physics arrows the size of spears but requires high strength. I also take requests. I don't really care about the affiliations of my clients as these weapons are experimental anyway. If multiple people want the same weapon, I have preference towards giving it to people who are not members of Aether as it provides an incentive to doing business with us.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 07, 2013, 02:43:17 am
Huzzah i have a +1 strength bonus,  any chance of grabbing the dustbow?
Or the lightsaber, i was gonna make one but... lots of distractions...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 07, 2013, 02:45:09 am
Huzzah i have a +1 strength bonus,  any chance of grabbing the dustbow?
Or the lightsaber, i was gonna make one but... lots of distractions...
((Sure, I'll be at the room with the monks in it at the end of this turn. A strength buff for an extra +1 for a total of +2 is my recommendation, but +1 strength is fine.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on May 07, 2013, 04:26:31 am
Clo-Caltel Shor Quielio
X5 Sand levitation!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 07, 2013, 05:05:36 am
((Piecewise, sorry to dissapoint, but I noticed ;) don't worry though, I've got a better idea, a better plan...!))

"AAARrrrrghh DAMNIT!"

"Hmm, the crippling pain has given me a fantastic *ughn* idea...!!"

WORDS OF SUPREME POWER!
And a thought experiment...

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 07, 2013, 05:07:39 am
((Sorry about missing a turn needed to activate the rune.))
"For ‼SCIENCE‼"
Activate rune.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 07, 2013, 05:19:48 am
((I feel sorry for piecewise, I've just PM'ed a monster of a turn, gotta make up for lost time! BTW, it should almost be ironically poetic. If it works. Moreso if I die. AGAIN.))

((I like the 3 turn timer, gives me time to run, or join Derm in the circle! Just worried about becoming a part of the Derm, could be detrimental to my life expectancy, which at the moment is about 3 turns, so...))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on May 07, 2013, 08:22:12 am
Wonder if I have a +3 to spd now, because statuses weren't posted.

Then check if my plant control ring can affect the wall of thorns.  If it can, will a path to appear to the boar (multiple times, if need be).  Then charge the boar and spit at it while taunting, dancing around, and willing it's head to fall into pieces.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 07, 2013, 08:42:33 am
"I can sense power flowing... So one of those runes keeps it from activating right away, huh? Well, might as well try see what some more of these things do while I wait."

Step out (barely) and start other science while waiting for MEGARUNE to activate, keep willing it to activate just in case.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 07, 2013, 08:51:38 am
[Just wings+torso+flesh would do it I would imagine. If you roll badly though, it will turn your torso into wings, which can be rather detrimental.]

"Yeah, and possibly find and recapture Sparky again. Darn it all..." Glassco sighed. "Whatever did happen in the cave? All I heard was a whoosh of fire and then another whoosh noise and some screams. I sent Sparky to check it out, but he returned back to me with nothing. I figured you were probably back here, so I tried to turn myself into stone to get back here on beetle-born wings. Didn't... Uh, didn't quite work as you can see. What in the hells happened in there?"

Glassco takes a peak outside, while talking to John. Staring for a minute, he closes the door. "Right, I think we should also get out of here rather quickly. Everyone's ducking in cover while there's a giant rune cackling with energy about to go off. Uh... You know what, let's have this conversation while on the move, yes?" Glassco heads towards the area outside the walls of the temple, while still doing the above, previous actions.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on May 07, 2013, 09:00:35 am
"FUCK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!"

See if I can find a stick next to me to use with the staff as crutches. If I find a stick, hobble towards the boar, and smash it again. If not, drag myself towards the boar, and smash it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 07, 2013, 09:05:22 am
Also see if I can't replace that E rune with D1
Problem with that is that the E rune is a Large rune in a Large circle, and the D rune is a small rune intended for small circles.
And trying to change anything would completely deactivate and null the circle, meaning we'd need to redraw it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 07, 2013, 09:23:25 am
Nevermind then.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 07, 2013, 10:09:17 am
Strike the water shield to the ground, see how solid "solid" is. ((Always was curious about that.))
Create control ring. Follow Angle. Give control ring to Angle. Stay away from the fighting (ie far enough for me to recharge)

((Every bomb needs a timer.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 07, 2013, 10:09:52 am
Stop squabbling with GWG.

"...Do you know what uristrat or garstopit even mean?"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 07, 2013, 10:23:48 am
There's an idea!  Combine Sphere, Metal, and one of the horrible nasty words.  Create a sphere of metal with the horrible nastiness inside.  Inscribe on the sphere a rune that causes it to detonate.  Instant bomb!

Bonus points if it looks like one of those cartoon bombs.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 07, 2013, 10:24:31 am
[Eh, you know what, while I'm here, anyone need Will for something? May as well help out before we head out, since I bet it would take a turn or two before me and John head back to try and recover Sparky and our ship. I can piggyback on your mind and allow my will saves for stuff you need will to do, and with my new +2 will I can do most of anything.

I'll listen to all tasks and offers, but be aware that ultimately I'll be sailing off into the blue yonder again so if you want something done I'd hurry with it before that.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on May 07, 2013, 10:39:34 am
"Phew, I'm exhausted. Time to do some exploration instead."

Kin walks further away from the village. The opposite way to some place he hasn't been to yet.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 07, 2013, 11:00:39 am
[Eh, you know what, while I'm here, anyone need Will for something? May as well help out before we head out, since I bet it would take a turn or two before me and John head back to try and recover Sparky and our ship. I can piggyback on your mind and allow my will saves for stuff you need will to do, and with my new +2 will I can do most of anything.

I'll listen to all tasks and offers, but be aware that ultimately I'll be sailing off into the blue yonder again so if you want something done I'd hurry with it before that.]

((I might need you to test this thing I might make next turn. I'd do it myself, but I don't want to go through item-making and body-marking again in case I roll a 1. If it works, it'll be great. I'd probably even let you keep it in that case.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 07, 2013, 11:09:46 am
[Well, you'll...

1) Need to say where you are.
2) You'll need to mention it in character, just a simple "Hey, help me out with this will yah?" would suffice.

So if you're in the temple, or near it, and you mention it IC, the help is yours.

EDIT: Just checked, you're in the raider camp. I'll meet you half way in the village if you're up for it, John should be able to magic up a diamond or stone wall to shape along the way.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 07, 2013, 11:14:37 am
((Not necessary just yet - for all I know this won't work. If it does, I'll head back to the temple.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on May 07, 2013, 11:29:00 am
"Pretty much what it sounded like. Someone in there shot fire at me, I shot a black hole at him, I missed, we died."

((Where is it that you'll be wanting a wall?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on May 07, 2013, 12:01:17 pm
Sneak around, looking for a hostile NPC. "Right then, let's see if this helps."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on May 07, 2013, 12:07:58 pm
More experiments!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 07, 2013, 12:21:09 pm
[Outside the temple walls, where we should be now. Which is hopefully far enough away from the circle that we won't have too bad a backlash. You can make it whatever you wish really, I just suggest stone or diamond because they're non-conductive and strong enough, and I don't know the strength or hardiness of crystal. I just know that its crazy sharp, which sounds like a hazard and a half. Although I wouldn't mind making the prow out of a sharp crystal, that way we can ram the ship into stuff like a giant axe...]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: SingularByte on May 07, 2013, 01:07:11 pm
After following Glassco out of the temple walls, I say "Taroth Caoncarthel".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 07, 2013, 04:41:15 pm
I'll be willing to provide equipment that either currently have (excluding my gauntlets) or I can make anything that requires four or less on demand as long as its creation potentially harmful to myself or any other player.
((If that's not a typo, one nuke to go please.))

Stop squabbling with GWG.
"...Do you know what uristrat or garstopit even mean?"

Start to show him my Aether badge before realizing that no such thing exists.

"Aye."
Head out.
Go to wherever Empiricist's character is, explain what I would like to him, say words.



((Also, I have been informed that I placed two points in Agility, which does not exist. Could one of those points please be put into Dexterity and the other into Will?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 07, 2013, 05:12:39 pm
SCIENCE TIME.

Walk outside the spawn, then draw this:

Draw A26, then draw an A1 in the biggest circle. C1 and B16 in the small circles of A26. Then, wait.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 07, 2013, 05:31:57 pm
Well, that was nice. Also, might find things to kill!
Look at the clockwork breastplate. See if it does anything. Put it on afterwards. Look for something to kill not a player. If successful, walk up to it and put my hand on it. Say  Dorbaelo Caltalleth, then Cainthalsaz if that does not work. If nothing to kill not a player in the area, say Adamenstiar Clo-caltel Gonteli.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 07, 2013, 05:35:15 pm
[Outside the temple walls, where we should be now. Which is hopefully far enough away from the circle that we won't have too bad a backlash. You can make it whatever you wish really, I just suggest stone or diamond because they're non-conductive and strong enough, and I don't know the strength or hardiness of crystal. I just know that its crazy sharp, which sounds like a hazard and a half. Although I wouldn't mind making the prow out of a sharp crystal, that way we can ram the ship into stuff like a giant axe...]

Crystal is inferior to diamond, also conductive. Did some experiments with that.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on May 07, 2013, 07:24:21 pm
Word of Power: Up Up Down Down Left Right Left Right B A. HAX: Cainthalsaz
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on May 07, 2013, 08:56:16 pm
((Tell me I'm not right behind the
Quote
I WANT MY OMNIPOTENCE SLASH HORRIFIC DEATH!
rune people. I am, aren't I?))

Woah, what the hell is that!? Who the hell are you people?

Back off to the temple doorway. The creepy temple is probably a heck of a lot safer than whatever they're doing.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 07, 2013, 08:59:24 pm
"We're just scientists, and that is a test project. Kindly remove yourself from the area, we don't rightly know what will happen when it goes off. This preliminary test should yield some excellent results, though."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Wwolin on May 07, 2013, 09:09:39 pm
"MY GOLD!!! Door, you're about to enter a whole new world of emotional pain! That's right. Let's see how well you hold up when your buddy Mr. Wall over there tastes my golden wrath!"

Mourn lost golden butterfly. Form remaining gold into a massive battering ram and send it through the wall, being very careful not to hit the door with it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on May 07, 2013, 09:50:13 pm
Runic science!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on May 07, 2013, 10:21:18 pm
"Hmm this door seems to be somewhat electric.  Perhaps it may be opened by a magnet or another source of electricity?"

Ozzy casts "Ku-karua" and tries rubbing the resulting material against the door.  He searches for anything that might be a keyhole or a sigil or any other unusual marking that might signify where someone might open the door.  If he finds one then he'll press the magnet against it in random patterns.

If that fails to do anything he will try the same thing with what he gets from casting "Rothon".
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on May 07, 2013, 11:42:23 pm
Way ahead of you, whoever you are!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 07, 2013, 11:53:57 pm
-snip-

Crystal is inferior to diamond, also conductive. Did some experiments with that.
Nice to know, thanks! Although crystal being conductive confuses me. But it does give me an idea for an ultra-sharp electrified railgun type thingy. Even if I had the words/pot/want to make such a thing though, I'd never use it. Also, I don't really know crystal's puncturing power, for all I'd know it would shatter on anything stronger than steel, which isn't something useful.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on May 08, 2013, 03:18:13 am
-snip-

Crystal is inferior to diamond, also conductive. Did some experiments with that.
Nice to know, thanks! Although crystal being conductive confuses me. But it does give me an idea for an ultra-sharp electrified railgun type thingy. Even if I had the words/pot/want to make such a thing though, I'd never use it. Also, I don't really know crystal's puncturing power, for all I'd know it would shatter on anything stronger than steel, which isn't something useful.
Well if we think about it crystal shatters on contact right? So imagine hitting someone with a warhammer made out of it. Not only would it hit like a truck it would also shatter right into wherever you hit with it. Therefor it causes more damage in the long run however it isn't that useful to have such fragile weapons. If you could create a lot of them at will then I would be VERY scared.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 08, 2013, 04:04:11 am
-snip-

Crystal is inferior to diamond, also conductive. Did some experiments with that.
Nice to know, thanks! Although crystal being conductive confuses me. But it does give me an idea for an ultra-sharp electrified railgun type thingy. Even if I had the words/pot/want to make such a thing though, I'd never use it. Also, I don't really know crystal's puncturing power, for all I'd know it would shatter on anything stronger than steel, which isn't something useful.
Well if we think about it crystal shatters on contact right? So imagine hitting someone with a warhammer made out of it. Not only would it hit like a truck it would also shatter right into wherever you hit with it. Therefor it causes more damage in the long run however it isn't that useful to have such fragile weapons. If you could create a lot of them at will then I would be VERY scared.
((I think Corsair found a way to use beams to mass produce weapons, the process would need a shock dampener to prevent shattering or it could just be fired at someone, though either way it requires 4 potency. I think I may be able to create several single-element crystal weapons by creating a levitating mass of a water-sand mixture and firing the weapon beam directly into it. Another word combination I know should be able to generate weapons that generate crystallized projectiles but my records indicate only Derm has enough pool to summon it.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 08, 2013, 04:39:35 am
Just derm now, singularbyte cost me two pool by proving his own ineptitude when it comes to projectile trajectories and gravity.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 08, 2013, 04:44:23 am
Just derm now, singularbyte cost me two pool by proving his own ineptitude when it comes to projectile trajectories and gravity.
((Edited my post.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 08, 2013, 07:04:24 am
Just to point out, crystal weapons are a LOT more effective when you can make a new one every turn few minutes.

...How long is a turn supposed to be?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 08, 2013, 07:32:14 am
...How long is a turn supposed to be?
((Short enough for only a few attacks and counter attacks to occur in melee combat but long enough for a bear to die from alcohol poisoning induced by binge drinking.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 08, 2013, 07:33:46 am
So a mcguffin's length of time.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 08, 2013, 07:41:19 am
So a mcguffin's length of time.
((Yes, though I suspect it may also be proportional to involvement of bears and beers  :P))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 08, 2013, 08:32:03 am
Does the sword word= knives, or is there a special word for knife?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 08, 2013, 08:40:37 am
There's indeed a special word for knife, if I remember right. That isn't to say you could get a knife out of the sword word though, if your Pot roll isn't that great or you add the small word for some reason.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 08, 2013, 08:41:51 am
Zerth is dagger/knife, but what Xan said as well.  You're as likely to get a dull sword from a 3 pot roll sword, though.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 08, 2013, 09:54:34 am
As seperate words (that is, say them, wait for effect then say the next one), say:

Rothon       
Caltalleth     
Shareeb

Also make sure I'm not in the Hall of Heroes, so I can actually cast them.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 08, 2013, 02:51:15 pm
So a mcguffin's length of time.
A what?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 08, 2013, 02:59:05 pm
McGuffin, its a device integral to the plot that can be used as both a unit of time, measurement of power, and a wide variety of other uses. Often associated with plot powers and so such.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 08, 2013, 03:03:30 pm
((Turn length depends on actions taken, and they are always as long as they need to be. A turn of walking, searching, flying can be any length of time - 10, 20, 30 minutes, maybe an hour. A turn of saying words and doing nothing else is somewhere in the neighborhood of 10 seconds. A turn of combat is very much the same, perhaps longer.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 08, 2013, 03:29:31 pm
(By the way, Now got favor levels don't disappear on death. Once you reach lvl 1, it stays that way. But the "charge" for the next level does go away. So be careful.)

"Fucking, SWITCH YOUR DAMN RUNE, GUY! I WANT MY OMNIPOTENCE SLASH HORRIFIC DEATH!"

In the meantime, words.


[pot:4]
Well, you get the giant and the strong, but the fast word kinda fails to materialize. Oh well.


Oh hey, a timer rune?  Now you have King of the Hill to see who gets to be activated upon!



Start checking the buildings/basements for some crazed villager to kill.  If one is found, will it to stab itself.

You find a pitch forker hanging out in the warehouse.

[spd:1]
[pit spd:5]
[pit dex:5]
[pit str:2]
[will:6+2]

The guy manages to carve a gouge into your arm before you get a mental hold on him and command him to fall on his own pitchfork. He dies rather horribly, but you don't get a magical soul. Damn it.


"~I-get-the-feeling-that-something-just-passed-me-by. No-matter.~"

And now we do that thing with the stuff.

[pot:3+1]
You summon what looks like the broken pieces of a bracelet.



Engage better living through rune magic

Acquire distortion greatbow from empiricist.
Waste remaining pool on courtyard zorhalths.


[pot:4+1]
Well that works nicely. You're now more sparkly then a poorly written vampire.
[pot:5,5,6,+1 all]
Yay godly favor.


[Team Skypirates: Gypsy Death Cursed title unlocked.

Current Skypirate Accolades:

Gypsy Death Cursed
Lucky Sons of Bitches]

Right as his fingers snapped, he felt a strange shifting, as if he was thrown very fast into pure air, then as if he was thrown right back as if a boomerang. The sound of snapped fingers resounded in the respawn chamber as a very confused Glassco, or at least what one can gleam from his masked face, looks around. "Well... Uh... That wasn't exactly what I meant by 'getting back fast.' Wait, shit, I left Sparky! Wonder if I'm still connected to him... Also, I feel kinda funny. Like... I lost connection with something, but feel... Stronger? Weird. I think I may be getting used to this death thing."
Spoiler: Funny Feeling (click to show/hide)
Glassco shook his head with a sigh. "Whatever. Wonder if I'm still connected to Sparky..." Glassco moves on down to the Hall of Heroes, and tests to see if he's still connected with Sparky.

[And in a single day, the Death-O-Meter rose two notches. Total running Death-O-Meter Count: Five]

(if you want to see the number of actual deaths, check the candle room.)

And you are no longer connected to sparky. He has flown free of this dreadful world of magic and accidental suicide.


Hide behind a nearby rock and will the rune to ACTIVATE!
If there is no nearby rock say "Chall-thel Adamenstiar Caoncarthel" and hide behind that.

You hide in the hall of heroes as well.

I follow after Glassco.
"I hope it does work. If not, we might need to build a new temporary airship, or maybe make ourselves some wings."

((On that note, is anyone willing to give me (or trade me) the word combination to get wings? I know all the relevant words but not how to do anything useful with them.))

Addendum:
After following Glassco out of the temple walls, I say "Taroth Caoncarthel".
Well, you follow him to the hall of heroes, but not yet outside. Considering the SCIENCE! happening outside, that might be a good idea.


((Missed me PW))
use skele-bro to assist with killing things (not players) that we find once we wander away from the monastery
(Check your status by the way, since that whole switching of gear around a half dozen times kinda left me unsure if your gear is right.)

You wander down toward the forest and eventually find a raider heavy standing around on the bridge near the raider cages. We'll do the combat next turn, once I know the equipment is right. Don't want you running in, thinking your armored and dying.

Didn't someone near the spawn have some free equipment they were handing out?
((Yeah, that's me, I'll be willing to provide equipment that either currently have (excluding my gauntlets) or I can make anything that requires four or less on demand as long as its creation potentially harmful to myself or any other player. I'll be heading to the room with the monks in it this turn.))

Silica runs to the edge of the anti-magic zone and says <words>. She will take it if it is something that she can safely hold. She will then walk to the room with the monks and deploy her forcefield facing the location of the circle and granting activation consent.
[pot:6+2]
You get 10 arrows that allow for the control of air.

Then you head inside and hide with the monks. Your gauntlets don't seem to function up here, but hell, if they don't then that circle probably won't reach here.


[I am kind of part of a research group. Members; 1, Me. I am currently trying to find artifacts and other things from the fallen Civilization.]
*Using 3 Heads as a base of operations search through the jungle for more ruins*

Well you reach as far in as the edge of the forest but...well...there's a big something or other rampaging around in there judging from the screaming and fire and stuff...you're not sure you want to go in there just yet.


Clo-Caltel Shor Quielio
X5 Sand levitation!

[will:3,5,6,5,6 -1 all]
Hey, thats 4 successes this time.

You're getting close to being at +0 rather then -1


((Piecewise, sorry to dissapoint, but I noticed ;) don't worry though, I've got a better idea, a better plan...!))

"AAARrrrrghh DAMNIT!"

"Hmm, the crippling pain has given me a fantastic *ughn* idea...!!"

WORDS OF SUPREME POWER!
And a thought experiment...
[pot:6]
You gain a tattoo, however, your body remains the same. Hmm.


((Sorry about missing a turn needed to activate the rune.))
"For ‼SCIENCE‼"
Activate rune.
With the final thought of activation the circle glows with monstrous power and one of the runes, the e3 rune, lifts off the ground and hovers directly above the center of the circle-and by extension, derm's head. It slowly morphs into the E2 rune.


Wonder if I have a +3 to spd now, because statuses weren't posted.

Then check if my plant control ring can affect the wall of thorns.  If it can, will a path to appear to the boar (multiple times, if need be).  Then charge the boar and spit at it while taunting, dancing around, and willing it's head to fall into pieces.
Well the path was cleared when angle got punted through it, so thats done.

You charge in to the area with the boar and dance around, trying to grab it's attention. However, it seems more focused on onyx, who just threw fire at it.

[will:1]

The ring itself shatters to pieces.



"I can sense power flowing... So one of those runes keeps it from activating right away, huh? Well, might as well try see what some more of these things do while I wait."

Step out (barely) and start other science while waiting for MEGARUNE to activate, keep willing it to activate just in case.
(you don't need to fill every slot for a circle to function.)
[pot:5]
You fire a spray of ink Sven, mildly annoying him.
[pot:5]
and create a rune that makes stone.


"FUCK YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!"

See if I can find a stick next to me to use with the staff as crutches. If I find a stick, hobble towards the boar, and smash it again. If not, drag myself towards the boar, and smash it.
[dex:6]
You do a flipping pole vault off the ground like some sort of mushy legged gymnast.
[dex:4]
[str:5+1]
[master end:1+2]
And bring down a massive blow straight on the creature's back. With a burst of pulverized rock it falls, split clean in half.

[you gain 3 points]
Your Devotion level increases and nets you the skill "Bloodsport"
Your legs heal, bones and muscle reforming with a horrible cracking and hiss of steam.


 
Ponder the glory of my continued existence and narrow escapes. Accept the control ring, and will my concussion to go away. Will my thallids to regrow, then will them to grow a number of ring shaped protrusions that can be easily pried off without breaking. If any of the above fail and I still have actions, retry.

Strike the water shield to the ground, see how solid "solid" is. ((Always was curious about that.))
Create control ring. Follow Angle. Give control ring to Angle. Stay away from the fighting (ie far enough for me to recharge)

((Every bomb needs a timer.))
[pot 2+1]
You get a ring but...it doesn't seem to have any power to it.

"Crap."

[angle will:3+3]
Angle grows some ringed fungi men while Paris beats his water shield on the ground to see how solid it is. It seems pretty solid.



"Phew, I'm exhausted. Time to do some exploration instead."

Kin walks further away from the village. The opposite way to some place he hasn't been to yet.
The opposite way to somewhere he hasn't been yet...That is a hell of a sentence.

So the thats a double negative...so time to retrace your steps!

You walk back to the village center, feeling as though your brain may have made a mistake some where.


Sneak around, looking for a hostile NPC. "Right then, let's see if this helps."
You find a torch wielder wandering around in the village center. Yay! MURDER!


More experiments!

[pot:5+1]
That one doesn't seem to work.

[pot:5+1]
Phantom image of a spike.


I'll be willing to provide equipment that either currently have (excluding my gauntlets) or I can make anything that requires four or less on demand as long as its creation potentially harmful to myself or any other player.
((If that's not a typo, one nuke to go please.))

Stop squabbling with GWG.
"...Do you know what uristrat or garstopit even mean?"

Start to show him my Aether badge before realizing that no such thing exists.

"Aye."
Head out.
Go to wherever Empiricist's character is, explain what I would like to him, say words.



((Also, I have been informed that I placed two points in Agility, which does not exist. Could one of those points please be put into Dexterity and the other into Will?))

You wander up to the temple's upper section and talk to Empi.


SCIENCE TIME.

Walk outside the spawn, then draw this:

Draw A26, then draw an A1 in the biggest circle. C1 and B16 in the small circles of A26. Then, wait.

[pot:1]
Well, this is where the thing would normally explode in your face but considering that circle doesn't do anything I guess you're fine.


Well, that was nice. Also, might find things to kill!
Look at the clockwork breastplate. See if it does anything. Put it on afterwards. Look for something to kill not a player. If successful, walk up to it and put my hand on it. Say  Dorbaelo Caltalleth, then Cainthalsaz if that does not work. If nothing to kill not a player in the area, say Adamenstiar Clo-caltel Gonteli.
It's a complicated mess of gears but it's hard to say if it actually does anything besides look neat.

In terms of things to kill, which way do you want to go? Back up toward town, out toward the camp where LUV is, or down toward the forest?

Word of Power: Up Up Down Down Left Right Left Right B A. HAX: Cainthalsaz
Input invalid: Words missing.


((Tell me I'm not right behind the
Quote
I WANT MY OMNIPOTENCE SLASH HORRIFIC DEATH!
rune people. I am, aren't I?))

Woah, what the hell is that!? Who the hell are you people?

Back off to the temple doorway. The creepy temple is probably a heck of a lot safer than whatever they're doing.

You slowly back pedal back into the temple. "Yeah...good luck with that."


"MY GOLD!!! Door, you're about to enter a whole new world of emotional pain! That's right. Let's see how well you hold up when your buddy Mr. Wall over there tastes my golden wrath!"

Mourn lost golden butterfly. Form remaining gold into a massive battering ram and send it through the wall, being very careful not to hit the door with it.

You're gonna attempt to battering ram your way through god knows how many feet of solid stone with a big lump of soft metal?

Just checking.


Runic science!
[pot:1,4,5,+1 all]
Nothing, horse, canine


"Hmm this door seems to be somewhat electric.  Perhaps it may be opened by a magnet or another source of electricity?"

Ozzy casts "Ku-karua" and tries rubbing the resulting material against the door.  He searches for anything that might be a keyhole or a sigil or any other unusual marking that might signify where someone might open the door.  If he finds one then he'll press the magnet against it in random patterns.

If that fails to do anything he will try the same thing with what he gets from casting "Rothon".

[pot:3]
You summon up a small magnet and rub it against the door. It sticks to the metal, but thats about it. The door doesn't seem to have any handles or keyholes or anything. If you had to guess, it's probably barred from the other side.

[pot:5]
Shocking the door doesn't seem to have any effect.




-snip-

Crystal is inferior to diamond, also conductive. Did some experiments with that.
Nice to know, thanks! Although crystal being conductive confuses me. But it does give me an idea for an ultra-sharp electrified railgun type thingy. Even if I had the words/pot/want to make such a thing though, I'd never use it. Also, I don't really know crystal's puncturing power, for all I'd know it would shatter on anything stronger than steel, which isn't something useful.

Crystal is actually superior in terms of sharpness and cutting ability. But it's relatively fragile.

As seperate words (that is, say them, wait for effect then say the next one), say:

Rothon       
Caltalleth     
Shareeb

Also make sure I'm not in the Hall of Heroes, so I can actually cast them.


[pot:6,4,5,]
Electricity, wind,steel

((Turn length depends on actions taken, and they are always as long as they need to be. A turn of walking, searching, flying can be any length of time - 10, 20, 30 minutes, maybe an hour. A turn of saying words and doing nothing else is somewhere in the neighborhood of 10 seconds. A turn of combat is very much the same, perhaps longer.))
Mostly, if it's in combat it's fairly short. If it's out of combat it's pretty random.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 08, 2013, 03:29:36 pm
McGuffin, its a device integral to the plot that can be used as both a unit of time, measurement of power, and a wide variety of other uses. Often associated with plot powers and so such.
I'm only familiar with it being used as:
McGuffin, its a device integral to the plot
Or, more specifically, something that someone is trying to get for some reason.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 08, 2013, 03:31:22 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 08, 2013, 03:33:12 pm
Tap foot impatiently. Experiment with words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 08, 2013, 03:42:35 pm
Rothcaltal Uristrat. Beer should be a relatively safe thing to experiment with, as if the word means 'fly backwards at high speed', I'd prefer a delicious liquid to some obsidian or something.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Harry Baldman on May 08, 2013, 03:43:11 pm
Ah. Pedestrian creations, then.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 08, 2013, 03:48:37 pm
Keep searching village for a villager to order to kill self messily.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on May 08, 2013, 03:51:18 pm
I dont get to see the result of my words? Pity......
X5 SAND LEVITATION!!!
Clo-Caltel No-Noheim Hobitaoed
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 08, 2013, 04:04:21 pm
Also, grats on busting that boss.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 08, 2013, 04:14:43 pm
So circles in circles are useless? Do they wreck the whole thing, simply do their own thing, or interact?

Humph. I need a better sciencing area. Still, this will do for now, but...
Circle (Square?) A6, in the tiny circles write B10 and D2.


Activate if/when possible.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 08, 2013, 04:16:44 pm
Oh. In the forest, please.
Say Szahell Adamenstiar Donbel. Try to make it so the cloth is on the inside, to cushion from blows. If successful wear it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on May 08, 2013, 04:38:49 pm
Hmm. Not going that way. Doesn't seem good for my continued prospect of living.
Try to find a cave (Bonus for being pretty. Like crystal or something) to get lost in and/or search though it.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on May 08, 2013, 04:43:25 pm
...

Glare at Kisame, then wander off into the forest.  If I don't end up in combat, say words.

See if I can do backflips along the way or something to farm rep like the will god people.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 08, 2013, 05:13:38 pm
Try something different. Give result to Angle.

@kisame: Congrats on the boss kill.

@Tsuchigumo550: I will say that certain circles can be combined if you do it correctly. But even then, the results won't be exactly what I think you want to do. If you want to know specifics, we can always find something to trade...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 08, 2013, 05:24:15 pm
[@Piecewise: Does that mean I go back to covenant level one?

Also, damn following Blastel looks really tempting. Hm... Time to do something truly unadvised, for a mixture of possibly getting to a new character quicker, some religious science for everyone, and possibly ultimate power for Glassco.]

Glassco sighs. "Well, seems still controlling Sparky is a no-go. Also, I don't plan on being anywhere outside while that thing is out there." He said, jabbing a thumb where the rune was behind the nice doors. "If you don't need me, I think I'm actually going to try something out... I asked the old lich guy about it a while ago, but never really tested it out. May as well give it a shot, no? Besides, seems we'll be holed up in here for at least a little while longer while whatever is going on outside happens. I wouldn't suggest following me in case I horribly die." Glassco said nonchalantly to John, then made his way back to the hall of the eight. He enters the shrine to Nul-sheal the Green. "Well... Here goes nothing." He picks up the dagger, slices his thumb up a bit, and lets the blood drip into the basin.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Fr0stByt3 on May 08, 2013, 05:29:14 pm
Revenge will be mine! Rothon, if that fail Garstorpit, and if that fails then Zaral.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 08, 2013, 05:49:39 pm

@Tsuchigumo550: I will say that certain circles can be combined if you do it correctly. But even then, the results won't be exactly what I think you want to do. If you want to know specifics, we can always find something to trade...

Are you kidding? I'm a member of Aether. We don't share, we pillage, and even if I did want to take the easy way out I'd anger half of the powerful players ingame. I can figure out circlecombos in time.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 08, 2013, 05:52:02 pm
"It seems to have some sort of timer, that should give me enough time for a few experiments."
Stand just outside the anti-magic zone and commence Runic Experiments.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 08, 2013, 06:02:17 pm
((Oh well. It is unfortunate that the restrictions imposed upon you prevent you from conducting a trade. Free markets and mutual profit is the way to prosperity. Think about it.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 08, 2013, 06:43:41 pm
Will my thallids to view paris as a friendly, and to tolerate any actions that he takes. If a ring is forthcoming, accept it, and will my concussion to go away, then, using my power over fungus and the power over iron and steel that the ring gives me, will a mushroom to grow and spread deep into the ground, absorbing all the iron that it comes across and incorporating it into it's structure, fusing it with carbon to make steel, such that the end result is a mushroom that is made in large part from steel.. Will my mech to rearm itself with another set of missiles.  If I still have will actions left, Will one of my thallids to become a necromantic thallid.

(Also: If we were to draw a circle (Not a rune, a circle) that wasn't listed in the book, what would happen? Nothing, or something unpredictable? What if very obviously fit in one of the series of circles? Say, like this circle?)

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 08, 2013, 07:01:36 pm
"There it goes...  :o Pretty cool looking, but I get the feeling that's not all it's going to do. Or that that rune was completely necessary..."

Perform more science while waiting.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 08, 2013, 07:03:16 pm
((A controlled market is a profitable one. Not that I wouldn't do it, it's just I don't see the value in it when there's enough people on my end who can/are about to/able to figure it out. Plus, the info was vague, and all of my posts except two have been laissez-faire, so to speak.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Wwolin on May 08, 2013, 07:37:13 pm
((Well, I figure that if there's a door there, It's only reasonable for there to be a tunnel behind it. I was thinking I could breach the tunnel and enter it. And while gold's really soft, it's freakishly heavy, so I should be able to do some decent crushing damage with it, especially if I will it not to deform when I swing it.))

Larry looks up at some unseen voice and grins

"I'm talking to a door here, and threatening to murder its friends. If you're looking for my common sense, I think it's crying in a corner next to the fourth wall. NOW LET'S GET RAMMING!"

Form a golden battering ram and try to send it through the wall, being very careful not to touch the enchanted door with it. Try to will the ram not to deform when it hits the stone.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on May 08, 2013, 07:44:11 pm
Same post as last time. More obvious usage of the same word: CAINTHALSAZ[/u]

"COMIC SANS!"
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 08, 2013, 08:18:23 pm

@Tsuchigumo550: I will say that certain circles can be combined if you do it correctly. But even then, the results won't be exactly what I think you want to do. If you want to know specifics, we can always find something to trade...
Are you kidding? I'm a member of Aether. We don't share, we pillage, and even if I did want to take the easy way out I'd anger half of the powerful players ingame. I can figure out circlecombos in time.
As the third member of proto-Aether, I'd like to say that this attitude is far from homogenous among the Team.
Incidentally, if I had any idea what you were trying to do, where you were, and if I had enough Pool to help, I would be willing to do so.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on May 08, 2013, 08:34:34 pm
"WHOOOO! SUCK IT LONG AND SUCK IT HARD! WHO'S THE MASTER NOW BITCH!"

Teabag the corpse Head further into the forest. Oh, and two dex, one end.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 08, 2013, 08:35:04 pm
words and stuff
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 08, 2013, 08:53:18 pm
[Seems Pariah is trying to kill someone again. :p

It's really obvious that if someone hides their actions, instead of words as usual, they're trying to kill someone.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 08, 2013, 08:56:29 pm
nah im just hiding the words i used to make my sword and hadn't actually decided on what else to do that turn, although some nitwit did just spray me with ink and i did briefly consider retaliation with acid.

as it stands im off to talk with the monks, unless im attacked... in which case much pain will be dispensed.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 08, 2013, 09:04:09 pm
If you want some non-lethal comeuppance, try sending a rubber sphere mortar at him, probably won't kill him. Just a good 'ole game of dodge ball.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 08, 2013, 09:09:06 pm
nah im just hiding the words i used to make my sword and hadn't actually decided on what else to do that turn, although some nitwit did just spray me with ink and i did briefly consider retaliation with acid.

as it stands im off to talk with the monks, unless im attacked... in which case much pain will be dispensed.

"Yeah, I'm sorry about that. I probably should have used something that washes off easier, but I don't think you'd be happy about being sprayed with beer either. What monks?"

((I know what monks))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 08, 2013, 09:18:14 pm
If you want some non-lethal comeuppance, try sending a rubber sphere mortar at him, probably won't kill him. Just a good 'ole game of dodge ball.
Wizards can come up with better variations on all sorts of sports.

...Wizards' Soccer?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: luvmonke on May 08, 2013, 10:25:10 pm
"Hmm...  Perhaps the door is not opened via an electricity binding but is held in place by some electric mechanism.  If so I might be able to short-circuit it."  Ozzy casts "Prathel" in hopes of doing just that but if that also comes to naught, he'll return to the dimly light hallway.

Once inside he'd gather up a stick and pointing at one of the trunks filled with clothing scraps, he'd cast "Uristrast" and then wrap a few of the soaked rags around the tip of his stick.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: kisame12794 on May 08, 2013, 10:47:19 pm
If you want some non-lethal comeuppance, try sending a rubber sphere mortar at him, probably won't kill him. Just a good 'ole game of dodge ball.
Wizards can come up with better variations on all sorts of sports.

...Wizards' Soccer?

Is that like Aussie rules?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 09, 2013, 12:20:06 am
((Piecewise, a roll of six means it sticks around... right?))

"Ok, lets see just how far cryptanalysis has taken me... good thing people tend to speak words loudly..."

Speak "Kallth Quielio Garstopit" While thinking of my entire body and pointing at me with my one good hand (eh, point at myself with my bleeding stump too, just try not to get blood in my own eyes. That would be bad. For seeing. With my eyes.)

If this works, try and will my hand back (and to working order).

Say "Quielio" with my remaining pool, make it hover near me, A little over head-height to my side will do! (IF it is a big chunk, split it into two first).
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on May 09, 2013, 12:29:06 am
((Time to go looking for trouble/souls to collect.))

Words, then activate the mark and head down to the village with my sword in hand, looking for trouble along the way.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Bigf00t on May 09, 2013, 12:30:39 am
((Wow, a look through my notes and some forum checking later, and somehow I had missed 30 entire words from my Plerplexicon-translation. Wow. Now-total = 117.
I don't have much to trade, but if my next turn doesn't work (aka: fix my bleeding problem) Then I would be happy to trade some targeting words, a few shape words perhaps or some page 4 words in exchange for some words you would like me to test with my own pool. I would particularly like the "target self" page 3 word, I'm sure there is one.
Since this method would teach me the words too, I would be content with a word for two words of testing. That way you can get some bang-for-your-buck.

Any takers? PM or thread. Either or.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 09, 2013, 01:52:29 am
"May as well try some runes while I wait."
Draw runes B18, B19, B20 and B21 somewhere I can watch the fireworks.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 09, 2013, 03:03:16 am
((Oh well. It is unfortunate that the restrictions imposed upon you prevent you from conducting a trade. Free markets and mutual profit is the way to prosperity. Think about it.))
((I'm quite willing to trade equipment and resources, just not words since they were never mine to begin with. If Perplexicon was a free market, Aether, Bismuth and the Sky Pirates would be angel investors.))

"So just these arrows? I'll give you an experimental force field arrow since you might actually have a use for it. I'll be right back, I just need to test something"
Silica gives Stephen the diamond arrows and the forcefield arrow. She then goes just outside the anti-magic zone and says <words> before moving back in. If the resultant unit can be held safely by Silica, she'll take it. She will then return to the area with the monk liches.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on May 09, 2013, 03:59:07 am
"Ack! Being made of crystal must've made me slightly retarded."

Conduct more circle magic. Scrape A16, B6 on the ground with a crystal finger and put the bloody metal rod in the circle. Watch Jixiu fight the villager. Activate the circle if he doesn't need help, say "Hathic Zerth" if he's getting his but kicked.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on May 09, 2013, 05:40:32 am
((on that thing by empiricist about mass producing weapons I can produce basic elementals with just 4 pool))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 09, 2013, 05:48:16 am
Draw runes B9, B18, B19, and B20 somewhere I can watch the fireworks.
I wouldn't do that if I were you.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 09, 2013, 07:34:37 am
Well, now we know the horrible rune to never ever use, hurrah!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: KineseN on May 09, 2013, 09:01:34 am
((So, had I not botched some attempts ago at researching runes it would've been me doing that instead. Dodged a bullet there.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Nahere on May 09, 2013, 02:22:39 pm
Draw runes B9, B18, B19, and B20 somewhere I can watch the fireworks.
I wouldn't do that if I were you.
((Thank you. The scary thing though? I've tried to write that rune two times already, but failed both. I guess I was luckier than I thought I was.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 09, 2013, 02:26:01 pm
[So, who thinks I'll die horribly to trying to covenant with two different deities? I got my bet on a "maybe." Either way, it will be a learning experience for everyone. If I survive though, it does make me wonder if its possible to covenant with all of the deities, and if so what would a maxed covenant with every deity type character look like? I can only imagine horror, horrible horrible horror. For the Other.]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 09, 2013, 02:54:46 pm
I guess you'll just get a -1 on some stats. You know, something like a curse.

And I just had a funny thought. We all gain knowledge and magical weapons and stuff, we kill all the sealers, we confront the Other, we all cast our most powerful runes and spells and we all fail to kill the Other. And suddenly, when all seems lost, kisame walks in and beats him to death with his staff. The only way this could become funnier would be if instead of a wood staff he had a flesh staff.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 09, 2013, 03:25:53 pm
[So, who thinks I'll die horribly to trying to covenant with two different deities? I got my bet on a "maybe." Either way, it will be a learning experience for everyone. If I survive though, it does make me wonder if its possible to covenant with all of the deities, and if so what would a maxed covenant with every deity type character look like? I can only imagine horror, horrible horrible horror. For the Other.]
Or maybe your soul will be ripped in twain. Which could be good or bad, depending.

And I just had a funny thought. We all gain knowledge and magical weapons and stuff, we kill all the sealers, we confront the Other, we all cast our most powerful runes and spells and we all fail to kill the Other. And suddenly, when all seems lost, kisame walks in and beats him to death with his staff. The only way this could become funnier would be if instead of a wood staff he had a flesh staff.
By the way, what is this Other? I think it showed up when I was propped up against a wall.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 09, 2013, 03:47:25 pm
The Other is basically a lovecraftian monstrosity that threatens to turn the world into its primal chaotic form.

The true Other that is, the guy in the basement of the mountain is just an Avatar.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 09, 2013, 03:53:00 pm
I think someone already tried the multiple god thing and it didn't do anything for them.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 09, 2013, 03:58:06 pm
The Other. The Old God. The forgotten one. The king imprisoned his physical manifestation on this world using the magics of the Deep. He made a deal with him, that whenever his name was used (Zentol, B9) the Other would solve the caster's most pressing problem. In exchange, the Other would mark the caster as corrupted. When the caster's corruption exceeded a certain level, he would be taken.

Even imprisoned however, the Other had a destructive influence on this world. So the 8 sealers sealed him so that his corruption would not escape. They created the Perplexicons to harness his power. But with every word spoken, every rune drawn, a little bit of his corruption escaped. In time, the people and the beasts got corrupted and mad. This world will turn into a swirling mass of chaos and nothingness if nothing is done to stop him.

That is why we have been summoned here by the ancient magics of the gods. They seek the most powerful mages and warriors to kill the sealers and banish the Other from this world. Only then will this world be safe. In return for your service the gods will provide you with anything you desire.

EDIT: The Other's magic will hurt his manifestation, because it is a stupid chaotic beast. Its own fire will hurt him just as well as regular.

Or so the monk lich says. Ask him and he will tell you, but can you trust him?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 09, 2013, 04:00:03 pm
I'm suddenly a bit concerned that I've signed up with a god who's main schtick is using runes which draw upon the others influence to kill the other.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 09, 2013, 04:04:42 pm
Yeah, I think that got retconned out- It was kinda odd that some of the gods that predate the other base their powers upon the others magic.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 09, 2013, 04:09:03 pm
I trust 'em, but that's probably because if we kill him we wouldn't respawn anymore until we figure out how to make the runes in the spawn room on our own.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 09, 2013, 04:12:19 pm
It's not basing his power on the Other's magic. It's about the God's sphere of influence. Potency, fire, elements, protection, change, self-mutilation, knowledge, rune magic, all those things existed before the Other's manifestation was imprisoned. The Gods (perhaps with the help or the meddling of the monks) simply adjusted their methods to accommodate current circumstances.

EDIT: Kind of hard to kill what you can't touch.

EDIT2: And don't forget: the gods have their own magic. The runes used in this temple use the magic of the gods, not the magic of the Other. And there is that "magic of the deep" we don't know anything about.

EDIT3: I remembered some things wrong. Here is one of the original posts:  http://www.bay12forums.com/smf/index.php?topic=119572.msg4076852#msg4076852 (http://www.bay12forums.com/smf/index.php?topic=119572.msg4076852#msg4076852) Maybe they are called rites of the Deep because they were found in the deep ruins of this mountain, probably accessed through the catacombs. The ruins were from the previous civilisation? Maybe the previous civilisation also tampered with the Other and that's what led to their downfall.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 09, 2013, 05:34:01 pm
This is kind of the case of "you have someone who can probably answer any question, but you have to know the question" kind of thing. I'm sure all it would take is some dude hitting up the lich for information. We need to make a kind of ranged communication device for him, that way we can just chat him up wherever we are.

EDIT: If you like, I can see if I can dig up the old PMs of the conversation between me and the lich. Doubt they're of much use to hide anymore, it was more a test to see if I could.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 09, 2013, 05:48:45 pm
I'm tempted to see if you could convert to the Other...of course, you might end up with Agatha's fate...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 09, 2013, 06:02:33 pm
I'd like to see those PMs. It would be good to know more about what we're supposed to do.

The king made a deal with the Other. Look how good it turned out for him. But if you really want to join the Other you can always say Zentol x 8. That would solve one mystery.

I have a theory for creating a remote controlled drone. I'll try creating a permanent "Red Phone" to the lich if I have the time and my drone theory is correct.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 09, 2013, 07:42:40 pm
This is kind of the case of "you have someone who can probably answer any question, but you have to know the question" kind of thing. I'm sure all it would take is some dude hitting up the lich for information. We need to make a kind of ranged communication device for him, that way we can just chat him up wherever we are.

EDIT: If you like, I can see if I can dig up the old PMs of the conversation between me and the lich. Doubt they're of much use to hide anymore, it was more a test to see if I could.
For some reason, I read that as hitting on the lich. My brain is now oatmeal.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 09, 2013, 10:51:35 pm
Well, if that's your thing Arch, I don't think anyone would stop you from trying.

Quote from: Lichy Talky Thing
"It is doubtful if the magics of our ancestors have the power alone. The shrines of the gods below hold their power. Make an offering to gain it and please the gods to become greater.

Fear not for use of it's magic. Your use shall be a drop in the ocean compared to what came before. And fear not using the magic of the other against it; for it is a blind idiot, mindless in it's omnipotence. It's own power will burn it just as sure as it burns you. After all, that which is sealed below is only an avatar, a messenger, a fraction of the infinite that is the Other.

But a word of warning about that book. All within it is safe in theory, save for one word. The true name of the other, which calls it's manifestations to you. Such a word is powerful, but dangerous. You will not survive its use for long."

Huh, that was disappointingly shorter than I thought it was. The only other thing deals with basic descriptions of the deities and what they can do, which doesn't really relate to this.

EDIT: To clear up any misconceptions, the "shrines below" relate to the shrines on the floor below, not some metaphorical below.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: miauw62 on May 10, 2013, 01:26:52 am
This is kind of the case of "you have someone who can probably answer any question, but you have to know the question" kind of thing. I'm sure all it would take is some dude hitting up the lich for information. We need to make a kind of ranged communication device for him, that way we can just chat him up wherever we are.

EDIT: If you like, I can see if I can dig up the old PMs of the conversation between me and the lich. Doubt they're of much use to hide anymore, it was more a test to see if I could.
For some reason, I read that as hitting on the lich. My brain is now oatmeal.
Do it. You know you want to.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 10, 2013, 05:24:56 pm
Tap foot impatiently. Experiment with words.
[pot:4,4,1,3,2]

Horns, bracelet, Nothing, a sort of fleshy lump with 5 nubs, nothing.


Rothcaltal Uristrat. Beer should be a relatively safe thing to experiment with, as if the word means 'fly backwards at high speed', I'd prefer a delicious liquid to some obsidian or something.
[pot:4]
You fire a beam, or in this case more like a high pressure spray, of booze straight out in front of you.

"I'm firing high pressure bursts of fluid! Normally I don't do that until AFTER I've been drinking for a while."


Ah. Pedestrian creations, then.
[pot:5+1]
You summon up a very dangerous looking crystal sword and have your homunculus pick it up. Best not to handle it yourself; sharp edges and all.


Keep searching village for a villager to order to kill self messily.

You don't find anyone this time. Hmm..Maybe you could attract them somehow...


I dont get to see the result of my words? Pity......
X5 SAND LEVITATION!!!
Clo-Caltel No-Noheim Hobitaoed


You had words? I don't remember you having words, just trying to levitate.

[pot:5+1]

You summon a great big clockwork bear. It's under your control but it's also completely inanimate.

[will:6,6,4,3,2-1 all]

Two perfect levitations, one instance of only lifting it a bit, one failure, and one spray of sand into your own face.


So circles in circles are useless? Do they wreck the whole thing, simply do their own thing, or interact?

Humph. I need a better sciencing area. Still, this will do for now, but...
Circle (Square?) A6, in the tiny circles write B10 and D2.


Activate if/when possible.
Oh, no circles in circles, if done right, work fine. In fact, some are almost designed to work like that -like the sister circle to the one Zako is messing with. It's just that the particular circles you were using didn't work like that. In fact, one of them doesn't even use runes at all.

[pot:6]
A dozen bones jut up from within the circle, grow a few feet tall and then break off, slamming into the ground with surprising force.



Oh. In the forest, please.
Say Szahell Adamenstiar Donbel. Try to make it so the cloth is on the inside, to cushion from blows. If successful wear it.
[pot:1+1]
Welp.

You head down the mountain and onto the quiet path where Cog just beat a stone boar to death. The path continues forward for a while, but looks like it forks up ahead.


Hmm. Not going that way. Doesn't seem good for my continued prospect of living.
Try to find a cave (Bonus for being pretty. Like crystal or something) to get lost in and/or search though it.
So...not into the forest? Because the only caves that people know about so far are
1.the one over at the beach where Unholy and Singular murdered themselves.
2. the one under the temple to scarlon.

And none of them have crystals. Unless you feel like putting some crystals in there.

...

Glare at Kisame, then wander off into the forest.  If I don't end up in combat, say words.

See if I can do backflips along the way or something to farm rep like the will god people.

[dex:2-1]
You attempt to do a flip, land face first and knock the wind out of yourself.  You spend the next several minutes gasping and rolling on the ground, crying.


Try something different. Give result to Angle.

@kisame: Congrats on the boss kill.

@Tsuchigumo550: I will say that certain circles can be combined if you do it correctly. But even then, the results won't be exactly what I think you want to do. If you want to know specifics, we can always find something to trade...

[pot:3+1]
You put a mark on one of the fungi rings and then hand it to angle. You don't think it was exactly as you intended, but it was close.


[@Piecewise: Does that mean I go back to covenant level one?

Also, damn following Blastel looks really tempting. Hm... Time to do something truly unadvised, for a mixture of possibly getting to a new character quicker, some religious science for everyone, and possibly ultimate power for Glassco.]

Glassco sighs. "Well, seems still controlling Sparky is a no-go. Also, I don't plan on being anywhere outside while that thing is out there." He said, jabbing a thumb where the rune was behind the nice doors. "If you don't need me, I think I'm actually going to try something out... I asked the old lich guy about it a while ago, but never really tested it out. May as well give it a shot, no? Besides, seems we'll be holed up in here for at least a little while longer while whatever is going on outside happens. I wouldn't suggest following me in case I horribly die." Glassco said nonchalantly to John, then made his way back to the hall of the eight. He enters the shrine to Nul-sheal the Green. "Well... Here goes nothing." He picks up the dagger, slices his thumb up a bit, and lets the blood drip into the basin.

(would be a bit moot now eh?)

The second the drops of blood hit the basin your mask shatters and a new mark appears on your forehead.

A voice whispers across the world, into the ears of every disciple of scarlon

"Glassco is a traitor. Bring his death and you shall gain my favor."

On the plus side, you do gain control over diamond, which is pretty helpful.


Revenge will be mine! Rothon, if that fail Garstorpit, and if that fails then Zaral.
[spd:1-1]
[torch spd:6]
[torch dex:6]
[torch str:3]
[end:2]
The torch wielder cracks you on the top of the head with his torch and lights your hair on fire.
[will:4]
You manage to pat and whack and smother the flame before it can really hurt you, but that takes up the entire turn.


"It seems to have some sort of timer, that should give me enough time for a few experiments."
Stand just outside the anti-magic zone and commence Runic Experiments.
[pot:6]
The first circle seems to pour a sickly greenish black light into the limb.
[pot:2]
This circle, though it fails, costs 2 points to inscribe, 1 for the circle, another for the rune. S0 you're out of mana for now.


Will my thallids to view paris as a friendly, and to tolerate any actions that he takes. If a ring is forthcoming, accept it, and will my concussion to go away, then, using my power over fungus and the power over iron and steel that the ring gives me, will a mushroom to grow and spread deep into the ground, absorbing all the iron that it comes across and incorporating it into it's structure, fusing it with carbon to make steel, such that the end result is a mushroom that is made in large part from steel.. Will my mech to rearm itself with another set of missiles.  If I still have will actions left, Will one of my thallids to become a necromantic thallid.

(Also: If we were to draw a circle (Not a rune, a circle) that wasn't listed in the book, what would happen? Nothing, or something unpredictable? What if very obviously fit in one of the series of circles? Say, like this circle?)

Spoiler (click to show/hide)

Got the ring.
[will:6+2-1]
Fixed your drain bamage
[will:3+3]
And rebuild your mech's armaments.

Now here's the thing when it comes to those mixed type fungus people: first, there's not that much iron in the dirt. You're not on mars. But beyond that, when it comes to using iron mixed thallids you're gonna need two rolls for that to work. One for the fungus, another for the iron. And that means you'll get two rolls every  time you want to use one of them. It will get a bit cumbersome, no doubt.


Oh and gonna say "no" on the "Similar but not listed" circles. For the sake of my sanity and the game mechanics not falling apart.


"There it goes...  :o Pretty cool looking, but I get the feeling that's not all it's going to do. Or that that rune was completely necessary..."

Perform more science while waiting.
[pot:3+2]
Your circle summons an altar made of plants. It's much like the altars back in the temple, but lacking any sort of obvious symbol as to who it's an altar to.


((Well, I figure that if there's a door there, It's only reasonable for there to be a tunnel behind it. I was thinking I could breach the tunnel and enter it. And while gold's really soft, it's freakishly heavy, so I should be able to do some decent crushing damage with it, especially if I will it not to deform when I swing it.))

Larry looks up at some unseen voice and grins

"I'm talking to a door here, and threatening to murder its friends. If you're looking for my common sense, I think it's crying in a corner next to the fourth wall. NOW LET'S GET RAMMING!"

Form a golden battering ram and try to send it through the wall, being very careful not to touch the enchanted door with it. Try to will the ram not to deform when it hits the stone.

The room is shaped more like this

                Door
              /        \
              |         |
              |         |
rather then this

              ---Door---
             /              \
            |                |
            |                |

So there's not really anywhere for you to hit that would lead in where the door is blocking.

Really, you can't get past that door till a certain person is dead. So I'll save you the misfortune of vaporizing all your gold in an attempt to do so.


Same post as last time. More obvious usage of the same word: CAINTHALSAZ[/u]

"COMIC SANS!"
[pot:5+1]
Are you fighting something? I don't have it down in my notes that you are... I think you might have been fighting the Master, but he's dead now. And I think he was dead before I got around to your turn last time too...I dunno.


"WHOOOO! SUCK IT LONG AND SUCK IT HARD! WHO'S THE MASTER NOW BITCH!"

Teabag the corpse Head further into the forest. Oh, and two dex, one end.
You continue along the path for a while until you come to a fork deep in the forest.  The path to the Left continues on toward what look like a line of carved tree trunks. The path to the Right passes by a collection of unnatural looking stones.

words and stuff
[pot:2+1]
pppphhhertpt

The magic fails to produce anything useful, however the lump of smoldering nothing it does make is solid enough. So there's that confirmed, at the very least.

You head up and talk to the monks.

"The Everflame is the greatest of the god's boons, awarded to only their most devoted. It would take devotion of the highest order to attain. 5 times what you have now. "


"Hmm...  Perhaps the door is not opened via an electricity binding but is held in place by some electric mechanism.  If so I might be able to short-circuit it."  Ozzy casts "Prathel" in hopes of doing just that but if that also comes to naught, he'll return to the dimly light hallway.

Once inside he'd gather up a stick and pointing at one of the trunks filled with clothing scraps, he'd cast "Uristrast" and then wrap a few of the soaked rags around the tip of his stick.

[pot:3]
The bit of water you summon doesn't do anything to the door. Oh well. You head back to the hallway.
You make yourself a juryrigged torch and attempt to douse it in booze.
[pot:6]
You are incredibly successful.


((Piecewise, a roll of six means it sticks around... right?))

"Ok, lets see just how far cryptanalysis has taken me... good thing people tend to speak words loudly..."

Speak "Kallth Quielio Garstopit" While thinking of my entire body and pointing at me with my one good hand (eh, point at myself with my bleeding stump too, just try not to get blood in my own eyes. That would be bad. For seeing. With my eyes.)

If this works, try and will my hand back (and to working order).

Say "Quielio" with my remaining pool, make it hover near me, A little over head-height to my side will do! (IF it is a big chunk, split it into two first).
*reads turn*
*reads what Kallth does*
*Giggles*
[pot:1]
[end:5]
Aww..oh well. Your...left big toe turns in obsidian.   Also You're still bleeding out.


((Time to go looking for trouble/souls to collect.))

Words, then activate the mark and head down to the village with my sword in hand, looking for trouble along the way.
[pot:6]
Fasty, strongy mark in place.

And you come across a cloud Shepard on the way down the mountain. They're floating, strange humanoid things wrapped in a cloak of clouds and walking near the path, through mid air.


"May as well try some runes while I wait."
Draw runes B18, B19, B20 and B21 somewhere I can watch the fireworks.
[pot:4,6,1,2,+1 all]
Rubber, Garstopit, Nothing, rare earth magnet.


((Oh well. It is unfortunate that the restrictions imposed upon you prevent you from conducting a trade. Free markets and mutual profit is the way to prosperity. Think about it.))
((I'm quite willing to trade equipment and resources, just not words since they were never mine to begin with. If Perplexicon was a free market, Aether, Bismuth and the Sky Pirates would be angel investors.))

"So just these arrows? I'll give you an experimental force field arrow since you might actually have a use for it. I'll be right back, I just need to test something"
Silica gives Stephen the diamond arrows and the forcefield arrow. She then goes just outside the anti-magic zone and says <words> before moving back in. If the resultant unit can be held safely by Silica, she'll take it. She will then return to the area with the monk liches.

[pot:6+2]
Uh...hmmm...what would that make...

You get a sword with a somewhat fat blade that has holes all along it's length and vaguely resembles a Thurible. It has two buttons on the handle.


"Ack! Being made of crystal must've made me slightly retarded."

Conduct more circle magic. Scrape A16, B6 on the ground with a crystal finger and put the bloody metal rod in the circle. Watch Jixiu fight the villager. Activate the circle if he doesn't need help, say "Hathic Zerth" if he's getting his but kicked.

He looks like he's doing alright. Or at least he's not seriously injured. Yet. Ah well.

[pot:2]

...Ah well...

(Hey, you said you speak german right? Can you read it?)

Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 10, 2013, 05:27:03 pm
Spoiler (click to show/hide)


And just because I like ya all, lets say that circle activated this turn eh? Hold on a sec, just let me see what it did...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 10, 2013, 05:34:33 pm
Oh Boy Oh boy.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 10, 2013, 05:35:17 pm
Oh, that's why my action wasn't in this turn...

Wonder how I missed a turn.

Words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 10, 2013, 05:40:03 pm
Continue ring production. Give result to Angle. Follow Angle from a safe distance. If no other cliff is found (see Angle's post) suggest the cliff path right after the "Village Sea Fork" and before the "Overlooking the Sea and the Shipyard" (the place where angle found that broken crate).
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 10, 2013, 05:41:24 pm
Darnit. Trying to upgrade here.
Take the one less traveled by. Avoid spinning grave of robert frost. If attacked, garstopitx3 the attacker, if not attacked, say Hathic Adamenstiar Contallthelthel, with the crystal as a edge on the outside, and the diamond as the base of the blade, like how you make a diamond edged blade, but with crystals.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Saurinae on May 10, 2013, 05:48:39 pm
Well, scratch that.
Head deeper into the forest and take the path to the right upon reaching the fork
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 10, 2013, 05:49:58 pm
[Moved post to after the circle finalized]
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Eotyrannus on May 10, 2013, 05:50:35 pm
Go around. Ask if there's anything that needs stabbing with a beam made out of knives.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: piecewise on May 10, 2013, 05:55:02 pm
Luckily derm is standing in it or that other E rune would have prevented it from activating. Again.


The Rune hovering above derm's head counts down to E1 and then finally vanishes. The entire circle glows and the courtyard shudders with immense power. The separate levels of the circle begin to rotate in opposite directions and magical discharge leaps from them and pours into a point a few feet above derm's head. A point of light appears their and quickly balloons outward, forming a silvery, molten ball. It expands further and further, becoming more opaque as it does until a sphere nearly 20 feet in diameter hovers just above the ground on which the circle is inscribed. It's surface slowly undulates and those outside can see within it as though they were looking through the surface of a pond at what lay beneath: it's hazy and distorted, but it's there. They see great green masses a black expanse.


Derm on the other hand, since he was standing right in the center of the damn thing, find himself standing on the stem of a leaf. The stem is easily 10 feet wide and and the leaf itself expands out in front of him like a vast, hanging platform hundreds of feet in width. The leaf is affixed to a branch, which is further affixed to a tree of simply incomprehensible size; miles tall, with boughs that stretch to infinity in all directions, lost in the distant fog. Below, at the tree's base, is a great black sea that spreads to the horizon. The air here is so thick with alcohol fumes that it's not only enough to make him cough and choke as though he were breathing smoke, but it's rapidly getting him drunk.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 10, 2013, 06:01:43 pm
Very nice. So the circle transports you where you tell it to? Or does it transform reality itself? Connect two points in space? You really should had put the goat rune in there :P

EDIT: Hmmm... Looks like the diamond aspect of it failed to materialize... Maybe it's just not immediately visible?

EDIT2: Nah, turns out it was an average pot:4 roll, so that's why it had no diamonds. Imagine what a 6+3 could be...
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 10, 2013, 06:04:54 pm
ITS A DAMN ELEMENTAL PLANE TELEPORTER.

Quickly, words!

Also how much God favor do I get for that?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 10, 2013, 06:16:46 pm
((Shouldn't I have 4/20 (If failed runes don't count) or 5/20 favour because of the big circle that activated, and the little ones that I made this turn?))
If the first circle stayed active, deactivate it then destroy it, afterwards examine the arm without touching it.  If it didn't stay active just examine the arm without touching it.
Edit: Then tie my rubber control staff around my waist and see if I can go into the glowing sphere, if I can, enter with complete disregard of personal safety making sure I get onto solid enough ground. ((This couldn't end badly… Not at all…))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Parisbre56 on May 10, 2013, 06:17:32 pm
@Derm: I'm hoping you're turning yourself into flying firediamond. Imagine riding the shockwave of an entire realm exploding, straight through the exit. Then again, that would be bad news for people around the rune.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: GreatWyrmGold on May 10, 2013, 06:23:51 pm
Wow. That was awesome.

...Who wants to follow derm?
Say, is the circle remakeable?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Corsair on May 10, 2013, 06:38:16 pm
((I knew I forgot something PW I have the chestplate greaves and obsidian sword while skele-bro has the bone sword and greaves (because I made two at some point)))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Xanmyral on May 10, 2013, 06:59:59 pm
"Well, uh, I'm sure that's not worrying at all... Maybe. Er..." Glassco rubs the mark on his forehead as it burned. "Dammit, I liked Scarlon. Guess that's what I get for trying to game the system... Well, now I know, and as they say, knowledge is pain." Glassco walks back down to John, rubbing his forehead with a sour expression. What's most noticeable though is that he isn't wearing his mask anymore, what with it being destroyed. "Well John, that didn't work out like I had hoped. So... No luck getting Sparky back. Good news though, is that I think I can control diamond now. ...Which is kind of weird, really. Whatever, lets just get out of here." With that, Glassco grumbled and moved to the area outside the courtyard, on the path down. Once there, he sighs. "Just summon up as huge a chunk of diamond that you can, I'll take care of the rest."

[Accolade Discovered: God Scorned (Gain the Traitorous Mark for every deity on a single character.)]


Spoiler: Actual Rest of Actions (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 10, 2013, 07:15:31 pm
How does willing peoples stats to increase work? Is there a cap?

Will Paris's minion's speed to increase. Will my thallids to gain springs in their legs, to allow them to jump long distances, but with a long rearm time. Will my suit to gain the same feature. Take paris and look for a nice cliff, preferably with a large open space above or below.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Unholy_Pariah on May 10, 2013, 07:27:38 pm
You would think it would cap out at 1 to prevent being excessively overpowered

enchantments and shenanigans

((Also piecewise can you update my stat sheet to reflect my diamond imbuement and 3 max pool before i horribly maim myself on a poor will roll?))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: javierpwn on May 10, 2013, 07:31:20 pm
Touch Bear with both Hands
Dorbaelo Zoth-Hareth
X5 SAND LEVITATION!!!

Just so you see the action you missed
Clo-Caltel Shor Quielio
X5 Sand levitation!
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 10, 2013, 07:37:08 pm
"Uh... Whoa."
Rune science. Put one circle inside another.

ITS A DAMN ELEMENTAL PLANE TELEPORTER.

Quickly, words!

Also how much God favor do I get for that?

((I want to know what happens now when a SHAPE is added to that. All we used were elements, and that is INDEED pretty special.))

((Edit: Landmark post. First post on page 100, given the 50 posts per page option! This makes it probably midpage 333 for default users, though))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Onyxjew944 on May 10, 2013, 07:53:15 pm
((I thought I was fighting a boar made of stone. Unimportant.))

Search for fights to be had. ZorhalthX3
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 10, 2013, 08:10:46 pm
The air is booze there? Damn... Now I need a gas-mask. How would one go about making that I wonder? Hmmm.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: PyroDesu on May 10, 2013, 08:13:01 pm
(If the rune-people are still there) Would someone mind telling me where the hell I am, and what the hell is going on?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: flabort on May 10, 2013, 08:14:51 pm
The air is booze there? Damn... Now I need a gas-mask. How would one go about making that I wonder? Hmmm.

Charcoal+Plant helmet?
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: ArchAIngel on May 10, 2013, 08:29:56 pm
The air is booze there? Damn... Now I need a gas-mask. How would one go about making that I wonder? Hmmm.

Charcoal+Plant helmet?
Hmm... Might work. Got a few other ideas first. Anything else? Would need a word for charcoal for that. Maybe cloth+steel+helmet? The breathing hole being cloth, and then you piss on it to make it a filter. (this actually works IRL)
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 10, 2013, 08:48:22 pm
We could make charcoal. Hypothetically. May or may not contain microblackholes to compress the stuff
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Empiricist on May 10, 2013, 09:57:22 pm
"...So, this is what we have wrought onto our world..."
Silica steps out of the anti-magic area and says <words> and then calls out to Adrian while generating her forcefields to face the elemental plane.
"An experiment. I suppose it's a success. It is more potent than anything we could have hoped for. I recommend that you run to anti-magic zone behind me, alcohol was used in the magic circle and it seems that as a result, this elemental plane could combust with a single spark."
Afterwards, Silica moves back into the anti-magic zone.

The air is booze there? Damn... Now I need a gas-mask. How would one go about making that I wonder? Hmmm.
((How about a booze-control item and an air-control item? You could generate air and keep the booze away.))

((I want to know what happens now when a SHAPE is added to that. All we used were elements, and that is INDEED pretty special.))
((I've got feeling that if we used weapons, it might act as an arsenal-summoning spell. Needless to say, standing in it would be a rather bad idea.))

((Does anyone want to test a sword prototype? If you can use it without killing yourself, I'd be happy to give it to you.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Toaster on May 10, 2013, 10:00:30 pm
Keep searching village for a villager to order to kill self messily.

I'm not in there- I guess I'll just assume I failed to find any murder targets, since my will success didn't go up.



"Glassco, eh?  Will have to remember that if I see him.  What does he look like, O Great Scarlon?"


Ask Scarlon what Glassco looks like.  Also go search for more mindless villagers to order to kill themselves.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: syvarris on May 10, 2013, 10:09:00 pm
Hah.  Completely useless, especially considering I didn't get a god favor point for a dextrous action, but it was worth a chuckle.

Tell my minion to only dodge me, and see how many rapid fire punches I can hit it with in ten seconds.  Then wander off into the forest, taking a left at any forks.  If I don't end up in combat, say words.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Tsuchigumo550 on May 10, 2013, 10:16:06 pm
Look over to the beer circle. Wander to the location where most of the other Aetherites are.

"Damn, what a show. That's a powerful circle all right. Gives me ideas, it does, but... huh. Ah, no one would do that with me anyway."
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Zako on May 10, 2013, 10:24:25 pm
Focus on the cloud shepard and say the WORDS. Rush in and swipe at the thing with my sword.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Angle on May 10, 2013, 11:36:49 pm
Why bother with a gas mask? Just turn your body into diamond or something.
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Vakothu on May 10, 2013, 11:41:58 pm
Below, at the tree's base, is a great black sea that spreads to the horizon.
((Well derm, our god should be proud, we have a proper Ink-sea now.))
Title: Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
Post by: Dermonster on May 10, 2013, 11:45:34 pm
Haha!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 11, 2013, 12:00:28 am
Use "Zorhalth" to light makeshift torch.

If I succeed, explorer the darkened area and test out "Rentareeb".

If I fail, try "Zorhalth" again and then explore the darkened area.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 11, 2013, 12:03:10 am
You know what else is funny? I was thinking of making a perplexicon roguelike, and being able to create realms like that is one of the things I had planned for it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 11, 2013, 12:37:05 am
I follow Glassco.

"I wonder if your old god would accept you back, or if you'd just make them even more angry. Well anyway, Adamenstiar Caoncarthel Chall-thel."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on May 11, 2013, 12:42:36 am
"If I learnt one thing from that Null guy, it's that preparation is at least half of wizardry. Therefore:
Harialltontal Shareeb Shaazeshelial Aels!"
If words succeed, activate mark and enter sphere.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 11, 2013, 12:45:49 am
"Man, I don't even know. There might be something to make up for it, but chances are I'd just piss of the new one who's mark I bear, and piss Scarlon off even more. Probably should of thought that through better... Maybe the lich would know? I may be up shit creek without a paddle though." Glassco will shape the incoming diamond into a roughly ship like shape, and make it float.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 11, 2013, 02:04:20 am
"~Now-you-are-successfully-armed-Fast-Guy!~"

Time again to Say More Words!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 11, 2013, 04:16:38 am
"LIVING IS HARD!"
"Well, what is it they say? No pain, no science?"
((Is it sad I was just about to cauterize my own arm with flame-breath, then realized there is a much better LESS PAINFUL way to do this?))
"Oh, Karenthar Szaheeb Hobitaeaod Shubhallethel!"
Use the result as many times as it takes to will-fix my damn arm.
"Oh yea, booze-plane-circle-of-doom-thing"
Start moving and as soon as I'm done with the arm, run into the temple.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 11, 2013, 04:43:02 am
((Is it sad I was just about to cauterize my own arm with flame-breath, then realized there is a much better LESS PAINFUL way to do this?))
((A bit amusing actually, considering that you are in relatively close proximity to a superimposed eldritch dimension that has air partially comprised of alcohol))

((If anyone inside of that dimension is in danger, they might be able to shut it down by removing their activation consent, seeing as the status post tracks whether we are allowing it to activate or not.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 11, 2013, 04:50:00 am
((I wonder if this teleportation rune works with Zentol. Zentol Gastorpit Tentacle in that one, anyone?))

Say more words!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 11, 2013, 04:59:55 am
((I wonder if we could put that circle inside an enchantment circle and turn a person into a dimensional rift that leads into a plane of death and destruction.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 11, 2013, 05:00:47 am
((I wonder if this teleportation rune works with Zentol. Zentol Gastorpit Tentacle in that one, anyone?))

((It would presumably make one's corruption skyrocket. And release the Other into the world. A poisonous, more tentacled Other.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 11, 2013, 05:07:43 am
((I wonder if this teleportation rune works with Zentol. Zentol Gastorpit Tentacle in that one, anyone?))

((It would presumably make one's corruption skyrocket. And release the Other into the world. A poisonous, more tentacled Other.))
((We could probably make some sort of hell dimension with <tentacle, fire, lava, gastorpit, necromantic power, tri-pod alien thing,>. Would be pretty cool))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 11, 2013, 05:13:55 am
((Or make that castle retreat that Team Bismuth seems to be thinking about. With hell dimension elements. Also, could make a very good storage space. Wonder if whatever is inside continues to exist after the circle is deactivated.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 11, 2013, 07:12:08 am
I think we've only just begun science, as it stands, we don't have any creatures. Surely there are ways to do that in a world?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 11, 2013, 07:40:27 am
I'm having some medical problems and may end up unable to post, so if I don't post anything I give team bismuth permission to post for me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 11, 2013, 08:03:02 am
((Hey, you know that circle that works like the full body mark except without the whole mark thing? Well, would anybody mind revealing to me which one that is? I'd trade the shattering word for it if anyone's willing. It's just that I don't feel like experimenting much with circles, as those would take a lot of time, and I only see myself using that one for now. And runes are fairly easy to find out on my own.))

EDIT: ((Wait, no. Actually, I think I might figure it out myself. At least I think I know which one it is.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 11, 2013, 09:28:01 am
Clo-Caltel Garhantel Roncal-thol.

Imagine a small cylindrical item I could easily pick up with one hand and throw. Imagine it also having a flat surface on either end.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 11, 2013, 11:55:31 am
"Hrmm."

Head down the rocky path. 2 dex, one end.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on May 11, 2013, 01:38:53 pm
Kill him! KILL HIM, DAMMIT!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 11, 2013, 01:58:24 pm
Kin tries "Hathic Zerth" after all and helps Jixiu if the torcher isn't dead.


((Can read some and get the general meaning but I can't read it perfectly anymore. I even had a strange period when I were learning Germany where most of my thoughts were in German. Fun times.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 11, 2013, 02:34:40 pm
(Would anyone be willing to give me a fire word so I can IGNITE THAT DIMENSION WITH A BEAM OF FIERY DAGGERS!?!??!?questionmark?)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 11, 2013, 03:04:42 pm
Zorhalth is FIRE.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 11, 2013, 03:07:37 pm
Zorhalth is FIRE.
(Thanks! When derm is safely out, I'll go ignite it. BECAUSE IT WOULD BE GOOD !!SCIENCE!!. Although, if we could stick something on fire to an enemy and send them through, we could IGNITE AN ENTIRE DIMENSION ON THEM. Was that Null guy still there?)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 11, 2013, 03:08:45 pm
Null tripped on his expired usefulness and fell on his sword.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 11, 2013, 03:09:07 pm
Stop fucking around with my dimension.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 11, 2013, 03:12:40 pm
Stop fucking around with my dimension.
MORE REASON TO IGNITE YOUR DIMENSION!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 11, 2013, 03:17:26 pm
I think you'd know by now that bay12 is full of pyromaniacs, what with all the !!Science!! and MAGMAAA!!! flying around. Setting your newly created world on fire is the most predictable outcome.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 11, 2013, 03:20:12 pm
I should clarify.

I'm the one who's gonna do the igniting here.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 11, 2013, 03:23:16 pm
I should clarify.

I'm the one who's gonna do the igniting here.
So, are you gonna send in any research probes while igniting the atmosphere? Or are you just gonna watch it first-hand?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 11, 2013, 03:24:38 pm
My plans are numerous and absurd in design. Fear them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 11, 2013, 03:26:51 pm
Translated: I haven't thought of it yet. :p
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 11, 2013, 03:29:03 pm
Hmm... I'd say that in all likely hood, anyone watching the orb which probably serves as a portal to this new world would be able to observe the effects, as the description leads me to believe it also contains this pocket world Derm is now in, and we get to see the whole world, shrunken down, from the outside; And then we get to see it explode and take out a section of the temple, most of the town down the hill, and several players (Derm then respawns with 6 or so new points, after deductions due to death).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 11, 2013, 03:31:15 pm
If he can respawn fast enough and the shockwave is large enough, he might not even need the point deduction. But it will be fun watching the fire reach the edge of this small world and suddenly exploding outwards with incredible force. If it works like that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 11, 2013, 03:35:13 pm
If it does, we need a GIF to show how epic it was.
If PW doesn't draw one, and no-one else volunteers, I'll try my hand.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 11, 2013, 03:53:14 pm
I should clarify.

I'm the one who's gonna do the igniting here.
Challenge acc-wait, I'm on your team.

If it does, we need a GIF to show how epic it was.
If PW doesn't draw one, and no-one else volunteers, I'll try my hand.
Sounds neat.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 11, 2013, 03:59:48 pm
Repeat: I actually do have a plan. Don't mess with it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 11, 2013, 04:01:03 pm
Repeat: I actually do have a plan. Don't mess with it.
Would it trouble you to use a beam of flaming daggers to ignite stuff with, or would that corrupt the experiment?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 11, 2013, 04:02:41 pm
If anyone has the rune for fire handy I could use that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 11, 2013, 04:09:10 pm
What are you willing to offer in return? Recently acquired it in a trade I did.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 11, 2013, 04:34:04 pm
The rune for corruption?

The words for Lizard, horns, wings and tail?

The word for breath attack?

Make a request. We've got most everything covering pages 1 2 and 5, some of 3 and 4.

Also PM it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 11, 2013, 04:43:04 pm
Nah, who cares. I'll give it to you free of charge. Take it as an offer of good will from Team Bismuth to Team Aether, something to encourage cooperation. Besides, seeing you science that realm to annihilation will be its own reward.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 11, 2013, 04:47:10 pm
It occurs to me that I should actually find out who's all on Bismuth.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 11, 2013, 05:30:32 pm
Yes, it would be helpful, but Bismuth revealing their numbers to you would be like you revealing your numbers to Bismuth. Aint gonna happen, unless all out war starts.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 11, 2013, 05:36:03 pm
"Now that that moment of sudden insanity's over, I suppose I should examine that rune. If I could make something like it on a slab of gold, and then hit someone with it... Or even if I can't, maybe there's some info on how to deactivate it."

Transform a butterfly into a lovely yet lens-less golden monocle (because I need to raise my devotion, not to mention be completely stylin') and examine the rune carefully, seeing if it's one of the patterns in the book, or if there are any specifics on deactivating it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 11, 2013, 06:40:58 pm
Actually, I would probably be the best one to light the whole dimension on fire, being made of the stuff at will.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 11, 2013, 07:16:52 pm
"Now that that moment of sudden insanity's over, I suppose I should examine that rune. If I could make something like it on a slab of gold, and then hit someone with it... Or even if I can't, maybe there's some info on how to deactivate it."

Transform a butterfly into a lovely yet lens-less golden monocle (because I need to raise my devotion, not to mention be completely stylin') and examine the rune carefully, seeing if it's one of the patterns in the book, or if there are any specifics on deactivating it.
piecewise said that you need to kill someone to open it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 11, 2013, 11:01:50 pm
"Now that that moment of sudden insanity's over, I suppose I should examine that rune. If I could make something like it on a slab of gold, and then hit someone with it... Or even if I can't, maybe there's some info on how to deactivate it."

Transform a butterfly into a lovely yet lens-less golden monocle (because I need to raise my devotion, not to mention be completely stylin') and examine the rune carefully, seeing if it's one of the patterns in the book, or if there are any specifics on deactivating it.
piecewise said that you need to kill someone to open it.
Indeed, but I'm trying to find out who or what to kill.
Title: Re: Perplexicon: Magic is Confusing:99 failures, one amazing success.
Post by: Vakothu on May 12, 2013, 12:34:10 am
((What? I didn't even get a pot roll?  Or was that a malformed spell? If it's not that then does it have something to do with the sword I picked up?))

Oh... maybe this guy can tell me stuff and about that door under the church. "Hello there mister... not crazy loony guy like the other two non-mages I've met... well the few i seen are pretty crazy too... but not in the same way. Though one did burn off my hair and eyebrows in an attempt to murder me... asshole. So I consider him pretty loony too. Ah but I didn't kill anyone yet... well I pinned one to the ground so he won't kill me and another I knocked out cold with a rock. Your not crazy like them right? I hope not, it'd be a pain in the ass if you was. Though..."

Ramble on while eventually get the rundown about souls and stuff, get a soul jar thingy from him, ask what he has in exchange for 1 magic soul, ask about the sword i found on the dead guy in hopes he might happen to know anything about it, and lastly ask about the door with the rune on it that's under the church.

If the barkeep doesn't mind, turn a chair into silver with, "Dorbaelo Hacal"

Read a little bit up in the post. I said I lost the original post and the rolls, but remembered the results, so I was just posting those without numbers. But the spell was malformed regardless.

"Oh. I can give information. Or items. Mageblood infusions, anodyne for injuries, and the like. For more souls I can sell second chances, potent brews to strengthen the flesh in ways that souls cannot. For one soul, I can tell you what that blade of yours does."

"That way used to lead to the catacombs, but it was sealed long ago by Shal the Evergrowth. If it's still sealed, he must live still."

He asks you politely not to convert his furniture into precious metals, as it makes them uncomfortable.

"Now that that moment of sudden insanity's over, I suppose I should examine that rune. If I could make something like it on a slab of gold, and then hit someone with it... Or even if I can't, maybe there's some info on how to deactivate it."

Transform a butterfly into a lovely yet lens-less golden monocle (because I need to raise my devotion, not to mention be completely stylin') and examine the rune carefully, seeing if it's one of the patterns in the book, or if there are any specifics on deactivating it.
piecewise said that you need to kill someone to open it.
Indeed, but I'm trying to find out who or what to kill.
I think that first quote is talking about the same place.
Edit: Made relevant text larger and red.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 12, 2013, 01:01:55 am
YOU KNOW WHAT! FUDGE READING THE WHOLE THING!

Ilral Cilobad: Ripped from his life as baron of Ibashsfeshs, Ilral is just looking for a way home.

+3 Endurance
+2 Dexterity
+2 Speed
+3 Channeling

Could somebody bring me up to speed? Pretty please!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 12, 2013, 01:08:23 am
Could somebody bring me up to speed? Pretty please!
((A group of players has summoned what amounts to a fuel-air bomb that is self-contained in it's own dimension in the temple grounds. They are inclined to set it on fire, or get drunk off of it.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 12, 2013, 01:23:58 am
Yo man, you gotta go kill some dudes to unleash a thing and kill that thing to save the world man! Righteous.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 12, 2013, 01:55:16 am
Could somebody bring me up to speed? Pretty please!
((A group of players has summoned what amounts to a fuel-air bomb that is self-contained in it's own dimension in the temple grounds. They are inclined to set it on fire, or get drunk off of it.))
Little further back then that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 12, 2013, 01:58:38 am
Could somebody bring me up to speed? Pretty please!
((A group of players has summoned what amounts to a fuel-air bomb that is self-contained in it's own dimension in the temple grounds. They are inclined to set it on fire, or get drunk off of it.))
Little further back then that.
((There's a magical seal on the church that destroys anything trying to enter it, the creator of the seal must be killed to gain access to the catacombs below it. Something near the town occasionally attacks people using their own magic as an attack vector, we have no idea what or where it is. People were fighting a giant boar. Someone is now a target for all followers of Scarlon for betraying him by switching to another god.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 12, 2013, 02:00:44 am
(I am the leader of team Aether, the 100% best team in town. Join us and do Science and Fuckery all day long!)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 12, 2013, 03:36:06 am
Time to sum up perplexicon.

First, there was the arena. It had 8 people, multiple floors and a lot of fighting and chaos as nobody understood magic at all.
The most useful thing to know about it is that people said a lot of words in it, and it's possible to make a huge list even though you've never played the arena phase of the game.

In the current phase of the game, everyone turned up in some kind of monastry with altars to 8 gods and an old man. According to him, we need to destroy a creature called the Other. People started worshipping the gods, forming groups and running off in random directions.

At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.

I've probably missed some things but that's the gist of it.

Incidentally, if you find a spear made of arm bones or a giant beetle which answers to the name of "Sparky", the sky pirates would appreciate their return.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Radio Controlled on May 12, 2013, 07:03:25 am
Question: who do you guys think has the most words/runes/muffins figured out? Anyone with the whole book yet?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 12, 2013, 07:13:42 am
I think it'll take quite some time until we actually have the whole book, there are a few page 3/4 words that are hard to exactly name.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 12, 2013, 07:50:13 am
One more question: I haven't been able to find a waitlist in the OP, is this intentional?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 12, 2013, 07:55:14 am
One more question: I haven't been able to find a waitlist in the OP, is this intentional?
((Yeah, ever since PvP ended, there has been no waitlist.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 12, 2013, 08:22:24 am
One more question: I haven't been able to find a waitlist in the OP, is this intentional?
((Yeah, ever since PvP ended, there has been no waitlist.))
Yay, I get to start now! Hopefully.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 12, 2013, 09:05:18 am
Question: who do you guys think has the most words/runes/muffins figured out? Anyone with the whole book yet?
I'm not certain for the word part (we have about 80%), but I am certain that our team (Join Team Bismuth) knows more runes and circles then anybody else out there (we have about 40% after some recent trades). And I'm certain the bartender has the most muffins, but he may ask you to trade your souls for them.

Incidentally, if you find a spear made of arm bones or a giant beetle which answers to the name of "Sparky", the sky pirates would appreciate their return.
((One quick GIMPing later...))
Spoiler: Have you seen me? (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 12, 2013, 09:12:50 am
Bismuth is dwarfier. GO TEAM BISMUTH!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 12, 2013, 10:24:20 am
I can almost assure you that Team Aether has more runes and words than Team Bismuth.

Looking at the number of players and the number of members, almost assuredly more people too.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 12, 2013, 10:29:31 am
Team Bismuth will soon have a really nice base, tough.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 12, 2013, 10:31:11 am
Yay, I get to start now! Hopefully.
Since Piecewise bas been updating irregularly, I'll save you some time.  He'd just describe the first room to you, then let you choose what to do.

Instead I'll give you a description of the temple so you can have a full turn.

Spoiler: Infodump (click to show/hide)

Spoiler: Gods (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 12, 2013, 11:38:28 am
Leave the temple without picking anything up, I can make whatever I need.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 12, 2013, 11:39:19 am
Also bold actions.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 12, 2013, 11:46:10 am
Nope, Bismuth has the most runes. No data available about other stuff, but I'm certain for the rune part.

Also, there is the hall of remembrance where you can check the death-o-meter and the reading room that contains some scrolls but most of them have been looted.

Other points of interest are the bar, where you can trade souls for special stuff and the clothing store where you can find any kind of clothing you want for free. EDIT: those are in the village though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 12, 2013, 11:49:38 am
TO THE TOPHATS. Because tophats.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 12, 2013, 12:23:25 pm
At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.

Quote
Incidentally, if you find a spear made of arm bones or a giant beetle which answers to the name of "Sparky", the sky pirates would appreciate their return.
Try making some posters.

Nope, Bismuth has the most runes. No data available about other stuff, but I'm certain for the rune part.
Not true. Be honest, you should know why.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 12, 2013, 12:53:13 pm
Bismuth has 7-12 members.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Thearpox on May 12, 2013, 12:57:27 pm
((I don't follow this, but is there like a summary of what has happened in Perplexicon? I only know that this started in some sort of arena... or not. And maybe I just don't feel like reading 350 pages backlog. Anyone?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 12, 2013, 01:01:01 pm
At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.
Now THAT's a lie big enough to walk on its own, like they say where I come from. 99% of the words? Don't make me laugh.
Quote
Quote
Incidentally, if you find a spear made of arm bones or a giant beetle which answers to the name of "Sparky", the sky pirates would appreciate their return.
Try making some posters.
I already made them some posters.
Quote
Nope, Bismuth has the most runes. No data available about other stuff, but I'm certain for the rune part.
Not true. Be honest, you should know why.
I really am. I really don't know why. Well, I know WHY I'm being honest, I don't know what you're saying I should know about why I should be honest.
((I don't follow this, but is there like a summary of what has happened in Perplexicon? I only know that this started in some sort of arena... or not. And maybe I just don't feel like reading 350 pages backlog. Anyone?))
((Busy right now, but I'll make one if I have the time. Or you can try reading the ones in the 2 previous pages (http://www.bay12forums.com/smf/index.php?topic=119572.msg4242139#msg4242139).))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 12, 2013, 01:40:32 pm
At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.
Now THAT's a lie big enough to walk on its own, like they say where I come from. 99% of the words? Don't make me laugh.
We've been at it a while. Like, since way back when there were characters of the first generation in the Arena.
And 99% was an upper estimate. We certainly know enough to duplicate essentially any magical effect you say.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 12, 2013, 01:51:38 pm
At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.
Now THAT's a lie big enough to walk on its own, like they say where I come from. 99% of the words? Don't make me laugh.
We've been at it a while. Like, since way back when there were characters of the first generation in the Arena.
And 99% was an upper estimate. We certainly know enough to duplicate essentially any magical effect you say.
MAKE A GIANT MONITOR LIZARD MADE OUT OF POISON GAS AND ALCOHOL THAT IS FIRED AS A BULLET OF A GATLING GUN OF GIANT MONITOR LIZARDS MADE OUT OF POISON GAS AND ALCOHOL.

IF POSSIBLE, MAKE A GATLING GUN THAT FIRES THE ABOVE GATLING GUNS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 12, 2013, 02:08:56 pm
At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.
Now THAT's a lie big enough to walk on its own, like they say where I come from. 99% of the words? Don't make me laugh.
We've been at it a while. Like, since way back when there were characters of the first generation in the Arena.
And 99% was an upper estimate. We certainly know enough to duplicate essentially any magical effect you say.
Even 95% is a ridiculous number. That means that you somehow got to know the exact meaning of all but 9/191 words. And THAT is a lie, since there are definitely words that haven't even been used by anyone yet. I have your own admission that you don't know many page 3 words.  If you said 85%-90% then MAYBE I'd believe you. But as it stands, everybody knows that at least 25% of page 4 and 5 is unknown. So, stop lying, you're just making a fool of yourself.

Replication is not the same as knowledge. Do you, for example, know the word for link? The word used to alter the effects of your spell with your mind? The word for pool? The word for suck ethereal walls out of people? I may not know these words, but I've seen piecewise hint to their existence. And since nobody has used them yet, you definitely don't know them unless piecewise started giving away words or something.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 12, 2013, 02:14:02 pm
Team Bismuth, in contrary, is experimenting away with page 3 words. Mainly because everyone else didn't care about them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 12, 2013, 02:16:11 pm
Spoiler: Have you seen me? (click to show/hide)
YES. Although he's about the size of an Abrams tank now. And fast. ...Dammit, I really need to get back in Scarlon's favor, else then I can't recapture Sparky! The horror!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 12, 2013, 03:36:43 pm
At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.
Now THAT's a lie big enough to walk on its own, like they say where I come from. 99% of the words? Don't make me laugh.
We've been at it a while. Like, since way back when there were characters of the first generation in the Arena.
And 99% was an upper estimate. We certainly know enough to duplicate essentially any magical effect you say.
But as it stands, everybody knows that at least 25% of page 4 and 5 is unknown.

Hmm. Interesting. The sky pirates have all page 5 words so that would mean we have exclusive knowledge. Admittedly, I don't really understand the difference between two of them, but I've at least seen them in action.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 12, 2013, 03:41:55 pm
Whoops, typo, meant 3 and 4.

EDIT: And I've also made a spelling mistake in the missing poster.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 12, 2013, 03:55:29 pm
At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.
Now THAT's a lie big enough to walk on its own, like they say where I come from. 99% of the words? Don't make me laugh.
We've been at it a while. Like, since way back when there were characters of the first generation in the Arena.
And 99% was an upper estimate. We certainly know enough to duplicate essentially any magical effect you say.
MAKE A GIANT MONITOR LIZARD MADE OUT OF POISON GAS AND ALCOHOL THAT IS FIRED AS A BULLET OF A GATLING GUN OF GIANT MONITOR LIZARDS MADE OUT OF POISON GAS AND ALCOHOL.

IF POSSIBLE, MAKE A GATLING GUN THAT FIRES THE ABOVE GATLING GUNS.
1. Duplicate.
2. That would cost a crapton of mana.
3. Hm...do we know any words for "monitor lizard" ir would we have to just make a big lizard?

At this point in time, there's two main factions among the players, Team Aether and Team Bismuth, along with a handful of minor groups which have no more than a few people each. If you don't know many words, I believe both teams offer their entire word list to members, but you'd have to ask them about that.
They offer their whole word list. Aether's builds on that of the first alliance, which means they have about 95-99% of the words.
Also, despite what you've heard, I believe Bismuth only has about four, maybe five members total. Sorry, Paris.
Now THAT's a lie big enough to walk on its own, like they say where I come from. 99% of the words? Don't make me laugh.
We've been at it a while. Like, since way back when there were characters of the first generation in the Arena.
And 99% was an upper estimate. We certainly know enough to duplicate essentially any magical effect you say.
Even 95% is a ridiculous number. That means that you somehow got to know the exact meaning of all but 9/191 words. And THAT is a lie, since there are definitely words that haven't even been used by anyone yet. I have your own admission that you don't know many page 3 words.  If you said 85%-90% then MAYBE I'd believe you. But as it stands, everybody knows that at least 25% of page 4 and 5 is unknown. So, stop lying, you're just making a fool of yourself.
I'll admit to not having made an exact count of the words we know, or for that matter of the total number of words.
Last I checked, there were a lot of them.

Quote
Replication is not the same as knowledge. Do you, for example, know the word for link? The word used to alter the effects of your spell with your mind? The word for pool? The word for suck ethereal walls out of people? I may not know these words, but I've seen piecewise hint to their existence. And since nobody has used them yet, you definitely don't know them unless piecewise started giving away words or something.
"Duplicate" means others have done it. No one has done those. Besides, some of those might simply be combinations of words rather than single words.
However, that does remind me...I'm checking the word list for things to test.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 12, 2013, 04:58:54 pm
...we still haven't found the word for pool yet, have we?
I was almost certain it was a page 1 word, a material, but... since both Aether and Bismuth claim to know all page 1 words, it's either not a page 1 word, or we missed an obvious combination/use here. I'm inclined to believe now that it's a page 4 word; Sentience/mind is a page 4 word, as is control, levitate, and super speed.
Why not pool? Or even souls, though I'm sure that's really 4 words...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Thearpox on May 12, 2013, 05:30:01 pm
((Okay, I've read that. Here's a couple questions:

How did the switch from arena to the temple happen?
With people running off, are you still advancing the objective to destroy the other?
I'm assuming the factions are not entirely composed of players, right? So how many NPC's to player characters is there in the game? Because it can be different if there are thousands of NPC's and 5 players, or just several dozen of them.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 12, 2013, 05:40:30 pm
First answer: The switch took place with Null rolling a [1-1], and falling on his own sword; This triggered something which sucked the 8 current players through a wormhole, only it was intercepted and brought to this world.
Second answer: That is when our objective to destroy the Other started, and it is still ongoing. There are 8 bosses we must kill (not each of us, us as a group), and not one of them has died yet; However, one optional boss has.
Third answer: The only two NPCs who have not tried to kill any player on sight are the talking mummy in the Temple, and the barkeeper in the... bar. The two alliances ARE composed entirely of Player Characters.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 12, 2013, 05:47:36 pm
((Okay, I've read that. Here's a couple questions:

How did the switch from arena to the temple happen?
With people running off, are you still advancing the objective to destroy the other?
I'm assuming the factions are not entirely composed of players, right? So how many NPC's to player characters is there in the game? Because it can be different if there are thousands of NPC's and 5 players, or just several dozen of them.))
1. Null, quite unceremoniously tripped on his expired usefulness and fell on his sword (http://www.bay12forums.com/smf/index.php?topic=119572.msg4069373#msg4069373). He was a means of keeping people occupied while Piecewise was preparing I think, although Thrakor could have defeated him with the right combo of rolls and words.
2. Yep, some people are pretty close to some sealers I think (the bosses we need to defeat before we can face the Other). Especially kisame currently going through Nul-sheal's labyrinth.
3.What flabort said. I'm the man responsible for Team Bismuth's recruiting while derm is the one responsible for Team Aether. Both teams are mostly about science and exploration, sharing words and helping each other. We will also take on some of the bosses when we feel ready.

There were also some other NPCs. The guy who teleported near the bridge, the scavenger and the woman in the forest, but they didn't stick around for long.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 12, 2013, 05:49:46 pm
Oh, right. The So-called "Heroes" that PW said we'd meet. They're like PCs with a different set of meta knowledge, though. And yeah, we haven't seen much of them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 12, 2013, 05:54:46 pm
Probably because piecewise said this world has at least 500 unique areas and we have explored about... a bit more then 50 of them. And most people's reaction to those NPCs was "Stop bothering me! Don't you see I'm trying to find something to kill/ find some loot/ find a safe hiding place to do science?"

EDIT: Here, have some more backstory talk: http://www.bay12forums.com/smf/index.php?topic=119572.msg4236423#msg4236423 (http://www.bay12forums.com/smf/index.php?topic=119572.msg4236423#msg4236423)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 13, 2013, 01:36:43 am
...we still haven't found the word for pool yet, have we?
I was almost certain it was a page 1 word, a material, but... since both Aether and Bismuth claim to know all page 1 words, it's either not a page 1 word, or we missed an obvious combination/use here. I'm inclined to believe now that it's a page 4 word; Sentience/mind is a page 4 word, as is control, levitate, and super speed.
Why not pool? Or even souls, though I'm sure that's really 4 words...

That reminds me, I haven't tested the Dark Hand yet. For all I know, I could have the word for souls although that depends on Piecewise's interpretation of how to convert the effects.

Edit: Just double checked, it's life drain. Not quite as broken as souls but it's still a nice effect.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 13, 2013, 03:21:24 am
((I suppose the best term to sum up the interactions between Bismuth and Aether is "Tsundere", considering Bismuth recently warned Aether of a dangerous rune and provided it with the fire rune; Aether has recently tested out a massive dangerous rune in full public view which Bismuth can now fully replicate and modify. I have no doubt that, should it come to that, either of the teams would help their counterpart if lives are on the line. Even if it's just so that they can gloat.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 13, 2013, 02:40:47 pm
When Glassco was about to do the shapshifting of the diamond, he paused. A pained look was on his face. "I... I can't do this. I've made a terrible mistake. I have to go fix it. Sorry John." He sunk his head low as he walked back towards the shrine of Scarlon. Once there, he looks at the statue. "...Hey Scarlon. I suppose you probably know why I'm here, it shouldn't be any surprise to you with all you know, but... Well... I fucked up. I'll freely admit it. I made a terrible mistake, and you have every right to be pissed at me. I was the first of the ones here to turn to you, but now I was also the first to turn away, and that was a terrible mistake. All the other gods, well, I don't care about them. They aren't for me, none of them. I could be branded a traitor by every single one of them if it would just let me back in your good graces, and it would be worth it twenty times over. I guess all I'm saying is... Well...

I've been spending all my time, all my moments going out in this world. (http://www.youtube.com/watch?v=Hn-enjcgV1o)
Doing anything, just to see if it can be dooneeee!
But when things go wrong, I'm right back where I started aaagaaain.
Trying to forget you is just a waste of tiiiimmmeeee!

