Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Chevaleresse on July 19, 2014, 09:59:24 pm

Title: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on July 19, 2014, 09:59:24 pm
Welcome to Slingblock!
(http://i.imgur.com/gVdrjYT.png)

Or, at least, that's what we would tell you if we could find the lever that opens the front gate. Anyway, assuming you find your way inside, we have a number of reasons to migrate to our wonderful fortress. We've got melting workshops, engraved ice, vicious predators, bone-chilling cold, and general incompetence. This lovely haunted glacier is home to the friendly ice wolves, who can't wait to have you for dinner. Our stills automatically disassemble after use, providing a clean drinking experience. Our medical care is top-notch: one lucky dwarf didn't even need treatment for a broken arm and ribs!

(Despite how the OP looks at the moment, this is still running.)
Explanation


Slingblock (a random name, if you're wondering) is a fortress that was originally going to be run by noobs. I decided that just noobs wouldn't be that entertaining, as an anticlimactic ending is almost inevitable for such a fort. As a result, newer players are alternated with experienced players (ideally). Otherwise, it's a fairly vanilla 34.11 succession fortress. The only modding thus far is making ice wolves tameable. We, for some reason that is beyond my knowledge, decided to embark on a haunted glacier as I was listing off points of interest after worldgen. The tales within vary from simple blow-by-blows to in-character journals to mostly confusion.


Current Rotation

Turn: Player (Experience) - Status
1: King Murdoc (N) - Complete
2: 4maskwolf (E) - Skipped
3: Dunamisdeos (E) - Complete
4: MiemieFan88 (N) - Complete
5: August (N) -Complete
6: 4maskwolf  - Pending
7: Evilsx (N) - Pending
8: Skullsploder (E) - Pending
9: snackfox (N) - Pending
10: Nail (E) - Pending
11: King Murdoc - projected
12: 4maskwolf - projected
13: MiemieFan88 - projected
14: Dunamisdeos - projected
15: Evilsx - projected
16: Skullsploder - projected
17: August - projected
18: Nail - projected
19: snackfox - projected


Projected turns aren't set in stone. If you want to join, say so and we'll add you to the rotation. Completed turns are, well, complete. Pending turns are pretty much set in stone barring cancellation. Skipped turns happen if you don't show up for your turn; you'll get worked back into the rotation given you show up again to claim it. In progress is fairly self-explanatory.


Overseer Journals
Year 1 - King Murdoc
Spoiler (click to show/hide)
Year 2 - Dunamisdeos

Spoiler (click to show/hide)




FROM AUTUMN TO WINTER
Spoiler (click to show/hide)


Main Floor
Spoiler (click to show/hide)
Foodworks
Spoiler (click to show/hide)
Industry
Spoiler (click to show/hide)
The Surface, with attached marksdwarf tower and raising drawbridge.
Spoiler (click to show/hide)
[/spoiler]
Year 3 - MiemieFan88
Spoiler (click to show/hide)

Summer
Spoiler (click to show/hide)

Autumn
Spoiler (click to show/hide)

Winter
Spoiler (click to show/hide)
Year 4 (http://www.bay12forums.com/smf/index.php?topic=140911.msg5571699#msg5571699)
[/spoiler]Original OP:
Spoiler (click to show/hide)
[/spoiler]
Title: Re: Noob Fortress
Post by: 4maskwolf on July 19, 2014, 10:04:58 pm
1. Moderate fun: no full evil embark, but some evil is okay as is an aquifer.
2. 7 is absolutely fine, one for each of the starting dwarves, to be possibly expanded later.
3. How about either at the start of the season you got the save in the next year or after one week of out-of-game time.  You still pass off the save if you aren't done, the game just starts from wherever you left it.
4. Yes, as a psuedo-experienced player.
5. large, medium, medium, medium, high, high, frequent.
6. 2012, 2014 is too buggy to play a fort like this properly, as much as I would like to.
Title: Re: Noob Fortress
Post by: 4maskwolf on July 19, 2014, 10:14:03 pm
Upon voting for DF 2012, changed my world layout for better gameplay in 2012.  Just so it isn't overlooked.
Title: Re: Noob Fortress
Post by: Chevaleresse on July 19, 2014, 10:20:24 pm
DOn't worry, I'll end up looking at this thread about three dozen times ensuring I'll get the parameters correct.
Title: Re: Noob Fortress
Post by: Dunamisdeos on July 19, 2014, 10:25:02 pm
I want in!

I'm experienced, and I vote for 2012.

1: Pick an odd biome, like jungle or seaside. High savagery as well!
2: 7 sounds good. It's a lucky number.
3: I think one year sounds good.
4: Experienced.
5: I usually gen advanced, with extra minerals and volcanoes. Also, more semi/megabeasts.
6: 2012!!! 2014 is too buggy.
7: Is a lucky number.
Title: Re: Noob Fortress
Post by: MeimieFan88 on July 20, 2014, 12:44:50 am
I'm in.

A warning: I'm a completely clueless noob!
Title: Re: Noob Fortress
Post by: Chevaleresse on July 20, 2014, 01:04:30 am
Do you think that posting something directing people to this in someplace like Gameplay Questions would be bad? Noobs are more likely to frequent that forum than this one.
Title: Re: Noob Fortress
Post by: Dunamisdeos on July 20, 2014, 01:07:43 am
I'm in.

A warning: I'm a completely clueless noob!

No Worries! The more the merrier, I think!!!
Title: Re: Noob Fortress
Post by: Chevaleresse on July 20, 2014, 02:38:46 am
Another burning question: do we warn the ones who haven't read through the entirety of the wiki about the HFS?
Title: Re: Noob Fortress
Post by: Evilsx on July 20, 2014, 02:50:25 am
I love to also be in this

1. Something to kick us but not just kill the experience
2. 7 seem good enough
3. One year as most community fortress go
4. Noob :P
5. Something in the middle would be nice
6. 2012 so we do not have to fight !TREES!
Title: Re: Noob Fortress
Post by: August on July 20, 2014, 03:37:24 am
I'm experienced enough to have had a fortress survive for over five years, but still noobish (and out of practice) enough that I'd consider myself 'intermediate' at best. This would also be my first succession game. I'll count myself as a Noob for this one, and count me in!

1. How fun do we want our embark location to be? Moderate fun. I like the idea of Dunamisdeos above, let's do a seaside embark!
2. How many people do we want playing? Seven sounds good.
3. How often should we hand off saves? A year.
4. Are you interested? Definitely!
5. What should our world-generation parameters be? Probably default everything, maybe abundant metals for fun and profit.
6. Far too important to be forgotten: DF2012 or DF2014? DF2012, since the new version isn't stable yet.
Title: Re: Noob Fortress
Post by: Skullsploder on July 20, 2014, 03:45:54 am
NO WARNING THEM ABOUT THE HFS.

I vote DF2012, and I will sign up as a non-noob (but calling me expert would be laughable).
Title: Re: Noob Fortress
Post by: 4maskwolf on July 20, 2014, 07:38:01 am
And that's seven. Huzzah!
Title: Re: Noob Fortress
Post by: Chevaleresse on July 20, 2014, 11:40:39 am
Neat. I'll get the world genned and the first year played.
Title: Re: Noob Fortress
Post by: pisskop on July 20, 2014, 11:46:32 am
ptw.

I don't consider myself a newb, but I love a fine show at things.  Can I have a mason?
Title: Re: Noob Fortress
Post by: Chevaleresse on July 20, 2014, 11:53:09 am
Sure. First wave of migrants, you'll get one. Though, with my management skills, whether he'll be a mason is questionable. . .
Title: Re: Noob Fortress
Post by: Dunamisdeos on July 20, 2014, 12:24:22 pm
I am excite!

I haven't done a community fort before :3
Title: Re: Noob Fortress
Post by: Chevaleresse on July 20, 2014, 12:34:22 pm
Some interesting locales I found on worldgen:

A sinister glacier. Any masochists want to give that a go?
Freezing haunted mountains.
Freezing temperate shrubland. . .?
Aquifers everywhere.

Overall, flux stone and metals are in abundance. As are aquifers.
Title: Re: Noob Fortress
Post by: 4maskwolf on July 20, 2014, 01:43:17 pm
Hmm....

Try the sinister glacier, and if you last through to the first migrant wave do that one.  Otherwise, haunted mountains.
Title: Re: Noob Fortress
Post by: pisskop on July 20, 2014, 01:46:20 pm
Are you familiar with glaciers?  Bring spare rock, at least for the staircase where the ice and rock meet.
Title: Re: Noob Fortress
Post by: 4maskwolf on July 20, 2014, 01:47:32 pm
Are you familiar with glaciers?  Bring spare rock, at least for the staircase where the ice and rock meet.
Ice works just fine for that staircase.  I've done it.
Title: Re: Noob Fortress
Post by: August on July 20, 2014, 02:49:32 pm
A sinister glacier? Well, this should certainly be a lot of fun!
Hope you guys know how to break through the aquifer layer, 'cause I sure don't.

EDIT: If you haven't embarked yet, make sure to bring along some egg-bearing fowl! I love making an egg industry, as it's a great alternate source of sustainable food. Very low maintenance, and basically fully automatic once set up.
Title: Re: Noob Fortress
Post by: Chevaleresse on July 20, 2014, 06:53:12 pm
I'm going to put the embark mostly on the sinister/haunted glacier (there are areas of both) with a small part on the taiga. Any notes on dorfs/items to bring along?


Oh yeah, and which dwarf should be which person? I'm going to make myself expedition leader aka "Noob King," probably with some management-related or masonry skills.


EDIT2: I've got myself as a novice bookkeeper and mason, an axedwarf (Competent, adequate dodger), a hammerdwarf (same), a competent grower/novice brewer, and a couple marksdwarves. Did I miss anything? I figured we should pack plenty of military because lol evil biome.


As for equipment, I brought 2 copper picks, a copper battle axe, an anvil, 40 dwarven ales, 20 dwarven rums, 10 plump helmet spawn, 5 of pretty much every seed, 15 water buffalo tripe, 15 plump helmets, 5 of pig tail fiber thread, cloth, bags, and ropes, 3 leather quivers, 3 buckets, splints, crutches, a wheelbarrow, a war hammer, 10 gabbro (someone mentioned bringing stone along,) and 2 crossbows. Animal-wise, we have two breeding pairs of dogs, a breeding pair of cats, three hens and a rooster.
Title: Re: Noob Fortress
Post by: August on July 21, 2014, 12:24:58 am
Sounds good! Could I be that Hammerdwarf, please?
Let's see if my dwarf can skill up fast enough to stay ahead of the curve and survive this frigid hellhole.

To glory and death!
Title: Re: Noob Fortress
Post by: 4maskwolf on July 21, 2014, 08:46:45 am
I'll take the axedwarf

Long live the cause!
Title: Re: Noob Fortress
Post by: Chevaleresse on July 21, 2014, 10:03:59 am
Just to get this show moving, I'll give everyone else assignments. Dunamisdeos and Skullsploder get to be marksdwarves. Our other two noobs get to be the civilians.


EDIT: Alright, Day 1. We've settled down in an area we called Slingblock. We were greeted by some. . . interesting. . . weather.
(http://i.imgur.com/zyKWy0l.png)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 21, 2014, 12:50:20 pm
Snowing frozen blood? A good omen if I've ever seen one!
Clearly, Armok himself has blessed this place.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 21, 2014, 02:46:30 pm
I'll be observing this, it's always fun to see some new people getting slaughtered making their baby steps in a succession game. While I'm not exactly a newbie I don't have a lot of experience with evil biomes. Hope it's not reanimating.

I would like a dwarf as well, maybe a miner which are, !!HINT!!, helpful to bring to evil biomes so you can quickly carve yourself a shelter from hostile wildlife.
Speaking of which, could you tell us if there is any?

Please tell me there are skelks...
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 21, 2014, 07:39:08 pm
Actually, there is virtually no wildlife other than vermin, a beehive, and the occasional blizzard man. Seems the "glacier" negates most of the "evil" part, namely the deadly-skeletal-wildlife-eating-your-dorfs part. Since there's virtually no reason to go outside, I haven't had much trouble with the outdoors yet, and a glacial fort looks kind of neat.


EDIT: Shitshitshit. We're almost out of meat. Fortunately there's a bit of dirt that's useable for farming underground.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 21, 2014, 09:11:45 pm
So what's the water plan, Mr. Overseer? Did we embark over an Aquifer? Are we going to just drill straight down until we find some caverns for the pools of water?
When you get a craftsdwarf workshop, make sure to make a couple nestboxes and place them down for the fowl to start laying eggs.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 21, 2014, 11:51:29 pm
I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Evilsx on July 22, 2014, 01:21:43 am
I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.
...That has bad feeling all over it, just be ready for something to come out of that
Edit:Also, are you building in the ice layer or stone layer?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 22, 2014, 01:30:40 am
Ice layer. I've smoothed most of the major areas, which should prevent them from melting due to unexpected !!Fun!!, but I have reached the stone layer. I've mined out some limonite and ran into a few unremarkable gemstones. Oh, and a clothier failed a strange mood despite having the requested materials available and is now standing in the meeting hall starving to death.

Let's hope the masterwork carvings prevent too much unhappiness.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 22, 2014, 02:09:53 am
And that's a year. 4maskwolf, your turn.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 22, 2014, 02:10:14 am
I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.

By Armok's beard, we've embarked above... oh Gods.
Yeah, just go ahead and not worry about that. For now.

Ice layer. I've smoothed most of the major areas, which should prevent them from melting due to unexpected !!Fun!!, but I have reached the stone layer. I've mined out some limonite and ran into a few unremarkable gemstones. Oh, and a clothier failed a strange mood despite having the requested materials available and is now standing in the meeting hall starving to death.

Let's hope the masterwork carvings prevent too much unhappiness.
Who was our clothier?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 22, 2014, 02:14:45 am
I thought we could subsist entirely on alchohol before I go messing about with the caverns or controlled cave-ins. It's nearly spring anyway, so the experts here can figure that out, I think.

Related: The still just. . . melted, I think. Apparently brewing generated enough heat to melt it. Odd, since nothing else seems to be melting. Ah well, we have stone.

Also, an upright *adamantine longsword* appears in my building list. What shall I do about this development. . . ? (It's at z=-115.

By Armok's beard, we've embarked above... oh Gods.
Yeah, just go ahead and not worry about that. For now.

Ice layer. I've smoothed most of the major areas, which should prevent them from melting due to unexpected !!Fun!!, but I have reached the stone layer. I've mined out some limonite and ran into a few unremarkable gemstones. Oh, and a clothier failed a strange mood despite having the requested materials available and is now standing in the meeting hall starving to death.

Let's hope the masterwork carvings prevent too much unhappiness.
Who was our clothier?


For the first part, I'd like to point out that I'm not the one who picked out the evil glacier of death.


For the seconds, it was somethingsomething Crushedgravels or the like. She wasn't all that important, and the mood was a possessed one anyway. I'm just hoping her husband (who is some mostly-insignificant migrant) doesn't take issue when she dies.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 22, 2014, 02:45:14 am
-snip-

For the first part, I'd like to point out that I'm not the one who picked out the evil glacier of death.
Armok demands blood!

For the seconds, it was somethingsomething Crushedgravels or the like. She wasn't all that important, and the mood was a possessed one anyway. I'm just hoping her husband (who is some mostly-insignificant migrant) doesn't take issue when she dies.
Hopefully if this is the only unhappy thought he's had, he should be fine.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Evilsx on July 22, 2014, 02:55:35 am
Going to have an look at the fortress and post some picture for the people here, if that is fine

Edit: Welcome to the first year of 'Noob Fortress' (Slingblock) under KingMurdoc
Top of the fortress
Spoiler (click to show/hide)
Craftsman Floor
Spoiler (click to show/hide)
Main Floor
Spoiler (click to show/hide)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 22, 2014, 11:18:56 am
Looks pretty good so far. How's the food situation?
I don't play with tilesets. When it comes my turn, I'll be able to play default ascii right? Or is it world specific?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 22, 2014, 02:06:03 pm
You just put in fresh raws(if you didn't mod anything) or just use the lasy-newb-pack to update your savegames.(I recommend the latter.)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 22, 2014, 04:06:41 pm
Oh, I made the ice wolves trainable, btw.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 22, 2014, 04:56:12 pm
Those screenshots look pretty neat. How do I go about installing those graphics?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Evilsx on July 22, 2014, 05:12:00 pm
Those screenshots look pretty neat. How do I go about installing those graphics?
http://dffd.wimbli.com/file.php?id=7728
Just place the 'Raw' and 'Data' in the same files and it should work
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 22, 2014, 05:16:20 pm
As before it's propably the easyest to use the LNP
EDIT: ninja'd
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 22, 2014, 07:08:55 pm
I disappear for awhile, and I get turned into a Marksdwarf. Also, we appear to be in a evil glacier! Fun!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 22, 2014, 08:03:46 pm
I disappear for awhile, and I get turned into a Marksdwarf. Also, we appear to be in a evil glacier! Fun!
And one of our embark squad has already gone insane!
!!FUN!!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 22, 2014, 08:18:29 pm
She was just some migrant, not one of us.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 22, 2014, 08:21:23 pm
Just some questions:

So do we have any soil, anywhere?

That's about it.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 22, 2014, 08:34:37 pm
Yes, actually. That's where the farm is.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 23, 2014, 10:30:30 pm
4maskwolf is MIA; Dunamisdeos, want to take his turn?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Evilsx on July 23, 2014, 10:51:46 pm
Might as well post first year journal :P

Evilsx Journal:
Year 251
          252

I been trying to find this blasted thing since we came to this hellish place.
This is not a over statement, the mad bastard that bought us here though it would be an grand and better place then mountain-home but he just bought us an place where it rain the blood of our own kin, OUR OWN KIN, with the sounds under the ground that sound more hellish then the wolfs trying to dig into our paper-thin walls and an mad bastard think there is a 'adamantine longsword' where the sound are coming from, an thing that is only told to children for our home-land if they become 'great warrior' and send them to their death for 'glory'.

Lucky we talked the overseer into quitting and changing it to an more competent dwarf, but I still fear that one of us might try to 'claim' that lie and doom us all to an place which already hate us

Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 24, 2014, 02:32:29 pm
4maskwolf is MIA; Dunamisdeos, want to take his turn?

Yessir! I'll download later tonight, and update by the end of the week :)

Downloaded. Update pending.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: 4maskwolf on July 25, 2014, 06:39:48 pm
Sorry, was away at camp.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 25, 2014, 06:59:23 pm
Oh. Well, I was going to start tonight. You want your turn back? I haven't actually done anything :D
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: 4maskwolf on July 25, 2014, 07:00:58 pm
Oh. Well, I was going to start tonight. You want your turn back? I haven't actually done anything :D
NO, it's fine, my weekend is going to be busy as hell.  Take it.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 25, 2014, 07:38:19 pm
I've been playing a bit on my own using some tutorials... and I can't get my dwarfs to brew drinks. Apparently there's supposed to be a "[ b ] Brew drink" option at the Still but it's not there. I have plenty of barrels and I've been farming plump helmets. I r confuzzed.. and there was a rotting corpse that I couldn't get rid of no matter what made me so freaking irritated!!!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 26, 2014, 02:15:14 am
Oh. Well, I was going to start tonight. You want your turn back? I haven't actually done anything :D
NO, it's fine, my weekend is going to be busy as hell.  Take it.

Yep ok, update pending.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 26, 2014, 04:16:46 am
@MeimieFan: are you looking at the still through the [q] menu? What have you been trying to get rid off the corpse, what type of corpse is it (dwarf, animal, etc.) and where is it at the moment?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 26, 2014, 06:21:57 am
@MeimieFan: are you looking at the still through the [q] menu? What have you been trying to get rid off the corpse, what type of corpse is it (dwarf, animal, etc.) and where is it at the moment?
Yes the [q] menu. The corpse(s) were dwarfs, at my meeting area and other random places. I googled every solution I could and nothing worked. Also, I abandoned that fortress, not knowing that abandoning would mean losing my save file. This game can make me so fucking annoyed, yet it can be so wonderful at times.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 26, 2014, 06:48:09 am
to properly get rid of dwarven corpses you build coffins, build them and then activate burial through the [q] menu. alternatively you can make a corpse stockpile(corpse, not refuse!) but then they will rise as ghost and give bad thoughts to their friends. If you did that and nobody buried them yo can check if the corpses are forbidden, not accessible and if your dwarfs have the burial labor enabled.
For stills, you go to its [q] menu and then press [a] to add labors, there you should find the brew drinks labor.
You can reclaim abandoned fortresses with a new embark party but it's usually a pain.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 26, 2014, 07:11:58 am
For stills, you go to its [q] menu and then press [a] to add labors, there you should find the brew drinks labor.
There's no option to brew drinks, there's only extract from plants [e] and make mead [m]. make mead is in red for whatever reason. but there's no [ b ] brew drinks! Maybe it's something with the new version (0.40.04)?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 26, 2014, 07:18:43 am
That  really shouldn't happen. That mead's read just means you don't have the ingredients.
You could check if you have no barrels/pots and plants but really I haven't heard of that. I'm playing .40.04 and I can brew just fine.
Can you post a save it happens in? Otherwise I would re-install, I don't know why that would happen.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 26, 2014, 06:51:14 pm
I tried reinstalling and there's still no brew option..

Here's my save file:
https://drive.google.com/file/d/0B-5AmngENRv9clc5RFNEMWl4Q1k/edit?usp=sharing

Screenshot:
Spoiler (click to show/hide)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 26, 2014, 08:56:24 pm
Could we get a screencap of the fort's current status in terms of population and whatnot?
Is August still alive?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 04:21:31 am
Could we get a screencap of the fort's current status in terms of population and whatnot?
Is August still alive?

Spoiler (click to show/hide)

More to come as I actually play!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 27, 2014, 05:01:18 am
Could I have that weaponsmith for a dwarf?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 27, 2014, 11:43:17 am
Oh yeah, I forgot to dorf the people who requested it.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 07:04:02 pm
The hell is this?

Spoiler (click to show/hide)

I can't get it to go away no matter what I do.

Could I have that weaponsmith for a dwarf?

Also, dorfed.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Cerapter on July 27, 2014, 07:09:10 pm
Well, it says DJ and GG, so the only reasonable conclusion is that there was a sick party in there that got engraved on the walls on the fly. Too bad you missed it, they look like they're packing away now.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 07:10:37 pm
Well, it says DJ and GG, so the only reasonable conclusion is that there was a sick party in there that got engraved on the walls on the fly. Too bad you missed it, they look like they're packing away now.

Lol. Anyway, I've never seen this, and it is visually crippling to me. What exactly did you guys change lol?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 27, 2014, 08:01:30 pm
Use the "toggle engravings" designation.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 08:06:21 pm
Use the "toggle engravings" designation.

Got it. I've never seen that before.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 27, 2014, 08:12:49 pm
I've noticed that you can get "royal dining rooms" and the accompanying happy thoughts if you tell that engraver that just spent three months straight smoothing out your fortress to carve some engravings there.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 09:07:32 pm
[snip, moved to new post in this thread]
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 27, 2014, 09:49:28 pm
Those wolves should be tame- and trainable, btw. Might not want to eviscerate every single one.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 09:58:21 pm
Hmm. Cage traps then.

Well, we only went after the one.

After I said that, these Ice Wolves went after some dwarves. These happened to be marksdwarves, and it did not end well for the ice wolves.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 27, 2014, 10:09:58 pm
Oh yeah, could we get some screens of the fort? I'd love to see how it's progressing.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 10:48:53 pm
I'm about to end my turn, lol! But yes, here are some screens. We have breached the caverns, and floored over the hole. I have found no water outside of a tiny stagnant pool on the first layer, but further down between the 45z-50z we have flux and gold!

Thanks for ordering wood and drinks and metals. All of it was bought. Also, our two melee dwarves have a full set of iron. Also, added it to the logs above.

Another note, I set up a burrow alert for the marksdwarf tower. Set the second squad to siege alert, and they'll rush up to fire through those fortifications.

Main Floor
Spoiler (click to show/hide)
Foodworks
Spoiler (click to show/hide)
Industry
Spoiler (click to show/hide)
The Surface, with attached marksdwarf tower and raising drawbridge.
Spoiler (click to show/hide)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 27, 2014, 11:24:50 pm
Turn complete!  I can't seem to get it to upload. It gets to 53% and has an error. http://dffd.wimbli.com/file.php?id=9181

I centralized food production, which currently produces far more than we need right now. We lost Nail in the same turn in which He was dorfed :(. He was our Weaponsmith.

We need to find water, and fast. Nail died because we had nothing to clean him with, and the doctors refused to fix him until he was clean. We also have a compact industrial area further down below, and some traps and a marksdwarf tower for defense. I know we are supposed to be training these Ice Wolves, but they won't come near the entrance and they keep jumping our civilians.

I've dug down to about z55, and found no water. We have flux and gold, though. August and 4mask are tricked out with iron weaponry and armor.

//Slingblock: Overseer's Log. Dwarfdate, 27th of Granite, Early Spring.

