Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: Twiggie on February 03, 2013, 08:14:38 am

Title: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on February 03, 2013, 08:14:38 am
So I've always loved this game, and I think it'd be nice to play it with some of you guys.

We will be playing SMAC, not SMAX. Please download and install patch 4.0 (http://games.softpedia.com/progDownload/Sid-Meier-s-Alpha-Centauri-Patch-Download-45620.html)

Turn Counter (https://docs.google.com/spreadsheet/ccc?key=0AnQSCJarXKxydHFWN28tU0VTUldVQWVJWlEwR3BGTnc#gid=0)

Standard rules apply:
Those found to be cheating (by the GM, me), will be kicked and banned.
If you're unsure what counts as cheating, contact me first.
I am counting exploiting rush-buying as cheating, by the way.
Don't be a dick.
Player agreements will not be enforced by the GM.
Please also read these (http://alphacentauri.us/pbemrules.html) rules.

Sign-ups in turn order:
Postal83 (Gaians)
PTTG?? (Peacekeepers)
Un67 (Hive)
GlyphGryph (Believers)
Karlito (Spartans)
Twiggie (Morganites)
Made of Time(University)

Settings:
Ocean, erosive, native, cloud: average
All victories enabled
No blind research
Size: Large
Difficulty: Thinker
No Co-operative Victory
Do or Die disabled
Title: Re: SMAC/X MP Game: 6 players needed
Post by: postal83 on February 03, 2013, 09:31:15 am
I'm down!  I just recently got it and have been playing it but I still really suck.  It's fun as hell though.  Sucking is FUN.
Title: Re: SMAC/X MP Game: 6 players needed
Post by: Un67 on February 03, 2013, 10:19:38 am
I'd be willing to try. Not really good at anything but terraforming the hell out of my land and building stuff, but hey that's a pretty big part of the game. This will be PBEM, right?

Faction: I dunno. I'll see when we get there. The Human Hive, maybe?

Difficulty: I'd prefer Talent or at the most the one above that. I'm not that experienced with this game.
Title: Re: SMAC/X MP Game: 6 players needed
Post by: Twiggie on February 03, 2013, 10:28:11 am
Oh yeah, I was planning on trying for TCP/IP for 2-3 hours per weekend, but if everyone is happier with PBEM that's fine.
Title: Re: SMAC/X MP Game: 6 players needed
Post by: 10ebbor10 on February 03, 2013, 10:35:16 am
Seems interesting. Do note however that I have no idea how to play this game. (I know Civ games of course, but this'll be one of the first times I'll play this game).

Edit: I'd think I'd go for the dedicated tech faction*.


*University thingy, right?
Title: Re: SMAC/X MP Game: 6 players needed
Post by: Twiggie on February 03, 2013, 10:37:10 am
Well, I'd rather not have complete newbies play. If you can play half a dozen solid games against the AI by the time we start you should be fine though.
Title: Re: SMAC/X MP Game: 6 players needed
Post by: 10ebbor10 on February 03, 2013, 10:37:57 am
Well, I'd rather not have complete newbies play. If you can play half a dozen solid games against the AI by the time we start you should be fine though.
I think that might be a better idea.
Title: Re: SMAC/X MP Game: 6 players needed
Post by: GlyphGryph on February 03, 2013, 11:40:55 am
I'd say doing some research and then 2 or 3 games combined with some more looking into tactics would be MORE than enough. A half dozen solid games? Seems a bit like overkill to be honest, unless they are ultra-small maps with accelerated tech.

I've played a LOT of this game and I'm not sure if I've got "a half dozen solid games" under my belt. :P
Title: Re: SMAC/X MP Game: 6 players needed
Post by: postal83 on February 03, 2013, 11:41:40 am
I will  play the hippies if thats fine.
Title: Re: SMAC/X MP Game: 6 players needed
Post by: Twiggie on February 03, 2013, 12:11:08 pm
I'd say doing some research and then 2 or 3 games combined with some more looking into tactics would be MORE than enough. A half dozen solid games? Seems a bit like overkill to be honest, unless they are ultra-small maps with accelerated tech.

I've played a LOT of this game and I'm not sure if I've got "a half dozen solid games" under my belt. :P

haha yeah :p winning a dozen times on citizen is nowhere near as hard as winning on transcend, though.
Title: Re: SMAC/X MP Game: 3 players needed
Post by: Twiggie on February 03, 2013, 12:31:59 pm
I added a bunch of voting thingies, please post your choices!

Also Glyph, playing?
Title: Re: SMAC/X MP Game: 6 players needed
Post by: 10ebbor10 on February 03, 2013, 01:19:29 pm
I'd say doing some research and then 2 or 3 games combined with some more looking into tactics would be MORE than enough. A half dozen solid games? Seems a bit like overkill to be honest, unless they are ultra-small maps with accelerated tech.

I've played a LOT of this game and I'm not sure if I've got "a half dozen solid games" under my belt. :P

haha yeah :p winning a dozen times on citizen is nowhere near as hard as winning on transcend, though.
Not playing on citizen though.

Also, read through the tech list. It's quite interesting.
Title: Re: SMAC/X MP Game: 3 players needed
Post by: Twiggie on February 03, 2013, 01:39:30 pm
Yeah some of the videos and descriptions for secret projects are downright terrifying. That won't stop me from getting the awesome bonuses, though :D

Also I want to advocate for SMAX - extra secret projects, extra sea improvement facilities, extra techs, extra races, extra awesome.

Also there's an option for a turn timer, I'm planning on having it at the highest setting - 45 seconds or (4*bases+4*units) seconds, whichever is higher.
Title: Re: SMAC/X MP Game: 3 players needed
Post by: Un67 on February 03, 2013, 02:55:34 pm
SMAX is fine with me, never really play without it. Map size - sure, large sounds fine. Also, for the turn things, again I would prefer PBEM. I don't really decide my own schedule and would prefer to get the game in as I can, and I'm not really sure if I can guarantee my presence for the TCP/IP.
Title: Re: SMAC/X MP Game: 3 players needed
Post by: GlyphGryph on February 03, 2013, 09:57:45 pm
All of the extras in SMAX are extra terrible, extra broken, and extra boring. SMAC had a wonderful balance and a finely tuned theme, and SMAX blew that to smithereens. I'd vote against.

I'd love to play though, assuming no SMAX. Might be best to have one session where we can all show up for the first several turns if we can and then switch to PBEM. But PBEM is fine, even though I've never done it before.

What are victory conditions going to be, esp. in regards to allied victories? You say "all victory conditions", but I think everyone allying right off the bat would be against the spirit of the game... :P
Title: Re: SMAC/X MP Game: 3 players needed
Post by: Twiggie on February 04, 2013, 08:35:44 am
Yeah, one victor only I think. Hopefully we'll avoid dogpiling though, that would not be nice.
Title: Re: SMAC/X MP Game: 3 players needed
Post by: Il Palazzo on February 04, 2013, 09:10:05 am
Hey, Palazzo would like to join, but only if it's a PBEM. The TCP/IP doesn't really work with more than three players, in my experience.
 
I might have another player from outside the forums willing to give this a go, but I'd need a couple days to contact him.
You guys ok with waiting?

I'd vote for the vanilla SMAC, by the way.
Title: Re: SMAC/X MP Game: 1 player needed
Post by: Twiggie on February 04, 2013, 10:23:04 am
By all means invite him, but if someone else comes first I'm giving the last place to them

I've chosen the Morganites, btw. Make your choice quickly or get stuck!

There should totally be a way to have duplicate factions.
Title: Re: SMAC/X MP Game: 1 player needed
Post by: GlyphGryph on February 04, 2013, 10:26:51 am
I'll take the Believers, I suppose.
Title: Re: SMAC/X MP Game: 1 player needed
Post by: Il Palazzo on February 04, 2013, 10:32:31 am
Well, it's kinda a double-deal with me and the guy. It's just that we've been looking for a pbem game to play together, so me joining alone would defeat the purpose.

Let me get in touch with him, and should you find somebody else to fill both the spots, then we'll just look somewhere else.

And should we make it in after all, I'll take whatever's left.
Title: Re: SMAC/X MP Game: 1 player needed
Post by: GlyphGryph on February 04, 2013, 10:35:41 am
Aren't there only 7 factions? It's just the UN left, right?

If Il Palazzo's friend comes in, I'm willing to bow out and just follow along, assuming this game gets documented in-forum. :P
Title: Re: SMAC/X MP Game: 1 player needed
Post by: Il Palazzo on February 04, 2013, 10:37:58 am
Huh? There's 6 players including me listed in the OP. Why would you need to bow out?
Title: Re: SMAC/X MP Game: 1 player needed
Post by: GlyphGryph on February 04, 2013, 10:42:28 am
Because I miscounted, apparently, hah.

Also, if we are full up on players, difficulty matters a whole lot less, right? It's essentially just a question of how easy we want it to be for Drones to revolt?
Title: Re: SMAC/X MP Game: 1 player needed
Post by: 10ebbor10 on February 04, 2013, 11:09:50 am
I suppose so, it's the difference in difficulty that matters most. If everyone has the same handicaps, nothing actually changed.
Title: Re: SMAC/X MP Game: 1 player needed
Post by: Sharp on February 04, 2013, 11:44:38 am
Just a bit of friendly advice. Difficulty won't matter too much should be an even experience.

Also PBEM with 7 players can take ridiculously long times. My experience is the opposite of Palazzo, pretty much anything above 2 players with PBEM can take a long time and for a game like Alpha Centauri it can take a long long time for 7 players to even get a few turns in a PBEM game.

Dedicated TCP/IP sessions would be better, if I recall correctly you can always get people to stand in or let the AI control a faction.

However it does depend on the players, if everyone can pretty much be sure they are checking for updates frequently then it can go quite smoothly.
Title: Re: SMAC/X MP Game: 1 player needed
Post by: Il Palazzo on February 04, 2013, 11:57:20 am
Depends on your definition of "ridiculously long". A turn per day would be ideal, but I'd expect two-three days intervals as a more likely average, based on other round-robin-style pbem games I've played.

The TCP/IP has problems with organising players from various timezones to "meet", especially since there's going to be more than one meeting, and then keeping them in front of the screen while they wait for their turn - and it easily takes half an hour or more for it to come back to you, even in the early stages of the game.
Title: Re: SMAC/X MP Game: 1 player needed
Post by: postal83 on February 04, 2013, 12:18:18 pm
I've never done a PBEM type game but nice thing about it is that players wouldn't have to worry about scheduling and could play at their own pace.  Seems like a daunting task to play with 7 players doing a PBEM.  Keeping motivated and interested I think would be the most difficult thing about it - but I'm down with either way.

EDIT: Also, I vote for SMAC, Large map
Title: Re: SMAC/X MP Game: 1 player needed
Post by: GlyphGryph on February 04, 2013, 01:28:57 pm
I vote for smallest map possible. ;)
Title: Re: SMAC/X MP Game: 1 player needed
Post by: Twiggie on February 04, 2013, 01:37:37 pm
I vote for smallest map possible. ;)

how surprising :D
Title: Re: SMAC/X MP Game: 1 player needed
Post by: PTTG?? on February 04, 2013, 01:46:15 pm
If you do PBEM, I will take a spot.

SMAX, preferably. I've never played the pirates before, but I understand they're very powerful. Elsewise, I'll take the religious morons, or maybe the hive.
Title: Re: SMAC MP Game: 1 player needed
Post by: Twiggie on February 04, 2013, 02:02:35 pm
Believers and the Hive are already gone, you have a choice between Spartans and UN.

EDIT: sorry, i didnt read il Palazzo's post: PTTG, you're in if the next player to join is not palazzo's friend.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 04, 2013, 03:04:06 pm
Added a download link in OP to SMAC patch 4.0, please grab that, and read the additional rules in the first post.

We'll also need to gather emails, I suggest you pm them to me and I can either broadcast to everyone, or give people only the address they'll need.

You will need to provide me with your password once we start, so that the rest of us aren't screwed over if anyone drops out.

Here (http://alphacentauri.us/pbem.html) is an explanation on how to PBEM, for those of you who are like me and have no idea wtf is going on.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Un67 on February 04, 2013, 05:07:04 pm
OK, I think I got the explanation, with some difficulty admittedly. And my game seems to be up-to-date with the patch being over a decade old and having gotten the game not more than a year or so ago. Also, if I'm interpreting the 8.1 rule correctly, does this mean that I can only design using the design workshop then manually upgrade my units? I'm can't particularly say I understand the reasoning for this rule, but I hardly build many units in the first place  :-\
Title: Re: SMAC MP Game: 1 Spot Left
Post by: GlyphGryph on February 04, 2013, 05:12:32 pm
I actually need to install a copy of the game - I'm hoping my disk still works, been a few OSes since I tried. Looking forward to this.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 04, 2013, 05:17:40 pm
I believe its basically to stop multiple upgrades of one unit in one turn. Custom units ARE allowed, but no reverse-engineering mind-controlled units - you're only allowed to duplicate the unit. Similarly, reverse-engineering probes to get rover chassis before doctrine:mobility is not allowed ;)
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Un67 on February 04, 2013, 05:21:54 pm
I was, uhh, not aware that such a thing was even possible in the first place.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 04, 2013, 05:23:27 pm
i don't know how exactly you do it, but i was doing some reading and apparently its possible.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: GlyphGryph on February 04, 2013, 05:38:45 pm
Ah, good, time to discuss rules.

First... I'm not sure exactly what you mean?

Because let's face it, I'm Miriam, I'm going to be capturing lots of technologically superior units and probably doing quite a few upgrades. And I don't actually understand how we design units if we can't use the workshop, but maybe I'm getting terminology mixed up here? Does this mean we can't, for example, upgrade a captured unit to current tech-level armor and weapons and equipment without spending three turns doing it? It's really quite confusing and poorly worded, and doesn't 11 already cover the abuse case? (I don't actually understand 11 either, but whatever, we'll figure it out) It seems to be talking about upgrading ALL units at the same time, which I didn't even know was an option and wouldn't want to do though?

I also don't understand the bit about drops. What is the point of dropping at all if you can only drop one unit per turn? I was under impression multi-unit drops were the NORMAL way to handle drops... apparently I was wrong.

rule 10 seems a bit... odd. As in its not a rule. :P Rule 7... well, we might consider just disallowing pacts. Can you disable allied victory without disabling pacts?
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 04, 2013, 06:04:35 pm
You can indeed disable allied victory.

Multiple drops is for ONE unit to do more than one drop in a turn. Apparently that's possible too.

Basically rule 8 is dealing with upgrading units in chunks being cheaper. For example if you had a 1-1-1, you and you want to upgrade it to a 12-6-3, you might first upgrade it to 12-1-3 and then upgrade that to a 12-6-3, instead of doing the upgrade in one chunk (I think its cheaper to do that). Doing that IS allowed, but doing all that in one turn is not (and there are ways to accomplish that).

Essentially, just play normally. If you find a way to cut costs that might be considered dodgy, ask in the thread.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: GlyphGryph on February 04, 2013, 06:06:46 pm
I was under the impression that upgrading in chunks aka refitting units WAS the normal way to do it, that's why I'm confused. :P

Ah well, I'll probably just be doing one or the other most of the time anyway. I really need to review how the SMAC battle calcs work again too, I always forget the details and screw myself over.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 05, 2013, 08:26:48 am
I didn't know Borehole Cluster, Unity Wreckage and Manifold Nexus were in SMAC, but I'm getting them in my games - is that from 4.0 or did SMAX add them retroactively?
Title: Re: SMAC MP Game: 1 Spot Left
Post by: GlyphGryph on February 05, 2013, 09:07:43 am
I've never seen them, even with the patch.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: 10ebbor10 on February 05, 2013, 11:10:35 am
I didn't know Borehole Cluster, Unity Wreckage and Manifold Nexus were in SMAC, but I'm getting them in my games - is that from 4.0 or did SMAX add them retroactively?
The manual of SMAX leads me to believe that they were indeed added retroactively.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: PTTG?? on February 05, 2013, 12:32:51 pm
I've always had the borehole cluster get annihilated in a couple turns by spore launchers.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 05, 2013, 01:48:48 pm
I've always had the borehole cluster get annihilated in a couple turns by spore launchers.

:(

We still need to conclude the vote on difficulty - I've run a few test games and Large seems small enough for momentum players to do their thing. Is everyone OK with the second-most difficult one? (third citizen is a drone)?
Title: Re: SMAC MP Game: 1 Spot Left
Post by: GlyphGryph on February 05, 2013, 01:50:01 pm
That sounds fine to me.

I should be pretty honest right now, I'm not a great player mechanically. I really enjoy diplomacy though, so hopefully I can make up for that. I never did get tweaking things mechanically down to the art form that most other online players seem capable of.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: postal83 on February 05, 2013, 04:06:32 pm
Meh, it's alright.  I don't have the game down to an art yet either.  Should be fun regardless...
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 05, 2013, 04:07:34 pm
So il Palazzo, is your friend turning up? Is PTTG?? your friend?

Wanna fill that last spot and get started already!
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Karlito on February 05, 2013, 05:05:14 pm
Good luck with this, guys. If you should find yourselves in need of a substitute a few months down the line, feel free to hit me up.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Il Palazzo on February 05, 2013, 05:28:28 pm
No response as of yet. I don't want to hold you guys up, so go ahead and start without me if you want.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 05, 2013, 05:37:48 pm
well we're still waiting on a seventh, so

up to the rest of you i guess. start now or wait a day or two?
Title: Re: SMAC MP Game: 1 Spot Left
Post by: GlyphGryph on February 05, 2013, 05:54:56 pm
Karlito, are you hopping in then? I mean without that we'll be down to 5. I think 6 is fine - we can either have quicker turns or all have fun beating up on the AI player. :P
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 05, 2013, 06:06:40 pm
without karl we'd be at 6 still, since we have pttg??
Title: Re: SMAC MP Game: 1 Spot Left
Post by: postal83 on February 05, 2013, 06:19:04 pm
I'm ready whenever.  Since its a PBEM, I'm not in any hurry  :D
Title: Re: SMAC MP Game: 1 Spot Left
Post by: GlyphGryph on February 05, 2013, 06:35:06 pm
Ah. And with him, we'd be at 7. Karlito! Join!
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Twiggie on February 05, 2013, 06:48:42 pm
gonna need your emails, glyph and ebbor, pm them to me.
Title: Re: SMAC MP Game: 1 Spot Left
Post by: Karlito on February 05, 2013, 06:50:08 pm
Hmmm. Yeah, I guess the turns will be short enough in the beginning that getting to the end of the school term won't be too bad, so I'll jump in. If PTTG?? didn't have a preference, I guess I'll be Spartans.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 05, 2013, 07:12:42 pm
Okily dokily. Starting the game now. Please provide your emails, and passwords when you've chosen them (by PM)

Turns will be played in starting faction order, Gaians first. Please use the naming convention of NextPlayersName-Year when transferring saves. I'll provide you with the next person's email address.

Diplomacy can by done by PM on the forums, of course.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 05, 2013, 07:38:35 pm
Game started, waiting on Postal's Gaians.
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on February 05, 2013, 10:58:34 pm
I had an epic turn consisting of one move.  And we're off!
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 06:26:22 am
now waiting on ebbor. speak up dude, need your email.


inb4 restart
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 06, 2013, 07:31:30 am
Send that. Sorry for the delay (timezones).

Also, my email is listed in my forum profile.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 07:56:09 am
Also, my email is listed in my forum profile.

I knew that.

>.>


<.<
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on February 06, 2013, 09:09:12 am
Also, just to get an idea of when people will be able to play, what time zones are you in?  I'm GMT -8 PST.
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 06, 2013, 09:10:51 am
GMT: +1
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 12:18:54 pm
GMT.

thought it'd be fast than this :<
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 06, 2013, 12:51:46 pm
PBEM is really, really slow.

Consider it chess by mail.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 12:54:01 pm
Ah, that reminds me, please gimme a shout if you dont know who to forward to.
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 06, 2013, 12:57:58 pm
Yeah, I think we have a timezone problem here. Meaning that getting more than one turn will be rather hard.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 01:04:54 pm
maybe we should restart and order players by timezone :p
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 06, 2013, 01:57:56 pm
I'm EST (GMT -5), though I keep odd hours. Ordering people by timezone (or whenever they have freetime) is a decent idea, though I think we wouldn't be able to choose our factions then. With 7 players, doing 1 turn every 48 hours would be a good pace, 1 turn every 24 will be a miracle.

Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 06, 2013, 02:54:49 pm
I'm also EST as well. Also, could someone post the faction order, or change the one on the front page to the correct one? It would really be helpful to see and prepare.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 06, 2013, 03:12:18 pm
I agree that it should be in the OP, but it goes
Gaians
Hive
University
Morganites
Spartans
Believers
Peacekeeprs

Apparently we can change that order if we edit the .ini file, though I'm not sure of the optimal time zone arrangement.

