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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Trinculoisdead on September 30, 2018, 09:49:31 pm

Title: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on September 30, 2018, 09:49:31 pm
The Lonely Shore
An island shipwreck RTD
A roll-under d20 + RtD d6 game about a group of seaman trying to survive on a tropical island in the early 19th-century. Highlights include: random character generation, possible murder-cultist characters, and some rules that make it a bad idea to kill the captain, but kind of okay to off the stow-away.

(https://images.fineartamerica.com/images-medium-large/shipwreck-louis-isabey.jpg)
Prologue:
Spoiler (click to show/hide)

Character Creation:
Spoiler (click to show/hide)

Rules:
Spoiler (click to show/hide)
Special secret-Murder Cultist rules:
Spoiler (click to show/hide)


Goals:
Spoiler (click to show/hide)

A brief note on character creation:
Spoiler (click to show/hide)

Those who have passed on:
-Fritz "Old Man" Williams, a goodly carpenter. Was messily devoured by a tiger while out looking for food in the jungle. Coincidentally, the tiger was also out looking for food in the jungle, but this common goal was not enough to unite the two in friendship.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on September 30, 2018, 09:59:33 pm
interested. Posting rolls soon.
Spoiler: character goes heer (click to show/hide)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: kingawsume on September 30, 2018, 10:15:18 pm
Also interested. Will post character rolls when it's not 11PM and I'm not sleep-deprived.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Yoink on October 01, 2018, 12:45:59 am
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 01, 2018, 12:57:17 am
PTW. Sheet soon.

Sheet:
Spoiler (click to show/hide)

I think I might enjoy this.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Aigre Excalibur on October 01, 2018, 01:57:16 am
Aigresaur

A dinosaur that just wants to snuggle.

Class:  58-Ship's Cook

Physique: ( 3 + 6 + 2 ) = 11

Wit: ( 5 + 6 + 1 ) = 12

Personality: ( 6 + 3 + 5 ) = 14

Luck: ( 3 + 3 + 3 ) = 9

Inventory:    5 meals of citrus and vegetables, cooking pot
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 01, 2018, 03:19:23 am
Spoiler: Character sheet (click to show/hide)

EDIT: added inventory.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Screech9791 on October 01, 2018, 07:17:06 am
seems interesting

reserving this post for my sheet
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 01, 2018, 07:36:59 am
Escaped Lunatic subprofile tag? :O
Welcome to Bay12! :))

Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 01, 2018, 08:08:03 am
Rolled 97, but I don't really want to play as the ship's captain. Is it fine if I play instead as a minor noble (98-99) and take the -2 Luck?

Duke Adalhard I of Regensburg
9 Physique
15 Wit
7 Personality
(17 -2) = 15 Luck

A somewhat deaf middle aged noble that constantly shouts in faux german.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 01, 2018, 09:32:59 am
I want in on this!

I have rolled... a 5. :(
Guess I'm a stowaway, then.

Physique: 12
Wit: 10
Personality: 11
Luck: 12
Stats are... decent, at least.

Spoiler: Nobody (click to show/hide)
Requesting resistance to/increased cap for Exhaustion, due to experience with it?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 01, 2018, 10:18:22 am
Hey welcome everyone! Thanks for joining. I think I'll start the first round later this evening, PST, assuming more join by then.

Glass: The stow-away is now resistant to Exhaustion, and dies at 7 steps, instead of 6.

Randomgenericusername: Yes, that is alright. Please note that Duke Adalhard I is secretly a murder-cultist (with special Murder-cultist rules). If this is unacceptable, feel free to choose a different class.

My dear Aigre, dinosaurs are quite extinct at this time!

I tweaked a couple little rules. Nothing major, just give it a skim sometime. This might keep happening as I try and give the game some more kick to it, some more drive.

 
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 01, 2018, 11:25:17 am
Spoiler: Character sheet (click to show/hide)

Extremely poor physique, but that stat is for the lower classes anyway.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 01, 2018, 12:54:13 pm
Spoiler: Character sheet (click to show/hide)

Extremely poor physique, but that stat is for the lower classes anyway.

Don't worry about being useless: With such stats, you might be the first one to be (voluntarily, of course!) sacrificed in hard times. *wink*
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 01, 2018, 01:10:13 pm
Spoiler: Character sheet (click to show/hide)

Extremely poor physique, but that stat is for the lower classes anyway.

Don't worry about being useless: With such stats, you might be the first one to be (voluntarily, of course!) sacrificed in hard times. *wink*
I'm far from useless, I've got gold and someone has to tell the lower classes how to do their jobs.

But I am already looking forward to being violently murdered by the deaf noble.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 01, 2018, 08:35:22 pm
The Game Begins

 Day 1, Morning

You drag your shaking frame up from the tide-line. Ahead is a sand embankment, beyond which tall pale grasses whisper gently in the morning breeze. Beyond the grasses, you can just make out a line of unfamiliar-looking trees; and beyond that a distant rocky peak that juts up against the morning sky. You are not alone, thanks be to God, scattered along the sandy shore are...

A scarred adventurer,

a round-faced, worried-looking boy

a grey-haired man clutching hammer and axe,

a grumpy Russian,

a lean woman with perceptive eyes,

a shouting member of the German royalty,
Highest Rank

a skinny, bearded man you don't remember ever seeing before
Spoiler: "Nobody (Stowaway)" (click to show/hide)

a well-dressed lady with arms like thin sticks


Still out at sea:
Spoiler: "Aigresaur" (click to show/hide)

What do you do?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 01, 2018, 09:13:10 pm
”It would seem we are alive. Let us make use of that, and start work to stay that way. Carpenter Fritz, may I borrow your axe?”
If fritz loans me his axe: Go chop down some trees to use for firewood and construction. The sooner we have basic nessesities, the better.
Otherwise, go gather grass to use for the same purposes.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 01, 2018, 09:44:00 pm
Angrily shout something about kids these days and go chop down a tree myself.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 02, 2018, 12:47:11 am
Priority 1: food.
Go scavenging for food, of any sort. (Requesing proficiency, as as a homeless man, "Nobody" Jack has had to scrounge up food from myriad places, and has learned to find even the few edible scraps in a refuse pile.)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 02, 2018, 01:33:11 am
Ivan Semyonov

Try to make a lasso out of a rope in order to pull down some coconuts from palms.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 02, 2018, 01:50:47 am
Explore the surrounding area, see if I can find some food.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Aigre Excalibur on October 02, 2018, 02:22:04 am
Swim for the shore. Keep them food dry if possible!

Spoiler (click to show/hide)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 02, 2018, 08:15:37 am
"Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"

Since I have the highest ranking here, I claim this land as my own. From now on, this island will be called "Müllhaufen" and I declare myself King of Müllhaufen. Express this to the rest of the passengers with broken english and loud german.

[TEMPLE] Search for a nice place in this island in which to build my future castle.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 02, 2018, 08:29:37 am
"Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"
Google translate says:
Quote
"Rainy tangible six huge team supplies on empty stomachs! Admirers swam right through the fallacy and stayed in the ruined wonderbox. Great, those fanged left unsightly horrors!"
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 02, 2018, 08:49:21 am
"Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"
Google translate says:
Quote
"Rainy tangible six huge team supplies on empty stomachs! Admirers swam right through the fallacy and stayed in the ruined wonderbox. Great, those fanged left unsightly horrors!"
((Yes, it's just random words and gibberish.))
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 02, 2018, 07:46:31 pm
"No other officer in sight. Guess I'm the highest ranking official around. You're all free to pursue your duties--can't be helped when everyone just came around after shock. The rest, we've go focus on setting sail out of here, and especially on supplies. If there are any other people, they're stranded all around, and the best way is to get a small ship going. Glad I packed an extra sail here."
"Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"
"Case in point, shock is very harmful. Those who can rest, please rest. I'll be preparing and investigating our surroundings. Anyone who wishes to join up, please do.

"I suggest everyone announce their intentions and to work in teams of two, however. I do not want anyone else getting lost."

Find a good spot for building the foundations of making that ship. I've a good depth line and all.

If I can do more actions, inspect certain areas around for sites of food and wood; surveying. Hopefully good at that too since I apprenticed under navigators and the like.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Yoink on October 02, 2018, 09:54:01 pm
Try and scrape together enough twigs, grass and kindling to get a fire going at some point in the not-too-distant future.
Also keep an eye out for easy food sources!
   
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 02, 2018, 10:15:26 pm
Day 1, morning

”It would seem we are alive. Let us make use of that, and start work to stay that way. Carpenter Fritz, may I borrow your axe?”
If fritz loans me his axe: Go chop down some trees to use for firewood and construction. The sooner we have basic nessesities, the better.
Otherwise, go gather grass to use for the same purposes.


The carpenter hefts his axe and climbs toward the line of trees. "Kids these days! humph!"
Roll (Phys) (d20 is first, d6 second): 11, 6
A feverish urgency drives you forward despite the aching of your storm-wracked limbs. You gather a great shock of bundled grasses. +1 Exhaustion


Angrily shout something about kids these days and go chop down a tree myself.

Phys: 9 (11-2), 2
You cross low dunes of pale grass and come to the edge of the trees. Hefting your axe, you size up a thick palm-like tree the height of three men and cut it down in a dozen strokes. The wood is strangely pulpy and fibrous and unsuitable compared to what you are used to.


Go scavenging for food, of any sort.
Luck: 8 (12-4), 4
You are not surprised when no-one seems to notice your presence, it was the same on the city streets, too busy calling out orders and shouting nonsense... Wandering on stiff legs up the beach, your roving eye catches sight of several speckled eggs in the midst of a grassy tussock!


Try to make a lasso out of a rope in order to pull down some coconuts from palms.
Phys: 8 (9-1), 1
You could tie a dozen variations of the "bow-string knot" in your sleep, and you tie one easily enough as you follow the ship's carpenter, Fritz, over to the trees. Unfortunately, while musing over which variation of knot is best for pulling down coconuts, Fritz's falling tree crashes against a palm,  detaching a single unripe coconut. It falls squarely onto your forehead with a fleshy thud. +1 exhaustion


Explore the surrounding area, see if I can find some food.
Luck: 10, 3
You find yourself on a long narrow beach. To the east, it curves slightly northward until jutting a sandy spit out to a lonely hill of weathered rock. Far to the west, it curves northward out of sight. To the south are gentle waves, behind them a lagoon of greenish shallow water, behind that, heavy waves breaking over partially submerged reefs. As you explore the grassy dunes before you, you begin to see that a dense forest ahead of you rises up misty slopes to a high, bare peak of rock directly to the north. A shorter peak, this one forested over by trees, lies to the north-west. The flora around you are unfamiliar, but you do catch sight of some kind of plump, sandy-coloured rodent watching you quizzically from atop a piece of driftwood.


Highest Rank
"Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"

Since I have the highest ranking here, I claim this land as my own. From now on, this island will be called "Müllhaufen" and I declare myself King of Müllhaufen. Express this to the rest of the passengers with broken english and loud german.

[TEMPLE] Search for a nice place in this island in which to build my future castle.

Luck: 14, 6
The others listen to your speech with ingrained deference to your rank, but the broken English seems to be confused for German, and the only meaning you get across is that this land is, in your opinion, "Müllhaufen". Good for raising mules perhaps, they wonder?

You scout along the trees for a good location, massaging your strained throat, and come across a stream flowing amongst the roots of the trees. A misshapen, mossy skull rests in the water. It seems quite appropriate that you pick it up and take it with you. So you do.


"No other officer in sight. Guess I'm the highest ranking official around. You're all free to pursue your duties--can't be helped when everyone just came around after shock. The rest, we've go focus on setting sail out of here, and especially on supplies. If there are any other people, they're stranded all around, and the best way is to get a small ship going. Glad I packed an extra sail here."

    "Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"

"Case in point, shock is very harmful. Those who can rest, please rest. I'll be preparing and investigating our surroundings. Anyone who wishes to join up, please do.

"I suggest everyone announce their intentions and to work in teams of two, however. I do not want anyone else getting lost."

Find a good spot for building the foundations of making that ship. I've a good depth line and all.

Those near you on the beach seem to be thinking much the same thing as you, and set about various tasks, or just wander amongst the grasses. It occurs to you that the Duke out-ranks you.

Wit: 11 (16-5), 5
You understand the basics of how one would construct a raft-like vessel within easy portage to the water, and find a very well-suited area of the woods that reaches closest to the shore-line.


Try and scrape together enough twigs, grass and kindling to get a fire going at some point in the not-too-distant future.
Also keep an eye out for easy food sources!   

Phys: 15, 3
Out of habit, you follow the Third Mate around as she scouts for a good boat-building site. You do not see any sources of food, but manage to pile handfuls of grass and some twigs onto a dead palm frond as you walk along.

Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.
(The goal sounded different than a raft to simply escape the island, so I altered the requirements.)

Find the Hidden Temple: 2/10 checks



Still out at sea until they change their character from a dinosaur.
Spoiler: "Aigresaur" (click to show/hide)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 03, 2018, 12:27:08 am
Grumble angrily and go search for some berries.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 03, 2018, 03:19:31 am
Ivan Semyonov

"АЙ! ГОЛОВА ТЕПЕРЬ БУДЕТ БОЛЕТЬ, СУКА!"*

Yelp the cry of pain and tell the carpenter to chop trees somewhere away from me.
Keep trying to pull coconuts.


*That means, "Ouch! My head will be aching (from) now (on), fuck!"
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 03, 2018, 07:16:42 am
"Für Tritte weinen, hübsch fehlerhafter Kumpel. Höre das Unverwundbare und akzeptiere tödliche Fürsorge, ausgeprägten und abrasiven Kaktus."

Go find the Third Mate and suggest them that we should instead be trying to build a strong shelter in that nice place I found that skull at to both resist future storms and have a place in which to rest. If they agree to spend their time preparing to build a shelter, aid them as best as I can without hurting my back.

If they don't, [TEMPLE] go back to the place in which I found the skull and explore upstream. A clean source of water could be useful and I might find more interesting relics.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 03, 2018, 08:08:22 am
-"Nobody" Jack

Continue searching for food. Food is good and necessary for continued survival.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: LordPorkins on October 03, 2018, 08:13:22 am
((Hey! Its like Legend of Grimrock!))

((PTW))
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 03, 2018, 08:48:12 am
"Hey there little fellow, you look a little lost, why don't you come with me?"

Tame the rodent.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 03, 2018, 10:52:02 am
leave the grass bundle with Alira, and go find a source of freshwater.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Aigre Excalibur on October 03, 2018, 02:00:40 pm
Keep swimming for that shore!

Spoiler (click to show/hide)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 03, 2018, 07:40:23 pm
Keep swimming for that shore!

Spoiler (click to show/hide)
Mate, you're required to not be a dinosaur.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 03, 2018, 07:57:24 pm
He says he's only got the mentality of a dinosaur now.  ???
I don't know why the dinosaur thing is such a deal-breaker haha.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 03, 2018, 08:48:52 pm
Trim, he wants to be a dinosaur in most of the games he’s taken part in. Just like I usually play as a cat, or a monsterous beetle or a living void or a tentacled brain thing made solely of psychic energy.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 04, 2018, 07:28:04 am
He says he's only got the mentality of a dinosaur now.  ???
I don't know why the dinosaur thing is such a deal-breaker haha.
Ah, missed that part.
It still doesn't make a whit of sense...
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 04, 2018, 12:26:17 pm
"Für Tritte weinen, hübsch fehlerhafter Kumpel. Höre das Unverwundbare und akzeptiere tödliche Fürsorge, ausgeprägten und abrasiven Kaktus."

Go find the Third Mate and suggest them that we should instead be trying to build a strong shelter in that nice place I found that skull at to both resist future storms and have a place in which to rest. If they agree to spend their time preparing to build a shelter, aid them as best as I can without hurting my back.
((I like that the GM gave me my color :B Also yaaay, someone gave me fewd!))
leave the grass bundle with Alira, and go find a source of freshwater.

"A temple? Well I guess a central area to begin with is a good idea. And I didn't notice you were the Duke! Sorry!"

Go do that suggestion! If it doesn't mean anything--I'll find food on the way. Yay food!

Spoiler: Sheet as of last turn (click to show/hide)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 04, 2018, 12:41:54 pm
"Gedämpftes Gähnen, der hilfsbereite Vertreter ist gescheitert! Es ist schön, ein paar rotzige Gurken zu riechen, also rate mal die hervorragenden Vogelscheuchen..."

"...Ah, Englisch? Yes, me Duke Adalhard I von Regensburg. Me think we build have shelter.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 04, 2018, 08:14:02 pm
I've been bed-ridden with dysentery or something,   :'(
I'll update when I can.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Yoink on October 04, 2018, 11:17:01 pm
Drag my fire materials to a fairly central location amongst us and deposit them there.
Then... go back to searching for food, I guess? Surely some of these trees have some good stuff.
   
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 08, 2018, 09:52:59 pm
Day 1, Mid-day

leave the grass bundle with Alira, and go find a source of freshwater.

Wit: 11 (14-3), 3
You drop the bundle near the Third Mate, and spend some time searching for fresh water. You meet with no success.



Grumble angrily and go look for some berries.
Luck: 9, 4
You find a scraggly patch of... some kind of berry-bush near the fallen tree. You collect a meal's worth of the reddish fruit.



Continue searching for food. Food is good and necessary for continued survival.
Luck: 1, 4
You crawl on all fours through the grassy plain, and come across two more nests full of eggs!


"АЙ! ГОЛОВА ТЕПЕРЬ БУДЕТ БОЛЕТЬ, СУКА!"*

Yelp the cry of pain and tell the carpenter to chop trees somewhere away from me.
Keep trying to pull coconuts.

Phys: 10, 3
Hey, you're not bad at this. You tug down a ripe coconut.


"Hey there little fellow, you look a little lost, why don't you come with me?"
Tame the rodent.
Pers: 3, 1
You coax the furry creature with a few candied chestnuts, and it quickly warms to you. Unfortunately, the diminutive beast has a number of biting insects in its fur, which spread to your stockings with alacrity. The two of you can be seen walking amongst the dunes, periodically scratching at bites: the rodent with its hind-paws, you with your stick-arms.


Highest Rank
"Für Tritte weinen, hübsch fehlerhafter Kumpel. Höre das Unverwundbare und akzeptiere tödliche Fürsorge, ausgeprägten und abrasiven Kaktus.
"...Ah, Englisch? Yes, me Duke Adalhard I von Regensburg. Me think we build have shelter."
Go find the Third Mate and suggest them that we should instead be trying to build a strong shelter in that nice place I found that skull at to both resist future storms and have a place in which to rest. If they agree to spend their time preparing to build a shelter, aid them as best as I can without hurting my back.
Phys: 10, 3
The third-mate, Alira, agrees to your proposal, and work begins upon constructing a permanent shelter near the skull-stream. You attempt to help, but, the state of your back... It is best if you simply watch for now.


"Well I guess a central area to begin with is a good idea. And I didn't notice you were the Duke! Sorry!"

Go do that suggestion! If it doesn't mean anything--I'll find food on the way. Yay food!
Phys: 14, 2
You follow the German noble across the dunes to where a stream of fresh water gurgles along the tree-line. The cabin-boy drops an armful of twigs and leaves nearby, and then wanders off while your back is turned. Now... A shelter. Hm.. The Duke is clearly useless, complaining loudly in German while grasping at his back when asked to maneuver a log out of the way. And you make little progress towards constructing a shelter as the morning progresses.

At one point the scarred explorer, Hache, drops off a large bundle of grasses. This should help with the shelter, at least.


Drag my fire materials to a fairly central location amongst us and deposit them there.
Then... go back to searching for food, I guess? Surely some of these trees have some good stuff.     
Luck: 4, 3
The Third-mate and the Duke have agreed upon a spot for a shelter near a shallow stream in the woods. The spot gives you the creeps though: the gurgling of the stream sounds like someone trying to breathe with sea-water in their lungs; so you slip away from the German's broken English.
You come to a freshly-fallen tree, where Ivan the Russian is lassoeing down coconuts from a nearby palm. It is hard work, and you hear many interesting-sounding cusses. You also catch sight of a large coconut lying unnoticed amongst the tall grasses and grab it, leaving before the Russian can take out his anger against any perceived "thievery".


Spoiler: "Aigresaur the Cook" (click to show/hide)
Swim to Shore
Auto-success: You wash up on the beach near where a small stream flows across it, your pockets full of lemons, and a bag of jackfruit clutched in one hand.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 2/10 checks

Build a Shelter: 2/10 Materials, 0/8 building checks
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 08, 2018, 10:39:18 pm
"Gefälschte Landwirtschaft! Der Boden hat einen Keller voller dominanter Leinen."

Of course it is, I love watching others work. But, maybe it would be better to try to find something to eat instead of wasting time. Try to get some berries, I'm too lazy to climb a tree and don't want to risk hitting my head with a coconut.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 09, 2018, 12:02:01 am
Go find a better tree and chop it down.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 09, 2018, 01:48:05 am
"Nobody" Jack

Hmn...
Wait for the owners of the nests to return and try to capture them!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 09, 2018, 04:30:04 am
Ivan Semyonov

Pull another coconut down. If we get enough wood for our shelter, assist the construction of it by roping it.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 09, 2018, 10:50:47 am
go harvest some more grass, since I don’t have the tools to collect wood and a stream has already been found.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 09, 2018, 11:51:45 am
Get rid of those lousy insects by taking a nice bath in the stream, my rodent also gets a bath.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 10, 2018, 08:16:15 pm
"Gefälschte Landwirtschaft! Der Boden hat einen Keller voller dominanter Leinen."

Of course it is, I love watching others work. But, maybe it would be better to try to find something to eat instead of wasting time. Try to get some berries, I'm too lazy to climb a tree and don't want to risk hitting my head with a coconut.
Food with the Duke! I can succeed now, that I know where seems to not be the place to look!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 10, 2018, 11:52:35 pm
Day 1, afternoon

go harvest some more grass, since I don’t have the tools to collect wood and a stream has already been found.
Phys: 18, 2
As the day progresses you go back to gathering grasses. The sun is warm on your back, and getting down out of the wind feels really good... You fall asleep in the lee of a large tussock. You awaken to a small crab pinching at your nostrils. Some time has passed, judging from the light.

