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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Dark One on November 01, 2016, 06:40:19 am

Title: Heroes of Tenath [8/8]
Post by: Dark One on November 01, 2016, 06:40:19 am
Heroes of Tenath

A Roll To Dodge game set in Tenath - low fantasy setting with elements of dark fantasy, focused on actions of lone adventurers or groups of them. A freeform sandbox, players are allowed to take any actions and visit any places they want.

Story

Mid-spring, Third Quarter of 998. Gretanar Empire in it’s tryumphant march claimed all kingdoms west of Inner Sea. All except Iseth ruled by King Matigor I. The Empire stopped at a borderland of Iseth, where barbaric tribes fiercely defend their lands. They won’t hold on for too long however. The Iseth itself is plagued by outlaws and internal troubles. In these hard times peasantry reverts back to pagan beliefs, fearing that Zyugewolg – a pagan dark god – will return to claim it’s bloody harvest on those who previously denied him.

Core Rules

Spoiler: Rolls (click to show/hide)


Spoiler: Magic (click to show/hide)

Character creation

Spoiler: Character creation (click to show/hide)

Spoiler: Proficiencies (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Races (click to show/hide)

Glossary

World

Spoiler: Map of Tenath (click to show/hide)

Spoiler: Map of Gretanar Empire (click to show/hide)

Spoiler: Time and date (click to show/hide)

Factions and guilds


Spoiler: Mercenaries Guild (click to show/hide)

Spoiler: Mercantile Triangle (click to show/hide)

Creatures

Spoiler: Rotten Wanderer (click to show/hide)

Spoiler: Death Lord (click to show/hide)

Spoiler: Thug (click to show/hide)

Spoiler: Bonelord (click to show/hide)
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on November 01, 2016, 06:40:40 am
Character Storage

TankKit

Spoiler: Sapphire (click to show/hide)

Spoiler: Jack (click to show/hide)

S34N1C

Spoiler: Tyr Loknar (click to show/hide)

Mallos

Spoiler: Euzaroch (click to show/hide)

Spazyak

Spoiler: Vrillith (click to show/hide)

Rethi-Eli

Spoiler: Deikos of High Rock (click to show/hide)

Bluexdog

Spoiler: Erin Blood (click to show/hide)

AbstractTraitorHero

Spoiler: Shadiya (click to show/hide)

Imic

Spoiler: Merris (click to show/hide)

Cold Storage

killerhellhound

Spoiler: Julia DragonBlood (click to show/hide)

Spoiler: Players in the world (click to show/hide)
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 0/4]
Post by: S34N1C on November 01, 2016, 07:57:41 am
In! Making a character now.


Spoiler (click to show/hide)
Adventure please
I'll start in the top left province.
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 0/4]
Post by: TankKit on November 01, 2016, 09:02:13 am
Count me in to, making an adventure duo right now. Done!
Spoiler: Sapphire (click to show/hide)

Spoiler: Jack (click to show/hide)
I assume you do mean
1 social
1 weapon
2 combat
2 exploration
, not
1 in social and weapon
2 in combat and exploration
, if you know what i mean.
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: Mallos on November 01, 2016, 06:43:52 pm
Spoiler: Euzaroch (click to show/hide)

Adventure please.
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: Aigre Excalibur on November 01, 2016, 07:01:15 pm
In! Will make a char in a bit.
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: killerhellhound on November 02, 2016, 07:00:48 am
Can I get an adventurer slot character soon.

Spoiler (click to show/hide)
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: Aigre Excalibur on November 02, 2016, 07:20:15 am
My Conspirator:

Spoiler: Triptolemus (click to show/hide)
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: Aigre Excalibur on November 02, 2016, 07:46:16 am
Are there level ups so that we can eventually build a renaissance man?
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: Dark One on November 02, 2016, 09:19:45 am
There will be level ups, as well as learning from trainers (costly and only one proficiency point per training session. You should also choose a province you wish to rule from the map in GM notes and fill province sheet. As for the title, it doesn't necessarily have to be noble title, outlaws, mercenaries or heroes of greater battles or campaigns can also get them.

Going to add you all to players later.
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: Aigre Excalibur on November 02, 2016, 11:47:07 am
Province name - The County of Cape Taenaron
Province's capital - Cair Taenaron
Kingdom - Iseth kingdom
Ruler - Count Triptolemus the Greenfingered
Seat of power - Cair Taenaron
Religion - Paganism

How's this... for the blank bit next to Traitor's Reach.
Title: Re: Conspiracy RTD [Con: 1/6] [Adv: 4/4]
Post by: Dark One on November 02, 2016, 03:22:20 pm
Added players to character list. Stats and equipment were roll based, there is a possibility of re-roll before the game starts. Please make sure that you've spent all possible proficiency points, you won't be able to do it after the game starts (1 point into social, 1 into weapons, 2 into combat and 2 into exploration). Don't forget about racial bonuses you have (especially additional proficiency points they give).

How's this... for the blank bit next to Traitor's Reach.

Made some slight alterations to character and province sheets. Do you wish to claim province west of Traitor's Reach or the one to south-east?
Title: Re: Conspiracy RTD [Con: 1/6] [Adv: 4/4]
Post by: S34N1C on November 02, 2016, 08:00:03 pm
Edited with proper proficiencies.
Title: Re: Conspiracy RTD [Con: 0/6] [Adv: 1/4]
Post by: My Name is Immaterial on November 03, 2016, 02:29:05 am
Spoiler: Conspirator (click to show/hide)

Spoiler: Province (click to show/hide)
Title: Re: Conspiracy RTD [Con: 2/6] [Adv: 4/4]
Post by: Dark One on November 03, 2016, 03:13:03 pm
Should I start the adventure mode tomorrow or wait longer until all conspirator mode slots would be taken and start both of them at the same time?
Title: Re: Conspiracy RTD [Con: 2/6] [Adv: 4/4]
Post by: TankKit on November 03, 2016, 03:15:04 pm
Probabaly start adventure mode first, also have I PMed you my action yet?
Title: Re: Conspiracy RTD [Con: 2/6] [Adv: 4/4]
Post by: S34N1C on November 03, 2016, 03:17:20 pm
I say start the adventure mode, but I might be a little biased.
Title: Re: Conspiracy RTD [Con: 2/6] [Adv: 4/4]
Post by: My Name is Immaterial on November 03, 2016, 05:44:30 pm
Start them both now?
Title: Re: Conspiracy RTD [Con: 2/6] [Adv: 4/4]
Post by: Mallos on November 04, 2016, 08:26:44 pm
Start both.
Title: Re: Conspiracy RTD [Con: 2/6] [Adv: 4/4]
Post by: Cahillguy on November 04, 2016, 11:28:36 pm
Conspirator Mode
Spoiler: Conspirator (click to show/hide)
Spoiler: Province (click to show/hide)
Hope I'm not too late to start with all of you!
Title: Re: Conspiracy RTD [Con: 2/6] [Adv: 4/4]
Post by: spazyak on November 05, 2016, 02:50:21 pm
(ptw)
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4]
Post by: Dark One on November 05, 2016, 05:11:01 pm
Starting the game tomorrow.
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4]
Post by: spazyak on November 05, 2016, 05:37:04 pm
will post a con sheet tomorrow
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: Dark One on November 06, 2016, 03:57:33 pm
The Beginning

Year 998 post Reckoning. The Gretanarian forces took over almost all of Tenath's kingdoms extremely quickly, as if the vast distances between most remote points belonging to their newly forged empire were nothing. Bloodthirsty warlords were leaving only death, misery and ashes on their triumphant march to domination. Decisions of Emperor Ikthus I had high impact on whole continent. Florins were massively produced, making all other currencies obsolete, what with monetary union of the empire. Previously low prices were raising disturbingly quickly, bringing poverty to peasantry, craftsmen and most of lesser noble families. Crisis of faith, people reverted from their religions and again started believing in pagan mythos, Zyugewolg not letting them forget about him. These are hard times indeed, and it's only beginning...

With passing of Third Quarter getting closer and closer nobility of Iseth met at Castle Wickbreach, at the court of King Matigor I. Dark clouds gathered above whole kingdom, Gretanarian forces slowly getting closer to western border, stopped only by last, desperate attempt of barbaric tribes to defend their homeland. Twenty first day of Third Quarter, it was about time to start preparing for the inevitable. As the noon of this grim and rainy day comes, all invited enter the palace. The King, his advisor - Anrelles Mathius, and lords of three other provinces: Miles Backhorst of Erdhen, Jonathan Moore of Blackwarth and Ites Llahir of Scorchfield, sitting in a hemicircle. Three nobles sitting in a line in front of them. All other members of higher and lesser nobility gathered all around. Talking, laughing and whispering, everything went silent when the king spoke:
- It is an important day for the free Iseth. With threat from Gretanar Empire getting closer to the western border. A threat to our lives, and a threat to our freedom. And so we have gathered here.
Then Anrelles spoke:
- Sheer size of Iseth made it an extremely hard task even for our king and elected lords of provinces to properly manage area nearing borders of the kingdom. Currently both industries and militia are much weaker compared to their state in provinces directly ruled by them. Taking my advice into account, our king decided to further break down Iseth into more provinces and appoint new lords for them.
It was time for a vow. Lords of three provinces said to three nobles:
- Triptolemus the Three-fold Warrior, Gaspare Pavoni and Guy Cahill, are you ready to become lords of Iseth's sub-provinces and take responsibility for them? Are you ready to defend our kingdom if the need comes? Do you vow to be loyal servants of King Matigor I?
The three nobles stood up from their seats and all said:
- We are ready and vow our loyalty!
Then the king got off his throne, took ceremonial sword and marked them, saying:
- So let it be known that since this day, Triptolemus the Three-fold Warrior is lord of The County of Cape Taenaron, Gaspare Pavoni is lord of New Larramsir and Guy Cahill is lord of Greenhaven. Now let us go and begin feast, to celebrate election of new lords!
And so the feast thriving two next days began, after which everyone departed to their provinces and began their work. Creation of new provinces and election of new lords were happy and neccessary events for future of Iseth. However, nobody knew that newly elected were power mad conspirators...

While events happening in whole Tenath and in Iseth's capital are of utmost importance, stories of new generations of adventurers, soldiers and mercenaries cannot be forgotten, as despite seeming unnecessary, they might shed more light on many different matters important during that time. Whether they'll be waking up in the wilds, guilds or houses they own. Chasing outlaws or robbing. Joining wars or escaping from them, they are as important for the course of history as decisions made by kings and armies they lead. At the Third Quarter of 998, Sapphire and Jack, Tyr Loknar, Euzaroch and Julia DragonBlood began their adventures...
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: S34N1C on November 07, 2016, 09:18:03 am
Examine surroundings.
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: Mallos on November 07, 2016, 04:39:01 pm
((Where am I?))
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: Aigre Excalibur on November 08, 2016, 03:08:40 pm
((What actions are available for conspirators?))

Mingle with the other nobility in the feast, find out who's who. Also see if I can find supporters of the old gods, or heretics against the new. Try to sniff out any dissenters, learn who really pulls the strings of power in the court.
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: Cahillguy on November 08, 2016, 05:29:58 pm
Examine surroundings.
((Where am I?))
((What actions are available for conspirators?))

Mingle with the other nobility in the feast, find out who's who. Also see if I can find supporters of the old gods, or heretics against the new. Try to sniff out any dissenters, learn who really pulls the strings of power in the court.
Friendly reminder of how the gameplay works (as in the OP, with the Gameplay spoiler):
- All player actions in both adventure and conspirator modes must be sent in a PM;
- One turn is 4 hours in game, so post a few actions in advance

I kinda made up my actions, so I don't know what are valid actions to take. I don't know where you adventure guys start either, looks like we just improvise  :P
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: Dark One on November 10, 2016, 03:29:27 pm
Sorry it's taking so long, but I've been both ill, tired, distracted and kinda felt drained at the same time during this week. I'll try to write a proper starting turn with player placement and stuff in a few days. Also I'm considering changing the time that passes each turn to whole day.
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: crazyabe on November 10, 2016, 03:36:40 pm
PTW
Title: Re: Conspiracy RTD [Con: 3/6] [Adv: 4/4] Session 1
Post by: TankKit on November 11, 2016, 03:27:14 am
Sorry it's taking so long, but I've been both ill, tired, distracted and kinda felt drained at the same time during this week. I'll try to write a proper starting turn with player placement and stuff in a few days. Also I'm considering changing the time that passes each turn to whole day.
If you change it to that wouldn't it mean that small actions, like fighting a weak bandit, would take an entire day when it would probabaly only take an hour or so?
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 1
Post by: Dark One on November 11, 2016, 06:45:13 am
27th Third Quarter 998

Conspirator

Triptolemus

Journey to your palace took weeks, but you finally arrive in Cair Taenaron, east of Wickbreach. After a whole day of resting you call your advisors and take ledgers prepared by your scribes, then take a look at current standing of your province.

[Cities: 1, Villages: 1] It seems that in whole province there are no citites other than Cair Taenaron. Villages are also scarce, small and remote from each other. Population of your province is extremely low.

[Garrisons: 2, Keeps: 2] Trade routes and roads aren't protected really well, number of keeps where soldiers could station and which you can use for jailing and storage is also quite small.

[Industries: 5, Farming: 4] Despite problems with lack of workers and rather small population of province, it is bustling with activity. All resources needed to prosper and build up your province further are gained, and farming seems to produce enough food to cover needs of whole province.

[Morale: 3, Religion: 6] While not quite happy with change of ruler and belonging to new province, people of this province are generally content. Census revealled that majority of the province are believers of Three Gods religion and that Order of the Rising Sun hass good standing here. You should be careful with telling anyone your pagan beliefs.

[Army: 4, Resources: 5] While due to low population you don't have a regular army, a contract signed with mercenaries guilds allow you to quickly call well equipped and trained soldiers as long as the payment is good. Your storages are full of resources.

Gaspare Pavoni

Travel from Wickbreach was long and uneventful and you safely arrived at your palace in New Larramsir, north Iseth. After some rest you decided to check your province's status.

[Cities: 5, Villages: 6] New Larramsir is densely populated with abundance of smaller and bigger cities. Trade routes between them are well established. Numerous villages sprouted all around bigger settlements and they're still growing.

[Garrisons: 3, Keeps: 3] Trade routes and roads are slightly protected, but there's still not enough of garrisons to defend them. There are some keeps, but still small number of them.

[Industries: 4, Farming: 6] Your province gathers almost all of important resources. Farming is so efficient that you don't have enough storage space for food.

[Morale: 6, Religion: 6] Majority of New Larramsir's inhabitants see your election as unnecessary, as it prospered great when it belonged to Erdhen. Mercantilia seems to be gaining popularity extremely fast, Three Gods religion is still holding on though.

[Army: 5, Resources: 6] In addition to having a strong, well trained and equipped regular army, you can count on aid of mercenaries. You have slightly more resources than you'll need right now.

Guy Cahill

After weeks you finally reached Greenhaven City, south Iseth. Current standing of your province:

[Cities: 4, Villages: 5] There are numerous bigger settlements and a lot of villages scattered all around. Greenhaven is quite populated province.

[Garrisons: 3, Keeps: 1] Trade routes and roads are protected really well, but protection of villages and other smaller settlements are weak.

[Industries: 6, Farming: 1] Resource gathering and industries are going extremely strong in your province. However, soil of southern Iseth seems completely barren and you are completely dependent on importing food.

[Morale: 5, Religion: 6] Population of Greenhaven seems to be happy due to your election and they seem completely supportive to all your decisions. Influences of Three Gods religion and Order of the Rising Sun are weak, with majority of people reverted to paganism.

[Army: 4, Resources: 1] Greenhaven's regular army is well trained and equipped. You don't have any stored resources - all of them are used on the fly, but it's not a problem with their regular income.

Adventure

Sapphire and Jack

[5] Sapphire and Jack were travelling together since their family house was attacked. Their adventures led them to Iseth, right to it's capital - Wickbreach city. They have many possibilities for future adventures here: guildhalls of each guild are placed there and there surely are lots of work craftsmen, merchants and nobles can offer.

Tyr Loknar

[2] Sticking to shadows and avoiding attention, Tyr Loknar was following side route from north-western border of Iseth to New Larramsir: The Wolf's Road. The journey was quite uneventful for a long time, until he spotted an encampment in wilderness.

Euzaroch

[4] Reaching north-western border of Erdhen province, Iseth, Euzaroch found his way into an unknown village. Various ornaments on cottages suggested that it was pagan village.

Julia DragonBlood

[5] After losing everything in Skraelan civil wars of 989 after Gretanar Empire claimed it's lands, Julia DragonBlood was wandering around whole Tenath. Long and harsh trek led her to Greenhaven City. It seems that people are celebrating arrival of their new ruler - Guy Cahill. This might be a good opportunity to search around for some work.

GM Notes

Removed Traitor's Reach and character slots - current conspiracy session would have only three players. Changed borders of provinces, I'll update the map and post it in glossary.

Sorry it's taking so long, but I've been both ill, tired, distracted and kinda felt drained at the same time during this week. I'll try to write a proper starting turn with player placement and stuff in a few days. Also I'm considering changing the time that passes each turn to whole day.
If you change it to that wouldn't it mean that small actions, like fighting a weak bandit, would take an entire day when it would probabaly only take an hour or so?

It would mean that after the action is finished, another planned action would take place or I'd apply an auto-rest if you don't plan any other actions. That's why planning ahead is required - you post actions your character plans to take during whole day.

Conspirator mode is a turn based strategy. When in a duel, battle, feast, travel or tournament valid actions are like in adventure mode. Otherwise any actions from strategy game in which you rule a kingdom are valid - you must take care of gaining resources and using them to build, create equipment, gather army, keep people's morale up and so on.

You can't openly attack other player or lord as you all belong to one kingdom. You can win either by economical domination or conspiring in a way that'd make you gain more and more power.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 2
Post by: Dark One on November 12, 2016, 05:46:48 pm
28th Third Quarter 998

Conspirator

Guy Cahill

You write down orders and send messages to a few places.

[2] Looking into ledgers and maps you find out that western part of Greenhaven province is unsuitable for your plans, north seems better though.

[3] Closer to resource gathering zones, constructions should start shortly and be fully completed in a few weeks.

[5] Searching through maps with a project important for safety of Greenhaven in mind, you discover ruins placed in favorable areas. Restoring them to usefulnes won't take as much time and resources as building new objects, and their placement is of great strategic importance.

[4] Town criers and lecturers should be mostly enough to deal with the matter in cities. Wandering priests and monks would do the trick in villages. There should be some spare resources to build up churches too.

Sapphire and Jack

[1] Sapphire and Jack roamed the crowded, dirty streets of Wickbreach in search of a job. They tried at the Great Market, where most merchants have their stands and where The Mercantile Triangle's guildhall is placed, but their efforts were futile. On the way to side alleys where craftsmen and Mercenaries guild reside, they were attacked by a group of thugs!

[S&J: 2, Thugs: 6] While having better equipment and some fighting skills, the siblings were outnumbered! They were against a group of eight, dirty and desperate bandits! They were approaching slowly as Sapphire and Jack drawn their weapons and started backing off.

[S&J: 1, Thugs: 6] Jack quickly lost his temper and charged at closest thug with a wild slash. The man barely parried the attack with his rusty iron cudgel and wasn't wounded. Before Sapphire could react, the group completely surrounded Jack and started beating him with bare fists, cudgels and knives! He got some bruisings and his armor got damaged!

[S&J: 3, Thugs: 1] Sapphire quickly joined in to make a distraction so Jack could have a chance to fight back. Using sister's help, Jack instantly focused on one of enemies and when he had a good opportunity, slashed him in face and broke out of circle surrounding him.

[S&J: 6, Guards: 3, Thugs: 1] Siblings tried to back off once again and this time wait for enemies to attack, then city guards finally arrived - three men in chainmals. Seeing guards bandits made a run for it and started escaping towards the eastern bridge. The thug slashed by Jack was left behind by his comrades and guards caught him.

[3] Everything alright citizens? - one of guards asked while others grabbed the thug. We're fine, thanks to your timely reaction. - Sapphire responded politely, but Jack was still angry after the encounter and barked out: I wouldn't call it timely! These dirty scumbags managed to land a few hits at me! pointing at his damaged armor. Just a few minor injuries won't kill you. I swear that criminals are getting more and more audacious these days, they attack in bright daylight! Be cautious roaming the city next time! - guards were just about to leave when Sapphire asked: Excuse me, but do you know where we can find any work? The guards stopped and turned to siblings, then after a while of consideration said: Were you headed towards Mercenaries guild's guildhall by any chance? The Wickbreach City Guard is looking for someone willing to take a contract and aid us in fighting banditry in local area. If you're interested, go to the guildhall - it's on the other side of this alley. - Guard said pointing at the building Then after you sign in, come to our barracks with signed contracts so we could give you some equipment. We must leave now. - With that the guards left, dragging the caught bandit with them.

[2] After calming down a little Sapphire and Jack headed towards the mentioned earlier guildhall, but the doors were closed. There was a note left on them with Closed until 29th Third Quarter. written on it. Looks like they'd have to go there next day.

[6] Then the two wandered around crafts alleys looking for any work, but there was nothing worthwhile. Running on minor errands for whole days would be enough only to spend a night in a tavern with some modest meals.

[3] And speaking of taverns, siblings were quite tired after such eventful day and went to closest one "The Striking Hammer". It clearly was a place where craftsmen could rest after spending their whole days in work. People were sitting by tables, drinking, eating and talking. Some were gambling, throwing dice. A few troubadours were playing a lively tune. Sapphire and Jack ordered a meal and rented a modest room on second floor of the tavern. They payed 8 Florins for whole service.

Tyr Loknar

[3] Noticing the encampment Tyr sneaked closer and took a look at the place. There were two small tents and one bigger, someone was patrolling around them - it was a man armed with a small hatchet and wearing a light padded armor. Another man dragging a deer appeared after a while. It looked like a bandit or mercenary camp.

[1] Suddenly someone spotted Loknar and shouted Hey! What you're doing there!? - more people ran out of tents with their hatchets drawn, each with light padded armor. They might be deserted footmen from Anxrean or Gretanar armies, plaguing the borders of Iseth.

[Tyr: 2, Deserters: 6, Soldiers: 4] Tyr tried to escape into denser vegetation and sneak away, but bandits still heard him going. Suddenly more screams came from direction of the Wolf's Road, followed by sounds of battle. After a while of sneaking Tyr could see what's going on - squad of soldiers from Gretanar Empire was sent after a group of deserters. It was a group of heavy footmen with longswords and some polearms.

[Tyr: 3, Deserters: 3, Soldiers: 5] Someone stayed inside one of tents, using the situation Tyr managed to sneak inside it while soldiers were busy with slaughtering bandits. It was an imperial massanger! The short man was wearing only clothing and was armed with a steel dagger. He instantly charged at Loknar!

[Tyr: 2, Messanger: 4, Deserters: 4, Soldiers: 5] Tyr managed to just barely dodge a slash aimed at his throat, but lost balance in the process and fallen out of the tent, on the ground. By this time soldiers have defeated all of deserters outside and some of them entered the tent while two other got Tyr from the ground and interrogated him.

Who're you, and what are you doing here? - The soldier asked. Tyr thought that revealing his identity isn't too wise idea, but he could tell why he was there, and responded: Lor Taynkr. I was headed towards New Larramsir and these bandits tried to attack me. I ran into the forest and then you arrived, so I thought that I could as well sneak back inside and see what's going on. I got into the tent and another of them charged at me, I dodged but lost balance and fallen out of tent. You know the rest. Soldiers looked at each other, then one of them said: Stay here and watch him. If he tries anything tricky, kill. - soldier nodded his head then the second one left him. After a good while he was back.

[1] He saw too much. Should we let him go, someone in Iseth would sooner or later know that we've been here. Elliminate the threat. - soldiers drawn their longswords and leaped at Tyr!

[Tyr: 2, Soldiers: 1] Loknar instantly backed off and dodged incoming charge, soldiers hit each other and tumbled on the ground!

[5] It was Tyr's chance - he made a mad run to the forest, crossed the road and ran until he reached a small lake. He sat on a rock on it's shore and rested after a long and exhausting run. He easily outran soldiers chasing him. It was getting dark, so he looked for some shelter before the night. There was a small cottage by the lake.

[6] After entering it he met an old man in torn rags. The place was an utter mess, reeking with excretes, broken furniture scattered all around. He grumbled out something incomprehensible and pushed Tyr out, closing his doors shut behind him. There was a small shed on the other side of lake.

[4] After getting there Tyr found that it was empty, with only some hay lying loosely on the ground. Not a best place to rest, but better that getting killed.

Euzaroch

[3] Euzaroch without hesitation entered the village and wandered around the houses. The place was empty, all the people were gathered inside the biggest cottage in whole village. He entered it and saw peasants surrounding a sorcerer - a peasant in red robe with skull of a moose as a mask. It was a ritual, villages were preparing so Zyugewolg would avoid their village.

[6] As Euzaroch entered the building, everyone turned to him. The sorcerer hastily shouted out: Here is the sacrifice we've all been searching for! Zyugewolg thrown him into our humble village and awaits for our move - a ritual slaughter to satisfy his bloodthirst!

[Euzaroch: 6, Villagers: 2] As Euzaroch ran out of the cottage, paesantry grabbed anything that was close to them and ran after him. They chased him into nearby forest and almost got him, when suddenly a bone chilling laughter eerily mixed in with roaring of a moose. Everyone dropped their weapons and ran in panic!

[Euzaroch: 6, Villagers: 5] Euzaroch decided to run deeper into the forest and ran into herd of moose. Villagers managed to overcome their fear and ran back for their weapons, then ran after Euzaroch. Just when he thought that it was over, an aggressive bull attacked him!

[Euzaroch: 2, Moose bull: 3, Villagers: 3] A strong kick sent Euzaroch to the ground, his armor absorbing some of damage so he got only bruised up. Villagers led by their sorcerer finally arrived, the man shouted: We failed, and Zyugewolg decided to take the sacrifice by himself by sending his minion into battle!

[Euzaroch: 5, Moose bull: 1, Villagers: 6]  Euzaroch quickly got his shortsword and stabbed the moose through it's neck! He got it out of the wound and made some pagan gestures that meant a sacrifice after killing. Sorcerer seeing these gestures decided to invite Euzaroch to their village and shouted that their ritual and sacrifice was completed by him - a long awaited prophet of dark god. They went back to village and made a small feast to celebrate Euzaroch's arrival and sacrifice he made.

GM Notes

I think that adventure mode players can post their actions in the thread. Posting in PM is much more important for conspirators.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 1
Post by: Mallos on November 12, 2016, 07:38:28 pm
Enjoy the feast with the villagers. Converse in particular with the sorceror, asking for an introduction and speak in silver-tongued pleasantries backed by our common ground as Pagan brothers.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 1
Post by: killerhellhound on November 12, 2016, 07:48:21 pm
Head to the local message board and look around for any jobs or mercs seeking employment. Make sure to write down rewards/costs. Then head to the shops and see about getting a halberd and check the prices of adventuring gear. (Ropes, touches, food, traps, bedrolls.)
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 1
Post by: S34N1C on November 12, 2016, 08:26:58 pm
After sleeping the night away in the shed, Tyr will go back to the cottage and attempt to talk to the old man. If he is let in, he will talk to him and ask for food. If he is refused entry, he will either forage in the forest, hunting if possible. 
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 1
Post by: Cahillguy on November 13, 2016, 12:02:42 am
Exactly how many actions should we send? I'm currently sending 4 every time, but what is the maximum (for Adventurers and Conspirators)?
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 1
Post by: TankKit on November 13, 2016, 04:13:26 am
"Well, that was iFUN!" Sapphire sais jokingly, before resting the night. When morning comes, go to the Mercanary Guildhall, keeping a watchfull eye out for any more bandits that might attack them or are following them. When we get the contract go to the barracks and show the contract. Sapphire obviously does all the talking, a Jack does all the gaurding.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 2
Post by: Dark One on November 13, 2016, 05:34:58 am
Exactly how many actions should we send? I'm currently sending 4 every time, but what is the maximum (for Adventurers and Conspirators)?

You can post as many actions as you want, if something won't get done during one turn it'd pass to next one.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 3
Post by: Dark One on November 13, 2016, 04:32:58 pm
29th Third Quarter 998

Conspirator

Guy Cahill

[4] Just how maps and your intuition showed, northern reaches of Greenhaven province were good areas for starting base constructions. Within next Quarter it's efficiency should raise.

[2] You send an order to begin printing of leaflets that's promote Order of the Rising Sun within Greenhaven. It might not be enough to increase it's influence, but it won't anger people.

[5] You quickly make a plan of renovation of ruins, including people & resources needed and time. If everything goes as planned, all of them would be restored by the end of next Quarter!

[1] You send letters to priests from other provinces in which you mention building churches in your province. This might anger people, as most of them are pagan.

Adventure

Sapphire and Jack

Well, that was !FUN! - Sapphire said jokingly before going into bed. Damned bandits! As soon as we get that contract, I'll wipe all of them out of city's streets! - Jack didn't caught the joke and responded with a half-shout, then fallen asleep after relaxing a little.

[4] When the morning came they both woke up and got their stuff, then went downstairs and left the tavern. The sun was slowly raising on the eastern sky, it was a little cold. Alley outside "The Striking Hammer" wasn't crowded yet. Sapphire and Jack followed it straight and then turned to other alleys until they got to the entrance of Mercenaries guildhall.

[4] The doors were already open, some people entering the guildhall. Siblings followed them and entered the building. On first impression the place looked just like a tavern, with people sitting by tables and talking, drinking or gambling. Some troubadours played a calm and relaxing tune. Sapphire asked some woman where they can sign up, and she pointed them to a clerk.

[3] They approached a tall, dark haired man in his late thirties. Before saying anything Sapphire gave Jack a look so he could know that she'll do all the talking. Then she said: Good day sir, my name is Sapphire and this is my brother Jack. Is it the right place to sign up to Mercenaries guild?

[2] The man looked at them, he seemed kinda irritated for some reason. He said: Yes, this is mercenaries guild, I'm Aze Longspan, Wickbreach's recruiter. And yes, we're currently recruiting new members. Are you sure that you want to sign up? - they could easily hear irritation in his voice. Sapphire responded: Yes, we certainly want to join in. Can you tell us more about the guild and duties we're bound to after joining it? Jack slowly started losing his patience.

[3] The man have calmed down a little seeing that Sapphire was serious about their joining. It's pretty simple - after joining you can use the guildhall as a place to rest or train, just be sure to get keys to the building in a city you're inm so you could enter at night. You also receive a small discount on equipment prices from merchants that cooperate with us. However, after joining you're bound to once a quarter pay a ransom dependent on contract. If you don't take any contract for that quarter, you have to pay sixty Florins. When joining in you must pay a sign up fee of forty Florins. Do you want to join? Before Sapphire could reply, Jack cut in. Sixty Florins each quarter!? That's damn a lot! For this price I could spend eight days in a luxurious tavern partying like there'd be no tomorrow!. Sapphire apologized for her brother and said that they're ready to join. The man took two unsigned contracts from chest of drawers and gave it them so they could sign them - originals and a copy. He gave them copies so they could show them to future employers. They payed the sign up fee and received keys to guildhall.

[2] They bid goodbye to the man and left guildhall, then wandered around dirty alleys in search of city guard's barracks. They couldn't find the place and had to ask a few times to know where they actually are. Wickbreach is a huge city after all, and they were wandering around it as if it was a maze of some kind. It turned out that these barracks are on the other side of eastern bridge, across Waythee river.

[3] Afternoon came before they got through all the crowded streets and alleys, but Sapphire and Jack finally reached barracks of city guard. They entered the place and asked about Captain of the Guard. One of officers showed them way to a short, bulky Larramsirian man. Captain Ingrelius, he served Wickbreach for years. Siblings showed him their contracts with mercenaries guild and they spoke about an assignment.

[2] Despite Sapphire's seductive skills and Jack's mercantile knowledge, they couldn't haggle a better reward for this assignment. It also looked like guards haven't had any spare equipment for them. Reward still kept at 300 Florins for clearing streets out of bandits until end of next Quarter, which considering the ransom would grant them 240 Florins. A great deal, and not as dangerous as joining a war battalion. Siblings agreed to take the assignment, took a contract from Captain and left.

[6] They quickly got back to guildhall and gave Aze contract from Ingrelius. The man was surprised that they got an assignment so quickly and mentioned giving them a bonus after the contract is finished. Sapphire and Jack spent rest of the day resting and preparing for the night, and when it got dark, they took torches and went for the streets.

Tyr Loknar

[4] After waking up Tyr scrambled out of hay and left the shed. He decided to take another visit at the madman's cottage. At the doors he met another man, younger than the madman and wearing better clothing. Who are you? And what do you want from the old Llathandril? - he asked. Tyr replied: Lor Tayknr. I was heading to New Larramsir when I sidetracked and lost my way in the forest. I saw that cottage and wanted to ask for food. The man laughed and said: Asking the old weirdo for food? Ha ha ha! Hell, you wouldn't even understand him, bastard keeps mumbling something incomprehensible! But there is a trick to make him talking - bring him food or any other gift and all of a sudden he's able to speak again! Out of curiosity, Tyr asked: And why would you want to speak with him anyway? The man hesitated at first, but he told Tyr that Llathandril is an alchemist. And not any charlatan - a master alchemist! He was bringing him supplies in exchange for alchemical knowledge for years.

[4] They entered the stinking cottage. This time it reeked with suplhur, some strange gas in the air slightly burning to their eyes. As soon as the old man saw his student, he poured some liquid on the floor from a small vial. It instantly started bulging and solidified into sulphur. The stench and burning sensations were gone. Ah, Marius! You've finally arrived! And I see that you brought the uninvited guest I met last night. - Llathandril said looking at Tyr, then kneeled and started picking up sulphur from the floor. I'd like apologize for that. I was... - before Loknar could end, the alchemist said: I understand you. If I was chased by a heavy armored squad of imperial soldiers in these forests, then I'd be desperate to find some hideout. They came here an hour after you, my role of mad hermit was convincing enough for them and they left. I'm really sorry for the trouble. Just wanted to stay for the night and ask for some food, then be on my way. - Tyr apologized again and revealed his intentions.

[5] Well, we can give you just that. And you said that you were headed to New Larramsir, yes? - Marius took a bundle with bread and a waterskin from his backpack. Tyr said That's right. Why? while taking the bundle and waterskin. I have a package that must be delivered to Ivette Jeannis in New Larramsir's great market. Would you be so kind and bring it to them on your way? I'm sure she'll reward you well. After a while of consideration Tyr agreed and took the package. They bid goodbye and when he was just about to leave, Llathandril shouted to him: Oh, and don't forget that under any circumstances you can't open the package! Ingredients inside are highly unstable in contact with air, which most likely will end up with explosion!

[3] Tyr Loknar found his way back to the Wolf's Road and followed it until it got darker, then he slightly moved into forest and set up a campfire.

Euzaroch

[2] Euzaroch quite liked the modes and small feast villagers made to celebrate his arrival. Meat of the moose he killed made it better for most of paesants. What interested him more was the sorcerer however, and any knowledge he could possess.

[4] He walked up to sorcerer for a little conversation. I'm Euzaroch. Despite rather harsh first meeting, I greet you as my pagan brother. The sorcerer took off his moose skull mask, revealling a face covered in scars. The man had one empty eyesocket and noticed Euzaroch staring at it. Lost it in wilderness... Welcome in White Fell brother. What brings you here? - that wilderness bit seemed eerie, but Euzaroch didn't wanted to ask. Instead he said: Just wandering. It's... a family matter... - he stopped in the middle of sentence though, memories of his family flashing in his mind. I see. I apologize for that greeting. People here seem unnerved for some reason. I wanted to deal with their bloodthirst in different way. Like, killing a rabbit and pouring both his blood and firewater into bowl at the same time. - he said about the firewater while checking if nobody listened to them talking. So you use alchemy in rituals? What people say about this? - Euzaroch asked curiously. They simply don't know about it. They don't even know the rituals! You see, people claim they are pagan mostly out of fear. Outlaws and beasts plague the wilderness, soil becomes infertile and rumors of Gretanar invasion are really getting on their nerves. I use alchemy to show them that there is a real power watching their safety. Without it, they'd just crumble. Euzaroch asked: So they don't even know about Zyugewolg? It's existence pre and post Reckoning? Trials of Zyugewolg? Gods of elements, legend of the Galthanauvar? Sorcerer seemed surprised that Euzaroch possessed knowledge of pagan mythos. They are completely ignorant, and there's nothing I could do about it. All they want is some flashy liquid magic and a pompous show... Looks like I forgot to introduce myself! I'm Kallun. I live here since 987. - Kallun was probably right about people and paganism, but it wasn't only a problem of this village. In his previous travels he have seen that most people are completely ignorant about the truth.

The feast went on. Euzaroch asked if Kallun could tell him who really matters in this village. First he pointed him a chubby dark haired woman in mid-twenties. It was Lyira, village's healer and herbalist. She was dancing with a tall, ugly man. It was Nayrik, local huntsman. There was also a short, muscular man in early forties with dense, black beard - Olndirk, blacksmith. He was sitting by a table and talking with Allayah, eldest man in the village. Euzaroch and Kallun were talking until the feast was over, conversing about mythos and politics. Sorcerer invited him to stay for the night, and Euzaroch took the invitation.

Julia DragonBlood

[3] Julia left tavern and moved on to streets of Greenhaven. They were crowded, but unlike what can be seen in many other cities, they were kept clean. Passing by merchants yelling about quality of their merchandise on main square, Julia got to a message board in search of information about work.

[3] There were four notes pinned to the board that caught Julia's interest. First one was left by Lurch Onello, a local equipment trader. He wanted to hire some mercenaries to search for a caravan lost in nearby forest that was supposed to bring him merchandise a week ago. The reward were 30 Florins and abillity to take three objects from the caravan if it's found. Second note was left by Greenhaven's Royal Huntsman, Terronius Bog. It was a warning about wolves getting closer to villages just east of Greenhaven city. There was a salary of 20 florins a day for securing villages and bringing skins of wolves to Terronius. Third note was most beneficial, but it involved far travel. A caravan looked for a guard on a route to Cair Taenaron, with reward of 250 Florins. Fourth note was left by Mercantile triangle, they needed to hire a guardian for their guildhall, paying 50 Florins a day.

[3] Julia written down notes and decided to find a weaponsmith and get a halberd. She asked someone on the street and she was told that there's a weaponsmith in craftsmen alley. She got there after a while.

[4] The weaponosmith's shop was well equipped and there were many good weapons for purchase. The prices were good too - Julia bought a Fine Steel Halberd for 40 Florins and strapped it to her back. She asked the weaponsmith if he knows where she can find adventuring gear, and he told her there is a stand where she can buy anything in main square's market.

[1] She left the shop and headed towards market. On the way there she noticed that she's followed by someone. She turned back, but there was no one to be seen.

[Julia: 2, Thug: 4] Suddenly someone charged at her from a small alley to her right! She tried to dodge the charge, but she was a little bit too slow and the thug slammed at her right arm! She started fighting to keep balance and managed to do it, then drawn her halberd as thug recovered from the attack.

Throw your coin purse on the ground and I won't hurt you... too much! - he said, smirking.

[Julia: 3, Thug: 2] Julia hastily attacked the thug, stabbing with spike of her halberd's head. He barely dodged, Julia only scratched his arm.

[Julia: 1, Thug: 6, Guards: 4] The thug slightly backed off then leaped at Julia. She tried to parry attack, but bandit's strike with iron mace was so strong that it knocked her off her legs! She fallen to the ground. Luckily a city guard appeared and drove the thug out. He helped Julia get up from the ground, she picked up her halberd and strapped it to her back.Everything fine lady? - the guard asked with concern. I could've dealt with him on my own! But nevertheless, thank you for help. - Julia said as if she lost a challenge. We're trying to catch that particular outlaw for weeks! Be careful next time. - Guard said with irritated voice. Julia responded: I will, thank you. - and left to the market.

[6] She got to the stand where she was supposed to get everything necessary, but traders were leaving the market and heading towards their home. That stand was already closed.

[2] Slightly disappointed, Julia wandered around the market trying to find a tavern. "The Trader's Lounge", "Watchful Guardian" and "Lucky Fisherman" had no vacancies, but she found a room in a "Threeway Inn". They could offer her only a bed, so she took a meal from food she had packed and fallen asleep.