Scarlon let me back! Any kind of mage can see, there was something in everything about you!
Scarlon let me back! You can blame it all on me, I was wrong, and I just can't live without you!

All day long, no longer wearing a mask of mind control.
Trying to keep up a smile and hide the mark of shame.
But as time goes on, I get that empty feeling in my heeaaad!
How I wish to you, that you were heeeeerreeee!

Scarlon let me back! Oh Scarlon! Any kind of mage can see, there was something in everything about you!
Scarlon let me back! You can blame it all on me, I was wrong, and I just can't live without you!

Now that I put it all together, give me the chance to make you seeee!
That you used up all the forgiveness in your heart, is there nothing left for mee?
Is there nothing left for meeeeee?!

Scarlon let me back! Any kind of mage can see, there was something in everything about you!
Scarlon let me back! All-Knowing Scarlon! You can blame it all on me, I was wrong, and I just can't live without you!

I was wrong, and I just can't live without you!"

Glassco cuts his palm over the basin.

[I. Regret. Nothing.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 13, 2013, 05:01:41 pm
((I suppose the best term to sum up the interactions between Bismuth and Aether is "Tsundere", considering Bismuth recently warned Aether of a dangerous rune and provided it with the fire rune; Aether has recently tested out a massive dangerous rune in full public view which Bismuth can now fully replicate and modify. I have no doubt that, should it come to that, either of the teams would help their counterpart if lives are on the line. Even if it's just so that they can gloat.))
((With the caveats that we wouldn't do so if the peril was from fighting between Bismuth and Aether. And, of course, while there's mostly only verbal tsuntsun, there's not much deredere either.))


Oh, and nice musical interlude.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 13, 2013, 07:28:59 pm
It's not like they wanted to save our souls or anything, no, it was just because it might do things to OTHERS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 13, 2013, 10:53:56 pm
Oh, that's why my action wasn't in this turn...

Wonder how I missed a turn.

Words.
[pot:6]
We'll assume you walk out to the temple grounds.

You make a torso that is a strange combination of fungus and ink. The ink parts that aren't contained in something just spill out and pool on the ground.

Why in the world did you do that?

Continue ring production. Give result to Angle. Follow Angle from a safe distance. If no other cliff is found (see Angle's post) suggest the cliff path right after the "Village Sea Fork" and before the "Overlooking the Sea and the Shipyard" (the place where angle found that broken crate).
[pot:2+1]
Nope. Although thats probably for the best.

You stick with the Fungi squad.


How does willing peoples stats to increase work? Is there a cap?

Will Paris's minion's speed to increase. Will my thallids to gain springs in their legs, to allow them to jump long distances, but with a long rearm time. Will my suit to gain the same feature. Take paris and look for a nice cliff, preferably with a large open space above or below.

[will:1+2]
Nope.
[will:4+3]
Spring loaded smaller fungi men, ok.
And your suit simply isn't going to be able to use fungus like that. The fungus isn't strong enough to hurl a 2 ton mech around on springs.

Now, in terms of cliffs, Paris is suggesting the one over near the sea, but considering your size that would be a bit dangerous. Probably the easiest one is that bridge over the chasm up near the village. So we'll assume you go there; since it's basically a large walkway that bridges two sides of a very deep chasm, so it's pretty much a cliff.


Darnit. Trying to upgrade here.
Take the one less traveled by. Avoid spinning grave of robert frost. If attacked, garstopitx3 the attacker, if not attacked, say Hathic Adamenstiar Contallthelthel, with the crystal as a edge on the outside, and the diamond as the base of the blade, like how you make a diamond edged blade, but with crystals.
Well, I think the other guy is going right, but really these are both completely new territory. We'll go left regardless.

Beside the path here are several trees that have had human faces carved into them. In all there are eight carved trees and 8 faces, each different.The path ahead enters a grove of particularly large trees

The first tree has a carving of A very old man with sunken features.
The second tree has a carving of A woman, but her face is hidden behind a featureless mask
The third Tree has a carving of A very skinny man with Sharp features and slight grin
The forth tree has a carving of A man whose face is half hidden by a beard. His eyes are harsh under a heavy brow.
The fifth Tree has a carving of A man with closed eyes, slicked back hair and a cloth covering his mouth and nose.
The Sixth tree has a carving of A man with a burn scars covering most of his face
The seventh tree has a carving of A man with a face like a brick and squinting eyes
The eighth tree has a carving of A young woman with pronounced features and wide open eyes.

There are footprints in the soil here. Someone has been here recently.


Well, scratch that.
Head deeper into the forest and take the path to the right upon reaching the fork

Off to the side of the path is what looks like the remains of a stone building.Theres nothing left of the sturcture except for its foundation; a platform of square stone blocks overgrown by grass and weeds. The stones are very old and heavily weathered by the look of them; they must have been here for hundreds of years or maybe even more. The path continues forward towards a crossroads up ahead.


Go around. Ask if there's anything that needs stabbing with a beam made out of knives.
You ask your strangely specific, mildly threatening question to everyone around you, but they seem a bit more interested in the fact that they seem to have just summoned a pocket dimension.


ITS A DAMN ELEMENTAL PLANE TELEPORTER.

Quickly, words!

Also how much God favor do I get for that?
You're one point away from a new level.

[pot:5]
You summon a large plastic ring with the power to control booze.
[will:2]
*Drunken choking noises*


((Shouldn't I have 4/20 (If failed runes don't count) or 5/20 favour because of the big circle that activated, and the little ones that I made this turn?))
If the first circle stayed active, deactivate it then destroy it, afterwards examine the arm without touching it.  If it didn't stay active just examine the arm without touching it.
Edit: Then tie my rubber control staff around my waist and see if I can go into the glowing sphere, if I can, enter with complete disregard of personal safety making sure I get onto solid enough ground. ((This couldn't end badly… Not at all…))

Yeah, I just bumped you up to the first level of favor. Because why not, right?

The rubber arm looks normal enough. It doesn't have an aura around it or anything...it just looks like a rubber arm. Hmm.

You walk to the globe and slowly step inside, appearing a few feet away from derm.


Wow. That was awesome.

...Who wants to follow derm?
Say, is the circle remakeable?
The circle still exists. It's still there, active, under the globe. It has to be, otherwise the globe wouldn't remain open.


"Well, uh, I'm sure that's not worrying at all... Maybe. Er..." Glassco rubs the mark on his forehead as it burned. "Dammit, I liked Scarlon. Guess that's what I get for trying to game the system... Well, now I know, and as they say, knowledge is pain." Glassco walks back down to John, rubbing his forehead with a sour expression. What's most noticeable though is that he isn't wearing his mask anymore, what with it being destroyed. "Well John, that didn't work out like I had hoped. So... No luck getting Sparky back. Good news though, is that I think I can control diamond now. ...Which is kind of weird, really. Whatever, lets just get out of here." With that, Glassco grumbled and moved to the area outside the courtyard, on the path down. Once there, he sighs. "Just summon up as huge a chunk of diamond that you can, I'll take care of the rest."

[Accolade Discovered: God Scorned (Gain the Traitorous Mark for every deity on a single character.)]


Spoiler: Actual Rest of Actions (click to show/hide)
You cut your hand over the basin and drip blood into the bowl.

Nothing happens. The gods no longer hear your pleas.

You would think it would cap out at 1 to prevent being excessively overpowered

enchantments and shenanigans

((Also piecewise can you update my stat sheet to reflect my diamond imbuement and 3 max pool before i horribly maim myself on a poor will roll?))

[pot:4+1]
[will:5-1]

You reform the lump into a flame sword. Yay flame sword.
Touch Bear with both Hands
Dorbaelo Zoth-Hareth
X5 SAND LEVITATION!!!

Just so you see the action you missed
Clo-Caltel Shor Quielio
X5 Sand levitation!
(thats a clockwork sand whip. It wouldn't be very special)
[will:5,1,1,2,1]
haha oh wow. Well...thats one success.


"Uh... Whoa."
Rune science. Put one circle inside another.

ITS A DAMN ELEMENTAL PLANE TELEPORTER.

Quickly, words!

Also how much God favor do I get for that?

((I want to know what happens now when a SHAPE is added to that. All we used were elements, and that is INDEED pretty special.))

((Edit: Landmark post. First post on page 100, given the 50 posts per page option! This makes it probably midpage 333 for default users, though))
[pot:5+2]
First circle goes up fine with its runes as well.
[pot:4+2]
Second circle goes up fine, but you can't afford the rune.


((I thought I was fighting a boar made of stone. Unimportant.))

Search for fights to be had. ZorhalthX3
I assume you want to go deeper into the forest? Right or left at the crossroads just ahead?
[pot:1+1,3+1,4+1]
2 successes



"...So, this is what we have wrought onto our world..."
Silica steps out of the anti-magic area and says <words> and then calls out to Adrian while generating her forcefields to face the elemental plane.
"An experiment. I suppose it's a success. It is more potent than anything we could have hoped for. I recommend that you run to anti-magic zone behind me, alcohol was used in the magic circle and it seems that as a result, this elemental plane could combust with a single spark."
Afterwards, Silica moves back into the anti-magic zone.

The air is booze there? Damn... Now I need a gas-mask. How would one go about making that I wonder? Hmmm.
((How about a booze-control item and an air-control item? You could generate air and keep the booze away.))

((I want to know what happens now when a SHAPE is added to that. All we used were elements, and that is INDEED pretty special.))
((I've got feeling that if we used weapons, it might act as an arsenal-summoning spell. Needless to say, standing in it would be a rather bad idea.))

((Does anyone want to test a sword prototype? If you can use it without killing yourself, I'd be happy to give it to you.))
[pot:6+2]
You summon a spear. It's a clockwork spear. It's got a tip made of distortion dust.


Keep searching village for a villager to order to kill self messily.

I'm not in there- I guess I'll just assume I failed to find any murder targets, since my will success didn't go up.



"Glassco, eh?  Will have to remember that if I see him.  What does he look like, O Great Scarlon?"


Ask Scarlon what Glassco looks like.  Also go search for more mindless villagers to order to kill themselves.
It got eaten? Goddamn it.

Well, you didn't find anything, but I hinted that you should probably try to draw them to you somehow rather then just searching.

Also, assume you know what he looks like and where he is. Pissing off the god of knowledge is probably a bad idea, eh?

Hah.  Completely useless, especially considering I didn't get a god favor point for a dextrous action, but it was worth a chuckle.

Tell my minion to only dodge me, and see how many rapid fire punches I can hit it with in ten seconds.  Then wander off into the forest, taking a left at any forks.  If I don't end up in combat, say words.

Yeah, you didn't. Because you only get them for successes, not for failing hilariously. Flux likes it when you do cool backflips and stuff, not when you faceplant like a panda on a trampoline.

As per rapid fire punches...I know you're trying to do dex rolls here. Imma save myself a bunch of rolls.
[dex:1,4,6,6,2 -1 all]
two successes.

Left puts you at the carved totems along with archAI.

[pot:1+1]
Welp.



Look over to the beer circle. Wander to the location where most of the other Aetherites are.

"Damn, what a show. That's a powerful circle all right. Gives me ideas, it does, but... huh. Ah, no one would do that with me anyway."
I don't know who the members of any team are. I really don't want to either, for fairness sake.

So I'll just assume you walk over to them, whoever they are.


Focus on the cloud shepard and say the WORDS. Rush in and swipe at the thing with my sword.

Nice try with that spell, but it doesn't work. At least not with that particular targeting word.

Also, are you really sure you want to rush in toward the thing that is standing roughly 5 feet away from the path, on nothing but clouds?


Use "Zorhalth" to light makeshift torch.

If I succeed, explorer the darkened area and test out "Rentareeb".

If I fail, try "Zorhalth" again and then explore the darkened area.

[pot:3]
It's not much fire, but it's enough to light it.
[pot:5]
lizard image.

You move forward into the dark room beyond  this one.

Chains tipped with manacles have been bolted into the ceiling and walls here; hundreds of restraints liter the floor and hang down from above.You have walk very carefully with your head down so as not to trip catch a rusted iron chain to the eye. There are a handful of bodies scattered around the room,rotting, each one chained to the wall either by the wrist or ankle. Each body is wearing a gray uniform, stained black where they were stabbed or shot, you can't tell which. They stare at you with empty eyes and slack jawed, skeletal grins.

There's only door out of this room, besides the one you came through, and it leads to another dark room.

I follow Glassco.

"I wonder if your old god would accept you back, or if you'd just make them even more angry. Well anyway, Adamenstiar Caoncarthel Chall-thel."
[pot:4+1]
You summon a giant diamond wall. Yay giant diamond wall.


"If I learnt one thing from that Null guy, it's that preparation is at least half of wizardry. Therefore:
Harialltontal Shareeb Shaazeshelial Aels!"
If words succeed, activate mark and enter sphere.
[pot:3+1]
You gain metal wings on your heels, back , arms and head. It's kinda silly. Gonna assume thats not what you wanted.


"~Now-you-are-successfully-armed-Fast-Guy!~"

Time again to Say More Words!
[pot:5+1]

You make a goat. It looks kinda...fragile.

[pot:6+1]
Nothing.


"LIVING IS HARD!"
"Well, what is it they say? No pain, no science?"
((Is it sad I was just about to cauterize my own arm with flame-breath, then realized there is a much better LESS PAINFUL way to do this?))
"Oh, Karenthar Szaheeb Hobitaeaod Shubhallethel!"
Use the result as many times as it takes to will-fix my damn arm.
"Oh yea, booze-plane-circle-of-doom-thing"
Start moving and as soon as I'm done with the arm, run into the temple.
[pot:5]
You get a great big old flesh rod.
[will:1+1]
Sad trombone.


((I wonder if this teleportation rune works with Zentol. Zentol Gastorpit Tentacle in that one, anyone?))

Say more words!
Silly, thats not the teleportation circle!

[pot:4+1]
Nothing. Remember what I said in the OP about what you should do when casting.
[pot:3+1]
Goat image.


Clo-Caltel Garhantel Roncal-thol.

Imagine a small cylindrical item I could easily pick up with one hand and throw. Imagine it also having a flat surface on either end.
[pot:4]

You make a small brass cylinder. Ok.



"Hrmm."

Head down the rocky path. 2 dex, one end.
You end up at the Ruined Foundation, along with Saurinae.


Kill him! KILL HIM, DAMMIT!
[spd:1]
[torch spd:5]
[torch dex:1]
The torch wielder lights himself on fire and runs around screaming for several seconds before falling off a cliff.

You gain a point. I guess.


Kin tries "Hathic Zerth" after all and helps Jixiu if the torcher isn't dead.


((Can read some and get the general meaning but I can't read it perfectly anymore. I even had a strange period when I were learning Germany where most of my thoughts were in German. Fun times.))
(can you read any of the following?
https://www.dropbox.com/s/1s7pj5cvscka3s2/IMG_1597.JPG
https://www.dropbox.com/s/xicjb2mi24e5dm2/IMG_1598.JPG
https://www.dropbox.com/s/o7pcz47t7nmb9xg/IMG_1599.JPG
I think it's in german? Not really sure.)
[pot:5]
You make a crystal knife. It's pretty damn sharp, but you're an electric crystal man, so thats not really a problem.

Also, big hat and using crystals? Gonna take off your pants next?

"Now that that moment of sudden insanity's over, I suppose I should examine that rune. If I could make something like it on a slab of gold, and then hit someone with it... Or even if I can't, maybe there's some info on how to deactivate it."

Transform a butterfly into a lovely yet lens-less golden monocle (because I need to raise my devotion, not to mention be completely stylin') and examine the rune carefully, seeing if it's one of the patterns in the book, or if there are any specifics on deactivating it.
[will:5+1]
You summon a golden monocle.

Turns out gold is opaque.

"Blast, thwarted once again!. Oh well, least I can do this."

[will:6,1,2,4 all plus 1]

Two successes.


YOU KNOW WHAT! FUDGE READING THE WHOLE THING!

Ilral Cilobad: Ripped from his life as baron of Ibashsfeshs, Ilral is just looking for a way home.

+3 Endurance
+2 Dexterity
+2 Speed
+3 Channeling

Could somebody bring me up to speed? Pretty please!

You appear in the temple and promptly sprint your ass all the way down to the village and into the abandoned clothing shop.




I look forward to whose posts the thread eats this time.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 13, 2013, 10:55:55 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 13, 2013, 11:08:25 pm
Quickly will away the damn booze mist.

Do things.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 13, 2013, 11:22:58 pm
"~Oh-fragile-goat. Run-free-you-silly-thing!~"

Let Fragigoat do what it wants in its life. Experiment some more.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 13, 2013, 11:30:57 pm
Scare the goat- maybe it's one of those fainting ones, and will shatter when it falls over.


Hmm... not working.  What else could I do?


Head out to the village center, and start screaming like a damn fool.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 13, 2013, 11:34:53 pm
"If you are going to ignite this place can you try to warn me first?"
Will my rubber body to grow wings, if it succeeds, fly up as far as I can, but keep enough energy to land on a leaf.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 13, 2013, 11:35:27 pm
This is interesting.
Dig through the ruined building looking for anything that looks interesting or magical. If nothing is found, Continue down the path
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 13, 2013, 11:37:16 pm
Finish the set of circles, activate them, then go wander into the temple to align myself with that ink-sea guy.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 13, 2013, 11:38:30 pm
Glassco sighs, staring at Scarlon's statue. "I'll win you back some day." He makes the bold declaration, before heading back outside to John, inspecting the giant diamond wall. "Nice, very nice. Sadly, my actions didn't quite work... Scarlon didn't want me back. Not yet at least, I still gotta work at it I think." He sighs and points his hand towards the diamond wall, makes a few funny gestures, then finally goes about making the MASTAH SHIP from it. "Well, at lest I can still do this. I just hope we don't find Sparky until I can control minds again."


Spoiler: MASTAH SHIP (click to show/hide)

[Well, can't fault me for trying.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 13, 2013, 11:56:14 pm
Will my suit to reconfigure itself and basically become this thing, repeatedly until I get it perfect or run out of will actions:

Spoiler (click to show/hide)

It should be relatively lightweight, and be able to cling to sheer walls, or hang off the path. Then go to the sea path cliff.

Also, what exactly does this cliff look like? Is it over the ocean or is there land below?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 14, 2013, 12:01:01 am
Tempted to throw my sword at derm but... code of honor prevents it...

perform science
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 14, 2013, 12:05:08 am
WHEEEEE!
Take tophat and put it on, find Prof. Bigf00t, speak WORDY WORDS
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 14, 2013, 12:49:38 am
[Piecewise doesn't keep track who's on what team, you'll have to ask around.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 14, 2013, 12:57:06 am
Could somebody tell me the word for speed? AH NEED TA HALL ASS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 14, 2013, 01:00:22 am
"Argh! With my great flesh/bone rod, I WILL TRIUMPH!"
((Yea.. couldn't be helped, BTW Piecewise, I was hoping that "try as many times as it would take" would have me do up to 5 will rolls, I'm guessing you arn't going to be doing that in the future? Kind of meta-gamey))

WILL BACK MY ARM UP TO 5 TIMES! (until I have a not-bleeding, functional arm/hand again)

ALSO WORDS!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 14, 2013, 01:21:30 am
"Sad to hear it. Maybe you need to do something big in their name to get their attention?"

"Anyway, I've got a new spell from someone so I think it's time to try it out. Forbidden words, activate!"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 14, 2013, 01:41:24 am
"Forbidden words huh? Hehehe, this will be fun to watch. But yeah, you're probably right. Maybe killing one of those sealer guys in his name will do the trick? OOH! Maybe that leviathan! Wait, no... A Storm Rok. That will do the trick. My last use of Scarlon's power was learning what a Storm Rok is. I bet if I can kill one in his name, he'll let me back." Glassco smacks a fist against the palm of his hands in a 'eureka' kind of way.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 14, 2013, 01:47:26 am
"If you kill the Roc, you could maybe carve the skull into a replacement mask. Or force someone else to do it."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 14, 2013, 01:50:47 am
"Absolutely brilliant, that! Its said that there are a few of them, so I suppose we just gotta go high enough to see one."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 14, 2013, 02:32:38 am
((Oops, wrong word.))
"He's been in there for far too long, something's wrong. Under normal circumstances, he should be out by now."
Silica says <words> outside the anti-magic area before walking back into the area.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 14, 2013, 06:35:26 am
Let's go right. New Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 14, 2013, 07:50:29 am
"Hrmmm."

Head towards the crossroads.

((I have the strange feeling that those carvings are of the sealers.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 14, 2013, 08:45:49 am
What about my words? Why were they not spoken?
Tap the forth tree. Use the words from this turn, as they were not spoken for some reason.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 14, 2013, 09:41:27 am
"Hey, guys. I've just realised that my use of booze for science could result in me turning my eyes into booze or something. And I really don't wanna ask that Zentol guy for new eyeballs or a new face or something. Is there any sort of word that would make part of me turn into booze, so I avoid it?"

Also RENTAREEB GARSTOPIT ROTHCALTAL.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 14, 2013, 10:39:38 am
Seeing as Jixiu's enemy is no more Kin does one more try at A16, B6 with the metal rod in the middle. After activation and collecting the result he goes bar.


((Sooooo bad! So hard to read. Makes my eyes bleed.))
Spoiler: Page 1 (click to show/hide)
Spoiler: Page 2 (click to show/hide)
Spoiler: Page 3 (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on May 14, 2013, 10:49:51 am
+1 Speed, I guess.
Shalzethtol Clo-Caltel Zothelthcaon
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 14, 2013, 10:56:41 am
((What?  Laughter doesn't gain favor?  How do comedians work then...))

Sprint In circles around Arch (Failing that, my zombie) really fast.  Then touch the third tree's face.  If nothing happens, walk down the path.  If I don't get into a fight, say words.

Arch, if my assumption is correct, you want the guy with the brick head.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 14, 2013, 11:21:46 am
Put a point in channeling because I had totally forgotten I had that soul. I also have some tattos in my stats for some reason.

Then strike the earth!


Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 14, 2013, 11:30:32 am
Try those words again, this time thinking about a wall.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 14, 2013, 03:17:06 pm
:D PW messed up his own words, silly PW, I made an Obsidian Clockwork Whip not sand. No Thaltelsho there!
X5 sand levitation!
Grip bear w/both hands Say Dorbaelo No-Noheim Zoth-Hareth
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 14, 2013, 03:29:28 pm
Huh, I thought I was making some hand grenades. Meh, I just forgot i had other actions I guess.

Clo-Caltel Caltalleth Ratheale.

Prepare to carve a circle, if the result comes through. Assuming there's no feasible way to do it when it spawns, say

Adamenstiar.

Prepare to use result to carve a cricle.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 14, 2013, 03:48:58 pm
To see what would happen, of course! I was hoping for an ink-producing fungus, but meh.
...I think I also had another reason, but for the life of me can't remember what.

Words of SCIENCE!! Remind me to PM them later, somehow I've already gone over the limit.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 14, 2013, 03:50:38 pm
Oh gee I wonder why.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on May 14, 2013, 04:20:11 pm
"Stupid word order, how does it work? Let's try this:
Aels Harialltontal Shareeb Shaazeshelial."
Focus on becoming steel and fast with wings. If it works, enter the sphere.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 14, 2013, 04:48:37 pm
((Dammit, I didn't know the damn thing was flying over the cliff... Also, thanks for telling me about that word.))

Book it down to the village and look for a ghoul or something to kill instead.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 14, 2013, 05:22:29 pm
Search for fights to be had. ZorhalthX3
I assume you want to go deeper into the forest? Right or left at the crossroads just ahead?
[pot:1+1,3+1,4+1]
2 successes
((Shouldn't I reroll that? Sha Culun, after all. In related news, I just had a slight idea. If all I'm doing is repeating that for God favor, and I always get at least a three thanks to rerolls and the plus one, why does it need to be rolled? A 2+1 is no different in my case than a 6+1. It would probably save some confusion and rolling on your part to just say 'three favor added'. Sad I figured this out after three turns of doing that and after deciding to do something else.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 14, 2013, 06:08:58 pm
((What?  Laughter doesn't gain favor?  How do comedians work then...))

Sprint In circles around Arch (Failing that, my zombie) really fast.  Then touch the third tree's face.  If nothing happens, walk down the path.  If I don't get into a fight, say words.

Arch, if my assumption is correct, you want the guy with the brick head.
Ok, also, I think that Thrakor needs to come here. A cloth over the mouth and nose sounds veerrrryyy familiar.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 14, 2013, 06:42:53 pm
Search for fights to be had. ZorhalthX3
I assume you want to go deeper into the forest? Right or left at the crossroads just ahead?
[pot:1+1,3+1,4+1]
2 successes
((Shouldn't I reroll that? Sha Culun, after all. In related news, I just had a slight idea. If all I'm doing is repeating that for God favor, and I always get at least a three thanks to rerolls and the plus one, why does it need to be rolled? A 2+1 is no different in my case than a 6+1. It would probably save some confusion and rolling on your part to just say 'three favor added'. Sad I figured this out after three turns of doing that and after deciding to do something else.))

You only get favor on a natural 6, if I remember correctly.

Also, I really hate the scumming for favor. It's just so lame! You should have to be doing something at least moderately interesting in order to get favor from a god.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 14, 2013, 06:44:27 pm
Search for fights to be had. ZorhalthX3
I assume you want to go deeper into the forest? Right or left at the crossroads just ahead?
[pot:1+1,3+1,4+1]
2 successes
((Shouldn't I reroll that? Sha Culun, after all. In related news, I just had a slight idea. If all I'm doing is repeating that for God favor, and I always get at least a three thanks to rerolls and the plus one, why does it need to be rolled? A 2+1 is no different in my case than a 6+1. It would probably save some confusion and rolling on your part to just say 'three favor added'. Sad I figured this out after three turns of doing that and after deciding to do something else.))

You only get favor on a natural 6, if I remember correctly.

Also, I really hate the scumming for favor. It's just so lame! You should have to be doing something at least moderately interesting in order to get favor from a god.

Yeah, I'm with Angle here. Every will roll I've done is for a reason that contributes to the situation, not jus' cause.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 14, 2013, 06:47:26 pm
((That's why I like Blastel. I gotta work for my favor! Also was the Master of the mountain a Miniboss, or just an enemy? Because if it was a Miniboss, Cog, Master of the Mountain sounds pretty boss.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 14, 2013, 06:55:43 pm
Search for fights to be had. ZorhalthX3
I assume you want to go deeper into the forest? Right or left at the crossroads just ahead?
[pot:1+1,3+1,4+1]
2 successes
((Shouldn't I reroll that? Sha Culun, after all. In related news, I just had a slight idea. If all I'm doing is repeating that for God favor, and I always get at least a three thanks to rerolls and the plus one, why does it need to be rolled? A 2+1 is no different in my case than a 6+1. It would probably save some confusion and rolling on your part to just say 'three favor added'. Sad I figured this out after three turns of doing that and after deciding to do something else.))

You only get favor on a natural 6, if I remember correctly.

Also, I really hate the scumming for favor. It's just so lame! You should have to be doing something at least moderately interesting in order to get favor from a god.
It's actually on any successful use of fire, though that changes at the next level. I'm scumming it because at next level I then become required to either Pot six or kill something with flame. It's a matter of 'do it while you can'. Plus, next turn I am doing something more creative with my flames. This turn I'm just remaking something I miss from another bygone age.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 14, 2013, 07:50:16 pm
Collect a restraint if possible and loop it through my belt for safekeeping, continue on into the next room while testing WORDS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 14, 2013, 07:51:10 pm
"Hmmm... well, the rune doesn't seem to be doing much, and I need some glass for a proper monocle anyways. Maybe there are some windows on the surface that I could smash up..."

Head to the surface with my swarm and step outside the temple. Look for any windows that I might be able to steal glass from. If attacked, mold my swarm into a throne and slam it into my foe before sitting on it and hovering out of reach. If not attacked, then form a throne anyways, and then level devotion by lifting it up and down like a mental dumbbell.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 14, 2013, 08:08:56 pm
Ok, also, I think that Thrakor needs to come here. A cloth over the mouth and nose sounds veerrrryyy familiar.

Null had cloth covering everything but his eyes and fingertips.  Plus, Mr. Monk had no idea who Null was, so I don't think he applies to this world.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 15, 2013, 03:41:02 am
((Been REALLY busy lately so not much chance too post, @PW I should have the obsidian sword, chestplate and leggings skele has everything else))
Murder Heavy-dude with assistance from skelebro
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 15, 2013, 03:38:21 pm
Quickly will away the damn booze mist.

Do things.

[will:5]
You will the booze mist away from your head, which is something you thought you'd never have to do.

[pot:2]

Thats pretty good. Solid or not, that particular substance doesn't play nice with other things. Or the ground under you.
[pot:2]

Welp. Runes don't add to god favor though, just circles and marks.

"~Oh-fragile-goat. Run-free-you-silly-thing!~"

Let Fragigoat do what it wants in its life. Experiment some more.
[pot:5+1]
You make a little watcher creature. It looks...well as normal as a watcher ever does. However it's hopping around like it's on the moon.


Scare the goat- maybe it's one of those fainting ones, and will shatter when it falls over.


Hmm... not working.  What else could I do?


Head out to the village center, and start screaming like a damn fool.
You start screaming like an idiot down in the village center, calling out " All you crazed, half dressed, pitch fork and torch wielding nutters!" Nothing.

Hmm...Maybe something else. Fire? Icecream truck? Hmm. What attracts the mindlessly violent and horrible mutants?


"If you are going to ignite this place can you try to warn me first?"
Will my rubber body to grow wings, if it succeeds, fly up as far as I can, but keep enough energy to land on a leaf.

[will:1]
Your arms fall off.

"I am getting so tired of that."


This is interesting.
Dig through the ruined building looking for anything that looks interesting or magical. If nothing is found, Continue down the path
The ruin is fairly bare, it's walls only a foot or so high anymore. However, under the overgrown grass and weeds, the stone floor remains mostly whole, though warped and twisted by the plants growing up through it's cracks. There is what appears to be a mosaic of some sort carved into the stone, though you can only see parts of it with all the greenery in the way.

Finish the set of circles, activate them, then go wander into the temple to align myself with that ink-sea guy.
Your circle, once completed, summons a stone cube. The outer circle activates and begins drawing power from you, but doesn't do anything, as far as you can see.

You go sign up for the Inksea camp.

Glassco sighs, staring at Scarlon's statue. "I'll win you back some day." He makes the bold declaration, before heading back outside to John, inspecting the giant diamond wall. "Nice, very nice. Sadly, my actions didn't quite work... Scarlon didn't want me back. Not yet at least, I still gotta work at it I think." He sighs and points his hand towards the diamond wall, makes a few funny gestures, then finally goes about making the MASTAH SHIP from it. "Well, at lest I can still do this. I just hope we don't find Sparky until I can control minds again."


Spoiler: MASTAH SHIP (click to show/hide)

[Well, can't fault me for trying.]
[will:6,4,3,5,1,+2 all]

4 successes...lets say you get the thing formed into a bowl and then into the general ship design you want, complete with deck. However you're out of diamond.


Will my suit to reconfigure itself and basically become this thing, repeatedly until I get it perfect or run out of will actions:

Spoiler (click to show/hide)

It should be relatively lightweight, and be able to cling to sheer walls, or hang off the path. Then go to the sea path cliff.

Also, what exactly does this cliff look like? Is it over the ocean or is there land below?
[will 4+3]
You remake the mech to be light weight and able to climb around. It undermines some of it's protective capacities and requires doing away with the missiles, but it works.

You climb your way out along the cliff, pressed right up against the wall. The cliff  is a sheer drop several hundred feet onto the base of the mountain below.


Tempted to throw my sword at derm but... code of honor prevents it...

perform science
Wait, I have you as being in the upper temple area. You can't use magic there. Well, we'll assume you run out and then back in.
[pot:6,3,1,+1 all]

Torso image, a nearby object shimmers and nothing.


WHEEEEE!
Take tophat and put it on, find Prof. Bigf00t, speak WORDY WORDS
You run back up to the temple grounds and over to Brofessor Pigfoot.
[pot:2-1]
[end:5+1]
You set your hair on fire. You pat it out before you can damage more then your sense of style.

"Argh! With my great flesh/bone rod, I WILL TRIUMPH!"
((Yea.. couldn't be helped, BTW Piecewise, I was hoping that "try as many times as it would take" would have me do up to 5 will rolls, I'm guessing you arn't going to be doing that in the future? Kind of meta-gamey))

WILL BACK MY ARM UP TO 5 TIMES! (until I have a not-bleeding, functional arm/hand again)

ALSO WORDS!
(Sorry, I just missed it, thats all)

[will:6+1]
You grow your hand back! Yay, no more going lefty for you!

[pot:5,6]
You make a wooden sphere. Alright.
You create a lump of ice. It's already starting to melt. And it's screaming psychically about that fact. Oh dear.


"Sad to hear it. Maybe you need to do something big in their name to get their attention?"

"Anyway, I've got a new spell from someone so I think it's time to try it out. Forbidden words, activate!"

[pot:5+1]
[will:6]
Gonna assume the closest person is Glassco
[glassco aware:6-1]
[glassco dex:3]
[glassco end:3]
Glassco transforms into a solid cube of arcane energy thats hovering a few feet above the ground.

"I...uh...hm. Maybe those worlds were forbidden for a reason."


((Oops, wrong word.))
"He's been in there for far too long, something's wrong. Under normal circumstances, he should be out by now."
Silica says <words> outside the anti-magic area before walking back into the area.

[pot:4+2]
You summon a clockwork mortar that fires Dust shells. Thats a thing.

I don't think Kelio is what you think it is.

Let's go right. New Words.
[pot:1+1]
BURNS!
[pot:2+1]
Well, that was a bad roll also Contel isn't a word.

You join the group over at the ruined foundation.


"Hrmmm."

Head towards the crossroads.

((I have the strange feeling that those carvings are of the sealers.))

Your path crosses with another here, little more then two dirt lines through a maze of tangled undergrowth. Balls of pollen, each as large as your fist and glowing a faint yellow, drift overhead, carried on a breeze like flying laterns.The path to the south moves off in the direction of a particularly large grove of trees. The path to the north follows a dry riverbed into a shallow valley. The path to the west crosses through what, from your vantage point, looks like a particularly dark section of the forest.However, you can also make out what looks like a faint, ebbing and flowing glow coming from the same area. The path to the east runs past the ruined foundation.



What about my words? Why were they not spoken?
Tap the forth tree. Use the words from this turn, as they were not spoken for some reason.
Really I just missed them or forgot in the middle of doing your turn. We'll just say you succeeded.

You tap the tree. Nothing happens. Huh.


"Hey, guys. I've just realised that my use of booze for science could result in me turning my eyes into booze or something. And I really don't wanna ask that Zentol guy for new eyeballs or a new face or something. Is there any sort of word that would make part of me turn into booze, so I avoid it?"

Also RENTAREEB GARSTOPIT ROTHCALTAL.
[pot:2]
A magical fart is what you have here. Like a puff of pixie dust and rotten egg smell. Your impotence has lead to nothing but failure.


Seeing as Jixiu's enemy is no more Kin does one more try at A16, B6 with the metal rod in the middle. After activation and collecting the result he goes bar.


((Sooooo bad! So hard to read. Makes my eyes bleed.))
Spoiler: Page 1 (click to show/hide)
Spoiler: Page 2 (click to show/hide)
Spoiler: Page 3 (click to show/hide)

(thanks, I figured it was an anatomical text, what with the whole "Picture of a body surrounded by his skeleton and muscles" thing. And sorry about the picture quality, it's the best I could do. Not to mention I think the actual font is pretty archaic. It's 250 years old after all.)
[pot:2]
FFFFFFFFFFFFFFFFFFFFFFFFFFine. You head to the bar and slump down at one of the tables.



+1 Speed, I guess.
Shalzethtol Clo-Caltel Zothelthcaon
[pot:1+1]
FFFFFFFFFFFFFFF-dang.

 
((What?  Laughter doesn't gain favor?  How do comedians work then...))

Sprint In circles around Arch (Failing that, my zombie) really fast.  Then touch the third tree's face.  If nothing happens, walk down the path.  If I don't get into a fight, say words.

Arch, if my assumption is correct, you want the guy with the brick head.
[dex:2-1]

You run straight into a tree and lay crying for another turn. Luckily it was the tree you wanted to hit, so it's not all bad. Nothing happens though.


Put a point in channeling because I had totally forgotten I had that soul. I also have some tattos in my stats for some reason.

Then strike the earth!

(you don't have tattoos. just the blank tattoo place which would list tattoos if you had them.)

[pot:2]
Your man fails. Guess he doesn't have your potency.
[pot:1]
Your magic man detonates in a massive burst of gore and arcane energy.

"Oh...well...fuck."



Try those words again, this time thinking about a wall.

Nothing.

:D PW messed up his own words, silly PW, I made an Obsidian Clockwork Whip not sand. No Thaltelsho there!
X5 sand levitation!
Grip bear w/both hands Say Dorbaelo No-Noheim Zoth-Hareth

[will:1,1,2,1,4,-1 all]
Nada.
[pot:5+1]
You grant the bear a level of bear intelligence. It's still inanimate.


Huh, I thought I was making some hand grenades. Meh, I just forgot i had other actions I guess.

Clo-Caltel Caltalleth Ratheale.

Prepare to carve a circle, if the result comes through. Assuming there's no feasible way to do it when it spawns, say

Adamenstiar.

Prepare to use result to carve a cricle.

Spoiler (click to show/hide)
[pot:1]
[end:6-1]
You lose your right hand as it explodes into gears and air.


To see what would happen, of course! I was hoping for an ink-producing fungus, but meh.
...I think I also had another reason, but for the life of me can't remember what.

Words of SCIENCE!! Remind me to PM them later, somehow I've already gone over the limit.
[pot:5]
You summon a wax lizard, or more correctly, wax in the shape of a lizard. You try to pick it up and your hand goes right through it as though it were air.


"Stupid word order, how does it work? Let's try this:
Aels Harialltontal Shareeb Shaazeshelial."
Focus on becoming steel and fast with wings. If it works, enter the sphere.
[pot:3+1]
You become made of steel with wings. That done, you step into the globe and show up a few feet away from derm.


((Dammit, I didn't know the damn thing was flying over the cliff... Also, thanks for telling me about that word.))

Book it down to the village and look for a ghoul or something to kill instead.
[spd:5+2]
[CS spd:2]

You make it down to the village homes. You think that there might be things around here; but finding them might be difficult. Maybe if you could attract them. Or if you searched the homes.

Search for fights to be had. ZorhalthX3
I assume you want to go deeper into the forest? Right or left at the crossroads just ahead?
[pot:1+1,3+1,4+1]
2 successes
((Shouldn't I reroll that? Sha Culun, after all. In related news, I just had a slight idea. If all I'm doing is repeating that for God favor, and I always get at least a three thanks to rerolls and the plus one, why does it need to be rolled? A 2+1 is no different in my case than a 6+1. It would probably save some confusion and rolling on your part to just say 'three favor added'. Sad I figured this out after three turns of doing that and after deciding to do something else.))
(That 1+1 was actually rerolled. You only get one reroll for each roll though, and it landed on 1 again.  As per favor, you only get favor if it's 4 or above. Successes are counted as 4 and higher while failures are 3 and lower. At least for god favor. It's for both those reasons I don't give you automatic favor. Nice try though.)

Search for fights to be had. ZorhalthX3
I assume you want to go deeper into the forest? Right or left at the crossroads just ahead?
[pot:1+1,3+1,4+1]
2 successes
((Shouldn't I reroll that? Sha Culun, after all. In related news, I just had a slight idea. If all I'm doing is repeating that for God favor, and I always get at least a three thanks to rerolls and the plus one, why does it need to be rolled? A 2+1 is no different in my case than a 6+1. It would probably save some confusion and rolling on your part to just say 'three favor added'. Sad I figured this out after three turns of doing that and after deciding to do something else.))

You only get favor on a natural 6, if I remember correctly.

Also, I really hate the scumming for favor. It's just so lame! You should have to be doing something at least moderately interesting in order to get favor from a god.
First and sometimes second levels are easy to get favor for. And thats by design. But after that you'll need to be in actual combat or doing something interesting to get favor. Can't just cast fire 100 times.

Collect a restraint if possible and loop it through my belt for safekeeping, continue on into the next room while testing WORDS.
The chains are fairly well bolted to the wall, so removing them would be hard. You move on.

This chamber looks significantly more robust then the ones around it: The walls are made of stone bricks several times larger then the ones in previous rooms, and held together using iron bands. An iron box, 7 foot tall and sporting a door and view port, sits in one corner of the room.The only other structure is a podium of sorts in the center of the room; it look like a large book stand, but atop it is a metal plate with a single word engraved in it. "Zorhalth"The stones  a few feet in front of the podium are badly scorched and the entire room smells of smoke and ash.

There are several doors in here, the one to the south you came from, one to the East and another toward the north. All of them lead to more dark rooms.

[pot:5,3]
Pyramid and what you think is a chain. Both of them as shadowy images.

"Hmmm... well, the rune doesn't seem to be doing much, and I need some glass for a proper monocle anyways. Maybe there are some windows on the surface that I could smash up..."

Head to the surface with my swarm and step outside the temple. Look for any windows that I might be able to steal glass from. If attacked, mold my swarm into a throne and slam it into my foe before sitting on it and hovering out of reach. If not attacked, then form a throne anyways, and then level devotion by lifting it up and down like a mental dumbbell.
There are windows around, but none of them have glass in them; they're just bare, open holes cut in the stone.

[will:6,1,2,4,3,+1]
You reform your throne and get 2 more successes.

((Been REALLY busy lately so not much chance too post, @PW I should have the obsidian sword, chestplate and leggings skele has everything else))
Murder Heavy-dude with assistance from skelebro
This didn't show up in the other post for some reason (although the statuses reflected it) but your fight with the guy already ended. He pickaxed your skelebro to death and then you killed him and gained a soul. And then the tread ate all those dice rolls and work for it...so what the hell right?

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 15, 2013, 03:39:42 pm
Gotta say, you guys got real lucky about not spawning enemies this turn. Several of you are in places where the chance is 1 in 2.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 15, 2013, 03:43:44 pm
Do things!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 15, 2013, 03:45:30 pm
"That... wasn't intended. Glassco? Buddy? You still alive? Hello? Umm.... let's try this! Forbidden Word Reversal Technique!"

Edit: Casting a different spell, to be decided later.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 15, 2013, 03:49:23 pm
Check out that temple-looking place- I hear it's for Scarlon.  Pray there and ask for guidance.  If any villagers aggro me, will them into following me complacently.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 15, 2013, 03:50:18 pm
The solid block of arcane energy floated for a bit. "Well, this is new." It rotated a bit until one of its faces was aiming at John. "Uh... Well, at least that didn't hurt as badly as when I turned myself into a steel chestplate. ...You know, this isn't that bad actually. A little weird, but not bad."

Unless Glassco can't speak in his current state, in which case he rotates the cube to face John, then practices spinning around a bit. Then he moves the block up and down, to signify that he's alright and in there. He'll then will the diamond to form the words "Well, this is interesting" on the ship nearby.

Spoiler: Moar Actions (click to show/hide)

Spoiler: Even More (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 15, 2013, 03:54:34 pm
"Hmm.... URISTRAT RENTAREEB!"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 15, 2013, 03:54:50 pm
Ooh. RESEARCH TIME!
Clear away the greenery to get a better look at the mosaic.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 15, 2013, 03:55:04 pm
FUCK.

Retry! Clo-Caltel Caltalleth Ratheale!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 15, 2013, 04:01:47 pm
"Huh. Interesting. I think I'll avoid messing with that word in future though. What should I cast next? More diamond?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 15, 2013, 04:07:41 pm
The arcane cube, instead of moving up and down, rotated up and down along the x-axis. Seems Glassco is getting a better handle on moving around in it. Glassco wills more words under the ones before. "You know, this isn't that bad actually. I kind of like it. But yeah, more diamond. I can still reshape the ship in this form. Hm... Think I can make a body out of this stuff? Just plop the cube in the middle, or as the head."

[Don't forget to cross out/edit your previous actions, or else Piecewise might still try them.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 15, 2013, 04:12:21 pm
((Already crossed it out, with a pm sent too.))

"Okay then. Here's loads of diamond. Kokareum Chall-thel Adamenstiar!"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 15, 2013, 04:14:24 pm
Glassco will spend the remaining three will usages to continue shaping the ship into the form that is desired with the new diamond.

[So, I'm a solid cube of arcane energy. Sweet, now to create a diamond body suit and conquer the coasts as GlassDiamondco, the mecha man!]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 15, 2013, 04:18:19 pm
Yay! New sword!
Take off my helmet, and hold it in my hands. Say Dorbaelo Hobitaeaod Adamenstiar. If successful, will my old sword to be a pair of diamond boots. Then pick up my new, extra sharp sword!
Hobitaeaod is control, right?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 15, 2013, 04:18:34 pm
"I CANNOT BE DETERRED! I WILL HAVE GLASS, EVEN IF I HAVE TO MURDER AN ENTIRE CONTINENT FOR IT!"

Larry channels his inner Dwarven Noble for a bit before floating into the air on his throne, looking across the horizon for glass, or anything interesting really. He then imprints what he sees into the throne, forming a crude map before landing and exercising his devotion.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 15, 2013, 04:33:35 pm
Find a good place in the path, and then have sort of shelf fungus start growing above, sending mycelium deep into the rock and beginning to loosen it up and shovel it out. Repeat this until I get it perfect (Roll a natural 6).

Also, can I just levitate fungus with my mind?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 15, 2013, 05:17:39 pm
"Ello there, what are we doin' here, 'xactly?"

Same Words, different spelling apparently. New PM.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 15, 2013, 06:10:59 pm
Science! Maybe !!Science!!, if this ends badly...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on May 15, 2013, 06:17:48 pm
Jixiu sighs heavily. "Let's try that again, shall we? Shalzethtol Clo-Caltel Zothelthcaon. Magic, why do you hate me?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 15, 2013, 06:28:42 pm
...Seriously?  Dodging is a speed roll, but running in a circle is a dexterity roll?

Practice something non-harmful and not time consuming that uses a speed roll five times.  Then wander further down the path.  If I don't end up in combat, say words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 15, 2013, 07:31:44 pm
Go back outside and try more rune science. Once done, try tossing the first result at the booze dimension.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 15, 2013, 07:37:53 pm
'Hrmmmm. North it is."

Head north!

((Does using my staff as a bat to hit rocks into enemies count as using my weapon for kills? Or would the rock get the kill?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 15, 2013, 07:47:38 pm
'Hrmmmm. North it is."

Head north!

((Does using my staff as a bat to hit rocks into enemies count as using my weapon for kills? Or would the rock get the kill?))
If you shoot someone with a bow, have you killed them with the bow or the arrow? It is the bow.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 15, 2013, 07:51:11 pm
MY STYLE! It's slightly singed. :(
Time for SCIENCE
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 15, 2013, 07:51:56 pm
((But a staff is not a bow, nor a rock an arrow. Besides, what harm does asking do?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 15, 2013, 08:01:49 pm
'Hrmmmm. North it is."

Head north!

((Does using my staff as a bat to hit rocks into enemies count as using my weapon for kills? Or would the rock get the kill?))
If you shoot someone with a bow, have you killed them with the bow or the arrow? It is the bow.
((Actually, the arrow is what kills them.

...Well, you COULD kill someone with a bow, but it would take longer and be harder.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 15, 2013, 08:32:28 pm
X5 Sand levitation!
Clo-Caltel Shor Contallthelthel
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 15, 2013, 08:32:49 pm
perform magic and stuff.
Actually, just walk to the temple grounds and perform magic, the stuff can wait until its safer for me to perform such actions.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 15, 2013, 08:52:31 pm
"Yes! Triumph at last!"
Hmm
"Icecube, can you hear me? ICECUBE?! NOOOOOOOOOOOOOOOO!"

WORDS!

"Hmm, why can I smell burnt hair?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 15, 2013, 09:28:47 pm
"Really?  At least I tied the staff around my waist this time.
Grow combined wings and arms, like a harpy, then fly as high as I can and land on a leaf.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 15, 2013, 10:30:55 pm
"Hmm... Oh, I know! But first, a bit of preparation!"

Words, then draw out the ghouls! It's time to rumble!

((http://www.youtube.com/watch?v=XpmsZozXOm4 (http://www.youtube.com/watch?v=XpmsZozXOm4) <- This is what I want to do. MAKE ET HAPPEN!!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 15, 2013, 11:40:16 pm
First, investigate the iron box by looking through the window and if I don't see anything threatening then I'll try opening the door.

If I see nothing or something clearly wishing to do me harm, I'll instead make my way to the podium and cast "Zorhalth" on patch of burned stones to see if I get a response.

If not try WORDS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 16, 2013, 01:41:56 am
"~Amazing! Let's-try...~"

Yeah, that. Let's try that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 16, 2013, 03:28:28 am
((PW: It is what I thought it was, but I used the wrong element word with it. Thanks for going with the intended word))
"Derm's been in there for quite a while, we can rescind our activation permission or go in after him but both those options are dangerous; any ideas on how to get him out safely?"
Silica moves out of the anti-magic zone and says <words> before moving back into the anti-magic area.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 16, 2013, 05:36:41 am
"NOOOOOOOOO MY SKELEBRO"
Go back to the bar and ask the barman what he sells for souls.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 16, 2013, 10:04:07 am
Listen in on Corsair's conversation with the barkeep. If the barkeep does have any trades for one soul stick around and ask about that (those) trade(s). Otherwise contemplate attacking the barkeep and guess the outcome by jokingly asking him who would win, Kin or him, and the consequences of doing it should Kin win/lose.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 16, 2013, 11:41:33 am
If Angle fails, arcanelaser the wall.

Summon a robot. If I haven't arcanelasered the wall, try an experiment while touching the robot.

((I was actually talking about the Tattoo I have in my speed and strength. I thought I got a +1 there from my interaction with the Other, since I didn't cast any marks on myself after I spawned.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 16, 2013, 11:51:19 am
Face to the wall and clap in my hands while saying the words again!

((I will crack the hardest page 3 word ever!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 16, 2013, 10:14:30 pm
"Derm's been in there for quite a while, we can rescind our activation permission or go in after him but both those options are dangerous; any ideas on how to get him out safely?"

"I think the only way to get out safely depends on whether or not touching that huge orb, or throwing stuff at it, does anything. I'm almost certain that getting him out means venturing in there ourselves and seeing if we can get out ourselves. That said, I'm not willing to shut this down yet, I want to check out a few more of it's... properties."
Milo pauses long enough to see if there's any change in the circle, then goes back to his work.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on May 17, 2013, 04:54:04 am
"Gah, I just realised I should of tied a rope around my waist first and watched what happened to it. Oh well."
Fly up, look for some sort of landmark and head that way. Make a steel sword of plant and steel control and wield it on the way:
"Shareeb Contallthelthel Quielshar Hobitaeaod."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: PyroDesu on May 17, 2013, 05:24:53 am
If what they were doing was something out of this book, then I guess it's not total bunk after all...

Go back out to the temple grounds, and try a few words again.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 17, 2013, 09:24:18 pm
Do things!
[pot:3]
Your tattoo appears for a moment but vanishes an instant later. In that instant, however, the destructive aspect of it succeeds on reacting with the ground, vaporizing a chunk of the leaf at the same time as dissolving a little bit of your feet.

Also you don't have the pool to do that other thing right now. Used it up on the failed transformation.

As per exits, I suppose that depends. Really any direction is available to you in terms of whats around in this world. However, in terms of exits from this world, you don't see one. People who walk in don't seem to be able to walk back out in the same way.


Check out that temple-looking place- I hear it's for Scarlon.  Pray there and ask for guidance.  If any villagers aggro me, will them into following me complacently.

The temple to scarlon is far larger and more ornate on the inside then on the outside. Between pale white marble columns, silver statues and great pews of black oak. At the far end is a statue of Scarlon, standing a good 10 meters tall, above an altar. You go to the altar and pray for guidance.

[will:6+2]

The statue above the altar slowly lowers it's head to look at you.

"What is it that you desire to know?" a voice whispers from all around you.



The solid block of arcane energy floated for a bit. "Well, this is new." It rotated a bit until one of its faces was aiming at John. "Uh... Well, at least that didn't hurt as badly as when I turned myself into a steel chestplate. ...You know, this isn't that bad actually. A little weird, but not bad."

Unless Glassco can't speak in his current state, in which case he rotates the cube to face John, then practices spinning around a bit. Then he moves the block up and down, to signify that he's alright and in there. He'll then will the diamond to form the words "Well, this is interesting" on the ship nearby.

Spoiler: Moar Actions (click to show/hide)

Spoiler: Even More (click to show/hide)

[will:6,1,2,1,6,+2 all]

You can't speak, but you manage to will those words you want into the boat. And, if Singular can make more diamond for you, we'll assume you make the ship's interior.


"Hmm.... URISTRAT RENTAREEB!"

[pot:6]
You make a lizard made of booze. It stays solid for roughly a half second then splashes into a formless puddle.


Ooh. RESEARCH TIME!
Clear away the greenery to get a better look at the mosaic.
[str:3]
You mange to rip away some of the underbrush, but a lot of it has grown under the stones and is quite well embedded, with deep roots under the foundation. Hmm. Maybe if you had something to cut it with. Or...Oh wait! the ring!

You activate the ring and use it to burn away the plants with your bare hands. The mosaic underneath is an image that spreads across many stones, partially engraved and partially laid out with bits of colored ceramic, though many of them seem to be missing. The mosaic itself is circular and the way it's laid out; the use of concentric circles an connecting lines, bares a vague resemblance to the magic circles in your book. Inside the main circle are several smaller circles, like the rune slots, and in these circles are images of stylized humans in strange garb. They have an almost saintly appearance with a glow around their heads or in their chests. A Border or Ring of prostrate bodies encircles the portraits of these men. In the space between these circles are images of lakes, rivers, forests and mountains; seen from the air. A map of sorts with these glowing men and their worshipers dotted about. There is writing above or below each of these small circles, but again, you can't read it.


FUCK.

Retry! Clo-Caltel Caltalleth Ratheale!
[pot:2]
The universe is slapping its bum at you.


((Already crossed it out, with a pm sent too.))

"Okay then. Here's loads of diamond. Kokareum Chall-thel Adamenstiar!"
[pot:3+1]
Nothing happens. Hmm...


Yay! New sword!
Take off my helmet, and hold it in my hands. Say Dorbaelo Hobitaeaod Adamenstiar. If successful, will my old sword to be a pair of diamond boots. Then pick up my new, extra sharp sword!
Hobitaeaod is control, right?
[pot:6+1]
[will:2]
Well...the helmet thing worked fine. The transforming he sword thing, less so.


"I CANNOT BE DETERRED! I WILL HAVE GLASS, EVEN IF I HAVE TO MURDER AN ENTIRE CONTINENT FOR IT!"

Larry channels his inner Dwarven Noble for a bit before floating into the air on his throne, looking across the horizon for glass, or anything interesting really. He then imprints what he sees into the throne, forming a crude map before landing and exercising his devotion.

I'll just let you all have the map for the village, since you've explored everything already.

(http://i.imgur.com/IPOC9UZ.png)

As per glass, the Bar might have some.

[will:6,4,4,6,2 +1 all]
You have leveled up! yay!
(Elemental Affinity: +1 to all rolls for using your chosen element)


Find a good place in the path, and then have sort of shelf fungus start growing above, sending mycelium deep into the rock and beginning to loosen it up and shovel it out. Repeat this until I get it perfect (Roll a natural 6).

Also, can I just levitate fungus with my mind?

(Yeah, you can.)

Before we waste a lot of time, can I just ask what you and your buddy are trying to do here? Whats the plan? You can PM it to me if you don't want to say in game.


"Ello there, what are we doin' here, 'xactly?"

Same Words, different spelling apparently. New PM.

[pot:2+1]
It doesn't stick, but it does at least show that your attempts will succeed how you'd like them to.


Science! Maybe !!Science!!, if this ends badly...
[pot:1]
[end:6-1]
Your left hand shatters into pieces and falls to the ground.


Jixiu sighs heavily. "Let's try that again, shall we? Shalzethtol Clo-Caltel Zothelthcaon. Magic, why do you hate me?"
[pot:3+1]
You summon a bow that seems to be made of equal parts brass, gears, bones and necrotized flesh. It smells pretty bad.


...Seriously?  Dodging is a speed roll, but running in a circle is a dexterity roll?

Practice something non-harmful and not time consuming that uses a speed roll five times.  Then wander further down the path.  If I don't end up in combat, say words.
(speed and dex both count for this god, but the reason that was dex is because speed is more about reaction times or straight sprinting and dodging and such. I figured that running around in tight little circles in the forest with roots and stones and sticks everywhere would require more balance and coordination then just speed.)

You gain 5 points of favor since you can't get anything less then a 4. We'll say you did it by throwing a rock in the air and then jumping and dodging around to catch it.

You enter a small clearing that is surrounded on all sides by trees even greater then what you've seen so far, trees so tall that their upper branches are lost amongst the clouds.The massive bases of the trees, each at least 50 feet in diameter, are so grown together and interwoven with their neighbors that they've formed an impenetrable wall along the circumference of the clearing, save for the thin gaps through which the path passes. In the center of the clearing is a single standing stone, alone in a field of grass. To the west you can see a thin column of smoke rising from somewhere nearby. To the south you can see a dark area of the forest and what looks like a gateway or arch.The path to the north leads off towards a crossroads. And the path to the east heads back the way you came.

As you step into the clearing you notice a creature patrolling the area. It's humanoid, though with highly simian traits and several feet taller then you. Its covered in red fur and sporting a long red staff thats it's idly twirling, tossing it between it's prehensile tail and heavily muscled arms. It notices you a moment later and screeches at you, it's mouth opening grotesquely wide and baring baboon like fangs. It smashes it's staff on the ground several times and then charges, pole vaulting towards you.


Go back outside and try more rune science. Once done, try tossing the first result at the booze dimension.

[pot:5+2]
The circle causes the area inside it to suddenly erupt with plants made out of paper. You tear one out and huck it into the globe.

The people in the globe see this as a paper shrub suddenly materializing beside them and then flying off into the ocean far far below.

And you don't have the pool for that this turn. However that particular set of circles is a pretty neat one. Not the most useful, considering the levels of meta going on here, but still kinda neat. Now it's sister circle, that one is one people will like, no doubt, especially later in the game.

'Hrmmmm. North it is."

Head north!

((Does using my staff as a bat to hit rocks into enemies count as using my weapon for kills? Or would the rock get the kill?))
(it would count as your kill since you were the one that caused it. same with arrow from a bow or bullet from a gun)

The path here follows a natrual embankment into a shallow valley, which gets deeper and thinner as it goes on. Eventually the walls of the canyon tower a hundred feet or more above you and are only a few feet apart. You find yourself walking at the bottom of a deep crevice or fissue in the stone.  Ahead, the fissue suddenly opens up into wide expanse.

MY STYLE! It's slightly singed. :(
Time for SCIENCE
[pot:3-1]
Nothing.

Playing with magic with a 0 potency may be a poor idea. Although an admittedly funny one.

X5 Sand levitation!
Clo-Caltel Shor Contallthelthel

[will:6,2,3,3,4-1 all]
1 success. These last few successes are really hard eh?

[pot:1+1]
Well drat. Neat idea though. Been playing soul caliber?

perform magic and stuff.
Actually, just walk to the temple grounds and perform magic, the stuff can wait until its safer for me to perform such actions.

[pot:2+1]
You end up with little broken pieces of flesh.

"Yes! Triumph at last!"
Hmm
"Icecube, can you hear me? ICECUBE?! NOOOOOOOOOOOOOOOO!"

WORDS!

"Hmm, why can I smell burnt hair?"
[pot:4]
You summon a tiny obsidian statue of a dog.
[pot:4]
Phantom image of a mace.

"Really?  At least I tied the staff around my waist this time.
Grow combined wings and arms, like a harpy, then fly as high as I can and land on a leaf.
[will:5]
Yay wing-arms! You fly straight up a good half mile up the branch before landing to rest. The canopy of the tree is several miles away and several miles higher then your current perch. And heading out that way...well you're not sure if you'll be able to find your way back to the first leaf.

"Hmm... Oh, I know! But first, a bit of preparation!"

Words, then draw out the ghouls! It's time to rumble!

((http://www.youtube.com/watch?v=XpmsZozXOm4 (http://www.youtube.com/watch?v=XpmsZozXOm4) <- This is what I want to do. MAKE ET HAPPEN!!))
[pot:3+1]
You make a diamond chestplate. Good Enough!

You wack the flat of your sword on the stone while shouting "Ghoulies, Come out and PlaaAAAAaayy"

A Carrion Beast waddles out of a burnt out building  and hisses at you.

First, investigate the iron box by looking through the window and if I don't see anything threatening then I'll try opening the door.

If I see nothing or something clearly wishing to do me harm, I'll instead make my way to the podium and cast "Zorhalth" on patch of burned stones to see if I get a response.

If not try WORDS.

The iron box is empty, except for a chair. It seems to be a blast chamber of sorts, to protect from outside forces.

[pot:1]
[end:5]
You burn off your eyebrows and most of your hair.

"~Amazing! Let's-try...~"

Yeah, that. Let's try that.
[pot:1+1]

Nope. Then again, that word mean means "Light" as in not heavy. So maybe with those other words its a bit pointless.

((PW: It is what I thought it was, but I used the wrong element word with it. Thanks for going with the intended word))
"Derm's been in there for quite a while, we can rescind our activation permission or go in after him but both those options are dangerous; any ideas on how to get him out safely?"
Silica moves out of the anti-magic zone and says <words> before moving back into the anti-magic area.

[pot:6+2]
You summon up a crossbow that fires arrows made of destructive light

"NOOOOOOOOO MY SKELEBRO"
Go back to the bar and ask the barman what he sells for souls.
"I can examine magical items for you, sell panaceas or mageblood, offer information, whatever you need, I suppose."

Listen in on Corsair's conversation with the barkeep. If the barkeep does have any trades for one soul stick around and ask about that (those) trade(s). Otherwise contemplate attacking the barkeep and guess the outcome by jokingly asking him who would win, Kin or him, and the consequences of doing it should Kin win/lose.

"I trade for souls, friend, and you are far from my first customer." He taps the bar and a magic circle is instantly inscribed upon it. Light leaks from the circle and forms into a large glass mug of booze. "Have a drink and cool yourself down."

If Angle fails, arcanelaser the wall.

Summon a robot. If I haven't arcanelasered the wall, try an experiment while touching the robot.

((I was actually talking about the Tattoo I have in my speed and strength. I thought I got a +1 there from my interaction with the Other, since I didn't cast any marks on myself after I spawned.))

Again, whats your plan here?

Also the +1's are because the other violently removed and then replaced your limbs. Those are permanent.

Face to the wall and clap in my hands while saying the words again!

((I will crack the hardest page 3 word ever!))
Nope. Something else you're missing. You're thinking, but you're not thinking.

"Gah, I just realised I should of tied a rope around my waist first and watched what happened to it. Oh well."
Fly up, look for some sort of landmark and head that way. Make a steel sword of plant and steel control and wield it on the way:
"Shareeb Contallthelthel Quielshar Hobitaeaod."

Do trees normally have land marks? I suppose the trunk would be one. Or the very top. But those are all miles and miles away.

[pot:5+1]
You make a steel sword of plant control. It's got a rather ornate plantlike design, with the handle shaped like a stem with a blooming flower on the end and a thorny blade.

If what they were doing was something out of this book, then I guess it's not total bunk after all...

Go back out to the temple grounds, and try a few words again.
[pot:5]
You summon up a clockwork bow. Cool. It looks like it will amplify the force of the shots you fire with it.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 17, 2013, 09:25:22 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 17, 2013, 09:31:33 pm
Dammit, I don't even care anymore.

I was planning to make the dimension explode with me riding outside the sphere with the shockwave on a surfboard made of pure force making me look awesome but as there's no exit...

Runework!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 17, 2013, 09:37:12 pm
"Aha. See, it disappeared completely. I believe that merely touching the orb will transport you inside the thing. And possibly that you need to find the edge to get back out."

Tear off some more of the paper plants, and oragami them into some runes, laid down flat on the stone block I made earlier.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 17, 2013, 09:41:42 pm
The cube tilts slightly, as if wondering what went wrong. The cube spins along the Z-axis out of boredom shortly after. Out of curiosity, Glassco the cube moves over to the half-built ship and touches it with one of his corners. No matter the result, he'll move away from it and observe.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 17, 2013, 09:44:43 pm
How the heck did that happen?
Science may be...delayed, Aetherians.

Medicalize! by which I mean, make sure I'm not bleeding or anything, and if it is bandage it up.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 17, 2013, 10:01:18 pm
I meant to put those points into Potency! DAG NAB IT!
Shareeb Contallthelthel! AND TRY HARD THIS TIME!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 17, 2013, 10:05:41 pm
Order my zombie to stay back for now.  If the monkey seems to be leaping directly at me, cast Laserdome spell.  If it's not dead or it's running at me, say word at it twice. 

If it seems highly injured or weakened, tell my raider to attack it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on May 17, 2013, 10:13:58 pm
((Someone should tie one end of a rope to something inside the anti-magic zone, then throw the other end into the sphere, just to see what happens.))
"Ooooh, I wonder what would happen if we made another elemental plane within this one?"
Fly up and look for something that isn't a tree or ink sea. Weren't crystal and diamond runes used to create this place after all?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 17, 2013, 10:17:35 pm
OOOH. I found something very important I think.
Have a small scholar-gasm. Then attempt to replicate the mosaic perfectly on paper. Also attempt to find a meaning within the designs.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 17, 2013, 10:27:13 pm
"This could take a while, I might as well do something productive."
Draw Circle Magic in the air, then after I see the effects (or lack thereof.) fly higher up the tree.
((Do these two things take up all 3 of my pool?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 17, 2013, 11:07:48 pm
Words of power, then rush to attack!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 17, 2013, 11:38:40 pm
"Man... I feel absolutely GREAT! Now, something to kill, something to kill... AHA! Catacombs ALWAYS have something to kill!"

Head to the catacombs and find some unfortunate ghoul to test my new golden might against by smashing it in the vital bits with my throne.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 17, 2013, 11:40:03 pm
"Perhaps we should rescind our activation permissions?"
Silica steps outside the anti-magic area and says <words>
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 18, 2013, 12:22:25 am
"Well uhh... I really don't know what any of those entail.... could you explain?"
ask above, also see if I can figure out what runes he is using in the circle of beer-summoning
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: PyroDesu on May 18, 2013, 01:11:41 am
Okay, that's cool. Question is, which gave the clockwork, which gave the bow?

Try again, swapping a word for another.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 18, 2013, 03:27:44 am
science type stuff.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 18, 2013, 04:06:11 am
"~Divine-inspiration-tells-me-that-there-are-better-ideas-that-need-pursuing!~"

Commence plan "Better Idea".
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 18, 2013, 05:45:29 am
"Gah, science is suffering a severe case of xPowerx!"
Run into the Temple, and into the basement.
If I encounter any monsters, jump straight into combat with WORDS OF AWESOME POWER!
"It is time for !!MURDER!!"

((BTW, yes, with fire... or a close substitute!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 18, 2013, 05:52:58 am
Dammnit! RNG hates meh!
X5 Sand levitation!
Clo-Caltel Shor Contallthelthel

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 18, 2013, 06:57:53 am
Hmm, after I kill something (hopefully), or perhaps die and re-roll my stats, I'm thinking, anyone interested in trading words for creative items?

For instance I'm working on some "creative sentences".
Hell, I should make a catalog! (Bonus points for in game!)

Transactions can be done through PM no problems, anyone interested?
REMEMBER! The more people that trade with me, the more words I know, the greater my inventory!

"Huh, IDEA!"
While running into the temple, The mad Prof shouts out:
"EVERYBODY! 'Mad-Sci Limited' is now open for business!"
"Take a look through our non-existent catalog, we also consider requests!
Well, interesting ones anyway."
"Save time! Save pool! Let someone make your crap FOR you while you SCIENCE!"
"Shop in store today!"

Hell, if anyone was so kind as to trade a soul, well... I would put it to good use making you QUITE a something..!  ;D
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 18, 2013, 08:11:10 am
Again!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 18, 2013, 08:35:08 am
Continue onwards.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 18, 2013, 11:09:20 am
Yay! It worked! Now, for my plans for large amounts of armor. And other stuff.
Say Adamenstiar three times. Will the results into a pair of boots, and a shield, using my old chestplate(the not clockwork one) and my non-crystal edged sword as the primary materials. Put some small spikes on the front of the shield, to do more damage with bashes. Also, tap each tree once, and look for anything that happens. If attacked, will the lumps of diamond into a blizzard of shards, and put the attacker into a meat grinder. If that does not work, stab them to death with the crystal edged sword.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 18, 2013, 12:07:05 pm
I devote my time and effort to the plan that Paris PM's you, by accepting the ring and using my newfound control to have my digging fungus develop complex mechanisms on the end of it's mycelium, that are essentially drills with acid seeping out of them. That acid is designed to melt stone but not the fungus. This fungus should tunnel out a man sized tunnel, coating the edges with fungus and cementing the rock together to keep it stable. Use my control over rock to then will out the loose stone that fills the tunnel.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 18, 2013, 12:21:54 pm
Say my words again with one extra thing while imagining it forming a huge middlefinger while clapping in my hands while facing to the roof.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 18, 2013, 12:43:34 pm
Thrakor bowed his head.  "Mighty Scarlon, how would I strengthen my mind to dominate others better and to shield it from mental attack?  Are there words or runes that would help me?"

Ask the above.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 18, 2013, 01:50:05 pm
One final ring. Give it to Angle since it could help him will the stone instead of digging it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 18, 2013, 01:57:31 pm
"Well that was cool but ultimately useless."

Travel away from the temple a bit, making sure I don't get eaten along the way.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 18, 2013, 04:23:50 pm
Wow.  I've only now realized that I actually have an effective +6 spd for dodge rolls.  One natural, one tatoo, one willed form, one god, and two from wielding fists.

Does this mean I get to speed blitz (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpeedBlitz) people when I roll above ten?  Or at least flash step (http://tvtropes.org/pmwiki/pmwiki.php/Main/FlashStep)?

Also, I edited my action.  No dagger now.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 18, 2013, 04:44:43 pm
Ozzy blinks his now bare eyebrows and pats down any parts of him that are still on fire.

"I guess Parathun has something against hair.  Message received oh great and powerful one!"

Forget thoughts of growing out a beard.  Use "Zorhalth" on the scorched area again.

Regardless of outcome try "Kenthael".
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 18, 2013, 08:54:41 pm
Strange Words!

Say that twice regardless of if the first one succeeds or not.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on May 18, 2013, 09:03:51 pm
Explore.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 18, 2013, 09:43:28 pm
I'm probably a terribly cruel, evil person for suggesting this, but:
A group of people, or a person with 10 pool or more, who has/have already spoken the Other word or drawn the Other rune should create an A56 circle with 5 instances of the Other rune in it.
Some distance from the spawn area, such as in the graveyard.
That would be safe, yup. Perfectly safe for all involved. I'm still opting out of helping draw that one.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 18, 2013, 10:28:13 pm
Why would you want someone already corrupted?  That just carries more chance that they die and the circle is lost before it can be explored.  Anyways, does the Zentol rune even work in circles?  I'd figure it's like the word version- it immediately cancels the circle and acts as if said on it's own.

If it actually does work with circles, that could be a powerful and unblockable weapon- just get your enemy in a circle with enough Zentol to put them at eight.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 18, 2013, 10:50:50 pm
A circle only loses power when all the people who made it die. So it should be explorable if any of them survive.
And I want someone already corrupted so that it DOESN'T cancel out in that manner, which I assumed only happened 'cause it was the first time that character used that word, or similar reasons.

I figured that this would send us to a world where what we're trying to stop has already happened, and unleash another avatar of the Other... so that we could pit them against each-other.

Or, even better, let's find an E rune that completely reverses the circle's normal effects (Time for more science!), and use it in the all-zentol circle. This way, hehheh, we'll find a completely orderly world, unaffected by the Other or one of it's Avatars, and we can start filtering corruption OUT of this world and fix it bit by bit. Or find the ultimate weapon against the Other in there.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 19, 2013, 04:58:04 am
"So, what can I get for one soul? Information on how to expand my pool with words or runes?" Kin takes the drink. "Or maybe you can teach me that trick you just did, a tap and suddenly there's a fully made magic circle."

Kin sits around and listens to the barkeep. He also takes a sip of his drink.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 20, 2013, 07:49:38 pm
Dammit, I don't even care anymore.

I was planning to make the dimension explode with me riding outside the sphere with the shockwave on a surfboard made of pure force making me look awesome but as there's no exit...

Runework!
[pot:1]
You succeed on doing nothing except accidentally causes a bit of fire to spray out into your face. Which ignites the fumes around you. Which leads to a rather large fireball.
[will:5]
Fortunately booze, even if it's burning or exploding, is still under your control with the ring. You manage to shield yourself from the blast by not letting any of the vapor near you. You end up a bit singed, but no worse for wear.

Ok, now that the area around here is clear, lets try that again.

[pot:2]

Mother fucker. Ok, enough left for one more.

[pot:5]
You successfully summon a burst of flame. Not animate flame, only had one point left after all, but flame. And thats good enough for Shub.

{Air inscription: Circles and Runes can be inscribed in mid air using nothing but the tip of the finger.}


"Aha. See, it disappeared completely. I believe that merely touching the orb will transport you inside the thing. And possibly that you need to find the edge to get back out."

Tear off some more of the paper plants, and oragami them into some runes, laid down flat on the stone block I made earlier.
Origami is a verb now, eh?

[pot:6]
You create the circle and it's inscribed rune.
[pot:2]
But not the first free standing rune. And you don't have the mana for the other one.




The cube tilts slightly, as if wondering what went wrong. The cube spins along the Z-axis out of boredom shortly after. Out of curiosity, Glassco the cube moves over to the half-built ship and touches it with one of his corners. No matter the result, he'll move away from it and observe.
The result is:
1. Bad for the boat and blows out a small hole.
2. Bad for you. Though it's not very noticeable, it seems like when the energy your body is made of reacts with something, some of that energy is lost as well. In other words, the energy will eventually run out if you touch things.


How the heck did that happen?
Science may be...delayed, Aetherians.

Medicalize! by which I mean, make sure I'm not bleeding or anything, and if it is bandage it up.
(Science is dangerous when you don't have a +1 to potency. Well, more dangerous.)

You disinfect with your booze and use your robe to wrap up the stump. Now you're naked, bleeding and reeking of booze. Just like an authentic Eastern European.
 
I meant to put those points into Potency! DAG NAB IT!
Shareeb Contallthelthel! AND TRY HARD THIS TIME!
[pot:6]
You get a sweet steel broadsword. It's pretty awesome. You bet you could totally stab a guy with it and he would be like "Blarg, what ho, I have been stabethed"



Order my zombie to stay back for now.  If the monkey seems to be leaping directly at me, cast Laserdome spell.  If it's not dead or it's running at me, say word at it twice. 

If it seems highly injured or weakened, tell my raider to attack it.
[spd:4+3]
[mw spd:1+2]
[pot:3+1]
[mw aware:4]
Your dome of arcane energy appears as the creature charges in and swings it's staff at you. But the Monkey is smart. As soon as your dome appears it releases the staff and leaps back as its weapon is consumed by the dome. It screeches at you as the dome vanishes and you shout a word at it once, since thats all the magic you can manage. It has no noticeable effect.


((Someone should tie one end of a rope to something inside the anti-magic zone, then throw the other end into the sphere, just to see what happens.))
"Ooooh, I wonder what would happen if we made another elemental plane within this one?"
Fly up and look for something that isn't a tree or ink sea. Weren't crystal and diamond runes used to create this place after all?
You fly up. Straight up. Straight up toward shimmering blue sky. After several miles of flying you can clearly see that the "sky" isn't sky whatsoever. It's Diamond. A diamond expanse covered with unbelievably massive crystals, like some sort of inverted mountain range. It stretches off in all directions, the Firmament of this strange world.


OOOH. I found something very important I think.
Have a small scholar-gasm. Then attempt to replicate the mosaic perfectly on paper. Also attempt to find a meaning within the designs.
You don't have any paper. I'll assume you want to make some.
[pot:2]
Well
[pot:6]
You get a giant mass of papers. Yay paper. You char some wood with your ring to make a rather crude charcoal writing stick and do your best to copy the image. When that doesn't work you just make rubbings.

Now, as per the meaning in there, we don't really have an intelligence stat for me to roll, so you might actually have to use your own brain. Or ask someone who can use theirs in your stead.


"This could take a while, I might as well do something productive."
Draw Circle Magic in the air, then after I see the effects (or lack thereof.) fly higher up the tree.
((Do these two things take up all 3 of my pool?))
[pot:6]
These things take up 2 pool.

You scrawl the circle in front of you and a solid log of wood as thick as the circle and 10 or so feet long sort of extrudes from the circle and then, once it's clear, falls away. Huh.

[pot:5]
You scribble the rune in mid air, a brilliant white glow tracing the path of your finger, and activate it. The rune turns into ice and falls away.


Words of power, then rush to attack!
[spd:1+1]
[CB spd:5]
[CB str:2]
[cb dex:2]
The Carrion beast swings at you, but its malformed arms jerk suddenly and miss you completely.
[pot:1+1]
uh...Well. Guess you're both feeling kinda silly.

I know you said rush to attack...not sure what you wanted to do there though or if that just referred to the "look at it" action. And I don't want to have you charge in and get yourself murdered without explicit say so.


"Man... I feel absolutely GREAT! Now, something to kill, something to kill... AHA! Catacombs ALWAYS have something to kill!"

Head to the catacombs and find some unfortunate ghoul to test my new golden might against by smashing it in the vital bits with my throne.

You head back down the ladder in the temple and into the small graveyard in the cave with the giant door on one side. There are plenty of corpses in their own little alcoves, some even buried with stuff, but none of them seem to be attacking you. Hmm...how does one anger a corpse...

"Perhaps we should rescind our activation permissions?"
Silica steps outside the anti-magic area and says <words>
[pot:1+2]
Well that doesn't work. Not even really sure what it would do if it did. Hmm. Probably something weird.

"Well uhh... I really don't know what any of those entail.... could you explain?"
ask above, also see if I can figure out what runes he is using in the circle of beer-summoning
Circle of beer summoning appeared to be A2, b17,c44,b23

"Information entails information. The kind of information thats hard to come by. Panaceas cure wounds, poisons, that sort of thing. Mageblood provides a temporary boost to magical potency and mana stores, but makes you more vulnerable to magic while it's under effect. And identifying magical objects means I can tell you what a particular magic object does, if you happen to find something strange out there and don't want to test it out."

Okay, that's cool. Question is, which gave the clockwork, which gave the bow?

Try again, swapping a word for another.
[pot:6]
You get a pair of clockwork gauntlets. They appear to amplify the strength of your hands. Coolio.

science type stuff.
[pot:1+1]
Why exactly do you want to summon that, I wonder?

"~Divine-inspiration-tells-me-that-there-are-better-ideas-that-need-pursuing!~"

Commence plan "Better Idea".
[pot:5+1]
You become a giant, fast air man. That is to say a man made of air, not a pilot.

"Gah, science is suffering a severe case of xPowerx!"
Run into the Temple, and into the basement.
If I encounter any monsters, jump straight into combat with WORDS OF AWESOME POWER!
"It is time for !!MURDER!!"

((BTW, yes, with fire... or a close substitute!))
You encounter a bunch of crates and casks of wine. But they seem like nice enough guys, not monsters at all.

Again!
Remember to actually repost the words. Because when you say "Again!" it requires me to dig back through the last post and my inbox to find out what "Again" entails.

[pot:2+1]

Well fuck.

Continue onwards.

You emerge from the crevice into the wide open area, a dry basin with high stone walls on all sides. Scattered throughout this basin are thousands of balanced stacks of round, smooth, black river rocks. Some of the rocks are balanced very simply, while others are arranged in ways that seem physically impossible. At the exact center of the basin is a stack of 8 boulders, balanced tip to tip, standing a dozen meters high. Something about them, about this entire place, seems deeply unsettling. It is perfectly silent.

Yay! It worked! Now, for my plans for large amounts of armor. And other stuff.
Say Adamenstiar three times. Will the results into a pair of boots, and a shield, using my old chestplate(the not clockwork one) and my non-crystal edged sword as the primary materials. Put some small spikes on the front of the shield, to do more damage with bashes. Also, tap each tree once, and look for anything that happens. If attacked, will the lumps of diamond into a blizzard of shards, and put the attacker into a meat grinder. If that does not work, stab them to death with the crystal edged sword.
[pot:4,2,3+1 all]
[will:1,]
Your diamond control helmet shatters.

One final ring. Give it to Angle since it could help him will the stone instead of digging it.
[pot:3+1]
Thats a hell of a plan. And a hell of a lot of documentation you've got there. Also they would, but it would have to be unused for some time. You wouldn't get goblins in the bathroom just because no one has gone in there in the last few days.

It's imperfect, but it can control acid, stone and force, so it's better then nothing.

You start to hand the ring to Angle when an ungodly amount of magical discharge starts erupting from the ring. You step back and it goes away. You step forward it it comes back. Step forward again and it burns the first layer of skin off your fingers.

You notice that Angle's other two rings seem to be glowing and discharging as you get closer as well. Hmm, maybe there's a limit to how many highly charged rings or objects can be in proximity.

I devote my time and effort to the plan that Paris PM's you, by accepting the ring and using my newfound control to have my digging fungus develop complex mechanisms on the end of it's mycelium, that are essentially drills with acid seeping out of them. That acid is designed to melt stone but not the fungus. This fungus should tunnel out a man sized tunnel, coating the edges with fungus and cementing the rock together to keep it stable. Use my control over rock to then will out the loose stone that fills the tunnel.

Spoiler (click to show/hide)
No ring for you yet, sir.

Say my words again with one extra thing while imagining it forming a huge middlefinger while clapping in my hands while facing to the roof.
Still nope.

Thrakor bowed his head.  "Mighty Scarlon, how would I strengthen my mind to dominate others better and to shield it from mental attack?  Are there words or runes that would help me?"

Ask the above.
"Kill the Betrayer and I shall grant you these words and more."

"Well that was cool but ultimately useless."

Travel away from the temple a bit, making sure I don't get eaten along the way.


You walk down to the village outer gate.

Wow.  I've only now realized that I actually have an effective +6 spd for dodge rolls.  One natural, one tatoo, one willed form, one god, and two from wielding fists.

Does this mean I get to speed blitz (http://tvtropes.org/pmwiki/pmwiki.php/Main/SpeedBlitz) people when I roll above ten?  Or at least flash step (http://tvtropes.org/pmwiki/pmwiki.php/Main/FlashStep)?

Also, I edited my action.  No dagger now.
Technically it would only be a +4 (only +4, ha) unless you're actively engaged in melee combat. If you are just saying words and some guy runs in to stab you then you don't get it. But yeah, a 6+6 would be a hell of a thing to see. In fact it might be TOO fast.

Ozzy blinks his now bare eyebrows and pats down any parts of him that are still on fire.

"I guess Parathun has something against hair.  Message received oh great and powerful one!"

Forget thoughts of growing out a beard.  Use "Zorhalth" on the scorched area again.

Regardless of outcome try "Kenthael".

[pot:4,1]
Well, you burn that already scorched area a little bit more. It doesn't seem to effect anything. Hmm.

Also you're lucky I don't reduce your head to a red mist when you fuck up forms like this.

Also, the names of locations may be helpful. Check your "location" section, for instance.

Strange Words!

Say that twice regardless of if the first one succeeds or not.


[pot:2,4]
Welp, the second round produces a block of wax. First one fails to make anything.

Explore.
You head into one of the burnt out houses on the village center and root around. You find nothing but ash, but you think you might hear something moving in a pile of debris over there.

"So, what can I get for one soul? Information on how to expand my pool with words or runes?" Kin takes the drink. "Or maybe you can teach me that trick you just did, a tap and suddenly there's a fully made magic circle."

Kin sits around and listens to the barkeep. He also takes a sip of his drink.
"That trick be the result of a long and profitable stay with He of the Inksea. I can offer some information about words, more about circles and runes though. As per expanding your pool, Mage blood will do that temporarily. Or you can use a full body mark with the right words. But those right words and their combination will cost ya more then one little soul. I'll tell you this for free though: careful with your wish for power. Taking in too much too fast can be fatal if your soul isn't strong enough to handle it. You'll burn away from the inside."




Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 20, 2013, 07:52:11 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 20, 2013, 07:52:35 pm
Science!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 20, 2013, 07:55:13 pm
Go off and explore somewhere. This place must have some purpose to it. WORDS while I go.

Maybe it's a mini 'dungeon' rune?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 20, 2013, 08:05:21 pm
The cube spins violently away from, well, everything. There's no clear indication of how its spinning, rather just randomly spinning in alarm while keeping a good distance away from anything solid. After a moment or two, the cube settles down in a slow rotation along the y-axis while floating up and down, returning back to view the small hole without touching it. The cube used its mental prowess to close the hole and form more words along the ship's hull. "Well, that was surprising. And weird. Felt like a bit of me... Vanished. Let's not do that again, yes?"

Spoiler: Rest of Turn's Actions (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 20, 2013, 08:08:23 pm
((It seems I forgot to say 'activate'. Oops.  :P))

Activate the circle. Observe it's effects, then deactivate it. Remove the rune from inside it, and put a new rune made from oragami into the slot. Reactivate it and observe effects. Once that's done, create some more oragami runes and try throwing then and activating them mid-air.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 20, 2013, 08:11:46 pm
Hmmm.
Attempt to mentally match up where I have been to the map on the mosaic
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on May 20, 2013, 08:12:40 pm
Say "Zaral." at the rubble as many times as is needed for it to work. I ain't takin' chances.

((Ninjas! Ninjas everywhere!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 20, 2013, 08:18:41 pm
((Did I fly higher up the tree, or was the turn to short for that?))

Runic Experiments and then, if there is enough time left, fly higher up the tree.

((Do I get favor for all circles and marks, or only for sixes and/or fives?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 20, 2013, 08:29:35 pm
"Hrmm."

Walk to the boulderstack, and examine it.

((Must. Resist. Urge. To. Smash.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 20, 2013, 08:53:11 pm
Dammnit! RNG hates meh!
X5 Sand levitation!
Clo-Caltel Shor Contallthelthel


Forgot mine :'(
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 20, 2013, 08:57:49 pm
Take of my necromancy ring and put it into my suit. Will the suit to take the ring and store it inside itself a good distance away from me, like down in a foot or something. Then accept the new ring from Paris, and begin construction by willing stone to remove itself from the hole, or by having my digging fungus secrete acid, whichever is more efficient.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 20, 2013, 09:07:58 pm
"Ahh, you're smarter than I thought.  I will have to use the Darkest, most Ancient and Fell word I know:  GARSTORPIT!"

Shout the above at the monkey.

((Oh, no!  Don't tell me Perplexicon has such silly concepts as air friction/compression!  ...Is one of flux's rewards immunity to it?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 20, 2013, 09:19:17 pm
I assume the wax block is small enough to be thrown. If not, break it down into as many can or bottle-sized chunks as possible.

Begin phase "Should Have Done This First" and scratch circle "Ultimate Muscle Circle Legend" into the ground.
Activate if possible.


Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 20, 2013, 09:21:37 pm
Head back toward the temple grounds.  Observe the rune-portal.

If I am attacked, mind control the attackers into killing themselves.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 20, 2013, 09:29:18 pm
summon headwear
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 20, 2013, 09:29:26 pm
Also you're lucky I don't reduce your head to a red mist when you fuck up forms like this.

(( Well, whenever someone fucks up a form word you could just cause them to see the phantom image of the other instead of whatever the word actually is and then make an endurance roll to see whether or not their brain can cope with such pure Lovecraftian goodness. ))

"Hmm..." Ozzy murmurs to no one in particular as his spell fails to have any effect. "Perhaps this room does not contain a hidden treasure trove but is instead a classroom for students to practice their mystical arts?"

Somehow sure that is the cause, he leaves the room through the door to the east trying out more WORDS as he goes along.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 20, 2013, 09:32:45 pm
Cainthalsaz Cycallozion and stare at the beast, then regardless if I hit or not, rush towards it and slash it with my sword.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: PyroDesu on May 20, 2013, 09:51:33 pm
Okay, so now I know what three words mean... I think. Clockwork, Bow, and Gauntlets.

Put on the gauntlets and shoulder the (useless without arrows) bow, it's time to stop screwing with summoning and explore a bit inside the temple structure.

((Why do I have a sudden temptation to find all of the armor-related words and end up with a full-on clockpunk powersuit?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 20, 2013, 09:56:22 pm
"No zombies? Maybe I'm just doing something wrong... OOH, I KNOW! This always works in the movies..."

Loot the corpses. If there's no reaction, then proceed to desecrate corpses in a spectacular and golden fashion.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 21, 2013, 12:22:53 am
"... Darnit."

Run all the way down to the village, if I arrive there unacousted then FIND SOMETHING TA KILLY!

Regardless of whether I am attacked leaving the basement, on the mountain path or in the village TRY OUT ATTACK PLAN DEATH.

Who'd of thought I'd have bad luck finding something to be killed by? What the hell!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 21, 2013, 12:27:55 am
Head into the forest along with my good buddy, Fast Dude. Look for interesting things.

((How large is 'giant', exactly?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 21, 2013, 02:13:15 am
Attempt to raise dexterity by pointing in all directions at once. Use will to make it stronger.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 21, 2013, 02:48:38 am
Perhaps I should send them something that won't set off the volatile environment, I hope they aren't in danger, but nevertheless, precautions must be taken.
Silica walks out of the anti-magic area and says <words>
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 21, 2013, 04:37:32 am
Conduct experiment and hopefully create some raw materials for Angle in the process.

((And goblins in the bathroom would make for an excellent prank.))

EDIT:Just asking because I had a debate with a teammate, there are some actions where rolling a natural 5 is the best possible roll, right? For example a pot:5+3 can make a reusable tattoo and someone who rolls a spd:5-1 will attack before someone who rolls a spd:6+6, right? On the other hand, when firing an arcane laser a pot:6+6 roll will make a stronger laser than a pot:5+1, right? I'm right, right? Right?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 21, 2013, 06:14:57 am
"Well uh nevermind then"
Go outside and say words
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 21, 2013, 06:30:38 am
Bigf00t, your first order is here.
Follow the aforementioned Sasquatch and say Order 1
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 21, 2013, 08:33:12 am
Damnit! I liked that helmet!
Say Adamenstiar Hobitaeaod Gonteli. If successful, make boots and a spikey shield again.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 21, 2013, 03:24:37 pm
"C'mon Cubey, I think I know where to find someone who can turn you back to normal. Eventually."
I head towards Doctor Octogonapus.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 21, 2013, 03:43:23 pm
"The universe just hates me this week, dunnit?"

Same Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 21, 2013, 04:19:06 pm
The cube looked at John for a bit, before following, using its mental powers to lift the ship and make it follow them. Don't want to leave behind good diamond.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 22, 2013, 07:25:12 pm
Science!

[pot:6]
You get a wax Komodo dragon thats been broken into several dozen pieces.


Go off and explore somewhere. This place must have some purpose to it. WORDS while I go.

Maybe it's a mini 'dungeon' rune?
[pot:4]
You summon yourself up a giant obsidian and magma ax. It's more like a hand ax then the big battle ax you probably wanted, but hey, flaming chops is flaming chops.

As per things to do around here...well, in the distance you can see a knothole in the tree near where the branch this leaf is attached to merges with the main trunk. Might be stuff to do in there.


The cube spins violently away from, well, everything. There's no clear indication of how its spinning, rather just randomly spinning in alarm while keeping a good distance away from anything solid. After a moment or two, the cube settles down in a slow rotation along the y-axis while floating up and down, returning back to view the small hole without touching it. The cube used its mental prowess to close the hole and form more words along the ship's hull. "Well, that was surprising. And weird. Felt like a bit of me... Vanished. Let's not do that again, yes?"

Spoiler: Rest of Turn's Actions (click to show/hide)

[will:3,6,4,+2 all]
You fix the hole, make some words and then float the ship along with you and singular.


((It seems I forgot to say 'activate'. Oops.  :P))

Activate the circle. Observe it's effects, then deactivate it. Remove the rune from inside it, and put a new rune made from oragami into the slot. Reactivate it and observe effects. Once that's done, create some more oragami runes and try throwing then and activating them mid-air.
The circle activates but doesn't do anything as far as you can tell.
[pot:1+2]
Second circle doesn't work either.

As per the thing with activating paper runes in midflight, might work if you have them written on a piece of paper, but as it is with origami, they're not sturdy enough to throw and hold shape.


Hmmm.
Attempt to mentally match up where I have been to the map on the mosaic
[Pot:4,6,4+1 all]
Flesh, steel and fungus, in that order, appear and drop away. You flap your way up to one of the higher branches and take a rest there. There's fruit up here as big as the damn temple.


It's hard to say exactly where you are on the map compared to the current landscape, if this map even depicts the current landscape. There is, however, a large mountain here, somewhat near the sea , but you can't see any forests where you would guess you should be, and the sea seems much too far from the mountain.


Say "Zaral." at the rubble as many times as is needed for it to work. I ain't takin' chances.

((Ninjas! Ninjas everywhere!))
[pot:1+1,3+1]
You succeed on lighting a fire on the rubble and a moment later a large dog looking creature leaps out and snarls at you.

 
((Did I fly higher up the tree, or was the turn to short for that?))

Runic Experiments and then, if there is enough time left, fly higher up the tree.

((Do I get favor for all circles and marks, or only for sixes and/or fives?))
"Hrmm."

Walk to the boulderstack, and examine it.

((Must. Resist. Urge. To. Smash.))

The entire stack is slowly spinning like a top. But each rock is spinning in the opposite direction as the stones above and below it. You can hear a distant chiming tone, like bells ringing underwater.

Dammnit! RNG hates meh!
X5 Sand levitation!
Clo-Caltel Shor Contallthelthel


Forgot mine :'(
Well dang. Lets just say you reached your 20 uses then.
[pot:4+1]

You make what amounts to Ivy's Swordwhip.

Take of my necromancy ring and put it into my suit. Will the suit to take the ring and store it inside itself a good distance away from me, like down in a foot or something. Then accept the new ring from Paris, and begin construction by willing stone to remove itself from the hole, or by having my digging fungus secrete acid, whichever is more efficient.
We'll save you some time and just say you put it somewhere farther away then that. Basically, it can't be somewhere where you could use it, and if it's still connected to the fungus then you could.

So you have it deposited a while down the road and start work using the ring paris gave you.
[will:6,1,4,5,6, +3 all]

You construct the widened path area and the attached platform, complete with plenty of fungal support beams connecting it to the cliff face. You also manage to dig out the entrance area and the basic tunnel beyond that.

"Ahh, you're smarter than I thought.  I will have to use the Darkest, most Ancient and Fell word I know:  GARSTORPIT!"

Shout the above at the monkey.

((Oh, no!  Don't tell me Perplexicon has such silly concepts as air friction/compression!  ...Is one of flux's rewards immunity to it?))
[spd:3+3]
[MW spd:6+2]
[mw dex:1+1]
[pot:5+1]
[mw spd:4+2]
The monkey warrior completely misses you with his wild flailing and then just barely manages to hurl himself out of the way as you cast a word towards him. So far, the only loss here is a stick.

I assume the wax block is small enough to be thrown. If not, break it down into as many can or bottle-sized chunks as possible.

Begin phase "Should Have Done This First" and scratch circle "Ultimate Muscle Circle Legend" into the ground.
Activate if possible.



You punch the block of wax until you get it into small enough pieces to throw.

[pot:1]
That particular circle costs 3 to inscribe, by the way.
[end:2-1]
You take a lot of poison straight to the face. It proves fatal.

Head back toward the temple grounds.  Observe the rune-portal.

If I am attacked, mind control the attackers into killing themselves.

You head back up to the temple grounds and look at the globe. It's pretty. And it looks fairly stable. Not really sure what you want to know/do about it.

summon headwear
[pot:6+1]
You summon a massively heavy diamond helmet. Far too heavy to wear, or even pick up.

Also you're lucky I don't reduce your head to a red mist when you fuck up forms like this.

(( Well, whenever someone fucks up a form word you could just cause them to see the phantom image of the other instead of whatever the word actually is and then make an endurance roll to see whether or not their brain can cope with such pure Lovecraftian goodness. ))

"Hmm..." Ozzy murmurs to no one in particular as his spell fails to have any effect. "Perhaps this room does not contain a hidden treasure trove but is instead a classroom for students to practice their mystical arts?"

Somehow sure that is the cause, he leaves the room through the door to the east trying out more WORDS as he goes along.

You head through the door to the east.

This room is filled with cages of the sort you saw earlier on the carts.They're all empty as of now, but judging from the manacles,chains, and wheeled platforms a few are aready sitting on, they aren't that way when they leave here. In the corner of the room is a pile of gray uniforms, crumpled and stained. A pair of metal double doors, closed, wait at the other end of the room.

[pot:1,4]
The first one produces nothing but a nosebleed. The second creates a strange phantom shimmering that crawls along the ground and away.

Cainthalsaz Cycallozion and stare at the beast, then regardless if I hit or not, rush towards it and slash it with my sword.
[spd:4+1]
[cb spd:3]
[pot:6+1]
[dex:6]

You go full superman and use your laser vision to hack the thing into a dozen pieces. The pieces twitch for a few seconds then stop moving.

You get 1 point.

Okay, so now I know what three words mean... I think. Clockwork, Bow, and Gauntlets.

Put on the gauntlets and shoulder the (useless without arrows) bow, it's time to stop screwing with summoning and explore a bit inside the temple structure.

((Why do I have a sudden temptation to find all of the armor-related words and end up with a full-on clockpunk powersuit?))

Well you've got a few options from the onset. There's the reading room and the candle room, which are connected to the hall of heroes. There's all the rooms of the gods up on the second floor. And the monks on the third. And the basement down a level.

"No zombies? Maybe I'm just doing something wrong... OOH, I KNOW! This always works in the movies..."

Loot the corpses. If there's no reaction, then proceed to desecrate corpses in a spectacular and golden fashion.
You start digging around in the corpses, looking for something of interest. You find a strange ring on one of the corpse's fingers.

Your corpse molesting seems to have done the trick, as an armored skeleton wielding a longsword and great shield pulls itself from an alcove and points its blade at you.

"... Darnit."

Run all the way down to the village, if I arrive there unacousted then FIND SOMETHING TA KILLY!

Regardless of whether I am attacked leaving the basement, on the mountain path or in the village TRY OUT ATTACK PLAN DEATH.

