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Author Topic: A few new commands for squads!  (Read 4113 times)

Scott Cee

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Re: A few new commands for squads!
« Reply #15 on: June 27, 2012, 12:41:10 pm »

Nice ideas, especially arrest and rescue. With the nonlethal combat coming up, this would give a more hands-on method for capturing enemy leaders alive.

One important command would be "Hold Position", to keep dwarves from attacking enemies on sight. Not as advanced as formations, but would definitely make organizing defenses more efficient.
This. Definitely this.
A 'defend' command, possibly using a similar method to zoning stockpiles or whatever, so that units assigned to defence will attack anything hostile that enters that area, but will not leave it themselves until you rescind the command.
Which means getting shot to death by enemy marksmen and so forth, but that's part of the Fun.
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knutor

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Re: A few new commands for squads!
« Reply #16 on: June 27, 2012, 05:30:04 pm »

We used to have this. Defend Burrow.  Just had to paint the burrow and issue the order each month via scheduling.  But no longer, do they Defend Burrows from within their burrow, [34.07] did, [34.11] ignores burrows boundaries.  It is strange, the way they behave.  Before I had them all stationed really nice like, now they take off like lunatics.
« Last Edit: June 27, 2012, 05:32:53 pm by knutor »
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Blade Master Model 42

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Re: A few new commands for squads!
« Reply #17 on: June 27, 2012, 11:14:38 pm »

I like all of these suggestions. Ways to keep my bearded idiots from bleeding out into the river are always welcome, as far as I'm concerned, and apprehending enemies is always fun, even if not easy. I wonder,could you ransom a Goblin general for peace in the future?

loose nut

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Re: A few new commands for squads!
« Reply #18 on: June 28, 2012, 02:03:43 am »

Hi - I suggested the "escort" command in this thread from a year ago, along with some other things I thought followed from that ability. Rescue and Arrest also seem like things for a squad to do, although I agree they could be combined ("Capture"?)
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GreatWyrmGold

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Re: A few new commands for squads!
« Reply #19 on: June 28, 2012, 06:24:44 am »

Well, since Rescue and arrest are intended to be two completely different things, and you might want to unlawfully arrest some dwarf...probably best if they're separate, so that your dwarves don't accidently rescue the goblin general.

On the topic of prisoners, having a prison "zone" instead of the current rooms could be neat. Prisoners might be tied up to chains or put in cages if they were present, else they wouldjust be dropped into the zone. This could create the possibility of neat, barred-cell jails with beads and wells and stuff, although it would allow us to make "jails" that drop the prisoners into the caverns after the warden leaves.
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knutor

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Re: A few new commands for squads!
« Reply #20 on: June 28, 2012, 11:37:50 am »

could you ransom a Goblin general for peace in the future?
Never read the forum with tired eyes.. I thought Blade Master Model 42 said, could you ransom a Goblin general for a piece of furniture.  *chuckle*
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IshmaelNemo

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Re: A few new commands for squads!
« Reply #21 on: June 28, 2012, 01:10:42 pm »

I think the one thing I feel the most when trying to save some Dwarves, is helpless. More direct control towards what troops do would be an extremely good addition to the game.

Maybe a stretcher could work for field medics?
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GreatWyrmGold

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Re: A few new commands for squads!
« Reply #22 on: June 28, 2012, 02:28:21 pm »

could you ransom a Goblin general for peace in the future?
Never read the forum with tired eyes.. I thought Blade Master Model 42 said, could you ransom a Goblin general for a piece of furniture.  *chuckle*
Somehow, I imagine most of us would rather take the piece of furniture.
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Scott Cee

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Re: A few new commands for squads!
« Reply #23 on: June 28, 2012, 02:51:05 pm »

Maybe a stretcher could work for field medics?
A squad armed with stretchers instead of weapons, though still armoured up to the eyeballs?
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GreatWyrmGold

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Re: A few new commands for squads!
« Reply #24 on: June 28, 2012, 03:10:16 pm »

Makes sense; goblins don't abide by the Geneva Conventions.
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Blade Master Model 42

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Re: A few new commands for squads!
« Reply #25 on: June 28, 2012, 03:16:54 pm »

could you ransom a Goblin general for peace in the future?
Never read the forum with tired eyes.. I thought Blade Master Model 42 said, could you ransom a Goblin general for a piece of furniture.  *chuckle*
Somehow, I imagine most of us would rather take the piece of furniture.

To be fair, if the goblins offered an artifact table, I'd at least consider the offer...

GreatWyrmGold

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Re: A few new commands for squads!
« Reply #26 on: June 29, 2012, 06:30:43 am »

could you ransom a Goblin general for peace in the future?
Never read the forum with tired eyes.. I thought Blade Master Model 42 said, could you ransom a Goblin general for a piece of furniture.  *chuckle*
Somehow, I imagine most of us would rather take the piece of furniture.

To be fair, if the goblins offered an artifact table, I'd at least consider the offer...

Honestly, I'd likely rather take an -obsidian table- and a continuing flow of goblinite.
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knutor

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Re: A few new commands for squads!
« Reply #27 on: June 29, 2012, 12:11:21 pm »

could you ransom a Goblin general for peace in the future?
Never read the forum with tired eyes.. I thought Blade Master Model 42 said, could you ransom a Goblin general for a piece of furniture.  *chuckle*
Somehow, I imagine most of us would rather take the piece of furniture.

To be fair, if the goblins offered an artifact table, I'd at least consider the offer...

Honestly, I'd likely rather take an -obsidian table- and a continuing flow of goblinite.

Here's your General..  now hand over a demon baby.
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

GreatWyrmGold

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Re: A few new commands for squads!
« Reply #28 on: June 29, 2012, 02:47:04 pm »

could you ransom a Goblin general for peace in the future?
Never read the forum with tired eyes.. I thought Blade Master Model 42 said, could you ransom a Goblin general for a piece of furniture.  *chuckle*
Somehow, I imagine most of us would rather take the piece of furniture.

To be fair, if the goblins offered an artifact table, I'd at least consider the offer...

Honestly, I'd likely rather take an -obsidian table- and a continuing flow of goblinite.

Here's your General..  now hand over a demon baby.

Demons don't have babies, or even genders. Plus, do you REALLY want a spawn of evil living in your fortress? It'll be attacking the dwarves before it can walk!
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