GM notes

I'm changing updating schedule from everyday to when it's done, it's taking really long to write it all...
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 2
Post by: TankKit on November 13, 2016, 05:02:22 pm
Sapphire whispers "Keep an eye out, it's hunting time..." Go to the same place they were attacked last time, and prepare an ambush using the surrounding enviroment, maybe even a few traps if possible. If any bandits come around, wait for them to activate traps if they managed to make any, then use the element of surprise to epicly leap out of the darkness at the enemy. In the fighting, Sapphire makes sure to say some entertaining and sarcastic things, (seperatly, and together.) while Jack yells about getting revenge (because Jack hates losing).
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 2
Post by: S34N1C on November 13, 2016, 06:37:54 pm
Tyr will walk to New Larramsir, and upon reaching it, he will first deliver the package. After payment, he will buy a small meal to satisfy his hunger. 
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 2
Post by: killerhellhound on November 14, 2016, 03:03:51 am
Go ask for the job at the mercantile triangle. After work ask around the guard house about the guy who mugged me.

If I have time head to an armorer and get some light armor



Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1 Turn 2
Post by: Mallos on November 14, 2016, 03:54:55 pm
Ask Kallun (and others, if he doesnt know of anything in particular) if there are any troubles the village has that I could help solve.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on November 16, 2016, 12:25:34 pm
30th Third Quarter 998

Conspirator

Guy Cahill

[3] You call Greenhaven architects and order them to plan the structure and resources needed to build it. It's their first endeavor in planning structure of this type, so it might take them some time.

[3] Since you've had the architects in your palace already, you also gave them task to plan an overhaul one of existing settlements. They began the work in-between planing previous structure.

[4] You send an envoy with information that should be interesting for it's receiver. Now it's only a matter of time to receive the reply.

[6] You don't have enough structures built/renovated for that, but it might work if you use space left in villages.

Adventure

Sapphire and Jack

After resting and preparing Sapphire and Jack left their guidhall and closed doors shut behind them. Keep an eye out, it's hunting time... - Sapphire whispered to her brother with a smile on her face. They didn't lit up their torches to avoid drawing attention.

[4] Wandering Wickbreach's streets in the moonlight they were searching for the place where they got ambushed. They quickly found it and tried to set up a trap. The nearby building was a storage of some kind, with few crates left outside. They pried them open and found tool components, which they used to trap the surrounding area. First they ensured that they'd be warned of anyone approaching with simple noisemaker traps. Then they moved some barrels with water standing nearby and put them at an angle against a wooden beam - activating the trap would send barrels at thugs, making them wet at the same time. Then siblings hidden in shadows, awaiting.

[3] Sapphire was watching the way that they came from guildhall while Jack observed route that they first used when wandering alleys. After a while Jack saw someone in the distance. In a few minutes they came closer, chainmalls gleaming in torchlight. Three city guards were approaching. Sapphire alarmed Jack. She could make out a group of people approaching them, moving in darkness.

Time to beat these bastards! - Jack whispered to Sapphire, waiting in anticipation to get his revenge.

[5] Both thugs and city guards were getting closer to Sapphire and Jack, just about to meet each other. Siblings remained silent, waiting for the right moment to ambush thugs. Bandits hidden between two buildings when guards passed by, then tried to sneak further but one of them stepped into a noisemaker. Ambush! - he shouted to alarm others. City guards immediately drawn their weapons and ran back to check what's going on. Sapphire and Jack jumped out of their hideouts to block one way of escape. You've almost woke up half of Wickbreach. You call that stealth? - Sapphire said mockingly. Rest of bandits charged to help their comrade, and guards were closing another escape route.

[S&J: 5, thugs: 4, guards: 3] It's time of reckoning! - Jack shouted while charging into battle. With combination of parrying and counterattacks siblings held their ground and managed to keep thugs from escaping. Guards were slower than bandits and they got a few hits from thugs.

[S&J:4, thugs: 4, guards: 2] Three men charged at Sapphire but she jumped back, then Jack pushed them back at their comrades, who easily caught them. Then the group attacked guards, three against one while two others were trying to prevent Jack and Sapphire from getting any closer. Guards were outnumbered. One of them when parrying an attack got hit at te back of his head by a thug behind him. Another hit the ground while two bandits slammed at him with brutal force. And the third one mistakenly activated the barrel trap!

[S&J: 2, thugs: 5, guards: 6] The barrels instantly sprung towards Sapphire and Jack! The two managed to jump away, while guards on the ground had less luck and they were hit! Muggers quickly escaped into darkness.

[6] Sapphire and Jack helped guards get up from the ground, then they decided to take them back to nearest barracks. It was a short walk, as barracks were only two alleys away. The watchmen didn't had keys for that building though. They knocked to doors of barracks but nobody opened. There was a small window on the upper floor of the building, open. Sapphire climbed up and got inside barracks. She wasn't sure if someone was inside so she tried to stealthily find keys and open doors, but then she mistakenly kicked a chair! Suddenly she heard some footsteps coming from behind!

[1] Sapphire tried to evade and hide in another room, but she stumbled upon someone! Thief! Raise the alarm! - guard pushed Sapphire, knocking her off her feet and drawn a sword. Wait! I'm not a thief! I can explain it all! - Sapphire quickly shouted.

[5] Explain? Alright, try your luck. - the man looked at her with disbelief. Sapphire quickly showed him a contract she signed with Mercenaries and City Guard. Then she told him about ambush she set with Jack, which didn't quite worked well. Eventually the man believed her and help her get up as other guards rushed upstairs. He quickly told them that it's false alarm.

[6] Hearing all the commotion Jack decided to help his sister. With a strong kick he smashed doors open and charged into the building. Someone broke in! - one of guards shouted, and they all charged at Jack!

[Jack: 1, Guards: 4] They quickly got to him and before he could even react, grabbed him by limbs and thrown at the ground. Sapphire and the officer quickly ran down to see what's going on. Oh, it's my brother, Jack. All the noise must've alarmed him and he charged into the building to aid me. - she tried to explain him. Guards insisted that he should pay for smashed doors, so he lost 30 Florins. Siblings left barracks and returned to guildhall, to rest after the night.

Tyr Loknar

[4] Tyr continued his journey along the Wolf's Road. There was no sight of soldiers he encountered before, outlaws or wild animals. There was litterally nothing stopping his trek through this mid-forest route. The journey on foot was slow and boring, but he managed to get considerably closer to New Larramsir. By the evening he set up a campfire, ate a bit of stale bread he got from alchemists and drank some water, then fallen asleep.

Euzaroch

After waking up in Kallun's hut and eating some bread and sausages that were left for breakfast, Euzaroch decided to find out if this village as any problems he could solve. He wanted to ask Kallun first, but he wasn't anywhere around his house. Euzaroch went to the village and asked one of peasants: Have you seen the sorcerer today?

[1] The man stared at him blankly for a while, then said Can't help you with that, our village sorcerer always goes to his forest hideout and comes back for night. Before Euzaroch could ask him about the hideout or problems of the village, the man said: Now begone, I have a lot of work to do!

[1] There was no one else around to ask, so Euzaroch decided to find Kallun's hideout on his own. Roaming around dense forests, he was attacked by a pack of eight hungry wolves! He wanted to escape back to village, but it seems that he forgot the way and only got deeper into forests, chased by wolves.

[Euzaroch: 1, Wolves: 2] Euzaroch tried to frighten wolves, first by barking and showing his teeth, then by trying to make himself appear as bigger than he is. But this didn't worked, in fact, the barking attracted something else! There were noises coming from bushes to his right! Wolves were slowly approaching.

[Euzaroch: 4, Wolves: 1, Kallun: 3] In a desperate attempt, Euzaroch drawn his shortsword and charged at the pack. Wolves were surprised by ths sudden attack and couldn't counterattack! With a few swift slashes, he heavilly wounded three of the wolves. Rest of the pack was about to attack, but then Kallun came from same direction as previous noises. He quickly grabbed a spiked mace and helped Euzaroch. He crushed skull of one of wolves and ripped flesh from torso of another. There were still five wolves left.

[Euzaroch: 5, Wolves: 6, Kallun: 2] Dodging claw attack and bites, then slashing back Euzaroch cut badly three another wolves. The two that were left panicked and tried to run for their lives, but Kallun tried to stop them. He quickly jumped on them and managed to catch them by their tails, but the clawed at his hand to get free.

[Euzaroch: 2, Wolves: 2, Kallun: 5] Euzaroch tried to help Kallun hold these wolves and grabbed them by heads, but he couldn't hold them for too long. However, it was long enough for Kallun to smash their skulls. They killed the pack of wolves. What were you doing here? - Kallun asked. Someone in the village told me that I can find you in this forest. I wanted to ask you about problems of this village, but it seems that I've already encountered one. - Euzaroch replied, explaining why he came to the forest. Beasts are the biggest problem of White Fell, especially wolves and wild dogs. You can easily run into a pack of hungry beasts. And I'm trying to solve it for long... too long. - he said the last sentence with irritation in his voice. So you're hunting wolves each day? - Euzaroch asked. Each day, for almost six quarters. And I'm nowhere near dealing with them for some strange reason. Let's skin those wolves and go to my hideout, I'll lead the way.

[5] Kallun took a dagger he had and started skinning the wolves, getting pelts of fur. He also took some fat. Then together they went to Kallun's hideout - it was a small cave with entrance made using pine beams and some old wooden doors. He had everything one needed inside - a bed, shelves with many small bowls and jars with dried herbs, some rusted alchemical apparatus and a chest of drawers. They rested and talked, sorcerer even showed Euzaroch how to prepare firewater. When the night came, they fallen asleep.

Julia DragonBlood

[3] Julia left the "Threeway Inn" and went to Greenhaven's guildhall of Mercantile Triangle. It was a tall, richly ornamented building in Larramsirian architectural style. It looked exotic within rather plain Isethian structures. She entered the guildhall - it's interior was even richer and more ornamented than extrior. Immediately a clerk approached her. Good day lady, how may I help you? - he asked. Good day sir, I'm here for the guardian job mentioned on a message board. - she replied. Ah, yes. We need someone to guard the guildhall's east wing during day. Our previous guard went on retirement when he lost a leg. The salary of fifty Florins is satisfying for you? - after a moment of consideration, Julia agreed and signed a contract. She begins her first shift tomorrow.

[1] After leaving Triangle's guildhall, she was about to head to an armorer and check an assortment of light armors, but then she was attacked by the thug that attacked her yesterday!

Good to see you again! Do you fancy giving me your coin purse? Not that you have a choice, haha! - the bandit said mockingly and charged!

[Julia: 5, Thug: 1] Julia quickly grabbed her halberd and pointed it with it's spike at the thug. The man was running too quick to slow down in time and the spike punctured into his body, puncturing the lung! Julia quickly got her halberd out of his body and the thug fell on the ground, struggling to catch a breath. After a while he suffocated.

[6] Julia searched his body and found a small key. There was also an empty sack, and since the guard mentioned that they're trying to get him dead for a long time, she cut his head off with halberd's blade and put it into the bag. Then she moved away, leaving a headless bloodied corpse in front of guildhall. She approached one of guardians and showed him head of the thug, asking if there was any bounty on his head. There wasn't, and he advised her to not tell anyone about his death - he was a son of captain of the guard! On nearest opportunity, Julia thrown the sack with head away.

[6] Then she found an armorer and asked about light armors, but the man told her that he only works on contracts, at least five breastplates minimum. He advised her to go to Greenhaven's market, stand with adventuring gear sometimes has armors suited for wanderers and adventurers.

[2] Julia moved onwards to the market, but when she reached it, all the stands were closed. She had to return to "Threeway Inn" as it was getting quite dark.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: TankKit on November 16, 2016, 12:49:48 pm
"Well THAT was iFUN!" Wake up a few hours before night time, and ask around for the group the name of the bandits that attacked them, and how notorious they are, (high notoriety being preffered) then go back to the place where S&J fought them, and look for tracks. Follow the tracks, to find out their hideout. If that works, then prepare an ambush just outside the hideout, if not prepare an ambush at the same place as before.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: S34N1C on November 16, 2016, 05:09:59 pm
Tyr will continue walk to New Larramsir, and upon reaching it, he will first deliver the package. After payment, he will buy a small meal to satisfy his hunger.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Mallos on November 17, 2016, 10:03:08 pm
Offer to help with the beasts in any way I can. If Kallun thinks I do a good enough job, assert that as a reward he could teach me what he can about alchemy. Wouldn't want to take money from a Pagan brother, after all.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: killerhellhound on November 17, 2016, 11:18:47 pm
Go get some armor then see about the traveling guard position. I feel like I might need to leave town for a while.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Aigre Excalibur on November 18, 2016, 02:17:12 am
Sorry, been a bit busy, I'll try to catch up.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on November 19, 2016, 04:23:45 pm
Sorry that it takes so long. I planned an update today, but I had to attend to family matters. Expect an update tomorrow.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on November 20, 2016, 02:52:06 pm
1st Fourth Quarter 998

Conspirator

Guy Cahill

[2] Your call to villagers haven't encouraged them at all. It didn't had any effect on their morale too, people see that your plans are going to make Greenhaven better, but they think that it's not the right time yet.

[3] You send another envoy. While not as interesting as previous one, it might be beneficial.

[5] You also receive a response to previous envoy.

Adventure

Sapphire and Jack

Well THAT was iFUN! - Sapphire said stretching up in her bed. Jack furiously left his bed, sole thought about these bandits as well as about paying for doors he smashed made him mad. Siblings quickly prepared themselves and left guildhall.

[1] First they wanted to find out something more about the group they're currently hunting. They followed Wickbreach's alleys heading towards great market. On the way they asked people about them, but nobody wanted to tell them anything. They reached great market. It wasn't dark yet and the market was crowded. Suddenly they were ambushed by that group of bandits!

[S&J: 3, Thugs: 2] Let's get them! Jack charged furiously, with Sapphire watching his back. People around started to panic, distracting bandits. Someone called for guards. Crowd gathered around them, watching. Thugs had troubles with fighting in tight, crowded areas. This wasn't as big problem for siblings. Jack slashed one of thugs at chest, tearing his shirt and inflictig minor wounds. You should cut J in his shirt with another slash! - Sapphire said jokingly, then she pushed back bandits that tried to attack Jack from behind.

[S&J: 3, Thugs: 2] Thugs tried to counterattack, but Sapphire and Jack jumped over nearby stand and got some more free space. Too slow, haha!

[S&J: 2, Thugs: 6, Guards: 4] Thugs pushed the merchant's stand at siblings, but they jumped back. Owner of this stand ran out from the crowd, angry. He held a broom in his hands. My stand! I'll show you what a real fight is! - the man charged at group of thugs just as city guards arrived.

[S&J: 1, Thugs: 5, Guards: 1, Trader: 6] Bandits quickly split up into groups of two and attacked. Two groups attacked Sapphire and Jack. Siblings were overwhelmed and received a rough beating. Guards also got a few hard hits with maces. The trader with broom got knocked out as soon as he got closer to bandits. This angered other merchants in the crowd watching the battle, and they all rushed to help their friend!

[S&J: 5, Thugs: 6, Guards: 1 Trader: 6, Angry crowd: 4] Time to strike back! Sapphire and Jack quite quickly recovered and charged at thugs with double strenght! Sapphire slit throats of two thugs that attacked her, while Jack mopped the ground with two more thugs. Bandits thrown a flask with firewater at guards and they turned ablaze! Some of the concoction reached trader, setting his shirt on fire! Angry crowd of merchants rushed into battle, lynching bandits.

[Guards: 2, Traders: 4] Officers desperately tried to drop their armors, but they were unable to do it. Luckily an alchemist had his stand nearby and he poured a brew neutralizing firewater at guards and at the merchant.

[4] Siblings searched bodies of thugs. One of them held a map with notes on how to get to their base, rest wasn't carrying anything of much use.. Curiously each of bandits had a copper bracelet on their hands. Sapphire approached guards and asked: Can you tell me something more about these thugs? Why each of them had a copper bracelet? It's their special sign. These were Copper King's men, he's a self proclaimed ruler of Wickbreach's contraband. There's a bounty of twenty thousand Florins on his head! - they quickly explained. We found this map in one of their bodies, I think it shows a way to their hideout. Will you aid us in bringing them justice? - Sapphire asked, after a while of consideration the guard said: I'll have to talk with Captain of the Guard first, but I'm sure that a squad of royal guards would be sent to help you.

Siblings bid goodbye to guards and headed to guildghall, so they could rest after the battle.

Tyr Loknar

[1] Tyr continued on his journey to New Larramsir. After a few hours of constant march, a pack of boars ran from the forest frightened by something in the woods.

[1] Tyr had no chance to escape or dodge it. Boars heavily trampled him, breaking bones and bruising his body heavilly. He tried to crawl away from the road where he's an easy prey for outlaws. He had no strenght to reach nearby bushes however.

[3] After a while of futile efforts, he heard someone approaching from where the boars arrived. He slowly turned on the other side and saw a huntsman coming. Oh shit! You must've met with boars I was hunting! Quite an unusual thing meeting such a big group in these woods... What's your name? - a tall, ugly man in quilted armor asked. Lor Taynkr, I was heading to New Larramsir. Could you help me? - Tyr said slowly, each word coming out with a strong pain in chest. Sure, just give me your hand. The hunter helped Tyr get up. It's unlikely for you to reach that settlement in this shape. I'll take you to White Fell, it's just on the other side of these woods. You'll rest for a while and then a carriage will take you to New Larramsir. - he added after a while. Tyr only said: Guess I have no choice now. and they headed towards the village.

[3] Loknar was in a really bad shape and they had to make a few breaks on the way, but they reached it eventually. From conversation that went on during journey, Tyr found out that the hunter is named Nayrik and he was living in White Fell for whole his life. He recently fell in love with local herbalist Lyira, and spoke about her all the way to village. They finally reached it and Nayrik carried Tyr into his house and left him to rest a while there.

Euzaroch

After waking up and getting some breakfast, Kallun and Euzaroch were about to go to the village. Would you mind if I help you with those beasts? - Euzaroch asked. Sorcerer thought for a while, then said: A help from pagan brother is always welcome. Then they moved on.

[5] Let's watch for some beasts on the way to village. - Kallun said. With Euzaroch they searched through forests, trying to spot any wild animals. After a short while they heard a loud turmoil and saw a pack of boars rushing into nearby meadow then stopping. Something frightened them. - Euzaroch quickly noted, then drawn his shortsword. Perhaps wolves attacked them, or Nayrik screwed up. - they didn't knew it was the latter yet. Should we attack? - Euzaroch was about to move towards them, but srocerer stopped him and said: No. There's too many of them, and frightened they're much more dangerous. We should get someone to help first. They left boars alone and moved towards the village.

[5] Just when reaching the White Fell, Kallun and Euzaroch saw local hunter carrying someone to his cottage. After he left the building, they approached him and Nayrik said: I frightened a pack of boars and they trampled some hapless wanderer. He's barely alive, but insists on continuing his journey to New Larramsir. I need to find a carriage... he quickly explained. Guess what, we found those boars you were talking about. We should kill them or at least drive them out of here. - Euzaroch said. Just the three of us won't be enough. Gather villagers... it's time to hunt!

People quickly gathered in sorcerer's hut, armed with any tools they had nearby. They entered the woods, following Euzaroch, Nayrik and Kallun. Moving silently, they found the boars scattered around meadow and in between younger trees. Everyone charged into battle.

[Euzaroch: 1, Kallun: 1, Nayrik: 2, Villagers: 4, Boars: 5] Sorcerer and Euzaroch charged at one huge boar together. Surprised beast attacked desperately, breaking Kallun's leg with a heavy kick and biting Euzaroch's hand. Nayrik tried to help them, but he couldn't quite aim with his bow at the furious beast. Villagers while not quite successful, haven't received any wounds.

[Euzaroch: 5, Kallun: 4, Nayrik: 3, Villagers: 4, Boars: 6] Euzaroch quite angered by the bite pierced the boar at it's chest, puncturing a lung! Kallun smote it at head, crushing it's skull and killing it. Nayrik aided villagers who were doing quite good job against wild animals.

[Euzaroch: 3, Kallun: 4, Nayrik: 6, Villagers: 2, Boars: 6] Euzaroch helped sorcerer get up and together they charged at another beast. Nayrik released a few more arrows, but among boars he mistakenly hit one of villagers! The boars have ran away, the hunt was over.

People took wounded and dragged boar corpses back to village. Then Kallun and Euzaroch prepared a ritual and another feast was organized. Nayrik found a carriage that could take Lor Tayknr, the wounded wanderer to New Larramsir.

Julia DragonBlood

Julia woke up in the "Threeway Inn" and after some morning preparations, she left the tavern. First she decided to visit local armorer.

[4] She quickly found her way around the craftsmen alleys and reached an armorer. A young, muscular man was working by the forge while Julia looked at wide assortment of light, medium and heavy armors. Among lighter protection, she spotted a Light Greenhaven Aketon [3 piercing, 2 slashing, 3 blunt] for 120 Florins. Within medium armors, a Skraelan Reinforced Chainmall [4 piercing, 3 slashing, 2 blunt] worth 230 Florins. Heavy armors were most costly, but also offered best protection. A Steel Full Plate Mail [4 piercing, 4 slashing, 4 blunt] for 340 Florins. In the end Julia chosen a medium armor, which offered quite good protection and wasn't blocking movement as much as heavy armor.

[1] Then when Julia was about to head to the caravan that left a note about protection needed, three guards approached her. Stop right there, lady! By the order of Captain of the Guard, you're under arrest! Julia knew that she'd have troubles as soon as she found out that it was his son. Now she could either give in and be brought to dungeon, where she'd either be left to rot or sentenced to death. She could also try and fight her way out of town, preferrably with that caravan. I'm not a murderer! That thief attacked me! - she tried to explain herself, but guards didn't listen.

[Julia: 6, Guards: 6] Julia drawn her halberd and backed off a little. Guards drawn their shortswords and slowly approached her, when suddenly a squad of royal guards was passing by on a patrol. They immediately approached guards and Julia, then officer asked: What's going on here?

[Julia: 5, Guards: 1, Royal Guards: 1] Julia decided to use this opportunity. Thank Zyugewolg that you arrived noble officer! These criminals disguised as city guards attacked me! They insisted on touching me under excuse of searching for illegal objects I could carry! Her persuasive abilities allowed her to turn guards against each other. What?! Get these perverts boys! Before city guards could say a thing, royal guards rushed into battle. Julia used that opportunity to run away.

[1] She almost got to the caracan that looked for a guard, but then she was spotted by patrolling city guards. They immdeiately drawn their swords and charged.

[Julia: 5, Guards: 4] With her halberd, Julia managed to parry incoming slashes.

[Julia: 2, Guards: 2] She parried another attack.

[Julia: 5, Guards: 1] Then with a pole of her halberd she hit one of the guards at knee and he fell on his companion! Before they could get up, Julia managed to escape.

[6] She quickly reached the caravan watining near city gates and jumped up onto one of carriages. Wha... - before the driver could finish she shouted: I'm your new caravan guard! There's no time to waste, drive! The carriage took off. The man said: You arrived just in time. We've just finished loading carriages and were about to leave! Julia replied with a smile on her face: Looks like I was lucky today. The caravan drove away from Greenhaven, leaving guards chasing Julia far behind.

GM Notes

I'm considering adding more adventure player slots. This might lenghten time needed to write updates. What do you think?
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: S34N1C on November 20, 2016, 03:01:16 pm
((If you think you can handle more players, go ahead. Don't overextend yourself))

Tyr will spend the next few days being nursed back to health. When he is well enough to move around, he will do odd jobs to pay for his treatment, food, and housing.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: TankKit on November 20, 2016, 03:44:21 pm
"Twenty thousand Florins..." Sapphire would say before she goes to sleep, with a strange look in her eyes. "What will you do with your ten thousand Jack? Me? I'm..." She smiles "Thinking." She then pretends to fall asleep, so that Jack goes to sleep. Then, a few hours before they are due to attack the bandit hideout, she gets up, and grabs the backpack containing all her stuff, and opens it. She looks around inside, before finding what she was looking for. A note. A note, with the names of the people who attacked and killed most of her family, and all the infomation about them. She stuffs it inside her pocket, and then goes to sleep. When it's an hour past midnight (1am), they go and talk with the gaurds and ask about the help they get, and if they get any equipment better than what S&J currently have. Then, attack the bandit hideout. During combat, Sapphire is unusually quite during the fight, and when they find the Copper King, she is the first one to attack him.

Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: killerhellhound on November 20, 2016, 11:06:58 pm
Wear the armor and take my job of guarding the caravan seriously. Try to get a map from the traders so I can keep moving after we reach the next town
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Mallos on November 22, 2016, 11:59:24 pm
((I'm with S34N1C, if you think you can handle it then sure. Up to you.))

Request to be taught what Kallun knows about alchemy, or at least a portion of it. After all, I did a fine job helping with those boars
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on November 23, 2016, 01:33:42 pm
2nd Fourth Quarter 998

Conspirator

Guy Cahill

[6] You send another envoy, waiting in anticipation for your plans to move on.

Adventure

Sapphire and Jack

Twenty thousand Florins... - Sapphire says getting into bed, her eyes somewhat gleaming strangely at the thought of reward for Copper King's head. What will you do with your ten thousand Jack? Me? I'm... - she stops calmly and smiles - Thinking. then pretends that she fallen asleep, so her brother could tell her what are his real plans. Jack, lying in bed, yawns and turns on the side to face his sister. With a wide smile he says: A Florin spent on vengeance is a Florin spent well! - then he lazily turns on other side and falls asleep.

[2] A few hours before the attack was planned, Sapphire woke up and quietly left her bed so she wouldn't wake Jack up. She wanted to look into her backpack and find a note with names of those who attacked her family. It was closed in a chest, key lying on a neaby table. She got it and unlocked the chest, then tried to open it. The lid moved with a loud creak. Jack violently woke up and fell off his bed. Wha... Sapphire? Are you going somewhere? - he asked with weariness in his voice. No, I was just... checking something. - Sapphire replied, trying to keep note with names secret. If Jack knew about it, he'd run into troubles and be dead long ago. She closed the chest and went back to her bed.

[3] An hour past midnight siblings woke up and got their stuff from chests. They silently left guildhall, trying to not wake up anyone and locked doors behind them.Then they headed to nearest guard's barracks and met with Royal Guard officers. Group of eight heavy armored men.

[5] Sapphire and Jack asked for some better equipment and received a Fine Steel Shortsword [4 piercing, 4 slashing, 1 blunt], Royal Guard's Steel Claymore [5 piercing, 5 slashing, 2 blunt], Royal Guard's Light Scale Armor [4 piercing, 4 slashing, 3 blunt] and Royal Guard's Full Plate Mail [5 pirecing, 5 slashing, 5 blunt]. Jack took heavier equipment while Sapphire took lighter one. Then they moved on leading Royal Guard, following map found by bandit's corpse.

[1] Ambush! - one of guards alarmed. Copper King's men attacked their squad! Three bandits leaped at siblings while four men attacked guards from behind!

[S&J: 1, Royal Guard: 2, Thugs: 4] The squad was completely surprised and before they could even react, Copper King's men already attacked! Sapphire swung at approaching thug but he dodged her attack and with a strong punch at head knocked her on the ground! Two thugs quickly overwhelmed Jack, one smiting him at chest with iron maul and denting his armor, second striking at legs with a staff which made him lose balance and fall on the ground. Guards were as surprised as siblings. Bandits attacked them and backed off quickly, officers barely holding their ground.

[S&J: 5, Royal Guard: 1, Thugs: 2] This didn't stop Sapphire and Jack for too long. With furious strenght Jack got up from the ground despite wearing a havy plate mail, and drawn the claymore he received from Royal Guard. Charging with infernal rage and slashing wildly he quickly shred two criminals to pieces! Sapphire recovered from the punch quite quickly and before getting up, slashed the bandit at knee. The man fell forward on the knee. Then she swiftly got up and cut his head off with her shortsword! Guards tried to block attack, but collective effort of thugs made them tumble on the ground!

[S&J: 1, Royal Guard: 1, Thugs: 4] Royal Guard was lying on the ground immobilized by weight of their equipment. Siblings tried to help them, but sudden and ferocious charge of thugs sent them back on the ground!

[S&J: 5, Royal Guard: 4, Thugs: 6] Sapphire pulled Jack up and helped him get back on the ground before Copper King's men approached again. You're beaten! - he shouted, leaping forward at closest thug while Sapphire helped officers get up. The man received a surprise kick at stomach and started puking, a maul weilding man attacked Jack from his right but he counterattacked and slashed his head in half! Then guards and his sister joined him. Thugs couldn't stand a chance and fell dead extremely fast. The squad moved on towards Copper King's hideout.

[5] They reached a place seen on the map in no time. It was a big abandonedl warehouse in riverside docks area of Wickbreach, the place was deemed to be haunted. Reinforced entrance doors seemed just recently changed, they quickly were smashed with a steel warhammer and the whole squad charged inside. Within barrels and crates, there was a whole damn battalion of bandits waiting for them! Thirty two men against a group of ten! About half of them were probably complete mooks though.

[S&J: 4, Royal Guard: 3, Copper King's men: 5]  Officers and siblings moved into a battle form and waited as bandits were slowly approaching them. As soon as they got close, they instantly charged. Striking, slashing and stabbing they tore through twelve thugs like a knife through butter.

[S&J: 4, Royal Guard: 3, Copper King's men: 2] Then the squad scattered and ran in frenzy until all of thugs fell dead. There were no traces of Copper King though.

[3] It was time to search through the warehouse. Unsealing lids of crates they found copper slabs, under which a hidden stash with gold was hidden. Barrels were filled with rotting fishes, but there was a second lid inside. After opening it they found more gold. On the warehouse's wall there was a map of Wickbreach with warehouses like this one marked. The true hideout of Copper King was there too.

[2] Everyone felt too tired to run to the hideout. The battle in warehouse wasn't hard, but it certainly was tiring. There's also the thing that the place where Copper King hides in is placed on the other side of Wickbreach. The squad decided to rest while sending a messanger to all city guard's barracks and to Royal Guard to send more troops. After a few hours of resting, they'll move on to elliminate Copper King.

Tyr Loknar

[3] Tyr was lying in bed inside Nayrik's house. Slowly recovering. Lyira and some other village women were nursing him back to health, bringing food and applying balms to quicken getting back to health.

[1] He was still in a shape too bad for any travels and it might take longer than just a few days to restore back to full health.

Euzaroch

Day after the feast villagers were either tidying the village or resting. Euzaroch and Kallun were in the forest hideout. Their wounds after fighting boars were quite annoying, especailly that sorcerer couldn't move anywhere without help and had to stay in hideout most of the time. Doing a really great job when fighting beasts, Euzaroch thought that it was the right time to ask: Pagan brother, I couldn't take anything from you for helping the village with these beasts. What I'd like to receive is knowledge though. Will you teach me secrets of alchemy?

[4] After a while of consideration the sorcerer replied: Yes, I think that you are worthy bearing secrets of alchemical knowledge. At least as much as I know about it. Then their learning session started. Explaining alchemical symbols and language used by alchemists to name effects of different concoctions took them almost whole day, but to Kallun's surprise, Euzaroch memorised it all rather quickly.

Julia Dragonblood

[2] Julia was lucky that the caravan was still in city and that she could escape guards with traders. She took on the armor that she bought back in Greenhaven and asked the carriage driver if they have any maps of nearby area. The man denied, claiming that nearby area is desolated and she won't find any settlements until County of Cape Taenaron. It is simple to reach Cair Taenaron as they only have to follow the trade route without taking any turns. The man said that in fact they travel only from Grenhaven city to Cair Taenaron and back, and that's why they don't have any maps.

[5] The journey was uneventful, but it was quite fast. It seemed that they made it through half of Greenhaven in one day! By the evening they set up a campfire. Traders were talking about merchandise they are carrying while Julia patrolled around the campsite, with halberd at ready. Seeing that she really treated them seriously, they decided to give her a bonus of 50 Florins once they reach Cair Taenaron. The night falls down and Julia still patrolls, waiting for someone to change shift with her.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: S34N1C on November 23, 2016, 01:42:09 pm
For the next few weeks (or whatever the recovery period is), Tyr just let's the villagers treat his injuries. Once he is well enough to be up and about, he will help out around the village as payment for their hospitality.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: TankKit on November 23, 2016, 02:24:00 pm
As she waits for everyone else to finish taking a break, Sapphire thinks. The Copper King... it sounds oddly familiar, like she's heard it somewhere before, but it was a long time ago, around the year when her family house was attacked. Eh, probabaly nothing. "Ok, let's go now, The CK won't get killed by himself! Well, unless he commits suicide, which I highly doubt he will!" she sais, sounding a bit to happy, when the othes are ready. Go to the CK's secret hideout, and (try to) devise a plan of attack, then utilize the PoA (If it worked) and attack CK's hideout.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Mallos on November 24, 2016, 03:03:41 am
Continue my alchemy lessons, gracious for my pagan brother's tutelage
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: killerhellhound on November 24, 2016, 06:13:27 am
Keep on guarding and traveling
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on November 28, 2016, 11:59:22 am
3rd Fourth Quarter 998

Adventure

Sapphire and Jack

Sapphire sat on one of barrels and thought about Copper King. That nickname felt strangely familiar, she probably heard it when her family got attacked. Yet she can't quite recall if it has something to do with people that attacked them. While she was thinking, Jack spoke with royal guards about combat and fighting techniques. After two hours of resting, the messanger came back.

[1] He busted through the doors and barely stopped, then after catching his breath the man shouted: Copper King's men set great market on fire and proceeded to attack houses of merchants! There's a huge riot all over west Wickbreach and king called royal guard to calm it all down! Officers that were resting with siblings got up. We must aid other squads in stopping the riot! - squad's leader said, then pointing at Sapphire and Jack he said: You two! Head over to Copper King's hideout and try to sneak around. Find it's weakly guarded areas. If you'll have a chance, try to assassinate the bastard himself. We'll help you after dealing with riots. Then they left the warehouse, leaving siblings alone.

[6] Damn, what are we going to do now? - Jack asked his sister. We'll do as the royal guard said. Let's go! With that they left the warehouse, leaving corpses of fallen thugs behind. Siblings crossed the river by nearest bridge and headed north-west. According to the map, the best way to approach the hideout was through great market. but that was the heart of riot! Sapphire and Jack tried to avoid people fighting along main streets, walking through side alleys. Suddenly Jack realized that someone followed them all the way from alley adjacent to the market! A tall, cloaked figure drawn two short swords and charged. It was Copper King's enforcer!

[S&J: 3, Enforcer: 3] Jack quickly drawn his claymore and parried a double strike. Sapphire swiftly slashed at enforcer's stomach, but he jumped back!

[S&J: 1, Enforcer: 3] Sapphire charged but the man dodged and striked her at the back of her head with hilt of his shortsword, knocking her unconscious! Jack attempted to behead him with a wild slash, but enforcer quickly grabbed Sapphire and pushed her right at the blade of his claymore! Hit at the back, she was thrown at wall of nearby building. Numerous scales around point the claymore hit broke!

[S&J: 5, Enforcer: 1] You've got this coming! - Jack entered a berserk rage! He turned into a hurricane of powerful slashes, firm strikes and deadly stabs! The enforcer was able to dodge few of his first attacks, but as Jack was speeding up dancing with his claymore, he exhausted himself and fell under the blade. Jack literally cut him into pieces! Then he stopped, breathing heavily.

[6] We must find a safer place. Hold on Sapphire! - Jack yelled and looked around. Nearest tavern was far away, and then he couldn't guarantee that riot won't get them there. The alley they were in held only a few gambrel roofed workshops. He ran to doors of closest one and kicked them open, then came back to Sapphire and dragged her over his shoulder. He took her inside the building, confused craftsmen staring at him. What's this about!? - one of them asked, arming himself with a hammer. Taking advantage of guise given him by royal guard's armor, he shouted back: Royal Guard! I claim your workshop as a tactic resting and regroup spot!

[1] Craftsmen looked at each other then one of them asked: Why should we believe you? You could've got this armor off a body of dead guard in a riot! Get lost! Sapphire started mumbling something through unconscious nightmare. En... enforcer... They all grabbed their tools and charged at Jack! They took Sapphire from his shoulder and pushed him out of the building. He hit the wall on the other side of alley with his back. Craftsmen closed doors. Jack furiously tried to open them, but they have barricaded themselves inside!

[2] Beeing unable to enter the workshop and seeing that there were no safe places to rest nearby, Jack just sat by doors of the builing, waiting.

Tyr Loknar

[5] Tyr awoke in bed inside Nayrik's cottage. Treatment given by villagers really started to help and he felt much better that day. His wound's didn't pained that bad and despite being completely broken, Tyr even left his bed and moved around the house for a while! It was a cottage of a modest huntsman. A few bows of different types were hanging on a wall. There were some fletching tools lying on a table. Wha.... How did you left your bed!? Lyira clearly said that both of your legs are broken! - Tyr turned to face Nayrik entering his house. I... can't quite explain. I just felt beter this day... The hunter stared at him with disbelief, then urgently said: Wait here! I'll call Lyira... and ran out of the hut. Tyr took a seat on a chair and waited.

[5] After a while Nayrik was back, dragging local healer by hand. They stopped at the doorframe. Tyr got up from chair and approached them. I told you! He's healed! I'm sure that Zyugewolg put his hoof in this! The woman started inspecting Tyr, saying: Let me see him first! As she inspected and moved Tyr's limbs and torso, Lyira came to conclusion that all of his wounds have healed! Bones have casted together and bruisings have soaked up. Tyr was completely fine now! Healer bid goodbye and left the cottage.

[4] Now that I'm well I can repay you for help. - Tyr said, but Nayrik disagreed: No, it was my fault and you don't owe us anything. Loknar smiled at the thought of continuing his journey to New Larramsr. That's very kind of you. Now if you could give me some provisions then I'll take my stuff and be on my way. - he said. Sure! I'll provide you with food and water enough for next six days! I'll also give you my carriage, you should reach New Larramsir quicker with it.

[3] Tyr got back into the cottage and took his stuff, Nayrik helped him get it all into the carriage and they drove back to Wolf's Road. Nayrik showed him which way to his destination then went back to White Fell. Tyr drove away.

Euzaroch

[1] Another day came. Kallun and Euzaroch spent almost all of it in the hidden laboratory, sorcerer was teaching his pagan brother alchemy. While Euzaroch learnt symbols and language quickly, he had a huge trouble preparing his first alchemical formulae - the firewater. Kallun shown him which herbs are used to produce it in "the old way". Euzaroch found and prepared them without any problems, but he failed at brewing!

[1] The golden liquid received after distillation started bulging and hissing violently! Before sorcerer could throw it away, it exploded right in front of Euzaroch's face! It pushed him back and set him ablaze!

[1] The explosion was powerful and it wounded Euzaroch badly. He instantly fell unconscious due to strong pain. Kallun was thrown away to the back of hideout and except for a few bruises he was alright. Sorcerer immediately took a few vials from nearby shelves and poured them all over Euzaroch.

[6] Flames have been extinguished, but Kallun still had to do something with his wounds. He dragged him over his shoulder and entered the forest. He approached the village as quickly as he could and met with Lyira who was leaving hunter's house. Help us pagan sister! She screamed in shock upon seeing wounded Euzaroch's burnt and torn by explosion face. They dragged him to healer's house and put him on a table. Lyira smeared him with some balms.

[1] I'm not sure if there's anything more that I can do. These wounds are really bad and now it's only up to him. If he's strong enough, he'll survive. - Lyira said with sadness in her voice.

Julia DragonBlood

[4] The caravan continued on towards County of Cape Taenaron. Passing by infertile fields, ugly forests and abandoned villages they reached the border by evening.

[2] A patrol of soldiers on horses from nearby garrison approached the caravan and stopped it. Halt! We are border guards of County of Cape Taenaron! Identify yourself! Merchants stopped carriages and left them. Caravan leader revealed soldiers their destination and told them names of merchants travelling with caravan. He also pointed at Julia and said that she's a caravan guard they hired.

[3] Seems fine to me. - border guard agreed to let caravan pass. Travelling after dusk is dangerous. You won't find too many safe places to rest from here on. I suggest that you should stay in Black Rock garrison for the night.