Who'd of thought I'd have bad luck finding something to be killed by? What the hell!
You run down the mountain and find something on the path just outside the village. It's a man, wearing nothing but a loincloth and a metal helmet. The helmet is a strange, angular thing sporting sharp edges and a vaguely monstrous appearance. Two Curved, black metal tusks sprout from it like the fangs of a boar. The man's flesh is pitch black and covered in elaborate, curling scars that were undoubtedly inflicted intentionally. He holds a massive mace in one hand and is followed by hundreds of crows.

Ya wanna hit him?

Head into the forest along with my good buddy, Fast Dude. Look for interesting things.

((How large is 'giant', exactly?))
(oh...about twice your normal size. so say 12-15 feet.)

 Well lets say you made it all the way down to that first fork in the road in the forest. Right or left? Right heads toward the foundation our resident historian is working at. left heads towards the carved trees.

Attempt to raise dexterity by pointing in all directions at once. Use will to make it stronger.
...no. No that doesn't work.

Perhaps I should send them something that won't set off the volatile environment, I hope they aren't in danger, but nevertheless, precautions must be taken.
Silica walks out of the anti-magic area and says <words>

[pot:1+2]
You summon a pretty much useless lump of gears and such.

Conduct experiment and hopefully create some raw materials for Angle in the process.

((And goblins in the bathroom would make for an excellent prank.))

EDIT:Just asking because I had a debate with a teammate, there are some actions where rolling a natural 5 is the best possible roll, right? For example a pot:5+3 can make a reusable tattoo and someone who rolls a spd:5-1 will attack before someone who rolls a spd:6+6, right? On the other hand, when firing an arcane laser a pot:6+6 roll will make a stronger laser than a pot:5+1, right? I'm right, right? Right?
[5,4,6,2,4,13,6+1 all]
Fungus, Iron, dust, mercury, copper, dirt, force.

"Well uh nevermind then"
Go outside and say words
According to my papers you are outside. huh.
[pot:4+1]
You summon a large cage made of bone. Huh. Now you just need a giant skeleton parrot.

Bigf00t, your first order is here.
Follow the aforementioned Sasquatch and say Order 1
[pot:1-1]
[end:1]
Your new tophat is impaled with a giant stone spike! Oh, and your head too, but that seems less important.

You are dead. You respawn back at the temple.

Damnit! I liked that helmet!
Say Adamenstiar Hobitaeaod Gonteli. If successful, make boots and a spikey shield again.
[pot:1+1]
The world, she is a cruel bitch sometimes.

"C'mon Cubey, I think I know where to find someone who can turn you back to normal. Eventually."
I head towards Doctor Octogonapus.
You're not entirely sure where he is. So you just head down to the village center.

"The universe just hates me this week, dunnit?"

Same Words.
With this many characters running around, someone is bound to get boned.

[pot: 6+1]

You get the fire claws you so desperately desired.











So Paris asked about rolls and such. Basically, in combat, higher number wins. Lower numbers, like 1 and 2 still hold their RTD distinctions of terrible and failure, but when you start getting into 4-5-6-onward, it kinda boils down to "How successful is it" or "Is it better then your opponent's number."

So 3+4 will beat 5+1
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 22, 2013, 07:26:57 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 22, 2013, 07:37:51 pm
Wow. That was annoying.
Say Adamenstiar Hobitaeaod Gonteli. If successful, use the massive lumps of diamonds, my old sword, and my old breastplate to make a pair of boots, make my gauntlets spikey(Punchy punchy!) and make a shield. Then tap each tree once, and watch for anything happening. Also, try and think about how I could grind endurance, like the will people can grind that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 22, 2013, 07:39:37 pm
((You put my turn under Saur's quote.))
Runic Magic then examine the strange fruits.
((Also, hurrah, I graduate Friday the 24th.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 22, 2013, 07:52:38 pm
[Punching yourself might work, you only see endurance rolls in combat. Well... I suppose getting drunk might do it too. Just keep summoning and drinking booze, I think there's endurance rolls related to remaining sober-ish.]

The cube looked around the town, this having been its first time here. "Strange place, very... Deserted. Where is everyone?" More words are willed upon the diamond.

Spoiler: Rest of Turn's Action (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 22, 2013, 07:54:14 pm
Head down into the Valley, also actions
((I hope it is the shrine to Yo-Drell))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 22, 2013, 07:57:01 pm
"Well thats a plot hook if I've ever seen one."

Walking and Runework!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 22, 2013, 08:00:19 pm
Science! Still with the possibility of !!Science!!, if not all works out...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 22, 2013, 08:11:29 pm
Wander searching for things to murder.

"Now, I'm back."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 22, 2013, 08:24:53 pm
((Hmm.  I get +6 to dodge rolls, the monkey gets +1 to dex rolls.  So if I roll a one, and it rolls a six, that's at worst only partial damage.  From it's hands, too.

I have a feeling I'll win this fight, even if it takes awhile.))

Laugh at the silly monkey.  Wait for pool to regen, and sing "Can't touch this" for good measure.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 22, 2013, 08:38:15 pm
Ah smoof...
Leave the temple and TRY AGAIN! ALSO TRY TO FIND A STRONGER TOP-HAT!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 22, 2013, 08:49:24 pm
"I don't know what that's doing, but I'm certain it's something. And if this oragami would cooperate, I'd be much happier."

Transfer the circle (lift it up and put it down) to the ground with it's current rune, reactivate it, and after seeing what it does, swap the rune with the one I removed earlier and reactivate it again. Try touching the circle while it's active.
After doing that, dig a small hole and scratch B5 in it. Activate it. If enough time remains, tear off some more paper and roll it up into a crude pen, dip it in the ink, and draw B37 on a paper airplane. Throw it and activate it when it passes by someone's head.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 22, 2013, 09:19:47 pm
"Hello? Helloooooo!"

If I recieve no response, poke the boulder stack.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 22, 2013, 09:49:08 pm
"Wow, that was surprisingly effective!"

1 point into channelling. Shareeb Clo-caltel Zothelthcaon Harialltontal and check out the result!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 22, 2013, 09:52:29 pm
"Alright, so it's a skeleton... If this is anything like Daggerfall, then now is a good time for blunt weapons... Do thrones count as blunt?"

Put on the ring, and then squish the skeleton with my throne.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 22, 2013, 10:00:39 pm
Pretty much.  I just wanted to see if it had changed much.


Head back to village center, always looking for things to order to kill themselves.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 22, 2013, 10:04:37 pm
Wait a second.... Tree.... Leaf....Stem... Bough....
Derm might be on the Tree of Every Known elements! Just shrunken in size, and on the ultra tiny booze leaf!

Dammnit Derm, how do you somehow manage to get all the way back to the beginning!
Will myself 2 sand blades(swords)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 22, 2013, 10:08:18 pm
It's not that.

It's a tree booze diamond sub-dimension/minidungeon thing that cost thirty damn points.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 22, 2013, 10:36:59 pm
Or maybe it just teleported you? Hard to tell if you don't know any of the 30 runes that went into the making of this beast of a Circle.
Would still be cool if you were really and truly on the Booze Leaf, just hanging on a branch
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 22, 2013, 10:40:05 pm
there were five runes.

five expensive runes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 22, 2013, 10:59:57 pm
there were five runes.

five expensive runes.

Seven. But one was a timer. It was THIS circle:
Spoiler (click to show/hide)
10 mana for the circle itself, 3 each for 7 runes, 3*7=21, 21+10=31, SO the dimension cost 31 mana.
I'm starting to form a theory on how we could get 30 runes into this circle, but I don't want to test it yet. I want to see if this ORAGAMI INTERCHANGEABLE CIRCLE idea works first, before I try anything like that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 22, 2013, 11:09:30 pm
one was also a 'a player must stand on this or be near it' rune.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 22, 2013, 11:29:18 pm
Continue work on the base. Will the fungus supports in the tunnel to become as hard and inflammable as steel.

Team bismuth: Now with awesome fortress of doom.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 22, 2013, 11:31:25 pm
Yeah. Once I've finished sciencing some of the other things on my list, I'll try to figure out why E6 needs somebody on it to work.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 22, 2013, 11:52:42 pm
Because that's its purpose. It allows you to make trap circles.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 23, 2013, 12:33:53 am
"OhhHhh, oh my..."

Bigf00t looks a little stunned by what appears to be an agent, or beast of the Other that appeared before him.

He grins.

MURDER TIME!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 23, 2013, 01:51:45 am
Go right! Get an idea of what's around the place.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 23, 2013, 02:47:05 am
science again.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 23, 2013, 05:02:47 am
Silica retries.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on May 23, 2013, 05:25:18 am
"Hehe... Um..... Good doggy?" Jixiu backs away in a non-threatening manner. If attacked, "Garstorpit Zaral" that mother.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 23, 2013, 05:50:00 am
Try an experiment that will also make some raw materials for Angle. Then, if the experiment works, transform angle to fungus.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 23, 2013, 10:02:04 am
"I have no idea, but I know one way to find out."

"HELLO? IS ANYONE HERE?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 23, 2013, 10:44:38 am
Continue attempting. Walk back to temple area.

"HEY GUYS, I HAVE JUST HAD THE BEST IDEA. WHO WANTS TO HEAR SCIENCE?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 23, 2013, 11:03:00 am
@Eotyrannus: What's up buttercup?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 23, 2013, 11:31:15 am
@Eotyrannus: What's up buttercup?
"If we make a rune that is just repeating Tentacle-face Word, and then create a fake human, maybe we can see what happens when something is fully corrupted without having to have anyone die horribly!"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 23, 2013, 11:34:32 am
I "call dibs" on NOT drawing that thing, or standing near it. I'm hoping to stay relatively far away from any magic related to the Other, well, except the thing I'm going to try and kill next turn. Oh good grief I am going to die.

EDIT: You know what? I feel MUCH more confident after a turn revision. I still think I'm going to fail horribly but it should be SPECTACULAR.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 23, 2013, 11:50:16 am
E: SAY THE WORDS! Ignore my first PM.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 23, 2013, 01:34:42 pm
The cube stands stock still in the air, looking around the town before then looking back at John. More words on the diamond. "Well, I think I have an idea on how to not be a cube anymore. ...It will be painful though. Very painful, probably. I'll see you after I get back." Then the cube attempts to burrow into the ground with its own body a good distance away from John.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 23, 2013, 03:13:47 pm
((Oops, forgot to post an action last turn. Let's say the drink was stronger than expected.))


"Gack! Strong drink is strong. Eh... Anyway, theoretically, how many souls would you sell that information for?"

After knowing the answer for how many souls are needed for pool rune(s) and word(s) Kin walks out the bar and says "Zaral Shubha" hoping it will be stable enough to keep its shape.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 23, 2013, 03:30:10 pm
Sanya VI
Spoiler (click to show/hide)

Upon spawning, walk over to Shub-shalsheil's altar and take the knife. Rather than just a simple cut, carve The Hand of Knowledge into the palm of my left hand and allow the blood to pool in Shub-shalsheil's basin. Ask for the wound to scar, so that the circle will not be broken.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 24, 2013, 06:07:12 am
Wander into the church and look about
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 24, 2013, 03:33:33 pm
Try to use my picks to pry a pair of manacles or length of chain off of the wall while trying out WORDS

Then try to open the closed doors at the end of the room, if they don't budge then go back to the room I just came from and try the other passageway.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: PyroDesu on May 24, 2013, 10:01:15 pm
Start from the top: The Monk Chamber.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 24, 2013, 10:36:06 pm
Wow. That was annoying.
Say Adamenstiar Hobitaeaod Gonteli. If successful, use the massive lumps of diamonds, my old sword, and my old breastplate to make a pair of boots, make my gauntlets spikey(Punchy punchy!) and make a shield. Then tap each tree once, and watch for anything happening. Also, try and think about how I could grind endurance, like the will people can grind that.
(You could always get into a fight with something weak. You've got diamond armor and stone skin, after all.)

[pot:1+1]

This is getting a bit silly, really. I'm this close to just giving you the damn thing.


((You put my turn under Saur's quote.))
Runic Magic then examine the strange fruits.
((Also, hurrah, I graduate Friday the 24th.))
Yeah, not sure how the hell that happened. Oh well.

Happy graduation, by the way.

[pot:5,5,6,]
Arcane; which comes out like a magical claymore explosion, dust, which spins out like a double helix duststorm, and force, which comes out like a bubble that pops outward.

 
[Punching yourself might work, you only see endurance rolls in combat. Well... I suppose getting drunk might do it too. Just keep summoning and drinking booze, I think there's endurance rolls related to remaining sober-ish.]

The cube looked around the town, this having been its first time here. "Strange place, very... Deserted. Where is everyone?" More words are willed upon the diamond.

Spoiler: Rest of Turn's Action (click to show/hide)
Committing cubicide? Thats the coward cube's way out. Oh well. We'll take any of those points you would have earned from this turn as payment to ferry you back to the spawn and return you to flesh.

Head down into the Valley, also actions
((I hope it is the shrine to Yo-Drell))

You make it to the forest crossroads, but something conspires to block your path. It's an owl, larger the normal, with what looks like a magic rune on it's forehead and glowing red eyes. It flaps down and lands in your path, it's head tilted to one side.


"Well thats a plot hook if I've ever seen one."

Walking and Runework!

(In reality I have little planned for these sorts of rune dimensions, so if you want to escape from the standard stuff and play more free form, this is a good place to do it.)

[pot:6,6,4,4,5]
Lizard
A lantern
bracelet
Horse
canine.

You reach the entrance to the knothole. It's big enough to fly a 747 through sideways. It's also very dark in there.

Luckily you just found a rune for that.


Science! Still with the possibility of !!Science!!, if not all works out...
(I don't think you were naked? Is my brain acting up again?]
[pot:1]
You are suddenly ad violently hurled forward, straight into the globe, and end up in the booze dimension, choking to death on booze fumes. Oh good.


Wander searching for things to murder.

"Now, I'm back."
Lets see here. Well the forest crossroads are just ahead and someone is fighting something here already. Beyond that are a few paths. The western path on the crossroads looks like it might lead somewhere nice and dangerous for you though.


((Hmm.  I get +6 to dodge rolls, the monkey gets +1 to dex rolls.  So if I roll a one, and it rolls a six, that's at worst only partial damage.  From it's hands, too.

I have a feeling I'll win this fight, even if it takes awhile.))

Laugh at the silly monkey.  Wait for pool to regen, and sing "Can't touch this" for good measure.
The monkey doesn't seem very happy with your hijinks. In fact, he's positively fuming.

No, he's literally smoking and smoldering.

Ah smoof...
Leave the temple and TRY AGAIN! ALSO TRY TO FIND A STRONGER TOP-HAT!
You head back down to the clothing shop and look for a stronger tophat.

You find a top hat with a male body builder embroidered on it.

Close enough.


"I don't know what that's doing, but I'm certain it's something. And if this oragami would cooperate, I'd be much happier."

Transfer the circle (lift it up and put it down) to the ground with it's current rune, reactivate it, and after seeing what it does, swap the rune with the one I removed earlier and reactivate it again. Try touching the circle while it's active.
After doing that, dig a small hole and scratch B5 in it. Activate it. If enough time remains, tear off some more paper and roll it up into a crude pen, dip it in the ink, and draw B37 on a paper airplane. Throw it and activate it when it passes by someone's head.

I'll give you a hint. That circle does nothing if there's only one of them.

Also the ground here is solid stone here, so digging into it is gonna be pretty hard unless you've got steam shovels for hands. Lets just say you wrote it on the ground.
[pot:1+2]
Or not. That produces a little bit of ink, but no where near enough to write anything. So sad.

Nice idea though, it would work.

"Hello? Helloooooo!"

If I recieve no response, poke the boulder stack.

You poke the boulder stack.






You blink. You're not in the same place you were a moment ago.

A tall stone archway stands here, flanked on either side by a wall of thorn bushes with barbs needle sharp and inches long. The square cut, white stones of the archway are held together more by the vines covering it then the ancient mortar between the weathered stones.On the crest of the arch is a single large stone with the image of a sword engraved into it. Beyond the arch is a short stairway- its steps barely visible through the undergrowth -leading up a hill.You can see what looks like the top of another stone building peeking over the crest of the hill.
 


"Wow, that was surprisingly effective!"

1 point into channelling. Shareeb Clo-caltel Zothelthcaon Harialltontal and check out the result!
[pot:1+1]
"Fuck you"
This message brought to you by Random.org


"Alright, so it's a skeleton... If this is anything like Daggerfall, then now is a good time for blunt weapons... Do thrones count as blunt?"

Put on the ring, and then squish the skeleton with my throne.
You put on the ring. It bites into your flesh and tightens around your finger. A disk of crystal materializes behind your head, floating there like a halo, and five crystal spikes grow from it The spikes break off, hover above your head for an instant, and then scream forward and into the skeleton warrior. They punch straigh through his shield and explode into razor shrapnel, slicing the skeleton apart.

You gain a point.

Your right hand crystalizes solid and becomes useless.


Pretty much.  I just wanted to see if it had changed much.


Head back to village center, always looking for things to order to kill themselves.
Hmm, looks like you encounter something alright. A raider mage of all things, hanging out around the village homes.
[spd:4]
[mage spd:4]
[mage pot:2]
[will:1+2]
The mage completely fails to cast a spell, and your great mental powers amount to giving him a wicked case of psychosomatic jock itch.

 
Wait a second.... Tree.... Leaf....Stem... Bough....
Derm might be on the Tree of Every Known elements! Just shrunken in size, and on the ultra tiny booze leaf!

Dammnit Derm, how do you somehow manage to get all the way back to the beginning!
Will myself 2 sand blades(swords)

(http://i.imgur.com/vnqmf0w.png)

I just wanted to prove to you that I'm not fucking with you.


Continue work on the base. Will the fungus supports in the tunnel to become as hard and inflammable as steel.

Team bismuth: Now with awesome fortress of doom.
Well, it's more of a mineshaft right now.

Now then, fungus that's as hard and non-flammable as steel? Well, you can't have that, but it can be quite hard and relatively non-flammable.

Lets see here...lets say you do that and get through the inner gate area and down that long hallway.

"OhhHhh, oh my..."

Bigf00t looks a little stunned by what appears to be an agent, or beast of the Other that appeared before him.

He grins.

MURDER TIME!
Ah, we have our first attempt to kill a hero. I foresee nothing but success.
[spd:3-1]
[Black Helmet spd:4+2]
[BH dex:5+3]
[BH str:1+4]
Well...considering he's wielding something akin to Bramd (http://demonssouls.wdfiles.com/local--files/blunt/bramd-on-hand.jpg) and your armor consists of the fact that one of your toes is made of stone....yeah. (http://www.youtube.com/watch?v=-rutX0I6NxU&t=0m39s)

Welcome back to the spawn. At least you don't have far to walk back.

Go right! Get an idea of what's around the place.


Off to the side of the path is what looks like the remains of a stone building.Theres nothing left of the sturcture except for its foundation; a platform of square stone blocks overgrown by grass and weeds. The stones are very old and heavily weathered by the look of them; they must have been here for hundreds of years or maybe even more. The path continues forward towards a crossroads up ahead.

It looks like someone is here examining the foundation.

science again.
Doesn't work. That word is rather dependent on things. And is kinda out of date thanks to circles. Still works though.

Silica retries.
[pot:3+2]
You summon a rather giant bow that fires giant arrows. Giant Chainsaw arrows.

Because I mean, Just hitting them with an arrow the size of a prybar was too weak. Gotta have the chainsaw tips.

"Hehe... Um..... Good doggy?" Jixiu backs away in a non-threatening manner. If attacked, "Garstorpit Zaral" that mother.
You back away. The dog growls and bares it's teeth but doesn't give chase.

Try an experiment that will also make some raw materials for Angle. Then, if the experiment works, transform angle to fungus.
[pot:4+1]
The ground within the circle turns into steel. The ring inside it doesn't turn into steel. Instead it gets crushed flat. Huh. Probably not the thing to do to Angle.

and for those runes
You don't know, leg armor, wall, stylus/pen

"I have no idea, but I know one way to find out."

"HELLO? IS ANYONE HERE?"
"Yes." Someone yells from in the bar.

Continue attempting. Walk back to temple area.

"HEY GUYS, I HAVE JUST HAD THE BEST IDEA. WHO WANTS TO HEAR SCIENCE?"

No idea what you wan to continue attempting. But you walk back to the temple area.

E: SAY THE WORDS! Ignore my first PM.
[pot:4+1]
Flesh appears to your right. Ok.

((Oops, forgot to post an action last turn. Let's say the drink was stronger than expected.))


"Gack! Strong drink is strong. Eh... Anyway, theoretically, how many souls would you sell that information for?"

After knowing the answer for how many souls are needed for pool rune(s) and word(s) Kin walks out the bar and says "Zaral Shubha" hoping it will be stable enough to keep its shape.

The bartender taps his chin.
"Five."
[pot:2]
Sigh. Wouldn't have really worked anyways.

Sanya VI
Spoiler (click to show/hide)

Upon spawning, walk over to Shub-shalsheil's altar and take the knife. Rather than just a simple cut, carve The Hand of Knowledge into the palm of my left hand and allow the blood to pool in Shub-shalsheil's basin. Ask for the wound to scar, so that the circle will not be broken.
Your hand of knowledge has nothing to do with knowledge you know. Also it would be almost completely useless. Good thing you can't pull off cutting that in quickly enough.

Wander into the church and look about
You wander into the church. It looks like a fairly normal little church, though you don't recognize The deity. He looks kinda like zeus.

Try to use my picks to pry a pair of manacles or length of chain off of the wall while trying out WORDS

Then try to open the closed doors at the end of the room, if they don't budge then go back to the room I just came from and try the other passageway.

You manage to pry lose one of the pairs of manacles off the wall.

The double doors seem to lead back to the main entrance, albeit a bit closer to the giant metal double doors and hidden behind some carts.

Start from the top: The Monk Chamber.

The monk chamber is basically a very large room with more monks lining either side and a very big, very important, very talkative for a dead man monk at the end.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 24, 2013, 10:36:46 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 24, 2013, 10:46:51 pm
Oh.
Well.
I don't tend to do freeform well. Hopefully there's a way out that isn't suicide related.

Runework and exploration!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 24, 2013, 10:53:32 pm
((SOMEone said I was...

Also, I'm admitting, probably not for the first time, that I have NO idea what Blackpool's accent is right now.))

"This mus' be tha thin' tha' Derm'n'th'others war takin' aboot." ((A linguist just felt a cold shudder, I bet.))

Explore. Try to find a place with a fairly safe place to test things or, ideally, other people. If I can't find anyone friendly, Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 24, 2013, 11:07:55 pm
Clo-caltel Clo-caltel Zothelthcaon Harialltontal, and focus on making a crossbow.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 24, 2013, 11:17:23 pm
Examine the fruit, then use Runic Magic.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 24, 2013, 11:20:44 pm
This will be fun.
Attempt to hit the owl with my Warhammer. If that fails, drop the hammer and say "Shalzethtol Rothcaltal" and aim at the Owl
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 24, 2013, 11:23:16 pm
Umm.  That's not good.  That's very not good.  I hope whatever monkey does allows a dodge roll.

Turn tomorrow, when I'm actually concious.  For now, why have the various spd rolls from my monkey dodging not been added to my god favor?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 24, 2013, 11:25:51 pm
Continue construction. Will some of the fungus to consume the random bits of steel trash (With acid, if necessary.) that are laying around from the last few turns, and use that to reinforce the fungus supports.

Also I think you forgot to count my god favor.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 24, 2013, 11:42:29 pm
((So, how should we deal with Black Helmet? It is possible he is not hostile.))
"Any ideas on how to establish tow-way communication to the people in the rift?"
Silica steps outside the anti-magic zone and says <words> before stepping back into the zone.

Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 25, 2013, 12:43:20 am
"Ragh! This is more frustrating then driving a TRUCK!"
Milo consults the notes in the margins of the book, observing that there are even more then last time he looked, some even in his own handwriting.
"Well, that's interesting. Two?"

Duplicate the circle as it currently is, out of oragami and everything, put the copy a few feet away. Activate both. Deactivate them, put one of the current oragami runes in the circle in place of the current one, then reactivate them to observe any effect. Should they fail to cause anything (and I didn't have to refold the rune I use, and have the mana), deactivate them and put the same rune (freshly folded) into the other circle and reactivate.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 25, 2013, 12:58:35 am
Ignore the ruins and head further along. At the crossroads, turn left. If not possible, turn right. If that's not possible, go straight ahead.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 25, 2013, 01:54:15 am
((A linguist just felt a cold shudder, I bet.))

[With the way Hoyt talked, I'm sure it would of given one a seizure.]

"AHHHHHhhhhhhhhh... Oh thank gods that's over. I don't think I'll ever get over death. Specially the exploding kind." Glassco shuddered as he regained his bearings. "Right, need to meet him back at the village..." Entering the grounds of the temple, he saw not much has changed. Still the portal to another world that showed someone choking to death, some people doing stuff and jotting down in their journals, and a giant diamond helmet being unattended next to some guy. Score!

Edging closer to Sven as nonchalantly as he could. He willed the helmet into a snowboard like shape with grooves for his feet, made it float, hopped on it and willed the diamond to form around his ankles to fasten him onto it, then sped off towards the village. The entire time this was happening, he was speaking to Sven. "Hey guy, nice helmet, mind if I take it for a spin?" This was spoken while he formed it into the board shape. "Ohwhythankyouthat'sverygenerousI'llbesuretoremembertohelpyououtlaterifIseeyouagainyougotmywordseeyah!" This when he hopped on and sped off.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 25, 2013, 02:38:23 am
"I am SO BORED. Time for random destruction!"

Run at the nearest guy who's in a spell-allowed place and repeatedly garstopit them, up to three times.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 25, 2013, 04:32:42 am
((Sad face.))


Kin goes out the bar, greets Johnathan and walk towards the forest. He also says "Zaral Ratheale" while thinking of a basketball and enjoying the scenery.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 25, 2013, 05:23:19 am
Throw a ring inside the circle and see what happens (if it isn't still active, redraw it with the runes I sent you reversed). Then deactivate the circle and see whether or not the ring or ground remains superheavy.

Then try some more experiments.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 25, 2013, 05:24:29 am
[+1 will with that soul]
"Hmm rather.... boring"
Leave the church and look around for this some one to murder near the path from the temple, if successful say murder words at them
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 25, 2013, 05:37:27 am
"Hmm, now that my friend is temporarily deceased, I wonder if I have my magic back. I guess I should try making a new sky pirate mascot. Halthelshar Ratheale Zoth-Hareth."

"Although on second thoughts, what kind of sky pirate doesn't have a floating ship." I jump into the ship, lie down in it, touch it with my hand and say "Dorbaelo Hobitaeaod Ah-thaelao."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 25, 2013, 06:07:55 am
*Sigh*. I have my own killcount, and it consists of only myself.

Well, lets prepare myself for round two three.

Words. (after walking outside, I'd also like to poke my head into the candle room if possible)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 25, 2013, 09:39:53 am
Western path it is. Words
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 25, 2013, 09:51:26 am
Huh, then I guess I need to science the rune more...
Spoiler (click to show/hide)

Leave the altars and head outside to where I was experimenting with the poison rune that killed me, then
Shareeb Contallthelthel, then. Twice.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 25, 2013, 11:41:54 am
Oooh, I have an idea for some Fun.

Will the mage to follow me quietly to the Temple of Scarlon.  Sacrifice time!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 25, 2013, 12:18:00 pm
Try once more to get Dual Sand blades.
Head back to the crater, and head deeper.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 25, 2013, 12:43:14 pm
((PW, the flesh appeared to my right, are you sure you didn't make a mistake?))
Say more words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 25, 2013, 12:50:03 pm
(+1 pot)
"Ahahahahaha! Now THAT was awesome! Of course, this whole losing a hand thing could be a problem, if I couldn't just make a giant floating replacement out of solid gold. Yep, today is a good day."
((This may just be because the skeleton was pretty low level, but there were no rolls when I crystalled it to death. Also, if anyone could create an item to control crystal, could you try making my hand usable again?))

Head above-ground and float over towards the forest. Attempt to find where the gold from my giant hands went, and reform them. If anything so much as looks at me funny, rip it apart with giant golden hands, and cut it to pieces with the crystals if it lives.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 25, 2013, 12:52:07 pm
"Huh."

Head to the second building.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 25, 2013, 01:14:52 pm
Wow. Another 1+1? Really?
Wander around the forest, looking for something that looks weak and is not a player. If successful, Cainthalsaz it three seperate times, for three lasers of doom. If that does not kill whatever it is, stab it with my crystal-edged sword after throwing my non-crystal-edged sword at it. Drop my old breastplate. If no enemies show up, then say Adamenstiar Hobitaeaod Gonteli.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 25, 2013, 03:40:02 pm
Say words.  Stay away from the monkey, and cross my fingers.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 25, 2013, 11:51:10 pm
words and stuff, then walk down to the monster basement.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 25, 2013, 11:56:46 pm
"Well, I'm back where I started.  Only one last place to check"

Go back to the training room and try the northern path.

Try more WORDS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 27, 2013, 12:08:12 am
Yea, I'm starting to think that insatiable bloodlust isn't the fastest way to level up here...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 27, 2013, 12:36:07 am
It is if you know the right words, know how to use them, and the luck and stats to do it properly. And knowing who and who not to pick a fight with, although if you lack said knowledge it could lead to surprises and fun times.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: laularukyrumo on May 27, 2013, 04:50:46 am
Okay. I read up to the first page of the NEW WORLD ORDER after Null bit the dust, and said "fuck it."

Jumping in this thing with pretty much no knowledge of what's situationally going on, maybe a couple of the popular words but that's mostly it. (And by that I mean stuff like Zentol and Garstopit, not, y'know, actually situationally useful stuff. Prepare for science!)

CHARSHEET:

Name: Laularu the Mildly Competent
Appearance: Looks like a dweeb. Exactly non-wimpy enough to not trip over his own shoelaces and DIE, and exactly wizened enough to have the potential to cast more than DEATH TENTACLES FROM BEYOND TIME AND SPACE, but clearly not showing the particular brand of confidence that comes from murdering people repeatedly with black holes. Probably meat for farming, but, we'll see :P

STRENGTH = 1
SPEED = 3
DEXTERITY = 2
AWARENESS = 2
CHANNELING = 2

zeroes to other things obv. Pseudo-almost-balanced dodge-based science conduit engage!

Until I get access to things other than garstopit, of course. Then.... prepare yourselves.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 27, 2013, 05:07:24 am
((I think lack of word knowledge is the least of your concerns considering you have zero potency and thus a natural -1 to magic use.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 27, 2013, 05:20:51 am
Also your better off not taking any twos in your starting stats, aside from channeling of course.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 27, 2013, 09:55:04 am
Awareness is seldom used, move one point from that to potency to avoid dieing every second turn.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 27, 2013, 10:10:48 am
Yeah, with the -1 to potency you have a 33%  chance of hurting yourself every time you cast a spell.  As Miauw said, awareness isn't useful for the majority of things.  I don't think I've rolled it once, and I've been in the game since awareness became a stat.

And it seems you think Zentol still means "open rift to lovecraft".  It still does that, but it'll rip your body apart and replace limbs instead.  Or kill enemies without giving you a soul.  And if you overuse it, you die with no respawn.  So it's an emergency "sell-your-soul" word now.

...Know what?  I'll even give you a freebie spell.  "Shaazeshelial Zzers Harialltontal" will give you a +1 bonus to strength and speed rolls.

Lastly:
Yay, I get to start now! Hopefully.
Since Piecewise bas been updating irregularly, I'll save you some time.  He'd just describe the first room to you, then let you choose what to do.

Instead I'll give you a description of the temple so you can have a full turn.

Spoiler: Infodump (click to show/hide)

Spoiler: Gods (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 27, 2013, 11:25:40 am
Suppose I'll pitch in and give what was told about the deities to me by Mr. Lich, not like it wasn't figured out already though.
Spoiler: Deities Expanded (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 27, 2013, 12:00:01 pm
Remind me, how do we convert?

And has anyone tried to help the woman?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 27, 2013, 12:08:44 pm
Just make a covenant at their shrine. I've learned what happens if you try to go from one deity to another though, wouldn't recommend it unless you really want the other deity.

The chick is a part of the alter, not sure if she can be helped. You could try though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 27, 2013, 06:20:48 pm
I've been meaning to ask the monk something, but didn't ask before I signed on with Shubby. "Are there more gods than the eight to which there are shrines in this temple, and besides the Other who's avatar we seek to destroy? How might we reach them and devote ourselves to their cause?"
If someone who hasn't signed up for a god yet wants to ask this for me, or for themselves, then someone can try doing that.
I'm sure it would have to do with the altar word/rune; If the monk says anything about other gods, that's another multi-person rune project to work on.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: laularukyrumo on May 27, 2013, 06:55:24 pm
My initial build was actually designed with the intent to live longer than one turn before I start casting spells that would nuke myself. My first soul is going into potency most likely, once I know more about what kind of thing I want to cast. As for putting 2s into things, it means I only need one soul to go from 0 to +1. I wasn't just concerned about not having -1s, hence leaving potency for later. I'm more concerned with exploding into gore, and not above min-maxing myself for optimized survival.

As tempting as 9 POT 1 POOL is.

For that reason I'm leaning more towards the stony god. There's a reason Null was untouchable until PW killed him off via anticlimax, and it was because he optimized defense over offense, instead of just putting all his points into the BLOW STUFF UP stat.

I'm also the kind of guy who takes bonus pride points in intentionally forgoing the typical tried-and-true tier 1 stuff if it means I have a lower chance of winning, but still a non-zero chance and the ability to do it in excellent ways.  For instance, ICELANDIC DEATH METAL BEAR.

Sticking with my initial build, if I die oh well I'll roll up a new char.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 27, 2013, 07:17:35 pm
Oh.
Well.
I don't tend to do freeform well. Hopefully there's a way out that isn't suicide related.

Runework and exploration!

Well, thats a circle, not a rune, but sure.
[pot:5]
You trace out the circle in mid air before peering down into the tree. Sticking your head in lets you see a bit more, as your eyes adjust. Inside is a rather large space that goes out into darkness in all directions, but next to the knothole are what look like twisting roots of growths, almost like wooden pathways that snake off into the darkness.


((SOMEone said I was...

Also, I'm admitting, probably not for the first time, that I have NO idea what Blackpool's accent is right now.))

"This mus' be tha thin' tha' Derm'n'th'others war takin' aboot." ((A linguist just felt a cold shudder, I bet.))

Explore. Try to find a place with a fairly safe place to test things or, ideally, other people. If I can't find anyone friendly, Words.

Hmm. well the leaf is a fairly safe expanse to test things. As per people they've all kinda scattered in different directions; most of them flying.

[pot:3]
You get a fuzzy image of what looks like a halfman, half lizard creature.


Clo-caltel Clo-caltel Zothelthcaon Harialltontal, and focus on making a crossbow.
[pot:1+1]

Random.org is in one of its moods I see.


Examine the fruit, then use Runic Magic.

The fruit is a massive thing, bluish and resembling a strange, spherical  raspberry in shape, with the whole being made of many smaller sections.

[pot:6,4,4]
Bracelet, saw and bag.


This will be fun.
Attempt to hit the owl with my Warhammer. If that fails, drop the hammer and say "Shalzethtol Rothcaltal" and aim at the Owl

[spd:4]
[MO spd:3+2]
[MO pot:3+2]
[MO dex:6]
[Spd:2]
[end:5]
The Mage Owl flaps up out of your reach and fires a pair of arcane eyebeams down at you. You're not fast enough to dodge them, so you cross your arms in front of you, hoping to block as much damage as you can. Before the beams can make contact though, the ground in front of you split open and a wall of stone, shimmering with tiny, square silver crystals, erupts forth and blocks the beam.

"Well...thats helpful."

You lean around the wall and shout words at the birds.

[pot:2]

"Hey, did you know theres a song involving birds and words? I won't sing it though. It's kinda overdone."


Umm.  That's not good.  That's very not good.  I hope whatever monkey does allows a dodge roll.

Turn tomorrow, when I'm actually concious.  For now, why have the various spd rolls from my monkey dodging not been added to my god favor?
They have been.

No I didn't just add those right now.

No idea what you're talking about.


Continue construction. Will some of the fungus to consume the random bits of steel trash (With acid, if necessary.) that are laying around from the last few turns, and use that to reinforce the fungus supports.

Also I think you forgot to count my god favor.

Fixed that. You now have Elemental Immunity. You're completely immune to damage or harm from your element.

Lets say you get though the mounts there and create the two staircases up and down. And further shore up the existing structures with metal laced fungus.


((So, how should we deal with Black Helmet? It is possible he is not hostile.))
"Any ideas on how to establish tow-way communication to the people in the rift?"
Silica steps outside the anti-magic zone and says <words> before stepping back into the zone.

Spoiler: Silica's Catalogue (click to show/hide)
[pot:1+2]

Strange thing you're going for here. I'm not sure I get what it's supposed to be but it seems high tech.


"Ragh! This is more frustrating then driving a TRUCK!"
Milo consults the notes in the margins of the book, observing that there are even more then last time he looked, some even in his own handwriting.
"Well, that's interesting. Two?"

Duplicate the circle as it currently is, out of oragami and everything, put the copy a few feet away. Activate both. Deactivate them, put one of the current oragami runes in the circle in place of the current one, then reactivate them to observe any effect. Should they fail to cause anything (and I didn't have to refold the rune I use, and have the mana), deactivate them and put the same rune (freshly folded) into the other circle and reactivate.
[pot:6+2]
You duplicate the circle and put it a few feet away. They both activate and it produces a rather odd effect. It's like the circle is projecting sound at you. It's not saying anything interesting, but you can hear things that are going on near by. Hmm.

Ignore the ruins and head further along. At the crossroads, turn left. If not possible, turn right. If that's not possible, go straight ahead.
You head that way and end up in the same clearing where sy is fighting the Monkey. Also, something comes to punch you.

It's a dear, walking around on it's hind legs, wielding a large circular shield and a sword.


((A linguist just felt a cold shudder, I bet.))

[With the way Hoyt talked, I'm sure it would of given one a seizure.]

"AHHHHHhhhhhhhhh... Oh thank gods that's over. I don't think I'll ever get over death. Specially the exploding kind." Glassco shuddered as he regained his bearings. "Right, need to meet him back at the village..." Entering the grounds of the temple, he saw not much has changed. Still the portal to another world that showed someone choking to death, some people doing stuff and jotting down in their journals, and a giant diamond helmet being unattended next to some guy. Score!

Edging closer to Sven as nonchalantly as he could. He willed the helmet into a snowboard like shape with grooves for his feet, made it float, hopped on it and willed the diamond to form around his ankles to fasten him onto it, then sped off towards the village. The entire time this was happening, he was speaking to Sven. "Hey guy, nice helmet, mind if I take it for a spin?" This was spoken while he formed it into the board shape. "Ohwhythankyouthat'sverygenerousI'llbesuretoremembertohelpyououtlaterifIseeyouagainyougotmywordseeyah!" This when he hopped on and sped off.

I'm honestly not sure what helmet you're talking about.


"I am SO BORED. Time for random destruction!"

Run at the nearest guy who's in a spell-allowed place and repeatedly garstopit them, up to three times.

Lets see, who is close...Flabort is pretty close.
[pot:4]
[Flabort aware:4-1]
[flabort end:6]
Flabort takes the toxin appreciably well.  He still loses most of his skin and begins bleeding from every orifice though.  He does, however, manage to sort of stagger-leap onto you and start trying to strangle you.




((Sad face.))


Kin goes out the bar, greets Johnathan and walk towards the forest. He also says "Zaral Ratheale" while thinking of a basketball and enjoying the scenery.

[pot:6]

You summon a great big old sphere of lava. It just kinda splatters to the ground and starts to spread out.

You make it down to the edge of the forest.

Throw a ring inside the circle and see what happens (if it isn't still active, redraw it with the runes I sent you reversed). Then deactivate the circle and see whether or not the ring or ground remains superheavy.

Then try some more experiments.

Just gonna point out that your "remade" circle here isn't identical to the last one.  But the other one is still active so.

Throwing in another ring reacts the same way really; by being crushed. After deactivating the circle the ground reverts to stone and nothing is heavy any more.

[+1 will with that soul]
"Hmm rather.... boring"
Leave the church and look around for this some one to murder near the path from the temple, if successful say murder words at them
Well...looks like thrakor is fighting someone over there. That might work.

[RM aware:5]
The Mage sees you coming.
[spd:1]
[mage spd:4]
[mage pot:5]
[mage dex:5]
[spd:2]
[end:2]

The mage spins on his heel, points his staff at you and says two words. A beam of water, as though fired from a fireman's hose, sprays out of his staff and catches you square in the chest. It sends you rolling back, screaming as it extinguishes your flames.

"Hmm, now that my friend is temporarily deceased, I wonder if I have my magic back. I guess I should try making a new sky pirate mascot. Halthelshar Ratheale Zoth-Hareth."

"Although on second thoughts, what kind of sky pirate doesn't have a floating ship." I jump into the ship, lie down in it, touch it with my hand and say "Dorbaelo Hobitaeaod Ah-thaelao."
You leap up onto the ship and use your words.
[pot:2+1]
Well...it floated for a second.

*Sigh*. I have my own killcount, and it consists of only myself.

Well, lets prepare myself for round two three.

Words. (after walking outside, I'd also like to poke my head into the candle room if possible)

[pot:2+1]
Well that failed, but it's an interesting and very brutal sort of thing you're making there. May be hard to hold on to  as is though.

46 candles are burning right now, by the way.

Western path it is. Words

The path leads into an area so shaded by the overhead folliage that it's almost pitch black.  In this darkness, odd things grow; enormous mushrooms and fungi five stories tall, swollen fruiting bodies and luminous molds cling to the blackened and rotting remains of fallen trees and animals. Otherworldly bioluminecence lights this shadowed glen with slowly flowing greens,blues, purples and reds.The smell of moistness and rotten wood hangs so heavy that it makes you dizzy and you have a hard time telling if the strange shapes darting around in the shadows are real or merely tricks of the unsteady light. The path, lit by an outline of faintly glowing toadstools, branches into a crossroads. The path to the south leads out of the mushroom forest and back into the light.The path to the north leads to a strangely glowing field. The path to the west leads to  an expanse of strange white growths. The path to the east leads to a crossroads outside of the mushroom forest.

[aware:6]
You have the distinct feeling that something is hiding in the undergrowth here.
[pot:2+1]

You get a tiny discharge of fire and electricity that looks a bit like a bird.

Huh, then I guess I need to science the rune more...
Spoiler (click to show/hide)

Leave the altars and head outside to where I was experimenting with the poison rune that killed me, then
Shareeb Contallthelthel, then. Twice.

[pot:2,6]
Well, you get one sword at least.

Oooh, I have an idea for some Fun.

Will the mage to follow me quietly to the Temple of Scarlon.  Sacrifice time!
[will:3+2]
[mage will:2]

You mentally dominate the mage after he's finished hosing off that flame guy and lead him over to the temple to scarlon. It's the same as how you left it; enormous and extravagant.

Try once more to get Dual Sand blades.
Head back to the crater, and head deeper.


[will:2,2,6,4,3]
You try several times and take the two that turn out the best and head deeper into the shipyard.


You walk to the lip of the crater and lower yourself down into it, careful not to go skidding down the steep incline of blackened and shattered rock. Discharges of energy, multi-colored electricity, swirls of arcane energy that rise like twitching smoke, and stones that seem to sprout smaller stones like budding fungus grow and crackle all around you. You take a moment to pick out a good path of descent and think you spot one; a thin path made by a flow of molten stone that ran down the crater wall like a drop of water in a glass bowl and then hardned, forming a semi smooth path all the way down. It's the safest way you can see, not a safe way, mind you, just the safest way.

As you look around you notice something moving toward you. It looks human...sort of. It's shimmering and only sort of seems to exist; worse yet it's completely faceless and leaving a trail of solid after images behind itself like the body of a snake.

((PW, the flesh appeared to my right, are you sure you didn't make a mistake?))
Say more words.

Yep, thats right. Keep in mind it APPEARED to your right. It didn't shoot off toward your right, it just appeared on the right side of you. Also, you used two targeting words, but one of them overwrote the other. Much like this time.

[pot:3+1]
A lump of flesh appears behind you and fires off into the wall with a wet thud.

(+1 pot)
"Ahahahahaha! Now THAT was awesome! Of course, this whole losing a hand thing could be a problem, if I couldn't just make a giant floating replacement out of solid gold. Yep, today is a good day."
((This may just be because the skeleton was pretty low level, but there were no rolls when I crystalled it to death. Also, if anyone could create an item to control crystal, could you try making my hand usable again?))

Head above-ground and float over towards the forest. Attempt to find where the gold from my giant hands went, and reform them. If anything so much as looks at me funny, rip it apart with giant golden hands, and cut it to pieces with the crystals if it lives.

I think the gold is in your throne. Since you formed everything into butterflies and then back. As per that ring...well...cursed items are interesting.

"Huh."

Head to the second building.
You walk up the stairs and come to the top of the hill. The top of the hill is a large, flat expanse ringed by crumbling stone ruins. Spread across the expanse are hundreds of weapons: Ancient swords, spears, halberds, and axes plundged into the ground as makeshift gravemarkers for long forgotten warriors. Across the field of blades is a rather massive ruin, a Grand mausoleum wrapped in ivy and thorns, it's intricate designs weathered and dull with age.

As you step into the field of blades something moves in your peripheral vision. You spin to face it and watch as a great boulder, carved in the shape of a head much like the ones up near the entrance to the forest, lifts out of the dirt and undergrowth. Its carved features glow brilliant green as it rises into the air and moves silently toward you.

Wow. Another 1+1? Really?
Wander around the forest, looking for something that looks weak and is not a player. If successful, Cainthalsaz it three seperate times, for three lasers of doom. If that does not kill whatever it is, stab it with my crystal-edged sword after throwing my non-crystal-edged sword at it. Drop my old breastplate. If no enemies show up, then say Adamenstiar Hobitaeaod Gonteli.

Well, the closest area is the pillars of the sky, and there are two people fighting there already. Not sure if you want to go there, what with potential crossfires and all.

Also, I'm just gonna give you that helmet. Because it's pretty low level gear and this is like the 10 goddamn time you've tried to summon it.

Say words.  Stay away from the monkey, and cross my fingers.


[spd:3+3]
[mw spd:3+2]
[pot:2+1]
An aura of force  appears around you and instantly fades away. The monkey, for his part, continues to smolder, growing hotter by the second.

words and stuff, then walk down to the monster basement.
[pot:4+1]
You summon up a shield made of diamond. With it in hand you head down into the basement. There's a chrome hopper down there.

"Well, I'm back where I started.  Only one last place to check"

Go back to the training room and try the northern path.

Try more WORDS.

[pot:4,4]
Bracelet and goat.

You head back to the previous room and find something waiting for you there. It's a man, very thin, dressed in a gray uniform. He's standing in a corner, seemingly staring at the wall.


Yea, I'm starting to think that insatiable bloodlust isn't the fastest way to level up here...
Well, murder is, yes. But bloodlust probably not. Careful planning and knowledge will help you a lot more then brazen violence.

Unless you chose blastel. Blastel loves that shit.

Okay. I read up to the first page of the NEW WORLD ORDER after Null bit the dust, and said "fuck it."

Jumping in this thing with pretty much no knowledge of what's situationally going on, maybe a couple of the popular words but that's mostly it. (And by that I mean stuff like Zentol and Garstopit, not, y'know, actually situationally useful stuff. Prepare for science!)

CHARSHEET:

Name: Laularu the Mildly Competent
Appearance: Looks like a dweeb. Exactly non-wimpy enough to not trip over his own shoelaces and DIE, and exactly wizened enough to have the potential to cast more than DEATH TENTACLES FROM BEYOND TIME AND SPACE, but clearly not showing the particular brand of confidence that comes from murdering people repeatedly with black holes. Probably meat for farming, but, we'll see :P

STRENGTH = 1
SPEED = 3
DEXTERITY = 2
AWARENESS = 2
CHANNELING = 2

zeroes to other things obv. Pseudo-almost-balanced dodge-based science conduit engage!

Until I get access to things other than garstopit, of course. Then.... prepare yourselves.

Sure you want to be using magic with zero potency? You have a pretty high chance of bad shit happening to you. Admittedly, it would be funny. Just saying,  with -1 pot expect a lot more !!SCIENCE!! as opposed to science.

My initial build was actually designed with the intent to live longer than one turn before I start casting spells that would nuke myself. My first soul is going into potency most likely, once I know more about what kind of thing I want to cast. As for putting 2s into things, it means I only need one soul to go from 0 to +1. I wasn't just concerned about not having -1s, hence leaving potency for later. I'm more concerned with exploding into gore, and not above min-maxing myself for optimized survival.

As tempting as 9 POT 1 POOL is.

For that reason I'm leaning more towards the stony god. There's a reason Null was untouchable until PW killed him off via anticlimax, and it was because he optimized defense over offense, instead of just putting all his points into the BLOW STUFF UP stat.

I'm also the kind of guy who takes bonus pride points in intentionally forgoing the typical tried-and-true tier 1 stuff if it means I have a lower chance of winning, but still a non-zero chance and the ability to do it in excellent ways.  For instance, ICELANDIC DEATH METAL BEAR.

Sticking with my initial build, if I die oh well I'll roll up a new char.
Okie dokie.  Consider yourself spawned in. You appear in a big square room, standing in the middle of a magic circle surrounded by 8 mummified monks. There's only one door out of the room.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 27, 2013, 07:18:29 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 27, 2013, 07:23:19 pm
Thank you! Random.org seems to hate me.
Do a little happy dance. Walk around through the woods, looking for monster to stabbity. If found, then Cainthalsaz three times at it, then stabbity. If no monsters found then say Shaazeshelial Zzers Harialltontal. I need better rolls here!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 27, 2013, 07:28:02 pm
"GgrgrgreeEEEEEE!! That HURTS! I'm gonna make sure you can't do THAT again!"
Non-lethal, but aggressive WORDS. While clinging to Eotyranuss's neck.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 27, 2013, 07:28:15 pm
Runework!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 27, 2013, 07:33:44 pm
-snip-

I'm honestly not sure what helmet you're talking about.

This one.

summon headwear
[pot:6+1]
You summon a massively heavy diamond helmet. Far too heavy to wear, or even pick up.

So I guess... Uh, repeat my previous actions (http://www.bay12forums.com/smf/index.php?topic=119572.msg4270513#msg4270513) then I'll do new actions to restore Glassco to the proper time-line?

Spoiler: New Actions (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 27, 2013, 07:34:34 pm
More Mystic Magic then see what type of texture the fruit's outer shell has. (Hard, soft, etc…)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 27, 2013, 07:35:56 pm
Thank Yo-Drell. Then, using the wall as cover, Garstorpit the owl
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 27, 2013, 07:59:00 pm
*sadface*

I want my mega-mace.

"Drat. Alright, lets go for some defensive gear!"

WORD HOMIE!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 27, 2013, 08:08:54 pm
Missed the rest of my PM. Well, doesn't matter, I'll send in a new one. Let's see if I can recreate Null's sword in armor form...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 27, 2013, 08:25:35 pm
How hot does the money look?  Steaming?  On fire?  Ground-smoldering?  If it's either of the latter, or hotter, just stay away and regen mana.  If it doesn't seem too bad, Garstorpit the monkey.  Also, order my zombie minion to attack that deer thing.

Now I'm stuck wondering whether it's gradually buffing itself, and I need to kill it now, or if it's charging an attack, and I need to throw up defenses.  Ugh.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 27, 2013, 08:28:19 pm
Just give him a firm spanking.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 27, 2013, 08:53:20 pm
fire an arrow at the hopper from the doorway then switch to my flame sword of control fire and my diamond shield of defence +1 and charge at it.

Use situational words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 27, 2013, 09:06:52 pm
((Shouldn't I have 1 potency now?))

Continue towards the forest, murdering any opposition with high-velocity cannonball-sized hunks of my throne.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 27, 2013, 09:14:02 pm
"Holy hoping hobbits!  Where did you come from?"

Ozzy calls out to the sneaky stranger.  If the man responds in a cooperative manner, ask him what he knows of this place and try EXPERIMENT WORDS.

If he chooses to attack instead use COMBAT WORDS.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 27, 2013, 10:13:13 pm
"Ah wunner if thay're mah frens..."

Determine if the figures are flying with or without wings. Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 27, 2013, 10:14:30 pm
Try the same words again. Clo-caltel Clo-caltel Zothelthcaon Harialltontal!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 28, 2013, 12:49:34 am
Continue working on the base. Do the downstairs area first.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 28, 2013, 12:51:25 am
Say "Noreeb Uristrast Rothcaltal" at the deer while pointing my open palm at it from point-blank range. Have Fast Dude slash it until it is deader than Tod-2.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: laularukyrumo on May 28, 2013, 01:20:49 am
First thing's first. Go find the altar to the Stone God and start praying and worshipping and praising him and thanking him for safely delivering me safely to the appointed place and general niceties.

Then say Thrancaole Phal because, why not. Summon Ink is usually good for making runes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 28, 2013, 01:50:00 am
Silica says <words> before stepping back inside the anti-magic area.

Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 28, 2013, 03:12:38 am
"Ohai there I got bored so RO-wait bad idea. Umm... SHAREE- wait no that's probably crush me at some point. Screw that, GARSTOPIT, GARSTOPIT, GARSTOPIT, GARSTOPIT, GARSTOPIT!"
(I am doing a lot of individual garstopping, as evidenced by the commas. Also, before doing this, Kick Flabort where it hurts and punch the neck. YOUR SOUL SHALL BE MIIIIIIIINE. Also try escape grip.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 28, 2013, 05:32:26 am
"AHHHHHHHGHHHHH!"
say words while gripping self
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 28, 2013, 07:45:23 am
((I think Thrakor's already mind-controlled him and planning to sacrifice them to Scarlon.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 28, 2013, 10:52:46 am
Speak with ghost creature, weapon at the ready.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 28, 2013, 11:37:05 am
"Time for a mascot. Halthelshar Ratheale Zoth-Hareth."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 28, 2013, 03:03:36 pm
Kin readies his sharp crystal lightning fists and enters the forest proper. He also tries "Trialo Aealthel" while aiming for one of the trees.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 28, 2013, 03:50:59 pm
"A challenger appears. Come at me then."

Wait for the stone to get closer, and ready my staff to give it a nice big whack.

((I really hope this Glyph head is magic, and not has it.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 29, 2013, 08:53:53 am
Will the mage to point his hand away from me/anything important then say Magical Phrase.  Then sacrifice him to Scarlon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on May 29, 2013, 09:23:19 am
Give up, say words. For the second series, try to hit some of the furniture from a decent distance.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 29, 2013, 03:08:16 pm
Take the sword and wander into the village.
Clo-Caltel Prathoal Zzers!
then
Thrancaole!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 29, 2013, 06:07:46 pm
Thank you! Random.org seems to hate me.
Do a little happy dance. Walk around through the woods, looking for monster to stabbity. If found, then Cainthalsaz three times at it, then stabbity. If no monsters found then say Shaazeshelial Zzers Harialltontal. I need better rolls here!
You head into the Pillars of the sky area and find two monsters, a rather hot monkey and a freaky deer thing. Although it looks like they've already engaged two other wizards in a fight. You could run in and try and steal a kill, if you wanted.

[pot:3+1]
You successfully make yourself stronger and faster.
"GgrgrgreeEEEEEE!! That HURTS! I'm gonna make sure you can't do THAT again!"
Non-lethal, but aggressive WORDS. While clinging to Eotyranuss's neck.

"Ohai there I got bored so RO-wait bad idea. Umm... SHAREE- wait no that's probably crush me at some point. Screw that, GARSTOPIT, GARSTOPIT, GARSTOPIT, GARSTOPIT, GARSTOPIT!"
(I am doing a lot of individual garstopping, as evidenced by the commas. Also, before doing this, Kick Flabort where it hurts and punch the neck. YOUR SOUL SHALL BE MIIIIIIIINE. Also try escape grip.

[Flab speed:4-1]
[eot speed:1]
[flab pot:2+2]
[eot end:3]

Lol's reaction plans are rather undermined when his tongue comes alive and starts trying to wriggle down his own throat.



Runework!
[pot:5]
The rune in the middle burns away; must be a slot for a different kind of rune. The result is a strange silvery, crystalline lump that seems to be burning endlessly. Looks difficult to hold.



-snip-

I'm honestly not sure what helmet you're talking about.

This one.

summon headwear
[pot:6+1]
You summon a massively heavy diamond helmet. Far too heavy to wear, or even pick up.

So I guess... Uh, repeat my previous actions (http://www.bay12forums.com/smf/index.php?topic=119572.msg4270513#msg4270513) then I'll do new actions to restore Glassco to the proper time-line?

Spoiler: New Actions (click to show/hide)
Oh, that thing vanished a while ago. Most things that are failures do. But we'll just say there's some spare diamond left over from when the ship was made.

[will:4+2]
You make your board just fine. Now it's just a matter of flying down hill; hovering a few inches or feet above the surface of a jagged mountain, careening down at over a hundred miles an hour through thick cloud cover....

This is starting to sound like it's gonna be very fatal. Or at least require multiple rolls. Might be better off just going down the path...
[will:2+2]

In fact thats exactly what you do. You just sort of hover your way down the path until you meet up with john.

More Mystic Magic then see what type of texture the fruit's outer shell has. (Hard, soft, etc…)
[pot:1,4,2]

Nothing, snake, nothing.

The fruit looks pretty soft from here, like a thin skin drawn over juicy inside.

Thank Yo-Drell. Then, using the wall as cover, Garstorpit the owl
May not be the best idea. The owl is flying so it's definitely gonna stay out of range of single words.

*sadface*

I want my mega-mace.

"Drat. Alright, lets go for some defensive gear!"

WORD HOMIE!
[pot:1]
uh oh
[end:4-1]
Your entire right arm explodes in a burst of greenish black gas. You start bleeding. A lot.

Missed the rest of my PM. Well, doesn't matter, I'll send in a new one. Let's see if I can recreate Null's sword in armor form...
[pot:3+1]

You summon up a sheet of steel. Its got an odd sort of glow to it.

[pot:2+1]
Your eyebeams are rather anemic but it appears that the metal survives them better then if it was simply normal metal.

How hot does the money look?  Steaming?  On fire?  Ground-smoldering?  If it's either of the latter, or hotter, just stay away and regen mana.  If it doesn't seem too bad, Garstorpit the monkey.  Also, order my zombie minion to attack that deer thing.

Now I'm stuck wondering whether it's gradually buffing itself, and I need to kill it now, or if it's charging an attack, and I need to throw up defenses.  Ugh.
The grass around it is on fire so it's pretty toasty.

You send your zombie to attack the deer.

Say "Noreeb Uristrast Rothcaltal" at the deer while pointing my open palm at it from point-blank range. Have Fast Dude slash it until it is deader than Tod-2.
[spd:3
[trackstar spd:3+2+1]
[deerspd:1+1]

[track dex:4]
[track str:2+2]
[deer spd:6+1]
[deer str:4+3]
The deer swats your minion's sword away with its shield and counters with his own blow.
[deer dex:6+2]
[Deer str:2]
It strikes your minion's blade with it's own, trying to smash it apart, but its blow glances off.

[pot:6+1]
[dex:2]
You fire a concentrated beam of booze like a water cannon. It completely misses the deer. Damn.

[deer spd:6+1]
The deer, seeing that it can't hurt you or your minion and that a zombie is charging in from the distance, turns tail and runs off into the forest.




((Shouldn't I have 1 potency now?))

Continue towards the forest, murdering any opposition with high-velocity cannonball-sized hunks of my throne.
You make it all the way down to the edge of the forest without a problem.

"Holy hoping hobbits!  Where did you come from?"

Ozzy calls out to the sneaky stranger.  If the man responds in a cooperative manner, ask him what he knows of this place and try EXPERIMENT WORDS.

If he chooses to attack instead use COMBAT WORDS.


The man doesn't respond at all.

[pot:2,5]
Dunno, and tentacles.

"Ah wunner if thay're mah frens..."

Determine if the figures are flying with or without wings. Words.

They're pretty damn far away...but it looks like they're flying with wings.

[pot:6]
You summon up a torso made of wax. Okie dokie.


Try the same words again. Clo-caltel Clo-caltel Zothelthcaon Harialltontal!

[pot:4+1]
You summon up what amounts to a Gatling crossbow.

Continue working on the base. Do the downstairs area first.

You complete the entire, long, main tunnel and light it with the fungus lamps.

First thing's first. Go find the altar to the Stone God and start praying and worshipping and praising him and thanking him for safely delivering me safely to the appointed place and general niceties.

Then say Thrancaole Phal because, why not. Summon Ink is usually good for making runes.


Does that mean you want to join him? To do that, there's a knife and a basin there on his altar. I'm sure you can guess how that works.
We'll assume you go outside for now. 
[pot:3-1]
Welp. Let the good times roll.

Silica says <words> before stepping back inside the anti-magic area.

Spoiler: Silica's Catalogue (click to show/hide)
Eventually silica is gonna figure out there are probably easier ways to do this. Well, easier in the long term.

[pot:3+2]
You get some magnetic clockwork arm armor that helps stabilize your aim.

"AHHHHHHHGHHHHH!"
say words while gripping self
[pot:1+1]
NOPE AHHHHHHHHHHHHHHHhhh. ouch. Well your fire is gone so you're only half the man you were. But you're not dead at least. Ow.

Speak with ghost creature, weapon at the ready.
It doesn't seem to want to talk. In fact it's circling around you like a demonic tron light cycle, enclosing you in a wall of solid afterimages.

"Time for a mascot. Halthelshar Ratheale Zoth-Hareth."
[pot:6+1]
You summon up a glass sphere.

"Yar." It says, in a mildly depressed voice.

Kin readies his sharp crystal lightning fists and enters the forest proper. He also tries "Trialo Aealthel" while aiming for one of the trees.
You head into the forest until you hit a fork in the road. Left goes toward some carved trees, right toward an ancient foundation.

[pot:5]
You fire the phantom image of a tail out behind you. Alrighty then.

"A challenger appears. Come at me then."

Wait for the stone to get closer, and ready my staff to give it a nice big whack.

((I really hope this Glyph head is magic, and not has it.))
You wait. The stone doesn't get closer. Rather several large stones tear themselves out of the ground and begin to hover around it, spinning around it in a rather frightening orbit of potential bludgeoning.

Will the mage to point his hand away from me/anything important then say Magical Phrase.  Then sacrifice him to Scarlon.
[mage pot:6+1]

The mage produces a stack of red paper slips, each about 4 inches across and 8 long. The seem...volatile.

That done, you bring him to the altar and drive the blade straight into his sternum. The blood pools and trickles down into the slits along the edge of the altar. From there, it runs somewhere below. The statue of Scarlon bends low.

"What does do you desire?"

Give up, say words. For the second series, try to hit some of the furniture from a decent distance.

[pot:1+1]
Fizzle
[pot:2+1]
a bit of static electricity sparks in your palm.

Take the sword and wander into the village.
Clo-Caltel Prathoal Zzers!
then
Thrancaole!
village center you go.

[pot:5,3]
You get a clockwork warhammer. It hits harder then normal by means of a piston sort of thing. Ever see big O? Hm.

And a small amount of ink.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 29, 2013, 06:13:06 pm
Ah damn.

More runework!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 29, 2013, 06:14:23 pm
Unholy Pariah

Name:sven
3 speed (+1) (+1 tat)
3pot (+1)
1end
1 Str (+1 tat)
3pool
1 dexterity
1 awareness

Tattoo:Fast, strong full body

Sha-calun the Everflame Lv.0 (11/20 6 natural pot roll/using fire)
(reroll natural pot 1's)

Imbued with Diamond.

Inventory:
Silver flask (perm)

Fire sword of fire control
Clockwork greatbow (Generates glowing dust arrows)

3/3 pool
Location: Temple basement. 
Souls:2
-----------------------------------------------------
Corsair

Str:  1
End:  1
Dex:  1
Spd:  1
Awar: 0
Pot:  3
Will: 3
Chan: 4


Sha-calun the Everflame Lv.0 (12/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)

Inventory:
Diamond-obsidian Greaves
Bone-fire sword of control
magma stone bow.
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate

Injury: Right arm gone

Tattoo: Full body fire obsidian diamond, perm.

pool 4/4

Location: village homes
souls:4
----------------------------------------------------
Javierpwn

Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1

Inventory:
Bits of scrap metal. 
Sand whip
Steel lizard whip.
Clockwork bear, controlled but inanimate.
Ivy style swordwhip.
Twin sand blades.

Pool:3/3

Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.

Corruption:1/8

Location: Crater lip

Nul-sheal the Green:Lv.1 (0/20 uses of element)
(Control over:Sand)
{Elemental affinity: +1 to all rolls using the element.}

Soul:0
---------------------------------------------------------
Derm

Derm
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1   
Will: 1
Channeling: 5

Shub-shalsheil lv.1 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
{Air inscription: Circles and Runes can be inscribed in mid air using nothing but the tip of the finger.}

Tattoos:large, strong, full body.

Injury:

Location: Somewhere

Inventory:
Plastic ring of booze control.
Giant lava-obsidian ax.

pool:5/5
Souls:1
---------------------------------------------------------
syvarris

Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo) (+1 body modified)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 2/3

Inventory:
Ninja outfit
Cloak (force aura, single use).
Necromancy ring (in stomach)
Zombie Raider Heavy (dex+1)
steel dagger
Plant control ring (marked with steel control)


Flux:Lv.0 (12/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)


Tattoo: Full body necromancy, fast

Injuries;

Corruption: 3/8

Location: pillars of the sky

---------------------------------------------------------
Toaster

Name:  Thrakor
Appeareance:  A short guy with an attitude problem.  Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early.  A bit slender.
Stats:

Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency:  0
Will:  6
Channeling: 0


Scarlon:Lv.0 (1/20 will successes)

Inventory:
Mask of scarlon (Inherent mind control capacity)

Tattoo:

Injury:
Gash in upper right arm.


Pool: 1/2
Location: Temple to scarlon 
0 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3

Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless  humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.

Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4

inventory;
Diamond Track star homunculus (+2spd) with Sturdy Crystal sword (spd +1, str+2)
Floating diamond shield of control
Fragile goat

tattoos: Full body giant air fast, perm.

Location: pillars of the sky
--------------------------------------------------------
Xanmyral

Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0 (-1)
END: 1
SPD: 1
DEX: 1
AWR: 0 (-1)
POT: 0 (-1)
WIL: 7 (+2)
CHA: 0

Tattoo:
Traitor of Scarlon mark

Injuries:

Nul-sheal the Green:Lv.0 (11/20 uses of element)
(Control over:Diamond)

Inventory:

Location: village center.

pool: 2/2
--------------------------------------------------------
Superblast:

Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.

Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency:  3
Will: 1
Channeling: 2

Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Strange, cold feeling, sword.
Silver flask

Inujuries: No hair or eyebrows.
Teeth missing

Flux:Lv.0 (9/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)

Location: three heads

pool 2/2
souls:1
---------------------------------------------------------
Singular Byte

Name: Jonathan

Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.

Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3

Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)

Inventory:
 

Location: Village center
pool 3/3
------------------------------------------------------------
Onyxjew944

Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3

Tattoo: Flame wings on chest(active. Disappear if deactivated)
Flame claws on right hand. Perm.

Inventory:
Clockwork Piston warhammer.

Injuries: 
Right wing injured. (-1 spd flight)

Sha-calun the Everflame Lv.0 (14/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)

Location: Mushroom forest   
pool:3/3

Souls: 2
-------------------------------------------------------------
Kinese

Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.

Fists (+2spd, -1str)

Injuries
Imuded with crystal

Inventory:
Big hat (imbued with plant and crystal)
Metal rod. [imbued with blood]
Crystal knife

Location: Branching paths

Tattoo: Full body lightning, perm

pool 2/2

1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.

Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.


Str: 0
End: 0
Dex:  2
Spd:  2
Awar:1
Pot:  1
Will: 0
Chan: 4


Shub-shalsheil lv.0 (0/20 circle/mark usage)
Circles take 1/2 time to inscribe.

Injuries:

Location: village center.
Inventory:
Steel sword.
Clockwork piston hammer (+3 str, -2 spd)

Corruption 1/8

pool 4/4
---------------------------------------------------------------------
Wwolin

Name: Larry

Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...

Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 1
Will: 3
Channeling: 0

Nul-sheal the Green:Lv.2 (1/20 uses of element)
(Control over:Gold)
(Elemental Affinity: +1 to all rolls for using your chosen element)

Injuries
Right hand crystalized and useless.

Inventory:
Golden throne. 
Torch (lit)
Crystal homing spike curse ring.

Location:  edge of the forest.

pool 0/0
--------------------------------------------------------------------
GWG

Stephen strange Blackpool

Strength 0
Endurance 0
Speed 2
Dexterity 3
Potency 2
Will 1
Channeling 2

Inventory:
Hand scythe
Gold ring
Bottle of booze.
Diamond arrows of air control (10)
Forcefield arrow

Injuries: Left hand gone.

LOcation: Somewhere

pool 2/2
souls:1
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4

Location: Somewhere

Inventory:
Steel sword of plant control.

Tattoo: Steel with wings, full body. Fast.

injuries: 

pool 4/4

souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4

Corruption:1/8

inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Steel-ink ministaff.
Arcane lightsaber.
Forcefield generating gauntlets
Clockwork toxic sword.
Clockwork Dust spear
Clockwork Dust Mortar
Clockwork Crossbow that fires arrows of Light.
Clockwork greatbow that fires chainsword
Magnetic clockwork arm armor (+1 dex)

Location: Temple upper


pool 4/4
---------------------------------------------------------------------------
Miauw62

Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3

Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)

Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.

Corruption: 1/8

Tattoo:Single use right leg steel. Right arm, clockwork magnet.

Location:Village homes, hiding in one. 

Effects:Imbued with Crystal and Plant

pool 3/3

1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 7 (+2)(+1 for fungus)
Awareness 1
end 1
Pot 0
Cha 0

Location: Path toward the beach.

Nul-sheal the Green:Lv.2 (0/20 Combat uses of element)
(Control over:fungus)
(Elemental Affinity: +1 to all rolls for using your chosen element)
(Elemental immunity: You become immune to your chosen element)

Injuries:
Broken leg (Fungi cast)
Burns on face and hands (Fungi mask and gloves.)
Left arm torn off at the elbow.Bandaged.

Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
Fungi-minimech, light weight, can climb
Necromancy ring (Hidden on sea path cliffs)
2 thallids with ring things. (and springs in their legs)
fungus Ring with control over iron, flesh and steel.
Ring with control over acid, stone and force.

pool 0/0
souls:1
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3

Location: Hall of gods.

pool 0/0
----------------------------------------------------------
Saurinae

Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2

Pool: 2

Location: Forest crossroads.

Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Rare earth magnet Warhammer(-2 spd, +3 str)

Yo-drell lv.0 (1/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll

---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 2
Speed: 1
Dexterity: 3 (+1)
Awareness: 3(+1)
Potency: 1
Will: 1
Channeling: 1

Location: Entrance to warrior's graveyard

Blastel: Lv.1 (0/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Bloodsport: Spilling the blood/successfully injuring an opponent grants you additional Str bonuses to further hits against that opponent.


Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)

injuries:

Pool 1/1
souls:3
---------------------------------------------------------------
ArchAIngel

Strength: 1 (+1 tat)
Endurance: 1
Speed: 1 (+1 tat)
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
 
Inventory:
Diamond sword.
Diamond helmet (Control diamond mark) ---------------|
Clockwork diamond chestplate                         |(-1spd)
Diamond arm armor.-----------------------------------|
Diamond greaves

Diamond chestplate
Diamond sword with crystal edge.

pool 3/3

Tattoo:Full body strong and fast, single use.

Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll

Location: pillars of the sky.
Souls:2
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 3
Pool: 3/3

Injuries:
Wingarms.

Shub-shalsheil lv.1 (11/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
{Air inscription: Circles and Runes can be inscribed in mid air using nothing but the tip of the finger.}


inventory:
Rubber control staff
Several rubber arms and legs.
Rubber arm enchanted with toxin

Tattoos: Full body rubber, perm.

Location: Somewhere

Souls:1
----------------------------------------------------------------------
Frostbyte
Name: Jixiu

Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!

Str:0
End:1
Spd:1
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3

inventory:
(Hidden in village home
Clock work spear of Destruction. [Spd +0, str +1]sp
Clockwork destruction chestplate)
Necromantic injection knife.
Clockwork necromantic bow.

Tattoo: Clockwork wings, reusable.

injuries:
Other Eyes

Corruption
2/8

Location: village center 
Souls:1 
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2

Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)

Inventory:
Steel bracers (On each arm)
Steel shin guards
Steel helmet
Raider uniform- extra arm holes ripped in.
Long sword
shield
War pick x2
Pair of manacles

Juryrigged torch.

Injuries:
 

Location:training ground, magic testing chamber
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.

Strength: 0 (+1 tat)
Endurance: 1
Speed: 1 (+1 tat)
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4

Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)

Inventory:
Bit of wood, 2 candles.
Steel sword
Diamond chestplate.
Gatling crossbow.

Tattoos:strong, fast full body.

circles:

Location: Village homes

Pool: 4/4

souls:1
--------------------------------------------------------------
Magmaholic

Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3

Tattoo:

Injuries:

Inventory:

Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name:   Doctor Octogonapus
Gender:   Male
Age:   45
Appearance:   Bald, green eyes, average height
Stats:
Strength:   0   (-1)Tattoo(+1)
Endurance:   0   (-1) (+1)
Speed:      0   (-1)Tattoo(+1)
Dexterity:   0   (-1) (+1)
Awareness:   0   (-1)
Potency:   3   (+1)
Will:      1   (0)
Channeling(Pool):   7

Inventory:
Ring with control over acid, stone and force.

Tattoo:

Sha-calun the Everflame Lv.1 (1/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc)

Circles:

Corruption: 4/8

Location: cliff path to the sea.   
Souls:1
---------------------------------------------------------------------
Scientist
Died
-----------------------------------------------------------------------
Flabort
Milo Thatch
Potency: 6
Will: 1
Channeling: 3

Tattoo:


Shub-shalsheil lv.0 (10/20 circle/mark usage)
(Circles take 1/2 time to inscribe)

Injuries:
Skin burnt off, Bleeding a hell of a lot.

Location: Temple grounds

Circles: http://www.bay12forums.com/smf/index.php?action=pm;pmid=247352;kstart;f=inbox;start=1770;sort=date;#msg247352
-----------------------------------------------------------------------
Stonecod
bob
Bob is an average man. He knew what his calling in life was from his younger days as a child: repair toasters. Sadly, he couldn't find any openings in toaster repair, so he became a butler.

Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness:0
Potency: 3
Will: 1
Channeling:6

Circle: Basement (http://www.bay12forums.com/smf/index.php?action=pm;pmid=240877;kstart;f=inbox;start=1605;sort=date;#msg240877)

Tattoos. Tongue(http://www.bay12forums.com/smf/index.php?action=pm;pmid=244450;kstart;f=inbox;start=1680;sort=date;#msg244450)

Location: temple grounds
------------------------------------------------------------------------------
pyro
Name: Adrian Haber (Pronounced ah-ber)
Appearance: A somewhat-stooped, tall man, of a heavyset figure, with close-cropped black hair and gray-green eyes behind spectacles.
Stats:
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 3
(Pool: 3)

inventory:
Clockwork power bow (+1 str)
Clockwork gauntlets (+1 str)

Location: temple grounds.
-------------------------------------------------------------------------------
Sjm
name: bloggs
Appearance: extremely generic, except that he has no nose.
stats:
str: 1
end: 1
spd: 1
dex: 1
awr: 1
pot: 2
wil: 1
cha: 2
-----------------------------------------------------------------------------
Eotyrannus
NAME: Lol yo face
STORY: LYF was eaten by dinosaurs once. Now he's in here. Wherever that may be.
STATS:
Strength: 0 (-1) (+1)
Endurance: 2
Speed: 0 (-1)(+1)
Dexterity: 1
Awareness: 2
Potency: 2
Channelling: 3

Location:Temple grounds.

Injuries:
Otherflesh legs and arms

Corruption: 3/8
-------------------------------------------------------------------------------
Cheesecake
Name: The Cheesecake Meister
Appearance: Elderly man, weak, lanky arms and legs and wears a cheesecake hat and a pink "I love Cheesecake!" shirt.
Stats:
Strength: Damage from physical blows, lifting things, wearing heavy armor, not being a girly man.

Endurance: 0

Speed: 3

Dexterity: 3

Awareness: 0

Potency:  1

Will: 1

Channeling: 2

Pool:2
----------------------------------------------------------------------------
Bigfoot
Name: Professor Bigf00t
Appearance: 2m Tall, average build, strange grey patch on back right side of hair since Nul-sheal only knows when. Fancies himself a mad scientist and cryptanalyst. Lord knows he will need both of these in force if he plans to survive... THE PERPLEXICON!
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 1
Awareness: 0
Potency: 1
Will: 3
Channeling: 5

Inventory:

Injuries:
Right arm missing. Bleeding out: 2 turns.


Tattoos:

Location:temple grounds
------------------------------------------------------------------------------
dan
Ilral Cilobad: Ripped from his life as baron of Ibashsfeshs, Ilral is just looking for a way home.

+3 Endurance
+2 Dexterity
+2 Speed
+3 Channeling

location: clothing shop

inventory: 
Muscle hat.

---------------------------------------------------------------------------------
Laularukyrumo

Name: Laularu the Mildly Competent
Appearance: Looks like a dweeb. Exactly non-wimpy enough to not trip over his own shoelaces and DIE, and exactly wizened enough to have the potential to cast more than DEATH TENTACLES FROM BEYOND TIME AND SPACE, but clearly not showing the particular brand of confidence that comes from murdering people repeatedly with black holes. Probably meat for farming, but, we'll see :P

STRENGTH = 1
SPEED = 3
DEXTERITY = 2
AWARENESS = 2
CHANNELING = 2

-----------------------------------------------------------------------------------
Active enemies
Sy vs Monkey warrior at pillars of the sky

Carrion beast vs Zako

Saur vs Mage's Owl at forest crossroads.

Gyph head vs Kisame.

Chrome hopper vs Unholy


-------------------------------------------------------------------------------
Combined circles:
Derm (on)
Vak (on)
Nahere (on)
Flab (on)
Empi (on)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 29, 2013, 06:15:27 pm
Also, where's mah god XP?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 29, 2013, 06:33:12 pm
More Favor-Grinding then see if I can puncture a piece of the fruit's skin slightly offset from me with my rubber finger.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 29, 2013, 06:36:31 pm
((I liked the tron ghost mental image.))

Touch Angle, say words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 29, 2013, 06:41:15 pm
I am going to need a ranged weapon.
Say the words "Clo-caltel Zothelthcaon" and get ready to smash the MO with the warhammer if it gets close
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 29, 2013, 06:46:26 pm
((I told you those words were non-lethal. Now, letting you know, you can still draw runes, but those are pretty tricky to use in combat))
"There. Now, if you know what's good for you, you'll keep out of my hair and from saying THAT word ever again. Now, healing, healing..."
Milo flips through the book looking for something on the subject.
"...darn, nothing. Nothing about it at all, baring changing into something completely else."
Words.

((Edit: Derm, I'll bet you put a B/C/D rune into an E slot again, or an E rune into a B/C/D slot. Or else it expected a Shape where there was an element. But "center" slots tend to be the bigger slots, meaning E slots. Just FYI, from what I gleaned))
((Edit 2: Circles I've found with slots that could reasonably be called "center" slots that aren't E slots: A28-A30, A45, A55, A57-A61, MAYBE A62-A66 (Depending on what you do and don't define as a slot), and of course !!A56!!, so most are at the very end.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 29, 2013, 06:47:10 pm
Ooh! I have a idea! I hope this works!
Say PM words. Hope it works.
If this works, I get a catgirl!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 29, 2013, 07:18:53 pm
Wheres my chrome hopper fight?
 :-[
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 29, 2013, 07:48:50 pm
That...is not what I thought I said.

Push torso off branch and watch it fall. Words, hopefully the right ones.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 29, 2013, 08:01:05 pm
Fuuuuuuuck yeeah.
Poke the ink. Grab the hammer, and go over to a wall. Attempt to add HAMMER to INVENTORY.

Draw on a wall, somewhere that would piss off a villiger if they're even alive anymore. Do Test Pattern Alpha.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on May 29, 2013, 08:28:21 pm
Construct the experiment room and armory, and anything else I have time for.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 29, 2013, 09:16:46 pm
Say words.  If succesfull, run through some of the grass that's burning, if it's out of the monkey's reach.  Does it burn my feet?  If not, punch the monkey.
Shout Cainthalsaz at the monkey twice, then activate the tatoo on my cloak and focus on not getting hit..

Then wonder whether good dodges allow counter-attacks.  Lastly, make sure my zombie stays away from the flaming monkey.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 29, 2013, 09:58:39 pm
"Awwww yeah! Now we're talking!"

Shareeb Shaontrod Baltaeol Con-thorbdalion, and load the result into the crossbow. Also, check what ammo is already loaded into it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 29, 2013, 10:21:12 pm
Say WORDS I sent you two days ago. Try not to kill myself. Again.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 30, 2013, 12:07:16 am
"~Silly-deer-fellow. Happy-trails!~"

Fast Dude: Attempt to slay charging zombie with deadly crystal sword. Tod-3: wave fists menacingly and hop from one foot to another defensively while waiting for pool to regenerate.

*metagaming sense tingling*

Disregard that. Just keep on moving through the clearing using whatever possible path there is to go on. If there are several, pick one randomly. JUST KEEP GOING.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 30, 2013, 01:41:26 am
"Gentlemen, I can rebuild me. We have the technology. We have the capability to build the world's first bionic man. Proffessor Bigf00t will be that man. Better than I was before. Better, stronger, faster."

"Shaazeshelial Harialltontal Zzers Shareeb Halthel"


EDIT: See later post for revised turn, this just left here for completeness.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 30, 2013, 02:15:58 am
Continue strangulation with one hand, attempt to make a B9 rune on Flabort's face with the other.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 30, 2013, 03:27:25 am
((Well, this will be entertaining. I should warn you though, Flabort is affiliated with Aether, though not directly, I have no idea what the reaction to your hostilities will be.))

*sigh* "Why is everyone randomly using that word now?"
Silica equips the stabilizer and says <words>

Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on May 30, 2013, 06:50:22 am
Ancient foundation it is. Explore every nook and cranny of it while also saying "Karenthar Zara-Beth" on the ground.


((Piecewise: You might have missed the spoiler tag on the last status post.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 30, 2013, 07:59:13 am
Hit the Spirit thing with my Whip-Blade.
Yell Words:
Cainthalsaz Contar Zzers
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 30, 2013, 08:03:29 am
Hey, Harry!  That's my zombie!  In case you haven't noticed, I have a +6 to dodge rolls.  Considering you don't have any bonus to dex, that makes me practically invincible.  Just FYI before you attack my minion.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 30, 2013, 08:07:51 am
Hey, Harry!  That's my zombie!  In case you haven't noticed, I have a +6 to dodge rolls.  Considering you don't have any bonus to dex, that makes me practically invincible.  Just FYI before you attack my minion.

Dammit, I keep missing these things. And I won't even get souls for this! Crap.

On with the metagame!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on May 30, 2013, 09:07:19 am
"O Mighty Scarlon, what words and runes of powers can give me natural regeneration, so that my wounds heal themselves rapidly?  I beg you to whisper your secrets to me!"

Ask for divine favor.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on May 30, 2013, 03:53:21 pm
"Ranged combat eh? I can play that."

Using the staff as a bat, find some rocks and start hitting them at the Glyph Head. If it tosses rocks at me, try and hit them back at it, unless they look too big to hit back. Then dodge the fucking rocks.

((Wonder how many souls I'll get for this.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 30, 2013, 04:13:33 pm
"And now for some headgear. What kind of pirate mascot doesn't have a pirate hat?"
I focus on creating a black diamond, shaped as a pirate hat. ((I'll PM you the words used.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 30, 2013, 04:27:26 pm
"I almost feel sorry for the livin' bits o' tha' forest. By almost I mean I'm going to enjoy this."

Zorhalth the undergrowth. Zorhalth it again. Zorhalth anything that leaves the undergrowth. Do these regardless of any other condition.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 30, 2013, 04:57:29 pm
Continue strangulation with one hand, attempt to make a B9 rune on Flabort's face with the other.
You do realize that you don't have anything to write runes with? So that will not work.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 30, 2013, 05:02:22 pm
"And now for some headgear. What kind of pirate mascot doesn't have a pirate hat?"
I focus on creating a black diamond, shaped as a pirate hat. ((I'll PM you the words used.))

"Hey John, 'm back. Anything happen while I was gon--Oooh, strange sphere.  Wassit do?" Glassco said as he removed the diamond restraints from his feet (Mentally if I must state) and, if successful moves towards said sphere. "Anyway... People at the temple are getting a bit wily, attacking each other and such. We best scram before we get caught up in that mess, too much to do to mess with other... What should we call them... Chosen? Sure, that works I suppose."

Spoiler: Rest O' Actions (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on May 30, 2013, 05:09:51 pm
"It talks. I'm not too sure it can do anything else. Anyway, I decided to make it while I was waiting for you to get back since you're more skilled with the entire ship building thing.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 30, 2013, 05:13:42 pm
use replacement strategy for chrome hopper fight.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 30, 2013, 05:35:05 pm
Continue strangulation with one hand, attempt to make a B9 rune on Flabort's face with the other.
You do realize that you don't have anything to write runes with? So that will not work.
Does he have any blades? He could cut Flabort and use his own blood.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 30, 2013, 06:01:29 pm
Continue strangulation with one hand, attempt to make a B9 rune on Flabort's face with the other.
You do realize that you don't have anything to write runes with? So that will not work.
Does he have any blades? He could cut Flabort and use his own blood.
Ummm... I dunno, gouge out his eyes or something. Write it in eyeball juice.
Title: Re: Perplexicon: Magic is Confusing: LYF swallows own tongue!
Post by: flabort on May 30, 2013, 06:14:28 pm
Blood? What blood? I don't... wait, I still do, darn it. Well, in a second I won't, and gouging out my eyeballs may be a bit tougher to do.
Also, doing so would be a hand-to-hand combat action, and we've seen that those involve a few more rolls then magic, and tend to fail more often. When they DO succeed, they are quite devastating, so I personally hope it doesn't (I don't want to break out my second character yet), but you do have a stats advantage over me with this action.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on May 30, 2013, 06:29:24 pm
"It talks. I'm not too sure it can do anything else. Anyway, I decided to make it while I was waiting for you to get back since you're more skilled with the entire ship building thing.
"It talks? Really?" Glassco looked away from John to look at the orb. "What can yah say? You gotta name?" He smiled broadly at the idea that it could possibly talk, mostly just happy that they're at least out of the temple. Always puts a downer on his mood. "But yeah, yeah, ship. Give me a..." Glassco focuses on the giant hunk of diamond that is the ship, and 1) Draws any diamond in the area into it to increase its bulk that isn't a part of or inside a player (although they'd feel a tug I suppose if this work, fluff wise), 2) Fix any errors in the ship, 3) make a gang-ramp that leads up to it that is on the ground. "...Moment. You know, these powers are sorta growing on me. Still miss ole' Scarlon though." Glassco scratched at the scar given to him by Scarlon gingerly.

IF all the checks passed, or at least the gang-plank one I suppose really, Glassco will walk onto the ship and invite John on it. "Right then, got a heading?" Lift said ship to heading using remaining will use, and off we go!
Title: Re: Perplexicon: Magic is Confusing: LYF swallows own tongue!
Post by: Eotyrannus on May 30, 2013, 06:36:55 pm
Blood? What blood? I don't... wait, I still do, darn it. Well, in a second I won't, and gouging out my eyeballs may be a bit tougher to do.
Also, doing so would be a hand-to-hand combat action, and we've seen that those involve a few more rolls then magic, and tend to fail more often. When they DO succeed, they are quite devastating, so I personally hope it doesn't (I don't want to break out my second character yet), but you do have a stats advantage over me with this action.
Oh yeah, you have freshly Garstopped skin. I can just write a rune in that. SUCCESS
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on May 30, 2013, 06:48:20 pm
"The scale of this place, it's just s- wait, how long have I been staring at the view?"
"Hmmm... I wonder..."
Fly up to the ceiling, point palms up, and say:
"Cainthalsaz Conth Rothcaltal Noreeb!"
Try and see if anything is beyond the diamond.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 30, 2013, 06:53:27 pm
I'm leaving on a fourteen-day trip tomorrow, most of which will be without internet or civilization.  So I've decided to have Parisbre control my actions for the duration.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 30, 2013, 09:29:46 pm
I'm leaving on a fourteen-day trip tomorrow, most of which will be without internet or civilization.  So I've decided to have Parisbre control my actions for the duration.
Have fun and try not to get mauled by bears/lions/pandas/anything in Australia/whatever the local dangerous wildlife is!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on May 30, 2013, 09:38:13 pm
And now to search the woods for bling. Or rather, people with bling who can easily be dispatched with said bling."

Head into the forest, smashing threats with golden cannonballs if they appear.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 30, 2013, 09:44:01 pm
Have fun and try not to get mauled by bears/lions/pandas/anything in Australia/whatever the local dangerous wildlife is!
Ahahaha, I like that. Despite the fact that I live in Australia and love it, I honestly think he's right. The wildlife over here is HARDCORE.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 30, 2013, 09:56:21 pm
Have fun and try not to get mauled by bears/lions/pandas/anything in Australia/whatever the local dangerous wildlife is!
Ahahaha, I like that. Despite the fact that I live in Australia and love it, I honestly think he's right. The wildlife over here is HARDCORE.
Well, except the sheep. And the rabbits. But then, neither of those is native. And I hear the foxes are a bit more vicious than their European ancestors.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on May 30, 2013, 10:04:15 pm
Ozzy approaches the stranger carefully with his lower arms upon his weapons, and taps the newcomer on the shoulder.

"Didn't you hear me?  What are you doing here man?"

If the man turns out to be a zombie or otherwise aggressive, slam both picks into him and shout COMBAT WORDS.

Otherwise mutter TESTING WORDS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 30, 2013, 10:22:37 pm
Have fun and try not to get mauled by bears/lions/pandas/anything in Australia/whatever the local dangerous wildlife is!
Ahahaha, I like that. Despite the fact that I live in Australia and love it, I honestly think he's right. The wildlife over here is HARDCORE.
Well, except the sheep. And the rabbits. But then, neither of those is native. And I hear the foxes are a bit more vicious than their European ancestors.
[jokes]And the frogs since the Simpsons visited[/jokes]
But seriously, the foxes would have to be to survive the other wildlife.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 30, 2013, 11:56:44 pm
Have fun and try not to get mauled by bears/lions/pandas/anything in Australia/whatever the local dangerous wildlife is!
Ahahaha, I like that. Despite the fact that I live in Australia and love it, I honestly think he's right. The wildlife over here is HARDCORE.
Well, except the sheep. And the rabbits. But then, neither of those is native. And I hear the foxes are a bit more vicious than their European ancestors.
[jokes]And the frogs since the Simpsons visited[/jokes]
But seriously, the foxes would have to be to survive the other wildlife.
Thats not entirely true, Australian foxes have discovered its easier to survive our farmers than our wildlife so they dont bother anymore.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 31, 2013, 12:32:55 am
I just think it is hilarious that an absurd number of people believe we Aussies ride kangaroos, as if we would do that! Emus are much faster.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 31, 2013, 01:01:18 am
Ok, time to re-arrange my stats for faster science!

Run as far away from everyone else as possible, and commit suicide via "Zorhaltoran" Jump into it. IF I FAIL AT KILLING MYSELF TRY AGAIN. AND AGAIN. AND AGAIN. AND ONE LAST TIME.

Reroll as: UBER CHANNELING!
Channeling = 9
Potency = 1


Reroll as: I'm sick of loosing body parts this often.
Channeling = 7
Potency = 3
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 31, 2013, 03:49:38 am
Ok, time to re-arrange my stats for faster science!

Run as far away from everyone else as possible, and commit suicide via "Zorhaltoran" Jump into it. IF I FAIL AT KILLING MYSELF TRY AGAIN. AND AGAIN. AND AGAIN. AND ONE LAST TIME.

Reroll as: UBER CHANNELING!
Channeling = 9
Potency = 1


Reroll as: I'm sick of loosing body parts this often.
Channeling = 7
Potency = 3


REPEATED ZENTOL. WE HAVE NO IDEA WHAT HAPPENS WHEN WE DO THAT. REPEAT ZENTOL A LOT, FOR SCIENCE!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on May 31, 2013, 04:46:34 am
Emu's are also not as capable of disembowelling you with their legs, like kangaroos are known to. I think that Australia is also unique for the fact that it has over 150 different species of venomous snake (and has 9 of the top 10 most venomous snakes in the world too). And where you can't find any snakes (like in Sydney), it's because the spiders ate them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 31, 2013, 06:43:04 am
I just think it is hilarious that an absurd number of people believe we Aussies ride kangaroos, as if we would do that! Emus are much faster.
I'd imagine they're easier to tame, too. And your stables wouldn't need to be built to keep the emus from hopping over them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 31, 2013, 07:11:44 am
"Well...."
Attempt to use sword (will) to re-ignite self then go up to the temple If I encounter flabort and eotyrannus. then intervene on the side of flabort via sword based decapitation.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on May 31, 2013, 07:27:49 am
I just think it is hilarious that an absurd number of people believe we Aussies ride kangaroos, as if we would do that! Emus are much faster.
I'd imagine they're easier to tame, too. And your stables wouldn't need to be built to keep the emus from hopping over them.
This. Also when we have boomerangs who NEEDS kickboxing? No, scratch that. BRB, genetically combining Emus with Kangaroos. Hell, why not throw a little venomous snake in there too. What could POSSIBLY go wrong?

-snip-
REPEATED ZENTOL. WE HAVE NO IDEA WHAT HAPPENS WHEN WE DO THAT. REPEAT ZENTOL A LOT, FOR SCIENCE!
If anyone wants to see what will happen with WAY too much Zentol, I am now accepting bribes.

I'm kind-of getting sick of taking so damn long to SCIENCE for words (let alone runes). Imagine the repository of knowledge we could build if both Aether's and Bismuth's word/rune lists were combined! I understand the Arms (word) race is a big incentive, but it has been 359 standard pages and even some of the initial words haven't (to my knowledge) been cracked!

I fear this will fall on deaf ears, and stubborn minds. Old grudges and blood-lust conspire against this agreement. I'm not saying we all lay down our arms and work for peace.

Oh my no.

But would both sides and all science third parties consider, in the spirit of killing and discovery, sharing their wordlists? It doesn't have to be public, you could even raise the bar of admission to your new uber-powered group to a trade in souls or yet-to-be-uncovered words.

If either faction, or any other faction wishes to consider forging a Scientific Commonwealth, PM or post. I am happy to work as a middle ground for the possible collaboration (as a neutral party, having no stake in either team).


Any takers?
(As a gesture of faith, I am personally happy to share my own wordlist of ~130 words, if other parties think that would help.)
(To summarize, I am thinking of combining as many wordlists from as many parties as will accept. Some stand more to gain than others, but the mega-list will only be sent back to those who participated, unless the collective thought it prudent to release said list.)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 31, 2013, 08:26:19 am
((Sharing? What do you think we are, some commie little blue elves that live in mushrooms? This is a game of competition and blood![/joking]

Seriously, if we were to ally and share words for a fun purpose, like slaying that giant whale thing or going after a sealer, then I'd consider it. With the way things are now, that competition we have is a small bit of the fun I have with sciencing (the large bit of course being the science itself), so I am personally against it.

I could put it up for a team vote I suppose, if the another team agrees.

And one of the reasons one joins a team is to get more words. If we start giving away words for free to the public we loose one of our new member incentive. Plus, a lot of the words most teams have can make for spells of unstoppable destruction with enough pool, and I don't think having a second Age of Garstopit and Chaos will be good for the teams, unless they're the ones doing the killing.))

((And now that you mentioned teams, it's never a wrong time to JOIN TEAM BISMUTH! If joining a team isn't your thing, then we can always trade for knowledge or or objects. Or have one of my super secret 7 pool enchantments cast upon you.))

((And for the zentol experiment, could I perhaps entice you with a free word or enchantment? I've always wondered what happens when you do that. It's going to be fun watching you get dragged into the realm of an eldritch monstrosity and having your soul tormented for all eternity. And it's kind of a personal concern, since I'm at half corruption myself after I discovered that rune.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on May 31, 2013, 01:02:18 pm
Arrows. How do you make zem? Anyone?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on May 31, 2013, 01:31:27 pm
Arrows. How do you make zem? Anyone?

Shaontrod, I believe. Also works for bolts, I think. Been used publicly several times.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 31, 2013, 02:55:41 pm
((Sharing? What do you think we are, some commie little blue elves that live in mushrooms? This is a game of competition and blood![/joking]

Seriously, if we were to ally and share words for a fun purpose, like slaying that giant whale thing or going after a sealer, then I'd consider it. With the way things are now, that competition we have is a small bit of the fun I have with sciencing (the large bit of course being the science itself), so I am personally against it.

I could put it up for a team vote I suppose, if the another team agrees.

And one of the reasons one joins a team is to get more words. If we start giving away words for free to the public we loose one of our new member incentive. Plus, a lot of the words most teams have can make for spells of unstoppable destruction with enough pool, and I don't think having a second Age of Garstopit and Chaos will be good for the teams, unless they're the ones doing the killing.))

((And now that you mentioned teams, it's never a wrong time to JOIN TEAM BISMUTH! If joining a team isn't your thing, then we can always trade for knowledge or or objects. Or have one of my super secret 7 pool enchantments cast upon you.))

((And for the zentol experiment, could I perhaps entice you with a free word or enchantment? I've always wondered what happens when you do that. It's going to be fun watching you get dragged into the realm of an eldritch monstrosity and having your soul tormented for all eternity. And it's kind of a personal concern, since I'm at half corruption myself after I discovered that rune.))

I was considering trying to make a micro-arena tournament thing at some point where people could compete for prizes as well as souls. For instance, once I set the boundaries, any kind of tournament could be had: to first blood using only two-word weapons, for instance. The prize would be set beforehand, such as "if I win, you become my indentured servant for x amount of turns" or " you do this dangerous science that no one else wants to do" and once it's agreed upon, you can go to dueling. It would be a fairly simple system, but I'm trying to figure out how to make something that I can use as an arena... like a flat circle of land I can manipulate and control.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 31, 2013, 03:21:01 pm
I just think it is hilarious that an absurd number of people believe we Aussies ride kangaroos, as if we would do that! Emus are much faster.
I'd imagine they're easier to tame, too. And your stables wouldn't need to be built to keep the emus from hopping over them.
This. Also when we have boomerangs who NEEDS kickboxing? No, scratch that. BRB, genetically combining Emus with Kangaroos. Hell, why not throw a little venomous snake in there too. What could POSSIBLY go wrong?
Nothing, if your plan is to make a very expensive stillborn.