Go find a better tree and chop it down.
Phys: 2 (7-5), 5
Your berries carefully secured in a handkerchief, you set to with your axe and fell a large palm. You discover that it has quite serviceable wood. Is there a particular cause to which you wish this wood to go?


Wait for the owners of the nests to return and try to capture them!
Luck: 15, 4
After some time, a brown-and-white shorebird flutters down towards the nest. It catches sight of your greasy head at the last moment, and chirps in surprise as it wriggles away through the tall grass. It evades your grasping fingers.


"АЙ! ГОЛОВА ТЕПЕРЬ БУДЕТ БОЛЕТЬ, СУКА!"*

Pull another coconut down. If we get enough wood for our shelter, assist the construction of it by roping it.
Phys: 13, 3
Another coconut! You see that Old Man Carpenter has felled another palm, but you're not sure to what purpose he wishes to put it.


Get rid of those lousy insects by taking a nice bath in the stream, my rodent also gets a bath.
Pers: 11 (12-1), 1
You take a refreshing bath in the shallow stream with the last little slip of French lavender soap. Your pet rodent struggles with the strength of a tom-cat when you try to get it to join you, and sits on the shore watching. Occasionally it chirps out sharply in your direction, almost as if to reprimand you for your current un-rodent-like state.


Highest Rank
"Gefälschte Landwirtschaft! Der Boden hat einen Keller voller dominanter Leinen."
Of course it is, I love watching others work. But, maybe it would be better to try to find something to eat instead of wasting time. Try to get some berries, I'm too lazy to climb a tree and don't want to risk hitting my head with a coconut.
Wit: 8, 5
You find a clump of berry-bushes at the edge of the tree-line near the stream. You hear a curious chirping sound now and then as you gather the berries into a convenient container, which is... ah! The skull you found earlier will do nicely.
As you finish, you see that Alira has followed you here, her body suddenly jerks in surprise, and she leaps away from where she had been standing. Coming closer, you can see that she has been snake-bitten in the calf.

[Look for] Food with the Duke! I can succeed now, that I know where seems to not be the place to look!
Phys: 17, 1
The Duke is easy to follow so long as he carries on shouting in German. You find him in the midst of some berry-bushes, the fruit of which he is depositing into a mossy-green skull...
Ironically, at this exact moment, you see a flash of red and black at your feet and two sharp pains in your calf. The banded snake whips away into the water, and you are left with a burning, twisting sensation in your leg. +1 Exhaustion


You spend the time resting in the future shelter area.


Spoiler: "Aigresaur the Cook" (click to show/hide)
You are alone on the beach.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 2/10 checks

Build a Shelter: 2/10 Materials, 0/8 building checks
2 bundles of grasses,
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 11, 2018, 12:11:16 am
get the crab to stop pinching my nose by feeding it a small chunk of jerky as I have.. what I guess qualifies as a breakfast. Keep the little guy as a pet and resume harvesting the tussock at my earliest convenience.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Yoink on October 11, 2018, 12:29:56 am
How fresh is this coconut? Have I even encountered coconuts before?
If no better ideas come to mind, attempt to find a sharp rock or something to cut into it with, before distributing it to anyone around who wants some.
   
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 11, 2018, 08:44:36 am
Try again.
And share one of my meals with Jack Perkins when I get the opportunity to do so.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 11, 2018, 10:21:19 am
The shelter.

Try to find a tree with coconuts and chop that down, I'll need a long(ish) term food source.


Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 11, 2018, 02:48:42 pm
"Die oberste Feder hasst das schillernde Notizbuch vom Himmel! Autos, die bequem genug für einen Mund sind, signalisieren die Entwicklung einer Wanne!"

Freak out and run away from the snake. [TEMPLE] Explore and try to find a nearby cave or ancient ruins in which I could rest, since the shelter is obviously not going to be finished before this night.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 11, 2018, 06:36:28 pm
Freak out and run away from the snake. [TEMPLE] Explore and try to find a nearby cave or ancient ruins in which I could rest, since the shelter is obviously not going to be finished before this night.
"Where are you going? It's not poisonous!"

Snake. Food. Now!
Or if I can otherwise tame the snake for it to be my best buddy, let it happen! (Otherwise just search for food ONE last time this turn)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 12, 2018, 06:31:29 am
Ivan Semyonov

Okay, let's crack one of the coconuts open!
Drink the coconut milk if my action is success!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 12, 2018, 10:18:25 am
Head back with my rodent, making sure I don't get infested with its insects again. Help out with the shelter by gathering very light building materials.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 14, 2018, 07:16:36 pm
Day 1, evening

Minor rule change: If you sleep the night in a comfortable shelter of some kind, you automatically lose one level of exhaustion.

get the crab to stop pinching my nose by feeding it a small chunk of jerky as I have.. what I guess qualifies as a breakfast. Keep the little guy as a pet and resume harvesting the tussock at my earliest convenience.
Phys: 20, 1
The harmless skittering of the crab is joined by a horrible, hollow clacking: coming around the tussock towards you is an enormous shell-plated, many-limbed, gray thing the size of a dog. It shuffles toward you on crab-like legs and snips two fingers off your left hand! In a panic you scramble to your feet and run back towards the others before it can do you any more mischief, wrapping your little nubs in clean cloth to stop the bleeding. You eat a meal of jerky while recovering.
+1 exhaustion

Try to find a tree with coconuts and chop that down, I'll need a long(ish) term food source.
Phys: 4 (9-5), 5
It is difficult, but you manage to find a palm with a few fresh coconuts on it. You promptly cut it down and bring it, along with the rest of the wood, to the shelter. You also eat one of the coconuts, splitting it open with your axe.


Try again [to catch a bird].
And share one of my meals with Jack Perkins when I get the opportunity to do so.

Luck: 11, 4
You find success at the other nest, grabbing a brown-and-white shore-bird. It will make a fine meal once cooked. You eat some of your eggs as you wander about, and come across the cabin-boy trying to break open a coconut with a sharp rock. You help the boy, showing him the proper way, and by way of thanks he offers you some. So you give him some eggs in return, and enjoy a little impromptu dinner as the sun begins sinking down into the rosy sea.
+1 Karma (lasts 8 rounds)


Okay, let's crack one of the coconuts open!
Drink the coconut milk if my action is success!

You know how to get this hairy fruit open, and do so with your knife. Just the milk does not satisfy your hunger, however, so you eat the flesh as well.

Head back with my rodent, making sure I don't get infested with its insects again. Help out with the shelter by gathering very light building materials.
Phys: 7, 6
You gather together what you would consider appropriate materials that you can still manage to carry, but the third-mate informs you that heavier branches are needed. You enjoy the rest of your candied nuts as you consider this.


Highest Rank
""Die oberste Feder hasst das schillernde Notizbuch vom Himmel! Autos, die bequem genug für einen Mund sind, signalisieren die Entwicklung einer Wanne!"
Freak out and run away from the snake. [TEMPLE] Explore and try to find a nearby cave or ancient ruins in which I could rest, since the shelter is obviously not going to be finished before this night.
Luck: 18, 3
You pick up your well-perfumed coat-tails and run away on your weak, aristocratic ankles; complaining loudly about serpents all the while. While relieving yourself some time later, you catch sight of an enormous, lobster-like crustacean scuttling up the shallow stream and further into the jungle. Its claws seem to have blood on them. Hm... Doubly-encouraged now to find a suitable shelter for the evening, you scout around for something good, but find nothing. Discouraged, you return to the shelter as it begins to grow dark, munching on berries from your mossy skull-basket.

The Duke lets out a panicked croak and runs shouting into the woods. You call to him, "Where are you going? It's not poisonous!" But he is gone.
Snake. Food. Now!
Or if I can otherwise tame the snake for it to be my best buddy, let it happen! (Otherwise just search for food ONE last time this turn)

Phys: 2, 1
You leap after the snake and grab it by the tail! Its spitting head jerks towards your face, but you swing it forcefully into a tree, killing it instantly. A short while later you have it gutted and cooking over a fire. It smells delicious, but a short while after you finish the tasty meat, you become horribly sick and spend the rest of the evening heaving violently in the bushes. Apparently it was poisonous after all...
+1 exhaustion


How fresh is this coconut? Have I even encountered coconuts before?
If no better ideas come to mind, attempt to find a sharp rock or something to cut into it with, before distributing it to anyone around who wants some.
 
The rock is not the best of tools, but the stranger you saw before on the shore shows up and offers some advice. He seems friendly enough, and is actually much younger than you first thought. The two of you share the coconut, and in turn he offers you some spotted eggs. The food tastes wonderful to your growling stomach, and the two of you enjoy the meal as you watch the sunset.
+1 Karma (lasts 8 rounds)


Spoiler: "Aigresaur the Cook" (click to show/hide)
You snack on a lemon, some carrots, and a potato as you rest in the sand-dunes.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 2/10 checks

Build a Shelter: 7/10 Materials, 0/8 building checks
2 bundles of grasses, pulpy wood, 4 loads of palm-wood


The sun sets, the light dims, and as the stars start to come out the survivors gather together in the palm-grove that the Third-mate decided upon as the future shelter. Someone lights up a fire, the ship's cook attempts to snuggle with anyone willing, the carpenter mutters unhappily while the German Duke uses his out-door voice to offer undecipherable comments on the group's plight. Off in the darkness, the Third-mate can be heard vomiting periodically. Eventually, you get some sleep.

But not all of you sleep well. Exhaustion from your ordeal is enough to drive some straight off, but it takes others some hours before your tired minds can begin to ignore the creaking in the palms above; the strange buzzings, chirps, and grunts coming from the night around you; and finally drift off. One of you in particular has a vivid nightmare.

Alira Sibata, Pers 13: 11
Jack Perkins, Pers 13: 2
Aigresaur, Pers 14: 5
Elizabeth Rutherford, Pers 11: 11
You dream of home, and remember little of it by morning. The night passes by uneventfully and by morning you are well-rested.

Dustan Hache, Pers 11: 18
Fritz Williams, Pers 6: 13
"Nobody" Jack, Pers 11: 15
Duke Adalhard, Pers 7: 10
Your sleep is troubled by various unpleasant dreams, but by morning you remember none of it.

Ivan Semyonov, Pers 7: 15
You dream about the day, about the ship-wreck this morning and your attempts to survive and find food, but everything is tinged with a sense of uneasiness, a premonition of something unpleasant. Then you dream that you are sleeping in the make-shift camp, sprawled near the glowing embers, and it seems to you that you are not asleep, but awake and lying on your back. Suddenly, with horror you realize that a greenish skull is floating in the tree-tops above you. You find that you cannot move your limbs, and your heart beats rapid-panic as the skull descends towards you. It is malformed and unnatural, with ridges of bone where none should be, and a lop-sided jaw that opens and closes in a crude imitation of life. You awake with a start! Poorly rested and sore. +1 Exhaustion


Turn 2 rolls:
[4] In the morning, a pair of barrels or something are spotted floating a half-mile out in the lagoon, apparently lashed together. [2]The sky to the west is a series of glorious reds and oranges and white-caps can be seen out beyond the reef, indicating rougher weather to come.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 14, 2018, 07:30:19 pm
Dangit, posted right as my internet cut out.

EDIT: Fritz 'Old Man' Williams

Chop down another tree for the shelter.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 14, 2018, 08:00:31 pm
"Nobody" Jack

Go get the barrels. The rope will be useful, the wood will be useful, and hopefully the contents will be useful.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 14, 2018, 08:06:01 pm
rest some more and recover from yesterday’s horrid events.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 14, 2018, 09:50:57 pm
Hey guys, I hope you're having as much fun as I am. :)

Quick note: I haven't memorized whose user-name goes with which character yet, so it does help me if you post your character's name before your action. Just the name, not the stats or anything.

The game rules are kind of an on-going process. I made two changes just now:

1. I changed "Parts" to "days", and divided rounds into parts of the day.

2. I added a new special action that can be taken during the first round of a new day by the highest-ranking character.
Order of the Day: During the first round of a new day, specify an action and make a Personality check. If successful, at least one of the other characters must spend one of their actions that day attempting said action. If no-one performs this action, everyone else gains a level of Exhaustion.
So, for example, the Duke could make his first action this day an order of some kind.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 15, 2018, 07:11:36 am
Hey guys, I hope you're having as much fun as I am. :)
Reminds me of chubby2man's "Sea Wolves" actually :3 I love these types of games where the GM collaborates with the players and integrates their ideas too. When the GM is having fun alongside, it's great!


Accept snuggles from the ship cook, because it is a good time to be expressive and vulnerable with others.

"Nobody" Jack

Go get the barrels. The rope will be useful, the wood will be useful, and hopefully the contents will be useful.
((I totally forgot the code for that boat...))

Use that depth line and measure out the area while helping this dude (also in opening it if we save time together instead of him doing all that work); perhaps in working out the sea level and different times, I can adjust helping making the boat!
...Or if I can use some of the wood or stuff for the boat from the barrels :B


1. I changed "Parts" to "days", and divided rounds into parts of the day.
((I TOTALLY forgot about which part we were in; very glad that we're doing trials so we can see how the system plays out before anything real occurs! Thanks Duke for not killing us all :P

Also I guess I'll not keep track of my sheet as you are doing that with my exhaustion and whatnot. Curses for poison! But at least I have food! I think! :V))

Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 15, 2018, 09:07:38 am
Ivan Semyonov

"Ugh, the last night was harsh on me... But enough whining; gotta go and work, starting with those barrels!"

Assist Nobody Jack and Alira with the acquirement of the said barrels.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 15, 2018, 10:19:41 am
Hey guys, I hope you're having as much fun as I am. :)

Quick note: I haven't memorized whose user-name goes with which character yet, so it does help me if you post your character's name before your action. Just the name, not the stats or anything.

The game rules are kind of an on-going process. I made two changes just now:

1. I changed "Parts" to "days", and divided rounds into parts of the day.

2. I added a new special action that can be taken during the first round of a new day by the highest-ranking character.
Order of the Day: During the first round of a new day, specify an action and make a Personality check. If successful, at least one of the other characters must spend one of their actions that day attempting said action. If no-one performs this action, everyone else gains a level of Exhaustion.
So, for example, the Duke could make his first action this day an order of some kind.

((I mean, I would if my Personality stat wasn't the lowest one. Only Fritz has worse Personality and only by 1 point. While I would love to use these special actions, I'm better doing things that depend on Wit or Luck instead.))



Duke Adalhard I of Regensburg

Grumble about the still unfinished shelter and [TEMPLE] Go back to exploring my island. Where are all the ancient cities filled with artifacts made of gold? This is nothing like the stories I kept hearing when I was young.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 15, 2018, 10:38:42 am
Query: is it possible to increase in rank?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 15, 2018, 12:40:58 pm
Randomgenericusername:
I sympathize with the lack of Personality. But, on the other hand, the Duke would be "proficient" in giving commands (so that the result of your d6 would subtract from your d20). That gives you roughly a 50% chance of success.

Glass: "Is it possible to increase in rank?"
Good question! If the highest ranked character dies, then the next-highest rank character takes the top position, that's obvious. But I was thinking of trying to implement some kind of mutiny or Take Command action. Let's go with this:

Take Command: Following a round in which you successfully completed an action and rolled a 4 or a 5 on the d6, or if you have at least 3 Karma, you may attempt to take over the position of highest-rank amongst the survivors. Make a Personality check as normal, but add +1 to your roll for each character on the island of higher rank than yourself (if you are higher rank than the current leader, deduct 1 from your roll). If you give a compelling speech explaining why you should be the new leader, you will make the Personality roll as though proficient. This action can only be taken once per day, by anyone (i.e. only one change of leadership per day).
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 15, 2018, 12:52:31 pm
Ok, more questions in the leadership query series: can the players decide to strip the current leader of their authority? Can the current leader choose to give leadership to someone else? Is it possible to end up in a situation where we don't have someone considered to be leader, and if so, what effects would it have, would we need to choose a new leader, and what would be the mechanics of doing so? If a person trying to claim leadership is supported by some of he other players, how does that effect the rolls and mechanics? Could we end up with multiple "tribes" each with their own leader? Could the players choose to change the mechanics behind deciding on a leader as a whole?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 15, 2018, 01:14:25 pm
Glass: Ok, more questions in the leadership query series: can the players decide to strip the current leader of their authority?
Only if someone takes over the leadership, or kills the current one.

Can the current leader choose to give leadership to someone else?
I think they can pass it on to the next-highest in rank by declaring themselves unfit, sure.

Is it possible to end up in a situation where we don't have someone considered to be leader?, and if so, what effects would it have, would we need to choose a new leader, and what would be the mechanics of doing so?
Nah, I think you're all British or German, someone needs to be at the top of the class pile!

If a person trying to claim leadership is supported by some of the other players, how does that effect the rolls and mechanics?
The idea with the rule I added is that a character that is successful, or has shared food with the others, will be more esteemed by everyone else. I like the idea that it's almost more up to the characters than it is up to the players. It makes "leadership" into more of an abstract social construct that exists independently of what the players would necessarily like. This might change in future, I don't know.

Could we end up with multiple "tribes" each with their own leader? Could the players choose to change the mechanics behind deciding on a leader as a whole?
Maybe. It's really not the focus of the game the way it is now, but we'll see. :)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 15, 2018, 01:51:43 pm
Thanks for taking the time to answer everything, and sorry about drowning you in questions :p
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 15, 2018, 02:01:07 pm
Elizabeth Rutherford

Instruct my rodent to fetch the required heavy branches, keep the already collected materials as kindling.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 15, 2018, 02:35:30 pm
Day 2, morning

Rest some more and recover from yesterday’s horrid events.
Luck: 7, 4
While the others set about to various tasks, you sit with your back to a palm, watching the red dawn and replacing a wet rag now and then on your bandaged finger-stumps to help with the throbbing pain. The pain lessens over time and you fall back asleep.


Chop down another tree for the shelter.
Phys: 1, 1
You drop another palm, right near the shelter this time. It spins awkwardly as it falls, getting stuck in the sturdy v-shape of another tree's branches. Back home you called this kind of half-fallen tree a "widow-maker". You know what to do, however, and set about to rectify the situation. Unfortunately, it is a great deal more effort than it would have been, and it tires you out considerably. By midday you have enough material for the shelter.
+1 Exhaustion

Go get the barrels. The rope will be useful, the wood will be useful, and hopefully the contents will be useful.
Phys: 16, 1
The others seem to have accepted your presence amongst them without much in the way of questioning. Ivan and officer Sibata join you on the beach, scouting out the barrels. It looks like a half-mile or so to swim. The three of you strip down to under-clothes and swim out into the lagoon. Your thin frame is weaker than you thought, however, and you find yourself wearily treading water a few hundred yards off-shore. You espy a line of coral beds nearby, and gratefully step onto a ledge only a few feet deep, waving the others onward. As you do, several sharp pains pierce deep into your right foot, and you shriek as the water turns reddish beneath you. Five dark spines are broken off in your foot!
Eventually, the others return with the barrels and help you to shore.
+1 Exhaustion


"Ugh, the last night was harsh on me... But enough whining; gotta go and work, starting with those barrels!"
Assist Nobody Jack and Alira with the acquirement of the said barrels.
Jack is not able to swim the whole distance, so you leave him resting on an out-cropping of coral.
Phys: 1 (3-5), 5
You, however, are a burly seaman, and could cross this lagoon while napping. You reach the two roped barrels before Alira, and begin towing them back to shore. The smaller one you are certain contains gunpowder, while the larger you are not sure about. Together, the two of you bring them back to shore, and help the now-wounded Jack as well. Alira opens the other barrel.


Instruct my rodent to fetch the required heavy branches, keep the already collected materials as kindling.
Rodent's Phys: 14, 9
You seem to have found a creature with less strength of limb than yourself! The rodent is rubbish at gathering branches. If only this place had beavers...


Highest Rank
""*grumblegrumble*"
Grumble about the still unfinished shelter and [TEMPLE] Go back to exploring my island. Where are all the ancient cities filled with artifacts made of gold? This is nothing like the stories I kept hearing when I was young.
Luck: 16, 3
The stories from when you were young must have been written by mush-brained crab-toed spoon-fed pudding-headed pig-fart swachsinnige from the low countries, you decide, as you are smacked in the face by a whippy branch for the umpteenth time.

Use that depth line and measure out the area while helping this dude (also in opening it if we save time together instead of him doing all that work); perhaps in working out the sea level and different times, I can adjust helping making the boat!
Phys: 8 (9-1), 1
It is easy enough for you to judge the depth of the water here in the clear lagoon. The first quarter-mile is about a dozen feet deep, and the second closer to 20. The swim takes it out of you, however, and by the time you return to the beach you are exhausted.
+1 Exhaustion
The first barrel contains gunpowder, which Semyonov takes. The second barrel contains...
d6: 2
the belongings of some wealthy dandy. Not exactly the most helpful of items.
-shaving kit with mirror, 5 sets of evening-wear clothes (men's), a glass container of pomade, a long pipe and a dozen smokes' worth of tobacco, riding boots, three top hats, and wood-shavings for packing.


You watch as Officer Sibata leads an expedition to recover the flotsam from out in the bay. It is quite exciting! With blood, and gunpowder!


Spoiler: "Aigresaur the Cook" (click to show/hide)
The Third-mate snuggled with you around the campfire last night. That was nice anyway.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 2/10 checks

Build a Shelter: 10/10 Materials, 0/8 building checks
2 bundles of grasses, pulpy wood, 7 loads of palm-wood
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 15, 2018, 03:38:56 pm
Grumble angrily and start building a shelter with the various materials.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 15, 2018, 03:59:38 pm
"Nobody" Jack

Tear a strip of material off of one of sets of fancy pants - or just take a sock, if there is one - and wrap it around my foot as a bandage (after removing the coral spines, of course).
Then go help with shelter construction.


(Note: as a homeless poor guy, Jack should have proficiency with repurposing things into things with more practical use.)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 15, 2018, 04:24:10 pm
Elizabeth Rutherford

"What are you rabble doing? This isn't how build a sturdy shelter, you need to place it at this angle or it'll all collapse."

Motivate the people building the shelter to work harder, by telling them how to properly do their job.