FROM SPRING TO SUMMER
Spoiler (click to show/hide)


FROM AUTUMN TO WINTER
Spoiler (click to show/hide)

Main Floor
Spoiler (click to show/hide)
Foodworks
Spoiler (click to show/hide)
Industry
Spoiler (click to show/hide)
The Surface, with attached marksdwarf tower and raising drawbridge.
Spoiler (click to show/hide)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 27, 2014, 11:46:49 pm
Sounds awesome!

Also, do you guys know about the DF Map Archive? http://mkv25.net/dfma/

It's a great way to show us the entire fortress without the need for individual screenshots. Once the save is uploaded, I could go through and do it myself for us, if you'd like.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 28, 2014, 12:45:44 am
Sounds awesome!

Also, do you guys know about the DF Map Archive? http://mkv25.net/dfma/

It's a great way to show us the entire fortress without the need for individual screenshots. Once the save is uploaded, I could go through and do it myself for us, if you'd like.

I did not know about that! That is amazing.

This fort is going well, I think. Can't wait to see everyone's additions!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Ghills on July 28, 2014, 12:30:31 pm
I wouldn't mind signing up for a year.  I'm relatively experienced - been playing since 2011.  I generally avoid megaprojects and focus on dwarven psychology (i.e., temper tantrum prevention). 

Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 28, 2014, 12:48:33 pm
Oh woe is me! Goodbye, world! I now go to the great big forge in the sky to my beloved wife!

I believe I had a child, mind dwarfing me as him, Nail Jr.?
If I am wrong, I would like the dwarf Zulban Berbekar, the bold woodcutter, name him Dowel.
If you can't find him just give me the next smith you get.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 28, 2014, 10:34:11 pm
Oh woe is me! Goodbye, world! I now go to the great big forge in the sky to my beloved wife!

I believe I had a child, mind dwarfing me as him, Nail Jr.?
If I am wrong, I would like the dwarf Zulban Berbekar, the bold woodcutter, name him Dowel.
If you can't find him just give me the next smith you get.

They tried so hard to save you. They even rewrote current medical doctrine twice.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 28, 2014, 11:50:08 pm
MiemieFan88's turn? This'll be good.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 29, 2014, 12:41:22 am
So umm.. a drawbridge huh.. that sounds.. really advanced..

I just got brewing drinks to work in my world, I really dunno what I can do for this one. It looks really nice and I just have no clue at all what to do...

Things I know how to do:

Dig
Make stockpiles
Assign zones
Brew drinks from still
Make farms
Set jobs for dwarfs
Sort of know how to make a dormitory

..and thats it :S
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 29, 2014, 01:01:16 am
So umm.. a drawbridge huh.. that sounds.. really advanced..

I just got brewing drinks to work in my world, I really dunno what I can do for this one. It looks really nice and I just have no clue at all what to do...

Things I know how to do:

Dig
Make stockpiles
Assign zones
Brew drinks from still
Make farms
Set jobs for dwarfs
Sort of know how to make a dormitory

..and thats it :S

Go nuts!!! Also, A drawbridge is super easy! You just need a bridge. Before you build it, set it to raise in a certain direction. Then, build a lever with [ b ][ T ][ l ]. You can hook the bridge up to the lever, and the bridge raises and become impassable!

And knowing is half the battle! (Geeee iiiiiiiii doooooooorf)

Seriously though, just dick around and do whatever seems best. That's what this fort is about!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 29, 2014, 03:21:57 am
Yeah, even if you run the fortress into the ground, that's just how things go in this game. Took me half a month to get a halfway stable fortress, and that was in a much nicer neighborhood. From what you tell us you can do, you really just need practice with the military to have the basic skill set to have a fortress fall to pieces survive the first few years.
If you want to avoid the fortress into ground part, feel free to ask as many questions as you like. I mean, that's what this thread is for, right?
They tried so hard to save you. They even rewrote current medical doctrine twice.
You have no idea how close this comes to reality(well, apart from the whole life-threatening thing :P)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on July 29, 2014, 04:40:23 am
Oh, and I forgot to mention this in my last comment, but hooray for August the Dorf! I'm so proud of him, caving in the skulls of our enemies.  :D

So umm.. a drawbridge huh.. that sounds.. really advanced..

I just got brewing drinks to work in my world, I really dunno what I can do for this one. It looks really nice and I just have no clue at all what to do...

Things I know how to do:

Dig
Make stockpiles
Assign zones
Brew drinks from still
Make farms
Set jobs for dwarfs
Sort of know how to make a dormitory

..and thats it :S
Really the only important thing you should look into is the military stuff. This page (http://dwarffortresswiki.org/index.php/v0.34:Military) is a hub for all the information the Wiki has on the subject, including a couple very useful guides for you. As Nail said, just make sure to ask us lots of questions when you're not sure how to do something, and we'll help you out!

Other than that, just maintain the food and drink stockpiles, maybe craft some stone trade goods to sell to the caravans for useful things, and we should be fine.

Sometime soon we'll need to get a Well built so that the hospital can properly treat our injured, and prevent any more deaths like the one Nail fell victim to. When it comes to be my turn, I have some ideas on how to get clean water out of the caverns.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 29, 2014, 12:39:03 pm
Thanks for the tips guys.

I'll try not to die!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 29, 2014, 01:22:39 pm
I'll try not to die!
A motto to live by!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 29, 2014, 01:47:30 pm
Hmm, I can't seem to load the game. I dled the save (http://dffd.wimbli.com/file.php?id=9181) and put it in my data/save folder, but the game isn't recognizing it for some reason.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 29, 2014, 04:49:55 pm
I downloaded it, having the same issue.
Can someone else try?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on July 29, 2014, 06:09:01 pm
I'll give it a shot later.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 29, 2014, 06:35:02 pm
This is a stupid question, but did you unzip it?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 29, 2014, 06:50:23 pm
This is a stupid question, but did you unzip it?
Yes. Lol.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 29, 2014, 07:01:03 pm
This is a stupid question, but did you unzip it?
Yes. Lol.

OH. OHHHH.

I bet I added the entire Region1 folder to the zip. I bet the directory goes Region1/Region1/Dwarf-fortress-files-here. If that's the case, you need to cut Region1/[Region1] <-this one and paste that into your save folder. It won't recognize it otherwise.

If this is the case, herp derp on me.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 29, 2014, 07:11:03 pm
This is a stupid question, but did you unzip it?
Yes. Lol.

OH. OHHHH.

I bet I added the entire Region1 folder to the zip. I bet the directory goes Region1/Region1/Dwarf-fortress-files-here. If that's the case, you need to cut Region1/[Region1] <-this one and paste that into your save folder. It won't recognize it otherwise.

If this is the case, herp derp on me.
It's not. The inside of the folder looks the same as the insides of my other folders.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 29, 2014, 07:13:43 pm
This is a stupid question, but did you unzip it?
Yes. Lol.

OH. OHHHH.

I bet I added the entire Region1 folder to the zip. I bet the directory goes Region1/Region1/Dwarf-fortress-files-here. If that's the case, you need to cut Region1/[Region1] <-this one and paste that into your save folder. It won't recognize it otherwise.

If this is the case, herp derp on me.
It's not. The inside of the folder looks the same as the insides of my other folders.

What version are you using? I'm sure you know, but it should be 34.11. I can re-upload it later tonight, I'm at work now. So just to be clear, you unzipped it, placed it in data-save, and dwarf fortress does not recognize any saves?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 29, 2014, 07:25:20 pm
This is a stupid question, but did you unzip it?
Yes. Lol.

OH. OHHHH.

I bet I added the entire Region1 folder to the zip. I bet the directory goes Region1/Region1/Dwarf-fortress-files-here. If that's the case, you need to cut Region1/[Region1] <-this one and paste that into your save folder. It won't recognize it otherwise.

If this is the case, herp derp on me.
It's not. The inside of the folder looks the same as the insides of my other folders.

What version are you using? I'm sure you know, but it should be 34.11. I can re-upload it later tonight, I'm at work now. So just to be clear, you unzipped it, placed it in data-save, and dwarf fortress does not recognize any saves?
Ohhh I was using version 0.40.05. My bad!! It's working now.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 29, 2014, 07:52:09 pm
This is a stupid question, but did you unzip it?
Yes. Lol.

OH. OHHHH.

I bet I added the entire Region1 folder to the zip. I bet the directory goes Region1/Region1/Dwarf-fortress-files-here. If that's the case, you need to cut Region1/[Region1] <-this one and paste that into your save folder. It won't recognize it otherwise.

If this is the case, herp derp on me.
It's not. The inside of the folder looks the same as the insides of my other folders.

What version are you using? I'm sure you know, but it should be 34.11. I can re-upload it later tonight, I'm at work now. So just to be clear, you unzipped it, placed it in data-save, and dwarf fortress does not recognize any saves?
Ohhh I was using version 0.40.05. My bad!! It's working now.

First try!!!! :D

Anyway, I'm just glad I don't have to re-upload. Can't wait to see the results of your turn!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 29, 2014, 09:47:37 pm
Spoiler: ":o" (click to show/hide)

it seems to be chillin' on the 33rd floor atm..

and it's gone.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 30, 2014, 04:26:53 am
Can it get in? Are there any openings to the caverns?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 30, 2014, 12:26:24 pm
All opening to the caverns were blocked (unless they've been reopened :3 )
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 30, 2014, 02:09:11 pm
All opening to the caverns were blocked
Those are some famous last words.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 30, 2014, 03:12:49 pm
All opening to the caverns were blocked
Those are some famous last words.

True fact. Let me rephrase by saying that "The initial breach to the caverns was sealed up by a constructed floor".

All things considered, that guy looks pretty mild. Unless He has horrible syndrome blood, the current dwarven military should be able to take it out between the crossbows and iron-armored melee guys if it comes to it. Best strategy for now: Leave it be.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 30, 2014, 09:42:01 pm
I'm gonna leave most of my questions and thoughts for my journal but there are a few I'm having a lot of trouble with (especially #3):

1. There's something I don't get about the number at the top right. It's supposed to be the z-level that we're on, right? How come when I move from a spot on the ground to a spot next to it, the number can change? I'm moving from a piece of flooring with nothing on it to another piece of flooring with nothing on it. This makes it really confusing because I'm never sure what level I'm on.

2. Wondering if there's any way to see what a selected dwarf is doing without having to find them in the [ u ] menu.

3. Something about stockpile settings is making me RAEG. I have a finished goods stockpile with everything disabled (including materials, qualities, etc) other than the type "toys", but there are some bins with quivers and stuff that aren't being hauled away. The toys I want to store here are currently stored in a different stockpile with toys disabled. How come items that don't belong aren't being carried off?

Also, MeimieFan88 died due to dehydration :(
Weird cause he was found in his room, and the booze was just a floor down!
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 30, 2014, 10:38:56 pm
I'm gonna leave most of my questions and thoughts for my journal but there are a few I'm having a lot of trouble with (especially #3):

1. There's something I don't get about the number at the top right. It's supposed to be the z-level that we're on, right? How come when I move from a spot on the ground to a spot next to it, the number can change? I'm moving from a piece of flooring with nothing on it to another piece of flooring with nothing on it. This makes it really confusing because I'm never sure what level I'm on.

2. Wondering if there's any way to see what a selected dwarf is doing without having to find them in the [ u ] menu.

3. Something about stockpile settings is making me RAEG. I have a finished goods stockpile with everything disabled (including materials, qualities, etc) other than the type "toys", but there are some bins with quivers and stuff that aren't being hauled away. The toys I want to store here are currently stored in a different stockpile with toys disabled. How come items that don't belong aren't being carried off?

Also, MeimieFan88 died due to dehydration :(
Weird cause he was found in his room, and the booze was just a floor down!

It sounds like MeimieFan88 may have been injured, that's what got Nail . They refuse to fix her until they clean her, and they wont give her booze to drink, only water. :(

1. That should only change with the Z-level. The only other thing I can think of up there is the idler count.

2. You can visually find your dwarf on the map, and use [v] to check what he is doing.

3. Do you have a stockpile for the quivers and such to be moved to? Also, those bins may have BOTH quivers and toys. If that's the case, they won't be moved.

Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 31, 2014, 02:58:29 am
For 1, I believe, but don't quote me on this, those numbers are also influenced by the biome, as layer 0 is somewhere different in say a forest from where it is in a mountain. It could also be connected to the indoors/outdoors calculation as a volcano for example always has positive layer numbers inside, no matter how deep you look. Really I ignore this counter outside of building and just use hotkeys to remember where stuff is at.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on July 31, 2014, 06:04:51 am
A lot's happened.

There was a kobold thief who was detected stealing something. I followed it, and didn't know what it was doing until it escaped the fortress. Apparently, it killed a kitten and a war dog as it was escaping. Sorry guys.

An elven caravan arrived just before. Haven't heard much from them.

Now we're being ambushed by goblins, I think. I've been reading about military, but having trouble understanding some of it. My current plan is to have the two squads (The Geared Razors and The Golden Escorts, 20 dwarfs total) become off-duty civilians on the surface near the drawbridge and take it from there. Not sure how combat will work... Will dwarfs automatically attack enemies just outside their burrow? Also, do non-military dwarfs fight back when hostile action is taken against them? (With the kobold thief, I was hoping the nearby dwarfs would react in a more useful way when they see the kobold thief doing things it shouldn't be doing.)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on July 31, 2014, 07:33:17 am
Do not have the miltary become civilian! They will run from the enemy! Also military will ignore burrows unless you tell them not to.
So yes, civilians will(almost) always run away from enemies, most of the time in stupid directions such as away from the fortress entrance, even if they have military experience.
If you have active squads, select them by going into the [s ]quads menu and pressing the letter in front of the squad's name, then press [m]ove to station them wherever you want them, or [k] to attack specific enemies or groups, though this is sometimes buggy and it is most of the time better to just use the move command and wait for the enemy. Experiment to figure out your personal preference.
Active military dwarfs will attack enemies on sight, don't worry about that. (At least in .34 they do, in the new version it's possible your dwarfs will rout.
My recommendation is to station your troops at a chokepoint and wait for enemies. Also, always keep in mind that closing the gate and waiting things out is a valid tactic.
Be careful though, ambushes rarely come with just one squad.
Oh before I forget, the goblins wouldn't happen to have crossbows?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on July 31, 2014, 03:32:02 pm
We do also have traps. Those will do fine as a warning system, and can probably handle a squad by themselves
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on August 01, 2014, 04:59:23 am
Survived the year!
Wewt.
http://dffd.wimbli.com/file.php?id=9227

Some notable things:

- I made a finished goods stockpile on one of the empty levels, it's completely filled up mostly with junk, along with a legendary item that was previously made. Not sure how it got there.
- Drink supplies are somewhat low (around 250ish)
- There's a massive pile of refuse just outside the fortress entrance... there was a miasma problem.
- I changed the ammo stockpile and the seed stockpile to not accept barrels/bags/bins. There was a bug with the ammo stockpile where dwarfs wouldn't take ammo out of bins and the game would say that there was no ammo left.
- A lot of animals were dying of starvation, so I made a new pasture at z-26 (F6 to zoom). There's a ton of moss there, but a yak or buffalo died there so maybe they don't eat moss?
- There's a temporary source of water on the same level as the pasture. I dunno how long it'll last, I think we need something more permanent if possible.
- A note for the next player: there are currently a bunch of dwarfs hauling in random stuff from the outside, probably depositing it in the finished goods stockpile. I dunno when they'll stop hauling because there's still a lotta stuff outside. Just fyi.
- Added a couple Hotkeys for locations.

Not gonna post screenshots cause Obsidian isn't working for me, and I can only capture a small portion of the screen.

Possibly the most noobish log ever:
Read if you dare.

Spring
Spoiler (click to show/hide)

Summer
Spoiler (click to show/hide)

Autumn
Spoiler (click to show/hide)

Winter
Spoiler (click to show/hide)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on August 01, 2014, 06:58:24 am
Okay, here goes:
Spoiler (click to show/hide)
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: MeimieFan88 on August 01, 2014, 08:50:37 am
Thanks for going through everything, Nail.

Gotta say, this game is really starting to grow on me.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Nail on August 01, 2014, 09:54:29 am
Yees... that's how it starts, and then , when you get comfortable in your new-grown beard you suddenly notice it's still growing and growing and growing until you can't move anymore and there is always stuff to kill you and you can't get out and it's suffocating you Mwuahahahahahahaaa


Achem. Sorry don't know what got into me there.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on August 01, 2014, 11:53:30 am
Is 4maskwolf still around? He got skipped so I figure that it should be his turn.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on August 01, 2014, 12:40:49 pm
If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Dunamisdeos on August 01, 2014, 05:30:59 pm
If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.

This ^
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Evilsx on August 01, 2014, 10:29:48 pm
If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.

This ^
I don't mind waiting if August wants a go
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on August 02, 2014, 01:43:51 pm
If Evilsx (and 4maskwolf, if he's still around) is okay with it, mind if I take the next turn? I'd like to take a crack at those caverns, and get us a Well so people stop dying from tiny injuries.

This ^
I don't mind waiting if August wants a go
Thanks! I'll get started today then.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: 4maskwolf on August 02, 2014, 04:37:48 pm
Where are we in the rotation, exactly?
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: Chevaleresse on August 02, 2014, 04:40:32 pm
I think you're next.
Title: Re: Noob Fortress - Welcome to Slingblock!
Post by: August on August 02, 2014, 10:00:01 pm
Okay! So, I've gone ahead and uploaded our map to the Map Archive for everyone's viewing pleasure.
http://mkv25.net/dfma/map-12189-slingblock

I haven't unpaused yet, or anything so far. Just been acquainting myself with the nuances of our fortress; where everything is, what we do and don't have, that sort of thing. There's definitely tons to do, and I'll be sure to post more updates as I go along.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 03, 2014, 03:21:48 am
Thank you.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 04, 2014, 10:30:34 pm
Any news from the southern front?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on August 05, 2014, 11:43:55 pm
How we lookin? :D
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 07, 2014, 01:00:33 am
How we lookin? :D
We lookin' good. Or at least, as good as any noob can get in a terrifying glacier.
:D

Sorry, work week's been keeping me real busy. I'll try and have my turn done and my log up by tomorrow or the day after.
(http://i2.kym-cdn.com/photos/images/newsfeed/000/793/840/ff0.png)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 07, 2014, 01:31:20 am
It's only sinister/haunted IIRC, not terrifying.

If I remember correctly, that is.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 07, 2014, 03:23:06 am
Spoiler (click to show/hide)
"Any sufficiently complex game is indistinguishable from work." - Urist McGamedesigner.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on August 07, 2014, 12:52:53 pm
Sooo... do I still get a turn at some point? :P Is it 4maskwolf then me, or what? I may be experienced but succession game turn orders are waaaay beyond me  ;D
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 07, 2014, 01:31:20 pm
The turn order should be cleaned up so we don't get confused any more.
As far as I can tell it should be
August (current)
Evilsx
Skullsploder
then the rotation resets.
Since 4maskwolf got skipped but is back, he could be injected or he could wait for the next rotation.
Spoiler: Original Rotation (click to show/hide)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 08, 2014, 07:43:47 pm
Any updates?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: snackfox on August 09, 2014, 08:59:14 pm
Can I play? I'm a bit of a noob (both the succession games i have played before this have essentially gone downhill from my turn).
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 10, 2014, 03:48:47 am
Any updates?
I'm close. A combination of bad FPS and general micromanagement meant that I just spent a full five real-time hours today getting through one month of in-game time. Ugh.

Things are moving quicker all the time though, as all the micro is no longer needed and I can just let things run.

I'll explain the specifics of the year in detail when I upload the save, but just some stuff to tide you over as I'm finishing: work on the well is nearing completion, and we should be able to get some help for our injured dorfs. We were in dire need of bedrooms so I've created a new housing level. We have almost twenty hens but only 2 Nest Boxes, so I installed a few more so we can get more eggs. Also, I'm working on getting our military squads set up with silver warhammers and more standard equipment. Military isn't something I'm very good with, but we'll see. Also, I spent a huge amount of time so far fixing and improving the labors on our dorfs. For example, one of our miners didn't actually have mining enabled, so I've been fixing things like that so skilled dwarves are doing the right jobs. We have so many dwarves now, it's easy to have specialists that only do one specific thing (such as brewing or stonecrafting), so I can have them just pump out tons of high quality goods.

Oh, and I've been slaughtering a lot of our extra cats and kittens because damn we've got a lot of them. The extra meat was nice too.
 :D
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 10, 2014, 03:52:26 am
Ah yes, something all new players should know is that cats can be more dangerous than any goblin once they get out of control.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 10, 2014, 04:06:18 am
Ah yes, something all new players should know is that cats can be more dangerous than any goblin once they get out of control.
(http://media.desura.com/images/groups/1/8/7517/ImaginaryThomasCatsplosionPSA.jpg)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 10, 2014, 07:46:41 am
"Only you can prevent catsplosions!"
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 10, 2014, 07:21:38 pm
We could probably add Nail and snackfox to the rotation, what do you think?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on August 10, 2014, 09:35:36 pm
We could probably add Nail and snackfox to the rotation, what do you think?

I agree with this.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 11, 2014, 04:02:38 am
Sure, works for me.
I suggest though with the confusion about turns though that you post a proper turn order in the first post instead of a signup list.
Maybe it would also be a good idea to alternate between new and experienced players.
Oh, and what are we doing about maskwolf? Are we waiting for his turn to come around again or will get to play his skipped turn?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 11, 2014, 05:00:10 am
I'll probably do a major overhaul on the OP at some point, including a defined turn order and adding journals to the OP. Expect it by Wednesday.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 12, 2014, 03:20:58 am
I'll probably do a major overhaul on the OP at some point, including a defined turn order and adding journals to the OP. Expect it by Wednesday.
Okay, sorry about the long wait guys. My turn is basically done at this point (it's midwinter in game), I'm just mostly making sure everything's good to go so the next person has a smooth transition. It's late at night and I need to work, so I'm going to hold off on the finishing touches until tomorrow. Unless something horribly crazy happens, I should have my turn uploaded with a log tomorrow night.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on August 12, 2014, 02:40:09 pm
Just remember to use notes "N" to label any levers you've made! Consistently the downfall of succession forts is the inability of the fourth overseer down the line to close the main gate for fear of activating the self destruct by pulling the wrong lever.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 12, 2014, 03:10:34 pm
It is often the fourth now that you mention it...
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on August 12, 2014, 06:26:19 pm
Just remember to use notes "N" to label any levers you've made! Consistently the downfall of succession forts is the inability of the fourth overseer down the line to close the main gate for fear of activating the self destruct by pulling the wrong lever.

Oh my. Didn't think of that. Good thing I set every lever to a timed self-destruct somewhere in the fort.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 13, 2014, 04:54:38 am
Yes, that does keep it from being too confusing.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 13, 2014, 05:12:21 am
OP fixed up a bit; anyone have ideas for a banner? I fixed the rotation up to more accurately represent when people signed up.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 13, 2014, 08:45:45 am
Nicely done.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 13, 2014, 01:22:26 pm
Eurgh. The formatting on those spoilers didn't work very well.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on August 13, 2014, 06:08:53 pm
Lol! Just fix it then :3
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 13, 2014, 09:51:14 pm
I don't know how >.>
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 14, 2014, 04:08:21 am
I'm done! Here's a map of the fort as it stands at the very beginning of Spring, 255.
http://mkv25.net/dfma/map-12206-slingblock
The following is a rough log of the events that transpired during the year of 254. At the bottom of the post is a link to the save, plus some suggestions for whoever's coming after me.


Spring:
At the beginning of this year, Slingblock was a bustling 98 dwarves strong. Our exported wealth is a measly ☼3,000☼, quite low for a four-year-old fortress. That's fine though, because exporting wealth attracts unwanted visitors.

To kick things off I did a large amount of rearranging, organizing, that sort of thing. Specializing Dwarven roles so that our valuable workers only do their valuable job, while things like hauling are done by unskilled peasants. This was the result of my stockpile management after unpausing:
(http://i.imgur.com/E4yQeBt.png)

(http://i.imgur.com/07JJR3B.png)
I was able to keep the Idler count below five dwarves at any time for most of Spring. There was quite a lot to be done!

Next, I looked through the fortress and take account of our stocks and overall situation. In the food department, we had over 1400 units of Plump Helmet, but only 200 of booze. I immediately had a third Still assembled, and had all three on Brew Booze /Repeat for a long while. I soon did the same with the Kitchen as well, getting our cooks pumping out Lavish Meals for a while in order to simultaneously boost happiness and cut down on our ridiculously large numbers of Plump Helmets.

After that, it was time to plan out the well and get the miners digging a shaft to the underground caverns. My strategy was to dig out a Cistern (http://dwarffortresswiki.org/index.php/v0.34:Reservoir) and fill it with water. The cistern I built is 3 tiles deep, enough that the water drawn from it is completely clean.

Also, Slingblock had a tragic lack of available beds for the general population. I dug out two layers of budget housing, later smoothing and engraving parts of the area. It took entire seasons to craft the necessary beds to accommodate our population.