I'd be willing and eager to share my knowledge with this new MegaList, but most of it simply isn't mine to give. I can't imagine that Aether would want to give its hard-earned secrets to anyone not helping them, so we'd need some kind of promise that Bismuth or something would also reveal their whole list...and even then, no promises.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 31, 2013, 04:40:47 pm
More Favor-Grinding then see if I can puncture a piece of the fruit's skin slightly offset from me with my rubber finger.
[pot:4,2,6]

Cage, derp, Goo.

You attempt to poke your finger through the skin of the fruit, but it's more resilient then you expected. It's like  trying to poke through a trampoline skin with your bare hands.


Also, where's mah god XP?

There's no action here...but I was sent a circle. So...
[pot:4]
You summon up a strange sort of lantern; a gold and crystal sort of thing that vaguely resembles a chandelier if you gathered all the hanging bits and pulled them up to form a makeshift handle. A fire burns brightly inside it.


((I liked the tron ghost mental image.))

Touch Angle, say words.

Well, just gonna point these two things out.

First, he'd need to come out of or at least open that mech up to let you touch him. Second, are you sure you want to do this in an enclosed space?

I am going to need a ranged weapon.
Say the words "Clo-caltel Zothelthcaon" and get ready to smash the MO with the warhammer if it gets close
[Spd:1]
[MO Speed:3+2]
[MO pot:4+2]
[MO dex:5]
[spd:2]
The owl circles around your wall, as flying things are known to do, and fires a concentrated beam of arcane energy straight at your skull.
[end:4]
Stoneskin or not, an arcane beam to the face is a bad day. Your stone skin cracks apart, taking the corrosive aspect of the blow for you but not the physical side. You practically do a backflip with how hard you're flung to the ground. It's like someone grabbed your head and spiked it into the soil.


You are a little too dazed to fight back or summon anything for the moment.
((I told you those words were non-lethal. Now, letting you know, you can still draw runes, but those are pretty tricky to use in combat))
"There. Now, if you know what's good for you, you'll keep out of my hair and from saying THAT word ever again. Now, healing, healing..."
Milo flips through the book looking for something on the subject.
"...darn, nothing. Nothing about it at all, baring changing into something completely else."
Words.

((Edit: Derm, I'll bet you put a B/C/D rune into an E slot again, or an E rune into a B/C/D slot. Or else it expected a Shape where there was an element. But "center" slots tend to be the bigger slots, meaning E slots. Just FYI, from what I gleaned))
((Edit 2: Circles I've found with slots that could reasonably be called "center" slots that aren't E slots: A28-A30, A45, A55, A57-A61, MAYBE A62-A66 (Depending on what you do and don't define as a slot), and of course !!A56!!, so most are at the very end.))

[pot:3+2]
You basically become a skinless man made of ink. It's kinda freaky.


Ooh! I have a idea! I hope this works!
Say PM words. Hope it works.
If this works, I get a catgirl!
Oh dear.
[Will:4]
You anchor yourself to the ground via your leg armor.
[pot:5+1,6+1,2+1]
Well.Who else is around here...sy,harry, that zombie and that monkey. Lets see.

[str:5,4]
[sy str:3-1,1-1]
[harry str:4-1,1-1]
[zombie str:1+1,4+1]
[Monkey str:6,3]

Well...You live. Sy's dead. Harry's dead. Zombie is dead. Monkey is dead.  None of them respawn because you ate their souls.

in other news I may need to nerf a particular word. Then again, something you guys can't SPD your wait out of might be good.


You get 3 points.

Wheres my chrome hopper fight?
 :-[
I have no idea. Lets just say you got a point.


That...is not what I thought I said.

Push torso off branch and watch it fall. Words, hopefully the right ones.
[pot:3]
Nope.

You know what Icarus' wings were made of, right?


Fuuuuuuuck yeeah.
Poke the ink. Grab the hammer, and go over to a wall. Attempt to add HAMMER to INVENTORY.

Draw on a wall, somewhere that would piss off a villiger if they're even alive anymore. Do Test Pattern Alpha.
It's already in there?
Spoiler (click to show/hide)
[pot:6,4,5,1]
Obsidian, Saw,electricity, dunno.


Construct the experiment room and armory, and anything else I have time for.

You carve out the experiment and armory rooms and set up some reenforcing beams and fungus lights.


Say words.  If succesfull, run through some of the grass that's burning, if it's out of the monkey's reach.  Does it burn my feet?  If not, punch the monkey.
Shout Cainthalsaz at the monkey twice, then activate the tatoo on my cloak and focus on not getting hit..

Then wonder whether good dodges allow counter-attacks.  Lastly, make sure my zombie stays away from the flaming monkey.


Got some...some bad news. Feel free to respawn with a new character though. Perhaps as some sort of black hole user hunter.


"Awwww yeah! Now we're talking!"

Shareeb Shaontrod Baltaeol Con-thorbdalion, and load the result into the crossbow. Also, check what ammo is already loaded into it.

[pot:3+1]
You get a dozen steel arrows. You try to pick them up and they move through the air like you're dragging them through syrup and then, half way up, they snap in half.

Oh.

 

Say WORDS I sent you two days ago. Try not to kill myself. Again.

[pot:6-1]
One stone control knife sir.


"~Silly-deer-fellow. Happy-trails!~"

Fast Dude: Attempt to slay charging zombie with deadly crystal sword. Tod-3: wave fists menacingly and hop from one foot to another defensively while waiting for pool to regenerate.

*metagaming sense tingling*

Disregard that. Just keep on moving through the clearing using whatever possible path there is to go on. If there are several, pick one randomly. JUST KEEP GOING.
Tod-4 on the way?


Continue strangulation with one hand, attempt to make a B9 rune on Flabort's face with the other.
Well...he's not attacking you...and also you can't get a good hold on him, seeing as he's made of ink. It also makes writing on him hard.


((Well, this will be entertaining. I should warn you though, Flabort is affiliated with Aether, though not directly, I have no idea what the reaction to your hostilities will be.))

*sigh* "Why is everyone randomly using that word now?"
Silica equips the stabilizer and says <words>

Spoiler: Silica's Catalogue (click to show/hide)
[pot:6+2]
You get a squirt gun.

Admittedly it's a squirt gun with the force of a fire hose.

Ancient foundation it is. Explore every nook and cranny of it while also saying "Karenthar Zara-Beth" on the ground.


((Piecewise: You might have missed the spoiler tag on the last status post.))
[pot:3]
You poot a pingpong ball sized lump of flesh out to the left.

As per this foundation, you find that strange map like mosaic set into the stone floor.


Hit the Spirit thing with my Whip-Blade.
Yell Words:
Cainthalsaz Contar Zzers

[spd:2]
[phan spd:1]
[pot:1+1]

Well...Your magic fails you and your blade goes straight through the ghost. Oh dear.  The ghost coils in  on you.


"O Mighty Scarlon, what words and runes of powers can give me natural regeneration, so that my wounds heal themselves rapidly?  I beg you to whisper your secrets to me!"

Ask for divine favor.

Something whispers in your skull.


"Ranged combat eh? I can play that."

Using the staff as a bat, find some rocks and start hitting them at the Glyph Head. If it tosses rocks at me, try and hit them back at it, unless they look too big to hit back. Then dodge the fucking rocks.

((Wonder how many souls I'll get for this.))
[spd:4]
[Glyph spd:3]
You grab a fist sized stone and toss it up into the air.
[dex:1+1]
You swing for the stands and miss by a mile. Oh. Well.

The glyph head fires a boulder the size of a shopping cart at your skull.
[Spd:2]
You're not fast enough to dodge it...but...
[dex:6+1]
[str:6]
You sweep your pole up in a blow that rends a foot deep gouge in the soil and catches the stone dead center on it's bottom. The stone's path changes rather violently from a straight line into an arc over your head. Over your head in several pieces.


"And now for some headgear. What kind of pirate mascot doesn't have a pirate hat?"
I focus on creating a black diamond, shaped as a pirate hat. ((I'll PM you the words used.))
[pot:1+1]
Well...there's a clothing store a few feet away at least.


"I almost feel sorry for the livin' bits o' tha' forest. By almost I mean I'm going to enjoy this."

Zorhalth the undergrowth. Zorhalth it again. Zorhalth anything that leaves the undergrowth. Do these regardless of any other condition.
[spd:6]
[rustler spd:1+2]
[pot:6+1,4+1,4+1]
[rustler spd:4+2]
You nuke the fuck out of the undergrowth and anything in it. It makes you feel better.


"And now for some headgear. What kind of pirate mascot doesn't have a pirate hat?"
I focus on creating a black diamond, shaped as a pirate hat. ((I'll PM you the words used.))

"Hey John, 'm back. Anything happen while I was gon--Oooh, strange sphere.  Wassit do?" Glassco said as he removed the diamond restraints from his feet (Mentally if I must state) and, if successful moves towards said sphere. "Anyway... People at the temple are getting a bit wily, attacking each other and such. We best scram before we get caught up in that mess, too much to do to mess with other... What should we call them... Chosen? Sure, that works I suppose."

Spoiler: Rest O' Actions (click to show/hide)
[will:2,3,5,3,6 +2 all]
Lets say you finish up that ship there.

However, flying that via will....well it's gonna put a strain on you.

"The scale of this place, it's just s- wait, how long have I been staring at the view?"
"Hmmm... I wonder..."
Fly up to the ceiling, point palms up, and say:
"Cainthalsaz Conth Rothcaltal Noreeb!"
Try and see if anything is beyond the diamond.
[pot:1+1]

Nope. But there's probably nothing out there but a horrifying sucking void.

I'm leaving on a fourteen-day trip tomorrow, most of which will be without internet or civilization.  So I've decided to have Parisbre control my actions for the duration.
Well...guess this sort of works out...kinda.

And now to search the woods for bling. Or rather, people with bling who can easily be dispatched with said bling."

Head into the forest, smashing threats with golden cannonballs if they appear.

Welp, you make it to the branching paths area without issue. Right toward the ruined foundation or left toward the totems?

Ozzy approaches the stranger carefully with his lower arms upon his weapons, and taps the newcomer on the shoulder.

"Didn't you hear me?  What are you doing here man?"

If the man turns out to be a zombie or otherwise aggressive, slam both picks into him and shout COMBAT WORDS.

Otherwise mutter TESTING WORDS.

The man remains unresponsive, just staring at the wall.

[pot:4,4]
claws, solid.

Ok, time to re-arrange my stats for faster science!

Run as far away from everyone else as possible, and commit suicide via "Zorhaltoran" Jump into it. IF I FAIL AT KILLING MYSELF TRY AGAIN. AND AGAIN. AND AGAIN. AND ONE LAST TIME.

Reroll as: UBER CHANNELING!
Channeling = 9
Potency = 1


Reroll as: I'm sick of loosing body parts this often.
Channeling = 7
Potency = 3

We'll just say you stood around and bled to death.

Respawning.

"Well...."
Attempt to use sword (will) to re-ignite self then go up to the temple If I encounter flabort and eotyrannus. then intervene on the side of flabort via sword based decapitation.
[will:4+1]
You reignite yourself and run up to the fight between Lol and Inkymcmuscularsystem. 
[spd:1-2]
[Lol spd:4+2]
Lol takes advantage of your sluggishness thanks to your giant sword and skitters away from the fight.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on May 31, 2013, 04:42:42 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on May 31, 2013, 04:50:40 pm
Add lantern to inventory, descend into the tree, with the lantern to light my way.

Test runes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on May 31, 2013, 05:05:11 pm
Slap inkface. Draw B9 rune on MY face.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on May 31, 2013, 05:18:36 pm
Oops. That was NOT what was supposed to happen. Sorry, science attacks are NOT a good idea apparently. Damned words.
Apologize to the area in general. Retract diamond spikes. But before that, get +1 channeling and +2 will. Then say Shaazeshelial Zzers Adamenstiar Harialltontal.
Please do not kill me, trying to science. Was supposed to freeze the monkey so you could shatter it. Damned words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on May 31, 2013, 05:23:30 pm
((Whoops, yeah, my bad. Looks like I got those words mixed up. Let me try again. And Angle, open up your mech. And go outside, just in case.))

Go outside, touch Angle, say the correct words this time! And grab that necromancy ring and put it in the Armory, since Angle won't be using it anytime soon. And Angle has that stone/repulsive/acid ring, it shouldn't be in both mine and his inventory.

Slap inkface. Draw B9 rune on MY face.
((This is going to be !!Fun!!...))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on May 31, 2013, 05:28:27 pm
The wax was just an adhesive, and the same has been pointed out to me.
...Let's see if a new element can be my "thing".

Words
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on May 31, 2013, 05:30:10 pm
Runic Experiments, then try to simply will myself out of the Booze Dimension without deactivating the circle that created it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on May 31, 2013, 05:39:07 pm
Owww..

1st thing: Drop the damn hammer.
2nd thing: Aim at the MO and say "Cainthalsaz Rothcaltal".
3rd thing: Hope for the best
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on May 31, 2013, 05:54:01 pm
"Now'd be the time to make meself scarce, prob'ly not flame-proof jus' yet."

Words, continue my odyssey.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on May 31, 2013, 06:32:30 pm
Do a little dance, then try to raise a small stone from the ground.
I shall call it... PETRIE!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on May 31, 2013, 06:38:13 pm
Science Plan Hyper Nothing Gets Done!/b]


Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on May 31, 2013, 06:41:29 pm
But there's probably nothing out there but a horrifying sucking void.
((Is that meant to discourage me? :P ))

Try again:
Fly up to the ceiling, point palms up, and say:
"Cainthalsaz Conth Rothcaltal Noreeb!"
Try and see if anything is beyond the diamond.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on May 31, 2013, 08:31:20 pm
i do believe it is time to ready my gear and set forth into the world again.
plus 1 to will.

say words and grab the resulting item then move to the village center. light something on fire with my sword en route and use will to lengthen the flames 5 times.

if attacked on the way, use my bow on ranged opponents and my sword+shield on melee opponents.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on May 31, 2013, 09:41:44 pm
Luckily, I have spotty internet today & tomorrow and can solve this!

Spoiler: New Character (click to show/hide)
Immediately upon spawning, exit the building.  Say the below word.
"Ahh, Hello World!  It's good to have a body again.  Oh, I also have something to tell you: ZENTOL!
P.S. When I get back, I'm coming for you Archalngel. ;D
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on May 31, 2013, 10:24:35 pm
Silica says <words> while holding her water rifle with her right hand.


Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on May 31, 2013, 10:36:40 pm
Will the sand to fly at the Ghost
Cainthalsaz Contar Zzers
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on May 31, 2013, 10:50:23 pm
"Still you insist one trying to attack me. Your words are taken away and your hands cannot get ahold of me, and still you insist. If you desire for combat so badly, then face trial by fire."
Words.
"Oops, that wasn't fire."

((At least I'm not bleeding anymore))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on May 31, 2013, 11:28:39 pm
"DIE DIE DIE DIE DIE DIE DIE DIE"

say WORDS then DECAPITATION
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 01, 2013, 01:14:53 am
Karenthar Halthel. Then summon some ink with Thrancaole to write with. Draw runes on my new subject.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 01, 2013, 01:43:01 am
Ooh! I have a idea! I hope this works!
Say PM words. Hope it works.
If this works, I get a catgirl!
Oh dear.
[Will:4]
You anchor yourself to the ground via your leg armor.
[pot:5+1,6+1,2+1]
Well.Who else is around here...sy,harry, that zombie and that monkey. Lets see.

[str:5,4]
[sy str:3-1,1-1]
[harry str:4-1,1-1]
[zombie str:1+1,4+1]
[Monkey str:6,3]

Well...You live. Sy's dead. Harry's dead. Zombie is dead. Monkey is dead.  None of them respawn because you ate their souls.

in other news I may need to nerf a particular word. Then again, something you guys can't SPD your wait out of might be good.


You get 3 points.

Oh my, this is just all kinds of win.
The best bit? You were (supposedly) trying to help!

-snip-
We'll just say you stood around and bled to death.

Respawning.
Thanks PW, I wasn't looking forward to the inevitable collateral damage, but didn't want to fail either.

"Right, round... three? Or is it four?"
*Counting on fingers*
"Obsidian head, grew back lost hand so I didn't die, killed by "Hero", bled to death.."
"Yup, ROUND FOUR SUPERCHARGED SCIENCE!"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on June 01, 2013, 02:41:10 am
Hmm, this calls for drastic measures.

Ozzy continue his attempts to draw a response from the man by waving one of his hand in front of the man's face.  If he doesn't respond then he'd move to block the newcomer's view of the wall while waving all four hands to get his attention.  If that still doesn't work he'll jump up and down like a deranged monkey in the hopes of getting a rise out of the guy.

If the man at an point attacks, use COMBAT MAGIC.

If the shenanigans fail to have any effect try MARK SPELL and activate any resulting mark before trying to talk to the guy again.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 01, 2013, 03:24:27 am
As Tod-3 disappears into the black hole, a transmission is made. A report of sorts.

Tod-3 - failure. Continue testing.

Moments later, a new soul and a new body appears, though they are different this time. For one, it was judged that the pants-only look was rather ridiculous.

Spoiler: Tod-4 (click to show/hide)

And thus appears Tod-4! Now in cerulean!

"~Accessing-Tod-shared-memory... done. Initializing-first-step.~"

Find the altar to Scarlon and join the ranks of the faithful.

"~Beginning-second-step.~"

After that, head outside and say words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 01, 2013, 04:20:33 am
Kin examines the map and tries to see what it is about. If he can get his relative position to the map, go to any spot that is marked with an 'X'. Otherwise see if there is something more to explore. He also says "Chall-thel Shago-shal" in front of him.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on June 01, 2013, 06:25:15 am
Say PM-words that I sent last turn, but forgot to post about here :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 01, 2013, 09:55:12 am
Soul-eating eh? I may need a bigger weapon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 01, 2013, 11:09:23 am
I touch my fellow sky pirate and say "Dorbaelo Adamenstiar."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 01, 2013, 11:23:58 am
Get out of my mech and head outside.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 01, 2013, 11:30:07 am
Glassco will nod to his fellow sky pirate. "Good thinking, I got me an idea... Yeah, yeah, I get them a lot and they don't always work out, but I think this one will actually work! Just need to make myself diamond..."

Once diamond, absorb self into ship, take control of ship and make it Glassco's new body. ARISE! RISE INTO THE AIR by about a few feet to test.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 01, 2013, 11:54:41 am
Luckily, I have spotty internet today & tomorrow and can solve this!

Spoiler: New Character (click to show/hide)
Immediately upon spawning, exit the building.  Say the below word.
"Ahh, Hello World!  It's good to have a body again.  Oh, I also have something to tell you: ZENTOL!
P.S. When I get back, I'm coming for you Archalngel. ;D
You get 10 points, not 20.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 01, 2013, 11:57:36 am
No, he didn't mess up. He put all his points into channeling, and every point in channeling GIVES you 1 pool. So because he has 10 Channeling, he has 10 pool. Points cannot be put into pool itself.
That's a legal character, if a little unbalanced.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 01, 2013, 11:59:36 am
He's going to be casting a lot of misfires...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 01, 2013, 12:39:47 pm
I doubt so much unbalanced. He'd need a five or above to actually succeed on any spell, and a three or above to not die from it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 01, 2013, 12:43:47 pm
He's going to be casting a lot of misfires...

I did the math, he would have been better going for a 3 pot - 7 channeling build (like me) if he wanted to maximize his science-ing ability (to maximize words said/word successes ratio) as I do.

Who knows, he might be going for something else, but I'd recommend 3pot-7chan myself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 01, 2013, 12:47:45 pm
He's going to be casting a lot of misfires...
Depends on what happens when he says the Z word...

If what I think will happen happens then he'll be near death but very powerful.

Very smart of him, now that I think about it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 01, 2013, 02:35:16 pm
Some science.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 01, 2013, 06:56:09 pm
"Wonder what this staff is made from. Probably the blood and screaming souls of countles enemies of Blastel. Anyway, COG SMASH!"

CHARGE! Smash any rocks that comes within staff distance.

((Hoo boy that was awesome.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: PyroDesu on June 02, 2013, 12:58:05 pm
What is with this place and mummified monks?

Look around the room a bit more, then leave and look into the rooms off of the spawn-floor corridor.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Wwolin on June 02, 2013, 09:34:28 pm
"I've had enough of ruins. Let's see if there's anything over by those totems. Particularly anything SHINY!"

Head to the totems. If precious things are found, steal them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 02, 2013, 09:37:57 pm
Wait...those time stamps...Wha?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 02, 2013, 09:52:50 pm
It's easier to comprehend when you think of 12 (Pyro's post) as 0. So it goes 11 AM 0 PM 1 PM, etc.
So Pyro posted around lunch time, then Wwolin posted 8-9 hours after that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 02, 2013, 10:00:28 pm
*me adds that up*

Yup, I just forgot that the PMs start at noon. Somehow. I need sleep.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 03, 2013, 07:38:22 pm
Ok so my dad is sick today. I've been able to do the other posts between running him to hospitals and x-rays and such, but I'm not sure I'll have the time to finish this post today, mostly because these posts take literally like 3 hours to do.  Just a heads up. If I can't finish it tonight, I'll do it tomorrow.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 03, 2013, 07:43:10 pm
Take all the time you need. I wish your dad a speedy recovery.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 03, 2013, 08:10:15 pm
Ok so my dad is sick today. I've been able to do the other posts between running him to hospitals and x-rays and such, but I'm not sure I'll have the time to finish this post today, mostly because these posts take literally like 3 hours to do.  Just a heads up. If I can't finish it tonight, I'll do it tomorrow.
May your father recover swiftly. And may any deathbed revelations that come up should the universe hate me enough to deny my first wish be of the good kind. You know, "I had $2.5 million hidden from when I won the lottery and you're inheriting 20% of it," not "I always preferred your brother."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 03, 2013, 08:26:39 pm
Ok so my dad is sick today. I've been able to do the other posts between running him to hospitals and x-rays and such, but I'm not sure I'll have the time to finish this post today, mostly because these posts take literally like 3 hours to do.  Just a heads up. If I can't finish it tonight, I'll do it tomorrow.
May your father recover swiftly. And may any deathbed revelations that come up should the universe hate me enough to deny my first wish be of the good kind. You know, "I had $2.5 million hidden from when I won the lottery and you're inheriting 20% of it," not "I always preferred your brother."
*Cough*Hidden message*Cough*
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 03, 2013, 09:18:47 pm
Godspeed to his immune system/ doctors/ demon countermeasures, depending on what's going on.

What. I couldn't sat the same exact thing as someone else. We've got a chain going.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 03, 2013, 10:35:00 pm
Sorry to hear that. I hope it's nothing too serious and that his recovery is expedient.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 03, 2013, 10:36:11 pm
Sorry to hear that. I hope it's nothing too serious and that his recovery is expedient.
((Likewise.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 03, 2013, 10:50:37 pm
Same, nothing's worse than a family member who's ill. Wish him the best, take a load off, don't rush on our accounts if life comes up.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 04, 2013, 01:25:12 am
I wish him a speedy recovery
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on June 04, 2013, 04:03:56 am
((May his recovery be swift and painless.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on June 04, 2013, 05:35:32 am
Ya know what? More exploration.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 04, 2013, 12:03:12 pm
Add lantern to inventory, descend into the tree, with the lantern to light my way
Test runes.

[pot:6,6,3,1,1,5]
staff, shoes,gloves, nope, nope, fish.

You step out into the tree and look down. The black shaft descends down as far as you can see. Strange, shimmering black, humanoid figures crawl over the walls and stare back up at you with crystalline eyes.

"huh."


Slap inkface. Draw B9 rune on MY face.

"Still you insist one trying to attack me. Your words are taken away and your hands cannot get ahold of me, and still you insist. If you desire for combat so badly, then face trial by fire."
Words.
"Oops, that wasn't fire."

((At least I'm not bleeding anymore))


"DIE DIE DIE DIE DIE DIE DIE DIE"

say WORDS then DECAPITATION

[Corsair spd:3
[Eot spd:5
[Flab spd:5-1]

[Eot Pot:OHSHIT]

Lol carves the sigil in his cheek and laughs like mad as the black limbs tear through the stone and the lamprey mouths open up beneath him, Milo and Corsair. Flesh tears and blackens as everyone is sucked down, Lol's maddened laughter cuts off rather abruptly.

Corsair, Lol and Flab are all...gone for now.

You'll need to make some new characters.

Oops. That was NOT what was supposed to happen. Sorry, science attacks are NOT a good idea apparently. Damned words.
Apologize to the area in general. Retract diamond spikes. But before that, get +1 channeling and +2 will. Then say Shaazeshelial Zzers Adamenstiar Harialltontal.
Please do not kill me, trying to science. Was supposed to freeze the monkey so you could shatter it. Damned words.
[pot:5+1]

You are now made of diamond. Strong, fast diamond. Permanently.

((Whoops, yeah, my bad. Looks like I got those words mixed up. Let me try again. And Angle, open up your mech. And go outside, just in case.))

Go outside, touch Angle, say the correct words this time! And grab that necromancy ring and put it in the Armory, since Angle won't be using it anytime soon. And Angle has that stone/repulsive/acid ring, it shouldn't be in both mine and his inventory.

Slap inkface. Draw B9 rune on MY face.
((This is going to be !!Fun!!...))

Get out of my mech and head outside.

He's not gonna grow a lot, but you're boosting his strength enough that if you did it while he was in his cockpit it would probably be bad.

[pot:4+1]
Angle becomes...Well imagine a body builder crossed with a gymnast. He's very buff and odd looking now.



The wax was just an adhesive, and the same has been pointed out to me.
...Let's see if a new element can be my "thing".

Words
[pot:3]
Nopes. Though it would work.


Runic Experiments, then try to simply will myself out of the Booze Dimension without deactivating the circle that created it.
Well the will thing won't work. Have you ever considered having someone throw a rope in for you?

[pot:4,4,6]
Cylinder, bull, necklace


Owww..

1st thing: Drop the damn hammer.
2nd thing: Aim at the MO and say "Cainthalsaz Rothcaltal".
3rd thing: Hope for the best

[spd:5]
[owl spd:3+2]
[pot:4]
[owl pot:1+2]
[dex:5]
[owl dex:3]
[end:4]
You both fire your respective beams of arcane energy with reasonable accuracy. It's shot spins you like a top  and ends with you back on the ground, however your shot takes the owl's damn head off.

You gain a point.


"Now'd be the time to make meself scarce, prob'ly not flame-proof jus' yet."

Words, continue my odyssey.
[pot:3+1]
You is become A clockwork robot.

Not sure what you mean by that. There are 4 directions you can go here.

The path to the south leads out of the mushroom forest and back into the light.
The path to the north leads to a strangely glowing field.
The path to the west leads to  an expanse of strange white growths.
The path to the east leads to a crossroads outside of the mushroom forest.


Do a little dance, then try to raise a small stone from the ground.
I shall call it... PETRIE!

[will:6-1]
You summon "TINY ROCK!"

It is a Tiny Rock.

Yay rock.


Science Plan Hyper Nothing Gets Done!/b]
[pot:1]
[end:4-1]
A giant stone gear grinds your left leg off. Ow.


But there's probably nothing out there but a horrifying sucking void.
((Is that meant to discourage me? :P ))

Try again:
Fly up to the ceiling, point palms up, and say:
"Cainthalsaz Conth Rothcaltal Noreeb!"
Try and see if anything is beyond the diamond.
[pot:3+1]

You punch a rather deep hole in the crystal sky. About 20 feet deep to be precise. You don't seem to penetrate the layer. Hmm, wonder how thick it is.


i do believe it is time to ready my gear and set forth into the world again.
plus 1 to will.

say words and grab the resulting item then move to the village center. light something on fire with my sword en route and use will to lengthen the flames 5 times.

if attacked on the way, use my bow on ranged opponents and my sword+shield on melee opponents.

[pot:5+1]
You get your armor and put it on. That done you head to the village center.

[will:1-1]
Oh dear.
[end:3]
You are now on fire.

All of you.

On fire. Lots of it.

I'd recommend screaming.



Luckily, I have spotty internet today & tomorrow and can solve this!

Spoiler: New Character (click to show/hide)
Immediately upon spawning, exit the building.  Say the below word.
"Ahh, Hello World!  It's good to have a body again.  Oh, I also have something to tell you: ZENTOL!
P.S. When I get back, I'm coming for you Archalngel. ;D

Are you sure you want to do that?

I feel like this might be the character sheet equivalent of a suicide bomb.

Silica says <words> while holding her water rifle with her right hand.


Spoiler: Silica's Catalogue (click to show/hide)

[pot:5+2]
Your rifles is now very fast. Maybe too fast.


Will the sand to fly at the Ghost
Cainthalsaz Contar Zzers

[will:6]
Well, there's no sand around here...also the thing doesn't respond to physical damage so...
[pot:5+1]
Well you summoned a big old arcane ax that clattered to the ground, badly damaged the stone and then vanished.

Welp.


Karenthar Halthel. Then summon some ink with Thrancaole to write with. Draw runes on my new subject.
[pot:4+1]
You summon yourself a fleshy man.
[pot:6+1]
And a ton of ink.
[pot:5+1]
The mark activates but doesn't seem to have an effect.


Ooh! I have a idea! I hope this works!
Say PM words. Hope it works.
If this works, I get a catgirl!
Oh dear.
[Will:4]
You anchor yourself to the ground via your leg armor.
[pot:5+1,6+1,2+1]
Well.Who else is around here...sy,harry, that zombie and that monkey. Lets see.

[str:5,4]
[sy str:3-1,1-1]
[harry str:4-1,1-1]
[zombie str:1+1,4+1]
[Monkey str:6,3]

Well...You live. Sy's dead. Harry's dead. Zombie is dead. Monkey is dead.  None of them respawn because you ate their souls.

in other news I may need to nerf a particular word. Then again, something you guys can't SPD your wait out of might be good.


You get 3 points.

Oh my, this is just all kinds of win.
The best bit? You were (supposedly) trying to help!

-snip-
We'll just say you stood around and bled to death.

Respawning.
Thanks PW, I wasn't looking forward to the inevitable collateral damage, but didn't want to fail either.

"Right, round... three? Or is it four?"
*Counting on fingers*
"Obsidian head, grew back lost hand so I didn't die, killed by "Hero", bled to death.."
"Yup, ROUND FOUR SUPERCHARGED SCIENCE!"
[pot:5,4,5,1,2,+1]
Teeth, bull, ax, Nothing, a tiny lump of steel that vaguely resembles a bird or maybe a boomerang.


Hmm, this calls for drastic measures.

Ozzy continue his attempts to draw a response from the man by waving one of his hand in front of the man's face.  If he doesn't respond then he'd move to block the newcomer's view of the wall while waving all four hands to get his attention.  If that still doesn't work he'll jump up and down like a deranged monkey in the hopes of getting a rise out of the guy.

If the man at an point attacks, use COMBAT MAGIC.

If the shenanigans fail to have any effect try MARK SPELL and activate any resulting mark before trying to talk to the guy again.


The man responds...sort of. When you run in front of him he sort of half glances at you with yellowed, tired eyes and shuffles away into the other corner. He seems a bit shellshocked.


As Tod-3 disappears into the black hole, a transmission is made. A report of sorts.

Tod-3 - failure. Continue testing.

Moments later, a new soul and a new body appears, though they are different this time. For one, it was judged that the pants-only look was rather ridiculous.

Spoiler: Tod-4 (click to show/hide)

And thus appears Tod-4! Now in cerulean!

"~Accessing-Tod-shared-memory... done. Initializing-first-step.~"

Find the altar to Scarlon and join the ranks of the faithful.

"~Beginning-second-step.~"

After that, head outside and say words.
[pot:3+1]
I Am Iron Man!

Well, steel man.


Kin examines the map and tries to see what it is about. If he can get his relative position to the map, go to any spot that is marked with an 'X'. Otherwise see if there is something more to explore. He also says "Chall-thel Shago-shal" in front of him.
Well, there aren't any big red X's or "You are here" markings. Hell, there's no forest of this size anywhere on the map, though there is a mountain and a sea. Hmm.

Well, there's more to explore, you want to continue down the road?

[pot:2]
Sad trombone.

Say PM-words that I sent last turn, but forgot to post about here :P

I think this is the right one.

[pot:4+1]
Electricity appears to the right of you. Doesn't shoot anywhere. Just appears.


I touch my fellow sky pirate and say "Dorbaelo Adamenstiar."
[pot:1+1]
The hits just keep coming.


Glassco will nod to his fellow sky pirate. "Good thinking, I got me an idea... Yeah, yeah, I get them a lot and they don't always work out, but I think this one will actually work! Just need to make myself diamond..."

Once diamond, absorb self into ship, take control of ship and make it Glassco's new body. ARISE! RISE INTO THE AIR by about a few feet to test.
And coming and coming...


Some science.
Considering the events of the above posts, I feel as though your plans may fail for reasons you could not have foreseen. So I'll give you a pass on it right now.


"Wonder what this staff is made from. Probably the blood and screaming souls of countles enemies of Blastel. Anyway, COG SMASH!"

CHARGE! Smash any rocks that comes within staff distance.

((Hoo boy that was awesome.))
[spd:1]
[Gylph spd:6]
Oh jeez.
The glyph head hovers up a good 15 feet into the air and begins tearing roots out of the ground and forming them into giant spears the size of small trees.

"Come down here and fight fair...you...rock thing..."

What is with this place and mummified monks?

Look around the room a bit more, then leave and look into the rooms off of the spawn-floor corridor.
"They Protect this place" a voice whispers, "But the price was great."

"I've had enough of ruins. Let's see if there's anything over by those totems. Particularly anything SHINY!"

Head to the totems. If precious things are found, steal them.
Totems found. Gold not found. Sadness found.

Ya know what? More exploration.
Explorationize where? In what direction? Into the homes? Toward the forest or the sea or the training grounds?

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 04, 2013, 12:04:05 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 04, 2013, 12:14:53 pm
"Right then. HAVE AT THEE!"

Runework, then Melee!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 04, 2013, 12:23:48 pm
((@PW: Oh, misunderstanding on my part then. Sorry.))

"Pleasure doing business with you mister Smith. Please, do come again any time you want. And if there's anything else you want, don't be afraid to ask."

Experiment with the forbidden words of power. Also, can I still gain god favour by flame use or is that a mistake in the stats spoiler?

((Wait a minute... gone for now? Ominous foreshadowing?))

Syvarris action: Go to the basement. Search room. If enemy found, use "Conth". If item found, put item in inventory. ((It's not like he has something to loose, so I might as well try to get some souls for him.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 04, 2013, 12:26:40 pm
Ah. Well. I suddenly want to know what the number OHSHIT is.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 04, 2013, 12:28:23 pm
Hmm... I wonder.


Modified Science.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 04, 2013, 12:43:29 pm
((+1 To channeling))
I hope this works.
Then !!Science!! if this succeeds pick up the result after examining it and deeming it safe.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 04, 2013, 12:44:52 pm
Circle Magic, then, if it works, stab through part of the fruit offset from me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 04, 2013, 12:45:01 pm
Hii... argh...
Spoiler:  One day... (click to show/hide)
Clo-Caltel Hobitaeaod Harial !
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 04, 2013, 12:59:35 pm
"Very-well! Commencing-adventure."

Don't actually commence adventure. Instead, say words. Pick up result.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 04, 2013, 01:54:24 pm
I'm also made out of fungus now, right? if so, then I want to make some further improvements. I want to turn myself into a flying fungus squid. My new form should be aerodynamic, (+dex/speed), should have eyes all over it's body (+Awareness, Dex/Speed), have a decentralized nervous system (+end, aware), redundant organs(+end), and have ten tentacles: 4 long thin ones with blades on the ends (+dex/speed, damage), 4 shorter thick ones that can fire fungus spore darts, which will consume whatever they hit, and two long thick ones I can use to bash people with (+str). I then want to turn my minions into stationary mushrooms outside the base, and remove their intelligence, so I have the minion slots open. After that, take some fungus and attach it to that plate of anti-magic metal Paris made, so I can levitate it around as a shield. My mech should become a large starfish creature, with very high strength and endurance. One all that's done, if I still have actions, levitate myself, my shield, and my starfish to the mushroom forest.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 04, 2013, 02:27:03 pm
Darn. Well, new character soon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 04, 2013, 03:30:16 pm
Words, words, words!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 04, 2013, 03:40:03 pm
"Well, time to nut up, or shut up. FOR BLASTEL!"

Charge directly beneath the Glyph Head. If it starts to fall, roll out of the way, and smash it when it strikes the ground.

((The main drawback of melee classes. Your area of fuck you is so much smaller than everyone elses.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 04, 2013, 03:46:17 pm
((@kisame12794: You can always get some wings. Or you could ask someone to enchant your weapon with the ability to shoot lasers. That will be a nice test. Can Blastel's weapon be enchanted?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 04, 2013, 04:08:56 pm
((It'd be against character for Cog. I could have just asked for a sword, or something more dangerous than a staff, but I am have experience with polearms IRL, so it fits. Also, bragging rights for beating the shit out of beings of immense power with a wooden stick.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 04, 2013, 08:42:34 pm
"...Screw this, lets just go. We got better things to do. I'll make this damn thing fly us outta here even if I gotta break my head to do it. Get on, I got an idea." Glassco grumped as he walked towards the ship. Then willed the diamond to form around him to let him pass until he's in around the center of the ship, forming a little bubble for himself in the center. Make air holes as needed. Once this is complete, he'll raise the ship, then head off towards the forest. Mentally. No matter how hard it might be.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 04, 2013, 08:48:33 pm
add that 1 point you gave me from the skipped chrome hopper fight to will.
will the fire on my body to be siphoned into my sword to make it hotter until successful.
say words and do stuff.


((also piecewise could you add my resilient diamond shield to my character sheet?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on June 04, 2013, 08:49:52 pm
Why, somewere interesting that doesn't lead to horrible, horrible murder-death, of course! Away from spawn would be nice, however.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 04, 2013, 08:55:09 pm
Hmm... I wonder what would happen if I...
Attempt to raise HUGE BOULDER from the ground and shape it into a stone man.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 04, 2013, 09:31:44 pm
((Alright, my new character. I've had this in mind for a while, hoped not to use it though))
Milo Thatch was no more. Wherever his soul went, it's passing caused an eye to fall on another soul, and drag it forth. After a brief moment, Daniel Jackson appeared in the room.
Spoiler (click to show/hide)
Upon spawning, Daniel takes a brief moment to familiarize himself with the contents of the Book and all the notes within. He then goes to the Exposition Monk room, and asks, I see the names of only nine gods listed in the notes on these pages. And only eight doors in the hall behind me. The book says you know things; do you know of any other gods in this realm then the eight with shrines in your temple or the Other?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on June 04, 2013, 09:59:04 pm
"Hmmm..."
"One more try."
Fly up to the top of the hole, point palms up, say words:
"Cainthalsaz Conth Rothcaltal Noreeb!"
Note which palm the beam fires from.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 04, 2013, 10:15:46 pm
Runic experiments.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on June 04, 2013, 10:31:35 pm
"Well that's just great, I've found a guy with PTSD.  Huhhh...."

Ozzy follows the man and when he reaches him once more he reaches out his hand toward the man's head and tries GRANT TELEPATHY.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 05, 2013, 12:28:27 am
I apologize for being late, but I wish your dad the best of health.

Science. As per usual.

I'm looking for ideas for my 7 pool, particularly with words I do not yet have. If anyone were to post here with their translations of words unknown words they'd like me to try, or maybe the raw words I'll see if any tickle my fancy.

I've nearly completed page 2, done page 1, 25% odd of 3 and 30% odd of 4.

I'm looking into page 4 words, and this could be the most fun way to do it!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 05, 2013, 01:58:34 am
So... this is what happens when it reaches eight...
Silica says <words>
She then aims at stormcrows and opens fire with her water rifle if they are within range of her current location.
Regardless of the outcome of her previous action, Silica walks into the room with the monks.
"How do I get rid of this corruption?"



Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 05, 2013, 01:58:47 am
((You could just join a team and they could provide you with words and rune effects, among other things.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 05, 2013, 02:58:27 am
I pick up my sphere and take it with me as I walk to the forest on foot.

"So, Sphere, do you have a name?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 05, 2013, 04:06:28 am
((Dammit Lol))
New character:
Spoiler (click to show/hide)
"Huh back again and I though that turning my head into wings was the end... apparently not.... ::).. Gonna avoid that palm tree this time round. Altar of blood and conquest? Why the hell not."
Sign up for the covenant of Balsteel god of Conquest.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on June 05, 2013, 06:27:07 am
"Strange glowing, or strange white... both sound vaguely flammable, and probably sentient. Coin it is, then!'

d2:2

Head South, with Words
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 05, 2013, 07:50:28 am
Ignore the Phantom, walk out of the crater(look for a safe climbing path)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 05, 2013, 12:08:03 pm
Boo-Yah! Diamond golem bitches! :P ;D ;)
Do a happy dance. Go to raider camp, Garstopit the raiders there. Multiple times, if necessary. If no raiders located, say Adamenstiar four times, and will it into a shield with spikes on it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 05, 2013, 01:47:13 pm
Kin keeps on exploring down the road unless he can't find anything more where he is right now. He also says "Chall-thel Shago-shal" again.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 05, 2013, 04:25:54 pm
I'm looking for ideas for my 7 pool, particularly with words I do not yet have. If anyone were to post here with their translations of words unknown words they'd like me to try, or maybe the raw words I'll see if any tickle my fancy.
Join Aether, we're working on filling in the last few gaps. Surely a Pool of 7 would also let us check for unseen interactions between words to reveal their true natures (read: "Let's stick half a dozen random words together and see what comes ut!")

Or maybe you could be a "consultant".
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 05, 2013, 04:49:46 pm
((@GWG: Please don't do that. Every time that happens we end up making 10 posts saying "Join our team!" "No, our team is better!" etc. It gets kind of boring after a while, it's pointless and it's annoying to everyone else cause it clutters the thread. Zako said he could join a team if he wants. Can't you leave it at that please and let him decide if he wants Bismuth or Aether? Or if you're that desperate start spamming PMs or something.))

EDIT: @Below: Yeah, sorry, didn't mean that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 05, 2013, 05:12:21 pm
((Not desperate, but...the ball was pitched over the plate, might as well take a swing.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 05, 2013, 06:29:15 pm
Oh you people and your teams. You could be out adventuring, seeing the world and killing fascinating new things while you don't have a care in the world and go pirating in the sky and stuff, or killing giant rocks with a wooden stick.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 05, 2013, 06:38:21 pm
Nah. Piracy sounds like too much of a care in and of itself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 05, 2013, 07:12:09 pm
I like piracy

I could always use a part time job
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 05, 2013, 08:47:46 pm
I've got an idea of how to thoroughly test a pg 3 or 4 word, but it requires 7 pool. Perfect for someone WITH seven pool, of course, as they can do it in one turn.
Use a known element and the unknown word. Then a known shape and the same unknown word. And finally with both the same known element, the same known shape, and the same unknown word. 2,2,3, is 7 pool. If you have 8 pool (such as 4 pool over two turns), you can also do the same unknown word on it's own, but more than likely a pg 3 or 4 word is going to have no effect on it's own.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 05, 2013, 09:05:23 pm
Or you could just say <flesh minion enchantment> and observe what special properties it has thus saving your pool.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 05, 2013, 09:19:53 pm
But then you only know what it does on a whole being, not on what in particular it affects, or how much. But yes, I was thinking Flesh and Cat when writing that.

So let's say we're testing Con-thorbdalion (known to mean really thin, possibly also meaning really small). We'd use the phrases Con-thorbdalion, Karenthar Con-thorbdalion, Zzeralthonth Con-thorbdalion, and Karenthar Zzeralthonth Con-thorbdalion. We'd wind up with nothing, a small withered lump of flesh, an image of a starved cat, and a starved cat.
We'd definitely know what it did then, where as if we did it your way, we'd not know if it meant small, thin, dexterous, or something else along those lines.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 05, 2013, 10:07:26 pm
I'm looking for ideas for my 7 pool, particularly with words I do not yet have. If anyone were to post here with their translations of words unknown words they'd like me to try, or maybe the raw words I'll see if any tickle my fancy.
Join Aether, we're working on filling in the last few gaps. Surely a Pool of 7 would also let us check for unseen interactions between words to reveal their true natures (read: "Let's stick half a dozen random words together and see what comes ut!")

Or maybe you could be a "consultant".
Thanks for the offer, I'm sorry to everyone who this is annoying for bringing this up, but if you could PM me with what you intend by "consultant" I would be grateful. Don't really want to join a team, not thus far anyway. I think the enthusiasm for teams has died. Quite some.
Or you could just say <flesh minion enchantment> and observe what special properties it has thus saving your pool.
Thanks! This is a great idea to save pool, I was a little disappointed that each page 4 word would need a material and shape too, but this should cut this down to "enchant in hand + page 4"!
More complex interactions would obviously need more fleshed out sentences but this will help. Thanks.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 05, 2013, 10:09:26 pm
If you said conthorbdalion flesh cat and got a skinny cat theres not really many things it could be.

Wed know it wouldnt be small because we already know that word, or at least i do.
Any dexterity bonus would be easily determined by having the cat perform a dextrous action.
And its obviously thin so it definately means something along those lines.

My way would test two words per turn instead of one without any added difficulty to discovering the words meaning.

And bigfoot just ninjad in and one upped me on efficiency :(
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 05, 2013, 10:16:29 pm
I'm looking for ideas for my 7 pool, particularly with words I do not yet have. If anyone were to post here with their translations of words unknown words they'd like me to try, or maybe the raw words I'll see if any tickle my fancy.
Join Aether, we're working on filling in the last few gaps. Surely a Pool of 7 would also let us check for unseen interactions between words to reveal their true natures (read: "Let's stick half a dozen random words together and see what comes ut!")

Or maybe you could be a "consultant".
Thanks for the offer, I'm sorry to everyone who this is annoying for bringing this up, but if you could PM me with what you intend by "consultant" I would be grateful. Don't really want to join a team, not thus far anyway. I think the enthusiasm for teams has died. Quite some.
Someone who takes jobs from either side.

If you said conthorbdalion flesh cat and got a skinny cat theres not really many things it could be.
Wed know it wouldnt be small because we already know that word, or at least i do.
Any dexterity bonus would be easily determined by having the cat perform a dextrous action.
And its obviously thin so it definately means something along those lines.
My way would test two words per turn instead of one without any added difficulty to discovering the words meaning.
And bigfoot just ninjad in and one upped me on efficiency :(
Indeed. (Hence my method of testing words.)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 05, 2013, 10:19:16 pm
Efficiency, yes. Consistency, no. But, my way using Prof Bigf00t's strategem could save on mana AND eliminate other possibilities (You just need to summon 2 test subjects (1 material, 1 material-shape), then subject them to a new word each turn (See if holding one in each hand lets you enchant both at once, cutting this down by half again)). Since tattoos replace other tattoos, you'd only see the final effect after trying.
Compromise, it's a wonderful thing. And even I can do this test each turn. Woot!

Speaking of consulting, neither team has redeemed much of what I offered yet. If I happen to post before they try to cash in, I'll gladly change my action for the turn or use my next turn if it's not possible (due to combat or the other team already calling in favors that turn).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 05, 2013, 10:27:09 pm
Efficiency, yes. Consistency, no. But, my way using Prof Bigf00t's strategem could save on mana AND eliminate other possibilities (You just need to summon 2 test subjects (1 material, 1 material-shape), then subject them to a new word each turn (See if holding one in each hand lets you enchant both at once, cutting this down by half again)). Since tattoos replace other tattoos, you'd only see the final effect after trying.
Compromise, it's a wonderful thing. And even I can do this test each turn. Woot!
Which stratagem?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 05, 2013, 11:03:29 pm
Efficiency, yes. Consistency, no. But, my way using Prof Bigf00t's strategem could save on mana AND eliminate other possibilities (You just need to summon 2 test subjects (1 material, 1 material-shape), then subject them to a new word each turn (See if holding one in each hand lets you enchant both at once, cutting this down by half again)). Since tattoos replace other tattoos, you'd only see the final effect after trying.
-snip-
I completely forgot about tattoos overwriting! Excellent.
If you used two more words when setting up (material-tiny + material-shape-tiny) then you could just hold them both in the same hand, cumbersome however.

There is a enchant in left hand, and in right hand word, so yea, if you used them at the same time, you would only have to say the P4 word once.
Assuming you have already set up (3 word cost):
EnchantLeft+EnchantRight+P4Word (3)
vs
Material+P4Word and Material+Shape+P4Word (5)

I like.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 06, 2013, 12:22:06 am
Then during set-up you accidentally roll a 6+x on the material-shape-tiny, and create a Tigrex (See: Monster Hunter series) the size of your fist.  :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 06, 2013, 12:23:58 am
I would LOVE to have a pet Tigrex XD
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 06, 2013, 09:39:22 pm
Problem is, the trend with MH monsters is that when they're made really big (like for event quests), their stamina, health, and attack increase proportionally, but the inverse is NOT true. That deviljho (http://tvtropes.org/pmwiki/pmwiki.php/Main/NamesToRunAwayFromReallyFast) that only reaches your knee? Still has all the strength and health of that other one that towers over you.

Raising that guy as a pet might make you a Challenge Gamer (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChallengeGamer).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 06, 2013, 11:06:08 pm
That would be one hell of a companion though XD
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 07, 2013, 12:01:57 pm
Sorry about the lack of updates lately. If you couldn't tell I'm currently visiting my dad's house and sometimes it's hard to find several hours worth of time to do one of these posts. I'm working on it now though, so you should have one sooner or later.

Also you may-depending on my sister's disposition -have some illustrations for the game eventually.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 07, 2013, 12:03:53 pm
Oh sweet!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 07, 2013, 10:10:00 pm
I'm also made out of fungus now, right? if so, then I want to make some further improvements. I want to turn myself into a flying fungus squid. My new form should be aerodynamic, (+dex/speed), should have eyes all over it's body (+Awareness, Dex/Speed), have a decentralized nervous system (+end, aware), redundant organs(+end), and have ten tentacles: 4 long thin ones with blades on the ends (+dex/speed, damage), 4 shorter thick ones that can fire fungus spore darts, which will consume whatever they hit, and two long thick ones I can use to bash people with (+str). I then want to turn my minions into stationary mushrooms outside the base, and remove their intelligence, so I have the minion slots open. After that, take some fungus and attach it to that plate of anti-magic metal Paris made, so I can levitate it around as a shield. My mech should become a large starfish creature, with very high strength and endurance. One all that's done, if I still have actions, levitate myself, my shield, and my starfish to the mushroom forest.
There are limits to what you can physically do, and the more you raise a stat the more everything else will drop in contrast. Marks avoid this because they're magic, but if you start raising dex and speed to stupidly high levels your str and end are gonna plummet. It's gonna be a game of raising one, losing another, raising it back and then losing the other.

Not to mention that if you keep mutating yourself and empowering yourself like that you might attract the attention of...well lets just say somethings might take notice.


Words, words, words!
[pot:5]

A pair of reusable gold wings, thin as foil, sprout from your back.


"Well, time to nut up, or shut up. FOR BLASTEL!"

Charge directly beneath the Glyph Head. If it starts to fall, roll out of the way, and smash it when it strikes the ground.

((The main drawback of melee classes. Your area of fuck you is so much smaller than everyone elses.))

[spd:4]
[GH spd:1]
You get directly under the head. This doesn't stop it from hovering it's great wooden spears around to aim beneath itself and subsequently hurl them at you.
[gh dex:5]
[spd:4]
[dex:5+1]
[str:3+1+1]
You dance through the barrage of sharpened trees, slapping them away with a flick of your staff or dodging them outright as they embed themselves into the ground around you. You bounce on your toes like a boxer as the dust settles.

"Come on stoney, gotta try harder then that. "


"...Screw this, lets just go. We got better things to do. I'll make this damn thing fly us outta here even if I gotta break my head to do it. Get on, I got an idea." Glassco grumped as he walked towards the ship. Then willed the diamond to form around him to let him pass until he's in around the center of the ship, forming a little bubble for himself in the center. Make air holes as needed. Once this is complete, he'll raise the ship, then head off towards the forest. Mentally. No matter how hard it might be.
[will:4,1,5,1,3,+2 all]
You pass through the wall and into the center of the ship, dragging John with you. You sit down in the center of the ship and create a spherical cocoon for yourself. And then you try and lift the ship.

You clasp your hands together and concentrate; your muscles tense and your breathing grows labored. You start to bleed from your nose and you lean forward, teeth gritted and sweat pouring from your brow. The ship shutters and lifts from the ground, hovering a good 30 feet into the air.

 
add that 1 point you gave me from the skipped chrome hopper fight to will.
will the fire on my body to be siphoned into my sword to make it hotter until successful.
say words and do stuff.


((also piecewise could you add my resilient diamond shield to my character sheet?))
[will:1]
Your flame sword crumbles into pieces.

"Mother fuckers. MOTHERFUCKERS. Oh well...at least I'm made of diamond so this doesn't hurt."

And that particular spell doesn't do anything. But man, if you threw a particular tick-tock word in there you'd have something really weird.


Why, somewere interesting that doesn't lead to horrible, horrible murder-death, of course! Away from spawn would be nice, however.
You're pretty far from spawn already. All the way down in the village actually. Lets send you toward the sea, shall we? That should be fun.

You wander down the path until you come across angle and Paris, in the midst of building what looks like a weird fort.



Hmm... I wonder what would happen if I...
Attempt to raise HUGE BOULDER from the ground and shape it into a stone man.

[will:6-1]
You head outside and raise a massive boulder out of the side of the mountain.
[will:2-1]
You drop the boulder on your foot. Ahem.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


((Alright, my new character. I've had this in mind for a while, hoped not to use it though))
Milo Thatch was no more. Wherever his soul went, it's passing caused an eye to fall on another soul, and drag it forth. After a brief moment, Daniel Jackson appeared in the room.
Spoiler (click to show/hide)
Upon spawning, Daniel takes a brief moment to familiarize himself with the contents of the Book and all the notes within. He then goes to the Exposition Monk room, and asks, I see the names of only nine gods listed in the notes on these pages. And only eight doors in the hall behind me. The book says you know things; do you know of any other gods in this realm then the eight with shrines in your temple or the Other?"

Ok, I'm not really sure what you're talking about with the 9th. I may have forgotten something I said. Any quote for me or something?


"Hmmm..."
"One more try."
Fly up to the top of the hole, point palms up, say words:
"Cainthalsaz Conth Rothcaltal Noreeb!"
Note which palm the beam fires from.

[pot:5]
You finally manage to punch your way through. Beyond the wall is a black void. There is absolutely nothing out there. Forever.


Runic experiments.
[pot:2,6,6,+1 all]

Nope
Nothing.
The dummy suddenly grows a half dozen limbs, chests and heads. It twitches and dies. Oh.


"Well that's just great, I've found a guy with PTSD.  Huhhh...."

Ozzy follows the man and when he reaches him once more he reaches out his hand toward the man's head and tries GRANT TELEPATHY.

Pot:6
You proceed to force an extra mind into the already full head. It...it seems to result in a rather unfortunate amount of screaming, spasming and biting off his own tongue.



I apologize for being late, but I wish your dad the best of health.

Science. As per usual.

I'm looking for ideas for my 7 pool, particularly with words I do not yet have. If anyone were to post here with their translations of words unknown words they'd like me to try, or maybe the raw words I'll see if any tickle my fancy.

I've nearly completed page 2, done page 1, 25% odd of 3 and 30% odd of 4.

I'm looking into page 4 words, and this could be the most fun way to do it!

[pot:6,4,2,4+1]
A nearby object shimmers with the image of a big old bug.
Body, ie torso with no limbs or anything.
something...a snake? A wire? A rope? Eh.
Nothing happens.


I pick up my sphere and take it with me as I walk to the forest on foot.

"So, Sphere, do you have a name?"
TOO MUCH BRAIN PAIN OH GOD OW


((Dammit Lol))
New character:
Spoiler (click to show/hide)
"Huh back again and I though that turning my head into wings was the end... apparently not.... ::).. Gonna avoid that palm tree this time round. Altar of blood and conquest? Why the hell not."
Sign up for the covenant of Balsteel god of Conquest.
Choose a weapon, sir.


"Strange glowing, or strange white... both sound vaguely flammable, and probably sentient. Coin it is, then!'

d2:2

Head South, with Words

The path here is lined on either side with boulders, each engraved with a simple face, mirroring the ones you saw earlier on the path down toward the forest. They seem to stare at you as you walk past, and you could swear that they turn slightly to watch you go. The path leads west from here.


Ignore the Phantom, walk out of the crater(look for a safe climbing path)
You want to try to walk through the thing thats encircling you? Because it's encircling you.


Boo-Yah! Diamond golem bitches! :P ;D ;)
Do a happy dance. Go to raider camp, Garstopit the raiders there. Multiple times, if necessary. If no raiders located, say Adamenstiar four times, and will it into a shield with spikes on it.
You're so far from there. So far.

Also you don't make it back that far. As you walk through the area with the carved totems you come across something sitting in the path. Its a wolf, 6 foot at the shoulder, and appears to be made of solidified light with black marble like eyes and strange whips or tendrils flowing off it. The ground around it is twitching and warping. It sits there in the middle of the path, staring at you and slowly wagging it's tail.

Kin keeps on exploring down the road unless he can't find anything more where he is right now. He also says "Chall-thel Shago-shal" again.

[pot:3]
Nothing.

You make it to the forest crossroads. There's a path going out on all the cardinal directions from here. You came from the east path. Chose one.



Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 07, 2013, 10:12:21 pm
"Right then. HAVE AT THEE!"

Runework, then Melee!
[pot:6]
You summon a diamond-concrete lizard. It's about the size of a very large komodo dragon. It kind of just sits there and looks around with that inscrutable sort of lizard stare. Hmm..

In the mean time the shimmery inky people skitter around in the the darkness beyond your light, but don't come any closer. They seem to be passingly curious about your existence but aren't going out of their way to get near you.


((@PW: Oh, misunderstanding on my part then. Sorry.))

"Pleasure doing business with you mister Smith. Please, do come again any time you want. And if there's anything else you want, don't be afraid to ask."

Experiment with the forbidden words of power. Also, can I still gain god favour by flame use or is that a mistake in the stats spoiler?

((Wait a minute... gone for now? Ominous foreshadowing?))

Syvarris action: Go to the basement. Search room. If enemy found, use "Conth". If item found, put item in inventory. ((It's not like he has something to loose, so I might as well try to get some souls for him.))
(you can still gain it until second level.)
[pot:2+1]
Cool idea bro. Try again. You may want to write a will first, since using that word my result in what we call "burn out".

Also with sy I'm not sure if he really wants a 10 channeling character. I can pretty much promise him that it's not gonna work out well.


Hmm... I wonder.


Modified Science.


[will:1+2]
[john will:3]

Both you and john spasm violently and collapse to the ground with terrible headaches.


((+1 To channeling))
I hope this works.
Then !!Science!! if this succeeds pick up the result after examining it and deeming it safe.

[pot:4]
You get a little brass sphere with a push button on top. It has four small hydraulic pistons on it's edges, apparently to separate the two halves of the sphere.


Circle Magic, then, if it works, stab through part of the fruit offset from me.
[pot:4, 6]
You summon up  steel sword and nothing in particular.

You stab the sword into the fruit. It sinks in without issue and juice starts spraying from the ragged edges around the hole. It smells so strongly of sugar and citrus that it makes your teeth itch.


Hii... argh...
Spoiler:  One day... (click to show/hide)
Clo-Caltel Hobitaeaod Harial !

Doesn't work. You can't mark a leg that isn't there no more.


"Very-well! Commencing-adventure."

Don't actually commence adventure. Instead, say words. Pick up result.
[pot:6+1]
You summon up a steel control bracelet.



These posts got eaten.


Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 07, 2013, 10:13:47 pm
Try to fly. If successful, join the others fliers and greet them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 07, 2013, 10:15:48 pm
Owowowowowowowowowow!
Fashion a slightly smaller stone into splint. Continue screaming in pain.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 07, 2013, 10:16:02 pm
You appear to be missing my god-xp again. Also it dropped by one so something got missed?

Lay right hand upon Lizard. Say words, and assuming it succeeds, ride the lizard forward. If not, just move forward by myself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 07, 2013, 10:16:54 pm
((I think the forum ate my turn when you were writing it up.))
So... this is what happens when it reaches eight...
Silica says <words>
She then aims at stormcrows and opens fire with her water rifle if they are within range of her current location.
Regardless of the outcome of her previous action, Silica walks into the room with the monks.
"How do I get rid of this corruption?"



Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 07, 2013, 10:33:05 pm
Mystic words of Mystery!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 07, 2013, 10:39:44 pm
Well fuck... no mystical bone whip for me.

quickly grab the sword dust/embers before they  disperse, will sword to reform whilst running to tsuchi, upon reaching him pick him up and flee toward the nearest village exit, if exits are equadistant head for the side that doesnt involve running past scarlons temple.
Also perform magic after escaping the village and archery related retaliation if any hostile actions take place within a few feet of me.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 07, 2013, 11:25:55 pm
[Post fancy because of dramatics and boredom.]

"GRRR!" Glassco practically growled at the pain of himself figuratively, or more likely literally, tearing his brain apart to lift, presumably, several hundred pounds of diamond. Every part of his body focused on a single thing, his muscles tense, eyes clenched, fingers bone white from the pressure of practically squeezing the life out of his hands. He ground his teeth together, almost audible cracks ensuing from the pressure.

The ship rose.

"AHAHAHAHAHA!" Glassco enthusiastically laughed despite the pain as he felt the ship shutter and rise. Still focused on keeping the ship hovering, he opened his eyes to give the best smile he could in current conditions, however thoughts of congratulation were gone when he saw John in pain for some reason. Trying to think of how, given if anything attacked them they would at least know, his thoughts turned to what would happen after being inside the safe cocoon. His mind turned to mental attacks eventually, remembering his old powers with Scarlon. He did see a guy with that mask walking around the village... Oh shit, the mark. Things clicked in his mind.

"Where is that masked, mind-manipulating bastard, I'll kill 'em! Where?! I'll bring the whole damn ship on 'em! HE'LL BE NOTHING BUT A CRATER!" The strain from holding several hundred pounds of diamond thirty some feet in the air seems to be affecting his rationality, the only thing seemingly to stop him being not actually knowing where the guy went in the village.

[Because when you're a Sky Pirate, while I like to preach efficiency, going with the most crazy ass idea is often what works. In a way, at least.]

Spoiler: Actual Actions (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 07, 2013, 11:26:48 pm
Hmm, I'll summon a glass later.
For now I will use Rune Magic.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 07, 2013, 11:28:32 pm
Woo!
Check the sphere for something like a timer, then head off into the mushroom forest
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 07, 2013, 11:58:29 pm
Piecewise, I apologize in advance for this painful PM move.

It has IF statements.
It has them EVERYWHERE.

"Once I do science for another few turns RANDOM MOMENTS OF TIME, I'm just going to run off and kill something. Maybe agents of the other, maybe his friends. We will see."

You know what? Since Derm entered that sphere, and failed to come out, this is the safest I've felt in a while. Except for all the Zen and Tol being toyed with. That is almost as concerning.

Almost.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 08, 2013, 12:23:46 am
PW: 9th god = The Other. Since it has an avatar to be summoned up, and chained away, that makes it a god, does it not?
Once the monk has given me his answer, go outside and use some words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 08, 2013, 01:24:49 am
"Fun!"

Put on nice bracelet. Say words, do will-stuff.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 08, 2013, 02:38:20 am
Hey Guys!

@PW You were saying about your sister making graphics for Perplexicon, that will (or could, no pressure) be awesome!

I've sent you a PM, but couldn't wait for a response, I'm in major procrastination mode today (exams next week, ugh).

Anyway, I wanted to make a graphic for Perplexicon myself, what is it they say? "Imitation Fanart is the greatest form of flattery".

... Can someone just tell me how to attach an image directly to a post? I could host it elsewhere on the internet but ... Yea.

My Tumblr to the rescue:
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 08, 2013, 03:25:22 am
Try again. No pain no gain and all that. Firmly but nonviolently deny Fr0stByt3 entry to the Fort.

I wonder if it is from mixing all those page 4 words together or from using that particular word. Maybe trying to boost those kind of abilities with magic gets all the required energy from you?

((@Bigfoot: think you could spoiler that image? Very nice, by the way.))

Syvarris action: and I'm copying his suggestion to me by the letter:
Quote
Try Blastel, and request "Power armor" as my weapon, just so I can see if it's possible.
And a personal request, if the above is not possible, try chair as his weapon, just so I can see if it's possible. ((Imagine a bar brawler character, with a chair and/or bottle of alcohol as his weapon!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 08, 2013, 03:39:27 am
"A GLAIVE!"
grab weapon then go out into the yard
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on June 08, 2013, 04:08:20 am
"Well, I was hoping for something more... reactive, but I guess not."
Poke my sword out into the void, if nothing happens to it, stand on top of the diamond and look around.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 08, 2013, 06:16:35 am
"Time to activate Plan: Dodge This! Glassco, prepare to ram the temple of Scarlon!"
I initiate my plan once Glassco's preperations are complete.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 08, 2013, 08:06:57 am
"Can't touch this."

Climb one of the spears, and try and jump for the head. Smash head with staff.

((So, another Blastel worshipper. Also, nice choice of weapon.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 08, 2013, 08:42:51 am
Haah... I-I don't have much choice...

If and only if I'm about to die before the next turn, say Zentol.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 08, 2013, 08:55:52 am
Oops. Sorry, but I have to try something again.

Commit acts of protection.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 08, 2013, 11:14:04 am
Ok, this is something I should probably try and diplomance.
Say hello to it, ask it what it is named. If attacked, stay away and Cainthalsaz it lots of times. If it gets to touch range aggressively, use Dorbaelo Prathel on it twice if the first time does not work.
Does my tattoo give me +1 on related rolls, or +1 to that stat?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 08, 2013, 12:29:02 pm
Hmm. Well, in that case just will all my injuries to heal and head off to the fungus forest with my starfish minion and my anti-magic shield.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on June 08, 2013, 12:30:36 pm
Continue along the path.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 08, 2013, 04:14:19 pm
[Oh dear.]

Glassco can only stare at John as he saw what he was doing. Then he grinned. "THIS! THIS IS THE FUCKING REASON I CALL YOU CAPTAIN! Hold up a bit, need to prepare!" He laughed hard and heartily, and a bit deranged. Well, perhaps 'a bit' is an understatement. "All the cards are on the table, no more mind games! I tried to come back, I tried to ask for your forgiveness, but I see now its a useless gesture! It coulda been you an' me against 'em all! I woulda tore down the other deities for you, brick by brick! No matter! You wanna kill me Scarlon!? Do yah?! COME AN' GET ME! THINK YAH CAN IGNORE ME!? LET'S SEE IF I GET YOUR ATTENTION NOW!" The strain is obviously affecting him, the man is screaming in a cocoon of diamond.

Mental actions in order of importance: Diamond Restraints+Safety Harnesses for Glassco and John; Sealing Air Holes to Cocoon; Set Ship to Crash Course on temple of Scarlon as per John's Orders; Strengthen Cocoon for impact; Increase Speed of Ship Further
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on June 08, 2013, 05:19:13 pm
"Oops...Seems I don't know my magic as well as I think I do and I'd hate to harm you any further."

Leave the strange man to his own devices and retrace my steps back to the processing room and take the only path I haven't already, the one to the north.

Try experimentation words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 08, 2013, 07:02:13 pm
Kin goes north and says "Sootheel Jubhal" aimed at the first hostile target he sees or against a tree if he meets none.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 09, 2013, 05:47:44 pm
Altered my actions slightly.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on June 09, 2013, 06:41:36 pm
To the fort!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 09, 2013, 06:45:01 pm
So I just realized something. One more success with diamond then I can literally not fail at using diamond with Glassco's will. Ever.

Will Piecewise even bother rolling then? Even the lowest result is a four.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 09, 2013, 06:51:02 pm
So I just realized something. One more success with diamond then I can literally not fail at using diamond with Glassco's will. Ever.

Will Piecewise even bother rolling then? Even the lowest result is a four.
Overshots. 6+3. You speed up the ship so much you break the sound barrier, and die from the overpressure.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 09, 2013, 06:56:06 pm
Except there is no overshots. Just stronger and stronger results... sure, going high enough might result in essentially an overshot (OK, 6+3 would probably be that), but they are not INTRINSICALLY overshots (He wouldn't break the sound barrier, but he may be unable to react fast enough to steer) (I used that word right, right?).

Edit: Also, just remember even a four or higher on a Black Hole is an overshot, in most cases.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 09, 2013, 06:58:43 pm
So I just realized something. One more success with diamond then I can literally not fail at using diamond with Glassco's will. Ever.

Will Piecewise even bother rolling then? Even the lowest result is a four.
Overshots. 6+3. You speed up the ship so much you break the sound barrier, and die from the overpressure.
Cue clockwork force based inertial dampeners being installed on all future vessels, space travel ahoy.

Also thats another reason that all my vessels will be minions, they dont require rolls to manouvre.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 09, 2013, 07:29:24 pm
Note to self, figure out how to give sentience to ship to flex three minion slots. Ponder if its as simple as "make diamond sentient, base intelligence in skull on ship figure head, make snarky."

Also, its only going to get worse from here really roll wise, I can no longer fail after one more passed roll. I don't even know how crazy things might get maxed Green covenant might be, I might be getting a plus six on my rolls or some crazy shit like that. I don't know what maxed stats are, just that there is a cap however, so probably that plus three more.

I really need to turn myself diamond eventually. Then full blown crazy can happen. Then no death from overpressure, yay! Speed up the ship as fast as I want! No eardrum will be safe from the breaking of the sound barrier due to fast!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 09, 2013, 07:41:25 pm
Note to self, figure out how to give sentience to ship to flex three minion slots. Ponder if its as simple as "make diamond sentient, base intelligence in skull on ship figure head, make snarky."

Also, its only going to get worse from here really roll wise, I can no longer fail after one more passed roll. I don't even know how crazy things might get maxed Green covenant might be, I might be getting a plus six on my rolls or some crazy shit like that. I don't know what maxed stats are, just that there is a cap however, so probably that plus three more.

I really need to turn myself diamond eventually. Then full blown crazy can happen. Then no death from overpressure, yay! Speed up the ship as fast as I want! No eardrum will be safe from the breaking of the sound barrier due to fast!

Copycat. :P Also, watch out for rainbows if you break the sound barrier. SCIENCE! will occur.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 09, 2013, 07:42:51 pm
Coping who, the fungus guy? Nah, he's got his own thing going on with his fungal battle mech.

Will do on the rainbows, I'll make a diamond prism to toss at one of them to see what happens.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 09, 2013, 07:43:59 pm
Coping who, the fungus guy? Nah, he's got his own thing going on with his fungal battle mech.

Will do on the rainbows, I'll make a diamond prism to toss at one of them to see what happens.
Copying ME! I have a diamond body. Grumble.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 09, 2013, 07:46:59 pm
So does Pariah. So does a lot of people, actually. I'm honestly surprised so many people have diamond stuff, but I can see the reasons why. Same reasons I wanted a diamond ship: Strong, isn't conductive, won't melt easily, can hold an edge (kinda).

Just makes the fact that Glassco has complete and utter control over diamond a valuable commodity.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 09, 2013, 08:00:22 pm
So I just realized something. One more success with diamond then I can literally not fail at using diamond with Glassco's will. Ever.

Will Piecewise even bother rolling then? Even the lowest result is a four.

I'm already at that point, remember, and he still rolls for me. Also four is only barely a success.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 09, 2013, 08:06:07 pm
Hmm. I thought diamond WAS conductive, as it is pure carbon, in a rigid grid shape with lots of gaps - maybe not as many gaps as graphite (REALLY conductive, made of layers of hex-shaped holes), but electrons don't really travel through gaps, they swing along, Tarzan style, between atoms. Which, in my mind, would make Diamond's structure more conductive to electron travel, making simply more conductive.  ???
Someone who paid better attention in classes could probably say better then me. I may have skimmed over that section in order to read more on the Organic Chem sections of the textbooks.  ::)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 09, 2013, 08:21:26 pm
Beats me. I've been basing its non-conductivity due to being similar to a rock I assume, which even then might not be true (stone being conductive that is). In which case I got no idea how to avoid conductivity beyond trying to fix the bad points of it.

@Angle: Yeah, I thought you were at that point as well last I checked. Guess he will still roll then, although the outcomes won't change much I'd wager.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 09, 2013, 08:41:31 pm
Huh. A quick google-and-wikipedia tells me a couple things. I was sort of right; They ARE excellent conductors, but only of HEAT. You'd do better insulating yourself with air then diamond. They are NOT good electrical conductors. Blue diamonds, which have boron impurities, are good semiconductors (And would be good for making computer parts), and the surfaces of artificially created diamonds (Not the similar-to-a-diamond-but-not-really kind, real diamonds) are REALLY good conductors due again to flaws (hydrogen this time).
Using the diamond word and the Blue Crystal word together in a spell with a shape (like sword or box) would probably result in an interesting hybrid that conducts electricity really well (Especially if you added Rothon), but you didn't pick diamond for that property; you picked it for the opposite.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 09, 2013, 08:44:34 pm
Welp. ...Actually, I can use that for good. I wanted to start using a lightning beetle theme thanks to Sparky, that just makes it easier. Maybe I can turn myself into blue diamond, figure out some way to control electricity...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 10, 2013, 12:50:22 am
So does Pariah. So does a lot of people, actually. I'm honestly surprised so many people have diamond stuff, but I can see the reasons why. Same reasons I wanted a diamond ship: Strong, isn't conductive, won't melt easily, can hold an edge (kinda).

Just makes the fact that Glassco has complete and utter control over diamond a valuable commodity.

Actually, that's kind of incorrect. Diamond isn't all that strong, it's just really hard. So while it's very difficult to cut diamond (and much easier to cut things with it), it isn't that difficult to shatter it. It's reasonably tough, more than most gemstones, but nothing spectacular.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 12:56:49 am
True. So its conductive, can shatter, won't melt easily, and can hold an edge. Still not that bad, and I can use the conductive properties to good use. I realize I misspoke when I said strong, meant hard. I remember seeing once a kind of scale that, while it had diamond as the top on... Hardness was it? I think there was a better term for it, it's rather brittle because of said hardness so it wound up on the bottom of the other, which I believe was 'give' basically.

Either way though, it is the fancy of the day material wise with its abundance in people's persons. I imagine it will go back to steel soon however, given time.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 10, 2013, 01:49:05 am
Is it possible to make hybrid materials? I think I remember people trying and just getting the two materials separately.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 10, 2013, 01:57:27 am
Those people failed because they didnt include a shape word to bind the elements together.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 10, 2013, 02:58:57 am
((You can bind two elements together its really good for equipment my favourite being obsidian+diamond))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 04:20:07 am
To the fort!
"Sorry sir, no entry unless you're a member or trade partner of Team Bismuth. Anyway, the base is still under construction, so unless you like empty rooms and hallways or you're looking for a safe place to perform experiments, there's not much for you in there."
Firmly but nonviolently deny Fr0stByt3 entrance to the Fort.

((@Unholy: The docks and the forest are in completely different directions. The docks are SSE and the forest is W.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 10, 2013, 05:36:14 am
((According to the map ive got they are both east of the village centre...
Then again my map may be more of a flowchart...))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 06:41:38 am
((Yeah, the flowchart is just that. It doesn't have the correct directions. I've been working on a map of Thaltun based on the information piecewise has provided and I can tell you with certainty that the sea is south.

I'm going to have Syvarris steal that geography scroll from superblast next turn and return it to the scroll room so that people can go there and look for directions. Or I can take it to our fort,  make a scroll room and install a radio circle there with a public frequency so that people who want geography info can just call me on the radio instead of going all the way back to the temple.

That scroll may also be useful to deciphering those forest ruins. I have an idea about what they are but I want to visit them first and then ask the Monk about them.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on June 10, 2013, 07:53:49 am
Spoiler (click to show/hide)

Oh... Jixiu's face falls for about .01 seconds before his face brightens again.
Ooh... I'll go.... um... He spins around, walking whichever way he ends up facing. This way! Goodbye, peoples! Try not to die!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 09:16:29 am
"Good luck in your travels sir!" The Doc checked his notes for a while.  "Hmmm... let's see. From what I've heard and seen straight ahead is the beach and the sea. To your right are the docks. To your left is the cave, although I doubt you'll find anything of interest in there. And if you keep following the beach past the cave you should end up in the swamp. From what I've heard nobody has gone to the swamps yet. But they say that beyond the swamps there is something... very interesting. And probably very dangerous too! But so is everything else worth exploring, isn't it?" As he closed his book and begun focusing on his experiments yet again, the Doc added: "And remember, if you ever learn or find anything valuable in your travels, team Bismuth is always willing to trade."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 10, 2013, 10:40:15 am
Just letting you guys know that my sister is working on an illustration of the Perplexicon itself, hopefully ready by the time I post the reply this evening. If you have any suggestions for what you want her to illustrate, feel free to post them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 10:42:30 am
Creation of the booze portal.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 10:43:40 am
Whatever she feels inspiration on.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 10, 2013, 10:48:20 am
I kinda see the Perplexicon as the typical leather grimore, but perhaps a little dissorganised, illogical, hard-to-read the title and perhaps with lots of "?" symbols.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 10, 2013, 10:49:56 am
Bloodstained pages.

I kinda see the Perplexicon as the typical leather grimore, but perhaps a little dissorganised, illogical, hard-to-read the title and perhaps with lots of "?" symbols.

That too.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 10, 2013, 10:59:43 am
People being stupid. Such as my incident with drawing B9 on my face and dragging everyone into the abyss.
Or brilliant ideas, such as the discussion of the almighty booze plant.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 11:56:14 am
((Well, if we take it with the the ammount of things that have happened in this game, it would probably be with a rough estimate... 50% Garstopit, 10% Zentol, 60% people sciencing themselves with unfortunate results, 10% people sciencing themselves with awesome results and 10% people strangling each other.

But I'd like to see some landscapes if possible. The lich monk Throne Room, the spawn room, god altars, the fungus forest, the sea overlook... There are so many beutiful (at least that's how I imagine them) places around here.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 11:57:41 am
I'd like a big ol' portrait of team aether but due to secrecy... : /
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 10, 2013, 12:11:39 pm
((50% Garstopit, 10% Zentol, 60% people sciencing themselves with unfortunate results, 10% people sciencing themselves with awesome results and 10% people strangling each other.))

Perplexicon:  140% awesome.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 12:15:08 pm
Sounds about right. Although I think a lot of people tend to do themselves in with blackholes, although I suppose that falls into sciencing themselves.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 10, 2013, 12:20:00 pm
I think I just got lucky discovering it at the same time as the slow motion word, because I'm pretty sure I was -1 to str back then.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 12:24:13 pm
Hah, that is what I'd call good luck indeed. Anyway Toaster, may the best man win this fight, and may there be as little of the village remaining still standing afterwards.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 10, 2013, 12:37:47 pm
I keep running into... difficulties.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 01:48:49 pm
((50% Garstopit, 10% Zentol, 60% people sciencing themselves with unfortunate results, 10% people sciencing themselves with awesome results and 10% people strangling each other.))
Perplexicon:  140% awesome.
((Well, all those things aren't mutually exclusive. In fact, most of the time they are fun because they aren't mutually exclusive.

The best moments in my opinion are the moments of discovery, when you do something horrible to yourself but gain understanding from it and the ability to cast awesome spells.

I won't disagree with the awesome part, though!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 10, 2013, 01:59:12 pm
((This may be a personal thing, but I'd like to see the moment when Garth Garplacks first said the word "Garstorpit", or maybe that time he said the word at the two fighting people in the arena. Mostly because I'd like to see his visage combined with how Garstorpit looks. Not to mention that it's the moment a rather popular word (in its day, at least) was discovered.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 10, 2013, 02:01:28 pm
It's funny how usage of it is almost quaint now, as people use many of the other lethal elements now over it.  I shot a Garstopit bolt at Null, but I don't recall seeing it used in anger since.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 02:37:28 pm
New char for whenever i may join (Please PM me if i forget about this and i cant join yet)

Name: Sarassh
Description: Brown short hair, he doesnt have a lot of muscle, but seems agile. Average size. Perceptive and not to bad with magic.
Atributes:
3 Speed.
2 Dexterity
1 Perception.
1 Will.
2 Channeling
1 Potency.

Also, i shall not look at known word effects! Why? Because i want to learn myself!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 02:38:38 pm
There's no waitlist any more, you jump in when you bring your sheet out. Welcome to Perplexicon, good luck and remember to respawn.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 02:41:45 pm
And you're missing some stats. You get 10 points. Check the first post for the right ones.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 02:42:57 pm
There's no waitlist any more, you jump in when you bring your sheet out. Welcome to Perplexicon, good luck and remember to respawn.
Oh good good. Hmmm. I didnt read all the pages (Mainly the first and last ones), anything i should know happened meanwhile?

Also, i look around myself, confused, and triying to find out why i just appeared here. I look on my clothes and find a book. I open it and start reading, while walking, by instinct, to the basement. I make sure no one else is around, if im alone, i say Shareeb Shubha by instinct.

Else hide.

Edit: Fixed stats.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 02:44:46 pm
The most important thing I can think of is that Perplexicon is no longer an arena deathmatch, it is an entire world.  There are other ways to get souls than killing other players.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 02:46:34 pm
The most important thing I can think of is that Perplexicon is no longer an arena deathmatch, it is an entire world.  There are other ways to get souls than killing other players.
Such as? Is there an updated map? Also, i guess that as we collect on souls we gain power, am i wrong?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 02:47:27 pm
There are also teams to join for words and enhanced research.

Like Aether!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 02:48:19 pm
As far as I know Piecewise hasn't released a map, the world is much too large for that, and you can now gain souls by killing NPCs (Some of which can also use spells) and monsters.

Edit: And yes, as derm said there are teams of players, Team Aether and Team Bismuth, either derm or GreatWyrmGold is the spokesperson of Aether, and I believe parisbre56 is the spokesperson of Bismuth.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 02:52:13 pm
How death works is very important I believe:
Ok here is how death will work from now on:

If you die:
you lose all your inventory (minus the book)
Half your acquired points (Rounded up. You have to remove that many points from whatever skills you want)
All progress towards the next level of god favor.
You respawn back in the temple
Your Corruption level does not change

There are two caveats to this:
Dying to a player, since they steal your soul and the souls you've acquired
Reaching 8/8 Corruption, because other things happen.

If you lose by one of those two special cases, your character is considered lost forever.
And I'm the recruiter for team Bismuth, if you ever feel like joining a team.

EDIT: @Below: Yeah, forgot about that. Fixed.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 02:56:10 pm
I though that you only lost all the progress to the next level of god favor.

Edit:
(By the way, Now got favor levels don't disappear on death. Once you reach lvl 1, it stays that way. But the "charge" for the next level does go away. So be careful.)
He changed that rule earlier, I found the post that he changed it on.  I believe the other rules are still the same.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:01:41 pm
How death works is very important I believe:
Ok here is how death will work from now on:

If you die:
you lose all your inventory (minus the book)
Half your acquired points (Rounded up. You have to remove that many points from whatever skills you want)
All progress towards the next level of god favor.
You respawn back in the temple
Your Corruption level does not change

There are two caveats to this:
Dying to a player, since they steal your soul and the souls you've acquired
Reaching 8/8 Corruption, because other things happen.

If you lose by one of those two special cases, your character is considered lost forever.
And I'm the recruiter for team Bismuth, if you ever feel like joining a team.

EDIT: @Below: Fixed.

I would like to join, having some people to help me at beggining is never bad i guess.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 03:04:26 pm
Wh- Just straight to Bismuth?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:06:38 pm
Wh- Just straight to Bismuth?
Well, they were the first group to ask nicely. Give me a reason why i should change opinion?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 03:07:34 pm
We have a lot more words/runes and three times the people.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:10:11 pm
We have a lot more words/runes and three times the people.

Well, i prefer finding words/runes myself, as i said, so that doesnt count.
And at beggining i rather go to an smaller group to learn before leading on to big (And probably more dangerous due to wars etc) ones. I can change group later right? (If i wish to)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 03:11:10 pm
That will likely grab you a 'spy' label.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 03:13:36 pm
As far as I know there are only 3 teams, Aether, Bismuth, and Sky Pirates (I don't know if they accepting members.), but there have been absolutely no wars for any team.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 03:13:37 pm
If you want a small group there are the sky pirates. Although they do seem to crash their ship around a lot...

And Team Bismuth has built a fun little fort with an experiment room.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 03:14:54 pm
When you have complete control over the material your ship is made from, crash landings are just redesigning opportunities.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:15:40 pm
That will likely grab you a 'spy' label.
Hmmm true. But right now im searching a group to learn overall. Basic spells that everyone knows. I dont need to know super secret stuff, so that later i may switch freely if i wish too without putting on danger my earlier group.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 03:17:24 pm
Everything is basic, the combinations are super secret and results are semi-randomized anyway.

For instance, Zentol is the word for Corruption. Get eight eyes and you grab a permanent game over.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 03:18:23 pm
Right, reminds me, where did I put that... Ah, yes. Here you go. *Wipes some dust off*

[Congratulations [Insert Name Here] Samari45 Sarzael! You've won the grand drawing, thus a free lesson! Huzzah! Please pick up your free copy of "Invocations and the Esoteric for Dummies"!
Congratulations! Not only did you earn a free lesson, you won a "My First Evocations" Starter Kit as a consolation prize! Hurrah!
Spoiler: My First Evocations (click to show/hide)
]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:19:00 pm
Everything is basic, the combinations are super secret and results are semi-randomized anyway.

For instance, Zentol is the word for Corruption. Get eight eyes and you grab a permanent game over.
Huh? Permanent? When something is considered a permanent death?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:21:08 pm
Everything is basic, the combinations are super secret and results are semi-randomized anyway.

For instance, Zentol is the word for Corruption. Get eight eyes and you grab a permanent game over.
Huh? Permanent? When something is considered a permanent death?

Right, reminds me, where did I put that... Ah, yes. Here you go. *Wipes some dust off*

[Congratulations [Insert Name Here] Samari45 Sarzael! You've won the grand drawing, thus a free lesson! Huzzah! Please pick up your free copy of "Invocations and the Esoteric for Dummies"!
Congratulations! Not only did you earn a free lesson, you won a "My First Evocations" Starter Kit as a consolation prize! Hurrah!
Spoiler: My First Evocations (click to show/hide)
]

Also thanks you.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 03:21:29 pm
A permanent death is where you have to create a new character, not respawn instantly with the same character.
The two ways for permanent death is maxing out your corruption (through Zentol and/or rune B9) or being killed by another player.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 03:23:23 pm
Don't double post.

When you use Zentol, you get a number of eyes on your stomache. 'Something' happens when you hit eight and you don't get a regular game over.

Zentol is the word for the 'Other', an Eldritch Abomination which we are collectively trying to murder.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:24:06 pm
A permanent death is where you have to create a new character, not respawn instantly with the same character.
The two ways for permanent death is maxing out your corruption (through Zentol and/or rune B9) or being killed by another player.
Oh, though permanent death meant that i wouldnt be able to join the game again. Thanks god O_O i almost farted died when i heard that i almost killed myself.

Don't double post.

Weird, pretty sure i had hit Edit.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 03:25:20 pm
Well, Nobody has actually hit eight corruption. I think. You very well might get booted.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 10, 2013, 03:25:51 pm
Well, Nobody has actually hit eight corruption. You very well might get booted.
Does killing everyone in a flood of tentacles count? I did that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:26:46 pm
Should the new words i added to my earlier post work now? Shareeb Shubha
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 03:26:50 pm
If your character dies for real, just make a new one. I personally got a back up character planned for when Glassco inevitably dies off for real.

It wouldn't of killed you right away, you need eight eyes which are gained via use of Zentol. Something minor, like killing a bug or something, might just put the mark on your body. Something major, like replacing your arms and legs (which will probably turn against you when we fight the Other, honestly) might give you four or five eyes.

EDIT: Five bucks say we see them as evil NPCs when we try to fight the Other. Don't give the Other an army!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 03:27:36 pm
Slap inkface. Draw B9 rune on MY face.

"Still you insist one trying to attack me. Your words are taken away and your hands cannot get ahold of me, and still you insist. If you desire for combat so badly, then face trial by fire."
Words.
"Oops, that wasn't fire."

((At least I'm not bleeding anymore))


"DIE DIE DIE DIE DIE DIE DIE DIE"

say WORDS then DECAPITATION

[Corsair spd:3
[Eot spd:5
[Flab spd:5-1]

[Eot Pot:OHSHIT]

Lol carves the sigil in his cheek and laughs like mad as the black limbs tear through the stone and the lamprey mouths open up beneath him, Milo and Corsair. Flesh tears and blackens as everyone is sucked down, Lol's maddened laughter cuts off rather abruptly.

Corsair, Lol and Flab are all...gone for now.

You'll need to make some new characters.
I think Eotyrannus hit 8 corruption in this post.

The starting temple (except the basement) is an anti-magic zone, no spells or runes work there, you'll have to get out of it (or into the basement) first.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 10, 2013, 03:34:50 pm
That settles it. When I make a new character, I am going to figure out how to do fails that are epic.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 03:49:12 pm
Ok, i guess that settle my first IC post on the thread.
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Vakothu on June 10, 2013, 04:10:42 pm
Seeing as there isn't any written information to be had, Ozzy decides to study each of the alters and draw what conclusions he can about the gods they represent and afterwards he grills the monk for additional information about any gods whose goals and gifts are not immediately obvious from what he saw downstairs.

(( From search I've found the following, there are eight gods:
Yo-drell of the Deep, whose alter is a boulder with 3 silvery cubes embedded in it.
Sha-calun the Everflame, whose alter is an eternal flame burning above a bowl.
Flux, whose alter is a font of mercury.
Parathun the Fleshsmith, whose alter is a constantly changing lump of flesh.
Scarlon the Mask, whose alter is a stone statue of a cloaked man wearing a bright white mask.
Blastel, whose alter is a live woman chained to the platform with a blade driven into her chest.
Nul-sheal the Green, whose alter is a tree with leaves of every element.
Shub-shalsheil of the Inksea, whose alter is an enormous book, it's pages filling with text and magical symbols as you watch.
From what you can gather:
Yo-drell is the god of survival and of stone. His gifts have to do with keeping you alive and protecting you from damage.

Sha-calun is the god of fire and magical potency. He's about...well fire and making you more potent.

Flux is the god of change and movement. She's about moving fast, dodging shit, changing things and otherwise warping the material world for fun and profit.

Parathun is god of flesh and bone. He is all about making you into a crazy mutant.

Scarlon is god of the mind and will. He's all about controlling minds, gaining secret knowledge and generally being a sneaky, manipulative bastard more then a straight up murder dude.

Blastel is god of violence. He's the one you want to take if you plan on fighting with melee or not using magic. All his stuff revolves around charging into battle and murdering dudes.

Nul-sheal is god of the elements and grants control over specific ones. Good if you want to specialize, but your element is randomly chosen.

And Shub is all about the tattoos and circles.
This is about each of the 8 gods you can pledge yourself to, I forgot to mention them.  Each one has an altar in the temple everyone spawns in, you can pledge yourself to one of them and get abilities from it, or you can choose not to pledge yourself to any, which gives you a higher chance to get souls from non-magical creatures.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 10, 2013, 04:17:21 pm
As far as I know there are only 3 teams, Aether, Bismuth, and Sky Pirates (I don't know if they accepting members.), but there have been absolutely no wars for any team.
And Team Sasquatch. SHAMELESS PLUG!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 04:22:11 pm
It should be noted however that if you attempt to pledge yourself to another deity while currently pledged to another, you get a Mark of the Traitor from your old deity while gaining the new deity as your current covenant. The MotT (as I'm going to call it now) will mark every follower of your old deity as an enemy of yours, the deity in question promising them great power at the death of said guy who has the MotT. As to what happens if a follower who is a non-player doing the deed however is uncertain, as it wouldn't permanently kill the Mark Carrier.

All of this derived from personal deity related science on Glassco's part.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 10, 2013, 04:24:58 pm
Ill probably end up pledging Flux on my next turn.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 10, 2013, 04:38:43 pm
((Once I either kill the Glyph Head, or die horribly, I'll probably head back to town and start up a mercenary group. Perform certain dirty deeds for souls or items.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 10, 2013, 04:59:23 pm
((Once I either kill the Glyph Head, or die horribly, I'll probably head back to town and start up a mercenary group. Perform certain dirty deeds for souls or items.))
((Well, if you're going to be killing things, you'll be getting some souls too, unless you're participating in group battles. So you'll probably end up charging magic or items instead of souls.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 10, 2013, 05:05:17 pm
((Once I either kill the Glyph Head, or die horribly, I'll probably head back to town and start up a mercenary group. Perform certain dirty deeds for souls or items.))
((Well, if you're going to be killing things, you'll be getting some souls too, unless you're participating in group battles. So you'll probably end up charging magic or items instead of souls.))
((Well, I don't use magic, and I don't want magic items, so, yeah.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 10, 2013, 06:54:39 pm
It should be noted however that if you attempt to pledge yourself to another deity while currently pledged to another, you get a Mark of the Traitor from your old deity while gaining the new deity as your current covenant. The MotT (as I'm going to call it now) will mark every follower of your old deity as an enemy of yours, the deity in question promising them great power at the death of said guy who has the MotT. As to what happens if a follower who is a non-player doing the deed however is uncertain, as it wouldn't permanently kill the Mark Carrier.

All of this derived from personal deity related science on Glassco's part.

I don't consider it a safe assumption that all God Wrath is identical, though Scarlon's is certainly pretty generic.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 07:05:22 pm
True, the reason it was generic is why I figured it might of been a blanket charge. We won't actually know unless someone does it with a different deity however.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 10, 2013, 09:12:55 pm
Just letting you guys know that my sister is working on an illustration of the Perplexicon itself, hopefully ready by the time I post the reply this evening. If you have any suggestions for what you want her to illustrate, feel free to post them.
Null. At any time.

It's funny how usage of it is almost quaint now, as people use many of the other lethal elements now over it.  I shot a Garstopit bolt at Null, but I don't recall seeing it used in anger since.
It should become, like, a swear or a dueling challenge or something.

As far as I know there are only 3 teams, Aether, Bismuth, and Sky Pirates (I don't know if they accepting members.), but there have been absolutely no wars for any team.
There's a running joke about Aether and Bismuth being at WAAGH!, but it hasn't amounted to anything.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 09:21:45 pm
I've juggled the idea of a character who tries to speak entirely in Perplexicon words. I'm sure it's quite possible, but in order for that not to result in death, the character would probably need no CHA. Unless there's a way we can say the words without bringing about their effects.

It would be a very limiting form of speech however. Like...

Quote
"Karenthar halthel! Shaazeshelial kelio dorbaelo." Points a direction down road. "[secret word I'm using for 'you'] Trialo."

It would be an amusing idea, only those who understand what the words mean would know what the hell you're saying.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 10, 2013, 09:22:43 pm
Just letting you guys know that my sister is working on an illustration of the Perplexicon itself, hopefully ready by the time I post the reply this evening. If you have any suggestions for what you want her to illustrate, feel free to post them.
Null. At any time.
Null. Hurling an arcane barrage at arcane thrakor.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 10, 2013, 09:23:53 pm
The magical clockwork artillery cannon made by Null.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 09:24:54 pm
I'd personally like to see the exterior of the Anchor of the Eight.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 10, 2013, 09:27:17 pm
Ditto on Vak
Title: Re: Perplexicon: Magic is Confusing: In which two people die from critical stupidity
Post by: Toaster on June 10, 2013, 09:27:57 pm
How can we forget the ICELANDIC DEATH METAL BEAR?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 10, 2013, 09:34:02 pm
How can we forget the ICELANDIC DEATH METAL BEAR?
Bonus points if she draws it charging at steve
Oh and steve using his spiked bone whip hands to decapitate people.

And all the other cool shit that happened back then, basically every second arena turn :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 09:36:52 pm
((Maybe a group shot of all the characters?))
Like I said, environments are more likely to be done then characters, but I can always run it past her.
((Maybe a shot of the 5 characters of Mission One - the original Bastards. Would be cool to see and easy to differentiate between them, considering that all of them have a unique, noteworthy, some would say iconic look.))
Since its so popular I'll ask her to do a group shot of some kind, but people aren't her favorite subject, especially since she tends to go for very realistic and not stylized renderings.
In Eisensteinian Roulette piecewise said that his sister was more likely to do landscapes then people, which is why I said the exterior of the Anchor of the Eight.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 10, 2013, 09:38:58 pm
Waldos garden?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 09:40:17 pm
Just read up on ICELANDIC DEATH METAL BEAR. Why was I not informed earlier of this masterpiece of creation? I gotta Plus that up.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 10, 2013, 09:42:23 pm
Some crazy stuff (http://www.bay12forums.com/smf/index.php?topic=119572.msg3939128#msg3939128) came out of the first generation, back when people had big stacks of soul points.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 10, 2013, 09:47:41 pm
Don't forget the old "Zentol" weapons O.O
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 10, 2013, 09:55:06 pm
Before that became suicide.  :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 09:56:38 pm
...Now I'm rather sad that we can't use Zentol anymore. Piecewise, any chance we'd get a non-suicidal Zentol-like word later?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 09:59:29 pm
Try the word for 'undead', that seemed pretty good when I got that big cloud of 'Adventure time Nuclear bomb' stuff. Shame I didn't have the pool for a shape word, then.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 10, 2013, 10:05:06 pm
I've juggled the idea of a character who tries to speak entirely in Perplexicon words. I'm sure it's quite possible, but in order for that not to result in death, the character would probably need no CHA. Unless there's a way we can say the words without bringing about their effects.

It would be a very limiting form of speech however. Like...

Quote
"Karenthar halthel! Shaazeshelial kelio dorbaelo." Points a direction down road. "[secret word I'm using for 'you'] Trialo."

It would be an amusing idea, only those who understand what the words mean would know what the hell you're saying.
Articles, to begin with. And mundane adjectives.


And as for stuff to draw: The Altar Room?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 10, 2013, 11:02:58 pm
Try to fly. If successful, join the others fliers and greet them.
You fly up and join the guy who is staring into the abyss.

"Hey, is it staring back yet? I've heard it does that."


Owowowowowowowowowow!
Fashion a slightly smaller stone into splint. Continue screaming in pain.

You continue to scream the entire time you perform your actions.

[will:5-1,5-1]
You manage to lift the stone off your foot and then cover your mushed foot in a stone sock of sorts.


You appear to be missing my god-xp again. Also it dropped by one so something got missed?

Lay right hand upon Lizard. Say words, and assuming it succeeds, ride the lizard forward. If not, just move forward by myself.

I'll just bump your favor up a few points.

[pot:6]
One controlled, strong,fast,tough lizard it is. You hop on and travel down a bit. The shadowy creatures stay away from you, skittering around you like ants as you descend into the dark. After a half an hour of vertical travel you come across something. It's another one of those root branch things that crisscross this place, but this one appears to have been purposefully carved into a bridge of sorts.