EDIT: I extrapolated GlyphGryph and PTTG??'s timezone from profile information. We could go Gaians, Peacekeepers, Hive, Believers, Spartans, Morganites, University, which would put us roughly in ascending timezone order.Definitely having all the Europeans on one or the other end of the turn order could make it possible to do 24-hour turns.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 03:43:48 pm
oh thanks karl, saves me the trouble.

i definitely think it's worth doing. if we're going to play for 3 months and it saves us one day every five turns (35 player turns), which i think is a low estimate of what it will save, that's.... a whole lot more turns!

i'll just do a quick playtest to check if it will work if only i change the ini file, then I'll make the change
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 06, 2013, 03:48:20 pm
OK, so should I hold off on doing my turn for now, then?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 06, 2013, 04:03:13 pm
Can we switch the order mid-game? Maybe just swap at the end of the "round"?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 04:08:42 pm
it doesnt appear you can switch mid-round, no, but I would prefer to lose 2 player turns now and gain them and more later.
you guys won't have to make any changes, I'll just start the game again and send it out. however the factions will have swapped colours :p peacekeepers will be dark blue, hive will be white etc etc. gaians and spartans keep their colours

EDIT: new game sent.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 06, 2013, 04:33:19 pm
gaians and spartans keep their colours

Haha, yes!
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 06, 2013, 04:35:55 pm
Just to confirm, I'm EST. So what's the turn order now?
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 06, 2013, 04:42:42 pm
Yep, I guessed that you were EST based on your posting statistics :D. Check my post above for the order.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 06, 2013, 04:46:26 pm
I saw that as a recommendation, I didn't know if we were actually going with it or not. :P
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 04:49:56 pm
we're going with it. because im lazy and cba to work it out myself :D
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 06, 2013, 05:21:35 pm
derp.

sent the new game to myself because i hit reply on the previous email i sent to save time :p
Title: Re: SMAC MP Game: Turn 1!
Post by: Svampapa on February 07, 2013, 07:26:05 am
"I haven't been to the bay12 forums in a while, lets go have a looksee..."

"Crap! Another SMAC let's play. Now I have to fight the urge to... nope, couldn't hold it this time either. Time to fire up another SMAC game. There goes this day. And tomorrow."
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 07, 2013, 07:30:13 am
Man I hope they remake it sometime
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on February 07, 2013, 08:55:05 am
Yeah, I'm already kicking myself in the ass for not playing this game when it came out, I only just bought it a couple months ago.  Mind = blown
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 07, 2013, 12:40:27 pm
Am playing on the road, will upload save soon.
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 07, 2013, 01:34:41 pm
Man I hope they remake it sometime
I would too, but common sense says me that most people won't think it to be as good as the original.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 07, 2013, 03:20:44 pm
First turn completed and sent.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 07, 2013, 07:12:35 pm
I have no idea why my game has no PBEM option. T_T
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 07, 2013, 07:31:59 pm
have you patched to the linked version?

multiplayer -> hotseat/PBEM -> load, right? or load and h/pbem might be the other way around.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 07, 2013, 07:35:22 pm
Yeah, patch applied and all. Just don't have any hotseat/PBEM option. Only options I have under Multiplayer are the three different types of Direct Play :(
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 07, 2013, 07:44:31 pm
apparently hotseat wasn't in the first version but is in the patched and SMAX.

do you have SMAX installed?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 07, 2013, 07:51:23 pm
No, I don't have a copy of SMAX. But I did download and extract the patch. It's confusing. Let me doublecheck something.

Edit: Figured it out. It was installing/unzipping to the wrong folder. Let's hope it works now...

Edit: FINALLY. Windows 8 was refusing to give me permission to extract. Got it though.

Edit: Uh... is there a reason why we start with a city? I am REALLY confused right now. D:
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 07, 2013, 08:23:52 pm
There's a game option that toggles starting with a city/starting with only colony pods. I guess we're starting with a city.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 07, 2013, 08:39:20 pm
Karlito, the game is now yours!
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 07, 2013, 09:09:13 pm
And it's off to Twiggie! (who's probably asleep)

If there's a message about me tampering with the game, I apologize. I accidentally quit out the first time I loaded up the game, so I had to load it up twice :-[. It won't happen again.

In the now-dead EFS PBEM game that I was playing for a while we made a point of posting a notification every time we completed a turn, which resulted in a lot of clutter in the thread, but it did let us see at a glance where the save was. Plus people seem to check the forums more often then their own email, so it helped to move the game along. I've got Thunderbird to ding every time I get new mail, so it doesn't matter too much to me, but do you guys think we should adopt that rule?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 07, 2013, 09:25:49 pm
I think we should also use it as an opportunity to RP!

Kiera looked down at the fledgling colony spread out across the hillside in front of her. Dutiful people, working hard to build a righteous tomorrow, struggling in an alien environment to do the right thing. Unity. The ship that brought us here, but also the force that will hold our people together and lead us to prosperity. This will be Unity Capital. The future is bright.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 08, 2013, 12:46:39 am
Note that the patch will automatically install to C:\Program Files\Firaxis Games\Sid Meier's Alpha Centauri... even though, if you're on a 64 bit computer, Alpha Centauri gets installed to C:\Program Files (x86)\Firaxis Games\Sid Meier's Alpha Centauri.

Correct that and the patch should be installed. I ran into that myself, hard to catch.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 08, 2013, 04:36:20 am
I always install to my D drive anyway :D so i didn't encounter that problem

I have 1.5 hours of lab time left, then I have to do a piece of coursework and go shopping then I'll get straight on that game :p
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 08, 2013, 09:05:55 am
Yeah, PTTG has successfully identified the exact problem I had. Made worse by the fact that Windows 8 doesn't actually let you extract files to the (x86) directory. (I had to extract to my desktop and manually copy it over in order to get the permissions prompt)
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 08, 2013, 10:20:19 am
one of the reasons i'm not getting w8 :p

coursework ended up taking 3 hours for 5% of the mark, /sigh

playing now
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on February 08, 2013, 10:23:46 am
What do you guys think about using something like this to manage saves and turns?  I just put them in dropbox, and used goo.gl to shorten the url and linked it in the spreadsheet :

https://docs.google.com/spreadsheet/ccc?key=0AsGfojY8FgAldG1EVU9mVFRGWlNaUUVnVENkS0FWemc&usp=sharing (https://docs.google.com/spreadsheet/ccc?key=0AsGfojY8FgAldG1EVU9mVFRGWlNaUUVnVENkS0FWemc&usp=sharing)

I didn't make anything fancy, just a concept, feel free to edit it how you see fit.  But it's a nice way to see where the turn stands and make the saves available, will also prevent clutter on the thread of turns being complete?

Also, its public right now, so if this is something you guys would be interested in, we should probably lock it down so only those playing would have access....
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 08, 2013, 10:31:51 am
apparently i need to make it clear: no diplomacy until you have actually met someone - a unit next to their base or unit on unit. needlejets do not count for contact.
moreover, no calling councils until you have met everyone. (ofc building the empath guild counts for contact).

lastly, im not sure how contact will work via diplomacy (selling channels to other players). you are allowed to make a cash gift to a player in return for a comlink to another player, of at least one credit. the turn AFTER you have finalised the trade, you may contact the player whose link you bought.

please keep all saves in case somebody cheats and we need to prove stuff.

ninja: we'll need to consider that, postal. basically boils down to how much we trust each other to not poke around in saves that aren't ours.
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on February 08, 2013, 10:38:16 am
Oh yeah, good point Twiggie, I didn't even think of that :P
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 08, 2013, 11:27:37 am
Recieved the save. I have to send it to Postal, right?

I'll do it as  soon as I can.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 08, 2013, 11:28:01 am
yupyup
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 08, 2013, 12:50:08 pm
Lal- or PTTG?? as we was insisting on being called now- looked to his underling.

"My thoughts on the matter are final. You will update our protocols immediately."

"But sir-!"

"Silence! I will brook no insubordination in this matter."

"Yes sir."

The functionary went to the com center. He quickly set about to updating the contact systems with the new communication protocols to his master's wishes. He disliked this change, but he had no choice.

It was a small enough change, he supposed- but what did "Peacemaker" actually mean? And the new title?

Pah! We don't even know if any other colonists survived the landing. Who cares if they will have to call him "awesome"?
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 08, 2013, 02:05:09 pm
The save has been sent onwards.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 09, 2013, 09:17:12 am
Sent my save. Also, quite enjoying the slower pace of PBM. I can actually micromanage!  ???
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 09, 2013, 09:20:55 am
Lal- or PTTG?? as we was insisting on being called now- looked to his underling.

"My thoughts on the matter are final. You will update our protocols immediately."

"But sir-!"

"Silence! I will brook no insubordination in this matter."

"Yes sir."

The functionary went to the com center. He quickly set about to updating the contact systems with the new communication protocols to his master's wishes. He disliked this change, but he had no choice.

It was a small enough change, he supposed- but what did "Peacemaker" actually mean? And the new title?

Pah! We don't even know if any other colonists survived the landing. Who cares if they will have to call him "awesome"?

isn't police state prohibited for peacekeepers? :p
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 09, 2013, 01:04:19 pm
been a while since I've changed my profile pic :p

also i've played a few test game and it is SHOCKING how close together people can be, even on large maps - one time i spawned 6 tiles away from santiago. quit that game pretty damn fast :p
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 09, 2013, 02:16:38 pm
Oh yeah, I've had a similar experience. Found Yang on like turn 5 with my rover. The Hive was undefended, so he was eliminated pretty quickly.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 09, 2013, 03:31:07 pm
^ Yeesh, talk about ominous ::)
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 09, 2013, 03:49:04 pm
So who's turn are we waiting on?
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 09, 2013, 04:45:35 pm
Well, if Un67 sent his save off, then the next person to have it is the Believers, which is you.



Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 09, 2013, 06:07:31 pm
whose*? :p

how's it going anyway?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 09, 2013, 08:54:32 pm
I... didn't get anything. Un, you sure you sent to the right person?
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 09, 2013, 10:09:43 pm
I just checked my e-mail and realized that there was a mailer error. I had played the turn in the morning and then I had sent it to "GryphGlyph" as opposed to "GlyphGryph". Sorry for holding everyone back a day. :( Turn has been sent, GlyphGryph added to contacts so I don't make that mistake again.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 10, 2013, 03:05:16 am
And it's off to Twiggie!
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 10, 2013, 07:52:25 am
onwards!

my scout failed to enter a rocky square :@
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 10, 2013, 10:41:38 am
"This is wonderful news," Kiera said, looking kindly down upon the loyal messenger that delivered it. "With this knowledge, our plans will proceed much quicker than expected. The whole territory, you say?"

"Yes, Sister," responded the messenger. "Everything north of the capital until the ocean. And what's even better than the knowledge itself is that we found something special..." The conversation continues, their voice fading to a whisper as Brother Luke strolled away from the door. There are those who must know of this...
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 10, 2013, 11:00:03 am
Lets hope he didn't just find the monsoon jungle.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 10, 2013, 11:40:28 am
Lets hope he didn't just find the monsoon jungle.

Yeah, one time I played Miriam with a monsoon jungle and had such a pop boom I could have had a tech victory. I don't recall how that game actually ended...
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 10, 2013, 12:00:21 pm
Sorry guys, just realised some of the information in the first post was wrong:

We're playing at Thinker, not Librarian (it's the second hardest, as stated before)

Also Do or Die is NOT enabled, iirc. Which means if you get wiped early you'll be able to restart.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 10, 2013, 11:22:04 pm
What are we waiting for?
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 11, 2013, 03:07:29 am
What are we waiting for?
My bad. Apparenlty gmail refused to send the email the first time. Resend it.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 11, 2013, 05:39:38 pm
sooo where we up to on turns?
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 11, 2013, 06:31:04 pm
It is Postal's turn. I haven't received it yet, and I'm watching my inbox as we speak.
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on February 11, 2013, 09:17:49 pm
Yeah.. I'm just waiting on access to the google drive file then I will play my turn asap.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 12, 2013, 01:05:23 am
Should we switch to just email, since the google thing seems to be taking a lot of time...
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 12, 2013, 02:52:44 am
Yeah.. I'm just waiting on access to the google drive file then I will play my turn asap.
Stupid docs system. Next time I'm just sending it as an attachment.

My bad again. (Could've sworn I fixed it yesterday, but apparently it didn't happen.)
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 12, 2013, 06:39:22 am
what was wrong with using email in the first place :/
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on February 12, 2013, 08:28:59 am
OK, round 3 kicked off and sent to PTTG??.
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 12, 2013, 08:32:01 am
what was wrong with using email in the first place :/
I encountered problems with automatic spam and security filters before.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 12, 2013, 08:53:28 am
Google Drive is just terrible.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 12, 2013, 11:26:25 am
I'm trying a new tactic, possibly a bit silly. We'll see how it turns out.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 12, 2013, 11:53:40 am
How inventive could you possibly be, three turns in?
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 12, 2013, 12:19:04 pm
Well, maybe not "inventive" so much as "lucky".

EDIT: Also, I might have researched and built a stockpile of planet busters. Possibly.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 12, 2013, 04:21:18 pm
Have you sent the turn out yet? Still waiting on it, it seems.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 12, 2013, 04:30:40 pm
I sent you a new copy. Did you get it?
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 12, 2013, 04:58:58 pm
Not seeing it. Did you send it to the right e-mail?
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 12, 2013, 05:04:06 pm
Yeah, I copied it straight from the PM.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 12, 2013, 05:37:53 pm
OK, try again now. I created a special filter for you that makes sure that anything you send goes to my inbox, so I think we should be good.

EDIT: Received and sent off to GlyphGryph, hopefully without a hitch.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 12, 2013, 05:56:13 pm
Looks like it went through.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 12, 2013, 10:27:54 pm
"Colonel, the first battalion has finished training and awaits your inspection."
Karlita coughed ever so politely, and tapped the numerous stars that now decorated her uniform.
"I mean, errrr,
Grand Marshal??" the Major stammered, "Ma'am I don't think you can just-"
"Of course I can... General. After all, we'll need more than the fourty surviving Unity Security forces in the army if any of those other factions made planetfall. Besides, it would be silly for the eventual leader of all humanity to be a mere Colonel."


Also: retroactively a woman.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 13, 2013, 04:47:20 am
The medium-wave radio crackled into life.
"Approaching the pod now, Chief."
"Very well, Lieutenant, you have your orders, let us see what we can scavenge from this thing" Morgan replied as he surveyed his executive board, crowded into the command post deep within Morgan Industries.
"Chief, if I could have just a quick moment?" - Amanda Gater, his COO - "When are we going to change this ridiculous colour scheme? The rank and file would appreciate it if we didn't all have to go around looking like damned hippies"
"Nonsense!" somebody shouted, pushing their way towards the executive officer. "Waldrup, Design, reporting, chief! I'll have you know that this newly-developed orange metalling is 7.8% cheaper than any viable alternative!"
Another burst of the static from the radio, and everyone's voices tailed off into silence.
"Chief, we have the pod half open, and some weird shit is going down! You need to see this!"
As the grainy video feed came up on the main monitors, everyone present in the post saw the boiling, writhing mass of worms erupting from within the pod.
"Get the hell out of there, William!" - Gater again - "Fall back!"


Also it seems I've found my first landmark. It is not a good one. Sigh.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 13, 2013, 06:22:39 am
Great dunes? Sunny Mesa? Borehole cluster where the boreholes have been destroyed by worms?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 13, 2013, 06:25:20 am
I'm pretty sure my capital is next to the Sea of Sargasso

how is sunny mesa not good? and there are no spore launchers, so no destroying the boreholes i think
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 13, 2013, 07:05:44 am
how is sunny mesa not good?

Oh it's fine, I just find it conceptually kind of boring compared to other landmarks. Even the other energy bonus ones are like, "the ground is made of radiation" rather than, "the ground is higher here so it gets more sunlight."
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 13, 2013, 10:55:23 am
"But what in the bloody hell IS it?" Brother Luke asked, skeptically.

"We don't know, Brother. We've never seen anything like it before. Kiera's science teams are all over it, but..."

He waved his hand, dismissing it. "Idiots, the lot of them. It could be years before they figure out what it's for. I want you to get a man in that team, reporting back to me. Send me what he learns, and pass along my requests. We don't know what this is yet, but I can tell you this: It's not of human origin. It is a gift from our Lord, and we will unlock it's secrets when he wishes us to and not a moment sooner. And it will be our group that unlocks that secret first, not Kiera's sycophants, and I believe in my heart and soul that it will contain the seeds our triumph."

The other man nodded. "His will be done, Brother."
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 13, 2013, 10:57:55 am
why couldnt i be that lucky?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 13, 2013, 11:04:48 am
Because, unlike myself, you are not guided by the hand of a benevolent god. You worship only greed and currency, and you wonder why fate does not work in your favour? Wonder little, Morgan. When you stray from the path of the righteous, be not surprised when the rocks grow sharp, the vines barbed, and the land parched and dry. You can not profit of Faith in our Lord, Morgan, but Profit is not concerned about your well being no matter how much you worship it.

-Sister Kiera Griffin
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 13, 2013, 11:23:27 am
How do you explain Sparta Command having two monoliths then?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 13, 2013, 11:31:44 am
Perhaps the Lord is with you as well, and we are destined to work together at some point?

You certainly don't stand firmly against the Lord as Morgan does. Your cities are not dens of vice and sin. You value discipline, and tradition, and respect, and countless other virtues. I think it is clear why the Lord would favour you as well.

-Sister Kiera Griffin
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 13, 2013, 12:29:04 pm
We need no god to watch over us, nor do we need one to help us. We will carve our own future from this savage land, with no need of divine assistance. Will your god provide you with technological advance? Will he feed your citizens when they call to you in their starvation? Will he arm your soldiers in times of war? Will he provide you with prosperity in times of peace?

The right-thinking people of Morgan Industries will forge their own destiny through adversity, no matter the obstacles. Wealth unimaginable will be ours.

CEO T Morgan
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 14, 2013, 06:47:40 am
Got the game, on my way home to play my turn now

seems like I'm always the biggest gap between turns, maybe I should try and play before uni


herp. should look at timestamps on emails, really. -.-
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 14, 2013, 10:34:23 am
Will your god provide you with technological advance? Will he feed your citizens when they call to you in their starvation? Will he arm your soldiers in times of war? Will he provide you with prosperity in times of peace?

Evidence so far says "Yes", to all of the above.
-Sister Kiera Griffin of the Believers
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 14, 2013, 11:57:52 am
Quote
Evidence so far says "Yes", to all of the above.

And yet can man not do all these things, and more? The society of man is far more potent than your distant god, so long as they are directed to a greater purpose. Do not delude yourself, good Sister, it is the blood, toil, and sweat of man that will guide us to rapture. With fruitful industry and rational science in hand we shall gain the power of which only your gods can dream of. So long as you do not impede society's tireless march towards progress, however, we shall not bother your senseless prayers and leave you to your own as you to our.

Chairman Yun Liushiqi, the Human Hive
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 14, 2013, 12:49:49 pm
Wise words, Chairman Yun. Likewise, we shall not impede those who wish to scratch in the mud all their lives long, so long as you do not expect those capable of rational thought to submit themselves to the same. All those under me are entitled to whatever comforts they can extract from this planet, and I will brook no opposition to my people's goals.

CEO T Morgan

(Where are we at re turns, btw?)
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 14, 2013, 01:34:39 pm
I am not opposed to progress, Yang. The Lord assists those who believe, but we must, as always, make our own way. The Lord is the guiding light, but we must man the ship. I certainly oppose your kind of progress, though - progress without morality, without conscience, without responsibility. You throw away everything that makes progress worthwhile and hail it as a positive. The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesteryear. But it was never the streets that were evil. It was always men, and the actions of men.

I suspect, Chairmun Yun, that you are one of those men. I have read your manifestos, and I see the future you envision, and there is no place for humanity in it. If you wish to tirelessly pursue your own oblivion, then do so - when God's righteous fury cleanses you from Planet, however, do not expect us to aid to you.

-Sister Kiera Griffin of the Believers
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 14, 2013, 02:05:39 pm
(I played the and passed it on to GlyphGryph. I'm not sure if he played it yet, though.)

Good Sister Kiera, I do not pretend that progress is easy or comfortable, but progress is all too necessary. Humanity cannot and will not thrive stagnating under a government that chooses to deny advancement, as history has demonstrated time and time again, for instance the late Qing Dynasty. I know what is best for my people and will do what I can to spur the coming of progress. I do not pretend that I am some kind of great savior, only a guide to a better place. Together, we must all make sacrifices, and I know that I can make those sacrifices worth their while. You may feel free to judge my methods and call them evil, but when I have built a utopia in which all citizens thrive and no citizens suffer, have I not built the heaven that your citizens pray for fruitlessly?

I admire your commendable sense of ethics, Sister, but they are misplaced. Do not look at microcosms and instead look at the large picture - is utopia not worth the means to acquire it? If you will spare us no aid when your distant god wipes us out, so be it, but know that when our utopia becomes complete, your citizens will be quite welcome to join. Has your messiah not told you to turn the other cheek? We hold no grudges against the misguided, so why do you?

Cordially,
Chairman Yun Liushiqi
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 14, 2013, 02:11:42 pm
(I played the and passed it on to GlyphGryph. I'm not sure if he played it yet, though.)
(Hasn't been passed onto me yet, though I've usually been getting them in the evening)
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 14, 2013, 02:14:27 pm
((It's not my fault this time, anyway.))
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 14, 2013, 03:13:28 pm
I've not played yet, not only am I at work but there will be Valentine's day festivities. I may not even get to play until tomorrow.

Edit: Done.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 15, 2013, 05:20:18 am
I'm the one holding it up atm :< I'll be playing it in ~1 hour.