As an upstanding member of upper-class society, I should have proficiency in telling the lower classes how to do their job and otherwise commanding them.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 15, 2018, 08:09:06 pm
((Oh, I didn't knew about that's how the proficiency thing worked. Can I still do an Order of the Day?))
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 15, 2018, 08:52:52 pm
Sure, why not, just this once.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 16, 2018, 06:58:38 am
Ivan Semyonov

Smoke the tobacco pipe for some minor relaxation (try to lower exhaustion, in game terms).
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 16, 2018, 11:28:07 am
Duke Adalhard I of Regensburg

The senile nobleman climbs to the largest rock he can find, and shouts to the rest of the survivors.

"Sagen wir, wir sollten den Sprengstoff verschrotten und dann die Aufzeichnungsmerkmale plagiieren! Nachdem der Portier einen Unfall hatte, wurde er ausgestrahlt, während die Jury eine Variation vornahm! Das Erdbeben erschrickt uns, als wir in der Dämmerung spazieren gehen!"

Order of the Day: Explore the island for treasure and interesting landmarks! Priceless jewels, ancient ruins, valuable artifacts, hidden temples, mysterious relics, etc. Where's their sense of adventure?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 16, 2018, 04:50:30 pm
heh, I just realized how weak, action-economy-wise, the Order of the Day is. It's giving up an action so someone else will maybe do an action for you.

Just a little tweak here:

Leader action:
Order of the Day:
During the first round of a new day, specify an action and make a Personality check. If successful, anyone who succeeds at this action gains +1 Karma. If no-one succeeds at this action by night-fall, everyone but the leader gains a level of exhaustion. Only the current leader of the survivors can take this action.

Also, let's simplify how Karma works, for my sanity.
You lose all of your Karma when you roll a 1 on the d6 "fate" die and fail a check by 5 or more. Otherwise, it never "runs out".
And to make Karma more useful:
You may spend three points of karma to automatically roll d20: 1, and d6: 5 on an action (this is the best possible roll).
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Yoink on October 16, 2018, 05:25:12 pm
You watch as Officer Sibata leads an expedition to recover the flotsam from out in the bay. It is quite exciting! With blood, and gunpowder!
((Apologies for missing a turn, but I quite like this auto "action".))

Watching the others going to work on a shelter but not feeling confident or competent enough to join in myself, instead go gather up some more of those coconut things and bring them back for folks to eat when they're done working.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 16, 2018, 07:18:31 pm
having been badgered out of my rest by the duke, go explore the island for some sort of landmark. Don’t forget to use my spyglass.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 17, 2018, 01:23:30 am
Day 2, midday

having been badgered out of my rest by the duke, go explore the island for some sort of landmark. Don’t forget to use my spyglass.
Phys: 12 (16-4), 4
It is a warm day. You wipe the sweat from your brow and raise your spyglass. You are on the southern shore of this island, if island it be. About three miles to the north is a high, bald hill. The jungle is thick most of the way up the gentle slopes that form the base of this peak, but the top quarter of the hill is steep and rocky.  A shorter peak, this one forested over by trees, lies north-north-west, perhaps four miles away. Your explorer's instincts take over, and you follow the stream towards it source, passing deeper into the jungle. You climb past several small water-falls, and begin to see signs of former human habitation: some worn carvings in an exposed rock face, a tumbled-down structure made of clay-bricks and wood, a garbage-dumb of old sea-shells. There are even remnants of old paths here and there, but most are impossible to follow for long.

Grumble angrily and start building a shelter with the various materials.
Phys: 5 (8-3), 3
You meet with satisfying success, despite the would-be architects who keep getting in your way. The shelter begins to take shape.


Tear a strip of material off of one of the sets of fancy pants - or just take a sock, if there is one - and wrap it around my foot as a bandage (after removing the coral spines, of course).
Then go help with shelter construction.

Phys: 14, 6
You remove the spines from your foot, bandage it, and go help with the shelter. (The Third-mate is willing to donate a shirt-sleeve to your cause.) Your idea of a suitable shelter is far humbler than the ship's carpenter's, however, and you cannot help but feel that your suggestions and attempts to help are slowing down the whole process. Then you discover two broken-off bits in your foot that you didn't catch at first, and spend some time digging the painful buggers out as Miss Rutherford takes over the job of getting in Fritz's way.


Smoke the tobacco pipe for some minor relaxation (try to lower exhaustion, in game terms).
Luck: 7, 1
The Third-mate hands over the pipe and tobacco, and you spend a lazy hour blowing smoke-rings in the direction of the shelter-construction. Alira does demand that you hand over the barrel of gunpowder, however.
-1 Exhaustion


"What are you rabble doing? This isn't how build a sturdy shelter, you need to place it at this angle or it'll all collapse."
Motivate the people building the shelter to work harder, by telling them how to properly do their job.
Pers: 12 (14-2), 2
Old Man Williams indeed! The stubborn brute of a man ignores all of your advice and "accidentally" knocks you over with the end of a long branch. He should take more care! Not the other way 'round!


Highest Rank
""*grumblegrumble*"
The senile nobleman climbs to the largest rock he can find, and shouts to the rest of the survivors.

"Sagen wir, wir sollten den Sprengstoff verschrotten und dann die Aufzeichnungsmerkmale plagiieren! Nachdem der Portier einen Unfall hatte, wurde er ausgestrahlt, während die Jury eine Variation vornahm! Das Erdbeben erschrickt uns, als wir in der Dämmerung spazieren gehen!"

Order of the Day: Explore the island for treasure and interesting landmarks! Priceless jewels, ancient ruins, valuable artifacts, hidden temples, mysterious relics, etc. Where's their sense of adventure?
Pers: 13(14-1), 1
The only person who even understands you is Dustan, the explorer. He at least heads off into the jungle. The rest carry on as they were. Your order is unsuccessful.


You watch with appreciation as Old Man Williams begins the construction of the shelter.


Watching the others going to work on a shelter but not feeling confident or competent enough to join in myself, instead go gather up some more of those coconut things and bring them back for folks to eat when they're done working.

Luck: 9, 6
You find a palm with good-looking coconuts hanging from it, and put your palm-climbing skills to the test. You gather three coconuts. Over-eager, perhaps, you reach out for a fourth and lose your grip. You fall 20 feet and land on your back in the sand, the wind knocked out of you. You wheeze desperately for air for a full minute before you can breathe easily again.
+1 exhaustion

Spoiler: "Aigresaur the Cook" (click to show/hide)
You wander along the beach, thinking about nothing much in particular.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 3/10 checks

Build a Shelter: 10/10 Materials, 1/8 building checks
2 bundles of grasses, pulpy wood, 7 loads of palm-wood
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 17, 2018, 03:50:22 am
Ivan Semyonov

Acquire more coconuts by pulling them down, then scout for banana trees. Diverse food is good food, after all.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 17, 2018, 07:58:45 am
"Nobody" Jack

Just go search for food. If I come across a good cave or something to weather out the storm in, that's great, but clearly I'm mostly good at scavenging for food.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 17, 2018, 10:54:30 am
Keep grumbling and building the shelter.

(Fritz Williams)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 17, 2018, 11:54:30 am
Elizabeth Rutherford

Continue motivating the builders.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 17, 2018, 12:00:17 pm
Regarding the poll: I like the mechanic, it makes sense. I'm undecided on if they should be able to automatically pass for doing it, though, but here's an idea: they have the option of doing a check or automatically passing it, but if they choose the latter, they also bear the consequences of if it fails to happen.

Does that make sense?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 17, 2018, 05:05:50 pm
It does, yes. I'm not sure if I prefer that.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 17, 2018, 08:14:59 pm
*shrug* It's just an idea.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 17, 2018, 11:11:29 pm
Duke Adalhard I of Regensburg

Grumble even more and [TEMPLE] go explore the island alone, trying to find anything interesting. The skull clearly indicates that the island is hiding a valuable secret! I will uncover it and return home with a fortune!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 17, 2018, 11:52:57 pm
*shrug* It's just an idea.
I appreciate it. :)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: mcclay on October 18, 2018, 12:08:45 pm
Joining

Name: William Blake
Job: Able Seaman, former farmer
Physique: 12
Wit: 10
Personality: 8
Luck: 10

Former farmer from the outskirts of Kent, joined a ships crew out of a sense of wanderlust and need for adventure. Got perhaps a bit more than he bargained with.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 18, 2018, 10:00:21 pm
go back to resting off my pain and exhaustion.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 19, 2018, 04:36:23 am
Exhaustion isn't removed by resting as an action. It is removed entirely by eating three meals in a day, and one level is removed by spending the night in a safe and comfortable shelter. I did allow for Ivan to get rid of a level by spending the mid-day smoking tobacco in a pipe--I was trying to accommodate player creativity--but simply resting at this time won't actually remove any levels of exhaustion. Just FYI!

Exhaustion is meant to drive a player towards getting things done, not to force them to stop doing things. (That's why I added resting in a shelter as something that gets rid of Exhaustion, otherwise spamming food-gathering is the only way to handle it, and that can get repetitive for everyone after a while.) Anyway, it's a work in progress, thanks for your patience and understanding.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 19, 2018, 05:43:29 am
To be quite fair, exhaustion seems to go up rather fast, and given the multiple reasons it can be raised such as by rolling a six, failing a order of the day, or extremely bad d20 rolls.

It becomes absurdly dangerous to do ANYTHING without the looming threat of critical existence failure (since exhaustion kills/drives people insane at 6 points) and in under a day I was halfway to becoming dead.

It does do the job of applying pressure to do things before a storm hits, yes. But if a single day is enough for someone’s innards to be halfway turned to outtards, it might be a bit TOO much pressure.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 19, 2018, 01:46:26 pm
Yes, things can go badly in a hurry. Them's the rules, for good or ill. Still, no fatalities yet, which is more than one can say for a lot of the RtDs on here!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 19, 2018, 02:20:28 pm
Day 2, afternoon
Storm-clouds are brewing to the east, and rapidly eating up that portion of the sky. It is still warm and pleasant here, for now.

go back to resting off my pain and exhaustion.
You return from your exploratory trek and nap for most of the afternoon in the shade of a palm.


Keep grumbling and building the shelter.
Phys: 4 (10-6), 6
The shelter proceeds rapidly! However, you get carried away and discover that you will be short of materials.


Just go search for food. If I come across a good cave or something to weather out the storm in, that's great, but clearly I'm mostly good at scavenging for food.
Luck: 1, 1
This time you venture inland, following the stream up-hill. The day becomes overcast, and you consider turning back when suddenly you find both a cave, when you tumble forward into a deep pit in the ground; and food, when you land in the midst of a variety of interesting-looking mushrooms. As your eyes adjust you can dimly see that several passages branch out into the stone around the base of this pit, but the climb back up and out looks very challenging indeed.


Acquire more coconuts by pulling them down, then scout for banana trees. Diverse food is good food, after all.
Luck: 4, 2
You manage to find a couple more coconuts, but the supply along the shore here seems to be running low. You do not see any banana trees.


Continue motivating the builders.
Pers: 13 (17-4), 4
The irritable carpenter is having none of it, and goes so far as to curse wildly after you admonish him for the fourth time that a separate, and larger, section of the shelter will be required for the nobler classes amongst you.


Highest Rank

Grumble even more and [TEMPLE] go explore the island alone, trying to find anything interesting. The skull clearly indicates that the island is hiding a valuable secret! I will uncover it and return home with a fortune!
Luck: 17, 6
Dustan returns but has nothing to say to you, so you venture off yourself. At one point you swear you saw Jack, the one nobody sees to know, walking along a cliff-top before suddenly throwing his hands up in the air and disappearing from view. But when you circumnavigate a large patch of razor-sharp, head-high grass, you find that you have lost sight of said cliff. The experience is overall quite frustrating and you tire yourself out considerably.
+1 Exhaustion


Storm clouds are blowing up out of the east, this is rather troubling as the shelter is unfinished.


You follow the Third-mate around as she marches worriedly up and down the beach.

Spoiler: "Aigresaur the Cook" (click to show/hide)
You continue to wander. Life is strange.

Spoiler: "William Blake" (click to show/hide)
You do not know by what providence you have been saved, but your heart swells with joy at the sight of several other survivors along the shore. From the trees that lie beyond grassy dunes, you can hear the sounds of construction: the knocking of a hammer, and various distant oaths.

Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 3/10 checks

Build a Shelter: 10/11 Materials, 4/8 building checks
2 bundles of grasses, pulpy wood, 7 loads of palm-wood

Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 19, 2018, 02:31:27 pm
Um. Well then.

Yell to get the others to know my location, let them know I'm stuck, and that if we could get that rope over here to get in and out of this thing that would be useful. And also that there's a bunch of mushrooms and a nice sheltered cave here.

Then try to start a fire or something. And see if I can determine what the deal is with the questionable mushrooms.


All this said: can I use my good-luck charm to have the d6 rerolled? It seems to me like that could be useful.
I'm ok with that being a once-per-day thing, or even just one-time, or costing a karma point. It just seems like an ability that makes sense for the item.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 19, 2018, 02:45:47 pm
Go chop down another tree.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 19, 2018, 02:53:36 pm
Sure Glass, that sounds interesting. When you make a Luck check, I'll roll the d6 twice and keep the better result. (Best, to worst: 5, 4, 3, 2, 6, 1)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 19, 2018, 03:08:13 pm
Thanks, mate! Is that going to have any effect on this past turn, or will I have to wait until later checks before it becomes useful?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 19, 2018, 03:32:21 pm
Later checks!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 19, 2018, 04:56:49 pm
Elizabeth Rutherford

Search for some easily accessible food.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: mcclay on October 19, 2018, 08:50:22 pm
"Cor fucking blimey, its good to not be dead a shit."

Use materials I can easily find on the beach to make a rudimentary fishing spear
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 20, 2018, 07:19:48 am
noting the storm rolling in, go gather some more grass and help finish the shelter.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 20, 2018, 10:50:28 am
Um. Well then.

Yell to get the others to know my location, let them know I'm stuck, and that if we could get that rope over here to get in and out of this thing that would be useful. And also that there's a bunch of mushrooms and a nice sheltered cave here.

Then try to start a fire or something. And see if I can determine what the deal is with the questionable mushrooms.


All this said: can I use my good-luck charm to have the d6 rerolled? It seems to me like that could be useful.
I'm ok with that being a once-per-day thing, or even just one-time, or costing a karma point. It just seems like an ability that makes sense for the item.

Rodger dodger!

Ivan Semyonov

Respond to the screams of Nobody Jack by getting him out of there by the rope.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 21, 2018, 07:54:45 am
((SORRY I thought I had posted since Day 2  :'( ))

Third mate

Wave at the cook and give a hug, share some food, and generally find food while bringing them along to do that!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 22, 2018, 01:50:34 am
Day 2, evening
It looks as though the storm will hit sometime before morning.

noting the storm rolling in, go gather some more grass and help finish the shelter.
Phys: 7, 2
It takes a while, but you bundle together enough grass to finish up the shelter and bring it back to Fritz. A wind begins to blow out of the east as the sky darkens...


Go chop down another tree.
Phys: 10 (15-5), 5
You drop a tree near the partly-finished shelter and split it into serviceable pieces by the end of the day.


Yell to get the others to know my location, let them know I'm stuck, and that if we could get that rope over here to get in and out of this thing that would be useful. And also that there's a bunch of mushrooms and a nice sheltered cave here.

Then try to start a fire or something. And see if I can determine what the deal is with the questionable mushrooms.

Phys: 17, 6 (Your point of karma goes away.)
You scream yourself hoarse. Your voice is actually ruined for now, you can only whisper.

Wit: 15, 3
Hitting various rocks together to shoot sparks into a pile of gathered kindling turns out to be fruitless.

Wit: 7, 3
The questionable mushrooms are definitely an inedible variety. The minute sample you tried gave you a stomache-ache and your eyes began to play tricks on you. You force yourself to throw the nibble back up. It is at this moment that Ivan's head pops up over the edge of the pit, and a rope is thrown down to where you crouch, shaking slightly after your heaving.


Respond to the screams of Nobody Jack by getting him out of there by the rope.
Luck: 8, 4
The screams were growing fainter by the time you heard them, and stopped entirely before you found out their exact origin. Eventually, you come to the edge of a steep pit some two hundred yards up-stream from the shelter-site. Some twenty feet down below you, you can see Jack, heaving on the floor. You pull him out with one of the coils of rope. As you turn back for camp, you can swear that you hear a strange clacking noise coming from the pit: perhaps a few pebbles, dislodged by Jack's ascent. The nightfall demands your return to the group, but Jack stays behind in the cave.


Search for some easily accessible food.
Luck: 14, 1
Hm... where to find something edible... Perhaps there are some slow, lazy fish in the lagoon. You wade out a short distance and stand perfectly still, your back bent, your eyes watching the water carefully. After an hour of trying this, and only scooping up a tiny guppy, you go look for some seaweed. But the seaweed all tastes horribly bitter. So you try looking for some roots or something, but they are less tubers and more just... roots. Your stomach growls hungrily as you turn back to the camp, defeated.


Highest Rank
You consider the difficulties of starting one's own kingdom, and eat a few berries from your skull.


Wave at the cook and give a hug, share some food, and generally find food while bringing them along to do that!
Luck: 13, 2
As you walk along the beach with the dejected cook, you come across a ruined satchel containing a tin of sardines. What incredible luck!
There is only enough to satisfy one of you, so you keep the sardines for yourself as the cook has some food-stuffs on his person.


You follow the Third-mate around as she goes for a walk with the cook.


Spoiler: "Aigresaur the Cook" (click to show/hide)
You walk along the beach in a blue funk, the Third-mate and the Cabin-boy join you.

Spoiler: "William Blake" (click to show/hide)
"Cor fucking blimey, its good to not be dead a shit."

Use materials I can easily find on the beach to make a rudimentary fishing spear
Phys: 16, 1
A stick is easy enough to find, but it takes ages to find the right kind of stone. The only out-cropping you can find is 3/4s of a mile east along the beach: a lonely hill of stone rising up out of the lagoon. The tide is down, so you walk to it easily and start chipping the volcanic stone into an appropriate shape. Several tries later, you accidentally gash open your palm. Fat red droplets splatter into the sand below.
+1 Exhaustion

The Night:
Those who have it, eat some of their food as the light goes from the sky. The new-comer, William Blake, and the Ms. Rutherford go without. (+1 Exhaustion each)

The night is windy, and grows cold. The various survivors huddle underneath the unfinished shelter, or in various spots nearby. The distant rumbles grow closer and closer, and the storm hits towards morning. Drenching rain, driving winds, a stormy sea, and violent streaks of lightning that tear into the jungle around you with a cacophony of crashes. It is some hours after day-break until you realize that the new day has come.
+1 Exhaustion (everyone)

As light comes to the still-storming sky, it becomes apparent that the Third-mate is faring poorly, her health diminished greatly by the events of the last couple days. The storm continues to rage. +2 to any checks made out in the elements.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 3/10 checks

Build a Shelter: 11/11 Materials, 4/8 building checks
3 bundles of grasses, pulpy wood, 7 loads of palm-wood, (an extra tree's worth of wood)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 22, 2018, 02:01:51 am
Quote
As light comes to the still-storming sky, it becomes apparent that the Third-mate is faring poorly, her health diminished greatly by the events of the last couple days.
((I spent a few turns doing nothing .-.
And I've been well fed.
What's with the scary exhaustion? D:Also I sadly don't know where Jack is! Nobody is communicating and that makes us all easy kills for the cultist))

Checkout the shelter and rest, I can use my resting time to ponder on the many ways the shelter is OK [BUILDING CHECK]
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 22, 2018, 02:20:38 am
Jack came back, no worries. Ivan rescued him.

As for the 4 exhaustion: you were bitten by a venomous snake, ate said snake which turned out to also be poisonous, exhausted yourself swimming out into the lagoon, and spent half the night in the midst of a storm. It's been rough. A lot of 1s on the fate die! Sorry about the missed turns. I try not to wait more than a couple days between updates.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 22, 2018, 06:50:17 am
hurry! this construction wont finish itself! at least get the roof built!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 22, 2018, 07:05:53 am
((Wait, can I retroactively try to kill Jack so I don't gain exhaustion? I swear I had posted an action to burn 1 point of Physique to restore my lost exhaustion and continue working on the shelter, but it probably didn't post correctly because of the bad connection I had at the time. Since I had seen Jack, I was going to try kill him before the rest found out he was gone to avoid exhaustion loss and not waste food.))

Duke Adalhard I of Regensburg

If I can't, guess I'll burn 2 points of Physique and moan about how badly built this shelter is while not doing anything useful or helpful. Also, examine that skull I had found a while ago. Other than being mossy, does it have any other interesting qualities?

Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 22, 2018, 09:04:27 am
1. Why did nobody take shelter in the cave I'd found?
2. No, you cannot try to kill me, because go away. You can have some mushrooms though.
3. I'm giving a meal to all the people that didn't have one this time around.

Now.
Go back to the cave area, make sure the rope is still secured there, go inside, try to make a fire and some torches, and if successful, go explore.

EDIT: In light of various question answers and retcons, my actions are instead to attempt to make fire, torches, and some kind of stone weapon(s) (knives, chisels, clubs, and axes are all good).
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 22, 2018, 10:03:01 am
((Out of interest, how much of my physique can I burn? Could I burn all of my 4 physique without a problem?))

Motivate the builders so they can finally finish the shelter.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 22, 2018, 10:24:48 am
Ivan Semyonov

"It's your choice; you can stay in the cave, if you want. Just hope that the cave doesn't have any bears occupying it."

With that being said, return back to the group and rest.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 22, 2018, 01:10:40 pm
Go find more food. Hopefully Mr. Hache can finish the shelter without me.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 22, 2018, 02:40:44 pm
Randomgenericusernamer, I was wondering what happened to our beloved leader! The time-lines would get too scrambled at this point to allow you to retro-actively kill anyone. Sorry that we lost your post. I will say, the results came in on the poll and I'm gonna make it so that the current leader can just set an Order of the Day during the morning round, in addition to their regular action. Would you like to set one, and what would you like it to be?

Hotfire90, you can burn Physique or Luck. If you drop to 0 points of Luck, your fate die will automatically result in a 1 on every action, and you will auto-fail Luck checks. If you drop to 0 points of Physique, you are effectively too weak to move, and will auto-fail Physique checks. It's bad to drop to 0!