((I think the forum ate my turn when you were writing it up.))
So... this is what happens when it reaches eight...
Silica says <words>
She then aims at stormcrows and opens fire with her water rifle if they are within range of her current location.
Regardless of the outcome of her previous action, Silica walks into the room with the monks.
"How do I get rid of this corruption?"



Spoiler: Silica's Catalogue (click to show/hide)
[pot:4+2]

You summon a clockwork bow that fires arcane torsos. Thats pretty weird bro.


Mystic words of Mystery!
[pot:3+1]
Done and done. Foot tattoo tattoo'd.


Well fuck... no mystical bone whip for me.

quickly grab the sword dust/embers before they  disperse, will sword to reform whilst running to tsuchi, upon reaching him pick him up and flee toward the nearest village exit, if exits are equadistant head for the side that doesnt involve running past scarlons temple.
Also perform magic after escaping the village and archery related retaliation if any hostile actions take place within a few feet of me.

Well your sword was broken by the absolute power of failure. So it's not reforming. Now then, lets see about that tsuch thing.
[pot:6+1]
Gonna assume you meant A instead of B for that first one, since two b runes does not a circle make.

The circle glows and silvery light leaks into Tsuchi. Her skin takes on a metallic, silvery appearance, as does her blood. She keeps bleeding though.
[pot:2+1]
And your attempts to make her stronger don't go very well either.

You try to pick her up but now that she's imbued with silver she weighs around 600 pounds. So no luck.

[Post fancy because of dramatics and boredom.]

"GRRR!" Glassco practically growled at the pain of himself figuratively, or more likely literally, tearing his brain apart to lift, presumably, several hundred pounds of diamond. Every part of his body focused on a single thing, his muscles tense, eyes clenched, fingers bone white from the pressure of practically squeezing the life out of his hands. He ground his teeth together, almost audible cracks ensuing from the pressure.

The ship rose.

"AHAHAHAHAHA!" Glassco enthusiastically laughed despite the pain as he felt the ship shutter and rise. Still focused on keeping the ship hovering, he opened his eyes to give the best smile he could in current conditions, however thoughts of congratulation were gone when he saw John in pain for some reason. Trying to think of how, given if anything attacked them they would at least know, his thoughts turned to what would happen after being inside the safe cocoon. His mind turned to mental attacks eventually, remembering his old powers with Scarlon. He did see a guy with that mask walking around the village... Oh shit, the mark. Things clicked in his mind.

"Where is that masked, mind-manipulating bastard, I'll kill 'em! Where?! I'll bring the whole damn ship on 'em! HE'LL BE NOTHING BUT A CRATER!" The strain from holding several hundred pounds of diamond thirty some feet in the air seems to be affecting his rationality, the only thing seemingly to stop him being not actually knowing where the guy went in the village.

[Because when you're a Sky Pirate, while I like to preach efficiency, going with the most crazy ass idea is often what works. In a way, at least.]

Spoiler: Actual Actions (click to show/hide)

"Time to activate Plan: Dodge This! Glassco, prepare to ram the temple of Scarlon!"
I initiate my plan once Glassco's preperations are complete.
Oops. Sorry, but I have to try something again.

Commit acts of protection.

[thrak will:5+2]
[singular will:3]
John jerks suddenly and goes stiff.
[glassco aware:1-1]
Glassco doesn't notice a thing. In fact a comatose tree stump would be more likely to guess what was gonna happen next.
[singular pot:3+1]
John points toward the hull of the ship-hard to miss since he's inside it- and says words. A point of vacuum the size of a grain of rice bursts from his finger and flies directly into the wall. The instant it makes contact it explodes into a shrapnel of a thousand tiny black holes that spray in all directions. Seen from the ground, the result of the close range burst of singularities is a cloud of twisting and warping as the entire diamond ship seems to be sucked through an invisible strainer and vanish from existence.

"Welp."

John is dead
Glassco is dead

Thrakor gains 2 points.

Thrakor's favor level reaches level 2, He gains the abilities of:

Outer knowledge: Will roll based ability that can grant the user knowledge about a specific person, place or thing.
 
Faceless: Shifts the Agro of an NPC or Player (If they fail a will roll) onto another NPC, player or object.


Hmm, I'll summon a glass later.
For now I will use Rune Magic.
[pot:2,3,5]
Dunno, something sorta sharp looking, Gas.

One success away.


Woo!
Check the sphere for something like a timer, then head off into the mushroom forest

No timer, just a button. And off to the forest we go.
[Aware:4]
As you walk amongst the giant mushrooms you have the uncanny feeling that something is watching you. Something big.


PW: 9th god = The Other. Since it has an avatar to be summoned up, and chained away, that makes it a god, does it not?
Once the monk has given me his answer, go outside and use some words.
I suppose you could call the Other the 9th god. I was just thinking about ones you could form pacts with. I suppose you could form a pact with it too...assuming you can find a way to do that.

[pot:1+2,5+2]
Your attempt to summon a controllable man ends...messily. Hm.

Your attempt to summon a lump of flesh ends much better though.


"Fun!"

Put on nice bracelet. Say words, do will-stuff.

[pot:1+1]
"ATTEMPT FAILURE"



Hey Guys!

@PW You were saying about your sister making graphics for Perplexicon, that will (or could, no pressure) be awesome!

I've sent you a PM, but couldn't wait for a response, I'm in major procrastination mode today (exams next week, ugh).

Anyway, I wanted to make a graphic for Perplexicon myself, what is it they say? "Imitation Fanart is the greatest form of flattery".

... Can someone just tell me how to attach an image directly to a post? I could host it elsewhere on the internet but ... Yea.

My Tumblr to the rescue:
Spoiler (click to show/hide)

[Pot: 4,1,6 +1 all]
One lump of flesh summoned. One failure, then One fleshy human summoned.

And that doesn't do anything, but try adding a word related to the flesh lump to it.


Try again. No pain no gain and all that. Firmly but nonviolently deny Fr0stByt3 entry to the Fort.

I wonder if it is from mixing all those page 4 words together or from using that particular word. Maybe trying to boost those kind of abilities with magic gets all the required energy from you?

((@Bigfoot: think you could spoiler that image? Very nice, by the way.))

Syvarris action: and I'm copying his suggestion to me by the letter:
Quote
Try Blastel, and request "Power armor" as my weapon, just so I can see if it's possible.
And a personal request, if the above is not possible, try chair as his weapon, just so I can see if it's possible. ((Imagine a bar brawler character, with a chair and/or bottle of alcohol as his weapon!))
[pot:1+1]
HERP
[Pot:5+1]
[M roll:2]
[end:1]
The tattoo appears but something is wrong. It burns violently in your chest and you vomit blood. The burning expands outward until your chest is little more then a perverse lantern; a plume of blue flame in a blackening ribcage. You, unsurprisingly, die moments later.

You're dead. Lose one point.


"A GLAIVE!"
grab weapon then go out into the yard

I'll assume you mean the halberd like one, not the throwing weapon one.

You head out to the temple grounds.

So, you gonna join up with Kisame's band of merry Mercs?


"Well, I was hoping for something more... reactive, but I guess not."
Poke my sword out into the void, if nothing happens to it, stand on top of the diamond and look around.
You poke your sword out into the void. It hits something solid right away. The blackness peels back like a giant eyelid and reveals a massive 8 pupiled eye.

"Ah, yep, there we go." The guy behind you says, pointing at the eye. "Told ya."

The eye focuses on you and all around you, in all directions, you hear thudding. Thudding like you're inside a snowglobe and someone is tapping it. And they keep tapping it harder and harder.

"Aw geez."


"Can't touch this."

Climb one of the spears, and try and jump for the head. Smash head with staff.

((So, another Blastel worshipper. Also, nice choice of weapon.))

[spd:4]
[gh spd:4]

You run up the nearest spear while the head floats away from you.

"Goddamn it. Shoulda wished for a spear."


Haah... I-I don't have much choice...

If and only if I'm about to die before the next turn, say Zentol.

Somewhere, Mephistopheles is grinning

You say that word and the black arms come. They replace your leg with the dark flesh of the other. You feel fine again...yet you can't shake a feeling of doom hanging over you.


Ok, this is something I should probably try and diplomance.
Say hello to it, ask it what it is named. If attacked, stay away and Cainthalsaz it lots of times. If it gets to touch range aggressively, use Dorbaelo Prathel on it twice if the first time does not work.
Does my tattoo give me +1 on related rolls, or +1 to that stat?

It doesn't say anything. It kind of just stares at you. And it's +1 to rolls.


Continue along the path.

You can go north or west. North looks like it leads to some sort of floating lights, west looks like it leads somewhere...spooky.


"Oops...Seems I don't know my magic as well as I think I do and I'd hate to harm you any further."

Leave the strange man to his own devices and retrace my steps back to the processing room and take the only path I haven't already, the one to the north.

Try experimentation words.


Well, the only way you haven't come is actually a north door in this room, but whatever.

The first thing you notice as you enter this chamber is the smell; a smell of sweat and blood and bile and waste, a battle ground smell. The chamber it self is fairly large but almost entirely empty; it's lone contents being a wooden weapon rack half filled with rusted and dull blades and a short stone table or desk off on one edge of the room. The rest of the chamber is completely empty, just a flat, cut stone floor. You kneel down and examine the stones, wondering about the smell, and see the bloodstains in the gaps between the stones. And in those gaps the blood and offal have gathered until it resembled black mortar between the bricks. People have died here, died in numbers greater then you care to guess.

Theres a door off toward the East with light streaming out from under it.The only other exit is the way you came. 


Kin goes north and says "Sootheel Jubhal" aimed at the first hostile target he sees or against a tree if he meets none.
[pot:4]
You summon a copper horse statue. Okie dokie.

You eventually, after wandering through a crevice, you end up in the valley of balanced stones.


To the fort!
Some guy steps in front of you and stops you from going in. Then he bursts into flames. Ok then.


Spoiler (click to show/hide)

Oh... Jixiu's face falls for about .01 seconds before his face brightens again.
Ooh... I'll go.... um... He spins around, walking whichever way he ends up facing. This way! Goodbye, peoples! Try not to die!
You spin around a few times and then walk forward. Straight into the stone wall of the mountain.

Well, it was better then walking off the edge.
New char for whenever i may join (Please PM me if i forget about this and i cant join yet)

Name: Sarassh
Description: Brown short hair, he doesnt have a lot of muscle, but seems agile. Average size. Perceptive and not to bad with magic.
Atributes:
3 Speed.
2 Dexterity
1 Perception.
1 Will.
2 Channeling
1 Potency.

Also, i shall not look at known word effects! Why? Because i want to learn myself!
How brave of you. A gentlemen scientist, no doubt.


There's no waitlist any more, you jump in when you bring your sheet out. Welcome to Perplexicon, good luck and remember to respawn.
Oh good good. Hmmm. I didnt read all the pages (Mainly the first and last ones), anything i should know happened meanwhile?

Also, i look around myself, confused, and triying to find out why i just appeared here. I look on my clothes and find a book. I open it and start reading, while walking, by instinct, to the basement. I make sure no one else is around, if im alone, i say Shareeb Shubha by instinct.

Else hide.

Edit: Fixed stats.
(Make sure to bold actions, or chances are I might miss it. Bad eyes and all)

[pot:4]
You summon up a steel staff. Neato.


As far as I know Piecewise hasn't released a map, the world is much too large for that, and you can now gain souls by killing NPCs (Some of which can also use spells) and monsters.

Edit: And yes, as derm said there are teams of players, Team Aether and Team Bismuth, either derm or GreatWyrmGold is the spokesperson of Aether, and I believe parisbre56 is the spokesperson of Bismuth.
I've asked my sister to draw up a standard fantasy style map for me, so that might happen eventually.






And Without Further ado, The perplexicon, as drawn by my sister. More of her art here.
http://nancynewby.carbonmade.com/
She tells me she is available for commission because she is poor.

(http://i.imgur.com/bbiLkUQ.jpg)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 10, 2013, 11:04:38 pm
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 10, 2013, 11:11:15 pm
Send the lizard across first. If it makes it all the way, follow after it. Runework while the lizard travels.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 10, 2013, 11:17:54 pm
Oh.. Yo-Drell help me O_O
Prepare for combat and have the grenade ready.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 10, 2013, 11:18:51 pm
More Circles, then, I assume I can feel the shaking, kill myself as soon as I level up Shub-Shalsheil. (Even if that is right after the first circle)
((I don't want to be in this dimension much longer))
((Shrapnel black hole… remind me not to get on your bad side.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 10, 2013, 11:21:15 pm
[Well, that happened, although wasn't honestly unexpected. Extraordinarily doubt Thrakor will release their souls to respawn, so new character time! Character now, action soon. NOW!]

Spoiler: Jarvis Nunez (click to show/hide)

Jarvis thrusts his fist into the air. "THE TIME IS NIGH TO WIN THE ULTIMATE TOURNAMENT AND CLAIM ULTIMATE POWE--Where the fuck am I." His previously dramatic moment ruined, he inspected his surroundings, them being some dank room with dead people standing around, himself, wearing a white robe for reasons he's not entirely sure, and what he has in his other hand, a leather-bound book it appears to be. Seeing little else to do, he flips a few pages.

Most of it is gibberish to him, some of the words even shifting on their own to try and thwart reading them. Scribbles in the margins point to various ones, saying that they do things, some scribbles scratched out, some underlined. Near the back of the book, there seems to be amount of words written in the margins.

Jarvis shrugged. Whoever that was, some dead guy who was weak it seemed. Too weak to survive out in this new world that he aims to show who's the boss, the REAL BOSS. Taking a moment to violently tear the sleeves off of his robes, he reads the section on deities and heads into the 'Blastel' room that is stated to make one physically powerful. Seeing the alter, the man stared at it for a while. "If you be that which can grant me even more strength to succeed, then you are who I shall follow! Grant me the power to overcome any foe with strength of arm! SHOW ME YOUR POWER BLASTEL, SO I MIGHT SHOW OTHERS MY OWN!" He slits his palm over the basin.

When asked the inevitable question, he steels his face and strikes a pose to show off his muscles. "MY BODY! IT IS THE GREATEST WEAPON I EVER CARE TO KNOW! THE FIGHTING ART OF TRUE MEN, I CARE NOT FOR NO OTHER WEAPON THAN THAT OF THE SWEAT OF A REAL MAN'S BROW AND THE POWER IN THE HUMAN FORM!"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 10, 2013, 11:39:47 pm
Against his will, Ilral walks to the temple steps, draws his knife, and slits his throat.
You are of no further use.

NEW CHARACTER!
Spoiler: Amanda 'Invader' Zee (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 12:01:21 am
Sorry gents- Scarlon ordered it and all that.  But on the bright side, you got to see the first test of the cluster singularity launcher.



"Praise be to Scarlon.  Thanks, buddy!  Um... may I have that other information I asked for*?"


+2 Speed.  If I have to ask the above question at the Temple of Scarlon for a result, do so.  Otherwise, hit up the raider cages and look for souls... er raiders.  Will melee combatants to kill non-melee combatants, or themselves if alone.


*
Thrakor bowed his head.  "Mighty Scarlon, how would I strengthen my mind to dominate others better and to shield it from mental attack?  Are there words or runes that would help me?"

Ask the above.
"Kill the Betrayer and I shall grant you these words and more."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 12:03:04 am
Hah, now I get to be a hammy pugilist. I've been waiting for Glassco to die off for real ever since I saw what Blastel can really do. Yes!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 11, 2013, 12:12:01 am
magic and failure

Thats a very impressive spell... im am so glad ive never done anything to piss toaster off.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on June 11, 2013, 12:34:54 am
((Since when is someone behind me?))
"Welp."
Fall. Fall all the way back to the tree I started on, as fast as I can.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 11, 2013, 12:46:12 am
"~Less-fun.~"

Try once more, for fun and all that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 11, 2013, 01:19:24 am
"Ah nice out here hmm before going on any divine missives of mercenary work lets just try to get some armour... COULD ANYONE SPARE A FULL SET OF PLATE ARMOUR AROUND HERE?!"
Ask if no affirmatives go and follow the mercenaries
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 11, 2013, 03:25:26 am
"Ah, Corsair, it's nice to see that you recovered from your, well, unfortunate accident. I'll be able to supply you with equipment. I can enchant the armor to have supernatural enhancements or alternatively, I can equip it with experimental abilities.
Just out of curiosity, what sort of name is "Corsair" exactly? I recently encountered someone else under the exact same name."
Silica says <words> and looks for a position to snipe stormcrows from.
She then turns to face the people at the spawn.

"Hello, would any of you be interested in testing some experimental equipment? You can keep the unit afterwards."

Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 11, 2013, 04:00:43 am
-1 will

Get out of the temple and try again. It's not like I have something to loose anyway.


((And when you said "burn out" I didn't expect it to be so literal :) ))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 11, 2013, 05:52:55 am
"Is theah a wayuh bayck tae tha noamal plays? An' wha tha hayuck is thayut?"

Point to the eye.

After this, Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 11, 2013, 07:32:58 am
((Toaster: If my weapon prototype is summoned as intended, I might be able to create a suitable ranged weapon for you.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 11, 2013, 07:35:03 am
((Toaster: If my weapon prototype is summoned as intended, I might be able to create a suitable ranged weapon for you.))
((I'll pay you more to not sell it to him! Probably!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 07:39:13 am
Guys, we just have to pm the author when we want to cast an spell, but we dont want other people know the words, right?

Also:

I look at the metal staff that just appeared in front of me like if i just saw an ghost. I recover myself and give off a little smile, then i proceed to Grab the Staff. Once (If) accomplished, I walk towards Flux Altar, still following instinct.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 11, 2013, 07:40:00 am
Or you could put the words here for some shared...yeah, PM the author.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 11, 2013, 07:47:33 am
((Toaster: If my weapon prototype is summoned as intended, I might be able to create a suitable ranged weapon for you.))
((I'll pay you more to not sell it to him! Probably!))
((Firstly, I know how to make the weapon so I can just give one to you. Plus I owe it to Toaster for reasons that should become apparent if it works.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 07:49:04 am
A question, will Shareeb Shaazeshelial outright kill me, or may i be able to survive made out of steel? Atleast time enough as for me to convert myself back to flesh.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: sjm9876 on June 11, 2013, 07:53:03 am
Spoiler: Character (click to show/hide)
Do I wait for confirmation or just jump in?

If I just jump in:

'Well..... This is odd. And a book. Full of words. Although that tends to happen with books. well, let's see.......
Eight rooms around here. Einie meinie minie mo. Meh. That one sounds cool.

Look around. Go into the Parathun room.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 11, 2013, 07:56:07 am
A question, will Shareeb Shaazeshelial outright kill me, or may i be able to survive made out of steel? Atleast time enough as for me to convert myself back to flesh.
((Unless you completely screw up, bodily transformations are things you will survive with full control on your body. However, some elements are inherently unstable. As Thrakor found out the hard way, having a body of electricity is vulnerable to discharging into conductors, Glassco was turned into a cube of arcane energy and he could still move and live though he died due to self-detonation when he committed suicide by ramming into the floor. Sanya turned herself into a bear and was quite functional as well. There are also, well, other traits that the Aether Science Cooperative is currently researching.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 11, 2013, 07:58:39 am
((Toaster: If my weapon prototype is summoned as intended, I might be able to create a suitable ranged weapon for you.))
((I'll pay you more to not sell it to him! Probably!))
((Firstly, I know how to make the weapon so I can just give one to you. Plus I owe it to Toaster for reasons that should become apparent if it works.))
((I may not have been serious.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 11, 2013, 07:59:55 am
((Sorry, it's sometimes hard for me to interpret jokes and sarcasm through a solely text-based medium))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 08:05:58 am
Spoiler: Character (click to show/hide)
Do I wait for confirmation or just jump in?

If I just jump in:

'Well..... This is odd. And a book. Full of words. Although that tends to happen with books. well, let's see.......
Look around. Say -Rothon Shubha-.

You jump in directly. Also, you re in a magic proof zone. You must exit the temple or go to the basement (Probably we will cross if you do that) to do magic.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: sjm9876 on June 11, 2013, 08:07:26 am
Oh, ok. Is there a map anywhere btw?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 11, 2013, 08:15:06 am
Wow. Not ridiculously aggressive? Amazing.
Walk around it, staying away from the light tentacles. If attacked, Garstopit four times. Or if too close for that, use my sword to kill it. If not attacked, say Adamenstiar Zzers Harialltontal Jubhal.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 11, 2013, 08:17:45 am
Guys, we just have to pm the author when we want to cast an spell, but we dont want other people know the words, right?

Also:

I look at the metal staff that just appeared in front of me like if i just saw an ghost. I recover myself and give off a little smile, then i proceed to Grab the Staff. Once (If) accomplished, I walk towards Flux Altar, still following instinct.

You may want to bold your actions. Otherwise there is a non-zero (increasing with number of players, and currently rather sizable) chance that you will be missed entirely.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 11, 2013, 08:56:43 am
Do the same for my other foot, substituting Shago-shal for the word for right foot. Then activate one and hover in place then deactivate it, to see it's effect.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 09:47:20 am
A question, will Shareeb Shaazeshelial outright kill me, or may i be able to survive made out of steel? Atleast time enough as for me to convert myself back to flesh.
((Unless you completely screw up, bodily transformations are things you will survive with full control on your body. However, some elements are inherently unstable. As Thrakor found out the hard way, having a body of electricity is vulnerable to discharging into conductors, Glassco was turned into a cube of arcane energy and he could still move and live though he died due to self-detonation when he committed suicide by ramming into the floor. Sanya turned herself into a bear and was quite functional as well. There are also, well, other traits that the Aether Science Cooperative is currently researching.))

And if you transform yourself into alcohol?
And what if you transform just a part of the body (I guess you can do that) such as a hand into a liquid?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 11, 2013, 09:51:46 am
NAME: Bob the Destroyer
BACKSTORY: Lol convinced Bob that it was a great idea to go read this amazing book. Bob, after a few hours of Lol having been eaten, decided to read it.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency:  1
Will: 1
Channeling: 2

Appear!
"Whelp, this is probably going to go horribly wrong, wherever I am. Hey, look!"
Time to go do STUFF!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 09:59:11 am
NAME: Bob the Destroyer
BACKSTORY: Lol convinced Bob that it was a great idea to go read this amazing book. Bob, after a few hours of Lol having been eaten, decided to read it.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency:  1
Will: 1
Channeling: 2

Appear!
"Whelp, this is probably going to go horribly wrong, wherever I am. Hey, look!"
Time to go do STUFF!

Well, you need an appearance, and say what you do or else you will do nothing :)
Come to pray to Flux with me :P We can be teammates.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 11, 2013, 10:07:50 am
A question, will Shareeb Shaazeshelial outright kill me, or may i be able to survive made out of steel? Atleast time enough as for me to convert myself back to flesh.
((Unless you completely screw up, bodily transformations are things you will survive with full control on your body. However, some elements are inherently unstable. As Thrakor found out the hard way, having a body of electricity is vulnerable to discharging into conductors, Glassco was turned into a cube of arcane energy and he could still move and live though he died due to self-detonation when he committed suicide by ramming into the floor. Sanya turned herself into a bear and was quite functional as well. There are also, well, other traits that the Aether Science Cooperative is currently researching.))
And if you transform yourself into alcohol?
And what if you transform just a part of the body (I guess you can do that) such as a hand into a liquid?
You'll be fine unless someone drinks you or sets you on fire or does any of the other stuff that's bad for alcohol to you. I think the only elements you shouldn't turn yourself into if you want to survive are Vacuum Destruction light and Deconstruction dust (not sure about the last one)

You should probably avoid transmuting individual body parts, although you can attach other materials to them like golden wings or diamond claws.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 10:09:50 am
I think a fullbody vacuum would be a hilarious, if short, adventure.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 10:17:48 am
Actually, ill-advised to turn yourself into a non-solid material without the "solid" word. Whatever that is, if I knew I'd tell yah. But yeah, without it you tend to go splat on the ground and die.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 10:19:32 am
A solid vacuum?  Or better yet, a goo vacuum!
Title: dangit broke the title
Post by: Eotyrannus on June 11, 2013, 10:26:18 am
NAME: Bob the Destroyer
BACKSTORY: Lol convinced Bob that it was a great idea to go read this amazing book. Bob, after a few hours of Lol having been eaten, decided to read it.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency:  1
Will: 1
Channeling: 2

Appear!
"Whelp, this is probably going to go horribly wrong, wherever I am. Hey, look!"
Time to go do STUFF!

Well, you need an appearance, and say what you do or else you will do nothing :)
Come to pray to Flux with me :P We can be teammates.
THE MAGICAL GM SHALL BE ABLE TO KNOW! PIECEWISE IS MAGICAL AND STUFFS!
Is he the guy that will stop me getting killed horribly? That would be nice.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 11, 2013, 10:28:49 am
Actually, ill-advised to turn yourself into a non-solid material without the "solid" word. Whatever that is, if I knew I'd tell yah. But yeah, without it you tend to go splat on the ground and die.

Air works fine without the solid word. Hard to grab things, apparently, but it comes with an inability to take fall damage due to lightness. I believe the same is true of most other words that are not highly reactive (hell, arcane is highly reactive and that apparently works fine).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 10:29:43 am
A solid vacuum?  Or better yet, a goo vacuum!
Personally, I've been wishing to know the solid word for no other reason than the funny idea of turning into a goo-force-solid-human and seeing where that brings me.

Actually, ill-advised to turn yourself into a non-solid material without the "solid" word. Whatever that is, if I knew I'd tell yah. But yeah, without it you tend to go splat on the ground and die.

Air works fine without the solid word. Hard to grab things, apparently, but it comes with an inability to take fall damage due to lightness. I believe the same is true of most other words that are not highly reactive (hell, arcane is highly reactive and that apparently works fine).
I figured you used the solid word actually, huh. Perhaps if you get your POT roll high enough, it implies the solid word in there.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 10:35:53 am
Body-morph forms, from what I can tell, don't seem to need the solid word.  In Gen 1, I was able to make my arm electricity and my body arcane energy with no ill effects.  It may just stabilize some of the more exotic materials.


And since you're such a good sport (and I kind of did single-handedly destroy the sky pirates) check your PMs.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 11, 2013, 10:38:50 am
Body-morph forms, from what I can tell, don't seem to need the solid word.  In Gen 1, I was able to make my arm electricity and my body arcane energy with no ill effects.  It may just stabilize some of the more exotic materials.

It seems to come with the solid word with it - it makes wind solid, I know that. You need to add special words, like in Larry's case (goo word to make a woodslime), to make it something different.

And it's pretty weird that it stabilizes arcane energy and not exploding light. I mean, arcane energy explodes things upon contact, yet you can walk around safely with it. An exploding light body detonates upon contact with the ground.

Hm, it's probably because the explosive light itself explodes, but arcane energy merely makes other things explode.
Title: Re: Perplexicon: Magic is Confusing: Null
Post by: Toaster on June 11, 2013, 10:43:39 am
You punch the insulting stone sign. It sort of explodes violently as you do so. You try to grab one of the larger stones but that stone explodes as you touch it.

"Wait, shouldn't that mean the stone under my feet should be exploding too?"

"Don't second guess magic." Null says, idly picking his teeth while a stone throne rises out of the ground  for him to sit on.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 10:51:38 am
Body-morph forms, from what I can tell, don't seem to need the solid word.  In Gen 1, I was able to make my arm electricity and my body arcane energy with no ill effects.  It may just stabilize some of the more exotic materials.


And since you're such a good sport (and I kind of did single-handedly destroy the sky pirates) check your PMs.

Hm, I recall people dying because the accidentally turned themselves into something without a solid word in it though... Or am I just thinking of objects and extrapolated that onto people too?

Either way though, the sky pirates aren't completely destroyed yet, the idea yet lives on. Was one of the main reasons for the Last Will and Testament of Glassco. ...Although I've been kicking around the idea of a levitating train instead of a flying ship.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 11, 2013, 11:14:28 am
Lament my new leg. Consider asking the gods about their retirement plans.

Draw A26. Write A31 and A1 in the top portion, and the larger middle gets D1.

If this works anything like I expect, we'll have living plastic office plants.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 11:30:09 am
Body-morph forms, from what I can tell, don't seem to need the solid word.  In Gen 1, I was able to make my arm electricity and my body arcane energy with no ill effects.  It may just stabilize some of the more exotic materials.

Hm, I recall people dying because the accidentally turned themselves into something without a solid word in it though... Or am I just thinking of objects and extrapolated that onto people too?

Several times people have attempted to change body parts, gotten a 1 pot, and changed it into an inert form.  On a non-solid element, this results in much blood loss.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 11, 2013, 11:44:25 am
Body-morph forms, from what I can tell, don't seem to need the solid word.  In Gen 1, I was able to make my arm electricity and my body arcane energy with no ill effects.  It may just stabilize some of the more exotic materials.


And since you're such a good sport (and I kind of did single-handedly destroy the sky pirates) check your PMs.

Hm, I recall people dying because the accidentally turned themselves into something without a solid word in it though... Or am I just thinking of objects and extrapolated that onto people too?

Either way though, the sky pirates aren't completely destroyed yet, the idea yet lives on. Was one of the main reasons for the Last Will and Testament of Glassco. ...Although I've been kicking around the idea of a levitating train instead of a flying ship.
What about a giant living castle-statue?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 12:08:04 pm
Hm, it wouldn't be all-terrain though. Where we go, we can't have no rails. Or non-stable footing. Thus it would be more a living floating castle statue. Although by now, all of our rides will be living now because its easier to manage then. Also possible snarky commentary.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 12:09:06 pm
A question, will Shareeb Shaazeshelial outright kill me, or may i be able to survive made out of steel? Atleast time enough as for me to convert myself back to flesh.
((Unless you completely screw up, bodily transformations are things you will survive with full control on your body. However, some elements are inherently unstable. As Thrakor found out the hard way, having a body of electricity is vulnerable to discharging into conductors, Glassco was turned into a cube of arcane energy and he could still move and live though he died due to self-detonation when he committed suicide by ramming into the floor. Sanya turned herself into a bear and was quite functional as well. There are also, well, other traits that the Aether Science Cooperative is currently researching.))
And if you transform yourself into alcohol?
And what if you transform just a part of the body (I guess you can do that) such as a hand into a liquid?
You'll be fine unless someone drinks you or sets you on fire or does any of the other stuff that's bad for alcohol to you. I think the only elements you shouldn't turn yourself into if you want to survive are Vacuum Destruction light and Deconstruction dust (not sure about the last one)

You should probably avoid transmuting individual body parts, although you can attach other materials to them like golden wings or diamond claws.

Hmmm, i know the word for Flesh, but i guess that functional wings would need Feather or something along the lines. Is that an common word that anyone may teach me?

I need to know three words for functional wings:

Feather/Other working thing.
Wing
And back (The body part).

I guess no one will teach me if him not part of his group though, right?

Also, whats word for Him? To make someone a target. Stone Him.

THE MAGICAL GM SHALL BE ABLE TO KNOW! PIECEWISE IS MAGICAL AND STUFFS!
Is he the guy that will stop me getting killed horribly? That would be nice.

Nah, hes more like the dude that will tell you that you burnt after converting floor under you onto molten rock.
Also, you should edit your starting post to say: I will go to Flux Altar or something similar if you wish to meet me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 12:27:35 pm
Wings out of most materials have worked in the past.  Off the top of my head, we've had flesh, crystal, and rubber ones.

Both the Back and Wing words have been publicly said in the past.  I'm not sure if you want them since you intended to go in blind, but I can give you a hint...

Spoiler: Hint (click to show/hide)


Target words are oddball, but generally...

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 12:30:35 pm
Wings out of most materials have worked in the past.  Off the top of my head, we've had flesh, crystal, and rubber ones.
Fine, i guess steel (Only material i know apart of flesh and... eh... booze) should work then. I still need the words for Wing and Back (Bodypart, could be different word).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 12:31:18 pm
I just edited my last post.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 12:34:40 pm
I just edited my last post.
Yeah i realized. Whats the word for Him? I guess thats a pretty common one, to target other dudes.
Also am i wrong at thinking that stuff such as Steel Wings in the Torso will need atleast some materials that i (Probably) dont have?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 11, 2013, 12:37:48 pm
I need to know three words for functional wings:

Feather/Other working thing.
Wing
And back (The body part).

I guess no one will teach me if him not part of his group though, right?

Also, whats word for Him? To make someone a target. Stone Him.

Spoiler: Words You Want (click to show/hide)

Also, you really don't want to discover everything on your own. I tried that, and it became real annoying real quick. Better to have a good starting kit of words, or at least a good idea of what each page has in store for you, then experimentation becomes far more rewarding.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 12:39:40 pm
Steel Wing Torso will get you what you want.    EDIT-  What Harry said.  Certainly a colorful choice of element.


There's a lot of targeting words, and I don't know how a lot of them pick their target.  I do have one for "where I'm pointing" but sadly I'm not sharing that one.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 12:44:24 pm
I need to know three words for functional wings:

Feather/Other working thing.
Wing
And back (The body part).

I guess no one will teach me if him not part of his group though, right?

Also, whats word for Him? To make someone a target. Stone Him.

Spoiler: Words You Want (click to show/hide)

Also, you really don't want to discover everything on your own. I tried that, and it became real annoying real quick. Better to have a good starting kit of words, or at least a good idea of what each page has in store for you, then experimentation becomes far more rewarding.

I kind of guessed Aels was wings before this post. Theres like 4 four letter words, and Aels reminds me of Aerial which reminds me of wings.
What Rentheaols means?

Also, I didnt mean i want to discover all words myself, i meant i wouldnt look at already know ones, but i will gladly accept help of those that offer, mostly at beggining.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 12:46:44 pm
.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 11, 2013, 01:22:24 pm
Hm, it wouldn't be all-terrain though. Where we go, we can't have no rails. Or non-stable footing. Thus it would be more a living floating castle statue. Although by now, all of our rides will be living now because its easier to manage then. Also possible snarky commentary.
True. Still, giant living statuebases are the finest bases.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 01:43:08 pm
But trains. Trains that live off of pure energy and chug along the landscape at hilarious speeds over everything, being several cars long! Think of the trains man!

Also, aw, thought the ranged target word was secret me and Byte figured out. Well, at least we know how it works. Or rather, it hasn't backfired on us during our uses of it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 02:06:52 pm
How much time is there usually beetween turns?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 11, 2013, 02:14:41 pm
How much time is there usually beetween turns?

A couple days.  With this many people, a turn is time consuming.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 02:19:27 pm
Yeah, typically a day or three. Sometimes its faster, sometimes its slower, depending on circumstances.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 11, 2013, 03:10:09 pm
But trains. Trains that live off of pure energy and chug along the landscape at hilarious speeds over everything, being several cars long! Think of the trains man!

Also, aw, thought the ranged target word was secret me and Byte figured out. Well, at least we know how it works. Or rather, it hasn't backfired on us during our uses of it.
As long as there is a stone car for visiting petrimancers.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 11, 2013, 03:20:49 pm
Spoiler: Aldit the Quick (click to show/hide)

I leave the room I appear in. "Hello? Is anyone here? I seem to be a bit lost."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 11, 2013, 03:33:09 pm
Spoiler: Aldit the Quick (click to show/hide)

I leave the room I appear in. "Hello? Is anyone here? I seem to be a bit lost."
You can meet me by leading to Flux Altar room.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 03:35:25 pm
[Before the Blastel Shrine Scene]

Before Jarvis made it into the Blastel shrine, he heard a voice. The man, turning to see a much smaller one. "As do I, little man, this is not the place of where I once was before I was here from whence I came." Try not to say that twenty times fast. "But yes, there is indeed people here, people who matter! ME! Jarvis Nunez, the greatest fighter that will ever live! You may applaud now." The man waited a second in jest, not really expecting applause for his antics. After a moment, the man with the odd hair sized up the smaller man. "You're not John, by any chance, are you?" The large man pondered why there wasn't a description for someone he was possibly suppose to find.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 11, 2013, 03:42:30 pm
"Nice to meet you, Mr. Nunez. I'm afraid I don't know anyone called John. My book however does seem to have been written by someone with that name, or at least the notes in the margin were. Maybe you'd like some help tracking him down?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 11, 2013, 04:16:10 pm
"Indeed? My book indicates was owned by another it seems, someone who was an ally of this John. Something about sky pirates or another. The said that I must seek that which it has indicated, this John person, and that if he is alive to help him with something or another, I skimmed. I don't have time to read books when I could be growing stronger after all!" The man gave a short laugh.

"I wouldn't turn away help, but be aware that I seek to be the most powerful fighter these lands have ever seen. It is not a road for the weak of will and spirit, only those with a TRUE FIGHTING HEART may attest to such a road's fruit.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 11, 2013, 05:02:25 pm
Hmm. Well, in that case just will all my injuries to heal and head off to the fungus forest with my starfish minion and my anti-magic shield.

I got skiiiiipped. :(
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 11, 2013, 05:04:14 pm
"Cheater."

Leap of faith time! Jump at the Glyph Head, and smash it. Or if out of reach, jump off the spear, and try and throw it at the Head. If I can't do that, bat some rocks at it.

((Fucking flyers.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 11, 2013, 05:57:12 pm
((Valley of balanced stones sounds like a very dangerous place if it's literal. I hope it is.))


Kin keeps walking through the valley and says "Quielshar No-noheim". He takes the result with him. Should he get to the end of the valley he will make sure to unbalance the balanced stones if possible.


((Your sister made a great looking tome. I like it very much.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 11, 2013, 06:43:47 pm
Cainthalsaz Aels Gars
If that works, fly away; if not shape a small platform from the Sand Whip to stand on, and levitate away

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 11, 2013, 07:46:51 pm
WORDS
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on June 11, 2013, 11:48:29 pm
Reenact the childhood game of "Don't Step on the Cracks" to avoid soiling by boots with old blood and other vile fluids as I make my way to the only really item of note in the room (besides the gore) the desk.  Search the desk for anything useful like a key or some insightful notes someone may have left behind and then continue on into the light.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 12, 2013, 01:17:30 am
"A true fighting heart? A companion like you will be most useful. Now if you'll excuse me for just a few seconds, I think my book mentioned something about some gods."

I go into Flux's room and cut my hand above his basin.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 12, 2013, 12:07:56 pm
Wow.  Got back from my trip all excited about what might have happened in Perplexicon, and then it turns out I have done exactly nothing, despite going to lengths to avoid precisely that!

*sigh*  No crying over spilt uristrast...

Here's my action, same as the last one before my trip.  Ignore Paris's action for me.

Spoiler: New Character (click to show/hide)
Immediately upon spawning, exit the building.  Say the below word.
"Ahh, Hello World!  It's good to have a body again.  Oh, I also have something to tell you: ZENTOL!

And yes, I AM certain I want to say Zentol wih that character!  I don't care if I destroy the temple, or kill the char or whatever.  Just say the freaking word. >:I


On a less angry note, Sarzael, after this char dies (So probably very soon) I'll be playing a speedy mage dedicated to Flux.  Would you like to form an adventure pair?
[/quote]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 12, 2013, 12:09:58 pm
On a less angry note, Sarzael, after this char dies (So probably very soon) I'll be playing a speedy mage dedicated to Flux.  Would you like to form an adventure pair?

Fine, also, you cant use Zentol inside the temple. You have to go outside or to the basement. This is antimagic zone.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 12, 2013, 12:15:07 pm
...Yes.  Hence I wrote "exit the building" before "Say the below word."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on June 12, 2013, 02:40:14 pm
Travel West

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 12, 2013, 06:05:08 pm
((@Syvarris: Well, in my defense, there were only 3 turns since you left and all of the actions you and I gave were ignored.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 12, 2013, 11:43:57 pm
"That did... exactly what the notes said it did. A lump... of living flesh. Ew. But if it's as useful as this book claims...
Words
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 13, 2013, 06:48:20 am
Quote
"Ah, Corsair, it's nice to see that you recovered from your, well, unfortunate accident. I'll be able to supply you with equipment. I can enchant the armor to have supernatural enhancements or alternatively, I can equip it with experimental abilities.
Just out of curiosity, what sort of name is "Corsair" exactly? I recently encountered someone else under the exact same name."
Silica says <words> and looks for a position to snipe stormcrows from.
She then turns to face the people at the spawn.
"Hello, would any of you be interested in testing some experimental equipment? You can keep the unit afterwards."
"I do not know of 'im 'e may be another who bore my title other that that I cant say, although for some armour something that doesn't break and that you know works, armour which keeps me alive longest would be best."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 13, 2013, 06:53:04 am
"Very well, I'll see what I can do. I'll try creating a durable unit as soon as I finish this experiment. Also, what sort of title is Corsair exactly? You don't have to answer if you don't want to."

Spoiler: Current Action (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Fr0stByt3 on June 13, 2013, 08:29:45 am
Well, that was unpleasant. Walk back towards the village.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 13, 2013, 01:42:13 pm
This begins to be a painful wait O_o.
But any wait will be worth it!

Also, is it possible to gain attributes by training?
Like, if i fight a lot with a companion, will physical stats increase?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 13, 2013, 02:14:31 pm
This begins to be a painful wait O_o.
But any wait will be worth it!

Also, is it possible to gain attributes by training?
Like, if i fight a lot with a companion, will physical stats increase?

((There is one way of getting attribute bonuses that anyone knows of aside from weird trades or something. See here (http://www.bay12forums.com/smf/index.php?topic=119572.msg3874976#msg3874976).))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 13, 2013, 03:30:37 pm
This begins to be a painful wait O_o.
But any wait will be worth it!

Also, is it possible to gain attributes by training?
Like, if i fight a lot with a companion, will physical stats increase?

((There is one way of getting attribute bonuses that anyone knows of aside from weird trades or something. See here (http://www.bay12forums.com/smf/index.php?topic=119572.msg3874976#msg3874976).))

I already knew that, and it wasnt was i was asking. Is there a way to increase stats without going on murder rampage?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 13, 2013, 03:57:54 pm
This begins to be a painful wait O_o.
But any wait will be worth it!

Also, is it possible to gain attributes by training?
Like, if i fight a lot with a companion, will physical stats increase?

((There is one way of getting attribute bonuses that anyone knows of aside from weird trades or something. See here (http://www.bay12forums.com/smf/index.php?topic=119572.msg3874976#msg3874976).))

I already knew that, and it wasnt was i was asking. Is there a way to increase stats without going on murder rampage?

Magic. Other than that, no, not that I'm aware of.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 13, 2013, 04:13:17 pm
There are 5 ways to gain stat bonuses:
a.Souls: self explanatory
b.Magic: using words such as Speed, Strength, etc. you can gain +1 on certain stats. Do it too much and you risk a burnout, since the required energy is taken from your life force.
c.Elemental control: You can increase stats by controlling the element you're made of. Increase a stat too much and you'll start getting -1s on other stats. Do this too much and you risk attracting the attention of something... bad.
d.Gods: Many gods give bonuses or mutations that give bonuses to stats.
e.The Other: By selling your soul to the other you can gain bonuses to certain stats.
f.? ? ?: There may be other ways to increase stats. I have some theories, but I haven't tested them yet.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 14, 2013, 01:02:14 am
Am i wrong thinking you get elemental control by praying elemental god?
What can Flux do? Is it powerful?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 14, 2013, 03:48:24 am
((if you give blood to the palm god then yes, and flux is designed to help with dodging, speed and some such similar stuff))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 14, 2013, 07:21:48 am
Flux is excellent for mages intending on getting into close range fights where an enemy could stab you, because she gives a +1 to speed rolls used to dodge.  And seriously, if there is one combat stat you want, it's SPD- A high speed makes you nigh-immune to aimed attacks (Read: All normal physical attacks, like a guy swinging a weapon at you, and most aggressive spells.).  There is one exception to that, but it is very dangerous to the user as well, and there's ways of countering it.

So if you get a high SPD, which Flux helps with, you are pretty much safe to regen mana and throw spells at your enemy while they uselessly flail.

She also grants some material changing abilities or something, but nobody has really progressed in her favor tree to see them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on June 14, 2013, 10:35:07 am
The exception is black hole, by the way.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 14, 2013, 10:40:01 am
The exception is black hole, by the way.
And that spell i guess is Zentol? Since its potentially dangerous to the caster, and as far as i know Zentol is the only magic spell that can perma kill the caster (Due to corruption n stuff right?)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 14, 2013, 11:12:54 am
The exception is black hole, by the way.
And that spell i guess is Zentol? Since its potentially dangerous to the caster, and as far as i know Zentol is the only magic spell that can perma kill the caster (Due to corruption n stuff right?)

No, Zentol invokes the Other and is mostly not worth using due to devouring you after 8 corruption points. Black hole is a different word.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 14, 2013, 11:57:40 am
Zentol's probably safer, as you know when to stop.

...Has anyone tried weaponizing zentol? I think I know what to test next time Stephen needs to kill something...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 14, 2013, 12:00:39 pm
I know it takes at least one corruption point to kill a monster (more depending on how powerful they are) and whenever you say Zentol anything else you say is disregarded, so it would be a very short lived weaponization. Unless you're willing to make multiple suicide-bomber characters. Which would get boring after a while. Not to mention that you would lack the firepower to go after a serious enemy, like an optional boss, a sealer or the Other himself.

What would be fun is somehow managing to contact the Other and form a pact with him, to battle against all players that seek to destroy him in exchange for power... unlimited power! Something like pledging yourself to the Other instead of one of the 8.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 14, 2013, 12:07:25 pm
I meant using black hole to stop Zentol, not that Zentol is black hole word. I dont know Black Hole.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 14, 2013, 12:43:36 pm
The Z-word appears to be a Faustian "get out jail free card."  I have yet to see it fail, other than the whole selling your soul bit.


Singularities, by comparison, tend to do their damage and be done with.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 14, 2013, 01:12:44 pm
I meant using black hole to stop Zentol, not that Zentol is black hole word. I dont know Black Hole.
Well, battle happens somewhat like this (If I've made any mistakes or forgotten something important, please correct me):
Spoiler (click to show/hide)

So as you can see, you'll rarely get a chance to react against black holes, so you'll rarely get a chance to destroy the black hole with Zentol.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 14, 2013, 01:26:28 pm
Heh, black hole is capable of being made somewhat safer for the user. Think about trees.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 14, 2013, 01:28:04 pm
I guess Black Hole is an super weird word requiring 4889489 reagents, right :P?

Out of my reach currently.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 14, 2013, 01:39:32 pm
Nope, the word is fairly simple. Using it safely however, THAT takes some skill and knowledge (or luck). And defending from it takes EVEN more, since it doesn't cause damage by touching you but by its mere presence. However defending from it is possible, with the right actions or words and some luck.

Hint: You'll probably kill yourself the moment you discover that word.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 14, 2013, 02:06:21 pm
Hm...I wonder what "Solid Black-Hole" would be like. Or, say, "Small Staff Control Black-Hole", perhaps.

...I wonder if there are color words or words for "Hole" and such.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 14, 2013, 02:14:07 pm
At some point, I'm gonna try draw B9 on someone to see if it inflicts horribly pain at them.

Also, what about the Zentol's Eye (that thing in the cliff-hole)? Perhaps Zentol isn't the horrible eldritch beast we think he is. Perhaps he just has Blue and Orange Morality.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 14, 2013, 02:17:20 pm
Come on, people- I know one of you wants to try being full-body vacuum.


Tongue vacuum would be much more hilarious, though, if only for potentially eating your own face.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 14, 2013, 02:21:07 pm
Come on, people- I know one of you wants to try being full-body vacuum.


Tongue vacuum would be much more hilarious, though, if only for potentially eating your own face.
potentially eating your own face.
TEEAAACH MEEEEEEE
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 14, 2013, 02:22:19 pm
Well, do you know the words for vacuum or tongue enchantment?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 14, 2013, 02:25:04 pm
I do. (Says the guy who died twice to death-by-self-implosion and once enchanted his tongue and couldn't speak)
At some point, I'm gonna try draw B9 on someone to see if it inflicts horribly pain at them.

Also, what about the Zentol's Eye (that thing in the cliff-hole)? Perhaps Zentol isn't the horrible eldritch beast we think he is. Perhaps he just has Blue and Orange Morality.
I realize I made things hard on you when you tried that before. However, perhaps there's someone else willing to cooperate with you for that?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 14, 2013, 02:42:43 pm
I do. (Says the guy who died twice to death-by-self-implosion and once enchanted his tongue and couldn't speak)
At some point, I'm gonna try draw B9 on someone to see if it inflicts horribly pain at them.

Also, what about the Zentol's Eye (that thing in the cliff-hole)? Perhaps Zentol isn't the horrible eldritch beast we think he is. Perhaps he just has Blue and Orange Morality.
I realize I made things hard on you when you tried that before. However, perhaps there's someone else willing to cooperate with you for that?
It's far more amusing to do it on random people.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 14, 2013, 04:16:58 pm
Hmm.
Is it possible to draw a circle in a item (Such as my staff) so that it casts an spell whenever i want? If three persons cooperated in making that circle, and they made it on three staffs, then that person staff would cast spells based on the runes of the circle with power similar to that of the three persons together?

Im a newfagbie, so if circles dont work like that dont scream at me D:
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 14, 2013, 04:19:31 pm
Not sure if you could draw circles on a staff - they don't really have too large of a surface area, and circles take up a lot of space.

A shield, though, and you might have something. Don't know for sure, though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 14, 2013, 04:20:45 pm
Not sure if you could draw circles on a staff - they don't really have too large of a surface area.

A shield, though, and you might have something.

Has anyone tried making different sized circles of same kind with same runes?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 14, 2013, 04:23:45 pm
You can draw circles inside circles, I'm pretty sure. So you can downsize them, probably, though it's still unlikely you'll be able to draw one on a staff.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 14, 2013, 04:24:07 pm
None of the circles we've tested so far are reusable, although there are circles that stay active until the user wills them to deactivate. Those circles would draw pool from all of the circle's creators when active, although I'm not sure how that would work. I mean, if the circle requires only one pool, who gets chosen?

You can draw circles almost everywhere with the right tool and you can make them any size you want.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 14, 2013, 04:26:28 pm
None of the circles we've tested so far are reusable, although there are circles that stay active until the user wills them to deactivate. Those circles would draw pool from all of the circle's creators when active, although I'm not sure how that would work. I mean, if the circle requires only one pool, who gets chosen?

You can draw circles almost everywhere with the right tool and you can make them any size you want.
They arent reusable? Such a shame. So many lost possibilities...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 14, 2013, 04:42:29 pm
None of the circles we've tested so far are reusable, although there are circles that stay active until the user wills them to deactivate. Those circles would draw pool from all of the circle's creators when active, although I'm not sure how that would work. I mean, if the circle requires only one pool, who gets chosen?

You can draw circles almost everywhere with the right tool and you can make them any size you want.
They arent reusable? Such a shame. So many lost possibilities...
Maybe with the right runes, they could be reusable, or redrawable so fast it makes no difference. I had a idea for using the words for force, fire, black hole, and beam together to make a hellbore, and with runes, more options have been said to be possible.
EDIT: I think I just figured out how to make a nuclear bomb. And a fusion reactor. I think I need less spare time. And gunpowder. And a tank.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 14, 2013, 04:44:06 pm
They might be and we may just have not yet found the way to do it yet. I think there is a way to do what you want (magic casting objects) with words. I have a theory, I just haven't tested it yet.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 14, 2013, 09:39:42 pm
Come on, people- I know one of you wants to try being full-body vacuum.


Tongue vacuum would be much more hilarious, though, if only for potentially eating your own face.

I would totally do that, if my character was magical. A black hole-solid-force-goo full body shape and see what horrible eldritch being from the beyond I become. But I'm playing something just as good, a hammy pugilist.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 14, 2013, 10:33:15 pm
Send the lizard across first. If it makes it all the way, follow after it. Runework while the lizard travels.
You don't get very far before the entire damn world starts shaking, like someone has grabbed the tree and is trying to shake the fruit out of it. This makes moving on foot very hard. You do, however, manage not to fall to your death, so thats a thing. You feel like this world may not be the most stable anymore.
[pot:6,2,5,5,6]
Bone, nothing, Wax, sulfur and Good old Garstopit.


Oh.. Yo-Drell help me O_O
Prepare for combat and have the grenade ready.
[Aware:3]
[end:2]
You pull out your grenade but it's for naught. You only notice the thing once it's already got it's fangs on you. It's a Gloomstrider, an enormous black and gray spider covered in bioluminescent nodules. And it's got it's massive fangs on your shoulder and it's thin, obsidian limbs around your body.  It's fangs haven't pierced your stone skin yet, but your face is still vulnerable and it's chomping about in that nervous, jittery, insect way, snapping up your shoulder toward your neck.


More Circles, then, I assume I can feel the shaking, kill myself as soon as I level up Shub-Shalsheil. (Even if that is right after the first circle)
((I don't want to be in this dimension much longer))
((Shrapnel black hole… remind me not to get on your bad side.))
[pot:4]
Helmet- DONE!

You gain a level in favor

Blood summoning: If a summoning circle is drawn with blood, yours or someone else's, they cost half as much.

You kill yourself. You lose a point. You return to the spawn.



[Well, that happened, although wasn't honestly unexpected. Extraordinarily doubt Thrakor will release their souls to respawn, so new character time! Character now, action soon. NOW!]

Spoiler: Jarvis Nunez (click to show/hide)

Jarvis thrusts his fist into the air. "THE TIME IS NIGH TO WIN THE ULTIMATE TOURNAMENT AND CLAIM ULTIMATE POWE--Where the fuck am I." His previously dramatic moment ruined, he inspected his surroundings, them being some dank room with dead people standing around, himself, wearing a white robe for reasons he's not entirely sure, and what he has in his other hand, a leather-bound book it appears to be. Seeing little else to do, he flips a few pages.

Most of it is gibberish to him, some of the words even shifting on their own to try and thwart reading them. Scribbles in the margins point to various ones, saying that they do things, some scribbles scratched out, some underlined. Near the back of the book, there seems to be amount of words written in the margins.

Jarvis shrugged. Whoever that was, some dead guy who was weak it seemed. Too weak to survive out in this new world that he aims to show who's the boss, the REAL BOSS. Taking a moment to violently tear the sleeves off of his robes, he reads the section on deities and heads into the 'Blastel' room that is stated to make one physically powerful. Seeing the alter, the man stared at it for a while. "If you be that which can grant me even more strength to succeed, then you are who I shall follow! Grant me the power to overcome any foe with strength of arm! SHOW ME YOUR POWER BLASTEL, SO I MIGHT SHOW OTHERS MY OWN!" He slits his palm over the basin.

When asked the inevitable question, he steels his face and strikes a pose to show off his muscles. "MY BODY! IT IS THE GREATEST WEAPON I EVER CARE TO KNOW! THE FIGHTING ART OF TRUE MEN, I CARE NOT FOR NO OTHER WEAPON THAN THAT OF THE SWEAT OF A REAL MAN'S BROW AND THE POWER IN THE HUMAN FORM!"
Blastel grants you his melee gear, a pair of heavy spiked knuckles and metal boots that end in a spear point. Your fists are morning stars, your feet metal scorpion stings.



Against his will, Ilral walks to the temple steps, draws his knife, and slits his throat.
You are of no further use.

NEW CHARACTER!
Spoiler: Amanda 'Invader' Zee (click to show/hide)

New character made.Spawned.

Sorry gents- Scarlon ordered it and all that.  But on the bright side, you got to see the first test of the cluster singularity launcher.



"Praise be to Scarlon.  Thanks, buddy!  Um... may I have that other information I asked for*?"


+2 Speed.  If I have to ask the above question at the Temple of Scarlon for a result, do so.  Otherwise, hit up the raider cages and look for souls... er raiders.  Will melee combatants to kill non-melee combatants, or themselves if alone.


*
Thrakor bowed his head.  "Mighty Scarlon, how would I strengthen my mind to dominate others better and to shield it from mental attack?  Are there words or runes that would help me?"

Ask the above.
"Kill the Betrayer and I shall grant you these words and more."
A voice whispers in your ear. As per raiderland, thats basically cleared out. Anywhere else look fun?




magic and failure

Thats a very impressive spell... im am so glad ive never done anything to piss toaster off.
[pot:6+1]
[will:5,5,1,5,2,]
Four successes away from another level.


((Since when is someone behind me?))
"Welp."
Fall. Fall all the way back to the tree I started on, as fast as I can.
It's GWG. Look up at the rest of the post.

It should be stated that I assume everyone reads all of the posts.

All the way back to the tree is easy; back to where you started exactly? Less easy. You're not really sure where that is anymore.

Back behind you the blackness is coming through the hole in the dome like a waterfall of india ink. India ink filled with teeth. And more holes are appearing across the firmament of the sky, smashed open and flooded by grasping limbs and tendrils.

"Oh heck, oh dang, oh no."


"~Less-fun.~"

Try once more, for fun and all that.
[pot:6]
Big lump of strong steel done.

[will:2,5+1 all]
Now, you can't really put it IN your body, but you can surround yourself in it. Mostly at least. Gotta have air holes. Potentially other holes too, for practicality sake.


"Ah nice out here hmm before going on any divine missives of mercenary work lets just try to get some armour... COULD ANYONE SPARE A FULL SET OF PLATE ARMOUR AROUND HERE?!"
Ask if no affirmatives go and follow the mercenaries

Not sure who you mean. Kisame, who is a million miles away, or Xan, who just became a Blastelian and I assume is gonna go Merc. If only because a band of god powered melee berserk is such a fun idea.


"Ah, Corsair, it's nice to see that you recovered from your, well, unfortunate accident. I'll be able to supply you with equipment. I can enchant the armor to have supernatural enhancements or alternatively, I can equip it with experimental abilities.
Just out of curiosity, what sort of name is "Corsair" exactly? I recently encountered someone else under the exact same name."
Silica says <words> and looks for a position to snipe stormcrows from.
She then turns to face the people at the spawn.

"Hello, would any of you be interested in testing some experimental equipment? You can keep the unit afterwards."

Spoiler: Silica's Catalogue (click to show/hide)
You could snipe them from up the path, but you'd need to blow away the cloudcover to see them.
[pot:5+2]
You get a pile of broken clockwork pieces. Huh.


-1 will

Get out of the temple and try again. It's not like I have something to loose anyway.


((And when you said "burn out" I didn't expect it to be so literal :) ))
[pot:2+1]
Damn.

But I'll save you a bit of time. When you use that spell you'll get an [M] roll. 1 to 6. And then an [end] roll. 1-6, plus natural bonuses.  If the End is higher then the M, you gain the number of M points to your pool. If it's lower, your body is overwhelmed with magic power and you literally burn from the inside out.

 
"Is theah a wayuh bayck tae tha noamal plays? An' wha tha hayuck is thayut?"

Point to the eye.

After this, Words.
[pot:1]
[end:2-1]
Your head becomes a golden lizard statue. Oh dear. Oh dead.

Lose a point. Although I do like the attempt to summon your namesake.

Lose a point to something.


Guys, we just have to pm the author when we want to cast an spell, but we dont want other people know the words, right?

Also:

I look at the metal staff that just appeared in front of me like if i just saw an ghost. I recover myself and give off a little smile, then i proceed to Grab the Staff. Once (If) accomplished, I walk towards Flux Altar, still following instinct.
You grab your staff and walk to the Altar to Flux. We'll see about that other stuff when I find that other guy. Check in later in the post.


Spoiler: Character (click to show/hide)
Do I wait for confirmation or just jump in?

If I just jump in:

'Well..... This is odd. And a book. Full of words. Although that tends to happen with books. well, let's see.......
Eight rooms around here. Einie meinie minie mo. Meh. That one sounds cool.

Look around. Go into the Parathun room.
You wander over to parathun's room and poke at the flesh. Heh, fleshy.



Wow. Not ridiculously aggressive? Amazing.
Walk around it, staying away from the light tentacles. If attacked, Garstopit four times. Or if too close for that, use my sword to kill it. If not attacked, say Adamenstiar Zzers Harialltontal Jubhal.
You walk around the strange thing as it stares at you with it's weird, alien glare.

[pot:2+1]
Tiny diamond horse statue. So tiny.


Do the same for my other foot, substituting Shago-shal for the word for right foot. Then activate one and hover in place then deactivate it, to see it's effect.
[pot:5+1]
You begin floating around, mostly being dragged around by your left foot.


NAME: Bob the Destroyer
BACKSTORY: Lol convinced Bob that it was a great idea to go read this amazing book. Bob, after a few hours of Lol having been eaten, decided to read it.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency:  1
Will: 1
Channeling: 2

Appear!
"Whelp, this is probably going to go horribly wrong, wherever I am. Hey, look!"
Time to go do STUFF!
You run out to the temple grounds and immediately attempt to murder the nearest person. Lets say thats....Corsair.
[Corsair aware:5-1]
He notices you coming!
[Corsair spd:6+1]
[Spd:5]
[Corsair dex:4+1]
[Corsair str:4+2]
[end:1]
Corsair spins on his heel, his blood red Glaive becoming nothing more then a blur as he turns. Everything goes black as he hacks the top 50% of your head off and then splits you in half from groin to throat with another swift upstroke. The glaive blurs to a stop as he stamps the handle on the ground with a resounding metallic ring.

You are extremely dead.


Lament my new leg. Consider asking the gods about their retirement plans.

Draw A26. Write A31 and A1 in the top portion, and the larger middle gets D1.

If this works anything like I expect, we'll have living plastic office plants.

Give ya a hint. That circle doesn't use runes. Well, not normal sized ones. It can use the large ones, not the others though.


Spoiler: Aldit the Quick (click to show/hide)

I leave the room I appear in. "Hello? Is anyone here? I seem to be a bit lost."

You wander out into the hall of the gods and, in response to your yells, someone responds from one of the rooms off to the side of the hall.



Hmm. Well, in that case just will all my injuries to heal and head off to the fungus forest with my starfish minion and my anti-magic shield.

I got skiiiiipped. :(
Woops. Almost skipped you again too.

Lets say your injuries are healed and that you make it, oh, to the raider camp. Since mechs are slow.

"Cheater."

Leap of faith time! Jump at the Glyph Head, and smash it. Or if out of reach, jump off the spear, and try and throw it at the Head. If I can't do that, bat some rocks at it.

((Fucking flyers.))
Ok so I partially lost this goddamn post after rolling like 15 things for it, but in general here's what happened. You ran up the spear, caught the glyph head  with a blow that sent it to the ground, but it managed to protect itself from damage by shielding itself with a shield of rocks and wood.


((Valley of balanced stones sounds like a very dangerous place if it's literal. I hope it is.))


Kin keeps walking through the valley and says "Quielshar No-noheim". He takes the result with him. Should he get to the end of the valley he will make sure to unbalance the balanced stones if possible.


((Your sister made a great looking tome. I like it very much.))
You emerge from the crevice into the wide open area, a dry basin with high stone walls on all sides. Scattered throughout this basin are thousands of balanced stacks of round, smooth, black river rocks. Some of the rocks are balanced very simply, while others are arranged in ways that seem physically impossible. At the exact center of the basin is a stack of 8 boulders, balanced tip to tip, standing a dozen meters high. Something about them, about this entire place, seems deeply unsettling. It is perfectly silent.

[pot:1]
Well...you don't get hurt so much as you get trapped. Because now you're embedded in a tree.


Cainthalsaz Aels Gars
If that works, fly away; if not shape a small platform from the Sand Whip to stand on, and levitate away

[pot:4+1]
You summon up some wings and promptly flap your way up out of the crater.

WORDS
That still doesn't work.You need a third word, friend. Try...blood.

[pot:4]
You make a steel-flesh bear thats under your control. It's "Intelligent" too, but...a bit slow.


Reenact the childhood game of "Don't Step on the Cracks" to avoid soiling by boots with old blood and other vile fluids as I make my way to the only really item of note in the room (besides the gore) the desk.  Search the desk for anything useful like a key or some insightful notes someone may have left behind and then continue on into the light.

The desk has some papers on it, though none of them are in a language you understand. However, they look like a tournament bracket of sorts and a list of what might be names. The bracket is strange though, since it doesn't narrow to one, rather it just ends after about 3/4th of the contestants have been eliminated.

 
"A true fighting heart? A companion like you will be most useful. Now if you'll excuse me for just a few seconds, I think my book mentioned something about some gods."

I go into Flux's room and cut my hand above his basin.
You walk into flux's room and...
[Aware:2]
[sarzael dex:4]
[sarzael str:4-1]
[end:6-1]
Some asshole cracks you upside the head with a metal rod. OW JESUS CHRIST WHAT THE FUCK MAN? YOU THINK YOU MIGHT BE BLEEDING! WHAT THE HELL.


Wow.  Got back from my trip all excited about what might have happened in Perplexicon, and then it turns out I have done exactly nothing, despite going to lengths to avoid precisely that!

*sigh*  No crying over spilt uristrast...

Here's my action, same as the last one before my trip.  Ignore Paris's action for me.

Spoiler: New Character (click to show/hide)
Immediately upon spawning, exit the building.  Say the below word.
"Ahh, Hello World!  It's good to have a body again.  Oh, I also have something to tell you: ZENTOL!

And yes, I AM certain I want to say Zentol wih that character!  I don't care if I destroy the temple, or kill the char or whatever.  Just say the freaking word. >:I


On a less angry note, Sarzael, after this char dies (So probably very soon) I'll be playing a speedy mage dedicated to Flux.  Would you like to form an adventure pair?


Sorry, thats my fault.  :(

You run outside and yell you know what. The black hands basically tear your brain out and put you in a new body.



Travel West
This field, locked within the rotting expanses of the mushroom forest, is strangely beautiful. The field appears to be an expanse of tall grass, but at the top of each blade is a marble sized ball of shining blue bioluminesence. As you step through the plants these balls break lose and float up into the air like a jar of fireflies set free. They swirl overhead like lost stars before eventually settling back into the grass.

Just ahead is what looks like a small pond or pool, and the mushroom forest waits just behind you.

Also up ahead is a giant praying mantis with white carapace and bright blue compound eyes. A greenish fluid drips from the tips of its spiked claws and lands on the soft ground with a boiling hiss.


"That did... exactly what the notes said it did. A lump... of living flesh. Ew. But if it's as useful as this book claims...
Words
(By the way, it's at this point in the post, after 6 hours of work, that I begin to wonder when the posts will ever end.)

[pot:5+2]
You summon a goddamn zombie flying tiger. It's like a dragon, but it's a tiger. Also a zombie.

Zombie flying tiger.


Well, that was unpleasant. Walk back towards the village.
You make it back to the Village center.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 14, 2013, 10:34:31 pm
And then it does.

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 14, 2013, 10:44:59 pm
"You currently don't have any ranged weapons, what sort of specifications would you like for them?"
I might as well deactivate the unit, leave it to the people inside to decide...
Silica says <words>, she rescinds her runic activation permission. She then gives Corsair her greatbow and beam-katana.
She immediately returns to the anti-magic zone.


Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 14, 2013, 10:45:17 pm
Well shit, time to vamoose.

Attempt to escape by deactivating my portion of the fuck huge rune.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on June 14, 2013, 10:55:46 pm

((I wasn't keeping track of where everyone was and didn't realise it was that abyss.))
"Guys? I may have accidentally doomed us all."
Well shit, time to vamoose.

Attempt to escape by deactivating my portion of the fuck huge rune.
Try this also.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 14, 2013, 11:02:37 pm
That's quite a bit of murder starting to happen.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 14, 2013, 11:17:48 pm
Gah.. Huge freaking spider [I want to have a pet one...]
Activate my ring, grab it's face with my flaming hand, and use "Experimental Combat Words"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 14, 2013, 11:29:20 pm
Spoiler: Side Comments (click to show/hide)

"THESE ARE WEAPONS, HAHAHA, YOU ARE A TRULY A GREAT GOD BLASTEL! I SHALL SHOW MY POWER NOW TO THE WORLD, HAHAHAHA! THE TOURNEY OF STRENGTH WILL NOT BE IN VAIN, BUT RISEN IN NEW GLORY!" There came shouting from the Blastel room as Jarvis proudly looked at his spiked knuckles and footgear, posing in various ways to show off the weapons and his muscles. "Truly the weapons of champions of the greatest art!" Then the man with the odd hair heard the crack and following curses. Stamping over to investigate the noises, he saw his new-found ally rubbing his head and glaring at a man with a steel stave. "WHAT HO, A FIGHT! YOU THERE, CHALLENGE A REAL MAN, NOT A PIPSQUEAK! DON'T YOU EVEN WANT TO FIGHT A REAL FIGHT, WHY DO YOU THINK HE WOULD EVEN SATISFY?! I'LL SHOW YOU HOW REAL MEN FIGHT, NOT WITH STICKS BUT WITH FISTS!" Shoving the small man behind him, he unleashed the fury! SHORYUKEN!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 14, 2013, 11:36:05 pm
test fire my distortion greatbow at anyone who attacks me or the nearest wall, take a second to examine the results then execute my magical plan.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 14, 2013, 11:41:55 pm
((I would like to change my stats to
Spoiler: New Stats (click to show/hide)
This also takes into account the point I lost.))

"This death was odd, I now feel like I can use more magic, but I feel abnormally weak and slow…"
Go into the basement to see if any of the weak monsters re-spawned, if there are no visible creatures use Words, but if something attacks me use Offensive Runes
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 15, 2013, 12:04:31 am
Thaltelsho!
Shape myself a Sand-Man minion(Keep trying until he works)
Clo-Caltel Contar
Give him Axe if he summons
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 15, 2013, 12:40:59 am
[+1 aware]
"Ranged? well a magic bow would be good for things that try and run away"
*Hears yelling*
"If you could can you assist if nessecary? "
After receiving buffs from Scilica go and Investigate yelling
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 15, 2013, 12:43:54 am
"That I can do, I currently have a crossbow that fires destructive light, a greatbow that fires clockwork chainsaws and an energy sword which I suspect can fire energy pulses. All of them generate their own ammunition so resupply won't be an issue. If you are talking about acting in a combat capacity, then no. The construct that acts as my body can only run so much at a time before requiring more processing power, as a result I cannot aim very well, a soul could theoretically be used to run those subsystems, but it would probably have to come from something small and possibly tameable like a storm-crow."

Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 15, 2013, 12:55:12 am
Continue to the fungus forest, to rescue Saurinae! If I get there in time, send my thallids springing in to tackle the thing and pry it off saurinae, realeasing some spores in the process, then have fungus consume the beast from the lungs out.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 15, 2013, 01:00:24 am
"...TAKE COVER!"
Daniel dives for safety and Desperately tries to will the zombie tiger dragon to obey him and fly away from him.
If it attacks him, WORDS 1, else when the coast is clear WORDS 2.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 15, 2013, 01:55:25 am
"Can you at least enchance my physical abilities?"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 15, 2013, 02:01:06 am
"Ouch, that really, really hurt. Thanks for the help Jarvis."
I stand out of the way and let Jarvis do his thing.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 15, 2013, 02:04:48 am
"Can you at least enchance my physical abilities?"
"Yes, that I can do."
((I'll roleplay Silica's 0 Awareness by completely ignoring all the carnage that has recently happened near her.))

Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 15, 2013, 03:24:25 am
"~Ah.~"

Will the giant lump of steel to form a suit of plate armor. Make the leftovers orbit around me as levitating metal spheres.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 03:53:21 am
Making use of that my opponent will surely be stunned (I just hit him on the head ohmygad!) I run towards Flux altar and cut my hand above it with the metal of the staff. (Dont do this if is a suicidal thing and the enemy is right next to me)

Once that is done run outside the temple, throwing the staff toward the closest target in a attempt to slow them down. (I assume that the other dude who said to come in wont teleport, so i will probably have time to cut my hand over Flux Altar before he gets here)

If they follow me outside, use Words, then Words and finally Words (In that order) Since im as fast as them and i will probably have advantage as Flux is the god of speed and i will have a earlier start, i will probably reach the outside first. If i am able to cast the words before they exit the temple, go back inside and continue the fight blocking them from leaving the temple.

Now lets hope the dices are with me :D
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 15, 2013, 05:22:47 am
Ah, so those words did do what I thought they did.
One final spell, just to see if it can do what I think it does.
Then I'm done with those dangerous magic boosting words and go back to normal mildly dangerous science. I'll get back to them once I have some more endurance.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 15, 2013, 05:40:50 am
FLYING SMASH ATTACK MOVE GO! Jump up above the Head, and hit it with my staff when I fall to it's level.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 07:20:45 am
FLYING SMASH ATTACK MOVE GO! Jump up above the Head, and hit it with my staff when I fall to it's level.

Hit who?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 15, 2013, 07:31:54 am
FLYING SMASH ATTACK MOVE GO! Jump up above the Head, and hit it with my staff when I fall to it's level.
Hit who?
The giant stone head that's attacking him. Read the previous turn(s).

Also, FYI only Blastel and Scarlon have given objects to their followers so far.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 08:14:06 am
FLYING SMASH ATTACK MOVE GO! Jump up above the Head, and hit it with my staff when I fall to it's level.
Hit who?
The giant stone head that's attacking him. Read the previous turn(s).

Also, FYI only Blastel and Scarlon have given objects to their followers so far.
Well, once this is done i gotta find words for some useful (Unlike this staff) weapons.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 15, 2013, 08:34:55 am
Grab the knife on the steps of the temple as I get the heck outta Dodge.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 08:38:40 am
Grab the knife on the steps of the temple as I get the heck outta Dodge.
Wait, you re gonna target one of us? Who?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 15, 2013, 08:41:01 am
Grab the knife on the steps of the temple as I get the heck outta Dodge.
Wait, you re gonna target one of us? Who?
No, just evade the impending apocalypse.  :-X
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 09:40:17 am
Grab the knife on the steps of the temple as I get the heck outta Dodge.
Wait, you re gonna target one of us? Who?
No, just evade the impending apocalypse.  :-X

Come on! Help me, they re 2vs1!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 15, 2013, 10:19:51 am
((I doubt he'll help; firstly, he doesn't know you in-character, if he does know anything about you in-character, it's that you clubbed someone over the head with a stave. Secondly, most people aren't very enthusiastic about fighting an associate of Blastel in close-quarter combat.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 15, 2013, 10:24:51 am
((In an antimagic zone, no less. Frankly, I'm surprised he isn't trying to steal their kill by attacking you.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 15, 2013, 11:18:21 am
You have forgotten to give me god xp.

Deactivate the active rune on my left foot, or at least hold onto something solid until it stops. Then do the previous spell for my left foot again to remark it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: sjm9876 on June 15, 2013, 11:21:10 am
Pray to parathun/ do whatever i need to do to activate the altar.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 12:34:02 pm
[Yeah, sorry guy. My hands are a bit tied, Jarvis is Jarvis and the fight has begun. I can release your soul to let you respawn if you like though, all I'd ask in return is that you don't try to attack Sky Pirates in the future. Not a big list to watch out for, just me and Byte's character.

I imagine if this were the other way around, you probably wouldn't offer the same deal, but honestly you're new. If this was one of the old guys who's been here a while already, yeah no I'd keep their soul, but I'll release yours if you like. Its a warning though, the gloves will be off in the future and I won't release it if you do something to tempt Jarvis to kill you again (only way as of which being attacking him, or Byte's character really.)

That, and I know it must suck to get killed right out the gate, from what I've seen the everyone seems to have an, either intentional or not, unspoken agreement to not kill other characters on temple grounds unless through self-defense. You can count the number of people who attack on temple grounds on a single hand really.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 15, 2013, 12:45:24 pm
Well, this is probably a bad idea, but I want more power for more dakka, so....
Things, then words.
Anyone near the wolf, run away. Unless you want to try and kill it, then fine.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on June 15, 2013, 01:02:30 pm
"Been waitin' fer this."

Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 01:15:18 pm
[Yeah, sorry guy. My hands are a bit tied, Jarvis is Jarvis and the fight has begun. I can release your soul to let you respawn if you like though, all I'd ask in return is that you don't try to attack Sky Pirates in the future. Not a big list to watch out for, just me and Byte's character.

I imagine if this were the other way around, you probably wouldn't offer the same deal, but honestly you're new. If this was one of the old guys who's been here a while already, yeah no I'd keep their soul, but I'll release yours if you like. Its a warning though, the gloves will be off in the future and I won't release it if you do something to tempt Jarvis to kill you again (only way as of which being attacking him, or Byte's character really.)

That, and I know it must suck to get killed right out the gate, from what I've seen the everyone seems to have an, either intentional or not, unspoken agreement to not kill other characters on temple grounds unless through self-defense. You can count the number of people who attack on temple grounds on a single hand really.]

Well, battle hasnt begun with you as far as i know. You must walk from where you were towards here. That should theorically give me time to pray to Flux and start running away, Since im faster if dices want me to, i would reach the exit first, be able to cast my spells, then depending on what goes on, one or another thing will happen.

So the battle isnt done yet.

And you dont need to contain yourself because your new. If i die, i will restart. The personality of the character i am right now is that of a sadistic person, probably a thief or an assasin in Earth. I roleplay my character and do actions according to it. So yeah, if i hit you with this character, it doesnt mean i will as another. If i get offered an easier path now i will probably have it harder on later.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 01:41:40 pm
[Heh, I like the way you think. As you wish then, playing for keeps. May the best man win the fight, although honestly things are rather heavily staggered in my favor currently to be frank. You got a hallway, a flight of stairs, and another large room to get through before you hit the outside of the temple, and there actually isn't that much space between Blastel's and Flux's altar, they're almost directly across from each other with Flux being the third on the right, and Blastel being the second on the left. The altar rooms are about the size of a large closet, if I recall from Derm and Cult shenanigans that ensued from them trying to shove ten people in the same alter room.

You're right however, good rolls should get you away if Jarvis arrives after you've already started trying to flee the room.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 03:23:05 pm
[Heh, I like the way you think. As you wish then, playing for keeps. May the best man win the fight, although honestly things are rather heavily staggered in my favor currently to be frank. You got a hallway, a flight of stairs, and another large room to get through before you hit the outside of the temple, and there actually isn't that much space between Blastel's and Flux's altar, they're almost directly across from each other with Flux being the third on the right, and Blastel being the second on the left. The altar rooms are about the size of a large closet, if I recall from Derm and Cult shenanigans that ensued from them trying to shove ten people in the same alter room.

You're right however, good rolls should get you away if Jarvis arrives after you've already started trying to flee the room.]

And else, well, im fast. With some luck i may avoid your attacks, overall if i manage to get the Flux boost. (I know you have same speed) and why do your stats have +1 in some if you just spawned? (Wait, did your earlier character die and this is a new one, or you just respawned?)

And it isnt just the time till you come in here, i guess you didnt notice and reacted in the very second. I guess you took atleast three seconds to react, and hmmm... 10 to come here? I dont really know the distance so cant know really how much, I think that is enough to cut my hand with a sharp piece of metal in my staff and put some blood above Flux Altar, and then begin running away.

But in the end it all depends on the Dice and the gamemaster.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 15, 2013, 03:40:50 pm
I will -1 Dexterity.

Respawn. Examine self. Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 03:58:32 pm
[Jarvis is a new character, the way stats work is that you get a plus one to a roll determined by said stat every three points in said stat, the plus ones shown on my stats are just self put there for clarity sake, so at a glance one would know. Bonuses are typically written elsewhere, or with tags on them to signify such, such as Jarvis' fancy weapons. Another stat tidbit you might like is that your character can control a number of minions based upon your will. Like, with one will you can control one minion, zero no minions, four two minions, seven three minions, so on and so forth.

If you got any other questions about the game mechanics, don't be shy to ask, those of us who can will answer.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 04:11:20 pm
[Jarvis is a new character, the way stats work is that you get a plus one to a roll determined by said stat every three points in said stat, the plus ones shown on my stats are just self put there for clarity sake, so at a glance one would know. Bonuses are typically written elsewhere, or with tags on them to signify such, such as Jarvis' fancy weapons. Another stat tidbit you might like is that your character can control a number of minions based upon your will. Like, with one will you can control one minion, zero no minions, four two minions, seven three minions, so on and so forth.

If you got any other questions about the game mechanics, don't be shy to ask, those of us who can will answer.]

Oh, so i currently have a +1 to speed and the other stats on which i have 3?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 04:18:28 pm
[Yeah, basically. If you have three speed, any speed roll is made with a +1 bonus to it, makes it easier to succeed and so such.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 15, 2013, 04:22:00 pm
What?  I didn't die?  This went much better than expected!

Does anybody know offhand if you keep otherflesh bits through a normal respawn?

"Ahahaha!  Ahh, what a body!" Faust said as he flexed and stretched. "Still, I think there might be ways to improve it further..." he said with an evil glint in his eyes.

Go devote myself to Flux, and shoot Sarzael a smug glare after that.  Watch him die.  Then, kill myself with a head beating.  Shift three points from Channelling to potency

Empiricist, do you mind if I take the lightsabre? [/quote]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 04:25:44 pm
[The answer is yes, yes you do. I recall someone getting Otherflesh arms and noting that they still had it even after a respawn. Enjoy your new body, but be warned that any other touch with that word will kill you. Or rune, I'm not sure if you can trick other people into using such runes, but entirely possible. ...Not sure if you'd want to though, as it would be used to aid the guy you're tricking. Which may go badly.

Here's hoping it doesn't turn against you when the inevitable fight with the Other happens... Unless you seek to aid him that is. Go all Highlander on his Avatar, become the new one and so such.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 15, 2013, 04:26:06 pm
What?  I didn't die?  This went much better than expected!

Does anybody know offhand if you keep otherflesh bits through a normal respawn?

"Ahahaha!  Ahh, what a body!" Faust said as he flexed and stretched. "Still, I think there might be ways to improve it further..." he said with an evil glint in his eyes.

Go devote myself to Flux, and shoot Sarzael a smug glare after that.  Watch him die.  After that, get the lightsabre from Empiricist (don't fight her, though).  Lastly, sprint to Parisbre.

Empiricist, do you mind if I take the lightsabre?  I'll edit my action if you do.

You know, im not dead yet, right? Everyone does like if luck didnt exist...
Also, how far away is the basement?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 15, 2013, 04:59:01 pm
Grab awesome hammer. Find someone or something to fight. If another player, offer them this:

I don't aims to kill ye. How about we skirmish? Hold back, no outright murder, just fight till we concede defeat. If you win, I'll make you a little something or help you feed a circle. Can't offer information, sadly. If you decline, I'll find someone else to maim.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 15, 2013, 05:06:02 pm
FLYING SMASH ATTACK MOVE GO! Jump up above the Head, and hit it with my staff when I fall to it's level.
Hit who?
The giant stone head that's attacking him. Read the previous turn(s).

Also, FYI only Blastel and Scarlon have given objects to their followers so far.
Well, once this is done i gotta find words for some useful (Unlike this staff) weapons.

((My weapon is a wooden staff, and I've beaten a giant stone boar to death with it. All weapons are usefull, just gotta find out how.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 15, 2013, 05:25:18 pm
Now where to find dudes to murder...


Continue to search around, heading toward the forest areas.  Turn left at all crossings, regardless.  Will anything hostile to kill itself, or its hostile friends if it has any.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 06:09:52 pm
You know, im not dead yet, right? Everyone does like if luck didnt exist...
Also, how far away is the basement?
A hallway, two flights of stairs, a smaller hallways, and a door I believe. You'll probably be assaulted by a creature in there however if you go there. There's a few other doors though down there, just lead to old barrack-like rooms the monks used to use.

((My weapon is a wooden staff, and I've beaten a giant stone boar to death with it. All weapons are usefull, just gotta find out how.))
The joys of being a Blatelian, no?

@Toaster: Might help to try and draw them out with shouting, or insults. I recall that working on a few occasions.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 15, 2013, 06:12:34 pm
Kin attempts to vibrate his crystal body by making the electric current go back and forth hopefully freeing him from the tree. If it fails he tries to say "Zaral Zerth".
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 15, 2013, 09:36:51 pm
@Toaster: Might help to try and draw them out with shouting, or insults. I recall that working on a few occasions.

Or I could go old school and go back to MURDER.  It seems to be gaining popularity back toward the temple...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 15, 2013, 09:45:26 pm
@Toaster: Might help to try and draw them out with shouting, or insults. I recall that working on a few occasions.

Or I could go old school and go back to MURDER.  It seems to be gaining popularity back toward the temple...
((There isn't much murder going on actually. Quite a bit of attempted murder but so far all those attempts seem to be failing with lethal consequences.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 10:06:37 pm
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 15, 2013, 10:09:11 pm
((Not to mention that a good portion of the people there are Sky Pirates or Aether Associates which can be backed up by their teammates when attacked. This is made especially worse by the fact that the attempted murder occurs almost immediately after spawning which means that most people have better equipment than the would-be murderers.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 10:16:26 pm
[Hm... Aether Associates, Bismuth Buddies, Mercenary Marshals, Sky Pirates... Sky Pirates... Participants? Alliteration doesn't work well with two different words.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 15, 2013, 10:21:09 pm
@Toaster: Might help to try and draw them out with shouting, or insults. I recall that working on a few occasions.
Or I could go old school and go back to MURDER.  It seems to be gaining popularity back toward the temple...
((There isn't much murder going on actually. Quite a bit of attempted murder but so far all those attempts seem to be failing with lethal consequences.))
((...Isn't that the point of murder?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 15, 2013, 10:22:02 pm
Sky Pirate Super Pals!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 15, 2013, 10:31:15 pm
Sky Pirate Super Pals!
I'm using that from now on.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 15, 2013, 10:31:41 pm
@Toaster: Might help to try and draw them out with shouting, or insults. I recall that working on a few occasions.
Or I could go old school and go back to MURDER.  It seems to be gaining popularity back toward the temple...
((There isn't much murder going on actually. Quite a bit of attempted murder but so far all those attempts seem to be failing with lethal consequences.))
((...Isn't that the point of murder?))
((Yeah, but they seem to have gotten the roles of murderer and victim mixed up.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 15, 2013, 11:44:19 pm
@Toaster: Might help to try and draw them out with shouting, or insults. I recall that working on a few occasions.
Or I could go old school and go back to MURDER.  It seems to be gaining popularity back toward the temple...
((There isn't much murder going on actually. Quite a bit of attempted murder but so far all those attempts seem to be failing with lethal consequences.))
((...Isn't that the point of murder?))
((Yeah, but they seem to have gotten the roles of murderer and victim mixed up.))
((Well saying murder somebody in a room with balsteel worshippers really should start teaching people to be specific [ie run off and fight someone else somewhere else]))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 16, 2013, 03:18:40 am
"Huh, say it with blood you say meta-voices? No, be quiet, they can't hear you... can they?"

"ANY-WAY, Note on interesting observation: God worship suffers popularity swings. First elementals, now Blasteellians (or whatever they are called). Intriguing."

"Say WORDS OF DISCOVERY!"

Also try and ascertain just how "bright" the bear-dy guard really is.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 16, 2013, 03:32:05 am
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 16, 2013, 04:19:25 am
((Not yet but probably next turn))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SonicH on June 16, 2013, 05:36:21 am
 Okay , so here what I have I'll just do it.. :)

Dale , a short not muscular but very agile man who has short thin brown hair , dark black eyes , a scar going down his cheek . Stats :
4 Dexterity:3 Speed:2 Awareness: 1 Endurance
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 16, 2013, 09:58:39 am
May I suggest you move one point from dex to Awareness?  It won't actually affect your dexterity, and you'll get +1 on awa rolls.  It would remove the "4-3-2-1" thing you have, but it would be entirely more effective.

This is because you only get a +1 for every three points in a stat, and a -1 when you have no points in a stat.  A five, four, and three all have the same effect.

Despite you not being a caster, I'll give you two spells I give to newbies: "Shaazeshelial Zzers Harialltontal" makes your entire body fast and strong, while "Noreeb Cainthalsaz Rothcaltal" shoots a laser beam from your palm.
Also:
Since Piecewise bas been updating irregularly, I'll save you some time.  He'd just describe the first room to you, then let you choose what to do.

Instead I'll give you a description of the temple so you can have a full turn.  I suggest you post one before Piecewise updates.

Spoiler: Infodump (click to show/hide)

Spoiler: Gods (click to show/hide)

For god, I'd reccomend Flux if you want to be a straight fighter, Blastel if you want to spawn camp, or maybe Scarlon if you want to be an assassin, although you should probably swap a point from endurance to will for him.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 16, 2013, 10:11:36 am
((And as long as you don't try to do something like player kill, Silica (my character) will be happy to provide you with free experimental equipment for testing.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 16, 2013, 10:42:37 am
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 16, 2013, 02:08:19 pm
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]

Well, my actions were pretty much:
1) Pray Flux if i have time (Skip this else)
2) Get outside temple
3) Cast words that will probably potentially help me survive
4) Get back inside and pwn them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 16, 2013, 03:15:01 pm
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]
With magic, the biggest effect on who wins and who dies is who prayed to the Random Number God most lately.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 16, 2013, 03:40:41 pm
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]
With magic, the biggest effect on who wins and who dies is who prayed to the Random Number God most lately.

Yep. We need to build an altar for the Random Number God. Then everyone who participated on it shall have the glory.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 16, 2013, 09:29:12 pm
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]
With magic, the biggest effect on who wins and who dies is who prayed to the Random Number God most lately.
Yep. We need to build an altar for the Random Number God. Then everyone who participated on it shall have the glory.
Next turn... I think I'll do this!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 16, 2013, 11:48:33 pm
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]
With magic, the biggest effect on who wins and who dies is who prayed to the Random Number God most lately.
Yep. We need to build an altar for the Random Number God. Then everyone who participated on it shall have the glory.
Next turn... I think I'll do this!
And I'll build the Zentol altar. *deadlyserious*
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 17, 2013, 12:04:13 am
Isn't there a word for altar? I wonder what one of those does if you sacrifice somebody to it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: luvmonke on June 17, 2013, 02:46:29 am
Say Testing Words and then leave through the lighted doorway.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 17, 2013, 03:54:10 am
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]
With magic, the biggest effect on who wins and who dies is who prayed to the Random Number God most lately.
Yep. We need to build an altar for the Random Number God. Then everyone who participated on it shall have the glory.
Next turn... I think I'll do this!
And I'll build the Zentol altar. *deadlyserious*
I... I don't... This might actually work... Maybe.
I know how Zentol pretty much cancels out whatever sentence it is in but... this may just be an exception. Perhaps. SCIENCE.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 17, 2013, 04:05:57 am
[Pretty much what Empiricist said. First guy got split in two after failing to murder someone, second guy almost got it if it wasn't for a good endurance roll and is now beset upon the guy's ally. Could go either way, but is kind of staggered against him. Really, who is even at the temple still honestly? Like... Five guys? Not counting Derm and company in the rune'verse.]
IM NOT DEAD YET!
[I didn't say you were dead man, I said that it could go either way but things are currently rather staggered against you, which is true. Get outside the antimagic zone and things would change.]
With magic, the biggest effect on who wins and who dies is who prayed to the Random Number God most lately.
Yep. We need to build an altar for the Random Number God. Then everyone who participated on it shall have the glory.
Next turn... I think I'll do this!
And I'll build the Zentol altar. *deadlyserious*
I... I don't... This might actually work... Maybe.
I know how Zentol pretty much cancels out whatever sentence it is in but... this may just be an exception. Perhaps. SCIENCE.
Well, have you tried making a common altar out of stone then using Zentol over/at it?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 17, 2013, 04:21:32 am
Zentol enacts the effect you need most at the time of incantation, it will never allow you to directly control the effect.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 17, 2013, 05:17:08 am
Except if you can somehow convince the Other that talking with him through an altar is your greatest need. Maybe a will roll to clear your mind of anything but this?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 17, 2013, 05:42:28 am
Except if you can somehow convince the Other that talking with him through an altar is your greatest need. Maybe a will roll to clear your mind of anything but this?
Hmmm. Yeah. Anyways, remember the idea was mine, so i shall get my share of glory!!!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 17, 2013, 10:21:04 am
Ahh crap. I think the forums has found a way to do, more or less, the exact OPPOSITE of the aim of this game. Why am I not surprised...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 17, 2013, 11:18:38 am
Ahh crap. I think the forums has found a way to do, more or less, the exact OPPOSITE of the aim of this game. Why am I not surprised...
I though the aim of this game was have fun while you accidentally (or not) kill yourself and everyone you love?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 17, 2013, 08:29:49 pm
Ahh crap. I think the forums has found a way to do, more or less, the exact OPPOSITE of the aim of this game. Why am I not surprised...
I though the aim of this game was have fun while you accidentally (or not) kill yourself and everyone you love?
Oh, whoops, my mistake. ;)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 18, 2013, 03:04:51 am
"You currently don't have any ranged weapons, what sort of specifications would you like for them?"
I might as well deactivate the unit, leave it to the people inside to decide...
Silica says <words>, she rescinds her runic activation permission. She then gives Corsair her greatbow and beam-katana.
She immediately returns to the anti-magic zone.


Spoiler: Silica's Catalogue (click to show/hide)
[pot:5+2]
You summon up what looks like samus's arm cannon. But no doubt significantly more dangerous.




Well shit, time to vamoose.

Attempt to escape by deactivating my portion of the fuck huge rune.

Here's hoping the other two do the same, eh?




((I wasn't keeping track of where everyone was and didn't realise it was that abyss.))
"Guys? I may have accidentally doomed us all."
Well shit, time to vamoose.

Attempt to escape by deactivating my portion of the fuck huge rune.
Try this also.
Only one more!


Gah.. Huge freaking spider [I want to have a pet one...]
Activate my ring, grab it's face with my flaming hand, and use "Experimental Combat Words"
[Spd:6+2]
[GS spd:5]
[dex:3]
Your flaming back punch-grab misses almost completely, barely singing the creature's carapace.
[Gs dex:2+2]
[spd:3+2]
You jerk your hand back as the Gloomstrider tries to bite your arm just above the flame aura.
[Pot:5]
[dex:5]
You reach out with the other hand and grab hold of one of the beast's limbs.
[gs end:5]
The limb shrivels and crumbles into dust. The stone skin on your face regenerates.


Spoiler: Side Comments (click to show/hide)

"THESE ARE WEAPONS, HAHAHA, YOU ARE A TRULY A GREAT GOD BLASTEL! I SHALL SHOW MY POWER NOW TO THE WORLD, HAHAHAHA! THE TOURNEY OF STRENGTH WILL NOT BE IN VAIN, BUT RISEN IN NEW GLORY!" There came shouting from the Blastel room as Jarvis proudly looked at his spiked knuckles and footgear, posing in various ways to show off the weapons and his muscles. "Truly the weapons of champions of the greatest art!" Then the man with the odd hair heard the crack and following curses. Stamping over to investigate the noises, he saw his new-found ally rubbing his head and glaring at a man with a steel stave. "WHAT HO, A FIGHT! YOU THERE, CHALLENGE A REAL MAN, NOT A PIPSQUEAK! DON'T YOU EVEN WANT TO FIGHT A REAL FIGHT, WHY DO YOU THINK HE WOULD EVEN SATISFY?! I'LL SHOW YOU HOW REAL MEN FIGHT, NOT WITH STICKS BUT WITH FISTS!" Shoving the small man behind him, he unleashed the fury! SHORYUKEN!


Making use of that my opponent will surely be stunned (I just hit him on the head ohmygad!) I run towards Flux altar and cut my hand above it with the metal of the staff. (Dont do this if is a suicidal thing and the enemy is right next to me)

Once that is done run outside the temple, throwing the staff toward the closest target in a attempt to slow them down. (I assume that the other dude who said to come in wont teleport, so i will probably have time to cut my hand over Flux Altar before he gets here)

If they follow me outside, use Words, then Words and finally Words (In that order) Since im as fast as them and i will probably have advantage as Flux is the god of speed and i will have a earlier start, i will probably reach the outside first. If i am able to cast the words before they exit the temple, go back inside and continue the fight blocking them from leaving the temple.

Now lets hope the dices are with me :D
Sarassh sacrifices to flux in a hurry and then sprints out into the hall, directly into Jarvis.
[Sarassh spd:3+1]
[Jarvis spd:4+1]
[Jarvis dex:6+1]
[jarvis str:1+1]
Jarvis' uppercut glances worthlessly off Sarassh's head, his great spikes knuckles barely scratching him with an awkward blow. Sarassh shoves his attacker away and bolts outside to the temple grounds. At least here he can use magic.



test fire my distortion greatbow at anyone who attacks me or the nearest wall, take a second to examine the results then execute my magical plan.
[str:4+1+1]
You fire a single massive arrow into the wall. It doesn't so much as impact or  explode so much as it disperses into a several foot wide area of distortion; warping the stone quite badly.

[will:5,6,3,1,1]
The shield breaks after you manage a few successes.
[pot:6,2,2,+1 all]
Welp...19/20

((I would like to change my stats to
Spoiler: New Stats (click to show/hide)
This also takes into account the point I lost.))

"This death was odd, I now feel like I can use more magic, but I feel abnormally weak and slow…"
Go into the basement to see if any of the weak monsters re-spawned, if there are no visible creatures use Words, but if something attacks me use Offensive Runes

Oh thats right, you died. Guess that circle is off now then. Welp, tune in at the bottom of the post for what happens.

So it's empty in there.
[pot:2]
Sad trombone.

Thaltelsho!
Shape myself a Sand-Man minion(Keep trying until he works)
Clo-Caltel Contar
Give him Axe if he summons


[pot:4+1]
You summon some nice sand.
[will:6]
[pot:4+1]
And give him an even nicer chainblade ax.



And make yourself a nice sandman.


[+1 aware]
"Ranged? well a magic bow would be good for things that try and run away"
*Hears yelling*
"If you could can you assist if nessecary? "
After receiving buffs from Scilica go and Investigate yelling

Well, she buffed you with weapons, if thats what you mean.

You run upstairs, pushing past some guy with a metal staff on the way. When you reach the hall of the gods you find some other guy with big old Blastel knuckles standing around looking sheepish.


Continue to the fungus forest, to rescue Saurinae! If I get there in time, send my thallids springing in to tackle the thing and pry it off saurinae, realeasing some spores in the process, then have fungus consume the beast from the lungs out.

You manage to get all the way down to the branching paths before something wanders into your way. It looks like a lizard, though it's as big as you are, covered in scales that are more like plate armor and boasting six legs and glowing green eyes above a mouth that takes up half it's body length.


"...TAKE COVER!"
Daniel dives for safety and Desperately tries to will the zombie tiger dragon to obey him and fly away from him.
If it attacks him, WORDS 1, else when the coast is clear WORDS 2.


[pot:1+2]
For an instant, you are the shiniest zombie at the ball. Then you're not. The zombie tiger just kinda stands around, eating it's own tail.


"Ouch, that really, really hurt. Thanks for the help Jarvis."
I stand out of the way and let Jarvis do his thing.
He chases ironrod McSuckerpunch out of the room. What happens after that, you have no idea.


"~Ah.~"

Will the giant lump of steel to form a suit of plate armor. Make the leftovers orbit around me as levitating metal spheres.
[will:4,3+1 all]
Suit of armor made. Orbiting steel done. This is all surprisingly easy.

Ah, so those words did do what I thought they did.
One final spell, just to see if it can do what I think it does.
Then I'm done with those dangerous magic boosting words and go back to normal mildly dangerous science. I'll get back to them once I have some more endurance.

[pot:6+1]
Congrats, you now have another whole +1 pot. Try not to get yourself killed with it.