Also lets have some more RP from you guys! its pretty fun :D

edit:done
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 15, 2013, 07:09:04 am
RPing as the leaders from SMAC is not new to me at all, actually. I do RP in the game NationStates (a nation-simulator browser game without much built-in gameplay) as the combined planet of Alpha Centauri, so I have a bit of an edge in this respect. Granted I use my own interpretation of them, but... :P
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 15, 2013, 12:18:52 pm
I'm sure there will be a lot more RP once someone actually MEETS someone else. :P
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 15, 2013, 12:19:58 pm
i think im near someone, cant tell who yet though

edit: apparently morgan was the richest man on earth and financed the majority of the UNS Unity. did not know.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 16, 2013, 12:12:32 pm
Crap crap crap. Worms worms worms.

Lal starts with a bonus colony pod. This does not ensure that he will start with anywhere worth settling at all nearby.

Hmm... maybe I should use my planet busters to clear an area for this colony...
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 16, 2013, 12:22:09 pm
That's why I used my second colony pod to expand my first settlement while I scouted around for good sites and built up anti-worm forces.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 16, 2013, 12:22:09 pm
edit: apparently morgan was the richest man on earth and financed the majority of the UNS Unity. did not know.
Don't trust the extended universe, especially the books. They are ... kind of really bad.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 16, 2013, 12:41:30 pm
That's why I used my second colony pod to expand my first settlement while I scouted around for good sites and built up anti-worm forces.

you had more than one square at your main base worth more than 3-2-1? :O
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 16, 2013, 01:29:36 pm
You can do that? Another day, another thing learned  :-\

EDIT: OK, I'm not sure what's going on, but something's stopping me from playing the turn. It tells me that I've already played it (I haven't) and is telling me that I've tampered with the game or something. If I try to log in, it won't let me do so and after I try three times it just forces me to save it without allowing me to do anything. I've tried redownloading the save but it hasn't helped. Does anyone know what to do?
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 16, 2013, 02:45:39 pm
i think im near someone, cant tell who yet though

edit: apparently morgan was the richest man on earth and financed the majority of the UNS Unity. did not know.
As far as I've read not the majority, but a pretty significant part. (One of the cryobay's at least.)
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 16, 2013, 02:55:56 pm
You can do that? Another day, another thing learned  :-\

EDIT: OK, I'm not sure what's going on, but something's stopping me from playing the turn. It tells me that I've already played it (I haven't) and is telling me that I've tampered with the game or something. If I try to log in, it won't let me do so and after I try three times it just forces me to save it without allowing me to do anything. I've tried redownloading the save but it hasn't helped. Does anyone know what to do?

redownload it and change the name of the file?
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 16, 2013, 03:02:29 pm
Huh, I still was able to play the turn when I got that message.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 16, 2013, 03:26:07 pm
@Twiggy No such luck.

Is it possible that PTTG might play his turn again and send it to me? I don't want to be a pain, but I'm afraid that it doesn't seem to be working.
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 16, 2013, 04:30:05 pm
If that doesn't work, you could try reinstalling the game. That should delete the trackers.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 16, 2013, 05:17:44 pm
Tried this and still nothing. I don't think that's where the problem lies :/
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 16, 2013, 05:27:32 pm
any chance you were wiped out by mind worms? :p
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 16, 2013, 05:29:06 pm
I'd find it pretty unlikely ;)
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 16, 2013, 07:13:02 pm
hm, any luck yet?
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 16, 2013, 07:17:26 pm
No. I tried the re-installation thing and it doesn't work. I just can't seem to get into the game at all.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 16, 2013, 07:29:33 pm
so what exactly happens? you try to load it and it ends your turn straight away?

if you've reinstalled did you redo the patch?
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 16, 2013, 07:35:49 pm
If I try to load it, it won't allow me to get into the game after entering the password. After doing so three times it'll force me to save and quit.

Also, I'm certain that the version I have is pre-patched. I don't think that's the problem.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 17, 2013, 11:52:06 am
If you didn't have the patch, you wouldn't be able to use the multiplayer->load multiplayer menu at all. Make sure you're entering the right password (caps lock and all) and I'll send you annother copy of the save.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 17, 2013, 12:12:06 pm
I don't know how, but I've found out that I spelled the password wrong the first time and have managed to continue doing so. I think I'll be able to run the turn as it is, sorry everyone.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 17, 2013, 12:13:56 pm
Ha, that's a relief.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 17, 2013, 12:34:13 pm
-.- thats why i asked you about that lol
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 17, 2013, 12:37:18 pm
Yeah, but as far as I knew, I thought I was still using the "right" password  :-\
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 17, 2013, 01:59:06 pm
ONWARDS!
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 17, 2013, 03:21:59 pm
ONWARDS!
Haven't recieved anything yet.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 17, 2013, 03:24:15 pm
That's because it hasn't gotten around to Twiggie yet.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 17, 2013, 03:25:56 pm
sorry for the confusion, 'twas merely a general expression of progress resumed
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 18, 2013, 01:51:44 pm
Speaking of progress...
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 18, 2013, 02:09:26 pm
I think GlyphGryph has had it since yesterday.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 18, 2013, 03:47:05 pm
we should institute a receive/send timestamp system to name and shame those who hold the game up

i have a feeling i'd be one of the main culprits :p
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 18, 2013, 06:50:42 pm
^ You'd have to beat my bumbling ineptness first  :P
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 18, 2013, 10:56:05 pm
I have not received the next turn.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 19, 2013, 09:41:55 am
^ You'd have to beat my bumbling ineptness first  :P

you were saying? :p

i assume you've played your turn
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 19, 2013, 04:24:59 pm
That's odd, I sent it off immediately after I had played it. I think the spam filters are acting up again.

Resent it.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 19, 2013, 04:27:38 pm
Huh, yep. Got marked as spam. I've got it now.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 19, 2013, 04:39:09 pm
you guys and your spam filters

EVERYTHING INTO THE INBOX, NAO!
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 19, 2013, 04:57:14 pm
My spam filter not only never catches anything, but didn't catch the previous turns! It was unexpected!
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 19, 2013, 08:09:10 pm
Passed along.

Fortune has smiled upon us today. The Lord, I thinks, see's fit to grant us an army, as if he was requesting we make use of it. Is there as yet some unforeseen danger on this planet? As near as I can tell, we remain absolutely alone here, and though the planet itself is inhospitable, we seem to be settling in fairly well. Regardless, the recovered vehicles have allowed us to scout out several amazing sites for our colony pods, and I feel that in a few short years we will be fully prepared to settle them. The amount of alien fungus to the south and west worries me a bit - we've seen no sign of it being dangerous, but it seems almost... foreboding. It is difficult to move through, at the least, so I rest easy knowing we have such fine colony sites awaiting us that rest far from the reach of those purple tendrils.

Brother Luke has been acting strange lately, ever since the exploration team discovered the artifact (or perhaps that is simple the first I've noticed of it) and I've assigned extra surveillance to him. He is not as good at lurking as he believes, and he would do better to fill his networks with those who have a greater loyalty to himself than to me. I trust that the Lord still guides his heart, but this place is full of temptations for the unwary - it may be that he has lost the true path, and will need to be gently guided back to the light.

-Sister Kiera Griffin, The Diary of Planet, 2105
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 19, 2013, 08:47:51 pm
Though many on my staff were greatly disturbed by the outbound rover's reports of a hostile mass of wormlike creatures, I viewed the incident as a superb demonstration of Spartan discipline and initiative. Who else but a Spartan officer could have discerned his foe's weakness so quickly and constructed a makeshift flamethrower out of the few available solvents and motor oils? I have the fullest confidence that my Spartans will meet the challenges faced by this new threat, for Man has always been able to master his environment. But if anyone else survived the destruction of the Unity, it sickens me to think of what will become of them when they encounter Planet's dangers without the advantage provided by strict military training.

-Grand Marshal Karlita Santiago, 2105


Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 19, 2013, 08:51:07 pm
Someday, I will be able to research!
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 20, 2013, 01:08:54 am
The UN will start researching as soon as we finish these research funding requisition forms, thank you very much.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 20, 2013, 07:08:00 am
Off! to ebbor!

First tech next turn, if only I had a monument on my capital :<
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 20, 2013, 04:58:52 pm
((On a completely irrevalant note, what faction color is yellow))
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 20, 2013, 05:07:04 pm
((Believers I think, they got swapped with me :<))
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 20, 2013, 05:09:51 pm
((You can check the comlink for colors- yellow is the Lord's Believers))
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on February 21, 2013, 03:53:02 pm
How's it going?

No pressure or anything, but at this rate, a 300 turn game will take 2.2 years.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 21, 2013, 04:38:02 pm
Turn was just passed to me, I'll handle it when I get home from work.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 21, 2013, 04:41:34 pm
we're generally going at one turn every two days, as long as people dont get emails stuck/lost

would be nice to keep that going and get 1turn/day over the weekend

EDIT: was hoping for a turn when i woke up, no such luck :<
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 22, 2013, 08:14:58 am
Sorry for the delay. I was considering delaying it even more, honestly.

You see - I've made contact.


More later.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 22, 2013, 08:32:15 am
"People of Unity Capital, I know this has been a challenging, but exciting year for you! Sightings of strange alien masses on the horizon, a native species we have never seen before, have worried many of you, and we understand! The Lord will put many trials before us, but I urge you - we do not yet understand the meaning of this strange mass we found dwelling in the Unity, and we have no evidence it is hostile. If it is, we shall overcome it just as we have overcome the other challenges of planet. If it is not, perhaps we will learn a little bit more about this place we call home.

I make this speech here today not to talk of possible challenges, though, but to bring amazing news! A Rover team today discovered that the rumours are true! There ARE other survivors of our ship, out and wandering the surface of Planet! We do not yet know if this Patrol is a small group of survivors having survived until now by scavenging Planets wilderness, or if they are organized by a larger group of survivors as ours are. If it is the first, we will extend the offer to join us, as we did the teams we found in stasis in the capsules we've uncovered. If it is the second, we will open up dialogue immediately, and discover the extent to which our brethren have succeeded here. I know many of you will be eager to try and contact family you've been separated from, and I promise I will do what I can to quell your worries. Thank you, and we will pass along the news as we learn more." With that, the broadcast flickered our, and Kiera turned, as another camera flickered.

"Have you made contact with them, yet, Commander?" She asked.
A face, tired and chapped from roving the wilds for years, appeared on the screen. "Yes, ma'am. We've taken position in a flanking position and sent someone in. They claim to be from a group calling themselves the University. I'll patch you through now, Sister, if you wish."
She nodded. "Do it."

((10ebbor10, we need to talk. :P))
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 22, 2013, 08:36:06 am
((ah, diametrically opposed factions next to each other, fun!))
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 22, 2013, 10:05:56 am
((Considering my response to detecting his scout was to send 4 scouts and 2 rovers (every unit not currently tangled up with Mind Worms) on the chance I'd need him, I would hope that he decides NOT to be "diametrically" opposed, heheh.))

But seriously, I was under the impression the Spartan's were most opposed to the University.

The Believers seem most opposed to the Hive. While hostility with the other factions, esp. the University and Morganites, is possible, it really depends on point of view - a more cynical and self-centered Miriam could easily befriend the Morganites, using religion as a tool for advancement, and one who sees the University's work as the study of the glory of creation could easily befriend them for that and practical reasons (they shore up each others weaknesses rather well in either case).

The Hive, though? There is simply no potential for cooperation there.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 22, 2013, 10:15:16 am
((well the university gets a bonus to research and (i believe) a malus to probe, whilst believers get it the other way around. also, believers start with social psych which means they are a bit more drone-friendly, whilst zak gets extra drones. a lot of it does depend on your playstyle, though. its nice that all the factions are defined well enough to be different while still having that wiggle room))

((EDIT: yeah! played my turn within 5 minutes of receiving it! :p))
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 22, 2013, 04:25:25 pm
((Yeah, sorry. Comp kinda crashed, meaning I doubt I can get it to work till tomorrow.

Oh, and yeah, not going to be diametrically opposed. On another note, for some reasons there are turns in which I can do essentially nothing for some reason. No movements, no research breakthrough. It just says I've finished my turn as soon as I load it.))

Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 22, 2013, 04:27:43 pm
Do you have "auto-turn-end" turned on? If so... you might want to disable that, and enable "pause at end of turn".

But seriously, we need to talk. Could you hop onto the lower boards IRC in about three or four hours?
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 22, 2013, 04:45:19 pm
Do you have "auto-turn-end" turned on? If so... you might want to disable that, and enable "pause at end of turn".

But seriously, we need to talk. Could you hop onto the lower boards IRC in about three or four hours?
That's 2:00 (Night)  for me. So, um, I'm afraid not.

((On a side note, theology certainly is science, good science.))

[Edit: I can't remember that bloody 12 hour system]
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 22, 2013, 05:11:30 pm
Well... that sucks. To PMs!
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 23, 2013, 09:14:45 am
Do you have "auto-turn-end" turned on? If so... you might want to disable that, and enable "pause at end of turn".
It's not that. I turned that off. It's just that when I load the turn, it's in the exact same state as  I left it, with nothing (unit movements,construction, research) progressing. I've managed to fix it with reinstalling and reloading the save(hence the tampering warning that'll surely pop up).

That's the reason why the Spartans got the first breakthrough btw. Should have had one in 2104/2105, I believe. Sadly, for the last 3 turns my civ was frozen in statis(Hence my suspicion. Having a research that is supposed to be finished next year last 3 years is a bit strange).

((And just to illustrate the fact that there was indeed a bug, I reloaded some old saves, and those started with a breakthrough where there hadn't been one when I officially played them. No need to restart though))

PN: Send the save
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 23, 2013, 09:49:01 pm
It is on it's way to Karlito.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 24, 2013, 10:55:35 am
I've successfully gotten SMAC to run on my Ubuntu netbook. Feels pretty good.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 26, 2013, 07:38:31 pm
Whos got this?
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 26, 2013, 07:41:46 pm
I had sent one to you two days ago.

I can send it again, but maybe you want to set up a filter for me that redirects everything I send to your inbox? Again, it looks like we have a spam-filter problem.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 26, 2013, 07:46:08 pm
I already whitelisted you, it's not in my spambox this time. I got that one and sent it on like 10 minutes after getting it.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on February 26, 2013, 08:47:51 pm
Ah. Disregard that, then.  :-[
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 26, 2013, 08:49:04 pm
Karlito, who do you send it to? It might be stuck on them.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 26, 2013, 08:54:11 pm
last turn i played was 2107
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 26, 2013, 09:16:36 pm
This is 2008, so I guess it's somewhere between you and Karlito then.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on February 26, 2013, 10:04:48 pm
well ive not received anything so send it again if you've already played karl
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on February 26, 2013, 10:15:47 pm
Sorry, I haven't yet. Been travelling around, and internet access has been a little spotty. I'm doing it now.

EDIT: Sent. Is it normal to be stuck at breakthrough:4 turns for more than 1 turn?
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on February 27, 2013, 07:03:16 am
Sorry, I haven't yet. Been travelling around, and internet access has been a little spotty. I'm doing it now.

EDIT: Sent. Is it normal to be stuck at breakthrough:4 turns for more than 1 turn?

As far as I know, that's a bug. I had it 3 turns in a row with breakthrough next turn. Reloading broke the statis.

However, if you did something energy intensive, it could be that. (Or a rounding error)
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on February 28, 2013, 10:39:56 am
Passed this onto Karlito yesterday, btw.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 02, 2013, 06:02:47 am
So how we doing?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 02, 2013, 11:42:55 am
I'd like to know the same.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 02, 2013, 12:20:44 pm
I sent it off a while ago...
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 02, 2013, 12:43:46 pm
Which turn did you send off a while ago? 2010, I assume?
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 02, 2013, 01:04:59 pm
No, it was me again. :( 2109 to Twiggie a few minutes ago.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 02, 2013, 01:29:38 pm
and done.

put a turn counter in the first page, just colour the appropriate square when you've done your turn. its not mandatory but it should cut down on the amount of 'wheres the save fml' chatter that takes several hours to fill - now you just need to open one page.
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on March 04, 2013, 12:03:32 pm
Turn should've been send yesterday.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 05, 2013, 09:36:53 pm
Turn counters working well.

"What you're describing... it's horrific." Kiera seemed calm, but her voice betrayed her shock. She quickly collected herself, however. "Send the soldiers my personal commendations for overcoming such a horrifying deal and emerging victorious, with minimal losses. It was incredibly quick thinking, with the make-shift flamethrowers."

Sister Doschild bowed. "It shall be as you say, Sister. The Lord's Will Be Done." The Sister turned, and made to leave the Rectory. "And tell our friends at the University what happened. They may know more about this new threat."
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 06, 2013, 02:50:57 pm
play yo' turn already karlito!
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 07, 2013, 02:34:04 pm
What's going on?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 07, 2013, 02:38:30 pm
waiting on ebbor, apparently
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on March 07, 2013, 02:56:17 pm
waiting on ebbor, apparently
No we're not. Also, the turn counter isn't formatted correctly. If it were, we'd finished 2111 already. (I just started that year)
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 07, 2013, 03:05:58 pm
well i just sent you the 2110 turn. you're at the end of the rotation, which means you shoulda played your 2110 turn, and begun Postal's 2111 turn.

i dont see the problem with the counter :/
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on March 07, 2013, 03:26:18 pm
I fixed it.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 08, 2013, 01:02:53 pm
Post...al? Tuuuuurn?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 09, 2013, 09:36:29 am
:< like 5 of you play your turn in 12 hours and then you have to wait 10 hours for me to wake up :<

good progress!

Also, this turn I got that little overwhelming odds popup. except the odds were 27-7 in my favour...

Are you sure you want to attack? HELL YES I DO! LETS BURN THOSE DAMN THINGS!
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 09, 2013, 11:54:41 am
:< like 5 of you play your turn in 12 hours and then you have to wait 10 hours for me to wake up :<

Ideally, that's how it should work, if we did a turn every day.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 11, 2013, 05:23:15 pm
hmm waiting on postal?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 11, 2013, 08:38:44 pm
Have been for a while now...
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on March 11, 2013, 09:10:02 pm
I received game on the 9th, and did my turn and sent it off to PTTG same day... did he not get it?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 11, 2013, 09:21:21 pm
you should have the next turn :p
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on March 11, 2013, 10:20:51 pm
I dont.. :(
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 11, 2013, 10:41:37 pm
2112 was received and sent on the 9th. Still looking for 2113. Hopefully it will be ready before 2013.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 11, 2013, 11:32:39 pm
oh i haven't played 2012 yet :<
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 12, 2013, 12:04:09 am
This is why we have the turn tracker people.

So does un67 have it?
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 12, 2013, 12:11:04 am
I'm going to start doing a "reply all" thing so everyone's notified the moment the turn moves on.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 12, 2013, 12:21:03 am
Just mark your damned turn on the turn tracker!
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on March 12, 2013, 12:23:46 am
Turn tracker?  What?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 12, 2013, 08:31:53 am
It's in the OP, we had a nice discussion about. When you finish your turn, color in your square.
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on March 12, 2013, 12:41:45 pm
Oh, sorry about that, some one must have been filling mine in for me.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on March 12, 2013, 03:29:43 pm
Sorry to everyone about not really filling out the turn tracker, I haven't really done a good job of keeping on top of that. I definitely don't have the turn, though, as I sent off 2111 after I had received it and do not yet have 2112.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 12, 2013, 03:37:35 pm
PTTG said he sent it to you - check your spam box maybe?

PTTG, double check you sent it.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 12, 2013, 03:57:15 pm
Sent a fresh version just now.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on March 12, 2013, 08:41:15 pm
Alright, received it (along with the first just fifty or so minutes before). Maybe it just wasn't getting through quickly. In any case, I played the turn and marked it on the counter, and sent it off.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 13, 2013, 07:57:17 pm
I assume Karlito's gonna send me the turn at 3am as usual. I'll be waiting (stupid uni project grrr)

Sir! We have won a victory against... something! We never even saw what it was but we still managed to beat it! Rejoice in the superiority of Morganite weapons!

Does anyone know if raising land will divert rivers?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 13, 2013, 10:05:17 pm
I believe so.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 13, 2013, 10:13:39 pm
I assume Karlito's gonna send me the turn at 3am as usual. I'll be waiting (stupid uni project grrr)

Sir! We have won a victory against... something! We never even saw what it was but we still managed to beat it! Rejoice in the superiority of Morganite weapons!

Does anyone know if raising land will divert rivers?

Yes, it does.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 15, 2013, 10:02:31 am
Seems like we've been waiting on ebbor for while now?
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 16, 2013, 02:35:31 am
Done.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 17, 2013, 08:45:13 pm
ebbor, got my email?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 19, 2013, 12:17:12 pm
Looks like PTTG has it?
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 19, 2013, 02:51:48 pm
actually did it last night.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 21, 2013, 01:43:47 pm
KAaaaaarlito!
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 21, 2013, 01:45:45 pm
What? I only just got the save- last night. Alright, I guess I could have been a little more proactive checking up on it, but really, blame GlyphGryph.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 21, 2013, 01:47:50 pm
Yeah, I won't be playing for another 18 hours, most likely
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on March 21, 2013, 01:56:27 pm
Speaking of delays, I won't have internet during most of Easter. So, if somebody wants to fall in/ take over, PM me.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 22, 2013, 12:03:01 am
Ah, first contact!
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 22, 2013, 05:58:30 am
My turn is done, I keep getting attacked by worms :(
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 22, 2013, 03:45:23 pm
I'm finally gonna be able to put down another city next. Goddamn that feels like it took forever, hahah.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 22, 2013, 04:04:44 pm
oh, did you use your first pod to +1 your capital?
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 22, 2013, 04:05:47 pm
If I didn't do that myself, I would have had to settle inside a fungal vortex.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 22, 2013, 04:14:43 pm
That's what I did. I figured I was lucky enough to have one pretty good start position, so it was better to use my rovers to get the lay of the land before I plopped down any new ones.
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on March 22, 2013, 05:30:31 pm
Yeah, I podded my first town.  I'm not sure if its because of my surrounding terrain or maybe I'm just crazy, but I swear moving one tile per turn seems excruciatingly slow, like way slower than I remember playing in single player?
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 22, 2013, 09:19:53 pm
We've done 14 turns, which in single player might take you 10 minutes.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 23, 2013, 01:38:14 am
As I have the sole legitimate claim to governorship of Planet, I propose to the council that we declare war on twiggie for holding up the game, presuming we ever get our turns back.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 23, 2013, 01:43:50 am
Actually, I think he did his turn, though failed to mark in on the thingy.