By now, one of our dwarves had been taken by a mood, and began a mysterious construction! What did he make?

(http://i.imgur.com/dLvVmnB.png)
It's beautiful ;_;

Finally, in late spring the Elves came to trade. Unfortunately, something I tried to trade them must have had wood in it, because they got mad and refused to continue business with us. I'm not sure why, I was quite careful in selecting only rock trade goods to offer, but oh well. I wanted what they had, so I just deconstructed the trade depot with them still in it, which causes the merchants to drop their goods without it being counted as me stealing them.

I don't recommend doing this often though, only as a last resort. Because the Elven civilization will still recognize that the wealth exported to Slingblock is way more than is imported, so they will be unhappy. Just, less unhappy than if I'd seized their goods.

Summer:

(http://i.imgur.com/7yN9lRb.png)
'Now you will know why you fear the Deep.'

A Forgotten Beast, in the caverns below Slingblock! Mobilize the militia!

(http://i.imgur.com/eByCe61.png)

(http://i.imgur.com/wSVZQbz.png)

Sorry Skullsploder  :'(
We lost three dwarves and a number of war dogs to the foul beast, before its accumulated wounds brought it down.

At this stage, work on the bedrooms was in full swing. Our woodcutters were hard at work bringing down trees on the surface and underground sprouts in the caverns. Unfortunately, this also meant that our dwarves were in greater danger from the horrors of the Glacier.

Blizzard Men in particular caused us many problems this year. Our dogs could not defeat them, and they are impervious to mortal wounding from any blunt source.
(http://i.imgur.com/LBNmggM.png)
I eventually had to send a swordsdwarf over there to finish the job, because this marksman spent a whole month trying to kill that thing!

We eventually got migrants, and had been promoted from 'Village' to 'City' within the dwarven civilization! A great achievement for the brave dwarves of Slingblock.

Autumn:

(http://i.imgur.com/lNlrS0O.png)

The industry of Slingblock is of the highest quality!
Let the wealth of the Deep Glacier flow forth!

(http://i.imgur.com/IMGUhT0.png)

It is time yet again for the militia. Go ye heroes.
Go and die.

(http://i.imgur.com/uN52Hs4.png)

Or, uh, or not. That's cool too!
We did not lose a single dwarf to the Sand Titan. Between our sharpshooter marksdwarves and our brave warriors, we made short work of the beast. It's corpse now adorns the corpse pile outside our fortress with the rest of the vile creatures that dare to challenge our might.

The humans arrived soon after, bringing with them plenty more wood, booze, and pack animals. Perfect!
Although, I noticed that the past two times, the caravans had to bypass our site because they could not path to the Depot. Upon looking online, it seems that our traps in front of the entrance block Caravan movement! Do not worry, I fixed the problem by building an alternate route into the depot that only caravans can move through. Normal creatures like dwarves and goblins cannot path through it, so they still must go through the trap entrance. A very useful feature for the fortress!

(http://i.imgur.com/Yx6jwWG.png)

Excellent! I have not given this artifact to any of our military yet, stupidly enough, so my replacement will have to.

Work on the fortress continued as it had before. By this time our food stores were much better. We now have two Legendary cooks and a number of Grand Master brewers. We have over 1300 units of wine and 300 plump helmets, a much better ratio.

Winter:

(http://i.imgur.com/wFibRtU.png)

(http://i.imgur.com/RN2XGCg.png)

Oh, did I mention? After that steel cap artifact was made, I began working on smithing better equipment in earnest. Between our Legendary armorsmith creating masterwork iron armor, and our skilled weaponsmith doing the same with iron short swords, I believe the results speak for themselves.

I don't know enough about military to do anything beyond the simplest of equipment and assignment stuff, so somebody more experienced will need to go through and make full use of our new iron assets.

Finally, the Dwarven Caravan arrived. I've found that silk robes make perfect trade goods. With all the cave spider silk we have from the caverns (a dwarf automatically gathers it when there's room in the stockpiles), it is trivially easy to produce enough robes to buy out an entire caravan. One robe from our clothier is worth roughly 300-400, so only a couple bins worth are enough.

(http://i.imgur.com/NGSvjac.png)

They do indeed, my friend.

Spring, 255:

(http://i.imgur.com/D2EWVaK.png)

And thus, my turn comes to a close. This is the status screen right after the Winter of 244 ended. We are now a Metropolis of the Dwarven Civilization, with a population of 142 strong.

That's basically my turn, everybody! A few other things happened, like a goblin ambush where we lost a person or two, and the details of the new hospital I made, or the Noble housing, or the new engravings everywhere, or things like that. You'll see a lot of that in the save though, so I think it's fun to leave a little of the discovery to you all.
 :D

Next person, have fun! I had a blast with this, and I hope the fortress survives long enough for me to get a second turn. If you have any questions when you load up the save about what I did or where something might be, just ask! I set a few workshops to just build stuff on repeat, with the infrastructure set up to feed them materials, so that stuff might drain dry eventually. I recommend [q]-looking through the workshops and stockpiles to see how things are arranged.

There's tons of Limonite (smelt it to make Iron) on this map, and cool gems down in the caverns. If you're brave, you can try digging deeper to reach the lower caverns and maybe even magma, but we should really get a better military set up first. Our military is our one weak link right now.

Okay, here's the save, and have !!fun!!
http://dffd.wimbli.com/file.php?id=9391
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 14, 2014, 06:10:38 am
Good work!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: MeimieFan88 on August 14, 2014, 08:13:32 am
Good work!
Indeed!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on August 14, 2014, 10:44:16 am
First named dwarf to die?  :-\ If my dorf had any children could you please give the eldest my name :)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: snackfox on August 14, 2014, 08:08:18 pm
anyone have ideas for a banner?
Well um.
(http://i.imgur.com/gVdrjYT.png) (http://imgur.com/gVdrjYT)
I tried to make a banner. Do you like it?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 14, 2014, 08:55:35 pm
anyone have ideas for a banner?
Well um.
(http://i.imgur.com/gVdrjYT.png) (http://imgur.com/gVdrjYT)
I tried to make a banner. Do you like it?

Nice, Not sure if it fits the evil glacier theme, but looks good. I'll throw that in the OP unless someone makes another and it's better.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 14, 2014, 09:03:59 pm
anyone have ideas for a banner?
Well um.
(http://i.imgur.com/gVdrjYT.png) (http://imgur.com/gVdrjYT)
I tried to make a banner. Do you like it?
Cool! What's that in the background?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: snackfox on August 14, 2014, 09:05:24 pm
a dwarf. running away from magma.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 14, 2014, 09:53:43 pm
a dwarf. running away from magma.
Nice.
Magma is one thing I did not have a chance to search for during my turn.
I wanted to, but I kinda felt like our military needed to be better before we braved the lower caves and magma sea.

We have a Legendary Armorsmith and a very good (can't remember skill level) Weaponsmith now though, so there's definitely room for the next Overseer to revamp our military with properly trained and equipped soldiers. Right now, as far as I could tell, we don't have anything beyond emergency combat militia squads. No training, or scheduling, or anything like that. Not that I know how to do any of that stuff either.

We should definitely be careful if anybody wants to start pumping magma up to the fort though. Beyond the obvious dangers of magma, we also have to keep in mind that everything in our fort above the residential levels is all carved within solid natural ice, which will melt when in contact with lava.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 14, 2014, 11:16:42 pm
Smoothed ice shouldn't melt.

Shouldn't.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 15, 2014, 04:33:53 am
Have you PMd maskwolf, yet?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 15, 2014, 08:55:26 pm
Sorry guys, I had a busy week at work.

I'll pick up the save tomorrow.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on August 16, 2014, 01:52:05 pm
Fix my report in the first post :D

It is missing the "From Spring to Summer". AWESOME banner!!!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 16, 2014, 02:24:50 pm
It's there, it's just in a spoiler. I tried to put the whole thing in the spoiler but the forum is being mean.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 16, 2014, 03:00:03 pm
Save is downloading now, will take a look at the fortress and report back in a bit.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 16, 2014, 03:41:32 pm
Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

1 Granite 255: Today,  I take charge of Slingblock.  Despite being founded in one of the greatest hellholes in all the world, the fortress has survived and thrived, growing to its current size of 142 dwarves.  I have called a meeting in the main hall, to discuss the future of the fortress and all beings in it.  This is to be a new age for Slingblock, a new age for the world.  I will reorganize this fortress into one of the greatest mountain halls known to dwarvenkind.  Today, our golden age begins!

1 Granite 255, entry 2: Excellent!  My suggestions have gone over quite well.  So many things to do, so little time...
First things first, I'm going to rearrange the military.  I have made myself a militia captain and recruited nine other dwarves to join me as swordsdwarves.  When we acquire more armor, we shall form the main line of defense against our foes.  I have also ordered the fortress guards to grab crossbows to defend the fortress.  They weren't happy with it, particularly not the mayor, but tough luck.

Speaking of which, I'm going to have to have a little word with our mayor about his... interesting... choice of a profession.  That conversation can wait for a little while, but he really needs to reconsider his position in the military.  I will be expecting all military dwarves to participate in the defense of the fortress from now on, and I'd rather not have our mayor in the line of fire.
Meanwhile, we're going to have to get rid of that annoying ghost that keeps wandering around the fortress.  I'm not entirely sure when the dwarf died, but I'm going to memorialize him without further ado.

Now I have to go check with the bookkeeper to see what our stocks are at right now.  It's going to be a long day.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 16, 2014, 06:46:51 pm
Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

1 Granite 255, entry 3: As I walked to the bookkeeper's quarters, a dwarf staggered past me, shouting that he had a brilliant idea.  One of our glassmakers, by the looks of him.  He staggered off up the stairs to find something, probably a workshop, and I continued on my way.

King Murdok, the bookkeeper, welcomed me into his office and brought out some tomes containing our current stocks.  I paged through his clothing and armor book, searching for equipment that hadn't been claimed yet, and noticed a mark next to much of the clothing.

"What's that mark mean?" I asked him, curious as to the difference between marked and unmarked items.

King Murdok shrugged, "Those are the items other overseers have ordered forbidden, and some of the stuff our enemies have worn."

I nodded and paged through the list again, then stood up.

"All metal equipment and all weapons are to be claimed and brought into the fortress.  The clothing can stay outside, I don't really see the need to bring that indoors."

King Murdok nodded, picking up the tome and making some notes in the margins.

I thanked him and turned to leave, then paused.  "Can I see the gem stocks?"

King Murdok gave me an odd look, but pulled a different tome off of the shelves and laid it out.  I paged through it, finally finding the page I was looking for:


Uncut Glass Stocks
Green Glass: 3 2 1
Clear Glass: 1
Crystal Glass: 2


Well hell.  Hope that glassmaker doesn't want too much glass.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 16, 2014, 07:16:01 pm
Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

3 Granite 255: Well hell.  The glassmaker claimed the one piece of green glass in the fortress and is sitting up there yelling out demands.  One of which is for more green glass.

A quick consultation with some of the other dwarves has indicated a patch of red sand within easy reach of the upper levels of the fortress.  I have ordered the miners to dig to the sand so that we may use some to create more green glass.

11 Granite 255:  A great roar came up from the depths today.  Dwarves rushed to the scene to find an ancient horror invading the underground pastures, and the dwarves fled at the sight.  It is time for the military to prove itself in battle or die trying, and quickly.  Some of the older dwarves speak of it as Devsem, one of the hidden horrors of the underworld.  Militia, to arms!

12 Granite 255: Damn it not now!  Not while the forgotten beast is here!  The baby can't be coming now!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 16, 2014, 10:35:50 pm
Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

17 Granite 255: Finally, after a long fought battle, the web-spinner fell to our military, and without a single loss.  In honor of the brave soldier who slew the beast with his sword, I have bestowed upon him the title "Beast Slayer".  May all dwarves remember this day as a triumph of the right.

18 Granite 255:  It turns out that all our glassmaker wanted was one more piece of glass.  Now that he has it, he scurries around (or scurries as much as he can, whatever did cause him such dizziness) collecting additional raw materials for his project.

6 Slate 255: Damn did the glassmaker want a lot of materials.  I went up and counted after he finally started work today, and he appears to have collected nine items up there.  Two mudstone, one leather, one gemstone, two green glass, one stone block, one metal bar, and one wood log, to be precise.

12 Slate 255: I found out a couple of things today.  One, there are many marksmanship-trained dwarves that had not been assigned to a squad.  This was quickly remedied.  The other was that we apparently have two hospitals in close proximity for some unknown reason, and that despite one being larger and better equipped than the other, the smaller hospital appears to be the hospital of choice.

16 Slate 255: The glassmaker finally finished his project today, coming out with an artifact... green glass earring.  He calls it "Oakendrive the Confident Negator", whatever the hell that means.
In slightly less exciting news, the pesky ghost was finally put to rest today, so that's a plus.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 17, 2014, 10:09:32 am
Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

4 Felsite 255: I have put in an order through the manager for a large number of stone coffins, statues, and crafts to be produced.  The fortress will need more of these if it is to survive into the future.

10 Felsite 255:  Today I learned that we do not have a proper dwarven atom smasher to get rid of garbage.  I have ordered this to be remedied immediately.

15 Felsite 255: The elves arrived today.  Excellent, more target practice for the military.  I will lead my squad out to "great" them.

27 Hematite 255: Damn but these dwarves take their time to get anything done.  The dwarven atom smasher is finally completed, though I had to track down the mechanic and threaten him with a hammering to get it done.  He seemed to be convinced that hauling shit around was more important than actually getting the atom smasher completed.  Idiots.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 17, 2014, 10:20:48 am
I have put in an order through the manager for a large number of stone coffins [...]. The fortress will need more of these if it is to survive into the future.
Yes, coffins are needed to survive. An important lesson for every new player. How large a number are we talking about?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 17, 2014, 10:26:04 am
I have put in an order through the manager for a large number of stone coffins [...]. The fortress will need more of these if it is to survive into the future.
Yes, coffins are needed to survive. An important lesson for every new player. How large a number are we talking about?
We're talking about 60 new coffins, 60 new statues, and 60 orders of crafts.  To start.

Also, all non-dwarf corpses are being dumped into the brand new dwarven atom smasher to be annihilated and hopefully improve my framerate.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 17, 2014, 10:41:44 am
What kind of framerate are you getting?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 17, 2014, 01:15:33 pm
Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

1 Galena 255: Little of major interest has happened since the last time I wrote in this journal.  The dwarven atom smasher is in operation, the work orders are being processed and completed, ore is being smelted, and life goes on.  The fortress population is now up to 147 with five births since the start of the year, but no migrants have arrived at the fortress yet despite our prosperity.  Today, I ordered a new tomb area to be dug out, to place the many new coffins I ordered built a while back.

12 Galena 255: The humans have arrived today, their caravan stocked with useful items.  I have ordered many of our fine crafts brought to the depot for trade and instructed our broker to get his rear end to the depot.  I may have to threaten him with a hammering too.  Which is funny, because I'm not the hammerer, nor do I wield a hammer.

14 Galena 255: August II ran up to me today and demanded I initiate the construction of a buckler.  I said sure, why not.  I've put in an order with the manager for a wooden buckler.

19 Galena 255: The broker has returned, reporting that he bought out the trader's stocks of dwarven weapons, shields, booze, wood, and glass with some old pieces of clothing and crafts, with a few cave spider silk garments thrown in to seal the deal.  The traders accepted, of course, and now everyone is running around hauling stuff from the depot.

21 Galena 255: I just got a medical report on the mayor today and found out that August II is running out of time.  At some point in the past, a relatively minor wound on his leg became infected despite the doctor's efforts.  Who knows how long he will be alive for.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: pisskop on August 18, 2014, 08:12:32 pm
I daresay its turning out better than my own forts!  I have enjoyed following this!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 18, 2014, 09:16:19 pm
For a fort on an evil glacier, it's been awfully tame.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on August 19, 2014, 10:55:19 am
Out of curiosity, is there a Skullsploder II somewhere?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 19, 2014, 09:08:06 pm
Out of curiosity, is there a Skullsploder II somewhere?
Nope. I'll tell you all which dwarfs are still alive probably tomorrow.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 21, 2014, 11:33:57 pm
Out of curiosity, is there a Skullsploder II somewhere?
Remember, Skull, your dorf died during my turn defending the fort from a gigantic ash blob forgotten beast.
He died a good death.

Great turn so far, 4maskwolf! I hope August II pulls through!
I'm pretty sure that the infection happened because one of our medical dudes gave him water from an underground pond. I discovered towards the end of my turn that there was a water source activity zone in the caverns, which dorfs were drawing water from even after the wells had been made.

I removed it after finding it, so hopefully we won't see any more infections.

If August II dies, could I get a dorf named August III? Preferably someone in the military. (The line of Augustus has a long tradition of militarism and gruesome death!)

I really have no idea why August II was a militia captain during my turn. He was that way from before, and I never had the time to mess around with that stuff. Thanks for fixing the military situation though, that's something we really needed!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 22, 2014, 03:58:33 am
What am I doing, by the way? I'm still a bookkeeper iirc, do I do anything else useful?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 22, 2014, 12:34:22 pm
What am I doing, by the way? I'm still a bookkeeper iirc, do I do anything else useful?
I just checked the save.  You're a mason/engraver.

Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

24 Galena 255: The miners have been whining about lack of work recently, so I've assigned them to dig out a new burial site for the greatest dwarves of this fortress.  The masons will also be put to work creating the coffins and doors necessary for this project.

25 Galena 255: An ambush!  Curse them!

1 Limestone 255: Finally the ambushers have left.  Many good dwarves died in their attack...

4 Limestone 255: With the battle over, we have finally gotten a good count of the dead.  Among them are many of our marksdwarves and one of the last two of the original seven to found this fortress.  Dunamisdeos, legendary miner and marksdwarf recruit, was struck down in the chaos of the battle.  A day of mourning has been declared for the entire fortress in his honor.

Or not, game crashed
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 22, 2014, 01:31:40 pm
Excerpt from the diary of 4maskwolf II, overseer of Slingblock for the year 255

25 Limestone 255: Today I am having to deploy my squad to deal with some obnoxious troglodytes in the depths of the fortress who have been interfering with various dwarven jobs.

2 Sandstone 255: A joyous day!  New migrants have arrived at the fortress to supplement our population!  I will keep a tally of them as they arrive.

Migrants:
Cook (reassigned to fortress guard as crossbowdwarf)
Potter (reassigned to my squad as swordsdwarf)
Cheese Maker
Diagnoser (reassigned as crossbowdwarf in fortress guard)
Metalsmith
Metalsmith
Diagnoser
Stoneworker
Shearer (reassigned as crossbowdwarf militia captain)
Animal Dissector (reassigned as crossbowdwarf in fortress guard)
Engineer
Beekeeper (reassigned as crossbowdwarf in fortress guard)

7 Sandstone 255: A damn helmet snake killed one of our best stonecrafters before we were able to put it down.  This is a sad day for the fortress.

6 Timber 255: A stupid polar bear wandered into our weapon traps today.  It's a shame it couldn't have wandered into a cage trap, I would have liked a tame polar bear.


Or not, game crashed.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 22, 2014, 02:00:28 pm
Welp, last two posts are non-canon.  The game crashed on me just when I was about to save and get off.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 22, 2014, 07:45:42 pm
YAY SEGFAULTS

toady check your damn pointers asd
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 23, 2014, 02:38:09 pm
Hey, does the next player have enough time to finish my turn?  School starts in two days and I have a ton of stuff to prepare, so I won't be able to finish this turn in any reasonable time.  I'll be able to take my turn when the next time comes around, though.

If the next player doesn't have that much time, we can just ignore what happened on my turn and move on.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 23, 2014, 05:03:51 pm
That would be... checking... Evilsx.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 23, 2014, 05:43:34 pm
If RL issues come up, just save and hand it over to the next person (in this case, Evilsx.)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on August 23, 2014, 06:03:05 pm
If RL issues come up, just save and hand it over to the next person (in this case, Evilsx.)
I'll give you the link to the transfer save I put up a while back.

http://dffd.wimbli.com/file.php?id=9426 (http://dffd.wimbli.com/file.php?id=9426)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 23, 2014, 06:28:52 pm
Hey KingMurdoc, could we get an update to the OP real quick?
The screencaps of the fort are a few years out of date, I was thinking we could link this map for use as a more current tour of our fort: http://mkv25.net/dfma/map-12206-slingblock

Also, could I get my Overseer Journal added to the list on the front?

Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 23, 2014, 11:56:40 pm
from now on logs are going to just be linked, I hit the character cap.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 24, 2014, 05:03:10 am
The last spoiler in the op is screwed up, or rather there is an additional(broken) one around the last one.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 24, 2014, 12:25:52 pm
i know
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 24, 2014, 01:29:33 pm
I assume it isn't on purpose. Can you tell me what you were trying to, maybe I can help.
My best guess is that you were trying to put "Original OP:" into the spoiler title, like this:
Spoiler: Hello! (click to show/hide)
In case it is, this is how you do it:
[spoiler=(Your title here)](spoiler content here)[/spoiler"]
minus the "
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Evilsx on August 24, 2014, 07:46:29 pm
Sorry guy about not being really active the last 2 weeks, I am ready for my turn right now
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 25, 2014, 02:46:22 am
gogogo
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on August 25, 2014, 10:20:46 am
I'm astounded and overjoyed that a fortress run half by noobs has almost made it this far. Let's not jinx it - Evilsx, give me a nice easy turn :D
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 25, 2014, 10:47:53 am
This is a rather successful little experiment. Embarking in a tundra probably ensured us a little peace and quiet to build.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: pisskop on August 25, 2014, 11:04:04 am
This is a rather successful little experiment. Embarking in a tundra probably ensured us a little peace and quiet to build.
hehheh.  Tundra may lack the quantity of life that other biomes have, but they tend to make up for it.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on August 25, 2014, 07:04:13 pm
Remote tundra embark site, plus the fact that we haven't managed to export much wealth yet, means that we still haven't had a single invasion. Just small ambushes so far.
Which is good, because we haven't had the most competent military.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on August 25, 2014, 07:59:52 pm
Now just imagine what would have happened if the biome had a reanimating effect. Speaking of, any reason why there hasn't been a single evil cloud yet?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: pisskop on August 25, 2014, 08:05:15 pm
Now just imagine what would have happened if the biome had a reanimating effect. Speaking of, any reason why there hasn't been a single evil cloud yet?
Not all evil biomes have evil weather.  If a biome has 'evil rain' then you wont get evil clouds/mist/fog.

While evil rain can have effects, usually if its made of blood or something then its just going to cause multiple clean jobs and gross out your dwarves.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 26, 2014, 04:38:17 am
Reanimating biomes are not something a beginner should even attempt. Even for experienced players to say it is a challenge would be an understatement. There are strategies for it (like, for example surrounding your butcher with cage traps) but most important is paying attention to announcements, missing even one death in your fortress could be a death sentence. I believe in the new version zombies have been nerfed so it would probably be easier now, but morale would be a real limiting factor. As for biomes, a reanimating tundra (or glacier) is actually not a bad choice since you can probably forget about the surface anyway. For a good community fortress run on a reanimating glacier check out Roomcarnage (http://www.bay12forums.com/smf/index.php?topic=139393.0)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Evilsx on August 29, 2014, 01:57:55 am
Shit, life just caught up and I am going to have to skip this time, sorry :(
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on August 29, 2014, 04:35:52 am
So, now it's skullsploder's turn, right?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on August 31, 2014, 01:28:13 am
Whoops, haven't checked this thread in a while. I'll try get my turn all done today :)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on September 01, 2014, 12:20:12 pm
I still feel bad about the ice wolves.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 01, 2014, 02:40:28 pm
My turn is not quite done. In the interest of war ice wolves though, we now have significantly more cage traps placed randomly in the wilderness.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Lyra on September 01, 2014, 03:20:13 pm
I'm not exactly new to DF (been playing for about a year), but I am new to succession forts.  Could I perhaps be signed up for a turn?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 01, 2014, 09:57:31 pm
My turn is not quite done. In the interest of war ice wolves though, we now have significantly more cage traps placed randomly in the wilderness.
Raising an army of tamed ice wolves sounds pretty sweet, can't wait for that.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 02, 2014, 03:21:32 am
I can't wait to unleash the hounds!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 02, 2014, 02:44:46 pm
Alright, what've I got t'do d'day... hrmm... socks... new mug... SLINGBLOCK?! Well Armok damn it.

Arrival
1st Granite 255, early Spring

What. Is. This. Shithole? I've been told the prior overseers were inexperienced, but...
Spoiler (click to show/hide)
The aboveground fortress is built out of ice. There is no real defensive structure, just a fat tower without proper fortifications plonked on top of the unroofed structure.
And there are dozens of corpses rotting outside... that refuse shoulda been atomsmashed ages ago.
At least there's all this elf blood to cheer me up.