[4] The caravan leader considered for a while and then agreed to follow soldiers. They reached fortifications after half an hour or so. The Black Rock garrison was the biggest one in County of Cape Taenaron, capable of holding over three hundrer troops at times of war. During peace it offered a safe place to rest and stables. There were also blacksmith services available. Caravan left their carriages under watchful eye of guards and led their horses to stables. Julia headed towards garrison's inn and got a room for the night.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: TankKit on November 28, 2016, 12:22:41 pm
As Sapphire lies unconcious, she dreams about her house, and when it was attacked. She dreams of the moment when the house was first attacked, a memory she has always kept in the back of her mind, unwillingly remembering what happened... She's with Jack, watering his favourite plant, when suddenly, the door bursts open...((You can continue it with the power of the dice!  (You know, it sure would be good if she remembered something about CK, wouldn't it?))) Meanwhile, Jack starts to get annoyed, he needs to convince the stupid craftsmen, that they are being very stupid, and that they NEED to let him in! Ugh, he should just go in anyway... but Sapphire might be angry... but he would save her... but she would be angry... But it would be so easy... "UUUUUUUUGH, CAN YOU PLEASE LET ME EXPLAIN EVERYTHING!" He would yell at the craftsmen through the door, before explaining everything, in detail. If that doesn't work, then CHAAAAAAAAAAAAAAAARGE!!!
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Mallos on November 28, 2016, 06:51:45 pm
((WOW...that's really shitty. Swear to God my rolls are fucked in every RTD I'm in.))

Survive?
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: S34N1C on November 28, 2016, 07:48:40 pm
Tyr continues on the road to New Larramsir to deliver the package. If anything else is encountered along the way, he will deal with it accordingly.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: killerhellhound on November 28, 2016, 09:16:42 pm
Search around for new jobs and if there are any trainers in town
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on December 02, 2016, 08:01:34 am
4th Fourth Quarter 998

Adventure

Sapphire and Jack

Jack awakened as several raindrops fallen on his face. He took a nap on the pavement just in front of that workshop. Yeah, rain really was just what I needed now... - he mumbled to himself, rolling his eyes. He approached barricade the craftsmen put up to prevent him from entering and bashed at it with his hand several times, shouting: UUUUUUUUGH, CAN YOU PLEASE LET ME EXPLAIN EVERYTHING!

[5] I guess we can listen to his story. - Jack heard one of voices coming from inside, then another: Alright, you can try. Jack sighed, thinking: Finally... and then told how they got there. We really are working for the Royal Guard. Due to a mercenary contract we signed, we are obliged to help fight banditry across Wickbreach. Just as we were on the lead of Copper King's hideout the riots started. We tried to go around the great market through this alley, but an enforcer attacked us. He knocked my sister unconscious just before I defeated him. I tried to find a safe place for us and wait until she regains consciousness, that's why I busted through your doors. You know the rest. He waited a short while for a response, but there was silence. He asked: Could you please let me in?

[2] Again silence, this almost drove Jack mad. Then suddenly: No way! We'll wait until she awakens! Jack started banging on the barricade, but seeing that it's futile he just sat on the ground.

[5] Sapphire regained consciousness and woke up, back of her head aching terribly. She rubbed it and felt that she has a big bruise. Luckily she had enough strenght to get out of the bed and leave a small chamber. Entering the room with craftsmen she was quite surprised. Where am I? - she asked. Don't worry, you're safe here. There's a man talking about your brother and an enforcer, he's reall desperate to enter this building. - one of craftsmen, a muscular man in his mid-thirties responded.

[1] Enforcer! Quick, we must help my brother Jack to get inside! - Sapphire raised her shortsword and ran to the barricade. I dealt with the enforcer. We must go now! - hearing Jack's voice she calmed and sheathed her weapon. But just as she touched one of shelves put against the door, the craftsmen pushed her away! Are you out of your mind! This cold blooded murderer will kill us all if you let him in! She tried to explain, but they couldn't let her talk.

[6] Jack was furious at this point. His berserk rage acted again! He drawn the claymore and moved to other side of alley, then with his whole strenght he slammed through the barricade! He tore through all the barrels, shelves and chests of drawers as if they were made of paper!

[Jack: 4, Craftsmen: 1] Crafsmen instantly took their tools as weapons and tried to mob Jack, but starting with a whirlwind and proceeding with numerous heavy slashes he butchered them! Then he just stood there breathing heavily and dripping with blood.

[2] This have quite shocked Sapphire, but still they had something to do. Umm... Jack?

[5] Hearing sister's voice he instantly recovered from berserk. We could've dealt with it peacefully, somehow. - she shaid, crossing her arms. I know, but just... I can't clearly tell what happened... Let's go now!

[3] Siblings left the workshop massacre and followed the alley, then took a few turns further to noble district and found the hideout of Copper King, as shown on the map. It was a tall, abandoned mansion in old Isethian style, surrounded by a wall connecting to city walls. It looked rather ugly compared to surrounding mansions in new Isethian style.

[4] Sapphire and Jack split up and tried to find defense weaknesses and good entry routes They were to meet by the alley the came here later. There were some beggars sitting by mansion's main gate, but their disguise didn't fooled Sapphire, as she could spot high quality steel shortswords hanging by their belts. She could also spot several man behind it's windows and someone on the balcony. There were also few men patrolling the frontyard. The front was well guarded, but number of guards was smaller than she expected. At the same time Jack tried to find a route through the wall and found a few loose bricks. After getting sure that no one is watching him, he pushed these bricks and saw a sewer hatch on the other side in the mansion's backyard.

Siblings met back at the alley entrance and shared their observations. Sapphire started: The front is well guarded - archers and ground patrolls, but if we'll have help of Royal Guard we might push through their defenses. Then Jack said: There's a back entrance through the sewers, problem is we don't know the route leading from nearest entrance to the mansion and if it isn't trapped.

Tyr Loknar

[6] Tyr continued on his journey to New Larramsir driving his carriage along he Wolf's road. It was much faster than getting there on foot, and chance of escaping any threats met on the way was higher. Suddenly he saw someone in heavy plate armor far on the roadside, waving his hands and shouting: Stop the carriage! City guard of New Larramsir needs your help citizen! Tyr moved the reins and horses stopped, the guard jumped on top of the carraige and sat by Tyr. He had a tower shield strapped to his back and a longsword hanging at his belt. After this wagon! - the guard pointed at a wagon driving away, barely visible in the distance.

[5] Tyr moved the reins wildly and horses started running. He hit them a few times with a lash and they started running faster! The wagon was getting closer and closer. Dragged by just one horse it was slower than two-horsed carriage Tyr got from White Fell's hunter. A couple of minutes later the distance between them was small enough for a man to jump from one vechicle to another. Guard drawn his equipment.

[6] Faster! They're getting closer! - one of outlaws shouted. Grab the bow and shot the driver or their horses! - coachman of the wagon thrown a shortbow to his companion. The man aimed at Tyr and shot!

[5] The arrow flying right at Loknar's chest was blocked by guard's shield! The carriage and wagon were just side by sdie to each other. The guard got up and jumped at the wagon, landing perfectly on it!

[Guard: 6, Bowman: 6] Then the guard charged at the bow wielding outlaw and they fell of the wagon, tumbling on the ground behind Tyr and another outlaw.

[6] Second bandit slammed side of his wagon at Tyr's carriage! Several planks broke in the wagon and cracks startled the horse!

[3] Tyr's wagon was alright and his horses weren't as scared as wagon's coachman's were!

[5] Then Tyr slammed the carriage back at the wagon and it fell on it's side! Oh shit! The outlaw fell out and a few crates from the wagon fell on him, pinning him to the ground! Tyr stopped the carriage and went off of it and freed the wagon's horse.

[2] Still scared, the animal tried to kick Tyr but he just barely dodged! Then the horse ran away to the forest!

[4] Tyr watched as the coachman criminal tried to lift crates that fallen on him. The man haven't had enough strenght to lif it up and free himself. After a while the guard came back, dragging unconscious bowman behind. Excellent job citizen! With your aid we restored a big load of silver stolen from attacked caravan! This have quite surprised Tyr. Only one guard chasing the stolen load? But just before the guard could reply, more of them drove from the way that Tyr and wagon appeared on their horses. The caravan was attacked weeks before. We were able to trace these outlaws and attacked it with one squad, others setting up an ambush in these forests. And well... we screwed up in both places. We cut through most of their group, but these two managed to escape from the hideout and the ambush wasn't prepared on time! Thank's to you we got them! Tyr laughed and said: Good to know that we can alway count on city guards!

[5] Yeah... That looked really bad for us. You deserve a reward. - one of guards went off his horse and opened crate that was lying on the outlaw, showing silver ingots. You can take a few slabs. I'm sure that Mercantile Triangle won't mind it. Tyr took six slabs and thanked the guards. So where are you heading if we may ask? And what's your name? One of guards inquired. Lor Taynkr. I'm going to visit a relative of mine in New Larramsir.

[2] Well, good luck then. We can't offer you an escort as someone has to guard that silver until another wagon comes to take it. Farewell! Tyr bid goodbye and drove further to New Larramsir. By the evening he reached city gates. A curious city it was, looking more like a Larramsirian colony than capital of one of Iseth's province. All the buildings in different flavors of Larramsirian style.

[4] Tyr asked one of guards about a way to tavern and they pointed him to "A Cut Florin", just by the city gates. Tyr paid 50 Florins for leaving his horses in stables and got a quarterly receipt, so his carriage can stay there for whole quarter. Then in the tavern he got a good meal and a room for 15 Florins, a good price in a city like this one.

Euzaroch

[2] Lying in the bed in Lyira's house, Euzaroch was figthing for his life after alchemy went wrong. His state was stable, but it could go worse any moment.

[3] Good thing that Lyira reminded herself how to treat his wounds!

[3] Due to received treatment Euzaroch started slowly recvovering. Kallun was sitting by him and watching as he shakes. Euzaroch dreamt about something.

[6] He found himself in a forest during a nightly thunderstorm. There was a puddle of water nearby, he looked at his reflection and saw a horrible face with whole skin torn and muscles slightly burnt. He was all dripping in blood. Euzaroch felt that he has something in his pocket, it was a vial of firewater. He wandered the forest aimlessly, lightnings breaking darkness for short moments, revealing him a way.

[1] Euzaroch hear strange noises all around. An inhuman laughter mixed with noises of a moose, a knock of hooves. Then blue eyes started popping up in the darkness all around! Euzaroch tripped on a stone and fallen on something. A thunder lit up the forest, showing nothing in place where the eyes were and on what Euzaroch landed - it was a figure of Zyugewolg made out of sticks and vines!

[4] He jumped back from it. The eyes appeared back as soon as the darkness hit again! Euzaroch grabbed the vial and thrown it at the stick-vine figure in front of him. The fires started instantly, lighting surrounding area and fending off the eyes. Suddenly a horrifying screech - the wood from sticks turned into charred bones by the fire and an immense glow filled the whole forest!

[1] Why doust thou call me mortal!? - the figure turned into Zyugewolg himself, a humanoid-moose skeletal abomination! The pagan dark god!

[4] Euzaroch gathered all his courage and said: I'm just a mere servant calling his master in times of darkness.

[1] The Zyugewolg started laughing with his terrifying, inhuman laughter. Thou art nothing but a cannonfodder! Rot alive, away from mine gaze! Euzaroch's body started disassembling and painfully rotting bit by a bit.


[4] Suddenly Euzaroch awakens in Lyira's cottage and before anyone says anything, he runs out to the forest lake, followed by sorcerer and healer. and takes a look at his reflection. Just as in the nightmare, his face torn of flesh and clothing dripping with blood. He ran to Kallun's laboratory and sees it completely destroyed. It's a miracle you sruvived brother! You must rest... a lot. Let's go back to Lyira's cottage. Euzaroch followed them back to village and sat on a bed in Lyira's house, but he couldn't fall asleep.

Julia DragonBlood

Julia awoke in Black Rock's tavern and after preparations and breakfast she went out to join with rest of the caravan. They quickly departed after thanking border guards for escorting them to the garrison.

[1] Just two hours after leaving the garrison, the caravan was attacked by a group of well armed bandits, about eight of them!

[Julia: 4, Caravan: 4, Thugs: 5] Carriages stopped and Julia jumped down off one drawing her halberd. Other members of the caravan joined her with their daggers and short swords. Thugs in scale armors and with longswords approached the caravan and charged! Merchants mobbed bandits avoiding their attacks, though they didn't managed to deal too much damage. Julia acted defensively parrying all attacks and waiting for a good moment to strike.

[Julia: 6, Caravan: 2, Thugs: 5] Julia parried two more attacks and quickly drawn her iron hatchet, then thrown it at bandit leader but he jumped away and it hit a tree! Mob strategy wasn't working too good and several merchants were wounded.

[Julia: 2, Caravan: 1, Thugs: 2] Julia and thugs were fighting on par while all the merchants escaped to the carriages! They were ready to surrender!

[Julia: 6, Caravan: 1, Thugs: 1] Julia entered a martial trance and with numerous slashes and stabs she mowed down through almost all of the bandits while three surviving outlaws were robbing the caravan!

[Julia: 3, Caravan: 4, Thugs: 2] Seeing that merchants are in trouble Julia charged at bandits! This gave caravan members more courage and they grabbed their daggers and shortswords again, lethally wounding thugs!

[1] The caravan was too shocked to move further and you all backtracked to Black Rock garrison for rest of the day!

[6] While on the spot, Julia asked about any jobs that she could do in the garrison for the day, but there was nothing more besides sweeping floor in the tavern and that wasn't a job for her.

[4] She spent rest of the day in tavern with caravan members.

GM Notes

I'm considering removing conspirator mode and moving it's players to adventure (focusing mostly on this mode, and renaming the RTD). Conspiracy players weren't really active anyway except for Cahillguy. What's your opinion?
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: S34N1C on December 02, 2016, 08:41:27 am
Tyr inquires as to where he might find a place to sleep for the night, as well as where he might find the person he's delivering this package to. If, when he has found the information, the day is over, he will sleep for the night. The next day/or if there is still time in the day, he will seek out his client.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: TankKit on December 02, 2016, 10:11:25 am
((Well, if the conspiracy members aren't active, then change the RTD I guess? Although, you would probabaly have to add more adventure slots if you did. And have something of the old name still in, otherwise people might get confused and not realise what RTD this is. That's my personal opinion though, and you decide what goes.))

As they plan what to do, Sapphire also feels a bit worried about Jack. He's never actually, fully lost control like that before... Looks like she might have to continue her staying calm lessons after all! They plan what to do carefully, probabaly involving using Jack as the main distraction while Sapphire assisnates a few people. Maybe even some scare tactics involved. After all, Sapphire did enjoy scaring bad people...
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Mallos on December 03, 2016, 12:07:50 pm
I must have done something to offend Zyugewolg.. Inform Kallun of this and look for ways to repent.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on December 09, 2016, 02:28:43 pm
5th Fourth Quarter 998

Sapphire and Jack

Let's think about a plan Jack! - Sapphire said lively. Her brother replied: I think that we should wait for Royal Guards to come. We'll have much bigger chance to get Copper King with them. Looking back at the old mansion, then at the alleys leading to great market she said: Let's go and find out where they are.

[1] Then suddenly siblings heard footsteps coming from the alleys, they heard someone talking on the way. Quickly hiding out of their vision in a small alcove siblings listened to their conversation. ... And what about the Royal Guards? - a tall, stocky hooded man asked his skinny and shorter companion. They're still busy trying to calm things down in the great market. The situation won't change until King acts himself or sends a regular militia to aid them... Sapphire and Jack couldn't hear more as the thugs have went away.

Great, guess we'll have to rampage through the manor on our own. What's the plan? - clearly vexed with royal guards screwing evrything up Jack asked his sister. Let me think... - she thought for a while, then told Jack about possibilities: Attacking through main gate would be extremely risky, but with enough luck we might get through. We could use back entrance through sewers and sneak inside the mansion. It's less risky and gives us an element of surprise. Jack hesitated for a while.

[6] Let's get there through sewers. Once we're in, we'll sneak inside the mansion. Then I'll rampage through it, distracting guards. At the same time you'll sneak to Copper King's hideout and kill him. Shall we go? After some consideration Sapphire agreed and they got to a nearest sewer hatch, then climbed down the ladder.

[2] It was completely dark and the stench of feces was almost choking. Jack wanted to light up a torch, but Sapphire warned him that sewers tend to be filled with flammable gases. Roaming around blindly in sewage and passing by squealing rats they tried to find their way around this underground maze. Luckily they still could tell where the exit hatch is. Eventually they reached an embranchment and had to decide which way to go.

[5] It was a hard decision, but Sapphire's intuition proved itself to be a great asset. She led Jack right to a hatch, and climbing up a ladder they entered backyard of the old mansion!

[4] Siblings instantly looked around to check if nobody saw them, then through an open window they jumped into a small storage room inside the mansion. It's time to split up. I'll go first. - Jack said, then ran at full speed towards the doors.

[2] And hit a servant opening it! They both tumbled together along the hall, making a lot of noise!

[1] After a while Sapphire heard footsteps coming from all around. Guards were alarmed and wanted to check what's going on.

[2] Using this opportunity she tried to sneak away from the little cellar, but all the ways were blocked by guards. Luckily nobody spotted her yet.

[6] Jack got up from the ground and caught the servant by hand, then ran outside the mansion dragging him behind. All the guards chased them, and when there was nobody on her way, Sapphire sneaked out of storage and entered the mansion proper.

[5] She thought about a place where Copper King could hide. First she checked obvious ones like toilet and bedroom, but she couldn't find him there. Then she tried other places, like dining or living room. While the house looked like a complete ruin from the outside, inside it was just as great if not better than any noble manor in Wickbreach. Years of amassing wealth and you can live in a palace. - she thought. Then as she fumbled through the manor's hallways, she wondered what Copper King's day must look like, and how her day could look like if she got that reward for his head. From stuff like managing a business or contraband, to entertainment. Then a sudden idea - Copper King could be for example gambling somewhere right now. Heck, he could even have his own casino. And where she haven't checked yet? Basement!

[3] Sapphire turned back and quickly crept down a staircase. Cautiously moving closer to the open doors of porch opening the basement, she suddenly heard: Hah! Lucky strike!. She leaned her head a little through the doorframe and saw three man sitting by a table, throwing Qrallan Dice. The man that just luckily striked was an old man with grayish hair, wearing the most exquisite clothing Sapphire ever seen - it was the Copper King, just a bit older than on the wanted poster. Another one was probably one of Wickbreach's lesser nobles. Curiously the third player really looked like Anrelles Mathius - advisor of the king Matigor I. There were was a pouch with gems lying on the table, and Copper King just grabbed it. You won't have so much luck next time. Same place at the same time, see you next Quarter. - Anrelles said angrily and left the table, moving towards the porch.

[3] Sapphire quickly hidden in a shadow and the man passed by without noticing her.

And about you... - Copper King said drawing a stiletto. The deal was - you win the game, your debt is paid off. You lose, you die. The noble got on his knees and started begging for his life.

[Sapphire: 4 + 1, Copper King: 5 - 1, Noble: 5] Just as Copper King was about to stab the noble, Sapphire charged out of the porch with a surprise attack! The old puppet master dodged her slash, but the noble seeing a chance to survive grabbed his legs and Copper King almost lost balance!

[Sapphire: 4, Copper King: 1, Noble: 4] The noble still continued dragging the Copper King by legs, which resulted in him completely losing balance and falling on the basement floor face-first. Sapphire proceeded with a fast and powerful slash, cutting his head off! Blood splattered around as the head rolled on the floor and stopped by Sapphire's shoe. She turned the man's body on it's back and got a shirt off of it, then used it as a sack to take Copper King's head. The noble was shocked and just stared at Copper King's headless corpse.

[4] Ummm.... Sir, are you alright? - she asked, shaking the man by his arm. Yeah... yeah.... everything's fine... - he replied, still shocked by what just happened. I think we should go now... - she helped the noble get up and they moved towards the stairs. Then wandering through still empty hallways they got to the warehouse through which siblings entered the manor. We should wait here for my brother, Jack. If things get bad, then we'll run.

Back when Sapphire was searching for Copper King in his manor, Jack ran to the entry garden dragging the man with himself. Then as guards surrounded him, he thrown him on the ground and drawn his claymore, ready for battle.

[Jack: 5, Guards: 6, Archers: 2] He waited for a first move of his adversaries. He knew it would be a tough battle, as he was alone against ten men on the ground and two archers on a balcony. Archers readied their bows and aimed at Jack. Thanks to his good observation skills, he spotted that and when a guard charged, he kneeled and pushed him into the flying arrows! They easily penetrated through his light leather armor!

[Jack: 6, Guards: 6, Archers: 4] Another quick shots from archers. Jack spotted them as well and dodged in time, falling at guards behind him! They tumbled down towards the entrance! Suddenly the gates opened and a squad of royal guards appeared!

[Jack: 3, Guards: 1, Archers: 6, Royal Guards: 6] Jack quickly recovered and got up, then with aid of royal guards proceeded with slashing through Copper King's guards. They mercilessly slain all the thugs. One of archers tried to escape, knowing what would come, but second one caught him and tried to force him to shoot at Jack. Shaking wildly they fell of the balcony and both died!

With the squad Jack rushed inside the manor to find Sapphire and Copper King. They found Sapphire waiting in a small warehouse with a noble she saved. Soon after they left the old mansion secured by royal guards. They were led by one of officers to the palace, King Matigor I wanted to reward them himself!

Tyr Loknar

Tyr woke up in room he rented in "A cut Florin". He left his bed and got all his things, then after breakfast and some preparations he decided to take that package and deliver it to so called Ivette Jeannis, an alchemist in New Larramsir's great market. He left the tavern and set off to the streets.

[6] On the way to great market Tyr saw a woman leaving her house. It was a short, attractive woman in early thirties, wearing an exquisite robe. She left the house and moved towards the great market without noticing Tyr. He approached her and caught her arm. She jumped away, scared. She was just about to get her dagger, but then Tyr asked: Good day madam, could you tell me where I may find Ivette Jeannis? She stopped her hand at the hilt of dagger and replied: I am Ivette Jeannis. What do you want? Tyr took the parcel out of his bag and showed it to her saying: I've got a package addressed to you, from an alchemist known as Llathandril.

[4] She smiled, Tyr noticed a gleam in her eyes when she was looking at he parcel. Excellent! These reagents will be of great use for me! But let's not talk about it on the streets. We should go to my house! Loknar hidden the package in his bag and followed Ivette to her house. The ground floor seemed like a house of a rich merchant. She told Tyr to go upstairs, where her laboratory was. He entered a room with many shelves, filled to the brim with different ingredients and reagents. There were mortars, calcinators and other alchemical apparatus on a few tables. Tyr left the package on a table, after a while Ivette entered the room with a small sack. Eight square cut sapphires. Thanks for delivery, should you ever go from New Laramsir to Anxrean border, visit me. I may have something for Llathandril. Tyr took the sack. Thanks. Out of curiosity, since these reagents are highly explosive in contact with air, how are you going to take them out of the parcel? Ivette was surprised by the question, and after a while of consideration she said: It's simple. I'll spray around a gas that would make nullify chance of explosion while still keeping

[1] Tyr bid goodbye and left house of the alchemist, holding sack with sapphires in his hand and smiling. Suddenly someone bumped at him and he fell on the ground! A cloaked figure took the sack and started running away! A Thief! Guards! Guards! - he shouted.

[Tyr: 3, Thief: 6] Tyr instantly got up from the cobblestone and started chasing the thief. He almost lost him, but he stumbled at a city guard running to aid Loknar, and they both tumbled forward!

[Tyr: 5, Thief: 1, Guard: 6] Tyr easily caught up with tumbling thief and the guard. He quickly drawn his dagger and when tumbling men have hit a city wall, he swiftly charged and slit burglar's throat! The guard was having problems with standing, his leg aching terribly. Tyr got his sack and checked it's contents - all sapphires were on place. Then he helped the guard get up.

[5] More guards approached and saw Tyr helping the wounded man. One of them was the same man that he spoke with during the carriage chase. Looks like you can't stay out of trouble. - he said. Troubles stick to me for some reason. Luckily I have my wits, skills and some luck to get out of them. - Tyr quickly replied. Say, aren't you looking for a job? City guards or mercenaries may need someone like you. Loknar thought for a while, then said: Not my cup of tea, but I'll consider it.

[1] After a while guards took their wounded comrade to barracks. It wasn't late but Tyr wanted to relax a bit and went back to "A cut Florin". On the way he heard people rumoring about huge load of silver that guards managed to secure with help of a carriage driver. He noticed someone following him - two huge thugs entered the tavern with him, but waited by the entrance while Tyr approached the tavern keeper. Hey, aren't you the carriage driver that helped city guards? - a bald, tall man asked with a raspy voice.

[6] The brutes that were following Tyr now moved towards him, one raising a chair and another breaking a bottle and going with a broken bottleneck. People inside - the tavern keeper, merchants and caravan guards just stared at them, and suddenly in a huge wave everyone left their places and rushed into battle. A tavern brawl!

[Tyr: 5, Brutes: 1, Tavern Keeper: 6, Larramsirian caravan: 3, Erdhen caravan: 4, Wickbreach caravan: 5] Seeing what's going on Tyr jumped to the other side of the counter and took a random key, then ran upstairs like hell and found the right room. He doors and got inside. Then he left the building through window, then stopped by the entrance and watched battle. The brutes got mobbed by all the caravans and after a rough beating they were thrown outside, then caravans started in-fighting, with caravan coming from Wickbreach kicking butts of other caravans. Fists swung, tankards and bottles flied. Tavern Keeper got knocked out with a flying bottle. After a good while there were only two caravans left in action - Erdhen and Wickbreach.

[2] Two guards appeared, drawn by noises of tavern brawl. Shit, another one in "A cut Florin"... - a guard said to his companion. So... who goes first? They started playing Rock Paper Scissors, but they couldn't settle it.

[1] You over there! - guard shouted to Tyr watching the brawl. Get inside and try to calm the situation, we'll be backing you up from here!

[2] Tyr hesitatingly entered the tavern and immdeiately had to dodge a punch! He jumped into the middle of the room.

[3] After a few more narrow escapes he shouted: Stop! Guards are coming, they'll put a mercantile fine on your wares if they see you fighting! - Tyr had to make up something so that brawlers would stop.

[5] And it worked just excellently! Caravans stopped fighting and helped tidy the place up. They even woke the tavern keeper up! Tyr left the building and got thanks from guards. He pointed at unconscious thugs that were following him, saying that they started the brawl. Guards took care of them.

After this all the tavern looked like a hurricane went through it. For helping stop the fight Tyr got a free room in the tavern for this quarter. He spent rest of the day helping tidy the place and resting. He started getting some small fame in the city for helping guards all the time.

Euzaroch

Euzaroch left the healer's house with Kallun, supplied with soothing balms. They got back into the forest, to a meadow close to sorcerer's laboratory and set up a campfire. They sat on logs cut off nearby trees by lumberjacks a few days ago. When I was unconscious, I had a disturbing dream... - Euzaroch started. - It was long after dusk, darkness all around. I was in a forest, surrounded by ominous eyes staring at me. There was a stick and vine figure of Zyugewolg. I found a vial of firewater and thrown it at the figure, which summoned the dark god. He called me a cannonfodder and made me rot to death.

[3] Kallun thought for a while, then said: Disturbing indeed. You think it's a sign that Zyugewolg is after you? With what was left of his face, Euzaroch made a sad expression and said: I'm not sure, but this might be why that accident happened. Any ideas how to prevent further such accidents or how to gain divine favor? Kallun looked grim. There is one way, but it's extremely dangerous. You must go through Trials of Zyugewolg. It takes three nights on your own in forest. At the first night you make a figure of Zyugewolg and protect it. At second night you must find a wolf and kill it with your bare hands and take his fang. And for the third night, you have hunt a moose and deal a killing strike with wolf's fang, take it's liver and then burn the figure and fry the liver on fire. After that eat it to pass Trials and gain Zyugewolg's favor.

After a while of consideration, Euzaroch replied: If it'd help, then I'll do it, starting tomorrow. Let's rest and prepare now. Together they went back to sorcerer's house, to prepare for next night.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: TankKit on December 09, 2016, 02:47:11 pm
They accept the reward, then have a nice long rest, thinking about what they could use her money for. If they're ambushed kill the guy who attacked them. Also hope that they get to keep the armour.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Mallos on December 09, 2016, 06:20:26 pm
Begin redeeming myself as I was told
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: S34N1C on December 09, 2016, 09:44:47 pm
((Holy shit that escalated quickly))

Continue staying in the tavern for the time being. Inquire what kind if jobs I might do for the guards if I took the offer, and what the rewards might be. Do general odd jobs around town, kick ass, take names and the like
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Dark One on December 14, 2016, 11:55:56 am
6th Fourth Quarter 998

Sapphire and Jack

As the dawn came Sapphire and Jack led by one of Royal Guard's officers approached Castle Wickbreach guided by light of their torches. Matigor I - the king himself called them for an audience to reward their efforts in fighting banditry in person. They reached the gate and it was promptly opened for them.

[1] Just at the outer courtyard they were stopped by soldiers! Halt! - they shouted, raising their halberds. After a while Anrelles Mathius, the king's advisor appeared. What brings you to the palace mercenaries? - he asked inquiringly. The messenger that led siblings replied: They were called for a private audience by King himself. Let us pass.

[4] Alright then, but make sure that they won't cause any troubles here. - he said to te messenger, then dismissed soldiers to their posts. Sapphire, Jack and the officer continued on inside the palace, where they met chamberlain. King wanted to see only mercenaries! - he said with a snobbish tone and took siblings to a side hallway, shutting doors tight behind them. When you enter the chamber, make sure that your etiquete is better than that of a dirty peasant!

[5] Siblings entered the private chamber of King Matigor I - a tall and muscular man in late thirties, wearing a noble coat and eqxuisite clothing. He waited for them with two huge sacks lying on a nearby table. Greetings my lord. I am Sapphire and this is my brother Jack. - the king eyed them for a moment then spoke. - So you are the two that hit the Copper King? You really deserve a reward! - he pointed at sacks lyings at the table. Twenty thousands of Florins for each of you. It's hard to admit that two unknown mercenaries did the job that numerous of my highly trained men were unable to do for many year. Take my thanks and these sacks, as a reward for your efforts. - King handed siblings Florins, then added: We could use your help with other tasks as well. Take a rest in palace's guest rooms, and we'll discuss the matter later. Then the king called chamberlain, who led Sapphire and Jack to their rooms. It was the first time that they had a chance to rest at king's palace.

[4] After leaving their stuff in rooms and closing them, siblings went to inner courtyard's garden and sat on a bench, watching water pouring out of fountain. What you're going to do with your reward, Jack? - Sapphire asked, after some consideration her brother replied: I'll buy more equipment needed to enact my revenge... - Jack said with some sadness in his voice. And you? - he then asked his sister, to what she said: I'm... not sure yet. Next part of the day they spent resting and relaxing in their royal suites and palace gardens.

Tyr Loknar

[4] Tyr woke up in his room, got his stuff from a chest and went down to the inn. He ordered a meal and said that he wanted to rent the room for some time, then asked how much he'd have to pay. The tavern keeper was so grateful for his help yesterday that he granted it to him for free. After he was done, Tyr left for to the stables to look how his horses are being kept. They were in good condition and rested well. Next he went to the city guard's barracks. Again he met that guard, who turned out to be New Larramsir's captain of the guard. Greetings. Any vacancies in the city watch? - Tyr asked.

[5] Good to see you again Lor. Yes, there are a few vacancies. We are in need of jailors, executioners and watchmen. - he replied. Can you tell me more about these jobs? What's the salary for each of them? - Tyr inquired, to check which option would bemost profitable. Sure. Jailors keep order and take care of prisoners, giving them scraps of food, interrogating them or moving from jail to jail. They're paid equally one hundred Florins a week. Risks in this job are low, and sow is salary lowest. Now executioners. You may already know what's their duty. They're not the most popular around in almost any town, but the salary is about three hundred Florins for an execution and two hundred for torturing. And the watchmen - a guard you can usually meet at city streets. They're paid four hundred Florins a week. Tyr thanked the guard and said that he'd consider these offers.

[2] Then Tyr asked around merchants and craftsmen for any jobs, and there wasn't anything satisfactory for him. Sweeping floors for five Florins or hauling crates for twenty weren't the thing that he looked for.

[2] Next he visited Ivette Jeannis at her alchemical stand by the great market. The package for Llathandril wasn't ready yet, and won't be until the next quarter comes.

[1] Roaming aimlessly around the market a thug attempted to mug Tyr!

[Tyr: 6, Thug: 2] Oh shit! It's that dude that helps guards all the time! - the thug shouted and started running away!

[Tyr: 3, Thug: 4] He was a bit quicker and moved more swiftly in crowded areas than Tyr, but he still got him on his back.

[Tyr: 5, Thug: 2] Then Tyr stopped for a while and grabbed a loose cobble from the market's cobblestone. He thrown it right at the bandit and it hit him in the head, knocking him unconscious!

[5] He checked his pockets and found a few jeweled rings! Three with sapphires, two with ruby and one with a diamond! Tyr quickly hidden them in his pockets then called guards. An armored officer arrived shortly and took the unconscious bandit to city dungeon.

[1] Tyr was about to head for the tavern, but then a huge muscular brute arrived and asked: Hey, you're the one that helped guards with silver? Best regards from Roderick! and lunged at Tyr!

[Tyr: 2, Thug: 4] He slammed at Tyr and pushed him, knocking him down at the cobllestone!

[Tyr: 2, Thug: 4] Ungh! - the brute kicked Tyr at stomach and he yelled in pain!

[Tyr: 1, Thug: 2, Guards: 4] When brute was just about to start beating Tyr with his fists, two nearby guards arrived! He tried to fend them off, but received a shield bash at chest and a light strike at head with mace.

[Tyr: 2, Thug: 4, Guards: 3] Tyr slowly recovered after the kick and took his dagger. At the same the bandit made a strong punch, but guards blocked it. It had enough force to slightly dent the shield!

[Tyr: 4, Thug: 6, Guards: 3] Tyr finally got up from the ground and charged at the thug, stabbing wildly with his dagger! The man wasn't moved by stabs at all, his pain resistance was incredible! Guards managed to land another shield bash.

[Tyr: 1, Thug: 2, Guards: 5] Brute swung his hand and pushed Tyr back at the cobble, his own dagger stabbing through his hand! Guards managed to knock the man out with another mace to the head.

[3] Tyr got up again and took the dagger out of his hand. Guards helped him to patch up the wound. Next he searched through the body and found a scrap of paper with - Lor Tayknr, small man, easily missed. Messed with my silver business, bring his head to me. Roderick Mallair. - written on it.

[3] Next Tyr went back to the tavern to rest.

Euzaroch

[2] There was not much Euzaroch could take with himself for trials of Zyugewolg. He left all his possessions in Kallun's house and took only an old and torn robe the sorcerer had. The night came and it was time to begin trials of Zyugewolg!

[4] Euzaroch quickly started building up a figure of the dark god from sticks and vines growing all around. Starting with legs, then torso and head and proceeding with joining them up using vines, he made a really good looking figure! He placed it on a small meadow lit by moonlight.

[2] Next step was to defend the figure from any threats. What could possibly go wrong? Baying of wolves of noises of boars could be heard relatively close!

[4] Luckily none of them approached Euzaroch and figure he had to protect. He was up for the whole night, standing right besides the figure and warming himself up by a campfire.

[2] Suddenly a boar ran from deeper parts of forest and stopped right in front of the Zyugewolg's figure!

[3] It stared at it with curiosity in it's eyes, the oinked two times and ran back to the forst.

[4] The night finally came over and Euzaroch could finally rest, Kallun approached to defend the figure as it was a duty of sorcerer that prepared person starting trials.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: TankKit on December 14, 2016, 02:15:03 pm
"I... think it's time we continue your counselling sessions!" "Oh no, not this again..."
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: S34N1C on December 14, 2016, 03:52:31 pm
See if I can find a priest/wizard/alchemist that can heal my hand. See if there are any other jobs that I can do for the town guard. If there are none, lets try the jailor gig.
Title: Re: Conspiracy RTD [Con: 3/3] [Adv: 4/4] Session 1
Post by: Mallos on December 14, 2016, 05:26:48 pm
Prepare to commence ritualistic wolf-strangling, and do so.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [4/8]
Post by: Dark One on December 20, 2016, 03:31:18 pm
GM Notes

Conspirator Mode Cancelled

I sent PM's to players of conspirator mode and two of them decided to drop out. Got no response from Cahillguy, but it's been a while since he's been unactive. Due to the above, the conspirator mode is cancelled and much more focus would be placed on Adventure mode. Player limit increased to 8.

Important changes: Provinces of Iseth changed to only Erdhen, Wickbreach, Blackwarth and Scorchfield, maps will be updated soon. Entirety of Tenath is now available to explore.

Possible changes: Since now Adventure mode isn't timely restricted by Conspirator mode, turns can take much less time and players might be able to get more control on actions of their characters. One day in RTD could take 4 turns of daytime and 4 turns of nighttime, less content in each turn would allow for quicker updates.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [4/8]
Post by: S34N1C on December 20, 2016, 03:42:34 pm
Whatever works for you. I'm good either way.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [4/8]
Post by: Mallos on December 20, 2016, 06:39:28 pm
Whatever works for you. I'm good either way.

This.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [4/8]
Post by: spazyak on December 20, 2016, 08:51:18 pm
Spoiler: character sheet (click to show/hide)
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Dark One on December 21, 2016, 12:25:13 pm
7th Fourth quarter 998

Sapphire and Jack

Next day after breakfast in guest dining chamber, Sapphire and Jack went to the garden at palace's inner square. It was a sunny, hot day. Cold breeze blown through the garden, cooling anyone seeking shelter from the heat. With whisper of leaves and songs of birds, this place was a real oasis of peace within Wickbreach. Siblings sat on a bench. I... think it's time we continue your counselling sessions! - Sapphire surprised her brother. Oh no, not this again... - Jack complained, though he knew that there's nothing he can do stop his sister.

[2] So, we'll begin with... uhm... - she started, but couldn't find words this time. She looked around the garden, and got an idea that could yet save their session. Look at the beauty of this garden! Trying to calm down and relax in this place is extremely easy. Now whenever you're angry, imagine yourself this garden, and it surely will help you!

[1] Yeah, right... Listen Sapphire, I don't need any counselling sessions. They're only getting on my nerves! - Jack replied angrily. Sapphire saddened instantly, seeing that her efforts only brought more trouble. But you must control your anger, otherwise you'd lose control like in that workshop! - she still tried to make Jack see the point of their sessions though.

[2] Maybe you're right, but I certainly don't feel like having such a session today. I'm curious what king can offer us, and I'm thinking about it all the time. - knowing Jack, Sapphire treated this as apologies. She was interested in the offer too. Yes... - she said, giving in to her thoughts.

[4] Suddenly someone enters the garden and breaks out siblings from their thoughts. May I join you? - a tall, black cloaked man with bright brown hair asked. His cloak had a clasp in shape of a lizard. Of course sir. My name is Sapphire, and this is my brother Jack. - as always, Sapphire started all the talking. Excellent! Whenever I visit the palace, I try to spend a while in this garden. - the man said. I'm Luccius Rotharo, ambassador of Gretanar Empire. A pity I don't have such a beautiful garden back in my court at Gretanar. - after a while he revealed his identity. Ah, you sir must've travelled a really long way to get here. I thought that Iseth is at war with Gretanar Empire, what's the reason to visit Kig Matigor I then? - Sapphire asked inquiringly.

[1] The man frowned. My visit is a matter of Emperor Nygalair and King Matigor. But I can say you that important changes are abound, changes that will weaken Iseth for several Quarters. - Luccius said. Can you tell us anything more? - Sapphire continued asking. Luccius sighed, and then replied: I know that you're not spies, so I probably can tell you. First things first, you probably already know about newly elected lords of Iseth's provinces - Guy Cahill, Gaspare Pavoni and Triptolemeus. They were thrown out of their courts and they completely lost power over their respective provinces. Reasons for it, I can't tell you. Be sure to listen to town criers in following days. Now, the point is, that imperial army is gathering by western border of Iseth. First they'd deal with barbaric tribes on their way, then break through borderline garrisons and keeps. They won't stop until they'll reach Inner Sea.

Before Sapphire could reply, the chamberlain appeared and called them for a private audience. But just before they reached royal chamber, a Larramsirian ambassador entered it with unexpected visit. They closed doors and siblings had to wait. Chamberlain told them to go to their quarters, as Larramsirian ambassador's always stay for really long, showing trade agreements.