My turn is done, I keep getting attacked by worms :(
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on March 23, 2013, 08:43:31 am
No, no, no. As the Executive Officer of the UNS Unity and having the sole legitimate claim to governorship of Planet, only I get to propose that we declare war on people for holding up the game :P

(No, you can't do it to me, that would be silly.)
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on March 23, 2013, 09:02:14 am
oh, did you use your first pod to +1 your capital?

I did not. In... 6, turns, I think? I will be up to 4 cities. It will be nice. It will take weeks, but it will be nice. ;)
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 23, 2013, 09:23:03 am
Well, ill beat you there :D
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on March 27, 2013, 10:08:22 am
Just a note. Second time I mention this, but anyway.

I won't have net acces for the entirety of Easter. So if anyone wants to take over the prevent the game from standing still for 2 weeks, please do.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on March 27, 2013, 11:11:29 am
Wait, Easter is two weeks long?
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on March 27, 2013, 11:25:28 am
It is in Belgium.

Going to Greece. Should be fun.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on March 27, 2013, 11:27:08 am
I'd offer to take over, but the Transferrence of Governance paperwork takes several months at least... I'd propose that you pick either of your chronological neighbors and give them your password so they can click through "end turn" for you... but that would still put you at a serious loss.

Let's officially suspend the game until you get back, unless you think there's any way you could get periodic internet access.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on March 27, 2013, 12:49:21 pm
take a laptop :)

i asked in the smac thread for a sub for ya
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on April 01, 2013, 11:00:32 pm
YEAH! Looks like it's ebbor's turn now!

EDIT: He's gone to greece for two weeks.

OK yeah this game's gonna die.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 02, 2013, 04:39:31 pm
Did he send anyone his password?

Regardless, I hope this game doesn't die! I certainly haven't given up on it anyway, I just figured it was on hiatus until and only until he returned.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on April 02, 2013, 04:45:23 pm
I, at least, plan to be alive and with an internet connection two weeks from now.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 02, 2013, 05:20:08 pm
Right, I posted a few times looking for a sub. Nobody replied so I'll take ebbor's turns for him until he gets back. Hopefully its early enough that it wont change too much.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 02, 2013, 05:43:33 pm
Onwards!
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on April 02, 2013, 06:07:19 pm
I approve of this decision.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 02, 2013, 08:57:57 pm
postal remember to check your spam since its from me not ebbor

:)
Title: Re: SMAC MP Game: Turn 1!
Post by: postal83 on April 03, 2013, 08:58:04 am
Yeah I received it but was drunk and tired.  I will do my turn tonight.
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on April 03, 2013, 02:52:34 pm
Apparently greece is now the land of infinitive free wifi. Didn't bring a laptop though, so just continue with the plan.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 05, 2013, 09:34:06 am
Oh noooo, I forgot to take my turn last night. >_< Sorry.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on April 05, 2013, 05:31:17 pm
Apology accepted. Now ready him for the brood pits!
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on April 06, 2013, 12:54:58 am
"Might: Feeble"?? How can this be happening to me?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 11, 2013, 11:24:03 am
I think I was first in might at one point, having popped two rovers. pretty sure I've lost that now though :<

OTOH, new city soon!

also, ebbor, don't forget to remind me when you get back so I stop playing your turns :P
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on April 11, 2013, 12:28:50 pm
Some day, SOME DAY I will find a place to build an additional city.
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on April 11, 2013, 12:40:29 pm
I jumped from Formidable to Feeble back to Formidable is as many turns. I'm not really sure what's going on there.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 11, 2013, 01:36:05 pm
Guess who's up to 3 cities and another colony pod on it's way to it's location as soon as he gets home tonight?

(And would have been last night if he didn't fall asleep for 12 hours)

Now I just need to finish these network nodes, since I've got a pile of artifacts to hook up to them...
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on April 11, 2013, 07:14:36 pm
How come I'm only getting monoliths? Like, five for five monoliths.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 11, 2013, 07:15:22 pm
Don't complain, I haven't had a single one :(
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on April 11, 2013, 07:44:40 pm
I've been getting a fair number of worms.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 12, 2013, 12:02:30 am
Wait, why... why was I sent Chairman Yangs turn? o_o
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on April 12, 2013, 07:11:45 am
Back now, btw.
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on April 12, 2013, 02:22:07 pm
Sorry about that, GlyphGryph, I chose the wrong file when I uploaded  :(
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on April 13, 2013, 12:29:55 am
I've been using the "Name Landmark" feature to add some labels to the local geography, though it doesn't allow me to name things outside my own borders, and that got me thinking that my landmark names are probably visible to all players. So anyway, the rest of you better start naming your geography!
Title: Re: SMAC MP Game: Turn 1!
Post by: Un67 on April 13, 2013, 08:50:51 am
I don't suppose just using it to mark base locations are acceptable, then? :P

I'll figure something out, then.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 16, 2013, 11:19:49 am
PTTG!!!!!

/me convulses wildly.

I've got some good RP planned for next turn, damn it!

Also, ebbor, respond to my diplomacies.
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on April 17, 2013, 10:32:53 am
The turn has been completed.
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 18, 2013, 07:32:42 am
C'mon guys, lets speed it up a bit, eh?
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 18, 2013, 07:37:45 pm
Kiera looked out over the new landscape. "A perfect location, Brother Quellin. Your scouts served us well. But let us not grow too proud with our achievement here - though this marks the beginning of our expansion across Planet, though this marks our growth as a people and the promise of holding our faith, and though our brethren at the University have proven erstwhile allies with the transfer of their new technology, we can not become complacent. I am sure Planet has more surprises in store for us, and we must use the opportunity afforded us here to the best of our ability. To that end, I Christen this city, Humility. It's existence comes at the grace of our Lord, and we must not let ourselves become prideful or allow sloth to overtake us."

Quellin nodded. "The settlers are industrious, Sister. They will not disappoint. And already we push towards the Elysian Plains, with our eyes ever on the frontier. You have no need to worry over the Dawnseekers growing complacent." He laughed, a bit. "And with that, I must be off. We've gotten promising reports on the western front I must see to. May you always chase the Dawn, Sister, and may it's light always bless your path."

----

Meanwhile, some distance away. "What do you mean, they've taken it all?" screamed Brother Luke at his cowering underling. "We were close! We could have unlocked it's secrets!" The disciple cowered.

"It's the new Former project, sir. The Lady has committed all our resources to it, she's recycling half the city in pursuit of it, and has cut off funding to almost every other project. There's just nowhere for the credits to come from, sir - she's watching it all personally, to make sure production completes on time."

Luke frowned. He didn't like this at all. Something was coming - he could feel it in his bones - and Sister Kiera's dedication to turning this planet into some kind of New Eden was going to be no protection against it. No, something had to change.

"Consider this project on hold, then. I will personally fund a smaller project, but one that might be vitally important to our security. After your failure here, do not expect to be involved."
Title: Re: SMAC MP Game: Turn 1!
Post by: Karlito on April 18, 2013, 10:02:28 pm
University, why would you give the Believers tech? Whyyy?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 19, 2013, 05:48:42 am
"It's the new Former project, sir. The Lady has committed all our resources to it, she's recycling half the city in pursuit of it, and has cut off funding to almost every other project. There's just nowhere for the credits to come from, sir - she's watching it all personally, to make sure production completes on time."

formersnextturninternethighfive?

i thought at first you were implying an artifact spend, but i doubt you've got a node up already... selling your Rec Commons, Kiera? Your people will not be happy...
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 19, 2013, 09:08:47 am
University, why would you give the Believers tech? Whyyy?

Imagine you found yourself next to me, I had three cities, 4 rovers and 4 scouts right on your boarder. Would you prefer I be working on my new laser units, or building formers? :P Plus, they are my GOOD FRIENDS.

Quote
formersnextturninternethighfive?
i thought at first you were implying an artifact spend, but i doubt you've got a node up already... selling your Rec Commons, Kiera? Your people will not be happy...
I was only a few turns away from my network node and artifact hookup, but decided the formers were more valuable so switched over to produce on of them immediately instead.

2 more turns until city #4! ^_^
Title: Re: SMAC MP Game: Turn 1!
Post by: PTTG?? on April 21, 2013, 12:11:12 pm
Where is ebbor?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 21, 2013, 01:15:43 pm
The CEO gazed out across the plains of planetfall as the next tracked convoy of minerals pulled into Morgan Industries. Deep within the complex, gigantic new terraforming machines were slowly taking form.

As the last of the mineral-bearing behemoths rolled in, and the outer doors began their descent, his COO reported.

'Morgan, construction across the colonies is going well. Every one of our cities is producing the new machines. Work should be done in a matter of years.'

'Years?' Morgan questioned 'We don't have years. Progress must not be stopped, we must increase all our outputs. Utilise every means necessary to get them out!'

And, the next year, the machines now styled 'Formers' rolled out from every base, to tame the planet for the benefit of all mankind. Editor's note: but mainly the Morganites. Because we're the best.

Morgan Archives, On Industry, 2119, Part 4, Chapter 3, excerpt.
Title: Re: SMAC MP Game: Turn 1!
Post by: GlyphGryph on April 21, 2013, 02:22:34 pm
Twig, how many cities are you at now? 4?
Title: Re: SMAC MP Game: Turn 1!
Post by: Twiggie on April 21, 2013, 02:37:45 pm
4th one next turn, yes.

edit: i feel like im giving away trade secrets here. :< ah well
Title: Re: SMAC MP Game: Turn 1!
Post by: 10ebbor10 on April 21, 2013, 02:42:27 pm
Where is ebbor?
My turn?

Oh, dammit. Evil spamfolder strikes again. Will try to get it done soon.
Title: Re: SMAC MP Game: Turn 19!
Post by: Twiggie on April 22, 2013, 03:21:45 pm
ebborrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr?
Title: Re: SMAC MP Game: Turn 19!
Post by: PTTG?? on April 22, 2013, 03:34:35 pm
At the current rate, a 300-turn game will take three years.
Title: Re: SMAC MP Game: Turn 19!
Post by: 10ebbor10 on April 22, 2013, 04:10:31 pm
ebborrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr?
What?

At the point of you writing that message the turn should've been on it's way through the interwebs.
Title: Re: SMAC MP Game: Turn 19!
Post by: GlyphGryph on April 22, 2013, 07:20:18 pm
Then you should mark it in the turn counter :P
Title: Re: SMAC MP Game: Turn 19!
Post by: Twiggie on April 25, 2013, 05:10:56 am
FOCKING WORRRRRRRRRRRRRRRRRRRMS
Title: Re: SMAC MP Game: Turn 19!
Post by: PTTG?? on April 26, 2013, 02:39:40 pm
I've opened seven pods.

Every one of them was a monolith.

Hey, at least they weren't worm-infested. But given that we haven't actually found any actual pods, I'm sure my people must think that the ENTIRE spaceship vaporized in orbit.
Title: Re: SMAC MP Game: Turn 19!
Post by: GlyphGryph on April 26, 2013, 03:17:33 pm
My nine pods have been evenly split between rovers, alien artifacts, and monoliths.
Title: Re: SMAC MP Game: Turn 19!
Post by: Twiggie on April 28, 2013, 09:02:39 am
sorry for the late turn, didnt see it in my inbox, even though i checked at least twice :p

also, if my score drops suddenly, don't be surprised :(
Title: Re: SMAC MP Game: Turn 19!
Post by: GlyphGryph on April 28, 2013, 08:38:05 pm
The better question is - why is your turn not yet marked as finished?
Title: Re: SMAC MP Game: Turn 19!
Post by: Karlito on April 28, 2013, 09:15:10 pm
Believers are going to start conquering the rest of us just to make the game go faster.
Title: Re: SMAC MP Game: Turn 19!
Post by: GlyphGryph on April 28, 2013, 10:48:34 pm
I will obviously start with the slowest players first.
Title: Re: SMAC MP Game: Turn 19!
Post by: 10ebbor10 on April 29, 2013, 12:06:38 am
For reasons I can't fanthom to understand, my computer refused to send the save. Will try again later today when I can acces it again.
Title: Re: SMAC MP Game: Turn 19!
Post by: Twiggie on May 01, 2013, 02:33:54 am
how're we doing for turns? looks like nobody's updated since my last turn
Title: Re: SMAC MP Game: Turn 19!
Post by: 10ebbor10 on May 01, 2013, 03:41:48 am
how're we doing for turns? looks like nobody's updated since my last turn
Strange.

I'll send the save again. Hope it processes this time. (Really, fourth time I'm trying this.) Something strange is going on.
Title: Re: SMAC MP Game: Turn 19!
Post by: Twiggie on May 03, 2013, 04:20:04 pm
looks like we're stalled on PTTG?
Title: Re: SMAC MP Game: Turn 19!
Post by: Un67 on May 04, 2013, 04:50:21 pm
Alright guys, I think I see what's up. It looks like PTTG sent me the save on a different e-mail than normal, and I just stumbled into it after checking my spam folder by accident today. I'll whitelist the other e-mail and pass the save on.
Title: Re: SMAC MP Game: Turn 19!
Post by: PTTG?? on May 04, 2013, 06:34:12 pm
Oh, oops.
Title: Re: SMAC MP Game: Turn 19!
Post by: mastahcheese on May 05, 2013, 09:24:59 pm
Posting to watch, you guys are hilarious.
Title: Re: SMAC MP Game: Turn 19!
Post by: PTTG?? on May 06, 2013, 02:20:26 pm
Posting to watch, you guys are hilarious.

I kind of wish we had a way of displaying a live recording for non-players.

Back to the RP:

"Let me get this straight: We designed a specialized radiofrequency broadcasting system, capable of being detected kilometers away, and built it, with multiple redundancies, into the hundreds of cargo pods that were attached to the Unity. Am I right, so far?"

"Yes, Mister PTTG."

"And this system includes an advanced encryption system that not only locks the pod, but allows us to identify where it is, but also conclusively identify it as a cargo pod from our ship."

"Yessir."

"We have so far detected eight such pod signatures."

"Well, actually-"

"I was told they were pod signatures. Pods which might contain vehicles, tools, supplies, even energy or advanced research documents!"

"Um, yes, sir."

"And EVERY SINGLE POD has so far turned out to be, in fact, an alien structure of unfathomable power and mysterious origin, which, while surely a useful machine, is utterly immobile and has made a great deal of our inhabitable area only slightly better than worthless."

"yes sir."

"Can you tell the difference between a crate and a giant magical rock?"

"no sir."

"Well, at least you've got that right."

[Later]

"Hey man, don't worry about it. He's just still mad at you for landing the first colony pod a thousand miles inland instead of on the coast so we'd have boats and stuff..."
Title: Re: SMAC MP Game: Turn 19!
Post by: Twiggie on May 06, 2013, 02:52:54 pm
Posting to watch, you guys are hilarious.

i didnt realise 'hey man play' 'oh sorry dude ive played now' would appear fun :p

i was doing a quick bit of reading, apparently eliminating players can be a bit buggy (here (http://www.civgaming.net/smac/acad_elimination.shtml)). I think the solution presented at the bottom of the page is best.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 06, 2013, 05:47:42 pm
It kind of makes sense that if you knew you were going to be destroyed by your enemies, you'd destroy anything that you couldn't carry and scatter to the winds. I'd go with that.
Title: Re: SMAC MP Game: Turn 22!
Post by: Mongol13524 on May 07, 2013, 12:16:21 am
Posting to watch and think about how much I might have if I could play the darn game. (Not as in this MP, as in how to not completely suck at SMAC/SMAX.)
Title: Re: SMAC MP Game: Turn 22!
Post by: mastahcheese on May 07, 2013, 07:29:59 pm
Posting to watch and think about how much I might have if I could play the darn game. (Not as in this MP, as in how to not completely suck at SMAC/SMAX.)
Oh, I'm terrible at it, too. I wish I still had my copy.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 07, 2013, 08:15:46 pm
its not really so hard once you get to know the tech tree a bit better and understand some of the more advanced game mechanics.
Title: Re: SMAC MP Game: Turn 22!
Post by: Mongol13524 on May 08, 2013, 12:31:40 am
its not really so hard once you get to know the tech tree a bit better and understand some of the more advanced game mechanics.
So, exactly like every 4X ever?
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 08, 2013, 11:02:05 am
well, maybe we'll do some maps and stuff in paint or something once we get a bit more of the planet uncovered, just for you guys.

thing is, i doubt people want to give up information that other people dont know they have, so it might be a bit hard.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 08, 2013, 11:38:29 pm
10ebbor10!!!!!
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 09, 2013, 11:43:30 am
As the legitimate UN presence here on planet, I hereby authorize the use of nuclear weapons on 10ebbor10 as punishment for being kinda slow.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 09, 2013, 11:46:14 am
has he still not played? swear i saw one of his posts somewhere.....
Title: Re: SMAC MP Game: Turn 22!
Post by: postal83 on May 09, 2013, 11:59:53 am
I just received his save 5 minutes ago so when I get home tonight I will finish my turn of not doing anything.  Lol, I swear, I move like one tile, turn's over.  Ah well, such is PBEM.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 09, 2013, 12:30:34 pm
Same here. But me and my one scout patrol have plans, man.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 09, 2013, 12:48:32 pm
yeah you might as well check over your cities productions, time left to your next tech, social policies etc. its not like you're on a severe time limit :p
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 11, 2013, 02:16:32 pm
I have a baaaaaaaad feeling about next turn.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 13, 2013, 12:44:48 am
Sign me up, please.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 13, 2013, 12:54:49 am
Ok, make sure you're around in three years when this game is over.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 13, 2013, 12:56:46 am
Ok, make sure you're around in three years when this game is over.
Sorry, should have read the thread better. I will stick around, though.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 13, 2013, 08:26:39 am
4 cities, a handful of formers, and a nice large army.

I'm feeling pretty good, so far.
Title: Re: SMAC MP Game: Turn 22!
Post by: 10ebbor10 on May 13, 2013, 10:32:10 am
Ok, make sure you're around in three years when this game is over.
Sorry, should have read the thread better. I will stick around, though.
If you want to, I suppose you can take over The University. Having serious trouble currently to update in time, something which is not likely to improve in the near future.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 13, 2013, 10:34:34 am
Ok, make sure you're around in three years when this game is over.
Sorry, should have read the thread better. I will stick around, though.
If you want to, I suppose you can take over The University. Having serious trouble currently to update in time, something which is not likely to improve in the near future.
My favorite faction. I would sure like to. Is that ok with everyone else?
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 13, 2013, 10:53:24 am
If Ebbor's OK with it, I don't see why not.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 13, 2013, 11:53:55 am
University is pretty much every new player's favourite faction, they're the least balanced of all the starting 7, thanks to the importance of tech and nigh-irrelevance of drones. The gaians come a close second in being overpowered, thanks to that lovely efficiency increase. Then spartans and un are tied I think, followed by hive (tech penalty), with morgan (tech/energy bonus but harsh pop and support limitations) and finally the believers (massive tech penalty) bringing up the rear. The gaps are hardly equal though, and they are more exagerrated at the outliers (Uni and Believers).

Wasn't planning on writing all that, but mh
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 13, 2013, 12:27:28 pm
One of my best games was as the believers. I did end up in a food-rich region and ended up population exploding, so there's that.
Title: Re: SMAC MP Game: Turn 22!
Post by: mastahcheese on May 13, 2013, 12:32:58 pm
University is pretty much every new player's favourite faction, they're the least balanced of all the starting 7, thanks to the importance of tech and nigh-irrelevance of drones. The gaians come a close second in being overpowered, thanks to that lovely efficiency increase.
Back when I had this game when I was a kid, my brother would always choose the university for the tech boost, and I started as the Hive, and never really did that well. But then when I discoved the Gaians, I was able to make ludicrus use of their ability to capture mind worms, and after I figured out that you can change your civics (or whatever they're called), and then focus it all on being as green and tree-hugging as possible, than the chances of mind worm capture actually increases. Just keep a few plots of fungus a bit away from your base, and have high-level units stay on patrol = free units. The looks on my brothers face face when he soaks countless hours upgrading his weapons and armors, only to be assualted by psychic damage. I never even realized they got an efficiency boost.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 13, 2013, 01:25:38 pm
My favorite faction. I would sure like to. Is that ok with everyone else?
Just as a note, the University is currently my good friends.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 13, 2013, 01:46:59 pm
Reading the rules and I find this:
Quote
No using the design workshop
I assume that means 'Super Singularity Gravship Probability Fungicidal Formers' are out?