Assessment
2nd Granite 255, early Spring

This fortress is doing all right, for a fortress run by COMPLETELY INCOMPETENT NINCOMPOOPS. LOOK AT THIS. LOOK AT IT.
Spoiler (click to show/hide)
That is our cistern. It connects directly to the cavern lakes, without any way to shut it off. Through THREE SEPARATE PIPES. Any Forgotten Beast that can swim, or rather, ALL OF THEM, can and will find a way into the fortress through the cistern. As will cave crocodiles. I fucking hate cave crocodiles.
No biggie. We can figure out a way to make the cistern safe without losing water access, I'm sure. It'll take some serious engineering but with perseverence comes victory.

Oh, but then there's this:
Spoiler (click to show/hide)
That's right. This fort is completely open to the caverns. With a military consisting of 13 practically untrained dwarves. When I went to talk to the militia commander, I found he had several fractured bones, Armok knows from what, and, in addition, that the fort's three "squads" aren't even training. Indeed, he was hauling junk around when I found him. This will all soon be fixed...

The Objectives and the Plans
3rd Granite 255, early Spring

1: Make the caverns and our water source safe

Looking at the cistern, it is certainly large, but not very defensible AT ALL. Engineering to the max here. Considered options included mass-pumping the water out, but in the end, I opted for a relatively simple cave-in plan to seal off the water input to our cistern. I will then build a completely safe pump-based system that even the most powerful Forgotten Beast could never get through

(OoC: Building destroyers like Forgotten Beasts can't destroy grates from below, while pumps can still suck water through grates. Thus, a pump drawing water through a floor grate is invulnerable to building destroyers in the water source it's drawing from.)

In addition, a large section of the cavern will be walled off immediately, with a single, sealable corridor filled with traps and doors for capturing cavern wildlife. While this is a large undertaking it is fairly straightforward: Simply build a wall from floor level to ceiling level around the future safe-zone.

2: Trap some local wildlife (I hear ice wolves make great war animals...)

I've placed cages at the corners of the fort above ground. Animals seeking the shortest route around will be trapped. Large cross-shaped walls will similarly funnel animals into traps at the centre. These will be built near the edges of the map.

3: GET US A PROPER MILITARY

There is a large and well furnished barracks already cut into the ice. That will do for now, Armok knows why the so-called militia wasn't training in it already.
Spoiler (click to show/hide)
In addition, many more dwarves will be drafted and the uniforms of the military will be revised. The current uniform is crude and inefficient, to say the least.
Spoiler (click to show/hide)
The new standard uniform is optimised for lightness without sacrificing protection. In addition, many slight variations of this uniform are designated so as to ensure that telling a hammerdwarf not to equip himself a sword is easy.
Spoiler (click to show/hide)
Spoiler: the new melee uniform (click to show/hide)

These uniforms should ensure that all our soldiers are well protected in battle.
In addition, I have replaced our current incompetent militia commander with August II. August II's swordsdwarf squad will no longer be the fortress guard, but rather our best line of defence against any and all attacks, and the post of Captain of the Guard will be left vacant. I see no crime, and I see no reason for crime

(OoC: It's very important not to make your fortress guard an effective melee unit, as they will use their weapons to administer beatings(=dead legendary smiths). Much better to give them wooden crossbows and no melee training whatsoever, that way beatings are just beatings, rather than grisly executions. Or just don't appoint a captain of the guard, as I've done here, and angry nobles' stupid justice against your most valuable dwarves will never be an issue. /OoC)

In addition, the new training schedule will consist entirely of sparring - no namby-pamby demonstrations! - and the level immediately below the surface defenses is being turned into an archery range for our 20 newly drafted marksdwarves.

Finally, the squads have been reorganised based on weapon specialisation. Not strictly necessary, given that when sparring, it doesn't matter what weapon your opponent is training with, but it makes it easier to allocate skilled migrants quickly to squads, and to see what weapons are under-represented in your military.

Now let's see to our equipment... Wow. That is a lot of iron. All ore smelting operations have been ceased with immediate effect. Steel-making is now the name of the game. A military decked out in steel will crush most things in their way. I have a chat with the manager and tell him to issue orders for 30 bars of pig iron and 60 bars of steel (That's only 30 work orders for steel, each one produces 2 steel bars), and poking around our forges I find that we have a legendary armoursmith and a couple of grand master weaponsmiths. Certainly good enough workers for steel.

I intend to leave this fortress undefeatable after my year's term.



   ***


OoC: Holy carp, planning took a LONG TIME. About 4 hours on and off. But outlined above is pretty much all I intend to do in my turn since everything else actually seems ok, and the military reorganisation was where most of my work was (we now have 38 soldiers, with proper training schedules and uniforms, assigned to a barracks and archery range). So, the rest of my year should just be progress reports and such. Expect it done the day after tomorrow, since I'm only getting home at like 10pm tomorrow.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 02, 2014, 03:16:14 pm
Good work. That would have been Fun if a FB arrived that we couldn't deal with.
Also, what the fuck are
NINCOMPOOPS!
and where can I get that on a t-shirt?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 02, 2014, 07:35:17 pm
Awesome first update, Skullsploder!
Awesome to see that our military is getting a boost.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on September 02, 2014, 09:23:26 pm
Quote
This fortress is doing all right, for a fortress run by COMPLETELY INCOMPETENT NINCOMPOOPS. LOOK AT THIS. LOOK AT IT.

Don't know if you guys have ever read the webcomic "The Punchline is Machismo". I edited a piece of it (in MSpaint) for the situation.

Spoiler (click to show/hide)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 03, 2014, 10:36:11 pm
Quote
This fortress is doing all right, for a fortress run by COMPLETELY INCOMPETENT NINCOMPOOPS. LOOK AT THIS. LOOK AT IT.

Don't know if you guys have ever read the webcomic "The Punchline is Machismo". I edited a piece of it (in MSpaint) for the situation.

Spoiler (click to show/hide)
Nice.
I've never read that webcomic before, might have to check it out.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 04, 2014, 05:41:29 pm
im not dead btw, just busy as hell


by the way, what should our plan be in the event of !!FUN!!? I say we call the fortress dead, however that comes about, and maybe begin another on a more difficult embark in 40.X.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on September 04, 2014, 11:14:39 pm
im not dead btw, just busy as hell


by the way, what should our plan be in the event of !!FUN!!? I say we call the fortress dead, however that comes about, and maybe begin another on a more difficult embark in 40.X.

Agreed! .40 is plenty stable to play Fort mode in now. I like it very much indeed.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 05, 2014, 01:38:40 am
im not dead btw, just busy as hell


by the way, what should our plan be in the event of !!FUN!!? I say we call the fortress dead, however that comes about, and maybe begin another on a more difficult embark in 40.X.

Agreed! .40 is plenty stable to play Fort mode in now. I like it very much indeed.

Sounds good to me!
Let's see if we can get down to that Adamantine Longsword deep underground before the fortress collapses. I think that'd be a great way to end things.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 05, 2014, 06:50:48 pm
He lives!

The Reforms Begin
4th Granite 255, early Spring

Cave-ins are designated for the cistern. Because of the... interesting design, I had to figure out a multi-z-level collapse to block off the east pipes, since, for some reason, it was decided that there should be TWO UNSEALED PIPES RIGHT ON TOP OF EACH OTHER.
Spoiler (click to show/hide)

Workers have been ordered to move a huge quantity of stone blocks into the caverns for use of our masons in sealing off a large section for dwarven use, so the fort should be relatively secure on that front soon.

And of course, the military is now actually training, thank Armok.
Spoiler (click to show/hide)
Unfortunately, the fort seems to be low on high boots (ha, ha), so I'm hoping steel production gets going before I have to resort to drastic measures like allowing the soldiers to wear socks.

11th granite 255, early Spring

The cave in is ready. Just one last bit to designate and then
Spoiler (click to show/hide)
Well, fuck.

At least the militia had enough time to grab weapons, even if they are all naked. As soon as I receive word of the beast I scream at August II to get his militia moving into the caverns, flapping bits and all.

But it may be too late. A resounding splash is heard throughout the fortress. Inrus, the enormous, 3-tailed, scaly zebra (that hungers for warm blood), has got scent of the fortress and has begun swimming through the cavern lake!
Spoiler (click to show/hide)

13th Granite 255, early Spring

Spoiler (click to show/hide)
The first stage of the pipe closure has been completed, despite the imminent attack of a hoofed Forgotten Beast. I quickly order the miners to complete the second stage, since that will force Inrus to face the militia at the muster point on the opposite side of the lake, rather than attacking the for through our cistern.
Spoiler (click to show/hide)
For now, Inrus seems content to simply lurk beneath the surface of the lake.

15th Granite 255, early Spring

Spoiler (click to show/hide)
Cistern sealed. Great success! Combat with Inrus imminent.

A great ripple is seen on the surface of the lake. Suddenly, the Beast breaks the surface by the entrance to an abandoned access tunnel running round the lake!
Spoiler (click to show/hide)
The members of the militia hear the shouts of the mason sent to seal the tunnel. He may make it. He may not. Their job is to stand firm in the muster point regardless. The mason rushes past them, towards the safety of the fortress. He spares them not a word, his eyes crazed with fear. The militia stands silent, no jests are spoken. A striped head appears around the corner.
Spoiler (click to show/hide)
Instantly the militia is upon the Beast. It flails madly at them, but the fort is defended by seasoned warriors. New to the fort's own militia they may be, but these dwarves have seen much combat elsewhere, and they spare the enourmous creature of the deep no mercy. The combat is long and painful. Those dwarves unlucky enough to receive a kick from the creature find themselves short on limbs, and the equine teeth of the creature shear straight through the mishmash of iron and copper mail the soldiers are arrayed in.

Soon though, the beast is subdued.



24th Granite 255, early Spring

A swordswarf named Goden Paddledot scored the killing blow on the creature. We have no deaths recorded as yet, but three dwarves are missing limbs and bleeding out rapidly. Even if dwarven medicine saves their lives, these dwarves will remain forever as cripples.

3rd Slate 255, mid-Spring

Spoiler (click to show/hide)
Our only master weaponsmith got knocked into the cistern by a giant rat. THIS IS WHY WE BUILD DEFENSES AGAINST THE CAVERNS.
The injured dwarves all look to be making full recoveries. Well, close to full recoveries. They're still missing limbs.

5th Slate 255, mid-Spring

A kid just got possessed. "...and on the umpteenth day Armok said: 'Let there be Useless Crafts,' and behold, there were Useless Crafts."

14th Slate 255, mid-Spring

The kid's begun working on something. Meanwhile, useful work has begun on the safe pump for the cistern. It should be done by month's end.

18th Slate 255, mid-Spring

Spoiler (click to show/hide)
How. Useful.
Hold on...
Spoiler (click to show/hide)

(OoC: Guys. Necromancer Queen. This is brilliant. WE MUST BECOME THE MOUNTAINHOME AT ALL COSTS.)

27th Slate 255, mid-Spring

Migrants... All of them are now masons. Walling off of our little sheltered bit of cavern proceeds apace.
Also, apparently, screw pumps ignore the u-bend 1z lower pressure rule.
Spoiler (click to show/hide)

9th Malachite 255, mid-Summer

A butcher has now withdrawn from society. The cistern-refill pump is now fully safe to use. All external foot access to the northeast quadrant of the caverns has been cut off, air access will soon be prevented as well.

12th Malachite 255, mid-summer

More migrants; more masons, more soldiers. The butcher claimed a craftsdwarf's workshop, and is collecting materials.

24th Malachite 255, mid-Summer

Butcher made a cedar scepter. Cavern walls at layer 2 of 5, construction commencing on level 3.

4th Galena 255, late Summer

Spoiler (click to show/hide)
Aww shit. INSIDE. Good thing I put up all those new cage traps, huh?

5th Galena 255, late Summer

Spoiler (click to show/hide)
Whelp, looks like Hydras aren't fans of large, serrated iron disks. Did someone say anticlimax?

22nd Galena 255, late Summer

Multiple ambushes. Excellent, needed more armour for military. Plenty of arrow-wounds in our soldiers. 2 lost their lives, as did a couple of civilians caught in the crossfire. Overall a resounding victory, however.
Set up automatic refuse disposal system using existing garbage chute: Built raising bridge at bottom of chute, linked to pressure plate, and made a single stop minecart "route" to get dwarves to chuck all useless refuse down the hole.
Spoiler (click to show/hide)
Also noticed no one using wells. Reason being water in buckets was frozen. Demolished wells, moved them down out of glacier layers. Dwarves  having no trouble now.

(Ok, That is half my turn. I'm being far too detailed, I know. I'll finish it in the morning. The military is getting lots of... live training, by the way. They're doin' gud.)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 06, 2014, 12:37:44 am
-snip-
Cisterns meeting safety standards? The hell is this?!
My cisterns are a pinnacle of needlessly unsafe and haphazard dwarvenly noobish engineering!

(thanks for fixing it though)
 :P
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 06, 2014, 03:31:52 am
He lives!
Oh, good. I feared his skull had ... *puts sunglasses on* ... exploded! Yyyyeeeeaaaahhhh!
Ahem, sorry. Anyways, a fucking necromancer queen‽ How did an embark for newbies translate into "all the Fun possible without an evil biome"?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: pisskop on September 06, 2014, 08:02:59 am
He lives!
Oh, good. I feared his skull had ... *puts sunglasses on* ... exploded! Yyyyeeeeaaaahhhh!
Ahem, sorry. Anyways, a fucking necromancer queen‽ How did an embark for newbies translate into "all the Fun possible without an evil biome"?
Were you going to keep her, she would appreciate  her personal quarters by the archery range./prisoner dumping pit :P
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 06, 2014, 08:20:25 am
Oh we should definitively keep her. These kind of challenges are just as much part of DF as setting up a well is.
If we even get her anyway.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 06, 2014, 01:06:40 pm
oh god we can't let this fort die
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 07, 2014, 03:39:54 pm
Never fear! I have finished my turn, write up will come tomorrow :) sorry for taking such a ridiculously long time; I just had much less time for DF than expected.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 08, 2014, 07:43:46 am
Really, you didn't take too long, and you mostly kept us posted about what was going on. Considering some turns in other fortresses you did commendably.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 08, 2014, 01:44:49 pm
The Fortress Endures

12th Limestone 255, early Autumn

I've ordered the fort's surrounds on the surface to be deforested. Damn trees, can't trust them.
The new traps are finally paying off with large amounts of goblin snatchers.
Since our miners seem to be free now, I've ordered them to dig out a fancy new practice range adjacent to the main barracks. Should help us solve our issue of prisoner overpopulation.

11th Sandstone 255, mid-Autumn

Miners finished the new shooting range, however masons and engravers still need to finish the place up.
Spoiler (click to show/hide)
Above are z3, z2, and z1. Up top at z3 is the mass-pitting system, in the middle (z2) is the shooting ground with retractable bridge for dropping loot to z1. On z2, you may notice the channeled-out ring around the place where the dwarves will stand. This is so that bolts fired can be retrieved for re-use. On z1 there will be a lever for retracting the bridge above. Order it pulled only when there are no hostile creatures in the firing range above and no dwarves collecting goblinite on z1. Also, obviously, don't order anything pitted  when the bridge is retracted. n z3 there is a pit zone designated. To pit creatures into the firing range, simply assign them to the pit zone the same way you would assign an animal to a pasture zone.

Since I hate miners being idle, and we seem to have a bed shortage, I also ordered a new residential area to be dug out.
Spoiler (click to show/hide)
This design has exactly 80 rooms for dwarves, plus four miscellaneous rooms in the middle for booze or statues. Another ring can easily be added, following the same pattern, to add another 96 rooms.

1st Moonstone 255, early Winter

Ah winter. It brings such a change to the frozen blood-covered hellscape.
The caverns are almost completely sealed. The upper fortress has slightly improved defences. The trap tunnel for the unsecured cavern is being filled with further cage traps.
Spoiler (click to show/hide)

24th Moonstone 255, early Winter

Ah yes. Beautiful.
Spoiler (click to show/hide)
Wait. what. Why aren't the dwarves shooting? Huh. No ammunition. DESPITE THE HUGE AMOUNTS OF BOLTS LYING EVERYWHERE, HUH? I've ordered 2000 bolts to be forged to rectify the situation.

5th Opal 255, mid-Winter

Spoiler (click to show/hide)
Oh really?
Spoiler (click to show/hide)
That's what I thought. Run, and tell all your little werellama friends.

13th Opal 255, mid-Winter

Blood, corpses and vomit... much more like it.
Spoiler (click to show/hide)

The Fortress is Safe

1st Granite 256, early Spring

The caverns are walled off (mostly, the HUGE drafted masonry corps is still finishing up a few designations) and the Cistern is secure.
Spoiler (click to show/hide)
Doesn't look like much? Consider that the caverns have 7 z-levels of open air in some places.

We have a military with live training rooms and organised schedules.
Spoiler (click to show/hide)

We have garbage disposal.
We have cage recycling.
We have cage traps at strategic locations (not to mention a crapload in the only access tunnel between our fort and the caverns).

And we also have significantly less crafts. Heh. I slightly a little bit traded all our crafts to the caravan for all their armour. But it's fine, surplus prepared meals make the best trade goods.

There are things I didn't work on though: Our metalworking industry couldn't keep pace with my demand for steel. I recommend the next overseer expand it significantly and also head down to the magma sea to remove our dependance on charcoal. Also please note that I didn't do much to improve the living conditions of the dwarves (other than ensuring that they don't get eaten by cave crocs and quartered by goblins), so the next overseer may want to work on that - the new residential wing I dug out still needs its doors placed, but the beds are all there and the doors are at least ordered.

(And, final note (haha), I've left notes on all the levers I could find. hit "N" before pulling anything just to make sure you've got the right lever.)

All in all, the fortress is ship-shape and blood soaked, and I'm happy to hand over a thriving bastion over to the next overseer.


Save is up at http://dffd.wimbli.com/file.php?id=9643 (http://dffd.wimbli.com/file.php?id=9643)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 08, 2014, 03:02:36 pm
I applaud,
And, final note (haha), I've left notes on all the levers I could find. hit "N" before pulling anything just to make sure you've got the right lever.
and salute you.
Though I feel you are going overboard with that huge tunnel.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 08, 2014, 07:36:03 pm
Great turn Skullsploder.
So, next up is snackfox?

Oh, and looking at the turn order, it seems like I'm farther down than I should be. A bunch of people are getting repeat turns before I get to go again. Could I get moved up pretty please? To go after King Murdoc.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 4maskwolf on September 08, 2014, 08:13:15 pm
Great turn Skullsploder.
So, next up is snackfox?

Oh, and looking at the turn order, it seems like I'm farther down than I should be. A bunch of people are getting repeat turns before I get to go again. Could I get moved up pretty please? To go after King Murdoc.
You are too far down, but I'm the one who's supposed to go after King Murdoc in the normal rotation.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 08, 2014, 11:46:45 pm
@KingMurdoc: You should maybe just put a link to the posts for overeers' journals if you want to keep them in the OP, it looks neater and you can fit them all in that way :)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: MeimieFan88 on September 09, 2014, 01:32:08 am
I like the screenshots. Especially the bedrooms, it's fractically eye candy :D
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 09, 2014, 07:34:52 am
Yeah, I'll fix that up in a bit. I've been kinda busy.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 09, 2014, 02:55:17 pm
I like the screenshots. Especially the bedrooms, it's fractically eye candy :D
Quote
This fortress is doing all right, for a fortress run by COMPLETELY INCOMPETENT NINCOMPOOPS. LOOK AT THIS. LOOK AT IT.

Don't know if you guys have ever read the webcomic "The Punchline is Machismo". I edited a piece of it (in MSpaint) for the situation.

Spoiler (click to show/hide)
-snip-
Cisterns meeting safety standards? The hell is this?!
My cisterns are a pinnacle of needlessly unsafe and haphazard dwarvenly noobish engineering!

(thanks for fixing it though)
 :P

<3

Now hopefully the fort won't be obliterated, as has been the pattern with the turn after mine for the a few succession games I've taken part in :P

On an unrelated note: guys, if you see a blue ore when you hit the magma sea, try and mine as much of it as you can. :D
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 09, 2014, 03:04:48 pm
And when you find stone you can't mine, then excavate completely around that stone until you find an entrance.
Now hopefully the fort won't be obliterated, as has been the pattern with the turn after mine for the a few succession games I've taken part in :P
I cannot see why that would be with your saint advice.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 13, 2014, 10:13:34 am
Soooo has anyone messaged Snackfox?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 13, 2014, 10:52:05 pm
If Snackfox doesn't show up by midnight tomorrow, his turn is forfeit for now and Nail gets to go.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Boes on September 14, 2014, 11:43:21 am
I know this is very late into this game, but would it be possible for me get a turn.   I am a newish player but I would love to attempt the magma forges and pump stack to get the magma up to the working levels
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: snackfox on September 14, 2014, 05:54:24 pm
Sorry. Been doing other things, nearly forgot about this. I'll post maybe tomorrow.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: 23kulpamens on September 15, 2014, 02:27:45 pm
Hi there Carps. I'l like to join your Masterwork Fort if that pleases you. Just PM me if you'd like to sign me in.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Kryxx on September 16, 2014, 03:34:02 pm


I've enjoyed following along with this.  Did it die?  You had nice quick less than a week turns.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on September 16, 2014, 03:45:38 pm
Where we at? Are we waiting on Snackfox or Nail at this point?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 16, 2014, 09:01:43 pm
Snackfox said he was going to play. Give him another day or two.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on September 17, 2014, 02:34:20 pm
It's cool, just checkin'  :P

Super eager for my next turn.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 18, 2014, 02:39:33 am
Carp. I forgot to dig up my corpse from the catacombs. Whoever goes next, could you please track down the coffin with skullsploder in it and deconstruct it? The body can go to the atom smasher so it doesn't get buried accidentally. I wanna have a ghost dwarf :D
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 18, 2014, 01:49:17 pm
Been busy with other things, so I haven't posted in a while.
So it looks like Snackfox is taking his turn right now?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: snackfox on September 18, 2014, 03:09:06 pm
Yeah, I'm sorry, I can't do this. I've not really had the time to play Dwarf Fortress, so I'm just gonna let myself be skipped. I'm sorry.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 18, 2014, 04:25:32 pm
Nail's turn, then.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 19, 2014, 07:35:15 am
Lets'a go!

Diary of Nail Risenodroz

1st of Granite, 256
I have finally managed to make my claim to overseership be recognized by the local government. When I arrived at Slingblock I expected them to have everything ready for me to get started since it was a direct order from our beloved Queen(who I think isn’t a necromancer after all), but apparently word had never reached them! Of course I immediately set to rectifying this mistake and asked around for the mayor, eventually finding him practicing in the barracks. He, August the second, told me he was too busy to deal with me and sent me to file my issue to the manager. That was ohh, HALF A YEAR AGO! And now that I finally hold the office I’m supposed to, I have a good idea of why it took this long: The situation of the nobility (except the mayor’s, of course) is atrocious! These are the office of our manager and our bookkeeper, right next to waste disposal:
Spoiler (click to show/hide)

It seems the mayor and several of my predecessors were quite, let’s say, military minded, which isn’t bad in itself, but it seems to me someone who has(http://i60.tinypic.com/53jjg6.jpg) , (http://i62.tinypic.com/scygbn.jpg) and is (http://i61.tinypic.com/20u1jsl.jpg)   can’t make a good leader.
His activities in the military likely are the cause of my missing assignment as well, since he isn’t just too busy to deal with me but also with the liason:
Spoiler (click to show/hide)
I shall be replacing him as mayor, though I will leave him his quarters.
I will also assume the position of guard captain as for some Armok forsaken reason some imbecile decided that punishment for crimes is just too inhumane to inflict on our widdle community! Prisons will have to be made as well to make clear to the common rabble that getting away with a beating is not something they can count on. I will post application papers for the position of hammerer in the dining room. (The new hammerer will receive luxurious housing in addition to the fancy hammer! [OOC: You guys feel free to apply! ] )
Other things I noted while I was waiting for my assignment were:
The new hospital is great, but for some reason the old hospital zone hasn’t been decommissioned.
There are two unnecessary meeting zones where dozens of unpastured chickens loiter.
The well, which I was told was secured, is actually only separated from the caverns by a flimsy floodgate:
Spoiler (click to show/hide)
And a few levels below:
Spoiler (click to show/hide)
Zan Mörulorshar’s corpse floats in the middle of the cistern. How did he get there? We may never now.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 19, 2014, 11:42:38 am
Oh god why would you appoint a captain?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 19, 2014, 01:28:07 pm
Because justice needs to be done!
Also, this is a fortress for noobs and they need to know why they should avoid them.
Jails can actually save you from tantrum spirals(sometimes even from ones they caused), especially now that they aren't beating people with weapons anymore and people are fed regularly.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 19, 2014, 06:33:17 pm
I believe Zan was our legendary armorsmith (maybe our weaponsmith?) who fell in the cistern for some reason during Skullsploder's turn.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 20, 2014, 04:49:51 am
Zan fell in because of dodging a giant rat. Because the caverns weren't secure at that time. You're welcome :D Also, a closed floodgate counts exactly the same as a constructed wall. Building destroyers can't destroy a floodgate unless it's open. Dwarves also have no problem drinking from a water source which contains the decomposing body of a fellow fort-member, so it's not really an issue.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 20, 2014, 06:30:26 am
The floodgates thing is actually news to me. I will still remove the lever for opening it.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: tonnot98 on September 20, 2014, 10:09:34 am
I want in!