Tyr Loknar

Tyr woke up in tavern room and looked at his hand. The wound pained badly, but wasn't infected. Dagger went right through flesh, just in between bones. He knew that he should find someone to tend to it so he won't have too big troubles. Tyr took his stuff and went down for a breakfast. The innkeeper gave him some bread, sausage, eggs and vegetables on a small platter. While eating, Tyr listened to others, trying to catch anything interesting. I tell you that the army is gathering! Empire is about to strike! - said caravan guard of newly appeared Anxrean caravan. That's bullshit, they won't attack member of the Triangle! - merchant from Skraelan caravan argued. Tyr continued eating, when he heard three shady mercenaries talking by another table. The newly elected lords were closed in Darkbog. - said a cloaked figure. Why? - a muscular man with a battle axe by his side asked. No idea. - the cloaked mercenary replied. Then the third one spoke: My cousin helped to transport and close them in Darkbog. He says that they were spies working for Gretanar Empire and Larramsir. At least that's what he heard from a guard that heard bits of their interrogation. Shivers went down Tyr's spine. The dreaded Darkbog - he thought - They say it's the most horrible dungeon in whole Tenath. Tyr finished his breakfast and went to town to find someone who could treat his hand.

[1] Just as he reached doors, the mercenaries have left their table and followed Tyr outside. He tried to lose them in tighter alleys, but they still followed him until they all reached a dead end! That's the guy that Roderick spoke of! Get him! - the cloaked man shouted and drawn a composite bow. Another one drawn a longsword and shield, then waited by bowman while axeman charged!

[Tyr: 3, Axeman: 3] Tyr grabbed dagger with his not wounded hand and quickly dodged the charge!

[Tyr: 5, Axeman: 4] The axeman swung his battle axe, but Tyr swiftly jumped out and stabbed him at back, but dagger only dented the plate mail.

[Tyr: 5, Axeman: 5] Another charge, Tyr rolled away, still keeping the axeman in between him and archer.

[Tyr: 5, Axeman: 2] This time Loknar didn't waited and charged! He fooled the mercenary that he's going to strike from left and he made an overhead swing with his axe. Agh! Son of a bitch! - Tyr used this opportunity to stab through an open joint and paralyse the man's leg!

[Tyr: 3, Archer: 5] Ungh! - the mercenary with bow shot, and the arrow hit Tyr at his left arm, tearing through the flesh!

[Tyr: 1, Archer: 1, Swordsman: 3, Guards: 5] Tyr fell on the ground, blood pouring out of his arm. The arrow punctured an artery! Guards drawn by noises of battle ambushed mercenaries! The bowman was completely surprised and got a powerful slash at neck, which behead him! Swordsman tried to fight and charged, but a shield bash knocked him on the ground! Help the wounded one, I'll deal with the thug! - guard shouted to his companion.

[Guard: 6, Swordsman: 2] [Tyr treatment: 5] The guard only wanted to knock sword out of hands of the mercenary, but he stumbled on a cobble and falling with is sword put with blade downwards, he fell on the swordsman and stabbed through his chest! The second guard had bandages and some liquid in a small bottle with him. He poured it on Tyr's hand and arm, and after a while he couldn't feel them. Hope that these painkillers from Ivette work! - he said. The liquid had not only painkilling effect, but also disinfecting it! Then he applied bandages and stopped Tyr's bleeding.

[5] You had a lot of luck that we heard the battle, otherwise you'd be dead in a moment! - the guard said, helping Loknar get up. We'll take you to hospital, just don't get into any troubles there! - and so they moved on. Tyr thanked them for timely intervention.

Euzaroch

Euzaroch slept as Kallun protected the figure. He woke up by evening and prepared himself for second task - fight with a wolf. Be careful. The beast has better sight in darkness than you and is much quicker. - Kallun said calmly, as if he knew that Euzaroch won't fail. Thanks for advice.

[2] With that, Euzaroch moved on to forests. It was getting dark, but moonlight was enough to see anything. He tried to spot any wolves, either by prints of the paws or noises. He heard baying and looked to a nearby meadow - wolf! Or rather wolves, a whole pack, six of them. Damn, they'd shred me to pieces if they'll see me.

[5] Suddenly two of wolves started barking at each other! One lunget at second and bit him in neck, but the second wolf freed himself and started running towards Euzaroch! A wounded one would fell quicker. Good. - he readied himself for a battle, but the wolf just ran past him! The second one gave chase and stopped upon getting closer to Euzaroch, gnarling his teeth and growling at him!

[Euzaroch: 4, Wolf: 1] They charged at the same time! Euzaroch quickle grabbed the wolf by it's maw and forced it to close it, then he thrown the wolf on the ground! Then Euzaroch started strangling the wolf!

[Euzaroch: 5, Wolf: 2] The wolf struggled to break Euzaroch's grip, shaking violently or scratching. It was futile, Euzaroch used all his strenght and snapped it's neck! Second Trial was almost done.

[5] Then Euzaroch opened it's maw and plucked out a fang from wolf's corpse. It was easy, as the fang got loose when he thrown the wolf to the ground.

[5] Now it's time to find way back to Zyugewolg's figure. The place where he killed wolf wasn't too far away from it, and it wasn't that dark due to moonlight. Euzaroch reminded himself which path he took and came back to the figure following it. He approached Kallun, holding fang in his hand.

Excellent! You passed the second trial! Tomorrow would be the last night, after it you will gain Zyugewolg's favor. - sorcerer said with enthusiasm. Thanks for helping me. I should rest now. - Euzaroch said and lied on the ground, close to the figure that looked ominous in the mix moonlight and light from campfire.

Vrillith

It's been a week since Vril was thrown out of Ravecloft, his home village. His provisions running short, leaving him with food and water only for three days. Still he has some Florins with him, so he could buy something on the way. Following a side tract of an old trade route, he got to a crossroad. Vrillith looked at the signpost and read: Qrall - north, Gretanar - south, Skraelan - east.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: TankKit on December 21, 2016, 12:31:50 pm
Go to the private audiance
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: spazyak on December 21, 2016, 12:33:30 pm
Head to Skraelan
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: S34N1C on December 21, 2016, 12:51:33 pm
((How many times am I going to get ambushed by Roderick's thugs? I mean Jesus))

Go to the hospital. After that, see if the lady has a package for me to deliver. If not, inquire around town about jobs that might take me outside the city, like a caravan guard or something. Staying here much longer might not be good for my health
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Dark One on December 21, 2016, 01:22:38 pm
((How many times am I going to get ambushed by Roderick's thugs? I mean Jesus))

((Until you're dead, obviously. A lowly thug wouldn't be able to attack royal caravan and escape with load, and your actions helped to retrieve only one load. Despite having much more silver, Roderick is still pissed with his loss.))
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: S34N1C on December 21, 2016, 01:29:52 pm
((Figured as much.))
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Mallos on December 21, 2016, 06:38:29 pm
Prepare to commence ritualistic moose-shanking. Zyugewolg help me.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Dark One on December 29, 2016, 05:45:54 pm
8th Fourth Quarter 998

Sapphire and Jack

The Larramsirian ambassador left late at night. The stay at Wickbreach Palace was enjoyable, but Sapphire and Jack already wanted to leave and attend to their matters. At morning, just after the breakfast, the siblings were called to the private audience. The king looked completely tired after late night argument. Head on in, mercenaries. You've waited long for this audience, so I'll make it quick to let you get started on work. - he said with a tired, sleepy voice. Of course my lord, what is it? - Sapphire asked.

[5] There have been several reports that somehow lied on my advisor's desk without receiving any further attention. Six of them, actually. I'm not going to explain you everything, just the most important cases, you'll read rest for more information. The first one tells about gretanar army gathering by Anxrean border. There were rumors of new deadly weapon brought by empire and my scouts suspect highly modified Qrallan mortars. We need someone to lead a small squad to destroy them. Second report - three Blackwarth villages were recently burnt to ashes, with people sighting eerie ongoings and otherworldly beasts and lord of that province requested my help. I'm pretty sure that bandits caused all the trouble, so you'll deal with them just like with Copper King... - king yawns and gives siblings a blank stare for a while, then continues on - ... third report, a massive load of silver was stolen in New Larramsir city. Find it. - the king ended his speech. Is that all my lord? - Sapphire asked politely. Yes, that's everything. You can deal with all those cases in any order you want. Take your stay at the palace and you'll depart tomorrow. End of audience.

With that siblings left the royal chamber and went to their rooms, thinking which case should they choose.

Tyr Loknar

[4] Guardsmen took Tyr to hospital.

[4] Doctors examined his wounds and patched him up.

[1] Just as he was about to leave the hospital, he saw two shady types approaching. Shit, not this again...

[5] Lor Taynkr? - said one of them. Miss Jeannise wants to see you, and we're here to make sure that you'll get there without anyone stopping you on the way. - said the second one, and then the group went to Ivette's stand at New Larramsir's market. You don't look too good Lor. I've got a package for Llathandrill. I'd advise to set off immediately, otherwise Roderick's thugs might get in your way again. Take these Florins - it should cover trip costs. Alchemist wil give you reward. Goodbye!

[2] Tyr reached stables, two thugs following him, but it was closed for some reason!

[1] They bashed on the stable gate, and city guards appeared to check what's going on.

[3] Tyr explained that he just wants his horses, and with aid of guardsmen they opened stables. After assambling horses to his carriage, Tyr left New Larramsir.

Euzaroch

It was the last night of trials. Euzaroch woke up with the moon rising up. This is the last part. Find a moose and kill it with wolf's fang. Then fry it's liver and eat it, then burn the figure. - Kallun reminded him what to do. I'll be right back.

[5] Euzaroch left the campfire, but he thought that killing something with just fang might be tedious, so he took branches and vines, then made himself a hilt, then assembled the fang to kinda make a weapon. Then he looked around for a moose.

[5] He spotted one, drinking water from a lake. It was huge with powerful antlers - a mighty moose indeed.

[2] Euzaroch tried to sneak upon it, but the moose turned back and stared at him!

[Euzaroch: 4, Moose: 1] Then Euzaroch lunged at the moose with the dagger-like fang weapon and punctured a neck artery! The moose bled out in a few seconds!

[5] Then he opened it's belly with the fang and cut out the liver as if he used a masterwork scalpel!

[3] Euzaroch went back to the campfire, holding the liver in his bloodied hands. And fried it over the campfire. It got slightly charred, but it was edible. He ate the liver, then approached the figure and kicked it into the fire. The flames turned blue, then a bright flash came through whole forest!

[1] Petty mortal! You thought that mere trials would help you!? - an enormous humanoid moose with bloodied antlers was standing in the campfire. Master, we seek your aid... - Kallun was interrupted by Zyugewolg. Silence! You will receive aid, but only for a favor! - the dark god spoken. What is it? - Euzaroch asked. Head over to Anxrean side of these forests and find a meadow which once was a battlefield. Then retrieve the sword of Ukin Maverick! Go now, filthy peasants! I'll be waiting...

[3] Let's go. I think I know where it is. - Kallun said, and together they followed an old path, then crossed a river and found a meadow. There was a sword lying in the middle of the meadow.

[6] Got it! - Euzaroch eagerly grabbed the weapon before Kallun warned him. Several thunders stroke and skeletons of soldiers raised from death! They were still holding their equipment.

[2] THE SWORD! LEAVE IT AT ONCE, AND YOU'LL BE SPARED! - a voice shouted out of chest of skeleton in captain's armor. This was probably the Ukin. Revenants! - Kallun shouted in fear.

Vrillith

[1] Looking at the signpost, Vril decided to head back to Skraelan. After a while of backtracking, a group of bandits attacked from within trees!

[Vril: 3, Bandits: 4] Four armed men in sturdy leather armors charged at Vril! He dodged out, but still was scratched by someone's sword.

[Vril: 6, Bandits: 3] Now you've got into a big trouble! - Vril shouted, raising his rusted carving knife. By the power gathered in this ancient relic, I'll turn you all into... snails! - Vrillith looked at bandit's surprised expressions. No kidding! It's impo... - One of them shouted back, but another bandit stopped him as Vril waved the knife menacingly. Stop! I know this dagger, it's a legendary Blade of Blackwill! - second bandit said. But it's a stupid fairytale. Besides, how could that peasant come by such powerful weapon? - asked the third thug. Haven't you heard how the story ended!? Loche Blackwill left his dagger as a gift for a peasant that helped him safely find a way out of a Zyugewolg's blizzard! - fourth one explained. It's in my family for years. You'd better run! - Vril said.

[2] Prove it! Change him into snail! - first bandit said, pointing at his companion.

[1] Vrillith waved the dagger at the bandit, obviously to no avail.

[Vril: 4, Bandits: 6] Get him! - bandits charged again, but mistakenly two of them hit each other and Vril jumped back.

[Vril: 1, Bandits: 2] Trying to escape, Vril tripped over a small rock and fell on the ground! Bandits got up from the ground.

[Vril: 6, Bandits: 3] Retreat and I might spare you! My powerful knife is a truly deadly weapon! - Vril shouted. Bandits just stared at the rusted knife and started to laugh.

[Vril: 1, Bandits: 1, Unexpected roll: 6] The Blade of Blackwill will be mine again! - a humanoid moose with powerful, bloodied antlers appeared in a burst of flames. What the hell!? - bandits freaked out and tried to run, but Zyugewolg turned them into snails! Give me that weapon, now! - the dark god shouted with a mixture of moose and human like voice.

[6] Just as Vrillith was about to give him the old knife, Zyugewolg started fading away: Damn it! The Blackwill's bless! I'll be back, be assured of that! - with that the dark god disappeared.

[3] Vril quite shocked with what just happened decided to get the hell out of there and he ran further until he fell on the ground exhausted. His desperate run led him to a village - Millfilled. Villagers helped him get up and led him to village healer, who allowed him to rest without any explanations.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Mallos on December 29, 2016, 06:00:09 pm
"I claim this sword in the name of the Dark Lord Zyugewolg! It is you who should surrender, foul revenants! I will lay your souls to permanent rest through conflict! FOR THE DARK LORD!"

Lead Kallun into battle in a zealous fury. Use the sword of Ukin if it is a better weapon than my short sword.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: spazyak on December 29, 2016, 06:14:54 pm
Rest up and try to go find any caravans or groups hiring
"Hey, know caravans or traders hiring guards? Actually better yet know anyone also selling some armor?"

Vril would start mumbling to himself about needing to get with a group and put some people between him and anyone wanting the blade before looking up at the healer and speaking in a neutral if not stern voice

"Hey, healer, know anything of Blackwill and where or who that is?"
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: S34N1C on December 29, 2016, 07:06:13 pm
Tyr gladly leaves the city behind, and begins traveling to the alchemist. If he sees anyone on the road, he will hide and wait for them to pass.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Dark One on January 04, 2017, 10:57:23 am
((After a long break I'm back. The update will come tomorrow, today I'll bring characters and equipments up to date, as well as add base weapon and armor specification with their modifiers and explain how magic items work (core rules section), and reveal some sheets of already encountered enemies (glossary).

Edit: Updated character sheets and sections.))
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: TankKit on January 04, 2017, 03:37:45 pm
"Hmmm... I would say that it would be worth doing them in the order he listed. The first one seems very bad because Qrallan mortas can be deadly normally, but if they've been made better..." She shivers. "Next we get rid of the 'bandits', because I ha- because bandits destroying villages is very bad." She coughs when she cuts herself off, and seems to think for a few seconds. She feels like she knows what's causing it, but the harder she thinks the more it slips away. Unfortuante. "Finally, we should retreive the money, because money is very important. Although, if I were a queen, I think I would value keeping my people safe more than money." "If I were a king I would take control of the entire world and bring peace and harmony with war." Sapphire sighs, before muttering something about childish 2 year olds. Off to see what our team is like. If they need training, then train them.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Dark One on January 05, 2017, 11:02:27 am
9th Fourth Quarter 998

Sapphire and Jack

Siblings left the palace ready for journey, with their equipment repaired and prepared by royal weaponsmiths and armorers. They stopped just in front of the gate leading to exit of palace's frontyard. Jack asked Sapphire: So... where do we start? She thought for a while, then replied: Hmmm... I would say that it would be worth doing them in the order he listed. The first one seems very bad because Qrallan mortars can be deadly normally, but if they've been made better... - she shivers - Next we get rid of the 'bandits', because I ha- because bandits destroying villages is very bad. - Sapphire coughs when cutting herself off and seems to think for a few seconds. She has a strange feeling that she knows what's causing it, but unfortunately, the harder she thinks about it, the more it slips away.

[6] Then she says: Finally, we should retreive the money, because money is very important. Although, if I were a queen, I think I would value keeping my people safe more than money. Jack quickly adds: If I were a king I would take control of the entire world and bring peace and harmony with war. Sapphire sighed briefly and quietly muttered about warmongers with attitude of childish two year olds. Not unlike the Emperor Nygalair. - the Gretanar ambassador joined the siblings - Ready to begin your journey i presume? - he asked. What do you mean? - Jack asked inquiringly before Sapphire spoke. The Gretanar Empire does just that - makes war, to bring peace. The old triangle is falling apart, Larramsir backstabs Iseth, Gretanar wants everything for itself. Soon we will also reach islands of Ar'kah and Yr'kat, Larramsirian sailors already started building their colonies. It won't take long until Larramsir would fall too. Whole Tenath will be united under one banner, with one currency and powerful army. - he stops for a while, then says - You two work for King Matigor, but I advise you to switch sides when mortars reach Wickbreach. Good day to you. - guardsmen opened gates and ambassador left. Siblings decided to leave a little while later.

[4] I really must thank you for last counselling session. It wasn't too successful, but I realized that if I didn't control myself, I'll smash his face and throw him against the palace gates! - Jack begins calmly, but ends with angry tone. Sapphire smiled, looks like she helped him learn to control rage after all. Glad to help you! What do you think about what the ambassador said? - she asked. I don't know... - Jack started - ... but when the ruler changes, I don't want to be thrown to a dungeon. - and ended after a while. I guess you're right, but still, we have a mission to do. And if we succeed, mortars might never reach Wickbreach at all!

[5] The chamberlain appeared just when siblings were about to leave. I'm glad that I caught up to you in time. To speed up your travels, King decided to gift you with two horses of pure Isethian blood! Head on to the stables just besides the palace. Also, don't forget to reach Mercenaries guildhall and bring them this letter. - then the man went back to palace. Following directions given to them by chamberlain they quickly found stables and took their horses, with medium load of horse food for the journey. Then they set off to the guildhall and left their horses by the entrance, then entered the building.

[4] Good to see you back, rookies! - Aze quickly greeted siblings. I heard that you fullfilled your first contract in a grand fashion! King himself called you for an audience! I'll take the city guard contract from you and give you the reward of 240 Florins. You probably deserve an advancement too. - Sapphire took the sack with coins, which they'll split in half for themselves. We thank you kindly sir! Take our contracts, and a letter from King. - she said kindly. A letter from king? Interesting... give me a minute to read it. - he opened the letter and started reading quietly. Alright, the letter gives the guild direct orders about you two. Due to King's request, I'm promoting you to rank of Agents. Do you want to know what duties lie on  you now? - he asked. Sure. - Jack replied shortly. So, with the rank of Agents you are freed from paying Quarterly ransom and may request guild's help at your will, as long as you can't deal with your mission on your own. You can't take mercenary contracts and must focus on reports given by King, his advisor, generals or higher ranked agents. Guildhalls in every city are obliged to help you no matter expenses, your rewards are payed by Royal Treasury. That's all. - Aze explained all duties and what's coming with their advancement. Once again, we thank you kind sir. I'm sure that we might need help of the guild one day. We must go now, we have assignments to do. - Sapphire said. I'll spread the word to guildmasters, so they'll know that they should help you. Goodbye!

[6] Siblings left the guildhall and immediately saw a guard waiting by their horses, huge dung pile nearby, stench of horse fecals filling the air. Are these your horses? - Guard asked looking at the siblings. Yes, what's wrong officer? - Jack asked politely. You'll be persecuted for breaking the law at section "Cleanliness of city streets", paragraph 4 "Horses and means of transport", article 2 "Fecal matter"! - guard quoted the law without making a single mistake, either the case happens often or his memory is excellent. Uhm... could you explain us this article? - Sapphire asked, confused. Horses within the capital city streets should be kept in stables to prevent littering streets wih dung. Possibility of keeping them close to any other building comes only if you come back to them in a time shorter than you can say "All hail the King, Three gods, city watch and free Iseth". If aforementioned horses do litter the streets with fecal matter, owner pays the penalty of 50 Florins for each dung pile or puddle, which doubles if the pile or puddle are big. - a perfect quotation again. Do you prefer to pay now, or take a littering ticket and pay the penalty another time with additional interest? - guard asked. Jack quickly exclaimed: But we're agents working for the king!

[2] I see... was it important part of the mission then? - guard inquired. Well... - Sapphire didn't knew what to say. Alright then. Considering that you're agents and work for the king, this time I'll let it go with just warning. But next time if you don't want to pay any penalty, be sure to leave your horses in stables or clean up after them. Have a nice day! - the guard left them. When he was too far away to hear siblings, Jack quickly said: What a jerk! - with an irritated tone.

[3] Feeling that they wasted too much time listening to the extremely important fecal law, siblings ordered someone in the guildhall to clean it as a matter important for their assignments, and set off towards New Larramsir.

[5] Raging like thunders along the trade route to Erdhen. Nobody bothered them on the way through fields and forests, and they even made up for the time lost in the city, getting halfway to province borders. They stopped on a small meadow by a little stream of water, close to a forest. Jack broken a few branches and made a campfire. After eating something, siblings fallen asleep.

Jack: Rage Control skill acquired - when rage is high enough, Jack can willingly enter berserk.
Siblings: Received Isethian blood horses with half-quarter horse food rations. Lost Wickbreach City Guard contracts. Equipment repaired. Weapons received [Sharpened] tag, armors received [Reinforced] tag (removed after first battle). Lost a food and a horse food rations.

Tyr Loknar

After waking up Tyr continued his journey to LLathandrill the alchemist, hoping that he won't meet anyone hostile on his way. He prepared horses and drove on with his carriage.

[3] Tyr was following the Wolf's Road, which was a known trade route. Some caravans heading to New Larramsir and going back were slowing him down. There were no other obstacles on the way though.

[3] Leaving small, poor villages behind and getting into forests, Tyr felt a bit less secure, but other caravans were moving on calmly.

[1] After a good while they got into deep woods. Tyr lost sight of other caravans, they must've turned towards Erdhen. Suddenly something made a loud growl! A bear jumped out of bushes and slammed into the carriage, breaking it! Horses escaped into the forests, completely scared!

[Tyr: 3, Bear: 6] Tyr quickly grabbed his dagger and got up from the ground. The angry bear was incoming! Tyr could see that it was already wounded, it's limbs bearing wounds left by poorly set up traps. Damned poachers! The bear charged swinging it's paw! It scratched Tyr's arm and slammed into a tree!

[Tyr: 3, Bear: 5] Tyr leaped at the bear in an attempt to stab through it's neck, but bear quickly recovered after hitting the tree and jumped out just in time! Loknar slammed into the tree, embedding his dagger in the wood!

[Tyr: 4, Bear: 6] Seeing that his dagger was stuck in the tree, Tyr had to fight the bear barehanded. He charged and punched it in it's nose, and enraged the beast pushed him back with it's paw, several scratches left at his chest. The bear roared loudly. There it is! Get that damned bear! - poachers were coming!

[Tyr: 6, Bear: 5] Tyr hastily got up and ran to the tree, trying to get his dagger, but then the bear charged again! Loknar dodged out just in time, but the animal slammed at the tree again, embedding the dagger further! The poachers have joined the battle.

[Tyr: 1, Bear: 1, Poachers: 5] Bear swung and hit Tyr at his face, scratching it badly and knocking him to the ground. Loknar would surely die if a poacher didn't shot the bear in head with his hunting crossbow!

[1] Got that beast! And who do we have here? Caravan attacked by bear? - the poacher asked looking at the broken carriage. How many wagons were there, huh? - he asked, sticking his dagger close to Tyr's neck. None. I'm not a part of any caravan.

[4] Hmm... guess I can believe in that. Your wrecked carriage was almost empty. What's in that package? - he asked pointing at the package for Llathandrill, sticking the dagger to skin on Tyr's neck. Common alchemical components. There's no market for such things as people buy only from renowned alchemists. - Loknar decided that in this situation, telling truth would be best option.

[3] Alchemical components? Guess I'll have no use in taking them. And seeing that there's only a small package, it was a personal request I presume. - the man sheathed his dagger and helped Tyr get up. Alright, you never saw anything, I let you take the package and move on. - the poacher opened his hand. We have a deal. - they made a handshake. Tyr got his package and continued along the Wolf's Road. On the way he found one of his horses and called it, then tied the package to it's back and drove on.

[3] By the evening he finally left woods and got to grazelands. There were no villages visible in the area, but he saw a roadsign. New Larramsir - Wolf's Road West, Erdhen - Side tract South, Anxreah - Wolf's Road East. He set up a campfire by the roadsign and patched up his wounds with cloth torn from his shirt.

Tyr: Lost - masterwork steel dagger, two-horse carriage, stray horse, food and horse food ration. Clothing torn. Health - vitals and limbs wounded.

Euzaroch

I claim this sword in the name of the Dark Lord Zyugewolg! It is you who should surrender, foul revenants! I will lay your souls to permanent rest through conflict! - Euzaroch shouted in a zealous fury. Wait... - Kallun exclaimed, but it was too late! Eight armed revenants charged, four against Kallun and four against Euzaroch!

[Euzaroch: 4, Kallun: 4, Revenants: 4, Revenants: 6] FOR THE DARK LORD! - Euzaroch shouted a warcry when running against the group of revenants. He dodged incoming blades and all his strikes were swiftly parried by the undead. GIVE US THE SWORD! - revenants shrieked in fury. Kallun barely dodged the undead charge. He thrown a flask of firewater at the group and revenants went instantly ablaze!

[Euzaroch: 6, Kallun: 5, Revenants: 2, Revenants: 4-1] Euzaroch strenghtened his grip over hilt of the Ukin Maverick's shortsword. When the group approached, he made a wild sideways slash and split four skeletons in half! He noticed that many small cuts appeared on his hands though, as if the sword stolen life of it's bearer. THE LIFE STEALER NEEDS BLOOD! - skele ton of Ukin yelled, crawling towards Euzaroch. Kallun charged at the smoldering skeletons but they parried strikes of his mace.

[Euzaroch: 2, Kallun: 6, Revenants: 2, Revenants: 4-1] Euzaroch jumped above crawling skeletons that surrounded him and got himself some time. Revenants attacked sorceror from all sides, and while he defended himself from attacks well, his clothing ignited from flaming skeletons!

[Euzaroch: 4, Kallun: 4-1, Revenants: 2, Revenants: 2-1] A few more slashes with life stealing sword and Euzaroch cut hands of skeletons off! Wounds on his hands opened further, with blood slowly dripping out. After throwing off his robe, Kallun broken charred skeletons to little coals with a mighty bash!

[Euzaroch: 4, Kallun: 5, Revenants: 5] A bright glow enveloped chopped skeletons! Kallun and Euzaroch jumped back, and then a bright flash! Skeletons have joined together to form bonelord, a powerful revenant! Oh shit! Run!

[Euzaroch: 3, Kallun: 1, Bonelord: 2] Euzaroch escaped, but the bonelord just barely caught Kallun and thrown his against a rock! He hit it with his head and instantly fell unconscious! I can't leave him there, or he'll become one of the foul revenants!

[Euzaroch: 3, Bonelord: 1] He sprinted back towards the bonelord approaching unconscious sorceror and jumped, embedding the life stealer in revenant's chest!

[6] Spirits of the dead started shrieking in torment as the bonelord fell on the ground! It was shaking for a while and then dispersed, leaving the sword in a pile of ash. Euzaroch noticed a subtle, barely visible purple glow around it. The blade itself turned black. He grabbed the sword and went to help Kallun.

[3] Sorceror woke up shortly after he reached him and together they traversed back through the forests to a place where Zyugewolg was waiting. They kneeled, Euzaroch took the sword in his hands with ugly wounds and said: My almighty lord, I have slain foul revenants and brought sword of Ukin Maverick to you!

[4] Most excellent! Not only you have passed Trials and unfair battle, but also charged the sword with more power! You have proven to be a worthy follower of pagan beliefs! As a reward, all your wounds would be cured. The sword shall no longer hurt you too. May the bless of dark lord aid you! - Zyugewolg was satisfied with Euzaroch and Kallun and did as he promised. The two went back to Kallun's forest hideout to rest.

Euzaroch: All wounds cured. Sword of Ukin Maverick identified as Life Stealer. Upgraded Life Stealer to Life Leech.
Life Stealer - a shortsword that drains life of anyone who is wounded with it. When fighting against revenants, it drains your life.
Life Leech - shortsword capable of draining life on strike from both living and undead.
Bless of Zyugewolg acquired.

Vrillith

Vril woke up in the healer's house. The healer - a young, skinny man in common clothes brought him something to eat. After the breakfast Vrillith thanked and asked: Hey, know caravans or traders hiring guards? Actually better yet know anyone also selling some armor? The healer thought for a while.

[1] Millfilled is far away from commonly used trade routes. Finding any caravan would be hard, and a caravan hiring guards are extremely unlikely in this region. - he replied. What about traders then?

[1] After a while of consideration, the healer said: You could try at Ravecloft, but we haven't heard from that village in some time. There are rumors that bandits pillaged it after they thrown someone out of town. - a sudden thought that the healer and this whole village might know that he was thrown out of Ravecloft and that villagers are planning to attack him went through Vrillith's mind. He started quietly mumbling to himself that he needs to put some people in between him and anyone wanting the blade. Then he looked at the healer.

[2] Well... are you sure that you don't need to rest a little bit longer? - before he could say anything, the healer asked. Yeah, yeah... Hey, healer, know anything of Blackwill and where or who that is? - Vril asked with a neutral if not stern tone.

[6] You mean Loche Blackwill? He was a witchhunter and there was some exceptionally grim story about him but I don't know anything more. You should ask Kane, the elder of Trastrim village if you want to know more. - healer gave Vril directions to Trastrim and said that he would recognise it for it's tall church dedicated to three gods. Thanks for help!

[2] Vrillith left Millfilled. He moved slowly and cautiously to avoid troubles. Vril took a path through fields as he could see every danger around him there, though it was slower than walking along the old trade route.

[2] It was getting darker when he finally reached Trastrim. It was one of bigger villages, and the church of three gods was towering above houses. Vrillith entered the village and saw people entering their houses. However, someone was still standing by a fountain just close to blacksmith and local tavern - looks like it was one of richer villages in the region that might one day turn into a city.

[4] He went closer to an old man in worn out, pale blue robes. Hello there. Are you perchance Kane? - Vril asked. The man replied: Yes, I am. What would you like to know? Vrillith looked around nervously and said: Can we talk about it in some more private place? Kane wondered for a while, then agreed and they went to his small, cozy house. What is it then? - he asked. Someone told me that you know the story of Loche Blackwill. Can you tell me more about it? Candles on the table dimmed out as Vrillith mentioned that name.

[4] Kane's face took a grim expression. The story of Loche Blackwill is one of the most horrifying legends in Skraelan. When Loche was a little child living happily with his family in one of nowadays unknown villages dedicated to three gods, pagans attacked the village and burnt it to cleanse it from non-believers. Loche was one of the few survivors and sworn his revenge. When he grown up, he joined ranks of Order Of The Rising Sun and quickly ascended their ranks until he became a witchhunter and was just a few steps to ascend to their grandmaster. Methods of the Order itself were cruel, but even for them Loche's methods were questionable. - the man told the story, Vrillith listened closely. - He wasn't a witchhunter because he wanted to bring religion of Three Gods all across Tenath, he joined them to get his vengeance! Order's grandmaster decided to give him an early retirement, and this is where the story gets darker. Loche never stopped hating pagans and thought that it might be ultimate punishment for them to be slain by their own weapon. In one of cities he payed for forging of iron dagger, and then with help of pagan sorceror he passed Trials of Zyugewolg, then requested enchanting of his dagger. Dark God granted it to him, and soon Loche Blackwill went on a killing spree around pagan villages. When he was knee deep in the pagan dead, he realized that all the time it was Zyugewolg that was his goal... - the man stopped for a while. What happened later? - Vril asked. He dared Zyugewolg for a duel! Nobody knows who won the battle or what occured during it, but it is known that Loche returned several days later. A sudden blizzard surprised everyone that summer. They found him close to Ravecloft village, exhausted and with a rusty dagger in hands. He gave it to one of people that found him and said "Keep it in your family line." then died. I think that his grave is still somewhere there, but rumors state that bandits are there. Why do you ask about the story? - Kane ended the tale and asked.

[4] Do you recognise this dagger? - Vril asked, placing the dagger on the table. Kane took it in his hand and examined it, then quickly dropped it on the table. This is Loche's dagger! You are lucky that it's charges are depleted, nobody knows what powers it bears! I'd advise you to throw it away somewhere far from this village on closest opportunity! - Kane was clearly scared by the dagger. Where can I load it's charges? - Vril asked.

[1] No way that I'm telling you this! You better leave me alone... now! Kane thrown Vrillith outside. Having nowhere to go, he headed towards the tavern.

[1] It was closed!

[1] Vrillith saw some strange markings on the sky. Zyugewolg was getting close! He had to hide somewhere, but all houses were closed shut!

[4] There were some lights coming from the church, he ran like hell and knocked to the doors. Priest let him stay inside for the night.

Vrillith: Rusty carving knife identified as Dagger of Loche Blackwill.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: TankKit on January 05, 2017, 11:17:45 am
Continue travelling. If we find anything of intrest, then mark it on our map for future research. If we are attacked, then fight back.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: spazyak on January 05, 2017, 11:46:46 am
Go try and find some traders who may need some workers
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Mallos on January 05, 2017, 05:30:35 pm
"The Dark Lord has blessed me! At this moment I see that it is He who gives me purpose, and He that I shall serve in this life He  has granted me. Rivers will run red with the blood of both the false prophets and their flocks alike!" Euzaroch gives silent thanks after his short monologue to the Dark God.

After arriving at the forest hideout, Euzaroch asks to resume Alchemy lessons from Kallun. "I hold no doubt in the blessings I received from Zyugewolg and no longer fear mishaps like the previous one." Euzaroch brushes his hand across the burn scar on his face for emphasis.

Do as I said and learn some more alchemy from Kallun
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: S34N1C on January 05, 2017, 05:59:13 pm
Continue on the road.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Dark One on January 18, 2017, 06:25:38 am
10th Fourth Quarter 998

Sapphire and Jack

Siblings woke up on their meadow and prepared for journey. They refilled their waterskins from the stream and got some berries that'd make a nice addition to food rations they have. How close to the border are we? - Sapphire asked her brother, who was giving food to his horse. Border of what? Iseth? We're far, far away. Border of Wickbreach? Halfway to Erdhen. - he replied, somewhat angrily. What's bothering you? - she asked. Never drove a horse for such a long time, I already have abrasions on my butt! - Sapphire burst with laughter, then got on her horse. Siblings drove onward.

[4] Continuing along the Wickbreach-Erdhen trade route, Sapphire and Jack spotted an old, untended altar of Three Gods in forests. One day they heard priest claiming that lighting several candles around a statue and spending a night by the altar grants good luck. Having an important task to do, they marked the place on their map to return there later.

[3] On the way they spotted ruins of an old keep atop a hill. Such places are usually used as hideouts by bandits, or may hold forgotten treasures or curious antiques. They marked the keep on their map.

[3] Driving further they found a tavern by the trade route. It's good to know where you can safely rest, hear some news or get more companions, so they marked it on their map.

[1] It didn't took long after passing by the tavern for weather to terribly change. It was beginning of winter already, and a sudden blizzard surprised siblings on the way!

[4] Sapphire and Jack returned back to tavern and left their horses at stables after paying 40 Florins for each. The tavern itself wasn't too crowded: one caravan heading to Wickbreach, two mercenaries and a few peasants from nearby village. We must reach Wickbreach in two days! Damned blizzards! - leader of caravan shouted to merchants. Good thing we stopped at this tavern. - said one of mercenaries. Yeah, they could've give us the contract earlier. If they did, we could've already been in Darkbog, guarding cells! - second one exclaimed. Peasants were talking about preparations for this winter.

[4] Welcome in my tavern! What for you? - the tavern keeper asked siblings. We'll stay here for the night. How much is the room? - Sapphire asked. Only 20 Florins for both of you. - the man said. What about meals? - Jack asked, his stomach grumbling loudly.

[2] The winter has come and we're running out of stocks. We can't offer anything varied, and a single meal costs 15 Florins. - tavern keeper said somewhat bluntly. Well, that's quite a bit for a single meal, but still a good price in a tavern with such placement. - Jack said to his sister. Alright, we'll pay for the room and take something to eat. - Sapphire said, taking Florins from her sack and giving them to tavern keeper.

[3] Enjoy! - the man brought them some ordinary stew. After eating dinner, siblings went to their room. It was quite modest, but similar to quarters in mercenaries guildhall. If not for the blizzard, they'd already reach Erdhen border.

Siblings: Lost 75 Florins. Marked Altar of Three, Ruined Keep and Tavern on map.

Tyr Loknar

Tyr woke up, whole his body pained badly. He prepared himself and clumsily got on his horse, then continued onward.

[4] The Wolf's Road to east was clear and he could safely get past grazelands and again into woods, getting quite close to Anxrean border.

[6] Suddenly a few well armed swordsmen stopped Tyr! Halt! We are the soldiers of King Matigor I, you are entering area of our operations. Who are you and what's your business here? - one of swordsmen asked. I'm Lor Tayknr, I have a package with alchemical components for local alchemist. - Tyr replied

[6] Soldiers looked at each other then one of them said: The old man didn't told us anything about incoming package. We can't let you go any further! - the men raised their swords. But I really must give him this package! - Tyr said nervously.

[4] Well, if you insist you can go and see the alchemist. But if there'd be any troubles, we'll deal with you accordingly! - Tyr gulped as the swordsman warned him. They kept his horse, Tyr took the package and entered the campsite. The alchemist is here. - soldier pointed at one of tents. We'll be watching you, make it quick.

[6] Tyr entered the tent expecting to meet Llathandrill, but instead he saw a tall, llaramsirrian man. Veryon, this man claims that he's got a package for you! - soldier quickly said. Package for me? I already said that I don't need any more components! - the man replied angrily, being bothered in his work. Looks like you're in big trouble Lor... - soldier said, moving his hand towards the sword. Wait, I can explain it!

[4] What do you want to say before I chain you for spying? - swordsman asked. This is not the alchemist I've got package for. It's for Llathandrill, he's living in a hut by the nearby lake! - Tyr quickly explained.

[6] Well, there is a hut by the lake, but last time we've been there, it was abandoned in a hurry. Your alchemist must've escaped after seeing our patrols, as well as gretanar army gathering nearby. Can't help you with finding him. - Tyr was both angry and disappointed. Damn! May I at least rest here before moving onward? - he asked.

[3] Sure, but no longer than for this night. Be gone by the morning! - the man agreed.

[4] Tyr entered the campsite and rested. Medics even tended to his wounds, so he'll move onward patched up.

Euzaroch

Euzaroch and Kallun reached the hideout back during night. They were both quite satisfied with events of last night. The Dark Lord has blessed me! At this moment I see that it is He who gives me purpose, and He that I shall serve in this life He  has granted me. Rivers will run red with the blood of both the false prophets and their flocks alike! - Euzaroch said with zeal.

[4] The blessing of Dark Lord surely is powerful and I've already seen you combat capabilities, but would it be enough for you to manage to do it? - Kallun asked with slight disbelief. I hold no doubt in the blessings I received from Zyugewolg and no longer fear mishaps like the previous one. - he wanted to brush his hand across the burn scar on his face for emphasis, but it was gone!

[3] You have been truly healed, praise Zyugewolg!

[6] They fallen asleep, and next day Euzaroch requested learning alchemy again. He already knew how to read language of alchemists, so it was only a matter of learning how to brew concoctions.

[6] I will teach you, but there is a problem. - Kallun said with sadness. - All my ingredients and components were lost in the fire! - this made Euzaroch sad as well, but he didn't gave up on the idea. We'll find new ones then! - he said and left the cavern hideout.

[6] Sorcerer followed him and guided by intuition they both found something curious on an old trade route - a broken wagon. Searching around they found some packages filled to the brim with ingredients and concoctions. Hah! It didn't took us too long to find them! - Euzaroch shouted in joy. Suddenly someone appeared, it was an old man in exquisite clothing. I think that these packages don't belong to you. - he said, grabbing a vial, it's content constantly changing color from golden to red. Kallun quickly identified it as some form of firewater unknown to him. We thought that it belonged to a lost caravan. I'm Kallun, an alchemist and a sorceror. This is Euzaroch, both my companion and a student.