Whenever I take over the world, I have an army of those continually clearing fungus and raising ground. Also, I bug-exploit to get a borehole on every uranium flats square, is that out too?
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 13, 2013, 01:56:22 pm
bug exploiting is out, yes. using the workshop is fine as long as you don't reverse-engineer to make units that you shouldn't have access to - if you have all the pieces visible in the workshop (under their respective tabs), you can build it.

the main example is that you cant use PlanNet to make rovers.
Title: Re: SMAC MP Game: Turn 22!
Post by: 10ebbor10 on May 13, 2013, 02:12:00 pm
So, what do you prefer. Me playing a last turn, me sending on the safe to the new guy, or me doing nothing at all and you sorting stuff out.
Title: Re: SMAC MP Game: Turn 22!
Post by: Karlito on May 13, 2013, 06:22:04 pm
I'd say, if you want to play one last turn, go ahead.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 14, 2013, 06:40:01 am
Well, looks like we're still on ebbor's turn, so, tahujdt, if you wanna pm me your email I'll forward you the save and password.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 14, 2013, 06:57:31 pm
Well, let's have SOMEBODY play the turn. That would be ideal.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 14, 2013, 07:20:41 pm
yeah i'll send the email when i get back to my pc.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 14, 2013, 07:21:10 pm
Huzzah.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 16, 2013, 02:59:54 pm
Nooo, we've replaced him with someone who is even slooooooweeeeeer.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 16, 2013, 07:25:06 pm
What's the password?
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 16, 2013, 07:25:50 pm
"Swordfish". It's always swordfish.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 16, 2013, 07:28:57 pm
Nevermind, got it figured out.

Whine and ye shall receive. Sorry for the delay, I've been having serious parental issues. Forwarding the save now.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 16, 2013, 09:44:34 pm
YOU'RE PREGNANT?
Title: Re: SMAC MP Game: Turn 22!
Post by: postal83 on May 16, 2013, 09:57:45 pm
EDIT:im retarded
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 16, 2013, 10:54:20 pm
Nevermind, got it figured out.
Whine and ye shall receive. Sorry for the delay, I've been having serious parental issues. Forwarding the save now.

Huzzah! I have marked off your turn in the turn-list.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 17, 2013, 02:43:31 am
Quick survey: what would your interest be in a SMAC DF mod?
Title: Re: SMAC MP Game: Turn 22!
Post by: Un67 on May 17, 2013, 02:17:01 pm
^ If that gets made, there should be a PBEM succession game  :P
Title: Re: SMAC MP Game: Turn 22!
Post by: postal83 on May 17, 2013, 08:25:14 pm
Hey dudes, the save I just received says ebbor.. i think I received the turn a little prematurely.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 19, 2013, 02:12:06 am
It's been ten days since my last turn. I really would like to say I'm patient enough to wait it out, but come on guys, it takes only 5-10 minutes to play your turn and pass it on. Taking more than a week is verging on disrespectful.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 19, 2013, 04:40:32 am
Tahujdt, postal, cmon guys, sort it out!
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 19, 2013, 12:39:03 pm
Hey dudes, the save I just received says ebbor.. i think I received the turn a little prematurely.
I might've sent you the wrong save, let me try again.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 20, 2013, 03:34:34 pm
What's the status?
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 21, 2013, 12:03:59 pm
I propose we drop Tahujdt entirely, and have Twiggie simply take over the hive and self-destruct everything.
Title: Re: SMAC MP Game: Turn 22!
Post by: 10ebbor10 on May 21, 2013, 12:20:05 pm
So you managed to replace me with someone even slower?
Title: Re: SMAC MP Game: Turn 22!
Post by: USEC_OFFICER on May 21, 2013, 12:20:49 pm
So you managed to replace me with someone even slower?

It appears that way. The irony is quite delicious.
Title: Re: SMAC MP Game: Turn 22!
Post by: tahujdt on May 21, 2013, 12:29:18 pm
Sorry, I thought he had the right save, turns out not.

Finals are over, will post soon.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 23, 2013, 09:06:04 am
WTF.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 23, 2013, 11:03:48 am
My proposal still stands.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 23, 2013, 11:35:53 am
I support this.
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 23, 2013, 12:30:19 pm
If play has not been resumed by the time I get up tomorrow, I'll haul somebody else in. I know one or two people from the forums who I'm sure would join.
Title: Re: SMAC MP Game: Turn 22!
Post by: Un67 on May 24, 2013, 08:05:08 am
I'll second the suggestion, though heaven forbid we find someone even slower.
Title: Re: SMAC MP Game: Turn 22!
Post by: Sharp on May 24, 2013, 10:08:09 am
Hah you fools

Spoiler (click to show/hide)

You have done maybe an hour or more of an network game, but I think you should still be able to transfer your PBEM to a TCP/IP game, although I dunno if you can transfer TCP/IP to PBEM but it should be possible.

Just a suggestion if you think there is maybe 1 hour where you guys will be free to play you could probably double the turns you have done.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 24, 2013, 10:33:04 am
This is true. I've attempted one of these. It took eight hours for everything to work, then we got through 20 turns before the host crashed.
Title: Re: SMAC MP Game: Turn 22!
Post by: 10ebbor10 on May 24, 2013, 11:12:39 am
IIRC there's an 8 hour timezone gap between players
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 24, 2013, 11:21:19 am
eight hours and two weeks.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 24, 2013, 08:26:33 pm
If play has not been resumed by the time I get up tomorrow, I'll haul somebody else in. I know one or two people from the forums who I'm sure would join.

Awesome, time's up. Let's get this Popsicle stand back on the show!
Title: Re: SMAC MP Game: Turn 22!
Post by: postal83 on May 25, 2013, 04:28:48 pm
holy shit, ok playing my turn
Title: Re: SMAC MP Game: Turn 22!
Post by: Karlito on May 25, 2013, 04:39:52 pm
Tahujdt played his turn then?
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 25, 2013, 05:59:15 pm
no, im playing uni while we wait for a replacement. i dont particularly want to destroy the uni because theyre in the top spot and it could screw up the game balance.
Title: Re: SMAC MP Game: Turn 22!
Post by: 10ebbor10 on May 26, 2013, 04:43:13 am
no, im playing uni while we wait for a replacement. i dont particularly want to destroy the uni because theyre in the top spot and it could screw up the game balance.
I was? Suprising.
Title: Re: SMAC MP Game: Turn 22!
Post by: Made of Time on May 26, 2013, 11:29:10 am
Looks like I'm taking over for the University. Greetings, y'all.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 26, 2013, 11:45:33 am
Greetings new friend. I'm your close neighbour, the University. Working together, we can (and should) be a powerful force for understanding the Lord's purpose on this planet. Myself and the last Provost were good friends, and I do so hope we can continue that productive relationship under your insightful gaze. Planet is a puzzle the Lord put before us, and together I remain convinced we can unravel it's secrets.
-Missive from the desk of Sister Kiera, of the University
Title: Re: SMAC MP Game: Turn 22!
Post by: Made of Time on May 26, 2013, 12:27:06 pm
I shall do my best to bear the heavy yoke of fundamentalist oppression.
Title: Re: SMAC MP Game: Turn 22!
Post by: PTTG?? on May 26, 2013, 05:10:00 pm
As the only legitimate authority on planet, I am pleased to inform you that we have just recently completed the paperwork necessary to officially recognize your new colony. May I be the first to welcome you, Provost Ebbor, to Planet!
Title: Re: SMAC MP Game: Turn 22!
Post by: Un67 on May 26, 2013, 07:57:07 pm
(OOC: Welcome to the bullet-time drama that is our PBEM game! :) )

The honorable Chairman Yun Lishiqi hereby welcomes the new Provost of the University and hopes to cooperate with him on matters of progress and rational development.
Title: Re: SMAC MP Game: Turn 22!
Post by: GlyphGryph on May 27, 2013, 12:19:56 am
Sister Kiera does not know what I've done here. Perhaps that is for the best. What I have done is insured out continued success here on planet. At what small cost is a few lives, and some gutted machinery? There were ghosts in those circuits, and these "survivors" could barely be called such, but the knowledge they possessed, that we have secured for ourselves, despite how little they wanted to part with it.

With what we've taken, we may read the words of the scripture written within our genes, and I've already set the men to work figuring out how this advanced weaponry functions. Kiera may have a soft spot for her dear provost, and may believe the University her allies in "seeking the truth the Lord wishes to reveal unto us", but I am far more of a realist than she is - they are heathens, ruthless and godless and their treachery knows no bounds. While she distracts them with her sweet words, and while she is in turn distracted by the promise of this new discovery (and what, I wonder, will her reaction be to the news that the University has been less than forthright with her? For make no mistake, before they died those refugees made it quite clear from whence they and their knowledge came), while all that is happening I will be surreptitiously distributing the weapons of the future to our soldiers even now roaming planets surface.

From the desk of Brother Luke, The Diary of the Lord's Will
Title: Re: SMAC MP Game: Turn 22!
Post by: Twiggie on May 27, 2013, 06:45:37 am
As the boiling mass of larval mind worms poured over the walls, the men of Ecological Unit 01-B stood resolute, flame guns at the ready. As the jets started up and the flames rose, blackening the metal and shrivelling the worms instantly, sweat poured off the men's faces. With temperatures rising ever higher, every man stood grim-faced in the face of such horror, all of them looking on at the destruction they wrought. Clad in silvery fire-proof suits, they were a stark reminder of the alien nature of planet. Spraying jets of flame 30' long, they held their ground as first paint blistered, and then as the softening metal caused the walls themselves to sag. As the mind-worms continued their relentless advance, the staunch fighters of Unit 01-B began their measured retreat into the as-yet-untouched tranquillity of the base. Step by step they moved backwards as the tides of worms approached, but not one of the fighters turned and fled. The silence was broken only by the hiss and crackle of burning worms, until finally, after what seemed like hours of fighting, the all-clear siren began its wail, and the civilians began to relax their death-grips on the flame guns.

A fine reminder of the superiority of mankind over such wilderness, and a precursor of the fungus purges that were to come.


The Path to Riches. Morgan.
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on May 29, 2013, 01:22:56 pm
No? No applause for my brave brave former team?

OK.  :(
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on May 29, 2013, 01:49:28 pm
"Brave"? Greedy, more like it. I'm sure you promised them some incredibly incentives for their service, and then did everything you could to weasel out of actually paying them.

Or you probably nerve-stapled to the bastards to "strengthen their resolve".
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on May 29, 2013, 03:35:20 pm
This is not the Hive, Kiera. A capitalist society ensures social mobility and equal opportunities. Perhaps you would have no qualms about nerve-stapling your 'followers', but the rest of humanity does actually have a moral code based on rational thought.

The men and women of 01-B carried out their orders to perfection, without the need for financial incentives. The enterprising citizens of Morgan Industries are glad to risk their lives for their fellow man. They know that their survival and prosperity relies on their own sweat - maybe your citizens should follow their example, instead of wasting their time praying in the dirt to a god who never answers.

None of my citizens would take a reward, though it was offered. They know their resoluteness in the face of death has been repaid by the survival of thousands of people just like them. Those few who perished have been placed in the cryo-tanks, awaiting the day when science can make them live again. The cost is inconsequential, considering the state of our capacitors. Can your followers rely on such support, Kiera? Or do they still have delusions about their god providing them with such solutions?
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on May 29, 2013, 04:17:03 pm
You speak big, Twig, but we all know that if you haven't committed those atrocities, the only reason is that you saw the alternative as more valuable. The most we can really say is that you haven't done these things yet, isn't it? That's where putting your rational thought ahead of a civilization based on morality will end, mark my words.
Title: Re: SMAC MP Game: Turn 25!
Post by: Un67 on May 29, 2013, 04:17:20 pm
Morgan, I am appalled that you would use the name of my society in such a disgraceful manner. As a progressive leader, I can hardly tolerate the usage of nerve stapling. True discipline must come from within, for if it does not it shows no true conviction and no real belief. My people need neither reward nor punishment; neither material nor immaterial. The promise of progress and of a better world for their progeny, their peers, and their people, is enough: is this not the true selflessness that the Conclave Bible praises so highly? Of course, there are the few that, ah, act out, but I assure you all, the methods by which I return them to the fold consist no more of a stern talk on the importance of their remaining on the path towards progress and Utopia.

And Morgan, before you boast too highly of your social mobility and equal opportunity, I will bring your attention back to the society of the 19th century. Its form of capitalism is the one that bears greatest resemblance to your own, and you can see quite plainly that there was great social immobility and extremely unequal opportunity. Now, the socialism as practiced by the Soviet Union and such states was no better, with the vanguard elite, which is why it has been our greatest striving to provide true equality to humanity, under the pretenses of working solely for the purpose of the betterment of humanity, not under the nebulous direction of ideology and the bureaucrats that will so readily abuse it. And finally, Sister Kiera, I feel your words have a certain irony to them. Certainly you too have promised a nonexistent reward: the reward of an afterlife in Heaven?

I will say no more, this is quite sufficient.

~Chairman Yun Liushiqi
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on May 29, 2013, 04:56:53 pm
I do apologise for maligning your faction, Chairman Yun. Clearly my intelligence was wrong. While I do not agree with your methods of motivation, I acknowledge your people's way of living, if that is what they wish to practice.

Regarding the economic system put in place for my citizens, it is true that there were crippling problems back on Earth. However, I propose that this was a symptom of thousands of years of ingrown and reinforced social policy that could not be changed. The power was far too concentrated, and the mercantilism of those years was a disgrace to mankind, and not worthy of the name of capitalism. I take great affront at such a comparison. I also question your comparison of economic policy of the 19th century and the Soviet Union. Maybe you should take a refresher course on ordinal numbers - I know not everyone's education systems has room for such basic notions. Free education for all is a central policy in every Morganite city, as education is the key to success and advancement.

Regardless, the situation on Earth is hardly the same as it is here. There is no previous economic system to build on, and thus perfection may be achieved, as I'm sure you'd know if only you'd take the time to read my book, The Centauri Monopoly.
Title: Re: SMAC MP Game: Turn 25!
Post by: Un67 on May 29, 2013, 06:38:29 pm
Morgan, I am frankly baffled that an intelligent and fairly well-reasoned man like yourself would stoop to pedantry. Yes, I am quite aware that the Soviet Union did not exist in the 19th century. No, that does not mean that I cannot compare the two systems. As a product of the backlash against the excesses of the 19th century-style capitalism, it is only logical that I would compare my own nation to the backlash against it. Besides, such styles of economic systems had - at least for a brief time - coexisted. Thus it remains perfectly valid for me to bring that to argument.

Additionally, I am offended that you would stoop to question my educational attainment and personal experience. Morgan, I had graduated from Tsinghua University with full marks - one of the last classes before it had been destroyed in the Second Chinese Revolution. I have served within the public service, and I have worked within the military of both the People's Republic and the Neo-Dynastic Empire, and as such my breadth of experience is unquestionable. I would, however, prefer to debate matters of substance, if that would be at all possible.

P.S. I do accept your apology. Many have a certain amount of ingrained bias against such systems.

~Chairman Yun Liushiqi
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on May 30, 2013, 03:25:39 am
Quote
If I might be the voice of moderation here, may I just say... What's that? The Datalinks?... One moment, gentlemen, I must address an issue with colonial maintenance <clicking noises, feedback, and a thump>

<muted, but audible over the feed> What is so important you need to interrupt me during peace talks?... We're THAT far behind them in the power rankings? Well, where do we stand in number of colonies... hmm... I see... Open the feed again...

<click> Ah, as I was saying, gentlemen, erm, sometimes, uh... violence is the best solution. Um, not when talking to me of course, but, well, consider it an, ehm, option, as it were, when solving problems amongst yourselves.

I have to go now, ah, some of my generals want to demonstrate some of our new... mega... tanks. Yes. Mega-tanks. Very big. Very powerful. Remember, violence solves everything!

<click>
--Excerpt, Episode 17, South Centauri Reserve (https://www.youtube.com/watch?v=jdCB9yE9Hcc), Datalinks
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on May 30, 2013, 11:16:44 am
Speaking of violence, I really like having vehicles with an attack of (4). Don't YOU guys like the Believers having vehicles with an attack of (4)? I know I do.

Well, hypothetically. I really should bring my rovers back to base and upgrade them soon, or at least finish that damn prototype.
Title: Re: SMAC MP Game: Turn 25!
Post by: Un67 on June 01, 2013, 06:51:05 am
Guys, could we be a bit more prompt in filling out the turn tracker? I just had to fill out both Postal's and PTTG's blanks after finishing my turn.
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 01, 2013, 08:06:13 pm
Next person will probably get warnings about me. Had a difficult turn decision-wise, and had to leave midway through agonizing over a decision in regards to an imminent worm attack against a city defended only by a former and about to complete a colony pod next turn. :/
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 02, 2013, 06:05:56 pm
OH MAH GAWD, TWO TURNS IN ONE DAY!
Title: Re: SMAC MP Game: Turn 25!
Post by: Karlito on June 02, 2013, 07:42:48 pm
This is a nice change of pace.
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 02, 2013, 11:34:01 pm
"What would you do if you could do anything, bro?"

OH MAH GAWD, TWO TURNS IN ONE DAY!
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 04, 2013, 07:22:27 am
Noooooo, I'm no longer on the scoreboard for any of the top factions :<
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 04, 2013, 10:26:38 am
Am I? I always forget to check!
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 04, 2013, 10:58:58 am
Yeah, for territory and I believe you've now overtaken me in pop.
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 04, 2013, 11:00:44 am
Woohoo!

I've got another city that should be founded in a couple turns, too. (I would have another city ALREADY but god-damn mind worms)
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 04, 2013, 11:03:36 am
yeah, i lost one pod to worms, fuck them
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 04, 2013, 11:23:27 am
Noooooo, I'm no longer on the scoreboard for any of the top factions :<

Oh dear.
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 04, 2013, 11:31:04 am
I didn't actually lose a pod OR a point of population, but it was a close call, and it meant I couldn't finish the pod I was building that turn. Had to move my unit in the city out as a sacrifical lamb, while moving a former in to "defend" the city, and then switch over production to build another unit and waste all those damn RU. T_T

But luckily quick thinking saw me through with no pop loss. The worms took the bait of a weak unit on fungus, I finished an assault team the next turn and blew them up.

If my colony pod HAD been completed, they might have wiped the entire city out. >_>
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 06, 2013, 01:26:06 am
So what is up? Everyone still exausted from that two-turn day?
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 06, 2013, 06:39:44 am
Hopefully my turn will be ready by the time I get back, in 4 hours :)
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 06, 2013, 08:25:59 am
Was busy last night, sorry. It's sent now.
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 07, 2013, 03:59:12 pm
Hooo boy I've got a fiction to post, but it's going to have to wait for my next turn!
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 09, 2013, 04:55:15 am
karlitooooooooooooooooooooooooo

where are youuuuuuuuuuuuuuuuuuuuu
Title: Re: SMAC MP Game: Turn 25!
Post by: Karlito on June 09, 2013, 02:07:52 pm
Ooops, haven't thought about this in a couple days. I actually don't seem to have received 2131 from GlyphGryph yet.
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 09, 2013, 03:30:00 pm
Woops, I actually seem to have sent 2130 twice. Mea culpa.
Title: Re: SMAC MP Game: Turn 25!
Post by: Karlito on June 09, 2013, 03:38:18 pm
Except I'm pretty sure I only received it once, back on Thursday. Whatever, we're moving on now.
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 09, 2013, 04:49:36 pm
Then I clearly failed to successfully send it. Either way, it was my fault for not sending it on properly.
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 09, 2013, 09:56:05 pm
2132...

It's amazing- 25 years ago, professor Mcdonnell had been approached by a re-breather-masked man who asked him if he would like to take a part in the first real research project on Chiron.

It was hard to believe, to say the least. At the time, Mcdonnell had been manually digging trenches for sewage treatment... back then, strong backs were far more useful than strong minds, as the chaos of the initial landing was still subsiding.

For nearly three decades, Mcdonnell had watched his fellow researchers and scientists grow old, working on this special project. His own daughter had been born, and she grew up working with the gene sequencing equipment that he himself had designed. There were shortfalls, yes. There were issues that the earth-side researchers would never have anticipated. But now, though he was getting older (not that retiring was much of an option), the end was in sight. There were terabytes of information, not only about human genes, but also proteins which planet's biosphere shared with earth life, and lingering hints of some kind of other connection... all that remained was to process the data, breaking it down into real, usable knowledge about the human genetic code.

Mcdonnell finally finished his report, giving an estimate of seven years, given good conditions, before completion. 20 years ago, he'd sent a similar report. But this time he was sure.