I'm a half-noob if you can call me that.

I have yet to know how to work any thing that'd be considered "a feat of dwarven engineering!"
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 20, 2014, 01:16:34 pm
2nd of Granite
I noticed the soldiers at the shooting range getting thirsty but not leaving because they could still see the goblins despite not being able to attack them, so I dropped them into the lower part and covered them up, so the system works well in that way as well. I also dumped the corpses of the starved animals out of the cages[you do that by designating them to dump, then undump the cages through the [ k] menu].

6th of Granite
Apparently there was a mood going on
(http://i57.tinypic.com/8zlfmd.jpg)
(http://i58.tinypic.com/11bm80m.jpg)
Fancy. Around here wrapping some cats around your head to keep warm is a good idea anyways, but getting rid of the claws is a genius move.

13th of Granite
I have started to put doors on the commoners bedrooms which previous overseers have for some reason decided wasn’t necessary. While I am not usually opposed to cutting costs, after having to sleep there for half a year myself I must say I prefer my workers’ fingers to not break off from the cold in their sleep.

17th of Granite
While the prisons haven’t been dug out yet, the organization of the new guard is going along nicely.
I plan to have several patrol routes and stations in pivotal areas.

11th of Slate
Spoiler (click to show/hide)
While digging for magma our miners have discovered another cavern layer and within an eerie blue metal I have never seen before. The smiths had that glint in their eyes which you usually only see with gold, but personally it creeps me out and I have ordered it not to be touched.


17th of Slate
Good news: We found Magma!
Bad news: We also found something else:
Spoiler (click to show/hide)
Made out of yet another unknown material. It doesn’t seem to present a threat at the moment but I’ll do my damndest to avoid the mines from now on.

21st of Slate
My next project will be reworking the military(again). In this area previous overseers have done good work but I will make some preferential changes. First off, I’m reducing the number off squads for convenience, since they clutter up the reports(squads screen).  Also, some of them are empty and there is no reason to have lots of small squads with the scheduling that has been done.
The second thing I will change is the uniforms. At the moment they are set to include a number of non-armor clothing items for optimal protection, and, don’t get me wrong, this does provide a little additional defense. However, there are significant drawbacks to it. For one, cloth is prone to being set on fire, which can be a wee bit problematic when fighting fire-spitting enemies. More importantly though, rotting clothing is quite off-putting and anyone who has lived through a thus induced tantrum spiral will tell you what a relief it was not to have to supply the military as well.

7th of Felsite
The plans for the prison are finally done. They will be placed right above the cistern pipe with a grate down to drink if the prisoners are “forgotten” by the population.
Spoiler (click to show/hide)

10th of Felsite
(http://i62.tinypic.com/34o3ew0.jpg)
A challenger appears!
Thankfully this one looks like a weakling, and it doesn’t seem to be able to get to us.

16th of Felsite
(http://i57.tinypic.com/erx18k.jpg)
I sent the Hammers and the Swords to the surface to face them. The other squads are on standby because I’m still worried about the beast which has disappeared into the shadows.  While the troops waited for the bowgoblins to come to them, the elven caravan chose to arrive.
(http://i62.tinypic.com/swygef.jpg)
 I wondered if I should try to save them, but then I realized what I was thinking and decided to let fate decide their uhh… destiny? Yes. Destiny. The goblins were then quickly cleaned up. In other good news: We now have a breeding pair of jaguars. In the tundra. And still no ice wolves.



As you can see on the headscarf there is also a vampire queen and I think this is actually ours, judging by the civ screen.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 20, 2014, 04:50:42 pm
A vampire necromancer queen?

Holy shit.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: MeimieFan88 on September 20, 2014, 09:51:49 pm
What is this 'curious underground structure'? o.O
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 20, 2014, 10:45:23 pm
Lots of !!FUN!!.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 21, 2014, 03:39:51 am
I don't think she's a necromancer, that was someone else.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: pisskop on September 21, 2014, 07:47:44 am

color=teal](OoC: Guys. Necromancer Queen. This is brilliant. WE MUST BECOME THE MOUNTAINHOME AT ALL COSTS.)[/color]

27th Slate 255, mid-Spring

Nope.  Necro queen.  Imagine all the fun !!mandates!! your necromancer will issue.  Embrace it, and prepare for it.  Its really a bigger gift than you know.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: tonnot98 on September 21, 2014, 09:46:00 am
Add me to that darned turn list, I guess that I'd be considered a noob.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 21, 2014, 10:00:28 am

(OoC: Guys. Necromancer Queen. This is brilliant. WE MUST BECOME THE MOUNTAINHOME AT ALL COSTS.)

27th Slate 255, mid-Spring

Nope.  Necro queen.  Imagine all the fun !!mandates!! your necromancer will issue.  Embrace it, and prepare for it.  Its really a bigger gift than you know.
I think it's a past queen. Currently the civ screen says our queen's Aban Umaredem
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 21, 2014, 10:17:11 am
But if the queen is also a vampire, then she's under an assumed name, which means we very well could have a vampiric necromancer for a queen.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 21, 2014, 12:46:35 pm
The dwarves always use the real names of people in their art even if you don't know them. You can actually discover vampires that way. Still, I'm not 100% sure she's not a necromancer since I don't know if the name in the civ screen is real. Regardless, they're definitely not the same person.
A lot of people have not been redworfed, the only people alive are:
August II
Dunasmideos and
King murdoc
tell me if you want a dwarf
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 21, 2014, 01:25:01 pm
22nd Malachite
(http://i61.tinypic.com/5we2d4.jpg)
(http://i58.tinypic.com/f50nq.jpg)
While work around Slingblock was trundling along nicely an engineer was struck by inspiration.

17th of Galena
The human caravan arrived and, what a surprise,
Spoiler (click to show/hide)
Now where is that lever to close the gate…
The goblins have come in force, most of them riding on war animals, though to my relief there don’t seem to be any ranged attackers.
The first wave coming from the south loses some of its mounts and leader, an axe lord, to the well placed cage traps before coming unto fire from the just finished new marksdwarf bunker. You can still see the scaffolding for the roof to the right!
Spoiler (click to show/hide)
Rith Inkedstockades, an axe lord himself, rushes ahead to face a large squad of enemies, literally singlehanded.
Spoiler (click to show/hide)
Logem Strokefences, a swordmaster, rushes in as well to give Rith a run for his money: He’s already managed to get his right arm broken!
Spoiler (click to show/hide)
And gets himself killed!
Spoiler (click to show/hide)
And why yes, he did get his arm torn off.
Spoiler (click to show/hide)
Rith is still trucking by the way, making three more notches in his axe.
Meanwhile Mebzuth Inkedstaff, the captain of the Hammers and easily the most accomplished soldier of Slingblock at 12 notable kills, known as the Enjoyable Calamities of Modesty throughout the fort, is hanging back to let the rookies gather some experience.
Another one of the Swords, Stukos Logemush, does his fallen comrade proud by being just as useless and just as quick to have his right arm mangled. Though in his defense, he is fighting an enemy mace lord.
Ast Tradedlulled, the Axe’s captain, not to be outdone by Rith, repels a giant bat using her baby as a shield and, aided by Rith, wrestles the mace lord away from the vomiting swordsdwarf and decapitates him with little effort.
At this time, the two goblins on voracious cave crawlers who got past the initial wave of soldiers and the weapon traps claim their first casualty among the group of stragglers fighting them: Rimtar Glazestoke, the(now former) captain of the Spears, which was already the smallest squad and now only has one member. Oh wait no, its empty.
Spoiler (click to show/hide)
Also  engaging the two crawlers is also one rookie swordsdwarf, who isn’t embarrassing himself to my surprise, having lopped of several of the riders’ feet.
Thankfully Mebzuth has backtracked to aid against the crawlers so it should be over soon.
Rith one shots a troll and this starts the push to exterminate the rest of the invaders, who are starting to flee.
Spoiler (click to show/hide)
The siege(the entirety of which our beloved ex-mayor and military commander August II slept through)is broken.
We have four casualties, the two speardwarves and two swordsdwarves, though Stukos actually survived. It was another soldier I didn’t notice wandering off. The MVP was clearly Rith Inkedstockades who killed four goblins, a troll, two elk birds and a giant olm(with one arm I remind you) and earned the title “The Friendly Nights”. Other people also earned titles: Oddom Maroontowers the Depressed Horn of Trading, her husband Athel Slingcrushed the Radiant Typhoon of Clasps, Rith’s partner in arms and captain Ast Tradedlulled the Realm of Tars and another axedwarf, Reg Ringedgorges the Ink of Sanctuary.
Spoiler (click to show/hide)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 21, 2014, 08:50:32 pm
Adamantine, and the curious structure! Oh boy!
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 22, 2014, 01:57:09 pm
2nd of Sandstone
The prison is done! Truly a joyous occasion.
Spoiler (click to show/hide)
I eagerly await the time when I can finally put somebody behind bars.

4th of Sandstone
Things are definitely coming together. The noble quarters are dug out, engraved and furnished. Ther are rooms for a broker, a bookkeeper, a manager, a chief medical dwarf, a guard captain, a hammerer, a militia commander and a mayor. Of course, some of these positions are currently filled by the same person but it’s important to have enough for all eventualities. Since I finished early, I think I will make rooms for a baron and maybe the queen.
Spoiler (click to show/hide)

15th of Timber
(http://i61.tinypic.com/20rryw7.jpg)
And this probably means goblins are right around the corner.
As the caravan nears, the end of my overseership draws ever closer. I will show the caravan what I have achieved here and at the end of the year I will retire to focus on upholding the order among the masses.

17th of Timber
As if on cue, a mood finishes:
(http://i60.tinypic.com/2yknka1.jpg)

9th of Opal
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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1st of Granite
And thus ends my year. I am satisfied with what I have achieved for the glory of our queen, who is, don’t let anybody tell you otherwise, totally not a vampire.
Spoiler (click to show/hide)
I will now hand over overseership to the next buffoon in line and concentrate on upholding order.


Save is here: http://dffd.wimbli.com/file.php?id=9773 (http://dffd.wimbli.com/file.php?id=9773)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: bigjaredmonkey on September 22, 2014, 02:06:54 pm
DOOOOOOOOOOOOORF MEEEEEEEEEEEEEEEEEEE
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 22, 2014, 02:15:44 pm
Literally 15 minutes earlier and you wouldn't have to wait on the next guy. :(
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 22, 2014, 08:06:03 pm
Who else wanted a go before me?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Dunamisdeos on September 22, 2014, 08:51:05 pm
We can at least make a dorf for monkey. It's probably going to get eaten by ice wolves, but hey.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 23, 2014, 01:26:35 am
I actually didn't see a single ice wolf during my turn. I was severely dissapointed.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 23, 2014, 01:44:25 pm
Since my ghost doesn't look to be making an appearance, can I be redorfed as a mechanic or architect? Preferably one of the ones that's been around longer if possible.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 24, 2014, 12:07:23 am
Excellant work, Nail. However, a silver war hammer for the Hammerer? Perhaps next Overseer can give the Hammerer a wooden crossbow.

Was the turn order in the OP ever updated with the fixed list?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 24, 2014, 12:15:36 pm
I didn't assign the hammerer anything, he just took it himself(didn't even equip it, just hauled it and hammered the treacherous insolent).
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 24, 2014, 03:43:51 pm
Assign the hammerer and the fortress guard to a squad that uses wooden crossbows. That way they remain an effective military unit and don't murder fortress dwarves with beatings.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Nail on September 24, 2014, 04:04:19 pm
Oh, where is the fun in that! :P It was just in character for my dwarf, completely disregarding the safety of the people. A typical noble.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 27, 2014, 03:27:24 pm
So. Um. Who's next? I don't want to see this fort die prematurely.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 27, 2014, 08:43:48 pm
Me but I seem to remember one person asking for a turn before me.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Skullsploder on September 28, 2014, 02:09:08 am
Well, they don't seem to be coming forward, so it's probably best just to update the turn list and go :) the second and third pages are where succession forts go to die.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Sinakus on September 28, 2014, 04:29:28 pm
If I had a better computer then I would definitely have been down for a turn. (I am a horrible newb) I would love to be dorfed though! Military dwarf is preferable, but not necessary.
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 28, 2014, 07:25:25 pm
If I had a better computer then I would definitely have been down for a turn. (I am a horrible newb) I would love to be dorfed though! Military dwarf is preferable, but not necessary.
Yay, more Military dorfs!
(http://i1.kym-cdn.com/photos/images/newsfeed/000/796/485/f73.gif)
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: Chevaleresse on September 30, 2014, 05:20:01 pm
so yeah i've never actually managed a fortress this large/old, but I should be able to start this weekend. Anyone with more free time available to take a turn before Saturday?
Title: Re: Slingblock: A noob fortress - Wells are hard.
Post by: August on September 30, 2014, 07:55:05 pm
so yeah i've never actually managed a fortress this large/old, but I should be able to start this weekend. Anyone with more free time available to take a turn before Saturday?
I wish I could say yes, but I'm pretty busy during the week now that college has started.
Anybody else?
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: tonnot98 on September 30, 2014, 08:51:53 pm
I have yet to be added to the turn list.

Now would be a good time to add this noob to it.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: pisskop on September 30, 2014, 08:53:21 pm
We need more noobs to fight the good fight and die the poor death.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on September 30, 2014, 09:03:41 pm
go ahead and take your turn then, I'll get the update done eventually.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: tonnot98 on October 01, 2014, 05:14:28 pm
go ahead and take your turn then, I'll get the update done eventually.
Wait what?

Is this another OP that's managed to go AWOL?


I'm even noobier than I thought.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: August on October 01, 2014, 05:53:33 pm
We need more noobs to fight the good fight and die the poor death.
Agreed!
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 01, 2014, 10:39:14 pm
I just don't have any time on my hands at the moment. At least, not that kind of time.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: August on October 04, 2014, 06:00:25 pm
So, any progress?
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: August on October 07, 2014, 12:48:50 am
Hey guys, if no one wants to take their turn, I'll go ahead and play.
Let me know if you still intend to to do it, otherwise I'll be starting in two days.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Aranador on October 07, 2014, 01:22:27 am
Wait what?  August starts in 2 days?  My phone clock is waaaay wrong !
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 07, 2014, 07:40:32 am
go ahead, i've got a plethora of distractions
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Dunamisdeos on October 07, 2014, 12:50:56 pm
I want my turn!!! Been waiting forever feels like.  :P
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 07, 2014, 04:45:38 pm
actually, i have some time tonight, lemme try to hammer this out
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 07, 2014, 04:53:45 pm
also, can we NOT upload things as .rars?


Day 1


I've been informed that the previous overseer is stepping down.


Thank the gods.


The first order of business I set about was ensuring that the fortress guard was armed with something that wouldn't kill people that were slated for beatings. I may as well have them become a functional military unit, so I've issued them orders to pick up armor and crossbows.


Day 2


As I was paging through the active work orders, someone told me that a Likot Solonamug created an absolutely outstanding amulet.
(http://i.imgur.com/6YOUjZc.png)
I'm not really sure how one makes a menacing spike out of llama wool.
(http://i.imgur.com/FrDrnkE.png)
I thought I might try my hand at getting us some magma for our forges, but that's beyond my skill. Instead, I decide to listen to the rumors that have been flying for a while now. Apparently, someone says there's an adamantine longsword buried around here, and I intend to locate it. I've designated a passage to be dug to it.


Day 10


The dig has begun. Perhaps once the blade is retrieved, I will convert the shaft into a series of magma reservoirs.


If these metalsmiths and furnace operators could leave me ALONE about the fact that they need charcoal, I could FIX THE PROBLEM. LEAVE ME ALONE. STOP TELLING ME.


Day 31


Not much is going on. A kobold showed up, saw a hauler, and promptly ran for it's sorry little life. Pity they can't communicate; they leave the most terrible bloodstains around when they get mushed.

Day 34

WHY DOES NO ONE TELL ME THESE THINGS
One of the military dwarves stopped by my office today and told me that there is a  TOWERING BLOB COMPOSED OF SALT WALKING AROUND IN THE CAVERNS. THIS IS NOT SOMETHING YOU DON'T TELL PEOPLE ABOUT.


Day 41


I've ordered all of the trees in the area cut down. Enough is enough. The elves can deal with it; we'll just tell them that the swords are sung out of the ground or some ridiculous nonsense and that trees get killed by the frozen blood. I've assigned a hauler to woodcutting in the hopes that another hand will speed the process.

Day 43

Some half-wit reported a reindeer cow as missing. I tried to let him down gently; apparently the previous overseer ordered them all slaughtered.

We've also hit a slight snag in my little project. Apparently there's another cavern layer that we bypassed entirely on the way to the magma sea. I'll have it sealed off and the dig will continue elsewhere.

Day 45

A hauler met a polar bear face-to-face earlier. It took one step and walked into a cage trap.

I'm going to have a new pet.

Day 47

Oh gods.
(http://i.imgur.com/RvFTY2L.png)
(http://i.imgur.com/tAGytEA.png)
SHITWHATDOIDOIMNOTAMILITARYCOMMANDERIJUSTWRITESHITINTHISBOOK

ITSRIGHTOUTSIDETHEFUCKINGFORTANDIDONTKNOWWHERETHERIGHTLEVERIS
(http://i.imgur.com/Htd7q2u.png)
I ordered all of the markdwarves to attack at once.


Reconsidering my first course of action, I tell them to gather in the trap hall first. After the beastie decides to go for a swim rather than munch on my haulers, I decide to call the marksdwarves off for the moment. Maybe the giant shelled hairy lizard is friendly.

Day 53

The miners hit a strange wall today. I'm not sure what it's made of, but it can withstand the assault of a pickaxe. The blade is down there, supposedly, so I'm ordering more of it dug out.


Day 54


The dead walk! There seems to be some sort of strange, zombie-filled fortress down there! I've ordered our troops to clear them out.
(http://i.imgur.com/OiPKzW5.png)

It appears Dunamisdeos didn't make it away in time. One of the living dead smeared him all over the excavation.

Day 65

The dead went down fairly smoothly, though a few brainless haulers took wounds and two of them lost their heads. I've had that glowing floor removed while I decide what to do with the blade. There's some soil; I'm going to have it dug away so we can see what's under this fortress. Surely it must be important.
(http://i.imgur.com/JAypbd1.png)

Day 70

All that was down there was some stone cavern. Nothing else to report, other than an irritating lack of war training on that polar bear.

Day 71

A hideous monster came boiling out of the hole! It promptly lit the miner who discovered it on fire. It apparently can both throw fireballs and breathe a cone of flame.
(http://i.imgur.com/Su8o37E.png)
(http://i.imgur.com/fZ77E2c.png)
I've ordered the squads to station at the entrance to the fortress and ordered the civilians to stay inside. Hopefully we can beat back the beast, and any more that follow.

More beasts followed.
(http://i.imgur.com/fnnBsbw.png)
In the middle of the staircase, Lokum Tongssyrups, Captain of the Axe, engages the miner-slayer in single combat!
(http://i.imgur.com/iDQBrmw.png)
I order the rest of the melee squads in but I doubt it will save his brave soul.

But wait!
(http://i.imgur.com/uWzN2Uo.png)
He's getting a nice tomb and a personal bedroom for sure.

Since the immediate threat has passed and the demons seem content to wander about in their holes, I take a look at the prison.
(http://i.imgur.com/Lzg4sX6.png)
Nail promptly earns the position of militia captain. He'll serve as excellent bait reconnaissance.

Day 102

Not much has happened. People are getting proper burials but there's nothing that's capable of threatening our incredibly helpful ex-mayor. Elves showed up, I bought most of their wood and some booze with our trade goods.

Day 109

A child started gibbering about something today. Probably another thrice-damned possession. More useless rings and amulets, yay. Some miller jumped into the water with the death-lizard. I'm sending Nail to "deal with it."

Day 116

Nail remains frustratingly alive but somehow two recruits and August II have fallen to a Forgotten Beast. Luckily, it seems that the monster bled out in the process.

Day 137

That boot-loving imbecile became the mayor again, somehow. A demon snacked on a lye maker and then wandered off into the caverns. Nothing new.

Day 142

Ordered an area for forges dug out above the magma sea. If I get another request for charcoal, someone is going to die.

Speaking of, a ranger wandered down into the strange caverns below the fortress to retrieve a corpse and is most likely going to become one himself, along with the dog and the doctor that followed him down there. I have no idea why people keep deciding to go down there, but hopefully this will leave us with a population possessing a higher average IQ.

Day 143
(http://i.imgur.com/utE7gPc.png)(http://i.imgur.com/rOafdSk.png)
*A smudge that matches an ink stain on the Overseer's forehead is found here.*
That creepy-ass child finishes his project.
(http://i.imgur.com/UkSbQjU.png)
I get excited when I hear "axe," but it fades quickly. I'm beginning to wonder about Her Majesty, though.
(http://i.imgur.com/yPRTqtl.png)
Day 147
JUST BUILD THE FUCKING WALL ALREADY BY ARMOK'S BEARD THE SOCKS ARE NOT WORTH BEING TORN TO BITS BY DEMONS
Day 148
you know what he might actually be more useful than the last migrant wave
(http://i.imgur.com/HyktKCh.png)
She attacked Nail, and my hopes soared-
(http://i.imgur.com/0H7JbOa.png)
Well that wasn't very exciting.

Day 151

I've recieved five reports of animals being found dead, bled out. It appears that the blood snow is melting and doing this to them. I'm not sure how this wasn't noticed for seven Armok-damned years, but I don't know how to stop this.

Day 155

Not much is going on. I almost had the hell-cavern walled up but no less than four people managed to seal themselves in there.


Day 156


(http://i.imgur.com/TGP8NYm.png)
Huh?


NAIL IS DOWN IN THE CREEPY CAVERNS HELL YES I ACCIDENTALLY SEALED HIM IN

Day 158
Designated a quantum stockpile in the magma forge area-
(http://i.imgur.com/Czn9xlq.png)
I've ordered some of it dug out.

Humans arrived too.

(http://i.imgur.com/mJDzBGY.png)

Day 160
(http://i.imgur.com/mtSZFGI.png)
I wonder why.
(http://i.imgur.com/oRSJmRZ.png)
(There is also a page of the eagle fiend breaking like four different limbs via wrestling.)

Day 167
(http://i.imgur.com/N8uGbWB.png)
pff whatever let them have the little bastards
(http://i.imgur.com/miQiYtU.png)
Master Thief my ass. Looks like we have another dining room decoration.

The broker bought plenty of booze from the humans. We also picked up some cheese and a couple bins of leather, since we've been running short of it.

Day 171
An ambush! Curse them!

The new mayor got caught outside. The military's down in the bloody caverns for no good Armok-damn reason, so I doubt he'll live. Pity, his mandates would have been easy to fulfill and he likes raw adamantine.

Just as the military arrives, the mayor gets shot in the head, putting an end to what would have been a painful death. Then the axe and sword squad start making ☼minced goblin bowmen☼ in short order. It's quite astonishing, actually, how every swing removes another limb.

To celebrate the victory, I order some new quarters dug out above the magma level. I plan on removing our normal forges and replacing them entirely with magma forges eventually, as well as moving more of our supplies into the new quantum stockpile. Hopefully, we'll get tree farms and normal farms set up down here too, so we can get things done more efficiently, especially when we get a crack at that adamantine.
(http://i.imgur.com/dg4K7iQ.png)
The two larger areas are a dormitory and a dining hall. Ideally, the smiths will stay down here.

Another snatcher now decorates the original dining hall. Perhaps I'll have our "immigrants" displayed in the new one instead?

Day 172

A child bled to death outside. I think it's the corpse of that Forgotten Beast; the only casualties have been animals wandering around outside until now, and that thing is sitting right outside the entrance.

((OOC: I just realized something kind of touching and sad. A dwarf still has dead acquaintances and friends listed under their relationships, and the list doesn't differentiate. My dwarf is still friends with the rest of the starting 7, every single one of which is dead except for him.))

Day 183

We sighted some more adamantine today. As much as I want to dig it all out, we need to get the forges prepared. I've realized the area dug out thus far is entirely too small for our purposes; I plan on expanding it eventually. I also fixed some notation that should tell people to use the quantum stockpile. A farm has been designated, and I have started an area above it so it can be muddied and prepped for agriculture. I wonder what magma-heated plump helmets taste like.

Day 186

Ordered a few of the older smelters deconstructed. Another snatcher wandered into a cage trap; I'm having the current decorations in the dining room taken down in anticipation for the construction of the new dining hall.