FLYING SMASH ATTACK MOVE GO! Jump up above the Head, and hit it with my staff when I fall to it's level.
[Spd:3]
[H spd:2]
[str:3+1+1]
[dex:4+1]
You raise your staff and proceed to repeatedly smash the Head's wooden shield. Your blows get stronger with each hit; wood splinters and stones crumble and burst into dust. The head itself falls to a single hard blow that tears through the remains of the shield and a half foot into the ground.

You gain a point! Good for you. You are currently standing in a graveyard filled with weapons. There is a large mausoleum just a bit forward, and the way you came behind you.


Grab the knife on the steps of the temple as I get the heck outta Dodge.

Your knife died when you did. But getting out of dodge, that I can give you. You get AAAAALL the way down to the village center.


You have forgotten to give me god xp.

Deactivate the active rune on my left foot, or at least hold onto something solid until it stops. Then do the previous spell for my left foot again to remark it.
[pot:1+1]
You remark it with nothing. GAWDDAGIT!


Pray to parathun/ do whatever i need to do to activate the altar.

That would be cutting your hand over the basin and dripping blood into it but we'll assume your character worked it out.


Well, this is probably a bad idea, but I want more power for more dakka, so....
Things, then words.
Anyone near the wolf, run away. Unless you want to try and kill it, then fine.
You turn back around to face the wolf and...it's gone. Recently too. The last bits of the tendrils are just vanishing. You've got a bad feeling about this.


"Been waitin' fer this."

Words.
[spd:4+1]
[M spd: 5+1]
[m dex:1+2]
The mantis moves faster then you imagined a strange, thin limbed creature like it could. You duck back as it carves a thin gash across your chest, and counter with your magic as it rears back for another blow.
[pot:1+1]
BURNS!
[pot:2+1]
You poot out a tiny ovoid of fire and lightning that flies like a bottle rocket and expends its lack luster energy against the mantis' carapace without any noticeable effect.


I will -1 Dexterity.

Respawn. Examine self. Words.

You respawn.

You are still Mr.Blackpool.

[pot:3]
You poot out a little wax lizard that flies a few feet and then breaks on the ground. Yay you.


What?  I didn't die?  This went much better than expected!

Does anybody know offhand if you keep otherflesh bits through a normal respawn?

"Ahahaha!  Ahh, what a body!" Faust said as he flexed and stretched. "Still, I think there might be ways to improve it further..." he said with an evil glint in his eyes.

Go devote myself to Flux, and shoot Sarzael a smug glare after that.  Watch him die.  Then, kill myself with a head beating.  Shift three points from Channelling to potency

Empiricist, do you mind if I take the lightsabre?

done and done. Except the smug thing, since he's long gone.


Grab awesome hammer. Find someone or something to fight. If another player, offer them this:

I don't aims to kill ye. How about we skirmish? Hold back, no outright murder, just fight till we concede defeat. If you win, I'll make you a little something or help you feed a circle. Can't offer information, sadly. If you decline, I'll find someone else to maim.
There are several other players around here. You offer them all the chance to fight and perhaps accidentally die.


Now where to find dudes to murder...


Continue to search around, heading toward the forest areas.  Turn left at all crossings, regardless.  Will anything hostile to kill itself, or its hostile friends if it has any.

You, using the left hand path, make it all the way down to the Pillars of the sky area. There's a four way intersection here so I figured you might want to chose.

You enter a small clearing that is surrounded on all sides by trees even greater then what you've seen so far, trees so tall that their upper branches are lost amongst the clouds.
The massive bases of the trees, each at least 50 feet in diameter, are so grown together and interwoven with their neighbors that they've formed an impenitrable wall along the circumfrance of the clearing, save for the thin gaps through which the path passes.
In the center of the clearing is a single standing stone, alone in a field of grass.
To the west you can see a thin column of smoke rising from somewhere nearby.
To the south you can see a dark area of the forest and what looks like a gateway or arch.
The path to the north leads off towards a crossroads.
And the path to the east passes by several carved tree trunks.


Kin attempts to vibrate his crystal body by making the electric current go back and forth hopefully freeing him from the tree. If it fails he tries to say "Zaral Zerth".
Well, you're not The Flash, so you're not vibrating your way out of this one.

Also it's hard to speak without being able to move your mouth. You might have one untrapped hand on the outside of the tree though. Maybe you can do something with that.


"Huh, say it with blood you say meta-voices? No, be quiet, they can't hear you... can they?"

"ANY-WAY, Note on interesting observation: God worship suffers popularity swings. First elementals, now Blasteellians (or whatever they are called). Intriguing."

"Say WORDS OF DISCOVERY!"

Also try and ascertain just how "bright" the bear-dy guard really is.
[pot:6+1]
Well dang. You went and removed the contact words. Try that again, but with a word for effecting what you touch. Actually, whats his name vs the spider just did it, so there you go.


Say Testing Words and then leave through the lighted doorway.
[pot:6]
You summon a plastic head. Thats kinda odd.

It's hard to tell if this room is a barracks or a jail; it's set up like a barracks with lines of beds but each bed has an ankle shackle.
The windows, which let in a precious little light, are barred with heavy iron and the only door out of the room that doesn't just lead back into darkness is a massive iron gate set into solid stone.
The gate leads out into a courtyard and, luckily for you, someone has left it open.

















Now, it's 1'o clock and I'm tired so I'll make this quick. As soon as everyone revokes their permission for the circle to remain active, the globe immediately collapses and all the men inside it are dumped rather unceremoniously out on their collective asses.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 18, 2013, 03:08:20 am
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 03:26:34 am
Hmmph im a idiot. Oh well atleast here i can try to make something helpful.

Say as many of the words i PMed you before as i can, then go back and dont let them get into the basement. (Fight them both with whatever i get if its good, else continue to run away though any exit that isnt the same as they re coming off from)

OOC: As i said, IM NOT DEAD YET!!!

Also, what does the Flux Power Become Mercury mean? I can transform myself onto mercury at any time?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 18, 2013, 03:41:10 am
magickery and self empowerment.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 18, 2013, 03:52:50 am
"Oh come on you"*grabs Mr mace fists*"He went this way"
Lead Mr Mace fists to the courtyard, stay in the anti-magic zone
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 03:53:44 am
"Oh come on you"*grabs Mr mace fists*"He went this way"
Lead Mr Mace fists to the courtyard, stay in the anti-magic zone
Whos Mr Mace Fists?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 18, 2013, 04:08:18 am
((Sarzael, the "mercury thing" means when you get a natural roll of 5 on speed or dodge, you turn to mercury for that action.))
"Hmm, I must have said that wrong."
Try that spell again.  Then (even if it fails) go upstairs and ask the Lore-Monk a question.

((Are summoning circles any circle that summons something or just particular circles?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 18, 2013, 04:15:52 am
Attempt to get it off me. Then attempt to pin it to the ground and break off one of it's remaining limbs and stab it to death with it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on June 18, 2013, 04:18:35 am
"I... don't think I'll be trying that again any time soon. I wonder if there's a way to teleport with circles..?"
Rune Materials Science!
B20, B22, B23, and B24.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 18, 2013, 04:26:36 am
((The guy who absolutely failed at killing you))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 04:42:57 am
((The guy who absolutely failed at killing you))
Oh well. Fine, as long as you dont also get in the battle. Come on 3vs1 O_O.
Even though if i get lucky i will probably end up killing them both, but agaisnt a dude who has an magic bow shooting chain swords... Meh.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 18, 2013, 04:56:47 am
Try again to make that tattoo! It's got to work this time!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 18, 2013, 05:31:41 am
Go out in search of mobs to murder for delicious points. Don't stop until one is found. If there are obstacles, go around them. The direction doesn't matter at all. If mobs are found or I am attacked, strike back by forming orbiting steel spheres into daggers and send them flying into presumably vital organs or faces with willpower.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 18, 2013, 05:38:49 am
Look at surroundings
Try to find my way back to the shipyard, then back to the forest.
Look for something to kill inside forest.
WORDS
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 18, 2013, 06:20:22 am
Empiricist, do you mind if I take the lightsabre?
((You can have it if you don't intend to kill other Players.))

Silica walks back to the edge of the anti-magic area she was previously in.
If Corsair is with her, Silica places her right palm on him and says <words> before giving him the vacuum gun.

"A final, highly dangerous, highly experimental piece. Aim this as far away as possible and use only when other options fail. By the way, when you have time, can you please test the energy blade's trigger while aiming away from everyone? I still need some data on that unit."

Then, regardless of whether Corsair followed her or not, Silica walks into the anti-magic zone and continues walking to the area with the monks in it.


Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 18, 2013, 06:25:54 am
Who's the last guy for turning off the rune?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 18, 2013, 06:27:20 am
It was Vakothu, but he died, so you're out now. Too bad. I really wanted to see what that thing was going to do. You think it was the Other or just a gatekeeper?

Disregard my PM. Go to Sarzael and cast Zorhalth at him. Repeatedly. After the battle, make my way to the barman and get a soul container and then go to the sea path. Keep casting Zorhalth along the way so as to farm god favor.

((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 18, 2013, 06:34:27 am
Ah. So were all at the courtyard?

QUickly, do things!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 18, 2013, 06:36:26 am
Yep.
Quote
the globe immediately collapses and all the men inside it are dumped rather unceremoniously out on their collective asses.
Except if it's some kind of fractal effect and you have now been teleported literally on your collective asses. That would be fun.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 07:31:12 am
Also, did piecewise forget about the new dude?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 18, 2013, 07:33:21 am
Also, did piecewise forget about the new dude?
((Yeah, that sometimes happens due to the sheer volume of people that make actions each turn.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 18, 2013, 08:21:40 am
Did you up the quality of your descriptions?  They feel like they came straight out of a MUD/text adventure now- nice.


Hmmm... oh, let's try the smoke.  Probably something interesting there.


Head west to the smoke.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 18, 2013, 08:33:21 am
"Dang-nam-mit!"
"Maybe I should try something similar to my original approch, why not! Why? I don't even know! Seems like a scienc-y idea!"

WORDS!

((New, not-real words are fun, also @PW, I know this game is a huge strain on your brain-cage, but I had some more turn in there... But a huge thanks for the magic advice!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 18, 2013, 08:46:43 am
"Blastel cursed COWARD! Not wanting to fight a true fight, no, would smack my ally on the head with his staff but when faced with TRUE MIGHT?! Flees." Jarvis grumbled to himself. He's not sure where that guy could of gotten off to, nor how large this place could be... Bother. "Ally Aldit! The foe has escaped, scared off by GREAT MIGHT no doubt!" A ploy to make himself feel better really, Aldit probably didn't see that pathetic excuse for a punch. Jarvis shuffled his feet sheepishly as he wondered what to do next...

"Oh come on you"*grabs Mr mace fists*"He went this way"
Lead Mr Mace fists to the courtyard, stay in the anti-magic zone

Jarvis can recognize the glaive as Blastelian make, somehow. He's guessing due to his knuckles/boots and being pledged to him. Either way, he gives a confident smile. THE HUNT IS ON! "INDEED?! Where did that coward go, good Blastelian? A foe most FOUL, HE IS! To strike my most staunch ally then flee GLORIOUS RETRIBUTION AT THE HANDS OF A REAL FIGHT! I be Jarvis and thank you for your aid in my plight!" Jarvis let the Blastelian lead him to the courtyard anti-magic zone.

Spoiler: REST O' ACTIONS (click to show/hide)

Spoiler: OOC STUFF (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 18, 2013, 08:54:38 am
((Derm isn't trying to kill anyone right now. He's just doing some volatile !!SCIENCE!!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 18, 2013, 09:06:07 am
[Truly the best kind of science. Best of luck then Derm, can't wait to see what happens.]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 18, 2013, 09:18:29 am
((Toaster. You can fight me if you'd like.))

Draw rune A1/B11/B21 on the head of my hammer, so that activating it affects whatever the hammer HITS, not the hammer itself. Or at least plan it that way. If attacked, do this anyway then strike a defensive pose.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 18, 2013, 10:13:42 am
Funnily enough, you know how I used someone else to kill Xan for Scarlon?  Due to your poor will, I actually intended to use you first- then you blew your own leg off.  You would have used a less self-destructive plan of attack, though.  (Mostly that hammer of yours followed by some good old fashioned Garstopit.)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 10:42:51 am
"Dammit."
Say WORLD ENDING WORDS.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: sjm9876 on June 18, 2013, 10:50:39 am
Assumning wrist is slit, run outside and yell 'Rothon'  pointing hands in a random non person direction. Also not at myself. then say 'Cainthalsaz', same conditions apply.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 11:07:33 am
Assumning wrist is slit, run outside and yell 'Rothon'
At who? Yes i know im a tiny paranoid.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 18, 2013, 11:09:32 am
Now that I'm actually figuring out what to cast, I don't really know what to do with my massive pool... :P

Walk outside the temple and say words.  All of them.  Wear the results. EDIT: Also test the properties of my new body.  Do I still need to breath?  Do I tire?  Is my flesh more resilient than normal?  Do I bleed? Ect.    Then go grab the light crossbow from Empiricist, and finally wander down the cliff path away from the temple.

Empiricist, is there any decent weapon you'd like tested/would just give away?  Could I have it?  My first stat point will be going into dex, so I'll have a +1 to dex rolls shortly.

Piecewise, What does otherflesh look like?  I've pretty much been imagining it as Synthflesh.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: sjm9876 on June 18, 2013, 11:22:44 am
Assumning wrist is slit, run outside and yell 'Rothon'
At who? Yes i know im a tiny paranoid.
Edited direction in. it's been so long since i read this word being used i've forgotten what it does :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 18, 2013, 11:23:21 am
Piecewise, What does otherflesh look like?  I've pretty much been imagining it as Synthflesh.

It looks like normal, except it's jet black.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 18, 2013, 11:24:38 am
Now that I'm actually figuring out what to cast, I don't really know what to do with my massive pool... :P

Walk outside the temple and say words.  All of them.  Wear the helmet, and inspect my hand- Does it still retain the strength of otherflesh?

Empiricist, is there any decent weapon you'd like tested/would just give away?  Could I have it?  My first stat point will be going into dex, so I'll have a +1 to dex rolls shortly.

Piecewise, What does otherflesh look like?  I've pretty much been imagining it as Synthflesh.
((Physics Mortar and Light Crossbow are both available, the former is somewhat experimental, the latter likely has infinite ammo. The poison greatsword might not require strength if a levitation enchantment is placed on it since it'll likely focus on magical damage but you currently don't have any poison resistance.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 11:25:41 am
Assumning wrist is slit, run outside and yell 'Rothon'
At who? Yes i know im a tiny paranoid.
Edited direction in. it's been so long since i read this word being used i've forgotten what it does :P

Its electricity as far as i know (Which isn't a lot).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: sjm9876 on June 18, 2013, 11:28:45 am
Assumning wrist is slit, run outside and yell 'Rothon'
At who? Yes i know im a tiny paranoid.
Edited direction in. it's been so long since i read this word being used i've forgotten what it does :P
Its electricity as far as i know (Which isn't a lot).
I'll give it a go anyways. although just remebered i have multiple mana, so EDIT!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 18, 2013, 11:31:24 am
((@Sarzael: Do you really expect people to declare their attacks on you and give up their chance to catch you off guard?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 18, 2013, 11:31:37 am
Isn't the dust mortar vehicle sized?  Or is it actually man-portable?  And I'll bet otherflesh is immune to poison.  That probably stems more from thinking of it as synthflesh rather than any actual evidence though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 18, 2013, 01:24:41 pm
For those of you who don't follow ER, there's a message encoded on the front of the Perplexicon.


My guess is that it says "Open away from face."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on June 18, 2013, 02:36:54 pm
"Well, that was pathetic. I almost feel disappointed."

Zorhalth
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 18, 2013, 03:08:18 pm
Hmm. This could be interesting.
Say Zzers Harialltontal Adamenstiar Jubhal. Wonder if there is a word for horn or horns.
Meatshield? Meatshield. Also, would a horse let me get around faster? I figure that a horse is naturally faster than a human over long distances, so will travel be affected by my new mount? Assuming it succeeds, of course.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 18, 2013, 04:04:44 pm
There's a word for tentacle.  That's kind of like a horn.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 18, 2013, 04:06:04 pm
There's a word for tentacle.  That's kind of like a horn.
You can't have a flying horse with a tentacle on it's head dive down and impale things with it. A horn lets that happen.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 18, 2013, 04:07:08 pm
Depends on how broadly you define impale.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 18, 2013, 04:07:08 pm
"Kill count, +1. Now, to the mausoleum!"

To the Mausoleum! Be on guard for traps.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: SingularByte on June 18, 2013, 04:08:53 pm
I cut my palm over Flux's basin, then head outside the building and say words, making sure I'm closest to Jarvis when I say them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 18, 2013, 04:24:24 pm
Depends on how broadly you define impale.
Stab. Like with a spear.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 04:33:11 pm
I cut my palm over Flux's basin, then head outside the building and say words, making sure I'm closest to Jarvis when I say them.

You should check if you re bleeding. It wouldnt be fun for you to die due to blood loss without realizing.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 18, 2013, 04:34:31 pm
Wounds from god pledges auto heal. Flux covers the cut with silver. Also, who dies from cutting his palm? I think you can't bleed enough unless from your palm to die unless you cut ridiculously deep.

@Below: You'd probably get brain damage and internal bleeding before bleeding to death from a blow to the head with a blunt weapon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 18, 2013, 04:37:22 pm
Wounds from god pledges auto heal. Flux covers the cut with silver. Also, who dies from cutting his palm?
I was talking about the head, not about the hand.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 18, 2013, 05:07:55 pm
Kin attempts to scratch the rune B9 with his free hand from his memory to the side of the tree.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 05:35:14 pm
Kin attempts to scratch the rune B9 with his free hand from his memory to the side of the tree.
NO! ONLY I SHALL DESTROY THIS WORLD!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 18, 2013, 06:15:38 pm
Hit the lizard creature with a sporebomb in the face, then order my minions to spring in and melee it, while willing fungus to take root in it's lungs and consume it. If those don't work, will fungus to grow from the ground and block it's movement. If either of my minions is killed, will another one to form behind the lizard. Also jump around a lot, to make hitting em difficult.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 18, 2013, 07:19:23 pm
Depends on how broadly you define impale.
Stab. Like with a spear.
When there's not a real solution, make one. Like, make a unicorn with a friggin HEAD CHAINSAW because WHY THE FUCK NOT.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 18, 2013, 08:01:54 pm
((How utterly infuriating, i have seen the code used in the perplexicon picture before but i cant for the life of me remember the name or location of the book i saw it in.

Edit: actually i think ive got it, i do believe that it says as follows.
Null is the avatar of the other, the sealers are mad.
Or the sealers are mad null is the avatar of the other.


Not sure about that last part but i also believe that the bookmark says nancy newby, or is meant to, i wound up with nancy nenby, but i think thats just a digital glitch.
Spoiler: translated image (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 10:35:31 pm
((How utterly infuriating, i have seen the code used in the perplexicon picture before but i cant for the life of me remember the name or location of the book i saw it in.

Edit: actually i think ive got it, i do believe that it says as follows.
Null is the avatar of the other, the sealers are mad.

Not sure about that last part but i also believe that the bookmark says nancy newby, or is meant to, i wound up with nancy nenby, but i think thats just a digital glitch.
Spoiler: translated image (click to show/hide)
There can be only one.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 18, 2013, 10:39:00 pm
Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 10:39:46 pm
Nobody is going to try and stop me?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 18, 2013, 10:51:12 pm
Since I exceeded the PM limit: Yep, that's pretty much what I was thinking of.

There's no way it's 20 PMs/hour, though...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 18, 2013, 10:52:36 pm
Nobody is going to try and stop me?
Nobody believes you can do it
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 18, 2013, 10:56:52 pm
((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))
((OMG! Check QT, I'm making an offer to get that word!))

"OK... it seems safe... despite it's appearance."
Repeat the words I used last turn. After moving further away from the tiger a bit.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 18, 2013, 10:57:41 pm
Paris.

Paris I want that word.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 18, 2013, 11:06:05 pm
Paris.

Paris I want that word.
Ditto, however i need the pool word more.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 18, 2013, 11:08:02 pm
Paris.

Paris I want that word.
Everyone does. I'd imagine that the Bismuths would be a lot more powerful if they knew that word.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 18, 2013, 11:08:19 pm
I believe it's a combination of the 'water' word and a will shaped depression of concrete.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 18, 2013, 11:19:44 pm
I believe it's a combination of the 'water' word and a will shaped depression of concrete.
*Aether-smacks derm*
Much more cathartic than a facepalm...AHEM! Not the kind of Pool he meant.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 11:19:54 pm
Nobody is going to try and stop me?
Nobody believes you can do it
I'LL SHOW YOU! I'LL SHOW YOU ALL!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 18, 2013, 11:21:17 pm
Nobody is going to try and stop me?
Nobody believes you can do it
I'LL SHOW YOU! I'LL SHOW YOU ALL!
How fast you die?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 11:26:17 pm
Maybeeee.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 18, 2013, 11:32:39 pm
I bet the construction of a solid fire altar that dan fails to kill himself. :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 11:40:27 pm
I bet the construction of a solid fire altar that dan fails to kill himself. :P
You're on. Question: Does becoming Otherflesh count as dying?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 18, 2013, 11:51:24 pm
I bet the construction of a solid fire altar that dan fails to kill himself. :P
You're on. Question: Does becoming Otherflesh count as dying?
Only if you hit 8 eyes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 18, 2013, 11:53:34 pm
Yes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 18, 2013, 11:57:53 pm
[Well, seems Corsair doesn't wanna talk, so I'll get to my action.]

"Ally Aldit, glad to see you're well, and good timing! You get to see me SMITE THIS MAN FOR HIS IMPUDENCE!" Jarvis jabbed a finger towards the hooded man who had assaulted Aldit. Seeing the small man wishing to say some words outside the anti-magic field, he moves so and allows him to. Whatever the result of Aldit's words, the man will nod. "I thank you for your words, staunch ally. BUT NOW I MUST TURN THIS PUNY EXCUSE FOR A MAN INTO MUSH! YOUR TREACHERY IS AT AN END!" Jarvis shouted as he charged the man who had assaulted Aldit, going for a kicking frenzy from the looks of it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 19, 2013, 02:50:56 am
[Well, seems Corsair doesn't wanna talk, so I'll get to my action.]

"Ally Aldit, glad to see you're well, and good timing! You get to see me SMITE THIS MAN FOR HIS IMPUDENCE!" Jarvis jabbed a finger towards the hooded man who had assaulted Aldit. Seeing the small man wishing to say some words outside the anti-magic field, he moves so and allows him to. Whatever the result of Aldit's words, the man will nod. "I thank you for your words, staunch ally. BUT NOW I MUST TURN THIS PUNY EXCUSE FOR A MAN INTO MUSH! YOUR TREACHERY IS AT AN END!" Jarvis shouted as he charged the man who had assaulted Aldit, going for a kicking frenzy from the looks of it.
Does his frenzy make he forget grammar or was it accidental?

Also, i think he said he put hand on you, and hes in antimagic zone.

Anyways im kinda waiting for this char to die.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 19, 2013, 03:32:06 am
((That will be sooner than you think with derms experiments))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 19, 2013, 04:51:03 am
((Edited post to prevent equipment loss from the ER Mission 9 fallout))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 19, 2013, 05:04:17 am
((Nope, I'm sorry, but I'm not trading these words unless you're offering something I really need for my plan, and from what I've seen you use so far, while you do have a couple of fun spells, you don't seem to have anything I need. I've only traded part of these words to three people in order to acquire some words I needed to further my plan and given them to a couple of people I really trust and need for my plan. Don't worry, all will be revealed soon enough...

And that word is my biggest advantage, I can't just give it to someone who might turn against me at any time without some insurance from them.

Anyway, I'm hoping I can get to perform my experiments before the crazy (well, crazier) people make the world explode... Zentol in the forest, Zentol in the temple, Zentol everywhere...))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 19, 2013, 08:36:06 am
((Nope, I'm sorry, but I'm not trading these words unless you're offering something I really need for my plan, and from what I've seen you use so far, while you do have a couple of fun spells, you don't seem to have anything I need. I've only traded part of these words to three people in order to acquire some words I needed to further my plan and given them to a couple of people I really trust and need for my plan. Don't worry, all will be revealed soon enough...

And that word is my biggest advantage, I can't just give it to someone who might turn against me at any time without some insurance from them.

Anyway, I'm hoping I can get to perform my experiments before the crazy (well, crazier) people make the world explode... Zentol in the forest, Zentol in the temple, Zentol everywhere...))
I'm not in the temple.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 19, 2013, 01:44:59 pm
Now that I'm actually figuring out what to cast, I don't really know what to do with my massive pool... :P

Walk outside the temple and say words.  All of them.  Wear the results. EDIT: Also test the properties of my new body.  Do I still need to breath?  Do I tire?  Is my flesh more resilient than normal?  Do I bleed? Ect.    Then go grab the light crossbow from Empiricist, and finally wander down the cliff path away from the temple.

Empiricist, is there any decent weapon you'd like tested/would just give away?  Could I have it?  My first stat point will be going into dex, so I'll have a +1 to dex rolls shortly.

Piecewise, What does otherflesh look like?  I've pretty much been imagining it as Synthflesh.

Edited my action, and quoting it here so PW doesn't have to search for it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 19, 2013, 02:50:43 pm
Does his frenzy make he forget grammar or was it accidental?
Does when you make the post at midnight and have to wake up for work five hours later.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 19, 2013, 02:51:23 pm
Does his frenzy make he forget grammar or was it accidental?
Does when you make the post at midnight and have to wake up for work five hours later.
Yeah that seems a good reason (Didnt intend to offend, if i did)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 19, 2013, 02:56:50 pm
Does his frenzy make he forget grammar or was it accidental?
Does when you make the post at midnight and have to wake up for work five hours later.
Yeah that seems a good reason (Didnt intend to offend, if i did)
Pft, nah, takes more than that to offend me man, you're good. I'm surprised the post turned out as good as it did honestly.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 19, 2013, 03:14:46 pm
Does his frenzy make he forget grammar or was it accidental?
Does when you make the post at midnight and have to wake up for work five hours later.
Yeah that seems a good reason (Didnt intend to offend, if i did)
Pft, nah, takes more than that to offend me man, you're good. I'm surprised the post turned out as good as it did honestly.

Oh well, now lets see how our fight turns out.
Honestly, i hope you kill me, but i wont let you kill me :P If i end up somehow killing all of you ill probably suicide.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 19, 2013, 03:47:28 pm
Hey, now, no reason to waste the souls.  Let me kill you if you're just going to destroy your current char :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 19, 2013, 04:04:49 pm
Hey, now, no reason to waste the souls.  Let me kill you if you're just going to destroy your current char :P

Yeah well, i was gonna let you kill me by going to ´´attack`` you, and ´´accidentally`` turn myself into booze letting you burn me easily.

Also, Piecewise, is there an word for virus? (Just want to know if theres one, not which it is). Else you should add one. Totally want to make an epidemia that causes eyes to become kittens.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 04:20:11 am
so... who thinks i deciphered the code correctly and what do you think "null is the avatar of the other, the sealers are mad" implies for the future of perplexicon?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 21, 2013, 05:07:40 am
((I honestly think that you may have made an error because we already knew the sealers were mad and also null (if he ever shows his parchment covered hide again) will be promptly turned into dog meat by a few dozen blood mad murder hobos (us), furthermore he wasn't super powerful, just possessed knowledge that we at the time lacked also Other wise I would expect something closer to Chaotic evil rather than Evil simply due to its... stupidity? Although the meaning could be different depending on what you take from it. So yeah, also how did you translate it? ))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 21, 2013, 05:16:20 am
((Not only that, Null seemed to have helped Thrakor. He almost wanted him to succeed. Why would he had helped him if he knew that whoever passed that portal would be trying to kill him? Unless he believes that once we kill the sealers we won't be able to defeat him. Maybe he WANTS us to attempt to kill the sealers? Or maybe he just wants us to use magic so that we bring the world closer to chaos? And maybe the will rolls when he was under attack were because he was essentially controlling himself, since our magic is actually part of him... Or maybe he wasn't really Null but just a manifestation of the 8 gods, trying to prepare us for what was coming. Or maybe Null's just mad. Not unlikely for a god of chaos.

And where is that code from, if you have remembered?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 05:40:41 am
((I have no idea where or what the book is i read it in but i can tell you my cipher wad a 3 hash pigpen code.

My key is as follows
Left hash: straight edges
Middle hash: straight edges and dots/dashes
Right hash: curved edges and dots/dashes.

CFI   LOR  UX
BEH KNQ TWZ
ADG JMP SVY

I may have the verticals around the wrong way but im going from memory here.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 21, 2013, 06:17:24 am
((Oh, yeah! That's why it seemed so familiar! I remember reading about these kind of ciphers in a Dan Brown book. Too bad I didn't remember about them first... Oh well, good job.))

((EDIT: Hey, wait a minute. The only double symbol is the straight bottom right corner dot (or straight upper left dot if I'm looking at it upside down). And that symbol should mean L acording to your translation. So you probably got those letters in the wrong order. Or maybe I'm just reading it wrong.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 21, 2013, 06:35:17 am
((Not only that, Null seemed to have helped Thrakor. He almost wanted him to succeed. Why would he had helped him if he knew that whoever passed that portal would be trying to kill him? Unless he believes that once we kill the sealers we won't be able to defeat him. Maybe he WANTS us to attempt to kill the sealers? Or maybe he just wants us to use magic so that we bring the world closer to chaos? And maybe the will rolls when he was under attack were because he was essentially controlling himself, since our magic is actually part of him... Or maybe he wasn't really Null but just a manifestation of the 8 gods, trying to prepare us for what was coming. Or maybe Null's just mad. Not unlikely for a god of chaos.

And where is that code from, if you have remembered?))

I think we are being manipulated...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 07:23:45 am
Spoiler: translated image (click to show/hide)

okay now that i have the image to refer to, what section of the book are you looking at? the top left corner with the three -| symbols?
because if you look closely the leftmost one has a curved lower edge which moves it from hash 2 to hash 3 and it becomes a U.

i should really update the image to fix "dam era sre" and include "ers are mad backwards" but im lazy and you guys are smart enough to read backwards.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 21, 2013, 07:27:30 am
Spoiler: translated image (click to show/hide)

okay now that i have the image to refer to, what section of the book are you looking at? the top left corner with the three -| symbols?
because if you look closely the leftmost one has a curved lower edge which moves it from hash 2 to hash 3 and it becomes a U.

i should really update the image to fix "dam era sre" and include "ers are mad backwards" but im lazy and you guys are smart enough to read backwards.

What means backward?
Now, i was reading ersare mad.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 07:33:45 am
not sure if thats sarcasm or english being your second language so i shall explain.

backwards just means the sentence is written from right to left instead of left to right.
therefore "dam era sre" becomes "ers are mad"

although to be honest i did think piecewise sister had just written damn eraser with poor spelling for a good 30 minutes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 21, 2013, 07:41:07 am
Those damn erasers...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 07:49:10 am
It didnt seem out of place... and i didnt actually notice the connection to the rest of the message until after i had posted that i had successfully translated it...

Kinda embarrassing but it might have had something to do with the fact i was rushing to get it all translated and uploaded whilst trying to get ready and almost missing my train.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 21, 2013, 08:15:17 am
((Just so everybody knows the suspected message is "Null is the avatar of the other the sealers are mad"))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 21, 2013, 09:17:10 am
Also, does anyone think that Piecewise should get someone to help him?
I think hes doing great, but he still has to manage two fairly sized RP and his own personal life, so i think he should search someone trustworthy, and let him do turns the days that hes very busy. That would accelerate a bit the wait times, and reduce his stress.

And now, it may be a bit late for this, but we should have gotten a OOC thread by the beggining. Then it would be easier to find turns and stuff, and reading the story without having to avoid looking at words you dont yet know if you want to learn yourself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 21, 2013, 10:02:03 am
((Nah, I don't like OOC threads, I think they make the game too... disconnected, too hard to read and understand, especially in a game where there is little to no roleplay.
And I think piecewise likes reading this and seeing all the talks in one place.

I think what WOULD be helpful to him would be someone taking all the action posts and quoting them, since that takes a lot of time. That way he only has to go through his PMs and match them to the actions. It's a simple yet time consuming task that provides the one doing it with no advantage other than moral satisfaction.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 21, 2013, 10:07:04 am
Hm... I can do that if liked. Not now though, have work soon, but if it helps Piecewise out then yeah, why not?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 21, 2013, 10:22:09 am
((Nah, I don't like OOC threads, I think they make the game too... disconnected, too hard to read and understand, especially in a game where there is little to no roleplay.
And I think piecewise likes reading this and seeing all the talks in one place.

I think what WOULD be helpful to him would be someone taking all the action posts and quoting them, since that takes a lot of time. That way he only has to go through his PMs and match them to the actions. It's a simple yet time consuming task that provides the one doing it with no advantage other than moral satisfaction.))

And, who does that, would send the quotes to Piecewise in a PM, right?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 21, 2013, 10:31:29 am
Honestly, if he needs more time, he should reintroduce a cap on this game.  There are fourty one characters listed in his sheet (several of which I think are inactive.)  Even putting a huge cap on it like twenty and let the current crowd go down by attrition would make this less of a time sink.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 21, 2013, 10:54:26 am
Honestly, if he needs more time, he should reintroduce a cap on this game.  There are fourty one characters listed in his sheet (several of which I think are inactive.)  Even putting a huge cap on it like twenty and let the current crowd go down by attrition would make this less of a time sink.

Well, i would prefer there not to be a cap, but maybe an death time? If you die permanently, you can come back in hmmm a week? That would make players have to be more careful while reducing the actions per turn.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 21, 2013, 12:18:29 pm
Honestly, if he needs more time, he should reintroduce a cap on this game.  There are fourty one characters listed in his sheet (several of which I think are inactive.)  Even putting a huge cap on it like twenty and let the current crowd go down by attrition would make this less of a time sink.

Well, i would prefer there not to be a cap, but maybe an death time? If you die permanently, you can come back in hmmm a week? That would make players have to be more careful while reducing the actions per turn.

Honestly, I'm damn impressed that he is doing as well as he is, since about... page 350-ish I started to get the gist of just how hard is must be, with an inordinate number of turns having new players join!

I think if he asked damn near anyone in the game to help out, we would gladly accept, it's just a matter of if he wants the help.

@PW If there is anything I could do to help you out let me know, but I've just hit my 5 weeks of holidays from uni so I've got some time up my sleeve. The worst that can happen is I say no, although I'll say now that's pretty unlikely.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 21, 2013, 12:19:58 pm
Honestly, if he needs more time, he should reintroduce a cap on this game.  There are fourty one characters listed in his sheet (several of which I think are inactive.)  Even putting a huge cap on it like twenty and let the current crowd go down by attrition would make this less of a time sink.

Well, i would prefer there not to be a cap, but maybe an death time? If you die permanently, you can come back in hmmm a week? That would make players have to be more careful while reducing the actions per turn.

Honestly, I'm damn impressed that he is doing as well as he is, since about... page 350-ish I started to get the gist of just how hard is must be, with an inordinate number of turns having new players join!

I think if he asked damn near anyone in the game to help out, we would gladly accept, it's just a matter of if he wants the help.

@PW If there is anything I could do to help you out let me know, but I've just hit my 5 weeks of holidays from uni so I've got some time up my sleeve. The worst that can happen is I say no, although I'll say now that's pretty unlikely.


Well, i got two months, so i could also help if needed.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 21, 2013, 12:42:21 pm
I'll throw in that I'd love to help if I can, although I don't see any way I could.

And no, I'm not just saying that in hopes turns might happen more often.  It might be a major factor, but it's not the only reason.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 21, 2013, 12:42:51 pm
+1
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 21, 2013, 01:19:29 pm
I'll throw in that I'd love to help if I can, although I don't see any way I could.

And no, I'm not just saying that in hopes turns might happen more often.  It might be a major factor, but it's not the only reason.

Nor do i, also if we help him he will be in better mood, better mood=Hints! and will have more free time for himself.
Still, we should see if he would like us to help before going further on this discussion.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 21, 2013, 07:23:45 pm
Alright well I've got about half of the posts for this turn done, but I figured I'd talk to you guys about the current state of things.

As much as I hate to admit it, I think we can all tell that these posts are getting to the sort of size that I'm having a hard time managing it. I make mistakes, miss posts and forget to do various other things. I believe I have simply overextended myself; especially considering Perplexicon started as nothing but a test of a system for an entirely different game, something to do in my off time since ER wasn't busy. Now it takes up more then 3 times as much of my time. And it's not just the number of players thats the problem. It's the complexity of each post, the required digging through several sheets and tables, checking stats and doing rolls.  Unlike ER, which has relatively few rolls an is mostly centered around roll playing, so I can handle much more people in a much smaller, easier amount of time.

So, now comes the question of how to fix this. I like the way so many people interact together, but really the simplest way to do this would be to cut us down to like 10 people and have another wait list. That would put us back on one post a day at least.

I've thought of a variety of other things as well. Staggering the turns so it's 10 posts a day but still 30 people or so playing, which is fine as long as people aren't interacting much, but becomes complex when they do. Probably non-tenable. Getting help might work, but the unfortunate part of that is it means that whoever helps me can't play anymore because they'll have all sorts of inside information. Also I'm not sure how that would even work...they take 10 posts and I take 10? Hm. Doesn't seem terribly likely either. Or maybe a gameplay style where there are only 8 characters, one for each god, and they're controlled via  committee of players, like a gestalt entity or a robot with multiple pilots.  That would lead to some interesting situations, no doubt, of debates over exactly how to stab a man to death.   I can just end the game and give out the word list and everything for people to use as they wish, but that would mean losing my "wonderful gm-ing." Massive quotation marks  for emphasis. I dunno.

I do think that something needs to change though, because frankly, I'm not giving you guys as good of GM'ing as I'd like to. So, suggest away. Lets work out something everyone can agree on.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 21, 2013, 07:42:16 pm
Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 21, 2013, 07:46:32 pm
Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Make it two.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 21, 2013, 07:57:19 pm
That would cut down on the list, but not sure if it would successfully make it easier on Piecewise however... Maybe if we include our character sheet in all of our IC posts in a spoiler might make it easier for him to find stats and items and so such, as well as quote all future actions in our initial IC post for ease of finding in one place. Stating your location above your post might help too, putting it in bold and so such. Something like...
Quote from: Example
[TEMPLE GROUNDS]

"IMMA SMASH YER SKULL!" Kill random dude.

Spoiler: Ran Domguy (click to show/hide)

Having someone collect and quote all the IC posts for Piecewise in one place would help too, I bet, as mentioned previous, then people could make a link in their IC post that points to said post. Would require more work on our part, but might make it easier for Piecewise.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 21, 2013, 08:34:12 pm
Tough call.  I think the real question is this:  How attached are you to the world?  Back when it was an 8-man deathmatch, you knocked out 2-3 posts a day in this with ease.  Now, with the huge world and player list, it's suddenly overly complex.  You quadrupled the playerbase but also tripled the complexity, leaving you with 12x the work.  Something has to give.  I can see how the world would feel empty with fewer players, though.  I'd put out a few possibilities:


1:  Cap the players, somewhere between 10 and 20.  Cut anyone who hasn't acted recently, then let attrition whittle it down to the desired number.  You could tweak the number until you're comfortable.

2:  Shrink the world.  Honestly, it'd be a lot of pre-work and probably wouldn't actually help the time it takes you.  Would only really make a difference with a cap as well.

3:  Chuck the world.  Save it for another project (because it'd be a shame to put the work you put into it to waste) and bring back the arena.  Again, I'd still do a cap (maybe 16, since it's twice the old arena) and make the arena a bit bigger, then don't even try to do more than one post a day.  5-6 a week.  You could even save some concepts (the gods, occasional NPCs, some loot options perhaps) without completely losing the feel.


Really, there's no feasible option that doesn't involve a player cap.  It's up to you, and how much work you're willing to put in.  Hell, if you wanted to shelve the entire thing, that'd be your call too.  (We love it please don't do that)  You're putting in a herculean GMing effort, considering I don't think I've seen another RTD with over 10 players (at a time) playing, and you're doing TWO with over THIRTY players.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 21, 2013, 08:35:38 pm
Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Make it two.

Three. And instead of head explode, the Other takes you.
Xan, while having the players keep track of their statuses might be help, lazy players will quickly be the end of that idea, as nice as it otherwise would be.

Here's my idea:
Divide the players into smaller, more manageable groups. A group, B group, C group. When doing a turn, do just one group. So start with A group. At the end of the post, you'd say B group comes next. When you do that turn, at the bottom C group comes next. And after C group comes A group. Wash, rinse, repeat. Players in the other groups can REACT during a groups turn, if the current group interacts with that player. Otherwise, they have to wait till they have a GO to post their actions. What?

Because the reason to do turns one group at a time is to restrict the number of posts at a time, making finding actions easier, and also making turns have less actions. You cannot post actions when it is not your turn next. You may, however, post OOC chat, IC chat, and REactions. And of course new applications.

New players get put in the smallest group. When all groups reach 16 players, another group is added drawing players from all exsisting groups until they're all the same size (16,16,16 -> 12,12,12,12. 16,16,16,16 -> 13,13,13,13,13 etc.). If players are removed due to inactivity, the groups shrink starting with the largest first. If all groups fall to 10, a group is removed and the players from it moved into the remaining groups. (10,10,10,10,10 -> 12,12,13,13. 10,10,10,10 -> 13,13,14 etc.).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 08:35:39 pm
Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Make it two.
I disagree with this, if you arent performing actions you arent putting any strain on piecewise whatsoever and i dont really want to lose all my character progress just because i hit my internet quota cap.
The only reason PW used that mechanic in the first place was so that the waitlist would move faster, without a waitlist theres no reason to reintroduce that mechanic.

The best way to help piecewise is to manage our own stats and inventories on a pseudo-honor system, where we update them for piecewise but if he or another player catches us giving ourselves unwarranted stat boosts or purposefully mislabelling items to gain an advantage our heads explode and we get banned for a week, then a month and then forever.
Small things like not updating your pool could probably be overlooked if you dont do it too often but stuff like gaining a soul every time you kill something when piecewise doesnt say you gain a point would be bannable.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 21, 2013, 08:54:17 pm
I think that the "groups" idea flabort brought up would be beneficial.  That way the turns would be smaller but less complicated.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 09:06:25 pm
I cant argue that it wouldnt make the updates appear faster due to smaller turn sizes but that idea doesnt really help piecewise increase the speed of the game.

Instead of having 1 huge update every few days that takes him 3 hours to write up hell put out a 1 hour update for a small group of the players every day which could slow the game down due to the sheer number of people playing.

With groups like this wed only get one full turn every 3 or 4 days which is what we have now, what we want is a way for piecewise to get out a full turn every day or two with as little effort as possible.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 21, 2013, 09:20:23 pm
Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Make it two.
I disagree with this, if you arent performing actions you arent putting any strain on piecewise whatsoever and i dont really want to lose all my character progress just because i hit my internet quota cap.
The only reason PW used that mechanic in the first place was so that the waitlist would move faster, without a waitlist theres no reason to reintroduce that mechanic.

The best way to help piecewise is to manage our own stats and inventories on a pseudo-honor system, where we update them for piecewise but if he or another player catches us giving ourselves unwarranted stat boosts or purposefully mislabelling items to gain an advantage our heads explode and we get banned for a week, then a month and then forever.
Small things like not updating your pool could probably be overlooked if you dont do it too often but stuff like gaining a soul every time you kill something when piecewise doesnt say you gain a point would be bannable.
((I agree with this sine it also allows players to check each others information quickly since they will be with their post (though I am definitely biased towards this since I'm posting Silica's catalog with each post anyway). Additionally, we could create a list of known locations and have each player add in their current locations and interactions to the last edited so that in the end, there will be a location-interaction table with hyperlinks to their posts.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 21, 2013, 09:35:27 pm
So far im thinking xans idea is the most promising, if we can include as much of the necessary information piecewise needs as we possibly can into our actions and character sheets then the only things he will need to dig for is word translations, enemy stats and area information.
The rest will all be right there at his fingertips the second he starts writing up our actions.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 21, 2013, 09:53:15 pm
((Just so everybody knows the suspected message is "Null is the avatar of the other the sealers are mad"))
"The Sealers are mad"...do we know who the sealers are? If not, could they be the PCs?

Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Something like this is good but doesn't help much. It only helps us more accurately gauge the problem.

I have a question about the mention of digging through tables and pages of notes. Is this for explorationy stuff or just spellcasting? If the latter, I'm willing to show you Aether's notes, which are pretty efficiently organized, on the off chance that it helps.
I suspect that if we understood the complexity of the Perplexicon we'd be able to help more...but it seems spoilery to do so, since the complexities are what make the Perplexicon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 21, 2013, 10:16:27 pm
I rather suspect it's his tables of spawn chances, NPC stats, loot tables, and the like.  I rather suspect the spawn chance one is particularly troublesome.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 21, 2013, 10:18:58 pm
I wonder if it might be worth while to move stuff into a wiki. That way, he wouldn't have to dig through the entire thread, just check a few pages on the wiki.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 21, 2013, 11:15:25 pm
That would cut down on the list, but not sure if it would successfully make it easier on Piecewise however... Maybe if we include our character sheet in all of our IC posts in a spoiler might make it easier for him to find stats and items and so such, as well as quote all future actions in our initial IC post for ease of finding in one place. Stating your location above your post might help too, putting it in bold and so such. Something like...
Quote from: Example
[TEMPLE GROUNDS]

"IMMA SMASH YER SKULL!" Kill random dude.

Spoiler: Ran Domguy (click to show/hide)

Having someone collect and quote all the IC posts for Piecewise in one place would help too, I bet, as mentioned previous, then people could make a link in their IC post that points to said post. Would require more work on our part, but might make it easier for Piecewise.
Stuff like that would definitely help, since It would save me from digging through things and I could make edits to the sheets right there in the posts.

Tough call.  I think the real question is this:  How attached are you to the world?  Back when it was an 8-man deathmatch, you knocked out 2-3 posts a day in this with ease.  Now, with the huge world and player list, it's suddenly overly complex.  You quadrupled the playerbase but also tripled the complexity, leaving you with 12x the work.  Something has to give.  I can see how the world would feel empty with fewer players, though.  I'd put out a few possibilities:


1:  Cap the players, somewhere between 10 and 20.  Cut anyone who hasn't acted recently, then let attrition whittle it down to the desired number.  You could tweak the number until you're comfortable.

2:  Shrink the world.  Honestly, it'd be a lot of pre-work and probably wouldn't actually help the time it takes you.  Would only really make a difference with a cap as well.

3:  Chuck the world.  Save it for another project (because it'd be a shame to put the work you put into it to waste) and bring back the arena.  Again, I'd still do a cap (maybe 16, since it's twice the old arena) and make the arena a bit bigger, then don't even try to do more than one post a day.  5-6 a week.  You could even save some concepts (the gods, occasional NPCs, some loot options perhaps) without completely losing the feel.


Really, there's no feasible option that doesn't involve a player cap.  It's up to you, and how much work you're willing to put in.  Hell, if you wanted to shelve the entire thing, that'd be your call too.  (We love it please don't do that)  You're putting in a herculean GMing effort, considering I don't think I've seen another RTD with over 10 players (at a time) playing, and you're doing TWO with over THIRTY players.
Bringing it back to the arena would work just fine. Smaller cap, less things to mess with. I wouldn't mind losing the world, since it was made for you guys to play around in, not for my own benefit. If this is something you wanna do, then it's something I can easily work with.

Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Make it two.

Three. And instead of head explode, the Other takes you.
Xan, while having the players keep track of their statuses might be help, lazy players will quickly be the end of that idea, as nice as it otherwise would be.

Here's my idea:
Divide the players into smaller, more manageable groups. A group, B group, C group. When doing a turn, do just one group. So start with A group. At the end of the post, you'd say B group comes next. When you do that turn, at the bottom C group comes next. And after C group comes A group. Wash, rinse, repeat. Players in the other groups can REACT during a groups turn, if the current group interacts with that player. Otherwise, they have to wait till they have a GO to post their actions. What?

Because the reason to do turns one group at a time is to restrict the number of posts at a time, making finding actions easier, and also making turns have less actions. You cannot post actions when it is not your turn next. You may, however, post OOC chat, IC chat, and REactions. And of course new applications.

New players get put in the smallest group. When all groups reach 16 players, another group is added drawing players from all exsisting groups until they're all the same size (16,16,16 -> 12,12,12,12. 16,16,16,16 -> 13,13,13,13,13 etc.). If players are removed due to inactivity, the groups shrink starting with the largest first. If all groups fall to 10, a group is removed and the players from it moved into the remaining groups. (10,10,10,10,10 -> 12,12,13,13. 10,10,10,10 -> 13,13,14 etc.).

That could work, and it would reduce the time between my posts, but not between turns for any individual player. It would reduce my daily workload, but not the overall work and time delays.

((Just so everybody knows the suspected message is "Null is the avatar of the other the sealers are mad"))
"The Sealers are mad"...do we know who the sealers are? If not, could they be the PCs?

Cut it down by making it so that, unless you specifically say that you will be away for a while, being away for five turns makes your head explode and your stuff vanish into the aether. That should help.
Something like this is good but doesn't help much. It only helps us more accurately gauge the problem.

I have a question about the mention of digging through tables and pages of notes. Is this for explorationy stuff or just spellcasting? If the latter, I'm willing to show you Aether's notes, which are pretty efficiently organized, on the off chance that it helps.
I suspect that if we understood the complexity of the Perplexicon we'd be able to help more...but it seems spoilery to do so, since the complexities are what make the Perplexicon.
Killing idle players really isn't gonna help with the turn load. Hell, I could have 100 idle players, as long as they stay idle everything is good.














Thanks for the understanding guys. I hate to let you guys down like this; I really want to continue what I've created here, but it was just becoming too much.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 21, 2013, 11:16:33 pm
I would like the full word/rune list if you DO discontinue it.

I'm not saying I want you to, mind.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 21, 2013, 11:40:48 pm
I'll jump in with my own unique suggestion that takes elements from the others.

A few players volunteer to be helpers, and they collect all the actions and put them in a google doc or something.  They add the statuses themselves, to prevent cheating, and entirely handle the simple/mundane turns where people just summon a sword or walk into an area with complex spawn mechanics or something.

They leave all the stuff that is important, vauge, or needing spice to Piecewise.

That would cut down the workload immensely, spreading it betweem many different people, and everyone else would be able to continue on with their game.  The only issue would be the helpers not playing anymore, except maybe as the heroes or something.

...

If this idea gets accepted, despite how much I love playing Perplexicon, I volunteer to be a helper.  I've been hoping to run a copy of this game on another forum anyways, and this would accelerate that plan greatly.



If you do go with lowering the player count, please give the rules out to someone, so they can run a copy (with jumbled words) in a different thread, with mutually exclusive players.  That way people would still be able to play, even though they can't play with so many people.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 21, 2013, 11:42:38 pm
((Here is my prototype of a player-managed status list. It currently only lists people in the "Temple Grounds" area who have been recently active.
Locations are bolded and underlined, player and NPC sections are separate for each location, each are under an italic heading.
Character names are listed with player names displayed via mouseover, actions linked to their message, interactions as dotpoints underneath actions.))
Spoiler: Prototype (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 21, 2013, 11:52:20 pm
I completely and utterly didn't notice that someone else was attacking Sarassh. Huh, darn, guy might die before Jarvis even gets to the courtyard.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 21, 2013, 11:54:19 pm
((Yeah, that's the other advantage of player updated posts: people are less likely to swarm on top of a single person that is about to be repeatedly set on fire :P))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 22, 2013, 03:20:01 am
((Sorry about the double post. This is the prototype updated with everyone other than Thrakor (I can't find his location). Sorry if I missed anyone or their actions.))
Spoiler: Prototype (click to show/hide)
((And seeing as I've doing quite a few apologies in this post, sorry, Syvarris, I didn't see your posts. I think the mortar is man-portable since Silica can carry it with her despite her 0 strength))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: sjm9876 on June 22, 2013, 03:41:30 am
I'm probably going to drop out then. I've got a fair bit going on anyway, and it's great to read regardless.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 04:22:40 am
((Sorry about the double post. This is the prototype updated with everyone other than Thrakor (I can't find his location). Sorry if I missed anyone or their actions.))
Spoiler: Prototype (click to show/hide)
((And seeing as I've doing quite a few apologies in this post, sorry, Syvarris, I didn't see your posts. I think the mortar is man-portable since Silica can carry it with her despite her 0 strength))

Great job! How much it took you?

Also, whats with mass triying to burn me dear god.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 22, 2013, 04:37:08 am
((Sorry about the double post. This is the prototype updated with everyone other than Thrakor (I can't find his location). Sorry if I missed anyone or their actions.))
Spoiler: Prototype (click to show/hide)
((And seeing as I've doing quite a few apologies in this post, sorry, Syvarris, I didn't see your posts. I think the mortar is man-portable since Silica can carry it with her despite her 0 strength))

Great job! How much it took you?

Also, whats with mass triying to burn me dear god.
((All I can say is that PW is amazing, it took 2-3 hours of my time tracking down everyone's posts and statuses. Thankfully if this method is implemented, everyone will only need to update their own actions.
I think people have decided that you'll likely die and that if they endanger themselves by attacking you, you'd be too preoccupied dealing with the rest of the clusterfuck))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 04:40:40 am
((Sorry about the double post. This is the prototype updated with everyone other than Thrakor (I can't find his location). Sorry if I missed anyone or their actions.))
Spoiler: Prototype (click to show/hide)
((And seeing as I've doing quite a few apologies in this post, sorry, Syvarris, I didn't see your posts. I think the mortar is man-portable since Silica can carry it with her despite her 0 strength))

Great job! How much it took you?

Also, whats with mass triying to burn me dear god.
((All I can say is that PW is amazing, it took 2-3 hours of my time tracking down everyone's posts and statuses. Thankfully if this method is implemented, everyone will only need to update their own actions.
I think people have decided that you'll likely die and that if they endanger themselves by attacking you, you'd be too preoccupied dealing with the rest of the clusterfuck))

Well, considering i have learnt the words for Black Hole, i may aswell decide to bring some dudes with me. KC!
I mean, i dont care about diying, but when three people attack me at same time, i may decide hmmm... Not to die alone :P

Reasons people want to kill me: Im a free soul... Pretty much.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 22, 2013, 04:46:08 am
((Two are out for revenge, the third is trying to help out the other two for diplomatic reasons. Blackhole isn't the best attack against Jarvis due to his strength.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 22, 2013, 05:09:05 am
Hmm, I've actually wanted to get a list of what all the words mean, just without their corresponding word (a list of all materials, shapes, targeting things, special effects and tattoo locations) as I've wanted to start a Perplexicon derivative here at uni with some friends in the style of the old arena days.

I actually thought about coding some sort of Perplexicon-helper system for me and my friends, but I'm not sure just how best to go about it, just a method of tracking all of the players, their inventories, a way to "easily"(subjective) import a turn, wordlist/runelist auto translate (for the GM obviously) and auto/easy rolling system. Even better an output PW can easily just add the creative flair and kickassery we have come to treasure.

Truth be told, it may also be a bit out of range of my abilities. I tend to aim a little out of my reach.
@PW: If you don't mind it being written in Python, I should be able to at least make a fast-translator.

Hmm, I may have found a fun project.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 22, 2013, 05:11:52 am
((The main issue is the use of word combinations, somethings PW said indicate that he has to figure out what some word combinations do which is why thoughts influence spells: PW may use the caster's thoughts as a basis for the effects. Hardly surprising considering that it is pretty much impossible to devise an effect for every single word combination or combination pattern.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 05:13:00 am
((Two are out for revenge, the third is trying to help out the other two for diplomatic reasons. Blackhole isn't the best attack against Jarvis due to his strength.))
Agaisnt Jarvis im already doing... Other stuff.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 22, 2013, 05:16:09 am
I'll admit, it is/was a VERY lofty goal.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 05:18:35 am
I'll admit, it is/was a VERY lofty goal.

Well, you can do an list of characters with their status, and then have a dice program that automatically does all the dices based on a selected action and stats.
But i guess that would also be hard to do...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 06:49:04 am
@Empiricist: While that is good, I don't think finding posts isn't the biggest problem for piecewise. I think it's actually quoting them. I was thinking more of something like this, so that piecewise gets all the posts ready, and just has to copypaste posts together if there are any hidden combat actions. Assuming there are also statuses in each player's action (added either by the players themselves or by the person collecting these posts), this should remove about half an hour or more of simply finding posts and stats and copying actions.
Note: The posts are in the wrong order since piecewise processes post in the order they were posted except for combat between players.
Code: [Select]
[quote author=syvarris link=topic=119572.msg4330062#msg4330062 date=1371571772]
Now that I'm actually figuring out what to cast, I don't really know what to do with my massive pool... :P

[b]Walk outside the temple and say words.  All of them.  Wear the results. EDIT: Also test the properties of my new body.  Do I still need to breath?  Do I tire?  Is my flesh more resilient than normal?  Do I bleed? Ect.    Then go grab the light crossbow from Empiricist, and finally wander down the cliff path away from the temple.[/b]

[S]Empiricist, is there any decent weapon you'd like tested/would just give away?  Could I have it?  My first stat point will be going into dex, so I'll have a +1 to dex rolls shortly.[/s]

[b]Piecewise[/b], What does otherflesh look like?  I've pretty much been imagining it as Synthflesh.
[/quote]

-Syvarris action-

[quote author=GreatWyrmGold link=topic=119572.msg4331854#msg4331854 date=1371613140]
[b]Words.
[/quote]

-GWG action-

[quote author=Vakothu link=topic=119572.msg4329545#msg4329545 date=1371546498]
((Sarzael, the "mercury thing" means when you get a natural roll of 5 on speed or dodge, you turn to mercury for that action.))
[b][color=navy][glow=darkgrey,2,300]"Hmm, I must have said that wrong."[/glow][/color]
Try [color=pink][glow=red,2,300]that spell[/glow][/color] again.  Then (even if it fails) go upstairs and ask the Lore-Monk a question.[/b]
((Are summoning circles any circle that summons something or just particular circles?))
[/quote]

-Vakothu action-

[quote author=Sarzael link=topic=119572.msg4329515#msg4329515 date=1371543994]
Hmmph im a idiot. Oh well atleast here i can try to make something helpful.

[b]Say as many of the words i PMed you before as i can, then go back and dont let them get into the basement.[/b] (Fight them both with whatever i get if its good, else continue to run away though any exit that isnt the same as they re coming off from)

OOC: As i said, IM NOT DEAD YET!!!

Also, what does the Flux Power Become Mercury mean? I can transform myself onto mercury at any time?
[/quote]
[quote author=Parisbre56 link=topic=119572.msg4329648#msg4329648 date=1371554840]
It was Vakothu, but he died, so you're out now. Too bad. I really wanted to see what that thing was going to do. You think it was the Other or just a gatekeeper?

[b]Disregard my PM. Go to Sarzael and cast Zorhalth at him. Repeatedly. After the battle, make my way to the barman and get a soul container and then go to the sea path. Keep casting Zorhalth along the way so as to farm god favor.[/b]

((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))
[/quote]
[quote author=Corsair link=topic=119572.msg4329534#msg4329534 date=1371545570]
"Oh come on you"*grabs Mr mace fists*"He went this way"
[b]Lead Mr Mace fists to the courtyard, stay in the anti-magic zone[/b]
[/quote]
[quote author=Xanmyral link=topic=119572.msg4329820#msg4329820 date=1371563203]
[glow=orange,2,300]"Blastel cursed COWARD! Not wanting to fight a true fight, no, would smack my ally on the head with his staff but when faced with TRUE MIGHT?! Flees."[/glow] Jarvis grumbled to himself. He's not sure where that guy could of gotten off to, nor how large this place could be... Bother. [glow=orange,2,300]"Ally Aldit! The foe has escaped, scared off by GREAT MIGHT no doubt!"[/glow] A ploy to make himself feel better really, Aldit probably didn't see that pathetic excuse for a punch. Jarvis shuffled his feet sheepishly as he wondered what to do next...

[quote author=Corsair link=topic=119572.msg4329534#msg4329534 date=1371545570]
"Oh come on you"*grabs Mr mace fists*"He went this way"
[b]Lead Mr Mace fists to the courtyard, stay in the anti-magic zone[/b]
[/quote]

Jarvis can recognize the glaive as Blastelian make, somehow. He's guessing due to his knuckles/boots and being pledged to him. Either way, he gives a confident smile. THE HUNT IS ON! [glow=orange,2,300]"INDEED?! Where did that coward go, good Blastelian? A foe most FOUL, HE IS! To strike my most staunch ally then flee GLORIOUS RETRIBUTION AT THE HANDS OF A REAL FIGHT! I be Jarvis and thank you for your aid in my plight!"[/glow] [b]Jarvis let the Blastelian lead him to the courtyard anti-magic zone.[/b]

[spoiler=REST O' ACTIONS][quote author=Xanmyral link=topic=119572.msg4332102#msg4332102 date=1371617873]
[Well, seems Corsair doesn't wanna talk, so I'll get to my action.]

[glow=orange,2,300]"Ally Aldit, glad to see you're well, and good timing! You get to see me SMITE THIS MAN FOR HIS IMPUDENCE!"[/glow] Jarvis jabbed a finger towards the hooded man who had assaulted Aldit. [b]Seeing the small man wishing to say some words outside the anti-magic field, he moves so and allows him to. Whatever the result of Aldit's words, the man will nod.[/b] [glow=orange,2,300]"I thank you for your words, staunch ally. BUT NOW I MUST TURN THIS PUNY EXCUSE FOR A MAN INTO MUSH! YOUR TREACHERY IS AT AN END!" [/glow][b]Jarvis shouted as he charged the man who had assaulted Aldit, going for a kicking frenzy from the looks of it.[/b]
[/quote][/spoiler]

[spoiler=OOC STUFF][Didn't know we had this, thought the anti-magic zone was only the building and you guys were just walking in and out of it to do stuff.

Also, I'm guessing Derm is [s]either going to get out of the soon-to-be fight in the courtyard or going to try to kill people. Silly people, always hiding your offensive actions. Why not shout it at the top of your proverbial lungs? Much more fun that way I've found.[/s] doing science, something I didn't foresee for some reason. Silly me, SCIENCE trumps all.

Actual action will probably come later, I'll let Corsair talk to Jarvis if he wants to before launching into REVENGE PUGILISM.][/spoiler]
[/quote]

-Combat and any further actions-

[quote author=flabort link=topic=119572.msg4331914#msg4331914 date=1371614212]
[quote author=Parisbre56 link=topic=119572.msg4329648#msg4329648 date=1371554840]((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))
[/quote]
((OMG! Check QT, I'm making an offer to get that word!))

[color=beige]"OK... it seems safe... despite it's appearance."[/color]
[b]Repeat the words I used last turn. After moving further away from the tiger a bit.[/b]
[/quote]

-flabort action-

[quote author=Bigf00t link=topic=119572.msg4329795#msg4329795 date=1371562401]
"Dang-nam-mit!"
"Maybe I should try something similar to my original approch, why not! Why? I don't even know! Seems like a scienc-y idea!"

[b][u]WORDS![/u][/b]

((New, not-real words are fun, also @PW, I know this game is a huge strain on your brain-cage, but I had some more turn in there... But a huge thanks for the magic advice!))
[/quote]

-Bigf00t action-

[quote author=Harry Baldman link=topic=119572.msg4329595#msg4329595 date=1371551501]
[b]Go out in search of mobs to murder for delicious points. Don't stop until one is found. If there are obstacles, go around them. The direction doesn't matter at all. If mobs are found or I am attacked, strike back by forming orbiting steel spheres into daggers and send them flying into presumably vital organs or faces with willpower.[/b]
[/quote]

-Harry Baldman action-

[quote author=dermonster link=topic=119572.msg4329665#msg4329665 date=1371555267]
Ah. So were all at the courtyard?

[b]QUickly, do things![/b]
[/quote]

-Derm action-

[quote author=Nahere link=topic=119572.msg4329550#msg4329550 date=1371547115]
[color=#008000]"I... don't think I'll be trying that again any time soon. I wonder if there's a way to teleport with circles..?"[/color]
[b]Rune Materials Science![/b]
[b]B20, B22, B23, and B24.[/b]
[/quote]

-Nahere action-

[quote author=Empiricist link=topic=119572.msg4329637#msg4329637 date=1371554422]
[quote author=syvarris link=topic=119572.msg4322874#msg4322874 date=1371331320]
Empiricist, do you mind if I take the lightsabre?
[/quote]
((You can have it if you don't intend to kill other Players.))
[hr/]
[b]Silica walks back to the edge of the anti-magic area she was previously in.
If Corsair is with her, Silica places her right palm on him and says [color=blue]<words>[/color] [abbr=Only if Piecewise isn't going to do mutilate Corsair for the accidentally implied incest]before giving him the vacuum gun.[/abbr][/b]
[color=blue]"A final, highly dangerous, highly experimental piece. Aim this as far away as possible and use only when other options fail. By the way, when you have time, can you please test the energy blade's trigger while aiming away from everyone? I still need some data on that unit."[/color]
[b]
Then, regardless of whether Corsair followed her or not, Silica walks into the anti-magic zone and continues walking to the area with the monks in it.[/b]
[hr/]
[spoiler=Silica's Catalogue]
[table][tr][td][quote=For Sale]
Lightsaber [i][[glow=darkorchid,4,300][color=white]arcane energy[/color][/glow] blade][/i]
Greatsword [i][two unknown [glow=black,4,300][color=forestgreen]poison[/color][/glow]-related functions][/i]
Spear [i][[glow=orange,4,300][color=gold]physics[/color][/glow]-tipped] [likely single use][/i]
Mortar [i][fires [glow=orange,4,300][color=gold]physics[/color][/glow]][/i]
Crossbow [i][fires [glow=blue,4,300][color=white]destructive light[/color][/glow]][/i]
[/quote]
[/td]
[td]
[quote=Custom Equipment]
Specialized Equipment can be requested as long as:
[i]-It does not require more than four words in any creation step
-It is not consistently harmful or potentially harmful to the user or creator
-The user does not intend to kill, harm or otherwise inconvenience another player except by accident, to save another or in self-defense
-The creation does not violate any protocols of the Aether Science Cooperative
-The creation process does not require the creator to modify themselves in any way shape or form[/i]
[/quote]
[/td]
[td]
[quote=Testing]
Corsair: Beam Katana [i][[glow=blue,4,300][color=ghostwhite]destructive light[/color][/glow] blade] [unknown secondary ability][/i]
Corsair: Greatbow [i][fires [glow=grey,2,300][color=goldenrod]clockwork[/color][/glow] chainsaws][/i]
Corsair: Rifle [i][fires [glow=darkmagenta,2,300][color=purple]blackhole[/color][/glow] spheres][/i]
[/quote]
[/td]
[/tr][/table]
[/spoiler]
[/quote]

-Empiricist action-

[quote author=sjm9876 link=topic=119572.msg4330014#msg4330014 date=1371570639]
[b]Assumning wrist is slit, run outside and yell '[color=brown]Rothon[/color]'  pointing hands in a random non person direction. Also not at myself. then say '[color=brown]Cainthalsaz[/color]', same conditions apply.[/b]
[/quote]

-sjm9876 action-

[quote author=SingularByte link=topic=119572.msg4330809#msg4330809 date=1371589733]
[b]I cut my palm over Flux's basin, then head outside the building and say words, making sure I'm closest to Jarvis when I say them.[/b]
[/quote]

-SingularByte action-

[quote author=Tsuchigumo550 link=topic=119572.msg4329869#msg4329869 date=1371565109]
((Toaster. You can fight me if you'd like.))

Draw rune A1/B11/B21 on the head of my hammer, so that activating it affects whatever the hammer HITS, not the hammer itself. Or at least plan it that way. If attacked, do this anyway then strike a defensive pose.
[/quote]

-Tsuchigumo550 action-

[quote author=Dansmithers link=topic=119572.msg4329995#msg4329995 date=1371570171]
"[glow=purple,2,300][shadow=green,bottom]Dammit.[/shadow][/glow]"
[b]Say WORLD ENDING WORDS.[/b]
[/quote]

-Dansmithers action-

[quote author=Zako link=topic=119572.msg4329572#msg4329572 date=1371549407]
[b]Try again to make that tattoo! It's got to work this time![/b]
[/quote]

-Zako action-

[quote author=javierpwn link=topic=119572.msg4329599#msg4329599 date=1371551929]
[b]Look at surroundings
Try to find my way back to the shipyard, then back to the forest.
Look for something to kill inside forest.
WORDS
[/b]
[/quote]

-javierpwn action-

[quote author=Onyxjew944 link=topic=119572.msg4330480#msg4330480 date=1371584214]
[color=#009922]"Well, that was pathetic. I almost feel disappointed."[/color]

[b]Zorhalth[/b]
[/quote]

-Onyxjew944 action-

[quote author=KineseN link=topic=119572.msg4331005#msg4331005 date=1371593275]
[b]Kin attempts to scratch the rune [color=lightblue]B9[/color] with his free hand from his memory to the side of the tree.[/b]
[/quote]

-KineseN action-

[quote author=Angle link=topic=119572.msg4331168#msg4331168 date=1371597338]
[b]Hit the lizard creature with a sporebomb in the face, then order my minions to spring in and melee it, while willing fungus to take root in it's lungs and consume it. If those don't work, will fungus to grow from the ground and block it's movement. If either of my minions is killed, will another one to form behind the lizard. Also jump around a lot, to make hitting em difficult.[/b]
[/quote]

-Angle action-

[quote author=Saurinae link=topic=119572.msg4329549#msg4329549 date=1371546952]
[b]Attempt to get it off me. Then attempt to pin it to the ground and break off one of it's remaining limbs and stab it to death with it.[/b]
[/quote]

-Saurinae action-

[quote author=kisame12794 link=topic=119572.msg4330798#msg4330798 date=1371589628]
[color=#00cc00]"Kill count, +1. Now, to the mausoleum!"[/color]

[b]To the Mausoleum! Be on guard for traps.[/b]
[/quote]

-kisame12794 action-

[quote author=ArchAIngel link=topic=119572.msg4330587#msg4330587 date=1371586098]
Hmm. This could be interesting.
[b]Say Zzers Harialltontal Adamenstiar Jubhal. Wonder if there is a word for horn or horns.[/b]
Meatshield? Meatshield. Also, would a horse let me get around faster? I figure that a horse is naturally faster than a human over long distances, so will travel be affected by my new mount? Assuming it succeeds, of course.
[/quote]

-ArchAIngel action-

If that doesn't work, then we can either cut NPC spawning and only have bosses around (I was going to say go back to the arena but I like exploring the world, plus there are things like remote god altars that would be hard to do in the arena) if NPCs take a lot of his time. Or cut the number of players. (in this post there are about 25 players, so something like 18 or 15?)

@Sarzael: You're lucky my current action allows you to retaliate. My original action had me detonate a superweapon, but then I saw there were people I liked in the courtyard and decided against it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 07:04:52 am
@Sarzael: You're lucky my current action allows you to retaliate. My original action had me detonate a superweapon, but then I saw there were people I liked in the courtyard and decided against it.

Well, i dont really care, as if i dont die i will suicide to make new char.
This was more of a test char.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 22, 2013, 07:16:57 am
@Empiricist: While that is good, I don't think finding posts isn't the biggest problem for piecewise. I think it's actually quoting them. I was thinking more of something like this, so that piecewise gets all the posts ready, and just has to copypaste posts together if there are any hidden combat actions. Assuming there are also statuses in each player's action (added either by the players themselves or by the person collecting these posts), this should remove about half an hour or more of simply finding posts and stats and copying actions.
Note: The posts are in the wrong order since piecewise processes post in the order they were posted except for combat between players.
Code: [Select]
[quote author=syvarris link=topic=119572.msg4330062#msg4330062 date=1371571772]
Now that I'm actually figuring out what to cast, I don't really know what to do with my massive pool... :P

[b]Walk outside the temple and say words.  All of them.  Wear the results. EDIT: Also test the properties of my new body.  Do I still need to breath?  Do I tire?  Is my flesh more resilient than normal?  Do I bleed? Ect.    Then go grab the light crossbow from Empiricist, and finally wander down the cliff path away from the temple.[/b]

[S]Empiricist, is there any decent weapon you'd like tested/would just give away?  Could I have it?  My first stat point will be going into dex, so I'll have a +1 to dex rolls shortly.[/s]

[b]Piecewise[/b], What does otherflesh look like?  I've pretty much been imagining it as Synthflesh.
[/quote]

-Syvarris action-

[quote author=GreatWyrmGold link=topic=119572.msg4331854#msg4331854 date=1371613140]
[b]Words.
[/quote]

-GWG action-

[quote author=Vakothu link=topic=119572.msg4329545#msg4329545 date=1371546498]
((Sarzael, the "mercury thing" means when you get a natural roll of 5 on speed or dodge, you turn to mercury for that action.))
[b][color=navy][glow=darkgrey,2,300]"Hmm, I must have said that wrong."[/glow][/color]
Try [color=pink][glow=red,2,300]that spell[/glow][/color] again.  Then (even if it fails) go upstairs and ask the Lore-Monk a question.[/b]
((Are summoning circles any circle that summons something or just particular circles?))
[/quote]

-Vakothu action-

[quote author=Sarzael link=topic=119572.msg4329515#msg4329515 date=1371543994]
Hmmph im a idiot. Oh well atleast here i can try to make something helpful.

[b]Say as many of the words i PMed you before as i can, then go back and dont let them get into the basement.[/b] (Fight them both with whatever i get if its good, else continue to run away though any exit that isnt the same as they re coming off from)

OOC: As i said, IM NOT DEAD YET!!!

Also, what does the Flux Power Become Mercury mean? I can transform myself onto mercury at any time?
[/quote]
[quote author=Parisbre56 link=topic=119572.msg4329648#msg4329648 date=1371554840]
It was Vakothu, but he died, so you're out now. Too bad. I really wanted to see what that thing was going to do. You think it was the Other or just a gatekeeper?

[b]Disregard my PM. Go to Sarzael and cast Zorhalth at him. Repeatedly. After the battle, make my way to the barman and get a soul container and then go to the sea path. Keep casting Zorhalth along the way so as to farm god favor.[/b]

((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))
[/quote]
[quote author=Corsair link=topic=119572.msg4329534#msg4329534 date=1371545570]
"Oh come on you"*grabs Mr mace fists*"He went this way"
[b]Lead Mr Mace fists to the courtyard, stay in the anti-magic zone[/b]
[/quote]
[quote author=Xanmyral link=topic=119572.msg4329820#msg4329820 date=1371563203]
[glow=orange,2,300]"Blastel cursed COWARD! Not wanting to fight a true fight, no, would smack my ally on the head with his staff but when faced with TRUE MIGHT?! Flees."[/glow] Jarvis grumbled to himself. He's not sure where that guy could of gotten off to, nor how large this place could be... Bother. [glow=orange,2,300]"Ally Aldit! The foe has escaped, scared off by GREAT MIGHT no doubt!"[/glow] A ploy to make himself feel better really, Aldit probably didn't see that pathetic excuse for a punch. Jarvis shuffled his feet sheepishly as he wondered what to do next...

[quote author=Corsair link=topic=119572.msg4329534#msg4329534 date=1371545570]
"Oh come on you"*grabs Mr mace fists*"He went this way"
[b]Lead Mr Mace fists to the courtyard, stay in the anti-magic zone[/b]
[/quote]

Jarvis can recognize the glaive as Blastelian make, somehow. He's guessing due to his knuckles/boots and being pledged to him. Either way, he gives a confident smile. THE HUNT IS ON! [glow=orange,2,300]"INDEED?! Where did that coward go, good Blastelian? A foe most FOUL, HE IS! To strike my most staunch ally then flee GLORIOUS RETRIBUTION AT THE HANDS OF A REAL FIGHT! I be Jarvis and thank you for your aid in my plight!"[/glow] [b]Jarvis let the Blastelian lead him to the courtyard anti-magic zone.[/b]

[spoiler=REST O' ACTIONS][quote author=Xanmyral link=topic=119572.msg4332102#msg4332102 date=1371617873]
[Well, seems Corsair doesn't wanna talk, so I'll get to my action.]

[glow=orange,2,300]"Ally Aldit, glad to see you're well, and good timing! You get to see me SMITE THIS MAN FOR HIS IMPUDENCE!"[/glow] Jarvis jabbed a finger towards the hooded man who had assaulted Aldit. [b]Seeing the small man wishing to say some words outside the anti-magic field, he moves so and allows him to. Whatever the result of Aldit's words, the man will nod.[/b] [glow=orange,2,300]"I thank you for your words, staunch ally. BUT NOW I MUST TURN THIS PUNY EXCUSE FOR A MAN INTO MUSH! YOUR TREACHERY IS AT AN END!" [/glow][b]Jarvis shouted as he charged the man who had assaulted Aldit, going for a kicking frenzy from the looks of it.[/b]
[/quote][/spoiler]

[spoiler=OOC STUFF][Didn't know we had this, thought the anti-magic zone was only the building and you guys were just walking in and out of it to do stuff.

Also, I'm guessing Derm is [s]either going to get out of the soon-to-be fight in the courtyard or going to try to kill people. Silly people, always hiding your offensive actions. Why not shout it at the top of your proverbial lungs? Much more fun that way I've found.[/s] doing science, something I didn't foresee for some reason. Silly me, SCIENCE trumps all.

Actual action will probably come later, I'll let Corsair talk to Jarvis if he wants to before launching into REVENGE PUGILISM.][/spoiler]
[/quote]

-Combat and any further actions-

[quote author=flabort link=topic=119572.msg4331914#msg4331914 date=1371614212]
[quote author=Parisbre56 link=topic=119572.msg4329648#msg4329648 date=1371554840]((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))
[/quote]
((OMG! Check QT, I'm making an offer to get that word!))

[color=beige]"OK... it seems safe... despite it's appearance."[/color]
[b]Repeat the words I used last turn. After moving further away from the tiger a bit.[/b]
[/quote]

-flabort action-

[quote author=Bigf00t link=topic=119572.msg4329795#msg4329795 date=1371562401]
"Dang-nam-mit!"
"Maybe I should try something similar to my original approch, why not! Why? I don't even know! Seems like a scienc-y idea!"

[b][u]WORDS![/u][/b]

((New, not-real words are fun, also @PW, I know this game is a huge strain on your brain-cage, but I had some more turn in there... But a huge thanks for the magic advice!))
[/quote]

-Bigf00t action-

[quote author=Harry Baldman link=topic=119572.msg4329595#msg4329595 date=1371551501]
[b]Go out in search of mobs to murder for delicious points. Don't stop until one is found. If there are obstacles, go around them. The direction doesn't matter at all. If mobs are found or I am attacked, strike back by forming orbiting steel spheres into daggers and send them flying into presumably vital organs or faces with willpower.[/b]
[/quote]

-Harry Baldman action-

[quote author=dermonster link=topic=119572.msg4329665#msg4329665 date=1371555267]
Ah. So were all at the courtyard?

[b]QUickly, do things![/b]
[/quote]

-Derm action-

[quote author=Nahere link=topic=119572.msg4329550#msg4329550 date=1371547115]
[color=#008000]"I... don't think I'll be trying that again any time soon. I wonder if there's a way to teleport with circles..?"[/color]
[b]Rune Materials Science![/b]
[b]B20, B22, B23, and B24.[/b]
[/quote]

-Nahere action-

[quote author=Empiricist link=topic=119572.msg4329637#msg4329637 date=1371554422]
[quote author=syvarris link=topic=119572.msg4322874#msg4322874 date=1371331320]
Empiricist, do you mind if I take the lightsabre?
[/quote]
((You can have it if you don't intend to kill other Players.))
[hr/]
[b]Silica walks back to the edge of the anti-magic area she was previously in.
If Corsair is with her, Silica places her right palm on him and says [color=blue]<words>[/color] [abbr=Only if Piecewise isn't going to do mutilate Corsair for the accidentally implied incest]before giving him the vacuum gun.[/abbr][/b]
[color=blue]"A final, highly dangerous, highly experimental piece. Aim this as far away as possible and use only when other options fail. By the way, when you have time, can you please test the energy blade's trigger while aiming away from everyone? I still need some data on that unit."[/color]
[b]
Then, regardless of whether Corsair followed her or not, Silica walks into the anti-magic zone and continues walking to the area with the monks in it.[/b]
[hr/]
[spoiler=Silica's Catalogue]
[table][tr][td][quote=For Sale]
Lightsaber [i][[glow=darkorchid,4,300][color=white]arcane energy[/color][/glow] blade][/i]
Greatsword [i][two unknown [glow=black,4,300][color=forestgreen]poison[/color][/glow]-related functions][/i]
Spear [i][[glow=orange,4,300][color=gold]physics[/color][/glow]-tipped] [likely single use][/i]
Mortar [i][fires [glow=orange,4,300][color=gold]physics[/color][/glow]][/i]
Crossbow [i][fires [glow=blue,4,300][color=white]destructive light[/color][/glow]][/i]
[/quote]
[/td]
[td]
[quote=Custom Equipment]
Specialized Equipment can be requested as long as:
[i]-It does not require more than four words in any creation step
-It is not consistently harmful or potentially harmful to the user or creator
-The user does not intend to kill, harm or otherwise inconvenience another player except by accident, to save another or in self-defense
-The creation does not violate any protocols of the Aether Science Cooperative
-The creation process does not require the creator to modify themselves in any way shape or form[/i]
[/quote]
[/td]
[td]
[quote=Testing]
Corsair: Beam Katana [i][[glow=blue,4,300][color=ghostwhite]destructive light[/color][/glow] blade] [unknown secondary ability][/i]
Corsair: Greatbow [i][fires [glow=grey,2,300][color=goldenrod]clockwork[/color][/glow] chainsaws][/i]
Corsair: Rifle [i][fires [glow=darkmagenta,2,300][color=purple]blackhole[/color][/glow] spheres][/i]
[/quote]
[/td]
[/tr][/table]
[/spoiler]
[/quote]

-Empiricist action-

[quote author=sjm9876 link=topic=119572.msg4330014#msg4330014 date=1371570639]
[b]Assumning wrist is slit, run outside and yell '[color=brown]Rothon[/color]'  pointing hands in a random non person direction. Also not at myself. then say '[color=brown]Cainthalsaz[/color]', same conditions apply.[/b]
[/quote]

-sjm9876 action-

[quote author=SingularByte link=topic=119572.msg4330809#msg4330809 date=1371589733]
[b]I cut my palm over Flux's basin, then head outside the building and say words, making sure I'm closest to Jarvis when I say them.[/b]
[/quote]

-SingularByte action-

[quote author=Tsuchigumo550 link=topic=119572.msg4329869#msg4329869 date=1371565109]
((Toaster. You can fight me if you'd like.))

Draw rune A1/B11/B21 on the head of my hammer, so that activating it affects whatever the hammer HITS, not the hammer itself. Or at least plan it that way. If attacked, do this anyway then strike a defensive pose.
[/quote]

-Tsuchigumo550 action-

[quote author=Dansmithers link=topic=119572.msg4329995#msg4329995 date=1371570171]
"[glow=purple,2,300][shadow=green,bottom]Dammit.[/shadow][/glow]"
[b]Say WORLD ENDING WORDS.[/b]
[/quote]

-Dansmithers action-

[quote author=Zako link=topic=119572.msg4329572#msg4329572 date=1371549407]
[b]Try again to make that tattoo! It's got to work this time![/b]
[/quote]

-Zako action-

[quote author=javierpwn link=topic=119572.msg4329599#msg4329599 date=1371551929]
[b]Look at surroundings
Try to find my way back to the shipyard, then back to the forest.
Look for something to kill inside forest.
WORDS
[/b]
[/quote]

-javierpwn action-

[quote author=Onyxjew944 link=topic=119572.msg4330480#msg4330480 date=1371584214]
[color=#009922]"Well, that was pathetic. I almost feel disappointed."[/color]

[b]Zorhalth[/b]
[/quote]

-Onyxjew944 action-

[quote author=KineseN link=topic=119572.msg4331005#msg4331005 date=1371593275]
[b]Kin attempts to scratch the rune [color=lightblue]B9[/color] with his free hand from his memory to the side of the tree.[/b]
[/quote]

-KineseN action-

[quote author=Angle link=topic=119572.msg4331168#msg4331168 date=1371597338]
[b]Hit the lizard creature with a sporebomb in the face, then order my minions to spring in and melee it, while willing fungus to take root in it's lungs and consume it. If those don't work, will fungus to grow from the ground and block it's movement. If either of my minions is killed, will another one to form behind the lizard. Also jump around a lot, to make hitting em difficult.[/b]
[/quote]

-Angle action-

[quote author=Saurinae link=topic=119572.msg4329549#msg4329549 date=1371546952]
[b]Attempt to get it off me. Then attempt to pin it to the ground and break off one of it's remaining limbs and stab it to death with it.[/b]
[/quote]

-Saurinae action-

[quote author=kisame12794 link=topic=119572.msg4330798#msg4330798 date=1371589628]
[color=#00cc00]"Kill count, +1. Now, to the mausoleum!"[/color]

[b]To the Mausoleum! Be on guard for traps.[/b]
[/quote]

-kisame12794 action-

[quote author=ArchAIngel link=topic=119572.msg4330587#msg4330587 date=1371586098]
Hmm. This could be interesting.
[b]Say Zzers Harialltontal Adamenstiar Jubhal. Wonder if there is a word for horn or horns.[/b]
Meatshield? Meatshield. Also, would a horse let me get around faster? I figure that a horse is naturally faster than a human over long distances, so will travel be affected by my new mount? Assuming it succeeds, of course.
[/quote]

-ArchAIngel action-

If that doesn't work, then we can either cut NPC spawning and only have bosses around (I was going to say go back to the arena but I like exploring the world, plus there are things like remote god altars that would be hard to do in the arena) if NPCs take a lot of his time. Or cut the number of players. (in this post there are about 25 players, so something like 18 or 15?)

@Sarzael: You're lucky my current action allows you to retaliate. My original action had me detonate a superweapon, but then I saw there were people I liked in the courtyard and decided against it.
((That sounds like a good idea, and if PW still struggles, we can just get rid of the quoting altogether since although it is rather convenient, it carries far less importance than the game itself.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 22, 2013, 07:37:46 am
I would help but given my track record with games nowhere near this size I'll be more help as a player.

What if we cut out random encounters entirely and set all NPCs to a single location? This plus the in-post location and status.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 22, 2013, 07:53:29 am
((Id really like to keep the world and its npc's but it might just be easier to convert it into a seperate rtd and go back to an enlarged arena.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 08:58:50 am
((Id really like to keep the world and its npc's but it might just be easier to convert it into a seperate rtd and go back to an enlarged arena.))

Well, but if we do that, pretty much all the work piecewise has already done in the world would dissapear. And it would mean wait lists and stuff again. I rather wait a few days every turn than going back to that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 10:15:36 am
Cutting out the random encounters might work, like maybe just have a set number of times they pop up and leave it at that, don't bother rolling for them. Maybe after a while, reset the number, just roll for what shows up.

So maybe a combination of all of this? What I suggested, what Empiricist and Parisbe suggested, I think it would make things easier on Piecewise. Maybe making the world a touch smaller might work too as I promise you with the people here, if the world was just ten or so rooms we'd wind up still taking forever to do things and wind up making our own rooms like with the Bismuth Base. (If Aether gets one, I'm going to call it the Aether Amphitheater because alliteration.)

@Parisbe: I learned that you can actually release souls from players and let them respawn, nifty thing I wanted to know in case we ever killed anyone we didn't wish to. Still kinda stinks for them though, due to them losing a soul and equipment, but at least they can keep the character.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 11:04:05 am
World size doesnt really matter, considering that there are as many loaded areas as split people.

It is same to have 50 areas with 20 loaded than to have 3000 (with 20 loaded too) apart of the initial work which is already complete.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 22, 2013, 11:59:41 am
SITREP!

I know this is probably going to be irrelevant, but I like the challenge, and if PW wishes to use it progress on the automation tool is actually going along nicely.

I have already implemented a word translator, so PW can just put all his words and what they do in a text file (in a specific and easy format) and when a player says them he can type them in and this will automatically search through and tell him what they all are, then he can just do the creative bit and decide how we see them, but all the tedious hunting is done for him.

I also threw in a dice roller, 5 at a time, so he can use that as he pleases.

I am currently working on a "Turn Evaluator". Essentially it works just like the translator, but you give a player name and it automatically adds or takes to/from the rolls (potency) based on your stats (which PW said was a pain to keep looking up). It will also perform an endurance roll if necessary. I am currently working on bug-fixing that.

EDIT: Ok, it now acknowledges my stat x3 boosts to rolls. Good-o.

I'm also building in a way to store player data, namely Forum name, Character name, Location, Stats, List of wounds, list of effects, list of items in inventory. The basic framework is in, I just have to fill it.

Once (but if) I get the above working, (I forsee no MAJOR programming hurdles... yet) I'll hopefully add the ability for PW to add (or maybe even remove) wounds from the list straight from the Turn Evaluator, add or remove from your inventory, and make an option in the menu so PW can export a current list of players, stats, inventories, wounds and the like to post as he usually does.

((I am genuinely surprised I am motivated right now, might have something to do with it being 2:58am where I live. Also it's a good cause. I think. If us destroying a virtual world speedily and without frying PW's brain is a good cause...))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:15:57 pm
Blablabla

Does it tell if you dont have enough pool to cast an spell?

Also you can make it so that when you press the list of persons, every forum name includes a link to the forum profile, making it easier to do private messages if needed for whatever reason.

Anyways, as far as i know, we arent destroying the world.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 12:19:36 pm
((Also, don't know how you have the interface built, but it might be good to allow for bonuses other then the ones provided by stats and weapons, things like items and gods (Flux has a +1 to speed, the Everflame has +1 to all fire attack related rolls, etc) and even conditional things like concussion or pain. Ideally it would draw (at least some of) those data from anything you have in the inventory and injuries data.

@Sarzael: Every time you cast a spell you bring a bit of the Other's corruption into this world, so technically, just by being a mage, you're destroying the world a bit more.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:22:50 pm
((Also, don't know how you have the interface built, but it might be good to allow for bonuses other then the ones provided by stats and weapons, things like items and gods (Flux has a +1 to speed, the Everflame has +1 to all fire attack related rolls, etc) and even conditional things like concussion or pain. Ideally it would draw (at least some of) those data from anything you have in the inventory and injuries data.

@Sarzael: Every time you cast a spell you bring a bit of the Other's corruption into this world, so technically, just by being a mage, you're destroying the world a bit more.))

Thats why my next char will be Will based and not words! Ill just use a few words to make some nice stuff and equipment, and from there on i will only use Words in special ocassions.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 22, 2013, 12:24:03 pm
((JOIN BLASTEL AND SAVE THE WORLD FROM THE HORRIBLE MAGIC PEOPLE!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:26:42 pm
((JOIN BLASTEL AND SAVE THE WORLD FROM THE HORRIBLE MAGIC PEOPLE!))
Scarlon is better for Will Based, and in fact, half of Blastel power is based around Fire, which means using magic, which means corruption.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 12:30:08 pm
You got Blastel mixed up with the fire deity, Blastel is the BEAT SHIT OUTTA PEOPLE WITH YER FISTS god.

You'll enjoy playing as a Scarlon guy, its great fun, and you can even piggyback on people and have them use your Will for their stuff, which is always a useful commodity.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 22, 2013, 12:32:51 pm
Blablabla
Does it tell if you dont have enough pool to cast an spell?

Also you can make it so that when you press the list of persons, every forum name includes a link to the forum profile, making it easier to do private messages if needed for whatever reason.

Anyways, as far as i know, we arent destroying the world.
I was skipping over pool for now but yes I'll add in a check to see if the caster has enough channeling stat (the framework is already there, should take less than 4 minutes).

Also, clever idea with the easy PM thing. Hmm.

((Also, don't know how you have the interface built, but it might be good to allow for bonuses other then the ones provided by stats and weapons, things like items and gods (Flux has a +1 to speed, the Everflame has +1 to all fire attack related rolls, etc) and even conditional things like concussion or pain. Ideally it would draw (at least some of) those data from anything you have in the inventory and injuries data.

@Sarzael: Every time you cast a spell you bring a bit of the Other's corruption into this world, so technically, just by being a mage, you're destroying the world a bit more.))

Yea, I'm trying to figure out how to have effects come into play. I have a spot for inventory data, stats data, but also an "effects" category. I was maybe thinking having it so when you get an effect, it raises your stats, and when it it removed, it lowers it again. Also making it so items can add effects will be fun but eh. Wounds should hopefully be able to be tied to effects like items. Hopefully.

((JOIN BLASTEL AND SAVE THE WORLD FROM THE HORRIBLE MAGIC PEOPLE!))

Lolwin.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:38:34 pm
((JOIN BLASTEL AND SAVE THE WORLD FROM THE HORRIBLE MAGIC PEOPLE!))

Lolwin.

Blastel cant really save you if someone uses your will to make your blood become as heavy as quicksilver, your eyes go alive and fly around with rockets, and your bones to become spiked things that rip your flesh, which will become degenerative and start breaking itself away.

And i dont really think anyone has specialized enough in will as to see his true power. I shall break apart mountains, make swords out of the rock (Converting them into sharp stuff with my mind), and make them rain upon innocent creatures, then make a swimming pool out of the souls.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 12:40:19 pm
((JOIN BLASTEL AND SAVE THE WORLD FROM THE HORRIBLE MAGIC PEOPLE!))

Lolwin.

Blastel cant really save you if someone uses your will to make your blood become as heavy as quicksilver, your eyes go alive and fly around with rockets, and your bones to become spiked things that rip your flesh, which will become degenerative and start breaking itself away.
((Actually, high level blastel worshipers get items that protect them from these kind of stuff. Will based and magical attacks that is.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:42:53 pm
((JOIN BLASTEL AND SAVE THE WORLD FROM THE HORRIBLE MAGIC PEOPLE!))

Lolwin.

Blastel cant really save you if someone uses your will to make your blood become as heavy as quicksilver, your eyes go alive and fly around with rockets, and your bones to become spiked things that rip your flesh, which will become degenerative and start breaking itself away.
((Actually, high level blastel worshipers get items that protect them from these kind of stuff. Will based and magical attacks that is.))
Yes but it doesnt kinda protect you from a rain of swords that a will based caster can make. Nor from the swarm of giantic creatures that he will have animated, and which will probably be made of stuff that fists wont be able to hurt. Such as poison. Or fire. Or arcane energy. Nor of the little condensed crystal ball that i will put in your brain while you sleep and make it explode when you become useless.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 12:44:45 pm
Note to self, if Jarvis dies go with Tower Shield Blastellian, laugh at everyone from behind unbreakable door shield. Surf down mountain.

But actually, all of those things are rather beatable. And would require you be in a covenant of Nulsheal instead of Scarlon to pull that sort of stuff off, you know that Scarlon is the mind control guy, right? Otherwise it would require a lot of preparation.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:45:13 pm
 WTF. (We need delete post button. SO MUCH. Also why the hell didnt i edit this post now to make it say what the other post just said. Dear god im stupid...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:47:19 pm
Note to self, if Jarvis dies go with Tower Shield Blastellian, laugh at everyone from behind unbreakable door shield. Surf down mountain.

But actually, all of those things are rather beatable. And would require you be in a covenant of Nulsheal instead of Scarlon, you know that Scarlon is the mind control guy, right?
Scarlon is the mind control guy. And also the will one. He uses everything that doesnt mean directly killing a person. Wether that be mind control, will tricks, giving life to creatures for them to do instead of you.

Nul sheal is the god of elements. What he has to do with this? You can perfectly use Will to do what a nul sheal person can, even though to a lower degree of power, but you control a wider range of stuff. Control, that is the word.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 12:48:43 pm
Anyway, when the kind of high level characters you're describing fight, it doesn't come down to one god or one approach being better than the other, since those kind of stuff are preety balanced (except maybe the mutant god. Haven't seen much fun stuff from him, but that's probably because he has only one worshiper). It comes down to who has prepared the most, who's the smartest and who's the luckiest.

EDIT: And Xanmaryl is right, Scarlon's abilities are more focused in knowledge, mind control and evasion. Nul-shael is about taking a single element and mastering it, whether through minions, through weapons, armor, body modification, all of them at once, whatever you want.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 12:50:47 pm
Yeah, pretty much what Paris said.

There is another Will God though, Nulsheal, pretty good if you get a decent material. Get steel and you could actually do the sword rain thing. Really though, if you're smart you can work with any material, even cloth with the right kind of thinking.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 22, 2013, 12:52:14 pm
((All it takes is one shit rolll...))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:53:52 pm
Anyway, when the kind of high level characters you're describing fight, it doesn't come down to one god or one approach being better than the other, since those kind of stuff are preety balanced (except maybe the mutant god. Haven't seen much fun stuff from him, but that's probably because he has only one worshiper). It comes down to who has prepared the most, who's the smartest and who's the luckiest.

And who has 12 creatures (+4 will) fighting for him.

For now im planning to go 12 Will, 9 Potency, 10 Channeling over time. (Never saw anyone with +4 on anything without material boosters, but saw +3 such as Null, so i dont know if theres a limit). Then use my will to modify my body in order to become a Demi-god thing.

And who needs Nulsheal? I know the control word, i can make items to have control over every single material in the game, which is my over time plan too.

((All it takes is one shit rolll...))

With a single +1 on will, it guarantees that you will never harm yourself due to that stat. The worst thing may happen is that nothing happens at all. With a 3, something happens but greatly lower power (Such as a sword... Perfectly fit for a ant size), in 4 it happens with not so bad power, 5-6 it happens pretty good, and 7+... It happens TO MUCH GOOD to be safe.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 12:55:21 pm
There is another Will God though, Nulsheal, pretty good if you get a decent material. Get steel and you could actually do the sword rain thing. Really though, if you're smart you can work with any material, even cloth with the right kind of thinking.
It's kinda like superheroes. There are no shitty powers, only superheroes who don't know how to properly use theirs.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 12:56:47 pm

And how many control powers can those have? If i got 10 channeling, every control object can have hmm... 8 words of control. Which means i can have up to 16 words.
And considering the max souls is 40, with 10 Channeling, 12 Will and 9 Potency i would have... 31 Points. Not counting the starting ones. Thats 9 points more to put on channeling.

Counting Starting ones, i will have 19 Excess souls. Which means if i wanted i could have 29 Channeling (Unless theres a cap of some kind).

27 Words per item... 2 Items... 52 Words.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 22, 2013, 01:07:06 pm
Wait, theres a maximum limit on souls?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 01:07:32 pm
There is another Will God though, Nulsheal, pretty good if you get a decent material. Get steel and you could actually do the sword rain thing. Really though, if you're smart you can work with any material, even cloth with the right kind of thinking.
It's kinda like superheroes. There are no shitty powers, only superheroes who don't know how to properly use theirs.
Indeed, I recall some game talking about a superhero with complete control over blankets. He was one of the most feared superheroes in that universe because every bedroom has a blanket, which he could control, hear from, do whatever from any distance away. Strangles and suffocates guys in their sleep, able to know anything said or done in a bedroom if he wished.