Thirty minutes after he sent the message to the leadership council, the man who'd first visited him out in the sump fields, a man who never seemed to age, visited Mcdonnell's quarters. Apparently he decided this project needed his personal attention. Seven years was simply too long...
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 10, 2013, 07:14:04 am
quick, somebody rush build it!
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 10, 2013, 09:34:45 pm
I just have to say that I absolutely love the turn tracker.
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 10, 2013, 10:27:56 pm
It is about half the action this game has had so far.
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 10, 2013, 11:07:05 pm
Has anyone actually /met/ anyone else yet? Are there any wars on? I'm anxious to know. I've claimed maybe a quarter of the map now, and I haven't run into anyone but the University who I met right off the bat, meaning at LEAST 2 of you have to be in one of the other corners.
Title: Re: SMAC MP Game: Turn 25!
Post by: Karlito on June 10, 2013, 11:13:08 pm
The Hive and I are sharing a tiny island.
Title: Re: SMAC MP Game: Turn 25!
Post by: Un67 on June 11, 2013, 02:58:09 pm
Yeah, and we have worked out how to share the land. I don't think we really have any reason to conflict, considering that I'm an ultra-turtle.
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 11, 2013, 03:48:27 pm
'sharing'

until the spartans hit your p-defenses with probes :D
Title: Re: SMAC MP Game: Turn 25!
Post by: Un67 on June 11, 2013, 06:42:14 pm
If they were going to act against me in the first place, I think I have more to worry about than that :-\
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 13, 2013, 05:56:52 pm
Poooooostal...
Title: Re: SMAC MP Game: Turn 25!
Post by: postal83 on June 14, 2013, 07:49:11 am
Sorry, yesterday was my birthday, was trying to stay away from the computer.  I will finish my move after work today...
Title: Re: SMAC MP Game: Turn 25!
Post by: MarcAFK on June 14, 2013, 08:44:34 am
The Roleplaying in this Thread is Impressive.
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 14, 2013, 06:52:45 pm
I roll against my Impatience stat (22) and get a 4. I deal 4d6 damage to my keyboard. Postal loses 17 billion initiative.
Title: Re: SMAC MP Game: Turn 25!
Post by: postal83 on June 14, 2013, 07:55:41 pm
Dang man, I only just received the save yesterday ( which , as stated above was my birthday) and sent it to you today first thing after work.  All this pleasing you only pays off in pain... like my last divorce.... :(

Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 15, 2013, 01:17:57 am
As long as I get the dog.
Title: Re: SMAC MP Game: Turn 25!
Post by: Twiggie on June 15, 2013, 01:13:13 pm
out of interest, how much tech is your ridiculous number of network nodes giving you, MoT? because tbf i thought i'd be ahead in tech by now...
Title: Re: SMAC MP Game: Turn 25!
Post by: Made of Time on June 15, 2013, 01:35:41 pm
Not enough. The ongoing search for knowledge is never complete.
Title: Re: SMAC MP Game: Turn 25!
Post by: PTTG?? on June 16, 2013, 10:27:13 am
Wasn't enough network nodes to do some simple gene sequencing, though.
Title: Re: SMAC MP Game: Turn 25!
Post by: GlyphGryph on June 16, 2013, 05:35:50 pm
Is there a way to give units to another player? If so, how?

Figured it out.
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 19, 2013, 04:13:20 am
Seems like we're hung on Postal. POSTALLLLLLLLLLLLLLLLLLLLLLLL?
Title: Re: SMAC MP Game: Turn 37!
Post by: postal83 on June 19, 2013, 02:06:54 pm
Sorry, I missed a day.  Very busy.  If this delay is too long, I'm down for having someone else take my slot?

Title: Re: SMAC MP Game: Turn 37!
Post by: GlyphGryph on June 19, 2013, 02:33:48 pm
I think it fine.
Title: Re: SMAC MP Game: Turn 37!
Post by: GlyphGryph on June 20, 2013, 09:28:49 pm
Do not use in game chat for messages over 3 lines folks it gets totally borked.
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 20, 2013, 10:03:02 pm
>.> whats wrong with PMs?
Title: Re: SMAC MP Game: Turn 37!
Post by: GlyphGryph on June 20, 2013, 10:04:23 pm
The fact that someone didn't use them, and thus I missed most of their conversation.
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 21, 2013, 10:09:39 am
Also, something I didn't notice before, you can totally tell where other land masses are, even if you didn't explore there yet, since you can see the heightmap :/

I'm thinking of doing a remake of this game, actually. It's been on my 'cool coding projects to do' list for a while, and I don't think it would be particularly hard, though it may take a while. Being able to add new features like 14 players, or improve the MP section, would just be so awesome. I'll probably never get round to it, though, and even if I do I'm sure there'd be legal problems :<
Title: Re: SMAC MP Game: Turn 37!
Post by: Made of Time on June 21, 2013, 10:28:36 pm
I would love to see improvement of the AI. Also some incorporation of some of the newer Civ UI elements, like seeing your city's pop growth meter and production countdown on the main map city icon. There's a few extra clicks here & there that add up in Alpha Centauri.
Title: Re: SMAC MP Game: Turn 37!
Post by: mastahcheese on June 22, 2013, 12:13:27 am
As long as you didn't directly call it "Alpha Centari" I think it would be allright,
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 23, 2013, 10:56:51 am
waiting on postal


:(
Title: Re: SMAC MP Game: Turn 37!
Post by: Un67 on June 23, 2013, 11:36:03 am
Actually, it was stuck on me as of yesterday, it was just that the turn counter hadn't been updated yet. The save was sent literally as I was about to leave for a sleepover, so I couldn't have played it.
Title: Re: SMAC MP Game: Turn 37!
Post by: GlyphGryph on June 23, 2013, 02:53:15 pm
I've just taken my turn, so, no, not stuck on him.
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 23, 2013, 03:56:06 pm
damn, I just got really excited about my turn.

nothing in my inbox :< no doubt karlito will have it to me when i wake up, though
Title: Re: SMAC MP Game: Turn 37!
Post by: Un67 on June 23, 2013, 08:16:52 pm
Well, I said it was stuck on me before I had posted.
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 25, 2013, 09:13:10 am
Postal asked me to play for him this week, so PTTG, your email is from a different address, and madeoftime, please send his saves to me until the end of the week.

If anyone is lurking and wants to play, I'd be very happy to take your info so you can sub in these situations.
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 26, 2013, 09:11:59 pm
UNLIMITED POWAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! (http://www.youtube.com/watch?feature=player_detailpage&v=Pk4AiCnMqpg#t=248s)

OK, it has a limit. but its still a lot, dammit.
Title: Re: SMAC MP Game: Turn 37!
Post by: PTTG?? on June 27, 2013, 12:10:18 am
cosine of the inverse of the square of the sine of the Cotangent to the power of... a billion.

I hate trigonoromy/
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 28, 2013, 02:57:05 pm
Glyphy?
Title: Re: SMAC MP Game: Turn 37!
Post by: GlyphGryph on June 28, 2013, 03:08:02 pm
Oh woah, I never saw the e-mail for 2141. For some reason it was marked as read. Stupid new phone keeps hooking into my e-mails and I'm sure it's responsible for this... >_>

Sent.
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 29, 2013, 08:51:35 am
I assume postal is back now and good to play?
Title: Re: SMAC MP Game: Turn 37!
Post by: Twiggie on June 30, 2013, 12:17:05 pm
you did get the save file, pttg?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on June 30, 2013, 05:20:44 pm
Yeah, I thought I sent it off already. I'll send another copy...
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on June 30, 2013, 08:40:17 pm
I got your new e-mail, but it looks like you sent another copy of... 2141?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on June 30, 2013, 11:04:19 pm
I haven't recieved year 2142. The last year I have is 2141.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on June 30, 2013, 11:12:01 pm
That's not right, I've already played 2141, and everyone else should've as well. Un67, did you open the save you got? Maybe the file's just been named incorrectly. PTTG?? and Postal both have 2142 ticked of on the turn counter after all.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 01, 2013, 07:23:55 am
my sent folder has pttg-2142 attached. i can check that its the right one if you'd like....
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 01, 2013, 10:44:59 am
I opened up the save and it told me I had played the save before. It was definitely the 2141 save that PTTG sent me.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 01, 2013, 10:53:48 am
I checked the save i sent to pttg, definitely 2142 :)
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 01, 2013, 11:35:28 pm
I think we're back on the right track.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 02, 2013, 07:55:07 am
Yeah, there we go.
Title: Re: SMAC MP Game: Turn 41!
Post by: postal83 on July 02, 2013, 07:54:18 pm
ok back, thanks twigglers.  sent to pttg.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on July 03, 2013, 09:16:46 pm
Anyone who has my Comm frequency can feel free to contact me by joining my public frequency:
#SisterKieraSMAC at irc.darkmyst.org

There is someone in particular I would very much like to talk with. You know who you are.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 05, 2013, 05:41:28 pm
PTTG, it looks like you forgot to attach the save.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 06, 2013, 12:06:51 pm
oops.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on July 06, 2013, 12:17:46 pm
Damn it PTTG respond to my messages.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 07, 2013, 05:23:01 am
come on guys, whats the holdup? i havent played in at least 3 days
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 07, 2013, 07:41:22 am
I sent off my turn yesterday, so I promise it wasn't me. :)
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on July 07, 2013, 09:30:03 pm
No, it was me; or at least half of it was. Didn't have internet over the weekend.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 12, 2013, 07:11:55 pm
My windows computer's hard drive exploded. I'm going to try to run it long enough to play my next turn, then I'll get a new hard drive next week... should be pretty seamless.

Ahhhhh my email isn't working at all. Files corrupted. I have a backup, but I need a windows machine to set it up. I'm just going to get a yahoo account for now.

Good news is, I got WINE working, so I can run SMAC. I think it actually runs better under wine than it does on windows 7.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on July 13, 2013, 11:51:07 am
I'm a little surprised at this (http://i.imgur.com/CVHJrCS.png).
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 13, 2013, 05:17:32 pm
Hey, congrats!

I have more important stuff to tech to :p
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 13, 2013, 05:27:42 pm
As do I :P

Kind of surprised you didn't get it earlier, actually.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 13, 2013, 05:56:48 pm
I actually skipped right over that to go straight to space travel myself.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 15, 2013, 08:43:44 pm
The turn tracker is starting to get rather warm...
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 18, 2013, 11:50:38 am
Sorry for the delay; graduation today and hanging out with some of my friends. Will play when I get home.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 19, 2013, 07:25:25 pm
PTTG, it looks like you attached the wrong save.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 19, 2013, 07:25:48 pm
Dang it.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 21, 2013, 01:25:50 pm
I'm outta the country now so I'll probably be a bit slower, but should manage.

Also, Believers top tech? Dafuq is happening?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 21, 2013, 02:06:14 pm
Capitalists and Fundamentalists win! Achievement unlocked: USA! USA! USA!
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on July 21, 2013, 06:19:49 pm
Also, Believers top tech? Dafuq is happening?

It is the will of the Lord that we unlock the secrets he has hidden within the eden he created for us.

That is what we shall do.
Title: Re: SMAC MP Game: Turn 41!
Post by: postal83 on July 23, 2013, 09:35:38 am
Didn't have a chance to play yesterday.  I will complete my turn in about 10 hrs...
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 27, 2013, 06:42:25 am
Hey guys,

I will be away for 5 days starting on Tuesday. Twiggie, would it be OK if you subbed in for my turns during the period?
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 28, 2013, 02:17:01 am
fine by me :D
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 28, 2013, 10:06:18 am
Whats the holdup? Havent played for a while, TC says karlito i think?
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on July 28, 2013, 08:55:37 pm
I've been wondering about the holdup as well. The turn counter is on me, but for 2148 which I should have sent to you on July 20 (though it was probably the 21st for you). I assume you did receive that since Postal had the turn 2 days later. Seems like the turn counter is a bit out of date.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on July 29, 2013, 02:40:03 am
Are we waiting on Un maybe? In which case I need the save sent to me i guess
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 29, 2013, 09:58:38 am
No, it's not me. I haven't left yet, and I had sent off my turn to GlyphGryph on the 20th. I've been checking my e-mail in the last few days and I definitely haven't received anything.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on July 29, 2013, 10:24:03 am
I received it on the 20th, took my turn, and promptly sent it back out. It sounds Karlito received it, and also sent it back out (and then didn't mark it on the turn tracker for some reason - Why, Karlito, why?)

Are we sure postal ever received the turn? He certainly didn't mark it. Did Made of Thyme take his turn?
Title: Re: SMAC MP Game: Turn 41!
Post by: postal83 on July 29, 2013, 12:01:58 pm
no, i haven't marked my turns for the past 15 turns or so, but i have finished 2149 on july 23rd...
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on July 29, 2013, 12:12:35 pm
So PTTG or Un should have 2149

Because I certainly never got it.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 29, 2013, 03:32:55 pm
Again, I'm pretty sure that I never got the save - I've checked my inbox and my spambox. I think it's probably PTTG.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on July 29, 2013, 03:46:52 pm
Yep, we know you didn't get the save, but not that's it isn't your turn. ;)

PTTG might have thought he sent it or forgot to send it after he finished or something. Either way looks like it is currently with him, then...
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 29, 2013, 04:11:46 pm
I haven't gotten any new saves in a long time. The last one was 2149, which I sent out the same day I received.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on July 29, 2013, 04:13:15 pm
2149 is the one we're waiting on. So can you double check and made sure you actually sent it out? Because Un67 claims he never got it.

Also, update the damn turn tracker people.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on July 29, 2013, 06:11:51 pm
OK, I just sent it out.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on July 29, 2013, 06:54:35 pm
OK, really glad we got that cleared up before I leave! Sorry for holding everything up, albeit inadvertently. You can send the save over to Twiggie for the next five days, now.

On a more positive note, I managed to save a Former from some mind worms. Huzzah!
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on August 03, 2013, 02:15:03 pm
I'm now officially back, so please send your future turns to me!
Title: Re: SMAC MP Game: Turn 41!
Post by: postal83 on August 04, 2013, 09:13:52 pm
I don't want to play anymore.. anyone can take my turn.

I just completed my turn and sent off to PTTG, but I don't plan to play again... it's just not fun anymore and feels like a chore now.  Probably why I only play MMOs for the first free month.

Twiggie should have my password.


Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on August 06, 2013, 09:40:19 am
So... are we going to find a replacement?
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on August 06, 2013, 09:57:07 am
You can play him if you want
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on August 06, 2013, 10:29:08 am
Ooh, ooh, I'll play him!

/me flashes a nefarious grin.

We can say he was born again as the result of a spontaneous conversion! It will be glorious!
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on August 06, 2013, 02:26:35 pm
We could have him float for a few rounds as needed and let the first person to get wiped out take him over...
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on August 06, 2013, 04:39:58 pm
Are you guys sure that there is absolutely no one who might be able to sub in, though?
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on August 07, 2013, 09:40:16 am
I second Un67's proposal to find a new player. It's unfair for one person to control 2 factions.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on August 07, 2013, 12:47:57 pm
Ok, I posted on the SMAC subreddit, hopefully we get someone soon.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on August 07, 2013, 12:56:26 pm
I like how you're competing with your own post there...
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on August 07, 2013, 01:01:32 pm
:D yeah but that was where I found madeofthyme, and there were 4 people there when i was doing it, so hopefully :)
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on August 08, 2013, 05:03:24 pm
I posted to r/civ also. More visibility there and a recent post established a consensus that Alpha Centauri content was welcome.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on August 11, 2013, 11:57:15 am
You know, I'm right next to him in turn order. I wouldn't mind taking over the civ and playing it, at least until we find a replacement.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on August 11, 2013, 07:14:44 pm
In the absence of a replacement, I think it's fair to give the Gaians to the person whose score is lowest.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on August 11, 2013, 07:49:53 pm
Fair enough.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on August 12, 2013, 12:08:01 am
Curse my barely-not-insufficient management skills!
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on August 12, 2013, 01:33:53 am
In the absence of a replacement, I think it's fair to give the Gaians to the person whose score is lowest.

Uh, is that me?
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on August 12, 2013, 08:10:02 am
Karlito: Yes, it is. If you PM me your email I'll send you the save.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on August 12, 2013, 09:01:18 am
Will do. I guess I'll need PTTG?? to send me his email as well.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on August 13, 2013, 11:16:13 am
Sorry, not had an internet connection for a few days.

I'll pm you the password, Karlito
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on August 13, 2013, 09:38:53 pm
Yes please do (because you haven't yet).
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on August 14, 2013, 03:07:52 am
sorry, had just got back from 18hour flight, aunt and cousins came over and i just fell asleep at like 9pm
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on August 14, 2013, 08:36:18 pm
Password received; game resumed.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on August 20, 2013, 12:03:57 pm
This is an interesting definition of "resumed".
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on August 20, 2013, 08:52:46 pm
Got the turn and sent it forward. On another note, I just upgraded my 8-year-old Windows XP laptop to a much newer one running Windows 7. Overall I'd say the experience is much better, but there is one problem I've noticed with SMAC (besides black bars on the side due to its resolution), and that is that I have no clue where the save folder is. The game tells me that it's supposed to be inside the folder where the program is installed like it was in XP, but I've been looking for it and I can't find it. I've managed to work around the issue by saving in a folder I've created myself in the Documents folder, but anyone have an idea of where to look? Don't really want random saves to clog up my hard drive.

EDIT: NVM, found it after some browsing. Will just keep saving into the separate folder, though, much more convenient.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on August 20, 2013, 09:58:52 pm
I've found that installing the game is entirely unnecessary. I love '90s DRM, which is to say, no DRM.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on August 25, 2013, 02:08:32 pm
Glyyyyyyph...

Gryyyyyyph...
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on August 25, 2013, 02:23:35 pm
I thought I sent mine on the same day I got it. Ill doublecheck maybe the email didnt send...
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on August 25, 2013, 06:56:08 pm
I have definitely not received 2154 from GG.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on August 25, 2013, 07:43:24 pm
You should have now - never sent it, mea culpa. I am shame.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 04, 2013, 02:39:58 pm
(Figured we needed more RP in this thread.)

Chairman's Burrow, 2158

Pacing the corridors of Chairman's Burrow, Atticus Brown nervously awaited further news from the upper levels of the base. His father Ian was the fledgling base's security guard, and two mind worm boils had been spotted not long before, sent to shore by an Isle of the Deep. The sounds of screeching and of the flamethrower had been heard for days, and they had said that now the noise had stopped. Everyone awaited the newest news; no one knew whether Ian Brown had won or if the mind worms had gotten him once and for all. Though Supervisor Hussein had scolded him for doubting his father and urged him to return to his work immediately, even the local boss's words could not stop him. It was not long before the sound of the mind worms boring through metal could be heard on the upper levels. Ian Brown was dead, and soon the base would be helpless. Supervisor Hussein was about to order a former team on the surface to move in and stall the worms, but even that could only hold them off for a few days, and it would mean the deaths of innocents.

For the first time, Atticus said something he did not think he would in a lifetime. "No."

Supervisor Hussein looked back at him and raised an eyebrow. "Is that what I think I heard? No? Boy, do you want us to die? The men and women on the former team are more then willing to make a sacrifice for the greater cause so that we might live. Don't contradict me again, boy, unless you value your life."

His bravery unrelenting, Atticus replied. "No. The former team might hold them back for an hour if you're lucky, but they aren't trained solders. How are they supposed to hold back against a boil of mind worms? Once they've been beaten, it'll be for nothing, since they'll just burrow right through the hatch afterwards."

"And we're supposed to just do nothing and let them kill all of us here? Is that the plan now?"

Atticus stepped forward to meet the gaze of Supervisor Hussein. "We need someone to fight them. I'll do that - I'll avenge my father, and keep those damned worms back if it's the last thing I do. I swear it on his name."

Examining Atticus briefly, and then sighing, the Supervisor conceded, "Young man, I suppose you are brave, at least. It will be a long time before any reinforcements can reasonably arrive, and the Network Node's completion can wait in the face of more urgent concerns. Fine, go to the workshop, and collect what you need, but let me tell you that it may indeed be the last thing you do."

With that, Atticus sprinted towards the workshop, weaving between the base's denizens in a hurry to get past them. Soon he found himself in the workshop where he spent most of his working days, and before him Mihai Ivanov, both his friend and colleague. He was a tinker at heart; if any man could put together the equipment he needed with the parts of a Network Node, it was him.

"Mihai, I-"

Chuckling, Mihai replied, "Atticus, I know, I know. Here, let me take your measurements: we'll end up wasting some of the materials but it'll be for the better. Now, if you could just stand over here..."

Over the next half hour, he built a crude but serviceable suit of synthsteel armor, and then a crude flame thrower from spare parts meant for the heaters. It was a rather jury-rigged set, but it was... something, at the least. Atticus felt more of a soldier than ever - even though he had hardly any training, he more than knew what he needed to do. Looking back at Mihai, he said only, "I'm ready."

"I know you are. Now, quick, to the surface! It'll be a matter of minutes before they puncture the hatch!"

***

For what seemed to be an eternity Atticus fought the boil of mind worms. His father had defeated the first and fallen to the second, now Atticus had to follow the job. At first he thought he would lose himself in the pain and horror of the unthinkable, but he steeled his resolve. This was for the good people of Chairman's Burrow, for his father, for Mihai, and yes, even for Supervisor Hussein. They were all his people, damn it, and he was going to protect them with whatever he had. But for one moment his will faltered at the boil lunged at him, beginning to burrow through his armor with razor sharp cutters. He summoned his very last reserve of stamina and willpower to switch on his flamethrower for one final burst, and the searing flame burned away both mind worm and his own exposed flesh. But it was the last of them, the force was beaten. In relief, he collapsed onto the ground.

***

It was two days later that he awoke in Chairman's Burrow's infirmary. Before him, he could see Mihai's proud smile, and the considerably sterner smile of Supervisor Hussein besides him. There was a third figure, though, and Atticus's vision was too blurry at first to make him out. Was this who he thought he was? Was this really-

"Young Atticus Brown, let me, on the behalf of all of the citizens of the Human Hive, congratulate you for your bravery and mettle fighting against the mind worms. I had been monitoring the situation from the Hive, and I had my doubts as to whether your base would survive. But through the sacrifice of your father, the bravery of yourself, the ingenuity of your friend Mihai, and the momentary leniency of your Supervisor, it seems that you have pulled through. I apologize for what you have endured, but it was for the better of all of us."