Another child dropped dead today. I have no idea why; I ordered that Forgotten Beast dumped down the garbage chute. All of the deaths seem to be occurring in the same area. The child was absolutely dripping with pus when he died, similar to the other victims.

Day 188

A suturer withdrew from society today. Wonder what he's up to?

AHA! I've found the source of all the mysterious deaths: the bridge and some of the surrounding area has somehow been coated in extract. A stoneworker apparently ended up sockless and stepped in some. I'm having him observed carefully.
(http://i.imgur.com/u6ohGxH.png)
He also has a fever. As he shuffles further inside, the condition turns from "dripping" to "running" with blood. He's actually leaving a trail of blood behind him as he walks to the hospital. There are a couple dead pets inside, too; they're covered in blood and not extract.

His condition moves to "spraying" blood. I doubt he will survive.

Before he reaches the hospital, he goes pale, soon to collapse and die simply for the want of socks. I've ordered sixty pairs of shoes made; I will not have further deaths if I can prevent it.

Day 189

Ordered another thirty pairs of shoes and an expansion of the magma forges. Hopefully, we can move everyone down here eventually - or at least the metalsmiths and those supporting them.

Day 193

Migrants arrived today. As if on cue, it started snowing blood again. We've got a new milker, leatherworker, armorsmith, mason, weaponsmith/doctor, suturer, and bone doctor. Not sure why a milker would come here, to be honest. Our resident suturer started his project today, too. Not sure what he'll do with leather, steel, and rock, but who knows. Near the end of the day, a weaver went melancholy. I think his pet cat melted due to the death-lizard extract.

Day 194

Oh hell yes.
(http://i.imgur.com/TiTN3Z7.png)
(http://i.imgur.com/pbYOlAo.png)

I would have made the thing out of steel and decorated with leather, but I'm not the genius here, so I don't know. Truly a shield for the ages, however.

Day 196

One of the fortress guards said he was depressed by the long patrols, so I gave them a break from their duties. In fact, I might just leave them on break forever. Bloody idiots, throwing hammerdwarves in prison for not making boots.

Day 210

Sandstone passed without many events. We're down to a nice, low number of idlers; it averages out to about three at all times. Impressive, if I may say so myself. It's going to take a lot of hauling to get all of that stone down to the magma, but it'll be worth it, just you wait.

Day 217

The expansion is going well.
(http://i.imgur.com/COZw7El.png)
The bedrooms won't nearly be enough for the fortress population, but some people should be able to stay down there for now. There's also plenty of room to expand upward if and when needed, though the bottommost levels are reserved for magma-powered industry. We've got ten smelters, five forges, and two glass furnaces thus far. I plan on adding another glass furnace and two kilns, as well as a few more forges. That should be enough to move away from fuel entirely, except when needed for the creation of steel.

Day 220

Caravan arrived today. I've been told the greenskins usually show up shortly afterward, so I've put the military on high alert.

Day 221

Taking a while to unload the goods. I let the military go off alert, and one of the captains somehow got infected with that rot and bled to death. Armok damn it. I'm hoping the rest of the idiots don't decide to remove clothing in the middle of the lizard sauce.

Day 222

Merchants finally got comfortable and the broker came off of his break. Didn't really know what we should be trading for, since we're set on pretty much everything, so I traded a bunch of rags and some trinkets for fresh cloth and leather. Also took all of the wood they brought with off of their hands; we need the charcoal.

I think an elf just died.

Day 258

It was uneventful until Nail decided he wasn't done being an annoying shit.
(http://i.imgur.com/7DZoOnW.png)
Fucking nobles. I'm not memorializing you.

Day 267

Ordered the catacombs expanded. The new bedrooms have been dug out almost completely, and work progresses now on the dining room. I'm having the "guests" brought down as soon as construction is complete.

Day 281

No sign of goblins. The dining room's about 3/4 dug out. After that, I hope to begin the mining of adamantine and the construction of the farms down here. We need to get food and drink staying down there; lots of people getting hungry and thirsty during long hauls.

Day 287

As a reward for my efforts, I've been appointed baron of Slingblock! Of course, there is a bit of paperwork the mayor has to do, but I've had a bedroom prepared in the magma level.

Day 330

Not much to say. Things are slow, but good. Dining room's furnished but not smoothed, and we haven't gotten any adamantine out of the ground yet.'

Day 350

Got a bit of adamantine mined, finally. I wonder how much of it we can actually get. Most of it feels hot to the touch, hotter than it really should. That goes away once you get it away from the vein, but still, it makes a dwarf wonder.

Day 355

Damn it all! A squad of axegoblins showed up! Fortunately, a good third of them wandered into traps, and the rest were disassembled by our military. More decorations for the dining hall.

Day 360

Well, that's it for my spiel. I hope the next overseer finishes my tomb. It's next to my new bedroom; feel free to give the old one to someone else. That pond also needs to get finished, and. . . Well, you read the log. You should know what to do.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: hatesdigimon on October 07, 2014, 07:59:19 pm
nice post
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: August on October 08, 2014, 07:09:26 pm
RIP August II

With people running down there and getting themselves killed, should we... maybe block it off?
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 08, 2014, 11:23:34 pm
Attempting to. I didn't expect to find people down there because everything was forbidden, but idk.

I should mention that we still haven't technically popped the clowncar, so still watch it if we mine any candy.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Nail on October 09, 2014, 11:11:09 am
Journal of Nail, captain of the guard.
As jury, judge and offended party I have sentenced another insolent fool! This time just to a long stay at our penitentiary, since he wears a metal helm.
As a reward our new(old) graceful king, his majesty Murdoc(and I was so shure we had a queen...), gifted me a ticket to the circus, though I lost my two companions somewhere in the caverns when they went looking for some pre-show attraction. That's what happens when you don't wear high quality circus-going boots, made by SlingShoe™ Inc., a shoe for every occasion!
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Skullsploder on October 09, 2014, 01:21:23 pm
The otherworldly spirit known as Skullsploder sits at his adamantine desk and frowns out the clear diamond window in front of him at the events of the mortal realm. The other spirits don't know why he continues to obsess himself with the doings of the residents of Slingblock, but nonetheless, there he sits, fretting and worrying over the actions of the mortals. A ghostly shout rings out.

"ONE YEAR?! It took them ONE YEAR after I organised them a nice safe well defended fortress to go opening a doorway to HELL ITSELF? Oh, Armok, I'm going to have to take control down there again."

Immortal spirits have a lot of time on their hands, the others reason. Let him obsess with those noobs for now. Sooner or later all their souls would be joining them. Or not.


So yeah please sign me up for another go :)
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Dunamisdeos on October 09, 2014, 02:01:46 pm
Dunamisdeos' Log: Stardate - Dead o' clock, apparently.

So, I talked to the other spirits here. It seems that after my term as overseer I went into some sort of fugue and did ridiculous things like "Leaving my bedroom for anything but food and booze" and "trading things that are not falling blocks for the elves goods". I then finished up with walking into a tomb full of the living dead and got turned into dwarf pudding.

So that's that, then. At least I don't live on the blood cube anymore. I'm told the opportunity will arise to oversee the fortress again as a reward for good behavior. This is like saying that if I want to I can lick a cactus, but only if I'm good.

The Dwarf afterlife isn't so bad, though. Moradin, Thorin, Doc, Happy, and Grumpy are throwing another kegger in half an hour at Armok's place. Log complete.

~Dunamisdeos
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 09, 2014, 09:12:13 pm
well that minotaur was named and titled, and was lame as hell

cmon get your shit together

edit: i don't understand, everything was fine and then all of a sudden we have people falling over dead in the hallways
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Nail on October 10, 2014, 07:56:24 am
Check if there are contaminants that aren't blood(or vomit) somewhere on the map. You fought some clowns and a forgotten beast, those frequently come with deadly illnesses. Check the fortress' health. If anybody shows any symptoms(like fever, rotting or paralysis) you're dealing with beast sickness.
Report back for more advice.


Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 10, 2014, 08:02:47 am
I saw a goat with a fever outside.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Nail on October 10, 2014, 08:19:50 am
There are only two ways it could have gotten a fever(as far as I know: Beast sickness or a wound, and the latter is unlikely. FB and Clowns often come with diseases. You can tell by their description if they have one: Beasts with Noxious Secretions, Poisonous bite or sting, Spit, Toxic blood, vapor, or gas and Deadly dust can carry syndromes ranging from harmless to instant death. Beast sickness can easily destroy a fort and there is no way to cure it.
If I remember correctly you recently fought one with Deadly dust, so check the dwarves that engaged it and the place where you fought for coatings of dust.
A start would be to search for where the goat could have gotten the disease, since it's movement is probably easier to reconstruct than your dwarve's.

Contaminants are left by Noxious Secretions, Toxic blood(I think vapor too but I'm not sure) and Deadly dust. Contaminants can be found by looking for miscoulored tiles or through loo[k]ing.

To combat the spread of disease, make sure all dwarves are wearing shoes, though full clothing is obviously even better, since most cases of beast sickness are contracted by walking through a contaminated tile. Ensuring your dwarves have a place to clean themselves is also helpful, but be careful, because the contaminants will be washed onto the floor there. Items can also be on items, so if you don't find any contaminated tiles or even after cleaning up people become infected, check frequently used items as well(this is usually food. There is a story somewhere on these forums where one particularly tasty egg roast was contaminated and the player only managed to find it after almost the entire population had bitten the dust(see what I did there? 8))).

Contaminated tiles are routinely cleaned by your dwarves but it is a very low priority labor so it can take a while if you don't dedicate some dwarves to it. Cleaning dwarves or dwarves touching contaminated items get infected if they aren't wearing gloves or mittens, so these are important as well. You can also wash contaminants away with water or completely destroy them with magma, but this requires a lot of engineering.
As a last ditch effort there is a DFhack command to clean all contaminants from the map.

It's also good to know the symptoms of your particular case, since not all diseases are fatal.

Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 10, 2014, 05:08:45 pm
The goat I looked at was also filled to the brim with pus, so yeah I think the death-lizard had more of an effect than I realized.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Skullsploder on October 11, 2014, 01:36:08 am
Has the goat died yet? It maaaaay be possible that it's a non-lethal affliction despite the pus. If it's causing necrosis or something, well shit. Start putting in production orders for shoes, cloaks, mittens and hoods either way.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Dunamisdeos on October 11, 2014, 10:25:13 am
I think severe enough swelling can cause necrosis, can't it? Might be a potentially lethal but not always lethal syndrome.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Nail on October 11, 2014, 12:10:31 pm
A good hospital can prevent a lot of deaths. I think the only thing it can't do anything against is paralysis.
That is of course if the idiots bother to go there.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 12, 2014, 01:08:09 pm
Bye nail.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Nail on October 12, 2014, 01:30:15 pm
Hark! Curse you're sudden but inevitable betrayal, clownkind!
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 12, 2014, 11:21:25 pm
Is there any way to disable job cancellations for warm stone? Digging this area out is a huge pain in the ass.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Skullsploder on October 12, 2014, 11:29:24 pm
Dig one long tunnel first, and then designate one row at a time. I find turning off job cancellations always leads to FUN later on.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 13, 2014, 10:06:06 pm
How the hell did FB goo get all over up there?
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Nail on October 14, 2014, 09:55:53 am
It's ridiculous where it tends to pop up, isn't it?
I once had pools forming in front of my surface entrance because it was being washed off the armor of my militia by the rain. I had to close that one and dig a new entrance.
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 14, 2014, 11:34:19 pm
I made myself baron. I think it's good compensation for being able to survive this glacier for seven years.


EDIT: SAVE IS UP http://dffd.wimbli.com/file.php?id=9924
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: 4maskwolf on October 15, 2014, 04:11:25 pm
Whose turn is it now?
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 15, 2014, 05:24:54 pm
Yours, I think. Do you have DFHack installed? Contaminants are starting to build up and the FPS was horrible for me. (hovering around 20)
Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: August on October 15, 2014, 07:40:31 pm
Another year done, woo!

Title: Re: Slingblock: A noob fortress - And now there's a hammerer.
Post by: Chevaleresse on October 17, 2014, 05:47:52 pm
oi, wolfy, your turn.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on October 18, 2014, 11:12:13 pm
Wolf~
It's your turn~
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on October 21, 2014, 03:26:08 pm
So, if Wolf isn't going to do his turn, who should go next?
I'd like to take a second crack at it. This map is really fun!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dunamisdeos on October 21, 2014, 07:59:38 pm
I'd be next! :D
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on October 21, 2014, 08:35:42 pm
Yep. Go ahead, 4maskwolf isn't showing any signs of, well, showing.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dunamisdeos on October 21, 2014, 08:43:36 pm
I am super excite.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on October 22, 2014, 12:52:56 am
I am super excite.
Have fun!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on October 23, 2014, 07:30:51 am
Urk update the damn OP, I missed my turn because of it...
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on October 23, 2014, 07:45:32 am
Don't go blaming me.
Yours, I think. Do you have DFHack installed? Contaminants are starting to build up and the FPS was horrible for me. (hovering around 20)
two days later
oi, wolfy, your turn.
the day after that
Wolf~
It's your turn~
THREE DAYS LATER
So, if Wolf isn't going to do his turn, who should go next?
I'd like to take a second crack at it. This map is really fun!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Nail on October 23, 2014, 08:11:58 am
Though keeping the op in order is quite important. It helps avoid confusion on turn order and maintaining general order.
Also, it's a good idea to write pm's to people to alert them to their turn.
It's important to keep in mind that everybody browses the forums differently. Some diligently watch for answers in threads they're watching or have posted in, some who don't have much time or better things to do with it than hang around bay 12 all day just work through the backlog once in awhile and some simply keep an overview on the new stuff through the actual board.
Successions often suffer from fatigue and forgetfulness, so it's vitally important to do everything to keep not so active players up to date.
Since this is a 'noob' fortress, both in game and out, it's to be expected that there are hiccups every now and then.
Just in case anybody doesn't know how to pm, just click the little speech bubble below someones account name(or avatar).

For this case I suggest we just bump maskwolf down one spot, since he is obviously there(and he hasn't had a turn yet :P)

Sorry, this all sounds way more condescending then I intended...
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on October 23, 2014, 05:50:59 pm
As a point of fact, the OP did screw me up, because I asked that question under the assumption it wasn't my turn to prompt the next player to pick up the game. Had I known where the turn order was, I would know it was my turn.

Now granted, I am at fault here, and I'm sorry. I just wish the OP was up to date.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on October 24, 2014, 02:39:17 am
As a point of fact, the OP did screw me up, because I asked that question under the assumption it wasn't my turn to prompt the next player to pick up the game. Had I known where the turn order was, I would know it was my turn.

Now granted, I am at fault here, and I'm sorry. I just wish the OP was up to date.
Well shoot, that sucks.
Duna, have you started your turn yet? Maybe you can let 4mask take his turn?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Nail on October 24, 2014, 02:49:50 am
Yeah I guessed it was something like that, so if duna has started his turn I say we just let mask have his right afterwards.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on October 24, 2014, 07:03:55 pm
As a point of fact, the OP did screw me up, because I asked that question under the assumption it wasn't my turn to prompt the next player to pick up the game. Had I known where the turn order was, I would know it was my turn.

Now granted, I am at fault here, and I'm sorry. I just wish the OP was up to date.
Well shoot, that sucks.
Duna, have you started your turn yet? Maybe you can let 4mask take his turn?
Nope.  I won't be able to play till monday, so let him have the turn.

Yeah I guessed it was something like that, so if duna has started his turn I say we just let mask have his right afterwards.
This sounds fine.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dunamisdeos on October 25, 2014, 12:19:39 pm
Oh hey, I was just coming in to say I would start this tonight or tomorrow.

Go nuts, I'll wait.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Nail on October 25, 2014, 01:43:20 pm
So just to put this down, Mask will start Monday and after that is Duna.
Then we should probably give MiemieFan88 his turn, since he would usually go before duna.
After that we can go back to the scheduled turn order.
Spoiler: For reference: (click to show/hide)
Feel free to overrule me Murdoc, just trying to put down confusion quickly.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on October 26, 2014, 11:47:49 pm
Sounds good.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: MeimieFan88 on October 27, 2014, 02:34:10 am
Aye aye... time to be totally clueless again, since we seem to have advanced quite far~
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on October 27, 2014, 08:09:07 pm
One save is being acquired.  Expect update sometime tomorrow/Wednesday.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on October 29, 2014, 04:38:34 pm
Dun, take your turn.  I'll go after you, I have to complete college apps by Saturday and then I'm free.  Let's give these people something this week.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Nail on October 29, 2014, 05:51:16 pm
Ahh, real life... the bane of every good fortress...
Thank Armok I still have a few days of holiday left.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on November 01, 2014, 05:36:09 pm
How are we doing?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 01, 2014, 05:58:02 pm
How are we doing?
I'm currently digging through mountains of candy.
Not the demonic kind, mind you. The sugary kind.

As for the fortress, I have no idea.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on November 01, 2014, 05:58:11 pm
How are we doing?
I dunno.  Dun?

If he doesn't respond soon, I'll jump ahead of him again.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on November 03, 2014, 06:42:14 pm
Well, since Dun isn't taking his turn (apparently) I'll take mine this weekend, in all likelyhood.  Maybe before.

If he gets back here before then, he can have his turn.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 03, 2014, 08:26:54 pm
Urgh, this turn-trading is getting frustrating.
From now on, I think we need to stop giving turns BACK to people when they take too long and we move on. We keep giving the turn to each other, then getting busy and passing it back.

Just keep going, the person who took too long can miss out and do theirs next.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dunamisdeos on November 03, 2014, 08:55:03 pm
Oh geez, I just checked the thread. When I gave the turn up, I didn't think to check again.

Go ahead with your turn, terribly sorry, folks.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Nail on November 04, 2014, 03:53:51 am
All part of the business folks! *strokes mighty wise beard*
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on November 04, 2014, 10:58:30 am
Will start today when I get home from school.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 07, 2014, 11:20:39 am
4mask pls.
Got any updates?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: 4maskwolf on November 07, 2014, 02:31:05 pm
Urk. This is why I wanted Dun to...
Just remove me from the rotation until further notice.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 13, 2014, 11:01:24 am
Hey, if it's alright, I'd like to just go ahead and be the one to take this turn.
I have time, I could have it done in a few days. If nobody responds, I'll start it tomorrow.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on November 13, 2014, 07:19:01 pm
Go. Don't let !!NOOBFORT!! die! Not after I cracked open hell!

(EXTREMELY IMPORTANT NOTE: THIS DOES NOT MAKE IT OKAY TO POP A HOLLOW VEIN IN ANY WAY)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 13, 2014, 11:58:01 pm
Go. Don't let !!NOOBFORT!! die! Not after I cracked open hell!

(EXTREMELY IMPORTANT NOTE: THIS DOES NOT MAKE IT OKAY TO POP A HOLLOW VEIN IN ANY WAY)
At once, your noobiness!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on November 14, 2014, 08:58:24 pm
Hey, could I have a turn? I'm a noob! How do I do a community fort (that is, the technical stuff, I know a bit of DF mechanics in-game)?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on November 15, 2014, 01:11:29 am
You would download the save, drop it into your df_(operating system)/data/save folder, play it for a year while keeping a log, then upload the save to dffd (google it.)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on November 15, 2014, 08:58:40 am
Cool! Thanks! Could I have a turn at some point?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 15, 2014, 11:57:02 am
Alright, I'm starting my turn right now. I'll see if I can get through a season or two today and post a mid-turn update post.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on November 17, 2014, 03:58:28 pm
Anybody? Any action?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Bigheaded on November 17, 2014, 05:54:24 pm
Anybody? Any action?

be patient, most forts allow for an entire week before they need to hand over the fort to the next person. From the looks of things, people are busy here atm so it may be that you can get the turn after the turn which has just started.

The OP will confirm soon.

I wouldn't mind a turn also to spice things up.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on November 17, 2014, 06:07:24 pm
Okay, thanks. I think I'll just read up on what's happened, to be prepared, and to not be waiting anxiously for a week.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 18, 2014, 03:54:37 am
Still working on my turn, had to take it kind of slow because the fort is a lot more complicated than it was during my last turn.
Will try and post an update tomorrow or the next day.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Bigheaded on November 21, 2014, 01:18:57 pm
Still working on my turn, had to take it kind of slow because the fort is a lot more complicated than it was during my last turn.
Will try and post an update tomorrow or the next day.

Little dead here, any news? Make a smaller update if needs be ;)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on November 24, 2014, 09:29:29 pm
It's been almost a week. Is August going to do anything?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 25, 2014, 10:47:25 pm
It's been almost a week. Is August going to do anything?
Still working on it, sorry for the wait.


Still working on my turn, had to take it kind of slow because the fort is a lot more complicated than it was during my last turn.
Will try and post an update tomorrow or the next day.

Little dead here, any news? Make a smaller update if needs be ;)

That's a good idea. Okay, I'll put together a mid-season update for tomorrow.
I promise I'll get it done this time :)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on November 28, 2014, 03:31:48 am
Happy Thanksgiving!
I hope everybody enjoyed their ☼Lavish Meals☼!

So, right off the bat, I've got to say that the fort is in a much better position than it was at the start of my last turn. We've got a population of 198, with ample food and drink for all.

We've got a big new section of the fortress now too, deep down near the magma sea. It's got lots of magma forges and crafting stuff, plus beds and a dining hall for the craftsdwarves. I'm currently expanding it, making some engravings.

Thank you to the Overseer who revamped our military. It is much appreciated.
Also, we've got several goblins in cages. I feel compelled to do something with them in the second half of my turn. We shall see what I can come up with. Gladiator pit, anyone?

Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on November 28, 2014, 11:54:11 am
Umm... I can't get the save to work. I was just making sure that I could download and play others' games, so I tried the last save. It didn't work. Yes, I unzipped it, and it looks the same as the other saves that I have. But I'm sure I'm making a dumb mistake.

Also, a gladiator pit sounds !!FUN!! ! ... .  ... ?

(I wasn't sure what to do up there. I wanted to say "FUN!", but with !! around the FUN, but that sounded awkward.)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: August on December 02, 2014, 03:13:20 am
Final update hopefully coming in the next couple days. It's hard to find time to play in between work and college finals, but I'm making steady (if slow) progress.

Umm... I can't get the save to work. I was just making sure that I could download and play others' games, so I tried the last save. It didn't work. Yes, I unzipped it, and it looks the same as the other saves that I have. But I'm sure I'm making a dumb mistake.

Also, a gladiator pit sounds !!FUN!! ! ... .  ... ?

(I wasn't sure what to do up there. I wanted to say "FUN!", but with !! around the FUN, but that sounded awkward.)
Have you made sure you're using the correct version? We're playing 34.11.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on December 02, 2014, 11:52:37 am
How do I know which version I'm playing? I'm definitely a noob...  :'(
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on December 03, 2014, 09:26:57 am
Ohh... I see. I've downloading the right one right now.

EDIT: It's working! YES!!!... what the... this fortress is so complex, I'm just going to look over it, to be prepared when my turn rolls around.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on December 04, 2014, 08:45:09 am
Idk, I was putting them up as dining hall decorations.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on December 08, 2014, 11:41:10 am
This is dying. HORRIBLE!!!! August should be finished by now!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on December 09, 2014, 10:30:04 am
But I never even got a turn!  :'(What is going on?  :-\Why must all good things die unexpectedly, while they are going so well? Well, "going well" in DF means not crumbling, esp. w/ noob fortresses, but come on! Please, August, finish your turn! It's taken weeks! :o >:( :(
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on December 13, 2014, 09:07:30 pm
Guys? Is this dead? (Pokes thread, and August.) Please? No! (Hits thread.)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on December 20, 2014, 12:50:30 am
What, this died while I was gone?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Bigheaded on December 20, 2014, 02:32:43 pm
Well, August has had his turn since the 15th of november. His last post here was on the 2nd and last seen (on profile) was the 6th.
That's 2 weeks he's not been about and held the fort for over a month.

So personally i'd suggest skipping August, as that's one heckuva long time to not be logged on since most turns take 2 weeks or at least get updated every few days.


I've worked out how to get DFhack to work, so if it's "unplayable" (let jwood decide) i can have a look. The downside of this (or upside) is that i'll need to update it to 40.19 to do so (latest version where dfhack is usable). I'll ask later exactly what you did to the raws, as i'll need to modify them as they are now to ensure nothing goes wrong (not that it should anyway, but you never know, some idiot somewhere might actually have a tamed ice wolf and if i used raws which didn't allow that.... crash).
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on December 31, 2014, 07:21:36 pm
YAY!!!! I though it was dead, but I just looked back at it after Christmas vacation. I'm getting right to it, and will update as soon as possible. YAY!

Edit: Oh. My. God. This is the biggest fortress I have ever seen.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: MeimieFan88 on December 31, 2014, 07:57:34 pm
What's this about free socks?  ???
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on January 01, 2015, 12:22:39 am
As I looked out at the fortress, there were many things that I might have expected to see. A building, a castle, even just a hole in the ground. What I did see, and what I was utterly unprepared for, was a gruesome, stinking pile of rotting flesh.