[3] Ah, a fellow alchemist! I'm Llathandrill. Looking for some important component I presume? - the alchemist said. Everything we had was lost in fire after I screwed up with brewing firewater. We were looking for new ingredients. - Euzaroch said, hoping that he would share his load with them.

[2] First steps are the hardest. Can't help you with that, all I have is someone else's possession. - he replied. Kallun asked: May we know his name? Perhaps we could talk about it with that person.

[2] I'm sorry, but I vowed to keep the identity secret. - Llathandrill said bluntly. Alright. We'll go now. Will you join us? You won't get too far with that wagon broken anyways. - Euzaroch asked.

[4] Guess you're right. I won't stay any longer than needed though, armies are gathering by the border and I'd want to be far away when gretanar's start pillaging and burning villages after they get through. Let's take the packages. - he said, taking a few packages.

[6] It took them a long while to take them all to Kallun's hideout. Then they spoke about alchemy, Llathandrill seemed to have extreme knowledge and understanding of it, but wasn't too eager to share it. Next they took the wagon to carpenter in White Fell. The alchemist will stay with them for next few days.

Vrillith

By the morning Vril left the church and went back to Trastrim. It was about time to look for some work.

[3] He asked people around the village and only blacksmith and tavern had vacancies.

[5] He visited those places to see what they can offer him. Blacksmith told about free services as well as 10 Florins a day, while tavern gives free accomodation and meals, but only 5 Florins. And due to both of these places open at different times, he could work in both places.

[5] Eventually both tavern keeper and blacksmith agreed and Vril started his work.

[3] At blacksmith's shop there were only some horseshoes to forge, and Vrillith only had to keep up the fire, which didn't gave him any troubles. He took his 10 Florins and went to tavern.

[4] The tavern was mostly empty this day and required only sweeping floor, which Vrillith did excellently. Then he got his 5 Florins as well as a meal and a modest room on ground floor, adjacent to the kitchen.

Vrillith: Received 15 Florins
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: TankKit on January 18, 2017, 06:37:51 am
Before resting Sapphire will take a quick look at the other reports, before doing some sword training, and then resting. Jack will... well, he'll practice punching things, before resting.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: S34N1C on January 18, 2017, 08:04:08 am
Rest for the night, then locate the alchemists hut. Try to determine where he went.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: spazyak on January 18, 2017, 10:28:45 am
Purchase some suplies and head back out on the road
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: TankKit on February 02, 2017, 06:59:41 am
Beump
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: Dark One on February 05, 2017, 06:54:22 am
((Sorry it's been so long, I was really busy and only today found time for an update.))

11th Fourth Quarter 998

Sapphire and Jack

Still 10th Fourth Quarter 998

After getting to their room, siblings left their stuff in chests then locked them. Sapphire took other reports and broke the seal, then checked their contents. The fourth report was about two Larramsirian spies operating in Erdhen district. The order is simple - find and kill them. This could be done on the way to Isethian camp by the border, their current destination. Fifth report was about several attacked caravans along the Wolf's road, outlaws hired by Gretanar Empire are probably the cause. Their camp should be somewhat close to the trade route, so this can be dealt with on the way too. The sixth report was quite curious, as it only gave vague directions and mentioned only a cavern by the Inner Sea's shore.

[4] As Sapphire checked reports, Jack trained punching on a bag filled with sand that was just lying in the room for some unknown reason. He hanged it up on one of wooden beams and punched, his hand to hand technique getting better with some training.

[6] After checking all the reports, Sapphire, inspired by Jack, decided to train her swordfighting. When he was finished with the bag, she made a few slashes and whole the sand spilled out of it. There was something contained within the sand, it was a purple, half-transparent crystal the size of Jack's fist.

[5] Siblings quickly hidden it with their stuff and rested well after cleaning up the sand.

Present day

Sapphire and Jack took their stuff from chests and went down to the tavern proper for a breakfast. After that, they decided to move on with their journey. They took their horses from stables and set off. It was cold, the winter has come.

[2] Travelling was quite slow due to cold and routes covered with snowdrifts. At least nobody bothered them on the way, even the nature felt dead that day, still recovering from the surprise blizzard of yesterday.

[2] By the evening siblings only got through quarter of the way they had from tavern to Erdhen. They had to stop somewhere for the night, luckily there was a village nearby.

[6] As they reached the village, Sapphire and Jack saw people gathered around a small pile of rocks, making offerings to the gods of frost so the winter won't be harsh. It was a pagan village, ventures to such places can end badly. The villagers spotted them, after sacrificing the offerings, the sorcerer approached them. What do you seek in our village? - the man in a long, black coat asked. We seek shelter for the night. Can you help us? - Sapphire replied politely.

[1] I'm afraid we have hardly enough supplies and space for us. Besides, you two seem suspicious... - he said after a while called other villagers. Leave us travellers! There is a tavern further along the route! - someone shouted from the cowd.

[1] After the unwelcome greetings in pagan village, siblings continued on the way in search of some shelter. It was getting darker and it seemed that another blizzard was coming.

[1] Sapphire and Jack traversed a bridge over an ice cold river and then the blizzard hit! The coldness was unbearable and they couldn't see a thing on the route!

[3] Then siblings saw light, the tavern was close! With their whole strenghts they managed to get there and pay 30 Florins to stay for the night and to keep horses in stables.

Siblings: Lost 30 Florins (15 each), found a purple crystal

Tyr Loknar

After resting in old alchemist's house and preparing for the journey, Tyr moved on in search of Llathandrill.

[3] He spotted traces of horses and a wagon in snow, this gave him a vague clue where he could be now.

[5] He followed the traces through nearby forests and along the Wolf's route until he reached border of Erdhen. There was a roadsign with name of nearby village - White Fell. Tyr drove closer to it and spotted a dismantled wagon in forest. This is it! - he thought, and entered the village.

[6] It was a day of offerings to gods of frost. Someone stood out from the crowd, a tall man with tapered physique. Not ugly, but strangely somewhat unpleasant to look at nonetheless. Tyr left his horse and approached the crowd, and after greeting people, he approached the sorcerer. Welcome pagan brother! I seek an alchemist known as Llathandrill. Do you know where he could be now? - Tyr asked, after a while of consideration, the sorcerer replied: Leave an offering for gods of frost first, and then we'll speak.

[4] He searched his equipment to find something suitable, and took one of sapphires, then left it at the base of rock pile. Ah! A sapphire! The most noble and symbolic offering one could give to gods of frost! We'll speak after the ceremony.

[1] Sorcerer continued with the ceremony, leading pagan prayers. Suddenly the altar started glowing, red envelope forming around it. Then the pile exploded!

[Tyr: 2, Sorcerer: 1, Crowd: 4] Tyr managed to jump out and only got hit by several pebbles that gave him some bruises. The sorcerer had much less luck, his head mangled by one of heavier rocks! People from the crowd escaped unscathed. Damn! Guess I won't find out where the alchemist went.

[3] Loknar got up, and Looking at the pile he saw his sapphire. It wasn't even flawed by the explosion! Tyr took it seeing that gods of frost didn't wanted to claim them and went up to Nayrik, the same man that sent a group of boars at him when his hunting went wrong. Greetings Nayrik! Too bad we meet in such situation... Have you seen an alchemist here?

[3] Sorry, haven't seen anyone. - he replied. Ah, I see. Can I stay here for the night? The winter has come and I don't want to be caught in a blizzard on the way. - Tyr asked. Sure. - Nayrik agreed and they both rested in his cottage.

Tyr: Bruised

Vrillith

Vril woke up and readied for next day. He wanted to set off and continue on the road.

[6] The weather wasn't suitable for that however, there was a strong blizzard coming and it was better to stay in Trastarim. Especially that the tavern was bustling with people and they tripled the salary on his job!

[1] Vrillith wanted to go anyway, but the blizzard have come much quicker than expected and surprised everyone that morning!

[5] He had to stay in the tavern and worked through the day. At least he got some Florins and free supplies for next day, when he'll move on.

Vrillith: Received 15 Florins, 3 days food and water
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: TankKit on February 05, 2017, 09:32:00 am
Continue adventuring, once again marking any places of intrest down on our map and if we ever get a chance to do reports 4-6 then do them, also train alot.
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: spazyak on February 05, 2017, 11:39:16 am
Wait for blizzard to pass, then get going
Title: Re: Heroes of Tenath (Previously: Conspiracy RTD) [5/8]
Post by: S34N1C on February 06, 2017, 09:04:06 am
Tyr continues to search for the alchemist, while chatting with Nayrik.
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: Dark One on February 12, 2017, 08:35:30 am
12th Fourth Quarter 998

Sapphire and Jack

With coming of dawn, the blizzard passed and allowed for more or less safe journey. After all the preparations, siblings took their horses from stables and set off.

[4] Despite the path being horrible to travel due to cold, snow and ice, Sapphire and Jack kept up quite good speed, reaching Erdhen border at noon. They could even see some caravan in front of them.

[6] Something must be terribly wrong with the weather, as another sudden blizzard gathered! It feels like someone or something tries to stop siblings on their path, as if it wanted Gretanars' to use their newly built advanced mortars in battle.

[5] Luckily, a garrison of Bleakrock Keep is located just by the path! Though rumored to be accursed, there's no better place to hide than in fortress run by king's soldiers. Both siblings and the caravan reached gate before the blizzard gathered in strenght. And thanks to their current rank of Agents in Mercenaries Guild, they could receive supplies and accomodation for free.

[6] A soldier on the battlements above leaned from behind fortifications and shouted: In the name of King, Halt! The Bleakrock Keep is closed! It's a matter of national safety! - looking at the battlements siblings saw that the keep was really on alert. But a blizzard is coming! You must let us inside! - merchant from the caravan responded.

[2] There is a small shed somewhere along the path. It won't fully shelter you for the blizzard, but it's the best you can have right now! - said the soldier. Since Sapphire and Jack were agents of the king, they still could request entry and deal with the threat accordingly. We are agents of the king on the way to Anxrean border. Let us and the caravan inside and we can help you with the threat. - Sapphire requested.

[6] Agents of the king? - the soldier was surprised. Open the gates! - he shouted to another soldier.

[Siblings: 5, Spies: 1] Just as the gates were opened, two armed people in light armor ran out from a recess in the wall, straight at siblings! Sapphire and Jack took their weapons and mopped the ground with them! Several wild slashes and then a strike with hilts of their swords were enough to knock them out! These probably were the spies mentioned in the fourth report!

[6] Sapphire and Jack searched unconscious spies and found their letters and maps!

[1] They were writen in Larramsirian dialect with some kind of code, thus it was hard to decipher anything on those letters!

[6] Searching further, they found documents signed by lord of Erdhen district, Miles Backhorst.

[1] They don't seem to be forgeries. Quickly reading through them siblings noticed that these papers were of utmost importance for Iseth's chances in the incoming war. Castle Erdhen is too far away from the Wolf's Road, and all these sudden blizzards make all travels hard. They could send a messanger to deliver these documents, or go there on their own.

[3] Later on in the keep's tavern, siblings were resting after a busy day. A messanger from the Anxreah borderline camp was in the keep, they sent him to find siblings. He approached them. Finally found you two! You should hurry up on the road, Gretanar army is growing quite big by the border. We expect them to attack in next few days! - the messanger said. We'll do our best. Where are you heading now? Could you deliver these documents to Erdhen castle? - Sapphire said, handing the documents to messanger. Sure, I was heading there anyway. Good luck on the way!

After a dinner, siblings went for their well deserved sleep.

Received: Larramsirian letters and maps
Lost: Erdhen  documents (given to messanger)
Fulfilled: Fourth Report


Tyr Loknar

Next day Tyr decided to search for the alchemist. He prepared himself and then spoke with Nayrik. Are your tracking skills good? - he asked. Well, I'm the best hunter in these woods. Why? - Nayrik inquired. I need you to find someone for me. There's a disassembled wagon in the forest, just nearby the village. We should check it for any traces. - Tyr said and waited a while for Nayrik's reaction. Alright, let's go.

[4] They quickly reached abandoned wagon and after removing snow from the wagon, they started inspecting it. An axle broke... - Tyr said after reaching for wheel with part of an axle. It must've been heavily loaded. Someone drove that way recently. - Nayrik pointed at traces of a carriage. Let's check it out.

[3] They followed traces of the carriage until they reached some cavern hideout. That's the hideout of our sorcerer. You saw him die yesterday, guess that his friend dwells inside. - Nayrik quickly pointed. We should ask him about the alchemist. - Loknar said.

[2] That's not a best idea. He's a person you'd not want to cross with. Especially after his friend died. There are rumors that he'll be our new sorcerer. - he replied. Asking him won't hurt. - Tyr insisted.

[1] I strongly advise against it! People are well afraid of him, and for a good reason. Once he screwed up with some alchemical components and got half of his face blown off. They say he passed Trials of Zyugewolg, and it completely healed him! If you really want to talk with him, do it alone. I'm not going inside! - Nayrik went away, but still waited for Tyr under nearby tree.

[2] Tyr entered the hideout. It was quiet and a bit dark.

[1] Leave. - an unpleasant voice came from deeper chambers. I just want to ask bout the alchemist... - Tyr couldn't even finish.

[6] The man he saw in the crowd yesterday approached him. Llathandrill? He left, don't know where he is now. - he said somewhat angrily. Any idea where I might meet him? - Tyr asked.

[2] Can't help you. Leave now. - the man said, Tyr left his house and joined Nayrik. You were right, that guy is some creep. Let's check for more traces.

[1] Suddenly a blizzard started gathering. We should get back to village. - the hunter warned. Alright, let's go.

[5] They quickly returned to Nayrik's house and waited out. The blizzard thrived until late evening.

Vrillith

Vrillith packed all his stuff and decided to move on. The blizzard has passed and finally he could go.

[2] Vril left Trastarim village. Travelling on foot through the snowdrifts and ice was quite slow.

[4] At least it seemed that the weather would get better soon in this part of Skraelan. Winters in Tenath always were chaotic and short-lived. Especially at times of big changes in the world.

[3] Moving onward Vrillith passed two villages pillaged by bandits. Despite the claims that Gretanar empire has a firm standing in the region and strong military presence, they never actually cared for people living there. That's why bandits and outlaws are a common problem.

[6] Just as he passed through one of pillaged villages, a group of civillian militia approached! Stop! Who are you and what are you doing here!? - a peasant armed with sledghehammer shouted. Vrillith. Just passing by, moving onward aimlessly. - he replied.

[5] Wait, you're the guy thrown out of Ravecloft? You are extremely lucky, the village has been raided and plundered, no one survived! They say that you're quite skilled fighter, perhaps you can help us here? - the man asked. What's in it for me? - Vril asked.

[4] We'll fully equip you for your journeys if you help us out. - peasant replied. Vril considered it for a while and said: We'll see yes we will!, take me to your village and after some resting, I may try to help you.

[3] They reached the village quite quickly, it was the only one that still held on despite bandit attacks. They gave Vrillith a cottage and all equipment needed. Then he rested.

Received: Skraelan militia light armor [p: 2, s: 3, b: 2], Skraelan militia shortsword [p: 3, s: 3, b: 1], 7 days food and water
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: TankKit on February 12, 2017, 08:45:21 am
Same as previous action.
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: spazyak on February 12, 2017, 11:22:47 am
Follow the men and figure out what I need to do
"So any ideal who attacled your place or just the common scum?"
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: S34N1C on February 12, 2017, 11:31:53 am
Ask around town if they've seen or heard about an alchemist traveling nearby.
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: Dark One on February 18, 2017, 06:30:05 pm
13th Fourth Quarter 998

Sapphire and Jack

Siblings left Bleakrock Keep as soon as first rays of sunlight appeared. They had to hurry up, as messanger warned them of Gretanars preparing an assault in a few days. They sent the man with documents to Erdhen castle and then set off along the Wolf's Road.

[4] The road was clear and the weather promised a good day to travel.

[6] On the road siblings marked places of interest on their map. A trading post of Mercantile Triangle with note on a signpost "Next Open 27th Fourth Quarter 998 - Imported weapons and armor". This might be a good opportunity to get some more exotic weapons or buy firearms cheaply, as when such trading posts are open, they have previously advertised stuff in excess. Next they drove past a construction site protected by knights with symbols of three gods and sunlight on their plate mails - Order of the Rising Sun is building a fortress... right next to a pagan coven! Things will get interesting once they find out about each other.

[4] Continuing their journey, Sapphire and Jack traversed most of the trade route and are just about to reach the Isethian camp. It was getting dark however, and they decided to not risk it after getting tired.

[4] They found a safe spot close to a roadsign and set up a campfire. Next morning they'll finally reach the camp.

Lost: 1 day food and horse food ration
Marked: Mercantile Triangle trade post, Order's of the Rising Sun Fortress, Pagan Coven


Tyr Loknar

When Tyr woke up and prepared himself, Nayrik already was absent. An early hunting probably. Loknar left the cottage with intent of asking people about the alchemist.

[4] Inquiring about Llathandrill in White Fell gave him a lead. Some townsfolk seen a fully loaded carriage, described driver looking similar to him. The trade route splits between Erdhen and New Larramsir cities, with several villages on the way. Something told Tyr that he should search to the south.

[3] He quickly took his horse and left White Fell. Assuming that there's about two days between him and the alchemist, he still might catch him.

[1] Driving through forest shortcut that one of villagers told when telling about alchemist, Tyr took wrong turn and crossed Anxrean border, getting right into the Gretanar army camp!

[6] Curiously, nobody noticed or seemed to care. He turned back and drover back to the forest, when suddenly he heard a blast in the distance.

[3] The ballista arrow flewn right past Loknar and hit the ground, tearing a hole and lodging in the earth!

[6] Without thinking too much, he speeded up and drove away to the forest.

[Ballista: 1, Tyr: 5] Another blast and the missile flied through treetops! The siege operator wasn't properly skilled it seems and decided to train on Tyr.

[5] After a while he was out of ballista's effective range and could safely travel onward. Conditions to travel were so good that by evening he reached the city of Erdhen and payed a night's stay at local tavern cheaply, only 10 Florins!

Lost: 10 Florins

Vrillith

Next day Vril met at the village's main square with peasants that asked him for help. He wanted to know as much as he can about his enemy and asked: So any idea who attacked your place or just the common scum?

[3] They quickly responded: Local group of outlaws, about twenty of them or more. Vrillith thought for a moment then asked: You know anything about their equipment? How well equipped is this village?

[5] Most of them have light skraelan armors and use eiter long or short bladed weapons. Their leader wears a plate mail and weilds a flail however. - said one of them. The second peasant went away for a while to ask people about anything useful against bandits they had.

[6] After a while he was back. Well, we have some old weaponry from times of civil wars. There's also an abundance of tools that may be turned into weapons and used against them. - the man said. So let's not waste time there's not much of it for you anyway and start making weapons. At the same time I'll train a group of people. - Vril said.

[2] The blacksmith was't working this day as he felt ill, so nobody worked on weapons.

[5] At least Vrillith's training was successfull! In one day he managed to teach fifteen people basics of combat and tactics useful for civillian militia. If another training session would be such a success, people here would be able to defend the village on their own!

After a long day people went back to their houses and rested.


GM's notes

I'm considering starting an RTD in smaller scope and focused on single actions alongside this one. It'll probably have more frequent updates and less complexity, and I think that I might be able to run both of games. If anyone's interested, let me know in a PM.
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: spazyak on February 18, 2017, 07:17:09 pm
Train people then start leading people out to hutn for them once they are equiped
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: Mallos on February 18, 2017, 08:18:50 pm
((I'm back, sorry for my somewhat brief absence.))

"Llathandrill- you possess much knowledge in alchemy, no doubt. But to what extent? It may be daft of an apprentice to philosophize so boldly, but I think that the greatest mistake an alchemist- or anyone can make, for that matter- is to withhold knowledge. It would be a great benefit if our community would share more, it would benefit us all. Don't you agree? I understand your conviction in withholding this man's identity from us, but surely he is a wise and knowledgeable man, he would forgive you for sharing his identity with us. We need these components right now so that we can pursue our scholarly pursuits in alchemy. To gain knowledge, to become more intelligent." Euzaruoch maintains a stern and serious face, so that Llathandrill knows he means what he says. "What is his name, where is he? Tell us so that we may enlighten ourselves and others."

Attempt persuasion of Llathandrill. Even if he persists in his answer, respect his decision and help him further along like we promised.
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: TankKit on February 19, 2017, 09:01:06 am
Continue doing what I was doing before.
Title: Re: Heroes of Tenath: Blizzards everywhere [5/8]
Post by: S34N1C on February 19, 2017, 11:06:59 am
Continue the search.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: Dark One on February 25, 2017, 09:07:26 am
14th Fourth Quarter 998

Sapphire and Jack

With the morning siblings prepared and left their long extinguished campfire. Getting through whole Iseth was long and tedious, but they are finally close to their destination.

[4] Following the Wolf's Road to Anxrean border they got to Isethian campsite in no time! They were stopped by two soldiers upon reaching it's entrance: Stop! Identify yourself! - one of them hastily shouted. Sapphire and Jack, we are agents sent by king to infiltrate enemy camp and destroy their weapons. - Sapphire replied. Any evidence of this? - second soldier inquired readying his weapon. Looks like there's quite a big tension and distrust in the camp. Yeah, these papers. - Jack showed soldiers reports.

[4] One of them read it aloud, then handed them back to Jack. Alright, you're granted entry to the camp. You may want to speak with a few people before you leave to complete your duty. Start with Andes Unraill, he is a leader of our military forces. He'll tell you the rest. - the man pointed the leader's tent. Sapphire and Jack led their horses to camp's makeshift stables and entered the tent. There already were some people inside, arguing about something. As siblings approached, their discussion stopped. Greetings! We are the agents sent by king to aid you. I'm Sapphire and this is my brother Jack. - Sapphire greeted everyone.

[5] Excellent! This is the most opportunate moment you could arrive! Gretanars are busy with barbaric horde's assault! - a scout in light Isethian aketon exclaimed. Firewater flasks have just been readied. - said a tall, llaramsirian man. We should attack immediately! - a heavy armored soldier said, this probably was Andes. Jack quickly asked: Maybe we should talk about a plan or something? - waiting for a reply.

A big horde of barbarians is attacking from north-east. We have two options - surprise Gretanars from south or west. Joining the assault would put us in ballistae and mortar focus, which we should avoid at all costs. - the scout started. Once at the foot of their walls we should find a way inside and then rush to battlements. Most of the soldiers should be busy with barbarians, but they won't leave their fortress unprotected. - Andes added. Once you get to mortars, pour firewater inside. The effect won't be instant or rapid at all, they'll explode when used by Gretanar soldiers. - alchemist explained. Once you're done with mortars, you can either run back to camp or elliminate ballistae. If you do the latter, we'll join barbarians in their assault and help you get out of Gretanar campsite. - the scout ended.

It seemed that they carefully planned it all, and improved it to use opportunity given by anxrean hordes. What are we waiting for then?! Let's move! - Jack shouted, raising his claymore. After some further preparations, siblings with a squad of twelve men moved out while the rest was waiting for a signal to join them.

[Squad: 3, Barbarians: 2, Gretanars: 6] Sapphire and Jack led their men from south. Most battlement guards were positioned to the north, so they moved undetected. The anxrean horde was shot with mortars and ballistae, getting quie big losses before soldiers moved out to give them proper beating.

[Squad: 5, Barbarians: 4, Gretanars: 3] As siblings and their men reached foot of the fortress' walls, they found a damaged and rotten out element. Jack gave it a strong kick and opened up a way inside for the squad! When ballistae and mortars were reloading, barbarians defended quite well against soldiers, even wounding some of them!

[Squad: 2, Barbarians: 5, Gretanars: 5] Intruders! - someone from the battlements shouted, the squad was detected! The horde and soldiers were fighting on par.

[Squad: 1, Barbarians: 6, Gretanars: 2] Soldiers quickly left fortifications and surrounded siblings and their soldiers. They were heavily outnumbered! Lack of artillery support was a huge disadvantage for Gretanar soldiers. Barbarians in battle trance mowed through them, getting some losses in their berserk fury though.

[Squad: 5, Barbarians: 1, Gretanars: 4] Jack immediately rushed into battle with a powerful whirlwind, backed up by Sapphire and soldiers. It is truly rare to see someone with such offensive power - he heavily wounded most of soldiers while the rest finished them off. Sudden and strong counterattack from Gretanar squads forced the horde to retreat, getting some more losses. The battle started leaning more towards the Empire's side.

[Squad: 6, Barbarians: 5, Gretanars: 1] A call to arms sounded from the distance - barbaric reinforcements arrived! The horde started fighting with doubled fury, once again slaughtering Gretanar forces. At the same time, squad led by Sapphire and Jack reached mortars and ballistae. But before they used firewater to destroy them, one of soldiers asked: Why don't we just use them against empire's soldiers? - and after some pondering, they stopped themselves from destroying them. We'll defend you from incoming soldiers while you'll shoot! - Jack shouted, moving with Sapphire and three more man to their position.

[Squad defense: 1, Squad: 1, Barbarians: 3, Gretanars: 4, Fortress guards: 2] Soldiers that ought to protect the fortress moved out from barracks and charged. Siblings and their men couldn't quite protect mortar operators and got a slight beating which forced them to retreat towards artillery. The operators were highly unskilled and all mortars and ballistae missed! Counterattack from empire's forces wasn't so severe this time, however some slight losses appeared in barbarian forces.

[Squad defense: 2, Squad: 3, Barbarians: 3, Gretanars: 2, Fortress guards: 1, Isethian soldiers: 6] Siblings managed to push back fortress guard and get back to their previous positions. Artillery operators finally got hold of mortars and ballistae, releasing several shots at Gretanar soldiers, severely wounding some of them! What the hell they're doing up there! They had to destroy these cannons, blowing whole fortress up! They don't have any chances against soldiers inside, let's move! - Andes said angrily and ordered everyone to attack. Isethian soldiers rushed blindly, some of them joining barbarians and some of them getting inside fortress.

[Squad defense: 1, Squad: 3, Barbarians: 2, Gretanars: 6, Fortress guards: 5, Isethian soldiers: 1] It was nearing a noon. With a wrong move siblings got disarmed by fortress guards! Rest of the squad tried to defend themselves, getting slightly hurt. Imperial soldiers churged with a mighty counterattack, dwindling down the horde while getting some small losses. Isethian soldiers still couldn't find their way within whole that mess!

[Squad defense: 6, Squad: 3, Barbarians: 3, Gretanars: 2, Fortress guards: 4, Isethian soldiers: 4] Jack willingly snapped into a berserk fury and with bare hands charged at fortress guards. This only made a distraction, but others were able to get their weapons back and squad could give more shots! Missiles hit Gretanars and instantly killed some of them! Barbarians used this chaos to deal some more damage while Isethians finally got inside the fortress!

[Squad defense: 4, Squad: 1, Barbarians: 2, Gretanars: 4, Fortress guards: 5, Isethians soldiers: 5] Sapphire and Jack bravely defended themselves from strikes and slashes when soldiers finally moved in to aid them. The anxrean horde was starting to lose this battle after another successfull counterattack from the empire! Artillery operators found themselves without ammo!

[Isethian forces: 3, Barbarians: 4, Gretanar forces: 4] Isethians defended their positions inside the fortress, they wouldn't last there if barbarians fail and soldiers from the battlefield return though. Despite great losses, anxrean hordes were still fighting on par with imperial soldiers.

[Isethian forces: 3, Barbarians: 1, Gretanar forces: 3] By the evening, barbaric forces were elliminated by Gretanars. Some soldiers were wandering the battlefield to finish off wounded men - empire takes no captives. Isethians with siblings managed to secure whole fortress during that time and prepared a trap. They used mortars, firewater and some ammo. Then they left unnoticed while they still could.

[Isethian forces: 5, Gretanar forces: 2, Unexpected roll: 6] Isethians waited until all the soldiers enter the fortress and then ignited a trail of black powder. It burnt rapidly and after quite a while whole Gretanar camp exploded in a blazing inferno! Strange, unnatural markings appeared on the sky upon explosion and a lightning stroke at a lone mountain nearby. Some soldiers survived the explosion, but they had little chances of survival without all supplies and wounded after the battle.

Siblings with Isethian forces returned to their camp victorious, to rest before moving on to other important matters.

Siblings: Bruised up, slightly wounded

Tyr Loknar

Tyr left the tavern and continued searching for Llathandrill. First, he checked the area neighboring the inn. Erdhen was somewhat clean and tidy city, it seemed that all of it's streets were carefully and orderly planned, so moving through it wasn't a big problem.

[1] After searching around the tavern yielded no results, Tyr moved on to cathedral square. The Cathedral of Three Gods dominated over smaller churches and truly looked like an architectural wonder. From withing beggars and monks praying on the streets someone got up, and upon noticing Tyr taking a shortcut to market shouted: Hey! You over there! Loknar immediately stopped and hastily approached the man in hope that it was Llathandrill. An ugly, old man in torn rags certainly wasn't him. Before Tyr could say a thing, the man spoke: Do you seek a blessing of three gods wanderer? - with an intense reek coming out from his mouth. You can receive a holy symbol for mere fifty Florins! What a bargain! - he took a dirty, small figurine of three gods from a pocket. No thanks, I already have one with me. - Loknar lied. Care to show it? - the man asked.

[5] Away with you, you dirty beggar! - a knight in full plate mail with symbol of the rising sun on chest appeared and hastily kicked the man, then grabbed him and thrown away from the cathedral, then returned to Tyr. I thought that Order of the Rising Sun was supposed to help poor... - Loknar said. We help poor, not liars. This wasn't the first time that I've thrown that bastard away. - cathedral knight explained. Thanks for help. I must go now, I'm looking for a travelling alchemist and I can't waste any moment! - he said and when he was just about to go, the knight asked: Is his name Llathandrill by any chance? - Tyr immediatey stopped and turned towards knigt. Yes! That's him!

[1] He was locked up in Erdhen dungeon for burning half of market with some unusuall brews. They say that it was a result of an argument he had with another alchemist. You should go to the castle and ask for permission if you want to see him. - the knight said.

[6] Loknar left the cathedral square and quickly reached castle gates. Some messanger appeared there at the same time. After a while an archer from the battlement appeared and shouted: What brings you here? The messanger took out the papers given to him by king's agents and said: I'm a messanger sent here by king's agents. I bring back documents stolen by spies. The archer then asked Tyr: And you? Without any forethought, he replied: I'm with him, I have a package for one of jailers. - taking the package to Llathandrill out.

[6] The messanger looked at Loknar but haven't said anything. The archer opened the gate and they both entered the castle. Some soldier took messanger with documents while another showed Tyr the way to dungeon. They quickly reached jailer's room, the man in chainmall was surprised with the package and quickly found a note with "To Llathandrill" on the parcel. You said that the package is for me?! Explain yourself! - the jailer insisted. Damn it! They gave ma a wrong package again! It's fourth time already that I drive through whole Iseth, only to find out that it's a mistake! - Loknar said angrily, then added: Do you know where I can meet this Llathandrill dude?

[5] In one of our cells. - he said. Quite a coincidence, don't you think? He's leaving today, someone payed a big amount of Florins to royal treasury to buy him out. You can wait here. - Tyr sat beside the jailer, the man left him shortly after to deal with prisoners.

[4] It didn't took long until the jailer brought Llathandrill. You'll deal with that whole package-thingy after you're out of here. - the jailer said and took both Loknar and the alchemist to the exit, then ordered soldiers to lead them out of castle. I don't know how you got me out, but I'm really grateful! - Llathandrill thanked Tyr, happy that he finally left the dungeon. I didn't, someone payed for your leave. Anyways, I've brought a package from Ivette to you! - he said giving him the package. Ah wonderfull! I'm afraid I don't have much to pay you for the trouble. Perhaps my friends here can reward you. Let's go to meet with them.

[4] After getting through whole city they got to a small manor where several people were already waiting. You've finally arrived! It seems that our plan worked just as intended. - a vottian woman said. And who is this man? - asked someone else. It's my friend, he brought me a package from Ivette Jeannis. He helped me deliver her components before too. - Llathandrill explained. Guess that he deserves a reward. We'll think about it later, you should stay with us for some times.

Tyr accepted alchemist's proposition and stayed with them for the night.

Tyr: Lost package to Llathandrill

Euzaroch

Retrospection, 10th Fourht Quarter 998

Llathandrill- you possess much knowledge in alchemy, no doubt. But to what extent? It may be daft of an apprentice to philosophize so boldly, but I think that the greatest mistake an alchemist- or anyone can make, for that matter- is to withhold knowledge. It would be a great benefit if our community would share more, it would benefit us all. Don't you agree? I understand your conviction in withholding this man's identity from us, but surely he is a wise and knowledgeable man, he would forgive you for sharing his identity with us. We need these components right now so that we can pursue our scholarly pursuits in alchemy. To gain knowledge, to become more intelligent. - Euzaruoch maintains a stern and serious face, so that Llathandrill knows he means what he says. What is his name, where is he? Tell us so that we may enlighten ourselves and others.

[1] I really can't tell you anything about my friend or give you any of these components. I'm bound by a wov, and breaking it will have most dire consequences. You may know this very well, since you serve the dark lord. - the alchemist said.

[2] We understand it, and will give you help just as we promised. There's not much we can give you, but we'll help anyway. - Kallun replied.


14th Fourth Quarter 998

Staring at the lifeless sorcerer's corpse lying on a table, Euzaroch thought about a way to bring Kallun back to life.

[2] All the alchemical recipes won't help, as he doesn't have components or knowledge on how to prepare the brews properly. There was only one way to bring him back left - request Zyugewolg's aid.

[4] Euzaorch hastily set up altar upon his friends corpse and focused. After a while he received a vision of dark lord! Why doest thou call me?! - the diety said angrily. Master! I hold no doubt in thy powers and might! A friend of mine died during a ceremony to please winter's gods. He shall return to serve you! I ask you to ressurct Kallun, the sorcerer! - Euzaroch begged the dark lord.

[4] Thy request is granted! In a place where arrows fly and swords clash, wait for a sign and seek the path led by dark sigils. The sword that thou bear should gather power of the sigil and resurrect the alchemist, so that he shall be born from the darkness! - Zyugewolg then abruptly ended the vision, giving Euzaroch a splitting headache.


[2] Dealing with dark god always comes at a cost. Blood started dripping out of Euaroch's eyes and after a moment it stopped - this time dark lord claimed part of his life energy.

[5] Thinking about words of Zyugewolg, Euzaroch recalled that Llathandrill spoke of war getting close! He immediately left the hideout and locked it, then after making sure that he has the Life Leech with him, he took a horse from village and drove. Towards Anxrean border. Just as he reached part of Wolf's Road tract leading to the border, he heard explosions in the distance. Mortars! The battle has began!

[5] He speeded up and avoiding Isethian camp he reached a hill in Anxreah that gave him a nice view of the battle field. There he witnessed not only the mighty battle between Imperial soldiers and Barbarian hordes, but also Isethians sneaking inside the fortress and using mortars against their owners. Then after barbarians fell and the fortress exploded, the sign of his master appeared on the sky and lightning showed him where he should look for dark sigils.

[2] Without hesitation he got on horse again and hastily drove to the mountain, several soldiers that survived explosion spotted him however!

[Soldier survivor: 1, Euzaroch: 4] One of the soldiers that survived was an archer. He took last arrow from his quiver and shot it at speeding up Euzaroch. He missed however and the arrow just flied past the sorcerer's apprentice. Then a burning battlement fell on that soldier!

[2] Euzaroch reached the mountain where lightning pointed him, but suddenly corpses of barbarians and gretanars that died during battle started getting back to life!

[Euzaroch: 5, Revenants: 6] Some of them instantly charged at him, while the rest tried to get away. Curiously those that got out of mountain's vicinity turned into ashes! Euzaroch defended bravely with his sword! Slash after slash, he cut through to the mountain.

[Euzaroch: 2, Revenants: 4] Then the undead swarmed him! A big group of them rushed towards the mountain top, trying to kill him on their way!

[Euzaroch: 3, Revenants: 2] Euzaroch held on and slashed some more until he got rid of the swarm, then proceeded to higher part of the mountain.

[Euzaroch: 5, Revenants: 4] With his trusty sword sorcerer's apprentice kept undead at bay while slowly climbing higher. He noticed that the path here was shown by pebbles and rocks illuminated from withing by unusual purple glow.

[Euzaroch: 2, Revenants: 2] Just before reaching the mountain top, undead soldiers once again tried to fight their way up. It was a hard combat, one wrong move could make you fall down to your death, and join the undead in their desperate race again. Nobody could go on further.

[Euzaroch: 4, Revenants: 5] While trying to push the undead down, another barbarian revenant approached Euzaroch from behind and pushed him! He quickly grabbed one of rocks and tried to climb back up, otherwise he'd fall down and die.

[Euzaroch: 5, Revenants: 1] Suddenly a powerfull lightning stroke at the mountain top, killing all the undead that was there! Curiously Euzaroch wasn't hurt by it. He managed to climb up to the mountiain top and noticed a big rock with strange, glowing marking on it. They looked like two swords with their blades disappearing within a triangle.

[3] He touched the symbol with blade of his sword and it instantly drained the power from dark sigil! The symbol faded out and all the undead that still tried to climb up the mountain turned to ashes.

[4] With that done, Euzaroch tried to descend down. It was harder since all the rocks and pebbles stopped glowing, so he had to climb down in darkness. He managed to do it quite quickly with it being a small mountain and got to his horse.

[6] Time to return to the hideout. I can't wait any moment! - he thought and set off. Raging through forests and along the trade route, he almost led his horse to exhaustion, not mentioning drowsiness getting in his way too. Finally he reached White Fell and left the horse at stable, then ran to the hideout and opened it. All the time he had a strange feeling that something is watching him.

[5] Euzaroch entered the hideout and approached Kallun's corpse. In silence he took the Life Leech that absorbed dark sigil within it, and embedded it in his chest. The power accumulated inside sorcerer's body and burnt a symbol on his chest just as the one that he seen on the mountain sigil. He took the sword out and waited.

[4] After a while the lifeless body gasped for air and Euzaroch resurrected! Born from the darkness, to bring chaos, sorrow, torment and death.... - he muttered out.

[1] Sudenly something started banging to hideout's doors! An aura of immense danger, coldness and death surrounded them. Bonelord!

Vrillith

Next day Vrillith gathered people in the villages main square. It was time for training.

[1] The training was a complete disaster! While previously villagers done really good at their sessions, this time it was hard to keep them from hurting themselves! It would take some more time to fully train them.

[3] Blacksmith did a better job, preparing some war scythes and voulges. Vril equipped people with them and took some of people for hunting.

[3] Vrillith and fifteen previously trained people entered nearby forests and searched for prey. They quickly spotted a deer.

[Villagers: 2, Deer: 1] While the animal was trapped and surrounded by them, they couldn't even hit it with their scythes and voulges!

[Villagers: 3, Deer: 5] Suddenly it spotted a weak spot in a circle surrounding it and escaped!

[2] Searching further they couldn't find any easy prey.

[5] Suddenly they managed to spot two bandits moving with pillaged goods. Vril ordered them to attack and claim their stuff.

[Villagers: 6, Bandits: 6] Stop right there you criminal scum! We are the militia of neighboring villages! - one of villagers shouted when charging at bandits. Then the two men dropped their cloaks and revealed themselves. What?! We are the militia of neighboring villages! It was a trap for bandits! - one of them said angrily.

[1] And we are the real bandits here! - a group of five armed criminals approached the villagers squad!

[Vril: 5, Villagers: 4, Bandits: 6] Vril assisted by villagers beaten bandits black and blue, while rest of them that was hidden in bushes escaped!

[4] After the battle ended, villagers took bandits captive and took their stuff to use in other battles against them. Militias from other villages united after this battle, assigning Vrillith as their commander!

[2] After they returned to village and dealt with bandits and their stuff, Vril tried to start another training session. Villagers still weren't in good shape for it however, so they ended for today and returned homes to rest.