CABL, Jack already came back with you to the shelter for the night, but is now leaving again to go explore it.

The_Two_Eternities, is there somewhere in particular that you were looking? A certain tool you are using? (I'll give you a bonus to your roll if you specify.)

Rule change-log:
-The Order of the Day is set automatically by the leader, in addition to their regular action during the Morning round. No Personality check is required.

-Discovering the Eldritch Temple will reduce the Exhaustion gained from killing a secret murder-cultist who has committed a murder by 3 points. (Previously it was to 0).

-Removed the Corruption stat.

(By the by, food being so necessary for survival, feel free to start working on a longer-term project to secure a more reliable source of it. It would probably be more satisfying for everyone than just "Looking for food".)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 22, 2018, 03:05:56 pm
What about my questions?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 22, 2018, 03:11:18 pm
Thanks for the answer. I'll edit my post with the order soon. It's going to be the same as the one I tried yesterday.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 22, 2018, 03:18:25 pm
Glass posted:

1. Why did nobody take shelter in the cave I'd found?
I don't know. I guess there wasn't time between you being found by Ivan and the night falling for anybody to post a response to that changing situation.

2. No, you cannot try to kill me, because go away. You can have some mushrooms though.
Are you giving the Duke some mushrooms?

3. I'm giving a meal to all the people that didn't have one this time around.
Certainly, it is too late of course for the exhaustion that they gained yesterday, but now they won't starve today.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 22, 2018, 03:57:32 pm
The_Two_Eternities, is there somewhere in particular that you were looking? A certain tool you are using? (I'll give you a bonus to your roll if you specify.)

Let's say... I'm going to try and chop down another coconut tree.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 22, 2018, 04:54:33 pm
Glass posted:

1. Why did nobody take shelter in the cave I'd found?
I don't know. I guess there wasn't time between you being found by Ivan and the night falling for anybody to post a response to that changing situation.

2. No, you cannot try to kill me, because go away. You can have some mushrooms though.
Are you giving the Duke some mushrooms?

3. I'm giving a meal to all the people that didn't have one this time around.
Certainly, it is too late of course for the exhaustion that they gained yesterday, but now they won't starve today.
1. Could I at least have gotten the benefit of the cave? I didn't want to leave, I just wanted to have a way out.
2. I am giving him some very specific mushrooms, yes.
3. Ok. :-)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 22, 2018, 06:37:01 pm
Sure Glass, we'll say that you spent the night in a dry portion of the cave. -1 Exhaustion

During the night you heard some heavy skittering noises coming from one of the tunnels, and in the dim light saw a large, lobster-like creature coming towards you out of the dark. You squirmed your way behind a fence of stalagmites to get away, and eventually the thing left you alone.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 23, 2018, 08:03:19 am
(Edited my action with the Order of the Day. Currently, I care more about not dying of hunger than finding the hidden temple.)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 24, 2018, 03:01:13 pm
Day 3, morning
The storm continues to rage through til midday. (+2 to all checks made in the elements)

Struck with, presumably, some kind of Noble Insight, the Duke demands that today you must do something about the lack of a consistent food source!

Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.


hurry! this construction wont finish itself! at least get the roof built!
Phys: 20 (18+2), 3
The buffeting winds simply blow your bundles of grass up into the surrounding tree-tops. After some time, Ms. Rutherford joins you, mostly in the role of offering advice from down below. Her presence is a comfort to you--at least someone seems to care about the shelter--and with renewed strength you make some progress on getting the roof done. At the same time, Third-mate Sibata has a very useful insight into the best way to bundle the grasses onto the roof. You admit that it is a superior method, and make even more progress. The shelter is nearly finished!


Go chop down another palm tree for coconut retrieval. Hopefully Mr. Hache can finish the shelter without me.
Phys: 14 (14-1-1+2), 1 (-1 bonus for describing action thoroughly, +2 for the weather)
The driving rain and blowing sand makes it difficult to see your work. A buffet of wind knocks you forward while you are driving in some wedges, and you wrench your right wrist badly against the trunk.
+1 Exhaustion


Give mushrooms to William Blake and Ms. Rutherford. Give inedible mushrooms to the Duke.
Attempt to make fire, torches, and some kind of stone weapon(s) (knives, chisels, clubs, and axes are all good).

Wit: 17, 5
You can figure out how to make a torch, at least.
Phys: 9 (7+2), 5
After spending the night in the cave, protected from the crab-creature by a fence of stalagmites, you return to camp in the morning and distribute some mushrooms to the hungry amongst the party. +3 Karma
You craft three torches out of some slightly-drier wood and coatings of resinous sap from one of Fritz's fallen trees. Each can burn for a round.


You think back to your parting words with Jack the previous evening.
"It's your choice; you can stay in the cave, if you want. Just hope that the cave doesn't have any bears occupying it."
With that being said, return back to the group and rest.
You spend the morning resting, sheltering as well as you can from the storm.


Motivate the builders so they can finally finish the shelter.
Pers: 8 (7+2-1), 1
Your presence seems to encourage Dustan, the Explorer, as he attempts to tie grass-bundles onto the roof faster than the wind can blow them off again. He is able to make some progress on the shelter! The constant rain and wind buffets you about, however, and your teeth ache from chattering by mid-day.
+1 to the Shelter
+1 Exhaustion
Jack gives you a meal of mushrooms.


Highest Rank
You wake up to the blowing storm and decide that today is a good day for getting some reliable food sources going. You announce this in broken English to the various huddled survivors.
Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!

 I'll burn 2 points of Physique and moan about how badly built this shelter is while not doing anything useful or helpful. Also, examine that skull I had found a while ago. Other than being mossy, does it have any other interesting qualities?

 -2 Exhaustion, -2 Physique
Wit: 9, 3
You scrape some of the moss off the back of the misshapen skull, revealing a crudely-drawn map! It details a path leading inland along the stream, before cutting cross-jungle towards the Little Hill. At the top of the Little Hill some kind of structure has been etched into the skull.
+1 to [Temple]

Jack shows up and hands out mushrooms to Blake, the newcomer, and Ms. Rutherford.
Luck: 4, 5
You are unfamiliar with these mushrooms, but you cannot help but notice that Blake and Rutherford are given one kind, and you are given a different kind, one with reddish spots all over it.


Checkout the shelter and rest, I can use my resting time to ponder on the many ways the shelter is OK [BUILDING CHECK]
Wit: 1, 2
Watching Dustan attempt to roof over the structure, you have a sudden insight into the ideal way to go about it, and instruct Dustan in how to do so.
+1 to the Shelter

It never stormed like this back home!


Spoiler: "Aigresaur the Cook" (click to show/hide)
The driving rain makes a rat-a-tat drumming on your cooking pot all morning, like a tiny drummer with a very strange idea of rhythm.


Spoiler: "William Blake" (click to show/hide)
It's still good to not be dead, despite the awful weather. A scruffy-looking man called Jack gives you a meal of mushrooms.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 4/10 checks

Build a Shelter: 11/11 Materials, 6/8 building checks
3 bundles of grasses, pulpy wood, 7 loads of palm-wood,
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 24, 2018, 03:40:26 pm
"Nobody" Jack

Alright, let's go search the cave. A good food source (order of the day), more dry wood, etc. would all be very useful.
And keep my eye out for anything unusual. (Temple)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 24, 2018, 03:53:15 pm
Search for a good fishing spot, take my rodent with me to help me with the search.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 25, 2018, 12:48:59 am
Duke Adalhard I of Regensburg

"Ich bereue es schon, den glühenden Angriff auf den Grundbesitzer zuzulassen..."

Try to use my exhaustive knowledge of poisons and attempt to determine if the mushrooms Nobody Jack gave me are dangerous and how. Don't touch them directly, if possible.

If I recognize them as dangerous mushrooms, I'll attempt to get him Banished next turn.
If I don't, still don't eat or touch them as I still don't trust that dude at all. He's still suspicious.

Either way, use one of the doses of poison on the mushrooms and leave them outside as bait, in front of the entrance to the shelter. Maybe a nearby animal eats them and dies, leaving us with more food than before. I already know I shouldn't eat them and this is better than just letting them be wasted.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 25, 2018, 02:58:29 am
Push onward, Finish what i started! the shelter must hold!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 25, 2018, 05:33:53 am
Ivan Semyonov

Well, let's have a coconut breakfast, then I shall head out and explore the cave along with Nobody Jack.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 25, 2018, 12:07:37 pm
Go help Mr. Hache with the shelter.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 27, 2018, 01:16:45 am
Day 3, mid-day
The storm finally passes into the west, leaving behind periodic showers. An enormous double-rainbow can be seen out over the ocean. -2 to Luck checks!

Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Successful attempts:
-Ms. Rutherford


Push onward, Finish what i started! the shelter must hold!
Phys: 6, 5
You stand back with satisfaction and view the finished shelter. It is in the shape of a long hut, with a tall interior ceiling. The inside is bare for now, but it will do to keep you out of the elements and your gear dry.


Go help Mr. Hache with the shelter.
You return just in time to find Hache finishing the last touches of the shelter. It is complete.


Alright, let's go search the cave. A good food source (order of the day), more dry wood, etc. would all be very useful.
And keep my eye out for anything unusual. (Temple)

You climb down into the pit using one of Ivan's coils of rope. Once down, you light up one of your three torches and are about to begin exploring the depths of the cave when Ivan calls down to you. Apparently he wishes to explore at your side. Better two than one, eh? You set out.
Phys: 15, 6
The cave is most unusual, in that many passages lead off from the pit, like so many arms of an enormous star-fish. Many of them lead to deceptively-easy squeezes, and you tire yourself forcing your body through these narrow openings. At one point, Ivan becomes stuck in a narrow crevice. He seems overcome with a strange panic, and thrashes and shouts wildly! He passes out, and, unconscious, you manage to pull him free. Eventually he comes to.
+1 Exhaustion
Luck: 5 (7-2), 5 3
You do not find a long-term source of food, but you do come across more mushrooms. You find that one of the passages opens up a hundred feet from the pit, into a long cave of considerable size. Its walls are strangely melted and dark, as though an enormous fire had come through this way. It runs, as far as you can tell, inland towards the smaller of the island's two main hills.
+2 to Temple
However, a short distant further along this passage, you are suddenly surprised by the scuttling horror you encountered the night before! It rushes towards you across the volcanic floor, its milky-white pinchers clacking together as though it wishes to crush your limbs to pieces. Ivan yells at you to run, and immediately scrambles back into the darkness like a mad-man. Unequipped as you are with a proper weapon, what do you do??
(Post a response to the situation, in addition to a regular action)



Well, let's have a coconut breakfast, then I shall head out and explore the cave along with Nobody Jack.
You catch up to Jack just as he has lit a torch at the bottom of the pit. He agrees that you can join him, and the two of you set out to explore the cave.
Phys: 20, 1
Disaster! [Note from Trinculo: The worst roll in the game (1/120 odds).] At first there are simply many tight squeezes to get through, and this is unpleasant enough, as you eliminate the many passages that lead from the pit as useful routes. But on a particularly close squeeze, you feel yourself become stuck. With Jack and the torch ahead of you, you feel a horrible suspicion that some creeping, many-limbed devil is scrambling towards your exposed legs on dark claws. A cold, sweating panic overthrows your mind, and you shriek in horror and despair as the torch-light fades to nothingness...
+1 Exhaustion
When you come to, Jack has propped you up against the cold stone, and is rubbing warmth back into your cold limbs. The nagging horror still lingers in the corners of your mind, even as you fight it back with what hope you have left of escaping this darkness.
+2 to any Wit checks until you sleep the night in a shelter amongst other survivors.

Eventually, you find a passage that leads true and fairly straight inland, towards the smaller of the two hills. Your torch is beginning to fade as you hear a scuttling noise coming from ahead. A clammy pale-white shape is scurrying towards you!
Wit: 15 (13+2), 4
This is too much! Your fears are realized, and you can do nothing but flee. Even if your own mother stood in your way, you would knock her down to get out of this hell into which you have fallen. You shout at Jack to run, and scramble back the way you came.
(Post your response to this situation (overcoming your fear and helping Jack fight the creature will require a Wit check), as well as a regular action.)


Search for a good fishing spot, take my rodent with me to help me with the search.
Wit: 3, 3
You mentally gather together what you know about good fishing spots, and set out. Eventually, you find just that. Jutting out into the lagoon is a spit of rock, barely noticeable usually, that can be waded out onto during high tide, or walked onto during low tide. From it, you can see a great number of fish of all varieties that gather naturally into a large ring of coral: a kind of fish-pond within the lagoon itself. Perfect for fishing! With the right equipment, of course...
+1 Karma


Highest Rank
"Ich bereue es schon, den glühenden Angriff auf den Grundbesitzer zuzulassen..."

Try to use my exhaustive knowledge of poisons and attempt to determine if the mushrooms Nobody Jack gave me are dangerous and how. Don't touch them directly, if possible.

If I recognize them as dangerous mushrooms, I'll attempt to get him Banished next turn.
If I don't, still don't eat or touch them as I still don't trust that dude at all. He's still suspicious.

Either way, use one of the doses of poison on the mushrooms and leave them outside as bait, in front of the entrance to the shelter. Maybe a nearby animal eats them and dies, leaving us with more food than before. I already know I shouldn't eat them and this is better than just letting them be wasted.

Wit: 14, 4
The mushrooms are certainly poisonous, as well as hallucinogenic. Not fit for eating!

You dribble poison over the mushrooms, and leave them lying at the entrance to the shelter.
Luck: 3, 1
Some time later, you find a pudgy-looking rodent dead in the bushes nearby.


You take a stroll in the sunshine. It feels good after the cold and stormy night.


You go for a walk alongside the Third-mate. Such a beautiful rainbow: they mean good-luck!


Spoiler: "Aigresaur the Cook" (click to show/hide)
You watch as a fat rodent nibbles on a pile of mushrooms at the entrance to the new shelter. It quickly seizes up and staggers into the bushes to die. That was... rather melancholy.


Spoiler: "William Blake" (click to show/hide)
You look over at the cook, and down at the bundle of mushrooms Jack gave you, and then over at the wheezing rodent. Your mushrooms don't have red spots on them at least. Right? You peer at them closely without touching them.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 6/10 checks

Build a Shelter: 11/11 Materials, 8/8 building checks Complete!
3 bundles of grasses, pulpy wood, 7 loads of palm-wood,

Discovered:
Ivan and Jack: a volcanic tunnel leading into the island.
Ms. Rutherforth: a fishing spot in the lagoon, some ways west along the beach from the shelter.

Built:
A shelter, large enough to fit 10 survivors.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 27, 2018, 01:18:09 am
Oohoo, I'm excited for next round! I wonder, do you still need to banish someone if they've been eaten by a giant lobstrousity? :P
Best of luck to the spelunkers! (Literally, they have a bonus, heh)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 27, 2018, 04:09:32 am
Ivan Semyonov

Stop being a pussy, then assist Jack in combat by stabbing the horror.

((Damn, twas unexpected.))
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 27, 2018, 10:58:18 am
Find a decently long and straight branch, then use it as a staff and go clubbin some wildlife for food.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 27, 2018, 11:47:54 am
First off, was my lucky charm's effect used? Thanks!

Anyway, for response: Trust to my luck to see me through. Show no fear, and impart upon the beast a feeling of friendship. Part of this friendship should be conveyed through mushrooms.

And action: Assuming I have not just been mauled or anything like that, continue looking for food and other useful materials, as well as other exits to this cavern.

EDIT: As a hobo, may I request to be skilled in looking/scavenging for useable food and materials?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 27, 2018, 11:51:18 am
Look for another stable source of food.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 27, 2018, 01:38:12 pm
Oh yeah, you did make a Luck check. Let me fix that.

Hotfire90, where are you looking for a stable source of food? What kind of source?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 27, 2018, 02:56:25 pm
I'm searching for food in the near vicinity of the shelter, as for sources anything really, whether that'd be another fishing spot, a good place to hunt or finding a bunch of edible plants.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 27, 2018, 08:45:54 pm
Duke Adalhard I of Regensburg

That's it! I'm Banishing Nobody Jack for attempted regicide!

Also, leave the poisoned rat outside to use as bait. Maybe a larger animal eats it and also dies.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 27, 2018, 09:02:16 pm
Duke Adalhard I of Regensburg

That's it! I'm Banishing Nobody Jack for attempted regicide!
Regicide? You're not a king.
Anyway, good luck. You're not getting my food and you're banished from the cave until you're done with this nonsense.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 28, 2018, 05:28:23 am
 :'( ((I thought I posted! Can you auto me to food-finding if ever I'm skipped? Also to your last post, I'm very thankful we've got a considerate and communicative GM! That's real appreciated c: ))

(By the by, food being so necessary for survival, feel free to start working on a longer-term project to secure a more reliable source of it. It would probably be more satisfying for everyone than just "Looking for food".)
((May I please transform last turn into this kind of action? Dunno what to bracket it in as, because strolling around is kinda like this right!))

Duke Adalhard I of Regensburg

That's it! I'm Banishing Nobody Jack for attempted regicide!

Also, leave the poisoned rat outside to use as bait. Maybe a larger animal eats it and also dies.

((Alira plots to overthrow this Duke since probably Glass' character tells her and stuff and she's the next highest ranking. All will obviously be known later on and I'm RPing it :B))

I'm searching for food in the near vicinity of the shelter, as for sources anything really, whether that'd be another fishing spot, a good place to hunt or finding a bunch of edible plants.
Alira joins in, given her knowledge of the many things ship-worthy? She assumes she can apply the same manner of forage and cartographic knowledge used to sustaining a ship, to this context. Officers gotta be knowledgeable \o/
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 28, 2018, 11:33:28 am
Go try and find a group of banana trees. Or banana bushes. Try to find bananas in general, I suppose.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on October 28, 2018, 03:46:23 pm
Day 3, afternoon
The afternoon is sunny and clear, the world is still wet and dripping, but gloriously clean.

Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Successful attempts:
-Ms. Rutherford
-Fritz


Find a decently long and straight branch, then use it as a staff and go clubbin some wildlife for food.
You find a good-enough staff in the pile of scrap wood left behind by Fritz, and go on the hunt for wild-life.
Luck: 2, 4
Treading quietly through the sodden jungle, you come across a wild sow with several young ones grunting at her heels.
Phys: 9, 6
You leap forward from cover, catching one of the piglets a tremendous whack on the head. It drops like a stone, but your energetic leap lands you right in the midst of the litter. The frightened, but furious, mother drives under your legs, flipping you end-over-end like a scare-crow. She turns as if to come at you again, and you grab the dead piglet and sprint towards the shore.


Go try and find a group of banana trees. Or banana bushes. Try to find bananas in general, I suppose.
You have bananas on the brain, and begin to search for the plants.
Wit: 9, 2
You eliminate several areas automatically: the soil is too weak here along the dunes. You decide to trek further inland, to higher and richer ground.
Long-term project: Find banana grove. 1/3
+1 Karma


You are suddenly surprised by the scuttling horror you encountered the night before! It rushes towards you across the volcanic floor, its milky-white pinchers clacking together as though it wishes to crush your limbs to pieces.
Trust to my luck to see me through. Show no fear, and impart upon the beast a feeling of friendship. Part of this friendship should be conveyed through mushrooms.
Pers: 10, 6
You hurriedly hold forth a bundle of mushrooms to the creature. It snaps them out of your hand, ripping them to shreds with rapid twists of its limbs. The creature then jabs aggressively at your outstretched hands. You do not react, even as the claws cut deeply into your arm. It jerks back, and ignores you, scurrying after Ivan instead. In the last light of the torch, you watch as Ivan drives his dagger into the head of the creature, sending it thrashing into its death-throes.
+1 Exhaustion
Assuming I have not just been mauled or anything like that, continue looking for food and other useful materials, as well as other exits to this cavern.
The flesh of the creature you have killed is dark and smells of some kind of corruption. You decide that it is not good for eating.
Luck: 9, 2 1
You light your second torch, and continue exploring. Your usual foraging abilities are of little help in this strange underground world, and you find no more mushrooms. The passage you have been following inland goes on and on, until Ivan can take it no longer and demands that you return to daylight. One back in the pit, he climbs up and out, but you explore a little more, finding that one of the other passages leading from this pit climbs up and out, surfacing a hundred yards away from the pit in some thick bushes.


Stop being a pussy, then assist Jack in combat by stabbing the horror.
You try to will yourself to turn towards Jack and the creature.
Wit: 11, 1
And are barely able to summon the mental strength. You stop running and turn, drawing your knife as the scaley white monster leaps toward you.
Phys: 1, 5
[haha, and there's the best possible result]
You leap towards the monstrous lobster even as it does the same. Your dagger penetrates through the soft tissues at the base of its eye-stalks, driving into the brain beyond. It is mortally wounded, but it is a long time before its body stops thrashing and bumping into the walls of the tunnel. You explore further along this tunnel, but eventually your fear of the dark returns, and you and Jack return to the pit, and daylight.


I'm searching for food in the near vicinity of the shelter, as for sources anything really, whether that'd be another fishing spot, a good place to hunt or finding a bunch of edible plants.
Wit: 17, 4
You join old man Williams in looking for a grove of bananas. You are of little help, these midges are too distracting! "What does a banana tree look like anyway?", you find yourself asking yourself. Alira joins you too.


Highest Rank
Also, leave the poisoned rat outside to use as bait. Maybe a larger animal eats it and also dies.
You push the dead rodent into a, hopefully, tasty-looking position with a stick.
Luck: 10, 3
A larger rodent comes along and gnaws at its dead cousin. This new one stiffens and retches blood onto the ground before rolling onto its side.

That's it! I'm Banishing Nobody Jack for attempted regicide!
Pers: 12 (15-3), 3
You wait until the survivors are mostly gathered together, and then begin enumerating why Nobody Jack must be driven out to fend for himself. Your broken English gets the crux of the point across, but everyone is confused: "'Nobody' Jack has been helpful of late, surely there must be some mistake?" You are unable to leverage your position of power to have him banished.