That's right. Along with a couple of towers (presumably for archers to fire from), a trap-guarded building sporting a strange-looking ramp configuration leading to nowhere, and a bunch of foreign bins strewn about the snow, there was a pile of rotten corpses. There was also a lot of dwarven blood, but that might have partially come from the freakish weather in this region, as it was impossible to cover that much landscape with that much blood.

Right?

Anyway, I was to be the next overseer of this (literally) bloody fortress. King's orders. It didn't look too bad. I just hoped it wasn't humongous. I didn't like humongous fortresses.

OH NOOOOOO IT'S HUMONGOUS

When you walk in through the entrance, past the heap of corpses, numerous traps bloody from multiple sources, and a trade depot still piled with bins of cloth, logs, and clay, you are greeted with a pile of cloth next to a bunch of archery targets. The archery targets make a bit of sense, as they are close to the towers, but why are some of them made from COAL, of all things? And why the cloth, which is not in a stockpile? It just doesn't make any sense!

Actually, I've been looking over it some more, and although I may not be able to make a grand thing, I can probably make this fortress... not fall during my turn. Killed a goblin thief in the pit. Bye for now!

More: I've been walking around this awhile, and although the design is a little...make that a LOT different from what I'm used to, I think it's usable. Wait...what's that creepy skeleton-filled maze made from slate SLADE? What is this place?

I think that my addition will be a self-sufficient magma farm lockdown. I really like the idea of that. If I can get some sand down or magma up...

9th Granite: Dobar Semmeb, militia captain withdraws from society and treks down to the bottom of the earth, forcing a strand extractor out of his workshop.

Oh, wait. THERE'S NO SAND. Well, that simplifies things, while making my ideas redundant. Huh.

There's a fire snake running around the magma forge level. Is that bad?

How come there's no craftsdwarf's workshop near the butcher's shop? Fixed that.

Someone ran into my office and told me there were orders to make 30 candy mine carts. That's ridiculous. Got rid of that.

I saw that to get ore and flux stone, the smelters had to WALK UP HUNDREDS OF LEVELS to get their stone. And the staircases are so inefficient! AARRGH!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on January 01, 2015, 08:40:52 pm
25th Slate, 258:

Shem just ran into my office:

Shem: The' ... pant ... pant ... F'rg'tt'n Best Nel'ra has c'm!
Me: What?
Shem: I said, the Forgotten Beast Nelara has come!
Me: What's so bad about it?
Shem: It's made of vomit!  It's a quadruped with a curling trunk and a bloated body!  And it has a sting!
Me: What does it sting with?
Shem: Dunno.
Me: Hurry!  We must find the breach to the third cavern!
Shem: Whoever said there was a breach?
Me: But ... but ... then ... how did you see it?
Shem: *walks away*
Yep, there was no breach to the third cavern, but somehow Shem Tulonenkos knew there was another Forgotten beast in it. Damned if I know how.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Bigheaded on January 02, 2015, 01:59:16 pm
rofl at made of vomit.

Doing great but one thing, a picture can tell a thousand words :P

Take it things are going well otherwise?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on January 06, 2015, 12:39:51 pm
James Woodward cancels Procrastinate instead of Playing Slingblock Because Bored: Strange Mood.
James Woodward, Overseer withdraws from Bay12-ciety...
James Woodward has claimed a Dwarf Fortress!
James Woodward sketches pictures of blocks.
James Woodward sketches pictures of pipe sections.
James Woodward sketches pictures of giant corkscrews.
James Woodward sketches pictures of water MAGMA water. (Magma is too hot and far away. I know nothing dwarfier than magma, but I should try with water before I mess with Armok's hot blood.

Can you guess?

(If you need a hint...)
Spoiler (click to show/hide)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on January 06, 2015, 01:51:37 pm
Wait, it's freezing outside! It would clog all the pipes! Well, then, MAAAGGGMMMAAAA it is!

Ummm... Does magma melt ice walls?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on January 08, 2015, 06:21:15 pm
Uggghh... I've never done magma before, so I might not be able to do it. Sigh...

Is there an aquifer? There is "damp red sand," as I discovered using DFHack (I didn't look at anything more than the sand, I promise), and it is not near any water.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on January 12, 2015, 01:57:59 am
I don't remember seeing aquifer anywhere, but idk. I do know the FB goop needs to be cleaned somehow.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on January 15, 2015, 01:17:50 pm
I'm so sorry, guys. I've had so much RL business, and the fort is so slow, that I'm just now finishing spring. SPRING.

But that doesn't mean I'm giving up. By no means. If someone wants it right now, I could pass on the fort, but I WILL otherwise finish the fort, no matter how long it takes! I AM THE INTEGRAL FROM 1 TO X OF ONE OVER T!!!!!!!

umm... calc reference
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on January 21, 2015, 12:09:44 am
Any news?

Also, should we do a sequel in 40.X? This time in a more !!FUN!! location? Or maybe with some arbitrary restriction, like no military or building aboveground. Or both. And the entire fort must collapse with the wrong lever pulled. Yes.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on January 27, 2015, 10:16:38 am
I found Nail's corpse.
(http://i57.tinypic.com/a25cmh.png)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Chevaleresse on January 27, 2015, 11:53:04 am
I had nothing to do with that. I promise.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on February 20, 2015, 06:14:54 pm
So sorry guys, college has got in the way.

Anyway!  Slingblock lives...

maybe not for too long...

Late Spring, 258:

"A Vile Force of Darkness has Arrived!"

(http://i59.tinypic.com/27wyh5u.png)

Update soon!

Edit:

More came!  Now, there's one hundred and three!  I just sent everybody out there, and they aren't getting killed.

Ohmygod.  I just got the alert Likot Kodorkikrost, Marksdwarf has bled to death, but he was inside, in the dining room.  No goblins there...

Oh my god.  So. Much. Blood.

But blue blood!  And goblin blood!  They're dying by the droves, while we've suffered not a single casualty!  Great!  Some inevitable injuries, but no debilitating ones, just some bruises.

Somebody just went missing.  That's not good.  I can't tell who it is through the tons of battle reports.  Wait, I see a corpse.  You will be missed, Rimtar Vodkib.

The tide has turned.  Many lie injured or unconscious.  Finally, some fun!

As the battle rages, Reg Atheleribe Likot Rovol, the Axe Lord who killed several trolls and goblins in this battle, bestows the name Uroletost Gisek Zas upon his bismuth bronze battle axe.  That is, Closecontained the Cobra of Crystal.  Cool name, now could you please get to saving your half-dead comrades?

WE SHALL PERSEVERE!  It's going great here, the blood's invisible next to the piles of freakish blood snow.

YES!  The siege has been broken... but there are still goblins.  Huh?

And that's all of them!  Hooray!!!  I thought there was no fun, but that was FUN!!!!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on February 20, 2015, 07:52:52 pm
From the Diary of J. Woodward the 48th, the Overseer of Slingblock, Felsite 21st, 258:

Finally!  Dobar Shemmeb, the militia captain of the Second Crossbow, has stopped running all over the fortress, up and down and up and down and up and down, and has begun his mysterious construction!  Thankfully, he has ignored the adamantine left in his workshop by the strand extractor he booted out, and is using:

That's a lot of stuff!

Several dwarves have died mysteriously, covered in pus.

The blacksmiths have been making gold statues.  One of them is of the foundation of Slingblock, and another is of August II embracing alpacas, of all things.

Another dreaded pus-death!  Rigoth Kirkilrud, Zaneg Kolishash, Lokum Tatimush, so many deaths!  Now Ral Kironilral!

Upon Rigoth's corpse I have found a coating of "forgotten beast extract."  This does not bode well...  But on Lokum's there is none!  Mysterious...
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on February 20, 2015, 08:13:56 pm
Felsite 28th, 258:

Summer is coming.  I have noticed that at any given time, at least 10 dwarves are drinking.

Besmar Vudtharlistast has died of the dread rot.  He is the first of the afflicted to die in hospital.

Dobar Shemmeb has created a tower-cap cup!  Hoorah!  Its name is Dredgedmastered.  I shall describe it hence to you:

"This is a tower-cap cup.  All craftsdwarfship is of the highest quality.  It is decorated with tower-cap and cave spider silk and encircled with bands of cave spider silk and oval marble cabochons.  This object is adorned with hanging rings of quartzite and menaces with spikes of larch, donkey bone and iron.  On the item is an image of tapered baguette cute gems in tower-cap.
On the item is an image of Catten Vinehatchet the dwarf and hares in alexandrite.  Catten Vinehatchet is surrounded by the hares."

Pretty neat cup.  It is worth 48 thousand!  Dobar has become a Legendary Wood Crafter as a result of the artifact.  He looks pretty pleased with himself.  It is rather odd that Dobar depicted a random dwarf that he didn't know on his once-in-a-lifetime artifact.

Summer has come.

EDIT: C'mon, guys, I did it!  I started it back up, even thought the FPS made it boring!  Sieges! Super cups!  Somebody...
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on March 03, 2015, 10:51:23 am
Hematite 3rd, 258:

Ast Lazavuz, Herbalist has bled to death, covered with pus.  I am extremely worried about these deaths, as is the general public.  The family of the deceased are very unhappy.

There is a giant olm very close to some workers in the caverns.  I have sent of of the military after it.

Hematite 5th, 258:

I have noticed Goden Paddledot the Blind Quest of Love is, and I quote from a medical expert, "running with blood, oozing blood, and dripping blood."  She is faint and has a fever.  We may lose a High Master Swordsdwarf to the sickness if we do not act fast.

Too late!  She has bled to death.  I will ask the nobles for help.  Now, where did King Murdoc go...

Oh no!  He is very close to the giant olm!  Ablel Ringgrooves, the Great Hammerdwarf, to the rescue!  Armed with a superior silver war hammer, she is sure to win!  But for some reason, he is hauling a bucket...

She has dropped the bucket and bashed the giant olm in the head, bruising the muscle and tearing the upper spine's nervous tissue!  I think that's a good thing!  Yep, the olm has fallen over!  Now she's bashing it in the leg, chipping the bone!  Going for the head again!  Shield-bashing it!  She's only a novice at that though; I'd stop that if I were her.  Now she's scratching it?  In the tail?  Now she's using her hammer again, to bash the foot and chip the bone.  Good job, Ablel!  Now she's going for the upper body!  The giant olm is wheezing!  The feet again!  Now both feet are smashed!  Going for the upper body again, it's having more trouble breathing!  Fracturing the left floating ribs, whatever those are.  Scratching its feet.  In the meantime, the marksdwarves are getting the dingoes up above.  She bashes its foot and - what is she DOING??  She's biting its leg!  The olm breaks her grip, though.  She bashes the upper body, shield-strikes again on the leg, and bashes the foot.

Now she's scratching its lower body, bruising the guts.  Oh dear, the giant olm just barely missed her!  Even on the ground, it's a formidable foe, and she only got it down because she swooped in unseen.  She bashes it in the upper body, bruising the muscle and the liver.   She bashes it in the left front foot, fracturing the bone!  It'll never stand again!  Now she bashes it in the lower body, bruising the muscle and the guts again.  The giant olm is looking rather sick.  She bashes the tail, chipping the bone.  Yes!  She bashed it in the head, bruising the muscle, jamming the skull through the brain, and jamming the brain!  The corpse murmurs, "It's only a flesh wound, I'm just a bit unconscious..." before realizing it's dead.  Ablel pulls her hammer from the giant olm and declares herself a hammer lord.  That's another giant olm on her list, apparently.  She's killed four cavern creatures.  That's it, I'm putting her on patrol down here to make sure everybody's safe.

Hematite 6th, 258:

Dastot alilkubuk, a baby, has succumbed to the sickness.  His older sister, Tosid Letmososhur, is throwing a tantrum.  It turns out she and Dastot were the children of Ast, the dead herbalist who died recently.  Poor child.

Hematite 7th, 258:

Zulban Lularbomrek, a wax worker, has bled to death.  Tosid threw a worn giant cave spider silk sock.

Hematite 8th, 258:

Reg Athelerib Likot Rovol hacked a stoat jack in the lower body, propelling it away.  It died as it hit the ground.  He has now killed - Wait! He has killed three zombie albatrosses, one zombie cassowary, two giant toads, and one stoat jack.  Where did those zombies come from?  I haven't seen any zombies... yet.  Gulp.  Oh, yeah, and he also killed fourteen goblins.  There is a veritable hail of bolts flying towards the dingoes.  We must stop them from interrupting our haulers!  Tosid threw a large cave spider silk glove.  She stopped tantrumming, but she is more miserable than ever, due to the freakish snow storm she stepped into to throw things around.  Somehow, she's a dabbling archer.  Huh?

Hematite 9th, 258:

Likot Tangakast Soshfokash Ngalak hacked a dingo apart with an exceptional iron battle axe.  First, he hacked the dingo in the upper body, tearing apart muscle, shattering some false ribs, tearing the liver, opening arteries, and tearing tendons.  He was charging at the dingo when he did this, so the dingo was knocked over.  He twisted the axe around in the wound.  Then he hacked the dingo in the lower body, tearing muscle and spleen and opening arteries.  That was when the dingo gave in to pain.  Then he again twisted the axe around in the wound.  Then he finished the dingo off with a hack to the head, which tore muscle, shattered the skull, tore the brain, and opened yet another artery.  As he pulled the axe out of the dingo's head, he told me that it had killed 12 goblins and two trolls, along with a zombie albatross and a giant olm.  He carved another nick into it for the dingo.

Shorast Atheluzol, who is an adequate hammerdwarf, started bashing with his imported bismuth bronze crossbow.  He shattered and fractured bones, and bruised a lot, too.  Wow.  Wait, wow!  On his fourth bash, he bashed a dingo in the head, bruising a muscle, jamming the skull through the brain, and tearing the brain!  Needless to say, it instantly killed the dingo.  He told me the crossbow had killed three goblins, a reindeer cow, a coyote, and now a dingo.  Wow.

Let's see this from a perspective of a dingo.  It has been shot in the lower body, tearing muscle and stomach, shot in the right rear leg, chipping bone and tearing a tendon, shot in the right front leg, chipping bone and tearing a tendon.  It has been stunned often, and goes in and out of consciousness.  Now it is struck in the left rear leg, chipping bone and tearing tendons.  It is shot in the upper body, tearing muscle and shattering the left floating ribs.  It is propelled away by the bolt, and goes in and out of consciousness several times, stunned.  If it had not given into pain, it would have seen Shorast coming towards him, just after he killed the previous dingo.  It came to just as Shorast came within range.  It tried to attack him, but missed.  It was bashed in the upper body and right front paw, shattering bone with the force of the blow.  It was bit in the left rear leg, tearing muscle.  It was shaken around, tearing apart the leg, bruising the bone, opening arteries, severing nerves, and tearing tendons.  Again, it was shaken around.  It was still alive, and tried to attack, but could not.  It was again shaken around.  It was bashed in the paw, bruising muscles, and bashed in the upper body, tearing apart the middle spine's nervous tissue.  That's it, I'm done watching this carnage.  I'm off for a drink.  God knows I need one after having to go through that storm and give somebody water.

OOC:  Hey, I just noticed that the soul attributes and such, right after the preferences, describe me!  My dwarf is just like me, except for the muscular body and narrow ears and gold hair and eyes.  She's pretty great.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on March 03, 2015, 08:38:10 pm
THIS ACTUALLY IS A SPOILER

READ IF YOU KNOW WHAT CANDY IS, AND WHO LIVES IN THE CIRCUS

Read this first:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Blackops35 on March 04, 2015, 06:40:44 pm
Perhaps I could join as an expert player? Even though I wouldn't call myself an expert, I do know my way around the game, and I'm pretty good at managing all them little dwarves.

It sounds pretty exciting to join in on a succession fort, as I haven't participated in any at the time of writing...
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dunamisdeos on March 16, 2015, 03:58:55 pm
Wow, hey guys. Sorry I was kept from the forums for so long. Is this still going?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on March 19, 2015, 07:43:35 pm
Yep, sorry.  I'm still going!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 01, 2015, 08:26:48 am
Ingiz Tradeanvils yawned and stretched.  Another crazy day in Slingblock, here we come... she thought.  She reached for the lamp, then fell out of bed.  Huh?  She groped for the door, then looked out at a dark hallway.  What?  I'm back in Grottofields? she thought.  Was it all just a dream?  She looked at her mailbox, and found a letter.

"To Ingiz Tradeanvils:

The position of manager is currently vacant in Slingblock.  If you are interested, come to the Immigration Office and ask for Dastot."

Slingblock?  I wonder if it is just as it was in my dream?  I wonder if it was a gift from the gods; if it is just as I saw it, I'll be able to manage the population much better than I would otherwise.  Was there something else... something that was... important... in the deeps...? she wondered.  I'll try to remember on my trip.  I'll be sure to avoid the Plains of Wasting this time!  Don't want to run into another monster!  I just barely got away with my life...

OOC: Save got corrupted.  I'll restart unless somebody else wants it.  In fact, I'll restart right now.  If somebody else wants to do it, just say so.   It's fine if you want a turn; I've had this save for over three months!  EDIT:  Wait!  I think I'm getting it to work!  I changed an existing reaction before to be able to - no, it's still bad.  Okay, carry on...  Does changing an existing reaction (i.e., smelting trifle pewter from ore --> cast iron anvil) make older saves incompatible?  I thought it didn't...
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 01, 2015, 04:36:42 pm
From the Journal of Ingiz Tradeanvils, Obsidian 25th:

I have set off for Slingblock.

Obsidian 26th:

Not much to say.  Getting much colder.

Obsidian 27th:

Some snow.  Few trees, if any.

Obsidian 28th:

RUUUUUN!!!!!  YETI ATTACK!!!!

Granite 1st:

I have arrived.  Thankfully, I was not injured by the yeti.

Slingblock is just how it was in my dream: open to the caverns, covered in blood (and not all of it from the weather), and everybody is living on top of a fortress of zombies and demons while they rot away from poisons that cover the floor.  Okay, first things first.

Granite 2nd:

I believe that I now have enough evidence to charge the previous overseer, King Murdoc, with dangerous neglect of safety protocols, blatant richness in the face of poverty, and murder.  The last one will be a bit tricky, but I think I have just the ghost...

Also, I have noticed that he often feels discouraged, doesn't go out of his way to do more work than necessary, and is occasionally given to procrastination.  He is willing to compromise, and has a sense of duty, so he's an okay leader based on his values and habits.  Except that he killed somebody.

Granite 3rd:

Success!  I appointed a new captain of the guard and militia commander.  King Murdoc must have hated the military force that challenged his iron rule.  Together with the hammerer, they dragged him out of his opulent office and brought him to court.

I, of course, as a Law and Governing major, had the authority to prosecute him.  The captain of the guard stood as judge.

Transcript of the Proceedings of the First Trial of 258, Slingblock:

Captain of the Guard: *enters*
Everybody: *stands up*
Captain of the Guard: "Order!  Order!"  *hammers with hammer stolen from hammerer*
Hammerer: "Give me that back!"  *taps feet*
Captain of the Guard: "But then what will I use?"
Me: "Here.  Use this toy war hammer."
Captain of the Guard: "Order!  Order!"  *hammers with toy hammer*
Captain of the Guard: *sits down*
Everybody: *sits down*
Captain of the Guard: "The lawyers will now present their opening statements."
Me: "King Murdoc has been dangerously neglectful of the well-being of this fortress, instead deciding to hoard wealth-"
Mayor: "Dwarves hoard wealth!  That's what they do!"
Me: "Don't interrupt me.  Besides, are you his lawyer?"
Mayor: "No."
Me: "Who is?"
Everybody: *does not say anything*
Me: "Okay, you're his lawyer.  Back to what I was saying.  King Murdoc has been dangerously neglectful of the well-being of the fortress, instead deciding to hoard wealth for himself as others slept in dank nooks wearing rags-"
King Murdoc: "Can't we compromise about this?  Look!  I'm wearing - stop!  What are you doing?"

List of Stuff that King Murdoc Has on his Body, as Known by the People who Searched his Body:

The Emotional State of King Murdoc:
KingMurdoc Kingdombust has been quite content lately.  He has been brought to court lately.  He dined in a fantastic dining room recently.  He has complained of thirst lately.  He slept in a bedroom like a personal palace recently.  He has been satisfied at work lately.

Me: "Look!  He has an opulent throne room, a splendid office, a grand bedroom, a grand bedroom, a grand dining room, and a decent dining room!  He has double everything!"
Mayor (getting into the swing of things): "That was due to a clerical error!  He'd be glad to give up the lesser duplicates, right, King Murdoc?"
King Murdoc: "Sure, I can compromise."
Me: "But look!  He has silk stuff!  The total sum of his clothing alone is 909 Urists!"
Mayor: "Well, just look at somebody else!"

The Worth of the Personal Belongings of Kosoth Paddleempire, Miner on the Street in the Booze Stockpile: 1495

Mayor: "Hah!  I told you!"
Me: "Gr..."

The Worth of the Personal Belongings of Doren Netskull, Child in the Booze Stockpile: 1188

Me: "Okay, so his clothing isn't extravagant, but his rooms are!"
Mayor: "As befits a bookkeeper and overseer!"
Me: "Okay, next!  What about the security breaches?"
Mayor: "Two words: Awesome.  Military."

I had to agree, as I had seen (albeit in a dream) what the military could do to a siege of over 100 goblins and trolls and mounts.  Here was my last hope:

Me: "MURDER."
Mayor: "What?"
Me: "Just what I said.  Murder."
Mayor: "But... who?"
Me: "Nail.  The one who set up this great military."
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 07, 2015, 09:49:03 am
Information about Nail:

"The new hammerer will receive luxurious housing in addition to the fancy hammer!"

"I will also assume the position of guard captain as for some Armok forsaken reason some imbecile decided that punishment for crimes is just too inhumane to inflict on our widdle community! Prisons will have to be made as well to make clear to the common rabble that getting away with a beating is not something they can count on."

"An Elven Caravan from Calovi Palothi has arrived.

I wondered if I should try to save them, but then I realized what I was thinking and decided to let fate decide their uhh… destiny? Yes. Destiny."

"The prison is done! Truly a joyous occasion. I eagerly await the time when I can finally put somebody behind bars."

Tricked people into believing that he had executed a criminal, when he had merely beaten him.

Information on King Murdoc:

"...I take a look at the prison.

Ushrir Leksigun, Hammerdwarf: Violation of Production Order: 72 Days in Prison.  Violated Party: Nail Risenodroz, mayor.

Nail promptly earns the position of militia captain. He'll serve as excellent bait reconnaissance."

"Some miller jumped into the water with the death-lizard. I'm sending Nail to "deal with it.""

"Nail remains frustratingly alive but somehow two recruits and August II have fallen to a Forgotten Beast. Luckily, it seems that the monster bled out in the process."

"you know what he might actually be more useful than the last migrant wave (Editor's Note: ?)

The Minotaur Ugrad Ithbiluth Uklagorhax has come!  A giant humanoid monster with the head of a bull.

She attacked Nail, and my hopes soared-
(minotaur (♀) cage (maple))"
Well, that wasn't very exciting."

"Day 156

Huh?

NAIL IS DOWN IN THE CREEPY CAVERNS HELL YES I ACCIDENTALLY SEALED HIM IN"

"Day 160

Nail Risenodroz, mayor's mandate has ended.

I wonder why.

"The mayor is caught up in the web!

The Eagle Fiend scratches the mayor in the head, tearing apart the muscle, shattering the skull and tearing apart the brain through the (cave spider silk hood)!
A tendon in the skull has been torn!
The mayor has been knocked unconscious!
The mayor is propelled away by the force of the blow!
The mayor slams into an obstacle!""

Me: Wait, Nail was the mayor, too?
Mayor: Because he stole it from me!
Me: No wonder you don't like him.

Random Investigator: Hey!  My name is Stukos!

Stukos the Investigator: Okay!  I found this page in his diary!

"Day 155

Not much is going on. I almost had the hell-cavern walled up but no less than four people managed to seal themselves in there."

Me: Hmmm...  I suppose that you could say that Nail wasn't intentionally killed...  I'm not sure myself who's guilty, or if anyone's even guilty at all.  Maybe some of the former overseers can help?  Also, if King Murdoc or Nail would say something?  Especially Nail, 'cause right now he's just sitting in a cavern and staring at some olms.

Mayor: Well, our last hope is...  He's a baron!

Me: WHAT?!

Mayor: Yep.  And you wouldn't dare execute a baron over uncertain matters.  You're for the nobility, remember?

Me: Grrrr... fine.  But he'd better watch out...
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 07, 2015, 12:18:44 pm
From the Mechanic's Log of Rimtar Gearedford, Auspiciously Named Legendary Mechanic:

I think we could use some obsidian.  Hmm...  I need some more mechanisms, though.  Time to make some gears!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 07, 2015, 12:31:05 pm
From the Journal of Ingiz Tradeanvils, Granite 8th:

My Iton!  My darling Iton has died!  Oh, poor Iton!  He stepped in some goo and died!  At least he has been laid to rest in one of Limul Rulushkivish's masterful diorite coffins.  It's magnificent!  *sobs*  Poor Iton...