GM Notes

Moved killerhellhound's Julia Dragonblood to Cold Storage for long lack of activity.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: TankKit on February 25, 2017, 10:23:07 am
When it comes time to start the next meeting, Jack is in very high moods because of yesterday, and Sapphire, being the smarter of the two, gets straight to business talking about what they're to do next, and once they are told what to do they will bother get straight to doing it as soon as possible, however if they have plenty of time they will go back to their tents and train a little bit.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: spazyak on February 25, 2017, 11:10:20 am
Wfinishnup training and see about collecting a reward then head off
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: Mallos on February 25, 2017, 08:55:55 pm
"A monstrosity kin to one I have slain before, come back to avenge it's abominable brother. "

Euzaruoch draws Life Leech and attacks the bonelord, for Kallun and Zyugewolg.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: S34N1C on February 25, 2017, 09:42:45 pm
Silently thank the gods that I finally found him. Enjoy their hospitality and hope no more trouble pops up.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: Dark One on March 04, 2017, 12:17:39 pm
15th Fourth Quarter 998

Sapphire and Jack

Next whole day soldiers were celebrating their victory in Isethian Camp. It wasn't the greatest of battles, in fact, it was the smallest one and first since  tensions between Iseth and Gretanar Empire risen. Some naysayers claim that good beginning of a war prophets impending doom, and that you can win a battle but lose a war, bringing also the topic of Empire's countless armies and Larramsirian traitors to prove they're right. Nobody listens to them though, the moods in the camp are very high. Jack is celebrating with the soldiers as well, while Sapphire knows that there are more important matters to deal with and takes him, so they'll discuss next assignment.


[5] Siblings went to leader's tent to meet with Unraill and several other people they met earlier in this camp. Ah, Sapphire and Jack! - Andes greeted siblings. We have won this battle! This is just the beginning of a chains of successes against empire! - Jack exclaimed. That's right soldier! We'll show these bastards that they can't defeat Iseth! - Unraill shouted, grabbing a tankard and drinking some beer. Sapphire knew that they can't celebrate like this for too long. While it's good to keep up the high morale and fighting spirit, we can't waste too much time on celebrating. What should we do next? - she asked.

[2] Andes placed the tankard on a table and said: We don't have any plans for you currently, so you can return to assignments previously given by king. Enemy lost his battlements and quite a good deal of soldiers. It'll take them some time to send reinforcements from within the empire. - with a stern voice. So, what are you going to do next? - Jack inquired.

[5] The camp would move on tomorrow, soldiers will be sent back home for the time being. Be aware that there's no war declared between Iseth and Gretanar Empire - they'll try to economically and politically dominate us first. That's why there were traitor-lords of provinces thrown to Darkbog, they were working for Empire and Larramsirians! Anyways, we'll blame yesterday's events on traitors within empire's forces. Guess we can only celebrate this day and move tomorrow. - he said, filling his tankard with booze from a nearby barrel.

[5] Siblings left the tent. Despite that Jack wanted to celebrate with other soldiers, Sapphire made him train anyway, saying that it'd be better if they exercise a bit before moving on. They went to their tents and had excellent training sessions, improving both their sword-fighting and using armor to deflect attacks.

Tyr Loknar

Taking his time in the mansion, Tyr rested well. It was just about time to ask about the reward and their next plans.

[4] Wandering around the mansion, Tyr heard the alchemists talking in a closed library. There was a study nearby, Loknar quietly entered it and looked into the room through the keyhole in doors. They were sitting by a table with piles of book placed on it. Curiously Llathandrill wasn't with them.

[5] Tyr heard their conversation. So the revenant is back, and he brought a companion... - said one of younger alchemists. He might be undead as well, can he be trusted ? We all know what that these vile other-realmers are capable of. - an old, somewhat unpleasant to look at alchemist added. Stop that nonsense! We all know that before and after Llathandrill's revival he was the most trusted member of our Lounge, and the same could be said about all his companions, other-realmers or not! - the man that greeted Tyr and Llathandrill argued with the two, someone else also said: It is necessary to mention that Llathandrill is neither under influence of Dark Sigils nor any other-realmer! We have revived him using alchemy, his abilities to read the sigils being only side effect!

[2] Suddenly one of alchemists noticed that they're watched. Wait! I think someone is watching us from the study! - he warned.

[6] Tyr quickly tried to move away, but he tripped over his own leg and fell at a desk, completely smashing it and making loads of noise! Let's go, quickly!

[5] Before they entered the study, Tyr opened a window and jumped out to the backide of mansion, then quickly rushed to the gardens and sat at a bench, unseen by anyone.

[4] After quite a while alchemists appeared. Have you seen anyone coming this way? - they asked. No, I haven't. Why do you ask? - Tyr lied.

[3] Someone broke into our study! - they explained. Anything was lost? - he asked.

[4] Luckily not, though a desk was smashed apart. - alchemists replied. That's strange indeed. Do you guys know where I can meet Llathandrill?

[2] The group spoke within themselves, then replied: No idea. You may check in the town. There was something wrong in their voice, but Tyr couldn't tell what. Well, it's time to go. I'll see if I can find him. - he said, leaving the bench and heading towards mansion gates.

[3] He left the mansion grounds and followed the path close to small woods, leading to city. No one was creeping up on him from behind, and there was no one ahead.

[1] Begone foul other-realmer! - someone in a cloak ran out from nearby forest and thrown a flask at Tyr!

[2] It hit him right at his chest, but the flask didn't broke and the liquid wasn't spilt! Wha!? Now, this requires an explanation! - Tyr shouted, raising his fists.

[Tyr: 5, Cloak: 5] Loknar charged at the man and made several punches, but the man either dodged or blocked all of them.

[Tyr: 3, Cloak: 3] This time the man takes initiative. He thrown another flask, but Tyr dodged it, then the cloaked man tried with a few kicks and punches, but Tyr blocked them.

[Tyr: 3, Cloak: 3] Loknar tried to land a hit, but the man dodged all the time.

[Tyr: 5, Cloak: 6] Finally the man made a mistake and lost balance after trying a strong punch, which Tyr used to land a good shot on him and knock him down! Suddenly five more of them appeared, the alchemists!

[Tyr: 2, Alchemists: 4] They quickly caught up to fighters and overwhlemed Tyr, grabbing him by his hands and holding in place.

[Tyr: 5, Alchemists: 1] Suddenly Loknar felt that alchemists somewhat lose strenght and broke free of their hold!

[Tyr: 4, Alchemists: 3] They tried the same trick again, but Loknar pushed them away.

[Tyr: 5, Alchemists: 1] Despite his rather weak body, Tyr managed to beat whole group with his bare hands!

[3] Now that we have this sorted out, we need to talk. - Tyr said, taking a seat on a small tree stump.

[1] No! We'll never speak! - one of them tried to shout, coughing up blood. You'll have to kill us all, foul revenant! - another one shouted while trying to get up from ground.

[3] I'm not any revenant and I don't care about all your crazy shit. I just want to know who are you, what's your goal and why do you threaten me! - Tyr shouted angrily.

[4] Llathandrill approached from the town and noticed Tyr talking with some cloaked people. He quickly ran there and screamed: What's going on!? - completely surprised. Damn it! We attacked wrong man! - one of cloaked figures tried to get up, but Tyr's firm kick stopped him. Llathandrill came closer and looked at a few of alchemists.

These were members of a Giant Scarab Lounge, they left us several years ago and were a threat for us since then. - Llathandrill tried to explain. What do you mean by saying us? - Loknar asked. I'll explain it tomorrow. Now we'll have to take them to our mansion for further interrogation.

[6] Alchemist with Tyr dragged some of cloaked men to the mansion, two of them managed to escape on the way though.

Euzaroch

Wha... what the hell is that? - Kallun mumbles out confused, partially awakened, restored from the clutches of death. A monstrosity kin to one I have slain before, come back to avenge it's abominable brother. - Euzaroch explained, reminding himself how he defeated a bonelord previously. You can't open these doors... - sorcerer warned with pain in his voice. What shall we do then? - he asked.

[4] Move the shelf, then kick the wall behind it - it should easily fall, opening a second exit. - Kallun pointed the shelf, fully waking up.

[5] Euzaroch did as sorcerer said and rushed out drawing Life Leech, much to bonelord's surprise!

[Euzaroch: 6, Bonelord: 1] Just like last time, he charged at the undead abomination and embedded his short sword in it's chest! The enormous skeleton with four normal-lenght arms protruding from it's chest and two enlarged one going from his back started gleaming with a deep purple light, several skeletons clustered out of the bonelord. Then the abomination exploded with innumerable shrapnells!

[Euzaroch: 1, Skeletons: 1] Flying shards of bones cut through Euzaroch's flesh, some of them lodging in his body and wounding him badly! The force of explosion blewn skeletons apart!

[6] Ungh... - Euzaroch fell down on the ground, blood puring out of his wounds rapidly. Suddenly time around the dying man seemingly stopped. Once again I have to save thee from certain death! - a voice from nowhere sounded and eerily resonated in his head. Yet once again thou have proven yourself worthy of mine attention! - the dark lord continued. I give you a link to fraction of my power, so you will increase it with each kill. Stand up, and grow strong dark champion!

[6] Blood flewn back inside Euzaroch's veins, shrapnells melted out and wounds closed. He grabbed his trusty Life Leech and got up from the cold ground. Suddenly four skeletons risen!

[Euzaroch: 4, Skeletons: 1]

They quickly leaped at him, trying to scratch his flesh out, but Euzaroch dodged and countered it with a quick slash that split skeletons' splines in half!

[Euzaroch: 4, Skeletons: 1] Revenants still tried to kill him, but Euzaroch simply crushed their skulls with few powerful stomps!

[4] Suddenly the Life Leech started glowing. Your sword shall be both a blessing and curse. It grows stronger with each undead killed, however it draws them closer. This is the last time we speak my champion! Follow the path of sigils and you will know what to do when the time comes!

With that connection with Zyugewolg completely disappeared, but the link grown heavy on Euzaroch's chest. He returned back to hdeout, to rest.

Vrillith

Another day in Skraelan villages. This was the right time to finish up training peasantry, take rewards and move on.

[6] Vrillith gathered eveyone from the village, people from several other settlements appeared as well. The training session went extremely good, but some of the townsfolk somehow got wounded during it!

[3] Before he could claim his reward, he had to check the blacksmith's work. He smithed a few crude longswords for people.

[3] Then Vril went to talk with people that hired him. Hey, I think it's about time for me to move on. You have been well trained we'll see, and there are many other villages that need such preparing. - he said.

[2] You're leaving us! We aren't ready to defend ourselves yet! - one of peasants started panicking, but Vrillith calmed him down: You have seen how I trained your people and can do such sessions yourself. Your blacksmith has been instructed on what kinds of weapons he should make. You even received people from other neighboring villages. It's the right moment for me to leave and prepare others.

[5] Well... I guess you're right. We are ready to defend on our own. Take supplies we prepared for your departure. - the man said and shown Vril where they left his supplies - food rations and water enough for five days.

[4] Then Vril left the village undisturbed. The weather was good to travel and it seemed that no one would bother him on the way.

[1] Suddenly he heard screams and looked back at the village in the distance - bandits attacked the village he left hours earlier. He decided to wait and see how it ends.

[1] After a long while the whole village started burning. Looks like despite all his help, bandits won anyway. At least he didn't burnt with them, it was time to move.

[2] It was getting darker and Vril had to find a safe spot to rest.

[4] There was a campsite of Order of the Rising Sun nearby! These knights are rumored to always have a spare tent for traveller, so it might be worth a try. As he reached the camp, one of heavily armed and armored knights approached him Who are you traveller? Do you seek our help? - he said with a somewhat booming voice. Yes, I'm from a village that was just burnt by bandits and I seek shelter for the night. - Vril replied.

[5] Be our guest wanderer! You can stay in a tent we prepared for wanderers, and you can get some food and water from our tavern-tent. - the knight said, showing which tents were at Vril's disposal.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: spazyak on March 04, 2017, 12:41:13 pm
Head to the tavern tent and eat and drink, try to figure out the reason the knights are here and see what they'd know of a certain rusty knife
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: TankKit on March 04, 2017, 12:49:51 pm
Get to work doing the other assignments we were given I guess.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: Mallos on March 05, 2017, 05:24:45 pm
"I met Zyugewolg once again last night, Kallun. He brought me back from Death's door. I've been chosen by the Dark Lord himself, he wants me to follow the path of sigils and says I'll know what to do then. Any idea what he could have been talking about?" Conviction in his eyes, Euzaruoch questions his mentor.

Try finding what the path of sigils is. Travel to it if possible, if neither Kallun nor I know then maybe a Pagan loremaster of sorts would know.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: S34N1C on March 09, 2017, 10:20:05 pm
Listen to the mans explanation. Defend myself from durtger attacks if necessary.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: Dark One on March 10, 2017, 07:02:50 pm
16th Fourth Quarter 998

Sapphire and Jack

As soon as waking horn sounded, siblings got up and got their equipment together. Jack was still in excellent mood, just like other soldiers removing tents, preparing carts and horses and then marching off towards their homes. Sapphire and Jack were driving on their horses among the cavalry, slowly but steadily moving on, footmen in a long column behind them. It was time to move on to next assignment that king wanted them to do. Sapphire gave Jack a sign and they stepped off the Wolf's Road's path, stopping by a tall oak on a small hilltop, and took out their reports. What should we do next, Jack? - she asked. I think we should check the area around this trade route. Fifth report mentions outlaws attacking caravans. - Jack said while reading the report. Well, since we're already here, this might be a good idea. And in case of something getting wrong, our soldiers are still close! - Sapphire said and hidden reports in her equipment. The two reached leader of Iseth's forces and told him about their plans, asking for help in case of troubles.

[6] We may help, but only if you find their camps quickly, while we're still marching along the trade route. - Andes said, and this was enough for siblings to set off in search of outlaws.

[1] They didn't had to drive too far away from marching soldiers however, as a group of bandits jumped out from bushes, thinking that they'd be against a weakly guarded caravan!

[Siblings: 4, Soldiers: 3, Bandits: 2] Sapphire and Jack immediately charged on-horse, trampling two thugs and slashing at two more! Soldiers quickly made a battle formation and moved on against outlaws, pushing them back.

[Siblings: 1, Soldiers: 2, Bandits: 1] Suddenly horses of Sapphire and Jack were overcame by fear, and afraid of criminals they stopped in places, throwing siblings off their backs and standing still! Soldiers managed to hold their position, waiting and watching as bandits started retreating!

[Siblings: 6, Soldiers: 5, Bandits: 3] Sapphire managed to calm her horse down and get back up it's back. Jack had more problems with his mount, which made him rage and ended up with the horse kicking him at chest and throwing him on the ground! The kick was strong enough for a new dent to appear on Jack's armor! Soldiers lunged at thugs, slashing with swords and stabbing with spears. With casualities, outlaws were still able to defend, although their numbers grewn thin.

[Siblings: 5, Soldiers: 3, Bandits: 6] Sapphire executed another on-mount charge, knocking out three bandits with her horse's powerful trempling. Jack with some help of soldiers got up and running in between trees, ambushed outlaws from behind, slashing wildly with his claymore. At this points criminals pushed each other out of the group to make up some distraction and escape, which kinda worked.

[1] When their enemies scattered, siblings searched stuff that bandits were holding and they couldn't fin anything of use or any evidence that Empire's paying them to attack caravans. What do you think about this Jack? Should we move on with soldiers or search the area? These could be some random mooks that never had anything to do with Empire... - Sapphire asked with uncertainty.

[5] We may as well ask scouts that are marching with us, they could've seen or at least heard about those camps. - Jack quickly revealed sister his idea and they hastily moved on to ask the scout that they met in Andes' tent just a few days ago.

[2] Sorry, haven't heard or seen anything. We're in this are for quite some time, if there were any outlaw camps, we'd most certainly know. - the man said.

[6] It seems that the problem with outlaws in these areas would be better dealt with by hiring mercenaries to clear it. I think we can stop the investigation or give it to someone else, and move on. There are more important duties. - Sapphire said to Jack as they were following the soldiers, her brother finally calmed his horse and driving with her.

[2] The army got through only a small part of the trade route and made a campfire for the night.

Tyr Loknar

Next day Tyr met with Llathandrill and some of alchemists in the mansion's cellar, where they were holding caught cloaks as prisoners. They took a seat by a table and talked. I think it's time for explanations my friend... - Tyr started.

[6] I don't think you'd believe in this. I'm afraid that you'd call me and my fellow alchemists madmen... - Llathandrill wanted to keep it all secret, but this haven't satisfied Tyr's curiosity. It only increased his irritation. Just tell me already! Why are they calling you revenant? And why they attacked me to begin with!? - Loknar shouted, prisoners in the cell slowly started waking up.

[4] Alright, but remember that I warned you. - he started, taking out a few flasks out of a small box that was lying on the table. Years ago I had an accident when preparing a very unstable and dangerous brew... - he paused for a moment, as if memories of that time were painful - ...toxic vapours killed me in a few seconds. This happened in this cellar, though there was more alchemical equipment all around. - Llathandrill pointed at several spots around the cold, damp room. - Since nothing can go to waste, my friends took my body to experiment on it, and mistakenly poured a mix of components that would kill anyone alive, but miraculously brought me back to life. This is why I'm called a revenant - I live... again. - he said the last part with some kind of sadness and hesitancy. Right... - Tyr said with slight disbelief in his voice. So what about these attacks? - he asked.

[2] It's a part of a long and crazy story. You won't believe in any part of this... - once again he tried to hide something. I know you're hiding something... - Loknar said suspiciously.

[2] No, this is simlply beyond your comprehension! - alchemist replied, somewhat offending Tyr. Llathandrill....

[1] Before Tyr could finish, other alchemists present in the cellar approached him and were just about to grab him, saying: Enough of this. This is all you should know! - Tyr struggled. Fools! You'd be already dead if I didn't defeated these thugs! - he screamed out, and then came a voice from the cell.

[6] This is how Great Scarab Lounge repays for all your hard efforts! No good deed goes unpunished! - a heavily bruised up man said cynically and got up from ground. Alchemist instantly stopped, surprised.

[4] Don't listen to him Lor! He'll deceive you! - Llathandrill quickly reacted.

[6] What? Are you scared that your pal would find out that all of you are just some fanatics that make up stories about Outer-Realmers and some Aspects!? Nobody sane would believe in that. - the man continued. I might as well listen to him some more. - Loknar said.

[5] Alright, I'll tell you the truth! - Llathandrill finally decided to reveal the secret. Go on. - Tyr said, getting free from alchemist's clutches and taking a seat again. It was just the beginning when they revived me. Since then, I was able to notice places where strange energies gathered - places called by Sunrise Knights and pagans as Dark Sigils. - he said, taking out a note with symbol of a sigil drawn on it. A triangle pointed downwards, with blades of two greatswords disappearing in it. And what about these Sigils? - Loknar inquired.

[1] Their nature remains a mystery for us... - Tyr was unsure if he lied this time or said truth, it was hard to believe him after all this wierdness. Alright, so what was next? - he asked.

[4] With every discovered sigil, I received visions. Not about the future, but cryptic notes that with time unfolded into a great truth that lies behind our very existence! - the alchemist said with both fear and awe in his eyes. Different realities and realms exist at the same time, and we, humanity, are children of powerful beings that cam from outer realms! - Loknar stared at him with disbelief, but he kept asking: Tell me more about this beings.

[5] Llathandrill took a deep breath and continued on. Back in the days when gods brought life to Tenath, it was an idyllic utopia. There were no humans in that place, and any problems they could possibly endure. But then beings from the realms beyond came, each bringing an aspect unknown to the world - chaos, torment, sorrow and death. These beings started corrupting Tenath, and soon humanity appeared as offspring of chaos! - alchemist explained. So what does Great Scarab Lounge have to do with it?

[5] As soon as we found out about this, we didn't knew what to do. That was until we noticed that the corruption continues to spread until this day! We decided to act and destroy these beings, which we called Aspects. With help of cryptic notes left by Dark Sigils, we even managed to locate pocket dimensions within Tenath where these beings reside, which we called their domains. We sent some people to Domain of Torment using Sigil Stones, unusual objects capable of opening gates between realities, but they never returned. - Alchemist continued his unusual story. This sounds extraordinarily mad... What about the attacks? - Tyr asked.

[4] Llathandrill looked at the men closed in their makeshift cell, then back at Tyr and said: Originally, Great Scarab Longe's goal was to elliminate Aspects, but some people back then wanted to enslave them and use them for their own profit. This torn the Lounge apart and started a long conflict...

[1] Before he could finish, one of prisoners managed to find a few loose brick in wall and pushed it, making prisoner's a way of escape!

[Alchemists: 1, Tyr: 4, Llathandrill: 2, Prisoners: 4] Alchemists quickly tried to react, but two solid punches knocked them out! Tyr managed to block or dodge all attacks, while Llathandrill got a few bruises from escaping prisoners.

[Tyr: 2, Llathandrill: 1, Prisoners: 3] Cloaks quickly overwhelmed Llathandrill and beaten him until he went unconscious. Tyr still fought, but they had a slight advantage over him.

[Tyr: 6, Prisoners: 4] Once again Tyr proven that even physically weak, he can defeat any opponent on his way! He grabbed the box with potions and components and thrown some of them at prisoners. Toxic gases quickly filled the cellar and everyone began to cough!

[6] Everyone ran out, Tyr was busy dragging everyone out of the cellar and couldn't stp prisoners escaping to forest neighboring mansion grounds!

Later on when everyone woke up, he told them about their escape. Once Llathandrill asked: Do you believe us? - Tyr replied: I have to think about it... - and went to his room, to rest and think.

Euzaroch

After a night full of strange, somewhat nightmarish dreams, Euzaroch finally decided to speak with sorcerer. I met Zyugewolg once again last night, Kallun. He brought me back from Death's door. I've been chosen by the Dark Lord himself, he wants me to follow the path of sigils and says I'll know what to do then. Any idea what he could have been talking about? - conviction in his eyes, Euzaruoch questions his mentor.

[5] This is strange, but I might know something about those Sigils. - Kallun replied. - As I was lying on the table, cold and dead, there was only darkness and brief, blurred out memories of a strange place. It looked like ruins of some long forgotten civilisation, deep in the caverns. Then I felt a strong pain in my chest, and I saw a mountain with a rock that had a strange symbol on it - it was a triangle, with two greatswords, their blades disappearing within the triangle. As I woke up and blood started flowing in my veins again, a strange thought came to my mind... - Euzaroch asked: What was it?

[4] It was strange, as if I saw "The path is laid out with Dark Sigils. Stepping off of it is a certain peril." written into my mind! If you want to know more about why Zyugewolg chosen you and what is this Path of Sigils, then we must find that mountain.

[5] Suddenly Euzaroch realised that this mountain could be a place where he absorbed Dark Sigil into Life Leech, and this might be the starting point in the path! I think I know where this place is! I absorbed power of a sigil that was located there to resurrect you. We must go there as soon as possible! - he said with excitement.

[2] Kallun however wasn't so eager to leave his hideout yet. I'm still weak, just risen. We can move in two days, perhaps then I'd be able to move. - he said. So maybe we can train up my alchemy during this time?

[6] Wonderful idea! - sorcerer exclaimed and they both proceeded to work. Their equipment was damaged, but they managed to partially fix it, or at least not break it further. There was a problem with lack of components though.

[4] They decided to learn recipes and more about reading old alchemical notes, and they did it just well.

Vrillith

Next day Vril woke up and moved to Tavern tent to get some food and drinks. Everything there was free due to generosity of Sunrise Knights of The Order of The Rising Sun. It was a right place to ask about Blade of Blackwill, since Kaine mentioned that he was one of their witch-hunters. While ordering meals, he spoke with tavern keeper. Would you mind if I ask you something? - Vril inquired.

[3] Sure, go ahead. - a man in suit ornamented with sunrise symbols replied. What are Sunrise Knights doing here, close to Skraelan-Gretanar border? - Vril asked while starting eating.

[1] I wish I knew myself. You'd better ask someone of higher rank, I'm just a cook. - the bartender said, bringing Vrillith something to drink.

[5] After eating and drinking, he tried to find someone who could know anything about what's the Order doing here and about the knife he carried. He saw a huge knight clad in full plate armor sitting by a nearby table and decided to try with him. Excuse me, may I ask you something? - he asked politely.

[5] Yeah, I guess. - the knight replied. What's the reason for Sunrise Knight to dwell around Skraelan-Gretanar border?

[1] And why do you ask? Are you some spie? - the knight asked aggressively. No, I'm just curious.

[1] Curiosity might get you in troubles one day. Can't help you with that, a knight is bound to keep discretion or suffer same punishment as a traitor. - the knight explained. I see... Perhaps you may help me with identifying a special knife... You witch-hunters should have a lot of knowledge about weapons. - Vril asked.

[3] There are no witch-hunters or inquisition, these are lies spread by Church of Three Gods and Pagans. We have conflicts with both of these... - he replied. What do you mean by no witch-hunters and conflicts?

[2] Inquisition is long gone. Grand Master Loche Blackwill stopped it in last years of his rule. We don't usually bother with Pagans unless they murder for rituals or get in our way. And with Church of Three Gods... we have different opinions on some subjects, that's all. - the knight continued to explain. Wait, wasn't Loche Blackwill the most known witch-hunter, so obsessed with pagans that he was expelled out of the Order? - Vril asked with disbelief.

[2] That's a fairy tale spread by people to get Florins out of those who don't know anything about the Order. - he said, taking a sip from his tankard. And what if I say that I found a knife that could belong to Loche Blackwill? - Vril said, showing the knife to the sunrise knight.

[4] Let me see... - the man examined the knife closely, saying: Sunrise ornaments on the hilt... coiled rays of sunlight protruding from top of the hilt, it belonged to someone ranked as sunrise knight or above... characteristical channels in the blade that allow to better spread firewater... - he stopped for a while, checking a place where a gem should be in the hilt a few times, then said: This undoubtedly is a work of Order's blacksmiths. The gem socket indicates that this really could belong to one of our knights, and I think that it can be from the time when Loche chosen a new Grand Master then set off for a lone journey. - the knight concluded. Where can I get such a gem? What kind of gem it is? - Vril asked again.

[2] I'm not sure, I've never had Grand Master's dagger in hands. Nowadays we usually use rubies or sapphires for ornaments, but back in the days ambers were used to symbol sunlight. They say that it was used to amass energy of sun, so that no firewater was needed in combat. - he said, emptying his tankard. Where can I find a jeweler?

[5] The knight pondered for a while and then said: I think that one of those wandering jewellery merchants stopped by in our camp. Check in barrack tent.

[5] Vrillith immediately bid farewell and went to the tent where he could possibly meet with that merchant. Indeed there was a Larramsirian man with a chest full of jewellery, guarded by two mercenaries. Vril approached the man and greeted him: Good day! I heard that you may be a travelling jewellery merchant. Is that true?

[4] That's right. Are you interested in my merchandise? - the jeweller asked. Do you happen to have ambers in stock? Possibly ones that can be socketed into a dagger like this? - Vrillith asked, showing him the knife.

[6] You're quite lucky - I do have such stuff. Three hundred Florins for one. - the price clearly discouraged Vril, but this missing gem might be a key to recharge this blade. How long will you be here? I have to think about this... - he asked.

[4] The merchant thought for a while and then replied: Two next days. I'm waiting until Sunrise Knights do something with bandits on the road to Beakhold. - Vril bid farewell and went to tavern tent, to drink some more and think about blade and the knights, then he went to barracks.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: spazyak on March 10, 2017, 10:40:09 pm
Try to procure the gem and then explore the knight camp a bit more.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: S34N1C on March 11, 2017, 10:34:24 am
Damn, I'm good at fighting large groups of people.

Decide that you will help them, as they seem to need a little muscle in their group. Insist that we go buy a proper weapon before moving on. Fist-fighting isn't going to cut it for much longer.
Title: Re: Heroes of Tenath: Battle at the borderland [4/8]
Post by: Mallos on March 11, 2017, 09:20:56 pm
Continue alchemy lessons, then prepare to leave for the sigil path
Title: Re: Heroes of Tenath [4/8]
Post by: Dark One on March 19, 2017, 06:47:59 am
17th Fourth Quarter 998 - Morning

Tyr Loknar

Next day in the estate, Tyr with alchemists went to basement to check if their equipment was damaged. Thanks to Tyr's quick vial-tossing, they haven't had time to damage their expensive alembics, mortars, calcinators and alchemical components. Have you decided my friend? - Llathandrill asked when picking up a few vials from the ground that fell off a shelf when one of escaping prisoners smashed at it. Yes, I will help. - Tyr replied, not sure if it won't get him into grave danger. Excellent! Take these notes, they'll explain you our mission better. - he took a few sheets of paper from his pocket and handed them to Tyr. Loknar knew that he'll need a weapon to get through this ordeal unscathed, so he said: Thanks for the notes, I'll read them later. And there's one more thing, I need some weapon to help you better.

[5] Right... - he said taking out a sack with Florins out of his pocket. Take this, there's five hundred Florins inside. It should be enough to buy some good, steel weapon at Erdhen Smithy. You may also check the old armory in the estate. - Tyr took the sack and just before leaving, he said: Thanks, I'll be back when I get something.

[1] Loknar searched around the manor for the armory, but he couldn't find it.

[1] Then he tried to find someone who could guide him there, but all of a sudden there was no one in the whole building.

[1] Next he went back to the cellar, it was empty.

[3] Strange. - he thought, and took on the path towards the city.

Received: 500 Florins

Euzaroch

Sorcerer still needed some time to rest before they'll move on to path of sigils, so Euzaroch took his time learning alchemy.

[6] It wasn't easy without proper equipment and components, but he managed to learn a few recipes and brew some flawed potions: fleadust, rust-eater and firewater.

[1] They were unstable however, and they had to throw them away before they'll be dangerous.

[6] Another try at those potions ended up in the same way.

[1] This time they became unstable right after brewing them!

[4] Both Kallun and Euzaroch managed to escape from the contaminated hideout though.

Recipes learnt: Fleadust, Rust-Eater, Firewater

Vrillith

Another day at Sunrise encampment. Vril decided to buy the amber and see if it would help with recharging his weapon. He went up to the merchant and greeted him, then tried to haggle a bit - that price was still too high. Good day to you. I'm here for the amber. 225 Florins, right?

[3] Well... - he thought for a while - 250 and it's yours. - the merchant said, taking out a socket-able amber from his chest. Looks like we have a deal! - Vril exclaimed, giving the merchant coins and taking the amber.

[6] He bid farewell to the man and moved onto a small hill just close to the campsite. It wasn't a randomly chosen place - as it was still morning, first rays of sunlight striking through clouds hit right there. Vrillith placed the amber in dagger's socket - curiously it fit excellently. In just a second the amber started glowing, and the dagger repaired itself on it's own extremely quickly! However, the hill suddenly started shaking and a glowing stone burst out of the ground, floating above ground just in front of Vril and rotating.

[1] A bacon of bright, almost blinding light stroke out from it towards the sky! Vrillith took a few steps back, covering his eyes. Suddenly something huge hit the ground just where the glowing stone was. When the blinding gleam ceased, Vril moved his hand from eyes and saw a tall figure armored in a crimson scale armor and weilding a great sledgehammer! The figure swung it's great sledge, tearing small crater in the ground, then pointed at Vril and shouted: Ishkhatan`aar! - great might and bad intentions easily heard in it's voice!

[Vril: 2, Figure: 6] Before Vril could move, the armored figure grabbed him by his neck and threwn him at one of tents! Vrillith got only a few bruises, but all of it gathered attention of Sunrise Knights. Out-Realm Raider! - shouted one of knights. Three of them turned their swords ablaze with firewater and charged at him with their flaming sunrise swords.

[Sunrise Knights: 4, Out-Realm Raider: 5] They all made a flaming slashes against the Raider, but he easily blocked them with handle of his great sledge!

[Out-Realm Raider: 4, Sunrise Knights: 2] Then he counterattacked, with one powerful swing he sent all three knights flying and hitting the ground just close to Vril! Thelafair tyooledhyn! - he shouted out, chuckling.

Vril: Moderately bruised

GM Notes

I'm breaking in-game days into four turns: Morning, Noon, Evening and Night. This makes writing much quicker, gives more time to update character sheets (updated today), and allows players to take more actions. Going to write a proper Glossary soon - the current one leaves much to improve. I might also change weapon and armor stats from [Piercing, Slashing, Blunt] system into an overall weapon/armor rating.

If you wish, we can keep up with the current one week, lenghty updates.

Also: Good luck spazyak!
Title: Re: Heroes of Tenath [4/8]
Post by: spazyak on March 19, 2017, 07:58:37 am
Try to use what ever power the dagger has on the men, other wise just keep back and assist the knights
Title: Re: Heroes of Tenath [4/8]
Post by: TankKit on March 19, 2017, 08:31:07 am
Continue doing the assignments.
Title: Re: Heroes of Tenath [4/8]
Post by: S34N1C on March 19, 2017, 09:55:49 am
Go to the market and buy a good quality weapon. Before leaving, see what else is for sale as well.
Title: Re: Heroes of Tenath [4/8]
Post by: Mallos on March 20, 2017, 02:05:33 am
'Air out' lair of its toxins very carefully. If everything went well and its all nice and clean, spend the rest of the day packing for the trip to the Sigil path.

FAKE EDIT: A PM of what exactly those recipes do would be nice, Dark One.
Title: Re: Heroes of Tenath [4/8]
Post by: Dark One on March 21, 2017, 12:54:58 pm
17th Fourth Quarter 998 - Noon

Sapphire and Jack

Siblings were moving on with the Isethian army until they reached the spot where Wolf's Road split between Erdhen and New Larramsir. It was time to start working on another assignment - the silver stolen from royal treasury.

[3] Since there was no time to waste, Sapphire and Jack immediately followed the route to New Larramsir. They weren't in a hurry though, as it the city wasn't that far.

[6] On the way they as usual marked an interesting spot - from the trade route one could see a big lake, with giant lungfish roaming ashore. These aquatic predators can grow up to the size of a boar, and while they aren't overtly aggressive towards humans, children may still seem as a good snack for these beasts. There might be a reward for getting rid of these.

[2] Siblings were moving on slowly, taking their time on the road and wondering who could steal a few carriages of silver ingots guarded by royal guards.

Tyr Loknar

[3] Walking calmly and slowly from the small lane leading from Lounge's estate to the city, asking for direction on the way, Tyr reached the building of Erdhen Smithy - the best weapon and armor smiths in whole province. He entered the building and took a look at the wares.

[4] There was a good selection of fine quality steel weapons - from long and short blades through spears and mauls up to halberds and war hammers. He even noticed a decent shortsword with Isethian ornaments on it's hilt that he could put to good use. Tyr approached the apprentice that ran the shop, greeted and asked: How much is that weapon? - pointing at the shortsword.

[1] I'm sorry, but everything you see here was made on a contract with Iseth's army. There's nothing for sale right now. - the young, frail man replied.

[2] Tyr asked about other places where he could buy weapons, but the man said that he don't know about any other weaponsmiths in the city.

[5] Just when he was ready to leave, the apprentice said that there is a possibility of forging new weapon for him after signing a contract. The man took out some papers from a desk and showed it to Tyr.

[5] He read it all a few times just to be sure that there's nothing wrong with it, as it was an excellent bargain. Shortsword forged from steel of highest quality with Isethian ornaments and an ornamented scabbard for mere 175 Florins. He signed the contract and the apprentice said that in two days the weapon will be ready.

[4] Then Tyr decided to also check armors - there was a wide variety of them. From chainmails and scale armors through lamellar armors to full plate mails. These were for sale, however Tyr lacked the skill required to fight properly in any of these.

Lost: 175 Florins

Euzaroch

[5] Euzaroch and Kallun opened up some small vents that the sorcerer prepared when carving the hideout in case of emergency like this one. Cloud of toxins flewn out of it and dispersed in the air, droplets of firewater were still on the ground, it wasn't condensed enough for it to even ignite. They went inside and cleaned up the mess, then Euzaroch asked his companion: Are you ready to travel?

[2] Not yet, but perhaps I may feel better tomorrow. - the sorcerer hastily replied.

[3] Then together they packed everything they'll need for the journey - food, water and some tools.

[5] Next they tried to brew those potions again, this time using components found in a hidden stash that survived Euzaroch's first flawed firewater and found during cleaning. This time he did excellent job, getting three vials of fleadust, two of rust-eater and one of firewater.

Received: 3x Fleadust, 2x Rust-Eater, 1x Firewater

Vrillith

[Vril: 4, Out-Realm Raider: 6] Vrillith regained his strenght and got up from the ground just when the armored figure was approaching the camp. He readied his dagger and charged with a few stabs, but out-realmer dodged them easily. Then he made a powerful swing against Vril, which would end fatally if not for the Blade of Blackwill - whirls of blue energies formed a shield that blocked the strike, some of it electrifying and slightly wounding the raider! Still, force of his attack was strong enough to slightly push Vril back!

[Out-Realm Raider: 1, Vril: 2, Sunrise Knights: 4] When both Vrillith and armored figure regained balance after both attack and shielding, the knights got up and ignited their swords again, then charged at the out-realm raider! While they blades couldn't cut through the armor, they manage to knock it to the ground and probably inflict some burns! Vril got slightly burnt by the flames too!

[Vril: 3, Sunrise Knights: 1, Out-Realm Raider: 3] The armored figure quickly got up from the ground and shouted out: Ackh shaelador! - grabbing it's great sledge and pounding it into the ground with whole strenght. The strong shockwave pushed Vril back even further, while spikes of rocks that protruded from the ground impaled two of the knights and wounded the third one!

[Sunrise Knight: 3, Out-Realm Raider: 2, Vril: 2] The only knight that survived charged at the figure while it was regaining it's strenght and managed to land a few hits on it. Vrillith was regaining balance after the shockwave pushed him back.

Discovered effect of Blackwill's Bless - Energy Shield

Energy Shield - a shield composed of blue whirls of energies, forming around when an extremely strong attack is made against protected one. It can work twice during whole battle, and is able to backfire some damage against the attacker.
Title: Re: Heroes of Tenath [4/8]
Post by: spazyak on March 21, 2017, 02:22:10 pm
flee! run away and avoid the man.
Title: Re: Heroes of Tenath [4/8]
Post by: S34N1C on March 21, 2017, 04:11:43 pm
Check for any other items of interest for sake, then head back. Inform the others of the two day waiting period, and get briefed on the mission.
Title: Re: Heroes of Tenath [4/8]
Post by: Mallos on March 21, 2017, 05:29:50 pm
"This is good, everything's together and we've got some potions to boot. Zyugewolg smiles on us in every moment.."

Spend time revering Zyugewolg if Kallun still isn't ready. Otherwise, embark for the Sigil Path
Title: Re: Heroes of Tenath [4/8]
Post by: Dark One on March 25, 2017, 09:37:40 am
17th Fourth Quarter 998 - Evening

Sapphire and Jack

[1] As Sapphire and Jack were getting closer to the city, they were stopped by a Royal Guard blockade. Halt travellers! Identify yourself! - shouted out a knight that approached them from behind a barricade. I'm Sapphire, and this is my brother Jack. We are agents of the king, we have an assignment to do in city of New Larramsir. - Sapphire replied from the horseback.

[4] Things have changed a little bit around here. The city is now governed by Miles Backhorst and is a part of Erdhen province. There are rumors that they'll not only change banners on the walls, but also city's name as well. I'll tell my men to let you pass, good luck with your assignment. - the knight explained, then ordered the barricade open to let siblings pass.

[2] The road was a bit crowded with caravans and travellers, waiting for identifying and granting passage, so siblings had some troubles getting further.

[4] After a longer while Sapphire and Jack finally got past whole that gridlock and could speed up. Spotting the city in the distance, they knew they'll reach it by the night.

Tyr Loknar

[5] After taking a look at armors, Loknar checked the shop for anything interesting. There was a shelf filled with firearms and ammo! Numerous types of flintlocks - the usual, double- and triple barrelled, and even a handcannon! The prices were somewhat low too, which was explained by apprentice that this particular shipment was a gift from empire to province's governor, that he ordered to either be thrown away or sent back and they used the opportunity.

[1] The shop was closing and Tyr had to leave without checking for anything more.

[6] On the way back to estate, Tyr was stopped by a watchman! Stop citizen! - the man shouted from afar. Loknar just waited until he gets closer.

[3] When he finally approached Tyr, he asked: You're the one working with alchemists? Llathandrill told me to warn you that the estate is no longer safe and you'll meet in The Gold Goblet Inn. It's across the market, opposite to Grand Cathedral. - Loknar thanked and moved on.

[1] It was getting darker, someone moved to the streets and slowly lit up a few gas lanterns. Tyr could already see the tavern where he was supposed to meet with Llathandrill, but suddenly someone approached from a darker lane. Three people in cloaks, daggers or shortswords stripped to their belts. Look who we have here! Throw up sack with your coins and we may let you go, ha ha!

Euzaroch

[4] Excellent job my friend! These will come in handy later on. I'm feeling much better now, we may go tomorrow. - Kallun exclaimed. This is good, everything's together and we've got some potions to boot. Zyugewolg smiles on us in every moment..