Atticus bowed his head, and said simply, "It was only what we all should have done."

Offering a rare smile, before departing the room, Chairman Yun said, "Yes, truly, it was."
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 04, 2013, 03:55:31 pm
Brother Luke fumed as he paced his room.

He could feel the time that had passed in his bones, and it infuriated him that always, every time, she was a step ahead of him. Every time he thought he'd found a way to upset her grip on power, she'd find a way to cut off his ambitions at their knees - without, it seemed, ever being aware of what she was doing. Was she truly blessed? Had the Lord seen fit to insure her success and Luke's failure?

Or was she simply an incredibly good actor?

Either way, he could not argue with the effectiveness of her economic programs - reports indicated that expansion was progressing ahead of all estimates. And Kiera had finally agreed to the formation of a small army to send north into the unexplored wilds and return with what they could find. But it wasn't enough. They were growing, yes, but she was leaving them desperately weak - it was almost as if she did not understand just how dangerous a world they found themselves in. It wasn't just the occasional mind worm attacks - against the faith of the believers, those were but annoyances. It wasn't the unrest from the drones - again, there was no real threat from that direction. No, it was from the conniving backstabbers, the outright heathans she insisted on calling friends and allies.

He cursed, under his breath, before crossing himself and asking the Lord for forgiveness. He knew the monsters to their south were preparing for war - he could feel it in his bones, in his soul. All of their improvements, their expansion, their industrious efforts, would be useless in the face of the assault he knew was coming. And he'd thought for sure he'd found a way to prove it, to demonstrate to Sister Kiera that his beliefs were true - but the infiltration had ended poorly. He'd known there would be risks, but outright murder of his diplomatic envoy?

That was not what he'd expected. And the worst part was, while he was sure that in and of itself was enough evidence for the Believers to take action, if he revealed that he'd siphoned the supplies off to train and recruit the infiltration team, and that he'd taken the action unilaterally risking a confrontation and potential breakdown in negotiation against direct orders, he'd be cut out of the loop. Without his influence, he couldn't be sure of what action would be taken - and anything but a dedicated strike with the full momentum of the Believer forces was doomed to failure.

If they'd returned with the information he needed, he could have passed it off as coming from University defectors. He could used the information to demonstrate that outright war was the only option. He could have understood what a war would mean - what they were up against - and insured there was an appropriate response. But yet again, he was hindered, a massive black unknown, festering like an open wound to their south, a volcano building up steam in the heat of their immoral sin and threatening to spill over without notice and swallow them all.

Brother Luke slammed his fist into his simply wooden table. What was he going to do now?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 04, 2013, 07:34:09 pm
Pravin Lal wandered the corridors of the base, looking for the new curry place down on gamma level.

Later, eating the worm-and-reclaimed-fungus-surprise with "Nearly Undetectable" brand organonitriate extract, he thought to himself... Man, this would probably taste better with fish... but then we'd need foils. And access to the coast. That would be a plus.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 05, 2013, 05:28:32 am
The Morganites would be happy to send you a crate or two of chocolate if you want, humanitarian aid is what we do!


Also, wanted to check some stuff with you guys; should seeing somebody's base be sufficient for radio contact? Even if your units aren't close enough to normally give that? I want to think yes, thought I'd check first, since apparently theres no facility for trading radio frequencies in MP...
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 05, 2013, 08:10:13 am
You can totes trade radio frequencies. That's how I got in contact with you.

And you fucking IGNORED ME you dick. Worst money I ever spent!
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 05, 2013, 09:04:10 am
You can? The hell?
I should really check that shit more often
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 05, 2013, 02:05:58 pm
As UN represenitive, let me state that it would be great if we had the colonial council up and running. My citizen and I would vote the heck out of stuff, it'd be great.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 05, 2013, 02:14:30 pm
I wouldn't mind getting it running either, and if people would just respond to their damn messages in game I think I would be able to form it, so respond people! I'm only missing the Gaian's comms I think.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 05, 2013, 02:54:15 pm
The thing is there's no notification. Nothing told me I had a message, I'd have to open the diplo screen to you if i wanted to look at the messages.

Council may be opened once a player has legitimate contact to all other players. I still don't have that, but if someone does, it obviously starts with planetary governor elections, and feel free to do so at any time.

Idk if this has been said yet, but the person who calls the vote is required to post all vote counts here, so that negotiation for votes can happen.

Once its called all nations can communicate freely.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 05, 2013, 03:04:28 pm
Well, I'm pre-emptively offering my votes to the highest bidder, so, make your offers :P
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 05, 2013, 07:34:33 pm
I've got a turban, hardly used. And some Mega Tanks. Green camo, giant, um, combat drills on the front... yeah, combat drills are a thing, I heard about those once. So yeah, you can have one of those too.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 05, 2013, 09:59:26 pm
I'll offer a free tech to everyone who votes for me. ^_^
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 06, 2013, 06:00:21 am
As tech leader, I daresay I can reward those who vote for me far better than that!

No promises at this time, it all depends on just how many votes I need. Get building your pop now and vote for the only real choice!

I imagine the vote will be between me, glyph and whoever calls the vote, unless someone has a bunch of monsoon cities that I'm not aware of
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on September 06, 2013, 09:41:36 am
I will not vote for anyone threatening military action against me.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on September 06, 2013, 09:45:06 am
In fact, I'd offer a free tech to those who vote against a faction who is making military threats against me.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on September 06, 2013, 09:54:31 am
Also, this claiming to be the tech leader, when you're not really the tech leader... shit's uncouth.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 06, 2013, 10:28:01 am
My turn showed me as the tech leader, so unless you just popped one, I am. :)

I offer a pact of brotherhood to all those who vote Morgan.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 06, 2013, 10:51:41 am
Hey Twiggie, I have a question - what will you give me to vote for you? :P
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 06, 2013, 10:55:52 am
For you? The GRAND PRIZE of

Spoiler (click to show/hide)
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 06, 2013, 12:01:57 pm
I think I should point out that if an already-powerful faction gains control of the governorship, then they would move even further ahead of all of us. Certainly it would be more stable to have a... less prominent... faction to oversee the council. Perhaps someone skilled in diplomacy? Someone who has a reputation or maintaining, or shall I say keeping the peace?
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 06, 2013, 12:08:29 pm
Sup up Lal no one likes you anyway.

Spoiler (click to show/hide)
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on September 06, 2013, 01:04:02 pm
PTTG, I was thinking the same. If we let the Morgans or Believers get the governorship, they could grab a diplomatic victory. I could be easily incentivized to vote for a less powerful faction.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 06, 2013, 01:09:41 pm
Uhhh? Who in their right mind would vote for somebody else to win?

As far as I know this is all hypothetical anyway, unless somebody actually has all the comms keys?
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on September 06, 2013, 01:23:01 pm
All it takes is 75% of the votes. Considering the Empath Guild, Clinical Immortality, and conquest, it's plausible that one faction wouldn't need others' votes.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 06, 2013, 01:37:22 pm
As I mentioned, all I'm missing is the Gaian's comm key at the moment.

And if everyone else I messaged would actually talk to me I might well be able to get that!
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on September 06, 2013, 06:49:50 pm
As Twiggie pointed out, the in-game communications don't notify you. Forum pms are probably the way to go if you really want to contact someone.

Also, I don't believe I've received Spartan 2159 from you, GG.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 08, 2013, 04:49:39 am
Still stuck? I don't have my turn yet :<
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 08, 2013, 10:00:33 pm
Sorry, I screwed up. And then I was away from internet and computer for a couple days. Should be sent now.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on September 08, 2013, 10:09:43 pm
Yeah, we're all good now.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 13, 2013, 05:35:43 pm
Mind worms ate my network node!

Well, not, like, actually. What they did was force me to switch my node to new security patrol after they ate the old one...

Bah
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 15, 2013, 08:22:12 pm
Dang mind worms are acting like I'm a major polluter when I don't think I have any kind of substantial industrial activity at all...

Anyway, are we going to get a planetary council meeting soon or what?
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 15, 2013, 08:39:09 pm
PTTG? I think you forgot to attach the file.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 15, 2013, 09:49:30 pm
Fixed it.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 15, 2013, 11:07:35 pm
Dang mind worms are acting like I'm a major polluter when I don't think I have any kind of substantial industrial activity at all...
Anyway, are we going to get a planetary council meeting soon or what?
So, ah, slight problem. I kind of forgot who I've gotten the comms for. You can trade them, yes... but it doesnt keep track of them, heh.

I have Believers (duh), Morganites, University, and Peacekeepers for sure. If anyone has the comms for the Hive, Spartans, and Gaians, either pass (or re-pass) those comms to me, or pass it to one of the above factions and tell them to pass it to me.

And then we can get this show on the road!
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 16, 2013, 10:20:20 am
I'd love to help, but I'm basically your Vatican.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 16, 2013, 03:54:16 pm
I have Spartans, and... well, that's about it.  :P
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on September 16, 2013, 06:13:24 pm
Well, pass it on, and if the Sparts have Hive or Gaians they can do the same.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on September 16, 2013, 06:30:44 pm
I have Spartans, and... well, that's about it.  :P
Yes, we seem to be trapped on isolation island together.

Morganites should be able to get you the Gaians comm freq though.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 17, 2013, 09:07:18 am
I believe you have gaian comm already, I dont think it was an option to send to you. ill check on my next turn though.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 17, 2013, 01:41:01 pm
Only 17 years until I can build boats!

yay.
Title: Re: SMAC MP Game: Turn 41!
Post by: Burnination on September 20, 2013, 04:01:42 pm
Un67 told me to sub for postal.

I have no idea what that sentence means but he told me to say it :).
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on September 20, 2013, 05:45:15 pm
It means that, for the rest of your life, you'd have to play the turn for Gaia's stepdaughters every couple days.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 20, 2013, 06:16:00 pm
In all seriousness, though, we've found our sub. Sorry Karlito :P
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 20, 2013, 06:20:04 pm
excellent, karlito would you mind filling him in with the info for gaians pw/forwarding email?

thanks
Title: Re: SMAC MP Game: Turn 41!
Post by: Burnination on September 20, 2013, 06:22:45 pm
Good. I specialize in setting my economy to green, building way more formers than I could ever need, then planting forests everywhere :).
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on September 20, 2013, 06:48:26 pm
excellent, karlito would you mind filling him in with the info for gaians pw/forwarding email?

It has been done. Made of Thyme knows where to send the turns?
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 20, 2013, 07:03:13 pm
No, burnination will need to pm him the email address afaik
Title: Re: SMAC MP Game: Turn 41!
Post by: Burnination on September 21, 2013, 08:05:16 am
I was informed that Karlito was the fastest way to contact the person before me, so PM'd him the email.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 22, 2013, 06:14:52 pm
Does everyone have the info that they should have?
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 22, 2013, 06:40:12 pm
im guessing not since play hasnt progressed in a while...
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 22, 2013, 07:00:05 pm
Well, it looks like it's stuck on MoT. Karlito, did you get him the information on Burn's e-mail?
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on September 22, 2013, 07:42:56 pm
Yeah, he should have the right email address.
Title: Re: SMAC MP Game: Turn 41!
Post by: Burnination on September 22, 2013, 08:16:50 pm
I have the email of the next person but have not been emailed the file.

Also how do I ingratiate myself with everyone at once? Pictures of kittens work for everyone? :D
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on September 23, 2013, 12:05:06 pm
Sorry about the delay. I was on vacation for a few days.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 24, 2013, 11:36:48 pm
OK, that worked.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 25, 2013, 07:29:58 pm
OK, I'm afraid that there might be a delay of a day or two (I know, I know). I don't currently have the game's CD, but I should be able to send the turn out tomorrow.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 28, 2013, 04:35:31 am
glyphhhhhhhhhhhgryphhhhhhhhhhhhhhh?
Title: Re: SMAC MP Game: Turn 41!
Post by: Burnination on September 29, 2013, 12:16:43 am
Want me to send you a cracked .exe so you can run without the cd?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 29, 2013, 12:51:39 am
It doesn't normally need it...
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 29, 2013, 08:15:22 am
Well, in my case, it did require it, but I could send the turn out just fine anyways. Just had to wait for a day.

(Also, I really wouldn't recommend discussing piracy here.)
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 29, 2013, 11:58:54 am
Banditry is OK, but Toady One doesn't want to deal with piracy because, as he said, boats are the enemies of tiles... and tiles are the enemies of boats.

So yeah, no naval campaigns for the time being.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 29, 2013, 02:02:03 pm
I don't even have rovers, let alone foils...  :P
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on September 30, 2013, 12:24:14 pm
It's hard to tell, but it definitely seems like tech is going really really slowly in this game.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on September 30, 2013, 12:56:03 pm
That may or may not be due to some decisions you seem to have made :p

check my research next turn. its a little bit higher than yours.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on September 30, 2013, 03:40:06 pm
I think my tech rate is actually pretty reasonable for the Hive, thanks to my social engineering choices. Just haven't chosen the naval side though.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on October 02, 2013, 08:58:54 pm
Twiggie, have you received 2164 yet? I noticed the turn counter has been on you for a few days now.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 03, 2013, 05:00:34 am
derp, played and didnt send -.-
Title: Re: SMAC MP Game: Turn 41!
Post by: 10ebbor10 on October 06, 2013, 03:39:32 pm
And, how's stuff going over here?
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on October 07, 2013, 08:47:41 pm
PTTG, can you try to stick to one e-mail address please? Last turn went into spam and I had to dig it out.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on October 08, 2013, 01:00:30 am
Odd, I thought I used high energy experts.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 08, 2013, 01:04:46 am
Finished my first Project and... I get no benefit from it! DERP >_<

Ah well.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on October 08, 2013, 05:22:57 pm
Yeah, and that was a new e-mail for me.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on October 09, 2013, 12:25:46 pm
Huh, well that's the new official one. It'll be that address for the foreseeable future.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 11, 2013, 09:37:28 pm
I have SUMMONED THE COUNCIL!

Vote for me! Whoo!

But seriously vote for me. I'll give you, like, a tech.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 12, 2013, 02:11:31 am
... You need to give vote counts.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 12, 2013, 02:30:50 am
Huh?
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 12, 2013, 02:57:28 am
Idk if this has been said yet, but the person who calls the vote is required to post all vote counts here, so that negotiation for votes can happen.

Do you really think its fair for someone to call the vote and their opposition have no information on who they need to win the vote until potentially every other player has voted?
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on October 12, 2013, 03:24:04 pm
It's clearly spelled out in the rules. http://alphacentauri.us/pbemrules.html

13.1. If you call a meeting of the Planetary Council, at first you have to send an email message to all of the other players stating: a) what is being voted on, b) what choices are available, c) if it a vote for governor then how many votes each faction gets. This rule is necessary so that players who will vote near the end of the election have a chance to make promises and influence the votes of players who must vote earlier.

Current vote totals:
Believers - 40
Spartans - 13
Morganites - 25
University - 15
Gaians - 8
Peacekeepers - 12
Hive - 13
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 12, 2013, 03:40:38 pm
I don't have anybody's e-mail, I don't even see how that part would be possible. But I'll make sure to post the details here in the future, at least.

Myself and Twiggie are the two who are up for election, vote counts Time mentioned above are correct.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 12, 2013, 04:02:53 pm
I think its pretty much a moot point for this election, but yeah, post in the forum in future, thanks.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 15, 2013, 02:57:02 pm
Why is it a moot point? You could totally still fight and take this.

In fact... you are probably doing that right now, aren't you? It's all just backroom dealings and greased palms!
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 15, 2013, 08:00:21 pm
...

What the hell. The hole point of this vote was for me to get the lay of the land, but there's not actually a way to see who voted for what? That's dumb. Is the vote supposed to be a secret vote?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on October 15, 2013, 10:45:16 pm
That's odd. I was able to see (almost) everone else's votes when I got it.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on October 15, 2013, 11:58:06 pm
You get to see everyone who voted before you in the turn order, but no one who voted after. It would be nice if Un67 posted the final vote count.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 16, 2013, 12:11:52 am
And since I called the vote, it means I get to see nothin'.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on October 16, 2013, 09:25:49 am
According to the rules, you should get to see everything. (Just substitute forum for email in the text below).

13.2. As the players voting at the beginning of the circle don't get an information about the voting of the later factions, all players have to tell by email how they voted, so that all players the same information have about the voting of the others.

On my turn, the vote count was 53-25. Glyph & Karlito had voted for Glyph, and Twiggie had voted for Twiggie. I abstained from the vote.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on October 16, 2013, 09:28:35 am
Oh, and since Twiggie won, I do believe that means the other 3 factions all voted for him.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on October 16, 2013, 01:45:59 pm
Sorry, I don't have the exact numbers, but I do remember I was the swing vote that brought Twiggie the victory.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 16, 2013, 02:19:00 pm
58-53 then, i assume.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 16, 2013, 02:19:59 pm
Sorry, I don't have the exact numbers, but I do remember I was the swing vote that brought Twiggie the victory.

I will remember this, then.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on October 16, 2013, 09:27:21 pm
Should have bought me off with more, then. :P
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 18, 2013, 05:44:29 am
tc says we're waiting on burnination?
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on October 18, 2013, 08:45:04 am
I don't think it's been that long. Give it a day or so. In any case, I can always pester Burn on Skype.

EDIT: Burn told me he hasn't received the turn yet.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on October 18, 2013, 07:40:04 pm
Apologies. Forgot to send.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 21, 2013, 09:38:02 am
mmmmmmmmmmhm

mm.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on October 21, 2013, 10:43:42 am
Hmmmmmmmmmmmmmm
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on October 21, 2013, 11:24:16 am
mmmmmmhhhmhh?
Title: Re: SMAC MP Game: Turn 41!
Post by: mastahcheese on October 21, 2013, 08:18:14 pm
Hhhhhhhhhhhhmmmmmmmmmmmmmm,,,,,,,,,,,,,

Oh, wait.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on October 22, 2013, 09:01:34 am
Sent 2171 to burnination on the 18th, not sure what the hold up is now.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on October 22, 2013, 04:25:00 pm
Burn told me on Skype that he received the turn and sent it out, so has PTTG received it?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on October 22, 2013, 04:48:27 pm
Ooops, sorry. It was buried in spam.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on October 22, 2013, 04:54:51 pm
That's why I've set filters for all of your e-mails :P
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on October 22, 2013, 06:50:26 pm
mmmmmmmmmmmmmmmmm... oh yeah...

(we're back on)
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on October 23, 2013, 08:10:54 am
yeah, but you sent me your turn instead of mine :p
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on November 03, 2013, 10:49:39 am
hmmm karlito?
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on November 03, 2013, 12:22:54 pm
I sent him the turn email and forgot to attach - he didn't get it until this morning.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on November 03, 2013, 01:25:42 pm
Yeah, I had a stupid and didn't ask where the turn was for a couple of days.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on November 14, 2013, 11:27:43 am
Guys what is going on? Where is the turn?
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on November 14, 2013, 06:33:43 pm
Just sent it out a few hours ago.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on November 16, 2013, 10:29:32 am
I've been screwing up rather royally lately. That's the second base I've lost to mind worms, and I easily could've saved this one.

For some reason my social engineering screen gives the wrong numbers, too. It tells me I should get techs in 5 turns, but the science screen still tells me every 6 :/
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on November 16, 2013, 11:00:37 am
I'm actually wondering when I'm going to get a damned tech... it REALLY seems like I should have by now...

Also, glad to hear things are going poorly for you, Governor. ;)
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on November 20, 2013, 12:51:09 pm
Looks like we're waiting on.... Burnination?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on November 20, 2013, 03:37:56 pm
Yeah, I'm not sure.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on November 21, 2013, 12:28:16 am
I sent 2180 to Burnination about 2 hours after I got 2179 from you, Twiggie.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on November 21, 2013, 02:45:37 pm
Burn told me on Skype that he sent it out, so PTTG?
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on November 21, 2013, 04:44:16 pm
I don't have it.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on November 22, 2013, 09:06:49 pm
Just arrived in my email a few hours ago.

Question:
Is there any fucking way to figure out what the hell happened on not-your-turn? Apparently I've lost a whole bunch of battles! Destroyed units, I assume. What units? Who knows. Where? Beats me. It's certainly been a while since the last time I saw this goddamn map.