Alira joins in, given her knowledge of the many things ship-worthy? She assumes she can apply the same manner of forage and cartographic knowledge used to sustaining a ship, to this context. Officers gotta be knowledgeable \o/
Wit: 1, 4
It is not your ship-knowledge so much as the fact that you have seen a banana plant before that helps you as you scout through the dense jungle with Fritz and Ms. Rutherford. After hours of searching you spot a likely-looking clump of greenery at the top of a cliff. You find a way around to the top, and come across a clump of banana plants! They are about 20 minutes walk inland from the shelter.
This grove can supply 1d6 meals' worth of fresh banana trees once per day. You gather: 6 meals' worth.
+1 Karma
"((May I please transform last turn into [looking for a long-term food source]? Dunno what to bracket it in as, because strolling around is kinda like this right!))"
It's lame that your posts keep getting lost, but no I'm not going to ret-con that, sorry!


The weather is lovely, and everything is so clear! Your heart swells with the beauty of this place.


Spoiler: "Aigresaur the Cook" (click to show/hide)
You watch as the duke places the dead rodent near the front of the entrance. After a while, a larger rodent comes along and starts eating it. This one dies pretty quickly too. Did you miss something?


Spoiler: "William Blake" (click to show/hide)
Seriously what is going on with these rodents and the Duke? Is this.. normal for the nobility? You think back to several pamphlets you read while in a French port. Maybe they were on to something...


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 6/10 checks

Find banana-tree grove. 3/3 Complete!

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)

Built:
A shelter, large enough to fit 10 survivors.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on October 28, 2018, 03:58:20 pm
Bushes! Forage for food in them! And (order of the day) see if I can find any really big collections of food!
And also (temple) see if I can find any signs of stuff in the direction the tunnel was going, assuming I can even tell which direction that was in.
And try making tools. Or at least a basket of some kind to collect food in.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on October 28, 2018, 04:00:51 pm
no. No retreat! lets beat this boar at her game by turning around and jousting that sucker! that’ll get us some food to last!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 29, 2018, 06:08:17 am
Duke Adalhard I of Regensburg

Fine, I can try tomorrow. Now, assuming no one shares food with me, try to search some nearby bushes for edible berries. Otherwise, I would start starving.

Dump the poisoned rats and mushrooms outside, I'm not going to eat those since the poison in them would probably affect me. Hope a large enough animal that isn't a rodent eats them and dies.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on October 29, 2018, 06:31:49 am
Ivan Semyonov

Now that I'm back at the surface, go sit against some palm and smoke tobacco to calm myself.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 29, 2018, 06:59:03 am
Quote
Take Command: Following a round in which you successfully completed an action and rolled a 4 or a 5 on the d6, or if you have at least 3 Karma, you may attempt to take over the position of highest-rank amongst the survivors. Make a Personality check as normal, but add +1 to your roll for each character on the island of higher rank than yourself (if you are higher rank than the current leader, deduct 1 from your roll). If you give a compelling speech explaining why you should be the new leader, you will make the Personality roll as though proficient. This action can only be taken once per day, by anyone (i.e. only one change of leadership per day).
(Harvest them BANANAS)

Alira came to the shelter, arms full of nice bananas (and a lack of banana spiders), as she witnessed the awesome lexicon of German and other languages at Jack. She dropped the stack of food (nicely) on a banana leaf and looked at the Duke in the eye.

Take Command, also [TEMPLE], because I bet my navigating skills as an officer helps chart out stuff for the checks!
...Ok more seriously, my weather knowledge as cartographical first aid.

...Also share food with the Duke! :B Because I notice he has none. Also announce that I found food and there will be more tomorrow! The whole 5 other stacks are shared to whomever wants, because I'm announcing it. Also give those two other top hats to others who want.

Quote
Take Command: Following a round in which you successfully completed an action and rolled a 4 or a 5 on the d6, or if you have at least 3 Karma, you may attempt to take over the position of highest-rank amongst the survivors. Make a Personality check as normal, but add +1 to your roll for each character on the island of higher rank than yourself (if you are higher rank than the current leader, deduct 1 from your roll). If you give a compelling speech explaining why you should be the new leader, you will make the Personality roll as though proficient. This action can only be taken once per day, by anyone (i.e. only one change of leadership per day).
"Dear Duke, I realize this man was not part of our crew manifest--but we need all hands in this predicament, with a breakdown of our command. I respectfully relieve you of your duty and hereby take command, in the lack of a suitable captain; we require an attitude that considers all people present as a whole, and not by parts. We can squabble all we want, but we will not survive unless we help each other: We have greater enemies, like the elements and whatever else lies out there," she said, omitting that strange green glow that somehow cued in mind at the moment. "And to this, I want some organization. Just like any community, we're all we have, and we have enough pooled knowledge to achieve our goals. I will be keeping track of all these, and organizing the people around. We merely need to communicate more, else we will fall into distrust and disorganization."
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on October 29, 2018, 07:42:16 am
Join Alira in exploring the island. [Temple]
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on October 29, 2018, 08:21:33 am
The duke just shrugs. The rest of the survivors didn't really listen to his orders, so it might be better to hand over command to someone he trusted instead.

"Kartoffeln. Ich, Lord Adalhard I, Duke von Regensburg und King von Müllhaufen, declare you Baron von Müllhaufen."

The Duke grants Alira the rank of Baron. Agree to leave the Third Mate in command of the peasants, as long as she also agrees to allow me to keep my castle (shelter), kingdom (island) and the right to also be able to kick anyone out of my house, like that stowaway that just tried to poison me. Trying to get to a middle point and keep some of my stuff.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on October 29, 2018, 12:28:43 pm
The Duke grants Alira the rank of Baron. Agree to leave the Third Mate in command of the peasants, as long as she also agrees to allow me to keep my castle (shelter), kingdom (island) and the right to also be able to kick anyone out of my house, like that stowaway that just tried to poison me. Trying to get to a middle point and keep some of my stuff.
Suggest the Duke do something :3 because he gots to do an action! And sure. Stowaway sleeps on my side of the shelter. Strikethroughs for seriousness but more for nudging you to do something and she's just taking command is all.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on October 29, 2018, 01:27:34 pm
Go explore the island [TEMPLE] since it seems important.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 01, 2018, 09:30:31 pm
Day 3, evening
The evening is cool, but mild.

Order of the Day: Find a permanent and stable source of constant food! Fishing, hunting, farming... I don't really care about specifics, but I don't want to starve to death!
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Successful attempts:
-Ms. Rutherford
-Fritz


no. No retreat! lets beat this boar at her game by turning around and jousting that sucker! that’ll get us some food to last!
Phys: 17, 1
This isn't right, you tell yourself, you shouldn't be fleeing from a pig! You turn around and start hunting again in the direction the wild sow ran. You find a trail made by many little hooves, and follow it inland to the base of a cliff. You can see the pig and her piglets drinking from a shadowed-over pool. Gripping your staff, you break from cover and charge the mother. She squeals, all of her piglets squeal, and then a much gruffer squeal erupts from a dark shape with sharp tusks swooping in from the bushes. The boar! It slashes a horrid gash into your leg as you attempt to beat it away from you or kill it. +1 Exhaustion
Phys: 18, 6
The boar's assault is too furious! You manage to land a terrific crack on one of its hind legs, wounding the beast and giving it a hard limp. But in return the boar knocks you down into the mud and rips another cut down the length of your ribs on your left side.
+1 Exhaustion
The pigs retreat from the scene as you lie, gasping, in the bloody mud. You climb shakily to your feet, and stagger as quickly as you can back to the shelter, after tying some of your clothes into makeshift bandages.
 You cook the piglet for dinner. It is delicious.


Go explore the island [TEMPLE] since it seems important.
Wit: 17, 2
You wander with little sense of direction upstream. Like Dustan before you, you come across signs of former human habitation: piles of old shells, some fallen-in shelters, but find little of import. Eventually you turn back to the shelter.
You eat a coconut for dinner.


Bushes! Forage for food in them!
Luck: 17, 2 6
The bushes contain nothing edible. So you have a meal of mushrooms for dinner.

And (order of the day) see if I can find any really big collections of food!
You heard that there were a bunch of bananas bushes at the top of the cliffs about 15 minutes walk inland, and a good fishing spot out in the lagoon, so that's something. But to find your own unique means of acquiring a lot of food, you'll have to decide where and what to look for.

And also (temple) see if I can find any signs of stuff in the direction the tunnel was going, assuming I can even tell which direction that was in.
Wit: 5, 1
You could tell that the tunnel was leading, for as long as you followed it, towards the smaller of the two hills that dominate the sky-line. You follow a course inland that you believe runs parallel to the tunnel below, and promptly trip over a stone marker that has been firmly set into the ground. You scrape away the moss, and uncover the chiseled image of a human hand. A left one, it looks like. As your eyes look at this engraving, you feel a slight pain in your left hand, followed by a tingling sensation as if the blood was rushing back into it. This sensation passes quickly.
+1 to [Temple]
And try making tools. Or at least a basket of some kind to collect food in.
Wit: 18, 5
You see a type of vine that might work as material for a basket, but there isn't much of it growing nearby.
It begins to grow dark, so you return to the shelter.


Now that I'm back at the surface, go sit against some palm and smoke tobacco to calm myself.
Pers: 20, 6
You quite over-do it, and end up with a stomach-ache. A gloomy mood overcomes you as the sun begins to set.
+1 Exhaustion
Alira shares bananas with you, and you eat them for dinner.


Join Alira in exploring the island. [Temple]
Wit: 9, 5
Alira seems quite busy practicing some kind of speech down on the beach. So you decide to go explore by yourself. You walk into the jungle, following the route towards the banana bushes, but then you veer to the north-east as you approach the low cliff that runs along this stretch of the island. You find a route up to the top of it--back-sliding in the heavy loam, grasping at roots--and, breathing heavily, come face to face with Nobody Jack, the unknown stranger that washed up on the shore with the rest of you! He is just straightening up from a stone marker in the ground and rubbing his left hand. He seems friendly enough and the two of you get along. Touching the stone marker (it has a left hand carved into it) causes a sharp pain to appear in your left hand. Intrigued, you explore another half mile inland--searching for hours--and find another marker, this one showing a right hand. Touching this one causes a brief pain to appear in your right hand. Your fingers tingle mysteriously. It begins to grow dark, so you return to the shelter.
Alira gives you some bananas, you eat them for dinner.
+2 to [Temple]


Fine, I can try tomorrow. Now, assuming no one shares food with me, try to search some nearby bushes for edible berries. Otherwise, I would start starving.
Alira shares a meal of bananas with you. You eat them for dinner.
Dump the poisoned rats and mushrooms outside, I'm not going to eat those since the poison in them would probably affect me. Hope a large enough animal that isn't a rodent eats them and dies.
Luck: 4, 2
You dump the rodents a little further from the shelter. You come back later and find a very large lizard has attempted to eat the larger rodent and choked to death on it.


  Highest Rank
Take Command
As the various survivors gather in the shelter that evening, you hand out bundles of bananas to the less fortunate, including the Duke. +5 Karma Then, you confront the banana-peeling noble about his attempt to banish Nobody Jack earlier.
"Dear Duke, I realize this man was not part of our crew manifest--but we need all hands in this predicament, with a breakdown of our command. I respectfully relieve you of your duty and hereby take command, in the lack of a suitable captain; we require an attitude that considers all people present as a whole, and not by parts. We can squabble all we want, but we will not survive unless we help each other: We have greater enemies, like the elements and whatever else lies out there," she said, omitting that strange green glow that somehow cued in mind at the moment. "And to this, I want some organization. Just like any community, we're all we have, and we have enough pooled knowledge to achieve our goals. I will be keeping track of all these, and organizing the people around. We merely need to communicate more, else we will fall into distrust and disorganization."
Pers: 1 (4+1-5), 5
Several people were nodding in agreement as you spoke (especially Nobody Jack), and at the end of your speech appreciative applause and calls of "That's right! Like she said!" and "What do we need a Duke for anyway!" ring out from the assembly.
The Duke shrugs in accord, but then offers the title of Baron von Müllhaufen in exchange for his being allowed to banish people from the shelter.
"Kartoffeln. Ich, Lord Adalhard I, Duke von Regensburg und King von Müllhaufen, declare you Baron von Müllhaufen."
This offer is, however, drowned out by the excitement of the crowd. You are hoisted into the air by hands sticky with banana, and three cheers go up for your good health. You are the new leader of the survivors!
You eat your bananas for dinner.


The shelter is actually quite cozy inside. Once Dustan makes a fire at one end, the smell of cooking piglet fills the hall. The Third-mate gives you some bananas, they are quite tasty!


Spoiler: "Aigresaur the Cook" (click to show/hide)
You take a stroll off into the bushes to have a whee, and stumble across a large lizard choking to death on one of the dead rats from earlier. That was rather unsettling...
You have some vegetables for dinner.


Spoiler: "William Blake" (click to show/hide)
The Duke gets overthrown by the Third-mate. Haha! The French would be proud, you think to yourself.
Alira gives you bananas, you eat them.

Night-time, d6: [4]
The night passes uneventfully. Ivan begins to cheer up, and a general sense of security and good-will pervades the shelter. Alira is turning out to be an excellent leader already! Discovering the bananas and then dividing them so generously, coupled with Dustan and Fritz's efforts on the shelter, have left you immeasurably better off than the night before, during the horrible storm!

You rest peacefully, but in the morning Alira recalls a dream-version of the events of the night before. Nearly everyone is cheering and clapping their hands and slapping you on the back, but Jack's left hand is bathed in a greenish light, as are both of Ms. Rutherford's. The Duke, however, seems to glow from within with a sickly pale hue, like some kind of rotted jack-o-lantern.
Everyone is well-fed and well-sheltered, and so you all lose a level of exhaustion!

Morning of the fourth day, d6: 1
The morning dawns blustery. A cool wind is blowing in from the east, making the palms sway from side to side and groan like men in pain.
Stretching and yawning, William Blake goes out to the dunes to tend to his morning necessaries. But not two minutes later, he bursts backs in with wide eyes and a face red from running. He runs to and fro, shaking the others awake and shouting in their sleepy faces, "A sail! A sail to the south!"



Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 9/10 checks

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)

Built:
A shelter, large enough to fit 10 survivors.


Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on November 01, 2018, 10:08:39 pm
Duke Adalhard I of Regensburg

I'm tired of staying in my castle and doing nothing. [TEMPLE] Go explore again!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 01, 2018, 10:49:43 pm
So close to the Temple!

By the way Tiruin, don't forget to set an Order of the Day in addition to your other action, if you wish.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on November 01, 2018, 11:19:35 pm
Let's check out my left hand. That was a weird thing last night.
Also, let's go looking for more if those vines. If I can make a basket, do so.
Additionally, go forage some more. Maybe for some more mushrooms, or eggs.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on November 01, 2018, 11:34:10 pm
what the heck is up with these rolls?! I’ve been getting nothing but extremes, often with high numbers for the stat roll and fails/overshoots on the typical D6 with seemingly no offsetting by my massive Phys stat.
as if I needed any more motivation to do nothing, my exaustion has gone up not once, but TWICE. At this rate my actions will always be “do nothing” and “eat” unless I somehow roll poorly on those too and end up choking on my remaining rations of jerky and piglet.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on November 02, 2018, 12:21:51 am
Go harvest the bananas.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on November 02, 2018, 08:02:02 am
Ivan Semyonov

Well, let's do a quick coconut breakfast!
Pull some coconuts from the trees. Alternatively, help with the banana harvest.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on November 02, 2018, 05:06:25 pm
"A ship you say? Finally our rescuers have arrived, it sure took them long enough."

Head south and attract the attention of the ship by frantically waving my arms around and shouting in the direction of it.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 03, 2018, 02:38:10 am
Hotfire90, how does Elisabeth attract the attention of the ship?

CABL, eating food is done automatically at the end of the evening turn. So eating a coconut as an action is just for flavour (see what I did there? heheh). Just so you know.

Dustan, the rolls have been all over, true! Last turn I kept getting 18s and 17s for the first few actions. The pig-hunt did break the pattern I established of one turn equaling no more than 1 level of Exhaustion, and so that was unfair of me. After Jack and Ivan and the white lobstrousity I think I had dangerous encounters on the mind. So that's where I'm coming from. I won't do multiple-levels of exhaustion again unless the actions being chosen are dangerous and that's been made clear. (Like how Jack slept for the night in the cave and was attacked by the lobstrousity, before he and Ivan went back down there exploring on a following day.)
That said, considering that you've have those 3 meals' worth of jerky since game-start, you do know about this rule right?

"All of your exhaustion goes away if you choose to consume three meal's-worth of food as part of your action. This will replace the 1 meal of food that is automatically deducted from your inventory at the end of the Evening turn."
(I changed it so that the meal-eating can be done during any action, not just at the end of the evening, and added the second sentence. But otherwise it's been there the whole time.)
And, hey, if your character does die, you can always roll up a new one.


And finally, everyone, I forgot to actually go in and reduce everyone's Exhaustion by 1 after the night spent in the shelter. Oops! Fixed now.

Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on November 03, 2018, 03:38:57 am
I've edited my action.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on November 04, 2018, 06:31:13 am
So close to the Temple!

By the way Tiruin, don't forget to set an Order of the Day in addition to your other action, if you wish.
Order: Get abundant food enough to feed everyone tonight! All found food should be dumped in the shelter. No stealing please!

Action: Check out that sail and ship! Hopefully they ain't pirates! And if I can't? Signaling time!

As an officer, I do know how to focus the light with my mirror and aim it at the ship. Someone holding up our sail can also help signaling with my instructions.

Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 05, 2018, 11:56:04 pm
Day 4, morning

Order of the Day: Get abundant food enough to feed everyone tonight! All found food should be dumped in the shelter. No stealing please! (In other words, all food found with this order in mind does not go to your personal inventory, but to a stock-pile in the shelter.)
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.

You spend the morning lying around the shelter, contemplating your bad luck and complaining to Aigresaur about your wounds as the strange cook stomps through some bushes.


Go harvest the bananas.
[d6]:3
You gather the day's crop of ripe bananas from the banana bushes. You bring back 3 bundles.


Let's check out my left hand. That was a weird thing last night.
Wit: 7, 1
Your hand feels fine as you flex it before you. But the memory of that strange pain bothers you. How could an old bit of rock cause such a thing? Are the stone markers cursed?

Also, let's go looking for more if those vines. If I can make a basket, do so.
Wit: 6, 1
You manage to mock together a single basket. It is serviceable, but crude, and will fall apart sooner or later.

Additionally, go forage some more. Maybe for some more mushrooms, or eggs.
Luck: 12, 3 2
The caves have been cleared of mushrooms, as far as you can tell, so you go look for more bird's eggs. You disturb a shore-bird from its nest in the dunes, and pluck up a handful of eggs.


Pull some coconuts from the trees. Alternatively, help with the banana harvest.
Phys: 13, 2
You gather a single coconut after hours of searching.


"A ship you say? Finally our rescuers have arrived, it sure took them long enough."

Head south and attract the attention of the ship by frantically waving my arms around and shouting in the direction of it.
Physique: 5, 1
You shout yourself hoarse, which doesn't take very long, and run up and down the beach waving until you are thoroughly exhausted (which doesn't take very long). You do not think you have been spotted by the ship on the horizon.
+1 Exhaustion


I'm tired of staying in my castle and doing nothing. [TEMPLE] Go explore again!
Wit: 7, 2
Putting what information you have gained from the others together, you decide to explore straight-away towards the smaller of the two hills. It takes you 4 hours to hike to the base of it  through the thick jungle, periodically coming across carved stones that, totem-like, seem to be guiding you onward along a slightly-less dense swath of the forest. At the base of the hill, you come across a set of stone steps. They lead up-hill a dozen feet until disappearing abruptly between two volcanic-stone pillars. The black pillars begin to shimmer, and blood-red lettering and shapes begin to bubble up from inside the stone. Wicked delight fills your heart as you recognize your family crest, surrounded by four not-quite-human faces: one grinning, one weeping, one screaming, and one staring coldly down at you. Your skin begins glowing with a pale green luminescence, and you feel that an important choice is before you: one that will grant you a dark gift. Which one of the faces do you choose?


  Highest Rank
Action: Check out that sail and ship! Hopefully they ain't pirates! And if I can't? Signaling time!
As an officer, I do know how to focus the light with my mirror and aim it at the ship. Someone holding up our sail can also help signaling with my instructions.

Wit: 8 (13-5), 5
The ship is too far distant to see its colours. It is three-masted, certainly, and probably in the same class of sailing vessel as the Golden Dawn. It is currently to the south of you, but sailing east and, from the manner in which it grows larger as time goes on without making much progress to the east, on a North-north-easterly course. In fact, it seems that it will pass very close-by the island itself by the afternoon. You use your mirror to signal the ship, and receive a response after attempting the maneuver a dozen times. What message do you send?


A sail! A ship! Rescue? You ask the third-mate question after question until she tells you to pipe down or receive payment for your pestering ways.


Spoiler: "Aigresaur the Cook" (click to show/hide)
You pretend that you are an ancient, scaly creature by stomping through the bushes.


Spoiler: "William Blake" (click to show/hide)
You consider the soil 'round these parts. Not very good, by any standard.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 10/10 checks
Completed!

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.


Note: This will be my last update for a week, as I will be traveling and offline. Take your time considering your next move!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on November 06, 2018, 12:34:55 am
1. Wouldn't it be Alira that doesn't get the exhaustion?

2. OotD: Go forage for food to donate to the stockpile, using my basket to help carry it.

3. Check to figure out if anyone else here might know anything about my hand.

4. OotD: Donate 2 of the meals I have to the stockpile.

5. Go forage for some food for myself using my basket.

Reminder that I get skill bonus to looking for food, iirc.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on November 06, 2018, 06:19:02 am
Yes, the family crest! That means the island belongs to me, heir of the royal family!