[3] We should rest and tomorrow we'll move to the sigil path. But before we go, I found something that might be useful during cleaning and hidden it as a surprise. - Kallun said, opening another hidden stash.

[3] He took out a full set of ceremonial pagan sorcerer suit. This certainly is better than those charred and bloodied rags that you wear. - he said, giving them to Euzaroch. He took it on immediately, replacing rags he was wearing on before. Thanks, I'm really grateful!

[1] Suddenly an ominous and uneasy presence could be felt in the hideout, the closer to exit the stronger it was. Can you feel it? - Euzaroch asked, something started banging on the door. Take the second exit, I'll wait by the door and help as soon as I'll hear your battle.

Received: Pagan Sorcerer armor [p:3, s:3, b:3]

Vrillith

[Vril: 2, Out-Realm Raider: 2, Sunrise Knights: 2] Vrillith tried to flee, but something forced him to stay, it was that stone! Out-Realm Raider was still regaining his strenght, while the knight backed off.

[Out-Realm Raider: 3, Sunrise Knight: 5, Vril: 5] The out-realmer eventually regained his stamina and got up, strenghtening his grip around great sledge's handle. Attack, now! - the knight ordered Vrillith and charged, unleashing a powerful slash at raider's legs that made him struggle to not fall on the ground. Vrillith did as the knight wanted and charged with a strong stab to the chest, puncturing through the armor and wounding the armored figure! It fell at the ground with a loud thump!

[Sunrise Knight: 5, Vril: 4, Out-Realm Raider: 6] The raider quickly grabbed Vril by his leg and tried to smash it, but the energy shield shot again and shocked the out-realmer, pushing Vrillith to safety. The knight took last of his firewater flasks to ignite his sword, then stabbed the armored figure through the chest! The out-realmer was writhing in pain, getting fried from inside! Then he lied still and silent.
Title: Re: Heroes of Tenath [4/8]
Post by: spazyak on March 25, 2017, 09:44:34 am
Get up and check on the knight and then my dagger
Title: Re: Heroes of Tenath [4/8]
Post by: S34N1C on March 25, 2017, 10:16:39 am
"Ugh, why me?"
If they were unarmed, I would fight them, but as it is, it's too dangerous. Run away, preferably towards a conveniently placed group of guards.
Title: Re: Heroes of Tenath [4/8]
Post by: Dark One on March 26, 2017, 02:14:09 pm
17th Fourth Quarter 998 - Night

Sapphire and Jack

[2] It was getting darker and darker. Siblings stopped for a moment to look for a safe resting spot, but they couldn't find any, so they decided to drive onwards.

[1] They reached the city, but the gates were closed and they couldn't enter.

[3] Luckily for them, there was an inn outside the city walls where they found a safe spot to rest, paying 10 Florins for the night.

Lost: 10 Florins

Tyr Loknar

Ugh, why me? - Tyr mumbled angrily, noticing a smirk on thug's face in the faint lantern light.

[5] As the bandit leader was approaching, Loknar started to run as quickly as he could and bumped onto a group of watchmen! Help! Bandits are trying to mug me! - he shouted out, guards immediately drawn their weapons and followed Tyr to the place where burglars showed up.

[Thugs: 1, Tyr: 3, Guards: 5] Surprise! - one of thugs shouted, jumping out from behind one of merchant stands, his buddies following closely. They only took a glimpse at the watchmen and immediately started to run away! Tyr caught one of them while guards took care of the rest. Thanks for calling us citizen! These criminal scum are going to end up in local prison. Do you need an escort?

Vrillith

[4] Vril got up from the ground and came closer to the armored figure lying on the ground. Sunrise knight was still watching the body, as if he was waiting for something. Vrillith examined the armor this man was wearing - it seemed to be an alloy unknown to him, both light-weight and highly durable at the same time.

[4] Then he checked his dagger - it was alright, no signs of damage after the battle and the charge didn't seem to wear off yet. After a while it was confirmed that the figure was dead. The knight sheathed his sword and spoken: That was extremely dangerous. We lost our three men to this warrior, but without it we wouldn't find our goal - the stone you mistakenly activated. Perhaps you deserve some kind of reward for the trouble... - with a tired, yet calm voice.

[5] He stripped the figure of armor, but before they both could examine it, the body disappeared in a flash! Take the armor, you may find it useful in your journeys. You may return to the camp to stay for the night. - he said handing the plate armor to Vril. Curiously it was quite light for a plate mail. As he got his hands on it, the armor resized itself to Vril's size!

[3] We'll take care of corpses tomorrow. Now let's rest. - the knight said, and they both went to barracks.

Received: Out-Realm Armor [piercing: 5, slashing: 5, blunt: 5] - mysterious nature of this armor gives several effects: Out-Realm Influence.
Title: Re: Heroes of Tenath [4/8]
Post by: spazyak on March 26, 2017, 02:23:57 pm
Rest up and clean the armor, try to assist the knights
Title: Re: Heroes of Tenath [4/8]
Post by: Mallos on March 26, 2017, 03:22:50 pm
Wear the armor. Fight the monster.
Title: Re: Heroes of Tenath [4/8]
Post by: TankKit on March 27, 2017, 01:22:17 am
Ask the innkeeper if they know of any news, use money if I have to, and then continue doing my assignments.
Title: Re: Heroes of Tenath [4/8]
Post by: S34N1C on March 27, 2017, 06:44:18 am
"No, thank you, the inn I'm staying at is just there. Thank you for you're help."
Go to the inn and do whatever it was I was doing before the bandits came.
Title: Re: Heroes of Tenath [4/8]
Post by: Dark One on March 28, 2017, 08:16:36 am
18th Fourth Quarter 998
Morning

Sapphire and Jack

Next day siblings left their rooms and spoke with inn keeper: Hey, can you tell us something about latest news? - asked Jack, keeping his coin sack at ready.

[5] The city is in deep shit. It's governor rotting in Darkbog, royal treasury robbed and rule changing. Heard they wanted to bring Sunrise Knights to take care of all this mess and let the Order run this city. I wouldn't mind a sunrise banner on city gates myself, but most people associate these knights with inquisition, which ceased to exist three hundreds years ago! Wait, you're the two travelling agents of king, right? - the stocky bartender replied, and then asked. Well... yes, we are. - Sapphire hesitantly replied.

[5] People were gossipping about you two. If you're here to deal with the stolen silver and want to know what happened with the load, you should ask in Seaside Inn in Newtshore Shipyards, it's a seaside village frequently visited by Larramsirian treasure ships. Someone around there would know if a big silver load left Iseth by sea. - the man gave them an advice. Thanks for information! - said Jack, and siblings left the tavern with first lead in the case of stolen silver.

[1] Sapphire and Jack wanted to enter the city, but they were stopped by watchmen guarding the gates! Stop! The city is closed to visitors until next governor arrives, such is the order of Miles Backhorst, lord of Erdhen province! - a halberdier shouted out. But we are agents of the king, we need to enter the city! This is a matter of national importance! - Sapphire tried to convince the man into letting them in.

[2] You may gain entrance to the city, but once you're inside, there's now way we'll let you out until next ruler arrives! Decide and come back later. - the watchman replied.

Tyr Loknar

No, thank you, the inn I'm staying at is just there. Thank you for your help. - Tyr said to guards holding beaten up thugs. This is our duty. Stay safe citizen! - one of guards said and they left, dragging unconscious outlaws to prison.

[5] As it was gettng brighter, Loknar quickly spotted Golden Goblet Inn and went there immediately. Some people were still sitting by the tables and talking - these were the alchemists that Tyr needed to meet. He joined them and took a seat, Llathandrill asked: I see you've finally arrived, and in one piece. You look tired, any luck finding a weapon? Tyr replied: Yeah, but we need to wait two days before I can get it. All their stocks were reserved, and I had to order forging one blade anew. So, what next? What are lounge's real goals?

[6] Our main goal is to either destroy Aspects, break their influence on the world or secure sigil stones so no one can abuse power of these out-realm beings. Curiously, Sunrise Knights seem to already do the last - they travel across whole Tenath and secure sigil stones. In case we'll need allies, we can ask them for help. However, we just recently found out about a faction opposite to Order of the Rising Sun. These are called Moonlight Worshippers, and they seek sigil stones for unkown purpose, often getting in conflict with knights. We should treat them as enemies. - alchemist replied and explained. What do we know about these moonlight worshippers? - Loknar inquired.

[5] They have chosen Ashen Moon as their symbol. When you look at the midnight sky and the weather is clear, you can see the moon shining above. Once evey fifty years, Ashen Moon, Tenath's second satelite appears from beyond, a burning rock that seemingly never burns out. They believe that it's a symbol of Aspects as well as other beings from outer realms. We don't know what their motives are, so we should be careful when dealing with them. - alchemist said, taking a sip of water. Alright, so what are we going to do? - Tyr asked drowsily.

[4] First of all, go and take some rest. You really look tired. Once we have your weapon, we'll pay sunrise knights a visit. - Llathandrill replied.

Euzaroch

Euzaroch took on the armor and left the hideout through second exit, drawing Life Leech and approaching the monster. It was a wraith - a skeletal figure in torn rags, surrounded by shroud of darkness. Upon noticing Euzaroch, it made a long and horrifying rattle, then it started burning with black flames and charged!

[Wraith: 1, Euzaroch: 2, Kallun: 4] The dark spirit completely missed Euzaroch, losing some of it's essence to keep black flames burning. When sorcerer heard it's otherworldly rattle, he immediately joined the battle, landing a few hits on the corporeal form of wraith with his trusty mace!

[Euzaroch: 3, Kallun: 2, Wraith: 1] Euzaroch attacked the wraith, stabbing it's corporeal form with Life Leech, just before it tried to burn Kallun!

[Kallun: 4, Wraith: 5, Euzaroch: 5] Sorcerer and Euzaroch charged together at the undead, but after losing so much essence, it became non-corporeal and they both missed!

Vrillith

Next day after waking up and preparing, Vrillith took closer look on the armor again.

[4] He cleaned it up, making it so shiny that he could see himself like in a mirror. Curiously, damages dealt to it with sunrise swords and his dagger were gone.

[3] Then he went to help sunrise knights with burying corpses and fixing up broken tent. They did it just well. Then he assisted them in securing that glowing stone that was floating in the air.

[4] It went smoothly - with fire and swords, they shattered it to numerous pieces and each one of them received a piece.

[3] Then they went back to the camp, to drown sadness after loosing companions in their tankards with ale. Leader of this camp impressed with Vril's battle, as well as helping them later on and said: You look like you're quite good warrior, as well as a good man. If you'd like to join Order of the Rising Sun, let me know.

Received: Sigil stone piece
Title: Re: Heroes of Tenath [4/8]
Post by: spazyak on March 28, 2017, 08:41:01 am
go join the knights
Title: Re: Heroes of Tenath [4/8]
Post by: Mallos on March 29, 2017, 02:20:07 am
Try baiting it into assuming it's corporeal form, then initiate a pincer attack on it.
Title: Re: Heroes of Tenath [4/8]
Post by: S34N1C on March 29, 2017, 09:45:48 pm
Rest for the night.
Title: Re: Heroes of Tenath [4/8]
Post by: Dark One on March 31, 2017, 03:20:48 pm
18th Fourth Quarter 998
Noon

Tyr Loknar

[2] Tyr left alchemists and went to a tavern room, immediately getting on the bed. He couldn't sleep in the daylight though.

[4] He closed all the windows, then sealed them with curtains and fallen asleep.

Euzaroch

[Wraith: 6, Kallun: 3, Euzaroch: 2] Euzaroch tried to bait the wraith with a charge, so it'd take it's corporeal form, but it wasn't lured into trap! The life leech phased through incorporeal wraith, only slightly stirring it's essence. Then the undead abomination took it's corporeal form and unleashed a wave of abysmal taint, losing some of it's essence! Kallun managed to dodge, but Euzaroch was caught in the deadly cloud!

[Kallun: 3, Euzaroch: 1, Wraith: 4] Sorcerer still managed to mangle the dark spirit a bit, but it caught Euzaroch in it's undead clutches and started stealing his life essence! Several wounds opened up on his body!

[Euzaroch: 6, Wraith: 3] Despite the pain of numerous deep wounds, Euzaroch managed to stab the Life Leech through wraith's chest, getting his life essence back, but also some tainted essence mixed in! The wraith imploded and ceased to exist!

Wraith form ability aqcuired - allows to take non-corporeal form for a turn.

Vrillith

I'd like to join the Order. - Vrillith said to the knight.

[2] The usual procedure to do it, is to get to nearest Order's keep and sign up there, then gain ranks until receiving title of Sunrise Knight. It takes years to get to it. - the knight replied. Couldn't this be speeded up? - Vril asked hesitantly.

[5] There is. A rank of wandering hero is a special rank given to those who proven themselves to the cause of Sunrise, not by coincidence, but guided by fate. You have found a sigil stone and fought with Out-Realm Raider, using one of long lost grand master daggers. This bears signs of an unknown prophecy. Then you aided us in burying our fallen comrades and asked for a place within us. This may sound unusual, but such are stories of heroes. - he said, leaving the table and taking Vrillith to armory tent, and getting a metal plate with symbol of sunrise knights. After the battle you've received armor which originates from the realm beyond Tenath. This plate bears blessing of the Sunrise, and will act as a valuable infusion, also giving you recognition as our champion. - Vril took out the out-realm armor and the knight placed the plate on it, and it blended itself into the cuirass! From now on, you are known as Wandering Hero of The Order of The Rising Sun. If you wish duties assigned, you may ask at Order's keeps or ask for audience with our protecter, Lord Miles Backhorst of Erdhen. - the knight said. On the way back to tavern tent, he explained Vril effects given by the out-realm armor and Sunrise bless.

Out-Realm armor strenghtened with Sunrise blessing, discovered effects of out-realm influence.

GM Notes

Rewriting glossary to fit changes in the setting and dump not neccessary filler. Changing three-stat weapon/armor system into Attack and Defense rating. Changing world history. Changing health system - new stat: Vitality, better locational health, hit-points.
Title: Re: Heroes of Tenath [4/8]
Post by: Mallos on April 01, 2017, 07:26:45 am
"Alright, back on track now."

Double-check supplies. Leave for the Sigil Path.
Title: Re: Heroes of Tenath [4/8]
Post by: spazyak on April 01, 2017, 09:01:42 am
ask and help them
"Well what is it you need most the most help with around here with?"
Title: Re: Heroes of Tenath [4/8]
Post by: S34N1C on April 01, 2017, 08:44:29 pm
realize that it isn't nighttime nap for a few hours, then get up and do . . . something.
Title: Re: Heroes of Tenath [4/8]
Post by: Rethi-Eli on April 01, 2017, 11:21:58 pm
Spoiler: I'm in for sure. (click to show/hide)
Title: Re: Heroes of Tenath [4/8]
Post by: Dark One on April 02, 2017, 03:56:10 am
Your character sheet is fine. The cap is for starting points, and you can train skills up to 10 (at 4 you're able to handle most mundane threats, at 5 most savage beasts are no longer a problem. Anything above is to give you a chance in fighting high level nasties, which are abound if you follow those dark fantasy bits, or run into any by mistake. And then, good rolls would allow to kill them at low levels). Deikos is a good example of what can be done with Advantages and Disadvantages.
Title: Re: Heroes of Tenath [5/8]
Post by: Rethi-Eli on April 02, 2017, 09:15:45 am
Ok, sounds great! So how do I roll for my starting attributes?
Title: Re: Heroes of Tenath [5/8]
Post by: Dark One on April 02, 2017, 09:52:26 am
Already rolled for them and for your equipment.
Title: Re: Heroes of Tenath [5/8]
Post by: Rethi-Eli on April 02, 2017, 12:36:27 pm
Oh, nice. I guess I'm all set to begin, then.

So, what are my attributes and equipment?
Title: Re: Heroes of Tenath [5/8]
Post by: Dark One on April 02, 2017, 02:27:37 pm
You can check them in your character sheet, on the players list. It's in stats and equipment sections. Also gave you some Fame boost in High Rock for a start (Vril started with Infamy in one of villages back when signing up).
Title: Re: Heroes of Tenath [5/8]
Post by: Rethi-Eli on April 02, 2017, 02:51:35 pm
Head Northeast in search of adventure!

Heh... I wonder what fate awaits me at the end of my journey. I shall be off!
Title: Re: Heroes of Tenath [5/8]
Post by: Dark One on April 04, 2017, 10:18:23 am
18th Fourth Quarter 998
Evening

Tyr Loknar

[5] After a few hours of napping, Tyr awakens fully rested. He felt somewhat stronger all of a sudden.

[1] Driven by some strange urge to do something, he left his room and got caught up in the middle of a tavern brawl!

[Brawler: 2, Tyr: 3] Someone tried to smash a tankard against his face, but Loknar managed to dodge the wild swing!

[Tyr: 3, Brawler: 5, Brawler: 1] Tyr dodged out of reach of the first brawler, who then got promptly kicked in the groin and got a strong punch at his chin from another one! The hit knocked that man unconscious!

[Brawler: 1, Tyr: 5, Brawler: 1, Innkeeper: 6] Suddenly one of drunken brawlers lunged at the barkeep, who easily pushed him away at Tyr! However, he masterfully dodged incoming drunkard, grabbing a chair at the same time and smashing it on head of another one attacking from his right!

[5] Eventually, all the noises drawn guards to the Golden Goblet! One of them shot a flintlock at the tavern's ceiling, loud bang stopping the brawl. What the hell are you doing morons!? Third brawl that I have to stop this quarter! - watchman muttered out loudly and angrily.

[2] Everyone out! Get lost or I'll lock you all in a rotting cell! - he shouted after a while. But I have a room here! - Tyr quickly said to the guard.

[4] Alright, you can stay inside. But keep it all down and quiet! - watchmen said, leaving the building.

Euzaroch

Alright, back on track now. - Euzaroch said, sheathing his shortsword. Yes. it's time to embark on our journey. - Kallun agreed.

[2] The sword was shimmering in the reddish evening sun. There were no changes to the blade after killing the wraith, maybe this kind of undead is too weak to strenghten the blade?

[5] Sorcerer and Euzaroch checked supplies for their incoming travel. They had enough resources to last till next quarter in the wilderness. There certainly would be enough time and opportunities to restock them in villages or towns on the way.

[5] Taking their packs, as well as two horses from White Fell stables, they set off towards the place where Euzaroch absorbed dark sigil into his sword, in search of sigil path. The side path quickly leading to Anxreah, neighboring Wolf's Road, was cleared out recently by Isethian army, seemed appealing to travel along.

[1] They managed to get halfway to Anxrean border, to a place where a rope bridge led across a huge crater. The problem was that the bridge has fallen apart. Climbing down the crater would be quick, but dangerous, and the horses would have to stay on the other side. Getting around the pit would take a few hours.

Vrillith

Putting on his armor and taking pride in the rank of wandering hero, Vrillith decided to ask if knights needed his help: Well what is it you need the most help with around here?

[6] There's not much you can help us with right now. Sigil Stone is destroyed, so the camp would move now. - the knight said, but after a while of pondering he added: I heard rumors about Gretanar archeologists discovering ruins, here in Skraelan. They had to seal them to prevent some beast from leaving it. A squad of sunrise knights was sent there to elliminate the threat. If you're quick enough, you may yet reach the ruins and aid them in battle. Vril asked: Can you tell me which way I can reach those ruins?

[5] Yeah, you have to get back to the hill where you killed out-realm raider an move north until you reach a small lake. Then head westwards until you reach the side of a small mountain. - the knight explained, giving Vril a small map of the region. Thank you, I'll go help them as soon as possible. - Vril replied. May the sunrise light your way. - they bid farewell and Vrillith left the camp.

[2] He went to the small hill where he fought the out-realmer, and where three graves now stand. However, he forgot wich way he should go now.

[3] Luckily Vrillith managed to find his way around with map he received from the knight. After quite a bit of trudging through wilderness, he reacher that small lake he was told about. It was quiet and empty, sundown gently reflecting in the water. Only a pair of giant lungfish was milling about, minding their fishy business.

Deikos of High Rock

The life of Deikos was rather interesting one. In his youth, a pirate sailing around the Dread Ocean, raiding merchant ships. With coming of firearms and discovery of sibling islands, the golden age of piracy ended, as well as Deikos' career of a pirate. He took on a life of landlubber, a squire of a kind knight in High Rock. When his good master died to a mysterious illnes, heirless, Deikos took on a title of a Knight-Errant of High Rock, serving his duty under orders of a ruthless baron Tyelbough. But after many years of fighting off bandits and various lowlives, his life turned into a boring routine. It was time for the aging knight to get some more adrenaline, enjoyment and adventure is the days still left. Taking off the High Rock armor and sheathing a steel sabre in ornamented scabbard, all of them being a legacy of his previous master, Deikos opened doors of his manor and stopped at the doorframe - his armor gleaming gently in the rays of evening sunlight, a beautiful sundown on the horizon - sun slowly drowning in uneasy tides of Dread Ocean; the old knght said: Heh... I wonder what fate awaits me at the end of my journey. I shall be off! - and finally left the manor. Tyelbough's servants would take good care of it before he returns...

Deikos headed in North-East direction, to the heart of Tenath. In search of adventure...
Title: Re: Heroes of Tenath [5/8]
Post by: spazyak on April 04, 2017, 01:20:04 pm
Rest for a bit before heading off once more
Title: Re: Heroes of Tenath [5/8]
Post by: Rethi-Eli on April 04, 2017, 05:37:34 pm
Gallivant onwards, looking for travelers along these lonely roads.
Title: Re: Heroes of Tenath [5/8]
Post by: Mallos on April 05, 2017, 02:01:01 am
Go for climbing down the pit, my DEX and STR should make it relatively safe (for me, anyway).
Title: Re: Heroes of Tenath [5/8]
Post by: S34N1C on April 09, 2017, 11:13:19 pm
((Shit, sorry for the delay))

Explore the town looking for interesting stuff.
Title: Re: Heroes of Tenath [5/8]
Post by: Dark One on April 10, 2017, 04:17:17 am
Been a bit busy/lazy lately as well, going to update later this day.

Edit: Too tired to write any good update. I'll post it tomorrow.
Title: Re: Heroes of Tenath [5/8]
Post by: Dark One on April 11, 2017, 10:12:06 am
18th Fourth Quarter 998
Night

Tyr Loknar

[2] Tyr left the Golden Goblet and took a walk around the city. It was dark, the lanterns went off already. It was hard for Tyr to find anything interesting, going along to the market.

[3] Moving onwards, he turned left from the market to craftsmen district - it was still lit, that probably drawn him to the area in the first place. Among simple smiths, masons and carpenters, Loknar spotted a firearm manufacture.

[1] It was already closed however, so he had to go back. Suddenly two watchmen with lanterns, patrolling city at night, appeared! Halt! Loitering around the streets at night is forbidden! - shouted one of them as they were approaching him slowly. But I just left the firearm manufacture! Can't a gunsmith just go home after a really long day at work!? - Tyr exclaimed once they got closer.

[6] The two looked at each other, then one of them said: So we'll check it and ask the owner! - knocking to the doors of manufacture.

[4] The doors opened just by a few inches and someone leaned through the doorway. With irritated voice, a man cried out: Just closed, my worker left a few moments ago. Begone! - then the doors closed tight and watchmen left Tyr on the streets.

Euzaroch

[1] Euzaroch came closer to the edge of a pit in an attempt to climb down. However, as he put his feet on the ground, the edge collapsed and he tumbled down! Hold on brother! - he heard Kallun shouting while tumbling quicker and quicker.

[6] Eventually, Euzaroch hit the bottom of the crater. The landing was rather soft, as some strange force decreased his tumbling momentum and he only got a few bruises. Euzaroch got up on his legs, and then some strange stone shot out from the ground. It was floating in the air, rotating. Beams of energy protruded from it's sides.

[6] Euzaroch looked up to see if the sorcerer was climbing down, and saw him falling down after a rock he placed his foot on fell out. Kallun tumbled down and hit that glowing stone when landing!

[1] A bright, almost blinding flash of light! Then it weakened into a torch, and an ominous shadow started growing up seemingly from nowhere. The figure writhed and squirmed, turning on various shapes until it popped out as a real being! A twisted, deformed undead similar to bonelord. It was much bigger and had only two arms however, and it's armor was made of a mixture of bones and gold. It's skin gleamed in the light like iron, it had a necklace made of human ribs and golden crown ornamented with teeth. The monstrosity drawn an enormous battle axe forged with a light absorbing alloy, with a bone handle. It emitted a menacing, soul shrivelling shriek! By Zyugewolg! Is that a Deathlord?! - Kallun shouted, raising his mace.

Euzaroch: Several bruises

Vrillith

[5] Seeing that it was already late, Vrillith decided to take his time ashore the lake. He found a nice spot between three willow trees with nice protection from rainfall and a good view to the lake. He set up a campfire and rested.

Deikos of High Rock

[2] In the moonlight, Deikos was following a path leading from his manor to the city. It was a bright night with a pleasant breeze. The old knight moved on slowly, wondering if he'll meet anyone on these lonely roads.

[3] And indeed, a lone wanderer was heading towards the city! Deikos sped his moved up and quickly caught up with the figure. Ah, hello traveller! Would you mind keeping my company on the way to High Rock city? - he said friendly and with joy.

[1] Then, the wanderer stopped and slowly, somewhat oppresively turned towards Deikos. Dropping down it's hood, the traveller revealed it's rotten, insect ridden face that looked both disgusting and horrifying in the moonlight. It groaned loudly and stared blankly at the knight-errant!
Title: Re: Heroes of Tenath [5/8]
Post by: Rethi-Eli on April 11, 2017, 11:48:58 am
You... euargh! I know not what manner of vile fiend you are, but it matters not!
Quickly! Try and decapitate the evil creature!
Title: Re: Heroes of Tenath [5/8]
Post by: spazyak on April 11, 2017, 11:54:37 am
get going.
Title: Re: Heroes of Tenath [5/8]
Post by: Dark One on April 15, 2017, 04:53:47 am
19th Fourth Quarter 998
Morning

Vrillith

[6] Strange noises woke up Vrillith by the morning. He drowsily looked around, and noticed giant lungfish browsing through his stuff with it's enormous fins!

[2] Vril tried to bat it away, the aquatic beast grabbed bag with his foodstuffs and escaped into the lake!

[4] Seeing that he can't do anything with it as he can't swim, he decided to move on and join the expedition. He left the lake area not bothered by anything or anyone, then took on a path towards mountains he could see in the distance.

[5] Vrillith reached the mountain in no time and quickly found entrance to the ruins. It seemed that all the gretanar archeologists have already entered it. He could feel some kind of ominosity striking out of that place, and that sunrise knights might need his help down there.

Vril: Lost provisions

Deikos of High Rock

You... euargh! I know not what manner of vile fiend you are, but it matters not! - Deikos shouted out, then proceeded with a spirited warcry and charged.

[Deikos: 4, Rotten wanderer: 2] Knight-errant drawn his steel sabre and before the vile, rotten wanderer could react, he swung a powerful slash at it's chest! The wanderer fell on his knees, but it was still un-alive.

[Rotten wanderer: 3, Deikos: 3] The accursed undead regained it's balance and tried to quickly claw at Deikos' legs, but he dodged out of it's reach!

Deikos dealt 32 damage.
Rotten wanderer absorbed 12 damage.

Rotten wanderer: 2/22 HP, chest wide open with a slash
Title: Re: Heroes of Tenath [5/8]
Post by: Mallos on April 15, 2017, 04:59:39 am
"THE DARK LORD GUIDES US!"

Attempt to inspire fanaticism in Kallun before leading into battle against the Death Lord. On the odd chance we do win, that negative energy inside of it will empower Life Leech to great heights.
Title: Re: Heroes of Tenath [5/8]
Post by: spazyak on April 15, 2017, 06:34:02 am
move to assist the knights
Title: Re: Heroes of Tenath [5/8]
Post by: S34N1C on April 15, 2017, 10:57:07 am
Go to the Alchemist and see if he has anything for me to do
Title: Re: Heroes of Tenath [5/8]
Post by: Rethi-Eli on April 15, 2017, 07:55:00 pm
Go for a second attack. Since the beast is nearly dead, go for accuracy and speed rather than power.
Title: Re: Heroes of Tenath [5/8]
Post by: Bluexdog on April 16, 2017, 04:59:49 pm
still accepting?
Title: Re: Heroes of Tenath [5/8]
Post by: Dark One on April 17, 2017, 02:58:19 am
Yep, three slots left. If you want to join, I'll wait for your character sheet and you'll be in with next update.
Title: Re: Heroes of Tenath [5/8]
Post by: Bluexdog on April 17, 2017, 10:51:08 am
Spoiler (click to show/hide)
Starting area: Feryth or however it is said I cant read the font (Which ever has more players in)
First action: Look for work
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on April 18, 2017, 08:41:00 am
Added you to players list. You still have 1 point to spend on combat proficiencies, 1 point to spend on exploration proficiencies and 1 point to spend on arcane proficiencies (Vottian racial bonus). When you're done with spending proficiency points, specify your starting location and first action.

Going to improve character sheet for easier starting and less problems with spending proficiency points.
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on April 18, 2017, 10:42:02 am
19th Fourth Quarter 998
Noon

Tyr Loknar

[5] After loitering a while around the streets, Tyr returned to Golden Goblet, to ask Llathandrill if he has anything for him to do. It was still half a day to take his new weapon from the Erdhen Smithy, so he could do something during that time. Entering the tavern, he noticed several mercenaries sitting on the far end of the room, and the alchemist sitting by one of the tables. Who are these people? - asked Tyr. We hired them to help the Lounge. We're too weak. A bunch of weak alchemists and one skilled warrior can't win the fight against Moonlight Worshippers - they are strong and many. - he hastily replied. So, do you happen to have any job for me while I wait for my sword? - Tyr asked again, boredom striking out in his voice.

[2] I'm sorry my friend, but there's not much you can help us in without the weapon. Most of our brothers are hiding around the city, gathering supplies or preparing bombs and beverages. Why don't you train for a while and then rest? - Llathandril replied.

[1] Suddenly someone busted through the tavern's doors and nervously entered the room. He looked like one of the mercenaries that were hired by the Lounge. Best regards from Roderick Mallair! - he screamed out, raising a longsword.

Euzaroch

THE DARK LORD GUIDES US! - Euzaroch called out a warcry while taking the Life Leech in his hands. He started to feel incoming might, as if the blessing he received from Zyugewolg strenghtened. He noticed that Kallun felt it too, but a strange crawling sensation came to his mind. The warcry had some kind of drawback...

[Euzaroch: 5, Kallun: 4 +1, Death Lord: 3] The two circled around the undead monstrosity and then gave themselves a nod, after which they bravely charged at the towering death lord. Sorcerer kept the abomination busy with strong bashes of his mace, which dented and cracked the bone armor. Death Lord swung his enormous great axe at Euzaroch, but he dodged and the blade hit the ground with a great force. Then he countered the attack with a swift stab through it's arm! Death Lord shrieked in pain!

[Kallun: 5, Death Lord: 4, Euzaroch: 1] After a successfull stab, Euzaroch tried to slash at creature's knee to throw it off balance, but the monster was quicker and kicked him in chest! The strike thrown him to the ground several feet away! Before the death lord could turn back towards him, Kallun bashed at it some more.

[Death Lord: 1, Kallun: 6] One of Kallun's strikes stunned the death lord and he started beating on it until his mace completely broke!

Euzaroch dealt 30 damage. Life Leech stolen 3 HP points!
Death Lord absorbed 25 damage
Kallun dealt 16 damage.
Death Lord absorbed 16 damage.

Death Lord dealt 25 damage.
Euzaroch absorbed 12 damage
Kallun dealt 32 damage
Death Lord absorbed 19 damage

Death Lord: 29/50
Euzaroch: 8/18 (+3 from Life Leech)


Kallun: Lost iron mace
Euzaroch: Heavy bruised, several fractures


Vrillith

[3] Vrillith took one of torches left by the entrance by archeologists and descended down the cavern. He followed footprints left in the humid ground by knights assisting them, getting through tight passages until he reached an entry to ruins.

[2] There was a large rock gate sealing the entrance of ruins. There was no one in close vicinity, however, there was one of those sigil stones active in front of him. They could've used it to get to the other side of the gate.

[3] Vril touched the sigil stone. It seemed that it's guardian was already defeated and an entry was granted to anyone. He felt a surge of strange energy disintegrating his body into particles....

[6] And then rebuild it inside one of houses in the ruins. He left it and saw that this place is somewhat strange - there is a sky with dark red and purple clouds moving rapidly - a sky underground! All the buildings around here are horribly destroyed and numerous bones stick out of the rubble. This surely weren't the ruins that knight spoke about... Vril noticed a banner of Sunrise Knights on top of a small hill. He should look for them there.

Deikos of High Rock

[Deikos: 3, Rotten Wanderer: 2] The cloaked undead attacked once again, but Deikos dodged it's claws and countered with a quick and accurate slash at it's neck, beheading the monster!

[5] The creature instantly disappeared in clouds of black smoke! Deikos jumped out of it, just in case. After it dispersed, he noticed a strange, black gem on the ground. It seemed to absorb sunlight. The knight took it and hidden in his sack, feeling that it may be valuable, something was telling him that it's not accursed.

[4] He then continued on the way, following the path and reaching the city of High Rock.

Deikos dealt 30 damage.
Rotten wanderer absorbed 12 damage.

Rotten wanderer is dead. Glossary entry added.

Deikos: Found black gem


Erin Blood

It is really rare to meet a Vottian far away from the jungles and swamps of Vott, but Erin made her way to Iseth's capital - Wickbreach. After resting in one of it's taverns, she decided to look for some job.

[3] Asking around the town she found out that Mercenaries Guild is always looking for new members, and that there may be some work at great market. No one told her anything too specific however.

[5] After a quick visit at the great market of Wickbreach, Erin knew that Mercantile Triangle is looking for someone to guard their treasury and they pay 240 Florins for a night! There are also several less risky jobs around the market and craftsmen districts - almost everyone is currently looking for messengers and apprentices, and the wages go from 60 to 120 Florins.
Title: Re: Heroes of Tenath [6/8]
Post by: Bluexdog on April 18, 2017, 11:12:37 am
"What to do what to do....." She says to herself See if their are any wizards taking on apprentices, if none are found take the guard job
Title: Re: Heroes of Tenath [6/8]
Post by: spazyak on April 18, 2017, 03:29:53 pm
"That was...scarry.
Approach the banner try to get an ideal of the area around me
Title: Re: Heroes of Tenath [6/8]
Post by: S34N1C on April 18, 2017, 07:30:49 pm
Keep my distance, make sure Llathandrill doesn't get hurt
Title: Re: Heroes of Tenath [6/8]
Post by: Mallos on April 18, 2017, 09:50:02 pm
"KALLUN! BACK UP! I'm about to do something very dangerous..."

Smiling at the somewhat pleasurable sensation of broken bones, Euzaruoch tosses a bottle of firewater at the Death Lord.
Title: Re: Heroes of Tenath [6/8]
Post by: Rethi-Eli on April 18, 2017, 11:01:54 pm
Head to the local alchemist's den. Ask if the alchemist knows what the function of the gem is.
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on April 19, 2017, 12:32:09 pm
19th Fourth Quarter 998
Evening

Tyr Loknar

[Mercenary: 3, Tyr: 6, Llathandril: 5] The hired blade charged at Tyr, trying to stab him at the chest. However, he managed to dodge out, but tripping on a chair he fell and hit the floor. Alchemist hastily thrown a flask at the mercenary and his gear dissolved in a blink of an eye!

[Tyr: 2, Llathandril: 5, Mercenary: 4] Tyr tried to scramble away from incoming thug but he was still stunned. Alchemist reacted quickly and pushed the man away from Loknar.

[Llathandril: 4, Mercenary: 5, Tyr: 6] Tyr finally got up from the ground and with alchemist they together lunged at the mercenary, but he jumped away. Tyr slammed at Llathandril and knocked him to the ground.

Tyr lost 2 HP, bruised
Llathandtil lost 3 HP, bruised

Llathandril 11/14
Tyr: 20/22


Euzaroch

KALLUN! BACK UP! I'm about to do something very dangerous... - Euzaroch shouted getting up from the ground, smiling due to somewhat pleasureable sensation of broken bones.

[Euzaroch: 4, Kallun: 4, Death Lord: 1] He took a vial of golden liquid out of his equipment, aimed it and thrown perfectly at the death lord. Sorcerer retreated just in time, as the vial hit it's bone armor and splashed the liquid all over the undead. Firewater instantly turned ablaze, the death lord was screaming maddeningly!

[Kallun: 4, Death Lord: 3, Euzaroch: 6] It wasn't enough to kill it, but the fire weakened the creature considerably. When it was trying to put out the flames, sorcerer and his companion both attacked - Kallun with fists and Euzaroch with sword. The latter got slight burn wounds, but it's powerful slash connected nicely and split monster's bone armor in half!

[Death Lord: 2, Euzaroch: 6, Kallun: 1] The death lord was losing all it's remaining strenght. It was just one strong stab from death. Euzaroch jumped back and then ran towards the falling on it's knees death lord, jumping when getting just close and stabbing Life Leech through it's head. The undead abomination exploded and sorcerer took most of the force of explosion, which thrown him away!

Destruction of death lord healed all Euzaroch's and Kallun's wounds and strenghtened Life Leech, but two bonelords arisen from the charred corpse!

Death Lord lost 29 HP (24 in firewater attack [12 per combat turn] and 5 in sword attacks). Glossary entry added.

Life Leech +12 AR


Vrillith

That was...scary. - Vrillith mumbled out. He decided to leave the ruined entrance and check the area with sunrise banner.

[5] He reached the hill rather quickly and looking around saw a few abandoned graveyards and patches of charred ground. There was a tall, dilapidated tower in the distance, and an old man with long, gray beard and wearing a dark coat approaching. Vrillith waited for him to come. Ah, another one of those sunlight brothers seeking the ultimate challenge? - he said as he approached Vril, smirking. What challenge? I don't know what is this place, I'm here to help other knights. Do you know where they could've gone? - Vril asked, taking a seat on an ashen tree log.

[2] I'm sorry to make you worried, but I have no idea where they could've gone. The tower in the distance seems a plausible option, but if so, they're already dead... - he replied, pointing at the ruined tower. Dead? What's living there? - Vrillith inquired.

[3] It's not living. It's very nature prevents it from being ever alive. If you wish to know more before going for a sure peril, I'll stay here. - the old man said, taking a seat on the log beside Vril.

Deikos of High Rock

[5] Deikos entered the city of High Rock and after asking for some directions, he found local alchemist. It felt strange that despite living for years near this city, he didn't knew where this place was. He entered the building just before a tall, lanky man in a robe was about to close it. Good evening! I want to ask about this gem. I found it on the road to the city. - Deikos greeted the man then took the black gem from his sack.

[1] That's.... that's.... - the man seemed frightened by the gem. You'd better leave now... - he said, moving with Deikos towards doorway. What? What's wrong with it? - the knight asked.

[1] This is.... well, it's closed already! Goodbye! - the alchemist pushed Deikos out of the building and closed the doors tight. Knight-errant heard a sigh of relief coming from the house afterwards.

Erin Blood

What to do what to do..... - Erin repeated in her mind. She wanted to become an apprentice of a wizard - these powerful spellcasters of legends. But the job of guardian in Mercantile Triangle's treasury seemed profitable...

[1] Strolling around the market and craftsmen districts she couldn't find any wizards. It seemed that the legends weren't true at all, but she knew that magic somewhat exists. Erin always had some strange, mystical ability to feel it. When it darkened around the city's streets, someone approached her and said: What a woman such as yourself is doing here all alone? - grabbing a dagger and laughing.

[Thug: 5, Erin: 6] Suddenly Erin noticed a glowing distortion just close to the outlaw. It looked like the man couldn't see it. When he lunged at her with the dagger, she dodged and grasped it. Numerous thunders moved through her hand, charging it with energy and then shot out  from her fingers in a bright flash that temporarily blinded her enemy! It hurt her though, she's got a few burns on her hand.

[Erin: 4, Thug: 3 -1] Then she drawn her curved sword and with one swift slash, she slit the bandit's throat!

Erin lost 2 HP and dealt 18 damage.

Thug lost 12 HP, throat slit. Glossary entry added.
Title: Re: Heroes of Tenath [6/8]
Post by: spazyak on April 19, 2017, 12:46:03 pm
Sit with the man and learn all I can of this place
Title: Re: Heroes of Tenath [6/8]
Post by: Rethi-Eli on April 19, 2017, 01:33:24 pm
Examine the gem.