Oh my gods!  There's a dead body in this hallway!  They say he was Sibrek Figurefriendly...  This place needs more safety!

Granite 9th:

I just saw a dwarf child in the hallway.  Her name was Tosid Cobaltcircles, and she seemed ecstatic.  She was talking calmly about her great bedroom, the beautiful plants in the caverns, her mother, her baby brother Dastot, a fine-looking armor stand, how she had helped harvest something lately... She looked very familiar.  What... maybe...

OH!

OH MY GOSH!  She's the tantrumming dwarf from my dream!  She was miserable!  Her mother and brother died!  The one's she's talking about!  I've got to talk to the head mechanic and find out a way of saving them!  By washing them all!  I don't normally help people, but I'm confident that I can save many people if I act now!  My duty commands me to!  Oh, this is so stressful...  I don't feel discouraged, though.  Who can I talk to...

That freaky blood's falling from the sky again.

Granite 10th:

I talked to Rimtar Gearedford, the head mechanic.  He said that he was already planning to build something, so he had started preparing the tools and mechanisms.  I told him that he could definitely build the obsidian generator, but he had to build some baths first.  He told me that he's start designing it, but wondered what it was for.  I thought about what he was like.  He is often cheerful, so he shouldn't be too horrified about the truth.  He's slow to trust others; that might be a problem.  He finds helping others rewarding, though, so I think I can tell him.  Besides, if he's slow to trust others, he'd know who's really trustworthy.

Granite 11th:

My order of pig iron bars has been completed.  Good!  After almost two weeks, I think these dwarves have gotten around to orders I gave in the first day.

Granite 14th:

I've finally gotten some time to manage the work orders.  As I work, I wonder what was causing the sickness.  Perhaps some of that goop on the surface?  Why wasn't anybody cleaning it?  I looked at the list of current jobs.  Oh my gods! I thought.  There isn't a single adult dwarf idling!  What if someone needs to be brought water, or an important things hauled, or there's a million pieces of meat in the butcher's shop?  Didn't the previous manager read the manual?  Maybe that Murdoc just told him/her not to do any of that just because of his OCD or something...  EVERYBODY IS GOING TO DIE!!!  I can't handle this stress!  What can I do?  Wait!  We need idlers... which would mean a rearrangement of job orders... which would be my job!  I'm a legendary organizer!  I can do this!

Okay, Tholtig, that's great.  You've made another masterpiece roast consisting of plump helmets, plump helmets, plump helmets, and plump helmets.  Could you please not distract me?

Granite 15th:

Somebody said something about Logem Satustuth's lost masterpiece.  I have no idea what they're talking about.

Granite 16th:

Apparently Logem was a Swordmaster.

Hooray!  My order of wooden buckets has been completed!  Dwarves were complaining about the lack of buckets to carry water for the sick and purposes such as mud.

A snow storm's here.

Granite 17th:

Still working on the organization, but I noticed that Rakust Fathatul, an engraver and glassmaker that I told might become a hauler, has stopped eating.  He's acting kind of strange...

Zaneg Oddomkekim, a clothier, is complaining about his masterwork being destroyed.  I don't know if maybe the snow wrecked something of hers, or something?  At least she's still ecstatic, despite "suffering the travesty of art defacement" and "complaining of thirst," since she's "slept in a fantastic bedroom," "been satisfied at work," "ate a legendary meal," "dined in a legendary dining room," "admired a fine chair," "had a fine drink," and "talked with a child" lately.  Wow.  She's so happy.  She's sort of like me: she doesn't handle stress well.  Unlike me, she's calm and slow to anger.  How does she do that?

Granite 18th:

Definitely odd.  He's stopped talking to the rest of us.  He's muttering something about glass.  I'm worried that I might have done something to him when I told him he might have to abandon his lifelong profession for lugging stuff around the rest of his life.  I did tell him he was a Hauler Candidate, and might become a nurse or something...

You know, he's somewhat reserved.  That might mean something...

Granite 19th:

He's grabbed lots of stuff and piled it up in a Glass Furnace, but he's not showing any signs of using any sand, rock crystals or fuel.  Huh.

Granite 21st:

KING MURDOC!  He just told me that we weren't allowed to export any gauntlets.  He says that we need them too much.  We don't even export gauntlets!  If you're going to ban the export of something -

Oh.  Carry on.

Granite 23rd:

Lokum Olinudib just declared himself an Axe Lord.  Cool.  The weather's finally clear again.  Rakust hasn't responded, but looks almost done collecting items.  Thank goodness he's doing all this in the upper portion of the fortress.  He looks like he's starving, and his eyes are drooping.  I hope all this is worth it for him.

Granite 24th:

He's gathered all he needs, and is working on a really mysterious construction.

He has:

That seems promising, but not too extravagant: imported glass and midnight blue cloth, but simple mudstone and copper.

Granite 25th:

I'm currently telling idlers to start hauling stuff.  Can't build up a backlog of stuff to be hauled!

Granite 27th:

Rakust Fathatul has created Vathsithselor, a green glass box!  What I still don't get is how he didn't use any sand or fuel, but I guess he just melted the green glass with his Armok-blessed self-discipline and iron will I was told he has.  Cool.

Vathsithselor, "Squarerites," a green glass box

This is a green glass box.  All craftsdwarfship is of the highest quality.  It is encrusted with marquise cut yellow zircons, decorated with marquise cut green glass gems and encircled with bands of rose cut green glass gems, giant cave spider silk and oval mudstone cabochons.  This object menaces with spikes of green glass and mudstone.  On the item is an image of Sunpleat the steel cap in copper.

I like how there are two marquise cut gems and one oval cabochon.  Very... symmetric and asymmetric?  And there are lots of bands around it, and the silk looks cool, and there are awesome spikes on it, and a steel cap is depicted in copper.  Very... philosophical.  It's even worth 43,200 Urists!

Well, I suppose this means he gets to keep his job.  Sorry, Rakust.  It was for the good of the fortress.  Your new title is "Awesome Glassmaker."  I don't know what you'll do without any sand, as I don't think the gem cutters will let you keep melting their rough glass gems, but any legendary artifact-producing dwarf gets to do whatever they want.  If they want to do nothing but the labor of the artifact, sure.  If they want to try something new, sure.  If they want to do nothing, I guess that's okay.  I shall build the great box in the dining room for all to admire.

Slate 7th:

I've been busy telling the idle crowd what to do.  I hope to have each dwarf doing only one or two hauling jobs.  Stupid bloody rain.

Slate 16th:

The Forgotten Beast Cavemi has come!  A great quadruped composed of garnierite.  It has a pair of squat antennae and it squirms and fidgets.  Beware its deadly spittle!

Is it asking me to cave the ceiling in on it?  Seriously?

Some migrants came.  Bloody stupid dwarves.  They're just going to become haulers.

Slate 18th:

Dobar Shemmeb, captain of the Tin Crossbows, says that he rather likes the feel of his bismuth bronze crossbow.  Good for you!
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 08, 2015, 09:13:19 pm
From the Miner's Log of Kosoth Identhalal, Sole Miner of Slingblock:

Granite 18th:

That new manager told me to do nothing but mine, eat, drink, and sleep.  She said I could socialize if I didn't have any work, since she wanted me always on call.  I think she might have plans...

Slate 22nd:

Been mining out some sphalerite in the marble layer.  Found a lot of gems.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 08, 2015, 09:16:48 pm
From the Journal of Ingiz Tradeanvils:

Slate 23rd:

Solon Thosbutcog, Marksdwarf has died of thirst in the hospital.  We need more nurses!

Slate 24th:

I appointed another nurse, but it was too late for Monom Kolokol, Dwarven Child.

Slate 27th:

Inod Mafolulzest, Milker has also died of thirst!

Felsite 7th:

Thank goodness!  I appointed two nurses and a doctor, and they gave food and water to the two surviving patients.  Our miner is mining ore nicely.  It's nice having so many idlers.  If I want something done, I can get it done now.

Felsite 14th:

Urdim Morulibruk, Engineer has given birth to a boy.  It's so cute!

Hah!  She just stopped filling a pond and looked for her little boy!  It was hiding, the little rascal.

The elves from Calovi Palothi have come.  Well, they're better than no traders, though I'd prefer the humans or dwarves.

Felsite 15th:

A goblin "master" thief tried to sneak in.  She got caught in a cage.  Hah!  Another one!  He tried to sneak in from the other side.  Our mechanics are better than your thieves, goblins!  Yet another one, he's on the first side.  Uh, oh, we're running out of traps.  I'm ordering the Hammers of Unity out there.

An ambush!  Curse them!  The elves have spotted five goblins, and there might be more.  They appear to be four pikemen and a lasher.  They may not be the best traders, but the elves are peaceful sentients, and they have no guards.  I'm sending the militia out there.

Aaaaaand they just barf all over the ground.  Useless.

The goblins are just beating up, stabbing, and chipping the hooves off the yaks.  Hope that distracts the goblins long enough for the elves to escape or the hammerdwarves to arrive.  The hammerdwarves were training in the above-ground barracks, so I told them to stand outside and watch for goblin thieves.  Kobold thieves aren't that bad, as we just lose a little trinket or something, and they're usually spotted before they take anything big, and they're easy for any trained soldier to defeat.  The goblin thieves are better with their weapons and will take our babies and children away!

Anyway, I stationed the Hammers of Unity outside, so they'll be the first onto the battlefield.  That's good; they're well-armed, well-armored, well-trained, and they're great at incapacitating a few enemies.  The problem is during a siege, when they'll spend the entire time bashing a goblin's toes into mush when they could be saving the lives of several other dwarves, but this is just an ambush.

Another snatcher.  Okay, this is a bit much.  Two more goblins, one on each side, and then we'll be full.  I hope this is all, maybe one more.

The goblins still haven't done anything but torture and kill the yaks.

Ablel Atheledtul, Hammerdwarf is the first to confront a goblin, Nguslu Gusnogozru, a Goblin Pikeman.  The goblin just ignores her, continuing to stab a yak in the head.  Ablel scratches the goblin in the left lower leg, bruising the muscle.  She's definitely a competent striker.  The goblin still ignores her, stabbing the yak in the head again.

So far, we've only had two casualties: a yak bull and a yak cow, lashed or stabbed in the head, tearing the brain.  At some point, it became Felsite 16th.

Wow!  Ablel just charged at the goblin pikeman, bashing her in the left lower arm from behind with her *silver war hammer*, chipping the bone and knocking her over!  Ablel bashes her in the right foot, then the left foot.  I see...  If the goblin can't stand, it can't hurt her as easily.

I guess that battle's over.  Ablel just punched the goblin in the head, jamming the skull through the brain and instantly killing it.  On closer inspection, she's a legendary fighter, but only a halfway-to-legendary hammerdwarf.  Wow.  You keep punching, okay?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on April 09, 2015, 08:32:56 am
Felsite 16th:

I'm starting a new day because it apparently became the 16th during the battle.  Yesterday had a rather large journal entry.


The elves make it to the plains, where they immediately break into a fast jog.  The goblins chase after them, not knowing that the pikeman who stayed behind with the other elves is dead.  A pikeman catches up and stabs a yak in the tail, cutting it open.  Its tail is now oozing yak blood onto the landscape.  That doesn't matter!  It's already covered with blood!

The militia run onto the plain.

(http://i59.tinypic.com/4kb313.png)

The goblins still ignore them.

More goblins arrive!  A crossbowman and four macemen.  Oh no!  A copper bolt struck an elf in the right lower leg, tearing the muscle and causing the elf to fall over!  She's doomed.  The marksdwarves are firing from the hill.  A pikeman stabs the injured elf in the left foot, opening an artery and severing many nerves.

The militia commander is coming to save the day!  She just slashed a pikeman in the lower body, tearing apart muscles and guts!

The pikeman is now torturing the injured elf, twisting his iron pike around in her wounds!  Now he's stabbing her left foot again.  It's running with blood.

The militia commander slaps the pikeman in the right lower arm, fracturing the bone!  She stabs him in the left hand, tearing the muscle.

That poor elf was just stabbed in the upper body, tearing a lung.  She looks like she's having some trouble breathing.  I don't think she'll live through the day.

The commander stabs the pikeman in the left hand, shattering the bone and opening an artery, then a hammerdwarf helps out by shattering the right elbow's bone.  Hooray!  The pikeman dropped his pike!

The goblins have clustered around the elf, taking turns stabbing her and punching her to death.

Ablel kicks the pikeman in the foot, shattering the bone.  The goblin fell over.

The elf has mercifully given into pain.  It's done for. I just hope it doesn't suffer too much.  I hope it goes to whatever sort of heaven it has, where they can live in a forest where nobody ever cuts down a tree and stuff.  There.  A second after I wrote that, a pikeman shattered her skull, which tore her brain open.  Rest in peace, Fece Athaithaya.

Ablel and the commander team up on the pikeman.  It's tired, nauseous, faint, and in extreme pain.  Its lower body, right upper arm, right lower arm, left lower arm, left hand, left lower leg, right foot, left foot, right lung, guts, right elbow, fourth toe, left foot, and left true ribs are broken, and several other body parts are bruised.  Come on, guys, just bash its head in and move on!

Oh no!  Urdim Rigothulab, a hammerdwarf, rushed into the fray only to be stabbed in the legs and bashed in the head.  He's dead, and Ablel has gone from Unhappy to Miserable from seeing it.

Oh, no, again!  A goblin lasher lashed the commander's arm from behind, fracturing the bone!  She dropped her sword.  Then a pikeman stabbed her in the head from behind, tearing the muscle and a tendon in the upper spine.  She fell over.

Marksdwarves to the rescue!  The lasher that was lashing the commander was struck in the arm!  He dropped his scourge!

Ablel Atheledtul has become a Hammer Lord.

Goden Idensacat Nuraliseth Aval, Swordmaster and militia commander has suffocated.

All but one of the goblins has been defeated.  The final one was... that was interesting.  First ten minutes, he was torturing yaks and the commander.  Then a single iron bolt flew in from behind and caused him to drop his iron scourge and fall over unconscious.  Then a marksdwarf spent an hour bashing his head, but a copper cap kept him safe.  When he recovered, the marksdwarf charged at him and tore his left first finger apart with his crossbow, causing him to give into pain and fall over.  Another hour of concussions, then he woke up and was bashed in the foot, causing him to yet again fall over unconscious, then was bashed for another hour, then woke up and was hacked and slashed twice by a swordmaster and an axe lord.  Then the axe lord hacked him in the head, killing him.

There are.  SO.  MANY.  BOLTS ON THE GROUND.

We won, but with three casualties: the commander, a hammerdwarf, and - wait.  That marksdwarf was never hit.  Why was - THE PUS!  The corpse is covered in pus!  And a spatter of Inrus Abysssneak's forgotten beast blood!  Now I know who did it.

Let's check to see if any of the item haulers have the pus on them.  Nope!  Thank goodness I did that thing with the specialized haulers.  Who knows who might have buried the afflicted if I hadn't done that.

He was found dead on a table in the hospital.  Perhaps a doctor was trying to cure him.

A stray war dog has died outside, covered in pus.  A puppy has died close to there, but it was only coated in snow.  Odd.  Rumor is that they bled to death.  I suppose perhaps their body heat might have melted the frozen blood around them?

Again!  Another stray puppy, again outside, again untouched!

And another.  And another.  Now a stray war grizzly bear, this time covered in pus.

Malachite 19th:

I haven't had a lot of time to write in this journal.  It's summer now, but you can't tell it from the weather.  Still snowing blood.

Dastot Roderkol, the mayor, got it into his head that he should punish Edzul Amostabsam, a skilled marksdwarf, for not producing shields.  Edzul is an adequate hammerdwarf, a skilled marksdwarf, a dabbling shield user, armor user, biter, striker, kicker, and miscellaneous object user, a skilled fighter, a competent archer, an adequate wrestler, a skilled dodger, a novice animal trainer, a novice trapper, a novice cheese maker, an adequate grower, a great leatherworker, a novice dyer, and a novice organizer, but he is not a carpenter or an armorsmith.  You're the carpenter, you go make a shield!

Cerol Oltarteshkad, the hammerer, is the father of poor Monom.  I hope he knows that I did all I could to save him.  Come one, three nurses, three people to give food and water to.  If you're capable of giving yourself food and drink in a timely manner, why can't you give others the same?  Two of them even "liked helping others."  Anyway, he's an okay person, but he doesn't handle stress well, just like me.  I hope I can talk him into not hurting Edzul too much.

Malachite 20th:

Ick!  Miasma!  It appears to be emanating from a reindeer inside of a cage in the animal stockpile.  I appoint another refuse hauler.

Malachite 21st:

Rigoth Zuglarrimad, four-year-old Dwarven Child is acting strange.  He's hiding from everybody and whispering to himself.  Kids these days... are actually kind of creative.  Cool.  I just wish he wouldn't be so secretive about it.  Well, I bet he'll be a great craftsdwarf when he grows up.  He's got the right spark of inspiration for creating a masterwork or something.  Ah, I see.  Her younger brother (three years old), who tends to avoid crowds, says that she "don like talking wif uder peeple.  She likes tuh be adone [alone].  I can truhsht her, doe [though].  She very nice."

Malachite 23rd:

Cerol has chained Edzul up and is getting his hammer.

Malachite 24th:

Rigoth has claimed a Craftsdwarf's Workshop.

Malachite 26th:

Cerol has taken a short break from justice to have a drink.

Malachite 27th:

Rigoth is sketching an awful lot of pictures.  Skeletons, rough gems, cut gems, skeletons, cut gems, a quarry...

Galena 2nd:

Cerol is finally done getting hammered and is back to - WHAT?!  He's going to EXECUTE a CRIMINAL?  Oh, dear, I've got to watch this and make sure nothing bad happens.

Edzul has been sentenced to five hammerstrikes.

1st: The hammerer bashes the Marksdwarf in the left upper leg with his -silver war hammer-, bruising the muscle through the =cave spider silk trousers=!

2nd: The hammerer bashes the Marksdwarf in the upper body with his -silver war hammer-, bruising the muscle and bruising the upper body through the x(sheep wool cloak)X!

3rd: The hammerer bashes the Marksdwarf in the left lower arm with his -silver war hammer-, bruising the muscle through the x(sheep wool cloak)x!

4th: The hammerer bashes the Marksdwarf in the second toe, left foot with his -silver war hammer-, but the attack glances away!

What.

5th: The hammerer bashes the Marksdwarf in the left foot with his -silver war hammer-, bruising the fat through the =steel high boot=!

Oh, he had a boot on.  I was imagining the heavy hammer descending down upon a bare toe, then just bouncing off without any damage.  Well, what do you expect when you beat a militia-dwarf?  Of course they have armor on.

Oh.  Oh dear.  Edzul is unhappy, which anyone could expect: he's not a bleeping carpenter!  He's bruised a bit, but that's okay.  It's his lungs I'm worried about.  That second strike seemed to damage one of them.

Galena 10th:

Rigoth has begun working on something.  He's using two chunks of limonite, some draltha bone, a couple of rough red zircons, a cut opal, some wolf bone, some goblin bone, and a cut jade.

Galena 12th:

The human traders have arrived from Larothpesor.

Just as they come, a siege arrives!  Twenty-seven goblins, trolls and beasts.  Beware their mastery of their weapons!

Okay, not kidding.  We've got to save the humans or they'll attack us next year!

I give the alert while the humans try to drive the goblins off.  Battle of the Pikemen!  Goblins and Humans!

Galena 14th:

The humans have put up a good fight, but more goblins have arrived.  The total is now forty-five.  The humans killed almost all of the first wave, but they're retreating into our fortress now.

Galena 15th:

In the midst of the siege, Rigoth has created a limonite crown named Ishlumaddor Ennolcatten, "Nutsdrown the Reputed Channels".  I wonder if she thinks that nuts should drown in channels.  Anyway, it's a superb limonite crown, quite possibly the best crown I've ever seen, all the stuff on it is great.  It has trillion cut red zircons encrusted onto it and there are bands of rectangular limonite things, draltha bone, octagon cut red zircons and cushion cut blue jades going all around the outside.  Rings of prase opal hang off it and there are spikes of limonite, wolf bone and goblin bone on the top.

Wow.  That's just amazing.  Tosid Roughnessdistant, our broker, says it looks to be worth almost a hundred thousand Urists.  She should know.  She's a legendary appraiser, a master negotiator, and a professional judge of intent.  Wow.  She's also a professional consoler and pacifier.  She says she runs something for unhappy dwarves to make them happier.  Great idea, Tosid!  Two dwarves, Doren Onamducim and Asob Iriddodok, are unhappy.  She says Ablel is fine now.  That's great.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on June 19, 2015, 02:23:44 pm
I promise I'll get to this eventually!  I have other Real Life stuff going on.  Well, at least nobody posted to ask what was going on.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on September 24, 2015, 04:31:03 pm
An extremely belated hello!  I now have both enough time, a working computer, a working save, etc.  Ingiz is back!

I started up the game at about Hematite 25th, 258.  I remember almost none of the rolepl -

What.  The.  Circus.

Is that really a shaft to a curious underground structure?  Spoilers ahead, folks, I'm shocked that nobody mentioned this more.

So anyway (I was tempted to say "on related news", but it's not), most everybody is fine in Slingblock, but the scattered corpses and unhappy soldiers tell a darker story.

Hematite 25th:

Chilled by the ice in my room and the recent events, I claim a tomb.

Today was simple managerial work, as well as paperwork for the nobles.

Hematite 26th:

Ah, good, the shield I ordered for Mayor Roderkol was produced.  She's always cheered up by excellent craftsdwarfship.

Hematite 28th:

I was alerted that there were goblins in the fortress.  I was justifiably worried, but it seems it was merely a prisoner.  I have not infinite time, peasant, and your works would falter without me.  Cease your worried cries of doom.

Malachite 1st:

On my break, I wandered down to the tombs, finding this:

"Kisatoshur" (roughly translated as "An Empty Circle"), an image of a crown.

It disturbed me.  Perhaps an unhappy citizen wishes to depose the nobility, or someone views the nobility as useless, unintelligent, or such.  Either way, it alarms me.  I will tell Baron Murdoc Osorablel, who I now view as almost a colleague I can get along with.

And another: "Zocukrakas", roughly translated as "The Ominous Stranger," an image of 4maskwolf surrounded by dwarves, being appointed commander.  Who is this wolf, and why is he an ominous stranger?...

Tulon Sobirlikot, a dwarven baby, was giggling and gooing at a goblin in a cage.  This is... frightening.  Children should fear such babysnatching monsters.

Malachite 2nd:

As the haulers are overloaded, I have ordered the food industry halted, save brewing.  We have no need of food now, with thousands upon thousands of meals in our stockpiles.

Malachite 3rd:

Udil Monomgeth has begun a mysterious construction!  With the gold, rough yellow zircons, and cougar leather, our blacksmith is sure to construct something very yellow.

In the paperwork, I found something sad, something odd, and something terrifying:

Dead/Missing (647):
...
'Dunamisdeos' Olinusen, Miner
'Skullsploder' Letmososod, Mason
'Evilsx' Vaboktulon, Planter
'MeimieFan88' Erushiton, Miner
'4maskwolf' Kelsavot, Axedwarf
'August' Oslanabod, Hammerdwarf
Flame Specter
Melbilakir, Giant Mole Corpse
Luslemirid, Giant Mole Corpse
...
assorted corpses

The six dwarves are the dead from the initial expedition.  All of the Baron's friends are dead.  This saddens me.

Then the "flame spectre."  What is such a thing?  It sounds as if it were a demonic figure...

And the corpses.  What caused the corpses to rise?  I did not know there were necromancers near us, nor that the evil lands did more than snow down blood.

Perhaps all of these things are related...  I shall ask the Baron, as he spoke of a "cavern," yet there are no demons, zombies, or dead dwarves in the caverns.  It seems he would know what is going on in this fortress.  I may have been to quick to judge him by the state of the fortress; I think I could have hardly done better in his position.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on October 22, 2015, 07:35:32 am
Malachite 6th, 258

A rotten grizzly bear corpse is "stinkin up the booze room!"  Endok, a fisherdwarf who was recently drafted for a short time, was already very unhappy, and is now miserably throwing a tantrum.

Malachite 7th:

The moody blacksmith has created Kengrazot, "Steamraptors," a gold hatch cover!  All craftsdwarfship is of the highest quality.  It is studded with gold and menaces with spikes of yellow zircon and cougar leather.  It is worth 98,400☼, and weighs 193Γ.
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: MeimieFan88 on October 22, 2015, 07:47:50 pm
Lol dude are you ever gonna finish your turn?
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: crazyabe on October 22, 2015, 07:50:00 pm
PTW
Title: Re: Slingblock: A noob fortress - Free Socks* (Details inside)
Post by: Dozebôm Lolumzalìs on October 27, 2015, 03:29:44 pm
I hope so!  Although it might take a year.  Heh.  I might set a record.  Year-long turn in both senses of the term.