A face? Do you really have to ask? The screaming face, of course! Accept the gift of my noble ancestors!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on November 06, 2018, 08:34:41 am
Ivan Semyonov

Let's go and check out if the lobster abomination's corpse has gone spoiled and rotten. If not, think about the way we can bring the corpse to the base to cook and eat it.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on November 08, 2018, 04:30:23 pm
Instruct my rodent to fish while I'm resting.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on November 08, 2018, 09:51:33 pm

Spoiler: "Aigresaur the Cook" (click to show/hide)

Spoiler: "William Blake" (click to show/hide)
Anyway I can command these folks? Because I'd like them to search for building materials for the boat or food for the shelter. :3

Signal a common distress message known to officers on deck, concisely detailing our situation. Alongside a "What do we need to meet you along your journey?", or they could drop us a small boat (or portion of their crew) to check us out


Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on November 08, 2018, 11:18:16 pm
Chow down on the last of my jerky, then go out hunting. I got a score to settle with SEVERAL denizens of this island now.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on November 09, 2018, 01:55:29 pm
Go [OotD] put the bananas in the shelter and [BOAT] chop down a tree.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 24, 2018, 10:49:03 pm
Day 4, mid-day
(Excuse the long wait. I have returned!)

Order of the Day: Get abundant food enough to feed everyone tonight! All found food should be dumped in the shelter. No stealing please! (In other words, all food found with this order in mind does not go to your personal inventory, but to a stock-pile in the shelter.)
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Fritz: 3 bundles of bananas
"Nobody" Jack: a bundle of roots, and 2 piles of mushrooms

Chow down on the last of my jerky, then go out hunting. I got a score to settle with SEVERAL denizens of this island now.

Phys: 14, 6
With grim determination and not even the suggestion of mercy, you hunt down the various beastly inhabitants of the island. When the blood-rage passes, you look down at the defeated boar at your feet and, flush with success, howl to the skies. It is a good day to be alive!
You ignore your newly-opened wound as you drag the boar back to the shelter.
+1 Exhaustion


Go [OotD] put the bananas in the shelter and [BOAT] chop down a tree.
Phys: 14 (16-2), 2
You deposit three bundles of bananas in the new store-room of the shelter (+1 Karma), and then go search for good trees to fell near the boat-building site. You find none nearby after hours of searching. It grows hot and humid underneath the tree-tops, and you swat incessantly at burrowing, biting insects.


OotD: Go forage for food to donate to the stockpile, using my basket to help carry it.
Luck: 1 (3-6), 6/2
You find several tasty orangish roots poking out of a bank near the streamlet. You bring them back to the stockpile, and your basket falls to pieces as you set it down.

Check to figure out if anyone else here might know anything about my hand.
Pers: 10, 1
You strike up a casual conversation with Ms. Rutherford, and she shares how her own hand flared briefly with pain yesterday, upon touching the stone marker. After touching another, her other hand did the same. It does not hurt any longer though, she explains when you ask her.

OotD: Donate 2 of the meals I have to the stockpile.
You set 2 piles of mushrooms near the roots in the general store.
+1 Karma

5. Go forage for some food for myself using my basket.
Your basket gone, you set out to search for more food, but by then it is afternoon.


Let's go and check out if the lobster abomination's corpse has gone spoiled and rotten. If not, think about the way we can bring the corpse to the base to cook and eat it.
Luck: 1, 4
Unequipped with any torch, it takes you some time of stumbling through the tunnels, waving swiftly burning bundles of grass ahead of you in an attempt to make your way. You find the lobstrousity again after an hour and lean down to poke and sniff at it. As before, the pungent stench of its pale flesh sends you reeling backwards. It is utterly inedible, by your estimation. Even the tiny crabs and rodents that scurry through the tunnels seem to have given the corpse a wide berth: its sloughy flesh is undisturbed by tooth or claw. You can find your way back out of the tunnels easily enough now.


Instruct my rodent to fish while I'm resting.
Pers: 14 (17-3), 3
You rest in the shade of palmy fronds. You are awoken after some time by the thoroughly wet rodent attempting to dry off by burrowing its way up one of your sleeves. You see no fish nearby.


Yes, the family crest! That means the island belongs to me, heir of the royal family!

A face? Do you really have to ask? The screaming face, of course! Accept the gift of my noble ancestors!
Shaking with excitement, you raise your hand, fingers clutching, towards the screaming face that bubbled up out of the stone of this pillar. The stone eyes open wide, and a brilliant flash of green throws you backwards onto the ground. Cruel laughter erupts from the four faces ahead of you, ringing in your ears. You watch as your family crest cracks down the middle, the two pieces breaking off and landing at your feet with a thud. The screaming face stops screaming and begins speaking in a language that sounds much like old German. You recognize only some of the words, but believe that you grasp their meaning after a while. ".........swine........dare....to [for?] us....hands unblemished....BLOOD FIRST...the sigil [or crest perhaps]...proven....[something-about-bathing]....WITH THE BLOOD!!" At that, the four faces sink back into the pillars. The crying face is the last to go, and it bursts into fresh tears that just as quickly cease as its eyes cover over with stone. "Come [something].... come back..." it whispers, as its lips are silenced once more. You look down at the broken halves of your family crest, the edge of the rock is jagged and sharp.


  Highest Rank
Anyway I can command these folks? Because I'd like them to search for building materials for the boat or food for the shelter. :3
Sure, why not. Issue a single command to them collectively, and I'll have the person who is best at the task attempt it. Assuming that the player in question doesn't give them an action.

Signal a common distress message known to officers on deck, concisely detailing our situation. Alongside a "What do we need to meet you along your journey?", or they could drop us a small boat (or portion of their crew) to check us out.
Wit: 13 (16-3), 3
As the ship sails closer, you recognize its Dutch colours. A merchant vessel, from the look of it. Probably returning from the Orient, if you had to guess. You hail it from the top of a low dune with some hastily-thrown-together semaphore flags. After a few tries, you receive a response. "Illness. Short. Hands. Anchoring. South. Shore. Longboat. Come. To. You."


Better a diseased ship than none!

Spoiler: "Aigresaur the Cook" (click to show/hide)
The bushes have been thoroughly stomped by your pretend-scaly-feet. You begin snapping various sticks between your teeth, pretending that they are the bones of your giant, defeated foes.


Spoiler: "William Blake" (click to show/hide)
Still, some of it could be cultivated, you imagine. Certainly bananas seem to grow fairly well here, even if they are the smaller variety you've seen in this region of the world.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Find the Hidden Temple: 10/10 checks


Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.
Food-store: 3 bundles of bananas, a bundle of roots, 2 piles of mushrooms
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on November 24, 2018, 11:47:32 pm
Why is my 1 not golden?

Anyway, go forage some food for myself, and then look around for anything of potential interest or use. Stuff tools can be made from is good.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 25, 2018, 12:28:57 am
'cause it's not a natural 1.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on November 25, 2018, 01:59:18 am
'cause it's not a natural 1.
???
Why isn’t it? Ah, nevermind, that’s what the 3-6 is. Ok.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on November 25, 2018, 05:08:42 am
Ivan Semyonov

In disgust, I go and try to forage for food. Unless Alira suddenly pins a task on me.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on November 25, 2018, 08:29:28 am
"Dieser Fluch von Katzengetränken!"

First, grab the sharp halves of the family crest if they are light and small enough. They might be important later, and could be used as a weapon in a pinch.

Then, go find Elizabeth Rutherford and Alira Sibata. Tell them about my amazing discovery and try to convince them to come with me to the temple. There might be treasure inside!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on November 25, 2018, 10:22:35 am
[...]
Then, go find Elizabeth Rutherford and Alira Sibata. Tell them about my amazing discovery and try to convince them to come with me to the temple. There might be treasure inside!

Alira apologizes as she relays the message to everyone she meets.

"The ship is owned by the Dutch, and may have either diseased on board or lost crew due to disease; those who are well will meet us on the south shore. I will give a short order to a few to stock food and materials we can fashion for rest and rope. I can not come to the temple right now but I do wish you well, Duke. We have a way home, and I want to ensure the first thing they meet is a good meal."



Spoiler: "Aigresaur the Cook" (click to show/hide)

Spoiler: "William Blake" (click to show/hide)
Orders:
> William goes scavenging for food
> Aigresaur follows Jack and helps out
^ These fellows dump whatever they find at the shelter, and if they have time, perform a check of the supplies for cooking.
> Jack goes alongside myself to find materials we can use for medical treatment or at least for the small boat (or a place we can revisit for them).
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on November 25, 2018, 11:14:35 am
Wonder whether my pet rodent is good for anything other than disapointing me.

[...]
Then, go find Elizabeth Rutherford and Alira Sibata. Tell them about my amazing discovery and try to convince them to come with me to the temple. There might be treasure inside!

"Treasure? Oh yes that does sound more than enticing, but don't you think we should gather a few people belonging to the lower classes to collect the treasure for us? It doesn't befit us nobles to dirty our own hands when we have servants to do it for us."

Accompany the duke only if he agrees to gather a few survivors to collect the treasures on our behalf, otherwise try to teach my pet rodent to better follow my orders and to be useful at something else other than serving as a mobile food ration.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on November 25, 2018, 12:29:28 pm
Go find some palm fronds and try to fan the bugs off me.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on November 26, 2018, 07:08:27 am
Wonder whether my pet rodent is good for anything other than disapointing me.

[...]
Then, go find Elizabeth Rutherford and Alira Sibata. Tell them about my amazing discovery and try to convince them to come with me to the temple. There might be treasure inside!

"Treasure? Oh yes that does sound more than enticing, but don't you think we should gather a few people belonging to the lower classes to collect the treasure for us? It doesn't befit us nobles to dirty our own hands when we have servants to do it for us."

Accompany the duke only if he agrees to gather a few survivors to collect the treasures on our behalf, otherwise try to teach my pet rodent to better follow my orders and to be useful at something else other than serving as a mobile food ration.

Yeah, sure. Drag anyone who doesn't refuse or who isn't currently doing anything with me to the temple expedition.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on November 27, 2018, 11:38:12 am
Butcher and cook the pig as best I can with the tools available.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 30, 2018, 12:57:36 am
Day 4, afternoon

Order of the Day: Get abundant food enough to feed everyone tonight! All found food should be dumped in the shelter. No stealing please! (In other words, all food found with this order in mind does not go to your personal inventory, but to a stock-pile in the shelter.)
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Fritz: 3 bundles of bananas
"Nobody" Jack: a bundle of roots, and 2 piles of mushrooms

Butcher and cook the pig as best I can with the tools available.
Wit: 18, 4
You make a mess of it. No-one nearby seems to have a knife, and so you make do with sharp pieces of rock: gouging the pig open and yanking out its innards. It takes hours, and you become thoroughly covered with blood and guts.


Go find some palm fronds and try to fan the bugs off me.
Phys: 18 , 4
You snap off a palm frond, but disturb a number of insects that were hiding underneath it. They buzz in your ears and eyes as you stomp here and there, swishing desperately at the bugs.


go forage some food for myself, and then look around for anything of potential interest or use. Stuff tools can be made from is good.
Luck: 4 (9-5), 5/2
Ah, what luck, yet another nest in the dunes full of tasty little eggs.
You look around for anything of potential interest or use. You see the big blue sky, the sand beneath your feet, the grasses whispering in the wind, the trees swaying in the distance, the ship slowly making its way towards shore, the sun in the sky, the reefs far out in the bay, the big hill and the little hill, and the items of clothing on your body.


In disgust, I go and try to forage for food. Unless Alira suddenly pins a task on me.
Luck: 5, 6
You spy the skinny form of Nobody Jack with his head stuck into a bush in the sand dunes. When you ask, he explains that he is searching for birds' eggs. Many of them seem to make their nests here amidst the dunes. You decide to try this as well, and look for some time. You find a nest full of eggs, but cut your hands badly on some sharp grasses. +1 to your next action.


Accompany the duke only if he agrees to gather a few survivors to collect the treasures on our behalf, otherwise try to teach my pet rodent to better follow my orders and to be useful at something else other than serving as a mobile food ration.
The Duke is unable to gather any of the idle survivors, as they are all working at tasks set them by the Third Mate.
You set about teaching your rodent to follow your orders.
Pers: 18, 4
You are beginning to think that you tamed the runt of the litter...



"Dieser Fluch von Katzengetränken!"

First, grab the sharp halves of the family crest if they are light and small enough. They might be important later, and could be used as a weapon in a pinch.

Then, go find Elizabeth Rutherford and Alira Sibata. Tell them about my amazing discovery and try to convince them to come with me to the temple. There might be treasure inside!

You pick up the two halves of your broken family crest, and return to the shelter.
Elizabeth is unwilling to join you unless you gather some commoners to do the heavy lifting. And Alira explains that no-one is available: the approaching Dutch vessel is the only thing of importance at the moment.


  Highest Rank
Orders:
> William goes scavenging for food
> Aigresaur follows Jack and helps out
^ These fellows dump whatever they find at the shelter, and if they have time, perform a check of the supplies for cooking.

William and Aigresaur go forth, scavenging.
Luck: 6, 3
They find some spiky-purple creatures in a pool. Once they are cooked and cracked open they are quite tasty. They bring them to the general supply.
> Jack goes alongside myself to find materials we can use for medical treatment or at least for the small boat (or a place we can revisit for them).
Luck: 16, 5
Amazingly, you find a sealed tin of medical supplies bobbing in the shallows of a tide-pool.


Your sharp eyes catch sight of a tin floating in a tide-pool as you accompany the Third-mate.

Spoiler: "Aigresaur the Cook" (click to show/hide)
You begin building sand castles and sand houses and sand roads in the dunes. You chuckle to yourself as you work, imagining the devastation that is about to occur. But then you are taken away from the fun when Alira Sibata commands you to go foraging.


Spoiler: "William Blake" (click to show/hide)
Your thoughts are interrupted by the Third-mate, who makes you go foraging with the strange cook.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.
Food-store: 3 bundles of bananas, a bundle of roots, 2 piles of mushrooms, some spiky sea-creatures


As the afternoon progresses, the Dutch vessel begins sailing around the reefs, looking for a way through into the lagoon. A trained eye can tell that the ship is being handled sluggishly, that is, that the crew is either sloppy or too few for the task.

Note: You guys have a lot of food. The next person to go "foraging for food" is going to be eaten by a tiger.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on November 30, 2018, 01:34:41 am
“Nobody” Jack
I’ll try to look for things I can make tools out of. Handle-sized branches, moderately sharp rocks, palm fronds that I can use for bindings or basket-weaving, etc.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on November 30, 2018, 06:34:43 am
(("Yeah, sure. Drag anyone who doesn't refuse or who isn't currently doing anything with me to the temple expedition." With this, I meant to bring Aigresaur, William and Jack since they were inactive, not doing anything or were capable of refusing. Can I roll for taking them with me so Elizabeth agrees to go to the temple to be introduced to the cult?))
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on November 30, 2018, 07:27:52 am
"Ass!"

Ivan Semyonov

Lick my cut finger, then await orders from Alira.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on November 30, 2018, 08:23:23 am
finish the butchering  and start cooking to the best of my abilities. there has to be some salvageable muscle-meat on this boar!
Also, deposit half of it raw into the stockpile, being careful not to mingle it with the rest of the non-meat foodstuffs.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on November 30, 2018, 04:59:48 pm
(("Yeah, sure. Drag anyone who doesn't refuse or who isn't currently doing anything with me to the temple expedition." With this, I meant to bring Aigresaur, William and Jack since they were inactive, not doing anything or were capable of refusing. Can I roll for taking them with me so Elizabeth agrees to go to the temple to be introduced to the cult?))
Certainly you can! As long as Alira Sibata, the new leader of the survivors, does not set some other task for them during the same round.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: The_Two_Eternities on November 30, 2018, 05:08:27 pm
Go forage for food. See if I can find some more banana bushes. [OotD]
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on November 30, 2018, 06:03:39 pm
Go forage for food. See if I can find some more banana bushes. [OotD]
I take it you wish to be eaten by a tiger?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on November 30, 2018, 08:54:47 pm
(("Yeah, sure. Drag anyone who doesn't refuse or who isn't currently doing anything with me to the temple expedition." With this, I meant to bring Aigresaur, William and Jack since they were inactive, not doing anything or were capable of refusing. Can I roll for taking them with me so Elizabeth agrees to go to the temple to be introduced to the cult?))
Certainly you can! As long as Alira Sibata, the new leader of the survivors, does not set some other task for them during the same round.
((Alright.))

Request Alira that she doesn't give orders to Aigresaur, William and Jack. Bring them with me to the temple to explore it, and also bring Elizabeth with me now that I have the extra people she requested.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on December 01, 2018, 11:32:21 am
(("Yeah, sure. Drag anyone who doesn't refuse or who isn't currently doing anything with me to the temple expedition." With this, I meant to bring Aigresaur, William and Jack since they were inactive, not doing anything or were capable of refusing. Can I roll for taking them with me so Elizabeth agrees to go to the temple to be introduced to the cult?))
Certainly you can! As long as Alira Sibata, the new leader of the survivors, does not set some other task for them during the same round.
((Alright.))

Request Alira that she doesn't give orders to Aigresaur, William and Jack. Bring them with me to the temple to explore it, and also bring Elizabeth with me now that I have the extra people she requested.
((We're all going to ded, also Trincu! Can we have a numerical counter when you updoot the time of day? I personally have a bad time remembering descriptive vs numerical timers, like [3/4] and all with the title? That would help a lot, and thanks either way!))
"Oh? Well...alright. I guess they can have some time with leave. I remember the temples of my home, they were very serene and gave tranquility to rest any fatigue. I hope the same is said here. When you're all done I expect some food and forage help at the southern end of the island alright? I'll mark where we are so you can see us from afar. I am very glad I have supplies for semaphore."

Guess it's up to rolls who they'll follow but I'm ok with all of them going with the cultist leader Duke.

Anyway, GUIDE THAT SHIP to safety with my trained eye and these nice semaphore flags I rigged up! I have a ton of improvised materials. A TON! (Also I'd personally order the cook to cook up some party food because we are exhausted as boots, but it's up to rolls. Either they follow me or him, I'm not forcing anyone at this point other than informing)

Spending Karma for perfection, since I guess the rules must've meant "You must spend karma before the roll is known for your action".


Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on December 01, 2018, 11:46:16 am
Go to the Temple with the duke and the commoners.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 02, 2018, 03:36:53 am
Day 4, evening (4/4)

Order of the Day: Get abundant food enough to feed everyone tonight! All found food should be dumped in the shelter. No stealing please! (In other words, all food found with this order in mind does not go to your personal inventory, but to a stock-pile in the shelter.)
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Fritz: 3 bundles of bananas
"Nobody" Jack: a bundle of roots, and 2 piles of mushrooms
Aigresaur and Dustan: 10 meal's worth of raw pork.

Finish the butchering  and start cooking to the best of my abilities. There has to be some salvageable muscle-meat on this boar!
Also, deposit half of it raw into the stockpile, being careful not to mingle it with the rest of the non-meat foodstuffs.

Wit: 14, 2
It is slow-going. First the fire doesn't start right, and then cutting the carcass apart is unbelievably difficult using only sharp rocks. And then your roasting sticks keep catching fire and dropping chunks of meat into the coals! You're still struggling with it when who should walk up but the ship's cook! He makes a few quips about how the best way to eat the meat is raw, and goes so far as to bite savagely into a haunch of pig. You stop this silly behaviour, and he wipes the blood off his face and sets to work. Apparently Alira sent him.
Wit: 1(3-5), 5
With his help, you are able to butcher the carcass with satisfying efficiency. Aigresaur brings out his cooking pot, and you make some mouth-watering stew. Half of the meat you wrap in green leaves and set aside in the store-room. You cut the rest into strips and begin smoking it over a slow-burning fire. You're not sure if pork can be smoked, but damnit you'll try!
+5 meals' worth of stew, 5 meals' worth of smoked ham done by morning God-willing. And 10 meals of raw pork in the store-room (will not last long in this comfortable weather!)


Spoiler: "[s (click to show/hide)
Go forage for food. See if I can find some more banana bushes. [OotD]
You venture alone into the jungle, trekking along the top of the cliffs, searching for banana bushes.
A haiku, composed in memorandum:

Banana bushes?
The Old Man hears a twig break
A flash of orange!

Fritz does not return that evening.


I’ll try to look for things I can make tools out of. Handle-sized branches, moderately sharp rocks, palm fronds that I can use for bindings or basket-weaving, etc.
Luck: 12 (9-5), 4/1
You collect a sizable pile of useful materials. The question now becomes, what to make?


Ass!

Lick my cut finger, then await orders from Alira.

Phys: 17 (16+1), 4
Licking somehow makes it feel worse. But Alira doesn't bother you with any commands, so you can take it easy. The ache in your cuts goes away after a while.


Go to the Temple with the duke and the commoners.
The five of you make your way through the jungle to the base of the shorter of the two hills. Here you find a flight of wide stone steps that run up the hillside until ending abruptly at two large black pillars. Is this all the temple there is? Rather paltry, in your opinion. Although the fading light does grant it an air of imminent danger. That's exciting, at least. The rodent squirms uncomfortable in your deep skirt-pocket.


Request Alira that she doesn't give orders to Aigresaur, William and Jack. Bring them with me to the temple to explore it, and also bring Elizabeth with me now that I have the extra people she requested.
"Oh? Well...alright. I guess they can have some time with leave. I remember the temples of my home, they were very serene and gave tranquility to rest any fatigue. I hope the same is said here. When you're all done I expect some food and forage help at the southern end of the island alright? I'll mark where we are so you can see us from afar. I am very glad I have supplies for semaphore."
Happy day! You pull William off of foraging duty (the cook is busy), and the young Jack away from Alira's side. After gathering Ms. Rutherford, off into the jungle you go!
While climbing up the low cliffs in the jungle, you can swear you hear a man scream. Probably just a memory of that stone face! You arrive back at the stairs and pillars in good time, just as the sun begins to set.


  Highest Rank
Anyway, GUIDE THAT SHIP to safety with my trained eye and these nice semaphore flags I rigged up! I have a ton of improvised materials. A TON! (Also I'd personally order the cook to cook up some party food because we are exhausted as boots, but it's up to rolls. Either they follow me or him, I'm not forcing anyone at this point other than informing)

Spending Karma for perfection, since I guess the rules must've meant "You must spend karma before the roll is known for your action".