I wonder what this may be...
Title: Re: Heroes of Tenath [6/8]
Post by: Mallos on April 19, 2017, 01:35:14 pm
"Greatness awaits us, Kallun! Glory to the Dark Lord!"

Attack the bonelords.
Title: Re: Heroes of Tenath [6/8]
Post by: Bluexdog on April 19, 2017, 02:00:04 pm
"Poor bastard, ah well time to resume my search!"She trys one more time to find a wizard that could take her as a student, if it fails again go for the safe guard job
Title: Re: Heroes of Tenath [6/8]
Post by: S34N1C on April 20, 2017, 06:43:10 pm
Dodge his next attack, then get in close, where his longsword will be of no use, and take him down
Title: Re: Heroes of Tenath [6/8]
Post by: TankKit on April 21, 2017, 04:44:14 am
Try to convince the guard to let us in now and let us out later.
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on April 23, 2017, 02:56:20 pm
Sorry for lack of updates, I was quite busy. I'll post next turn tomorrow.
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on April 24, 2017, 05:18:28 am
19th Fourth Quarter 998
Night

Sapphire and Jack

[4] Siblings returned to the gates of city some time later. It seemed that one of Order's officials already arrived and now everyone was granted passage.

[1] Sapphire and Jack were once again stopped at the gates, what with tresspassing forbidden. The city is closed at night. Those that want to enter must pay an entry fee of 25 Florins. - said a guard. Isn't 25 a bit too much! - Jack complained, trying to haggle a bit. That was an order of new governor of the city of Hopehaven. Can't do anything about that.

[4] Siblings paid for their entry and entered the city.

Tyr Loknar

[Mercenary: 6, Tyr: 2, Llathandrill: 2] Tyr tried to jump away from the mercenary to avoid his longsword, but he forgot that Llathandril dissolved it with a potion! Mercenary closed in and started beating on the alchemist! Mercenaries hired by the Lounge finally decided to help.

[Tyr: 6, Llathandrill: 1, Lounge: 2, Mercenary: 3] Loknar decided to strike back, breaking through guard of the mercenary, who landed a few kicks on alchemist beforehand, but also exhausting himself. Blades hired by the lounge were slow and rubbish, and they couldn't catch up wtih the rest.

[Llathandril: 6, Lounge: 3, Mercenary: 1, Tyr: 5] Llathandrill managed to get yet another vial and thorwn it at the mercenary. He started to scratch himself as if thousands of fleas bit him at the same time. This gave blades hired by Lounge a chance to knock him off balance and then Tyr compltely knocked him out with one, strong punch.

Llathandril lost 4 HP [7/14]

Mercenary lost 12 HP. Mercenary is knocked out.

Euzaroch

Greatness awaits us, Kallun! Glory to the Dark Lord! - Euzaroch shouted, charging at bonelords. Death to revenants! - Kallun screamed and followed him shortly.

[Euzaroch: 4, Kallun: 2, Bonelord: 6, Bonelord: 2] Euzaroch instantly caught up with one of the abominations and thrown it off balance with a kick, then followed up with a powerful upward slash! The other bonelord caught sorcerer in it's four hands and started draining out his life essence!

[Kallun: 6, Bonelord: 2, Bonelord: 4, Euzaroch: 1] Using the power of dark sigil that he absorbed to get back to life, Kallun managed to reverse the stream of energy and started draining life out of the bonelord!  Euzaroch tried to finish the undead abomination with a stab, but the creature smacked him at face and punched at chest with all of it's arms at the same time, throwing him away!

[Bonelord: 5, Bonelord: 4, Euzaroch: 5, Kallun: 3] The undead tried to free itself out of Kallun's life drain and thrown him away! He had a slightly hard landing, but he didn't hurt himself. Second bonelord jumped up and tried to stomp Euzaroch to a bloody pulp, but he took on a wraith form and the undead just passed through him!

[Bonelord: 6, Euzaroch: 6, Kallun: 4, Bonelord: 5] The bonelord tried to grab Euzaroch in his non-corporeal form, but failed. Euzaroch jumped inside of the undead just before the wraith form ended and tele-fragged him, getting also whole force of the explosion on himself! Sorcerer dodged out a heavy attack with getting just lightly scratched.

[Euzaroch: 4, Kallun: 6, Bonelord: 4] Euzaroch landed perfectly on the ground, death of the undead strangely healing him and strenghtening his blade. Together with sorcerer they killed the second undead, Kallun getting lightly wounded by shrapnells but still getting healed by the sigil stone.

A group of twelve armed skeletons risen after bonelords exploded!

Bonelords died [0/28]. Glossary entry added.

Life Leech +6 AR


Vrillith

What can you tell me about this place? What's hiding in the tower? - Vril asked, sitting on the log with old man.

[5] Wait? You're one of sunlight brothers and you don't know? Hmm... - he stopped for a moment, then continued - You certainly don't look like a novice, and your armor seems quite different than the one that others wore. Perhaps you're a wandering knigh? - the old man asked. A wandering hero of the order. - Vril replied.

Ah, this explains your lack of knowledge.... This charred, empty and littered with bones and graves place is Domain of Death. Here, the one that grim reaper serves resides. The being responsible for mortality of anything that lives, and for decay of those that cheat it with undeath and don't serve it. - the man explained. Domain of Death?
 So what lives here? - Vril asked, slightly frightened.

[6] Old man took on a grim and stern facial expression. With a strange glow in his eyes he said: I am the Aspect of Death, a powerful being from the realms beyond, here, in my domain. Like my other out-realm brothers, called to Tenath by forces unleashed upon bringing the sparkle of life to it's barren wastelands ages ago by Unified Tribunal! I am the one that holds countless armies of the undead. Each death makes me stronger. Come to the ruined tower and face my might petty servant of three gods in one being! I dare you to come and fall, your miserable life essence bringing me more power! - the gravely voice echoed throughout whole domain.

Deikos of High Rock

[2] I wonder what this may be... - Deikos said, taking a quick glance at the gem. He couldn't tell too much about it. Except for draining light and looking pitch black in darkness, it was just another gem.

[6] Just before he was about to hide it, the gem started glowing with faint green light. Deikos noticed darkness closing in around him, black fog getting closer and closer. Suddenly he saw someone approaching from the darkness - it was a knight wearing High Rock armor, just like himself. When the figure drawn closer to him, Deikos stared at it, completely shocked! Another of those rotten undeads, in worn down and rusty armor. However, it looked just like him!

YOU! YOU LED US TO DEATH WITH YOUR PERILOUS ADVENTURE! - the undead knight shouted out with somewhat demonic voice. Several more of them approached from the fog! IT WAS YOUR FOOLISHNESS THAT LET US DIE, OR WILL LEAD US TO DEATH IN ALL OF THE ALTERNATE REALMS! - they all shouted at the same time. RETURN TO THE MANOR AT ONCE! SPARE US, AND YOU SHALL BE SPARED! - mad wraiths were shouting.

Erin Blood

Poor bastard, ah well time to resume my search! - Erin shrugged and then moved on, in search of a wizard.

[5] Wandering the streets at night, someone crossed her way. It was a beggar in his middle age, his eyes completely white - without irises or pupils, and his body covered with numerous scars. You have a gift... to harness the power of energies flowing through the world... Yes... I can sense it... - he muttered out. Are you a wizard? - Erin asked the beggar. He looked more like a madman than a spellcaster.

[1] The realms will merge soon! Cleansing is about to come! Sigils already started to turn.... FROM YOUR BONES, I SHALL MAKE MYSELF ARMS TO FIGHT MY PLACE BY THE SIDE OF UNIFIED TRIBUNAL!!! - he screamed and charged!

[Erin: 1, Madman: 5] The attack surprised Erin! Before she could react, the man jumped into an energy vein that just conveniently popped out and drawn the power from it to shot several lightning bolts at her, throwing her to the other side of street and inflicting heavy burns!

[Madman: 4, Erin: 6] Still having small quantity of the energy drawn from now empty vein, the man used telekinesis to bring Erin closer to him. He started punching her in her face until he lost enough power to completely hold her, and Erin beheaded him with one swift slash! Remaining quarter of the energy thrown her against a nearby wall.

Erin lost 11 HP. Erin is at the brink of death! [1/14]
Title: Re: Heroes of Tenath [6/8]
Post by: spazyak on April 24, 2017, 05:21:55 am
"Wait, Three gods? What do you mean three? "
Request to leave alive and well, if not accept his challenge.
Title: Re: Heroes of Tenath [6/8]
Post by: Rethi-Eli on April 24, 2017, 01:16:50 pm
Laugh at the apparitions and place the gem in my bag. If the phantoms continue to bother me, try and pass the gem off on someone else. We don't want to end up like the guy we got the gem from.
Title: Re: Heroes of Tenath [6/8]
Post by: Bluexdog on April 24, 2017, 01:56:24 pm
"Why does this always happen to me" she sighs

Erin limps to the nearest healer or inn
Title: Re: Heroes of Tenath [6/8]
Post by: Mallos on April 24, 2017, 03:29:00 pm
"Ahahahaha! We are truly blessed, Kallun! Glory awaits!"

Chop down the skeletons!
Title: Re: Heroes of Tenath [6/8]
Post by: S34N1C on April 25, 2017, 09:32:54 am
Call the guards to come take the mercenary away, then ensure Llathandrill's wellbeing
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on April 30, 2017, 02:04:56 pm
20th Fourth Quarter 998
Morning

Tyr Loknar

[4] Tyr left the inn and called watchmen to take care of the knocked out mercenary. They reacted immediately. Guards entered the tavern and took the man, dragging him behind themselves. Great job citizen! City watch may need help of people like you! - one of the guards said before leaving.

[5] Next Loknar checked Llathandrill's wounds - he had only minor bruises and several scratches, but nothing serious. It seemed that any wounds on his body regenerate quite fast. Like, extremely fast.

[4] Tyr reminded himself that his weapon should be ready to pick up at Erdhen Smithy.

Euzaroch

Ahahahaha! We are truly blessed, Kallun! Glory awaits! - Euzaroch screamed, charging at the squad of skeletal revenants. The path of sigils awaits! - sorcerer replied.

[Euzaroch: 6, Kallun: 5, Skeletons: 5] Together they charged at the group, slashing and striking wildly. Due to the number advantage, skeletons were able to block most of their attacks. During the onslaught, Euzaroch noticed a strange energy vessel and mistakenly activated it!

[2] Energies flashed and dispersed. Nothing happened.

[Kallun: 3, Skeletons; 3, Euzaroch: 1] Confused by the suddenly unleashed energies, Euzaroch got hit to the side of his head and got knocked out! Despite relying only on his fists, sorcerer defended well.

[Skeletons: 1, Euzaroch: 4, Kallun: 4] The sorcerer picked up a heavy stick from the ground and used it as a cudgel, beating upon the undead, cracking and breaking bones. Even though he was hit heavily, Euzaroch recovered.

Euaroch lost 6 HP

Kallun dealt 16 damage. One skeleton died, 11 left.


Vrillith

Wait, Three gods? What do you mean three? - Vrillith asked the old man.

[2] Once again, the Aspect replied through the elder's lips: You bloody ignorant! You don't even know your gods!?
 The most popular religion of Tenath worships them! You are worthless!
- the Aspect shouted in rage. I request exit from this realm! - Vrillith insisted.

[6] A sigil stone activated right in front of Vril. The Aspect spoke: Here you go, you blasted fool! I won't even bother myself with getting my hands dirty with your ignorant carcass!

[4] Vrillith touched the stone and his body once again broke up into multiple particles. He found himself at the entrance to the cavern with ruins, the passage caved-in, so there was no way back into the Domain of Death.

Deikos of High Rock

[3] Deikos let out a loud, mocking laughter.

[2] He hidden the gem in his bag, but wraiths were still there. YOU FOOL! YOU CAN'T ESCAPE FROM YOUR FUTURE! - they were shouting.

[4] Deikos decided to pass the gem to someone else, thinking that it may turn him into a rotten wanderer. There was a beggar on the streets. The knight approached him and gave him the black gem. Take this good man. You may find it more useful than me. - Deikos said. Thank you good master! I don't have anything right now, but I'll be sure to repay you kindly in future! - the beggar smiled widely.

[3] Most of the undead disappeared, but one of them remained. HOW GENEROUS OF YOU! LEAVING THE POOR MAN FOR A CERTAIN DOOM! INFLUENCE OF THE BLACK GEM FADES AWAY FROM YOU, COMING TO THE POOR BEGGAR, LOST IN THIS WORLD! - the dark spirit yelled, fading away.

Erin Blood

Why does this always happen to me... - Erin sighed, scrambling away from that place.

[6] Look! Someone was fighting here! That woman is barely alive! - someone shouted from behind.

[3] We'll take her to the hospital citizen! - guards approached and took Erin to Wickbreach Hospital, at the other side of river.

[4] Doctors did their best to save her. Erin took her time in the hospital bed, recovering slowly.

Erin: recovered 8 HP. [9/14]
Title: Re: Heroes of Tenath [6/8]
Post by: S34N1C on April 30, 2017, 02:07:45 pm
Go pick up my weapon.
Title: Re: Heroes of Tenath [6/8]
Post by: Bluexdog on April 30, 2017, 02:15:40 pm
Recover some more, befriend the guards who rescued me
Title: Re: Heroes of Tenath [6/8]
Post by: Rethi-Eli on April 30, 2017, 02:23:51 pm
((I totally think this is a great backstory for a villain))

Better he than I, ha ha.

Continue onwards. Think guilty thoughts. Look for a tavern.
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on April 30, 2017, 02:32:27 pm
((Glad that you like it. Would get even more tragic if Deikos tries to get the gem back but failed, or succeded and faced phantoms once again, but the choice is up to you, as long as rolls allow.))
Title: Re: Heroes of Tenath [6/8]
Post by: spazyak on April 30, 2017, 04:47:11 pm
((Did I just survive the literal manifestation of death by getting confused over the way it was worded?

Well then, problem solved, time to head off and return to the camp to tell the knight what I saw.
Title: Re: Heroes of Tenath [6/8]
Post by: Mallos on April 30, 2017, 06:10:33 pm
"Ugh..." Euzaroch rubs the side of his head, finding the radiant pain as enjoyable as it was discomforting. "Even though this feels nice, I'm still infuriated by your insolence." Standing up from the ground, Euzaroch charges at the undead, slashing widely and angrily. "YOUR COLLECTIVE DEFEAT WILL MAKE ME EVEN MORE POWERFUL!"
Title: Re: Heroes of Tenath [6/8]
Post by: Dark One on May 01, 2017, 02:13:15 am
((Did I just survive the literal manifestation of death by getting confused over the way it was worded?))

((Pretty much looks like this. You've survived encounter with second most powerful being in this RTD.))
Title: Re: Heroes of Tenath [6/8]
Post by: AbstractTraitorHero on May 02, 2017, 04:04:30 pm
Room for more?
Spoiler (click to show/hide)
Title: Re: Heroes of Tenath [7/8]
Post by: Dark One on May 03, 2017, 05:40:35 am
Noon

Tyr Loknar

[1] As soon as Tyr left the Golden Goblet inn, someone ran up to him, shouting: Stop right there! - a young, bulky child with something long covered with cloth.

[6] What's this about? - Loknar asked confused. The man caught his breath and removed the cloth, revealing an ornamented combat short sword with a scabbard. This is from the Erdhen Smithy sir! - said the boy.

[5] Tyr took the sword and the boy ran away, probably towards the blacksmith. Loknar strapped the scabbard to his belt and drawn the sword, examining it. The hilt was ornamented with amethysts and zircons. It's straight blade had a unique Erdhen scripture on it's lower parts.

Tyr: Received Masterwork Isethian ornamented steel short sword [AR: 22, Dr: 10]

Euzaroch

Ugh... - Euzaroch rubbed the side of his head, finding the radiant pain as enjoyable as it was discomforting. Even though this feels nice, I'm still infuriated by your insolence. - he said angrily while getting up.

[Euzaroch: 6, Kallun: 6, Skeletons: 4] YOUR COLLECTIVE DEFEAT WILL MAKE ME EVEN MORE POWERFUL! - Euzaroch let out a warcry and charged, grabbing sorcerer's hand and together they went into a whirlwind motion, mowing through the horde of skeletons, grinding most of them to dust! Albeit it was an extremely powerful attack, it also opened the two to any incoming attacks!

[Kallun: 3, Skeletons: 1, Euzaroch: 5] Sorcerer had to rest after the exhausting attack, so he jumped out of whirlwind. Euzaroch stopped, holding Life Leech at ready, baiting remaining skeletons into attack. Then, when they closed in and weren't expecting it, he made a backwards flip and a combo of slashes, splitting undead in half then crushing them with stomps!

[5] Guardians of the sigil stone were defeated and a surge of energies healed both sorcerer and Euzaroch. The stone orb was gently floating above ground, waiting for a touch.

Skeletons are defeated, glossary entry added.

Life Leech +3 AR


Vrillith

[3] Vril followed the same way to the camp that he took towards ruins - he moved towards the lake.

[2] The journey was a bit slow as an annoying rainfall accompanied it.

[2] By the beginning of evening, Vril reached the lake.

Deikos of High Rock

[1] Better he than I, ha ha. - Deikos laughed and moved on. He tried to feel guilty or even have guilty thoughts, but he was completely untouched by the tragedy that he passed onto the beggar.

[2] He took a slow stroll through the city as if nothing happened.

[5] Then knight-errant noticed a tavern, Lucky Rock it was called. He entered it without hesitation and received a warm greeting from the innkeeper: Ah, Deikos! Come in! The old knight finally visited us!

Erin Blood

[2] Erin was still lying in hospital bed, her recovery rate slowed greatly. She tried to befriend the guards that rescued her and were waiting by her bed: Hey buddies, thanks for rescuing me out there! I'm sure that you may need my company once I'll recover. - she said.

[1] Watchmen laughed and then one of them said: You are a suspect of murder, why would we need a company of a murderer? Erin stared at them surprised. Murder!? What do you mean!? It was self defense! - she shouted.

[5] Watchmen thought for a moment, then the second one said: Well, that changes quite a bit. We already were watching that looney, turned out he was more dangerous than we thought! I'm really sorry for our suspicions! - the man apologized.

[1] Doesn't mean you can follow us around! - said the other one, ruining Erin's plan of getting friends withing city watch.

GM Notes

Room for more?
Spoiler (click to show/hide)


((You're in, post where you want to start and you'll start next turn.))
Title: Re: Heroes of Tenath [7/8]
Post by: AbstractTraitorHero on May 03, 2017, 05:55:13 am
Skraelan in the empire.
Title: Re: Heroes of Tenath [7/8]
Post by: spazyak on May 03, 2017, 05:56:01 am
Make campe for the time being, look over gear to see how it's doing. When rain is gone head off
Title: Re: Heroes of Tenath [7/8]
Post by: Rethi-Eli on May 03, 2017, 08:12:49 am
Ask about any work to be done nearby.
Title: Re: Heroes of Tenath [7/8]
Post by: Bluexdog on May 03, 2017, 09:37:29 am
Try to recover faster then take a job with the city watch, and see if I can improve my magic at all, safely of course
Title: Re: Heroes of Tenath [7/8]
Post by: Mallos on May 03, 2017, 03:49:46 pm
Touch the orb!
Title: Re: Heroes of Tenath [7/8]
Post by: S34N1C on May 04, 2017, 04:40:11 pm
Go back inside and tell Lethandraicantspellhisname that I've got my sword now.
Title: Re: Heroes of Tenath [7/8]
Post by: Dark One on May 10, 2017, 06:47:23 am
Evening

Tyr Loknar

[1] Tyr returned to the inn and saw that nobody was there. Where could the possibly go? - he thought.

[6] Loknar checked the building for any notes left by them, and suddenly he heard someone entering the inn. It was a squad of sunrise knights, fully armed and armored.

[2] Tyr Loknar? Come with us. - one of them said. And if I don't? - Tyr asked, moving his hand towards sword's handle.

[1] The knight looked at his companions. One of them had a battle axe, while rest was armed with swords. Then you'll be slain, right where you stand.

Euzaroch

[6] Euzaroch touched the floating, rotating orb and felt energies flowing through his body, which then was broken into numerous particles and disappeared, leaving a pile of ash. Kallun followed him shortly.

[1] Suddenly the two found themselves atop some hill. The air was somewhat dense and heavy and it was hard to breathe. Euzaroch and sorcerer were surrounded by thick, green fog. Kallun shuddered: I know this place. Before you brought me back to life, I was lost in this fog. Many other dead wander Deadlands aimlessly, unable to reach the light...

[5] Then Zyugewolg smiles upon us once again, as I can see light in the distance! - Euzaroch exclaimed, pointing at several torches on a distant path.

Vrillith

[5] Vrillith stopped for a moment in the same place where he was resting previously and made a campfire. Then he checked his equipment.

[6] It was in quite good shape, but it seemed that it was a bit influenced by Domain of Death.

[6] Vril couldn't quite tell what made all the difference, but for some reason he was able to fully understand what powers Blade of Blackwill and Blackwill's Gave him!

Blade of Blackwill - Fireblade: +10 AR fire damage, Inner Light: illuminates dark areas
Blackwills Bless - Buff of Gods: Increases character and weapon stats upon killin out-realm and otherworldly enemies. Buff disappears with end of battle.


Deikos of High Rock

[6] Greetings! Do you happen to know where I can find any job? - knight errant asked.

[2] Aren't you already serving Baron Tyelbough? - Innkeeper asked surprised. I ended my deal with that petty baron. - he replied.

[1] Suddenly someone entered the tavern. It was another knight. Looks like you've got troubles, Tyelbough's pawn just came in! - innkeeper alarmed Deikos.

[2] You're still here old man? - he asked upon noticing Deikos. You'd better leave before baron gets to know where you are!

Erin Blood

[2] Erin wanted to recover quicker, but it seemed that her recovery rate have slowed down.

[3] She left the hospital and asked someone for the way towards city watch offices. Erin quite quickly reached watch tower and met one of guards there. Good evening! Is city watch still interested in drafting new recruits? - she asked politely.

[6] Yes, but we have strict recruitment rules after numerous outlaw attacks. You must guard the city whole night to prove you're worthy. - the guard replied. Alright, so when can I begin? - she asked.

[2] This night. - the man said. Erin agreed and moved on to patrol this district.

[6] On the way Erin thought about improving her magic abilities. She could see numerous energy veins in the city during her patrols, but she was afraid of ending up like the looney that attacked her.

Shadiya

Smoke striked into Shadiya's nostrils, the unpleasant sensation woke her up violently. She was lying in a middle of a burning village, a torn map of Skraelan lying just beside her, people running away in fear. She immediately got on her foot and ran away to some safer place. What's going on? - she thought.


((Sorry for lack of updates, been out of touch.))

((It's official - Vrillith is OP, he could've won with Aspect of Death with favorable rolls.))
Title: Re: Heroes of Tenath [7/8]
Post by: spazyak on May 10, 2017, 07:28:53 am
((Some daay I shall return to fight him))
Get up and work to return to the knights of the sun camp to tell them what happened.
Title: Re: Heroes of Tenath [7/8]
Post by: Dark One on May 10, 2017, 07:55:45 am
((If it won't find you first... You may also run into other Aspects as well.))
Title: Re: Heroes of Tenath [7/8]
Post by: Imic on May 10, 2017, 08:03:31 am
Is there a slot left? I think that there is a slot left.

Spoiler (click to show/hide)
Title: Re: Heroes of Tenath [7/8]
Post by: Dark One on May 10, 2017, 08:10:45 am
((Yep, one slot left. Besides, there's always a slot for fellow Doomforests/Gloomdiamonds player.))
Title: Re: Heroes of Tenath [7/8]
Post by: spazyak on May 10, 2017, 08:11:57 am
((This has me tempted to try and capture an outworlder or outworld worshiper and just drag them with me incase I need the buff to fight an aspect. Just enter combat and slit the hostage's throat before fighting))
Title: Re: Heroes of Tenath [7/8]
Post by: Dark One on May 10, 2017, 08:16:14 am
((This would work. Also, you'll surely meet Aspect's guards and servants on the way, so you can be buffed up to godlike level if you get to Aspect still fighting with others.))
Title: Re: Heroes of Tenath [7/8]
Post by: Imic on May 10, 2017, 08:21:30 am
I posted my character sheet. I don't quite understand proficiencies, and I obviously have yet to roll for stats. The character sheet is in my previous post, for some reason.
Title: Re: Heroes of Tenath [7/8]
Post by: Dark One on May 10, 2017, 08:26:25 am
((You can spend 1 point on social skill, 1 on weapon skill, 2 on combat skills and 2 on exploration skills. Choose them from the list, then allocate the points in chosen proficiencies. Example:

Leadership: 1
Short Blade: 1
Dodging: 2
Swimming: 1
Climbing: 1

You don't have to worry about stats or equipment, I roll for them. You haven't chosen a race too.))
Title: Re: Heroes of Tenath [8/8]
Post by: Imic on May 10, 2017, 09:20:55 am
Right, I have chosen. I also edited the bio a bit.
Title: Re: Heroes of Tenath [8/8]
Post by: Rethi-Eli on May 10, 2017, 09:35:54 am
Begrudgingly leave, but wait for other knight to exit, hopefully drunk. Ambush him in a dark alley, murder him, and take all any money he may have.

Fine... I'll leave. Tell the baron whatever you wish.
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on May 10, 2017, 09:36:50 am
((You also have to choose a race to get racial bonus.))
Title: Re: Heroes of Tenath [8/8]
Post by: Imic on May 10, 2017, 09:57:12 am
Damn it, I could have sworn that I already had. Done.
Title: Re: Heroes of Tenath [8/8]
Post by: AbstractTraitorHero on May 10, 2017, 10:11:58 am
Shadiya
A breath wheezing from their lung's they had managed to get somewhere safer away from the fire. Hand's on their knee's map in one hand torn and bruised besmirched and tattered. Shandiya did not like noir understand what the hell had just happened where the fuck was she.
Look around ascertain situation check my equipment. Any injurys full information grabbing time.
Title: Re: Heroes of Tenath [8/8]
Post by: Mallos on May 10, 2017, 03:27:50 pm
"Onward, Kallun! No time to rest, we are doing Zyugewolg's work here."

Follow the path of torches confidently yet cautiously, who knows what horrors could lurk in the Deadlands?
Title: Re: Heroes of Tenath [8/8]
Post by: Bluexdog on May 10, 2017, 03:35:36 pm
Stay Vigilant and continue to heal, Maybe employ the magic to speed it up
Title: Re: Heroes of Tenath [8/8]
Post by: S34N1C on May 10, 2017, 05:38:34 pm
Go with them, I guess.
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on May 11, 2017, 09:57:18 am
Night

Tyr Loknar

Tyr agreed to go with knights. They left the Golden Goblet Inn and after a short walk Loknar asked: So, can you tell me where are you taking me? - a bit hesitantly.

[6] In front of highest rule in this city, blessed patron of our Order - Lord Miles Backhorst of Erdhen. - knight replied, a bit of zeal heard in his voice when he mentioned the name. Really? And where are my companions? - Tyr asked surprised.

[4] They are already waiting there for you. - he said. Wait... how!? I left the tavern only for a brief moment! - Loknar exclaimed confused.

[6] Someone ratted you out. You're lucky that Lord Miles agreed to listen to that babbling elder. - the knight stated.

[5] They have reached Castle Erdhen after a quick, yet lenghty travel.

Euzaroch

Onward, Kallun! No time to rest, we are doing Zyugewolg's work here. - Euzaroch ordered.

[6] Wait! There is something wrong! - Kallun shouted, but it didn't stop his companion.

[1] The green fog thickened around Euzaroch, forming an impenetrable envelope. Suddenly something started moving towards him, shambling and wailing loudly.

[Euzaroch: 3, Mad corpse: 3] A partially decayed walking carcass stepped inside the circle surrounding Euzaroch and charged, but he dodged his strike.

Vrillith

[4] Vrillith got up and left the lake area, moving towards the camp of Sunrise Knights.

[2] Halfway to the camp, he was stopped by a squad of knights - they had dark armors with two crossed curved swords as a symbol on their armor. Halt warrior of hope! What are you doing on the ground belonging to Wayward Blades? - one of them asked. This is a matter of Order of The Rising Sun. What do you mean by warrior of hope? - Vril inquired.

[5] If you say so. - the blade said, then explained: Aren't you a sunrise knight? Order is also known as Order of Warriors of Hope, rising sun being used as a symbol of new day and hope.  And after a while he added: You may go, for now. Remember that you're on empire's territory.

[3] Vril bid farewell to Wayward Blades and continued onwards to the sunrise encampent.

Deikos of High Rock

Fine... I'll leave. Tell the baron whatever you wish. - Deikos left the tavern begrudgingly.

[5] He waited until the other knight will go out, and after some time he left the tavern, completely drunk.

[Deikos: 1, Knight: 4 -2] When he was sure that no one would witness his deed, he charged at the drunken knight, but was instantly knocked down and pushed away by him! An outlaw attack! I shall teach you not to attack unwary travellers! - knight yelled somewhat gibberish.

[Deikos: 6, Knight: 4 -2] In an attempt to quiet the knight down before anyone would come, Deikos swiftly slashed at a tiny opening between his helmet and neck, slitting knight's throat! He bent his sword though.

[4] Searching knight's equipment he found 250 Florins and a few precious rings.

High rock steel sabre dented

Erin Blood

[2] Erin patrolled the street, when suddenly she thought that she could see something by the corner of her eye, some strange shadow. She turned back, but there was nothing.

[5] Then she moved towards one of energy veins that popped out and attuned herself to it. Then after a while of focusing, she drained the vein of energy and healed all her wounds!

[6] Suddenly Erin heard footseps behind her! She immediately reacted and drawn her sword, facing any threat that could attack her.

[5] It turned out to be the watchmen that hired her. You patroll the city huh? Great, keep it up until tomorrow and you can become one of city guards. - the man said.

Shadiya

A breath wheezing from Shadiya's lungs. She managed to get somewhere safer, away from the fire. Hands on her knees, map in one hand - torn and bruised, besmirched and tattered. Shandiya did not like nor understand what the hell had just happened, where the fuck was she.

[5] She looked around, and judging by the view of burning village, people attacking each other and all the chaos, it seems that another civil war started in Skraelan! Good that no one has spotted her.

[4] Next Shadiya checked her equipment. Everything was fine, nothing got damaged, lost or destroyed. And from what she could tell, the map didn't belong to her. Well, that makes up for a start.

[3] Next she examined her body - no externall wounds, seemed good enough.


((Imic, choose a starting location. You also have one point to spend on social proficiencies, due to racial bonus.))
Title: Re: Heroes of Tenath [8/8]
Post by: Imic on May 11, 2017, 10:38:50 am
How do I start?
Title: Re: Heroes of Tenath [8/8]
Post by: Rethi-Eli on May 11, 2017, 10:49:46 am
Take the other knight's weapon. Make haste in escaping the city.
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on May 11, 2017, 11:11:48 am
How do I start?

((Choose one of kingdoms from the world map, roll will decide your location.))
Title: Re: Heroes of Tenath [8/8]
Post by: spazyak on May 11, 2017, 11:23:13 am
Guess into the camp then and report what I saw, then go exam the sigil stone
Title: Re: Heroes of Tenath [8/8]
Post by: Imic on May 11, 2017, 11:39:32 am
Iseth
Title: Re: Heroes of Tenath [8/8]
Post by: Bluexdog on May 11, 2017, 11:44:48 am
Continue my patrol, note where magic veins are and see if i can enchant my sword
Title: Re: Heroes of Tenath [8/8]
Post by: Mallos on May 11, 2017, 09:02:16 pm
Deftly slash up the maddened corpse, prioritizing the head as a target.
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on May 16, 2017, 11:21:48 am
21st Fourth Quarter 998
Morning

Euzaroch

[Euzaroch: 4, Mad corpse: 2] Entrapped in clutches of green fog, Euzaroch wasn't afraid of the maddened corpse. He easily dodged when the undead lunged at him, and then with a deft slash - beheaded the monstrosity!

[6] The barrier around him disappeared and Euzaroch could move on towards the lit up path, but noises of battle and movement of fog drawn all other abominations roaming the area towards him!

Life Leech +2 AR

Vrillith

[1] Vrillith took his time on the way back to the camp, and when he finally got there, everyone was already gone!

[5] Next he went back to the place where he found the sigil stone, and took it's piece he got after helping the knights destroy the stone. It seemed that despite being just a tiny fraction of sigil stone, this little piece was able carry some energy with it.

Deikos of High Rock

[5] Deikos took weapon of the knight he slain - a masterwork steel longsword.

[3] It was time to escape the city before the morning fully comes. Knight-errant moved on a bit hastily, yet calmly. If anyone chased him for killing the knight, then Deikos would be caught up by them.

Deikos: Received Masterwork steel longsword [AR: 28, DR: 18]

Erin Blood

[3] Erin continued her patrol. It was long and boring, nothing really happened around the streets.

[4] At least she was able to use one of energy veins to make her sword carry a small charge of energy. Such enchantment is only temporary and works only once - the charge disappears with first strike.

Thal-ragha curved longblade +10 AR energy damage (1 charge)

Merris

When Merris reached the age of 21, he left his family of common traders to travel around the world and adventure. A ship from Larramsir taken him to docks of southern Iseth, from where he took a carriage towards Greenhaven. It stopped in Black Rock Garrison for a day though, on the grounds that previously belonged to Cair Taenaron and now are a part of Wickbreach.
Title: Re: Heroes of Tenath [8/8]
Post by: Imic on May 16, 2017, 11:24:01 am
Ask the captain if I may see what's for sale, and if anything there is in short supply at our destination.
Title: Re: Heroes of Tenath [8/8]
Post by: AbstractTraitorHero on May 16, 2017, 11:27:05 am
Let's get Running away from the Village.
Title: Re: Heroes of Tenath [8/8]
Post by: Mallos on May 16, 2017, 01:05:11 pm
More blood to feed my blade's ever-increasing thirst..."
Charge bravely to the abominations that have noticed me, slashing them apart with purpose
Title: Re: Heroes of Tenath [8/8]
Post by: Bluexdog on May 16, 2017, 03:40:45 pm
Lets focus on healing and getting to know my fellow guards
Title: Re: Heroes of Tenath [8/8]
Post by: spazyak on May 16, 2017, 03:44:39 pm
Keep hold of the sigilstone and try to head off torwards a town to get supplies
Title: Re: Heroes of Tenath [8/8]
Post by: Rethi-Eli on May 16, 2017, 08:28:27 pm
Head south.
Title: Re: Heroes of Tenath [8/8]
Post by: S34N1C on May 17, 2017, 06:33:12 am
Listen to what he nights have to say I guess
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on May 22, 2017, 03:26:16 pm
Noon

Tyr Loknar

[3] Following sunrise knights, Tyr reached the Erdhen castle and after getting to the palace, they led him to a great hall where several other knights of the Order, as well as Llathandrill and his hired mercenaries were waiting.

[3] You've finally arrived! Lor Taynkr, a man that rescued a silver load from Mallair's contraband! Or rather Tyr Loknar, a wandering adventurer. Do you wish to know how negotiations went? - asked the tall, muscular man. It was Miles Backhorst, governor of this province. Yes, my lord. - Tyr replied politely.

[2] The province of Erdhen, my soldiers and the Order of the Risin Sun won't support you in your struggles with those so called, moonlight worshippers and aspects. - Miles said, Llathandrill looked dissatisfied with the outcome.

[3] We won't stop you from taking any actions against them, as long as people of Erdhen remain unharmed. - he said, and then added: You may go now. Lysandus, show them the way. - Backhorst said to a knight in an ornate full plate armor and they moved out of the palace.

Euzaroch

More blood to feed my blade's ever-increasing thirst... - Euzaroch whispered, holding the Life Leech at ready.

[6] As he charged forward, he bumped onto a bloated amalgamate of rotting and screaming corpses!

[Corpse amalgamate: 3, Euzaroch: 2] Corpses from the bloated figure tried to grab him and pull inside the mass, but they couldn't fully reach him and only slightly scratched his arms.

[Euzaroch: 5, Corpse amalgamate: 4] Euzaroch bravely stabbed the amalgamate right in the middle of it's mass, but the sword didn't hurt it except for a small quantity of drained essence.

Vrillith

[3] Vrillith hidden his piece of sigil stone. It was unaffected by moving it close to place where he destroyed the stone.

[4] Next he went towards nearest road and after following it for about two hours, he found a roadsign. "Unvarg, Reekmore - North. Skraelan, Beasthold - Southeast tract." Vril could see the Skraelan city in the distance.

[5] He hastily continued his journey towards nearest town, thinking that maybe he'll be able to meet up with knights from his encampment. He quickly reached Beasthold, one of those medium sized cities that are good caravan stops.

Deikos of High Rock

[3] Knight-errant continued onward, changing direction to south. That was the way to coastline, and back towards High Rock though!

[6] On the way he tried to move past several baron's knights inspecting the crime scene, but one of them noticed and stopped him. Deikos! Wait! You need to help us, someone murdered one of our brothers! Have you seen anything suspicious on the way? - the knight asked. I'm sorry, but I can't help you. Haven't seen anything. - he lied.

[1] The knight didn't believed him however. Is that blood on your armor? Where did you get that weapon? - he asked seeing Deikos' bloodied armor and sword he looted out of the corpse. Murderer! - the knight shouted, pointing at Deikos. Four knights charged at him!

Erin Blood

[1] Erin tried to use another energy vein to fully heal herself, but she already was in top health! Attuning herself to the vein, energy painfully flown into her body!

[3] It didn't hurt her however, but still it pained badly!

[6] After the pain subsided, Erin decided to know her fellow knights a bit better and moved towards nearest two guards, but then suddenly an alarm rang. Defend the docks! - someone shouted in the distance.

Shadiya

[6] In the whole chaos instead of running away from the village, Shadiya ran back inside it!

[1] Before she noticed, she ran inside a burning building!

[3] Luckily for her, the flames didn't hurt her and she ran out it safe and sound.

Merris

Merris went to the keep's tavern to speak with leader of his caravan. He approached him, and asked: Good day! I'd like to know if the caravan has anything for sale, and if there's anything in short supply.

[5] The man took out a small ledger from his pocket and read it. After a while he said: We have a big load of gun powder and bullets, and while firearm production rapidly started in Greenhaven, they're still quite low on our load..
Title: Re: Heroes of Tenath [8/8]
Post by: Imic on May 22, 2017, 03:27:55 pm
What did you mean by that?
Title: Re: Heroes of Tenath [8/8]
Post by: spazyak on May 22, 2017, 03:30:37 pm
Try and buy as much food and water as I can before looking for the where abouts of the knights
Title: Re: Heroes of Tenath [8/8]
Post by: Bluexdog on May 22, 2017, 03:34:11 pm
Defend the docks!
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on May 22, 2017, 03:51:59 pm
What did you mean by that?

((The caravan has a big load of gun powder and bullets, and it's on high demand in Greenhaven. You may buy some better firearms for your character there.))
Title: Re: Heroes of Tenath [8/8]
Post by: Imic on May 22, 2017, 04:13:35 pm
Check how much money I have, and ask for their prices.
Title: Re: Heroes of Tenath [8/8]
Post by: Mallos on May 22, 2017, 04:36:07 pm
Destroy the corpse amalgamate.
Title: Re: Heroes of Tenath [8/8]
Post by: Rethi-Eli on May 22, 2017, 05:08:18 pm
Attempt to convince the knights of my innocence! If unsuccessful, try escaping. If that fails, I suppose I have no other choice than to fight.
Title: Re: Heroes of Tenath [8/8]
Post by: AbstractTraitorHero on May 28, 2017, 06:40:24 am
Okay... now then let us not do that again. We are getting iutta here. Think where is the nearest civilization that is not burning and how soon can I get there.
Title: Re: Heroes of Tenath [8/8]
Post by: Dark One on May 29, 2017, 08:32:43 am
((I'm suspending both of my RTDs for the time being. I kinda feel burnt out and need some time without running forum games, especially that I'm working on a bigger project and other stuff came into my way. Thanks to everyone for playing and apologies to those that came late into party. You may still see me in other games or generally on forums.))
Title: Re: Heroes of Tenath [8/8]
Post by: Bluexdog on May 29, 2017, 09:18:41 am
Its okay
Title: Re: Heroes of Tenath [8/8]
Post by: spazyak on May 29, 2017, 10:03:04 am
It's alright my friend.
Title: Re: Heroes of Tenath [8/8]
Post by: Rethi-Eli on May 29, 2017, 10:41:03 am
That's quite fine, take as long as you need