I'm getting killed over here, I've lost 5 battles in the last three turns, and I have no idea how or by who.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on November 22, 2013, 09:08:17 pm
No, not as far as I've been able to tell. I've been getting battle notifications every four or five turns, from worms I assume. (All victories, of course)
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on November 24, 2013, 12:19:58 pm
Hahaha, MadeOfTime is having the same google problem I am, and we both commented on the same thread! What's the odds!?
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on December 04, 2013, 09:25:24 am
And so, the predations of the military-industrial complex begin.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on December 08, 2013, 08:23:40 pm
Does anyone even fill out the turn counter anymore? Or should we consider it unnecessary now?
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on December 08, 2013, 08:50:04 pm
A few people still do, which is actually really useful when we've had stalls the last few times. So yes, please continue doing so.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on December 09, 2013, 08:57:17 am
My game glitched out and didn't give me moves for any units, resources to build things, or research - reloading fixed it though. Not sure wtf happened.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on December 09, 2013, 12:39:50 pm
We should do something special for the 100th turn. I'm thinking that I'll put up a censored world map for public consumption and maybe a nice bit of flavor text.
Title: Re: SMAC MP Game: Turn 41!
Post by: mastahcheese on December 09, 2013, 03:55:25 pm
We should do something special for the 100th turn. I'm thinking that I'll put up a censored world map for public consumption and maybe a nice bit of flavor text.
I would like this.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on December 20, 2013, 08:56:07 pm
What's going on here?
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on December 21, 2013, 09:37:49 am
Not sure. Either Burn or PTTG, it seems.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on December 21, 2013, 04:46:13 pm
I sent the turn to Burn Wednesday evening.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on December 22, 2013, 11:30:42 am
NVM, I just got the turn from PTTG.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on December 23, 2013, 01:53:04 am
Calling an election for planetary Governor.
Vote counts are:
Dierdre: 13
Lal: 18
Chairman Yun: 15
Twiggie: 49
Karlita: 25
GlyphGryph: 69
Made of Time: 26

Please post after you vote with who you voted for.

Also vote for me. :)
If I'm not already giving you stuff, I will.

Also, I voted for myself.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on December 23, 2013, 02:27:17 pm
I'm voting, as always, for Ralph Nader.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on December 23, 2013, 02:33:08 pm
Vote Morgan to unlock 300 new channels on your MorganNet Nodes!
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on December 23, 2013, 11:43:51 pm
Exit polls of Spartan voters are showing near unanimous support for Sister GlyphGryph. Demographics data shows that this election's voters are overwhelmingly female, middle-aged, hispanic, and military dictators. If Morgan wants to win Sparta next cycle, successfully pandering to this group is sure to be the key to victory.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on December 24, 2013, 10:19:20 am
Sadly, Morgan was not aware that anyone would want the Believers looking into their computer systems. By all means, those who are looking to expose weak points in their defenses should vote for Sister GlyphGryph!
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on December 24, 2013, 11:25:26 am
The Believers are a fair and even-handed people concerned only with helping people live the best lives they can. What need would we have to know of others defenses or weakneses thereof?
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on December 24, 2013, 10:34:46 pm
I voted for Glyph. Vague references to Network Nodes failed to sway University voters.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on December 25, 2013, 03:50:51 pm
It seems that people were not pleased with your Governorship, Morgan.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on January 06, 2014, 12:34:08 am
So so, it's time to play "Who's got the turn?" again.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on January 06, 2014, 12:59:01 am
The spreadsheet says Burn has it.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on January 14, 2014, 07:58:16 pm
Who's got the turn? I sent 2194 to Burn 5 days ago.
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on January 14, 2014, 08:18:49 pm
Have not seen a turn in a while.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on January 15, 2014, 01:20:11 am
Hasn't come back to me yet.
Title: Re: SMAC MP Game: Turn 41!
Post by: Un67 on January 15, 2014, 11:53:24 am
Burn tells me he hasn't received it yet.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on January 16, 2014, 12:52:37 am
OK, I sent the turn again. Tell Burn to check his spam folder if it doesn't show up.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on January 16, 2014, 09:38:07 am
Burn just contacted me, saying that he had already sent 2194 to PTTG. Looks like the Peacekeepers must have the turn.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on January 16, 2014, 12:03:56 pm
I just got it. I kind of thought we already did 2094, I had a save for that year. Regardless, I played the year I just receive and handed it off.
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on January 23, 2014, 09:31:13 am
So who's got the turn now?
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on January 23, 2014, 09:47:03 am
not me :<
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on January 23, 2014, 12:06:59 pm
Not I.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on January 23, 2014, 12:43:55 pm
I was under the impression I passed on my last bit. So not me either.

...yep, confirmed, sent 2194 to Karlito. Haven't received 2195. Can you guys update the spreadsheet with the last turn you completed?
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on January 23, 2014, 07:55:06 pm
Sorry sorry, forgot that I had it.

I think this cancels out with that one time I finished the turn in 20 minutes :P.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on January 23, 2014, 09:10:35 pm
It's OK.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on January 24, 2014, 10:00:06 am
prooooooooogress
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on January 24, 2014, 01:40:22 pm
Just a note, I'll be going on a 2-week vacation starting in roughly 7 days.

So don't be surprised if I don't take many turns during that time!
Title: Re: SMAC MP Game: Turn 41!
Post by: Karlito on February 22, 2014, 07:58:41 pm
Poke? Pretty sure it's not me that's holding up the turn this time.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on February 22, 2014, 11:28:04 pm
Not me.
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on February 23, 2014, 06:44:40 am
I figured it was glyphgryph
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on February 23, 2014, 02:35:40 pm
I sent 2196 to Burn back on Jan 30. I haven't received anything since.
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on February 23, 2014, 03:14:16 pm
Okay, so, I'm back, and this getting bumped reminded me I needed to /take my turn/ - so let's see if I've actually got it.

As I mentioned, 2+ week vacation! But back now.
Title: Re: SMAC MP Game: Turn 41!
Post by: MarcAFK on February 25, 2014, 07:37:50 am
You guys should celebrate the one year anniversary of this.
And maybe install some turn limits, damn, 9 days average per turn :P
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on February 25, 2014, 02:17:38 pm
9 days average? we are nearly at 100 turns and we haven't been playing for over 2 years :p
Title: Re: SMAC MP Game: Turn 41!
Post by: GlyphGryph on February 25, 2014, 02:37:49 pm
And we've almost got our first person eliminated! :V

I'm sure it will speed up alot when it's just me and my friends left, huehuehue
Title: Re: SMAC MP Game: Turn 41!
Post by: MarcAFK on February 26, 2014, 02:47:51 am
I guess I haven't been paying attention, The Thread still says turn 41 :P
Title: Re: SMAC MP Game: Turn 41!
Post by: Twiggie on February 26, 2014, 02:20:51 pm
Just as a side note, I am working now, so I may be a bit slower on turns. I'll still be checking daily though
Title: Re: SMAC MP Game: Turn 41!
Post by: Made of Time on February 26, 2014, 03:43:39 pm
I'm content with our pace in the game. My death is likely far in the future, and life is busy. I wouldn't want to miss a turn just because I took a vacation.
Title: Re: SMAC MP Game: Turn 41!
Post by: PTTG?? on February 26, 2014, 05:12:40 pm
"The pod malfunctioned?"

  "Yes sir. Severely."

"This pod being, essentially, a shipping container with parachutes and reentry shielding?"

  "Well, yes, sir."

"'Pod' is perhaps an overly extravagant name. A box, or a crate, really."

  "...You could say that, sir."

"How does a crate malfunction? Outside of breaking, perhaps?"

  "Sir?"

"Let's move on. This malfunction unleashed an earthquake according to your report, is that correct?"

  "Yes sir."

"Did the box contain angry spirits? Malevolent deities?"

  "Records say the pod contained algal food packs. Sir."

"Is Planet allergic to algae?"

  "Not to my knowledge, sir."

"One last thing. Your report states without further comment that the resultant land displacement was a vertical amount of several thousand kilometers, sufficient to bring hundreds of new acres of land not only above sea level, stranding our nearby aquatic base in a barren desert, but also redirecting the flow of a major river besides."

  "Yes, sir?"

"That's a damn strange earthquake."

  "I'm afraid I'm not a geologist, sir."

"You're not a cartographer either, this new land mass is apparently perfectly square. Well, since you're still the best expert we have on this new phenomenon, I'm transferring you to inventory and receiving. Please use your knowledge to ensure that we don't have any of our more recently-manufactured crates suddenly burst into new mountain ranges- oh, don't look so downhearted. This isn't a demotion. I would consider it a valuable career move. In fact, do well there and I may have a position for you in a diplomatic venture."

  "...Seriously?"

"Yes, I understand Morgan Enterprises is in need of a new warehousing clerk. Good-day."
Title: Re: SMAC MP Game: Turn 41!
Post by: tahujdt on February 27, 2014, 07:46:45 pm
-snip-
This is hilarious.
Title: Re: SMAC MP Game: Turn 97!
Post by: Made of Time on March 07, 2014, 09:02:57 am
Who's got the turn?
Title: Re: SMAC MP Game: Turn 97!
Post by: GlyphGryph on March 07, 2014, 09:22:19 am
Well, it's not me, according the to the turn doc -
I passed on 2197 to Karlito ages ago. (over a week ago)
Title: Re: SMAC MP Game: Turn 97!
Post by: Karlito on March 07, 2014, 09:51:53 am
I sent it on to Twiggie 12 hours after I received it.
Title: Re: SMAC MP Game: Turn 97!
Post by: GlyphGryph on March 07, 2014, 09:59:42 am
Are we waiting on ... burn, then?
Title: Re: SMAC MP Game: Turn 97!
Post by: Made of Time on March 10, 2014, 10:34:29 pm
I contacted Burn, he sent it on.
Title: Re: SMAC MP Game: Turn 97!
Post by: PTTG?? on March 11, 2014, 01:42:55 am
Got it, passed it on.

I still want to publish a world map for the lurkers (assuming they're still out there) in MY 100.
Title: Re: SMAC MP Game: Turn 97!
Post by: Delta Foxtrot on March 13, 2014, 06:37:16 pm
I still want to publish a world map for the lurkers (assuming they're still out there) in MY 100.

'Sup.
Title: Re: SMAC MP Game: Turn 97!
Post by: MarcAFK on March 15, 2014, 11:08:03 am
Still here, also been lurking so hard that I havent read half the updates :P
Title: Re: SMAC MP Game: Turn 97!
Post by: GlyphGryph on March 15, 2014, 01:01:20 pm
I really do want to post more posts here, but I feel like I can't afford to give away... stuff... you know?

I'll be posting a lot more flavour stuff soon enough.
Title: Re: SMAC MP Game: Turn 97!
Post by: GlyphGryph on March 17, 2014, 11:53:29 pm
...how's it going, guys?
Title: Re: SMAC MP Game: Turn 97!
Post by: tahujdt on March 18, 2014, 02:25:41 pm
Yo.
Title: Re: SMAC MP Game: Turn 97!
Post by: GlyphGryph on March 18, 2014, 02:27:40 pm
anyone seen 2199 yet?
Title: Re: SMAC MP Game: Turn 97!
Post by: PTTG?? on March 18, 2014, 04:27:56 pm
Computer trouble. Stand by.
Title: Re: SMAC MP Game: Turn 97!
Post by: PTTG?? on March 18, 2014, 11:02:02 pm
I hope windows 8 dies in a horrible hot air balloon accident.

Save has been passed on. Let's get this turn-of-the-century stuff rolling.
Title: Re: SMAC MP Game: Turn 97!
Post by: Karlito on March 20, 2014, 11:41:57 pm
I should probably post something about recent events. Maybe I'll wait for the centennial to roll around.
Title: Re: SMAC MP Game: Turn 97!
Post by: GlyphGryph on March 21, 2014, 12:04:55 am
I think quite a few people are.
Title: Re: SMAC MP Game: Turn 100!
Post by: PTTG?? on March 22, 2014, 11:21:51 am
"Hey, you can't be here!"

"Stop them! Security! Probe team in the Datali-arghh!"

"Erm, never mind. Everything's fine here, we're all fine... how are you?"

[COMMENCING UPLOAD...]

Spoiler: world map overview (click to show/hide)

I find it fascinating that UN Ocean Authority is now in the middle of a desert.
Title: Re: SMAC MP Game: Turn 97!
Post by: Twiggie on March 22, 2014, 05:32:30 pm
INTERESTING.
Title: Re: SMAC MP Game: Turn 97!
Post by: Patchy on March 25, 2014, 12:33:56 pm
Interesting indeed. Why is the UN sporting hive colours though? Oh well. The morganite player, or at least the one sportin his colours looks to be pretty strong.
Title: Re: SMAC MP Game: Turn 97!
Post by: GlyphGryph on March 25, 2014, 01:05:53 pm
I am just glad this map doesn't reveal any of my important cities. Haha, I can still strike from the shadows! Not that I'm planning to strike anyone, of course.

UN is blue.
Believers are yellow.
Morgan is orange.
Spartans are black.
University is purple.
Gaians are green.
Hive doesn't seem to exist.

I'm pretty sure these are all their normal colours though.
Title: Re: SMAC MP Game: Turn 97!
Post by: Patchy on March 25, 2014, 08:47:18 pm
I am just glad this map doesn't reveal any of my important cities. Haha, I can still strike from the shadows! Not that I'm planning to strike anyone, of course.

UN is blue.
Believers are yellow.
Morgan is orange.
Spartans are black.
University is purple.
Gaians are green.
Hive doesn't seem to exist.

I'm pretty sure these are all their normal colours though.

That helps a lot, and seems the believers are bible thumping Planet pretty well.

As for the colours, well a couple of them are mixed up, must've been a multiplayer thing. But that doesnt matter much, and isn't too hard to look up their defaults if it really matters to someone.
Title: Re: SMAC MP Game: Turn 97!
Post by: Karlito on March 25, 2014, 08:56:39 pm
As for the colours, well a couple of them are mixed up, must've been a multiplayer thing.

I think colors were assigned by player order and not faction, or something like that.
Title: Re: SMAC MP Game: Turn 97!
Post by: MarcAFK on March 26, 2014, 08:10:43 am
In my games the colours are always;
UN:purple
Believers:orange
Morgan:yellow
Spartans:black
University: uh I don't remember, probably red
Gaians:green
And Hive: blue
Title: Re: SMAC MP Game: Turn 97!
Post by: Twiggie on March 26, 2014, 01:58:28 pm
university is white standard, yes.

we switched the order around to give us more turns/day, and it turns out the colours are based on order, not faction.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: PTTG?? on March 28, 2014, 12:42:28 pm
Yun, did you get the save?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Made of Time on March 30, 2014, 11:09:45 pm
Does anyone know who has the turn?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: mastahcheese on March 30, 2014, 11:15:41 pm
DAT MAP
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: PTTG?? on March 31, 2014, 03:34:41 pm
I sent it to Yun like a week ago.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on March 31, 2014, 03:41:39 pm
I haven't gotten it yet.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: PTTG?? on April 01, 2014, 11:07:50 am
I sent it again.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on April 01, 2014, 12:20:31 pm
Well, I'm also not Yun.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on April 01, 2014, 01:06:23 pm
isn't he out?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: PTTG?? on April 01, 2014, 01:19:58 pm
I forgot all about that, and I can't find the comments in the thread. Where's the new turn order?

EDIT: As far as I know, Yun is still playing. He was in a few turns ago... It's the Gaians who swapped.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Un67 on April 01, 2014, 07:11:32 pm
I'm still in the game, apparently. Second chance is enabled?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on April 02, 2014, 02:18:02 am
Whoops :p
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on April 07, 2014, 08:06:21 am
So who's this on now? I passed it to Karlito at least.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Made of Time on April 07, 2014, 09:27:27 am
I have yet to receive it.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on April 07, 2014, 01:04:36 pm
yeah i got it at 1am, sent now that im both awake and back from work
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on April 18, 2014, 06:41:19 pm
*poke poke*

Still waiting on 2102
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: PTTG?? on April 18, 2014, 06:47:24 pm
Looks like it's Burnination (https://docs.google.com/spreadsheet/ccc?key=0AnQSCJarXKxydHFWN28tU0VTUldVQWVJWlEwR3BGTnc#gid=0).

And it's off.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on April 18, 2014, 09:03:31 pm
And passed on.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on April 24, 2014, 12:51:15 pm
@Postal: I would take your last base this turn. However, taking it causes the game to bug out.

An explanation is here (http://www.civgaming.net/smac/acad_elimination.shtml) - I'm going to require you to self-destruct the unit in your last city to take yourself out of the game on the next turn. Please don't take any other actions on that turn, of course.

I'll write up a suitably self-aggrandising post about the war, if that's any consolation for being knocked out.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on April 24, 2014, 06:52:01 pm
I don't know if it was you or fungus that destroyed my last vehicle, twiggie, but if that Rover goes missing...
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: PTTG?? on May 15, 2014, 05:09:03 pm
Well, apparently I lost a battle, somewhere, somehow.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on May 26, 2014, 09:52:45 pm
Isn't it grand?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on May 27, 2014, 12:42:53 pm
I wonder when the next turn will come around.

Better check its not waiting on me :p
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on May 28, 2014, 02:18:48 pm
Morgan Industries, The Landing Memorial Dome

Morgan stands at the microphone, an imposing figure in his immaculate suit. Behind him, scenes of gargantuan explosions and torn metal sinking into the sea play on a gigantic 3DVisionTM screen.

The roar of applause fills the building, rising to a crescendo as the recording fades out to show the Morgan ternion. Morgan steps forward.

Good afternoon. What you see behind me has been the first real action in the war declared by the Imperialist Believers.

They seek to take our land. They seek to take our wealth. They seek to take our Freedom from us! But WE WILL BROOK NO AGGRESSION!

- a fire flashes in his eyes -

These filthy 'Believers' would have us bend and kneel before them! They would have us cast out of our homes and into the dirt!

But our troops are seasoned. And they are clearly more than a match for these fools. Perhaps they thought their god would help them! Pah! I say we will make them pay. Pay for their threat on our sovereignty.

Let this be a message to those nations who would retain their own freedom. Sister Miriam is weak and ripe for invasion. Any Nation taking Believer cities will be rewarded! Though they may breed like rabbits, they are no match for a modern military!

We will have justice!

- Morgan turns and strides away -
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on May 28, 2014, 02:20:11 pm
11 units destroyed. One lost.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on May 28, 2014, 03:40:25 pm
"Brother."

"Sister."

"Make your report, Brother."

"The Storm still disrupts our communication. Reports indicate the carriers full of eager colonists and their defenders were destroyed by advanced weaponry - it wasn't mindworm attacks, Sister Kiera, not this time."

"How many were lost?"

"2 defensive cruisers, both transports, three-"

"Don't bore me with the details of hardware, Brother. How many people did we lose?"

"We're guessing that at least 10,000 lives were lost, Sister."

"And do we know who did it?"

"They appear to have brought down one of the attackers before they were destroyed, Sister. It is... as you feared. An unprovoked attack by the madmen that serve the tyrant Twiggie."

"For him, I am guessing this was a mere economic calculation - that unclaimed land is clearly something he sees profit in, and what cost is it to him when the price to hold it is paid in Believer lives? But this unprovoked aggression cannot go unanswered. When we lost contact with our men exploring the jungle, I was willing to give him the benefit of a doubt. Perhaps it was truly just the wildlife? But no - there are no more excuses for this behaviour.

From this point forward, we are at war. We are at war with an aggressive, unscrupulous, unstable individual. We will liberate his people, and free them from the shackles of bondage - we will free them from their slavery to Twiggie's greed, to his corporate slave-drivers. We will liberate them, and in the process we will insure our own security from this vicious madman.

Let the bell's ring, and spread the word among our flock. The devil has made his move, and we must act."
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on May 28, 2014, 04:55:25 pm
Let it be noted by all that the Believers started this war in stark opposition to simple trade between neighbouring peoples, and are paying the price for their actions. Let all who would punish such threats rise up and fight with the Morganites!
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on May 28, 2014, 07:09:28 pm
You attacked my units on Rainforest island, and now in the ocean, for no other purpose than that you could. I haven't taken a single action against you. I have yet to take a single aggressive action against you, and yet you boast about destroying 11 of my units.

How dare you try to turn this around and declare it, somehow, aggression on my part.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on May 29, 2014, 02:48:23 am
If you did not wish to pursue vendetta against the morganites, then one might think you would not declare vendetta against the morganites.

I daresay anything else would be the actions of a madman, fit to rule nothing but their own padded cell.

And  do not speak to me of lack of aggression when you send units equipped with nerve gas to my borders. Your despicable actions will be the death of you.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on June 01, 2014, 10:00:28 pm
To war, then!
(http://i.imgur.com/HLYLfrC.gif)
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on June 04, 2014, 02:19:37 pm
So who's got the turn?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Made of Time on June 06, 2014, 07:45:08 am
I sent 2207 to PTTG on May 28
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on June 18, 2014, 02:27:09 am
Pttg? Or whoever has the turn: ?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on June 18, 2014, 08:32:58 am
Ive been out of it for a number of days, so I only managed to send my turn on yesterday. Sorryy about that.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on July 01, 2014, 03:46:16 am
Does that mean we're now stuck on karlito?

Don't think I saw anything in my inbox...
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on July 01, 2014, 08:11:53 am
Hmm... I hope I sent it. Are people losing interest though? ....
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: PTTG?? on July 01, 2014, 10:35:01 am
It's still going at like 100x real speed, so really, it's jut wooshing by.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Made of Time on July 01, 2014, 09:41:57 pm
I'm still interested.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Karlito on July 01, 2014, 09:44:33 pm
Does that mean we're now stuck on karlito?

Whooooooooooooooooooooooops.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: MarcAFK on July 16, 2014, 03:36:43 am
So many short sword armed descans, I feel defenceless..
Also, Necro! How's the turn going Karlito?
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: GlyphGryph on July 16, 2014, 02:43:23 pm
Sorry, sorry, turn is stuck on me. Been playing Long War and Wolf Among Us instead of doing this. >_>

I'll send it out today.
Title: Re: SMAC MP Game: Turn 100! Partial Map Inside
Post by: Twiggie on August 01, 2014, 01:49:46 pm
Well, this is dying a slow death... :(