You order Aigresaur to go cook up some food. He stomps off towards where Dustan struggles with the boar carcass.
Then you set out to guide the Dutch vessel into the lagoon.
-3 Karma
Wit: 1, 5
Incredible success! With the help of some complicated semaphore directions and your good sense of the hidden reefs, you are able to direct the Dutch merchant ship through the break-water and into the lagoon. The sailors weigh anchor as the sun begins to set on the horizon, The ship's sails turning blood-red as its small crew furl them. A boat containing two men pushes away from the vessel. As they draw near you can see that one is clearly the captain from his garb, while the other is probably a . Both men are gaunt and harried, with blood-shot eyes as though they had not slept for some days. But as you and the cook and Dustan greet them on the shore with the pot of stew, looks of unsought-for relief come to their exhausted faces. The captain, a portly man with thinning grey hair and a very red face, bows to you and introduces himself.
"Hello, I am Captain Visser, employed by the Badaeker Shipping Company out of Rotterdam. I..." And he swallows down some troubling emotion, turning briefly toward his ship at anchor and then back to you, "I'm afraid we're rather short on hands. A bad case of scurvy, most likely." He clears his throat and looks you in the eye, "Do I have your permission to disembark and gather provisions?"


The Third-mate makes you go with the smelly old German noble. What a bother!


Spoiler: "Aigresaur the Cook" (click to show/hide)
You do enjoy some nice pork. You imagine that you have brought down the pig yourself, in a frenzy of pre-historic savagery!


Spoiler: "William Blake" (click to show/hide)
And now you're sent off with this noble to go traipsing around for some temple. You're a sailor, or a farmer, not an explorer! You shoot some daggers with your eyes at Dustan as you pass by the clumsy butcher.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.
Food-store: 3 bundles of bananas, a bundle of roots, 2 piles of mushrooms, some spiky sea-creatures, 10 meals' worth of raw pork


Night-time settles over the island. The survivors are divided, with The Duke, Ms. Rutherford, William, and Young Jack spending the night deep in the jungle at the temple; and everyone else either resting in the shelter or not-yet-returned from foraging for food.
Dinner is eaten, and you settle in the for the night.

(Note: I feel that I should give a chance to anyone who wants it to do something during the night-time in addition to resting. Let's try a special night-time round just to accommodate the unusual circumstances. So post something your character does this night ("rest" is a fine option if you just want to sleep), keeping in mind the limitations and increased difficulty of some tasks at night.)


(p.s. the tiger rule remains in effect.)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on December 02, 2018, 11:50:02 am
I’m pretty sure Aigre is the only one with any citrus, and hats just one ration. We’d need more of the stuff to be able to help with the scurvy at all.

Anyway, I think I may as well make an axe and a basket. The axe would be helpful to both cut down trees for more resources as well as for defending myself, while the basket, as with the last one I made (minus the “falling apart”) should be helpful for actually collecting those resources.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on December 02, 2018, 11:54:24 am
excuse me, shouldnt Agiere and I be credited to the current daily order? we added 10 rations of raw food the the stores and have another 10 being cooked with the ETA being next turn completed.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on December 02, 2018, 12:28:02 pm
Ivan Semyonov

Rest time


((If only we had some citrus fruits to help these scurvy Dutchmen))
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on December 02, 2018, 01:44:40 pm
"So this is the temple? I didn't expect it to be that disappointing, I just hope that it contains at least some treasure."

Instruct Jack and William to search and collect treasure for me.
While they're off searching for treasure, I will inspect the two pillars, see whether I can determine what kind of temple it is and whether I can find some hidden switch leading to the real temple.


Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 02, 2018, 03:01:42 pm
excuse me, shouldnt Agiere and I be credited to the current daily order? we added 10 rations of raw food the the stores and have another 10 being cooked with the ETA being next turn completed.
Quite right! You should both have +1 karma.

Also, just so everyone is clear, you'll remove a level of exhaustion if you spend this Night turn in a shelter. The group out in the jungle will not, unless they head back to the shelter.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on December 02, 2018, 03:42:37 pm
eat my jerky and share some with the cook, since they helped me out. Try to sharpen a rock into a makeshift blade using my spare time.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on December 03, 2018, 11:17:38 am
Try to explain to Elizabeth and the rest that this temple belonged to my ancestors, and that some text in old german explained that the family crest I was carrying had to be bathed with blood to open the way. Request them to use the edges of the broken family crest, as it might open the way to the temple and the treasure of my royal bloodline.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 08, 2018, 03:08:53 pm
Day 4, night (special) (5/4)

Order of the Day: Get abundant food enough to feed everyone tonight! All found food should be dumped in the shelter. No stealing please! (In other words, all food found with this order in mind does not go to your personal inventory, but to a stock-pile in the shelter.)
+1 Karma for every successful action towards this goal. If no-one succeeds at the goal by the end of the day, everyone but the Duke gains a level of exhaustion.
Fritz: 3 bundles of bananas
"Nobody" Jack: a bundle of roots, and 2 piles of mushrooms
Aigresaur and Dustan: 10 meal's worth of raw pork.

eat my jerky and share some with the cook, since they helped me out. Try to sharpen a rock into a makeshift blade using my spare time.
Wit: 11, 4
You toss some jerky to the cook (+1 Karma), and gnaw on some yourself as you chip away at a promising bit of stone. You are nearly finished putting a passable edge on the stone when it cracks in half. You hear a low chuckle and look up to find that one of the eight Dutch sailors taking refuge in the shelter with you is watching your efforts. Half of the sailors were pale and feverish and had to be helped to shore by the others, and this is one of that number. He is propped up against a gunny-sack, and his chuckle ends abruptly when he sees that you've noticed him. You know what scurvy looks like, and one thing is for certain, these sailors aren't showing any of the symptoms.
You go to sleep.


Anyway, I think I may as well make an axe and a basket. The axe would be helpful to both cut down trees for more resources as well as for defending myself, while the basket, as with the last one I made (minus the “falling apart”) should be helpful for actually collecting those resources.
Wit: 7, 5
The Dutch sailors, eight of them in all, have crowded into one end of the shelter at Alira Sibata's welcome. They are a quiet bunch, keeping to themselves. Four of them look weakened, with dark circles under their eyes. The whole group acts traumatized, huddling close to their fire, barely talking, chewing slowly on whatever food your group gave them.
You turn back to your work. After a few hours you have a functional axe and a basket at your feet. Not bad! You turn on your side and quickly fall asleep.

Ass!

Rest time

You rest.


"So this is the temple? I didn't expect it to be that disappointing, I just hope that it contains at least some treasure."
Instruct Jack and William to search and collect treasure for me.
While they're off searching for treasure, I will inspect the two pillars, see whether I can determine what kind of temple it is and whether I can find some hidden switch leading to the real temple.

You ignore your squirming rat and order the shy cabin-boy, Jack, and farmer-turned-seaman William to go find treasure. They stumble off into the gathering darkness.
Luck: 20, 2
But return after a few minutes. William shakes his head, "It's no good ma'am, it's too dark! There's not much of a moon and we have no lantern!"
Well! So much for that, you think, and turn to the pillars. They are black and glinting in the dim moonlight, but otherwise featureless.
Pers: 5, 1
Passing your hand between the two pillars, where the stairs end so abruptly, you become convinced of two things in the quiet intimacy of your own mind: first, that these stairs do, in fact, lead to the temple; and second, that the way is closed to you now but could be opened if one were to fully commit oneself towards this goal. The first step would be to follow the trail of markers through the jungle, touching each in turn: forming the start of an irreversible binding with whatever power lies hidden behind this "door".
You spend the night near the pillars, and find little rest.

Try to explain to Elizabeth and the rest that this temple belonged to my ancestors, and that some text in old german explained that the family crest I was carrying had to be bathed with blood to open the way. Request them to use the edges of the broken family crest, as it might open the way to the temple and the treasure of my royal bloodline.
Pers: 7 (12-5), 5
Ms. Rutherford seems lost in thought, her fingers brushing at the empty air between the two pillars. Sensing an opportunity, you step forward and speak quickly in your broken English, explaining why you need her or the others to shed their blood upon your family crest.
Surprisingly, Ms. Rutherford agrees, suggesting that William should be the one. He doesn't seem terribly taken by the idea, and it takes an even mixture of coaxing and threatening before he offers up his palm to your jagged stone. A slickety slicing later, blood pulses from the deep gash in his hand and onto the broken crest. William swears and pulls his arm away, but you grab his wrist steady until the crest is thoroughly covered.
An unstoppable grin on your face, you hold this up to the pillar. "Vell? Heere iz ze bludd! Vat now?!"
Nothing happens.
Frustrated, you sink to the jungle floor and mull over your next move. Morning comes eventually.


  Highest Rank
You invite Captain Visser and the 9 remaining crew members back to the shelter. They accept, but the Captain and one other spend the night on their ship.
You do not think these men have scurvy. They are all short on sleep, obviously, and some appear weaker than the others. A disease perhaps. You quarantine the Dutch to one end of the shelter.


Blood-letting in the jungle! Damn, if your mum could see you now, how she would worry!


Spoiler: "Aigresaur the Cook" (click to show/hide)
Dustan gives you some jerky. It's good. You imagine that you are stripping it off of an the desiccated corpse of a scaly foe.


Spoiler: "William Blake" (click to show/hide)
It takes some convincing, but you allow the German noble to cut blood from your palm and douse some stupid bit of rock. How did you get into this mess?


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.
Food-store: 3 bundles of bananas, a bundle of roots, 2 piles of mushrooms, some spiky sea-creatures, 10 meals' worth of raw pork


(P.S. The tiger rule is altered. Now, one may go out and forage, but only if one offers specific details about what one is hoping to find and how one gets it and where one looks. Anyone literally "foraging for food" will meet with our stripey friend.)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on December 08, 2018, 03:44:45 pm
Is it day-time now? If yes, Lets try to turn those pieces of raw pork in the stockpile into something more preservable. Also, maybe try to set something up to prevent insects and animals from getting to our stored food?

Otherwise, just wait I guess.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on December 08, 2018, 04:15:35 pm
"I know how to gain access to the real temple, we just need to follow the trail of markers and touch them. C'mon lads, in the name for treasure!"

Go find the markers and have one of my two guinea pigs touch them. Return back to the temple once all the markers have been touched.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 08, 2018, 04:48:14 pm
The next round will be the morning of the next day, yes.

There's only one fat rodent, that I recall.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on December 08, 2018, 04:53:24 pm
Oh no my pet rodent stays safe, the two people I'm commanding however...
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 08, 2018, 05:02:56 pm
Oh, haha, well played.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on December 08, 2018, 06:28:22 pm
((Yaaay the GM assumed the right choice on what I'd do with my character!))

Order anyone not posting to go ensure the supplies are well-kept (e.g. cooking if possible, to extend the supplies), and to otherwise just keep the shelter safe and clean.

Alira herself prepares some medical anythings for the Captain and crew, ensuring that medical protocol given her knowledge of seaborne illnesses (or landborne ones due to lacking stuff at sea) is followed.

Hopefully we'll get 1 exhaustion away!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 09, 2018, 03:20:27 am
((Yaaay the GM assumed the right choice on what I'd do with my character!))
Hopefully we'll get 1 exhaustion away![/b]
Oh good, well it just seemed like what you were going for.

Everyone resting in the shelter did get rid of a level of exhaustion, yes!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on December 09, 2018, 03:27:50 am
((Who has the axe, BTW?))

Since no one's chopping wood down, I'll go and do that.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on December 09, 2018, 09:06:45 am
”What’s so funny? you’ve never been stranded on a island with only a few tools to go around, and the majority of them being clung to tightly by their owners? or you just delerious from whatever plague struck half of you?”
keep away from the sick people as much as possible without outright abandoning the shelter. continue trying to knapp some stone into a sharp-ish blade.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 09, 2018, 02:22:53 pm
((Who has the axe, BTW?))

Since no one's chopping wood down, I'll go and do that.
Fritz William's axe is presumably out in the jungle somewhere. He didn't come home last night.

"Nobody" Jack made an axe last night, so he has one. But that's it so far. The Dutch ship probably has several though.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on December 10, 2018, 08:01:46 pm
"I know how to gain access to the real temple, we just need to follow the trail of markers and touch them. C'mon lads, in the name for treasure!"

Go find the markers and have one of my two guinea pigs touch them. Return back to the temple once all the markers have been touched.
Follow and help find the markers, and try touching all of them too. Try to understand what the voices meant to say with bathing the crest with blood.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 16, 2018, 10:53:42 pm
Day 5, morning (1/4)
”What’s so funny? you’ve never been stranded on a island with only a few tools to go around, and the majority of them being clung to tightly by their owners? or you just delerious from whatever plague struck half of you?”
keep away from the sick people as much as possible without outright abandoning the shelter. continue trying to knap some stone into a sharp-ish blade.
Wit: 10, 3
You keep well-away from the Dutch sailors as the morning goes by. Your efforts to shape a blade lead nowhere. Frustrated, you begin to feel rather resentful of the sailors.
As you chip away at what feels like the hundredth stone this morning, the man who accompanied the captain to the ship the night before staggers into the shelter and confers hurriedly with his shipmates. He is tall and thin, pale and shaking. Concerned murmurs begin to fill that end of the shelter, and some kind of argument breaks out. A broad-faced, balding man shoves the shaken sailor to the ground and shouts down at him. At that point Alira steps in and stops the violence. Apparently the Dutch captain is dead.


Lets try to turn those pieces of raw pork in the stockpile into something more preservable. Also, maybe try to set something up to prevent insects and animals from getting to our stored food?
Wit: 18, 6 (Karma lost)
Morning comes with the cries of sea-birds and the crackling of a small fire over by the Dutch. The sea is full of salt, but you have none. You set about cooking the pork, but burn much of it through an over-zealous desire to make sure "it's done all the way through".


Ass!
Since no one's chopping wood down, I'll go and do that.
Phys: 11, 1
You snap off some branches and bring those back to the shelter.


"I know how to gain access to the real temple, we just need to follow the trail of markers and touch them. C'mon lads, in the name of treasure!"
Go find the markers and have one of my two guinea pigs touch them. Return back to the temple once all the markers have been touched.
Pers: 19, 5
The cabin's boy and the able seaman are ill-at-ease and moody after the night spent in the jungle. Hearing your command, William gives you a hard stare, and then walks away in the direction of the south shore.
Young Jack does as you order him, but after touching the first marker and leaping back with a yelp, he refuses to do so with any of the others.


Follow and help find the markers, and try touching all of them too. Try to understand what the voices meant to say with bathing the crest with blood.
Wit: 3 1
The boy Jack seems to be pained by the marker, but for you the stone feels warm and comforting. You ponder over what the voice meant by bathing the crest, and realize with a start the murderous and violent intentions of the faces in the stone.


  Highest Rank
Order anyone not posting to go ensure the supplies are well-kept (e.g. cooking if possible, to extend the supplies), and to otherwise just keep the shelter safe and clean.

Alira herself prepares some medical anythings for the Captain and crew, ensuring that medical protocol given her knowledge of seaborne illnesses (or landborne ones due to lacking stuff at sea) is followed.

You order Aigresaur to prepare some of the raw pork.
Wit: 11 (15-4), 4
He makes a delicious pot of stew with the remaining, unburnt, pork!

You set about tending to the sailors.
Wit: 9, 3
And come to the conclusion that whatever is wrong with these men is unlike any disease you have ever seen. Four of them are merely in shock and suffering from lack of a healthy diet. But the other half have cold sweats and dark lesions patch-worked over their skin. Curiously, they each of them also have two small cuts on the sides of their necks. A regular distance apart. The work of rats in the night, perhaps?
Your thoughts are interrupted by a scuffle amongst the Dutch. The man who watched over the ship last night with Captain Visser has returned and has just been knocked to the ground by a heavy-set red-faced man. You break it up and learn through some rather poor English that the Captain was found dead this morning. You go investigate yourself and find him pale and lifeless in his cabin, with bloody scratches and bites from his throat down to the skin over his heart.


Ouch! That stone sent a sharp pain into your left hand. You won't be touching any like it any time soon if you can help it!


Spoiler: "Aigresaur the Cook" (click to show/hide)
You roar in triumph over your pot of pork stew. Smells like victory!


Spoiler: "William Blake" (click to show/hide)
Enough is enough. You leave Jack, Ms. Rutherford, and the German noble in the jungle and hike back to the shore. Perhaps the Dutch are ready to depart.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.
Food-store: 3 bundles of bananas, a bundle of roots, 2 piles of mushrooms, some spiky sea-creatures, 2 meals' worth of burnt pork, 5 meal's worth of pork-stew


(P.S. The tiger rule is altered. Now, one may go out and forage, but only if one offers specific details about what one is hoping to find and how one gets it and where one looks. Anyone literally "foraging for food" will meet with our stripey friend.)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on December 16, 2018, 11:33:38 pm
Shit. ._.

Go hunt for animals to replace the meat I ruined. Take my axe with me to use as my weapon. (For these purposes, a tiger is not an animal. A tiger is a hazard to be avoided at all costs.)

Also: vampires much?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on December 17, 2018, 01:08:42 pm
"C'mon Jack, what are you waiting for? Heaps of gold and diamonds await you once you touch all the markers."

Convince Jack to touch all the markers. Return to the temple once he touched all of them.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on December 21, 2018, 07:57:25 pm
Continue helping Elizabeth find the markers with my knowledge of the island. I have explored these parts many times, and maybe I get lucky and find the markers by accident. Touch all the markers, too.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on December 21, 2018, 10:51:10 pm
Alira begins to organize the crew based on seniority--with a thorough medical check on all members (for scurvy, checking their teeth--ulterior motive, to fix up this impression that the crew did this); she then sets the ORDER OF THE DAY to more food finding for Karma.

Basically she then makes a structure where the Dutch crew--the healthy ones anyway, is to be in a trio with one of each of the people here in descending order of seniority (e.g. Alira gets 2 of the highest officers they have, while at the bottom the Stowaway doesn't...get any if there are no more of their crew)

"We need to depart soon. I do not like the looks of this."

She also orders ANY/ALL INACTIVE PEOPLE to go guard the ship and investigate it's holds and such.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on December 22, 2018, 12:24:04 am
(Wondering, do active people rank higher than inactive people? :P)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on December 22, 2018, 12:42:33 am
(Wondering, do active people rank higher than inactive people? :P)
(If you want to control them, be my guest :P But sure, for that matter. Active people rank higher because inactive people got ordered)
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on December 22, 2018, 11:28:54 am
agh. go hunting for trouble. stripy feline trouble.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on December 22, 2018, 12:11:39 pm
Ivan Semyonov

Apply for a medical check.
Sharpen the branches into stakes/javelins to supply Dustan with some additional weaponry.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 30, 2018, 12:20:34 am
fNote from Trinculo: Hey guys, as you might be able to tell from the update schedule lately, I'm running out of steam on this one. I've got one regular update left, and then I think we'll do a little epilogue. So if there was anything you really wanted to get done here, now is the time! Feel free to put in more than one action if you've got something complicated to do. Thanks for playing, and let's end this rightly!


Day 5, mid-day (2/4)
Order of the Day: Find more food.

agh. go hunting for trouble. stripy feline trouble.
Phys: 12, 5
There was once an explorer called Hache,
Who chose to do something quite rash.
A staff in his hand,
Eyes turned to the land,
He went lookin' for a tiger to bash.

He looked high and looked low,
For the great stripey foe,
Until his ears caught the sound of a growl!
Staff gripped in his hand,
He leapt across the sand,
And whacked some thing that let out a yowl!

'Twas a tiger, to be sure,
Fussily licking its fur,
Not expecting so to be walloped.
It leapt in a fright,
And with all of its might,
Into the jungle it galloped!


Go hunt for animals to replace the meat I ruined. Take my axe with me to use as my weapon. (For these purposes, a tiger is not an animal. A tiger is a hazard to be avoided at all costs.)

Wit: 7, 4
Into the jungle you go, moving with the stealth of one long-accustomed to avoiding undue attention. Suddenly, you hear an angry yowl from beyond a stand of thick bushes. Following the yowl comes a striped orange-and-black-and-white beast, cat-like but very big, crashing through the bushes, its face a-bristle with angry and frightened whiskers. its sparking eyes catch sight of you around the same time that you catch sight of it, and it is impossible to tell who is more frightened in the moment. Skidding into an about-face with surprising grace, the tiger scatters thick globs of mud into your eyes with its hind-paws as it streaks off at an acute angle. You topple over backwards, wiping the mud away and shrieking at a level and pitch previously known only to the most virtuosic of female sopranos.
When your blurry vision clears, you see a wild-eyed Mr. Hache standing above you. He is gripping a staff in his hands. You note that there are several long, orange hairs stuck into the splintered end of it. He chides you for not striking down the tiger with your axe! And then asks whether he can make use of it for a bit?

Eventually, your heart-beat ritardandos, and you go find a quiet clearing somewhere and wait outside of a burrow. You catch a pair of especially plump and lazy rabbit-like creatures.


Apply for a medical check.
Sharpen the branches into stakes/javelins to supply Dustan with some additional weaponry.

Wit: 10, 1
You craft 2 sharpened stakes, hardening their tips in the coals. They are acceptable, but not very straight.
At your request, Sibata looks you over. She declares that you are healthy enough, if worn thin from the hard events of the past few days.


"I know how to gain access to the real temple, we just need to follow the trail of markers and touch them. C'mon lads, in the name of treasure!"
"C'mon Jack, what are you waiting for? Heaps of gold and diamonds await you once you touch all the markers."

Convince Jack to touch all the markers. Return to the temple once he touched all of them.
Pers: 7 (12-5), 5
Jack is young and gullible. His eyes widen at your enticing promises of treasures untold. He willingly touches the next marker, and the next, even leading the way when the way is obvious, calling back for you and the Duke to hurry. But then, some of the cheer begins to leave him. He begins to jerk away with a cry when he places his hand on the stone, and on the next marker he shudders. On the third, he staggers backwards, pale and retching, a stream of white and brown vomit dripping from his mouth. He looks upset; crcles begin to form under his eyes. But still Jack is strangely driven, for he refuses to stop, even for a moment. "No, no," he slurs, "'Gotta... gotta getta the marker, gottagetthuhtreshuh".

You watch the the Duke curiously. For he is also touching each marker, but with no outward effects.

Poor Jack is quite exhausted when you arrive back at the mysterious stone steps, and must sit down and breathe deeply for a while. Some of his colour has returned, but his eyes are darting and troubled, with an unsettling glint in the corner of them.