If you got complete control of cloth, well, every wizard starts out with robes...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 22, 2013, 01:09:28 pm
I think that it's 40 points for stat enhancement maximum, but you should still be able to collect them for money and stuff.

I am seriously starting to think that this inksea god isn't all that good. What's some examples of the high level benefits of following the Runic God?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 01:11:06 pm
@Sarzael: Yeah, but that leaves you with little awareness, dexterity, strength and speed, which means you're vulnerable to those kind of attacks. Which is fine if you have a team to back you up, only focusing on science and creating interesting objects and maybe acting as support or using spells of mass destruction, like I do, not so fine if you go solo.

@Zako: The ability to store completed circles and deploy them any time you want, instantly. THAT is fun. The Runic god seems to be more of a "Be prepared" kind of god, that favors summoning and thinking of fun ways you can use your powers to ambush and surprise people.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 22, 2013, 01:12:19 pm
Nobody knows.

Then again, nobodies been experimenting with A list runes so far as I can tell so maybe halved rune cost is really good.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 01:14:59 pm
So Inksea god is Batman god, in other words. Always keep a rune in your utility belt.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 22, 2013, 01:20:43 pm
Oh, just thought of a good point for having points in speed:

Getting to act first can be VERY important, no matter what spec you are. You can't cast spells of mass destruction or use mind powers if you get squished/vapourised/skewered/etc before you can do anything.

Also, having no Endurance means you are fragile like glass when it comes to dealing with the inevitable injuries. Not exactly a good thing in a game where you can die in one hit...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 01:34:36 pm
@Sarzael: Yeah, but that leaves you with little awareness, dexterity, strength and speed, which means you're vulnerable to those kind of attacks. Which is fine if you have a team to back you up, only focusing on science and creating interesting objects and maybe acting as support or using spells of mass destruction, like I do, not so fine if you go solo.

What does it matter? I can use will to make my flesh hard as metal, with added fireproof and acidproof abilities, making my bones weight less for speed, i may even get some points to will from modifiying my mind. I may make my skin filter oxygen from water, and kick poison, making myself able to breath underwater and poison proof, i may make my eyes have nocturnal vision, thermal vision, and see way further away than normal ones.

And i still got 12 Freaking summonings which can be made of up to 29 words. 29x12=348 Words. 348 Words will help me defend myself. Who wouldnt want an living winged sword made out of 26 different elements that protects me at all times? (My enemy pretty much)

It doesnt matter if my opponent is phisically better (Which will be hard considering i will make my body godlike) when i got 12 powerful creatures to defend myself? Not to speak about allies. And even if the opponent has resistance to direct will attacks, i can still make the earth around him become as hot as molten rock.

Thats another fun thing, it doesnt matter if you have control about one item or about twenty, since with high enough will you can make anything get same charasterictics as something.

You can make cloth become hard as steel, it will be cloth, but with the charasterictics of steel. I could make a rain of swords of dirt and wood as lethal as a rain of swords of flaming diamond and steel.

And i can also further increasing my own power by stacking words over my whole body, i currently know words for Strong and Speed. I just combine those with Whole Body and get more power.

Those are just some reasons for which Will is over anything else, besides Channeling (Which pretty much everyone needs) and maybe Potency. Physical stats are only useful at the beggining.

Anyways once i get the souls i need, i shall use those powers for helpful stuff. Except that someone tries to hurt me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 22, 2013, 01:38:52 pm
((Until the inevitable shit roll, that allows someone to smack you.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 01:39:14 pm
((Until the inevitable shit roll, that allows someone to smack you.))
You cant have shit rolls when you have +4 to the dice in will. Will pretty much makes yourself able to get every other stats to the next level too.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 01:39:55 pm
[FELLOW BLASTELLIANS, WE MUST SHOW THE ERROR OF THIS MAN'S WAY, PHYSICAL POWER TRUMPS ALL IN THE ARENA OF TRUE FIGHTING! TRUE HONOR! TRUE BLOODSHED!/Ham]
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 01:40:41 pm
[FELLOW BLASTELLIANS, WE MUST SHOW THE ERROR OF THIS MAN'S WAY, PHYSICAL POWER TRUMPS ALL IN THE ARENA OF TRUE FIGHTING! TRUE HONOR! TRUE BLOODSHED!/Ham]

I have decided my next character will be a woman. That way you will feel bad for killing a woman (Or better, a little girl!). Anyways, of course, i wont have this kind of power at beggining. Is more of an over time thing. It still doesnt stop me of getting three initial companions of up to 4 words.

And anyways, in my next char i wont deliberately try to slay any player, its more like i will unleash the beasts i will make to hunt me some souls among the NPCs. That char was more of a test.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 01:43:06 pm
There's limits to what you can do with will. To quote piecewise:
I'm also made out of fungus now, right? if so, then I want to make some further improvements. I want to turn myself into a flying fungus squid. My new form should be aerodynamic, (+dex/speed), should have eyes all over it's body (+Awareness, Dex/Speed), have a decentralized nervous system (+end, aware), redundant organs(+end), and have ten tentacles: 4 long thin ones with blades on the ends (+dex/speed, damage), 4 shorter thick ones that can fire fungus spore darts, which will consume whatever they hit, and two long thick ones I can use to bash people with (+str). I then want to turn my minions into stationary mushrooms outside the base, and remove their intelligence, so I have the minion slots open. After that, take some fungus and attach it to that plate of anti-magic metal Paris made, so I can levitate it around as a shield. My mech should become a large starfish creature, with very high strength and endurance. One all that's done, if I still have actions, levitate myself, my shield, and my starfish to the mushroom forest.
There are limits to what you can physically do, and the more you raise a stat the more everything else will drop in contrast. Marks avoid this because they're magic, but if you start raising dex and speed to stupidly high levels your str and end are gonna plummet. It's gonna be a game of raising one, losing another, raising it back and then losing the other.

Not to mention that if you keep mutating yourself and empowering yourself like that you might attract the attention of...well lets just say somethings might take notice.
But anyway, seems like I can't convince you. No matter. Your failures will. Like they did with me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 22, 2013, 01:44:17 pm
((Just remember no one is invincible.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 22, 2013, 01:45:20 pm
Twas mostly a joke, but Blastellian is suppose to largely level the playing field for those who focus on the physical and those who focus on the magical, only way to make Jarvis attack another player is for them to, well, attack him or an ally of his.

Did I share how minion counts work? Piecewise talked about it a while ago, and I ran afoul of it too. You can have one minion at 1 Wil, two at 4, three at 7, four at 10, five at 13, etc. Figure this might help you out a bit.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 01:46:51 pm
There's limits to what you can do with will. To quote piecewise:
I'm also made out of fungus now, right? if so, then I want to make some further improvements. I want to turn myself into a flying fungus squid. My new form should be aerodynamic, (+dex/speed), should have eyes all over it's body (+Awareness, Dex/Speed), have a decentralized nervous system (+end, aware), redundant organs(+end), and have ten tentacles: 4 long thin ones with blades on the ends (+dex/speed, damage), 4 shorter thick ones that can fire fungus spore darts, which will consume whatever they hit, and two long thick ones I can use to bash people with (+str). I then want to turn my minions into stationary mushrooms outside the base, and remove their intelligence, so I have the minion slots open. After that, take some fungus and attach it to that plate of anti-magic metal Paris made, so I can levitate it around as a shield. My mech should become a large starfish creature, with very high strength and endurance. One all that's done, if I still have actions, levitate myself, my shield, and my starfish to the mushroom forest.
There are limits to what you can physically do, and the more you raise a stat the more everything else will drop in contrast. Marks avoid this because they're magic, but if you start raising dex and speed to stupidly high levels your str and end are gonna plummet. It's gonna be a game of raising one, losing another, raising it back and then losing the other.

Not to mention that if you keep mutating yourself and empowering yourself like that you might attract the attention of...well lets just say somethings might take notice.
But anyway, seems like I can't convince you. No matter. Your failures will. Like they did with me.

I think that was Angle? And isnt Angle a Nul Sheal Fungus Man? He doesnt have anything to do with me. Aside of that we will probably be allies.

Five sentient allies will be enough. I will simply make everything else non sentient. I dont need 4 living swords that protect me. I can have 4 swords that move due to my mind and attack my enemies.

High enough rolls in will allows you to do (Almost) ANYTHING. With a 6+4=10 i feel like i could split a continent in half. (Probably not though).

And i wont do as many changes as Angle was triying to do. Plus hes a Nul Sheal person, i dont know if he works same way.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 01:54:56 pm
I think that was Angle? And isnt Angle a Nul Sheal Fungus Man? He doesnt have anything to do with me. Aside of that we will probably be allies.

What Angle was triying to do was use his will to directly increase is strenght. I dont do that, i simply change my organism in order to be stronger (Which may or may not end up in getting better stats)
Read post again.
Rhetorical Question: What is Angle trying to do?
Answer: Angle is trying to modify his body.
Rhetorical Question: What are you going to try to do?
Answer: Modify your body.
Rhetorical Question: What does piecewise say about that?
Answer: It can't be done the way you want it to be done.
Rhetorical Question: Why?
Answer: Those bonuses cancel each other out.

There is little difference in what you're trying to do and what Angle was trying to do.

And to control your other (non-living) things you need to do a will roll. The more things you control at the same time, the more it strains you, so you start having things like headaches, bleeding nose and worse.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 22, 2013, 01:56:32 pm
I'm actually really wondering about Parathun worship. What sorts of things would he get you once you get in deep enough with him, that kinda thing. Could make for very interesting results.

Now to figure out how "spilling blood in his name" works.

As for a way to decrease slowdowns, I'm in favor of just adding a player cap of, say, 10 to 20. Though I hope that respawning still works in that case. Sure, the world will feel emptier, but at least you won't have to wait 4 days to get your word-science or walk through the woods over with. Also, I wouldn't have much of a problem with keeping up with my own status.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 01:59:08 pm
I think that was Angle? And isnt Angle a Nul Sheal Fungus Man? He doesnt have anything to do with me. Aside of that we will probably be allies.

What Angle was triying to do was use his will to directly increase is strenght. I dont do that, i simply change my organism in order to be stronger (Which may or may not end up in getting better stats)
Read post again.
Rhetorical Question: What is Angle trying to do?
Answer: Angle is trying to modify his body.
Rhetorical Question: What are you going to try to do?
Answer: Modify your body.
Rhetorical Question: What does piecewise say about that?
Answer: It can't be done.

There is little difference in what you're trying to do and what Angle was trying to do.

And to control your other (non-living) things you need to do a will roll. The more things you control at the same time, the more it strains you, so you start having things like headaches, bleeding nose and worse.

I edited my post before you posted this. I can still do something though... Make an armor to cover up my endurance and will to make it light as air. Then make it glow spikes outward to hurt who tries to hit me. And make those spikes extremely poisonous. There are options. If you cant do something, theres always a workaround.
And i dont think that if i barely make my blood acid and give me regenerative powers (As those dont up any stats, except maybe endurance) will make the other stats go down.

And you CAN modify your body, just not to much. Then for speed and strenght ill just use tatoos. There is kinda no difference beetween have 1 speed and strenght as to have 2.

It only cancel each other out if you put them to levels to high. If you put three additional points in different stats you wont lose anything
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 02:07:07 pm
What if your enemy has better speed then you? What if he gets to attack first (or even ambushes you) and manages to throw a cluster blackhole at you? Or even worst, what if he's desperate enough to use Zentol against you?
And there are other words you do not know about, words that can bypass anything physical and affect things directly. One would only need a good speed and dex roll to kill you using those words, perhaps by turning your armor into a blackhole, or by simply turning the air around you into Destruction.
What I'm trying to say is, there is no perfect build. Whatever you do, there will always be a way for someone to be able to defeat you. That's why I'm continuing this argument, because I find it hard to accept that somebody could believe otherwise.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 02:18:53 pm
What if your enemy has better speed then you? What if he gets to attack first (or even ambushes you) and manages to throw a cluster blackhole at you? Or even worst, what if he's desperate enough to use Zentol against you?
And there are other words you do not know about, words that can bypass anything physical and affect things directly. One would only need a good speed and dex roll to kill you using those words, perhaps by turning your armor into a blackhole, or by simply turning the air around you into Destruction.
What I'm trying to say is, there is no perfect build. Whatever you do, there will always be a way for someone to be able to defeat you. That's why I'm continuing this argument, because I find it hard to accept that somebody could believe otherwise.

When did i say my build is perfect? I said that in my opinion, will is the best stats. Such as someone can tell you strenght is better than magic.
Who would be desesperate enough to add eyes to kill me? Maybe someone who wants souls. But i know there are ways to survive Zentol.

Also, there are 44 material words. That means i wouldnt need more than 24 channeling to be able to control all of them. That gives me 5 points which i can put in speed and awareness.

Pretty sure there is also a way to survive black holes in armor or turning air around myself into destruction. Theres anti-magic metal. I just make my armor out of anti magic material and then modify it as i like.
What if theres no air around myself to turn into destruction? I could probably get an speed roll to use my air control to move all air away from myself for a seconds, then breath again.
If they say Zentol, well, i know black hole words. And somewhere they told that it can be used to counter Zentol. I will have control over vacuum (And thus over black holes) thus i will be able to make it safe for myself, but not for anyone else. (Or i can just create a wall beetween it and me)

Also ambushes will be unlikely as i will have five sentient minions to help me.

Anyways, apart of the mask what more powers Scarlon gives you?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 22, 2013, 04:05:47 pm
((Ah, how pride goes before the fall. All die in the end.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 04:08:07 pm
((Ah, how pride goes before the fall. All die in the end.))

I didnt say death isnt a possibility. For some reason people thinks that for me saying how im gonna attempt to get big power im assuming that i got a 100% chance to complete it without any kind of error, or that i will become immortal...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on June 22, 2013, 04:12:24 pm
Wait, wait, wait. If someone thinks they can be nigh-invincible, did someone figure out how to block arcane death-ray? I'm still relatively sure that cuts through anything. Anything.
It's not kinetic force, it's not heat, it's not sentient, it is simply the antithesis to existence. I still fail to see how spiky, poisoned armor will stop that.

Not to mention there's almost always someone who manipulates all the interesting materials. Suffice to say, when you modify someone made of an element you control there is no opposed will roll. If you have 0 and they have infinite will, but you roll a six minus one meaning a five, they still get turned into a cube the size of your nail.

I just don't get how anyone feels safe in this game. You're at the mercy of a quirky alliance system. No more, no less. If everyone, or even just one lucky bastard, decides they don't like you, then you won't spend much longer as anything recognizable as living.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 22, 2013, 04:16:01 pm
((Although, as evidenced by some players, it can go both ways.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 22, 2013, 04:19:15 pm
Wait, wait, wait. If someone thinks they can be nigh-invincible, did someone figure out how to block arcane death-ray? I'm still relatively sure that cuts through anything. Anything.
It's not kinetic force, it's not heat, it's not sentient, it is simply the antithesis to existence. I still fail to see how spiky, poisoned armor will stop that.

Not to mention there's almost always someone who manipulates all the interesting materials. Suffice to say, when you modify someone made of an element you control there is no opposed will roll. If you have 0 and they have infinite will, but you roll a six minus one meaning a five, they still get turned into a cube the size of your nail.

I just don't get how anyone feels safe in this game. You're at the mercy of a quirky alliance system. No more, no less. If everyone, or even just one lucky bastard, decides they don't like you, then you won't spend much longer as anything recognizable as living.

Use blackhole to absorb laser deathray. Or use Arcane Control to redirect it. Did anyone try a mirror already? Or becoming antimagic metal?
Anyways now that i know the dimension creator circle, i will make my own dimension on where everything will attempt to kill anything that isnt me or an ally.

And in will battles, it ends up being whos the most lucky. If they convert you into a little cube, you will to become back what you where, then make something to him.
And of course, ensured 5-6 rolls help too. (And its hard to concentrate your will while a fliying sword tries to impale you, a extremely poisonous snake is getting near your feet, that thing that you though a rock isnt a rock, a big shadow is appearing behind you, and you got a sphere of living fire over your head).
And its not like i was gonna go around alone.
Anyways, apart of the mask what more powers Scarlon gives you?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 22, 2013, 04:50:13 pm
I dunno. I'm the only one that knows how to make anti-magic metal, and I haven't tested it much yet, since I discovered it so recently. I'll try some more armor experiments soon. Assuming there is a soon.


And as soon as someone destroys the circle, you will appear outside, probably over a pit with arcane spikes.

And piecewise said it doesn't work like that. Biggest will roll always wins. And people always get defense will rolls.

And just search the status post for scarlon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 22, 2013, 05:04:42 pm
I feel like I got handed the short Straw with NulSheal. I got to control sand...

On the bright side, I have Sand Blades; which should be moderately sharp, and probably get sand in your wounds.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 22, 2013, 08:28:16 pm
I feel like I got handed the short Straw with NulSheal. I got to control sand...

On the bright side, I have Sand Blades; which should be moderately sharp, and probably get sand in your wounds.
There have been sandstorms that have killed people by grinding away the skin and bone. Also, sand grains are about the same size as what mass effect guns scrape off their ammo blocks. That should give you a idea.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 22, 2013, 10:20:02 pm
I feel like I got handed the short Straw with NulSheal. I got to control sand...

On the bright side, I have Sand Blades; which should be moderately sharp, and probably get sand in your wounds.
There have been sandstorms that have killed people by grinding away the skin and bone. Also, sand grains are about the same size as what mass effect guns scrape off their ammo blocks. That should give you a idea.
@ArchAIngel: What. Have. You. DONE!

Welp. Living is overrated anyway I suppose.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 22, 2013, 10:28:44 pm
Now if only I had 1 Will instead of 0......

Sandstorm Minion would be a great idea! Especially if I toss some sharp objects in there! And the best part about a sandstorm: You can't escape the sand as long as there is a hole in your armor!

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 22, 2013, 10:37:57 pm
It's kinda like superheroes. There are no shitty powers, only superheroes who don't know how to properly use theirs.
There's a superhero somewhere who...well...which trope did I find the link to him under? Well, his power was pretty terrible. It was a very limited ability to force others to tell the truth and was discovered in a way that lead to the hero's divorce. And he was in a webcomic.

Sand control is not such a power.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 22, 2013, 10:39:47 pm
You ever read Worm (http://parahumans.wordpress.com/2011/06/11/1-1/)? That type of superhero inventiveness is abound in spades there.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 22, 2013, 10:42:30 pm
You dare mock my sand Control Powers! I'll have you know I am currently on a beach!
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 22, 2013, 10:47:23 pm
You ever read Worm (http://parahumans.wordpress.com/2011/06/11/1-1/)? That type of superhero inventiveness is abound in spades there.
Can't say I have...

You dare mock my sand Control Powers! I'll have you know I am currently on a beach!
Spoiler (click to show/hide)
There are many ways that could be more impressive, such as a background, or doing something useful with the sand.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 23, 2013, 01:40:16 am
[FELLOW BLASTELLIANS, WE MUST SHOW THE ERROR OF THIS MAN'S WAY, PHYSICAL POWER TRUMPS ALL IN THE ARENA OF TRUE FIGHTING! TRUE HONOR! TRUE BLOODSHED!/Ham]

I have decided my next character will be a woman. That way you will feel bad for killing a woman (Or better, a little girl!). Anyways, of course, i wont have this kind of power at beggining. Is more of an over time thing. It still doesnt stop me of getting three initial companions of up to 4 words.
((You really underestimate how indiscriminate people are in these games. They tend to kill anyone who is a threat, every last man, woman and child. Also, how do you intend to amass that many souls so quickly? Not even Cog who spends almost all of his time has gained that many souls.

Also, dimension circles are both costly and unstable, you'll need an entire team to power it up initially and it'll still quickly destabilize. Also, hiding in some alternate dimension isn't the best idea if you can't get out without deactivating it.

Finally, the two major teams seem rather concerned by your ambition. Generally not the best idea to aggro the people who know how to buff pretty much all of their stats or mass produce minions that fire blackholes. And assuming you succeed, anyone who you piss off can end you via Zentol, sure it'll probably kill them, but it'll also kill you.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 23, 2013, 04:18:36 am
[FELLOW BLASTELLIANS, WE MUST SHOW THE ERROR OF THIS MAN'S WAY, PHYSICAL POWER TRUMPS ALL IN THE ARENA OF TRUE FIGHTING! TRUE HONOR! TRUE BLOODSHED!/Ham]

I have decided my next character will be a woman. That way you will feel bad for killing a woman (Or better, a little girl!). Anyways, of course, i wont have this kind of power at beggining. Is more of an over time thing. It still doesnt stop me of getting three initial companions of up to 4 words.
((You really underestimate how indiscriminate people are in these games. They tend to kill anyone who is a threat, every last man, woman and child. Also, how do you intend to amass that many souls so quickly? Not even Cog who spends almost all of his time has gained that many souls.

Also, dimension circles are both costly and unstable, you'll need an entire team to power it up initially and it'll still quickly destabilize. Also, hiding in some alternate dimension isn't the best idea if you can't get out without deactivating it.

Finally, the two major teams seem rather concerned by your ambition. Generally not the best idea to aggro the people who know how to buff pretty much all of their stats or mass produce minions that fire blackholes. And assuming you succeed, anyone who you piss off can end you via Zentol, sure it'll probably kill them, but it'll also kill you.))

I dont see why the hell i could have pissed off anyone:

1) Im ambitious: Yes of course. But, who in this game isnt?
2) I said numerous times i wouldnt kill players (Without them bothering me atleast)
3) The woman/girl thing was a joke, i had already decided it way before
4) Nor did i say that i would do this in a single turn, nor did i say i was immortal. I simply said what i would be triying to do with my next char then we started discussing about which stats we consider best/necessary. I simply said in my opinion Will was the best for (Insert 20 last posts here) and what i would do using will in certain cases you guys said.

I dont really get why people is assuming that i think im gonna become some kind of god... Considering i have played for like two turns, im not stupid.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 23, 2013, 04:42:27 am
((I never said you were pissing off anyone, I'm just saying they'll likely be on their guard around you and may have a hair-trigger if they start getting suspicions, since Eotyrannus showed what an unaligned, ambitious person could do if they got really bored. Well, deception and backstabbing does occasionally happen so no one ever really goes on honesty alone. For you next character, you have a choice: you could make/acquire will-operated implements and gain souls faster or align with a god and start off with some capacity for combat at the cost of gaining souls more slowly.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 23, 2013, 05:13:40 am
((I never said you were pissing off anyone, I'm just saying they'll likely be on their guard around you and may have a hair-trigger if they start getting suspicions, since Eotyrannus showed what an unaligned, ambitious person could do if they got really bored. Well, deception and backstabbing does occasionally happen so no one ever really goes on honesty alone. For you next character, you have a choice: you could make/acquire will-operated implements and gain souls faster or align with a god and start off with some capacity for combat at the cost of gaining souls more slowly.))

Well, ill be aligning with Scarlon.
Then, i know Team Aether is planning to kill me...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 23, 2013, 05:25:52 am
((I honestly doubt Aether would bother seeing we've spend most of my previous PMs talking about the potential future of Perplexicon and getting a list of everything if it comes down to the point where it ends. Seeing as you do intend to use a will-based character, well, I've got a gastorpit-generating sword with two unknown functions. I can apply a control word, a levitation word and a speech word onto it, not sure if it can let you remotely swing it but should be enough for you to levitate the blade near an enemy and gas them with the poison or scout out an area if the weapon is feeling cooperative.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 23, 2013, 05:51:36 am
((I honestly doubt Aether would bother seeing we've spend most of my previous PMs talking about the potential future of Perplexicon and getting a list of everything if it comes down to the point where it ends. Seeing as you do intend to use a will-based character, well, I've got a gastorpit-generating sword with two unknown functions. I can apply a control word, a levitation word and a speech word onto it, not sure if it can let you remotely swing it but should be enough for you to levitate the blade near an enemy and gas them with the poison or scout out an area if the weapon is feeling cooperative.))

Anyways, i have asked this various times now but didnt get answer:

What are the best Scarlon powers?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 23, 2013, 05:59:23 am
((Well, they're all quite useful. Scarlon doesn't really build up on powers but rather provides an arsenal of weaponized douchebaggery.
Powers:
Mask of scarlon (Inherent mind control capacity).
Outer knowledge: Will roll based ability that can grant the user knowledge about a specific person, place or thing.
Faceless: Shifts the Agro of an NPC or Player (If they fail a will roll) onto another NPC, player or object.
))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 23, 2013, 09:38:35 am
What did Eotyrannus do?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 23, 2013, 09:48:14 am
((He got bored, tried to murder someone, failed miserably, used Zentol, perma-killed himself, his target, and a fully-equipped combat specialist who tried to intervene. Said target was  one of the people maintaining the mega-circle.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 23, 2013, 09:54:39 am
((He got bored, tried to murder someone, failed miserably, used Zentol, perma-killed himself, his target, and a fully-equipped combat specialist who tried to intervene. Said target was  one of the people maintaining the mega-circle.))

But, would a single person with 25 or so channeling be able to maintain the circle by himself?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 23, 2013, 09:57:16 am
((Well, the circle can be maintained by a person with 1 channeling and 0 potency. It takes a crapton of pool to set up but as long as at least one creator is alive and has given it permission, the circle is maintained, though it might actually destabilize judging by what happened inside the dimension.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 23, 2013, 12:15:08 pm
Can a person with one pool inscribe a rune that costs three?  I wouldn't think so.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 23, 2013, 12:26:27 pm
Can a person with one pool inscribe a rune that costs three?  I wouldn't think so.

If he gives 1 pool first turn, another second, and another third, it is possible.
And im pretty sure you can do that, seeing how they took various turn in order to make the megacircle.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 23, 2013, 01:28:40 pm
I don't think that is the case, there are some circles take more than one turn to inscribe, but you still have to pay the pool for it up front.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 23, 2013, 01:29:11 pm
Actually, you don't need pool to maintain circles (at least circles that do not require pool to stay active). As long as you help with the drawing, you haven't ordered the circle to deactivate and you haven't died, you are maintaining the circle, even with 0 pool.

However, as piecewise notes on the second post of this thread, the cost for runes and circles is deducted the moment they are completed. So, it doesn't matter if a rune or circle takes 1 turn to draw or 5. The required pool is going to be deducted the moment it is completed. However you can draw a circle, wait for your pool to regenerate, draw a couple of runes on the circle, wait for your pool to regenerate, and so on until the circle is filled with runes. So you (or you and your friends) just need to have enough pool to draw the part of the circle with the highest cost, whether that part is an A, B, C, D or E rune.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 23, 2013, 01:46:26 pm
Actually, you don't need pool to maintain circles (at least circles that do not require pool to stay active). As long as you help with the drawing, you haven't ordered the circle to deactivate and you haven't died, you are maintaining the circle, even with 0 pool.

However, as piecewise notes on the second post of this thread, the cost for runes and circles is deducted the moment they are completed. So, it doesn't matter if a rune or circle takes 1 turn to draw or 5. The required pool is going to be deducted the moment it is completed. However you can draw a circle, wait for your pool to regenerate, draw a couple of runes on the circle, wait for your pool to regenerate, and so on until the circle is filled with runes. So you (or you and your friends) just need to have enough pool to draw the part of the circle with the highest cost, whether that part is an A, B, C, D or E rune.

Thats what i meant. I dont think any single rune needs over 25 pool, right?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 23, 2013, 06:44:34 pm
Actually, you don't need pool to maintain circles (at least circles that do not require pool to stay active).
Wait, what?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 23, 2013, 06:52:13 pm
Actually, you don't need pool to maintain circles (at least circles that do not require pool to stay active).
Wait, what?
What needs clarification? Please make the question more specific.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 23, 2013, 07:01:41 pm
Actually, you don't need pool to maintain circles (at least circles that do not require pool to stay active).
Wait, what?
What needs clarification? Please make the question more specific.
Let me explain what you said in slightly different words:
"You don't need Pool to keep circles active, at least circles that do not require pool to stay active."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 23, 2013, 07:07:17 pm
It works on similar principle to the tattoos. Do you need pool to activate them, or make them? Just make them, you can activate them without expending any pool because the cost was in the creation, not in the manipulation.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 23, 2013, 07:12:10 pm
Actually, you don't need pool to maintain circles (at least circles that do not require pool to stay active).
Wait, what?
What needs clarification? Please make the question more specific.
Let me explain what you said in slightly different words:
"You don't need Pool to keep circles active, at least circles that do not require pool to stay active."
We were talking about the act of maintaining circles in an active state. A better way to say this would be: "One doesn't need pool to draw a circle or to keep it in an active state after it has been activated, unless the circle specifically requires to draw pool from the people who helped draw it to stay active and none of the people that helped draw it have enough." Do you see the difference?

Or even better: "There are two kinds of circles. Those that require pool to stay active and those that don't. You don't need pool to help in drawing and maintaining either of them."
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 23, 2013, 07:27:56 pm
I was pointing out that it was pretty much impossible for your initial statement to be false.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 23, 2013, 07:43:44 pm
I was pointing out that it was pretty much impossible for your initial statement to be false.
That's right. Because it was true. What I say is always true. Except when it is false.

Tautologies CAN provide people with info. They're not inherently meaningless. So there was nothing wrong with what I said.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 23, 2013, 07:47:29 pm
Tautologies aren't terribly helpful unless clarified, which typically makes the tautology pointless.

Besides, it's sometimes fun to point out.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 23, 2013, 08:01:46 pm
Yeah, I admit, I could have worded that better.

You monster, making fun of my tautologies.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 23, 2013, 08:21:16 pm
It's by being made fun of that you learn how to avoid those silly mistakes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 23, 2013, 08:30:00 pm
Every player in Perplexicon is a player in Perplexicon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 23, 2013, 08:37:28 pm
Every player in Perplexicon is a player in Perplexicon.

That's just what they want you to think!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 23, 2013, 10:12:13 pm
Every player in Perplexicon is a violent psychopath, who would kill indiscriminately if killing indiscriminately didn't open them up to being killed discriminately.

In other words, don't kill people because then people will kill you.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 23, 2013, 10:15:10 pm
Man, if everyone followed that a lot of human history would have been significantly more boring.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 23, 2013, 10:28:10 pm
Man, if everyone followed that a lot of human history would have been significantly more boring.
Most people did follow that, though...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 23, 2013, 10:28:41 pm
Man, if everyone followed that a lot of human history would have been significantly more boring.
Most people did follow that, though...
I believe the emphasis here would be placed on 'most.'
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 23, 2013, 11:22:28 pm
Man, if everyone followed that a lot of human history would have been significantly more boring.
Most people did follow that, though...
I believe the emphasis here would be placed on 'most.'
Touche.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 25, 2013, 03:18:41 am
I would like the full word/rune list if you DO discontinue it.

I'm not saying I want you to, mind.
Of course. I'd basically just make the "Perplexicon" folder I have public on Dropbox.


I'll jump in with my own unique suggestion that takes elements from the others.

A few players volunteer to be helpers, and they collect all the actions and put them in a google doc or something.  They add the statuses themselves, to prevent cheating, and entirely handle the simple/mundane turns where people just summon a sword or walk into an area with complex spawn mechanics or something.

They leave all the stuff that is important, vauge, or needing spice to Piecewise.

That would cut down the workload immensely, spreading it betweem many different people, and everyone else would be able to continue on with their game.  The only issue would be the helpers not playing anymore, except maybe as the heroes or something.

...

If this idea gets accepted, despite how much I love playing Perplexicon, I volunteer to be a helper.  I've been hoping to run a copy of this game on another forum anyways, and this would accelerate that plan greatly.



If you do go with lowering the player count, please give the rules out to someone, so they can run a copy (with jumbled words) in a different thread, with mutually exclusive players.  That way people would still be able to play, even though they can't play with so many people.
As much as I'd love to get several people all working on this (and as much as I want to get a small team together and kickstart a rpg system or 2.  And be paid for GMing, etc) I doubt it will really work. Mostly because as soon as some part of the group starts to lag or disappears we're gonna grind to a halt.







((Here is my prototype of a player-managed status list. It currently only lists people in the "Temple Grounds" area who have been recently active.
Locations are bolded and underlined, player and NPC sections are separate for each location, each are under an italic heading.
Character names are listed with player names displayed via mouseover, actions linked to their message, interactions as dotpoints underneath actions.))
Spoiler: Prototype (click to show/hide)

Looks pretty sweet man. Something like that would be very helpful, I think.


Hmm, I've actually wanted to get a list of what all the words mean, just without their corresponding word (a list of all materials, shapes, targeting things, special effects and tattoo locations) as I've wanted to start a Perplexicon derivative here at uni with some friends in the style of the old arena days.

I actually thought about coding some sort of Perplexicon-helper system for me and my friends, but I'm not sure just how best to go about it, just a method of tracking all of the players, their inventories, a way to "easily"(subjective) import a turn, wordlist/runelist auto translate (for the GM obviously) and auto/easy rolling system. Even better an output PW can easily just add the creative flair and kickassery we have come to treasure.

Truth be told, it may also be a bit out of range of my abilities. I tend to aim a little out of my reach.
@PW: If you don't mind it being written in Python, I should be able to at least make a fast-translator.

Hmm, I may have found a fun project.
I wouldn't mind such a thing. I'm sure you could do an automatic translator, though only one that translates the words, not one that actually says what could be made. 


I would help but given my track record with games nowhere near this size I'll be more help as a player.

What if we cut out random encounters entirely and set all NPCs to a single location? This plus the in-post location and status.
Random encounters and npc's aren't really a problem. Mostly because I remember most of them by heart.







Man, things took an odd turn through the rest of these posts eh? Alright, so here's the options as I see it.

1. Through a combination of programs, user tracked data and general help, keep things going as is.

2.Throw on a player cap and then run the world with a smaller number of people. Either lower creature spawn rate to force more PVP or increase mob danger to increase turn over.

3. And here's the one thats a bit odd. See, perplexicon started as a test of a system that would be placed into a different kind of game; a more ER'y style roleplaying game that would revolve around what amounts to magical gang warfare centering around territory control, resource management and research. If you guys wanted to, we could end perplexicon and move on to the game I originally had in mind. It would take a while to set up, but it might prove interesting. Though be warned, magic would work a bit...differently. If you're curious, here's the original "World intro" mini story thing I wrote up for it one night at 3am while on vacation in canada.
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 25, 2013, 03:25:31 am
((I'd personally prefer 1 or 3 since 2 probably can't balance plot advancement with turn over since people will just quickly die with what knowledge they accumulated.))

Spoiler: Full Prototype (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 25, 2013, 06:22:56 am
((I like all options. I'd feel a bit sad seeing Perplexicon end, mostly because I've put a lot of effort in making some game related stuff. But I'd also enjoy the new RTD (which seems very good by the way).
So, all options seem OK to me. Do what you would like the most.

Oh, and if we can choose gangs and recruit in the new RTD (if it happens),
JOIN TEAM <this space is intentionally left blank>!))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 25, 2013, 06:33:39 am
In my opinion first is the best. Also, we will help for sure in what we can.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 25, 2013, 06:58:13 am
1 and 3 seem really awesome
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 25, 2013, 07:02:45 am
Id rather have a few turns of option 1 and then revisit options 2 and 3 if the revised turn formats dont help.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 25, 2013, 07:04:40 am
Option 1, then, 3 if it doesn't work out that well.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 25, 2013, 08:06:52 am
I think no matter what choice we make, we should do option 1 regardless if it makes the legwork less intensive for you Piecewise.

I won't lie though, three has me very intrigued. And humored, as we kind of do that now although the two 'gangs' are at peace with each other for now.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 25, 2013, 08:48:38 am
I'd suggest trying them in order: Try 1, and if that doesn't work go to 2; should that lead to an unsatisfying game, admit that Perplexicon was too popular for its own good and start the new game. Which sounds pretty cool.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 25, 2013, 09:25:21 am
I'd say we bring about a rushed end through option 1? Possibly drop the objective right in front of us, make death permanent, then switch to 3?

I vote 1 then 3, but if it's still a lot of work or you feel like it's going to drag on, accelerate things.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 25, 2013, 09:26:15 am
3 sounds pretty awesome to me and 1 is alright as well, if we could all figure out what exactly we have to post for each action. I'd go with 2 as well if it's just too much work for you though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 25, 2013, 10:54:23 am
I would probably prefer 1, but 3 might be interesting.  Frankly it depends more on how the gameplay of three works- you gave us the setting, but what will we be doing? 

Pre-planned ER-type missions with five-ten-twenty players? 

Players split into the gangs fighting over areas, possibly with a strategy element? 

Just a free-roam type thing like we have now, just with a different setting? 

Ect.  All of those are very different, despite being in the same setting and with the same mechanics.

And how will sciencing work in 3?  Will the gangs all know the words already, or will you still have to figure them out?  Could you share with npc gang members, making your gang stronger thanks to learning the antimagic word or something?

Would 3 change Zentol back into "Lovecraftian dimension rip"?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 25, 2013, 12:16:58 pm
I'll most likely play anything you host, so go with what you like best.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 25, 2013, 12:34:37 pm
I also say we should try 1 then if it doesn't work out go to 3.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 25, 2013, 12:36:20 pm
I'll most likely play anything you host, so go with what you like best.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 25, 2013, 12:44:33 pm
I vote Option 1 and if that ends up not working out; Straight to Option 3.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 25, 2013, 03:11:26 pm
((I usually don't chip in on these discussions because I feel like I've missed my chance but since this concerns not only me but also 30+ others and You Piecewise as a GM I will do my best in telling you my mind.

I'd prefer going with option 1 like many others but only if You want to, no meaning to keep it going if You find it a choir. On the off-chance You really want to do option 3 I suggest a similar yet slightly different way as Tsuchigumo550. By a plot twist everyone will end up in the Arena again only that there is a change in the magic book, a good 25% randomly chosen words, runes and effects are publicly exposed and the objective is in the middle of the gazebo (if possible). Permanent death. Last man standing. Blood for the blood god, DEATH TO THE UNBELIEVERS! *cough*

Anyway, that is just a big if and nothing else.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 25, 2013, 10:08:38 pm
So... you're saying if we do 3, then we should have one big battle right before for fun?

That's an awesome idea!  I'd rather no extra words are revealed though.  But if we end up doing 3, my vote's to have one giant battle too.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 25, 2013, 10:15:02 pm
If we want to end in a huge battle, I'd suggest doing a basic Word/Rune Reveal (say what each word/rune/circle "means," but not how to use it properly) beforehand. Make it more epic.

And have the Other appear as a combatant. Any who survive once it's slain become some sort of legend or whatever in the mythos of the next game, after a turn or two of epilogue.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 25, 2013, 10:35:02 pm
I agree with GWG,
If option 3 is chosen i want everyone teleported to him with a full wordlist so we can have a final showdown.

Make zentol eldritch again or unusable though, i really dont want someone hitting 8 and taking out half of our reinforcements.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 25, 2013, 10:36:37 pm
Hm, point.

Unless someone wanted to defect to the Other...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 25, 2013, 10:38:32 pm
Hm, point.

Unless someone wanted to defect to the Other...
GOOD THING I AM DOING THAT NEXT TURN!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 25, 2013, 10:46:59 pm
Which reminds me: If we do have this Final Battle, the various people who hit 8 Corruption should show up as the Other's minions.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 25, 2013, 10:47:32 pm
I think that was something already to be done honestly, at least that's what I was figuring the 'be back' hint was about.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 25, 2013, 10:59:12 pm
((That's a grand total of one person. Who was incredibly poorly equipped for that matter.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 25, 2013, 11:04:59 pm
You forgot the 3-person one way ticket that resulted when I used non-lethal retaliation and they responded with the zentol rune.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 25, 2013, 11:14:07 pm
Yeah but you and Corsair didn't hit eight corruption. Anyway, you weren't exactly the most dangerous combat unit since you were researching spells rather than killing things and Corsair had a severe speed penalty. Those three still aren't that much of a threat.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 25, 2013, 11:34:27 pm
I would probably prefer 1, but 3 might be interesting.  Frankly it depends more on how the gameplay of three works- you gave us the setting, but what will we be doing? 

Pre-planned ER-type missions with five-ten-twenty players? 

Players split into the gangs fighting over areas, possibly with a strategy element? 

Just a free-roam type thing like we have now, just with a different setting? 

Ect.  All of those are very different, despite being in the same setting and with the same mechanics.

And how will sciencing work in 3?  Will the gangs all know the words already, or will you still have to figure them out?  Could you share with npc gang members, making your gang stronger thanks to learning the antimagic word or something?

Would 3 change Zentol back into "Lovecraftian dimension rip"?
Basically it would be like this:

Magic is a limited resource. Having it makes you extremely dangerous, even if you don't use it, because simply having it in your body increases your stats.

The society this takes place in is basically in rapid decline because it used magic for everything and now there's little left. Kinda Mad Max, but with wizards.

Out of this spawn several groups of the magically inclined who are trying to empower themselves and control the city.

The groups are fairly diverse and are broken up by how they get magic and by how they use it. The starved magi are gluttons who stuff themselves in order to convert their own fat and flesh into magic and some aren't above cannibalism. Bloodskimmers suck magic from living things, using sacrifices to empower themselves. Expect them to be carrying bags of rodents as ammunition, of sorts.  Or the Artificers, remnants of the magical engineers guild, who build arcane machines and weaponry to battle their foes. Or then there's the outer group, what amounts to the police, the Mage Breakers, who have no magical abilities but counter with government issued anti-magic gear.

The actual map would be broken up into a few dozen sectors or areas, each with an important landmark or 3 to hold. Each sector would give the controlling party access to certain things and the territories could be fought over, won and lost.

Combine this with a system of exploring beyond the city to gather magical artifacts, researching, and slowly mastering magics. A much more strategic, open worldy, scorched earth campaign sorta deal. 


Does that make any sense?




Also, I'll throw up the current turn on thursday, since today was pretty damn busy, tomorrow I'm driving cross country and the day after that is my birthday.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 25, 2013, 11:38:51 pm
Yes.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 26, 2013, 12:00:31 am
Sounds interesting, although the inability to accidentally summon a nine foot tall spider made of liquid flame at the start of the game gives me pause.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 26, 2013, 03:33:53 am
I really like the idea of the starved magus. Probably because food-based magic is such an oft-ignored concept.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 03:45:26 am
I really like the idea of the starved magus. Probably because food-based magic is such an oft-ignored concept.
Yeah, me too. I'd probably go wither for a SM (because I can eat the hearts of my enemies) or an Artificer (because it fits with what I've been doing in Perplexicon and because of magical robots).

What troubles me is how will faction combat work (a problem I also have with Perplexicon) since people can (probably) respawn after being killed. Except if there are NPCs fighting in the faction battles along with players and pure player teams only appear in missions. Or if you can somehow barricade or otherwise protect an area. Or maybe the bonuses that you receive when killing or protecting an area is enough. Or if you can only attack in turns between mission or something like that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 26, 2013, 04:02:18 am
I don't think people will be able to respawn there, since I don't see any reason why that would be the case. It doesn't seem like souls are as important there as in Perplexicon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 26, 2013, 04:30:18 am
Yeah, especially considering that while Bloodskimmers primarily power themselves with souls, it would be likely that all magic users have that capability. Hence souls would be lost on death.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 04:38:31 am
((I was referring to the more metagamy sense of respawning, in the sense of rejoining the game with a different character, the same way you do on Perplexicon.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 26, 2013, 04:47:03 am
((In that case it really depends on how similar the magic system is to Perplexicon, measures to restrict metaknowledge flow might have to be used to prevent factions suddenly gaining all the knowledge of their opponents. There are a few possibilities for ensuring this, one option is to have different magic for each faction since they use vastly different power sources, alternatively, a player might be restricted to their initial faction.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 26, 2013, 07:33:23 am
That's actually starting to sound pretty awesome.  I love good post-apoc, I love the intricate magic system, I love the concept of a high level strategy game, with the people actually fighting it out in person, I love good roleplaying, and I love the term "Mad Max with wizards".  Actually, I think I'll sig that last one.

The one thing I don't love is the relative scarcity of magic.  The intricate system's no fun if you only get to play with it twice a week.

I'll switch my vote to go directly to 3, IF magic is common enough with any of those classes to cast a decent spell every other turn or so.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 26, 2013, 07:52:53 am
((I think magic is scarce in terms of the number of people and objects that actually have magical capabilities. I doubt that the players would have much trouble powering their magic seeing as Bloodskimmers have plenty of victims, Starved Magus can access food to replenish bodymass and Artificers seem to create magical systems rather than directly employing it.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 26, 2013, 08:30:10 am
((I think magic is scarce in terms of the number of people and objects that actually have magical capabilities. I doubt that the players would have much trouble powering their magic seeing as Bloodskimmers have plenty of victims, Starved Magus can access food to replenish bodymass and Artificers seem to create magical systems rather than directly employing it.))

Respawning could be a thing if it means a loss in power for your group. I like the idea of Mage Breakers and Artificers myself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 09:01:04 am
Respawning could be a thing if it means a loss in power for your group.
Maybe "respawning" and entering a "gang" requires an "initiation" rite?

Speaking of "gangs," I'd prefer it if the factions weren't just a Mage Eater faction, an Artificer faction, a Bloodskimmer faction, etc, but rather a number of groups which may focus on one kind of magic but can have other kinds in it, and are defined past "We use Magic X!"
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 26, 2013, 09:04:33 am
I think it's more how magic is obtained than what's used.

For instance-
I think a Starved Magi would be able to convert fat into a fireball, getting thinner in the process.
A Bloodskimmer could throw a mouse or two and sacrifice it on the fly, turning mice into a fireball
An Artificer could build a bigass fireball cannon
A Mage Breaker could have a flamethrower-like gun. But with fireballs. If they have a similar system, who knows.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 09:13:11 am
Same idea--there should be more than magical source tying the factions together.

And I'd imagine that there is differing methodology betwixt the methods.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 09:49:30 am
((They're gangs. Gangs have gang colours, methods, music, names. They're not government sanctioned, they're not in it for the science. They're packs of humans and to be part of the pack you have to obay its rituals. Just like you wouldn't expect to see a stereotypical Italian mobster without a suit and a funny accent, you can't see those mages follow different methodologies and continue to be part of the group, because anything different would set them as the enemy.

I dunno, that's the way I see it anyway. Seems natural to me. And there are lots of real life examples.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 09:58:17 am
((Still, while gangs that get together because they use the same kind of magic are possible, they wouldn't be the only kind.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 26, 2013, 10:26:52 am
((It probably is the most popular due to either efficiency or ease of use))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 10:41:59 am
((Tell me, how many gangs IRL are formed because they all use Glock pistols?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on June 26, 2013, 11:11:17 am
((Tell me, how many gangs IRL are formed because they all use Glock pistols?))
((I think this is slightly different, with rituals and stuff.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 11:19:22 am
((From the sounds of it, the different kinds of magic would mostly have different personal rituals. To continue the metaphor, everyone in a gang might use Glocks so they can all help each other when they break down and to help new members learn, but the gang wouldn't be formed because of it, more than one might use Glocks, and if someone who preferred a Ruger wanted to join that wouldn't disqualify him.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 11:32:00 am
((Yes, but look at the artificers. They are the closest real world analogy. Industrial workers. Once the economy dried up, and businesses started to shut down due to lack of money magic, they turned their talents to crime to make due, just like it happens in real life whenever an economy collapses. Perhaps the other mages and the ways they empower themselves somehow fit into their lifestyle before the collapse. Perhaps SM were middle to upper class with lots of access to food and stuff, but not enough money to pay for magic and BS are lower classes, left to use mice and other vermin that frequent their shacks in the hopes of attaining power. The MB will be something like a new middle class emerging to replace the old and fill a power vacuum, aiding in the restructuring of the society, and a kind of mercenary police. Overtime as magic got even more scarce and things got more or less stable, the origins of those practices were forgotten and only the rituals remained.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 11:41:12 am
((It's possible, but again, that wouldn't be the only origin for gangs. In any case, it's also a bit dull if
there's just one Artificer's Gang and one Mage Eater gang, and that's it. Rival gangs of artificers, plus some other artificers working with Mage Eaters and other groups, plus some gangs formed purely for non-magic-related reasons made of two or three different kinds of mages, would be much more interesting.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 26, 2013, 01:16:44 pm
Let me answer  a few questions before I start driving this morning.

1. The exclusive use of one type of magic attainment style and of more focused magic styles is the result of cultural influences in the game. The starved magi are rather fanatical, something like the self flagellation groups from the middle ages. They believe their magic is the only "pure" kind and that their self sacrifice is to keep society intact. Bloodskimmers believe in a sort of perverted "Survival of the fittest". They consider themselves to be the new alpha predators who feed on lesser animals and men; that they live by right of superiority and might. etc. There's backstory behind each and it's more then just that particular style that binds them; rather that style is a result of the greater things that bind them.

2.However, it is entirely possible for players to start their own gangs where they mix different methods or even develop their own. The only downside would be that the other gangs are more established; they have npc members, hang outs, resources,knowledge, all that sort of stuff. So while it would be completely possible for a group of players to branch off and create their own gang, gather npc units, amass knowledge and give the others a run for their money, it would be more difficult.

3.Respawning wouldn't really be a thing to worry about. For one, you begin unaffiliated and can live your life as a lone wolf or join a gang or create your own or hell, start a cafe and sell bagels if you want. Secondly, magical knowledge is unique to the character. Dying means losing that knowledge. And, although you can write down that knowledge or teach it to others, it takes time to learn. So it's not like raiding someplace would be impossible because an endless supply of meat shields would keep spawning in some back room somewhere.

4. I'm still working on how magic would work, mostly because I would be creating a new, more holistic system designed around discovery via experimentation rather then being given a list of words and just combining them. That and working on making it a deterministic system yet still one that feels "magical".
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 01:20:41 pm
((1 makes the all-one-group gangs make more sense. Still, piecewise, a few questions:

1. Will there be more than one gang of each kind?
2. Will there be NPC gangs composed of a couple kinds of mages?
3. Will the gangs include a few non-type mages (likely artificers or others who can make cool toys for the main boys)?
4. Will NPCs be able to join PC gangs?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 02:08:09 pm
((Sounds good.

Oh and GWG I can make an educated guess that the answers to 1 is no (or at least they won't be very strong) and 2 and 4 have already been answered. And for 3 artificers are mages, they just prefer to focus their magic through objects. They aren't a profession, they are a faction. Although I guess you could train under them to gain knowledge and then defect and start selling your services. Or maybe they trade their services too.))

Edit: got the numbers wrong somehow.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 26, 2013, 02:21:06 pm
I'd automatically try for create-a-gang because why not
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 02:37:38 pm
((Sounds good.

Oh and GWG I can make an educated guess that the answers to 1 is no (or at least they won't be very strong) and 2 and 4 have already been answered. And for 3 artificers are mages, they just prefer to focus their magic through objects. They aren't a profession, they are a faction. Although I guess you could train under them to gain knowledge and then defect and start selling your services. Or maybe they trade their services too.))

Edit: got the numbers wrong somehow.))
((It was pretty vague; I read it as possibly being that these were tendencies. And my question is: Are there no artificers willing to help non-artificers, or is every single faction too dumb to let anyone not of the "right" kind of mage in?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 02:49:46 pm
((It's not the kind of mage that matters , the way I understand it. There are no kind of mages, just people who can use magic. What matters is knowledge. Would you be able to learn how to use magic like an artificer without them to teach you? Will the other, apparently fanatical groups accept you? If you learnt from the artificers and then defected, would they leave you unpunished?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 02:53:15 pm
((Since it's possible to start new gangs, and since there are at least as many unaffiliated people as PCs, evidently not very hard.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 03:07:20 pm
((Starting a new gang would mean going without a magical source which would mean that your stats will suffer, you won't be able to do more than basic magic, your pool will replenish slowly, if at all, and you'll have to use either time consuming research or undertake dangerous missions to expand that knowledge. And you'd also have to hide from the other more powerful people and factions. And you won't have much luck getting NPCs to join you looking weak like that. And magic is rare. And knowledge is akin to a character stat. It takes time to gain it. You can't just read a spell off a book and cast it like that unless it's really simple.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 26, 2013, 03:15:47 pm
Not gonna lie, if we do this, first character is going to be a full non-magical "I AM THE LAW" kind of character. Society lived before magic, it will live after, brought either by a closed fist or an open palm. If that isn't a group already(I'm pretty sure that basically describes Mage Breakers), well then I got a group to make it seems. Figured I'd shoot that out there for novelty sake.

As for the whole setting, the more and more I hear about it the more interested I become, it seems to have a lot of forward direction and ways it can twist and turn. For the type of gangs, they seem fine to me. Guys who use themselves as a source of energy, guys who use others, guys who use science to do such, and another group who sounds like they reject it.

I'm interested in seeing how the 'magical knowledge is an in character thing' will be done.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 26, 2013, 03:31:56 pm
Yeah, the more it's discussed, the more it seems like Option 3 is the best option.

Also, I think the whole in-character part of magic means that magic is personal and innate by its nature, part of one's being. So it's not exactly a matter of reciting the correct words as much as it is a matter of understanding them in-character, how to use them without exploding your own head.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 03:47:16 pm
((Starting a new gang would mean going without a magical source which would mean that your stats will suffer, you won't be able to do more than basic magic, your pool will replenish slowly, if at all, and you'll have to use either time consuming research or undertake dangerous missions to expand that knowledge. And you'd also have to hide from the other more powerful people and factions. And you won't have much luck getting NPCs to join you looking weak like that. And magic is rare. And knowledge is akin to a character stat. It takes time to gain it. You can't just read a spell off a book and cast it like that unless it's really simple.))
((Judging from the way piecewise described it, if you know magic you're good and don't need the group to stay in contact with your "source". So your point isn't that...right. Some of it's good, but that is basically saying that small gangs will be at a disadvantage--and not even enough that they don't exist.))

((But all of this is basically us trying to guess what's in piecewise's head.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 26, 2013, 08:19:37 pm
[snip]"I AM THE LAW" [snip]
Now I just want to Judge Dredd everything EVERYTHING. Also option 3 is fast outstripping option 1 (although implementing option 1 in option 3 would be a good idea), secondly what er "induces" the magical power to be generated when a specific action is completed? ie WHY does sacrificing small animals, converting body mass or making arcane machines focus the energy? I ask because I would like to know if/how and under what conditions players could create their own sources and what governs those sources.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 26, 2013, 08:22:40 pm
[snip]"I AM THE LAW" [snip]
Now I just want to Judge Dredd everything EVERYTHING.
Entirely what I was going for. Care to join in on that crazy scheme? WE SHALL BRING JUSTICE TO THIS LAWLESS AND DECADENT CITY!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 26, 2013, 08:48:32 pm
Mage Breakers special bloodskimmer taskforce?

Judge dredd meets highlander?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 26, 2013, 08:49:59 pm
I do believe that I would try the "Spiritual Vampire"-esque Gang because they seem rather Interesting
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 08:50:12 pm
Hm, here's an interesting question...

Can people learn and even combine different forms of magic?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 26, 2013, 08:55:05 pm
What er "induces" the magical power to be generated when a specific action is completed? ie WHY does sacrificing small animals, converting body mass or making arcane machines focus the energy? I ask because I would like to know if/how and under what conditions players could create their own sources and what governs those sources.
I think that would be the kind of stuff you're meant to research or at least think for yourself, since that knowledge gives you clues to the answer to the underlying question of "What is magic?". And even a clue in that direction, if magic works like I think it works in this setting, can give you much power.
Hm, here's an interesting question...

Can people learn and even combine different forms of magic?
Quite possible. Piecewise has hinted to a more free form magic that doesn't restrict you to make set choices, since he has talked of discovering new systems, which implies the ability to at least change systems. Once again your limit is probably knowledge, knowing how to do it.

Oh, and BE PREPARED TO BE CRUSHED BY OUR MAGICAL ROBOTS HUMAN WEAKLINGS! ONLY WE SHALL RULE THE CITY AND OBTAIN ALL KNOWLEDGE!
(Haven't decided on which gang to join yet, if any, but I though it would be fun to join the taunting.)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 26, 2013, 09:06:00 pm
((From the sounds of it, you'd probably need to be an Artificer.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 26, 2013, 10:37:41 pm
Or you could run this and a low player count Perplexicon arena reboot

kidding


Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on June 27, 2013, 03:15:25 am
[snip]"I AM THE LAW" [snip]
Now I just want to Judge Dredd everything EVERYTHING.
Entirely what I was going for. Care to join in on that crazy scheme? WE SHALL BRING JUSTICE TO THIS LAWLESS AND DECADENT CITY!
Count me in.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 27, 2013, 03:24:50 am
Or you could run this and a low player count Perplexicon arena reboot

kidding


Or I could just run Poison. Since that's more complete then the other game. And it's Perpexicon-ish. Perplexicon crossed with Fear and Loathing in las vegas.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 03:40:14 am
I'll support that if option 1 doesn't work out.

Are we allowed to grind off a bit of an eldritch abomination with a cheese-grater and get high off of it?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 27, 2013, 04:26:26 am
Maybe add the system from Poison as a supplementary form of magic with its own gang to the new system?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 27, 2013, 04:30:18 am
I believe i shall watch that movie now so i know just what you mean
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 04:33:08 am
I believe i shall watch that movie now so i know just what you mean
Basically, in PW's Poison system, you grind up random shit, get so high off of the random shit that you enter eldritch dimensions, trip balls in order to perform magic, get stuff from said dimensions and then either keep, sell or grind & snort what you find.

It's basically LSD made out of Perplexicon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 27, 2013, 04:37:34 am
Oh god i want in
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Eotyrannus on June 27, 2013, 04:38:29 am
Oh god i want in
+1
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 05:35:03 am
Poison... is it about some guys who get poisoned and have to find the antidote before it's too late? Or maybe some kind of assassin? Or an alchemist? Or a poisoned apple? Or a living cloud of poison? Or people living in a post apocalyptic world where everything is poison? Or one of the players poisons the well and the others lynch him, Mafia style? Or a game about poisonous animals? Or a game where fear, doubt and hate poison/have poisoned your soul? Or... Okay, I'll stop guessing now.
Well, it's a bit complex, but I pitched it to a friend as "It's a game about grinding up your kitchen counter, your gold fish and a tin can and then smoking the powder and being whisked off to various nightmare worlds where you then do hits of Acid to summon clouds of homicidal bees. And then you can sell what you find in the nightmare world at the pawn shop in order to pay your rent for the month; assuming the nightmares don't follow you back out."

Sort of a "STALKER" meets "Fear and Loathing." sorta thing with a modular drug making system designed to let you turn anything you want into a drug with varying supernatural effects.

You know, same old same old.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 27, 2013, 06:11:16 am
Oh god i want in
+1
-1.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 27, 2013, 07:52:23 am
That works too!  The mix and match effect system (magic, drugs, whatever) was just a lot of fun to run with.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 08:22:05 am
piecewise, you never did definitively answer my questions about "one gang one kind of magic" or "one kind of magic one gang" definitively. All you've said for certain is that PCs can form gangs that go against that pattern...and you didn't even say if NPCs could join them...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 27, 2013, 08:30:10 am
He did say NPCs can join PC gangs.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 09:11:14 am
He did say NPCs can join PC gangs.
Missed that.
Still leaves the issue of the starting gangs. I'd be disappointed if there was only a "Mage Eater" gang, an "Artificer" gang, a "Bloatmage" gang, etc. At the very least, a couple of each, and perhaps some assorted non-type mages scattered about within.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 27, 2013, 09:25:33 am
Happy Birthday, Piecewise!  Thanks for all your awesome RTDs!


Secondly, magical knowledge is unique to the character. Dying means losing that knowledge. And, although you can write down that knowledge or teach it to others, it takes time to learn.

How would you even do this?  By just saying "Your character doesn't know this spell" when a player says to do something with a new char?


4. I'm still working on how magic would work, mostly because I would be creating a new, more holistic system designed around discovery via experimentation rather then being given a list of words and just combining them. That and working on making it a deterministic system yet still one that feels "magical".

What's this?  I thought you said that Perplexicon was just a test for the magic system, so we'd be using the same thing in this new game.  Why would you have to create a new system?

Exactly how would it change?  What would be different

For now, that switches my vote back to 1.  I like the current magic system.


Beh.  Since you said people collecting info for you is useful, here's all the votes.  I left out ambiguous "3 is sounding pretty awesome"- this is pretty much just the stuff that says "I want x".  Also, I'm not sure if the talk to play Poison was serious.
*Fairly ambiguous


@Everyone else

If we do go with 3, why don't we all start our own PC-only gang?  Everyone joins.  Sure, it'd be more difficult, but we wouldn't have any NPC's ruling over us or anything.  Plus we'd be able to form the ideal mixture of the various magic styles without having to work around the pre-existing gangs'... stylism?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 27, 2013, 09:32:34 am

If we do go with 3, why don't we all start our own PC-only gang?  Everyone joins.  Sure, it'd be more difficult, but we wouldn't have any NPC's ruling over us or anything.  Plus we'd be able to form the ideal mixture of the various magic styles without having to work around the pre-existing gangs'... stylism?

I felt quire sure many of us would go for that. I'd be in.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 09:38:51 am
That would be interesting, especially if Mage Breaker equipment is compatible with Artificer enchantments.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 09:42:49 am
Happy Birthday, Piecewise!  Thanks for all your awesome RTDs!
It's piecewise's birthday?
Happy birthday!

(Oh, and you left me out. Mine was basically "Try 1 then go for others".)

If we do go with 3, why don't we all start our own PC-only gang?  Everyone joins.  Sure, it'd be more difficult, but we wouldn't have any NPC's ruling over us or anything.  Plus we'd be able to form the ideal mixture of the various magic styles without having to work around the pre-existing gangs'... stylism?
I felt quire sure many of us would go for that. I'd be in.
Agreed. We will make the Aether Gang.
(Aether gets the name because it was first.)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 27, 2013, 10:05:58 am
Also, I'll throw up the current turn on thursday, since today was pretty damn busy, tomorrow I'm driving cross country and the day after that is my birthday.

And no, not the Aether gang.  Nobody wants to send the wrong message... The Zentol gang would be better.   Or just Zentol.

And everyone wears demonic equipment and speaks in Faust's voice when active ;p

Edit: Even better idea: if 3 uses a non-word system, Piecewise gives us the meaning of all the perplexicon words and we speak that language as a code.

Example:
"Cycallozozion (Enemy?) Halthel Halthel Halthel!" Three enemy men where I am staring!
"Halthel, Shael Gastorpit." Man, your breath stinks.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 10:13:34 am
Zentol is so limited.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 27, 2013, 10:18:43 am
Happy Birthday Piecewise!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on June 27, 2013, 11:02:09 am
Happy birthday, PW!

I agree with the Zentol gang.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 11:04:34 am
Happy birthday, PW!

I agree with the Zentol gang.
Ditto, on both sentiments.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 27, 2013, 01:48:53 pm
Happy B-day!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 27, 2013, 03:13:33 pm
Edit: Even better idea: if 3 uses a non-word system, Piecewise gives us the meaning of all the perplexicon words and we speak that language as a code.

Example:
"Cycallozozion (Enemy?) Halthel Halthel Halthel!" Three enemy men where I am staring!
"Halthel, Shael Gastorpit." Man, your breath stinks.
I think I mentioned I had the idea of doing this, but was worried about how I wouldn't be able to prevent the spell effects from coming about. If we use a different system however, then that doesn't matter, thus this becomes valid! Yes!

This has my vote, and if you guys will take a "I AM THE LAW" kind of character in the gang then you got this unmagical stick swinger at your back.

I say 'no' to Aether gang though, has to be something... Different. Something unpartial. Zentol doesn't sound too bad, but sounds, eh, kinda flat. Needs some flair in my opinion. Zentol's/lian Zymurgy? Zentol's/lian Zombies? Zentol's/lian 'Zerkers?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on June 27, 2013, 03:20:43 pm
Here's the much overdue post. I am almost certain I missed someone somewhere.

Hmmph im a idiot. Oh well atleast here i can try to make something helpful.

Say as many of the words i PMed you before as i can, then go back and dont let them get into the basement. (Fight them both with whatever i get if its good, else continue to run away though any exit that isnt the same as they re coming off from)

OOC: As i said, IM NOT DEAD YET!!!

Also, what does the Flux Power Become Mercury mean? I can transform myself onto mercury at any time?
I can't find the old pm. At least not all of it. So we'll just have you run over and block the stairway down for now. Not exactly sure thats a great idea considering you have a stick and the other guy has blood forged weapons of the gods...but hey, your funeral.


magickery and self empowerment.
Well the fire we can handle
[pot:2+1]
Well, at least we could try it. But that other thing, thats a problem. If you remember, the buildings in this village are literally carved into the face of the mountain; like so
Spoiler (click to show/hide)
, along the switchback path. So there's no real getting around them or behind them.

Not that it matters. You should check to see how long it's been since that thing has moved. I think it may be gone, if you catch my drift.


"Oh come on you"*grabs Mr mace fists*"He went this way"
Lead Mr Mace fists to the courtyard, stay in the anti-magic zone
You grab Mr.macefists and lead him down stairs. You're about to head out toward the court yard when you see mr.ironrod standing on the stairs down toward the basement.

"Oh, there you are. Well, this makes things easier."

You push Mr.macefists towards him.

"Go get'em!"



((Sarzael, the "mercury thing" means when you get a natural roll of 5 on speed or dodge, you turn to mercury for that action.))
"Hmm, I must have said that wrong."
Try that spell again.  Then (even if it fails) go upstairs and ask the Lore-Monk a question.

((Are summoning circles any circle that summons something or just particular circles?))
It's a particular set of circles. I think you can probably guess which. (Hint, it's the first 5)

[pot:1]
[end:2]
Your right leg tears itself free and hops away. You collapse in place, cursing the mischievous gods and their sarcastic dice.

Attempt to get it off me. Then attempt to pin it to the ground and break off one of it's remaining limbs and stab it to death with it.

[Spd:3+2]
[Gs spd: 6]
The Gloomstrider, rather perturbed about the fact that you just literally sucked the life out of one of it's limbs, decides it would no longer like to fuck with you. It leaps off and skitters away, up a tree and into the darkness.

"GET BACK HERE AN LET ME SUCK YOUR SOUL!"


"I... don't think I'll be trying that again any time soon. I wonder if there's a way to teleport with circles..?"
Rune Materials Science!
B20, B22, B23, and B24.
[pot:3,4,3,4,+1 all]
Wood, cement, glass and magma. The last one melts/burns all the rest. Convenient.



Try again to make that tattoo! It's got to work this time!
I can't find your previous pm. Or a current one. Remember, always resend or restate words. I usually have 2-3 pages worth of pms and between 30 and 60 thread posts per turn, so shit gets lost if you don't.


Go out in search of mobs to murder for delicious points. Don't stop until one is found. If there are obstacles, go around them. The direction doesn't matter at all. If mobs are found or I am attacked, strike back by forming orbiting steel spheres into daggers and send them flying into presumably vital organs or faces with willpower.

Hmmm...well, lets say you get on out to...the forest! And....The pillars of the sky area. And lets roll up an encounter...


You encounter a Water Bear! It's a bear! Made of water! You doubt that metal orbs will effect it!

OH DEAR.


Look at surroundings
Try to find my way back to the shipyard, then back to the forest.
Look for something to kill inside forest.
WORDS

Heh, you make it through exactly two areas before being confronted with something. It's a Seaside Stalker A velociraptor crossed with a lobster/krill. About the size of a man, but hunched and covered in dark blue carapace. Runs on 8 skittering legs and the entire front of its body is covered in stabbing, mantis like legs.

[pot:2+1]
You summon  tiny crystal torso. Well...alright! Thats a thing, I guess.


Silica walks back to the edge of the anti-magic area she was previously in.
If Corsair is with her, Silica places her right palm on him and says <words> before giving him the vacuum gun.

"A final, highly dangerous, highly experimental piece. Aim this as far away as possible and use only when other options fail. By the way, when you have time, can you please test the energy blade's trigger while aiming away from everyone? I still need some data on that unit."

Then, regardless of whether Corsair followed her or not, Silica walks into the anti-magic zone and continues walking to the area with the monks in it.


Spoiler: Silica's Catalogue (click to show/hide)

Corsair isn't with ya, silly. He's over there, goading two people into a fight to the death. Not that they really need much help; they seem very willing to do it all on their own. Oh well, you can give him the cannon in passing, at least. You hand it off as you head up stairs to the monks.




It was Vakothu, but he died, so you're out now. Too bad. I really wanted to see what that thing was going to do. You think it was the Other or just a gatekeeper?

Disregard my PM. Go to Sarzael and cast Zorhalth at him. Repeatedly. After the battle, make my way to the barman and get a soul container and then go to the sea path. Keep casting Zorhalth along the way so as to farm god favor.

((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))

[Well, seems Corsair doesn't wanna talk, so I'll get to my action.]

"Ally Aldit, glad to see you're well, and good timing! You get to see me SMITE THIS MAN FOR HIS IMPUDENCE!" Jarvis jabbed a finger towards the hooded man who had assaulted Aldit. Seeing the small man wishing to say some words outside the anti-magic field, he moves so and allows him to. Whatever the result of Aldit's words, the man will nod. "I thank you for your words, staunch ally. BUT NOW I MUST TURN THIS PUNY EXCUSE FOR A MAN INTO MUSH! YOUR TREACHERY IS AT AN END!" Jarvis shouted as he charged the man who had assaulted Aldit, going for a kicking frenzy from the looks of it.
[xan spd:5+2]
[sar spd: 5+1]
[xan dex:5+1]
[Xan str:5+2]
[sar spd:4+1+1]
Jarvis, on seeing his new, bitter rival, proceeds to leap up on the banister and do a spinning roundhouse kick into Mr.ironrod's skull, putting the point of his boot straight into the man's temple.  Sarassh's head bursts  and sprays across the stairs. Unfortunately for jarvis, it bursts into silvery metallic droplets that then flow back across the ground into Sarassh's body as he  reforms, changing from mercury back into flesh.

Doc Oct runs in just in time to watch a molten Sarassh slither down the stairs toward the basement.

"Well...thats a thing."

Ah. So were all at the courtyard?

QUickly, do things!
[pot:5]
A massive aura of distortion dust explodes around you. You grin like a maniac and immediately charge toward the other person who just got punted out of the land of booze and death.

[nahere aware:5-1]
Nahere notices you coming!
[nahere spd:4+1]
[spd:5]
He runs in the exact opposite direction of you and manages to stay just ahead of you. Your aura fades after a bit.


Did you up the quality of your descriptions?  They feel like they came straight out of a MUD/text adventure now- nice.


Hmmm... oh, let's try the smoke.  Probably something interesting there.


Head west to the smoke.
Oh, I have a big list of descriptions for each area. But I rarely post them after someone initially enters. I can start posting them for every person when they enter a new area, if everyone would like.

Someone has made camp here just off the path.
A fire pit, mostly burnt down but still smoldering, and a pile of branches for fuel sit next to an adhoc bed of leaves and moss.
The bones of some creature you don't recognize lay near the fire, most of the meat picked off them.
Just beyond the camp the path splits again, one branch going south and the other continuing West.
The south path heads off into a cluster of trees so closely grown together that you can not see what awaits you. However, a rather sickeningly sweet smell is coming from that direction.
The West path looks like it passes by an enormous stone or overturned tree, you cannot tell from here.

There's a man with a shaved head and a long black coat digging around in the undergrowth a few feet away.

"Dang-nam-mit!"
"Maybe I should try something similar to my original approch, why not! Why? I don't even know! Seems like a scienc-y idea!"

WORDS!

((New, not-real words are fun, also @PW, I know this game is a huge strain on your brain-cage, but I had some more turn in there... But a huge thanks for the magic advice!))
(I'm gonna assume you meant "Appear in hand" rather then "Mark what you're touching")

[pot:6+1]
Your science victim rapidly pales, grows thinner and more haggard and then collapses to the ground with a sound like the last drops of liquid in a glass being sucked through a straw.

[pot:5+1]
Well, that circle costs 2 points to inscribe so you get the A, B and C parts done but not the E. This one also doesn't work with only one of them.

"Dammit."
Say WORLD ENDING WORDS.
ZENTOL DOES NOT CARE ABOUT YOUR WISHES!

But it does fix the fact that you're slow and weak. It does this via tearing your limbs off and replacing them.

Assumning wrist is slit, run outside and yell 'Rothon'  pointing hands in a random non person direction. Also not at myself. then say 'Cainthalsaz', same conditions apply.
[pot:5,5]
Well, thats electricity and arcane energy, but I'm not really sure what you're talking about with the wrists.

Now that I'm actually figuring out what to cast, I don't really know what to do with my massive pool... :P

Walk outside the temple and say words.  All of them.  Wear the results. EDIT: Also test the properties of my new body.  Do I still need to breath?  Do I tire?  Is my flesh more resilient than normal?  Do I bleed? Ect.    Then go grab the light crossbow from Empiricist, and finally wander down the cliff path away from the temple.

Empiricist, is there any decent weapon you'd like tested/would just give away?  Could I have it?  My first stat point will be going into dex, so I'll have a +1 to dex rolls shortly.

Piecewise, What does otherflesh look like?  I've pretty much been imagining it as Synthflesh.
(Otherflesh is pretty much solid black, but otherwise rather normal looking. Might sprout the occasional eye that appears and then vanishes. Or a little mouth that opens and snaps a few times before sinking back in.)
[pot:4+1,3+1,2+1]
One clockwork force field helmet
single use left hand fungus.
phantom image of...something?

Crossbow gotten.

Village homes traveled to.

Flesh: No advantages beyond simply being better then the original flesh; if only enough to make you average.



"Well, that was pathetic. I almost feel disappointed."

Zorhalth
[spd:6+1]
[am spd:3]
[pot:3+1]
You conjure plume of flame directly on the space the mantis occupies.
[am end:2]
It swells up and bursts like a popcorn kernel.

You gain a point.


Hmm. This could be interesting.
Say Zzers Harialltontal Adamenstiar Jubhal. Wonder if there is a word for horn or horns.
Meatshield? Meatshield. Also, would a horse let me get around faster? I figure that a horse is naturally faster than a human over long distances, so will travel be affected by my new mount? Assuming it succeeds, of course.
(Yeah, thats probably how it will work, just lower the chance of being attacked.)
[pot:4+1]
You successfully make a diamond horse statue. Oh good.



"Kill count, +1. Now, to the mausoleum!"

To the Mausoleum! Be on guard for traps.


You cross the field of blades and stop in front of the Grand Mausoleum.
The great stone building is obviously ancient and is completely coated in moss and vines, save for small patches of visible stone.
The iron doors that bar its entrance are heavily rusted, but you think you could open them, if you tried.


I cut my palm over Flux's basin, then head outside the building and say words, making sure I'm closest to Jarvis when I say them.
You get flux'd up but you can't use your words on jarvis, since he's still in the building and words don't seem to work 'round these parts.


Kin attempts to scratch the rune B9 with his free hand from his memory to the side of the tree.
You manage to carve the...well, you know, in the tree. The black hands tear the tree apart moments later and leave you with nothing but a few splinters and a new tattoo somehow burnt into your crystal, electric body.


Hit the lizard creature with a sporebomb in the face, then order my minions to spring in and melee it, while willing fungus to take root in it's lungs and consume it. If those don't work, will fungus to grow from the ground and block it's movement. If either of my minions is killed, will another one to form behind the lizard. Also jump around a lot, to make hitting em difficult.
[spd:2+3]
[basilisk spd:4]
Well...you assault the lizard with a barrage of fungi projectiles and minions. It goes great....except for the fact that they all seem to dissolve into ashen masses before ever coming close to the lizard itself. The Lizard swells like a frog about to croak.


Words.

Wait, thats three words. You only have 2 pool?


((Potency boosting words! Yeah baby! Doctor Octogonapus: Now with only a 3% chance of spell failure when not using fire!))
((OMG! Check QT, I'm making an offer to get that word!))

"OK... it seems safe... despite it's appearance."
Repeat the words I used last turn. After moving further away from the tiger a bit.

I can't find the words. Not in my inbox, not in the thread. But then again my internet is screwing up right now so that might be on my end.




Statuses
https://www.dropbox.com/s/oxnnyehiamt9fsa/New%20perplexicon%20characters.txt?m




Now to look at all the rest of the talking going on here.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on June 27, 2013, 03:30:02 pm
"Hello, stranger!  What can you tell me about these parts?"

Talk to the man.  If he attacks me, mentally dominate him and force him to kill himself.  If he acts weird or doesn't respond, go west.

Spoiler: Stats (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on June 27, 2013, 03:49:38 pm
Despite considering that perhaps a fight with a giant Tardigrade might be more worthwhile, Tod-4 still psyches himself up for the encounter.

"~Noble-creature-YOU-SHALL-BE-MY-FOE-TODAY!~"

Say Zeusha Kenthablaw Shaazeshelial while concentrating upon the Water Bear, imagining it as a wooden creature instead.

Spoiler: Tod-4 Status Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 27, 2013, 03:56:46 pm
"C'mere you!"

Me and the lizard charge in and attack!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 27, 2013, 04:10:03 pm
[Weird, I get a +1 to attacking from Blastel? Awesome! What exactly does it apply to, just strength?]

[TEMPLE STAIRS]

"What." The large man with the funny plateaued hair simply asked nobody in particular as he saw his strike, otherwise the PEAK OF PERFECTION, fail. Because his opponent turned into mercury. A normal man would of been weirded out and wondered if he was seeing things. Jarvis? He shouted with a mixture of rage and joy (Possibly the only way he shouts, actually). "YES! A FOE WORTHY OF MY STRENGTH, WITH SLIPPERY TALENTS OF AVOIDANCE! FIGHT LIKE A TRUE MAN AND DIE BY MY FISTS, CHEAP STRIKER OF THE STEEL STAFF! YOU SHAN'T AVOID ME LONG, PROVE THIS FIGHT TO BE PROPERLY CHALLENGING AND YOUR DEATH SHALL BE MOST SWIFT! PREPARE TO SUFFER FOR YOUR CONTINUED IMPUDENCE!"

The large man with the metal, spiked knuckle fists and pointy metal boots charged after Sarassh, this time going for a mixture of both punches and kicks!


Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: ArchAIngel on June 27, 2013, 04:39:45 pm
Hrmph. Irritating.
Touch it, and say Hobitaeaod Dorbaelo. If that does not work, say Dorbaelo Hobitaeaod, also while touching it.
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dansmithers on June 27, 2013, 04:44:08 pm
Try to use my new arms to EAT SOMEONE'S LEGS OFF.Because really, what else do you do with OtherFlesh arms.
Repeat previous action, hope to become more all-powerful.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Saurinae on June 27, 2013, 04:46:09 pm
Awww. Well then..
Head off to the Carved Boulders. If I do not run into anything head off into the spooky looking area.

Spoiler: Stat Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on June 27, 2013, 04:57:44 pm
Damn it, why do my limbs never want to stay attached…
Pick up the pieces of the fourth wall, then say PM words, and do PM stuff.
((Would writing in the air with blood work, or will blood summoning only take effect on a solid surface?))
((Are those the only 5 runes it works on, or are there more I don't know yet?))

Spoiler: Stats (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on June 27, 2013, 04:59:13 pm
"Uh... right. I'll leave you guys to it then... You seem to have it handled."
((Damn that guys is really lucky.))

Go to the bartender in the village and get a silver soul flask. Create a handgun (PM). Assuming handgun creation is successful, equip it and fire it in the air a few times to farm god favor. Obsesive compulsive screaming of "yeehaw" while shooting optional (http://youtu.be/EUTqW32gx9k). ((Hope I don't hit a storm roc...))

I think my speed tattoo should be +2. If not, say so.

Also, the way I understand we're doing this now is we write our stats and you just notify us of any changes and someone also keeps track of all the action posts and gives them to you when you do a turn?


Spoiler: Stats (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 27, 2013, 05:07:19 pm
find and defend derm, also say words

Spoiler: stats (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 05:11:03 pm
Zentol's/lian Zymurgy?
Not familiar with that word. Perplexicon word?

Remind myself to post again  when I'm feeling less tired.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 27, 2013, 05:14:32 pm
Means the study of fermentation, mostly for alcohol. ...I was at a lack of 'z' words...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on June 27, 2013, 05:31:04 pm
"Hey! That was uncalled for."
Fly up and dodge any ranged attacks. Say words while imagining an arm cannon that fires vacuum blasts:
"Clo-caltel Zothelthcaon Baltaellsheral Zorhaltoran!"
If spell works, fire at Derm, if not fly down to the village.


Spoiler: Stat Sheet (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on June 27, 2013, 06:27:18 pm
Did I post a turn? I can't remember if I did or not. If I didn't, I'm probably why you thought you missed a guy.

Zerthel Orshaod Gonteli 

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 06:50:35 pm
Words.

Spoiler: Stephen S. Blackpool (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 27, 2013, 06:53:36 pm
((I hope those of you who have not posted your sheet have included it in your pm's))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 07:35:32 pm
((Oh. Adding.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on June 27, 2013, 07:55:56 pm
"Please do not murder me for this."

Open the mausoleum.

Spoiler: Cog Anrizkalur (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 08:36:46 pm
Silica gestures the Other mark on her "Is there a way to remove marks such as these? Also, what measures are there to prevent the people summoned into this world from killing each other?"

Spoiler: Silica Tykki (click to show/hide)

Spoiler: Silica's Catalogue (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 27, 2013, 08:41:45 pm
@GWG: Dimension collapsed, and I believe you killed yourself, did you not?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 08:43:07 pm
@GWG: Dimension collapsed, and I believe you killed yourself, did you not?
Yes and not intentionally.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 27, 2013, 09:20:27 pm
Say words, and immediately wear the results, along with the helmet I made last turn.  Activate that tatoo and test my hand's strength/speed/endurance/dexterity.  Does it seem to maintain the gain from Zentol?  Then Activate the helmet, and examine the forcefield it summons.  Lastly, go wandering through the village looking for something that isn't a player to kill. Shoot it with my crossbow.

Spoiler: Charsheet (click to show/hide)

If Zentol is an insufficient name, we should add other perplexicon words to it.

Zzers Zentol means "Strong Demon", but doesn't sound as good as Zentol Zzers which makes little sense
Zentol Zorhaltoran means "Demon Vacuum" which may or may not be appropriate
Zara-beth Zentol has an unknown meaning, but sounds nice.
Zorro Zentol is actually gibberish because Zorro isn't a Perplexicon word.
Zentol Zarabel "Demon cube" not to be confused with TIMECUBE
Zerthel Zentol "Iron Demon" which sounds pretty badass.
Zaralo Zentol another unknown meaning, but Zaralo's fun to say!
Zentol Zaral "Demon flame", which also sounds pretty badass.

...Z starts to look weird after reading it enough times.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on June 27, 2013, 09:34:42 pm
Zaral isnt flame...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on June 27, 2013, 09:47:49 pm
Create a circle and then go looking for trouble!

Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 10:13:19 pm
If Zentol is an insufficient name, we should add other perplexicon words to it.

Zzers Zentol means "Strong Demon", but doesn't sound as good as Zentol Zzers which makes little sense
Zentol Zorhaltoran means "Demon Vacuum" which may or may not be appropriate
Zara-beth Zentol has an unknown meaning, but sounds nice.
Zorro Zentol is actually gibberish because Zorro isn't a Perplexicon word.
Zentol Zarabel "Demon cube" not to be confused with TIMECUBE
Zerthel Zentol "Iron Demon" which sounds pretty badass.
Zaralo Zentol another unknown meaning, but Zaralo's fun to say!
Zentol Zaral "Demon flame", which also sounds pretty badass.

...Z starts to look weird after reading it enough times.
Out of those, I vote Zerthel Zentol.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 10:16:21 pm
-snip-
You missed a bracket.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 27, 2013, 10:17:40 pm
also stop fucking with the thing that want's to turn your tortured corpse into a meat army
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 10:21:13 pm
We're just borrowing its word for a name!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 27, 2013, 10:24:14 pm
Silly Derm, not up to date with what we're talking about.

What GWG said really, this is a name for the communal player gang in the possible new version of this game that may or may not happen.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 27, 2013, 10:26:17 pm
Yesterday I was evicted and had to get all my shit out by the end of the day. Today I'm a bit out of it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 10:28:28 pm
Wow, that really sucks.

What happened and did you lose anything?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 27, 2013, 10:30:05 pm
My mother decided 400$ was better invested in gambling than the rent.

We didn't lose anything, but thanks to my uncle Dan, we do not have to sleep in a tent on the side of the road.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on June 27, 2013, 10:30:28 pm
Shit man, ouch. I was just being silly with what I said earlier, sorry man, you have every right to be out of it for going through that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 10:37:10 pm
Ouch, will you be staying there indefinitely or just until you find another place to live in?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 27, 2013, 10:38:35 pm
till we find a place. Still probably gonna be here for a couple weeks. Gotta find a place for my dad to stay, he is.

Not a nice man.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 10:41:03 pm
My mother decided 400$ was better invested in gambling than the rent.
That sucks.

Quote
We didn't lose anything, but thanks to my uncle Dan, we do not have to sleep in a tent on the side of the road.
You mean that he gave you a place to stay and not that he took your tent, right?

till we find a place. Still probably gonna be here for a couple weeks. Gotta find a place for my dad to stay, he is.

Not a nice man.
Geez, that really sucks. Now for an addendamum to my action:


Attempt to locate Derm. Attempt to comfort him.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 27, 2013, 10:46:47 pm
Zaral isnt flame...

Dangit, it's magma.  It just keeps getting stuck in my brain as fire.

So "Zaral Zentol"- Magma Demon.  We could be the spirit of fire MAGMA.

And based on just how fun it is to say, my favorite is Zaralo Zentol.  Of course, it'll probably end up being the word for stupid or something.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 27, 2013, 10:54:21 pm
Comfort me by helping me kill this Megaman Vacuum guy!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 27, 2013, 10:55:13 pm
The what?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 27, 2013, 10:57:31 pm
Is Derm referring to Corsair? He does have a blackhole armcannon. Though Corsair is also a member of Aether, so killing him would just cause a loyalty cascade.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on June 28, 2013, 02:19:22 am
Hmm. Well first, take evasive action and jump to the side, while willing a fungus barrier to form between me and the lizard blocking it's view of me, and hopefully protecting me a little bit. Then will another thallid to form, and this one scoop up all of the rocks and pebbles in the area as it forms. It should have one of it's arms be a giant cannon powered by muscle contractions. It will use this to fire the rocks it picked up when forming at the lizard.

Spoiler: Status (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on June 28, 2013, 03:05:09 am
Now that Kin is free he walks towards the eight stones. Somehow it reminds him of the effect "Zentol" cause but he quickly dismiss that thought. He keeps exploring the place but if he doesn't find anything that tells him what this place purpose was/is he will make a big mess starting with the smaller rocks and work his way to the larger ones.

Spoiler: Kin (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on June 28, 2013, 03:43:02 am
Can i still do magic here? If so Words and charge towards him. Else run as fast as i can towards where i may do magic and say the words.
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on June 28, 2013, 05:12:41 am
"Aww he just ran away"
Follow mercury man apply murder sauce as necessary
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on June 28, 2013, 07:49:53 am
((Look at Naheres action.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 28, 2013, 08:04:13 am
((Oh.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on June 28, 2013, 08:05:17 am
Words.

Locate Derm. Locate the guy trying to kill Derm. Different Words at the latter, not the former.

Spoiler: Stephen S. Blackpool (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on June 28, 2013, 08:13:50 am
"Hmm, I feel a disturbance in the Force world around me, I don't know how much time we have before this entire magic-riddled dimention has. Did anyone say?

Alas, now is not the time for science..."

The Prof looked increadibly pained to say that, but he grins maniacally when he continues...

"Now is THE TIME FOR.. MURDER"

"WORDS MOTHER####ER"

Spoiler: Professor Bigf00t (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: javierpwn on June 28, 2013, 10:22:41 pm
KILL THAT ABOMINATION BY BURYING IT WITH THREE ITERATIONS OF THALTELSHO, THEN WILL THE SAND TO CRUSH IT!
If it happens to survive being buried in sand, get my minion to attack it

Spoiler: Javier (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 30, 2013, 10:41:08 pm
PIECEWISE!  Since it doesn't appear one of these cheat sheets was made for this turn, I did it myself.  It's different from Emp's, but it's something at least.
What I did differently:
-I list the player's name, with the character's name appearing on mouseover.  Mostly because I would have no idea who "Zeran'tal" is, but Saurinae instantly rings a bell.
-Actions are now listed in order of posting.
-Location is listed after the name due to that.
-There's now a big spacer every five actions.
-I left notes in darkgreen where I was uncertain about something, or if there were questions being asked.  The ones in bold are addressed to PW, the others aren't.

Spoiler: People's turns (click to show/hide)
If I've missed anything, or you detect an issue with your action, please say so.

Sheets for people who didn't post their sheet with their action:
Spoiler: Derm (click to show/hide)
Spoiler: Dansmithers (click to show/hide)
Spoiler: Angle (click to show/hide)



Here's some helpful notes for people when writing your actions:
-Please do not say "Repeat last action", or "Touch it", or anything that requires someone to look back in the thread to the turn.  It makes it take longer to collect information, and it can confuse what you mean.
-If you say something like "Say words in last PM", or "Try again", That WILL result in your action getting ignored by the GM!  It is simply too difficult to go searching through pages of PMs for a particular pm which may or may not have been deleted.

EDIT: Added a few things I forgot.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 30, 2013, 10:50:49 pm
((Yeah, next turn, we should just send around an empty cheat sheet that people progressively fill with their turn.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 30, 2013, 11:02:06 pm
How would that work?  Each person in turn just quotes it and inserts their turn?  I could easily see people not complying with that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on June 30, 2013, 11:14:43 pm
((Actually, I was thinking of something like a google docs file that everybody adds their details into as well as a link to their turn. Admittedly, it is still vulnerable to noncompliance.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on June 30, 2013, 11:29:35 pm
That could work.  It would also have the benefit that PW can just go to the doc instead of searching the thread for the most recent compilation.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on June 30, 2013, 11:59:27 pm
 :( I can't work with google docs. It used to be a hardware/OS incompatibility problem, but now I just can't figure out why they won't work.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on July 01, 2013, 12:08:47 am
If we were to do something of the form using the quoting and inserting our own thing as suggested before, the issue with non-compliance is self-policing. Those who do not add their turn to the cheat sheet might just miss their turn. Sounds a tad harsh, but it would work. That is unless anyone here has an issue actually adding their thing TO the sheet, it would be unfair to restrict players based on internet-savvy or technical ability. And I suppose there is the problem of people posting very quickly close together, but if people post their turn, and then EDIT in the cheat sheet with the one from the player above, that could work, maybe.

Musings, ramblings. Hey, it's what I do!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on July 01, 2013, 12:18:15 am
Id rather stick with "stats or gtfo" rather than use a google doc, but thats just me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 01, 2013, 01:45:23 am
In that case, a list that is passed down by each player is fine, I was just worried it might hit the word limit or something.
If we are taking that option, I suggest we use syvarris' template since it's quicker and easier to use than mine, if problems persist we then switch to mine which is more convoluted but has more information.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 02, 2013, 12:01:16 pm
Ok. I'll be straight with you guys. I've been trying to get the drive to do a turn for a while now and can't find it. I feel like it's time to move on to other things. Either the game which is an extension of this or Poison, the other game I'm making now.

I'm sad to have to end the science and murder, doubly so because I know how disappointing it is to all of you. But, like Icarus, I feel my ambitions were too great for my capacities and now I have burnt out on it all. I just wouldn't be giving you guys the level of quality I want to hold myself too. I'll keep the lessons this game taught me in mind though, to make sure this doesn't happen again. I just wanted to let you guys know, rather then letting this fade into idleness while everyone waits for a turn that won't be coming.

I want to say a particular sorry to Bigf00t, who did a ton of work on those python programs only for me to go and pull this. If anyone intends to use this system in the future, I suggest asking him for a copy of the program, because for as little as I used it, it was an invaluable resource.

I also want to apologize to all the newer players who didn't get many turns. Sorry guys. I screwed up. I wish I could give you as many good times as the starting players but I don't think I can. Not in this game, at least.

Now, what happens next is up to you guys.

If some brave soul wants to step in to run this, I would be glad to hand over all the information. Hell, I would even be glad to sit back and do all the lore, map making, and help with action describing for them, if they needed it. That stuff I'm still more then happy to do.

If they instead want to go back to arena combat, I can do the same.

If you'd prefer that I simply give everyone a full dump of all the info for the game and then help anyone understand what they need to know about it to get their own games running or use it for other purposes, thats fine too.

What do you guys want to do?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on July 02, 2013, 12:09:10 pm
I'd say go with Poison and do an info-dump (or allow someone else to take over, but I doubt anybody would be willing to take on such a monster of a game without a reboot at the very least).

And for Poison or the other game, add a player cap of 10 or so. It's definitely needed to prevent burnout and keep the turn rate high.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 12:09:10 pm
Well, now that it's done, I do find it odd how you never re-scrambled the words like you said would happen.

Honestly I would be fine with any of the three. Two maybe less so.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 02, 2013, 12:13:12 pm
Whatever is best. No point doing this if it feels wrong. Thanks you for the good game and the fun times piecewise. Now, to see what happens... Like I said, I'm fine with any choice, and it's not like I have the skills to run an RTD like this so, nothing I can do here except wait for the next cool new game you do...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Thearpox on July 02, 2013, 12:15:30 pm
I find it interesting, ironic even, how close the page count of this is to the Multiworld Madness.

I feel like someone should make a thesis on this. Or at least extract some lessons.

In all seriousness, I feel like there is not nearly enough attention paid to the forum games outside of, well... the forums. This is a brand new field of entertainment, right? Unless you count the games people played by mail and by telegraph. So maybe it is time to start advancing... theories... thesises... books and other stuff that is supposed to help us not repeat the mistakes of the past.

I feel like you and Mirrsen should team up and... do something. Write a book. Give lessons. Oh well.

Anyway, nice job Piecewise. Hard to do it perfectly when there's nothing to build on.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 02, 2013, 12:18:47 pm
I would continue this, but unluckily my writing skills arent that great and i think a game of this size beats me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 12:20:09 pm
Whatever's needed, no one wants you to force yourself for our sakes, when its time to move on its time to move on. I'm honestly okay with any of the options, Poison or the other game, or some weird combo of the two, or whatever really.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Thearpox on July 02, 2013, 12:21:46 pm
That'd be like playing fanfiction. I don't think it's a good idea, because at least some of the players won't like it, and probably stop playing, and it's a downward spiral at that point. Better to create new setting than dragging down the old ones.

EDIT: Well, there was an ninja edit, so I suppose now my comment doesn't make any sense. Yay!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 12:26:08 pm
I enjoyed the hell out of the run.  Thanks for hosting it!


I will of course hop in any game you put up.  If anyone else puts this up, even the arena version, I'd hop in it too.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 02, 2013, 01:53:00 pm
This is the link to the entire Perplexicon folder

https://www.dropbox.com/sh/llsh00sgxtfes77/70dbF4LeCr

There's a lot of random stuff in it. Unfinished stuff, empty folders, the like. But it should give some idea of what was going on. The perplexicon word list and runes are in there as well. The list is an Open office document, which if thats a problem I'll just change it to a different format for you guys.

If anyone wants to use any of the stuff in there, feel free to. You can cite it back to me if you want but I don't really mind one way or another. If you have any questions about the stuff in there (since it wasn't made as a system to be given out there are lots of things that may exist only in my head.) feel free to ask.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 02:04:01 pm
*Devours word/rune list*

Wow. The targeting and page 4 lists are weird.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 02, 2013, 02:16:12 pm
*Devours word/rune list*

Wow. The targeting and page 4 lists are weird.

Yeah, there's lots of similar words in the targeting list, and the 4th page of concepts are sort of odd; though you guys made good use of them with your "Fast, strong, diamond full body" tattoos all the time.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 02:17:56 pm
Man, I wish we had been so organized as to actually discover them, would have been funny.

I was planning on turning myself into a full blown Large-strong-fast Clockwork-steel dragon when I got to +1 pot and some more pool. I had the word for breath attack and everything.

Also, no, no I can kinda see the differences in the page 3 words. Subtle, but it's there.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 02:45:28 pm
There are distinctions if you can figure them out, largely involving LoS issues.  And dropping anvils on heads instead of just flinging anvils at them.


PW:  I'd love to see a retrospective of the game, with your impressions of how people discovered the words, learned to use magic, how it differed from what you expected, and how the new world grew.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 02:49:04 pm
The fuckin' Pool word was Chall-thel? We thought that was 'Large'. How does that differ from Conthal (Actual large)?

Also what does Ralthel 'Many' mean? I would just get like fifty wooden swords if I made those or what?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 02, 2013, 02:52:51 pm
Nice to see we got most of the words right. Still had some work to do on circles...

What I'm insterested is this:
Quote
Machine: Beobrathael
How would that work exactly? What difference would it have from the clockwork element? The ability to make machines not made of brass?

And the spells I used for potency and pool were not the ones noted in the document, so I'm guessing piecewise just went with what felt natural as sentences instead of a set of rules.

And the world is pretty fun. Most of the things as I imagined them. Some not. Should have asked the lichmonk for more info... Skycastle... That would be fun to raid...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 02:54:59 pm
Chall-Thel was a booster word.  I used it a lot in the arena to make bigger bolts of things, as well as to make myself very fast with my arcane fullbody tattoo.  It's not just "big" but it enhances whatever effect it is tied to- for most attack spells, it simply makes them bigger.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 02:56:52 pm
Oh, so it's 'enhance' as opposed to 'large'.

Hmm. Somewhat confused on the word of Tealtael.


Wheres the god stuff?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 03:07:01 pm
In the new world folder, in overall data.



Anyone curious what any spells I used were?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 03:07:53 pm
Go for it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 03:14:50 pm
Pouesterton was the word I used for almost all my attack spells for the targeting vector, except the first couple where I was using Phal- which for a long time I thought targeted the center platform.


Bal-shel was the Fragmentation part of the cluster blackhole, plus Z...however you spell it and Pouesterton.


The Hell Arm was Zentol Worteal Chall-thel Zoth-Hareth, but I did get a warning from PW that Zentol was special and wouldn't work like I thought for this spell.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 02, 2013, 03:41:10 pm
There are distinctions if you can figure them out, largely involving LoS issues.  And dropping anvils on heads instead of just flinging anvils at them.


PW:  I'd love to see a retrospective of the game, with your impressions of how people discovered the words, learned to use magic, how it differed from what you expected, and how the new world grew.

I'd be glad to write something up. Anything specifically you feel like you want answered?


The fuckin' Pool word was Chall-thel? We thought that was 'Large'. How does that differ from Conthal (Actual large)?

Also what does Ralthel 'Many' mean? I would just get like fifty wooden swords if I made those or what?

Concotael was magic. Giving yourself a tattoo of "Strong Magic" would increase your pool size, for instance. Lets see...

Many would multiply the results of your words. Null used it once to summon up a storm of spears, remember? I would hate to see that combined with a cluster black hole. The world may not have survived.

Nice to see we got most of the words right. Still had some work to do on circles...

What I'm insterested is this:
Quote
Machine: Beobrathael
How would that work exactly? What difference would it have from the clockwork element? The ability to make machines not made of brass?

And the spells I used for potency and pool were not the ones noted in the document, so I'm guessing piecewise just went with what felt natural as sentences instead of a set of rules.

And the world is pretty fun. Most of the things as I imagined them. Some not. Should have asked the lichmonk for more info... Skycastle... That would be fun to raid...
The machine word would allow for the automation of things. Null used it to make a cannon by automating the creation of Arcane beams. If you guys had made it deeper into the buildings in the Shipyard you would have found machines creating magical shells for the ship's cannon's.  Or creating components for the Alchemy lab's that one of the sealers had running under the shipyard. Though that map is only half completed...


And yeah, there are no hard rules for what the combinations make. The system was set up to sort of make sentences, Strong fire sword, fire left stone block. Thats why I doubt you could automate the game since a lot of the GM'ing involves interpreting the spells.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: kisame12794 on July 02, 2013, 03:42:52 pm
Piecewise, I salute you for keeping this going so long, with so many players. There was nothing dissapointing about this game.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 03:54:40 pm
PW:  I'd love to see a retrospective of the game, with your impressions of how people discovered the words, learned to use magic, how it differed from what you expected, and how the new world grew.

I'd be glad to write something up. Anything specifically you feel like you want answered?

Nothing specific; just your perspective as mod.


So that's how he made that turret.


How would I have made a sentient weapon?  I tried it with a mace at the very end of the Arena but clearly screwed something up.  Also, what would you have done if the attempted Catstaff had been pulled off?  And a vacuum cat?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 03:57:01 pm
Am I missing something? I can't find the word- or rune-lists.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 02, 2013, 03:58:34 pm
Am I missing something? I can't find the word- or rune-lists.
Same...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 03:59:35 pm
It's the .odt file.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 02, 2013, 04:02:01 pm
What did you see when you clicked on the link? Did you download the correct file? Its perplexicon.odt You can use libre office o view it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 02, 2013, 04:24:50 pm
Vaccuum cat.

Meow.
VWOOOOOOOOOOSH

Anyway, Would it have been possible for me to make runic "grenades", basically, attach a timer to an effect, possibly Conversion, so that if I had the Conversion rune on a wax ball set to convert wax to, say, force, it would push things around while depleting the wax?

Also, was that dust actually of any use? I was always attempting to find a way to enchant part of the weapon- which of these solutions would work?
1. Create a normal sword, and a suitable hilt. (broken staff or something.) Remove sword hilt in some way. Take imbue circle, imbue blade with dust. Use circles to combine "hilt" and sword. Run about, cubifying foes.


2Do above, but ignore combo circle- just kinda put the hilt on the blade.

3. If there was a word for "disassembled" or possibly with a clockwork sword, disassemble sword and have a nonstupid hilt.

4. Wear gloves of dust protection all the bloody time.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 02, 2013, 04:42:57 pm
If you made an minion out of Antimagic, would he help you?

If you made yourself antimagic steel, would you be able to cast spells?

Where is the Antimagic word in the list?

What would happen if you made an Spheric dimension made out of pure (Fluid/Solid/Gas) magic?


Im really hoping someone will pick up the game, shuffle words and circles (And perhaps add some new ones, like Virus/Disease) and attempts a new go.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 02, 2013, 04:45:34 pm
PW: It was a great game, sad to see that it ended, but it was a necessary measure. I was amazed by your capacity to handle so many people for such a long period of time, especially when earlier, you were making about a post per day, you are an astounding GM.

Well, I might as well post the combinations I found:

Shield Gauntlets
Clo-Caltel Baltaellsheral Can-caelshon Shoshashzel
    Creates gauntlets that can project dome shields

Light-Sabre
Clo-Caltel Contallthelthel Cainthalsaz Rothcaltal
    Creates an arcane lightsaber

Physics Spear Greatbow
Clo-Caltel Shubhallethe Zothelthcaon Zzeralleth
    Creates a greatbow that generates physics spears when the string is pulled back

Beam-Katana
Clo-Caltel Contallthelthel Zothelthcaon Conth
    Creates a beam katana with destructive light inside, it has a switch on the handle. I never used the trigger though I suspect it's some sort of energy blast attack.

Physics Mortar
Clo-Caltel Zothelthcaon Kelio Zzeralleth
    Creates a mortar that fires physics, essentially acting like a reusable Kelio Zzeralleth

Firing Stabilizer
Rothon Ku-Kaura Clo-Caltel Baltaellsheral
    Creates arm-armor that uses an electromagnetic system to provide a +1 Dexterity bonus

I made a few more weapons, but they were just variations of the standard syntax of Element Form Form Element which results in one of the two forms utilizing the other form, some forms seemed to have higher priority though I never tested them. I'm reasonably sure weapon has the highest priority though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on July 02, 2013, 04:47:58 pm
Im sad now...

I never got to make godzilla...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 04:59:26 pm
It's the .odt file.
Of course, the one thing I can't view online.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 02, 2013, 06:42:56 pm
Wow.  Well, thanks to Piecewise for running the game as long as you did, it's pretty amazing you went as long as you did.

Still, I'm sad it ended (I had plans!  I had machinations!),  but at least now I know some friends of mine will be quite happy.  Only eight at a time though.  And I get to see all the delicious words!


I'm also in favor of hearing PW's general thoughts on the game, especially around the discovery of things- how often was there someone who was trying every way to do something except the right one, and was just getting so close?

And a question:  when you said it's time to move on, by "extension of this game" did you mean the mad max with wizards thing?  Because I'd prefer that over poison.

Votes:
MMWW: 2 (syvarris, GreatWyrmGold)
Poison: 0
BOTH!: 2 (Empiricist, Xanmyral)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 06:43:54 pm
Agreed, although Poison sounds kinda neat.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 07:14:43 pm
You can chalk me down as 'horrible, unspeakable mixture of the two choices.'
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 02, 2013, 07:15:11 pm
You can chalk me down as 'horrible, unspeakable mixture of the two choices.'
Likewise.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 07:24:55 pm
Hm..."Magus Venim." A game where players use magic and drugs to claw their way to the top of a seedy underworld, beneath a city of floating marble where the rich live.

I like it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 07:43:25 pm
I was thinking it was our 'magic ritual' for our player-made gang in that the Starved Magi have their self-flagellating ways and the Blood Skimmers have their sacrificial ways, or the Artificers with their machinery. Us? We take ours from eldritch abominations after getting on the most hilariously terrible highs from the most innocent of stuff.

No one can quite figure out how the hell we do it, or if that is even what we actually do, but it works somehow.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 02, 2013, 08:07:38 pm
Well, first, you take this box of Goldfish crackers... add brillo pads... make into a pulp... raid the fridge for anything expired and slather it into the pulp, snort.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on July 02, 2013, 08:09:46 pm
I always knew the system had more possibilities to it than I had discovered, but this is something else. Thanks for running it piecewise.
A question: How much did intent matter for determining spell effects? I noticed a few times it seemed to help, but I also changed the word order so I'm not sure.

Edit: I also noticed the description of the protection circles. I wonder what would have happened if someone tried to enter one with a blood rune?
Edit 2: Something I was meaning to find out in game: What happens when only part of an item is in a circle? Say, putting the blade of a sword in a conversion circle.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 02, 2013, 08:43:11 pm
A few words specifically mentioned "what the caster is thinking of."  For the most part, though, I believe intent mattered little.



So how DO you make a booze plant?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 08:44:13 pm
I think you'd do like (Plant contain booze).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 02, 2013, 09:15:51 pm
More questions for PW:
What are the mechanical effects of a mageblood transfusion?
Will you continue to develop the world for us?  Flesh out the lore, make combat stats for the wizards, ect.  I could do it myself, but you seem better at it.
How do the communication circles work?  I get the channels, but do they just transport voice when someone is standing in them?  If there's a bunch set to the same channel, and someone talks in one, does the voice come out in every circle?
Gods would change what they want you to do once you leveled up with them, (Sha-calun the everflame would want you to just use fire to get the first level, then he wants you to actually kill things with fire) but it doesn't say anything about that in the gods file.

I think you'd do like (Plant contain booze).
Quielshar Uristrast Hobitaeod Shubha, then will a boozeplant to grow  :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 09:22:42 pm
I just realized now that with the released words and runes list, we can have a private speaking and writing system for our communal gang if we wind up doing that. Nice.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 09:35:02 pm
Shall we hash out grammar?

Let's start by deciding on pronouns and articles.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 09:42:21 pm
Rabelthal or Shaazeshelial should be 'me' or 'I', I think. Or Rabelthal could be 'me' and Shaazeshelial could be used in terms of 'things affecting me,' given its usage.

I think Dorbaedal should be informal 'you', like used in terms of a friend or ally, while Conshael could be used for a formal 'you', like an average joe on the street.

I think having Ralthel as a modifier for Dorbaedal and Conshael to signify 'they' or 'them' could work, unless better words are found.

Reason I chose those were because of the effect, things like the 'fire at' versions could be used in anger, while the 'appear' versions can be... Something. Ralthel Rabelthal could be 'we' maybe, although a bit silly and probably a better combo.

EDIT: Rethinking, I think the appear should be the general usage ones, while the effect could be 'go do something to him,' or 'get him to do something' while the appear would make more sense in selection in a 'hey you' kind of way thinking on it now.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 09:52:25 pm
Some words will need to be made by portmanteau, unless we want to make new words out of whole cloth, so "we" could be "ralthal".

And we need to start preparing an English-to-Perplexish and vise versa dictionary...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on July 02, 2013, 10:00:08 pm
So umm... anyone feel like copying the perplexicon.odt into a word or text document for those of us without open office?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 10:01:50 pm
What we need is a way to reuse these words and these runes without someone reverse-googling their way to full encyclopedic knowledge.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 10:05:52 pm
So umm... anyone feel like copying the perplexicon.odt into a word or text document for those of us without open office?
http://pastebin.com/tjdtYeKq

Yo.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on July 02, 2013, 10:15:27 pm
Cheers
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 02, 2013, 10:44:39 pm
What we need is a way to reuse these words and these runes without someone reverse-googling their way to full encyclopedic knowledge.

I'm currently reassigning all the meanings and words for my game.  It'll probably confuse the heck out of me since I've accidentally memorized many words, especially if we do use it as a language.

Speaking of, I have thought's on grammar, but I'll hold off till tomorrow.  Too tired right now.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 10:45:51 pm
The biggest one is determining a protocol for absent words.

Although mundane things like plurals and verb tenses are important, too. And verbs.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 10:46:16 pm
How are you going to do runes when we all know what each image represents?

Also how the hell did we get from blowing eachother up with a language nobody knows to blowing said language into a full communication system in a peaceful tea sipping manner?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 10:47:24 pm
Reassign them?

But that brings up an idea: A phonetic alphabet, with each rune representing a sound, chosen by looking at the words each rune roughly corresponds to.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 10:50:55 pm
I too have ideas and plans, as well as eventually making a pastefile or editable google doc, for the language idea but right now I'm too tired to peruse such so that's left off for tomorrow.

For plurals, I suggest adding the many word. If there are words that aren't used, like 'the' or whatever, just ignore them, the meaning should still get across well enough. We can work around verbs with clever word usage I think, like [word for you] [word for mace] [word for other guy] [head] would be pretty understandable as asking for you to mace some guy's head in.

Concepts will probably take us the farthest with how malleable they are.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 10:53:20 pm
Reassign them? The positioning of the runes, what it looks like and whats in them plays a direct part in what goes on there. You can't really change them in any significant sense.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 10:55:01 pm
I'm not entirely certain what he has planned, or what you're talking about.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 10:57:06 pm
Syvarris rearranging the words for a new round of perplexicon.

How is he going to stop us from immediantly knowing all of the A-list runes?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 10:58:43 pm
Same way her stops us from immediately knowing all the Page 1 words?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 11:02:24 pm
No, the A-list runes have images to go with them. very important images. the words can just get reassigned yes, but for the A-list runes the images are really closely related to how they function.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 11:04:30 pm
*checks the list*
Oh, right, the circles. Yeah, he'll have to figure something out. Maybe making entirely new functions. Who knows?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 11:05:18 pm
Also GWG half the time your avatar just entirely disappears, might wanna do something about that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 02, 2013, 11:13:52 pm
Yeah, I've noticed that too, always figured it was my internet futzing up though. Guess if other see it, you might have a blank in your rotation.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 11:14:14 pm
Also GWG half the time your avatar just entirely disappears, might wanna do something about that.
I haven't ever seen it disappear. Weird.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 11:19:02 pm
It might just be cached in your computer but unavailable for others.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Zako on July 02, 2013, 11:25:34 pm
I just read the god files, and suddenly realised that the god I was following was utterly USELESS for me unless I knew exactly what all the circles and runes did and could apply them in useful ways in combat.

I should have gone with Blastel or Scarlon...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 11:29:34 pm
It might just be cached in your computer but unavailable for others.
I'm not entirely certain how or if that would work.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 11:31:05 pm
No I mean that might be a cause for your problem. The image is stored in your computer so it shows up to you but for us we;d have to get a 'fresh copy' and the site your avatar comes from doesnt like hotlinking.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 11:32:36 pm
To my knowledge, none of the images in my avatar are stored in my computer.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 11:36:07 pm
Yes they are, just not the way you're thinking of. It's like a cookie, its there but you didnt download anything. The computer keeps an off the record 'echo' of the image for... some reason.

I'll cite an example. If I were to view an image in funnyjunk, I'd be able to see the picture. If I directly took the image off funnyjunk and posted it in the happy thread I'd still see the image there. But since funnyjunk hates hotlinking, everyone else would just get an image of 'don't hotlink', and again, since I've seen the image it it's source, I'd still be able to see the image in the happy thread.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 02, 2013, 11:39:33 pm
Well, if there is a problem, I'm not sure if I can fix it, since signavatar doesn't seem to have a password recovery feature obviously visible.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 02, 2013, 11:40:53 pm
just take the images, upload them to imgur, and reput them in signavatar.

Make a new account if you have to.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on July 03, 2013, 12:15:37 am
Well.

My two cents (only two? Australia doesn't even HAVE 1c or 2c coins! Better make it 5c ;) ).

Anyway, I just wanted to congratulate Piecewise. He has done a tremendous job here with la Perplexicon, it shall share space in my DF memories alongside bloodthirsty elephants and loosing my entire embark to carp in mere minutes. But moreso, the skill of the GM, @PW you, has been exemplary. Just as I was joining initially, I was worried I might have a mediocre turn, I might be a little too boring for this game. But as you can see in my sig, I thought things happened a little differently!

(For future reference:)
WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!

-snip-
I want to say a particular sorry to Bigf00t, who did a ton of work on those python programs only for me to go and pull this. If anyone intends to use this system in the future, I suggest asking him for a copy of the program, because for as little as I used it, it was an invaluable resource.
-snip-
What do you guys want to do?
As much as quoting this feels like grandstanding on my part, I just wanted to give a big thanks to Piecewise. It was no trouble, and I had fun! I'm just glad that it was useful, even if only for a short time. Honestly, the really hard stuff (eg: player tracking inc modifiers) I hadn't quite figured out yet, and now that I have the files, I can figure it out, finish the program and I can run a game with my friends at uni!
... Reads word file ...
Wow, I love what you did with Null's char, thats some badass tattooing right there.

OH! Thats why you laughed at me when I used "Kallth" to try and turn my arm into something that doens't bleed. I would have shot myself but I was saved by my own ineptitude /irony.

OH and PW, NOW I get what you mean by effect:word! Oops.

"Contain (as in to hold something inside something else): Sharsazsho"
Oh.
I think you'd do like (Plant contain booze).
You know, for the longest time I thought the "Control" word was "contains" back when I was reading arena, oops. Later on, I'd go to make something "Ahh yes, suchandsuch contai.... dammit, WHY DONT I KNOW THAT WORD!". Now I do!

EDIT!: @PW, what was going to happen to those claimed by The Other? This me wants to know bad enough me is abandoning grammars.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 03, 2013, 12:40:42 am
Hey I got into another sig somewhen. Excellent! My domination takes another step.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Bigf00t on July 03, 2013, 01:14:11 am
Hey I got into another sig somewhen. Excellent! My domination takes another step.
Damn straight it does.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on July 03, 2013, 01:15:18 am
Props where they are due PW
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on July 03, 2013, 04:17:38 am
I'm looking forward to your next games, PW. It was a pleasure playing this one.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 03, 2013, 04:27:12 am
I vote for the game with the Artificers and other groups.

Im hoping theres a group based around Will Magic (Which obtains power from their will, just like we have in Perplexicon) that can only use words if its for creating control items or minions. (This is considering will works the same in that game)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 03, 2013, 07:49:53 am
By the way, how good were the Aether, Bismuth, and miscellaneous lists?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 03, 2013, 09:26:53 am
I'm pretty sure Aether had a pretty good wordlist, but our rune list...

We knew what two circles did at all, right? Not including the one that everyone worked on.

Also, fantastic run, PW. I loved this game- from that time I turned my leg to wood, ripping it from my body with explosive force, to the catstaff, failed beer-bush, turning my hand to sand, turning my head into a sword...

Was fun.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 03, 2013, 09:58:32 am
I turned my head into a golden lizard. Beat that!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 03, 2013, 10:09:49 am
Almost made a catstaff. It was talked about forever onwards.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 03, 2013, 10:12:09 am
I turned my head into a golden lizard. Beat that!

Theres a dude who converted his lungs into kittens.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 03, 2013, 10:21:14 am
How could we have forgotten the ICELANDIC DEATH METAL BEAR?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 03, 2013, 11:05:31 am
Xxecesic Balethe Karenthar!
So waaaay back then I actually casted " Repel Right Leg Flesh? "
Spoiler: Result (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on July 03, 2013, 11:09:27 am
-copying, copying, copied- Now to figure out a new sourcebook for 3.5e with this wonderful little system. Time for that long held tradition of Traditional RPGs that is taking as much out of the hands of the DM as possible and strapping it to tables, sweet, sweet tables. I'll see if I can post it up here when I finish with it, but I'm probably going to enjoy the next week or so of writing it.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 03, 2013, 11:48:50 am
I turned my head into a golden lizard. Beat that!
Theres a dude who converted his lungs into kittens.
Disqualified because his lungs aren't his head.

-copying, copying, copied- Now to figure out a new sourcebook for 3.5e with this wonderful little system. Time for that long held tradition of Traditional RPGs that is taking as much out of the hands of the DM as possible and strapping it to tables, sweet, sweet tables. I'll see if I can post it up here when I finish with it, but I'm probably going to enjoy the next week or so of writing it.
If you ever figure it out, let me know. It sounds !!interesting!!...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 03, 2013, 12:50:40 pm
By "Reassign" I mean the words mean different things.  Previously "Dorbaelo" meant "Mark item in right hand", whereas now it means "Tatoo right hand".  It's just a coincidence that it still involves the right hand.  I don't think the rune images really correspond to anything, so they've been reassigned in the same manner.  The circles are a problem but I'll just have to suffer that if someone cheats. 

Also, I'm not going to run a game for B12.  Maybe later, if people really want me to and this game goes well.  I was going to run a game for a group of friends outside of B12, and was just re-arranging words so they couldn't just google stuff.


I think we should certainly have an online document of some sort for the language, specific meanings for words, ect.  Heck, if we go with the below idea, it would really have the entire culture, and any myths that come about during play.

Anyways, I propose we also implement a bit of a religion.  The highest patron god would be Piecewise, of course, then below him would be the eight gods we have in this game, and below them would be all the players as patron saints of stuff.  Not characters, players, like myself and "The Great Golden Wyrm".  Then Zentol would sorta be outside this, meaning the very personification of magic.

If this is a RP'ing game, we could develop myths as we play- a character just preaches to someone about the day the great Toaster attacked the warship of Xanmyral and... The other sky pirate guy (sorry!).  And then that's written into our lore.



Spoiler: Votes (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 03, 2013, 12:53:09 pm
What would I be patron of, not that I probably don't already know?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 03, 2013, 12:56:42 pm
Whatever the heck you want.  It should be left up to the "Saints" what they patron.

Although, my best guess would be destruction, death, and overkilling.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 03, 2013, 01:00:57 pm
What would I be patron of, not that I probably don't already know?
Destruction.

The Aether Pantheon's top three gods would probably be The Great Golden Wyrm, The Jew of Onyx*, and Wwolin since Onyxjew, Wwolin, and myself were the first three to form the alliance that turned into Science Team Aether.
*Hopefully not sounding...religionist? Is it still racism when it's against Jews?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 03, 2013, 01:02:33 pm
You merely formed the alliance, I turned us into aether. Before I came along you were just a ragtag bunch of tinkerers.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 03, 2013, 01:03:48 pm
Derm the Destroyer would be important, too.

Like the Thor to our Odin--not the leader, but awesome, famous, and a few centuries later he's the one that gets turned into a comic book.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 03, 2013, 01:04:35 pm
I can dig it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on July 03, 2013, 03:37:18 pm
Wait, what did Derm really destroy in his whole playtime? I think he was busier being... constructive, oddly enough. I think GWG engaged in more deliberate homicide than he did, and GWG was hardly even here for much of the later time.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 03, 2013, 03:39:04 pm
Indeed. I think that one of the big myths about the Great Golden Wyrm will be the time the other gods froze him in time, stripped him naked, and leaned him against a wall.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 03, 2013, 03:43:05 pm
Remember that plan I said a page or two ago, where I was going to turn myself into a big honkin' steel-clockwork dragon?

Shit would have gone down.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 03, 2013, 03:44:30 pm
Personally I'm still rather surprised the Sky Pirates are mentioned much, we were just two guys who goofed around with flying ships, insane plans, and a short musical sequence to try (and fail) to woo a deity.

I am kinda curious as to what woulda happened to Glassco if he kept trying to lift the ship up by himself, because damn if that didn't sound awesomely intense him lifting who knows how much diamond into the air with nothing but his mind. Probably death by brain aneurism I'm guessing.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 03, 2013, 03:59:12 pm
It would have been this world's Icarus myth.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 03, 2013, 04:14:18 pm
Didn't someone do that?  They ended up falling next to the mountain path?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on July 03, 2013, 11:33:34 pm
I remember the time someone turned their spine into a metal rod
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 04, 2013, 03:21:40 am
PW:  I'd love to see a retrospective of the game, with your impressions of how people discovered the words, learned to use magic, how it differed from what you expected, and how the new world grew.

I'd be glad to write something up. Anything specifically you feel like you want answered?

Nothing specific; just your perspective as mod.


So that's how he made that turret.


How would I have made a sentient weapon?  I tried it with a mace at the very end of the Arena but clearly screwed something up.  Also, what would you have done if the attempted Catstaff had been pulled off?  And a vacuum cat?
Retrospective can be found at the end of this post.

As per sentient weapon, I believe using the "intelligent" word when making it would have worked. especially if you said thats what you intended when making it.

And catstaff would probably just result in an adorable abomination. I would have just ran with it, really. And vacuum cat would have just annihilated itself after a few seconds.


Vaccuum cat.

Meow.
VWOOOOOOOOOOSH

Anyway, Would it have been possible for me to make runic "grenades", basically, attach a timer to an effect, possibly Conversion, so that if I had the Conversion rune on a wax ball set to convert wax to, say, force, it would push things around while depleting the wax?

Also, was that dust actually of any use? I was always attempting to find a way to enchant part of the weapon- which of these solutions would work?
1. Create a normal sword, and a suitable hilt. (broken staff or something.) Remove sword hilt in some way. Take imbue circle, imbue blade with dust. Use circles to combine "hilt" and sword. Run about, cubifying foes.


2Do above, but ignore combo circle- just kinda put the hilt on the blade.

3. If there was a word for "disassembled" or possibly with a clockwork sword, disassemble sword and have a nonstupid hilt.

4. Wear gloves of dust protection all the bloody time.


I dunno if that particular way of making them would work, but something like scratching a summon circle on a stone and then having it summon explosive fire or better yet, many explosive vacuum, would have worked.

Also, either the enchant or curse circles would have been best for weapons if you're trying to use one of the more dangerous elements.


If you made an minion out of Antimagic, would he help you?

If you made yourself antimagic steel, would you be able to cast spells?

Where is the Antimagic word in the list?

What would happen if you made an Spheric dimension made out of pure (Fluid/Solid/Gas) magic?


Im really hoping someone will pick up the game, shuffle words and circles (And perhaps add some new ones, like Virus/Disease) and attempts a new go.
There isn't really an anti-magic word. Though you could say the protect words and circles can be used for anti-magic. And yeah, if you had an anti-magic tattoo you could still use magic, it just wouldn't effect you. Although someone could just get in close and use the "mark what you're touching" thing to override it.

Dimension of pure magic would probably just kill you. Cause burn out if you walk in. Although, it would be a great magical energy source if you could figure out a way to harness it....


Wow.  Well, thanks to Piecewise for running the game as long as you did, it's pretty amazing you went as long as you did.

Still, I'm sad it ended (I had plans!  I had machinations!),  but at least now I know some friends of mine will be quite happy.  Only eight at a time though.  And I get to see all the delicious words!


I'm also in favor of hearing PW's general thoughts on the game, especially around the discovery of things- how often was there someone who was trying every way to do something except the right one, and was just getting so close?

And a question:  when you said it's time to move on, by "extension of this game" did you mean the mad max with wizards thing?  Because I'd prefer that over poison.

Votes:
MMWW: 2 (syvarris, GreatWyrmGold)
Poison: 0
BOTH!: 2 (Empiricist, Xanmyral)
Either really. Poison is what I'm working on now (I think it has more unique effects then this game had words) but after that...I really should finish The End is Nigh....But after THAT I'll make MMWW, or whatever it will be called. God I have so many games I'm making. Thats not even all of them.


I always knew the system had more possibilities to it than I had discovered, but this is something else. Thanks for running it piecewise.
A question: How much did intent matter for determining spell effects? I noticed a few times it seemed to help, but I also changed the word order so I'm not sure.

Edit: I also noticed the description of the protection circles. I wonder what would have happened if someone tried to enter one with a blood rune?
Edit 2: Something I was meaning to find out in game: What happens when only part of an item is in a circle? Say, putting the blade of a sword in a conversion circle.

The intent could influence more vague things a lot. Clockwork things for instance; I mean, bow lightning clockwork magnet could be anything from a bow that fires electric magnets to a railgun, depending on what people were thinking about. And if they rolled well, of course. That and those words that targeted via where you were thinking and used will rather then dex.

Someone walking into a circle that protected from blood would incur an end roll. Best case scenario, they bounce off and are now bleeding from the nose, eyes and ears. Worst case...they make it into the circle but their blood doesn't.

Only the part in the circle is effected.



A few words specifically mentioned "what the caster is thinking of."  For the most part, though, I believe intent mattered little.



So how DO you make a booze plant?

A couple ways really. I mean, booze and plant together with a form would work. Or just booze and plant together in a summon circle, since elements summoned together in a circle would mix while words wouldn't. That or use the "combine" word or circle.


I think you'd do like (Plant contain booze).
That would end up with more of a Keg plant then anything, but yeah, that works too.

More questions for PW:
What are the mechanical effects of a mageblood transfusion?
Will you continue to develop the world for us?  Flesh out the lore, make combat stats for the wizards, ect.  I could do it myself, but you seem better at it.
How do the communication circles work?  I get the channels, but do they just transport voice when someone is standing in them?  If there's a bunch set to the same channel, and someone talks in one, does the voice come out in every circle?
Gods would change what they want you to do once you leveled up with them, (Sha-calun the everflame would want you to just use fire to get the first level, then he wants you to actually kill things with fire) but it doesn't say anything about that in the gods file.

I think you'd do like (Plant contain booze).
Quielshar Uristrast Hobitaeod Shubha, then will a boozeplant to grow  :P
Depends. Mage blood from the Bartender or from the machine you would find in Gren's laboratory? One grants like 3 or so extra points of pot and pool for a short time. The other grants it permanently but, well, it has side effects.

Gladly, I have a lot of it already in my noggin, even if it's not written out. Anyone check out that deadlands swamp? I like that place. But yeah, lore and world building is stuff I have fun with.

Basically, the communication circles work by transmitting voice at the lowest version but higher versions let you do more, like transmit a "hologram" of yourself and even remotely control creatures or people. I think it says that on the list? Or did I forget to write that down? And yeah, it would connect to every circle on the same channel. However, since you could have several runes (Channel fire ice stone for instance) for channel, they would be fairly secure. Though cracking into them would be possible, of course.

Yeah, that was sort of "play it by ear" thing. See what took too long and what was too fast and adjust. Same with their piety powers, there are probably a few I would change since they weren't very good in hindsight.




What we need is a way to reuse these words and these runes without someone reverse-googling their way to full encyclopedic knowledge.
If you want, I can delete that link and it will be unavailable to anyone who doesn't already have it, pretty much.


I just read the god files, and suddenly realised that the god I was following was utterly USELESS for me unless I knew exactly what all the circles and runes did and could apply them in useful ways in combat.

I should have gone with Blastel or Scarlon...
To a degree, yeah. Although, he had his uses. There was a hero who would have a bag full of stones, each with a teleport circle on them. He would throw them at the beginning of battle and use them to teleport around, shooting you from behind and forcing constant awareness rolls.


Well.

My two cents (only two? Australia doesn't even HAVE 1c or 2c coins! Better make it 5c ;) ).

Anyway, I just wanted to congratulate Piecewise. He has done a tremendous job here with la Perplexicon, it shall share space in my DF memories alongside bloodthirsty elephants and loosing my entire embark to carp in mere minutes. But moreso, the skill of the GM, @PW you, has been exemplary. Just as I was joining initially, I was worried I might have a mediocre turn, I might be a little too boring for this game. But as you can see in my sig, I thought things happened a little differently!

(For future reference:)
WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!

-snip-
I want to say a particular sorry to Bigf00t, who did a ton of work on those python programs only for me to go and pull this. If anyone intends to use this system in the future, I suggest asking him for a copy of the program, because for as little as I used it, it was an invaluable resource.
-snip-
What do you guys want to do?
As much as quoting this feels like grandstanding on my part, I just wanted to give a big thanks to Piecewise. It was no trouble, and I had fun! I'm just glad that it was useful, even if only for a short time. Honestly, the really hard stuff (eg: player tracking inc modifiers) I hadn't quite figured out yet, and now that I have the files, I can figure it out, finish the program and I can run a game with my friends at uni!
... Reads word file ...
Wow, I love what you did with Null's char, thats some badass tattooing right there.

OH! Thats why you laughed at me when I used "Kallth" to try and turn my arm into something that doens't bleed. I would have shot myself but I was saved by my own ineptitude /irony.

OH and PW, NOW I get what you mean by effect:word! Oops.

"Contain (as in to hold something inside something else): Sharsazsho"
Oh.
I think you'd do like (Plant contain booze).
You know, for the longest time I thought the "Control" word was "contains" back when I was reading arena, oops. Later on, I'd go to make something "Ahh yes, suchandsuch contai.... dammit, WHY DONT I KNOW THAT WORD!". Now I do!

EDIT!: @PW, what was going to happen to those claimed by The Other? This me wants to know bad enough me is abandoning grammars.

There's a reason he was covered in wrappings. Gotta conceal all those zero pool usage tattoos.

Oh, and the idea was that, after you fought your way down through the catacombs (which would connect lots of places together. The upper levels formed a sort of fast travel method once they were opened and cleared out.), through layers of dead kings and warriors, you found find Fauscht guarding the last door. Deal with him, and you enter the deep ruins. Get through there, to the deepest section, you'd find null bound in the deepest chamber. Or at least what passes for Null, now that he's basically the tip of a massive god being's extension into this world. Before you fight him, however, you would end up fighting every single character either killed with zentol or who reached 8/8 corruption.












Perplexicon, A retrospective Or: How I learned to stop worrying and love the Zentol.

I'm doing this from memory  without looking back at the thread. Any inaccuracies to reality can be attributed to that.

I didn't expect it to get so big; that's for sure. I started it all with the intent of playing it for maybe a few weeks, letting people get a handle on the words, seeing how the system worked. But it gained momentum and people seemed to be having a lot of fun with it so...I just kept it going

In the early days, those first days in the arena, it was a break neck arms race. Harry was the first one to figure out how to use elements to kill-he garstopit'd Irony and someone else-and suddenly everyone was doing it. And then someone, I can't remember who, summoned a steel, poison cleaver and promptly dissolved his own arm. It went on like that for a while, jumps in technology so to speak; alliances forming between two or three people and then being broken almost as quickly. A lot of those early discoveries were either just translating in a list sort of fashion or blindly throwing things together and seeing what happened; least thats how it seemed. Once you got the connection between material and form it was fairly fast, but the page four words, and to a degree the targeting words, were hardly breached.

The big advancement, as I recall, was staffs. That was the weapon of the day. I believe it was Tsuchi who first made one with the ability to control plants. That was a bit of a important point for me too, because he just said something like "Staff control plant" and I was, for a while, completely unsure what to do. But I figured, eventually, that it meant a staff that was made of plants and could control plants. And that was when it really began. I'm not sure if you guys just thought the staffs could control what they were made of, or how long it took before you realized the importance of that other word, but soon everyone was making staffs. Staffs to control crystal and lightning and flesh and blood and anything else imaginable. And many a joke about flesh rods was made and the people did rejoice.

A lot of it is a blur, to be honest; moments standing out amongst long periods of relative peace. There was this...upper class of older players. The ones that had been around a while and survived a few battles or had hidden in the corner and lived mostly by not attracting attention. Onyx, patiently grinding away. Toaster, first one to find the word to breathe life into things. Tsuchi and...was it Kin? My memory fails me in these late hours. They stood on those upper levels and watched as the new men spawned and murdered each other. Occasionally,  one of those new men might get strong enough to take down one of the vets, to replace one, but it was all stable, for the most part.

I miss those days, friends, they seem long ago.

Eventually the game began to really pick up with tons of new players on the wait list and I began wanting to have a way for more players to play. It was about that time that I began creating the whole second part of perplexicon, along with the rune and circle system. I worked on it while waiting for someone to hit 20 souls and when Toaster eventually did, in came Null.

And man oh man, did I pull punches with null. I originally wanted to have him just come in and start wrecking your collective shit until you all banded together and managed to murder him, but I quickly realized that, although he's not doing anything you guys couldn't, my knowledge of the system basically means he's unstoppable as long as He plays conservatively. You guys just didn't know enough to stop him; hell, toaster was basically just throwing rather simple elemental spells and beams at him and getting slapped down repeatedly.

At that point it kinda be came me attempting to teach Toaster and everyone else to branch out from their stagnating arsenal of arcane beams. That and killing time while I finished up enough to make the world explorable, at least for a while. After that was done, I killed off Null and the second part began.

Part 2 tomorrow, tired now.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 04, 2013, 03:25:14 am
PW: What did the triggers on my beam-katana and poison-greatsword do?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 04, 2013, 04:31:11 am
And if you walked inside a dimension made out of magic with antimagic gear/marks?

Also i guess that with great magical source, you mean that everyone inside would have got an BIG bonus to potency and channeling?

And if you made an antimagic dimension, people inside wouldnt be able to use magic/would get a debuff to it?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 04, 2013, 08:10:35 am
That would be an awesome strategy for a inksea and blastel guy working together-  the inksea guy draw a circle of create antimagic dimension, either on a stone the Blastel guy could throw, or his weapon, then activates it once when it would trap a mage.  Then the Blastel guy comes in and smashes the now-puny mage.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on July 04, 2013, 08:17:13 am
What would I be patron of, not that I probably don't already know?
Destruction.

The Aether Pantheon's top three gods would probably be The Great Golden Wyrm, The Jew of Onyx*, and Wwolin since Onyxjew, Wwolin, and myself were the first three to form the alliance that turned into Science Team Aether.
*Hopefully not sounding...religionist? Is it still racism when it's against Jews?
The Jew of Onyx, God of Neutrality, Sobriety, and Self-Absorbed Ignorance.

Known Quotes: Screw you guys, I'm goin' home. 'infinite pages of poorly-written repetitive faux-drunken rambling'

Patron Saint of the Swiss and inventor of "Bad intentions, relatively neutral outcomes."

Poster child of the twelve two-step program:
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 08:55:46 am
Here's the map I had made to help direct our team, I'm releasing it here for all to see. If you're interested in getting an editable copy just send a PM.
The map has the correct orientation (down is south, right is east, etc) but not the right proportions (since I had no info about those).
Of course, the map is not complete, since it was based on the info piecewise was giving through posts.
https://www.lucidchart.com/documents/view/4fe2-91f0-518a4078-b892-7a6d0a000d50 (https://www.lucidchart.com/documents/view/4fe2-91f0-518a4078-b892-7a6d0a000d50)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 11:30:09 am
Oh, also, we totally had a spy in Bismuth.

And then Bismuth turned out to be really damn conservative with who got what after greatwyrm overthought it and attempted a mindgame which revealed the possibility of one existing.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 11:31:36 am
Yeah, that was a spur-of-the-moment stupid idea.

Hey, Bismuth, did you have an Aetheric spy?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 11:34:33 am
We're pretty sure you attempted to get one in. We got some suspicious applicants and really didn't let anyone in after greatwyrm semi-blew our cover.

Our team list was dermonster, GreatWyrmGold, Unholy_Pariah, Wwolin, Tsuchigumo550, Onyxjew944, Empiricist, Corsair, Fr0stByt3, Syvarris

Word List
 (https://docs.google.com/document/d/19cUjIp2ZeDgdocSoKtAdJzk817pX7SMCITZXPIUPjhI/edit)
Rune List
 (https://docs.google.com/spreadsheet/ccc?key=0Agoa7qn0H_c4dE5US0JZT2dpNGFmOW5NeTZPX2hwdHc#gid=0)
Interesting word combinations (https://docs.google.com/document/d/1nIa1og9rP5Q1zGAJ-g1ERNS3GBvHmdKvnLhWPRJchE4/edit)

Nifty Element Combinations (https://docs.google.com/document/d/1wY-CRr5irI0-J3vb-Y2p8hbVNmfVI4hrDXwbGYgemrg/edit#heading=h.f3n3v42pe8bn)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 11:36:30 am
Oh, that would be telling. Let's see, the game is over so it should be OK, but just in case there are objections, let's talk to my teammates a bit before revealing our master plan.
Hint: If the team had a patron god, it would probably be Scarlon.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 11:38:00 am
The game is over. There should literally be no objections. No need to be all 'mysterious' about it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on July 04, 2013, 11:38:57 am
For the record, I wasn't a spy, and if you don't believe me, I was the first member of Bismuth after Paris :P

Honestly, we should link our google doc in which we discuss floating blimp bases, turning Angle into a floating blimp base, AIs for our ground-based base and more.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 11:39:02 am
We revealed our bit, please reveal yours.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 11:44:45 am
Just want to make sure there are no objections. You'll have your answers soon enough.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 12:02:31 pm
Well, I was on team bismuth, in case you didn't notice. We never did get around to building that skyblimb.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 12:31:24 pm
Well, I was on team bismuth, in case you didn't notice. We never did get around to building that skyblimb.
Yeah, the base, project Iron Man, so many good ideas we didn't get to fully complete.

Oh, and in case you were wondering, we chose the name Bismuth because of a mix of stuff, from thinking of growing our base from a sentient seed, to that it started with B.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 04, 2013, 12:32:09 pm
Yeah, I was Aether's spy on Bismuth.  That wasn't the fun part though, the fun was that I was also Bismuth's spy on Aether.

I was literally the entirety of both teams' military intelligence.  I even had plans to destroy Aether with Bismuth, and control Bismuth through proxy, but that ended with the game, sadly.  And I was soo close.

Ahh, well.


BTW, I call being the patron saint of deception.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 12:33:11 pm
You son of a bitch. Well played.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: miauw62 on July 04, 2013, 12:36:55 pm
Dat double-agent.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 12:39:46 pm
I will have to ask, as someone on both sides, how did they compare?

Also who's side were you on first?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 12:41:49 pm
Yeah, I was genuinely afraid of that guy. No offense, but only a sociopath would be a better manipulator. But he was smart, so I listened to him. And I was certain that when the time came I would be able to wrest control of the team from him. That's why I tried to keep things democratic, so that no one man could gain too much power. Anyway, typing out the links now...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 12:42:13 pm
On another note, I'm thinking of putting together a perplexicon Roguelike. I sent PW a PM requesting permission, but I don't think he saw it, so I'll just post here. I've already got the beginnings of the thing programmed.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 12:43:23 pm
To the project subforum with you!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 04, 2013, 12:44:34 pm
You son of a bitch. Well played.

Dat edit :P

I will have to ask, as someone on both sides, how did they compare?

Also who's side were you on first?

Oh, Bismuth was way better, which is why I ended up choosing them instead.  They never killed their own members, at least.

Well, I was never really on your side.  I mostly just joined Aether to steal your words.  (Didn't you notice I never gave you the words I used?)  But I did join Aether first.  I joined Bismuth, oh, a day before you were talking about planting a spy?  That's why I volunteered.  Didn't want you finding out.

I wasn't on their side either of course, but eventually they grew on me and I started conspiring with Paris to take out Aether.

Yeah, I was genuinely afraid of that guy. No offense, but only a sociopath would be a better manipulator. But he was smart, so I listened to him. And I was certain that when the time came I would be able to wrest control of the team from him. That's why I tried to keep things democratic, so that no one man could gain too much power. Anyway, typing out the links now...

You do realize I had contingencies for that, right? :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 12:47:29 pm
Obviously you were corrupted and are speaking nonsense.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 12:49:17 pm
Oh, and by the way, we were kinda manipulating our team to agree on making a first strike on you. I knew he was only interested in obliterating you, but I was going for a more peaceful approach, simply trapping you in the temple and forcing you to either join our team or at least declare obedience. I knew from the way he was talking that you probably weren't interested in conflict, but it was another danger off the table and another way to add more members to our team and make us more powerful. And I totally wanted to kick some ass with my team.

Quicktopic:http://www.quicktopic.com/50/H/MAYTrhyCL7qF (http://www.quicktopic.com/50/H/MAYTrhyCL7qF)
Projects and cutting edge spells:https://docs.google.com/document/d/1DKIHgPSVxL2n81tMD6VHzgFGcrIZ6K3t-q7tZ5xqTbs/edit?usp=sharing (https://docs.google.com/document/d/1DKIHgPSVxL2n81tMD6VHzgFGcrIZ6K3t-q7tZ5xqTbs/edit?usp=sharing)
Words and runes and stuff:https://docs.google.com/spreadsheet/ccc?key=0AvFsNFGsoA1KdGNnMHpqdjJnbl9Bc3VUMzJ2MHpjdlE&usp=sharing (https://docs.google.com/spreadsheet/ccc?key=0AvFsNFGsoA1KdGNnMHpqdjJnbl9Bc3VUMzJ2MHpjdlE&usp=sharing)
Map:https://www.lucidchart.com/documents/view/4fe2-91f0-518a4078-b892-7a6d0a000d50 (https://www.lucidchart.com/documents/view/4fe2-91f0-518a4078-b892-7a6d0a000d50)
Base plan and map:https://www.lucidchart.com/documents/view/46a9-816c-5196442d-ad95-3a4b0a0084b9 (https://www.lucidchart.com/documents/view/46a9-816c-5196442d-ad95-3a4b0a0084b9)

Not included in the projects is project Iron man, which I detailed in this quicktopic post:
Quote
Kind of what saddens me with this lack of updates is that I have so many great ideas but I am unable to test them. I'm going to list a few to get them off my chest. Since they focus on weaponized suit of armor, I've been thinking them as project Iron Man.

All pieces of armor get a mark of magic resistance.

My top tier weapon that takes advantage of the +1 to fire attacks my god gives: Clockwork Steel Glove Shootfromfinger Explosive Arcane Fire.
I was thinking of also making one that shot explosive black holes but it seems a bit too dangerous. Maybe something for last resort.
I also like the fact that I could use the "handguns" pun.

Something more destructive but also more focused: Clockwork Steel Glove WhatImpointing Destroy

Something for defense against projectiles: Clockwork Bracelet Infrontofme Repulsiveforce Slow Blackhole Wall

Something for (more) defense against magic: Clockwork Bracelet Infrontofme Steel Wall Resist Magic

Something to keep bad things away:
Steel Breastplate Repulse Blackhole Antimatter Lightning <something else, haven't decided yet>. Similar thing with the helmet <definitely poison for the helmet>.

This one's for Angle, since it allows him to control others with good Dex and Will rolls: Clockwork Steel Glove Whatimpointing Boosted(Don't know if it helps) Control

I was thinking about attaching some wings of Float Control to the armor to allow flight.

Don't know what to do with the legs and shoes...

EDIT:Oh, I forgot about the fun part. The blades:

Oblivion: Clockwork Sword Slow Solid Blackhole

Annihilator: Clockwork Steel Sword Destroy Magic (not so sure this will work)

Drainer: Clockwork Steel Sword Suck Pool (not so sure this will work)
I'm certain I can make something like that work with a glove. Would be useful for sharing pool with someone or draining an enemy mage while recharging your pool at the same time.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 12:53:07 pm
... Huh.

Well, I always had the secret opinion that 'If theres a world ending abomination why the fuck are we dividing up and not going full blast to ahnihilate that fucker'?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 12:55:14 pm
... Huh.

Well, I always had the secret opinion that 'If theres a world ending abomination why the fuck are we dividing up and not going full blast to ahnihilate that fucker'?
Yeah, my thoughts exactly. Better to join together.

But how are you going to get some souls if you don't fight each other first?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 12:57:54 pm
NPC's. Or there might possibly be a way to combine our respective pot/pool.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 01:10:46 pm
On another note, I'm thinking of putting together a perplexicon Roguelike. I sent PW a PM requesting permission, but I don't think he saw it, so I'll just post here. I've already got the beginnings of the thing programmed.
Ooh...I have a feeling that it'll be a letdown*, but it sounds awesome!
*No offense to you or your programming ability, but Perplexicon just isn't the kind of game that computerizes well. I'm afraid that it'll be kinda limited. Case in point: Remember the plant-control staff? piecewise had no idea what to do with it, so he made something up, a something that really improved the game.

NPC's. Or there might possibly be a way to combine our respective pot/pool.
Or we designate/volunteer one player as a sacrifice and keep killing his character over and over.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 04, 2013, 01:25:48 pm
((Yeah, if you want to retain the full capabilities of Perplexicon in a game, you'd either need to account for every possible word combo (or at least every possible word category combo) or acquire an AI capable of understanding human speech, like IBM's Watson. The first option is doable, but it takes a lot of time, the second, not so much, unless you're from the future.

You could do a game in the spirit of perplexicon though. Catstaffs and garstopit ahoy.

EDIT: Yeah, but sacrificing players would be kinda cheap. It's not within the spirit of the game. Kinda like cheating. Not that piecewise would be able to do something to stop it, but I just think it's not nice.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 01:32:56 pm
I think I can do it. I'm going to refine the language somewhat, so that for example, just saying fire does nothing, saying create fire gets you the burst of fire, saying control fire would grant you temporary control over fire, etc.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 04, 2013, 01:41:48 pm
You can easily create a Perplexicon-like game, but I just don't think you'll be able to manage much of the fun.  So you have control over firefungus, and you want to make a fungus minimech crossed with springheel jack.  How would your game handle that? 

At best, I can see ordering it to form some pre-defined shapes/monsters, and moving those around.  Nothing more.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 01:43:23 pm
((Yeah, if you want to retain the full capabilities of Perplexicon in a game, you'd either need to account for every possible word combo (or at least every possible word category combo) or acquire an AI capable of understanding human speech, like IBM's Watson. The first option is doable, but it takes a lot of time, the second, not so much, unless you're from the future.
I'm not sure how much Watson understood the language and how much it just drew connections between words and phrases. ("Toronto??", anyone?)

Quote
EDIT: Yeah, but sacrificing players would be kinda cheap. It's not within the spirit of the game. Kinda like cheating. Not that piecewise would be able to do something to stop it, but I just think it's not nice.))
We could have, however.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 01:55:20 pm
Well, part of how I'm going to do it is by boosting the difficulty level on a lot of things. For example, that fungus minimech. In order to make that, you have to know how to make all the muscles and bone connections and shit match up. I'm probably going to make it so that theres a library of soft-coded objects that you can will stuff into, and in order to assemble something complex like that, you have to go through and assemble them. "Alright, so bones go here, and muscles here and here, and then me need some kind of skin, and then..." On the plus side, that would allow really cool things to be assembled.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 02:47:16 pm
That sounds complex.

Like, Dwarf Fortress complex, if DF supported realistic evolution.

...I hope you succeed.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 02:48:37 pm
Well, that kind of thing won't be added for some time. But I eventually hope to add such things.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 02:52:38 pm
Eventual features.

Also like DF.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 02:54:39 pm
Hey, it was an influence.  :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 04, 2013, 03:00:46 pm
Hmm.  So, will I guees you'll be making a long-term project of this?  Will it be open-source?  And what language will you program it in.

I could see joining in and helping out once I get a bit better at programming.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 04, 2013, 03:02:24 pm
I'll spill the beans on the sky pirates soon, when I got access to my computer. To put it shortly: I'm pretty sure we were to be a secret strike force against the double agent considering both what was on the table and our last offer of "being mercenaries" and the humorously specific question of it a hit could of been asked of us of a player. Paris, it was a fun trading business we had going on, although curious itself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 03:06:22 pm
I've been programming it in java. I'm not sure about open-source, I'm afraid that if I make it open source I'll kind of get left behind. I will make it have lots of soft-coded stuff, like DF except more so, and I'll probably incorporate a lot of mods. I guess I should probably make a thread for it, but I'm not sure whether to put it in Other Games or Creative Projects.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 03:07:37 pm
Creative Projects. Other Games is where you put stuff about games you play.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 04, 2013, 03:22:05 pm
At that point it kinda be came me attempting to teach Toaster and everyone else to branch out from their stagnating arsenal of arcane beams. That and killing time while I finished up enough to make the world explorable, at least for a while. After that was done, I killed off Null and the second part began.


I was torn between a desire to expand my word arsenal and the compunction to actually fight Null with what I had at the time.  I was teetering on the edge of really opening things up, I believe.  A couple of those blackholes got close, I think, and my +4 dex mod really helped.


How would I have made that mace that shoots maces?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 04, 2013, 03:27:37 pm
(Element Mace machine Fire at point ELement Mace)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 03:31:23 pm
I'll create that thread once I have permission from PW, then.

Also, PW, were you deliberately foiling my plans to get control over clockwork?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 04, 2013, 04:13:55 pm
What if we had used a Fusion Circle to fuse a whole group onto a single person?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 04, 2013, 04:18:22 pm
What work was done with Fusion Circles?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 04, 2013, 04:33:25 pm
What work was done with Fusion Circles?
None, as far as i know.

I just had an idea that scared myself:

A dimension made out of liquid Icelandic Deathbears.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 04, 2013, 05:40:37 pm
Here's (http://www.bay12forums.com/smf/index.php?topic=128099.0) my thread, with a simple demo of what I've got so far.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 04, 2013, 07:36:33 pm
Right, here was our list of stuff, words, runes, and notes. Nothing really exciting really, we didn't bother with science and stuff so you probably won't see anything you didn't already know.

stuff (http://titanpad.com/OrlRzoV04w)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 05, 2013, 12:02:00 pm
This was mine:
Spoiler (click to show/hide)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on July 05, 2013, 12:34:18 pm
I never got to try if Conth Chall-thel Ratheale Zaralo would have worked acceptably as an aerial bomb if launched from up high or if you need the solid word for it. That was the only actually interesting unfulfilled plan I ever had, though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 05, 2013, 09:24:49 pm
I've already started together a word list for a Perplexicon-like game.  I have poor follow through on projects I start, so it may very well never see the light of day.  That said, I'm trying to mix things up so anyone who played this game won't have a huge advantage over someone who hasn't.  If it ever does happen, it'll be an eight player arena.  No runes.

Anything anyone did or did not like that they'd want to see changed?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 05, 2013, 09:36:01 pm
I need a word for candy and food. Seperate words. Also a word for missing pieces of armor, like boots. are there gauntlets?

More animals too.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 05, 2013, 09:36:44 pm
Hm...how about conditional words? That should be fun.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 05, 2013, 09:39:53 pm
Have the song & dance routine that the Sky Pirates did have an actual impact on the situation.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 05, 2013, 09:55:56 pm
Maybe add another layer of detail, like optional material components/foci that change the effect. (E.g, "Adding sulfur makes the end result flaming. Adding bat guano makes the end result explode. Adding eye of newt makes the end result twice as strong...")
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 05, 2013, 09:58:12 pm
Expand body parts. Internal organs, (not all of them, no need for spleeeeeeen unless you want to) for marks, as well as a few special targeting words, possibly ones that pair with others "target body part:", where using a body part word that normally results in a tattoo now targets that body part, so that if you were to use the "from palm target body part: heart" you'd fire something from your palm that homed in on the nearest heart. Low rolls would have the object double back or hit a nearby but undesired target, high rolls would hit the enemy.

Word combos like this on a sniper rifle or something with the machine word would produce bullets that always hit a certain body part.

This, of course, would be lategame science due to the mass of words needed.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 05, 2013, 10:01:26 pm
I'm not sure about "preprogrammed results" like that. If you get a sniper rifle that always gets headshots, that should be because of the words you used, not because two words decided to work together somehow. Unless maybe you added a synergy effect to most pairs of words...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 05, 2013, 10:19:37 pm
The main bit of that is "I want to be able to turn my heart into fire with a magic tattoo then complain about heartburn."

Then, I wanted to do that to other people.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: flabort on July 05, 2013, 10:24:55 pm
What I did was "'Affect item/person in hand', 'tatoo tongue', 'Intelligence'", or two targeting effects, and rather than targeting my own tongue (Like it did the first time when I did it without the target other person), it enchanted the other guy's. So using two targeting words together kinda did already work.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 05, 2013, 10:52:38 pm
I should point out that I'm not taking the existing wordlist as a base.

I want to add a word akin to the original Zentol, but due to the importance of it in the second phase, I feel like I'm infringing on something.  Opinions?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 05, 2013, 10:53:24 pm
The idea of some kind of Horrbile Omnicidal Eldritch Abomination is hardly Perplexicon-specific.

Ask Xantalos.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on July 06, 2013, 12:22:12 pm
I should point out that I'm not taking the existing wordlist as a base.

I want to add a word akin to the original Zentol, but due to the importance of it in the second phase, I feel like I'm infringing on something.  Opinions?

Make it into angels. Pretty, pale, sparkly eldritch abominations that function largely the same way.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 06, 2013, 06:11:14 pm
Yeah, you can do the classic demonic and angelic thing. The daemons are going to try to drive you mad and force you to murder or corrupt everyone and everything while summoning more of their dark brethren, while the angels are going to try to drive you mad by constantly telling you to be good, that you should not swear, use magic or kill people and that you should contact the authorities immediately and let them handle it. Then you can model the weapons and items and everything else after that. Maybe implement an alignment system and have the words give bonuses according to your alignment. Maybe add words for chaos and order. Okay, now I'm overcomplicating things...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 06, 2013, 08:21:39 pm
I'd actually just have Eldritch abominations that are vaguely angelic: They're sparkly and bright, they leave vague impressions of wings, ribbons, and halos, they're completely incomprehensible, and they'll drive you insane or kill you. Think the angels from Neon Genesis Evangelion, especially the later ones.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 06, 2013, 08:35:49 pm
Why not just angels from Genesis? (And the rest of the Bible.)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 06, 2013, 08:43:00 pm
Depending on your setting, that might also work- Though how you'd reduce those to an element, I do not know.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 06, 2013, 09:05:16 pm
I'm just using the original Zentol meaning, although on a new word, of course.  I can't wait until somone finds that word- their current pinnacle of weaponized magic is dropping a gold block on somebodies head.

Well, and summoning black holes.  But the first time that was used it killed every active player, so they are paranoid about it.  And it was the second word used.

Anyways, please continue suggesting new words!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on July 06, 2013, 09:26:32 pm
Ignore this, forgot you were running a clone.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 07, 2013, 05:36:23 am
I'm just using the original Zentol meaning, although on a new word, of course.  I can't wait until somone finds that word- their current pinnacle of weaponized magic is dropping a gold block on somebodies head.

Well, and summoning black holes.  But the first time that was used it killed every active player, so they are paranoid about it.  And it was the second word used.

Anyways, please continue suggesting new words!

Hmmm, but, it is on the internet? If so, could you post a link? Want to see that :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 07, 2013, 08:06:47 am
As would I. It sounds hilarious.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 07, 2013, 08:30:29 am
I'm doing it over email with friends, so no link, but I could cross-post the turns here or something.

Most of the turns aren't very interesting though, they're still in the temple(Which I let them cast magic in), and aren't violent enough to be very fun.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 07, 2013, 08:44:07 am
I'm doing it over email with friends, so no link, but I could cross-post the turns here or something.
Aw.

Quote
Most of the turns aren't very interesting though, they're still in the temple(Which I let them cast magic in), and aren't violent enough to be very fun.
Double aw.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 07, 2013, 01:16:24 pm
Yeah, but it wont take a lot till they figure out some... Fun stuff (Probably dying in that very moment), so it would be nice if you could post them here.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 07, 2013, 01:56:46 pm
Oh course.  I plan to post highlights here, assuming this thread stays active.  Probably won't start a thread myself if this dies, but eh.

Anyways, one of them has started talking to the head mummy guy.  If anybody happens to have compiled a list of what he said in this thread, I'd be very grateful for it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 10, 2013, 09:54:51 am
Where is the information about the Poison game?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 10, 2013, 12:06:43 pm
Where is the information about the Poison game?
What kind of info you want? Piecewise gave some info in the Einsteinian Roulette On Ship thread, but that was more or less a general description of the idea behind the game.
Well, it's a bit complex, but I pitched it to a friend as "It's a game about grinding up your kitchen counter, your gold fish and a tin can and then smoking the powder and being whisked off to various nightmare worlds where you then do hits of Acid to summon clouds of homicidal bees. And then you can sell what you find in the nightmare world at the pawn shop in order to pay your rent for the month; assuming the nightmares don't follow you back out."

Sort of a "STALKER" meets "Fear and Loathing." sorta thing with a modular drug making system designed to let you turn anything you want into a drug with varying supernatural effects.

You know, same old same old.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on July 10, 2013, 12:54:42 pm
Where is the information about the Poison game?
What kind of info you want? Piecewise gave some info in the Einsteinian Roulette On Ship thread, but that was more or less a general description of the idea behind the game.
Well, it's a bit complex, but I pitched it to a friend as "It's a game about grinding up your kitchen counter, your gold fish and a tin can and then smoking the powder and being whisked off to various nightmare worlds where you then do hits of Acid to summon clouds of homicidal bees. And then you can sell what you find in the nightmare world at the pawn shop in order to pay your rent for the month; assuming the nightmares don't follow you back out."

Sort of a "STALKER" meets "Fear and Loathing." sorta thing with a modular drug making system designed to let you turn anything you want into a drug with varying supernatural effects.

You know, same old same old.

So... I can smoke my arm and i will have a nightmare with some effect based on my arm and then i can take back to the world what i find there (And accidentally what finds me there) ???
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 10, 2013, 01:15:26 pm
Basically, smoking weird and/or impossible stuff and selling the result of your bad trip to make a meager living. Assuming your nightmares don't kill you. Fun, right?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 10, 2013, 01:27:57 pm
Going to come here for some ideas.


Perplexicon had some words like "target where I am _____" where the blank could be pointing, looking, thinking, et cetera.  Any ideas on more things I could use to fill that blank?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 10, 2013, 01:51:10 pm
((Target what's most dangerous to me? Then you could be a killer GM and make that target the caster, because he's the biggest danger to himself.

Target the thing with the biggest strength, speed, size, etc?

Target where I'm sitting?

Target where I was 1 turn/a few seconds ago? Combine this with "machine arcane wall" and you can make tron bikes.

Target the thing with name <name>? That could force people to focus a bit more on lore, so that you can target stuff like storm rocs that are near you. Or even better create stuff like nethack genocide spells with "Destroy storm rocs".

Target everything I see?

Are you looking for targeting words of this specific format ( "target where I am _____" ) or just any targeting word?))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 10, 2013, 02:39:10 pm
Are you looking for targeting words of this specific format ( "target where I am _____" )

This, really.


I had considered "Target where I was last turn" but see that resulting in several self-barbeques.


Not that that is a bad thing.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 10, 2013, 02:46:49 pm
Maybe make ones that only work with particular words?  So "Target nearby thing with highest ____" And you can insert stuff like "Strong", or "Weight" and it would target the strongest thing, or the heaviest thing.

You could also have something like "Target <Pg 5 word>" as was suggested before.

Hmm.  "Radiate"?  A word that would cause whatever was said with it to radiate outwards from you?  That would be cool with EnchantHeldObject Radiate Life, or a circle that creates a chair of radiate death when someone steps on it, to make a mine.

My favorite is what Sarzael suggested, "Pathogen".  It just creates a pathogen that applies words said before it to people, and words said after as how it appears and spreads.  Need factories to produce more mortar shells?  Make a disease that turns your enemies into those factories!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 10, 2013, 03:14:48 pm
Oh, don't worry, I have a new neat trick up my sleeve.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 05:24:04 pm
Hey, remember how I said the turns in my game weren't very interesting?  Well, someone finally figured out to ask the mummy about the shrines, so now we've got a Scarlon guy who isn't afraid to use his mind control on players, and a Nul-Sheal guy who got Lovecraft.  Yup.  Eldritch abomination control.

So, anybody have any suggestions on how to balance that?  Since with how it works he can pretty much just open a rift with will.  I figured I'd just make it harmful to him, but Nul-sheal solves that quick.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 13, 2013, 05:28:08 pm
Have some NPCs with a bit more magical knowledge written down in their journal attack some of the other players. They'll be able to learn that way.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 13, 2013, 05:28:41 pm
I don't think it's possible to get Zentol control since it isn't a "true" element.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 05:39:11 pm
Not current Zentol- I readded the arena era Zentol meaning, as a new word.  He got control over that.

And GreatWyrm, I'm not going to balance it by giving them freebies on magic.  Science is half the game!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on July 13, 2013, 05:39:11 pm
Have it open rifts... and cause corruption in the process until they gain enough favor with Nul-sheal to prevent such a thing, plus the ability to control Otherflesh. And also have eldritch voices burning their mind, telling them to say really, really funny word combinations.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 13, 2013, 05:41:32 pm
It is a special element with the previous (arena) system. But you shouldn't be able to do much more then control demonic objects.Why open rifts?


It wouldn't be an element in the new system and the green god should actually be opposed to zentol, the chaos god. If you absolutely must do something like that, either give him zentol resistance, some control over magic or have him slowly be corrupted every time he uses his control over it (maybe 8 uses for an eye to open?).
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 13, 2013, 05:50:15 pm
That could work, give him control at the cost of using the corruption system for his manipulation.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 13, 2013, 05:51:56 pm
And GreatWyrm, I'm not going to balance it by giving them freebies on magic.  Science is half the game!
Well, they all have the same chance of finding words by guesswork; freebies of some sort are really your only option left for balance.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 13, 2013, 05:56:12 pm
Piecewise did give some freebies when he found it necessary or apropriate. He gave Noreeb when that human fought that crystal. And I got the magic word from those words Zentol gave Thrakor.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 06:02:36 pm
I meant balancing it with the other elements.

And why is everyone thinking it's at all related to the current Zentol?  Why should it be?

And if using it caused corruption, that would make it impossible to get to the immunity level anyways.

Lastly, I was going to allow him to open rifts, because it seems natural for the element.  Like fungus.  Angle could just grow fungus whenever.  I guess I could just have them need to use the word, but then nothing would happen with it for awhile, and frankly, I'd love him to summon a giant spider which starts eating people.  ...Which is sort of against balancing it, yes.


Also, Paris, those are pretty minor.  As we now know, noreeb is practically useless unless you want a sword to spawn directly in your hand- it still has a dex roll, and you can get that with just rothcaltal.  And the example of Toaster's Zentol was less being nice, more setting a trap so he'd maim himself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 13, 2013, 06:08:40 pm
Elements aren't balanced. Sand will never equal steel will never equal arcane energy will never equal air...etc. Deal with it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on July 13, 2013, 06:12:52 pm
He can open rifts at will, but what comes out is completely random! Roll for a shape, go with what you get.

Then get a Will roll to see if they can control it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 13, 2013, 06:13:18 pm
And Angle needed a seed for his fungi. He couldn't just grow it out of thin air. He went to the basement and cast the fungus word and grew some mushrooms. And mushroom, like flesh or plant has the ability to duplicate. Sand, stone, diamond, etc can't be grown. They can only be manipulated. Remember the diamond ship?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 06:20:01 pm
He can open rifts at will, but what comes out is completely random! Roll for a shape, go with what you get.

Then get a Will roll to see if they can control it.

I like this idea very much, thank you!

@GreatWyrm That's... a good point.  Although I disagree with air being the strongest, because you can't really make it sharp- at best you can launch it at a high velocity(And it's still weaker than steel in that case)- and it's pretty easy to turn yourself into something that doesn't need air.  Or blood.  And you can't make armor.

You can't even fly as well, other elements can make things that make you fly smooth, like a levitating gold throne.

And Angle needed a seed for his fungi. He couldn't just grow it out of thin air. He went to the basement and cast the fungus word and grew some mushrooms. And mushroom, like flesh or plant has the ability to duplicate. Sand, stone, diamond, etc can't be grown. They can only be manipulated. Remember the diamond ship?
Oh, I didn't realize he started with a seed.  I just remebered he went into the basemenf with nothing, and came out with an army of mushrooms.  And I thought he couldn't cast magic?

I wasn't saying other stuff could be multiplied either, I was just pointing out an exampld of something (I thought) could be spawned nearly at will.


How about I make it so creating a rift needs a high will roll, and take a few minutes so he can't do much in the same turn?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 13, 2013, 06:23:14 pm
And Angle needed a seed for his fungi. He couldn't just grow it out of thin air. He went to the basement and cast the fungus word and grew some mushrooms. And mushroom, like flesh or plant has the ability to duplicate. Sand, stone, diamond, etc can't be grown. They can only be manipulated. Remember the diamond ship?
Yeah, the material must be present in order to be manipulated.

though I disagree with air being the strongest, because you can't really make it sharp- at best you can launch it at a high velocity(And it's still weaker than steel in that case)- and it's pretty easy to turn yourself into something that doesn't need air.  Or blood.  And you can't make armor.

You can't even fly as well, other elements can make things that make you fly smooth, like a levitating gold throne.
Actually since air is present everywhere it doesn't have to be summoned. You could rupture lungs from the inside, vacuum away all air from and area before rushing it back in as an implosion. Physical equipment would be impossible but air could be used to deny enemies a chance to attack through the use of severe wings, additionally, objects with enough surface area could be lifted and flown. This means that for flying contraptions, the user isn't even limited in elements, as long as it has enough solid surface area, a high enough will roll would lift it regardless of elemental composition.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 13, 2013, 06:30:43 pm
Although I disagree with air being the strongest...
I said Arcane Energy =/= Air, not Arcane Energy < Air.
And, really, it depends on the level of control and your own creativity. And if something like the Manton Effect is in play...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 06:31:13 pm
A guy made of stone doesn't really care about his lungs, unless you force his tatoo off.  I don't think smashing a stone guy with a bunch of air in an implosion would work well either, although it does remind me of this. (http://what-if.xkcd.com/6/)

And yes, you could make anything fly, but it would almost certainly be a rougher flight than direct control.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Angle on July 13, 2013, 06:38:39 pm
I actually couldnt grow fungus whenever- I needed to already have some, to provide spores. When I went into the basement, the second time, it was to retrieve the fungus I's left there earlier. In terms of zentol, don't allow him to create rifts. Piecewise never allowed us to create energy elements, even when we had control over them.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 06:57:52 pm
I actually couldnt grow fungus whenever- I needed to already have some, to provide spores. When I went into the basement, the second time, it was to retrieve the fungus I's left there earlier. In terms of zentol, don't allow him to create rifts. Piecewise never allowed us to create energy elements, even when we had control over them.

I figured that was so you couldn't just spawn a black hole, or fire on someone.  That's why I'm making rifts take a whole turn- if he tries to use it in combat, he'll get suckerpunched.  Combined with random things coming out (And I'll limit it to creatures), it's actually harder to get than fungus.  Fungus just needs a starter, which isn't hard to get.

Plus, if he fails a will roll to control whatever comes out, he'll be torn into messy bits. :D
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 13, 2013, 07:24:53 pm
...Physical equipment would be impossible...
There's the solid word. You can just start creating solid air (or better yet, create a cannon that fires solid air) and build all your things out of solid air.

Anyway, if you're looking for the most powerful spell, make a staff of life-force control and simply suck the life out of people.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 13, 2013, 07:29:56 pm
You know, I always wondered what might of happened if one made a sapience control object. Would it become sapient but under your control, or function as a makeshift Scarlon mask?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 07:34:31 pm
I think neither would result in the desired object, for two reasons: one, it would be overpowered.  Two, I made a speed control helmet awhile ago, which just made a "fast" helmet.  I imagine the other pg.4 words don't work any differently.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on July 13, 2013, 07:41:24 pm
You can always send a PM to piecewise and hear his opinion. He said he'd be glad to help if you need any.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 13, 2013, 10:17:04 pm
This turn: Three people entered the basement.  One got hit HARD by a Automaton metalsmith, turning his right arm into hamburger, tossing him across the room, breaking his skull, and knocking him unconcious.  That was the Scarlon guy.  The other two are flux people.  The first got a chrome hopper which they ran circles around, but couldn't hurt due to it being made of metal (And a nat 6 for endurance) while being punched with raw fists, and the second got a giant snake, which due to a 6 str roll coiled around him and is pretty much gonna kill him next turn.

Down in the village, last turn a guy got one hit killed by a ghoul, so his caster buddy ran away... into two unarmed villagers.  Back in the temple, lovecraft guy nearly got ate by one of his experiments with his new powers.

Before this, the only violence was someone dropping a gold brick on the scarlon guy, and the ghoul stabbing the other guy.  But suddenly this turn the rolls conspired against the players- seriously, the guy who got hit by the snake rolled a 1+2+2+1 for dodge!  And then a 1-1 for endurance!

The RNG reaaally hates my players it seems.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 13, 2013, 11:11:00 pm
Mm, hamburger. Wait, not the sandwich, an approximation of the meat, aka ground beef. Ew.

Maybe you should get new dice.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 14, 2013, 06:26:38 am
Yeah, I'm going to switch to random.org.  That seems pretty popular.

If I continues like this I'm just going to fudge some rolls.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on July 14, 2013, 11:24:54 pm
I actually couldnt grow fungus whenever- I needed to already have some, to provide spores. When I went into the basement, the second time, it was to retrieve the fungus I's left there earlier. In terms of zentol, don't allow him to create rifts. Piecewise never allowed us to create energy elements, even when we had control over them.

I figured that was so you couldn't just spawn a black hole, or fire on someone.  That's why I'm making rifts take a whole turn- if he tries to use it in combat, he'll get suckerpunched.  Combined with random things coming out (And I'll limit it to creatures), it's actually harder to get than fungus.  Fungus just needs a starter, which isn't hard to get.

Plus, if he fails a will roll to control whatever comes out, he'll be torn into messy bits. :D

When I had Gastropit control I could only control grastropit that I summoned if that helps with how it could work
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 15, 2013, 10:11:17 am
My two cents about this:

Unless the zentol guy is wielding some massive will bonuses (like angle was) it should only be a matter of time till he rolls low and the thing back fires on him. And Zentol should backfire a lot harder then sand or something mundane.

Further, Nul-sheal, at least in my version, didn't let you pull elements out of nowhere (least not till later). Angle got away with it because fungus can naturally grow, but wwolin didn't pull gold out of nothing. Make the guy actually have to say Zentol and then manipulate it, if you're still worried about him being over powered.



Oh and it's not on there; but the reason why that basement room in the temple has enemies-those specific ones- is because the back wall opens up to a passage that leads down into the mountain and eventually to the massive foundries and forges of one of the sealers: Lord Bacrael.  Of course, to open it they'll need to throw fire on that one particular section of the wall...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on July 15, 2013, 10:29:55 am
Did you ever get around to the second half of that retrospective?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 15, 2013, 11:06:54 am
Did you ever get around to the second half of that retrospective?

I could still do that, if anyone is interested. I'd have to think on it for a bit though, since with that many people a lot of it was a blur.

Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 15, 2013, 11:29:03 am
I would be interested.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on July 15, 2013, 11:39:25 am
I, too, would be quite interested to see the retrospective concluded.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Vakothu on July 15, 2013, 02:18:57 pm
I would also be interested.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Xanmyral on July 15, 2013, 02:37:30 pm
Indeed, likewise if it isn't too much bother.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on July 15, 2013, 03:04:30 pm
Likewise.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 15, 2013, 03:19:37 pm
Same.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: KineseN on July 15, 2013, 03:53:49 pm
I would want to see it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Nahere on July 15, 2013, 05:13:58 pm
As would I.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on July 15, 2013, 07:13:35 pm
Me too!

And yeah, if he messes up with it, something bad is going to happen.  Depends on what exactly he messes up though- making a rift will probably mean it's too close and something reaches out and grabs him, while controlling something would result in a hostile mind infecting him or something.

And there's another thing I'm going to do: the more he uses it, the more he'll grow a bit more insane.  Minor effects at first, like echoes of laughter, door slamming, little stuff.  Later, I'll start having him have full hallucinations like other players attacking him, or even have another personality infect him and start disrupting his actions and forcing him to summon more monsters.  You know, general Lovecraftian stuff.

And I think I'll make a small alteration to Nul-Sheal's level two boon: You become immune to physical damage from your chosen element. ;D
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 15, 2013, 09:37:48 pm
Retrospective part Deux or: How I learned that balancing an entire game without play testing is a hell of a drug.

So I'll tell ya, this "world beyond" thing started off as a lot of different stuff. At first I considered keeping the arena but making it more a blood sport then just a killing floor. Have players who weren't actively playing be able to bet on the ones currently fighting, and have the winners see part of the money from those bets. Get an economy going. Have themed battles in different arenas. Still sounds kinda fun, actually.

Then I considered just having whoever beat null become Null, so to speak. They would descend down into this ancient structure below and spend their time fighting various demons and such until someone else reached 20 pool and then fight them to see who would win.

And then I remembered my time in Hellmoo and people talking about a MUD or roguelike using this system and thought that would be pretty neat.  And so it was that I made about 1/3rd or so of the world. Then I figured I'd strung you guys along for long enough and let you loose with the intent of continuing to make the world in the background while you slowly explored it.

I did not put another ounce of work into the thing; all my desire to work on it was funneled into the game itself. So it goes. The first thing that came up, and I'm surprised I didn't think of it before that moment; was the anti-magic area at the spawn zone. It realized the need for it real fast though, when you blood thirsty buggers started hurling spells at each other the second you spawned. Made sense, world wise though, so I ran with it.

The gods were something I figured would be cool since they were in tons of rogue-likes and it would be an interesting way to add some more diversity to the otherwise similar band of confused and murderous wizards. I created them more as a mechanical device for adding powers then anything really lore related and then fit them into the lore a bit before and bit more as we went. I improvise a lot in certain situations to be honest. Sometimes it's a good thing, sometimes not. Occasionally it ends with me in a corner, cursing a former self.

I can say the same for some parts of the maps as well. And the creatures. Some of them had to be rebalanced on the fly and others had to be dropped or changed. I believe a few areas were rather boring so I either skipped them or they only showed up once, and heroes actually showed up a lot more then the original tables had them set to. I really wanted someone to get in a fight with one eventually, but only one guy did and...well it went poorly for him. So it goes, again.

There was a lot of stuff planned that never really got used. The minor alchemy stuff that showed up in Gren's place down in the caverns below the shipyard. Thats where the fact that Arcane is absorbed by mercury would come out. Or the short cuts between the places. There were several of those. Or the fact that I was toying around with the idea of allowing you to commandeer a fully fitted magical skyship from the yards out in the Yellow sea. Or any number of things at the ruined capital. Oh well, best not to dwell on what could  have been. If I really want to do it I'll make up another game with...hey..you know a Guns of Icarus type game would be pretty sweet...have a whole ship diagrammed out and let all the players man it in various circumstances. Yeah...

Well, another one for the pile of games to make.  Ambition is my greatest foe, if you can't tell. Always ideas, always more to do and more to make. Thats what got the better of me, I think. My ambition, my desire to grow this game into something massive and awesome. Make those visions in my head come true, if only briefly. But I've learned a good lesson here. Learned lessons about not letting roll and spreadsheet heavy games get too many players, mainly.

Poison is gonna have 5 or so. Because the damn text file for that is already 50 pages long full of the effects so by the end of making it I'm gonna have a real alchemy text on  my hands. Hopefully it works out well, I've got so many ideas of what to do with it. Maybe that sky ship game on the side, while I make it...yeah...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 15, 2013, 09:41:18 pm
Clearly we need to clone you a few times.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on July 15, 2013, 10:10:24 pm
Wait, Poison is going to have sharply limited player space?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 15, 2013, 10:12:20 pm
Wait, Poison is going to have sharply limited player space?

Perhaps there are only five players at a time visiting crazytown, while the rest of the playerbase is trying to sell what they find for cash?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Tsuchigumo550 on July 15, 2013, 10:36:27 pm
I wouldn't mind the full arena thing. Have eight people- set up rules each go, and nonplaying players could bet their items, currency, or whatever- and each time, random lotto is chosen for the players and the arena. Anywhere from 4 to 10 at a time.

Arenas would be based on the magic book itself, or possibly a new system based around it- say you'd have two element words, one stage-form word, and another possibly special form word- "Flesh Bone Desert Spear" for instance, could create a horrific world made of pulsing flesh riddled with bone spears jutting out of the terrain, the flesh forming small "dunes".

"Plant Alcohol Forest Contains" would be an entire grove of beertrees.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 15, 2013, 11:48:56 pm
Wait, Poison is going to have sharply limited player space?
At first, at the very least. To see how time and energy consuming it is to run. If it becomes clear that I can run it easily enough without much effort I'll loosen the limit. Admittedly, Poison is  very different game. You won't be popping 5 pills a turn like words in perplexicon; least not if you don't want to die. In Poison the drugs are much more powerful. For instance you could tear all the blood out of a man with a thought, or summon a blade made of dust that penetrates any sort of armor and can take the form of any bladed weapon, and that injects shards of glass into anything it cuts.

Those drugs are short term superpowers that you can mix and match.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Thearpox on July 16, 2013, 12:13:01 am
Wait, Poison is going to have sharply limited player space?
At first, at the very least. To see how time and energy consuming it is to run. If it becomes clear that I can run it easily enough without much effort I'll loosen the limit. Admittedly, Poison is  very different game. You won't be popping 5 pills a turn like words in perplexicon; least not if you don't want to die. In Poison the drugs are much more powerful. For instance you could tear all the blood out of a man with a thought, or summon a blade made of dust that penetrates any sort of armor and can take the form of any bladed weapon, and that injects shards of glass into anything it cuts.

Those drugs are short term superpowers that you can mix and match.
((First come first serve? Or are you only going to be taking the people in the current test? Or are we all going to sumbit a sheet, and then you're going to pick/roll dice to see who gets in?

I am asking because with a small limit of five people, and your current player list total (ER + Perplexicon) of more than 40, first come first serve seems kinda... unfair. You get different time zones, and it will fill up awfully quickly. At least I think it will.))
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on July 16, 2013, 10:15:40 am
Wait, Poison is going to have sharply limited player space?
At first, at the very least. To see how time and energy consuming it is to run. If it becomes clear that I can run it easily enough without much effort I'll loosen the limit. Admittedly, Poison is  very different game. You won't be popping 5 pills a turn like words in perplexicon; least not if you don't want to die. In Poison the drugs are much more powerful. For instance you could tear all the blood out of a man with a thought, or summon a blade made of dust that penetrates any sort of armor and can take the form of any bladed weapon, and that injects shards of glass into anything it cuts.

Those drugs are short term superpowers that you can mix and match.
((First come first serve? Or are you only going to be taking the people in the current test? Or are we all going to sumbit a sheet, and then you're going to pick/roll dice to see who gets in?

I am asking because with a small limit of five people, and your current player list total (ER + Perplexicon) of more than 40, first come first serve seems kinda... unfair. You get different time zones, and it will fill up awfully quickly. At least I think it will.))
Not sure. Maybe I'll have a lottery to chose the first set of people and then go with a list. Depends on turnover. The game is going to be balanced to be fairly dangerous. And There's a build in way of dealing with players that just go inactive; so that's not a problem either.

We'll just have to see.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on July 17, 2013, 09:22:40 pm
I should probably mention that my Perplexicon Tribute Game (http://www.bay12forums.com/smf/index.php?topic=128459.0) is in full swing.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on August 06, 2013, 04:03:11 pm
Huh. Just found this http://tagplex.blogspot.com.es/ but cant find where they re playing it.
Is it yours, syvarris?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on August 06, 2013, 04:31:15 pm
I'm pretty sure, yeah.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on August 15, 2013, 11:03:59 am
Yes, that's mine.  We mostly play over email, so that acts like a first post I can just link to to teach them how to play.  And also as a static thing people can look at to check their status, or the wordlist.

This reminds me, do people want me to start writing updates on what's going on in that game again?  I'm not really sure if there's any interest.  Plus, I dislike constantly necro'ing this thread.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on August 15, 2013, 12:07:24 pm
Yes, that's mine.  We mostly play over email, so that acts like a first post I can just link to to teach them how to play.  And also as a static thing people can look at to check their status, or the wordlist.

This reminds me, do people want me to start writing updates on what's going on in that game again?  I'm not really sure if there's any interest.  Plus, I dislike constantly necro'ing this thread.
Well, i guess its up to Piecewise to give permission to do it here. I would like though.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: piecewise on August 15, 2013, 12:24:24 pm
Sure, feel free to use the thread as you like.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on August 15, 2013, 01:51:15 pm
I'm interested from an academic perspective.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on August 18, 2013, 07:33:05 pm
I just wrote this:

Quote
Funny, you spawn in and the first two things to happen?  Your legs get ripped off and replaced, and then a guy comes in and summons a tesla pterodactyl made of ice, that grants life to things it touches.  In an attempt to kill you.

Welcome to Perplexicon!

I'll write something up explaining what's happened since I last posted about it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on August 18, 2013, 07:50:22 pm
So it basically freezes and electrocutes you at the same time whilst preventing you from dying?

And thus the race for the ultimate torture device began.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on August 18, 2013, 07:59:25 pm
So it basically freezes and electrocutes you at the same time whilst preventing you from dying?

And thus the race for the ultimate torture device began.
Granting life is different from maintaining life.
I think it tortures people to death and revives them, thus trapping them in an agonizing mockery of Samsara. Which is arguably worse, since it's pretty much taunting them with the respite of death while yanking it out of their grasp.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on August 18, 2013, 08:12:41 pm
Maybe its an elemental dinosaur version of the bird that eternally ate... prometheus?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Empiricist on August 18, 2013, 08:13:24 pm
Ouch. That would REALLY hurt.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on August 18, 2013, 08:14:55 pm
So, what did I last talk about...

Oh.  When they were having the basement war.
Spoiler (click to show/hide)

There's a sorta-kinda history.

Now:

What happened this turn, was a person charged into the spawnroom in an attempt to kill the newbie with new legs.  The first thing they did was say the concoteael equivalent.  Which marked their pitchfork with summoning sickness, and summoned the afore-mentioned pterodactyl.

Then the pterodactyl started crashing around throughout the room, and granted life to the junk people have left laying around, creating:

A magnet cat, which is purring against their leg.
A large diamond goat, which is being chased around the room by the..
Golden bear, which is trying to eat the diamond goat.

Both of the people involved are very confused.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Thearpox on August 18, 2013, 08:19:35 pm
Wait, what are we talking about again?

Are you running your own game? Since when? Where? With how many people?

And shouldn't this be in "Perpublicon" thread since it's not really related to the original game?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on August 18, 2013, 08:21:14 pm
I find it funny that I will forever be entering the booze dimension thanks to this thread.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Thearpox on August 18, 2013, 08:22:39 pm
Exactly, and since I haven't been following the orginal Perplexicon, how did you earn the title?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Dermonster on August 18, 2013, 08:25:40 pm
I stood in the center of a portal to the booze dimension. I'm sorry I thought that was obvious.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on August 18, 2013, 08:32:13 pm
Wait, what are we talking about again?

Are you running your own game? Since when? Where? With how many people?

And shouldn't this be in "Perpublicon" thread since it's not really related to the original game?

1:See below answer.

2:Yes.  Since a little while after this one ended.  On a private email list.  Eight at a time.

3:Possibly.  I didn't think it was important enough to warrant it's own thread, and making one would make me feel obligated to update it.  Plus I didn't figure too many people were interested.


Also, I just realized I should probably mention that I changed how the magic word works.  It's now more random if it's said undirected, hence how the person enchanted an object and summmoned a creature by just saying it alone.  Mostly because I figured it would be more interesting.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: killerhellhound on August 20, 2013, 09:13:17 pm
Name: Mark Sheperd
appearance: [under construction]
Strength: 0
Endurance:1
Speed:1
Dexterity:0
Awareness: 1
Potency:  3
Will: 3
Channeling:1

(( my plan is to RP someone who just got dumped in this world so I will not be reading posts before this one to get the full effect so If I ask stupid questions then just humor me. Bring on the !!FUN!! :D)) E

Edit ok thanks for telling me to the pit
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on August 20, 2013, 09:22:50 pm
Unfortunately, this is no longer active. Someone should change the title and mark it as no longer active in the hall of fame...
Title: Re: Perplexicon: Magic is Confusing:This be dead, Go play pit of magic.
Post by: Unholy_Pariah on August 20, 2013, 09:28:23 pm
Yeah piecewise needs to update the title, anyways go play pit of magic.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on August 20, 2013, 09:39:52 pm
There's also that other game with the loot generator the name of which I currently can't remember. Lacks words but has many random perplexicon-like magical objects of immense power and absurd effect in it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on August 20, 2013, 10:08:32 pm
There's also The Pit of Magic (http://www.bay12forums.com/smf/index.php?topic=128459.1215), which is pretty much a direct rip from the arena days with new words tossed in.

BTW writing an update... Done!

Last turn the guy with control over antimatter (Conth, as we called it) spawnkilled the newbie with a pitchfork.  After the newbie knocked himself unconcious with a pot:1. And then the Ptesladactyl ran into the newbie's corpse and gave him a new mind, and repaired his body.  The new NPC made a reference to Inigo montoya with "I am not Garren.  You killed my corpse donor.  Prepare to die."

The antimatter guy countered with star wars references, which apparently was quite effective:


In other news, the Parathun guy got acid blood, and the ability to shoot it from his eyes.  Downside is he constantly leaks tears of blood now.

And the Lovecraft guy is still fighting the villager, and just had an overly long counter-counter-counter battle.  As I was rolling the die I was just thinking "Come on, not another counter!".  But she's really wounded, so he'll almost certainly kill her next turn.


Now, I'm putting something to a vote: Who would like me to make a thread for this, and update it semi-regularly, and who would like me to just continue as I have been doing and post here when something fun happens?  If I get less than... oh, five votes, then I'll do neither because of lack of interest.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on August 21, 2013, 03:33:31 am
Continue here, I would say. This is fun to read.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Person on August 21, 2013, 04:00:54 am
While I would prefer a new thread for it, I'm fine with either option.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on August 21, 2013, 04:21:05 am
There's also The Pit of Magic (http://www.bay12forums.com/smf/index.php?topic=128459.1215), which is pretty much a direct rip from the arena days with new words tossed in.

BTW writing an update... Done!

Last turn the guy with control over antimatter (Conth, as we called it) spawnkilled the newbie with a pitchfork.  After the newbie knocked himself unconcious with a pot:1. And then the Ptesladactyl ran into the newbie's corpse and gave him a new mind, and repaired his body.  The new NPC made a reference to Inigo montoya with "I am not Garren.  You killed my corpse donor.  Prepare to die."

The antimatter guy countered with star wars references, which apparently was quite effective:


In other news, the Parathun guy got acid blood, and the ability to shoot it from his eyes.  Downside is he constantly leaks tears of blood now.

And the Lovecraft guy is still fighting the villager, and just had an overly long counter-counter-counter battle.  As I was rolling the die I was just thinking "Come on, not another counter!".  But she's really wounded, so he'll almost certainly kill her next turn.


Now, I'm putting something to a vote: Who would like me to make a thread for this, and update it semi-regularly, and who would like me to just continue as I have been doing and post here when something fun happens?  If I get less than... oh, five votes, then I'll do neither because of lack of interest.

Wow. That was weird. Im fine with either. 3/5!
Also how many people there is currently?
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: killerhellhound on August 21, 2013, 05:45:19 am
I'm good with ether and I'm always happy when something great gets out of its grave unless it tries to eat me
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Corsair on August 27, 2013, 02:17:19 am
just keep using this thread
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on August 27, 2013, 02:22:50 am
just keep using this thread
And that makes 5! Yay!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on August 30, 2013, 07:24:50 pm
Welp, I guess that forces my hand, doesn't it? ;P

Update coming sometime tomorrow.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on September 05, 2013, 04:16:13 pm
I AM TERRIBLE WITH DEADLINES.

So, not much has been happening.  The game has been on an intermittent hiatus for various reasons, which is why this is probably fairly sloppy- most of it happened a week or more ago.

Spoiler: Storyish (click to show/hide)

Bleh.  Not in a writing mood, but said I'd write something several days ago...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on September 05, 2013, 04:25:23 pm
I AM TERRIBLE WITH DEADLINES.

So, not much has been happening.  The game has been on an intermittent hiatus for various reasons, which is why this is probably fairly sloppy- most of it happened a week or more ago.

Spoiler: Storyish (click to show/hide)

Bleh.  Not in a writing mood, but said I'd write something several days ago...
Wow. Some of these players sure fail :P. I barely played three turns yet i find some of those errors kinda ridilicious. I guess its fun either ways, and that what matters after all :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 01:30:46 pm
Oooooh so THIS is where I got all of my publicity from xD  So, Syvarris, when do you get to tell them I finally figured out word combinations? Also this thread makes me want to murder unsuspecting people (not mocha) just for fun... I think I'll do that sometime.

Anywho I'm going to be keeping an eye on this thread so make sure I look good please.
(Also anyone who has any idea how to work the god powers granted by Nul-Sheal could I get some pointers? (That god was in your version right? ) I have control over "arcane energy")

EDIT: I think I just necrod this... Whoops
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on October 02, 2013, 01:34:40 pm
Summon a lump of solid arcane energy
Manipulate tge fuck out of it.
? ? ?
Profit
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 01:37:42 pm
My problem seems to be with the "summon" part.  I don't even get a will roll.(as far as I can see)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on October 02, 2013, 01:41:17 pm
Arcane energy is fairly fickle and temporary if not bound to a form.  You are creating some to begin with, right?  You can't just make it out of thin air.  If the same wordset is in use, it's Cainthalsaz.  If you just say that word, you may be able to grab it before it dissipates, but you'll probably have to bind it to a form first.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on October 02, 2013, 01:47:00 pm
nul sheals control is like fabricating artificial diamonds, without a seed of the material you cant grow anything.

Listen to toaster, he was our most powerful player and now hosts the newest and best perplexicon game on this forum.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 02:00:04 pm
I am talking with Toaster :D *angelic choir descends* awesome. Cainthalsaz summons a black hole in this version :/ but thanks for the confirmation! (I wasn't sure wether i need a "seed" or not due to the fact that the other Shealite in our game could create lovecraftian horror portals out of thin air)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on October 02, 2013, 02:08:58 pm
Thats because... ummm... no idea... but we discussed it in this thread when it first came up.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 02:13:40 pm
Cool. That means I'll run into it when I continue my quest of actually reading all 433 pages of this thing.
I'm still in the arena though so it might take a while. The giant challenger dude finally appeared though ^_^
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on October 02, 2013, 02:25:02 pm
Yeah, if he shuffled the words, you'll just have to find it on your own.  Don't worry- it sounds like the two most dangerous words are already known!

Look for a burst of multicolor energy that's not electricity.  It tends to blow stuff up, so be careful.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on October 02, 2013, 02:26:31 pm
Last poge of page 427 is where syvarris mentions the guy getting eldritch control so yeah, its gonna be a while :P
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on October 02, 2013, 06:38:15 pm
Don't worry- it sounds like the two most dangerous words are already known!
FTFY
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 06:55:49 pm
Okay guys I need a straight yes or no answer here (I don't want to meta game too much) but I need to know if the following message describes the word for change.

"Your dagger, which you're holding in your left hand, seems to glow and shift form a bit.  The effect seems very weak though, and after several seconds your dagger stops glowing and shifting and returns to it's original configuration."

The potency roll was 3
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on October 02, 2013, 07:59:49 pm
Depends on the kind of word you used. I'm guessing you used a targeting word and a form word? Or was it a targeting word and a special word?

I'd say you used the words that translate to "What-I'm-touching-with-my-left-hand <some kind of object>".
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 08:28:37 pm
Actually, it was said by someone who isn't me and he
1) probably doesn't  use combos yet
2) has a pool of 2 that was only drained by one point...

So I was thinking it was a single word.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 08:56:55 pm
Oh and one last question. Each page of the book has a certain category of word right? For example page one will be raw materials (diamond, fire, dust that distorts things into geometric shapes) where as page 2 would be things to do with those materials (explode shoot foreword etc). It's just a guess but there seem to BSA few trends like that.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Parisbre56 on October 02, 2013, 09:08:07 pm
Oh, if it was a single word then that is a very fun (read: potentially dangerous to its user if misused) and powerful word, if it's the word I think. Play around with it for a bit if you know which one it is and you'll probably understand what it does and how to use it safely. Or just continue reading this thread until the point it begins being used, or the point where I reveal how to use it safely, if you feel like metagaming.

And yes, words have categories. And this forum has an edit button. No need to double post.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 02, 2013, 11:01:36 pm
Okay cool, Imma try and figure it out myself. Thanks for the offer though!

P.S. Sorry for the double post I was having a derp moment
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on October 03, 2013, 01:08:41 am
If he had 2 pool  he could have used two words and regenerated one pool by the end of the turn. Unless in special cases (Like being magic drained) you will never have 0 pool, thus he could have used a two word spell and still have one pool the next turn...
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 03, 2013, 12:30:04 pm
That makes sense^^ but given the complexity of his spells I highly doubt he is using 2 word spells yet.

On another note if Syvarris doesn't show do you (guys)want me to try and post the turns here? It would just be copy-paste but then you would get to see all the fails (and achievements) that are happening. Just an idea.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on October 03, 2013, 01:28:40 pm
That makes sense^^ but given the complexity of his spells I highly doubt he is using 2 word spells yet.

On another note if Syvarris doesn't show do you (guys)want me to try and post the turns here? It would just be copy-paste but then you would get to see all the fails (and achievements) that are happening. Just an idea.
If you want :P
Also a hint: I would recommend you to do ´´Wholebody (Enhanced if you know the word) Arcane-Energy``, then use will to make yourself better.
I recommend decreasing strenght and increase speed.
Arcane energy doesnt use strenght on rolls for attack (It just explodes the stuff it touches), just dexterity, and depending on the case, enemy endurance. (Not to avoid being blown, but to avoid bleeding out if you explode his arm), however decreasing strenght to much makes you vulnerable to blackholes. If you get some good speed and dexterity however, there are chances you blow up people before they can do something dangerous for you.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on October 03, 2013, 02:52:21 pm
Huh.  I expected somebody to find this thread at some point, although I expected it to take a bit longer.  And there have been a few turns since I last updated, but I was procrastinating on posting them.  Now that JP has the thread, I probably won't start again.  Don't want him to get meta-knowledge.

And can you please stop telling him what stuff means?  I know it's tempting, but you're ruining their fun.  Half the point of the game is figuring stuff out.  Plus, if JP gets too much meta-knowledge, I'm just going to ban him from the game.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Harry Baldman on October 03, 2013, 03:02:21 pm
Huh.  I expected somebody to find this thread at some point, although I expected it to take a bit longer.  And there have been a few turns since I last updated, but I was procrastinating on posting them.  Now that JP has the thread, I probably won't start again.  Don't want him to get meta-knowledge.

And can you please stop telling him what stuff means?  I know it's tempting, but you're ruining their fun.  Half the point of the game is figuring stuff out.  Plus, if JP gets too much meta-knowledge, I'm just going to ban him from the game.

That's a bit of a good point. I remember the beginning of Perplexicon, when nobody knew anything. A blind run of Perplexicon happens only once per group, so you have to treasure it.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Sarzael on October 03, 2013, 03:27:29 pm
Huh.  I expected somebody to find this thread at some point, although I expected it to take a bit longer.  And there have been a few turns since I last updated, but I was procrastinating on posting them.  Now that JP has the thread, I probably won't start again.  Don't want him to get meta-knowledge.

And can you please stop telling him what stuff means?  I know it's tempting, but you're ruining their fun.  Half the point of the game is figuring stuff out.  Plus, if JP gets too much meta-knowledge, I'm just going to ban him from the game.
I didnt tell him any meaning, we dont even know the words in your game O_O. Atleast we didnt tell him that one thing you were to lazy to fix.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Juppah on October 03, 2013, 03:52:48 pm
Oh dear. I wasn't metagaming THAT much was I? The only thing they did was give me a few pointers on how to use my god powers...
Also if it ruins everyone's fun I  just won't look here anymore. So you could keep posting if  you want (I can't let my genius go unrecognized :p)
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: syvarris on October 03, 2013, 04:25:39 pm
I didnt tell him any meaning, we dont even know the words in your game O_O. Atleast we didnt tell him that one thing you were to lazy to fix.

I don't know what you're talking about.  Unless it has to do with speed.  Otherwise, please PM me.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: GreatWyrmGold on October 03, 2013, 10:05:06 pm
Oh dear. I wasn't metagaming THAT much was I? The only thing they did was give me a few pointers on how to use my god powers...
Also if it ruins everyone's fun I  just won't look here anymore. So you could keep posting if  you want (I can't let my genius go unrecognized :p)
Nothing wrong with using this thread for advice. Especially if you share the link.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: PurplePandaBear on December 23, 2013, 10:46:46 pm
Does anyone think they could write me up a small guide and pm it to me? I would like to play this with a group of friends!
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Unholy_Pariah on December 23, 2013, 11:11:48 pm
Have you tried the perpublicon thread?

Piecewise was setting up a public starter kit type thing for how to run this yourself.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Onyxjew944 on December 26, 2013, 09:43:48 am
Have you tried the perpublicon thread?

Piecewise was setting up a public starter kit type thing for how to run this yourself.

Perpublicon? Do tell.
Title: Re: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension
Post by: Toaster on December 26, 2013, 11:56:07 am
http://www.bay12forums.com/smf/index.php?topic=129897.0