Continue helping Elizabeth find the markers with my knowledge of the island. I have explored these parts many times, and maybe I get lucky and find the markers by accident. Touch all the markers, too.
You guide Elizabeth and Jack along the trail of markers. Elizabeth promises gold and jewels to the boy if he will touch them all, and he takes the bait. he becomes increasingly disturbed by the touch of the markers, however, and a dark cloud begins to come over his face. It wearies him, mentally and physically, it would appear, to touch the dark stone.

For yourself, however, it seems to grant your pampered old limbs renewed strength. A wicked thought begins to whisper in your mind, and by the time you again reach the stone steps it becomes a dark certainty: if you do not make sacrifice, spill rich blood upon your ancestor's crest, then the boy will attempt something similar. However, the two of you together could over-whelm the foolish Ms. Rutherford. And then...
In the trees above, a reddish bird startles off into the blue sky, squawking with fear.


  Highest Rank
Alira begins to organize the crew based on seniority--with a thorough medical check on all members (for scurvy, checking their teeth--ulterior motive, to fix up this impression that the crew did this); she then sets the ORDER OF THE DAY to more food finding for Karma.

Basically she then makes a structure where the Dutch crew--the healthy ones anyway, is to be in a trio with one of each of the people here in descending order of seniority (e.g. Alira gets 2 of the highest officers they have, while at the bottom the Stowaway doesn't...get any if there are no more of their crew)

"We need to depart soon. I do not like the looks of this."

She also orders ANY/ALL INACTIVE PEOPLE to go guard the ship and investigate it's holds and such.

Pers: 5 (9-4), 4
Masterfully, you take control of the situation. Noone speaks against you amongst the Dutch, and so everyone seems content to do as you tell them. 9 Dutchmen, there are, in total, 2 assigned to: Yourself, Dustan Hache, Ms Rutherford, and three for the Duke. Of course, these last three are nowhere to be found at the moment, so the 7 simply act together with the 9.

Under your command, these 9, as well as Aigresaur and Blake in camp, set about bringing provisions out to the ship, investigating its hold, and making general preparations for departure. Apart from the captain's blood-stains, they find nothing untoward in the ship. Or, at least, that is what they tell you. It is a large vessel, and you were not clear on how thorough you wished them to search it, or for what.


Kill her...
"No... no I don't want to do that stop thinking that"
Spill her blood...
"Nonono stop it! STOP IT! I want my momma please stop momma please!"
do it...


Spoiler: "Aigresaur the Cook" (click to show/hide)
As the others search the ship, you pretend that the crew have captured your monstrous shape and are bringing you back in chains as an attraction for royalty. You roar in anguish and gnash your teeth!

...The searching crew give Aigresaur a wide berth as he drapes coils over his limbs and stomps around on the deck-boards.


Spoiler: "William Blake" (click to show/hide)
Thank God! The ship is being made ready to leave! You kiss your lucky bag of grain and set to filling water-casks with boisterous song in your heart and on your lips.
"Oh I knew a wench in Amsterdam, her lips were sweet as honey, thighs as plump as a whole ham, and the cutest little...!"


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.
Food-store: 3 bundles of bananas, a bundle of roots, 2 piles of mushrooms, some spiky sea-creatures, 2 meals' worth of burnt pork, 5 meal's worth of pork-stew


(P.S. The tiger rule is abolished!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on December 30, 2018, 12:31:10 am
Has anyone harvested the bananas today? If not, go do that. Also deposit my rabbits and the bananas in the stockpile.

I’ll also go out with my basket and axe and see if I can find any other groves of fruit-bearing trees, or maybe bushes with numerous edible berries on them.

If I encounter any murder attempts, I’ll oppose them. I suspect I won’t be in the area, though.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on December 30, 2018, 06:24:49 am
Ivan Semyonov

Search for citrus fruit trees; lime, oranges, lemons, you name it!
Give out some of the citrus fruits to Dutchmen for quicker recovery from scurvy.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on December 30, 2018, 08:16:39 am
find and finish the tiger off, then bring it to the ship! I want proof that I journeyed to a distant land with dangerous beasts, and a tiger-pelt on my rug will do nicely!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on December 30, 2018, 02:31:13 pm
((Shame that the game is ending already, just as we're about to have our first murder, and should I survive, perhaps a change in leadership.))

"Well done Jack, we're all rich now thanks to you. Well not quite, you're rich, us nobles however have only become richer. Onwards to the Temple!"

Head to the Temple and loot all its treasures. Try to avoid getting murdered.

Assuming I survive the inevitable murder attempt, return to the camp with as much treasure as I can carry and quickly Take Command.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on December 30, 2018, 03:49:33 pm
It sure took long enough! Some mis-match between the murdering rules and the setting, I do believe. Or else Randomgenericusername is just a lazy murder cultist.

Yeah I'm ready to move on. It's been too much of a foraging-game overall.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on January 04, 2019, 09:11:58 am
((Shame that the game is ending already, just as we're about to have our first murder, and should I survive, perhaps a change in leadership.))

"Well done Jack, we're all rich now thanks to you. Well not quite, you're rich, us nobles however have only become richer. Onwards to the Temple!"

Head to the Temple and loot all its treasures. Try to avoid getting murdered.

Assuming I survive the inevitable murder attempt, return to the camp with as much treasure as I can carry and quickly Take Command.


The duke looks cautiously in Jack's direction.

"Ich would careful if ich were you. Jack scheint zu be going wahnsinnig insane! Die mörderisch murderously violent sorte von insane.

The temple had mentioned something about "bathing in blood". Maybe it requires... something as a sacrifice? Seeing that Jack is no longer sane, he might be a good candidate for sacrifice. Otherwise, he might try to murder us.

Try to convince fellow noble that Jack might try to attack us and that we should use him as a sacrifice to open the temple as he has clearly gone mad.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on January 05, 2019, 03:47:39 am
Would the two of you like to act on that as well?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on January 06, 2019, 04:57:10 am
((Away due to holidays and other issues :-\ Also I'm feeling a golden ending being present but woaaaa this looks like a scary free for all between NPCs, PCs, and the Duke's Death People...))

Spend the whole time medically examining everyone I can for marks--even their dental hygiene (or their teeth) because of scurvy! Start with the Dutch crew please.

Inactives in my area (e.g. not at secret murder doom temple) will please ensure the ship is ship-shape for getting the heck away!
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on January 06, 2019, 03:00:07 pm
"Insane, murderous and violent? Dear Duke you must be mistaken, Jack did a most valiant job doing what he was told to do. Though he does seem to be suffering from some sort of tropical fewer. Oh dear, I hope it's not contagious."

Resist the Duke's attempts to convince me to murder Jack, also keep my distance from Jack, I don't want to catch whatever disease he's suffering from.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on February 10, 2019, 02:35:13 am
Note: Hey guys, I'm back! This update got a little loopy with the tiger, I'm not sure what happened there, to be honest, haha.
Anyway, this was the last real update of the adventure, hope that's okay. What I'd like to do is have a little epilogue for each of the characters. And I think you guys should write them. Here's what you do:

1. Roll a d20. (http://www.brockjones.com/dieroller/dice.htm if you don't have one handy)
2. Compare the number to your Luck score. Equal to or less means success, higher means failure.
3. If the roll succeeded, write an ending for your character in which things work out for them. If the roll failed, describe the unfortunate and untimely end they come to. Try and relate this ending to what happened during this game, using elements from it if you like. As brief or as lengthy as you like, I look forward to your replies.
And thanks for playing. :)

Day 5, afternoon (3/4)
Order of the Day: Find more food.

find and finish the tiger off, then bring it to the ship! I want proof that I journeyed to a distant land with dangerous beasts, and a tiger-pelt on my rug will do nicely!
Phys: 16, 2
Tiger, tiger, in the shade,
of the cool green fronds,
Where do you prowl?
Just let out a yowl,
So that Dustan can find you out!

Hache searches high and low,
in grotto and clearing,
For sign of the beast,
For sound within hearing.
When, all a sudden, without warning or growl,
the tiger appears, on its face... a scowl?
Not ahead, on the trail, but behind, on Dustan's tail!

What is this? Now it stalks...
What is this?? Now it TALKS!
"Greetings, brave hunter, long have you sought for me,
'Ere you shoot, let us talk as friends, and not as enemy?"

Dustan leaps with fright, and draws back in surprise.
What is this? A tiger that talks, argues, (maybe lies?)

"I was man once, like you, but translated by magic,
into this stripèd form, most pitiable and tragic!
By an infamous seer, wicked and jealous,
of my nobility, and my 'cause (perhaps overzealous?)
To cleanse this island, of its evil blight,
by slaying evil-doers, and setting things right.

"But my curse can be broken, by one such as you.
Return me to England, that is all you must do!"

Dustan considers, this surprising plot.
Will he shoot the tiger? Or will he not?
But before he can act, the tiger attacks!
A ploy all along! Some dastardly trick.
Hache beats it back with a stick.

A flash of claws, the glimmer of steel,
a sudden shot, like a thunderous peal.
The hunter and hunted tumbling 'round.
And down falls the tiger, shaking the ground.



Has anyone harvested the bananas today? If not, go do that. Also deposit my rabbits and the bananas in the stockpile.
I’ll also go out with my basket and axe and see if I can find any other groves of fruit-bearing trees, or maybe bushes with numerous edible berries on them.
If I encounter any murder attempts, I’ll oppose them. I suspect I won’t be in the area, though.

You gather 4 bundles of bananas and return with them to the shelter. The food stores have already been loaded into the ship, and Alira orders you to take the bananas to the ship as well. There are no signs of murder or foul-intent, except, of course, for the not-quite scrubbed-out blood stains aboard the ship itself.



Search for citrus fruit trees; lime, oranges, lemons, you name it!
Give out some of the citrus fruits to Dutchmen for quicker recovery from scurvy.

Luck: 11, 5
You are unable to find any citrus trees on this wild jungle island, but you do come across probably one of the last bits of wreckage from the Golden Dawn: a crate of glass bottles full of lemon juice. What luck! You are ordered aboard the ship by Alira Sibata, and hurry to gather your few belongings.


""Insane, murderous and violent? Dear Duke you must be mistaken, Jack did a most valiant job doing what he was told to do. Though he does seem to be suffering from some sort of tropical fewer. Oh dear, I hope it's not contagious."

Elizabeth turns to Jack, who is breathing heavily, his eyes rolling wildly.

"Well done Jack, we're all rich now thanks to you. Well not quite, you're rich, us nobles however have only become richer. Onwards to the Temple!"

Head to the Temple and loot all its treasures. Try to avoid getting murdered.

Assuming I survive the inevitable murder attempt, return to the camp with as much treasure as I can carry and quickly Take Command.Resist the Duke's attempts to convince me to murder Jack, also keep my distance from Jack, I don't want to catch whatever disease he's suffering from.

Pers: 8 (11-3), 3
You resist the Duke's arguments, and skillfully maneuver yourself so that the Duke is closer to Jack, who is now drooling in a disturbing manner, than you are.

You turn towards the wide-stone steps, but are non-plussed. You have arrived, in a sense, but where is the actual temple? You only see steps and the two pillars. Something is missing...

With a shriek, the boy leaps onto the Duke, biting at his throat. His fever has taken a sudden turn for the violent! For a moment, you consider helping the Duke, whose life-blood is now squirting out through the boy's gnashing teeth... but then your more sensible instincts take over and you turn away, gather up your skirts into billowy bundles, and run away as fast as you can.

When you eventually arrive back at the shore, you find the survivors carrying supplies down to the beach and onto the Dutch ship's longboat. But you are empty-handed after your treasure hunt, and have left Alira Sibata's cabin-boy feverish and murderous in the jungle. How can you convince the others that you should take command?



The duke looks cautiously in Jack's direction.


"Ich would careful if ich were you. Jack scheint zu be going wahnsinnig insane! Die mörderisch murderously violent sorte von insane.

The temple had mentioned something about "bathing in blood". Maybe it requires... something as a sacrifice? Seeing that Jack is no longer sane, he might be a good candidate for sacrifice. Otherwise, he might try to murder us.

Try to convince fellow noble that Jack might try to attack us and that we should use him as a sacrifice to open the temple as he has clearly gone mad.

You argue with Elizabeth in low-tones so that Jack cannot hear, but she refutes the idea that Jack must be killed. "The boy is clearly feverish!" She says. You search for the most... appropriate way to suggest that if you don't kill Jack he will kill you, but your thoughts are interrupted by a savage growl from behind you.
GRAAAHHHH!!! The boy, his face twisted into an inhuman mask of anger, is flying through the air towards your head. Instinctively you...

Phys: 9, 2

Throw up your hands in a rather pathetic gesture of surprise. It does little to deflect the boy, and you feel his teeth latch onto your wind-pipe. There is a terrible pressure, followed by a popping sound and a spray of blood that squirts off the boy's face and onto your own. You stagger backwards, your hands flapping futilely at Jack's shoulders. But he clamps his legs and arms around your back and starts chewing at your wrinkled, grey throat.


  Highest Rank
Spend the whole time medically examining everyone I can for marks--even their dental hygiene (or their teeth) because of scurvy! Start with the Dutch crew please.

Inactives in my area (e.g. not at secret murder doom temple) will please ensure the ship is ship-shape for getting the heck away!

You set about inspecting everyone's teeth and skin for anything... suspicious.
Wit: 1, 6
You thoroughly inspect the Dutchmen, and then your own survivors. You find strange bite-marks on the four ill Dutchmen, while everyone else is fairly intact: various wounds aside. What killed the Dutch captain has clearly bitten these four sailors, perhaps infecting them with a wasting disease!
Meanwhile, the survivors load the ship with enough supplies for the voyage to the nearest friendly port. The Dutch sailors go over the vessel, checking that everything is ship-shape.


The voices overwhelm your mind, and you leap for the Duke. Blood is all you want now.


Spoiler: "Aigresaur the Cook" (click to show/hide)
Curses! These puny sailors have tricked you into captivity. You messily devour a tin-ful of crackers, pretending that each is made up of large beef-bones. Fools! To think that feeding you such fare will tame your ferocious spirit!


Spoiler: "William Blake" (click to show/hide)
"Her bed was waaaarm, her eyes were kiiiind, Her arms were sooooft, her eyes were fiiiine. She..."
Hm... How did that part of the song go... Oh well no matter.


Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.

Discovered:
Ivan and Jack: a deep pit leading to a volcanic tunnel that heads underground toward the shorter hill.
Ms. Rutherford: a fishing spot in the lagoon, some ways west along the beach from the shelter.
Alira Sibata: a grove of banana plants, 1d6 meals' worth of bananas once per day. 20 minutes walk inland from the shelter. (it takes an action to go harvest them)
Also, the Dutch Merchant Ship.
Duke Adalhard: The Eldritch Temple! Permanent +2 Luck to all survivors, and anyone who wishes may now travel to the temple to become an initiate into the secret murder cult, gaining any and all benefits. Additionally, killing a Secret Murder Cultist now grants 3 less Exhaustion to the killer than previously.

Built:
A shelter, large enough to fit 10 survivors.
Food-store: 3 bundles of bananas, a bundle of roots, 2 piles of mushrooms, some spiky sea-creatures, 2 meals' worth of burnt pork, 5 meal's worth of pork-stew

Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on February 10, 2019, 07:42:18 am
((TFW cultists attack cultists :o ))

Alira thought in silence. She waved at the noble who seemed like she took a good long walk of exercise.

"Heard you were with the others. Call them here. I'm reordering the folks." She whispered the rest: "Those four ill-folk need some watch."

Segregate the four ill-dutchmen further--they get to do very menial, easy, and visible duties. My crew gets quartered as a group in a large room each with a healthy-ish dutchman pair. (Inactives take priority--they also go for getting building materials for the smaller ship). The 4 folks get the (second) finest room to themselves!

Perform final checks on the ship and crew--and get myself a darn spear! For fishing of course!


Quote
1d20 = 8
???
Luck 18

Alira then waited for the rest of the crew, noting that the small ship would readily be used as scrap--and something they could assemble on board given its size. She waited, and waited, and made herself a nice spear while waiting, getting extra supplies that they could use to assemble the boat and patch up the ship if there came to any issues.

She silently and secretly storing a gunpowder cache trap with the contents of a barrel between the room she slept in and the hall--in the ways that would not damage the ship that officers were privy to know--in case whatever bit those folks came to get her. It would be triggered by any untowards movement, and especially given that she ordered everyone to only alert her by knocking on the door before the hallway, she made sure she was understood.

The last orders for food and shelter were given; they were stowaways on a Dutch ship, but there was nobody else higher ranking than her. Consorting with the rest of the Dutch crew, she plotted a course to commandeer the ship to the nearest neutral nation towards the both of them. The extra sail would come in good use anyway. She made sure to keep a log of the events that transpired, in a way that would not cause untowards mutiny or otherwise to any port officer or superior she came across. And remembered to mark this island on the map, for a journey back...
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: CABL on February 10, 2019, 07:57:23 am
Before going to rest somewhere, ask the captain if the vessel will eventually stop at St. Petersburg or other Russian city with a port.

Quote
1d20=20
Luck: 12
UH-OH!

The captain said that they're not setting sails to Russia for a while, and so Ivan got dropped off in Netherlands, where he traveled the country as a beggar. He then died on the streets of Amsterdam: some criminals gutted him for not speaking Dutch and annoying them.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Dustan Hache on February 10, 2019, 09:54:12 am
well, he’ll be returning to england one way or another. if it does return to human form upon reaching England, i’ll have some explaining to do. otherwise, I’ll at least have a nice new decoration for my home.
Quote from: dice roll
d20:13
luck:15
result:PASS
Despite the chaos wrought by mutiny, Dustan manages to land in england thanks to Alira, where he takes his hunting prize home with him. It is unknown what happened to the tiger, but given that Dustan has no new decorations and is back at his forge, it would seem that it wasn’t particularly notable.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Hotfire90 on February 10, 2019, 11:47:31 am
((Whee not only did I survive, but I also got the murder duke killed.))

Elizabeth stood breathless before Alira, she had escaped Jack's violent attack, but the Duke, the only other survivor of similiar status like her, was brutally attacked by him, it was doubtful that he survived.

"The Duke he- he died. Jack went mad from his fever and brutally attacked us, he was closest to the Duke when he turned violent and he... he bit him straight in the throat. I'm the only survivor."

Elizabeth took a moment to regain her composure, she then walked towards the remaining survivors and the dutch crewmembers, making sure that everyone could see her.

"I bring grave news, our expedition to this cursed temple has resulted in disaster, Jack went mad from his tropical fever and he brutually assaulted us, killing the Duke. I suspect that Jack is still alive and that if he were to come across any of us, he would do the same thing he did to the Duke.
As the only surviving member of the upper classes of society amongst this ship and this group, I shall henceforth assume leadership of our group and in extension the captainship of this vessel. It is my right and duty to lead, and I will lead you all back to civilization. It is important that we set sail at once, lest this maddening tropical fever claims more of us."

Give my leadership speech and assume command. Take quarters inside the captain's cabin, and inspect the four ill-dutchmen for symptoms of the maddening tropical fever Jack suffered from.

Quote
1d20=14
Luck: 11
:'( Nearly survived despite all the odds.

Halfway through the journey back home, Elizabeth suffered from a fever, with no doctor to treat her, she quietly succumbed to the illness.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Glass on February 10, 2019, 12:30:03 pm
Roll: 6
Luck: 14
Result: seems I’m having a pretty decent time.
And I assume you meant epilogue, not prologue, Trin.



Jack spent much of the return trip with Alira, learning from her how to read and write, and creating an embellished tale of their time on the island. Upon stopping in England, he took the stories he’d written to a local publisher, and successfully got them printed as books after some editing.
He continued to write after this, often drawing from his experiences on the island or what he managed to hear of those who had been with him, and while he never wrote any true classics, Jack would never be homeless or go hungry again.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on February 10, 2019, 02:30:23 pm
Haha, yes I did.


...or DID I??  :P


Poor Ivan, that was hilariously grim.

And Jack! A lovely ending for our stow-away.
I've really enjoyed the variety of replies, thanks! Now we just need to find out what happened to the Duke, and the story can come to an end.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Tiruin on February 11, 2019, 07:31:40 am
"I bring grave news, our expedition to this cursed temple has resulted in disaster, Jack went mad from his tropical fever and he brutually assaulted us, killing the Duke. I suspect that Jack is still alive and that if he were to come across any of us, he would do the same thing he did to the Duke.
As the only surviving member of the upper classes of society amongst this ship and this group, I shall henceforth assume leadership of our group and in extension the captainship of this vessel. It is my right and duty to lead, and I will lead you all back to civilization. It is important that we set sail at once, lest this maddening tropical fever claims more of us."
((My consent! D:))
Alira gives command! Also hopefully is there to tend to fever person :<

Haha, yes I did.


...or DID I??  :P


Poor Ivan, that was hilariously grim.

And Jack! A lovely ending for our stow-away.
I've really enjoyed the variety of replies, thanks! Now we just need to find out what happened to the Duke, and the story can come to an end.
I wonder what your plans were :P
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on February 21, 2019, 01:26:53 am
Where has our faux-German friend gone to?
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on February 25, 2019, 09:58:23 pm
The senile Duke, while fighting for his life and slowly bleeding to death, has a sudden moment of clarity (or should we say madness?) after seeing his own blood.

"...Ist das das Blut?"

Rich blood. A sacrifice. Of course, the thing the temple was asking for this whole time was my own noble blood, inherited by my ancestors! They wanted their blood back!

Use the sharpened crest and Sacrifice myself to my noble german ancestors!


1d20 = 9
Luck: 17

That's a success, so I guess I successfuly sacrifice myself to the Eldritch Temple? Would you mind rolling and resolving the action as my epilogue? I have no idea what I'm even doing.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on March 06, 2019, 01:55:52 pm
I'm done being creative! What you've written will have to do.

The Duke self-sacrifices, and the result... happens off-screen.

This RTD is officially done.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: randomgenericusername on March 06, 2019, 01:58:17 pm
Now I'll forever wonder what was inside of that temple. Oh well, I had fun and enjoyed this RTD.
Title: Re: The Lonely Shore: a shipwreck RTD
Post by: Trinculoisdead on April 19, 2019, 01:09:15 pm
Me too. :)  Thanks for playing